Data:Lang en.json: Difference between revisions

Deadbot (talk | contribs)
Deadbot v1.12.2-6542
Deadbot (talk | contribs)
Deadbot v1.17.0-6684
 
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"AbandonMatchPrompt_Text": "This match is not safe to leave.  You will not be able to reconnect to this game, your team will be down a player and a matchmaking penalty will be applied.\u003Cbr/\u003EAre you sure?",
"AbandonMatchPrompt_Text": "This match is not safe to leave.  You will not be able to reconnect to this game, your team will be down a player and a matchmaking penalty will be applied.\u003Cbr/\u003EAre you sure?",
"AbandonMatchPrompt_Title": "Abandon this match?",
"AbandonMatchPrompt_Title": "Abandon this match?",
"AbandonTriggerTeam_Title": "Player has Left Match",
"AbilityApplyDelay_postfix": "s",
"AbilityApplyDelay_postfix": "s",
"AbilityButtonHint_Activate": "Activate",
"AbilityButtonHint_Activate": "Activate",
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"BarrelDamageRadius_postfix": "m",
"BarrelDamageRadius_postfix": "m",
"BarrelDamageRadius_postvalue_label": "Explosion Radius",
"BarrelDamageRadius_postvalue_label": "Explosion Radius",
"BarrelDamage_label": "Explosion Damage",
"BarrelDamage_postvalue_label": "Explosion Damage",
"BarrelLifetime_label": "Barrel Life Time",
"BarrelLifetime_label": "Barrel Life Time",
"BarrelLifetime_postfix": "s",
"BarrelLifetime_postfix": "s",
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"BonusSpiritForChargedAbilities_postvalue_label": "Bonus Spirit Power for Charged Abilities",
"BonusSpiritForChargedAbilities_postvalue_label": "Bonus Spirit Power for Charged Abilities",
"BonusSpiritForChargedAbilities_prefix": "+",
"BonusSpiritForChargedAbilities_prefix": "+",
"BonusSpiritLifesteal_label": "Spirit Lifesteal",
"BonusSpiritLifesteal_postfix": "%",
"BonusSpiritLifesteal_postvalue_label": "Spirit Lifesteal",
"BonusSpiritLifesteal_prefix": "{s:sign}",
"BonusSpiritPerKill_label": "Bonus Spirit Power Per Kill",
"BonusSpiritPerKill_label": "Bonus Spirit Power Per Kill",
"BonusSpiritPerKill_prefix": "{s:sign}",
"BonusSpiritPerKill_prefix": "{s:sign}",
Line 1,232: Line 1,235:
"Citadel_AttackerClass_CLASS_BOSS_BARRACKS": "Shrine Guardians",
"Citadel_AttackerClass_CLASS_BOSS_BARRACKS": "Shrine Guardians",
"Citadel_AttackerClass_CLASS_BOSS_TIER_2": "T2 Walker",
"Citadel_AttackerClass_CLASS_BOSS_TIER_2": "T2 Walker",
"Citadel_AttackerClass_CLASS_BOSS_TIER_3": "Condemned By The Patron",
"Citadel_AttackerClass_CLASS_BOSS_TIER_3": "The Patron",
"Citadel_AttackerClass_CLASS_BOSS_TIER_3_AMBER": "Hidden King",
"Citadel_AttackerClass_CLASS_BOSS_TIER_3_SAPPHIRE": "Archmother",
"Citadel_AttackerClass_CLASS_SUPER_NEUTRAL": "Temple Guardian",
"Citadel_AttackerClass_CLASS_SUPER_NEUTRAL": "Temple Guardian",
"Citadel_AttackerClass_CLASS_TROOPER": "Trooper",
"Citadel_AttackerClass_CLASS_TROOPER": "Trooper",
Line 1,302: Line 1,307:
"Citadel_Chrono_HeroTag_3": "Tactician",
"Citadel_Chrono_HeroTag_3": "Tactician",
"Citadel_ClientVersion_Connary": "",
"Citadel_ClientVersion_Connary": "",
"Citadel_CommendNotification_Label:f": "{num_commends, plural, one{a player} other{players}} commended you",
"Citadel_CommendNotification_Nice": "Nice",
"Citadel_CommendNotification_NumCommends": "{d:num_commends}",
"Citadel_CommendPlayer_Friendly": "Friendly and Fun",
"Citadel_CommendPlayer_Friendly": "Friendly and Fun",
"Citadel_CommendPlayer_PopupDesc": "Congratulate someone on their play and inform matchmaking that you'd enjoy seeing them in future matches.",
"Citadel_CommendPlayer_PopupDesc": "Congratulate someone on their play and inform matchmaking that you'd enjoy seeing them in future matches.",
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"Citadel_GlobalLeaderboard_Empty": "Selected Leaderboard is Currently Empty",
"Citadel_GlobalLeaderboard_Empty": "Selected Leaderboard is Currently Empty",
"Citadel_GlobalLeaderboard_Error": "Error Loading Leaderboards",
"Citadel_GlobalLeaderboard_Error": "Error Loading Leaderboards",
"Citadel_GlobalLeaderboard_HeroNote": "A minimum of {i:required_games_played} games played with {s:leaderboard_hero_name} in the last 30 days is required to appear on the leaderboard",
"Citadel_GlobalLeaderboard_HeroNote": "A minimum of {i:required_games_played} games played with {s:leaderboard_hero_name} in the last 30 days, {i:min_hero_wins_total} total lifetime wins on {s:leaderboard_hero_name} and {i:min_games_total} total games account wide is required to appear on the leaderboard",
"Citadel_GlobalLeaderboard_Note": "A minimum of {i:required_games_played} games played in the last 30 days is required to appear on the leaderboard",
"Citadel_GlobalLeaderboard_Note": "A minimum of {i:required_games_played} games played in the last 30 days and {i:min_games_total} total is required to appear on the leaderboard",
"Citadel_GlobalLeaderboard_Overall": "Overall",
"Citadel_GlobalLeaderboard_Overall": "Overall",
"Citadel_GlobalLeaderboard_OverallRating": "Overall Rating",
"Citadel_GlobalLeaderboard_OverallRating": "Overall Rating",
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"Citadel_HUD_Damage_TooFar": "Too Far",
"Citadel_HUD_Damage_TooFar": "Too Far",
"Citadel_HUD_Damage_TooLow": "Too Low",
"Citadel_HUD_Damage_TooLow": "Too Low",
"Citadel_HUD_IdolExpired": "Soul Urn Has Expired...",
"Citadel_HUD_IdolPickedUp": "Urn Picked Up!",
"Citadel_HUD_IdolPickedUp": "Urn Picked Up!",
"Citadel_HUD_IdolReturned": "Soul Urn Returned!",
"Citadel_HUD_IdolReturned": "Soul Urn Returned!",
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"Citadel_HUD_Impact_Stunned": "Stunned",
"Citadel_HUD_Impact_Stunned": "Stunned",
"Citadel_HUD_JoinTeamChat_Dialog": "Hold {g:citadel_binding:'PushToTalk'} to opt-in to Team Chat",
"Citadel_HUD_JoinTeamChat_Dialog": "Hold {g:citadel_binding:'PushToTalk'} to opt-in to Team Chat",
"Citadel_HUD_KothCompleted": "Rift Secured!",
"Citadel_HUD_KothCompletedEnemy": "Rift Lost",
"Citadel_HUD_KothExpired": "Rift Has Faded...",
"Citadel_HUD_KothTimeRanOut": "Rift Faded Away...",
"Citadel_HUD_Koth_Time_Warning": "Time's Almost Up...",
"Citadel_HUD_Koth_Warning": "An Unstable Rift is Opening...",
"Citadel_HUD_Koth_Warning_Desc": "Go to the Rift to claim its power",
"Citadel_HUD_LevelReward_BulletDamage": "Bullet Damage",
"Citadel_HUD_LevelReward_BulletDamage": "Bullet Damage",
"Citadel_HUD_LevelReward_BulletResist": "Spirit Damage",
"Citadel_HUD_LevelReward_BulletResist": "Spirit Damage",
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"Citadel_HUD_LevelUp_Title": "Boon Received",
"Citadel_HUD_LevelUp_Title": "Boon Received",
"Citadel_HUD_NextReward_PowerIncrease": "Boon",
"Citadel_HUD_NextReward_PowerIncrease": "Boon",
"Citadel_HUD_Notification_LevelUp": "Level Up",
"Citadel_HUD_PatronBoon": "A gift from your Patron...",
"Citadel_HUD_PatronBoon": "A gift from your Patron...",
"Citadel_HUD_PlayerKilledAnnouncement": "\u0026nbsp;earned \u003Cspan class=\"dataFeedClass\"\u003E{i:param_1}\u003C/span\u003E",
"Citadel_HUD_PlayerKilledAnnouncement": "\u0026nbsp;earned \u003Cspan class=\"dataFeedClass\"\u003E{i:param_1}\u003C/span\u003E",
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"Citadel_HeroBuilds_WeeklyFavorite": "Top Weekly",
"Citadel_HeroBuilds_WeeklyFavorite": "Top Weekly",
"Citadel_HeroBuilds_WeeklyFavorite_Tooltip": "This is one of the most played builds for this hero in the past 7 days.",
"Citadel_HeroBuilds_WeeklyFavorite_Tooltip": "This is one of the most played builds for this hero in the past 7 days.",
"Citadel_HeroChangeNotification_Text": "{s:player_name} Changed Heroes",
"Citadel_HeroGrid_Assassin": "Assassin",
"Citadel_HeroGrid_Assassin": "Assassin",
"Citadel_HeroGrid_Brawler": "Brawler",
"Citadel_HeroGrid_Brawler": "Brawler",
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"Citadel_HideoutConnectionFailed_Title": "Can't join Party Hideout",
"Citadel_HideoutConnectionFailed_Title": "Can't join Party Hideout",
"Citadel_HideoutConnectionFailed_VersionIncompatible": "Client is incompatible",
"Citadel_HideoutConnectionFailed_VersionIncompatible": "Client is incompatible",
"Citadel_Hideout_Exit": "Press {g:citadel_binding:'HideoutUse'} to leave Deadlock",
"Citadel_Hideout_Exit": "Press {g:citadel_binding:'Interact'} to leave Deadlock",
"Citadel_Hideout_Heroes": "Press {g:citadel_binding:'HideoutUse'} to see heroes",
"Citadel_Hideout_Heroes": "Press {g:citadel_binding:'Interact'} to see heroes",
"Citadel_Hideout_HolidayChallenge": "Press {g:citadel_binding:'HideoutUse'} to view Holiday Challenge Progress",
"Citadel_Hideout_HolidayChallenge": "Press {g:citadel_binding:'Interact'} to view Holiday Challenge Progress",
"Citadel_Hideout_Intro": "Press any key to Start",
"Citadel_Hideout_Intro": "Press any key to Start",
"Citadel_Hideout_Learn": "Press {g:citadel_binding:'HideoutUse'} to learn how to play",
"Citadel_Hideout_Learn": "Press {g:citadel_binding:'Interact'} to learn how to play",
"Citadel_Hideout_News": "Read All About It",
"Citadel_Hideout_News": "Read All About It",
"Citadel_Hideout_News_Button": "Press {g:citadel_binding:'HideoutUse'} to view the news",
"Citadel_Hideout_News_Button": "Press {g:citadel_binding:'Interact'} to view the news",
