Data:Lang en.json: Difference between revisionsGive feedback
Deadbot v1.6.1-6329 |
Deadbot v1.17.0-6684 |
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"AbandonMatchPrompt_Text": "This match is not safe to leave. You will not be able to reconnect to this game, your team will be down a player and a matchmaking penalty will be applied.\u003Cbr/\u003EAre you sure?", | "AbandonMatchPrompt_Text": "This match is not safe to leave. You will not be able to reconnect to this game, your team will be down a player and a matchmaking penalty will be applied.\u003Cbr/\u003EAre you sure?", | ||
"AbandonMatchPrompt_Title": "Abandon this match?", | "AbandonMatchPrompt_Title": "Abandon this match?", | ||
"AbandonTriggerTeam_Title": "Player has Left Match", | |||
"AbilityApplyDelay_postfix": "s", | "AbilityApplyDelay_postfix": "s", | ||
"AbilityButtonHint_Activate": "Activate", | "AbilityButtonHint_Activate": "Activate", | ||
| Line 13: | Line 14: | ||
"AbilityButtonHint_AltCastRestorativeGoo": "Cube Self", | "AbilityButtonHint_AltCastRestorativeGoo": "Cube Self", | ||
"AbilityButtonHint_AltCastStickyBomb": "Bomb Self", | "AbilityButtonHint_AltCastStickyBomb": "Bomb Self", | ||
"AbilityButtonHint_AltCastUnitTarget": "Target Unit", | |||
"AbilityButtonHint_AltCastVoidSphere": "Bring Allies", | "AbilityButtonHint_AltCastVoidSphere": "Bring Allies", | ||
"AbilityButtonHint_AssassinateFoVCycle": "Cycle Zoom", | "AbilityButtonHint_AssassinateFoVCycle": "Cycle Zoom", | ||
| Line 34: | Line 36: | ||
"AbilityButtonHint_CastShadowRedemption": "Resurrect with Shadow Redemption", | "AbilityButtonHint_CastShadowRedemption": "Resurrect with Shadow Redemption", | ||
"AbilityButtonHint_CastVoidSphere": "Teleport", | "AbilityButtonHint_CastVoidSphere": "Teleport", | ||
"AbilityButtonHint_ClimbRope": "Hold {g:citadel_binding:' | "AbilityButtonHint_ClimbRope": "Hold {g:citadel_binding:'Zipline'} to Climb Rope", | ||
"AbilityButtonHint_CloneTurretSwap": "Swap with Assistant", | "AbilityButtonHint_CloneTurretSwap": "Swap with Assistant", | ||
"AbilityButtonHint_Deploy": "Deploy", | "AbilityButtonHint_Deploy": "Deploy", | ||
| Line 40: | Line 42: | ||
"AbilityButtonHint_Detonate": "Detonate", | "AbilityButtonHint_Detonate": "Detonate", | ||
"AbilityButtonHint_DetonateDjinnBomb": "Detonate Djinn Bomb", | "AbilityButtonHint_DetonateDjinnBomb": "Detonate Djinn Bomb", | ||
"AbilityButtonHint_DragonsFireSpeedDown": "Slow Down", | "AbilityButtonHint_DragonsFireSpeedDown": "Slow Down", | ||
"AbilityButtonHint_DragonsFireSpeedUp": "Speed Up", | "AbilityButtonHint_DragonsFireSpeedUp": "Speed Up", | ||
| Line 64: | Line 64: | ||
"AbilityButtonHint_MeleeChangeTeam": "Heavy Melee to change your team", | "AbilityButtonHint_MeleeChangeTeam": "Heavy Melee to change your team", | ||
"AbilityButtonHint_MeleeHeavyPunchDestroy": "Heavy Melee to Destroy", | "AbilityButtonHint_MeleeHeavyPunchDestroy": "Heavy Melee to Destroy", | ||
"AbilityButtonHint_MeleeIdolCashIn": "Heavy Melee to contest Spirit Urn", | |||
"AbilityButtonHint_MeleeIdolPickup": "Melee to pick up Spirit Urn", | |||
"AbilityButtonHint_MeleePickUp": "Heavy Melee to claim souls", | "AbilityButtonHint_MeleePickUp": "Heavy Melee to claim souls", | ||
"AbilityButtonHint_MeleePowerUp": "Heavy Melee to claim PowerUp", | "AbilityButtonHint_MeleePowerUp": "Heavy Melee to claim PowerUp", | ||
| Line 197: | Line 199: | ||
"ActiveFireRate_postfix": "%", | "ActiveFireRate_postfix": "%", | ||
"ActiveFireRate_postvalue_label": "Fire Rate", | "ActiveFireRate_postvalue_label": "Fire Rate", | ||
"ActiveHealAmount_label": "Self Heal", | "ActiveHealAmount_label": "Self Heal", | ||
"ActiveHealAmount_postfix": "HP", | "ActiveHealAmount_postfix": "HP", | ||
| Line 247: | Line 247: | ||
"AffectedProperty_new_value": "\u003Cspan class=\"AffectedValNew\"\u003E{s:valNew}\u003C/span\u003E", | "AffectedProperty_new_value": "\u003Cspan class=\"AffectedValNew\"\u003E{s:valNew}\u003C/span\u003E", | ||
"AfterProc_conditional": "after proc", | "AfterProc_conditional": "after proc", | ||
"AfterburnDurationBase_label": "Base Burn Duration", | |||
"AfterburnDurationBase_postfix": "s", | |||
"AfterburnDurationBase_postvalue_label": "Base Burn Duration", | |||
"AfterburnDurationMax_label": "Max Burn Duration", | |||
"AfterburnDurationMax_postfix": "s", | |||
"AfterburnDurationMax_postvalue_label": "Max Burn Duration", | |||
"AfterburnExplodeDamage_label": "Explode Damage", | "AfterburnExplodeDamage_label": "Explode Damage", | ||
"AfterburnExplodeRadius_label": "Spread Radius", | "AfterburnExplodeRadius_label": "Spread Radius", | ||
| Line 257: | Line 263: | ||
"AirBonusDamageTaken_postfix": "%", | "AirBonusDamageTaken_postfix": "%", | ||
"AirBonusDamageTaken_postvalue_label": "In Air Damage Received", | "AirBonusDamageTaken_postvalue_label": "In Air Damage Received", | ||
"AirControlAccelPercent_label": "Air Acceleration", | |||
"AirControlAccelPercent_postfix": "%", | |||
"AirControlAccelPercent_postvalue_label": "Air Acceleration", | |||
"AirControlAccelPercent_prefix": "{s:sign}", | |||
"AirControlPercentBarrier_label": "Air Control", | |||
"AirControlPercentBarrier_postfix": "%", | |||
"AirControlPercentBarrier_postvalue_label": "Air Control", | |||
"AirControlPercentBarrier_prefix": "{s:sign}", | |||
"AirControlPercent_label": "Air Control", | "AirControlPercent_label": "Air Control", | ||
"AirControlPercent_postfix": "%", | "AirControlPercent_postfix": "%", | ||
"AirControlPercent_postvalue_label": "Air Control", | "AirControlPercent_postvalue_label": "Air Control", | ||
"AirControlPercent_prefix": "{s:sign}", | "AirControlPercent_prefix": "{s:sign}", | ||
"AirDropBuffDuration_label": " | "AirDropBuffDuration_label": "Buff Duration", | ||
"AirDropBuffDuration_postfix": "s", | "AirDropBuffDuration_postfix": "s", | ||
"AirDropBuffDuration_postvalue_label": " | "AirDropBuffDuration_postvalue_label": "Buff Duration", | ||
"AirDropBuffDuration_prefix": "", | "AirDropBuffDuration_prefix": "", | ||
"AirDropBulletArmorReduction_label": "Enemy Bullet Resist", | "AirDropBulletArmorReduction_label": "Enemy Bullet Resist", | ||
| Line 272: | Line 286: | ||
"AirDropBulletResist_postvalue_label": "Ally Bullet Resist", | "AirDropBulletResist_postvalue_label": "Ally Bullet Resist", | ||
"AirDropBulletResist_prefix": "+", | "AirDropBulletResist_prefix": "+", | ||
"AirDropBulletShield_label": " | "AirDropBulletShield_label": "Barrier", | ||
"AirDropBulletShield_postfix": "", | "AirDropBulletShield_postfix": "", | ||
"AirDropBulletShield_postvalue_label": " | "AirDropBulletShield_postvalue_label": "Barrier", | ||
"AirDropDebuff02Duration_label": "Bullet Resist Duration", | "AirDropDebuff02Duration_label": "Bullet Resist Duration", | ||
"AirDropDebuff02Duration_postfix": "s", | "AirDropDebuff02Duration_postfix": "s", | ||
| Line 284: | Line 298: | ||
"AirDropExplodeRadius_postfix": "m", | "AirDropExplodeRadius_postfix": "m", | ||
"AirDropExplodeRadius_postvalue_label": "Explode Radius", | "AirDropExplodeRadius_postvalue_label": "Explode Radius", | ||
"AirDropOutgoingDamagePercent_label": "Outgoing Damage Bonus", | |||
"AirDropOutgoingDamagePercent_postfix": "%", | |||
"AirDropOutgoingDamagePercent_postvalue_label": "Outgoing Damage Bonus", | |||
"AirDropSelfCastDelay_label": "Self Cast Time", | "AirDropSelfCastDelay_label": "Self Cast Time", | ||
"AirDropSelfCastDelay_postfix": "s", | "AirDropSelfCastDelay_postfix": "s", | ||
| Line 301: | Line 318: | ||
"AirSpeedBonus_postvalue_label": "Bonus Air Speed", | "AirSpeedBonus_postvalue_label": "Bonus Air Speed", | ||
"AirSpeedBonus_prefix": "{s:sign}", | "AirSpeedBonus_prefix": "{s:sign}", | ||
"AllyDistance_label": "Ally Distance", | "AllyDistance_label": "Ally Distance", | ||
"AllyDistance_postfix": "m", | "AllyDistance_postfix": "m", | ||
| Line 351: | Line 364: | ||
"ApolloUltBonusTotalDamage_prefix": "+", | "ApolloUltBonusTotalDamage_prefix": "+", | ||
"ApproachSpeed_label": "Project Speed", | "ApproachSpeed_label": "Project Speed", | ||
"ArcaneSurgeWindow_label": "Cast Window", | |||
"ArcaneSurgeWindow_postfix": "s", | |||
"ArcaneSurgeWindow_postvalue_label": "Cast Window", | |||
"ArcticBlastPercentDamage_label": "Frozen Bonus Damage", | "ArcticBlastPercentDamage_label": "Frozen Bonus Damage", | ||
"ArcticBlastPercentDamage_postfix": "%", | "ArcticBlastPercentDamage_postfix": "%", | ||
| Line 431: | Line 447: | ||
"BarrelDamageRadius_postfix": "m", | "BarrelDamageRadius_postfix": "m", | ||
"BarrelDamageRadius_postvalue_label": "Explosion Radius", | "BarrelDamageRadius_postvalue_label": "Explosion Radius", | ||
"BarrelLifetime_label": "Barrel Life Time", | "BarrelLifetime_label": "Barrel Life Time", | ||
"BarrelLifetime_postfix": "s", | "BarrelLifetime_postfix": "s", | ||
| Line 496: | Line 510: | ||
"BeamWidth_postfix": "m", | "BeamWidth_postfix": "m", | ||
"BeamWidth_postvalue_label": "Beam Width", | "BeamWidth_postvalue_label": "Beam Width", | ||
"BellLifetime_label": "Bell Lifetime", | |||
"BellLifetime_postfix": "s", | |||
"BellLifetime_postvalue_label": "Bell Lifetime", | |||
"BelowHealthThreshold_conditional": "below health threshold", | "BelowHealthThreshold_conditional": "below health threshold", | ||
"BlastAOERadius_postvalue_label": "Blast Radius", | "BlastAOERadius_postvalue_label": "Blast Radius", | ||
| Line 637: | Line 654: | ||
"BonusDamagePercent_postvalue_label": "Bonus Damage", | "BonusDamagePercent_postvalue_label": "Bonus Damage", | ||
"BonusDamagePercent_prefix": "{s:sign}", | "BonusDamagePercent_prefix": "{s:sign}", | ||
"BonusDamageVsBarrier_postvalue_label": "Bonus Damage vs Barriers", | |||
"BonusDamage_label": "Bonus Damage", | "BonusDamage_label": "Bonus Damage", | ||
"BonusDamage_postvalue_label": "Bonus Damage", | "BonusDamage_postvalue_label": "Bonus Damage", | ||
| Line 660: | Line 678: | ||
"BonusGoldOnKill_label": "Bonus Souls Per Assassination", | "BonusGoldOnKill_label": "Bonus Souls Per Assassination", | ||
"BonusGoldOnKill_postvalue_label": "Bonus Souls Per Assassination", | "BonusGoldOnKill_postvalue_label": "Bonus Souls Per Assassination", | ||
"BonusGoldPerMinute_postvalue_label": "Soul Value per Minute", | |||
"BonusHeadshotDamage_label": "Bonus Headshot Damage", | "BonusHeadshotDamage_label": "Bonus Headshot Damage", | ||
"BonusHeadshotDamage_postfix": "%", | "BonusHeadshotDamage_postfix": "%", | ||
| Line 717: | Line 736: | ||
"BonusPerHeadshot_postfix": "%", | "BonusPerHeadshot_postfix": "%", | ||
"BonusPerHeadshot_prefix": "+", | "BonusPerHeadshot_prefix": "+", | ||
"BonusRadius_postfix": "m", | "BonusRadius_postfix": "m", | ||
"BonusRadius_postvalue_label": "Bonus Radius", | "BonusRadius_postvalue_label": "Bonus Radius", | ||
| Line 743: | Line 760: | ||
"BonusSpiritForChargedAbilities_postvalue_label": "Bonus Spirit Power for Charged Abilities", | "BonusSpiritForChargedAbilities_postvalue_label": "Bonus Spirit Power for Charged Abilities", | ||
"BonusSpiritForChargedAbilities_prefix": "+", | "BonusSpiritForChargedAbilities_prefix": "+", | ||
"BonusSpiritLifesteal_label": "Spirit Lifesteal", | |||
"BonusSpiritLifesteal_postfix": "%", | |||
"BonusSpiritLifesteal_postvalue_label": "Spirit Lifesteal", | |||
"BonusSpiritLifesteal_prefix": "{s:sign}", | |||
"BonusSpiritPerKill_label": "Bonus Spirit Power Per Kill", | "BonusSpiritPerKill_label": "Bonus Spirit Power Per Kill", | ||
"BonusSpiritPerKill_prefix": "{s:sign}", | "BonusSpiritPerKill_prefix": "{s:sign}", | ||
| Line 795: | Line 816: | ||
"BounceRadius_postfix": "m", | "BounceRadius_postfix": "m", | ||
"BounceRadius_postvalue_label": "Bounce Range", | "BounceRadius_postvalue_label": "Bounce Range", | ||
"BountyDuration_label": "Bounty Duration", | |||
"BountyDuration_postfix": "s", | |||
"BountyDuration_postvalue_label": "Bounty Duration", | |||
"BrowseItems_Desc": "Browse through the item catalog to get yourself ready for your next match!", | "BrowseItems_Desc": "Browse through the item catalog to get yourself ready for your next match!", | ||
"BrowseItems_Title": "Browse Items", | "BrowseItems_Title": "Browse Items", | ||
| Line 959: | Line 983: | ||
"BulletShieldOnLand_label": "Barrier on Teleport", | "BulletShieldOnLand_label": "Barrier on Teleport", | ||
"BulletShieldOnLand_postvalue_label": "Barrier on Teleport", | "BulletShieldOnLand_postvalue_label": "Barrier on Teleport", | ||
"BulletShieldPoints_label": "Bullet Shield", | "BulletShieldPoints_label": "Bullet Shield", | ||
"BulletShieldPoints_postvalue_label": "Bullet Shield", | "BulletShieldPoints_postvalue_label": "Bullet Shield", | ||
| Line 996: | Line 1,019: | ||
"CDReduceOnPillowHit_prefix": "-", | "CDReduceOnPillowHit_prefix": "-", | ||
"CITADEL_ABILITY_DEBUG_COMMAND_REQUIRES_HERO_TARGET": "Debug command requires hero target", | "CITADEL_ABILITY_DEBUG_COMMAND_REQUIRES_HERO_TARGET": "Debug command requires hero target", | ||
"CITADEL_ABILITY_INVALID_ASLEEP": " | "CITADEL_ABILITY_INVALID_ASLEEP": "Asleep - Can't Take Action", | ||
"CITADEL_ABILITY_INVALID_BEETLE_TARGET": "Target has beetle", | "CITADEL_ABILITY_INVALID_BEETLE_TARGET": "Target has beetle", | ||
"CITADEL_ABILITY_INVALID_BUSY_WITH_ACTION": "You are busy", | "CITADEL_ABILITY_INVALID_BUSY_WITH_ACTION": "You are busy", | ||
| Line 1,002: | Line 1,025: | ||
"CITADEL_ABILITY_INVALID_CANT_CAST_NO_CHARGES": "Not enough charges", | "CITADEL_ABILITY_INVALID_CANT_CAST_NO_CHARGES": "Not enough charges", | ||
"CITADEL_ABILITY_INVALID_CANT_USE_OFF_GROUND": "Can't be used off ground", | "CITADEL_ABILITY_INVALID_CANT_USE_OFF_GROUND": "Can't be used off ground", | ||
"CITADEL_ABILITY_INVALID_CHAINED": " | "CITADEL_ABILITY_INVALID_CHAINED": "Movement Abilities Disabled", | ||
"CITADEL_ABILITY_INVALID_CLIP_IS_FULL": "Clip is full", | "CITADEL_ABILITY_INVALID_CLIP_IS_FULL": "Clip is full", | ||
"CITADEL_ABILITY_INVALID_CONSUME_TARGET": "Target can't be consumed", | "CITADEL_ABILITY_INVALID_CONSUME_TARGET": "Target can't be consumed", | ||
"CITADEL_ABILITY_INVALID_DISARMED": " | "CITADEL_ABILITY_INVALID_DISARMED": "Gun Disabled", | ||
"CITADEL_ABILITY_INVALID_DOORWAY_NOT_ALLOWED": "Doorways not allowed here", | "CITADEL_ABILITY_INVALID_DOORWAY_NOT_ALLOWED": "Doorways not allowed here", | ||
"CITADEL_ABILITY_INVALID_ENEMY_HEALTH_TOO_LOW": "Enemy health too low", | "CITADEL_ABILITY_INVALID_ENEMY_HEALTH_TOO_LOW": "Enemy health too low", | ||
| Line 1,015: | Line 1,038: | ||
"CITADEL_ABILITY_INVALID_IN_CAST_DELAY": "Already activated", | "CITADEL_ABILITY_INVALID_IN_CAST_DELAY": "Already activated", | ||
"CITADEL_ABILITY_INVALID_IN_COOLDOWN": "On Cooldown for {f:1:cooldown_seconds}s", | "CITADEL_ABILITY_INVALID_IN_COOLDOWN": "On Cooldown for {f:1:cooldown_seconds}s", | ||
"CITADEL_ABILITY_INVALID_MUTED": " | "CITADEL_ABILITY_INVALID_MUTED": "Abilities and Items Disabled", | ||
"CITADEL_ABILITY_INVALID_NOTHING_TO_REFRESH": "Nothing to refresh", | "CITADEL_ABILITY_INVALID_NOTHING_TO_REFRESH": "Nothing to refresh", | ||
"CITADEL_ABILITY_INVALID_NOT_ALIVE": "Must Be Alive", | "CITADEL_ABILITY_INVALID_NOT_ALIVE": "Must Be Alive", | ||
| Line 1,043: | Line 1,066: | ||
"CITADEL_ABILITY_INVALID_OUT_OF_STAMINA": "Not Enough Stamina", | "CITADEL_ABILITY_INVALID_OUT_OF_STAMINA": "Not Enough Stamina", | ||
"CITADEL_ABILITY_INVALID_PARRY_DISABLED_URN_PICKUP": "Disabled during Urn Pickup", | "CITADEL_ABILITY_INVALID_PARRY_DISABLED_URN_PICKUP": "Disabled during Urn Pickup", | ||
"CITADEL_ABILITY_INVALID_PLACEMENT_BLOCKED": "Placement is blocked", | |||
"CITADEL_ABILITY_INVALID_POSITION": "Invalid Position", | "CITADEL_ABILITY_INVALID_POSITION": "Invalid Position", | ||
"CITADEL_ABILITY_INVALID_PREMATCH": "Match not yet started", | "CITADEL_ABILITY_INVALID_PREMATCH": "Match not yet started", | ||
"CITADEL_ABILITY_INVALID_ROOTED": " | "CITADEL_ABILITY_INVALID_ROOTED": "Movement Abilities Disabled", | ||
"CITADEL_ABILITY_INVALID_SILENCED": " | "CITADEL_ABILITY_INVALID_SILENCED": "Abilities Disabled", | ||
"CITADEL_ABILITY_INVALID_SILENCED_IDOL": " | "CITADEL_ABILITY_INVALID_SILENCED_IDOL": "Carrying Urn - Abilities Disabled", | ||
"CITADEL_ABILITY_INVALID_SILENCE_MOVEMENT_ABILITIES": "Movement | "CITADEL_ABILITY_INVALID_SILENCE_MOVEMENT_ABILITIES": "Movement Abilities Disabled", | ||
"CITADEL_ABILITY_INVALID_STAMINA_DISABLED": "Stamina Disabled", | "CITADEL_ABILITY_INVALID_STAMINA_DISABLED": "Stamina Disabled", | ||
"CITADEL_ABILITY_INVALID_STUNNED": " | "CITADEL_ABILITY_INVALID_STUNNED": "Stunned - Can't Take Action", | ||
"CITADEL_ABILITY_INVALID_TARGET_OUT_OF_RANGE": " | "CITADEL_ABILITY_INVALID_TARGET_OUT_OF_RANGE": "Out of range", | ||
"CITADEL_ABILITY_INVALID_UNABLE_TO_TELEPORT": "Unable to Teleport", | "CITADEL_ABILITY_INVALID_UNABLE_TO_TELEPORT": "Unable to Teleport", | ||
"CITADEL_ABILITY_INVALID_USING_WEAPON_SCOPE": "Can't be used while aiming", | "CITADEL_ABILITY_INVALID_USING_WEAPON_SCOPE": "Can't be used while aiming", | ||
| Line 1,064: | Line 1,088: | ||
"CarbineHeadshotBonus_postvalue_label": "HeadShot Bonus", | "CarbineHeadshotBonus_postvalue_label": "HeadShot Bonus", | ||
"CarbineHeadshotBonus_prefix": "+", | "CarbineHeadshotBonus_prefix": "+", | ||
"CardHandDuration_label": "Hand Duration", | |||
"CardHandDuration_postvalue_label": "Hand Duration", | |||
"CardResourceGenPctScale_label": "Card Summon Rate", | "CardResourceGenPctScale_label": "Card Summon Rate", | ||
"CardResourceGenPctScale_postfix": "%", | "CardResourceGenPctScale_postfix": "%", | ||
| Line 1,107: | Line 1,133: | ||
"ChargeSpeed_postfix": "m", | "ChargeSpeed_postfix": "m", | ||
"ChargeSpeed_postvalue_label": "Charge Speed", | "ChargeSpeed_postvalue_label": "Charge Speed", | ||
"ChargedDuration_label": "Charged Duration", | "ChargedDuration_label": "Charged Duration", | ||
"ChargedDuration_postfix": "s", | "ChargedDuration_postfix": "s", | ||
| Line 1,122: | Line 1,146: | ||
"CharmDamage_label": "Charm Damage", | "CharmDamage_label": "Charm Damage", | ||
"CharmDamage_postvalue_label": "Charm Damage", | "CharmDamage_postvalue_label": "Charm Damage", | ||
"CitadelCategoryArmor": "Vitality", | "CitadelCategoryArmor": "Vitality", | ||
"CitadelCategoryBuilds": "Build", | "CitadelCategoryBuilds": "Build", | ||
| Line 1,213: | Line 1,235: | ||
"Citadel_AttackerClass_CLASS_BOSS_BARRACKS": "Shrine Guardians", | "Citadel_AttackerClass_CLASS_BOSS_BARRACKS": "Shrine Guardians", | ||
"Citadel_AttackerClass_CLASS_BOSS_TIER_2": "T2 Walker", | "Citadel_AttackerClass_CLASS_BOSS_TIER_2": "T2 Walker", | ||
"Citadel_AttackerClass_CLASS_BOSS_TIER_3": " | "Citadel_AttackerClass_CLASS_BOSS_TIER_3": "The Patron", | ||
"Citadel_AttackerClass_CLASS_BOSS_TIER_3_AMBER": "Hidden King", | |||
"Citadel_AttackerClass_CLASS_BOSS_TIER_3_SAPPHIRE": "Archmother", | |||
"Citadel_AttackerClass_CLASS_SUPER_NEUTRAL": "Temple Guardian", | "Citadel_AttackerClass_CLASS_SUPER_NEUTRAL": "Temple Guardian", | ||
"Citadel_AttackerClass_CLASS_TROOPER": "Trooper", | "Citadel_AttackerClass_CLASS_TROOPER": "Trooper", | ||
| Line 1,283: | Line 1,307: | ||
"Citadel_Chrono_HeroTag_3": "Tactician", | "Citadel_Chrono_HeroTag_3": "Tactician", | ||
"Citadel_ClientVersion_Connary": "", | "Citadel_ClientVersion_Connary": "", | ||
"Citadel_CommendNotification_Label:f": "{num_commends, plural, one{a player} other{players}} commended you", | |||
"Citadel_CommendNotification_Nice": "Nice", | |||
"Citadel_CommendNotification_NumCommends": "{d:num_commends}", | |||
"Citadel_CommendPlayer_Friendly": "Friendly and Fun", | "Citadel_CommendPlayer_Friendly": "Friendly and Fun", | ||
"Citadel_CommendPlayer_PopupDesc": "Congratulate someone on their play and inform matchmaking that you'd enjoy seeing them in future matches.", | "Citadel_CommendPlayer_PopupDesc": "Congratulate someone on their play and inform matchmaking that you'd enjoy seeing them in future matches.", | ||
| Line 1,481: | Line 1,508: | ||
"Citadel_FriendsCategory_PlayingCitadel": "Playing", | "Citadel_FriendsCategory_PlayingCitadel": "Playing", | ||
"Citadel_FriendsCategory_SentInvite": "Sent Invite", | "Citadel_FriendsCategory_SentInvite": "Sent Invite", | ||
"Citadel_Friends_Add_Friend_Entry_Placeholder": "Enter Friend | "Citadel_Friends_Add_Friend_Entry_Placeholder": "Enter Friend Code to search for", | ||
"Citadel_Friends_Add_Friend_Tooltip": "Add Friend", | "Citadel_Friends_Add_Friend_Tooltip": "Add Friend", | ||
"Citadel_Friends_Add_Friend_Your_ID": "Your Friend | "Citadel_Friends_Add_Friend_Your_ID": "Your Friend Code is:", | ||
"Citadel_Friends_Empty": "Your friends list is currently empty", | "Citadel_Friends_Empty": "Your friends list is currently empty", | ||
"Citadel_Friends_Friend_Code_Button": "Add friend", | "Citadel_Friends_Friend_Code_Button": "Add friend", | ||
| Line 1,509: | Line 1,536: | ||
"Citadel_GlobalLeaderboard_Empty": "Selected Leaderboard is Currently Empty", | "Citadel_GlobalLeaderboard_Empty": "Selected Leaderboard is Currently Empty", | ||
"Citadel_GlobalLeaderboard_Error": "Error Loading Leaderboards", | "Citadel_GlobalLeaderboard_Error": "Error Loading Leaderboards", | ||
"Citadel_GlobalLeaderboard_HeroNote": "A minimum of {i:required_games_played} games played with {s:leaderboard_hero_name} in the last 30 days is required to appear on the leaderboard", | "Citadel_GlobalLeaderboard_HeroNote": "A minimum of {i:required_games_played} games played with {s:leaderboard_hero_name} in the last 30 days, {i:min_hero_wins_total} total lifetime wins on {s:leaderboard_hero_name} and {i:min_games_total} total games account wide is required to appear on the leaderboard", | ||
"Citadel_GlobalLeaderboard_Note": "A minimum of {i:required_games_played} games played in the last 30 days is required to appear on the leaderboard", | "Citadel_GlobalLeaderboard_Note": "A minimum of {i:required_games_played} games played in the last 30 days and {i:min_games_total} total is required to appear on the leaderboard", | ||
"Citadel_GlobalLeaderboard_Overall": "Overall", | "Citadel_GlobalLeaderboard_Overall": "Overall", | ||
"Citadel_GlobalLeaderboard_OverallRating": "Overall Rating", | "Citadel_GlobalLeaderboard_OverallRating": "Overall Rating", | ||
| Line 1,542: | Line 1,569: | ||
"Citadel_Graph_Souls_Denies": "Denies", | "Citadel_Graph_Souls_Denies": "Denies", | ||
"Citadel_Graph_Souls_ItemCultistSacrifice": "Cultist Sacrifice", | "Citadel_Graph_Souls_ItemCultistSacrifice": "Cultist Sacrifice", | ||
"Citadel_Graph_Souls_ItemGooseEgg": "Golden Goose Egg", | |||
"Citadel_Graph_Souls_ItemTrophyCollector": "Trophy Collector", | "Citadel_Graph_Souls_ItemTrophyCollector": "Trophy Collector", | ||
"Citadel_Graph_Souls_Lane": "Troopers", | "Citadel_Graph_Souls_Lane": "Troopers", | ||
| Line 1,612: | Line 1,640: | ||
"Citadel_HUD_Damage_TooFar": "Too Far", | "Citadel_HUD_Damage_TooFar": "Too Far", | ||
"Citadel_HUD_Damage_TooLow": "Too Low", | "Citadel_HUD_Damage_TooLow": "Too Low", | ||
"Citadel_HUD_IdolExpired": "Soul Urn Has Expired...", | |||
"Citadel_HUD_IdolPickedUp": "Urn Picked Up!", | "Citadel_HUD_IdolPickedUp": "Urn Picked Up!", | ||
"Citadel_HUD_IdolReturned": "Soul Urn Returned!", | "Citadel_HUD_IdolReturned": "Soul Urn Returned!", | ||
| Line 1,623: | Line 1,652: | ||
"Citadel_HUD_Impact_Stunned": "Stunned", | "Citadel_HUD_Impact_Stunned": "Stunned", | ||
"Citadel_HUD_JoinTeamChat_Dialog": "Hold {g:citadel_binding:'PushToTalk'} to opt-in to Team Chat", | "Citadel_HUD_JoinTeamChat_Dialog": "Hold {g:citadel_binding:'PushToTalk'} to opt-in to Team Chat", | ||
"Citadel_HUD_KothCompleted": "Rift Secured!", | |||
"Citadel_HUD_KothCompletedEnemy": "Rift Lost", | |||
"Citadel_HUD_KothExpired": "Rift Has Faded...", | |||
"Citadel_HUD_KothTimeRanOut": "Rift Faded Away...", | |||
"Citadel_HUD_Koth_Time_Warning": "Time's Almost Up...", | |||
"Citadel_HUD_Koth_Warning": "An Unstable Rift is Opening...", | |||
"Citadel_HUD_Koth_Warning_Desc": "Go to the Rift to claim its power", | |||
"Citadel_HUD_LevelReward_BulletDamage": "Bullet Damage", | "Citadel_HUD_LevelReward_BulletDamage": "Bullet Damage", | ||
"Citadel_HUD_LevelReward_BulletResist": "Spirit Damage", | "Citadel_HUD_LevelReward_BulletResist": "Spirit Damage", | ||
| Line 1,636: | Line 1,672: | ||
"Citadel_HUD_LevelUpSpectatingPlayerMessage": "{s:leveled_up_hero_name} has Reached", | "Citadel_HUD_LevelUpSpectatingPlayerMessage": "{s:leveled_up_hero_name} has Reached", | ||
"Citadel_HUD_LevelUpUltimateAbilityUnlocked": "Ultimate Unlocked", | "Citadel_HUD_LevelUpUltimateAbilityUnlocked": "Ultimate Unlocked", | ||
"Citadel_HUD_LevelUp_Title": "Boon Received | "Citadel_HUD_LevelUp_Title": "Boon Received", | ||
"Citadel_HUD_NextReward_PowerIncrease": "Boon", | "Citadel_HUD_NextReward_PowerIncrease": "Boon", | ||
"Citadel_HUD_Notification_LevelUp": "Level Up", | |||
"Citadel_HUD_PatronBoon": "A gift from your Patron...", | "Citadel_HUD_PatronBoon": "A gift from your Patron...", | ||
"Citadel_HUD_PlayerKilledAnnouncement": "\u0026nbsp;earned \u003Cspan class=\"dataFeedClass\"\u003E{i:param_1}\u003C/span\u003E", | "Citadel_HUD_PlayerKilledAnnouncement": "\u0026nbsp;earned \u003Cspan class=\"dataFeedClass\"\u003E{i:param_1}\u003C/span\u003E", | ||
| Line 1,786: | Line 1,823: | ||
"Citadel_HeroBuilds_WeeklyFavorite": "Top Weekly", | "Citadel_HeroBuilds_WeeklyFavorite": "Top Weekly", | ||
"Citadel_HeroBuilds_WeeklyFavorite_Tooltip": "This is one of the most played builds for this hero in the past 7 days.", | "Citadel_HeroBuilds_WeeklyFavorite_Tooltip": "This is one of the most played builds for this hero in the past 7 days.", | ||
"Citadel_HeroChangeNotification_Text": "{s:player_name} Changed Heroes", | |||
"Citadel_HeroGrid_Assassin": "Assassin", | "Citadel_HeroGrid_Assassin": "Assassin", | ||
"Citadel_HeroGrid_Brawler": "Brawler", | "Citadel_HeroGrid_Brawler": "Brawler", | ||
| Line 1,833: | Line 1,871: | ||
"Citadel_HideoutConnectionFailed_Title": "Can't join Party Hideout", | "Citadel_HideoutConnectionFailed_Title": "Can't join Party Hideout", | ||
"Citadel_HideoutConnectionFailed_VersionIncompatible": "Client is incompatible", | "Citadel_HideoutConnectionFailed_VersionIncompatible": "Client is incompatible", | ||
"Citadel_Hideout_Exit": "Press {g:citadel_binding:' | "Citadel_Hideout_Exit": "Press {g:citadel_binding:'Interact'} to leave Deadlock", | ||
"Citadel_Hideout_Heroes": "Press {g:citadel_binding:' | "Citadel_Hideout_Heroes": "Press {g:citadel_binding:'Interact'} to see heroes", | ||
"Citadel_Hideout_HolidayChallenge": "Press {g:citadel_binding:' | "Citadel_Hideout_HolidayChallenge": "Press {g:citadel_binding:'Interact'} to view Holiday Challenge Progress", | ||
"Citadel_Hideout_Intro": "Press any key to Start", | "Citadel_Hideout_Intro": "Press any key to Start", | ||
"Citadel_Hideout_Learn": "Press {g:citadel_binding:' | "Citadel_Hideout_Learn": "Press {g:citadel_binding:'Interact'} to learn how to play", | ||
"Citadel_Hideout_News": "Read All About It", | "Citadel_Hideout_News": "Read All About It", | ||
"Citadel_Hideout_News_Button": "Press {g:citadel_binding:' | "Citadel_Hideout_News_Button": "Press {g:citadel_binding:'Interact'} to view the news", | ||
"Citadel_Hideout_Play": "Press {g:citadel_binding:' | "Citadel_Hideout_Play": "Press {g:citadel_binding:'Interact'} to select a game mode", | ||
"Citadel_Hideout_Resources": "Press {g:citadel_binding:' | "Citadel_Hideout_Ranked": "Press {g:citadel_binding:'Interact'} to see Ranked Season details", | ||
"Citadel_Hideout_Resources": "Press {g:citadel_binding:'Interact'} to view resources", | |||
"Citadel_Hideout_ToggleFastCooldowns": "{g:citadel_binding:'AbilityMelee'} Melee to toggle fast cooldowns and stamina", | "Citadel_Hideout_ToggleFastCooldowns": "{g:citadel_binding:'AbilityMelee'} Melee to toggle fast cooldowns and stamina", | ||
"Citadel_Hideout_VaultHint01": "{g:citadel_binding:'AbilityMelee'} Melee to Collect Souls", | "Citadel_Hideout_VaultHint01": "{g:citadel_binding:'AbilityMelee'} Melee to Collect Souls", | ||
"Citadel_Hideout_VaultHint02": "{g:citadel_binding:'AbilityMelee'} Melee during flashing lights for bonuses, heavy melee for even more", | "Citadel_Hideout_VaultHint02": "{g:citadel_binding:'AbilityMelee'} Melee during flashing lights for bonuses, heavy melee for even more", | ||
"Citadel_Hideout_VoteHero": "Press {g:citadel_binding:' | "Citadel_Hideout_VoteHero": "Press {g:citadel_binding:'Interact'} to vote for the next Hero", | ||
"Citadel_Hideout_Watch": "Press {g:citadel_binding:' | "Citadel_Hideout_Watch": "Press {g:citadel_binding:'Interact'} to watch matches", | ||
"Citadel_Hideout_Welcome": "Welcome to the Hideout", | "Citadel_Hideout_Welcome": "Welcome to the Hideout", | ||
"Citadel_Hideout_XmasGlobeEarned_Temp": "Souvenir earned by {s:hideout_owner} during the Winter Update", | "Citadel_Hideout_XmasGlobeEarned_Temp": "Souvenir earned by {s:hideout_owner} during the Winter Update", | ||
| Line 2,101: | Line 2,140: | ||
"Citadel_Lash_HeroTag_2": "High Flying", | "Citadel_Lash_HeroTag_2": "High Flying", | ||
"Citadel_Lash_HeroTag_3": "Arrogant", | "Citadel_Lash_HeroTag_3": "Arrogant", | ||
"Citadel_LeaderboardRankDesc": "At {g:citadel_packed_rank_name:leaderboard_packed_rank} and higher, badges are no longer gained by receiving a fixed amounts of points. Instead, all eligible players are placed in order according to rank points, and then assigned their badge based on their percentile position.", | |||
"Citadel_LearnMore": "Learn More", | "Citadel_LearnMore": "Learn More", | ||
"Citadel_LeaveLobby_FailedToGetResponse": "Failed to stop matchmaking. Please try again.", | "Citadel_LeaveLobby_FailedToGetResponse": "Failed to stop matchmaking. Please try again.", | ||
| Line 2,138: | Line 2,178: | ||
"Citadel_MatchDetails_Loading": "Loading Match Details", | "Citadel_MatchDetails_Loading": "Loading Match Details", | ||
"Citadel_MatchDetails_MatchDraw": "Draw", | "Citadel_MatchDetails_MatchDraw": "Draw", | ||
"Citadel_MatchDetails_MatchID": " | "Citadel_MatchDetails_MatchID": "Match {s:match_id}", | ||
"Citadel_MatchDetails_MatchInFlight": "This match is still being played", | "Citadel_MatchDetails_MatchInFlight": "This match is still being played", | ||
"Citadel_MatchDetails_NetWorth": "Total Souls", | "Citadel_MatchDetails_NetWorth": "Total Souls", | ||
| Line 2,176: | Line 2,216: | ||
"Citadel_MatchEnd_Subtitle": "Returning to Hideout", | "Citadel_MatchEnd_Subtitle": "Returning to Hideout", | ||
"Citadel_MatchEnd_Title": "Match Cancelled", | "Citadel_MatchEnd_Title": "Match Cancelled", | ||
"Citadel_MatchHistory_Abandoned": "Abandoned", | |||
"Citadel_MatchHistory_Disbanded": "Disbanded", | "Citadel_MatchHistory_Disbanded": "Disbanded", | ||
"Citadel_MatchHistory_FilterGameMode_All": "All Matches", | "Citadel_MatchHistory_FilterGameMode_All": "All Matches", | ||
"Citadel_MatchHistory_FilterGameMode_Brawl": "Street Brawl Matches", | "Citadel_MatchHistory_FilterGameMode_Brawl": "Street Brawl Matches", | ||
"Citadel_MatchHistory_FilterGameMode_CoopBot": "Coop Bot Matches", | "Citadel_MatchHistory_FilterGameMode_CoopBot": "Coop Bot Matches", | ||
"Citadel_MatchHistory_FilterGameMode_Ranked": "Ranked Matches", | |||
"Citadel_MatchHistory_FilterGameMode_Standard": "Standard Matches", | "Citadel_MatchHistory_FilterGameMode_Standard": "Standard Matches", | ||
"Citadel_MatchHistory_InternalError": "An unexpected error occurred while getting the match history", | "Citadel_MatchHistory_InternalError": "An unexpected error occurred while getting the match history", | ||
| Line 2,185: | Line 2,227: | ||
"Citadel_MatchHistory_Loss": "Loss", | "Citadel_MatchHistory_Loss": "Loss", | ||
"Citadel_MatchHistory_NoResponse": "Unable to talk to the Deadlock Network. Please try again in a little while", | "Citadel_MatchHistory_NoResponse": "Unable to talk to the Deadlock Network. Please try again in a little while", | ||
"Citadel_MatchHistory_NotScored": "Not Scored", | |||
"Citadel_MatchHistory_RateLimited": "Please wait a little while before requesting more match history", | "Citadel_MatchHistory_RateLimited": "Please wait a little while before requesting more match history", | ||
"Citadel_MatchHistory_ServerIssue": "", | "Citadel_MatchHistory_ServerIssue": "", | ||
| Line 2,190: | Line 2,233: | ||
"Citadel_MatchHistory_TooBusy": "The Deadlock Network is too busy and unable to provide match history right now", | "Citadel_MatchHistory_TooBusy": "The Deadlock Network is too busy and unable to provide match history right now", | ||
"Citadel_MatchHistory_Win": "Win", | "Citadel_MatchHistory_Win": "Win", | ||
"Citadel_MatchInfo_LowPriorityMatch": "Low Priority Match", | |||
"Citadel_MatchInfo_Mode_CoopBot": "Standard Match (Bots)", | "Citadel_MatchInfo_Mode_CoopBot": "Standard Match (Bots)", | ||
"Citadel_MatchInfo_Mode_CoopBotBrawl": "Street Brawl (Bots)", | "Citadel_MatchInfo_Mode_CoopBotBrawl": "Street Brawl (Bots)", | ||
| Line 2,324: | Line 2,368: | ||
"Citadel_PartySetMode_AccountLocked": "A member of your party {g:citadel_persona:nl:account_id} currently has their Steam account locked and is unable to play in this mode", | "Citadel_PartySetMode_AccountLocked": "A member of your party {g:citadel_persona:nl:account_id} currently has their Steam account locked and is unable to play in this mode", | ||
"Citadel_PartySetMode_AlreadyDrafting": "The party has already started a match. You must stop the current match before you start another one.", | "Citadel_PartySetMode_AlreadyDrafting": "The party has already started a match. You must stop the current match before you start another one.", | ||
"Citadel_PartySetMode_BrawlMemberInLowPri": "A member of your party {g:citadel_persona:nl:account_id} currently has low pri matches and is unable to play Street Brawl", | |||
"Citadel_PartySetMode_CannotLeavePrivate": "Private lobbies are not currently allowed to change modes right now", | "Citadel_PartySetMode_CannotLeavePrivate": "Private lobbies are not currently allowed to change modes right now", | ||
"Citadel_PartySetMode_Disabled": "This action is temporarily disabled. Please try again in a few minutes.", | "Citadel_PartySetMode_Disabled": "This action is temporarily disabled. Please try again in a few minutes.", | ||
| Line 2,341: | Line 2,386: | ||
"Citadel_PartySetMode_PlayerBanned": "A member of your party {g:citadel_persona:nl:account_id} is currently banned from this mode until {t:s:time_stamp} at {t:t:time_stamp}", | "Citadel_PartySetMode_PlayerBanned": "A member of your party {g:citadel_persona:nl:account_id} is currently banned from this mode until {t:s:time_stamp} at {t:t:time_stamp}", | ||
"Citadel_PartySetMode_PlayerPermaBanned": "A member of your party {g:citadel_persona:nl:account_id} is permanently banned from playing in this mode", | "Citadel_PartySetMode_PlayerPermaBanned": "A member of your party {g:citadel_persona:nl:account_id} is permanently banned from playing in this mode", | ||
"Citadel_PartySetMode_RankedInCalibration": "A member of your party {g:citadel_persona:nl:account_id} is still in ranked calibration and therefore unable to play ranked in a party", | |||
"Citadel_PartySetMode_RankedInvalidPartySize": "Your party size is not supported in ranked. Only two players are allowed in a party in ranked.", | |||
"Citadel_PartySetMode_RankedMemberCurrentlyBanned": "A member of your party {g:citadel_persona:nl:account_id} currently has a matchmaking ban and cannot play ranked.", | |||
"Citadel_PartySetMode_RankedMemberInLowPri": "A member of your party {g:citadel_persona:nl:account_id} currently has low pri matches or other behavior bans and is unable to play ranked.", | |||
"Citadel_PartySetMode_RankedPartySkillRangeInvalid": "Your party contains too large of a badge range to play together in ranked.", | |||
"Citadel_PartySetMode_RateLimited": "You have performed too many operations in a short period of time. Please wait a little while and try again.", | "Citadel_PartySetMode_RateLimited": "You have performed too many operations in a short period of time. Please wait a little while and try again.", | ||
"Citadel_PartySetMode_TooBusy": "The Deadlock Network is too busy to process this action right now. Please try again in a few minutes.", | "Citadel_PartySetMode_TooBusy": "The Deadlock Network is too busy to process this action right now. Please try again in a few minutes.", | ||
| Line 2,403: | Line 2,453: | ||
"Citadel_Party_MMEndedByTitle": "Match Cancelled", | "Citadel_Party_MMEndedByTitle": "Match Cancelled", | ||
"Citadel_Party_MatchHistory": "View Match History", | "Citadel_Party_MatchHistory": "View Match History", | ||
"Citadel_Party_MatchMakingFailedText": "Unable to start the party match. Matchmaker error: {s:matchmaker_error}", | "Citadel_Party_MatchMakingFailedText": "Unable to start the party match. Matchmaker error: {s:matchmaker_error}", | ||
"Citadel_Party_MatchMakingFailedTitle": "Unable to Match", | "Citadel_Party_MatchMakingFailedTitle": "Unable to Match", | ||
"Citadel_Party_NoParty_Desc": "Invite friends to create a party", | "Citadel_Party_NoParty_Desc": "Invite friends to create a party", | ||
"Citadel_Party_NoParty_Title": "", | "Citadel_Party_NoParty_Title": "", | ||
| Line 2,457: | Line 2,505: | ||
"Citadel_PauseMsg_YouPaused:f": "You paused the game, you have {i:value} {value, plural, one{pause} other{pauses}} remaining.", | "Citadel_PauseMsg_YouPaused:f": "You paused the game, you have {i:value} {value, plural, one{pause} other{pauses}} remaining.", | ||
"Citadel_Ping_Customize_Reminder": "You may change the options in your chat wheel via \u003Cb\u003ESettings.\u003C/b\u003E", | "Citadel_Ping_Customize_Reminder": "You may change the options in your chat wheel via \u003Cb\u003ESettings.\u003C/b\u003E", | ||
"Citadel_PlayMenu_LowPriorityDisable": "Unavailable while in Low Priority", | |||
"Citadel_PlayOfTheGame_Intro_1": "[Play of the Game]", | "Citadel_PlayOfTheGame_Intro_1": "[Play of the Game]", | ||
"Citadel_PlayOfTheGame_PlayedBy": "played by", | "Citadel_PlayOfTheGame_PlayedBy": "played by", | ||
| Line 2,500: | Line 2,549: | ||
"Citadel_Player_Level_APShort": "AP", | "Citadel_Player_Level_APShort": "AP", | ||
"Citadel_Player_Level_AP_Rewards": "\u003Cspan class=\"boldText\"\u003EAbility Unlock\u003C/span\u003E or \u003Cspan class=\"boldText\"\u003EAP\u003C/span\u003E", | "Citadel_Player_Level_AP_Rewards": "\u003Cspan class=\"boldText\"\u003EAbility Unlock\u003C/span\u003E or \u003Cspan class=\"boldText\"\u003EAP\u003C/span\u003E", | ||
"Citadel_Player_Level_AP_Rewards_UnlockNote": "Abilities unlock at Boons 0, | "Citadel_Player_Level_AP_Rewards_UnlockNote": "Abilities unlock at Boons 0, 2, 4 and 7", | ||
"Citadel_Player_Level_AP_Rewards_Visuals": "\u003CPanel class=\"rewardIcon iconUnlock\"\u003E\u003C/Panel\u003E or \u003CPanel class=\"rewardIcon iconAP\"\u003E\u003C/Panel\u003E", | "Citadel_Player_Level_AP_Rewards_Visuals": "\u003CPanel class=\"rewardIcon iconUnlock\"\u003E\u003C/Panel\u003E or \u003CPanel class=\"rewardIcon iconAP\"\u003E\u003C/Panel\u003E", | ||
"Citadel_Player_Level_AbilityPoints": "\u003Cspan class=\"boldText\"\u003E1 Ability Point\u003C/span\u003E gained at levels 2, 3, 5, 7, and each level after", | "Citadel_Player_Level_AbilityPoints": "\u003Cspan class=\"boldText\"\u003E1 Ability Point\u003C/span\u003E gained at levels 2, 3, 5, 7, and each level after", | ||
| Line 2,574: | Line 2,623: | ||
"Citadel_PostGame_AwardHeadshotKills_Rank2": "\u003Cspan class=\"rank_demote\"\u003ESecond Most\u003C/span\u003E\u003Cbr/\u003EHeadshot Kills", | "Citadel_PostGame_AwardHeadshotKills_Rank2": "\u003Cspan class=\"rank_demote\"\u003ESecond Most\u003C/span\u003E\u003Cbr/\u003EHeadshot Kills", | ||
"Citadel_PostGame_AwardHeadshotKills_Rank3": "\u003Cspan class=\"rank_demote\"\u003EThird Most\u003C/span\u003E\u003Cbr/\u003EHeadshot Kills", | "Citadel_PostGame_AwardHeadshotKills_Rank3": "\u003Cspan class=\"rank_demote\"\u003EThird Most\u003C/span\u003E\u003Cbr/\u003EHeadshot Kills", | ||
"Citadel_PostGame_AwardHeadshotKills_RankOther": "\u003Cbr/\u003EHeadshot Kills", | |||
"Citadel_PostGame_AwardHealing": "\u003Cspan class=\"rank_demote\"\u003EMost\u003C/span\u003E\u003Cbr/\u003EHealing", | "Citadel_PostGame_AwardHealing": "\u003Cspan class=\"rank_demote\"\u003EMost\u003C/span\u003E\u003Cbr/\u003EHealing", | ||
"Citadel_PostGame_AwardHealing_Rank2": "\u003Cspan class=\"rank_demote\"\u003ESecond Most\u003C/span\u003E\u003Cbr/\u003EHealing", | "Citadel_PostGame_AwardHealing_Rank2": "\u003Cspan class=\"rank_demote\"\u003ESecond Most\u003C/span\u003E\u003Cbr/\u003EHealing", | ||
| Line 2,616: | Line 2,666: | ||
"Citadel_Post_Game_Healing": "Healing", | "Citadel_Post_Game_Healing": "Healing", | ||
"Citadel_Post_Game_HeroDamage": "Hero Damage", | "Citadel_Post_Game_HeroDamage": "Hero Damage", | ||
"Citadel_Post_Game_HeroXPReward_Amount": "{d:reward_amount}xp", | |||
"Citadel_Post_Game_HeroXPReward_Loss": "Lost Match", | |||
"Citadel_Post_Game_HeroXPReward_Win": "Won Match", | |||
"Citadel_Post_Game_HighestNetworth": "Highest Networth", | "Citadel_Post_Game_HighestNetworth": "Highest Networth", | ||
"Citadel_Post_Game_Kills": "Kills", | "Citadel_Post_Game_Kills": "Kills", | ||
| Line 2,629: | Line 2,682: | ||
"Citadel_Post_Game_Personal": "Personal", | "Citadel_Post_Game_Personal": "Personal", | ||
"Citadel_Post_Game_PlayedBy": "played by", | "Citadel_Post_Game_PlayedBy": "played by", | ||
"Citadel_Post_Game_Ranked": "Ranked", | |||
"Citadel_Post_Game_Requeue": "Play Again", | "Citadel_Post_Game_Requeue": "Play Again", | ||
"Citadel_Post_Game_Retry": "Retry", | "Citadel_Post_Game_Retry": "Retry", | ||
| Line 2,634: | Line 2,688: | ||
"Citadel_Post_Game_You": "You", | "Citadel_Post_Game_You": "You", | ||
"Citadel_Post_View_Other_Team": "View Other Team", | "Citadel_Post_View_Other_Team": "View Other Team", | ||
"Citadel_PreGameHeroDraft_ButtonLabel": "Press {g:citadel_binding:'Interact'} to Change Hero", | |||
"Citadel_PreGameHeroDraft_ButtonLabelDisabled": "Cannot Change Hero Again", | |||
"Citadel_PreGameHeroDraft_ChangeHero": "Change Hero", | |||
"Citadel_PreGameHeroDraft_Confirm": "Lock Hero", | |||
"Citadel_PreGameHeroDraft_ErrorHeroLocked": "Hero is already being played", | |||
"Citadel_PreGameHeroDraft_ErrorMisc": "Unable to select hero due to unknown error", | |||
"Citadel_PreGameHeroDraft_ErrorTimeLocked:f": "Cannot change hero for {d:lockout_seconds} {lockout_seconds, plural, one{second} other{seconds}}", | |||
"Citadel_Pregame_WaitingForMapToLoad": "Finishing Loading", | "Citadel_Pregame_WaitingForMapToLoad": "Finishing Loading", | ||
"Citadel_Pregame_WaitingForPlayers": "Players Connecting", | "Citadel_Pregame_WaitingForPlayers": "Players Connecting", | ||
| Line 2,729: | Line 2,790: | ||
"Citadel_ProfileCard_StatValue_Int": "{d:stat_value}", | "Citadel_ProfileCard_StatValue_Int": "{d:stat_value}", | ||
"Citadel_ProfileCard_StatValue_String": "{s:stat_value}", | "Citadel_ProfileCard_StatValue_String": "{s:stat_value}", | ||
"Citadel_ProfileMatchHistory_Failed": "Failed to load match history", | |||
"Citadel_Profile_CopyFriendCode": "Copy Friend Code", | |||
"Citadel_Profile_CopyFriendCodeSuccess": "Success", | |||
"Citadel_Profile_CoreRating": "Skill Rating", | "Citadel_Profile_CoreRating": "Skill Rating", | ||
"Citadel_Profile_FriendID": "Friend Code: {i:r:account_id}", | |||
"Citadel_Profile_Loading": "Loading...", | "Citadel_Profile_Loading": "Loading...", | ||
"Citadel_Profile_Loss": "Loss", | "Citadel_Profile_Loss": "Loss", | ||
| Line 2,766: | Line 2,831: | ||
"Citadel_Profile_Title": "Profile", | "Citadel_Profile_Title": "Profile", | ||
"Citadel_Profile_ViewLeaderboard": "View Global Leaderboards", | "Citadel_Profile_ViewLeaderboard": "View Global Leaderboards", | ||
"Citadel_Profile_ViewSteamProfile": "View Steam Profile", | |||
"Citadel_Profile_Win": "Win", | "Citadel_Profile_Win": "Win", | ||
"Citadel_Profile_Win_Short": "W", | "Citadel_Profile_Win_Short": "W", | ||
| Line 2,774: | Line 2,840: | ||
"Citadel_QuestPrompt_DailyHeroVoteBonusAmount": "+4 VOTES", | "Citadel_QuestPrompt_DailyHeroVoteBonusAmount": "+4 VOTES", | ||
"Citadel_QuestPrompt_DailyHeroVoteHeader": "Daily Bonus", | "Citadel_QuestPrompt_DailyHeroVoteHeader": "Daily Bonus", | ||
"Citadel_RP_Away": "Away", | "Citadel_RP_Away": "Away", | ||
"Citadel_RP_Busy": "Busy", | "Citadel_RP_Busy": "Busy", | ||
| Line 2,793: | Line 2,855: | ||
"Citadel_RankedGames_Qualified1": "Additional games played will factor into your final ranking", | "Citadel_RankedGames_Qualified1": "Additional games played will factor into your final ranking", | ||
"Citadel_RankedGames_Qualified2": "Final rank will be awarded {t:s:end_day}", | "Citadel_RankedGames_Qualified2": "Final rank will be awarded {t:s:end_day}", | ||
"Citadel_RankedHistory_SeasonCalibrating": "Calibrating", | |||
"Citadel_RankedHistory_SeasonNotCalibrated": "Not Calibrated", | |||
"Citadel_RankedHistory_SeasonNotJoined": "Not Joined", | |||
"Citadel_RankedHistory_SeasonUpcoming": "--", | |||
"Citadel_RankedHistory_Title": "Ranked Seasons", | |||
"Citadel_RankedMatchHistory_Calibrated": "Calibration Complete", | |||
"Citadel_RankedMatchHistory_Calibrating": "Calibrating {d:calibrating_number}/{d:calibration_matches}", | |||
"Citadel_RankedMatchHistory_PointsChange": "{s:rank_points_change}pts", | |||
"Citadel_RankedMatchStatus_Counts": "{d:count_current} / {d:count_required}", | |||
"Citadel_RankedMatchStatus_Wins": "Wins", | |||
"Citadel_RankedNotAllowed_CommsBan": "Cannot play with a communication ban. Ban expires {t:ban_expire_time}", | |||
"Citadel_RankedNotAllowed_LowPri:f": "Cannot play while in the Low Priority Queue. {d:low_pri_matches} {low_pri_matches, plural, one{game} other{games}} remaining.", | |||
"Citadel_RankedNotAllowed_MissingData": "Cannot determine eligibility. Try again later.", | |||
"Citadel_RankedNotAllowed_NotEnoughMatches:f": "Must play Standard matches before ranked is available. {d:matches_played} of {d:matches_required} completed.", | |||
"Citadel_RankedNotAllowed_PartyInvalidSize": "Invalid party size: {d:party_size}", | |||
"Citadel_RankedNotAllowed_PartyMemberInCalibration": "Party member {g:citadel_persona:member_account_id} has not finished calibration.", | |||
"Citadel_RankedNotAllowed_PartyMemberMissingData": "Cannot determine party member {g:citadel_persona:member_account_id} eligibility.", | |||
"Citadel_RankedNotAllowed_PartySkillRange": "Party member ranks are too far apart.", | |||
"Citadel_RankedNotAllowed_ReportBan": "Cannot play with a reports ban. Ban expires {t:ban_expire_time}", | |||
"Citadel_RankedProgress_CalibratedRank": "Calibration Complete", | |||
"Citadel_RankedProgress_GainedRank": "Rank Up", | |||
"Citadel_RankedProgress_LostRank": "Dropped to Rank", | |||
"Citadel_RankedProgress_RankPoints": "Points", | |||
"Citadel_RankedProgress_RankPointsChange": "{s:rank_change_prefix}{d:rank_change}pts", | |||
"Citadel_RankedSeasonName_BetaSeason1": "Beta Season 1", | |||
"Citadel_RankedSeason_Active": "Active", | |||
"Citadel_RankedSeason_Active_NotStarted": "Play ranked matches to start calibrating.", | |||
"Citadel_RankedSeason_CurrentRank": "Current Rank", | |||
"Citadel_RankedSeason_CurrentStreak": "Current Streak", | |||
"Citadel_RankedSeason_EligibilityTitle": "Eligibility requirements to play Ranked:", | |||
"Citadel_RankedSeason_Eligibility_AccountWins:f": "{d:current_account_wins} / {d:required_account_wins} wins in Standard", | |||
"Citadel_RankedSeason_Eligibility_Eligible": "Ranked is available in the Play Menu", | |||
"Citadel_RankedSeason_Eligibility_HeroUnlocks:f": "{d:current_unlocked_heroes} / {d:required_unlocked_heroes} heroes with {d:required_hero_win_count} or more wins", | |||
"Citadel_RankedSeason_Eligibility_NotEligible": "Play Standard matches to unlock Ranked", | |||
"Citadel_RankedSeason_Finished": "Finished", | |||
"Citadel_RankedSeason_Finished_NoMatches": "Did not participate.", | |||
"Citadel_RankedSeason_Finished_NotCalibrated": "Did not finish calibration.", | |||
"Citadel_RankedSeason_HeroWins:f": "{d:hero_wins} {hero_wins, plural, one{Win} other{Wins}}", | |||
"Citadel_RankedSeason_HeroWinsRequired:f": "\u003Cb\u003E{d:wins_required_per_hero} {wins_required_per_hero, plural, one{win} other{wins}}\u003C/b\u003E required to unlock hero eligibility for ranked", | |||
"Citadel_RankedSeason_HighestRank": "Highest Rank", | |||
"Citadel_RankedSeason_InvalidSeason": "Unable to load season information.", | |||
"Citadel_RankedSeason_MissingData": "Unable to load personal season progress. Try again later.", | |||
"Citadel_RankedSeason_ProtectionRemaining": "{d:demotion_protection_remaining}/{d:demotion_protection_total} Protections Remaining", | |||
