Data:Lang en.json: Difference between revisionsGive feedback
Deadbot v1.0.2-5912 |
Deadbot v1.17.0-6684 |
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"AbandonMatchPrompt_Text": "This match is not safe to leave. You will not be able to reconnect to this game, your team will be down a player and a matchmaking penalty will be applied.\u003Cbr/\u003EAre you sure?", | "AbandonMatchPrompt_Text": "This match is not safe to leave. You will not be able to reconnect to this game, your team will be down a player and a matchmaking penalty will be applied.\u003Cbr/\u003EAre you sure?", | ||
"AbandonMatchPrompt_Title": "Abandon this match?", | "AbandonMatchPrompt_Title": "Abandon this match?", | ||
" | "AbandonTriggerTeam_Title": "Player has Left Match", | ||
"AbilityApplyDelay_postfix": "s", | "AbilityApplyDelay_postfix": "s", | ||
"AbilityButtonHint_Activate": "Activate", | "AbilityButtonHint_Activate": "Activate", | ||
| Line 14: | Line 14: | ||
"AbilityButtonHint_AltCastRestorativeGoo": "Cube Self", | "AbilityButtonHint_AltCastRestorativeGoo": "Cube Self", | ||
"AbilityButtonHint_AltCastStickyBomb": "Bomb Self", | "AbilityButtonHint_AltCastStickyBomb": "Bomb Self", | ||
"AbilityButtonHint_AltCastUnitTarget": "Target Unit", | |||
"AbilityButtonHint_AltCastVoidSphere": "Bring Allies", | "AbilityButtonHint_AltCastVoidSphere": "Bring Allies", | ||
"AbilityButtonHint_AssassinateFoVCycle": "Cycle Zoom", | "AbilityButtonHint_AssassinateFoVCycle": "Cycle Zoom", | ||
| Line 29: | Line 30: | ||
"AbilityButtonHint_CastIceDome": "Cast Frozen Shelter", | "AbilityButtonHint_CastIceDome": "Cast Frozen Shelter", | ||
"AbilityButtonHint_CastLifeDrain": "Drain Enemy", | "AbilityButtonHint_CastLifeDrain": "Drain Enemy", | ||
"AbilityButtonHint_CastOnHost": "Cast On Host", | |||
"AbilityButtonHint_CastOnSelf": "Cast on Self", | "AbilityButtonHint_CastOnSelf": "Cast on Self", | ||
"AbilityButtonHint_CastOnTarget": "Cast on Target", | "AbilityButtonHint_CastOnTarget": "Cast on Target", | ||
| Line 34: | Line 36: | ||
"AbilityButtonHint_CastShadowRedemption": "Resurrect with Shadow Redemption", | "AbilityButtonHint_CastShadowRedemption": "Resurrect with Shadow Redemption", | ||
"AbilityButtonHint_CastVoidSphere": "Teleport", | "AbilityButtonHint_CastVoidSphere": "Teleport", | ||
"AbilityButtonHint_ClimbRope": "Hold {g:citadel_binding:' | "AbilityButtonHint_ClimbRope": "Hold {g:citadel_binding:'Zipline'} to Climb Rope", | ||
"AbilityButtonHint_CloneTurretSwap": "Swap with Assistant", | "AbilityButtonHint_CloneTurretSwap": "Swap with Assistant", | ||
"AbilityButtonHint_Deploy": "Deploy", | "AbilityButtonHint_Deploy": "Deploy", | ||
| Line 40: | Line 42: | ||
"AbilityButtonHint_Detonate": "Detonate", | "AbilityButtonHint_Detonate": "Detonate", | ||
"AbilityButtonHint_DetonateDjinnBomb": "Detonate Djinn Bomb", | "AbilityButtonHint_DetonateDjinnBomb": "Detonate Djinn Bomb", | ||
"AbilityButtonHint_DragonsFireSpeedDown": "Slow Down", | "AbilityButtonHint_DragonsFireSpeedDown": "Slow Down", | ||
"AbilityButtonHint_DragonsFireSpeedUp": "Speed Up", | "AbilityButtonHint_DragonsFireSpeedUp": "Speed Up", | ||
| Line 63: | Line 63: | ||
"AbilityButtonHint_MagicianBigBoltFire": "Fire Bolt", | "AbilityButtonHint_MagicianBigBoltFire": "Fire Bolt", | ||
"AbilityButtonHint_MeleeChangeTeam": "Heavy Melee to change your team", | "AbilityButtonHint_MeleeChangeTeam": "Heavy Melee to change your team", | ||
"AbilityButtonHint_MeleeHeavyPunchDestroy": "Heavy Melee to Destroy", | |||
"AbilityButtonHint_MeleeIdolCashIn": "Heavy Melee to contest Spirit Urn", | |||
"AbilityButtonHint_MeleeIdolPickup": "Melee to pick up Spirit Urn", | |||
"AbilityButtonHint_MeleePickUp": "Heavy Melee to claim souls", | |||
"AbilityButtonHint_MeleePowerUp": "Heavy Melee to claim PowerUp", | "AbilityButtonHint_MeleePowerUp": "Heavy Melee to claim PowerUp", | ||
"AbilityButtonHint_MeleeRejuvinator": "Heavy Melee to claim Rejuvenator", | "AbilityButtonHint_MeleeRejuvinator": "Heavy Melee to claim Rejuvenator", | ||
| Line 68: | Line 72: | ||
"AbilityButtonHint_MoveDown": "Move Down", | "AbilityButtonHint_MoveDown": "Move Down", | ||
"AbilityButtonHint_MoveUp": "Move Up", | "AbilityButtonHint_MoveUp": "Move Up", | ||
"AbilityButtonHint_PlacePoster": "Place Poster", | |||
"AbilityButtonHint_RejuvenatorOwned": "Rejuvenator Already Owned - Will go to Ally", | "AbilityButtonHint_RejuvenatorOwned": "Rejuvenator Already Owned - Will go to Ally", | ||
"AbilityButtonHint_RollingGooAccelerate": "Go Fast", | "AbilityButtonHint_RollingGooAccelerate": "Go Fast", | ||
"AbilityButtonHint_RollingGooCancel": "Cancel", | "AbilityButtonHint_RollingGooCancel": "Cancel", | ||
"AbilityButtonHint_RollingGooJump": "Jump", | "AbilityButtonHint_RollingGooJump": "Jump", | ||
"AbilityButtonHint_ShrinkSelf": "Shrink Self", | |||
"AbilityButtonHint_ShrinkTarget": "Shrink Target", | |||
"AbilityButtonHint_SpeedBoost": "Speed Boost", | "AbilityButtonHint_SpeedBoost": "Speed Boost", | ||
"AbilityButtonHint_StopLifeDrain": "Stop Life Drain", | "AbilityButtonHint_StopLifeDrain": "Stop Life Drain", | ||
| Line 77: | Line 84: | ||
"AbilityButtonHint_SwitchToAltCastMode": "Switch to Alternate Cast Mode", | "AbilityButtonHint_SwitchToAltCastMode": "Switch to Alternate Cast Mode", | ||
"AbilityButtonHint_SwitchToNormalCastMode": "Switch to Standard Mode", | "AbilityButtonHint_SwitchToNormalCastMode": "Switch to Standard Mode", | ||
"AbilityButtonHint_TagAlongHop": "Eject", | |||
"AbilityButtonHint_Teleport": "Teleport", | "AbilityButtonHint_Teleport": "Teleport", | ||
"AbilityButtonHint_Throw": "Throw", | "AbilityButtonHint_Throw": "Throw", | ||
| Line 122: | Line 130: | ||
"AbilityDuration_postfix": "s", | "AbilityDuration_postfix": "s", | ||
"AbilityDuration_postvalue_label": "Duration", | "AbilityDuration_postvalue_label": "Duration", | ||
"AbilityLifestealDuration_label": "Ability Lifesteal Duration", | |||
"AbilityLifestealDuration_postfix": "s", | |||
"AbilityLifestealDuration_postvalue_label": "Ability Lifesteal Duration", | |||
"AbilityLifestealPercentHeroPassive_label": "Spirit Lifesteal", | "AbilityLifestealPercentHeroPassive_label": "Spirit Lifesteal", | ||
"AbilityLifestealPercentHeroPassive_postfix": "%", | "AbilityLifestealPercentHeroPassive_postfix": "%", | ||
| Line 152: | Line 163: | ||
"AbsorbPercentage_postfix": "%", | "AbsorbPercentage_postfix": "%", | ||
"AbsorbPercentage_postvalue_label": "Damage Absorbed", | "AbsorbPercentage_postvalue_label": "Damage Absorbed", | ||
"AccuracyPercentage_label": "Weapon Accuracy", | |||
"AccuracyPercentage_postfix": "%", | |||
"AccuracyPercentage_postvalue_label": "Weapon Accuracy", | |||
"ActivatedFireRate_label": "Fire Rate", | "ActivatedFireRate_label": "Fire Rate", | ||
"ActivatedFireRate_postfix": "%", | "ActivatedFireRate_postfix": "%", | ||
| Line 165: | Line 179: | ||
"ActiveBonusLifesteal_postvalue_label": "Bullet Lifesteal", | "ActiveBonusLifesteal_postvalue_label": "Bullet Lifesteal", | ||
"ActiveBonusMoveSpeed_label": "Move Speed", | "ActiveBonusMoveSpeed_label": "Move Speed", | ||
"ActiveBonusMoveSpeed_postfix": "m | "ActiveBonusMoveSpeed_postfix": "m", | ||
"ActiveBonusMoveSpeed_postvalue_label": "Move Speed", | "ActiveBonusMoveSpeed_postvalue_label": "Move Speed", | ||
"ActiveBonusMoveSpeed_prefix": "{s:sign}", | "ActiveBonusMoveSpeed_prefix": "{s:sign}", | ||
| Line 185: | Line 199: | ||
"ActiveFireRate_postfix": "%", | "ActiveFireRate_postfix": "%", | ||
"ActiveFireRate_postvalue_label": "Fire Rate", | "ActiveFireRate_postvalue_label": "Fire Rate", | ||
"ActiveHealAmount_label": "Self Heal", | "ActiveHealAmount_label": "Self Heal", | ||
"ActiveHealAmount_postfix": "HP", | "ActiveHealAmount_postfix": "HP", | ||
| Line 200: | Line 212: | ||
"ActiveHealthRegen_prefix": "{s:sign}", | "ActiveHealthRegen_prefix": "{s:sign}", | ||
"ActiveItemUse_conditional": "while active", | "ActiveItemUse_conditional": "while active", | ||
"ActiveMODIFIER_VALUE_BULLET_DAMAGE_REDUCTION_label": "Bullet Damage", | |||
"ActiveMODIFIER_VALUE_BULLET_DAMAGE_REDUCTION_postfix": "%", | |||
"ActiveMODIFIER_VALUE_BULLET_DAMAGE_REDUCTION_postvalue_label": "Bullet Damage", | |||
"ActiveMODIFIER_VALUE_BULLET_DAMAGE_REDUCTION_prefix": "{s:sign}", | |||
"ActiveMODIFIER_VALUE_BULLET_SHIELD_HEALTH_MAX_label": "Bullet Shield Health", | |||
"ActiveMODIFIER_VALUE_BULLET_SHIELD_HEALTH_MAX_postvalue_label": "Bullet Shield Health", | |||
"ActiveMODIFIER_VALUE_BULLET_SHIELD_HEALTH_MAX_prefix": "{s:sign}", | |||
"ActiveMODIFIER_VALUE_STATUS_RESISTANCE_label": "Debuff Reduction", | |||
"ActiveMODIFIER_VALUE_STATUS_RESISTANCE_postfix": "%", | |||
"ActiveMODIFIER_VALUE_STATUS_RESISTANCE_postvalue_label": "Debuff Reduction", | |||
"ActiveMoveSpeedPenalty_label": "Active Movespeed Penalty", | "ActiveMoveSpeedPenalty_label": "Active Movespeed Penalty", | ||
"ActiveMoveSpeedPenalty_postfix": "m | "ActiveMoveSpeedPenalty_postfix": "m", | ||
"ActiveMoveSpeedPenalty_postvalue_label": "Active Movespeed Penalty", | "ActiveMoveSpeedPenalty_postvalue_label": "Active Movespeed Penalty", | ||
"ActivePlayerStats_MoveSpeed": "\u003Cspan id=\"speedDisplayMS\" class=\"statNumber\"\u003E{s:value}\u003C/span\u003E\u003Cspan id=\"speedDisplayPostfix\" class=\"statPostfix\"\u003Em/s\u003C/span\u003E", | "ActivePlayerStats_MoveSpeed": "\u003Cspan id=\"speedDisplayMS\" class=\"statNumber\"\u003E{s:value}\u003C/span\u003E\u003Cspan id=\"speedDisplayPostfix\" class=\"statPostfix\"\u003Em/s\u003C/span\u003E", | ||
| Line 225: | Line 247: | ||
"AffectedProperty_new_value": "\u003Cspan class=\"AffectedValNew\"\u003E{s:valNew}\u003C/span\u003E", | "AffectedProperty_new_value": "\u003Cspan class=\"AffectedValNew\"\u003E{s:valNew}\u003C/span\u003E", | ||
"AfterProc_conditional": "after proc", | "AfterProc_conditional": "after proc", | ||
"AfterburnDurationBase_label": "Base Burn Duration", | |||
"AfterburnDurationBase_postfix": "s", | |||
"AfterburnDurationBase_postvalue_label": "Base Burn Duration", | |||
"AfterburnDurationMax_label": "Max Burn Duration", | |||
"AfterburnDurationMax_postfix": "s", | |||
"AfterburnDurationMax_postvalue_label": "Max Burn Duration", | |||
"AfterburnExplodeDamage_label": "Explode Damage", | "AfterburnExplodeDamage_label": "Explode Damage", | ||
"AfterburnExplodeRadius_label": "Spread Radius", | "AfterburnExplodeRadius_label": "Spread Radius", | ||
"AfterburnExplodeRadius_postfix": "m", | "AfterburnExplodeRadius_postfix": "m", | ||
"AirBonusDamageGiven_label": "In Air Damage", | |||
"AirBonusDamageGiven_postfix": "%", | |||
"AirBonusDamageGiven_postvalue_label": "In Air Damage", | |||
"AirBonusDamageGiven_prefix": "{s:sign}", | |||
"AirBonusDamageTaken_label": "In Air Damage Received", | |||
"AirBonusDamageTaken_postfix": "%", | |||
"AirBonusDamageTaken_postvalue_label": "In Air Damage Received", | |||
"AirControlAccelPercent_label": "Air Acceleration", | |||
"AirControlAccelPercent_postfix": "%", | |||
"AirControlAccelPercent_postvalue_label": "Air Acceleration", | |||
"AirControlAccelPercent_prefix": "{s:sign}", | |||
"AirControlPercentBarrier_label": "Air Control", | |||
"AirControlPercentBarrier_postfix": "%", | |||
"AirControlPercentBarrier_postvalue_label": "Air Control", | |||
"AirControlPercentBarrier_prefix": "{s:sign}", | |||
"AirControlPercent_label": "Air Control", | "AirControlPercent_label": "Air Control", | ||
"AirControlPercent_postfix": "%", | "AirControlPercent_postfix": "%", | ||
"AirControlPercent_postvalue_label": "Air Control", | "AirControlPercent_postvalue_label": "Air Control", | ||
"AirControlPercent_prefix": "{s:sign}", | "AirControlPercent_prefix": "{s:sign}", | ||
"AirDropBuffDuration_label": " | "AirDropBuffDuration_label": "Buff Duration", | ||
"AirDropBuffDuration_postfix": "s", | "AirDropBuffDuration_postfix": "s", | ||
"AirDropBuffDuration_postvalue_label": " | "AirDropBuffDuration_postvalue_label": "Buff Duration", | ||
"AirDropBuffDuration_prefix": "", | "AirDropBuffDuration_prefix": "", | ||
"AirDropBulletArmorReduction_label": "Enemy Bullet Resist", | "AirDropBulletArmorReduction_label": "Enemy Bullet Resist", | ||
| Line 243: | Line 286: | ||
"AirDropBulletResist_postvalue_label": "Ally Bullet Resist", | "AirDropBulletResist_postvalue_label": "Ally Bullet Resist", | ||
"AirDropBulletResist_prefix": "+", | "AirDropBulletResist_prefix": "+", | ||
"AirDropBulletShield_label": " | "AirDropBulletShield_label": "Barrier", | ||
"AirDropBulletShield_postfix": "", | "AirDropBulletShield_postfix": "", | ||
"AirDropBulletShield_postvalue_label": " | "AirDropBulletShield_postvalue_label": "Barrier", | ||
"AirDropDebuff02Duration_label": "Bullet Resist Duration", | "AirDropDebuff02Duration_label": "Bullet Resist Duration", | ||
"AirDropDebuff02Duration_postfix": "s", | "AirDropDebuff02Duration_postfix": "s", | ||
| Line 255: | Line 298: | ||
"AirDropExplodeRadius_postfix": "m", | "AirDropExplodeRadius_postfix": "m", | ||
"AirDropExplodeRadius_postvalue_label": "Explode Radius", | "AirDropExplodeRadius_postvalue_label": "Explode Radius", | ||
"AirDropOutgoingDamagePercent_label": "Outgoing Damage Bonus", | |||
"AirDropOutgoingDamagePercent_postfix": "%", | |||
"AirDropOutgoingDamagePercent_postvalue_label": "Outgoing Damage Bonus", | |||
"AirDropSelfCastDelay_label": "Self Cast Time", | "AirDropSelfCastDelay_label": "Self Cast Time", | ||
"AirDropSelfCastDelay_postfix": "s", | "AirDropSelfCastDelay_postfix": "s", | ||
| Line 269: | Line 315: | ||
"AirMoveIncreasePercent_prefix": "+", | "AirMoveIncreasePercent_prefix": "+", | ||
"AirSpeedBonus_label": "Bonus Air Speed", | "AirSpeedBonus_label": "Bonus Air Speed", | ||
"AirSpeedBonus_postfix": "m | "AirSpeedBonus_postfix": "m", | ||
"AirSpeedBonus_postvalue_label": "Bonus Air Speed", | "AirSpeedBonus_postvalue_label": "Bonus Air Speed", | ||
"AirSpeedBonus_prefix": "{s:sign}", | "AirSpeedBonus_prefix": "{s:sign}", | ||
"AllyDistance_label": "Ally Distance", | "AllyDistance_label": "Ally Distance", | ||
"AllyDistance_postfix": "m", | "AllyDistance_postfix": "m", | ||
"AllyDistance_postvalue_label": "Ally Distance", | "AllyDistance_postvalue_label": "Ally Distance", | ||
"AllyPercentage_label": "Ally Percentage", | |||
"AllyPercentage_postfix": "%", | |||
"AllyPercentage_postvalue_label": "Ally Percentage", | |||
"AllyPercentage_prefix": "{s:sign}", | |||
"AmbushBonusFireRate_label": "Ambush Fire Rate", | "AmbushBonusFireRate_label": "Ambush Fire Rate", | ||
"AmbushBonusFireRate_postfix": "%", | "AmbushBonusFireRate_postfix": "%", | ||
| Line 313: | Line 359: | ||
"AoESleep_label": "Explode Radius", | "AoESleep_label": "Explode Radius", | ||
"AoESleep_postfix": "m", | "AoESleep_postfix": "m", | ||
"ApolloUltBonusTotalDamage_label": "Bonus Damage", | |||
"ApolloUltBonusTotalDamage_postfix": "%", | |||
"ApolloUltBonusTotalDamage_postvalue_label": "Bonus Damage", | |||
"ApolloUltBonusTotalDamage_prefix": "+", | |||
"ApproachSpeed_label": "Project Speed", | "ApproachSpeed_label": "Project Speed", | ||
"ArcaneSurgeWindow_label": "Cast Window", | |||
"ArcaneSurgeWindow_postfix": "s", | |||
"ArcaneSurgeWindow_postvalue_label": "Cast Window", | |||
"ArcticBlastPercentDamage_label": "Frozen Bonus Damage", | "ArcticBlastPercentDamage_label": "Frozen Bonus Damage", | ||
"ArcticBlastPercentDamage_postfix": "%", | "ArcticBlastPercentDamage_postfix": "%", | ||
| Line 320: | Line 373: | ||
"ArcticBlastSlowDuration_postfix": "s", | "ArcticBlastSlowDuration_postfix": "s", | ||
"ArcticBlastSlowDuration_postvalue_label": "Slow Duration", | "ArcticBlastSlowDuration_postvalue_label": "Slow Duration", | ||
"AreaRadius_label": "Radius", | |||
"AreaRadius_postfix": "m", | |||
"AreaRadius_postvalue_label": "Radius", | |||
"ArmTime_label": "Arm Time", | "ArmTime_label": "Arm Time", | ||
"ArmTime_postfix": "s", | "ArmTime_postfix": "s", | ||
| Line 328: | Line 384: | ||
"ArmorAttribute_Desc": "%s1 to any bullet and spirit armor bonus", | "ArmorAttribute_Desc": "%s1 to any bullet and spirit armor bonus", | ||
"ArmorAttribute_Desc_0": "no additional bullet armor bonuses", | "ArmorAttribute_Desc_0": "no additional bullet armor bonuses", | ||
"ArmorDamageReductionPerStack_postfix": "%", | |||
"ArmorDamageReductionPerStack_postvalue_label": "Bullet \u0026 Spirit Resistance Per Stack", | |||
"ArmorLossPerHit_label": "Resist lost per Hit", | "ArmorLossPerHit_label": "Resist lost per Hit", | ||
"ArmorLossPerHit_postfix": "%", | "ArmorLossPerHit_postfix": "%", | ||
| Line 341: | Line 399: | ||
"AssaultFireRate_prefix": "{s:sign}", | "AssaultFireRate_prefix": "{s:sign}", | ||
"AstroShotgunCloseRange_label": "Close Range Weapon Power", | "AstroShotgunCloseRange_label": "Close Range Weapon Power", | ||
"AttackDashRange_label": "Attacking Lunge Distance", | |||
"AttackDashRange_postfix": "m", | |||
"AttackDashRange_postvalue_label": "Attacking Lunge Distance", | |||
"AttackPower_label": "Attack Power", | "AttackPower_label": "Attack Power", | ||
"AttackPower_postfix": "", | "AttackPower_postfix": "", | ||
| Line 346: | Line 407: | ||
"AttribFormat_AdditionalNote": "( %s1 )", | "AttribFormat_AdditionalNote": "( %s1 )", | ||
"Attribute_EWeaponAttribute_BeamWeapon": "Beam Weapon", | "Attribute_EWeaponAttribute_BeamWeapon": "Beam Weapon", | ||
"Attribute_EWeaponAttribute_Bouncy": "Bouncy", | |||
"Attribute_EWeaponAttribute_Bow": "Bow", | "Attribute_EWeaponAttribute_Bow": "Bow", | ||
"Attribute_EWeaponAttribute_BurstFire": "Burst Fire", | "Attribute_EWeaponAttribute_BurstFire": "Burst Fire", | ||
"Attribute_EWeaponAttribute_CloseRange": "Close Range", | "Attribute_EWeaponAttribute_CloseRange": "Close Range", | ||
"Attribute_EWeaponAttribute_Crossbow": "Crossbow", | |||
"Attribute_EWeaponAttribute_Heavy": "Heavy Artillery", | "Attribute_EWeaponAttribute_Heavy": "Heavy Artillery", | ||
"Attribute_EWeaponAttribute_HeavyHitter": "Heavy Hitter", | "Attribute_EWeaponAttribute_HeavyHitter": "Heavy Hitter", | ||
| Line 360: | Line 423: | ||
"AuraDuration_postfix": "s", | "AuraDuration_postfix": "s", | ||
"AuraDuration_postvalue_label": "Aura Duration", | "AuraDuration_postvalue_label": "Aura Duration", | ||
"AuraRadius_label": "Aura Radius", | |||
"AuraRadius_postfix": "m", | |||
"AuraRadius_postvalue_label": "Aura Radius", | |||
"AutoActivateHealthThreshold_postfix": "%", | |||
"AutoActivateHealthThreshold_postvalue_label": "Health Threshold to Auto-Cast", | |||
"AvaRecallCooldown_label": "Recall Cooldown", | "AvaRecallCooldown_label": "Recall Cooldown", | ||
"AvaRecallCooldown_postfix": "s", | "AvaRecallCooldown_postfix": "s", | ||
"AvaRecallCooldown_postvalue_label": "Recall Cooldown", | "AvaRecallCooldown_postvalue_label": "Recall Cooldown", | ||
"AwakeDamage_label": "Wake Damage", | |||
"AwakeDamage_postvalue_label": "Wake Damage", | |||
"AwakenDamage_label": "Awaken Damage", | "AwakenDamage_label": "Awaken Damage", | ||
"BackstabBonusDamagePct_label": "Blindside Damage", | "BackstabBonusDamagePct_label": "Blindside Damage", | ||
| Line 377: | Line 447: | ||
"BarrelDamageRadius_postfix": "m", | "BarrelDamageRadius_postfix": "m", | ||
"BarrelDamageRadius_postvalue_label": "Explosion Radius", | "BarrelDamageRadius_postvalue_label": "Explosion Radius", | ||
"BarrelLifetime_label": "Barrel Life Time", | "BarrelLifetime_label": "Barrel Life Time", | ||
"BarrelLifetime_postfix": "s", | "BarrelLifetime_postfix": "s", | ||
| Line 384: | Line 452: | ||
"Barrel_ArmTime_postfix": "s", | "Barrel_ArmTime_postfix": "s", | ||
"Barrel_ArmTime_postvalue_label": "Arm Time", | "Barrel_ArmTime_postvalue_label": "Arm Time", | ||
"BarrierDamagePercentage_label": "Barrier Damage", | |||
"BarrierDamagePercentage_postfix": "%", | |||
"BarrierDamagePercentage_postvalue_label": "Barrier Damage", | |||
"BarrierDuration_label": "Barrier Duration", | "BarrierDuration_label": "Barrier Duration", | ||
"BarrierDuration_postfix": "s", | "BarrierDuration_postfix": "s", | ||
| Line 405: | Line 476: | ||
"BaseAttackDamage_postvalue_label": "Base Damage", | "BaseAttackDamage_postvalue_label": "Base Damage", | ||
"BaseAttackDamage_prefix": "{s:sign}", | "BaseAttackDamage_prefix": "{s:sign}", | ||
"BaseBonusWeaponPower_prefix": "+", | "BaseBonusWeaponPower_prefix": "+", | ||
"BaseBulletDamage_label": "Bullet Damage", | "BaseBulletDamage_label": "Bullet Damage", | ||
| Line 420: | Line 490: | ||
"BasicReflectPercent_label": "Basic Damage Reflect", | "BasicReflectPercent_label": "Basic Damage Reflect", | ||
"BasicReflectPercent_postfix": "%", | "BasicReflectPercent_postfix": "%", | ||
"Basics_Tutorial_Desc": "Learn the ropes in this quick interactive walk through.", | |||
"Basics_Tutorial_Title": "Basics Tutorial", | |||
"BatCount_label": "Total Bats Released", | "BatCount_label": "Total Bats Released", | ||
"BatCount_postvalue_label": "Total Bats Released", | "BatCount_postvalue_label": "Total Bats Released", | ||
| Line 438: | Line 510: | ||
"BeamWidth_postfix": "m", | "BeamWidth_postfix": "m", | ||
"BeamWidth_postvalue_label": "Beam Width", | "BeamWidth_postvalue_label": "Beam Width", | ||
"BellLifetime_label": "Bell Lifetime", | |||
"BellLifetime_postfix": "s", | |||
"BellLifetime_postvalue_label": "Bell Lifetime", | |||
"BelowHealthThreshold_conditional": "below health threshold", | "BelowHealthThreshold_conditional": "below health threshold", | ||
"BlastAOERadius_postvalue_label": "Blast Radius", | "BlastAOERadius_postvalue_label": "Blast Radius", | ||
| Line 466: | Line 541: | ||
"BombDamagePercent_label": "Target max health as damage", | "BombDamagePercent_label": "Target max health as damage", | ||
"BombDamagePercent_postfix": "%", | "BombDamagePercent_postfix": "%", | ||
"BonusAbilityChargesNonCharge_label": "Non Charged Ability", | |||
"BonusAbilityChargesNonCharge_postvalue_label": "Non Charged Ability", | |||
"BonusAbilityChargesNonCharge_prefix": "{s:sign}", | |||
"BonusAbilityCharges_label": "Bonus Ability Charges", | "BonusAbilityCharges_label": "Bonus Ability Charges", | ||
"BonusAbilityCharges_postvalue_label": "Bonus Ability Charges", | "BonusAbilityCharges_postvalue_label": "Bonus Ability Charges", | ||
| Line 492: | Line 570: | ||
"BonusAttackRange_label": "Weapon Range", | "BonusAttackRange_label": "Weapon Range", | ||
"BonusAttackRange_postfix": "meters", | "BonusAttackRange_postfix": "meters", | ||
"BonusBarrierAmpPercent_label": "Barrier Effectiveness", | |||
"BonusBarrierAmpPercent_postfix": "%", | |||
"BonusBarrierAmpPercent_postvalue_label": "Barrier Effectiveness", | |||
"BonusBaseDamage_label": "Base Bullet and Melee Damage", | "BonusBaseDamage_label": "Base Bullet and Melee Damage", | ||
"BonusBaseDamage_postfix": "%", | "BonusBaseDamage_postfix": "%", | ||
"BonusBaseHealth_label": "Base Health", | |||
"BonusBaseHealth_postfix": "%", | |||
"BonusBaseHealth_postvalue_label": "Base Health", | |||
"BonusBaseHealth_prefix": "+", | |||
"BonusBaseWeaponDamageTaken_label": "Weapon Damage", | "BonusBaseWeaponDamageTaken_label": "Weapon Damage", | ||
"BonusBaseWeaponDamageTaken_postfix": "%", | "BonusBaseWeaponDamageTaken_postfix": "%", | ||
| Line 514: | Line 599: | ||
"BonusBulletSpeedPercent_prefix": "{s:sign}", | "BonusBulletSpeedPercent_prefix": "{s:sign}", | ||
"BonusBullets_postvalue_label": "Bonus Bullets", | "BonusBullets_postvalue_label": "Bonus Bullets", | ||
"BonusChannelTechPower_prefix": "+", | "BonusChannelTechPower_prefix": "+", | ||
"BonusChannelTimePercentage_label": "Channel Duration", | "BonusChannelTimePercentage_label": "Channel Duration", | ||
| Line 538: | Line 622: | ||
"BonusCritDamagePercent_postfix": "%", | "BonusCritDamagePercent_postfix": "%", | ||
"BonusCritDamagePercent_prefix": "{s:sign}", | "BonusCritDamagePercent_prefix": "{s:sign}", | ||
"BonusCurrentHealthDamagePercentage_label": "Bonus Current Health as Damage", | |||
"BonusCurrentHealthDamagePercentage_postfix": "%", | |||
"BonusCurrentHealthDamagePercentage_postvalue_label": "Bonus Current Health as Damage", | |||
"BonusDPSPercent_label": "Bullet Damage", | "BonusDPSPercent_label": "Bullet Damage", | ||
"BonusDPSPercent_postfix": "%", | "BonusDPSPercent_postfix": "%", | ||
| Line 567: | Line 654: | ||
"BonusDamagePercent_postvalue_label": "Bonus Damage", | "BonusDamagePercent_postvalue_label": "Bonus Damage", | ||
"BonusDamagePercent_prefix": "{s:sign}", | "BonusDamagePercent_prefix": "{s:sign}", | ||
"BonusDamageVsBarrier_postvalue_label": "Bonus Damage vs Barriers", | |||
"BonusDamage_label": "Bonus Damage", | "BonusDamage_label": "Bonus Damage", | ||
"BonusDamage_postvalue_label": "Bonus Damage", | "BonusDamage_postvalue_label": "Bonus Damage", | ||
| Line 590: | Line 678: | ||
"BonusGoldOnKill_label": "Bonus Souls Per Assassination", | "BonusGoldOnKill_label": "Bonus Souls Per Assassination", | ||
"BonusGoldOnKill_postvalue_label": "Bonus Souls Per Assassination", | "BonusGoldOnKill_postvalue_label": "Bonus Souls Per Assassination", | ||
"BonusGoldPerMinute_postvalue_label": "Soul Value per Minute", | |||
"BonusHeadshotDamage_label": "Bonus Headshot Damage", | "BonusHeadshotDamage_label": "Bonus Headshot Damage", | ||
"BonusHeadshotDamage_postfix": "%", | "BonusHeadshotDamage_postfix": "%", | ||
| Line 613: | Line 702: | ||
"BonusHeavyMeleeDamage_postvalue_label": "Bonus Heavy Damage", | "BonusHeavyMeleeDamage_postvalue_label": "Bonus Heavy Damage", | ||
"BonusHeavyMeleeDamage_prefix": "+", | "BonusHeavyMeleeDamage_prefix": "+", | ||
"BonusItemDurationPercent_postfix": "%", | |||
"BonusItemDurationPercent_postvalue_label": "Bonus Item Duration/Range", | |||
"BonusMaxHealthPerHero_label": "Max Health", | "BonusMaxHealthPerHero_label": "Max Health", | ||
"BonusMaxHealthPerHero_postvalue_label": "Max Health", | "BonusMaxHealthPerHero_postvalue_label": "Max Health", | ||
| Line 629: | Line 720: | ||
"BonusMeleeDamage_postvalue_label": "Melee Damage", | "BonusMeleeDamage_postvalue_label": "Melee Damage", | ||
"BonusMeleeDamage_prefix": "{s:sign}", | "BonusMeleeDamage_prefix": "{s:sign}", | ||
"BonusMeleeSpeed_postfix": "%", | "BonusMeleeSpeed_postfix": "%", | ||
"BonusMeleeSpeed_prefix": "+", | "BonusMeleeSpeed_prefix": "+", | ||
| Line 637: | Line 727: | ||
"BonusMoveSpeedPercent_prefix": "{s:sign}", | "BonusMoveSpeedPercent_prefix": "{s:sign}", | ||
"BonusMoveSpeed_label": "Move Speed", | "BonusMoveSpeed_label": "Move Speed", | ||
"BonusMoveSpeed_postfix": "m | "BonusMoveSpeed_postfix": "m", | ||
"BonusMoveSpeed_postvalue_label": "Move Speed", | "BonusMoveSpeed_postvalue_label": "Move Speed", | ||
"BonusMoveSpeed_prefix": "{s:sign}", | "BonusMoveSpeed_prefix": "{s:sign}", | ||
| Line 646: | Line 736: | ||
"BonusPerHeadshot_postfix": "%", | "BonusPerHeadshot_postfix": "%", | ||
"BonusPerHeadshot_prefix": "+", | "BonusPerHeadshot_prefix": "+", | ||
" | "BonusRadius_postfix": "m", | ||
" | "BonusRadius_postvalue_label": "Bonus Radius", | ||
"BonusRegenMaxHealthPercent_label": "Max Health Regen", | "BonusRegenMaxHealthPercent_label": "Max Health Regen", | ||
"BonusRegenMaxHealthPercent_postfix": "%", | "BonusRegenMaxHealthPercent_postfix": "%", | ||
| Line 655: | Line 745: | ||
"BonusReloadSpeed_label": "Reload Time", | "BonusReloadSpeed_label": "Reload Time", | ||
"BonusReloadSpeed_postvalue_label": "Reload Time", | "BonusReloadSpeed_postvalue_label": "Reload Time", | ||
"BonusReloadTime_postfix": "s", | "BonusReloadTime_postfix": "s", | ||
"BonusShocks_postvalue_label": "Bonus Bolts", | "BonusShocks_postvalue_label": "Bonus Bolts", | ||
| Line 662: | Line 751: | ||
"BonusSoulsPct_postvalue_label": "Bonus Souls", | "BonusSoulsPct_postvalue_label": "Bonus Souls", | ||
"BonusSoulsPct_prefix": "+", | "BonusSoulsPct_prefix": "+", | ||
"BonusSpiritDamagePercentage_label": "Bonus Spirit Damage", | |||
"BonusSpiritDamagePercentage_postfix": "%", | |||
"BonusSpiritDamagePercentage_postvalue_label": "Bonus Spirit Damage", | |||
"BonusSpiritDuration_label": "Bonus Spirit Duration", | "BonusSpiritDuration_label": "Bonus Spirit Duration", | ||
"BonusSpiritDuration_postfix": "s", | "BonusSpiritDuration_postfix": "s", | ||
| Line 668: | Line 760: | ||
"BonusSpiritForChargedAbilities_postvalue_label": "Bonus Spirit Power for Charged Abilities", | "BonusSpiritForChargedAbilities_postvalue_label": "Bonus Spirit Power for Charged Abilities", | ||
"BonusSpiritForChargedAbilities_prefix": "+", | "BonusSpiritForChargedAbilities_prefix": "+", | ||
"BonusSpiritLifesteal_label": "Spirit Lifesteal", | |||
"BonusSpiritLifesteal_postfix": "%", | |||
"BonusSpiritLifesteal_postvalue_label": "Spirit Lifesteal", | |||
"BonusSpiritLifesteal_prefix": "{s:sign}", | |||
"BonusSpiritPerKill_label": "Bonus Spirit Power Per Kill", | "BonusSpiritPerKill_label": "Bonus Spirit Power Per Kill", | ||
"BonusSpiritPerKill_prefix": "{s:sign}", | "BonusSpiritPerKill_prefix": "{s:sign}", | ||
"BonusSpiritPower_label": "Bonus Spirit Power", | |||
"BonusSpiritPower_postvalue_label": "Bonus Spirit Power", | |||
"BonusSpirit_conditional": "after proc", | "BonusSpirit_conditional": "after proc", | ||
"BonusSpirit_label": "Spirit Power", | "BonusSpirit_label": "Spirit Power", | ||
| Line 679: | Line 777: | ||
"BonusSprintSpeedPercent_prefix": "{s:sign}", | "BonusSprintSpeedPercent_prefix": "{s:sign}", | ||
"BonusSprintSpeed_label": "Sprint Speed", | "BonusSprintSpeed_label": "Sprint Speed", | ||
"BonusSprintSpeed_postfix": "m | "BonusSprintSpeed_postfix": "m", | ||
"BonusSprintSpeed_postvalue_label": "Sprint Speed", | "BonusSprintSpeed_postvalue_label": "Sprint Speed", | ||
"BonusSprintSpeed_prefix": "{s:sign}", | "BonusSprintSpeed_prefix": "{s:sign}", | ||
| Line 710: | Line 808: | ||
"BounceCount_label": "Shield Bounces", | "BounceCount_label": "Shield Bounces", | ||
"BounceCount_postvalue_label": "Max Bounces", | "BounceCount_postvalue_label": "Max Bounces", | ||
"BounceGrace_postfix": "", | |||
"BounceGrace_postvalue_label": "Max Linger Duration", | |||
"BouncePadExtendDuration_postfix": "s", | "BouncePadExtendDuration_postfix": "s", | ||
"BouncePadExtendDuration_postvalue_label": "Extended Duration from Bounce Pad", | "BouncePadExtendDuration_postvalue_label": "Extended Duration from Bounce Pad", | ||
"BouncePadStompCount_label": "Max Head Stomps", | "BouncePadStompCount_label": "Max Head Stomps", | ||
"BounceRadius_label": "Bounce Range", | |||
"BounceRadius_postfix": "m", | "BounceRadius_postfix": "m", | ||
"BounceRadius_postvalue_label": "Bounce Range", | "BounceRadius_postvalue_label": "Bounce Range", | ||
"BountyDuration_label": "Bounty Duration", | |||
"BountyDuration_postfix": "s", | |||
"BountyDuration_postvalue_label": "Bounty Duration", | |||
"BrowseItems_Desc": "Browse through the item catalog to get yourself ready for your next match!", | "BrowseItems_Desc": "Browse through the item catalog to get yourself ready for your next match!", | ||
"BrowseItems_Title": "Browse Items", | "BrowseItems_Title": "Browse Items", | ||
| Line 723: | Line 827: | ||
"BuffBulletResist_postfix": "%", | "BuffBulletResist_postfix": "%", | ||
"BuffBulletResist_postvalue_label": "Bullet Resist", | "BuffBulletResist_postvalue_label": "Bullet Resist", | ||
"BuffDamage_label": "Full Rage Damage Bonus", | "BuffDamage_label": "Full Rage Damage Bonus", | ||
"BuffDamage_postfix": "%", | "BuffDamage_postfix": "%", | ||
| Line 732: | Line 834: | ||
"BuffDuration_postfix": "s", | "BuffDuration_postfix": "s", | ||
"BuffDuration_postvalue_label": "Buff Duration", | "BuffDuration_postvalue_label": "Buff Duration", | ||
"BuffFrequency_label": "Buff Frequency", | |||
"BuffFrequency_postfix": "s", | |||
"BuffFrequency_postvalue_label": "Buff Frequency", | |||
"BuffMaxStacks_postvalue_label": "Max Stacks", | |||
"BuffMoveSpeedBonus_label": "Move Speed", | "BuffMoveSpeedBonus_label": "Move Speed", | ||
"BuffMoveSpeedBonus_postfix": "m | "BuffMoveSpeedBonus_postfix": "m", | ||
"BuffMoveSpeedBonus_postvalue_label": "Move Speed", | "BuffMoveSpeedBonus_postvalue_label": "Move Speed", | ||
"BuffMoveSpeedBonus_prefix": "{s:sign}", | "BuffMoveSpeedBonus_prefix": "{s:sign}", | ||
"BuffMoveSpeed_label": "Move Speed", | "BuffMoveSpeed_label": "Move Speed", | ||
"BuffMoveSpeed_postfix": "m | "BuffMoveSpeed_postfix": "m", | ||
"BuffMoveSpeed_postvalue_label": "Move Speed", | "BuffMoveSpeed_postvalue_label": "Move Speed", | ||
"BuffMoveSpeed_prefix": "+", | "BuffMoveSpeed_prefix": "+", | ||
| Line 746: | Line 852: | ||
"BuildUpBulletPercentPerHit_postfix": "%", | "BuildUpBulletPercentPerHit_postfix": "%", | ||
"BuildUpBulletPercentPerHit_postvalue_label": "Buildup Per Bullet", | "BuildUpBulletPercentPerHit_postvalue_label": "Buildup Per Bullet", | ||
" | "BuildUpPerSecond_label": "Buildup per Second", | ||
" | "BuildUpPerSecond_postfix": "%", | ||
"BuildUpPerSecond_postvalue_label": "Buildup per Second", | |||
"BuildUpPercentPerHit_label": "Buildup per hit", | "BuildUpPercentPerHit_label": "Buildup per hit", | ||
"BuildUpPercentPerHit_postfix": "%", | "BuildUpPercentPerHit_postfix": "%", | ||
| Line 770: | Line 877: | ||
"BuildupSpiritDamageThreshold_label": "Spirit Damage Threshold", | "BuildupSpiritDamageThreshold_label": "Spirit Damage Threshold", | ||
"BuildupSpiritDamageThreshold_postvalue_label": "Spirit Damage Threshold", | "BuildupSpiritDamageThreshold_postvalue_label": "Spirit Damage Threshold", | ||
"BulletArmorDamageReductionPerStack_label": "Bullet Resist per Stack", | |||
"BulletArmorDamageReductionPerStack_postfix": "%", | |||
"BulletArmorDamageReductionPerStack_postvalue_label": "Bullet Resist per Stack", | |||
"BulletArmorDamageReductionPerStack_prefix": "{s:sign}", | |||
"BulletArmorDamageReduction_label": "Bullet Resist", | "BulletArmorDamageReduction_label": "Bullet Resist", | ||
"BulletArmorDamageReduction_postfix": "%", | "BulletArmorDamageReduction_postfix": "%", | ||
| Line 826: | Line 937: | ||
"BulletProcDeflectionPercent_postfix": "%", | "BulletProcDeflectionPercent_postfix": "%", | ||
"BulletProcDeflectionPercent_postvalue_label": "On-Hit Prevention Percent", | "BulletProcDeflectionPercent_postvalue_label": "On-Hit Prevention Percent", | ||
"BulletRadius_label": "Bullet Radius", | |||
"BulletRadius_postfix": "m", | |||
"BulletRadius_postvalue_label": "Bullet Radius", | |||
"BulletResistDuration_label": "Stack Duration", | "BulletResistDuration_label": "Stack Duration", | ||
"BulletResistDuration_postfix": "s", | "BulletResistDuration_postfix": "s", | ||
| Line 836: | Line 950: | ||
"BulletResistPerStack_postfix": "%", | "BulletResistPerStack_postfix": "%", | ||
"BulletResistPerStack_postvalue_label": "Bullet Resist per Stack", | "BulletResistPerStack_postvalue_label": "Bullet Resist per Stack", | ||
"BulletResistReductionPerStack_label": "Bullet Resist per Stack", | |||
"BulletResistReductionPerStack_postfix": "%", | |||
"BulletResistReductionPerStack_postvalue_label": "Bullet Resist per Stack", | |||
"BulletResistReduction_label": "Bullet Resist", | "BulletResistReduction_label": "Bullet Resist", | ||
"BulletResistReduction_postfix": "%", | "BulletResistReduction_postfix": "%", | ||
| Line 866: | Line 983: | ||
"BulletShieldOnLand_label": "Barrier on Teleport", | "BulletShieldOnLand_label": "Barrier on Teleport", | ||
"BulletShieldOnLand_postvalue_label": "Barrier on Teleport", | "BulletShieldOnLand_postvalue_label": "Barrier on Teleport", | ||
"BulletShieldPoints_label": "Bullet Shield", | "BulletShieldPoints_label": "Bullet Shield", | ||
"BulletShieldPoints_postvalue_label": "Bullet Shield", | "BulletShieldPoints_postvalue_label": "Bullet Shield", | ||
| Line 874: | Line 990: | ||
"BulletSplitShot_label": "Weapon Multishot", | "BulletSplitShot_label": "Weapon Multishot", | ||
"BulletSplitShot_postvalue_label": "Weapon Multishot", | "BulletSplitShot_postvalue_label": "Weapon Multishot", | ||
"BulletSpread_label": "Gun Spread", | |||
"BulletSpread_postfix": "°", | |||
"BulletSpread_postvalue_label": "Gun Spread", | |||
"BulletVulnerbility_label": "Bullet Damage Amp", | "BulletVulnerbility_label": "Bullet Damage Amp", | ||
"BulletVulnerbility_postfix": "%", | "BulletVulnerbility_postfix": "%", | ||
| Line 887: | Line 1,006: | ||
"BurnDuration_postfix": "s", | "BurnDuration_postfix": "s", | ||
"BurnDuration_postvalue_label": "Burn Duration", | "BurnDuration_postvalue_label": "Burn Duration", | ||
"BurnRadius_label": "Burn Radius", | |||
"BurnRadius_postfix": "m", | |||
"BurnRadius_postvalue_label": "Burn Radius", | |||
"BurstBonusPerStack_label": "Weapon Burst Bonus", | "BurstBonusPerStack_label": "Weapon Burst Bonus", | ||
"BurstBonusPerStack_postvalue_label": "Weapon Burst Bonus", | "BurstBonusPerStack_postvalue_label": "Weapon Burst Bonus", | ||
| Line 893: | Line 1,015: | ||
"BurstFireOnHeroHit_postfix": "s", | "BurstFireOnHeroHit_postfix": "s", | ||
"BurstFireShotsFromClipPercent_Postfix": "%", | "BurstFireShotsFromClipPercent_Postfix": "%", | ||
" | "CDReduceOnPillowHit_postfix": "s", | ||
"CDReduceOnPillowHit_postvalue_label": "Cooldown On Pillow Hit", | |||
"CDReduceOnPillowHit_prefix": "-", | |||
"CITADEL_ABILITY_DEBUG_COMMAND_REQUIRES_HERO_TARGET": "Debug command requires hero target", | "CITADEL_ABILITY_DEBUG_COMMAND_REQUIRES_HERO_TARGET": "Debug command requires hero target", | ||
"CITADEL_ABILITY_INVALID_ASLEEP": " | "CITADEL_ABILITY_INVALID_ASLEEP": "Asleep - Can't Take Action", | ||
"CITADEL_ABILITY_INVALID_BEETLE_TARGET": "Target has beetle", | "CITADEL_ABILITY_INVALID_BEETLE_TARGET": "Target has beetle", | ||
"CITADEL_ABILITY_INVALID_BUSY_WITH_ACTION": "You are busy", | "CITADEL_ABILITY_INVALID_BUSY_WITH_ACTION": "You are busy", | ||
| Line 901: | Line 1,025: | ||
"CITADEL_ABILITY_INVALID_CANT_CAST_NO_CHARGES": "Not enough charges", | "CITADEL_ABILITY_INVALID_CANT_CAST_NO_CHARGES": "Not enough charges", | ||
"CITADEL_ABILITY_INVALID_CANT_USE_OFF_GROUND": "Can't be used off ground", | "CITADEL_ABILITY_INVALID_CANT_USE_OFF_GROUND": "Can't be used off ground", | ||
"CITADEL_ABILITY_INVALID_CHAINED": " | "CITADEL_ABILITY_INVALID_CHAINED": "Movement Abilities Disabled", | ||
"CITADEL_ABILITY_INVALID_CLIP_IS_FULL": "Clip is full", | "CITADEL_ABILITY_INVALID_CLIP_IS_FULL": "Clip is full", | ||
"CITADEL_ABILITY_INVALID_DISARMED": " | "CITADEL_ABILITY_INVALID_CONSUME_TARGET": "Target can't be consumed", | ||
"CITADEL_ABILITY_INVALID_DISARMED": "Gun Disabled", | |||
"CITADEL_ABILITY_INVALID_DOORWAY_NOT_ALLOWED": "Doorways not allowed here", | "CITADEL_ABILITY_INVALID_DOORWAY_NOT_ALLOWED": "Doorways not allowed here", | ||
"CITADEL_ABILITY_INVALID_ENEMY_HEALTH_TOO_LOW": "Enemy health too low", | "CITADEL_ABILITY_INVALID_ENEMY_HEALTH_TOO_LOW": "Enemy health too low", | ||
| Line 913: | Line 1,038: | ||
"CITADEL_ABILITY_INVALID_IN_CAST_DELAY": "Already activated", | "CITADEL_ABILITY_INVALID_IN_CAST_DELAY": "Already activated", | ||
"CITADEL_ABILITY_INVALID_IN_COOLDOWN": "On Cooldown for {f:1:cooldown_seconds}s", | "CITADEL_ABILITY_INVALID_IN_COOLDOWN": "On Cooldown for {f:1:cooldown_seconds}s", | ||
"CITADEL_ABILITY_INVALID_MUTED": " | "CITADEL_ABILITY_INVALID_MUTED": "Abilities and Items Disabled", | ||
"CITADEL_ABILITY_INVALID_NOTHING_TO_REFRESH": "Nothing to refresh", | "CITADEL_ABILITY_INVALID_NOTHING_TO_REFRESH": "Nothing to refresh", | ||
"CITADEL_ABILITY_INVALID_NOT_ALIVE": "Must Be Alive", | "CITADEL_ABILITY_INVALID_NOT_ALIVE": "Must Be Alive", | ||
| Line 924: | Line 1,049: | ||
"CITADEL_ABILITY_INVALID_NO_ABILITY": "No ability", | "CITADEL_ABILITY_INVALID_NO_ABILITY": "No ability", | ||
"CITADEL_ABILITY_INVALID_NO_DAMAGE_TO_CLEAR": "No damage to clear", | "CITADEL_ABILITY_INVALID_NO_DAMAGE_TO_CLEAR": "No damage to clear", | ||
"CITADEL_ABILITY_INVALID_NO_POSTER_SELECTED": "Hover Ability to Choose a Poster", | |||
"CITADEL_ABILITY_INVALID_NO_TARGET": "No target", | "CITADEL_ABILITY_INVALID_NO_TARGET": "No target", | ||
"CITADEL_ABILITY_INVALID_NO_TARGET_REQUIRES_HERO": "Requires Target Hero", | "CITADEL_ABILITY_INVALID_NO_TARGET_REQUIRES_HERO": "Requires Target Hero", | ||
| Line 939: | Line 1,065: | ||
"CITADEL_ABILITY_INVALID_OTHER_DOOR_TOO_FAR": "Doors too far apart", | "CITADEL_ABILITY_INVALID_OTHER_DOOR_TOO_FAR": "Doors too far apart", | ||
"CITADEL_ABILITY_INVALID_OUT_OF_STAMINA": "Not Enough Stamina", | "CITADEL_ABILITY_INVALID_OUT_OF_STAMINA": "Not Enough Stamina", | ||
"CITADEL_ABILITY_INVALID_PARRY_DISABLED_URN_PICKUP": "Disabled during Urn Pickup", | |||
"CITADEL_ABILITY_INVALID_PLACEMENT_BLOCKED": "Placement is blocked", | |||
"CITADEL_ABILITY_INVALID_POSITION": "Invalid Position", | "CITADEL_ABILITY_INVALID_POSITION": "Invalid Position", | ||
"CITADEL_ABILITY_INVALID_PREMATCH": "Match not yet started", | "CITADEL_ABILITY_INVALID_PREMATCH": "Match not yet started", | ||
"CITADEL_ABILITY_INVALID_ROOTED": " | "CITADEL_ABILITY_INVALID_ROOTED": "Movement Abilities Disabled", | ||
"CITADEL_ABILITY_INVALID_SILENCED": " | "CITADEL_ABILITY_INVALID_SILENCED": "Abilities Disabled", | ||
"CITADEL_ABILITY_INVALID_SILENCED_IDOL": " | "CITADEL_ABILITY_INVALID_SILENCED_IDOL": "Carrying Urn - Abilities Disabled", | ||
"CITADEL_ABILITY_INVALID_SILENCE_MOVEMENT_ABILITIES": "Movement | "CITADEL_ABILITY_INVALID_SILENCE_MOVEMENT_ABILITIES": "Movement Abilities Disabled", | ||
"CITADEL_ABILITY_INVALID_STAMINA_DISABLED": "Stamina Disabled", | "CITADEL_ABILITY_INVALID_STAMINA_DISABLED": "Stamina Disabled", | ||
"CITADEL_ABILITY_INVALID_STUNNED": " | "CITADEL_ABILITY_INVALID_STUNNED": "Stunned - Can't Take Action", | ||
"CITADEL_ABILITY_INVALID_TARGET_OUT_OF_RANGE": " | "CITADEL_ABILITY_INVALID_TARGET_OUT_OF_RANGE": "Out of range", | ||
"CITADEL_ABILITY_INVALID_UNABLE_TO_TELEPORT": "Unable to Teleport", | "CITADEL_ABILITY_INVALID_UNABLE_TO_TELEPORT": "Unable to Teleport", | ||
"CITADEL_ABILITY_INVALID_USING_WEAPON_SCOPE": "Can't be used while aiming", | "CITADEL_ABILITY_INVALID_USING_WEAPON_SCOPE": "Can't be used while aiming", | ||
| Line 960: | Line 1,088: | ||
"CarbineHeadshotBonus_postvalue_label": "HeadShot Bonus", | "CarbineHeadshotBonus_postvalue_label": "HeadShot Bonus", | ||
"CarbineHeadshotBonus_prefix": "+", | "CarbineHeadshotBonus_prefix": "+", | ||
"CardHandDuration_label": "Hand Duration", | |||
"CardHandDuration_postvalue_label": "Hand Duration", | |||
"CardResourceGenPctScale_label": "Card Summon Rate", | "CardResourceGenPctScale_label": "Card Summon Rate", | ||
"CardResourceGenPctScale_postfix": "%", | "CardResourceGenPctScale_postfix": "%", | ||
| Line 968: | Line 1,098: | ||
"CasterBuffDuration_postfix": "s", | "CasterBuffDuration_postfix": "s", | ||
"CasterBuffDuration_postvalue_label": "Buff Duration", | "CasterBuffDuration_postvalue_label": "Buff Duration", | ||
"CasterHealthPercent_postfix": "%", | "CasterHealthPercent_postfix": "%", | ||
"CasterSlowPercent_postfix": "%", | "CasterSlowPercent_postfix": "%", | ||
"CatExplosionCount_label": "Explosions", | "CatExplosionCount_label": "Explosions", | ||
| Line 976: | Line 1,104: | ||
"CatLifetime_postfix": "s", | "CatLifetime_postfix": "s", | ||
"CatMaxSpeed_label": "Ghostcat Max Speed", | "CatMaxSpeed_label": "Ghostcat Max Speed", | ||
"CatMaxSpeed_postfix": "m | "CatMaxSpeed_postfix": "m", | ||
"CenterDamage_label": "Damage at the center", | "CenterDamage_label": "Damage at the center", | ||
"ChainCount_label": "Max Jumps", | "ChainCount_label": "Max Jumps", | ||
| Line 988: | Line 1,116: | ||
"ChainLength_postfix": "m", | "ChainLength_postfix": "m", | ||
"ChainLength_postvalue_label": "Tether Length", | "ChainLength_postvalue_label": "Tether Length", | ||
"ChainLightningRadius_label": "Chain Lightning | "ChainLightningRadius_label": "Chain Lightning Range", | ||
"ChainLightningRadius_postfix": "m", | "ChainLightningRadius_postfix": "m", | ||
"ChainRadius_label": "Jump Radius", | "ChainRadius_label": "Jump Radius", | ||
"ChainRadius_postfix": "m", | "ChainRadius_postfix": "m", | ||
"ChainRadius_postvalue_label": "Jump Radius", | "ChainRadius_postvalue_label": "Jump Radius", | ||
"ChannelMoveSpeed_label": "Channel Move Speed", | "ChannelMoveSpeed_label": "Channel Move Speed", | ||
"ChannelMoveSpeed_postfx": "m | "ChannelMoveSpeed_postfx": "m", | ||
"ChannelMoveSpeed_prefix": "", | "ChannelMoveSpeed_prefix": "", | ||
"ChargeDistance_label": "Charge Distance", | "ChargeDistance_label": "Charge Distance", | ||
| Line 1,004: | Line 1,131: | ||
"ChargeMultiHitRadius_postvalue_label": "Hit Range", | "ChargeMultiHitRadius_postvalue_label": "Hit Range", | ||
"ChargeSpeed_label": "Charge Speed", | "ChargeSpeed_label": "Charge Speed", | ||
"ChargeSpeed_postfix": "m | "ChargeSpeed_postfix": "m", | ||
"ChargeSpeed_postvalue_label": "Charge Speed", | "ChargeSpeed_postvalue_label": "Charge Speed", | ||
"ChargedDuration_label": "Charged Duration", | "ChargedDuration_label": "Charged Duration", | ||
"ChargedDuration_postfix": "s", | "ChargedDuration_postfix": "s", | ||
| Line 1,021: | Line 1,146: | ||
"CharmDamage_label": "Charm Damage", | "CharmDamage_label": "Charm Damage", | ||
"CharmDamage_postvalue_label": "Charm Damage", | "CharmDamage_postvalue_label": "Charm Damage", | ||
"CitadelCategoryArmor": "Vitality", | "CitadelCategoryArmor": "Vitality", | ||
"CitadelCategoryBuilds": "Build", | "CitadelCategoryBuilds": "Build", | ||
| Line 1,079: | Line 1,202: | ||
"CitadelHeroStats_Weapon": "Weapon Stats", | "CitadelHeroStats_Weapon": "Weapon Stats", | ||
"CitadelHeroStats_Weapon_Falloff": "Falloff Range", | "CitadelHeroStats_Weapon_Falloff": "Falloff Range", | ||
"CitadelHeroStats_Weapon_Falloff_NA": "N/A", | |||
"CitadelShopSearch": "Search Items", | "CitadelShopSearch": "Search Items", | ||
"CitadelShop_SearchExampleAlt": "Try searching by \u003Cspan class=\"highlight\"\u003EItem Name\u003C/span\u003E or by stat such as \u003Cspan class=\"highlight_weapon\"\u003EAmmo\u003C/span\u003E, \u003Cspan class=\"highlight_vitality\"\u003ELifesteal\u003C/span\u003E or \u003Cspan class=\"highlight_spirit\"\u003ESpirit Power\u003C/span\u003E", | "CitadelShop_SearchExampleAlt": "Try searching by \u003Cspan class=\"highlight\"\u003EItem Name\u003C/span\u003E or by stat such as \u003Cspan class=\"highlight_weapon\"\u003EAmmo\u003C/span\u003E, \u003Cspan class=\"highlight_vitality\"\u003ELifesteal\u003C/span\u003E or \u003Cspan class=\"highlight_spirit\"\u003ESpirit Power\u003C/span\u003E", | ||
| Line 1,111: | Line 1,235: | ||
"Citadel_AttackerClass_CLASS_BOSS_BARRACKS": "Shrine Guardians", | "Citadel_AttackerClass_CLASS_BOSS_BARRACKS": "Shrine Guardians", | ||
"Citadel_AttackerClass_CLASS_BOSS_TIER_2": "T2 Walker", | "Citadel_AttackerClass_CLASS_BOSS_TIER_2": "T2 Walker", | ||
"Citadel_AttackerClass_CLASS_BOSS_TIER_3": " | "Citadel_AttackerClass_CLASS_BOSS_TIER_3": "The Patron", | ||
"Citadel_AttackerClass_CLASS_BOSS_TIER_3_AMBER": "Hidden King", | |||
"Citadel_AttackerClass_CLASS_BOSS_TIER_3_SAPPHIRE": "Archmother", | |||
"Citadel_AttackerClass_CLASS_SUPER_NEUTRAL": "Temple Guardian", | "Citadel_AttackerClass_CLASS_SUPER_NEUTRAL": "Temple Guardian", | ||
"Citadel_AttackerClass_CLASS_TROOPER": "Trooper", | "Citadel_AttackerClass_CLASS_TROOPER": "Trooper", | ||
| Line 1,117: | Line 1,243: | ||
"Citadel_AttackerClass_CLASS_TROOPER_NEUTRAL": "Denizen", | "Citadel_AttackerClass_CLASS_TROOPER_NEUTRAL": "Denizen", | ||
"Citadel_AttackerClass_CLASS_ZAP_TRIGGER": "Zap", | "Citadel_AttackerClass_CLASS_ZAP_TRIGGER": "Zap", | ||
"Citadel_BannedHeroes": "Banned Heroes", | |||
"Citadel_BannedWarning_Desc": "You will be less likely to see this hero in this match.", | |||
"Citadel_BannedWarning_Title": "Avoided Hero", | |||
"Citadel_Bebop_HeroTag_1": "Hook", | "Citadel_Bebop_HeroTag_1": "Hook", | ||
"Citadel_Bebop_HeroTag_2": "Bomb", | "Citadel_Bebop_HeroTag_2": "Bomb", | ||
| Line 1,139: | Line 1,268: | ||
"Citadel_Bookworm_HeroTag_2": "Protector", | "Citadel_Bookworm_HeroTag_2": "Protector", | ||
"Citadel_Bookworm_HeroTag_3": "Booksmart", | "Citadel_Bookworm_HeroTag_3": "Booksmart", | ||
"Citadel_BotMatchModal_Coop": "Play an online match alongside other players", | "Citadel_BotMatchModal_Coop": "Play an online standard match alongside other players", | ||
"Citadel_BotMatchModal_Desc": "Select your Difficulty:", | "Citadel_BotMatchModal_Desc": "Select your Difficulty:", | ||
"Citadel_BotMatchModal_Private": "Play a private match", | "Citadel_BotMatchModal_Private": "Play a private standard match", | ||
"Citadel_BotMatchModal_PrivateBrawl": "Play a private brawl match", | |||
"Citadel_BuildBrowser_SelectBuild": "Use Selected Build", | "Citadel_BuildBrowser_SelectBuild": "Use Selected Build", | ||
"Citadel_BuildBrowser_Title": "Browse Builds", | "Citadel_BuildBrowser_Title": "Browse Builds", | ||
| Line 1,177: | Line 1,307: | ||
"Citadel_Chrono_HeroTag_3": "Tactician", | "Citadel_Chrono_HeroTag_3": "Tactician", | ||
"Citadel_ClientVersion_Connary": "", | "Citadel_ClientVersion_Connary": "", | ||
"Citadel_CommendNotification_Label:f": "{num_commends, plural, one{a player} other{players}} commended you", | |||
"Citadel_CommendNotification_Nice": "Nice", | |||
"Citadel_CommendNotification_NumCommends": "{d:num_commends}", | |||
"Citadel_CommendPlayer_Friendly": "Friendly and Fun", | "Citadel_CommendPlayer_Friendly": "Friendly and Fun", | ||
"Citadel_CommendPlayer_PopupDesc": "Congratulate someone on their play and inform matchmaking that you'd enjoy seeing them in future matches.", | "Citadel_CommendPlayer_PopupDesc": "Congratulate someone on their play and inform matchmaking that you'd enjoy seeing them in future matches.", | ||
| Line 1,235: | Line 1,368: | ||
"Citadel_Dashboard_CompilingShaders_Play_Tooltip": "Waiting For Map Preload and Shader Compiling To Finish.", | "Citadel_Dashboard_CompilingShaders_Play_Tooltip": "Waiting For Map Preload and Shader Compiling To Finish.", | ||
"Citadel_Dashboard_CompilingShaders_Title": "Pre-loading Map and Shaders", | "Citadel_Dashboard_CompilingShaders_Title": "Pre-loading Map and Shaders", | ||
"Citadel_Dashboard_EnterMatchmaking": "Enter\ | "Citadel_Dashboard_EnterMatchmaking": "Enter\u003Cbr\u003EMatchmaking", | ||
"Citadel_Dashboard_Matchmaking_SearchingForBotMatchPlayers": "COOP BOT MATCH - Waiting for Players", | "Citadel_Dashboard_Matchmaking_SearchingForBotMatchPlayers": "COOP BOT MATCH - Waiting for Players", | ||
"Citadel_Dashboard_Matchmaking_SearchingForBotMatchTime": "COOP BOT MATCH - Match Forms in {s:coop_time_remaining}", | "Citadel_Dashboard_Matchmaking_SearchingForBotMatchTime": "COOP BOT MATCH - Match Forms in {s:coop_time_remaining}", | ||
| Line 1,267: | Line 1,400: | ||
"Citadel_Dashboard_Status_Mode_Private": "Private Match", | "Citadel_Dashboard_Status_Mode_Private": "Private Match", | ||
"Citadel_Dashboard_Status_Mode_Ranked": "Ranked Match", | "Citadel_Dashboard_Status_Mode_Ranked": "Ranked Match", | ||
"Citadel_Dashboard_Status_Mode_StreetBrawl": "Street Brawl", | |||
"Citadel_Dashboard_Status_Mode_Unranked": "Match", | "Citadel_Dashboard_Status_Mode_Unranked": "Match", | ||
"Citadel_Dashboard_Status_OutOfDateClient": "Update Available", | "Citadel_Dashboard_Status_OutOfDateClient": "Update Available", | ||
| Line 1,309: | Line 1,443: | ||
"Citadel_Engineer_HeroTag_2": "Support", | "Citadel_Engineer_HeroTag_2": "Support", | ||
"Citadel_Engineer_HeroTag_3": "Disruption", | "Citadel_Engineer_HeroTag_3": "Disruption", | ||
"Citadel_Event_Holiday_Challenge2025_Desc": "Win a match with each hero to receive a unique ornament for your hideout tree.", | |||
"Citadel_Event_Holiday_Challenge2025_Snowball": "Upgrade your throwable \u003Cspan class=\"Emphasis\"\u003ESnowball\u003C/span\u003E active item by adding more ornaments to your tree.", | |||
"Citadel_Event_Holiday_Challenge2025_Snowball_Level": "Level {i:item_level} / {i:item_max_level}", | |||
"Citadel_Event_Holiday_Challenge2025_Title": "2025 Holiday Challenge", | |||
"Citadel_Exit_Game_Confirm": "Are you sure?", | "Citadel_Exit_Game_Confirm": "Are you sure?", | ||
" | "Citadel_Familiar_HeroTag_1": "Helpful", | ||
"Citadel_Familiar_HeroTag_2": "Tiny", | |||
"Citadel_Familiar_HeroTag_3": "zZzzZ", | |||
"Citadel_Fencer_HeroTag_1": "Finesse", | |||
"Citadel_Fencer_HeroTag_2": "Mobility", | |||
"Citadel_Fencer_HeroTag_3": "A Cut Above", | |||
"Citadel_FlexSlotUnlockedSlot01": "", | |||
"Citadel_FlexSlotUnlockedSlot02": "You've unlocked an extra slot for killing one of the \u003Cspan class=\"FlexSlotObjectiveName\"\u003EEnemy Walkers\u003C/span\u003E", | "Citadel_FlexSlotUnlockedSlot02": "You've unlocked an extra slot for killing one of the \u003Cspan class=\"FlexSlotObjectiveName\"\u003EEnemy Walkers\u003C/span\u003E", | ||
"Citadel_FlexSlotUnlockedSlot03": "You've unlocked an extra slot for killing | "Citadel_FlexSlotUnlockedSlot03": "You've unlocked an extra slot for killing two of the \u003Cspan class=\"FlexSlotObjectiveName\"\u003EEnemy Walkers\u003C/span\u003E", | ||
"Citadel_FlexSlotUnlockedSlot04": "You've unlocked an extra slot for killing | "Citadel_FlexSlotUnlockedSlot04": "You've unlocked an extra slot for killing all of the \u003Cspan class=\"FlexSlotObjectiveName\"\u003EEnemy Walkers\u003C/span\u003E", | ||
"Citadel_FlexSlotVanguard": "Vanguard arriving soon to {Lane Color} Lane", | |||
"Citadel_FlexSlot_Title": "Extra Slot Unlocked", | "Citadel_FlexSlot_Title": "Extra Slot Unlocked", | ||
"Citadel_Frank_HeroTag_1": "You", | "Citadel_Frank_HeroTag_1": "You", | ||
| Line 1,358: | Line 1,503: | ||
"Citadel_FriendsCategory_Offline": "Offline", | "Citadel_FriendsCategory_Offline": "Offline", | ||
"Citadel_FriendsCategory_Online": "Online", | "Citadel_FriendsCategory_Online": "Online", | ||
"Citadel_FriendsCategory_Party": " | "Citadel_FriendsCategory_Party": "Party", | ||
"Citadel_FriendsCategory_PartyInvite": " | "Citadel_FriendsCategory_PartyInvite": "Invites Sent", | ||
"Citadel_FriendsCategory_Pending": "Pending", | "Citadel_FriendsCategory_Pending": "Pending", | ||
"Citadel_FriendsCategory_PlayingCitadel": "Playing", | "Citadel_FriendsCategory_PlayingCitadel": "Playing", | ||
"Citadel_FriendsCategory_SentInvite": "Sent Invite", | "Citadel_FriendsCategory_SentInvite": "Sent Invite", | ||
"Citadel_Friends_Add_Friend_Entry_Placeholder": "Enter Friend | "Citadel_Friends_Add_Friend_Entry_Placeholder": "Enter Friend Code to search for", | ||
"Citadel_Friends_Add_Friend_Tooltip": "Add Friend", | "Citadel_Friends_Add_Friend_Tooltip": "Add Friend", | ||
"Citadel_Friends_Add_Friend_Your_ID": "Your Friend | "Citadel_Friends_Add_Friend_Your_ID": "Your Friend Code is:", | ||
"Citadel_Friends_Empty": "Your friends list is currently empty", | "Citadel_Friends_Empty": "Your friends list is currently empty", | ||
"Citadel_Friends_Friend_Code_Button": "Add friend", | "Citadel_Friends_Friend_Code_Button": "Add friend", | ||
| Line 1,377: | Line 1,522: | ||
"Citadel_GC_updating": "Unable to matchmake. The Deadlock Network is updating.", | "Citadel_GC_updating": "Unable to matchmake. The Deadlock Network is updating.", | ||
"Citadel_GameName": "Deadlock", | "Citadel_GameName": "Deadlock", | ||
"Citadel_GameOver_Defeat: | "Citadel_GameOver_Defeat:f": "Defeat", | ||
"Citadel_GameOver_Victory: | "Citadel_GameOver_Victory:f": "Victory", | ||
"Citadel_Geist_HeroTag_1": "Lifesteal", | "Citadel_Geist_HeroTag_1": "Lifesteal", | ||
"Citadel_Geist_HeroTag_2": "Self Damage", | "Citadel_Geist_HeroTag_2": "Self Damage", | ||
| Line 1,391: | Line 1,536: | ||
"Citadel_GlobalLeaderboard_Empty": "Selected Leaderboard is Currently Empty", | "Citadel_GlobalLeaderboard_Empty": "Selected Leaderboard is Currently Empty", | ||
"Citadel_GlobalLeaderboard_Error": "Error Loading Leaderboards", | "Citadel_GlobalLeaderboard_Error": "Error Loading Leaderboards", | ||
"Citadel_GlobalLeaderboard_HeroNote": "A minimum of {i:required_games_played} games played with {s:leaderboard_hero_name} in the last 30 days is required to appear on the leaderboard", | "Citadel_GlobalLeaderboard_HeroNote": "A minimum of {i:required_games_played} games played with {s:leaderboard_hero_name} in the last 30 days, {i:min_hero_wins_total} total lifetime wins on {s:leaderboard_hero_name} and {i:min_games_total} total games account wide is required to appear on the leaderboard", | ||
"Citadel_GlobalLeaderboard_Note": "A minimum of {i:required_games_played} games played in the last 30 days is required to appear on the leaderboard", | "Citadel_GlobalLeaderboard_Note": "A minimum of {i:required_games_played} games played in the last 30 days and {i:min_games_total} total is required to appear on the leaderboard", | ||
"Citadel_GlobalLeaderboard_Overall": "Overall", | "Citadel_GlobalLeaderboard_Overall": "Overall", | ||
"Citadel_GlobalLeaderboard_OverallRating": "Overall Rating", | "Citadel_GlobalLeaderboard_OverallRating": "Overall Rating", | ||
| Line 1,424: | Line 1,569: | ||
"Citadel_Graph_Souls_Denies": "Denies", | "Citadel_Graph_Souls_Denies": "Denies", | ||
"Citadel_Graph_Souls_ItemCultistSacrifice": "Cultist Sacrifice", | "Citadel_Graph_Souls_ItemCultistSacrifice": "Cultist Sacrifice", | ||
"Citadel_Graph_Souls_ItemGooseEgg": "Golden Goose Egg", | |||
"Citadel_Graph_Souls_ItemTrophyCollector": "Trophy Collector", | "Citadel_Graph_Souls_ItemTrophyCollector": "Trophy Collector", | ||
"Citadel_Graph_Souls_Lane": "Troopers", | "Citadel_Graph_Souls_Lane": "Troopers", | ||
| Line 1,430: | Line 1,576: | ||
"Citadel_Graph_Souls_Percent_Paren": "({d:pct}%)", | "Citadel_Graph_Souls_Percent_Paren": "({d:pct}%)", | ||
"Citadel_Graph_Souls_Players": "Enemy Kills", | "Citadel_Graph_Souls_Players": "Enemy Kills", | ||
"Citadel_Graph_Souls_TeamBonus": "Team Catch-Up", | |||
"Citadel_Graph_Souls_Treasure": "Urn", | "Citadel_Graph_Souls_Treasure": "Urn", | ||
"Citadel_Graph_Team1": " | "Citadel_Graph_Team1": "Hidden King", | ||
"Citadel_Graph_Team2": " | "Citadel_Graph_Team2": "Archmother", | ||
"Citadel_Graph_WeaponDamage": "Gun Damage", | "Citadel_Graph_WeaponDamage": "Gun Damage", | ||
"Citadel_Graph_WeaponDamageCrit": "Gun Damage - Crit", | "Citadel_Graph_WeaponDamageCrit": "Gun Damage - Crit", | ||
| Line 1,449: | Line 1,596: | ||
"Citadel_GunTag_Sniper": "Sniper Rifle", | "Citadel_GunTag_Sniper": "Sniper Rifle", | ||
"Citadel_HUD_AbilityUnlockAvailable": "Hold {g:citadel_binding:'Scoreboard'} to Unlock an Ability", | "Citadel_HUD_AbilityUnlockAvailable": "Hold {g:citadel_binding:'Scoreboard'} to Unlock an Ability", | ||
"Citadel_HUD_AbilityUnlockAvailableRadial": "Hold {g:citadel_binding:'AbilityUpgradeRadial'} to Unlock an Ability", | |||
"Citadel_HUD_AbilityUnlock_Button": "Unlock", | "Citadel_HUD_AbilityUnlock_Button": "Unlock", | ||
"Citadel_HUD_AbilityUnlock_Locked": "Locked", | "Citadel_HUD_AbilityUnlock_Locked": "Locked", | ||
"Citadel_HUD_AbilityUpgradeAvailable": "Hold {g:citadel_binding:'Scoreboard'} to Upgrade an Ability", | "Citadel_HUD_AbilityUpgradeAvailable": "Hold {g:citadel_binding:'Scoreboard'} to Upgrade an Ability", | ||
"Citadel_HUD_AbilityUpgradeAvailableRadial": "Hold {g:citadel_binding:' | "Citadel_HUD_AbilityUpgradeAvailableRadial": "Hold {g:citadel_binding:'AbilityUpgradeRadial'} to Upgrade an Ability", | ||
"Citadel_HUD_AdjustedBy": "ADJUSTED BY", | "Citadel_HUD_AdjustedBy": "ADJUSTED BY", | ||
"Citadel_HUD_DamageReport_AbilitySummary": "{s:ability_summary}", | "Citadel_HUD_DamageReport_AbilitySummary": "{s:ability_summary}", | ||
| Line 1,473: | Line 1,621: | ||
"Citadel_HUD_DamageReport_Time600": "10 minutes", | "Citadel_HUD_DamageReport_Time600": "10 minutes", | ||
"Citadel_HUD_DamageReport_Title": "Damage Report", | "Citadel_HUD_DamageReport_Title": "Damage Report", | ||
"Citadel_HUD_DamageReport_TopDamageSources: | "Citadel_HUD_DamageReport_TopDamageSources:f": "{num_damage_rows, plural, one{Top Damage Source} other{Top {i:num_damage_rows} Damage Sources}}", | ||
"Citadel_HUD_DamageReport_Total": "Total Damage:", | "Citadel_HUD_DamageReport_Total": "Total Damage:", | ||
"Citadel_HUD_DamageReport_TotalDamageValue": "{d:total_damage}", | "Citadel_HUD_DamageReport_TotalDamageValue": "{d:total_damage}", | ||
| Line 1,479: | Line 1,627: | ||
"Citadel_HUD_DamageRows_DamageName": "{s:damage_name}", | "Citadel_HUD_DamageRows_DamageName": "{s:damage_name}", | ||
"Citadel_HUD_DamageRows_DamageValue": "{i:damage_done}", | "Citadel_HUD_DamageRows_DamageValue": "{i:damage_done}", | ||
"Citadel_HUD_DamageRows_Hits: | "Citadel_HUD_DamageRows_Hits:f": "x{i:hit_count}{hit_count, plural, one{ } other{}}", | ||
"Citadel_HUD_DamageRows_PercentDecreased": "-{i:percent_adjusted}%", | "Citadel_HUD_DamageRows_PercentDecreased": "-{i:percent_adjusted}%", | ||
"Citadel_HUD_DamageRows_PercentIncreased": "+{i:percent_adjusted}%", | "Citadel_HUD_DamageRows_PercentIncreased": "+{i:percent_adjusted}%", | ||
"Citadel_HUD_DamageSummary_Hint": "Hold{g:citadel_binding:'Scoreboard'}to view adjustment details", | "Citadel_HUD_DamageSummary_Hint": "Hold{g:citadel_binding:'Scoreboard'}to view adjustment details", | ||
"Citadel_HUD_DamageSummary_Title": "Damage \u003Ci\u003ETaken\u003C/i\u003E", | "Citadel_HUD_DamageSummary_Title": "Damage \u003Ci\u003ETaken\u003C/i\u003E", | ||
"Citadel_HUD_Damage_DefenderInTier3Pit": "Defender Nearby", | |||
"Citadel_HUD_Damage_Invulnerable": "Shielded", | "Citadel_HUD_Damage_Invulnerable": "Shielded", | ||
"Citadel_HUD_Damage_NoTroopers": "Need Troopers", | "Citadel_HUD_Damage_NoTroopers": "Need Troopers", | ||
"Citadel_HUD_Damage_NotInMidPit": "Not in Pit", | "Citadel_HUD_Damage_NotInMidPit": "Not in Pit", | ||
"Citadel_HUD_Damage_NotInTier3Pit": "Not in | "Citadel_HUD_Damage_NotInTier3Pit": "Not in Circle", | ||
"Citadel_HUD_Damage_Resistant": "Resistant", | "Citadel_HUD_Damage_Resistant": "Resistant", | ||
"Citadel_HUD_Damage_TooFar": "Too Far", | "Citadel_HUD_Damage_TooFar": "Too Far", | ||
"Citadel_HUD_Damage_TooLow": "Too Low", | "Citadel_HUD_Damage_TooLow": "Too Low", | ||
"Citadel_HUD_IdolExpired": "Soul Urn Has Expired...", | |||
"Citadel_HUD_IdolPickedUp": "Urn Picked Up!", | "Citadel_HUD_IdolPickedUp": "Urn Picked Up!", | ||
"Citadel_HUD_IdolReturned": "Soul Urn Returned!", | "Citadel_HUD_IdolReturned": "Soul Urn Returned!", | ||
"Citadel_HUD_Impact_Asleep": "Asleep", | |||
"Citadel_HUD_Impact_Assist": "Kill\u003Cbr\u003EAssist", | "Citadel_HUD_Impact_Assist": "Kill\u003Cbr\u003EAssist", | ||
"Citadel_HUD_Impact_Cursed": "Cursed", | |||
"Citadel_HUD_Impact_Disarmed": "Disarmed", | |||
"Citadel_HUD_Impact_Immobolized": "Immobilized", | |||
"Citadel_HUD_Impact_Kill": "Kill", | "Citadel_HUD_Impact_Kill": "Kill", | ||
"Citadel_HUD_Impact_Silenced": "Silenced", | |||
"Citadel_HUD_Impact_Stunned": "Stunned", | |||
"Citadel_HUD_JoinTeamChat_Dialog": "Hold {g:citadel_binding:'PushToTalk'} to opt-in to Team Chat", | "Citadel_HUD_JoinTeamChat_Dialog": "Hold {g:citadel_binding:'PushToTalk'} to opt-in to Team Chat", | ||
"Citadel_HUD_KothCompleted": "Rift Secured!", | |||
"Citadel_HUD_KothCompletedEnemy": "Rift Lost", | |||
"Citadel_HUD_KothExpired": "Rift Has Faded...", | |||
"Citadel_HUD_KothTimeRanOut": "Rift Faded Away...", | |||
"Citadel_HUD_Koth_Time_Warning": "Time's Almost Up...", | |||
"Citadel_HUD_Koth_Warning": "An Unstable Rift is Opening...", | |||
"Citadel_HUD_Koth_Warning_Desc": "Go to the Rift to claim its power", | |||
"Citadel_HUD_LevelReward_BulletDamage": "Bullet Damage", | "Citadel_HUD_LevelReward_BulletDamage": "Bullet Damage", | ||
"Citadel_HUD_LevelReward_BulletResist": "Spirit Damage", | "Citadel_HUD_LevelReward_BulletResist": "Spirit Damage", | ||
| Line 1,509: | Line 1,672: | ||
"Citadel_HUD_LevelUpSpectatingPlayerMessage": "{s:leveled_up_hero_name} has Reached", | "Citadel_HUD_LevelUpSpectatingPlayerMessage": "{s:leveled_up_hero_name} has Reached", | ||
"Citadel_HUD_LevelUpUltimateAbilityUnlocked": "Ultimate Unlocked", | "Citadel_HUD_LevelUpUltimateAbilityUnlocked": "Ultimate Unlocked", | ||
"Citadel_HUD_LevelUp_Title": "Boon Received | "Citadel_HUD_LevelUp_Title": "Boon Received", | ||
"Citadel_HUD_NextReward_PowerIncrease": "Boon", | "Citadel_HUD_NextReward_PowerIncrease": "Boon", | ||
"Citadel_HUD_Notification_LevelUp": "Level Up", | |||
"Citadel_HUD_PatronBoon": "A gift from your Patron...", | "Citadel_HUD_PatronBoon": "A gift from your Patron...", | ||
"Citadel_HUD_PlayerKilledAnnouncement": "\u0026nbsp;earned \u003Cspan class=\"dataFeedClass\"\u003E{i:param_1}\u003C/span\u003E", | "Citadel_HUD_PlayerKilledAnnouncement": "\u0026nbsp;earned \u003Cspan class=\"dataFeedClass\"\u003E{i:param_1}\u003C/span\u003E", | ||
| Line 1,555: | Line 1,719: | ||
"Citadel_HeroBuilds_CopiedHeroBuildDesc": "Created from MatchID %match_id%.", | "Citadel_HeroBuilds_CopiedHeroBuildDesc": "Created from MatchID %match_id%.", | ||
"Citadel_HeroBuilds_CopiedHeroBuildName": "Copy of %persona_name%'s %hero_name% Build", | "Citadel_HeroBuilds_CopiedHeroBuildName": "Copy of %persona_name%'s %hero_name% Build", | ||
"Citadel_HeroBuilds_CopyBuildFailed_Desc": "During a match, you can only copy builds from the hero you are currently playing.", | |||
"Citadel_HeroBuilds_CopyBuildFailed_Title": "Failed To Copy Build", | |||
"Citadel_HeroBuilds_CopyBuildLabel": "Copy \u0026 Edit", | "Citadel_HeroBuilds_CopyBuildLabel": "Copy \u0026 Edit", | ||
"Citadel_HeroBuilds_CopyOfName": "Copy of [%name%]", | "Citadel_HeroBuilds_CopyOfName": "Copy of [%name%]", | ||
| Line 1,657: | Line 1,823: | ||
"Citadel_HeroBuilds_WeeklyFavorite": "Top Weekly", | "Citadel_HeroBuilds_WeeklyFavorite": "Top Weekly", | ||
"Citadel_HeroBuilds_WeeklyFavorite_Tooltip": "This is one of the most played builds for this hero in the past 7 days.", | "Citadel_HeroBuilds_WeeklyFavorite_Tooltip": "This is one of the most played builds for this hero in the past 7 days.", | ||
"Citadel_HeroChangeNotification_Text": "{s:player_name} Changed Heroes", | |||
"Citadel_HeroGrid_Assassin": "Assassin", | "Citadel_HeroGrid_Assassin": "Assassin", | ||
"Citadel_HeroGrid_Brawler": "Brawler", | "Citadel_HeroGrid_Brawler": "Brawler", | ||
| Line 1,676: | Line 1,843: | ||
"Citadel_HeroReleaseVote_Button_Swap": "Swap to {s:hero_name}", | "Citadel_HeroReleaseVote_Button_Swap": "Swap to {s:hero_name}", | ||
"Citadel_HeroReleaseVote_Countdown": "\u003Cb\u003E{t:d:t:countdown_time}\u003C/b\u003E until next hero unlocks", | "Citadel_HeroReleaseVote_Countdown": "\u003Cb\u003E{t:d:t:countdown_time}\u003C/b\u003E until next hero unlocks", | ||
"Citadel_HeroReleaseVote_HowToGet": " | "Citadel_HeroReleaseVote_HowToGet": "Play a Standard Match or Street Brawl to earn votes.", | ||
"Citadel_HeroReleaseVote_RemainingVotes: | "Citadel_HeroReleaseVote_HowToGetBonus": "Your first win of the day gives you 4 additional votes.", | ||
"Citadel_HeroReleaseVote_RemainingVotes:f": "You have \u003Cb\u003E{d:remaining_votes}\u003C/b\u003E \u003Cb\u003E{remaining_votes, plural, one{VOTE} other{VOTES}}\u003C/b\u003E to cast", | |||
"Citadel_HeroReleaseVote_Reveal_Introducting": "Introducing", | "Citadel_HeroReleaseVote_Reveal_Introducting": "Introducing", | ||
"Citadel_HeroReleaseVote_Reveal_Title": "THE VOTES are in...", | "Citadel_HeroReleaseVote_Reveal_Title": "THE VOTES are in...", | ||
"Citadel_HeroReleaseVote_Title": " | "Citadel_HeroReleaseVote_Title": "Who's next?", | ||
"Citadel_HeroReleaseVote_Toast_HasVotes: | "Citadel_HeroReleaseVote_Toast_HasVotes:f": "You have {d:remaining_votes} hero unlock {remaining_votes, plural, one{vote} other{votes}}.\u003Cbr /\u003ECast {remaining_votes, plural, one{it} other{them}} at the hideout ballot box.", | ||
"Citadel_HeroReleaseVote_Unlocked": " | "Citadel_HeroReleaseVote_Unlocked": "Unlocked", | ||
"Citadel_HeroReleaseVote_VoteButton": "Vote", | "Citadel_HeroReleaseVote_VoteButton": "Vote", | ||
"Citadel_HeroReleaseVote_VoteCounter": "Your Total", | "Citadel_HeroReleaseVote_VoteCounter": "Your Total", | ||
"Citadel_HeroReleaseVote_World": "Vote", | "Citadel_HeroReleaseVote_World": "Vote", | ||
"Citadel_HeroReleaseVote_World_HasVotes: | "Citadel_HeroReleaseVote_World_HasVotes": "Vote", | ||
"Citadel_HeroReleaseVote_World_RemainingVotes:f": "{d:remaining_votes} {remaining_votes, plural, one{vote} other{votes}} to cast", | |||
"Citadel_Hero_Stats_ItemValue": "Item Value", | "Citadel_Hero_Stats_ItemValue": "Item Value", | ||
"Citadel_Hero_Stats_Souls": "Souls", | "Citadel_Hero_Stats_Souls": "Souls", | ||
| Line 1,702: | Line 1,871: | ||
"Citadel_HideoutConnectionFailed_Title": "Can't join Party Hideout", | "Citadel_HideoutConnectionFailed_Title": "Can't join Party Hideout", | ||
"Citadel_HideoutConnectionFailed_VersionIncompatible": "Client is incompatible", | "Citadel_HideoutConnectionFailed_VersionIncompatible": "Client is incompatible", | ||
"Citadel_Hideout_Exit": "Press {g:citadel_binding:' | "Citadel_Hideout_Exit": "Press {g:citadel_binding:'Interact'} to leave Deadlock", | ||
"Citadel_Hideout_Heroes": "Press {g:citadel_binding:' | "Citadel_Hideout_Heroes": "Press {g:citadel_binding:'Interact'} to see heroes", | ||
"Citadel_Hideout_HolidayChallenge": "Press {g:citadel_binding:'Interact'} to view Holiday Challenge Progress", | |||
"Citadel_Hideout_Intro": "Press any key to Start", | "Citadel_Hideout_Intro": "Press any key to Start", | ||
"Citadel_Hideout_Learn": "Press {g:citadel_binding:' | "Citadel_Hideout_Learn": "Press {g:citadel_binding:'Interact'} to learn how to play", | ||
"Citadel_Hideout_News": "Read All About It", | "Citadel_Hideout_News": "Read All About It", | ||
"Citadel_Hideout_Play": "Press {g:citadel_binding:' | "Citadel_Hideout_News_Button": "Press {g:citadel_binding:'Interact'} to view the news", | ||
"Citadel_Hideout_Resources": "Press {g:citadel_binding:' | "Citadel_Hideout_Play": "Press {g:citadel_binding:'Interact'} to select a game mode", | ||
"Citadel_Hideout_Ranked": "Press {g:citadel_binding:'Interact'} to see Ranked Season details", | |||
"Citadel_Hideout_Resources": "Press {g:citadel_binding:'Interact'} to view resources", | |||
"Citadel_Hideout_ToggleFastCooldowns": "{g:citadel_binding:'AbilityMelee'} Melee to toggle fast cooldowns and stamina", | "Citadel_Hideout_ToggleFastCooldowns": "{g:citadel_binding:'AbilityMelee'} Melee to toggle fast cooldowns and stamina", | ||
"Citadel_Hideout_VoteHero": "Press {g:citadel_binding:' | "Citadel_Hideout_VaultHint01": "{g:citadel_binding:'AbilityMelee'} Melee to Collect Souls", | ||
"Citadel_Hideout_Watch": "Press {g:citadel_binding:' | "Citadel_Hideout_VaultHint02": "{g:citadel_binding:'AbilityMelee'} Melee during flashing lights for bonuses, heavy melee for even more", | ||
"Citadel_Hideout_VoteHero": "Press {g:citadel_binding:'Interact'} to vote for the next Hero", | |||
"Citadel_Hideout_Watch": "Press {g:citadel_binding:'Interact'} to watch matches", | |||
"Citadel_Hideout_Welcome": "Welcome to the Hideout", | "Citadel_Hideout_Welcome": "Welcome to the Hideout", | ||
"Citadel_Hideout_XmasGlobeEarned_Temp": "Souvenir earned by {s:hideout_owner} during the Winter Update", | "Citadel_Hideout_XmasGlobeEarned_Temp": "Souvenir earned by {s:hideout_owner} during the Winter Update", | ||
"Citadel_Hud_ApPointsButton": "\u003Cspan class= | "Citadel_Hud_ApPointsButton": "\u003Cspan class='apPointsNumber'\u003E{i:ap_points_required}\u003C/span\u003E", | ||
"Citadel_Hud_AutoBuy_Paused": "Paused", | "Citadel_Hud_AutoBuy_Paused": "Paused", | ||
"Citadel_Hud_AutoSelect": "Auto-Select", | "Citadel_Hud_AutoSelect": "Auto-Select", | ||
| Line 1,731: | Line 1,905: | ||
"Citadel_Hud_BuildOrder_On": "Pause Auto-Purchase", | "Citadel_Hud_BuildOrder_On": "Pause Auto-Purchase", | ||
"Citadel_Hud_BuildOrder_RemoveText": "Right click to remove items from Queue", | "Citadel_Hud_BuildOrder_RemoveText": "Right click to remove items from Queue", | ||
"Citadel_Hud_BuyPhase_Countdown": "Round Begins In...", | |||
"Citadel_Hud_CantPause": "Can't Pause for {i:pause_cooldown} more seconds", | "Citadel_Hud_CantPause": "Can't Pause for {i:pause_cooldown} more seconds", | ||
"Citadel_Hud_CantUnpause": "Can't Unpause for {i:pause_cooldown} more seconds", | "Citadel_Hud_CantUnpause": "Can't Unpause for {i:pause_cooldown} more seconds", | ||
| Line 1,745: | Line 1,920: | ||
"Citadel_Hud_DPS": "DPS {i:dps}", | "Citadel_Hud_DPS": "DPS {i:dps}", | ||
"Citadel_Hud_DeathCam": "DEATH CAM", | "Citadel_Hud_DeathCam": "DEATH CAM", | ||
"Citadel_Hud_DebugStats_Basic": "MATCH: {s:match_id}\ | "Citadel_Hud_DebugStats_Basic": "MATCH: {s:match_id}\u003Cbr\u003ESERVER CPU: {s:server_frametime_avg_pct}% (peak: {s:server_frametime_max_pct}%)", | ||
"Citadel_Hud_DebugStats_Detailed": "MATCH: {s:match_id}\ | "Citadel_Hud_DebugStats_Detailed": "MATCH: {s:match_id}\u003Cbr\u003ECLIENT FPS: {s:client_framerate} PING: {s:ping}\u003Cbr\u003ESERVER CPU: {s:server_frametime_avg_pct}% (peak: {s:server_frametime_max_pct}%)", | ||
"Citadel_Hud_Denied": "Denied", | "Citadel_Hud_Denied": "Denied", | ||
"Citadel_Hud_HealthCritical": "Health Critical", | "Citadel_Hud_HealthCritical": "Health Critical", | ||
| Line 1,805: | Line 1,980: | ||
"Citadel_Hud_Quickbuy_Reorder_Tooltip": "Drag Items to Reorder", | "Citadel_Hud_Quickbuy_Reorder_Tooltip": "Drag Items to Reorder", | ||
"Citadel_Hud_Quickbuy_Sell_Slot": "Marked for Sell", | "Citadel_Hud_Quickbuy_Sell_Slot": "Marked for Sell", | ||
"Citadel_Hud_Quickbuy_ShopSummaryItemsInQueue: | "Citadel_Hud_Quickbuy_ShopSummaryItemsInQueue:f": "{i:queue_size} {queue_size, plural, one{Item} other{Items}}", | ||
"Citadel_Hud_Quickbuy_ShopSummaryItemsReady: | "Citadel_Hud_Quickbuy_ShopSummaryItemsReady:f": "{i:items_ready} {items_ready, plural, one{Item} other{Items}}", | ||
"Citadel_Hud_Quickbuy_Short": "Quickbuy", | "Citadel_Hud_Quickbuy_Short": "Quickbuy", | ||
"Citadel_Hud_Quickbuy_ToastLabel_Purchase": "Item Purchased", | "Citadel_Hud_Quickbuy_ToastLabel_Purchase": "Item Purchased", | ||
| Line 1,823: | Line 1,998: | ||
"Citadel_Hud_SoulsGathered": "Souls Gathered", | "Citadel_Hud_SoulsGathered": "Souls Gathered", | ||
"Citadel_Hud_Spectate": "Spectate", | "Citadel_Hud_Spectate": "Spectate", | ||
"Citadel_Hud_StreeBrawlScores": "Round Complete", | |||
"Citadel_Hud_StreeBrawlTeamName": "\u003Cspan class=\"TeamName h2 display\"\u003E{s:team_name}\u003C/span\u003E", | |||
"Citadel_Hud_StreetBrawlShopCountdown": "Round Begins in:", | |||
"Citadel_Hud_TeamChoice": "Team:", | "Citadel_Hud_TeamChoice": "Team:", | ||
"Citadel_Hud_ToNext": "TO NEXT", | "Citadel_Hud_ToNext": "TO NEXT", | ||
" | "Citadel_Hud_Toast_SeasonalAchievement2024Unlocked": "{g:citadel_persona:account_id} achieved holiday cheer for {s:hero_name}!", | ||
"Citadel_Hud_Toast_SeasonalAchievement2025Unlocked": "{s:hero_name} ornament unlocked by {g:citadel_persona:account_id}!", | |||
"Citadel_Hud_Toast_SeasonalKill": "\u003Cspan class=\"Emphasis\"{g:citadel_persona:killer_account_id}\u003C/span\u003E got a", | |||
"Citadel_Hud_Toast_SeasonalKill2": "Snowball Kill!", | |||
"Citadel_Hud_TopbarPlayerNetworth": "{i:thousands_gold}\u003Cspan class=\"demote\"\u003Ek\u003C/span\u003E", | "Citadel_Hud_TopbarPlayerNetworth": "{i:thousands_gold}\u003Cspan class=\"demote\"\u003Ek\u003C/span\u003E", | ||
"Citadel_Hud_TopbarPlayerNetworthPlayerHigh": "{i:thousands_gold}\u003Cspan class=\"demote\"\u003Ek\u003C/span\u003E", | "Citadel_Hud_TopbarPlayerNetworthPlayerHigh": "{i:thousands_gold}\u003Cspan class=\"demote\"\u003Ek\u003C/span\u003E", | ||
"Citadel_Hud_TopbarPlayerNetworthPlayerLow": "{i:gold}", | "Citadel_Hud_TopbarPlayerNetworthPlayerLow": "{i:gold}", | ||
"Citadel_Hud_TopbarPlayerNetworthPlayerMed": "{i:thousands_gold}.{i:hundred_gold}\u003Cspan class=\"demote\"\u003Ek\u003C/span\u003E", | "Citadel_Hud_TopbarPlayerNetworthPlayerMed": "{i:thousands_gold}.{i:hundred_gold}\u003Cspan class=\"demote\"\u003Ek\u003C/span\u003E", | ||
"Citadel_Hud_TopbarStreeBrawlScore": "{i:score}\u003Cspan class=\"demote\"\u003Epts\u003C/span\u003E", | |||
"Citadel_Hud_Unpausing": "Game is unpausing", | "Citadel_Hud_Unpausing": "Game is unpausing", | ||
"Citadel_Hud_UseBuild": "Start with Current Build", | "Citadel_Hud_UseBuild": "Start with Current Build", | ||
"Citadel_Hud_VoiceChatNotAvailable": "Chat currently disabled", | "Citadel_Hud_VoiceChatNotAvailable": "Chat currently disabled", | ||
"Citadel_Hud_Voting_Poster_Tooltip_Header": "Choose Your Poster", | |||
"Citadel_Hud_Voting_Poster_Tooltip_Selected": "Selected", | |||
"Citadel_IdleMatchmaking_Dialog_Body": "You are currently in matchmaking, but don't seem to be at your computer. Please move your mouse or you'll be removed from matchmaking.", | "Citadel_IdleMatchmaking_Dialog_Body": "You are currently in matchmaking, but don't seem to be at your computer. Please move your mouse or you'll be removed from matchmaking.", | ||
"Citadel_IdleMatchmaking_Dialog_Title": "Idle Matchmaking", | "Citadel_IdleMatchmaking_Dialog_Title": "Idle Matchmaking", | ||
| Line 1,853: | Line 2,037: | ||
"Citadel_InviteFrient_FailedToGetFriends_Title": "Error", | "Citadel_InviteFrient_FailedToGetFriends_Title": "Error", | ||
"Citadel_IsComponentOf": "Upgrades To:", | "Citadel_IsComponentOf": "Upgrades To:", | ||
"Citadel_ItemDraft_Bonus": "Bonus!", | |||
"Citadel_ItemDraft_Enhanced": "Enhanced", | |||
"Citadel_ItemDraft_Legendary": "Legendary", | |||
"Citadel_ItemDraft_Rare": "Rare!", | |||
"Citadel_ItemModifies": "Modifies", | "Citadel_ItemModifies": "Modifies", | ||
"Citadel_ItemOwnedBy": "Owned by:", | "Citadel_ItemOwnedBy": "Owned by:", | ||
| Line 1,881: | Line 2,069: | ||
"Citadel_JoinForum_Title": "Forum Access", | "Citadel_JoinForum_Title": "Forum Access", | ||
"Citadel_JoinForum_ViewInfo": "View Forum Login Info", | "Citadel_JoinForum_ViewInfo": "View Forum Login Info", | ||
"Citadel_JoinOrCreateParty_CreateNewParty": "Create | "Citadel_JoinOrCreateParty_CopyPartyCode": "Copy Code", | ||
"Citadel_JoinOrCreateParty_CreateParty": "Create", | "Citadel_JoinOrCreateParty_CreateNewParty": "Create Party", | ||
"Citadel_JoinOrCreateParty_CreateNewParty_Desc": "Create a new party with a code to share", | |||
"Citadel_JoinOrCreateParty_CreateParty": "Create Code", | |||
"Citadel_JoinOrCreateParty_EnterCode": "Enter Party Code", | "Citadel_JoinOrCreateParty_EnterCode": "Enter Party Code", | ||
"Citadel_JoinOrCreateParty_FriendsInGame: | "Citadel_JoinOrCreateParty_FriendsInGame:f": "{d:friend_count} {friend_count, plural, one{friend} other{friends}} playing Deadlock", | ||
"Citadel_JoinOrCreateParty_JoinParty": "Join", | "Citadel_JoinOrCreateParty_JoinParty": "Join", | ||
"Citadel_JoinOrCreateParty_JoinPartyWithCode": "Join Party | "Citadel_JoinOrCreateParty_JoinPartyWithCode": "Join Party", | ||
"Citadel_JoinOrCreateParty_JoinorCreatePartyWithCode": " | "Citadel_JoinOrCreateParty_JoinPartyWithCode_Desc": "Enter a party code to join an existing party", | ||
"Citadel_JoinOrCreateParty_JoinorCreatePartyWithCode": "Party Settings", | |||
"Citadel_JoinOrCreateParty_SelectAddFriend": "Invite a friend", | "Citadel_JoinOrCreateParty_SelectAddFriend": "Invite a friend", | ||
"Citadel_JoinOrCreateParty_Title": " | "Citadel_JoinOrCreateParty_Title": "Party Settings", | ||
"Citadel_JoinOrCreateParty_YourPartyCode": "Your Party Code", | |||
"Citadel_JoinOrCreateParty_YourPartyCode_Desc": "Share this code to let others to join your party", | |||
"Citadel_JoinParty_AlreadyInParty": "You are already part of a party and cannot join another one until you leave the current party.", | "Citadel_JoinParty_AlreadyInParty": "You are already part of a party and cannot join another one until you leave the current party.", | ||
"Citadel_JoinParty_Desc": "If you’ve been sent a party code, please input the code below.", | "Citadel_JoinParty_Desc": "If you’ve been sent a party code, please input the code below.", | ||
| Line 1,924: | Line 2,117: | ||
"Citadel_Key_Space": "Space", | "Citadel_Key_Space": "Space", | ||
"Citadel_Key_Tab": "Tab", | "Citadel_Key_Tab": "Tab", | ||
"Citadel_KeybindConflict": "Binding conflict:", | |||
"Citadel_LaneColorBlue": "Blue", | "Citadel_LaneColorBlue": "Blue", | ||
"Citadel_LaneColorGreen": "Green", | "Citadel_LaneColorGreen": "Green", | ||
| Line 1,932: | Line 2,126: | ||
"Citadel_LanePreference_Balanced_Desc": "Lanes will be assigned based on the skill of all players in the match.", | "Citadel_LanePreference_Balanced_Desc": "Lanes will be assigned based on the skill of all players in the match.", | ||
"Citadel_LanePreference_Party_Desc": "Lane assignments will prioritize keeping your party together.", | "Citadel_LanePreference_Party_Desc": "Lane assignments will prioritize keeping your party together.", | ||
"Citadel_LanePreference_Title": "Lane | "Citadel_LanePreference_Title": "Lane preference", | ||
"Citadel_LanePreference_Tooltip": "Prioritize starting in the same lane as party members when possible.\u003Cbr\u003E\u003Cbr\u003ENote this may impact game balance.", | |||
"Citadel_LanePreference_WithParty": "With Party", | "Citadel_LanePreference_WithParty": "With Party", | ||
"Citadel_LaneStats_Denies": "Denies", | "Citadel_LaneStats_Denies": "Denies", | ||
| Line 1,945: | Line 2,140: | ||
"Citadel_Lash_HeroTag_2": "High Flying", | "Citadel_Lash_HeroTag_2": "High Flying", | ||
"Citadel_Lash_HeroTag_3": "Arrogant", | "Citadel_Lash_HeroTag_3": "Arrogant", | ||
"Citadel_LeaderboardRankDesc": "At {g:citadel_packed_rank_name:leaderboard_packed_rank} and higher, badges are no longer gained by receiving a fixed amounts of points. Instead, all eligible players are placed in order according to rank points, and then assigned their badge based on their percentile position.", | |||
"Citadel_LearnMore": "Learn More", | "Citadel_LearnMore": "Learn More", | ||
"Citadel_LeaveLobby_FailedToGetResponse": "Failed to stop matchmaking. Please try again.", | "Citadel_LeaveLobby_FailedToGetResponse": "Failed to stop matchmaking. Please try again.", | ||
| Line 1,973: | Line 2,169: | ||
"Citadel_MatchDetails_CommendTooltip": "Click To Commend Player", | "Citadel_MatchDetails_CommendTooltip": "Click To Commend Player", | ||
"Citadel_MatchDetails_Deaths": "Deaths", | "Citadel_MatchDetails_Deaths": "Deaths", | ||
"Citadel_MatchDetails_Defeat": " | "Citadel_MatchDetails_Defeat": "Defeated", | ||
"Citadel_MatchDetails_GraphType": "Graph Type:", | "Citadel_MatchDetails_GraphType": "Graph Type:", | ||
"Citadel_MatchDetails_Healing": "Healing", | "Citadel_MatchDetails_Healing": "Healing", | ||
| Line 1,981: | Line 2,177: | ||
"Citadel_MatchDetails_Kills": "Kills", | "Citadel_MatchDetails_Kills": "Kills", | ||
"Citadel_MatchDetails_Loading": "Loading Match Details", | "Citadel_MatchDetails_Loading": "Loading Match Details", | ||
"Citadel_MatchDetails_MatchID": " | "Citadel_MatchDetails_MatchDraw": "Draw", | ||
"Citadel_MatchDetails_MatchID": "Match {s:match_id}", | |||
"Citadel_MatchDetails_MatchInFlight": "This match is still being played", | "Citadel_MatchDetails_MatchInFlight": "This match is still being played", | ||
"Citadel_MatchDetails_NetWorth": "Total Souls", | "Citadel_MatchDetails_NetWorth": "Total Souls", | ||
| Line 1,990: | Line 2,187: | ||
"Citadel_MatchDetails_PlayerBarriering": "Barrier Absorb", | "Citadel_MatchDetails_PlayerBarriering": "Barrier Absorb", | ||
"Citadel_MatchDetails_PlayerDmg": "Player Dmg", | "Citadel_MatchDetails_PlayerDmg": "Player Dmg", | ||
"Citadel_MatchDetails_PlayerDmgShort": "Plyr Dmg", | |||
"Citadel_MatchDetails_PlayerHealing": "Healing", | "Citadel_MatchDetails_PlayerHealing": "Healing", | ||
"Citadel_MatchDetails_RateLimited": "Please wait a little while before requesting more match details", | "Citadel_MatchDetails_RateLimited": "Please wait a little while before requesting more match details", | ||
| Line 2,009: | Line 2,207: | ||
"Citadel_MatchDetails_TemporarilyDisabled": "Match details has temporarily been disabled for maintenance", | "Citadel_MatchDetails_TemporarilyDisabled": "Match details has temporarily been disabled for maintenance", | ||
"Citadel_MatchDetails_TooBusy": "The Deadlock Network is too busy and unable to provide match details right now", | "Citadel_MatchDetails_TooBusy": "The Deadlock Network is too busy and unable to provide match details right now", | ||
"Citadel_MatchDetails_Victory": " | "Citadel_MatchDetails_Victory": "Victorious", | ||
"Citadel_MatchDetails_ViewAs": "View As:", | "Citadel_MatchDetails_ViewAs": "View As:", | ||
"Citadel_MatchDetails_ViewAsPct": "%", | "Citadel_MatchDetails_ViewAsPct": "%", | ||
| Line 2,016: | Line 2,214: | ||
"Citadel_MatchDetails_ViewScoreboard": "View Scoreboard", | "Citadel_MatchDetails_ViewScoreboard": "View Scoreboard", | ||
"Citadel_MatchDetails_WinningTeam": "{g:citadel_team_name:winning_team} Won", | "Citadel_MatchDetails_WinningTeam": "{g:citadel_team_name:winning_team} Won", | ||
"Citadel_MatchEnd_Subtitle": "Returning to Hideout", | |||
"Citadel_MatchEnd_Title": "Match Cancelled", | |||
"Citadel_MatchHistory_Abandoned": "Abandoned", | |||
"Citadel_MatchHistory_Disbanded": "Disbanded", | "Citadel_MatchHistory_Disbanded": "Disbanded", | ||
"Citadel_MatchHistory_FilterGameMode_All": "All Matches", | |||
"Citadel_MatchHistory_FilterGameMode_Brawl": "Street Brawl Matches", | |||
"Citadel_MatchHistory_FilterGameMode_CoopBot": "Coop Bot Matches", | |||
"Citadel_MatchHistory_FilterGameMode_Ranked": "Ranked Matches", | |||
"Citadel_MatchHistory_FilterGameMode_Standard": "Standard Matches", | |||
"Citadel_MatchHistory_InternalError": "An unexpected error occurred while getting the match history", | "Citadel_MatchHistory_InternalError": "An unexpected error occurred while getting the match history", | ||
"Citadel_MatchHistory_InvalidPermission": "You do not have permission to view this user's match history", | "Citadel_MatchHistory_InvalidPermission": "You do not have permission to view this user's match history", | ||
"Citadel_MatchHistory_Loss": "Loss", | "Citadel_MatchHistory_Loss": "Loss", | ||
"Citadel_MatchHistory_NoResponse": "Unable to talk to the Deadlock Network. Please try again in a little while", | "Citadel_MatchHistory_NoResponse": "Unable to talk to the Deadlock Network. Please try again in a little while", | ||
"Citadel_MatchHistory_NotScored": "Not Scored", | |||
"Citadel_MatchHistory_RateLimited": "Please wait a little while before requesting more match history", | "Citadel_MatchHistory_RateLimited": "Please wait a little while before requesting more match history", | ||
"Citadel_MatchHistory_ServerIssue": "", | "Citadel_MatchHistory_ServerIssue": "", | ||
| Line 2,026: | Line 2,233: | ||
"Citadel_MatchHistory_TooBusy": "The Deadlock Network is too busy and unable to provide match history right now", | "Citadel_MatchHistory_TooBusy": "The Deadlock Network is too busy and unable to provide match history right now", | ||
"Citadel_MatchHistory_Win": "Win", | "Citadel_MatchHistory_Win": "Win", | ||
"Citadel_MatchInfo_Mode_CoopBot": " | "Citadel_MatchInfo_LowPriorityMatch": "Low Priority Match", | ||
"Citadel_MatchInfo_Mode_CoopBot": "Standard Match (Bots)", | |||
"Citadel_MatchInfo_Mode_CoopBotBrawl": "Street Brawl (Bots)", | |||
"Citadel_MatchInfo_Mode_HeroLabs": "Hero Labs", | "Citadel_MatchInfo_Mode_HeroLabs": "Hero Labs", | ||
"Citadel_MatchInfo_Mode_Private": " | "Citadel_MatchInfo_Mode_Private": "Standard Match (Lobby)", | ||
"Citadel_MatchInfo_Mode_PrivateBrawl": "Street Brawl (Lobby)", | |||
"Citadel_MatchInfo_Mode_Ranked": "Ranked", | "Citadel_MatchInfo_Mode_Ranked": "Ranked", | ||
"Citadel_MatchInfo_Mode_Standard": "Standard", | "Citadel_MatchInfo_Mode_Standard": "Standard Match", | ||
"Citadel_MatchInfo_Mode_StandardBrawl": "Street Brawl", | |||
"Citadel_MatchIntro_HeroReveal": "JOINING THE FIGHT as...", | |||
"Citadel_MatchPage_Next": "Next", | "Citadel_MatchPage_Next": "Next", | ||
"Citadel_MatchPage_Prev": "Prev", | "Citadel_MatchPage_Prev": "Prev", | ||
| Line 2,052: | Line 2,264: | ||
"Citadel_Matchmaking_HideoutCancelHint": "Hold {g:citadel_binding:'HideoutCancelMatchmaking'} to Cancel Search", | "Citadel_Matchmaking_HideoutCancelHint": "Hold {g:citadel_binding:'HideoutCancelMatchmaking'} to Cancel Search", | ||
"Citadel_Matchmaking_InteractHint": "{g:citadel_binding:'OpenMainMenu'} to Cancel Search", | "Citadel_Matchmaking_InteractHint": "{g:citadel_binding:'OpenMainMenu'} to Cancel Search", | ||
"Citadel_Matchmaking_PartyMembersReady: | "Citadel_Matchmaking_PartyMembersReady:f": "{d:ready_party_members} / {d:party_members}", | ||
"Citadel_Matchmaking_SearchingForMatch": "Finding", | "Citadel_Matchmaking_SearchingForMatch": "Finding", | ||
"Citadel_Matchmaking_WaitingForParty": "Waiting for Party", | "Citadel_Matchmaking_WaitingForParty": "Waiting for Party", | ||
| Line 2,076: | Line 2,288: | ||
"Citadel_Nano_HeroTag_2": "Slippery", | "Citadel_Nano_HeroTag_2": "Slippery", | ||
"Citadel_Nano_HeroTag_3": "Burst Damage", | "Citadel_Nano_HeroTag_3": "Burst Damage", | ||
"Citadel_Necro_HeroTag_1": "Morbid", | |||
"Citadel_Necro_HeroTag_2": "Area Denial", | |||
"Citadel_Necro_HeroTag_3": "Necromancer", | |||
"Citadel_News_FailedToLoad": "No news is currently available.", | |||
"Citadel_News_LoadMore": "Load More", | "Citadel_News_LoadMore": "Load More", | ||
"Citadel_News_Loading": "Loading...", | "Citadel_News_Loading": "Loading...", | ||
"Citadel_News_MajorUpdate": "Major Update", | "Citadel_News_MajorUpdate": "Major Update", | ||
"Citadel_News_OldGods_Title": "Old Gods, New Blood", | |||
"Citadel_News_RegularUpdate": "Regular Update", | "Citadel_News_RegularUpdate": "Regular Update", | ||
"Citadel_News_SmallUpdate": "Small Update", | "Citadel_News_SmallUpdate": "Small Update", | ||
| Line 2,094: | Line 2,311: | ||
"Citadel_Orion_HeroTag_2": "Hunter", | "Citadel_Orion_HeroTag_2": "Hunter", | ||
"Citadel_Orion_HeroTag_3": "Area Denial", | "Citadel_Orion_HeroTag_3": "Area Denial", | ||
"Citadel_Overtime": "Overtime", | |||
"Citadel_PartyAction_AlreadyDrafting": "The party has already started a match. You must stop the current match before you start another one.", | "Citadel_PartyAction_AlreadyDrafting": "The party has already started a match. You must stop the current match before you start another one.", | ||
"Citadel_PartyAction_Disabled": "This action is temporarily disabled. Please try again in a few minutes.", | "Citadel_PartyAction_Disabled": "This action is temporarily disabled. Please try again in a few minutes.", | ||
| Line 2,110: | Line 2,328: | ||
"Citadel_PartyChat_PlayerCount": "{i:players_in_team_chat} Players", | "Citadel_PartyChat_PlayerCount": "{i:players_in_team_chat} Players", | ||
"Citadel_PartyChat_Title": "Party Chat", | "Citadel_PartyChat_Title": "Party Chat", | ||
"Citadel_PartyChat_VoiceAndText": "Voice and | "Citadel_PartyChat_VoiceAndText": "Voice and text chat", | ||
"Citadel_PartyFindMatch": "Find Match", | "Citadel_PartyFindMatch": "Find Match", | ||
"Citadel_PartyFindMatch_DevContinue": "DEV - Continue Anyway", | "Citadel_PartyFindMatch_DevContinue": "DEV - Continue Anyway", | ||
| Line 2,150: | Line 2,368: | ||
"Citadel_PartySetMode_AccountLocked": "A member of your party {g:citadel_persona:nl:account_id} currently has their Steam account locked and is unable to play in this mode", | "Citadel_PartySetMode_AccountLocked": "A member of your party {g:citadel_persona:nl:account_id} currently has their Steam account locked and is unable to play in this mode", | ||
"Citadel_PartySetMode_AlreadyDrafting": "The party has already started a match. You must stop the current match before you start another one.", | "Citadel_PartySetMode_AlreadyDrafting": "The party has already started a match. You must stop the current match before you start another one.", | ||
"Citadel_PartySetMode_BrawlMemberInLowPri": "A member of your party {g:citadel_persona:nl:account_id} currently has low pri matches and is unable to play Street Brawl", | |||
"Citadel_PartySetMode_CannotLeavePrivate": "Private lobbies are not currently allowed to change modes right now", | "Citadel_PartySetMode_CannotLeavePrivate": "Private lobbies are not currently allowed to change modes right now", | ||
"Citadel_PartySetMode_Disabled": "This action is temporarily disabled. Please try again in a few minutes.", | "Citadel_PartySetMode_Disabled": "This action is temporarily disabled. Please try again in a few minutes.", | ||
| Line 2,167: | Line 2,386: | ||
"Citadel_PartySetMode_PlayerBanned": "A member of your party {g:citadel_persona:nl:account_id} is currently banned from this mode until {t:s:time_stamp} at {t:t:time_stamp}", | "Citadel_PartySetMode_PlayerBanned": "A member of your party {g:citadel_persona:nl:account_id} is currently banned from this mode until {t:s:time_stamp} at {t:t:time_stamp}", | ||
"Citadel_PartySetMode_PlayerPermaBanned": "A member of your party {g:citadel_persona:nl:account_id} is permanently banned from playing in this mode", | "Citadel_PartySetMode_PlayerPermaBanned": "A member of your party {g:citadel_persona:nl:account_id} is permanently banned from playing in this mode", | ||
"Citadel_PartySetMode_RankedInCalibration": "A member of your party {g:citadel_persona:nl:account_id} is still in ranked calibration and therefore unable to play ranked in a party", | |||
"Citadel_PartySetMode_RankedInvalidPartySize": "Your party size is not supported in ranked. Only two players are allowed in a party in ranked.", | |||
"Citadel_PartySetMode_RankedMemberCurrentlyBanned": "A member of your party {g:citadel_persona:nl:account_id} currently has a matchmaking ban and cannot play ranked.", | |||
"Citadel_PartySetMode_RankedMemberInLowPri": "A member of your party {g:citadel_persona:nl:account_id} currently has low pri matches or other behavior bans and is unable to play ranked.", | |||
"Citadel_PartySetMode_RankedPartySkillRangeInvalid": "Your party contains too large of a badge range to play together in ranked.", | |||
"Citadel_PartySetMode_RateLimited": "You have performed too many operations in a short period of time. Please wait a little while and try again.", | "Citadel_PartySetMode_RateLimited": "You have performed too many operations in a short period of time. Please wait a little while and try again.", | ||
"Citadel_PartySetMode_TooBusy": "The Deadlock Network is too busy to process this action right now. Please try again in a few minutes.", | "Citadel_PartySetMode_TooBusy": "The Deadlock Network is too busy to process this action right now. Please try again in a few minutes.", | ||
| Line 2,180: | Line 2,404: | ||
"Citadel_Party_Context_ClearReady": "Clear Ready", | "Citadel_Party_Context_ClearReady": "Clear Ready", | ||
"Citadel_Party_Context_Close": "Close Party", | "Citadel_Party_Context_Close": "Close Party", | ||
"Citadel_Party_Context_CopyCode": "Copy", | "Citadel_Party_Context_CopyCode": "Copy Party Code", | ||
"Citadel_Party_Context_HideCode": "Hide", | "Citadel_Party_Context_HideCode": "Hide", | ||
"Citadel_Party_Context_Invite": "Invite Friends", | "Citadel_Party_Context_Invite": "Invite Friends", | ||
| Line 2,212: | Line 2,436: | ||
"Citadel_Party_InvitedToPartyText": "{g:citadel_persona:invited_by_account} has invited you to join their party", | "Citadel_Party_InvitedToPartyText": "{g:citadel_persona:invited_by_account} has invited you to join their party", | ||
"Citadel_Party_InvitedToPartyTitle": "Party Invite", | "Citadel_Party_InvitedToPartyTitle": "Party Invite", | ||
"Citadel_Party_Invites: | "Citadel_Party_Invites:f": "\u003Cspan class=\"InviteHeaderText\"\u003EParty {party_invites, plural, one{Invite} other{Invites}}\u003C/span\u003E", | ||
"Citadel_Party_JoinOrCreateParty": "Join or Create Party", | "Citadel_Party_JoinOrCreateParty": "Join or Create Party", | ||
"Citadel_Party_JoinParty": "Join Party", | "Citadel_Party_JoinParty": "Join Party", | ||
| Line 2,229: | Line 2,453: | ||
"Citadel_Party_MMEndedByTitle": "Match Cancelled", | "Citadel_Party_MMEndedByTitle": "Match Cancelled", | ||
"Citadel_Party_MatchHistory": "View Match History", | "Citadel_Party_MatchHistory": "View Match History", | ||
"Citadel_Party_MatchMakingFailedText": "Unable to start the party match. Matchmaker error: {s:matchmaker_error}", | "Citadel_Party_MatchMakingFailedText": "Unable to start the party match. Matchmaker error: {s:matchmaker_error}", | ||
"Citadel_Party_MatchMakingFailedTitle": "Unable to Match", | "Citadel_Party_MatchMakingFailedTitle": "Unable to Match", | ||
"Citadel_Party_NoParty_Desc": "Invite friends to create a party", | "Citadel_Party_NoParty_Desc": "Invite friends to create a party", | ||
"Citadel_Party_NoParty_Title": "", | "Citadel_Party_NoParty_Title": "", | ||
| Line 2,238: | Line 2,460: | ||
"Citadel_Party_Or": "Or", | "Citadel_Party_Or": "Or", | ||
"Citadel_Party_OutOfDateClientTooltip": "Game is out of date", | "Citadel_Party_OutOfDateClientTooltip": "Game is out of date", | ||
"Citadel_Party_PartyCodeHidden": " | "Citadel_Party_PartyCodeHidden": "XXXXXX", | ||
"Citadel_Party_PartyCodeLabel": "Invite Code:", | "Citadel_Party_PartyCodeLabel": "Invite Code:", | ||
"Citadel_Party_PartyPlayer": "Player", | "Citadel_Party_PartyPlayer": "Player", | ||
| Line 2,281: | Line 2,503: | ||
"Citadel_PauseMsg_UnpauseCountdown": "Unpausing in {i:value}...", | "Citadel_PauseMsg_UnpauseCountdown": "Unpausing in {i:value}...", | ||
"Citadel_PauseMsg_Unpaused": "{s:player} resumed the game.", | "Citadel_PauseMsg_Unpaused": "{s:player} resumed the game.", | ||
"Citadel_PauseMsg_YouPaused: | "Citadel_PauseMsg_YouPaused:f": "You paused the game, you have {i:value} {value, plural, one{pause} other{pauses}} remaining.", | ||
"Citadel_Ping_Customize_Reminder": "You may change the options in your | "Citadel_Ping_Customize_Reminder": "You may change the options in your chat wheel via \u003Cb\u003ESettings.\u003C/b\u003E", | ||
"Citadel_PlayMenu_LowPriorityDisable": "Unavailable while in Low Priority", | |||
"Citadel_PlayOfTheGame_Intro_1": "[Play of the Game]", | |||
"Citadel_PlayOfTheGame_PlayedBy": "played by", | |||
"Citadel_PlayOfTheGame_StarringMajor": "Starring", | |||
"Citadel_PlayOfTheGame_StarringMinor": "Featuring", | |||
"Citadel_Play_BotsOfflineText": "Bots are temporarily disabled, please check back later.", | "Citadel_Play_BotsOfflineText": "Bots are temporarily disabled, please check back later.", | ||
"Citadel_Play_BotsOfflineTitle": "Bots Temporarily Offline", | "Citadel_Play_BotsOfflineTitle": "Bots Temporarily Offline", | ||
" | "Citadel_Play_MatchmakingOfflineExperimentalText": "Matchmaking is currently closed. Please come back during the scheduled playtesting times", | ||
"Citadel_Play_MatchmakingOfflineText": "Matchmaking is currently offline. Please try again in a few minutes", | |||
"Citadel_Play_MatchmakingOfflineTitle": "Matchmaking Closed", | "Citadel_Play_MatchmakingOfflineTitle": "Matchmaking Closed", | ||
"Citadel_Play_NotConnectedToGCText": "You are not currently connected to the Deadlock network. You may be having connectivity issues to Steam or the Deadlock network may be temporarily offline", | |||
"Citadel_Play_NotConnectedToGCTitle": "Not Connected", | |||
"Citadel_Play_RankedMatchmakingOfflineText": "Ranked Matchmaking is currently closed. Please come back during your selected schedule playtest times.", | "Citadel_Play_RankedMatchmakingOfflineText": "Ranked Matchmaking is currently closed. Please come back during your selected schedule playtest times.", | ||
"Citadel_Play_RankedMatchmakingOfflineTitle": "Ranked Matchmaking Closed", | "Citadel_Play_RankedMatchmakingOfflineTitle": "Ranked Matchmaking Closed", | ||
"Citadel_Play_RankedNoSchedule": "No Schedule Selected", | "Citadel_Play_RankedNoSchedule": "No Schedule Selected", | ||
"Citadel_Play_RankedNoScheduleDesc": "You must select a scheduled time before you can play ranked.", | "Citadel_Play_RankedNoScheduleDesc": "You must select a scheduled time before you can play ranked.", | ||
"Citadel_Play_StreetBrawl_Desc": "A quick-paced 4v4 battle", | |||
"Citadel_Play_StreetBrawl_Title": "Street Brawl", | |||
"Citadel_Play_Street_Brawl_Logo_Part1": "Street", | |||
"Citadel_Play_Street_Brawl_Logo_Part2": "Brawl", | |||
"Citadel_PlayerCard_FavoriteHero": "Favorite Hero", | "Citadel_PlayerCard_FavoriteHero": "Favorite Hero", | ||
"Citadel_PlayerContextMenu_AcceptFriendRequest": "Accept Friend Request", | "Citadel_PlayerContextMenu_AcceptFriendRequest": "Accept Friend Request", | ||
| Line 2,315: | Line 2,549: | ||
"Citadel_Player_Level_APShort": "AP", | "Citadel_Player_Level_APShort": "AP", | ||
"Citadel_Player_Level_AP_Rewards": "\u003Cspan class=\"boldText\"\u003EAbility Unlock\u003C/span\u003E or \u003Cspan class=\"boldText\"\u003EAP\u003C/span\u003E", | "Citadel_Player_Level_AP_Rewards": "\u003Cspan class=\"boldText\"\u003EAbility Unlock\u003C/span\u003E or \u003Cspan class=\"boldText\"\u003EAP\u003C/span\u003E", | ||
"Citadel_Player_Level_AP_Rewards_UnlockNote": "Abilities unlock at Boons 0, | "Citadel_Player_Level_AP_Rewards_UnlockNote": "Abilities unlock at Boons 0, 2, 4 and 7", | ||
"Citadel_Player_Level_AP_Rewards_Visuals": "\u003CPanel class=\"rewardIcon iconUnlock\"\u003E\u003C/Panel\u003E or \u003CPanel class=\"rewardIcon iconAP\"\u003E\u003C/Panel\u003E", | "Citadel_Player_Level_AP_Rewards_Visuals": "\u003CPanel class=\"rewardIcon iconUnlock\"\u003E\u003C/Panel\u003E or \u003CPanel class=\"rewardIcon iconAP\"\u003E\u003C/Panel\u003E", | ||
"Citadel_Player_Level_AbilityPoints": "\u003Cspan class=\"boldText\"\u003E1 Ability Point\u003C/span\u003E gained at levels 2, 3, 5, 7, and each level after", | "Citadel_Player_Level_AbilityPoints": "\u003Cspan class=\"boldText\"\u003E1 Ability Point\u003C/span\u003E gained at levels 2, 3, 5, 7, and each level after", | ||
| Line 2,336: | Line 2,570: | ||
"Citadel_Player_Level_SpiritPower": "Spirit Power", | "Citadel_Player_Level_SpiritPower": "Spirit Power", | ||
"Citadel_Player_Level_StatIncreases": "Stat Increases", | "Citadel_Player_Level_StatIncreases": "Stat Increases", | ||
"Citadel_Player_Level_StatMax": "Rewards max at Boon | "Citadel_Player_Level_StatMax": "Rewards max at Boon 35", | ||
"Citadel_Player_Level_Stat_Rewards": "Stat Increases", | "Citadel_Player_Level_Stat_Rewards": "Stat Increases", | ||
"Citadel_Player_Level_Stat_RewardsMax": "Stat Rewards max at Boon {#}", | "Citadel_Player_Level_Stat_RewardsMax": "Stat Rewards max at Boon {#}", | ||
| Line 2,356: | Line 2,590: | ||
"Citadel_PlaytestUser_SubmitProcessing": "Please wait", | "Citadel_PlaytestUser_SubmitProcessing": "Please wait", | ||
"Citadel_PlaytestUser_SubmitProcessingTitle": "Submitting User", | "Citadel_PlaytestUser_SubmitProcessingTitle": "Submitting User", | ||
"Citadel_PlaytestWarningBody": " | "Citadel_PlaytestWarningBody": "This game is early in development, with a lot of temporary art and experimental gameplay. All feedback is welcome.", | ||
"Citadel_PlaytestWarningTitle": "Early Development Build", | "Citadel_PlaytestWarningTitle": "Early Development Build", | ||
"Citadel_Playtest_CreateAccountsBody": "Create a forum account to provide feedback about the game. Join the Deadlock discord to chat with other players and get latest news.", | "Citadel_Playtest_CreateAccountsBody": "Create a forum account to provide feedback about the game. Join the Deadlock discord to chat with other players and get latest news.", | ||
| Line 2,378: | Line 2,612: | ||
"Citadel_Playtest_Weekdays": "Monday - Thursday:", | "Citadel_Playtest_Weekdays": "Monday - Thursday:", | ||
"Citadel_Playtest_Weekends": "Friday - Sunday:", | "Citadel_Playtest_Weekends": "Friday - Sunday:", | ||
"Citadel_PostGame_AwardAbilityKills": "\u003Cspan class=\"rank_demote\"\u003EMost\u003C/span\u003E\u003Cbr/\u003EAbility Kills", | |||
"Citadel_PostGame_AwardAbilityKills_Rank2": "\u003Cspan class=\"rank_demote\"\u003ESecond Most\u003C/span\u003E\u003Cbr/\u003EAbility Kills", | |||
"Citadel_PostGame_AwardAbilityKills_Rank3": "\u003Cspan class=\"rank_demote\"\u003EThird Most\u003C/span\u003E\u003Cbr/\u003EAbility Kills", | |||
"Citadel_PostGame_AwardAbilityKills_RankOther": "\u003Cbr/\u003EAbility Kills", | |||
"Citadel_PostGame_AwardAssists": "\u003Cspan class=\"rank_demote\"\u003EMost\u003C/span\u003E\u003Cbr/\u003EAssists", | |||
"Citadel_PostGame_AwardAssists_Rank2": "\u003Cspan class=\"rank_demote\"\u003ESecond Most\u003C/span\u003E\u003Cbr/\u003EAssists", | |||
"Citadel_PostGame_AwardAssists_Rank3": "\u003Cspan class=\"rank_demote\"\u003EThird Most\u003C/span\u003E\u003Cbr/\u003EAssists", | |||
"Citadel_PostGame_AwardAssists_RankOther": "\u003Cbr/\u003EAssists", | |||
"Citadel_PostGame_AwardHeadshotKills": "\u003Cspan class=\"rank_demote\"\u003EMost\u003C/span\u003E\u003Cbr/\u003EHeadshot Kills", | |||
"Citadel_PostGame_AwardHeadshotKills_Rank2": "\u003Cspan class=\"rank_demote\"\u003ESecond Most\u003C/span\u003E\u003Cbr/\u003EHeadshot Kills", | |||
"Citadel_PostGame_AwardHeadshotKills_Rank3": "\u003Cspan class=\"rank_demote\"\u003EThird Most\u003C/span\u003E\u003Cbr/\u003EHeadshot Kills", | |||
"Citadel_PostGame_AwardHeadshotKills_RankOther": "\u003Cbr/\u003EHeadshot Kills", | |||
"Citadel_PostGame_AwardHealing": "\u003Cspan class=\"rank_demote\"\u003EMost\u003C/span\u003E\u003Cbr/\u003EHealing", | |||
"Citadel_PostGame_AwardHealing_Rank2": "\u003Cspan class=\"rank_demote\"\u003ESecond Most\u003C/span\u003E\u003Cbr/\u003EHealing", | |||
"Citadel_PostGame_AwardHealing_Rank3": "\u003Cspan class=\"rank_demote\"\u003EThird Most\u003C/span\u003E\u003Cbr/\u003EHealing", | |||
"Citadel_PostGame_AwardHealing_RankOther": "\u003Cbr/\u003EHealing", | |||
"Citadel_PostGame_AwardKills": "\u003Cspan class=\"rank_demote\"\u003EMost\u003C/span\u003E\u003Cbr/\u003EKills", | |||
"Citadel_PostGame_AwardKills_Rank2": "\u003Cspan class=\"rank_demote\"\u003ESecond Most\u003C/span\u003E\u003Cbr/\u003EKills", | |||
"Citadel_PostGame_AwardKills_Rank3": "\u003Cspan class=\"rank_demote\"\u003EThird Most\u003C/span\u003E\u003Cbr/\u003EKills", | |||
"Citadel_PostGame_AwardKills_RankOther": "\u003Cbr/\u003EKills", | |||
"Citadel_PostGame_AwardMaxKillstreak": "\u003Cbr/\u003EKillstreak", | |||
"Citadel_PostGame_AwardMaxKillstreak_Rank2": "\u003Cbr/\u003EKillstreak", | |||
"Citadel_PostGame_AwardMaxKillstreak_Rank3": "\u003Cbr/\u003EKillstreak", | |||
"Citadel_PostGame_AwardMaxKillstreak_RankOther": "\u003Cbr/\u003EKillstreak", | |||
"Citadel_PostGame_AwardMeleeKills": "\u003Cspan class=\"rank_demote\"\u003EMost\u003C/span\u003E\u003Cbr/\u003EMelee Kills", | |||
"Citadel_PostGame_AwardMeleeKills_Rank2": "\u003Cspan class=\"rank_demote\"\u003ESecond Most\u003C/span\u003E\u003Cbr/\u003EMelee Kills", | |||
"Citadel_PostGame_AwardMeleeKills_Rank3": "\u003Cspan class=\"rank_demote\"\u003EThird Most\u003C/span\u003E\u003Cbr/\u003EMelee Kills", | |||
"Citadel_PostGame_AwardMeleeKills_RankOther": "\u003Cbr/\u003EMelee Kills", | |||
"Citadel_PostGame_AwardObjDmg": "\u003Cspan class=\"rank_demote\"\u003EMost\u003C/span\u003E\u003Cbr/\u003EOBJ Dmg", | |||
"Citadel_PostGame_AwardObjDmg_Rank2": "\u003Cspan class=\"rank_demote\"\u003ESecond Most\u003C/span\u003E\u003Cbr/\u003EOBJ Dmg", | |||
"Citadel_PostGame_AwardObjDmg_Rank3": "\u003Cspan class=\"rank_demote\"\u003EThird Most\u003C/span\u003E\u003Cbr/\u003EOBJ Dmg", | |||
"Citadel_PostGame_AwardObjDmg_RankOther": "\u003Cbr/\u003EOBJ Dmg", | |||