"Citadel_Hideout_Play": "Press {g:citadel_binding:'HideoutUse'} to select a game mode",
"Citadel_Hideout_Play": "Press {g:citadel_binding:'Interact'} to select a game mode",
"Citadel_Hideout_Resources": "Press {g:citadel_binding:'HideoutUse'} to view resources",
"Citadel_Hideout_Ranked": "Press {g:citadel_binding:'Interact'} to see Ranked Season details",
"Citadel_Hideout_Resources": "Press {g:citadel_binding:'Interact'} to view resources",
"Citadel_Hideout_ToggleFastCooldowns": "{g:citadel_binding:'AbilityMelee'} Melee to toggle fast cooldowns and stamina",
"Citadel_Hideout_ToggleFastCooldowns": "{g:citadel_binding:'AbilityMelee'} Melee to toggle fast cooldowns and stamina",
"Citadel_Hideout_VaultHint01": "{g:citadel_binding:'AbilityMelee'} Melee to Collect Souls",
"Citadel_Hideout_VaultHint01": "{g:citadel_binding:'AbilityMelee'} Melee to Collect Souls",
"Citadel_Hideout_VaultHint02": "{g:citadel_binding:'AbilityMelee'} Melee during flashing lights for bonuses, heavy melee for even more",
"Citadel_Hideout_VaultHint02": "{g:citadel_binding:'AbilityMelee'} Melee during flashing lights for bonuses, heavy melee for even more",
"Citadel_Hideout_VoteHero": "Press {g:citadel_binding:'HideoutUse'} to vote for the next Hero",
"Citadel_Hideout_VoteHero": "Press {g:citadel_binding:'Interact'} to vote for the next Hero",
"Citadel_Hideout_Watch": "Press {g:citadel_binding:'HideoutUse'} to watch matches",
"Citadel_Hideout_Watch": "Press {g:citadel_binding:'Interact'} to watch matches",
"Citadel_Hideout_Welcome": "Welcome to the Hideout",
"Citadel_Hideout_Welcome": "Welcome to the Hideout",
"Citadel_Hideout_XmasGlobeEarned_Temp": "Souvenir earned by {s:hideout_owner} during the Winter Update",
"Citadel_Hideout_XmasGlobeEarned_Temp": "Souvenir earned by {s:hideout_owner} during the Winter Update",
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"Citadel_Lash_HeroTag_2": "High Flying",
"Citadel_Lash_HeroTag_2": "High Flying",
"Citadel_Lash_HeroTag_3": "Arrogant",
"Citadel_Lash_HeroTag_3": "Arrogant",
"Citadel_LeaderboardRankDesc": "At {g:citadel_packed_rank_name:leaderboard_packed_rank} and higher, badges are no longer gained by receiving a fixed amounts of points. Instead, all eligible players are placed in order according to rank points, and then assigned their badge based on their percentile position.",
"Citadel_LearnMore": "Learn More",
"Citadel_LearnMore": "Learn More",
"Citadel_LeaveLobby_FailedToGetResponse": "Failed to stop matchmaking. Please try again.",
"Citadel_LeaveLobby_FailedToGetResponse": "Failed to stop matchmaking. Please try again.",
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"Citadel_MatchEnd_Subtitle": "Returning to Hideout",
"Citadel_MatchEnd_Subtitle": "Returning to Hideout",
"Citadel_MatchEnd_Title": "Match Cancelled",
"Citadel_MatchEnd_Title": "Match Cancelled",
"Citadel_MatchHistory_Abandoned": "Abandoned",
"Citadel_MatchHistory_Disbanded": "Disbanded",
"Citadel_MatchHistory_Disbanded": "Disbanded",
"Citadel_MatchHistory_FilterGameMode_All": "All Matches",
"Citadel_MatchHistory_FilterGameMode_All": "All Matches",
"Citadel_MatchHistory_FilterGameMode_Brawl": "Street Brawl Matches",
"Citadel_MatchHistory_FilterGameMode_Brawl": "Street Brawl Matches",
"Citadel_MatchHistory_FilterGameMode_CoopBot": "Coop Bot Matches",
"Citadel_MatchHistory_FilterGameMode_CoopBot": "Coop Bot Matches",
"Citadel_MatchHistory_FilterGameMode_Ranked": "Ranked Matches",
"Citadel_MatchHistory_FilterGameMode_Standard": "Standard Matches",
"Citadel_MatchHistory_FilterGameMode_Standard": "Standard Matches",
"Citadel_MatchHistory_InternalError": "An unexpected error occurred while getting the match history",
"Citadel_MatchHistory_InternalError": "An unexpected error occurred while getting the match history",
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"Citadel_MatchHistory_Loss": "Loss",
"Citadel_MatchHistory_Loss": "Loss",
"Citadel_MatchHistory_NoResponse": "Unable to talk to the Deadlock Network. Please try again in a little while",
"Citadel_MatchHistory_NoResponse": "Unable to talk to the Deadlock Network. Please try again in a little while",
"Citadel_MatchHistory_NotScored": "Not Scored",
"Citadel_MatchHistory_RateLimited": "Please wait a little while before requesting more match history",
"Citadel_MatchHistory_RateLimited": "Please wait a little while before requesting more match history",
"Citadel_MatchHistory_ServerIssue": "",
"Citadel_MatchHistory_ServerIssue": "",
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"Citadel_MatchHistory_TooBusy": "The Deadlock Network is too busy and unable to provide match history right now",
"Citadel_MatchHistory_TooBusy": "The Deadlock Network is too busy and unable to provide match history right now",
"Citadel_MatchHistory_Win": "Win",
"Citadel_MatchHistory_Win": "Win",
"Citadel_MatchInfo_LowPriorityMatch": "Low Priority Match",
"Citadel_MatchInfo_Mode_CoopBot": "Standard Match (Bots)",
"Citadel_MatchInfo_Mode_CoopBot": "Standard Match (Bots)",
"Citadel_MatchInfo_Mode_CoopBotBrawl": "Street Brawl (Bots)",
"Citadel_MatchInfo_Mode_CoopBotBrawl": "Street Brawl (Bots)",
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"Citadel_PartySetMode_AccountLocked": "A member of your party {g:citadel_persona:nl:account_id} currently has their Steam account locked and is unable to play in this mode",
"Citadel_PartySetMode_AccountLocked": "A member of your party {g:citadel_persona:nl:account_id} currently has their Steam account locked and is unable to play in this mode",
"Citadel_PartySetMode_AlreadyDrafting": "The party has already started a match. You must stop the current match before you start another one.",
"Citadel_PartySetMode_AlreadyDrafting": "The party has already started a match. You must stop the current match before you start another one.",
"Citadel_PartySetMode_BrawlMemberInLowPri": "A member of your party {g:citadel_persona:nl:account_id} currently has low pri matches and is unable to play Street Brawl",
"Citadel_PartySetMode_CannotLeavePrivate": "Private lobbies are not currently allowed to change modes right now",
"Citadel_PartySetMode_CannotLeavePrivate": "Private lobbies are not currently allowed to change modes right now",
"Citadel_PartySetMode_Disabled": "This action is temporarily disabled. Please try again in a few minutes.",
"Citadel_PartySetMode_Disabled": "This action is temporarily disabled. Please try again in a few minutes.",
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"Citadel_PartySetMode_PlayerBanned": "A member of your party {g:citadel_persona:nl:account_id} is currently banned from this mode until {t:s:time_stamp} at {t:t:time_stamp}",
"Citadel_PartySetMode_PlayerBanned": "A member of your party {g:citadel_persona:nl:account_id} is currently banned from this mode until {t:s:time_stamp} at {t:t:time_stamp}",
"Citadel_PartySetMode_PlayerPermaBanned": "A member of your party {g:citadel_persona:nl:account_id} is permanently banned from playing in this mode",
"Citadel_PartySetMode_PlayerPermaBanned": "A member of your party {g:citadel_persona:nl:account_id} is permanently banned from playing in this mode",
"Citadel_PartySetMode_RankedInCalibration": "A member of your party {g:citadel_persona:nl:account_id} is still in ranked calibration and therefore unable to play ranked in a party",
"Citadel_PartySetMode_RankedInvalidPartySize": "Your party size is not supported in ranked. Only two players are allowed in a party in ranked.",
"Citadel_PartySetMode_RankedMemberCurrentlyBanned": "A member of your party {g:citadel_persona:nl:account_id} currently has a matchmaking ban and cannot play ranked.",
"Citadel_PartySetMode_RankedMemberInLowPri": "A member of your party {g:citadel_persona:nl:account_id} currently has low pri matches or other behavior bans and is unable to play ranked.",
"Citadel_PartySetMode_RankedPartySkillRangeInvalid": "Your party contains too large of a badge range to play together in ranked.",
"Citadel_PartySetMode_RateLimited": "You have performed too many operations in a short period of time. Please wait a little while and try again.",
"Citadel_PartySetMode_RateLimited": "You have performed too many operations in a short period of time. Please wait a little while and try again.",
"Citadel_PartySetMode_TooBusy": "The Deadlock Network is too busy to process this action right now. Please try again in a few minutes.",
"Citadel_PartySetMode_TooBusy": "The Deadlock Network is too busy to process this action right now. Please try again in a few minutes.",
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"Citadel_Party_MMEndedByTitle": "Match Cancelled",
"Citadel_Party_MMEndedByTitle": "Match Cancelled",
"Citadel_Party_MatchHistory": "View Match History",
"Citadel_Party_MatchHistory": "View Match History",
"Citadel_Party_MatchMaking": "Casual Match",
"Citadel_Party_MatchMakingFailedText": "Unable to start the party match. Matchmaker error: {s:matchmaker_error}",
"Citadel_Party_MatchMakingFailedText": "Unable to start the party match. Matchmaker error: {s:matchmaker_error}",
"Citadel_Party_MatchMakingFailedTitle": "Unable to Match",
"Citadel_Party_MatchMakingFailedTitle": "Unable to Match",