"Citadel_RankedSeason_ProtectionUsed": "Demotion Protection Used", | |||
"Citadel_RankedSeason_ResultingRank": "Resulting Rank", | |||
"Citadel_RankedSeason_SeasonEnded": "Season has Ended", | |||
"Citadel_RankedSeason_SeasonRank": "Season Rank", | |||
"Citadel_RankedSeason_TimeRemaining": "{t:d:t:T:time_remaining} remaining", | |||
"Citadel_RankedSeason_Upcoming": "Upcoming", | |||
"Citadel_RankedSeason_Upcoming_StartsIn": "Season starts in {t:d:t:T:time_until_start}", | |||
"Citadel_RankedSeason_ViewNote": "Viewable when season ends", | |||
"Citadel_RankedSeason_WinStreak": "Win Streak", | |||
"Citadel_RankedSeason_WinStreakBonus_TierPoints:f": "+{d:win_streak_tier_points}pts", | |||
"Citadel_RankedSeason_WinStreakBonus_TierWins:f": "{d:win_streak_tier_wins} Wins", | |||
"Citadel_RankedSeason_WinStreakBonus_TierWinsMax:f": "{d:win_streak_tier_wins}+ Wins", | |||
"Citadel_RankedSeason_WinStreakPoints": "+{d:win_streak_points}pts", | |||
"Citadel_RankedSeason_WinStreak_Tooltip": "Win matches in a row to gain rank points faster.", | |||
"Citadel_RankedSeason_Wins": "Wins", | |||
"Citadel_RankedTitle": "Ranked", | |||
"Citadel_Ranked_CalibratingTitle": "Calibrating", | |||
"Citadel_Ranked_ErrorTitle": "Error in Ranked Matchmaking", | |||
"Citadel_Ranked_Heroes_Tab_Name": "Heroes", | |||
"Citadel_Ranked_InternalError": "Internal error.", | |||
"Citadel_Ranked_Matches_Tab_Name": "Matches", | |||
"Citadel_Ranked_NoSeasonActive": "No Season Currently Active", | |||
"Citadel_Ranked_NotEnoughHeroesUnlocked": "Not enough heroes unlocked.", | |||
"Citadel_Ranked_NotEnoughMatchesPlayed": "Not enough matches played.", | |||
"Citadel_Ranked_Overview_Bullet1": "Ranked is a more competitive way to play Deadlock with stricter rules.", | |||
"Citadel_Ranked_Overview_Bullet2": "There are 11 different Ranks. Each Rank is divided into 6 Subranks (I - VI).", | |||
"Citadel_Ranked_Overview_Eligibility": "Eligibility", | |||
"Citadel_Ranked_Overview_Eligibility_Bullet1:f": "You must have at least {d:required_account_wins} total {d:required_account_wins, plural, one {win} other {wins}} on your account. You must also have at least {d:required_hero_unlocks} {d:required_hero_unlocks, plural, one {hero} other {heroes}} with {d:required_hero_wins} {d:required_hero_wins, plural, one {win} other {wins}} on each in Standard Mode.", | |||
"Citadel_Ranked_Overview_Eligibility_Bullet2": "Players are only allowed to queue up for ranked as a Solo or Duo. Duo parties must be within 1 Rank up or down from each other. Eternus players can only queue with other Eternus players who are within 3 subranks of each other.", | |||
"Citadel_Ranked_Overview_Eligibility_Bullet3": "You must complete {d:required_solo_calibration_games} solo calibration games. The max rank you can exit calibration with is {g:citadel_packed_rank_name:max_calibration_rank}.", | |||
"Citadel_Ranked_Overview_Header": "What is Ranked?", | |||
"Citadel_Ranked_Overview_HeroSelection": "Pre-Game Waiting Area", | |||
"Citadel_Ranked_Overview_Hero_Bullet1": "Once you enter a new Ranked Match, you will see a breakdown of the ranks of all players in the game, you will then enter a pre-game waiting area.", | |||
"Citadel_Ranked_Overview_Hero_Bullet2": "You can choose to change your hero to improve your team composition or swap lanes with allies.", | |||
"Citadel_Ranked_Overview_PlayingMatches": "Leveling Up", | |||
"Citadel_Ranked_Overview_Playing_Bullet1": "Each win/loss will grant you +/- {d:ranked_point_gain} points on average. These numbers may vary slightly depending on the expectations the matchmaker had from that game, or from win streaks. You will see your Rank Points update with a visible progress bar after each match.", | |||
"Citadel_Ranked_Overview_Playing_Bullet2": "When you are promoted to a new Rank or Subrank, you earn Demotion Protection tokens. For full badge Rank ups, you earn 5 tokens and for each Subrank you earn 2. If you lose while Demotion Protection is active, and you would have gone down a Rank, you instead stay the same Rank and a token is consumed.", | |||
"Citadel_Ranked_Overview_Playing_Bullet3": "To advance from one Subrank to the next, you need to earn 1,000 Rank Points (ex. {g:citadel_packed_rank_name:'62'} -\u003E {g:citadel_packed_rank_name:'63'}). To advance between a full badge Rank to the next, you will need to earn 2,000 Rank Points (ex. {g:citadel_packed_rank_name:'56'} -\u003E {g:citadel_packed_rank_name:'61'}).", | |||
"Citadel_Ranked_Overview_Playing_Bullet4": "At the highest Rank, the rules change slightly. You still gain or lose Rank points the same as before, but the Subranks are no longer fixed-point amounts. Instead, once a day, Subranks are assigned according to the percentiles of players within the {g:citadel_packed_rank_rank_name:'111'} Rank.", | |||
"Citadel_Ranked_Overview_Tab_Name": "Overview", | |||
"Citadel_Ranked_Table_Header_Percentile": "Percentile", | |||
"Citadel_Ranked_Table_Header_Rank": "Rank", | |||
"Citadel_Ranked_Table_Row_Percentile_Value": "{s:percentile}%", | |||
"Citadel_Ranked_Validating": "Processing Ranked Matchmaking...", | |||
"Citadel_Ranked_ViewLeaderboards": "View Leaderboards", | |||
"Citadel_Ranked_ViewSeasonHistory": "View Season History", | |||
"Citadel_ReadyUp_InMatch": "You cannot ready up while in a match", | "Citadel_ReadyUp_InMatch": "You cannot ready up while in a match", | ||
"Citadel_ReadyUp_InvalidGroupRoster": "Your roster overlaps too heavily with other players in your party. Try adding more heroes or changing the heroes in your roster", | "Citadel_ReadyUp_InvalidGroupRoster": "Your roster overlaps too heavily with other players in your party. Try adding more heroes or changing the heroes in your roster", | ||
| Line 2,816: | Line 2,967: | ||
"Citadel_RecommendFriend_desc": "Have friends who you'd like to play with in our playtests?\u003Cbr\u003EClick on their accounts below to invite them via Steam.", | "Citadel_RecommendFriend_desc": "Have friends who you'd like to play with in our playtests?\u003Cbr\u003EClick on their accounts below to invite them via Steam.", | ||
"Citadel_ReconnectPopup_Abandon": "Abandon", | "Citadel_ReconnectPopup_Abandon": "Abandon", | ||
"Citadel_ReconnectPopup_AbandonConfirm": "Are you sure you want to Abandon?", | |||
"Citadel_ReconnectPopup_Message": "Would you like to reconnect?", | "Citadel_ReconnectPopup_Message": "Would you like to reconnect?", | ||
"Citadel_ReconnectPopup_Reconnect": "Reconnect", | "Citadel_ReconnectPopup_Reconnect": "Reconnect", | ||
| Line 2,876: | Line 3,028: | ||
"Citadel_RosterMode_Dev1v1Testing": "Development 1v1 Testing", | "Citadel_RosterMode_Dev1v1Testing": "Development 1v1 Testing", | ||
"Citadel_RosterMode_EditRoster": "Edit Roster", | "Citadel_RosterMode_EditRoster": "Edit Roster", | ||
"Citadel_RosterMode_ExploreMap": "Explore NYC", | |||
"Citadel_RosterMode_HeroLabsMatchmaking": "Hero Labs", | "Citadel_RosterMode_HeroLabsMatchmaking": "Hero Labs", | ||
"Citadel_RosterMode_HeroTesting": "Sandbox Mode", | "Citadel_RosterMode_HeroTesting": "Sandbox Mode", | ||
| Line 2,886: | Line 3,039: | ||
"Citadel_RosterMode_Party_PrivateBotMedium": "Party Private Bot Match - Medium", | "Citadel_RosterMode_Party_PrivateBotMedium": "Party Private Bot Match - Medium", | ||
"Citadel_RosterMode_Party_RankedMatchmaking": "Play Ranked", | "Citadel_RosterMode_Party_RankedMatchmaking": "Play Ranked", | ||
"Citadel_RosterMode_PreGameHeroDraft": "Change Hero", | |||
"Citadel_RosterMode_PrivateBotEasy": "Private Bots - Easy", | "Citadel_RosterMode_PrivateBotEasy": "Private Bots - Easy", | ||
"Citadel_RosterMode_PrivateBotHard": "Private Bots - Hard", | "Citadel_RosterMode_PrivateBotHard": "Private Bots - Hard", | ||
| Line 2,898: | Line 3,052: | ||
"Citadel_RosterUpdate_InternalError": "Unexpected error code {d:error_code}.", | "Citadel_RosterUpdate_InternalError": "Unexpected error code {d:error_code}.", | ||
"Citadel_RosterUpdate_InvalidHeroSelection": "Invalid hero selection.", | "Citadel_RosterUpdate_InvalidHeroSelection": "Invalid hero selection.", | ||
"Citadel_RosterUpdate_InvalidMode": "Game mode doesn't support roster edits.", | |||
"Citadel_RosterUpdate_MMBusy": "Match is already being formed.", | "Citadel_RosterUpdate_MMBusy": "Match is already being formed.", | ||
"Citadel_RosterUpdate_NotInMatchmaking": "Not in the matchmaking queue.", | "Citadel_RosterUpdate_NotInMatchmaking": "Not in the matchmaking queue.", | ||
| Line 3,099: | Line 3,254: | ||
"Citadel_StartMatchmaking_ModeBanned": "You have been temporarily banned from playing in this mode until {t:s:time_stamp} at {t:t:time_stamp}", | "Citadel_StartMatchmaking_ModeBanned": "You have been temporarily banned from playing in this mode until {t:s:time_stamp} at {t:t:time_stamp}", | ||
"Citadel_StartMatchmaking_ModeLocked": "You have not yet unlocked the ability to play in this mode", | "Citadel_StartMatchmaking_ModeLocked": "You have not yet unlocked the ability to play in this mode", | ||
"Citadel_StartMatchmaking_NoBrawlWhileInLowPri": "Street Brawl match making is not allowed while in low priority", | |||
"Citadel_StartMatchmaking_NoHeroLabsWhileInLowPri": "Hero Labs matchmaking is not allowed while in low priority.", | "Citadel_StartMatchmaking_NoHeroLabsWhileInLowPri": "Hero Labs matchmaking is not allowed while in low priority.", | ||
"Citadel_StartMatchmaking_NoRankedWhileCommsBanned": "Ranked match making is not allowed while you are communications banned", | "Citadel_StartMatchmaking_NoRankedWhileCommsBanned": "Ranked match making is not allowed while you are communications banned", | ||
| Line 3,113: | Line 3,269: | ||
"Citadel_StartMatchmaking_PermanentBan": "You have been permanently banned from this mode", | "Citadel_StartMatchmaking_PermanentBan": "You have been permanently banned from this mode", | ||
"Citadel_StartMatchmaking_PlayerBannedFromMode": "A player in this party is currently banned from playing in this mode.", | "Citadel_StartMatchmaking_PlayerBannedFromMode": "A player in this party is currently banned from playing in this mode.", | ||
"Citadel_StartMatchmaking_RankedMMNotOpen": "Ranked match making is not currently enabled for your selected schedule", | "Citadel_StartMatchmaking_RankedMMNotOpen": "Ranked match making is not currently enabled for your selected schedule", | ||
"Citadel_StartMatchmaking_RankedNotUnlocked": "You have not yet unlocked ranked matchmaking", | "Citadel_StartMatchmaking_RankedNotUnlocked": "You have not yet unlocked ranked matchmaking", | ||
| Line 3,123: | Line 3,277: | ||
"Citadel_StartMatchmaking_TooManySpectators": "There are too many spectators in this party to enter match making in this mode", | "Citadel_StartMatchmaking_TooManySpectators": "There are too many spectators in this party to enter match making in this mode", | ||
"Citadel_StartMatchmaking_UnableToFillTeam": "Unable to create valid teams based upon the current player teams", | "Citadel_StartMatchmaking_UnableToFillTeam": "Unable to create valid teams based upon the current player teams", | ||
"Citadel_StartMatchmaking_UnverifiedPGI": "Unable to enter matchmaking while any party member is running Tools-mode, or has unsupported changes to the following sections of their 'gameinfo.gi': Engine2, MaterialSystem2, NetworkSystem, Particles, RenderSystem, SceneSystem, WorldRenderer", | |||
"Citadel_StartupPause_Continue": "Continue", | "Citadel_StartupPause_Continue": "Continue", | ||
"Citadel_StartupPause_Exit": "Exit Game", | "Citadel_StartupPause_Exit": "Exit Game", | ||
| Line 3,173: | Line 3,328: | ||
"Citadel_Subtitles_Message_World": "\u003Ci\u003E{s:subtitle_text}\u003C/i\u003E", | "Citadel_Subtitles_Message_World": "\u003Ci\u003E{s:subtitle_text}\u003C/i\u003E", | ||
"Citadel_Survey_Question_Desc": "Please provide your general, high-level reactions. Player input helps shape the game.", | "Citadel_Survey_Question_Desc": "Please provide your general, high-level reactions. Player input helps shape the game.", | ||
"Citadel_Survey_Question_HeroCarry": "How good of a \u003Cspan class=\"playAsHighlight\"\u003E\u003Cb\u003Ecarry\u003C/b\u003E\u003C/span\u003E is this hero?", | |||
"Citadel_Survey_Question_HeroDisable": "How good is this hero at \u003Cspan class=\"playAsHighlight\"\u003E\u003Cb\u003Edisables or crowd control\u003C/b\u003E\u003C/span\u003E ?", | |||
"Citadel_Survey_Question_HeroFrontliner": "How good of a \u003Cspan class=\"playAsHighlight\"\u003E\u003Cb\u003Efrontliner\u003C/b\u003E\u003C/span\u003E is this hero?", | |||
"Citadel_Survey_Question_HeroPlayAgainst": "How fun is it to play \u003Cspan class=\"playtestHighlight\"\u003E\u003Cb\u003Eagainst\u003C/b\u003E\u003C/span\u003E this hero?", | "Citadel_Survey_Question_HeroPlayAgainst": "How fun is it to play \u003Cspan class=\"playtestHighlight\"\u003E\u003Cb\u003Eagainst\u003C/b\u003E\u003C/span\u003E this hero?", | ||
"Citadel_Survey_Question_HeroPlayAgainst_HighLabel": "Great", | "Citadel_Survey_Question_HeroPlayAgainst_HighLabel": "Great", | ||
| Line 3,182: | Line 3,340: | ||
"Citadel_Survey_Question_HeroPower_HighLabel": "Powerful", | "Citadel_Survey_Question_HeroPower_HighLabel": "Powerful", | ||
"Citadel_Survey_Question_HeroPower_LowLabel": "Weak", | "Citadel_Survey_Question_HeroPower_LowLabel": "Weak", | ||
"Citadel_Survey_Question_HeroUtility": "How good is this hero at \u003Cspan class=\"playAsHighlight\"\u003E\u003Cb\u003Enon-cc utility or allied healing\u003C/b\u003E\u003C/span\u003E?", | |||
"Citadel_Survey_Question_ItemDesign": "How interesting or fun is this item?", | "Citadel_Survey_Question_ItemDesign": "How interesting or fun is this item?", | ||
"Citadel_Survey_Question_ItemDesign_HighLabel": "Very Fun", | "Citadel_Survey_Question_ItemDesign_HighLabel": "Very Fun", | ||
| Line 3,210: | Line 3,369: | ||
"Citadel_TeamName_Spectator": "Spectators", | "Citadel_TeamName_Spectator": "Spectators", | ||
"Citadel_TeamName_Unassigned": "Unassigned", | "Citadel_TeamName_Unassigned": "Unassigned", | ||
"Citadel_Tengu_HeroTag_1": "Team-up", | "Citadel_Tengu_HeroTag_1": "Team-up", | ||
"Citadel_Tengu_HeroTag_2": "Disruptor", | "Citadel_Tengu_HeroTag_2": "Disruptor", | ||
| Line 3,226: | Line 3,384: | ||
"Citadel_Unicorn_HeroTag_3": "Dazzling", | "Citadel_Unicorn_HeroTag_3": "Dazzling", | ||
"Citadel_UnknownKey": "Unknown Key", | "Citadel_UnknownKey": "Unknown Key", | ||
"Citadel_UnstickFailure_GameAnnouncement": "Unstick cannot be used if you have recently taken damage.", | |||
"Citadel_UserFeedback_Result_GenericFailure": "Failed to submit the feedback, unable to talk to the Deadlock network. Please try again shortly.", | "Citadel_UserFeedback_Result_GenericFailure": "Failed to submit the feedback, unable to talk to the Deadlock network. Please try again shortly.", | ||
"Citadel_UserFeedback_Result_GenericFailureTitle": "Unable to send", | "Citadel_UserFeedback_Result_GenericFailureTitle": "Unable to send", | ||
| Line 3,271: | Line 3,430: | ||
"Citadel_WatchPage_FilterGameMode_Brawl": "Street Brawl Matches", | "Citadel_WatchPage_FilterGameMode_Brawl": "Street Brawl Matches", | ||
"Citadel_WatchPage_FilterGameMode_Normal": "Standard Matches", | "Citadel_WatchPage_FilterGameMode_Normal": "Standard Matches", | ||
"Citadel_WatchPage_FilterGameMode_Ranked": "Ranked Matches", | |||
"Citadel_WatchPage_NextPage": "Next", | "Citadel_WatchPage_NextPage": "Next", | ||
"Citadel_WatchPage_PrevPage": "Previous", | "Citadel_WatchPage_PrevPage": "Previous", | ||
| Line 3,303: | Line 3,463: | ||
"Citadel_core_skill_rating": "Core Skill Rating", | "Citadel_core_skill_rating": "Core Skill Rating", | ||
"Citadel_library_Modal_CTA": "How does this work?", | "Citadel_library_Modal_CTA": "How does this work?", | ||
"Citadel_rank_material_0": "", | |||
"Citadel_rank_material_1": "Brick", | |||
"Citadel_rank_material_10": "", | |||
"Citadel_rank_material_11": "", | |||
"Citadel_rank_material_2": "Stone", | |||
"Citadel_rank_material_3": "Iron", | |||
"Citadel_rank_material_4": "Bronze", | |||
"Citadel_rank_material_5": "Silver", | |||
"Citadel_rank_material_6": "Gold", | |||
"Citadel_rank_material_7": "Platinum", | |||
"Citadel_rank_material_8": "Diamond", | |||
"Citadel_rank_material_9": "", | |||
"Citadel_rank_phase_example": "{t:s:popup_start_day} - {t:s:popup_end_day}", | "Citadel_rank_phase_example": "{t:s:popup_start_day} - {t:s:popup_end_day}", | ||
"Citadel_ranked_closed": "Ranked Closed", | "Citadel_ranked_closed": "Ranked Closed", | ||
| Line 3,312: | Line 3,484: | ||
"Citadel_ranked_howitworks_desc": "All players start with the provisional Skill Rating of Obscurus until enough matches have been played to calibrate.\u003Cbr\u003E\u003Cbr\u003EThere are eleven different Skill Rating tiers, and within each tier, players will also be assigned a level from I to \u003CPanel class=\"starIcon\"\u003E\u003C/Panel\u003E, which further distinguishes their position within that tier.\u003Cbr\u003E\u003Cbr\u003EEach individual hero is assigned a matchmaking weighting relative to a player's Core Skill Rating (as indicated by arrows).\u003Cbr\u003E\u003Cbr\u003EUnplayed heroes will always begin with lower relative weightings to your Core Skill Rating.\u003Cbr\u003E\u003Cbr\u003ESkill Rating updates immediately post-match.\u003Cbr\u003E\u003Cbr\u003EOnly you can see your Skill Rating.", | "Citadel_ranked_howitworks_desc": "All players start with the provisional Skill Rating of Obscurus until enough matches have been played to calibrate.\u003Cbr\u003E\u003Cbr\u003EThere are eleven different Skill Rating tiers, and within each tier, players will also be assigned a level from I to \u003CPanel class=\"starIcon\"\u003E\u003C/Panel\u003E, which further distinguishes their position within that tier.\u003Cbr\u003E\u003Cbr\u003EEach individual hero is assigned a matchmaking weighting relative to a player's Core Skill Rating (as indicated by arrows).\u003Cbr\u003E\u003Cbr\u003EUnplayed heroes will always begin with lower relative weightings to your Core Skill Rating.\u003Cbr\u003E\u003Cbr\u003ESkill Rating updates immediately post-match.\u003Cbr\u003E\u003Cbr\u003EOnly you can see your Skill Rating.", | ||
"Citadel_ranked_howitworks_title": "How does it work?", | "Citadel_ranked_howitworks_title": "How does it work?", | ||
"Citadel_ranked_load_more": "Load More", | |||
"Citadel_ranked_match_history": "Match History:", | "Citadel_ranked_match_history": "Match History:", | ||
"Citadel_ranked_no_matches": "No Ranked Matches Played Yet This Season", | |||
"Citadel_ranked_numGamesPlayed": "{s:games_played} Games Played", | "Citadel_ranked_numGamesPlayed": "{s:games_played} Games Played", | ||
"Citadel_ranked_open": "Open Now", | "Citadel_ranked_open": "Open Now", | ||
| Line 3,324: | Line 3,498: | ||
"Citadel_ranked_schedule_explainer": "Ranked will only be available during certain hours, before playing you must select a time setting that best suits your schedule.", | "Citadel_ranked_schedule_explainer": "Ranked will only be available during certain hours, before playing you must select a time setting that best suits your schedule.", | ||
"Citadel_ranked_subranks_explainer": "Level: I, II, III, IV, V, \u003CPanel class=\"starIcon\"\u003E\u003C/Panel\u003E", | "Citadel_ranked_subranks_explainer": "Level: I, II, III, IV, V, \u003CPanel class=\"starIcon\"\u003E\u003C/Panel\u003E", | ||
"Citadel_ranks_0": "Obscurus", | |||
"Citadel_ranks_1": "Initiate", | |||
"Citadel_ranks_10": "Ascendant", | |||
"Citadel_ranks_11": "Eternus", | |||
"Citadel_ranks_2": "Seeker", | |||
"Citadel_ranks_3": "Acolyte", | |||
"Citadel_ranks_4": "Sentinel", | |||
"Citadel_ranks_5": "Mystic", | |||
"Citadel_ranks_6": "Ritualist", | |||
"Citadel_ranks_7": "Emissary", | |||
"Citadel_ranks_8": "Oracle", | |||
"Citadel_ranks_9": "Phantom", | |||
"Citadel_ranks_rank0": "Obscurus", | "Citadel_ranks_rank0": "Obscurus", | ||
"Citadel_ranks_rank1": "Initiate", | "Citadel_ranks_rank1": "Initiate", | ||
| Line 3,382: | Line 3,568: | ||
"CloudDuration_label": "Cloud Lifetime", | "CloudDuration_label": "Cloud Lifetime", | ||
"CloudDuration_postfix": "s", | "CloudDuration_postfix": "s", | ||
"ClubSlowPercent_label": "Move Speed", | |||
"ClubSlowPercent_postfix": "%", | |||
"ClubSlowPercent_postvalue_label": "Move Speed", | |||
"ClubSlowPercent_prefix": "-", | |||
"CombatBarrierPerStack_postvalue_label": "Barrier per Stack", | "CombatBarrierPerStack_postvalue_label": "Barrier per Stack", | ||
"CombatBarrier_label": "Barrier", | "CombatBarrier_label": "Barrier", | ||
| Line 3,408: | Line 3,598: | ||
"CooldownOnMissReduction_postfix": "%", | "CooldownOnMissReduction_postfix": "%", | ||
"CooldownOnMissReduction_postvalue_label": "Cooldown on miss", | "CooldownOnMissReduction_postvalue_label": "Cooldown on miss", | ||
"CooldownReductionFlat_label": "Cooldown Reduction", | "CooldownReductionFlat_label": "Cooldown Reduction", | ||
"CooldownReductionFlat_postfix": "s", | "CooldownReductionFlat_postfix": "s", | ||
| Line 3,422: | Line 3,610: | ||
"CooldownReductionOnHitMin_postfix": "s", | "CooldownReductionOnHitMin_postfix": "s", | ||
"CooldownReductionOnHitMin_postvalue_label": "Min Reduction", | "CooldownReductionOnHitMin_postvalue_label": "Min Reduction", | ||
"CooldownReductionOnHitNonHero_label": "Cooldown Reduced on Non-Hero Hit", | |||
"CooldownReductionOnHitNonHero_postfix": "s", | |||
"CooldownReductionOnHitNonHero_postvalue_label": "Cooldown Reduced on Non-Hero Hit", | |||
"CooldownReductionOnHitPct_label": "Cooldown Reduction on Hit", | "CooldownReductionOnHitPct_label": "Cooldown Reduction on Hit", | ||
"CooldownReductionOnHitPct_postfix": "%", | "CooldownReductionOnHitPct_postfix": "%", | ||
"CooldownReductionOnHitPct_postvalue_label": "Cooldown Reduction on Hit", | "CooldownReductionOnHitPct_postvalue_label": "Cooldown Reduction on Hit", | ||
"CooldownReductionOnHit_label": "Cooldown Reduced on Hit", | "CooldownReductionOnHit_label": "Cooldown Reduced on Hero Hit", | ||
"CooldownReductionOnHit_postfix": "s", | "CooldownReductionOnHit_postfix": "s", | ||
"CooldownReductionOnHit_postvalue_label": "Cooldown Reduced on Hit", | "CooldownReductionOnHit_postvalue_label": "Cooldown Reduced on Hero Hit", | ||
"CooldownReductionOnKill_label": "Cooldown Reduction", | "CooldownReductionOnKill_label": "Cooldown Reduction", | ||
"CooldownReductionOnKill_postfix": "s", | "CooldownReductionOnKill_postfix": "s", | ||
| Line 3,479: | Line 3,670: | ||
"CubeHealth_label": "Cube Health", | "CubeHealth_label": "Cube Health", | ||
"CubeHealth_postvalue_label": "Cube Health", | "CubeHealth_postvalue_label": "Cube Health", | ||
"CurrentBonus_label": "Current Bonus:", | |||
"CurrentBonus_postvalue_label": "Current Bonus:", | |||
"CurrentHealthDamagePercentage_label": "Current Health as Damage", | "CurrentHealthDamagePercentage_label": "Current Health as Damage", | ||
"CurrentHealthDamagePercentage_postfix": "%", | "CurrentHealthDamagePercentage_postfix": "%", | ||
| Line 3,498: | Line 3,691: | ||
"CycleTimePercent_label": "Fire Rate compared to Gun", | "CycleTimePercent_label": "Fire Rate compared to Gun", | ||
"CycleTimePercent_postfix": "%", | "CycleTimePercent_postfix": "%", | ||
"DMarkMaxMarks_label": "Max Marks", | |||
"DMarkMaxMarks_postvalue_label": "Max Marks", | |||
"DMarkMultiplierPerStack_label": "Damage Per Mark", | |||
"DMarkMultiplierPerStack_postfix": "x", | |||
"DMarkMultiplierPerStack_postvalue_label": "Damage Per Mark", | |||
"DMarkProcCD_label": "Per Target Cooldown", | |||
"DMarkProcCD_postfix": "s", | |||
"DMarkProcCD_postvalue_label": "Per Target Cooldown", | |||
"DOTDuration_Label": "Duration", | "DOTDuration_Label": "Duration", | ||
"DOTDuration_postfix": "s", | "DOTDuration_postfix": "s", | ||
| Line 3,503: | Line 3,704: | ||
"DPSDmgPercent_label": "DPS as Damage", | "DPSDmgPercent_label": "DPS as Damage", | ||
"DPSDmgPercent_postfix": "%", | "DPSDmgPercent_postfix": "%", | ||
"DPSIncrease_label": "Damage Increase Rate", | "DPSIncrease_label": "Damage Increase Rate", | ||
"DPSMax_label": "Max DPS", | "DPSMax_label": "Max DPS", | ||
| Line 3,564: | Line 3,763: | ||
"DamageIncrease_postvalue_label": "Damage Taken", | "DamageIncrease_postvalue_label": "Damage Taken", | ||
"DamageIncrease_prefix": "{s:sign}", | "DamageIncrease_prefix": "{s:sign}", | ||
"DamageMaxDisplay_label": "Max Damage", | "DamageMaxDisplay_label": "Max Damage", | ||
"DamageMax_label": "Maximum Damage", | "DamageMax_label": "Maximum Damage", | ||
| Line 3,750: | Line 3,947: | ||
"DevMenu_UnstickHero": "Unstick Hero", | "DevMenu_UnstickHero": "Unstick Hero", | ||
"DevMenu_UnstickHeroTooltip": "Early Development Tool - Use to Unstick Hero if caught in world geometry", | "DevMenu_UnstickHeroTooltip": "Early Development Tool - Use to Unstick Hero if caught in world geometry", | ||
"DiamondResistShred_label": "Bullet and Spirit Resist Reduction", | |||
"DiamondResistShred_postfix": "%", | |||
"DiamondResistShred_postvalue_label": "Bullet and Spirit Resist Reduction", | |||
"DisarmDuration_label": "Disarm Duration", | "DisarmDuration_label": "Disarm Duration", | ||
"DisarmDuration_postfix": "s", | "DisarmDuration_postfix": "s", | ||
| Line 3,772: | Line 3,972: | ||
"DragonTravelRange_postfix": "m", | "DragonTravelRange_postfix": "m", | ||
"DragonTravelRange_postvalue_label": "Dragon Travel Range", | "DragonTravelRange_postvalue_label": "Dragon Travel Range", | ||
"DrainPulseRadius_label": "Drain Pulse Radius", | "DrainPulseRadius_label": "Drain Pulse Radius", | ||
"DrainPulseRadius_postfix": "m", | "DrainPulseRadius_postfix": "m", | ||
| Line 3,781: | Line 3,979: | ||
"DrifterNearbyRangeCheck_postfix": "m", | "DrifterNearbyRangeCheck_postfix": "m", | ||
"DrifterNearbyRangeCheck_postvalue_label": "Drifter Nearby", | "DrifterNearbyRangeCheck_postvalue_label": "Drifter Nearby", | ||
"DrifterRend_SpiritDamage_label": "Damage", | |||
"DrifterRend_SpiritDamage_postvalue_label": "Damage", | |||
"DroneBonusMoveSpeed_label": "Move Speed", | "DroneBonusMoveSpeed_label": "Move Speed", | ||
"DroneBonusMoveSpeed_postfix": "", | "DroneBonusMoveSpeed_postfix": "", | ||
| Line 3,843: | Line 4,043: | ||
"EnemyHealthPercent_label": "Enemy health threshold", | "EnemyHealthPercent_label": "Enemy health threshold", | ||
"EnemyHealthPercent_postfix": "%", | "EnemyHealthPercent_postfix": "%", | ||
"EnemyHealthPercent_postvalue_label": "Enemy | "EnemyHealthPercent_postvalue_label": "Enemy Health Threshold", | ||
"EnemyLaunchHeight_label": "Enemy Launch Height", | "EnemyLaunchHeight_label": "Enemy Launch Height", | ||
"EnemyLaunchHeight_postfix": "m", | "EnemyLaunchHeight_postfix": "m", | ||
| Line 3,946: | Line 4,146: | ||
"FaradayCageDuration_label": "Cage Duration", | "FaradayCageDuration_label": "Cage Duration", | ||
"FaradayCageHealth_label": "Cage Health", | "FaradayCageHealth_label": "Cage Health", | ||
"FencerLungeBaseDamage_label": "Base Hold Damage", | "FencerLungeBaseDamage_label": "Base Hold Damage", | ||
"FencerLungeBaseDamage_postvalue_label": "Base Hold Damage", | "FencerLungeBaseDamage_postvalue_label": "Base Hold Damage", | ||
| Line 3,968: | Line 4,165: | ||
"FervorMovespeed_postfix": "m/s", | "FervorMovespeed_postfix": "m/s", | ||
"FervorMovespeed_postvalue_label": "Move Speed", | "FervorMovespeed_postvalue_label": "Move Speed", | ||
"FervorStatusResistancePercent_label": "Debuff Resist", | |||
"FervorStatusResistancePercent_postfix": "%", | |||
"FervorStatusResistancePercent_postvalue_label": "Debuff Resist", | |||
"FervorStatusResistancePercent_prefix": "{s:sign}", | |||
"FervorTechResist_label": "Spirit Resist", | "FervorTechResist_label": "Spirit Resist", | ||
"FervorTechResist_postfix": "%", | "FervorTechResist_postfix": "%", | ||
| Line 4,038: | Line 4,239: | ||
"FlatHealthHealing_label": "Healing Amount", | "FlatHealthHealing_label": "Healing Amount", | ||
"FlatHealthHealing_postvalue_label": "Healing Amount", | "FlatHealthHealing_postvalue_label": "Healing Amount", | ||
"FlightControlEnabled_label": "Flight Speed", | |||
"FlightControlEnabled_postfix": "m", | |||
"FlightControlEnabled_postvalue_label": "Flight Speed", | |||
"FloatMoveSpeed_label": "Float Speed", | "FloatMoveSpeed_label": "Float Speed", | ||
"FloatMoveSpeed_postfix": "m", | "FloatMoveSpeed_postfix": "m", | ||
| Line 4,045: | Line 4,249: | ||
"FlyingBulletResist_postfix": "%", | "FlyingBulletResist_postfix": "%", | ||
"FlyingBulletResist_postvalue_label": "Bullet Resist", | "FlyingBulletResist_postvalue_label": "Bullet Resist", | ||
"FlyingItemCastRange_label": "Item Range", | |||
"FlyingItemCastRange_postfix": "%", | |||
"FlyingItemCastRange_postvalue_label": "Item Range", | |||
"FlyingItemCastRange_prefix": "+", | |||
"Force_label": "Blast Force", | "Force_label": "Blast Force", | ||
"FreeAirJumps_label": "Free Air Jumps", | |||
"FreeAirJumps_postfix": "", | |||
"FreeAirJumps_postvalue_label": "Free Air Jumps", | |||
"FreeAirJumps_prefix": "{s:sign}", | |||
"FreezeBuildUpTime_label": "Freeze buildup time", | "FreezeBuildUpTime_label": "Freeze buildup time", | ||
"FreezeBuildUpTime_postfix": "s", | "FreezeBuildUpTime_postfix": "s", | ||
| Line 4,051: | Line 4,263: | ||
"FreezeDuration_postfix": "s", | "FreezeDuration_postfix": "s", | ||
"FreezeDuration_postvalue_label": "Freeze Duration", | "FreezeDuration_postvalue_label": "Freeze Duration", | ||
"FriendlyBulletDamageBonus_label": "Ally Weapon Damage", | |||
"FriendlyBulletDamageBonus_postfix": "%", | |||
"FriendlyBulletDamageBonus_postvalue_label": "Ally Weapon Damage", | |||
"FriendlyBulletDamageBonus_prefix": "+", | |||
"FriendlyTargetCooldown": "Ally Target Cooldown", | "FriendlyTargetCooldown": "Ally Target Cooldown", | ||
"FriendlyTargetCooldown_label": "Friendly Cooldown", | "FriendlyTargetCooldown_label": "Friendly Cooldown", | ||
"FriendlyTargetCooldown_postfix": "s", | "FriendlyTargetCooldown_postfix": "s", | ||
"FullChargeDamage_label": "Full Charge Damage", | "FullChargeDamage_label": "Full Charge Damage", | ||
"FullChargeDamage_postvalue_label": "Full Charge Damage", | "FullChargeDamage_postvalue_label": "Full Charge Damage", | ||
| Line 4,192: | Line 4,407: | ||
"GlassCannon_SlowPercent_postvalue_label": "Bullet Slow Proc", | "GlassCannon_SlowPercent_postvalue_label": "Bullet Slow Proc", | ||
"GlassCannon_SlowPercent_prefix": "+", | "GlassCannon_SlowPercent_prefix": "+", | ||
"GoldPerMinute_postvalue_label": "Souls per Minute", | |||
"GoldPerMinute_prefix": "{s:sign}", | |||
"GooDuration_label": "Puddle Duration", | "GooDuration_label": "Puddle Duration", | ||
"GooDuration_postfix": "s", | "GooDuration_postfix": "s", | ||
| Line 4,304: | Line 4,521: | ||
"HealOnCounterSpell_postvalue_label": "Healing", | "HealOnCounterSpell_postvalue_label": "Healing", | ||
"HealOnHit_postvalue_label": "Heal On Hit", | "HealOnHit_postvalue_label": "Heal On Hit", | ||
"HealOnKillPct_label": " | "HealOnKillPct_label": "Missing Health as Healing", | ||
"HealOnKillPct_postfix": "%", | "HealOnKillPct_postfix": "%", | ||
"HealOnKillPct_postvalue_label": " | "HealOnKillPct_postvalue_label": "Missing Health as Healing", | ||
"HealOnKill_label": "Heal On Hero Kill", | "HealOnKill_label": "Heal On Hero Kill", | ||
"HealOnKill_postvalue_label": "Heal On Hero Kill", | "HealOnKill_postvalue_label": "Heal On Hero Kill", | ||
| Line 4,391: | Line 4,608: | ||
"Health_postvalue_label": "Health", | "Health_postvalue_label": "Health", | ||
"Health_prefix": "", | "Health_prefix": "", | ||
"HeartHeal_label": "Heal", | |||
"HeartHeal_postvalue_label": "Heal", | |||
"HeatDPS_label": "Heat Powered DPS", | "HeatDPS_label": "Heat Powered DPS", | ||
"HeatDamage_label": "Heat Powered Damage", | "HeatDamage_label": "Heat Powered Damage", | ||
| Line 4,633: | Line 4,852: | ||
"InlineAttribute_Stun": "stun", | "InlineAttribute_Stun": "stun", | ||
"InlineAttribute_WeaponDamage": "weapon damage", | "InlineAttribute_WeaponDamage": "weapon damage", | ||
"InnateStatusResistancePercent_label": "Debuff Resist", | |||
"InnateStatusResistancePercent_postfix": "%", | |||
"InnateStatusResistancePercent_postvalue_label": "Debuff Resist", | |||
"InnateStatusResistancePercent_prefix": "{s:sign}", | |||
"InterruptCooldown_label": "Interrupt Cooldown", | "InterruptCooldown_label": "Interrupt Cooldown", | ||
"InterruptCooldown_postfix": "s", | |||
"InterruptCooldown_postvalue_label": "Interrupt Cooldown", | "InterruptCooldown_postvalue_label": "Interrupt Cooldown", | ||
"InvisDuration_label": "Invisibility Duration", | "InvisDuration_label": "Invisibility Duration", | ||
| Line 4,807: | Line 5,031: | ||
"ItemTypeDescNoLevel": "Level %s1", | "ItemTypeDescNoLevel": "Level %s1", | ||
"Item_Rejuvenator": "Rejuvenator", | "Item_Rejuvenator": "Rejuvenator", | ||
"JokerExtraCards_label": "Split Cards", | |||
"JokerExtraCards_postvalue_label": "Split Cards", | |||
"JumpVelocity_label": "Jump Velocity", | "JumpVelocity_label": "Jump Velocity", | ||
"JumpVelocity_postfix": "m", | "JumpVelocity_postfix": "m", | ||
| Line 4,843: | Line 5,069: | ||
"LaunchDamage_label": "Knockback Damage", | "LaunchDamage_label": "Knockback Damage", | ||
"LaunchDamage_postfix": "", | "LaunchDamage_postfix": "", | ||
"LeashRadius_label": "Max Leash Radius", | "LeashRadius_label": "Max Leash Radius", | ||
"LeashRadius_postfix": "m", | "LeashRadius_postfix": "m", | ||
| Line 4,955: | Line 5,175: | ||
"LungeDistance_postfix": "m", | "LungeDistance_postfix": "m", | ||
"LungeDistance_postvalue_label": "Lunge Distance", | "LungeDistance_postvalue_label": "Lunge Distance", | ||
"MODIFIER_STATE_ALL_ARMOR_DISABLED": "Armors Disabled", | "MODIFIER_STATE_ALL_ARMOR_DISABLED": "Armors Disabled", | ||
"MODIFIER_STATE_BLINDED": "Blinded", | "MODIFIER_STATE_BLINDED": "Blinded", | ||
| Line 5,005: | Line 5,220: | ||
"MODIFIER_VALUE_ARMOR_POWER_postvalue_label": "Base Health", | "MODIFIER_VALUE_ARMOR_POWER_postvalue_label": "Base Health", | ||
"MODIFIER_VALUE_ARMOR_POWER_prefix": "{s:sign}", | "MODIFIER_VALUE_ARMOR_POWER_prefix": "{s:sign}", | ||
"MODIFIER_VALUE_BASEATTACK_DAMAGE_label": "Base Damage", | "MODIFIER_VALUE_BASEATTACK_DAMAGE_label": "Base Damage", | ||
"MODIFIER_VALUE_BASEATTACK_DAMAGE_postvalue_label": "Base Damage", | "MODIFIER_VALUE_BASEATTACK_DAMAGE_postvalue_label": "Base Damage", | ||
"MODIFIER_VALUE_BASEATTACK_DAMAGE_prefix": "{s:sign}", | "MODIFIER_VALUE_BASEATTACK_DAMAGE_prefix": "{s:sign}", | ||
"MODIFIER_VALUE_BONUS_ABILITY_CHARGES_label": "Bonus Ability Charges", | "MODIFIER_VALUE_BONUS_ABILITY_CHARGES_label": "Bonus Ability Charges", | ||
"MODIFIER_VALUE_BONUS_ABILITY_CHARGES_postvalue_label": "Bonus Ability Charges", | "MODIFIER_VALUE_BONUS_ABILITY_CHARGES_postvalue_label": "Bonus Ability Charges", | ||
| Line 5,049: | Line 5,252: | ||
"MODIFIER_VALUE_BULLET_ARMOR_postvalue_label": "Bullet Armor", | "MODIFIER_VALUE_BULLET_ARMOR_postvalue_label": "Bullet Armor", | ||
"MODIFIER_VALUE_BULLET_ARMOR_prefix": "{s:sign}", | "MODIFIER_VALUE_BULLET_ARMOR_prefix": "{s:sign}", | ||
"MODIFIER_VALUE_BULLET_DAMAGE_INCREASE_label": "Weapon Damage", | |||
"MODIFIER_VALUE_BULLET_DAMAGE_INCREASE_postfix": "%", | |||
"MODIFIER_VALUE_BULLET_DAMAGE_INCREASE_postvalue_label": "Weapon Damage", | |||
"MODIFIER_VALUE_BULLET_DAMAGE_INCREASE_prefix": "{s:sign}", | |||
"MODIFIER_VALUE_BULLET_DAMAGE_REDUCTION_label": "Bullet Armor", | "MODIFIER_VALUE_BULLET_DAMAGE_REDUCTION_label": "Bullet Armor", | ||
"MODIFIER_VALUE_BULLET_DAMAGE_REDUCTION_postfix": "%", | "MODIFIER_VALUE_BULLET_DAMAGE_REDUCTION_postfix": "%", | ||
| Line 5,083: | Line 5,290: | ||
"MODIFIER_VALUE_FIRE_RATE_postvalue_label": "Fire Rate", | "MODIFIER_VALUE_FIRE_RATE_postvalue_label": "Fire Rate", | ||
"MODIFIER_VALUE_FIRE_RATE_prefix": "{s:sign}", | "MODIFIER_VALUE_FIRE_RATE_prefix": "{s:sign}", | ||
"MODIFIER_VALUE_FREE_AIR_JUMPS_label": "Free Air Jumps", | |||
"MODIFIER_VALUE_FREE_AIR_JUMPS_postfix": "", | |||
"MODIFIER_VALUE_FREE_AIR_JUMPS_postvalue_label": "Free Air Jumps", | |||
"MODIFIER_VALUE_FREE_AIR_JUMPS_prefix": "{s:sign}", | |||
"MODIFIER_VALUE_HEALTH_MAX_PERCENT_label": "Health", | "MODIFIER_VALUE_HEALTH_MAX_PERCENT_label": "Health", | ||
"MODIFIER_VALUE_HEALTH_MAX_PERCENT_postfix": "%", | "MODIFIER_VALUE_HEALTH_MAX_PERCENT_postfix": "%", | ||
| Line 5,112: | Line 5,323: | ||
"MODIFIER_VALUE_ITEM_COOLDOWN_REDUCTION_PERCENTAGE_postvalue_label": "Item Cooldown Reduction", | "MODIFIER_VALUE_ITEM_COOLDOWN_REDUCTION_PERCENTAGE_postvalue_label": "Item Cooldown Reduction", | ||
"MODIFIER_VALUE_ITEM_COOLDOWN_REDUCTION_PERCENTAGE_prefix": "{s:sign}", | "MODIFIER_VALUE_ITEM_COOLDOWN_REDUCTION_PERCENTAGE_prefix": "{s:sign}", | ||
" | "MODIFIER_VALUE_LONG_RANGE_BULLET_DAMAGE_INCREASEMinRange_label": "Min. Distance", | ||
" | "MODIFIER_VALUE_LONG_RANGE_BULLET_DAMAGE_INCREASEMinRange_postfix": "m", | ||
" | "MODIFIER_VALUE_LONG_RANGE_BULLET_DAMAGE_INCREASEMinRange_postvalue_label": "Min. Distance", | ||
" | "MODIFIER_VALUE_LONG_RANGE_BULLET_DAMAGE_INCREASE_conditional": "beyond Range", | ||
" | "MODIFIER_VALUE_LONG_RANGE_BULLET_DAMAGE_INCREASE_label": "Weapon Damage", | ||
" | "MODIFIER_VALUE_LONG_RANGE_BULLET_DAMAGE_INCREASE_postfix": "%", | ||
" | "MODIFIER_VALUE_LONG_RANGE_BULLET_DAMAGE_INCREASE_postvalue_label": "Weapon Damage", | ||
" | "MODIFIER_VALUE_LONG_RANGE_BULLET_DAMAGE_INCREASE_prefix": "{s:sign}", | ||
"MODIFIER_VALUE_MELEEATTACK_DAMAGE_label": "Melee Damage", | "MODIFIER_VALUE_MELEEATTACK_DAMAGE_label": "Melee Damage", | ||
"MODIFIER_VALUE_MELEEATTACK_DAMAGE_postvalue_label": "Melee Damage", | "MODIFIER_VALUE_MELEEATTACK_DAMAGE_postvalue_label": "Melee Damage", | ||
| Line 5,125: | Line 5,336: | ||
"MODIFIER_VALUE_MELEEATTACK_SPEED_postfix": "%", | "MODIFIER_VALUE_MELEEATTACK_SPEED_postfix": "%", | ||
"MODIFIER_VALUE_MELEEATTACK_SPEED_prefix": "{s:sign}", | "MODIFIER_VALUE_MELEEATTACK_SPEED_prefix": "{s:sign}", | ||
" | "MODIFIER_VALUE_MELEE_RESIST_label": "Melee Armor", | ||
" | "MODIFIER_VALUE_MELEE_RESIST_postfix": "%", | ||
" | "MODIFIER_VALUE_MELEE_RESIST_prefix": "{s:sign}", | ||
"MODIFIER_VALUE_MOVEMENT_SLOW_RESISTANCE_label": "Slow Resistance", | "MODIFIER_VALUE_MOVEMENT_SLOW_RESISTANCE_label": "Slow Resistance", | ||
"MODIFIER_VALUE_MOVEMENT_SLOW_RESISTANCE_postfix": "%", | "MODIFIER_VALUE_MOVEMENT_SLOW_RESISTANCE_postfix": "%", | ||
| Line 5,169: | Line 5,380: | ||
"MODIFIER_VALUE_STATUS_RESISTANCE_postvalue_label": "Debuff Resist", | "MODIFIER_VALUE_STATUS_RESISTANCE_postvalue_label": "Debuff Resist", | ||
"MODIFIER_VALUE_STATUS_RESISTANCE_prefix": "{s:sign}", | "MODIFIER_VALUE_STATUS_RESISTANCE_prefix": "{s:sign}", | ||
"MODIFIER_VALUE_TECH_ARMOR_label": "Spirit Armor", | "MODIFIER_VALUE_TECH_ARMOR_label": "Spirit Armor", | ||
"MODIFIER_VALUE_TECH_ARMOR_postvalue_label": "Spirit Armor", | "MODIFIER_VALUE_TECH_ARMOR_postvalue_label": "Spirit Armor", | ||
"MODIFIER_VALUE_TECH_ARMOR_prefix": "{s:sign}", | "MODIFIER_VALUE_TECH_ARMOR_prefix": "{s:sign}", | ||
" | "MODIFIER_VALUE_TECH_DAMAGE_MULTIPLIER_Label": "Damage", | ||
" | "MODIFIER_VALUE_TECH_DAMAGE_MULTIPLIER_Postfix": "%", | ||
" | "MODIFIER_VALUE_TECH_DAMAGE_MULTIPLIER_postvalue_label": "Damage", | ||
"MODIFIER_VALUE_TECH_LIFESTEAL_label": "Spirit Lifesteal", | "MODIFIER_VALUE_TECH_LIFESTEAL_label": "Spirit Lifesteal", | ||
"MODIFIER_VALUE_TECH_LIFESTEAL_postfix": "%", | "MODIFIER_VALUE_TECH_LIFESTEAL_postfix": "%", | ||
| Line 5,207: | Line 5,414: | ||
"MODIFIER_VALUE_TECH_RANGE_PERCENT_postvalue_label": "Ability Range", | "MODIFIER_VALUE_TECH_RANGE_PERCENT_postvalue_label": "Ability Range", | ||
"MODIFIER_VALUE_TECH_RANGE_PERCENT_prefix": "{s:sign}", | "MODIFIER_VALUE_TECH_RANGE_PERCENT_prefix": "{s:sign}", | ||
"MODIFIER_VALUE_TECH_RESIST_label": "Spirit Resist", | |||
"MODIFIER_VALUE_TECH_RESIST_postfix": "%", | |||
"MODIFIER_VALUE_TECH_RESIST_postvalue_label": "Spirit Resist", | |||
"MODIFIER_VALUE_TECH_RESIST_prefix": "{s:sign}", | |||
"MODIFIER_VALUE_WEAPON_DAMAGE_INCREASEAltFire_label": "Secondary Fire Weapon Damage", | |||
"MODIFIER_VALUE_WEAPON_DAMAGE_INCREASEAltFire_postfix": "%", | |||
"MODIFIER_VALUE_WEAPON_DAMAGE_INCREASEAltFire_postvalue_label": "Secondary Fire Weapon Damage", | |||
"MODIFIER_VALUE_WEAPON_DAMAGE_INCREASEAltFire_prefix": "{s:sign}", | |||
"MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE_label": "Weapon Damage", | |||
"MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE_postfix": "%", | |||
"MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE_postvalue_label": "Weapon Damage", | |||
"MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE_prefix": "{s:sign}", | |||
"MODIFIER_VALUE_WEAPON_DAMAGE_TO_NPC_INCREASE_conditional": "against NPCs", | |||
"MODIFIER_VALUE_WEAPON_DAMAGE_TO_NPC_INCREASE_label": "Weapon Damage vs. NPCs", | |||
"MODIFIER_VALUE_WEAPON_DAMAGE_TO_NPC_INCREASE_postfix": "%", | |||
"MODIFIER_VALUE_WEAPON_DAMAGE_TO_NPC_INCREASE_postvalue_label": "Weapon Damage vs. NPCs", | |||
"MODIFIER_VALUE_WEAPON_DAMAGE_TO_NPC_INCREASE_prefix": "{s:sign}", | |||
"MODIFIER_VALUE_WEAPON_POWER_label": "Weapon Damage", | "MODIFIER_VALUE_WEAPON_POWER_label": "Weapon Damage", | ||
"MODIFIER_VALUE_WEAPON_POWER_postfix": "%", | "MODIFIER_VALUE_WEAPON_POWER_postfix": "%", | ||
| Line 5,264: | Line 5,488: | ||
"MaxBonusBulletDamage_postvalue_label": "Max Damage", | "MaxBonusBulletDamage_postvalue_label": "Max Damage", | ||
"MaxBonusBulletDamage_prefix": "", | "MaxBonusBulletDamage_prefix": "", | ||
"MaxBonusMoveSpeedPercent_postfix": "%", | |||
"MaxBonusMoveSpeedPercent_postvalue_label": "Max Move Speed", | |||
"MaxBounces_label": "Bounces", | "MaxBounces_label": "Bounces", | ||
"MaxBounces_postvalue_label": "Bounces", | "MaxBounces_postvalue_label": "Bounces", | ||
| Line 5,269: | Line 5,495: | ||
"MaxBulletResist_postfix": "%", | "MaxBulletResist_postfix": "%", | ||
"MaxBulletResist_postvalue_label": "Max Bullet Resist", | "MaxBulletResist_postvalue_label": "Max Bullet Resist", | ||
"MaxCards_label": "Hand Size", | |||
"MaxCards_postvalue_label": "Hand Size", | |||
"MaxChargeDuration_label": "Full Charge Time", | "MaxChargeDuration_label": "Full Charge Time", | ||
"MaxChargeDuration_postfix": "s", | "MaxChargeDuration_postfix": "s", | ||
| Line 5,274: | Line 5,502: | ||
"MaxCharges_label": "Max Charges", | "MaxCharges_label": "Max Charges", | ||
"MaxClipBonus_label": "Max Clip Bonus", | "MaxClipBonus_label": "Max Clip Bonus", | ||
"MaxCooldownReductionsFromHits_label": "Max Cooldown Reduction", | |||
"MaxCooldownReductionsFromHits_postvalue_label": "Max Cooldown Reduction", | |||
"MaxDPS_label": "Max DPS", | "MaxDPS_label": "Max DPS", | ||
"MaxDPS_postvalue_label": "Max DPS", | "MaxDPS_postvalue_label": "Max DPS", | ||
| Line 5,303: | Line 5,533: | ||
"MaxGravestones_label": "Max Gravestones", | "MaxGravestones_label": "Max Gravestones", | ||
"MaxGravestones_postvalue_label": "Max Gravestones", | "MaxGravestones_postvalue_label": "Max Gravestones", | ||
"MaxGroundDashReductionPercent_label": "Max Dash Slow", | |||
"MaxGroundDashReductionPercent_postfix": "%", | |||
"MaxGroundDashReductionPercent_postvalue_label": "Max Dash Slow", | |||
"MaxHPDamage_label": "Max Health Damage", | "MaxHPDamage_label": "Max Health Damage", | ||
"MaxHPDamage_postfix": "%", | "MaxHPDamage_postfix": "%", | ||
"MaxHPDamage_postvalue_label": "Max Health Damage", | "MaxHPDamage_postvalue_label": "Max Health Damage", | ||
"MaxHealthBuffDuration_postfix": "s", | |||
"MaxHealthBuffDuration_postvalue_label": "Duration", | |||
"MaxHealthBuffPct_postfix": "%", | |||
"MaxHealthBuffPct_postvalue_label": "Max Health", | |||
"MaxHealthDamage_label": "Max Health Damage", | "MaxHealthDamage_label": "Max Health Damage", | ||
"MaxHealthDamage_postfix": "%", | "MaxHealthDamage_postfix": "%", | ||
| Line 5,362: | Line 5,599: | ||
"MaxStacks_label": "Max Stacks", | "MaxStacks_label": "Max Stacks", | ||
"MaxStacks_postvalue_label": "Max Stacks", | "MaxStacks_postvalue_label": "Max Stacks", | ||
"MaxStaminaRestore_label": "Max Stamina Restore", | |||
"MaxStaminaRestore_postvalue_label": "Max Stamina Restore", | |||
"MaxStolenAttackDamage_postfix": "%", | "MaxStolenAttackDamage_postfix": "%", | ||
"MaxStolenAttackDamage_postvalue_label": "Max Weapon Damage Stolen", | "MaxStolenAttackDamage_postvalue_label": "Max Weapon Damage Stolen", | ||
| Line 5,411: | Line 5,650: | ||
"MeleeLifestealPercent_postvalue_label": "Melee Lifesteal", | "MeleeLifestealPercent_postvalue_label": "Melee Lifesteal", | ||
"MeleeLifestealPercent_prefix": "{s:sign}", | "MeleeLifestealPercent_prefix": "{s:sign}", | ||
"MeleeLifesteal_label": "Melee Lifesteal", | |||
"MeleeLifesteal_postfix": "%", | |||
"MeleeLifesteal_postvalue_label": "Melee Lifesteal", | |||
"MeleeReflectPercentage_label": "Melee Damage Reflected", | "MeleeReflectPercentage_label": "Melee Damage Reflected", | ||
"MeleeReflectPercentage_postfix": "%", | "MeleeReflectPercentage_postfix": "%", | ||
| Line 5,432: | Line 5,674: | ||
"MinBonusBulletDamage_postvalue_label": "Min Damage", | "MinBonusBulletDamage_postvalue_label": "Min Damage", | ||
"MinBonusBulletDamage_prefix": "", | "MinBonusBulletDamage_prefix": "", | ||
"MinBonusMoveSpeedPercent_postfix": "%", | |||
"MinBonusMoveSpeedPercent_postvalue_label": "Min Move Speed", | |||
"MinChargeDamagePercent_label": "No Charge Damage", | "MinChargeDamagePercent_label": "No Charge Damage", | ||
"MinChargeDamagePercent_postfix": "%", | "MinChargeDamagePercent_postfix": "%", | ||
| Line 5,442: | Line 5,686: | ||
"MinDistance_postfix": "m", | "MinDistance_postfix": "m", | ||
"MinDistance_postvalue_label": "Min Range", | "MinDistance_postvalue_label": "Min Range", | ||
"MinExplosionDamage_label": "Min Explosion Damage:", | "MinExplosionDamage_label": "Min Explosion Damage:", | ||
"MinExplosionDamage_postfix": "", | "MinExplosionDamage_postfix": "", | ||
| Line 5,466: | Line 5,708: | ||
"MinSlowDuration_postfix": "s", | "MinSlowDuration_postfix": "s", | ||
"MinSlowDuration_postvalue_label": "Min Time-Stop", | "MinSlowDuration_postvalue_label": "Min Time-Stop", | ||
"MinStaminaRestore_label": "Min Stamina Restore", | |||
"MinStaminaRestore_postvalue_label": "Min Stamina Restore", | |||
"MinStunDuration_label": "Min Stun Duration", | "MinStunDuration_label": "Min Stun Duration", | ||
"MinStunDuration_postfix": "s", | "MinStunDuration_postfix": "s", | ||
| Line 5,478: | Line 5,722: | ||
"MinimumSleepTime_postfix": "s", | "MinimumSleepTime_postfix": "s", | ||
"MinimumSleepTime_postvalue_label": "Min Sleep Time", | "MinimumSleepTime_postvalue_label": "Min Sleep Time", | ||
"MirageFireScarabsHealthSteal_label": "Health Steal Per Sec", | |||
"MirageFireScarabsHealthSteal_postvalue_label": "Health Steal Per Sec", | |||
"MirageFireScarabsHealthSteal_label": " | |||
"MirageFireScarabsHealthSteal_postvalue_label": " | |||
"MirageTeleportMoveSpeed_conditional": "After Teleport", | "MirageTeleportMoveSpeed_conditional": "After Teleport", | ||
"MirvExplodeTime_label": "Mini-Bomb Fuse", | "MirvExplodeTime_label": "Mini-Bomb Fuse", | ||
| Line 5,522: | Line 5,763: | ||
"MoveSpeedBonusPct_postfix": "%", | "MoveSpeedBonusPct_postfix": "%", | ||
"MoveSpeedBonusPct_postvalue_label": "Move Speed bonus", | "MoveSpeedBonusPct_postvalue_label": "Move Speed bonus", | ||
"MoveSpeedBonusPct_prefix": "+", | |||
"MoveSpeedBonusPercentStart_label": "Speed Bonus", | "MoveSpeedBonusPercentStart_label": "Speed Bonus", | ||
"MoveSpeedBonusPercentStart_postfix": "%", | "MoveSpeedBonusPercentStart_postfix": "%", | ||
| Line 5,529: | Line 5,771: | ||
"MoveSpeedBonus_postvalue_label": "Move Speed", | "MoveSpeedBonus_postvalue_label": "Move Speed", | ||
"MoveSpeedBonus_prefix": "{s:sign}", | "MoveSpeedBonus_prefix": "{s:sign}", | ||
"MoveSpeedFriendlyBuff_label": "Ally Move Speed", | "MoveSpeedFriendlyBuff_label": "Ally Move Speed", | ||
"MoveSpeedFriendlyBuff_postfix": "m/s", | "MoveSpeedFriendlyBuff_postfix": "m/s", | ||
| Line 5,573: | Line 5,811: | ||
"MovementSpeedBonusDuration_postfix": "s", | "MovementSpeedBonusDuration_postfix": "s", | ||
"MovementSpeedBonusDuration_postvalue_label": "Move Speed Duration", | "MovementSpeedBonusDuration_postvalue_label": "Move Speed Duration", | ||
"MovementSpeedSlow_label": " | "MovementSpeedSlow_label": "Move Speed", | ||
"MovementSpeedSlow_postfix": "%", | "MovementSpeedSlow_postfix": "%", | ||
"MovementSpeedSlow_postvalue_label": " | "MovementSpeedSlow_postvalue_label": "Move Speed", | ||
"MovementSpeedSlow_prefix": "-", | |||
"MultiSwap_label": "Multi Target Radius", | |||
"MultiSwap_postfix": "m", | |||