"Citadel_PostGame_AwardPlayerDmg": "\u003Cspan class=\"rank_demote\"\u003EMost\u003C/span\u003E\u003Cbr/\u003EPlayer Dmg", | |||
"Citadel_PostGame_AwardPlayerDmg_Rank2": "\u003Cspan class=\"rank_demote\"\u003ESecond Most\u003C/span\u003E\u003Cbr/\u003EPlayer Dmg", | |||
"Citadel_PostGame_AwardPlayerDmg_Rank3": "\u003Cspan class=\"rank_demote\"\u003EThird Most\u003C/span\u003E\u003Cbr/\u003EPlayer Dmg", | |||
"Citadel_PostGame_AwardPlayerDmg_RankOther": "\u003Cbr/\u003EPlayer Dmg", | |||
"Citadel_PostGame_AwardSouls": "\u003Cspan class=\"rank_demote\"\u003EMost\u003C/span\u003E\u003Cbr/\u003ESouls", | |||
"Citadel_PostGame_AwardSouls_Rank2": "\u003Cspan class=\"rank_demote\"\u003ESecond Most\u003C/span\u003E\u003Cbr/\u003ESouls", | |||
"Citadel_PostGame_AwardSouls_Rank3": "\u003Cspan class=\"rank_demote\"\u003EThird Most\u003C/span\u003E\u003Cbr/\u003ESouls", | |||
"Citadel_PostGame_AwardSouls_RankOther": "\u003Cbr/\u003ESouls", | |||
"Citadel_PostGame_AwardWeaponKills": "\u003Cspan class=\"rank_demote\"\u003EMost\u003C/span\u003E\u003Cbr/\u003EWeapon Kills", | |||
"Citadel_PostGame_AwardWeaponKills_Rank2": "\u003Cspan class=\"rank_demote\"\u003ESecond Most\u003C/span\u003E\u003Cbr/\u003EWeapon Kills", | |||
"Citadel_PostGame_AwardWeaponKills_Rank3": "\u003Cspan class=\"rank_demote\"\u003EThird Most\u003C/span\u003E\u003Cbr/\u003EWeapon Kills", | |||
"Citadel_PostGame_AwardWeaponKills_RankOther": "\u003Cbr/\u003EWeapon Kills", | |||
"Citadel_PostGame_CopyMatchID": "Copy Match ID", | "Citadel_PostGame_CopyMatchID": "Copy Match ID", | ||
"Citadel_PostGame_CopyMatchIDSuccess": "Success", | "Citadel_PostGame_CopyMatchIDSuccess": "Success", | ||
"Citadel_PostGame_HighSkillRangeParties": "High Skill Range Parties", | |||
"Citadel_PostGame_StreetBrawl": "Street Brawl", | |||
"Citadel_Post_Game_Assits": "Assists", | "Citadel_Post_Game_Assits": "Assists", | ||
"Citadel_Post_Game_BossDamage": "Boss Damage", | "Citadel_Post_Game_BossDamage": "Boss Damage", | ||
"Citadel_Post_Game_Graphs": "Personal", | "Citadel_Post_Game_Graphs": "Personal", | ||
"Citadel_Post_Game_Graphs_New": "Graphs", | |||
"Citadel_Post_Game_Healing": "Healing", | "Citadel_Post_Game_Healing": "Healing", | ||
"Citadel_Post_Game_HeroDamage": "Hero Damage", | "Citadel_Post_Game_HeroDamage": "Hero Damage", | ||
"Citadel_Post_Game_HeroXPReward_Amount": "{d:reward_amount}xp", | |||
"Citadel_Post_Game_HeroXPReward_Loss": "Lost Match", | |||
"Citadel_Post_Game_HeroXPReward_Win": "Won Match", | |||
"Citadel_Post_Game_HighestNetworth": "Highest Networth", | "Citadel_Post_Game_HighestNetworth": "Highest Networth", | ||
"Citadel_Post_Game_Kills": "Kills", | "Citadel_Post_Game_Kills": "Kills", | ||
"Citadel_Post_Game_MVP": "MVP", | |||
"Citadel_Post_Game_MVP_HonorableMention": "Key Player", | |||
"Citadel_Post_Game_MVP_KeyPlayers": "Key Players", | |||
"Citadel_Post_Game_MostAssits": "Most Assists", | "Citadel_Post_Game_MostAssits": "Most Assists", | ||
"Citadel_Post_Game_MostBossDamage": "Most Boss Damage", | "Citadel_Post_Game_MostBossDamage": "Most Boss Damage", | ||
| Line 2,394: | Line 2,681: | ||
"Citadel_Post_Game_Networth": "Networth", | "Citadel_Post_Game_Networth": "Networth", | ||
"Citadel_Post_Game_Personal": "Personal", | "Citadel_Post_Game_Personal": "Personal", | ||
"Citadel_Post_Game_PlayedBy": " | "Citadel_Post_Game_PlayedBy": "played by", | ||
"Citadel_Post_Game_Ranked": "Ranked", | |||
"Citadel_Post_Game_Requeue": "Play Again", | |||
"Citadel_Post_Game_Retry": "Retry", | "Citadel_Post_Game_Retry": "Retry", | ||
"Citadel_Post_Game_Scoreboard": "Scoreboard", | "Citadel_Post_Game_Scoreboard": "Scoreboard", | ||
"Citadel_Post_Game_You": "You", | |||
"Citadel_Post_View_Other_Team": "View Other Team", | |||
"Citadel_PreGameHeroDraft_ButtonLabel": "Press {g:citadel_binding:'Interact'} to Change Hero", | |||
"Citadel_PreGameHeroDraft_ButtonLabelDisabled": "Cannot Change Hero Again", | |||
"Citadel_PreGameHeroDraft_ChangeHero": "Change Hero", | |||
"Citadel_PreGameHeroDraft_Confirm": "Lock Hero", | |||
"Citadel_PreGameHeroDraft_ErrorHeroLocked": "Hero is already being played", | |||
"Citadel_PreGameHeroDraft_ErrorMisc": "Unable to select hero due to unknown error", | |||
"Citadel_PreGameHeroDraft_ErrorTimeLocked:f": "Cannot change hero for {d:lockout_seconds} {lockout_seconds, plural, one{second} other{seconds}}", | |||
"Citadel_Pregame_WaitingForMapToLoad": "Finishing Loading", | |||
"Citadel_Pregame_WaitingForPlayers": "Players Connecting", | |||
"Citadel_Priest_HeroTag_1": "Devout", | |||
"Citadel_Priest_HeroTag_2": "Arms Expert", | |||
"Citadel_Priest_HeroTag_3": "Tactical", | |||
"Citadel_PriorityToken": "New Hero Priority Token", | |||
"Citadel_PriorityToken_Available": "Available", | |||
"Citadel_PriorityToken_Cancel": "Remove", | |||
"Citadel_PriorityToken_Desc": "Earn Hero Priority Tokens by playing matches.\u003Cbr\u003E\u003Cbr\u003EOnce you have a token unlocked, you can drag it onto a hero card to have the highest chance of getting that specific hero. Your token will only be spent if you are given that hero.\u003Cbr\u003E\u003Cbr\u003EThe rate at which you can earn tokens will increase as more new heroes are released into the matchmaking pool.", | |||
"Citadel_PriorityToken_MatchesPlayed": "", | |||
"Citadel_PriorityToken_Progress": "", | |||
"Citadel_PrivateLobby_Bot_Easy": "Bots: Easy", | "Citadel_PrivateLobby_Bot_Easy": "Bots: Easy", | ||
"Citadel_PrivateLobby_Bot_Hard": "Bots: Hard", | "Citadel_PrivateLobby_Bot_Hard": "Bots: Hard", | ||
| Line 2,415: | Line 2,724: | ||
"Citadel_PrivateLobby_Experimental_Heroes_On": "Experimental Heroes Enabled", | "Citadel_PrivateLobby_Experimental_Heroes_On": "Experimental Heroes Enabled", | ||
"Citadel_PrivateLobby_FindingMatch": "Match is starting soon", | "Citadel_PrivateLobby_FindingMatch": "Match is starting soon", | ||
"Citadel_PrivateLobby_GameMode_Normal": "Game Mode - Normal", | |||
"Citadel_PrivateLobby_GameMode_StreetBrawl": "Game Mode - Street Brawl", | |||
"Citadel_PrivateLobby_Group_Invites": "Invites", | "Citadel_PrivateLobby_Group_Invites": "Invites", | ||
"Citadel_PrivateLobby_Group_Spectators": "Spectators", | "Citadel_PrivateLobby_Group_Spectators": "Spectators", | ||
| Line 2,452: | Line 2,763: | ||
"Citadel_PrivilegedFeatures_CommsRestricted_InactiveTitle": "Comms", | "Citadel_PrivilegedFeatures_CommsRestricted_InactiveTitle": "Comms", | ||
"Citadel_PrivilegedFeatures_CommsRestricted_Title": "Comms Restricted", | "Citadel_PrivilegedFeatures_CommsRestricted_Title": "Comms Restricted", | ||
"Citadel_PrivilegedFeatures_LowPriority_Active: | "Citadel_PrivilegedFeatures_LowPriority_Active:f": "You have {i:low_priority_games_remaining} {low_priority_games_remaining, plural, one{win} other{wins}} left in Low Priority Matchmaking.", | ||
"Citadel_PrivilegedFeatures_LowPriority_Inactive": "Players who intentionally grief or abandon matches will be put into a separate Low Priority Matchmaking queue, which when active, will only match you with other players who also have Low Priority Matchmaking.", | "Citadel_PrivilegedFeatures_LowPriority_Inactive": "Players who intentionally grief or abandon matches will be put into a separate Low Priority Matchmaking queue, which when active, will only match you with other players who also have Low Priority Matchmaking.", | ||
"Citadel_PrivilegedFeatures_LowPriority_InactiveTitle": "Matchmaking", | "Citadel_PrivilegedFeatures_LowPriority_InactiveTitle": "Matchmaking", | ||
| Line 2,479: | Line 2,790: | ||
"Citadel_ProfileCard_StatValue_Int": "{d:stat_value}", | "Citadel_ProfileCard_StatValue_Int": "{d:stat_value}", | ||
"Citadel_ProfileCard_StatValue_String": "{s:stat_value}", | "Citadel_ProfileCard_StatValue_String": "{s:stat_value}", | ||
"Citadel_ProfileMatchHistory_Failed": "Failed to load match history", | |||
"Citadel_Profile_CopyFriendCode": "Copy Friend Code", | |||
"Citadel_Profile_CopyFriendCodeSuccess": "Success", | |||
"Citadel_Profile_CoreRating": "Skill Rating", | "Citadel_Profile_CoreRating": "Skill Rating", | ||
"Citadel_Profile_FriendID": "Friend Code: {i:r:account_id}", | |||
"Citadel_Profile_Loading": "Loading...", | "Citadel_Profile_Loading": "Loading...", | ||
"Citadel_Profile_Loss": "Loss", | "Citadel_Profile_Loss": "Loss", | ||
| Line 2,498: | Line 2,813: | ||
"Citadel_Profile_Skill_Rating_Tooltip": "Skill Rating - Click for Details", | "Citadel_Profile_Skill_Rating_Tooltip": "Skill Rating - Click for Details", | ||
"Citadel_Profile_Stats_All": "All Heroes", | "Citadel_Profile_Stats_All": "All Heroes", | ||
"Citadel_Profile_Stats_Assists: | "Citadel_Profile_Stats_Assists:f": "{stat_value, plural, one{Assist} other{Assists}}", | ||
"Citadel_Profile_Stats_Commends: | "Citadel_Profile_Stats_Commends:f": "{commend_count, plural, one{Commend} other{Commends}}", | ||
"Citadel_Profile_Stats_Denies: | "Citadel_Profile_Stats_Denies:f": "{denies, plural, one{Deny} other{Denies}}", | ||
"Citadel_Profile_Stats_GamesPlayed: | "Citadel_Profile_Stats_GamesPlayed:f": "{games_played, plural, one{Game} other{Games}} Played", | ||
"Citadel_Profile_Stats_GamesWon: | "Citadel_Profile_Stats_GamesWon:f": "{games_won, plural, one{Game} other{Games}} Won", | ||
"Citadel_Profile_Stats_Healing: | "Citadel_Profile_Stats_Healing:f": "Healing", | ||
"Citadel_Profile_Stats_HeroDamage: | "Citadel_Profile_Stats_HeroDamage:f": "Hero Damage", | ||
"Citadel_Profile_Stats_Kills: | "Citadel_Profile_Stats_Kills:f": "{stat_value, plural, one{Kill} other{Kills}}", | ||
"Citadel_Profile_Stats_LastHits: | "Citadel_Profile_Stats_LastHits:f": "{last_hits, plural, one{Last Hit} other{Last Hits}}", | ||
"Citadel_Profile_Stats_Networth: | "Citadel_Profile_Stats_Networth:f": "{stat_value, plural, one{Soul} other{Souls}} Collected", | ||
"Citadel_Profile_Stats_ObjDamage: | "Citadel_Profile_Stats_ObjDamage:f": "Objective Damage", | ||
"Citadel_Profile_Stats_SortBy": "Sort By:", | "Citadel_Profile_Stats_SortBy": "Sort By:", | ||
"Citadel_Profile_Stats_TitleSection": "All Time Stats", | "Citadel_Profile_Stats_TitleSection": "All Time Stats", | ||
| Line 2,516: | Line 2,831: | ||
"Citadel_Profile_Title": "Profile", | "Citadel_Profile_Title": "Profile", | ||
"Citadel_Profile_ViewLeaderboard": "View Global Leaderboards", | "Citadel_Profile_ViewLeaderboard": "View Global Leaderboards", | ||
"Citadel_Profile_ViewSteamProfile": "View Steam Profile", | |||
"Citadel_Profile_Win": "Win", | "Citadel_Profile_Win": "Win", | ||
"Citadel_Profile_Win_Short": "W", | "Citadel_Profile_Win_Short": "W", | ||
| Line 2,521: | Line 2,837: | ||
"Citadel_Punkgoat_HeroTag_2": "Chaotic", | "Citadel_Punkgoat_HeroTag_2": "Chaotic", | ||
"Citadel_Punkgoat_HeroTag_3": "G.O.A.T.", | "Citadel_Punkgoat_HeroTag_3": "G.O.A.T.", | ||
" | "Citadel_QuestPrompt_DailyHeroVote": "WIN A MATCH", | ||
" | "Citadel_QuestPrompt_DailyHeroVoteBonusAmount": "+4 VOTES", | ||
"Citadel_QuestPrompt_DailyHeroVoteHeader": "Daily Bonus", | |||
"Citadel_RP_Away": "Away", | "Citadel_RP_Away": "Away", | ||
"Citadel_RP_Busy": "Busy", | "Citadel_RP_Busy": "Busy", | ||
| Line 2,538: | Line 2,855: | ||
"Citadel_RankedGames_Qualified1": "Additional games played will factor into your final ranking", | "Citadel_RankedGames_Qualified1": "Additional games played will factor into your final ranking", | ||
"Citadel_RankedGames_Qualified2": "Final rank will be awarded {t:s:end_day}", | "Citadel_RankedGames_Qualified2": "Final rank will be awarded {t:s:end_day}", | ||
"Citadel_RankedHistory_SeasonCalibrating": "Calibrating", | |||
"Citadel_RankedHistory_SeasonNotCalibrated": "Not Calibrated", | |||
"Citadel_RankedHistory_SeasonNotJoined": "Not Joined", | |||
"Citadel_RankedHistory_SeasonUpcoming": "--", | |||
"Citadel_RankedHistory_Title": "Ranked Seasons", | |||
"Citadel_RankedMatchHistory_Calibrated": "Calibration Complete", | |||
"Citadel_RankedMatchHistory_Calibrating": "Calibrating {d:calibrating_number}/{d:calibration_matches}", | |||
"Citadel_RankedMatchHistory_PointsChange": "{s:rank_points_change}pts", | |||
"Citadel_RankedMatchStatus_Counts": "{d:count_current} / {d:count_required}", | |||
"Citadel_RankedMatchStatus_Wins": "Wins", | |||
"Citadel_RankedNotAllowed_CommsBan": "Cannot play with a communication ban. Ban expires {t:ban_expire_time}", | |||
"Citadel_RankedNotAllowed_LowPri:f": "Cannot play while in the Low Priority Queue. {d:low_pri_matches} {low_pri_matches, plural, one{game} other{games}} remaining.", | |||
"Citadel_RankedNotAllowed_MissingData": "Cannot determine eligibility. Try again later.", | |||
"Citadel_RankedNotAllowed_NotEnoughMatches:f": "Must play Standard matches before ranked is available. {d:matches_played} of {d:matches_required} completed.", | |||
"Citadel_RankedNotAllowed_PartyInvalidSize": "Invalid party size: {d:party_size}", | |||
"Citadel_RankedNotAllowed_PartyMemberInCalibration": "Party member {g:citadel_persona:member_account_id} has not finished calibration.", | |||
"Citadel_RankedNotAllowed_PartyMemberMissingData": "Cannot determine party member {g:citadel_persona:member_account_id} eligibility.", | |||
"Citadel_RankedNotAllowed_PartySkillRange": "Party member ranks are too far apart.", | |||
"Citadel_RankedNotAllowed_ReportBan": "Cannot play with a reports ban. Ban expires {t:ban_expire_time}", | |||
"Citadel_RankedProgress_CalibratedRank": "Calibration Complete", | |||
"Citadel_RankedProgress_GainedRank": "Rank Up", | |||
"Citadel_RankedProgress_LostRank": "Dropped to Rank", | |||
"Citadel_RankedProgress_RankPoints": "Points", | |||
"Citadel_RankedProgress_RankPointsChange": "{s:rank_change_prefix}{d:rank_change}pts", | |||
"Citadel_RankedSeasonName_BetaSeason1": "Beta Season 1", | |||
"Citadel_RankedSeason_Active": "Active", | |||
"Citadel_RankedSeason_Active_NotStarted": "Play ranked matches to start calibrating.", | |||
"Citadel_RankedSeason_CurrentRank": "Current Rank", | |||
"Citadel_RankedSeason_CurrentStreak": "Current Streak", | |||
"Citadel_RankedSeason_EligibilityTitle": "Eligibility requirements to play Ranked:", | |||
"Citadel_RankedSeason_Eligibility_AccountWins:f": "{d:current_account_wins} / {d:required_account_wins} wins in Standard", | |||
"Citadel_RankedSeason_Eligibility_Eligible": "Ranked is available in the Play Menu", | |||
"Citadel_RankedSeason_Eligibility_HeroUnlocks:f": "{d:current_unlocked_heroes} / {d:required_unlocked_heroes} heroes with {d:required_hero_win_count} or more wins", | |||
"Citadel_RankedSeason_Eligibility_NotEligible": "Play Standard matches to unlock Ranked", | |||
"Citadel_RankedSeason_Finished": "Finished", | |||
"Citadel_RankedSeason_Finished_NoMatches": "Did not participate.", | |||
"Citadel_RankedSeason_Finished_NotCalibrated": "Did not finish calibration.", | |||
"Citadel_RankedSeason_HeroWins:f": "{d:hero_wins} {hero_wins, plural, one{Win} other{Wins}}", | |||
"Citadel_RankedSeason_HeroWinsRequired:f": "\u003Cb\u003E{d:wins_required_per_hero} {wins_required_per_hero, plural, one{win} other{wins}}\u003C/b\u003E required to unlock hero eligibility for ranked", | |||
"Citadel_RankedSeason_HighestRank": "Highest Rank", | |||
"Citadel_RankedSeason_InvalidSeason": "Unable to load season information.", | |||
"Citadel_RankedSeason_MissingData": "Unable to load personal season progress. Try again later.", | |||
"Citadel_RankedSeason_ProtectionRemaining": "{d:demotion_protection_remaining}/{d:demotion_protection_total} Protections Remaining", | |||
"Citadel_RankedSeason_ProtectionUsed": "Demotion Protection Used", | |||
"Citadel_RankedSeason_ResultingRank": "Resulting Rank", | |||
"Citadel_RankedSeason_SeasonEnded": "Season has Ended", | |||
"Citadel_RankedSeason_SeasonRank": "Season Rank", | |||
"Citadel_RankedSeason_TimeRemaining": "{t:d:t:T:time_remaining} remaining", | |||
"Citadel_RankedSeason_Upcoming": "Upcoming", | |||
"Citadel_RankedSeason_Upcoming_StartsIn": "Season starts in {t:d:t:T:time_until_start}", | |||
"Citadel_RankedSeason_ViewNote": "Viewable when season ends", | |||
"Citadel_RankedSeason_WinStreak": "Win Streak", | |||
"Citadel_RankedSeason_WinStreakBonus_TierPoints:f": "+{d:win_streak_tier_points}pts", | |||
"Citadel_RankedSeason_WinStreakBonus_TierWins:f": "{d:win_streak_tier_wins} Wins", | |||
"Citadel_RankedSeason_WinStreakBonus_TierWinsMax:f": "{d:win_streak_tier_wins}+ Wins", | |||
"Citadel_RankedSeason_WinStreakPoints": "+{d:win_streak_points}pts", | |||
"Citadel_RankedSeason_WinStreak_Tooltip": "Win matches in a row to gain rank points faster.", | |||
"Citadel_RankedSeason_Wins": "Wins", | |||
"Citadel_RankedTitle": "Ranked", | |||
"Citadel_Ranked_CalibratingTitle": "Calibrating", | |||
"Citadel_Ranked_ErrorTitle": "Error in Ranked Matchmaking", | |||
"Citadel_Ranked_Heroes_Tab_Name": "Heroes", | |||
"Citadel_Ranked_InternalError": "Internal error.", | |||
"Citadel_Ranked_Matches_Tab_Name": "Matches", | |||
"Citadel_Ranked_NoSeasonActive": "No Season Currently Active", | |||
"Citadel_Ranked_NotEnoughHeroesUnlocked": "Not enough heroes unlocked.", | |||
"Citadel_Ranked_NotEnoughMatchesPlayed": "Not enough matches played.", | |||
"Citadel_Ranked_Overview_Bullet1": "Ranked is a more competitive way to play Deadlock with stricter rules.", | |||
"Citadel_Ranked_Overview_Bullet2": "There are 11 different Ranks. Each Rank is divided into 6 Subranks (I - VI).", | |||
"Citadel_Ranked_Overview_Eligibility": "Eligibility", | |||
"Citadel_Ranked_Overview_Eligibility_Bullet1:f": "You must have at least {d:required_account_wins} total {d:required_account_wins, plural, one {win} other {wins}} on your account. You must also have at least {d:required_hero_unlocks} {d:required_hero_unlocks, plural, one {hero} other {heroes}} with {d:required_hero_wins} {d:required_hero_wins, plural, one {win} other {wins}} on each in Standard Mode.", | |||
"Citadel_Ranked_Overview_Eligibility_Bullet2": "Players are only allowed to queue up for ranked as a Solo or Duo. Duo parties must be within 1 Rank up or down from each other. Eternus players can only queue with other Eternus players who are within 3 subranks of each other.", | |||
"Citadel_Ranked_Overview_Eligibility_Bullet3": "You must complete {d:required_solo_calibration_games} solo calibration games. The max rank you can exit calibration with is {g:citadel_packed_rank_name:max_calibration_rank}.", | |||
"Citadel_Ranked_Overview_Header": "What is Ranked?", | |||
"Citadel_Ranked_Overview_HeroSelection": "Pre-Game Waiting Area", | |||
"Citadel_Ranked_Overview_Hero_Bullet1": "Once you enter a new Ranked Match, you will see a breakdown of the ranks of all players in the game, you will then enter a pre-game waiting area.", | |||
"Citadel_Ranked_Overview_Hero_Bullet2": "You can choose to change your hero to improve your team composition or swap lanes with allies.", | |||
"Citadel_Ranked_Overview_PlayingMatches": "Leveling Up", | |||
"Citadel_Ranked_Overview_Playing_Bullet1": "Each win/loss will grant you +/- {d:ranked_point_gain} points on average. These numbers may vary slightly depending on the expectations the matchmaker had from that game, or from win streaks. You will see your Rank Points update with a visible progress bar after each match.", | |||
"Citadel_Ranked_Overview_Playing_Bullet2": "When you are promoted to a new Rank or Subrank, you earn Demotion Protection tokens. For full badge Rank ups, you earn 5 tokens and for each Subrank you earn 2. If you lose while Demotion Protection is active, and you would have gone down a Rank, you instead stay the same Rank and a token is consumed.", | |||
"Citadel_Ranked_Overview_Playing_Bullet3": "To advance from one Subrank to the next, you need to earn 1,000 Rank Points (ex. {g:citadel_packed_rank_name:'62'} -\u003E {g:citadel_packed_rank_name:'63'}). To advance between a full badge Rank to the next, you will need to earn 2,000 Rank Points (ex. {g:citadel_packed_rank_name:'56'} -\u003E {g:citadel_packed_rank_name:'61'}).", | |||
"Citadel_Ranked_Overview_Playing_Bullet4": "At the highest Rank, the rules change slightly. You still gain or lose Rank points the same as before, but the Subranks are no longer fixed-point amounts. Instead, once a day, Subranks are assigned according to the percentiles of players within the {g:citadel_packed_rank_rank_name:'111'} Rank.", | |||
"Citadel_Ranked_Overview_Tab_Name": "Overview", | |||
"Citadel_Ranked_Table_Header_Percentile": "Percentile", | |||
"Citadel_Ranked_Table_Header_Rank": "Rank", | |||
"Citadel_Ranked_Table_Row_Percentile_Value": "{s:percentile}%", | |||
"Citadel_Ranked_Validating": "Processing Ranked Matchmaking...", | |||
"Citadel_Ranked_ViewLeaderboards": "View Leaderboards", | |||
"Citadel_Ranked_ViewSeasonHistory": "View Season History", | |||
"Citadel_ReadyUp_InMatch": "You cannot ready up while in a match", | "Citadel_ReadyUp_InMatch": "You cannot ready up while in a match", | ||
"Citadel_ReadyUp_InvalidGroupRoster": "Your roster overlaps too heavily with other players in your party. Try adding more heroes or changing the heroes in your roster", | "Citadel_ReadyUp_InvalidGroupRoster": "Your roster overlaps too heavily with other players in your party. Try adding more heroes or changing the heroes in your roster", | ||
| Line 2,561: | Line 2,967: | ||
"Citadel_RecommendFriend_desc": "Have friends who you'd like to play with in our playtests?\u003Cbr\u003EClick on their accounts below to invite them via Steam.", | "Citadel_RecommendFriend_desc": "Have friends who you'd like to play with in our playtests?\u003Cbr\u003EClick on their accounts below to invite them via Steam.", | ||
"Citadel_ReconnectPopup_Abandon": "Abandon", | "Citadel_ReconnectPopup_Abandon": "Abandon", | ||
"Citadel_ReconnectPopup_AbandonConfirm": "Are you sure you want to Abandon?", | |||
"Citadel_ReconnectPopup_Message": "Would you like to reconnect?", | "Citadel_ReconnectPopup_Message": "Would you like to reconnect?", | ||
"Citadel_ReconnectPopup_Reconnect": "Reconnect", | "Citadel_ReconnectPopup_Reconnect": "Reconnect", | ||
| Line 2,581: | Line 2,988: | ||
"Citadel_Replay_DecompressPct": "Decompressing - {d:replay_progress}%", | "Citadel_Replay_DecompressPct": "Decompressing - {d:replay_progress}%", | ||
"Citadel_Replay_Delete": "Delete Replay", | "Citadel_Replay_Delete": "Delete Replay", | ||
"Citadel_Replay_Download": " | "Citadel_Replay_Download": "Replay", | ||
"Citadel_Replay_Downloading": "Downloading", | "Citadel_Replay_Downloading": "Downloading", | ||
"Citadel_Replay_DownloadingPct": "Downloading - {d:replay_progress}%", | "Citadel_Replay_DownloadingPct": "Downloading - {d:replay_progress}%", | ||
| Line 2,590: | Line 2,997: | ||
"Citadel_Replay_NotReadyYet": "Replay Not Yet Ready", | "Citadel_Replay_NotReadyYet": "Replay Not Yet Ready", | ||
"Citadel_Replay_RequestingReplay": "Requesting Replay", | "Citadel_Replay_RequestingReplay": "Requesting Replay", | ||
"Citadel_Replay_Speed_1": "1x", | |||
"Citadel_Replay_Speed_16": "16x", | |||
"Citadel_Replay_Speed_1Point5": "1.5x", | |||
"Citadel_Replay_Speed_2": "2x", | |||
"Citadel_Replay_Speed_4": "4x", | |||
"Citadel_Replay_Speed_8": "8x", | |||
"Citadel_Replay_Speed_Point25": "0.25x", | |||
"Citadel_Replay_Speed_Point5": "0.5x", | |||
"Citadel_Replay_Unavailable": "Replay Unavailable", | "Citadel_Replay_Unavailable": "Replay Unavailable", | ||
"Citadel_Replay_Watch": "Watch Replay", | "Citadel_Replay_Watch": "Watch Replay", | ||
| Line 2,610: | Line 3,025: | ||
"Citadel_RosterMode_ChangeHero": "Change Hero", | "Citadel_RosterMode_ChangeHero": "Change Hero", | ||
"Citadel_RosterMode_ChangeOpponent": "Change Opponent", | "Citadel_RosterMode_ChangeOpponent": "Change Opponent", | ||
"Citadel_RosterMode_CoopBotMM": " | "Citadel_RosterMode_CoopBotMM": "Bots", | ||
"Citadel_RosterMode_Dev1v1Testing": "Development 1v1 Testing", | "Citadel_RosterMode_Dev1v1Testing": "Development 1v1 Testing", | ||
"Citadel_RosterMode_EditRoster": "Edit Roster", | "Citadel_RosterMode_EditRoster": "Edit Roster", | ||
"Citadel_RosterMode_HeroLabsMatchmaking": " | "Citadel_RosterMode_ExploreMap": "Explore NYC", | ||
"Citadel_RosterMode_HeroLabsMatchmaking": "Hero Labs", | |||
"Citadel_RosterMode_HeroTesting": "Sandbox Mode", | "Citadel_RosterMode_HeroTesting": "Sandbox Mode", | ||
"Citadel_RosterMode_Matchmaking": " | "Citadel_RosterMode_Matchmaking": "Deadlock", | ||
"Citadel_RosterMode_Party_CoopBotMM": "Play Bots", | "Citadel_RosterMode_Party_CoopBotMM": "Play Bots", | ||
"Citadel_RosterMode_Party_HeroLabsMatchmake": "Play Hero Labs", | "Citadel_RosterMode_Party_HeroLabsMatchmake": "Play Hero Labs", | ||
| Line 2,623: | Line 3,039: | ||
"Citadel_RosterMode_Party_PrivateBotMedium": "Party Private Bot Match - Medium", | "Citadel_RosterMode_Party_PrivateBotMedium": "Party Private Bot Match - Medium", | ||
"Citadel_RosterMode_Party_RankedMatchmaking": "Play Ranked", | "Citadel_RosterMode_Party_RankedMatchmaking": "Play Ranked", | ||
"Citadel_RosterMode_PreGameHeroDraft": "Change Hero", | |||
"Citadel_RosterMode_PrivateBotEasy": "Private Bots - Easy", | "Citadel_RosterMode_PrivateBotEasy": "Private Bots - Easy", | ||
"Citadel_RosterMode_PrivateBotHard": "Private Bots - Hard", | "Citadel_RosterMode_PrivateBotHard": "Private Bots - Hard", | ||
"Citadel_RosterMode_PrivateBotMedium": "Private Bots - Medium", | "Citadel_RosterMode_PrivateBotMedium": "Private Bots - Medium", | ||
"Citadel_RosterMode_PrivateLobby": "Private Lobby", | "Citadel_RosterMode_PrivateLobby": "Private Lobby", | ||
"Citadel_RosterMode_RankedMatchmaking": " | "Citadel_RosterMode_RankedMatchmaking": "Ranked", | ||
"Citadel_RosterMode_StreetBrawl": "Street Brawl", | |||
"Citadel_RosterMode_TutorialGuided": "Tutorial - Guided Training", | "Citadel_RosterMode_TutorialGuided": "Tutorial - Guided Training", | ||
"Citadel_RosterMode_TutorialSandbox": "Tutorial - Sandbox", | "Citadel_RosterMode_TutorialSandbox": "Tutorial - Sandbox", | ||
"Citadel_RosterUpdate_Disabled": "Roster updates are currently disabled.", | |||
"Citadel_RosterUpdate_FailedTitle": "Unable to Update Roster", | |||
"Citadel_RosterUpdate_InternalError": "Unexpected error code {d:error_code}.", | |||
"Citadel_RosterUpdate_InvalidHeroSelection": "Invalid hero selection.", | |||
"Citadel_RosterUpdate_InvalidMode": "Game mode doesn't support roster edits.", | |||
"Citadel_RosterUpdate_MMBusy": "Match is already being formed.", | |||
"Citadel_RosterUpdate_NotInMatchmaking": "Not in the matchmaking queue.", | |||
"Citadel_RosterUpdate_RateLimited": "Too many requests.", | |||
"Citadel_RosterUpdate_Timeout": "Unable to connect to the Deadlock Network", | |||
"Citadel_RosterUpdate_TooBusy": "The Deadlock Network is too busy.", | |||
"Citadel_Roster_AddToRoster": "Add to Roster", | "Citadel_Roster_AddToRoster": "Add to Roster", | ||
"Citadel_Roster_ClearBan": "Stop Avoiding Hero", | |||
"Citadel_Roster_ClearPriority": "Clear Priority", | "Citadel_Roster_ClearPriority": "Clear Priority", | ||
"Citadel_Roster_HeroCount": "Heroes in roster:", | "Citadel_Roster_HeroCount": "Heroes in roster:", | ||
| Line 2,644: | Line 3,073: | ||
"Citadel_Roster_Instructions_Title": "Create your Roster", | "Citadel_Roster_Instructions_Title": "Create your Roster", | ||
"Citadel_Roster_Instructions_Title_HeroLabs": "Hero Labs", | "Citadel_Roster_Instructions_Title_HeroLabs": "Hero Labs", | ||
"Citadel_Roster_MakeBanned": "Avoid Hero", | |||
"Citadel_Roster_MakeHighPriority": "Make High Priority", | "Citadel_Roster_MakeHighPriority": "Make High Priority", | ||
"Citadel_Roster_MakePriority": "Make Priority", | "Citadel_Roster_MakePriority": "Make Priority", | ||
"Citadel_Roster_NewHeroInvalidBan": "New heroes can't be avoided", | |||
"Citadel_Roster_NoHeroes": "None", | "Citadel_Roster_NoHeroes": "None", | ||
"Citadel_Roster_PreferredCount": "Priority heroes:", | "Citadel_Roster_PreferredCount": "Priority heroes:", | ||
| Line 2,651: | Line 3,082: | ||
"Citadel_Roster_Priority": "Priority", | "Citadel_Roster_Priority": "Priority", | ||
"Citadel_Roster_Random": "Random", | "Citadel_Roster_Random": "Random", | ||
"Citadel_Roster_RandomHero": "Random Hero", | |||
"Citadel_Roster_RandomHero_Desc": "When enabled, the matchmaker will pick a random hero among all available.", | |||
"Citadel_Roster_RemoveFromRoster": "Remove from Roster", | "Citadel_Roster_RemoveFromRoster": "Remove from Roster", | ||
"Citadel_Roster_TestHero": "Test", | |||
"Citadel_Roster_ViewBackstory_Tooltip": "View Character Backstory", | "Citadel_Roster_ViewBackstory_Tooltip": "View Character Backstory", | ||
"Citadel_Scoreboard_BrawlRoundTitle": "Round {i:sb_round}", | |||
"Citadel_Scoreboard_BrawlRoundTotalTitle": "Total Round Time", | |||
"Citadel_Scoreboard_Items": "Items", | |||
"Citadel_Scoreboard_KDA_Assists": "A", | "Citadel_Scoreboard_KDA_Assists": "A", | ||
"Citadel_Scoreboard_KDA_Deaths": "D", | "Citadel_Scoreboard_KDA_Deaths": "D", | ||
| Line 2,667: | Line 3,104: | ||
"Citadel_ServerRegion_0": "Auto Select Region", | "Citadel_ServerRegion_0": "Auto Select Region", | ||
"Citadel_ServerRegion_1": "US West", | "Citadel_ServerRegion_1": "US West", | ||
"Citadel_ServerRegion_10": "South America", | |||
"Citadel_ServerRegion_11": "South Africa", | "Citadel_ServerRegion_11": "South Africa", | ||
"Citadel_ServerRegion_14": "Chile", | "Citadel_ServerRegion_14": "Chile", | ||
"Citadel_ServerRegion_15": "Peru", | |||
"Citadel_ServerRegion_19": "Japan", | "Citadel_ServerRegion_19": "Japan", | ||
"Citadel_ServerRegion_2": "US East", | "Citadel_ServerRegion_2": "US East", | ||
| Line 2,678: | Line 3,117: | ||
"Citadel_ServerRegion_28": "Poland", | "Citadel_ServerRegion_28": "Poland", | ||
"Citadel_ServerRegion_3": "France", | "Citadel_ServerRegion_3": "France", | ||
"Citadel_ServerRegion_31": "US South Central", | |||
"Citadel_ServerRegion_38": "Argentina", | "Citadel_ServerRegion_38": "Argentina", | ||
"Citadel_ServerRegion_39": "South Korea", | "Citadel_ServerRegion_39": "South Korea", | ||
"Citadel_ServerRegion_44": "Finland", | "Citadel_ServerRegion_44": "Finland", | ||
"Citadel_ServerRegion_45": "England", | "Citadel_ServerRegion_45": "England", | ||
"Citadel_ServerRegion_48": "Hong Kong", | |||
"Citadel_ServerRegion_5": "Singapore", | "Citadel_ServerRegion_5": "Singapore", | ||
"Citadel_ServerRegion_50": "Netherlands", | |||
"Citadel_ServerRegion_52": "Germany", | |||
"Citadel_ServerRegion_7": "Australia", | "Citadel_ServerRegion_7": "Australia", | ||
"Citadel_ServerRegion_8": "Sweden", | "Citadel_ServerRegion_8": "Sweden", | ||
| Line 2,695: | Line 3,138: | ||
"Citadel_SetSchedule_Success": "Success", | "Citadel_SetSchedule_Success": "Success", | ||
"Citadel_Settings_HudTelemetry_FrameTime": "Show frame time and FPS", | "Citadel_Settings_HudTelemetry_FrameTime": "Show frame time and FPS", | ||
"Citadel_Settings_HudTelemetry_FrameTimePoor": "Frame time | "Citadel_Settings_HudTelemetry_FrameTimePoor": "Frame time alert threshold", | ||
"Citadel_Settings_HudTelemetry_FrameTimePoor_Info": "When the frame time exceeds this value, conditions are considered | "Citadel_Settings_HudTelemetry_FrameTimePoor_Info": "When the frame time exceeds this value, conditions are considered \"poor.\"", | ||
"Citadel_Settings_HudTelemetry_FrameTimePoor_Slider_Display": "{f:1:ms}ms = {f:0:fps}FPS", | "Citadel_Settings_HudTelemetry_FrameTimePoor_Slider_Display": "{f:1:ms}ms = {f:0:fps}FPS", | ||
"Citadel_Settings_HudTelemetry_FrameTime_Info": "Shows the worst recent frame time in milliseconds, and the current average frames per second.", | "Citadel_Settings_HudTelemetry_FrameTime_Info": "Shows the worst recent frame time in milliseconds, and the current average frames per second.", | ||
"Citadel_Settings_HudTelemetry_NetworkMissedTicks": "Show network problems | "Citadel_Settings_HudTelemetry_NetworkMissedTicks": "Show network problems", | ||
"Citadel_Settings_HudTelemetry_NetworkMissedTicksPoor": " | "Citadel_Settings_HudTelemetry_NetworkMissedTicksPoor": "Tick miss rate alert threshold", | ||
"Citadel_Settings_HudTelemetry_NetworkMissedTicksPoor_Info": "When the percentage of ticks missed due to network misdelivery exceeds this value, conditions are considered | "Citadel_Settings_HudTelemetry_NetworkMissedTicksPoor_Info": "When the percentage of ticks missed due to network misdelivery exceeds this value, conditions are considered \"poor.\"", | ||
"Citadel_Settings_HudTelemetry_NetworkMissedTicks_Info": "Shows the percentage of ticks that are not available at the time they are needed | "Citadel_Settings_HudTelemetry_NetworkMissedTicks_Info": "Shows the percentage of ticks that are not available at the time they are needed due to network loss or late delivery.\u003Cbr\u003E\u003Cbr\u003EThe rate in each direction (upstream to the server and downstream from the server) is displayed.\u003Cbr\u003E\u003Cbr\u003ENetwork misdeliveries can often be automatically corrected, and missed ticks can be filled in with extra buffering. This number only counts ticks that are missed due to network misdelivery and not corrected.", | ||
"Citadel_Settings_HudTelemetry_NetworkQualityDetailed": " | "Citadel_Settings_HudTelemetry_NetworkQualityDetailed": "Show detailed network quality", | ||
"Citadel_Settings_HudTelemetry_NetworkQualityDetailed_Info": "Display network information on two lines. | "Citadel_Settings_HudTelemetry_NetworkQualityDetailed_Info": "Display network information on two lines. In addition to the ping and missed tick rate, the also shows the raw packet loss and jitter measurements.", | ||
"Citadel_Settings_HudTelemetry_NetworkQualityGraph": "Show | "Citadel_Settings_HudTelemetry_NetworkQualityGraph": "Show jitter", | ||
"Citadel_Settings_HudTelemetry_NetworkQualityGraph_Info": "Show a realtime graph of network jitter. | "Citadel_Settings_HudTelemetry_NetworkQualityGraph_Info": "Show a realtime graph of network jitter. Misdelivery events (loss, reordering, or excessive jitter) are highlighted.", | ||
"Citadel_Settings_HudTelemetry_Ping": "Show ping", | "Citadel_Settings_HudTelemetry_Ping": "Show ping", | ||
"Citadel_Settings_HudTelemetry_Ping_Info": "Shows the round trip latency to the server, in milliseconds.", | "Citadel_Settings_HudTelemetry_Ping_Info": "Shows the round trip latency to the server, in milliseconds.", | ||
| Line 2,712: | Line 3,155: | ||
"Citadel_Settings_HudTelemetry_Show_Never": "Never", | "Citadel_Settings_HudTelemetry_Show_Never": "Never", | ||
"Citadel_Settings_HudTelemetry_Show_OnlyInPoorConditions": "If conditions are poor", | "Citadel_Settings_HudTelemetry_Show_OnlyInPoorConditions": "If conditions are poor", | ||
"Citadel_Settings_Rendering_Interface": "Interface", | |||
"Citadel_Settings_Telemetry_SectionHeader": "HUD Telemetry", | "Citadel_Settings_Telemetry_SectionHeader": "HUD Telemetry", | ||
"Citadel_Settings_Telemetry_SectionHeader_confirm_reset": "Are you sure you want to reset your telemetry options to the defaults?", | |||
"Citadel_Settings_Telemetry_SectionHeader_reset_tooltip": "Restore default telemetry settings.", | |||
"Citadel_Shiv_HeroTag_1": "Rage", | "Citadel_Shiv_HeroTag_1": "Rage", | ||
"Citadel_Shiv_HeroTag_2": "Bleed", | "Citadel_Shiv_HeroTag_2": "Bleed", | ||
| Line 2,733: | Line 3,179: | ||
"Citadel_ShopStats_Starting": "Starting", | "Citadel_ShopStats_Starting": "Starting", | ||
"Citadel_ShopStats_Total": "Total", | "Citadel_ShopStats_Total": "Total", | ||
" | "Citadel_Shop_AbilityIsImbued": "Imbued by {s:imbuing_ability_name}", | ||
"Citadel_Shop_AbilityIsImbuing": "Imbued upon {s:imbued_ability_name}", | |||
"Citadel_Shop_ActivePlacementTooltip_Drag": "Drag and drop to reassign current activated abilities", | "Citadel_Shop_ActivePlacementTooltip_Drag": "Drag and drop to reassign current activated abilities", | ||
"Citadel_Shop_ActivePlacementTooltip_Title": "Choose an ability slot to complete purchase", | "Citadel_Shop_ActivePlacementTooltip_Title": "Choose an ability slot to complete purchase", | ||
| Line 2,742: | Line 3,189: | ||
"Citadel_Shop_HoldAlt": "Hold{g:citadel_binding:'Scoreboard'}", | "Citadel_Shop_HoldAlt": "Hold{g:citadel_binding:'Scoreboard'}", | ||
"Citadel_Shop_ImbueTooltip_Title": "Choose an ability to imbue", | "Citadel_Shop_ImbueTooltip_Title": "Choose an ability to imbue", | ||
"Citadel_Shop_InCombat_Alert": "Damage Warning", | |||
"Citadel_Shop_PickEnhanceItem_Desc": "Pick which item you'd like to enhance", | |||
"Citadel_Shop_PickEnhanceItem_Title": "Enhance an item", | |||
"Citadel_Shop_Player_Level_Label": "Player Level: \u003Cspan class=\"playerLevelNum\"\u003E{i:total_player_level}\u003C/span\u003E", | "Citadel_Shop_Player_Level_Label": "Player Level: \u003Cspan class=\"playerLevelNum\"\u003E{i:total_player_level}\u003C/span\u003E", | ||
"Citadel_Shop_Purchased": "Purchased", | "Citadel_Shop_Purchased": "Purchased", | ||
"Citadel_Shop_Rework": "Shop Rework", | "Citadel_Shop_Rework": "Shop Rework", | ||
"Citadel_Shop_SelectedBuildHeader": "{s:selected_build_name}", | "Citadel_Shop_SelectedBuildHeader": "{s:selected_build_name}", | ||
"Citadel_Shop_SellMaxItemsActive_Title": " | "Citadel_Shop_SellMaxItemsActive_Title": "Active Slots Full", | ||
"Citadel_Shop_SellMaxItems_Desc": " | "Citadel_Shop_SellMaxItems_Desc": "Select an item to \u003Cspan class='highlight'\u003Ereplace\u003C/span\u003E", | ||
"Citadel_Shop_SellMaxItems_Recommended": " | "Citadel_Shop_SellMaxItems_Recommended": "Recommended", | ||
"Citadel_Shop_SellMaxItems_SellButton": "Sell", | "Citadel_Shop_SellMaxItems_SellButton": "Sell", | ||
"Citadel_Shop_SellMaxItems_Title": " | "Citadel_Shop_SellMaxItems_Title": "Item Slots Full", | ||
"Citadel_Shop_Sort_Tooltip_Categories": "Sort Items by Category", | "Citadel_Shop_Sort_Tooltip_Categories": "Sort Items by Category", | ||
"Citadel_Shop_Sort_Tooltip_Tier": "Sort Items by Price", | "Citadel_Shop_Sort_Tooltip_Tier": "Sort Items by Price", | ||
| Line 2,759: | Line 3,209: | ||
"Citadel_Shop_Upgrade_Locked_Label": "Lvl \u003Cspan class=\"blueAP\"\u003E{i:unlockLevelRequired}\u003C/span\u003E", | "Citadel_Shop_Upgrade_Locked_Label": "Lvl \u003Cspan class=\"blueAP\"\u003E{i:unlockLevelRequired}\u003C/span\u003E", | ||
"Citadel_Showcase_SeasonalAchievement2024": "December 2024", | "Citadel_Showcase_SeasonalAchievement2024": "December 2024", | ||
"Citadel_Showcase_SeasonalAchievement2025": "December 2025", | |||
"Citadel_SkipTutorial_Body": "Are you sure that you want to skip the tutorial? You should really only do this if you have played before.", | "Citadel_SkipTutorial_Body": "Are you sure that you want to skip the tutorial? You should really only do this if you have played before.", | ||
"Citadel_SkipTutorial_Title": "Skip Tutorial", | "Citadel_SkipTutorial_Title": "Skip Tutorial", | ||
| Line 2,803: | Line 3,254: | ||
"Citadel_StartMatchmaking_ModeBanned": "You have been temporarily banned from playing in this mode until {t:s:time_stamp} at {t:t:time_stamp}", | "Citadel_StartMatchmaking_ModeBanned": "You have been temporarily banned from playing in this mode until {t:s:time_stamp} at {t:t:time_stamp}", | ||
"Citadel_StartMatchmaking_ModeLocked": "You have not yet unlocked the ability to play in this mode", | "Citadel_StartMatchmaking_ModeLocked": "You have not yet unlocked the ability to play in this mode", | ||
"Citadel_StartMatchmaking_NoBrawlWhileInLowPri": "Street Brawl match making is not allowed while in low priority", | |||
"Citadel_StartMatchmaking_NoHeroLabsWhileInLowPri": "Hero Labs matchmaking is not allowed while in low priority.", | "Citadel_StartMatchmaking_NoHeroLabsWhileInLowPri": "Hero Labs matchmaking is not allowed while in low priority.", | ||
"Citadel_StartMatchmaking_NoRankedWhileCommsBanned": "Ranked match making is not allowed while you are communications banned", | "Citadel_StartMatchmaking_NoRankedWhileCommsBanned": "Ranked match making is not allowed while you are communications banned", | ||
| Line 2,817: | Line 3,269: | ||
"Citadel_StartMatchmaking_PermanentBan": "You have been permanently banned from this mode", | "Citadel_StartMatchmaking_PermanentBan": "You have been permanently banned from this mode", | ||
"Citadel_StartMatchmaking_PlayerBannedFromMode": "A player in this party is currently banned from playing in this mode.", | "Citadel_StartMatchmaking_PlayerBannedFromMode": "A player in this party is currently banned from playing in this mode.", | ||
"Citadel_StartMatchmaking_RankedMMNotOpen": "Ranked match making is not currently enabled for your selected schedule", | "Citadel_StartMatchmaking_RankedMMNotOpen": "Ranked match making is not currently enabled for your selected schedule", | ||
"Citadel_StartMatchmaking_RankedNotUnlocked": "You have not yet unlocked ranked matchmaking", | "Citadel_StartMatchmaking_RankedNotUnlocked": "You have not yet unlocked ranked matchmaking", | ||
| Line 2,827: | Line 3,277: | ||
"Citadel_StartMatchmaking_TooManySpectators": "There are too many spectators in this party to enter match making in this mode", | "Citadel_StartMatchmaking_TooManySpectators": "There are too many spectators in this party to enter match making in this mode", | ||
"Citadel_StartMatchmaking_UnableToFillTeam": "Unable to create valid teams based upon the current player teams", | "Citadel_StartMatchmaking_UnableToFillTeam": "Unable to create valid teams based upon the current player teams", | ||
"Citadel_StartMatchmaking_UnverifiedPGI": "Unable to enter matchmaking while any party member is running Tools-mode, or has unsupported changes to the following sections of their 'gameinfo.gi': Engine2, MaterialSystem2, NetworkSystem, Particles, RenderSystem, SceneSystem, WorldRenderer", | |||
"Citadel_StartupPause_Continue": "Continue", | "Citadel_StartupPause_Continue": "Continue", | ||
"Citadel_StartupPause_Exit": "Exit Game", | "Citadel_StartupPause_Exit": "Exit Game", | ||
| Line 2,861: | Line 3,312: | ||
"Citadel_StopMatchMaking_FailedToGetResponse": "Matchmaking stopped. Failed to get a response from the GC", | "Citadel_StopMatchMaking_FailedToGetResponse": "Matchmaking stopped. Failed to get a response from the GC", | ||
"Citadel_StopMatchMaking_GeneralError": "Matchmaking failed. Please try again", | "Citadel_StopMatchMaking_GeneralError": "Matchmaking failed. Please try again", | ||
"Citadel_StreetBrawl_AvgRoundDuration": "Avg Round", | |||
"Citadel_StreetBrawl_Draft_Choice": "Choice {d:item_draft_round} of {d:item_draft_rounds_total}", | |||
"Citadel_StreetBrawl_Draft_ReRoll_Btn": "Use Re-Roll", | |||
"Citadel_StreetBrawl_Draft_ReRoll_Desc:f": "{i:rerolls} {rerolls, plural, one{Re-Roll} other{Re-Rolls}} Remaining", | |||
"Citadel_StreetBrawl_Draft_Skip_Btn": "Skip Item", | |||
"Citadel_StreetBrawl_Draft_Title": "Select Items", | |||
"Citadel_StreetBrawl_MatchPoint": "Match Point", | |||
"Citadel_StreetBrawl_MatchPoint_Both_Teams": "Both Teams", | |||
"Citadel_StreetBrawl_Overtime_Desc": "Increased Trooper Health\u003Cbr\u003EIncreased Respawn Times", | |||
"Citadel_StreetBrawl_Overtime_Title": "Overtime", | |||
"Citadel_StreetBrawl_RoundSubtitle": "First to 3 wins", | |||
"Citadel_StreetBrawl_RoundTitle": "Round {d:sb_round}", | |||
"Citadel_StreetBrawl_Tooltip_Modified": "= Value adjusted for Street Brawl", | |||
"Citadel_Subtitles_Message_Entity": "\u003Cb\u003E{s:subtitle_actor}\u003C/b\u003E: \u003Ci\u003E{s:subtitle_text}\u003C/i\u003E", | |||
"Citadel_Subtitles_Message_World": "\u003Ci\u003E{s:subtitle_text}\u003C/i\u003E", | |||
"Citadel_Survey_Question_Desc": "Please provide your general, high-level reactions. Player input helps shape the game.", | "Citadel_Survey_Question_Desc": "Please provide your general, high-level reactions. Player input helps shape the game.", | ||
"Citadel_Survey_Question_HeroCarry": "How good of a \u003Cspan class=\"playAsHighlight\"\u003E\u003Cb\u003Ecarry\u003C/b\u003E\u003C/span\u003E is this hero?", | |||
"Citadel_Survey_Question_HeroDisable": "How good is this hero at \u003Cspan class=\"playAsHighlight\"\u003E\u003Cb\u003Edisables or crowd control\u003C/b\u003E\u003C/span\u003E ?", | |||
"Citadel_Survey_Question_HeroFrontliner": "How good of a \u003Cspan class=\"playAsHighlight\"\u003E\u003Cb\u003Efrontliner\u003C/b\u003E\u003C/span\u003E is this hero?", | |||
"Citadel_Survey_Question_HeroPlayAgainst": "How fun is it to play \u003Cspan class=\"playtestHighlight\"\u003E\u003Cb\u003Eagainst\u003C/b\u003E\u003C/span\u003E this hero?", | "Citadel_Survey_Question_HeroPlayAgainst": "How fun is it to play \u003Cspan class=\"playtestHighlight\"\u003E\u003Cb\u003Eagainst\u003C/b\u003E\u003C/span\u003E this hero?", | ||
"Citadel_Survey_Question_HeroPlayAgainst_HighLabel": "Great", | "Citadel_Survey_Question_HeroPlayAgainst_HighLabel": "Great", | ||
"Citadel_Survey_Question_HeroPlayAgainst_LowLabel": "Awful", | "Citadel_Survey_Question_HeroPlayAgainst_LowLabel": "Awful", | ||
"Citadel_Survey_Question_HeroPlayAs": "How fun is it to play \u003Cspan class=\"playAsHighlight\"\u003E\u003Cb\u003Eas\u003C/b\u003E this hero?\u003C/span\u003E", | |||
"Citadel_Survey_Question_HeroPlayAs_HighLabel": "Great", | |||
"Citadel_Survey_Question_HeroPlayAs_LowLabel": "Awful", | |||
"Citadel_Survey_Question_HeroPower": "How powerful is this hero?", | "Citadel_Survey_Question_HeroPower": "How powerful is this hero?", | ||
"Citadel_Survey_Question_HeroPower_HighLabel": "Powerful", | "Citadel_Survey_Question_HeroPower_HighLabel": "Powerful", | ||
"Citadel_Survey_Question_HeroPower_LowLabel": "Weak", | "Citadel_Survey_Question_HeroPower_LowLabel": "Weak", | ||
"Citadel_Survey_Question_HeroUtility": "How good is this hero at \u003Cspan class=\"playAsHighlight\"\u003E\u003Cb\u003Enon-cc utility or allied healing\u003C/b\u003E\u003C/span\u003E?", | |||
"Citadel_Survey_Question_ItemDesign": "How interesting or fun is this item?", | "Citadel_Survey_Question_ItemDesign": "How interesting or fun is this item?", | ||
"Citadel_Survey_Question_ItemDesign_HighLabel": "Very Fun", | "Citadel_Survey_Question_ItemDesign_HighLabel": "Very Fun", | ||
| Line 2,881: | Line 3,354: | ||
"Citadel_Synth_HeroTag_2": "Burst Damage", | "Citadel_Synth_HeroTag_2": "Burst Damage", | ||
"Citadel_Synth_HeroTag_3": "Frogs", | "Citadel_Synth_HeroTag_3": "Frogs", | ||
"Citadel_Team1_Name": "The | "Citadel_Team1_Name": "The Hidden King", | ||
"Citadel_Team1_Name_Uppercase": "THE | "Citadel_Team1_Name_Uppercase": "THE HIDDEN KING", | ||
"Citadel_Team1_Name_Uppercase:n": "THE | "Citadel_Team1_Name_Uppercase:n": "THE HIDDEN KING", | ||
"Citadel_Team2_Name": "The | "Citadel_Team2_Name": "The Archmother", | ||
"Citadel_Team2_Name_Uppercase": "THE | "Citadel_Team2_Name_Uppercase": "THE ARCHMOTHER", | ||
"Citadel_Team2_Name_Uppercase:n": "THE | "Citadel_Team2_Name_Uppercase:n": "THE ARCHMOTHER", | ||
"Citadel_TeamMsg_BossKilledMessage": "DESTROYED", | "Citadel_TeamMsg_BossKilledMessage": "DESTROYED", | ||
"Citadel_TeamMsg_BossKilledTitle": "Your {s:lane_color} Tier {i:boss_tier}", | "Citadel_TeamMsg_BossKilledTitle": "Your {s:lane_color} Tier {i:boss_tier}", | ||
| Line 2,892: | Line 3,365: | ||
"Citadel_TeamMsg_EnemyTitanKilledTitle": "Enemy Patron", | "Citadel_TeamMsg_EnemyTitanKilledTitle": "Enemy Patron", | ||
"Citadel_TeamMsg_TitanKilledTitle": "Your Patron", | "Citadel_TeamMsg_TitanKilledTitle": "Your Patron", | ||
" | "Citadel_TeamName_Invalid": "Invalid", | ||
"Citadel_TeamName_Neutral": "Neutrals", | |||
"Citadel_TeamName_Spectator": "Spectators", | |||
"Citadel_TeamName_Unassigned": "Unassigned", | |||
"Citadel_Tengu_HeroTag_1": "Team-up", | "Citadel_Tengu_HeroTag_1": "Team-up", | ||
"Citadel_Tengu_HeroTag_2": "Disruptor", | "Citadel_Tengu_HeroTag_2": "Disruptor", | ||
"Citadel_Tengu_HeroTag_3": "Rock Solid", | "Citadel_Tengu_HeroTag_3": "Rock Solid", | ||
"Citadel_ThousandsNumber": "{s:number_value}\u003Cspan class=\"demote\"\u003Ek\u003C/span\u003E", | |||
"Citadel_Three_Lanes": "Map Rework", | "Citadel_Three_Lanes": "Map Rework", | ||
"Citadel_Tip_0": "This is a tip.", | "Citadel_Tip_0": "This is a tip.", | ||
| Line 2,903: | Line 3,380: | ||
"Citadel_UnableToBindKey": "Unable to Bind Key", | "Citadel_UnableToBindKey": "Unable to Bind Key", | ||
"Citadel_UnableToBindUniqueKey": "Key '{s:bind_name}' is already bound to unique key '{s:duplicate_bind_name}'", | "Citadel_UnableToBindUniqueKey": "Key '{s:bind_name}' is already bound to unique key '{s:duplicate_bind_name}'", | ||
"Citadel_Unicorn_HeroTag_1": "Performer", | |||
"Citadel_Unicorn_HeroTag_2": "Disruptive", | |||
"Citadel_Unicorn_HeroTag_3": "Dazzling", | |||
"Citadel_UnknownKey": "Unknown Key", | "Citadel_UnknownKey": "Unknown Key", | ||
"Citadel_UnstickFailure_GameAnnouncement": "Unstick cannot be used if you have recently taken damage.", | |||
"Citadel_UserFeedback_Result_GenericFailure": "Failed to submit the feedback, unable to talk to the Deadlock network. Please try again shortly.", | "Citadel_UserFeedback_Result_GenericFailure": "Failed to submit the feedback, unable to talk to the Deadlock network. Please try again shortly.", | ||
"Citadel_UserFeedback_Result_GenericFailureTitle": "Unable to send", | "Citadel_UserFeedback_Result_GenericFailureTitle": "Unable to send", | ||
| Line 2,944: | Line 3,425: | ||
"Citadel_Warden_HeroTag_2": "Fearless", | "Citadel_Warden_HeroTag_2": "Fearless", | ||
"Citadel_Warden_HeroTag_3": "One Man Army", | "Citadel_Warden_HeroTag_3": "One Man Army", | ||
"Citadel_WatchPage_ActiveMatches: | "Citadel_WatchPage_ActiveMatches:f": "{d:ActiveMatchCount} Active {ActiveMatchCount, plural, one{Match} other{Matches}}", | ||
"Citadel_WatchPage_FilterByHeroDefault": "Filter By Hero", | "Citadel_WatchPage_FilterByHeroDefault": "Filter By Hero", | ||
"Citadel_WatchPage_FilterGameMode_All": "All Modes", | |||
"Citadel_WatchPage_FilterGameMode_Brawl": "Street Brawl Matches", | |||
"Citadel_WatchPage_FilterGameMode_Normal": "Standard Matches", | |||
"Citadel_WatchPage_FilterGameMode_Ranked": "Ranked Matches", | |||
"Citadel_WatchPage_NextPage": "Next", | "Citadel_WatchPage_NextPage": "Next", | ||
"Citadel_WatchPage_PrevPage": "Previous", | "Citadel_WatchPage_PrevPage": "Previous", | ||
| Line 2,960: | Line 3,445: | ||
"Citadel_Watch_Page_NetWorthTeam1": "{d:net_worth_team_1}k", | "Citadel_Watch_Page_NetWorthTeam1": "{d:net_worth_team_1}k", | ||
"Citadel_Watch_Page_SpectateFull": "Spectating full", | "Citadel_Watch_Page_SpectateFull": "Spectating full", | ||
"Citadel_Watch_Page_Spectators: | "Citadel_Watch_Page_Spectators:f": "{d:spectators} {spectators, plural, one{Spectator} other{Spectators}}", | ||
"Citadel_Watch_Page_ViewAllMatches": "View all Matches", | "Citadel_Watch_Page_ViewAllMatches": "View all Matches", | ||
"Citadel_Watch_Page_ViewFeaturedMatches": "View Featured Matches", | "Citadel_Watch_Page_ViewFeaturedMatches": "View Featured Matches", | ||
"Citadel_Watch_Title": "Watch Matches", | "Citadel_Watch_Title": "Watch Matches", | ||
"Citadel_Werewolf_HeroTag_1": "Feral", | |||
"Citadel_Werewolf_HeroTag_2": "Hot Mess", | |||
"Citadel_Werewolf_HeroTag_3": "Transformation", | |||
"Citadel_Wraith_HeroTag_1": "Duelist", | "Citadel_Wraith_HeroTag_1": "Duelist", | ||
"Citadel_Wraith_HeroTag_2": "Isolator", | "Citadel_Wraith_HeroTag_2": "Isolator", | ||
| Line 2,975: | Line 3,463: | ||
"Citadel_core_skill_rating": "Core Skill Rating", | "Citadel_core_skill_rating": "Core Skill Rating", | ||
"Citadel_library_Modal_CTA": "How does this work?", | "Citadel_library_Modal_CTA": "How does this work?", | ||
"Citadel_rank_material_0": "", | |||
"Citadel_rank_material_1": "Brick", | |||
"Citadel_rank_material_10": "", | |||
"Citadel_rank_material_11": "", | |||
"Citadel_rank_material_2": "Stone", | |||
"Citadel_rank_material_3": "Iron", | |||
"Citadel_rank_material_4": "Bronze", | |||
"Citadel_rank_material_5": "Silver", | |||
"Citadel_rank_material_6": "Gold", | |||
"Citadel_rank_material_7": "Platinum", | |||
"Citadel_rank_material_8": "Diamond", | |||
"Citadel_rank_material_9": "", | |||
"Citadel_rank_phase_example": "{t:s:popup_start_day} - {t:s:popup_end_day}", | "Citadel_rank_phase_example": "{t:s:popup_start_day} - {t:s:popup_end_day}", | ||
"Citadel_ranked_closed": "Ranked Closed", | "Citadel_ranked_closed": "Ranked Closed", | ||
| Line 2,984: | Line 3,484: | ||
"Citadel_ranked_howitworks_desc": "All players start with the provisional Skill Rating of Obscurus until enough matches have been played to calibrate.\u003Cbr\u003E\u003Cbr\u003EThere are eleven different Skill Rating tiers, and within each tier, players will also be assigned a level from I to \u003CPanel class=\"starIcon\"\u003E\u003C/Panel\u003E, which further distinguishes their position within that tier.\u003Cbr\u003E\u003Cbr\u003EEach individual hero is assigned a matchmaking weighting relative to a player's Core Skill Rating (as indicated by arrows).\u003Cbr\u003E\u003Cbr\u003EUnplayed heroes will always begin with lower relative weightings to your Core Skill Rating.\u003Cbr\u003E\u003Cbr\u003ESkill Rating updates immediately post-match.\u003Cbr\u003E\u003Cbr\u003EOnly you can see your Skill Rating.", | "Citadel_ranked_howitworks_desc": "All players start with the provisional Skill Rating of Obscurus until enough matches have been played to calibrate.\u003Cbr\u003E\u003Cbr\u003EThere are eleven different Skill Rating tiers, and within each tier, players will also be assigned a level from I to \u003CPanel class=\"starIcon\"\u003E\u003C/Panel\u003E, which further distinguishes their position within that tier.\u003Cbr\u003E\u003Cbr\u003EEach individual hero is assigned a matchmaking weighting relative to a player's Core Skill Rating (as indicated by arrows).\u003Cbr\u003E\u003Cbr\u003EUnplayed heroes will always begin with lower relative weightings to your Core Skill Rating.\u003Cbr\u003E\u003Cbr\u003ESkill Rating updates immediately post-match.\u003Cbr\u003E\u003Cbr\u003EOnly you can see your Skill Rating.", | ||
"Citadel_ranked_howitworks_title": "How does it work?", | "Citadel_ranked_howitworks_title": "How does it work?", | ||
"Citadel_ranked_load_more": "Load More", | |||
"Citadel_ranked_match_history": "Match History:", | "Citadel_ranked_match_history": "Match History:", | ||
"Citadel_ranked_no_matches": "No Ranked Matches Played Yet This Season", | |||
"Citadel_ranked_numGamesPlayed": "{s:games_played} Games Played", | "Citadel_ranked_numGamesPlayed": "{s:games_played} Games Played", | ||
"Citadel_ranked_open": "Open Now", | "Citadel_ranked_open": "Open Now", | ||
| Line 2,996: | Line 3,498: | ||
"Citadel_ranked_schedule_explainer": "Ranked will only be available during certain hours, before playing you must select a time setting that best suits your schedule.", | "Citadel_ranked_schedule_explainer": "Ranked will only be available during certain hours, before playing you must select a time setting that best suits your schedule.", | ||
"Citadel_ranked_subranks_explainer": "Level: I, II, III, IV, V, \u003CPanel class=\"starIcon\"\u003E\u003C/Panel\u003E", | "Citadel_ranked_subranks_explainer": "Level: I, II, III, IV, V, \u003CPanel class=\"starIcon\"\u003E\u003C/Panel\u003E", | ||
"Citadel_ranks_0": "Obscurus", | |||
"Citadel_ranks_1": "Initiate", | |||
"Citadel_ranks_10": "Ascendant", | |||
"Citadel_ranks_11": "Eternus", | |||
"Citadel_ranks_2": "Seeker", | |||
"Citadel_ranks_3": "Acolyte", | |||
"Citadel_ranks_4": "Sentinel", | |||
"Citadel_ranks_5": "Mystic", | |||
"Citadel_ranks_6": "Ritualist", | |||
"Citadel_ranks_7": "Emissary", | |||
"Citadel_ranks_8": "Oracle", | |||
"Citadel_ranks_9": "Phantom", | |||
"Citadel_ranks_rank0": "Obscurus", | "Citadel_ranks_rank0": "Obscurus", | ||
"Citadel_ranks_rank1": "Initiate", | "Citadel_ranks_rank1": "Initiate", | ||
| Line 3,017: | Line 3,531: | ||
"Citael_PrivateLobbyModal_CreateNewButton": "Create new Custom Match", | "Citael_PrivateLobbyModal_CreateNewButton": "Create new Custom Match", | ||
"Citael_PrivateLobbyModal_JoinCode": "Join existing via Code", | "Citael_PrivateLobbyModal_JoinCode": "Join existing via Code", | ||
"ClarityBonusSpirit_prefix": "{s:sign}", | "ClarityBonusSpirit_prefix": "{s:sign}", | ||
"CleavePercentage_label": "Splash Amount", | "CleavePercentage_label": "Splash Amount", | ||
| Line 3,055: | Line 3,568: | ||
"CloudDuration_label": "Cloud Lifetime", | "CloudDuration_label": "Cloud Lifetime", | ||
"CloudDuration_postfix": "s", | "CloudDuration_postfix": "s", | ||
"ClubSlowPercent_label": "Move Speed", | |||
"ClubSlowPercent_postfix": "%", | |||
"ClubSlowPercent_postvalue_label": "Move Speed", | |||
"ClubSlowPercent_prefix": "-", | |||
"CombatBarrierPerStack_postvalue_label": "Barrier per Stack", | "CombatBarrierPerStack_postvalue_label": "Barrier per Stack", | ||
"CombatBarrier_label": "Barrier", | "CombatBarrier_label": "Barrier", | ||
| Line 3,068: | Line 3,585: | ||
"ConeRadius_label": "Lightning Distance", | "ConeRadius_label": "Lightning Distance", | ||
"ConeRadius_postfix": "m", | "ConeRadius_postfix": "m", | ||
"ConfirmRoster_BadRoster": "You need at least | "ConfirmRoster_BadRoster:f": "You need at least {d:min_roster_size} {min_roster_size, plural, one{hero} other{heroes}} in your roster to join a match.", | ||
"ConsumeHealPercentage_label": "Consume Heal Percentage", | "ConsumeHealPercentage_label": "Consume Heal Percentage", | ||
"ConsumeHealPercentage_postfix": "%", | "ConsumeHealPercentage_postfix": "%", | ||
"ConsumeHealPercentage_postvalue_label": "Consume Heal Percentage", | "ConsumeHealPercentage_postvalue_label": "Consume Heal Percentage", | ||
"ConsumeStaminaOnWake_postvalue_label": "Stamina On Wake", | |||
"ConvertedHealth_label": "Trooper Health", | "ConvertedHealth_label": "Trooper Health", | ||
"CooldownBetweenChargeReduction_label": "Faster Time Between Charges", | "CooldownBetweenChargeReduction_label": "Faster Time Between Charges", | ||
| Line 3,080: | Line 3,598: | ||
"CooldownOnMissReduction_postfix": "%", | "CooldownOnMissReduction_postfix": "%", | ||
"CooldownOnMissReduction_postvalue_label": "Cooldown on miss", | "CooldownOnMissReduction_postvalue_label": "Cooldown on miss", | ||
"CooldownReductionFlat_label": "Cooldown Reduction", | "CooldownReductionFlat_label": "Cooldown Reduction", | ||
"CooldownReductionFlat_postfix": "s", | "CooldownReductionFlat_postfix": "s", | ||
| Line 3,091: | Line 3,607: | ||
"CooldownReductionOnChargedAbilities_postvalue_label": "Cooldown Reduction For Charged Abilities", | "CooldownReductionOnChargedAbilities_postvalue_label": "Cooldown Reduction For Charged Abilities", | ||
"CooldownReductionOnChargedAbilities_prefix": "+", | "CooldownReductionOnChargedAbilities_prefix": "+", | ||
"CooldownReductionOnHit_label": "Cooldown Reduced on Hit", | "CooldownReductionOnHitMin_label": "Min Reduction", | ||
"CooldownReductionOnHitMin_postfix": "s", | |||
"CooldownReductionOnHitMin_postvalue_label": "Min Reduction", | |||
"CooldownReductionOnHitNonHero_label": "Cooldown Reduced on Non-Hero Hit", | |||
"CooldownReductionOnHitNonHero_postfix": "s", | |||
"CooldownReductionOnHitNonHero_postvalue_label": "Cooldown Reduced on Non-Hero Hit", | |||
"CooldownReductionOnHitPct_label": "Cooldown Reduction on Hit", | |||
"CooldownReductionOnHitPct_postfix": "%", | |||
"CooldownReductionOnHitPct_postvalue_label": "Cooldown Reduction on Hit", | |||
"CooldownReductionOnHit_label": "Cooldown Reduced on Hero Hit", | |||
"CooldownReductionOnHit_postfix": "s", | "CooldownReductionOnHit_postfix": "s", | ||
"CooldownReductionOnHit_postvalue_label": "Cooldown Reduced on Hit", | "CooldownReductionOnHit_postvalue_label": "Cooldown Reduced on Hero Hit", | ||
"CooldownReductionOnKill_label": "Cooldown Reduction", | "CooldownReductionOnKill_label": "Cooldown Reduction", | ||
"CooldownReductionOnKill_postfix": "s", | "CooldownReductionOnKill_postfix": "s", | ||
| Line 3,099: | Line 3,624: | ||
"CooldownReductionOnProc_label": "Cooldown On Apply", | "CooldownReductionOnProc_label": "Cooldown On Apply", | ||
"CooldownReductionOnProc_postfix": "s", | "CooldownReductionOnProc_postfix": "s", | ||
"CooldownReductionOnProc_postvalue_label": "Cooldown Reduction", | |||
"CooldownReductionOnProc_prefix": "{s:sign}", | |||
"CooldownReductionPerHit_label": "Cooldown Reduction per Hit", | "CooldownReductionPerHit_label": "Cooldown Reduction per Hit", | ||
"CooldownReductionPerHit_postfix": "s", | "CooldownReductionPerHit_postfix": "s", | ||
| Line 3,120: | Line 3,647: | ||
"CopyCooldownPercentage_postfix": "%", | "CopyCooldownPercentage_postfix": "%", | ||
"CopyCooldownPercentage_postvalue_label": "Copied Cooldown", | "CopyCooldownPercentage_postvalue_label": "Copied Cooldown", | ||
"CounterTimeWindow_label": "Time Window", | |||
"CounterTimeWindow_postfix": "s", | |||
"CounterTimeWindow_postvalue_label": "Time Window", | |||
"CrashImpactRadius_label": "Crash Damage Radius", | "CrashImpactRadius_label": "Crash Damage Radius", | ||
"CreateBuilds_Desc": "Select items in the shop to add them to the recommended build list", | "CreateBuilds_Desc": "Select items in the shop to add them to the recommended build list", | ||
| Line 3,140: | Line 3,670: | ||
"CubeHealth_label": "Cube Health", | "CubeHealth_label": "Cube Health", | ||
"CubeHealth_postvalue_label": "Cube Health", | "CubeHealth_postvalue_label": "Cube Health", | ||
"CurrentBonus_label": "Current Bonus:", | |||
"CurrentBonus_postvalue_label": "Current Bonus:", | |||
"CurrentHealthDamagePercentage_label": "Current Health as Damage", | |||
"CurrentHealthDamagePercentage_postfix": "%", | |||
"CurrentHealthDamagePercentage_postvalue_label": "Current Health as Damage", | |||
"CurrentHealthDamage_label": "Current Health Damage", | "CurrentHealthDamage_label": "Current Health Damage", | ||
"CurrentHealthDamage_postfix": "%", | "CurrentHealthDamage_postfix": "%", | ||
| Line 3,156: | Line 3,691: | ||
"CycleTimePercent_label": "Fire Rate compared to Gun", | "CycleTimePercent_label": "Fire Rate compared to Gun", | ||
"CycleTimePercent_postfix": "%", | "CycleTimePercent_postfix": "%", | ||
"DMarkMaxMarks_label": "Max Marks", | |||
"DMarkMaxMarks_postvalue_label": "Max Marks", | |||
"DMarkMultiplierPerStack_label": "Damage Per Mark", | |||
"DMarkMultiplierPerStack_postfix": "x", | |||
"DMarkMultiplierPerStack_postvalue_label": "Damage Per Mark", | |||
"DMarkProcCD_label": "Per Target Cooldown", | |||
"DMarkProcCD_postfix": "s", | |||
"DMarkProcCD_postvalue_label": "Per Target Cooldown", | |||
"DOTDuration_Label": "Duration", | "DOTDuration_Label": "Duration", | ||
"DOTDuration_postfix": "s", | "DOTDuration_postfix": "s", | ||
| Line 3,161: | Line 3,704: | ||
"DPSDmgPercent_label": "DPS as Damage", | "DPSDmgPercent_label": "DPS as Damage", | ||
"DPSDmgPercent_postfix": "%", | "DPSDmgPercent_postfix": "%", | ||
"DPSIncrease_label": "Damage Increase Rate", | "DPSIncrease_label": "Damage Increase Rate", | ||
"DPSMax_label": "Max DPS", | "DPSMax_label": "Max DPS", | ||
| Line 3,222: | Line 3,763: | ||
"DamageIncrease_postvalue_label": "Damage Taken", | "DamageIncrease_postvalue_label": "Damage Taken", | ||
"DamageIncrease_prefix": "{s:sign}", | "DamageIncrease_prefix": "{s:sign}", | ||
"DamageMaxDisplay_label": "Max Damage", | "DamageMaxDisplay_label": "Max Damage", | ||
"DamageMax_label": "Maximum Damage", | "DamageMax_label": "Maximum Damage", | ||
| Line 3,240: | Line 3,779: | ||
"DamagePctDeferred_postfix": "%", | "DamagePctDeferred_postfix": "%", | ||
"DamagePctDeferred_postvalue_label": "Incoming Damage Deferred", | "DamagePctDeferred_postvalue_label": "Incoming Damage Deferred", | ||
"DamagePctInAura_postfix": "%", | |||
"DamagePctInAura_postvalue_label": "Damage vs Rem", | |||
"DamagePctPerWallHit_label": "Max Health Damage", | "DamagePctPerWallHit_label": "Max Health Damage", | ||
"DamagePctPerWallHit_postfix": "%", | "DamagePctPerWallHit_postfix": "%", | ||
| Line 3,262: | Line 3,803: | ||
"DamagePerShot_label": "Damage Gain per Bolt", | "DamagePerShot_label": "Damage Gain per Bolt", | ||
"DamagePerShot_postvalue_label": "Damage Gain per Bolt", | "DamagePerShot_postvalue_label": "Damage Gain per Bolt", | ||
"DamagePerStack_label": "Damage per Stack", | |||
"DamagePerStack_postvalue_label": "Damage per Stack", | |||
"DamagePercentHealth_label": "Max Health as Damage", | "DamagePercentHealth_label": "Max Health as Damage", | ||
"DamagePercentHealth_postfix": "%", | "DamagePercentHealth_postfix": "%", | ||
| Line 3,286: | Line 3,829: | ||
"DamageReflectedFrequencyPct_postfix": "%", | "DamageReflectedFrequencyPct_postfix": "%", | ||
"DamageReflectedFrequencyPct_postvalue_label": "Proc Chance", | "DamageReflectedFrequencyPct_postvalue_label": "Proc Chance", | ||
"DamageResistPctWhileChanneling_postfix": "%", | |||
"DamageResistPctWhileChanneling_postvalue_label": "Channel Damage Resist", | |||
"DamageSharePercentage_label": "Linked Damage", | "DamageSharePercentage_label": "Linked Damage", | ||
"DamageSharePercentage_postfix": "%", | "DamageSharePercentage_postfix": "%", | ||
| Line 3,292: | Line 3,837: | ||
"DamageShareRadius_postfix": "m", | "DamageShareRadius_postfix": "m", | ||
"DamageShareRadius_postvalue_label": "Link Distance", | "DamageShareRadius_postvalue_label": "Link Distance", | ||
"DamageTakenPct_postfix": "%", | |||
"DamageTakenPct_postvalue_label": "Damage Taken", | |||
"DamageTakenPercentIncreasePerStack_label": "Damage Increase Per Stack", | "DamageTakenPercentIncreasePerStack_label": "Damage Increase Per Stack", | ||
"DamageTakenPercentIncreasePerStack_postfix": "%", | "DamageTakenPercentIncreasePerStack_postfix": "%", | ||
| Line 3,306: | Line 3,853: | ||
"Damage_postvalue_label": "Damage", | "Damage_postvalue_label": "Damage", | ||
"DanceMoveSpeed_label": "Dance Movespeed", | "DanceMoveSpeed_label": "Dance Movespeed", | ||
"DanceMoveSpeed_postfix": "m | "DanceMoveSpeed_postfix": "m", | ||
"DanceMoveSpeed_postvalue_label": "Dance Movespeed", | "DanceMoveSpeed_postvalue_label": "Dance Movespeed", | ||
"DashDistance_label": "Dash Distance", | "DashDistance_label": "Dash Distance", | ||
| Line 3,312: | Line 3,859: | ||
"DashDistance_postvalue_label": "Dash Distance", | "DashDistance_postvalue_label": "Dash Distance", | ||
"DashJump_conditional": "after dash-jump", | "DashJump_conditional": "after dash-jump", | ||
"DashRange_label": " | "DashRadius_label": "Radius", | ||
"DashRange_postfix": " | "DashRadius_postfix": "m", | ||
"DashRange_postvalue_label": " | "DashRadius_postvalue_label": "Radius", | ||
"DashRange_label": "Time Window", | |||
"DashRange_postfix": "s", | |||
"DashRange_postvalue_label": "Time Window", | |||
"DashSlowPct_label": "Dash Slow", | "DashSlowPct_label": "Dash Slow", | ||
"DashSlowPct_postvalue_label": "Dash Slow", | "DashSlowPct_postvalue_label": "Dash Slow", | ||
"DashSpeed_label": "Dash Speed", | "DashSpeed_label": "Dash Speed", | ||
"DashSpeed_postfix": "m | "DashSpeed_postfix": "m", | ||
"DashSpeed_postvalue_label": "Dash Speed", | "DashSpeed_postvalue_label": "Dash Speed", | ||
"DashTime_label": "Dash Time", | "DashTime_label": "Dash Time", | ||
"DashTime_postfix": "s", | "DashTime_postfix": "s", | ||
"DashTime_postvalue_label": "Dash Time", | "DashTime_postvalue_label": "Dash Time", | ||
"DazeDuration_label": "Daze Duration", | |||
"DazeDuration_postfix": "s", | |||
"DazeDuration_postvalue_label": "Daze Duration", | |||
"DealMaxHealthDamagePct_postfix": "%", | "DealMaxHealthDamagePct_postfix": "%", | ||
"DealMaxHealthDamagePct_postvalue_label": "Max Health Damage", | "DealMaxHealthDamagePct_postvalue_label": "Max Health Damage", | ||
| Line 3,377: | Line 3,930: | ||
"DelayDuration_Postfix": "s", | "DelayDuration_Postfix": "s", | ||
"DelayDuration_postvalue_label": "Delay Duration", | "DelayDuration_postvalue_label": "Delay Duration", | ||
"DelayedDamage_label": "Delayed Damage", | |||
"DelayedDamage_postvalue_label": "Delayed Damage", | |||
"DemonShotCount_label": "Demon Rounds", | "DemonShotCount_label": "Demon Rounds", | ||
"DemonShotCount_postvalue_label": "Demon Rounds", | "DemonShotCount_postvalue_label": "Demon Rounds", | ||
"DeployHealthRegen_label": "Deployable Health", | "DeployHealthRegen_label": "Deployable Health", | ||
"DescendSpeed_label": "", | "DescendSpeed_label": "", | ||
"DetectionRadius_label": "Detection Radius", | "DetectionRadius_label": "Detection Radius", | ||
"DetectionRadius_postvalue_label": "Detection Radius", | "DetectionRadius_postvalue_label": "Detection Radius", | ||
"DevMenu_ChangeHero": "CHANGE HERO", | "DevMenu_ChangeHero": "CHANGE HERO", | ||
"DevMenu_ChangeTeam": "CHANGE TEAM", | "DevMenu_ChangeTeam": "CHANGE TEAM", | ||
"DevMenu_Collapse": "Collapse", | |||
"DevMenu_Expand": "Expand", | |||
"DevMenu_SelfKill": "Suicide", | "DevMenu_SelfKill": "Suicide", | ||
"DevMenu_Substitute": "Substitute", | "DevMenu_Substitute": "Substitute", | ||
"DevMenu_Title": "Dev Commands", | "DevMenu_Title": "Dev Commands", | ||
"DevMenu_UnstickHero": "Unstick Hero", | "DevMenu_UnstickHero": "Unstick Hero", | ||
"DevMenu_UnstickHeroTooltip": "Early Development Tool - Use to Unstick Hero if caught in world geometry", | |||
"DiamondResistShred_label": "Bullet and Spirit Resist Reduction", | |||
"DiamondResistShred_postfix": "%", | |||
"DiamondResistShred_postvalue_label": "Bullet and Spirit Resist Reduction", | |||
"DisarmDuration_label": "Disarm Duration", | "DisarmDuration_label": "Disarm Duration", | ||
"DisarmDuration_postfix": "s", | "DisarmDuration_postfix": "s", | ||
| Line 3,412: | Line 3,972: | ||
"DragonTravelRange_postfix": "m", | "DragonTravelRange_postfix": "m", | ||
"DragonTravelRange_postvalue_label": "Dragon Travel Range", | "DragonTravelRange_postvalue_label": "Dragon Travel Range", | ||
"DrainPulseRadius_label": "Drain Pulse Radius", | "DrainPulseRadius_label": "Drain Pulse Radius", | ||
"DrainPulseRadius_postfix": "m", | "DrainPulseRadius_postfix": "m", | ||
| Line 3,421: | Line 3,979: | ||
"DrifterNearbyRangeCheck_postfix": "m", | "DrifterNearbyRangeCheck_postfix": "m", | ||
"DrifterNearbyRangeCheck_postvalue_label": "Drifter Nearby", | "DrifterNearbyRangeCheck_postvalue_label": "Drifter Nearby", | ||
"DrifterRend_SpiritDamage_label": "Damage", | |||
"DrifterRend_SpiritDamage_postvalue_label": "Damage", | |||
"DroneBonusMoveSpeed_label": "Move Speed", | "DroneBonusMoveSpeed_label": "Move Speed", | ||
"DroneBonusMoveSpeed_postfix": "", | "DroneBonusMoveSpeed_postfix": "", | ||
| Line 3,483: | Line 4,043: | ||
"EnemyHealthPercent_label": "Enemy health threshold", | "EnemyHealthPercent_label": "Enemy health threshold", | ||
"EnemyHealthPercent_postfix": "%", | "EnemyHealthPercent_postfix": "%", | ||
"EnemyHealthPercent_postvalue_label": "Enemy | "EnemyHealthPercent_postvalue_label": "Enemy Health Threshold", | ||
"EnemyLaunchHeight_label": "Enemy Launch Height", | "EnemyLaunchHeight_label": "Enemy Launch Height", | ||
"EnemyLaunchHeight_postfix": "m", | "EnemyLaunchHeight_postfix": "m", | ||
| Line 3,533: | Line 4,093: | ||
"EvasionPercent_postfix": "%", | "EvasionPercent_postfix": "%", | ||
"EvasionPercent_postvalue_label": "Bullet Evasion", | "EvasionPercent_postvalue_label": "Bullet Evasion", | ||
"EvasionWhileSliding_label": "Evasion While Sliding", | |||
"EvasionWhileSliding_postvalue_label": "Evasion While Sliding", | |||
"ExecuteThreshold_label": "Execute Threshold", | "ExecuteThreshold_label": "Execute Threshold", | ||
"ExecuteThreshold_postfix": "%", | "ExecuteThreshold_postfix": "%", | ||
| Line 3,548: | Line 4,110: | ||
"ExplodeRadius_label": "Explosion Radius", | "ExplodeRadius_label": "Explosion Radius", | ||
"ExplodeRadius_postfix": "m", | "ExplodeRadius_postfix": "m", | ||
"ExplodeRadius_postvalue_label": "Explosion Radius", | |||
"ExplosionCoatingRadius_label": "Explosion Coating Radius", | "ExplosionCoatingRadius_label": "Explosion Coating Radius", | ||
"ExplosionCoatingRadius_postfix": "m", | "ExplosionCoatingRadius_postfix": "m", | ||
| Line 3,553: | Line 4,116: | ||
"ExplosionDamage_postfix": "", | "ExplosionDamage_postfix": "", | ||
"ExplosionDamage_postvalue_label": "Explosion Damage", | "ExplosionDamage_postvalue_label": "Explosion Damage", | ||
"ExplosionInterval_label": "Beam Interval", | |||
"ExplosionInterval_postfix": "s", | |||
"ExplosionInterval_postvalue_label": "Beam Interval", | |||
"ExplosionMaxPercent_label": "Max Explosion Damage:", | "ExplosionMaxPercent_label": "Max Explosion Damage:", | ||
"ExplosionMaxPercent_postfix": "%", | "ExplosionMaxPercent_postfix": "%", | ||
| Line 3,560: | Line 4,126: | ||
"ExplosionRadius_postfix": "m", | "ExplosionRadius_postfix": "m", | ||
"ExplosionRadius_postvalue_label": "Explosion Radius", | "ExplosionRadius_postvalue_label": "Explosion Radius", | ||
"ExplosiveShotRadiusPercent_label": "Explosive Shot Radius Increase", | "ExplosiveShotRadiusPercent_label": "Explosive Shot Radius Increase", | ||
"ExplosiveShotRadiusPercent_postfix": "%", | "ExplosiveShotRadiusPercent_postfix": "%", | ||
| Line 3,581: | Line 4,146: | ||
"FaradayCageDuration_label": "Cage Duration", | "FaradayCageDuration_label": "Cage Duration", | ||
"FaradayCageHealth_label": "Cage Health", | "FaradayCageHealth_label": "Cage Health", | ||
" | "FencerLungeBaseDamage_label": "Base Hold Damage", | ||
" | "FencerLungeBaseDamage_postvalue_label": "Base Hold Damage", | ||
" | "FencerLungeStabDamage_label": "Base Hold Damage", | ||
"FencerLungeStabDamage_postvalue_label": "Base Hold Damage", | |||
"FencerUltDebuffDuration_label": "Debuff Duration", | |||
"FencerUltDebuffDuration_postfix": "s", | |||
"FencerUltDebuffDuration_postvalue_label": "Debuff Duration", | |||
"FervorBulletResist_label": "Bullet Resist", | "FervorBulletResist_label": "Bullet Resist", | ||
"FervorBulletResist_postfix": "%", | "FervorBulletResist_postfix": "%", | ||
| Line 3,596: | Line 4,165: | ||
"FervorMovespeed_postfix": "m/s", | "FervorMovespeed_postfix": "m/s", | ||
"FervorMovespeed_postvalue_label": "Move Speed", | "FervorMovespeed_postvalue_label": "Move Speed", | ||
"FervorStatusResistancePercent_label": "Debuff Resist", | |||
"FervorStatusResistancePercent_postfix": "%", | |||
"FervorStatusResistancePercent_postvalue_label": "Debuff Resist", | |||
"FervorStatusResistancePercent_prefix": "{s:sign}", | |||
"FervorTechResist_label": "Spirit Resist", | "FervorTechResist_label": "Spirit Resist", | ||
"FervorTechResist_postfix": "%", | "FervorTechResist_postfix": "%", | ||
| Line 3,601: | Line 4,174: | ||
"FinalBlow_label": "Final Blow Damage", | "FinalBlow_label": "Final Blow Damage", | ||
"FinalSlow_label": "Slowest Speed", | "FinalSlow_label": "Slowest Speed", | ||
"FinalSlow_postfix": "m | "FinalSlow_postfix": "m", | ||
"FireRateAttribute_Desc": "%s1 to any weapon fire rate bonus", | "FireRateAttribute_Desc": "%s1 to any weapon fire rate bonus", | ||
"FireRateAttribute_Desc_0": "no additional weapon fire rate bonuses", | "FireRateAttribute_Desc_0": "no additional weapon fire rate bonuses", | ||
| Line 3,634: | Line 4,207: | ||
"FireRateSlow_postvalue_label": "Fire Rate", | "FireRateSlow_postvalue_label": "Fire Rate", | ||
"FireRateSlow_prefix": "-", | "FireRateSlow_prefix": "-", | ||
"FireRateWhileSliding_label": "Fire Rate While Sliding", | |||
"FireRateWhileSliding_postfix": "%", | |||
"FireRateWhileSliding_postvalue_label": "Fire Rate While Sliding", | |||
"FireRate_postfix": "%", | "FireRate_postfix": "%", | ||
"FlameAuraDPS_label": "DPS", | "FlameAuraDPS_label": "DPS", | ||
| Line 3,654: | Line 4,230: | ||
"FlameDashDebuff_postfix": "%", | "FlameDashDebuff_postfix": "%", | ||
"FlameDashDebuff_postvalue_label": "Bonus Spirit Damage", | "FlameDashDebuff_postvalue_label": "Bonus Spirit Damage", | ||
"FlareDamage_label": "Flare Damage", | |||
"FlareDamage_postvalue_label": "Flare Damage", | |||
"FlaskDebuffDuration_label": "Weapon Debuff Duration", | "FlaskDebuffDuration_label": "Weapon Debuff Duration", | ||
"FlaskDebuffDuration_postfix": "s", | "FlaskDebuffDuration_postfix": "s", | ||
| Line 3,659: | Line 4,237: | ||
"FlatBulletDamageReduction_label": "Bullet Damage Reduction", | "FlatBulletDamageReduction_label": "Bullet Damage Reduction", | ||
"FlatBulletDamageReduction_postvalue_label": "Bullet Damage Reduction", | "FlatBulletDamageReduction_postvalue_label": "Bullet Damage Reduction", | ||
"FlatHealthHealing_label": "Healing Amount", | |||
"FlatHealthHealing_postvalue_label": "Healing Amount", | |||
"FlightControlEnabled_label": "Flight Speed", | |||
"FlightControlEnabled_postfix": "m", | |||
"FlightControlEnabled_postvalue_label": "Flight Speed", | |||
"FloatMoveSpeed_label": "Float Speed", | |||
"FloatMoveSpeed_postfix": "m", | |||
"FloatMoveSpeed_postvalue_label": "Float Speed", | |||
"FloatMoveSpeed_prefix": "", | |||
"FlyingBulletResist_label": "Bullet Resist", | "FlyingBulletResist_label": "Bullet Resist", | ||
"FlyingBulletResist_postfix": "%", | "FlyingBulletResist_postfix": "%", | ||
"FlyingBulletResist_postvalue_label": "Bullet Resist", | "FlyingBulletResist_postvalue_label": "Bullet Resist", | ||
"FlyingItemCastRange_label": "Item Range", | |||
"FlyingItemCastRange_postfix": "%", | |||
"FlyingItemCastRange_postvalue_label": "Item Range", | |||
"FlyingItemCastRange_prefix": "+", | |||
"Force_label": "Blast Force", | "Force_label": "Blast Force", | ||
"FreeAirJumps_label": "Free Air Jumps", | |||
"FreeAirJumps_postfix": "", | |||
"FreeAirJumps_postvalue_label": "Free Air Jumps", | |||
"FreeAirJumps_prefix": "{s:sign}", | |||
"FreezeBuildUpTime_label": "Freeze buildup time", | "FreezeBuildUpTime_label": "Freeze buildup time", | ||
"FreezeBuildUpTime_postfix": "s", | "FreezeBuildUpTime_postfix": "s", | ||
| Line 3,668: | Line 4,263: | ||
"FreezeDuration_postfix": "s", | "FreezeDuration_postfix": "s", | ||
"FreezeDuration_postvalue_label": "Freeze Duration", | "FreezeDuration_postvalue_label": "Freeze Duration", | ||
"FriendlyBulletDamageBonus_label": "Ally Weapon Damage", | |||
"FriendlyBulletDamageBonus_postfix": "%", | |||
"FriendlyBulletDamageBonus_postvalue_label": "Ally Weapon Damage", | |||
"FriendlyBulletDamageBonus_prefix": "+", | |||
"FriendlyTargetCooldown": "Ally Target Cooldown", | "FriendlyTargetCooldown": "Ally Target Cooldown", | ||
"FriendlyTargetCooldown_label": "Friendly Cooldown", | "FriendlyTargetCooldown_label": "Friendly Cooldown", | ||
"FriendlyTargetCooldown_postfix": "s", | "FriendlyTargetCooldown_postfix": "s", | ||
"FullChargeDamage_label": "Full Charge Damage", | "FullChargeDamage_label": "Full Charge Damage", | ||
"FullChargeDamage_postvalue_label": "Full Charge Damage", | "FullChargeDamage_postvalue_label": "Full Charge Damage", | ||
| Line 3,689: | Line 4,287: | ||
"GalvanicProcDuration_postfix": "s", | "GalvanicProcDuration_postfix": "s", | ||
"GalvanicProcDuration_postvalue_label": "Slow Duration", | "GalvanicProcDuration_postvalue_label": "Slow Duration", | ||
"GameUI_ClientBadServerAddress": "Bad server address.\ | "GameUI_ClientBadServerAddress": "Bad server address.\u003Cbr\u003E", | ||
"GameUI_ClientConnectionTimedOut": "Connection to server timed out.\ | "GameUI_ClientConnectionTimedOut": "Connection to server timed out.\u003Cbr\u003E", | ||
"GameUI_ClientConsistencyFail": "Connection aborted due to server enforcing model consistency.\ | "GameUI_ClientConsistencyFail": "Connection aborted due to server enforcing model consistency.\u003Cbr\u003E", | ||
"GameUI_ClientDifferentMap": "Your map differs from the server, update your game.\ | "GameUI_ClientDifferentMap": "Your map differs from the server, update your game.\u003Cbr\u003E", | ||
"GameUI_ClientMissingModel": "Connection cannot continue due to missing model.\ | "GameUI_ClientMissingModel": "Connection cannot continue due to missing model.\u003Cbr\u003E", | ||
"GameUI_ClientNoMap": "Unable to load map specified by server.\ | "GameUI_ClientNoMap": "Unable to load map specified by server.\u003Cbr\u003E", | ||
"GameUI_ClientRetryLimit": "Unable to establish connection to the server.\ | "GameUI_ClientRetryLimit": "Unable to establish connection to the server.\u003Cbr\u003E", | ||
"GameUI_ClientServerShutdown": "Server shutting down.\ | "GameUI_ClientServerShutdown": "Server shutting down.\u003Cbr\u003E", | ||
"GameUI_ClientStringTableError": "Your string table data is different from the server, update your game.\ | "GameUI_ClientStringTableError": "Your string table data is different from the server, update your game.\u003Cbr\u003E", | ||
"GameUI_ClientUnableToCRCDLL": "Unable to calculate client side dll checksum.\ | "GameUI_ClientUnableToCRCDLL": "Unable to calculate client side dll checksum.\u003Cbr\u003E", | ||
"GameUI_ClientUnableToCRCMap": "Unable to calculate map checksum.\ | "GameUI_ClientUnableToCRCMap": "Unable to calculate map checksum.\u003Cbr\u003E", | ||
"GameUI_Disconnect_BadClientDeltaTick": "Client delta ticks out of order", | "GameUI_Disconnect_BadClientDeltaTick": "Client delta ticks out of order", | ||
"GameUI_Disconnect_BadRelayPassword": "Bad relay password", | "GameUI_Disconnect_BadRelayPassword": "Bad relay password", | ||
| Line 3,752: | Line 4,350: | ||
"GameUI_Disconnect_SteamInUse": "This Steam account is being used in another location", | "GameUI_Disconnect_SteamInUse": "This Steam account is being used in another location", | ||
"GameUI_Disconnect_SteamLogon": "No Steam logon", | "GameUI_Disconnect_SteamLogon": "No Steam logon", | ||
"GameUI_Disconnect_SteamOwnership": "This Steam account does not own this game.\ | "GameUI_Disconnect_SteamOwnership": "This Steam account does not own this game.\u003Cbr\u003EPlease login to the correct Steam account", | ||
"GameUI_Disconnect_SteamTicket": "Invalid STEAM UserID Ticket", | "GameUI_Disconnect_SteamTicket": "Invalid STEAM UserID Ticket", | ||
"GameUI_Disconnect_SteamTimeOut": "Valve Anti-Cheat challenge timed out. Please ensure that you are not using any programs that may interfere with VAC, and confirm that Steam is correctly installed.", | "GameUI_Disconnect_SteamTimeOut": "Valve Anti-Cheat challenge timed out. Please ensure that you are not using any programs that may interfere with VAC, and confirm that Steam is correctly installed.", | ||
| Line 3,764: | Line 4,362: | ||
"GameUI_Disconnect_UserCmd": "Error in parsing user commands", | "GameUI_Disconnect_UserCmd": "Error in parsing user commands", | ||
"GameUI_Disconnected": "Disconnected from Server", | "GameUI_Disconnected": "Disconnected from Server", | ||
"GameUI_ServerAuthDisabled": "Authentication disabled.\ | "GameUI_ServerAuthDisabled": "Authentication disabled.\u003Cbr\u003E", | ||
"GameUI_ServerCDKeyAuthInvalid": "CD Key authentication invalid for internet servers.\ | "GameUI_ServerCDKeyAuthInvalid": "CD Key authentication invalid for internet servers.\u003Cbr\u003E", | ||
"GameUI_ServerCDKeyInUse": "CD Key already in use.\ | "GameUI_ServerCDKeyInUse": "CD Key already in use.\u003Cbr\u003E", | ||
"GameUI_ServerChallengeIncorrect": "Server did not respond with the correct challenge.\ | "GameUI_ServerChallengeIncorrect": "Server did not respond with the correct challenge.\u003Cbr\u003EIt may be out of date.\u003Cbr\u003E", | ||
"GameUI_ServerConnectOutOfDate": "Server has not updated to the most recent version.\ | "GameUI_ServerConnectOutOfDate": "Server has not updated to the most recent version.\u003Cbr\u003E", | ||
"GameUI_ServerInsecure": "You are in insecure mode. You must restart before you can connect to secure servers.\ | "GameUI_ServerInsecure": "You are in insecure mode. You must restart before you can connect to secure servers.\u003Cbr\u003E", | ||
"GameUI_ServerInvalidCDKey": "Invalid CD Key.\ | "GameUI_ServerInvalidCDKey": "Invalid CD Key.\u003Cbr\u003E", | ||
"GameUI_ServerNoLobby": "The server was unable to locate the game session.\ | "GameUI_ServerNoLobby": "The server was unable to locate the game session.\u003Cbr\u003E", | ||
"GameUI_ServerRejectBadChallenge": "Bad challenge.\ | "GameUI_ServerRejectBadChallenge": "Bad challenge.\u003Cbr\u003E", | ||
"GameUI_ServerRejectBadPassword": "Bad password.\ | "GameUI_ServerRejectBadPassword": "Bad password.\u003Cbr\u003E", | ||
"GameUI_ServerRejectBadSteamKey": "Invalid Steam key length\ | "GameUI_ServerRejectBadSteamKey": "Invalid Steam key length\u003Cbr\u003E", | ||
"GameUI_ServerRejectBanned": "You have been banned from this server.\ | "GameUI_ServerRejectBanned": "You have been banned from this server.\u003Cbr\u003E", | ||
"GameUI_ServerRejectFailedChannel": "Failed to create net channel.\ | "GameUI_ServerRejectFailedChannel": "Failed to create net channel.\u003Cbr\u003E", | ||
"GameUI_ServerRejectGS": "GSCreateLocalUser failed\ | "GameUI_ServerRejectGS": "GSCreateLocalUser failed\u003Cbr\u003E", | ||
"GameUI_ServerRejectInvalidCertLen": "Invalid authentication certificate length.\ | "GameUI_ServerRejectInvalidCertLen": "Invalid authentication certificate length.\u003Cbr\u003E", | ||
"GameUI_ServerRejectInvalidConnection": "Invalid connection.\ | "GameUI_ServerRejectInvalidConnection": "Invalid connection.\u003Cbr\u003E", | ||
"GameUI_ServerRejectInvalidSteamCertLen": "STEAM certificate length error!\ | "GameUI_ServerRejectInvalidSteamCertLen": "STEAM certificate length error!\u003Cbr\u003E", | ||
"GameUI_ServerRejectLANRestrict": "Local servers are restricted to local clients (class C).\ | "GameUI_ServerRejectLANRestrict": "Local servers are restricted to local clients (class C).\u003Cbr\u003E", | ||
"GameUI_ServerRejectNewProtocol": "This server is using a newer protocol than your client.\ | "GameUI_ServerRejectNewProtocol": "This server is using a newer protocol than your client.\u003Cbr\u003E", | ||
"GameUI_ServerRejectOldProtocol": "This server is using an older protocol than your client.\ | "GameUI_ServerRejectOldProtocol": "This server is using an older protocol than your client.\u003Cbr\u003E", | ||
"GameUI_ServerRejectOldVersion": "The server you are trying to connect to is running\ | "GameUI_ServerRejectOldVersion": "The server you are trying to connect to is running\u003Cbr\u003Ean older version of the game.\u003Cbr\u003E", | ||
"GameUI_ServerRejectServerFull": "Server is full.\ | "GameUI_ServerRejectServerFull": "Server is full.\u003Cbr\u003E", | ||
"GameUI_ServerRejectSteam": "STEAM validation rejected\ | "GameUI_ServerRejectSteam": "STEAM validation rejected\u003Cbr\u003E", | ||
"GameUI_ServerRequireSteams": "The server requires that you be running Steam.\ | "GameUI_ServerRequireSteams": "The server requires that you be running Steam.\u003Cbr\u003E", | ||
"GarbageRadius_label": "Overload Radius", | "GarbageRadius_label": "Overload Radius", | ||
"GarbageRadius_postfix": "m", | "GarbageRadius_postfix": "m", | ||
"GarbageRadius_postvalue_label": "Overload Radius", | "GarbageRadius_postvalue_label": "Overload Radius", | ||
"GhoulCount_label": "Ghouls Raised", | |||
"GhoulCount_postvalue_label": "Ghouls Raised", | |||
"GhoulDPS_label": "Ghoul Damage per Second", | |||
"GhoulDPS_postvalue_label": "Ghoul Damage per Second", | |||
"GhoulHealth_label": "Ghoul Health", | |||
"GhoulHealth_postvalue_label": "Ghoul Health", | |||
"GhoulLifetime_label": "Ghoul Lifetime", | |||
"GhoulLifetime_postfix": "s", | |||
"GhoulLifetime_postvalue_label": "Lifetime", | |||
"GhoulMeleeDamage_label": "Ghoul Melee Damage", | |||
"GhoulMeleeDamage_postvalue_label": "Ghoul Melee Damage", | |||
"GhoulSummonFrequency_label": "Time to Raise Ghoul", | |||
"GhoulSummonFrequency_postfix": "s", | |||
"GhoulSummonFrequency_postvalue_label": "Time to Raise Ghoul", | |||
"GlassCannon_SlowPercent_label": "Bullet Slow Proc", | "GlassCannon_SlowPercent_label": "Bullet Slow Proc", | ||
"GlassCannon_SlowPercent_postfix": "%", | "GlassCannon_SlowPercent_postfix": "%", | ||
"GlassCannon_SlowPercent_postvalue_label": "Bullet Slow Proc", | "GlassCannon_SlowPercent_postvalue_label": "Bullet Slow Proc", | ||
"GlassCannon_SlowPercent_prefix": "+", | "GlassCannon_SlowPercent_prefix": "+", | ||
"GoldPerMinute_postvalue_label": "Souls per Minute", | |||
"GoldPerMinute_prefix": "{s:sign}", | |||
"GooDuration_label": "Puddle Duration", | "GooDuration_label": "Puddle Duration", | ||
"GooDuration_postfix": "s", | "GooDuration_postfix": "s", | ||
| Line 3,804: | Line 4,418: | ||
"GrabRange_label": "Grab Range", | "GrabRange_label": "Grab Range", | ||
"GrabRange_postfix": "m", | "GrabRange_postfix": "m", | ||
"GravestoneHealth_label": "Gravestone Health", | |||
"GravestoneHealth_postvalue_label": "Gravestone Health", | |||
"GravityScale_label": "Gravity Scale", | |||
"GravityScale_postfix": "%", | |||
"GravityScale_postvalue_label": "Gravity Scale", | |||
"GrenadeCount_label": "Bomb Count", | "GrenadeCount_label": "Bomb Count", | ||
"GrenadeCount_postvalue_label": "Bomb Count", | "GrenadeCount_postvalue_label": "Bomb Count", | ||
| Line 3,829: | Line 4,448: | ||
"GuidedBotMatch_Start": "Begin", | "GuidedBotMatch_Start": "Begin", | ||
"HalfHeight_postfix": "m", | "HalfHeight_postfix": "m", | ||
"HauntCount_label": "Haunt Count", | |||
"HauntCount_postvalue_label": "Haunt Count", | |||
"HauntingSkullHealth_postvalue_label": "Deadhead Health", | |||
"HazeDaggerRadius_label": "Hit Radius", | "HazeDaggerRadius_label": "Hit Radius", | ||
"HazeDaggerRadius_postfix": "m", | "HazeDaggerRadius_postfix": "m", | ||
| Line 3,870: | Line 4,492: | ||
"HealAmpRegenPercent_postfix": "%", | "HealAmpRegenPercent_postfix": "%", | ||
"HealAmpRegenPercent_prefix": "{s:sign}", | "HealAmpRegenPercent_prefix": "{s:sign}", | ||
"HealCooldown_postfix": "s", | |||
"HealCooldown_postvalue_label": "Heal Cooldown", | |||
"HealFixedHealth_label": "Heal on hero hit", | "HealFixedHealth_label": "Heal on hero hit", | ||
"HealFixedHealth_postvalue_label": "Heal on hero hit", | "HealFixedHealth_postvalue_label": "Heal on hero hit", | ||
| Line 3,882: | Line 4,506: | ||
"HealInterval_postfix": "s", | "HealInterval_postfix": "s", | ||
"HealInterval_postvalue_label": "Heal Interval", | "HealInterval_postvalue_label": "Heal Interval", | ||
"HealLifePercentOutOfCombat_label": "Max Health Regen", | |||
"HealLifePercentOutOfCombat_postfix": "%", | |||
"HealLifePercentOutOfCombat_postvalue_label": "Max Health Regen", | |||
"HealLifePercentOutOfCombat_prefix": "{s:sign}", | |||
"HealMaxHealthPercent_label": "Max Health Restored", | "HealMaxHealthPercent_label": "Max Health Restored", | ||
"HealMaxHealthPercent_postfix": "%/s", | "HealMaxHealthPercent_postfix": "%/s", | ||
| Line 3,893: | Line 4,521: | ||
"HealOnCounterSpell_postvalue_label": "Healing", | "HealOnCounterSpell_postvalue_label": "Healing", | ||
"HealOnHit_postvalue_label": "Heal On Hit", | "HealOnHit_postvalue_label": "Heal On Hit", | ||
"HealOnKillPct_label": " | "HealOnKillPct_label": "Missing Health as Healing", | ||
"HealOnKillPct_postfix": "%", | "HealOnKillPct_postfix": "%", | ||
"HealOnKillPct_postvalue_label": " | "HealOnKillPct_postvalue_label": "Missing Health as Healing", | ||
"HealOnKill_label": "Heal On Hero Kill", | "HealOnKill_label": "Heal On Hero Kill", | ||
"HealOnKill_postvalue_label": "Heal On Hero Kill", | "HealOnKill_postvalue_label": "Heal On Hero Kill", | ||
| Line 3,906: | Line 4,534: | ||
"HealPctVsNonHeroes_postfix": "%", | "HealPctVsNonHeroes_postfix": "%", | ||
"HealPctVsNonHeroes_postvalue_label": "Heal vs non-heroes", | "HealPctVsNonHeroes_postvalue_label": "Heal vs non-heroes", | ||
"HealPerPickup_label": "Heal On Pickup", | |||
"HealPerPickup_postvalue_label": "Heal On Pickup", | |||
"HealPerSecond_label": "Heal Per Second", | |||
"HealPerSecond_postvalue_label": "Heal Per Second", | |||
"HealPerStack_label": "Heal Per Stack", | "HealPerStack_label": "Heal Per Stack", | ||
"HealPerStack_postvalue_label": "Heal Per Stack", | "HealPerStack_postvalue_label": "Heal Per Stack", | ||
| Line 3,941: | Line 4,573: | ||
"HealthDrainedPerSecond_postfix": "/s", | "HealthDrainedPerSecond_postfix": "/s", | ||
"HealthDrainedPerSecond_postvalue_label": "Health Drain", | "HealthDrainedPerSecond_postvalue_label": "Health Drain", | ||
"HealthPctDamage_label": "Current Health Damage", | |||
"HealthPctDamage_postfix": "%", | |||
"HealthPctDamage_postvalue_label": "Current Health Damage", | |||
"HealthPercent_label": "Health Percent", | "HealthPercent_label": "Health Percent", | ||
"HealthPercent_postfix": "%", | "HealthPercent_postfix": "%", | ||
"HealthPercent_postvalue_label": "Health Percent", | "HealthPercent_postvalue_label": "Health Percent", | ||
"HealthRegenDuration_label": "Regen Duration", | |||
"HealthRegenDuration_postfix": "s", | |||
"HealthRegenDuration_postvalue_label": "Regen Duration", | |||
"HealthRegenPerTrooper_label": "Health Regen", | "HealthRegenPerTrooper_label": "Health Regen", | ||
"HealthRegenPerTrooper_postfix": "per nearby trooper", | "HealthRegenPerTrooper_postfix": "per nearby trooper", | ||
| Line 3,970: | Line 4,608: | ||
"Health_postvalue_label": "Health", | "Health_postvalue_label": "Health", | ||
"Health_prefix": "", | "Health_prefix": "", | ||
"HeartHeal_label": "Heal", | |||
"HeartHeal_postvalue_label": "Heal", | |||
"HeatDPS_label": "Heat Powered DPS", | "HeatDPS_label": "Heat Powered DPS", | ||
"HeatDamage_label": "Heat Powered Damage", | "HeatDamage_label": "Heat Powered Damage", | ||
| Line 4,021: | Line 4,661: | ||
"HeroTraining_Intro_Title": "Welcome to \u003Cb\u003EHero Training\u003C/b\u003E", | "HeroTraining_Intro_Title": "Welcome to \u003Cb\u003EHero Training\u003C/b\u003E", | ||
"HeroTraining_Outro_Button": "Finish", | "HeroTraining_Outro_Button": "Finish", | ||
"HeroTraining_Outro_Desc": " | "HeroTraining_Outro_Desc": "Next try playing a match of Street Brawl.", | ||
"HeroTraining_Outro_Title": " | "HeroTraining_Outro_Title": "Basics Tutorial Complete", | ||
"HeroesPageTitle": "Heroes", | "HeroesPageTitle": "Heroes", | ||
"HexDuration_label": "Hex Duration", | "HexDuration_label": "Hex Duration", | ||
| Line 4,028: | Line 4,668: | ||
"HexDuration_postvalue_label": "Hex Duration", | "HexDuration_postvalue_label": "Hex Duration", | ||
"HexMoveSpeedLimit_label": "Movement Speed Limit", | "HexMoveSpeedLimit_label": "Movement Speed Limit", | ||
"HexMoveSpeedLimit_postfix": "m | "HexMoveSpeedLimit_postfix": "m", | ||
"HexMoveSpeedLimit_postvalue_label": "Movement Speed Limit", | "HexMoveSpeedLimit_postvalue_label": "Movement Speed Limit", | ||
"Hideout_View_Builds": "Builds", | "Hideout_View_Builds": "Builds", | ||
| Line 4,043: | Line 4,683: | ||
"HoldInPlaceDuration_postfix": "s", | "HoldInPlaceDuration_postfix": "s", | ||
"HoldInPlaceDuration_postvalue_label": "Lift Duration", | "HoldInPlaceDuration_postvalue_label": "Lift Duration", | ||
"HopOffEffecDuration_label": "Buff Duration", | |||
"HopOffEffecDuration_postfix": "s", | |||
"HopOffEffecDuration_postvalue_label": "Buff Duration", | |||
"HotDPS_label": "Hot DPS", | "HotDPS_label": "Hot DPS", | ||
"HotelTimeScale_label": "Slow", | "HotelTimeScale_label": "Slow", | ||
| Line 4,059: | Line 4,702: | ||
"IcePathShardRadius_postfix": "m", | "IcePathShardRadius_postfix": "m", | ||
"Ignore": "Ignore", | "Ignore": "Ignore", | ||
"ImbueAbilityLifesteal_label": "Imbued Lifesteal", | |||
"ImbueAbilityLifesteal_postfix": "%", | |||
"ImbueAbilityLifesteal_postvalue_label": "Imbued Lifesteal", | |||
"ImbueAbilityLifesteal_prefix": "{s:sign}", | |||
"ImbuedBonusDuration_label": "Imbued Ability Duration", | "ImbuedBonusDuration_label": "Imbued Ability Duration", | ||
"ImbuedBonusDuration_postfix": "%", | "ImbuedBonusDuration_postfix": "%", | ||
| Line 4,067: | Line 4,714: | ||
"ImbuedCooldownReduction_postvalue_label": "Imbued Ability Cooldown Reduction", | "ImbuedCooldownReduction_postvalue_label": "Imbued Ability Cooldown Reduction", | ||
"ImbuedCooldownReduction_prefix": "{s:sign}", | "ImbuedCooldownReduction_prefix": "{s:sign}", | ||
"ImbuedMODIFIER_VALUE_TECH_RANGE_PERCENT_label": "Imbued Ability Range", | |||
"ImbuedMODIFIER_VALUE_TECH_RANGE_PERCENT_postfix": "%", | |||
"ImbuedMODIFIER_VALUE_TECH_RANGE_PERCENT_postvalue_label": "Imbued Ability Range", | |||
"ImbuedMODIFIER_VALUE_TECH_RANGE_PERCENT_prefix": "{s:sign}", | |||
"ImbuedTechPower_label": "Imbued Ability Spirit Power", | "ImbuedTechPower_label": "Imbued Ability Spirit Power", | ||
"ImbuedTechPower_postvalue_label": "Imbued Ability Spirit Power", | "ImbuedTechPower_postvalue_label": "Imbued Ability Spirit Power", | ||
| Line 4,089: | Line 4,740: | ||
"ImpactCooldownReductionPercentage_postfix": "%", | "ImpactCooldownReductionPercentage_postfix": "%", | ||
"ImpactCooldownReductionPercentage_postvalue_label": "Cooldown Refunded", | "ImpactCooldownReductionPercentage_postvalue_label": "Cooldown Refunded", | ||
"ImpactDamage_label": "Damage", | "ImpactDamage_label": "Impact Damage", | ||
"ImpactDamage_postvalue_label": "Damage", | "ImpactDamage_postvalue_label": "Impact Damage", | ||
"ImpactDurationBonus_label": "Bonus Duration", | "ImpactDurationBonus_label": "Bonus Duration", | ||
"ImpactDurationBonus_postfix": "s", | "ImpactDurationBonus_postfix": "s", | ||
| Line 4,117: | Line 4,768: | ||
"IncomingBulletDamagePercentFromCaster_postvalue_label": "Bullet Damage Taken", | "IncomingBulletDamagePercentFromCaster_postvalue_label": "Bullet Damage Taken", | ||
"IncomingBulletDamagePercentFromCaster_prefix": "{s:sign}", | "IncomingBulletDamagePercentFromCaster_prefix": "{s:sign}", | ||
"IncomingDamagePercentFromCasterPerStack_postfix": "%", | |||
"IncomingDamagePercentFromCasterPerStack_postvalue_label": "Damage Taken Per Stack", | |||
"IncomingDamagePercentFromCasterPerStack_prefix": "{s:sign}", | |||
"IncomingDamagePercentFromCaster_label": "Damage Taken", | "IncomingDamagePercentFromCaster_label": "Damage Taken", | ||
"IncomingDamagePercentFromCaster_postfix": "%", | "IncomingDamagePercentFromCaster_postfix": "%", | ||
| Line 4,129: | Line 4,783: | ||
"IncomingDamagePercent_postvalue_label": "Damage Taken", | "IncomingDamagePercent_postvalue_label": "Damage Taken", | ||
"IncomingDamagePercent_prefix": "{s:sign}", | "IncomingDamagePercent_prefix": "{s:sign}", | ||
"IncomingDamageReductionPercent_label": "Time Slow Damage Reduction", | |||
"IncomingDamageReductionPercent_postfix": "%", | |||
"IncomingDamageReductionPercent_postvalue_label": "Time Slow Damage Reduction", | |||
"InfectDuration_label": "Infect Duration", | "InfectDuration_label": "Infect Duration", | ||
"InfectDuration_postfix": "s", | "InfectDuration_postfix": "s", | ||
| Line 4,134: | Line 4,791: | ||
"InfectionBonusDPS_postfix": "", | "InfectionBonusDPS_postfix": "", | ||
"InfectionBonusDPS_prefix": "", | "InfectionBonusDPS_prefix": "", | ||
"InfestDamageTakenPercent_postfix": "%", | |||
"InfestDamageTakenPercent_postvalue_label": "Damage / Resists", | |||
"InfestDamageTakenPercent_prefix": "+", | |||
"InfestHealInterval_postfix": "s", | |||
"InfestHealInterval_postvalue_label": "Heal Interval", | |||
"InfestHeal_label": "Trooper Heal", | |||
"InfestHeal_postfix": "/s", | |||
"InfestHeal_postvalue_label": "Heal", | |||
"InfinitySlashHealOnCast_label": "Max HP Heal On Cast", | "InfinitySlashHealOnCast_label": "Max HP Heal On Cast", | ||
"InfinitySlashHealOnCast_postfix": "%", | "InfinitySlashHealOnCast_postfix": "%", | ||
| Line 4,142: | Line 4,807: | ||
"InitialDamage_label": "Initial Damage", | "InitialDamage_label": "Initial Damage", | ||
"InitialDamage_postvalue_label": "Initial Damage", | "InitialDamage_postvalue_label": "Initial Damage", | ||
"InitialFireRateDecrease_postfix": "%", | "InitialFireRateDecrease_postfix": "%", | ||
"InitialFireRateDecrease_prefix": "-", | "InitialFireRateDecrease_prefix": "-", | ||
| Line 4,163: | Line 4,827: | ||
"InlineAttribute_Healing": "healing", | "InlineAttribute_Healing": "healing", | ||
"InlineAttribute_Heals": "heals", | "InlineAttribute_Heals": "heals", | ||
"InlineAttribute_Health": "health", | |||
"InlineAttribute_Immobilize": "immobilize", | "InlineAttribute_Immobilize": "immobilize", | ||
"InlineAttribute_KnockBack": "knockback", | "InlineAttribute_KnockBack": "knockback", | ||
| Line 4,176: | Line 4,841: | ||
"InlineAttribute_Regen": "regeneration", | "InlineAttribute_Regen": "regeneration", | ||
"InlineAttribute_Silence": "Silence", | "InlineAttribute_Silence": "Silence", | ||
"InlineAttribute_Sleep": "sleep", | |||
"InlineAttribute_Slow": "slow", | "InlineAttribute_Slow": "slow", | ||
"InlineAttribute_SlowResistance": "slow resistance", | "InlineAttribute_SlowResistance": "slow resistance", | ||
| Line 4,186: | Line 4,852: | ||
"InlineAttribute_Stun": "stun", | "InlineAttribute_Stun": "stun", | ||
"InlineAttribute_WeaponDamage": "weapon damage", | "InlineAttribute_WeaponDamage": "weapon damage", | ||
" | "InnateStatusResistancePercent_label": "Debuff Resist", | ||
" | "InnateStatusResistancePercent_postfix": "%", | ||
"InnateStatusResistancePercent_postvalue_label": "Debuff Resist", | |||
"InnateStatusResistancePercent_prefix": "{s:sign}", | |||
"InterruptCooldown_label": "Interrupt Cooldown", | |||
"InterruptCooldown_postfix": "s", | |||
"InterruptCooldown_postvalue_label": "Interrupt Cooldown", | |||
"InvisDuration_label": "Invisibility Duration", | "InvisDuration_label": "Invisibility Duration", | ||
"InvisDuration_postfix": "s", | "InvisDuration_postfix": "s", | ||
| Line 4,195: | Line 4,866: | ||
"InvisFadeToDuration_postvalue_label": "Fade Time", | "InvisFadeToDuration_postvalue_label": "Fade Time", | ||
"InvisMoveSpeedMod_label": "Invis Sprint Speed", | "InvisMoveSpeedMod_label": "Invis Sprint Speed", | ||
"InvisMoveSpeedMod_postfix": "m | "InvisMoveSpeedMod_postfix": "m", | ||
"InvisMoveSpeedMod_postvalue_label": "Invis Sprint Speed", | "InvisMoveSpeedMod_postvalue_label": "Invis Sprint Speed", | ||
"InvisMoveSpeedMod_prefix": "{s:sign}", | "InvisMoveSpeedMod_prefix": "{s:sign}", | ||
| Line 4,206: | Line 4,877: | ||
"IsolationRange_postfix": "m", | "IsolationRange_postfix": "m", | ||
"IsolationRange_postvalue_label": "Isolation Range", | "IsolationRange_postvalue_label": "Isolation Range", | ||
"ItemCooldownReducePct_postfix": "%", | |||
"ItemCooldownReducePct_postvalue_label": "Item Cooldown On Use", | |||
"ItemCooldownReduce_postfix": "s", | |||
"ItemCooldownReduce_postvalue_label": "Item Cooldown On Use", | |||
"ItemCooldownReduction_label": "Item Cooldown Reduction", | "ItemCooldownReduction_label": "Item Cooldown Reduction", | ||
"ItemCooldownReduction_postfix": "%", | "ItemCooldownReduction_postfix": "%", | ||
| Line 4,349: | Line 5,024: | ||
"ItemInitialCharges_postvalue_label": "Charges", | "ItemInitialCharges_postvalue_label": "Charges", | ||
"ItemNameCraftNumberFormat": "#%s1", | "ItemNameCraftNumberFormat": "#%s1", | ||
"ItemNameUniqueFormat": "%s1%s2%s3 | "ItemNameUniqueFormat": "%s1%s2%s3", | ||
"ItemNameWithQualityFormat": "%s1 %s2%s3 | "ItemNameWithQualityFormat": "%s1 %s2%s3", | ||
"ItemTypeDesc": "Level %s1 %s2 | "ItemTypeDesc": "Level %s1 %s2", | ||
"ItemTypeDescKillEater": "%s1 %s2 | "ItemTypeDescKillEater": "%s1 %s2", | ||
"ItemTypeDescKillEaterAlt": "%s2: %s1 | "ItemTypeDescKillEaterAlt": "%s2: %s1", | ||
"ItemTypeDescNoLevel": "Level %s1 | "ItemTypeDescNoLevel": "Level %s1", | ||
"Item_Rejuvenator": "Rejuvenator", | "Item_Rejuvenator": "Rejuvenator", | ||
"JokerExtraCards_label": "Split Cards", | |||
"JokerExtraCards_postvalue_label": "Split Cards", | |||
"JumpVelocity_label": "Jump Velocity", | "JumpVelocity_label": "Jump Velocity", | ||
"JumpVelocity_postfix": "m | "JumpVelocity_postfix": "m", | ||
"JumpVelocity_postvalue_label": "Jump Velocity", | "JumpVelocity_postvalue_label": "Jump Velocity", | ||
"KillDurationBonus_label": "Kill Duration Bonus", | |||
"KillDurationBonus_postfix": "s", | |||
"KillDurationBonus_postvalue_label": "Kill Duration Bonus", | |||
"KillDuration_label": "Kill Duration", | "KillDuration_label": "Kill Duration", | ||
"KillDuration_postfix": "s", | "KillDuration_postfix": "s", | ||
| Line 4,378: | Line 5,058: | ||
"LaneTraining_Intro_Title": "Welcome to \u003Cb\u003ELane Training\u003C/b\u003E", | "LaneTraining_Intro_Title": "Welcome to \u003Cb\u003ELane Training\u003C/b\u003E", | ||
"LaneTraining_Outro_Title": "\u003Cb\u003ELane Training\u003C/b\u003E finished", | "LaneTraining_Outro_Title": "\u003Cb\u003ELane Training\u003C/b\u003E finished", | ||
"Language_search": "English", | |||
"LashDamage_label": "Grapple Damage", | "LashDamage_label": "Grapple Damage", | ||
"LashDamage_postvalue_label": "Grapple Damage", | "LashDamage_postvalue_label": "Grapple Damage", | ||
| Line 4,388: | Line 5,069: | ||
"LaunchDamage_label": "Knockback Damage", | "LaunchDamage_label": "Knockback Damage", | ||
"LaunchDamage_postfix": "", | "LaunchDamage_postfix": "", | ||
"LeashRadius_label": "Max Leash Radius", | "LeashRadius_label": "Max Leash Radius", | ||
"LeashRadius_postfix": "m", | "LeashRadius_postfix": "m", | ||
| Line 4,422: | Line 5,097: | ||
"LifestealDuration_postfix": "s", | "LifestealDuration_postfix": "s", | ||
"LifestealDuration_postvalue_label": "Lifesteal Duration", | "LifestealDuration_postvalue_label": "Lifesteal Duration", | ||
"LifestealHealPercent_label": "Melee Hit Heal", | |||
"LifestealHealPercent_postfix": "%", | |||
"LifestealHealPercent_postvalue_label": "Melee Hit Heal", | |||
"LifestealHeal_label": "Heal on Melee Hit", | |||
"LifestealHeal_postvalue_label": "Heal on Melee Hit", | |||
"LifestealPercentHero_label": "Lifesteal", | "LifestealPercentHero_label": "Lifesteal", | ||
"LifestealPercentHero_postfix": "%", | "LifestealPercentHero_postfix": "%", | ||
| Line 4,488: | Line 5,168: | ||
"LowHealthWeaponPowerPercent_postfix": "%", | "LowHealthWeaponPowerPercent_postfix": "%", | ||
"LowHealthWeaponPowerPercent_prefix": "{s:sign}", | "LowHealthWeaponPowerPercent_prefix": "{s:sign}", | ||
"LungeCooldownReduction_label": "Lunging Stab Cooldown", | |||
"LungeCooldownReduction_postfix": "s", | |||
"LungeCooldownReduction_postvalue_label": "Lunging Stab Cooldown", | |||
"LungeCooldownReduction_prefix": "-", | |||
"LungeDistance_label": "Lunge Distance", | |||
"LungeDistance_postfix": "m", | |||
"LungeDistance_postvalue_label": "Lunge Distance", | |||
"MODIFIER_STATE_ALL_ARMOR_DISABLED": "Armors Disabled", | "MODIFIER_STATE_ALL_ARMOR_DISABLED": "Armors Disabled", | ||
"MODIFIER_STATE_BLINDED": "Blinded", | "MODIFIER_STATE_BLINDED": "Blinded", | ||
| Line 4,507: | Line 5,194: | ||
"MODIFIER_STATE_TOXIC_BULLETS": "Toxic", | "MODIFIER_STATE_TOXIC_BULLETS": "Toxic", | ||
"MODIFIER_STATE_WEAPON_JAMMED": "Weapon Jammed", | "MODIFIER_STATE_WEAPON_JAMMED": "Weapon Jammed", | ||
"MODIFIER_VALUE_ABILITY_DAMAGE_REDUCTION_label": "Spirit Damage Reduction", | |||
"MODIFIER_VALUE_ABILITY_DAMAGE_REDUCTION_postfix": "%", | |||
"MODIFIER_VALUE_ABILITY_DAMAGE_REDUCTION_postvalue_label": "Spirit Damage Reduction", | |||
"MODIFIER_VALUE_ABILITY_PROJECTILE_SPEED_PERCENT_label": "Speed Increase", | |||
"MODIFIER_VALUE_ABILITY_PROJECTILE_SPEED_PERCENT_postfix": "%", | |||
"MODIFIER_VALUE_AIR_CONTROL_PERCENT_label": "Air Control", | |||
"MODIFIER_VALUE_AIR_CONTROL_PERCENT_postfix": "%", | |||
"MODIFIER_VALUE_AIR_CONTROL_PERCENT_postvalue_label": "Air Control", | |||
"MODIFIER_VALUE_AIR_CONTROL_PERCENT_prefix": "{s:sign}", | |||