"Citadel_Party_MatchMakingRanked": "Ranked Match",
"Citadel_Party_NoParty_Desc": "Invite friends to create a party",
"Citadel_Party_NoParty_Desc": "Invite friends to create a party",
"Citadel_Party_NoParty_Title": "",
"Citadel_Party_NoParty_Title": "",
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"Citadel_PauseMsg_YouPaused:f": "You paused the game, you have {i:value} {value, plural, one{pause} other{pauses}} remaining.",
"Citadel_PauseMsg_YouPaused:f": "You paused the game, you have {i:value} {value, plural, one{pause} other{pauses}} remaining.",
"Citadel_Ping_Customize_Reminder": "You may change the options in your chat wheel via \u003Cb\u003ESettings.\u003C/b\u003E",
"Citadel_Ping_Customize_Reminder": "You may change the options in your chat wheel via \u003Cb\u003ESettings.\u003C/b\u003E",
"Citadel_PlayMenu_LowPriorityDisable": "Unavailable while in Low Priority",
"Citadel_PlayOfTheGame_Intro_1": "[Play of the Game]",
"Citadel_PlayOfTheGame_Intro_1": "[Play of the Game]",
"Citadel_PlayOfTheGame_PlayedBy": "played by",
"Citadel_PlayOfTheGame_PlayedBy": "played by",
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"Citadel_Player_Level_APShort": "AP",
"Citadel_Player_Level_APShort": "AP",
"Citadel_Player_Level_AP_Rewards": "\u003Cspan class=\"boldText\"\u003EAbility Unlock\u003C/span\u003E or \u003Cspan class=\"boldText\"\u003EAP\u003C/span\u003E",
"Citadel_Player_Level_AP_Rewards": "\u003Cspan class=\"boldText\"\u003EAbility Unlock\u003C/span\u003E or \u003Cspan class=\"boldText\"\u003EAP\u003C/span\u003E",
"Citadel_Player_Level_AP_Rewards_UnlockNote": "Abilities unlock at Boons 0, 2, 4 and 6",
"Citadel_Player_Level_AP_Rewards_UnlockNote": "Abilities unlock at Boons 0, 2, 4 and 7",
"Citadel_Player_Level_AP_Rewards_Visuals": "\u003CPanel class=\"rewardIcon iconUnlock\"\u003E\u003C/Panel\u003E or \u003CPanel class=\"rewardIcon iconAP\"\u003E\u003C/Panel\u003E",
"Citadel_Player_Level_AP_Rewards_Visuals": "\u003CPanel class=\"rewardIcon iconUnlock\"\u003E\u003C/Panel\u003E or \u003CPanel class=\"rewardIcon iconAP\"\u003E\u003C/Panel\u003E",
"Citadel_Player_Level_AbilityPoints": "\u003Cspan class=\"boldText\"\u003E1 Ability Point\u003C/span\u003E gained at levels 2, 3, 5, 7, and each level after",
"Citadel_Player_Level_AbilityPoints": "\u003Cspan class=\"boldText\"\u003E1 Ability Point\u003C/span\u003E gained at levels 2, 3, 5, 7, and each level after",
Line 2,637: Line 2,666:
"Citadel_Post_Game_Healing": "Healing",
"Citadel_Post_Game_Healing": "Healing",
"Citadel_Post_Game_HeroDamage": "Hero Damage",
"Citadel_Post_Game_HeroDamage": "Hero Damage",
"Citadel_Post_Game_HeroXPReward_Amount": "{d:reward_amount}xp",
"Citadel_Post_Game_HeroXPReward_Loss": "Lost Match",
"Citadel_Post_Game_HeroXPReward_Win": "Won Match",
"Citadel_Post_Game_HighestNetworth": "Highest Networth",
"Citadel_Post_Game_HighestNetworth": "Highest Networth",
"Citadel_Post_Game_Kills": "Kills",
"Citadel_Post_Game_Kills": "Kills",
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"Citadel_Post_Game_Personal": "Personal",
"Citadel_Post_Game_Personal": "Personal",
"Citadel_Post_Game_PlayedBy": "played by",
"Citadel_Post_Game_PlayedBy": "played by",
"Citadel_Post_Game_Ranked": "Ranked",
"Citadel_Post_Game_Requeue": "Play Again",
"Citadel_Post_Game_Requeue": "Play Again",
"Citadel_Post_Game_Retry": "Retry",
"Citadel_Post_Game_Retry": "Retry",
Line 2,655: Line 2,688:
"Citadel_Post_Game_You": "You",
"Citadel_Post_Game_You": "You",
"Citadel_Post_View_Other_Team": "View Other Team",
"Citadel_Post_View_Other_Team": "View Other Team",
"Citadel_PreGameHeroDraft_ButtonLabel": "Press {g:citadel_binding:'Interact'} to Change Hero",
"Citadel_PreGameHeroDraft_ButtonLabelDisabled": "Cannot Change Hero Again",
"Citadel_PreGameHeroDraft_ChangeHero": "Change Hero",
"Citadel_PreGameHeroDraft_Confirm": "Lock Hero",
"Citadel_PreGameHeroDraft_ErrorHeroLocked": "Hero is already being played",
"Citadel_PreGameHeroDraft_ErrorMisc": "Unable to select hero due to unknown error",
"Citadel_PreGameHeroDraft_ErrorTimeLocked:f": "Cannot change hero for {d:lockout_seconds} {lockout_seconds, plural, one{second} other{seconds}}",
"Citadel_Pregame_WaitingForMapToLoad": "Finishing Loading",
"Citadel_Pregame_WaitingForMapToLoad": "Finishing Loading",
"Citadel_Pregame_WaitingForPlayers": "Players Connecting",
"Citadel_Pregame_WaitingForPlayers": "Players Connecting",
Line 2,750: Line 2,790:
"Citadel_ProfileCard_StatValue_Int": "{d:stat_value}",
"Citadel_ProfileCard_StatValue_Int": "{d:stat_value}",
"Citadel_ProfileCard_StatValue_String": "{s:stat_value}",
"Citadel_ProfileCard_StatValue_String": "{s:stat_value}",
"Citadel_ProfileMatchHistory_Failed": "Failed to load match history",
"Citadel_Profile_CopyFriendCode": "Copy Friend Code",
"Citadel_Profile_CopyFriendCodeSuccess": "Success",
"Citadel_Profile_CoreRating": "Skill Rating",
"Citadel_Profile_CoreRating": "Skill Rating",
"Citadel_Profile_FriendID": "Friend Code: {i:r:account_id}",
"Citadel_Profile_FriendID": "Friend Code: {i:r:account_id}",
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"Citadel_QuestPrompt_DailyHeroVoteBonusAmount": "+4 VOTES",
"Citadel_QuestPrompt_DailyHeroVoteBonusAmount": "+4 VOTES",
"Citadel_QuestPrompt_DailyHeroVoteHeader": "Daily Bonus",
"Citadel_QuestPrompt_DailyHeroVoteHeader": "Daily Bonus",
"Citadel_QueueOptions_Button": "Queue Options",
"Citadel_QueueOptions_Modal_Title": "Matchmaking",
"Citadel_QueueOptions_Modal_Title_confirm_reset": "Are you sure you want to reset your matchmaking setting to the default?",
"Citadel_QueueOptions_Modal_Title_reset_tooltip": "Restore default matchmaking setting.",
"Citadel_RP_Away": "Away",
"Citadel_RP_Away": "Away",
"Citadel_RP_Busy": "Busy",
"Citadel_RP_Busy": "Busy",
Line 2,816: Line 2,855:
"Citadel_RankedGames_Qualified1": "Additional games played will factor into your final ranking",
"Citadel_RankedGames_Qualified1": "Additional games played will factor into your final ranking",
"Citadel_RankedGames_Qualified2": "Final rank will be awarded {t:s:end_day}",
"Citadel_RankedGames_Qualified2": "Final rank will be awarded {t:s:end_day}",
"Citadel_RankedHistory_SeasonCalibrating": "Calibrating",
"Citadel_RankedHistory_SeasonNotCalibrated": "Not Calibrated",
"Citadel_RankedHistory_SeasonNotJoined": "Not Joined",
"Citadel_RankedHistory_SeasonUpcoming": "--",
"Citadel_RankedHistory_Title": "Ranked Seasons",
"Citadel_RankedMatchHistory_Calibrated": "Calibration Complete",
"Citadel_RankedMatchHistory_Calibrating": "Calibrating {d:calibrating_number}/{d:calibration_matches}",
"Citadel_RankedMatchHistory_PointsChange": "{s:rank_points_change}pts",
"Citadel_RankedMatchStatus_Counts": "{d:count_current} / {d:count_required}",
"Citadel_RankedMatchStatus_Wins": "Wins",
"Citadel_RankedNotAllowed_CommsBan": "Cannot play with a communication ban. Ban expires {t:ban_expire_time}",
"Citadel_RankedNotAllowed_LowPri:f": "Cannot play while in the Low Priority Queue. {d:low_pri_matches} {low_pri_matches, plural, one{game} other{games}} remaining.",
"Citadel_RankedNotAllowed_MissingData": "Cannot determine eligibility. Try again later.",
"Citadel_RankedNotAllowed_NotEnoughMatches:f": "Must play Standard matches before ranked is available. {d:matches_played} of {d:matches_required} completed.",
"Citadel_RankedNotAllowed_PartyInvalidSize": "Invalid party size: {d:party_size}",
"Citadel_RankedNotAllowed_PartyMemberInCalibration": "Party member {g:citadel_persona:member_account_id} has not finished calibration.",
"Citadel_RankedNotAllowed_PartyMemberMissingData": "Cannot determine party member {g:citadel_persona:member_account_id} eligibility.",
"Citadel_RankedNotAllowed_PartySkillRange": "Party member ranks are too far apart.",
"Citadel_RankedNotAllowed_ReportBan": "Cannot play with a reports ban. Ban expires {t:ban_expire_time}",
"Citadel_RankedProgress_CalibratedRank": "Calibration Complete",
"Citadel_RankedProgress_GainedRank": "Rank Up",
"Citadel_RankedProgress_LostRank": "Dropped to Rank",
"Citadel_RankedProgress_RankPoints": "Points",
"Citadel_RankedProgress_RankPointsChange": "{s:rank_change_prefix}{d:rank_change}pts",
"Citadel_RankedSeasonName_BetaSeason1": "Beta Season 1",
"Citadel_RankedSeason_Active": "Active",
"Citadel_RankedSeason_Active_NotStarted": "Play ranked matches to start calibrating.",
"Citadel_RankedSeason_CurrentRank": "Current Rank",
"Citadel_RankedSeason_CurrentStreak": "Current Streak",
"Citadel_RankedSeason_EligibilityTitle": "Eligibility requirements to play Ranked:",
"Citadel_RankedSeason_Eligibility_AccountWins:f": "{d:current_account_wins} / {d:required_account_wins} wins in Standard",
"Citadel_RankedSeason_Eligibility_Eligible": "Ranked is available in the Play Menu",
"Citadel_RankedSeason_Eligibility_HeroUnlocks:f": "{d:current_unlocked_heroes} / {d:required_unlocked_heroes} heroes with {d:required_hero_win_count} or more wins",
"Citadel_RankedSeason_Eligibility_NotEligible": "Play Standard matches to unlock Ranked",
"Citadel_RankedSeason_Finished": "Finished",
"Citadel_RankedSeason_Finished_NoMatches": "Did not participate.",
"Citadel_RankedSeason_Finished_NotCalibrated": "Did not finish calibration.",