"MultiSwap_postvalue_label": "Multi Target Radius", | |||
"MyRosterAddHeroes": "Add Heroes", | "MyRosterAddHeroes": "Add Heroes", | ||
"MyRosterAssignedOpenTesting": "Open Testing", | "MyRosterAssignedOpenTesting": "Open Testing", | ||
| Line 5,602: | Line 5,844: | ||
"MyRosterRosterDesc_NeedsMoreNonNew:f": "At least {d:min_non_limited_heroes} non-new {min_non_limited_heroes, plural, one{hero} other{heroes}} required to queue", | "MyRosterRosterDesc_NeedsMoreNonNew:f": "At least {d:min_non_limited_heroes} non-new {min_non_limited_heroes, plural, one{hero} other{heroes}} required to queue", | ||
"MyRosterRosterDesc_NeedsMoreNonNewOld": "You have too many new heroes in your roster. Please add some more heroes to your roster that aren't new", | "MyRosterRosterDesc_NeedsMoreNonNewOld": "You have too many new heroes in your roster. Please add some more heroes to your roster that aren't new", | ||
"MyRosterRosterDesc_PartyInvalid": "Can't form a valid team with your Party's rosters.", | "MyRosterRosterDesc_NotEnoughHighestPri": "As an Eternus 6 player, you must select at least {d:min_highest_priority} heroes as your highest priority", | ||
"MyRosterRosterDesc_NotEnoughHighestPriParty": "As an Eternus 6 player in a party of this size, you must select at least {d:min_highest_priority} heroes as your highest priority", | |||
"MyRosterRosterDesc_PartyInvalid": "Can't form a valid team with your Party's rosters. Try adding more or different heroes to your roster.", | |||
"MyRosterRosterEmpty": "ROSTER EMPTY", | "MyRosterRosterEmpty": "ROSTER EMPTY", | ||
"MyRosterSaveAndBack": "Save and Back", | "MyRosterSaveAndBack": "Save and Back", | ||
| Line 5,687: | Line 5,931: | ||
"NonPlayerResourceScalePct_postvalue_label": "Non-Player Effectiveness", | "NonPlayerResourceScalePct_postvalue_label": "Non-Player Effectiveness", | ||
"NormalDPS_label": "Normal DPS", | "NormalDPS_label": "Normal DPS", | ||
"NotSeenByEnemiesRegen_label": "Max Health Regen", | "NotSeenByEnemiesRegen_label": "Max Health Regen", | ||
"NotSeenByEnemiesRegen_postfix": "%", | "NotSeenByEnemiesRegen_postfix": "%", | ||
| Line 5,842: | Line 6,085: | ||
"PoisonDuration_postvalue_label": "Duration", | "PoisonDuration_postvalue_label": "Duration", | ||
"PostBounceDamage_label": "Post-Bounce Damage", | "PostBounceDamage_label": "Post-Bounce Damage", | ||
"PostCubeBuffDuration_label": "Buff Duration", | "PostCubeBuffDuration_label": "Buff Duration", | ||
"PostCubeBuffDuration_postfix": "s", | "PostCubeBuffDuration_postfix": "s", | ||
| Line 5,863: | Line 6,105: | ||
"PrepareTime_postfix": "s", | "PrepareTime_postfix": "s", | ||
"ProcAmmoConsumed_label": "Extra Ammo Consumed", | "ProcAmmoConsumed_label": "Extra Ammo Consumed", | ||
"ProcAmmoConsumed_postfix": " | "ProcAmmoConsumed_postfix": "", | ||
"ProcAmmoConsumed_postvalue_label": "Extra Ammo Consumed", | "ProcAmmoConsumed_postvalue_label": "Extra Ammo Consumed", | ||
"ProcBonusMagicDamage_label": "Spirit Damage", | "ProcBonusMagicDamage_label": "Spirit Damage", | ||
"ProcBonusMagicDamage_postvalue_label": "Spirit Damage", | "ProcBonusMagicDamage_postvalue_label": "Spirit Damage", | ||
| Line 5,894: | Line 6,133: | ||
"ProcMaxRange_postfix": "m", | "ProcMaxRange_postfix": "m", | ||
"ProcMaxRange_postvalue_label": "Proc Max Range", | "ProcMaxRange_postvalue_label": "Proc Max Range", | ||
"ProcRadius_label": "Close Range", | |||
"ProcRadius_postfix": "m", | |||
"ProcRadius_postvalue_label": "Close Range", | |||
"ProjectileAmount_label": "Projectile Amount", | "ProjectileAmount_label": "Projectile Amount", | ||
"ProjectileAmount_postvalue_label": "Projectile Amount", | "ProjectileAmount_postvalue_label": "Projectile Amount", | ||
| Line 5,919: | Line 6,161: | ||
"PulseGrenadeDebuffDuration_postfix": "s", | "PulseGrenadeDebuffDuration_postfix": "s", | ||
"PulseGrenadeDebuffDuration_postvalue_label": "Amp Duration", | "PulseGrenadeDebuffDuration_postvalue_label": "Amp Duration", | ||
"PulseGrenadeTimeSlow_label": "Time Slow", | |||
"PulseGrenadeTimeSlow_postfix": "%", | |||
"PulseGrenadeTimeSlow_postvalue_label": "Time Slow", | |||
"PulseInterval_label": "Pulse Interval", | "PulseInterval_label": "Pulse Interval", | ||
"PulseInterval_postfix": "s", | "PulseInterval_postfix": "s", | ||
| Line 5,929: | Line 6,174: | ||
"PushToTalk": "Push to talk", | "PushToTalk": "Push to talk", | ||
"Quicksilver_conditional": "after using ability", | "Quicksilver_conditional": "after using ability", | ||
"RadiusIncreasePerPulse_label": "Radius Per Pulse", | |||
"RadiusIncreasePerPulse_postfix": "m", | |||
"RadiusIncreasePerPulse_postvalue_label": "Radius Per Pulse", | |||
"RadiusIncreasePerPulse_prefix": "+", | |||
"RadiusPerSecond_label": "Radius Growth", | "RadiusPerSecond_label": "Radius Growth", | ||
"RadiusPerSecond_postfix": "m", | "RadiusPerSecond_postfix": "m", | ||
| Line 5,938: | Line 6,187: | ||
"RampDuration_label": "Ramp Duration", | "RampDuration_label": "Ramp Duration", | ||
"RampDuration_postfix": "s", | "RampDuration_postfix": "s", | ||
"RangeForBonusDamage_label": "Range | "RangeForBonusDamage_label": "Close Range", | ||
"RangeForBonusDamage_postfix": "m", | "RangeForBonusDamage_postfix": "m", | ||
"RangeForBonusDamage_postvalue_label": "Range | "RangeForBonusDamage_postvalue_label": "Close Range", | ||
"Range_label": "Range", | "Range_label": "Range", | ||
"Range_postfix": "m", | "Range_postfix": "m", | ||
"Range_postvalue_label": "Range", | "Range_postvalue_label": "Range", | ||
"Ranked_AbandonTriggerEarly": "This game will not be scored. The match will end in {d:end_game_countdown} seconds. Your rank will not be adjusted.", | |||
"Ranked_AbandonTriggerTeam": "You can no longer lose ranked points this match; it is now safe to leave. If you stay and win, it will count as a win.", | |||
"RarityTypeDesc": "%s1 %s2", | "RarityTypeDesc": "%s1 %s2", | ||
"Rarity_Common": "Common", | "Rarity_Common": "Common", | ||
| Line 5,959: | Line 6,210: | ||
"ReduceFootstepSound_postfix": "%", | "ReduceFootstepSound_postfix": "%", | ||
"ReduceFootstepSound_postvalue_label": "Footstep Sound Distance", | "ReduceFootstepSound_postvalue_label": "Footstep Sound Distance", | ||
"RefillDurationCrit_label": "Extend Per Headshot", | |||
"RefillDurationCrit_postfix": "s", | |||
"RefillDurationCrit_postvalue_label": "Extend Per Headshot", | |||
"RefillDurationCrit_prefix": "{s:sign}", | |||
"RefillDurationHit_label": "Extend Per Bullet", | |||
"RefillDurationHit_postfix": "s", | |||
"RefillDurationHit_postvalue_label": "Extend Per Bullet", | |||
"RefillDurationHit_prefix": "{s:sign}", | |||
"ReflectDamage_label": "Bullet Reflect Damage", | "ReflectDamage_label": "Bullet Reflect Damage", | ||
"ReflectDamage_postfix": "%", | "ReflectDamage_postfix": "%", | ||
| Line 6,094: | Line 6,353: | ||
"Roster_Create_Title": "Create Roster", | "Roster_Create_Title": "Create Roster", | ||
"RunSpeed_postfix": "m/s", | "RunSpeed_postfix": "m/s", | ||
"SalvageBonus_FireRate_label": "Fire Rate per bonus", | "SalvageBonus_FireRate_label": "Fire Rate per bonus", | ||
"SalvageBonus_FireRate_postvalue_label": "Fire Rate per bonus", | "SalvageBonus_FireRate_postvalue_label": "Fire Rate per bonus", | ||
| Line 6,102: | Line 6,360: | ||
"SalvageDuration_postfix": "s", | "SalvageDuration_postfix": "s", | ||
"SalvageDuration_postvalue_label": "Max Duration", | "SalvageDuration_postvalue_label": "Max Duration", | ||
"Sandbox_Tutorial_Abilities": "Use an Ability", | "Sandbox_Tutorial_Abilities": "Use an Ability", | ||
"Sandbox_Tutorial_Abilities_Cast_desc": "Press {g:citadel_binding:'Ability1'} to Cast", | "Sandbox_Tutorial_Abilities_Cast_desc": "Press {g:citadel_binding:'Ability1'} to Cast", | ||
| Line 6,184: | Line 6,439: | ||
"SelfMovementBonus_postfix": "m", | "SelfMovementBonus_postfix": "m", | ||
"SelfMovementBonus_prefix": "+", | "SelfMovementBonus_prefix": "+", | ||
"SellBonusSouls_label": "Sell Bonus Souls:", | |||
"SellBonusSouls_postvalue_label": "Sell Bonus Souls:", | |||
"SellBonusSouls_postvalue_prefix": "{g:citadel_inline_attribute:'SoulsIcon'}", | |||
"SenseRange_label": "Sense Range", | "SenseRange_label": "Sense Range", | ||
"SequentialHitScalePct_postfix": "%", | "SequentialHitScalePct_postfix": "%", | ||
| Line 6,271: | Line 6,529: | ||
"SingleAbilityCooldownReduction_postvalue_label": "Ability Cooldown Reduction", | "SingleAbilityCooldownReduction_postvalue_label": "Ability Cooldown Reduction", | ||
"SingleAbilityCooldownReduction_prefix": "{s:sign}", | "SingleAbilityCooldownReduction_prefix": "{s:sign}", | ||
"SiphonBullets_HealthStealPctHero_label": "Max HP Steal", | |||
"SiphonBullets_HealthStealPctHero_postfix": "%", | |||
"SiphonBullets_HealthStealPctHero_postvalue_label": "Max HP Steal", | |||
"SiphonRadius_label": "Activate Radius", | "SiphonRadius_label": "Activate Radius", | ||
"SiphonRadius_postfix": "m", | "SiphonRadius_postfix": "m", | ||
| Line 6,309: | Line 6,570: | ||
"SlideScale_postvalue_label": "Slide Distance", | "SlideScale_postvalue_label": "Slide Distance", | ||
"SlideScale_prefix": "+", | "SlideScale_prefix": "+", | ||
"SlowCoatingDuration_label": "Slowing Coating Slow Duration", | "SlowCoatingDuration_label": "Slowing Coating Slow Duration", | ||
"SlowCoatingDuration_postfix": "", | "SlowCoatingDuration_postfix": "", | ||
| Line 6,362: | Line 6,617: | ||
"SnowballSpeed_postvalue_label": "Velocity", | "SnowballSpeed_postvalue_label": "Velocity", | ||
"SoulProjectileRadius_label": "Projectile Radius", | "SoulProjectileRadius_label": "Projectile Radius", | ||
"SpadeDamageBonus_label": "Bonus Damage", | |||
"SpadeDamageBonus_postfix": "%", | |||
"SpadeDamageBonus_postvalue_label": "Bonus Damage", | |||
"SpawnTimePenalty_label": "Increased Respawn Time", | "SpawnTimePenalty_label": "Increased Respawn Time", | ||
"SpawnTimePenalty_postfix": "s", | "SpawnTimePenalty_postfix": "s", | ||
| Line 6,379: | Line 6,637: | ||
"SpeedBoostPercent_postfix": "%", | "SpeedBoostPercent_postfix": "%", | ||
"SpeedBoostPercent_prefix": "{s:sign}", | "SpeedBoostPercent_prefix": "{s:sign}", | ||
"SpeedBuildDuration_postfix": "s", | |||
"SpeedBuildDuration_postvalue_label": "Time for Max Bonus", | |||
"SpeedBurstSpeed_label": "Max Dash Speed", | "SpeedBurstSpeed_label": "Max Dash Speed", | ||
"SpeedBurstSpeed_postfix": "m", | "SpeedBurstSpeed_postfix": "m", | ||
| Line 6,392: | Line 6,652: | ||
"SpellAmplificationPercent_postvalue_label": "Spirit Power", | "SpellAmplificationPercent_postvalue_label": "Spirit Power", | ||
"SpellAmplificationPercent_prefix": "{s:sign}", | "SpellAmplificationPercent_prefix": "{s:sign}", | ||
"SpellParryDuration_label": "Spell Parry Duration", | "SpellParryDuration_label": "Spell Parry Duration", | ||
"SpellParryDuration_postfix": "s", | "SpellParryDuration_postfix": "s", | ||
| Line 6,406: | Line 6,660: | ||
"SpellSlingerHeadshots_SpiritShredPerStack_postfix": "%", | "SpellSlingerHeadshots_SpiritShredPerStack_postfix": "%", | ||
"SpellSlingerHeadshots_SpiritShredPerStack_postvalue_label": "Spirit Resist on Headshot", | "SpellSlingerHeadshots_SpiritShredPerStack_postvalue_label": "Spirit Resist on Headshot", | ||
"SpiderCount_label": "Spiders Released", | "SpiderCount_label": "Spiders Released", | ||
"SpiderCount_postvalue_label": "Spiders Released", | "SpiderCount_postvalue_label": "Spiders Released", | ||
| Line 6,422: | Line 6,674: | ||
"SpinDuration_postvalue_label": "Spin Duration", | "SpinDuration_postvalue_label": "Spin Duration", | ||
"SpinUpTime_postfix": "s", | "SpinUpTime_postfix": "s", | ||
"SpiritBonus_label": "Bonus Spirit", | |||
"SpiritBonus_postvalue_label": "Bonus Spirit", | |||
"SpiritCount_label": "Energy Spirits", | "SpiritCount_label": "Energy Spirits", | ||
"SpiritDamagePerAttack_label": "Spirit Damage Proc", | "SpiritDamagePerAttack_label": "Spirit Damage Proc", | ||
| Line 6,497: | Line 6,751: | ||
"StackingGoldPerMinute_postvalue_label": "Souls per Minute", | "StackingGoldPerMinute_postvalue_label": "Souls per Minute", | ||
"StacksPerShot_label": "Stacks Per Shot", | "StacksPerShot_label": "Stacks Per Shot", | ||
"StageDuration_label": "Duration", | "StageDuration_label": "Duration", | ||
"StageDuration_postfix": "s", | "StageDuration_postfix": "s", | ||
| Line 6,523: | Line 6,775: | ||
"StaminaReduction_label": "Stamina Reduction", | "StaminaReduction_label": "Stamina Reduction", | ||
"StaminaReduction_postvalue_label": "Stamina Reduction", | "StaminaReduction_postvalue_label": "Stamina Reduction", | ||
"StaminaRegenPercent_label": "Stamina Regen", | "StaminaRegenPercent_label": "Stamina Regen", | ||
"StaminaRegenPercent_postfix": "%", | "StaminaRegenPercent_postfix": "%", | ||
"StaminaRegenPercent_postvalue_label": "Stamina Regen", | "StaminaRegenPercent_postvalue_label": "Stamina Regen", | ||
"StaminaRestore_label": "Stamina Restored", | |||
"StaminaRestore_postfix": "", | |||
"StaminaRestore_postvalue_label": "Stamina Restored", | |||
"StaminaToRemove_label": "Stamina Drain", | "StaminaToRemove_label": "Stamina Drain", | ||
"StaminaToRestore_label": "Stamina Restored", | "StaminaToRestore_label": "Stamina Restored", | ||
| Line 6,587: | Line 6,841: | ||
"StatDesc_DPS": "DPS", | "StatDesc_DPS": "DPS", | ||
"StatDesc_DPS_postvalue_label": "DPS", | "StatDesc_DPS_postvalue_label": "DPS", | ||
"StatDesc_DamageAmpDesc": "\u003Cb\u003EDamage Amplification\u003C/b\u003E - Percentage modification to any outgoing damage", | |||
"StatDesc_DashSpeedInMeters": "Dash Speed", | "StatDesc_DashSpeedInMeters": "Dash Speed", | ||
"StatDesc_DashSpeedInMeters_postfix": "m", | "StatDesc_DashSpeedInMeters_postfix": "m", | ||
| Line 6,977: | Line 7,232: | ||
"SurgeDelay_postvalue_label": "Delay", | "SurgeDelay_postvalue_label": "Delay", | ||
"SurgeOfPower_conditional": "after using ability", | "SurgeOfPower_conditional": "after using ability", | ||
" | "SwapDamage_label": "Swap Damage", | ||
" | "SwapDamage_postvalue_label": "Swap Damage", | ||
"SwordSlow_label": "Movement Penalty", | "SwordSlow_label": "Movement Penalty", | ||
"SwordSlow_suffix": "%", | "SwordSlow_suffix": "%", | ||
| Line 6,998: | Line 7,252: | ||
"TargetGameplayTimeScale_label": "Time Scale", | "TargetGameplayTimeScale_label": "Time Scale", | ||
"TargetGameplayTimeScale_postfix": "%", | "TargetGameplayTimeScale_postfix": "%", | ||
"TargetLifestealDuration_label": "Lifesteal Duration", | |||
"TargetLifestealDuration_postfix": "s", | |||
"TargetLifestealDuration_postvalue_label": "Lifesteal Duration", | |||
"TargetLifesteal_label": "Bullet \u0026amp; Spirit Lifesteal vs Target", | |||
"TargetLifesteal_postfix": "%", | |||
"TargetLifesteal_postvalue_label": "Lifesteal vs Target", | |||
"TargetPracticeDuration_label": "Target Practice Duration", | "TargetPracticeDuration_label": "Target Practice Duration", | ||
"TargetPracticeDuration_postfix": "s", | "TargetPracticeDuration_postfix": "s", | ||
| Line 7,014: | Line 7,274: | ||
"TargetsPerTick_postfix": "", | "TargetsPerTick_postfix": "", | ||
"TargetsPerTick_postvalue_label": "Targets Hit Per Shot", | "TargetsPerTick_postvalue_label": "Targets Hit Per Shot", | ||
"TechArmorDamageReductionPerStack_label": "Spirit Resistance per Stack", | "TechArmorDamageReductionPerStack_label": "Spirit Resistance per Stack", | ||
"TechArmorDamageReductionPerStack_postfix": "%", | "TechArmorDamageReductionPerStack_postfix": "%", | ||
| Line 7,129: | Line 7,385: | ||
"TechShieldPerSecond_label": "Spirit Shield Added", | "TechShieldPerSecond_label": "Spirit Shield Added", | ||
"TechShieldPerSecond_postfix": "/s", | "TechShieldPerSecond_postfix": "/s", | ||
"TeleportCompletedTime_label": "Wait Time", | |||
"TeleportCompletedTime_postfix": "s", | |||
"TeleportCompletedTime_postvalue_label": "Wait Time", | |||
"TeleportDamage_label": "Blink Damage", | "TeleportDamage_label": "Blink Damage", | ||
"TeleportDamage_postvalue_label": "Blink Damage", | "TeleportDamage_postvalue_label": "Blink Damage", | ||
| Line 7,151: | Line 7,410: | ||
"TetherDuration_postfix": "s", | "TetherDuration_postfix": "s", | ||
"TetherDuration_postvalue_label": "Tether Duration", | "TetherDuration_postvalue_label": "Tether Duration", | ||
"TetherRadius_label": "Tether Radius", | "TetherRadius_label": "Tether Radius", | ||
"TetherRadius_postfix": "m", | "TetherRadius_postfix": "m", | ||
| Line 7,172: | Line 7,429: | ||
"ThrowRange_postfix": "m", | "ThrowRange_postfix": "m", | ||
"TickDamage_label": "Damage per bomb tick", | "TickDamage_label": "Damage per bomb tick", | ||
"TimeBeforeCursed_label": "Time Until Cursed", | "TimeBeforeCursed_label": "Time Until Cursed", | ||
"TimeBeforeCursed_postfix": "s", | "TimeBeforeCursed_postfix": "s", | ||
| Line 7,183: | Line 7,436: | ||
"TimeBetweenShots_label": "Time between shots", | "TimeBetweenShots_label": "Time between shots", | ||
"TimeBetweenShots_postfix": "", | "TimeBetweenShots_postfix": "", | ||
"TimeScaleDuration_label": "Time Stop Duration", | "TimeScaleDuration_label": "Time Stop Duration", | ||
"TimeScaleDuration_postfix": "s", | "TimeScaleDuration_postfix": "s", | ||
| Line 7,205: | Line 7,450: | ||
"TimeWallHeight_postfix": "m", | "TimeWallHeight_postfix": "m", | ||
"TimeWallHeight_postvalue_label": "Wall Height", | "TimeWallHeight_postvalue_label": "Wall Height", | ||
"TimeWallSilenceDuration_label": "Silence Duration", | |||
"TimeWallSilenceDuration_postfix": "s", | |||
"TimeWallSilenceDuration_postvalue_label": "Silence Duration", | |||
"TimeWallTimeScaleFriendly_label": "Ally Bullet Speed", | |||
"TimeWallTimeScaleFriendly_postfix": "x", | |||
"TimeWallTimeScaleFriendly_postvalue_label": "Ally Bullet Speed", | |||
"TimeWallWidth_label": "Wall Width", | "TimeWallWidth_label": "Wall Width", | ||
"TimeWallWidth_postfix": "m", | "TimeWallWidth_postfix": "m", | ||
"TimeWallWidth_postvalue_label": "Wall Width", | "TimeWallWidth_postvalue_label": "Wall Width", | ||
"TorrentDelay_Label": "Torrent Delay", | "TorrentDelay_Label": "Torrent Delay", | ||
"TorrentDuration_Label": "Torrent Duration", | "TorrentDuration_Label": "Torrent Duration", | ||
"TorrentRadius_Label": "Torrent Radius", | "TorrentRadius_Label": "Torrent Radius", | ||
"TorrentRadius_postfix": "m", | "TorrentRadius_postfix": "m", | ||
"TossDistance_label": "Throw Range", | |||
"TossDistance_postfix": "m", | |||
"TossDistance_postvalue_label": "Throw Range", | |||
"TossDuration_postfix": "s", | "TossDuration_postfix": "s", | ||
"TossDuration_postvalue_label": "Duration", | "TossDuration_postvalue_label": "Duration", | ||
"TotalBolts_label": "Magic Bolts", | "TotalBolts_label": "Magic Bolts", | ||
"TotalBolts_postvalue_label": "Magic Bolts", | "TotalBolts_postvalue_label": "Magic Bolts", | ||
"TotalHealthRegen_label": "Total HP Regen", | "TotalHealthRegen_label": "Total HP Regen", | ||
"TotalHealthRegen_postvalue_label": "Total HP Regen", | "TotalHealthRegen_postvalue_label": "Total HP Regen", | ||
| Line 7,235: | Line 7,485: | ||
"TrailDuration_postvalue_label": "Trail Duration", | "TrailDuration_postvalue_label": "Trail Duration", | ||
"TrickShotTargetCount_label": "Targets Per Shot", | "TrickShotTargetCount_label": "Targets Per Shot", | ||
"TrooperLifetime_label": "Trooper lifetime", | "TrooperLifetime_label": "Trooper lifetime", | ||
"TrooperLifetime_postfix": "s", | "TrooperLifetime_postfix": "s", | ||
| Line 7,275: | Line 7,522: | ||
"UltimateTechPower_postvalue_label": "Ultimate Spirit Power", | "UltimateTechPower_postvalue_label": "Ultimate Spirit Power", | ||
"UnitBonusDamagePercent_label": "Damage increase percent", | "UnitBonusDamagePercent_label": "Damage increase percent", | ||
"Unranked_AbandonTriggerEarly": "This game will not be scored. The match will end in {d:end_game_countdown} seconds.", | |||
"Unranked_AbandonTriggerTeam": "It is now safe to leave; if you do, the match will not be scored. If you stay and win, it will count as a win.", | |||
"UnstoppablePerHero_label": "Per Hero", | |||
"UnstoppablePerHero_postfix": "s", | |||
"UnstoppablePerHero_postvalue_label": "Per Hero", | |||
"UnstoppablePerHero_prefix": "+", | |||
"UppercutBuffOnHit_label": "Boost Duration", | "UppercutBuffOnHit_label": "Boost Duration", | ||
"UppercutBuffOnHit_postfix": "s", | "UppercutBuffOnHit_postfix": "s", | ||
| Line 7,302: | Line 7,555: | ||
"VenomMissingHealthDamagePercentage_postfix": "%", | "VenomMissingHealthDamagePercentage_postfix": "%", | ||
"VenomMissingHealthDamagePercentage_postvalue_label": "Missing Health Damage", | "VenomMissingHealthDamagePercentage_postvalue_label": "Missing Health Damage", | ||
"VictimStackDuration_label": " | "VictimStackDuration_label": "Djinn's Mark Duration", | ||
"VictimStackDuration_postfix": "s", | "VictimStackDuration_postfix": "s", | ||
"VictimStackDuration_postvalue_label": " | "VictimStackDuration_postvalue_label": "Djinn's Mark Duration", | ||
"VisionDistance_label": "Vision Range", | "VisionDistance_label": "Vision Range", | ||
"VisionDistance_postfix": "m", | "VisionDistance_postfix": "m", | ||
| Line 7,375: | Line 7,628: | ||
"WeaponPowerAttribute_Desc": "%s1 to any weapon damage bonus", | "WeaponPowerAttribute_Desc": "%s1 to any weapon damage bonus", | ||
"WeaponPowerAttribute_Desc_0": "no additional weapon damage bonuses", | "WeaponPowerAttribute_Desc_0": "no additional weapon damage bonuses", | ||
"WeaponPowerDebuff_label": "Weapon Damage", | "WeaponPowerDebuff_label": "Weapon Damage", | ||
"WeaponPowerDebuff_postfix": "%", | "WeaponPowerDebuff_postfix": "%", | ||
| Line 7,461: | Line 7,712: | ||
"ability_afterburn_SpiritSteal_AMP": "Afterburn Damage Amp", | "ability_afterburn_SpiritSteal_AMP": "Afterburn Damage Amp", | ||
"ability_afterburn_burn_header": "Burn Effect:", | "ability_afterburn_burn_header": "Burn Effect:", | ||
"ability_afterburn_desc": "Weapon hits build up a burning effect, dealing {g:citadel_inline_attribute:'SpiritDPS'}. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\ | "ability_afterburn_desc": "Weapon hits build up a burning effect, dealing {g:citadel_inline_attribute:'SpiritDPS'}. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EAbilities refresh to the base burn duration and weapon hits extend it.", | ||
"ability_afterburn_quip": "Shoot enemies to set them on fire", | "ability_afterburn_quip": "Shoot enemies to set them on fire", | ||
" | "ability_afterburn_t2_desc": "Burn Effect: \u003Cspan class=\"highlight\"\u003E-35%\u003C/span\u003E Spirit Damage", | ||
"ability_afterburn_t3_desc": "\u003Cspan class=\"highlight\"\u003E+3s\u003C/span\u003E Max Burn Duration", | |||
"ability_ammo_pouch": "Bandolier", | "ability_ammo_pouch": "Bandolier", | ||
"ability_ammo_pouch_desc": "Large increase to Heavy's ammo", | "ability_ammo_pouch_desc": "Large increase to Heavy's ammo", | ||
| Line 7,482: | Line 7,734: | ||
"ability_blood_bomb_desc": "\u003Cspan class=\"highlight\"\u003ESacrifice some of your health\u003C/span\u003E to launch a bomb that \u003Cspan class=\"highlight\"\u003Edeals damage\u003C/span\u003E after a brief arm time.\u003Cbr\u003ESelf damage type is Spirit and can be mitigated.", | "ability_blood_bomb_desc": "\u003Cspan class=\"highlight\"\u003ESacrifice some of your health\u003C/span\u003E to launch a bomb that \u003Cspan class=\"highlight\"\u003Edeals damage\u003C/span\u003E after a brief arm time.\u003Cbr\u003ESelf damage type is Spirit and can be mitigated.", | ||
"ability_blood_bomb_quip": "Sacrifice some health to launch a damaging bomb", | "ability_blood_bomb_quip": "Sacrifice some health to launch a damaging bomb", | ||
"ability_blood_bomb_t2_desc": "+\u003Cspan class=\"highlight\"\u003E2m\u003C/span\u003E Radius and +\u003Cspan class=\"highlight\"\u003E50\u003C/span\u003E Damage.", | |||
"ability_blood_bomb_t3_desc": "Bombs leave a toxic mess on the ground, dealing \u003Cspan class=\"highlight\"\u003E26%\u003C/span\u003E of the original \u003Cspan class=\"highlight\"\u003Edamage per second\u003C/span\u003E, for \u003Cspan class=\"highlight\"\u003E6s\u003C/span\u003E.", | "ability_blood_bomb_t3_desc": "Bombs leave a toxic mess on the ground, dealing \u003Cspan class=\"highlight\"\u003E26%\u003C/span\u003E of the original \u003Cspan class=\"highlight\"\u003Edamage per second\u003C/span\u003E, for \u003Cspan class=\"highlight\"\u003E6s\u003C/span\u003E.", | ||
"ability_blood_shards": "Malice", | "ability_blood_shards": "Malice", | ||
| Line 7,489: | Line 7,742: | ||
"ability_blood_shards_quip": "Stack damage amplification on an enemy", | "ability_blood_shards_quip": "Stack damage amplification on an enemy", | ||
"ability_blood_shards_t2_desc": "\u003Cspan class=\"highlight\"\u003E+25.2\u003C/span\u003E Damage and +4 Blood Shards", | "ability_blood_shards_t2_desc": "\u003Cspan class=\"highlight\"\u003E+25.2\u003C/span\u003E Damage and +4 Blood Shards", | ||
"ability_blood_shards_t3_desc": "\u003Cspan class=\"highlight\"\u003E+ | "ability_blood_shards_t3_desc": "\u003Cspan class=\"highlight\"\u003E+8%\u003C/span\u003E Damage Amp", | ||
"ability_boho_bouncyprojectile": "Skipshot", | "ability_boho_bouncyprojectile": "Skipshot", | ||
"ability_boho_bouncyprojectile_desc": "Throw a projectile that bounces between targets, dealing {g:citadel_inline_attribute:'SpiritDamage'}. \u003Cbr\u003E\u003Cbr\u003EIf there are no enemies nearby Skipshot will instead bounce off of Boho, \u003Cspan class=\"highlight\"\u003Ereducing its cooldown\u003C/span\u003E.", | "ability_boho_bouncyprojectile_desc": "Throw a projectile that bounces between targets, dealing {g:citadel_inline_attribute:'SpiritDamage'}. \u003Cbr\u003E\u003Cbr\u003EIf there are no enemies nearby Skipshot will instead bounce off of Boho, \u003Cspan class=\"highlight\"\u003Ereducing its cooldown\u003C/span\u003E.", | ||
| Line 7,501: | Line 7,754: | ||
"ability_bookworm_aoemagic/areamodifier/root": "Captivating Read", | "ability_bookworm_aoemagic/areamodifier/root": "Captivating Read", | ||
"ability_bookworm_aoemagic_desc": "Target an area with latent magic, applying {g:citadel_inline_attribute:'Slow'}. \u003Cbr\u003E\u003Cbr\u003EThe magic detonates after a delay, dealing {g:citadel_inline_attribute:'SpiritDamage'} and applying {g:citadel_inline_attribute:'Immobilize'}.", | "ability_bookworm_aoemagic_desc": "Target an area with latent magic, applying {g:citadel_inline_attribute:'Slow'}. \u003Cbr\u003E\u003Cbr\u003EThe magic detonates after a delay, dealing {g:citadel_inline_attribute:'SpiritDamage'} and applying {g:citadel_inline_attribute:'Immobilize'}.", | ||
"ability_bookworm_aoemagic_t3_desc": " | "ability_bookworm_aoemagic_t3_desc": "\u003Cspan class=\"highlight\"\u003E+1m\u003C/span\u003E Radius\u003Cbr\u003EOn Hit: Reduce Spirit Resist by \u003Cspan class=\"highlight\"\u003E-18%\u003C/span\u003E for \u003Cspan class=\"highlight\"\u003E6s\u003C/span\u003E", | ||
"ability_bookworm_dragonfire": " | "ability_bookworm_dragonfire": "Bookwyrm", | ||
"ability_bookworm_dragonfire/debuff": "Conjure Dragon", | "ability_bookworm_dragonfire/debuff": "Conjure Dragon", | ||
"ability_bookworm_dragonfire_desc": "Conjure a dragon that appears at the target location before flying forward, dealing {g:citadel_inline_attribute:'SpiritDamage'} and leaving a burning path in its trail.", | "ability_bookworm_dragonfire_desc": "Conjure a dragon that appears at the target location before flying forward, dealing {g:citadel_inline_attribute:'SpiritDamage'} and leaving a burning path in its trail.", | ||
"ability_bookworm_dragonfire_t3_desc": "\u003Cspan class=\"highlight\"\u003E+ | "ability_bookworm_dragonfire_t1_desc": "\u003Cspan class=\"highlight\"\u003E-12s\u003C/span\u003E Cooldown", | ||
"ability_bookworm_knightbarrier": " | "ability_bookworm_dragonfire_t2_desc": "\u003Cspan class=\"highlight\"\u003E+1\u003C/span\u003E Charge\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+2s\u003C/span\u003E Trail Duration \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+1m\u003C/span\u003E Radius\u003Cbr\u003E", | ||
"ability_bookworm_dragonfire_t3_desc": "\u003Cspan class=\"highlight\"\u003E+12m\u003C/span\u003E Travel Range\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+100\u003C/span\u003E Damage \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+30\u003C/span\u003E DPS", | |||
"ability_bookworm_knightbarrier": "Plot Armor", | |||
"ability_bookworm_knightbarrier/attackbuff": "Fight", | "ability_bookworm_knightbarrier/attackbuff": "Fight", | ||
"ability_bookworm_knightbarrier/knightbarrier": "Defend", | "ability_bookworm_knightbarrier/knightbarrier": "Defend", | ||
"ability_bookworm_knightbarrier_desc": "Grant an ally a {g:citadel_inline_attribute:'CombatBarrier'}. While the barrier holds, they gain {g:citadel_inline_attribute:'BonusWeaponDamage'}.", | "ability_bookworm_knightbarrier_desc": "Grant an ally a {g:citadel_inline_attribute:'CombatBarrier'}. While the barrier holds, they gain {g:citadel_inline_attribute:'BonusWeaponDamage'}.", | ||
"ability_bookworm_knightbarrier_t1_desc": "On Barrier: \u003Cspan class=\"highlight\"\u003E+14%\u003C/span\u003E Fire Rate", | "ability_bookworm_knightbarrier_t1_desc": "On Barrier: \u003Cspan class=\"highlight\"\u003E+14%\u003C/span\u003E Fire Rate", | ||
"ability_bookworm_knightbarrier_t2_desc": "\u003Cspan class=\"highlight\"\u003E+100\u003C/span\ | "ability_bookworm_knightbarrier_t2_desc": "\u003Cspan class=\"highlight\"\u003E+100\u003C/span\u003E Barrier and \u003Cspan class=\"highlight\"\u003E+2s\u003C/span\u003E Duration", | ||
"ability_bookworm_knightbarrier_t3_desc": " | "ability_bookworm_knightbarrier_t3_desc": "Affects up to \u003Cspan class=\"highlight\"\u003E2\u003C/span\u003E additional allies.\u003Cbr\u003EIncreases barrier scaling.", | ||
"ability_bookworm_knightcharge": "Rallying Charge", | "ability_bookworm_knightcharge": "Rallying Charge", | ||
"ability_bookworm_knightcharge/buff": "Rallying Charge", | "ability_bookworm_knightcharge/buff": "Rallying Charge", | ||
"ability_bookworm_knightcharge_desc": "Release a wave of spectral knights and steeds that charge across the \u003Cspan class=\"highlight\"\u003Eentire city\u003C/span\u003E, {g:citadel_inline_attribute:'Healing'} allies and dealing {g:citadel_inline_attribute:'SpiritDamage'} to enemies. \u003Cbr\u003E\u003Cbr\u003EThe strength of the {g:citadel_inline_attribute:'Heal'} and {g:citadel_inline_attribute:'SpiritDamage'} is amplified as the knights travel further.", | "ability_bookworm_knightcharge_desc": "Release a wave of spectral knights and steeds that charge across the \u003Cspan class=\"highlight\"\u003Eentire city\u003C/span\u003E, {g:citadel_inline_attribute:'Healing'} allies and dealing {g:citadel_inline_attribute:'SpiritDamage'} to enemies. \u003Cbr\u003E\u003Cbr\u003EThe strength of the {g:citadel_inline_attribute:'Heal'} and {g:citadel_inline_attribute:'SpiritDamage'} is amplified as the knights travel further.", | ||
"ability_bookworm_knightcharge_t2_desc": "Increase width by \u003Cspan class=\"highlight\"\u003E+4 Steeds\u003C/span\u003E", | "ability_bookworm_knightcharge_t2_desc": "Increase width by \u003Cspan class=\"highlight\"\u003E+4 Steeds\u003C/span\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-45\u003C/span\u003E Cooldown", | ||
"ability_bookworm_knightcharge_t3_desc": "\u003Cspan class=\"highlight\"\u003E+ | "ability_bookworm_knightcharge_t3_desc": "\u003Cspan class=\"highlight\"\u003E+160\u003C/span\u003E Damage \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+0.5s\u003C/span\u003E Stun Duration\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+70%\u003C/span\u003E Max Amp", | ||
"ability_bounce_pad": "Bounce Pad", | "ability_bounce_pad": "Bounce Pad", | ||
"ability_bounce_pad/speed_on_land": "Move Speed", | "ability_bounce_pad/speed_on_land": "Move Speed", | ||
"ability_bounce_pad_desc": "Drop a bounce pad in the world that \u003Cspan class=\"highlight\"\u003Elaunches any hero\u003C/span\u003E. \u003Cbr\u003E\u003Cbr\u003EYou \u003Cspan class=\"highlight\"\u003Eexplode\u003C/span\u003E on landing, dealing \u003CPanel class=\"AbilityPropertyIcon prop_tech_damage\"\u003E \u003Cspan class=\"highlight_spirit\"\u003EDamage\u003C/span\u003E to any nearby enemies. | "ability_bounce_pad_desc": "Drop a bounce pad in the world that \u003Cspan class=\"highlight\"\u003Elaunches any hero\u003C/span\u003E. \u003Cbr\u003E\u003Cbr\u003EYou \u003Cspan class=\"highlight\"\u003Eexplode\u003C/span\u003E on landing, dealing \u003CPanel class=\"AbilityPropertyIcon prop_tech_damage\"\u003E \u003Cspan class=\"highlight_spirit\"\u003EDamage\u003C/span\u003E to any nearby enemies. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EThe explosion can only occur once per person per Bounce Pad.\u003C/span\u003E", | ||
"ability_bounce_pad_quip": "Send yourself and others flying", | "ability_bounce_pad_quip": "Send yourself and others flying", | ||
"ability_bounce_pad_t1_desc": "\u003Cspan class=\"highlight\"\u003E-10s\u003C/span\u003E Cooldown", | "ability_bounce_pad_t1_desc": "\u003Cspan class=\"highlight\"\u003E-10s\u003C/span\u003E Cooldown", | ||
"ability_bounce_pad_t2_desc": "You and allies gain a +4m/s move speed bonus for 4s on landing", | "ability_bounce_pad_t2_desc": "You and allies gain a +4m/s move speed bonus for 4s on landing", | ||
"ability_bounce_pad_t3_desc": "\u003Cspan class=\"highlight\"\u003E+ | "ability_bounce_pad_t3_desc": "\u003Cspan class=\"highlight\"\u003E+0.7s\u003C/span\u003E Stomp Stun", | ||
"ability_bullet_flurry": "Bullet Dance", | "ability_bullet_flurry": "Bullet Dance", | ||
"ability_bullet_flurry/modifier_citadel_bullet_flurry": "Bullet Flurry", | "ability_bullet_flurry/modifier_citadel_bullet_flurry": "Bullet Flurry", | ||
"ability_bullet_flurry_desc": "Enter a flurry, \u003Cspan class=\"highlight\"\u003Efiring your weapon\u003C/span\u003E at nearby enemies with \u003Cspan class=\"highlight\"\u003Eperfect accuracy\u003C/span\u003E and added \u003Cspan class=\"highlight\"\u003EBullet Damage.\u003C/span\u003E", | "ability_bullet_flurry_desc": "Enter a flurry, \u003Cspan class=\"highlight\"\u003Efiring your weapon\u003C/span\u003E at nearby enemies with \u003Cspan class=\"highlight\"\u003Eperfect accuracy\u003C/span\u003E and added \u003Cspan class=\"highlight\"\u003EBullet Damage.\u003C/span\u003E", | ||
"ability_bullet_flurry_quip": "Unleash a flurry of bullets around you", | "ability_bullet_flurry_quip": "Unleash a flurry of bullets around you", | ||
" | "ability_bullet_flurry_t2_desc": "\u003Cspan class=\"highlight\"\u003E+10%\u003C/span\u003E Fire Rate \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+3m\u003C/span\u003E Movespeed", | ||
"ability_bullet_flurry_t3_desc": "\u003Cspan class=\"highlight\"\u003E+40%\u003C/span\u003E Evasion \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-65s\u003C/span\u003E Cooldown", | |||
"ability_burrow": "Burrow", | "ability_burrow": "Burrow", | ||
"ability_burrow2": "Burrow", | "ability_burrow2": "Burrow", | ||
| Line 7,536: | Line 7,792: | ||
"ability_burrow_desc": "Burrow underground, \u003Cspan class=\"highlight\"\u003Emoving faster,\u003C/span\u003E and gaining \u003Cspan class=\"highlight\"\u003Espirit and bullet armor\u003C/span\u003E. Damage from enemy heroes will reduce the speed bonus. \u003Cbr\u003E\u003Cbr\u003EWhen you jump out, deal {g:citadel_inline_attribute:'SpiritDamage'}, {g:citadel_inline_attribute:'Slow'}, and {g:citadel_inline_attribute:'KnockUp'}.", | "ability_burrow_desc": "Burrow underground, \u003Cspan class=\"highlight\"\u003Emoving faster,\u003C/span\u003E and gaining \u003Cspan class=\"highlight\"\u003Espirit and bullet armor\u003C/span\u003E. Damage from enemy heroes will reduce the speed bonus. \u003Cbr\u003E\u003Cbr\u003EWhen you jump out, deal {g:citadel_inline_attribute:'SpiritDamage'}, {g:citadel_inline_attribute:'Slow'}, and {g:citadel_inline_attribute:'KnockUp'}.", | ||
"ability_burrow_quip": "Travel underground, emerging with spin damage", | "ability_burrow_quip": "Travel underground, emerging with spin damage", | ||
"ability_burrow_t1_desc": " | "ability_burrow_t1_desc": "\u003Cspan class=\"highlight\"\u003E+50\u003C/span\u003E Spin DPS", | ||
"ability_burrow_t2_desc": "\u003Cspan class=\"highlight\"\u003E+ | "ability_burrow_t2_desc": "\u003Cspan class=\"highlight\"\u003E+4s\u003C/span\u003E Burrow time and +2 radius", | ||
"ability_burrow_t3_desc": "\u003Cspan class=\"highlight\"\u003E- | "ability_burrow_t3_desc": "\u003Cspan class=\"highlight\"\u003E-20\u003C/span\u003E Cooldown and \u003Cspan class=\"highlight\"\u003E+4m/s\u003C/span\u003E Move Speed", | ||
"ability_cadence_burstaura": "Upswing", | "ability_cadence_burstaura": "Upswing", | ||
"ability_cadence_burstaura/modifier_burstaura": "Upswing", | "ability_cadence_burstaura/modifier_burstaura": "Upswing", | ||
| Line 7,565: | Line 7,821: | ||
"ability_crackshot_quip": "Deal bonus damage with headshots", | "ability_crackshot_quip": "Deal bonus damage with headshots", | ||
"ability_crackshot_t1_desc": "\u003Cspan class=\"highlight\"\u003E-25%\u003C/span\u003E Fading Move Speed", | "ability_crackshot_t1_desc": "\u003Cspan class=\"highlight\"\u003E-25%\u003C/span\u003E Fading Move Speed", | ||
"ability_crackshot_t3_desc": "\u003Cspan class=\"highlight\"\u003E- | "ability_crackshot_t3_desc": "\u003Cspan class=\"highlight\"\u003E-6s\u003C/span\u003E Cooldown on Hero Headshots. -3s on NPC Headshots", | ||
"ability_death_tax": "Death Tax", | "ability_death_tax": "Death Tax", | ||
"ability_death_tax_desc": "Enemies injured by Lady Geist are marked with Death Tax. Whenever a marked enemy dies, {s:hero_name} gains health.", | "ability_death_tax_desc": "Enemies injured by Lady Geist are marked with Death Tax. Whenever a marked enemy dies, {s:hero_name} gains health.", | ||
| Line 7,579: | Line 7,835: | ||
"ability_doorman_bomb_desc": "Throw out a call bell that deals {g:citadel_inline_attribute:'SpiritDamage'} on impact. After a short delay it explodes, dealing additional {g:citadel_inline_attribute:'SpiritDamage'} and causing affected enemies to suffer reduced weapon accuracy and movement {g:citadel_inline_attribute:'Slow'}.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ECan be shot to detonate early.\u003C/span\u003E", | "ability_doorman_bomb_desc": "Throw out a call bell that deals {g:citadel_inline_attribute:'SpiritDamage'} on impact. After a short delay it explodes, dealing additional {g:citadel_inline_attribute:'SpiritDamage'} and causing affected enemies to suffer reduced weapon accuracy and movement {g:citadel_inline_attribute:'Slow'}.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ECan be shot to detonate early.\u003C/span\u003E", | ||
"ability_doorman_bomb_impact": "On Impact", | "ability_doorman_bomb_impact": "On Impact", | ||
"ability_doorman_bomb_t2_desc": "+ | "ability_doorman_bomb_t1_desc": "+1 Charge", | ||
"ability_doorman_bomb_t3_desc": " | "ability_doorman_bomb_t2_desc": "+30 Impact Damage\u003Cbr\u003E+40 Explosion Damage", | ||
"ability_doorman_bomb_t3_desc": "+4.5m Radius\u003Cbr\u003E+26s Bell Lifetime\u003Cbr\u003EImproved Scaling", | |||
"ability_doorman_doorway": "Doorway", | "ability_doorman_doorway": "Doorway", | ||
"ability_doorman_doorway_clear_first_hint": "Clear placement", | "ability_doorman_doorway_clear_first_hint": "Clear placement", | ||
"ability_doorman_doorway_close": "Close Doors", | "ability_doorman_doorway_close": "Close Doors", | ||
"ability_doorman_doorway_desc": "Place two connected doors in the world. Players and most projectiles entering one door will exit out through the other. The doors will close at the end of the duration | "ability_doorman_doorway_desc": "Place two connected doors in the world. Players and most projectiles entering one door will exit out through the other. The doors will close at the end of the duration.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EThe two doors must be placed within the doorway distance of each other.\u003C/span\u003E", | ||
"ability_doorman_doorway_on_portal": "On Portal", | "ability_doorman_doorway_on_portal": "On Portal", | ||
"ability_doorman_doorway_t2_desc": "Grants a Barrier first time traveling through doors", | "ability_doorman_doorway_t2_desc": "Grants a Barrier first time traveling through doors", | ||
"ability_doorman_doorway_t3_desc": "+ | "ability_doorman_doorway_t3_desc": "+30m Cast Range. +40m Doorway Distance\u003Cbr\u003E and scales with Spirit Power.", | ||
"ability_doorman_hotel": "Hotel Guest", | "ability_doorman_hotel": "Hotel Guest", | ||
"ability_doorman_hotel/damage_timer": " | "ability_doorman_hotel/damage_timer": "Escape the Hotel", | ||
"ability_doorman_hotel_desc": "Send the target's physical body to be a guest at the Baroness Hotel. The guest is to promptly make their way to the exit elevator, where they'll be sent back to their original position. \u003Cbr\u003E\u003Cbr\u003EA stay at the Baroness Hotel is paid for in {g:citadel_inline_attribute:'SpiritDamage'}. Failure to check-out on time costs additional {g:citadel_inline_attribute:'SpiritDamage'}.", | "ability_doorman_hotel_desc": "Send the target's physical body to be a guest at the Baroness Hotel. The guest is to promptly make their way to the exit elevator, where they'll be sent back to their original position. \u003Cbr\u003E\u003Cbr\u003EA stay at the Baroness Hotel is paid for in {g:citadel_inline_attribute:'SpiritDamage'}. Failure to check-out on time costs additional {g:citadel_inline_attribute:'SpiritDamage'}.", | ||
"ability_doorman_hotel_t2_desc": "Unstoppable while | "ability_doorman_hotel_t1_desc": "1 Stamina Drain and -20 Cooldown", | ||
"ability_doorman_hotel_t2_desc": "+150 Damage\u003Cbr\u003E+1.5s Stun on Failure to Check Out", | |||
"ability_doorman_hotel_t3_desc": "Unstoppable while the Baroness is occupied.\u003Cbr\u003E15s Cooldown on Failure to Check Out.", | |||
"ability_doorman_luggage_cart": "Luggage Cart", | "ability_doorman_luggage_cart": "Luggage Cart", | ||
"ability_doorman_luggage_cart_desc": "Send out a luggage Cart that deals {g:citadel_inline_attribute:'SpiritDamage'} and {g:citadel_inline_attribute:'Pulls'} enemy heroes along its path. \u003Cbr\u003E\u003Cbr\u003ECan be alt cast with {g:citadel_binding:'AltCast'} to target friendly heroes instead.", | "ability_doorman_luggage_cart_desc": "Send out a luggage Cart that deals {g:citadel_inline_attribute:'SpiritDamage'} and {g:citadel_inline_attribute:'Pulls'} enemy heroes along its path. \u003Cbr\u003E\u003Cbr\u003ECan be alt cast with {g:citadel_binding:'AltCast'} to target friendly heroes instead.", | ||
" | "ability_doorman_luggage_cart_t2_desc": "+25m Cast Range\u003Cbr\u003E+75 Damage on wall impact", | ||
"ability_doorman_luggage_cart_t3_note": "If the cart collides with a wall while dragging an enemy, it will | "ability_doorman_luggage_cart_t3_desc": "-15s Cooldown and 1.25s {g:citadel_inline_attribute:'Stun'} on wall impact", | ||
"ability_doorman_luggage_cart_t3_note": "If the cart collides with a wall while dragging an enemy, it will deal bonus damage to the targets.", | |||
"ability_drifter_header_selfbuff": "Satiated:", | "ability_drifter_header_selfbuff": "Satiated:", | ||
"ability_drifter_header_selfdebuff": "Hungry:", | "ability_drifter_header_selfdebuff": "Hungry:", | ||
| Line 7,604: | Line 7,864: | ||
"ability_drifter_hunger_active_desc": "Active: Accentuate your senses, revealing a trail that leads to nearby heroes.", | "ability_drifter_hunger_active_desc": "Active: Accentuate your senses, revealing a trail that leads to nearby heroes.", | ||
"ability_drifter_hunger_desc": "When enemy heroes are \u003Cspan class=\"highlight\"\u003Elow on health\u003C/span\u003E you deal \u003Cspan class=\"highlight\"\u003Eamplified damage\u003C/span\u003E against them. These enemies leave a \u003Cspan class=\"highlight\"\u003Elingering blood trail\u003C/span\u003E as they move.", | "ability_drifter_hunger_desc": "When enemy heroes are \u003Cspan class=\"highlight\"\u003Elow on health\u003C/span\u003E you deal \u003Cspan class=\"highlight\"\u003Eamplified damage\u003C/span\u003E against them. These enemies leave a \u003Cspan class=\"highlight\"\u003Elingering blood trail\u003C/span\u003E as they move.", | ||
"ability_drifter_hunger_on_kill_desc": "On Isolated Hero | "ability_drifter_hunger_on_kill_desc": "On Isolated Hero Death:", | ||
"ability_drifter_hunger_passive_desc": "\u003Cspan class=\"highlight\"\u003EIsolated\u003C/span\u003E heroes leave a trail as they move, and emit their heartbeat from afar. \u003Cbr\u003E\u003Cbr\u003EYou deal \u003Cspan class=\"highlight\"\u003Eamplified damage\u003C/span\u003E against \u003Cspan class=\"highlight\"\u003Eisolated\u003C/span\u003E heroes, and | "ability_drifter_hunger_passive_desc": "\u003Cspan class=\"highlight\"\u003EIsolated\u003C/span\u003E heroes leave a trail as they move, and emit their heartbeat from afar. \u003Cbr\u003E\u003Cbr\u003EYou deal \u003Cspan class=\"highlight\"\u003Eamplified damage\u003C/span\u003E against \u003Cspan class=\"highlight\"\u003Eisolated\u003C/span\u003E heroes, and when isolated heroes die nearby you gain permanent {g:citadel_inline_attribute:'WeaponDamage'}.", | ||
"ability_drifter_hunger_t1_desc": "+ | "ability_drifter_hunger_t1_desc": "+3m/s Move Speed when around an isolated enemy hero", | ||
"ability_drifter_hunger_t2_desc": "On isolated | "ability_drifter_hunger_t2_desc": "On isolated hero death: Heal 24% of your missing health and restores 2 Stamina", | ||
"ability_drifter_stalkers_mark_after_blink_desc": "After ambushing:", | "ability_drifter_stalkers_mark_after_blink_desc": "After ambushing:", | ||
"ability_empowerbullet": "Sleight of Hand", | "ability_empowerbullet": "Sleight of Hand", | ||
| Line 7,615: | Line 7,875: | ||
"ability_empowerbullet_t2_desc": "Deal an additional \u003Cspan class=\"highlight\"\u003E+{s:BulletArmorReduction}%\u003C/span\u003E weapon damage for {s:DebuffDuration}s against the victim", | "ability_empowerbullet_t2_desc": "Deal an additional \u003Cspan class=\"highlight\"\u003E+{s:BulletArmorReduction}%\u003C/span\u003E weapon damage for {s:DebuffDuration}s against the victim", | ||
"ability_explosive_barrel": "Powder Keg", | "ability_explosive_barrel": "Powder Keg", | ||
"ability_explosive_barrel_desc": "Throw a barrel that explodes after a delay, dealing {g:citadel_inline_attribute:'SpiritDamage'} and applying {g:citadel_inline_attribute:'KnockUp'}. \u003Cbr\u003E\u003Cbr\u003E The barrel can be detonated early by being \u003Cspan class=\"highlight\"\u003Eshot\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003Emelee'd\u003C/span\u003E, or \u003Cspan class=\"highlight\"\u003Edetonated\u003C/span\u003E by another barrel.", | "ability_explosive_barrel_desc": "Throw a barrel that explodes after a delay, dealing {g:citadel_inline_attribute:'SpiritDamage'}, \u003Cspan class=\"highlight\"\u003Esetting enemies on fire\u003C/span\u003E and applying {g:citadel_inline_attribute:'KnockUp'}. \u003Cbr\u003E\u003Cbr\u003E The barrel can be detonated early by being \u003Cspan class=\"highlight\"\u003Eshot\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003Emelee'd\u003C/span\u003E, or \u003Cspan class=\"highlight\"\u003Edetonated\u003C/span\u003E by another barrel. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EThe burn stacks, so overlapping barrels burn for their combined damage.\u003Cbr\u003ECan be Alt-Cast to place the barrel infront of Holliday.\u003C/span\u003E", | ||
"ability_explosive_barrel_quip": "Throw a barrel that explodes when shot", | "ability_explosive_barrel_quip": "Throw a barrel that explodes when shot", | ||
"ability_explosive_barrel_t3_desc": "\u003Cspan class=\"highlight\"\u003E+ | "ability_explosive_barrel_t3_desc": "\u003Cspan class=\"highlight\"\u003E+40\u003C/span\u003E Impact Damage\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+13.3333\u003C/span\u003E Burn Damage per Second\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-5\u003C/span\u003E Charge Time\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003EImproved Spirit Scaling\u003C/span\u003E", | ||
"ability_explosive_trap": "Remote Bomb", | "ability_explosive_trap": "Remote Bomb", | ||
"ability_explosive_trap_desc": "A bomb that launches everything it hits \u003Cspan class=\"highlight\"\u003Eup in the air\u003C/span\u003E. Manually detonate by pressing \u003Cspan class=\"highlight\"\u003E[1]\u003C/span\u003E after arming. Useful for \u003Cspan class=\"highlight\"\u003Emobility\u003C/span\u003E.", | "ability_explosive_trap_desc": "A bomb that launches everything it hits \u003Cspan class=\"highlight\"\u003Eup in the air\u003C/span\u003E. Manually detonate by pressing \u003Cspan class=\"highlight\"\u003E[1]\u003C/span\u003E after arming. Useful for \u003Cspan class=\"highlight\"\u003Emobility\u003C/span\u003E.", | ||