"MODIFIER_VALUE_AIR_MOVE_DISTANCE_INCREASE_PERCENT_label": "Air Jump/Dash Distance", | |||
"MODIFIER_VALUE_AIR_MOVE_DISTANCE_INCREASE_PERCENT_postfix": "%", | |||
"MODIFIER_VALUE_AIR_MOVE_DISTANCE_INCREASE_PERCENT_postvalue_label": "Air Jump/Dash Distance", | |||
"MODIFIER_VALUE_AIR_MOVE_DISTANCE_INCREASE_PERCENT_prefix": "+", | |||
"MODIFIER_VALUE_AMMO_CLIP_SIZE_OVERRIDE_label": "Ammo", | |||
"MODIFIER_VALUE_AMMO_CLIP_SIZE_OVERRIDE_postvalue_label": "Ammo", | |||
"MODIFIER_VALUE_AMMO_CLIP_SIZE_PERCENT_label": "Max Ammo", | |||
"MODIFIER_VALUE_AMMO_CLIP_SIZE_PERCENT_postfix": "%", | |||
"MODIFIER_VALUE_AMMO_CLIP_SIZE_PERCENT_postvalue_label": "Max Ammo", | |||
"MODIFIER_VALUE_AMMO_CLIP_SIZE_PERCENT_prefix": "{s:sign}", | |||
"MODIFIER_VALUE_AMMO_CLIP_SIZE_label": "Ammo", | |||
"MODIFIER_VALUE_AMMO_CLIP_SIZE_postvalue_label": "Ammo", | |||
"MODIFIER_VALUE_AMMO_CLIP_SIZE_prefix": "{s:sign}", | |||
"MODIFIER_VALUE_ARMOR_POWER_label": "Base Health", | |||
"MODIFIER_VALUE_ARMOR_POWER_postfix": "%", | |||
"MODIFIER_VALUE_ARMOR_POWER_postvalue_label": "Base Health", | |||
"MODIFIER_VALUE_ARMOR_POWER_prefix": "{s:sign}", | |||
"MODIFIER_VALUE_BASEATTACK_DAMAGE_label": "Base Damage", | |||
"MODIFIER_VALUE_BASEATTACK_DAMAGE_postvalue_label": "Base Damage", | |||
"MODIFIER_VALUE_BASEATTACK_DAMAGE_prefix": "{s:sign}", | |||
"MODIFIER_VALUE_BONUS_ABILITY_CHARGES_label": "Bonus Ability Charges", | |||
"MODIFIER_VALUE_BONUS_ABILITY_CHARGES_postvalue_label": "Bonus Ability Charges", | |||
"MODIFIER_VALUE_BONUS_ABILITY_CHARGES_prefix": "{s:sign}", | |||
"MODIFIER_VALUE_BONUS_ABILITY_DURATION_PERCENTAGE_label": "Ability Duration", | |||
"MODIFIER_VALUE_BONUS_ABILITY_DURATION_PERCENTAGE_postfix": "%", | |||
"MODIFIER_VALUE_BONUS_ABILITY_DURATION_PERCENTAGE_postvalue_label": "Ability Duration", | |||
"MODIFIER_VALUE_BONUS_ABILITY_DURATION_PERCENTAGE_prefix": "{s:sign}", | |||
"MODIFIER_VALUE_BONUS_ATTACK_RANGE_PERCENT_label": "Weapon Fall-off Range", | |||
"MODIFIER_VALUE_BONUS_ATTACK_RANGE_PERCENT_postfix": "%", | |||
"MODIFIER_VALUE_BONUS_ATTACK_RANGE_PERCENT_postvalue_label": "Weapon Fall-off Range", | |||
"MODIFIER_VALUE_BONUS_ATTACK_RANGE_PERCENT_prefix": "{s:sign}", | |||
"MODIFIER_VALUE_BONUS_ATTACK_RANGE_postfix": "meters", | |||
"MODIFIER_VALUE_BONUS_BULLET_SPEED_PERCENT_label": "Bullet Velocity", | |||
"MODIFIER_VALUE_BONUS_BULLET_SPEED_PERCENT_postfix": "%", | |||
"MODIFIER_VALUE_BONUS_BULLET_SPEED_PERCENT_postvalue_label": "Bullet Velocity", | |||
"MODIFIER_VALUE_BONUS_BULLET_SPEED_PERCENT_prefix": "{s:sign}", | |||
"MODIFIER_VALUE_BONUS_CHANNEL_TIME_PERCENTAGE_label": "Channel Duration", | |||
"MODIFIER_VALUE_BONUS_CHANNEL_TIME_PERCENTAGE_postfix": "%", | |||
"MODIFIER_VALUE_BONUS_CHANNEL_TIME_PERCENTAGE_postvalue_label": "Channel Duration", | |||
"MODIFIER_VALUE_BONUS_CHANNEL_TIME_PERCENTAGE_prefix": "+", | |||
"MODIFIER_VALUE_BONUS_CRIT_DAMAGE_PERCENT_postfix": "%", | |||
"MODIFIER_VALUE_BONUS_CRIT_DAMAGE_PERCENT_prefix": "{s:sign}", | |||
"MODIFIER_VALUE_BULLET_ARMOR_DAMAGE_RESIST_label": "Bullet Resist", | |||
"MODIFIER_VALUE_BULLET_ARMOR_DAMAGE_RESIST_postfix": "%", | |||
"MODIFIER_VALUE_BULLET_ARMOR_DAMAGE_RESIST_postvalue_label": "Bullet Resist", | |||
"MODIFIER_VALUE_BULLET_ARMOR_DAMAGE_RESIST_prefix": "{s:sign}", | |||
"MODIFIER_VALUE_BULLET_ARMOR_label": "Bullet Armor", | |||
"MODIFIER_VALUE_BULLET_ARMOR_postvalue_label": "Bullet Armor", | |||
"MODIFIER_VALUE_BULLET_ARMOR_prefix": "{s:sign}", | |||
"MODIFIER_VALUE_BULLET_DAMAGE_INCREASE_label": "Weapon Damage", | |||
"MODIFIER_VALUE_BULLET_DAMAGE_INCREASE_postfix": "%", | |||
"MODIFIER_VALUE_BULLET_DAMAGE_INCREASE_postvalue_label": "Weapon Damage", | |||
"MODIFIER_VALUE_BULLET_DAMAGE_INCREASE_prefix": "{s:sign}", | |||
"MODIFIER_VALUE_BULLET_DAMAGE_REDUCTION_label": "Bullet Armor", | |||
"MODIFIER_VALUE_BULLET_DAMAGE_REDUCTION_postfix": "%", | |||
"MODIFIER_VALUE_BULLET_DAMAGE_REDUCTION_postvalue_label": "Bullet Armor", | |||
"MODIFIER_VALUE_BULLET_LIFESTEAL_label": "Bullet Lifesteal", | |||
"MODIFIER_VALUE_BULLET_LIFESTEAL_postfix": "%", | |||
"MODIFIER_VALUE_BULLET_LIFESTEAL_postvalue_label": "Bullet Lifesteal", | |||
"MODIFIER_VALUE_BULLET_LIFESTEAL_prefix": "{s:sign}", | |||
"MODIFIER_VALUE_BULLET_SHIELD_HEALTH_MAX_label": "Bullet Shield Health", | |||
"MODIFIER_VALUE_BULLET_SHIELD_HEALTH_MAX_postvalue_label": "Bullet Shield Health", | |||
"MODIFIER_VALUE_BULLET_SHIELD_HEALTH_MAX_prefix": "{s:sign}", | |||
"MODIFIER_VALUE_BULLET_SHIELD_HEALTH_label": "Bullet Shield Health", | |||
"MODIFIER_VALUE_BULLET_SHIELD_HEALTH_postvalue_label": "Bullet Shield Health", | |||
"MODIFIER_VALUE_COOLDOWN_BETWEEN_CHARGE_REDUCTION_PERCENTAGE_label": "Faster Time Between Charges", | |||
"MODIFIER_VALUE_COOLDOWN_BETWEEN_CHARGE_REDUCTION_PERCENTAGE_postfix": "%", | |||
"MODIFIER_VALUE_COOLDOWN_BETWEEN_CHARGE_REDUCTION_PERCENTAGE_postvalue_label": "Faster Time Between Charges", | |||
"MODIFIER_VALUE_COOLDOWN_BETWEEN_CHARGE_REDUCTION_PERCENTAGE_prefix": "{s:sign}", | |||
"MODIFIER_VALUE_COOLDOWN_REDUCTION_PERCENTAGE_label": "Ability Cooldown Reduction", | |||
"MODIFIER_VALUE_COOLDOWN_REDUCTION_PERCENTAGE_postfix": "%", | |||
"MODIFIER_VALUE_COOLDOWN_REDUCTION_PERCENTAGE_postvalue_label": "Ability Cooldown Reduction", | |||
"MODIFIER_VALUE_COOLDOWN_REDUCTION_PERCENTAGE_prefix": "{s:sign}", | |||
"MODIFIER_VALUE_EXTERNAL_HEALTH_REGEN_PER_SECOND_label": "Health Regen", | |||
"MODIFIER_VALUE_EXTERNAL_HEALTH_REGEN_PER_SECOND_postfix": "/sec", | |||
"MODIFIER_VALUE_EXTERNAL_HEALTH_REGEN_PER_SECOND_postvalue_label": "Health Regen", | |||
"MODIFIER_VALUE_EXTERNAL_HEALTH_REGEN_PER_SECOND_prefix": "{s:sign}", | |||
"MODIFIER_VALUE_FIREARM_ACCURACY_PERCENTAGE_postfix": "%", | |||
"MODIFIER_VALUE_FIREARM_ACCURACY_PERCENTAGE_prefix": "{s:sign}", | |||
"MODIFIER_VALUE_FIRE_RATE_SLOW_label": "Fire Rate", | |||
"MODIFIER_VALUE_FIRE_RATE_SLOW_postfix": "%", | |||
"MODIFIER_VALUE_FIRE_RATE_SLOW_postvalue_label": "Fire Rate", | |||
"MODIFIER_VALUE_FIRE_RATE_SLOW_prefix": "-", | |||
"MODIFIER_VALUE_FIRE_RATE_label": "Fire Rate", | |||
"MODIFIER_VALUE_FIRE_RATE_postfix": "%", | |||
"MODIFIER_VALUE_FIRE_RATE_postvalue_label": "Fire Rate", | |||
"MODIFIER_VALUE_FIRE_RATE_prefix": "{s:sign}", | |||
"MODIFIER_VALUE_FREE_AIR_JUMPS_label": "Free Air Jumps", | |||
"MODIFIER_VALUE_FREE_AIR_JUMPS_postfix": "", | |||
"MODIFIER_VALUE_FREE_AIR_JUMPS_postvalue_label": "Free Air Jumps", | |||
"MODIFIER_VALUE_FREE_AIR_JUMPS_prefix": "{s:sign}", | |||
"MODIFIER_VALUE_HEALTH_MAX_PERCENT_label": "Health", | |||
"MODIFIER_VALUE_HEALTH_MAX_PERCENT_postfix": "%", | |||
"MODIFIER_VALUE_HEALTH_MAX_PERCENT_postvalue_label": "Health", | |||
"MODIFIER_VALUE_HEALTH_MAX_PERCENT_prefix": "{s:sign}", | |||
"MODIFIER_VALUE_HEALTH_MAX_label": "Bonus Health", | |||
"MODIFIER_VALUE_HEALTH_MAX_postvalue_label": "Bonus Health", | |||
"MODIFIER_VALUE_HEALTH_MAX_prefix": "{s:sign}", | |||
"MODIFIER_VALUE_HEALTH_REGEN_PER_SECOND_label": "Health Regen", | |||
"MODIFIER_VALUE_HEALTH_REGEN_PER_SECOND_postfix": "", | |||
"MODIFIER_VALUE_HEALTH_REGEN_PER_SECOND_postvalue_label": "Health Regen", | |||
"MODIFIER_VALUE_HEALTH_REGEN_PER_SECOND_prefix": "{s:sign}", | |||
"MODIFIER_VALUE_HEAL_AMP_CAST_PERCENT_label": "Healing Effectiveness", | |||
"MODIFIER_VALUE_HEAL_AMP_CAST_PERCENT_postfix": "%", | |||
"MODIFIER_VALUE_HEAL_AMP_CAST_PERCENT_postvalue_label": "Healing Effectiveness", | |||
"MODIFIER_VALUE_HEAL_AMP_CAST_PERCENT_prefix": "{s:sign}", | |||
"MODIFIER_VALUE_HEAL_AMP_RECEIVE_PERCENT_label": "Healing Received Boost", | |||
"MODIFIER_VALUE_HEAL_AMP_RECEIVE_PERCENT_postfix": "%", | |||
"MODIFIER_VALUE_HEAL_AMP_RECEIVE_PERCENT_prefix": "{s:sign}", | |||
"MODIFIER_VALUE_HEAL_AMP_REGEN_PERCENT_label": "Health Regen Boost", | |||
"MODIFIER_VALUE_HEAL_AMP_REGEN_PERCENT_postfix": "%", | |||
"MODIFIER_VALUE_HEAL_AMP_REGEN_PERCENT_prefix": "{s:sign}", | |||
"MODIFIER_VALUE_IMBUED_BONUS_DURATION_label": "Imbued Ability Duration", | |||
"MODIFIER_VALUE_IMBUED_BONUS_DURATION_postfix": "%", | |||
"MODIFIER_VALUE_IMBUED_BONUS_DURATION_postvalue_label": "Imbued Ability Duration", | |||
"MODIFIER_VALUE_IMBUED_BONUS_DURATION_prefix": "{s:sign}", | |||
"MODIFIER_VALUE_ITEM_COOLDOWN_REDUCTION_PERCENTAGE_label": "Item Cooldown Reduction", | |||
"MODIFIER_VALUE_ITEM_COOLDOWN_REDUCTION_PERCENTAGE_postfix": "%", | |||
"MODIFIER_VALUE_ITEM_COOLDOWN_REDUCTION_PERCENTAGE_postvalue_label": "Item Cooldown Reduction", | |||
"MODIFIER_VALUE_ITEM_COOLDOWN_REDUCTION_PERCENTAGE_prefix": "{s:sign}", | |||
"MODIFIER_VALUE_LONG_RANGE_BULLET_DAMAGE_INCREASEMinRange_label": "Min. Distance", | |||
"MODIFIER_VALUE_LONG_RANGE_BULLET_DAMAGE_INCREASEMinRange_postfix": "m", | |||
"MODIFIER_VALUE_LONG_RANGE_BULLET_DAMAGE_INCREASEMinRange_postvalue_label": "Min. Distance", | |||
"MODIFIER_VALUE_LONG_RANGE_BULLET_DAMAGE_INCREASE_conditional": "beyond Range", | |||
"MODIFIER_VALUE_LONG_RANGE_BULLET_DAMAGE_INCREASE_label": "Weapon Damage", | |||
"MODIFIER_VALUE_LONG_RANGE_BULLET_DAMAGE_INCREASE_postfix": "%", | |||
"MODIFIER_VALUE_LONG_RANGE_BULLET_DAMAGE_INCREASE_postvalue_label": "Weapon Damage", | |||
"MODIFIER_VALUE_LONG_RANGE_BULLET_DAMAGE_INCREASE_prefix": "{s:sign}", | |||
"MODIFIER_VALUE_MELEEATTACK_DAMAGE_label": "Melee Damage", | |||
"MODIFIER_VALUE_MELEEATTACK_DAMAGE_postvalue_label": "Melee Damage", | |||
"MODIFIER_VALUE_MELEEATTACK_DAMAGE_prefix": "{s:sign}", | |||
"MODIFIER_VALUE_MELEEATTACK_SPEED_postfix": "%", | |||
"MODIFIER_VALUE_MELEEATTACK_SPEED_prefix": "{s:sign}", | |||
"MODIFIER_VALUE_MELEE_RESIST_label": "Melee Armor", | |||
"MODIFIER_VALUE_MELEE_RESIST_postfix": "%", | |||
"MODIFIER_VALUE_MELEE_RESIST_prefix": "{s:sign}", | |||
"MODIFIER_VALUE_MOVEMENT_SLOW_RESISTANCE_label": "Slow Resistance", | |||
"MODIFIER_VALUE_MOVEMENT_SLOW_RESISTANCE_postfix": "%", | |||
"MODIFIER_VALUE_MOVEMENT_SLOW_RESISTANCE_postvalue_label": "Slow Resistance", | |||
"MODIFIER_VALUE_MOVEMENT_SPEED_MAX_PERCENT_label": "Move Speed", | |||
"MODIFIER_VALUE_MOVEMENT_SPEED_MAX_PERCENT_postfix": "%", | |||
"MODIFIER_VALUE_MOVEMENT_SPEED_MAX_PERCENT_postvalue_label": "Move Speed", | |||
"MODIFIER_VALUE_MOVEMENT_SPEED_MAX_PERCENT_prefix": "{s:sign}", | |||
"MODIFIER_VALUE_MOVEMENT_SPEED_MAX_label": "Move Speed", | |||
"MODIFIER_VALUE_MOVEMENT_SPEED_MAX_postfix": "m", | |||
"MODIFIER_VALUE_MOVEMENT_SPEED_MAX_postvalue_label": "Move Speed", | |||
"MODIFIER_VALUE_MOVEMENT_SPEED_MAX_prefix": "{s:sign}", | |||
"MODIFIER_VALUE_MOVEMENT_SPEED_SLOW_PERCENT_label": "Movement slow", | |||
"MODIFIER_VALUE_MOVEMENT_SPEED_SLOW_PERCENT_postfix": "%", | |||
"MODIFIER_VALUE_MOVEMENT_SPEED_SLOW_PERCENT_postvalue_label": "Movement slow", | |||
"MODIFIER_VALUE_OUT_OF_COMBAT_HEALTH_REGEN_label": "Out of Combat Regen", | |||
"MODIFIER_VALUE_OUT_OF_COMBAT_HEALTH_REGEN_postfix": "", | |||
"MODIFIER_VALUE_OUT_OF_COMBAT_HEALTH_REGEN_postvalue_label": "Out of Combat Regen", | |||
"MODIFIER_VALUE_OUT_OF_COMBAT_HEALTH_REGEN_prefix": "{s:sign}", | |||
"MODIFIER_VALUE_REGEN_MAX_HEALTH_PERCENT_PER_SECOND_label": "Max Health Regen", | |||
"MODIFIER_VALUE_REGEN_MAX_HEALTH_PERCENT_PER_SECOND_postfix": "%", | |||
"MODIFIER_VALUE_REGEN_MAX_HEALTH_PERCENT_PER_SECOND_postvalue_label": "Max Health Regen", | |||
"MODIFIER_VALUE_REGEN_MAX_HEALTH_PERCENT_PER_SECOND_prefix": "{s:sign}", | |||
"MODIFIER_VALUE_RELOAD_SPEED_label": "Reload Time", | |||
"MODIFIER_VALUE_RELOAD_SPEED_postfix": "%", | |||
"MODIFIER_VALUE_RELOAD_SPEED_postvalue_label": "Reload Time", | |||
"MODIFIER_VALUE_RELOAD_SPEED_prefix": "{s:sign}", | |||
"MODIFIER_VALUE_SPRINT_SPEED_BONUS_label": "Sprint Speed", | |||
"MODIFIER_VALUE_SPRINT_SPEED_BONUS_postfix": "m", | |||
"MODIFIER_VALUE_SPRINT_SPEED_BONUS_postvalue_label": "Sprint Speed", | |||
"MODIFIER_VALUE_SPRINT_SPEED_BONUS_prefix": "{s:sign}", | |||
"MODIFIER_VALUE_SPRINT_SPEED_MAX_PERCENT_label": "Sprint Speed", | |||
"MODIFIER_VALUE_SPRINT_SPEED_MAX_PERCENT_postfix": "%", | |||
"MODIFIER_VALUE_SPRINT_SPEED_MAX_PERCENT_postvalue_label": "Sprint Speed", | |||
"MODIFIER_VALUE_SPRINT_SPEED_MAX_PERCENT_prefix": "{s:sign}", | |||
"MODIFIER_VALUE_STAMINA_label": "Stamina", | |||
"MODIFIER_VALUE_STAMINA_postvalue_label": "Stamina", | |||
"MODIFIER_VALUE_STAMINA_prefix": "{s:sign}", | |||
"MODIFIER_VALUE_STATUS_RESISTANCE_label": "Debuff Resist", | |||
"MODIFIER_VALUE_STATUS_RESISTANCE_postfix": "%", | |||
"MODIFIER_VALUE_STATUS_RESISTANCE_postvalue_label": "Debuff Resist", | |||
"MODIFIER_VALUE_STATUS_RESISTANCE_prefix": "{s:sign}", | |||
"MODIFIER_VALUE_TECH_ARMOR_label": "Spirit Armor", | |||
"MODIFIER_VALUE_TECH_ARMOR_postvalue_label": "Spirit Armor", | |||
"MODIFIER_VALUE_TECH_ARMOR_prefix": "{s:sign}", | |||
"MODIFIER_VALUE_TECH_DAMAGE_MULTIPLIER_Label": "Damage", | |||
"MODIFIER_VALUE_TECH_DAMAGE_MULTIPLIER_Postfix": "%", | |||
"MODIFIER_VALUE_TECH_DAMAGE_MULTIPLIER_postvalue_label": "Damage", | |||
"MODIFIER_VALUE_TECH_LIFESTEAL_label": "Spirit Lifesteal", | |||
"MODIFIER_VALUE_TECH_LIFESTEAL_postfix": "%", | |||
"MODIFIER_VALUE_TECH_LIFESTEAL_postvalue_label": "Spirit Lifesteal", | |||
"MODIFIER_VALUE_TECH_LIFESTEAL_prefix": "{s:sign}", | |||
"MODIFIER_VALUE_TECH_POWER_PERCENT_label": "Spirit Power", | |||
"MODIFIER_VALUE_TECH_POWER_PERCENT_postfix": "%", | |||
"MODIFIER_VALUE_TECH_POWER_PERCENT_postvalue_label": "Spirit Power", | |||
"MODIFIER_VALUE_TECH_POWER_PERCENT_prefix": "{s:sign}", | |||
"MODIFIER_VALUE_TECH_POWER_label": "Spirit Power", | |||
"MODIFIER_VALUE_TECH_POWER_postfix": "", | |||
"MODIFIER_VALUE_TECH_POWER_postvalue_label": "Spirit Power", | |||
"MODIFIER_VALUE_TECH_POWER_prefix": "{s:sign}", | |||
"MODIFIER_VALUE_TECH_RADIUS_PERCENT_label": "Radius", | |||
"MODIFIER_VALUE_TECH_RADIUS_PERCENT_postfix": "%", | |||
"MODIFIER_VALUE_TECH_RADIUS_PERCENT_postvalue_label": "Radius", | |||
"MODIFIER_VALUE_TECH_RADIUS_PERCENT_prefix": "{s:sign}", | |||
"MODIFIER_VALUE_TECH_RANGE_ADDITIVE_label": "Ability Range", | |||
"MODIFIER_VALUE_TECH_RANGE_ADDITIVE_postfix": "m", | |||
"MODIFIER_VALUE_TECH_RANGE_ADDITIVE_postvalue_label": "Ability Range", | |||
"MODIFIER_VALUE_TECH_RANGE_ADDITIVE_prefix": "{s:sign}", | |||
"MODIFIER_VALUE_TECH_RANGE_PERCENTBuff_label": "Ability Range", | |||
"MODIFIER_VALUE_TECH_RANGE_PERCENTBuff_postfix": "%", | |||
"MODIFIER_VALUE_TECH_RANGE_PERCENTBuff_postvalue_label": "Ability Range", | |||
"MODIFIER_VALUE_TECH_RANGE_PERCENTBuff_prefix": "{s:sign}", | |||
"MODIFIER_VALUE_TECH_RANGE_PERCENT_label": "Ability Range", | |||
"MODIFIER_VALUE_TECH_RANGE_PERCENT_postfix": "%", | |||
"MODIFIER_VALUE_TECH_RANGE_PERCENT_postvalue_label": "Ability Range", | |||
"MODIFIER_VALUE_TECH_RANGE_PERCENT_prefix": "{s:sign}", | |||
"MODIFIER_VALUE_TECH_RESIST_label": "Spirit Resist", | |||
"MODIFIER_VALUE_TECH_RESIST_postfix": "%", | |||
"MODIFIER_VALUE_TECH_RESIST_postvalue_label": "Spirit Resist", | |||
"MODIFIER_VALUE_TECH_RESIST_prefix": "{s:sign}", | |||
"MODIFIER_VALUE_WEAPON_DAMAGE_INCREASEAltFire_label": "Secondary Fire Weapon Damage", | |||
"MODIFIER_VALUE_WEAPON_DAMAGE_INCREASEAltFire_postfix": "%", | |||
"MODIFIER_VALUE_WEAPON_DAMAGE_INCREASEAltFire_postvalue_label": "Secondary Fire Weapon Damage", | |||
"MODIFIER_VALUE_WEAPON_DAMAGE_INCREASEAltFire_prefix": "{s:sign}", | |||
"MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE_label": "Weapon Damage", | |||
"MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE_postfix": "%", | |||
"MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE_postvalue_label": "Weapon Damage", | |||
"MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE_prefix": "{s:sign}", | |||
"MODIFIER_VALUE_WEAPON_DAMAGE_TO_NPC_INCREASE_conditional": "against NPCs", | |||
"MODIFIER_VALUE_WEAPON_DAMAGE_TO_NPC_INCREASE_label": "Weapon Damage vs. NPCs", | |||
"MODIFIER_VALUE_WEAPON_DAMAGE_TO_NPC_INCREASE_postfix": "%", | |||
"MODIFIER_VALUE_WEAPON_DAMAGE_TO_NPC_INCREASE_postvalue_label": "Weapon Damage vs. NPCs", | |||
"MODIFIER_VALUE_WEAPON_DAMAGE_TO_NPC_INCREASE_prefix": "{s:sign}", | |||
"MODIFIER_VALUE_WEAPON_POWER_label": "Weapon Damage", | |||
"MODIFIER_VALUE_WEAPON_POWER_postfix": "%", | |||
"MODIFIER_VALUE_WEAPON_POWER_postvalue_label": "Weapon Damage", | |||
"MODIFIER_VALUE_WEAPON_POWER_prefix": "{s:sign}", | |||
"MODIFIER_VALUE_WEAPON_RECOIL_REDUCTION_PERCENT_postfix": "%", | |||
"MODIFIER_VALUE_ZIP_LINE_SPEED_ADDITIVE_prefix": "{s:sign}", | |||
"MODIFIER_VALUE_ZIP_LINE_SPEED_PERCENTAGE_label": "Zipline Speed", | |||
"MODIFIER_VALUE_ZIP_LINE_SPEED_PERCENTAGE_prefix": "{s:sign}", | |||
"MODIFIER_VALUE_ZIP_LINE_SPEED_PERCENTAGEt_postfix": "%", | |||
"MODIFIER_VALUE_ZIP_LINE_SPEED_PERCENTAGEt_postvalue_label": "Zipline Speed", | |||
"MODIFIER_VALUE_ZOOM_INCREASE_PERCENT_label": "Weapon Zoom", | |||
"MODIFIER_VALUE_ZOOM_INCREASE_PERCENT_postfix": "%", | |||
"MODIFIER_VALUE_ZOOM_INCREASE_PERCENT_postvalue_label": "Weapon Zoom", | |||
"MODIFIER_VALUE_ZOOM_INCREASE_PERCENT_prefix": "{s:sign}", | |||
"MageTime_label": "Untargetable Duration", | "MageTime_label": "Untargetable Duration", | ||
"MageTime_postfix": "s", | "MageTime_postfix": "s", | ||
| Line 4,516: | Line 5,454: | ||
"MagicBurstDamage_postvalue_label": "Bonus Damage", | "MagicBurstDamage_postvalue_label": "Bonus Damage", | ||
"MagicCarpetMoveSpeed_label": "Bonus Fly Speed", | "MagicCarpetMoveSpeed_label": "Bonus Fly Speed", | ||
"MagicCarpetMoveSpeed_postfix": "m | "MagicCarpetMoveSpeed_postfix": "m", | ||
"MagicCarpetMoveSpeed_postvalue_label": "Bonus Fly Speed", | "MagicCarpetMoveSpeed_postvalue_label": "Bonus Fly Speed", | ||
"MagicCarpetMoveSpeed_prefix": "+", | "MagicCarpetMoveSpeed_prefix": "+", | ||
| Line 4,522: | Line 5,460: | ||
"MagicCarpetShieldDuration_postfix": "s", | "MagicCarpetShieldDuration_postfix": "s", | ||
"MagicCarpetShieldDuration_postvalue_label": "Shield Duration", | "MagicCarpetShieldDuration_postvalue_label": "Shield Duration", | ||
"MagicCarpetSummoning_channel": "Summoning", | |||
"MagicDamagePerBullet_label": "Spirit Damage Per Bullet", | "MagicDamagePerBullet_label": "Spirit Damage Per Bullet", | ||
"MagicDamagePerBullet_postvalue_label": "Spirit Damage Per Bullet", | "MagicDamagePerBullet_postvalue_label": "Spirit Damage Per Bullet", | ||
| Line 4,531: | Line 5,470: | ||
"MagicResistReduction_postfix": "%", | "MagicResistReduction_postfix": "%", | ||
"MagicResistReduction_postvalue_label": "Spirit Resist", | "MagicResistReduction_postvalue_label": "Spirit Resist", | ||
"MagicShockDamage_label": " | "MagicShockDamage_label": "Current Health Bonus Damage", | ||
"MagicShockDamage_postfix": "%", | "MagicShockDamage_postfix": "%", | ||
"MagicShockDamage_postvalue_label": " | "MagicShockDamage_postvalue_label": "Current Health Bonus Damage", | ||
"MarkDuration_label": "Mark Duration", | |||
"MarkDuration_postfix": "s", | |||
"MarkDuration_postvalue_label": "Mark Duration", | |||
"MaxAmpDistance_postfix": "m", | |||
"MaxAmpDistance_postvalue_label": "Distance for Max Amp", | |||
"MaxAmp_postfix": "%", | |||
"MaxAmp_postvalue_label": "Max Amp", | |||
"MaxAmp_prefix": "{s:sign}", | |||
"MaxArmorStacks_label": "Max Bullet Resist", | "MaxArmorStacks_label": "Max Bullet Resist", | ||
"MaxArmorStacks_postfix": "%", | "MaxArmorStacks_postfix": "%", | ||
| Line 4,541: | Line 5,488: | ||
"MaxBonusBulletDamage_postvalue_label": "Max Damage", | "MaxBonusBulletDamage_postvalue_label": "Max Damage", | ||
"MaxBonusBulletDamage_prefix": "", | "MaxBonusBulletDamage_prefix": "", | ||
"MaxBonusMoveSpeedPercent_postfix": "%", | |||
"MaxBonusMoveSpeedPercent_postvalue_label": "Max Move Speed", | |||
"MaxBounces_label": "Bounces", | "MaxBounces_label": "Bounces", | ||
"MaxBounces_postvalue_label": "Bounces", | "MaxBounces_postvalue_label": "Bounces", | ||
| Line 4,546: | Line 5,495: | ||
"MaxBulletResist_postfix": "%", | "MaxBulletResist_postfix": "%", | ||
"MaxBulletResist_postvalue_label": "Max Bullet Resist", | "MaxBulletResist_postvalue_label": "Max Bullet Resist", | ||
"MaxCards_label": "Hand Size", | |||
"MaxCards_postvalue_label": "Hand Size", | |||
"MaxChargeDuration_label": "Full Charge Time", | "MaxChargeDuration_label": "Full Charge Time", | ||
"MaxChargeDuration_postfix": "s", | "MaxChargeDuration_postfix": "s", | ||
| Line 4,551: | Line 5,502: | ||
"MaxCharges_label": "Max Charges", | "MaxCharges_label": "Max Charges", | ||
"MaxClipBonus_label": "Max Clip Bonus", | "MaxClipBonus_label": "Max Clip Bonus", | ||
"MaxCooldownReductionsFromHits_label": "Max Cooldown Reduction", | |||
"MaxCooldownReductionsFromHits_postvalue_label": "Max Cooldown Reduction", | |||
"MaxDPS_label": "Max DPS", | "MaxDPS_label": "Max DPS", | ||
"MaxDPS_postvalue_label": "Max DPS", | "MaxDPS_postvalue_label": "Max DPS", | ||
"MaxDaggers_label": "Card Count", | "MaxDaggers_label": "Card Count", | ||
"MaxDamageBeforePerfect_label": "Max Hold Damage", | |||
"MaxDamageBeforePerfect_postvalue_label": "Max Hold Damage", | |||
"MaxDamageHealthPercentage_label": "Health Percentage for Max Damage", | |||
"MaxDamageHealthPercentage_postfix": "%", | |||
"MaxDamageHealthPercentage_postvalue_label": "Health Percentage for Max Damage", | |||
"MaxDamageTime_label": "Time for Max Damage", | "MaxDamageTime_label": "Time for Max Damage", | ||
"MaxDamageTime_postfix": "s", | "MaxDamageTime_postfix": "s", | ||
| Line 4,567: | Line 5,525: | ||
"MaxExplosionRadius_postfix": "m", | "MaxExplosionRadius_postfix": "m", | ||
"MaxExplosionRadius_postvalue_label": "Max Explosion Radius", | "MaxExplosionRadius_postvalue_label": "Max Explosion Radius", | ||
"MaxFireRateIncrease_postfix": "%", | "MaxFireRateIncrease_postfix": "%", | ||
"MaxFireRateIncrease_prefix": "+", | "MaxFireRateIncrease_prefix": "+", | ||
| Line 4,574: | Line 5,531: | ||
"MaxFireRateSlowPercent_postvalue_label": "Max Fire Rate", | "MaxFireRateSlowPercent_postvalue_label": "Max Fire Rate", | ||
"MaxFireRateSlowPercent_prefix": "-", | "MaxFireRateSlowPercent_prefix": "-", | ||
"MaxGravestones_label": "Max Gravestones", | |||
"MaxGravestones_postvalue_label": "Max Gravestones", | |||
"MaxGroundDashReductionPercent_label": "Max Dash Slow", | |||
"MaxGroundDashReductionPercent_postfix": "%", | |||
"MaxGroundDashReductionPercent_postvalue_label": "Max Dash Slow", | |||
"MaxHPDamage_label": "Max Health Damage", | |||
"MaxHPDamage_postfix": "%", | |||
"MaxHPDamage_postvalue_label": "Max Health Damage", | |||
"MaxHealthBuffDuration_postfix": "s", | |||
"MaxHealthBuffDuration_postvalue_label": "Duration", | |||
"MaxHealthBuffPct_postfix": "%", | |||
"MaxHealthBuffPct_postvalue_label": "Max Health", | |||
"MaxHealthDamage_label": "Max Health Damage", | "MaxHealthDamage_label": "Max Health Damage", | ||
"MaxHealthDamage_postfix": "%", | "MaxHealthDamage_postfix": "%", | ||
| Line 4,584: | Line 5,553: | ||
"MaxHealthPercentAsDPS_postfix": "%", | "MaxHealthPercentAsDPS_postfix": "%", | ||
"MaxHealthPercentAsDPS_postvalue_label": "Max Health per second", | "MaxHealthPercentAsDPS_postvalue_label": "Max Health per second", | ||
"MaxHealthRegenPct_label": "Max Health Regen", | "MaxHealthRegenPct_label": "Max Health Regen", | ||
"MaxHealthRegenPct_postfix": "%", | "MaxHealthRegenPct_postfix": "%", | ||
| Line 4,595: | Line 5,562: | ||
"MaxHealth_postvalue_label": "Max Health", | "MaxHealth_postvalue_label": "Max Health", | ||
"MaxHealth_prefix": "{s:sign}", | "MaxHealth_prefix": "{s:sign}", | ||
"MaxHits_label": "Max Hits", | |||
"MaxHits_postvalue_label": "Max Hits", | |||
"MaxLifetime_label": "Lifetime", | "MaxLifetime_label": "Lifetime", | ||
"MaxLifetime_postfix": "s", | "MaxLifetime_postfix": "s", | ||
| Line 4,602: | Line 5,571: | ||
"MaxMines_label": "Max Mines", | "MaxMines_label": "Max Mines", | ||
"MaxMoveSpeed_label": "Max Movement Speed", | "MaxMoveSpeed_label": "Max Movement Speed", | ||
"MaxMoveSpeed_postfix": "m | "MaxMoveSpeed_postfix": "m", | ||
"MaxMoveSpeed_postvalue_label": "Max Movement Speed", | "MaxMoveSpeed_postvalue_label": "Max Movement Speed", | ||
"MaxProjectiles_label": "Projectile Count", | "MaxProjectiles_label": "Projectile Count", | ||
| Line 4,612: | Line 5,581: | ||
"MaxRange_postfix": "m", | "MaxRange_postfix": "m", | ||
"MaxRange_postvalue_label": "Max Tether Range", | "MaxRange_postvalue_label": "Max Tether Range", | ||
"MaxRecasts_postvalue_label": "Recasts", | "MaxRecasts_label": "Max Recasts", | ||
"MaxRecasts_postvalue_label": "Max Recasts", | |||
"MaxShots_label": "Max Shots", | "MaxShots_label": "Max Shots", | ||
"MaxShots_postvalue_label": "Max Shots", | |||
"MaxSlowDuration_label": "Max Time-Stop", | "MaxSlowDuration_label": "Max Time-Stop", | ||
"MaxSlowDuration_postfix": "s", | "MaxSlowDuration_postfix": "s", | ||
| Line 4,624: | Line 5,595: | ||
"MaxSlowTime_postfix": "s", | "MaxSlowTime_postfix": "s", | ||
"MaxSlowTime_postvalue_label": "Time To Max Debuff", | "MaxSlowTime_postvalue_label": "Time To Max Debuff", | ||
"MaxStabs_label": "Max Lunges", | |||
"MaxStabs_postvalue_label": "Max Lunges", | |||
"MaxStacks_label": "Max Stacks", | "MaxStacks_label": "Max Stacks", | ||
"MaxStacks_postvalue_label": "Max Stacks", | "MaxStacks_postvalue_label": "Max Stacks", | ||
"MaxStaminaRestore_label": "Max Stamina Restore", | |||
"MaxStaminaRestore_postvalue_label": "Max Stamina Restore", | |||
"MaxStolenAttackDamage_postfix": "%", | |||
"MaxStolenAttackDamage_postvalue_label": "Max Weapon Damage Stolen", | |||
"MaxStolenFireRate_label": "Max Fire Rate Stolen", | |||
"MaxStolenFireRate_postfix": "%", | |||
"MaxStolenFireRate_postvalue_label": "Max Fire Rate Stolen", | |||
"MaxStolenSpiritResist_label": "Max Spirit Resist Stolen", | |||
"MaxStolenSpiritResist_postfix": "%", | |||
"MaxStolenSpiritResist_postvalue_label": "Max Spirit Resist Stolen", | |||
"MaxStolenTargets_label": "Max Steal Targets", | |||
"MaxStolenTargets_postvalue_label": "Max Steal Targets", | |||
"MaxStunDuration_label": "Max Stun Duration", | "MaxStunDuration_label": "Max Stun Duration", | ||
"MaxStunDuration_postfix": "s", | "MaxStunDuration_postfix": "s", | ||
| Line 4,665: | Line 5,650: | ||
"MeleeLifestealPercent_postvalue_label": "Melee Lifesteal", | "MeleeLifestealPercent_postvalue_label": "Melee Lifesteal", | ||
"MeleeLifestealPercent_prefix": "{s:sign}", | "MeleeLifestealPercent_prefix": "{s:sign}", | ||
"MeleeLifesteal_label": "Melee Lifesteal", | |||
"MeleeLifesteal_postfix": "%", | |||
"MeleeLifesteal_postvalue_label": "Melee Lifesteal", | |||
"MeleeReflectPercentage_label": "Melee Damage Reflected", | "MeleeReflectPercentage_label": "Melee Damage Reflected", | ||
"MeleeReflectPercentage_postfix": "%", | "MeleeReflectPercentage_postfix": "%", | ||
| Line 4,672: | Line 5,660: | ||
"MeleeResistPercent_postvalue_label": "Melee Resist", | "MeleeResistPercent_postvalue_label": "Melee Resist", | ||
"MeleeResistPercent_prefix": "{s:sign}", | "MeleeResistPercent_prefix": "{s:sign}", | ||
"MeleeResistReductionDuration_label": "Melee Resist Reduction Duration", | |||
"MeleeResistReductionDuration_postfix": "s", | |||
"MeleeResistReductionDuration_postvalue_label": "Debuff Duration", | |||
"MeleeResistReduction_label": "Melee Resist", | |||
"MeleeResistReduction_postfix": "%", | |||
"MeleeResistReduction_postvalue_label": "Melee Resist", | |||
"MeteorDamageRadius_label": "Meteor Damage Radius", | "MeteorDamageRadius_label": "Meteor Damage Radius", | ||
"MeteorDamage_label": "Meteor Damage", | "MeteorDamage_label": "Meteor Damage", | ||
| Line 4,680: | Line 5,674: | ||
"MinBonusBulletDamage_postvalue_label": "Min Damage", | "MinBonusBulletDamage_postvalue_label": "Min Damage", | ||
"MinBonusBulletDamage_prefix": "", | "MinBonusBulletDamage_prefix": "", | ||
"MinBonusMoveSpeedPercent_postfix": "%", | |||
"MinBonusMoveSpeedPercent_postvalue_label": "Min Move Speed", | |||
"MinChargeDamagePercent_label": "No Charge Damage", | "MinChargeDamagePercent_label": "No Charge Damage", | ||
"MinChargeDamagePercent_postfix": "%", | "MinChargeDamagePercent_postfix": "%", | ||
| Line 4,690: | Line 5,686: | ||
"MinDistance_postfix": "m", | "MinDistance_postfix": "m", | ||
"MinDistance_postvalue_label": "Min Range", | "MinDistance_postvalue_label": "Min Range", | ||
"MinExplosionDamage_label": "Min Explosion Damage:", | "MinExplosionDamage_label": "Min Explosion Damage:", | ||
"MinExplosionDamage_postfix": "", | "MinExplosionDamage_postfix": "", | ||
| Line 4,697: | Line 5,691: | ||
"MinExplosionRadius_postfix": "m", | "MinExplosionRadius_postfix": "m", | ||
"MinExplosionRadius_postvalue_label": "Min Explosion Radius", | "MinExplosionRadius_postvalue_label": "Min Explosion Radius", | ||
"MinHeal_label": "Min. Heal", | |||
"MinHeal_postvalue_label": "Min. Heal", | |||
"MinHealthFractionToTrack_postfix": "%", | |||
"MinHealthFractionToTrack_postvalue_label": "Low Health Threshold", | |||
"MinHealthTakenPct_label": "Min Health Received", | "MinHealthTakenPct_label": "Min Health Received", | ||
"MinHealthTakenPct_postfix": "%", | "MinHealthTakenPct_postfix": "%", | ||
| Line 4,705: | Line 5,703: | ||
"MinRange_postfix": "m", | "MinRange_postfix": "m", | ||
"MinRange_postvalue_label": "Minimum Range", | "MinRange_postvalue_label": "Minimum Range", | ||
"MinSleepTime_postfix": "s", | |||
"MinSleepTime_postvalue_label": "Min Sleep Time", | |||
"MinSlowDuration_label": "Min Time-Stop", | "MinSlowDuration_label": "Min Time-Stop", | ||
"MinSlowDuration_postfix": "s", | "MinSlowDuration_postfix": "s", | ||
"MinSlowDuration_postvalue_label": "Min Time-Stop", | "MinSlowDuration_postvalue_label": "Min Time-Stop", | ||
"MinStaminaRestore_label": "Min Stamina Restore", | |||
"MinStaminaRestore_postvalue_label": "Min Stamina Restore", | |||
"MinStunDuration_label": "Min Stun Duration", | "MinStunDuration_label": "Min Stun Duration", | ||
"MinStunDuration_postfix": "s", | "MinStunDuration_postfix": "s", | ||
| Line 4,720: | Line 5,722: | ||
"MinimumSleepTime_postfix": "s", | "MinimumSleepTime_postfix": "s", | ||
"MinimumSleepTime_postvalue_label": "Min Sleep Time", | "MinimumSleepTime_postvalue_label": "Min Sleep Time", | ||
"MirageFireScarabsHealthSteal_label": "Health Steal Per Sec", | |||
"MirageFireScarabsHealthSteal_postvalue_label": "Health Steal Per Sec", | |||
"MirageFireScarabsHealthSteal_label": " | |||
"MirageFireScarabsHealthSteal_postvalue_label": " | |||
"MirageTeleportMoveSpeed_conditional": "After Teleport", | "MirageTeleportMoveSpeed_conditional": "After Teleport", | ||
"MirvExplodeTime_label": "Mini-Bomb Fuse", | "MirvExplodeTime_label": "Mini-Bomb Fuse", | ||
| Line 4,735: | Line 5,734: | ||
"MissCooldown_label": "Cooldown on miss", | "MissCooldown_label": "Cooldown on miss", | ||
"MissCooldown_postfix": "s", | "MissCooldown_postfix": "s", | ||
"MissingHPHeal_label": "Missing HP Heal", | |||
"MissingHPHeal_postfix": "%", | |||
"MissingHPHeal_postvalue_label": "Missing HP Heal", | |||
"MissingHealthBurstPct_label": "Missing Health Burst", | |||
"MissingHealthBurstPct_postfix": "%", | |||
"MissingHealthBurstPct_postvalue_label": "Missing Health Burst", | |||
"MissingHealthDamagePercentage_postfix": "%", | "MissingHealthDamagePercentage_postfix": "%", | ||
"MissingHealthDamagePercentage_postvalue_label": "Missing Health as Damage", | "MissingHealthDamagePercentage_postvalue_label": "Missing Health as Damage", | ||
"MissingHealthHealPct_postfix": "%", | |||
"MissingHealthHealPct_postvalue_label": "Missing Health Heal", | |||
"MissingHealthPercentHeal_label": "Missing Health as Healing", | "MissingHealthPercentHeal_label": "Missing Health as Healing", | ||
"MissingHealthPercentHeal_postfix": "%", | "MissingHealthPercentHeal_postfix": "%", | ||
"MissingHealthPercentHeal_postvalue_label": "Missing Health as Healing", | "MissingHealthPercentHeal_postvalue_label": "Missing Health as Healing", | ||
"MissingHealthRegenPct_postfix": "%", | |||
"MobileResupplyRegenMultiplier_label": "Mobile Resupply Regen Multiplier", | "MobileResupplyRegenMultiplier_label": "Mobile Resupply Regen Multiplier", | ||
"MobileResupplyRegenMultiplier_postfix": "x", | "MobileResupplyRegenMultiplier_postfix": "x", | ||
"ModIconTooltip_UnlockSlot01": " | "ModIconTooltip_UnlockSlot01": "", | ||
"ModIconTooltip_UnlockSlot02": "Unlocked after your team destroys one enemy Walker", | "ModIconTooltip_UnlockSlot02": "Unlocked after your team destroys one enemy Walker", | ||
"ModIconTooltip_UnlockSlot03": "Unlocked after your team destroys | "ModIconTooltip_UnlockSlot03": "Unlocked after your team destroys two enemy Walkers", | ||
"ModIconTooltip_UnlockSlot04": "Unlocked after your team destroys | "ModIconTooltip_UnlockSlot04": "Unlocked after your team destroys three enemy Walkers", | ||
"ModelScaleGrowthTooltip_label": "Model Scale", | |||
"ModelScaleGrowthTooltip_postfix": "%", | |||
"ModelScaleGrowthTooltip_postvalue_label": "Model Scale", | |||
"MoveSpeedAndDashSlowPct_label": "Move/Dash Slow", | |||
"MoveSpeedAndDashSlowPct_postfix": "%", | |||
"MoveSpeedAndDashSlowPct_postvalue_label": "Move/Dash Slow", | |||
"MoveSpeedBonusPct_label": "Move Speed bonus", | "MoveSpeedBonusPct_label": "Move Speed bonus", | ||
"MoveSpeedBonusPct_postfix": "%", | "MoveSpeedBonusPct_postfix": "%", | ||
"MoveSpeedBonusPct_postvalue_label": "Move Speed bonus", | "MoveSpeedBonusPct_postvalue_label": "Move Speed bonus", | ||
"MoveSpeedBonusPct_prefix": "+", | |||
"MoveSpeedBonusPercentStart_label": "Speed Bonus", | "MoveSpeedBonusPercentStart_label": "Speed Bonus", | ||
"MoveSpeedBonusPercentStart_postfix": "%", | "MoveSpeedBonusPercentStart_postfix": "%", | ||
"MoveSpeedBonusPercentStart_prefix": "+", | "MoveSpeedBonusPercentStart_prefix": "+", | ||
"MoveSpeedBonus_label": "Move Speed", | "MoveSpeedBonus_label": "Move Speed", | ||
"MoveSpeedBonus_postfix": "m | "MoveSpeedBonus_postfix": "m", | ||
"MoveSpeedBonus_postvalue_label": "Move Speed", | "MoveSpeedBonus_postvalue_label": "Move Speed", | ||
"MoveSpeedBonus_prefix": "{s:sign}", | "MoveSpeedBonus_prefix": "{s:sign}", | ||
"MoveSpeedFriendlyBuff_label": "Ally Move Speed", | "MoveSpeedFriendlyBuff_label": "Ally Move Speed", | ||
"MoveSpeedFriendlyBuff_postfix": "m/s", | "MoveSpeedFriendlyBuff_postfix": "m/s", | ||
"MoveSpeedFriendlyBuff_prefix": "", | "MoveSpeedFriendlyBuff_prefix": "", | ||
"MoveSpeedLimit_label": "Move Speed", | "MoveSpeedLimit_label": "Move Speed", | ||
"MoveSpeedLimit_postfix": "m | "MoveSpeedLimit_postfix": "m", | ||
"MoveSpeedLimit_postvalue_label": "Move Speed", | "MoveSpeedLimit_postvalue_label": "Move Speed", | ||
"MoveSpeedMax_label": "Move Speed", | "MoveSpeedMax_label": "Move Speed", | ||
| Line 4,800: | Line 5,811: | ||
"MovementSpeedBonusDuration_postfix": "s", | "MovementSpeedBonusDuration_postfix": "s", | ||
"MovementSpeedBonusDuration_postvalue_label": "Move Speed Duration", | "MovementSpeedBonusDuration_postvalue_label": "Move Speed Duration", | ||
"MovementSpeedSlow_label": " | "MovementSpeedSlow_label": "Move Speed", | ||
"MovementSpeedSlow_postfix": "%", | "MovementSpeedSlow_postfix": "%", | ||
"MovementSpeedSlow_postvalue_label": " | "MovementSpeedSlow_postvalue_label": "Move Speed", | ||
"MovementSpeedSlow_prefix": "-", | |||
"MultiSwap_label": "Multi Target Radius", | |||
"MultiSwap_postfix": "m", | |||
"MultiSwap_postvalue_label": "Multi Target Radius", | |||
"MyRosterAddHeroes": "Add Heroes", | "MyRosterAddHeroes": "Add Heroes", | ||
"MyRosterAssignedOpenTesting": "Open Testing", | "MyRosterAssignedOpenTesting": "Open Testing", | ||
| Line 4,824: | Line 5,839: | ||
"MyRosterPartyReadyCount": "{d:party_ready_count}/{d:party_player_count} Ready", | "MyRosterPartyReadyCount": "{d:party_ready_count}/{d:party_player_count} Ready", | ||
"MyRosterReadyUp": "Ready Up!", | "MyRosterReadyUp": "Ready Up!", | ||
"MyRosterRosterDesc": "Minimum | "MyRosterRosterDesc:f": "Minimum {d:min_roster_size} {min_roster_size, plural, one{hero} other{heroes}} required to queue", | ||
"MyRosterRosterDesc_HeroLabs": "Your roster needs at least 3 Heroes, 2 of which must be standard, non-testing Heroes", | "MyRosterRosterDesc_HeroLabs": "Your roster needs at least 3 Heroes, 2 of which must be standard, non-testing Heroes", | ||
"MyRosterRosterDesc_MinNonNew": "Your roster needs at least {d:min_non_new_heroes} or more heroes that are not new", | "MyRosterRosterDesc_MinNonNew": "Your roster needs at least {d:min_non_new_heroes} or more heroes that are not new", | ||
"MyRosterRosterDesc_NeedsMoreNonNew": "At least | "MyRosterRosterDesc_NeedsMoreNonNew:f": "At least {d:min_non_limited_heroes} non-new {min_non_limited_heroes, plural, one{hero} other{heroes}} required to queue", | ||
"MyRosterRosterDesc_NeedsMoreNonNewOld": "You have too many new heroes in your roster. Please add some more heroes to your roster that aren't new", | "MyRosterRosterDesc_NeedsMoreNonNewOld": "You have too many new heroes in your roster. Please add some more heroes to your roster that aren't new", | ||
"MyRosterRosterDesc_PartyInvalid": "Can't form a valid team with your Party's rosters.", | "MyRosterRosterDesc_NotEnoughHighestPri": "As an Eternus 6 player, you must select at least {d:min_highest_priority} heroes as your highest priority", | ||
"MyRosterRosterDesc_NotEnoughHighestPriParty": "As an Eternus 6 player in a party of this size, you must select at least {d:min_highest_priority} heroes as your highest priority", | |||
"MyRosterRosterDesc_PartyInvalid": "Can't form a valid team with your Party's rosters. Try adding more or different heroes to your roster.", | |||
"MyRosterRosterEmpty": "ROSTER EMPTY", | "MyRosterRosterEmpty": "ROSTER EMPTY", | ||
"MyRosterSaveAndBack": "Save and Back", | "MyRosterSaveAndBack": "Save and Back", | ||
| Line 4,838: | Line 5,855: | ||
"MyRoster_PreferHeroes": "\u003Cspan class=\"highlight\"\u003EStar a hero\u003C/span\u003E to prefer them for the next match.", | "MyRoster_PreferHeroes": "\u003Cspan class=\"highlight\"\u003EStar a hero\u003C/span\u003E to prefer them for the next match.", | ||
"MyRoster_SelectHeroes": "\u003Cspan class=\"highlight\"\u003ESelect Heroes\u003C/span\u003E to add or remove them from your Roster.", | "MyRoster_SelectHeroes": "\u003Cspan class=\"highlight\"\u003ESelect Heroes\u003C/span\u003E to add or remove them from your Roster.", | ||
"NPCInfestDuration_postfix": "s", | |||
"NPCInfestDuration_postvalue_label": "Duration", | |||
"NPCProcChance_label": "Trooper Proc Chance", | "NPCProcChance_label": "Trooper Proc Chance", | ||
"NPCProcChance_postfix": "%", | "NPCProcChance_postfix": "%", | ||
| Line 4,872: | Line 5,891: | ||
"NewPlayer_Skip": "Skip Tutorial", | "NewPlayer_Skip": "Skip Tutorial", | ||
"NewPlayer_YouAreFinished": "You're ready! Try a bot match within Practice or Play your first game!", | "NewPlayer_YouAreFinished": "You're ready! Try a bot match within Practice or Play your first game!", | ||
"NonHeroAbilityLifestealTooltipOnly_postfix": "%", | "NonHeroAbilityLifestealTooltipOnly_postfix": "%", | ||
"NonHeroHealingFactor_label": "Lifesteal vs Non-Heroes", | "NonHeroHealingFactor_label": "Lifesteal vs Non-Heroes", | ||
"NonHeroHealingFactor_postfix": "%", | "NonHeroHealingFactor_postfix": "%", | ||
"NonHeroHealingFactor_postvalue_label": "Lifesteal vs Non-Heroes", | "NonHeroHealingFactor_postvalue_label": "Lifesteal vs Non-Heroes", | ||
"NonHeroStackLimit_label": "Non-Hero Stack Limit", | |||
"NonHeroStackLimit_postfix": "", | |||
"NonHeroStackLimit_postvalue_label": "Non-Hero Stack Limit", | |||
"NonHeroStackLimit_prefix": "", | |||
"NonImbuedBonusDuration_label": "Non-Imbued Ability Duration", | "NonImbuedBonusDuration_label": "Non-Imbued Ability Duration", | ||
"NonImbuedBonusDuration_postfix": "%", | "NonImbuedBonusDuration_postfix": "%", | ||
| Line 4,885: | Line 5,907: | ||
"NonImbuedCooldownReduction_postvalue_label": "Non-Imbued Ability Cooldown Reduction", | "NonImbuedCooldownReduction_postvalue_label": "Non-Imbued Ability Cooldown Reduction", | ||
"NonImbuedCooldownReduction_prefix": "{s:sign}", | "NonImbuedCooldownReduction_prefix": "{s:sign}", | ||
"NonImbuedMODIFIER_VALUE_TECH_RANGE_PERCENT_label": "Non-Imbued Ability Range", | |||
"NonImbuedMODIFIER_VALUE_TECH_RANGE_PERCENT_postfix": "%", | |||
"NonImbuedMODIFIER_VALUE_TECH_RANGE_PERCENT_postvalue_label": "Non-Imbued Ability Range", | |||
"NonImbuedMODIFIER_VALUE_TECH_RANGE_PERCENT_prefix": "{s:sign}", | |||
"NonImbuedTechRadiusMultiplier_label": "Non-Imbued Radius", | "NonImbuedTechRadiusMultiplier_label": "Non-Imbued Radius", | ||
"NonImbuedTechRadiusMultiplier_postfix": "%", | "NonImbuedTechRadiusMultiplier_postfix": "%", | ||
| Line 4,905: | Line 5,931: | ||
"NonPlayerResourceScalePct_postvalue_label": "Non-Player Effectiveness", | "NonPlayerResourceScalePct_postvalue_label": "Non-Player Effectiveness", | ||
"NormalDPS_label": "Normal DPS", | "NormalDPS_label": "Normal DPS", | ||
"NotSeenByEnemiesRegen_label": "Max Health Regen", | "NotSeenByEnemiesRegen_label": "Max Health Regen", | ||
"NotSeenByEnemiesRegen_postfix": "%", | "NotSeenByEnemiesRegen_postfix": "%", | ||
| Line 4,913: | Line 5,938: | ||
"OK": "OK", | "OK": "OK", | ||
"OS_Default_Device": "Default Device", | "OS_Default_Device": "Default Device", | ||
"Objective_Defender_Paused": "Invulnerable", | |||
"Objective_Defender_Paused_desc": "Defenders Nearby", | |||
"Objective_Defender_Resistant": "Nearby Defender Resistance", | |||
"Objective_Enemy_BarrackBoss": "Enemy Base Boss", | "Objective_Enemy_BarrackBoss": "Enemy Base Boss", | ||
"Objective_Enemy_ShieldGenerator": "Enemy Shrine", | "Objective_Enemy_ShieldGenerator": "Enemy Shrine", | ||
"Objective_Enemy_T1": "Enemy Guardian", | "Objective_Enemy_T1": "Enemy Guardian", | ||
"Objective_Enemy_T2": "Enemy Walker", | "Objective_Enemy_T2": "Enemy Walker", | ||
"Objective_Enemy_T3": "Enemy Patron", | "Objective_Enemy_T3": "Enemy Patron", | ||
"Objective_Enemy_T3_Final": "Enemy Patron (final phase)", | |||
"Objective_Enemy_T3_FirstPhase": "Enemy Patron (first phase)", | |||
"Objective_Friendly_BarrackBoss": "Friendly Base Boss", | "Objective_Friendly_BarrackBoss": "Friendly Base Boss", | ||
"Objective_Friendly_ShieldGenerator": "Friendly Shrine", | "Objective_Friendly_ShieldGenerator": "Friendly Shrine", | ||
"Objective_Friendly_T1": "Friendly Guardian", | "Objective_Friendly_T1": "Friendly Guardian", | ||
"Objective_Friendly_T2": "Friendly Walker", | "Objective_Friendly_T2": "Friendly Walker", | ||
"Objective_Friendly_T3": "Friendly Patron", | "Objective_Friendly_T3": "Friendly Patron", | ||
"Objective_Friendly_T3_Final": "Friendly Patron (final phase)", | |||
"Objective_Friendly_T3_FirstPhase": "Friendly Patron (first phase)", | |||
"Objective_Message_MidBoss_OutOfRange": "Out of Range", | "Objective_Message_MidBoss_OutOfRange": "Out of Range", | ||
"Objective_Message_Patron_Transforming": "The Patron is Transforming...", | "Objective_Message_Patron_Transforming": "The Patron is Transforming...", | ||
"Objective_Message_Protected": "Protected", | |||
"Objective_MidBoss": "Mid-Boss", | "Objective_MidBoss": "Mid-Boss", | ||
"Objective_Team1_BarrackBoss": "Amber Base Boss", | "Objective_Team1_BarrackBoss": "Amber Base Boss", | ||
"Objective_Team1_ShieldGenerator": "Amber Shrine", | "Objective_Team1_ShieldGenerator": "Amber Shrine", | ||
"Objective_Team1_T1": "Amber Guardian", | "Objective_Team1_T1": "Amber Guardian", | ||
"Objective_Team1_T2": "Amber Walker", | "Objective_Team1_T2": "Amber Walker", | ||
"Objective_Team1_T3": "Amber Patron", | "Objective_Team1_T3": "Amber Patron", | ||
"Objective_Team1_T3_Final": "Amber Patron (final phase)", | |||
"Objective_Team1_T3_FirstPhase": "Amber Patron (first phase)", | |||
"Objective_Team2_BarrackBoss": "Sapphire Base Boss", | "Objective_Team2_BarrackBoss": "Sapphire Base Boss", | ||
"Objective_Team2_ShieldGenerator": "Sapphire Shrine", | "Objective_Team2_ShieldGenerator": "Sapphire Shrine", | ||
"Objective_Team2_T1": "Sapphire Guardian", | "Objective_Team2_T1": "Sapphire Guardian", | ||
"Objective_Team2_T2": "Sapphire Walker", | "Objective_Team2_T2": "Sapphire Walker", | ||
"Objective_Team2_T3": "Sapphire Patron", | "Objective_Team2_T3": "Sapphire Patron", | ||
"Objective_Team2_T3_Final": "Sapphire Patron (final phase)", | |||
"Objective_Team2_T3_FirstPhase": "Sapphire Patron (first phase)", | |||
"OmniPendantBonusAbilityCharges_label": "Charged Ability", | |||
"OmniPendantBonusAbilityCharges_postvalue_label": "Charged Ability", | |||
"OmniPendantBonusAbilityCharges_prefix": "{s:sign}", | |||
"OnLandDamageRadius_label": "Landing Radius", | "OnLandDamageRadius_label": "Landing Radius", | ||
"OnLandDamageRadius_postfix": "m", | "OnLandDamageRadius_postfix": "m", | ||
| Line 4,956: | Line 5,992: | ||
"OutgoingDamagePercentHungry_postvalue_label": "Damage", | "OutgoingDamagePercentHungry_postvalue_label": "Damage", | ||
"OutgoingDamagePercentHungry_prefix": "{s:sign}", | "OutgoingDamagePercentHungry_prefix": "{s:sign}", | ||
"OutgoingDamagePercentPerStack_postfix": "%", | |||
"OutgoingDamagePercentPerStack_postvalue_label": "Outgoing Damage Per Stack", | |||
"OutgoingDamagePercentPerStack_prefix": "{s:sign}", | |||
"OutgoingDamagePercent_label": "Damage", | "OutgoingDamagePercent_label": "Damage", | ||
"OutgoingDamagePercent_postfix": "%", | "OutgoingDamagePercent_postfix": "%", | ||
| Line 4,974: | Line 6,013: | ||
"OverchargePct_postfix": "%", | "OverchargePct_postfix": "%", | ||
"OverdriveClipDuration_Postfix": "s", | "OverdriveClipDuration_Postfix": "s", | ||
"OverflowBonusDamage_postfix": "%", | "OverflowBonusDamage_postfix": "%", | ||
"OverflowTechPower_label": "Spirit Power", | "OverflowTechPower_label": "Spirit Power", | ||
| Line 4,986: | Line 6,023: | ||
"ParrySuccessHealPercentage_postfix": "%", | "ParrySuccessHealPercentage_postfix": "%", | ||
"ParrySuccessHealPercentage_postvalue_label": "Damage Parried as Heal", | "ParrySuccessHealPercentage_postvalue_label": "Damage Parried as Heal", | ||
"ParryWindow_label": "Invulnerability Duration", | |||
"ParryWindow_postfix": "s", | |||
"ParryWindow_postvalue_label": "Invulnerability Duration", | |||
"PartCollectionRadius_label": "Collection Range", | |||
"PartCollectionRadius_postfix": "m", | |||
"PartCollectionRadius_postvalue_label": "Collection Range", | |||
"PartCollectionRequired_label": "Death Required", | |||
"PartCollectionRequired_postvalue_label": "Death Required", | |||
"PartyWarningPostGame": "High Range Party Match", | "PartyWarningPostGame": "High Range Party Match", | ||
"PassiveFireRate_label": "Fire Rate", | "PassiveFireRate_label": "Fire Rate", | ||
| Line 5,006: | Line 6,051: | ||
"PercentHealthHealing_postfix": "%", | "PercentHealthHealing_postfix": "%", | ||
"PercentHealthHealing_postvalue_label": "Health Healed", | "PercentHealthHealing_postvalue_label": "Health Healed", | ||
" | "PerfectDamage_label": "Perfect Damage", | ||
"PerfectDamage_postvalue_label": "Perfect Damage", | |||
"PerfectHoldTimeStart_label": "Perfect Window Start", | |||
"PerfectHoldTimeStart_postfix": "s", | |||
"PerfectHoldTimeStart_postvalue_label": "Perfect Window Start", | |||
"PerfectWindowDuration_label": "Perfect Window Duration", | |||
"PerfectWindowDuration_postfix": "s", | |||
"PerfectWindowDuration_postvalue_label": "Perfect Window Duration", | |||
"PetrifyDamageBreakThreshold_label": "Petrify Damage Block", | "PetrifyDamageBreakThreshold_label": "Petrify Damage Block", | ||
"PetrifyDamageBreakThreshold_postvalue_label": "Petrify Damage Block", | "PetrifyDamageBreakThreshold_postvalue_label": "Petrify Damage Block", | ||
| Line 5,024: | Line 6,076: | ||
"PhaseOutDuration_postvalue_label": "Invincible Duration", | "PhaseOutDuration_postvalue_label": "Invincible Duration", | ||
"Ping_Low_Health": "low", | "Ping_Low_Health": "low", | ||
"PlayerInfestDuration_label": "Duration", | |||
"PlayerInfestDuration_postfix": "s", | |||
"PlayerInfestDuration_postvalue_label": "Duration", | |||
"Player_DisconnectReason_Idle": "Disconnected from gameserver. You were AFK for too long.", | "Player_DisconnectReason_Idle": "Disconnected from gameserver. You were AFK for too long.", | ||
"PoisonDamage_label": "Poison Damage", | "PoisonDamage_label": "Poison Damage", | ||
| Line 5,030: | Line 6,085: | ||
"PoisonDuration_postvalue_label": "Duration", | "PoisonDuration_postvalue_label": "Duration", | ||
"PostBounceDamage_label": "Post-Bounce Damage", | "PostBounceDamage_label": "Post-Bounce Damage", | ||
"PostCubeBuffDuration_label": "Buff Duration", | "PostCubeBuffDuration_label": "Buff Duration", | ||
"PostCubeBuffDuration_postfix": "s", | "PostCubeBuffDuration_postfix": "s", | ||
| Line 5,046: | Line 6,100: | ||
"PowerJumpChannelTime_postfix": "s", | "PowerJumpChannelTime_postfix": "s", | ||
"PreBounceDamage_label": "Pre-Bounce Damage", | "PreBounceDamage_label": "Pre-Bounce Damage", | ||
"PreExplosionDuration_postfix": "s", | |||
"PreExplosionDuration_postvalue_label": "Beam Form Duration", | |||
"PrepareTime_label": "Prepare Time", | "PrepareTime_label": "Prepare Time", | ||
"PrepareTime_postfix": "s", | "PrepareTime_postfix": "s", | ||
"ProcAmmoConsumed_label": "Extra Ammo Consumed", | "ProcAmmoConsumed_label": "Extra Ammo Consumed", | ||
"ProcAmmoConsumed_postfix": " | "ProcAmmoConsumed_postfix": "", | ||
"ProcAmmoConsumed_postvalue_label": "Extra Ammo Consumed", | "ProcAmmoConsumed_postvalue_label": "Extra Ammo Consumed", | ||
"ProcBonusMagicDamage_label": "Spirit Damage", | "ProcBonusMagicDamage_label": "Spirit Damage", | ||
"ProcBonusMagicDamage_postvalue_label": "Spirit Damage", | "ProcBonusMagicDamage_postvalue_label": "Spirit Damage", | ||
| Line 5,080: | Line 6,133: | ||
"ProcMaxRange_postfix": "m", | "ProcMaxRange_postfix": "m", | ||
"ProcMaxRange_postvalue_label": "Proc Max Range", | "ProcMaxRange_postvalue_label": "Proc Max Range", | ||
"ProcRadius_label": "Close Range", | |||
"ProcRadius_postfix": "m", | |||
"ProcRadius_postvalue_label": "Close Range", | |||
"ProjectileAmount_label": "Projectile Amount", | "ProjectileAmount_label": "Projectile Amount", | ||
"ProjectileAmount_postvalue_label": "Projectile Amount", | "ProjectileAmount_postvalue_label": "Projectile Amount", | ||
| Line 5,105: | Line 6,161: | ||
"PulseGrenadeDebuffDuration_postfix": "s", | "PulseGrenadeDebuffDuration_postfix": "s", | ||
"PulseGrenadeDebuffDuration_postvalue_label": "Amp Duration", | "PulseGrenadeDebuffDuration_postvalue_label": "Amp Duration", | ||
"PulseGrenadeTimeSlow_label": "Time Slow", | |||
"PulseGrenadeTimeSlow_postfix": "%", | |||
"PulseGrenadeTimeSlow_postvalue_label": "Time Slow", | |||
"PulseInterval_label": "Pulse Interval", | "PulseInterval_label": "Pulse Interval", | ||
"PulseInterval_postfix": "s", | "PulseInterval_postfix": "s", | ||
| Line 5,115: | Line 6,174: | ||
"PushToTalk": "Push to talk", | "PushToTalk": "Push to talk", | ||
"Quicksilver_conditional": "after using ability", | "Quicksilver_conditional": "after using ability", | ||
"RadiusIncreasePerPulse_label": "Radius Per Pulse", | |||
"RadiusIncreasePerPulse_postfix": "m", | |||
"RadiusIncreasePerPulse_postvalue_label": "Radius Per Pulse", | |||
"RadiusIncreasePerPulse_prefix": "+", | |||
"RadiusPerSecond_label": "Radius Growth", | "RadiusPerSecond_label": "Radius Growth", | ||
"RadiusPerSecond_postfix": "m | "RadiusPerSecond_postfix": "m", | ||
"RadiusPerSecond_postvalue_label": "Radius Growth", | "RadiusPerSecond_postvalue_label": "Radius Growth", | ||
"Radius_label": "Radius", | "Radius_label": "Radius", | ||
| Line 5,124: | Line 6,187: | ||
"RampDuration_label": "Ramp Duration", | "RampDuration_label": "Ramp Duration", | ||
"RampDuration_postfix": "s", | "RampDuration_postfix": "s", | ||
"RangeForBonusDamage_label": "Range | "RangeForBonusDamage_label": "Close Range", | ||
"RangeForBonusDamage_postfix": "m", | "RangeForBonusDamage_postfix": "m", | ||
"RangeForBonusDamage_postvalue_label": "Range | "RangeForBonusDamage_postvalue_label": "Close Range", | ||
"Range_label": "Range", | "Range_label": "Range", | ||
"Range_postfix": "m", | "Range_postfix": "m", | ||
"Range_postvalue_label": "Range", | "Range_postvalue_label": "Range", | ||
"RarityTypeDesc": "%s1 %s2 | "Ranked_AbandonTriggerEarly": "This game will not be scored. The match will end in {d:end_game_countdown} seconds. Your rank will not be adjusted.", | ||
"Ranked_AbandonTriggerTeam": "You can no longer lose ranked points this match; it is now safe to leave. If you stay and win, it will count as a win.", | |||
"RarityTypeDesc": "%s1 %s2", | |||
"Rarity_Common": "Common", | "Rarity_Common": "Common", | ||
"Rarity_Rare": "Rare", | "Rarity_Rare": "Rare", | ||
"Rarity_Uncommon": "Uncommon", | "Rarity_Uncommon": "Uncommon", | ||
"RecastDuration_postfix": "s", | |||
"RecastDuration_postvalue_label": "Recast Duration", | |||
"RecastWindow_label": "Recast Window", | "RecastWindow_label": "Recast Window", | ||
"RecastWindow_postfix": "s", | "RecastWindow_postfix": "s", | ||
| Line 5,143: | Line 6,210: | ||
"ReduceFootstepSound_postfix": "%", | "ReduceFootstepSound_postfix": "%", | ||
"ReduceFootstepSound_postvalue_label": "Footstep Sound Distance", | "ReduceFootstepSound_postvalue_label": "Footstep Sound Distance", | ||
"RefillDurationCrit_label": "Extend Per Headshot", | |||
"RefillDurationCrit_postfix": "s", | |||
"RefillDurationCrit_postvalue_label": "Extend Per Headshot", | |||
"RefillDurationCrit_prefix": "{s:sign}", | |||
"RefillDurationHit_label": "Extend Per Bullet", | |||
"RefillDurationHit_postfix": "s", | |||
"RefillDurationHit_postvalue_label": "Extend Per Bullet", | |||
"RefillDurationHit_prefix": "{s:sign}", | |||
"ReflectDamage_label": "Bullet Reflect Damage", | "ReflectDamage_label": "Bullet Reflect Damage", | ||
"ReflectDamage_postfix": "%", | "ReflectDamage_postfix": "%", | ||
| Line 5,212: | Line 6,287: | ||
"ReportCard_PowerUp_Desc": "Ride the Transit Line back to base and spend all your Souls and Ability Points", | "ReportCard_PowerUp_Desc": "Ride the Transit Line back to base and spend all your Souls and Ability Points", | ||
"ReportCard_SoulsCollected_Desc": "Collect 1000 souls from killing enemy troopers", | "ReportCard_SoulsCollected_Desc": "Collect 1000 souls from killing enemy troopers", | ||
"ResetsAirLimit_label": "Reset Air Limit", | |||
"ResetsAirLimit_postvalue_label": "Reset Air Limit", | |||
"ResistReductionDuration_label": "Resist Reduction Duration", | "ResistReductionDuration_label": "Resist Reduction Duration", | ||
"ResistReductionDuration_postfix": "s", | "ResistReductionDuration_postfix": "s", | ||
"ResistReductionDuration_postvalue_label": "Resist Reduction Duration", | "ResistReductionDuration_postvalue_label": "Resist Reduction Duration", | ||
"ResistStealAmount_label": "Resist Stolen", | |||
"ResistStealAmount_postfix": "%", | |||
"ResistStealAmount_postvalue_label": "Resist Stolen", | |||
"ResistancePerStack_label": "Resist Per Stack", | |||
"ResistancePerStack_postfix": "%", | |||
"ResistancePerStack_postvalue_label": "Resist Per Stack", | |||
"RespawnBonusHealthDuration_label": "Respawn Bonus Health Duration", | "RespawnBonusHealthDuration_label": "Respawn Bonus Health Duration", | ||
"RespawnBonusHealthDuration_postfix": "s", | "RespawnBonusHealthDuration_postfix": "s", | ||
"RespawnBonusHealth_label": "Respawn Bonus Health", | "RespawnBonusHealth_label": "Respawn Bonus Health", | ||
"RespawnDelay_postfix": "s", | "RespawnDelay_postfix": "s", | ||
"RespawnHealthPercent_label": "Rebirth Health", | "RespawnHealthPercent_label": "Rebirth Health", | ||
"RespawnHealthPercent_postfix": "%", | "RespawnHealthPercent_postfix": "%", | ||
"RespawnHealthPercent_postvalue_label": "Rebirth Health", | "RespawnHealthPercent_postvalue_label": "Rebirth Health", | ||
"RespawnTime_label": "Respawn Time", | |||
"RespawnTime_postfix": "%", | |||
"RespawnTime_postvalue_label": "Respawn Time", | |||
"RespawnTime_prefix": "{s:sign}", | |||
"RestoreDelay_label": "Restore Delay", | "RestoreDelay_label": "Restore Delay", | ||
"RestoreDelay_postfix": "s", | "RestoreDelay_postfix": "s", | ||
"RestoreDelay_postvalue_label": "Restore Delay", | |||
"RestoreDelay_prefix": "{s:sign}", | |||
"ReturnDamage_label": "Hook Damage", | "ReturnDamage_label": "Hook Damage", | ||
"ReturnDamage_postvalue_label": "Hook Damage", | "ReturnDamage_postvalue_label": "Hook Damage", | ||
| Line 5,248: | Line 6,336: | ||
"RicochetTargetsTooltipOnly_label": "Ricochet Targets", | "RicochetTargetsTooltipOnly_label": "Ricochet Targets", | ||
"RicochetTargetsTooltipOnly_postvalue_label": "Ricochet Targets", | "RicochetTargetsTooltipOnly_postvalue_label": "Ricochet Targets", | ||
"RiposteChannelTime_postfix": "s", | |||
"RiposteChannelTime_postvalue_label": "Deflect Duration", | |||
"RocketDamage_label": "Rocket Damage", | "RocketDamage_label": "Rocket Damage", | ||
"RocketsPerSecond_label": "Rockets per second", | "RocketsPerSecond_label": "Rockets per second", | ||
| Line 5,263: | Line 6,353: | ||
"Roster_Create_Title": "Create Roster", | "Roster_Create_Title": "Create Roster", | ||
"RunSpeed_postfix": "m/s", | "RunSpeed_postfix": "m/s", | ||
"SalvageBonus_FireRate_label": "Fire Rate per bonus", | "SalvageBonus_FireRate_label": "Fire Rate per bonus", | ||
"SalvageBonus_FireRate_postvalue_label": "Fire Rate per bonus", | "SalvageBonus_FireRate_postvalue_label": "Fire Rate per bonus", | ||
| Line 5,271: | Line 6,360: | ||
"SalvageDuration_postfix": "s", | "SalvageDuration_postfix": "s", | ||
"SalvageDuration_postvalue_label": "Max Duration", | "SalvageDuration_postvalue_label": "Max Duration", | ||
" | "Sandbox_Tutorial_Abilities": "Use an Ability", | ||
" | "Sandbox_Tutorial_Abilities_Cast_desc": "Press {g:citadel_binding:'Ability1'} to Cast", | ||
"Sandbox_Tutorial_Abilities_Unlock_desc": "Hold {g:citadel_binding:'Ability1'} to Unlock", | |||
"Sandbox_Tutorial_Abilities_Upgrade_desc": "Hold {g:citadel_binding:'Default.Scoreboard'} and click to Upgrade", | |||
" | |||
"Sandbox_Tutorial_Completed": "Sandbox Completed", | "Sandbox_Tutorial_Completed": "Sandbox Completed", | ||
"Sandbox_Tutorial_Completed_desc": "Feel free to play around more. When you’re done, leave Sandbox and start Lane Training.", | "Sandbox_Tutorial_Completed_desc": "Feel free to play around more. When you’re done, leave Sandbox and start Lane Training.", | ||
"Sandbox_Tutorial_Controls_AirDash": "{g:citadel_binding:1st:'Mantle'} then {g:citadel_binding:1st:'Roll'}", | |||
"Sandbox_Tutorial_Controls_Attack": "{g:citadel_binding:1st:'Attack'}", | "Sandbox_Tutorial_Controls_Attack": "{g:citadel_binding:1st:'Attack'}", | ||
"Sandbox_Tutorial_Controls_Dash": "{g:citadel_binding:1st:'Roll'}", | "Sandbox_Tutorial_Controls_Cast": "Cast", | ||
"Sandbox_Tutorial_Controls_CloseShop": "Close Shop", | |||
"Sandbox_Tutorial_Controls_Dash": "{g:citadel_binding:1st:'MoveForward'}+{g:citadel_binding:1st:'Roll'}", | |||
"Sandbox_Tutorial_Controls_DestroyGuardian": "Guardian Destroyed", | |||
"Sandbox_Tutorial_Controls_HeavyMelee": "Hold {g:citadel_binding:1st:'AbilityMelee'}", | |||
"Sandbox_Tutorial_Controls_Jump": "{g:citadel_binding:1st:'Mantle'}", | "Sandbox_Tutorial_Controls_Jump": "{g:citadel_binding:1st:'Mantle'}", | ||
"Sandbox_Tutorial_Controls_LightMelee": "{g:citadel_binding:1st:'AbilityMelee'}", | |||
"Sandbox_Tutorial_Controls_Mantle": "Hold {g:citadel_binding:1st:'Mantle'}", | "Sandbox_Tutorial_Controls_Mantle": "Hold {g:citadel_binding:1st:'Mantle'}", | ||
"Sandbox_Tutorial_Controls_Mantle_desc": "Mantle\u003Cbr\u003E\u003Cspan class=\"footnote\"\u003E(Climb up a Ledge)\u003C/span\u003E", | "Sandbox_Tutorial_Controls_Mantle_desc": "Mantle\u003Cbr\u003E\u003Cspan class=\"footnote\"\u003E(Climb up a Ledge)\u003C/span\u003E", | ||
"Sandbox_Tutorial_Controls_Move": "{g:citadel_binding:1st:'MoveForward'}, {g:citadel_binding:1st:'MoveBackwards'}, {g:citadel_binding:1st:'MoveLeft'}, {g:citadel_binding:1st:'MoveRight'}", | "Sandbox_Tutorial_Controls_Move": "{g:citadel_binding:1st:'MoveForward'}, {g:citadel_binding:1st:'MoveBackwards'}, {g:citadel_binding:1st:'MoveLeft'}, {g:citadel_binding:1st:'MoveRight'}", | ||
"Sandbox_Tutorial_Controls_Parry": "{g:citadel_binding:1st:'HeldItem'}", | |||
"Sandbox_Tutorial_Controls_PurchaseMods": "Purchase Escalating Exposure", | |||
"Sandbox_Tutorial_Controls_Reload": "{g:citadel_binding:1st:'Reload'}", | "Sandbox_Tutorial_Controls_Reload": "{g:citadel_binding:1st:'Reload'}", | ||
"Sandbox_Tutorial_Controls_Slide": "{g:citadel_binding:1st:'Crouch'} then {g:citadel_binding:1st:'Roll'}", | |||
"Sandbox_Tutorial_Controls_Upgraded": "Upgrade", | |||
"Sandbox_Tutorial_Controls_Zoom": "{g:citadel_binding:1st:'ADS'}", | "Sandbox_Tutorial_Controls_Zoom": "{g:citadel_binding:1st:'ADS'}", | ||
"Sandbox_Tutorial_Controls_task_AirDash": "Air Dash", | |||
"Sandbox_Tutorial_Controls_task_Attack": "Shoot", | "Sandbox_Tutorial_Controls_task_Attack": "Shoot", | ||
"Sandbox_Tutorial_Controls_task_Dash": "Dash", | "Sandbox_Tutorial_Controls_task_Dash": "Dash", | ||
"Sandbox_Tutorial_Controls_task_HeavyMelee": "Heavy Melee", | |||
"Sandbox_Tutorial_Controls_task_Jump": "Jump", | "Sandbox_Tutorial_Controls_task_Jump": "Jump", | ||
"Sandbox_Tutorial_Controls_task_LightMelee": "Light Melee", | |||
"Sandbox_Tutorial_Controls_task_Move": "Move", | "Sandbox_Tutorial_Controls_task_Move": "Move", | ||
"Sandbox_Tutorial_Controls_task_Parry": "Parry", | |||
"Sandbox_Tutorial_Controls_task_Reload": "Reload", | "Sandbox_Tutorial_Controls_task_Reload": "Reload", | ||
"Sandbox_Tutorial_Controls_task_Slide": "Slide", | |||
"Sandbox_Tutorial_Controls_task_Zoom": "Zoom", | "Sandbox_Tutorial_Controls_task_Zoom": "Zoom", | ||
"Sandbox_Tutorial_Mods": "Purchase Items | "Sandbox_Tutorial_DestroyGuardian": "Defeat the Enemy Guardian", | ||
"Sandbox_Tutorial_Mods_desc": " | "Sandbox_Tutorial_DestroyGuardian_desc": "We've loaded you up with some additional Items and Ability Points, now face off against enemy heroes and troopers.\u003Cbr/\u003E\u003Cbr/\u003EDestroy their Guardian while defending your own.", | ||
"Sandbox_Tutorial_KillTroopers": "Kill Troopers ({i:troopers_remaining} remaining)", | |||
"Sandbox_Tutorial_KillTroopers_desc": "There are {i:troopers_remaining} enemy troopers remaining.", | |||
"Sandbox_Tutorial_Mods": "Purchase Items", | |||
"Sandbox_Tutorial_Mods_desc": "Items in the Curiosity Shop make your hero much more powerful.\u003Cbr/\u003E\u003Cbr/\u003EMove within range of the shop and press {g:citadel_binding:'OpenHeroSheet'}.", | |||
"Sandbox_Tutorial_Movement": "Test out Controls", | "Sandbox_Tutorial_Movement": "Test out Controls", | ||
"Sandbox_Tutorial_Movement_desc": "Use this area to test out your controls.", | "Sandbox_Tutorial_Movement_desc": "Use this area to test out your controls.", | ||
"Sandbox_Tutorial_Step_1": " | "Sandbox_Tutorial_Step_1": "1 of 6", | ||
"Sandbox_Tutorial_Step_2": " | "Sandbox_Tutorial_Step_2": "2 of 6", | ||
"Sandbox_Tutorial_Step_3": " | "Sandbox_Tutorial_Step_3": "3 of 6", | ||
"Sandbox_Tutorial_Step_4": " | "Sandbox_Tutorial_Step_4": "4 of 6", | ||
"Sandbox_Tutorial_Step_5": " | "Sandbox_Tutorial_Step_5": "5 of 6", | ||
"Sandbox_Tutorial_Step_6": " | "Sandbox_Tutorial_Step_6": "6 of 6", | ||
"Sandbox_Tutorial_Ultimate": "Unleash your Ultimate", | |||
"Sandbox_Tutorial_UltimateAbility": "{s:Ability4Name2}", | |||
"Sandbox_Tutorial_UltimateAbility_desc": "Press {g:citadel_binding:'Ability4'} to cast your Ultimate.", | |||
"Sandbox_Tutorial_Ultimate_desc": "Kill Troopers ({i:troopers_remaining} remaining)", | |||
"Sandbox_Tutorial_Unlock_Abilities": "Unlock Your Abilities", | "Sandbox_Tutorial_Unlock_Abilities": "Unlock Your Abilities", | ||
"Sandbox_Tutorial_Unlock_Abilities_desc": "Hold {g:citadel_binding:'Default.Scoreboard'} to unlock new abilities.", | "Sandbox_Tutorial_Unlock_Abilities_desc": "Hold {g:citadel_binding:'Default.Scoreboard'} to unlock new abilities.", | ||
"Sandbox_Tutorial_Upgrades": "Upgrade | "Sandbox_Tutorial_Upgrades": "Upgrade Ability", | ||
"Sandbox_Tutorial_Upgrades_desc": "Hold {g:citadel_binding:'Default.Scoreboard'} | "Sandbox_Tutorial_Upgrades_desc": "Hold {g:citadel_binding:'Default.Scoreboard'} Ability Points.", | ||
"Sandbox_Tutorial_Zipline": "Ride the | "Sandbox_Tutorial_Zipline": "Ride the Zipline", | ||
"Sandbox_Tutorial_Zipline_desc": " | "Sandbox_Tutorial_Zipline_desc": "Aim at the Zipline, then hold {g:citadel_binding:'Default.Mantle'} to ride it to your Guardian.", | ||
"Scoreboard": "Scoreboard", | "Scoreboard": "Scoreboard", | ||
"ScrapDamage_label": "Damage", | "ScrapDamage_label": "Damage", | ||
| Line 5,324: | Line 6,435: | ||
"SelfDamage_label": "Self Damage", | "SelfDamage_label": "Self Damage", | ||
"SelfDamage_postvalue_label": "Self Damage", | "SelfDamage_postvalue_label": "Self Damage", | ||
"SelfModifier_postfix": "%", | "SelfModifier_postfix": "%", | ||
"SelfMovementBonus_label": "Ivy Speed Bonus", | "SelfMovementBonus_label": "Ivy Speed Bonus", | ||
"SelfMovementBonus_postfix": "m | "SelfMovementBonus_postfix": "m", | ||
"SelfMovementBonus_prefix": "+", | "SelfMovementBonus_prefix": "+", | ||
"SellBonusSouls_label": "Sell Bonus Souls:", | |||
"SellBonusSouls_postvalue_label": "Sell Bonus Souls:", | |||
"SellBonusSouls_postvalue_prefix": "{g:citadel_inline_attribute:'SoulsIcon'}", | |||
"SenseRange_label": "Sense Range", | "SenseRange_label": "Sense Range", | ||
"SequentialHitScalePct_postfix": "%", | "SequentialHitScalePct_postfix": "%", | ||
| Line 5,361: | Line 6,474: | ||
"ShiftingVeilDuration_postfix": "s", | "ShiftingVeilDuration_postfix": "s", | ||
"ShiftingVeilDuration_postvalue_label": "Duration", | "ShiftingVeilDuration_postvalue_label": "Duration", | ||
"ShiftingVeil_channel_desc": "Invulnerable", | |||
"ShockBuildupDuration_label": "Shock Buildup Lifetime", | "ShockBuildupDuration_label": "Shock Buildup Lifetime", | ||
"ShockBuildupDuration_postfix": "s", | "ShockBuildupDuration_postfix": "s", | ||
| Line 5,395: | Line 6,509: | ||
"ShreddersTechAmp_postfix": "%", | "ShreddersTechAmp_postfix": "%", | ||
"ShreddersTechAmp_postvalue_label": "Spirit Amp", | "ShreddersTechAmp_postvalue_label": "Spirit Amp", | ||
"ShrinkDuration_label": "Shrink Duration", | |||
"ShrinkDuration_postfix": "s", | |||
"ShrinkDuration_postvalue_label": "Shrink Duration", | |||
"SigilBuff_label": "On Use:", | |||
"SigilRadius_label": "Radius", | |||
"SigilRadius_postfix": "m", | |||
"SigilRadius_postvalue_label": "Radius", | |||
"SilenceDuration_label": "Silence Duration", | "SilenceDuration_label": "Silence Duration", | ||
"SilenceDuration_postfix": "s", | "SilenceDuration_postfix": "s", | ||
| Line 5,404: | Line 6,525: | ||
"SilenceRadius_postfix": "m", | "SilenceRadius_postfix": "m", | ||
"SilenceRadius_postvalue_label": "Silence Radius", | "SilenceRadius_postvalue_label": "Silence Radius", | ||
"SingleAbilityCooldownReduction_label": "Ability Cooldown Reduction", | "SingleAbilityCooldownReduction_label": "Ability Cooldown Reduction", | ||
"SingleAbilityCooldownReduction_postfix": "%", | "SingleAbilityCooldownReduction_postfix": "%", | ||
"SingleAbilityCooldownReduction_postvalue_label": "Ability Cooldown Reduction", | "SingleAbilityCooldownReduction_postvalue_label": "Ability Cooldown Reduction", | ||
"SingleAbilityCooldownReduction_prefix": "{s:sign}", | "SingleAbilityCooldownReduction_prefix": "{s:sign}", | ||
"SiphonBullets_HealthStealPctHero_label": "Max HP Steal", | |||
"SiphonBullets_HealthStealPctHero_postfix": "%", | |||
"SiphonBullets_HealthStealPctHero_postvalue_label": "Max HP Steal", | |||
"SiphonRadius_label": "Activate Radius", | "SiphonRadius_label": "Activate Radius", | ||
"SiphonRadius_postfix": "m", | "SiphonRadius_postfix": "m", | ||
"SkullCount_label": "Deadheads", | |||
"SkullCount_postvalue_label": "Deadheads", | |||
"SkullLifetime_label": "Deadhead Lifetime", | |||
"SkullLifetime_postfix": "s", | |||
"SkullLifetime_postvalue_label": "Deadhead Lifetime", | |||
"SkullRevives_label": "Deadhead Revives", | |||
"SkullRevives_postvalue_label": "Deadhead Revives", | |||
"SkullsOnKill_label": "Deadheads on Kill", | |||
"SkullsOnKill_postvalue_label": "Deadheads on Kill", | |||
"SkullsOnPlayerKill_label": "Deadheads on Hero Kill", | |||
"SkullsOnPlayerKill_postvalue_label": "Deadheads on Hero Kill", | |||
"SlamDownRadius_label": "Slam Radius", | "SlamDownRadius_label": "Slam Radius", | ||
"SlamDownRadius_postfix": "m", | "SlamDownRadius_postfix": "m", | ||
| Line 5,423: | Line 6,555: | ||
"SlashWideRadius_label": "Power Stance Slash Radius", | "SlashWideRadius_label": "Power Stance Slash Radius", | ||
"SlashWideRadius_postfix": "m", | "SlashWideRadius_postfix": "m", | ||
"SleepDamageThreshold_label": "Sleep Damage Threshold", | |||
"SleepDamageThreshold_postvalue_label": "Sleep Damage Threshold", | |||
"SleepDuration_label": "Sleep Duration", | "SleepDuration_label": "Sleep Duration", | ||
"SleepDuration_postfix": "s", | "SleepDuration_postfix": "s", | ||
"SleepDuration_postvalue_label": "Sleep Duration", | "SleepDuration_postvalue_label": "Sleep Duration", | ||
"SleepMoveSpeed_label": "Sleep Movespeed", | "SleepMoveSpeed_label": "Sleep Movespeed", | ||
"SleepMoveSpeed_postfix": "m | "SleepMoveSpeed_postfix": "m", | ||
"SleepMoveSpeed_postvalue_label": "Sleep Movespeed", | "SleepMoveSpeed_postvalue_label": "Sleep Movespeed", | ||
"SleepWakeUpDelay_label": "Wake Up | "SleepWakeUpDelay_label": "Wake Up Delay", | ||
"SleepWakeUpDelay_postfix": "s", | "SleepWakeUpDelay_postfix": "s", | ||
"SleepWakeUpDelay_postvalue_label": "Wake Up | "SleepWakeUpDelay_postvalue_label": "Wake Up Delay", | ||
"SlideScale_label": "Slide Distance", | "SlideScale_label": "Slide Distance", | ||
"SlideScale_postfix": "%", | "SlideScale_postfix": "%", | ||
"SlideScale_postvalue_label": "Slide Distance", | "SlideScale_postvalue_label": "Slide Distance", | ||
"SlideScale_prefix": "+", | "SlideScale_prefix": "+", | ||
"SlowCoatingDuration_label": "Slowing Coating Slow Duration", | "SlowCoatingDuration_label": "Slowing Coating Slow Duration", | ||
"SlowCoatingDuration_postfix": "", | "SlowCoatingDuration_postfix": "", | ||
| Line 5,454: | Line 6,582: | ||
"SlowFireRatePercent_postfix": "%", | "SlowFireRatePercent_postfix": "%", | ||
"SlowFireRatePercent_prefix": "{s:sign}", | "SlowFireRatePercent_prefix": "{s:sign}", | ||
"SlowPercentPerStack": "Move Speed per Stack", | |||
"SlowPercentPerStack_postfix": "%", | |||
"SlowPercentPerStack_postvalue_label": "Move Speed per Stack", | |||
"SlowPercentPerStack_prefix": "-", | |||
"SlowPercent_label": "Move Speed", | "SlowPercent_label": "Move Speed", | ||
"SlowPercent_postfix": "%", | "SlowPercent_postfix": "%", | ||
| Line 5,479: | Line 6,611: | ||
"SmokeRadius_label": "Smoke Radius", | "SmokeRadius_label": "Smoke Radius", | ||
"SmokeRadius_postfix": "m", | "SmokeRadius_postfix": "m", | ||
"SnowballCount_label": "Snowballs Thrown", | |||
"SnowballCount_postvalue_label": "Projectiles", | |||
"SnowballSpeed_label": "Throw Speed", | |||
"SnowballSpeed_postfix": "m/s", | |||
"SnowballSpeed_postvalue_label": "Velocity", | |||
"SoulProjectileRadius_label": "Projectile Radius", | "SoulProjectileRadius_label": "Projectile Radius", | ||
"SpadeDamageBonus_label": "Bonus Damage", | |||
"SpadeDamageBonus_postfix": "%", | |||
"SpadeDamageBonus_postvalue_label": "Bonus Damage", | |||
"SpawnTimePenalty_label": "Increased Respawn Time", | "SpawnTimePenalty_label": "Increased Respawn Time", | ||
"SpawnTimePenalty_postfix": "s", | "SpawnTimePenalty_postfix": "s", | ||
| Line 5,490: | Line 6,630: | ||
"SpecialShotsBonusFireRate_prefix": "+", | "SpecialShotsBonusFireRate_prefix": "+", | ||
"SpeedBonus_label": "Move Speed Bonus", | "SpeedBonus_label": "Move Speed Bonus", | ||
"SpeedBonus_postfix": "m | "SpeedBonus_postfix": "m", | ||
"SpeedBoostDuration_label": "Charge Hold Duration", | "SpeedBoostDuration_label": "Charge Hold Duration", | ||
"SpeedBoostDuration_postfix": "s", | "SpeedBoostDuration_postfix": "s", | ||
| Line 5,497: | Line 6,637: | ||
"SpeedBoostPercent_postfix": "%", | "SpeedBoostPercent_postfix": "%", | ||
"SpeedBoostPercent_prefix": "{s:sign}", | "SpeedBoostPercent_prefix": "{s:sign}", | ||
"SpeedBuildDuration_postfix": "s", | |||
"SpeedBuildDuration_postvalue_label": "Time for Max Bonus", | |||
"SpeedBurstSpeed_label": "Max Dash Speed", | "SpeedBurstSpeed_label": "Max Dash Speed", | ||
"SpeedBurstSpeed_postfix": "m | "SpeedBurstSpeed_postfix": "m", | ||
"SpeedBurstSpeed_postvalue_label": "Max Dash Speed", | "SpeedBurstSpeed_postvalue_label": "Max Dash Speed", | ||
"SpeedChange_label": "Bonus Speed", | "SpeedChange_label": "Bonus Speed", | ||
| Line 5,510: | Line 6,652: | ||
"SpellAmplificationPercent_postvalue_label": "Spirit Power", | "SpellAmplificationPercent_postvalue_label": "Spirit Power", | ||
"SpellAmplificationPercent_prefix": "{s:sign}", | "SpellAmplificationPercent_prefix": "{s:sign}", | ||
"SpellParryDuration_label": "Spell Parry Duration", | "SpellParryDuration_label": "Spell Parry Duration", | ||
"SpellParryDuration_postfix": "s", | "SpellParryDuration_postfix": "s", | ||
| Line 5,524: | Line 6,660: | ||
"SpellSlingerHeadshots_SpiritShredPerStack_postfix": "%", | "SpellSlingerHeadshots_SpiritShredPerStack_postfix": "%", | ||
"SpellSlingerHeadshots_SpiritShredPerStack_postvalue_label": "Spirit Resist on Headshot", | "SpellSlingerHeadshots_SpiritShredPerStack_postvalue_label": "Spirit Resist on Headshot", | ||
"SpiderCount_label": "Spiders Released", | "SpiderCount_label": "Spiders Released", | ||
"SpiderCount_postvalue_label": "Spiders Released", | "SpiderCount_postvalue_label": "Spiders Released", | ||
| Line 5,539: | Line 6,673: | ||
"SpinDuration_postfix": "s", | "SpinDuration_postfix": "s", | ||
"SpinDuration_postvalue_label": "Spin Duration", | "SpinDuration_postvalue_label": "Spin Duration", | ||
"SpinUpTime_postfix": "s", | "SpinUpTime_postfix": "s", | ||
"SpiritBonus_label": "Bonus Spirit", | |||
"SpiritBonus_postvalue_label": "Bonus Spirit", | |||
"SpiritCount_label": "Energy Spirits", | "SpiritCount_label": "Energy Spirits", | ||
"SpiritDamagePerAttack_label": "Spirit Damage Proc", | "SpiritDamagePerAttack_label": "Spirit Damage Proc", | ||
| Line 5,552: | Line 6,687: | ||
"SpiritDamage_label": "Spirit Damage", | "SpiritDamage_label": "Spirit Damage", | ||
"SpiritDamage_postvalue_label": "Spirit Damage", | "SpiritDamage_postvalue_label": "Spirit Damage", | ||
"SpiritPerStack_label": "Spirit per Stack", | |||
"SpiritPerStack_postvalue_label": "Spirit per Stack", | |||
"SpiritPowerGainPct_label": "Spirit Power", | "SpiritPowerGainPct_label": "Spirit Power", | ||
"SpiritPowerGainPct_postfix": "%", | "SpiritPowerGainPct_postfix": "%", | ||
| Line 5,582: | Line 6,719: | ||
"SpiritStealDuration_postfix": "s", | "SpiritStealDuration_postfix": "s", | ||
"SpiritStealDuration_postvalue_label": "Spirit Debuff Duration", | "SpiritStealDuration_postvalue_label": "Spirit Debuff Duration", | ||
"SpiritStrike_conditional": "after successful melee", | "SpiritStrike_conditional": "after successful melee", | ||
"SplitShotWeaponDuration_label": "Stack Duration", | "SplitShotWeaponDuration_label": "Stack Duration", | ||
| Line 5,589: | Line 6,724: | ||
"SplitShotWeaponDuration_postvalue_label": "Stack Duration", | "SplitShotWeaponDuration_postvalue_label": "Stack Duration", | ||
"SplitShotWeaponDuration_prefix": "", | "SplitShotWeaponDuration_prefix": "", | ||
"SpottedRadius_label": "Spot Radius", | "SpottedRadius_label": "Spot Radius", | ||
"SpottedRadius_postfix": "m", | "SpottedRadius_postfix": "m", | ||
| Line 5,601: | Line 6,735: | ||
"SpreadTargets_postvalue_label": "Jump Targets", | "SpreadTargets_postvalue_label": "Jump Targets", | ||
"SprintSpeedBonus_label": "Sprint Speed", | "SprintSpeedBonus_label": "Sprint Speed", | ||
"SprintSpeedBonus_postfix": "m | "SprintSpeedBonus_postfix": "m", | ||
"SprintSpeedBonus_postvalue_label": "Sprint Speed", | "SprintSpeedBonus_postvalue_label": "Sprint Speed", | ||
"SprintSpeedBonus_prefix": "+", | "SprintSpeedBonus_prefix": "+", | ||
"SprintSpeed_label": "Sprint Speed", | "SprintSpeed_label": "Sprint Speed", | ||
"SprintSpeed_postfix": "m | "SprintSpeed_postfix": "m", | ||
"SprintSpeed_postvalue_label": "Sprint Speed", | "SprintSpeed_postvalue_label": "Sprint Speed", | ||
"StackDamage_label": "Stack Damage", | "StackDamage_label": "Stack Damage", | ||
| Line 5,617: | Line 6,751: | ||
"StackingGoldPerMinute_postvalue_label": "Souls per Minute", | "StackingGoldPerMinute_postvalue_label": "Souls per Minute", | ||
"StacksPerShot_label": "Stacks Per Shot", | "StacksPerShot_label": "Stacks Per Shot", | ||
"StageDuration_label": "Duration", | "StageDuration_label": "Duration", | ||
"StageDuration_postfix": "s", | "StageDuration_postfix": "s", | ||
"StageDuration_postvalue_label": "Duration", | "StageDuration_postvalue_label": "Duration", | ||
"StakeCount_label": "Total Stakes", | |||
"StakeCount_postvalue_label": "Total Stakes", | |||
"StalkDuration_label": "Stalk Time", | "StalkDuration_label": "Stalk Time", | ||
"StalkDuration_postfix": "seconds", | "StalkDuration_postfix": "seconds", | ||
| Line 5,632: | Line 6,766: | ||
"StaminaCooldownReduction_prefix": "{s:sign}", | "StaminaCooldownReduction_prefix": "{s:sign}", | ||
"StaminaDamage_Label": "Stamina Damage", | "StaminaDamage_Label": "Stamina Damage", | ||
"StaminaDrain_label": "Stamina Drain per Second", | |||
"StaminaDrain_postvalue_label": "Stamina Drain per Second", | |||
"StaminaHeal_label": "Stamina Heal", | "StaminaHeal_label": "Stamina Heal", | ||
"StaminaHeal_postvalue_label": "Stamina Heal", | "StaminaHeal_postvalue_label": "Stamina Heal", | ||
| Line 5,639: | Line 6,775: | ||
"StaminaReduction_label": "Stamina Reduction", | "StaminaReduction_label": "Stamina Reduction", | ||
"StaminaReduction_postvalue_label": "Stamina Reduction", | "StaminaReduction_postvalue_label": "Stamina Reduction", | ||
"StaminaRegenPercent_label": "Stamina Regen", | "StaminaRegenPercent_label": "Stamina Regen", | ||
"StaminaRegenPercent_postfix": "%", | "StaminaRegenPercent_postfix": "%", | ||
"StaminaRegenPercent_postvalue_label": "Stamina Regen", | "StaminaRegenPercent_postvalue_label": "Stamina Regen", | ||
"StaminaRestore_label": "Stamina Restored", | |||
"StaminaRestore_postfix": "", | |||
"StaminaRestore_postvalue_label": "Stamina Restored", | |||
"StaminaToRemove_label": "Stamina Drain", | "StaminaToRemove_label": "Stamina Drain", | ||
"StaminaToRestore_label": "Stamina Restored", | "StaminaToRestore_label": "Stamina Restored", | ||
| Line 5,661: | Line 6,799: | ||
"StatDesc_AmmoRegen": "Ammo Regen", | "StatDesc_AmmoRegen": "Ammo Regen", | ||
"StatDesc_ArmorAttribute": "Armor", | "StatDesc_ArmorAttribute": "Armor", | ||
"StatDesc_ArmorAttribute_postvalue_label": "Armor", | |||
"StatDesc_AttackPower": "Attack Power", | "StatDesc_AttackPower": "Attack Power", | ||
"StatDesc_BaseHealthRegen": "Health Regen", | "StatDesc_BaseHealthRegen": "Health Regen", | ||
"StatDesc_BaseHealthRegen_postvalue_label": "Health Regen", | |||
"StatDesc_BaseWeaponDamage": "Weapon Damage", | "StatDesc_BaseWeaponDamage": "Weapon Damage", | ||
"StatDesc_BaseWeaponDamage_postfix": "%", | "StatDesc_BaseWeaponDamage_postfix": "%", | ||
"StatDesc_BaseWeaponDamage_postvalue_label": "Weapon Damage", | |||
"StatDesc_BonusClips": "Clips", | "StatDesc_BonusClips": "Clips", | ||
"StatDesc_BulletArmor": "Armor", | "StatDesc_BulletArmor": "Armor", | ||
"StatDesc_BulletArmorDamageReduction": "Bullet Resist", | "StatDesc_BulletArmorDamageReduction": "Bullet Resist", | ||
"StatDesc_BulletArmorDamageReduction_postfix": "%", | "StatDesc_BulletArmorDamageReduction_postfix": "%", | ||
"StatDesc_BulletArmorDamageReduction_postvalue_label": "Bullet Resist", | |||
"StatDesc_BulletArmor_postvalue_label": "Armor", | |||
"StatDesc_BulletDamage": "Bullet Damage", | "StatDesc_BulletDamage": "Bullet Damage", | ||
"StatDesc_BulletDamagePerLevel": "Bullet Damage Per Level", | "StatDesc_BulletDamagePerLevel": "Bullet Damage Per Level", | ||
"StatDesc_BulletDamage_postvalue_label": "Bullet Damage", | |||
"StatDesc_BulletEvationDesc": "\u003Cb\u003EBullet Evasion\u003C/b\u003E - Percentage chance of dodging incoming bullets", | "StatDesc_BulletEvationDesc": "\u003Cb\u003EBullet Evasion\u003C/b\u003E - Percentage chance of dodging incoming bullets", | ||
"StatDesc_BulletLifesteal": "Bullet Lifesteal", | "StatDesc_BulletLifesteal": "Bullet Lifesteal", | ||
"StatDesc_BulletLifesteal_postfix": "%", | "StatDesc_BulletLifesteal_postfix": "%", | ||
"StatDesc_BulletLifesteal_postvalue_label": "Bullet Lifesteal", | |||
"StatDesc_BulletLifesteal_prefix": "{s:sign}", | "StatDesc_BulletLifesteal_prefix": "{s:sign}", | ||
"StatDesc_BulletShieldHealth": "Damage Shield", | "StatDesc_BulletShieldHealth": "Damage Shield", | ||
"StatDesc_BulletShieldHealth_postvalue_label": "Damage Shield", | |||
"StatDesc_BulletSpeed": "Bullet Velocity", | "StatDesc_BulletSpeed": "Bullet Velocity", | ||
"StatDesc_BulletSpeedIncrease": "Bullet Velocity Increase", | "StatDesc_BulletSpeedIncrease": "Bullet Velocity Increase", | ||
"StatDesc_BulletSpeedIncrease_postfix": "%", | "StatDesc_BulletSpeedIncrease_postfix": "%", | ||
"StatDesc_BulletSpeedIncrease_postvalue_label": "Bullet Velocity Increase", | |||
"StatDesc_BulletSpeed_postfix": "m/s", | "StatDesc_BulletSpeed_postfix": "m/s", | ||
"StatDesc_BulletSpeed_postvalue_label": "Bullet Velocity", | |||
"StatDesc_ClipSizeBonus": "Ammo", | "StatDesc_ClipSizeBonus": "Ammo", | ||
"StatDesc_ClipSizeBonus_postvalue_label": "Ammo", | |||
"StatDesc_ClipSizeIncrease": "Clip Size Increase", | "StatDesc_ClipSizeIncrease": "Clip Size Increase", | ||
"StatDesc_ClipSizeIncrease_postfix": "%", | "StatDesc_ClipSizeIncrease_postfix": "%", | ||
"StatDesc_ClipSizeIncrease_postvalue_label": "Clip Size Increase", | |||
"StatDesc_CritDamageBonusScale": "Crit Bonus Scale", | "StatDesc_CritDamageBonusScale": "Crit Bonus Scale", | ||
"StatDesc_CritDamageBonusScale_postfix": "%", | "StatDesc_CritDamageBonusScale_postfix": "%", | ||
"StatDesc_CritDamageBonusScale_postvalue_label": "Crit Bonus Scale", | |||
"StatDesc_CritDamageReceivedScale": "Crit Reduction", | "StatDesc_CritDamageReceivedScale": "Crit Reduction", | ||
"StatDesc_CritDamageReceivedScale_postfix": "%", | "StatDesc_CritDamageReceivedScale_postfix": "%", | ||
"StatDesc_CritDamageReceivedScale_postvalue_label": "Crit Reduction", | |||
"StatDesc_DPS": "DPS", | "StatDesc_DPS": "DPS", | ||
"StatDesc_DPS_postvalue_label": "DPS", | |||
"StatDesc_DamageAmpDesc": "\u003Cb\u003EDamage Amplification\u003C/b\u003E - Percentage modification to any outgoing damage", | |||
"StatDesc_DashSpeedInMeters": "Dash Speed", | |||
"StatDesc_DashSpeedInMeters_postfix": "m", | |||
"StatDesc_DashSpeedInMeters_postvalue_label": "Dash Speed", | |||
"StatDesc_DebuffResist": "Debuff Resist", | "StatDesc_DebuffResist": "Debuff Resist", | ||
"StatDesc_DebuffResist_postfix": "%", | "StatDesc_DebuffResist_postfix": "%", | ||
"StatDesc_DebuffResist_postvalue_label": "Debuff Resist", | |||
"StatDesc_DefensePower": "Defense Power", | "StatDesc_DefensePower": "Defense Power", | ||
"StatDesc_EnergyMax": "Energy Cells", | "StatDesc_EnergyMax": "Energy Cells", | ||
| Line 5,696: | Line 6,854: | ||
"StatDesc_FireRate": "Fire Rate", | "StatDesc_FireRate": "Fire Rate", | ||
"StatDesc_FireRateAttribute": "Fire Rate", | "StatDesc_FireRateAttribute": "Fire Rate", | ||
"StatDesc_FireRateAttribute_postvalue_label": "Fire Rate", | |||
"StatDesc_FireRateDesc": "\u003Cb\u003EFire Rate\u003C/b\u003E - Percentage modification to your gun's rate of fire", | "StatDesc_FireRateDesc": "\u003Cb\u003EFire Rate\u003C/b\u003E - Percentage modification to your gun's rate of fire", | ||
"StatDesc_FireRate_postfix": "%", | "StatDesc_FireRate_postfix": "%", | ||
"StatDesc_FireRate_postvalue_label": "Fire Rate", | |||
"StatDesc_HealingAmpDesc": "\u003Cb\u003EHealing Amplification\u003C/b\u003E - Percentage modification of healing received", | |||
"StatDesc_HealingBoostDesc": "\u003Cb\u003EHealing Effectiveness\u003C/b\u003E - Percentage modification to the effectiveness of your healing abilities", | "StatDesc_HealingBoostDesc": "\u003Cb\u003EHealing Effectiveness\u003C/b\u003E - Percentage modification to the effectiveness of your healing abilities", | ||
"StatDesc_HealingOutput": "Heal Amp", | "StatDesc_HealingOutput": "Heal Amp", | ||
"StatDesc_HealingOutput_postfix": "%", | "StatDesc_HealingOutput_postfix": "%", | ||
"StatDesc_HealingOutput_postvalue_label": "Heal Amp", | |||
"StatDesc_HealthAttribute": "Health", | "StatDesc_HealthAttribute": "Health", | ||
"StatDesc_HealthAttribute_postvalue_label": "Health", | |||
"StatDesc_HealthPerLevel": "Health Per Level", | "StatDesc_HealthPerLevel": "Health Per Level", | ||
"StatDesc_HealthRegen": "Health Regen", | "StatDesc_HealthRegen": "Health Regen", | ||
"StatDesc_HealthRegenPerLevel": "Health Regen Per Level", | "StatDesc_HealthRegenPerLevel": "Health Regen Per Level", | ||
"StatDesc_HealthRegen_postvalue_label": "Health Regen", | |||
"StatDesc_HeavyMeleeDamage": "Heavy Melee", | "StatDesc_HeavyMeleeDamage": "Heavy Melee", | ||
"StatDesc_HeavyMeleeDamage_postvalue_label": "Heavy Melee", | |||
"StatDesc_IncomingAbilityDamageReduction": "Ability Armor", | "StatDesc_IncomingAbilityDamageReduction": "Ability Armor", | ||
"StatDesc_IncomingAbilityDamageScale": "Ability Damage Scale", | "StatDesc_IncomingAbilityDamageScale": "Ability Damage Scale", | ||
| Line 5,711: | Line 6,876: | ||
"StatDesc_IncomingBulletDamageScale": "Bullet Damage Scale", | "StatDesc_IncomingBulletDamageScale": "Bullet Damage Scale", | ||
"StatDesc_IncomingDamageReduction": "Armor", | "StatDesc_IncomingDamageReduction": "Armor", | ||
"StatDesc_IncomingDamageReduction_postvalue_label": "Armor", | |||
"StatDesc_IncomingDamageScale": "Incoming Damage Scale", | "StatDesc_IncomingDamageScale": "Incoming Damage Scale", | ||
"StatDesc_IncomingMeleeDamageReduction": "Melee Damage Armor", | "StatDesc_IncomingMeleeDamageReduction": "Melee Damage Armor", | ||
"StatDesc_IncomingMeleeDamageScale": "Melee Damage Scale", | "StatDesc_IncomingMeleeDamageScale": "Melee Damage Scale", | ||
"StatDesc_LightMeleeDamage": "Light Melee", | "StatDesc_LightMeleeDamage": "Light Melee", | ||
"StatDesc_LightMeleeDamage_postvalue_label": "Light Melee", | |||
"StatDesc_ManaPerLevel": "Energy Per Level", | "StatDesc_ManaPerLevel": "Energy Per Level", | ||
"StatDesc_ManaRegenPerLevel": "Energy Regen Per Level", | "StatDesc_ManaRegenPerLevel": "Energy Regen Per Level", | ||
"StatDesc_MaxChargesIncrease": "Max Charges Increase", | "StatDesc_MaxChargesIncrease": "Max Charges Increase", | ||
"StatDesc_MaxChargesIncrease_postvalue_label": "Max Charges Increase", | |||
"StatDesc_MaxHealth": "Max Health", | "StatDesc_MaxHealth": "Max Health", | ||
"StatDesc_MaxHealth_postvalue_label": "Max Health", | |||
"StatDesc_MeleeDamage": "Melee Damage", | "StatDesc_MeleeDamage": "Melee Damage", | ||
"StatDesc_MeleeDamage_postvalue_label": "Melee Damage", | |||
"StatDesc_MeleeResist": "Melee Resist", | "StatDesc_MeleeResist": "Melee Resist", | ||
"StatDesc_MeleeResist_postfix": "%", | "StatDesc_MeleeResist_postfix": "%", | ||
"StatDesc_MeleeResist_postvalue_label": "Melee Resist", | |||
"StatDesc_MoveSpeedDesc": "\u003Cb\u003EMove Speed\u003C/b\u003E - Your current movement speed.", | "StatDesc_MoveSpeedDesc": "\u003Cb\u003EMove Speed\u003C/b\u003E - Your current movement speed.", | ||
"StatDesc_OutOfCombatHealthRegen": "Non-Combat Regen", | "StatDesc_OutOfCombatHealthRegen": "Non-Combat Regen", | ||
"StatDesc_OutOfCombatHealthRegen_postvalue_label": "Non-Combat Regen", | |||
"StatDesc_ProcModifier": "Proc Modifier", | "StatDesc_ProcModifier": "Proc Modifier", | ||
"StatDesc_RechargeRate": "Recharge Rate", | "StatDesc_RechargeRate": "Recharge Rate", | ||
| Line 5,729: | Line 6,901: | ||
"StatDesc_ReloadSpeed": "Reload Reduction", | "StatDesc_ReloadSpeed": "Reload Reduction", | ||
"StatDesc_ReloadSpeed_postfix": "%", | "StatDesc_ReloadSpeed_postfix": "%", | ||
"StatDesc_ReloadSpeed_postvalue_label": "Reload Reduction", | |||
"StatDesc_ReloadSpeed_prefix": "{s:sign}", | "StatDesc_ReloadSpeed_prefix": "{s:sign}", | ||
"StatDesc_ReloadTime": "Reload Time", | "StatDesc_ReloadTime": "Reload Time", | ||
"StatDesc_ReloadTime_postfix": "s", | "StatDesc_ReloadTime_postfix": "s", | ||
"StatDesc_ReloadTime_postvalue_label": "Reload Time", | |||
"StatDesc_RoundsPerSecond": "Bullets per sec", | "StatDesc_RoundsPerSecond": "Bullets per sec", | ||
"StatDesc_RoundsPerSecond_postvalue_label": "Bullets per sec", | |||
"StatDesc_RunAcceleration": "Move Acceleration", | "StatDesc_RunAcceleration": "Move Acceleration", | ||
"StatDesc_RunSpeed": "Move Speed", | "StatDesc_RunSpeed": "Move Speed", | ||
"StatDesc_RunSpeed_postfix": "m | "StatDesc_RunSpeed_postfix": "m", | ||
"StatDesc_RunSpeed_postvalue_label": "Move Speed", | |||
"StatDesc_SpiritLifestealDesc": "\u003Cb\u003ESpirit Lifesteal\u003C/b\u003E - Amount of health you regain from dealing Spirit Damage", | "StatDesc_SpiritLifestealDesc": "\u003Cb\u003ESpirit Lifesteal\u003C/b\u003E - Amount of health you regain from dealing Spirit Damage", | ||
"StatDesc_SpiritPowerDesc": "\u003Cb\u003ESpirit Power\u003C/b\u003E - Increases the effectiveness of your Abilities and Items", | "StatDesc_SpiritPowerDesc": "\u003Cb\u003ESpirit Power\u003C/b\u003E - Increases the effectiveness of your Abilities and Items", | ||
| Line 5,741: | Line 6,917: | ||
"StatDesc_SprintAcceleration": "Sprint Acceleration", | "StatDesc_SprintAcceleration": "Sprint Acceleration", | ||
"StatDesc_SprintSpeed": "Sprint Speed", | "StatDesc_SprintSpeed": "Sprint Speed", | ||
"StatDesc_SprintSpeed_postfix": "m | "StatDesc_SprintSpeed_postfix": "m", | ||
"StatDesc_SprintSpeed_postvalue_label": "Sprint Speed", | |||
"StatDesc_Stamina": "Stamina", | "StatDesc_Stamina": "Stamina", | ||
"StatDesc_StaminaCooldown": "Stamina Cooldown", | "StatDesc_StaminaCooldown": "Stamina Cooldown", | ||
"StatDesc_StaminaCooldown_postfix": "s", | "StatDesc_StaminaCooldown_postfix": "s", | ||
"StatDesc_StaminaCooldown_postvalue_label": "Stamina Cooldown", | |||
"StatDesc_StaminaRegenIncrease": "Stamina Recovery", | "StatDesc_StaminaRegenIncrease": "Stamina Recovery", | ||
"StatDesc_StaminaRegenIncrease_postfix": "%", | "StatDesc_StaminaRegenIncrease_postfix": "%", | ||
"StatDesc_StaminaRegenIncrease_postvalue_label": "Stamina Recovery", | |||
"StatDesc_StaminaRegenIncrease_prefix": "+", | "StatDesc_StaminaRegenIncrease_prefix": "+", | ||
"StatDesc_StaminaRegenPerSecond": "Stamina Recovery", | "StatDesc_StaminaRegenPerSecond": "Stamina Recovery", | ||
"StatDesc_StaminaRegenPerSecond_postfix": "%", | "StatDesc_StaminaRegenPerSecond_postfix": "%", | ||
"StatDesc_StaminaRegenPerSecond_postvalue_label": "Stamina Recovery", | |||
"StatDesc_StaminaRegenPercent": "Stamina Recovery", | "StatDesc_StaminaRegenPercent": "Stamina Recovery", | ||
"StatDesc_StaminaRegenPercent_postfix": "%", | "StatDesc_StaminaRegenPercent_postfix": "%", | ||
"StatDesc_StaminaRegenPercent_postvalue_label": "Stamina Recovery", | |||
"StatDesc_Stamina_postvalue_label": "Stamina", | |||
"StatDesc_SuperSprintSpeed": "Super Sprint Speed", | "StatDesc_SuperSprintSpeed": "Super Sprint Speed", | ||
"StatDesc_TechArmor": "Spirit Armor", | "StatDesc_TechArmor": "Spirit Armor", | ||
"StatDesc_TechArmorDamageReduction": "Spirit Resist", | "StatDesc_TechArmorDamageReduction": "Spirit Resist", | ||
"StatDesc_TechArmorDamageReduction_postfix": "%", | "StatDesc_TechArmorDamageReduction_postfix": "%", | ||
"StatDesc_TechArmorDamageReduction_postvalue_label": "Spirit Resist", | |||
"StatDesc_TechArmor_postvalue_label": "Spirit Armor", | |||
"StatDesc_TechCooldown": "Ability Cooldown", | "StatDesc_TechCooldown": "Ability Cooldown", | ||
"StatDesc_TechCooldownBetweenCharges": "Charge Cooldown", | "StatDesc_TechCooldownBetweenCharges": "Charge Cooldown", | ||
"StatDesc_TechCooldownBetweenCharges_postfix": "%", | "StatDesc_TechCooldownBetweenCharges_postfix": "%", | ||
"StatDesc_TechCooldownBetweenCharges_postvalue_label": "Charge Cooldown", | |||
"StatDesc_TechCooldown_postfix": "%", | "StatDesc_TechCooldown_postfix": "%", | ||
"StatDesc_TechCooldown_postvalue_label": "Ability Cooldown", | |||
"StatDesc_TechDamageAttribute": "Spirit Damage", | "StatDesc_TechDamageAttribute": "Spirit Damage", | ||
"StatDesc_TechDamageAttribute_postvalue_label": "Spirit Damage", | |||
"StatDesc_TechDamageScale": "Spirit Damage", | "StatDesc_TechDamageScale": "Spirit Damage", | ||
"StatDesc_TechDamageScale_postvalue_label": "Spirit Damage", | |||
"StatDesc_TechDuration": "Ability Duration", | "StatDesc_TechDuration": "Ability Duration", | ||
"StatDesc_TechDuration_postfix": "%", | "StatDesc_TechDuration_postfix": "%", | ||
"StatDesc_TechDuration_postvalue_label": "Ability Duration", | |||
"StatDesc_TechLifesteal": "Spirit Lifesteal", | "StatDesc_TechLifesteal": "Spirit Lifesteal", | ||
"StatDesc_TechLifestealNonHero": "Spirit Lifesteal on Non Heroes", | "StatDesc_TechLifestealNonHero": "Spirit Lifesteal on Non Heroes", | ||
"StatDesc_TechLifestealNonHero_postvalue_label": "Spirit Lifesteal on Non Heroes", | |||
"StatDesc_TechLifestealNonHero_prefix": "{s:sign}", | "StatDesc_TechLifestealNonHero_prefix": "{s:sign}", | ||
"StatDesc_TechLifesteal_postfix": "%", | "StatDesc_TechLifesteal_postfix": "%", | ||
"StatDesc_TechLifesteal_postvalue_label": "Spirit Lifesteal", | |||
"StatDesc_TechLifesteal_prefix": "{s:sign}", | "StatDesc_TechLifesteal_prefix": "{s:sign}", | ||
"StatDesc_TechPower": "Spirit Power", | "StatDesc_TechPower": "Spirit Power", | ||
"StatDesc_TechPowerAmp": "Spirit", | "StatDesc_TechPowerAmp": "Spirit", | ||
"StatDesc_TechPower_postvalue_label": "Spirit Power", | |||
"StatDesc_TechRange": "Ability Range", | "StatDesc_TechRange": "Ability Range", | ||
"StatDesc_TechRange_postfix": "%", | "StatDesc_TechRange_postfix": "%", | ||
"StatDesc_TechRange_postvalue_label": "Ability Range", | |||
"StatDesc_TechShieldHealth": "Spirit Shield", | "StatDesc_TechShieldHealth": "Spirit Shield", | ||
"StatDesc_Technology": "Technology", | "StatDesc_Technology": "Technology", | ||
| Line 5,782: | Line 6,975: | ||
"StatDesc_WeaponPowerAmp": "Bullet Damage Amp", | "StatDesc_WeaponPowerAmp": "Bullet Damage Amp", | ||
"StatDesc_WeaponPowerAttribute": "Weapon Damage", | "StatDesc_WeaponPowerAttribute": "Weapon Damage", | ||
"StatDesc_WeaponPowerAttribute_postvalue_label": "Weapon Damage", | |||
"StatDesc_WeaponPower_postvalue_label": "Weapon Damage", | |||
"StatDesc_WeaponRange": "Range", | "StatDesc_WeaponRange": "Range", | ||
"StatDesc_WeaponRangeFalloffMax_postfix": "m", | "StatDesc_WeaponRangeFalloffMax_postfix": "m", | ||
| Line 5,792: | Line 6,987: | ||
"StatStealDuration_postfix": "s", | "StatStealDuration_postfix": "s", | ||
"StatStealDuration_postvalue_label": "Health Steal Duration", | "StatStealDuration_postvalue_label": "Health Steal Duration", | ||
"StationaryRecoilReduction_postfix": "%", | "StationaryRecoilReduction_postfix": "%", | ||
"StationaryWeaponPower_prefix": "+", | "StationaryWeaponPower_prefix": "+", | ||
"StatueActivateRange_label": "Enemy Reveal", | "StatueActivateRange_label": "Enemy Reveal", | ||
| Line 5,819: | Line 7,012: | ||
"StatueVictimDamageReduction_postfix": "%", | "StatueVictimDamageReduction_postfix": "%", | ||
"StatueVictimDamageReduction_postvalue_label": "Damage Reduction", | "StatueVictimDamageReduction_postvalue_label": "Damage Reduction", | ||
"StatusImmuneDuration_label": "Unstoppable Duration", | |||
"StatusImmuneDuration_postfix": "s", | |||
"StatusImmuneDuration_postvalue_label": "Unstoppable Duration", | |||
"StatusResistanceDuration_label": "Duration", | "StatusResistanceDuration_label": "Duration", | ||
"StatusResistanceDuration_postfix": "s", | "StatusResistanceDuration_postfix": "s", | ||
| Line 5,834: | Line 7,030: | ||
"StealthDuration_postvalue_label": "Stealth Duration", | "StealthDuration_postvalue_label": "Stealth Duration", | ||
"Steam_Citadel_Hideout_Ava": "Playing With Ava in the Hideout", | "Steam_Citadel_Hideout_Ava": "Playing With Ava in the Hideout", | ||
"Steam_Citadel_Hideout_Bless": "Blessing Ammunition in the Hideout", | |||
"Steam_Citadel_Hideout_Brooding": "Brooding in the Hideout", | "Steam_Citadel_Hideout_Brooding": "Brooding in the Hideout", | ||
"Steam_Citadel_Hideout_Cards": "Gambling in the Hideout", | "Steam_Citadel_Hideout_Cards": "Gambling in the Hideout", | ||
| Line 5,839: | Line 7,036: | ||
"Steam_Citadel_Hideout_Cocktails": "Mixing Drinks in the Hideout", | "Steam_Citadel_Hideout_Cocktails": "Mixing Drinks in the Hideout", | ||
"Steam_Citadel_Hideout_Cube": "Wishing the Hideout was The Cube", | "Steam_Citadel_Hideout_Cube": "Wishing the Hideout was The Cube", | ||
"Steam_Citadel_Hideout_Dead": "Playing With The Dead in the Hideout", | |||
"Steam_Citadel_Hideout_Default": "Relaxing in the Hideout", | "Steam_Citadel_Hideout_Default": "Relaxing in the Hideout", | ||
"Steam_Citadel_Hideout_Dreams": "Having Sweet Dreams in the Hideout", | |||
"Steam_Citadel_Hideout_Engineering": "Tinkering in the Hideout", | "Steam_Citadel_Hideout_Engineering": "Tinkering in the Hideout", | ||
"Steam_Citadel_Hideout_Fabulous": "Being Fabulous in the Hideout", | "Steam_Citadel_Hideout_Fabulous": "Being Fabulous in the Hideout", | ||
"Steam_Citadel_Hideout_Fencer": "Striving Towards Perfection in the Hideout", | |||
"Steam_Citadel_Hideout_Glitter": "Cleaning Up Glitter in the Hideout", | |||
"Steam_Citadel_Hideout_Hangover": "Figuring Out What Happened Last Night in the Hideout", | |||
"Steam_Citadel_Hideout_Homesick": "Wishing the Arroyos were in the Hideout", | "Steam_Citadel_Hideout_Homesick": "Wishing the Arroyos were in the Hideout", | ||
"Steam_Citadel_Hideout_Ignoring_Lash": "Ignoring Lash in the Hideout", | "Steam_Citadel_Hideout_Ignoring_Lash": "Ignoring Lash in the Hideout", | ||
| Line 5,882: | Line 7,084: | ||
"Steam_Citadel_RP_MainMenu": "Main Menu", | "Steam_Citadel_RP_MainMenu": "Main Menu", | ||
"Steam_Citadel_RP_Online": "Online", | "Steam_Citadel_RP_Online": "Online", | ||
"Steam_Citadel_RP_StreetBrawl": "Street Brawl:", | |||
"Steam_Citadel_Spectating": "Spectating a Match", | "Steam_Citadel_Spectating": "Spectating a Match", | ||
"Steam_RP_hero_airheart": "Airheart", | |||
"Steam_RP_hero_akimbo": "Akimbo", | "Steam_RP_hero_akimbo": "Akimbo", | ||
"Steam_RP_hero_apocalypse": "Apocalypse", | "Steam_RP_hero_apocalypse": "Apocalypse", | ||
| Line 5,904: | Line 7,108: | ||
"Steam_RP_hero_duo": "Duo", | "Steam_RP_hero_duo": "Duo", | ||
"Steam_RP_hero_dynamo": "Dynamo", | "Steam_RP_hero_dynamo": "Dynamo", | ||
"Steam_RP_hero_familiar": "Rem", | |||
"Steam_RP_hero_fencer": "Apollo", | |||
"Steam_RP_hero_forge": "McGinnis", | "Steam_RP_hero_forge": "McGinnis", | ||
"Steam_RP_hero_fortuna": "Fortuna", | "Steam_RP_hero_fortuna": "Fortuna", | ||
| Line 5,928: | Line 7,134: | ||
"Steam_RP_hero_mirage": "Mirage", | "Steam_RP_hero_mirage": "Mirage", | ||
"Steam_RP_hero_nano": "Calico", | "Steam_RP_hero_nano": "Calico", | ||
"Steam_RP_hero_necro": "Graves", | |||
"Steam_RP_hero_opera": "Opera", | |||
"Steam_RP_hero_operative": "Raven", | "Steam_RP_hero_operative": "Raven", | ||
"Steam_RP_hero_orion": "Grey Talon", | "Steam_RP_hero_orion": "Grey Talon", | ||
| Line 5,951: | Line 7,159: | ||
"Steam_RP_hero_tokamak": "Tokamak", | "Steam_RP_hero_tokamak": "Tokamak", | ||
"Steam_RP_hero_trapper": "Trapper", | "Steam_RP_hero_trapper": "Trapper", | ||
"Steam_RP_hero_unicorn": "Celeste", | |||
"Steam_RP_hero_vampire": "Vampire", | "Steam_RP_hero_vampire": "Vampire", | ||
"Steam_RP_hero_vampirebat": "Mina", | "Steam_RP_hero_vampirebat": "Mina", | ||
| Line 5,957: | Line 7,166: | ||
"Steam_RP_hero_viscous": "Viscous", | "Steam_RP_hero_viscous": "Viscous", | ||
"Steam_RP_hero_warden": "Warden", | "Steam_RP_hero_warden": "Warden", | ||
"Steam_RP_hero_werewolf": "Silver", | |||
"Steam_RP_hero_wraith": "Wraith", | "Steam_RP_hero_wraith": "Wraith", | ||
"Steam_RP_hero_wrecker": "Wrecker", | "Steam_RP_hero_wrecker": "Wrecker", | ||
| Line 5,983: | Line 7,193: | ||
"StoredSpiritDamage_label": "Stored Spirit Damage", | "StoredSpiritDamage_label": "Stored Spirit Damage", | ||
"StoredSpiritDamage_postvalue_label": "Stored Spirit Damage", | "StoredSpiritDamage_postvalue_label": "Stored Spirit Damage", | ||
"StrikeRange_label": "Strike Range", | |||
"StrikeRange_postfix": "m", | |||
"StrikeRange_postvalue_label": "Strike Range", | |||
"StunDelay_label": "Stun Delay", | "StunDelay_label": "Stun Delay", | ||
"StunDelay_postfix": "s", | "StunDelay_postfix": "s", | ||
| Line 6,003: | Line 7,216: | ||
"SummonDuration_postfix": "s", | "SummonDuration_postfix": "s", | ||
"SummonDuration_postvalue_label": "Summon Duration", | "SummonDuration_postvalue_label": "Summon Duration", | ||
"SummonHealth_label": " | "SummonFrequency_label": "Time to Summon", | ||
"SummonLifetime_label": " | "SummonFrequency_postfix": "s", | ||
"SummonFrequency_postvalue_label": "Time to Summon", | |||
"SummonHealth_label": "Summon Health", | |||
"SummonHealth_postvalue_label": "Summon Health", | |||
"SummonLifetime_label": "Summon Lifetime", | |||
"SummonLifetime_postfix": "s", | "SummonLifetime_postfix": "s", | ||
"SummonLifetime_postvalue_label": "Summon Lifetime", | |||
"SummonMeleeDamage_label": "Melee Damage", | |||
"SummonMeleeDamage_postvalue_label": "Melee Damage", | |||
"SuperiorStaminaBonusSpirit_label": "Spirit Power After Second Jump/Dash", | "SuperiorStaminaBonusSpirit_label": "Spirit Power After Second Jump/Dash", | ||
"SuperiorStaminaBonusSpirit_prefix": "{s:sign}", | "SuperiorStaminaBonusSpirit_prefix": "{s:sign}", | ||
| Line 6,012: | Line 7,232: | ||
"SurgeDelay_postvalue_label": "Delay", | "SurgeDelay_postvalue_label": "Delay", | ||
"SurgeOfPower_conditional": "after using ability", | "SurgeOfPower_conditional": "after using ability", | ||
" | "SwapDamage_label": "Swap Damage", | ||
" | "SwapDamage_postvalue_label": "Swap Damage", | ||
"SwordSlow_label": "Movement Penalty", | "SwordSlow_label": "Movement Penalty", | ||
"SwordSlow_suffix": "%", | "SwordSlow_suffix": "%", | ||
| Line 6,028: | Line 7,247: | ||
"Tag_Category_ManaCost": "Mana Cost", | "Tag_Category_ManaCost": "Mana Cost", | ||
"Tag_Category_Rarity": "Rarity", | "Tag_Category_Rarity": "Rarity", | ||
"TargetDashRadius_label": "Dash Range", | |||
"TargetDashRadius_postfix": "m", | |||
"TargetDashRadius_postvalue_label": "Dash Range", | |||
"TargetGameplayTimeScale_label": "Time Scale", | "TargetGameplayTimeScale_label": "Time Scale", | ||
"TargetGameplayTimeScale_postfix": "%", | "TargetGameplayTimeScale_postfix": "%", | ||
"TargetLifestealDuration_label": "Lifesteal Duration", | |||
"TargetLifestealDuration_postfix": "s", | |||
"TargetLifestealDuration_postvalue_label": "Lifesteal Duration", | |||
"TargetLifesteal_label": "Bullet \u0026amp; Spirit Lifesteal vs Target", | |||
"TargetLifesteal_postfix": "%", | |||
"TargetLifesteal_postvalue_label": "Lifesteal vs Target", | |||
"TargetPracticeDuration_label": "Target Practice Duration", | "TargetPracticeDuration_label": "Target Practice Duration", | ||
"TargetPracticeDuration_postfix": "s", | "TargetPracticeDuration_postfix": "s", | ||
"TargetReloadSpeedPenalty_label": "Target Reload Speed Penalty", | "TargetReloadSpeedPenalty_label": "Target Reload Speed Penalty", | ||
"TargetReloadSpeedPenalty_postfix": "%", | "TargetReloadSpeedPenalty_postfix": "%", | ||
"TargetSearchRadiusVsHeroes_label": "Search Radius", | |||
"TargetSearchRadiusVsHeroes_postfix": "m", | |||
"TargetSearchRadiusVsHeroes_postvalue_label": "Search Radius", | |||
"TargetSearchRadius_label": "Search Range", | |||
"TargetSearchRadius_postfix": "m", | |||
"TargetSearchRadius_postvalue_label": "Search Range", | |||
"TargetingConeAngle_label": "Attack Angle", | "TargetingConeAngle_label": "Attack Angle", | ||
"TargetingConeAngle_postfix": "º", | "TargetingConeAngle_postfix": "º", | ||
| Line 6,040: | Line 7,274: | ||
"TargetsPerTick_postfix": "", | "TargetsPerTick_postfix": "", | ||
"TargetsPerTick_postvalue_label": "Targets Hit Per Shot", | "TargetsPerTick_postvalue_label": "Targets Hit Per Shot", | ||
" | "TechArmorDamageReductionPerStack_label": "Spirit Resistance per Stack", | ||
" | "TechArmorDamageReductionPerStack_postfix": "%", | ||
" | "TechArmorDamageReductionPerStack_postvalue_label": "Spirit Resistance per Stack", | ||
"TechArmorDamageReduction_Label": "Spirit Resist", | "TechArmorDamageReduction_Label": "Spirit Resist", | ||
"TechArmorDamageReduction_postfix": "%", | "TechArmorDamageReduction_postfix": "%", | ||
"TechArmorDamageReduction_postvalue_label": "Spirit Resist", | "TechArmorDamageReduction_postvalue_label": "Spirit Resist", | ||
"TechArmorDamageReduction_prefix": "{s:sign}", | "TechArmorDamageReduction_prefix": "{s:sign}", | ||
"TechArmorGain_postfix": "%", | |||
"TechArmorGain_postvalue_label": "Spirit Resist", | |||
"TechArmor_label": "Spirit Armor", | "TechArmor_label": "Spirit Armor", | ||
"TechArmor_postvalue_label": "Spirit Armor", | "TechArmor_postvalue_label": "Spirit Armor", | ||
| Line 6,150: | Line 7,385: | ||
"TechShieldPerSecond_label": "Spirit Shield Added", | "TechShieldPerSecond_label": "Spirit Shield Added", | ||
"TechShieldPerSecond_postfix": "/s", | "TechShieldPerSecond_postfix": "/s", | ||
"TeleportCompletedTime_label": "Wait Time", | |||
"TeleportCompletedTime_postfix": "s", | |||
"TeleportCompletedTime_postvalue_label": "Wait Time", | |||
"TeleportDamage_label": "Blink Damage", | "TeleportDamage_label": "Blink Damage", | ||
"TeleportDamage_postvalue_label": "Blink Damage", | "TeleportDamage_postvalue_label": "Blink Damage", | ||
| Line 6,156: | Line 7,394: | ||
"TeleporterBonus": "Bonus Movespeed!", | "TeleporterBonus": "Bonus Movespeed!", | ||
"TempBulletShieldHealth_label": "Temp Bullet Shield Health", | "TempBulletShieldHealth_label": "Temp Bullet Shield Health", | ||
"TempTechShieldHealth_label": "Temp Spirit Shield Health", | "TempTechShieldHealth_label": "Temp Spirit Shield Health", | ||
"TemporaryBonusClipSizePercent_label": "Temporary Ammo", | "TemporaryBonusClipSizePercent_label": "Temporary Ammo", | ||
| Line 6,165: | Line 7,402: | ||
"TemporaryBonusClipSize_postvalue_label": "Temporary Ammo", | "TemporaryBonusClipSize_postvalue_label": "Temporary Ammo", | ||
"TemporaryBonusClipSize_prefix": "{s:sign}", | "TemporaryBonusClipSize_prefix": "{s:sign}", | ||
"TemporaryHealth_postvalue_label": "Temporary Health", | |||
"TeslaCoilHealth_label": "Tesla Coil Health", | "TeslaCoilHealth_label": "Tesla Coil Health", | ||
"TeslaCoilLifetime_label": "Tesla Coil Lifetime", | "TeslaCoilLifetime_label": "Tesla Coil Lifetime", | ||
| Line 6,172: | Line 7,410: | ||
"TetherDuration_postfix": "s", | "TetherDuration_postfix": "s", | ||
"TetherDuration_postvalue_label": "Tether Duration", | "TetherDuration_postvalue_label": "Tether Duration", | ||
"TetherRadius_label": "Tether Radius", | "TetherRadius_label": "Tether Radius", | ||