"Citadel_RankedSeason_HeroWins:f": "{d:hero_wins} {hero_wins, plural, one{Win} other{Wins}}",
"Citadel_RankedSeason_HeroWinsRequired:f": "\u003Cb\u003E{d:wins_required_per_hero} {wins_required_per_hero, plural, one{win} other{wins}}\u003C/b\u003E required to unlock hero eligibility for ranked",
"Citadel_RankedSeason_HighestRank": "Highest Rank",
"Citadel_RankedSeason_InvalidSeason": "Unable to load season information.",
"Citadel_RankedSeason_MissingData": "Unable to load personal season progress. Try again later.",
"Citadel_RankedSeason_ProtectionRemaining": "{d:demotion_protection_remaining}/{d:demotion_protection_total} Protections Remaining",
"Citadel_RankedSeason_ProtectionUsed": "Demotion Protection Used",
"Citadel_RankedSeason_ResultingRank": "Resulting Rank",
"Citadel_RankedSeason_SeasonEnded": "Season has Ended",
"Citadel_RankedSeason_SeasonRank": "Season Rank",
"Citadel_RankedSeason_TimeRemaining": "{t:d:t:T:time_remaining} remaining",
"Citadel_RankedSeason_Upcoming": "Upcoming",
"Citadel_RankedSeason_Upcoming_StartsIn": "Season starts in {t:d:t:T:time_until_start}",
"Citadel_RankedSeason_ViewNote": "Viewable when season ends",
"Citadel_RankedSeason_WinStreak": "Win Streak",
"Citadel_RankedSeason_WinStreakBonus_TierPoints:f": "+{d:win_streak_tier_points}pts",
"Citadel_RankedSeason_WinStreakBonus_TierWins:f": "{d:win_streak_tier_wins} Wins",
"Citadel_RankedSeason_WinStreakBonus_TierWinsMax:f": "{d:win_streak_tier_wins}+ Wins",
"Citadel_RankedSeason_WinStreakPoints": "+{d:win_streak_points}pts",
"Citadel_RankedSeason_WinStreak_Tooltip": "Win matches in a row to gain rank points faster.",
"Citadel_RankedSeason_Wins": "Wins",
"Citadel_RankedTitle": "Ranked",
"Citadel_Ranked_CalibratingTitle": "Calibrating",
"Citadel_Ranked_ErrorTitle": "Error in Ranked Matchmaking",
"Citadel_Ranked_Heroes_Tab_Name": "Heroes",
"Citadel_Ranked_InternalError": "Internal error.",
"Citadel_Ranked_Matches_Tab_Name": "Matches",
"Citadel_Ranked_NoSeasonActive": "No Season Currently Active",
"Citadel_Ranked_NotEnoughHeroesUnlocked": "Not enough heroes unlocked.",
"Citadel_Ranked_NotEnoughMatchesPlayed": "Not enough matches played.",
"Citadel_Ranked_Overview_Bullet1": "Ranked is a more competitive way to play Deadlock with stricter rules.",
"Citadel_Ranked_Overview_Bullet2": "There are 11 different Ranks. Each Rank is divided into 6 Subranks (I - VI).",
"Citadel_Ranked_Overview_Eligibility": "Eligibility",
"Citadel_Ranked_Overview_Eligibility_Bullet1:f": "You must have at least {d:required_account_wins} total {d:required_account_wins, plural, one {win} other {wins}} on your account. You must also have at least {d:required_hero_unlocks} {d:required_hero_unlocks, plural, one {hero} other {heroes}} with {d:required_hero_wins} {d:required_hero_wins, plural, one {win} other {wins}} on each in Standard Mode.",
"Citadel_Ranked_Overview_Eligibility_Bullet2": "Players are only allowed to queue up for ranked as a Solo or Duo. Duo parties must be within 1 Rank up or down from each other. Eternus players can only queue with other Eternus players who are within 3 subranks of each other.",
"Citadel_Ranked_Overview_Eligibility_Bullet3": "You must complete {d:required_solo_calibration_games} solo calibration games. The max rank you can exit calibration with is {g:citadel_packed_rank_name:max_calibration_rank}.",
"Citadel_Ranked_Overview_Header": "What is Ranked?",
"Citadel_Ranked_Overview_HeroSelection": "Pre-Game Waiting Area",
"Citadel_Ranked_Overview_Hero_Bullet1": "Once you enter a new Ranked Match, you will see a breakdown of the ranks of all players in the game, you will then enter a pre-game waiting area.",
"Citadel_Ranked_Overview_Hero_Bullet2": "You can choose to change your hero to improve your team composition or swap lanes with allies.",
"Citadel_Ranked_Overview_PlayingMatches": "Leveling Up",
"Citadel_Ranked_Overview_Playing_Bullet1": "Each win/loss will grant you +/- {d:ranked_point_gain} points on average. These numbers may vary slightly depending on the expectations the matchmaker had from that game, or from win streaks. You will see your Rank Points update with a visible progress bar after each match.",
"Citadel_Ranked_Overview_Playing_Bullet2": "When you are promoted to a new Rank or Subrank, you earn Demotion Protection tokens. For full badge Rank ups, you earn 5 tokens and for each Subrank you earn 2. If you lose while Demotion Protection is active, and you would have gone down a Rank, you instead stay the same Rank and a token is consumed.",
"Citadel_Ranked_Overview_Playing_Bullet3": "To advance from one Subrank to the next, you need to earn 1,000 Rank Points (ex. {g:citadel_packed_rank_name:'62'} -\u003E {g:citadel_packed_rank_name:'63'}). To advance between a full badge Rank to the next, you will need to earn 2,000 Rank Points (ex. {g:citadel_packed_rank_name:'56'} -\u003E {g:citadel_packed_rank_name:'61'}).",
"Citadel_Ranked_Overview_Playing_Bullet4": "At the highest Rank, the rules change slightly. You still gain or lose Rank points the same as before, but the Subranks are no longer fixed-point amounts. Instead, once a day, Subranks are assigned according to the percentiles of players within the {g:citadel_packed_rank_rank_name:'111'} Rank.",
"Citadel_Ranked_Overview_Tab_Name": "Overview",
"Citadel_Ranked_Table_Header_Percentile": "Percentile",
"Citadel_Ranked_Table_Header_Rank": "Rank",
"Citadel_Ranked_Table_Row_Percentile_Value": "{s:percentile}%",
"Citadel_Ranked_Validating": "Processing Ranked Matchmaking...",
"Citadel_Ranked_ViewLeaderboards": "View Leaderboards",
"Citadel_Ranked_ViewSeasonHistory": "View Season History",
"Citadel_ReadyUp_InMatch": "You cannot ready up while in a match",
"Citadel_ReadyUp_InMatch": "You cannot ready up while in a match",
"Citadel_ReadyUp_InvalidGroupRoster": "Your roster overlaps too heavily with other players in your party. Try adding more heroes or changing the heroes in your roster",
"Citadel_ReadyUp_InvalidGroupRoster": "Your roster overlaps too heavily with other players in your party. Try adding more heroes or changing the heroes in your roster",
Line 2,911: Line 3,039:
"Citadel_RosterMode_Party_PrivateBotMedium": "Party Private Bot Match - Medium",
"Citadel_RosterMode_Party_PrivateBotMedium": "Party Private Bot Match - Medium",
"Citadel_RosterMode_Party_RankedMatchmaking": "Play Ranked",
"Citadel_RosterMode_Party_RankedMatchmaking": "Play Ranked",
"Citadel_RosterMode_PreGameHeroDraft": "Change Hero",
"Citadel_RosterMode_PrivateBotEasy": "Private Bots - Easy",
"Citadel_RosterMode_PrivateBotEasy": "Private Bots - Easy",
"Citadel_RosterMode_PrivateBotHard": "Private Bots - Hard",
"Citadel_RosterMode_PrivateBotHard": "Private Bots - Hard",
Line 3,125: Line 3,254:
"Citadel_StartMatchmaking_ModeBanned": "You have been temporarily banned from playing in this mode until {t:s:time_stamp} at {t:t:time_stamp}",
"Citadel_StartMatchmaking_ModeBanned": "You have been temporarily banned from playing in this mode until {t:s:time_stamp} at {t:t:time_stamp}",
"Citadel_StartMatchmaking_ModeLocked": "You have not yet unlocked the ability to play in this mode",
"Citadel_StartMatchmaking_ModeLocked": "You have not yet unlocked the ability to play in this mode",
"Citadel_StartMatchmaking_NoBrawlWhileInLowPri": "Street Brawl match making is not allowed while in low priority",
"Citadel_StartMatchmaking_NoHeroLabsWhileInLowPri": "Hero Labs matchmaking is not allowed while in low priority.",
"Citadel_StartMatchmaking_NoHeroLabsWhileInLowPri": "Hero Labs matchmaking is not allowed while in low priority.",
"Citadel_StartMatchmaking_NoRankedWhileCommsBanned": "Ranked match making is not allowed while you are communications banned",
"Citadel_StartMatchmaking_NoRankedWhileCommsBanned": "Ranked match making is not allowed while you are communications banned",
Line 3,139: Line 3,269:
"Citadel_StartMatchmaking_PermanentBan": "You have been permanently banned from this mode",
"Citadel_StartMatchmaking_PermanentBan": "You have been permanently banned from this mode",
"Citadel_StartMatchmaking_PlayerBannedFromMode": "A player in this party is currently banned from playing in this mode.",
"Citadel_StartMatchmaking_PlayerBannedFromMode": "A player in this party is currently banned from playing in this mode.",
"Citadel_StartMatchmaking_RankedLocked1": "Play {i:games_needed_to_unlock_ranked} more casual multiplayer game to unlock ranked multiplayer.",
"Citadel_StartMatchmaking_RankedLockedPlural": "Play {i:games_needed_to_unlock_ranked} more casual multiplayer games to unlock ranked multiplayer.",
"Citadel_StartMatchmaking_RankedMMNotOpen": "Ranked match making is not currently enabled for your selected schedule",
"Citadel_StartMatchmaking_RankedMMNotOpen": "Ranked match making is not currently enabled for your selected schedule",
"Citadel_StartMatchmaking_RankedNotUnlocked": "You have not yet unlocked ranked matchmaking",
"Citadel_StartMatchmaking_RankedNotUnlocked": "You have not yet unlocked ranked matchmaking",
Line 3,241: Line 3,369:
"Citadel_TeamName_Spectator": "Spectators",
"Citadel_TeamName_Spectator": "Spectators",
"Citadel_TeamName_Unassigned": "Unassigned",
"Citadel_TeamName_Unassigned": "Unassigned",