| Line 7,624: | Line 7,884: | ||
"ability_familiar_ability01": "Naptime", | "ability_familiar_ability01": "Naptime", | ||
"ability_familiar_ability01/effect": "Taking a snooze...", | "ability_familiar_ability01/effect": "Taking a snooze...", | ||
"ability_familiar_ability01_desc": " | "ability_familiar_ability01_desc": "Cast your gaze forward, piercing walls and floors. Enemies in the gaze are \u003Cspan class=\"highlight\"\u003Eslowed, have reduced dash distance, and cannot use movement abilities.\u003C/span\u003E\u003Cbr\u003E\u003Cbr\u003EWhen the channel ends \u003Cspan class=\"highlight\"\u003Ethey fall asleep\u003C/span\u003E before waking up to a splitting headache that deals heavy {g:citadel_inline_attribute:'SpiritDamage'}.", | ||
"ability_familiar_ability01_t1_desc": "-1 Stamina On Wake and no Stamina Regen while sleeping", | "ability_familiar_ability01_t1_desc": "-1 Stamina On Wake and no Stamina Regen while sleeping", | ||
"ability_familiar_ability01_t2_desc": " | "ability_familiar_ability01_t2_desc": "+3m Radius and +0.75s Sleep Duration", | ||
"ability_familiar_ability01_t3_desc": "-55s cooldown \u003Cbr\u003EReduced damage and unstoppable while channeling", | |||
"ability_familiar_ability02": "Pillow Toss", | "ability_familiar_ability02": "Pillow Toss", | ||
"ability_familiar_ability02_desc": "Throw your trusty pillow inflicting {g:citadel_inline_attribute:'SpiritDamage'} and heavy {g:citadel_inline_attribute:'KnockBack'}.\u003Cbr\u003E\u003Cbr\u003ELanding hits reduces the cooldown of your other abilities.", | "ability_familiar_ability02_desc": "Throw your trusty pillow inflicting {g:citadel_inline_attribute:'SpiritDamage'} and heavy {g:citadel_inline_attribute:'KnockBack'}.\u003Cbr\u003E\u003Cbr\u003ELanding hits reduces the cooldown of your other abilities.", | ||
"ability_familiar_ability02_t2_desc": "+2m Radius and applies -35% Fire Rate", | "ability_familiar_ability02_t2_desc": "+2m Radius and applies -35% Fire Rate", | ||
"ability_familiar_ability02_t3_desc": "+ | "ability_familiar_ability02_t3_desc": "+100 Damage and +1 Charge", | ||
"ability_familiar_attach": "Tag Along", | "ability_familiar_attach": "Tag Along", | ||
"ability_familiar_attach/attached": "Napping", | "ability_familiar_attach/attached": "Napping", | ||
"ability_familiar_attach/attachheal": " | "ability_familiar_attach/attachheal": "Nap Heal", | ||
"ability_familiar_attach/hopoutbuff": "Well Rested", | "ability_familiar_attach/hopoutbuff": "Well Rested", | ||
"ability_familiar_attach/recast": "Tag Along Recast", | "ability_familiar_attach/recast": "Tag Along Recast", | ||
"ability_familiar_attach_desc": "Jump to an ally and nap alongside them. Both you and the ally receive a burst {g:citadel_inline_attribute:'Heal'} based on missing health followed by lingering {g:citadel_inline_attribute:'Regen'}.\u003Cbr\u003E\u003Cbr\u003EHop between allies with {g:citadel_binding:'Ability2'} to | "ability_familiar_attach_desc": "Jump to an ally and nap alongside them. Both you and the ally receive a burst {g:citadel_inline_attribute:'Heal'} based on missing health followed by lingering {g:citadel_inline_attribute:'Regen'}.\u003Cbr\u003E\u003Cbr\u003EHop between allies with {g:citadel_binding:'Ability2'} to apply the heal, once per ally.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EYou are knocked off if stunned by an ultimate ability.\u003Cbr\u003EYou can use items and all self-casts target your ally instead.\u003C/span\u003E", | ||
"ability_familiar_attach_t2_desc": "Bonus Item Range, Duration, and Barrier Effectiveness while napping", | "ability_familiar_attach_t2_desc": "35% Bonus Item Range, Duration, and Barrier Effectiveness while napping", | ||
"ability_familiar_attach_t3_desc": " | "ability_familiar_attach_t3_desc": "+15% Spirit Power and +35 Spirit Power while napping and for 10s after napping\u003Cbr\u003EImproved Spirit Scaling", | ||
"ability_familiar_attach_trigger": "Hop To Ally", | "ability_familiar_attach_trigger": "Hop To Ally", | ||
"ability_familiar_attach_trigger_desc": "Hop to another ally and refresh the {g:citadel_inline_attribute:'Regen'} duration, once per ally.", | "ability_familiar_attach_trigger_desc": "Hop to another ally and refresh the {g:citadel_inline_attribute:'Regen'} duration, once per ally.", | ||
| Line 7,648: | Line 7,909: | ||
"ability_familiar_helpinghands/shortdebuff": "Spirit Draining", | "ability_familiar_helpinghands/shortdebuff": "Spirit Draining", | ||
"ability_familiar_helpinghands/spiritbuff": "Enemy Spirit Stolen", | "ability_familiar_helpinghands/spiritbuff": "Enemy Spirit Stolen", | ||
"ability_familiar_helpinghands_desc": " | "ability_familiar_helpinghands_desc": "Signal a Helper to lend a hand. They can collect boxes, do Sinner's Sacrifices, or be sent to support allies and troopers.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EFollow a hero:\u003C/span\u003E Provides a short burst of {g:citadel_inline_attribute:'SpiritResist'} and fading {g:citadel_inline_attribute:'MoveSpeed'}.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EFollow a trooper:\u003C/span\u003E Provides \u003Cspan class=\"highlight\"\u003Ehealing, damage, resists, and allows tagging along.\u003C/span\u003E When no hero is around, souls from trooper kills are split amongst the team.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ECan be cast during Tag Along. Helpers will take a nap for 15.1s after following someone.\u003C/span\u003E", | ||
"ability_familiar_helpinghands_t1_desc": "+1 Helper", | "ability_familiar_helpinghands_t1_desc": "+1 Helper\u003Cbr\u003E+1.5m/s Move Speed", | ||
"ability_familiar_helpinghands_t2_desc": "+ | "ability_familiar_helpinghands_t2_desc": "+1 Helper\u003Cbr\u003E+15% Trooper Damage and Resist", | ||
"ability_familiar_helpinghands_t3_desc": "+ | "ability_familiar_helpinghands_t3_desc": "+1 Helper\u003Cbr\u003E+15% Spirit Resist", | ||
"ability_familiar_primary_weapon_bubblegun": "Gun Damage", | "ability_familiar_primary_weapon_bubblegun": "Gun Damage", | ||
"ability_familiar_primary_weapon_bubblegun_crit": "Gun Damage - Crit", | "ability_familiar_primary_weapon_bubblegun_crit": "Gun Damage - Crit", | ||
"ability_fencer_lunge": "Flawless Advance", | "ability_fencer_lunge": "Flawless Advance", | ||
"ability_fencer_lunge_desc": "Perform a series of lunges in any direction, delivering piercing stabs ahead of you. Hold your ability key to time your attacks, dealing more damage the longer | "ability_fencer_lunge_desc": "Perform a series of lunges in any direction, delivering piercing stabs ahead of you. Hold your ability key to time your attacks, dealing more damage the longer it's held. Releasing your attack during the \u003Cspan class=\"highlight\"\u003Eperfect window\u003C/span\u003E deals \u003Cspan class=\"highlight\"\u003Emaximum damage\u003C/span\u003E.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EPress {g:citadel_binding:'Ability3'} to re-cast.\u003C/span\u003E", | ||
"ability_fencer_lunge_on_hold_threshold": "On Perfect Hold:", | "ability_fencer_lunge_on_hold_threshold": "On Perfect Hold:", | ||
"ability_fencer_lunge_on_hold_threshold_label": "On Perfect Hold:", | "ability_fencer_lunge_on_hold_threshold_label": "On Perfect Hold:", | ||
"ability_fencer_lunge_on_proc": "On Max Stacks Proc", | "ability_fencer_lunge_on_proc": "On Max Stacks Proc", | ||
"ability_fencer_lunge_recast_hint": "Recast", | "ability_fencer_lunge_recast_hint": "Recast", | ||
"ability_fencer_lunge_t1_desc": "Perfect Hit on Hero: Heal | "ability_fencer_lunge_t1_desc": "Perfect Hit on Hero: Heal 35", | ||
"ability_fencer_lunge_t2_desc": "- | "ability_fencer_lunge_t2_desc": "-12s Cooldown. Gain \u003Cspan class=\"highlight\"\u003E+60%\u003C/span\u003E Bullet Resist during lunge", | ||
"ability_fencer_lunge_t3_desc": "+65 Perfect Damage | "ability_fencer_lunge_t3_desc": "+65 Perfect Damage with improved Spirit scaling.\u003Cbr\u003EIncreased lunge speed \u0026 distance.", | ||
"ability_fencer_riposte": "Riposte", | "ability_fencer_riposte": "Riposte", | ||
"ability_fencer_riposte_attack": "Riposte", | "ability_fencer_riposte_attack": "Riposte", | ||
"ability_fencer_riposte_attack_desc": "Perform a quick dash forward and stun an enemy with your weapon's pommel.", | "ability_fencer_riposte_attack_desc": "Perform a quick dash forward and stun an enemy with your weapon's pommel.", | ||
"ability_fencer_riposte_desc": "Prepare to \u003Cspan class=\"highlight\"\u003Edeflect\u003C/span\u003E the next incoming attack. On a successful deflection, briefly become \u003Cspan class=\"highlight\"\u003Einvulnerable\u003C/span\u003E, | "ability_fencer_riposte_desc": "Prepare to \u003Cspan class=\"highlight\"\u003Edeflect\u003C/span\u003E the next incoming attack. On a successful deflection, briefly become \u003Cspan class=\"highlight\"\u003Einvulnerable\u003C/span\u003E and target an enemy hero to dash towards them, \u003Cspan class=\"highlight\"\u003Estunning\u003C/span\u003E them and reducing their \u003Cspan class=\"highlight\"\u003EMelee Resist\u003C/span\u003E.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EPress {g:citadel_binding:'Ability2'} to select a target.\u003Cbr\u003EDoes not trigger against trooper or neutral damage.\u003C/span\u003E", | ||
"ability_fencer_riposte_on_parry": "On Pommel Hit:", | "ability_fencer_riposte_on_parry": "On Pommel Hit:", | ||
"ability_fencer_riposte_t2_desc": "\u003Cspan class=\"highlight\"\u003E-25%\u003C/span\u003E Melee Resist and \u003Cspan class=\"highlight\"\u003E+0.4s\u003C/span\u003E Stun Duration", | |||
"ability_fencer_riposte_t3_desc": "Gain \u003Cspan class=\"highlight\"\u003E75%\u003C/span\u003E Bullet, Spirit \u0026amp; Melee Lifesteal against the Riposte target for 13s", | |||
"ability_fencer_throwblade": "Disengaging Sigil", | "ability_fencer_throwblade": "Disengaging Sigil", | ||
"ability_fencer_throwblade_desc": "Draw a sigil sphere in front of you and then \u003Cspan class=\"highlight\"\u003Eleap backwards\u003C/span\u003E as it explodes, \u003Cspan class=\"highlight\"\u003Edamaging and slowing\u003C/span\u003E enemies caught in it.", | "ability_fencer_throwblade_desc": "Draw a sigil sphere in front of you and then \u003Cspan class=\"highlight\"\u003Eleap backwards\u003C/span\u003E as it explodes, \u003Cspan class=\"highlight\"\u003Edamaging and slowing\u003C/span\u003E enemies caught in it.", | ||
"ability_fencer_throwblade_on_player_hit": "On Player Hit", | "ability_fencer_throwblade_on_player_hit": "On Player Hit", | ||
" | "ability_fencer_throwblade_t1_desc": "Gain +25% Fire Rate and +25% Bullet Speed for 8s", | ||
" | "ability_fencer_throwblade_t2_desc": "On Player Hit: +1 stamina restored and resets Air Jump/Dash limit", | ||
"ability_fencer_throwblade_t3_desc": "Can be Recast within 4s", | |||
"ability_fencer_ultimate": "Itani Lo Sahn", | "ability_fencer_ultimate": "Itani Lo Sahn", | ||
"ability_fencer_ultimate_desc": "Charge up and perform a long range slash. Struck enemies \u003Cspan class=\"highlight\"\u003Ecannot take action or heal\u003C/span\u003E and are stuck in slow motion. When this effect expires, they suffer \u003Cspan class=\"highlight\"\u003Edevastating damage\u003C/span\u003E, dealing bonus damage against half-health enemies.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EWhile in slow motion, Apollo is invulnerable and enemies take reduced damage.\u003Cbr\u003E\u003Cbr\u003EHold {g:citadel_binding:'Ability4'} or {g:citadel_binding:'Attack'} to delay the cast.\u003C/span\u003E", | "ability_fencer_ultimate_desc": "Charge up and perform a long range slash. Struck enemies \u003Cspan class=\"highlight\"\u003Ecannot take action or heal\u003C/span\u003E and are stuck in slow motion. When this effect expires, they suffer \u003Cspan class=\"highlight\"\u003Edevastating damage\u003C/span\u003E, dealing bonus damage against half-health enemies.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EWhile in slow motion, Apollo is invulnerable and enemies take reduced damage.\u003Cbr\u003E\u003Cbr\u003EHold {g:citadel_binding:'Ability4'} or {g:citadel_binding:'Attack'} to delay the cast.\u003C/span\u003E", | ||
| Line 7,680: | Line 7,944: | ||
"ability_fire_bomb_desc": "Become a living bomb, dealing {g:citadel_inline_attribute:'SpiritDamage'} and applying {g:citadel_inline_attribute:'Stun'} to all nearby enemies after a delay.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EOnce cast, Concussive Combustion cannot be interrupted.\u003C/span\u003E", | "ability_fire_bomb_desc": "Become a living bomb, dealing {g:citadel_inline_attribute:'SpiritDamage'} and applying {g:citadel_inline_attribute:'Stun'} to all nearby enemies after a delay.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EOnce cast, Concussive Combustion cannot be interrupted.\u003C/span\u003E", | ||
"ability_fire_bomb_quip": "Stun all nearby enemies after a short delay", | "ability_fire_bomb_quip": "Stun all nearby enemies after a short delay", | ||
"ability_fire_bomb_t2_desc": "\u003Cspan class=\"highlight\"\u003E | "ability_fire_bomb_t2_desc": "\u003Cspan class=\"highlight\"\u003E-65s\u003C/span\u003E Cooldown and \u003Cspan class=\"highlight\"\u003E+100%\u003C/span\u003E Explosion Lifesteal", | ||
"ability_fire_bomb_t3_desc": "\u003Cspan class=\"highlight\"\u003E+ | "ability_fire_bomb_t3_desc": "\u003Cspan class=\"highlight\"\u003E+0.9s\u003C/span\u003E Stun Duration and \u003Cspan class=\"highlight\"\u003E+10m\u003C/span\u003E Radius", | ||
"ability_flame_dash": "Flame Dash", | "ability_flame_dash": "Flame Dash", | ||
"ability_flame_dash_cancel_trigger": "Cancel Flame Dash", | "ability_flame_dash_cancel_trigger": "Cancel Flame Dash", | ||
"ability_flame_dash_desc": "Dash forward, gaining {g:citadel_inline_attribute:'SlowResistance'} while leaving a flaming trail that deals {g:citadel_inline_attribute:'SpiritDPS'}. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EHold{g:citadel_binding:'MoveForward'}while active to dash farther.", | "ability_flame_dash_desc": "Dash forward, gaining {g:citadel_inline_attribute:'SlowResistance'} while leaving a flaming trail that deals {g:citadel_inline_attribute:'SpiritDPS'}. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EHold{g:citadel_binding:'MoveForward'}while active to dash farther.", | ||
"ability_flame_dash_quip": "Blaze forward, leaving a flame trail in your wake", | "ability_flame_dash_quip": "Blaze forward, leaving a flame trail in your wake", | ||
" | "ability_flame_dash_t2_desc": "\u003Cspan class=\"highlight\"\u003E+1s\u003C/span\u003E Trail Duration and \u003Cspan class=\"highlight\"\u003E+20 DPS\u003C/span\u003E", | ||
"ability_flame_dash_t3_desc": "Enable Ability Charges\u003C/span\u003E | "ability_flame_dash_t3_desc": "Enable \u003Cspan class=\"highlight\"\u003E2 Ability Charges\u003C/span\u003E with \u003Cspan class=\"highlight\"\u003E14s\u003C/span\u003E Recharge time", | ||
"ability_flying_nimbus": "Flying Nimbus", | "ability_flying_nimbus": "Flying Nimbus", | ||
"ability_frank_painaura": "Aura of Suffering", | "ability_frank_painaura": "Aura of Suffering", | ||
| Line 7,693: | Line 7,957: | ||
"ability_frank_painaura_buttonhint": "End Aura", | "ability_frank_painaura_buttonhint": "End Aura", | ||
"ability_frank_painaura_desc": "Unleash pain, dealing {g:citadel_inline_attribute:'SpiritDPS'} to both enemies and yourself. \u003Cbr\u003E\u003Cbr\u003EThe damage \u003Cspan class=\"highlight\"\u003Econtinues to increase\u003C/span\u003E the longer the ability is channeled, up to a maximum amount.", | "ability_frank_painaura_desc": "Unleash pain, dealing {g:citadel_inline_attribute:'SpiritDPS'} to both enemies and yourself. \u003Cbr\u003E\u003Cbr\u003EThe damage \u003Cspan class=\"highlight\"\u003Econtinues to increase\u003C/span\u003E the longer the ability is channeled, up to a maximum amount.", | ||
"ability_frank_painaura_t1_desc": "Enemies receive \u003Cspan class=\"highlight\"\ | "ability_frank_painaura_t1_desc": "Enemies receive \u003Cspan class=\"highlight\"\u003E25%\u003C/span\u003E Move and Dash Slow", | ||
"ability_frank_painaura_t2_desc": "\u003Cspan class=\"highlight\"\u003E+ | "ability_frank_painaura_t2_desc": "\u003Cspan class=\"highlight\"\u003E+6\u003C/span\u003E Min DPS and \u003Cspan class=\"highlight\"\u003E+34\u003C/span\u003E Max DPS", | ||
"ability_frank_painaura_t3_desc": " | "ability_frank_painaura_t3_desc": "\u003Cspan class=\"highlight\"\u003E+1m\u003C/span\u003E Radius\u003Cbr\u003EEnemies take \u003Cspan class=\"highlight\"\u003E+15%\u003C/span\u003E Damage", | ||
"ability_frank_revive": "Shocking Reanimation", | "ability_frank_revive": "Shocking Reanimation", | ||
"ability_frank_revive/reviving": "Shocking Reanimation", | "ability_frank_revive/reviving": "Shocking Reanimation", | ||
| Line 7,701: | Line 7,965: | ||
"ability_frank_revive/slow": "Shocking Reanimation", | "ability_frank_revive/slow": "Shocking Reanimation", | ||
"ability_frank_revive/zombie": "Temporary Reanimation", | "ability_frank_revive/zombie": "Temporary Reanimation", | ||
"ability_frank_revive_desc": " | "ability_frank_revive_desc": "Release a wave after taking lethal damage, applying a diminishing {g:citadel_inline_attribute:'Slow'}. \u003Cbr\u003E\u003Cbr\u003EAfter a brief channel you reanimate, dealing {g:citadel_inline_attribute:'SpiritDamage'} and applying {g:citadel_inline_attribute:'Stun'} to nearby enemies.", | ||
"ability_frank_revive_t1_desc": "\u003Cspan class=\"highlight\"\u003E+ | "ability_frank_revive_t1_desc": "While On Cooldown: Gain \u003Cspan class=\"highlight\"\u003E+15%\u003C/span\u003E Fire Rate and \u003Cspan class=\"highlight\"\u003E6\u003C/span\u003E Spirit Damage per Bullet", | ||
"ability_frank_revive_t3_desc": " | "ability_frank_revive_t3_desc": "\u003Cspan class=\"highlight\"\u003E+175\u003C/span\u003E Damage\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+1.5\u003C/span\u003E Stun \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-95s\u003C/span\u003E Cooldown", | ||
"ability_frank_selfzap": "Jumpstart", | "ability_frank_selfzap": "Jumpstart", | ||
"ability_frank_selfzap/selfzap": "Jumpstart", | "ability_frank_selfzap/selfzap": "Jumpstart", | ||
"ability_frank_selfzap_desc": "Deal {g:citadel_inline_attribute:'SpiritDamage'} to yourself. Then, gain bonus {g:citadel_inline_attribute:'Regen'} and {g:citadel_inline_attribute:'BonusMoveSpeed'}, decaying over time.", | "ability_frank_selfzap_desc": "Deal {g:citadel_inline_attribute:'SpiritDamage'} to yourself. Then, gain bonus {g:citadel_inline_attribute:'Regen'} and {g:citadel_inline_attribute:'BonusMoveSpeed'}, decaying over time.", | ||
" | "ability_frank_selfzap_t2_desc": "\u003Cspan class=\"highlight\"\u003E+70\u003C/span\u003E Total HP Regen and \u003Cspan class=\"highlight\"\u003E-8s\u003C/span\u003E Cooldown", | ||
"ability_frank_selfzap_t3_desc": "\u003Cspan class=\"highlight\"\u003E+1\u003C/span\u003E Charge\u003Cbr\u003E+50%\u003C/span\u003E Debuff Resistance\u003Cbr\u003EIncreases spirit scaling", | |||
"ability_frank_shocktarget": "Pain Battery", | "ability_frank_shocktarget": "Pain Battery", | ||
"ability_frank_shocktarget2": "Pain Battery", | "ability_frank_shocktarget2": "Pain Battery", | ||
"ability_frank_shocktarget2_desc": "\u003Cspan class=\"highlight\"\u003ETaking any damage\u003C/span\u003E passively charges up your Pain Battery. \u003Cbr\u003E\u003Cbr\u003EOnce full, activating the ability fires multiple shocking bolts, dealing {g:citadel_inline_attribute:'SpiritDamage'} once per target.", | "ability_frank_shocktarget2_desc": "\u003Cspan class=\"highlight\"\u003ETaking any damage\u003C/span\u003E passively charges up your Pain Battery. \u003Cbr\u003E\u003Cbr\u003EOnce full, activating the ability fires multiple shocking bolts, dealing {g:citadel_inline_attribute:'SpiritDamage'} once per target.", | ||
"ability_frank_shocktarget2_t1_desc": "On Hit: Apply \u003Cspan class=\"highlight\"\u003E40%\u003C/span\u003E Slow for \u003Cspan class=\"highlight\"\u003E2s\u003C/span\u003E", | "ability_frank_shocktarget2_t1_desc": "On Hit: Apply \u003Cspan class=\"highlight\"\u003E40%\u003C/span\u003E Slow for \u003Cspan class=\"highlight\"\u003E2s\u003C/span\u003E", | ||
"ability_frank_shocktarget2_t3_desc": "On Hero Hit: Heal for \u003Cspan class=\"highlight\"\ | "ability_frank_shocktarget2_t3_desc": "On Hero Hit: Heal for \u003Cspan class=\"highlight\"\u003E15%\u003C/span\u003E of your missing health and increased Spirit scaling", | ||
"ability_frank_shocktarget_desc": "Zap a target in front of you, dealing {g:citadel_inline_attribute:'SpiritDamage'} and applying a brief {g:citadel_inline_attribute:'Slow'}. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003EIncoming damage\u003C/span\u003E is stored as additional {g:citadel_inline_attribute:'BonusSpiritDamage'} on your next cast, up to a maximum amount.", | "ability_frank_shocktarget_desc": "Zap a target in front of you, dealing {g:citadel_inline_attribute:'SpiritDamage'} and applying a brief {g:citadel_inline_attribute:'Slow'}. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003EIncoming damage\u003C/span\u003E is stored as additional {g:citadel_inline_attribute:'BonusSpiritDamage'} on your next cast, up to a maximum amount.", | ||
"ability_frank_shocktarget_desc_t3bonus": "The target then shocks a nearby target, dealing {g:citadel_inline_attribute:'SpiritDPS'}.", | "ability_frank_shocktarget_desc_t3bonus": "The target then shocks a nearby target, dealing {g:citadel_inline_attribute:'SpiritDPS'}.", | ||
| Line 7,743: | Line 8,008: | ||
"ability_header_blasted_melee": "On Blasted Melee:", | "ability_header_blasted_melee": "On Blasted Melee:", | ||
"ability_header_bulletamp": "Wrecked:", | "ability_header_bulletamp": "Wrecked:", | ||
"ability_header_card_toss_club": "Club", | |||
"ability_header_card_toss_diamond": "Diamond", | |||
"ability_header_card_toss_heart": "Heart", | |||
"ability_header_card_toss_spade": "Spade", | |||
"ability_header_card_toss_suits_desc": "\u003Cbr\u003EEach suit provides a different bonus. \u003Cspan class=\"highlight\"\u003EJokers\u003C/span\u003E counts as all suits\u003C/span\u003E", | |||
"ability_header_helpinghands_ally": "Following Hero:", | "ability_header_helpinghands_ally": "Following Hero:", | ||
"ability_header_helpinghands_trooper": "Following Trooper:", | "ability_header_helpinghands_trooper": "Following Trooper:", | ||
| Line 7,780: | Line 8,050: | ||
"ability_health_swap_desc": "\u003Cspan class=\"highlight\"\u003ESwaps health levels\u003C/span\u003E with an enemy target. There is a minimum health percentage that enemies can be brought down to and a minimum amount of health received based on victims current health.", | "ability_health_swap_desc": "\u003Cspan class=\"highlight\"\u003ESwaps health levels\u003C/span\u003E with an enemy target. There is a minimum health percentage that enemies can be brought down to and a minimum amount of health received based on victims current health.", | ||
"ability_health_swap_quip": "Swap your current health with an enemy hero's", | "ability_health_swap_quip": "Swap your current health with an enemy hero's", | ||
"ability_health_swap_t2_desc": " | "ability_health_swap_t2_desc": "\u003Cspan class=\"highlight\"\u003ESilence\u003C/span\u003E enemies within 25m for 3s", | ||
"ability_health_swap_t3_desc": "\u003Cspan class=\"highlight\"\ | "ability_health_swap_t3_desc": "On cast, \u003Cspan class=\"highlight\"\u003E+60\u003C/span\u003E Spirit Power, +40%\u003C/span\u003E Fire Rate and +50%\u003C/span\u003E Spirit Resistance for 8s.", | ||
"ability_heavy_drone": "Utility Drone", | "ability_heavy_drone": "Utility Drone", | ||
"ability_heavy_drone_desc": "Creates a helper drone that can be toggled between providing Healing, Speed or Rockets. Drones take a short time to activate after being switched.", | "ability_heavy_drone_desc": "Creates a helper drone that can be toggled between providing Healing, Speed or Rockets. Drones take a short time to activate after being switched.", | ||
| Line 7,794: | Line 8,064: | ||
"ability_ice_dome/modifier_ice_dome/ice_dome_enemy_aura/modifier_debuff": "Frozen Shelter", | "ability_ice_dome/modifier_ice_dome/ice_dome_enemy_aura/modifier_debuff": "Frozen Shelter", | ||
"ability_ice_dome/modifier_ice_dome/modifier_debuff": "Frozen Shelter", | "ability_ice_dome/modifier_ice_dome/modifier_debuff": "Frozen Shelter", | ||
"ability_ice_dome_desc": " | "ability_ice_dome_desc": "Target yourself or a Hero to freeze the air and create an \u003Cspan class=\"highlight\"\u003Eimpenetrable dome\u003C/span\u003E around them. While in the dome, allies gain rapid {g:citadel_inline_attribute:'Regen'} and enemies are \u003Cspan class=\"highlight\"\u003Eslowed\u003C/span\u003E. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EObjectives becomes Invulnerable and Frozen under Frozen Shelter\u003C/span\u003E", | ||
"ability_ice_dome_quip": "Create an impenetrable healing dome", | "ability_ice_dome_quip": "Create an impenetrable healing dome", | ||
" | "ability_ice_dome_t3_desc": "\u003Cspan class=\"highlight\"\u003EPurges\u003C/span\u003E non-ult debuffs for you and your allies. \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+65\u003C/span\u003E Health Regen that now scales with Spirit", | ||
"ability_ice_dome_trigger": "Frozen Shelter", | "ability_ice_dome_trigger": "Frozen Shelter", | ||
"ability_ice_grenade": "Frost Grenade", | "ability_ice_grenade": "Frost Grenade", | ||
"ability_ice_grenade/kelvin_ice_grenade_slow": "Ice Grenade Slow", | "ability_ice_grenade/kelvin_ice_grenade_slow": "Ice Grenade Slow", | ||
"ability_ice_grenade_desc": "Throw a grenade that explodes in a cloud of freezing ice | "ability_ice_grenade_desc": "Throw a grenade that explodes in a cloud of freezing ice that {g:citadel_inline_attribute:'Heals'} allies and applies {g:citadel_inline_attribute:'SpiritDamage'} and \u003Cspan class=\"highlight\"\u003Emove speed reduction\u003C/span\u003E to enemies.", | ||
"ability_ice_grenade_quip": "Damage and slow enemies", | "ability_ice_grenade_quip": "Damage and slow enemies", | ||
"ability_ice_grenade_t2_desc": " | "ability_ice_grenade_t1_desc": "\u003Cspan class=\"highlight\"\u003E+30\u003C/span\u003E Damage and \u003Cspan class=\"highlight\"\u003E+30\u003C/span\u003E Heal Amount", | ||
"ability_ice_grenade_t3_desc": "+ | "ability_ice_grenade_t2_desc": "\u003Cspan class=\"highlight\"\u003E-10\u003C/span\u003E Cooldown and debuff now \u003Cspan class=\"highlight\"\u003Efreezes Stamina Regen\u003C/span\u003E", | ||
"ability_ice_grenade_t3_desc": "\u003Cspan class=\"highlight\"\u003E+2m\u003C/span\u003E Radius. Damage and Heal Spirit Scaling increased.", | |||
"ability_icebeam": "Arctic Beam", | "ability_icebeam": "Arctic Beam", | ||
"ability_icebeam/modifier_buildup": "Freezing", | "ability_icebeam/modifier_buildup": "Freezing", | ||
| Line 7,810: | Line 8,080: | ||
"ability_icebeam_desc": "Shoot freezing cold energy out in front of you, \u003Cspan class=\"highlight\"\u003Edamaging targets\u003C/span\u003E and progressively reducing their \u003Cspan class=\"highlight\"\u003Emovement and fire rate\u003C/span\u003E the longer you sustain the beam on them. You have reduced move speed while using Arctic Beam. The beam may also claim Souls.", | "ability_icebeam_desc": "Shoot freezing cold energy out in front of you, \u003Cspan class=\"highlight\"\u003Edamaging targets\u003C/span\u003E and progressively reducing their \u003Cspan class=\"highlight\"\u003Emovement and fire rate\u003C/span\u003E the longer you sustain the beam on them. You have reduced move speed while using Arctic Beam. The beam may also claim Souls.", | ||
"ability_icebeam_quip": "Apply an escalating slow", | "ability_icebeam_quip": "Apply an escalating slow", | ||
"ability_icebeam_t3_desc": "Fires \u003Cspan class=\"highlight\"\u003E2 additional Arctic Beams\u003C/span\u003E | "ability_icebeam_t1_desc": "\u003Cspan class=\"highlight\"\u003E-25%\u003C/span\u003E to Fire Rate and Move Speed", | ||
"ability_icebeam_t2_desc": "\u003Cspan class=\"highlight\"\u003E+20\u003C/span\u003E DPS and increased Spirit Scaling", | |||
"ability_icebeam_t3_desc": "\u003Cspan class=\"highlight\"\u003E-13s\u003C/span\u003E Cooldown and Fires \u003Cspan class=\"highlight\"\u003E2 additional Arctic Beams\u003C/span\u003E within 10m of the last target hit.", | |||
"ability_icepath": "Ice Path", | "ability_icepath": "Ice Path", | ||
"ability_icepath/modifier_icepath": "Ice Path", | "ability_icepath/modifier_icepath": "Ice Path", | ||
| Line 7,816: | Line 8,088: | ||
"ability_icepath_desc": "Kelvin creates a \u003Cspan class=\"highlight\"\u003Efloating trail\u003C/span\u003E of ice and snow that gives movement bonuses to him and his allies. Kelvin gains 60% slow resistance for the duration. Enemies can also walk on the floating trail. \u003Cbr\u003EPress {g:citadel_binding:'Roll'} / {g:citadel_binding:'Crouch'} to travel up or down while in Ice Path.", | "ability_icepath_desc": "Kelvin creates a \u003Cspan class=\"highlight\"\u003Efloating trail\u003C/span\u003E of ice and snow that gives movement bonuses to him and his allies. Kelvin gains 60% slow resistance for the duration. Enemies can also walk on the floating trail. \u003Cbr\u003EPress {g:citadel_binding:'Roll'} / {g:citadel_binding:'Crouch'} to travel up or down while in Ice Path.", | ||
"ability_icepath_quip": "Speed around on a floating path of ice", | "ability_icepath_quip": "Speed around on a floating path of ice", | ||
"ability_icepath_t3_desc": " | "ability_icepath_t1_desc": "\u003Cspan class=\"highlight\"\u003E+2m\u003C/span\u003E Move Speed and \u003Cspan class=\"highlight\"\u003E+35%\u003C/span\u003E Bullet Resist for Kelvin while on Ice Path", | ||
"ability_icepath_t3_desc": "\u003Cspan class=\"highlight\"\u003E+35%\u003C/span\u003E Spirit and \u003Cspan class=\"highlight\"\u003E+20\u003C/span\u003E Spirit for Kelvin while on Ice Path", | |||
"ability_immobilize_trap": "Spirit Snare", | "ability_immobilize_trap": "Spirit Snare", | ||
"ability_immobilize_trap/trap_debuff": "Spirit Armor Reduced", | "ability_immobilize_trap/trap_debuff": "Spirit Armor Reduced", | ||
| Line 7,828: | Line 8,101: | ||
"ability_incendiary_projectile_desc": "Spew an incendiary mixture, dealing {g:citadel_inline_attribute:'SpiritDamage'}, applying {g:citadel_inline_attribute:'Slow'}, and coating targets in \u003Cspan class=\"highlight\"\u003Enapalm\u003C/span\u003E.", | "ability_incendiary_projectile_desc": "Spew an incendiary mixture, dealing {g:citadel_inline_attribute:'SpiritDamage'}, applying {g:citadel_inline_attribute:'Slow'}, and coating targets in \u003Cspan class=\"highlight\"\u003Enapalm\u003C/span\u003E.", | ||
"ability_incendiary_projectile_quip": "Spew napalm that amplifies your damage", | "ability_incendiary_projectile_quip": "Spew napalm that amplifies your damage", | ||
"ability_incendiary_projectile_t2_desc": "Napalm Effect: +\u003Cspan class=\"highlight\"\ | "ability_incendiary_projectile_t2_desc": "Napalm Effect: +\u003Cspan class=\"highlight\"\u003E15% Lifesteal\u003C/span\u003E", | ||
"ability_incendiary_projectile_t3_desc": "Napalm Effect: \u003Cspan class=\"highlight\"\u003E+17%\u003C/span\u003E Damage Taken and \u003Cspan class=\"highlight\"\u003E-33%\u003C/span\u003E Healing", | "ability_incendiary_projectile_t3_desc": "Napalm Effect: \u003Cspan class=\"highlight\"\u003E+17%\u003C/span\u003E Damage Taken and \u003Cspan class=\"highlight\"\u003E-33%\u003C/span\u003E Healing", | ||
"ability_intimidate": "Scorn", | "ability_intimidate": "Scorn", | ||
"ability_intimidate_desc": "Deal \u003Cspan class=\"highlight\"\u003Edamage\u003C/span\u003E to nearby enemies and \u003Cspan class=\"highlight\"\u003Eheal yourself\u003C/span\u003E based on the damage done. Heal is stronger against enemy heroes.", | "ability_intimidate_desc": "Deal \u003Cspan class=\"highlight\"\u003Edamage\u003C/span\u003E to nearby enemies and \u003Cspan class=\"highlight\"\u003Eheal yourself\u003C/span\u003E based on the damage done. Heal is stronger against enemy heroes.", | ||
"ability_intimidate_quip": "Damage enemies nearby, healing from each hit", | "ability_intimidate_quip": "Damage enemies nearby, healing from each hit", | ||
"ability_intimidate_t2_desc": "\u003Cspan class=\"highlight\"\u003E-5s Cooldown\u003C/span\u003E \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+1m Radius\u003C/span\u003E", | |||
"ability_intimidate_t3_desc": "Adds a debuff to enemies that lets Mo \u0026 Krill deal \u003Cspan class=\"highlight\"\u003E+15% Damage\u003C/span\u003E to them. Stacks and lasts 16s.", | "ability_intimidate_t3_desc": "Adds a debuff to enemies that lets Mo \u0026 Krill deal \u003Cspan class=\"highlight\"\u003E+15% Damage\u003C/span\u003E to them. Stacks and lasts 16s.", | ||
"ability_kali_dust_storm": "Dust Storm", | "ability_kali_dust_storm": "Dust Storm", | ||
| Line 7,850: | Line 8,124: | ||
"ability_lash_flog_quip": "Heals from targets ahead of you", | "ability_lash_flog_quip": "Heals from targets ahead of you", | ||
"ability_lash_flog_t1_desc": "Apply \u003Cspan class=\"highlight\"\u003E-35%\u003C/span\u003E Move speed for 3s", | "ability_lash_flog_t1_desc": "Apply \u003Cspan class=\"highlight\"\u003E-35%\u003C/span\u003E Move speed for 3s", | ||
" | "ability_lash_flog_t2_desc": "Apply \u003Cspan class=\"highlight\"\u003E-30%\u003C/span\u003E Fire Rate \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-16s\u003C/span\u003E Cooldown", | ||
"ability_lash_flog_t3_desc": "\u003Cspan class=\"highlight\"\u003E+80\u003C/span\u003E Damage \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+40\u003C/span\u003E Attack angle\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+20%\u003C/span\u003E Heal", | |||
"ability_life_drain": "Life Drain", | "ability_life_drain": "Life Drain", | ||
"ability_life_drain/modifier_life_drain": "Life Drain", | "ability_life_drain/modifier_life_drain": "Life Drain", | ||
| Line 7,857: | Line 8,132: | ||
"ability_life_drain_desc": "Create a tether that \u003Cspan class=\"highlight\"\u003Edrains enemy health over time\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Eheals you\u003C/span\u003E. Target must be in line of sight and within max range to drain. You can shoot and use other abilities during the drain, but your move speed is reduced. \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E{g:citadel_binding:'AltCast'} to give health to friendly Heroes\u003C/span\u003E.", | "ability_life_drain_desc": "Create a tether that \u003Cspan class=\"highlight\"\u003Edrains enemy health over time\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Eheals you\u003C/span\u003E. Target must be in line of sight and within max range to drain. You can shoot and use other abilities during the drain, but your move speed is reduced. \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E{g:citadel_binding:'AltCast'} to give health to friendly Heroes\u003C/span\u003E.", | ||
"ability_life_drain_quip": "Steal health from an enemy over time", | "ability_life_drain_quip": "Steal health from an enemy over time", | ||
"ability_life_drain_t3_desc": " | "ability_life_drain_t3_desc": "Enables and Grants \u003Cspan class=\"highlight\"\u003E+2\u003C/span\u003E Charges. Increases spirit scaling.", | ||
"ability_magician_animalcurse": "Rabbit Hex", | "ability_magician_animalcurse": "Rabbit Hex", | ||
"ability_magician_animalcurse/animalhex_curse_modifier": "Hexed!", | "ability_magician_animalcurse/animalhex_curse_modifier": "Hexed!", | ||
| Line 7,938: | Line 8,213: | ||
"ability_mirv_grenade_buff_t3_desc": "Infinite Shots while Mad Bomber is active", | "ability_mirv_grenade_buff_t3_desc": "Infinite Shots while Mad Bomber is active", | ||
"ability_nano_catform": "Ava", | "ability_nano_catform": "Ava", | ||
"ability_nano_catform/damageamp": "Ava", | |||
"ability_nano_catform/modifier_catform": "Ava", | "ability_nano_catform/modifier_catform": "Ava", | ||
"ability_nano_catform_desc": "Turn to shadows and possess Ava. You gain {g:citadel_inline_attribute:'BonusMoveSpeed'} and become \u003CPanel class=\"AbilityPropertyIcon prop_invisible\"\u003E \u003Cspan class=\"highlight\"\u003Ehidden on the minimap\u003C/span\u003E | "ability_nano_catform_desc": "Turn to shadows and possess Ava. You gain {g:citadel_inline_attribute:'BonusMoveSpeed'} that increases over time, and become \u003CPanel class=\"AbilityPropertyIcon prop_invisible\"\u003E \u003Cspan class=\"highlight\"\u003Ehidden on the minimap\u003C/span\u003E. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ETaking damage from an enemy hero resets your bonus move speed and puts Ava on a brief cooldown.\u003C/span\u003E", | ||
"ability_nano_catform_quip": "Take control of Ava", | "ability_nano_catform_quip": "Take control of Ava", | ||
" | "ability_nano_catform_t2_desc": "\u003Cspan class=\"highlight\"\u003E+15\u003C/span\u003E Health Regen \u0026 \u003Cspan class=\"highlight\"\u003E+40%\u003C/span\u003E Max Move Speed", | ||
"ability_nano_catform_t3_desc": "Gain Damage Amp over time, up to \u003Cspan class=\"highlight\"\u003E18%\u003C/span\u003E. Lingers for 6s", | |||
"ability_nano_catform_trigger_buttonhint": "Return from Ava", | "ability_nano_catform_trigger_buttonhint": "Return from Ava", | ||
"ability_nano_clustergrenade": "Gloom Bombs", | "ability_nano_clustergrenade": "Gloom Bombs", | ||
"ability_nano_clustergrenade_desc": "Throw a cluster of bombs that detonate after a delay, dealing {g:citadel_inline_attribute:'SpiritDamage'}.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EEnemies hit by multiple bombs take 65% damage.\u003C/span\u003E", | "ability_nano_clustergrenade_desc": "Throw a cluster of bombs that detonate after a delay, dealing {g:citadel_inline_attribute:'SpiritDamage'}.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EEnemies hit by multiple bombs take 65% damage.\u003C/span\u003E", | ||
"ability_nano_clustergrenade_quip": "Throw out cluster bombs", | "ability_nano_clustergrenade_quip": "Throw out cluster bombs", | ||
"ability_nano_clustergrenade_t2_desc": "Per Bomb Touch : \u003Cspan class=\"highlight\"\u003E-6%\u003C/span\u003E Melee Resist for 6s\u003C/span\u003E", | |||
"ability_nano_dash": "Leaping Slash", | "ability_nano_dash": "Leaping Slash", | ||
"ability_nano_dash_desc": "Dash forward before slashing all enemies in a circle, dealing {g:citadel_inline_attribute:'MeleeDamage'}. \u003Cbr\u003E\u003Cbr\u003EIf the ability hits at least one hero, {g:citadel_inline_attribute:'Heal'} a small amount of health.", | "ability_nano_dash_desc": "Dash forward before slashing all enemies in a circle, dealing {g:citadel_inline_attribute:'MeleeDamage'}. \u003Cbr\u003E\u003Cbr\u003EIf the ability hits at least one hero, {g:citadel_inline_attribute:'Heal'} a small amount of health.", | ||
"ability_nano_dash_quip": "Dash forward and slash enemies", | "ability_nano_dash_quip": "Dash forward and slash enemies", | ||
"ability_nano_dash_t3_desc": "On Hero Hit: | "ability_nano_dash_t2_desc": "Heros killed within 3s grant \u003Cspan class=\"highlight\"\u003E+200\u003C/span\u003E souls", | ||
"ability_nano_dash_t3_desc": "\u003Cspan class=\"highlight\"\u003E+60\u003C/span\u003E Damage \u0026 On Hero Hit: \u003Cspan class=\"highlight\"\u003E50%\u003C/span\u003E Cooldown Refund", | |||
"ability_nano_pounce": "Pounce", | "ability_nano_pounce": "Pounce", | ||
"ability_nano_pounce_desc": "\u003Cspan class=\"highlight\"\u003ELeap\u003C/span\u003E at a target to inflict \u003Cspan class=\"highlight\"\u003ELight Melee damage\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Eslow\u003C/span\u003E on nearby enemies. \u003Cbr\u003EYou may use \u003Cspan class=\"highlight\"\u003EPounce on a second target\u003C/span\u003E if used within \u003Cspan class=\"highlight\"\u003E{s:DoublePounceTime}s\u003C/span\u003E", | "ability_nano_pounce_desc": "\u003Cspan class=\"highlight\"\u003ELeap\u003C/span\u003E at a target to inflict \u003Cspan class=\"highlight\"\u003ELight Melee damage\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Eslow\u003C/span\u003E on nearby enemies. \u003Cbr\u003EYou may use \u003Cspan class=\"highlight\"\u003EPounce on a second target\u003C/span\u003E if used within \u003Cspan class=\"highlight\"\u003E{s:DoublePounceTime}s\u003C/span\u003E", | ||
| Line 7,967: | Line 8,246: | ||
"ability_nano_shadow_pulse_desc": "Instantly turn to shadows, becoming \u003Cspan class=\"highlight\"\u003Euntargetable\u003C/span\u003E, gaining {g:citadel_inline_attribute:'BonusMoveSpeed'}, and dealing {g:citadel_inline_attribute:'SpiritDamage'}.\u003Cbr\u003E\u003Cbr\u003E After a delay, return from the shadows, dealing {g:citadel_inline_attribute:'SpiritDamage'} again.", | "ability_nano_shadow_pulse_desc": "Instantly turn to shadows, becoming \u003Cspan class=\"highlight\"\u003Euntargetable\u003C/span\u003E, gaining {g:citadel_inline_attribute:'BonusMoveSpeed'}, and dealing {g:citadel_inline_attribute:'SpiritDamage'}.\u003Cbr\u003E\u003Cbr\u003E After a delay, return from the shadows, dealing {g:citadel_inline_attribute:'SpiritDamage'} again.", | ||
"ability_nano_shadow_pulse_quip": "Turn to Shadows, gaining movespeed and dealing delayed damage", | "ability_nano_shadow_pulse_quip": "Turn to Shadows, gaining movespeed and dealing delayed damage", | ||
"ability_nano_shadow_pulse_t2_desc": "\u003Cspan class=\"highlight\"\u003E+ | "ability_nano_shadow_pulse_t2_desc": "\u003Cspan class=\"highlight\"\u003E+75\u003C/span\u003E Damage and \u003Cspan class=\"highlight\"\u003E+20%\u003C/span\u003E Move Speed", | ||
"ability_nano_shadow_pulse_t3_desc": "\u003Cspan class=\"highlight\"\ | "ability_nano_shadow_pulse_t3_desc": "On Completion: Heal for \u003Cspan class=\"highlight\"\u003E450\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Erefund\u003C/span\u003E all ability cooldowns", | ||
"ability_nano_shadow_step": "Queen of Shadows", | "ability_nano_shadow_step": "Queen of Shadows", | ||
"ability_nano_shadow_step_desc": "Mark your enemies and bathe yourself in shadow to strengthen your attacks and make yourself \u003Cspan class=\"highlight\"\u003EInvisible\u003C/span\u003E. Attacking will only temporarily reveal you. Hitting enemies with \u003Cspan class=\"highlight\"\u003EMelee damage\u003C/span\u003E will reduce their bullet resist (stacking)", | "ability_nano_shadow_step_desc": "Mark your enemies and bathe yourself in shadow to strengthen your attacks and make yourself \u003Cspan class=\"highlight\"\u003EInvisible\u003C/span\u003E. Attacking will only temporarily reveal you. Hitting enemies with \u003Cspan class=\"highlight\"\u003EMelee damage\u003C/span\u003E will reduce their bullet resist (stacking)", | ||
| Line 7,981: | Line 8,260: | ||
"ability_necro_fear/debuff": "Essence Theft", | "ability_necro_fear/debuff": "Essence Theft", | ||
"ability_necro_fear_desc": "Your weapon steals {g:citadel_inline_attribute:'WeaponDamage'} and {g:citadel_inline_attribute:'SpiritResist'} over time, up to a maximum amount per target.", | "ability_necro_fear_desc": "Your weapon steals {g:citadel_inline_attribute:'WeaponDamage'} and {g:citadel_inline_attribute:'SpiritResist'} over time, up to a maximum amount per target.", | ||
"ability_necro_fear_t3_desc": " | "ability_necro_fear_t3_desc": "\u003Cspan class=\"highlight\"\u003E+1\u003C/span\u003E Max Steal Targets\u003Cbr\u003EAll \u003Cspan class=\"highlight\"\u003ESummons\u003C/span\u003E now apply Essence Theft", | ||
"ability_necro_gravestone": "Borrowed Decree", | "ability_necro_gravestone": "Borrowed Decree", | ||
"ability_necro_gravestone/gravestone/buff": "Borrowed Decree", | "ability_necro_gravestone/gravestone/buff": "Borrowed Decree", | ||
"ability_necro_gravestone_desc_1": " | "ability_necro_gravestone_desc_1": "\u003Cspan class=\"diminish\"\u003EInnate: \u003C/span\u003EAbilities can summon \u003Cspan class=\"highlight\"\u003EGhouls\u003C/span\u003E that shamble toward the enemy base, dealing {g:citadel_inline_attribute:'MeleeDamage'}. They explode when they approach a hero or objective, dealing {g:citadel_inline_attribute:'SpiritDamage'} in an area and applying a brief {g:citadel_inline_attribute:'Slow'}", | ||
"ability_necro_gravestone_desc_2": "\u003Cspan class=\"diminish\"\u003EActive: \u003C/span\u003ECreate a gravestone at a target location that summons \u003Cspan class=\"highlight\"\u003EGhouls\u003C/span\u003E over time. Enemies can destroy the gravestone with two heavy melees.", | |||
" | "ability_necro_gravestone_t1_desc": "\u003Cspan class=\"highlight\"\u003E+25%\u003C/span\u003E Ghoul Speed\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-15s\u003C/span\u003E Cooldown", | ||
" | "ability_necro_gravestone_t2_desc": "\u003Cspan class=\"highlight\"\u003E+10s\u003C/span\u003E Duration\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-0.3s\u003C/span\u003E Time To Spawn", | ||
"ability_necro_gravestone_t3_desc": "On Death: Deal \u003Cspan class=\"highlight\"\u003E+5%\u003C/span\u003E Current Health as Damage", | |||
"ability_necro_haunt": "Haunting Spectres", | "ability_necro_haunt": "Haunting Spectres", | ||
"ability_necro_haunt/buff": "Haunting Spirits", | "ability_necro_haunt/buff": "Haunting Spirits", | ||
| Line 7,995: | Line 8,275: | ||
"ability_necro_hauntingskull/stackingdebuff": "Jar of Dead", | "ability_necro_hauntingskull/stackingdebuff": "Jar of Dead", | ||
"ability_necro_hauntingskull_desc": "\u003Cspan class=\"diminish\"\u003EPassive:\u003C/span\u003E Collect \u003Cspan class=\"highlight\"\u003Edeath\u003C/span\u003E when anything dies nearby and store it in your Jar of Dead.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EActive:\u003C/span\u003E Throw a jar to summon \u003Cspan class=\"highlight\"\u003EDeadheads\u003C/span\u003E that repeatedly deal {g:citadel_inline_attribute:'SpiritDamage'} to enemies. \u003Cbr\u003E\u003Cbr\u003EDeadheads follow you instead if there's no nearby enemies, and prioritize the target of your weapon.", | "ability_necro_hauntingskull_desc": "\u003Cspan class=\"diminish\"\u003EPassive:\u003C/span\u003E Collect \u003Cspan class=\"highlight\"\u003Edeath\u003C/span\u003E when anything dies nearby and store it in your Jar of Dead.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EActive:\u003C/span\u003E Throw a jar to summon \u003Cspan class=\"highlight\"\u003EDeadheads\u003C/span\u003E that repeatedly deal {g:citadel_inline_attribute:'SpiritDamage'} to enemies. \u003Cbr\u003E\u003Cbr\u003EDeadheads follow you instead if there's no nearby enemies, and prioritize the target of your weapon.", | ||
"ability_necro_hauntingskull_t1_desc": "Collecting death heals \u003Cspan class=\"highlight\"\ | "ability_necro_hauntingskull_t1_desc": "Collecting death heals \u003Cspan class=\"highlight\"\u003E5\u003C/span\u003E health per pickup", | ||
"ability_necro_hauntingskull_t2_desc": "On Hit: Apply \u003Cspan class=\"highlight\"\u003E30%\u003C/span\u003E Slow for 1s", | "ability_necro_hauntingskull_t2_desc": "On Hit: Apply \u003Cspan class=\"highlight\"\u003E30%\u003C/span\u003E Slow for 1s", | ||
"ability_necro_hauntingskull_t3_desc": "\u003Cspan class=\"highlight\"\u003E+2\u003C/span\u003E Deadheads | "ability_necro_hauntingskull_t3_desc": "\u003Cspan class=\"highlight\"\u003E+2\u003C/span\u003E Deadheads\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+4s\u003C/span\u003E Deadhead Lifetime", | ||
"ability_necro_killsummon": "Borrow Life", | "ability_necro_killsummon": "Borrow Life", | ||
"ability_necro_killsummon_desc": "Kill a Ghoul or low-health ally, gaining their lifeforce. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E{g:citadel_binding:'Attack'}\u003C/span\u003E: Throw the lifeforce as a bomb, dealing {g:citadel_inline_attribute:'SpiritDamage'}.\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E{g:citadel_binding:'AltCast'}\u003C/span\u003E: Consume the lifeforce, receiving {g:citadel_inline_attribute:'Healing'}.", | "ability_necro_killsummon_desc": "Kill a Ghoul or low-health ally, gaining their lifeforce. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E{g:citadel_binding:'Attack'}\u003C/span\u003E: Throw the lifeforce as a bomb, dealing {g:citadel_inline_attribute:'SpiritDamage'}.\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E{g:citadel_binding:'AltCast'}\u003C/span\u003E: Consume the lifeforce, receiving {g:citadel_inline_attribute:'Healing'}.", | ||