"TetherRadius_postfix": "m", | "TetherRadius_postfix": "m", | ||
| Line 6,193: | Line 7,429: | ||
"ThrowRange_postfix": "m", | "ThrowRange_postfix": "m", | ||
"TickDamage_label": "Damage per bomb tick", | "TickDamage_label": "Damage per bomb tick", | ||
"TimeBeforeCursed_label": "Time Until Cursed", | "TimeBeforeCursed_label": "Time Until Cursed", | ||
"TimeBeforeCursed_postfix": "s", | "TimeBeforeCursed_postfix": "s", | ||
| Line 6,204: | Line 7,436: | ||
"TimeBetweenShots_label": "Time between shots", | "TimeBetweenShots_label": "Time between shots", | ||
"TimeBetweenShots_postfix": "", | "TimeBetweenShots_postfix": "", | ||
"TimeScaleDuration_label": "Time Stop Duration", | "TimeScaleDuration_label": "Time Stop Duration", | ||
"TimeScaleDuration_postfix": "s", | "TimeScaleDuration_postfix": "s", | ||
| Line 6,226: | Line 7,450: | ||
"TimeWallHeight_postfix": "m", | "TimeWallHeight_postfix": "m", | ||
"TimeWallHeight_postvalue_label": "Wall Height", | "TimeWallHeight_postvalue_label": "Wall Height", | ||
"TimeWallSilenceDuration_label": "Silence Duration", | |||
"TimeWallSilenceDuration_postfix": "s", | |||
"TimeWallSilenceDuration_postvalue_label": "Silence Duration", | |||
"TimeWallTimeScaleFriendly_label": "Ally Bullet Speed", | |||
"TimeWallTimeScaleFriendly_postfix": "x", | |||
"TimeWallTimeScaleFriendly_postvalue_label": "Ally Bullet Speed", | |||
"TimeWallWidth_label": "Wall Width", | "TimeWallWidth_label": "Wall Width", | ||
"TimeWallWidth_postfix": "m", | "TimeWallWidth_postfix": "m", | ||
"TimeWallWidth_postvalue_label": "Wall Width", | "TimeWallWidth_postvalue_label": "Wall Width", | ||
"TorrentDelay_Label": "Torrent Delay", | "TorrentDelay_Label": "Torrent Delay", | ||
"TorrentDuration_Label": "Torrent Duration", | "TorrentDuration_Label": "Torrent Duration", | ||
"TorrentRadius_Label": "Torrent Radius", | "TorrentRadius_Label": "Torrent Radius", | ||
"TorrentRadius_postfix": "m", | "TorrentRadius_postfix": "m", | ||
"TossDistance_label": "Throw Range", | |||
"TossDistance_postfix": "m", | |||
"TossDistance_postvalue_label": "Throw Range", | |||
"TossDuration_postfix": "s", | "TossDuration_postfix": "s", | ||
"TossDuration_postvalue_label": "Duration", | "TossDuration_postvalue_label": "Duration", | ||
"TotalBolts_label": "Magic Bolts", | "TotalBolts_label": "Magic Bolts", | ||
"TotalBolts_postvalue_label": "Magic Bolts", | "TotalBolts_postvalue_label": "Magic Bolts", | ||
"TotalHealthRegen_label": "Total HP Regen", | "TotalHealthRegen_label": "Total HP Regen", | ||
"TotalHealthRegen_postvalue_label": "Total HP Regen", | "TotalHealthRegen_postvalue_label": "Total HP Regen", | ||
"TotalShotCount_label": "Total Shots", | |||
"TotalShotCount_postvalue_label": "Total Shots", | |||
"TotalShots_label": "Total Shots Fired", | "TotalShots_label": "Total Shots Fired", | ||
"TotalShots_postvalue_label": "Total Shots Fired", | "TotalShots_postvalue_label": "Total Shots Fired", | ||
"TotalSkullCount_postvalue_label": "Max Deadhead Summoned", | |||
"TotalSwaps_label": "Max Swaps", | "TotalSwaps_label": "Max Swaps", | ||
"TotalSwaps_postvalue_label": "Max Swaps", | "TotalSwaps_postvalue_label": "Max Swaps", | ||
| Line 6,253: | Line 7,485: | ||
"TrailDuration_postvalue_label": "Trail Duration", | "TrailDuration_postvalue_label": "Trail Duration", | ||
"TrickShotTargetCount_label": "Targets Per Shot", | "TrickShotTargetCount_label": "Targets Per Shot", | ||
"TrooperLifetime_label": "Trooper lifetime", | "TrooperLifetime_label": "Trooper lifetime", | ||
"TrooperLifetime_postfix": "s", | "TrooperLifetime_postfix": "s", | ||
| Line 6,283: | Line 7,512: | ||
"TurretMoveSlowPercent_label": "Turret Movement Slow", | "TurretMoveSlowPercent_label": "Turret Movement Slow", | ||
"TurretMoveSlowPercent_postfix": "%", | "TurretMoveSlowPercent_postfix": "%", | ||
"Tutorial_BrawlBots": "Street Brawl (Bots)", | |||
"Tutorial_BrawlBots_Desc": "Try a Street Brawl match against Bots", | |||
"Tutorial_Recommended": "Recommended", | |||
"UberChargeTime_label": "Uber Charge Time", | "UberChargeTime_label": "Uber Charge Time", | ||
"UberChargeTime_postfix": "s", | "UberChargeTime_postfix": "s", | ||
| Line 6,290: | Line 7,522: | ||
"UltimateTechPower_postvalue_label": "Ultimate Spirit Power", | "UltimateTechPower_postvalue_label": "Ultimate Spirit Power", | ||
"UnitBonusDamagePercent_label": "Damage increase percent", | "UnitBonusDamagePercent_label": "Damage increase percent", | ||
"Unranked_AbandonTriggerEarly": "This game will not be scored. The match will end in {d:end_game_countdown} seconds.", | |||
"Unranked_AbandonTriggerTeam": "It is now safe to leave; if you do, the match will not be scored. If you stay and win, it will count as a win.", | |||
"UnstoppablePerHero_label": "Per Hero", | |||
"UnstoppablePerHero_postfix": "s", | |||
"UnstoppablePerHero_postvalue_label": "Per Hero", | |||
"UnstoppablePerHero_prefix": "+", | |||
"UppercutBuffOnHit_label": "Boost Duration", | "UppercutBuffOnHit_label": "Boost Duration", | ||
"UppercutBuffOnHit_postfix": "s", | "UppercutBuffOnHit_postfix": "s", | ||
| Line 6,302: | Line 7,540: | ||
"VeilWalker_Heal_postvalue_label": "Heal", | "VeilWalker_Heal_postvalue_label": "Heal", | ||
"VeilWalker_MoveSpeed_label": "Invis Move Speed", | "VeilWalker_MoveSpeed_label": "Invis Move Speed", | ||
"VeilWalker_MoveSpeed_postfix": "m | "VeilWalker_MoveSpeed_postfix": "m", | ||
"VeilWalker_MoveSpeed_postvalue_label": "Invis Move Speed", | "VeilWalker_MoveSpeed_postvalue_label": "Invis Move Speed", | ||
"VenomDuration_label": "Venom Buildup Duration", | "VenomDuration_label": "Venom Buildup Duration", | ||
| Line 6,317: | Line 7,555: | ||
"VenomMissingHealthDamagePercentage_postfix": "%", | "VenomMissingHealthDamagePercentage_postfix": "%", | ||
"VenomMissingHealthDamagePercentage_postvalue_label": "Missing Health Damage", | "VenomMissingHealthDamagePercentage_postvalue_label": "Missing Health Damage", | ||
"VictimStackDuration_label": " | "VictimStackDuration_label": "Djinn's Mark Duration", | ||
"VictimStackDuration_postfix": "s", | "VictimStackDuration_postfix": "s", | ||
"VictimStackDuration_postvalue_label": " | "VictimStackDuration_postvalue_label": "Djinn's Mark Duration", | ||
"VisionDistance_label": "Vision Range", | "VisionDistance_label": "Vision Range", | ||
"VisionDistance_postfix": "m", | "VisionDistance_postfix": "m", | ||
| Line 6,338: | Line 7,576: | ||
"WallImpactRange_postfix": "m", | "WallImpactRange_postfix": "m", | ||
"WallImpactRange_postvalue_label": "Impact Range", | "WallImpactRange_postvalue_label": "Impact Range", | ||
"WallStunDistance_label": "Wall Stun Range", | |||
"WallStunDistance_postfix": "m", | |||
"WallStunDistance_postvalue_label": "Wall Stun Range", | |||
"WallStunDuration_label": "Stun Duration", | "WallStunDuration_label": "Stun Duration", | ||
"WallStunDuration_postfix": "s", | "WallStunDuration_postfix": "s", | ||
| Line 6,354: | Line 7,595: | ||
"WeaponDamageBonusDuration_postfix": "s", | "WeaponDamageBonusDuration_postfix": "s", | ||
"WeaponDamageBonusDuration_postvalue_label": "Bonus Duration", | "WeaponDamageBonusDuration_postvalue_label": "Bonus Duration", | ||
"WeaponDamageBonusPerKill_label": "Weapon Damage Per Kill", | |||
"WeaponDamageBonusPerKill_postfix": "%", | |||
"WeaponDamageBonusPerKill_postvalue_label": "Weapon Damage Per Kill", | |||
"WeaponDamageBonusPerKill_prefix": "{s:sign}", | |||
"WeaponDamageBonusPerSec_label": "Weapon Damage Gain Per Sec", | "WeaponDamageBonusPerSec_label": "Weapon Damage Gain Per Sec", | ||
"WeaponDamageBonusPerSec_postfix": "%", | "WeaponDamageBonusPerSec_postfix": "%", | ||
| Line 6,383: | Line 7,628: | ||
"WeaponPowerAttribute_Desc": "%s1 to any weapon damage bonus", | "WeaponPowerAttribute_Desc": "%s1 to any weapon damage bonus", | ||
"WeaponPowerAttribute_Desc_0": "no additional weapon damage bonuses", | "WeaponPowerAttribute_Desc_0": "no additional weapon damage bonuses", | ||
"WeaponPowerDebuff_label": "Weapon Damage", | "WeaponPowerDebuff_label": "Weapon Damage", | ||
"WeaponPowerDebuff_postfix": "%", | "WeaponPowerDebuff_postfix": "%", | ||
| Line 6,402: | Line 7,645: | ||
"WeaponPowerPerKill_postvalue_label": "Weapon Damage per Kill", | "WeaponPowerPerKill_postvalue_label": "Weapon Damage per Kill", | ||
"WeaponPowerPerKill_prefix": "+", | "WeaponPowerPerKill_prefix": "+", | ||
"WeaponPowerPerStackNonHero_label": "Non-Hero Weapon Damage", | |||
"WeaponPowerPerStackNonHero_postfix": "%", | |||
"WeaponPowerPerStackNonHero_postvalue_label": "Non-Hero Weapon Damage", | |||
"WeaponPowerPerStackNonHero_prefix": "{s:sign}", | |||
"WeaponPowerPerStack_label": "Weapon Damage per Stack", | "WeaponPowerPerStack_label": "Weapon Damage per Stack", | ||
"WeaponPowerPerStack_postfix": "%", | "WeaponPowerPerStack_postfix": "%", | ||
| Line 6,447: | Line 7,694: | ||
"ZiplineJumpBonusDuration_postfix": "s", | "ZiplineJumpBonusDuration_postfix": "s", | ||
"ZiplineJumpBonusMoveSpeed_label": "Jump Off Speed Bonus", | "ZiplineJumpBonusMoveSpeed_label": "Jump Off Speed Bonus", | ||
"ZiplineJumpBonusMoveSpeed_postfix": "m | "ZiplineJumpBonusMoveSpeed_postfix": "m", | ||
"ZombieLifeDuration_label": "Temporary Revive Duration", | "ZombieLifeDuration_label": "Temporary Revive Duration", | ||
"ZombieLifeDuration_postfix": "s", | "ZombieLifeDuration_postfix": "s", | ||
"ZombieLifeDuration_postvalue_label": "Temporary Revive Duration", | "ZombieLifeDuration_postvalue_label": "Temporary Revive Duration", | ||
"ZombieWallDuration_postfix": "s", | |||
"ZombieWallDuration_postvalue_label": "Wall Duration", | |||
"ZombieWallHeight_postfix": "m", | |||
"ZombieWallHeight_postvalue_label": "Wall Height", | |||
"ZombieWallLength_label": "Wall Length", | |||
"ZombieWallLength_postfix": "m", | |||
"ZombieWallLength_postvalue_label": "Wall Length", | |||
"_back_": "{s:param_1} get back!", | "_back_": "{s:param_1} get back!", | ||
"_missing_": "{s:param_1} is missing", | "_missing_": "{s:param_1} is missing", | ||
| Line 6,458: | Line 7,712: | ||
"ability_afterburn_SpiritSteal_AMP": "Afterburn Damage Amp", | "ability_afterburn_SpiritSteal_AMP": "Afterburn Damage Amp", | ||
"ability_afterburn_burn_header": "Burn Effect:", | "ability_afterburn_burn_header": "Burn Effect:", | ||
"ability_afterburn_desc": "Weapon hits build up a burning effect, dealing {g:citadel_inline_attribute:'SpiritDPS'}. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\ | "ability_afterburn_desc": "Weapon hits build up a burning effect, dealing {g:citadel_inline_attribute:'SpiritDPS'}. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EAbilities refresh to the base burn duration and weapon hits extend it.", | ||
"ability_afterburn_quip": "Shoot enemies to set them on fire", | "ability_afterburn_quip": "Shoot enemies to set them on fire", | ||
" | "ability_afterburn_t2_desc": "Burn Effect: \u003Cspan class=\"highlight\"\u003E-35%\u003C/span\u003E Spirit Damage", | ||
"ability_afterburn_t3_desc": "\u003Cspan class=\"highlight\"\u003E+3s\u003C/span\u003E Max Burn Duration", | |||
"ability_ammo_pouch": "Bandolier", | "ability_ammo_pouch": "Bandolier", | ||
"ability_ammo_pouch_desc": "Large increase to Heavy's ammo", | "ability_ammo_pouch_desc": "Large increase to Heavy's ammo", | ||
| Line 6,479: | Line 7,734: | ||
"ability_blood_bomb_desc": "\u003Cspan class=\"highlight\"\u003ESacrifice some of your health\u003C/span\u003E to launch a bomb that \u003Cspan class=\"highlight\"\u003Edeals damage\u003C/span\u003E after a brief arm time.\u003Cbr\u003ESelf damage type is Spirit and can be mitigated.", | "ability_blood_bomb_desc": "\u003Cspan class=\"highlight\"\u003ESacrifice some of your health\u003C/span\u003E to launch a bomb that \u003Cspan class=\"highlight\"\u003Edeals damage\u003C/span\u003E after a brief arm time.\u003Cbr\u003ESelf damage type is Spirit and can be mitigated.", | ||
"ability_blood_bomb_quip": "Sacrifice some health to launch a damaging bomb", | "ability_blood_bomb_quip": "Sacrifice some health to launch a damaging bomb", | ||
"ability_blood_bomb_t2_desc": "+\u003Cspan class=\"highlight\"\u003E2m\u003C/span\u003E Radius and +\u003Cspan class=\"highlight\"\u003E50\u003C/span\u003E Damage.", | |||
"ability_blood_bomb_t3_desc": "Bombs leave a toxic mess on the ground, dealing \u003Cspan class=\"highlight\"\u003E26%\u003C/span\u003E of the original \u003Cspan class=\"highlight\"\u003Edamage per second\u003C/span\u003E, for \u003Cspan class=\"highlight\"\u003E6s\u003C/span\u003E.", | "ability_blood_bomb_t3_desc": "Bombs leave a toxic mess on the ground, dealing \u003Cspan class=\"highlight\"\u003E26%\u003C/span\u003E of the original \u003Cspan class=\"highlight\"\u003Edamage per second\u003C/span\u003E, for \u003Cspan class=\"highlight\"\u003E6s\u003C/span\u003E.", | ||
"ability_blood_shards": "Malice", | "ability_blood_shards": "Malice", | ||
| Line 6,485: | Line 7,741: | ||
"ability_blood_shards_desc": "\u003Cspan class=\"highlight\"\u003ESacrifice some of your health\u003C/span\u003E to launch blood shards that apply a stack of Malice. Each stack \u003Cspan class=\"highlight\"\u003Eslows\u003C/span\u003E the victim and \u003Cspan class=\"highlight\"\u003Eincreases the damage\u003C/span\u003E they take from you. The slow effect decreases over time.", | "ability_blood_shards_desc": "\u003Cspan class=\"highlight\"\u003ESacrifice some of your health\u003C/span\u003E to launch blood shards that apply a stack of Malice. Each stack \u003Cspan class=\"highlight\"\u003Eslows\u003C/span\u003E the victim and \u003Cspan class=\"highlight\"\u003Eincreases the damage\u003C/span\u003E they take from you. The slow effect decreases over time.", | ||
"ability_blood_shards_quip": "Stack damage amplification on an enemy", | "ability_blood_shards_quip": "Stack damage amplification on an enemy", | ||
"ability_blood_shards_t2_desc": "\u003Cspan class=\"highlight\"\u003E+ | "ability_blood_shards_t2_desc": "\u003Cspan class=\"highlight\"\u003E+25.2\u003C/span\u003E Damage and +4 Blood Shards", | ||
"ability_blood_shards_t3_desc": "\u003Cspan class=\"highlight\"\u003E+ | "ability_blood_shards_t3_desc": "\u003Cspan class=\"highlight\"\u003E+8%\u003C/span\u003E Damage Amp", | ||
"ability_boho_bouncyprojectile": "Skipshot", | "ability_boho_bouncyprojectile": "Skipshot", | ||
"ability_boho_bouncyprojectile_desc": "Throw a projectile that bounces between targets, dealing {g:citadel_inline_attribute:'SpiritDamage'}. \u003Cbr\u003E\u003Cbr\u003EIf there are no enemies nearby Skipshot will instead bounce off of Boho, \u003Cspan class=\"highlight\"\u003Ereducing its cooldown\u003C/span\u003E.", | "ability_boho_bouncyprojectile_desc": "Throw a projectile that bounces between targets, dealing {g:citadel_inline_attribute:'SpiritDamage'}. \u003Cbr\u003E\u003Cbr\u003EIf there are no enemies nearby Skipshot will instead bounce off of Boho, \u003Cspan class=\"highlight\"\u003Ereducing its cooldown\u003C/span\u003E.", | ||
| Line 6,498: | Line 7,754: | ||
"ability_bookworm_aoemagic/areamodifier/root": "Captivating Read", | "ability_bookworm_aoemagic/areamodifier/root": "Captivating Read", | ||
"ability_bookworm_aoemagic_desc": "Target an area with latent magic, applying {g:citadel_inline_attribute:'Slow'}. \u003Cbr\u003E\u003Cbr\u003EThe magic detonates after a delay, dealing {g:citadel_inline_attribute:'SpiritDamage'} and applying {g:citadel_inline_attribute:'Immobilize'}.", | "ability_bookworm_aoemagic_desc": "Target an area with latent magic, applying {g:citadel_inline_attribute:'Slow'}. \u003Cbr\u003E\u003Cbr\u003EThe magic detonates after a delay, dealing {g:citadel_inline_attribute:'SpiritDamage'} and applying {g:citadel_inline_attribute:'Immobilize'}.", | ||
"ability_bookworm_aoemagic_t3_desc": " | "ability_bookworm_aoemagic_t3_desc": "\u003Cspan class=\"highlight\"\u003E+1m\u003C/span\u003E Radius\u003Cbr\u003EOn Hit: Reduce Spirit Resist by \u003Cspan class=\"highlight\"\u003E-18%\u003C/span\u003E for \u003Cspan class=\"highlight\"\u003E6s\u003C/span\u003E", | ||
"ability_bookworm_dragonfire": " | "ability_bookworm_dragonfire": "Bookwyrm", | ||
"ability_bookworm_dragonfire/debuff": "Conjure Dragon", | "ability_bookworm_dragonfire/debuff": "Conjure Dragon", | ||
"ability_bookworm_dragonfire_desc": "Conjure a dragon that appears at the target location before flying forward, dealing {g:citadel_inline_attribute:'SpiritDamage'} and leaving a burning path in its trail.", | "ability_bookworm_dragonfire_desc": "Conjure a dragon that appears at the target location before flying forward, dealing {g:citadel_inline_attribute:'SpiritDamage'} and leaving a burning path in its trail.", | ||
"ability_bookworm_dragonfire_t3_desc": "\u003Cspan class=\"highlight\"\u003E+ | "ability_bookworm_dragonfire_t1_desc": "\u003Cspan class=\"highlight\"\u003E-12s\u003C/span\u003E Cooldown", | ||
"ability_bookworm_knightbarrier": " | "ability_bookworm_dragonfire_t2_desc": "\u003Cspan class=\"highlight\"\u003E+1\u003C/span\u003E Charge\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+2s\u003C/span\u003E Trail Duration \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+1m\u003C/span\u003E Radius\u003Cbr\u003E", | ||
"ability_bookworm_dragonfire_t3_desc": "\u003Cspan class=\"highlight\"\u003E+12m\u003C/span\u003E Travel Range\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+100\u003C/span\u003E Damage \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+30\u003C/span\u003E DPS", | |||
"ability_bookworm_knightbarrier": "Plot Armor", | |||
"ability_bookworm_knightbarrier/attackbuff": "Fight", | "ability_bookworm_knightbarrier/attackbuff": "Fight", | ||
"ability_bookworm_knightbarrier/knightbarrier": "Defend", | "ability_bookworm_knightbarrier/knightbarrier": "Defend", | ||
"ability_bookworm_knightbarrier_desc": "Grant an ally a {g:citadel_inline_attribute:'CombatBarrier'}. While the barrier holds, they gain {g:citadel_inline_attribute:'BonusWeaponDamage'}.", | "ability_bookworm_knightbarrier_desc": "Grant an ally a {g:citadel_inline_attribute:'CombatBarrier'}. While the barrier holds, they gain {g:citadel_inline_attribute:'BonusWeaponDamage'}.", | ||
" | "ability_bookworm_knightbarrier_t1_desc": "On Barrier: \u003Cspan class=\"highlight\"\u003E+14%\u003C/span\u003E Fire Rate", | ||
" | "ability_bookworm_knightbarrier_t2_desc": "\u003Cspan class=\"highlight\"\u003E+100\u003C/span\u003E Barrier and \u003Cspan class=\"highlight\"\u003E+2s\u003C/span\u003E Duration", | ||
"ability_bookworm_knightbarrier_t3_desc": "Affects up to \u003Cspan class=\"highlight\"\u003E2\u003C/span\u003E additional allies.\u003Cbr\u003EIncreases barrier scaling.", | |||
"ability_bookworm_knightcharge": "Rallying Charge", | "ability_bookworm_knightcharge": "Rallying Charge", | ||
"ability_bookworm_knightcharge/buff": "Rallying Charge", | "ability_bookworm_knightcharge/buff": "Rallying Charge", | ||
"ability_bookworm_knightcharge_desc": "Release a wave of spectral knights and steeds that charge across the \u003Cspan class=\"highlight\"\u003Eentire city\u003C/span\u003E, {g:citadel_inline_attribute:'Healing'} allies and dealing {g:citadel_inline_attribute:'SpiritDamage'} to enemies.", | "ability_bookworm_knightcharge_desc": "Release a wave of spectral knights and steeds that charge across the \u003Cspan class=\"highlight\"\u003Eentire city\u003C/span\u003E, {g:citadel_inline_attribute:'Healing'} allies and dealing {g:citadel_inline_attribute:'SpiritDamage'} to enemies. \u003Cbr\u003E\u003Cbr\u003EThe strength of the {g:citadel_inline_attribute:'Heal'} and {g:citadel_inline_attribute:'SpiritDamage'} is amplified as the knights travel further.", | ||
"ability_bookworm_knightcharge_t2_desc": "Increase width by \u003Cspan class=\"highlight\"\u003E+4 Steeds\u003C/span\u003E", | "ability_bookworm_knightcharge_t2_desc": "Increase width by \u003Cspan class=\"highlight\"\u003E+4 Steeds\u003C/span\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-45\u003C/span\u003E Cooldown", | ||
"ability_bookworm_knightcharge_t3_desc": "\u003Cspan class=\"highlight\"\u003E+ | "ability_bookworm_knightcharge_t3_desc": "\u003Cspan class=\"highlight\"\u003E+160\u003C/span\u003E Damage \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+0.5s\u003C/span\u003E Stun Duration\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+70%\u003C/span\u003E Max Amp", | ||
"ability_bounce_pad": "Bounce Pad", | "ability_bounce_pad": "Bounce Pad", | ||
"ability_bounce_pad/speed_on_land": "Move Speed", | "ability_bounce_pad/speed_on_land": "Move Speed", | ||
"ability_bounce_pad_desc": "Drop a bounce pad in the world that \u003Cspan class=\"highlight\"\u003Elaunches any hero\u003C/span\u003E. \u003Cbr\u003E\u003Cbr\u003EYou \u003Cspan class=\"highlight\"\u003Eexplode\u003C/span\u003E on landing, dealing \u003CPanel class=\"AbilityPropertyIcon prop_tech_damage\"\u003E \u003Cspan class=\"highlight_spirit\"\u003EDamage\u003C/span\u003E to any nearby enemies. | "ability_bounce_pad_desc": "Drop a bounce pad in the world that \u003Cspan class=\"highlight\"\u003Elaunches any hero\u003C/span\u003E. \u003Cbr\u003E\u003Cbr\u003EYou \u003Cspan class=\"highlight\"\u003Eexplode\u003C/span\u003E on landing, dealing \u003CPanel class=\"AbilityPropertyIcon prop_tech_damage\"\u003E \u003Cspan class=\"highlight_spirit\"\u003EDamage\u003C/span\u003E to any nearby enemies. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EThe explosion can only occur once per person per Bounce Pad.\u003C/span\u003E", | ||
"ability_bounce_pad_quip": "Send yourself and others flying", | "ability_bounce_pad_quip": "Send yourself and others flying", | ||
"ability_bounce_pad_t1_desc": "\u003Cspan class=\"highlight\"\u003E-10s\u003C/span\u003E Cooldown", | "ability_bounce_pad_t1_desc": "\u003Cspan class=\"highlight\"\u003E-10s\u003C/span\u003E Cooldown", | ||
"ability_bounce_pad_t2_desc": "You and allies gain a +4m/s move speed bonus for 4s on landing", | "ability_bounce_pad_t2_desc": "You and allies gain a +4m/s move speed bonus for 4s on landing", | ||
"ability_bounce_pad_t3_desc": "\u003Cspan class=\"highlight\"\u003E+ | "ability_bounce_pad_t3_desc": "\u003Cspan class=\"highlight\"\u003E+0.7s\u003C/span\u003E Stomp Stun", | ||
"ability_bullet_flurry": "Bullet Dance", | "ability_bullet_flurry": "Bullet Dance", | ||
"ability_bullet_flurry/modifier_citadel_bullet_flurry": "Bullet Flurry", | "ability_bullet_flurry/modifier_citadel_bullet_flurry": "Bullet Flurry", | ||
"ability_bullet_flurry_desc": "Enter a flurry, \u003Cspan class=\"highlight\"\u003Efiring your weapon\u003C/span\u003E at nearby enemies with \u003Cspan class=\"highlight\"\u003Eperfect accuracy\u003C/span\u003E and added \u003Cspan class=\"highlight\"\u003EBullet Damage.\u003C/span\u003E", | "ability_bullet_flurry_desc": "Enter a flurry, \u003Cspan class=\"highlight\"\u003Efiring your weapon\u003C/span\u003E at nearby enemies with \u003Cspan class=\"highlight\"\u003Eperfect accuracy\u003C/span\u003E and added \u003Cspan class=\"highlight\"\u003EBullet Damage.\u003C/span\u003E", | ||
"ability_bullet_flurry_quip": "Unleash a flurry of bullets around you", | "ability_bullet_flurry_quip": "Unleash a flurry of bullets around you", | ||
" | "ability_bullet_flurry_t2_desc": "\u003Cspan class=\"highlight\"\u003E+10%\u003C/span\u003E Fire Rate \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+3m\u003C/span\u003E Movespeed", | ||
"ability_bullet_flurry_t3_desc": "\u003Cspan class=\"highlight\"\u003E+40%\u003C/span\u003E Evasion \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-65s\u003C/span\u003E Cooldown", | |||
"ability_burrow": "Burrow", | "ability_burrow": "Burrow", | ||
"ability_burrow2": "Burrow", | "ability_burrow2": "Burrow", | ||
| Line 6,532: | Line 7,792: | ||
"ability_burrow_desc": "Burrow underground, \u003Cspan class=\"highlight\"\u003Emoving faster,\u003C/span\u003E and gaining \u003Cspan class=\"highlight\"\u003Espirit and bullet armor\u003C/span\u003E. Damage from enemy heroes will reduce the speed bonus. \u003Cbr\u003E\u003Cbr\u003EWhen you jump out, deal {g:citadel_inline_attribute:'SpiritDamage'}, {g:citadel_inline_attribute:'Slow'}, and {g:citadel_inline_attribute:'KnockUp'}.", | "ability_burrow_desc": "Burrow underground, \u003Cspan class=\"highlight\"\u003Emoving faster,\u003C/span\u003E and gaining \u003Cspan class=\"highlight\"\u003Espirit and bullet armor\u003C/span\u003E. Damage from enemy heroes will reduce the speed bonus. \u003Cbr\u003E\u003Cbr\u003EWhen you jump out, deal {g:citadel_inline_attribute:'SpiritDamage'}, {g:citadel_inline_attribute:'Slow'}, and {g:citadel_inline_attribute:'KnockUp'}.", | ||
"ability_burrow_quip": "Travel underground, emerging with spin damage", | "ability_burrow_quip": "Travel underground, emerging with spin damage", | ||
"ability_burrow_t1_desc": " | "ability_burrow_t1_desc": "\u003Cspan class=\"highlight\"\u003E+50\u003C/span\u003E Spin DPS", | ||
"ability_burrow_t2_desc": "\u003Cspan class=\"highlight\"\u003E+ | "ability_burrow_t2_desc": "\u003Cspan class=\"highlight\"\u003E+4s\u003C/span\u003E Burrow time and +2 radius", | ||
"ability_burrow_t3_desc": "\u003Cspan class=\"highlight\"\u003E- | "ability_burrow_t3_desc": "\u003Cspan class=\"highlight\"\u003E-20\u003C/span\u003E Cooldown and \u003Cspan class=\"highlight\"\u003E+4m/s\u003C/span\u003E Move Speed", | ||
"ability_cadence_burstaura": "Upswing", | "ability_cadence_burstaura": "Upswing", | ||
"ability_cadence_burstaura/modifier_burstaura": "Upswing", | "ability_cadence_burstaura/modifier_burstaura": "Upswing", | ||
| Line 6,555: | Line 7,815: | ||
"ability_charged_shot_desc": "\u003Cspan class=\"highlight\"\u003ECharge up a powerful shot\u003C/span\u003E that pierces through enemies. Hold {g:citadel_binding:'Ability1'} or {g:citadel_binding:'Attack'} to hold the shot.", | "ability_charged_shot_desc": "\u003Cspan class=\"highlight\"\u003ECharge up a powerful shot\u003C/span\u003E that pierces through enemies. Hold {g:citadel_binding:'Ability1'} or {g:citadel_binding:'Attack'} to hold the shot.", | ||
"ability_charged_shot_quip": "Charge up a long range shot", | "ability_charged_shot_quip": "Charge up a long range shot", | ||
"ability_charged_shot_t2_desc": "\u003Cspan class=\"highlight\"\u003E+ | "ability_charged_shot_t2_desc": "\u003Cspan class=\"highlight\"\u003E+54 Damage\u003C/span\u003E", | ||
"ability_charged_shot_t3_desc": "\u003Cspan class=\"highlight\"\u003EImproved damage scaling\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003E-3s\u003C/span\u003E Charge Delay", | "ability_charged_shot_t3_desc": "\u003Cspan class=\"highlight\"\u003EImproved damage scaling\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003E-3s\u003C/span\u003E Charge Delay", | ||
"ability_crackshot": "Crackshot", | "ability_crackshot": "Crackshot", | ||
| Line 6,561: | Line 7,821: | ||
"ability_crackshot_quip": "Deal bonus damage with headshots", | "ability_crackshot_quip": "Deal bonus damage with headshots", | ||
"ability_crackshot_t1_desc": "\u003Cspan class=\"highlight\"\u003E-25%\u003C/span\u003E Fading Move Speed", | "ability_crackshot_t1_desc": "\u003Cspan class=\"highlight\"\u003E-25%\u003C/span\u003E Fading Move Speed", | ||
"ability_crackshot_t3_desc": "\u003Cspan class=\"highlight\"\u003E- | "ability_crackshot_t3_desc": "\u003Cspan class=\"highlight\"\u003E-6s\u003C/span\u003E Cooldown on Hero Headshots. -3s on NPC Headshots", | ||
"ability_death_tax": "Death Tax", | "ability_death_tax": "Death Tax", | ||
"ability_death_tax_desc": "Enemies injured by Lady Geist are marked with Death Tax. Whenever a marked enemy dies, {s:hero_name} gains health.", | "ability_death_tax_desc": "Enemies injured by Lady Geist are marked with Death Tax. Whenever a marked enemy dies, {s:hero_name} gains health.", | ||
| Line 6,575: | Line 7,835: | ||
"ability_doorman_bomb_desc": "Throw out a call bell that deals {g:citadel_inline_attribute:'SpiritDamage'} on impact. After a short delay it explodes, dealing additional {g:citadel_inline_attribute:'SpiritDamage'} and causing affected enemies to suffer reduced weapon accuracy and movement {g:citadel_inline_attribute:'Slow'}.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ECan be shot to detonate early.\u003C/span\u003E", | "ability_doorman_bomb_desc": "Throw out a call bell that deals {g:citadel_inline_attribute:'SpiritDamage'} on impact. After a short delay it explodes, dealing additional {g:citadel_inline_attribute:'SpiritDamage'} and causing affected enemies to suffer reduced weapon accuracy and movement {g:citadel_inline_attribute:'Slow'}.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ECan be shot to detonate early.\u003C/span\u003E", | ||
"ability_doorman_bomb_impact": "On Impact", | "ability_doorman_bomb_impact": "On Impact", | ||
"ability_doorman_bomb_t2_desc": "+30 Impact Damage\u003Cbr\u003E+ | "ability_doorman_bomb_t1_desc": "+1 Charge", | ||
"ability_doorman_bomb_t3_desc": " | "ability_doorman_bomb_t2_desc": "+30 Impact Damage\u003Cbr\u003E+40 Explosion Damage", | ||
"ability_doorman_bomb_t3_desc": "+4.5m Radius\u003Cbr\u003E+26s Bell Lifetime\u003Cbr\u003EImproved Scaling", | |||
"ability_doorman_doorway": "Doorway", | "ability_doorman_doorway": "Doorway", | ||
"ability_doorman_doorway_clear_first_hint": "Clear placement", | "ability_doorman_doorway_clear_first_hint": "Clear placement", | ||
"ability_doorman_doorway_close": "Close Doors", | "ability_doorman_doorway_close": "Close Doors", | ||
"ability_doorman_doorway_desc": "Place two connected doors in the world. Players and most projectiles entering one door will exit out through the other. The doors will close at the end of the duration | "ability_doorman_doorway_desc": "Place two connected doors in the world. Players and most projectiles entering one door will exit out through the other. The doors will close at the end of the duration.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EThe two doors must be placed within the doorway distance of each other.\u003C/span\u003E", | ||
"ability_doorman_doorway_on_portal": "On Portal", | "ability_doorman_doorway_on_portal": "On Portal", | ||
"ability_doorman_doorway_t2_desc": "Grants a Barrier first time traveling through doors", | "ability_doorman_doorway_t2_desc": "Grants a Barrier first time traveling through doors", | ||
"ability_doorman_doorway_t3_desc": "+ | "ability_doorman_doorway_t3_desc": "+30m Cast Range. +40m Doorway Distance\u003Cbr\u003E and scales with Spirit Power.", | ||
"ability_doorman_hotel": "Hotel Guest", | "ability_doorman_hotel": "Hotel Guest", | ||
"ability_doorman_hotel/damage_timer": " | "ability_doorman_hotel/damage_timer": "Escape the Hotel", | ||
"ability_doorman_hotel_desc": "Send the target's physical body to be a guest at the Baroness Hotel. The guest is to promptly make their way to the exit elevator, where they'll be sent back to their original position. \u003Cbr\u003E\u003Cbr\u003EA stay at the Baroness Hotel is paid for in {g:citadel_inline_attribute:'SpiritDamage'}. Failure to check-out on time costs additional {g:citadel_inline_attribute:'SpiritDamage'}.", | "ability_doorman_hotel_desc": "Send the target's physical body to be a guest at the Baroness Hotel. The guest is to promptly make their way to the exit elevator, where they'll be sent back to their original position. \u003Cbr\u003E\u003Cbr\u003EA stay at the Baroness Hotel is paid for in {g:citadel_inline_attribute:'SpiritDamage'}. Failure to check-out on time costs additional {g:citadel_inline_attribute:'SpiritDamage'}.", | ||
"ability_doorman_hotel_t2_desc": "Unstoppable while | "ability_doorman_hotel_t1_desc": "1 Stamina Drain and -20 Cooldown", | ||
"ability_doorman_hotel_t2_desc": "+150 Damage\u003Cbr\u003E+1.5s Stun on Failure to Check Out", | |||
"ability_doorman_hotel_t3_desc": "Unstoppable while the Baroness is occupied.\u003Cbr\u003E15s Cooldown on Failure to Check Out.", | |||
"ability_doorman_luggage_cart": "Luggage Cart", | "ability_doorman_luggage_cart": "Luggage Cart", | ||
"ability_doorman_luggage_cart_desc": "Send out a luggage Cart that deals {g:citadel_inline_attribute:'SpiritDamage'} and {g:citadel_inline_attribute:'Pulls'} enemy heroes along its path. \u003Cbr\u003E\u003Cbr\u003ECan be alt cast with {g:citadel_binding:'AltCast'} to target friendly heroes instead.", | "ability_doorman_luggage_cart_desc": "Send out a luggage Cart that deals {g:citadel_inline_attribute:'SpiritDamage'} and {g:citadel_inline_attribute:'Pulls'} enemy heroes along its path. \u003Cbr\u003E\u003Cbr\u003ECan be alt cast with {g:citadel_binding:'AltCast'} to target friendly heroes instead.", | ||
" | "ability_doorman_luggage_cart_t2_desc": "+25m Cast Range\u003Cbr\u003E+75 Damage on wall impact", | ||
"ability_doorman_luggage_cart_t3_note": "If the cart collides with a wall while dragging an enemy, it will | "ability_doorman_luggage_cart_t3_desc": "-15s Cooldown and 1.25s {g:citadel_inline_attribute:'Stun'} on wall impact", | ||
"ability_doorman_luggage_cart_t3_note": "If the cart collides with a wall while dragging an enemy, it will deal bonus damage to the targets.", | |||
"ability_drifter_header_selfbuff": "Satiated:", | "ability_drifter_header_selfbuff": "Satiated:", | ||
"ability_drifter_header_selfdebuff": "Hungry:", | "ability_drifter_header_selfdebuff": "Hungry:", | ||
| Line 6,600: | Line 7,864: | ||
"ability_drifter_hunger_active_desc": "Active: Accentuate your senses, revealing a trail that leads to nearby heroes.", | "ability_drifter_hunger_active_desc": "Active: Accentuate your senses, revealing a trail that leads to nearby heroes.", | ||
"ability_drifter_hunger_desc": "When enemy heroes are \u003Cspan class=\"highlight\"\u003Elow on health\u003C/span\u003E you deal \u003Cspan class=\"highlight\"\u003Eamplified damage\u003C/span\u003E against them. These enemies leave a \u003Cspan class=\"highlight\"\u003Elingering blood trail\u003C/span\u003E as they move.", | "ability_drifter_hunger_desc": "When enemy heroes are \u003Cspan class=\"highlight\"\u003Elow on health\u003C/span\u003E you deal \u003Cspan class=\"highlight\"\u003Eamplified damage\u003C/span\u003E against them. These enemies leave a \u003Cspan class=\"highlight\"\u003Elingering blood trail\u003C/span\u003E as they move.", | ||
"ability_drifter_hunger_on_kill_desc": "On Isolated Hero | "ability_drifter_hunger_on_kill_desc": "On Isolated Hero Death:", | ||
"ability_drifter_hunger_passive_desc": "\u003Cspan class=\"highlight\"\u003EIsolated\u003C/span\u003E heroes leave a trail as they move, and emit their heartbeat from afar. \u003Cbr\u003E\u003Cbr\u003EYou deal \u003Cspan class=\"highlight\"\u003Eamplified damage\u003C/span\u003E against \u003Cspan class=\"highlight\"\u003Eisolated\u003C/span\u003E heroes, and | "ability_drifter_hunger_passive_desc": "\u003Cspan class=\"highlight\"\u003EIsolated\u003C/span\u003E heroes leave a trail as they move, and emit their heartbeat from afar. \u003Cbr\u003E\u003Cbr\u003EYou deal \u003Cspan class=\"highlight\"\u003Eamplified damage\u003C/span\u003E against \u003Cspan class=\"highlight\"\u003Eisolated\u003C/span\u003E heroes, and when isolated heroes die nearby you gain permanent {g:citadel_inline_attribute:'WeaponDamage'}.", | ||
"ability_drifter_hunger_t1_desc": "+ | "ability_drifter_hunger_t1_desc": "+3m/s Move Speed when around an isolated enemy hero", | ||
"ability_drifter_hunger_t2_desc": "On isolated | "ability_drifter_hunger_t2_desc": "On isolated hero death: Heal 24% of your missing health and restores 2 Stamina", | ||
"ability_drifter_stalkers_mark_after_blink_desc": "After ambushing:", | "ability_drifter_stalkers_mark_after_blink_desc": "After ambushing:", | ||
"ability_empowerbullet": "Sleight of Hand", | "ability_empowerbullet": "Sleight of Hand", | ||
| Line 6,611: | Line 7,875: | ||
"ability_empowerbullet_t2_desc": "Deal an additional \u003Cspan class=\"highlight\"\u003E+{s:BulletArmorReduction}%\u003C/span\u003E weapon damage for {s:DebuffDuration}s against the victim", | "ability_empowerbullet_t2_desc": "Deal an additional \u003Cspan class=\"highlight\"\u003E+{s:BulletArmorReduction}%\u003C/span\u003E weapon damage for {s:DebuffDuration}s against the victim", | ||
"ability_explosive_barrel": "Powder Keg", | "ability_explosive_barrel": "Powder Keg", | ||
"ability_explosive_barrel_desc": "Throw a barrel that explodes after a delay, dealing {g:citadel_inline_attribute:'SpiritDamage'} and applying {g:citadel_inline_attribute:'KnockUp'}. \u003Cbr\u003E\u003Cbr\u003E The barrel can be detonated early by being \u003Cspan class=\"highlight\"\u003Eshot\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003Emelee'd\u003C/span\u003E, or \u003Cspan class=\"highlight\"\u003Edetonated\u003C/span\u003E by another barrel.", | "ability_explosive_barrel_desc": "Throw a barrel that explodes after a delay, dealing {g:citadel_inline_attribute:'SpiritDamage'}, \u003Cspan class=\"highlight\"\u003Esetting enemies on fire\u003C/span\u003E and applying {g:citadel_inline_attribute:'KnockUp'}. \u003Cbr\u003E\u003Cbr\u003E The barrel can be detonated early by being \u003Cspan class=\"highlight\"\u003Eshot\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003Emelee'd\u003C/span\u003E, or \u003Cspan class=\"highlight\"\u003Edetonated\u003C/span\u003E by another barrel. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EThe burn stacks, so overlapping barrels burn for their combined damage.\u003Cbr\u003ECan be Alt-Cast to place the barrel infront of Holliday.\u003C/span\u003E", | ||
"ability_explosive_barrel_quip": "Throw a barrel that explodes when shot", | "ability_explosive_barrel_quip": "Throw a barrel that explodes when shot", | ||
"ability_explosive_barrel_t3_desc": "\u003Cspan class=\"highlight\"\u003E+ | "ability_explosive_barrel_t3_desc": "\u003Cspan class=\"highlight\"\u003E+40\u003C/span\u003E Impact Damage\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+13.3333\u003C/span\u003E Burn Damage per Second\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-5\u003C/span\u003E Charge Time\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003EImproved Spirit Scaling\u003C/span\u003E", | ||
"ability_explosive_trap": "Remote Bomb", | "ability_explosive_trap": "Remote Bomb", | ||
"ability_explosive_trap_desc": "A bomb that launches everything it hits \u003Cspan class=\"highlight\"\u003Eup in the air\u003C/span\u003E. Manually detonate by pressing \u003Cspan class=\"highlight\"\u003E[1]\u003C/span\u003E after arming. Useful for \u003Cspan class=\"highlight\"\u003Emobility\u003C/span\u003E.", | "ability_explosive_trap_desc": "A bomb that launches everything it hits \u003Cspan class=\"highlight\"\u003Eup in the air\u003C/span\u003E. Manually detonate by pressing \u003Cspan class=\"highlight\"\u003E[1]\u003C/span\u003E after arming. Useful for \u003Cspan class=\"highlight\"\u003Emobility\u003C/span\u003E.", | ||
"ability_explosive_trap_t1_desc": "ArmTime decreased by \u003Cspan class=\"highlight\"\u003E{s:ArmTime}\u003C/span\u003E and Blast Force \u003Cspan class=\"highlight\"\u003E+{s:Force}\u003C/span\u003E", | "ability_explosive_trap_t1_desc": "ArmTime decreased by \u003Cspan class=\"highlight\"\u003E{s:ArmTime}\u003C/span\u003E and Blast Force \u003Cspan class=\"highlight\"\u003E+{s:Force}\u003C/span\u003E", | ||
"ability_explosive_trap_t3_desc": "Bomb throw range \u003Cspan class=\"highlight\"\u003E+{s:ProjectileSpeedBonus}%\u003C/span\u003E and damage \u003Cspan class=\"highlight\"\u003E+{s:Damage}\u003C/span\u003E", | "ability_explosive_trap_t3_desc": "Bomb throw range \u003Cspan class=\"highlight\"\u003E+{s:ProjectileSpeedBonus}%\u003C/span\u003E and damage \u003Cspan class=\"highlight\"\u003E+{s:Damage}\u003C/span\u003E", | ||
"ability_familiar_ability01": "Naptime", | |||
"ability_familiar_ability01/effect": "Taking a snooze...", | |||
"ability_familiar_ability01_desc": "Cast your gaze forward, piercing walls and floors. Enemies in the gaze are \u003Cspan class=\"highlight\"\u003Eslowed, have reduced dash distance, and cannot use movement abilities.\u003C/span\u003E\u003Cbr\u003E\u003Cbr\u003EWhen the channel ends \u003Cspan class=\"highlight\"\u003Ethey fall asleep\u003C/span\u003E before waking up to a splitting headache that deals heavy {g:citadel_inline_attribute:'SpiritDamage'}.", | |||
"ability_familiar_ability01_t1_desc": "-1 Stamina On Wake and no Stamina Regen while sleeping", | |||
"ability_familiar_ability01_t2_desc": "+3m Radius and +0.75s Sleep Duration", | |||
"ability_familiar_ability01_t3_desc": "-55s cooldown \u003Cbr\u003EReduced damage and unstoppable while channeling", | |||
"ability_familiar_ability02": "Pillow Toss", | |||
"ability_familiar_ability02_desc": "Throw your trusty pillow inflicting {g:citadel_inline_attribute:'SpiritDamage'} and heavy {g:citadel_inline_attribute:'KnockBack'}.\u003Cbr\u003E\u003Cbr\u003ELanding hits reduces the cooldown of your other abilities.", | |||
"ability_familiar_ability02_t2_desc": "+2m Radius and applies -35% Fire Rate", | |||
"ability_familiar_ability02_t3_desc": "+100 Damage and +1 Charge", | |||
"ability_familiar_attach": "Tag Along", | |||
"ability_familiar_attach/attached": "Napping", | |||
"ability_familiar_attach/attachheal": "Nap Heal", | |||
"ability_familiar_attach/hopoutbuff": "Well Rested", | |||
"ability_familiar_attach/recast": "Tag Along Recast", | |||
"ability_familiar_attach_desc": "Jump to an ally and nap alongside them. Both you and the ally receive a burst {g:citadel_inline_attribute:'Heal'} based on missing health followed by lingering {g:citadel_inline_attribute:'Regen'}.\u003Cbr\u003E\u003Cbr\u003EHop between allies with {g:citadel_binding:'Ability2'} to apply the heal, once per ally.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EYou are knocked off if stunned by an ultimate ability.\u003Cbr\u003EYou can use items and all self-casts target your ally instead.\u003C/span\u003E", | |||
"ability_familiar_attach_t2_desc": "35% Bonus Item Range, Duration, and Barrier Effectiveness while napping", | |||
"ability_familiar_attach_t3_desc": "+15% Spirit Power and +35 Spirit Power while napping and for 10s after napping\u003Cbr\u003EImproved Spirit Scaling", | |||
"ability_familiar_attach_trigger": "Hop To Ally", | |||
"ability_familiar_attach_trigger_desc": "Hop to another ally and refresh the {g:citadel_inline_attribute:'Regen'} duration, once per ally.", | |||
"ability_familiar_helpinghands": "Lil Helpers", | |||
"ability_familiar_helpinghands/buff": "Lil Helpers'", | |||
"ability_familiar_helpinghands/infest": "Helper Following", | |||
"ability_familiar_helpinghands/infestbarrier": "Figment Barrier", | |||
"ability_familiar_helpinghands/longdebuff": "Spirit Stolen", | |||
"ability_familiar_helpinghands/shortdebuff": "Spirit Draining", | |||
"ability_familiar_helpinghands/spiritbuff": "Enemy Spirit Stolen", | |||
"ability_familiar_helpinghands_desc": "Signal a Helper to lend a hand. They can collect boxes, do Sinner's Sacrifices, or be sent to support allies and troopers.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EFollow a hero:\u003C/span\u003E Provides a short burst of {g:citadel_inline_attribute:'SpiritResist'} and fading {g:citadel_inline_attribute:'MoveSpeed'}.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EFollow a trooper:\u003C/span\u003E Provides \u003Cspan class=\"highlight\"\u003Ehealing, damage, resists, and allows tagging along.\u003C/span\u003E When no hero is around, souls from trooper kills are split amongst the team.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ECan be cast during Tag Along. Helpers will take a nap for 15.1s after following someone.\u003C/span\u003E", | |||
"ability_familiar_helpinghands_t1_desc": "+1 Helper\u003Cbr\u003E+1.5m/s Move Speed", | |||
"ability_familiar_helpinghands_t2_desc": "+1 Helper\u003Cbr\u003E+15% Trooper Damage and Resist", | |||
"ability_familiar_helpinghands_t3_desc": "+1 Helper\u003Cbr\u003E+15% Spirit Resist", | |||
"ability_familiar_primary_weapon_bubblegun": "Gun Damage", | |||
"ability_familiar_primary_weapon_bubblegun_crit": "Gun Damage - Crit", | |||
"ability_fencer_lunge": "Flawless Advance", | |||
"ability_fencer_lunge_desc": "Perform a series of lunges in any direction, delivering piercing stabs ahead of you. Hold your ability key to time your attacks, dealing more damage the longer it's held. Releasing your attack during the \u003Cspan class=\"highlight\"\u003Eperfect window\u003C/span\u003E deals \u003Cspan class=\"highlight\"\u003Emaximum damage\u003C/span\u003E.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EPress {g:citadel_binding:'Ability3'} to re-cast.\u003C/span\u003E", | |||
"ability_fencer_lunge_on_hold_threshold": "On Perfect Hold:", | |||
"ability_fencer_lunge_on_hold_threshold_label": "On Perfect Hold:", | |||
"ability_fencer_lunge_on_proc": "On Max Stacks Proc", | |||
"ability_fencer_lunge_recast_hint": "Recast", | |||
"ability_fencer_lunge_t1_desc": "Perfect Hit on Hero: Heal 35", | |||
"ability_fencer_lunge_t2_desc": "-12s Cooldown. Gain \u003Cspan class=\"highlight\"\u003E+60%\u003C/span\u003E Bullet Resist during lunge", | |||
"ability_fencer_lunge_t3_desc": "+65 Perfect Damage with improved Spirit scaling.\u003Cbr\u003EIncreased lunge speed \u0026 distance.", | |||
"ability_fencer_riposte": "Riposte", | |||
"ability_fencer_riposte_attack": "Riposte", | |||
"ability_fencer_riposte_attack_desc": "Perform a quick dash forward and stun an enemy with your weapon's pommel.", | |||
"ability_fencer_riposte_desc": "Prepare to \u003Cspan class=\"highlight\"\u003Edeflect\u003C/span\u003E the next incoming attack. On a successful deflection, briefly become \u003Cspan class=\"highlight\"\u003Einvulnerable\u003C/span\u003E and target an enemy hero to dash towards them, \u003Cspan class=\"highlight\"\u003Estunning\u003C/span\u003E them and reducing their \u003Cspan class=\"highlight\"\u003EMelee Resist\u003C/span\u003E.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EPress {g:citadel_binding:'Ability2'} to select a target.\u003Cbr\u003EDoes not trigger against trooper or neutral damage.\u003C/span\u003E", | |||
"ability_fencer_riposte_on_parry": "On Pommel Hit:", | |||
"ability_fencer_riposte_t2_desc": "\u003Cspan class=\"highlight\"\u003E-25%\u003C/span\u003E Melee Resist and \u003Cspan class=\"highlight\"\u003E+0.4s\u003C/span\u003E Stun Duration", | |||
"ability_fencer_riposte_t3_desc": "Gain \u003Cspan class=\"highlight\"\u003E75%\u003C/span\u003E Bullet, Spirit \u0026amp; Melee Lifesteal against the Riposte target for 13s", | |||
"ability_fencer_throwblade": "Disengaging Sigil", | |||
"ability_fencer_throwblade_desc": "Draw a sigil sphere in front of you and then \u003Cspan class=\"highlight\"\u003Eleap backwards\u003C/span\u003E as it explodes, \u003Cspan class=\"highlight\"\u003Edamaging and slowing\u003C/span\u003E enemies caught in it.", | |||
"ability_fencer_throwblade_on_player_hit": "On Player Hit", | |||
"ability_fencer_throwblade_t1_desc": "Gain +25% Fire Rate and +25% Bullet Speed for 8s", | |||
"ability_fencer_throwblade_t2_desc": "On Player Hit: +1 stamina restored and resets Air Jump/Dash limit", | |||
"ability_fencer_throwblade_t3_desc": "Can be Recast within 4s", | |||
"ability_fencer_ultimate": "Itani Lo Sahn", | |||
"ability_fencer_ultimate_desc": "Charge up and perform a long range slash. Struck enemies \u003Cspan class=\"highlight\"\u003Ecannot take action or heal\u003C/span\u003E and are stuck in slow motion. When this effect expires, they suffer \u003Cspan class=\"highlight\"\u003Edevastating damage\u003C/span\u003E, dealing bonus damage against half-health enemies.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EWhile in slow motion, Apollo is invulnerable and enemies take reduced damage.\u003Cbr\u003E\u003Cbr\u003EHold {g:citadel_binding:'Ability4'} or {g:citadel_binding:'Attack'} to delay the cast.\u003C/span\u003E", | |||
"ability_fencer_ultimate_t3_desc": "IGNORED[]% Max Health Damage", | |||
"ability_fire_bomb": "Concussive Combustion", | "ability_fire_bomb": "Concussive Combustion", | ||
"ability_fire_bomb/modifier_progressbar": "Harnessing Power", | "ability_fire_bomb/modifier_progressbar": "Harnessing Power", | ||
"ability_fire_bomb_desc": "Become a living bomb, dealing {g:citadel_inline_attribute:'SpiritDamage'} and applying {g:citadel_inline_attribute:'Stun'} to all nearby enemies after a delay.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EOnce cast, Concussive Combustion cannot be interrupted.\u003C/span\u003E", | "ability_fire_bomb_desc": "Become a living bomb, dealing {g:citadel_inline_attribute:'SpiritDamage'} and applying {g:citadel_inline_attribute:'Stun'} to all nearby enemies after a delay.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EOnce cast, Concussive Combustion cannot be interrupted.\u003C/span\u003E", | ||
"ability_fire_bomb_quip": "Stun all nearby enemies after a short delay", | "ability_fire_bomb_quip": "Stun all nearby enemies after a short delay", | ||
"ability_fire_bomb_t2_desc": "\u003Cspan class=\"highlight\"\u003E | "ability_fire_bomb_t2_desc": "\u003Cspan class=\"highlight\"\u003E-65s\u003C/span\u003E Cooldown and \u003Cspan class=\"highlight\"\u003E+100%\u003C/span\u003E Explosion Lifesteal", | ||
"ability_fire_bomb_t3_desc": "\u003Cspan class=\"highlight\"\u003E+ | "ability_fire_bomb_t3_desc": "\u003Cspan class=\"highlight\"\u003E+0.9s\u003C/span\u003E Stun Duration and \u003Cspan class=\"highlight\"\u003E+10m\u003C/span\u003E Radius", | ||
"ability_flame_dash": "Flame Dash", | "ability_flame_dash": "Flame Dash", | ||
"ability_flame_dash_cancel_trigger": "Cancel Flame Dash", | "ability_flame_dash_cancel_trigger": "Cancel Flame Dash", | ||
"ability_flame_dash_desc": "Dash forward, gaining {g:citadel_inline_attribute:'SlowResistance'} while leaving a flaming trail that deals {g:citadel_inline_attribute:'SpiritDPS'}. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EHold{g:citadel_binding:'MoveForward'}while active to dash farther.", | "ability_flame_dash_desc": "Dash forward, gaining {g:citadel_inline_attribute:'SlowResistance'} while leaving a flaming trail that deals {g:citadel_inline_attribute:'SpiritDPS'}. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EHold{g:citadel_binding:'MoveForward'}while active to dash farther.", | ||
"ability_flame_dash_quip": "Blaze forward, leaving a flame trail in your wake", | "ability_flame_dash_quip": "Blaze forward, leaving a flame trail in your wake", | ||
" | "ability_flame_dash_t2_desc": "\u003Cspan class=\"highlight\"\u003E+1s\u003C/span\u003E Trail Duration and \u003Cspan class=\"highlight\"\u003E+20 DPS\u003C/span\u003E", | ||
"ability_flame_dash_t3_desc": "Enable Ability Charges\u003C/span\u003E | "ability_flame_dash_t3_desc": "Enable \u003Cspan class=\"highlight\"\u003E2 Ability Charges\u003C/span\u003E with \u003Cspan class=\"highlight\"\u003E14s\u003C/span\u003E Recharge time", | ||
"ability_flying_nimbus": "Flying Nimbus", | "ability_flying_nimbus": "Flying Nimbus", | ||
"ability_frank_painaura": "Aura of Suffering", | "ability_frank_painaura": "Aura of Suffering", | ||
| Line 6,635: | Line 7,957: | ||
"ability_frank_painaura_buttonhint": "End Aura", | "ability_frank_painaura_buttonhint": "End Aura", | ||
"ability_frank_painaura_desc": "Unleash pain, dealing {g:citadel_inline_attribute:'SpiritDPS'} to both enemies and yourself. \u003Cbr\u003E\u003Cbr\u003EThe damage \u003Cspan class=\"highlight\"\u003Econtinues to increase\u003C/span\u003E the longer the ability is channeled, up to a maximum amount.", | "ability_frank_painaura_desc": "Unleash pain, dealing {g:citadel_inline_attribute:'SpiritDPS'} to both enemies and yourself. \u003Cbr\u003E\u003Cbr\u003EThe damage \u003Cspan class=\"highlight\"\u003Econtinues to increase\u003C/span\u003E the longer the ability is channeled, up to a maximum amount.", | ||
"ability_frank_painaura_t1_desc": "Enemies receive \u003Cspan class=\"highlight\"\ | "ability_frank_painaura_t1_desc": "Enemies receive \u003Cspan class=\"highlight\"\u003E25%\u003C/span\u003E Move and Dash Slow", | ||
"ability_frank_painaura_t2_desc": "\u003Cspan class=\"highlight\"\u003E+ | "ability_frank_painaura_t2_desc": "\u003Cspan class=\"highlight\"\u003E+6\u003C/span\u003E Min DPS and \u003Cspan class=\"highlight\"\u003E+34\u003C/span\u003E Max DPS", | ||
"ability_frank_painaura_t3_desc": " | "ability_frank_painaura_t3_desc": "\u003Cspan class=\"highlight\"\u003E+1m\u003C/span\u003E Radius\u003Cbr\u003EEnemies take \u003Cspan class=\"highlight\"\u003E+15%\u003C/span\u003E Damage", | ||
"ability_frank_revive": "Shocking Reanimation", | "ability_frank_revive": "Shocking Reanimation", | ||
"ability_frank_revive/reviving": "Shocking Reanimation", | "ability_frank_revive/reviving": "Shocking Reanimation", | ||
| Line 6,643: | Line 7,965: | ||
"ability_frank_revive/slow": "Shocking Reanimation", | "ability_frank_revive/slow": "Shocking Reanimation", | ||
"ability_frank_revive/zombie": "Temporary Reanimation", | "ability_frank_revive/zombie": "Temporary Reanimation", | ||
"ability_frank_revive_desc": " | "ability_frank_revive_desc": "Release a wave after taking lethal damage, applying a diminishing {g:citadel_inline_attribute:'Slow'}. \u003Cbr\u003E\u003Cbr\u003EAfter a brief channel you reanimate, dealing {g:citadel_inline_attribute:'SpiritDamage'} and applying {g:citadel_inline_attribute:'Stun'} to nearby enemies.", | ||
"ability_frank_revive_t1_desc": "On | "ability_frank_revive_t1_desc": "While On Cooldown: Gain \u003Cspan class=\"highlight\"\u003E+15%\u003C/span\u003E Fire Rate and \u003Cspan class=\"highlight\"\u003E6\u003C/span\u003E Spirit Damage per Bullet", | ||
"ability_frank_revive_t3_desc": "\u003Cspan class=\"highlight\"\u003E+ | "ability_frank_revive_t3_desc": "\u003Cspan class=\"highlight\"\u003E+175\u003C/span\u003E Damage\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+1.5\u003C/span\u003E Stun \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-95s\u003C/span\u003E Cooldown", | ||
"ability_frank_selfzap": "Jumpstart", | "ability_frank_selfzap": "Jumpstart", | ||
"ability_frank_selfzap/selfzap": "Jumpstart", | "ability_frank_selfzap/selfzap": "Jumpstart", | ||
"ability_frank_selfzap_desc": "Deal {g:citadel_inline_attribute:'SpiritDamage'} to yourself. Then, gain bonus {g:citadel_inline_attribute:'Regen'} and {g:citadel_inline_attribute:'BonusMoveSpeed'}, decaying over time.", | "ability_frank_selfzap_desc": "Deal {g:citadel_inline_attribute:'SpiritDamage'} to yourself. Then, gain bonus {g:citadel_inline_attribute:'Regen'} and {g:citadel_inline_attribute:'BonusMoveSpeed'}, decaying over time.", | ||
" | "ability_frank_selfzap_t2_desc": "\u003Cspan class=\"highlight\"\u003E+70\u003C/span\u003E Total HP Regen and \u003Cspan class=\"highlight\"\u003E-8s\u003C/span\u003E Cooldown", | ||
"ability_frank_selfzap_t3_desc": "\u003Cspan class=\"highlight\"\u003E+1\u003C/span\u003E Charge\u003Cbr\u003E+50%\u003C/span\u003E Debuff Resistance\u003Cbr\u003EIncreases spirit scaling", | |||
"ability_frank_shocktarget": "Pain Battery", | "ability_frank_shocktarget": "Pain Battery", | ||
"ability_frank_shocktarget2": "Pain Battery", | "ability_frank_shocktarget2": "Pain Battery", | ||
"ability_frank_shocktarget2_desc": "\u003Cspan class=\"highlight\"\u003ETaking any damage\u003C/span\u003E passively charges up your Pain Battery. \u003Cbr\u003E\u003Cbr\u003EOnce full, activating the ability | "ability_frank_shocktarget2_desc": "\u003Cspan class=\"highlight\"\u003ETaking any damage\u003C/span\u003E passively charges up your Pain Battery. \u003Cbr\u003E\u003Cbr\u003EOnce full, activating the ability fires multiple shocking bolts, dealing {g:citadel_inline_attribute:'SpiritDamage'} once per target.", | ||
" | "ability_frank_shocktarget2_t1_desc": "On Hit: Apply \u003Cspan class=\"highlight\"\u003E40%\u003C/span\u003E Slow for \u003Cspan class=\"highlight\"\u003E2s\u003C/span\u003E", | ||
"ability_frank_shocktarget2_t3_desc": "On Hero Hit: Heal for \u003Cspan class=\"highlight\"\ | "ability_frank_shocktarget2_t3_desc": "On Hero Hit: Heal for \u003Cspan class=\"highlight\"\u003E15%\u003C/span\u003E of your missing health and increased Spirit scaling", | ||
"ability_frank_shocktarget_desc": "Zap a target in front of you, dealing {g:citadel_inline_attribute:'SpiritDamage'} and applying a brief {g:citadel_inline_attribute:'Slow'}. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003EIncoming damage\u003C/span\u003E is stored as additional {g:citadel_inline_attribute:'BonusSpiritDamage'} on your next cast, up to a maximum amount.", | "ability_frank_shocktarget_desc": "Zap a target in front of you, dealing {g:citadel_inline_attribute:'SpiritDamage'} and applying a brief {g:citadel_inline_attribute:'Slow'}. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003EIncoming damage\u003C/span\u003E is stored as additional {g:citadel_inline_attribute:'BonusSpiritDamage'} on your next cast, up to a maximum amount.", | ||
"ability_frank_shocktarget_desc_t3bonus": "The target then shocks a nearby target, dealing {g:citadel_inline_attribute:'SpiritDPS'}.", | "ability_frank_shocktarget_desc_t3bonus": "The target then shocks a nearby target, dealing {g:citadel_inline_attribute:'SpiritDPS'}.", | ||
"ability_frank_shocktarget_t1_desc": "\u003Cspan class=\"highlight\"\u003E+{s:Damage}\u003C/span\u003E Damage, \u003Cspan class=\"highlight\"\u003E+{s:BonusDamageCap}\u003C/span\u003E Max Stored Damage", | "ability_frank_shocktarget_t1_desc": "\u003Cspan class=\"highlight\"\u003E+{s:Damage}\u003C/span\u003E Damage, \u003Cspan class=\"highlight\"\u003E+{s:BonusDamageCap}\u003C/span\u003E Max Stored Damage", | ||
"ability_golden_idol": " | "ability_golden_idol": "Soul Urn", | ||
"ability_gravity_lasso": "Spirit Lasso", | "ability_gravity_lasso": "Spirit Lasso", | ||
"ability_gravity_lasso/modifier_citadel_gravity_lasso_enemy": "Spirit Lasso", | "ability_gravity_lasso/modifier_citadel_gravity_lasso_enemy": "Spirit Lasso", | ||
| Line 6,685: | Line 8,008: | ||
"ability_header_blasted_melee": "On Blasted Melee:", | "ability_header_blasted_melee": "On Blasted Melee:", | ||
"ability_header_bulletamp": "Wrecked:", | "ability_header_bulletamp": "Wrecked:", | ||
"ability_header_card_toss_club": "Club", | |||
"ability_header_card_toss_diamond": "Diamond", | |||
"ability_header_card_toss_heart": "Heart", | |||
"ability_header_card_toss_spade": "Spade", | |||
"ability_header_card_toss_suits_desc": "\u003Cbr\u003EEach suit provides a different bonus. \u003Cspan class=\"highlight\"\u003EJokers\u003C/span\u003E counts as all suits\u003C/span\u003E", | |||
"ability_header_helpinghands_ally": "Following Hero:", | |||
"ability_header_helpinghands_trooper": "Following Trooper:", | |||
"ability_header_human": "Human Form:", | |||
"ability_header_on_barrier": "On Barrier:", | "ability_header_on_barrier": "On Barrier:", | ||
"ability_header_on_barrier_expire": "On Barrier Expire:", | "ability_header_on_barrier_expire": "On Barrier Expire:", | ||
"ability_header_on_buff": "On Buff:", | "ability_header_on_buff": "On Buff:", | ||
"ability_header_on_cast": "On Cast:", | "ability_header_on_cast": "On Cast:", | ||
"ability_header_on_death": "On Death:", | |||
"ability_header_on_debuff": "On Debuff:", | "ability_header_on_debuff": "On Debuff:", | ||
"ability_header_on_empowered_cast": "On Empowered Cast:", | "ability_header_on_empowered_cast": "On Empowered Cast:", | ||
"ability_header_on_enemy_hit": "On Enemy Hit:", | "ability_header_on_enemy_hit": "On Enemy Hit:", | ||
"ability_header_on_friendly_hit": "On Friendly Hit:", | "ability_header_on_friendly_hit": "On Friendly Hit:", | ||
"ability_header_on_headshot": "On Headshot:", | |||
"ability_header_on_hero_hit": "On Hero Hit:", | "ability_header_on_hero_hit": "On Hero Hit:", | ||
"ability_header_on_hero_kill": "On Hero Kill:", | "ability_header_on_hero_kill": "On Hero Kill:", | ||
| Line 6,702: | Line 8,035: | ||
"ability_header_on_proc": "On Proc:", | "ability_header_on_proc": "On Proc:", | ||
"ability_header_on_revive": "On Revive:", | "ability_header_on_revive": "On Revive:", | ||
"ability_header_on_slide": "On Slide:", | |||
"ability_header_on_stack": "On Stack:", | |||
"ability_header_on_wall_hit": "On Wall Hit:", | "ability_header_on_wall_hit": "On Wall Hit:", | ||
"ability_header_passive": "Passive:", | "ability_header_passive": "Passive:", | ||
"ability_header_priest_while_blessed": "While Blessed:", | |||
"ability_header_werewolf": "Werewolf Form:", | |||
"ability_header_when_active": "When Active:", | "ability_header_when_active": "When Active:", | ||
"ability_header_when_inactive": "When Inactive:", | "ability_header_when_inactive": "When Inactive:", | ||
"ability_header_while_transformed": "While Transformed:", | |||
"ability_heal_drone": "Medic Drone", | "ability_heal_drone": "Medic Drone", | ||
"ability_heal_drone_desc": "Deploy a medic drone which slowly heals you and a nearby teammate.\ | "ability_heal_drone_desc": "Deploy a medic drone which slowly heals you and a nearby teammate.\u003Cbr\u003EReplaces any other drone.", | ||
"ability_health_swap": "Soul Exchange", | "ability_health_swap": "Soul Exchange", | ||
"ability_health_swap/modifier_health_swap_debuff": "Health Swap", | "ability_health_swap/modifier_health_swap_debuff": "Health Swap", | ||
"ability_health_swap_desc": "\u003Cspan class=\"highlight\"\u003ESwaps health levels\u003C/span\u003E with an enemy target. There is a minimum health percentage that enemies can be brought down to and a minimum amount of health received based on victims current health.", | "ability_health_swap_desc": "\u003Cspan class=\"highlight\"\u003ESwaps health levels\u003C/span\u003E with an enemy target. There is a minimum health percentage that enemies can be brought down to and a minimum amount of health received based on victims current health.", | ||
"ability_health_swap_quip": "Swap your current health with an enemy hero's", | "ability_health_swap_quip": "Swap your current health with an enemy hero's", | ||
"ability_health_swap_t2_desc": " | "ability_health_swap_t2_desc": "\u003Cspan class=\"highlight\"\u003ESilence\u003C/span\u003E enemies within 25m for 3s", | ||
"ability_health_swap_t3_desc": "\u003Cspan class=\"highlight\"\ | "ability_health_swap_t3_desc": "On cast, \u003Cspan class=\"highlight\"\u003E+60\u003C/span\u003E Spirit Power, +40%\u003C/span\u003E Fire Rate and +50%\u003C/span\u003E Spirit Resistance for 8s.", | ||
"ability_heavy_drone": "Utility Drone", | "ability_heavy_drone": "Utility Drone", | ||
"ability_heavy_drone_desc": "Creates a helper drone that can be toggled between providing Healing, Speed or Rockets. Drones take a short time to activate after being switched.", | "ability_heavy_drone_desc": "Creates a helper drone that can be toggled between providing Healing, Speed or Rockets. Drones take a short time to activate after being switched.", | ||
| Line 6,726: | Line 8,064: | ||
"ability_ice_dome/modifier_ice_dome/ice_dome_enemy_aura/modifier_debuff": "Frozen Shelter", | "ability_ice_dome/modifier_ice_dome/ice_dome_enemy_aura/modifier_debuff": "Frozen Shelter", | ||
"ability_ice_dome/modifier_ice_dome/modifier_debuff": "Frozen Shelter", | "ability_ice_dome/modifier_ice_dome/modifier_debuff": "Frozen Shelter", | ||
"ability_ice_dome_desc": " | "ability_ice_dome_desc": "Target yourself or a Hero to freeze the air and create an \u003Cspan class=\"highlight\"\u003Eimpenetrable dome\u003C/span\u003E around them. While in the dome, allies gain rapid {g:citadel_inline_attribute:'Regen'} and enemies are \u003Cspan class=\"highlight\"\u003Eslowed\u003C/span\u003E. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EObjectives becomes Invulnerable and Frozen under Frozen Shelter\u003C/span\u003E", | ||
"ability_ice_dome_quip": "Create an impenetrable healing dome", | "ability_ice_dome_quip": "Create an impenetrable healing dome", | ||
" | "ability_ice_dome_t3_desc": "\u003Cspan class=\"highlight\"\u003EPurges\u003C/span\u003E non-ult debuffs for you and your allies. \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+65\u003C/span\u003E Health Regen that now scales with Spirit", | ||
"ability_ice_dome_trigger": "Frozen Shelter", | |||
"ability_ice_grenade": "Frost Grenade", | "ability_ice_grenade": "Frost Grenade", | ||
"ability_ice_grenade/kelvin_ice_grenade_slow": "Ice Grenade Slow", | "ability_ice_grenade/kelvin_ice_grenade_slow": "Ice Grenade Slow", | ||
"ability_ice_grenade_desc": "Throw a grenade that explodes in a cloud of freezing ice | "ability_ice_grenade_desc": "Throw a grenade that explodes in a cloud of freezing ice that {g:citadel_inline_attribute:'Heals'} allies and applies {g:citadel_inline_attribute:'SpiritDamage'} and \u003Cspan class=\"highlight\"\u003Emove speed reduction\u003C/span\u003E to enemies.", | ||
"ability_ice_grenade_quip": "Damage and slow enemies", | "ability_ice_grenade_quip": "Damage and slow enemies", | ||
"ability_ice_grenade_t2_desc": " | "ability_ice_grenade_t1_desc": "\u003Cspan class=\"highlight\"\u003E+30\u003C/span\u003E Damage and \u003Cspan class=\"highlight\"\u003E+30\u003C/span\u003E Heal Amount", | ||
"ability_ice_grenade_t2_desc": "\u003Cspan class=\"highlight\"\u003E-10\u003C/span\u003E Cooldown and debuff now \u003Cspan class=\"highlight\"\u003Efreezes Stamina Regen\u003C/span\u003E", | |||
"ability_ice_grenade_t3_desc": "\u003Cspan class=\"highlight\"\u003E+2m\u003C/span\u003E Radius. Damage and Heal Spirit Scaling increased.", | |||
"ability_icebeam": "Arctic Beam", | "ability_icebeam": "Arctic Beam", | ||
"ability_icebeam/modifier_buildup": "Freezing", | "ability_icebeam/modifier_buildup": "Freezing", | ||
| Line 6,740: | Line 8,080: | ||
"ability_icebeam_desc": "Shoot freezing cold energy out in front of you, \u003Cspan class=\"highlight\"\u003Edamaging targets\u003C/span\u003E and progressively reducing their \u003Cspan class=\"highlight\"\u003Emovement and fire rate\u003C/span\u003E the longer you sustain the beam on them. You have reduced move speed while using Arctic Beam. The beam may also claim Souls.", | "ability_icebeam_desc": "Shoot freezing cold energy out in front of you, \u003Cspan class=\"highlight\"\u003Edamaging targets\u003C/span\u003E and progressively reducing their \u003Cspan class=\"highlight\"\u003Emovement and fire rate\u003C/span\u003E the longer you sustain the beam on them. You have reduced move speed while using Arctic Beam. The beam may also claim Souls.", | ||
"ability_icebeam_quip": "Apply an escalating slow", | "ability_icebeam_quip": "Apply an escalating slow", | ||
"ability_icebeam_t3_desc": "Fires \u003Cspan class=\"highlight\"\u003E2 additional Arctic Beams\u003C/span\u003E | "ability_icebeam_t1_desc": "\u003Cspan class=\"highlight\"\u003E-25%\u003C/span\u003E to Fire Rate and Move Speed", | ||
"ability_icebeam_t2_desc": "\u003Cspan class=\"highlight\"\u003E+20\u003C/span\u003E DPS and increased Spirit Scaling", | |||
"ability_icebeam_t3_desc": "\u003Cspan class=\"highlight\"\u003E-13s\u003C/span\u003E Cooldown and Fires \u003Cspan class=\"highlight\"\u003E2 additional Arctic Beams\u003C/span\u003E within 10m of the last target hit.", | |||
"ability_icepath": "Ice Path", | "ability_icepath": "Ice Path", | ||
"ability_icepath/modifier_icepath": "Ice Path", | "ability_icepath/modifier_icepath": "Ice Path", | ||
| Line 6,746: | Line 8,088: | ||
"ability_icepath_desc": "Kelvin creates a \u003Cspan class=\"highlight\"\u003Efloating trail\u003C/span\u003E of ice and snow that gives movement bonuses to him and his allies. Kelvin gains 60% slow resistance for the duration. Enemies can also walk on the floating trail. \u003Cbr\u003EPress {g:citadel_binding:'Roll'} / {g:citadel_binding:'Crouch'} to travel up or down while in Ice Path.", | "ability_icepath_desc": "Kelvin creates a \u003Cspan class=\"highlight\"\u003Efloating trail\u003C/span\u003E of ice and snow that gives movement bonuses to him and his allies. Kelvin gains 60% slow resistance for the duration. Enemies can also walk on the floating trail. \u003Cbr\u003EPress {g:citadel_binding:'Roll'} / {g:citadel_binding:'Crouch'} to travel up or down while in Ice Path.", | ||
"ability_icepath_quip": "Speed around on a floating path of ice", | "ability_icepath_quip": "Speed around on a floating path of ice", | ||
"ability_icepath_t3_desc": " | "ability_icepath_t1_desc": "\u003Cspan class=\"highlight\"\u003E+2m\u003C/span\u003E Move Speed and \u003Cspan class=\"highlight\"\u003E+35%\u003C/span\u003E Bullet Resist for Kelvin while on Ice Path", | ||
"ability_icepath_t3_desc": "\u003Cspan class=\"highlight\"\u003E+35%\u003C/span\u003E Spirit and \u003Cspan class=\"highlight\"\u003E+20\u003C/span\u003E Spirit for Kelvin while on Ice Path", | |||
"ability_immobilize_trap": "Spirit Snare", | "ability_immobilize_trap": "Spirit Snare", | ||
"ability_immobilize_trap/trap_debuff": "Spirit Armor Reduced", | "ability_immobilize_trap/trap_debuff": "Spirit Armor Reduced", | ||
| Line 6,758: | Line 8,101: | ||
"ability_incendiary_projectile_desc": "Spew an incendiary mixture, dealing {g:citadel_inline_attribute:'SpiritDamage'}, applying {g:citadel_inline_attribute:'Slow'}, and coating targets in \u003Cspan class=\"highlight\"\u003Enapalm\u003C/span\u003E.", | "ability_incendiary_projectile_desc": "Spew an incendiary mixture, dealing {g:citadel_inline_attribute:'SpiritDamage'}, applying {g:citadel_inline_attribute:'Slow'}, and coating targets in \u003Cspan class=\"highlight\"\u003Enapalm\u003C/span\u003E.", | ||
"ability_incendiary_projectile_quip": "Spew napalm that amplifies your damage", | "ability_incendiary_projectile_quip": "Spew napalm that amplifies your damage", | ||
"ability_incendiary_projectile_t2_desc": "Napalm Effect: +\u003Cspan class=\"highlight\"\ | "ability_incendiary_projectile_t2_desc": "Napalm Effect: +\u003Cspan class=\"highlight\"\u003E15% Lifesteal\u003C/span\u003E", | ||
"ability_incendiary_projectile_t3_desc": "Napalm Effect: \u003Cspan class=\"highlight\"\u003E+ | "ability_incendiary_projectile_t3_desc": "Napalm Effect: \u003Cspan class=\"highlight\"\u003E+17%\u003C/span\u003E Damage Taken and \u003Cspan class=\"highlight\"\u003E-33%\u003C/span\u003E Healing", | ||
"ability_intimidate": "Scorn", | "ability_intimidate": "Scorn", | ||
"ability_intimidate_desc": "Deal \u003Cspan class=\"highlight\"\u003Edamage\u003C/span\u003E to nearby enemies and \u003Cspan class=\"highlight\"\u003Eheal yourself\u003C/span\u003E based on the damage done. Heal is stronger against enemy heroes.", | "ability_intimidate_desc": "Deal \u003Cspan class=\"highlight\"\u003Edamage\u003C/span\u003E to nearby enemies and \u003Cspan class=\"highlight\"\u003Eheal yourself\u003C/span\u003E based on the damage done. Heal is stronger against enemy heroes.", | ||
"ability_intimidate_quip": "Damage enemies nearby, healing from each hit", | "ability_intimidate_quip": "Damage enemies nearby, healing from each hit", | ||
"ability_intimidate_t2_desc": "\u003Cspan class=\"highlight\"\u003E-5s Cooldown\u003C/span\u003E \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+1m Radius\u003C/span\u003E", | |||
"ability_intimidate_t3_desc": "Adds a debuff to enemies that lets Mo \u0026 Krill deal \u003Cspan class=\"highlight\"\u003E+15% Damage\u003C/span\u003E to them. Stacks and lasts 16s.", | "ability_intimidate_t3_desc": "Adds a debuff to enemies that lets Mo \u0026 Krill deal \u003Cspan class=\"highlight\"\u003E+15% Damage\u003C/span\u003E to them. Stacks and lasts 16s.", | ||
"ability_kali_dust_storm": "Dust Storm", | "ability_kali_dust_storm": "Dust Storm", | ||
| Line 6,771: | Line 8,115: | ||
"ability_kali_tornado_blade_desc": "Throw a blade that deals damage to everything around it. \u003Cspan class=\"highlight\"\u003EPress the skill's Ability key\u003C/span\u003E to \u003Cspan class=\"highlight\"\u003Estop\u003C/span\u003E Whirling Blade in place and to \u003Cspan class=\"highlight\"\u003Eexpand its size\u003C/span\u003E. Deals additional damage on expansion.", | "ability_kali_tornado_blade_desc": "Throw a blade that deals damage to everything around it. \u003Cspan class=\"highlight\"\u003EPress the skill's Ability key\u003C/span\u003E to \u003Cspan class=\"highlight\"\u003Estop\u003C/span\u003E Whirling Blade in place and to \u003Cspan class=\"highlight\"\u003Eexpand its size\u003C/span\u003E. Deals additional damage on expansion.", | ||
"ability_kali_trappers_bolo": "Trapper's Delight", | "ability_kali_trappers_bolo": "Trapper's Delight", | ||
"ability_kali_trappers_bolo_desc": "Throw a bolo that bounces between enemy heroes before returning to you. Victims will \u003Cspan class=\"highlight\"\u003Eslow down over 2s\u003C/span\u003E and then become \u003Cspan class=\"highlight\"\u003Eimmobilized for | "ability_kali_trappers_bolo_desc": "Throw a bolo that bounces between enemy heroes before returning to you. Victims will \u003Cspan class=\"highlight\"\u003Eslow down over 2s\u003C/span\u003E and then become \u003Cspan class=\"highlight\"\u003Eimmobilized for 2s\u003C/span\u003E. Bounces once per hero.", | ||
"ability_kali_trappers_bolo_quip": "Immobilize nearby enemies", | "ability_kali_trappers_bolo_quip": "Immobilize nearby enemies", | ||
"ability_kali_trappers_bolo_t1_desc": "Enemies hit by the bolo give \u003Cspan class=\"highlight\"\u003E{s:ReverseLifeLeech}% Lifesteal\u003C/span\u003E for \u003Cspan class=\"highlight\"\u003E{s:ReverseLifeLeechDuration}s\u003C/span\u003E", | "ability_kali_trappers_bolo_t1_desc": "Enemies hit by the bolo give \u003Cspan class=\"highlight\"\u003E{s:ReverseLifeLeech}% Lifesteal\u003C/span\u003E for \u003Cspan class=\"highlight\"\u003E{s:ReverseLifeLeechDuration}s\u003C/span\u003E", | ||
| Line 6,780: | Line 8,124: | ||
"ability_lash_flog_quip": "Heals from targets ahead of you", | "ability_lash_flog_quip": "Heals from targets ahead of you", | ||
"ability_lash_flog_t1_desc": "Apply \u003Cspan class=\"highlight\"\u003E-35%\u003C/span\u003E Move speed for 3s", | "ability_lash_flog_t1_desc": "Apply \u003Cspan class=\"highlight\"\u003E-35%\u003C/span\u003E Move speed for 3s", | ||
"ability_lash_flog_t3_desc": "+ | "ability_lash_flog_t2_desc": "Apply \u003Cspan class=\"highlight\"\u003E-30%\u003C/span\u003E Fire Rate \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-16s\u003C/span\u003E Cooldown", | ||
"ability_lash_flog_t3_desc": "\u003Cspan class=\"highlight\"\u003E+80\u003C/span\u003E Damage \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+40\u003C/span\u003E Attack angle\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+20%\u003C/span\u003E Heal", | |||
"ability_life_drain": "Life Drain", | "ability_life_drain": "Life Drain", | ||
"ability_life_drain/modifier_life_drain": "Life Drain", | "ability_life_drain/modifier_life_drain": "Life Drain", | ||
| Line 6,787: | Line 8,132: | ||
"ability_life_drain_desc": "Create a tether that \u003Cspan class=\"highlight\"\u003Edrains enemy health over time\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Eheals you\u003C/span\u003E. Target must be in line of sight and within max range to drain. You can shoot and use other abilities during the drain, but your move speed is reduced. \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E{g:citadel_binding:'AltCast'} to give health to friendly Heroes\u003C/span\u003E.", | "ability_life_drain_desc": "Create a tether that \u003Cspan class=\"highlight\"\u003Edrains enemy health over time\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Eheals you\u003C/span\u003E. Target must be in line of sight and within max range to drain. You can shoot and use other abilities during the drain, but your move speed is reduced. \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E{g:citadel_binding:'AltCast'} to give health to friendly Heroes\u003C/span\u003E.", | ||
"ability_life_drain_quip": "Steal health from an enemy over time", | "ability_life_drain_quip": "Steal health from an enemy over time", | ||
"ability_life_drain_t3_desc": " | "ability_life_drain_t3_desc": "Enables and Grants \u003Cspan class=\"highlight\"\u003E+2\u003C/span\u003E Charges. Increases spirit scaling.", | ||
"ability_magician_animalcurse": "Rabbit Hex", | "ability_magician_animalcurse": "Rabbit Hex", | ||
"ability_magician_animalcurse/animalhex_curse_modifier": "Hexed!", | "ability_magician_animalcurse/animalhex_curse_modifier": "Hexed!", | ||
| Line 6,804: | Line 8,149: | ||
"ability_magician_cloneturret_quip": "Summon your faithful assistant", | "ability_magician_cloneturret_quip": "Summon your faithful assistant", | ||
"ability_magician_cloneturret_t2_desc": "\u003Cspan class=\"highlight\"\u003E+7s Duration\u003C/span\u003E \u0026 \u003Cspan class=\"highlight\"\u003E5m Range\u003C/span\u003E", | "ability_magician_cloneturret_t2_desc": "\u003Cspan class=\"highlight\"\u003E+7s Duration\u003C/span\u003E \u0026 \u003Cspan class=\"highlight\"\u003E5m Range\u003C/span\u003E", | ||
"ability_magician_cloneturret_t3_desc": "\u003Cspan class=\"highlight\"\u003E+60% Fire Rate\u003C/span\u003E and +\u003Cspan class=\"highlight\"\ | "ability_magician_cloneturret_t3_desc": "\u003Cspan class=\"highlight\"\u003E+60% Fire Rate\u003C/span\u003E and +\u003Cspan class=\"highlight\"\u003E12.6 Assistant Damage\u003C/span\u003E", | ||
"ability_magician_cloneturret_trigger": "Spectral Assistant", | "ability_magician_cloneturret_trigger": "Spectral Assistant", | ||
"ability_magician_copyult": "Audience Participation", | "ability_magician_copyult": "Audience Participation", | ||
| Line 6,818: | Line 8,163: | ||
"ability_magician_escape/escape_escaped_modifier": "Escaped!", | "ability_magician_escape/escape_escaped_modifier": "Escaped!", | ||
"ability_magician_escape_desc": "Blink to the target location. On arrival, briefly gain \u003CPanel class=\"AbilityPropertyIcon prop_move_speed\"\u003E \u003Cspan class=\"highlight\"\u003Emovement speed\u003C/span\u003E and become \u003Cspan class=\"highlight\"\u003EInvisible\u003C/span\u003E. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E[Cast]\u003C/span\u003E Appear at the target location.\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E{g:citadel_binding:'AltCast'}\u003C/span\u003E Appear in place.\u003C/span\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EEnemies will not know which cast you performed.\u003C/span\u003E", | "ability_magician_escape_desc": "Blink to the target location. On arrival, briefly gain \u003CPanel class=\"AbilityPropertyIcon prop_move_speed\"\u003E \u003Cspan class=\"highlight\"\u003Emovement speed\u003C/span\u003E and become \u003Cspan class=\"highlight\"\u003EInvisible\u003C/span\u003E. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E[Cast]\u003C/span\u003E Appear at the target location.\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E{g:citadel_binding:'AltCast'}\u003C/span\u003E Appear in place.\u003C/span\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EEnemies will not know which cast you performed.\u003C/span\u003E", | ||
"ability_magician_inform_target_ultcopied": "Ultimate Copied...!", | |||
"ability_magician_magicbolt": "Vexing Bolt", | "ability_magician_magicbolt": "Vexing Bolt", | ||
"ability_magician_magicbolt_desc": "Fire a bolt of magic that deals \u003CPanel class=\"AbilityPropertyIcon prop_tech_damage\"\u003E \u003Cspan class=\"highlight_spirit\"\u003EDamage\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003Eincreasing as it travels\u003C/span\u003E. If you have an \u003Cspan class=\"highlight\"\u003EAssistant\u003C/span\u003E, they also cast Vexing Bolt at reduced damage. \u003Cbr\u003E\u003Cbr\u003EPress \u003Cspan class=\"highlight\"\u003E{g:citadel_binding:'Ability1'}\u003C/span\u003E to \u003Cspan class=\"highlight\"\u003Eredirect\u003C/span\u003E the bolt towards your crosshairs.", | "ability_magician_magicbolt_desc": "Fire a bolt of magic that deals \u003CPanel class=\"AbilityPropertyIcon prop_tech_damage\"\u003E \u003Cspan class=\"highlight_spirit\"\u003EDamage\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003Eincreasing as it travels\u003C/span\u003E. If you have an \u003Cspan class=\"highlight\"\u003EAssistant\u003C/span\u003E, they also cast Vexing Bolt at reduced damage. \u003Cbr\u003E\u003Cbr\u003EPress \u003Cspan class=\"highlight\"\u003E{g:citadel_binding:'Ability1'}\u003C/span\u003E to \u003Cspan class=\"highlight\"\u003Eredirect\u003C/span\u003E the bolt towards your crosshairs.", | ||
"ability_magician_magicbolt_quip": "Launch a guided bolt of magic", | "ability_magician_magicbolt_quip": "Launch a guided bolt of magic", | ||
"ability_magician_magicbolt_t1_desc": "Bolts apply \u003Cspan class=\"highlight\"\u003E-25%\u003C/span\u003E Fire Rate for \u003Cspan class=\"highlight\"\u003E5\u003C/span\u003Es.", | "ability_magician_magicbolt_t1_desc": "Bolts apply \u003Cspan class=\"highlight\"\u003E-25%\u003C/span\u003E Fire Rate for \u003Cspan class=\"highlight\"\u003E5\u003C/span\u003Es.", | ||
"ability_magician_magicbolt_t3_desc": "\u003Cspan class=\"highlight\"\u003E+ | "ability_magician_magicbolt_t3_desc": "\u003Cspan class=\"highlight\"\u003E+126\u003C/span\u003E Max Damage. +\u003Cspan class=\"highlight\"\u003E50%\u003C/span\u003E Assistant Damage.", | ||
"ability_magician_shadowclone": "The Great Homonculus!", | "ability_magician_shadowclone": "The Great Homonculus!", | ||
"ability_magician_shadowclone_desc": "Create a \u003Cspan class=\"highlight\"\u003ECopy\u003C/span\u003E of yourself with reduced health and damage. When the clone dies or expires it explodes, dealing Spirit Damage.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EThe Copy cannot use their Ultimate ability.\u003C/span\u003E", | "ability_magician_shadowclone_desc": "Create a \u003Cspan class=\"highlight\"\u003ECopy\u003C/span\u003E of yourself with reduced health and damage. When the clone dies or expires it explodes, dealing Spirit Damage.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EThe Copy cannot use their Ultimate ability.\u003C/span\u003E", | ||
| Line 6,834: | Line 8,180: | ||
"ability_melee_doorman": "Melee", | "ability_melee_doorman": "Melee", | ||
"ability_melee_drifter": "Melee", | "ability_melee_drifter": "Melee", | ||
"ability_melee_familiar": "Melee", | |||
"ability_melee_fencer": "Melee", | |||
"ability_melee_frank": "Melee", | "ability_melee_frank": "Melee", | ||
"ability_melee_ghost": "Melee", | "ability_melee_ghost": "Melee", | ||
| Line 6,842: | Line 8,190: | ||
"ability_melee_lash": "Melee", | "ability_melee_lash": "Melee", | ||
"ability_melee_magician": "Melee", | "ability_melee_magician": "Melee", | ||
"ability_melee_mirage": "Melee", | |||
"ability_melee_nano": "Melee", | "ability_melee_nano": "Melee", | ||
"ability_melee_necro": "Melee", | |||
"ability_melee_opera": "Melee", | |||
"ability_melee_priest": "Melee", | |||
"ability_melee_punkgoat": "Melee", | "ability_melee_punkgoat": "Melee", | ||
"ability_melee_unicorn": "Melee", | |||
"ability_melee_vampirebat": "Melee", | "ability_melee_vampirebat": "Melee", | ||
"ability_melee_viper": "Melee", | "ability_melee_viper": "Melee", | ||
"ability_melee_viscous": "Melee", | "ability_melee_viscous": "Melee", | ||
"ability_melee_werewolf": "Melee", | |||
"ability_melee_wrecker": "Melee", | "ability_melee_wrecker": "Melee", | ||
"ability_melee_yamato": "Melee", | "ability_melee_yamato": "Melee", | ||
| Line 6,859: | Line 8,213: | ||
"ability_mirv_grenade_buff_t3_desc": "Infinite Shots while Mad Bomber is active", | "ability_mirv_grenade_buff_t3_desc": "Infinite Shots while Mad Bomber is active", | ||
"ability_nano_catform": "Ava", | "ability_nano_catform": "Ava", | ||
"ability_nano_catform/damageamp": "Ava", | |||
"ability_nano_catform/modifier_catform": "Ava", | "ability_nano_catform/modifier_catform": "Ava", | ||
"ability_nano_catform_desc": "Turn to shadows and possess Ava. You gain {g:citadel_inline_attribute:'BonusMoveSpeed'} and become \u003CPanel class=\"AbilityPropertyIcon prop_invisible\"\u003E \u003Cspan class=\"highlight\"\u003Ehidden on the minimap\u003C/span\u003E | "ability_nano_catform_desc": "Turn to shadows and possess Ava. You gain {g:citadel_inline_attribute:'BonusMoveSpeed'} that increases over time, and become \u003CPanel class=\"AbilityPropertyIcon prop_invisible\"\u003E \u003Cspan class=\"highlight\"\u003Ehidden on the minimap\u003C/span\u003E. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ETaking damage from an enemy hero resets your bonus move speed and puts Ava on a brief cooldown.\u003C/span\u003E", | ||
"ability_nano_catform_quip": "Take control of Ava", | "ability_nano_catform_quip": "Take control of Ava", | ||
" | "ability_nano_catform_t2_desc": "\u003Cspan class=\"highlight\"\u003E+15\u003C/span\u003E Health Regen \u0026 \u003Cspan class=\"highlight\"\u003E+40%\u003C/span\u003E Max Move Speed", | ||
"ability_nano_catform_t3_desc": "Gain Damage Amp over time, up to \u003Cspan class=\"highlight\"\u003E18%\u003C/span\u003E. Lingers for 6s", | |||
"ability_nano_catform_trigger_buttonhint": "Return from Ava", | "ability_nano_catform_trigger_buttonhint": "Return from Ava", | ||
"ability_nano_clustergrenade": "Gloom Bombs", | "ability_nano_clustergrenade": "Gloom Bombs", | ||
"ability_nano_clustergrenade_desc": "Throw a cluster of bombs that detonate after a delay, dealing {g:citadel_inline_attribute:'SpiritDamage'}.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EEnemies hit by multiple bombs take | "ability_nano_clustergrenade_desc": "Throw a cluster of bombs that detonate after a delay, dealing {g:citadel_inline_attribute:'SpiritDamage'}.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EEnemies hit by multiple bombs take 65% damage.\u003C/span\u003E", | ||
"ability_nano_clustergrenade_quip": "Throw out cluster bombs", | "ability_nano_clustergrenade_quip": "Throw out cluster bombs", | ||
"ability_nano_clustergrenade_t2_desc": "Per Bomb Touch : \u003Cspan class=\"highlight\"\u003E-6%\u003C/span\u003E Melee Resist for 6s\u003C/span\u003E", | |||
"ability_nano_dash": "Leaping Slash", | "ability_nano_dash": "Leaping Slash", | ||
"ability_nano_dash_desc": "Dash forward before slashing all enemies in a circle, dealing {g:citadel_inline_attribute:'MeleeDamage'}. \u003Cbr\u003E\u003Cbr\u003EIf the ability hits at least one hero, {g:citadel_inline_attribute:'Heal'} a small amount of health.", | "ability_nano_dash_desc": "Dash forward before slashing all enemies in a circle, dealing {g:citadel_inline_attribute:'MeleeDamage'}. \u003Cbr\u003E\u003Cbr\u003EIf the ability hits at least one hero, {g:citadel_inline_attribute:'Heal'} a small amount of health.", | ||
"ability_nano_dash_quip": "Dash forward and slash enemies", | "ability_nano_dash_quip": "Dash forward and slash enemies", | ||
"ability_nano_dash_t3_desc": "On Hero Hit: | "ability_nano_dash_t2_desc": "Heros killed within 3s grant \u003Cspan class=\"highlight\"\u003E+200\u003C/span\u003E souls", | ||
"ability_nano_dash_t3_desc": "\u003Cspan class=\"highlight\"\u003E+60\u003C/span\u003E Damage \u0026 On Hero Hit: \u003Cspan class=\"highlight\"\u003E50%\u003C/span\u003E Cooldown Refund", | |||
"ability_nano_pounce": "Pounce", | "ability_nano_pounce": "Pounce", | ||
"ability_nano_pounce_desc": "\u003Cspan class=\"highlight\"\u003ELeap\u003C/span\u003E at a target to inflict \u003Cspan class=\"highlight\"\u003ELight Melee damage\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Eslow\u003C/span\u003E on nearby enemies. \u003Cbr\u003EYou may use \u003Cspan class=\"highlight\"\u003EPounce on a second target\u003C/span\u003E if used within \u003Cspan class=\"highlight\"\u003E{s:DoublePounceTime}s\u003C/span\u003E", | "ability_nano_pounce_desc": "\u003Cspan class=\"highlight\"\u003ELeap\u003C/span\u003E at a target to inflict \u003Cspan class=\"highlight\"\u003ELight Melee damage\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Eslow\u003C/span\u003E on nearby enemies. \u003Cbr\u003EYou may use \u003Cspan class=\"highlight\"\u003EPounce on a second target\u003C/span\u003E if used within \u003Cspan class=\"highlight\"\u003E{s:DoublePounceTime}s\u003C/span\u003E", | ||
| Line 6,888: | Line 8,246: | ||
"ability_nano_shadow_pulse_desc": "Instantly turn to shadows, becoming \u003Cspan class=\"highlight\"\u003Euntargetable\u003C/span\u003E, gaining {g:citadel_inline_attribute:'BonusMoveSpeed'}, and dealing {g:citadel_inline_attribute:'SpiritDamage'}.\u003Cbr\u003E\u003Cbr\u003E After a delay, return from the shadows, dealing {g:citadel_inline_attribute:'SpiritDamage'} again.", | "ability_nano_shadow_pulse_desc": "Instantly turn to shadows, becoming \u003Cspan class=\"highlight\"\u003Euntargetable\u003C/span\u003E, gaining {g:citadel_inline_attribute:'BonusMoveSpeed'}, and dealing {g:citadel_inline_attribute:'SpiritDamage'}.\u003Cbr\u003E\u003Cbr\u003E After a delay, return from the shadows, dealing {g:citadel_inline_attribute:'SpiritDamage'} again.", | ||
"ability_nano_shadow_pulse_quip": "Turn to Shadows, gaining movespeed and dealing delayed damage", | "ability_nano_shadow_pulse_quip": "Turn to Shadows, gaining movespeed and dealing delayed damage", | ||
"ability_nano_shadow_pulse_t2_desc": "\u003Cspan class=\"highlight\"\u003E+75\u003C/span\u003E Damage | "ability_nano_shadow_pulse_t2_desc": "\u003Cspan class=\"highlight\"\u003E+75\u003C/span\u003E Damage and \u003Cspan class=\"highlight\"\u003E+20%\u003C/span\u003E Move Speed", | ||
"ability_nano_shadow_pulse_t3_desc": "\u003Cspan class=\"highlight\"\ | "ability_nano_shadow_pulse_t3_desc": "On Completion: Heal for \u003Cspan class=\"highlight\"\u003E450\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Erefund\u003C/span\u003E all ability cooldowns", | ||
"ability_nano_shadow_step": "Queen of Shadows", | "ability_nano_shadow_step": "Queen of Shadows", | ||
"ability_nano_shadow_step_desc": "Mark your enemies and bathe yourself in shadow to strengthen your attacks and make yourself \u003Cspan class=\"highlight\"\u003EInvisible\u003C/span\u003E. Attacking will only temporarily reveal you. Hitting enemies with \u003Cspan class=\"highlight\"\u003EMelee damage\u003C/span\u003E will reduce their bullet resist (stacking)", | "ability_nano_shadow_step_desc": "Mark your enemies and bathe yourself in shadow to strengthen your attacks and make yourself \u003Cspan class=\"highlight\"\u003EInvisible\u003C/span\u003E. Attacking will only temporarily reveal you. Hitting enemies with \u003Cspan class=\"highlight\"\u003EMelee damage\u003C/span\u003E will reduce their bullet resist (stacking)", | ||
| Line 6,895: | Line 8,253: | ||
"ability_nano_shadow_step_t2_desc": "\u003Cspan class=\"highlight\"\u003E+{s:SlowResistancePercent}%\u003C/span\u003E Slow Resist while Active", | "ability_nano_shadow_step_t2_desc": "\u003Cspan class=\"highlight\"\u003E+{s:SlowResistancePercent}%\u003C/span\u003E Slow Resist while Active", | ||
"ability_nano_shadow_step_t3_desc": "Heavy Melee attacks cause \u003Cspan class=\"highlight\"\u003ESilence\u003C/span\u003E for {s:SilenceOnHeavyDuration}s", | "ability_nano_shadow_step_t3_desc": "Heavy Melee attacks cause \u003Cspan class=\"highlight\"\u003ESilence\u003C/span\u003E for {s:SilenceOnHeavyDuration}s", | ||
"ability_necro_coffin": "Back Off!", | |||
"ability_necro_coffin/buff": "Back Off!", | |||
"ability_necro_coffin/debuff": "Back Off!", | |||
"ability_necro_coffin_desc": "Gain a {g:citadel_inline_attribute:'CombatBarrier'} and {g:citadel_inline_attribute:'BonusMoveSpeed'}. \u003Cbr\u003E\u003Cbr\u003EWhen the barrier expires you release a ring of necrotic energy, dealing {g:citadel_inline_attribute:'SpiritDamage'} and applying {g:citadel_inline_attribute:'Slow'}.", | |||
"ability_necro_fear": "Essence Theft", | |||
"ability_necro_fear/debuff": "Essence Theft", | |||
"ability_necro_fear_desc": "Your weapon steals {g:citadel_inline_attribute:'WeaponDamage'} and {g:citadel_inline_attribute:'SpiritResist'} over time, up to a maximum amount per target.", | |||
"ability_necro_fear_t3_desc": "\u003Cspan class=\"highlight\"\u003E+1\u003C/span\u003E Max Steal Targets\u003Cbr\u003EAll \u003Cspan class=\"highlight\"\u003ESummons\u003C/span\u003E now apply Essence Theft", | |||
"ability_necro_gravestone": "Borrowed Decree", | |||
"ability_necro_gravestone/gravestone/buff": "Borrowed Decree", | |||
"ability_necro_gravestone_desc_1": "\u003Cspan class=\"diminish\"\u003EInnate: \u003C/span\u003EAbilities can summon \u003Cspan class=\"highlight\"\u003EGhouls\u003C/span\u003E that shamble toward the enemy base, dealing {g:citadel_inline_attribute:'MeleeDamage'}. They explode when they approach a hero or objective, dealing {g:citadel_inline_attribute:'SpiritDamage'} in an area and applying a brief {g:citadel_inline_attribute:'Slow'}", | |||
"ability_necro_gravestone_desc_2": "\u003Cspan class=\"diminish\"\u003EActive: \u003C/span\u003ECreate a gravestone at a target location that summons \u003Cspan class=\"highlight\"\u003EGhouls\u003C/span\u003E over time. Enemies can destroy the gravestone with two heavy melees.", | |||
"ability_necro_gravestone_t1_desc": "\u003Cspan class=\"highlight\"\u003E+25%\u003C/span\u003E Ghoul Speed\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-15s\u003C/span\u003E Cooldown", | |||
"ability_necro_gravestone_t2_desc": "\u003Cspan class=\"highlight\"\u003E+10s\u003C/span\u003E Duration\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-0.3s\u003C/span\u003E Time To Spawn", | |||
"ability_necro_gravestone_t3_desc": "On Death: Deal \u003Cspan class=\"highlight\"\u003E+5%\u003C/span\u003E Current Health as Damage", | |||
"ability_necro_haunt": "Haunting Spectres", | |||
"ability_necro_haunt/buff": "Haunting Spirits", | |||
"ability_necro_haunt/slow": "Haunting Spirits", | |||
"ability_necro_haunt_desc": "Grant an ally {g:citadel_inline_attribute:'BonusMoveSpeed'} and spectres which orbit around them. \u003Cbr\u003E\u003Cbr\u003EThe spectres will seek nearby enemies, dealing {g:citadel_inline_attribute:'SpiritDamage'} and applying {g:citadel_inline_attribute:'Slow'}.", | |||
"ability_necro_hauntingskull": "Jar of Dead", | |||
"ability_necro_hauntingskull/stackingdebuff": "Jar of Dead", | |||
"ability_necro_hauntingskull_desc": "\u003Cspan class=\"diminish\"\u003EPassive:\u003C/span\u003E Collect \u003Cspan class=\"highlight\"\u003Edeath\u003C/span\u003E when anything dies nearby and store it in your Jar of Dead.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EActive:\u003C/span\u003E Throw a jar to summon \u003Cspan class=\"highlight\"\u003EDeadheads\u003C/span\u003E that repeatedly deal {g:citadel_inline_attribute:'SpiritDamage'} to enemies. \u003Cbr\u003E\u003Cbr\u003EDeadheads follow you instead if there's no nearby enemies, and prioritize the target of your weapon.", | |||
"ability_necro_hauntingskull_t1_desc": "Collecting death heals \u003Cspan class=\"highlight\"\u003E5\u003C/span\u003E health per pickup", | |||
"ability_necro_hauntingskull_t2_desc": "On Hit: Apply \u003Cspan class=\"highlight\"\u003E30%\u003C/span\u003E Slow for 1s", | |||
"ability_necro_hauntingskull_t3_desc": "\u003Cspan class=\"highlight\"\u003E+2\u003C/span\u003E Deadheads\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+4s\u003C/span\u003E Deadhead Lifetime", | |||
"ability_necro_killsummon": "Borrow Life", | |||
"ability_necro_killsummon_desc": "Kill a Ghoul or low-health ally, gaining their lifeforce. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E{g:citadel_binding:'Attack'}\u003C/span\u003E: Throw the lifeforce as a bomb, dealing {g:citadel_inline_attribute:'SpiritDamage'}.\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E{g:citadel_binding:'AltCast'}\u003C/span\u003E: Consume the lifeforce, receiving {g:citadel_inline_attribute:'Healing'}.", | |||
"ability_necro_summonskele": "Gravedigging", | |||
"ability_necro_summonskele_desc": "Unearth a buried ghoul that shambles towards the enemy base, dealing {g:citadel_inline_attribute:'MeleeDamage'}.\u003Cbr\u003E\u003Cbr\u003EIt explodes when it dies or approaches a hero, dealing {g:citadel_inline_attribute:'SpiritDamage'} and applying a brief {g:citadel_inline_attribute:'Slow'}.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EAlt-Cast {g:citadel_binding:'AltCast'} causes the spawned ghoul to remain in place.\u003Cbr\u003EGhouls prioritize the target of your weapon.\u003C/span\u003E", | |||
"ability_necro_summonskele_t2_desc": "\u003Cspan class=\"highlight\"\u003E+{s:MoveSpeedPercent}%\u003C/span\u003E Ghoul Speed", | |||
"ability_necro_summonskele_t3_desc": "\u003Cspan class=\"highlight\"\u003E+{s:GhoulHealth}\u003C/span\u003E Ghoul Health, and Ghouls also unearth at every Gravestone", | |||
"ability_necro_wither": "Wither \u0026 Die", | |||
"ability_necro_wither_desc_1": "Enemies hit by your weapon begin to \u003Cspan class=\"highlight\"\u003Ewither\u003C/span\u003E, applying increasing {g:citadel_inline_attribute:'Slow'} and reduced {g:citadel_inline_attribute:'SpiritResist'}.", | |||
"ability_necro_wither_desc_2": "Enemies who die while \u003Cspan class=\"highlight\"\u003Ewithered\u003C/span\u003E spawn Deadheads that chase nearby enemies, dealing {g:citadel_inline_attribute:'SpiritDamage'}. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EDeadheads will follow you instead if there are no enemies nearby.\u003Cbr\u003EDeadheads will prioritize the target of your weapon.\u003C/span\u003E", | |||
"ability_necro_wither_t3_desc": "Summon a Deadhead every \u003Cspan class=\"highlight\"\u003E{s:StacksToProcSkull}\u003C/span\u003E stacks", | |||
"ability_necro_zombiewall": "Grasping Hands", | |||
"ability_necro_zombiewall/buff": "Grasping Hands", | |||
"ability_necro_zombiewall/immobilize": "Grasping Hands", | |||
"ability_necro_zombiewall/zombiewall/debuff": "Grasping Hands", | |||
"ability_necro_zombiewall_desc": "Unearth a line of grasping hands, summoning a \u003Cspan class=\"highlight\"\u003EGhoul\u003C/span\u003E and leaving behind a rift. Enemies who pass through take {g:citadel_inline_attribute:'SpiritDamage'} and receive {g:citadel_inline_attribute:'Immobilize'}. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EAlt-Cast {g:citadel_binding:'AltCast'} rotates the orientation of the wall.", | |||
"ability_necro_zombiewall_t2_desc": "\u003Cspan class=\"highlight\"\u003E+90\u003C/span\u003E Damage and \u003Cspan class=\"highlight\"\u003E+10m\u003C/span\u003E Wall Length", | |||
"ability_necro_zombiewall_t3_desc": "\u003Cspan class=\"highlight\"\u003E+1\u003C/span\u003E Ghouls Raised \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-14s\u003C/span\u003E Cooldown\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+0.75s\u003C/span\u003E Immobilize Duration", | |||
"ability_overcharge": "Energy Surge", | "ability_overcharge": "Energy Surge", | ||
"ability_overcharge_desc": "Temporarily boosts the effect of Heavy's current drone and increases his fire rate.", | "ability_overcharge_desc": "Temporarily boosts the effect of Heavy's current drone and increases his fire rate.", | ||
| Line 6,905: | Line 8,305: | ||
"ability_power_jump_desc": "Launches you high in the air, allowing you to glide slowly. While airborne, you gain \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Emultishot on your weapon\u003C/span\u003E. \u003Cbr\u003E{g:citadel_binding:'AltCast'}for reduced jump height. \u003Cbr\u003EPress{g:citadel_binding:'Mantle'}to cancel the glide.", | "ability_power_jump_desc": "Launches you high in the air, allowing you to glide slowly. While airborne, you gain \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Emultishot on your weapon\u003C/span\u003E. \u003Cbr\u003E{g:citadel_binding:'AltCast'}for reduced jump height. \u003Cbr\u003EPress{g:citadel_binding:'Mantle'}to cancel the glide.", | ||
"ability_power_jump_quip": "Jump high up in the air and unleash multishots", | "ability_power_jump_quip": "Jump high up in the air and unleash multishots", | ||
" | "ability_power_jump_t1_desc": "While airborne, \u003Cspan class=\"highlight\"\u003E+3\u003C/span\u003E Weapon Damage and weapon damage applies \u003Cspan class=\"highlight\"\u003E30%\u003C/span\u003E movement slow for 1.5s", | ||
"ability_power_jump_t3_desc": "While airborne, \u003Cspan class=\"highlight\"\u003E+30%\u003C/span\u003E Bullet Lifesteal | "ability_power_jump_t3_desc": "While airborne, \u003Cspan class=\"highlight\"\u003E+30%\u003C/span\u003E Bullet Lifesteal, \u003Cspan class=\"highlight\"\u003E+30%\u003C/span\u003E Spirit Lifesteal and \u003Cspan class=\"highlight\"\u003E+30%\u003C/span\u003E Bullet Evasion", | ||
"ability_power_surge": "Power Surge", | "ability_power_surge": "Power Surge", | ||
"ability_power_surge_desc": "Power up your weapon with a shock effect, making \u003Cspan class=\"highlight\"\u003Eyour bullets proc shock damage on your target\u003C/span\u003E. This shock damage \u003Cspan class=\"highlight\"\u003Ebounces to enemies\u003C/span\u003E near your target. Occurs once per burst shot.", | "ability_power_surge_desc": "Power up your weapon with a shock effect, making \u003Cspan class=\"highlight\"\u003Eyour bullets proc shock damage on your target\u003C/span\u003E. This shock damage \u003Cspan class=\"highlight\"\u003Ebounces to enemies\u003C/span\u003E near your target. Occurs once per burst shot.", | ||
"ability_power_surge_quip": "Create electric arcs with your shots", | "ability_power_surge_quip": "Create electric arcs with your shots", | ||
"ability_power_surge_t2_desc": " | "ability_power_surge_t2_desc": "\u003Cspan class=\"highlight\"\u003E+3m\u003C/span\u003E Move Speed \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+8\u003C/span\u003E Damage and increased scaling", | ||
" | "ability_power_surge_t3_desc": "+10s Duration\u003Cbr\u003EApplies \u003Cspan class=\"highlight\"\u003E-15%\u003C/span\u003E Spirit Resist", | ||
"ability_priest_antispiritvest": "Blessed Tac-Vest", | |||
"ability_priest_antispiritvest_desc": "Gain passive {g:citadel_inline_attribute:'CombatBarrier'} that grants {g:citadel_inline_attribute:'BulletResist'} and {g:citadel_inline_attribute:'SpiritResist'}. The barrier repairs itself when out of combat.", | |||
"ability_priest_antispiritvest_t3_desc": "On Barrier Break: Gain \u003Cspan class=\"highlight\"\u003E{s:BaseAttackDamagePercent}%\u003C/span\u003E Weapon Damage for \u003Cspan class=\"highlight\"\u003E{s:BuffDuration}s\u003C/span\u003E", | |||
"ability_priest_barrage": "Witching Hour", | |||
"ability_priest_barrage_desc": "Equip your crossbow, changing your weapon to deal {g:citadel_inline_attribute:'PureDamage'} and apply a brief {g:citadel_inline_attribute:'Slow'}.", | |||
"ability_priest_barrage_fire_hint": "Fire Crossbow", | |||
"ability_priest_barrage_t3_desc": "On-Hit: Execute enemies below {s:ExecuteThreshold}%", | |||
"ability_priest_beartrap": "Hex-Lined Snap Trap", | |||
"ability_priest_beartrap/debuff": "Revealed", | |||
"ability_priest_beartrap/immobilize": "Hex-Lined Snap Trap", | |||
"ability_priest_beartrap_desc": "Kick a trap that arms after a brief delay. \u003Cbr\u003E\u003Cbr\u003EThe trap springs on the first enemy it touches, dealing {g:citadel_inline_attribute:'SpiritDamage'}, applying {g:citadel_inline_attribute:'Immobilize'}, and \u003Cspan class=\"highlight\"\u003Erevealing\u003C/span\u003E enemies for a duration afterwards.", | |||
"ability_priest_beartrap_t3_desc": "\u003Cspan class=\"highlight\"\u003E+1\u003C/span\u003E Charge\u003Cbr\u003EDeal \u003Cspan class=\"highlight\"\u003E+30%\u003C/span\u003E damage against revealed targets", | |||
"ability_priest_flashbang": "Consecrating Grenade", | |||
"ability_priest_flashbang_desc": "Fire a grenade that bounces before exploding, dealing {g:citadel_inline_attribute:'WeaponDamage'} and setting enemies on fire. \u003Cbr\u003E\u003Cbr\u003EBurning targets deal \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'PureDamage'}\u003C/span\u003E to enemies in the area and suffer from \u003Cspan class=\"highlight\"\u003Ereduced healing\u003C/span\u003E.", | |||
"ability_priest_flashbang_pure": "Consecrating Grenade - Pure", | |||
"ability_priest_flashbang_t2_desc": "\u003Cspan class=\"highlight\"\u003E+1.5m\u003C/span\u003E Radius \u0026 \u003Cspan class=\"highlight\"\u003E+1s\u003C/span\u003E Burn Duration", | |||
"ability_priest_flashbang_t3_desc": "\u003Cspan class=\"highlight\"\u003E-20%\u003C/span\u003E Healing Reduction and allow Charges", | |||
"ability_priest_knockback": "Gutshot", | |||
"ability_priest_knockback/buff": "Gutshot", | |||
"ability_priest_knockback/debuff": "Gutshot", | |||
"ability_priest_knockback_desc": "Fire a blast with your shotgun, dealing {g:citadel_inline_attribute:'WeaponDamage'} and pushing enemies back. Enemies near a wall receive {g:citadel_inline_attribute:'Stun'} and take {g:citadel_inline_attribute:'BonusWeaponDamage'}.", | |||
"ability_priest_knockback_t2_desc": "\u003Cspan class=\"highlight\"\u003E-10s\u003C/span\u003E Ability Cooldown and \u003Cspan class=\"highlight\"\u003E+0.4s\u003C/span\u003E Stun Duration", | |||
"ability_priest_knockback_t3_desc": "On Wall Stun: Your next heavy melee is \u003Cspan class=\"highlight\"\u003Eblessed\u003C/span\u003E", | |||
"ability_priest_selfheal": "Potent Vapors", | |||
"ability_priest_selfheal_desc": "Burn your censer, \u003Cspan class=\"highlight\"\u003Ereducing incoming damage\u003C/span\u003E and {g:citadel_inline_attribute:'Healing'} over time.\u003Cbr\u003E\u003Cbr\u003EYou cannot attack while Potent Vapors is active.", | |||
"ability_priest_silencebomb": "Choking Incense", | |||
"ability_priest_silencebomb_desc": "Throw a censer that leaves a \u003Cspan class=\"highlight\"\u003Espreading cloud\u003C/span\u003E. Enemies caught in the cloud are \u003CPanel class=\"AbilityPropertyIcon prop_move_speed\"\u003E\u003C/Panel\u003E\u003Cspan class=\"highlight\"\u003ESlowed\u003C/span\u003E and \u003CPanel class=\"AbilityPropertyIcon prop_silence\"\u003E \u003Cspan class=\"highlight\"\u003ESilenced\u003C/span\u003E.", | |||
"ability_priest_silencebomb_t3_desc": "On Debuff: Silences Stamina Usage", | |||
"ability_priest_smokegrenade": "Teargas Grenade", | |||
"ability_priest_smokegrenade/modifier_priest_smokegrenade/enemyaura/debuff": "Teargas", | |||
"ability_priest_smokegrenade_desc": "Throw a tear gas grenade that detonates after a delay, \u003Cspan class=\"highlight\"\u003Eblocking vision\u003C/span\u003E. Enemies in the area have {g:citadel_inline_attribute:'ReducedFireRate'}.", | |||
"ability_priest_smokegrenade_t2_desc": "On Debuff: Drain \u003Cspan class=\"highlight\"\u003E{s:StaminaDrain}\u003C/span\u003E Stamina per Second", | |||
"ability_priest_stackingdefense": "Grit", | |||
"ability_priest_stackingdefense/stackingdefense": "Grit", | |||