"Citadel_TeamOptions_Modal_Title": "Team",
"Citadel_Tengu_HeroTag_1": "Team-up",
"Citadel_Tengu_HeroTag_1": "Team-up",
"Citadel_Tengu_HeroTag_2": "Disruptor",
"Citadel_Tengu_HeroTag_2": "Disruptor",
Line 3,303: Line 3,430:
"Citadel_WatchPage_FilterGameMode_Brawl": "Street Brawl Matches",
"Citadel_WatchPage_FilterGameMode_Brawl": "Street Brawl Matches",
"Citadel_WatchPage_FilterGameMode_Normal": "Standard Matches",
"Citadel_WatchPage_FilterGameMode_Normal": "Standard Matches",
"Citadel_WatchPage_FilterGameMode_Ranked": "Ranked Matches",
"Citadel_WatchPage_NextPage": "Next",
"Citadel_WatchPage_NextPage": "Next",
"Citadel_WatchPage_PrevPage": "Previous",
"Citadel_WatchPage_PrevPage": "Previous",
Line 3,335: Line 3,463:
"Citadel_core_skill_rating": "Core Skill Rating",
"Citadel_core_skill_rating": "Core Skill Rating",
"Citadel_library_Modal_CTA": "How does this work?",
"Citadel_library_Modal_CTA": "How does this work?",
"Citadel_rank_material_0": "",
"Citadel_rank_material_1": "Brick",
"Citadel_rank_material_10": "",
"Citadel_rank_material_11": "",
"Citadel_rank_material_2": "Stone",
"Citadel_rank_material_3": "Iron",
"Citadel_rank_material_4": "Bronze",
"Citadel_rank_material_5": "Silver",
"Citadel_rank_material_6": "Gold",
"Citadel_rank_material_7": "Platinum",
"Citadel_rank_material_8": "Diamond",
"Citadel_rank_material_9": "",
"Citadel_rank_phase_example": "{t:s:popup_start_day} - {t:s:popup_end_day}",
"Citadel_rank_phase_example": "{t:s:popup_start_day} - {t:s:popup_end_day}",
"Citadel_ranked_closed": "Ranked Closed",
"Citadel_ranked_closed": "Ranked Closed",
Line 3,344: Line 3,484:
"Citadel_ranked_howitworks_desc": "All players start with the provisional Skill Rating of Obscurus until enough matches have been played to calibrate.\u003Cbr\u003E\u003Cbr\u003EThere are eleven different Skill Rating tiers, and within each tier, players will also be assigned a level from I to \u003CPanel class=\"starIcon\"\u003E\u003C/Panel\u003E, which further distinguishes their position within that tier.\u003Cbr\u003E\u003Cbr\u003EEach individual hero is assigned a matchmaking weighting relative to a player's Core Skill Rating (as indicated by arrows).\u003Cbr\u003E\u003Cbr\u003EUnplayed heroes will always begin with lower relative weightings to your Core Skill Rating.\u003Cbr\u003E\u003Cbr\u003ESkill Rating updates immediately post-match.\u003Cbr\u003E\u003Cbr\u003EOnly you can see your Skill Rating.",
"Citadel_ranked_howitworks_desc": "All players start with the provisional Skill Rating of Obscurus until enough matches have been played to calibrate.\u003Cbr\u003E\u003Cbr\u003EThere are eleven different Skill Rating tiers, and within each tier, players will also be assigned a level from I to \u003CPanel class=\"starIcon\"\u003E\u003C/Panel\u003E, which further distinguishes their position within that tier.\u003Cbr\u003E\u003Cbr\u003EEach individual hero is assigned a matchmaking weighting relative to a player's Core Skill Rating (as indicated by arrows).\u003Cbr\u003E\u003Cbr\u003EUnplayed heroes will always begin with lower relative weightings to your Core Skill Rating.\u003Cbr\u003E\u003Cbr\u003ESkill Rating updates immediately post-match.\u003Cbr\u003E\u003Cbr\u003EOnly you can see your Skill Rating.",
"Citadel_ranked_howitworks_title": "How does it work?",
"Citadel_ranked_howitworks_title": "How does it work?",
"Citadel_ranked_load_more": "Load More",
"Citadel_ranked_match_history": "Match History:",
"Citadel_ranked_match_history": "Match History:",
"Citadel_ranked_no_matches": "No Ranked Matches Played Yet This Season",
"Citadel_ranked_numGamesPlayed": "{s:games_played} Games Played",
"Citadel_ranked_numGamesPlayed": "{s:games_played} Games Played",
"Citadel_ranked_open": "Open Now",
"Citadel_ranked_open": "Open Now",
Line 3,356: Line 3,498:
"Citadel_ranked_schedule_explainer": "Ranked will only be available during certain hours, before playing you must select a time setting that best suits your schedule.",
"Citadel_ranked_schedule_explainer": "Ranked will only be available during certain hours, before playing you must select a time setting that best suits your schedule.",
"Citadel_ranked_subranks_explainer": "Level: I, II, III, IV, V, \u003CPanel class=\"starIcon\"\u003E\u003C/Panel\u003E",
"Citadel_ranked_subranks_explainer": "Level: I, II, III, IV, V, \u003CPanel class=\"starIcon\"\u003E\u003C/Panel\u003E",
"Citadel_ranks_0": "Obscurus",
"Citadel_ranks_1": "Initiate",
"Citadel_ranks_10": "Ascendant",
"Citadel_ranks_11": "Eternus",
"Citadel_ranks_2": "Seeker",
"Citadel_ranks_3": "Acolyte",
"Citadel_ranks_4": "Sentinel",
"Citadel_ranks_5": "Mystic",
"Citadel_ranks_6": "Ritualist",
"Citadel_ranks_7": "Emissary",
"Citadel_ranks_8": "Oracle",
"Citadel_ranks_9": "Phantom",
"Citadel_ranks_rank0": "Obscurus",
"Citadel_ranks_rank0": "Obscurus",
"Citadel_ranks_rank1": "Initiate",
"Citadel_ranks_rank1": "Initiate",
Line 3,414: Line 3,568:
"CloudDuration_label": "Cloud Lifetime",
"CloudDuration_label": "Cloud Lifetime",
"CloudDuration_postfix": "s",
"CloudDuration_postfix": "s",
"ClubSlowPercent_label": "Movement Slow",
"ClubSlowPercent_label": "Move Speed",
"ClubSlowPercent_postfix": "%",
"ClubSlowPercent_postfix": "%",
"ClubSlowPercent_postvalue_label": "Movement Slow",
"ClubSlowPercent_postvalue_label": "Move Speed",
"ClubSlowPercent_prefix": "-",
"CombatBarrierPerStack_postvalue_label": "Barrier per Stack",
"CombatBarrierPerStack_postvalue_label": "Barrier per Stack",
"CombatBarrier_label": "Barrier",
"CombatBarrier_label": "Barrier",
Line 4,099: Line 4,254:
"FlyingItemCastRange_prefix": "+",
"FlyingItemCastRange_prefix": "+",
"Force_label": "Blast Force",
"Force_label": "Blast Force",
"FreeAirJumps_label": "Free Air Jumps",
"FreeAirJumps_postfix": "",
"FreeAirJumps_postvalue_label": "Free Air Jumps",
"FreeAirJumps_prefix": "{s:sign}",
"FreezeBuildUpTime_label": "Freeze buildup time",
"FreezeBuildUpTime_label": "Freeze buildup time",
"FreezeBuildUpTime_postfix": "s",
"FreezeBuildUpTime_postfix": "s",
Line 5,131: Line 5,290:
"MODIFIER_VALUE_FIRE_RATE_postvalue_label": "Fire Rate",
"MODIFIER_VALUE_FIRE_RATE_postvalue_label": "Fire Rate",
"MODIFIER_VALUE_FIRE_RATE_prefix": "{s:sign}",
"MODIFIER_VALUE_FIRE_RATE_prefix": "{s:sign}",
"MODIFIER_VALUE_FREE_AIR_JUMPS_label": "Free Air Jumps",
"MODIFIER_VALUE_FREE_AIR_JUMPS_postfix": "",
"MODIFIER_VALUE_FREE_AIR_JUMPS_postvalue_label": "Free Air Jumps",
"MODIFIER_VALUE_FREE_AIR_JUMPS_prefix": "{s:sign}",
"MODIFIER_VALUE_HEALTH_MAX_PERCENT_label": "Health",
"MODIFIER_VALUE_HEALTH_MAX_PERCENT_label": "Health",
"MODIFIER_VALUE_HEALTH_MAX_PERCENT_postfix": "%",
"MODIFIER_VALUE_HEALTH_MAX_PERCENT_postfix": "%",
Line 5,376: Line 5,539:
"MaxHPDamage_postfix": "%",
"MaxHPDamage_postfix": "%",
"MaxHPDamage_postvalue_label": "Max Health Damage",
"MaxHPDamage_postvalue_label": "Max Health Damage",
"MaxHealthBuffDuration_postfix": "s",
"MaxHealthBuffDuration_postvalue_label": "Duration",
"MaxHealthBuffPct_postfix": "%",
"MaxHealthBuffPct_postvalue_label": "Max Health",
"MaxHealthDamage_label": "Max Health Damage",
"MaxHealthDamage_label": "Max Health Damage",
"MaxHealthDamage_postfix": "%",
"MaxHealthDamage_postfix": "%",
Line 5,677: Line 5,844:
"MyRosterRosterDesc_NeedsMoreNonNew:f": "At least {d:min_non_limited_heroes} non-new {min_non_limited_heroes, plural, one{hero} other{heroes}} required to queue",
"MyRosterRosterDesc_NeedsMoreNonNew:f": "At least {d:min_non_limited_heroes} non-new {min_non_limited_heroes, plural, one{hero} other{heroes}} required to queue",
"MyRosterRosterDesc_NeedsMoreNonNewOld": "You have too many new heroes in your roster. Please add some more heroes to your roster that aren't new",
"MyRosterRosterDesc_NeedsMoreNonNewOld": "You have too many new heroes in your roster. Please add some more heroes to your roster that aren't new",
"MyRosterRosterDesc_NotEnoughHighestPri": "As an Eternus player, you must select at least {d:min_highest_priority} heroes as your highest priority",
"MyRosterRosterDesc_NotEnoughHighestPri": "As an Eternus 6 player, you must select at least {d:min_highest_priority} heroes as your highest priority",
"MyRosterRosterDesc_NotEnoughHighestPriParty": "As an Eternus player in a party of this size, you must select at least {d:min_highest_priority} heroes as your highest priority",
"MyRosterRosterDesc_NotEnoughHighestPriParty": "As an Eternus 6 player in a party of this size, you must select at least {d:min_highest_priority} heroes as your highest priority",
"MyRosterRosterDesc_PartyInvalid": "Can't form a valid team with your Party's rosters. Try adding more or different heroes to your roster.",
"MyRosterRosterDesc_PartyInvalid": "Can't form a valid team with your Party's rosters. Try adding more or different heroes to your roster.",
"MyRosterRosterEmpty": "ROSTER EMPTY",
"MyRosterRosterEmpty": "ROSTER EMPTY",
Line 5,764: Line 5,931:
"NonPlayerResourceScalePct_postvalue_label": "Non-Player Effectiveness",
"NonPlayerResourceScalePct_postvalue_label": "Non-Player Effectiveness",
"NormalDPS_label": "Normal DPS",
"NormalDPS_label": "Normal DPS",
"NotScored_Text": "This game will not be scored.  It is now safe to leave.",