| Line 8,012: | Line 8,292: | ||
"ability_necro_zombiewall/immobilize": "Grasping Hands", | "ability_necro_zombiewall/immobilize": "Grasping Hands", | ||
"ability_necro_zombiewall/zombiewall/debuff": "Grasping Hands", | "ability_necro_zombiewall/zombiewall/debuff": "Grasping Hands", | ||
"ability_necro_zombiewall_desc": "Unearth a line of grasping hands, | "ability_necro_zombiewall_desc": "Unearth a line of grasping hands, summoning a \u003Cspan class=\"highlight\"\u003EGhoul\u003C/span\u003E and leaving behind a rift. Enemies who pass through take {g:citadel_inline_attribute:'SpiritDamage'} and receive {g:citadel_inline_attribute:'Immobilize'}. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EAlt-Cast {g:citadel_binding:'AltCast'} rotates the orientation of the wall.", | ||
" | "ability_necro_zombiewall_t2_desc": "\u003Cspan class=\"highlight\"\u003E+90\u003C/span\u003E Damage and \u003Cspan class=\"highlight\"\u003E+10m\u003C/span\u003E Wall Length", | ||
"ability_necro_zombiewall_t3_desc": "\u003Cspan class=\"highlight\"\u003E+1\u003C/span\u003E Ghouls Raised \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-14s\u003C/span\u003E Cooldown\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+0.75s\u003C/span\u003E Immobilize Duration", | |||
"ability_overcharge": "Energy Surge", | "ability_overcharge": "Energy Surge", | ||
"ability_overcharge_desc": "Temporarily boosts the effect of Heavy's current drone and increases his fire rate.", | "ability_overcharge_desc": "Temporarily boosts the effect of Heavy's current drone and increases his fire rate.", | ||
| Line 8,024: | Line 8,305: | ||
"ability_power_jump_desc": "Launches you high in the air, allowing you to glide slowly. While airborne, you gain \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Emultishot on your weapon\u003C/span\u003E. \u003Cbr\u003E{g:citadel_binding:'AltCast'}for reduced jump height. \u003Cbr\u003EPress{g:citadel_binding:'Mantle'}to cancel the glide.", | "ability_power_jump_desc": "Launches you high in the air, allowing you to glide slowly. While airborne, you gain \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Emultishot on your weapon\u003C/span\u003E. \u003Cbr\u003E{g:citadel_binding:'AltCast'}for reduced jump height. \u003Cbr\u003EPress{g:citadel_binding:'Mantle'}to cancel the glide.", | ||
"ability_power_jump_quip": "Jump high up in the air and unleash multishots", | "ability_power_jump_quip": "Jump high up in the air and unleash multishots", | ||
" | "ability_power_jump_t1_desc": "While airborne, \u003Cspan class=\"highlight\"\u003E+3\u003C/span\u003E Weapon Damage and weapon damage applies \u003Cspan class=\"highlight\"\u003E30%\u003C/span\u003E movement slow for 1.5s", | ||
"ability_power_jump_t3_desc": "While airborne, \u003Cspan class=\"highlight\"\u003E+30%\u003C/span\u003E Bullet Lifesteal, \u003Cspan class=\"highlight\"\u003E+30%\u003C/span\u003E Spirit Lifesteal and \u003Cspan class=\"highlight\"\u003E+30%\u003C/span\u003E Bullet Evasion", | "ability_power_jump_t3_desc": "While airborne, \u003Cspan class=\"highlight\"\u003E+30%\u003C/span\u003E Bullet Lifesteal, \u003Cspan class=\"highlight\"\u003E+30%\u003C/span\u003E Spirit Lifesteal and \u003Cspan class=\"highlight\"\u003E+30%\u003C/span\u003E Bullet Evasion", | ||
"ability_power_surge": "Power Surge", | "ability_power_surge": "Power Surge", | ||
"ability_power_surge_desc": "Power up your weapon with a shock effect, making \u003Cspan class=\"highlight\"\u003Eyour bullets proc shock damage on your target\u003C/span\u003E. This shock damage \u003Cspan class=\"highlight\"\u003Ebounces to enemies\u003C/span\u003E near your target. Occurs once per burst shot.", | "ability_power_surge_desc": "Power up your weapon with a shock effect, making \u003Cspan class=\"highlight\"\u003Eyour bullets proc shock damage on your target\u003C/span\u003E. This shock damage \u003Cspan class=\"highlight\"\u003Ebounces to enemies\u003C/span\u003E near your target. Occurs once per burst shot.", | ||
"ability_power_surge_quip": "Create electric arcs with your shots", | "ability_power_surge_quip": "Create electric arcs with your shots", | ||
"ability_power_surge_t2_desc": " | "ability_power_surge_t2_desc": "\u003Cspan class=\"highlight\"\u003E+3m\u003C/span\u003E Move Speed \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+8\u003C/span\u003E Damage and increased scaling", | ||
"ability_power_surge_t3_desc": "+ | "ability_power_surge_t3_desc": "+10s Duration\u003Cbr\u003EApplies \u003Cspan class=\"highlight\"\u003E-15%\u003C/span\u003E Spirit Resist", | ||
"ability_priest_antispiritvest": "Blessed Tac-Vest", | "ability_priest_antispiritvest": "Blessed Tac-Vest", | ||
"ability_priest_antispiritvest_desc": "Gain passive {g:citadel_inline_attribute:'CombatBarrier'} that grants {g:citadel_inline_attribute:'BulletResist'} and {g:citadel_inline_attribute:'SpiritResist'}. The barrier repairs itself when out of combat.", | "ability_priest_antispiritvest_desc": "Gain passive {g:citadel_inline_attribute:'CombatBarrier'} that grants {g:citadel_inline_attribute:'BulletResist'} and {g:citadel_inline_attribute:'SpiritResist'}. The barrier repairs itself when out of combat.", | ||
| Line 8,042: | Line 8,323: | ||
"ability_priest_beartrap/immobilize": "Hex-Lined Snap Trap", | "ability_priest_beartrap/immobilize": "Hex-Lined Snap Trap", | ||
"ability_priest_beartrap_desc": "Kick a trap that arms after a brief delay. \u003Cbr\u003E\u003Cbr\u003EThe trap springs on the first enemy it touches, dealing {g:citadel_inline_attribute:'SpiritDamage'}, applying {g:citadel_inline_attribute:'Immobilize'}, and \u003Cspan class=\"highlight\"\u003Erevealing\u003C/span\u003E enemies for a duration afterwards.", | "ability_priest_beartrap_desc": "Kick a trap that arms after a brief delay. \u003Cbr\u003E\u003Cbr\u003EThe trap springs on the first enemy it touches, dealing {g:citadel_inline_attribute:'SpiritDamage'}, applying {g:citadel_inline_attribute:'Immobilize'}, and \u003Cspan class=\"highlight\"\u003Erevealing\u003C/span\u003E enemies for a duration afterwards.", | ||
"ability_priest_beartrap_t3_desc": " | "ability_priest_beartrap_t3_desc": "\u003Cspan class=\"highlight\"\u003E+1\u003C/span\u003E Charge\u003Cbr\u003EDeal \u003Cspan class=\"highlight\"\u003E+30%\u003C/span\u003E damage against revealed targets", | ||
"ability_priest_flashbang": "Consecrating Grenade", | "ability_priest_flashbang": "Consecrating Grenade", | ||
"ability_priest_flashbang_desc": "Fire a grenade that bounces before exploding, dealing {g:citadel_inline_attribute:'WeaponDamage'} and setting enemies on fire. \u003Cbr\u003E\u003Cbr\u003EBurning targets deal \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'PureDamage'}\u003C/span\u003E to enemies in the area and suffer from \u003Cspan class=\"highlight\"\u003Ereduced healing\u003C/span\u003E.", | "ability_priest_flashbang_desc": "Fire a grenade that bounces before exploding, dealing {g:citadel_inline_attribute:'WeaponDamage'} and setting enemies on fire. \u003Cbr\u003E\u003Cbr\u003EBurning targets deal \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'PureDamage'}\u003C/span\u003E to enemies in the area and suffer from \u003Cspan class=\"highlight\"\u003Ereduced healing\u003C/span\u003E.", | ||
| Line 8,081: | Line 8,362: | ||
"ability_punkgoat_blasted/blastedhealthdisplay": "Pissed", | "ability_punkgoat_blasted/blastedhealthdisplay": "Pissed", | ||
"ability_punkgoat_blasted/blastedshred": "Wrecked", | "ability_punkgoat_blasted/blastedshred": "Wrecked", | ||
"ability_punkgoat_blasted_desc": "\u003Cspan class=\"diminish\"\u003EPassive:\u003C/span\u003E Melee hits \u003Cspan class=\"highlight\"\u003Erestore ammo\u003C/span\u003E and inflict \u003Cspan class=\"highlight_special\"\u003Ewrecked\u003C/span\u003E on the victim.", | "ability_punkgoat_blasted_desc": "\u003Cspan class=\"diminish\"\u003EPassive:\u003C/span\u003E Melee hits \u003Cspan class=\"highlight\"\u003Erestore ammo\u003C/span\u003E and inflict \u003Cspan class=\"highlight_special\"\u003Ewrecked\u003C/span\u003E on the victim for 7s.", | ||
"ability_punkgoat_blasted_t1_desc": "While Blasted: \u003Cspan class=\"highlight\"\u003E+2.25m/s\u003C/span\u003E {g:citadel_inline_attribute:'BonusMoveSpeed'}", | "ability_punkgoat_blasted_t1_desc": "While Blasted: \u003Cspan class=\"highlight\"\u003E+2.25m/s\u003C/span\u003E {g:citadel_inline_attribute:'BonusMoveSpeed'}", | ||
"ability_punkgoat_blasted_t2_desc": "\u003Cspan class=\"highlight\"\u003E+1 Bashdown Charge\u003C/span\u003E on use and +7% Wrecked Bullet Amp", | "ability_punkgoat_blasted_t2_desc": "\u003Cspan class=\"highlight\"\u003E+1 Bashdown Charge\u003C/span\u003E on use and +7% Wrecked Bullet Amp", | ||
"ability_punkgoat_blastedactive_desc": "\u003Cspan class=\"diminish\"\u003EActive:\u003C/span\u003E | "ability_punkgoat_blasted_t3_desc": "+50 Melee Bonus Health and increases spirit scaling", | ||
"ability_punkgoat_blastedactive_desc": "\u003Cspan class=\"diminish\"\u003EActive:\u003C/span\u003E Bullets are amplified against \u003Cspan class=\"highlight_special\"\u003Ewrecked\u003C/span\u003E enemies. Using melee boosts {g:citadel_inline_attribute:'MaxHealth'} and extends duration.", | |||
"ability_punkgoat_goatflip": "Rising Ram", | "ability_punkgoat_goatflip": "Rising Ram", | ||
"ability_punkgoat_goatflip/damagebuff": "Ram Damage Boost", | "ability_punkgoat_goatflip/damagebuff": "Ram Damage Boost", | ||
"ability_punkgoat_goatflip/empowermelee": "Empowered Melee", | "ability_punkgoat_goatflip/empowermelee": "Empowered Melee", | ||
"ability_punkgoat_goatflip_desc": "Charge head-first into an enemy and \u003Cspan class=\"highlight\"\u003Esend them into the air along with Billy.\u003C/span\u003E", | "ability_punkgoat_goatflip/maxhealthbuff": "Ram Fortitude", | ||
"ability_punkgoat_goatflip_desc": "Charge head-first into an enemy and \u003Cspan class=\"highlight\"\u003Esend them into the air along with Billy.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ECooldown reduced by 50% on impact.\u003C/span\u003E\u003C/span\u003E", | |||
"ability_punkgoat_goatflip_on_hero_collide_header": "On Impact:", | "ability_punkgoat_goatflip_on_hero_collide_header": "On Impact:", | ||
"ability_punkgoat_goatflip_t1_desc | "ability_punkgoat_goatflip_t1_desc": "On Impact: +25% {g:citadel_inline_attribute:'WeaponDamage'} for 5s", | ||
"ability_punkgoat_goatflip_t2_desc": "0.4s Charge Duration\u003Cbr\u003E", | |||
" | |||
"ability_punkgoat_tether": "Chain Gang", | "ability_punkgoat_tether": "Chain Gang", | ||
"ability_punkgoat_tether/immobilize": "Immobilized", | "ability_punkgoat_tether/immobilize": "Immobilized", | ||
| Line 8,101: | Line 8,383: | ||
"ability_punkgoat_tether/waiting_for_pull": "Chained", | "ability_punkgoat_tether/waiting_for_pull": "Chained", | ||
"ability_punkgoat_tether_desc": "Chain nearby enemies to you. Chained enemies \u003Cspan class=\"highlight\"\u003Ecannot use movement abilities\u003C/span\u003E and receive a heavy {g:citadel_inline_attribute:'Slow'} when they pull on the chain.\u003Cbr\u003E\u003Cbr\u003EAfter a delay, \u003Cspan class=\"highlight\"\u003Eyank everyone towards Billy\u003C/span\u003E and deal {g:citadel_inline_attribute:'SpiritDamage'}.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EThe chain breaks if you lose line of sight for a short while.\u003C/span\u003E", | "ability_punkgoat_tether_desc": "Chain nearby enemies to you. Chained enemies \u003Cspan class=\"highlight\"\u003Ecannot use movement abilities\u003C/span\u003E and receive a heavy {g:citadel_inline_attribute:'Slow'} when they pull on the chain.\u003Cbr\u003E\u003Cbr\u003EAfter a delay, \u003Cspan class=\"highlight\"\u003Eyank everyone towards Billy\u003C/span\u003E and deal {g:citadel_inline_attribute:'SpiritDamage'}.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EThe chain breaks if you lose line of sight for a short while.\u003C/span\u003E", | ||
" | "ability_punkgoat_tether_t1_desc": "+40% {g:citadel_inline_attribute:'SpiritResist'} \u0026 {g:citadel_inline_attribute:'BulletResist'}", | ||
"ability_punkgoat_tether_t3_desc": "+ | "ability_punkgoat_tether_t3_desc": "\u003Cspan class=\"highlight\"\u003E+5m\u003C/span\u003E Range \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+1.3s\u003C/span\u003E of \u003Cspan class=\"highlight\"\u003EUnstoppable\u003C/span\u003E Per Hero pulled in", | ||
"ability_punkgoat_ult": "Bashdown", | "ability_punkgoat_ult": "Bashdown", | ||
"ability_punkgoat_ult/slam_firerate_slow": "Slammed", | "ability_punkgoat_ult/slam_firerate_slow": "Slammed", | ||
| Line 8,108: | Line 8,390: | ||
"ability_punkgoat_ult_desc": "Slam your bat into the ground, {g:citadel_inline_attribute:'Pulling'} enemies down and dealing {g:citadel_inline_attribute:'MeleeDamage'}.\u003Cbr\u003E\u003Cbr\u003EThe slam creates a shockwave that deals {g:citadel_inline_attribute:'SpiritDamage'} and applies {g:citadel_inline_attribute:'KnockUp'}.", | "ability_punkgoat_ult_desc": "Slam your bat into the ground, {g:citadel_inline_attribute:'Pulling'} enemies down and dealing {g:citadel_inline_attribute:'MeleeDamage'}.\u003Cbr\u003E\u003Cbr\u003EThe slam creates a shockwave that deals {g:citadel_inline_attribute:'SpiritDamage'} and applies {g:citadel_inline_attribute:'KnockUp'}.", | ||
"ability_punkgoat_ult_t1_desc": "-10s Cooldown", | "ability_punkgoat_ult_t1_desc": "-10s Cooldown", | ||
"ability_punkgoat_ult_t2_desc": "+1 | "ability_punkgoat_ult_t2_desc": "+1 Charge and +2m Radius", | ||
"ability_punkgoat_ult_t3_desc": " | "ability_punkgoat_ult_t3_desc": "-3s Charge Time\u003Cbr\u003ENow deals \u003Cspan class=\"highlight\"\u003E50% Heavy Melee Damage\u003C/span\u003E", | ||
"ability_rocket_drone": "Heavy Drone", | "ability_rocket_drone": "Heavy Drone", | ||
"ability_rocket_drone_desc": "Deploy a drone which shoots \u003Cspan class=\"highlight\"\u003Ehoming rockets\u003C/span\u003E at enemies at close range that \u003Cspan class=\"highlight\"\u003Eslows\u003C/span\u003E enemies.", | "ability_rocket_drone_desc": "Deploy a drone which shoots \u003Cspan class=\"highlight\"\u003Ehoming rockets\u003C/span\u003E at enemies at close range that \u003Cspan class=\"highlight\"\u003Eslows\u003C/span\u003E enemies.", | ||
| Line 8,131: | Line 8,413: | ||
"ability_sleep_dagger_desc": "Throw a dagger that \u003Cspan class=\"highlight\"\u003Edamages\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Esleeps\u003C/span\u003E the target. Sleeping targets wake up shortly after being damaged. Throwing a Dagger does not break your invisibility. Sleep Dagger does not interrupt enemies' channeling abilities.", | "ability_sleep_dagger_desc": "Throw a dagger that \u003Cspan class=\"highlight\"\u003Edamages\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Esleeps\u003C/span\u003E the target. Sleeping targets wake up shortly after being damaged. Throwing a Dagger does not break your invisibility. Sleep Dagger does not interrupt enemies' channeling abilities.", | ||
"ability_sleep_dagger_quip": "Put an enemy to sleep", | "ability_sleep_dagger_quip": "Put an enemy to sleep", | ||
"ability_sleep_dagger_t1_desc": "\u003Cspan class=\"highlight\"\ | "ability_sleep_dagger_t1_desc": "\u003Cspan class=\"highlight\"\u003E-10%\u003C/span\u003E Bullet Resist Reduction for 6s on wake-up", | ||
"ability_sleep_dagger_t2_desc": "\u003Cspan class=\"highlight\"\u003E | "ability_sleep_dagger_t2_desc": "\u003Cspan class=\"highlight\"\u003E+1s\u003C/span\u003E Sleep Duration\u003Cbr\u003EApplies \u003Cspan class=\"highlight\"\u003E15\u003C/span\u003E Fixation Stacks", | ||
"ability_sleep_dagger_t3_desc": " | "ability_sleep_dagger_t3_desc": "\u003Cspan class=\"highlight\"\u003E-17s\u003C/span\u003E Cooldown \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-50%\u003C/span\u003E Move and Dash Speed for \u003Cspan class=\"highlight\"\u003E3s\u003C/span\u003E on wake-up", | ||
"ability_slingshot_bruising_shot": "Bruising Shot", | "ability_slingshot_bruising_shot": "Bruising Shot", | ||
"ability_slingshot_bruising_shot_desc": "Hits damage the target, and stack bruises on them that increase all subsequent damage taken from Slingshot's weapon and abilities.", | "ability_slingshot_bruising_shot_desc": "Hits damage the target, and stack bruises on them that increase all subsequent damage taken from Slingshot's weapon and abilities.", | ||
| Line 8,151: | Line 8,433: | ||
"ability_smoke_bomb_quip": "Fade out of sight", | "ability_smoke_bomb_quip": "Fade out of sight", | ||
"ability_smoke_bomb_t1_desc": "\u003Cspan class=\"highlight\"\u003E{s:AbilityCooldown}s\u003C/span\u003E Ability Cooldown", | "ability_smoke_bomb_t1_desc": "\u003Cspan class=\"highlight\"\u003E{s:AbilityCooldown}s\u003C/span\u003E Ability Cooldown", | ||
"ability_smoke_bomb_t2_desc": " | "ability_smoke_bomb_t2_desc": "Enable \u003Cspan class=\"highlight\"\u003E2\u003C/span\u003E Ability Charges", | ||
"ability_smoke_bomb_t3_desc": " | "ability_smoke_bomb_t3_desc": "Dispels non-ult debuffs\u003Cbr\u003EGrants \u003Cspan class=\"highlight\"\u003E+50% Bullet Lifesteal\u003C/span\u003E for 5s", | ||
"ability_speed_drone": "Speed Drone", | "ability_speed_drone": "Speed Drone", | ||
"ability_speed_drone_desc": "Deploy a energy drone which helps you run faster, and reduces your windup and reload times.\u003Cbr\u003EReplaces any other drone.", | "ability_speed_drone_desc": "Deploy a energy drone which helps you run faster, and reduces your windup and reload times.\u003Cbr\u003EReplaces any other drone.", | ||
| Line 8,160: | Line 8,442: | ||
"ability_stacking_damage_desc": "Shooting a target \u003Cspan class=\"highlight\"\u003Eincreases your bullet damage on that target\u003C/span\u003E. Gain one \u003Cspan class=\"highlight\"\u003Estack\u003C/span\u003E per bullet hit, two if the hit is a headshot.", | "ability_stacking_damage_desc": "Shooting a target \u003Cspan class=\"highlight\"\u003Eincreases your bullet damage on that target\u003C/span\u003E. Gain one \u003Cspan class=\"highlight\"\u003Estack\u003C/span\u003E per bullet hit, two if the hit is a headshot.", | ||
"ability_stacking_damage_quip": "Deal increasing bullet damage to a target", | "ability_stacking_damage_quip": "Deal increasing bullet damage to a target", | ||
"ability_stacking_damage_t1_desc": "\u003Cspan class=\"highlight\"\ | "ability_stacking_damage_t1_desc": "\u003Cspan class=\"highlight\"\u003E40\u003C/span\u003E Spirit damage and \u003Cspan class=\"highlight\"\u003E15%\u003C/span\u003E slow for 2s to target every \u003Cspan class=\"highlight\"\u003E20\u003C/span\u003E stacks", | ||
"ability_stacking_damage_t2_desc": "\u003Cspan class=\"highlight\"\u003E+40\u003C/span\u003E Max Stacks and \u003Cspan class=\"highlight\"\u003E+5s\u003C/span\u003E Duration", | "ability_stacking_damage_t2_desc": "\u003Cspan class=\"highlight\"\u003E+40\u003C/span\u003E Max Stacks and \u003Cspan class=\"highlight\"\u003E+5s\u003C/span\u003E Duration", | ||
"ability_stacking_damage_t3_desc": "\u003Cspan class=\"highlight\"\u003E+0.11\u003C/span\u003E/ per Stack\u003Cbr\u003EScales with Weapon Damage", | |||
"ability_swan_acrobat": "Acrobat", | "ability_swan_acrobat": "Acrobat", | ||
"ability_swan_acrobat/stack": "Acrobat", | "ability_swan_acrobat/stack": "Acrobat", | ||
| Line 8,193: | Line 8,476: | ||
"ability_throw_sand_desc": "Spray sand that \u003Cspan class=\"highlight\"\u003Edisarms\u003C/span\u003E enemies in front of you and deals \u003Cspan class=\"highlight\"\u003Edamage\u003C/span\u003E.", | "ability_throw_sand_desc": "Spray sand that \u003Cspan class=\"highlight\"\u003Edisarms\u003C/span\u003E enemies in front of you and deals \u003Cspan class=\"highlight\"\u003Edamage\u003C/span\u003E.", | ||
"ability_throw_sand_quip": "Disarm enemies in front of you", | "ability_throw_sand_quip": "Disarm enemies in front of you", | ||
" | "ability_throw_sand_t1_desc": "\u003Cspan class=\"highlight\"\u003E+50 Damage and \u003Cspan class=\"highlight\"\u003E+5m Range", | ||
"ability_throw_sand_t2_desc": "Slow targets by \u003Cspan class=\"highlight\"\u003E-30% and reduces dash distances by -30%\u003C/span\u003E", | |||
"ability_throw_sand_t3_desc": "\u003Cspan class=\"highlight\"\u003E+1.5s\u003C/span\u003E Duration and \u003Cspan class=\"highlight\"\u003E-25\u003C/span\u003E Cooldown", | |||
"ability_trapper_fear": "Spectral Silk", | "ability_trapper_fear": "Spectral Silk", | ||
"ability_trapper_fear/trapper_fear_modifier": "Fear", | "ability_trapper_fear/trapper_fear_modifier": "Fear", | ||
| Line 8,224: | Line 8,509: | ||
"ability_ult_combo_desc": "Hold the target in place, \u003Cspan class=\"highlight\"\u003Estunning them and dealing damage\u003C/span\u003E during the channel. If they die during, or within 3 seconds of Combo ending, you permanently gain max health.", | "ability_ult_combo_desc": "Hold the target in place, \u003Cspan class=\"highlight\"\u003Estunning them and dealing damage\u003C/span\u003E during the channel. If they die during, or within 3 seconds of Combo ending, you permanently gain max health.", | ||
"ability_ult_combo_quip": "Hold the enemy hero in place and pummel them", | "ability_ult_combo_quip": "Hold the enemy hero in place and pummel them", | ||
"ability_ult_combo_t1_desc": "\u003Cspan class=\"highlight\"\u003E+ | "ability_ult_combo_t1_desc": "\u003Cspan class=\"highlight\"\u003E+100% lifesteal\u003C/span\u003E", | ||
"ability_ult_combo_t2_desc": " | "ability_ult_combo_t2_desc": "\u003Cspan class=\"highlight\"\u003E-30s Cooldown\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003E+50% Bullet Resist\u003C/span\u003E", | ||
"ability_ult_combo_t3_desc": "\u003Cspan class=\"highlight\"\u003E+ | "ability_ult_combo_t3_desc": "\u003Cspan class=\"highlight\"\u003E+0.7s\u003C/span\u003E Duration and \u003Cspan class=\"highlight\"\u003E+40\u003C/span\u003E Damage Per Second and increased scaling", | ||
"ability_unicorn_dazzlingorb": "Shining Wonder", | "ability_unicorn_dazzlingorb": "Shining Wonder", | ||
"ability_unicorn_dazzlingorb_desc": "Launch a deadly orb of light that deals {g:citadel_inline_attribute:'SpiritDamage'} and applies {g:citadel_inline_attribute:'Slow'} and reduces \u003Cspan class=\"highlight\"\u003EDash Distance\u003C/span\u003E on impact. The orb then bounces to the enemies within range. If no target is found, the orb will linger for a short duration while continuing to look for targets.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EPrioritizes enemy heroes when picking targets. | "ability_unicorn_dazzlingorb_desc": "Launch a deadly orb of light that deals {g:citadel_inline_attribute:'SpiritDamage'} and applies {g:citadel_inline_attribute:'Slow'} and reduces \u003Cspan class=\"highlight\"\u003EDash Distance\u003C/span\u003E on impact. The orb then bounces to the enemies within range. If no target is found, the orb will linger for a short duration while continuing to look for targets.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EPrioritizes enemy heroes when picking targets.", | ||
"ability_unicorn_dazzlingorb_t1_desc": "-20% Move Speed and -15% Dash Distance", | "ability_unicorn_dazzlingorb_t1_desc": "-20% Move Speed and -15% Dash Distance", | ||
"ability_unicorn_dazzlingorb_t3_desc": "+ | "ability_unicorn_dazzlingorb_t2_desc": "+90 Damage and Increased Spirit Scaling", | ||
"ability_unicorn_dazzlingorb_t3_desc": "+8 Max Bounces and -30s Cooldown", | |||
"ability_unicorn_luminousstrike": "Radiant Daggers", | "ability_unicorn_luminousstrike": "Radiant Daggers", | ||
"ability_unicorn_luminousstrike/luminous_strike_buff": "Radiant Daggers", | "ability_unicorn_luminousstrike/luminous_strike_buff": "Radiant Daggers", | ||
"ability_unicorn_luminousstrike/luminous_strike_dot_enemy": "Luminous Strike Burn", | "ability_unicorn_luminousstrike/luminous_strike_dot_enemy": "Luminous Strike Burn", | ||
"ability_unicorn_luminousstrike_desc": "Call down a beam of light from the sky. After a short duration, the beam will fully form, causing an explosion that deals {g:citadel_inline_attribute:'SpiritDamage'} to all targets in the area.\u003Cbr\u003E\u003Cbr\u003E Celeste will receive a stacking buff that increases her spirit damage anytime this hits an enemy hero.", | "ability_unicorn_luminousstrike_desc": "Call down a beam of light from the sky. After a short duration, the beam will fully form, causing an explosion that deals {g:citadel_inline_attribute:'SpiritDamage'} to all targets in the area.\u003Cbr\u003E\u003Cbr\u003E Celeste will receive a stacking buff that increases her spirit damage anytime this hits an enemy hero.", | ||
"ability_unicorn_luminousstrike_t2_desc": "- | "ability_unicorn_luminousstrike_t2_desc": "-22s Cooldown and +80 Impact Damage", | ||
"ability_unicorn_prismaticguard": "Dazzling Trick", | "ability_unicorn_prismaticguard": "Dazzling Trick", | ||
"ability_unicorn_prismaticguard/modifier_unicorn_prismatic_guard_buff": "Dazzling Trick", | "ability_unicorn_prismaticguard/modifier_unicorn_prismatic_guard_buff": "Dazzling Trick", | ||
"ability_unicorn_prismaticguard_desc": "Surround yourself in a protective prism | "ability_unicorn_prismaticguard_desc": "Surround yourself in a protective prism. If the barrier is destroyed, it silences nearby enemies and deals a portion of the barrier as damage.", | ||
"ability_unicorn_prismaticguard_on_explode_desc": "On Explode", | "ability_unicorn_prismaticguard_on_explode_desc": "On Explode", | ||
"ability_unicorn_prismaticguard_t2_desc": "+ | "ability_unicorn_prismaticguard_t2_desc": "+70 Barrier and Increased Barrier Spirit Scaling", | ||
"ability_unicorn_prismaticguard_t3_desc": "+ | "ability_unicorn_prismaticguard_t3_desc": "+1.25 Silence Duration and -20s Cooldown. Allows Shining Wonder Bounce.", | ||
"ability_unicorn_radiantblast": "Light Eater", | "ability_unicorn_radiantblast": "Light Eater", | ||
"ability_unicorn_radiantblast/unicorn_radiantblast_debuff": "Light Eater", | "ability_unicorn_radiantblast/unicorn_radiantblast_debuff": "Light Eater", | ||
| Line 8,253: | Line 8,539: | ||
"ability_vampirebat_batblink": "Sanguine Retreat", | "ability_vampirebat_batblink": "Sanguine Retreat", | ||
"ability_vampirebat_batblink_desc": "Briefly disperse, becoming \u003Cspan class=\"highlight\"\u003Euntargetable\u003C/span\u003E and flying to a target location. \u003Cbr\u003E\u003Cbr\u003ECan be \u003Cspan class=\"highlight\"\u003Erecast\u003C/span\u003E within a brief window.", | "ability_vampirebat_batblink_desc": "Briefly disperse, becoming \u003Cspan class=\"highlight\"\u003Euntargetable\u003C/span\u003E and flying to a target location. \u003Cbr\u003E\u003Cbr\u003ECan be \u003Cspan class=\"highlight\"\u003Erecast\u003C/span\u003E within a brief window.", | ||
" | "ability_vampirebat_batblink_t1_desc": "On Cast: Gain \u003Cspan class=\"highlight\"\u003E+25%\u003C/span\u003E Fire Rate for 8s and add \u003Cspan class=\"highlight\"\u003E8\u003C/span\u003E bullets", | ||
"ability_vampirebat_batblink_t3_desc": "\u003Cspan class=\"highlight\"\u003E+1\u003C/span\u003E Recast\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+4m\u003C/span\u003E Range", | |||
"ability_vampirebat_batswarm": "Nox Nostra", | "ability_vampirebat_batswarm": "Nox Nostra", | ||
"ability_vampirebat_batswarm/debuff": "Nox Nostra", | "ability_vampirebat_batswarm/debuff": "Nox Nostra", | ||
"ability_vampirebat_batswarm_desc": "\u003Cspan class=\"diminish\"\u003EActive:\u003C/span\u003E Unleash a cloud of bats that seek out targets, each dealing {g:citadel_inline_attribute:'SpiritDamage'} and applying {g:citadel_inline_attribute:'Silence'}.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EPassive:\u003C/span\u003E Triggering Love Bites against heroes permanently increases the \u003Cspan class=\"highlight\"\u003Enumber of bats\u003C/span\u003E released.", | "ability_vampirebat_batswarm_desc": "\u003Cspan class=\"diminish\"\u003EActive:\u003C/span\u003E Unleash a cloud of bats that seek out targets, each dealing {g:citadel_inline_attribute:'SpiritDamage'} and applying {g:citadel_inline_attribute:'Silence'}.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EPassive:\u003C/span\u003E Triggering Love Bites against heroes permanently increases the \u003Cspan class=\"highlight\"\u003Enumber of bats\u003C/span\u003E released.", | ||
"ability_vampirebat_batswarm_t3_desc": "On Hit: Deal \u003Cspan class=\"highlight\"\u003E+ | "ability_vampirebat_batswarm_t3_desc": "On Hit: Deal \u003Cspan class=\"highlight\"\u003E+0.5%\u003C/span\u003E Current Health as Damage", | ||
"ability_vampirebat_doubledagger": "Double Dagger", | "ability_vampirebat_doubledagger": "Double Dagger", | ||
"ability_vampirebat_doubledagger_desc": "Throw two consecutive daggers, dealing {g:citadel_inline_attribute:'SpiritDamage'}. \u003Cbr\u003E\u003Cbr\u003EIf both daggers hit the same target, deal {g:citadel_inline_attribute:'BonusSpiritDamage'} instead.", | "ability_vampirebat_doubledagger_desc": "Throw two consecutive daggers, dealing {g:citadel_inline_attribute:'SpiritDamage'}. \u003Cbr\u003E\u003Cbr\u003EIf both daggers hit the same target, deal {g:citadel_inline_attribute:'BonusSpiritDamage'} instead.", | ||
| Line 8,265: | Line 8,552: | ||
"ability_vampirebat_lovebites": "Love Bites", | "ability_vampirebat_lovebites": "Love Bites", | ||
"ability_vampirebat_lovebites/lovebites_proc": "Love Bites", | "ability_vampirebat_lovebites/lovebites_proc": "Love Bites", | ||
"ability_vampirebat_lovebites_desc": " | "ability_vampirebat_lovebites_desc": "Your bullets apply additional {g:citadel_inline_attribute:'SpiritDamage'}. Dealing damage your abilities builds up to a vicious \u003Cspan class=\"highlight\"\u003Ebite\u003C/span\u003E, dealing a burst of {g:citadel_inline_attribute:'BonusSpiritDamage'}. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ELove Bites has a unique cooldown per target.\u003C/span\u003E", | ||
"ability_vampirebat_lovebites_flatdamage": "Love Bites (On-Hit)", | "ability_vampirebat_lovebites_flatdamage": "Love Bites (On-Hit)", | ||
"ability_vampirebat_lovebites_t1_desc": "On Proc: \u003Cspan class=\"highlight\"\u003E+ | "ability_vampirebat_lovebites_t1_desc": "On Proc: \u003Cspan class=\"highlight\"\u003E+30%\u003C/span\u003E Slow for 3s", | ||
"ability_vampirebat_lovebites_t2_desc": "\u003Cspan class=\"highlight\"\u003E+3 | "ability_vampirebat_lovebites_t2_desc": "\u003Cspan class=\"highlight\"\u003E+3\u003C/span\u003E Spirit Damage per Bullet \u0026 \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+45\u003C/span\u003E Bonus Damage", | ||
"ability_vampirebat_lovebites_t3_desc": " | "ability_vampirebat_lovebites_t3_desc": "\u003Cspan class=\"highlight\"\u003E-5\u003C/span\u003E Cooldown \u003Cbr\u003EOn Proc: \u003Cspan class=\"highlight\"\u003E+25%\u003C/span\u003E Fire Rate for 5s", | ||
"ability_vampirebat_steallife": "Rake", | "ability_vampirebat_steallife": "Rake", | ||
"ability_vampirebat_steallife_desc": "\u003Cspan class=\"diminish\"\u003EActive:\u003C/span\u003E Slash with your umbrella, dealing {g:citadel_inline_attribute:'SpiritDamage'}, increasing with their missing health. Receive a {g:citadel_inline_attribute:'Heal'} for every target killed.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EPassive: \u003C/span\u003EHolding {g:citadel_binding:'ADS'} causes you to briefly float.", | "ability_vampirebat_steallife_desc": "\u003Cspan class=\"diminish\"\u003EActive:\u003C/span\u003E Slash with your umbrella, dealing {g:citadel_inline_attribute:'SpiritDamage'}, increasing with their missing health. Receive a {g:citadel_inline_attribute:'Heal'} for every target killed.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EPassive: \u003C/span\u003EHolding {g:citadel_binding:'ADS'} causes you to briefly float.\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ERake executes non-heroes below 60 health.\u003C/span\u003E", | ||
"ability_vampirebat_steallife_t2_desc": "+ | "ability_vampirebat_steallife_t2_desc": "\u003Cspan class=\"highlight\"\u003E+30\u003C/span\u003E Heal per Kill \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-8s\u003C/span\u003E Cooldown", | ||
"ability_vampirebat_steallife_t3_desc": "\u003Cspan class=\"highlight\"\u003E+7%\u003C/span\u003E Missing health damage and increased Heal per Kill Spirit scaling", | |||
"ability_viper_debuffdagger": "Screwjab Dagger", | "ability_viper_debuffdagger": "Screwjab Dagger", | ||
"ability_viper_debuffdagger/debuff": "Screwjab", | "ability_viper_debuffdagger/debuff": "Screwjab", | ||
"ability_viper_debuffdagger_desc": "Throw a dagger, dealing {g:citadel_inline_attribute:'SpiritDamage'} and applying {g:citadel_inline_attribute:'Slow'}. \u003Cbr\u003E\u003Cbr\u003EEvery subsequent dagger against the same target stacks in {g:citadel_inline_attribute:'SpiritDamage'} and {g:citadel_inline_attribute:'Slow'}.", | "ability_viper_debuffdagger_desc": "Throw a dagger, dealing {g:citadel_inline_attribute:'SpiritDamage'} and applying {g:citadel_inline_attribute:'Slow'}. \u003Cbr\u003E\u003Cbr\u003EEvery subsequent dagger against the same target stacks in {g:citadel_inline_attribute:'SpiritDamage'} and {g:citadel_inline_attribute:'Slow'}.", | ||
"ability_viper_debuffdagger_quip": "Throw a slowing dagger", | "ability_viper_debuffdagger_quip": "Throw a slowing dagger", | ||
"ability_viper_debuffdagger_t2_desc": "On Hit: \u003Cspan class=\"highlight\"\u003E-8%\u003C/span\u003E Bullet Resist and \u003Cspan class=\"highlight\"\u003E- | "ability_viper_debuffdagger_t2_desc": "On Hit: \u003Cspan class=\"highlight\"\u003E-8%\u003C/span\u003E Bullet Resist and \u003Cspan class=\"highlight\"\u003E-6%\u003C/span\u003E Bullet Resist per Stack", | ||
"ability_viper_debuffdagger_t3_desc": " | "ability_viper_debuffdagger_t3_desc": "+\u003Cspan class=\"highlight\"\u003E2\u003C/span\u003E Max Stacks\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-2s\u003C/span\u003E Charge Delay\u003Cbr\u003EOn Hit: Refund \u003Cspan class=\"highlight\"\u003E55%\u003C/span\u003E Charge Cooldown", | ||
"ability_viper_hookdagger": "Hook Blade", | "ability_viper_hookdagger": "Hook Blade", | ||
"ability_viper_hookdagger_desc": "Throw a blade, dealing \u003Cspan class=\"highlight_spirit\"\u003ESpirit Damage\u003C/span\u003E. The blade then hooks back, applying \u003Cspan class=\"highlight_spirit\"\u003ESpirit Damage\u003C/span\u003E again and applying a \u003Cspan class=\"highlight\"\u003ESlow\u003C/span\u003E.", | "ability_viper_hookdagger_desc": "Throw a blade, dealing \u003Cspan class=\"highlight_spirit\"\u003ESpirit Damage\u003C/span\u003E. The blade then hooks back, applying \u003Cspan class=\"highlight_spirit\"\u003ESpirit Damage\u003C/span\u003E again and applying a \u003Cspan class=\"highlight\"\u003ESlow\u003C/span\u003E.", | ||
| Line 8,300: | Line 8,588: | ||
"ability_viper_venom_desc": "Inject a target with lethal venom. After a delay the venom triggers, dealing \u003Cspan class=\"highlight_spirit\"\u003ESpirit Damage\u003C/span\u003E. The damage is increased by the target's missing health.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ELethal Venom will ignore Petrify's damage block.\u003C/span\u003E", | "ability_viper_venom_desc": "Inject a target with lethal venom. After a delay the venom triggers, dealing \u003Cspan class=\"highlight_spirit\"\u003ESpirit Damage\u003C/span\u003E. The damage is increased by the target's missing health.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ELethal Venom will ignore Petrify's damage block.\u003C/span\u003E", | ||
"ability_viper_venom_quip": "Inject your enemies with a deadly venom", | "ability_viper_venom_quip": "Inject your enemies with a deadly venom", | ||
"ability_viper_venom_t2_desc": "\u003Cspan class=\"highlight\"\u003E-40%\u003C/span\u003E Healing Reduction and \u003Cspan class=\"highlight\"\u003E- | "ability_viper_venom_t2_desc": "\u003Cspan class=\"highlight\"\u003E-40%\u003C/span\u003E Healing Reduction and \u003Cspan class=\"highlight\"\u003E-12s\u003C/span\u003E Cooldown", | ||
"ability_viper_venom_t3_desc": "Bullets also build up \u003Cspan class=\"highlight\"\u003ELethal Venom\u003C/span\u003E", | "ability_viper_venom_t3_desc": "Bullets also build up \u003Cspan class=\"highlight\"\u003ELethal Venom\u003C/span\u003E", | ||
"ability_warden_crowd_control": "Alchemical Flask", | "ability_warden_crowd_control": "Alchemical Flask", | ||
| Line 8,306: | Line 8,594: | ||
"ability_warden_crowd_control_quip": "Damage and debuff enemies nearby", | "ability_warden_crowd_control_quip": "Damage and debuff enemies nearby", | ||
"ability_warden_crowd_control_t1_desc": "Hit enemies lose \u003Cspan class=\"highlight\"\u003E1 Stamina\u003C/span\u003E", | "ability_warden_crowd_control_t1_desc": "Hit enemies lose \u003Cspan class=\"highlight\"\u003E1 Stamina\u003C/span\u003E", | ||
"ability_warden_crowd_control_t2_desc": "\u003Cspan class=\"highlight\"\u003E+ | "ability_warden_crowd_control_t2_desc": "\u003Cspan class=\"highlight\"\u003E+35 Damage\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003E-25% Weapon Damage\u003C/span\u003E", | ||
"ability_warden_crowd_control_t3_desc": "\u003Cspan class=\"highlight\"\u003E- | "ability_warden_crowd_control_t3_desc": "\u003Cspan class=\"highlight\"\u003E-7s\u003C/span\u003E Cooldown and \u003Cspan class=\"highlight\"\u003E+2m\u003C/span\u003E Radius\u003Cbr\u003E Applies \u003Cspan class=\"highlight\"\u003E-30%\u003C/span\u003E Fire Rate", | ||
"ability_warden_high_alert": "Willpower", | "ability_warden_high_alert": "Willpower", | ||
"ability_warden_high_alert_desc": "Gain a \u003Cspan class=\"highlight\"\u003EBarrier\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Ebonus move speed\u003C/span\u003E.", | "ability_warden_high_alert_desc": "Gain a \u003Cspan class=\"highlight\"\u003EBarrier\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Ebonus move speed\u003C/span\u003E.", | ||
"ability_warden_high_alert_quip": "Gain a Barrier and move speed", | "ability_warden_high_alert_quip": "Gain a Barrier and move speed", | ||
"ability_warden_high_alert_t3_desc": "\u003Cspan class=\"highlight\"\u003E+ | "ability_warden_high_alert_t2_desc": "-24s Cooldown and +2s Duration", | ||
"ability_warden_high_alert_t3_desc": "\u003Cspan class=\"highlight\"\u003E+40%\u003C/span\u003E Debuff Resistance and improved Barrier scaling", | |||
"ability_warden_lock_down": "Binding Word", | "ability_warden_lock_down": "Binding Word", | ||
"ability_warden_lock_down_desc": "Curse an enemy hero. If they don't move away from their initial position within the \u003Cspan class=\"highlight\"\u003Eescape time\u003C/span\u003E, they will be \u003Cspan class=\"highlight\"\u003Edamaged\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Eimmobilized\u003C/span\u003E.", | "ability_warden_lock_down_desc": "Curse an enemy hero. If they don't move away from their initial position within the \u003Cspan class=\"highlight\"\u003Eescape time\u003C/span\u003E, they will be \u003Cspan class=\"highlight\"\u003Edamaged\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Eimmobilized\u003C/span\u003E.", | ||
"ability_warden_lock_down_quip": "Curse your target, rooting them if they don't escape", | "ability_warden_lock_down_quip": "Curse your target, rooting them if they don't escape", | ||
" | "ability_warden_lock_down_t1_desc": "Warden deals \u003Cspan class=\"highlight\"\u003E+20% more Bullet Damage\u003C/span\u003E to trapped Heroes for \u003Cspan class=\"highlight\"\u003E5s\u003C/span\u003E", | ||
"ability_warden_lock_down_t2_desc": "+0.75s Duration", | |||
"ability_warden_lock_down_t3_desc": "-14s Cooldown \u003Cbr\u003ESilences enemies until they escape or are immobilized", | |||
"ability_warden_riot_protocol": "Last Stand", | "ability_warden_riot_protocol": "Last Stand", | ||
"ability_warden_riot_protocol_desc": "After charging for 2s, \u003Cspan class=\"highlight\"\u003Erelease pulses that damage enemies and heal you\u003C/span\u003E based on the damage done. \u003Cbr\u003EWhile channeling Last Stand you have greatly increased \u003Cspan class=\"highlight\"\u003Ebullet and spirit resist\u003C/span\u003E.", | "ability_warden_riot_protocol_desc": "After charging for 2s, \u003Cspan class=\"highlight\"\u003Erelease pulses that damage enemies and heal you\u003C/span\u003E based on the damage done. \u003Cbr\u003EWhile channeling Last Stand you have greatly increased \u003Cspan class=\"highlight\"\u003Ebullet and spirit resist\u003C/span\u003E.", | ||
"ability_warden_riot_protocol_quip": "Emit pulses that steal health from enemies", | "ability_warden_riot_protocol_quip": "Emit pulses that steal health from enemies", | ||
"ability_warden_riot_protocol_t2_desc": "+40.5 DPS\u003Cbr\u003E-30s Cooldown", | "ability_warden_riot_protocol_t2_desc": "+40.5 DPS\u003Cbr\u003E-30s Cooldown", | ||
"ability_warden_riot_protocol_t3_desc": "+ | "ability_warden_riot_protocol_t3_desc": "+4s Duration\u003Cbr\u003EUnstoppable and +30% Resists while channeling", | ||
"ability_werewolf_cripplingslash": "Tail Whack", | "ability_werewolf_cripplingslash": "Tail Whack", | ||
"ability_werewolf_cripplingslash/debuff": "Tail Whack", | "ability_werewolf_cripplingslash/debuff": "Tail Whack", | ||
"ability_werewolf_cripplingslash/disarm": "Tail Whack", | "ability_werewolf_cripplingslash/disarm": "Tail Whack", | ||
"ability_werewolf_cripplingslash_desc": "Smash enemies around you, dealing {g:citadel_inline_attribute:'SpiritDamage'}. They suffer from \u003Cspan class=\"highlight\"\u003Edisarm\u003C/span\u003E and a brief {g:citadel_inline_attribute:'Slow'}.", | "ability_werewolf_cripplingslash_desc": "Smash enemies around you, dealing {g:citadel_inline_attribute:'SpiritDamage'}. They suffer from \u003Cspan class=\"highlight\"\u003Edisarm\u003C/span\u003E and a brief {g:citadel_inline_attribute:'Slow'}.", | ||
"ability_werewolf_cripplingslash_t3_desc": "\u003Cspan class=\"highlight\"\u003E+1.5s\u003C/span\u003E Debuff Duration", | |||
"ability_werewolf_frenzy": "Go For The Throat", | "ability_werewolf_frenzy": "Go For The Throat", | ||
"ability_werewolf_frenzy_desc": "Deal {g:citadel_inline_attribute:'MeleeDamage'} to all enemies in front of you, receiving a {g:citadel_inline_attribute:'Heal'} for a portion of the damage dealt. The damage is increased the lower health they have.", | "ability_werewolf_frenzy_desc": "Deal {g:citadel_inline_attribute:'MeleeDamage'} to all enemies in front of you, receiving a {g:citadel_inline_attribute:'Heal'} for a portion of the damage dealt. The damage is increased the lower health they have.", | ||
| Line 8,343: | Line 8,635: | ||
"ability_werewolf_netshot": "Entangling Bola", | "ability_werewolf_netshot": "Entangling Bola", | ||
"ability_werewolf_netshot/debuff": "Entangling Bola", | "ability_werewolf_netshot/debuff": "Entangling Bola", | ||
"ability_werewolf_netshot_desc": "Throw a bola, dealing {g:citadel_inline_attribute:'SpiritDamage'}, applying {g:citadel_inline_attribute:'Slow'} and preventing movement abilities | "ability_werewolf_netshot_desc": "Throw a bola, dealing {g:citadel_inline_attribute:'SpiritDamage'}, applying {g:citadel_inline_attribute:'Slow'} and preventing movement abilities or stamina.", | ||
"ability_werewolf_netshot_t3_desc": "\u003Cspan class=\"highlight\"\u003E | "ability_werewolf_netshot_t3_desc": "\u003Cspan class=\"highlight\"\u003E+0.75s\u003C/span\u003E Debuff Duration.\u003Cbr\u003EBola ricochets to \u003Cspan class=\"highlight\"\u003E2\u003C/span\u003E additional targets", | ||
"ability_werewolf_onthehunt": "On The Hunt", | "ability_werewolf_onthehunt": "On The Hunt", | ||
"ability_werewolf_onthehunt_desc": "Gain {g:citadel_inline_attribute:'BonusFireRate'} and {g:citadel_inline_attribute:'BonusMoveSpeed'}, half to nearby allies. Kills during this time recasts On The Hunt.", | "ability_werewolf_onthehunt_desc": "Gain {g:citadel_inline_attribute:'BonusFireRate'} and {g:citadel_inline_attribute:'BonusMoveSpeed'}, half to nearby allies. Kills during this time recasts On The Hunt.", | ||
| Line 8,354: | Line 8,646: | ||
"ability_werewolf_transformation/werewolf": "Lycan Curse", | "ability_werewolf_transformation/werewolf": "Lycan Curse", | ||
"ability_werewolf_transformation/werewolf/stackingbuff": "Lycan Curse", | "ability_werewolf_transformation/werewolf/stackingbuff": "Lycan Curse", | ||
"ability_werewolf_transformation_desc": "\u003Cspan class=\"diminish\"\u003EPassive: \u003C/span\u003EDealing damage generates bloodlust, increased at low health. At max bloodlust, you automatically cast Lycan Curse.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EActive:\u003C/span\u003E Instantly transform, gaining increased {g:citadel_inline_attribute:'MaxHealth | "ability_werewolf_transformation_desc": "\u003Cspan class=\"diminish\"\u003EPassive: \u003C/span\u003EDealing damage generates bloodlust, increased at low health. At max bloodlust, you automatically cast Lycan Curse.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EActive:\u003C/span\u003E Instantly transform, gaining increased {g:citadel_inline_attribute:'MaxHealth'}, and stacking {g:citadel_inline_attribute:'FireRate'} on enemy heroes, and \u003Cspan class=\"highlight\"\u003Ereplacing your abilities and weapon\u003C/span\u003E with their ferocious versions.", | ||
"ability_werewolf_transformation_ready_hint": "Unleash!", | "ability_werewolf_transformation_ready_hint": "Unleash!", | ||
"ability_werewolf_transformation_t1_desc": "\u003Cspan class=\"highlight\"\u003E+ | "ability_werewolf_transformation_t1_desc": "\u003Cspan class=\"highlight\"\u003E+15%\u003C/span\u003E Bullet \u0026 Spirit Resistance", | ||
"ability_werewolf_transformation_t2_desc": "\u003Cspan class=\"highlight\"\u003E+ | "ability_werewolf_transformation_t2_desc": "\u003Cspan class=\"highlight\"\u003E+4 m/s\u003C/span\u003E Move Speed and \u003Cspan class=\"highlight\"\u003E200\u003C/span\u003E Bonus Health", | ||
"ability_werewolf_transformation_t3_desc": "On Hero Kill: Refresh abilities | "ability_werewolf_transformation_t3_desc": "On Hero Kill: Refresh abilities and duration", | ||
"ability_werewolf_transformation_trigger": "End the Curse", | "ability_werewolf_transformation_trigger": "End the Curse", | ||
"ability_werewolf_transformation_trigger_desc": "Return back to your human form.", | "ability_werewolf_transformation_trigger_desc": "Return back to your human form.", | ||
"ability_werewolf_unloadgun": "Slam Fire", | "ability_werewolf_unloadgun": "Slam Fire", | ||
"ability_werewolf_unloadgun/buff": "Slam Fire", | "ability_werewolf_unloadgun/buff": "Slam Fire", | ||
"ability_werewolf_unloadgun_desc": "Instantly reload your gun. You gain {g:citadel_inline_attribute:'BonusFireRate'} and deal bonus {g:citadel_inline_attribute:'WeaponDamage'} based on the target's health for a limited number of shots, but suffer from reduced accuracy.", | "ability_werewolf_unloadgun_desc": "Instantly reload your gun. You gain {g:citadel_inline_attribute:'BonusFireRate'} and deal bonus {g:citadel_inline_attribute:'WeaponDamage'} based on the target's health for a limited number of shots, but suffer from reduced accuracy.\u003Cbr\u003E\u003Cbr\u003EDeals bonus Weapon Damage against troopers and neutrals.", | ||
"ability_werewolf_unloadgun_t3_desc": "If you hit all shots, deal \u003Cspan class=\"highlight\"\u003E+ | "ability_werewolf_unloadgun_t3_desc": "If you hit all shots, deal \u003Cspan class=\"highlight\"\u003E+7%\u003C/span\u003E current health as damage", | ||
"ability_wrecker_salvage": "Consume", | "ability_wrecker_salvage": "Consume", | ||
"ability_wrecker_salvage/modifier_wrecker_salvage": "Tethered", | "ability_wrecker_salvage/modifier_wrecker_salvage": "Tethered", | ||
| Line 8,465: | Line 8,757: | ||
"citadel_ability_bull_charge_on_wall_header": "On Wall Hit:", | "citadel_ability_bull_charge_on_wall_header": "On Wall Hit:", | ||
"citadel_ability_bull_charge_quip": "Charge into the fray, dragging enemies along", | "citadel_ability_bull_charge_quip": "Charge into the fray, dragging enemies along", | ||
"citadel_ability_bull_charge_t1_desc": " | "citadel_ability_bull_charge_t1_desc": "Applies \u003Cspan class=\"highlight\"\u003E+40%\u003C/span\u003E Slow for \u003Cspan class=\"highlight\"\u003E3s\u003C/span\u003E", | ||
"citadel_ability_bull_charge_t2_desc": "On Wall Hit: \u003Cspan class=\"highlight\"\u003E+0. | "citadel_ability_bull_charge_t2_desc": "On Wall Hit: \u003Cspan class=\"highlight\"\u003E+0.8s\u003C/span\u003E Stun Duration", | ||