"ability_priest_stackingdefense_desc": "Taking damage grants stacking {g:citadel_inline_attribute:'BulletResist'} and {g:citadel_inline_attribute:'SpiritResist'} that expires over time.", | |||
"ability_priest_weaponswap": "Ira Domini", | |||
"ability_priest_weaponswap_desc": "Load your crossbow with \u003Cspan class=\"highlight\"\u003E3 stakes\u003C/span\u003E, dealing massively increased {g:citadel_inline_attribute:'WeaponDamage'}.\u003Cbr\u003E\u003Cbr\u003EThe final stake is \u003Cspan class=\"highlight\"\u003Eblessed\u003C/span\u003E, dealing bonus {g:citadel_inline_attribute:'PureDamage'} and \u003Cspan class=\"highlight\"\u003Eexecuting\u003C/span\u003E low-health enemies.", | |||
"ability_priest_weaponswap_t1_desc": "While Active: Gain \u003Cspan class=\"highlight\"\u003E1.2 m/s\u003C/span\u003E Move Speed", | |||
"ability_priest_weaponswap_t2_desc": "\u003Cspan class=\"highlight\"\u003E-15s\u003C/span\u003E Ability Cooldown and \u003Cspan class=\"highlight\"\u003E+65\u003C/span\u003E Bonus Damage", | |||
"ability_priest_weaponswap_t3_desc": "All Stakes are Blessed", | |||
"ability_propulsion_gel": "Propulsion Gel", | "ability_propulsion_gel": "Propulsion Gel", | ||
"ability_propulsion_gel_desc": "Fire a wave of propulsion gel that grants \u003Cspan class=\"highlight\"\u003Eincreased move speed\u003C/span\u003E for allies. Unit's hit by the gel wave will be covered by gel and leave a trail behind them", | "ability_propulsion_gel_desc": "Fire a wave of propulsion gel that grants \u003Cspan class=\"highlight\"\u003Eincreased move speed\u003C/span\u003E for allies. Unit's hit by the gel wave will be covered by gel and leave a trail behind them", | ||
| Line 6,922: | Line 8,362: | ||
"ability_punkgoat_blasted/blastedhealthdisplay": "Pissed", | "ability_punkgoat_blasted/blastedhealthdisplay": "Pissed", | ||
"ability_punkgoat_blasted/blastedshred": "Wrecked", | "ability_punkgoat_blasted/blastedshred": "Wrecked", | ||
"ability_punkgoat_blasted_desc": "\u003Cspan class=\"diminish\"\u003EPassive:\u003C/span\u003E Melee hits \u003Cspan class=\"highlight\"\u003Erestore ammo\u003C/span\u003E and inflict \u003Cspan class=\"highlight_special\"\u003Ewrecked\u003C/span\u003E on the victim.", | "ability_punkgoat_blasted_desc": "\u003Cspan class=\"diminish\"\u003EPassive:\u003C/span\u003E Melee hits \u003Cspan class=\"highlight\"\u003Erestore ammo\u003C/span\u003E and inflict \u003Cspan class=\"highlight_special\"\u003Ewrecked\u003C/span\u003E on the victim for 7s.", | ||
"ability_punkgoat_blasted_t1_desc": "While Blasted: \u003Cspan class=\"highlight\"\u003E+ | "ability_punkgoat_blasted_t1_desc": "While Blasted: \u003Cspan class=\"highlight\"\u003E+2.25m/s\u003C/span\u003E {g:citadel_inline_attribute:'BonusMoveSpeed'}", | ||
"ability_punkgoat_blasted_t2_desc": "\u003Cspan class=\"highlight\"\u003E+1 Bashdown Charge\u003C/span\u003E on use and +7% Wrecked Bullet Amp", | "ability_punkgoat_blasted_t2_desc": "\u003Cspan class=\"highlight\"\u003E+1 Bashdown Charge\u003C/span\u003E on use and +7% Wrecked Bullet Amp", | ||
"ability_punkgoat_blastedactive_desc": "\u003Cspan class=\"diminish\"\u003EActive:\u003C/span\u003E | "ability_punkgoat_blasted_t3_desc": "+50 Melee Bonus Health and increases spirit scaling", | ||
"ability_punkgoat_blastedactive_desc": "\u003Cspan class=\"diminish\"\u003EActive:\u003C/span\u003E Bullets are amplified against \u003Cspan class=\"highlight_special\"\u003Ewrecked\u003C/span\u003E enemies. Using melee boosts {g:citadel_inline_attribute:'MaxHealth'} and extends duration.", | |||
"ability_punkgoat_goatflip": "Rising Ram", | "ability_punkgoat_goatflip": "Rising Ram", | ||
"ability_punkgoat_goatflip/damagebuff": "Ram Damage Boost", | "ability_punkgoat_goatflip/damagebuff": "Ram Damage Boost", | ||
"ability_punkgoat_goatflip/empowermelee": "Empowered Melee", | "ability_punkgoat_goatflip/empowermelee": "Empowered Melee", | ||
"ability_punkgoat_goatflip_desc": "Charge head-first into an enemy and \u003Cspan class=\"highlight\"\u003Esend them into the air along with Billy.\u003C/span\u003E", | "ability_punkgoat_goatflip/maxhealthbuff": "Ram Fortitude", | ||
"ability_punkgoat_goatflip_desc": "Charge head-first into an enemy and \u003Cspan class=\"highlight\"\u003Esend them into the air along with Billy.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ECooldown reduced by 50% on impact.\u003C/span\u003E\u003C/span\u003E", | |||
"ability_punkgoat_goatflip_on_hero_collide_header": "On Impact:", | "ability_punkgoat_goatflip_on_hero_collide_header": "On Impact:", | ||
"ability_punkgoat_goatflip_t1_desc | "ability_punkgoat_goatflip_t1_desc": "On Impact: +25% {g:citadel_inline_attribute:'WeaponDamage'} for 5s", | ||
"ability_punkgoat_goatflip_t2_desc": "0.4s Charge Duration\u003Cbr\u003E", | |||
" | |||
"ability_punkgoat_tether": "Chain Gang", | "ability_punkgoat_tether": "Chain Gang", | ||
"ability_punkgoat_tether/immobilize": "Immobilized", | "ability_punkgoat_tether/immobilize": "Immobilized", | ||
| Line 6,942: | Line 8,383: | ||
"ability_punkgoat_tether/waiting_for_pull": "Chained", | "ability_punkgoat_tether/waiting_for_pull": "Chained", | ||
"ability_punkgoat_tether_desc": "Chain nearby enemies to you. Chained enemies \u003Cspan class=\"highlight\"\u003Ecannot use movement abilities\u003C/span\u003E and receive a heavy {g:citadel_inline_attribute:'Slow'} when they pull on the chain.\u003Cbr\u003E\u003Cbr\u003EAfter a delay, \u003Cspan class=\"highlight\"\u003Eyank everyone towards Billy\u003C/span\u003E and deal {g:citadel_inline_attribute:'SpiritDamage'}.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EThe chain breaks if you lose line of sight for a short while.\u003C/span\u003E", | "ability_punkgoat_tether_desc": "Chain nearby enemies to you. Chained enemies \u003Cspan class=\"highlight\"\u003Ecannot use movement abilities\u003C/span\u003E and receive a heavy {g:citadel_inline_attribute:'Slow'} when they pull on the chain.\u003Cbr\u003E\u003Cbr\u003EAfter a delay, \u003Cspan class=\"highlight\"\u003Eyank everyone towards Billy\u003C/span\u003E and deal {g:citadel_inline_attribute:'SpiritDamage'}.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EThe chain breaks if you lose line of sight for a short while.\u003C/span\u003E", | ||
" | "ability_punkgoat_tether_t1_desc": "+40% {g:citadel_inline_attribute:'SpiritResist'} \u0026 {g:citadel_inline_attribute:'BulletResist'}", | ||
"ability_punkgoat_tether_t3_desc": "+ | "ability_punkgoat_tether_t3_desc": "\u003Cspan class=\"highlight\"\u003E+5m\u003C/span\u003E Range \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+1.3s\u003C/span\u003E of \u003Cspan class=\"highlight\"\u003EUnstoppable\u003C/span\u003E Per Hero pulled in", | ||
"ability_punkgoat_ult": "Bashdown", | "ability_punkgoat_ult": "Bashdown", | ||
"ability_punkgoat_ult/slam_firerate_slow": "Slammed", | "ability_punkgoat_ult/slam_firerate_slow": "Slammed", | ||
| Line 6,949: | Line 8,390: | ||
"ability_punkgoat_ult_desc": "Slam your bat into the ground, {g:citadel_inline_attribute:'Pulling'} enemies down and dealing {g:citadel_inline_attribute:'MeleeDamage'}.\u003Cbr\u003E\u003Cbr\u003EThe slam creates a shockwave that deals {g:citadel_inline_attribute:'SpiritDamage'} and applies {g:citadel_inline_attribute:'KnockUp'}.", | "ability_punkgoat_ult_desc": "Slam your bat into the ground, {g:citadel_inline_attribute:'Pulling'} enemies down and dealing {g:citadel_inline_attribute:'MeleeDamage'}.\u003Cbr\u003E\u003Cbr\u003EThe slam creates a shockwave that deals {g:citadel_inline_attribute:'SpiritDamage'} and applies {g:citadel_inline_attribute:'KnockUp'}.", | ||
"ability_punkgoat_ult_t1_desc": "-10s Cooldown", | "ability_punkgoat_ult_t1_desc": "-10s Cooldown", | ||
"ability_punkgoat_ult_t2_desc": "+1 | "ability_punkgoat_ult_t2_desc": "+1 Charge and +2m Radius", | ||
"ability_punkgoat_ult_t3_desc": " | "ability_punkgoat_ult_t3_desc": "-3s Charge Time\u003Cbr\u003ENow deals \u003Cspan class=\"highlight\"\u003E50% Heavy Melee Damage\u003C/span\u003E", | ||
"ability_rocket_drone": "Heavy Drone", | "ability_rocket_drone": "Heavy Drone", | ||
"ability_rocket_drone_desc": "Deploy a drone which shoots \u003Cspan class=\"highlight\"\u003Ehoming rockets\u003C/span\u003E at enemies at close range that \u003Cspan class=\"highlight\"\u003Eslows\u003C/span\u003E enemies.", | "ability_rocket_drone_desc": "Deploy a drone which shoots \u003Cspan class=\"highlight\"\u003Ehoming rockets\u003C/span\u003E at enemies at close range that \u003Cspan class=\"highlight\"\u003Eslows\u003C/span\u003E enemies.", | ||
| Line 6,972: | Line 8,413: | ||
"ability_sleep_dagger_desc": "Throw a dagger that \u003Cspan class=\"highlight\"\u003Edamages\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Esleeps\u003C/span\u003E the target. Sleeping targets wake up shortly after being damaged. Throwing a Dagger does not break your invisibility. Sleep Dagger does not interrupt enemies' channeling abilities.", | "ability_sleep_dagger_desc": "Throw a dagger that \u003Cspan class=\"highlight\"\u003Edamages\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Esleeps\u003C/span\u003E the target. Sleeping targets wake up shortly after being damaged. Throwing a Dagger does not break your invisibility. Sleep Dagger does not interrupt enemies' channeling abilities.", | ||
"ability_sleep_dagger_quip": "Put an enemy to sleep", | "ability_sleep_dagger_quip": "Put an enemy to sleep", | ||
"ability_sleep_dagger_t1_desc": "\u003Cspan class=\"highlight\"\ | "ability_sleep_dagger_t1_desc": "\u003Cspan class=\"highlight\"\u003E-10%\u003C/span\u003E Bullet Resist Reduction for 6s on wake-up", | ||
"ability_sleep_dagger_t2_desc": "\u003Cspan class=\"highlight\"\u003E | "ability_sleep_dagger_t2_desc": "\u003Cspan class=\"highlight\"\u003E+1s\u003C/span\u003E Sleep Duration\u003Cbr\u003EApplies \u003Cspan class=\"highlight\"\u003E15\u003C/span\u003E Fixation Stacks", | ||
"ability_sleep_dagger_t3_desc": " | "ability_sleep_dagger_t3_desc": "\u003Cspan class=\"highlight\"\u003E-17s\u003C/span\u003E Cooldown \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-50%\u003C/span\u003E Move and Dash Speed for \u003Cspan class=\"highlight\"\u003E3s\u003C/span\u003E on wake-up", | ||
"ability_slingshot_bruising_shot": "Bruising Shot", | "ability_slingshot_bruising_shot": "Bruising Shot", | ||
"ability_slingshot_bruising_shot_desc": "Hits damage the target, and stack bruises on them that increase all subsequent damage taken from Slingshot's weapon and abilities.", | "ability_slingshot_bruising_shot_desc": "Hits damage the target, and stack bruises on them that increase all subsequent damage taken from Slingshot's weapon and abilities.", | ||
| Line 6,992: | Line 8,433: | ||
"ability_smoke_bomb_quip": "Fade out of sight", | "ability_smoke_bomb_quip": "Fade out of sight", | ||
"ability_smoke_bomb_t1_desc": "\u003Cspan class=\"highlight\"\u003E{s:AbilityCooldown}s\u003C/span\u003E Ability Cooldown", | "ability_smoke_bomb_t1_desc": "\u003Cspan class=\"highlight\"\u003E{s:AbilityCooldown}s\u003C/span\u003E Ability Cooldown", | ||
"ability_smoke_bomb_t2_desc": " | "ability_smoke_bomb_t2_desc": "Enable \u003Cspan class=\"highlight\"\u003E2\u003C/span\u003E Ability Charges", | ||
"ability_smoke_bomb_t3_desc": " | "ability_smoke_bomb_t3_desc": "Dispels non-ult debuffs\u003Cbr\u003EGrants \u003Cspan class=\"highlight\"\u003E+50% Bullet Lifesteal\u003C/span\u003E for 5s", | ||
"ability_speed_drone": "Speed Drone", | "ability_speed_drone": "Speed Drone", | ||
"ability_speed_drone_desc": "Deploy a energy drone which helps you run faster, and reduces your windup and reload times.\ | "ability_speed_drone_desc": "Deploy a energy drone which helps you run faster, and reduces your windup and reload times.\u003Cbr\u003EReplaces any other drone.", | ||
"ability_stacking_damage": "Fixation", | "ability_stacking_damage": "Fixation", | ||
"ability_stacking_damage/modifier_passive_haze_stacking_damage": "Fixated", | "ability_stacking_damage/modifier_passive_haze_stacking_damage": "Fixated", | ||
| Line 7,001: | Line 8,442: | ||
"ability_stacking_damage_desc": "Shooting a target \u003Cspan class=\"highlight\"\u003Eincreases your bullet damage on that target\u003C/span\u003E. Gain one \u003Cspan class=\"highlight\"\u003Estack\u003C/span\u003E per bullet hit, two if the hit is a headshot.", | "ability_stacking_damage_desc": "Shooting a target \u003Cspan class=\"highlight\"\u003Eincreases your bullet damage on that target\u003C/span\u003E. Gain one \u003Cspan class=\"highlight\"\u003Estack\u003C/span\u003E per bullet hit, two if the hit is a headshot.", | ||
"ability_stacking_damage_quip": "Deal increasing bullet damage to a target", | "ability_stacking_damage_quip": "Deal increasing bullet damage to a target", | ||
"ability_stacking_damage_t1_desc": "\u003Cspan class=\"highlight\"\ | "ability_stacking_damage_t1_desc": "\u003Cspan class=\"highlight\"\u003E40\u003C/span\u003E Spirit damage and \u003Cspan class=\"highlight\"\u003E15%\u003C/span\u003E slow for 2s to target every \u003Cspan class=\"highlight\"\u003E20\u003C/span\u003E stacks", | ||
"ability_stacking_damage_t2_desc": "\u003Cspan class=\"highlight\"\u003E+40\u003C/span\u003E Max Stacks and \u003Cspan class=\"highlight\"\u003E+5s\u003C/span\u003E Duration", | "ability_stacking_damage_t2_desc": "\u003Cspan class=\"highlight\"\u003E+40\u003C/span\u003E Max Stacks and \u003Cspan class=\"highlight\"\u003E+5s\u003C/span\u003E Duration", | ||
"ability_stacking_damage_t3_desc": "\u003Cspan class=\"highlight\"\u003E+0.11\u003C/span\u003E/ per Stack\u003Cbr\u003EScales with Weapon Damage", | |||
"ability_swan_acrobat": "Acrobat", | "ability_swan_acrobat": "Acrobat", | ||
"ability_swan_acrobat/stack": "Acrobat", | "ability_swan_acrobat/stack": "Acrobat", | ||
| Line 7,032: | Line 8,474: | ||
"ability_tempest_weathermaker_desc": "A ray of sun shines on each enemy hero anywhere on the map. Moments later, any enemy that did not find cover is struck by a powerful bolt of lightning, dealing damage to them and revealing them through walls for a duration. Can pass through Faraday Cage.", | "ability_tempest_weathermaker_desc": "A ray of sun shines on each enemy hero anywhere on the map. Moments later, any enemy that did not find cover is struck by a powerful bolt of lightning, dealing damage to them and revealing them through walls for a duration. Can pass through Faraday Cage.", | ||
"ability_throw_sand": "Sand Blast", | "ability_throw_sand": "Sand Blast", | ||
"ability_throw_sand_desc": "Spray sand that \u003Cspan class=\"highlight\"\u003Edisarms\u003C/span\u003E enemies in front of you.", | "ability_throw_sand_desc": "Spray sand that \u003Cspan class=\"highlight\"\u003Edisarms\u003C/span\u003E enemies in front of you and deals \u003Cspan class=\"highlight\"\u003Edamage\u003C/span\u003E.", | ||
"ability_throw_sand_quip": "Disarm enemies in front of you", | "ability_throw_sand_quip": "Disarm enemies in front of you", | ||
" | "ability_throw_sand_t1_desc": "\u003Cspan class=\"highlight\"\u003E+50 Damage and \u003Cspan class=\"highlight\"\u003E+5m Range", | ||
"ability_throw_sand_t2_desc": "Slow targets by \u003Cspan class=\"highlight\"\u003E-30% and reduces dash distances by -30%\u003C/span\u003E", | |||
"ability_throw_sand_t3_desc": "\u003Cspan class=\"highlight\"\u003E+1.5s\u003C/span\u003E Duration and \u003Cspan class=\"highlight\"\u003E-25\u003C/span\u003E Cooldown", | |||
"ability_trapper_fear": "Spectral Silk", | "ability_trapper_fear": "Spectral Silk", | ||
"ability_trapper_fear/trapper_fear_modifier": "Fear", | "ability_trapper_fear/trapper_fear_modifier": "Fear", | ||
| Line 7,065: | Line 8,509: | ||
"ability_ult_combo_desc": "Hold the target in place, \u003Cspan class=\"highlight\"\u003Estunning them and dealing damage\u003C/span\u003E during the channel. If they die during, or within 3 seconds of Combo ending, you permanently gain max health.", | "ability_ult_combo_desc": "Hold the target in place, \u003Cspan class=\"highlight\"\u003Estunning them and dealing damage\u003C/span\u003E during the channel. If they die during, or within 3 seconds of Combo ending, you permanently gain max health.", | ||
"ability_ult_combo_quip": "Hold the enemy hero in place and pummel them", | "ability_ult_combo_quip": "Hold the enemy hero in place and pummel them", | ||
"ability_ult_combo_t1_desc": "\u003Cspan class=\"highlight\"\u003E+ | "ability_ult_combo_t1_desc": "\u003Cspan class=\"highlight\"\u003E+100% lifesteal\u003C/span\u003E", | ||
"ability_ult_combo_t2_desc": " | "ability_ult_combo_t2_desc": "\u003Cspan class=\"highlight\"\u003E-30s Cooldown\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003E+50% Bullet Resist\u003C/span\u003E", | ||
"ability_ult_combo_t3_desc": "\u003Cspan class=\"highlight\"\u003E+ | "ability_ult_combo_t3_desc": "\u003Cspan class=\"highlight\"\u003E+0.7s\u003C/span\u003E Duration and \u003Cspan class=\"highlight\"\u003E+40\u003C/span\u003E Damage Per Second and increased scaling", | ||
"ability_unicorn_dazzlingorb": "Shining Wonder", | |||
"ability_unicorn_dazzlingorb_desc": "Launch a deadly orb of light that deals {g:citadel_inline_attribute:'SpiritDamage'} and applies {g:citadel_inline_attribute:'Slow'} and reduces \u003Cspan class=\"highlight\"\u003EDash Distance\u003C/span\u003E on impact. The orb then bounces to the enemies within range. If no target is found, the orb will linger for a short duration while continuing to look for targets.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EPrioritizes enemy heroes when picking targets.", | |||
"ability_unicorn_dazzlingorb_t1_desc": "-20% Move Speed and -15% Dash Distance", | |||
"ability_unicorn_dazzlingorb_t2_desc": "+90 Damage and Increased Spirit Scaling", | |||
"ability_unicorn_dazzlingorb_t3_desc": "+8 Max Bounces and -30s Cooldown", | |||
"ability_unicorn_luminousstrike": "Radiant Daggers", | |||
"ability_unicorn_luminousstrike/luminous_strike_buff": "Radiant Daggers", | |||
"ability_unicorn_luminousstrike/luminous_strike_dot_enemy": "Luminous Strike Burn", | |||
"ability_unicorn_luminousstrike_desc": "Call down a beam of light from the sky. After a short duration, the beam will fully form, causing an explosion that deals {g:citadel_inline_attribute:'SpiritDamage'} to all targets in the area.\u003Cbr\u003E\u003Cbr\u003E Celeste will receive a stacking buff that increases her spirit damage anytime this hits an enemy hero.", | |||
"ability_unicorn_luminousstrike_t2_desc": "-22s Cooldown and +80 Impact Damage", | |||
"ability_unicorn_prismaticguard": "Dazzling Trick", | |||
"ability_unicorn_prismaticguard/modifier_unicorn_prismatic_guard_buff": "Dazzling Trick", | |||
"ability_unicorn_prismaticguard_desc": "Surround yourself in a protective prism. If the barrier is destroyed, it silences nearby enemies and deals a portion of the barrier as damage.", | |||
"ability_unicorn_prismaticguard_on_explode_desc": "On Explode", | |||
"ability_unicorn_prismaticguard_t2_desc": "+70 Barrier and Increased Barrier Spirit Scaling", | |||
"ability_unicorn_prismaticguard_t3_desc": "+1.25 Silence Duration and -20s Cooldown. Allows Shining Wonder Bounce.", | |||
"ability_unicorn_radiantblast": "Light Eater", | |||
"ability_unicorn_radiantblast/unicorn_radiantblast_debuff": "Light Eater", | |||
"ability_unicorn_radiantblast_desc": "Blast enemies in a cone in front of you with a flare of light. Blasted enemies take {g:citadel_inline_attribute:'SpiritDamage'} when attacked by Celeste and provides her \u003Cspan class=\"highlight\"\u003Espirit lifesteal\u003C/span\u003E.", | |||
"ability_unicorn_radiantblast_on_bullet_hit_desc": "On Bullet Hit", | |||
"ability_unicorn_radiantblast_t2_desc": "-10s Cooldown and +3m Cast Range", | |||
"ability_unicorn_radiantblast_t3_desc": "+25 Damage and Increased Spirit Scaling", | |||
"ability_upgrade_description": "You have unlocked a tier {s:upgradeTier} ability upgrade. Choose an upgrade from the list below.", | "ability_upgrade_description": "You have unlocked a tier {s:upgradeTier} ability upgrade. Choose an upgrade from the list below.", | ||
"ability_upgrade_description_open_shop": "Tier {s:upgradeTier} upgrades", | "ability_upgrade_description_open_shop": "Tier {s:upgradeTier} upgrades", | ||
| Line 7,073: | Line 8,539: | ||
"ability_vampirebat_batblink": "Sanguine Retreat", | "ability_vampirebat_batblink": "Sanguine Retreat", | ||
"ability_vampirebat_batblink_desc": "Briefly disperse, becoming \u003Cspan class=\"highlight\"\u003Euntargetable\u003C/span\u003E and flying to a target location. \u003Cbr\u003E\u003Cbr\u003ECan be \u003Cspan class=\"highlight\"\u003Erecast\u003C/span\u003E within a brief window.", | "ability_vampirebat_batblink_desc": "Briefly disperse, becoming \u003Cspan class=\"highlight\"\u003Euntargetable\u003C/span\u003E and flying to a target location. \u003Cbr\u003E\u003Cbr\u003ECan be \u003Cspan class=\"highlight\"\u003Erecast\u003C/span\u003E within a brief window.", | ||
" | "ability_vampirebat_batblink_t1_desc": "On Cast: Gain \u003Cspan class=\"highlight\"\u003E+25%\u003C/span\u003E Fire Rate for 8s and add \u003Cspan class=\"highlight\"\u003E8\u003C/span\u003E bullets", | ||
"ability_vampirebat_batblink_t3_desc": "\u003Cspan class=\"highlight\"\u003E+1\u003C/span\u003E Recast\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+4m\u003C/span\u003E Range", | |||
"ability_vampirebat_batswarm": "Nox Nostra", | "ability_vampirebat_batswarm": "Nox Nostra", | ||
"ability_vampirebat_batswarm/debuff": "Nox Nostra", | "ability_vampirebat_batswarm/debuff": "Nox Nostra", | ||
"ability_vampirebat_batswarm_desc": "\u003Cspan class=\"diminish\"\u003EActive:\u003C/span\u003E Unleash a cloud of bats that seek out targets, each dealing {g:citadel_inline_attribute:'SpiritDamage'} and applying {g:citadel_inline_attribute:'Silence'}.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EPassive:\u003C/span\u003E Triggering Love Bites against heroes permanently increases the \u003Cspan class=\"highlight\"\u003Enumber of bats\u003C/span\u003E released.", | "ability_vampirebat_batswarm_desc": "\u003Cspan class=\"diminish\"\u003EActive:\u003C/span\u003E Unleash a cloud of bats that seek out targets, each dealing {g:citadel_inline_attribute:'SpiritDamage'} and applying {g:citadel_inline_attribute:'Silence'}.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EPassive:\u003C/span\u003E Triggering Love Bites against heroes permanently increases the \u003Cspan class=\"highlight\"\u003Enumber of bats\u003C/span\u003E released.", | ||
"ability_vampirebat_batswarm_t3_desc": "On Hit: Deal \u003Cspan class=\"highlight\"\u003E+ | "ability_vampirebat_batswarm_t3_desc": "On Hit: Deal \u003Cspan class=\"highlight\"\u003E+0.5%\u003C/span\u003E Current Health as Damage", | ||
"ability_vampirebat_doubledagger": "Double Dagger", | "ability_vampirebat_doubledagger": "Double Dagger", | ||
"ability_vampirebat_doubledagger_desc": "Throw two consecutive daggers, dealing {g:citadel_inline_attribute:'SpiritDamage'}. \u003Cbr\u003E\u003Cbr\u003EIf both daggers hit the same target, deal {g:citadel_inline_attribute:'BonusSpiritDamage'} instead.", | "ability_vampirebat_doubledagger_desc": "Throw two consecutive daggers, dealing {g:citadel_inline_attribute:'SpiritDamage'}. \u003Cbr\u003E\u003Cbr\u003EIf both daggers hit the same target, deal {g:citadel_inline_attribute:'BonusSpiritDamage'} instead.", | ||
| Line 7,085: | Line 8,552: | ||
"ability_vampirebat_lovebites": "Love Bites", | "ability_vampirebat_lovebites": "Love Bites", | ||
"ability_vampirebat_lovebites/lovebites_proc": "Love Bites", | "ability_vampirebat_lovebites/lovebites_proc": "Love Bites", | ||
"ability_vampirebat_lovebites_desc": " | "ability_vampirebat_lovebites_desc": "Your bullets apply additional {g:citadel_inline_attribute:'SpiritDamage'}. Dealing damage your abilities builds up to a vicious \u003Cspan class=\"highlight\"\u003Ebite\u003C/span\u003E, dealing a burst of {g:citadel_inline_attribute:'BonusSpiritDamage'}. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ELove Bites has a unique cooldown per target.\u003C/span\u003E", | ||
"ability_vampirebat_lovebites_flatdamage": "Love Bites (On-Hit)", | "ability_vampirebat_lovebites_flatdamage": "Love Bites (On-Hit)", | ||
"ability_vampirebat_lovebites_t1_desc": "On Proc: \u003Cspan class=\"highlight\"\u003E+ | "ability_vampirebat_lovebites_t1_desc": "On Proc: \u003Cspan class=\"highlight\"\u003E+30%\u003C/span\u003E Slow for 3s", | ||
"ability_vampirebat_lovebites_t2_desc": "\u003Cspan class=\"highlight\"\u003E+ | "ability_vampirebat_lovebites_t2_desc": "\u003Cspan class=\"highlight\"\u003E+3\u003C/span\u003E Spirit Damage per Bullet \u0026 \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+45\u003C/span\u003E Bonus Damage", | ||
"ability_vampirebat_lovebites_t3_desc": " | "ability_vampirebat_lovebites_t3_desc": "\u003Cspan class=\"highlight\"\u003E-5\u003C/span\u003E Cooldown \u003Cbr\u003EOn Proc: \u003Cspan class=\"highlight\"\u003E+25%\u003C/span\u003E Fire Rate for 5s", | ||
"ability_vampirebat_steallife": "Rake", | "ability_vampirebat_steallife": "Rake", | ||
"ability_vampirebat_steallife_desc": "Slash with your umbrella, dealing {g:citadel_inline_attribute:'SpiritDamage'}, increasing with their missing health. \u003Cbr\u003E\u003Cbr\ | "ability_vampirebat_steallife_desc": "\u003Cspan class=\"diminish\"\u003EActive:\u003C/span\u003E Slash with your umbrella, dealing {g:citadel_inline_attribute:'SpiritDamage'}, increasing with their missing health. Receive a {g:citadel_inline_attribute:'Heal'} for every target killed.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EPassive: \u003C/span\u003EHolding {g:citadel_binding:'ADS'} causes you to briefly float.\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ERake executes non-heroes below 60 health.\u003C/span\u003E", | ||
"ability_vampirebat_steallife_t2_desc": "\u003Cspan class=\"highlight\"\u003E+30\u003C/span\u003E Heal per Kill \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-8s\u003C/span\u003E Cooldown", | |||
"ability_vampirebat_steallife_t3_desc": "\u003Cspan class=\"highlight\"\u003E+7%\u003C/span\u003E Missing health damage and increased Heal per Kill Spirit scaling", | |||
"ability_viper_debuffdagger": "Screwjab Dagger", | "ability_viper_debuffdagger": "Screwjab Dagger", | ||
"ability_viper_debuffdagger_desc": "Throw a dagger, dealing | "ability_viper_debuffdagger/debuff": "Screwjab", | ||
"ability_viper_debuffdagger_desc": "Throw a dagger, dealing {g:citadel_inline_attribute:'SpiritDamage'} and applying {g:citadel_inline_attribute:'Slow'}. \u003Cbr\u003E\u003Cbr\u003EEvery subsequent dagger against the same target stacks in {g:citadel_inline_attribute:'SpiritDamage'} and {g:citadel_inline_attribute:'Slow'}.", | |||
"ability_viper_debuffdagger_quip": "Throw a slowing dagger", | "ability_viper_debuffdagger_quip": "Throw a slowing dagger", | ||
"ability_viper_debuffdagger_t3_desc": "+\u003Cspan class=\"highlight\"\ | "ability_viper_debuffdagger_t2_desc": "On Hit: \u003Cspan class=\"highlight\"\u003E-8%\u003C/span\u003E Bullet Resist and \u003Cspan class=\"highlight\"\u003E-6%\u003C/span\u003E Bullet Resist per Stack", | ||
"ability_viper_debuffdagger_t3_desc": "+\u003Cspan class=\"highlight\"\u003E2\u003C/span\u003E Max Stacks\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-2s\u003C/span\u003E Charge Delay\u003Cbr\u003EOn Hit: Refund \u003Cspan class=\"highlight\"\u003E55%\u003C/span\u003E Charge Cooldown", | |||
"ability_viper_hookdagger": "Hook Blade", | "ability_viper_hookdagger": "Hook Blade", | ||
"ability_viper_hookdagger_desc": "Throw a blade, dealing \u003Cspan class=\"highlight_spirit\"\u003ESpirit Damage\u003C/span\u003E. The blade then hooks back, applying \u003Cspan class=\"highlight_spirit\"\u003ESpirit Damage\u003C/span\u003E again and applying a \u003Cspan class=\"highlight\"\u003ESlow\u003C/span\u003E.", | "ability_viper_hookdagger_desc": "Throw a blade, dealing \u003Cspan class=\"highlight_spirit\"\u003ESpirit Damage\u003C/span\u003E. The blade then hooks back, applying \u003Cspan class=\"highlight_spirit\"\u003ESpirit Damage\u003C/span\u003E again and applying a \u003Cspan class=\"highlight\"\u003ESlow\u003C/span\u003E.", | ||
| Line 7,104: | Line 8,575: | ||
"ability_viper_petrifybola_desc": "Throw an explosive bola. On exploding, the bola \u003CPanel class=\"AbilityPropertyIcon prop_move_speed\"\u003E \u003Cspan class=\"highlight\"\u003ESlows\u003C/span\u003E and \u003CPanel class=\"AbilityPropertyIcon prop_tech_damage\"\u003E \u003Cspan class=\"highlight_spirit\"\u003EDamages\u003C/span\u003E all enemies in the area. \u003Cbr\u003E\u003Cbr\u003EDirect hits deal \u003CPanel class=\"AbilityPropertyIcon prop_tech_damage\"\u003E \u003Cspan class=\"highlight_spirit\"\u003EAdditional Damage\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EPetrify\u003C/span\u003E instead. \u003Cspan class=\"highlight\"\u003EPetrified\u003C/span\u003E units block all damage, but cannot take actions.", | "ability_viper_petrifybola_desc": "Throw an explosive bola. On exploding, the bola \u003CPanel class=\"AbilityPropertyIcon prop_move_speed\"\u003E \u003Cspan class=\"highlight\"\u003ESlows\u003C/span\u003E and \u003CPanel class=\"AbilityPropertyIcon prop_tech_damage\"\u003E \u003Cspan class=\"highlight_spirit\"\u003EDamages\u003C/span\u003E all enemies in the area. \u003Cbr\u003E\u003Cbr\u003EDirect hits deal \u003CPanel class=\"AbilityPropertyIcon prop_tech_damage\"\u003E \u003Cspan class=\"highlight_spirit\"\u003EAdditional Damage\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EPetrify\u003C/span\u003E instead. \u003Cspan class=\"highlight\"\u003EPetrified\u003C/span\u003E units block all damage, but cannot take actions.", | ||
"ability_viper_petrifybola_quip": "Toss a petrifying bola", | "ability_viper_petrifybola_quip": "Toss a petrifying bola", | ||
"ability_viper_petrifybola_t3_desc": "+\u003Cspan class=\"highlight\"\ | "ability_viper_petrifybola_t3_desc": "+\u003Cspan class=\"highlight\"\u003E1s\u003C/span\u003E Petrify Duration. Petrifies all enemies in the area.\u003C/span\u003E", | ||
"ability_viper_snakedash": "Slither", | "ability_viper_snakedash": "Slither", | ||
"ability_viper_snakedash_desc": "You have increased Slide Distance, can Slide up hills, and can turn faster while Sliding.\u003C/span\u003E", | "ability_viper_snakedash_desc": "You have increased Slide Distance, can Slide up hills, and can turn faster while Sliding.\u003C/span\u003E", | ||
"ability_viper_snakedash_quip": "Increase the agility of your Slide", | "ability_viper_snakedash_quip": "Increase the agility of your Slide", | ||
"ability_viper_snakedash_t3_desc": "\u003Cspan class=\"highlight\"\u003E | "ability_viper_snakedash_t3_desc": "On Slide: \u003Cspan class=\"highlight\"\u003EGain 180\u003C/span\u003E barrier for \u003Cspan class=\"highlight\"\u003E5s\u003C/span\u003E", | ||
"ability_viper_ult": "Petrify", | "ability_viper_ult": "Petrify", | ||
"ability_viper_ult/viper_ult_petrify": "Petrified", | "ability_viper_ult/viper_ult_petrify": "Petrified", | ||
| Line 7,117: | Line 8,588: | ||
"ability_viper_venom_desc": "Inject a target with lethal venom. After a delay the venom triggers, dealing \u003Cspan class=\"highlight_spirit\"\u003ESpirit Damage\u003C/span\u003E. The damage is increased by the target's missing health.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ELethal Venom will ignore Petrify's damage block.\u003C/span\u003E", | "ability_viper_venom_desc": "Inject a target with lethal venom. After a delay the venom triggers, dealing \u003Cspan class=\"highlight_spirit\"\u003ESpirit Damage\u003C/span\u003E. The damage is increased by the target's missing health.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ELethal Venom will ignore Petrify's damage block.\u003C/span\u003E", | ||
"ability_viper_venom_quip": "Inject your enemies with a deadly venom", | "ability_viper_venom_quip": "Inject your enemies with a deadly venom", | ||
"ability_viper_venom_t2_desc": "\u003Cspan class=\"highlight\"\u003E-40%\u003C/span\u003E Healing Reduction and \u003Cspan class=\"highlight\"\u003E-12s\u003C/span\u003E Cooldown", | |||
"ability_viper_venom_t3_desc": "Bullets also build up \u003Cspan class=\"highlight\"\u003ELethal Venom\u003C/span\u003E", | "ability_viper_venom_t3_desc": "Bullets also build up \u003Cspan class=\"highlight\"\u003ELethal Venom\u003C/span\u003E", | ||
"ability_warden_crowd_control": "Alchemical Flask", | "ability_warden_crowd_control": "Alchemical Flask", | ||
| Line 7,122: | Line 8,594: | ||
"ability_warden_crowd_control_quip": "Damage and debuff enemies nearby", | "ability_warden_crowd_control_quip": "Damage and debuff enemies nearby", | ||
"ability_warden_crowd_control_t1_desc": "Hit enemies lose \u003Cspan class=\"highlight\"\u003E1 Stamina\u003C/span\u003E", | "ability_warden_crowd_control_t1_desc": "Hit enemies lose \u003Cspan class=\"highlight\"\u003E1 Stamina\u003C/span\u003E", | ||
"ability_warden_crowd_control_t3_desc": "\u003Cspan class=\"highlight\"\u003E- | "ability_warden_crowd_control_t2_desc": "\u003Cspan class=\"highlight\"\u003E+35 Damage\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003E-25% Weapon Damage\u003C/span\u003E", | ||
"ability_warden_crowd_control_t3_desc": "\u003Cspan class=\"highlight\"\u003E-7s\u003C/span\u003E Cooldown and \u003Cspan class=\"highlight\"\u003E+2m\u003C/span\u003E Radius\u003Cbr\u003E Applies \u003Cspan class=\"highlight\"\u003E-30%\u003C/span\u003E Fire Rate", | |||
"ability_warden_high_alert": "Willpower", | "ability_warden_high_alert": "Willpower", | ||
"ability_warden_high_alert_desc": "Gain a \u003Cspan class=\"highlight\"\u003EBarrier\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Ebonus move speed\u003C/span\u003E.", | "ability_warden_high_alert_desc": "Gain a \u003Cspan class=\"highlight\"\u003EBarrier\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Ebonus move speed\u003C/span\u003E.", | ||
"ability_warden_high_alert_quip": "Gain a Barrier and move speed", | "ability_warden_high_alert_quip": "Gain a Barrier and move speed", | ||
"ability_warden_high_alert_t3_desc": "\u003Cspan class=\"highlight\"\u003E+ | "ability_warden_high_alert_t2_desc": "-24s Cooldown and +2s Duration", | ||
"ability_warden_high_alert_t3_desc": "\u003Cspan class=\"highlight\"\u003E+40%\u003C/span\u003E Debuff Resistance and improved Barrier scaling", | |||
"ability_warden_lock_down": "Binding Word", | "ability_warden_lock_down": "Binding Word", | ||
"ability_warden_lock_down_desc": "Curse an enemy hero. If they don't move away from their initial position within the \u003Cspan class=\"highlight\"\u003Eescape time\u003C/span\u003E, they will be \u003Cspan class=\"highlight\"\u003Edamaged\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Eimmobilized\u003C/span\u003E.", | "ability_warden_lock_down_desc": "Curse an enemy hero. If they don't move away from their initial position within the \u003Cspan class=\"highlight\"\u003Eescape time\u003C/span\u003E, they will be \u003Cspan class=\"highlight\"\u003Edamaged\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Eimmobilized\u003C/span\u003E.", | ||
"ability_warden_lock_down_quip": "Curse your target, rooting them if they don't escape", | "ability_warden_lock_down_quip": "Curse your target, rooting them if they don't escape", | ||
" | "ability_warden_lock_down_t1_desc": "Warden deals \u003Cspan class=\"highlight\"\u003E+20% more Bullet Damage\u003C/span\u003E to trapped Heroes for \u003Cspan class=\"highlight\"\u003E5s\u003C/span\u003E", | ||
"ability_warden_lock_down_t2_desc": "+0.75s Duration", | |||
"ability_warden_lock_down_t3_desc": "-14s Cooldown \u003Cbr\u003ESilences enemies until they escape or are immobilized", | |||
"ability_warden_riot_protocol": "Last Stand", | "ability_warden_riot_protocol": "Last Stand", | ||
"ability_warden_riot_protocol_desc": "After charging for 2s, \u003Cspan class=\"highlight\"\u003Erelease pulses that damage enemies and heal you\u003C/span\u003E based on the damage done. \u003Cbr\u003EWhile channeling Last Stand you have greatly increased \u003Cspan class=\"highlight\"\u003Ebullet and spirit resist\u003C/span\u003E.", | "ability_warden_riot_protocol_desc": "After charging for 2s, \u003Cspan class=\"highlight\"\u003Erelease pulses that damage enemies and heal you\u003C/span\u003E based on the damage done. \u003Cbr\u003EWhile channeling Last Stand you have greatly increased \u003Cspan class=\"highlight\"\u003Ebullet and spirit resist\u003C/span\u003E.", | ||
"ability_warden_riot_protocol_quip": "Emit pulses that steal health from enemies", | "ability_warden_riot_protocol_quip": "Emit pulses that steal health from enemies", | ||
"ability_warden_riot_protocol_t2_desc": "+ | "ability_warden_riot_protocol_t2_desc": "+40.5 DPS\u003Cbr\u003E-30s Cooldown", | ||
" | "ability_warden_riot_protocol_t3_desc": "+4s Duration\u003Cbr\u003EUnstoppable and +30% Resists while channeling", | ||
"ability_werewolf_cripplingslash": "Tail Whack", | |||
"ability_werewolf_cripplingslash/debuff": "Tail Whack", | |||
"ability_werewolf_cripplingslash/disarm": "Tail Whack", | |||
"ability_werewolf_cripplingslash_desc": "Smash enemies around you, dealing {g:citadel_inline_attribute:'SpiritDamage'}. They suffer from \u003Cspan class=\"highlight\"\u003Edisarm\u003C/span\u003E and a brief {g:citadel_inline_attribute:'Slow'}.", | |||
"ability_werewolf_cripplingslash_t3_desc": "\u003Cspan class=\"highlight\"\u003E+1.5s\u003C/span\u003E Debuff Duration", | |||
"ability_werewolf_frenzy": "Go For The Throat", | |||
"ability_werewolf_frenzy_desc": "Deal {g:citadel_inline_attribute:'MeleeDamage'} to all enemies in front of you, receiving a {g:citadel_inline_attribute:'Heal'} for a portion of the damage dealt. The damage is increased the lower health they have.", | |||
"ability_werewolf_kickflip": "Boot Kick", | |||
"ability_werewolf_kickflip/disarm": "Boot Kick", | |||
"ability_werewolf_kickflip_desc_1": "Dash forward and kick the first enemy hit, dealing {g:citadel_inline_attribute:'MeleeDamage'} while pushing yourself off and \u003Cspan class=\"highlight\"\u003Emarking\u003C/span\u003E them.", | |||
"ability_werewolf_kickflip_desc_2": "Shooting the \u003Cspan class=\"highlight\"\u003Emarked\u003C/span\u003E target deals {g:citadel_inline_attribute:'SpiritDamage'} and removes the mark.", | |||
"ability_werewolf_kickflip_t2_desc": "On Hero Hit: Restore \u003Cspan class=\"highlight\"\u003E2\u003C/span\u003E Stamina", | |||
"ability_werewolf_kickflip_t3_desc": "\u003Cspan class=\"highlight\"\u003E+80\u003C/span\u003E Bonus Damage and kicked enemies deal \u003Cspan class=\"highlight\"\u003E-35%\u003C/span\u003E Damage for 5s", | |||
"ability_werewolf_leap": "Crushing Leap", | |||
"ability_werewolf_leap/buff": "Crushing Leap", | |||
"ability_werewolf_leap/debuff": "Crushing Leap", | |||
"ability_werewolf_leap_desc": "Leap through the air before landing, dealing {g:citadel_inline_attribute:'MeleeDamage'} and applying {g:citadel_inline_attribute:'Slow'} to nearby enemies while pushing them away.", | |||
"ability_werewolf_leap_t1_desc": "On Landing: \u003Cspan class=\"highlight\"\u003E+{s:BonusMoveSpeed} m/s\u003C/span\u003E Move Speed for {s:LandingBonusesDuration}s", | |||
"ability_werewolf_leap_t3_desc": "Applies \u003Cspan class=\"highlight\"\u003E{s:StunDuration}s\u003C/span\u003E Stun", | |||
"ability_werewolf_maulingleap": "Mauling Leap", | |||
"ability_werewolf_maulingleap_desc": "Leap forward, mauling the first enemy hit for {g:citadel_inline_attribute:'MeleeDamage'}. They suffer from reduced {g:citadel_inline_attribute:'BulletResist'} and take {g:citadel_inline_attribute:'SpiritDamage'} over time.", | |||
"ability_werewolf_netshot": "Entangling Bola", | |||
"ability_werewolf_netshot/debuff": "Entangling Bola", | |||
"ability_werewolf_netshot_desc": "Throw a bola, dealing {g:citadel_inline_attribute:'SpiritDamage'}, applying {g:citadel_inline_attribute:'Slow'} and preventing movement abilities or stamina.", | |||
"ability_werewolf_netshot_t3_desc": "\u003Cspan class=\"highlight\"\u003E+0.75s\u003C/span\u003E Debuff Duration.\u003Cbr\u003EBola ricochets to \u003Cspan class=\"highlight\"\u003E2\u003C/span\u003E additional targets", | |||
"ability_werewolf_onthehunt": "On The Hunt", | |||
"ability_werewolf_onthehunt_desc": "Gain {g:citadel_inline_attribute:'BonusFireRate'} and {g:citadel_inline_attribute:'BonusMoveSpeed'}, half to nearby allies. Kills during this time recasts On The Hunt.", | |||
"ability_werewolf_passive_desc": "\u003Cspan class=\"diminish\"\u003EHuman:\u003C/span\u003ETrack the last hero you hit. Killing tracked enemies grants bonus souls.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EWerewolf:\u003C/span\u003ETrack any low-health heroes nearby. Killing tracked heroes reduce your cooldowns.", | |||
"ability_werewolf_primary_weapon_rifle": "Gun Damage", | |||
"ability_werewolf_primary_weapon_rifle_crit": "Gun Damage - Crit", | |||
"ability_werewolf_transformation": "Lycan Curse", | |||
"ability_werewolf_transformation/ready": "The Curse Beckons...", | |||
"ability_werewolf_transformation/werewolf": "Lycan Curse", | |||
"ability_werewolf_transformation/werewolf/stackingbuff": "Lycan Curse", | |||
"ability_werewolf_transformation_desc": "\u003Cspan class=\"diminish\"\u003EPassive: \u003C/span\u003EDealing damage generates bloodlust, increased at low health. At max bloodlust, you automatically cast Lycan Curse.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EActive:\u003C/span\u003E Instantly transform, gaining increased {g:citadel_inline_attribute:'MaxHealth'}, and stacking {g:citadel_inline_attribute:'FireRate'} on enemy heroes, and \u003Cspan class=\"highlight\"\u003Ereplacing your abilities and weapon\u003C/span\u003E with their ferocious versions.", | |||
"ability_werewolf_transformation_ready_hint": "Unleash!", | |||
"ability_werewolf_transformation_t1_desc": "\u003Cspan class=\"highlight\"\u003E+15%\u003C/span\u003E Bullet \u0026 Spirit Resistance", | |||
"ability_werewolf_transformation_t2_desc": "\u003Cspan class=\"highlight\"\u003E+4 m/s\u003C/span\u003E Move Speed and \u003Cspan class=\"highlight\"\u003E200\u003C/span\u003E Bonus Health", | |||
"ability_werewolf_transformation_t3_desc": "On Hero Kill: Refresh abilities and duration", | |||
"ability_werewolf_transformation_trigger": "End the Curse", | |||
"ability_werewolf_transformation_trigger_desc": "Return back to your human form.", | |||
"ability_werewolf_unloadgun": "Slam Fire", | |||
"ability_werewolf_unloadgun/buff": "Slam Fire", | |||
"ability_werewolf_unloadgun_desc": "Instantly reload your gun. You gain {g:citadel_inline_attribute:'BonusFireRate'} and deal bonus {g:citadel_inline_attribute:'WeaponDamage'} based on the target's health for a limited number of shots, but suffer from reduced accuracy.\u003Cbr\u003E\u003Cbr\u003EDeals bonus Weapon Damage against troopers and neutrals.", | |||
"ability_werewolf_unloadgun_t3_desc": "If you hit all shots, deal \u003Cspan class=\"highlight\"\u003E+7%\u003C/span\u003E current health as damage", | |||
"ability_wrecker_salvage": "Consume", | "ability_wrecker_salvage": "Consume", | ||
"ability_wrecker_salvage/modifier_wrecker_salvage": "Tethered", | "ability_wrecker_salvage/modifier_wrecker_salvage": "Tethered", | ||
| Line 7,199: | Line 8,720: | ||
"capture_point_escort/capturing_escort": "Capturing", | "capture_point_escort/capturing_escort": "Capturing", | ||
"casting_powerup_pickup": "Casting", | "casting_powerup_pickup": "Casting", | ||
"cd_permanent_pickup_label": "+0. | "ccitadel_settings_alt_cast_hold_time_tooltip": "Set the duration for which the ability button must be held in order to trigger an alternate cast.", | ||
"cd_permanent_pickup_label_lv2": "+ | "cd_permanent_pickup_label": "+0.5% Cooldown Reduction", | ||
"cd_permanent_pickup_label_lv3": "+1 | "cd_permanent_pickup_label_lv2": "+0.75% Cooldown Reduction", | ||
"cd_permanent_pickup_label_lv3": "+1% Cooldown Reduction", | |||
"change_team_powerup_pickup": "Change Team", | "change_team_powerup_pickup": "Change Team", | ||
"chat_wheel_options": "WHEEL OPTIONS", | "chat_wheel_options": "WHEEL OPTIONS", | ||
"chrono_time_trap_debuff": "Time Bomb", | "chrono_time_trap_debuff": "Time Bomb", | ||
"citadel_ClearHeroHotkeyBindings": "Reset | "citadel_ClearHeroHotkeyBindings": "Reset {s:selected_hero_name}", | ||
"citadel_Hotkeys_Tooltip_PerUnitHotkeys": "Enable/ | "citadel_Hotkeys_Tooltip_PerUnitHotkeys": "Enable/disable hero-specific keybinds.", | ||
"citadel_ability_action": "", | "citadel_ability_action": "", | ||
"citadel_ability_ballista_ammo_pack": "Belt Feed", | "citadel_ability_ballista_ammo_pack": "Belt Feed", | ||
| Line 7,235: | Line 8,757: | ||
"citadel_ability_bull_charge_on_wall_header": "On Wall Hit:", | "citadel_ability_bull_charge_on_wall_header": "On Wall Hit:", | ||
"citadel_ability_bull_charge_quip": "Charge into the fray, dragging enemies along", | "citadel_ability_bull_charge_quip": "Charge into the fray, dragging enemies along", | ||
"citadel_ability_bull_charge_t1_desc": " | "citadel_ability_bull_charge_t1_desc": "Applies \u003Cspan class=\"highlight\"\u003E+40%\u003C/span\u003E Slow for \u003Cspan class=\"highlight\"\u003E3s\u003C/span\u003E", | ||
"citadel_ability_bull_charge_t2_desc": "On Wall Hit: \u003Cspan class=\"highlight\"\u003E+0. | "citadel_ability_bull_charge_t2_desc": "On Wall Hit: \u003Cspan class=\"highlight\"\u003E+0.8s\u003C/span\u003E Stun Duration", | ||
"citadel_ability_bull_charge_t3_desc": "\u003Cspan class=\"highlight\"\u003E-18s\u003C/span\u003E Cooldown \u003Cbr\u003EOn Hero Collide: \u003Cspan class=\"highlight\"\u003E+1.5\u003C/span\u003E Weapon Damage for \u003Cspan class=\"highlight\"\u003E6\u003C/span\u003Es", | |||
"citadel_ability_bull_heal": "Siphon Life", | "citadel_ability_bull_heal": "Siphon Life", | ||
"citadel_ability_bull_heal/modifier_bull_heal_aura": "Siphon Life", | "citadel_ability_bull_heal/modifier_bull_heal_aura": "Siphon Life", | ||
"citadel_ability_bull_heal_desc": "Drain health from nearby enemies | "citadel_ability_bull_heal_desc": "Drain health from nearby enemies, dealing {g:citadel_inline_attribute:'SpiritDPS'} and {g:citadel_inline_attribute:'Healing'} for a portion of the damage dealt.", | ||
"citadel_ability_bull_heal_quip": "Drain health from nearby enemies | "citadel_ability_bull_heal_quip": "Drain health from nearby enemies", | ||
"citadel_ability_bull_heal_t3_desc": "\u003Cspan class=\"highlight\"\u003E+2m\u003C/span\u003E Radius and \u003Cspan class=\"highlight\"\u003E+18\u003C/span\u003E DPS with improved Spirit scaling\u003C/span\u003E", | |||
"citadel_ability_bull_leap": "Seismic Impact", | "citadel_ability_bull_leap": "Seismic Impact", | ||
"citadel_ability_bull_leap_desc": "Leap high into the air before crashing into the ground, dealing {g:citadel_inline_attribute:'SpiritDamage'} and applying {g:citadel_inline_attribute:'Stun'}.", | "citadel_ability_bull_leap_desc": "Leap high into the air before crashing into the ground, dealing {g:citadel_inline_attribute:'SpiritDamage'} and applying {g:citadel_inline_attribute:'Stun'}.", | ||
"citadel_ability_bull_leap_quip": "Smash into enemies from above, stunning them", | "citadel_ability_bull_leap_quip": "Smash into enemies from above, stunning them", | ||
"citadel_ability_bull_leap_t3_desc": "On cast, become \u003Cspan class=\"highlight\"\u003EUnstoppable\u003C/span\u003E for 6s and \u003Cspan class=\"highlight\"\u003E+6m\u003C/span\u003E Impact Radius", | |||
"citadel_ability_bull_leap_t3_desc": "On cast, become \u003Cspan class=\"highlight\"\u003EUnstoppable\u003C/span\u003E | |||
"citadel_ability_bullet_damage_amp_wall": "Bullet Damage Amp Wall", | "citadel_ability_bullet_damage_amp_wall": "Bullet Damage Amp Wall", | ||
"citadel_ability_card_toss": "Card Trick", | "citadel_ability_card_toss": "Card Trick", | ||
"citadel_ability_card_toss_desc": "Deal weapon damage to summon cards. | "citadel_ability_card_toss_desc": "Deal weapon damage to summon cards of a random suit. Each card can be thrown, dealing damage and applying a different effect depending of its suit. Cards thrown fly towards the enemy or point under your crosshair. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EAlt-cast to throw first card\u003C/span\u003E", | ||
"citadel_ability_card_toss_quip": "Throw homing cards", | "citadel_ability_card_toss_quip": "Throw homing cards", | ||
" | "citadel_ability_card_toss_t2_desc": "+40 Damage and increased Spirit Scaling", | ||
"citadel_ability_card_toss_t3_desc": "All suits are improved and higher chance for \u003Cspan class=\"highlight\"\u003EJokers\u003C/span\u003E", | |||
"citadel_ability_chain_lightning": "Chain Lightning", | "citadel_ability_chain_lightning": "Chain Lightning", | ||
"citadel_ability_chain_lightning_t1": "Chain Radius", | "citadel_ability_chain_lightning_t1": "Chain Radius", | ||
| Line 7,270: | Line 8,794: | ||
"citadel_ability_chrono_kinetic_carbine_expiring": "EXPIRING", | "citadel_ability_chrono_kinetic_carbine_expiring": "EXPIRING", | ||
"citadel_ability_chrono_kinetic_carbine_quip": "Charge up your weapon to deal high damage and timestop", | "citadel_ability_chrono_kinetic_carbine_quip": "Charge up your weapon to deal high damage and timestop", | ||
"citadel_ability_chrono_kinetic_carbine_t2_desc": "- | "citadel_ability_chrono_kinetic_carbine_t2_desc": "-12s Cooldown\u003Cbr\u003EIncreases Speed Scaling", | ||
"citadel_ability_chrono_kinetic_carbine_t3_desc": "+ | "citadel_ability_chrono_kinetic_carbine_t3_desc": "+2s Charge Hold Duration and +55% Damage Scaling", | ||
"citadel_ability_chrono_pulse_grenade": "Pulse Grenade", | "citadel_ability_chrono_pulse_grenade": "Pulse Grenade", | ||
"citadel_ability_chrono_pulse_grenade_AMP": "Pulse Grenade Damage Amp", | "citadel_ability_chrono_pulse_grenade_AMP": "Pulse Grenade Damage Amp", | ||
"citadel_ability_chrono_pulse_grenade_desc": "Throw a grenade that begins pulsing when it lands. Each pulse applies \u003Cspan class=\"highlight\"\ | "citadel_ability_chrono_pulse_grenade_desc": "Throw a grenade that begins pulsing when it lands. Each pulse expands the radius and applies {g:citadel_inline_attribute:'SpiritDamage'}, \u003Cspan class=\"highlight\"\u003Etime slow, and stacking \u003C/span\u003E{g:citadel_inline_attribute:'DamageAmp'} for Paradox against the victim.", | ||
"citadel_ability_chrono_pulse_grenade_quip": "Throw a grenade that pulses, dealing damage and | "citadel_ability_chrono_pulse_grenade_quip": "Throw a grenade that pulses, dealing damage and time slowing", | ||
" | "citadel_ability_chrono_pulse_grenade_t2_desc": "\u003Cspan class=\"highlight\"\u003E+20\u003C/span\u003E Pulse Damage and increased Spirit scaling", | ||
" | "citadel_ability_chrono_pulse_grenade_t3_desc": "\u003Cspan class=\"highlight\"\u003E+4%\u003C/span\u003E Damage Amp and \u003Cspan class=\"highlight\"\u003E+1.6s\u003C/span\u003E Duration", | ||
"citadel_ability_chrono_swap": "Paradoxical Swap", | "citadel_ability_chrono_swap": "Paradoxical Swap", | ||
"citadel_ability_chrono_swap_desc": "Fire a projectile that \u003Cspan class=\"highlight\"\u003Eswaps your position with the target enemy hero | "citadel_ability_chrono_swap_desc": "Fire a projectile that \u003Cspan class=\"highlight\"\u003Eswaps your position with the target enemy hero.", | ||
"citadel_ability_chrono_swap_quip": "Swap positions with an enemy hero.", | "citadel_ability_chrono_swap_quip": "Swap positions with an enemy hero.", | ||
"citadel_ability_chrono_swap_t1_desc": "\u003Cspan class=\"highlight\"\u003E200 Barrier\u003C/span\u003E for 8s. Barrier scales with Spirit", | |||
"citadel_ability_chrono_swap_t2_desc": "\u003Cspan class=\"highlight\"\u003E-30s\u003C/span\u003E Cooldown and \u003Cspan class=\"highlight\"\u003E+13m\u003C/span\u003E Cast Range", | |||
"citadel_ability_chrono_swap_t3_desc": "Swaps all enemies within \u003Cspan class=\"highlight\"\u003E7m\u003C/span\u003E of hit target and \u003Cspan class=\"highlight\"\u003E+10%\u003C/span\u003E Max Health Damage", | |||
"citadel_ability_chrono_time_wall": "Time Wall", | "citadel_ability_chrono_time_wall": "Time Wall", | ||
"citadel_ability_chrono_time_wall_desc": "Create a time warping wall that \u003Cspan class=\"highlight\"\u003Estops time\u003C/span\u003E for all \u003Cspan class=\"highlight\"\u003Eenemy projectiles and bullets\u003C/span\u003E that touch it. | "citadel_ability_chrono_time_wall_desc": "Create a time warping wall that \u003Cspan class=\"highlight\"\u003Estops time\u003C/span\u003E for all \u003Cspan class=\"highlight\"\u003Eenemy projectiles and bullets\u003C/span\u003E that touch it and increases the \u003Cspan class=\"highlight\"\u003Espeed and damage\u003C/span\u003E of friendly bullets. \u003Cbr\u003E\u003Cbr\u003EEnemies that touch the wall will be briefly \u003Cspan class=\"highlight\"\u003Eslowed\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Esilenced\u003C/span\u003E .", | ||
"citadel_ability_chrono_time_wall_quip": "Create a wall that greatly slows projectiles", | "citadel_ability_chrono_time_wall_quip": "Create a wall that greatly slows projectiles", | ||
"citadel_ability_chrono_time_wall_t1_desc": "\u003Cspan class=\"highlight\"\u003E+ | "citadel_ability_chrono_time_wall_t1_desc": "\u003Cspan class=\"highlight\"\u003E+3.5s\u003C/span\u003E Duration \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+3m\u003C/span\u003E Width\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+1m\u003C/span\u003E Height", | ||
"citadel_ability_chrono_time_wall_t2_desc": "\u003Cspan class=\"highlight\"\u003E+ | "citadel_ability_chrono_time_wall_t2_desc": "\u003Cspan class=\"highlight\"\u003E2.3s\u003C/span\u003E Silence Duration \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+35%\u003C/span\u003E Weapon Damage", | ||
"citadel_ability_chrono_time_wall_t3_desc": " | "citadel_ability_chrono_time_wall_t3_desc": "\u003Cspan class=\"highlight\"\u003E+2\u003C/span\u003E Ability Charges", | ||
"citadel_ability_converge": "Converge", | "citadel_ability_converge": "Converge", | ||
"citadel_ability_converge_desc": "Throw a grenade that quckly pulls enemies toward its center.", | "citadel_ability_converge_desc": "Throw a grenade that quckly pulls enemies toward its center.", | ||
| Line 7,333: | Line 8,857: | ||
"citadel_ability_fissure_wall/modifier_fissure_wall/modifier_bonus_damage_percent": "Wall Damage Debuff", | "citadel_ability_fissure_wall/modifier_fissure_wall/modifier_bonus_damage_percent": "Wall Damage Debuff", | ||
"citadel_ability_fissure_wall_cancel": "Cancel Fissure Wall", | "citadel_ability_fissure_wall_cancel": "Cancel Fissure Wall", | ||
"citadel_ability_fissure_wall_desc": " | "citadel_ability_fissure_wall_desc": "Cast a wall that \u003Cspan class=\"highlight\"\u003Eapplies slow\u003C/span\u003E on enemies it passes through. Erupt the wall to \u003Cspan class=\"highlight\"\u003Edivide the terrain\u003C/span\u003E in half and \u003Cspan class=\"highlight\"\u003Edamage\u003C/span\u003E nearby enemies. \u003Cbr\u003EAfter casting, press{g:citadel_binding:'Attack'}or{g:citadel_binding:'Ability3'}to erupt the wall early. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ECan be Destroyed with Melee Attacks\u003C/span\u003E", | ||
"citadel_ability_fissure_wall_quip": "Conjure a wall to block your foes", | "citadel_ability_fissure_wall_quip": "Conjure a wall to block your foes", | ||
"citadel_ability_fissure_wall_t1_desc": "\u003Cspan class=\"highlight\"\ | "citadel_ability_fissure_wall_t1_desc": "Amplifies McGinnis's damage by \u003Cspan class=\"highlight\"\u003E+20%\u003C/span\u003E on hit enemies for 7s", | ||
"citadel_ability_fissure_wall_t3_desc": " | "citadel_ability_fissure_wall_t2_desc": "\u003Cspan class=\"highlight\"\u003E-20s Cooldown\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003E+2s Duration\u003C/span\u003E", | ||
"citadel_ability_fissure_wall_t3_desc": "Deploy \u003Cspan class=\"highlight\"\u003E2 Mini Turrets\u003C/span\u003E near the wall for 8s\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+30% Slow\u003C/span\u003E", | |||
"citadel_ability_fissure_wall_trigger": "Trigger Fissure Wall", | "citadel_ability_fissure_wall_trigger": "Trigger Fissure Wall", | ||
"citadel_ability_flying_strike": "Flying | "citadel_ability_flying_strike": "Flying Slash", | ||
"citadel_ability_flying_strike/slow": "Flying | "citadel_ability_flying_strike/slow": "Flying Slash Slow", | ||
"citadel_ability_flying_strike/weapon_buff": "+Weapon Damage", | "citadel_ability_flying_strike/weapon_buff": "+Weapon Damage", | ||
"citadel_ability_flying_strike_desc": "Throw a grappling hook to \u003Cspan class=\"highlight\"\u003Ereel yourself towards an enemy, | "citadel_ability_flying_strike_desc": "Throw a grappling hook to \u003Cspan class=\"highlight\"\u003Ereel yourself towards an enemy, dealing Light {g:citadel_inline_attribute:'MeleeDamage'} and slowing the target\u003C/span\u003E when you arrive.", | ||
"citadel_ability_flying_strike_quip": "Fly towards an enemy target", | "citadel_ability_flying_strike_quip": "Fly towards an enemy target", | ||
" | "citadel_ability_flying_strike_t2_desc": "Gain \u003Cspan class=\"highlight\"\u003E+35\u003C/span\u003E Spirit Power for \u003Cspan class=\"highlight\"\u003E6s\u003C/span\u003E", | ||
"citadel_ability_flying_strike_t3_desc": "Alt-Cast to Grapple allies\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+15m\u003C/span\u003E Cast Range\u003Cbr\u003EGains \u003Cspan class=\"highlight\"\u003E1 extra charge\u003C/span\u003E", | |||
"citadel_ability_gigawatt_lightning_strike": "Storm Cloud Lightning Strike", | "citadel_ability_gigawatt_lightning_strike": "Storm Cloud Lightning Strike", | ||
"citadel_ability_grapplehook": "Grapple Hook", | "citadel_ability_grapplehook": "Grapple Hook", | ||
| Line 7,351: | Line 8,877: | ||
"citadel_ability_healing_slash_desc": "Slash enemies in front of you, \u003Cspan class=\"highlight\"\u003Edamaging them and slowing their fire rate\u003C/span\u003E. If any enemy heroes are hit, you \u003Cspan class=\"highlight\"\u003Eheal\u003C/span\u003E.", | "citadel_ability_healing_slash_desc": "Slash enemies in front of you, \u003Cspan class=\"highlight\"\u003Edamaging them and slowing their fire rate\u003C/span\u003E. If any enemy heroes are hit, you \u003Cspan class=\"highlight\"\u003Eheal\u003C/span\u003E.", | ||
"citadel_ability_healing_slash_quip": "Damage enemies nearby, healing on hit", | "citadel_ability_healing_slash_quip": "Damage enemies nearby, healing on hit", | ||
"citadel_ability_healing_slash_t1_desc": "On Hit : \u003Cspan class=\"highlight\"\u003E+30%\u003C/span\u003E Melee Damage for 4s", | |||
"citadel_ability_healing_slash_t2_desc": "On Hero Hit : \u003Cspan class=\"highlight\"\u003E+6%\u003C/span\u003E Max Health Heal", | |||
"citadel_ability_healing_slash_t3_desc": "\u003Cspan class=\"highlight\"\u003E-10s\u003C/span\u003E Cooldown and increases scaling", | |||
"citadel_ability_hijack_mind_control": "Hack Enemy Units", | "citadel_ability_hijack_mind_control": "Hack Enemy Units", | ||
"citadel_ability_hijack_mind_control_desc": "Changes the team of enemy NPC's in an area and gives them extra health and bonus weapon damage. {s:hero_name} and nearby allies gain half the gold bounty for each hacked unit.", | "citadel_ability_hijack_mind_control_desc": "Changes the team of enemy NPC's in an area and gives them extra health and bonus weapon damage. {s:hero_name} and nearby allies gain half the gold bounty for each hacked unit.", | ||
| Line 7,365: | Line 8,894: | ||
"citadel_ability_hornet_chain_desc": "Throw a stake that \u003Cspan class=\"highlight\"\u003Etethers enemies\u003C/span\u003E to the location where the stake lands. Enemy movement is restricted to the length of the tether.", | "citadel_ability_hornet_chain_desc": "Throw a stake that \u003Cspan class=\"highlight\"\u003Etethers enemies\u003C/span\u003E to the location where the stake lands. Enemy movement is restricted to the length of the tether.", | ||
"citadel_ability_hornet_chain_quip": "Tether your enemies to the ground", | "citadel_ability_hornet_chain_quip": "Tether your enemies to the ground", | ||
"citadel_ability_hornet_chain_t3_desc": "\u003Cspan class=\"highlight\"\u003E+0. | "citadel_ability_hornet_chain_t3_desc": "\u003Cspan class=\"highlight\"\u003E+0.75s\u003C/span\u003E Tether Duration and \u003Cspan class=\"highlight\"\u003E+2m\u003C/span\u003E Capture Radius", | ||
"citadel_ability_hornet_crit_stacking_buff": "Headhunter", | "citadel_ability_hornet_crit_stacking_buff": "Headhunter", | ||
"citadel_ability_hornet_crit_stacking_buff_desc": "Landing a headshot temporarily increases your weapon damage, stacking up to {s:MaxStacks} times.", | "citadel_ability_hornet_crit_stacking_buff_desc": "Landing a headshot temporarily increases your weapon damage, stacking up to {s:MaxStacks} times.", | ||
| Line 7,373: | Line 8,902: | ||
"citadel_ability_hornet_explosive_headshots_desc": "Headshots you deal explode, dealing a percent of the damage to nearby enemies.", | "citadel_ability_hornet_explosive_headshots_desc": "Headshots you deal explode, dealing a percent of the damage to nearby enemies.", | ||
"citadel_ability_hornet_leap": "Flight", | "citadel_ability_hornet_leap": "Flight", | ||
"citadel_ability_hornet_leap_desc": "Leap into the air and \u003Cspan class=\"highlight\"\u003Efly\u003C/span\u003E. While in flight your weapon deals \u003Cspan class=\"highlight\"\u003Ebonus spirit damage\u003C/span\u003E.", | "citadel_ability_hornet_leap_desc": "Leap into the air and \u003Cspan class=\"highlight\"\u003Efly\u003C/span\u003E. While in flight your weapon deals \u003Cspan class=\"highlight\"\u003Ebonus spirit damage\u003C/span\u003E and your items have increased \u003Cspan class=\"highlight\"\u003Erange.\u003C/span\u003E", | ||
"citadel_ability_hornet_leap_quip": "Take flight and empower your weapon", | "citadel_ability_hornet_leap_quip": "Take flight and empower your weapon", | ||
"citadel_ability_hornet_leap_t1_desc": "\u003Cspan class=\"highlight\"\u003E+50%\u003C/span\u003E base Ammo while flying", | "citadel_ability_hornet_leap_t1_desc": "\u003Cspan class=\"highlight\"\u003E+50%\u003C/span\u003E base Ammo while flying", | ||
"citadel_ability_hornet_leap_t3_desc": "Hero Kills \u003Cspan class=\"highlight\"\u003ERefresh\u003C/span\u003E Duration. \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+10\u003C/span\u003E Spirit Damage with increased Spirit scaling", | |||
"citadel_ability_hornet_mark": "Vindicta's Mark", | "citadel_ability_hornet_mark": "Vindicta's Mark", | ||
"citadel_ability_hornet_mark_desc": "Vindicta mark's an enemy. They are visible on the minimap for the duration, and Vindicta can detect them through walls.", | "citadel_ability_hornet_mark_desc": "Vindicta mark's an enemy. They are visible on the minimap for the duration, and Vindicta can detect them through walls.", | ||
| Line 7,382: | Line 8,912: | ||
"citadel_ability_hornet_nest_desc": "Deploys a nest which will deploy Vindicta drones that fly slowly forward, attacking all enemies.", | "citadel_ability_hornet_nest_desc": "Deploys a nest which will deploy Vindicta drones that fly slowly forward, attacking all enemies.", | ||
"citadel_ability_hornet_snipe": "Assassinate", | "citadel_ability_hornet_snipe": "Assassinate", | ||
"citadel_ability_hornet_snipe_desc": "Use your scoped rifle to fire a powerful shot over long distances. Deal only partial damage until fully charged after | "citadel_ability_hornet_snipe_desc": "Use your scoped rifle to fire a powerful shot over long distances. Deal only partial damage until fully charged after 1s of being scoped. Does \u003Cspan class=\"highlight\"\u003Ebonus damage\u003C/span\u003E to enemies with \u003Cspan class=\"highlight\"\u003Eless than 50% health\u003C/span\u003E remaining. Landing a killing blow on a player with Assassinate \u003Cspan class=\"highlight\"\u003Egrants you bonus weapon damage\u003C/span\u003E.", | ||
"citadel_ability_hornet_snipe_quip": "Snipe injured targets for massive damage", | "citadel_ability_hornet_snipe_quip": "Snipe injured targets for massive damage", | ||
"citadel_ability_hornet_sting": "Crow Familiar", | "citadel_ability_hornet_sting": "Crow Familiar", | ||
"citadel_ability_hornet_sting/modifier_citadel_hornet_sting_debuff": "Crow Familiar", | "citadel_ability_hornet_sting/modifier_citadel_hornet_sting_debuff": "Crow Familiar", | ||
"citadel_ability_hornet_sting_desc": "Your crow familiar deals \u003Cspan class=\"highlight\"\u003Eimpact damage\u003C/span\u003E, reduces their bullet resist and applies a \u003Cspan class=\"highlight\"\u003Ebleed\u003C/span\u003E that deals damage based on the \u003Cspan class=\"highlight\"\u003Etarget's current health\u003C/span\u003E.", | "citadel_ability_hornet_sting_desc": "Your crow familiar deals \u003Cspan class=\"highlight\"\u003Eimpact damage\u003C/span\u003E, reduces their bullet resist and applies a \u003Cspan class=\"highlight\"\u003Ebleed\u003C/span\u003E that deals damage based on the \u003Cspan class=\"highlight\"\u003Etarget's current health\u003C/span\u003E.", | ||
"citadel_ability_hornet_sting_quip": "Make a target bleed over time", | "citadel_ability_hornet_sting_quip": "Make a target bleed over time", | ||
"citadel_ability_hornet_sting_t1_desc": " | "citadel_ability_hornet_sting_t1_desc": "Applies \u003Cspan class=\"highlight\"\u003E-35%\u003C/span\u003E Healing Reduction", | ||
"citadel_ability_hornet_sting_t3_desc": "-8% Bullet Resist | "citadel_ability_hornet_sting_t2_desc": "\u003Cspan class=\"highlight\"\u003E+0.5%\u003C/span\u003E Bleed Damage \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-16s\u003C/span\u003E Cooldown", | ||
"citadel_ability_hornet_sting_t3_desc": "\u003Cspan class=\"highlight\"\u003E+2s\u003C/span\u003E Duration \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-8% Bullet Resist\u003C/span\u003E \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-8% Spirit Resist\u003C/span\u003E", | |||
"citadel_ability_infinity_slash": "Shadow Transformation", | "citadel_ability_infinity_slash": "Shadow Transformation", | ||
"citadel_ability_infinity_slash/timer": "Shadow Form", | "citadel_ability_infinity_slash/timer": "Shadow Form", | ||
| Line 7,396: | Line 8,926: | ||
"citadel_ability_infinity_slash_desc": "Become infused with Yamato's shadow soul. After an initial \u003Cspan class=\"highlight\"\u003Einvincible\u003C/span\u003E transformation your \u003Cspan class=\"highlight\"\u003Eabilities are refreshed and are 60% faster\u003C/span\u003E. You gain \u003Cspan class=\"highlight\"\u003Eimmunity to negative status effects\u003C/span\u003E and have greatly increased \u003Cspan class=\"highlight\"\u003Ebullet and spirit resist\u003C/span\u003E.\u003Cbr\u003EWhen you get a hero kill, you \u003Cspan class=\"highlight\"\u003Eheal\u003C/span\u003E and the \u003Cspan class=\"highlight\"\u003Eduration\u003C/span\u003E is extended.", | "citadel_ability_infinity_slash_desc": "Become infused with Yamato's shadow soul. After an initial \u003Cspan class=\"highlight\"\u003Einvincible\u003C/span\u003E transformation your \u003Cspan class=\"highlight\"\u003Eabilities are refreshed and are 60% faster\u003C/span\u003E. You gain \u003Cspan class=\"highlight\"\u003Eimmunity to negative status effects\u003C/span\u003E and have greatly increased \u003Cspan class=\"highlight\"\u003Ebullet and spirit resist\u003C/span\u003E.\u003Cbr\u003EWhen you get a hero kill, you \u003Cspan class=\"highlight\"\u003Eheal\u003C/span\u003E and the \u003Cspan class=\"highlight\"\u003Eduration\u003C/span\u003E is extended.", | ||
"citadel_ability_infinity_slash_quip": "Become invincible and more powerful", | "citadel_ability_infinity_slash_quip": "Become invincible and more powerful", | ||
"citadel_ability_infinity_slash_t3_desc": "+ | "citadel_ability_infinity_slash_t2_desc": "+4m Move Speed and -20 Cooldown", | ||
"citadel_ability_interrupted": "Interrupted | "citadel_ability_infinity_slash_t3_desc": "+3s Duration\u003Cbr\u003E+30% Bullet Resist\u003Cbr\u003E+30% Spirit Resist", | ||
"citadel_ability_interrupted": "Interrupted", | |||
"citadel_ability_jump": "Jump", | "citadel_ability_jump": "Jump", | ||
"citadel_ability_kali_disruptive_charge": "Pack Hunter", | "citadel_ability_kali_disruptive_charge": "Pack Hunter", | ||
| Line 7,419: | Line 8,950: | ||
"citadel_ability_lash_high_explosive_desc": "Lash starts charging his grenade; the longer the grenade is held before being thrown, the more damage it does. Press the button again to throw it a short distance in front of Lash, exploding on contact.", | "citadel_ability_lash_high_explosive_desc": "Lash starts charging his grenade; the longer the grenade is held before being thrown, the more damage it does. Press the button again to throw it a short distance in front of Lash, exploding on contact.", | ||
"citadel_ability_lash_quip": "Use your whip to pull yourself to an enemy", | "citadel_ability_lash_quip": "Use your whip to pull yourself to an enemy", | ||
"citadel_ability_lash_t2_desc": "\u003Cspan class=\"highlight\"\u003E+20m\u003C/span\u003E Cast Range and gain \u003Cspan class=\"highlight\"\u003E+ | "citadel_ability_lash_t2_desc": "\u003Cspan class=\"highlight\"\u003E+20m\u003C/span\u003E Cast Range and gain \u003Cspan class=\"highlight\"\u003E+7\u003C/span\u003E Weapon Damage for 10s", | ||
"citadel_ability_lash_t3_desc": "\u003Cspan class=\"highlight\"\u003E+ | "citadel_ability_lash_t3_desc": "\u003Cspan class=\"highlight\"\u003E+1\u003C/span\u003E Charges\u003Cbr\u003EOnCast : \u003Cspan class=\"highlight\"\u003E+1\u003C/span\u003E Stamina and \u003Cspan class=\"highlight\"\u003E+60%\u003C/span\u003E Air Control", | ||
"citadel_ability_lash_throw_grenade": "Throw Explosive", | "citadel_ability_lash_throw_grenade": "Throw Explosive", | ||
"citadel_ability_lash_ultimate": "Death Slam", | "citadel_ability_lash_ultimate": "Death Slam", | ||
| Line 7,427: | Line 8,958: | ||
"citadel_ability_lash_ultimate_desc": "Focus on enemies to connect whips to them. After channeling, connected enemies are \u003Cspan class=\"highlight\"\u003Elifted and stunned\u003C/span\u003E then slammed into the ground. Your victims and any enemies in the landing zone will be \u003Cspan class=\"highlight\"\u003Edamaged and slowed\u003C/span\u003E. \u003Cbr\u003EPress{g:citadel_binding:'Attack'}to throw connected enemies early. Enemies that are not in line of sight or go out of range during the latch time will not be grabbed.", | "citadel_ability_lash_ultimate_desc": "Focus on enemies to connect whips to them. After channeling, connected enemies are \u003Cspan class=\"highlight\"\u003Elifted and stunned\u003C/span\u003E then slammed into the ground. Your victims and any enemies in the landing zone will be \u003Cspan class=\"highlight\"\u003Edamaged and slowed\u003C/span\u003E. \u003Cbr\u003EPress{g:citadel_binding:'Attack'}to throw connected enemies early. Enemies that are not in line of sight or go out of range during the latch time will not be grabbed.", | ||
"citadel_ability_lash_ultimate_quip": "Lift enemies and smash them into the ground", | "citadel_ability_lash_ultimate_quip": "Lift enemies and smash them into the ground", | ||
"citadel_ability_lash_ultimate_t3_desc": "\u003Cspan class=\"highlight\"\u003EStun\u003C/span\u003E enemies in | "citadel_ability_lash_ultimate_t3_desc": "\u003Cspan class=\"highlight\"\u003EStun\u003C/span\u003E enemies in Radius for 1.2s\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+6m\u003C/span\u003E Cast Range", | ||
"citadel_ability_lightning_ball": "Lightning Ball", | "citadel_ability_lightning_ball": "Lightning Ball", | ||
"citadel_ability_lightning_ball/modifier_citadel_lightningball": "Lightning Ball Slow", | "citadel_ability_lightning_ball/modifier_citadel_lightningball": "Lightning Ball Slow", | ||
"citadel_ability_lightning_ball_desc": "Shoot a ball of lightning that travels in a straight line. Does \u003Cspan class=\"highlight\"\u003Edamage to all targets in its radius\u003C/span\u003E. Slows down when damaging enemies and stops if it hits the world.", | "citadel_ability_lightning_ball_desc": "Shoot a ball of lightning that travels in a straight line. Does \u003Cspan class=\"highlight\"\u003Edamage to all targets in its radius\u003C/span\u003E. Slows down when damaging enemies and stops if it hits the world.", | ||
"citadel_ability_lightning_ball_quip": "Launch a damaging ball of lightning", | "citadel_ability_lightning_ball_quip": "Launch a damaging ball of lightning", | ||
"citadel_ability_lightning_ball_t3_desc": "+ | "citadel_ability_lightning_ball_t2_desc": "\u003Cspan class=\"highlight\"\u003E-35%\u003C/span\u003E move speed on hit targets and \u003Cspan class=\"highlight\"\u003E+1s\u003C/span\u003E Lifetime", | ||
"citadel_ability_lightning_ball_t3_desc": "+58.5 DPS and +1.75m radius", | |||
"citadel_ability_lightning_dodge": "Lightning Roll", | "citadel_ability_lightning_dodge": "Lightning Roll", | ||
"citadel_ability_lightning_dodge_passive": "Lightning Roll", | "citadel_ability_lightning_dodge_passive": "Lightning Roll", | ||
| Line 7,479: | Line 9,011: | ||
"citadel_ability_mobile_resupply": "Medicinal Specter", | "citadel_ability_mobile_resupply": "Medicinal Specter", | ||
"citadel_ability_mobile_resupply/modifier_mobile_resupply_aura/modifier_mobile_resupply": "Medicating", | "citadel_ability_mobile_resupply/modifier_mobile_resupply_aura/modifier_mobile_resupply": "Medicating", | ||
"citadel_ability_mobile_resupply_desc": "Deploy a spirit that provides \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'Healing'}\u003C/span\u003E | "citadel_ability_mobile_resupply_desc": "Deploy a spirit that provides \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'Healing'}\u003C/span\u003E to nearby allies.", | ||
"citadel_ability_mobile_resupply_quip": "Deploy a healing spirit", | "citadel_ability_mobile_resupply_quip": "Deploy a healing spirit", | ||
"citadel_ability_mobile_resupply_t1_desc": "\u003Cspan class=\"highlight\"\u003E+ | "citadel_ability_mobile_resupply_t1_desc": "\u003Cspan class=\"highlight\"\u003E+1.5s\u003C/span\u003E Duration", | ||
"citadel_ability_mobile_resupply_t3_desc": "+ | "citadel_ability_mobile_resupply_t2_desc": "\u003Cspan class=\"highlight\"\u003E-20s\u003C/span\u003E Cooldown and provides \u003Cspan class=\"highlight\"\u003E+100%\u003C/span\u003E Stamina Recovery", | ||
"citadel_ability_mobile_resupply_t3_desc": "\u003Cspan class=\"highlight\"\u003E+2%\u003C/span\u003E Max HP Regen \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+3m\u003C/span\u003E Heal Radius \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+40%\u003C/span\u003E Spirit Resist", | |||
"citadel_ability_mortarsentry": "Mortar Sentry", | "citadel_ability_mortarsentry": "Mortar Sentry", | ||
"citadel_ability_mortarsentry_desc": "Deploy a Sentry infront of {s:hero_name} that periodically launches mortars at enemies in the \u003Cspan class=\"highlight\"\u003Etarget area\u003C/span\u003E. Deals reduced damage to boss types", | "citadel_ability_mortarsentry_desc": "Deploy a Sentry infront of {s:hero_name} that periodically launches mortars at enemies in the \u003Cspan class=\"highlight\"\u003Etarget area\u003C/span\u003E. Deals reduced damage to boss types", | ||
| Line 7,492: | Line 9,025: | ||
"citadel_ability_nikuman_desc": "While channeling, \u003Cspan class=\"highlight\"\u003Erestore health over time\u003C/span\u003E to you and any allies nearby.\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EYou can dash and melee without breaking the channel.\u003C/span\u003E", | "citadel_ability_nikuman_desc": "While channeling, \u003Cspan class=\"highlight\"\u003Erestore health over time\u003C/span\u003E to you and any allies nearby.\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EYou can dash and melee without breaking the channel.\u003C/span\u003E", | ||
"citadel_ability_nikuman_quip": "Heal yourself and those around you", | "citadel_ability_nikuman_quip": "Heal yourself and those around you", | ||
"citadel_ability_nikuman_t1_desc": " | "citadel_ability_nikuman_t1_desc": "Aura provides +4m Move Speed during channel", | ||
"citadel_ability_nikuman_t2_desc": "-20 Cooldown and +1s Duration", | |||
"citadel_ability_nikuman_t3_desc": "\u003Cspan class=\"highlight\"\u003EFull move and ability use\u003C/span\u003E and additionally heals \u003Cspan class=\"highlight\"\u003E+2.5% of Max Health\u003C/span\u003E per second", | "citadel_ability_nikuman_t3_desc": "\u003Cspan class=\"highlight\"\u003EFull move and ability use\u003C/span\u003E and additionally heals \u003Cspan class=\"highlight\"\u003E+2.5% of Max Health\u003C/span\u003E per second", | ||
"citadel_ability_passive_beefy": "Infernal Resilience", | "citadel_ability_passive_beefy": "Infernal Resilience", | ||
"citadel_ability_passive_beefy_desc": "Gain bonus defensive attributes. Taking damage grants temporary {g:citadel_inline_attribute:'Regen'} for a portion of the damage taken.", | "citadel_ability_passive_beefy_desc": "Gain bonus defensive attributes. Taking damage grants temporary {g:citadel_inline_attribute:'Regen'} for a portion of the damage taken.", | ||
"citadel_ability_passive_beefy_quip": "Regenerate some of the damage you receive", | "citadel_ability_passive_beefy_quip": "Regenerate some of the damage you receive", | ||
"citadel_ability_passive_beefy_t3_desc": "\u003Cspan class=\"highlight\"\u003E+20%\u003C/span\u003E Debuff Resist and \u003Cspan class=\"highlight\"\u003E+8%\u003C/span\u003E Damage Regenerated", | |||
"citadel_ability_personal_shield": "", | "citadel_ability_personal_shield": "", | ||
"citadel_ability_pestilence_contaminate": "Contaminate", | "citadel_ability_pestilence_contaminate": "Contaminate", | ||
| Line 7,521: | Line 9,056: | ||
"citadel_ability_power_slash_desc": "Channel to increase damage over 1.4 seconds, then release a \u003Cspan class=\"highlight\"\u003Efully-charged sword strike\u003C/span\u003E.\u003Cbr\u003EPress{g:citadel_binding:'Ability1'}or{g:citadel_binding:'Attack'}to trigger the strike early, dealing partial damage.", | "citadel_ability_power_slash_desc": "Channel to increase damage over 1.4 seconds, then release a \u003Cspan class=\"highlight\"\u003Efully-charged sword strike\u003C/span\u003E.\u003Cbr\u003EPress{g:citadel_binding:'Ability1'}or{g:citadel_binding:'Attack'}to trigger the strike early, dealing partial damage.", | ||
"citadel_ability_power_slash_quip": "Charge up an attack, dealing high damage on a full charge", | "citadel_ability_power_slash_quip": "Charge up an attack, dealing high damage on a full charge", | ||
"citadel_ability_power_slash_t1_desc": " | "citadel_ability_power_slash_t1_desc": "\u003Cspan class=\"highlight\"\u003E+40%\u003C/span\u003E Movement Slow for \u003Cspan class=\"highlight\"\u003E3s\u003C/span\u003E", | ||
"citadel_ability_power_slash_t2_desc": "\u003Cspan class=\"highlight\"\u003E- | "citadel_ability_power_slash_t2_desc": "\u003Cspan class=\"highlight\"\u003E-4s\u003C/span\u003E Ability Cooldown", | ||
"citadel_ability_power_slash_t3_desc": "\u003Cspan class=\"highlight\"\u003E+8m\u003C/span\u003E Cast Range \u003Cbr\u003E+150 Damage and Increases Spirit Power scaling", | |||
"citadel_ability_projectmind": "Project Mind", | "citadel_ability_projectmind": "Project Mind", | ||
"citadel_ability_projectmind/modifier_citadel_projectmind/modifier_wraith_project_mind_shield": "Barrier", | "citadel_ability_projectmind/modifier_citadel_projectmind/modifier_wraith_project_mind_shield": "Barrier", | ||
| Line 7,534: | Line 9,070: | ||
"citadel_ability_psychic_lift": "Telekinesis", | "citadel_ability_psychic_lift": "Telekinesis", | ||
"citadel_ability_psychic_lift/lift": "Telekinesis", | "citadel_ability_psychic_lift/lift": "Telekinesis", | ||
"citadel_ability_psychic_lift_desc": "Lift an enemy hero into the air | "citadel_ability_psychic_lift_desc": "Lift an enemy hero into the air and then slam them \u003Cspan class=\"highlight\"\u003Etowards the target location\u003C/span\u003E.", | ||
"citadel_ability_psychic_lift_quip": "Lift an enemy, interrupting and silencing them", | "citadel_ability_psychic_lift_quip": "Lift an enemy, interrupting and silencing them", | ||
"citadel_ability_psychic_lift_t3_desc": " | "citadel_ability_psychic_lift_slam_desc": "\u003Cbr\u003ESlamming the target into the ground deals {g:citadel_inline_attribute:'SpiritDamage'}, applying {g:citadel_inline_attribute:'Slow'} and prevents \u003Cspan class=\"highlight\"\u003EStamina and movement-based items and abilities\u003C/span\u003E", | ||
"citadel_ability_psychic_lift_t3_desc": "+1.5s Debuff Duration and +6m Throw and Cast Range", | |||
"citadel_ability_psychic_pulse": "Psychic Pulse", | "citadel_ability_psychic_pulse": "Psychic Pulse", | ||
"citadel_ability_psychic_pulse_desc": "Sense enemies in front of you, revealing their position through walls to your team. Card Trick can target enemies seen through walls", | "citadel_ability_psychic_pulse_desc": "Sense enemies in front of you, revealing their position through walls to your team. Card Trick can target enemies seen through walls", | ||
| Line 7,556: | Line 9,093: | ||
"citadel_ability_rocket_barrage_desc": "Unleashes a volley of rockets that home in on a targeted location. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EMcGinnis is slowed and is still able to use stamina.\u003C/span\u003E", | "citadel_ability_rocket_barrage_desc": "Unleashes a volley of rockets that home in on a targeted location. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EMcGinnis is slowed and is still able to use stamina.\u003C/span\u003E", | ||
"citadel_ability_rocket_barrage_quip": "Bombard an area with rockets", | "citadel_ability_rocket_barrage_quip": "Bombard an area with rockets", | ||
"citadel_ability_rocket_barrage_t1_desc": "Applies \u003Cspan class=\"highlight\"\u003E30% movement slow\u003C/span\u003E", | "citadel_ability_rocket_barrage_t1_desc": "Applies \u003Cspan class=\"highlight\"\u003E30% movement and dash slow\u003C/span\u003E for 1s", | ||
"citadel_ability_rocket_barrage_t3_desc": "\u003Cspan class=\"highlight\"\u003E+ | "citadel_ability_rocket_barrage_t2_desc": "\u003Cspan class=\"highlight\"\u003E-45s\u003C/span\u003E Cooldown and \u003Cspan class=\"highlight\"\u003E+6s\u003C/span\u003E Duration", | ||
"citadel_ability_rocket_barrage_t3_desc": "\u003Cspan class=\"highlight\"\u003E+2m\u003C/span\u003E Radius and \u003Cspan class=\"highlight\"\u003E+15\u003C/span\u003E Damage per Rocket with increased spirit scaling", | |||
"citadel_ability_running_decoy": "Decoy", | "citadel_ability_running_decoy": "Decoy", | ||
"citadel_ability_running_decoy_desc": "{s:hero_name} creates a temporary decoy that will run towards the target location and shoot at any nearby enemies.", | "citadel_ability_running_decoy_desc": "{s:hero_name} creates a temporary decoy that will run towards the target location and shoot at any nearby enemies.", | ||
| Line 7,569: | Line 9,107: | ||
"citadel_ability_shieldedsentry": "Mini Turret", | "citadel_ability_shieldedsentry": "Mini Turret", | ||
"citadel_ability_shieldedsentry/modifier_bullet_resist_reduction_stack": "Sentry Bullet Resist Debuff", | "citadel_ability_shieldedsentry/modifier_bullet_resist_reduction_stack": "Sentry Bullet Resist Debuff", | ||
"citadel_ability_shieldedsentry_desc": "Deploy a turret that shoots enemies, dealing {g:citadel_inline_attribute:'SpiritDPS'}. The turret expires after a limited lifetime.\u003Cbr\ | "citadel_ability_shieldedsentry_desc": "Deploy a turret that shoots enemies, dealing {g:citadel_inline_attribute:'SpiritDPS'}. The turret expires after a limited lifetime.\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ETurrets deal reduced damage to troopers and objectives.\u003C/span\u003E", | ||
"citadel_ability_shieldedsentry_quip": "Deploy an automated turret", | "citadel_ability_shieldedsentry_quip": "Deploy an automated turret", | ||
"citadel_ability_shieldedsentry_t1_desc": " | "citadel_ability_shieldedsentry_t1_desc": "\u003Cspan class=\"highlight\"\u003E+10\u003C/span\u003E Turret DPS and \u003Cspan class=\"highlight\"\u003E+10m\u003C/span\u003E Attack Range", | ||
"citadel_ability_shieldedsentry_t3_desc": "\u003Cspan class=\"highlight\"\u003E+25%\u003C/span\u003E Turret Fire Rate and \u003Cspan class=\"highlight\"\u003E+12s\u003C/span\u003E Turret Lifetime", | |||
"citadel_ability_shieldedsentry_t3_desc": "\u003Cspan class=\"highlight\"\u003E+ | |||
"citadel_ability_shiv_dagger": "Serrated Knives", | "citadel_ability_shiv_dagger": "Serrated Knives", | ||
"citadel_ability_shiv_dagger_desc": "Throw a knife that \u003Cspan class=\"highlight\"\ | "citadel_ability_shiv_dagger_desc": "Throw a knife that \u003Cspan class=\"highlight\"\u003Ebleeds\u003C/span\u003E an enemy. Each additional hit adds a \u003Cspan class=\"highlight\"\u003Estack\u003C/span\u003E and refreshes the bleed duration, causing the bleed to increase per stack.", | ||
"citadel_ability_shiv_dagger_dot": "Serrated Knives Bleed Damage", | "citadel_ability_shiv_dagger_dot": "Serrated Knives Bleed Damage", | ||
"citadel_ability_shiv_dagger_max_rage_desc": " | "citadel_ability_shiv_dagger_max_rage_desc": "\u003Cbr\u003EUltimate Unlock: \u003Cspan class=\"highlight\"\u003E While rage is full\u003C/span\u003E knives will ricochet to another enemy and apply a slow to enemies they bleed.", | ||
"citadel_ability_shiv_dagger_quip": "Apply stacking bleed to the target", | "citadel_ability_shiv_dagger_quip": "Apply stacking bleed to the target", | ||
"citadel_ability_shiv_dagger_t3_desc": "+ | "citadel_ability_shiv_dagger_t2_desc": "+2 Charges", | ||
"citadel_ability_shiv_dagger_t3_desc": "+12 Bleed DPS with increased Spirit scaling", | |||
"citadel_ability_shiv_dash": "Slice and Dice", | "citadel_ability_shiv_dash": "Slice and Dice", | ||
"citadel_ability_shiv_dash_desc": "Perform a \u003Cspan class=\"highlight\"\u003Edash forward, damaging enemies along the path\u003C/span\u003E. | "citadel_ability_shiv_dash_desc": "Perform a \u003Cspan class=\"highlight\"\u003Edash forward, damaging enemies along the path\u003C/span\u003E. Hit Enemies have their {g:citadel_inline_attribute:'SpiritResist'} reduced. This debuff can stack.", | ||
"citadel_ability_shiv_dash_quip": "Dash ahead, damaging all enemies along the path", | "citadel_ability_shiv_dash_quip": "Dash ahead, damaging all enemies along the path", | ||
"citadel_ability_shiv_dash_t3_desc": " | "citadel_ability_shiv_dash_t2_desc": "\u003Cspan class=\"highlight\"\u003E-4%\u003C/span\u003E Spirit Resist\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+2m\u003C/span\u003E Dash Range", | ||
"citadel_ability_shiv_dash_t3_desc": "\u003Cspan class=\"highlight\"\u003E+50\u003C/span\u003E Impact Damage\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-2s\u003C/span\u003E Cooldown per Hero hit.", | |||
"citadel_ability_shiv_dash_t3_tooltip": "On hit", | "citadel_ability_shiv_dash_t3_tooltip": "On hit", | ||
"citadel_ability_shiv_dash_ult_desc": "\u003Cbr\u003EUltimate Unlock: \u003Cspan class=\"highlight\"\u003EWhile rage is full\u003C/span\u003E an echo of Shiv retraces the dash path after a short delay, damaging enemies again.", | |||
"citadel_ability_shiv_defer_damage": "Bloodletting", | "citadel_ability_shiv_defer_damage": "Bloodletting", | ||
"citadel_ability_shiv_defer_damage_desc": "Take only a portion of incoming damage immediately and defer the rest to be taken over time. Activate to \u003Cspan class=\"highlight\"\u003Eclear a portion of the deferred damage\u003C/span\u003E.", | "citadel_ability_shiv_defer_damage_desc": "Take only a portion of incoming damage immediately and defer the rest to be taken over time. Activate to \u003Cspan class=\"highlight\"\u003Eclear a portion of the deferred damage\u003C/span\u003E.", | ||
"citadel_ability_shiv_defer_damage_max_rage_desc": " | "citadel_ability_shiv_defer_damage_max_rage_desc": "\u003Cbr\u003EUltimate Unlock: \u003Cspan class=\"highlight\"\u003EWhile rage is full\u003C/span\u003E the amount of damage deferred is increased.", | ||
"citadel_ability_shiv_defer_damage_on_cast": "On Activate", | "citadel_ability_shiv_defer_damage_on_cast": "On Activate", | ||
"citadel_ability_shiv_defer_damage_quip": "Defer a portion of damage taken", | "citadel_ability_shiv_defer_damage_quip": "Defer a portion of damage taken", | ||
"citadel_ability_shiv_killing_blow": "Killing Blow", | "citadel_ability_shiv_killing_blow": "Killing Blow", | ||
"citadel_ability_shiv_killing_blow/active_buff": "Enraged", | "citadel_ability_shiv_killing_blow/active_buff": "Enraged", | ||
"citadel_ability_shiv_killing_blow_active_desc": " | "citadel_ability_shiv_killing_blow_active_desc": "\u003Cspan class=\"diminish\"\u003EActive:\u003C/span\u003E Leap forward, dealing {g:citadel_inline_attribute:'SpiritDamage'} to the first enemy hero. If they are below the \u003Cspan class=\"highlight\"\u003Ekill threshold\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003Eexecute\u003C/span\u003E them instead.\u003Cbr\u003E\u003Cbr\u003EFinishing an enemy with Killing Blow lets you recast for \u003Cspan class=\"highlight\"\u003E16s\u003C/span\u003E", | ||
"citadel_ability_shiv_killing_blow_passive_desc": " | "citadel_ability_shiv_killing_blow_passive_desc": "\u003Cspan class=\"diminish\"\u003EPassive:\u003C/span\u003E Damaging enemies fills you with rage. While at full rage, Shiv gains increased damage and \u003Cspan class=\"highlight\"\u003Eunlocks special properties\u003C/span\u003E on his other abilities.", | ||
"citadel_ability_shiv_killing_blow_passive_desc_footer": "\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ECooldown is increased by +30% if no hero is impacted.\u003C/span\u003E", | |||
"citadel_ability_shiv_killing_blow_quip": "Travel to a low health hero and instantly kill it", | "citadel_ability_shiv_killing_blow_quip": "Travel to a low health hero and instantly kill it", | ||
"citadel_ability_shiv_killing_blow_t1_desc": " | "citadel_ability_shiv_killing_blow_t1_desc": "\u003Cspan class=\"highlight\"\u003E+6 m\u003C/span\u003E Range\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+2 m/s\u003C/span\u003E in Full Rage.", | ||
"citadel_ability_shiv_killing_blow_t2_desc": "\u003Cspan class=\"highlight\"\u003E+ | "citadel_ability_shiv_killing_blow_t2_desc": "\u003Cspan class=\"highlight\"\u003E+16%\u003C/span\u003E Full Rage Bonus Damage\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-25s\u003C/span\u003E Cooldown", | ||
"citadel_ability_shiv_killing_blow_t3_desc": " | "citadel_ability_shiv_killing_blow_t3_desc": "\u003Cspan class=\"highlight\"\u003E+10%\u003C/span\u003E Enemy Health Threshold", | ||
"citadel_ability_shiv_killing_blow_ui_meter": "Rage", | "citadel_ability_shiv_killing_blow_ui_meter": "Rage", | ||
"citadel_ability_shiv_killing_blow_while_full_rage": "While Rage is Full", | "citadel_ability_shiv_killing_blow_while_full_rage": "While Rage is Full", | ||
| Line 7,659: | Line 9,200: | ||
"citadel_ability_static_charge_desc": "Apply a charge to a target enemy hero. After a short duration, the static charge \u003Cspan class=\"highlight\"\u003Estuns and damages\u003C/span\u003E enemies within the radius.", | "citadel_ability_static_charge_desc": "Apply a charge to a target enemy hero. After a short duration, the static charge \u003Cspan class=\"highlight\"\u003Estuns and damages\u003C/span\u003E enemies within the radius.", | ||
"citadel_ability_static_charge_quip": "Apply a delayed area stun to an enemy hero", | "citadel_ability_static_charge_quip": "Apply a delayed area stun to an enemy hero", | ||
"citadel_ability_static_charge_t2_desc": "\u003Cspan class=\"highlight\"\u003E+7m\u003C/span\u003E Radius \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+5m\u003C/span\u003E Cast range", | |||
"citadel_ability_static_charge_t3_desc": "\u003Cspan class=\"highlight\"\u003E+0.9s\u003C/span\u003E Stun Duration \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+160\u003C/span\u003E Damage", | |||
"citadel_ability_static_charge_v2": "Static Charge", | "citadel_ability_static_charge_v2": "Static Charge", | ||
"citadel_ability_static_charge_v2_desc": "Strike in front of you with lightning, applying a charge to the unit or area hit. After a short duration, the static charge \u003Cspan class=\"highlight\"\u003Estuns and damages\u003C/span\u003E enemies within the radius.", | "citadel_ability_static_charge_v2_desc": "Strike in front of you with lightning, applying a charge to the unit or area hit. After a short duration, the static charge \u003Cspan class=\"highlight\"\u003Estuns and damages\u003C/span\u003E enemies within the radius.", | ||
"citadel_ability_static_charge_v2_quip": "Apply a delayed area stun", | "citadel_ability_static_charge_v2_quip": "Apply a delayed area stun", | ||
"citadel_ability_sticky_bomb": "Sticky Bomb", | "citadel_ability_sticky_bomb": "Sticky Bomb", | ||
"citadel_ability_sticky_bomb_desc": "Attach a bomb that explodes after a delay, dealing {g:citadel_inline_attribute:'SpiritDamage'} to nearby enemies. \u003Cbr\u003E\u003Cbr\u003EIf the bomb hits or kills a hero, you gain \u003Cspan class=\"highlight\"\u003Epermanent bonus damage\u003C/span\u003E on Sticky Bomb. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\ | "citadel_ability_sticky_bomb_desc": "Attach a bomb that explodes after a delay, dealing {g:citadel_inline_attribute:'SpiritDamage'} to nearby enemies. \u003Cbr\u003E\u003Cbr\u003EIf the bomb hits or kills a hero, you gain \u003Cspan class=\"highlight\"\u003Epermanent bonus damage\u003C/span\u003E on Sticky Bomb. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EStacks diminish by half after 60 hits and 7 kills", | ||
"citadel_ability_sticky_bomb_quip": "Plant a bomb on an enemy", | "citadel_ability_sticky_bomb_quip": "Plant a bomb on an enemy", | ||
"citadel_ability_sticky_bomb_t3_desc": "On | "citadel_ability_sticky_bomb_t3_desc": "On Cast: \u003Cspan class=\"highlight\"\u003E+5m\u003C/span\u003E Move Speed and \u003Cspan class=\"highlight\"\u003E+25%\u003C/span\u003E Debuff Resistance for \u003Cspan class=\"highlight\"\u003E6s\u003C/span\u003E", | ||
"citadel_ability_stomp": "Kinetic Pulse", | "citadel_ability_stomp": "Kinetic Pulse", | ||
"citadel_ability_stomp_desc": "Release an energy pulse that travels along the ground, dealing {g:citadel_inline_attribute:'SpiritDamage'} and applying {g:citadel_inline_attribute:'KnockUp'}.", | "citadel_ability_stomp_desc": "Release an energy pulse that travels along the ground, dealing {g:citadel_inline_attribute:'SpiritDamage'} and applying {g:citadel_inline_attribute:'KnockUp'}.", | ||
"citadel_ability_stomp_quip": "Release a ground pulse that knocks enemies into the air", | "citadel_ability_stomp_quip": "Release a ground pulse that knocks enemies into the air", | ||
"citadel_ability_stomp_t1_desc": " | "citadel_ability_stomp_t1_desc": "\u003Cspan class=\"highlight\"\u003E+1\u003C/span\u003E Charge", | ||
"citadel_ability_stomp_t2_desc": "On Hit: \u003Cspan class=\"highlight\"\u003E-15%\u003C/span\u003E Bullet Resist and \u003Cspan class=\"highlight\"\u003E-30%\u003C/spawn\u003E Move Speed\u003Cspan class=\"highlight\"\u003E for 4s\u003C/span\u003E", | |||
"citadel_ability_stomp_t3_desc": "\u003Cspan class=\"highlight\"\u003E+ | "citadel_ability_stomp_t3_desc": "\u003Cspan class=\"highlight\"\u003E+135\u003C/span\u003E Damage and \u003Cspan class=\"highlight\"\u003E+20m\u003C/span\u003E Cast Range", | ||
"citadel_ability_storm_cloud": "Storm Cloud", | "citadel_ability_storm_cloud": "Storm Cloud", | ||
"citadel_ability_storm_cloud_desc": "Channel an expanding storm cloud around you that \u003Cspan class=\"highlight\"\u003Edamages all enemies\u003C/span\u003E within its radius. Enemies do not take damage when they are out of line-of-sight | "citadel_ability_storm_cloud_desc": "Channel an expanding storm cloud around you that \u003Cspan class=\"highlight\"\u003Edamages all enemies\u003C/span\u003E within its radius. Enemies do not take damage when they are out of line-of-sight.", | ||
"citadel_ability_storm_cloud_lightning_strike": "Lightning Strike", | "citadel_ability_storm_cloud_lightning_strike": "Lightning Strike", | ||
"citadel_ability_storm_cloud_lightning_strike_desc": "While channeling, press{g:citadel_binding:'Attack'}to mark the targeted area to be struck with a powerful lightning bolt that \u003Cspan class=\"highlight\"\u003Eknocks enemies away\u003C/span\u003E after a 0.25s delay. One use per cast.", | "citadel_ability_storm_cloud_lightning_strike_desc": "While channeling, press{g:citadel_binding:'Attack'}to mark the targeted area to be struck with a powerful lightning bolt that \u003Cspan class=\"highlight\"\u003Eknocks enemies away\u003C/span\u003E after a 0.25s delay. One use per cast.", | ||
"citadel_ability_storm_cloud_quip": "Fry all enemies in a large area", | "citadel_ability_storm_cloud_quip": "Fry all enemies in a large area", | ||
"citadel_ability_storm_cloud_t1_desc": "\u003Cspan class=\"highlight\"\u003E+ | "citadel_ability_storm_cloud_t1_desc": "\u003Cspan class=\"highlight\"\u003E+55% Bullet Resist\u003C/span\u003E while channeling Storm Cloud", | ||
"citadel_ability_storm_cloud_t2_desc": "\u003Cspan class=\"highlight\"\u003E+7s\u003C/span\u003E Channel Time | "citadel_ability_storm_cloud_t2_desc": "\u003Cspan class=\"highlight\"\u003E+7s\u003C/span\u003E Channel Time \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+10m\u003C/span\u003E Final Radius\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+5m\u003C/span\u003E Initial Radius", | ||
"citadel_ability_storm_cloud_t3_desc": "+ | "citadel_ability_storm_cloud_t3_desc": "\u003Cspan class=\"highlight\"\u003E+65\u003C/span\u003E DPS\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+4m\u003C/span\u003E Flight Speed", | ||
"citadel_ability_surveillance_drone": "Deploy Combat Drone", | "citadel_ability_surveillance_drone": "Deploy Combat Drone", | ||
"citadel_ability_surveillance_drone_camera": "Drone Camera", | "citadel_ability_surveillance_drone_camera": "Drone Camera", | ||
| Line 7,689: | Line 9,232: | ||
"citadel_ability_surveillance_drone_player_camera_desc": "Switches Camera from Drone to Player", | "citadel_ability_surveillance_drone_player_camera_desc": "Switches Camera from Drone to Player", | ||
"citadel_ability_surveillance_drone_t2_desc": "+\u003Cspan class=\"highlight\"\u003E{s:CrashImpactRadius}\u003C/span\u003E crash impact radius, +\u003Cspan class=\"highlight\"\u003E{s:DroneCrashDamage}\u003C/span\u003E drone crash damage", | "citadel_ability_surveillance_drone_t2_desc": "+\u003Cspan class=\"highlight\"\u003E{s:CrashImpactRadius}\u003C/span\u003E crash impact radius, +\u003Cspan class=\"highlight\"\u003E{s:DroneCrashDamage}\u003C/span\u003E drone crash damage", | ||
"citadel_ability_tangotether": " | "citadel_ability_tangotether": "Kudzu Connection", | ||
"citadel_ability_tangotether_desc": " | "citadel_ability_tangotether_desc": "Connect with a nearby ally to gain bonuses, \u003Cspan class=\"highlight\"\u003Ereplicated healing,\u003C/span\u003E and ignore the move speed penalty while shooting.\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E\u003Cbr\u003EReceive 50% of Bonuses with no connection\u003Cbr\u003EConnection requires line of sight.\u003C/span\u003E", | ||
"citadel_ability_tangotether_lock": "Lock on to Target", | "citadel_ability_tangotether_lock": "Lock on to Target", | ||
"citadel_ability_tangotether_quip": "Empower yourself and a nearby ally", | "citadel_ability_tangotether_quip": "Empower yourself and a nearby ally", | ||
"citadel_ability_tangotether_t2_desc": "+ | "citadel_ability_tangotether_t2_desc": "\u003Cspan class=\"highlight\"\u003E+8%\u003C/span\u003E Fire Rate and \u003Cspan class=\"highlight\"\u003E+8%\u003C/span\u003E Bullet Lifesteal", | ||
"citadel_ability_tangotether_t3_desc": "Ability is always active", | |||
"citadel_ability_teleport": "Teleport", | "citadel_ability_teleport": "Teleport", | ||
"citadel_ability_tengu_airlift": "Air Drop", | "citadel_ability_tengu_airlift": "Air Drop", | ||
"citadel_ability_tengu_airlift_desc": "\u003Cspan class=\"highlight\"\u003EGrab an ally\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Etake flight\u003C/span\u003E with them. Drop your ally to cause an explosion, dealing {g:citadel_inline_attribute:'SpiritDamage | "citadel_ability_tengu_airlift_desc": "\u003Cspan class=\"highlight\"\u003EGrab an ally\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Etake flight\u003C/span\u003E with them. Drop your ally to cause an explosion, dealing {g:citadel_inline_attribute:'SpiritDamage'}. You and your ally gain increased Outgoing Damage when flying ends. \u003Cspan class=\"diminish\"\u003E\u003Cbr\u003E\u003Cbr\u003ECooldown reduced by 30% when used on allies.\u003Cbr\u003ETaking damage briefly disables using the ability.\u003Cbr\u003EWhile lifted, your ally cannot attack and deals -20% damage.\u003C/span\u003E", | ||
"citadel_ability_tengu_airlift_quip": "Death from Above! Fly and drop an ally on enemies", | "citadel_ability_tengu_airlift_quip": "Death from Above! Fly and drop an ally on enemies", | ||
"citadel_ability_tengu_airlift_t1_desc": "\u003Cspan class=\"highlight\"\ | "citadel_ability_tengu_airlift_t1_desc": "On Fly End : \u003Cspan class=\"highlight\"\u003E300\u003C/span\u003E Barrier to Ivy and ally that scales with Spirit", | ||
"citadel_ability_tengu_airlift_t2_desc": "\u003Cspan class=\"highlight\"\u003E+ | "citadel_ability_tengu_airlift_t2_desc": "\u003Cspan class=\"highlight\"\u003E+40%\u003C/span\u003E Slow for \u003Cspan class=\"highlight\"\u003E3s\u003C/span\u003E on enemies hit", | ||
"citadel_ability_tengu_airlift_t3_desc": " | "citadel_ability_tengu_airlift_t3_desc": "\u003Cspan class=\"highlight\"\u003ESilence\u003C/span\u003E for \u003Cspan class=\"highlight\"\u003E3s\u003C/span\u003E on enemies hit.\u003Cbr\u003EIncreases damage and barrier scaling.", | ||
"citadel_ability_tengu_stone_form": "Stone Form", | "citadel_ability_tengu_stone_form": "Stone Form", | ||
"citadel_ability_tengu_stone_form/modifier_citadel_tengu_stone_form": "Stone Form", | "citadel_ability_tengu_stone_form/modifier_citadel_tengu_stone_form": "Stone Form", | ||
"citadel_ability_tengu_stone_form_desc": "Turn yourself into \u003Cspan class=\"highlight\"\u003Eimpervious stone\u003C/span\u003E and smash into the ground, \u003Cspan class=\"highlight\"\u003Estunning and damaging\u003C/span\u003E enemies nearby. Heals you for a percentage of your max health | "citadel_ability_tengu_stone_form_desc": "Turn yourself into \u003Cspan class=\"highlight\"\u003Eimpervious stone\u003C/span\u003E and smash into the ground, \u003Cspan class=\"highlight\"\u003Estunning and damaging\u003C/span\u003E enemies nearby. Heals you for a percentage of your max health.", | ||
"citadel_ability_tengu_stone_form_quip": "Turn into impervious stone and stun enemies nearby", | "citadel_ability_tengu_stone_form_quip": "Turn into impervious stone and stun enemies nearby", | ||
" | "citadel_ability_tengu_stone_form_t3_desc": "\u003Cspan class=\"highlight\"\u003E+0.75s\u003C/span\u003E Stun Duration and increased Damage spirit scaling", | ||
"citadel_ability_tengu_urn": " | "citadel_ability_tengu_urn": "Entangling Thorns", | ||
"citadel_ability_tengu_urn_desc": "Summon a patch of choking | "citadel_ability_tengu_urn_desc": "Summon a patch of choking thorns that \u003Cspan class=\"highlight\"\u003Edamage\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Eslows\u003C/span\u003E enemies in its radius.", | ||
"citadel_ability_tengu_urn_quip": "Damage and slow enemies in the area", | "citadel_ability_tengu_urn_quip": "Damage and slow enemies in the area", | ||
" | "citadel_ability_tengu_urn_t2_desc": "\u003Cspan class=\"highlight\"\u003E+2m\u003C/span\u003E Radius and increased DPS Spirit scaling", | ||
"citadel_ability_tengu_urn_t3_desc": "Enemies caught in thorns for 2s are \u003Cspan class=\"highlight\"\u003EImmobilized\u003C/span\u003E for \u003Cspan class=\"highlight\"\u003E+1.6s\u003C/span\u003E", | |||
"citadel_ability_tier2boss_laser_beam": "Laser", | "citadel_ability_tier2boss_laser_beam": "Laser", | ||
"citadel_ability_tier2boss_rocket_barrage": "Rocket Barrage", | "citadel_ability_tier2boss_rocket_barrage": "Rocket Barrage", | ||
"citadel_ability_tier2boss_stomp": "Stomp", | "citadel_ability_tier2boss_stomp": "Stomp", | ||
"citadel_ability_tier3boss_aoe_wave": "Patron", | |||
"citadel_ability_tier3boss_drop_bombs": "Patron", | |||
"citadel_ability_tier3boss_laser_beam": "Patron Laser", | "citadel_ability_tier3boss_laser_beam": "Patron Laser", | ||
" | "citadel_ability_tier3boss_rocket_barrage": "Patron", | ||
"citadel_ability_time_bomb": "Time Bomb", | "citadel_ability_time_bomb": "Time Bomb", | ||
"citadel_ability_time_bomb_desc": "{s:hero_name} throws a bomb that explodes if enemies are in its radius after its arm time. The explosion causes a quick \u003Cspan class=\"highlight\"\u003Etime freeze\u003C/span\u003E and deals \u003Cspan class=\"highlight\"\u003E{s:SingleTargetMult}x more damage\u003C/span\u003E if it only hits a single target.", | "citadel_ability_time_bomb_desc": "{s:hero_name} throws a bomb that explodes if enemies are in its radius after its arm time. The explosion causes a quick \u003Cspan class=\"highlight\"\u003Etime freeze\u003C/span\u003E and deals \u003Cspan class=\"highlight\"\u003E{s:SingleTargetMult}x more damage\u003C/span\u003E if it only hits a single target.", | ||
| Line 7,737: | Line 9,271: | ||
"citadel_ability_uppercut_desc": "Deal {g:citadel_inline_attribute:'MeleeDamage'} to nearby enemies and apply {g:citadel_inline_attribute:'KnockBack'}. \u003Cbr\u003E\u003Cbr\u003EWhen they land, they deal {g:citadel_inline_attribute:'SpiritDamage'} and apply {g:citadel_inline_attribute:'ReducedFireRate'} to other nearby enemies. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EExploding Uppercut can be used on allies.\u003C/br\u003E", | "citadel_ability_uppercut_desc": "Deal {g:citadel_inline_attribute:'MeleeDamage'} to nearby enemies and apply {g:citadel_inline_attribute:'KnockBack'}. \u003Cbr\u003E\u003Cbr\u003EWhen they land, they deal {g:citadel_inline_attribute:'SpiritDamage'} and apply {g:citadel_inline_attribute:'ReducedFireRate'} to other nearby enemies. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EExploding Uppercut can be used on allies.\u003C/br\u003E", | ||
"citadel_ability_uppercut_quip": "Punch someone away from you", | "citadel_ability_uppercut_quip": "Punch someone away from you", | ||