"NotSeenByEnemiesRegen_label": "Max Health Regen",
"NotSeenByEnemiesRegen_label": "Max Health Regen",
"NotSeenByEnemiesRegen_postfix": "%",
"NotSeenByEnemiesRegen_postfix": "%",
Line 6,027: Line 6,193:
"Range_postfix": "m",
"Range_postfix": "m",
"Range_postvalue_label": "Range",
"Range_postvalue_label": "Range",
"Ranked_AbandonTriggerEarly": "This game will not be scored. The match will end in {d:end_game_countdown} seconds. Your rank will not be adjusted.",
"Ranked_AbandonTriggerTeam": "You can no longer lose ranked points this match; it is now safe to leave. If you stay and win, it will count as a win.",
"RarityTypeDesc": "%s1 %s2",
"RarityTypeDesc": "%s1 %s2",
"Rarity_Common": "Common",
"Rarity_Common": "Common",
Line 6,042: Line 6,210:
"ReduceFootstepSound_postfix": "%",
"ReduceFootstepSound_postfix": "%",
"ReduceFootstepSound_postvalue_label": "Footstep Sound Distance",
"ReduceFootstepSound_postvalue_label": "Footstep Sound Distance",
"RefillDurationCrit_label": "Extend Per Headshot",
"RefillDurationCrit_postfix": "s",
"RefillDurationCrit_postvalue_label": "Extend Per Headshot",
"RefillDurationCrit_prefix": "{s:sign}",
"RefillDurationHit_label": "Extend Per Bullet",
"RefillDurationHit_postfix": "s",
"RefillDurationHit_postvalue_label": "Extend Per Bullet",
"RefillDurationHit_prefix": "{s:sign}",
"ReflectDamage_label": "Bullet Reflect Damage",
"ReflectDamage_label": "Bullet Reflect Damage",
"ReflectDamage_postfix": "%",
"ReflectDamage_postfix": "%",
Line 6,177: Line 6,353:
"Roster_Create_Title": "Create Roster",
"Roster_Create_Title": "Create Roster",
"RunSpeed_postfix": "m/s",
"RunSpeed_postfix": "m/s",
"SafeToAbandon_Text": "This match can be abandoned without a penalty, but leaving will result in a loss.",
"SalvageBonus_FireRate_label": "Fire Rate per bonus",
"SalvageBonus_FireRate_label": "Fire Rate per bonus",
"SalvageBonus_FireRate_postvalue_label": "Fire Rate per bonus",
"SalvageBonus_FireRate_postvalue_label": "Fire Rate per bonus",
Line 7,077: Line 7,252:
"TargetGameplayTimeScale_label": "Time Scale",
"TargetGameplayTimeScale_label": "Time Scale",
"TargetGameplayTimeScale_postfix": "%",
"TargetGameplayTimeScale_postfix": "%",
"TargetLifestealDuration_label": "Lifesteal Duration",
"TargetLifestealDuration_postfix": "s",
"TargetLifestealDuration_postvalue_label": "Lifesteal Duration",
"TargetLifesteal_label": "Bullet \u0026amp; Spirit Lifesteal vs Target",
"TargetLifesteal_postfix": "%",
"TargetLifesteal_postvalue_label": "Lifesteal vs Target",
"TargetPracticeDuration_label": "Target Practice Duration",
"TargetPracticeDuration_label": "Target Practice Duration",
"TargetPracticeDuration_postfix": "s",
"TargetPracticeDuration_postfix": "s",
Line 7,341: Line 7,522:
"UltimateTechPower_postvalue_label": "Ultimate Spirit Power",
"UltimateTechPower_postvalue_label": "Ultimate Spirit Power",
"UnitBonusDamagePercent_label": "Damage increase percent",
"UnitBonusDamagePercent_label": "Damage increase percent",
"Unranked_AbandonTriggerEarly": "This game will not be scored. The match will end in {d:end_game_countdown} seconds.",
"Unranked_AbandonTriggerTeam": "It is now safe to leave; if you do, the match will not be scored. If you stay and win, it will count as a win.",
"UnstoppablePerHero_label": "Per Hero",
"UnstoppablePerHero_label": "Per Hero",
"UnstoppablePerHero_postfix": "s",
"UnstoppablePerHero_postfix": "s",
Line 7,529: Line 7,712:
"ability_afterburn_SpiritSteal_AMP": "Afterburn Damage Amp",
"ability_afterburn_SpiritSteal_AMP": "Afterburn Damage Amp",
"ability_afterburn_burn_header": "Burn Effect:",
"ability_afterburn_burn_header": "Burn Effect:",
"ability_afterburn_desc": "Weapon hits build up a burning effect, dealing {g:citadel_inline_attribute:'SpiritDPS'}. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EAbilities refresh the base burn duration.",
"ability_afterburn_desc": "Weapon hits build up a burning effect, dealing {g:citadel_inline_attribute:'SpiritDPS'}. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EAbilities refresh to the base burn duration and weapon hits extend it.",
"ability_afterburn_quip": "Shoot enemies to set them on fire",
"ability_afterburn_quip": "Shoot enemies to set them on fire",
"ability_afterburn_t2_desc": "Burn Effect: \u003Cspan class=\"highlight\"\u003E-35%\u003C/span\u003E Spirit Damage",
"ability_afterburn_t2_desc": "Burn Effect: \u003Cspan class=\"highlight\"\u003E-35%\u003C/span\u003E Spirit Damage",
Line 7,559: Line 7,742:
"ability_blood_shards_quip": "Stack damage amplification on an enemy",
"ability_blood_shards_quip": "Stack damage amplification on an enemy",
"ability_blood_shards_t2_desc": "\u003Cspan class=\"highlight\"\u003E+25.2\u003C/span\u003E Damage and +4 Blood Shards",
"ability_blood_shards_t2_desc": "\u003Cspan class=\"highlight\"\u003E+25.2\u003C/span\u003E Damage and +4 Blood Shards",
"ability_blood_shards_t3_desc": "\u003Cspan class=\"highlight\"\u003E+7%\u003C/span\u003E Damage Amp",
"ability_blood_shards_t3_desc": "\u003Cspan class=\"highlight\"\u003E+8%\u003C/span\u003E Damage Amp",
"ability_boho_bouncyprojectile": "Skipshot",
"ability_boho_bouncyprojectile": "Skipshot",
"ability_boho_bouncyprojectile_desc": "Throw a projectile that bounces between targets, dealing {g:citadel_inline_attribute:'SpiritDamage'}. \u003Cbr\u003E\u003Cbr\u003EIf there are no enemies nearby Skipshot will instead bounce off of Boho, \u003Cspan class=\"highlight\"\u003Ereducing its cooldown\u003C/span\u003E.",
"ability_boho_bouncyprojectile_desc": "Throw a projectile that bounces between targets, dealing {g:citadel_inline_attribute:'SpiritDamage'}. \u003Cbr\u003E\u003Cbr\u003EIf there are no enemies nearby Skipshot will instead bounce off of Boho, \u003Cspan class=\"highlight\"\u003Ereducing its cooldown\u003C/span\u003E.",
Line 7,575: Line 7,758:
"ability_bookworm_dragonfire/debuff": "Conjure Dragon",
"ability_bookworm_dragonfire/debuff": "Conjure Dragon",
"ability_bookworm_dragonfire_desc": "Conjure a dragon that appears at the target location before flying forward, dealing {g:citadel_inline_attribute:'SpiritDamage'} and leaving a burning path in its trail.",
"ability_bookworm_dragonfire_desc": "Conjure a dragon that appears at the target location before flying forward, dealing {g:citadel_inline_attribute:'SpiritDamage'} and leaving a burning path in its trail.",
"ability_bookworm_dragonfire_t1_desc": "\u003Cspan class=\"highlight\"\u003E+2\u003C/span\u003E Trail Duration \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+1m\u003C/span\u003E Radius",
"ability_bookworm_dragonfire_t1_desc": "\u003Cspan class=\"highlight\"\u003E-12s\u003C/span\u003E Cooldown",
"ability_bookworm_dragonfire_t2_desc": "\u003Cspan class=\"highlight\"\u003E+10m\u003C/span\u003E Travel Range \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-12s\u003C/span\u003E Cooldown",
"ability_bookworm_dragonfire_t2_desc": "\u003Cspan class=\"highlight\"\u003E+1\u003C/span\u003E Charge\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+2s\u003C/span\u003E Trail Duration \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+1m\u003C/span\u003E Radius\u003Cbr\u003E",
"ability_bookworm_dragonfire_t3_desc": "\u003Cspan class=\"highlight\"\u003E+100\u003C/span\u003E Damage \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+30\u003C/span\u003E DPS\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+1\u003C/span\u003E Charge",
"ability_bookworm_dragonfire_t3_desc": "\u003Cspan class=\"highlight\"\u003E+12m\u003C/span\u003E Travel Range\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+100\u003C/span\u003E Damage \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+30\u003C/span\u003E DPS",
"ability_bookworm_knightbarrier": "Plot Armor",
"ability_bookworm_knightbarrier": "Plot Armor",
"ability_bookworm_knightbarrier/attackbuff": "Fight",
"ability_bookworm_knightbarrier/attackbuff": "Fight",
Line 7,584: Line 7,767:
"ability_bookworm_knightbarrier_t1_desc": "On Barrier: \u003Cspan class=\"highlight\"\u003E+14%\u003C/span\u003E Fire Rate",
"ability_bookworm_knightbarrier_t1_desc": "On Barrier: \u003Cspan class=\"highlight\"\u003E+14%\u003C/span\u003E Fire Rate",
"ability_bookworm_knightbarrier_t2_desc": "\u003Cspan class=\"highlight\"\u003E+100\u003C/span\u003E Barrier and \u003Cspan class=\"highlight\"\u003E+2s\u003C/span\u003E Duration",
"ability_bookworm_knightbarrier_t2_desc": "\u003Cspan class=\"highlight\"\u003E+100\u003C/span\u003E Barrier and \u003Cspan class=\"highlight\"\u003E+2s\u003C/span\u003E Duration",
"ability_bookworm_knightbarrier_t3_desc": "Increases barrier scaling.\u003Cbr\u003EUp to \u003Cspan class=\"highlight\"\u003E2\u003C/span\u003E additional allies gain \u003Cspan class=\"highlight\"\u003E75%\u003C/span\u003E Barrier",
"ability_bookworm_knightbarrier_t3_desc": "Affects up to \u003Cspan class=\"highlight\"\u003E2\u003C/span\u003E additional allies.\u003Cbr\u003EIncreases barrier scaling.",
"ability_bookworm_knightcharge": "Rallying Charge",
"ability_bookworm_knightcharge": "Rallying Charge",
"ability_bookworm_knightcharge/buff": "Rallying Charge",
"ability_bookworm_knightcharge/buff": "Rallying Charge",