"citadel_ability_bull_charge_t3_desc": "\u003Cspan class=\"highlight\"\u003E-18s\u003C/span\u003E Cooldown \u003Cbr\u003EOn Hero Collide: \u003Cspan class=\"highlight\"\u003E+1.5\u003C/span\u003E Weapon Damage for \u003Cspan class=\"highlight\"\u003E6\u003C/span\u003Es", | |||
"citadel_ability_bull_heal": "Siphon Life", | "citadel_ability_bull_heal": "Siphon Life", | ||
"citadel_ability_bull_heal/modifier_bull_heal_aura": "Siphon Life", | "citadel_ability_bull_heal/modifier_bull_heal_aura": "Siphon Life", | ||
"citadel_ability_bull_heal_desc": "Drain health from nearby enemies | "citadel_ability_bull_heal_desc": "Drain health from nearby enemies, dealing {g:citadel_inline_attribute:'SpiritDPS'} and {g:citadel_inline_attribute:'Healing'} for a portion of the damage dealt.", | ||
"citadel_ability_bull_heal_quip": "Drain health from nearby enemies | "citadel_ability_bull_heal_quip": "Drain health from nearby enemies", | ||
"citadel_ability_bull_heal_t3_desc": " | "citadel_ability_bull_heal_t3_desc": "\u003Cspan class=\"highlight\"\u003E+2m\u003C/span\u003E Radius and \u003Cspan class=\"highlight\"\u003E+18\u003C/span\u003E DPS with improved Spirit scaling\u003C/span\u003E", | ||
"citadel_ability_bull_leap": "Seismic Impact", | "citadel_ability_bull_leap": "Seismic Impact", | ||
"citadel_ability_bull_leap_desc": "Leap high into the air before crashing into the ground, dealing {g:citadel_inline_attribute:'SpiritDamage'} and applying {g:citadel_inline_attribute:'Stun'}.", | "citadel_ability_bull_leap_desc": "Leap high into the air before crashing into the ground, dealing {g:citadel_inline_attribute:'SpiritDamage'} and applying {g:citadel_inline_attribute:'Stun'}.", | ||
"citadel_ability_bull_leap_quip": "Smash into enemies from above, stunning them", | "citadel_ability_bull_leap_quip": "Smash into enemies from above, stunning them", | ||
"citadel_ability_bull_leap_t3_desc": "On cast, become \u003Cspan class=\"highlight\"\u003EUnstoppable\u003C/span\u003E for 6s and \u003Cspan class=\"highlight\"\u003E+6m\u003C/span\u003E Impact Radius", | |||
"citadel_ability_bull_leap_t3_desc": "On cast, become \u003Cspan class=\"highlight\"\u003EUnstoppable\u003C/span\u003E | |||
"citadel_ability_bullet_damage_amp_wall": "Bullet Damage Amp Wall", | "citadel_ability_bullet_damage_amp_wall": "Bullet Damage Amp Wall", | ||
"citadel_ability_card_toss": "Card Trick", | "citadel_ability_card_toss": "Card Trick", | ||
"citadel_ability_card_toss_desc": "Deal weapon damage to summon cards. | "citadel_ability_card_toss_desc": "Deal weapon damage to summon cards of a random suit. Each card can be thrown, dealing damage and applying a different effect depending of its suit. Cards thrown fly towards the enemy or point under your crosshair. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EAlt-cast to throw first card\u003C/span\u003E", | ||
"citadel_ability_card_toss_quip": "Throw homing cards", | "citadel_ability_card_toss_quip": "Throw homing cards", | ||
" | "citadel_ability_card_toss_t2_desc": "+40 Damage and increased Spirit Scaling", | ||
"citadel_ability_card_toss_t3_desc": "All suits are improved and higher chance for \u003Cspan class=\"highlight\"\u003EJokers\u003C/span\u003E", | |||
"citadel_ability_chain_lightning": "Chain Lightning", | "citadel_ability_chain_lightning": "Chain Lightning", | ||
"citadel_ability_chain_lightning_t1": "Chain Radius", | "citadel_ability_chain_lightning_t1": "Chain Radius", | ||
| Line 8,501: | Line 8,794: | ||
"citadel_ability_chrono_kinetic_carbine_expiring": "EXPIRING", | "citadel_ability_chrono_kinetic_carbine_expiring": "EXPIRING", | ||
"citadel_ability_chrono_kinetic_carbine_quip": "Charge up your weapon to deal high damage and timestop", | "citadel_ability_chrono_kinetic_carbine_quip": "Charge up your weapon to deal high damage and timestop", | ||
"citadel_ability_chrono_kinetic_carbine_t2_desc": "- | "citadel_ability_chrono_kinetic_carbine_t2_desc": "-12s Cooldown\u003Cbr\u003EIncreases Speed Scaling", | ||
"citadel_ability_chrono_kinetic_carbine_t3_desc": "+ | "citadel_ability_chrono_kinetic_carbine_t3_desc": "+2s Charge Hold Duration and +55% Damage Scaling", | ||
"citadel_ability_chrono_pulse_grenade": "Pulse Grenade", | "citadel_ability_chrono_pulse_grenade": "Pulse Grenade", | ||
"citadel_ability_chrono_pulse_grenade_AMP": "Pulse Grenade Damage Amp", | "citadel_ability_chrono_pulse_grenade_AMP": "Pulse Grenade Damage Amp", | ||
"citadel_ability_chrono_pulse_grenade_desc": "Throw a grenade that begins pulsing when it lands. Each pulse applies \u003Cspan class=\"highlight\"\ | "citadel_ability_chrono_pulse_grenade_desc": "Throw a grenade that begins pulsing when it lands. Each pulse expands the radius and applies {g:citadel_inline_attribute:'SpiritDamage'}, \u003Cspan class=\"highlight\"\u003Etime slow, and stacking \u003C/span\u003E{g:citadel_inline_attribute:'DamageAmp'} for Paradox against the victim.", | ||
"citadel_ability_chrono_pulse_grenade_quip": "Throw a grenade that pulses, dealing damage and | "citadel_ability_chrono_pulse_grenade_quip": "Throw a grenade that pulses, dealing damage and time slowing", | ||
" | "citadel_ability_chrono_pulse_grenade_t2_desc": "\u003Cspan class=\"highlight\"\u003E+20\u003C/span\u003E Pulse Damage and increased Spirit scaling", | ||
" | "citadel_ability_chrono_pulse_grenade_t3_desc": "\u003Cspan class=\"highlight\"\u003E+4%\u003C/span\u003E Damage Amp and \u003Cspan class=\"highlight\"\u003E+1.6s\u003C/span\u003E Duration", | ||
"citadel_ability_chrono_swap": "Paradoxical Swap", | "citadel_ability_chrono_swap": "Paradoxical Swap", | ||
"citadel_ability_chrono_swap_desc": "Fire a projectile that \u003Cspan class=\"highlight\"\u003Eswaps your position with the target enemy hero | "citadel_ability_chrono_swap_desc": "Fire a projectile that \u003Cspan class=\"highlight\"\u003Eswaps your position with the target enemy hero.", | ||
"citadel_ability_chrono_swap_quip": "Swap positions with an enemy hero.", | "citadel_ability_chrono_swap_quip": "Swap positions with an enemy hero.", | ||
"citadel_ability_chrono_swap_t1_desc": "\u003Cspan class=\"highlight\"\u003E200 Barrier\u003C/span\u003E for 8s. Barrier scales with Spirit", | |||
"citadel_ability_chrono_swap_t2_desc": "\u003Cspan class=\"highlight\"\u003E-30s\u003C/span\u003E Cooldown and \u003Cspan class=\"highlight\"\u003E+13m\u003C/span\u003E Cast Range", | |||
"citadel_ability_chrono_swap_t3_desc": "Swaps all enemies within \u003Cspan class=\"highlight\"\u003E7m\u003C/span\u003E of hit target and \u003Cspan class=\"highlight\"\u003E+10%\u003C/span\u003E Max Health Damage", | |||
"citadel_ability_chrono_time_wall": "Time Wall", | "citadel_ability_chrono_time_wall": "Time Wall", | ||
"citadel_ability_chrono_time_wall_desc": "Create a time warping wall that \u003Cspan class=\"highlight\"\u003Estops time\u003C/span\u003E for all \u003Cspan class=\"highlight\"\u003Eenemy projectiles and bullets\u003C/span\u003E that touch it. | "citadel_ability_chrono_time_wall_desc": "Create a time warping wall that \u003Cspan class=\"highlight\"\u003Estops time\u003C/span\u003E for all \u003Cspan class=\"highlight\"\u003Eenemy projectiles and bullets\u003C/span\u003E that touch it and increases the \u003Cspan class=\"highlight\"\u003Espeed and damage\u003C/span\u003E of friendly bullets. \u003Cbr\u003E\u003Cbr\u003EEnemies that touch the wall will be briefly \u003Cspan class=\"highlight\"\u003Eslowed\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Esilenced\u003C/span\u003E .", | ||
"citadel_ability_chrono_time_wall_quip": "Create a wall that greatly slows projectiles", | "citadel_ability_chrono_time_wall_quip": "Create a wall that greatly slows projectiles", | ||
"citadel_ability_chrono_time_wall_t1_desc": "\u003Cspan class=\"highlight\"\u003E+ | "citadel_ability_chrono_time_wall_t1_desc": "\u003Cspan class=\"highlight\"\u003E+3.5s\u003C/span\u003E Duration \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+3m\u003C/span\u003E Width\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+1m\u003C/span\u003E Height", | ||
"citadel_ability_chrono_time_wall_t2_desc": "\u003Cspan class=\"highlight\"\u003E+ | "citadel_ability_chrono_time_wall_t2_desc": "\u003Cspan class=\"highlight\"\u003E2.3s\u003C/span\u003E Silence Duration \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+35%\u003C/span\u003E Weapon Damage", | ||
"citadel_ability_chrono_time_wall_t3_desc": " | "citadel_ability_chrono_time_wall_t3_desc": "\u003Cspan class=\"highlight\"\u003E+2\u003C/span\u003E Ability Charges", | ||
"citadel_ability_converge": "Converge", | "citadel_ability_converge": "Converge", | ||
"citadel_ability_converge_desc": "Throw a grenade that quckly pulls enemies toward its center.", | "citadel_ability_converge_desc": "Throw a grenade that quckly pulls enemies toward its center.", | ||
| Line 8,564: | Line 8,857: | ||
"citadel_ability_fissure_wall/modifier_fissure_wall/modifier_bonus_damage_percent": "Wall Damage Debuff", | "citadel_ability_fissure_wall/modifier_fissure_wall/modifier_bonus_damage_percent": "Wall Damage Debuff", | ||
"citadel_ability_fissure_wall_cancel": "Cancel Fissure Wall", | "citadel_ability_fissure_wall_cancel": "Cancel Fissure Wall", | ||
"citadel_ability_fissure_wall_desc": " | "citadel_ability_fissure_wall_desc": "Cast a wall that \u003Cspan class=\"highlight\"\u003Eapplies slow\u003C/span\u003E on enemies it passes through. Erupt the wall to \u003Cspan class=\"highlight\"\u003Edivide the terrain\u003C/span\u003E in half and \u003Cspan class=\"highlight\"\u003Edamage\u003C/span\u003E nearby enemies. \u003Cbr\u003EAfter casting, press{g:citadel_binding:'Attack'}or{g:citadel_binding:'Ability3'}to erupt the wall early. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ECan be Destroyed with Melee Attacks\u003C/span\u003E", | ||
"citadel_ability_fissure_wall_quip": "Conjure a wall to block your foes", | "citadel_ability_fissure_wall_quip": "Conjure a wall to block your foes", | ||
"citadel_ability_fissure_wall_t1_desc": "\u003Cspan class=\"highlight\"\ | "citadel_ability_fissure_wall_t1_desc": "Amplifies McGinnis's damage by \u003Cspan class=\"highlight\"\u003E+20%\u003C/span\u003E on hit enemies for 7s", | ||
"citadel_ability_fissure_wall_t3_desc": " | "citadel_ability_fissure_wall_t2_desc": "\u003Cspan class=\"highlight\"\u003E-20s Cooldown\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003E+2s Duration\u003C/span\u003E", | ||
"citadel_ability_fissure_wall_t3_desc": "Deploy \u003Cspan class=\"highlight\"\u003E2 Mini Turrets\u003C/span\u003E near the wall for 8s\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+30% Slow\u003C/span\u003E", | |||
"citadel_ability_fissure_wall_trigger": "Trigger Fissure Wall", | "citadel_ability_fissure_wall_trigger": "Trigger Fissure Wall", | ||
"citadel_ability_flying_strike": "Flying | "citadel_ability_flying_strike": "Flying Slash", | ||
"citadel_ability_flying_strike/slow": "Flying | "citadel_ability_flying_strike/slow": "Flying Slash Slow", | ||
"citadel_ability_flying_strike/weapon_buff": "+Weapon Damage", | "citadel_ability_flying_strike/weapon_buff": "+Weapon Damage", | ||
"citadel_ability_flying_strike_desc": "Throw a grappling hook to \u003Cspan class=\"highlight\"\u003Ereel yourself towards an enemy, | "citadel_ability_flying_strike_desc": "Throw a grappling hook to \u003Cspan class=\"highlight\"\u003Ereel yourself towards an enemy, dealing Light {g:citadel_inline_attribute:'MeleeDamage'} and slowing the target\u003C/span\u003E when you arrive.", | ||
"citadel_ability_flying_strike_quip": "Fly towards an enemy target", | "citadel_ability_flying_strike_quip": "Fly towards an enemy target", | ||
" | "citadel_ability_flying_strike_t2_desc": "Gain \u003Cspan class=\"highlight\"\u003E+35\u003C/span\u003E Spirit Power for \u003Cspan class=\"highlight\"\u003E6s\u003C/span\u003E", | ||
"citadel_ability_flying_strike_t3_desc": "Alt-Cast to Grapple allies\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+15m\u003C/span\u003E Cast Range\u003Cbr\u003EGains \u003Cspan class=\"highlight\"\u003E1 extra charge\u003C/span\u003E", | |||
"citadel_ability_gigawatt_lightning_strike": "Storm Cloud Lightning Strike", | "citadel_ability_gigawatt_lightning_strike": "Storm Cloud Lightning Strike", | ||
"citadel_ability_grapplehook": "Grapple Hook", | "citadel_ability_grapplehook": "Grapple Hook", | ||
| Line 8,582: | Line 8,877: | ||
"citadel_ability_healing_slash_desc": "Slash enemies in front of you, \u003Cspan class=\"highlight\"\u003Edamaging them and slowing their fire rate\u003C/span\u003E. If any enemy heroes are hit, you \u003Cspan class=\"highlight\"\u003Eheal\u003C/span\u003E.", | "citadel_ability_healing_slash_desc": "Slash enemies in front of you, \u003Cspan class=\"highlight\"\u003Edamaging them and slowing their fire rate\u003C/span\u003E. If any enemy heroes are hit, you \u003Cspan class=\"highlight\"\u003Eheal\u003C/span\u003E.", | ||
"citadel_ability_healing_slash_quip": "Damage enemies nearby, healing on hit", | "citadel_ability_healing_slash_quip": "Damage enemies nearby, healing on hit", | ||
"citadel_ability_healing_slash_t1_desc": "On Hit : \u003Cspan class=\"highlight\"\u003E+30%\u003C/span\u003E Melee Damage for 4s", | |||
"citadel_ability_healing_slash_t2_desc": "On Hero Hit : \u003Cspan class=\"highlight\"\u003E+6%\u003C/span\u003E Max Health Heal", | |||
"citadel_ability_healing_slash_t3_desc": "\u003Cspan class=\"highlight\"\u003E-10s\u003C/span\u003E Cooldown and increases scaling", | |||
"citadel_ability_hijack_mind_control": "Hack Enemy Units", | "citadel_ability_hijack_mind_control": "Hack Enemy Units", | ||
"citadel_ability_hijack_mind_control_desc": "Changes the team of enemy NPC's in an area and gives them extra health and bonus weapon damage. {s:hero_name} and nearby allies gain half the gold bounty for each hacked unit.", | "citadel_ability_hijack_mind_control_desc": "Changes the team of enemy NPC's in an area and gives them extra health and bonus weapon damage. {s:hero_name} and nearby allies gain half the gold bounty for each hacked unit.", | ||
| Line 8,596: | Line 8,894: | ||
"citadel_ability_hornet_chain_desc": "Throw a stake that \u003Cspan class=\"highlight\"\u003Etethers enemies\u003C/span\u003E to the location where the stake lands. Enemy movement is restricted to the length of the tether.", | "citadel_ability_hornet_chain_desc": "Throw a stake that \u003Cspan class=\"highlight\"\u003Etethers enemies\u003C/span\u003E to the location where the stake lands. Enemy movement is restricted to the length of the tether.", | ||
"citadel_ability_hornet_chain_quip": "Tether your enemies to the ground", | "citadel_ability_hornet_chain_quip": "Tether your enemies to the ground", | ||
"citadel_ability_hornet_chain_t3_desc": "\u003Cspan class=\"highlight\"\u003E+0. | "citadel_ability_hornet_chain_t3_desc": "\u003Cspan class=\"highlight\"\u003E+0.75s\u003C/span\u003E Tether Duration and \u003Cspan class=\"highlight\"\u003E+2m\u003C/span\u003E Capture Radius", | ||
"citadel_ability_hornet_crit_stacking_buff": "Headhunter", | "citadel_ability_hornet_crit_stacking_buff": "Headhunter", | ||
"citadel_ability_hornet_crit_stacking_buff_desc": "Landing a headshot temporarily increases your weapon damage, stacking up to {s:MaxStacks} times.", | "citadel_ability_hornet_crit_stacking_buff_desc": "Landing a headshot temporarily increases your weapon damage, stacking up to {s:MaxStacks} times.", | ||
| Line 8,604: | Line 8,902: | ||
"citadel_ability_hornet_explosive_headshots_desc": "Headshots you deal explode, dealing a percent of the damage to nearby enemies.", | "citadel_ability_hornet_explosive_headshots_desc": "Headshots you deal explode, dealing a percent of the damage to nearby enemies.", | ||
"citadel_ability_hornet_leap": "Flight", | "citadel_ability_hornet_leap": "Flight", | ||
"citadel_ability_hornet_leap_desc": "Leap into the air and \u003Cspan class=\"highlight\"\u003Efly\u003C/span\u003E. While in flight your weapon deals \u003Cspan class=\"highlight\"\u003Ebonus spirit damage\u003C/span\u003E.", | "citadel_ability_hornet_leap_desc": "Leap into the air and \u003Cspan class=\"highlight\"\u003Efly\u003C/span\u003E. While in flight your weapon deals \u003Cspan class=\"highlight\"\u003Ebonus spirit damage\u003C/span\u003E and your items have increased \u003Cspan class=\"highlight\"\u003Erange.\u003C/span\u003E", | ||
"citadel_ability_hornet_leap_quip": "Take flight and empower your weapon", | "citadel_ability_hornet_leap_quip": "Take flight and empower your weapon", | ||
"citadel_ability_hornet_leap_t1_desc": "\u003Cspan class=\"highlight\"\u003E+50%\u003C/span\u003E base Ammo while flying", | "citadel_ability_hornet_leap_t1_desc": "\u003Cspan class=\"highlight\"\u003E+50%\u003C/span\u003E base Ammo while flying", | ||
"citadel_ability_hornet_leap_t3_desc": "Hero Kills \u003Cspan class=\"highlight\"\u003ERefresh\u003C/span\u003E Duration. \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+10\u003C/span\u003E Spirit Damage with increased Spirit scaling", | |||
"citadel_ability_hornet_mark": "Vindicta's Mark", | "citadel_ability_hornet_mark": "Vindicta's Mark", | ||
"citadel_ability_hornet_mark_desc": "Vindicta mark's an enemy. They are visible on the minimap for the duration, and Vindicta can detect them through walls.", | "citadel_ability_hornet_mark_desc": "Vindicta mark's an enemy. They are visible on the minimap for the duration, and Vindicta can detect them through walls.", | ||
| Line 8,615: | Line 8,914: | ||
"citadel_ability_hornet_snipe_desc": "Use your scoped rifle to fire a powerful shot over long distances. Deal only partial damage until fully charged after 1s of being scoped. Does \u003Cspan class=\"highlight\"\u003Ebonus damage\u003C/span\u003E to enemies with \u003Cspan class=\"highlight\"\u003Eless than 50% health\u003C/span\u003E remaining. Landing a killing blow on a player with Assassinate \u003Cspan class=\"highlight\"\u003Egrants you bonus weapon damage\u003C/span\u003E.", | "citadel_ability_hornet_snipe_desc": "Use your scoped rifle to fire a powerful shot over long distances. Deal only partial damage until fully charged after 1s of being scoped. Does \u003Cspan class=\"highlight\"\u003Ebonus damage\u003C/span\u003E to enemies with \u003Cspan class=\"highlight\"\u003Eless than 50% health\u003C/span\u003E remaining. Landing a killing blow on a player with Assassinate \u003Cspan class=\"highlight\"\u003Egrants you bonus weapon damage\u003C/span\u003E.", | ||
"citadel_ability_hornet_snipe_quip": "Snipe injured targets for massive damage", | "citadel_ability_hornet_snipe_quip": "Snipe injured targets for massive damage", | ||
"citadel_ability_hornet_sting": "Crow Familiar", | "citadel_ability_hornet_sting": "Crow Familiar", | ||
"citadel_ability_hornet_sting/modifier_citadel_hornet_sting_debuff": "Crow Familiar", | "citadel_ability_hornet_sting/modifier_citadel_hornet_sting_debuff": "Crow Familiar", | ||
"citadel_ability_hornet_sting_desc": "Your crow familiar deals \u003Cspan class=\"highlight\"\u003Eimpact damage\u003C/span\u003E, reduces their bullet resist and applies a \u003Cspan class=\"highlight\"\u003Ebleed\u003C/span\u003E that deals damage based on the \u003Cspan class=\"highlight\"\u003Etarget's current health\u003C/span\u003E.", | "citadel_ability_hornet_sting_desc": "Your crow familiar deals \u003Cspan class=\"highlight\"\u003Eimpact damage\u003C/span\u003E, reduces their bullet resist and applies a \u003Cspan class=\"highlight\"\u003Ebleed\u003C/span\u003E that deals damage based on the \u003Cspan class=\"highlight\"\u003Etarget's current health\u003C/span\u003E.", | ||
"citadel_ability_hornet_sting_quip": "Make a target bleed over time", | "citadel_ability_hornet_sting_quip": "Make a target bleed over time", | ||
"citadel_ability_hornet_sting_t1_desc": " | "citadel_ability_hornet_sting_t1_desc": "Applies \u003Cspan class=\"highlight\"\u003E-35%\u003C/span\u003E Healing Reduction", | ||
"citadel_ability_hornet_sting_t3_desc": "-8% Bullet Resist | "citadel_ability_hornet_sting_t2_desc": "\u003Cspan class=\"highlight\"\u003E+0.5%\u003C/span\u003E Bleed Damage \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-16s\u003C/span\u003E Cooldown", | ||
"citadel_ability_hornet_sting_t3_desc": "\u003Cspan class=\"highlight\"\u003E+2s\u003C/span\u003E Duration \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-8% Bullet Resist\u003C/span\u003E \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-8% Spirit Resist\u003C/span\u003E", | |||
"citadel_ability_infinity_slash": "Shadow Transformation", | "citadel_ability_infinity_slash": "Shadow Transformation", | ||
"citadel_ability_infinity_slash/timer": "Shadow Form", | "citadel_ability_infinity_slash/timer": "Shadow Form", | ||
| Line 8,627: | Line 8,926: | ||
"citadel_ability_infinity_slash_desc": "Become infused with Yamato's shadow soul. After an initial \u003Cspan class=\"highlight\"\u003Einvincible\u003C/span\u003E transformation your \u003Cspan class=\"highlight\"\u003Eabilities are refreshed and are 60% faster\u003C/span\u003E. You gain \u003Cspan class=\"highlight\"\u003Eimmunity to negative status effects\u003C/span\u003E and have greatly increased \u003Cspan class=\"highlight\"\u003Ebullet and spirit resist\u003C/span\u003E.\u003Cbr\u003EWhen you get a hero kill, you \u003Cspan class=\"highlight\"\u003Eheal\u003C/span\u003E and the \u003Cspan class=\"highlight\"\u003Eduration\u003C/span\u003E is extended.", | "citadel_ability_infinity_slash_desc": "Become infused with Yamato's shadow soul. After an initial \u003Cspan class=\"highlight\"\u003Einvincible\u003C/span\u003E transformation your \u003Cspan class=\"highlight\"\u003Eabilities are refreshed and are 60% faster\u003C/span\u003E. You gain \u003Cspan class=\"highlight\"\u003Eimmunity to negative status effects\u003C/span\u003E and have greatly increased \u003Cspan class=\"highlight\"\u003Ebullet and spirit resist\u003C/span\u003E.\u003Cbr\u003EWhen you get a hero kill, you \u003Cspan class=\"highlight\"\u003Eheal\u003C/span\u003E and the \u003Cspan class=\"highlight\"\u003Eduration\u003C/span\u003E is extended.", | ||
"citadel_ability_infinity_slash_quip": "Become invincible and more powerful", | "citadel_ability_infinity_slash_quip": "Become invincible and more powerful", | ||
"citadel_ability_infinity_slash_t3_desc": "+3s Duration\u003Cbr\u003E+ | "citadel_ability_infinity_slash_t2_desc": "+4m Move Speed and -20 Cooldown", | ||
"citadel_ability_infinity_slash_t3_desc": "+3s Duration\u003Cbr\u003E+30% Bullet Resist\u003Cbr\u003E+30% Spirit Resist", | |||
"citadel_ability_interrupted": "Interrupted", | "citadel_ability_interrupted": "Interrupted", | ||
"citadel_ability_jump": "Jump", | "citadel_ability_jump": "Jump", | ||
| Line 8,650: | Line 8,950: | ||
"citadel_ability_lash_high_explosive_desc": "Lash starts charging his grenade; the longer the grenade is held before being thrown, the more damage it does. Press the button again to throw it a short distance in front of Lash, exploding on contact.", | "citadel_ability_lash_high_explosive_desc": "Lash starts charging his grenade; the longer the grenade is held before being thrown, the more damage it does. Press the button again to throw it a short distance in front of Lash, exploding on contact.", | ||
"citadel_ability_lash_quip": "Use your whip to pull yourself to an enemy", | "citadel_ability_lash_quip": "Use your whip to pull yourself to an enemy", | ||
"citadel_ability_lash_t2_desc": "\u003Cspan class=\"highlight\"\u003E+20m\u003C/span\u003E Cast Range and gain \u003Cspan class=\"highlight\"\u003E+ | "citadel_ability_lash_t2_desc": "\u003Cspan class=\"highlight\"\u003E+20m\u003C/span\u003E Cast Range and gain \u003Cspan class=\"highlight\"\u003E+7\u003C/span\u003E Weapon Damage for 10s", | ||
"citadel_ability_lash_t3_desc": "\u003Cspan class=\"highlight\"\u003E+ | "citadel_ability_lash_t3_desc": "\u003Cspan class=\"highlight\"\u003E+1\u003C/span\u003E Charges\u003Cbr\u003EOnCast : \u003Cspan class=\"highlight\"\u003E+1\u003C/span\u003E Stamina and \u003Cspan class=\"highlight\"\u003E+60%\u003C/span\u003E Air Control", | ||
"citadel_ability_lash_throw_grenade": "Throw Explosive", | "citadel_ability_lash_throw_grenade": "Throw Explosive", | ||
"citadel_ability_lash_ultimate": "Death Slam", | "citadel_ability_lash_ultimate": "Death Slam", | ||
| Line 8,658: | Line 8,958: | ||
"citadel_ability_lash_ultimate_desc": "Focus on enemies to connect whips to them. After channeling, connected enemies are \u003Cspan class=\"highlight\"\u003Elifted and stunned\u003C/span\u003E then slammed into the ground. Your victims and any enemies in the landing zone will be \u003Cspan class=\"highlight\"\u003Edamaged and slowed\u003C/span\u003E. \u003Cbr\u003EPress{g:citadel_binding:'Attack'}to throw connected enemies early. Enemies that are not in line of sight or go out of range during the latch time will not be grabbed.", | "citadel_ability_lash_ultimate_desc": "Focus on enemies to connect whips to them. After channeling, connected enemies are \u003Cspan class=\"highlight\"\u003Elifted and stunned\u003C/span\u003E then slammed into the ground. Your victims and any enemies in the landing zone will be \u003Cspan class=\"highlight\"\u003Edamaged and slowed\u003C/span\u003E. \u003Cbr\u003EPress{g:citadel_binding:'Attack'}to throw connected enemies early. Enemies that are not in line of sight or go out of range during the latch time will not be grabbed.", | ||
"citadel_ability_lash_ultimate_quip": "Lift enemies and smash them into the ground", | "citadel_ability_lash_ultimate_quip": "Lift enemies and smash them into the ground", | ||
"citadel_ability_lash_ultimate_t3_desc": "\u003Cspan class=\"highlight\"\u003EStun\u003C/span\u003E enemies in | "citadel_ability_lash_ultimate_t3_desc": "\u003Cspan class=\"highlight\"\u003EStun\u003C/span\u003E enemies in Radius for 1.2s\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+6m\u003C/span\u003E Cast Range", | ||
"citadel_ability_lightning_ball": "Lightning Ball", | "citadel_ability_lightning_ball": "Lightning Ball", | ||
"citadel_ability_lightning_ball/modifier_citadel_lightningball": "Lightning Ball Slow", | "citadel_ability_lightning_ball/modifier_citadel_lightningball": "Lightning Ball Slow", | ||
"citadel_ability_lightning_ball_desc": "Shoot a ball of lightning that travels in a straight line. Does \u003Cspan class=\"highlight\"\u003Edamage to all targets in its radius\u003C/span\u003E. Slows down when damaging enemies and stops if it hits the world.", | "citadel_ability_lightning_ball_desc": "Shoot a ball of lightning that travels in a straight line. Does \u003Cspan class=\"highlight\"\u003Edamage to all targets in its radius\u003C/span\u003E. Slows down when damaging enemies and stops if it hits the world.", | ||
"citadel_ability_lightning_ball_quip": "Launch a damaging ball of lightning", | "citadel_ability_lightning_ball_quip": "Launch a damaging ball of lightning", | ||
"citadel_ability_lightning_ball_t3_desc": "+58.5 DPS and +1. | "citadel_ability_lightning_ball_t2_desc": "\u003Cspan class=\"highlight\"\u003E-35%\u003C/span\u003E move speed on hit targets and \u003Cspan class=\"highlight\"\u003E+1s\u003C/span\u003E Lifetime", | ||
"citadel_ability_lightning_ball_t3_desc": "+58.5 DPS and +1.75m radius", | |||
"citadel_ability_lightning_dodge": "Lightning Roll", | "citadel_ability_lightning_dodge": "Lightning Roll", | ||
"citadel_ability_lightning_dodge_passive": "Lightning Roll", | "citadel_ability_lightning_dodge_passive": "Lightning Roll", | ||
| Line 8,710: | Line 9,011: | ||
"citadel_ability_mobile_resupply": "Medicinal Specter", | "citadel_ability_mobile_resupply": "Medicinal Specter", | ||
"citadel_ability_mobile_resupply/modifier_mobile_resupply_aura/modifier_mobile_resupply": "Medicating", | "citadel_ability_mobile_resupply/modifier_mobile_resupply_aura/modifier_mobile_resupply": "Medicating", | ||
"citadel_ability_mobile_resupply_desc": "Deploy a spirit that provides \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'Healing'}\u003C/span\u003E | "citadel_ability_mobile_resupply_desc": "Deploy a spirit that provides \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'Healing'}\u003C/span\u003E to nearby allies.", | ||
"citadel_ability_mobile_resupply_quip": "Deploy a healing spirit", | "citadel_ability_mobile_resupply_quip": "Deploy a healing spirit", | ||
"citadel_ability_mobile_resupply_t1_desc": "\u003Cspan class=\"highlight\"\u003E+ | "citadel_ability_mobile_resupply_t1_desc": "\u003Cspan class=\"highlight\"\u003E+1.5s\u003C/span\u003E Duration", | ||
"citadel_ability_mobile_resupply_t3_desc": "+2 | "citadel_ability_mobile_resupply_t2_desc": "\u003Cspan class=\"highlight\"\u003E-20s\u003C/span\u003E Cooldown and provides \u003Cspan class=\"highlight\"\u003E+100%\u003C/span\u003E Stamina Recovery", | ||
"citadel_ability_mobile_resupply_t3_desc": "\u003Cspan class=\"highlight\"\u003E+2%\u003C/span\u003E Max HP Regen \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+3m\u003C/span\u003E Heal Radius \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+40%\u003C/span\u003E Spirit Resist", | |||
"citadel_ability_mortarsentry": "Mortar Sentry", | "citadel_ability_mortarsentry": "Mortar Sentry", | ||
"citadel_ability_mortarsentry_desc": "Deploy a Sentry infront of {s:hero_name} that periodically launches mortars at enemies in the \u003Cspan class=\"highlight\"\u003Etarget area\u003C/span\u003E. Deals reduced damage to boss types", | "citadel_ability_mortarsentry_desc": "Deploy a Sentry infront of {s:hero_name} that periodically launches mortars at enemies in the \u003Cspan class=\"highlight\"\u003Etarget area\u003C/span\u003E. Deals reduced damage to boss types", | ||
| Line 8,723: | Line 9,025: | ||
"citadel_ability_nikuman_desc": "While channeling, \u003Cspan class=\"highlight\"\u003Erestore health over time\u003C/span\u003E to you and any allies nearby.\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EYou can dash and melee without breaking the channel.\u003C/span\u003E", | "citadel_ability_nikuman_desc": "While channeling, \u003Cspan class=\"highlight\"\u003Erestore health over time\u003C/span\u003E to you and any allies nearby.\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EYou can dash and melee without breaking the channel.\u003C/span\u003E", | ||
"citadel_ability_nikuman_quip": "Heal yourself and those around you", | "citadel_ability_nikuman_quip": "Heal yourself and those around you", | ||
"citadel_ability_nikuman_t1_desc": " | "citadel_ability_nikuman_t1_desc": "Aura provides +4m Move Speed during channel", | ||
"citadel_ability_nikuman_t2_desc": "-20 Cooldown and +1s Duration", | |||
"citadel_ability_nikuman_t3_desc": "\u003Cspan class=\"highlight\"\u003EFull move and ability use\u003C/span\u003E and additionally heals \u003Cspan class=\"highlight\"\u003E+2.5% of Max Health\u003C/span\u003E per second", | "citadel_ability_nikuman_t3_desc": "\u003Cspan class=\"highlight\"\u003EFull move and ability use\u003C/span\u003E and additionally heals \u003Cspan class=\"highlight\"\u003E+2.5% of Max Health\u003C/span\u003E per second", | ||
"citadel_ability_passive_beefy": "Infernal Resilience", | "citadel_ability_passive_beefy": "Infernal Resilience", | ||
"citadel_ability_passive_beefy_desc": "Gain bonus defensive attributes. Taking damage grants temporary {g:citadel_inline_attribute:'Regen'} for a portion of the damage taken.", | "citadel_ability_passive_beefy_desc": "Gain bonus defensive attributes. Taking damage grants temporary {g:citadel_inline_attribute:'Regen'} for a portion of the damage taken.", | ||
"citadel_ability_passive_beefy_quip": "Regenerate some of the damage you receive", | "citadel_ability_passive_beefy_quip": "Regenerate some of the damage you receive", | ||
"citadel_ability_passive_beefy_t3_desc": "\u003Cspan class=\"highlight\"\u003E+20%\u003C/span\u003E Debuff Resist and \u003Cspan class=\"highlight\"\u003E+8%\u003C/span\u003E Damage Regenerated", | |||
"citadel_ability_personal_shield": "", | "citadel_ability_personal_shield": "", | ||
"citadel_ability_pestilence_contaminate": "Contaminate", | "citadel_ability_pestilence_contaminate": "Contaminate", | ||
| Line 8,752: | Line 9,056: | ||
"citadel_ability_power_slash_desc": "Channel to increase damage over 1.4 seconds, then release a \u003Cspan class=\"highlight\"\u003Efully-charged sword strike\u003C/span\u003E.\u003Cbr\u003EPress{g:citadel_binding:'Ability1'}or{g:citadel_binding:'Attack'}to trigger the strike early, dealing partial damage.", | "citadel_ability_power_slash_desc": "Channel to increase damage over 1.4 seconds, then release a \u003Cspan class=\"highlight\"\u003Efully-charged sword strike\u003C/span\u003E.\u003Cbr\u003EPress{g:citadel_binding:'Ability1'}or{g:citadel_binding:'Attack'}to trigger the strike early, dealing partial damage.", | ||
"citadel_ability_power_slash_quip": "Charge up an attack, dealing high damage on a full charge", | "citadel_ability_power_slash_quip": "Charge up an attack, dealing high damage on a full charge", | ||
"citadel_ability_power_slash_t1_desc": " | "citadel_ability_power_slash_t1_desc": "\u003Cspan class=\"highlight\"\u003E+40%\u003C/span\u003E Movement Slow for \u003Cspan class=\"highlight\"\u003E3s\u003C/span\u003E", | ||
"citadel_ability_power_slash_t2_desc": "\u003Cspan class=\"highlight\"\u003E- | "citadel_ability_power_slash_t2_desc": "\u003Cspan class=\"highlight\"\u003E-4s\u003C/span\u003E Ability Cooldown", | ||
"citadel_ability_power_slash_t3_desc": "\u003Cspan class=\"highlight\"\u003E+8m\u003C/span\u003E Cast Range \u003Cbr\u003E+150 Damage and Increases Spirit Power scaling", | |||
"citadel_ability_projectmind": "Project Mind", | "citadel_ability_projectmind": "Project Mind", | ||
"citadel_ability_projectmind/modifier_citadel_projectmind/modifier_wraith_project_mind_shield": "Barrier", | "citadel_ability_projectmind/modifier_citadel_projectmind/modifier_wraith_project_mind_shield": "Barrier", | ||
| Line 8,766: | Line 9,070: | ||
"citadel_ability_psychic_lift": "Telekinesis", | "citadel_ability_psychic_lift": "Telekinesis", | ||
"citadel_ability_psychic_lift/lift": "Telekinesis", | "citadel_ability_psychic_lift/lift": "Telekinesis", | ||
"citadel_ability_psychic_lift_desc": "Lift an enemy hero into the air | "citadel_ability_psychic_lift_desc": "Lift an enemy hero into the air and then slam them \u003Cspan class=\"highlight\"\u003Etowards the target location\u003C/span\u003E.", | ||
"citadel_ability_psychic_lift_quip": "Lift an enemy, interrupting and silencing them", | "citadel_ability_psychic_lift_quip": "Lift an enemy, interrupting and silencing them", | ||
"citadel_ability_psychic_lift_t3_desc": " | "citadel_ability_psychic_lift_slam_desc": "\u003Cbr\u003ESlamming the target into the ground deals {g:citadel_inline_attribute:'SpiritDamage'}, applying {g:citadel_inline_attribute:'Slow'} and prevents \u003Cspan class=\"highlight\"\u003EStamina and movement-based items and abilities\u003C/span\u003E", | ||
"citadel_ability_psychic_lift_t3_desc": "+1.5s Debuff Duration and +6m Throw and Cast Range", | |||
"citadel_ability_psychic_pulse": "Psychic Pulse", | "citadel_ability_psychic_pulse": "Psychic Pulse", | ||
"citadel_ability_psychic_pulse_desc": "Sense enemies in front of you, revealing their position through walls to your team. Card Trick can target enemies seen through walls", | "citadel_ability_psychic_pulse_desc": "Sense enemies in front of you, revealing their position through walls to your team. Card Trick can target enemies seen through walls", | ||
| Line 8,788: | Line 9,093: | ||
"citadel_ability_rocket_barrage_desc": "Unleashes a volley of rockets that home in on a targeted location. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EMcGinnis is slowed and is still able to use stamina.\u003C/span\u003E", | "citadel_ability_rocket_barrage_desc": "Unleashes a volley of rockets that home in on a targeted location. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EMcGinnis is slowed and is still able to use stamina.\u003C/span\u003E", | ||
"citadel_ability_rocket_barrage_quip": "Bombard an area with rockets", | "citadel_ability_rocket_barrage_quip": "Bombard an area with rockets", | ||
"citadel_ability_rocket_barrage_t1_desc": "Applies \u003Cspan class=\"highlight\"\ | "citadel_ability_rocket_barrage_t1_desc": "Applies \u003Cspan class=\"highlight\"\u003E30% movement and dash slow\u003C/span\u003E for 1s", | ||
"citadel_ability_rocket_barrage_t3_desc": "\u003Cspan class=\"highlight\"\u003E+ | "citadel_ability_rocket_barrage_t2_desc": "\u003Cspan class=\"highlight\"\u003E-45s\u003C/span\u003E Cooldown and \u003Cspan class=\"highlight\"\u003E+6s\u003C/span\u003E Duration", | ||
"citadel_ability_rocket_barrage_t3_desc": "\u003Cspan class=\"highlight\"\u003E+2m\u003C/span\u003E Radius and \u003Cspan class=\"highlight\"\u003E+15\u003C/span\u003E Damage per Rocket with increased spirit scaling", | |||
"citadel_ability_running_decoy": "Decoy", | "citadel_ability_running_decoy": "Decoy", | ||
"citadel_ability_running_decoy_desc": "{s:hero_name} creates a temporary decoy that will run towards the target location and shoot at any nearby enemies.", | "citadel_ability_running_decoy_desc": "{s:hero_name} creates a temporary decoy that will run towards the target location and shoot at any nearby enemies.", | ||
| Line 8,801: | Line 9,107: | ||
"citadel_ability_shieldedsentry": "Mini Turret", | "citadel_ability_shieldedsentry": "Mini Turret", | ||
"citadel_ability_shieldedsentry/modifier_bullet_resist_reduction_stack": "Sentry Bullet Resist Debuff", | "citadel_ability_shieldedsentry/modifier_bullet_resist_reduction_stack": "Sentry Bullet Resist Debuff", | ||
"citadel_ability_shieldedsentry_desc": "Deploy a turret that shoots enemies, dealing {g:citadel_inline_attribute:'SpiritDPS'}. The turret expires after a limited lifetime.\u003Cbr\ | "citadel_ability_shieldedsentry_desc": "Deploy a turret that shoots enemies, dealing {g:citadel_inline_attribute:'SpiritDPS'}. The turret expires after a limited lifetime.\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ETurrets deal reduced damage to troopers and objectives.\u003C/span\u003E", | ||
"citadel_ability_shieldedsentry_quip": "Deploy an automated turret", | "citadel_ability_shieldedsentry_quip": "Deploy an automated turret", | ||
"citadel_ability_shieldedsentry_t1_desc": " | "citadel_ability_shieldedsentry_t1_desc": "\u003Cspan class=\"highlight\"\u003E+10\u003C/span\u003E Turret DPS and \u003Cspan class=\"highlight\"\u003E+10m\u003C/span\u003E Attack Range", | ||
"citadel_ability_shieldedsentry_t3_desc": "\u003Cspan class=\"highlight\"\u003E+25%\u003C/span\u003E Turret Fire Rate and \u003Cspan class=\"highlight\"\u003E+12s\u003C/span\u003E Turret Lifetime", | |||
"citadel_ability_shieldedsentry_t3_desc": "\u003Cspan class=\"highlight\"\u003E+ | |||
"citadel_ability_shiv_dagger": "Serrated Knives", | "citadel_ability_shiv_dagger": "Serrated Knives", | ||
"citadel_ability_shiv_dagger_desc": "Throw a knife that \u003Cspan class=\"highlight\"\ | "citadel_ability_shiv_dagger_desc": "Throw a knife that \u003Cspan class=\"highlight\"\u003Ebleeds\u003C/span\u003E an enemy. Each additional hit adds a \u003Cspan class=\"highlight\"\u003Estack\u003C/span\u003E and refreshes the bleed duration, causing the bleed to increase per stack.", | ||
"citadel_ability_shiv_dagger_dot": "Serrated Knives Bleed Damage", | "citadel_ability_shiv_dagger_dot": "Serrated Knives Bleed Damage", | ||
"citadel_ability_shiv_dagger_max_rage_desc": " | "citadel_ability_shiv_dagger_max_rage_desc": "\u003Cbr\u003EUltimate Unlock: \u003Cspan class=\"highlight\"\u003E While rage is full\u003C/span\u003E knives will ricochet to another enemy and apply a slow to enemies they bleed.", | ||
"citadel_ability_shiv_dagger_quip": "Apply stacking bleed to the target", | "citadel_ability_shiv_dagger_quip": "Apply stacking bleed to the target", | ||
"citadel_ability_shiv_dagger_t3_desc": "+ | "citadel_ability_shiv_dagger_t2_desc": "+2 Charges", | ||
"citadel_ability_shiv_dagger_t3_desc": "+12 Bleed DPS with increased Spirit scaling", | |||
"citadel_ability_shiv_dash": "Slice and Dice", | "citadel_ability_shiv_dash": "Slice and Dice", | ||
"citadel_ability_shiv_dash_desc": "Perform a \u003Cspan class=\"highlight\"\u003Edash forward, damaging enemies along the path\u003C/span\u003E. | "citadel_ability_shiv_dash_desc": "Perform a \u003Cspan class=\"highlight\"\u003Edash forward, damaging enemies along the path\u003C/span\u003E. Hit Enemies have their {g:citadel_inline_attribute:'SpiritResist'} reduced. This debuff can stack.", | ||
"citadel_ability_shiv_dash_quip": "Dash ahead, damaging all enemies along the path", | "citadel_ability_shiv_dash_quip": "Dash ahead, damaging all enemies along the path", | ||
"citadel_ability_shiv_dash_t3_desc": " | "citadel_ability_shiv_dash_t2_desc": "\u003Cspan class=\"highlight\"\u003E-4%\u003C/span\u003E Spirit Resist\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+2m\u003C/span\u003E Dash Range", | ||
"citadel_ability_shiv_dash_t3_desc": "\u003Cspan class=\"highlight\"\u003E+50\u003C/span\u003E Impact Damage\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-2s\u003C/span\u003E Cooldown per Hero hit.", | |||
"citadel_ability_shiv_dash_t3_tooltip": "On hit", | "citadel_ability_shiv_dash_t3_tooltip": "On hit", | ||
"citadel_ability_shiv_dash_ult_desc": "\u003Cbr\u003EUltimate Unlock: \u003Cspan class=\"highlight\"\u003EWhile rage is full\u003C/span\u003E an echo of Shiv retraces the dash path after a short delay, damaging enemies again.", | |||
"citadel_ability_shiv_defer_damage": "Bloodletting", | "citadel_ability_shiv_defer_damage": "Bloodletting", | ||
"citadel_ability_shiv_defer_damage_desc": "Take only a portion of incoming damage immediately and defer the rest to be taken over time. Activate to \u003Cspan class=\"highlight\"\u003Eclear a portion of the deferred damage\u003C/span\u003E.", | "citadel_ability_shiv_defer_damage_desc": "Take only a portion of incoming damage immediately and defer the rest to be taken over time. Activate to \u003Cspan class=\"highlight\"\u003Eclear a portion of the deferred damage\u003C/span\u003E.", | ||
"citadel_ability_shiv_defer_damage_max_rage_desc": " | "citadel_ability_shiv_defer_damage_max_rage_desc": "\u003Cbr\u003EUltimate Unlock: \u003Cspan class=\"highlight\"\u003EWhile rage is full\u003C/span\u003E the amount of damage deferred is increased.", | ||
"citadel_ability_shiv_defer_damage_on_cast": "On Activate", | "citadel_ability_shiv_defer_damage_on_cast": "On Activate", | ||
"citadel_ability_shiv_defer_damage_quip": "Defer a portion of damage taken", | "citadel_ability_shiv_defer_damage_quip": "Defer a portion of damage taken", | ||
"citadel_ability_shiv_killing_blow": "Killing Blow", | "citadel_ability_shiv_killing_blow": "Killing Blow", | ||
"citadel_ability_shiv_killing_blow/active_buff": "Enraged", | "citadel_ability_shiv_killing_blow/active_buff": "Enraged", | ||
"citadel_ability_shiv_killing_blow_active_desc": " | "citadel_ability_shiv_killing_blow_active_desc": "\u003Cspan class=\"diminish\"\u003EActive:\u003C/span\u003E Leap forward, dealing {g:citadel_inline_attribute:'SpiritDamage'} to the first enemy hero. If they are below the \u003Cspan class=\"highlight\"\u003Ekill threshold\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003Eexecute\u003C/span\u003E them instead.\u003Cbr\u003E\u003Cbr\u003EFinishing an enemy with Killing Blow lets you recast for \u003Cspan class=\"highlight\"\u003E16s\u003C/span\u003E", | ||
"citadel_ability_shiv_killing_blow_passive_desc": " | "citadel_ability_shiv_killing_blow_passive_desc": "\u003Cspan class=\"diminish\"\u003EPassive:\u003C/span\u003E Damaging enemies fills you with rage. While at full rage, Shiv gains increased damage and \u003Cspan class=\"highlight\"\u003Eunlocks special properties\u003C/span\u003E on his other abilities.", | ||
"citadel_ability_shiv_killing_blow_passive_desc_footer": "\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ECooldown is increased by +30% if no hero is impacted.\u003C/span\u003E", | |||
"citadel_ability_shiv_killing_blow_quip": "Travel to a low health hero and instantly kill it", | "citadel_ability_shiv_killing_blow_quip": "Travel to a low health hero and instantly kill it", | ||
"citadel_ability_shiv_killing_blow_t1_desc": " | "citadel_ability_shiv_killing_blow_t1_desc": "\u003Cspan class=\"highlight\"\u003E+6 m\u003C/span\u003E Range\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+2 m/s\u003C/span\u003E in Full Rage.", | ||
"citadel_ability_shiv_killing_blow_t2_desc": "\u003Cspan class=\"highlight\"\u003E+ | "citadel_ability_shiv_killing_blow_t2_desc": "\u003Cspan class=\"highlight\"\u003E+16%\u003C/span\u003E Full Rage Bonus Damage\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-25s\u003C/span\u003E Cooldown", | ||
"citadel_ability_shiv_killing_blow_t3_desc": " | "citadel_ability_shiv_killing_blow_t3_desc": "\u003Cspan class=\"highlight\"\u003E+10%\u003C/span\u003E Enemy Health Threshold", | ||
"citadel_ability_shiv_killing_blow_ui_meter": "Rage", | "citadel_ability_shiv_killing_blow_ui_meter": "Rage", | ||
"citadel_ability_shiv_killing_blow_while_full_rage": "While Rage is Full", | "citadel_ability_shiv_killing_blow_while_full_rage": "While Rage is Full", | ||
| Line 8,891: | Line 9,200: | ||
"citadel_ability_static_charge_desc": "Apply a charge to a target enemy hero. After a short duration, the static charge \u003Cspan class=\"highlight\"\u003Estuns and damages\u003C/span\u003E enemies within the radius.", | "citadel_ability_static_charge_desc": "Apply a charge to a target enemy hero. After a short duration, the static charge \u003Cspan class=\"highlight\"\u003Estuns and damages\u003C/span\u003E enemies within the radius.", | ||
"citadel_ability_static_charge_quip": "Apply a delayed area stun to an enemy hero", | "citadel_ability_static_charge_quip": "Apply a delayed area stun to an enemy hero", | ||
"citadel_ability_static_charge_t2_desc": "\u003Cspan class=\"highlight\"\u003E+7m\u003C/span\u003E Radius \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+5m\u003C/span\u003E Cast range", | |||
"citadel_ability_static_charge_t3_desc": "\u003Cspan class=\"highlight\"\u003E+0.9s\u003C/span\u003E Stun Duration \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+160\u003C/span\u003E Damage", | |||
"citadel_ability_static_charge_v2": "Static Charge", | "citadel_ability_static_charge_v2": "Static Charge", | ||
"citadel_ability_static_charge_v2_desc": "Strike in front of you with lightning, applying a charge to the unit or area hit. After a short duration, the static charge \u003Cspan class=\"highlight\"\u003Estuns and damages\u003C/span\u003E enemies within the radius.", | "citadel_ability_static_charge_v2_desc": "Strike in front of you with lightning, applying a charge to the unit or area hit. After a short duration, the static charge \u003Cspan class=\"highlight\"\u003Estuns and damages\u003C/span\u003E enemies within the radius.", | ||
| Line 8,897: | Line 9,208: | ||
"citadel_ability_sticky_bomb_desc": "Attach a bomb that explodes after a delay, dealing {g:citadel_inline_attribute:'SpiritDamage'} to nearby enemies. \u003Cbr\u003E\u003Cbr\u003EIf the bomb hits or kills a hero, you gain \u003Cspan class=\"highlight\"\u003Epermanent bonus damage\u003C/span\u003E on Sticky Bomb. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EStacks diminish by half after 60 hits and 7 kills", | "citadel_ability_sticky_bomb_desc": "Attach a bomb that explodes after a delay, dealing {g:citadel_inline_attribute:'SpiritDamage'} to nearby enemies. \u003Cbr\u003E\u003Cbr\u003EIf the bomb hits or kills a hero, you gain \u003Cspan class=\"highlight\"\u003Epermanent bonus damage\u003C/span\u003E on Sticky Bomb. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EStacks diminish by half after 60 hits and 7 kills", | ||
"citadel_ability_sticky_bomb_quip": "Plant a bomb on an enemy", | "citadel_ability_sticky_bomb_quip": "Plant a bomb on an enemy", | ||
"citadel_ability_sticky_bomb_t3_desc": "On Cast: \u003Cspan class=\"highlight\"\u003E+5m\u003C/span\u003E Move Speed and \u003Cspan class=\"highlight\"\u003E+ | "citadel_ability_sticky_bomb_t3_desc": "On Cast: \u003Cspan class=\"highlight\"\u003E+5m\u003C/span\u003E Move Speed and \u003Cspan class=\"highlight\"\u003E+25%\u003C/span\u003E Debuff Resistance for \u003Cspan class=\"highlight\"\u003E6s\u003C/span\u003E", | ||