"citadel_ability_uppercut_t2_desc": "On Hero Hit: Gain \u003Cspan class=\"highlight\"\u003Efast spin-up time, 2x weapon range and + | "citadel_ability_uppercut_t2_desc": "On Hero Hit: Gain \u003Cspan class=\"highlight\"\u003Efast spin-up time, 2x weapon range and +30% weapon damage\u003C/span\u003E for 9s", | ||
"citadel_ability_uppercut_t3_desc": "On Hero Hit: Set \u003Cspan class=\"highlight\"\u003EGrapple Arm cooldown to 0\u003C/span\u003E and | "citadel_ability_uppercut_t3_desc": "On Hero Hit: Set \u003Cspan class=\"highlight\"\u003EGrapple Arm cooldown to 0\u003C/span\u003E and restores \u003Cspan class=\"highlight\"\u003E+18%\u003C/span\u003E of your missing health", | ||
"citadel_ability_viscous_ball_boost": "Slam Ball", | "citadel_ability_viscous_ball_boost": "Slam Ball", | ||
"citadel_ability_void_sphere": "Quantum Entanglement", | "citadel_ability_void_sphere": "Quantum Entanglement", | ||
"citadel_ability_void_sphere_desc": "Briefly become \u003Cspan class=\"highlight\"\u003Euntargetable\u003C/span\u003E | "citadel_ability_void_sphere_desc": "Briefly become \u003Cspan class=\"highlight\"\u003Euntargetable\u003C/span\u003E while teleporting to the target location. Restores stamina upon use. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E{g:citadel_binding:'AltCast'}\u003C/span\u003E: Bring nearby allies with you.", | ||
"citadel_ability_void_sphere_quip": "Blink in and out of existence", | "citadel_ability_void_sphere_quip": "Blink in and out of existence", | ||
"citadel_ability_void_sphere_t3_desc": "\u003Cspan class=\"highlight\"\ | "citadel_ability_void_sphere_t3_desc": "Reduces non-ult debuffs by \u003Cspan class=\"highlight\"\u003E50%\u003C/span\u003E\u003Cbr\u003EReplenishes \u003Cspan class=\"highlight\"\u003E1\u003C/span\u003E Charge", | ||
"citadel_ability_wing_blast": "Wing Blast", | "citadel_ability_wing_blast": "Wing Blast", | ||
"citadel_ability_wing_blast_desc": "Create a blast of air that pushes enemies away and damages them.", | "citadel_ability_wing_blast_desc": "Create a blast of air that pushes enemies away and damages them.", | ||
"citadel_ability_wraith_rapidfire": "Full Auto", | "citadel_ability_wraith_rapidfire": "Full Auto", | ||
"citadel_ability_wraith_rapidfire/modifier_rapidfire": "Rapid Fire", | "citadel_ability_wraith_rapidfire/modifier_rapidfire": "Rapid Fire", | ||
"citadel_ability_wraith_rapidfire_desc": "Temporarily boosts your \u003Cspan class=\"highlight\"\u003Efire rate\u003C/span\u003E | "citadel_ability_wraith_rapidfire_desc": "Temporarily boosts your \u003Cspan class=\"highlight\"\u003Efire rate\u003C/span\u003E and deal bonus {g:citadel_inline_attribute:'SpiritDamage'}", | ||
"citadel_ability_wraith_rapidfire_quip": "Boost your fire rate", | "citadel_ability_wraith_rapidfire_quip": "Boost your fire rate", | ||
" | "citadel_ability_wraith_rapidfire_t2_desc": "\u003Cspan class=\"highlight\"\u003E+10% Fire Rate\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003E+3s Duration\u003C/span\u003E", | ||
"citadel_ability_wraith_rapidfire_t3_desc": "\u003Cspan class=\"highlight\"\u003EUnlimited Ammo\u003C/span\u003E and Increased Scaling on Spirit Damage Per Bullet", | |||
"citadel_ability_wrecker_bouldergrenade": "Wrecking Ball", | "citadel_ability_wrecker_bouldergrenade": "Wrecking Ball", | ||
"citadel_ability_wrecker_bouldergrenade_desc": "Create a large ball of scrap, \u003Cspan class=\"highlight\"\u003Edamaging and stunning\u003C/span\u003E the first enemy hit. Nearby enemies take reduced damage.", | "citadel_ability_wrecker_bouldergrenade_desc": "Create a large ball of scrap, \u003Cspan class=\"highlight\"\u003Edamaging and stunning\u003C/span\u003E the first enemy hit. Nearby enemies take reduced damage.", | ||
| Line 7,809: | Line 9,344: | ||
"citadel_build_tag_vitality": "Vitality", | "citadel_build_tag_vitality": "Vitality", | ||
"citadel_build_tag_weapon": "Weapon", | "citadel_build_tag_weapon": "Weapon", | ||
"citadel_camera_pitch_inverted": "Invert | "citadel_camera_hero_fov": "Camera FOV", | ||
"citadel_camera_zoom_is_toggle": " | "citadel_camera_hero_fov_new": "The Legacy FOV setting has been replaced with a slider allowing greater customization of your field of view.", | ||
"citadel_camera_hero_fov_tooltip": "Adjust the field of view. A larger angle provides a wider field of view, while a smaller angle narrows it.", | |||
"citadel_camera_pitch_inverted": "Invert mouse", | |||
"citadel_camera_pitch_inverted_search": "invert y-axis", | |||
"citadel_camera_pitch_inverted_tooltip": "When inverted, move the mouse forward to look down and backward to look up.", | |||
"citadel_camera_zoom_is_toggle": "Zoom-lock", | |||
"citadel_camera_zoom_is_toggle_tooltip": "Remain zoomed in until the Zoom button is pressed a second time to cancel.", | |||
"citadel_chat_all": "[ALL]", | "citadel_chat_all": "[ALL]", | ||
"citadel_chat_allies": "[ALLIES]", | "citadel_chat_allies": "[ALLIES]", | ||
"citadel_chat_item_draft_reaction_legendary": "Legendary!", | |||
"citadel_chat_item_draft_reaction_rare": "Rare!", | |||
"citadel_chat_placeholder": "To (ALL):", | "citadel_chat_placeholder": "To (ALL):", | ||
"citadel_chat_placeholder_party": "To (PARTY):", | "citadel_chat_placeholder_party": "To (PARTY):", | ||
| Line 7,947: | Line 9,490: | ||
"citadel_chatwheel_youre_welcome": "You're Welcome", | "citadel_chatwheel_youre_welcome": "You're Welcome", | ||
"citadel_clientversion": "#{d:client_version_number}", | "citadel_clientversion": "#{d:client_version_number}", | ||
" | "citadel_confirm_reset_audio": "Are you sure you want to restore default audio settings?", | ||
"citadel_confirm_reset_keybindings": "Are you sure you want to reset | "citadel_confirm_reset_communication": "Are you sure you want to restore all default communication settings?", | ||
"citadel_confirm_reset_keybindings_for_default": "Are you sure you want to reset your default | "citadel_confirm_reset_controller": "Are you sure you want to restore default button glyph settings?", | ||
"citadel_confirm_reset_keybindings_for_hero": "Are you sure you want to reset | "citadel_confirm_reset_game": "Are you sure you want to restore all default settings in the Game section?", | ||
"citadel_confirm_reset_keybindings": "Are you sure you want to reset all keybinds (including hero-specific keybinds) to their defaults?", | |||
"citadel_confirm_reset_keybindings_for_default": "Are you sure you want to reset your default keybinds?\u003Cbr\u003EThis will not reset any hero-specific keybinds.", | |||
"citadel_confirm_reset_keybindings_for_either": "Reset all custom keybinds for this selection.\u003Cbr\u003E\u003Cbr\u003EIf a hero is selected, that hero's keybinds will revert to the keys mapped in your current Default set.\u003Cbr\u003E\u003Cbr\u003EIf the Default keybind set is selected, you Default keybinds will be reset to their predefined values.", | |||
"citadel_confirm_reset_keybindings_for_hero": "Are you sure you want to reset all custom keybinds for this hero?", | |||
"citadel_confirm_reset_language": "Are you sure you want to restore default settings?\u003Cbr\u003EThis will not change your primary in-game text language.", | |||
"citadel_confirm_reset_video": "Are you sure you want to set your display to its native resolution and restore default video settings?", | |||
"citadel_duo_drone_extra_abilities": "Combat Drone Abilities", | "citadel_duo_drone_extra_abilities": "Combat Drone Abilities", | ||
"citadel_east_team_name": "AMBER", | "citadel_east_team_name": "AMBER", | ||
"citadel_enable_ping_indicator": " | "citadel_enable_ping_indicator": "HUD ping indicator", | ||
"citadel_game_audio_muted": "Game Audio Muted", | "citadel_game_audio_muted": "Game Audio Muted", | ||
"citadel_game_audio_press_unmute": "Press {g:citadel_binding:'ToggleMute'} to unmute", | "citadel_game_audio_press_unmute": "Press {g:citadel_binding:'ToggleMute'} to unmute", | ||
| Line 7,976: | Line 9,525: | ||
"citadel_hotkeys_tooltip_chatvoiceparty": "Use your microphone to communicate with all party members. If set to use open mic, this will also work in the dashboard.", | "citadel_hotkeys_tooltip_chatvoiceparty": "Use your microphone to communicate with all party members. If set to use open mic, this will also work in the dashboard.", | ||
"citadel_hotkeys_tooltip_chatvoiceteam": "Use your microphone to communicate with all team members.", | "citadel_hotkeys_tooltip_chatvoiceteam": "Use your microphone to communicate with all team members.", | ||
"citadel_hotkeys_tooltip_togglemute": "Mute or unmute game audio.", | |||
"citadel_keybind_ability1": "Ability 1", | "citadel_keybind_ability1": "Ability 1", | ||
"citadel_keybind_ability2": "Ability 2", | "citadel_keybind_ability2": "Ability 2", | ||
"citadel_keybind_ability3": "Ability 3", | "citadel_keybind_ability3": "Ability 3", | ||
"citadel_keybind_ability4": "Ability 4", | "citadel_keybind_ability4": "Ability 4", | ||
"citadel_keybind_ads": " | "citadel_keybind_ads": "Zoom / alt-fire", | ||
"citadel_keybind_ads_search": "ADS aim down sights", | |||
"citadel_keybind_alt": "ALT", | "citadel_keybind_alt": "ALT", | ||
"citadel_keybind_alt_cast": "Alternate | "citadel_keybind_alt_cast": "Alternate cast", | ||
"citadel_keybind_alt_modifier": "Alt Modifier", | "citadel_keybind_alt_modifier": "Alt Modifier", | ||
"citadel_keybind_attack": "Fire", | "citadel_keybind_attack": "Fire", | ||
"citadel_keybind_backwards": "Move | "citadel_keybind_backwards": "Move backward", | ||
"citadel_keybind_cancel_ability": "Cancel | "citadel_keybind_cancel_ability": "Cancel ability", | ||
"citadel_keybind_chat_all": "Chat | "citadel_keybind_chat_all": "Chat (all)", | ||
"citadel_keybind_chat_team": "Chat | "citadel_keybind_chat_team": "Chat (team)", | ||
"citadel_keybind_chatwheel_option1": "Ping | "citadel_keybind_chatwheel_option1": "Quick Ping 1", | ||
"citadel_keybind_chatwheel_option2": "Ping | "citadel_keybind_chatwheel_option2": "Quick Ping 2", | ||
"citadel_keybind_chatwheel_option3": "Ping | "citadel_keybind_chatwheel_option3": "Quick Ping 3", | ||
"citadel_keybind_chatwheel_option4": "Ping | "citadel_keybind_chatwheel_option4": "Quick Ping 4", | ||
"citadel_keybind_chatwheel_option5": "Ping | "citadel_keybind_chatwheel_option5": "Quick Ping 5", | ||
"citadel_keybind_command": "CMD", | "citadel_keybind_command": "CMD", | ||
"citadel_keybind_crouch": "Crouch/ | "citadel_keybind_cosmetic1": "Cosmetic 1", | ||
"citadel_keybind_crouch_toggle": "Toggle | "citadel_keybind_cosmetic1_search": "snowball poster", | ||
"citadel_keybind_crouch": "Crouch / slide", | |||
"citadel_keybind_crouch_toggle": "Toggle crouch / toggle slide", | |||
"citadel_keybind_ctrl": "CTRL", | "citadel_keybind_ctrl": "CTRL", | ||
"citadel_keybind_cursorcontext": "Menu", | "citadel_keybind_cursorcontext": "Menu", | ||
"citadel_keybind_cursormiddle": "Middle Mouse", | |||
"citadel_keybind_cursorselect": "Select", | "citadel_keybind_cursorselect": "Select", | ||
"citadel_keybind_decrease_replay_speed": "Decrease | "citadel_keybind_decrease_replay_speed": "Decrease replay speed", | ||
"citadel_keybind_dev_console": "Dev | "citadel_keybind_dev_console": "Dev console", | ||
"citadel_keybind_down": "Fly | "citadel_keybind_down": "Fly down", | ||
"citadel_keybind_extra_info": "Extra | "citadel_keybind_extra_info": "Extra info", | ||
"citadel_keybind_forward": "Move | "citadel_keybind_forward": "Move forward", | ||
"citadel_keybind_held_item": "Melee | "citadel_keybind_held_item": "Melee parry / throw held item", | ||
"citadel_keybind_hideout_accept_request": "Accept | "citadel_keybind_hideout_accept_request": "Accept request", | ||
"citadel_keybind_hideout_cancel_matchmaking": "Cancel | "citadel_keybind_hideout_cancel_matchmaking": "Cancel matchmaking", | ||
"citadel_keybind_hideout_news": "Show | "citadel_keybind_hideout_news": "Show recent news", | ||
"citadel_keybind_hideout_reject_request": "Reject | "citadel_keybind_hideout_reject_request": "Reject request", | ||
"citadel_keybind_hideout_survey_option_1": "Survey Option 1", | "citadel_keybind_hideout_survey_option_1": "Survey Option 1", | ||
"citadel_keybind_hideout_survey_option_2": "Survey Option 2", | "citadel_keybind_hideout_survey_option_2": "Survey Option 2", | ||
| Line 8,016: | Line 9,570: | ||
"citadel_keybind_hideout_survey_option_5": "Survey Option 5", | "citadel_keybind_hideout_survey_option_5": "Survey Option 5", | ||
"citadel_keybind_hideout_survey_skip": "Survey Skip", | "citadel_keybind_hideout_survey_skip": "Survey Skip", | ||
"citadel_keybind_hideout_use": "Interact with | "citadel_keybind_hideout_use": "Interact with Hideout object", | ||
"citadel_keybind_increase_replay_speed": "Increase | "citadel_keybind_increase_replay_speed": "Increase replay speed", | ||
"citadel_keybind_interact": "Interact", | |||
"citadel_keybind_item1": "Item 1", | "citadel_keybind_item1": "Item 1", | ||
"citadel_keybind_item2": "Item 2", | "citadel_keybind_item2": "Item 2", | ||
"citadel_keybind_item3": "Item 3", | "citadel_keybind_item3": "Item 3", | ||
"citadel_keybind_item4": "Item 4", | "citadel_keybind_item4": "Item 4", | ||
"citadel_keybind_left": "Move | "citadel_keybind_left": "Move left (strafe)", | ||
"citadel_keybind_mantle": "Jump/ | "citadel_keybind_mantle": "Jump / mantle", | ||
"citadel_keybind_melee": "Melee", | "citadel_keybind_melee": "Melee", | ||
"citadel_keybind_menuback": "Back", | "citadel_keybind_menuback": "Back", | ||
| Line 8,030: | Line 9,585: | ||
"citadel_keybind_menuright": "Right", | "citadel_keybind_menuright": "Right", | ||
"citadel_keybind_menuup": "Up", | "citadel_keybind_menuup": "Up", | ||
"citadel_keybind_minimap_view_amber_team": "Amber | "citadel_keybind_minimap_view_amber_team": "Amber minimap view", | ||
"citadel_keybind_minimap_view_sapphire_team": "Sapphire | "citadel_keybind_minimap_view_sapphire_team": "Sapphire minimap view", | ||
"citadel_keybind_minimap_view_spectator_team": " | "citadel_keybind_minimap_view_spectator_team": "Dual-team minimap view", | ||
"citadel_keybind_minimap_view_targets_team": "Target's | "citadel_keybind_minimap_view_targets_team": "Target's minimap view", | ||
"citadel_keybind_mouse_wheel": "Chat Wheel", | "citadel_keybind_mouse_wheel": "Chat Wheel", | ||
"citadel_keybind_open_hero_sheet": "Open | "citadel_keybind_open_hero_sheet": "Open shop", | ||
"citadel_keybind_open_main_menu": "Main Menu", | "citadel_keybind_open_main_menu": "Main Menu", | ||
"citadel_keybind_pause": "Pause", | "citadel_keybind_pause": "Pause", | ||
"citadel_keybind_ping": "Ping", | "citadel_keybind_ping": "Ping / Chat Wheel", | ||
"citadel_keybind_purchase_quickbuy": "Purchase | "citadel_keybind_popup_cancel": "Cancel", | ||
"citadel_keybind_push_to_talk": "Voice | "citadel_keybind_popup_confirm": "Confirm", | ||
"citadel_keybind_push_to_talk_party": "Voice | "citadel_keybind_popup_conflict_list:f": "{s:first_command} + {d:numAdditional} more", | ||
"citadel_keybind_popup_conflict_name": "{s:first_command}", | |||
"citadel_keybind_popup_ignore_conflict": "Bind Anyway", | |||
"citadel_keybind_popup_single_key_bind": "Single keys only. Key combos not supported.", | |||
"citadel_keybind_popup_subtitle": "{s:command}", | |||
"citadel_keybind_popup_title": "Bind Hotkey", | |||
"citadel_keybind_postgame_graphs": "Graphs", | |||
"citadel_keybind_postgame_scoreboard": "Scoreboard", | |||
"citadel_keybind_purchase_quickbuy": "Purchase quickbuy", | |||
"citadel_keybind_push_to_talk": "Voice chat (team)", | |||
"citadel_keybind_push_to_talk_party": "Voice chat (party)", | |||
"citadel_keybind_push_to_talk_party_search": "voip push to talk", | |||
"citadel_keybind_push_to_talk_search": "voip push to talk", | |||
"citadel_keybind_quick_response": "Quick Response", | "citadel_keybind_quick_response": "Quick Response", | ||
"citadel_keybind_reload": "Reload", | "citadel_keybind_reload": "Reload", | ||
"citadel_keybind_replay_change_Team": "Change Spectating Team", | "citadel_keybind_replay_change_Team": "Change Spectating Team", | ||
"citadel_keybind_replay_death": "Replay | "citadel_keybind_replay_death": "Replay death", | ||
"citadel_keybind_replay_fly_down": "Replay Fly Down", | "citadel_keybind_replay_fly_down": "Replay Fly Down", | ||
"citadel_keybind_replay_fly_up": "Replay Fly Up", | "citadel_keybind_replay_fly_up": "Replay Fly Up", | ||
"citadel_keybind_replay_next_target": "Replay Next Target", | "citadel_keybind_replay_next_target": "Replay Next Target", | ||
"citadel_keybind_replay_prev_target": "Replay Prev Target", | "citadel_keybind_replay_prev_target": "Replay Prev Target", | ||
"citadel_keybind_reset_camera": " | "citadel_keybind_reset_camera": "Reset camera", | ||
"citadel_keybind_right": "Move | "citadel_keybind_right": "Move right (strafe)", | ||
"citadel_keybind_roll": "Dash", | "citadel_keybind_roll": "Dash", | ||
"citadel_keybind_scoreboard": "Scoreboard", | "citadel_keybind_scoreboard": "Scoreboard", | ||
"citadel_keybind_scoreboard_sheet": "HUD detail view", | |||
"citadel_keybind_settings_postgame_scoreboard": "Post-game scoreboard", | |||
"citadel_keybind_shift": "SHIFT", | "citadel_keybind_shift": "SHIFT", | ||
"citadel_keybind_spec_change_Team": " | "citadel_keybind_spec_change_Team": "Switch teams", | ||
"citadel_keybind_spec_chase": "Spectate | "citadel_keybind_spec_chase": "Spectate chase cam", | ||
"citadel_keybind_spec_in_eye": "Spectate | "citadel_keybind_spec_in_eye": "Spectate in-eye", | ||
"citadel_keybind_spec_next_target": "Spectate | "citadel_keybind_spec_next_target": "Spectate next target", | ||
"citadel_keybind_spec_prev_target": "Spectate | "citadel_keybind_spec_prev_target": "Spectate prev target", | ||
"citadel_keybind_spectator_fly_down": "Fly | "citadel_keybind_spectator_fly_down": "Fly down", | ||
"citadel_keybind_spectator_fly_up": "Fly | "citadel_keybind_spectator_fly_up": "Fly up", | ||
"citadel_keybind_tab": "TAB", | "citadel_keybind_tab": "TAB", | ||
"citadel_keybind_teleport_to_objective": "Teleport", | "citadel_keybind_teleport_to_objective": "Teleport", | ||
"citadel_keybind_toggle_free_cursor": "Toggle | "citadel_keybind_toggle_free_cursor": "Toggle free cursor", | ||
"citadel_keybind_toggle_mute": "Toggle | "citadel_keybind_toggle_mute": "Toggle mute", | ||
"citadel_keybind_toggle_replay_camera": "Change Replay Camera mode", | "citadel_keybind_toggle_replay_camera": "Change Replay Camera mode", | ||
"citadel_keybind_toggle_replay_pause": " | "citadel_keybind_toggle_replay_pause": "Replay pause", | ||
"citadel_keybind_toggle_spec_camera": " | "citadel_keybind_toggle_spec_camera": "Camera mode", | ||
"citadel_keybind_up": "Fly | "citadel_keybind_up": "Fly up", | ||
"citadel_keybind_upgrade_ability1": "Upgrade Ability 1", | "citadel_keybind_upgrade_ability1": "Upgrade Ability 1", | ||
"citadel_keybind_upgrade_ability2": "Upgrade Ability 2", | "citadel_keybind_upgrade_ability2": "Upgrade Ability 2", | ||
| Line 8,080: | Line 9,649: | ||
"citadel_keybind_upgrade_ability_menu": "Upgrade Ability Menu", | "citadel_keybind_upgrade_ability_menu": "Upgrade Ability Menu", | ||
"citadel_keybind_windows": "WIN", | "citadel_keybind_windows": "WIN", | ||
"citadel_keybind_zipline": "Zipline", | "citadel_keybind_zipline": "Zipline / rope", | ||
"citadel_metadata_manager_error_decompress_failure": "Failed to decompress the match metadata file", | "citadel_metadata_manager_error_decompress_failure": "Failed to decompress the match metadata file", | ||
"citadel_metadata_manager_error_download_failure": "Failed to download the match metadata file for match %match_id%", | "citadel_metadata_manager_error_download_failure": "Failed to download the match metadata file for match %match_id%", | ||
| Line 8,115: | Line 9,684: | ||
"citadel_replay_manager_error_chunk_failed": "Replay not yet ready for download", | "citadel_replay_manager_error_chunk_failed": "Replay not yet ready for download", | ||
"citadel_replay_manager_error_write_failure": "Replay failed to write to local disk", | "citadel_replay_manager_error_write_failure": "Replay failed to write to local disk", | ||
"citadel_reset_audio": "Reset Audio Settings?", | |||
"citadel_reset_communication": "Reset Communication Settings?", | |||
"citadel_reset_controller": "Reset Controller Settings?", | |||
"citadel_reset_game": "Reset Game Settings?", | |||
"citadel_reset_keybind": "Reset Keybindings?", | "citadel_reset_keybind": "Reset Keybindings?", | ||
"citadel_reset_language": "Reset Language Settings?", | |||
"citadel_reset_video": "Reset Video Settings?", | |||
"citadel_settings_2speakers": "2 Speakers", | "citadel_settings_2speakers": "2 Speakers", | ||
"citadel_settings_4speakers": "4 Speakers", | "citadel_settings_4speakers": "4 Speakers", | ||
"citadel_settings_5speakers": "5.1 Speakers", | "citadel_settings_5speakers": "5.1 Speakers", | ||
"citadel_settings_7speakers": "7.1 Speakers", | "citadel_settings_7speakers": "7.1 Speakers", | ||
"citadel_settings_abilitieskeybinds": " | "citadel_settings_abilitieskeybinds": "Abilities", | ||
"citadel_settings_abilitieskeybinds_reset_tooltip": "Restore default ability keybinds.", | |||
"citadel_settings_ability_quickcast_tooltip": "Toggle to enable/disable quickcast for this specific ability/item", | "citadel_settings_ability_quickcast_tooltip": "Toggle to enable/disable quickcast for this specific ability/item", | ||
"citadel_settings_about": "About", | "citadel_settings_about": "About", | ||
"citadel_settings_active_window_unpause": " | "citadel_settings_active_item_slot_popup": "When purchasing an active item, show a popup for selecting and managing slot assignments.", | ||
"citadel_settings_active_window_unpause_tooltip": "Turn this on to | "citadel_settings_active_window_unpause": "Focus game when unpaused", | ||
"citadel_settings_advancedvideosettings": " | "citadel_settings_active_window_unpause_tooltip": "Turn this on to bring the game window into focus when the game is about to unpause.", | ||
"citadel_settings_advancedvideosettings": "Advanced settings", | |||
"citadel_settings_alt_cast_double_tap": "Double Tap", | "citadel_settings_alt_cast_double_tap": "Double Tap", | ||
"citadel_settings_alt_cast_double_tap_tooltip": "Double tap an ability button to alternate cast the ability", | "citadel_settings_alt_cast_double_tap_tooltip": "Double tap an ability button to alternate cast the ability.", | ||
"citadel_settings_alt_cast_double_tap_window": " | "citadel_settings_alt_cast_double_tap_window": "Double tap cast window", | ||
"citadel_settings_alt_cast_hold_time": "Alternate | "citadel_settings_alt_cast_double_tap_window_tooltip": "Set the duration within which a second tap will register as a double tap and trigger an alternate cast.", | ||
"citadel_settings_alt_cast_hold_time": "Alternate cast hold time", | |||
"citadel_settings_alt_cast_key": "Alternate Cast Button", | "citadel_settings_alt_cast_key": "Alternate Cast Button", | ||
"citadel_settings_alt_cast_key_tooltip": "Alternate Cast an ability by selecting it then pressing the Alternate Cast button, or by holding the Alternate Cast button and then pressing an ability key", | "citadel_settings_alt_cast_key_tooltip": "Alternate Cast an ability by selecting it then pressing the Alternate Cast button, or by holding the Alternate Cast button and then pressing an ability key.", | ||
"citadel_settings_alt_cast_mode": " | "citadel_settings_alt_cast_mode": "Alternate cast mode", | ||
"citadel_settings_alt_cast_mode_section": "Alternate Cast", | |||
"citadel_settings_alt_cast_mode_tooltip": "Set the input method for performing an alt-cast instead of a regular cast.", | |||
"citadel_settings_alt_cast_press_and_hold": "Press and Hold", | "citadel_settings_alt_cast_press_and_hold": "Press and Hold", | ||
"citadel_settings_alt_cast_press_and_hold_tooltip": "Hold an ability button for a short duration to alternate cast", | "citadel_settings_alt_cast_press_and_hold_tooltip": "Hold an ability button for a short duration to alternate cast.", | ||
"citadel_settings_always_show_hud_stats": "Always show HUD Stats", | "citadel_settings_always_show_hud_stats": "Always show HUD Stats", | ||
"citadel_settings_always_show_hud_stats_tooltip": "Turn this on to always have the stats on the left of the HUD visible.", | "citadel_settings_always_show_hud_stats_tooltip": "Turn this on to always have the stats on the left of the HUD visible.", | ||
| Line 8,142: | Line 9,722: | ||
"citadel_settings_antialiasing_fxaa": "FXAA", | "citadel_settings_antialiasing_fxaa": "FXAA", | ||
"citadel_settings_antialiasing_none": "None", | "citadel_settings_antialiasing_none": "None", | ||
"citadel_settings_appearancevideo": "Best | "citadel_settings_appearancevideo": "Best looking", | ||
"citadel_settings_apply": "Apply Settings", | "citadel_settings_apply": "Apply Settings", | ||
"citadel_settings_area_lights": "Area | "citadel_settings_area_lights": "Area lights", | ||
"citadel_settings_area_lights_desc": "Allows large or irregularly shaped light sources, such as beam effects, to be rendered correctly. Performance cost could be higher on low-end systems.\u003Cbr\u003E\u003Cbr\u003EPerformance cost: small/consistent", | "citadel_settings_area_lights_desc": "Allows large or irregularly shaped light sources, such as beam effects, to be rendered correctly. Performance cost could be higher on low-end systems.\u003Cbr\u003E\u003Cbr\u003EPerformance cost: small/consistent", | ||
"citadel_settings_aspectratio": "Aspect | "citadel_settings_aspectratio": "Aspect ratio", | ||
"citadel_settings_aspectratio1610": "16x10", | "citadel_settings_aspectratio1610": "16x10", | ||
"citadel_settings_aspectratio169": "16x9", | "citadel_settings_aspectratio169": "16x9", | ||
"citadel_settings_aspectratio219": "21x9", | "citadel_settings_aspectratio219": "21x9", | ||
"citadel_settings_audio": "Audio", | "citadel_settings_audio": "Audio", | ||
"citadel_settings_audiodefaults": "Restore | "citadel_settings_audio_options": "Options", | ||
"citadel_settings_audio_output": "Output", | |||
"citadel_settings_audio_output_confirm_reset": "Are you sure you want to reset your audio output settings to the defaults?", | |||
"citadel_settings_audio_output_reset_tooltip": "Restore default audio output settings.", | |||
"citadel_settings_audio_search": "sound", | |||
"citadel_settings_audiodefaults": "Restore Defaults", | |||
"citadel_settings_audiokeybinds": "Audio", | |||
"citadel_settings_audiokeybinds_reset_tooltip": "Restore default audio keybinds.", | |||
"citadel_settings_basicvideosettings": "Use basic settings", | "citadel_settings_basicvideosettings": "Use basic settings", | ||
"citadel_settings_borderless": "Borderless Window", | "citadel_settings_borderless": "Borderless Window", | ||
"citadel_settings_camera": "Camera", | |||
"citadel_settings_camera_confirm_reset": "Are you sure you want to reset your camera to the defaults?", | |||
"citadel_settings_camera_preset_1": "Camera 1", | "citadel_settings_camera_preset_1": "Camera 1", | ||
"citadel_settings_camera_preset_2": "Camera 2", | "citadel_settings_camera_preset_2": "Camera 2", | ||
| Line 8,159: | Line 9,748: | ||
"citadel_settings_camera_preset_default": "Default", | "citadel_settings_camera_preset_default": "Default", | ||
"citadel_settings_camera_presets": "Camera Presets", | "citadel_settings_camera_presets": "Camera Presets", | ||
"citadel_settings_camera_reset_tooltip": "Restore default camera settings.", | |||
"citadel_settings_camera_volume_cutout": "Camera Cutout", | "citadel_settings_camera_volume_cutout": "Camera Cutout", | ||
"citadel_settings_camera_volume_cutout_desc": "Not currently used", | "citadel_settings_camera_volume_cutout_desc": "Not currently used", | ||
| Line 8,169: | Line 9,759: | ||
"citadel_settings_cancel_ability_mode_either": "Cancel Key or the Ability Key", | "citadel_settings_cancel_ability_mode_either": "Cancel Key or the Ability Key", | ||
"citadel_settings_cancel_ability_mode_either_tooltip": "Cancel an active ability be pressing the Cancel Key or Ability key again", | "citadel_settings_cancel_ability_mode_either_tooltip": "Cancel an active ability be pressing the Cancel Key or Ability key again", | ||
"citadel_settings_cancel_with_ability_key": " | "citadel_settings_cancel_with_ability_key": "Cancel abilities with ability key", | ||
"citadel_settings_cancel_with_ability_key_tooltip": "Enables pressing the ability key or the | "citadel_settings_cancel_with_ability_key_tooltip": "Enables pressing either the ability key or the cancel ability key to cancel abilities.", | ||
"citadel_settings_category_reset": "Reset Settings?", | |||
"citadel_settings_chat": "Chat", | "citadel_settings_chat": "Chat", | ||
"citadel_settings_chat_allow_global": "Channel messages appear in other channel tabs", | "citadel_settings_chat_allow_global": "Channel messages appear in other channel tabs", | ||
"citadel_settings_chat_filter": "Allowed | "citadel_settings_chat_filter": "Allowed chat", | ||
"citadel_settings_chat_filter_allow_all": "All players", | "citadel_settings_chat_filter_allow_all": "All players", | ||
"citadel_settings_chat_filter_allow_friendly": "Friendly players (friends, party members)", | "citadel_settings_chat_filter_allow_friendly": "Friendly players (friends, party members)", | ||
| Line 8,180: | Line 9,771: | ||
"citadel_settings_chat_filter_onlyfriends": "Only show chat from friends and party", | "citadel_settings_chat_filter_onlyfriends": "Only show chat from friends and party", | ||
"citadel_settings_chat_filter_settings_apply_to_spectating": "Apply Allowed Chat Filter Settings to Spectating", | "citadel_settings_chat_filter_settings_apply_to_spectating": "Apply Allowed Chat Filter Settings to Spectating", | ||
"citadel_settings_chat_invert_ping": "Invert | "citadel_settings_chat_invert_ping": "Invert ping", | ||
"citadel_settings_chat_join_regional": "Join regional chat channel on startup", | "citadel_settings_chat_join_regional": "Join regional chat channel on startup", | ||
"citadel_settings_chat_mute_enemies": "Mute chat from enemies", | "citadel_settings_chat_mute_enemies": "Mute chat from enemies", | ||
"citadel_settings_chat_mute_everyone": "Mute all incoming chat", | "citadel_settings_chat_mute_everyone": "Mute all incoming chat", | ||
"citadel_settings_chat_openmic": "Open | "citadel_settings_chat_openmic": "Open mic", | ||
"citadel_settings_chat_openmic_party": "Open mic (party)", | |||
"citadel_settings_chat_openmic_party_desc": "Transmit your voice to party members at all times, instead of only when holding the key bound to Voice chat (party).", | |||
"citadel_settings_chat_openmic_team": "Open mic (team)", | |||
"citadel_settings_chat_openmic_team_desc": "Transmit your voice to teammates at all times, instead of only when holding the key bound to Voice chat (team).", | |||
"citadel_settings_chat_ptt": "Push to Talk", | "citadel_settings_chat_ptt": "Push to Talk", | ||
"citadel_settings_chat_wheel_all": "[ALL]", | "citadel_settings_chat_wheel_all": "[ALL]", | ||
"citadel_settings_chat_whispers": "Display Steam messages as whispers", | "citadel_settings_chat_whispers": "Display Steam messages as whispers", | ||
"citadel_settings_chatwheel": "Chat Wheel", | "citadel_settings_chatwheel": "Chat Wheel", | ||
"citadel_settings_clear_keybind_tooltip": "Clear | "citadel_settings_chatwheel_confirm_reset": "Are you sure you want to reset your Chat Wheel to the defaults?", | ||
"citadel_settings_combatkeybinds": "Combat | "citadel_settings_chatwheel_reset_tooltip": "Restore default Chat Wheel settings.", | ||
"citadel_settings_communicationkeybinds": "Communication | "citadel_settings_chatwheel_search": "ping wheel", | ||
"citadel_settings_clear_all": "Clear All", | |||
"citadel_settings_clear_keybind_tooltip": "Clear keybind", | |||
"citadel_settings_combatkeybinds": "Combat", | |||
"citadel_settings_combatkeybinds_reset_tooltip": "Restore default combat keybinds.", | |||
"citadel_settings_communication": "Communication", | |||
"citadel_settings_communication_allies": "Allies", | |||
"citadel_settings_communication_allow_pings": "Pings", | |||
"citadel_settings_communication_allow_text": "Text", | |||
"citadel_settings_communication_allow_voice": "Voice", | |||
"citadel_settings_communication_allow_voice_search": "voip", | |||
"citadel_settings_communication_opponents": "Opponents", | |||
"citadel_settings_communication_party": "Party Members", | |||
"citadel_settings_communication_permissions": "Permissions", | |||
"citadel_settings_communication_permissions_confirm_reset": "Are you sure you want to reset your communication permissions to the defaults?", | |||
"citadel_settings_communication_permissions_desc": "Choose which types of communication you'd like to receive by default. Players can also be individually muted by using the Escape menu. Disabling Pings will also disable Chat Wheel and Map Drawings from those players.", | |||
"citadel_settings_communication_permissions_new_setting": "Communication Permissions", | |||
"citadel_settings_communication_permissions_reset_tooltip": "Restore default communication permissions.", | |||
"citadel_settings_communication_permissions_tooltip": "Chat and Voice Settings", | |||
"citadel_settings_communication_spectated": "Spectated Players", | |||
"citadel_settings_communicationkeybinds": "Communication", | |||
"citadel_settings_communicationkeybinds_reset_tooltip": "Restore default communication keybinds.", | |||
"citadel_settings_contextual_slot": "[Contextual Slot]", | "citadel_settings_contextual_slot": "[Contextual Slot]", | ||
"citadel_settings_contextual_slot_invalid": "No Context Pings", | "citadel_settings_contextual_slot_invalid": "No Context Pings", | ||
"citadel_settings_contextual_slot_label": "Contextual Ping Wheel Slot", | "citadel_settings_contextual_slot_label": "Contextual Ping Wheel Slot", | ||
"citadel_settings_crosshair": "Reticle | "citadel_settings_controller": "Controller", | ||
"citadel_settings_coop_fullscreen": "Co-op Full Screen", | |||
"citadel_settings_cosmetic_interact_binding": "Interact Keybind", | |||
"citadel_settings_cosmetic_interact_binding_desc": "We've replaced the \"Interact with Hideout object\" keybind with a new global \"Interact\" keybind that can be used in the Hideout as well as other contexts, such as Ranked Change Hero. If you previously had a custom keybind saved for Hideout interaction, you will need to set it again.", | |||
"citadel_settings_crosshair": "Reticle", | |||
"citadel_settings_crosshair_color": "Color", | "citadel_settings_crosshair_color": "Color", | ||
"citadel_settings_crosshair_color_b": "Blue", | "citadel_settings_crosshair_color_b": "Fill Blue", | ||
"citadel_settings_crosshair_color_g": "Green", | "citadel_settings_crosshair_color_g": "Fill Green", | ||
"citadel_settings_crosshair_color_r": "Red", | "citadel_settings_crosshair_color_r": "Fill Red", | ||
"citadel_settings_crosshair_color_search": "color", | |||
"citadel_settings_crosshair_confirm_reset": "Are you sure you want to reset your reticle to the defaults?", | |||
"citadel_settings_crosshair_custom": "Themed hero reticles", | |||
"citadel_settings_crosshair_custom_tooltip": "Use the predefined, thematic hero reticles instead of the basic reticle.", | |||
"citadel_settings_crosshair_customization": "Advanced Reticle Customization", | |||
"citadel_settings_crosshair_customization_desc": "You can now customize your reticle's line and center dot border thickness, gaps, and fill color as well as the size of your center dot.", | |||
"citadel_settings_crosshair_defaults": "Reset to Default", | "citadel_settings_crosshair_defaults": "Reset to Default", | ||
"citadel_settings_crosshair_disable_custom": "Disable | "citadel_settings_crosshair_disable_custom": "Disable custom hero crosshairs", | ||
"citadel_settings_crosshair_dot_opacity": "Dot Opacity", | "citadel_settings_crosshair_dot_opacity": "Dot Opacity", | ||
"citadel_settings_crosshair_dot_outline_opacity": "Dot | "citadel_settings_crosshair_dot_outline_border": "Dot Border", | ||
"citadel_settings_crosshair_pip_border": " | "citadel_settings_crosshair_dot_outline_gap": "Dot Border Gap", | ||
"citadel_settings_crosshair_pip_gap": "Gap", | "citadel_settings_crosshair_dot_outline_opacity": "Dot Border Opacity", | ||
"citadel_settings_crosshair_pip_height": "Height", | "citadel_settings_crosshair_dot_size": "Dot Size", | ||
"citadel_settings_crosshair_pip_opacity": " | "citadel_settings_crosshair_outline_color_b": "Border Blue", | ||
"citadel_settings_crosshair_pip_width": "Width", | "citadel_settings_crosshair_outline_color_g": "Border Green", | ||
"citadel_settings_crosshair_outline_color_r": "Border Red", | |||
"citadel_settings_crosshair_outline_color_search": "color", | |||
"citadel_settings_crosshair_pip_border": "Line borders", | |||
"citadel_settings_crosshair_pip_gap": "Line Gap", | |||
"citadel_settings_crosshair_pip_height": "Line Height", | |||
"citadel_settings_crosshair_pip_opacity": "Line Opacity", | |||
"citadel_settings_crosshair_pip_outline_border": "Line Border", | |||
"citadel_settings_crosshair_pip_outline_gap": "Line Border Gap", | |||
"citadel_settings_crosshair_pip_outline_opacity": "Line Border Opacity", | |||
"citadel_settings_crosshair_pip_width": "Line Width", | |||
"citadel_settings_crosshair_reset_tooltip": "Restore default reticle settings.", | |||
"citadel_settings_crosshair_search": "Crosshair", | |||
"citadel_settings_crosshair_size": "Crosshair", | "citadel_settings_crosshair_size": "Crosshair", | ||
"citadel_settings_crosshair_static_pip_gap": " | "citadel_settings_crosshair_static_pip_gap": "Reticle motion", | ||
"citadel_settings_crosshair_static_pip_gap_tooltip": "Enable firing animation for the reticle.", | |||
"citadel_settings_crosshair_visibility": "Dot", | "citadel_settings_crosshair_visibility": "Dot", | ||
"citadel_settings_customresolution": " | "citadel_settings_customresolution": "Custom resolution", | ||
"citadel_settings_defaultaudio": "Default", | "citadel_settings_defaultaudio": "Default", | ||
"citadel_settings_defaultkeybinds": "Default", | "citadel_settings_defaultkeybinds": "Default", | ||
"citadel_settings_depth_of_field": "Depth of | "citadel_settings_depth_of_field": "Depth of field", | ||
"citadel_settings_depth_of_field_desc": "Simulates varying camera lens focal length and aperture. Should not affect gameplay performance in its current state.\u003Cbr\u003E\u003Cbr\u003EPerformance cost: negligible", | "citadel_settings_depth_of_field_desc": "Simulates varying camera lens focal length and aperture. Should not affect gameplay performance in its current state.\u003Cbr\u003E\u003Cbr\u003EPerformance cost: negligible", | ||
"citadel_settings_dfao": "Distance | "citadel_settings_dfao": "Distance field shadows", | ||
"citadel_settings_dfao_desc": "Approximates soft contact shadowing from characters and dynamic objects using distance field data.\u003Cbr\u003E\u003Cbr\u003EPerformance cost: moderate/varies", | "citadel_settings_dfao_desc": "Approximates soft contact shadowing from characters and dynamic objects using distance field data.\u003Cbr\u003E\u003Cbr\u003EPerformance cost: moderate/varies", | ||
"citadel_settings_dfao_quality_high": "High", | "citadel_settings_dfao_quality_high": "High", | ||
| Line 8,224: | Line 9,863: | ||
"citadel_settings_dfao_quality_off": "Off", | "citadel_settings_dfao_quality_off": "Off", | ||
"citadel_settings_dfao_quality_ultra": "Ultra", | "citadel_settings_dfao_quality_ultra": "Ultra", | ||
"citadel_settings_displacement_mapping": "Displacement | "citadel_settings_dismiss": "Dismiss", | ||
"citadel_settings_displacement_mapping": "Displacement mapping", | |||
"citadel_settings_displacement_mapping_desc": "Screen space displacement effect for higher fidelity bumps on world geometry.\u003Cbr\u003E\u003Cbr\u003EPerformance cost: moderate/consistent", | "citadel_settings_displacement_mapping_desc": "Screen space displacement effect for higher fidelity bumps on world geometry.\u003Cbr\u003E\u003Cbr\u003EPerformance cost: moderate/consistent", | ||
"citadel_settings_display": "Display | "citadel_settings_display": "Display", | ||
"citadel_settings_display_choice": "Monitor {d:displayNumber} - {s:displayName}", | "citadel_settings_display_choice": "Monitor {d:displayNumber} - {s:displayName}", | ||
"citadel_settings_dlssscaling": "Scaling | "citadel_settings_display_confirm_reset": "Are you sure you want to reset your display to the default settings?", | ||
"citadel_settings_dlssscaling_DLAA": "DLAA", | "citadel_settings_display_device": "Display", | ||
"citadel_settings_display_reset_tooltip": "Restore default display settings.", | |||
"citadel_settings_dlssscaling": "Scaling mode", | |||
"citadel_settings_dlssscaling_DLAA": "1x (DLAA)", | |||
"citadel_settings_dlssscaling_auto": "Auto", | "citadel_settings_dlssscaling_auto": "Auto", | ||
"citadel_settings_dlssscaling_balanced": " | "citadel_settings_dlssscaling_balanced": "1.7x", | ||
"citadel_settings_dlssscaling_desc": "Super Resolution boosts frame rates by rendering fewer pixels and using AI to output high resolution frames. This feature requires a GeForce RTX graphics card\u003Cbr\u003E\u003Cbr\ | "citadel_settings_dlssscaling_desc": "Super Resolution boosts frame rates by rendering fewer pixels and using AI to output high resolution frames. This feature requires a GeForce RTX graphics card\u003Cbr\u003E\u003Cbr\u003EHigher scaling rates lowers the native resolution, but renders faster.", | ||
"citadel_settings_dlssscaling_performance": " | "citadel_settings_dlssscaling_performance": "2x", | ||
"citadel_settings_dlssscaling_quality": " | "citadel_settings_dlssscaling_quality": "1.5x", | ||
"citadel_settings_dlsstechnology": "DLSS Model", | "citadel_settings_dlsstechnology": "DLSS Model", | ||
"citadel_settings_dlsstechnology_cnn": "CNN", | "citadel_settings_dlsstechnology_cnn": "CNN", | ||
"citadel_settings_dlsstechnology_desc": "DLSS model being used\u003Cbr\u003E\u003Cbr\u003ECNN is the current default model using Convolutional Neural Networks\u003Cbr\u003E\u003Cbr\u003ETransformer is the newer beta model released with DLSS4, sharper and more accurate especially at higher scaling ratios, but also more expensive.", | "citadel_settings_dlsstechnology_desc": "DLSS model being used\u003Cbr\u003E\u003Cbr\u003ECNN is the current default model using Convolutional Neural Networks\u003Cbr\u003E\u003Cbr\u003ETransformer is the newer beta model released with DLSS4, sharper and more accurate especially at higher scaling ratios, but also more expensive.", | ||
"citadel_settings_dlsstechnology_transformer": "Transformer", | "citadel_settings_dlsstechnology_transformer": "Transformer", | ||
"citadel_settings_effects_bloom": "Effects | "citadel_settings_effects_bloom": "Effects bloom", | ||
"citadel_settings_effects_bloom_desc": "Allows us to draw effects directly into the bloom buffer to enhanced visuals.\u003Cbr\u003E\u003Cbr\u003EPerformance cost: small/consistent", | "citadel_settings_effects_bloom_desc": "Allows us to draw effects directly into the bloom buffer to enhanced visuals.\u003Cbr\u003E\u003Cbr\u003EPerformance cost: small/consistent", | ||
"citadel_settings_enable_console": " | "citadel_settings_enable_console": "Dev command console", | ||
"citadel_settings_enable_console_tooltip": "If you have launch options like -dev or -console that enable the console they override this setting.", | "citadel_settings_enable_console_tooltip": "If you have launch options like -dev or -console that enable the console they override this setting.", | ||
"citadel_settings_english_hero_names": " | "citadel_settings_english_hero_names": "English hero names", | ||
"citadel_settings_english_hero_names_desc": "Hero names will display in English regardless of language setting. Localized names may still appear within descriptive text.", | "citadel_settings_english_hero_names_desc": "Hero names will display in English regardless of language setting. Localized names may still appear within descriptive text.", | ||
"citadel_settings_english_mod_names": " | "citadel_settings_english_mod_names": "English item names", | ||
"citadel_settings_english_mod_names_desc": "Item names will display in English regardless of language setting. Localized names may still appear within descriptive text.", | "citadel_settings_english_mod_names_desc": "Item names will display in English regardless of language setting. Localized names may still appear within descriptive text.", | ||
"citadel_settings_fastestvideo": "Fastest", | "citadel_settings_fastestvideo": "Fastest", | ||
"citadel_settings_fogquality": "Fog quality", | |||
"citadel_settings_fogquality": "Fog | |||
"citadel_settings_fogquality_desc": "Lower settings reduce volumetric fog resolution to improve performance on lower-end systems.", | "citadel_settings_fogquality_desc": "Lower settings reduce volumetric fog resolution to improve performance on lower-end systems.", | ||
"citadel_settings_fogquality_high": "High", | "citadel_settings_fogquality_high": "High", | ||
"citadel_settings_fogquality_low": "Low", | "citadel_settings_fogquality_low": "Low", | ||
"citadel_settings_fps_max": "In- | "citadel_settings_fps_max": "In-game maximum FPS", | ||
"citadel_settings_fps_max_tip": "Extended values can be provided with the +fps_max launch option.\ | "citadel_settings_fps_max_tip": "Extended values can be provided with the +fps_max launch option.\u003Cbr\u003EValues out of range for the slider will disable the slider.", | ||
"citadel_settings_fps_max_ui": "Dashboard maximum | "citadel_settings_fps_max_ui": "Dashboard maximum FPS", | ||
"citadel_settings_fps_max_ui_tip": "Extended values can be provided with the +fps_max_ui launch option.\ | "citadel_settings_fps_max_ui_tip": "Extended values can be provided with the +fps_max_ui launch option.\u003Cbr\u003EValues out of range for the slider will disable the slider.", | ||
"citadel_settings_fsr": "FidelityFX Super Resolution", | "citadel_settings_fsr": "FidelityFX Super Resolution", | ||
"citadel_settings_fsr2": "FSR2", | "citadel_settings_fsr2": "FSR2", | ||
"citadel_settings_fsr2_desc": "WIP Integration of AMD FidelityFX Super Resolution 2 Temporal AA/Upscaling", | "citadel_settings_fsr2_desc": "WIP Integration of AMD FidelityFX Super Resolution 2 Temporal AA/Upscaling", | ||
"citadel_settings_fsr2_sharpness": "FSR | "citadel_settings_fsr2_sharpness": "FSR sharpness", | ||
"citadel_settings_fsr2_sharpness_desc": "FSR | "citadel_settings_fsr2_sharpness_desc": "Adjust the strength of the sharpness filter applied to increase the clarity of the FSR-upscaled screen image.", | ||
"citadel_settings_fsr2scaling": "Scaling | "citadel_settings_fsr2scaling": "Scaling mode", | ||
"citadel_settings_fsr2scaling_balanced": " | "citadel_settings_fsr2scaling_balanced": "1.7x", | ||
"citadel_settings_fsr2scaling_desc": " | "citadel_settings_fsr2scaling_desc": "FSR scaling boosts frame rates by rendering fewer pixels. Higher scaling rates lowers the native resolution, but renders faster.", | ||
"citadel_settings_fsr2scaling_native": " | "citadel_settings_fsr2scaling_native": "1x", | ||
"citadel_settings_fsr2scaling_performance": " | "citadel_settings_fsr2scaling_performance": "2x", | ||
"citadel_settings_fsr2scaling_quality": " | "citadel_settings_fsr2scaling_quality": "1.5x", | ||
"citadel_settings_fsr_rcas_sharpness": "FSR sharpness", | |||
"citadel_settings_fsr_rcas_sharpness": "FSR | "citadel_settings_fsr_rcas_sharpness_desc": "Adjust the strength of the sharpness filter applied to increase the clarity of the FSR-upscaled screen image.", | ||
"citadel_settings_fsr_rcas_sharpness_desc": "FSR | "citadel_settings_fsr_tooltip": "High quality upscaling when game render screen quality is less than 100%.\u003Cbr\u003ERequires Anti-Aliasing enabled.", | ||
"citadel_settings_fsr_tooltip": "High quality upscaling when game render screen quality is less than 100%.\ | |||
"citadel_settings_fullscreen": "Full Screen", | "citadel_settings_fullscreen": "Full Screen", | ||
"citadel_settings_fullscreen_focus_behavior": " | "citadel_settings_fullscreen_focus_behavior": "Minimize on focus loss", | ||
"citadel_settings_fullscreen_focus_behavior_desc": "Minimize the game if another application gains focus.\u003Cbr\u003E\u003Cbr\u003EThis setting only applies when playing in full-screen mode.", | |||
"citadel_settings_fullscreenbrightness": "Full Screen Brightness", | "citadel_settings_fullscreenbrightness": "Full Screen Brightness", | ||
"citadel_settings_fxaa": "Antialiasing", | "citadel_settings_fxaa": "Antialiasing", | ||
"citadel_settings_fxaa_desc": "Reduces stair-stepping artifacts from undersampling the image. Antialiasing is WIP - we currently support FXAA.\u003Cbr\u003E\u003Cbr\u003EPerformance cost: small/consistent", | "citadel_settings_fxaa_desc": "Reduces stair-stepping artifacts from undersampling the image. Antialiasing is WIP - we currently support FXAA.\u003Cbr\u003E\u003Cbr\u003EPerformance cost: small/consistent", | ||
"citadel_settings_game": "Game", | "citadel_settings_game": "Game", | ||
"citadel_settings_gamevoicevolume": " | "citadel_settings_game_abilities_items_confirm_reset": "Are you sure you want to restore all ability \u0026 item settings to the defaults?", | ||
"citadel_settings_game_abilities_items_reset_tooltip": "Restore default ability \u0026 item settings.", | |||
"citadel_settings_game_options": "Options", | |||
"citadel_settings_gamevoicevolume": "Mic Volume", | |||
"citadel_settings_gamevoicevolume_desc": "Controls the input volume of your microphone", | "citadel_settings_gamevoicevolume_desc": "Controls the input volume of your microphone", | ||
"citadel_settings_gamevolume": " | "citadel_settings_gamevolume": "Gameplay audio", | ||
"citadel_settings_gamevolume_desc": "Adjusts the volume of sound effects, music, and dialog", | "citadel_settings_gamevolume_desc": "Adjusts the volume of sound effects, music, and dialog.", | ||
"citadel_settings_glyph_lock_mode": " | "citadel_settings_gamevolume_search": "sound effects", | ||
"citadel_settings_glyph_lock_mode_gamepad": " | "citadel_settings_glyph_lock_mode": "Button prompts", | ||
"citadel_settings_glyph_lock_mode_kbm": "Keyboard \u0026 Mouse | "citadel_settings_glyph_lock_mode_gamepad": "Gamepad", | ||
"citadel_settings_glyph_lock_mode_kbm": "Keyboard \u0026 Mouse", | |||
"citadel_settings_glyph_lock_mode_off": "Automatic", | "citadel_settings_glyph_lock_mode_off": "Automatic", | ||
" | "citadel_settings_glyph_lock_mode_search": "icons glyphs", | ||
" | "citadel_settings_glyph_lock_mode_tooltip": "Select whether the game should always display keyboard and mouse input icons, always display controller button icons as long as a controller is connected, or change input prompt icons automatically based on the last input source.", | ||
" | "citadel_settings_glyph_universal_toggle": "Universal controller glyphs", | ||
" | "citadel_settings_glyph_universal_toggle_search": "button icons", | ||
"citadel_settings_gsync": "NVIDIA G-Sync | "citadel_settings_glyph_universal_tooltip": "Show generic controller button icons regardless of the type of controller connected.", | ||
"citadel_settings_gsync": "NVIDIA G-Sync", | |||
"citadel_settings_gsync_disabled": "Disabled", | "citadel_settings_gsync_disabled": "Disabled", | ||
"citadel_settings_gsync_enabled": "Enabled", | "citadel_settings_gsync_enabled": "Enabled", | ||
"citadel_settings_gsync_info": "NVIDIA G-Sync allows a display to dynamically change its refresh rate to match the game's frame rate where possible, resulting in a smoother visual experience. It is only available on certain displays and is most effective when the game's frame rate is below the display mode's maximum refresh rate. It can be enabled outside the game using the NVIDIA Control Panel. You may need to restart the game before changes take effect.", | "citadel_settings_gsync_info": "NVIDIA G-Sync allows a display to dynamically change its refresh rate to match the game's frame rate where possible, resulting in a smoother visual experience. It is only available on certain displays and is most effective when the game's frame rate is below the display mode's maximum refresh rate. It can be enabled outside the game using the NVIDIA Control Panel. You may need to restart the game before changes take effect.", | ||
"citadel_settings_headphones": "Headphones", | "citadel_settings_headphones": "Headphones", | ||
"citadel_settings_hideoutkeybinds": "Hideout | "citadel_settings_hero_specific_hotkeys": "Hero-Specific", | ||
"citadel_settings_hero_specific_hotkeys_hero": "Hero", | |||
"citadel_settings_hideoutkeybinds": "Hideout", | |||
"citadel_settings_hideoutkeybinds_reset_tooltip": "Restore default Hideout keybinds.", | |||
"citadel_settings_hotkeys": "Keybinds", | "citadel_settings_hotkeys": "Keybinds", | ||
"citadel_settings_hotkeys_reset": "Reset", | |||
"citadel_settings_ingamemenukeybinds": "In-Game Menus", | "citadel_settings_ingamemenukeybinds": "In-Game Menus", | ||
"citadel_settings_invert_ping_desc": " | "citadel_settings_ingamemenukeybinds_reset_tooltip": "Restore default in-game menu keybinds.", | ||
"citadel_settings_itemkeybinds": " | "citadel_settings_interface": "Interface", | ||
"citadel_settings_interface_confirm_reset": "Are you sure you want to reset your interface settings to the defaults?", | |||
"citadel_settings_interface_reset_tooltip": "Restore default interface settings.", | |||
"citadel_settings_invert_ping_desc": "Enable to invert ping behavior.\u003Cbr\u003E\u003Cbr\u003EDefault: \u003Cbr\u003ESingle ping = passive \u003Cbr\u003EDouble ping = aggressive \u003Cbr\u003E\u003Cbr\u003EInverted: \u003Cbr\u003ESingle ping = aggressive \u003Cbr\u003EDouble ping = passive", | |||
"citadel_settings_itemkeybinds": "Items", | |||
"citadel_settings_itemkeybinds_reset_tooltip": "Restore default item keybinds and item casting mode.", | |||
"citadel_settings_keybind_category_confirm_reset": "Are you sure you want to reset all keybinds in this group to their defaults?\u003Cbr\u003E\u003Cbr\u003EKeybinds in other groups may be unbound if currently bound to this group’s defaults.", | |||
"citadel_settings_keybind_category_reset": "Reset Keybinds?", | |||
"citadel_settings_keybind_conjunction_or": "or", | |||
"citadel_settings_keybind_hero_name": "{s:hero_name}", | "citadel_settings_keybind_hero_name": "{s:hero_name}", | ||
"citadel_settings_keybind_primary": "Primary", | |||
"citadel_settings_keybind_secondary": "Secondary (Optional)", | |||
"citadel_settings_keybind_unbound": "[?]", | "citadel_settings_keybind_unbound": "[?]", | ||
"citadel_settings_keybinddefaults": "Reset all keybinds to defaults", | "citadel_settings_keybind_unbound_warning_body:f": "{num_conflicts, plural, one{You have saved one or more keybinds that were previously assigned to another command:\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"h4 CriticalText\"\u003E{s:existing_binding_primary}{s:existing_binding_secondary}\u003C/span\u003E\u003Cbr\u003E\u003Cbr\u003EPlease be sure to rebind this command.} other{You have saved keybinds that were previously associated with other commands:\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"h4 CriticalText\"\u003E{s:existing_binding_primary}\u003Cbr\u003E{s:existing_binding_secondary}\u003C/span\u003E\u003Cbr\u003E\u003Cbr\u003EPlease be sure to rebind these commands.}}", | ||
"citadel_settings_language_change_body": " | "citadel_settings_keybind_unbound_warning_title": "Prior Binding Removed", | ||
"citadel_settings_language_change_title": " | "citadel_settings_keybinddefaults": "Reset all keybinds to defaults.", | ||
"citadel_settings_language": "Language", | |||
"citadel_settings_language_change_body": "Language setting changes will not take effect until the next time you restart Deadlock.", | |||
"citadel_settings_language_change_title": "Change Pending", | |||
"citadel_settings_language_none": "None", | "citadel_settings_language_none": "None", | ||
"citadel_settings_light_sensitivity_mode": "Reduce | "citadel_settings_language_options": "Language Options", | ||
"citadel_settings_language_search": "localization", | |||
"citadel_settings_light_sensitivity_mode": "Reduce flashing effects", | |||
"citadel_settings_light_sensitivity_mode_desc": "This setting will reduce flashing and strobing effects, but it won’t completely eliminate them. It aims to make gameplay more comfortable, but some effects may still be present.", | "citadel_settings_light_sensitivity_mode_desc": "This setting will reduce flashing and strobing effects, but it won’t completely eliminate them. It aims to make gameplay more comfortable, but some effects may still be present.", | ||
"citadel_settings_low_latency": "NVIDIA Reflex | "citadel_settings_light_sensitivity_mode_search": "photosensitivity", | ||
"citadel_settings_low_latency": "NVIDIA Reflex", | |||
"citadel_settings_low_latency_amd": "AMD Anti-Lag 2.0", | "citadel_settings_low_latency_amd": "AMD Anti-Lag 2.0", | ||
"citadel_settings_low_latency_tooltip_boost": "Low | "citadel_settings_low_latency_tip": "NVIDIA Reflex is a low latency technology that reduces input lag by synchronizing the CPU and GPU.", | ||
"citadel_settings_low_latency_tooltip_off": "Low | "citadel_settings_low_latency_tip_amd": "AMD Anti-Lag 2.0 is a low latency technology that reduces input lag by synchronizing the CPU and GPU.", | ||
"citadel_settings_low_latency_tooltip_on": "Low | "citadel_settings_low_latency_tooltip_boost": "Low latency mode is now enabled and optimizes system latency. Includes techniques that may draw more power to the GPU and slightly impact FPS to reduce latency as much as possible.", | ||
"citadel_settings_low_latency_tooltip_off": "Low latency mode is disabled.", | |||
"citadel_settings_low_latency_tooltip_on": "Low latency mode is now enabled and optimizes system latency.", | |||
"citadel_settings_lowlatency_boost": "Enabled + Boost", | "citadel_settings_lowlatency_boost": "Enabled + Boost", | ||
"citadel_settings_lowlatency_off": "Disabled", | "citadel_settings_lowlatency_off": "Disabled", | ||
"citadel_settings_lowlatency_on": "Enabled", | "citadel_settings_lowlatency_on": "Enabled", | ||
"citadel_settings_mastervolume": "Master | "citadel_settings_mastervolume": "Master volume", | ||
"citadel_settings_mastervolume_desc": "Adjusts the overall volume of the game", | "citadel_settings_mastervolume_desc": "Adjusts the overall volume of the game.", | ||
"citadel_settings_mboit": "MBOIT", | "citadel_settings_mboit": "MBOIT", | ||
"citadel_settings_mboit_desc": "WIP feature allowing effects to render more consistently, and eventually at lower resolution than the rest of the frame.", | "citadel_settings_mboit_desc": "WIP feature allowing effects to render more consistently, and eventually at lower resolution than the rest of the frame.", | ||
"citadel_settings_misckeybinds": " | "citadel_settings_misckeybinds": "Miscellaneous", | ||
" | "citadel_settings_misckeybinds_reset_tooltip": "Restore default miscellaneous keybinds.", | ||
"citadel_settings_monitor_mic": "Listen to my mic", | |||
"citadel_settings_monitor_mic": "Listen to | |||
"citadel_settings_monitor_mic_desc": "Turn this on to listen to your microphone while adjusting voice settings.", | "citadel_settings_monitor_mic_desc": "Turn this on to listen to your microphone while adjusting voice settings.", | ||
"citadel_settings_motion_blur": "Motion | "citadel_settings_motion_blur": "Motion blur", | ||
"citadel_settings_motion_blur_desc": "WIP objects-only motion blur effect.", | "citadel_settings_motion_blur_desc": "WIP objects-only motion blur effect.", | ||
"citadel_settings_motion_blur_objects_only": "On", | "citadel_settings_motion_blur_objects_only": "On", | ||
"citadel_settings_motion_blur_off": "Off", | "citadel_settings_motion_blur_off": "Off", | ||
"citadel_settings_motion_blur_player_only": "Player Only", | "citadel_settings_motion_blur_player_only": "Player Only", | ||
"citadel_settings_mousesensitivity": "Mouse | "citadel_settings_mousesensitivity": "Mouse sensitivity", | ||
"citadel_settings_mousesensitivity_y_scale": "Mouse | "citadel_settings_mousesensitivity_y_scale": "Mouse sensitivity: Y-axis scaling", | ||
"citadel_settings_mousezoomsensitivity": "Zoom | "citadel_settings_mousesensitivity_y_scale_search": "y-axis scaling", | ||
"citadel_settings_movementkeybinds": "Movement | "citadel_settings_mousezoomsensitivity": "Zoom sensitivity ratio", | ||
"citadel_settings_musicvolume": "Menu | "citadel_settings_mousezoomsensitivity_tooltip": "Adjust the sensitivity of the mouse while zoomed in.", | ||
"citadel_settings_musicvolume_desc": "Adjusts the volume of the music in the main menu", | "citadel_settings_movementkeybinds": "Movement", | ||
"citadel_settings_movementkeybinds_reset_tooltip": "Restore default movement keybinds.", | |||
"citadel_settings_musicvolume": "Menu music", | |||
"citadel_settings_musicvolume_desc": "Adjusts the volume of the music in the main menu.", | |||
"citadel_settings_network": "Network", | "citadel_settings_network": "Network", | ||
"citadel_settings_openmicthreshold": "Mic | "citadel_settings_new": "New", | ||
"citadel_settings_openmicthreshold_desc": "Only transmit voice when audio input volume is above this level. | "citadel_settings_no_audio_input_devices": "No microphone detected", | ||
"citadel_settings_no_results": "No settings found.", | |||
"citadel_settings_openmicthreshold": "Mic trigger threshold", | |||
"citadel_settings_openmicthreshold_desc": "Only transmit voice when audio input volume is above this level. This threshold applies even if you have open mic enabled for voice chat.", | |||
"citadel_settings_particlequality": "Effects Quality", | "citadel_settings_particlequality": "Effects Quality", | ||
"citadel_settings_particlequality_desc": "Cull unnecessary parts of effects for better performance. Not currently used.", | "citadel_settings_particlequality_desc": "Cull unnecessary parts of effects for better performance. Not currently used.", | ||
| Line 8,348: | Line 10,018: | ||
"citadel_settings_particlequality_low": "Low", | "citadel_settings_particlequality_low": "Low", | ||
"citadel_settings_particlequality_med": "Med", | "citadel_settings_particlequality_med": "Med", | ||
"citadel_settings_per_unit_hotkeys": "Hero | "citadel_settings_per_unit_hotkeys": "Hero-specific keybinds", | ||
"citadel_settings_ping_wheel_contextual": "Use | "citadel_settings_ping_wheel_context_slot5": "Contextual Slot 5", | ||
"citadel_settings_ping_wheel_contextual": "Use contextual wheel slot", | |||
"citadel_settings_ping_wheel_contextual_desc": "Contextual Slot is changed during gameplay based on the current context", | "citadel_settings_ping_wheel_contextual_desc": "Contextual Slot is changed during gameplay based on the current context", | ||
"citadel_settings_pingwheeldefaults": "Reset | "citadel_settings_ping_wheel_slot1": "Slot 1", | ||
"citadel_settings_playsoundinbackground": "Play | "citadel_settings_ping_wheel_slot2": "Slot 2", | ||
"citadel_settings_post_bloom": "Post | "citadel_settings_ping_wheel_slot3": "Slot 3", | ||
"citadel_settings_ping_wheel_slot4": "Slot 4", | |||
"citadel_settings_ping_wheel_slot5": "Slot 5", | |||
"citadel_settings_ping_wheel_slot6": "Slot 6", | |||
"citadel_settings_ping_wheel_slot7": "Slot 7", | |||
"citadel_settings_ping_wheel_slot8": "Slot 8", | |||
"citadel_settings_pingwheeldefaults": "Reset Chat Wheel to default", | |||
"citadel_settings_playsoundinbackground": "Play sound in background", | |||
"citadel_settings_playsoundinbackground_desc": "Select whether game audio should play even when another application window is in focus.", | |||
"citadel_settings_post_bloom": "Post process bloom", | |||
"citadel_settings_post_bloom_desc": "Bleeds light from brighter parts of the image to simulate imperfections in camera lenses, to give a visual cue for high brightness.\u003Cbr\u003E\u003Cbr\u003EPerformance cost: small/consistent", | "citadel_settings_post_bloom_desc": "Bleeds light from brighter parts of the image to simulate imperfections in camera lenses, to give a visual cue for high brightness.\u003Cbr\u003E\u003Cbr\u003EPerformance cost: small/consistent", | ||
"citadel_settings_quick_cast_desc": " | "citadel_settings_quick_cast_desc": "Casting mode:", | ||
" | "citadel_settings_quick_cast_global": "Casting mode", | ||
"citadel_settings_quick_cast_items_desc": " | "citadel_settings_quick_cast_global_confirm": "This will override any existing hero-specific Quick Cast settings as well as your default Quick Cast setting.\u003Cbr\u003E\u003Cbr\u003EAre you sure you want to change the Quick Cast mode globally?", | ||
"citadel_settings_quick_cast_global_desc": "Sets the casting mode for all hero abilities globally.", | |||
"citadel_settings_quick_cast_global_warning": "Confirm Change", | |||
"citadel_settings_quick_cast_items_desc": "Active item casting", | |||
"citadel_settings_quick_cast_set_success": "Quick Cast Mode for all hero abilities set successfully.", | "citadel_settings_quick_cast_set_success": "Quick Cast Mode for all hero abilities set successfully.", | ||
"citadel_settings_quick_cast_success": "Success", | "citadel_settings_quick_cast_success": "Success", | ||
| Line 8,363: | Line 10,046: | ||
"citadel_settings_quickcast_confirm_cast_tooltip": "Select an ability by pressing its ability button, then cast it by pressing the Fire button.", | "citadel_settings_quickcast_confirm_cast_tooltip": "Select an ability by pressing its ability button, then cast it by pressing the Fire button.", | ||
"citadel_settings_quickcast_default": "Ability Default", | "citadel_settings_quickcast_default": "Ability Default", | ||
"citadel_settings_quickcast_default_tooltip": "Uses the ability's default Quick Cast mode", | "citadel_settings_quickcast_default_tooltip": "Uses the ability or item's default Quick Cast mode.", | ||
"citadel_settings_quickcast_disabled": "Quick Cast", | "citadel_settings_quickcast_disabled": "Quick Cast", | ||
"citadel_settings_quickcast_disabled_tooltip": "Select an ability while pressing its ability button and cast it when the ability button is released.", | "citadel_settings_quickcast_disabled_tooltip": "Select an ability while pressing its ability button and cast it when the ability button is released.", | ||
| Line 8,373: | Line 10,056: | ||
"citadel_settings_render_system": "Rendering", | "citadel_settings_render_system": "Rendering", | ||
"citadel_settings_render_system_recommended": "recommended", | "citadel_settings_render_system_recommended": "recommended", | ||
"citadel_settings_render_system_tooltip": " | "citadel_settings_render_system_tooltip": "Graphics API", | ||
"citadel_settings_rendering": " | "citadel_settings_rendering": "Performance", | ||
"citadel_settings_rendering_confirm_reset": "Are you sure you want to reset your rendering quality settings to the defaults?", | |||
"citadel_settings_rendering_reset_tooltip": "Restore default rendering quality settings.", | |||
"citadel_settings_rendering_search": "rendering graphics", | |||
"citadel_settings_renderquality": "Render Quality", | "citadel_settings_renderquality": "Render Quality", | ||
"citadel_settings_renderquality_desc": "Per-dimension scaling ratio for calculating internal render resolution. Lower values render faster. Higher values render sharper with fewer artifacts.", | "citadel_settings_renderquality_desc": "Per-dimension scaling ratio for calculating internal render resolution. Lower values render faster. Higher values render sharper with fewer artifacts.", | ||
"citadel_settings_replaykeybinds": "Replay Specific | "citadel_settings_replaykeybinds": "Replay-Specific", | ||
"citadel_settings_replaykeybinds_reset_tooltip": "Restore default replay-specific keybinds.", | |||
"citadel_settings_reset": "Reset", | |||
"citadel_settings_reset_audio_tooltip": "Restore default audio settings.", | |||
"citadel_settings_reset_communication_tooltip": "Reset Chat Wheel and restore default communication options.", | |||
"citadel_settings_reset_controller_tooltip": "Restore default button glyph settings.", | |||
"citadel_settings_reset_game_tooltip": "Restore default game settings.", | |||
"citadel_settings_reset_keybind": "Reset", | "citadel_settings_reset_keybind": "Reset", | ||
"citadel_settings_reset_keybind_tooltip": "Reset | "citadel_settings_reset_keybind_tooltip": "Reset keybind to default", | ||
"citadel_settings_reset_language_tooltip": "Restore default language settings.", | |||
"citadel_settings_reset_video_tooltip": "Set display to native resolution and restore default video settings.", | |||
"citadel_settings_resolution": "Resolution", | "citadel_settings_resolution": "Resolution", | ||
"citadel_settings_resolution_display_mode": "Window | "citadel_settings_resolution_display_mode": "Window mode", | ||
"citadel_settings_resolution_size": "Resolution", | "citadel_settings_resolution_size": "Resolution", | ||
"citadel_settings_rope_zipline_binding": "Ropes Keybind", | |||
"citadel_settings_rope_zipline_binding_desc": "The Zipline keybind now applies to ropes as well. If changed from the defaults, the Zipline key will be used for climbing onto or dismounting ropes instead of the Jump key. Mouse wheel binds are now supported for Zipline / ropes, and the key no longer needs to be held if it is different from the Jump binding.", | |||
"citadel_settings_screen_space_shadows": "Contact Shadows", | "citadel_settings_screen_space_shadows": "Contact Shadows", | ||
"citadel_settings_screen_space_shadows_desc": "Not currently used.", | "citadel_settings_screen_space_shadows_desc": "Not currently used.", | ||
"citadel_settings_secondary_language_builds": " | "citadel_settings_search": "Search", | ||
"citadel_settings_secondary_language_builds_desc": "Public builds | "citadel_settings_search_subsetting_prefix": ":", | ||
"citadel_settings_shadow_quality": "Shadow | "citadel_settings_secondary_language_builds": "Alternate hero build language", | ||
"citadel_settings_shadow_quality_desc": " | "citadel_settings_secondary_language_builds_desc": "Public builds authored in this language will be shown in addition to builds in your primary language.", | ||
"citadel_settings_shadow_quality": "Shadow quality", | |||
"citadel_settings_shadow_quality_desc": "Lower settings reduce shadow rendering quality to improve performance on lower-end systems.", | |||
"citadel_settings_shadow_quality_high": "High", | "citadel_settings_shadow_quality_high": "High", | ||
"citadel_settings_shadow_quality_low": "Low", | "citadel_settings_shadow_quality_low": "Low", | ||
"citadel_settings_shadow_quality_med": "Med", | "citadel_settings_shadow_quality_med": "Med", | ||
"citadel_settings_shadow_quality_ultra": "Ultra", | "citadel_settings_shadow_quality_ultra": "Ultra", | ||
"citadel_settings_shop": "Shop", | |||
"citadel_settings_shop_confirm_reset": "Are you sure you want to reset your shop setting?", | |||
"citadel_settings_shop_reset_tooltip": "Restore default shop setting.", | |||
"citadel_settings_show_active_slot_popup": "Active item slot popup", | |||
"citadel_settings_show_telemtry_settings": "Show HUD Telemetry Settings", | "citadel_settings_show_telemtry_settings": "Show HUD Telemetry Settings", | ||
"citadel_settings_skill_rating": "Skill Rating", | "citadel_settings_skill_rating": "Skill Rating", | ||
"citadel_settings_skill_rating_notification": "Show | "citadel_settings_skill_rating_confirm_reset": "Are you sure you want to reset your skill rating settings to the defaults?", | ||
"citadel_settings_skill_rating_post_game": "Show average team rating after | "citadel_settings_skill_rating_notification": "Rating change notifications", | ||
"citadel_settings_skill_rating_notification_tip": "Show notifications when your own skill rating changes.", | |||
"citadel_settings_skill_rating_post_game": "Post-match team ratings", | |||
"citadel_settings_skill_rating_post_game_tip": "Show average team rating after each match.", | |||
"citadel_settings_skill_rating_reset_tooltip": "Restore default skill rating settings.", | |||
"citadel_settings_slider_percentage": "%", | |||
"citadel_settings_social": "Social", | "citadel_settings_social": "Social", | ||
"citadel_settings_sounddevice": " | "citadel_settings_sounddevice": "Output device", | ||
"citadel_settings_speakerconfig": "Speaker | "citadel_settings_sounddevice_desc": "Select the speakers or headset where you would like game audio to play.", | ||
"citadel_settings_spectatorkeybinds": "Spectator/Replay | "citadel_settings_sounddevice_search": "speakers headset headphone", | ||
"citadel_settings_ssao": "Screen | "citadel_settings_speakerconfig": "Speaker configuration", | ||
"citadel_settings_speakerconfig_desc": "Select the type of device (headphones or speakers) for which audio output should be optimized.", | |||
"citadel_settings_spectatorkeybinds": "Spectator/Replay", | |||
"citadel_settings_spectatorkeybinds_reset_tooltip": "Restore default spectator/replay keybinds.", | |||
"citadel_settings_ssao": "Screen space AO", | |||
"citadel_settings_ssao_desc": "Approximates soft contact shadowing using screen space data.\u003Cbr\u003E\u003Cbr\u003EPerformance cost: moderate/consistent.", | "citadel_settings_ssao_desc": "Approximates soft contact shadowing using screen space data.\u003Cbr\u003E\u003Cbr\u003EPerformance cost: moderate/consistent.", | ||
"citadel_settings_ssao_quality_high": "High", | "citadel_settings_ssao_quality_high": "High", | ||
| Line 8,408: | Line 10,119: | ||
"citadel_settings_ssao_quality_off": "Off", | "citadel_settings_ssao_quality_off": "Off", | ||
"citadel_settings_ssao_quality_ultra": "Ultra", | "citadel_settings_ssao_quality_ultra": "Ultra", | ||
"citadel_settings_steam_input": "Controller | "citadel_settings_steam_input": "Controller Options", | ||
"citadel_settings_steam_input_no_controller": "Controller | "citadel_settings_steam_input_config:f": "{d:controller_count} {controller_count, plural, one{Controller} other{Controllers}}", | ||
"citadel_settings_steam_input_open_configurator": "Open Steam | "citadel_settings_steam_input_no_controller": "Controller not detected", | ||
"citadel_settings_steam_input_open_configurator": "Open Steam Settings", | |||
"citadel_settings_steam_text_filter": "Steam Text Filter Settings", | "citadel_settings_steam_text_filter": "Steam Text Filter Settings", | ||
"citadel_settings_steam_text_filter_new": "Open Steam Settings", | |||
"citadel_settings_steam_text_filter_title": "Text filter", | |||
"citadel_settings_steaminput": "Controller", | "citadel_settings_steaminput": "Controller", | ||
"citadel_settings_streamer_mode": "Streamer | "citadel_settings_streamer_mode": "Streamer mode", | ||
"citadel_settings_streamer_mode_search": "hide player names", | |||
"citadel_settings_streamer_mode_tooltip": "Turn this on to hide player names in-game and on the dashboard. Does not hide player names from Profile Cards.", | "citadel_settings_streamer_mode_tooltip": "Turn this on to hide player names in-game and on the dashboard. Does not hide player names from Profile Cards.", | ||
"citadel_settings_streamlined_mic": "Streamlined | "citadel_settings_streamlined_mic": "Streamlined mic", | ||
"citadel_settings_streamlined_mic_desc": "Open the recording device when the game is started, instead of when the mic is used.", | "citadel_settings_streamlined_mic_desc": "Open the recording device when the game is started, instead of when the mic is used.", | ||
"citadel_settings_telemtry_settings_info_desc": "Click to launch Source2 Telemetry HUD Support Page to get more info about the Telemetry HUD", | "citadel_settings_telemtry_settings_info_desc": "Click to launch Source2 Telemetry HUD Support Page to get more info about the Telemetry HUD", | ||
"citadel_settings_text_filter_filtered": "Enable text filtering", | "citadel_settings_text_filter_filtered": "Enable text filtering", | ||
"citadel_settings_texturequality": "Texture | "citadel_settings_texturequality": "Texture quality", | ||
"citadel_settings_texturequality_desc": "Lower settings reduce texture resolution to possibly improve performance on lower-end systems.", | "citadel_settings_texturequality_desc": "Lower settings reduce texture resolution to possibly improve performance on lower-end systems.", | ||
"citadel_settings_texturequality_high": "High", | "citadel_settings_texturequality_high": "High", | ||
"citadel_settings_texturequality_low": "Low", | "citadel_settings_texturequality_low": "Low", | ||
"citadel_settings_texturequality_med": "Med", | "citadel_settings_texturequality_med": "Med", | ||
"citadel_settings_ui_language": " | "citadel_settings_ui_language": "In-game text", | ||
"citadel_settings_upscaling": "Upscaling | "citadel_settings_ui_language_tooltip": "Set the primary UI language.", | ||
"citadel_settings_upscaling": "Upscaling technology", | |||
"citadel_settings_upscaling_desc": "Generates high resolution frames from low resolution, faster-to-render internal frames.\u003Cbr\u003E\u003Cbr\u003EFSR2 uses temporal anti-aliasing (TAA).\u003Cbr\u003E\u003Cbr\u003EPerformance cost: moderate/consistent", | "citadel_settings_upscaling_desc": "Generates high resolution frames from low resolution, faster-to-render internal frames.\u003Cbr\u003E\u003Cbr\u003EFSR2 uses temporal anti-aliasing (TAA).\u003Cbr\u003E\u003Cbr\u003EPerformance cost: moderate/consistent", | ||
"citadel_settings_upscaling_dlss": "NVIDIA DLSS", | "citadel_settings_upscaling_dlss": "NVIDIA DLSS", | ||
| Line 8,432: | Line 10,148: | ||
"citadel_settings_upscaling_fsr3": "FSR3 (TAA)", | "citadel_settings_upscaling_fsr3": "FSR3 (TAA)", | ||
"citadel_settings_upscaling_none": "Stretch", | "citadel_settings_upscaling_none": "Stretch", | ||
"citadel_settings_usenativeresolution": "Use | "citadel_settings_usenativeresolution": "Use native resolution", | ||
"citadel_settings_video": "Video", | "citadel_settings_video": "Video", | ||
"citadel_settings_videodefaults": "Restore | "citadel_settings_video_options": "Options", | ||
"citadel_settings_voice": "Voice | "citadel_settings_video_options_confirm_reset": "Are you sure you want to reset your video options to the defaults?", | ||
"citadel_settings_video_options_reset_tooltip": "Restore default video options.", | |||
"citadel_settings_video_search": "graphics", | |||
"citadel_settings_videodefaults": "Restore Defaults", | |||
"citadel_settings_videopreset": "Rendering quality", | |||
"citadel_settings_videopreset_high": "High", | |||
"citadel_settings_videopreset_low": "Low", | |||
"citadel_settings_videopreset_med": "Medium", | |||
"citadel_settings_videopreset_ultra": "Ultra", | |||
"citadel_settings_violator_new": "New", | |||
"citadel_settings_violator_updated": "Updated", | |||
"citadel_settings_voice": "Voice", | |||
"citadel_settings_voice_always_sample_mic": "Always Sample Mic", | "citadel_settings_voice_always_sample_mic": "Always Sample Mic", | ||
"citadel_settings_voice_level": "Voice | "citadel_settings_voice_confirm_reset": "Are you sure you want to reset your mic settings to the defaults?", | ||
"citadel_settings_voice_sounddevice": " | "citadel_settings_voice_level": "Voice level", | ||
"citadel_settings_voice_level_desc": "This bar displays the current volume level being detected by your microphone. Use it to test your mic and set a mic trigger threshold if desired.", | |||
"citadel_settings_voice_level_search": "voip", | |||
"citadel_settings_voice_reset_tooltip": "Restore default input settings for voice chat.", | |||
"citadel_settings_voice_search": "voip", | |||
"citadel_settings_voice_sounddevice": "Input device", | |||
"citadel_settings_voice_sounddevice_desc": "Select the microphone to use for voice chat.", | |||
"citadel_settings_voice_sounddevice_search": "microphone", | |||
"citadel_settings_voice_steam_link": "Recording device settings are configured using \u003Ca href=\"event:DOTAShowSteamVoiceSettings()\"\u003ESteam voice settings\u003C/a\u003E.", | "citadel_settings_voice_steam_link": "Recording device settings are configured using \u003Ca href=\"event:DOTAShowSteamVoiceSettings()\"\u003ESteam voice settings\u003C/a\u003E.", | ||
"citadel_settings_voicevolume": "Voice | "citadel_settings_voicevolume": "Voice chat (incoming)", | ||
"citadel_settings_voicevolume_desc": "Adjust the volume of other players' microphones", | "citadel_settings_voicevolume_desc": "Adjust the volume of other players' microphones.", | ||
"citadel_settings_voicevolume_search": "voip", | |||
"citadel_settings_volume": "Volume", | "citadel_settings_volume": "Volume", | ||
"citadel_settings_volume_confirm_reset": "Are you sure you want to reset your volume settings to the defaults?", | |||
"citadel_settings_volume_reset_tooltip": "Restore default volume settings.", | |||
"citadel_settings_vsync": "VSync", | "citadel_settings_vsync": "VSync", | ||
"citadel_settings_vsync_desc": "Eliminates screen tearing artifacts but increases input latency.", | "citadel_settings_vsync_desc": "Eliminates screen tearing artifacts but increases input latency.", | ||
| Line 8,452: | Line 10,189: | ||
"citadel_survey_least_fun_hero_to_play_against": "Which hero was the least fun to play against?", | "citadel_survey_least_fun_hero_to_play_against": "Which hero was the least fun to play against?", | ||
"citadel_survey_match_fun": "How fun was the match?", | "citadel_survey_match_fun": "How fun was the match?", | ||
"citadel_switch_camera_teammate_1": " | "citadel_switch_camera_teammate_1": "Teammate 1 camera", | ||
"citadel_switch_camera_teammate_2": " | "citadel_switch_camera_teammate_2": "Teammate 2 camera", | ||
"citadel_switch_camera_teammate_3": " | "citadel_switch_camera_teammate_3": "Teammate 3 camera", | ||
"citadel_switch_camera_teammate_4": " | "citadel_switch_camera_teammate_4": "Teammate 4 camera", | ||
"citadel_switch_camera_teammate_5": " | "citadel_switch_camera_teammate_5": "Teammate 5 camera", | ||
"citadel_trick_shot": "Shooting Star", | "citadel_trick_shot": "Shooting Star", | ||
"citadel_trick_shot_desc": "Toss a Shooting Star that will fire slowing bullets at nearby enemies. Shoot the Star to increase its fire rate (Enemies can shoot it to slow it down). Weapon upgrades apply to Shooting Star.", | "citadel_trick_shot_desc": "Toss a Shooting Star that will fire slowing bullets at nearby enemies. Shoot the Star to increase its fire rate (Enemies can shoot it to slow it down). Weapon upgrades apply to Shooting Star.", | ||
| Line 8,485: | Line 10,222: | ||
"citadel_weapon_hero_duo_set": "Duo Gun", | "citadel_weapon_hero_duo_set": "Duo Gun", | ||
"citadel_weapon_hero_dynamo_set": "The Vonnegun", | "citadel_weapon_hero_dynamo_set": "The Vonnegun", | ||
"citadel_weapon_hero_familiar_set": "Long Night", | |||
"citadel_weapon_hero_fencer_set": "Pride of Ixia", | |||
"citadel_weapon_hero_forge_set": "Services Rendered", | "citadel_weapon_hero_forge_set": "Services Rendered", | ||
"citadel_weapon_hero_forge_set_desc": "Increases fire rate as the guns spins up", | "citadel_weapon_hero_forge_set_desc": "Increases fire rate as the guns spins up", | ||
| Line 8,504: | Line 10,243: | ||
"citadel_weapon_hero_mirage_set": "Promises Kept", | "citadel_weapon_hero_mirage_set": "Promises Kept", | ||
"citadel_weapon_hero_nano_set": "Sweetest Lie", | "citadel_weapon_hero_nano_set": "Sweetest Lie", | ||
"citadel_weapon_hero_necro_set": "The Teacher", | |||
"citadel_weapon_hero_opera_set": "Opera Gun", | |||
"citadel_weapon_hero_operative_set": "Umbrella Gun", | "citadel_weapon_hero_operative_set": "Umbrella Gun", | ||
"citadel_weapon_hero_orion_set": "The Mourning Comes", | "citadel_weapon_hero_orion_set": "The Mourning Comes", | ||
| Line 8,516: | Line 10,257: | ||
"citadel_weapon_hero_spade_set": "Spade Dice Launcher", | "citadel_weapon_hero_spade_set": "Spade Dice Launcher", | ||
"citadel_weapon_hero_synth_set": "The Black Sheep", | "citadel_weapon_hero_synth_set": "The Black Sheep", | ||
"citadel_weapon_hero_targetdummy_set": "Dummy Gun", | |||
"citadel_weapon_hero_tempest_set": "Tempest Gun", | "citadel_weapon_hero_tempest_set": "Tempest Gun", | ||
"citadel_weapon_hero_tengu_set": "Protector's Hand", | "citadel_weapon_hero_tengu_set": "Protector's Hand", | ||
"citadel_weapon_hero_tokamak_set": "Curie-ous Times", | "citadel_weapon_hero_tokamak_set": "Curie-ous Times", | ||
"citadel_weapon_hero_trapper_set": "Civil Servant", | "citadel_weapon_hero_trapper_set": "Civil Servant", | ||
"citadel_weapon_hero_unicorn_set": "Carny Life", | |||
"citadel_weapon_hero_vampirebat_set": "New Money", | "citadel_weapon_hero_vampirebat_set": "New Money", | ||
"citadel_weapon_hero_viper_set": "The Rattler", | "citadel_weapon_hero_viper_set": "The Rattler", | ||
"citadel_weapon_hero_viscous_set": "Deep Sea Interpreter", | "citadel_weapon_hero_viscous_set": "Deep Sea Interpreter", | ||
"citadel_weapon_hero_warden_set": "Freedom's Cost", | "citadel_weapon_hero_warden_set": "Freedom's Cost", | ||
"citadel_weapon_hero_werewolf_set": "Hair of the Dog", | |||
"citadel_weapon_hero_werewolf_wolf_set": "Loose Muzzle", | |||
"citadel_weapon_hero_wraith_set": "The Rake", | "citadel_weapon_hero_wraith_set": "The Rake", | ||
"citadel_weapon_hero_wrecker_set": "The Butcher's Hand", | "citadel_weapon_hero_wrecker_set": "The Butcher's Hand", | ||
| Line 8,529: | Line 10,274: | ||
"citadel_weapon_hero_yamato_set": "Sister's Lament", | "citadel_weapon_hero_yamato_set": "Sister's Lament", | ||
"citadel_weapon_hero_zealot_set": "Zealotry Gun", | "citadel_weapon_hero_zealot_set": "Zealotry Gun", | ||
"citadel_weapon_priest_crossbow": "Ira Domini", | |||
"citadel_weapon_priest_crossbow_crit": "Ira Domini - Crit", | |||
"citadel_weapon_priest_crossbow_pure": "Ira Domini - Pure", | |||
"citadel_weapon_werewolf_claws": "Lycan Claws", | |||
"citadel_west_team_name": "SAPPHIRE", | "citadel_west_team_name": "SAPPHIRE", | ||
"clawdril_cyclone": "Cyclone", | "clawdril_cyclone": "Cyclone", | ||
| Line 8,551: | Line 10,300: | ||
"cooldown_reduction_pickup/cooldown_reduction": "Reduced Cooldown", | "cooldown_reduction_pickup/cooldown_reduction": "Reduced Cooldown", | ||
"cooldown_reduction_pickup_label": "Lower Cooldowns", | "cooldown_reduction_pickup_label": "Lower Cooldowns", | ||
" | "cosmetic_item_snowball": "Snowball", | ||
"cosmetic_item_snowball_desc": "Throw snowballs at your friends and enemies. Distance and other properties improve as you make progress in the \u003Cspan class=\"highlight\"\u003E2025 Holiday Challenge\u003C/span\u003E.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EThrowing a Snowball at an ally won't inflict damage and will reset its cooldown.\u003C/span\u003E", | |||
"cosmetic_item_voting_poster": "Place Poster", | |||
"damage_reduction_postfix": "%", | "damage_reduction_postfix": "%", | ||
"disarm_immune": "Disarm Immune", | "disarm_immune": "Disarm Immune", | ||
"doorman_hotel_cost": "Cost of Stay", | "doorman_hotel_cost": "Cost of Stay", | ||
| Line 8,563: | Line 10,313: | ||
"double_jump_pickup/double_jump": "Double Jump and Zipline Speed", | "double_jump_pickup/double_jump": "Double Jump and Zipline Speed", | ||
"drifter_blood_blast": "Rend", | "drifter_blood_blast": "Rend", | ||
"drifter_blood_blast_desc": "Swipe at enemies in a cone ahead of you, dealing {g:citadel_inline_attribute:' | "drifter_blood_blast_desc": "Swipe at enemies in a cone ahead of you, dealing {g:citadel_inline_attribute:'SpiritDamage'}. If the enemy is in \u003Cspan class=\"highlight\"\u003Eclose range\u003C/span\u003E, deal bonus {g:citadel_inline_attribute:'MeleeDamage'}.", | ||
"drifter_blood_blast_t3_desc": " | "drifter_blood_blast_header_on_close_range": "On Close Range", | ||
"drifter_blood_blast_t2_desc": "-8s Cooldown", | |||
"drifter_blood_blast_t3_desc": "Deals 55% Heavy Melee Damage\u003Cbr\u003ESilences enemies for 2s if close range", | |||
"drifter_darkness": "Eternal Night", | "drifter_darkness": "Eternal Night", | ||
"drifter_darkness_desc": "Surround nearby enemy heroes in darkness, \u003Cspan class=\"highlight\"\u003Eseverely limiting their vision of other units\u003C/span\u003E. Affected enemies are briefly revealed.\u003Cbr\u003E\u003Cbr\u003EYou gain {g:citadel_inline_attribute:'BonusSprintSpeed'} | "drifter_darkness_desc": "Surround nearby enemy heroes in darkness, \u003Cspan class=\"highlight\"\u003Eseverely limiting their vision of other units\u003C/span\u003E. Affected enemies are briefly revealed to you and are considered \u003Cspan class=\"highlight\"\u003Eisolated\u003C/span\u003E for the duration.\u003Cbr\u003E\u003Cbr\u003EYou gain {g:citadel_inline_attribute:'BonusSprintSpeed'}.", | ||
" | "drifter_darkness_t3_desc": "+2.5s Duration and +1 Max Targets.", | ||
"drifter_infinity_slash": "Shadow Slashes", | "drifter_infinity_slash": "Shadow Slashes", | ||
"drifter_infinity_slash_desc": "", | "drifter_infinity_slash_desc": "", | ||
| Line 8,574: | Line 10,325: | ||
"drifter_last_breath_desc": "Encase yourself in a sphere of water that can absorb damage before bursting. When the sphere dissipates for any reason enemies in range take damage.", | "drifter_last_breath_desc": "Encase yourself in a sphere of water that can absorb damage before bursting. When the sphere dissipates for any reason enemies in range take damage.", | ||
"drifter_shadow_mark": "Stalker's Mark", | "drifter_shadow_mark": "Stalker's Mark", | ||
"drifter_shadow_mark_desc": "Send out a mark that bleeds the first target it hits, dealing {g:citadel_inline_attribute:'SpiritDPS'}. \u003Cbr\u003E\u003Cbr\u003EWhile the enemy is bleeding you can re-activate Stalker's Mark to instantly \u003Cspan class=\"highlight\"\u003Eappear behind their back.\u003C/span\u003E", | "drifter_shadow_mark_desc": "Send out a mark that bleeds the first target it hits, dealing {g:citadel_inline_attribute:'SpiritDPS'}.\u003Cbr\u003E\u003Cbr\u003EWhile the enemy is bleeding you can re-activate Stalker's Mark to instantly \u003Cspan class=\"highlight\"\u003Eappear behind their back.\u003C/span\u003E", | ||
"drifter_shadow_mark_t2_desc": " | "drifter_shadow_mark_t1_desc": "\u003Cspan class=\"highlight\"\u003E-8% Bullet Resist", | ||
"drifter_shadow_mark_t3_desc": " | "drifter_shadow_mark_t2_desc": "\u003Cspan class=\"highlight\"\u003E-10s Cooldown and +3s\u003C/span\u003E Duration", | ||
"drifter_shadow_mark_t3_desc": "\u003Cspan class=\"highlight\"\u003E+1.5% Bleed\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003E-40% Healing Reduction\u003C/span\u003E", | |||
"drifter_shadow_mark_teleport": "Ambush", | "drifter_shadow_mark_teleport": "Ambush", | ||
"extra_gold_pickup/extra_gold_pickup": "Bonus Bounty Next Hero Kill", | "extra_gold_pickup/extra_gold_pickup": "Bonus Bounty Next Hero Kill", | ||
| Line 8,608: | Line 10,360: | ||
"frozen_shelter_modifier_buff": "Frozen Shelter", | "frozen_shelter_modifier_buff": "Frozen Shelter", | ||
"ghost_malice_stack_effect_header": "Effect Per Stack:", | "ghost_malice_stack_effect_header": "Effect Per Stack:", | ||
"golden_idol_bonus_01": "+ | "golden_idol_bonus_01": "+35% Extra Souls", | ||
"golden_idol_bonus_02": "+1 Ability Point", | "golden_idol_bonus_02": "+1 Ability Point", | ||
"guardian_unit": "Guardian", | "guardian_unit": "Guardian", | ||
| Line 8,644: | Line 10,396: | ||
"guide_movement_slide_header": "Slide", | "guide_movement_slide_header": "Slide", | ||
"guide_movement_zipline_desc": "Hold {g:citadel_binding:'Zipline'} to get on the line.\u003Cbr\u003E\u003Cbr\u003EYou can jump off by pressing {g:citadel_binding:'Mantle'}", | "guide_movement_zipline_desc": "Hold {g:citadel_binding:'Zipline'} to get on the line.\u003Cbr\u003E\u003Cbr\u003EYou can jump off by pressing {g:citadel_binding:'Mantle'}", | ||
"guide_movement_zipline_header": " | "guide_movement_zipline_header": "Ziplines", | ||
"guide_neutrals_desc": "There are many neutral creatures lurking around the map. Defeat them to earn souls.\u003Cbr\u003E\u003Cbr\u003ESometimes, a powerful creature will appear at the center of the map… defeating it will offer your team great power.", | "guide_neutrals_desc": "There are many neutral creatures lurking around the map. Defeat them to earn souls.\u003Cbr\u003E\u003Cbr\u003ESometimes, a powerful creature will appear at the center of the map… defeating it will offer your team great power.", | ||
"guide_neutrals_header": "Neutrals", | "guide_neutrals_header": "Neutrals", | ||
| Line 8,659: | Line 10,411: | ||
"guide_the_map_guardians_header": "Guardians", | "guide_the_map_guardians_header": "Guardians", | ||
"guide_the_map_header": "Overview", | "guide_the_map_header": "Overview", | ||
"guide_the_map_lanes_desc": "There are three lanes, each with a | "guide_the_map_lanes_desc": "There are three lanes, each with a zipline that players can ride to move quickly.", | ||
"guide_the_map_lanes_header": "Lanes", | "guide_the_map_lanes_header": "Lanes", | ||
"guide_the_map_main_header": "Overview", | "guide_the_map_main_header": "Overview", | ||
| Line 8,711: | Line 10,463: | ||
"hero_akimbo_lore": "Though he was built by a lonely gunslinger, Akimbo was taught that he couldn't use a gun to solve all his problems. This frustrated the robot outlaw immensely, but as time passed Akimbo realized that his human father was right. A gun only solved about 75% of his problems. To solve ALL his problems, he would need at least 2 guns.", | "hero_akimbo_lore": "Though he was built by a lonely gunslinger, Akimbo was taught that he couldn't use a gun to solve all his problems. This frustrated the robot outlaw immensely, but as time passed Akimbo realized that his human father was right. A gun only solved about 75% of his problems. To solve ALL his problems, he would need at least 2 guns.", | ||
"hero_akimbo_playstyle": "Akimbo excels at close range combat, where he relies on speed, cone attacks, and a whole lot of bullets to hit as many targets as possible.", | "hero_akimbo_playstyle": "Akimbo excels at close range combat, where he relies on speed, cone attacks, and a whole lot of bullets to hit as many targets as possible.", | ||
"hero_akimbo_search": "Akimbo", | |||
"hero_akimbo_search:n": "Akimbo", | |||
"hero_apocalypse": "Apocalypse", | "hero_apocalypse": "Apocalypse", | ||
"hero_apocalypse:n": "Apocalypse", | "hero_apocalypse:n": "Apocalypse", | ||
"hero_apocalypse_search": "Apocalypse", | |||
"hero_apocalypse_search:n": "Apocalypse", | |||
"hero_architect": "Architect", | "hero_architect": "Architect", | ||
"hero_architect:n": "Architect", | "hero_architect:n": "Architect", | ||
"hero_architect_search": "Architect", | |||
"hero_architect_search:n": "Architect", | |||
"hero_assassin": "Assassin", | "hero_assassin": "Assassin", | ||
"hero_assassin:n": "Assassin", | "hero_assassin:n": "Assassin", | ||
"hero_assassin_search": "Assassin", | |||
"hero_assassin_search:n": "Assassin", | |||
"hero_astro": "Holliday", | "hero_astro": "Holliday", | ||
"hero_astro:n": "Holliday", | "hero_astro:n": "Holliday", | ||
"hero_astro_lore": "There are people who spent their whole lives dreaming about moving to New York. Holliday isn't one of those people. Content with being a Sheriff in a small town, Holliday enjoyed a career where the only time she had to use her gun was when trick shooting at the county fair...then the murders started.\ | "hero_astro_lore": "There are people who spent their whole lives dreaming about moving to New York. Holliday isn't one of those people. Content with being a Sheriff in a small town, Holliday enjoyed a career where the only time she had to use her gun was when trick shooting at the county fair...then the murders started.\u003Cbr\u003E\u003Cbr\u003EGrisly and inhumane; the bodies were found with their ribcages ripped open... their innards picked apart as if by birds. Holliday tracked down the killer, a travelling folk musician that the media dubbed \"The Troubadour\", but when she confronted him he exploded into a murder of crows and flew away.\u003Cbr\u003E\u003Cbr\u003EThat was 6 months ago, and while the murders in central Illinois have stopped, Holliday's investigation has not. She believes that The Troubadour is travelling to New York, and when she finds him she's going to kill that evil son of a bitch.", | ||
"hero_astro_playstyle": "Holliday depends on her skills as a crack shot, shooting things she's bounced into the air. With good aim she can lay out heavy damage. Her movement skills let her isolate her enemies or beat a hasty retreat.", | "hero_astro_playstyle": "Holliday depends on her skills as a crack shot, shooting things she's bounced into the air. With good aim she can lay out heavy damage. Her movement skills let her isolate her enemies or beat a hasty retreat.", | ||
"hero_astro_role": "Bounces about dispensing trick shots", | "hero_astro_role": "Bounces about dispensing trick shots", | ||
"hero_astro_search": "Holliday", | |||
"hero_astro_search:n": "Holliday", | |||
"hero_atlas": "Abrams", | "hero_atlas": "Abrams", | ||
"hero_atlas:n": "Abrams", | "hero_atlas:n": "Abrams", | ||
"hero_atlas_lore": "Hard hitting, hard headed, and hard drinking; Detective Abrams has been a fixture on the New York investigating scene for years. From stolen art, to missing persons, to ritual murders; Abrams didn't just take any case that came across his desk... he solved them.\ | "hero_atlas_lore": "Hard hitting, hard headed, and hard drinking; Detective Abrams has been a fixture on the New York investigating scene for years. From stolen art, to missing persons, to ritual murders; Abrams didn't just take any case that came across his desk... he solved them.\u003Cbr\u003E\u003Cbr\u003EBut his days of following cheating spouses came to an end the day he opened his office door and found The Tome sitting on his desk.\u003Cbr\u003E\u003Cbr\u003ENo instruction was left for him save for a brief note scrawled in onyx blood that read \"Don't let them have it\". Abrams hasn't figured where the thing came from; but seeing as his home has been broken into, his office tossed on 3 different occasions, and his car firebombed he has a vested interest in figuring out what the hell is going on.", | ||
"hero_atlas_playstyle": "Abrams has the bulk and sustain to lead from the front, often running into the middle of his foes and watching them scatter. If his enemies waste their fire on him, his backline teammates can lay out damage with impunity.", | "hero_atlas_playstyle": "Abrams has the bulk and sustain to lead from the front, often running into the middle of his foes and watching them scatter. If his enemies waste their fire on him, his backline teammates can lay out damage with impunity.", | ||
"hero_atlas_role": "Charges into close combat", | "hero_atlas_role": "Charges into close combat", | ||
"hero_atlas_search": "Abrams", | |||
"hero_atlas_search:n": "Abrams", | |||
"hero_ballista": "Ballista", | "hero_ballista": "Ballista", | ||
"hero_ballista:n": "Ballista", | "hero_ballista:n": "Ballista", | ||
"hero_ballista_playstyle": "You know what people hate? Being knocked back by a shotgun. You know what they hate even more? Being knocked back into a mine field. Do you know what they hate even more than that? Being atomized by a fusion bomb. Ballista turns the battlefield into an explosive Rube Goldberg device.", | "hero_ballista_playstyle": "You know what people hate? Being knocked back by a shotgun. You know what they hate even more? Being knocked back into a mine field. Do you know what they hate even more than that? Being atomized by a fusion bomb. Ballista turns the battlefield into an explosive Rube Goldberg device.", | ||
"hero_ballista_role": "Shields up to drop the bomb", | "hero_ballista_role": "Shields up to drop the bomb", | ||
"hero_ballista_search": "Ballista", | |||
"hero_ballista_search:n": "Ballista", | |||
"hero_bebop": "Bebop", | "hero_bebop": "Bebop", | ||
"hero_bebop:n": "Bebop", | "hero_bebop:n": "Bebop", | ||
| Line 8,736: | Line 10,502: | ||
"hero_bebop_playstyle": "Bebop can string together his abilities in many different ways. Disrupting enemy positions, saving an ally or dealing bursts of damage. When the situation doesn't require subtlety his giant laser still solves many problems.", | "hero_bebop_playstyle": "Bebop can string together his abilities in many different ways. Disrupting enemy positions, saving an ally or dealing bursts of damage. When the situation doesn't require subtlety his giant laser still solves many problems.", | ||
"hero_bebop_role": "Hooks an enemy for a knockout combo", | "hero_bebop_role": "Hooks an enemy for a knockout combo", | ||
"hero_bebop_search": "Bebop", | |||
"hero_bebop_search:n": "Bebop", | |||
"hero_bebop_sort": "Bebop", | |||
"hero_bebop_sort:n": "Bebop", | |||
"hero_boho": "Boho", | "hero_boho": "Boho", | ||
"hero_boho:n": "Boho", | "hero_boho:n": "Boho", | ||
"hero_boho_search": "Boho", | |||
"hero_boho_search:n": "Boho", | |||
"hero_bomber": "Bomber", | "hero_bomber": "Bomber", | ||
"hero_bomber:n": "Bomber", | "hero_bomber:n": "Bomber", | ||
"hero_bomber_search": "Bomber", | |||
"hero_bomber_search:n": "Bomber", | |||
"hero_bookworm": "Paige", | "hero_bookworm": "Paige", | ||
"hero_bookworm:n": "Paige", | "hero_bookworm:n": "Paige", | ||
"hero_bookworm_lore": "The daughter of a rare book dealer, Paige grew up in a loving home that prioritized kindness, magic, and storytelling. But while Paige took naturally to her parents' values, her little brother Bryce did not.\ | "hero_bookworm_lore": "The daughter of a rare book dealer, Paige grew up in a loving home that prioritized kindness, magic, and storytelling. But while Paige took naturally to her parents' values, her little brother Bryce did not.\u003Cbr\u003E\u003Cbr\u003EA rebellious teen, Bryce resented not only his family’s saccharine attitude, but also their refusal to let him dabble in magics that they deemed too dangerous. Paige tried everything she could think of to keep him out of trouble, but like most teenagers, the more his big sister tried to tell him what was best for him, the more he turned away.\u003Cbr\u003E\u003Cbr\u003EPaige doesn't know what Bryce did to get kicked out of the house...just that she came home from the library to find her brother gone and her parents crying.\u003Cbr\u003E\u003Cbr\u003EDays turned to weeks, to months, to years. Paige grew to become a talented bibliomancer, making a living as a storyteller reading at libraries across the five boroughs; and while her parents have remained silent about what happened with Bryce, Paige's obsession with finding him has only grown. She will discover what happened to her brother... and no man or god is going to stand in her way.", | ||
"hero_bookworm_search": "Paige", | |||
"hero_bookworm_search:n": "Paige", | |||
"hero_cadence": "Cadence", | "hero_cadence": "Cadence", | ||
"hero_cadence:n": "Cadence", | "hero_cadence:n": "Cadence", | ||
"hero_cadence_search": "Cadence", | |||
"hero_cadence_search:n": "Cadence", | |||
"hero_chrono": "Paradox", | "hero_chrono": "Paradox", | ||
"hero_chrono:n": "Paradox", | "hero_chrono:n": "Paradox", | ||
"hero_chrono_lore": "Paradox. An artifact of time, and the name of a notorious thieves' guild... one that prides themselves on constructing elaborate heists that target the most untouchable of individuals and institutions. What does Paradox do with the countless artifacts, state secrets, and celebrity paternity tests that they have stolen? Put it on display at pop-up museums, so that they can show the world that no one is out of Paradox’s reach.\ | "hero_chrono_lore": "Paradox. An artifact of time, and the name of a notorious thieves' guild... one that prides themselves on constructing elaborate heists that target the most untouchable of individuals and institutions. What does Paradox do with the countless artifacts, state secrets, and celebrity paternity tests that they have stolen? Put it on display at pop-up museums, so that they can show the world that no one is out of Paradox’s reach.\u003Cbr\u003E\u003Cbr\u003EShrouded in mystery, each member of Paradox dons a mask and takes on the organization's name. They are everywhere. They are nowhere. And if they want something, they are inevitable.", | ||
"hero_chrono_playstyle": "Manipulating time lets Paradox outpace an enemy in one on one combat. She thrives by subjecting her enemies to timely swaps into a waiting pulse grenade, her wall, or into the middle of her teammates.", | "hero_chrono_playstyle": "Manipulating time lets Paradox outpace an enemy in one on one combat. She thrives by subjecting her enemies to timely swaps into a waiting pulse grenade, her wall, or into the middle of her teammates.", | ||
"hero_chrono_role": "Manipulates Space and Time", | "hero_chrono_role": "Manipulates Space and Time", | ||
"hero_chrono_search": "Paradox", | |||
"hero_chrono_search:n": "Paradox", | |||
"hero_clawdril": "Clawdril", | "hero_clawdril": "Clawdril", | ||
"hero_clawdril:n": "Clawdril", | "hero_clawdril:n": "Clawdril", | ||
"hero_clawdril_search": "Clawdril", | |||
"hero_clawdril_search:n": "Clawdril", | |||
"hero_coldmetal": "Cold Metal", | "hero_coldmetal": "Cold Metal", | ||
"hero_coldmetal:n": "Cold Metal", | "hero_coldmetal:n": "Cold Metal", | ||
"hero_coldmetal_search": "Cold Metal", | |||
"hero_coldmetal_search:n": "Cold Metal", | |||
"hero_cowboy": "Cowboy", | "hero_cowboy": "Cowboy", | ||
"hero_cowboy:n": "Cowboy", | "hero_cowboy:n": "Cowboy", | ||
"hero_cowboy_search": "Cowboy", | |||
"hero_cowboy_search:n": "Cowboy", | |||
"hero_demoman": "Demolitions Expert", | "hero_demoman": "Demolitions Expert", | ||
"hero_demoman:n": "Demolitions Expert", | "hero_demoman:n": "Demolitions Expert", | ||
"hero_demoman_search": "Demolitions Expert", | |||
"hero_demoman_search:n": "Demolitions Expert", | |||
"hero_doorman": "The Doorman", | "hero_doorman": "The Doorman", | ||
"hero_doorman:n": "The Doorman", | "hero_doorman:n": "The Doorman", | ||
"hero_doorman_lore": "He's proper, he's polite, but the humble Doorman of The Baroness Hotel is more than meets the eye.\ | "hero_doorman_lore": "He's proper, he's polite, but the humble Doorman of The Baroness Hotel is more than meets the eye.\u003Cbr\u003E\u003Cbr\u003EWhile he had only planned to experience life on this plane for a few weeks, The Doorman quickly discovered that the New York service industry was a great way to see the strange demands that please humans.", | ||
"hero_doorman_search": "The Doorman", | |||
"hero_doorman_search:n": "The Doorman", | |||
"hero_doorman_sort": "Doorman", | "hero_doorman_sort": "Doorman", | ||
"hero_doorman_sort:n": "Doorman", | "hero_doorman_sort:n": "Doorman", | ||
"hero_drifter": "Drifter", | "hero_drifter": "Drifter", | ||
"hero_drifter:n": "Drifter", | "hero_drifter:n": "Drifter", | ||