"ability_bookworm_knightcharge_desc": "Release a wave of spectral knights and steeds that charge across the \u003Cspan class=\"highlight\"\u003Eentire city\u003C/span\u003E, {g:citadel_inline_attribute:'Healing'} allies and dealing {g:citadel_inline_attribute:'SpiritDamage'} to enemies. \u003Cbr\u003E\u003Cbr\u003EThe strength of the {g:citadel_inline_attribute:'Heal'} and {g:citadel_inline_attribute:'SpiritDamage'} is amplified as the knights travel further.",
"ability_bookworm_knightcharge_desc": "Release a wave of spectral knights and steeds that charge across the \u003Cspan class=\"highlight\"\u003Eentire city\u003C/span\u003E, {g:citadel_inline_attribute:'Healing'} allies and dealing {g:citadel_inline_attribute:'SpiritDamage'} to enemies. \u003Cbr\u003E\u003Cbr\u003EThe strength of the {g:citadel_inline_attribute:'Heal'} and {g:citadel_inline_attribute:'SpiritDamage'} is amplified as the knights travel further.",
"ability_bookworm_knightcharge_t2_desc": "Increase width by \u003Cspan class=\"highlight\"\u003E+4 Steeds\u003C/span\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-30\u003C/span\u003E Cooldown",
"ability_bookworm_knightcharge_t2_desc": "Increase width by \u003Cspan class=\"highlight\"\u003E+4 Steeds\u003C/span\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-45\u003C/span\u003E Cooldown",
"ability_bookworm_knightcharge_t3_desc": "\u003Cspan class=\"highlight\"\u003E+160\u003C/span\u003E Damage \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+0.5s\u003C/span\u003E Stun Duration\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+50%\u003C/span\u003E Max Amp",
"ability_bookworm_knightcharge_t3_desc": "\u003Cspan class=\"highlight\"\u003E+160\u003C/span\u003E Damage \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+0.5s\u003C/span\u003E Stun Duration\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+70%\u003C/span\u003E Max Amp",
"ability_bounce_pad": "Bounce Pad",
"ability_bounce_pad": "Bounce Pad",
"ability_bounce_pad/speed_on_land": "Move Speed",
"ability_bounce_pad/speed_on_land": "Move Speed",
Line 7,596: Line 7,779:
"ability_bounce_pad_t1_desc": "\u003Cspan class=\"highlight\"\u003E-10s\u003C/span\u003E Cooldown",
"ability_bounce_pad_t1_desc": "\u003Cspan class=\"highlight\"\u003E-10s\u003C/span\u003E Cooldown",
"ability_bounce_pad_t2_desc": "You and allies gain a +4m/s move speed bonus for 4s on landing",
"ability_bounce_pad_t2_desc": "You and allies gain a +4m/s move speed bonus for 4s on landing",
"ability_bounce_pad_t3_desc": "\u003Cspan class=\"highlight\"\u003E+67.5\u003C/span\u003E Stomp Damage. Improve Spirit scaling",
"ability_bounce_pad_t3_desc": "\u003Cspan class=\"highlight\"\u003E+0.7s\u003C/span\u003E Stomp Stun",
"ability_bullet_flurry": "Bullet Dance",
"ability_bullet_flurry": "Bullet Dance",
"ability_bullet_flurry/modifier_citadel_bullet_flurry": "Bullet Flurry",
"ability_bullet_flurry/modifier_citadel_bullet_flurry": "Bullet Flurry",
Line 7,602: Line 7,785:
"ability_bullet_flurry_quip": "Unleash a flurry of bullets around you",
"ability_bullet_flurry_quip": "Unleash a flurry of bullets around you",
"ability_bullet_flurry_t2_desc": "\u003Cspan class=\"highlight\"\u003E+10%\u003C/span\u003E Fire Rate \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+3m\u003C/span\u003E Movespeed",
"ability_bullet_flurry_t2_desc": "\u003Cspan class=\"highlight\"\u003E+10%\u003C/span\u003E Fire Rate \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+3m\u003C/span\u003E Movespeed",
"ability_bullet_flurry_t3_desc": "\u003Cspan class=\"highlight\"\u003E+40%\u003C/span\u003E Evasion \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-75s\u003C/span\u003E Cooldown",
"ability_bullet_flurry_t3_desc": "\u003Cspan class=\"highlight\"\u003E+40%\u003C/span\u003E Evasion \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-65s\u003C/span\u003E Cooldown",
"ability_burrow": "Burrow",
"ability_burrow": "Burrow",
"ability_burrow2": "Burrow",
"ability_burrow2": "Burrow",
Line 7,661: Line 7,844:
"ability_doorman_doorway_on_portal": "On Portal",
"ability_doorman_doorway_on_portal": "On Portal",
"ability_doorman_doorway_t2_desc": "Grants a Barrier first time traveling through doors",
"ability_doorman_doorway_t2_desc": "Grants a Barrier first time traveling through doors",
"ability_doorman_doorway_t3_desc": "+30m Cast Range. +45m Doorway Distance\u003Cbr\u003E and scales with Spirit Power.",
"ability_doorman_doorway_t3_desc": "+30m Cast Range. +40m Doorway Distance\u003Cbr\u003E and scales with Spirit Power.",
"ability_doorman_hotel": "Hotel Guest",
"ability_doorman_hotel": "Hotel Guest",
"ability_doorman_hotel/damage_timer": "Escape the Hotel",
"ability_doorman_hotel/damage_timer": "Escape the Hotel",
"ability_doorman_hotel_desc": "Send the target's physical body to be a guest at the Baroness Hotel. The guest is to promptly make their way to the exit elevator, where they'll be sent back to their original position. \u003Cbr\u003E\u003Cbr\u003EA stay at the Baroness Hotel is paid for in {g:citadel_inline_attribute:'SpiritDamage'}. Failure to check-out on time costs additional {g:citadel_inline_attribute:'SpiritDamage'}.",
"ability_doorman_hotel_desc": "Send the target's physical body to be a guest at the Baroness Hotel. The guest is to promptly make their way to the exit elevator, where they'll be sent back to their original position. \u003Cbr\u003E\u003Cbr\u003EA stay at the Baroness Hotel is paid for in {g:citadel_inline_attribute:'SpiritDamage'}. Failure to check-out on time costs additional {g:citadel_inline_attribute:'SpiritDamage'}.",
"ability_doorman_hotel_t1_desc": "1 Stamina Drain and -25 Cooldown",
"ability_doorman_hotel_t1_desc": "1 Stamina Drain and -20 Cooldown",
"ability_doorman_hotel_t2_desc": "+150 Damage\u003Cbr\u003E+1.5s Stun on Failure to Check Out",
"ability_doorman_hotel_t2_desc": "+150 Damage\u003Cbr\u003E+1.5s Stun on Failure to Check Out",
"ability_doorman_hotel_t3_desc": "Unstoppable while the Baroness is occupied.\u003Cbr\u003E13s Cooldown on Failure to Check Out.",
"ability_doorman_hotel_t3_desc": "Unstoppable while the Baroness is occupied.\u003Cbr\u003E15s Cooldown on Failure to Check Out.",
"ability_doorman_luggage_cart": "Luggage Cart",
"ability_doorman_luggage_cart": "Luggage Cart",
"ability_doorman_luggage_cart_desc": "Send out a luggage Cart that deals {g:citadel_inline_attribute:'SpiritDamage'} and {g:citadel_inline_attribute:'Pulls'} enemy heroes along its path. \u003Cbr\u003E\u003Cbr\u003ECan be alt cast with {g:citadel_binding:'AltCast'} to target friendly heroes instead.",
"ability_doorman_luggage_cart_desc": "Send out a luggage Cart that deals {g:citadel_inline_attribute:'SpiritDamage'} and {g:citadel_inline_attribute:'Pulls'} enemy heroes along its path. \u003Cbr\u003E\u003Cbr\u003ECan be alt cast with {g:citadel_binding:'AltCast'} to target friendly heroes instead.",
"ability_doorman_luggage_cart_t2_desc": "+20m Cast Range\u003Cbr\u003E+75 Damage on wall impact",
"ability_doorman_luggage_cart_t2_desc": "+25m Cast Range\u003Cbr\u003E+75 Damage on wall impact",
"ability_doorman_luggage_cart_t3_desc": "-15s Cooldown and 1.25s {g:citadel_inline_attribute:'Stun'} on wall impact",
"ability_doorman_luggage_cart_t3_desc": "-15s Cooldown and 1.25s {g:citadel_inline_attribute:'Stun'} on wall impact",
"ability_doorman_luggage_cart_t3_note": "If the cart collides with a wall while dragging an enemy, it will deal bonus damage to the targets.",
"ability_doorman_luggage_cart_t3_note": "If the cart collides with a wall while dragging an enemy, it will deal bonus damage to the targets.",
Line 7,683: Line 7,866:
"ability_drifter_hunger_on_kill_desc": "On Isolated Hero Death:",
"ability_drifter_hunger_on_kill_desc": "On Isolated Hero Death:",
"ability_drifter_hunger_passive_desc": "\u003Cspan class=\"highlight\"\u003EIsolated\u003C/span\u003E heroes leave a trail as they move, and emit their heartbeat from afar. \u003Cbr\u003E\u003Cbr\u003EYou deal \u003Cspan class=\"highlight\"\u003Eamplified damage\u003C/span\u003E against \u003Cspan class=\"highlight\"\u003Eisolated\u003C/span\u003E heroes, and when isolated heroes die nearby you gain permanent {g:citadel_inline_attribute:'WeaponDamage'}.",
"ability_drifter_hunger_passive_desc": "\u003Cspan class=\"highlight\"\u003EIsolated\u003C/span\u003E heroes leave a trail as they move, and emit their heartbeat from afar. \u003Cbr\u003E\u003Cbr\u003EYou deal \u003Cspan class=\"highlight\"\u003Eamplified damage\u003C/span\u003E against \u003Cspan class=\"highlight\"\u003Eisolated\u003C/span\u003E heroes, and when isolated heroes die nearby you gain permanent {g:citadel_inline_attribute:'WeaponDamage'}.",
"ability_drifter_hunger_t1_desc": "+2m/s Move Speed when around an isolated enemy hero",
"ability_drifter_hunger_t1_desc": "+3m/s Move Speed when around an isolated enemy hero",
"ability_drifter_hunger_t2_desc": "On isolated hero death: Heal 18% of your missing health and restores 2 Stamina",
"ability_drifter_hunger_t2_desc": "On isolated hero death: Heal 24% of your missing health and restores 2 Stamina",
"ability_drifter_stalkers_mark_after_blink_desc": "After ambushing:",
"ability_drifter_stalkers_mark_after_blink_desc": "After ambushing:",