"citadel_ability_stomp": "Kinetic Pulse", | "citadel_ability_stomp": "Kinetic Pulse", | ||
"citadel_ability_stomp_desc": "Release an energy pulse that travels along the ground, dealing {g:citadel_inline_attribute:'SpiritDamage'} and applying {g:citadel_inline_attribute:'KnockUp'}.", | "citadel_ability_stomp_desc": "Release an energy pulse that travels along the ground, dealing {g:citadel_inline_attribute:'SpiritDamage'} and applying {g:citadel_inline_attribute:'KnockUp'}.", | ||
"citadel_ability_stomp_quip": "Release a ground pulse that knocks enemies into the air", | "citadel_ability_stomp_quip": "Release a ground pulse that knocks enemies into the air", | ||
"citadel_ability_stomp_t1_desc": " | "citadel_ability_stomp_t1_desc": "\u003Cspan class=\"highlight\"\u003E+1\u003C/span\u003E Charge", | ||
"citadel_ability_stomp_t2_desc": "On Hit: \u003Cspan class=\"highlight\"\u003E-15%\u003C/span\u003E Bullet Resist and \u003Cspan class=\"highlight\"\u003E-30%\u003C/spawn\u003E Move Speed\u003Cspan class=\"highlight\"\u003E for 4s\u003C/span\u003E", | |||
"citadel_ability_stomp_t3_desc": "\u003Cspan class=\"highlight\"\u003E+ | "citadel_ability_stomp_t3_desc": "\u003Cspan class=\"highlight\"\u003E+135\u003C/span\u003E Damage and \u003Cspan class=\"highlight\"\u003E+20m\u003C/span\u003E Cast Range", | ||
"citadel_ability_storm_cloud": "Storm Cloud", | "citadel_ability_storm_cloud": "Storm Cloud", | ||
"citadel_ability_storm_cloud_desc": "Channel an expanding storm cloud around you that \u003Cspan class=\"highlight\"\u003Edamages all enemies\u003C/span\u003E within its radius. Enemies do not take damage when they are out of line-of-sight | "citadel_ability_storm_cloud_desc": "Channel an expanding storm cloud around you that \u003Cspan class=\"highlight\"\u003Edamages all enemies\u003C/span\u003E within its radius. Enemies do not take damage when they are out of line-of-sight.", | ||
"citadel_ability_storm_cloud_lightning_strike": "Lightning Strike", | "citadel_ability_storm_cloud_lightning_strike": "Lightning Strike", | ||
"citadel_ability_storm_cloud_lightning_strike_desc": "While channeling, press{g:citadel_binding:'Attack'}to mark the targeted area to be struck with a powerful lightning bolt that \u003Cspan class=\"highlight\"\u003Eknocks enemies away\u003C/span\u003E after a 0.25s delay. One use per cast.", | "citadel_ability_storm_cloud_lightning_strike_desc": "While channeling, press{g:citadel_binding:'Attack'}to mark the targeted area to be struck with a powerful lightning bolt that \u003Cspan class=\"highlight\"\u003Eknocks enemies away\u003C/span\u003E after a 0.25s delay. One use per cast.", | ||
"citadel_ability_storm_cloud_quip": "Fry all enemies in a large area", | "citadel_ability_storm_cloud_quip": "Fry all enemies in a large area", | ||
"citadel_ability_storm_cloud_t1_desc": "\u003Cspan class=\"highlight\"\u003E+ | "citadel_ability_storm_cloud_t1_desc": "\u003Cspan class=\"highlight\"\u003E+55% Bullet Resist\u003C/span\u003E while channeling Storm Cloud", | ||
"citadel_ability_storm_cloud_t2_desc": "\u003Cspan class=\"highlight\"\u003E+7s\u003C/span\u003E Channel Time | "citadel_ability_storm_cloud_t2_desc": "\u003Cspan class=\"highlight\"\u003E+7s\u003C/span\u003E Channel Time \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+10m\u003C/span\u003E Final Radius\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+5m\u003C/span\u003E Initial Radius", | ||
"citadel_ability_storm_cloud_t3_desc": "+65 DPS | "citadel_ability_storm_cloud_t3_desc": "\u003Cspan class=\"highlight\"\u003E+65\u003C/span\u003E DPS\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+4m\u003C/span\u003E Flight Speed", | ||
"citadel_ability_surveillance_drone": "Deploy Combat Drone", | "citadel_ability_surveillance_drone": "Deploy Combat Drone", | ||
"citadel_ability_surveillance_drone_camera": "Drone Camera", | "citadel_ability_surveillance_drone_camera": "Drone Camera", | ||
| Line 8,921: | Line 9,232: | ||
"citadel_ability_surveillance_drone_player_camera_desc": "Switches Camera from Drone to Player", | "citadel_ability_surveillance_drone_player_camera_desc": "Switches Camera from Drone to Player", | ||
"citadel_ability_surveillance_drone_t2_desc": "+\u003Cspan class=\"highlight\"\u003E{s:CrashImpactRadius}\u003C/span\u003E crash impact radius, +\u003Cspan class=\"highlight\"\u003E{s:DroneCrashDamage}\u003C/span\u003E drone crash damage", | "citadel_ability_surveillance_drone_t2_desc": "+\u003Cspan class=\"highlight\"\u003E{s:CrashImpactRadius}\u003C/span\u003E crash impact radius, +\u003Cspan class=\"highlight\"\u003E{s:DroneCrashDamage}\u003C/span\u003E drone crash damage", | ||
"citadel_ability_tangotether": " | "citadel_ability_tangotether": "Kudzu Connection", | ||
"citadel_ability_tangotether_desc": " | "citadel_ability_tangotether_desc": "Connect with a nearby ally to gain bonuses, \u003Cspan class=\"highlight\"\u003Ereplicated healing,\u003C/span\u003E and ignore the move speed penalty while shooting.\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E\u003Cbr\u003EReceive 50% of Bonuses with no connection\u003Cbr\u003EConnection requires line of sight.\u003C/span\u003E", | ||
"citadel_ability_tangotether_lock": "Lock on to Target", | "citadel_ability_tangotether_lock": "Lock on to Target", | ||
"citadel_ability_tangotether_quip": "Empower yourself and a nearby ally", | "citadel_ability_tangotether_quip": "Empower yourself and a nearby ally", | ||
"citadel_ability_tangotether_t2_desc": "+ | "citadel_ability_tangotether_t2_desc": "\u003Cspan class=\"highlight\"\u003E+8%\u003C/span\u003E Fire Rate and \u003Cspan class=\"highlight\"\u003E+8%\u003C/span\u003E Bullet Lifesteal", | ||
"citadel_ability_tangotether_t3_desc": "Ability is always active", | |||
"citadel_ability_teleport": "Teleport", | "citadel_ability_teleport": "Teleport", | ||
"citadel_ability_tengu_airlift": "Air Drop", | "citadel_ability_tengu_airlift": "Air Drop", | ||
"citadel_ability_tengu_airlift_desc": "\u003Cspan class=\"highlight\"\u003EGrab an ally\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Etake flight\u003C/span\u003E with them. Drop your ally to cause an explosion, dealing {g:citadel_inline_attribute:'SpiritDamage | "citadel_ability_tengu_airlift_desc": "\u003Cspan class=\"highlight\"\u003EGrab an ally\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Etake flight\u003C/span\u003E with them. Drop your ally to cause an explosion, dealing {g:citadel_inline_attribute:'SpiritDamage'}. You and your ally gain increased Outgoing Damage when flying ends. \u003Cspan class=\"diminish\"\u003E\u003Cbr\u003E\u003Cbr\u003ECooldown reduced by 30% when used on allies.\u003Cbr\u003ETaking damage briefly disables using the ability.\u003Cbr\u003EWhile lifted, your ally cannot attack and deals -20% damage.\u003C/span\u003E", | ||
"citadel_ability_tengu_airlift_quip": "Death from Above! Fly and drop an ally on enemies", | "citadel_ability_tengu_airlift_quip": "Death from Above! Fly and drop an ally on enemies", | ||
"citadel_ability_tengu_airlift_t1_desc": "\u003Cspan class=\"highlight\"\ | "citadel_ability_tengu_airlift_t1_desc": "On Fly End : \u003Cspan class=\"highlight\"\u003E300\u003C/span\u003E Barrier to Ivy and ally that scales with Spirit", | ||
"citadel_ability_tengu_airlift_t2_desc": "\u003Cspan class=\"highlight\"\u003E+ | "citadel_ability_tengu_airlift_t2_desc": "\u003Cspan class=\"highlight\"\u003E+40%\u003C/span\u003E Slow for \u003Cspan class=\"highlight\"\u003E3s\u003C/span\u003E on enemies hit", | ||
"citadel_ability_tengu_airlift_t3_desc": " | "citadel_ability_tengu_airlift_t3_desc": "\u003Cspan class=\"highlight\"\u003ESilence\u003C/span\u003E for \u003Cspan class=\"highlight\"\u003E3s\u003C/span\u003E on enemies hit.\u003Cbr\u003EIncreases damage and barrier scaling.", | ||
"citadel_ability_tengu_stone_form": "Stone Form", | "citadel_ability_tengu_stone_form": "Stone Form", | ||
"citadel_ability_tengu_stone_form/modifier_citadel_tengu_stone_form": "Stone Form", | "citadel_ability_tengu_stone_form/modifier_citadel_tengu_stone_form": "Stone Form", | ||
"citadel_ability_tengu_stone_form_desc": "Turn yourself into \u003Cspan class=\"highlight\"\u003Eimpervious stone\u003C/span\u003E and smash into the ground, \u003Cspan class=\"highlight\"\u003Estunning and damaging\u003C/span\u003E enemies nearby. Heals you for a percentage of your max health | "citadel_ability_tengu_stone_form_desc": "Turn yourself into \u003Cspan class=\"highlight\"\u003Eimpervious stone\u003C/span\u003E and smash into the ground, \u003Cspan class=\"highlight\"\u003Estunning and damaging\u003C/span\u003E enemies nearby. Heals you for a percentage of your max health.", | ||
"citadel_ability_tengu_stone_form_quip": "Turn into impervious stone and stun enemies nearby", | "citadel_ability_tengu_stone_form_quip": "Turn into impervious stone and stun enemies nearby", | ||
" | "citadel_ability_tengu_stone_form_t3_desc": "\u003Cspan class=\"highlight\"\u003E+0.75s\u003C/span\u003E Stun Duration and increased Damage spirit scaling", | ||
"citadel_ability_tengu_urn": " | "citadel_ability_tengu_urn": "Entangling Thorns", | ||
"citadel_ability_tengu_urn_desc": "Summon a patch of choking | "citadel_ability_tengu_urn_desc": "Summon a patch of choking thorns that \u003Cspan class=\"highlight\"\u003Edamage\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Eslows\u003C/span\u003E enemies in its radius.", | ||
"citadel_ability_tengu_urn_quip": "Damage and slow enemies in the area", | "citadel_ability_tengu_urn_quip": "Damage and slow enemies in the area", | ||
" | "citadel_ability_tengu_urn_t2_desc": "\u003Cspan class=\"highlight\"\u003E+2m\u003C/span\u003E Radius and increased DPS Spirit scaling", | ||
"citadel_ability_tengu_urn_t3_desc": "Enemies caught in thorns for 2s are \u003Cspan class=\"highlight\"\u003EImmobilized\u003C/span\u003E for \u003Cspan class=\"highlight\"\u003E+1.6s\u003C/span\u003E", | |||
"citadel_ability_tier2boss_laser_beam": "Laser", | "citadel_ability_tier2boss_laser_beam": "Laser", | ||
"citadel_ability_tier2boss_rocket_barrage": "Rocket Barrage", | "citadel_ability_tier2boss_rocket_barrage": "Rocket Barrage", | ||
| Line 8,959: | Line 9,262: | ||
"citadel_ability_tier3boss_laser_beam": "Patron Laser", | "citadel_ability_tier3boss_laser_beam": "Patron Laser", | ||
"citadel_ability_tier3boss_rocket_barrage": "Patron", | "citadel_ability_tier3boss_rocket_barrage": "Patron", | ||
"citadel_ability_time_bomb": "Time Bomb", | "citadel_ability_time_bomb": "Time Bomb", | ||
"citadel_ability_time_bomb_desc": "{s:hero_name} throws a bomb that explodes if enemies are in its radius after its arm time. The explosion causes a quick \u003Cspan class=\"highlight\"\u003Etime freeze\u003C/span\u003E and deals \u003Cspan class=\"highlight\"\u003E{s:SingleTargetMult}x more damage\u003C/span\u003E if it only hits a single target.", | "citadel_ability_time_bomb_desc": "{s:hero_name} throws a bomb that explodes if enemies are in its radius after its arm time. The explosion causes a quick \u003Cspan class=\"highlight\"\u003Etime freeze\u003C/span\u003E and deals \u003Cspan class=\"highlight\"\u003E{s:SingleTargetMult}x more damage\u003C/span\u003E if it only hits a single target.", | ||
| Line 8,972: | Line 9,271: | ||
"citadel_ability_uppercut_desc": "Deal {g:citadel_inline_attribute:'MeleeDamage'} to nearby enemies and apply {g:citadel_inline_attribute:'KnockBack'}. \u003Cbr\u003E\u003Cbr\u003EWhen they land, they deal {g:citadel_inline_attribute:'SpiritDamage'} and apply {g:citadel_inline_attribute:'ReducedFireRate'} to other nearby enemies. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EExploding Uppercut can be used on allies.\u003C/br\u003E", | "citadel_ability_uppercut_desc": "Deal {g:citadel_inline_attribute:'MeleeDamage'} to nearby enemies and apply {g:citadel_inline_attribute:'KnockBack'}. \u003Cbr\u003E\u003Cbr\u003EWhen they land, they deal {g:citadel_inline_attribute:'SpiritDamage'} and apply {g:citadel_inline_attribute:'ReducedFireRate'} to other nearby enemies. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EExploding Uppercut can be used on allies.\u003C/br\u003E", | ||
"citadel_ability_uppercut_quip": "Punch someone away from you", | "citadel_ability_uppercut_quip": "Punch someone away from you", | ||
"citadel_ability_uppercut_t2_desc": "On Hero Hit: Gain \u003Cspan class=\"highlight\"\u003Efast spin-up time, 2x weapon range and + | "citadel_ability_uppercut_t2_desc": "On Hero Hit: Gain \u003Cspan class=\"highlight\"\u003Efast spin-up time, 2x weapon range and +30% weapon damage\u003C/span\u003E for 9s", | ||
"citadel_ability_uppercut_t3_desc": "On Hero Hit: Set \u003Cspan class=\"highlight\"\u003EGrapple Arm cooldown to 0\u003C/span\u003E and restores \u003Cspan class=\"highlight\"\u003E+ | "citadel_ability_uppercut_t3_desc": "On Hero Hit: Set \u003Cspan class=\"highlight\"\u003EGrapple Arm cooldown to 0\u003C/span\u003E and restores \u003Cspan class=\"highlight\"\u003E+18%\u003C/span\u003E of your missing health", | ||
"citadel_ability_viscous_ball_boost": "Slam Ball", | "citadel_ability_viscous_ball_boost": "Slam Ball", | ||
"citadel_ability_void_sphere": "Quantum Entanglement", | "citadel_ability_void_sphere": "Quantum Entanglement", | ||
"citadel_ability_void_sphere_desc": "Briefly become \u003Cspan class=\"highlight\"\u003Euntargetable\u003C/span\u003E | "citadel_ability_void_sphere_desc": "Briefly become \u003Cspan class=\"highlight\"\u003Euntargetable\u003C/span\u003E while teleporting to the target location. Restores stamina upon use. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E{g:citadel_binding:'AltCast'}\u003C/span\u003E: Bring nearby allies with you.", | ||
"citadel_ability_void_sphere_quip": "Blink in and out of existence", | "citadel_ability_void_sphere_quip": "Blink in and out of existence", | ||
"citadel_ability_void_sphere_t3_desc": "\u003Cspan class=\"highlight\"\ | "citadel_ability_void_sphere_t3_desc": "Reduces non-ult debuffs by \u003Cspan class=\"highlight\"\u003E50%\u003C/span\u003E\u003Cbr\u003EReplenishes \u003Cspan class=\"highlight\"\u003E1\u003C/span\u003E Charge", | ||
"citadel_ability_wing_blast": "Wing Blast", | "citadel_ability_wing_blast": "Wing Blast", | ||
"citadel_ability_wing_blast_desc": "Create a blast of air that pushes enemies away and damages them.", | "citadel_ability_wing_blast_desc": "Create a blast of air that pushes enemies away and damages them.", | ||
"citadel_ability_wraith_rapidfire": "Full Auto", | "citadel_ability_wraith_rapidfire": "Full Auto", | ||
"citadel_ability_wraith_rapidfire/modifier_rapidfire": "Rapid Fire", | "citadel_ability_wraith_rapidfire/modifier_rapidfire": "Rapid Fire", | ||
"citadel_ability_wraith_rapidfire_desc": "Temporarily boosts your \u003Cspan class=\"highlight\"\u003Efire rate\u003C/span\u003E | "citadel_ability_wraith_rapidfire_desc": "Temporarily boosts your \u003Cspan class=\"highlight\"\u003Efire rate\u003C/span\u003E and deal bonus {g:citadel_inline_attribute:'SpiritDamage'}", | ||
"citadel_ability_wraith_rapidfire_quip": "Boost your fire rate", | "citadel_ability_wraith_rapidfire_quip": "Boost your fire rate", | ||
" | "citadel_ability_wraith_rapidfire_t2_desc": "\u003Cspan class=\"highlight\"\u003E+10% Fire Rate\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003E+3s Duration\u003C/span\u003E", | ||
"citadel_ability_wraith_rapidfire_t3_desc": "\u003Cspan class=\"highlight\"\u003EUnlimited Ammo\u003C/span\u003E and Increased Scaling on Spirit Damage Per Bullet", | |||
"citadel_ability_wrecker_bouldergrenade": "Wrecking Ball", | "citadel_ability_wrecker_bouldergrenade": "Wrecking Ball", | ||
"citadel_ability_wrecker_bouldergrenade_desc": "Create a large ball of scrap, \u003Cspan class=\"highlight\"\u003Edamaging and stunning\u003C/span\u003E the first enemy hit. Nearby enemies take reduced damage.", | "citadel_ability_wrecker_bouldergrenade_desc": "Create a large ball of scrap, \u003Cspan class=\"highlight\"\u003Edamaging and stunning\u003C/span\u003E the first enemy hit. Nearby enemies take reduced damage.", | ||
| Line 9,272: | Line 9,572: | ||
"citadel_keybind_hideout_use": "Interact with Hideout object", | "citadel_keybind_hideout_use": "Interact with Hideout object", | ||
"citadel_keybind_increase_replay_speed": "Increase replay speed", | "citadel_keybind_increase_replay_speed": "Increase replay speed", | ||
"citadel_keybind_interact": "Interact", | |||
"citadel_keybind_item1": "Item 1", | "citadel_keybind_item1": "Item 1", | ||
"citadel_keybind_item2": "Item 2", | "citadel_keybind_item2": "Item 2", | ||
| Line 9,348: | Line 9,649: | ||
"citadel_keybind_upgrade_ability_menu": "Upgrade Ability Menu", | "citadel_keybind_upgrade_ability_menu": "Upgrade Ability Menu", | ||
"citadel_keybind_windows": "WIN", | "citadel_keybind_windows": "WIN", | ||
"citadel_keybind_zipline": "Zipline", | "citadel_keybind_zipline": "Zipline / rope", | ||
"citadel_metadata_manager_error_decompress_failure": "Failed to decompress the match metadata file", | "citadel_metadata_manager_error_decompress_failure": "Failed to decompress the match metadata file", | ||
"citadel_metadata_manager_error_download_failure": "Failed to download the match metadata file for match %match_id%", | "citadel_metadata_manager_error_download_failure": "Failed to download the match metadata file for match %match_id%", | ||
| Line 9,512: | Line 9,813: | ||
"citadel_settings_controller": "Controller", | "citadel_settings_controller": "Controller", | ||
"citadel_settings_coop_fullscreen": "Co-op Full Screen", | "citadel_settings_coop_fullscreen": "Co-op Full Screen", | ||
"citadel_settings_cosmetic_interact_binding": "Interact Keybind", | |||
"citadel_settings_cosmetic_interact_binding_desc": "We've replaced the \"Interact with Hideout object\" keybind with a new global \"Interact\" keybind that can be used in the Hideout as well as other contexts, such as Ranked Change Hero. If you previously had a custom keybind saved for Hideout interaction, you will need to set it again.", | |||
"citadel_settings_crosshair": "Reticle", | "citadel_settings_crosshair": "Reticle", | ||
"citadel_settings_crosshair_color": "Color", | "citadel_settings_crosshair_color": "Color", | ||
| Line 9,688: | Line 9,991: | ||
"citadel_settings_misckeybinds": "Miscellaneous", | "citadel_settings_misckeybinds": "Miscellaneous", | ||
"citadel_settings_misckeybinds_reset_tooltip": "Restore default miscellaneous keybinds.", | "citadel_settings_misckeybinds_reset_tooltip": "Restore default miscellaneous keybinds.", | ||
"citadel_settings_monitor_mic": "Listen to my mic", | "citadel_settings_monitor_mic": "Listen to my mic", | ||
"citadel_settings_monitor_mic_desc": "Turn this on to listen to your microphone while adjusting voice settings.", | "citadel_settings_monitor_mic_desc": "Turn this on to listen to your microphone while adjusting voice settings.", | ||
| Line 9,776: | Line 10,077: | ||
"citadel_settings_resolution_display_mode": "Window mode", | "citadel_settings_resolution_display_mode": "Window mode", | ||
"citadel_settings_resolution_size": "Resolution", | "citadel_settings_resolution_size": "Resolution", | ||
"citadel_settings_rope_zipline_binding": "Ropes Keybind", | |||
"citadel_settings_rope_zipline_binding_desc": "The Zipline keybind now applies to ropes as well. If changed from the defaults, the Zipline key will be used for climbing onto or dismounting ropes instead of the Jump key. Mouse wheel binds are now supported for Zipline / ropes, and the key no longer needs to be held if it is different from the Jump binding.", | |||
"citadel_settings_screen_space_shadows": "Contact Shadows", | "citadel_settings_screen_space_shadows": "Contact Shadows", | ||
"citadel_settings_screen_space_shadows_desc": "Not currently used.", | "citadel_settings_screen_space_shadows_desc": "Not currently used.", | ||
| Line 10,010: | Line 10,313: | ||
"double_jump_pickup/double_jump": "Double Jump and Zipline Speed", | "double_jump_pickup/double_jump": "Double Jump and Zipline Speed", | ||
"drifter_blood_blast": "Rend", | "drifter_blood_blast": "Rend", | ||
"drifter_blood_blast_desc": "Swipe at enemies in a cone ahead of you, dealing {g:citadel_inline_attribute:' | "drifter_blood_blast_desc": "Swipe at enemies in a cone ahead of you, dealing {g:citadel_inline_attribute:'SpiritDamage'}. If the enemy is in \u003Cspan class=\"highlight\"\u003Eclose range\u003C/span\u003E, deal bonus {g:citadel_inline_attribute:'MeleeDamage'}.", | ||
"drifter_blood_blast_t3_desc": " | "drifter_blood_blast_header_on_close_range": "On Close Range", | ||
"drifter_blood_blast_t2_desc": "-8s Cooldown", | |||
"drifter_blood_blast_t3_desc": "Deals 55% Heavy Melee Damage\u003Cbr\u003ESilences enemies for 2s if close range", | |||
"drifter_darkness": "Eternal Night", | "drifter_darkness": "Eternal Night", | ||
"drifter_darkness_desc": "Surround nearby enemy heroes in darkness, \u003Cspan class=\"highlight\"\u003Eseverely limiting their vision of other units\u003C/span\u003E. Affected enemies are briefly revealed.\u003Cbr\u003E\u003Cbr\u003EYou gain {g:citadel_inline_attribute:'BonusSprintSpeed'} | "drifter_darkness_desc": "Surround nearby enemy heroes in darkness, \u003Cspan class=\"highlight\"\u003Eseverely limiting their vision of other units\u003C/span\u003E. Affected enemies are briefly revealed to you and are considered \u003Cspan class=\"highlight\"\u003Eisolated\u003C/span\u003E for the duration.\u003Cbr\u003E\u003Cbr\u003EYou gain {g:citadel_inline_attribute:'BonusSprintSpeed'}.", | ||
" | "drifter_darkness_t3_desc": "+2.5s Duration and +1 Max Targets.", | ||
"drifter_infinity_slash": "Shadow Slashes", | "drifter_infinity_slash": "Shadow Slashes", | ||
"drifter_infinity_slash_desc": "", | "drifter_infinity_slash_desc": "", | ||
| Line 10,021: | Line 10,325: | ||
"drifter_last_breath_desc": "Encase yourself in a sphere of water that can absorb damage before bursting. When the sphere dissipates for any reason enemies in range take damage.", | "drifter_last_breath_desc": "Encase yourself in a sphere of water that can absorb damage before bursting. When the sphere dissipates for any reason enemies in range take damage.", | ||
"drifter_shadow_mark": "Stalker's Mark", | "drifter_shadow_mark": "Stalker's Mark", | ||
"drifter_shadow_mark_desc": "Send out a mark that bleeds the first target it hits, dealing {g:citadel_inline_attribute:'SpiritDPS'}. \u003Cbr\u003E\u003Cbr\u003EWhile the enemy is bleeding you can re-activate Stalker's Mark to instantly \u003Cspan class=\"highlight\"\u003Eappear behind their back.\u003C/span\u003E", | "drifter_shadow_mark_desc": "Send out a mark that bleeds the first target it hits, dealing {g:citadel_inline_attribute:'SpiritDPS'}.\u003Cbr\u003E\u003Cbr\u003EWhile the enemy is bleeding you can re-activate Stalker's Mark to instantly \u003Cspan class=\"highlight\"\u003Eappear behind their back.\u003C/span\u003E", | ||
"drifter_shadow_mark_t2_desc": " | "drifter_shadow_mark_t1_desc": "\u003Cspan class=\"highlight\"\u003E-8% Bullet Resist", | ||
"drifter_shadow_mark_t3_desc": " | "drifter_shadow_mark_t2_desc": "\u003Cspan class=\"highlight\"\u003E-10s Cooldown and +3s\u003C/span\u003E Duration", | ||
"drifter_shadow_mark_t3_desc": "\u003Cspan class=\"highlight\"\u003E+1.5% Bleed\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003E-40% Healing Reduction\u003C/span\u003E", | |||
"drifter_shadow_mark_teleport": "Ambush", | "drifter_shadow_mark_teleport": "Ambush", | ||
"extra_gold_pickup/extra_gold_pickup": "Bonus Bounty Next Hero Kill", | "extra_gold_pickup/extra_gold_pickup": "Bonus Bounty Next Hero Kill", | ||
| Line 10,055: | Line 10,360: | ||
"frozen_shelter_modifier_buff": "Frozen Shelter", | "frozen_shelter_modifier_buff": "Frozen Shelter", | ||
"ghost_malice_stack_effect_header": "Effect Per Stack:", | "ghost_malice_stack_effect_header": "Effect Per Stack:", | ||
"golden_idol_bonus_01": "+ | "golden_idol_bonus_01": "+35% Extra Souls", | ||
"golden_idol_bonus_02": "+1 Ability Point", | "golden_idol_bonus_02": "+1 Ability Point", | ||
"guardian_unit": "Guardian", | "guardian_unit": "Guardian", | ||
| Line 10,650: | Line 10,955: | ||
"hold_up": "Hold up {s:param_1}", | "hold_up": "Hold up {s:param_1}", | ||
"hp_permanent_pickup_label": "+15 Bonus Health", | "hp_permanent_pickup_label": "+15 Bonus Health", | ||
"hp_permanent_pickup_label_lv2": "+ | "hp_permanent_pickup_label_lv2": "+20 Bonus Health", | ||
"hp_permanent_pickup_label_lv3": "+30 Bonus Health", | "hp_permanent_pickup_label_lv3": "+30 Bonus Health", | ||
"hud_change_camera": "{g:citadel_binding:'Spectator.ToggleSpectatorCamera'}Change Camera", | "hud_change_camera": "{g:citadel_binding:'Spectator.ToggleSpectatorCamera'}Change Camera", | ||
| Line 10,717: | Line 11,022: | ||
"menu_control_zoo": "Control Zoo", | "menu_control_zoo": "Control Zoo", | ||
"menu_disconnect": "DISCONNECT", | "menu_disconnect": "DISCONNECT", | ||
"menu_edit_roster": "EDIT roster", | |||
"menu_edit_roster_desc": "Update your roster of heroes for the next match.", | |||
"menu_exit": "Exit Deadlock", | "menu_exit": "Exit Deadlock", | ||
"menu_exit_db_page": "Back", | "menu_exit_db_page": "Back", | ||
| Line 10,733: | Line 11,040: | ||
"menu_leave": "LEAVE match", | "menu_leave": "LEAVE match", | ||
"menu_leave_queue": "CANCEL search", | "menu_leave_queue": "CANCEL search", | ||
"menu_leave_queue_desc": "Leave the matchmaking queue.", | |||
"menu_leave_spectate": "LEAVE Spectating", | "menu_leave_spectate": "LEAVE Spectating", | ||
"menu_leave_testing": "LEAVE testing", | "menu_leave_testing": "LEAVE testing", | ||
"menu_new_tag": "New!", | "menu_new_tag": "New!", | ||
"menu_new_violator": "New", | |||
"menu_news": "News", | "menu_news": "News", | ||
"menu_placement_matches": "Play Deadlock", | "menu_placement_matches": "Play Deadlock", | ||
| Line 10,753: | Line 11,062: | ||
"menu_play_lane_training_time_est": "8 Minutes", | "menu_play_lane_training_time_est": "8 Minutes", | ||
"menu_play_learn_to_play_desc": "Learn the basics to get started", | "menu_play_learn_to_play_desc": "Learn the basics to get started", | ||
"menu_play_low_priority_games:f": "{i:low_pri_games_remaining} {low_pri_games_remaining, plural, one{game} other{games}} Remaining", | |||
"menu_play_low_priority_matchmaking:f": "Your party is in the Low Priority matchmaking queue as a result of you or a party member abandoning matches or inappropriate behavior reported by other players. \u003Cbr\u003E\u003Cbr\u003EYou must win \u003Cspan class=\"LowPriGamesText\"\u003E{i:low_pri_games_remaining}\u003C/span\u003E {low_pri_games_remaining, plural, one{game} other{games}} in the Low Priority queue or remove the penalized party member to return to normal matchmaking.", | "menu_play_low_priority_matchmaking:f": "Your party is in the Low Priority matchmaking queue as a result of you or a party member abandoning matches or inappropriate behavior reported by other players. \u003Cbr\u003E\u003Cbr\u003EYou must win \u003Cspan class=\"LowPriGamesText\"\u003E{i:low_pri_games_remaining}\u003C/span\u003E {low_pri_games_remaining, plural, one{game} other{games}} in the Low Priority queue or remove the penalized party member to return to normal matchmaking.", | ||
"menu_play_low_priority_title": "Low Priority Matchmaking", | |||
"menu_play_matchmaking": "Play a standard match against other players", | "menu_play_matchmaking": "Play a standard match against other players", | ||
"menu_play_normal": "Deadlock", | "menu_play_normal": "Deadlock", | ||
"menu_play_normal_count": "{s:mm_unranked_count} In Queue", | "menu_play_normal_count": "{s:mm_unranked_count} In Queue", | ||
"menu_play_placement_matches_desc": "Play your first few matches of Deadlock.", | "menu_play_placement_matches_desc": "Play your first few matches of Deadlock.", | ||
"menu_play_ranked": " | "menu_play_ranked": "Ranked", | ||
" | "menu_play_ranked_locked": "Locked", | ||
"menu_play_ranked_locked_details": "View Details at your Rank Hub →", | |||
"menu_play_ranked_matchmaking": "Play a ranked match against other players", | |||
"menu_play_roster_button": "Play", | "menu_play_roster_button": "Play", | ||
"menu_play_sandbox_desc": "Test Hero abilities, movement, and items", | "menu_play_sandbox_desc": "Test Hero abilities, movement, and items", | ||
| Line 10,765: | Line 11,078: | ||
"menu_play_unavailable_in_party": "Unavailable while in Party", | "menu_play_unavailable_in_party": "Unavailable while in Party", | ||
"menu_play_unavailable_in_queue": "Unavailable while in Queue", | "menu_play_unavailable_in_queue": "Unavailable while in Queue", | ||
"menu_play_unranked": "Standard", | |||
"menu_profile": "Profile", | "menu_profile": "Profile", | ||
"menu_ranked": "Ranked", | |||
"menu_ranked_schedule_alldays": "Daily Schedule:", | "menu_ranked_schedule_alldays": "Daily Schedule:", | ||
"menu_ranked_schedule_timeplaceholder": "{t:t:start_time} - {t:t:end_time}", | "menu_ranked_schedule_timeplaceholder": "{t:t:start_time} - {t:t:end_time}", | ||
| Line 10,782: | Line 11,097: | ||
"menu_resources": "Resources", | "menu_resources": "Resources", | ||
"menu_resume": "RESUME", | "menu_resume": "RESUME", | ||
"menu_sandbox": "Sandbox Mode", | "menu_sandbox": "Sandbox Mode", | ||
"menu_seasonal_2025": "Holiday Challenge", | "menu_seasonal_2025": "Holiday Challenge", | ||
| Line 10,797: | Line 11,110: | ||
"menu_watch_live_games": "{d:live_matches} Live Now", | "menu_watch_live_games": "{d:live_matches} Live Now", | ||
"mirage_fire_beetles": "Fire Scarabs", | "mirage_fire_beetles": "Fire Scarabs", | ||
"mirage_fire_beetles_desc": " | "mirage_fire_beetles_desc": "Infest an enemy with fire scarabs, stealing life from them and causing them to deal reduced damage.", | ||
"mirage_fire_beetles_quip": "Send out scarabs that steal life from enemies", | "mirage_fire_beetles_quip": "Send out scarabs that steal life from enemies", | ||
"mirage_fire_beetles_t2_desc": "+1 Charge\u003Cbr\u003E+2s Duration", | |||
"mirage_sand_phantom": "Djinn's Mark", | "mirage_sand_phantom": "Djinn's Mark", | ||
"mirage_sand_phantom_desc": "Active: \u003Cspan class=\"highlight\"\u003EConsume | "mirage_sand_phantom_desc": "Active: \u003Cspan class=\"highlight\"\u003EConsume\u003C/span\u003E all Djinn Mark's to deal its damage now.", | ||
"mirage_sand_phantom_passive_desc": "Passive: Your shots \u003Cspan class=\"highlight\"\u003Eapply | "mirage_sand_phantom_passive_desc": "Passive: Your shots \u003Cspan class=\"highlight\"\u003Eapply a Djinn Mark\u003C/span\u003E on the target. When the mark expires or is consumed, it deals {g:citadel_inline_attribute:'SpiritDamage'} and the target is briefly \u003Cspan class=\"highlight\"\u003Erevealed on the map\u003C/span\u003E. Each added mark doubles the current damage.\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E\u003Cbr\u003EThere is a per target Cooldown for applying additional marks\u003C/span\u003E", | ||
"mirage_sand_phantom_quip": "Apply | "mirage_sand_phantom_quip": "Apply marks of escalating damage", | ||
"mirage_sand_phantom_t1_desc": "Apply | "mirage_sand_phantom_t1_desc": "On Proc: Apply a fading \u003Cspan class=\"highlight\"\u003E60%\u003C/span\u003E Slow for \u003Cspan class=\"highlight\"\u003E0.8s\u003C/span\u003E", | ||
"mirage_sand_phantom_t2_desc": "+ | "mirage_sand_phantom_t2_desc": "\u003Cspan class=\"highlight\"\u003E+20\u003C/span\u003E Base Damage and \u003Cspan class=\"highlight\"\u003E+3s\u003C/span\u003E Multiplier Duration", | ||
"mirage_sand_phantom_t3_desc": "-0.75s Cooldown | "mirage_sand_phantom_t3_desc": "\u003Cspan class=\"highlight\"\u003E-0.75s\u003C/span\u003E Cooldown \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+1\u003C/span\u003E Max Marks \u003Cbr\u003EStun Victim for \u003Cspan class=\"highlight\"\u003E0.5s\u003C/span\u003E on Max Marks", | ||
"mirage_teleport": "Traveler", | "mirage_teleport": "Traveler", | ||
"mirage_teleport_desc": " | "mirage_teleport_desc": "Target a location on the minimap. After a brief wait, \u003Cspan class=\"highlight\"\u003Eteleport\u003C/span\u003E to that location. Taking damage during the wait period causes the teleport to be interrupted.", | ||
"mirage_teleport_movespeed": "Traveler - Bonus Movement", | "mirage_teleport_movespeed": "Traveler - Bonus Movement", | ||
"mirage_teleport_quip": "Teleport to an ally or enemy hero", | "mirage_teleport_quip": "Teleport to an ally or enemy hero", | ||
"mirage_teleport_t1_desc": "+ | "mirage_teleport_t1_desc": "+3m Move Speed and +20% Fire Rate for 12s", | ||
"mirage_teleport_t2_desc": " | "mirage_teleport_t2_desc": "400 Barrier that scales with Spirit", | ||
" | "mirage_tornado": "Dust Devil", | ||
" | "mirage_tornado_desc": "Transform yourself into a whirlwind that travels forward, \u003Cspan class=\"highlight\"\u003Edamaging enemies\u003C/span\u003E, slowing their \u003Cspan class=\"highlight\"\u003Emove speed\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Elifting them up\u003C/span\u003E in the air. After emerging from the tornado you gain \u003Cspan class=\"highlight\"\u003Ebullet evasion\u003C/span\u003E.", | ||
" | "mirage_tornado_quip": "Transform yourself into a whirlwind that lifts enemies", | ||
" | "mirage_tornado_t1_desc": "\u003Cspan class=\"highlight\"\u003E+60\u003C/span\u003E Damage", | ||
"mirage_tornado_t2_desc": "\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-12s\u003C/span\u003E Cooldown\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+30%\u003C/span\u003E Evasion", | |||
"mirage_tornado_t3_desc": "Recast within \u003Cspan class=\"highlight\"\u003E6s\u003C/span\u003E.\u003Cbr\u003EIncreases spirit scaling.", | |||
"misc_modifier_HUD_label": "+{s:modifier_value}{s:modifier_postfix} {s:modifier_name}", | "misc_modifier_HUD_label": "+{s:modifier_value}{s:modifier_postfix} {s:modifier_name}", | ||
"modifier_abrams_immunity": "Immunity", | "modifier_abrams_immunity": "Immunity", | ||
| Line 10,825: | Line 11,141: | ||
"modifier_armor_reactive_armor": "Return Fire", | "modifier_armor_reactive_armor": "Return Fire", | ||
"modifier_armor_return_fire": "Return Fire", | "modifier_armor_return_fire": "Return Fire", | ||
"modifier_astro_barrel_burn": "Powder Burn", | |||
"modifier_astro_lasso_tether": "Lasso Chained", | "modifier_astro_lasso_tether": "Lasso Chained", | ||
"modifier_astro_rifle_slow": "Movement Slow", | "modifier_astro_rifle_slow": "Movement Slow", | ||
| Line 10,847: | Line 11,164: | ||
"modifier_cheat_death_immunity": "Cheat Death", | "modifier_cheat_death_immunity": "Cheat Death", | ||
"modifier_chrono_pulse_grenade_tech_resist_debuff": "Pulse Grenade - Spirit Resist Down", | "modifier_chrono_pulse_grenade_tech_resist_debuff": "Pulse Grenade - Spirit Resist Down", | ||
"modifier_chrono_swap_bubble_move": "Paradoxical Swap", | "modifier_chrono_swap_bubble_move": "Paradoxical Swap", | ||
"modifier_citadel_accuracy_tracker": "Accuracy", | "modifier_citadel_accuracy_tracker": "Accuracy", | ||
| Line 10,865: | Line 11,181: | ||
"modifier_citadel_charging": "Charging", | "modifier_citadel_charging": "Charging", | ||
"modifier_citadel_chrono_pulse_grenade_debuff": "Pulse Grenade", | "modifier_citadel_chrono_pulse_grenade_debuff": "Pulse Grenade", | ||
"modifier_citadel_chrono_swap_buff": "Spirit Immune", | "modifier_citadel_chrono_swap_buff": "Spirit Immune", | ||
"modifier_citadel_chrono_swap_debuff": "Slowed", | "modifier_citadel_chrono_swap_debuff": "Slowed", | ||
| Line 10,895: | Line 11,210: | ||
"modifier_citadel_hijack_weapon_jammer_proc": "Weapon Jammed", | "modifier_citadel_hijack_weapon_jammer_proc": "Weapon Jammed", | ||
"modifier_citadel_hijack_weapon_jammer_proc_desc": "Weapon has been Jammed", | "modifier_citadel_hijack_weapon_jammer_proc_desc": "Weapon has been Jammed", | ||
"modifier_citadel_holding_golden_idol": " | "modifier_citadel_holding_golden_idol": "Deliver the Urn", | ||
"modifier_citadel_holding_golden_idol_visible": "Visible to Enemies", | "modifier_citadel_holding_golden_idol_visible": "Visible to Enemies", | ||
"modifier_citadel_hornet_chain_connection": "Tethered to the ground", | "modifier_citadel_hornet_chain_connection": "Tethered to the ground", | ||
| Line 10,903: | Line 11,217: | ||
"modifier_citadel_hornetleap": "Vindicta Leap", | "modifier_citadel_hornetleap": "Vindicta Leap", | ||
"modifier_citadel_hornetmark": "Vindicta's Mark", | "modifier_citadel_hornetmark": "Vindicta's Mark", | ||
"modifier_citadel_idol_pickup_disabled": " | "modifier_citadel_idol_pickup_disabled": "Urn Timeout", | ||
"modifier_citadel_idol_pickup_disabled_desc": "Can't Pick up Urn", | |||
"modifier_citadel_immobilize_trap_immobilize": "Spirit Snare", | "modifier_citadel_immobilize_trap_immobilize": "Spirit Snare", | ||
"modifier_citadel_immobilize_trap_immobilize_debuff": "Spirit Snare Debuff", | "modifier_citadel_immobilize_trap_immobilize_debuff": "Spirit Snare Debuff", | ||
| Line 10,951: | Line 11,266: | ||
"modifier_citadel_tethered": "Tethered", | "modifier_citadel_tethered": "Tethered", | ||
"modifier_citadel_throw_sand_debuff": "Sand Blasted", | "modifier_citadel_throw_sand_debuff": "Sand Blasted", | ||
"modifier_citadel_unstick": "Unsticking", | "modifier_citadel_unstick": "Unsticking", | ||
"modifier_citadel_wing_blast_push": "Being Vindicta Pushed", | "modifier_citadel_wing_blast_push": "Being Vindicta Pushed", | ||
| Line 10,977: | Line 11,291: | ||
"modifier_early_gold_pickup_aura/aura_target/timer": "Capturing Team Souls", | "modifier_early_gold_pickup_aura/aura_target/timer": "Capturing Team Souls", | ||
"modifier_fencer_riposte": "Riposte", | "modifier_fencer_riposte": "Riposte", | ||
"modifier_fencer_riposte_target_lifesteal": "Marked for Lifesteal", | |||
"modifier_fencer_ultimate_target": "Grand Finale", | "modifier_fencer_ultimate_target": "Grand Finale", | ||
"modifier_fervor_aura_active": "Frenzied", | "modifier_fervor_aura_active": "Frenzied", | ||
| Line 10,986: | Line 11,301: | ||
"modifier_gigantic_sword": "You have a Gigantic Sword", | "modifier_gigantic_sword": "You have a Gigantic Sword", | ||
"modifier_glitch_debuff": "Cursed!", | "modifier_glitch_debuff": "Cursed!", | ||
"modifier_glitch_self_penalty": "Curse Backlash", | |||
"modifier_healaura": "Healing", | "modifier_healaura": "Healing", | ||
"modifier_health_nova": "Healing Nova", | "modifier_health_nova": "Healing Nova", | ||
| Line 11,017: | Line 11,333: | ||
"modifier_magiccarpet": "Magic Carpet", | "modifier_magiccarpet": "Magic Carpet", | ||
"modifier_mechaguy_defense_field_aura_thinker": "Reactive Armor", | "modifier_mechaguy_defense_field_aura_thinker": "Reactive Armor", | ||
"modifier_mirage_fire_scarabs_health_gain": "Fire Scarabs", | "modifier_mirage_fire_scarabs_health_gain": "Fire Scarabs", | ||
"modifier_mirage_fire_scarabs_health_loss": "Fire Scarabs", | "modifier_mirage_fire_scarabs_health_loss": "Fire Scarabs", | ||
"modifier_mirage_sand_phantom_passive_victim": "Djinn's Mark", | |||
"modifier_mirage_sand_phantom_passive_victim": "Djinn's Mark | "modifier_mirage_tornado_hold_in_place": "Immobilized", | ||
"modifier_mirage_tornado_lift": "Dust Devil", | |||
"modifier_mirage_tornado_slow": "Dust Devil - Slow", | |||
"modifier_mirage_tornado_hold_in_place": " | |||
"modifier_mirage_tornado_lift": " | |||
"modifier_mirage_tornado_slow": " | |||
"modifier_mirv_grenades": "Mad Bomber", | "modifier_mirv_grenades": "Mad Bomber", | ||
"modifier_mobile_resupply": "Medicinal Specter", | "modifier_mobile_resupply": "Medicinal Specter", | ||
| Line 11,082: | Line 11,394: | ||
"modifier_snakedash": "Snakeform", | "modifier_snakedash": "Snakeform", | ||
"modifier_spin": "Spin", | "modifier_spin": "Spin", | ||
"modifier_spirit_burn_immunity": "Spirit Burn Immune", | |||
"modifier_stimpak_regen": "Healing Rite", | "modifier_stimpak_regen": "Healing Rite", | ||
"modifier_stomp_debuff": "Stomp Debuff", | "modifier_stomp_debuff": "Stomp Debuff", | ||
| Line 11,091: | Line 11,404: | ||
"modifier_synth_barrage_amp": "Barrage - Damage Amp", | "modifier_synth_barrage_amp": "Barrage - Damage Amp", | ||
"modifier_synth_barrage_debuff": "Barrage Slow", | "modifier_synth_barrage_debuff": "Barrage Slow", | ||
"modifier_synth_plasma_flux_auto_projectile": "Flying Cloak", | "modifier_synth_plasma_flux_auto_projectile": "Flying Cloak", | ||
"modifier_synth_plasma_flux_dps": "Flying Cloak", | "modifier_synth_plasma_flux_dps": "Flying Cloak", | ||
| Line 11,104: | Line 11,415: | ||
"modifier_tempest_ionized_bullets_buildup": "Ionizing", | "modifier_tempest_ionized_bullets_buildup": "Ionizing", | ||
"modifier_tempest_ionized_bullets_charged": "Charged!", | "modifier_tempest_ionized_bullets_charged": "Charged!", | ||
"modifier_tier2boss_rocket_damage_aura_debuff": "Rocket Barrage", | "modifier_tier2boss_rocket_damage_aura_debuff": "Rocket Barrage", | ||
"modifier_timewall_damageamp": "Damage Vulnerability", | "modifier_timewall_damageamp": "Damage Vulnerability", | ||
"modifier_tokamak_ally_in_smoke": "Hidden In Smoke", | "modifier_tokamak_ally_in_smoke": "Hidden In Smoke", | ||
| Line 11,188: | Line 11,496: | ||
"ping_im_back": "I'm Back!", | "ping_im_back": "I'm Back!", | ||
"ping_jar_call": "Spirit Urn is here!", | "ping_jar_call": "Spirit Urn is here!", | ||
"ping_koth": "Unstable Rift is here!", | |||
"ping_lets_go_blue": "Let's go Blue", | "ping_lets_go_blue": "Let's go Blue", | ||
"ping_lets_go_green": "Let's go Green", | "ping_lets_go_green": "Let's go Green", | ||
| Line 11,229: | Line 11,538: | ||
"power_slash_debuff": "Power Slash", | "power_slash_debuff": "Power Slash", | ||
"proc_silence_buildup": "Silence Building...", | "proc_silence_buildup": "Silence Building...", | ||
"psychic_lift_debuff_duration_label": " | "psychic_lift_debuff_duration_label": "Slow Duration", | ||
"psychic_lift_debuff_duration_postfix": "s", | "psychic_lift_debuff_duration_postfix": "s", | ||
"psychic_lift_debuff_duration_postvalue_label": " | "psychic_lift_debuff_duration_postvalue_label": "Slow Duration", | ||
"refresh_powerup_pickup": "Refresh", | "refresh_powerup_pickup": "Refresh", | ||
"respond_no": "No!", | "respond_no": "No!", | ||
| Line 11,281: | Line 11,590: | ||
"survival_powerup_pickup": "Survival", | "survival_powerup_pickup": "Survival", | ||
"synth_affliction": "Affliction", | "synth_affliction": "Affliction", | ||
"synth_affliction_desc": " | "synth_affliction_desc": "Applies {g:citadel_inline_attribute:'SpiritIcon'}\u003Cspan class=\"highlight\"\u003Edamage over time\u003C/span\u003E to enemies nearby.\u003Cspan class=\"diminish\"\u003E\u003Cbr\u003E\u003Cbr\u003EAffliction's damage is non-lethal and does not apply item procs.\u003C/span\u003E", | ||
"synth_affliction_quip": "Apply damage over time to enemies nearby", | "synth_affliction_quip": "Apply damage over time to enemies nearby", | ||
"synth_affliction_t2_desc": "+ | "synth_affliction_t2_desc": "\u003Cspan class=\"highlight\"\u003E+3s\u003C/span\u003E Duration and \u003Cspan class=\"highlight\"\u003E+4m\u003C/span\u003E Radius", | ||
"synth_affliction_t3_desc": "+ | "synth_affliction_t3_desc": "\u003Cspan class=\"highlight\"\u003EPrevents all healing\u003C/span\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+13\u003C/span\u003E DPS with increase Spirit scaling", | ||
"synth_barrage": "Barrage", | "synth_barrage": "Barrage", | ||
"synth_barrage_desc": "Channel to start launching projectiles that \u003Cspan class=\"highlight\"\u003Edeal | "synth_barrage_desc": "Channel to start launching projectiles that \u003Cspan class=\"highlight\"\u003Edeal {g:citadel_inline_attribute:'SpiritDamage'}\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Eapply {g:citadel_inline_attribute:'Slow'}\u003C/span\u003E around their impact point. Projectiles that hit a hero grant Pocket \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'DamageAmp'} that stacks\u003C/span\u003E.\u003Cbr\u003ECasting while airborne will cause Pocket to \u003Cspan class=\"highlight\"\u003Efloat\u003C/span\u003E.\u003Cspan class=\"diminish\"\u003E\u003Cbr\u003E\u003Cbr\u003ECasting AirDash or Flying Cloaking will not cancel Barrage.\u003C/span\u003E", | ||
"synth_barrage_quip": "Air glide while firing multiple projectiles", | "synth_barrage_quip": "Air glide while firing multiple projectiles", | ||
"synth_barrage_t3_desc": "\u003Cspan class=\"highlight\"\u003E+4%\u003C/span\u003E Amp Per Stack and \u003Cspan class=\"highlight\"\ | "synth_barrage_t3_desc": "\u003Cspan class=\"highlight\"\u003E+4%\u003C/span\u003E Amp Per Stack and \u003Cspan class=\"highlight\"\u003E3m\u003C/span\u003E Radius", | ||
"synth_plasma_flux": "Flying Cloak", | "synth_plasma_flux": "Flying Cloak", | ||
"synth_plasma_flux_desc": "Launch a sentient cloak that \u003Cspan class=\"highlight\"\u003Etravels forward\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Edamages enemies\u003C/span\u003E. You can press \u003Cspan class=\"highlight\"\u003E{g:citadel_binding:'Ability2'}\u003C/span\u003E to \u003Cspan class=\"highlight\"\u003Eteleport\u003C/span\u003E to its location.", | "synth_plasma_flux_desc": "Launch a sentient cloak that \u003Cspan class=\"highlight\"\u003Etravels forward\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Edamages enemies\u003C/span\u003E. You can press \u003Cspan class=\"highlight\"\u003E{g:citadel_binding:'Ability2'}\u003C/span\u003E to \u003Cspan class=\"highlight\"\u003Eteleport\u003C/span\u003E to its location.", | ||
"synth_plasma_flux_quip": "Launch a damaging cloak that you can teleport to", | "synth_plasma_flux_quip": "Launch a damaging cloak that you can teleport to", | ||
" | "synth_plasma_flux_t2_desc": "\u003Cspan class=\"highlight\"\u003E+5\u003C/span\u003E Weapon Damage for 6s\u003C/span\u003E", | ||
"synth_plasma_flux_t3_desc": "\u003Cspan class=\"highlight\"\u003E+1.6s\u003C/span\u003E Lifetime and \u003Cspan class=\"highlight\"\u003E-10s\u003C/span\u003E Cooldown.", | |||
"synth_plasma_flux_teleport": "Teleport", | "synth_plasma_flux_teleport": "Teleport", | ||
"synth_pulse": "Enchanter's Satchel", | "synth_pulse": "Enchanter's Satchel", | ||
"synth_pulse_desc": "\u003Cspan class=\"highlight\"\u003EEscape\u003C/span\u003E into your suitcase. When the duration ends, \u003Cspan class=\"highlight\"\u003Edeal | "synth_pulse_desc": "\u003Cspan class=\"highlight\"\u003EEscape\u003C/span\u003E into your suitcase. When the duration ends, \u003Cspan class=\"highlight\"\u003Edeal {g:citadel_inline_attribute:'SpiritDamage'}\u003C/span\u003E to nearby enemies. Duration can be ended early by performing any action.", | ||
"synth_pulse_quip": "Briefly escape into your suitcase, then deal damage", | "synth_pulse_quip": "Briefly escape into your suitcase, then deal damage", | ||
"synth_pulse_t3_desc": " | "synth_pulse_t3_desc": "\u003Cspan class=\"highlight\"\u003E+1.5s\u003C/span\u003E Duration\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+4m\u003C/span\u003E Radius\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-40%\u003C/span\u003E Move Speed and Fire Rate for 4s", | ||
"target_practice_buildup": "Target Buildup", | "target_practice_buildup": "Target Buildup", | ||
"team_msg_Idol_Desc": "Soul Urn", | "team_msg_Idol_Desc": "Soul Urn", | ||
| Line 11,357: | Line 11,652: | ||
"under_garage": "{s:param_1} is inside the garage", | "under_garage": "{s:param_1} is inside the garage", | ||
"upgrade_ability_power_shard": "Echo Shard", | "upgrade_ability_power_shard": "Echo Shard", | ||
"upgrade_ability_power_shard_active": "\u003Cspan class=\"highlight\"\u003EReset the cooldown\u003C/span\u003E of the imbued non-ultimate ability.", | "upgrade_ability_power_shard_active": "\u003Cspan class=\"highlight\"\u003EReset the cooldown\u003C/span\u003E of the imbued non-ultimate ability.\u003Cbr\u003E\u003Cbr\u003EThis item's cooldown is increased by \u003Cspan class=\"highlight\"\u003Ethe cooldown of the imbued ability\u003C/span\u003E.", | ||
"upgrade_ability_power_shard_search": "Echo Shard", | "upgrade_ability_power_shard_search": "Echo Shard", | ||
"upgrade_ability_refresher": "Refresher", | "upgrade_ability_refresher": "Refresher", | ||
| Line 11,366: | Line 11,661: | ||
"upgrade_absorbing_armor_search": "Witchmail", | "upgrade_absorbing_armor_search": "Witchmail", | ||
"upgrade_acolytes_glove": "Spirit Strike", | "upgrade_acolytes_glove": "Spirit Strike", | ||