"hero_drifter_lore": "An ancient vampire roaming across America, the nameless monstrosity known as The Drifter has been preying on the living for generations.\ | "hero_drifter_lore": "An ancient vampire roaming across America, the nameless monstrosity known as The Drifter has been preying on the living for generations.\u003Cbr\u003E\u003Cbr\u003EUnlike most vampires, Drifter doesn’t value finery or titles and has naked contempt for vampiric laws and tradition. This refusal to toe the line has made him a marked man all over the North American Baronies; but while Viscounts and Elders cry for his execution, Drifter continues to do what he pleases...", | ||
"hero_drifter_search": "Drifter", | |||
"hero_drifter_search:n": "Drifter", | |||
"hero_drifter_sort": "Drifter", | |||
"hero_drifter_sort:n": "Drifter", | |||
"hero_druid": "Druid", | "hero_druid": "Druid", | ||
"hero_druid:n": "Druid", | "hero_druid:n": "Druid", | ||
"hero_druid_search": "Druid", | |||
"hero_druid_search:n": "Druid", | |||
"hero_duo": "Duo", | "hero_duo": "Duo", | ||
"hero_duo:n": "Duo", | "hero_duo:n": "Duo", | ||
"hero_duo_search": "Duo", | |||
"hero_duo_search:n": "Duo", | |||
"hero_dynamo": "Dynamo", | "hero_dynamo": "Dynamo", | ||
"hero_dynamo:n": "Dynamo", | "hero_dynamo:n": "Dynamo", | ||
"hero_dynamo_lore": "As a Scientist, Professor Dynamo always had an inquisitive mind. So when a rift in space and time opened up in central park he was first on the scene to investigate – and while he expected such a majestic sight to be life changing, he was thinking more in a metaphorical way as opposed to having his body atomized and reduced to a tiny dying star.\ | "hero_dynamo_lore": "As a Scientist, Professor Dynamo always had an inquisitive mind. So when a rift in space and time opened up in central park he was first on the scene to investigate – and while he expected such a majestic sight to be life changing, he was thinking more in a metaphorical way as opposed to having his body atomized and reduced to a tiny dying star.\u003Cbr\u003E\u003Cbr\u003EBut while his body is gone, his spirit and lust for knowledge lives on. A tenured professor at Columbia College, Dynamo looks to learn more about his condition while maintaining his class load, after all: he has future minds to inspire.", | ||
"hero_dynamo_playstyle": "Dynamo keeps himself and his allies healthy while waiting for his moment. Few things can warp a team fight more than a well-coordinated use of Singularity.", | "hero_dynamo_playstyle": "Dynamo keeps himself and his allies healthy while waiting for his moment. Few things can warp a team fight more than a well-coordinated use of Singularity.", | ||
"hero_dynamo_role": "Locks down the enemy team", | "hero_dynamo_role": "Locks down the enemy team", | ||
"hero_dynamo_search": "Dynamo", | |||
"hero_dynamo_search:n": "Dynamo", | |||
"hero_familiar": "Rem", | |||
"hero_familiar:n": "Rem", | |||
"hero_familiar_lore": "An accidental stowaway from the world of dreams, Rem has found himself stranded in the city that never sleeps. Driven by his curious nature, Rem and his helpful friends have been seen wandering across the five boroughs in search of a way back home.\u003Cbr\u003E\u003Cbr\u003ESo if you ever find yourself dozing off while taking the Blue line home from work, maybe you’ve just had an encounter with one of the Cursed Apple’s newest denizens.", | |||
"hero_familiar_search": "Rem", | |||
"hero_familiar_search:n": "Rem", | |||
"hero_fencer": "Apollo", | |||
"hero_fencer:n": "Apollo", | |||
"hero_fencer_lore": "A land of beauty, tradition and conflict; North Ixia is no stranger to brutal political violence. So when Apollo was told that it was for his own safety he was being sent to New York for school, he knew the situation was serious.\u003Cbr\u003E\u003Cbr\u003EAdjusting to life at Blackmore Academy didn’t come easy to Apollo. His school was supposed to be filled with The Cursed Apple’s best and brightest but all he saw, with few exceptions, was a sea of aggressive mediocrity. Electing not to waste his time with frivolous things like parties and dances, he instead put his energy on the piste, where he rigorously trains as captain of the Blackmore fencing team.\u003Cbr\u003E\u003Cbr\u003EHowever, at the end of the day Apollo does not fret too much on the tedium of life in New York. He knows that eventually the time will come when his father will call on him to come home and he will get to show that he is worthy of wielding his family's ancestral blade.", | |||
"hero_fencer_search": "Apollo", | |||
"hero_fencer_search:n": "Apollo", | |||
"hero_forge": "McGinnis", | "hero_forge": "McGinnis", | ||
"hero_forge:n": "McGinnis", | "hero_forge:n": "McGinnis", | ||
"hero_forge_lore": "Maggie McGinnis always had a knack for building things. At 4 she was using Lincoln Logs to recreate architectural marvels. At 10 she built and rewired a custom light fixture for her parent's anniversary. At 15 she designed a machine that refined the souls of the dead...that last one got a little more attention than the Lincoln Logs.\ | "hero_forge_lore": "Maggie McGinnis always had a knack for building things. At 4 she was using Lincoln Logs to recreate architectural marvels. At 10 she built and rewired a custom light fixture for her parent's anniversary. At 15 she designed a machine that refined the souls of the dead...that last one got a little more attention than the Lincoln Logs.\u003Cbr\u003E\u003Cbr\u003ENow the head of Fairfax Industries Military R\u0026D department, McGinnis spends her time in the machine shop, not in a lab. She's not interested in theory, to her science is magic you can touch.", | ||
"hero_forge_playstyle": "Precise placement is everything for McGinnis, whether she's creating a killzone or splitting the enemy team. She can help keep her team running making them hard to dislodge when entrenched.", | "hero_forge_playstyle": "Precise placement is everything for McGinnis, whether she's creating a killzone or splitting the enemy team. She can help keep her team running making them hard to dislodge when entrenched.", | ||
"hero_forge_role": "Controls the battle with combat turrets", | "hero_forge_role": "Controls the battle with combat turrets", | ||
"hero_forge_search": "McGinnis", | |||
"hero_forge_search:n": "McGinnis", | |||
"hero_fortuna": "Fortuna", | "hero_fortuna": "Fortuna", | ||
"hero_fortuna:n": "Fortuna", | "hero_fortuna:n": "Fortuna", | ||
"hero_fortuna_search": "Fortuna", | |||
"hero_fortuna_search:n": "Fortuna", | |||
"hero_frank": "Victor", | "hero_frank": "Victor", | ||
"hero_frank:n": "Victor", | "hero_frank:n": "Victor", | ||
"hero_frank_lore": "A lot of people spend their whole lives wondering who they really are. For Victor, this existential question is made more complicated as he woke up on a mortuary table with no knowledge of his creator, why he was made, and whom he is made of.\ | "hero_frank_lore": "A lot of people spend their whole lives wondering who they really are. For Victor, this existential question is made more complicated as he woke up on a mortuary table with no knowledge of his creator, why he was made, and whom he is made of.\u003Cbr\u003E\u003Cbr\u003ENow searching the five boroughs for answers, Victor is hoping to find someone who can identify any part of him.", | ||
"hero_frank_search": "Victor", | |||
"hero_frank_search:n": "Victor", | |||
"hero_frank_sort": "Victor", | |||
"hero_frank_sort:n": "Victor", | |||
"hero_gadgeteer": "Gadgeteer", | "hero_gadgeteer": "Gadgeteer", | ||
"hero_gadgeteer:n": "Gadgeteer", | "hero_gadgeteer:n": "Gadgeteer", | ||
"hero_gadgeteer_search": "Gadgeteer", | |||
"hero_gadgeteer_search:n": "Gadgeteer", | |||
"hero_gadgetman": "Gadget Man", | "hero_gadgetman": "Gadget Man", | ||
"hero_gadgetman:n": "Gadget Man", | "hero_gadgetman:n": "Gadget Man", | ||
"hero_gadgetman_search": "Gadget Man", | |||
"hero_gadgetman_search:n": "Gadget Man", | |||
"hero_genericperson": "Generic Person", | "hero_genericperson": "Generic Person", | ||
"hero_genericperson:n": "Generic Person", | "hero_genericperson:n": "Generic Person", | ||
"hero_ghost": "Lady Geist", | "hero_ghost": "Lady Geist", | ||
"hero_ghost:n": "Lady Geist", | "hero_ghost:n": "Lady Geist", | ||
"hero_ghost_lore": "Once, Lady Jeanne Geist was the toast of the town. But as time passed and her beauty faded she found herself further and further from her glory days in High Society until finally she was nothing more than a frail woman in a nursing home, telling stories of a glorious past. And that’s when Oathkeeper revealed himself. A powerful spirit from another plane, Oathkeeper offered her a path to reclaim her past glories… he could restore her youth; all she had to do was drain the essence of the living to sustain herself. \ | "hero_ghost_lore": "Once, Lady Jeanne Geist was the toast of the town. But as time passed and her beauty faded she found herself further and further from her glory days in High Society until finally she was nothing more than a frail woman in a nursing home, telling stories of a glorious past. And that’s when Oathkeeper revealed himself. A powerful spirit from another plane, Oathkeeper offered her a path to reclaim her past glories… he could restore her youth; all she had to do was drain the essence of the living to sustain herself. \u003Cbr\u003E\u003Cbr\u003EGeist was torn. Obviously murder was ghoulish business, and undoubtedly Oathkeeper was not an entity that could be trusted… but still, the thought of having a second chance of reliving her youth was too good to pass up. And so she concocted a plan: after making a pact with Oathkeeper she would bind and ward him, limiting his influence and pull over her. Oathkeeper would still get fed; but on her terms, not his.\u003Cbr\u003E\u003Cbr\u003EHowever, as years have turned to decades; the strength of the Ward has weakened, and Oathkeeper hungers more than he ever has in the past…", | ||
"hero_ghost_playstyle": "Expending health to achieve devastating effects is the source of Lady Geist's power. When running low, she can drain the life out of her rivals.", | "hero_ghost_playstyle": "Expending health to achieve devastating effects is the source of Lady Geist's power. When running low, she can drain the life out of her rivals.", | ||
"hero_ghost_role": "Sacrifices health then drains it back", | "hero_ghost_role": "Sacrifices health then drains it back", | ||
"hero_ghost_search": "Lady Geist", | |||
"hero_ghost_search:n": "Lady Geist", | |||
"hero_gigawatt": "Seven", | "hero_gigawatt": "Seven", | ||
"hero_gigawatt:n": "Seven", | "hero_gigawatt:n": "Seven", | ||
"hero_gigawatt_lore": "When mystic energy awoke on Earth, the world changed... anything was possible. But just because anything WAS possible, didn’t mean that anything SHOULD be possible. And so the government made rules. Laws. A means for US citizens to enjoy the benefits of the supernatural world in safety. But rules and laws are for lesser men. Men with limitations. Men who were not Seven. \ | "hero_gigawatt_lore": "When mystic energy awoke on Earth, the world changed... anything was possible. But just because anything WAS possible, didn’t mean that anything SHOULD be possible. And so the government made rules. Laws. A means for US citizens to enjoy the benefits of the supernatural world in safety. But rules and laws are for lesser men. Men with limitations. Men who were not Seven. \u003Cbr\u003E\u003Cbr\u003EThere are many rumors about what Seven did to land himself in Lost Whisper, an oubliette for the most dangerous of occultists. But there is no doubt about what happened on the night of his execution. \u003Cbr\u003E\u003Cbr\u003EWards placed by the most powerful ritualists of 7 different nations… wards designed to not just prevent mystical interference with the execution, but to simultaneously obliterate Seven's soul so that it could never be contacted, resurrected, or otherwise be used by someone looking to follow in his footsteps... failed.\u003Cbr\u003E\u003Cbr\u003EOnlookers viewed in horror as the strongest mentalist employed by the US Army’s head popped like a grape. They screamed as Scotland Yard’s premiere occult investigator, the one who allegedly captured Seven, crumbled to ash. Seven's body buckled and writhed against his restraints; his skin burning from eldritch electricity... and yet he would not die. He laughed.\u003Cbr\u003E\u003Cbr\u003EHe laughed as he tore himself free from his bondage.\u003Cbr\u003E\u003Cbr\u003EHe laughed as his captors cowered in fear.\u003Cbr\u003E\u003Cbr\u003EHe laughed as he massacred his tormentors.\u003Cbr\u003E\u003Cbr\u003EHe laughed as he tasted the fresh air that was denied to him for years.\u003Cbr\u003E\u003Cbr\u003EAnd he laughed when he thought about what he was going to do once he reached New York City.", | ||
"hero_gigawatt_playstyle": "Seven thrives in a skirmish waiting for the time to strike. Then he rolls into the fight like a storm and batters his enemies with a cascade of lightning.", | "hero_gigawatt_playstyle": "Seven thrives in a skirmish waiting for the time to strike. Then he rolls into the fight like a storm and batters his enemies with a cascade of lightning.", | ||
"hero_gigawatt_role": "Electrocutes crowds of enemies", | "hero_gigawatt_role": "Electrocutes crowds of enemies", | ||
"hero_gigawatt_search": "Seven", | |||
"hero_gigawatt_search:n": "Seven", | |||
"hero_glider": "Glider", | "hero_glider": "Glider", | ||
"hero_glider:n": "Glider", | "hero_glider:n": "Glider", | ||
"hero_glider_search": "Glider", | |||
"hero_glider_search:n": "Glider", | |||
"hero_graf": "Graf", | "hero_graf": "Graf", | ||
"hero_graf:n": "Graf", | "hero_graf:n": "Graf", | ||
"hero_graf_search": "Graf", | |||
"hero_graf_search:n": "Graf", | |||
"hero_gunner": "Gunner", | "hero_gunner": "Gunner", | ||
"hero_gunner:n": "Gunner", | "hero_gunner:n": "Gunner", | ||
"hero_gunner_search": "Gunner", | |||
"hero_gunner_search:n": "Gunner", | |||
"hero_gunslinger": "Gunslinger", | "hero_gunslinger": "Gunslinger", | ||
"hero_gunslinger:n": "Gunslinger", | "hero_gunslinger:n": "Gunslinger", | ||
"hero_gunslinger_search": "Gunslinger", | |||
"hero_gunslinger_search:n": "Gunslinger", | |||
"hero_haze": "Haze", | "hero_haze": "Haze", | ||
"hero_haze:n": "Haze", | "hero_haze:n": "Haze", | ||
"hero_haze_lore": "The Occult Security and Investigation Commission is a black box government organization that makes the CIA look transparent. It falls on the men, women, and entities of the OSIC to keep the country safe from sinister forces that are beyond the capabilities of local law enforcement.\ | "hero_haze_lore": "The Occult Security and Investigation Commission is a black box government organization that makes the CIA look transparent. It falls on the men, women, and entities of the OSIC to keep the country safe from sinister forces that are beyond the capabilities of local law enforcement.\u003Cbr\u003E\u003Cbr\u003EAs a member of the notorious Sandman Division, Haze is routinely tasked with infiltrating the dreams of persons of interest, to assess their threat level, and if needed... to put them to sleep.", | ||
"hero_haze_playstyle": "When Haze fixates on a target she can hold her own in a firefight. She prefers to create one sided exchanges, avoiding damage then picking off unsuspecting targets up close.", | "hero_haze_playstyle": "When Haze fixates on a target she can hold her own in a firefight. She prefers to create one sided exchanges, avoiding damage then picking off unsuspecting targets up close.", | ||
"hero_haze_role": "Sneaks in and sprays bullets", | "hero_haze_role": "Sneaks in and sprays bullets", | ||
"hero_haze_search": "Haze", | |||
"hero_haze_search:n": "Haze", | |||
"hero_haze_sort": "Haze", | |||
"hero_haze_sort:n": "Haze", | |||
"hero_heavy_role": "Heavy Weapon Expert", | "hero_heavy_role": "Heavy Weapon Expert", | ||
"hero_hijack": "Hijack", | "hero_hijack": "Hijack", | ||
"hero_hijack:n": "Hijack", | "hero_hijack:n": "Hijack", | ||
"hero_hijack_search": "Hijack", | |||
"hero_hijack_search:n": "Hijack", | |||
"hero_hornet": "Vindicta", | "hero_hornet": "Vindicta", | ||
"hero_hornet:n": "Vindicta", | "hero_hornet:n": "Vindicta", | ||
"hero_hornet_lore": "A victim of John Hathorne during the Salem Witch Trials, Vindicta got a second chance of life when her spirit was brought back to the mortal plane during the first Maelstrom (the event that introduced the supernatural to the public at large).\ | "hero_hornet_lore": "A victim of John Hathorne during the Salem Witch Trials, Vindicta got a second chance of life when her spirit was brought back to the mortal plane during the first Maelstrom (the event that introduced the supernatural to the public at large).\u003Cbr\u003E\u003Cbr\u003EWaging a one ghost war against \"The Friends of Humanity\", a neo inquisition formed by Hathorne's descendants; Vindicta looks to keep the supernatural safe from Hathorne's ilk, and she isn't afraid to stack as many bodies as needed to do it.", | ||
"hero_hornet_playstyle": "Vindicta has the mobility to engage at her leisure, picking at her prey and bleeding them out slowly. Injured enemies at any distance should fear being picked off when she is on the map.", | "hero_hornet_playstyle": "Vindicta has the mobility to engage at her leisure, picking at her prey and bleeding them out slowly. Injured enemies at any distance should fear being picked off when she is on the map.", | ||
"hero_hornet_role": "Snipes the unsuspecting", | "hero_hornet_role": "Snipes the unsuspecting", | ||
"hero_hornet_search": "Vindicta", | |||
"hero_hornet_search:n": "Vindicta", | |||
"hero_hornet_sort": "Vindicta", | |||
"hero_hornet_sort:n": "Vindicta", | |||
"hero_inferno": "Infernus", | "hero_inferno": "Infernus", | ||
"hero_inferno:n": "Infernus", | "hero_inferno:n": "Infernus", | ||
| Line 8,827: | Line 10,671: | ||
"hero_inferno_playstyle": "Infernus has many ways to deal damage over time, burning foes before swooping in for the kill. Due to Infernus' blazing speed, his enemies won't be able to escape the flames.", | "hero_inferno_playstyle": "Infernus has many ways to deal damage over time, burning foes before swooping in for the kill. Due to Infernus' blazing speed, his enemies won't be able to escape the flames.", | ||
"hero_inferno_role": "Lights up enemies and watches them burn", | "hero_inferno_role": "Lights up enemies and watches them burn", | ||
"hero_inferno_search": "Infernus", | |||
"hero_inferno_search:n": "Infernus", | |||
"hero_inferno_sort": "Infernus", | |||
"hero_inferno_sort:n": "Infernus", | |||
"hero_kali": "Kali", | "hero_kali": "Kali", | ||
"hero_kali:n": "Kali", | "hero_kali:n": "Kali", | ||
"hero_kali_playstyle": "Kali is positively lethal with his boomerang, however if he misses catching the blade on it's return path his effectiveness reduces dramatically.", | "hero_kali_playstyle": "Kali is positively lethal with his boomerang, however if he misses catching the blade on it's return path his effectiveness reduces dramatically.", | ||
"hero_kali_search": "Kali", | |||
"hero_kali_search:n": "Kali", | |||
"hero_kelvin": "Kelvin", | "hero_kelvin": "Kelvin", | ||
"hero_kelvin:n": "Kelvin", | "hero_kelvin:n": "Kelvin", | ||
"hero_kelvin_lore": "A famed adventuring scientist, Kelvin made it his life's mission to explore and understand the unknowable. So naturally when rumors surfaced regarding an 8th astral gate hidden in the arctic, Kelvin couldn't build an expedition team fast enough. Assembling the brightest minds of his generation, Kelvin and his team set forth with much fanfare.\ | "hero_kelvin_lore": "A famed adventuring scientist, Kelvin made it his life's mission to explore and understand the unknowable. So naturally when rumors surfaced regarding an 8th astral gate hidden in the arctic, Kelvin couldn't build an expedition team fast enough. Assembling the brightest minds of his generation, Kelvin and his team set forth with much fanfare.\u003Cbr\u003E\u003Cbr\u003EThey never returned.\u003Cbr\u003E\u003Cbr\u003EA year and a half later the frozen body of Kelvin was found by a fishing trawler, his corpse clutching a rock etched with glowing runes. The crew chipped away at the ice, looking to get a closer look at the body and were shocked when Kelvin opened his eyes. They checked his vitals... there was no pulse. They sought to bandage his open wounds... there was no blood. And yet, impossibly, Kelvin was \"alive\".\u003Cbr\u003E\u003Cbr\u003EHaving no memory of what happened on the expedition, Kelvin is looking for answers.", | ||
"hero_kelvin_playstyle": "Timely heals and splitting a teamfight properly is the difference between an easy victory or a ruinous defeat. Gliding around slowing enemies gives Kelvin's team the maneuvering advantage to make this happen.", | "hero_kelvin_playstyle": "Timely heals and splitting a teamfight properly is the difference between an easy victory or a ruinous defeat. Gliding around slowing enemies gives Kelvin's team the maneuvering advantage to make this happen.", | ||
"hero_kelvin_role": "Freezes enemies in their tracks", | "hero_kelvin_role": "Freezes enemies in their tracks", | ||
"hero_kelvin_search": "Kelvin", | |||
"hero_kelvin_search:n": "Kelvin", | |||
"hero_krill": "Mo \u0026 Krill", | "hero_krill": "Mo \u0026 Krill", | ||
"hero_krill:n": "Mo \u0026 Krill", | "hero_krill:n": "Mo \u0026 Krill", | ||
| Line 8,840: | Line 10,692: | ||
"hero_krill_playstyle": "By burrowing through the ground, Mo and Krill can get the drop on almost anyone; and once they get in close the results can be devastating.", | "hero_krill_playstyle": "By burrowing through the ground, Mo and Krill can get the drop on almost anyone; and once they get in close the results can be devastating.", | ||
"hero_krill_role": "Burrows underneath his enemies", | "hero_krill_role": "Burrows underneath his enemies", | ||
"hero_krill_search": "Mo \u0026 Krill", | |||
"hero_krill_search:n": "Mo \u0026 Krill", | |||
"hero_lash": "Lash", | "hero_lash": "Lash", | ||
"hero_lash:n": "Lash", | "hero_lash:n": "Lash", | ||
| Line 8,845: | Line 10,699: | ||
"hero_lash_playstyle": "Lash gives his enemies little room to breathe, either by flying in from long distances to initiate combat with unsuspecting enemies, or pursuing said enemies when they try to run.", | "hero_lash_playstyle": "Lash gives his enemies little room to breathe, either by flying in from long distances to initiate combat with unsuspecting enemies, or pursuing said enemies when they try to run.", | ||
"hero_lash_role": "Dives down to stomp his foes", | "hero_lash_role": "Dives down to stomp his foes", | ||
"hero_lash_search": "Lash", | |||
"hero_lash_search:n": "Lash", | |||
"hero_magician": "Sinclair", | "hero_magician": "Sinclair", | ||
"hero_magician:n": "Sinclair", | "hero_magician:n": "Sinclair", | ||
"hero_magician_lore": "Henry's parents told him he was too young and impulsive to mess with real magic, and so they gave him a deck of cards to play with. He took to sleight of hand naturally and soon was dazzling his classmates with fantastic feats of illusions that were done without mystic artifacts or incantation.\ | "hero_magician_lore": "Henry's parents told him he was too young and impulsive to mess with real magic, and so they gave him a deck of cards to play with. He took to sleight of hand naturally and soon was dazzling his classmates with fantastic feats of illusions that were done without mystic artifacts or incantation.\u003Cbr\u003E\u003Cbr\u003EWhen he was in high school he met Savannah, and their mutual love of stage magic sparked a whirlwind romance. Soon they fell in love and created an act together. Obviously they were meant to be; and so at prom, Henry proposed to Savannah and they married soon after graduation.\u003Cbr\u003E\u003Cbr\u003EUnsurprisingly both sets of parents were not thrilled at this prospect, but Henry and Savannah knew they were soulmates. And so they cemented their love for one another by having a blood mystic bind their souls for eternity.\u003Cbr\u003E\u003Cbr\u003EWhen an on-stage accident claimed both their lives, no one was sure who to blame. Henry claims Savannah was out of position. Savannah says Henry didn't wait for his cue. But one thing's for sure, since their souls are tied to each other neither one of them have been able to move on. Now a bickering pair of ghosts, Henry and Savannah need to work together if they want to have any chance of undoing their eternal union.", | ||
"hero_magician_playstyle": "With the help of their unwilling assistant, \u003Ci\u003EThe Magnificent Sinclair\u003C/i\u003E can confuse enemies with curving hexes and rapid bolts.", | "hero_magician_playstyle": "With the help of their unwilling assistant, \u003Ci\u003EThe Magnificent Sinclair\u003C/i\u003E can confuse enemies with curving hexes and rapid bolts.", | ||
"hero_magician_role": "Misdirect and hex enemies", | "hero_magician_role": "Misdirect and hex enemies", | ||
"hero_magician_search": "Sinclair", | |||
"hero_magician_search:n": "Sinclair", | |||
"hero_magician_sort": "Sinclair", | |||
"hero_magician_sort:n": "Sinclair", | |||
"hero_mechaguy": "Mecha Guy", | "hero_mechaguy": "Mecha Guy", | ||
"hero_mechaguy:n": "Mecha Guy", | "hero_mechaguy:n": "Mecha Guy", | ||
"hero_mechaguy_search": "Mecha Guy", | |||
"hero_mechaguy_search:n": "Mecha Guy", | |||
"hero_mirage": "Mirage", | "hero_mirage": "Mirage", | ||
"hero_mirage:n": "Mirage", | "hero_mirage:n": "Mirage", | ||
"hero_mirage_lore": "The Djinn are one of the more curious groups of people in the modern world. Possessing great power in controlled doses, Djinn are incapable of maintaining corporeal form for longer than 48 minutes without resting within a vessel. As a result, most Djinn employ human bodyguards for transport, protection, and companionship.\ | "hero_mirage_lore": "The Djinn are one of the more curious groups of people in the modern world. Possessing great power in controlled doses, Djinn are incapable of maintaining corporeal form for longer than 48 minutes without resting within a vessel. As a result, most Djinn employ human bodyguards for transport, protection, and companionship.\u003Cbr\u003E\u003Cbr\u003EMirage is one such bodyguard. Employed by Djinn ambassador Nashala Dion, Mirage is in New York on a diplomatic mission. It's the hope of the Djinn that they can negotiate with the US government for a sale of part of Wyoming so that they can build a sovereign nation for their people.", | ||
"hero_mirage_playstyle": "Mirage can envelop himself in a violent tornado to catch up to enemies and lift them up. His scarabs help him sustain against multiple enemies, and he's always ready to help an ally or punish an enemy anywhere.", | "hero_mirage_playstyle": "Mirage can envelop himself in a violent tornado to catch up to enemies and lift them up. His scarabs help him sustain against multiple enemies, and he's always ready to help an ally or punish an enemy anywhere.", | ||
"hero_mirage_role": "Times his shots and catches fleeing targets", | "hero_mirage_role": "Times his shots and catches fleeing targets", | ||
"hero_mirage_search": "Mirage", | |||
"hero_mirage_search:n": "Mirage", | |||
"hero_mirage_sort": "Mirage", | |||
"hero_mirage_sort:n": "Mirage", | |||
"hero_nano": "Calico", | "hero_nano": "Calico", | ||
"hero_nano:n": "Calico", | "hero_nano:n": "Calico", | ||
"hero_nano_lore": "Once a decorated member of The Baxter Society, Calico left the august order once she realized that killing monsters for free was less profitable than killing people for money.\ | "hero_nano_lore": "Once a decorated member of The Baxter Society, Calico left the august order once she realized that killing monsters for free was less profitable than killing people for money.\u003Cbr\u003E\u003Cbr\u003ENow an in demand contract killer, Calico is living her best life ending someone else's.", | ||
"hero_nano_playstyle": "Calico uses the shadows to her advantage, weaving in and out of combat to hunt down her enemies one by one.", | "hero_nano_playstyle": "Calico uses the shadows to her advantage, weaving in and out of combat to hunt down her enemies one by one.", | ||
"hero_nano_role": "Wreaks havoc from the sidelines", | "hero_nano_role": "Wreaks havoc from the sidelines", | ||
"hero_nano_search": "Calico", | |||
"hero_nano_search:n": "Calico", | |||
"hero_necro": "Graves", | |||
"hero_necro:n": "Graves", | |||
"hero_necro_lore": "The daughter of high-power defense attorneys, Darcy Graves grew up in a home where every conversation was a debate, argument, or negotiation. It was exhausting. But while her parents were often too busy meeting with clients or working on cases to bond with her, the dead were always there to listen.\u003Cbr\u003E\u003Cbr\u003EGraves enjoyed her time in the cemetery. It was a quiet place to calm her thoughts and talk through her problems...but one day her one-sided conversations started to change.\u003Cbr\u003E\u003Cbr\u003EIt began with a faint whisper. A woman's voice that seemed to respond to Graves' complaints. Intrigued, the teenager listened...and followed the voice's instructions until it guided her to a lead-lined box buried in Van Cortlandt Park. But while most high school students would freak out if they were to unearth a severed lich hand, Graves was certainly not most teens. The hand now free of its prison, the lich's voice grew stronger... It had spent years looking to find a student she could pass her knowledge to, and Graves was eager to learn.\u003Cbr\u003E\u003Cbr\u003ENow a fledgling necromancer, Darcy balances not only her homework at Blackmore Academy...but the demands of graveyard denizens, each of whom have their own unfinished business that they seek her aid in resolving.", | |||
"hero_necro_search": "Graves", | |||
"hero_necro_search:n": "Graves", | |||
"hero_necro_sort": "Graves", | |||
"hero_necro_sort:n": "Graves", | |||
"hero_opera": "Opera", | |||
"hero_opera:n": "Opera", | |||
"hero_opera_search": "Opera", | |||
"hero_opera_search:n": "Opera", | |||
"hero_operative": "Raven", | "hero_operative": "Raven", | ||
"hero_operative:n": "Raven", | "hero_operative:n": "Raven", | ||
"hero_operative_lore": "Led by the specter of Catherine the Great, the Soviet Empire has flourished in a brave new world of mysticism. But while her deeper motivations are often obfuscated from the world stage, one thing is for certain: she hates being a ghost. To this end she has tasked The Empire’s spymaster with one goal: find a way to make her corporeal once more.\ | "hero_operative_lore": "Led by the specter of Catherine the Great, the Soviet Empire has flourished in a brave new world of mysticism. But while her deeper motivations are often obfuscated from the world stage, one thing is for certain: she hates being a ghost. To this end she has tasked The Empire’s spymaster with one goal: find a way to make her corporeal once more.\u003Cbr\u003E\u003Cbr\u003ERelentless in pursuit of his task; the operative known only as \"The Raven\" has scoured the Earth looking for strange artifacts, apocryphal writings, and wisdom of the life beyond. Now in New York, Raven looks to find a way to tether Catherine’s spirit to the mortal coil.", | ||
"hero_operative_playstyle": "By impeding enemy movement and punishing those who look in his direction, Raven creates opportunites to stab his enemies in the back.", | "hero_operative_playstyle": "By impeding enemy movement and punishing those who look in his direction, Raven creates opportunites to stab his enemies in the back.", | ||
"hero_operative_role": "Uses cunning to maximize damage", | "hero_operative_role": "Uses cunning to maximize damage", | ||
"hero_operative_search": "Raven", | |||
"hero_operative_search:n": "Raven", | |||
"hero_orion": "Grey Talon", | "hero_orion": "Grey Talon", | ||
"hero_orion:n": "Grey Talon", | "hero_orion:n": "Grey Talon", | ||
"hero_orion_lore": "A founding member of \"The Baxter Society\", Wesley Grey Talon spent close to 40 years hunting monsters that preyed on man before finally deciding to find a replacement and lay down his bow. Grey Talon's duties had meant that he never spent much time with his wife and kid, and now that his son had started a family of his own he realized that this was his last chance to reconnect with the people he loved.\ | "hero_orion_lore": "A founding member of \"The Baxter Society\", Wesley Grey Talon spent close to 40 years hunting monsters that preyed on man before finally deciding to find a replacement and lay down his bow. Grey Talon's duties had meant that he never spent much time with his wife and kid, and now that his son had started a family of his own he realized that this was his last chance to reconnect with the people he loved.\u003Cbr\u003E\u003Cbr\u003ERetirement suited Wesley. He made up for lost time with his wife. He doted on his grandkids. He cooked dinner for the whole family every Wednesday. He was happy.\u003Cbr\u003E\u003Cbr\u003EThen he got the call.\u003Cbr\u003E\u003Cbr\u003EThe authorities claimed that it was a freak accident... that the fire consumed his son's house before anyone got a chance to escape. But Wesley knew better. His son's wife was an Ixian who could snuff out flame with a thought. If their bodies were found burned they had to be dead long before there was a fire.\u003Cbr\u003E\u003Cbr\u003EAnd so Grey Talon has picked up his bow once more, and when he finds who's responsible there will be a bloody reckoning.", | ||
"hero_orion_playstyle": "A cunning predator, Grey Talon uses a combination of deadly accuracy, traps, and clever positioning to bring down the toughest of opponents.", | "hero_orion_playstyle": "A cunning predator, Grey Talon uses a combination of deadly accuracy, traps, and clever positioning to bring down the toughest of opponents.", | ||
"hero_orion_role": "Delivers long range skill-shots", | "hero_orion_role": "Delivers long range skill-shots", | ||
"hero_orion_search": "Grey Talon", | |||
"hero_orion_search:n": "Grey Talon", | |||
"hero_phalanx": "Phalanx", | "hero_phalanx": "Phalanx", | ||
"hero_phalanx:n": "Phalanx", | "hero_phalanx:n": "Phalanx", | ||
"hero_phalanx_search": "Phalanx", | |||
"hero_phalanx_search:n": "Phalanx", | |||
"hero_phoenix": "Phoenix", | "hero_phoenix": "Phoenix", | ||
"hero_phoenix:n": "Phoenix", | "hero_phoenix:n": "Phoenix", | ||
"hero_phoenix_search": "Phoenix", | |||
"hero_phoenix_search:n": "Phoenix", | |||
"hero_priest": "Venator", | "hero_priest": "Venator", | ||
"hero_priest:n": "Venator", | "hero_priest:n": "Venator", | ||
"hero_priest_lore": "The Venators of St. Benedict are a Vatican-sanctioned order whose members are deployed to regions with a high concentration of supernatural predators. Few in number, their modus operandi is to observe, identify, and exterminate. They are methodical, they are precise, and once they identify a threat to the flock they are relentless.\u003Cbr\u003E\u003Cbr\u003EBut even amongst those who are called The Sword Of St. Benedict, one stands apart from the others. A man whose hardened heart has allowed him to pay terrible prices in the name of the greater good... and he has once again been dispatched to New York.", | |||
"hero_priest_search": "Venator", | |||
"hero_priest_search:n": "Venator", | |||
"hero_priest_sort": "Venator", | |||
"hero_priest_sort:n": "Venator", | |||
"hero_punkgoat": "Billy", | "hero_punkgoat": "Billy", | ||
"hero_punkgoat:n": "Billy", | "hero_punkgoat:n": "Billy", | ||
"hero_punkgoat_lore": "Billy is a white hot ball of rage, furious at the very notion of...something. Maybe it’s the cops. Maybe it’s magic regulations. Maybe it’s the service at the gyro place downtown. (Not the good one. The other one.)\ | "hero_punkgoat_lore": "Billy is a white hot ball of rage, furious at the very notion of...something. Maybe it’s the cops. Maybe it’s magic regulations. Maybe it’s the service at the gyro place downtown. (Not the good one. The other one.)\u003Cbr\u003E\u003Cbr\u003EDon't ask him how he got the goat head.", | ||
"hero_punkgoat_search": "Billy", | |||
"hero_punkgoat_search:n": "Billy", | |||
"hero_punkgoat_sort": "Billy", | |||
"hero_punkgoat_sort:n": "Billy", | |||
"hero_revenant": "Revenant", | "hero_revenant": "Revenant", | ||
"hero_revenant:n": "Revenant", | "hero_revenant:n": "Revenant", | ||
"hero_revenant_search": "Revenant", | |||
"hero_revenant_search:n": "Revenant", | |||
"hero_rutger": "Rutger", | "hero_rutger": "Rutger", | ||
"hero_rutger:n": "Rutger", | "hero_rutger:n": "Rutger", | ||
"hero_rutger_playstyle": "Rocket Launcher gives him some rocket-jumping capabilities, Force Field allows him to close off movement options, Cheat Death lets him turn bad fights around, and a Pulse released in the middle of a teamfight can dictate the outcome.", | "hero_rutger_playstyle": "Rocket Launcher gives him some rocket-jumping capabilities, Force Field allows him to close off movement options, Cheat Death lets him turn bad fights around, and a Pulse released in the middle of a teamfight can dictate the outcome.", | ||
"hero_rutger_search": "Rutger", | |||
"hero_rutger_search:n": "Rutger", | |||
"hero_sapper": "Sapper", | "hero_sapper": "Sapper", | ||
"hero_sapper:n": "Sapper", | "hero_sapper:n": "Sapper", | ||
"hero_sapper_search": "Sapper", | |||
"hero_sapper_search:n": "Sapper", | |||
"hero_shieldguy": "Shield Guy", | "hero_shieldguy": "Shield Guy", | ||
"hero_shieldguy:n": "Shield Guy", | "hero_shieldguy:n": "Shield Guy", | ||
"hero_shieldguy_search": "Shield Guy", | |||
"hero_shieldguy_search:n": "Shield Guy", | |||
"hero_shiv": "Shiv", | "hero_shiv": "Shiv", | ||
"hero_shiv:n": "Shiv", | "hero_shiv:n": "Shiv", | ||
"hero_shiv_lore": "A loyal member of \"The Baxter Society\", an international order of monster hunters, Shiv travels across North America looking to put down creatures that prey on the living.\ | "hero_shiv_lore": "A loyal member of \"The Baxter Society\", an international order of monster hunters, Shiv travels across North America looking to put down creatures that prey on the living.\u003Cbr\u003E\u003Cbr\u003EWhile his less polished nature and criminal past make some of the more traditional members of the Society wary, no one can deny his effectiveness.", | ||
"hero_shiv_playstyle": "Shiv has zero interest in playing fair, which is why he relies on hit and run tactics to weaken enemies before he dives in for the kill.", | "hero_shiv_playstyle": "Shiv has zero interest in playing fair, which is why he relies on hit and run tactics to weaken enemies before he dives in for the kill.", | ||
"hero_shiv_role": "Bleeds out foes, then goes in for a kill", | "hero_shiv_role": "Bleeds out foes, then goes in for a kill", | ||
"hero_shiv_search": "Shiv", | |||
"hero_shiv_search:n": "Shiv", | |||
"hero_shiv_sort": "Shiv", | |||
"hero_shiv_sort:n": "Shiv", | |||
"hero_skymonk": "Sky Monk", | "hero_skymonk": "Sky Monk", | ||
"hero_skymonk:n": "Sky Monk", | "hero_skymonk:n": "Sky Monk", | ||
"hero_skymonk_role": "Initiation", | "hero_skymonk_role": "Initiation", | ||
"hero_skymonk_search": "Sky Monk", | |||
"hero_skymonk_search:n": "Sky Monk", | |||
"hero_skymonk_strengths": "Crafty", | "hero_skymonk_strengths": "Crafty", | ||
"hero_skyrunner": "Skyrunner", | "hero_skyrunner": "Skyrunner", | ||
"hero_skyrunner:n": "Skyrunner", | "hero_skyrunner:n": "Skyrunner", | ||
"hero_skyrunner_search": "Skyrunner", | |||
"hero_skyrunner_search:n": "Skyrunner", | |||
"hero_slingshot": "Slingshot", | "hero_slingshot": "Slingshot", | ||
"hero_slingshot:n": "Slingshot", | "hero_slingshot:n": "Slingshot", | ||
"hero_slingshot_search": "Slingshot", | |||
"hero_slingshot_search:n": "Slingshot", | |||
"hero_slork": "Fathom", | "hero_slork": "Fathom", | ||
"hero_slork:n": "Fathom", | "hero_slork:n": "Fathom", | ||
| Line 8,908: | Line 10,822: | ||
"hero_slork_playstyle": "A short-ranged assassin, Fathom can slip in and out of combat and win long engagements.", | "hero_slork_playstyle": "A short-ranged assassin, Fathom can slip in and out of combat and win long engagements.", | ||
"hero_slork_role": "Slips into combat and then hides to recover", | "hero_slork_role": "Slips into combat and then hides to recover", | ||
"hero_slork_search": "Fathom", | |||
"hero_slork_search:n": "Fathom", | |||
"hero_spade": "Spade", | "hero_spade": "Spade", | ||
"hero_spade:n": "Spade", | "hero_spade:n": "Spade", | ||
"hero_spade_playstyle": "Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.", | "hero_spade_playstyle": "Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.", | ||
"hero_spade_search": "Spade", | |||
"hero_spade_search:n": "Spade", | |||
"hero_swan": "Swan", | "hero_swan": "Swan", | ||
"hero_swan:n": "Swan", | "hero_swan:n": "Swan", | ||
"hero_swan_search": "Swan", | |||
"hero_swan_search:n": "Swan", | |||
"hero_synth": "Pocket", | "hero_synth": "Pocket", | ||
"hero_synth:n": "Pocket", | "hero_synth:n": "Pocket", | ||
"hero_synth_lore": "Arin Fairfax, the eldest heir to Fairfax Industries, has been living in hiding for the past 5 years after being shot and left for dead on their 18th birthday. Arin doesn't know who is trying to keep them from taking control of their parent's company... but in the avarice fueled viper's nest that is Fairfax Industries it could be anyone.\ | "hero_synth_lore": "Arin Fairfax, the eldest heir to Fairfax Industries, has been living in hiding for the past 5 years after being shot and left for dead on their 18th birthday. Arin doesn't know who is trying to keep them from taking control of their parent's company... but in the avarice fueled viper's nest that is Fairfax Industries it could be anyone.\u003Cbr\u003E\u003Cbr\u003ETaking on the name \"Pocket\", Arin desperately wants to keep their true identity a secret… not only for their own protection; but because they want to forge their own identity separate from their parents.", | ||
"hero_synth_playstyle": "With a powerful shotgun and a thin frame, Pocket relies on their ability to briefly escape into a mystic suitcase and teleport via a flying cloak in order to survive close encounters.", | "hero_synth_playstyle": "With a powerful shotgun and a thin frame, Pocket relies on their ability to briefly escape into a mystic suitcase and teleport via a flying cloak in order to survive close encounters.", | ||
"hero_synth_role": "Infiltrates and disrupts the backline", | "hero_synth_role": "Infiltrates and disrupts the backline", | ||
"hero_synth_search": "Pocket", | |||
"hero_synth_search:n": "Pocket", | |||
"hero_targetdummy": "TargetDummy", | "hero_targetdummy": "TargetDummy", | ||
"hero_targetdummy:n": "TargetDummy", | "hero_targetdummy:n": "TargetDummy", | ||
| Line 8,923: | Line 10,845: | ||
"hero_tempest:n": "Tempest", | "hero_tempest:n": "Tempest", | ||
"hero_tempest_playstyle": "Much like how a child has no idea how a TV works, no one knows exactly HOW Tempest kills you. Was it a tesla coil? You didn't see a tesla coil. Either way, you're dead and Tempest is laughing.", | "hero_tempest_playstyle": "Much like how a child has no idea how a TV works, no one knows exactly HOW Tempest kills you. Was it a tesla coil? You didn't see a tesla coil. Either way, you're dead and Tempest is laughing.", | ||
"hero_tempest_search": "Tempest", | |||
"hero_tempest_search:n": "Tempest", | |||
"hero_tengu": "Ivy", | "hero_tengu": "Ivy", | ||
"hero_tengu:n": "Ivy", | "hero_tengu:n": "Ivy", | ||
"hero_tengu_lore": "The gargoyle didn't know what was happening when it sprang to life... just that a big human and a small human were being hurt. And so the gargoyle leapt to action, sending the attackers fleeing in horror. The small human said thank you and asked the gargoyle's name. The gargoyle didn't have one. And so the small human said, \"I'm going to call you Ivy.\" The gargoyle, being covered in ivy at the time, thought it was a bit obvious, but decided to go along with it for the small human's sake.\ | "hero_tengu_lore": "The gargoyle didn't know what was happening when it sprang to life... just that a big human and a small human were being hurt. And so the gargoyle leapt to action, sending the attackers fleeing in horror. The small human said thank you and asked the gargoyle's name. The gargoyle didn't have one. And so the small human said, \"I'm going to call you Ivy.\" The gargoyle, being covered in ivy at the time, thought it was a bit obvious, but decided to go along with it for the small human's sake.\u003Cbr\u003E\u003Cbr\u003EThe humans asked if Ivy would come home with them so they could show their appreciation, and so Ivy walked with them. That night she learned much. The family were called The Arroyo's. The little one, Sophia. Mofongo is what they called a plate of deliciousness. But most importantly, she learned that the people attacking them were called \"The Mendoza Syndicate\", and they were hurting people...nice people like The Arroyo's.\u003Cbr\u003E\u003Cbr\u003E18 years have passed since the day the Arroyo's took Ivy home... and during that time she made it her mission to dismantle the Mendoza Syndicate and free Spanish Harlem from its grasp. However the thing about dedicating your life to a single pursuit for nearly 2 decades is that you don't really know what to do once you achieve it. For the first time in her life, Ivy is prepared to venture outside of Spanish Harlem and see what the world has to offer beyond vigilante justice.", | ||
"hero_tengu_playstyle": "Ivy has disruptive combat tricks that slow and stun enemies. She's most effective when linking up with an ally, empowering her and her ally's guns as well as sharing heals.", | "hero_tengu_playstyle": "Ivy has disruptive combat tricks that slow and stun enemies. She's most effective when linking up with an ally, empowering her and her ally's guns as well as sharing heals.", | ||
"hero_tengu_role": "Sets up a power duo with a lucky ally", | "hero_tengu_role": "Sets up a power duo with a lucky ally", | ||
"hero_tengu_search": "Ivy", | |||
"hero_tengu_search:n": "Ivy", | |||
"hero_test": "Test Hero", | "hero_test": "Test Hero", | ||
"hero_test:n": "Test Hero", | "hero_test:n": "Test Hero", | ||
"hero_test_search": "Test Hero", | |||
"hero_test_search:n": "Test Hero", | |||
"hero_thumper": "Thumper", | "hero_thumper": "Thumper", | ||
"hero_thumper:n": "Thumper", | "hero_thumper:n": "Thumper", | ||
"hero_thumper_search": "Thumper", | |||
"hero_thumper_search:n": "Thumper", | |||
"hero_tokamak": "Tokamak", | "hero_tokamak": "Tokamak", | ||
"hero_tokamak:n": "Tokamak", | "hero_tokamak:n": "Tokamak", | ||
"hero_tokamak_playstyle": "Shooting Tokamak's weapon builds heat which bleeds off whenever the gun isn't shooting. High heat levels can be used to increase the power of some abilities.", | "hero_tokamak_playstyle": "Shooting Tokamak's weapon builds heat which bleeds off whenever the gun isn't shooting. High heat levels can be used to increase the power of some abilities.", | ||
"hero_tokamak_search": "Tokamak", | |||
"hero_tokamak_search:n": "Tokamak", | |||
"hero_trapper": "Trapper", | "hero_trapper": "Trapper", | ||
"hero_trapper:n": "Trapper", | "hero_trapper:n": "Trapper", | ||
| Line 8,940: | Line 10,872: | ||
"hero_trapper_playstyle": "The Trapper can infest the battlefield with their haunted spiders, leaving latent curses in key areas. If you let the Trapper have their way, you won't be able to navigate the map without springing some sort of trap.", | "hero_trapper_playstyle": "The Trapper can infest the battlefield with their haunted spiders, leaving latent curses in key areas. If you let the Trapper have their way, you won't be able to navigate the map without springing some sort of trap.", | ||
"hero_trapper_role": "Entrap enemies and control space", | "hero_trapper_role": "Entrap enemies and control space", | ||
"hero_trapper_search": "Trapper", | |||
"hero_trapper_search:n": "Trapper", | |||
"hero_unicorn": "Celeste", | |||
"hero_unicorn:n": "Celeste", | |||
"hero_unicorn_lore": "Even in a world of magic, some things are still rare and unusual. So what is a unicorn to do? Announce her presence to the world and potentially have poachers looking to saw off her horn? Or hide in plain sight at a Coney Island Side Show where most folk would assume her appearance was just part of an act?\u003Cbr\u003E\u003Cbr\u003EOver the years \"The Dazzling Celeste\" has grown into one of the more popular attractions on Coney, and while the applause from a cheering audience is appreciated; what keeps her waking up in the morning is the found family she's made at work.\u003Cbr\u003E\u003Cbr\u003EKeruba the Mermaid.\u003Cbr\u003E\u003Cbr\u003EBlockhead Lenny.\u003Cbr\u003E\u003Cbr\u003EChickenwing.\u003Cbr\u003E\u003Cbr\u003ETed.\u003Cbr\u003E\u003Cbr\u003EThese were her people. So when she discovered that one of her own sold part of their soul in order to cover a gambling debt, Celeste knew it was time to step out of the shadows and do whatever it takes to get it back. Is revealing her power to The Patrons a risk? Yes. But that's tomorrow's problem... her family needs help today.", | |||
"hero_unicorn_search": "Celeste", | |||
"hero_unicorn_search:n": "Celeste", | |||
"hero_vampire": "Vampire", | "hero_vampire": "Vampire", | ||
"hero_vampire:n": "Vampire", | "hero_vampire:n": "Vampire", | ||
"hero_vampire_search": "Vampire", | |||
"hero_vampire_search:n": "Vampire", | |||
"hero_vampirebat": "Mina", | "hero_vampirebat": "Mina", | ||
"hero_vampirebat:n": "Mina", | "hero_vampirebat:n": "Mina", | ||
"hero_vampirebat_lore": "Mina Ha had it all...rich parents, elite education, and an arranged marriage that would see her ascend from run-of-the-mill upper class to American royalty. She was happy.\ | "hero_vampirebat_lore": "Mina Ha had it all...rich parents, elite education, and an arranged marriage that would see her ascend from run-of-the-mill upper class to American royalty. She was happy.\u003Cbr\u003E\u003Cbr\u003EThen her betrothed was assassinated.\u003Cbr\u003E\u003Cbr\u003EMina wept; not for the life of her fiancé, but for the future that was stolen from her. Why couldn’t the killer just wait until after the wedding? Then she’d have the last name she always dreamed of and no one would even have to pretend to love anyone. It could have been perfect, but life wasn’t fair...and so Mina did what she always does when things don’t go her way: she told her parents to fix it.\u003Cbr\u003E\u003Cbr\u003EMr. And Mrs. Ha knew that the only way to appease their daughter was to offer her something greater than what she lost... and marrying into one of the world’s most lauded families was a tall order to top. They had to think big. They had to think outside of the box. They had to promise their daughter immortality.\u003Cbr\u003E\u003Cbr\u003EIt took a small fortune, but eventually they found a vampire who was willing to turn her. Unsurprisingly, Mina thought the idea of eternal youth and a trust fund was an acceptable plan B and happily agreed to the proposal. Now a fledgling vampire, Mina is quickly discovering that the clout she held as a human has no weight in vampire high society...and while at first that annoyed her, if there is one thing Mina has a knack for, it's learning the rules so she can subvert them. She will be the Viscount of New York, the other vampires just don't know it yet.", | ||
"hero_vampirebat_search": "Mina", | |||
"hero_vampirebat_search:n": "Mina", | |||
"hero_vampirebat_sort": "Mina", | |||
"hero_vampirebat_sort:n": "Mina", | |||
"hero_vandal": "Vandal", | "hero_vandal": "Vandal", | ||
"hero_vandal:n": "Vandal", | "hero_vandal:n": "Vandal", | ||
"hero_vandal_search": "Vandal", | |||
"hero_vandal_search:n": "Vandal", | |||
"hero_viper": "Vyper", | "hero_viper": "Vyper", | ||
"hero_viper:n": "Vyper", | "hero_viper:n": "Vyper", | ||
"hero_viper_lore": "When it comes to breaking the law, not getting caught is a pretty important part of the job. Vyper never got that memo. Luckily for her, if there’s one thing she’s better at than being arrested, it’s escaping out of jail.\ | "hero_viper_lore": "When it comes to breaking the law, not getting caught is a pretty important part of the job. Vyper never got that memo. Luckily for her, if there’s one thing she’s better at than being arrested, it’s escaping out of jail.\u003Cbr\u003E\u003Cbr\u003EHaving done time in every major prison in the tri-state area, Vyper has built an impressive network of street level lowlifes that owe her one. She’s also built an impressive network of street level lowlifes that want her dead, but she tries to focus on the positive.", | ||
"hero_viper_playstyle": "With a powerful weapon (and deadly venom to match), Vyper can slither into the back of teams and assassinate high-priority targets in a storm of bullets.", | "hero_viper_playstyle": "With a powerful weapon (and deadly venom to match), Vyper can slither into the back of teams and assassinate high-priority targets in a storm of bullets.", | ||
"hero_viper_role": "Slither in and assassinate enemies", | "hero_viper_role": "Slither in and assassinate enemies", | ||
"hero_viper_search": "Vyper", | |||
"hero_viper_search:n": "Vyper", | |||
"hero_viscous": "Viscous", | "hero_viscous": "Viscous", | ||
"hero_viscous:n": "Viscous", | "hero_viscous:n": "Viscous", | ||
"hero_viscous_lore": "The Bermuda Triangle was never a myth, it was a shadowline nexus deep underneath the Atlantic Ocean. For the most part, the things that escaped this astral gate were benign (like Nessie), but now something dark and predatory known only as The Adversary hunts the seas... and ocean denizens are scared to death.\ | "hero_viscous_lore": "The Bermuda Triangle was never a myth, it was a shadowline nexus deep underneath the Atlantic Ocean. For the most part, the things that escaped this astral gate were benign (like Nessie), but now something dark and predatory known only as The Adversary hunts the seas... and ocean denizens are scared to death.\u003Cbr\u003E\u003Cbr\u003EOne of those inhabitants, a psychic sea anemone, wants to do something about it. Summoning an ectoplasmic goo body to traverse the surface, Viscous is desperately trying to summon the Patrons in order to keep The Deep safe from the horror that lurks below.", | ||
"hero_viscous_playstyle": "Viscous vexes his opponents through clever evasion and strategic uses of healing, enabling him to withstand the most brutal of enemy attacks.", | "hero_viscous_playstyle": "Viscous vexes his opponents through clever evasion and strategic uses of healing, enabling him to withstand the most brutal of enemy attacks.", | ||
"hero_viscous_role": "Rolls around deflecting bullets", | "hero_viscous_role": "Rolls around deflecting bullets", | ||
"hero_viscous_search": "Viscous", | |||
"hero_viscous_search:n": "Viscous", | |||
"hero_warden": "Warden", | "hero_warden": "Warden", | ||
"hero_warden:n": "Warden", | "hero_warden:n": "Warden", | ||
"hero_warden_lore": "Most people think the supernatural came into the world 50 years ago. They’re wrong. Its presence shaped folklore for generations… and as long as there have been people afraid of the shadows, there have been those who dedicated their lives to fighting in them.\ | "hero_warden_lore": "Most people think the supernatural came into the world 50 years ago. They’re wrong. Its presence shaped folklore for generations… and as long as there have been people afraid of the shadows, there have been those who dedicated their lives to fighting in them.\u003Cbr\u003E\u003Cbr\u003EComing from a lineage of militant alchemists, Warden’s family always trained for the day they would have to stave off a mystic apocalypse… but as time passed the importance of the lessons seemed less and less important. What once was viewed as a sincere warning slowly morphed into being perceived as amusing anecdotes told by their superstitious grandparents.\u003Cbr\u003E\u003Cbr\u003EWhen the portal opened in Central Park, Warden’s parents realized not only was everything they were told was true, they were unprepared. Refusing to let the next generation fall asleep on the job, Warden was trained since birth to be a supernatural killing machine with one purpose: stopping the Patrons from ever entering our world.", | ||
"hero_warden_playstyle": "Warden leads from the front, jumping into the fray and hindering his opponents' ability to fight effectively. But what Warden considers brave, others consider reckless, and if he's not careful he can easily find himself in over his head.", | "hero_warden_playstyle": "Warden leads from the front, jumping into the fray and hindering his opponents' ability to fight effectively. But what Warden considers brave, others consider reckless, and if he's not careful he can easily find himself in over his head.", | ||
"hero_warden_role": "Weakens his enemies and chases them down", | "hero_warden_role": "Weakens his enemies and chases them down", | ||
"hero_warden_search": "Warden", | |||
"hero_warden_search:n": "Warden", | |||
"hero_werewolf": "Silver", | |||
"hero_werewolf:n": "Silver", | |||
"hero_werewolf_lore": "Lilah Silver is a mess. She drinks too much, she smokes too much, and the less is said about her personal life the better. But despite Silver's flaws she has managed to carve out a career as a successful bounty hunter, and while she would like to think that her successes are solely because she has incredible intuition, the fact that she’s a werewolf doesn’t hurt.", | |||
"hero_werewolf_search": "Silver", | |||
"hero_werewolf_search:n": "Silver", | |||
"hero_werewolf_sort": "Silver", | |||
"hero_werewolf_sort:n": "Silver", | |||
"hero_werewolf_transformed": "Silver (Transformed)", | |||
"hero_wraith": "Wraith", | "hero_wraith": "Wraith", | ||
"hero_wraith:n": "Wraith", | "hero_wraith:n": "Wraith", | ||
| Line 8,967: | Line 10,928: | ||
"hero_wraith_playstyle": "Excelling at one-on-one combat, Wraith isolates targets, eliminating them with ruthless efficiency. Then teleporting away before anyone can retaliate.", | "hero_wraith_playstyle": "Excelling at one-on-one combat, Wraith isolates targets, eliminating them with ruthless efficiency. Then teleporting away before anyone can retaliate.", | ||
"hero_wraith_role": "Melts isolated targets", | "hero_wraith_role": "Melts isolated targets", | ||
"hero_wraith_search": "Wraith", | |||
"hero_wraith_search:n": "Wraith", | |||
"hero_wrecker": "Wrecker", | "hero_wrecker": "Wrecker", | ||
"hero_wrecker:n": "Wrecker", | "hero_wrecker:n": "Wrecker", | ||
"hero_wrecker_lore": "When the Maelstrom first hit New York, it didn’t just usher in a new age of mysticism to the world… it changed geopolitics. From CIA employed seers identifying threats decades before they rise to power to occult pacts made in smoky backrooms; countless wars and atrocities have been prevented that would otherwise have shaped history. But that doesn’t mean there is no war… just that war has changed.\ | "hero_wrecker_lore": "When the Maelstrom first hit New York, it didn’t just usher in a new age of mysticism to the world… it changed geopolitics. From CIA employed seers identifying threats decades before they rise to power to occult pacts made in smoky backrooms; countless wars and atrocities have been prevented that would otherwise have shaped history. But that doesn’t mean there is no war… just that war has changed.\u003Cbr\u003E\u003Cbr\u003EParanormal Military Companies have risen to prominence. These groups, using a combination of extra-planar creatures and various blood magics; have found ways to circumvent the guardrails established by the nation’s watchdog oracles, allowing them to function as proxies for nations seeking to wage war.\u003Cbr\u003E\u003Cbr\u003EWrecker is one such soldier.\u003Cbr\u003E\u003Cbr\u003EEmployed by Eldritch Tactical Solutions (a subsidiary of Fairfax Industries), Wrecker is an elite soldier of fortune with a reputation for doing dirty work that other PMC’s don’t have the stomach for.", | ||
"hero_wrecker_playstyle": "Salvaging and scrapping for parts, Wrecker can disassemble troopers, crush foes with his Wrecking Ball, and capture all enemies in his Stasis Trap.", | "hero_wrecker_playstyle": "Salvaging and scrapping for parts, Wrecker can disassemble troopers, crush foes with his Wrecking Ball, and capture all enemies in his Stasis Trap.", | ||
"hero_wrecker_role": "Salvages scrap to create weapons", | "hero_wrecker_role": "Salvages scrap to create weapons", | ||
"hero_wrecker_search": "Wrecker", | |||
"hero_wrecker_search:n": "Wrecker", | |||
"hero_yakuza": "The Boss", | "hero_yakuza": "The Boss", | ||
"hero_yakuza:n": "The Boss", | "hero_yakuza:n": "The Boss", | ||
"hero_yakuza_search": "The Boss", | |||
"hero_yakuza_search:n": "The Boss", | |||
"hero_yamato": "Yamato", | "hero_yamato": "Yamato", | ||
"hero_yamato:n": "Yamato", | "hero_yamato:n": "Yamato", | ||
"hero_yamato_lore": "犯罪組織のボスの家に生まれた花桜梨とその兄の大和にとって、\ | "hero_yamato_lore": "犯罪組織のボスの家に生まれた花桜梨とその兄の大和にとって、\u003Cbr\u003E父の死後に「セブンスムーン」の跡目を継ぐのは自明のことでもあった。\u003Cbr\u003Eそして何年もの間、かれらは対等の立場で組織を率いて利益と成功を\u003Cbr\u003Eもたらし、やがてはアメリカへの進出をも目論むようになった。\u003Cbr\u003E\u003Cbr\u003E思い描いていた計画は単純で、 大和がアメリカに渡って花桜梨の\u003Cbr\u003E国際的な存在感を高め、その間花桜梨は日本に残って国内を統制する、\u003Cbr\u003Eといったものだった。 兄妹にとって不運だったのは、花桜梨が日本で\u003Cbr\u003E指揮をとるという計画を快く思わない部下たちがいたことだった。\u003Cbr\u003E\u003Cbr\u003Eそして迅速かつ暴力的な形で、反乱は発生した。大和は花桜梨を\u003Cbr\u003E守るために命を落とし、花桜梨と数人の忠実な部下たちは、\u003Cbr\u003Eその大和の犠牲のおかげもあって、日本からアメリカへと\u003Cbr\u003E逃げ延びることに成功した。\u003Cbr\u003E\u003Cbr\u003Eアメリカに着いた花桜梨たちを出迎えたのは、本来であれば大和が\u003Cbr\u003E会う予定となっていた男であった。彼は日本人の名前になじみが\u003Cbr\u003Eなかったため性別の区別がついておらず、花桜梨のことを\u003Cbr\u003E「ヤマト」と呼んだ。花桜梨は男の間違いを正そうと思ったが、\u003Cbr\u003E結局そのままにした。兄の記憶を残し続けるためにも、その名を名乗り、\u003Cbr\u003Eその夢を受け継ぐことが最善の道であろうと考えたからだ。", | ||
"hero_yamato_playstyle": "Yamato uses precise strikes to decimate her rivals. However, such damaging attacks often will leave her exposed, so she needs to make every shot count.", | "hero_yamato_playstyle": "Yamato uses precise strikes to decimate her rivals. However, such damaging attacks often will leave her exposed, so she needs to make every shot count.", | ||
"hero_yamato_role": "Delivers charged attacks with finesse", | "hero_yamato_role": "Delivers charged attacks with finesse", | ||
"hero_yamato_search": "Yamato", | |||
"hero_yamato_search:n": "Yamato", | |||
"hero_zealot": "Zealot", | "hero_zealot": "Zealot", | ||
"hero_zealot:n": "Zealot", | "hero_zealot:n": "Zealot", | ||
"hero_zealot_search": "Zealot", | |||
"hero_zealot_search:n": "Zealot", | |||
"hint_throw_wrecking_ball": "Throw Ball", | "hint_throw_wrecking_ball": "Throw Ball", | ||
"hold_up": "Hold up {s:param_1}", | "hold_up": "Hold up {s:param_1}", | ||
"hp_permanent_pickup_label": "+15 Bonus Health", | "hp_permanent_pickup_label": "+15 Bonus Health", | ||
"hp_permanent_pickup_label_lv2": "+ | "hp_permanent_pickup_label_lv2": "+20 Bonus Health", | ||
"hp_permanent_pickup_label_lv3": "+30 Bonus Health", | "hp_permanent_pickup_label_lv3": "+30 Bonus Health", | ||
"hud_change_camera": "{g:citadel_binding:'Spectator.ToggleSpectatorCamera'}Change Camera", | "hud_change_camera": "{g:citadel_binding:'Spectator.ToggleSpectatorCamera'}Change Camera", | ||
| Line 8,992: | Line 10,963: | ||
"hud_prev_player": "{g:citadel_binding:'Spectator.SpectatorPrevTarget'}Previous Player", | "hud_prev_player": "{g:citadel_binding:'Spectator.SpectatorPrevTarget'}Previous Player", | ||
"hud_spectate_change_team": "{g:citadel_binding:'Spectator.ToggleSpectatorTeam'}Change Team", | "hud_spectate_change_team": "{g:citadel_binding:'Spectator.ToggleSpectatorTeam'}Change Team", | ||
"hud_spectate_count": "{d:spectatorCount} | "hud_spectate_count": "{d:spectatorCount}", | ||
"hud_spectate_fly_down": "{g:citadel_binding:'Spectator.SpectatorFlyDown'}Fly | "hud_spectate_count_tooltip": "Viewers currently spectating", | ||
"hud_spectate_fly_up": "{g:citadel_binding:'Spectator.SpectatorFlyUp'}Fly | "hud_spectate_fly_down": "{g:citadel_binding:'Spectator.SpectatorFlyDown'}Fly Down", | ||
"hud_spectate_minimap_view": " | "hud_spectate_fly_up": "{g:citadel_binding:'Spectator.SpectatorFlyUp'}Fly Up", | ||
"hud_spectate_minimap_view_amber": "{g:citadel_binding:'Spectator.SpectatorFOWTeamAmber'} | "hud_spectate_minimap_view": "Map View", | ||
"hud_spectate_minimap_view_both_teams": "{g:citadel_binding:'Spectator.SpectatorFOWTeamBoth'}Both Teams", | "hud_spectate_minimap_view_amber": "{g:citadel_binding:'Spectator.SpectatorFOWTeamAmber'} Hidden King", | ||
"hud_spectate_minimap_view_sapphire": "{g:citadel_binding:'Spectator.SpectatorFOWTeamSapphire'} | "hud_spectate_minimap_view_both_teams": "{g:citadel_binding:'Spectator.SpectatorFOWTeamBoth'} Both Teams", | ||
"hud_spectate_minimap_view_target_team": "{g:citadel_binding:1st:'Spectator.SpectatorFOWTeamTarget'}Target's", | "hud_spectate_minimap_view_sapphire": "{g:citadel_binding:'Spectator.SpectatorFOWTeamSapphire'} Archmother", | ||
"hud_spectate_minimap_view_target_team": "{g:citadel_binding:1st:'Spectator.SpectatorFOWTeamTarget'} Target's", | |||
"hud_spectate_next_prev": "Next / Prev", | "hud_spectate_next_prev": "Next / Prev", | ||
"hud_spectating": "Spectating", | "hud_spectating": "Spectating", | ||
| Line 9,025: | Line 10,997: | ||
"item_info_tier_tier3": "T3", | "item_info_tier_tier3": "T3", | ||
"item_info_tier_tier4": "T4", | "item_info_tier_tier4": "T4", | ||
"kill_hype_FirstBlood": " | "kill_hype_FirstBlood": "First\u003Cbr\u003EBlood!", | ||
"kill_hype_KillStreak: | "kill_hype_KillStreak": "Kill\u003Cbr\u003EStreak!", | ||
"kill_hype_KillStreak_count": "{d:kill_streak}", | |||
"lash_down_strike_slow_modifier": "Slowed", | "lash_down_strike_slow_modifier": "Slowed", | ||
"lash_grapple_buff": "Weapon Damage", | "lash_grapple_buff": "Weapon Damage", | ||
| Line 9,049: | Line 11,022: | ||
"menu_control_zoo": "Control Zoo", | "menu_control_zoo": "Control Zoo", | ||
"menu_disconnect": "DISCONNECT", | "menu_disconnect": "DISCONNECT", | ||
"menu_edit_roster": "EDIT roster", | |||
"menu_edit_roster_desc": "Update your roster of heroes for the next match.", | |||
"menu_exit": "Exit Deadlock", | "menu_exit": "Exit Deadlock", | ||
"menu_exit_db_page": "Back", | "menu_exit_db_page": "Back", | ||
| Line 9,065: | Line 11,040: | ||
"menu_leave": "LEAVE match", | "menu_leave": "LEAVE match", | ||
"menu_leave_queue": "CANCEL search", | "menu_leave_queue": "CANCEL search", | ||
"menu_leave_queue_desc": "Leave the matchmaking queue.", | |||
"menu_leave_spectate": "LEAVE Spectating", | "menu_leave_spectate": "LEAVE Spectating", | ||
"menu_leave_testing": "LEAVE testing", | "menu_leave_testing": "LEAVE testing", | ||
"menu_new_tag": "New!", | "menu_new_tag": "New!", | ||
"menu_new_violator": "New", | |||
"menu_news": "News", | |||
"menu_placement_matches": "Play Deadlock", | "menu_placement_matches": "Play Deadlock", | ||
"menu_play": "Play", | "menu_play": "Play", | ||
| Line 9,083: | Line 11,061: | ||
"menu_play_lane_training_desc": "Learn the early game with a friendly hero to guide the way.", | "menu_play_lane_training_desc": "Learn the early game with a friendly hero to guide the way.", | ||
"menu_play_lane_training_time_est": "8 Minutes", | "menu_play_lane_training_time_est": "8 Minutes", | ||
"menu_play_learn_to_play_desc": " | "menu_play_learn_to_play_desc": "Learn the basics to get started", | ||
"menu_play_low_priority_matchmaking": " | "menu_play_low_priority_games:f": "{i:low_pri_games_remaining} {low_pri_games_remaining, plural, one{game} other{games}} Remaining", | ||
"menu_play_low_priority_matchmaking:f": "Your party is in the Low Priority matchmaking queue as a result of you or a party member abandoning matches or inappropriate behavior reported by other players. \u003Cbr\u003E\u003Cbr\u003EYou must win \u003Cspan class=\"LowPriGamesText\"\u003E{i:low_pri_games_remaining}\u003C/span\u003E {low_pri_games_remaining, plural, one{game} other{games}} in the Low Priority queue or remove the penalized party member to return to normal matchmaking.", | |||
"menu_play_low_priority_title": "Low Priority Matchmaking", | |||
"menu_play_matchmaking": "Play a standard match against other players", | "menu_play_matchmaking": "Play a standard match against other players", | ||
"menu_play_normal": "Deadlock", | "menu_play_normal": "Deadlock", | ||
"menu_play_normal_count": "{s:mm_unranked_count} In Queue", | "menu_play_normal_count": "{s:mm_unranked_count} In Queue", | ||
"menu_play_placement_matches_desc": "Play your first few matches of Deadlock.", | "menu_play_placement_matches_desc": "Play your first few matches of Deadlock.", | ||
"menu_play_ranked": " | "menu_play_ranked": "Ranked", | ||
" | "menu_play_ranked_locked": "Locked", | ||
"menu_play_ranked_locked_details": "View Details at your Rank Hub →", | |||
"menu_play_ranked_matchmaking": "Play a ranked match against other players", | |||
"menu_play_roster_button": "Play", | "menu_play_roster_button": "Play", | ||
"menu_play_sandbox_desc": "Test Hero abilities, movement, and items", | "menu_play_sandbox_desc": "Test Hero abilities, movement, and items", | ||
"menu_play_sandbox_time_est": " | "menu_play_sandbox_time_est": "3 Minutes", | ||
"menu_play_unavailable_in_party": "Unavailable while in Party", | "menu_play_unavailable_in_party": "Unavailable while in Party", | ||
"menu_play_unavailable_in_queue": "Unavailable while in Queue", | "menu_play_unavailable_in_queue": "Unavailable while in Queue", | ||
"menu_play_unranked": "Standard", | |||
"menu_profile": "Profile", | "menu_profile": "Profile", | ||
"menu_ranked": "Ranked", | |||
"menu_ranked_schedule_alldays": "Daily Schedule:", | "menu_ranked_schedule_alldays": "Daily Schedule:", | ||
"menu_ranked_schedule_timeplaceholder": "{t:t:start_time} - {t:t:end_time}", | "menu_ranked_schedule_timeplaceholder": "{t:t:start_time} - {t:t:end_time}", | ||
| Line 9,113: | Line 11,097: | ||
"menu_resources": "Resources", | "menu_resources": "Resources", | ||
"menu_resume": "RESUME", | "menu_resume": "RESUME", | ||
"menu_sandbox": "Sandbox Mode", | "menu_sandbox": "Sandbox Mode", | ||
"menu_seasonal_2025": "Holiday Challenge", | |||
"menu_settings": "SETTINGS", | "menu_settings": "SETTINGS", | ||
"menu_shoparea": "The Atrium", | "menu_shoparea": "The Atrium", | ||
| Line 9,127: | Line 11,110: | ||
"menu_watch_live_games": "{d:live_matches} Live Now", | "menu_watch_live_games": "{d:live_matches} Live Now", | ||
"mirage_fire_beetles": "Fire Scarabs", | "mirage_fire_beetles": "Fire Scarabs", | ||
"mirage_fire_beetles_desc": " | "mirage_fire_beetles_desc": "Infest an enemy with fire scarabs, stealing life from them and causing them to deal reduced damage.", | ||
"mirage_fire_beetles_quip": "Send out scarabs that steal life from enemies", | "mirage_fire_beetles_quip": "Send out scarabs that steal life from enemies", | ||
"mirage_fire_beetles_t2_desc": "+1 Charge\u003Cbr\u003E+2s Duration", | |||
"mirage_sand_phantom": "Djinn's Mark", | "mirage_sand_phantom": "Djinn's Mark", | ||
"mirage_sand_phantom_desc": "Active: \u003Cspan class=\"highlight\"\u003EConsume | "mirage_sand_phantom_desc": "Active: \u003Cspan class=\"highlight\"\u003EConsume\u003C/span\u003E all Djinn Mark's to deal its damage now.", | ||
"mirage_sand_phantom_passive_desc": "Passive: Your shots \u003Cspan class=\"highlight\"\u003Eapply | "mirage_sand_phantom_passive_desc": "Passive: Your shots \u003Cspan class=\"highlight\"\u003Eapply a Djinn Mark\u003C/span\u003E on the target. When the mark expires or is consumed, it deals {g:citadel_inline_attribute:'SpiritDamage'} and the target is briefly \u003Cspan class=\"highlight\"\u003Erevealed on the map\u003C/span\u003E. Each added mark doubles the current damage.\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E\u003Cbr\u003EThere is a per target Cooldown for applying additional marks\u003C/span\u003E", | ||
"mirage_sand_phantom_quip": "Apply | "mirage_sand_phantom_quip": "Apply marks of escalating damage", | ||
"mirage_sand_phantom_t1_desc": "Apply | "mirage_sand_phantom_t1_desc": "On Proc: Apply a fading \u003Cspan class=\"highlight\"\u003E60%\u003C/span\u003E Slow for \u003Cspan class=\"highlight\"\u003E0.8s\u003C/span\u003E", | ||
"mirage_sand_phantom_t2_desc": "+ | "mirage_sand_phantom_t2_desc": "\u003Cspan class=\"highlight\"\u003E+20\u003C/span\u003E Base Damage and \u003Cspan class=\"highlight\"\u003E+3s\u003C/span\u003E Multiplier Duration", | ||
"mirage_sand_phantom_t3_desc": "-0.75s Cooldown | "mirage_sand_phantom_t3_desc": "\u003Cspan class=\"highlight\"\u003E-0.75s\u003C/span\u003E Cooldown \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+1\u003C/span\u003E Max Marks \u003Cbr\u003EStun Victim for \u003Cspan class=\"highlight\"\u003E0.5s\u003C/span\u003E on Max Marks", | ||
"mirage_teleport": "Traveler", | "mirage_teleport": "Traveler", | ||
"mirage_teleport_desc": " | "mirage_teleport_desc": "Target a location on the minimap. After a brief wait, \u003Cspan class=\"highlight\"\u003Eteleport\u003C/span\u003E to that location. Taking damage during the wait period causes the teleport to be interrupted.", | ||
"mirage_teleport_movespeed": "Traveler - Bonus Movement", | "mirage_teleport_movespeed": "Traveler - Bonus Movement", | ||
"mirage_teleport_quip": "Teleport to an ally or enemy hero", | "mirage_teleport_quip": "Teleport to an ally or enemy hero", | ||
"mirage_teleport_t2_desc": " | "mirage_teleport_t1_desc": "+3m Move Speed and +20% Fire Rate for 12s", | ||
" | "mirage_teleport_t2_desc": "400 Barrier that scales with Spirit", | ||
" | "mirage_tornado": "Dust Devil", | ||
" | "mirage_tornado_desc": "Transform yourself into a whirlwind that travels forward, \u003Cspan class=\"highlight\"\u003Edamaging enemies\u003C/span\u003E, slowing their \u003Cspan class=\"highlight\"\u003Emove speed\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Elifting them up\u003C/span\u003E in the air. After emerging from the tornado you gain \u003Cspan class=\"highlight\"\u003Ebullet evasion\u003C/span\u003E.", | ||
" | "mirage_tornado_quip": "Transform yourself into a whirlwind that lifts enemies", | ||
"mirage_tornado_t1_desc": "\u003Cspan class=\"highlight\"\u003E+60\u003C/span\u003E Damage", | |||
"mirage_tornado_t2_desc": "\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-12s\u003C/span\u003E Cooldown\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+30%\u003C/span\u003E Evasion", | |||
"mirage_tornado_t3_desc": "Recast within \u003Cspan class=\"highlight\"\u003E6s\u003C/span\u003E.\u003Cbr\u003EIncreases spirit scaling.", | |||
"misc_modifier_HUD_label": "+{s:modifier_value}{s:modifier_postfix} {s:modifier_name}", | "misc_modifier_HUD_label": "+{s:modifier_value}{s:modifier_postfix} {s:modifier_name}", | ||
"modifier_abrams_immunity": "Immunity", | "modifier_abrams_immunity": "Immunity", | ||
"modifier_acolytes_glove_triggered": "Spirit Strike", | "modifier_acolytes_glove_triggered": "Spirit Strike", | ||
"modifier_afterburn_dot": "Burning from Afterburn", | "modifier_afterburn_dot": "Burning from Afterburn", | ||
"modifier_airlift_ally": "Air Drop", | "modifier_airlift_ally": "Air Drop", | ||
"modifier_arcane_surge_ability": "Ability Surged!", | "modifier_arcane_surge_ability": "Ability Surged!", | ||
"modifier_arcane_surge_triggered": "Arcane Surge!", | "modifier_arcane_surge_triggered": "Arcane Surge!", | ||
"modifier_armor_reactive_armor": "Return Fire", | "modifier_armor_reactive_armor": "Return Fire", | ||
"modifier_armor_return_fire": "Return Fire", | "modifier_armor_return_fire": "Return Fire", | ||
"modifier_astro_barrel_burn": "Powder Burn", | |||
"modifier_astro_lasso_tether": "Lasso Chained", | "modifier_astro_lasso_tether": "Lasso Chained", | ||
"modifier_astro_rifle_slow": "Movement Slow", | "modifier_astro_rifle_slow": "Movement Slow", | ||
| Line 9,167: | Line 11,148: | ||
"modifier_bolo_immobilized": "Immobilized", | "modifier_bolo_immobilized": "Immobilized", | ||
"modifier_bolo_leech": "Leeching...", | "modifier_bolo_leech": "Leeching...", | ||
"modifier_cadence_anthem_aoe": "Singing Anthem", | "modifier_cadence_anthem_aoe": "Singing Anthem", | ||
"modifier_cadence_anthem_buff": "Cadence Anthem", | "modifier_cadence_anthem_buff": "Cadence Anthem", | ||
| Line 9,183: | Line 11,162: | ||
"modifier_charged_tackle_active": "Tackling", | "modifier_charged_tackle_active": "Tackling", | ||
"modifier_charged_tackle_prepare": "Building Power", | "modifier_charged_tackle_prepare": "Building Power", | ||
"modifier_cheat_death_immunity": "Death | "modifier_cheat_death_immunity": "Cheat Death", | ||
"modifier_chrono_pulse_grenade_tech_resist_debuff": "Pulse Grenade - Spirit Resist Down", | "modifier_chrono_pulse_grenade_tech_resist_debuff": "Pulse Grenade - Spirit Resist Down", | ||
"modifier_chrono_swap_bubble_move": "Paradoxical Swap", | "modifier_chrono_swap_bubble_move": "Paradoxical Swap", | ||
"modifier_citadel_accuracy_tracker": "Accuracy", | "modifier_citadel_accuracy_tracker": "Accuracy", | ||
"modifier_citadel_afterburn_buildup": "Igniting", | "modifier_citadel_afterburn_buildup": "Igniting", | ||
"modifier_citadel_archer_air_raid": "Power Jump", | "modifier_citadel_archer_air_raid": "Power Jump", | ||
| Line 9,196: | Line 11,173: | ||
"modifier_citadel_banished": "Banished", | "modifier_citadel_banished": "Banished", | ||
"modifier_citadel_barrier": "Barrier", | "modifier_citadel_barrier": "Barrier", | ||
"modifier_citadel_bolo": "Immobilizing...", | "modifier_citadel_bolo": "Immobilizing...", | ||
"modifier_citadel_bubble": "Ethereal Shift", | "modifier_citadel_bubble": "Ethereal Shift", | ||
| Line 9,205: | Line 11,181: | ||
"modifier_citadel_charging": "Charging", | "modifier_citadel_charging": "Charging", | ||
"modifier_citadel_chrono_pulse_grenade_debuff": "Pulse Grenade", | "modifier_citadel_chrono_pulse_grenade_debuff": "Pulse Grenade", | ||
"modifier_citadel_chrono_swap_buff": "Spirit Immune", | "modifier_citadel_chrono_swap_buff": "Spirit Immune", | ||
"modifier_citadel_chrono_swap_debuff": "Slowed", | "modifier_citadel_chrono_swap_debuff": "Slowed", | ||
| Line 9,211: | Line 11,186: | ||
"modifier_citadel_containment_victim": "Containment", | "modifier_citadel_containment_victim": "Containment", | ||
"modifier_citadel_crystal_shield": "Absorbing Damage", | "modifier_citadel_crystal_shield": "Absorbing Damage", | ||
"modifier_citadel_cursed": "Cursed", | |||
"modifier_citadel_damage_reduction": "Armor Boost", | "modifier_citadel_damage_reduction": "Armor Boost", | ||
"modifier_citadel_damageboost": "Damage Boost", | "modifier_citadel_damageboost": "Damage Boost", | ||
"modifier_citadel_dazed": "Dazed", | |||
"modifier_citadel_death_tax": "Death Tax", | "modifier_citadel_death_tax": "Death Tax", | ||
"modifier_citadel_death_tax_tech_amp": "Death Tax Power", | "modifier_citadel_death_tax_tech_amp": "Death Tax Power", | ||
"modifier_citadel_delayed_catapult_launch": "Damaged - Jump Pad Charging", | |||
"modifier_citadel_delayed_stun": "Delayed Stun", | "modifier_citadel_delayed_stun": "Delayed Stun", | ||
"modifier_citadel_disarm_proc": "Disarmed", | "modifier_citadel_disarm_proc": "Disarmed", | ||
| Line 9,232: | Line 11,210: | ||
"modifier_citadel_hijack_weapon_jammer_proc": "Weapon Jammed", | "modifier_citadel_hijack_weapon_jammer_proc": "Weapon Jammed", | ||
"modifier_citadel_hijack_weapon_jammer_proc_desc": "Weapon has been Jammed", | "modifier_citadel_hijack_weapon_jammer_proc_desc": "Weapon has been Jammed", | ||
"modifier_citadel_holding_golden_idol": " | "modifier_citadel_holding_golden_idol": "Deliver the Urn", | ||
" | "modifier_citadel_holding_golden_idol_visible": "Visible to Enemies", | ||
"modifier_citadel_hornet_chain_connection": "Tethered to the ground", | "modifier_citadel_hornet_chain_connection": "Tethered to the ground", | ||
"modifier_citadel_hornet_crit_stacking_damage_buff": "Headhunter", | "modifier_citadel_hornet_crit_stacking_damage_buff": "Headhunter", | ||
| Line 9,239: | Line 11,217: | ||
"modifier_citadel_hornetleap": "Vindicta Leap", | "modifier_citadel_hornetleap": "Vindicta Leap", | ||
"modifier_citadel_hornetmark": "Vindicta's Mark", | "modifier_citadel_hornetmark": "Vindicta's Mark", | ||
"modifier_citadel_idol_pickup_disabled": " | "modifier_citadel_idol_pickup_disabled": "Urn Timeout", | ||
"modifier_citadel_idol_pickup_disabled_desc": "Can't Pick up Urn", | |||
"modifier_citadel_immobilize_trap_immobilize": "Spirit Snare", | "modifier_citadel_immobilize_trap_immobilize": "Spirit Snare", | ||
"modifier_citadel_immobilize_trap_immobilize_debuff": "Spirit Snare Debuff", | "modifier_citadel_immobilize_trap_immobilize_debuff": "Spirit Snare Debuff", | ||
| Line 9,263: | Line 11,242: | ||
"modifier_citadel_respawn_credit": "Instant Revive", | "modifier_citadel_respawn_credit": "Instant Revive", | ||
"modifier_citadel_returning_golden_idol": "Depositing Urn", | "modifier_citadel_returning_golden_idol": "Depositing Urn", | ||
"modifier_citadel_revealed_on_map": "Revealed", | |||
"modifier_citadel_root": "Immobilized", | "modifier_citadel_root": "Immobilized", | ||
"modifier_citadel_rootgrenade": "Immobilized", | "modifier_citadel_rootgrenade": "Immobilized", | ||
"modifier_citadel_shiv_dagger": "Serrated Knife", | "modifier_citadel_shiv_dagger": "Serrated Knife", | ||
"modifier_citadel_shiv_dash": "Slice and Dice", | "modifier_citadel_shiv_dash": "Slice and Dice", | ||
| Line 9,285: | Line 11,264: | ||
"modifier_citadel_tempest_weathermaker_lightning_incoming_remain_covered": "Remain Covered", | "modifier_citadel_tempest_weathermaker_lightning_incoming_remain_covered": "Remain Covered", | ||
"modifier_citadel_tempest_weathermaker_lightning_incoming_seek_shelter": "Seek Shelter", | "modifier_citadel_tempest_weathermaker_lightning_incoming_seek_shelter": "Seek Shelter", | ||
"modifier_citadel_tethered": "Tethered", | |||
"modifier_citadel_throw_sand_debuff": "Sand Blasted", | "modifier_citadel_throw_sand_debuff": "Sand Blasted", | ||
"modifier_citadel_unstick": "Unsticking", | "modifier_citadel_unstick": "Unsticking", | ||
"modifier_citadel_wing_blast_push": "Being Vindicta Pushed", | "modifier_citadel_wing_blast_push": "Being Vindicta Pushed", | ||
| Line 9,311: | Line 11,290: | ||
"modifier_dust_storm_debuff": "Slow Firerate \u0026 Movement", | "modifier_dust_storm_debuff": "Slow Firerate \u0026 Movement", | ||
"modifier_early_gold_pickup_aura/aura_target/timer": "Capturing Team Souls", | "modifier_early_gold_pickup_aura/aura_target/timer": "Capturing Team Souls", | ||
"modifier_fencer_riposte": "Riposte", | |||
"modifier_fencer_riposte_target_lifesteal": "Marked for Lifesteal", | |||
"modifier_fencer_ultimate_target": "Grand Finale", | |||
"modifier_fervor_aura_active": "Frenzied", | "modifier_fervor_aura_active": "Frenzied", | ||
"modifier_flamedash": "Flame Dashing", | "modifier_flamedash": "Flame Dashing", | ||
"modifier_flamedash_debuff": "Flame Dash", | "modifier_flamedash_debuff": "Flame Dash", | ||
| Line 9,319: | Line 11,300: | ||
"modifier_galvanic_storm": "Galvanic Storm", | "modifier_galvanic_storm": "Galvanic Storm", | ||
"modifier_gigantic_sword": "You have a Gigantic Sword", | "modifier_gigantic_sword": "You have a Gigantic Sword", | ||
"modifier_glitch_debuff": "Cursed!", | |||
"modifier_glitch_self_penalty": "Curse Backlash", | |||
"modifier_healaura": "Healing", | "modifier_healaura": "Healing", | ||
"modifier_health_nova": "Healing Nova", | "modifier_health_nova": "Healing Nova", | ||
"modifier_health_swap_buff": "Soul Exchange", | "modifier_health_swap_buff": "Soul Exchange", | ||
"modifier_hint_can_cancel": "Press {g:citadel_binding:'Mantle'} to cancel", | "modifier_hint_can_cancel": "Press {g:citadel_binding:'Mantle'} to cancel", | ||
"modifier_hint_vertical_movement": "Press {g:citadel_binding:'Mantle'} to cancel. {g:citadel_binding:'Roll'}/ {g:citadel_binding:'Crouch'} to move Up/Down", | "modifier_hint_vertical_movement": "Press {g:citadel_binding:'Mantle'} to cancel. {g:citadel_binding:'Roll'}/ {g:citadel_binding:'Crouch'} to move Up/Down", | ||
| Line 9,338: | Line 11,320: | ||
"modifier_item_burning_bullets_damageovertime": "Bleeding", | "modifier_item_burning_bullets_damageovertime": "Bleeding", | ||
"modifier_item_disarmed": "Disarmed", | "modifier_item_disarmed": "Disarmed", | ||
"modifier_kinetic_sash_triggered": "Kinetic Dash", | "modifier_kinetic_sash_triggered": "Kinetic Dash", | ||
"modifier_knocked_off_zipline_slow": "Knocked off zipline", | "modifier_knocked_off_zipline_slow": "Knocked off zipline", | ||
| Line 9,352: | Line 11,333: | ||
"modifier_magiccarpet": "Magic Carpet", | "modifier_magiccarpet": "Magic Carpet", | ||
"modifier_mechaguy_defense_field_aura_thinker": "Reactive Armor", | "modifier_mechaguy_defense_field_aura_thinker": "Reactive Armor", | ||
"modifier_mirage_fire_scarabs_health_gain": "Fire Scarabs", | "modifier_mirage_fire_scarabs_health_gain": "Fire Scarabs", | ||
"modifier_mirage_fire_scarabs_health_loss": "Fire Scarabs", | "modifier_mirage_fire_scarabs_health_loss": "Fire Scarabs", | ||
"modifier_mirage_sand_phantom_passive_victim": "Djinn's Mark", | |||
"modifier_mirage_sand_phantom_passive_victim": "Djinn's Mark | "modifier_mirage_tornado_hold_in_place": "Immobilized", | ||
"modifier_mirage_tornado_lift": "Dust Devil", | |||
"modifier_mirage_tornado_slow": "Dust Devil - Slow", | |||
"modifier_mirage_tornado_hold_in_place": " | |||
"modifier_mirage_tornado_lift": " | |||
"modifier_mirage_tornado_slow": " | |||
"modifier_mirv_grenades": "Mad Bomber", | "modifier_mirv_grenades": "Mad Bomber", | ||
"modifier_mobile_resupply": "Medicinal Specter", | "modifier_mobile_resupply": "Medicinal Specter", | ||
| Line 9,383: | Line 11,360: | ||
"modifier_power_surge": "Chain Lightning", | "modifier_power_surge": "Chain Lightning", | ||
"modifier_power_surge_debuff": "Spirit Resist Down", | "modifier_power_surge_debuff": "Spirit Resist Down", | ||
"modifier_prevent_healing": "Healing Disabled", | "modifier_prevent_healing": "Healing Disabled", | ||
"modifier_pullaura": "Pulled", | "modifier_pullaura": "Pulled", | ||
"modifier_pulsegrenade_magic_resist_debuff": "Pulse Grenade", | "modifier_pulsegrenade_magic_resist_debuff": "Pulse Grenade", | ||
"modifier_reinforcing_casings": "Escalating Resilience", | "modifier_reinforcing_casings": "Escalating Resilience", | ||
"modifier_rejuv_pickup_aura/aura_target/timer": "Picking up Team Rejuvenator", | "modifier_rejuv_pickup_aura/aura_target/timer": "Picking up Team Rejuvenator", | ||
| Line 9,400: | Line 11,375: | ||
"modifier_shiv_thrown_shiv_slow_debuff": "Serrated Knive", | "modifier_shiv_thrown_shiv_slow_debuff": "Serrated Knive", | ||
"modifier_shoulder_charge_buff": "Bonus Damage", | "modifier_shoulder_charge_buff": "Bonus Damage", | ||
"modifier_shrink_ray": "Shrink Ray", | |||
"modifier_silencer_proc_active": "SILENCER", | "modifier_silencer_proc_active": "SILENCER", | ||
"modifier_siphon_bullets_health_gain": "Siphon Bullets", | "modifier_siphon_bullets_health_gain": "Siphon Bullets", | ||
| Line 9,416: | Line 11,392: | ||
"modifier_slow_immunity": "Unstoppable", | "modifier_slow_immunity": "Unstoppable", | ||
"modifier_slowaura": "Slowed", | "modifier_slowaura": "Slowed", | ||
"modifier_snakedash": "Snakeform", | "modifier_snakedash": "Snakeform", | ||
"modifier_spin": "Spin", | "modifier_spin": "Spin", | ||
" | "modifier_spirit_burn_immunity": "Spirit Burn Immune", | ||
"modifier_stimpak_regen": "Healing Rite", | "modifier_stimpak_regen": "Healing Rite", | ||
"modifier_stomp_debuff": "Stomp Debuff", | "modifier_stomp_debuff": "Stomp Debuff", | ||
| Line 9,426: | Line 11,401: | ||
"modifier_summon_spirits": "Energy Spirits", | "modifier_summon_spirits": "Energy Spirits", | ||
"modifier_surging_power": "Vampiric Burst", | "modifier_surging_power": "Vampiric Burst", | ||
"modifier_synth_affliction_debuff": " | "modifier_synth_affliction_debuff": "Afflicted", | ||
"modifier_synth_barrage_amp": "Barrage - Damage Amp", | "modifier_synth_barrage_amp": "Barrage - Damage Amp", | ||
"modifier_synth_barrage_debuff": "Barrage Slow", | "modifier_synth_barrage_debuff": "Barrage Slow", | ||
"modifier_synth_plasma_flux_auto_projectile": "Flying Cloak", | "modifier_synth_plasma_flux_auto_projectile": "Flying Cloak", | ||
"modifier_synth_plasma_flux_dps": "Flying Cloak", | "modifier_synth_plasma_flux_dps": "Flying Cloak", | ||
| Line 9,437: | Line 11,410: | ||
"modifier_target_practice_debuff": "Armor Break", | "modifier_target_practice_debuff": "Armor Break", | ||
"modifier_target_practice_slow": "Slow", | "modifier_target_practice_slow": "Slow", | ||
"modifier_tech_defense_shredders_debuff": "Spirit Shredder Bullets", | "modifier_tech_defense_shredders_debuff": "Spirit Shredder Bullets", | ||
"modifier_tech_overflow": "Spiritual Overflow", | "modifier_tech_overflow": "Spiritual Overflow", | ||
| Line 9,445: | Line 11,415: | ||
"modifier_tempest_ionized_bullets_buildup": "Ionizing", | "modifier_tempest_ionized_bullets_buildup": "Ionizing", | ||
"modifier_tempest_ionized_bullets_charged": "Charged!", | "modifier_tempest_ionized_bullets_charged": "Charged!", | ||
" | "modifier_tier2boss_rocket_damage_aura_debuff": "Rocket Barrage", | ||
"modifier_timewall_damageamp": "Damage Vulnerability", | "modifier_timewall_damageamp": "Damage Vulnerability", | ||
"modifier_tokamak_ally_in_smoke": "Hidden In Smoke", | "modifier_tokamak_ally_in_smoke": "Hidden In Smoke", | ||
"modifier_tokamak_enemy_in_smoke": "Peeking In Smoke", | "modifier_tokamak_enemy_in_smoke": "Peeking In Smoke", | ||
"modifier_tokamak_radiance": "Blinding Light", | "modifier_tokamak_radiance": "Blinding Light", | ||
"modifier_unstable_concoction": "Unstable Concoction", | |||
"modifier_unstoppable": "Unstoppable", | "modifier_unstoppable": "Unstoppable", | ||
"modifier_upgrade_magic_storm": "Surge of Power", | "modifier_upgrade_magic_storm": "Surge of Power", | ||
"modifier_upgrade_siphon_buff": "Siphon", | "modifier_upgrade_siphon_buff": "Siphon", | ||
"modifier_upgrade_siphon_debuff": "Health Stolen", | "modifier_upgrade_siphon_debuff": "Health Stolen", | ||
"modifier_uppercut_buff": "Weapon Boost", | "modifier_uppercut_buff": "Weapon Boost", | ||
"modifier_uppercut_movespeed": "Uppercut Move Speed", | "modifier_uppercut_movespeed": "Uppercut Move Speed", | ||
"modifier_vanguard_buff": "Vanguard Buff", | |||
"modifier_veil_walker_stealth": "Veil Walker Invisibility", | "modifier_veil_walker_stealth": "Veil Walker Invisibility", | ||
"modifier_veil_walker_triggered": "Veil Fire Rate", | "modifier_veil_walker_triggered": "Veil Fire Rate", | ||
| Line 9,528: | Line 11,496: | ||
"ping_im_back": "I'm Back!", | "ping_im_back": "I'm Back!", | ||
"ping_jar_call": "Spirit Urn is here!", | "ping_jar_call": "Spirit Urn is here!", | ||
"ping_koth": "Unstable Rift is here!", | |||
"ping_lets_go_blue": "Let's go Blue", | "ping_lets_go_blue": "Let's go Blue", | ||
"ping_lets_go_green": "Let's go Green", | "ping_lets_go_green": "Let's go Green", | ||
| Line 9,569: | Line 11,538: | ||
"power_slash_debuff": "Power Slash", | "power_slash_debuff": "Power Slash", | ||
"proc_silence_buildup": "Silence Building...", | "proc_silence_buildup": "Silence Building...", | ||
"psychic_lift_debuff_duration_label": " | "psychic_lift_debuff_duration_label": "Slow Duration", | ||
"psychic_lift_debuff_duration_postfix": "s", | "psychic_lift_debuff_duration_postfix": "s", | ||
"psychic_lift_debuff_duration_postvalue_label": " | "psychic_lift_debuff_duration_postvalue_label": "Slow Duration", | ||
"refresh_powerup_pickup": "Refresh", | "refresh_powerup_pickup": "Refresh", | ||
"respond_no": "No!", | "respond_no": "No!", | ||
| Line 9,621: | Line 11,590: | ||
"survival_powerup_pickup": "Survival", | "survival_powerup_pickup": "Survival", | ||
"synth_affliction": "Affliction", | "synth_affliction": "Affliction", | ||
"synth_affliction_desc": " | "synth_affliction_desc": "Applies {g:citadel_inline_attribute:'SpiritIcon'}\u003Cspan class=\"highlight\"\u003Edamage over time\u003C/span\u003E to enemies nearby.\u003Cspan class=\"diminish\"\u003E\u003Cbr\u003E\u003Cbr\u003EAffliction's damage is non-lethal and does not apply item procs.\u003C/span\u003E", | ||
"synth_affliction_quip": "Apply damage over time to enemies nearby", | "synth_affliction_quip": "Apply damage over time to enemies nearby", | ||
"synth_affliction_t2_desc": "+ | "synth_affliction_t2_desc": "\u003Cspan class=\"highlight\"\u003E+3s\u003C/span\u003E Duration and \u003Cspan class=\"highlight\"\u003E+4m\u003C/span\u003E Radius", | ||
"synth_affliction_t3_desc": "+ | "synth_affliction_t3_desc": "\u003Cspan class=\"highlight\"\u003EPrevents all healing\u003C/span\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+13\u003C/span\u003E DPS with increase Spirit scaling", | ||
"synth_barrage": "Barrage", | "synth_barrage": "Barrage", | ||
"synth_barrage_desc": "Channel to start launching projectiles that \u003Cspan class=\"highlight\"\u003Edeal | "synth_barrage_desc": "Channel to start launching projectiles that \u003Cspan class=\"highlight\"\u003Edeal {g:citadel_inline_attribute:'SpiritDamage'}\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Eapply {g:citadel_inline_attribute:'Slow'}\u003C/span\u003E around their impact point. Projectiles that hit a hero grant Pocket \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'DamageAmp'} that stacks\u003C/span\u003E.\u003Cbr\u003ECasting while airborne will cause Pocket to \u003Cspan class=\"highlight\"\u003Efloat\u003C/span\u003E.\u003Cspan class=\"diminish\"\u003E\u003Cbr\u003E\u003Cbr\u003ECasting AirDash or Flying Cloaking will not cancel Barrage.\u003C/span\u003E", | ||
"synth_barrage_quip": "Air glide while firing multiple projectiles", | "synth_barrage_quip": "Air glide while firing multiple projectiles", | ||
"synth_barrage_t3_desc": "\u003Cspan class=\"highlight\"\u003E+4%\u003C/span\u003E Amp Per Stack and \u003Cspan class=\"highlight\"\ | "synth_barrage_t3_desc": "\u003Cspan class=\"highlight\"\u003E+4%\u003C/span\u003E Amp Per Stack and \u003Cspan class=\"highlight\"\u003E3m\u003C/span\u003E Radius", | ||
"synth_plasma_flux": "Flying Cloak", | "synth_plasma_flux": "Flying Cloak", | ||
"synth_plasma_flux_desc": "Launch a sentient cloak that \u003Cspan class=\"highlight\"\u003Etravels forward\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Edamages enemies\u003C/span\u003E. You can press \u003Cspan class=\"highlight\"\u003E{g:citadel_binding:'Ability2'}\u003C/span\u003E to \u003Cspan class=\"highlight\"\u003Eteleport\u003C/span\u003E to its location.", | "synth_plasma_flux_desc": "Launch a sentient cloak that \u003Cspan class=\"highlight\"\u003Etravels forward\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Edamages enemies\u003C/span\u003E. You can press \u003Cspan class=\"highlight\"\u003E{g:citadel_binding:'Ability2'}\u003C/span\u003E to \u003Cspan class=\"highlight\"\u003Eteleport\u003C/span\u003E to its location.", | ||
"synth_plasma_flux_quip": "Launch a damaging cloak that you can teleport to", | "synth_plasma_flux_quip": "Launch a damaging cloak that you can teleport to", | ||
" | "synth_plasma_flux_t2_desc": "\u003Cspan class=\"highlight\"\u003E+5\u003C/span\u003E Weapon Damage for 6s\u003C/span\u003E", | ||
"synth_plasma_flux_t3_desc": "\u003Cspan class=\"highlight\"\u003E+1.6s\u003C/span\u003E Lifetime and \u003Cspan class=\"highlight\"\u003E-10s\u003C/span\u003E Cooldown.", | |||
"synth_plasma_flux_teleport": "Teleport", | "synth_plasma_flux_teleport": "Teleport", | ||
"synth_pulse": "Enchanter's Satchel", | "synth_pulse": "Enchanter's Satchel", | ||
"synth_pulse_desc": "\u003Cspan class=\"highlight\"\u003EEscape\u003C/span\u003E into your suitcase. When the duration ends, \u003Cspan class=\"highlight\"\u003Edeal | "synth_pulse_desc": "\u003Cspan class=\"highlight\"\u003EEscape\u003C/span\u003E into your suitcase. When the duration ends, \u003Cspan class=\"highlight\"\u003Edeal {g:citadel_inline_attribute:'SpiritDamage'}\u003C/span\u003E to nearby enemies. Duration can be ended early by performing any action.", | ||
"synth_pulse_quip": "Briefly escape into your suitcase, then deal damage", | "synth_pulse_quip": "Briefly escape into your suitcase, then deal damage", | ||
"synth_pulse_t3_desc": " | "synth_pulse_t3_desc": "\u003Cspan class=\"highlight\"\u003E+1.5s\u003C/span\u003E Duration\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+4m\u003C/span\u003E Radius\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-40%\u003C/span\u003E Move Speed and Fire Rate for 4s", | ||
"target_practice_buildup": "Target Buildup", | "target_practice_buildup": "Target Buildup", | ||
"team_msg_Idol_Desc": "Soul Urn", | "team_msg_Idol_Desc": "Soul Urn", | ||
| Line 9,697: | Line 11,652: | ||
"under_garage": "{s:param_1} is inside the garage", | "under_garage": "{s:param_1} is inside the garage", | ||
"upgrade_ability_power_shard": "Echo Shard", | "upgrade_ability_power_shard": "Echo Shard", | ||
"upgrade_ability_power_shard_active": "\u003Cspan class=\"highlight\"\u003EReset the cooldown\u003C/span\u003E of the imbued non-ultimate ability.", | "upgrade_ability_power_shard_active": "\u003Cspan class=\"highlight\"\u003EReset the cooldown\u003C/span\u003E of the imbued non-ultimate ability.\u003Cbr\u003E\u003Cbr\u003EThis item's cooldown is increased by \u003Cspan class=\"highlight\"\u003Ethe cooldown of the imbued ability\u003C/span\u003E.", | ||
"upgrade_ability_power_shard_search": "Echo Shard", | |||
"upgrade_ability_refresher": "Refresher", | "upgrade_ability_refresher": "Refresher", | ||
"upgrade_ability_refresher_desc": "\u003Cspan class=\"highlight\"\u003EReset the cooldown\u003C/span\u003E of all your abilities and \u003Cspan class=\"highlight\"\u003Erestore all your charges\u003C/span\u003E.", | "upgrade_ability_refresher_desc": "\u003Cspan class=\"highlight\"\u003EReset the cooldown\u003C/span\u003E of all your abilities and \u003Cspan class=\"highlight\"\u003Erestore all your charges\u003C/span\u003E.", | ||
" | "upgrade_ability_refresher_search": "Refresher", | ||
"upgrade_absorbing_armor": "Witchmail", | "upgrade_absorbing_armor": "Witchmail", | ||
"upgrade_absorbing_armor_desc": "Taking heavy hits of {g:citadel_inline_attribute:'SpiritDamage'} from an enemy reduces a \u003Cspan class=\"highlight\"\u003Erandom ability cooldown\u003C/span\u003E.", | "upgrade_absorbing_armor_desc": "Taking heavy hits of {g:citadel_inline_attribute:'SpiritDamage'} from an enemy reduces a \u003Cspan class=\"highlight\"\u003Erandom ability cooldown\u003C/span\u003E.", | ||
"upgrade_absorbing_armor_search": "Witchmail", | |||
"upgrade_acolytes_glove": "Spirit Strike", | "upgrade_acolytes_glove": "Spirit Strike", | ||
"upgrade_acolytes_glove_desc": "When you perform a \u003Cspan class=\"highlight\"\u003ELight or Heavy Melee\u003C/span\u003E attack against a hero, deal extra | "upgrade_acolytes_glove_desc": "When you perform a \u003Cspan class=\"highlight\"\u003ELight or Heavy Melee\u003C/span\u003E attack against a hero, deal extra {g:citadel_inline_attribute:'SpiritDamage'} with the attack and reduce the target's \u003Cspan class=\"highlight\"\u003ESpirit Resist\u003C/span\u003E.\u003Cspan class=\"diminish\"\u003E\u003Cbr\u003E\u003Cbr\u003ECooldown is {s:LightMeleeCooldownMult}x longer for Light Melee hits.\u003C/span\u003E", | ||
" | "upgrade_acolytes_glove_search": "Spirit Strike", | ||
"upgrade_active_reload": "Active Reload", | "upgrade_active_reload": "Active Reload", | ||
"upgrade_active_reload/buff": "Active Reload", | "upgrade_active_reload/buff": "Active Reload", | ||
"upgrade_active_reload_desc": "While reloading, pressing {g:citadel_binding:'Reload'} during the highlighted portion will \u003Cspan class=\"highlight\"\u003Einstantly finish your reload\u003C/span\u003E and grant you \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003EBullet Lifesteal\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E.", | "upgrade_active_reload_desc": "While reloading, pressing {g:citadel_binding:'Reload'} during the highlighted portion will \u003Cspan class=\"highlight\"\u003Einstantly finish your reload\u003C/span\u003E and grant you \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003EBullet Lifesteal\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E.", | ||
" | "upgrade_active_reload_search": "Active Reload", | ||
" | "upgrade_aerial_supremacy": "Aerial Supremacy", | ||
" | "upgrade_aerial_supremacy_passive": "Allows \u003Cspan class=\"highlight\"\u003Eunlimited\u003C/span\u003E use of \u003Cspan class=\"highlight\"\u003EAir Jump\u003C/span\u003E or \u003Cspan class=\"highlight\"\u003EAir Dash\u003C/span\u003E before landing.", | ||
"upgrade_ammo_scavenger": "Ammo Scavenger", | "upgrade_ammo_scavenger": "Ammo Scavenger", | ||
"upgrade_ammo_scavenger_desc": "Any time you secure or deny a Soul from an entity you \u003Cspan class=\"highlight\"\u003Eget ammo back\u003C/span\u003E and gain stacking \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E.\u003Cbr\u003EAt Max Stacks, gain bonus Sprint speed", | "upgrade_ammo_scavenger_desc": "Any time you secure or deny a Soul from an entity you \u003Cspan class=\"highlight\"\u003Eget ammo back\u003C/span\u003E and gain stacking \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E.\u003Cbr\u003EAt Max Stacks, gain bonus Sprint speed", | ||
"upgrade_ammo_scavenger_search": "Ammo Scavenger", | |||
"upgrade_ancient_shield": "Ancient Shield", | |||
"upgrade_aoe_root": "Vortex Web", | "upgrade_aoe_root": "Vortex Web", | ||
"upgrade_aoe_root_active": "Throw a \u003Cspan class=\"highlight\"\u003Evacuum\u003C/span\u003E grenade, pulling all enemies into a small area and applying \u003Cspan class=\"highlight\"\u003ESlowing Hex\u003C/span\u003E. | "upgrade_aoe_root_active": "Throw a \u003Cspan class=\"highlight\"\u003Evacuum\u003C/span\u003E grenade, pulling all enemies into a small area and applying \u003Cspan class=\"highlight\"\u003ESlowing Hex\u003C/span\u003E. \u003Cspan class=\"diminish\"\u003E\u003Cbr\u003E\u003Cbr\u003EAlt Cast to Target Unit Directly.\u003C/span\u003E", | ||
"upgrade_aoe_root_search": "Vortex Web", | |||
"upgrade_apex_combat": "Apex Combat", | |||
" | "upgrade_apex_combat_desc": "Your bullets will \u003Cspan class=\"highlight\"\u003Ericochet\u003C/span\u003E on enemies near your target, \u003Cspan class=\"highlight\"\u003Eapplying any bullet procs\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Edealing a percentage of the original damage.\u003C/span\u003E", | ||
" | |||
" | |||
"upgrade_aprounds": "Armor Piercing Rounds", | "upgrade_aprounds": "Armor Piercing Rounds", | ||
"upgrade_aprounds_desc": "Your Bullets have a chance to become unavoidable, \u003Cspan class=\"highlight\"\u003Epiercing through\u003C/span\u003E enemies and \u003Cspan class=\"highlight\"\u003Eignoring their Bullet Resistance\u003C/span\u003E.", | "upgrade_aprounds_desc": "Your Bullets have a chance to become unavoidable, \u003Cspan class=\"highlight\"\u003Epiercing through\u003C/span\u003E enemies and \u003Cspan class=\"highlight\"\u003Eignoring their Bullet Resistance\u003C/span\u003E.", | ||
" | "upgrade_aprounds_search": "Armor Piercing Rounds", | ||
"upgrade_arcane_extension": "Duration Extender", | "upgrade_arcane_extension": "Duration Extender", | ||
"upgrade_arcane_extension_desc": "Imbue an ability to increase its \u003Cspan class=\"highlight\"\u003EDuration\u003C/span\u003E.", | "upgrade_arcane_extension_desc": "Imbue an ability to increase its \u003Cspan class=\"highlight\"\u003EDuration\u003C/span\u003E.", | ||
" | "upgrade_arcane_extension_search": "Duration Extender", | ||
"upgrade_arcane_surge": "Arcane Surge", | "upgrade_arcane_surge": "Arcane Surge", | ||
"upgrade_arcane_surge_desc": " | "upgrade_arcane_surge_desc": "After you \u003Cspan class=\"highlight\"\u003EDash-Jump\u003C/span\u003E, the \u003Cspan class=\"highlight\"\u003Enext ability you use\u003C/span\u003E within {s:ArcaneSurgeWindow}s will have bonus \u003Cspan class=\"highlight\"\u003ERange, Duration,\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E.", | ||
"upgrade_arcane_surge_search": "Arcane Surge", | |||
"upgrade_arctic_blast": "Arctic Blast", | "upgrade_arctic_blast": "Arctic Blast", | ||
"upgrade_arctic_blast_desc": "Release an expanding ice blast that deals | "upgrade_arctic_blast_desc": "Release an expanding ice blast that deals {g:citadel_inline_attribute:'SpiritDamage'}, \u003Cspan class=\"highlight\"\u003EFreezing\u003C/span\u003E and then \u003Cspan class=\"highlight\"\u003ESlowing\u003C/span\u003E targets it hits.\u003Cbr\u003E\u003Cbr\u003ESlowed targets have their \u003Cspan class=\"highlight\"\u003Estamina regen frozen\u003C/span\u003E", | ||
"upgrade_arctic_blast_search": "Arctic Blast", | |||
"upgrade_auto_cleanse": "Indomitable", | |||
" | "upgrade_auto_cleanse_search": "Indomitable Cleanse", | ||
" | |||
" | |||
"upgrade_banshee_slugs": "Crippling Headshot", | "upgrade_banshee_slugs": "Crippling Headshot", | ||
"upgrade_banshee_slugs_headshots_desc": "Landing a \u003Cspan class=\"highlight\"\u003EHeadshot\u003C/span\u003E | "upgrade_banshee_slugs_headshots_desc": "Landing a \u003Cspan class=\"highlight\"\u003EHeadshot\u003C/span\u003E will reduce their \u003Cspan class=\"highlight\"\u003EBullet and Spirit Resist\u003C/span\u003E and applies \u003Cspan class=\"highlight\"\u003EHealing Reduction\u003C/span\u003E.", | ||
" | "upgrade_banshee_slugs_search": "Crippling Headshot", | ||
"upgrade_berserker": "Berserker", | "upgrade_berserker": "Berserker", | ||
"upgrade_berserker/modifier_berserker/modifier_berserker_damage_stack": "Berserker", | "upgrade_berserker/modifier_berserker/modifier_berserker_damage_stack": "Berserker", | ||
"upgrade_berserker_desc": "Your \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E increases as you take sustained damage.", | "upgrade_berserker_desc": "Your \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E increases as you take sustained damage.", | ||
" | "upgrade_berserker_search": "Berserker", | ||
"upgrade_bleeding_bullets_buildup": "Serrated building...", | "upgrade_bleeding_bullets_buildup": "Serrated building...", | ||
"upgrade_blitz_bullets": "Swift Striker", | "upgrade_blitz_bullets": "Swift Striker", | ||
"upgrade_blitz_bullets_search": "Swift Striker", | |||
"upgrade_blood_tribute": "Blood Tribute", | "upgrade_blood_tribute": "Blood Tribute", | ||
"upgrade_blood_tribute_desc": "Toggle: Continually sacrifice Health to improve {g:citadel_inline_attribute:'FireRate'}, \u003Cspan class=\"highlight\"\u003EDebuff Resistance\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E | "upgrade_blood_tribute_desc": "Toggle: Continually sacrifice Health to improve {g:citadel_inline_attribute:'FireRate'}, \u003Cspan class=\"highlight\"\u003EDebuff Resistance\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E.", | ||