"upgrade_acolytes_glove_desc": "When you perform a \u003Cspan class=\"highlight\"\u003ELight or Heavy Melee\u003C/span\u003E attack against a hero, deal extra | "upgrade_acolytes_glove_desc": "When you perform a \u003Cspan class=\"highlight\"\u003ELight or Heavy Melee\u003C/span\u003E attack against a hero, deal extra {g:citadel_inline_attribute:'SpiritDamage'} with the attack and reduce the target's \u003Cspan class=\"highlight\"\u003ESpirit Resist\u003C/span\u003E.\u003Cspan class=\"diminish\"\u003E\u003Cbr\u003E\u003Cbr\u003ECooldown is {s:LightMeleeCooldownMult}x longer for Light Melee hits.\u003C/span\u003E", | ||
"upgrade_acolytes_glove_search": "Spirit Strike", | "upgrade_acolytes_glove_search": "Spirit Strike", | ||
"upgrade_active_reload": "Active Reload", | "upgrade_active_reload": "Active Reload", | ||
| Line 11,379: | Line 11,674: | ||
"upgrade_ancient_shield": "Ancient Shield", | "upgrade_ancient_shield": "Ancient Shield", | ||
"upgrade_aoe_root": "Vortex Web", | "upgrade_aoe_root": "Vortex Web", | ||
"upgrade_aoe_root_active": "Throw a \u003Cspan class=\"highlight\"\u003Evacuum\u003C/span\u003E grenade, pulling all enemies into a small area and applying \u003Cspan class=\"highlight\"\u003ESlowing Hex\u003C/span\u003E.", | "upgrade_aoe_root_active": "Throw a \u003Cspan class=\"highlight\"\u003Evacuum\u003C/span\u003E grenade, pulling all enemies into a small area and applying \u003Cspan class=\"highlight\"\u003ESlowing Hex\u003C/span\u003E. \u003Cspan class=\"diminish\"\u003E\u003Cbr\u003E\u003Cbr\u003EAlt Cast to Target Unit Directly.\u003C/span\u003E", | ||
"upgrade_aoe_root_search": "Vortex Web", | "upgrade_aoe_root_search": "Vortex Web", | ||
"upgrade_apex_combat": "Apex Combat", | "upgrade_apex_combat": "Apex Combat", | ||
| Line 11,390: | Line 11,685: | ||
"upgrade_arcane_extension_search": "Duration Extender", | "upgrade_arcane_extension_search": "Duration Extender", | ||
"upgrade_arcane_surge": "Arcane Surge", | "upgrade_arcane_surge": "Arcane Surge", | ||
"upgrade_arcane_surge_desc": " | "upgrade_arcane_surge_desc": "After you \u003Cspan class=\"highlight\"\u003EDash-Jump\u003C/span\u003E, the \u003Cspan class=\"highlight\"\u003Enext ability you use\u003C/span\u003E within {s:ArcaneSurgeWindow}s will have bonus \u003Cspan class=\"highlight\"\u003ERange, Duration,\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E.", | ||
"upgrade_arcane_surge_search": "Arcane Surge", | "upgrade_arcane_surge_search": "Arcane Surge", | ||
"upgrade_arctic_blast": "Arctic Blast", | "upgrade_arctic_blast": "Arctic Blast", | ||
"upgrade_arctic_blast_desc": "Release an expanding ice blast that deals \u003Cspan class=\"highlight\"\ | "upgrade_arctic_blast_desc": "Release an expanding ice blast that deals {g:citadel_inline_attribute:'SpiritDamage'}, \u003Cspan class=\"highlight\"\u003EFreezing\u003C/span\u003E and then \u003Cspan class=\"highlight\"\u003ESlowing\u003C/span\u003E targets it hits.\u003Cbr\u003E\u003Cbr\u003ESlowed targets have their \u003Cspan class=\"highlight\"\u003Estamina regen frozen\u003C/span\u003E", | ||
"upgrade_arctic_blast_search": "Arctic Blast", | "upgrade_arctic_blast_search": "Arctic Blast", | ||
"upgrade_auto_cleanse": "Indomitable", | |||
"upgrade_auto_cleanse_search": "Indomitable Cleanse", | |||
"upgrade_banshee_slugs": "Crippling Headshot", | "upgrade_banshee_slugs": "Crippling Headshot", | ||
"upgrade_banshee_slugs_headshots_desc": "Landing a \u003Cspan class=\"highlight\"\u003EHeadshot\u003C/span\u003E | "upgrade_banshee_slugs_headshots_desc": "Landing a \u003Cspan class=\"highlight\"\u003EHeadshot\u003C/span\u003E will reduce their \u003Cspan class=\"highlight\"\u003EBullet and Spirit Resist\u003C/span\u003E and applies \u003Cspan class=\"highlight\"\u003EHealing Reduction\u003C/span\u003E.", | ||
"upgrade_banshee_slugs_search": "Crippling Headshot", | "upgrade_banshee_slugs_search": "Crippling Headshot", | ||
"upgrade_berserker": "Berserker", | "upgrade_berserker": "Berserker", | ||
| Line 11,406: | Line 11,703: | ||
"upgrade_blitz_bullets_search": "Swift Striker", | "upgrade_blitz_bullets_search": "Swift Striker", | ||
"upgrade_blood_tribute": "Blood Tribute", | "upgrade_blood_tribute": "Blood Tribute", | ||
"upgrade_blood_tribute_desc": "Toggle: Continually sacrifice Health to improve {g:citadel_inline_attribute:'FireRate'}, \u003Cspan class=\"highlight\"\u003EDebuff Resistance\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E | "upgrade_blood_tribute_desc": "Toggle: Continually sacrifice Health to improve {g:citadel_inline_attribute:'FireRate'}, \u003Cspan class=\"highlight\"\u003EDebuff Resistance\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E.", | ||
"upgrade_blood_tribute_search": "Blood Tribute", | "upgrade_blood_tribute_search": "Blood Tribute", | ||
"upgrade_boundless_spirit": "Boundless Spirit", | "upgrade_boundless_spirit": "Boundless Spirit", | ||
| Line 11,415: | Line 11,712: | ||
"upgrade_bullet_armor": "Bullet Armor", | "upgrade_bullet_armor": "Bullet Armor", | ||
"upgrade_bullet_armor_reduction_aura": "Hunter's Aura", | "upgrade_bullet_armor_reduction_aura": "Hunter's Aura", | ||
"upgrade_bullet_armor_reduction_aura_desc": "Reduces nearby enemies' \u003Cspan class=\"highlight\"\u003EBullet Resist and Fire Rate\u003C/span\u003E. If there is only one enemy hero nearby, this \u003Cspan class=\"highlight\"\u003Eeffect is | "upgrade_bullet_armor_reduction_aura_desc": "Reduces nearby enemies' \u003Cspan class=\"highlight\"\u003EBullet Resist and Fire Rate\u003C/span\u003E. If there is only one enemy hero nearby, this \u003Cspan class=\"highlight\"\u003Eeffect is doubled\u003C/span\u003E.", | ||
"upgrade_bullet_armor_reduction_aura_search": "Hunter's Aura", | "upgrade_bullet_armor_reduction_aura_search": "Hunter's Aura", | ||
"upgrade_bullet_armor_search": "Bullet Armor", | "upgrade_bullet_armor_search": "Bullet Armor", | ||
"upgrade_bullet_resist_shredder": "Bullet Resist Shredder", | "upgrade_bullet_resist_shredder": "Bullet Resist Shredder", | ||
"upgrade_bullet_resist_shredder/modifier_bullet_armor_shredder_proc/modifier_bullet_armor_shredder": "Reduced bullet armor", | "upgrade_bullet_resist_shredder/modifier_bullet_armor_shredder_proc/modifier_bullet_armor_shredder": "Reduced bullet armor", | ||
"upgrade_bullet_resist_shredder_desc": "Reduces \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E on enemies when you deal | "upgrade_bullet_resist_shredder_desc": "Reduces \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E on enemies when you deal {g:citadel_inline_attribute:'SpiritDamage'}.", | ||
"upgrade_bullet_resist_shredder_search": "Bullet Resist Shredder", | "upgrade_bullet_resist_shredder_search": "Bullet Resist Shredder", | ||
"upgrade_bulletshredimbue": "Ballistic Enchantment", | "upgrade_bulletshredimbue": "Ballistic Enchantment", | ||
| Line 11,442: | Line 11,739: | ||
"upgrade_cheat_death": "Cheat Death", | "upgrade_cheat_death": "Cheat Death", | ||
"upgrade_cheat_death_search": "Cheat Death", | "upgrade_cheat_death_search": "Cheat Death", | ||
"upgrade_cheat_death_unkillable_passive": "When you would take lethal damage, instead become \u003Cspan class=\"highlight\"\u003Etemporarily death immune\u003C/span\u003E and \u003Cspan class=\"highlight\"\ | "upgrade_cheat_death_unkillable_passive": "When you would take lethal damage, instead become \u003Cspan class=\"highlight\"\u003Etemporarily death immune\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Eremove all non-stun debuffs\u003C/span\u003E. \u003Cbr\u003E\u003Cbr\u003EWhile death immune, you deal \u003Cspan class=\"highlight\"\u003Ereduced damage\u003C/span\u003E and have \u003Cspan class=\"highlight\"\u003Ereduced healing\u003C/span\u003E.", | ||
"upgrade_chonky": "Fortitude", | "upgrade_chonky": "Fortitude", | ||
"upgrade_chonky_desc": "After not taking damage for a period, gain health regen.", | "upgrade_chonky_desc": "After not taking damage for a period, gain health regen.", | ||
| Line 11,463: | Line 11,760: | ||
"upgrade_close_range_search": "Close Quarters", | "upgrade_close_range_search": "Close Quarters", | ||
"upgrade_cold_front": "Cold Front", | "upgrade_cold_front": "Cold Front", | ||
"upgrade_cold_front_desc": "Release an expanding ice blast that deals | "upgrade_cold_front_desc": "Release an expanding ice blast that deals {g:citadel_inline_attribute:'SpiritDamage'} and \u003Cspan class=\"highlight\"\u003ESlows\u003C/span\u003E targets it hits.", | ||
"upgrade_cold_front_search": "Cold Front", | "upgrade_cold_front_search": "Cold Front", | ||
"upgrade_colossus": "Colossus", | "upgrade_colossus": "Colossus", | ||
"upgrade_colossus_desc": " | "upgrade_colossus_desc": "Grow \u003Cspan class=\"highlight\"\u003Elarger in size\u003C/span\u003E, gaining {g:citadel_inline_attribute:'BulletResist'}, {g:citadel_inline_attribute:'SpiritResist'}, and {g:citadel_inline_attribute:'MeleeDamage'}. \u003Cbr\u003E\u003Cbr\u003ENearby enemies suffer from {g:citadel_inline_attribute:'Slow'} and have reduced \u003Cspan class=\"highlight\"\u003Edash speed\u003C/span\u003E.", | ||
"upgrade_colossus_search": "Colossus", | "upgrade_colossus_search": "Colossus", | ||
"upgrade_containment": "Slowing Hex", | "upgrade_containment": "Slowing Hex", | ||
"upgrade_containment_desc": "\u003Cspan class=\"highlight\"\u003ESlows movement\u003C/span\u003E of enemy target. Also \u003Cspan class=\"highlight\"\u003ESilences\u003C/span\u003E their \u003Cspan class=\"highlight\"\u003Emovement-based items and abilities\u003C/span\u003E.\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EDoes not affect target's stamina usage.\u003C/span\u003E", | "upgrade_containment_desc": "\u003Cspan class=\"highlight\"\u003ESlows movement\u003C/span\u003E of enemy target. Also \u003Cspan class=\"highlight\"\u003ESilences\u003C/span\u003E their \u003Cspan class=\"highlight\"\u003Emovement-based items and abilities\u003C/span\u003E.\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EIncreases the target's gravity.\u003Cbr\u003EDoes not affect target's stamina usage.\u003C/span\u003E", | ||
"upgrade_containment_search": "Slowing Hex", | "upgrade_containment_search": "Slowing Hex", | ||
"upgrade_cooldown_reduction": "Superior Cooldown", | "upgrade_cooldown_reduction": "Superior Cooldown", | ||
| Line 11,481: | Line 11,778: | ||
"upgrade_counterspell_search": "Counterspell", | "upgrade_counterspell_search": "Counterspell", | ||
"upgrade_crackshot": "Mystic Shot", | "upgrade_crackshot": "Mystic Shot", | ||
"upgrade_crackshot_desc": "Your next bullet deals bonus | "upgrade_crackshot_desc": "Your next bullet deals bonus {g:citadel_inline_attribute:'SpiritDamage'}.", | ||
"upgrade_crackshot_search": "Mystic Shot", | "upgrade_crackshot_search": "Mystic Shot", | ||
"upgrade_critshot": "Lucky Shot", | "upgrade_critshot": "Lucky Shot", | ||
| Line 11,499: | Line 11,796: | ||
"upgrade_deflecting_armor_search": "Plated Armor", | "upgrade_deflecting_armor_search": "Plated Armor", | ||
"upgrade_discord": "Scourge", | "upgrade_discord": "Scourge", | ||
"upgrade_discord_desc": "Apply \u003Cspan class=\"highlight\"\u003ESpirit | "upgrade_discord_desc": "Apply \u003Cspan class=\"highlight\"\u003ESpirit Resist\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003EDebuff Resist\u003C/span\u003E and an aura on a friendly target that deals \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'SpiritIcon'}damage\u003C/span\u003E to enemies proportional to their max health. Existing debuffs on the target are reduced.\u003Cbr\u003ECan be self cast.", | ||
"upgrade_discord_search": "Scourge", | "upgrade_discord_search": "Scourge", | ||
"upgrade_divine_barrier": "Divine Barrier", | "upgrade_divine_barrier": "Divine Barrier", | ||
| Line 11,522: | Line 11,819: | ||
"upgrade_escalating_exposure": "Escalating Exposure", | "upgrade_escalating_exposure": "Escalating Exposure", | ||
"upgrade_escalating_exposure/modifier_proc_watcher/modifier_debuff": "Escalating Exposure", | "upgrade_escalating_exposure/modifier_proc_watcher/modifier_debuff": "Escalating Exposure", | ||
"upgrade_escalating_exposure_desc": "Dealing | "upgrade_escalating_exposure_desc": "Dealing {g:citadel_inline_attribute:'SpiritDamage'} applies a stacking \u003Cspan class=\"highlight\"\u003ESpirit Amp\u003C/span\u003E that increases your {g:citadel_inline_attribute:'SpiritDamage'} to the target.", | ||
"upgrade_escalating_exposure_search": "Escalating Exposure", | "upgrade_escalating_exposure_search": "Escalating Exposure", | ||
"upgrade_eternal_gift": "Eternal Gift", | "upgrade_eternal_gift": "Eternal Gift", | ||
| Line 11,528: | Line 11,825: | ||
"upgrade_eternal_gift_respawn_desc": "Reduces your next death's respawn timer.", | "upgrade_eternal_gift_respawn_desc": "Reduces your next death's respawn timer.", | ||
"upgrade_ethereal_bullets": "Mercurial Magnum", | "upgrade_ethereal_bullets": "Mercurial Magnum", | ||
"upgrade_ethereal_bullets_desc": "Your imbued ability charges up over time with {g:citadel_inline_attribute:'BonusSpiritDamage'}, {g:citadel_inline_attribute:'BonusFireRate'}, and \u003Cspan class=\"highlight\"\u003Ereloads bullets\u003C/span\u003E on use. Until your next reload, your \u003Cspan class=\"highlight\"\u003Ebullets deal | "upgrade_ethereal_bullets_desc": "Your imbued ability charges up over time with {g:citadel_inline_attribute:'BonusSpiritDamage'}, {g:citadel_inline_attribute:'BonusFireRate'}, and \u003Cspan class=\"highlight\"\u003Ereloads bullets\u003C/span\u003E on use. Until your next reload, your \u003Cspan class=\"highlight\"\u003Ebullets deal {g:citadel_inline_attribute:'BonusSpiritDamage'}\u003C/span\u003E based on your Spirit Power.", | ||
"upgrade_ethereal_bullets_search": "Mercurial Magnum", | "upgrade_ethereal_bullets_search": "Mercurial Magnum", | ||
"upgrade_express_shot": "Express Shot", | "upgrade_express_shot": "Express Shot", | ||
| Line 11,539: | Line 11,836: | ||
"upgrade_fervor/modifier_fervor/modifier_fervor_bonuses": "Enrage Bonuses", | "upgrade_fervor/modifier_fervor/modifier_fervor_bonuses": "Enrage Bonuses", | ||
"upgrade_fervor/modifier_fervor/modifier_fervor_damage_stack": "Fervor Stack", | "upgrade_fervor/modifier_fervor/modifier_fervor_damage_stack": "Fervor Stack", | ||
"upgrade_fervor_passive": "While you are \u003Cspan class=\"highlight\"\u003Ebelow {s:LowHealthThreshold}% health\u003C/span\u003E, you gain stat bonuses.", | "upgrade_fervor_passive": "While you are \u003Cspan class=\"highlight\"\u003Ebelow {s:LowHealthThreshold}% health\u003C/span\u003E, you gain stat bonuses for a duration and existing debuffs on you are reduced.", | ||
"upgrade_fervor_search": "Frenzy", | "upgrade_fervor_search": "Frenzy", | ||
"upgrade_fleetfoot_boots": "Fleetfoot", | "upgrade_fleetfoot_boots": "Fleetfoot", | ||
| Line 11,549: | Line 11,846: | ||
"upgrade_focus_lens_search": "Focus Lens", | "upgrade_focus_lens_search": "Focus Lens", | ||
"upgrade_fury_trance": "Fury Trance", | "upgrade_fury_trance": "Fury Trance", | ||
"upgrade_fury_trance_active": "Grants \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E | "upgrade_fury_trance_active": "Grants \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003ESpirit Resistance\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E, and removes the \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E penalty while shooting, but \u003Cspan class=\"highlight\"\u003ESilences\u003C/span\u003E you and \u003Cspan class=\"highlight\"\u003Edisables stamina usage and regeneration\u003C/span\u003E.", | ||
"upgrade_fury_trance_search": "Fury Trance", | "upgrade_fury_trance_search": "Fury Trance", | ||
"upgrade_glass_cannon": "Glass Cannon", | "upgrade_glass_cannon": "Glass Cannon", | ||
| Line 11,559: | Line 11,856: | ||
"upgrade_glass_cannon_search": "Glass Cannon", | "upgrade_glass_cannon_search": "Glass Cannon", | ||
"upgrade_glitch": "Cursed Relic", | "upgrade_glitch": "Cursed Relic", | ||
"upgrade_glitch_desc": "Curses an enemy - \u003Cspan class=\"highlight\"\u003Einterrupting, Silencing, Disarming\u003C/span\u003E, and \u003Cspan class=\"highlight\"\u003Epreventing item usage\u003C/span\u003E. \u003Cspan class=\"highlight\"\u003ERemoves all non-ultimate buffs\u003C/span\u003E.", | "upgrade_glitch_desc": "Curses an enemy - \u003Cspan class=\"highlight\"\u003Einterrupting, Silencing, Disarming\u003C/span\u003E, and \u003Cspan class=\"highlight\"\u003Epreventing item usage\u003C/span\u003E. \u003Cspan class=\"highlight\"\u003ERemoves all non-ultimate buffs\u003C/span\u003E.\u003Cbr\u003E\u003Cbr\u003EYour own \u003Cspan class=\"highlight\"\u003EDamage Output\u003C/span\u003E is reduced for the duration.", | ||
"upgrade_glitch_search": "Curse Relic", | "upgrade_glitch_search": "Curse Relic", | ||
"upgrade_goose_egg": "Golden Goose Egg", | |||
"upgrade_goose_egg_active_desc": "Hatch the egg, gaining \u003Cspan class=\"highlight\"\u003Esouls\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Epermanent buffs\u003C/span\u003E.\u003Cbr\u003E\u003Cbr\u003EThe value of the egg grows the longer you hold onto it.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EGain a permanent buff per {s:BonusBuffsPerGold} Souls accrued when hatched.", | |||
"upgrade_goose_egg_desc": "Gain \u003Cspan class=\"highlight\"\u003Esouls over time\u003C/span\u003E, as long as you are alive.", | |||
"upgrade_goose_egg_search": "Golden Goose Egg", | |||
"upgrade_goose_egg_stacklabel": "Souls To Gain", | |||
"upgrade_greater_withering_whip": "Disarming Hex", | "upgrade_greater_withering_whip": "Disarming Hex", | ||
"upgrade_greater_withering_whip_debuff": "Disarmed", | "upgrade_greater_withering_whip_debuff": "Disarmed", | ||
"upgrade_greater_withering_whip_desc": "\u003Cspan class=\"highlight\"\u003EDisarms\u003C/span\u003E enemy target and reduces their \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E.", | "upgrade_greater_withering_whip_desc": "\u003Cspan class=\"highlight\"\u003EDisarms\u003C/span\u003E enemy target and reduces their \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E.", | ||
"upgrade_greater_withering_whip_search": "Disarming Hex", | "upgrade_greater_withering_whip_search": "Disarming Hex", | ||
"upgrade_grit": "Grit", | |||
"upgrade_grit_desc": "Gain a \u003Cspan class=\"highlight\"\u003EBarrier\u003C/span\u003E for a short duration.", | |||
"upgrade_grit_search": "Grit", | |||
"upgrade_guardian_ward": "Guardian Ward", | "upgrade_guardian_ward": "Guardian Ward", | ||
"upgrade_guardian_ward_desc": "Provide the target with a \u003Cspan class=\"highlight\"\u003EBarrier\u003C/span\u003E and temporary \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E. \u003Cspan class=\"diminish\"\u003E\u003Cbr\u003ECan be self-cast.\u003Cbr\u003ECooldown is reduced by half when cast on someone else.\u003C/span\u003E", | "upgrade_guardian_ward_desc": "Provide the target with a \u003Cspan class=\"highlight\"\u003EBarrier\u003C/span\u003E and temporary \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E. \u003Cspan class=\"diminish\"\u003E\u003Cbr\u003ECan be self-cast.\u003Cbr\u003ECooldown is reduced by half when cast on someone else.\u003C/span\u003E", | ||
| Line 11,575: | Line 11,880: | ||
"upgrade_headshot_booster": "Headshot Booster", | "upgrade_headshot_booster": "Headshot Booster", | ||
"upgrade_headshot_booster2": "Weakening Headshot", | "upgrade_headshot_booster2": "Weakening Headshot", | ||
"upgrade_headshot_booster2_desc": "Landing a \u003Cspan class=\"highlight\"\u003EHeadshot\u003C/span\u003E | "upgrade_headshot_booster2_desc": "Landing a \u003Cspan class=\"highlight\"\u003EHeadshot\u003C/span\u003E reduces their \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E.", | ||
"upgrade_headshot_booster2_search": "Weakening Headshot", | "upgrade_headshot_booster2_search": "Weakening Headshot", | ||
"upgrade_headshot_booster_desc": "Your next \u003Cspan class=\"highlight\"\u003Eheadshot\u003C/span\u003E against an enemy Hero deals {g:citadel_inline_attribute:'BonusWeaponDamage'}.", | "upgrade_headshot_booster_desc": "Your next \u003Cspan class=\"highlight\"\u003Eheadshot\u003C/span\u003E against an enemy Hero deals {g:citadel_inline_attribute:'BonusWeaponDamage'}.", | ||
| Line 11,585: | Line 11,890: | ||
"upgrade_heal_on_level_search": "Patron's Healing", | "upgrade_heal_on_level_search": "Patron's Healing", | ||
"upgrade_healbane": "Healbane", | "upgrade_healbane": "Healbane", | ||
"upgrade_healbane_desc": "Your | "upgrade_healbane_desc": "Your {g:citadel_inline_attribute:'SpiritDamage'} applies \u003Cspan class=\"highlight\"\u003EHealing Reduction\u003C/span\u003E. If an enemy hero dies under this effect, you receive a large heal.", | ||
"upgrade_healbane_search": "Healbane", | "upgrade_healbane_search": "Healbane", | ||
"upgrade_healbuff": "Healing Tempo", | "upgrade_healbuff": "Healing Tempo", | ||
| Line 11,614: | Line 11,919: | ||
"upgrade_hollow_point_rounds_search": "Hollow Point", | "upgrade_hollow_point_rounds_search": "Hollow Point", | ||
"upgrade_icarus_wings": "Seraphim Wings", | "upgrade_icarus_wings": "Seraphim Wings", | ||
"upgrade_icarus_wings_desc": "When Airborne, You deal more damage and take reduced damage. Allows | "upgrade_icarus_wings_desc": "When Airborne, You deal more damage and take reduced damage. Allows \u003Cspan class=\"highlight\"\u003Eunlimited\u003C/span\u003E Air Dash and Jumping.", | ||
"upgrade_imbued_duration_extender": "Superior Duration", | "upgrade_imbued_duration_extender": "Superior Duration", | ||
"upgrade_imbued_duration_extender_desc": "Increases the \u003Cspan class=\"highlight\"\u003Eduration\u003C/span\u003E of your abilities and items.", | "upgrade_imbued_duration_extender_desc": "Increases the \u003Cspan class=\"highlight\"\u003Eduration\u003C/span\u003E of your abilities and items.", | ||
| Line 11,673: | Line 11,978: | ||
"upgrade_magic_shock_search": "Tankbuster", | "upgrade_magic_shock_search": "Tankbuster", | ||
"upgrade_magic_slow": "Mystic Slow", | "upgrade_magic_slow": "Mystic Slow", | ||
"upgrade_magic_slow_desc": "When the target takes | "upgrade_magic_slow_desc": "When the target takes {g:citadel_inline_attribute:'SpiritDamage'}, they have their \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E reduced.", | ||
"upgrade_magic_slow_search": "Mystic Slow", | "upgrade_magic_slow_search": "Mystic Slow", | ||
"upgrade_magic_storm": "Surge of Power", | "upgrade_magic_storm": "Surge of Power", | ||
| Line 11,682: | Line 11,987: | ||
"upgrade_magic_tempo_search": "Compress Cooldown", | "upgrade_magic_tempo_search": "Compress Cooldown", | ||
"upgrade_magic_vulnerability": "Mystic Vulnerability", | "upgrade_magic_vulnerability": "Mystic Vulnerability", | ||
"upgrade_magic_vulnerability_desc": "When an enemy takes | "upgrade_magic_vulnerability_desc": "When an enemy takes {g:citadel_inline_attribute:'SpiritDamage'}, they have their {g:citadel_inline_attribute:'SpiritResist'} reduced.", | ||
"upgrade_magic_vulnerability_search": "Mystic Vulnerability", | "upgrade_magic_vulnerability_search": "Mystic Vulnerability", | ||
"upgrade_medic_bullets": "Restorative Shot", | "upgrade_medic_bullets": "Restorative Shot", | ||
| Line 11,697: | Line 12,002: | ||
"upgrade_metal_skin_search": "Metal Skin", | "upgrade_metal_skin_search": "Metal Skin", | ||
"upgrade_mystic_regeneration": "Mystic Regeneration", | "upgrade_mystic_regeneration": "Mystic Regeneration", | ||
"upgrade_mystic_regeneration_desc": "Dealing | "upgrade_mystic_regeneration_desc": "Dealing {g:citadel_inline_attribute:'SpiritDamage'} to enemy Heroes grants you Bonus {g:citadel_inline_attribute:'Regen'}. Stacks when dealing damage to different heroes.", | ||
"upgrade_mystic_regeneration_search": "Mystic Regeneration", | "upgrade_mystic_regeneration_search": "Mystic Regeneration", | ||
"upgrade_mystic_reverb": "Mystic Reverb", | "upgrade_mystic_reverb": "Mystic Reverb", | ||
| Line 11,734: | Line 12,039: | ||
"upgrade_quarantine/modifier_citadel_quarantine": "Quarantined", | "upgrade_quarantine/modifier_citadel_quarantine": "Quarantined", | ||
"upgrade_quick_silver": "Quicksilver Reload", | "upgrade_quick_silver": "Quicksilver Reload", | ||
"upgrade_quick_silver_desc": "Your imbued ability charges up over time with {g:citadel_inline_attribute:'BonusSpiritDamage'}, {g:citadel_inline_attribute:'BonusFireRate'}, and \u003Cspan class=\"highlight\"\ | "upgrade_quick_silver_desc": "Your imbued ability charges up over time with {g:citadel_inline_attribute:'BonusSpiritDamage'}, {g:citadel_inline_attribute:'BonusFireRate'}, and \u003Cspan class=\"highlight\"\u003Ereloads bullets\u003C/span\u003E on use.", | ||
"upgrade_quick_silver_search": "Quicksilver Reload", | "upgrade_quick_silver_search": "Quicksilver Reload", | ||
"upgrade_rapid_recharge": "Rapid Recharge", | "upgrade_rapid_recharge": "Rapid Recharge", | ||
| Line 11,792: | Line 12,097: | ||
"upgrade_shadow_step": "Shadow Step", | "upgrade_shadow_step": "Shadow Step", | ||
"upgrade_shadow_step_desc": "\u003Cspan class=\"highlight\"\u003ETeleport\u003C/span\u003E straight ahead.", | "upgrade_shadow_step_desc": "\u003Cspan class=\"highlight\"\u003ETeleport\u003C/span\u003E straight ahead.", | ||
"upgrade_shadow_step_passive_desc": "Periodically deals | "upgrade_shadow_step_passive_desc": "Periodically deals {g:citadel_inline_attribute:'SpiritDamage'} to all nearby enemies.", | ||
"upgrade_shadow_strike": "Shadow Strike", | "upgrade_shadow_strike": "Shadow Strike", | ||
"upgrade_shadow_strike_desc": "Go \u003Cspan class=\"highlight\"\u003EInvisible\u003C/span\u003E on \u003Cspan class=\"highlight\"\u003EStamina use\u003C/span\u003E with no detection range. Doing a \u003Cspan class=\"highlight\"\u003Emelee attack\u003C/span\u003E while invisible will cause you to \u003Cspan class=\"highlight\"\u003Esteal bullet and spirit resistance\u003C/span\u003E from them and deal \u003Cspan class=\"highlight\"\u003Edamage over time\u003C/span\u003E.", | "upgrade_shadow_strike_desc": "Go \u003Cspan class=\"highlight\"\u003EInvisible\u003C/span\u003E on \u003Cspan class=\"highlight\"\u003EStamina use\u003C/span\u003E with no detection range. Doing a \u003Cspan class=\"highlight\"\u003Emelee attack\u003C/span\u003E while invisible will cause you to \u003Cspan class=\"highlight\"\u003Esteal bullet and spirit resistance\u003C/span\u003E from them and deal \u003Cspan class=\"highlight\"\u003Edamage over time\u003C/span\u003E.", | ||
| Line 11,807: | Line 12,112: | ||
"upgrade_silencer_search": "Silencer", | "upgrade_silencer_search": "Silencer", | ||
"upgrade_siphon_bullets": "Siphon Bullets", | "upgrade_siphon_bullets": "Siphon Bullets", | ||
"upgrade_siphon_bullets_desc_passive2": "Your bullets temporarily \u003Cspan class=\"highlight\"\u003Esteal Max HP\u003C/span\u003E from enemies. Enemies regain their stolen health when the debuff expires | "upgrade_siphon_bullets_desc_passive2": "Your bullets temporarily \u003Cspan class=\"highlight\"\u003Esteal Max HP\u003C/span\u003E from enemies. Enemies regain their stolen health when the debuff expires.", | ||
"upgrade_siphon_bullets_search": "Siphon Bullets", | "upgrade_siphon_bullets_search": "Siphon Bullets", | ||
"upgrade_slowing_bullets": "Slowing Bullets", | "upgrade_slowing_bullets": "Slowing Bullets", | ||
| Line 11,817: | Line 12,122: | ||
"upgrade_soaring_spirit_search": "Improved Spirit", | "upgrade_soaring_spirit_search": "Improved Spirit", | ||
"upgrade_spellbreaker": "Spellbreaker", | "upgrade_spellbreaker": "Spellbreaker", | ||
"upgrade_spellbreaker_desc": "The next instance of high | "upgrade_spellbreaker_desc": "The next instance of high {g:citadel_inline_attribute:'SpiritDamage'} you take is significantly reduced.", | ||
"upgrade_spellbreaker_search": "Spellbreaker", | "upgrade_spellbreaker_search": "Spellbreaker", | ||
"upgrade_spellshield": "Hexafoil Ward", | "upgrade_spellshield": "Hexafoil Ward", | ||
"upgrade_spellshield/modifier_spellshield_buff": "Hexafoil Ward", | "upgrade_spellshield/modifier_spellshield_buff": "Hexafoil Ward", | ||
"upgrade_spellshield/modifier_spellshield_linger_buff": "Hexafoil Ward Broken!", | "upgrade_spellshield/modifier_spellshield_linger_buff": "Hexafoil Ward Broken!", | ||
"upgrade_spellshield_desc": "Block the next | "upgrade_spellshield_desc": "Block the next {g:citadel_inline_attribute:'SpiritDamage'} or \u003Cspan class=\"highlight\"\u003EDebuff\u003C/span\u003E, preventing its effects. Only regenerates outside of combat.", | ||
"upgrade_spellshield_search": "Hexafoil Ward", | "upgrade_spellshield_search": "Hexafoil Ward", | ||
"upgrade_spellshield_shield": "Anti-Spirit Sigil", | "upgrade_spellshield_shield": "Anti-Spirit Sigil", | ||
| Line 11,834: | Line 12,139: | ||
"upgrade_spirit_burn": "Spirit Burn", | "upgrade_spirit_burn": "Spirit Burn", | ||
"upgrade_spirit_burn/modifier_proc_watcher/modifier_debuff": "Spirit Burn", | "upgrade_spirit_burn/modifier_proc_watcher/modifier_debuff": "Spirit Burn", | ||
"upgrade_spirit_burn_desc": "Dealing significant | "upgrade_spirit_burn_desc": "Dealing significant {g:citadel_inline_attribute:'SpiritDamage'} to an enemy within {s:DamageThresholdDuration}s causes an explosion dealing damage and a burn to that enemy. While burning, enemies take damage over time and receive reduced healing.\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EThe cooldown is per enemy, so each target can only be burned once per cooldown. Deals half-damage on non-heroes.\u003C/span\u003E", | ||
"upgrade_spirit_burn_search": "Spirit Burn", | "upgrade_spirit_burn_search": "Spirit Burn", | ||
"upgrade_spirit_sap": "Spirit Sap", | "upgrade_spirit_sap": "Spirit Sap", | ||
| Line 11,840: | Line 12,145: | ||
"upgrade_spirit_sap_search": "Spirit Sap", | "upgrade_spirit_sap_search": "Spirit Sap", | ||
"upgrade_spirit_snatch": "Spirit Snatch", | "upgrade_spirit_snatch": "Spirit Snatch", | ||
"upgrade_spirit_snatch_desc": "When you perform a \u003Cspan class=\"highlight\"\u003ELight or Heavy Melee\u003C/span\u003E attack against a hero, the attack deals extra | "upgrade_spirit_snatch_desc": "When you perform a \u003Cspan class=\"highlight\"\u003ELight or Heavy Melee\u003C/span\u003E attack against a hero, the attack deals extra {g:citadel_inline_attribute:'SpiritDamage'} and steals \u003Cspan class=\"highlight\"\u003ESpirit Resist\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E.\u003Cspan class=\"diminish\"\u003E\u003Cbr\u003E\u003Cbr\u003EEffects are reduced by {s:LightMeleeReduction}% for Light Melee hits.\u003C/span\u003E", | ||
"upgrade_spirit_snatch_search": "Spirit Snatch", | "upgrade_spirit_snatch_search": "Spirit Snatch", | ||
"upgrade_split_shot": "Split Shot", | "upgrade_split_shot": "Split Shot", | ||
| Line 11,856: | Line 12,161: | ||
"upgrade_superior_stamina_search": "Stamina Mastery", | "upgrade_superior_stamina_search": "Stamina Mastery", | ||
"upgrade_suppressor": "Suppressor", | "upgrade_suppressor": "Suppressor", | ||
"upgrade_suppressor_desc": "When you deal | "upgrade_suppressor_desc": "When you deal {g:citadel_inline_attribute:'SpiritDamage'} to enemies, you also reduce their \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E.", | ||
"upgrade_suppressor_search": "Suppressor", | "upgrade_suppressor_search": "Suppressor", | ||
"upgrade_surging_power": "Vampiric Burst", | "upgrade_surging_power": "Vampiric Burst", | ||
| Line 11,862: | Line 12,167: | ||
"upgrade_surging_power_search": "Vampiric Burst", | "upgrade_surging_power_search": "Vampiric Burst", | ||
"upgrade_target_stun": "Knockdown", | "upgrade_target_stun": "Knockdown", | ||
"upgrade_target_stun_desc": "Apply a \u003Cspan class=\"highlight\"\u003EStun\u003C/span\u003E after \u003Cspan class=\"highlight\"\u003E{s:StunDelay}s\u003C/span\u003E. Stun duration is increased against \u003Cspan class=\"highlight\"\u003Eairborne\u003C/span\u003E targets.", | "upgrade_target_stun_desc": "Apply a \u003Cspan class=\"highlight\"\u003EStun\u003C/span\u003E after \u003Cspan class=\"highlight\"\u003E{s:StunDelay}s\u003C/span\u003E. Stun duration is increased against \u003Cspan class=\"highlight\"\u003Eairborne\u003C/span\u003E targets.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EIncreases the target's gravity for the duration of the stun.\u003C/span\u003E", | ||
"upgrade_target_stun_search": "Knockdown", | "upgrade_target_stun_search": "Knockdown", | ||
"upgrade_targeted_silence": "Silence Wave", | "upgrade_targeted_silence": "Silence Wave", | ||
| Line 11,872: | Line 12,177: | ||
"upgrade_tech_bleed_desc": "Imbue an ability with \u003Cspan class=\"highlight\"\u003ELifesteal\u003C/span\u003E and to apply \u003Cspan class=\"highlight\"\u003Eslow\u003C/span\u003E on a hit target and deal an \u003Cspan class=\"highlight\"\u003Eadditional percentage of the damage dealt\u003C/span\u003E to enemies around the target after a short delay.", | "upgrade_tech_bleed_desc": "Imbue an ability with \u003Cspan class=\"highlight\"\u003ELifesteal\u003C/span\u003E and to apply \u003Cspan class=\"highlight\"\u003Eslow\u003C/span\u003E on a hit target and deal an \u003Cspan class=\"highlight\"\u003Eadditional percentage of the damage dealt\u003C/span\u003E to enemies around the target after a short delay.", | ||
"upgrade_tech_damage_pulse": "Torment Pulse", | "upgrade_tech_damage_pulse": "Torment Pulse", | ||
"upgrade_tech_damage_pulse_desc": "Periodically deals | "upgrade_tech_damage_pulse_desc": "Periodically deals {g:citadel_inline_attribute:'SpiritDamage'} to the closest two enemies nearby.", | ||
"upgrade_tech_damage_pulse_search": "Torment Pulse", | "upgrade_tech_damage_pulse_search": "Torment Pulse", | ||
"upgrade_tech_defense_shredders": "Spirit Shredder Bullets", | "upgrade_tech_defense_shredders": "Spirit Shredder Bullets", | ||
| Line 11,878: | Line 12,183: | ||
"upgrade_tech_defense_shredders_search": "Spirit Shredder Bullets", | "upgrade_tech_defense_shredders_search": "Spirit Shredder Bullets", | ||
"upgrade_tech_overflow": "Spiritual Overflow", | "upgrade_tech_overflow": "Spiritual Overflow", | ||
"upgrade_tech_overflow_desc": "Gain bonus \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E and \u003Cspan class=\"highlight\"\ | "upgrade_tech_overflow_desc": "Gain bonus \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESpirit Lifesteal\u003C/span\u003E by \u003Cspan class=\"highlight\"\u003Echarging up\u003C/span\u003E when shooting enemy heroes.", | ||
"upgrade_tech_overflow_search": "Spiritual Overflow", | "upgrade_tech_overflow_search": "Spiritual Overflow", | ||
"upgrade_tech_purge": "Spirit Resilience", | "upgrade_tech_purge": "Spirit Resilience", | ||
| Line 11,887: | Line 12,192: | ||
"upgrade_tech_range_search": "Greater Expansion", | "upgrade_tech_range_search": "Greater Expansion", | ||
"upgrade_thermal_detonator": "Alchemical Fire", | "upgrade_thermal_detonator": "Alchemical Fire", | ||
"upgrade_thermal_detonator_desc": "Throw a flask that explodes on contact, creating an area that does increasing \u003Cspan class=\"highlight\"\ | "upgrade_thermal_detonator_desc": "Throw a flask that explodes on contact, creating an area that does increasing {g:citadel_inline_attribute:'SpiritDamage'} \u003Cspan class=\"highlight\"\u003Eper second\u003C/span\u003E and reduces enemy \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E.\u003Cbr\u003E\u003Cbr\u003E{s:NonHeroReductionPercent}% less effective vs non-heroes.", | ||
"upgrade_thermal_detonator_search": "Alchemical Fire", | "upgrade_thermal_detonator_search": "Alchemical Fire", | ||
"upgrade_timeless_emblem": "Timeless Emblem", | "upgrade_timeless_emblem": "Timeless Emblem", | ||
| Line 11,900: | Line 12,205: | ||
"upgrade_transcendent_cooldown_search": "Transcendent Cooldown", | "upgrade_transcendent_cooldown_search": "Transcendent Cooldown", | ||
"upgrade_trophy_collector": "Trophy Collector", | "upgrade_trophy_collector": "Trophy Collector", | ||
"upgrade_trophy_collector_desc": "Whenever you score an \u003Cspan class=\"highlight\"\u003Eassist or kill\u003C/span\u003E, gain extra | "upgrade_trophy_collector_desc": "Whenever you score an \u003Cspan class=\"highlight\"\u003Eassist or kill\u003C/span\u003E, gain extra \u003Cspan class=\"highlight\"\u003Esprint\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003Eability range\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Epassive soul generation\u003C/span\u003E. This effect stacks and persists through death.", | ||
"upgrade_trophy_collector_search": "Trophy Collector", | "upgrade_trophy_collector_search": "Trophy Collector", | ||
"upgrade_ultimate_burst": "Lightning Scroll", | "upgrade_ultimate_burst": "Lightning Scroll", | ||
| Line 11,906: | Line 12,211: | ||
"upgrade_ultimate_burst_hint": "\u003Cspan class=\"diminish\"\u003EThis effect can only trigger once per target per ultimate.\u003C/span\u003E", | "upgrade_ultimate_burst_hint": "\u003Cspan class=\"diminish\"\u003EThis effect can only trigger once per target per ultimate.\u003C/span\u003E", | ||
"upgrade_ultimate_burst_search": "Lightning Scroll", | "upgrade_ultimate_burst_search": "Lightning Scroll", | ||
"upgrade_ultimate_burst_upgrade": "\u003Cspan class=\"highlight\"\u003EMystic Slow effects\u003C/span\u003E", | |||
"upgrade_unstable_concoction": "Unstable Concoction", | "upgrade_unstable_concoction": "Unstable Concoction", | ||
"upgrade_unstable_concoction_desc": "Consume a concoction that grants you increased \u003Cspan class=\"highlight\"\u003Espeed, health, spirit and weapon damage\u003C/span\u003E. After a short duration \u003Cspan class=\"highlight\"\u003Eyou die and explode\u003C/span\u003E, stunning nearby enemies and dealing damage based on your maximum health.", | "upgrade_unstable_concoction_desc": "Consume a concoction that grants you \u003Cspan class=\"highlight\"\u003EUnstoppable\u003C/span\u003E and increased \u003Cspan class=\"highlight\"\u003Espeed, health, spirit and weapon damage\u003C/span\u003E. After a short duration \u003Cspan class=\"highlight\"\u003Eyou die and explode\u003C/span\u003E, stunning nearby enemies and dealing damage based on your maximum health. Dying this way reduces your respawn time by \u003Cspan class=\"highlight\"\u003E{s:RespawnTimeMod}%\u003C/span\u003E.", | ||
"upgrade_unstoppable": "Unstoppable", | "upgrade_unstoppable": "Unstoppable", | ||
"upgrade_unstoppable_desc": "Temporarily suppress \u003Cspan class=\"highlight\"\u003Enegative status effects\u003C/span\u003E and become \u003Cspan class=\"highlight\"\u003Eimmune\u003C/span\u003E to \u003Cspan class=\"highlight\"\u003EStun, Silence, Sleep, Root, and Disarm\u003C/span\u003E. \u003Cbr\u003ECannot be used while \u003Cspan class=\"highlight\"\u003EStunned\u003C/span\u003E or \u003Cspan class=\"highlight\"\u003ESlept\u003C/span\u003E.", | "upgrade_unstoppable_desc": "Temporarily suppress \u003Cspan class=\"highlight\"\u003Enegative status effects\u003C/span\u003E and become \u003Cspan class=\"highlight\"\u003Eimmune\u003C/span\u003E to \u003Cspan class=\"highlight\"\u003EStun, Silence, Sleep, Root, and Disarm\u003C/span\u003E. \u003Cbr\u003ECannot be used while \u003Cspan class=\"highlight\"\u003EStunned\u003C/span\u003E or \u003Cspan class=\"highlight\"\u003ESlept\u003C/span\u003E.", | ||
"upgrade_unstoppable_search": "Unstoppable", | "upgrade_unstoppable_search": "Unstoppable", | ||
"upgrade_upgrade_auto_cleanse_desc": "The next \u003Cspan class=\"highlight\"\u003EStun, Chain, Immobilize, Sleep or Silence\u003C/span\u003E is automatically cleansed. When this happens, you gain a \u003Cspan class=\"highlight\"\u003Ebarrier\u003C/span\u003E and all your \u003Cspan class=\"highlight\"\u003Eability cooldowns\u003C/span\u003E get reduced by {s:CooldownReductionOnProc}%.", | |||
"upgrade_vampire": "Bullet Lifesteal", | "upgrade_vampire": "Bullet Lifesteal", | ||
"upgrade_vampire_search": "Bullet Lifesteal", | "upgrade_vampire_search": "Bullet Lifesteal", | ||
| Line 11,917: | Line 12,224: | ||
"upgrade_veil_walker_search": "Veil Walker", | "upgrade_veil_walker_search": "Veil Walker", | ||
"upgrade_vex_barrier": "Reactive Barrier", | "upgrade_vex_barrier": "Reactive Barrier", | ||
"upgrade_vex_barrier_desc": " | "upgrade_vex_barrier_desc": "Gain a \u003Cspan class=\"highlight\"\u003EBarrier\u003C/span\u003E when you are \u003Cspan class=\"highlight\"\u003EStunned, Chained, Immobilized, Slept or Silenced\u003C/span\u003E.", | ||
"upgrade_vex_barrier_search": "Reactive Barrier", | "upgrade_vex_barrier_search": "Reactive Barrier", | ||
"upgrade_vex_barrier_shield": "Reactive Barrier", | "upgrade_vex_barrier_shield": "Reactive Barrier", | ||
| Line 11,923: | Line 12,230: | ||
"upgrade_warp_stone_desc": "\u003Cspan class=\"highlight\"\u003ETeleport\u003C/span\u003E straight ahead, gaining \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E.", | "upgrade_warp_stone_desc": "\u003Cspan class=\"highlight\"\u003ETeleport\u003C/span\u003E straight ahead, gaining \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E.", | ||
"upgrade_warp_stone_search": "Warp Stone", | "upgrade_warp_stone_search": "Warp Stone", | ||
"upgrade_weapon_backstabber": " | "upgrade_weapon_backstabber": "Stalker", | ||
"upgrade_weapon_backstabber_desc": " | "upgrade_weapon_backstabber_desc": "Dealing {g:citadel_inline_attribute:'WeaponDamage'} at close range opens a wound and grants you {g:citadel_inline_attribute:'BonusMoveSpeed'}. \u003Cbr\u003E\u003Cbr\u003EWounded enemies take {g:citadel_inline_attribute:'SpiritDPS'}, have reduced {g:citadel_inline_attribute:'BulletResist'}, and are revealed \u003Cspan class=\"highlight\"\u003Ethrough walls\u003C/span\u003E.", | ||
"upgrade_weapon_backstabber_search": " | "upgrade_weapon_backstabber_search": "Stalker", | ||
"upgrade_weapon_shielding": "Weapon Shielding", | "upgrade_weapon_shielding": "Weapon Shielding", | ||
"upgrade_weapon_shielding_desc": "Gain a \u003Cspan class=\"highlight\"\u003EBarrier\u003C/span\u003E whenever you take significant {g:citadel_inline_attribute:'WeaponDamage'} from enemy Heroes in a small time frame.", | "upgrade_weapon_shielding_desc": "Gain a \u003Cspan class=\"highlight\"\u003EBarrier\u003C/span\u003E whenever you take significant {g:citadel_inline_attribute:'WeaponDamage'} from enemy Heroes in a small time frame.", | ||
"upgrade_weapon_shielding_search": "Weapon Shielding", | "upgrade_weapon_shielding_search": "Weapon Shielding", | ||
"upgrade_weighted_shots": "Weighted Shots", | "upgrade_weighted_shots": "Weighted Shots", | ||
"upgrade_weighted_shots_desc": "Your bullets build up a \u003Cspan class=\"highlight\"\u003EMovement Slow\u003C/span\u003E on enemies.", | |||
"upgrade_weighted_shots_search": "Weighted Shots", | "upgrade_weighted_shots_search": "Weighted Shots", | ||
"upgrade_withering_whip": "Rusted Barrel", | "upgrade_withering_whip": "Rusted Barrel", | ||
| Line 11,938: | Line 12,246: | ||
"viscous_goo_bowling_ball_desc": "Morph into a large goo ball that \u003Cspan class=\"highlight\"\u003Edeals damage\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Estuns\u003C/span\u003E enemies on impact. The ball grants large amounts of \u003Cspan class=\"highlight\"\u003EBullet\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESpirit\u003C/span\u003E resist, bounces off walls and can \u003Cspan class=\"highlight\"\u003Edouble jump\u003C/span\u003E.", | "viscous_goo_bowling_ball_desc": "Morph into a large goo ball that \u003Cspan class=\"highlight\"\u003Edeals damage\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Estuns\u003C/span\u003E enemies on impact. The ball grants large amounts of \u003Cspan class=\"highlight\"\u003EBullet\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESpirit\u003C/span\u003E resist, bounces off walls and can \u003Cspan class=\"highlight\"\u003Edouble jump\u003C/span\u003E.", | ||
"viscous_goo_bowling_ball_quip": "Roll around and cause chaos", | "viscous_goo_bowling_ball_quip": "Roll around and cause chaos", | ||
"viscous_goo_bowling_ball_t3_desc": " | "viscous_goo_bowling_ball_t2_desc": "+70 Damage and +20% Resists", | ||
"viscous_goo_bowling_ball_t3_desc": "+7s Duration and +0.3s\t Stun Duration", | |||
"viscous_goo_grenade": "Splatter", | "viscous_goo_grenade": "Splatter", | ||
"viscous_goo_grenade/modifier_viscous_goo_grenade_debuff": "Slowed", | "viscous_goo_grenade/modifier_viscous_goo_grenade_debuff": "Slowed", | ||
"viscous_goo_grenade_bounce_desc": "Multiple hits to the same target deal less damage.", | "viscous_goo_grenade_bounce_desc": "Multiple hits to the same target deal less damage.", | ||
"viscous_goo_grenade_desc": "Throw a ball of goo that \u003Cspan class=\"highlight\"\u003Edeals damage\u003C/span\u003E and leaves puddles of goo behind that apply \u003Cspan class=\"highlight\"\u003Emovement slow\u003C/span\u003E to enemies in the radius.", | "viscous_goo_grenade_desc": "Throw a ball of goo that \u003Cspan class=\"highlight\"\u003Edeals damage\u003C/span\u003E and leaves puddles of goo behind that apply \u003Cspan class=\"highlight\"\u003Emovement slow\u003C/span\u003E to enemies in the radius.", | ||
"viscous_goo_grenade_puddle_desc": "Goo puddles linger on the ground and apply a \u003Cspan class=\"highlight\"\u003Emovement slow\u003C/span\u003E to enemies walking on them.", | "viscous_goo_grenade_puddle_desc": "Goo puddles linger on the ground and apply a \u003Cspan class=\"highlight\"\u003Emovement slow\u003C/span\u003E to enemies walking on them. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EYou and your allies slide faster on goo puddles.\u003C/span\u003E", | ||
"viscous_goo_grenade_quip": "Damage enemies and make a mess", | "viscous_goo_grenade_quip": "Damage enemies and make a mess", | ||
"viscous_goo_grenade_t1_desc": "+36 Damage and + | "viscous_goo_grenade_t1_desc": "+36 Damage and +2m Radius", | ||
"viscous_goo_grenade_t3_desc": "Bounces | "viscous_goo_grenade_t3_desc": "Bounces 1 times and improves Spirit Scaling", | ||
"viscous_goo_puddle": "Goo Form", | "viscous_goo_puddle": "Goo Form", | ||
"viscous_goo_puddle_desc": "Turn yourself into a puddle of goo, becoming \u003Cspan class=\"highlight\"\u003Eimmune to harm\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Edealing damage to nearby enemies\u003C/span\u003E.", | "viscous_goo_puddle_desc": "Turn yourself into a puddle of goo, becoming \u003Cspan class=\"highlight\"\u003Eimmune to harm\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Edealing damage to nearby enemies\u003C/span\u003E.", | ||
| Line 11,960: | Line 12,269: | ||
"viscous_restorative_goo_t1_desc": "Increases Move Speed and Stamina Recovery", | "viscous_restorative_goo_t1_desc": "Increases Move Speed and Stamina Recovery", | ||
"viscous_restorative_goo_t2_desc": "+25 Health Regen and +1s Duration", | "viscous_restorative_goo_t2_desc": "+25 Health Regen and +1s Duration", | ||
"viscous_restorative_goo_t3_desc": "\u003Cspan class=\"highlight\"\u003ERemoves all non-ult Debuffs\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003E- | "viscous_restorative_goo_t3_desc": "\u003Cspan class=\"highlight\"\u003ERemoves all non-ult Debuffs\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003E-20s\u003C/span\u003E Cooldown", | ||
"viscous_telepunch": "Puddle Punch", | "viscous_telepunch": "Puddle Punch", | ||
"viscous_telepunch_desc": "Materialize a fist in the world that punches everyone in the area, applying {g:citadel_inline_attribute:'KnockUp'}. \u003Cbr\u003E\u003Cbr\u003EPunching an enemy deals {g:citadel_inline_attribute:'MeleeDamage'} and applies {g:citadel_inline_attribute:'Slow'}.", | "viscous_telepunch_desc": "Materialize a fist in the world that punches everyone in the area, applying {g:citadel_inline_attribute:'KnockUp'}. \u003Cbr\u003E\u003Cbr\u003EPunching an enemy deals {g:citadel_inline_attribute:'MeleeDamage'} and applies {g:citadel_inline_attribute:'Slow'}.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EYou and your allies have increased Air Control.\u003C/span\u003E", | ||
"viscous_telepunch_quip": "Punch enemies with a giant fist", | "viscous_telepunch_quip": "Punch enemies with a giant fist", | ||
"viscous_telepunch_t2_desc": "+ | "viscous_telepunch_t1_desc": "+1 Charge and +20 Damage", | ||
"viscous_telepunch_t3_desc": "- | "viscous_telepunch_t2_desc": "+1.5m Radius and +60% Lifesteal", | ||
"viscous_telepunch_t3_desc": "-14s Cooldown and now deals \u003Cspan class=\"highlight\"\u003EHeavy Melee Damage\u003C/span\u003E", | |||
"walker_unit": "Walker", | "walker_unit": "Walker", | ||
"wp_permanent_pickup_label": "+3% Weapon Damage", | "wp_permanent_pickup_label": "+3% Weapon Damage", | ||