" | "upgrade_blood_tribute_search": "Blood Tribute", | ||
"upgrade_boundless_spirit": "Boundless Spirit", | "upgrade_boundless_spirit": "Boundless Spirit", | ||
"upgrade_boundless_spirit_search": "Boundless Spirit", | |||
"upgrade_boxing_glove": "Lifestrike", | "upgrade_boxing_glove": "Lifestrike", | ||
"upgrade_boxing_glove_desc": "Your \u003Cspan class=\"highlight\"\u003EMelee Attack\u003C/span\u003E applies \u003Cspan class=\"highlight\"\u003EMovement Slow\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Eheals you\u003C/span\u003E for | "upgrade_boxing_glove_desc": "Your \u003Cspan class=\"highlight\"\u003EMelee Attack\u003C/span\u003E applies \u003Cspan class=\"highlight\"\u003EMovement Slow\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Eheals you\u003C/span\u003E for a percentage of the \u003Cspan class=\"highlight\"\u003EMelee Damage\u003C/span\u003E dealt plus a fixed amount. \u003Cspan class=\"diminish\"\u003E\u003Cbr\u003E\u003Cbr\u003EThis heal is {s:NonHeroHealPct}% effective vs non-heroes. \u003Cbr\u003ECooldown is {s:LightMeleeCooldownMult}x as long for Light Melee hits.\u003C/span\u003E", | ||
"upgrade_boxing_glove_search": "Lifestrike", | |||
"upgrade_bullet_armor": "Bullet Armor", | "upgrade_bullet_armor": "Bullet Armor", | ||
"upgrade_bullet_armor_reduction_aura": "Hunter's Aura", | "upgrade_bullet_armor_reduction_aura": "Hunter's Aura", | ||
"upgrade_bullet_armor_reduction_aura_desc": "Reduces nearby enemies' \u003Cspan class=\"highlight\"\u003EBullet Resist and Fire Rate\u003C/span\u003E. If there is only one enemy hero nearby, this \u003Cspan class=\"highlight\"\u003Eeffect is doubled\u003C/span\u003E.", | |||
"upgrade_bullet_armor_reduction_aura_desc": "Reduces nearby enemies' \u003Cspan class=\"highlight\"\u003EBullet Resist and Fire Rate\u003C/span\u003E. If there is only one enemy hero nearby, this \u003Cspan class=\"highlight\"\u003Eeffect is | "upgrade_bullet_armor_reduction_aura_search": "Hunter's Aura", | ||
" | "upgrade_bullet_armor_search": "Bullet Armor", | ||
" | |||
"upgrade_bullet_resist_shredder": "Bullet Resist Shredder", | "upgrade_bullet_resist_shredder": "Bullet Resist Shredder", | ||
"upgrade_bullet_resist_shredder/modifier_bullet_armor_shredder_proc/modifier_bullet_armor_shredder": "Reduced bullet armor", | "upgrade_bullet_resist_shredder/modifier_bullet_armor_shredder_proc/modifier_bullet_armor_shredder": "Reduced bullet armor", | ||
"upgrade_bullet_resist_shredder_desc": "Reduces \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E on enemies when you deal \u003Cspan class=\"highlight\"\ | "upgrade_bullet_resist_shredder_desc": "Reduces \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E on enemies when you deal {g:citadel_inline_attribute:'SpiritDamage'}.", | ||
"upgrade_bullet_resist_shredder_search": "Bullet Resist Shredder", | |||
"upgrade_bulletshredimbue": "Ballistic Enchantment", | |||
"upgrade_bulletshredimbue_desc": "Imbue an ability with increased \u003Cspan class=\"highlight\"\u003Erange\u003C/span\u003E. Dealing damage with that ability grants you increased \u003Cspan class=\"highlight\"\u003Eweapon damage\u003C/span\u003E per \u003Cspan class=\"highlight\"\u003Eunique hero hit\u003C/span\u003E. Has reduced effect on non-heroes.", | |||
"upgrade_bulletshredimbue_search": "Ballistic Enchantment", | |||
"upgrade_burst_fire": "Burst Fire", | "upgrade_burst_fire": "Burst Fire", | ||
"upgrade_burst_fire/modifier_burst_fire_buff": "Burst Fire", | "upgrade_burst_fire/modifier_burst_fire_buff": "Burst Fire", | ||
"upgrade_burst_fire_desc": "Briefly gain \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E when one of your bullets hits an enemy hero.", | "upgrade_burst_fire_desc": "Briefly gain \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E when one of your bullets hits an enemy hero.", | ||
" | "upgrade_burst_fire_search": "Burst Fire", | ||
"upgrade_capacitor": "Capacitor", | "upgrade_capacitor": "Capacitor", | ||
"upgrade_capacitor_desc": "Launch a projectile that deals \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'SpiritIcon'}damage\u003C/span\u003E, | "upgrade_capacitor_desc": "Launch a projectile that deals \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'SpiritIcon'}damage\u003C/span\u003E, applies a strong slow that recovers over time, \u003Cspan class=\"highlight\"\u003Eprevents Stamina usage\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESilences\u003C/span\u003E their \u003Cspan class=\"highlight\"\u003Emovement-based items and abilities\u003C/span\u003E.", | ||
"upgrade_capacitor_search": "Capacitor", | |||
"upgrade_cardio_calibrator": "Enduring Speed", | "upgrade_cardio_calibrator": "Enduring Speed", | ||
"upgrade_cardio_calibrator_desc": "Reduces the effect of enemy \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E penalties.", | "upgrade_cardio_calibrator_desc": "Reduces the effect of enemy \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E penalties.", | ||
"upgrade_cardio_calibrator_search": "Enduring Speed", | |||
"upgrade_celestial_guidance": "Celestial Blessing", | |||
"upgrade_celestial_guidance_desc": "Applies an extremely powerful cleanse that replenishes your allies globally.", | |||
"upgrade_chain_lightning": "Tesla Bullets", | "upgrade_chain_lightning": "Tesla Bullets", | ||
"upgrade_chain_lightning_desc": "Your bullets have a chance to \u003Cspan class=\"highlight\"\u003Eshock\u003C/span\u003E your target. | "upgrade_chain_lightning_desc": "Your bullets have a chance to \u003Cspan class=\"highlight\"\u003Eshock\u003C/span\u003E your target. The \u003Cspan class=\"highlight\"\u003Eshock\u003C/span\u003E will jump to a nearby enemy.", | ||
" | "upgrade_chain_lightning_search": "Tesla Bullets", | ||
"upgrade_cheat_death": "Cheat Death", | "upgrade_cheat_death": "Cheat Death", | ||
" | "upgrade_cheat_death_search": "Cheat Death", | ||
"upgrade_cheat_death_unkillable_passive": "When you would take lethal damage, instead become \u003Cspan class=\"highlight\"\u003Etemporarily death immune\u003C/span\u003E.\u003Cbr\u003E\u003Cbr\u003EWhile death immune, you deal \u003Cspan class=\"highlight\"\u003Ereduced damage\u003C/span\u003E | "upgrade_cheat_death_unkillable_passive": "When you would take lethal damage, instead become \u003Cspan class=\"highlight\"\u003Etemporarily death immune\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Eremove all non-stun debuffs\u003C/span\u003E. \u003Cbr\u003E\u003Cbr\u003EWhile death immune, you deal \u003Cspan class=\"highlight\"\u003Ereduced damage\u003C/span\u003E and have \u003Cspan class=\"highlight\"\u003Ereduced healing\u003C/span\u003E.", | ||
"upgrade_chonky": "Fortitude", | "upgrade_chonky": "Fortitude", | ||
"upgrade_chonky_desc": "After not taking damage for | "upgrade_chonky_desc": "After not taking damage for a period, gain health regen.", | ||
"upgrade_chonky_high_health_passive_desc": "When you are \u003Cspan class=\"highlight\"\u003Eabove {s:HealthThreshold}% health\u003C/span\u003E, you have bonus \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E.", | "upgrade_chonky_high_health_passive_desc": "When you are \u003Cspan class=\"highlight\"\u003Eabove {s:HealthThreshold}% health\u003C/span\u003E, you have bonus \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E.", | ||
"upgrade_chonky_search": "Fortitude", | |||
"upgrade_clip_size": "Extended Magazine", | "upgrade_clip_size": "Extended Magazine", | ||
" | "upgrade_clip_size_search": "Extended Magazine", | ||
"upgrade_cloak_of_opportunity": "Cloak of Opportunity", | |||
" | "upgrade_cloak_of_opportunity_desc": "Block the next debuff that would apply \u003Cspan class=\"highlight\"\u003Emovement lock, Stun, Chained, Immobilize, or Sleep\u003C/span\u003E and become \u003Cspan class=\"highlight\"\u003EUnstoppable\u003C/span\u003E. Also gain a \u003Cspan class=\"highlight\"\u003EBarrier\u003C/span\u003E and bonus {g:citadel_inline_attribute:'MoveSpeed'}", | ||
" | |||
"upgrade_cloaking_device_active": "Shadow Weave", | "upgrade_cloaking_device_active": "Shadow Weave", | ||
"upgrade_cloaking_device_active_ambush_desc": "\u003Cbr\u003EAttacking or using an ability will end your stealth and start an \u003Cspan class=\"highlight\"\u003Eambush\u003C/span\u003E, temporarily granting you bonus \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EMelee Damage\u003C/span\u003E.", | "upgrade_cloaking_device_active_ambush_desc": "\u003Cbr\u003EAttacking or using an ability will end your stealth and start an \u003Cspan class=\"highlight\"\u003Eambush\u003C/span\u003E, temporarily granting you bonus \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EMelee Damage\u003C/span\u003E.", | ||
"upgrade_cloaking_device_active_desc": "Become \u003Cspan class=\"highlight\"\u003EStealthed\u003C/span\u003E. Whenever you take damage while Stealthed you get briefly revealed.", | "upgrade_cloaking_device_active_desc": "Become \u003Cspan class=\"highlight\"\u003EStealthed\u003C/span\u003E. Whenever you take damage while Stealthed you get briefly revealed.", | ||
" | "upgrade_cloaking_device_active_search": "Shadow Weave", | ||
"upgrade_close_quarter_combat": "Point Blank", | "upgrade_close_quarter_combat": "Point Blank", | ||
"upgrade_close_quarter_combat/modifier_cqc_proc/modifier_slow_base": "Slowed", | "upgrade_close_quarter_combat/modifier_cqc_proc/modifier_slow_base": "Slowed", | ||
"upgrade_close_quarter_combat_desc": "When in \u003Cspan class=\"highlight\"\u003Eclose range\u003C/span\u003E to your target, gain \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E and your bullets apply a \u003Cspan class=\"highlight\"\u003EMovement Slow\u003C/span\u003E.", | "upgrade_close_quarter_combat_desc": "When in \u003Cspan class=\"highlight\"\u003Eclose range\u003C/span\u003E to your target, gain \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E and your bullets apply a \u003Cspan class=\"highlight\"\u003EMovement Slow\u003C/span\u003E.", | ||
"upgrade_close_quarter_combat_search": "Point Blank", | |||
"upgrade_close_range": "Close Quarters", | "upgrade_close_range": "Close Quarters", | ||
"upgrade_close_range_desc": "Deal additional \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E when in \u003Cspan class=\"highlight\"\u003Eclose range\u003C/span\u003E to your target.", | "upgrade_close_range_desc": "Deal additional \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E when in \u003Cspan class=\"highlight\"\u003Eclose range\u003C/span\u003E to your target.", | ||
"upgrade_close_range_search": "Close Quarters", | |||
"upgrade_cold_front": "Cold Front", | "upgrade_cold_front": "Cold Front", | ||
"upgrade_cold_front_desc": "Release an expanding ice blast that deals | "upgrade_cold_front_desc": "Release an expanding ice blast that deals {g:citadel_inline_attribute:'SpiritDamage'} and \u003Cspan class=\"highlight\"\u003ESlows\u003C/span\u003E targets it hits.", | ||
"upgrade_cold_front_search": "Cold Front", | |||
"upgrade_colossus": "Colossus", | "upgrade_colossus": "Colossus", | ||
"upgrade_colossus_desc": " | "upgrade_colossus_desc": "Grow \u003Cspan class=\"highlight\"\u003Elarger in size\u003C/span\u003E, gaining {g:citadel_inline_attribute:'BulletResist'}, {g:citadel_inline_attribute:'SpiritResist'}, and {g:citadel_inline_attribute:'MeleeDamage'}. \u003Cbr\u003E\u003Cbr\u003ENearby enemies suffer from {g:citadel_inline_attribute:'Slow'} and have reduced \u003Cspan class=\"highlight\"\u003Edash speed\u003C/span\u003E.", | ||
" | "upgrade_colossus_search": "Colossus", | ||
"upgrade_containment": "Slowing Hex", | "upgrade_containment": "Slowing Hex", | ||
"upgrade_containment_desc": "\u003Cspan class=\"highlight\"\u003ESlows movement\u003C/span\u003E of enemy target. Also \u003Cspan class=\"highlight\"\u003ESilences\u003C/span\u003E their \u003Cspan class=\"highlight\"\u003Emovement-based items and abilities\u003C/span\u003E.\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EDoes not affect target's stamina usage.\u003C/span\u003E", | "upgrade_containment_desc": "\u003Cspan class=\"highlight\"\u003ESlows movement\u003C/span\u003E of enemy target. Also \u003Cspan class=\"highlight\"\u003ESilences\u003C/span\u003E their \u003Cspan class=\"highlight\"\u003Emovement-based items and abilities\u003C/span\u003E.\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EIncreases the target's gravity.\u003Cbr\u003EDoes not affect target's stamina usage.\u003C/span\u003E", | ||
"upgrade_containment_search": "Slowing Hex", | |||
"upgrade_cooldown_reduction": "Superior Cooldown", | "upgrade_cooldown_reduction": "Superior Cooldown", | ||
"upgrade_cooldown_reduction_desc": "Reduces the \u003Cspan class=\"highlight\"\u003ECooldown\u003C/span\u003E of your abilities.", | "upgrade_cooldown_reduction_desc": "Reduces the \u003Cspan class=\"highlight\"\u003ECooldown\u003C/span\u003E of your abilities.", | ||
"upgrade_cooldown_reduction_search": "Superior Cooldown", | |||
"upgrade_corpse_explosion": "Soul Explosion", | "upgrade_corpse_explosion": "Soul Explosion", | ||
"upgrade_corpse_explosion_desc": "Kills or assists cause an \u003Cspan class=\"highlight\"\u003Eexplosion\u003C/span\u003E where the victim dies. Kills against heroes have greater radius and damage.", | "upgrade_corpse_explosion_desc": "Kills or assists cause an \u003Cspan class=\"highlight\"\u003Eexplosion\u003C/span\u003E where the victim dies. Kills against heroes have greater radius and damage.", | ||
"upgrade_corpse_explosion_search": "Soul Explosion", | |||
"upgrade_counterspell": "Counterspell", | "upgrade_counterspell": "Counterspell", | ||
"upgrade_counterspell_desc": "Your next parry \u003Cspan class=\"highlight\"\u003Eprotects you from the damage and effects of enemy abilities and items\u003C/span\u003E. On a successful spell parry {g:citadel_inline_attribute:'Heal'} and gain {g:citadel_inline_attribute:'MoveSpeed'} and {g:citadel_inline_attribute:'Spirit'}.", | "upgrade_counterspell_desc": "Your next parry \u003Cspan class=\"highlight\"\u003Eprotects you from the damage and effects of enemy abilities and items\u003C/span\u003E. On a successful spell parry {g:citadel_inline_attribute:'Heal'} and gain {g:citadel_inline_attribute:'MoveSpeed'} and {g:citadel_inline_attribute:'Spirit'}.", | ||
"upgrade_counterspell_search": "Counterspell", | |||
"upgrade_crackshot": "Mystic Shot", | "upgrade_crackshot": "Mystic Shot", | ||
"upgrade_crackshot_desc": "Your next bullet deals bonus | "upgrade_crackshot_desc": "Your next bullet deals bonus {g:citadel_inline_attribute:'SpiritDamage'}.", | ||
"upgrade_crackshot_search": "Mystic Shot", | |||
"upgrade_critshot": "Lucky Shot", | "upgrade_critshot": "Lucky Shot", | ||
"upgrade_critshot_desc": "Your bullets have a chance to be empowered, causing them to deal \u003Cspan class=\"highlight\"\u003Ebonus weapon damage\u003C/span\u003E on hit.\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EBonus damage cannot Crit.\u003C/span\u003E", | "upgrade_critshot_desc": "Your bullets have a chance to be empowered, causing them to deal \u003Cspan class=\"highlight\"\u003Ebonus weapon damage\u003C/span\u003E on hit.\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EBonus damage cannot Crit.\u003C/span\u003E", | ||
"upgrade_critshot_search": "Lucky Shot", | |||
"upgrade_crushing_fists": "Crushing Fists", | "upgrade_crushing_fists": "Crushing Fists", | ||
"upgrade_crushing_fists_desc": "Your \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'MeleeDamage'}\u003C/span\u003E will \u003Cspan class=\"highlight\"\u003Erestore ammo\u003C/span\u003E and apply a \u003Cspan class=\"highlight\"\u003Estacking bullet resist debuff\u003C/span\u003E on enemies. Heavy melee applies 2 stacks. \u003Cbr\u003E\u003Cbr\u003EIf the target reaches max stacks, they will be \u003Cspan class=\"highlight\"\u003Estunned\u003C/span\u003E.", | "upgrade_crushing_fists_desc": "Your \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'MeleeDamage'}\u003C/span\u003E will \u003Cspan class=\"highlight\"\u003Erestore ammo\u003C/span\u003E and apply a \u003Cspan class=\"highlight\"\u003Estacking bullet resist debuff\u003C/span\u003E on enemies. Heavy melee applies 2 stacks. \u003Cbr\u003E\u003Cbr\u003EIf the target reaches max stacks, they will be \u003Cspan class=\"highlight\"\u003Estunned\u003C/span\u003E.", | ||
"upgrade_crushing_fists_search": "Crushing Fists", | |||
"upgrade_damage_recycler": "Leech", | "upgrade_damage_recycler": "Leech", | ||
"upgrade_damage_recycler_desc": "Reduces the effect of enemy applied \u003Cspan class=\"highlight\"\u003Ehealing reduction\u003C/span\u003E.", | "upgrade_damage_recycler_desc": "Reduces the effect of enemy applied \u003Cspan class=\"highlight\"\u003Ehealing reduction\u003C/span\u003E.", | ||
" | "upgrade_damage_recycler_search": "Leech", | ||
"upgrade_debuff_reducer": "Debuff Reducer", | "upgrade_debuff_reducer": "Debuff Reducer", | ||
"upgrade_debuff_reducer_desc": "Reduces the \u003Cspan class=\"highlight\"\u003Eduration\u003C/span\u003E of all negative effects applied to you.", | "upgrade_debuff_reducer_desc": "Reduces the \u003Cspan class=\"highlight\"\u003Eduration\u003C/span\u003E of all negative effects applied to you.", | ||
"upgrade_debuff_reducer_search": "Debuff Reducer", | |||
"upgrade_deflecting_armor": "Plated Armor", | "upgrade_deflecting_armor": "Plated Armor", | ||
"upgrade_deflecting_armor_desc": "Gain a chance to either deflect incoming bullets, preventing all {g:citadel_inline_attribute:'WeaponDamage'} or prevent all \u003Cspan class=\"highlight\"\u003Eon-hit effects\u003C/span\u003E from bullets.", | "upgrade_deflecting_armor_desc": "Gain a chance to either deflect incoming bullets, preventing all {g:citadel_inline_attribute:'WeaponDamage'} or prevent all \u003Cspan class=\"highlight\"\u003Eon-hit effects\u003C/span\u003E from bullets.", | ||
" | "upgrade_deflecting_armor_search": "Plated Armor", | ||
"upgrade_discord": "Scourge", | "upgrade_discord": "Scourge", | ||
"upgrade_discord_desc": "Apply \u003Cspan class=\"highlight\"\u003ESpirit | "upgrade_discord_desc": "Apply \u003Cspan class=\"highlight\"\u003ESpirit Resist\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003EDebuff Resist\u003C/span\u003E and an aura on a friendly target that deals \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'SpiritIcon'}damage\u003C/span\u003E to enemies proportional to their max health. Existing debuffs on the target are reduced.\u003Cbr\u003ECan be self cast.", | ||
"upgrade_discord_search": "Scourge", | |||
"upgrade_divine_barrier": "Divine Barrier", | "upgrade_divine_barrier": "Divine Barrier", | ||
"upgrade_divine_barrier_desc": "\u003Cspan class=\"highlight\"\u003ERemove all non-stun debuffs\u003C/span\u003E from the target and provide them with a \u003Cspan class=\"highlight\"\u003EBarrier\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E. \u003Cspan class=\"diminish\"\u003E\u003Cbr\u003ECan be self-cast. Cooldown is reduced by half when cast on someone else.\u003C/span\u003E", | "upgrade_divine_barrier_desc": "\u003Cspan class=\"highlight\"\u003ERemove all non-stun debuffs\u003C/span\u003E from the target and provide them with a \u003Cspan class=\"highlight\"\u003EBarrier\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E. \u003Cspan class=\"diminish\"\u003E\u003Cbr\u003ECan be self-cast. Cooldown is reduced by half when cast on someone else.\u003C/span\u003E", | ||
"upgrade_divine_barrier_search": "Divine Barrier", | |||
"upgrade_diviners_kevlar": "Diviner's Kevlar", | "upgrade_diviners_kevlar": "Diviner's Kevlar", | ||
"upgrade_diviners_kevlar_desc": "Upon casting an \u003Cspan class=\"highlight\"\u003Eultimate ability\u003C/span\u003E gain a \u003Cspan class=\"highlight\"\u003EBarrier\u003C/span\u003E and temporary \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E.", | "upgrade_diviners_kevlar_desc": "Upon casting an \u003Cspan class=\"highlight\"\u003Eultimate ability\u003C/span\u003E gain a \u003Cspan class=\"highlight\"\u003EBarrier\u003C/span\u003E and temporary \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E.", | ||
" | "upgrade_diviners_kevlar_search": "Diviner's Kevlar", | ||
"upgrade_dps_aura": "Heroic Aura", | "upgrade_dps_aura": "Heroic Aura", | ||
"upgrade_dps_aura_active_desc": "Provides \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'MoveSpeed'}\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'FireRate'}\u003C/span\u003E to you and nearby allies. \u003Cspan class=\"highlight\"\u003EMinions\u003C/span\u003E get double value.", | "upgrade_dps_aura_active_desc": "Provides \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'MoveSpeed'}\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'FireRate'}\u003C/span\u003E to you and nearby allies. \u003Cspan class=\"highlight\"\u003EMinions\u003C/span\u003E get double value.", | ||
"upgrade_dps_aura_desc": "Provides \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E to nearby friendly units.", | "upgrade_dps_aura_desc": "Provides \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E to nearby friendly units.", | ||
" | "upgrade_dps_aura_search": "Heroic Aura", | ||
" | "upgrade_eldritch_shot": "Haunting Shot", | ||
" | "upgrade_eldritch_shot_desc": "Your next bullet applies a powerful debuff reducing the enemy's damage output, healing and movement speed. It also deals {g:citadel_inline_attribute:'BonusSpiritDamage'} based on the targets current Health. \u003Cbr\u003E\u003Cbr\u003EThe bullet is larger and penetrates through targets.", | ||
" | "upgrade_electric_slippers": "Electric Slippers", | ||
"upgrade_electric_slippers_desc": "When sliding, evade bullets, gain fire rate and deal damage to enemies around you. \u003Cspan class=\"diminish\"\u003E\u003Cbr\u003E\u003Cbr\u003ECooldown is per target.\u003C/span\u003E", | |||
"upgrade_enchanted_holsters": "Spellslinger", | "upgrade_enchanted_holsters": "Spellslinger", | ||
"upgrade_enchanted_holsters_desc": "While in-combat whenever you cast an ability or item, gain a stacking buff that improves fire rate and reload speed. \u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EEach stack refreshes the duration.\u003C/span\u003E", | "upgrade_enchanted_holsters_desc": "While in-combat whenever you cast an ability or item, gain a stacking buff that improves fire rate and reload speed. \u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EEach stack refreshes the duration.\u003C/span\u003E", | ||
"upgrade_enchanted_holsters_search": "Spellslinger", | |||
"upgrade_endurance": "Extra Regen", | "upgrade_endurance": "Extra Regen", | ||
"upgrade_endurance_search": "Extra Regen", | |||
"upgrade_escalating_exposure": "Escalating Exposure", | "upgrade_escalating_exposure": "Escalating Exposure", | ||
"upgrade_escalating_exposure/modifier_proc_watcher/modifier_debuff": "Escalating Exposure", | "upgrade_escalating_exposure/modifier_proc_watcher/modifier_debuff": "Escalating Exposure", | ||
"upgrade_escalating_exposure_desc": "Dealing | "upgrade_escalating_exposure_desc": "Dealing {g:citadel_inline_attribute:'SpiritDamage'} applies a stacking \u003Cspan class=\"highlight\"\u003ESpirit Amp\u003C/span\u003E that increases your {g:citadel_inline_attribute:'SpiritDamage'} to the target.", | ||
"upgrade_escalating_exposure_search": "Escalating Exposure", | |||
"upgrade_eternal_gift": "Eternal Gift", | |||
"upgrade_eternal_gift_desc": "Periodically gain a random permanent stat buff.", | |||
"upgrade_eternal_gift_respawn_desc": "Reduces your next death's respawn timer.", | |||
"upgrade_ethereal_bullets": "Mercurial Magnum", | "upgrade_ethereal_bullets": "Mercurial Magnum", | ||
"upgrade_ethereal_bullets_desc": "Your imbued ability charges up over time with {g:citadel_inline_attribute:'BonusSpiritDamage'}, {g:citadel_inline_attribute:'BonusFireRate'}, and \u003Cspan class=\"highlight\"\u003Ereloads bullets\u003C/span\u003E on use. Until your next reload, your \u003Cspan class=\"highlight\"\u003Ebullets deal | "upgrade_ethereal_bullets_desc": "Your imbued ability charges up over time with {g:citadel_inline_attribute:'BonusSpiritDamage'}, {g:citadel_inline_attribute:'BonusFireRate'}, and \u003Cspan class=\"highlight\"\u003Ereloads bullets\u003C/span\u003E on use. Until your next reload, your \u003Cspan class=\"highlight\"\u003Ebullets deal {g:citadel_inline_attribute:'BonusSpiritDamage'}\u003C/span\u003E based on your Spirit Power.", | ||
" | "upgrade_ethereal_bullets_search": "Mercurial Magnum", | ||
"upgrade_express_shot": "Express Shot", | "upgrade_express_shot": "Express Shot", | ||
"upgrade_express_shot_desc": " | "upgrade_express_shot_desc": "Your next attack will \u003Cspan class=\"highlight\"\u003Efire twice\u003C/span\u003E in quick succession with \u003Cspan class=\"highlight\"\u003Eincreased damage\u003C/span\u003E and velocity. This attack consumes extra ammo.", | ||
"upgrade_express_shot_search": "Express Shot", | |||
"upgrade_extra_charge": "Extra Charge", | "upgrade_extra_charge": "Extra Charge", | ||
"upgrade_extra_charge_desc": "Adds one to your ability max \u003Cspan class=\"highlight\"\u003Echarges\u003C/span\u003E.", | "upgrade_extra_charge_desc": "Adds one to your ability max \u003Cspan class=\"highlight\"\u003Echarges\u003C/span\u003E.", | ||
"upgrade_extra_charge_search": "Extra Charge", | |||
"upgrade_fervor": "Frenzy", | "upgrade_fervor": "Frenzy", | ||
"upgrade_fervor/modifier_fervor/modifier_fervor_bonuses": "Enrage Bonuses", | "upgrade_fervor/modifier_fervor/modifier_fervor_bonuses": "Enrage Bonuses", | ||
"upgrade_fervor/modifier_fervor/modifier_fervor_damage_stack": "Fervor Stack", | "upgrade_fervor/modifier_fervor/modifier_fervor_damage_stack": "Fervor Stack", | ||
"upgrade_fervor_passive": "While you are \u003Cspan class=\"highlight\"\u003Ebelow {s:LowHealthThreshold}% health\u003C/span\u003E, you gain stat bonuses | "upgrade_fervor_passive": "While you are \u003Cspan class=\"highlight\"\u003Ebelow {s:LowHealthThreshold}% health\u003C/span\u003E, you gain stat bonuses for a duration and existing debuffs on you are reduced.", | ||
"upgrade_fervor_search": "Frenzy", | |||
" | |||
"upgrade_fleetfoot_boots": "Fleetfoot", | "upgrade_fleetfoot_boots": "Fleetfoot", | ||
"upgrade_fleetfoot_boots_active_desc": "Gain bonus \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESlow Resistance\u003C/span\u003E.", | "upgrade_fleetfoot_boots_active_desc": "Gain bonus \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESlow Resistance\u003C/span\u003E.", | ||
"upgrade_fleetfoot_boots_passive_desc": "Removes the \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E penalty while shooting.", | "upgrade_fleetfoot_boots_passive_desc": "Removes the \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E penalty while shooting.", | ||
"upgrade_fleetfoot_boots_search": "Fleetfoot", | |||
"upgrade_focus_lens": "Focus Lens", | "upgrade_focus_lens": "Focus Lens", | ||
"upgrade_focus_lens_desc": "Target an enemy to \u003Cspan class=\"highlight\"\u003ESilence\u003C/span\u003E them. A portion of \u003Cspan class=\"highlight\"\u003Eall damage dealt\u003C/span\u003E during the silence gets applied to the target when the silence wears off.", | "upgrade_focus_lens_desc": "Target an enemy to \u003Cspan class=\"highlight\"\u003ESilence\u003C/span\u003E them. A portion of \u003Cspan class=\"highlight\"\u003Eall damage dealt\u003C/span\u003E during the silence gets applied to the target when the silence wears off.", | ||
" | "upgrade_focus_lens_search": "Focus Lens", | ||
"upgrade_fury_trance": "Fury Trance", | "upgrade_fury_trance": "Fury Trance", | ||
"upgrade_fury_trance_active": "Grants \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E | "upgrade_fury_trance_active": "Grants \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003ESpirit Resistance\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E, and removes the \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E penalty while shooting, but \u003Cspan class=\"highlight\"\u003ESilences\u003C/span\u003E you and \u003Cspan class=\"highlight\"\u003Edisables stamina usage and regeneration\u003C/span\u003E.", | ||
"upgrade_fury_trance_search": "Fury Trance", | |||
"upgrade_glass_cannon": "Glass Cannon", | "upgrade_glass_cannon": "Glass Cannon", | ||
"upgrade_glass_cannon2": "Glass Cannon v2", | "upgrade_glass_cannon2": "Glass Cannon v2", | ||
"upgrade_glass_cannon2_desc": "Each hero kill grants \u003Cspan class=\"highlight\"\u003Epermanent Weapon Damage\u003C/span\u003E (up to a max of {s:MaxStacks} times). | "upgrade_glass_cannon2_desc": "Each hero kill grants \u003Cspan class=\"highlight\"\u003Epermanent Weapon Damage\u003C/span\u003E (up to a max of {s:MaxStacks} times). Death results in the loss of 1 stack.", | ||
"upgrade_glass_cannon_desc": "Each hero kill grants \u003Cspan class=\"highlight\"\u003Epermanent Fire Rate\u003C/span\u003E (up to a max of {s:MaxStacks} times). | "upgrade_glass_cannon2_search": "Glass Cannon v2", | ||
"upgrade_glass_cannon_desc": "Each hero kill grants \u003Cspan class=\"highlight\"\u003Epermanent Fire Rate\u003C/span\u003E (up to a max of {s:MaxStacks} times). Death results in the loss of 1 stack.", | |||
"upgrade_glass_cannon_plus1": "Glass Cannon +1", | "upgrade_glass_cannon_plus1": "Glass Cannon +1", | ||
" | "upgrade_glass_cannon_search": "Glass Cannon", | ||
"upgrade_glitch | "upgrade_glitch": "Cursed Relic", | ||
"upgrade_glitch_desc": "Curses an enemy - \u003Cspan class=\"highlight\"\u003Einterrupting, Silencing, Disarming\u003C/span\u003E, and \u003Cspan class=\"highlight\"\u003Epreventing item usage\u003C/span\u003E.", | "upgrade_glitch_desc": "Curses an enemy - \u003Cspan class=\"highlight\"\u003Einterrupting, Silencing, Disarming\u003C/span\u003E, and \u003Cspan class=\"highlight\"\u003Epreventing item usage\u003C/span\u003E. \u003Cspan class=\"highlight\"\u003ERemoves all non-ultimate buffs\u003C/span\u003E.\u003Cbr\u003E\u003Cbr\u003EYour own \u003Cspan class=\"highlight\"\u003EDamage Output\u003C/span\u003E is reduced for the duration.", | ||
"upgrade_glitch_search": "Curse Relic", | |||
"upgrade_goose_egg": "Golden Goose Egg", | |||
"upgrade_goose_egg_active_desc": "Hatch the egg, gaining \u003Cspan class=\"highlight\"\u003Esouls\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Epermanent buffs\u003C/span\u003E.\u003Cbr\u003E\u003Cbr\u003EThe value of the egg grows the longer you hold onto it.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EGain a permanent buff per {s:BonusBuffsPerGold} Souls accrued when hatched.", | |||
"upgrade_goose_egg_desc": "Gain \u003Cspan class=\"highlight\"\u003Esouls over time\u003C/span\u003E, as long as you are alive.", | |||
"upgrade_goose_egg_search": "Golden Goose Egg", | |||
"upgrade_goose_egg_stacklabel": "Souls To Gain", | |||
"upgrade_greater_withering_whip": "Disarming Hex", | "upgrade_greater_withering_whip": "Disarming Hex", | ||
"upgrade_greater_withering_whip_debuff": "Disarmed", | "upgrade_greater_withering_whip_debuff": "Disarmed", | ||
"upgrade_greater_withering_whip_desc": "\u003Cspan class=\"highlight\"\u003EDisarms\u003C/span\u003E enemy target and reduces their \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E.", | "upgrade_greater_withering_whip_desc": "\u003Cspan class=\"highlight\"\u003EDisarms\u003C/span\u003E enemy target and reduces their \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E.", | ||
"upgrade_greater_withering_whip_search": "Disarming Hex", | |||
"upgrade_grit": "Grit", | |||
"upgrade_grit_desc": "Gain a \u003Cspan class=\"highlight\"\u003EBarrier\u003C/span\u003E for a short duration.", | |||
"upgrade_grit_search": "Grit", | |||
"upgrade_guardian_ward": "Guardian Ward", | "upgrade_guardian_ward": "Guardian Ward", | ||
"upgrade_guardian_ward_desc": "Provide the target with a \u003Cspan class=\"highlight\"\u003EBarrier\u003C/span\u003E and temporary \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E. \u003Cspan class=\"diminish\"\u003E\u003Cbr\u003ECan be self-cast.\u003Cbr\u003ECooldown is reduced by half when cast on someone else.\u003C/span\u003E", | "upgrade_guardian_ward_desc": "Provide the target with a \u003Cspan class=\"highlight\"\u003EBarrier\u003C/span\u003E and temporary \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E. \u003Cspan class=\"diminish\"\u003E\u003Cbr\u003ECan be self-cast.\u003Cbr\u003ECooldown is reduced by half when cast on someone else.\u003C/span\u003E", | ||
"upgrade_guardian_ward_search": "Guardian Ward", | |||
"upgrade_haunting_scream": "Haunting Scream", | |||
"upgrade_haunting_scream_desc": "Launch an expanding projectile which \u003Cspan class=\"highlight\"\u003ECurses\u003C/span\u003E enemies for a short duration.", | |||
"upgrade_headhunter": "Headhunter", | "upgrade_headhunter": "Headhunter", | ||
"upgrade_headhunter_desc": "Your next \u003Cspan class=\"highlight\"\u003Eheadshot\u003C/span\u003E against an enemy Hero deals {g:citadel_inline_attribute:'BonusWeaponDamage'}, {g:citadel_inline_attribute:'Heal'} you, and briefly grants {g:citadel_inline_attribute:'BonusMoveSpeed'}.", | "upgrade_headhunter_desc": "Your next \u003Cspan class=\"highlight\"\u003Eheadshot\u003C/span\u003E against an enemy Hero deals {g:citadel_inline_attribute:'BonusWeaponDamage'}, {g:citadel_inline_attribute:'Heal'} you, and briefly grants {g:citadel_inline_attribute:'BonusMoveSpeed'}.", | ||
"upgrade_headhunter_search": "Headhunter", | |||
"upgrade_headshot_booster": "Headshot Booster", | "upgrade_headshot_booster": "Headshot Booster", | ||
"upgrade_headshot_booster2": "Weakening Headshot", | "upgrade_headshot_booster2": "Weakening Headshot", | ||
"upgrade_headshot_booster2_desc": "Landing a \u003Cspan class=\"highlight\"\u003EHeadshot\u003C/span\u003E | "upgrade_headshot_booster2_desc": "Landing a \u003Cspan class=\"highlight\"\u003EHeadshot\u003C/span\u003E reduces their \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E.", | ||
"upgrade_headshot_booster2_search": "Weakening Headshot", | |||
"upgrade_headshot_booster_desc": "Your next \u003Cspan class=\"highlight\"\u003Eheadshot\u003C/span\u003E against an enemy Hero deals {g:citadel_inline_attribute:'BonusWeaponDamage'}.", | "upgrade_headshot_booster_desc": "Your next \u003Cspan class=\"highlight\"\u003Eheadshot\u003C/span\u003E against an enemy Hero deals {g:citadel_inline_attribute:'BonusWeaponDamage'}.", | ||
"upgrade_headshot_booster_search": "Headshot Booster", | |||
"upgrade_heal_on_level": "Patron's Healing", | "upgrade_heal_on_level": "Patron's Healing", | ||
"upgrade_heal_on_level/heal_on_level_buff": "Heal On Level", | "upgrade_heal_on_level/heal_on_level_buff": "Heal On Level", | ||
"upgrade_heal_on_level_buff": "Heal On Level", | "upgrade_heal_on_level_buff": "Heal On Level", | ||
"upgrade_heal_on_level_desc": "When you receive a \u003Cspan class=\"highlight\"\u003EBoon\u003C/span\u003E, automatically \u003Cspan class=\"highlight\"\u003Eheal\u003C/span\u003E.", | "upgrade_heal_on_level_desc": "When you receive a \u003Cspan class=\"highlight\"\u003EBoon\u003C/span\u003E, automatically \u003Cspan class=\"highlight\"\u003Eheal\u003C/span\u003E.", | ||
"upgrade_heal_on_level_search": "Patron's Healing", | |||
"upgrade_healbane": "Healbane", | "upgrade_healbane": "Healbane", | ||
"upgrade_healbane_desc": "Your | "upgrade_healbane_desc": "Your {g:citadel_inline_attribute:'SpiritDamage'} applies \u003Cspan class=\"highlight\"\u003EHealing Reduction\u003C/span\u003E. If an enemy hero dies under this effect, you receive a large heal.", | ||
"upgrade_healbane_search": "Healbane", | |||
"upgrade_healbuff": "Healing Tempo", | "upgrade_healbuff": "Healing Tempo", | ||
"upgrade_healbuff/modifier_healbuff/modifier_healbuff_buff": "Healing Tempo", | "upgrade_healbuff/modifier_healbuff/modifier_healbuff_buff": "Healing Tempo", | ||
"upgrade_healbuff_desc": "Applying {g:citadel_inline_attribute:'Heal'} to yourself or an ally grants the target {g:citadel_inline_attribute:'BonusFireRate'} and {g:citadel_inline_attribute:'BonusMoveSpeed'}.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EDoes not apply on innate Regen or | "upgrade_healbuff_desc": "Applying {g:citadel_inline_attribute:'Heal'} to yourself or an ally grants the target {g:citadel_inline_attribute:'BonusFireRate'} and {g:citadel_inline_attribute:'BonusMoveSpeed'}.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EDoes not apply on innate Regen or passive Bullet/Spirit Lifesteals.\u003C/span\u003E", | ||
"upgrade_healbuff_search": "Healing Tempo", | |||
"upgrade_healing_booster": "Healing Booster", | "upgrade_healing_booster": "Healing Booster", | ||
"upgrade_healing_booster_desc": "Increases the effectiveness of your \u003Cspan class=\"highlight\"\u003Ehealing\u003C/span\u003E | "upgrade_healing_booster_desc": "Increases the effectiveness of your \u003Cspan class=\"highlight\"\u003Ehealing\u003C/span\u003E.", | ||
"upgrade_healing_booster_search": "Healing Booster", | |||
"upgrade_health": "Extra Health", | "upgrade_health": "Extra Health", | ||
"upgrade_health_2": "Toughness", | "upgrade_health_2": "Toughness", | ||
" | "upgrade_health_2_search": "Toughness", | ||
"upgrade_health_nova": "Healing Nova", | "upgrade_health_nova": "Healing Nova", | ||
"upgrade_health_nova_desc": "\u003Cspan class=\"highlight\"\u003EHeal\u003C/span\u003E yourself and nearby allies.", | "upgrade_health_nova_desc": "\u003Cspan class=\"highlight\"\u003EHeal\u003C/span\u003E yourself and nearby allies.", | ||
" | "upgrade_health_nova_search": "Healing Nova", | ||
"upgrade_health_search": "Extra Health", | |||
" | |||
"upgrade_health_stealing_magic": "Spirit Lifesteal", | "upgrade_health_stealing_magic": "Spirit Lifesteal", | ||
" | "upgrade_health_stealing_magic_search": "Spirit Lifesteal", | ||
"upgrade_health_stimpak": "Healing Rite", | "upgrade_health_stimpak": "Healing Rite", | ||
"upgrade_health_stimpak/modifier_stimpak_regen": "Healing Rite", | "upgrade_health_stimpak/modifier_stimpak_regen": "Healing Rite", | ||
"upgrade_health_stimpak_desc": "Grant \u003Cspan class=\"highlight\"\u003ERegen\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESprint Speed\u003C/span\u003E to the target. Gets dispelled if you take damage from enemy players or objectives. Can be self-cast.", | "upgrade_health_stimpak_desc": "Grant \u003Cspan class=\"highlight\"\u003ERegen\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESprint Speed\u003C/span\u003E to the target. Gets dispelled if you take damage from enemy players or objectives. Can be self-cast.", | ||
" | "upgrade_health_stimpak_search": "Healing Rite", | ||
"upgrade_hemorrhage/modifier_item_hemorrhage/modifier_hemorrhage": "Bleeding", | "upgrade_hemorrhage/modifier_item_hemorrhage/modifier_hemorrhage": "Bleeding", | ||
"upgrade_high_velocity_mag": "High-Velocity Rounds", | "upgrade_high_velocity_mag": "High-Velocity Rounds", | ||
"upgrade_high_velocity_mag_search": "High-Velocity Rounds", | |||
"upgrade_hollow_point_rounds": "Hollow Point", | "upgrade_hollow_point_rounds": "Hollow Point", | ||
"upgrade_hollow_point_rounds_desc": "When you are \u003Cspan class=\"highlight\"\u003Eabove {s:LifeThreshold}% health\u003C/span\u003E, deal additional \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E and your bullets reduce enemy \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E.", | "upgrade_hollow_point_rounds_desc": "When you are \u003Cspan class=\"highlight\"\u003Eabove {s:LifeThreshold}% health\u003C/span\u003E, deal additional \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E and your bullets reduce enemy \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E.", | ||
" | "upgrade_hollow_point_rounds_search": "Hollow Point", | ||
" | "upgrade_icarus_wings": "Seraphim Wings", | ||
" | "upgrade_icarus_wings_desc": "When Airborne, You deal more damage and take reduced damage. Allows \u003Cspan class=\"highlight\"\u003Eunlimited\u003C/span\u003E Air Dash and Jumping.", | ||
"upgrade_imbued_duration_extender": "Superior Duration", | "upgrade_imbued_duration_extender": "Superior Duration", | ||
"upgrade_imbued_duration_extender_desc": "Increases the \u003Cspan class=\"highlight\"\u003Eduration\u003C/span\u003E of your abilities and items.", | "upgrade_imbued_duration_extender_desc": "Increases the \u003Cspan class=\"highlight\"\u003Eduration\u003C/span\u003E of your abilities and items.", | ||
"upgrade_imbued_duration_extender_search": "Superior Duration", | |||
"upgrade_improved_bullet_armor": "Bullet Resilience", | "upgrade_improved_bullet_armor": "Bullet Resilience", | ||
"upgrade_improved_bullet_armor_desc": "When below \u003Cspan class=\"highlight\"\u003E{s:HealthThreshold}% health\u003C/span\u003E, gain additional \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E.", | "upgrade_improved_bullet_armor_desc": "When below \u003Cspan class=\"highlight\"\u003E{s:HealthThreshold}% health\u003C/span\u003E, gain additional \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E.", | ||
"upgrade_improved_bullet_armor_search": "Bullet Resilience", | |||
"upgrade_improved_spirit": "Extra Spirit", | "upgrade_improved_spirit": "Extra Spirit", | ||
"upgrade_improved_spirit_search": "Extra Spirit", | |||
"upgrade_improved_stamina": "Extra Stamina", | "upgrade_improved_stamina": "Extra Stamina", | ||
"upgrade_improved_stamina_search": "Extra Stamina", | |||
"upgrade_infinite_rounds": "Infinite Rounds", | |||
"upgrade_infinite_rounds_desc": "You have \u003Cspan class=\"highlight\"\u003Einfinite\u003C/span\u003E ammo.", | |||
"upgrade_infinitemagazine": "Endless Magazine", | "upgrade_infinitemagazine": "Endless Magazine", | ||
"upgrade_infinitemagazine/modifier_infinite_magazine_active": "Endless Magazine", | "upgrade_infinitemagazine/modifier_infinite_magazine_active": "Endless Magazine", | ||
"upgrade_infinitemagazine_desc": "Gain \u003Cspan class=\"highlight\"\u003Einfinite ammo\u003C/span\u003E and {g:citadel_inline_attribute:'BonusFireRate'}.", | "upgrade_infinitemagazine_desc": "Gain \u003Cspan class=\"highlight\"\u003Einfinite ammo\u003C/span\u003E and {g:citadel_inline_attribute:'BonusFireRate'}.", | ||
"upgrade_infinitemagazine_search": "Endless Magazine", | |||
"upgrade_infuser": "Infuser", | "upgrade_infuser": "Infuser", | ||
"upgrade_infuser_desc": "Gain \u003Cspan class=\"highlight\"\u003ESpirit Lifesteal\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E.", | "upgrade_infuser_desc": "Gain \u003Cspan class=\"highlight\"\u003ESpirit Lifesteal\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E.", | ||
"upgrade_infuser_search": "Infuser", | |||
"upgrade_inhibitor": "Inhibitor", | "upgrade_inhibitor": "Inhibitor", | ||
"upgrade_inhibitor_desc": "Your bullets build up to reduce the target's \u003Cspan class=\"highlight\"\u003Eoutgoing damage\u003C/span\u003E and apply \u003Cspan class=\"highlight\"\u003Ehealing reduction\u003C/span\u003E.", | "upgrade_inhibitor_desc": "Your bullets build up to reduce the target's \u003Cspan class=\"highlight\"\u003Eoutgoing damage\u003C/span\u003E and apply \u003Cspan class=\"highlight\"\u003Ehealing reduction\u003C/span\u003E.", | ||
"upgrade_inhibitor_search": "Inhibitor", | |||
"upgrade_intensifying_clip": "Intensifying Magazine", | "upgrade_intensifying_clip": "Intensifying Magazine", | ||
"upgrade_intensifying_clip_desc": "Increases \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E as you continuously fire your weapon.", | "upgrade_intensifying_clip_desc": "Increases \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E as you continuously fire your weapon.", | ||
"upgrade_intensifying_clip_search": "Intensifying Magazine", | |||
"upgrade_juggernaut": "Juggernaut", | "upgrade_juggernaut": "Juggernaut", | ||
"upgrade_juggernaut_search": "Juggernaut", | |||
"upgrade_juggernaut_slow_desc": "Enemies that shoot you have their \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E slowed.", | "upgrade_juggernaut_slow_desc": "Enemies that shoot you have their \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E slowed.", | ||
"upgrade_kinetic_sash": "Kinetic Dash", | "upgrade_kinetic_sash": "Kinetic Dash", | ||
"upgrade_kinetic_sash_desc": "When you \u003Cspan class=\"highlight\"\u003EDash-Jump\u003C/span\u003E you gain \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E and bonus \u003Cspan class=\"highlight\"\u003EAmmo\u003C/span\u003E until your next reload. Lasts up to {s:AbilityDuration}s.", | "upgrade_kinetic_sash_desc": "When you \u003Cspan class=\"highlight\"\u003EDash-Jump\u003C/span\u003E you gain \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E and bonus \u003Cspan class=\"highlight\"\u003EAmmo\u003C/span\u003E until your next reload. Lasts up to {s:AbilityDuration}s.", | ||
" | "upgrade_kinetic_sash_search": "Kinetic Dash", | ||
"upgrade_leveler/headshot_cooldown_modifier": "Head Shot Bonus Cooldown", | "upgrade_leveler/headshot_cooldown_modifier": "Head Shot Bonus Cooldown", | ||
"upgrade_lifestrike_gauntlets": "Melee Lifesteal", | "upgrade_lifestrike_gauntlets": "Melee Lifesteal", | ||
"upgrade_lifestrike_gauntlets_desc": "Your next \u003Cspan class=\"highlight\"\u003EMelee\u003C/span\u003E attack \u003Cspan class=\"highlight\"\u003Eheals you\u003C/span\u003E. \u003Cspan class=\"diminish\"\u003E\u003Cbr\u003E\u003Cbr\u003EThis heal is {s:NonHeroHealPct}% effective vs non-heroes. \u003Cbr\u003ECooldown is {s:LightMeleeCooldownMult}x as long for Light Melee hits.\u003C/span\u003E", | "upgrade_lifestrike_gauntlets_desc": "Your next \u003Cspan class=\"highlight\"\u003EMelee\u003C/span\u003E attack \u003Cspan class=\"highlight\"\u003Eheals you\u003C/span\u003E. \u003Cspan class=\"diminish\"\u003E\u003Cbr\u003E\u003Cbr\u003EThis heal is {s:NonHeroHealPct}% effective vs non-heroes. \u003Cbr\u003ECooldown is {s:LightMeleeCooldownMult}x as long for Light Melee hits.\u003C/span\u003E", | ||
"upgrade_lifestrike_gauntlets_search": "Melee Lifesteal", | |||
"upgrade_long_range": "Long Range", | "upgrade_long_range": "Long Range", | ||
"upgrade_long_range_desc": "Deal additional \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E when \u003Cspan class=\"highlight\"\u003Ebeyond a minimum distance\u003C/span\u003E from your target.", | "upgrade_long_range_desc": "Deal additional \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E when \u003Cspan class=\"highlight\"\u003Ebeyond a minimum distance\u003C/span\u003E from your target.", | ||
" | "upgrade_long_range_search": "Long Range", | ||
"upgrade_long_range_slowing_tech/modifier_long_range_slowing_tech_proc/modifier_slow_base": "Slowed", | "upgrade_long_range_slowing_tech/modifier_long_range_slowing_tech_proc/modifier_slow_base": "Slowed", | ||
"upgrade_magic_burst": "Mystic Burst", | "upgrade_magic_burst": "Mystic Burst", | ||
"upgrade_magic_burst_desc": "Charges up over time with {g:citadel_inline_attribute:'BonusSpiritDamage'}, causing abilities dealing more than \u003Cspan class=\"highlight\"\u003E{s:MinimumDamage}\u003C/span\u003E damage to deal additional damage.", | "upgrade_magic_burst_desc": "Charges up over time with {g:citadel_inline_attribute:'BonusSpiritDamage'}, causing abilities dealing more than \u003Cspan class=\"highlight\"\u003E{s:MinimumDamage}\u003C/span\u003E damage to deal additional damage.", | ||
"upgrade_magic_burst_search": "Mystic Burst", | |||
"upgrade_magic_carpet": "Magic Carpet", | "upgrade_magic_carpet": "Magic Carpet", | ||
"upgrade_magic_carpet_desc": "Summon a Magic Carpet that will \u003Cspan class=\"highlight\"\u003Efly\u003C/span\u003E you away. | "upgrade_magic_carpet_desc": "Summon a Magic Carpet that will \u003Cspan class=\"highlight\"\u003Efly\u003C/span\u003E you away. While flying you are immune to slows and doing any action will dismiss the carpet. \u003Cspan class=\"diminish\"\u003E\u003Cbr\u003ECannot use abilities while the carpet is being summoned.\u003C/span\u003E", | ||
" | "upgrade_magic_carpet_search": "Magic Carpet", | ||
"upgrade_magic_clarity_desc": "On ability or item use, gain a \u003Cspan class=\"highlight\"\u003Emove speed\u003C/span\u003E bonus for {s:AbilityDuration}s. | "upgrade_magic_clarity_desc": "On ability or item use, gain a \u003Cspan class=\"highlight\"\u003Emove speed\u003C/span\u003E bonus for {s:AbilityDuration}s. Your next ability cast will remove the move speed bonus and apply a \u003Cspan class=\"highlight\"\u003ESpirit\u003C/span\u003E bonus to that ability.", | ||
"upgrade_magic_missile": "Conjure Missiles", | "upgrade_magic_missile": "Conjure Missiles", | ||
"upgrade_magic_missile_search": "Conjure Missiles", | |||
"upgrade_magic_reach": "Mystic Expansion", | "upgrade_magic_reach": "Mystic Expansion", | ||
"upgrade_magic_reach_desc": "Imbue an ability to increase its \u003Cspan class=\"highlight\"\u003Erange\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Eeffect radius\u003C/span\u003E.", | "upgrade_magic_reach_desc": "Imbue an ability to increase its \u003Cspan class=\"highlight\"\u003Erange\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Eeffect radius\u003C/span\u003E.", | ||
"upgrade_magic_reach_search": "Mystic Expansion", | |||
"upgrade_magic_shield": "Enchanter's Emblem", | "upgrade_magic_shield": "Enchanter's Emblem", | ||
"upgrade_magic_shield_desc": "While you are \u003Cspan class=\"highlight\"\u003Eabove {s:LifeThreshold}% health\u003C/span\u003E, gain bonus \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'Spirit'}\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ECooldown Reduction\u003C/span\u003E.", | "upgrade_magic_shield_desc": "While you are \u003Cspan class=\"highlight\"\u003Eabove {s:LifeThreshold}% health\u003C/span\u003E, gain bonus \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'Spirit'}\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ECooldown Reduction\u003C/span\u003E.", | ||
"upgrade_magic_shield_search": "Enchanter's Emblem", | |||
"upgrade_magic_shock": "Tankbuster", | "upgrade_magic_shock": "Tankbuster", | ||
"upgrade_magic_shock_desc": "Charges up over time with {g:citadel_inline_attribute:'BonusSpiritDamage'}, causing abilities dealing more than \u003Cspan class=\"highlight\"\u003E{s:MinimumDamage}\u003C/span\u003E damage to deal additional damage. \u003Cspan class=\"highlight\"\u003EIgnores Spirit Resistance.\u003C/span\u003E", | "upgrade_magic_shock_desc": "Charges up over time with {g:citadel_inline_attribute:'BonusSpiritDamage'}, causing abilities dealing more than \u003Cspan class=\"highlight\"\u003E{s:MinimumDamage}\u003C/span\u003E damage to deal additional damage. \u003Cspan class=\"highlight\"\u003EIgnores Spirit Resistance.\u003C/span\u003E", | ||
"upgrade_magic_shock_search": "Tankbuster", | |||
"upgrade_magic_slow": "Mystic Slow", | "upgrade_magic_slow": "Mystic Slow", | ||
"upgrade_magic_slow_desc": "When the target takes | "upgrade_magic_slow_desc": "When the target takes {g:citadel_inline_attribute:'SpiritDamage'}, they have their \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E reduced.", | ||
"upgrade_magic_slow_search": "Mystic Slow", | |||
"upgrade_magic_storm": "Surge of Power", | "upgrade_magic_storm": "Surge of Power", | ||
"upgrade_magic_storm_desc": "Imbue an ability with \u003Cspan class=\"highlight\"\u003Epermanent Spirit Power\u003C/span\u003E. When that ability is used, gain bonus \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E and maintain full speed while attacking.", | "upgrade_magic_storm_desc": "Imbue an ability with \u003Cspan class=\"highlight\"\u003Epermanent Spirit Power\u003C/span\u003E. When that ability is used, gain bonus \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E and maintain full speed while attacking.", | ||
"upgrade_magic_storm_search": "Surge of Power", | |||
"upgrade_magic_tempo": "Compress Cooldown", | "upgrade_magic_tempo": "Compress Cooldown", | ||
"upgrade_magic_tempo_desc": "Imbue an ability to reduce its \u003Cspan class=\"highlight\"\u003ECooldown\u003C/span\u003E.", | "upgrade_magic_tempo_desc": "Imbue an ability to reduce its \u003Cspan class=\"highlight\"\u003ECooldown\u003C/span\u003E.", | ||
"upgrade_magic_tempo_search": "Compress Cooldown", | |||
"upgrade_magic_vulnerability": "Mystic Vulnerability", | "upgrade_magic_vulnerability": "Mystic Vulnerability", | ||
"upgrade_magic_vulnerability_desc": "When | "upgrade_magic_vulnerability_desc": "When an enemy takes {g:citadel_inline_attribute:'SpiritDamage'}, they have their {g:citadel_inline_attribute:'SpiritResist'} reduced.", | ||
"upgrade_magic_vulnerability_search": "Mystic Vulnerability", | |||
"upgrade_medic_bullets": "Restorative Shot", | "upgrade_medic_bullets": "Restorative Shot", | ||
"upgrade_medic_bullets_desc": "Your next bullet will \u003Cspan class=\"highlight\"\u003Eheal\u003C/span\u003E you based on what target you hit.", | "upgrade_medic_bullets_desc": "Your next bullet will \u003Cspan class=\"highlight\"\u003Eheal\u003C/span\u003E you based on what target you hit.", | ||
"upgrade_medic_bullets_search": "Restorative Shot", | |||
"upgrade_melee_charge": "Melee Charge", | "upgrade_melee_charge": "Melee Charge", | ||
"upgrade_melee_charge_desc": "Your next \u003Cspan class=\"highlight\"\u003EHeavy Melee\u003C/span\u003E attack against an enemy \u003Cspan class=\"highlight\"\u003Edeals increased damage\u003C/span\u003E.", | "upgrade_melee_charge_desc": "Your next \u003Cspan class=\"highlight\"\u003EHeavy Melee\u003C/span\u003E attack against an enemy \u003Cspan class=\"highlight\"\u003Edeals increased damage\u003C/span\u003E.", | ||
"upgrade_melee_charge_search": "Melee Charge", | |||
"upgrade_melee_rebuttal": "Rebuttal", | "upgrade_melee_rebuttal": "Rebuttal", | ||
"upgrade_melee_rebuttal_desc": "On a successful \u003Cspan class=\"highlight\"\u003EParry\u003C/span\u003E against an enemy Hero, \u003Cspan class=\"highlight\"\u003EHeal\u003C/span\u003E yourself for the damage parried and returns that damage to the target, and temporarily gain increased \u003Cspan class=\"highlight\"\u003Edamage.\u003C/span\u003E", | "upgrade_melee_rebuttal_desc": "On a successful \u003Cspan class=\"highlight\"\u003EParry\u003C/span\u003E against an enemy Hero, \u003Cspan class=\"highlight\"\u003EHeal\u003C/span\u003E yourself for the damage parried and returns that damage to the target, and temporarily gain increased \u003Cspan class=\"highlight\"\u003Edamage.\u003C/span\u003E", | ||
"upgrade_melee_rebuttal_search": "Rebuttal", | |||
"upgrade_metal_skin": "Metal Skin", | "upgrade_metal_skin": "Metal Skin", | ||
"upgrade_metal_skin_desc": "Become \u003Cspan class=\"highlight\"\u003Eimmune to bullets\u003C/span\u003E.", | "upgrade_metal_skin_desc": "Become \u003Cspan class=\"highlight\"\u003Eimmune to bullets\u003C/span\u003E.", | ||
" | "upgrade_metal_skin_search": "Metal Skin", | ||
"upgrade_mystic_regeneration": "Mystic Regeneration", | "upgrade_mystic_regeneration": "Mystic Regeneration", | ||
"upgrade_mystic_regeneration_desc": "Dealing | "upgrade_mystic_regeneration_desc": "Dealing {g:citadel_inline_attribute:'SpiritDamage'} to enemy Heroes grants you Bonus {g:citadel_inline_attribute:'Regen'}. Stacks when dealing damage to different heroes.", | ||
" | "upgrade_mystic_regeneration_search": "Mystic Regeneration", | ||
" | "upgrade_mystic_reverb": "Mystic Reverb", | ||
"upgrade_mystic_reverb_search": "Mystic Reverb", | |||
"upgrade_mystical_piano": "Mystical Piano", | |||
"upgrade_mystical_piano_desc": "After a short delay, enemies in the target area will be stunned and have their stamina depleted. After the stun they will be temporarily dazed.", | |||
"upgrade_non_player_bonus": "Monster Rounds", | "upgrade_non_player_bonus": "Monster Rounds", | ||
"upgrade_non_player_bonus_sacrifice": "Cultist Sacrifice", | "upgrade_non_player_bonus_sacrifice": "Cultist Sacrifice", | ||
"upgrade_non_player_bonus_sacrifice_desc": "Target an enemy NPC and consume it for \u003Cspan class=\"highlight\"\u003E{s:BonusSoulsPct}% Bonus Souls\u003C/span\u003E and grants a powerful long lasting buff.", | "upgrade_non_player_bonus_sacrifice_desc": "Target an enemy NPC and consume it for \u003Cspan class=\"highlight\"\u003E{s:BonusSoulsPct}% Bonus Souls\u003C/span\u003E and grants a powerful long lasting buff.", | ||
" | "upgrade_non_player_bonus_sacrifice_search": "Cultist Sacrifice", | ||
"upgrade_non_player_bonus_search": "Monster Rounds", | |||
"upgrade_nullification_aura": "Nullification Burst", | |||
"upgrade_nullification_aura_deathdamage_desc": "Deals heavy spirit damage upon your death.", | |||
"upgrade_nullification_aura_desc": "Removes any positive buffs and prevents stamina usage and healing effects on enemies.", | |||
"upgrade_omnicharge_pendant": "Omnicharge Signet", | |||
"upgrade_omnicharge_pendant_charges": "Bonus Charges", | |||
"upgrade_omnicharge_pendant_desc": "Imbue any active non-ultimate ability with \u003Cspan class=\"highlight\"\u003EBonus Ability Charges\u003C/span\u003E. Already charged abilities receive more bonus charges.", | |||
"upgrade_patrons_blessing": "Mystic Conduit", | |||
"upgrade_patrons_blessing_desc": "Provides yourself and allies with a powerful spirit focused aura. Has reduced values on allies.", | |||
"upgrade_patrons_blessing_proc_desc": "Dealing significant \u003Cspan class=\"highlight\"\u003EDamage\u003C/span\u003E to an enemy Hero within {s:DamageThresholdDuration}s causes you to heal yourself and nearby allies.", | |||
"upgrade_personal_rejuvenator": "Rebirth", | "upgrade_personal_rejuvenator": "Rebirth", | ||
"upgrade_personal_rejuvenator_desc": "Respawns the hero at the spot they died.", | "upgrade_personal_rejuvenator_desc": "Respawns the hero at the spot they died.", | ||
"upgrade_personal_rejuvenator_search": "Rebirth", | |||
"upgrade_phantom_strike": "Phantom Strike", | "upgrade_phantom_strike": "Phantom Strike", | ||
"upgrade_phantom_strike_desc": "\u003Cspan class=\"highlight\"\u003ETeleport\u003C/span\u003E to an enemy target and pull them to the ground. | "upgrade_phantom_strike_desc": "\u003Cspan class=\"highlight\"\u003ETeleport\u003C/span\u003E to an enemy target and pull them to the ground. Dealing \u003Cspan class=\"highlight\"\u003Edamage\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003EMove speed\u003C/span\u003E reduction and \u003Cspan class=\"highlight\"\u003EDisarm\u003C/span\u003E.", | ||
" | "upgrade_phantom_strike_search": "Phantom Strike", | ||
" | "upgrade_prism_blast": "Prism Blast", | ||
"upgrade_prism_blast_desc": "You enter a void state and become \u003Cspan class=\"highlight\"\u003Euntargetable and invincible\u003C/span\u003E for a short duration, during which lasers blast out and rotate around you.", | |||
"upgrade_pristine_emblem": "Opening Rounds", | "upgrade_pristine_emblem": "Opening Rounds", | ||
"upgrade_pristine_emblem_desc": "Your attacks have additional \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E against \u003Cspan class=\"highlight\"\u003Eenemies above {s:EnemyLifeThreshold}% health\u003C/span\u003E.", | "upgrade_pristine_emblem_desc": "Your attacks have additional \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E against \u003Cspan class=\"highlight\"\u003Eenemies above {s:EnemyLifeThreshold}% health\u003C/span\u003E.", | ||
" | "upgrade_pristine_emblem_search": "Opening Rounds", | ||
"upgrade_proc_silence": "Silencer", | "upgrade_proc_silence": "Silencer", | ||
"upgrade_proc_silence_debuff_desc": "Your bullets reduce the target's \u003Cspan class=\"highlight\"\u003Eoutgoing spirit damage\u003C/span\u003E.", | "upgrade_proc_silence_debuff_desc": "Your bullets reduce the target's \u003Cspan class=\"highlight\"\u003Eoutgoing spirit damage\u003C/span\u003E.", | ||
"upgrade_proc_silence_desc": "Your bullets build up to a \u003Cspan class=\"highlight\"\u003ESilence\u003C/span\u003E. Victims are immune to the build up for \u003Cspan class=\"highlight\"\u003E{s:ImmunityDuration}s\u003C/span\u003E after silence expires.", | "upgrade_proc_silence_desc": "Your bullets build up to a \u003Cspan class=\"highlight\"\u003ESilence\u003C/span\u003E. Victims are immune to the build up for \u003Cspan class=\"highlight\"\u003E{s:ImmunityDuration}s\u003C/span\u003E after silence expires.", | ||
" | "upgrade_proc_silence_search": "Silencer", | ||
"upgrade_quarantine/modifier_citadel_quarantine": "Quarantined", | "upgrade_quarantine/modifier_citadel_quarantine": "Quarantined", | ||
"upgrade_quick_silver": "Quicksilver Reload", | "upgrade_quick_silver": "Quicksilver Reload", | ||
"upgrade_quick_silver_desc": "Your imbued ability charges up over time with {g:citadel_inline_attribute:'BonusSpiritDamage'}, {g:citadel_inline_attribute:'BonusFireRate'}, and \u003Cspan class=\"highlight\"\ | "upgrade_quick_silver_desc": "Your imbued ability charges up over time with {g:citadel_inline_attribute:'BonusSpiritDamage'}, {g:citadel_inline_attribute:'BonusFireRate'}, and \u003Cspan class=\"highlight\"\u003Ereloads bullets\u003C/span\u003E on use.", | ||
"upgrade_quick_silver_search": "Quicksilver Reload", | |||
"upgrade_rapid_recharge": "Rapid Recharge", | "upgrade_rapid_recharge": "Rapid Recharge", | ||
"upgrade_rapid_recharge_search": "Rapid Recharge", | |||
"upgrade_rapid_rounds": "Rapid Rounds", | "upgrade_rapid_rounds": "Rapid Rounds", | ||
"upgrade_rapid_rounds_search": "Rapid Rounds", | |||
"upgrade_rebirth": "Soul Rebirth", | "upgrade_rebirth": "Soul Rebirth", | ||
"upgrade_rebirth/respawn_bonus_health_modifier": "Rebirth Bonus Health", | "upgrade_rebirth/respawn_bonus_health_modifier": "Rebirth Bonus Health", | ||
"upgrade_rebirth_passive": "If you die, after {s:RespawnDelay}s you will \u003Cspan class=\"highlight\"\u003Erespawn at your death location\u003C/span\u003E with partial health.", | "upgrade_rebirth_passive": "If you die, after {s:RespawnDelay}s you will \u003Cspan class=\"highlight\"\u003Erespawn at your death location\u003C/span\u003E with partial health.", | ||
" | "upgrade_rebirth_search": "Soul Rebirth", | ||
" | "upgrade_rechargingbullets": "Recharging Rush", | ||
"upgrade_reduce_debuff_duration": " | "upgrade_rechargingbullets_desc": "Dealing significant {g:citadel_inline_attribute:'WeaponDamage'} replenishes a charge for \u003Cspan class=\"highlight\"\u003Eeach of your charged abilities\u003C/span\u003E.", | ||
"upgrade_rechargingbullets_search": "Recharging Rush", | |||
"upgrade_reduce_debuff_duration": "Dispel Magic", | |||
"upgrade_reduce_debuff_duration_active_desc": "\u003Cspan class=\"highlight\"\u003EPurge all non-ultimate negative effects\u003C/span\u003E currently applied to you. If any effects were removed, \u003Cspan class=\"highlight\"\u003Eheal yourself\u003C/span\u003E and gain a \u003Cspan class=\"highlight\"\u003Emove speed bonus\u003C/span\u003E. \u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ECannot be used while Stunned or Slept.\u003C/span\u003E", | "upgrade_reduce_debuff_duration_active_desc": "\u003Cspan class=\"highlight\"\u003EPurge all non-ultimate negative effects\u003C/span\u003E currently applied to you. If any effects were removed, \u003Cspan class=\"highlight\"\u003Eheal yourself\u003C/span\u003E and gain a \u003Cspan class=\"highlight\"\u003Emove speed bonus\u003C/span\u003E. \u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ECannot be used while Stunned or Slept.\u003C/span\u003E", | ||
"upgrade_reduce_debuff_duration_search": "Dispel Magic", | |||
"upgrade_regenerating_bullet_shield": "Battle Vest", | "upgrade_regenerating_bullet_shield": "Battle Vest", | ||
"upgrade_regenerating_bullet_shield_desc": "While you are \u003Cspan class=\"highlight\"\u003Eabove {s:LifeThreshold}% health\u003C/span\u003E, gain \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'WeaponDamage'}\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'BonusFireRate'}\u003C/span\u003E.", | "upgrade_regenerating_bullet_shield_desc": "While you are \u003Cspan class=\"highlight\"\u003Eabove {s:LifeThreshold}% health\u003C/span\u003E, gain \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'WeaponDamage'}\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'BonusFireRate'}\u003C/span\u003E.", | ||
" | "upgrade_regenerating_bullet_shield_search": "Battle Vest", | ||
"upgrade_reinforcing_casings": "Escalating Resilience", | "upgrade_reinforcing_casings": "Escalating Resilience", | ||
"upgrade_reinforcing_casings_desc": "Grants \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E when your bullets hit an enemy hero. \u003Cspan class=\"highlight\"\u003EEach shot can only grant one stack.\u003C/span\u003E", | "upgrade_reinforcing_casings_desc": "Grants \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E when your bullets hit an enemy hero. \u003Cspan class=\"highlight\"\u003EEach shot can only grant one stack.\u003C/span\u003E", | ||
" | "upgrade_reinforcing_casings_search": "Escalating Resilience", | ||
"upgrade_rescue_beam": "Rescue Beam", | "upgrade_rescue_beam": "Rescue Beam", | ||
"upgrade_rescue_beam_desc": "\u003Cspan class=\"highlight\"\u003EHeals\u003C/span\u003E a target allied hero and yourself for a percentage of \u003Cspan class=\"highlight\"\u003EMax Health\u003C/span\u003E. Once while healing, you can \u003Cspan class=\"highlight\"\u003EPull\u003C/span\u003E the target towards you. Can be self-cast.", | "upgrade_rescue_beam_desc": "\u003Cspan class=\"highlight\"\u003EHeals\u003C/span\u003E a target allied hero and yourself for a percentage of \u003Cspan class=\"highlight\"\u003EMax Health\u003C/span\u003E. Once while healing, you can \u003Cspan class=\"highlight\"\u003EPull\u003C/span\u003E the target towards you. Can be self-cast.", | ||
"upgrade_rescue_beam_pull": "Pull Target", | "upgrade_rescue_beam_pull": "Pull Target", | ||
"upgrade_rescue_beam_search": "Rescue Beam", | |||
"upgrade_resilience": "Enduring Spirit", | "upgrade_resilience": "Enduring Spirit", | ||
"upgrade_resilience_search": "Enduring Spirit", | |||
"upgrade_resonant_healing": "Radiant Regeneration", | "upgrade_resonant_healing": "Radiant Regeneration", | ||
"upgrade_resonant_healing_desc": "\u003Cspan class=\"highlight\"\u003EHeal\u003C/span\u003E and gain bonus \u003Cspan class=\"highlight\"\u003EMovement Speed\u003C/span\u003E for a short duration when you cast an ability.", | "upgrade_resonant_healing_desc": "\u003Cspan class=\"highlight\"\u003EHeal\u003C/span\u003E and gain bonus \u003Cspan class=\"highlight\"\u003EMovement Speed\u003C/span\u003E for a short duration when you cast an ability.", | ||
"upgrade_resonant_healing_search": "Radiant Regeneration", | |||
"upgrade_restorative_locket": "Restorative Locket", | "upgrade_restorative_locket": "Restorative Locket", | ||
"upgrade_restorative_locket_active_desc": "When an enemy uses an ability within {s:Radius}m range from you, store one \u003Cspan class=\"highlight\"\u003ERestoration Stack\u003C/span\u003E. \u003Cbr\u003E\u003Cbr\u003EConsume all stacks to \u003Cspan class=\"highlight\"\u003Eheal | "upgrade_restorative_locket_active_desc": "When an enemy uses an ability within {s:Radius}m range from you, store one \u003Cspan class=\"highlight\"\u003ERestoration Stack\u003C/span\u003E. \u003Cbr\u003E\u003Cbr\u003EConsume all stacks to \u003Cspan class=\"highlight\"\u003Eheal yourself\u003C/span\u003E and replenish \u003Cspan class=\"highlight\"\u003Eup to {s:MaxStaminaRestore} stamina\u003C/span\u003E based on how many stacks you have.", | ||
"upgrade_restorative_locket_search": "Restorative Locket", | |||
"upgrade_return_fire": "Return Fire", | "upgrade_return_fire": "Return Fire", | ||
"upgrade_return_fire_desc": "Automatically \u003Cspan class=\"highlight\"\u003Efire a bullet\u003C/span\u003E towards any attacker who damages you with their abilities or weapon.", | "upgrade_return_fire_desc": "Automatically \u003Cspan class=\"highlight\"\u003Efire a bullet\u003C/span\u003E towards any attacker who damages you with their abilities or weapon.", | ||
"upgrade_return_fire_search": "Return Fire", | |||
"upgrade_ricochet": "Ricochet", | "upgrade_ricochet": "Ricochet", | ||
"upgrade_ricochet_desc": "Your bullets will \u003Cspan class=\"highlight\"\u003Ericochet\u003C/span\u003E on enemies near your target, \u003Cspan class=\"highlight\"\u003Eapplying any bullet procs\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Edealing a percentage of the original damage.\u003C/span\u003E", | "upgrade_ricochet_desc": "Your bullets will \u003Cspan class=\"highlight\"\u003Ericochet\u003C/span\u003E on enemies near your target, \u003Cspan class=\"highlight\"\u003Eapplying any bullet procs\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Edealing a percentage of the original damage.\u003C/span\u003E", | ||
"upgrade_ricochet_search": "Ricochet", | |||
"upgrade_rocket_booster": "Majestic Leap", | "upgrade_rocket_booster": "Majestic Leap", | ||
"upgrade_rocket_booster_desc": "\u003Cspan class=\"highlight\"\u003ELaunch yourself\u003C/span\u003E high into the air and grant yourself a \u003Cspan class=\"highlight\"\u003EBarrier\u003C/span\u003E. While in the air, you can use the active again to drop down faster.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ECannot be used for {s: | "upgrade_rocket_booster_desc": "\u003Cspan class=\"highlight\"\u003ELaunch yourself\u003C/span\u003E high into the air and grant yourself a \u003Cspan class=\"highlight\"\u003EBarrier\u003C/span\u003E. While in the air, you can use the active again to drop down faster.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ECannot be used for {s:InterruptCooldown}s if attacked by enemy Hero.\u003C/span\u003E", | ||
"upgrade_rocket_booster_drop_down": "Drop Down", | "upgrade_rocket_booster_drop_down": "Drop Down", | ||
"upgrade_rocket_booster_search": "Majestic Leap", | |||
"upgrade_rocket_boots": "Majestic Leap - Disabled", | "upgrade_rocket_boots": "Majestic Leap - Disabled", | ||
" | "upgrade_rocket_boots_search": "Majestic Leap - Disabled", | ||
"upgrade_runed_gauntlets": "Runed Gauntlets", | |||
"upgrade_runed_gauntlets_desc": "Everytime you land a heavy melee, your existing cooldowns get reduced.", | |||
"upgrade_runed_gauntlets_parry_desc": "Pierces through parry.", | |||
"upgrade_rupture": "Decay", | "upgrade_rupture": "Decay", | ||
"upgrade_rupture/modifier_rupture": "Decay", | "upgrade_rupture/modifier_rupture": "Decay", | ||
"upgrade_rupture_desc": "Inflict \u003Cspan class=\"highlight\"\u003Edamage over time\u003C/span\u003E to a target, dealing damage based on their current health.\u003Cbr\u003EDecay's damage is non-lethal and does not apply item procs.", | "upgrade_rupture_desc": "Inflict \u003Cspan class=\"highlight\"\u003Edamage over time\u003C/span\u003E to a target, dealing damage based on their current health.\u003Cbr\u003EDecay's damage is non-lethal and does not apply item procs.", | ||
"upgrade_rupture_search": "Decay", | |||
"upgrade_self_bubble": "Ethereal Shift", | "upgrade_self_bubble": "Ethereal Shift", | ||
"upgrade_self_bubble_desc": "You enter a void state and become \u003Cspan class=\"highlight\"\u003Euntargetable and invincible\u003C/span\u003E for a short duration, during which you float slowly and cannot perform actions. Afterwards you gain \u003Cspan class=\"highlight\"\u003ESpirit Power, Move Speed, and Spirit Resist\u003C/span\u003E.\u003Cbr\u003ECan be canceled early.\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EActivation cancels any active ability.\u003C/span\u003E", | "upgrade_self_bubble_desc": "You enter a void state and become \u003Cspan class=\"highlight\"\u003Euntargetable and invincible\u003C/span\u003E for a short duration, during which you float slowly and cannot perform actions. Afterwards you gain \u003Cspan class=\"highlight\"\u003ESpirit Power, Move Speed, and Spirit Resist\u003C/span\u003E.\u003Cbr\u003ECan be canceled early.\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EActivation cancels any active ability.\u003C/span\u003E", | ||
"upgrade_self_bubble_search": "Ethereal Shift", | |||
"upgrade_shadow_step": "Shadow Step", | |||
"upgrade_shadow_step_desc": "\u003Cspan class=\"highlight\"\u003ETeleport\u003C/span\u003E straight ahead.", | |||
"upgrade_shadow_step_passive_desc": "Periodically deals {g:citadel_inline_attribute:'SpiritDamage'} to all nearby enemies.", | |||
"upgrade_shadow_strike": "Shadow Strike", | |||
"upgrade_shadow_strike_desc": "Go \u003Cspan class=\"highlight\"\u003EInvisible\u003C/span\u003E on \u003Cspan class=\"highlight\"\u003EStamina use\u003C/span\u003E with no detection range. Doing a \u003Cspan class=\"highlight\"\u003Emelee attack\u003C/span\u003E while invisible will cause you to \u003Cspan class=\"highlight\"\u003Esteal bullet and spirit resistance\u003C/span\u003E from them and deal \u003Cspan class=\"highlight\"\u003Edamage over time\u003C/span\u003E.", | |||
"upgrade_sharpshooter": "Sharpshooter", | "upgrade_sharpshooter": "Sharpshooter", | ||
"upgrade_sharpshooter_desc": "Deal additional \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E when \u003Cspan class=\"highlight\"\u003Ebeyond a minimum distance\u003C/span\u003E from your target.", | "upgrade_sharpshooter_desc": "Deal additional \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E when \u003Cspan class=\"highlight\"\u003Ebeyond a minimum distance\u003C/span\u003E from your target.", | ||
"upgrade_sharpshooter_search": "Sharpshooter", | |||
"upgrade_shivas_bracelet": "Frostbite Charm", | |||
"upgrade_shivas_bracelet_desc": "Imbued ability has its \u003Cspan class=\"highlight\"\u003ECooldown reduced\u003C/span\u003E and gains \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E. When the ability deals damage, \u003Cspan class=\"highlight\"\u003Efreeze\u003C/span\u003E the target and apply \u003Cspan class=\"highlight\"\u003Ebonus damage\u003C/span\u003E. \u003Cspan class=\"diminish\"\u003E\u003Cbr\u003E\u003Cbr\u003ECooldown is per target.\u003C/span\u003E", | |||
"upgrade_shrink_ray": "Shrink Ray", | |||
"upgrade_shrink_ray/modifier_shrink_ray": "Shrink Ray", | |||
"upgrade_shrink_ray_desc": "Reduces \u003Cspan class=\"highlight\"\u003EModel Size\u003C/span\u003E and grants \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E to the target. Allows \u003Cspan class=\"highlight\"\u003Eusage of tunnels\u003C/span\u003E in this mode. Can be self-cast.", | |||
"upgrade_silencer": "Silencer", | "upgrade_silencer": "Silencer", | ||
"upgrade_silencer_active": "For the next {s:AbilityDuration}s, \u003Cspan class=\"highlight\"\u003Eall your bullets immediately apply Silence\u003C/span\u003E. Silence prevents targets from using abilities.", | "upgrade_silencer_active": "For the next {s:AbilityDuration}s, \u003Cspan class=\"highlight\"\u003Eall your bullets immediately apply Silence\u003C/span\u003E. Silence prevents targets from using abilities.", | ||
" | "upgrade_silencer_search": "Silencer", | ||
"upgrade_siphon_bullets": "Siphon Bullets", | "upgrade_siphon_bullets": "Siphon Bullets", | ||
"upgrade_siphon_bullets_desc_passive2": "Your bullets temporarily \u003Cspan class=\"highlight\"\u003Esteal Max HP\u003C/span\u003E from enemies. Enemies regain their stolen health when the debuff expires.", | |||
"upgrade_siphon_bullets_desc_passive2": "Your bullets temporarily \u003Cspan class=\"highlight\"\u003Esteal Max HP\u003C/span\u003E from enemies. Enemies regain their stolen health when the debuff expires | "upgrade_siphon_bullets_search": "Siphon Bullets", | ||
" | |||
"upgrade_slowing_bullets": "Slowing Bullets", | "upgrade_slowing_bullets": "Slowing Bullets", | ||
"upgrade_slowing_bullets/modifier_slowing_bullets_proc/modifier_slow_base": "Slowed", | "upgrade_slowing_bullets/modifier_slowing_bullets_proc/modifier_slow_base": "Slowed", | ||
"upgrade_slowing_bullets_desc": "Your bullets build up a \u003Cspan class=\"highlight\"\u003EMovement Slow\u003C/span\u003E on enemies.", | "upgrade_slowing_bullets_desc": "Your bullets build up a \u003Cspan class=\"highlight\"\u003EMovement Slow\u003C/span\u003E on enemies.", | ||
" | "upgrade_slowing_bullets_search": "Slowing Bullets", | ||
"upgrade_slowing_tech/modifier_slowing_tech_proc/modifier_slow_base": "Slowed", | "upgrade_slowing_tech/modifier_slowing_tech_proc/modifier_slow_base": "Slowed", | ||
"upgrade_soaring_spirit": "Improved Spirit", | "upgrade_soaring_spirit": "Improved Spirit", | ||
" | "upgrade_soaring_spirit_search": "Improved Spirit", | ||
"upgrade_spellbreaker": "Spellbreaker", | "upgrade_spellbreaker": "Spellbreaker", | ||
"upgrade_spellbreaker_desc": "The next instance of high | "upgrade_spellbreaker_desc": "The next instance of high {g:citadel_inline_attribute:'SpiritDamage'} you take is significantly reduced.", | ||
"upgrade_spellbreaker_search": "Spellbreaker", | |||
"upgrade_spellshield": "Hexafoil Ward", | "upgrade_spellshield": "Hexafoil Ward", | ||
"upgrade_spellshield/modifier_spellshield_buff": "Hexafoil Ward", | "upgrade_spellshield/modifier_spellshield_buff": "Hexafoil Ward", | ||
"upgrade_spellshield/modifier_spellshield_linger_buff": "Hexafoil Ward Broken!", | "upgrade_spellshield/modifier_spellshield_linger_buff": "Hexafoil Ward Broken!", | ||
"upgrade_spellshield_desc": "Block the next | "upgrade_spellshield_desc": "Block the next {g:citadel_inline_attribute:'SpiritDamage'} or \u003Cspan class=\"highlight\"\u003EDebuff\u003C/span\u003E, preventing its effects. Only regenerates outside of combat.", | ||
"upgrade_spellshield_search": "Hexafoil Ward", | |||
"upgrade_spellshield_shield": "Anti-Spirit Sigil", | "upgrade_spellshield_shield": "Anti-Spirit Sigil", | ||
"upgrade_spellslinger_headshots": "Spirit Rend", | "upgrade_spellslinger_headshots": "Spirit Rend", | ||
"upgrade_spellslinger_headshots_part1_desc": "Your bullets apply a debuff that reduces the \u003Cspan class=\"highlight\"\u003ESpirit Resist\u003C/span\u003E of the target and grants you and your allies \u003Cspan class=\"highlight\"\u003ESpirit Lifesteal\u003C/span\u003E against them.", | "upgrade_spellslinger_headshots_part1_desc": "Your bullets apply a debuff that reduces the \u003Cspan class=\"highlight\"\u003ESpirit Resist\u003C/span\u003E of the target and grants you and your allies \u003Cspan class=\"highlight\"\u003ESpirit Lifesteal\u003C/span\u003E against them.", | ||
"upgrade_spellslinger_headshots_part2_desc": "Landing \u003Cspan class=\"highlight\"\u003Eheadshots\u003C/span\u003E against the target reduces their \u003Cspan class=\"highlight\"\u003ESpirit Resist\u003C/span\u003E further.", | "upgrade_spellslinger_headshots_part2_desc": "Landing \u003Cspan class=\"highlight\"\u003Eheadshots\u003C/span\u003E against the target reduces their \u003Cspan class=\"highlight\"\u003ESpirit Resist\u003C/span\u003E further.", | ||
"upgrade_spellslinger_headshots_search": "Spirit Rend", | |||
"upgrade_spirit_bubble": "Spirit Shielding", | "upgrade_spirit_bubble": "Spirit Shielding", | ||
"upgrade_spirit_bubble_desc": "Gain a \u003Cspan class=\"highlight\"\u003EBarrier\u003C/span\u003E whenever you take significant {g:citadel_inline_attribute:'SpiritDamage'} from enemy Heroes in a small time frame.", | "upgrade_spirit_bubble_desc": "Gain a \u003Cspan class=\"highlight\"\u003EBarrier\u003C/span\u003E whenever you take significant {g:citadel_inline_attribute:'SpiritDamage'} from enemy Heroes in a small time frame.", | ||
"upgrade_spirit_bubble_search": "Spirit Shielding", | |||
"upgrade_spirit_burn": "Spirit Burn", | "upgrade_spirit_burn": "Spirit Burn", | ||
"upgrade_spirit_burn/modifier_proc_watcher/modifier_debuff": "Spirit Burn", | "upgrade_spirit_burn/modifier_proc_watcher/modifier_debuff": "Spirit Burn", | ||
"upgrade_spirit_burn_desc": "Dealing significant | "upgrade_spirit_burn_desc": "Dealing significant {g:citadel_inline_attribute:'SpiritDamage'} to an enemy within {s:DamageThresholdDuration}s causes an explosion dealing damage and a burn to that enemy. While burning, enemies take damage over time and receive reduced healing.\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EThe cooldown is per enemy, so each target can only be burned once per cooldown. Deals half-damage on non-heroes.\u003C/span\u003E", | ||
"upgrade_spirit_burn_search": "Spirit Burn", | |||
"upgrade_spirit_sap": "Spirit Sap", | "upgrade_spirit_sap": "Spirit Sap", | ||
"upgrade_spirit_sap_desc": "Target an enemy to \u003Cspan class=\"highlight\"\u003Ereduce their Spirit Resist\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E.", | "upgrade_spirit_sap_desc": "Target an enemy to \u003Cspan class=\"highlight\"\u003Ereduce their Spirit Resist\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E.", | ||
"upgrade_spirit_sap_search": "Spirit Sap", | |||
"upgrade_spirit_snatch": "Spirit Snatch", | "upgrade_spirit_snatch": "Spirit Snatch", | ||
"upgrade_spirit_snatch_desc": "When you perform a \u003Cspan class=\"highlight\"\u003ELight or Heavy Melee\u003C/span\u003E attack against a hero, the attack deals extra | "upgrade_spirit_snatch_desc": "When you perform a \u003Cspan class=\"highlight\"\u003ELight or Heavy Melee\u003C/span\u003E attack against a hero, the attack deals extra {g:citadel_inline_attribute:'SpiritDamage'} and steals \u003Cspan class=\"highlight\"\u003ESpirit Resist\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E.\u003Cspan class=\"diminish\"\u003E\u003Cbr\u003E\u003Cbr\u003EEffects are reduced by {s:LightMeleeReduction}% for Light Melee hits.\u003C/span\u003E", | ||
"upgrade_spirit_snatch_search": "Spirit Snatch", | |||
"upgrade_split_shot": "Split Shot", | "upgrade_split_shot": "Split Shot", | ||
"upgrade_split_shot_desc": "Make your weapon fire \u003Cspan class=\"highlight\"\u003Emultishot\u003C/span\u003E. \u003Cbr\u003E\u003Cbr\u003E Hitting more than one Hero per attack will grant a \u003Cspan class=\"highlight\"\u003Estacking weapon damage bonus\u003C/span\u003E. | "upgrade_split_shot_desc": "Make your weapon fire \u003Cspan class=\"highlight\"\u003Emultishot\u003C/span\u003E. \u003Cbr\u003E\u003Cbr\u003E Hitting more than one Hero per attack will grant a \u003Cspan class=\"highlight\"\u003Estacking weapon damage bonus\u003C/span\u003E. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ETargets can only be hit once per multishot.\u003C/span\u003E", | ||
"upgrade_split_shot_desc_02": "Splitshot Multi-Hit Bonus", | "upgrade_split_shot_desc_02": "Splitshot Multi-Hit Bonus", | ||
"upgrade_split_shot_search": "Split Shot", | |||
"upgrade_sprint_booster": "Sprint Boots", | "upgrade_sprint_booster": "Sprint Boots", | ||
" | "upgrade_sprint_booster_search": "Sprint Boots", | ||
"upgrade_superacolytes_glove": "Hex-Sealed Knuckles", | "upgrade_superacolytes_glove": "Hex-Sealed Knuckles", | ||
"upgrade_superacolytes_glove/modifier_superacoloytes_glove": "Knuckles Unsealed!", | "upgrade_superacolytes_glove/modifier_superacoloytes_glove": "Knuckles Unsealed!", | ||
"upgrade_superacolytes_glove_desc": "After dealing an accumulated \u003Cspan class=\"highlight\"\u003E{s:StoredSpiritDamage}\u003C/span\u003E spirit damage, your next \u003Cspan class=\"highlight\"\u003EHeavy Melee Attack\u003C/span\u003E deals an additional \u003Cspan class=\"highlight\"\u003E{s:StoredSpiritDamage} spirit damage\u003C/span\u003E.", | "upgrade_superacolytes_glove_desc": "After dealing an accumulated \u003Cspan class=\"highlight\"\u003E{s:StoredSpiritDamage}\u003C/span\u003E spirit damage, your next \u003Cspan class=\"highlight\"\u003EHeavy Melee Attack\u003C/span\u003E deals an additional \u003Cspan class=\"highlight\"\u003E{s:StoredSpiritDamage} spirit damage\u003C/span\u003E.", | ||
"upgrade_superacolytes_glove_search": "Hex-Sealed Knuckles", | |||
"upgrade_superior_stamina": "Stamina Mastery", | "upgrade_superior_stamina": "Stamina Mastery", | ||
"upgrade_superior_stamina_passive": "Allows an additional use of \u003Cspan class=\"highlight\"\u003EAir Jump\u003C/span\u003E or \u003Cspan class=\"highlight\"\u003EAir Dash\u003C/span\u003E before landing.", | "upgrade_superior_stamina_passive": "Allows an additional use of \u003Cspan class=\"highlight\"\u003EAir Jump\u003C/span\u003E or \u003Cspan class=\"highlight\"\u003EAir Dash\u003C/span\u003E before landing.", | ||
"upgrade_superior_stamina_search": "Stamina Mastery", | |||
"upgrade_suppressor": "Suppressor", | "upgrade_suppressor": "Suppressor", | ||
"upgrade_suppressor_desc": "When you deal | "upgrade_suppressor_desc": "When you deal {g:citadel_inline_attribute:'SpiritDamage'} to enemies, you also reduce their \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E.", | ||
"upgrade_suppressor_search": "Suppressor", | |||
"upgrade_surging_power": "Vampiric Burst", | "upgrade_surging_power": "Vampiric Burst", | ||
"upgrade_surging_power_active": "Grants \u003Cspan class=\"highlight\"\u003ELifesteal\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E, and \u003Cspan class=\"highlight\"\u003EAmmo\u003C/span\u003E. This added Ammo is not limited by your max magazine size.", | "upgrade_surging_power_active": "Grants \u003Cspan class=\"highlight\"\u003ELifesteal\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E, and \u003Cspan class=\"highlight\"\u003EAmmo\u003C/span\u003E. This added Ammo is not limited by your max magazine size.", | ||
"upgrade_surging_power_search": "Vampiric Burst", | |||
"upgrade_target_stun": "Knockdown", | "upgrade_target_stun": "Knockdown", | ||
"upgrade_target_stun_desc": "Apply a \u003Cspan class=\"highlight\"\u003EStun\u003C/span\u003E after \u003Cspan class=\"highlight\"\u003E{s:StunDelay}s\u003C/span\u003E. Stun duration is increased against \u003Cspan class=\"highlight\"\u003Eairborne\u003C/span\u003E targets.", | "upgrade_target_stun_desc": "Apply a \u003Cspan class=\"highlight\"\u003EStun\u003C/span\u003E after \u003Cspan class=\"highlight\"\u003E{s:StunDelay}s\u003C/span\u003E. Stun duration is increased against \u003Cspan class=\"highlight\"\u003Eairborne\u003C/span\u003E targets.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EIncreases the target's gravity for the duration of the stun.\u003C/span\u003E", | ||
"upgrade_target_stun_search": "Knockdown", | |||
"upgrade_targeted_silence": "Silence Wave", | "upgrade_targeted_silence": "Silence Wave", | ||
"upgrade_targeted_silence_desc": "Launch an expanding projectile which \u003Cspan class=\"highlight\"\u003ESilences\u003C/span\u003E enemies for a short duration | "upgrade_targeted_silence_desc": "Launch an expanding projectile which \u003Cspan class=\"highlight\"\u003ESilences\u003C/span\u003E enemies for a short duration and deals impact damage. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ESilence does not interrupt channeling abilities.\u003C/span\u003E", | ||
" | "upgrade_targeted_silence_search": "Silence Wave", | ||
"upgrade_tech_armor": "Spirit Armor", | "upgrade_tech_armor": "Spirit Armor", | ||
" | "upgrade_tech_armor_search": "Spirit Armor", | ||
"upgrade_tech_bleed/modifier_tech_bleed_proc/modifier_tech_bleed": "Mystic Reverb", | "upgrade_tech_bleed/modifier_tech_bleed_proc/modifier_tech_bleed": "Mystic Reverb", | ||
"upgrade_tech_bleed_desc": "Imbue an ability to apply \u003Cspan class=\"highlight\"\u003Eslow\u003C/span\u003E on a hit target and deal an \u003Cspan class=\"highlight\"\u003Eadditional percentage of the damage dealt\u003C/span\u003E to enemies around the target after a short delay | "upgrade_tech_bleed_desc": "Imbue an ability with \u003Cspan class=\"highlight\"\u003ELifesteal\u003C/span\u003E and to apply \u003Cspan class=\"highlight\"\u003Eslow\u003C/span\u003E on a hit target and deal an \u003Cspan class=\"highlight\"\u003Eadditional percentage of the damage dealt\u003C/span\u003E to enemies around the target after a short delay.", | ||
"upgrade_tech_damage_pulse": "Torment Pulse", | "upgrade_tech_damage_pulse": "Torment Pulse", | ||
"upgrade_tech_damage_pulse_desc": "Periodically deals | "upgrade_tech_damage_pulse_desc": "Periodically deals {g:citadel_inline_attribute:'SpiritDamage'} to the closest two enemies nearby.", | ||
" | "upgrade_tech_damage_pulse_search": "Torment Pulse", | ||
"upgrade_tech_defense_shredders": "Spirit Shredder Bullets", | "upgrade_tech_defense_shredders": "Spirit Shredder Bullets", | ||
"upgrade_tech_defense_shredders_desc": "Your bullets apply a debuff that reduces the \u003Cspan class=\"highlight\"\u003ESpirit Resist\u003C/span\u003E of the target and grants you and your allies \u003Cspan class=\"highlight\"\u003ESpirit Lifesteal\u003C/span\u003E against them.", | "upgrade_tech_defense_shredders_desc": "Your bullets apply a debuff that reduces the \u003Cspan class=\"highlight\"\u003ESpirit Resist\u003C/span\u003E of the target and grants you and your allies \u003Cspan class=\"highlight\"\u003ESpirit Lifesteal\u003C/span\u003E against them.", | ||
"upgrade_tech_defense_shredders_search": "Spirit Shredder Bullets", | |||
"upgrade_tech_overflow": "Spiritual Overflow", | "upgrade_tech_overflow": "Spiritual Overflow", | ||
"upgrade_tech_overflow_desc": "Gain bonus \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESpirit | "upgrade_tech_overflow_desc": "Gain bonus \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESpirit Lifesteal\u003C/span\u003E by \u003Cspan class=\"highlight\"\u003Echarging up\u003C/span\u003E when shooting enemy heroes.", | ||
"upgrade_tech_overflow_search": "Spiritual Overflow", | |||
"upgrade_tech_purge": "Spirit Resilience", | "upgrade_tech_purge": "Spirit Resilience", | ||
"upgrade_tech_purge_desc": "When below \u003Cspan class=\"highlight\"\u003E{s:HealthThreshold}% health\u003C/span\u003E, gain additional Spirit Resist.", | "upgrade_tech_purge_desc": "When below \u003Cspan class=\"highlight\"\u003E{s:HealthThreshold}% health\u003C/span\u003E, gain additional Spirit Resist.", | ||
"upgrade_tech_purge_search": "Spirit Resilience", | |||
"upgrade_tech_range": "Greater Expansion", | "upgrade_tech_range": "Greater Expansion", | ||
"upgrade_tech_range_desc": "Increases the \u003Cspan class=\"highlight\"\u003Erange\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Eeffect radius\u003C/span\u003E of your abilities and items.", | "upgrade_tech_range_desc": "Increases the \u003Cspan class=\"highlight\"\u003Erange\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Eeffect radius\u003C/span\u003E of your abilities and items.", | ||
"upgrade_tech_range_search": "Greater Expansion", | |||
"upgrade_thermal_detonator": "Alchemical Fire", | "upgrade_thermal_detonator": "Alchemical Fire", | ||
"upgrade_thermal_detonator_desc": "Throw a flask that explodes on contact, creating an area that does increasing \u003Cspan class=\"highlight\"\ | "upgrade_thermal_detonator_desc": "Throw a flask that explodes on contact, creating an area that does increasing {g:citadel_inline_attribute:'SpiritDamage'} \u003Cspan class=\"highlight\"\u003Eper second\u003C/span\u003E and reduces enemy \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E.\u003Cbr\u003E\u003Cbr\u003E{s:NonHeroReductionPercent}% less effective vs non-heroes.", | ||
"upgrade_thermal_detonator_search": "Alchemical Fire", | |||
"upgrade_timeless_emblem": "Timeless Emblem", | |||
"upgrade_titan_round": "Titanic Magazine", | "upgrade_titan_round": "Titanic Magazine", | ||
" | "upgrade_titan_round_search": "Titanic Magazine", | ||
"upgrade_toxic_bullets": "Toxic Bullets", | "upgrade_toxic_bullets": "Toxic Bullets", | ||
"upgrade_toxic_bullets_buildup": "Toxic building...", | "upgrade_toxic_bullets_buildup": "Toxic building...", | ||
"upgrade_toxic_bullets_desc": "Your bullets build up a \u003Cspan class=\"highlight\"\u003EBleed\u003C/span\u003E on enemies, causing them to lose a \u003Cspan class=\"highlight\"\u003Epercentage\u003C/span\u003E of their \u003Cspan class=\"highlight\"\u003EMax Health\u003C/span\u003E over time. Also applies \u003Cspan class=\"highlight\"\u003EHealing Reduction\u003C/span\u003E on the bleeding target.", | "upgrade_toxic_bullets_desc": "Your bullets build up a \u003Cspan class=\"highlight\"\u003EBleed\u003C/span\u003E on enemies, causing them to lose a \u003Cspan class=\"highlight\"\u003Epercentage\u003C/span\u003E of their \u003Cspan class=\"highlight\"\u003EMax Health\u003C/span\u003E over time. Also applies \u003Cspan class=\"highlight\"\u003EHealing Reduction\u003C/span\u003E on the bleeding target.", | ||
"upgrade_toxic_bullets_search": "Toxic Bullets", | |||
"upgrade_transcendent_cooldown": "Transcendent Cooldown", | "upgrade_transcendent_cooldown": "Transcendent Cooldown", | ||
"upgrade_transcendent_cooldown_desc": "Reduces the \u003Cspan class=\"highlight\"\u003ECooldown\u003C/span\u003E of your abilities and items.", | "upgrade_transcendent_cooldown_desc": "Reduces the \u003Cspan class=\"highlight\"\u003ECooldown\u003C/span\u003E of your abilities and items.", | ||
"upgrade_transcendent_cooldown_search": "Transcendent Cooldown", | |||
"upgrade_trophy_collector": "Trophy Collector", | "upgrade_trophy_collector": "Trophy Collector", | ||
"upgrade_trophy_collector_desc": "Whenever you score an \u003Cspan class=\"highlight\"\u003Eassist or kill\u003C/span\u003E, gain extra | "upgrade_trophy_collector_desc": "Whenever you score an \u003Cspan class=\"highlight\"\u003Eassist or kill\u003C/span\u003E, gain extra \u003Cspan class=\"highlight\"\u003Esprint\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003Eability range\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Epassive soul generation\u003C/span\u003E. This effect stacks and persists through death.", | ||
"upgrade_trophy_collector_search": "Trophy Collector", | |||
"upgrade_ultimate_burst": "Lightning Scroll", | "upgrade_ultimate_burst": "Lightning Scroll", | ||
"upgrade_ultimate_burst_desc": "Damage from your ultimate applies a {g:citadel_inline_attribute:'Stun'} and deals {g:citadel_inline_attribute:'BonusSpiritDamage'} after a short delay.\u003C/span\u003E", | "upgrade_ultimate_burst_desc": "Damage from your ultimate applies a {g:citadel_inline_attribute:'Stun'} and deals {g:citadel_inline_attribute:'BonusSpiritDamage'} after a short delay.\u003C/span\u003E", | ||
"upgrade_ultimate_burst_hint": "\u003Cspan class=\"diminish\"\u003EThis effect can only trigger once per target per ultimate, and | "upgrade_ultimate_burst_hint": "\u003Cspan class=\"diminish\"\u003EThis effect can only trigger once per target per ultimate.\u003C/span\u003E", | ||
"upgrade_ultimate_burst_search": "Lightning Scroll", | |||
"upgrade_ultimate_burst_upgrade": "\u003Cspan class=\"highlight\"\u003EMystic Slow effects\u003C/span\u003E", | |||
"upgrade_unstable_concoction": "Unstable Concoction", | |||
"upgrade_unstable_concoction_desc": "Consume a concoction that grants you \u003Cspan class=\"highlight\"\u003EUnstoppable\u003C/span\u003E and increased \u003Cspan class=\"highlight\"\u003Espeed, health, spirit and weapon damage\u003C/span\u003E. After a short duration \u003Cspan class=\"highlight\"\u003Eyou die and explode\u003C/span\u003E, stunning nearby enemies and dealing damage based on your maximum health. Dying this way reduces your respawn time by \u003Cspan class=\"highlight\"\u003E{s:RespawnTimeMod}%\u003C/span\u003E.", | |||
"upgrade_unstoppable": "Unstoppable", | "upgrade_unstoppable": "Unstoppable", | ||
"upgrade_unstoppable_desc": "Temporarily suppress \u003Cspan class=\"highlight\"\u003Enegative status effects\u003C/span\u003E and become \u003Cspan class=\"highlight\"\u003Eimmune\u003C/span\u003E to \u003Cspan class=\"highlight\"\u003EStun, Silence, Sleep, Root, and Disarm\u003C/span\u003E. \u003Cbr\u003ECannot be used while \u003Cspan class=\"highlight\"\u003EStunned\u003C/span\u003E or \u003Cspan class=\"highlight\"\u003ESlept\u003C/span\u003E.", | "upgrade_unstoppable_desc": "Temporarily suppress \u003Cspan class=\"highlight\"\u003Enegative status effects\u003C/span\u003E and become \u003Cspan class=\"highlight\"\u003Eimmune\u003C/span\u003E to \u003Cspan class=\"highlight\"\u003EStun, Silence, Sleep, Root, and Disarm\u003C/span\u003E. \u003Cbr\u003ECannot be used while \u003Cspan class=\"highlight\"\u003EStunned\u003C/span\u003E or \u003Cspan class=\"highlight\"\u003ESlept\u003C/span\u003E.", | ||
"upgrade_unstoppable_search": "Unstoppable", | |||
"upgrade_upgrade_auto_cleanse_desc": "The next \u003Cspan class=\"highlight\"\u003EStun, Chain, Immobilize, Sleep or Silence\u003C/span\u003E is automatically cleansed. When this happens, you gain a \u003Cspan class=\"highlight\"\u003Ebarrier\u003C/span\u003E and all your \u003Cspan class=\"highlight\"\u003Eability cooldowns\u003C/span\u003E get reduced by {s:CooldownReductionOnProc}%.", | |||
"upgrade_vampire": "Bullet Lifesteal", | "upgrade_vampire": "Bullet Lifesteal", | ||
" | "upgrade_vampire_search": "Bullet Lifesteal", | ||
"upgrade_veil_walker": "Veil Walker", | "upgrade_veil_walker": "Veil Walker", | ||
"upgrade_veil_walker_desc": "Walking through a \u003Cspan class=\"highlight\"\u003Ecosmic veil\u003C/span\u003E grants you \u003Cspan class=\"highlight\"\u003EStealth\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003EHeal\u003C/span\u003E and increased \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E.", | "upgrade_veil_walker_desc": "Walking through a \u003Cspan class=\"highlight\"\u003Ecosmic veil\u003C/span\u003E grants you \u003Cspan class=\"highlight\"\u003EStealth\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003EHeal\u003C/span\u003E and increased \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E.", | ||
"upgrade_veil_walker_search": "Veil Walker", | |||
"upgrade_vex_barrier": "Reactive Barrier", | "upgrade_vex_barrier": "Reactive Barrier", | ||
"upgrade_vex_barrier_desc": " | "upgrade_vex_barrier_desc": "Gain a \u003Cspan class=\"highlight\"\u003EBarrier\u003C/span\u003E when you are \u003Cspan class=\"highlight\"\u003EStunned, Chained, Immobilized, Slept or Silenced\u003C/span\u003E.", | ||
"upgrade_vex_barrier_search": "Reactive Barrier", | |||
"upgrade_vex_barrier_shield": "Reactive Barrier", | "upgrade_vex_barrier_shield": "Reactive Barrier", | ||
"upgrade_warp_stone": "Warp Stone", | "upgrade_warp_stone": "Warp Stone", | ||
"upgrade_warp_stone_desc": "\u003Cspan class=\"highlight\"\u003ETeleport\u003C/span\u003E straight ahead, gaining \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E.", | "upgrade_warp_stone_desc": "\u003Cspan class=\"highlight\"\u003ETeleport\u003C/span\u003E straight ahead, gaining \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E.", | ||
"upgrade_weapon_backstabber": " | "upgrade_warp_stone_search": "Warp Stone", | ||
"upgrade_weapon_backstabber_desc": " | "upgrade_weapon_backstabber": "Stalker", | ||
"upgrade_weapon_backstabber_desc": "Dealing {g:citadel_inline_attribute:'WeaponDamage'} at close range opens a wound and grants you {g:citadel_inline_attribute:'BonusMoveSpeed'}. \u003Cbr\u003E\u003Cbr\u003EWounded enemies take {g:citadel_inline_attribute:'SpiritDPS'}, have reduced {g:citadel_inline_attribute:'BulletResist'}, and are revealed \u003Cspan class=\"highlight\"\u003Ethrough walls\u003C/span\u003E.", | |||
"upgrade_weapon_backstabber_search": "Stalker", | |||
" | |||
"upgrade_weapon_shielding": "Weapon Shielding", | "upgrade_weapon_shielding": "Weapon Shielding", | ||
"upgrade_weapon_shielding_desc": "Gain a \u003Cspan class=\"highlight\"\u003EBarrier\u003C/span\u003E whenever you take significant {g:citadel_inline_attribute:'WeaponDamage'} from enemy Heroes in a small time frame.", | "upgrade_weapon_shielding_desc": "Gain a \u003Cspan class=\"highlight\"\u003EBarrier\u003C/span\u003E whenever you take significant {g:citadel_inline_attribute:'WeaponDamage'} from enemy Heroes in a small time frame.", | ||
"upgrade_weapon_shielding_search": "Weapon Shielding", | |||
"upgrade_weighted_shots": "Weighted Shots", | "upgrade_weighted_shots": "Weighted Shots", | ||
"upgrade_weighted_shots_desc": "Your bullets build up a \u003Cspan class=\"highlight\"\u003EMovement Slow\u003C/span\u003E on enemies.", | |||
"upgrade_weighted_shots_search": "Weighted Shots", | |||
"upgrade_withering_whip": "Rusted Barrel", | "upgrade_withering_whip": "Rusted Barrel", | ||
"upgrade_withering_whip_desc": "Target an enemy to reduce their \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EBullet Resistance\u003C/span\u003E.", | "upgrade_withering_whip_desc": "Target an enemy to reduce their \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EBullet Resistance\u003C/span\u003E.", | ||
" | "upgrade_withering_whip_search": "Rusted Barrel", | ||
"vampirebat_lovebites": "Love Bites", | "vampirebat_lovebites": "Love Bites", | ||
"viscous_goo_bowling_ball": "Goo Ball", | "viscous_goo_bowling_ball": "Goo Ball", | ||
"viscous_goo_bowling_ball_desc": "Morph into a large goo ball that \u003Cspan class=\"highlight\"\u003Edeals damage\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Estuns\u003C/span\u003E enemies on impact. The ball grants large amounts of \u003Cspan class=\"highlight\"\u003EBullet\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESpirit\u003C/span\u003E resist, bounces off walls and can \u003Cspan class=\"highlight\"\u003Edouble jump\u003C/span\u003E.", | "viscous_goo_bowling_ball_desc": "Morph into a large goo ball that \u003Cspan class=\"highlight\"\u003Edeals damage\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Estuns\u003C/span\u003E enemies on impact. The ball grants large amounts of \u003Cspan class=\"highlight\"\u003EBullet\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESpirit\u003C/span\u003E resist, bounces off walls and can \u003Cspan class=\"highlight\"\u003Edouble jump\u003C/span\u003E.", | ||
"viscous_goo_bowling_ball_quip": "Roll around and cause chaos", | "viscous_goo_bowling_ball_quip": "Roll around and cause chaos", | ||
"viscous_goo_bowling_ball_t3_desc": " | "viscous_goo_bowling_ball_t2_desc": "+70 Damage and +20% Resists", | ||
"viscous_goo_bowling_ball_t3_desc": "+7s Duration and +0.3s\t Stun Duration", | |||
"viscous_goo_grenade": "Splatter", | "viscous_goo_grenade": "Splatter", | ||
"viscous_goo_grenade/modifier_viscous_goo_grenade_debuff": "Slowed", | "viscous_goo_grenade/modifier_viscous_goo_grenade_debuff": "Slowed", | ||
"viscous_goo_grenade_bounce_desc": "Multiple hits to the same target deal less damage.", | "viscous_goo_grenade_bounce_desc": "Multiple hits to the same target deal less damage.", | ||
"viscous_goo_grenade_desc": "Throw a ball of goo that \u003Cspan class=\"highlight\"\u003Edeals damage\u003C/span\u003E and leaves puddles of goo behind that apply \u003Cspan class=\"highlight\"\u003Emovement slow\u003C/span\u003E to enemies in the radius.", | "viscous_goo_grenade_desc": "Throw a ball of goo that \u003Cspan class=\"highlight\"\u003Edeals damage\u003C/span\u003E and leaves puddles of goo behind that apply \u003Cspan class=\"highlight\"\u003Emovement slow\u003C/span\u003E to enemies in the radius.", | ||
"viscous_goo_grenade_puddle_desc": "Goo puddles linger on the ground and apply a \u003Cspan class=\"highlight\"\u003Emovement slow\u003C/span\u003E to enemies walking on them.", | "viscous_goo_grenade_puddle_desc": "Goo puddles linger on the ground and apply a \u003Cspan class=\"highlight\"\u003Emovement slow\u003C/span\u003E to enemies walking on them. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EYou and your allies slide faster on goo puddles.\u003C/span\u003E", | ||
"viscous_goo_grenade_quip": "Damage enemies and make a mess", | "viscous_goo_grenade_quip": "Damage enemies and make a mess", | ||
" | "viscous_goo_grenade_t1_desc": "+36 Damage and +2m Radius", | ||
"viscous_goo_grenade_t3_desc": "Bounces | "viscous_goo_grenade_t3_desc": "Bounces 1 times and improves Spirit Scaling", | ||
"viscous_goo_puddle": "Goo Form", | "viscous_goo_puddle": "Goo Form", | ||
"viscous_goo_puddle_desc": "Turn yourself into a puddle of goo, becoming \u003Cspan class=\"highlight\"\u003Eimmune to harm\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Edealing damage to nearby enemies\u003C/span\u003E.", | "viscous_goo_puddle_desc": "Turn yourself into a puddle of goo, becoming \u003Cspan class=\"highlight\"\u003Eimmune to harm\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Edealing damage to nearby enemies\u003C/span\u003E.", | ||
| Line 10,278: | Line 12,268: | ||
"viscous_restorative_goo_quip": "The Cube is a safe place to be", | "viscous_restorative_goo_quip": "The Cube is a safe place to be", | ||
"viscous_restorative_goo_t1_desc": "Increases Move Speed and Stamina Recovery", | "viscous_restorative_goo_t1_desc": "Increases Move Speed and Stamina Recovery", | ||
"viscous_restorative_goo_t3_desc": "\u003Cspan class=\"highlight\"\u003ERemoves all Debuffs\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003E- | "viscous_restorative_goo_t2_desc": "+25 Health Regen and +1s Duration", | ||
"viscous_restorative_goo_t3_desc": "\u003Cspan class=\"highlight\"\u003ERemoves all non-ult Debuffs\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003E-20s\u003C/span\u003E Cooldown", | |||
"viscous_telepunch": "Puddle Punch", | "viscous_telepunch": "Puddle Punch", | ||
"viscous_telepunch_desc": "Materialize a fist in the world that punches everyone in the area, applying {g:citadel_inline_attribute:'KnockUp'}. \u003Cbr\u003E\u003Cbr\u003EPunching an enemy deals {g:citadel_inline_attribute:'MeleeDamage'} and applies {g:citadel_inline_attribute:'Slow'}.", | "viscous_telepunch_desc": "Materialize a fist in the world that punches everyone in the area, applying {g:citadel_inline_attribute:'KnockUp'}. \u003Cbr\u003E\u003Cbr\u003EPunching an enemy deals {g:citadel_inline_attribute:'MeleeDamage'} and applies {g:citadel_inline_attribute:'Slow'}.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EYou and your allies have increased Air Control.\u003C/span\u003E", | ||
"viscous_telepunch_quip": "Punch enemies with a giant fist", | "viscous_telepunch_quip": "Punch enemies with a giant fist", | ||
"viscous_telepunch_t2_desc": "+ | "viscous_telepunch_t1_desc": "+1 Charge and +20 Damage", | ||
"viscous_telepunch_t3_desc": "- | "viscous_telepunch_t2_desc": "+1.5m Radius and +60% Lifesteal", | ||
"viscous_telepunch_t3_desc": "-14s Cooldown and now deals \u003Cspan class=\"highlight\"\u003EHeavy Melee Damage\u003C/span\u003E", | |||
"walker_unit": "Walker", | "walker_unit": "Walker", | ||
"wp_permanent_pickup_label": "+3% Weapon Damage", | "wp_permanent_pickup_label": "+3% Weapon Damage", | ||
| Line 10,304: | Line 12,296: | ||
"zipline_boost": "Zipline Boosted", | "zipline_boost": "Zipline Boosted", | ||
"zipline_speed_pickup/zipline_speed": "Increased Zipline Speed", | "zipline_speed_pickup/zipline_speed": "Increased Zipline Speed", | ||
"zipline_speed_pickup_label": "Zipline Speed" | "zipline_speed_pickup_label": "Zipline Speed", | ||
"zombiewall_rotate_hint": "Rotate" | |||
} | } | ||