"ability_empowerbullet": "Sleight of Hand",
"ability_empowerbullet": "Sleight of Hand",
Line 7,692: Line 7,875:
"ability_empowerbullet_t2_desc": "Deal an additional \u003Cspan class=\"highlight\"\u003E+{s:BulletArmorReduction}%\u003C/span\u003E weapon damage for {s:DebuffDuration}s against the victim",
"ability_empowerbullet_t2_desc": "Deal an additional \u003Cspan class=\"highlight\"\u003E+{s:BulletArmorReduction}%\u003C/span\u003E weapon damage for {s:DebuffDuration}s against the victim",
"ability_explosive_barrel": "Powder Keg",
"ability_explosive_barrel": "Powder Keg",
"ability_explosive_barrel_desc": "Throw a barrel that explodes after a delay, dealing {g:citadel_inline_attribute:'SpiritDamage'} and applying {g:citadel_inline_attribute:'KnockUp'}. \u003Cbr\u003E\u003Cbr\u003E The barrel can be detonated early by being \u003Cspan class=\"highlight\"\u003Eshot\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003Emelee'd\u003C/span\u003E, or \u003Cspan class=\"highlight\"\u003Edetonated\u003C/span\u003E by another barrel.",
"ability_explosive_barrel_desc": "Throw a barrel that explodes after a delay, dealing {g:citadel_inline_attribute:'SpiritDamage'}, \u003Cspan class=\"highlight\"\u003Esetting enemies on fire\u003C/span\u003E and applying {g:citadel_inline_attribute:'KnockUp'}. \u003Cbr\u003E\u003Cbr\u003E The barrel can be detonated early by being \u003Cspan class=\"highlight\"\u003Eshot\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003Emelee'd\u003C/span\u003E, or \u003Cspan class=\"highlight\"\u003Edetonated\u003C/span\u003E by another barrel. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EThe burn stacks, so overlapping barrels burn for their combined damage.\u003Cbr\u003ECan be Alt-Cast to place the barrel infront of Holliday.\u003C/span\u003E",
"ability_explosive_barrel_quip": "Throw a barrel that explodes when shot",
"ability_explosive_barrel_quip": "Throw a barrel that explodes when shot",
"ability_explosive_barrel_t3_desc": "\u003Cspan class=\"highlight\"\u003E+0.4s\u003C/span\u003E Displacement and \u003Cspan class=\"highlight\"\u003E+2\u003C/span\u003E Charges.",
"ability_explosive_barrel_t3_desc": "\u003Cspan class=\"highlight\"\u003E+40\u003C/span\u003E Impact Damage\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+13.3333\u003C/span\u003E Burn Damage per Second\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-5\u003C/span\u003E Charge Time\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003EImproved Spirit Scaling\u003C/span\u003E",
"ability_explosive_trap": "Remote Bomb",
"ability_explosive_trap": "Remote Bomb",
"ability_explosive_trap_desc": "A bomb that launches everything it hits \u003Cspan class=\"highlight\"\u003Eup in the air\u003C/span\u003E. Manually detonate by pressing \u003Cspan class=\"highlight\"\u003E[1]\u003C/span\u003E after arming.  Useful for \u003Cspan class=\"highlight\"\u003Emobility\u003C/span\u003E.",
"ability_explosive_trap_desc": "A bomb that launches everything it hits \u003Cspan class=\"highlight\"\u003Eup in the air\u003C/span\u003E. Manually detonate by pressing \u003Cspan class=\"highlight\"\u003E[1]\u003C/span\u003E after arming.  Useful for \u003Cspan class=\"highlight\"\u003Emobility\u003C/span\u003E.",
Line 7,704: Line 7,887:
"ability_familiar_ability01_t1_desc": "-1 Stamina On Wake and no Stamina Regen while sleeping",
"ability_familiar_ability01_t1_desc": "-1 Stamina On Wake and no Stamina Regen while sleeping",
"ability_familiar_ability01_t2_desc": "+3m Radius and +0.75s Sleep Duration",
"ability_familiar_ability01_t2_desc": "+3m Radius and +0.75s Sleep Duration",
"ability_familiar_ability01_t3_desc": "-65s cooldown \u003Cbr\u003EReduced damage and unstoppable while channeling",
"ability_familiar_ability01_t3_desc": "-55s cooldown \u003Cbr\u003EReduced damage and unstoppable while channeling",
"ability_familiar_ability02": "Pillow Toss",
"ability_familiar_ability02": "Pillow Toss",
"ability_familiar_ability02_desc": "Throw your trusty pillow inflicting {g:citadel_inline_attribute:'SpiritDamage'} and heavy {g:citadel_inline_attribute:'KnockBack'}.\u003Cbr\u003E\u003Cbr\u003ELanding hits reduces the cooldown of your other abilities.",
"ability_familiar_ability02_desc": "Throw your trusty pillow inflicting {g:citadel_inline_attribute:'SpiritDamage'} and heavy {g:citadel_inline_attribute:'KnockBack'}.\u003Cbr\u003E\u003Cbr\u003ELanding hits reduces the cooldown of your other abilities.",
Line 7,727: Line 7,910:
"ability_familiar_helpinghands/spiritbuff": "Enemy Spirit Stolen",
"ability_familiar_helpinghands/spiritbuff": "Enemy Spirit Stolen",
"ability_familiar_helpinghands_desc": "Signal a Helper to lend a hand. They can collect boxes, do Sinner's Sacrifices, or be sent to support allies and troopers.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EFollow a hero:\u003C/span\u003E Provides a short burst of {g:citadel_inline_attribute:'SpiritResist'} and fading {g:citadel_inline_attribute:'MoveSpeed'}.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EFollow a trooper:\u003C/span\u003E Provides \u003Cspan class=\"highlight\"\u003Ehealing, damage, resists, and allows tagging along.\u003C/span\u003E When no hero is around, souls from trooper kills are split amongst the team.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ECan be cast during Tag Along. Helpers will take a nap for 15.1s after following someone.\u003C/span\u003E",
"ability_familiar_helpinghands_desc": "Signal a Helper to lend a hand. They can collect boxes, do Sinner's Sacrifices, or be sent to support allies and troopers.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EFollow a hero:\u003C/span\u003E Provides a short burst of {g:citadel_inline_attribute:'SpiritResist'} and fading {g:citadel_inline_attribute:'MoveSpeed'}.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EFollow a trooper:\u003C/span\u003E Provides \u003Cspan class=\"highlight\"\u003Ehealing, damage, resists, and allows tagging along.\u003C/span\u003E When no hero is around, souls from trooper kills are split amongst the team.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ECan be cast during Tag Along. Helpers will take a nap for 15.1s after following someone.\u003C/span\u003E",
"ability_familiar_helpinghands_t1_desc": "+1 Helper",
"ability_familiar_helpinghands_t1_desc": "+1 Helper\u003Cbr\u003E+1.5m/s Move Speed",
"ability_familiar_helpinghands_t2_desc": "+8% Spirit Resist\u003Cbr\u003E+1.5m/s Move Speed",
"ability_familiar_helpinghands_t2_desc": "+1 Helper\u003Cbr\u003E+15% Trooper Damage and Resist",
"ability_familiar_helpinghands_t3_desc": "+2 Helpers\u003Cbr\u003E+20% Trooper Damage and Resist",
"ability_familiar_helpinghands_t3_desc": "+1 Helper\u003Cbr\u003E+15% Spirit Resist",
"ability_familiar_primary_weapon_bubblegun": "Gun Damage",
"ability_familiar_primary_weapon_bubblegun": "Gun Damage",
"ability_familiar_primary_weapon_bubblegun_crit": "Gun Damage - Crit",
"ability_familiar_primary_weapon_bubblegun_crit": "Gun Damage - Crit",
Line 7,740: Line 7,923:
"ability_fencer_lunge_t1_desc": "Perfect Hit on Hero: Heal 35",
"ability_fencer_lunge_t1_desc": "Perfect Hit on Hero: Heal 35",
"ability_fencer_lunge_t2_desc": "-12s Cooldown. Gain \u003Cspan class=\"highlight\"\u003E+60%\u003C/span\u003E Bullet Resist during lunge",
"ability_fencer_lunge_t2_desc": "-12s Cooldown. Gain \u003Cspan class=\"highlight\"\u003E+60%\u003C/span\u003E Bullet Resist during lunge",
"ability_fencer_lunge_t3_desc": "+65 Perfect Damage and increased spirit scaling.\u003Cbr\u003EIncreased lunge attacking dash speed \u0026 distance.",
"ability_fencer_lunge_t3_desc": "+65 Perfect Damage with improved Spirit scaling.\u003Cbr\u003EIncreased lunge speed \u0026 distance.",
"ability_fencer_riposte": "Riposte",
"ability_fencer_riposte": "Riposte",
"ability_fencer_riposte_attack": "Riposte",
"ability_fencer_riposte_attack": "Riposte",
Line 7,746: Line 7,929:
"ability_fencer_riposte_desc": "Prepare to \u003Cspan class=\"highlight\"\u003Edeflect\u003C/span\u003E the next incoming attack. On a successful deflection, briefly become \u003Cspan class=\"highlight\"\u003Einvulnerable\u003C/span\u003E and target an enemy hero to dash towards them, \u003Cspan class=\"highlight\"\u003Estunning\u003C/span\u003E them and reducing their \u003Cspan class=\"highlight\"\u003EMelee Resist\u003C/span\u003E.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EPress {g:citadel_binding:'Ability2'} to select a target.\u003Cbr\u003EDoes not trigger against trooper or neutral damage.\u003C/span\u003E",
"ability_fencer_riposte_desc": "Prepare to \u003Cspan class=\"highlight\"\u003Edeflect\u003C/span\u003E the next incoming attack. On a successful deflection, briefly become \u003Cspan class=\"highlight\"\u003Einvulnerable\u003C/span\u003E and target an enemy hero to dash towards them, \u003Cspan class=\"highlight\"\u003Estunning\u003C/span\u003E them and reducing their \u003Cspan class=\"highlight\"\u003EMelee Resist\u003C/span\u003E.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EPress {g:citadel_binding:'Ability2'} to select a target.\u003Cbr\u003EDoes not trigger against trooper or neutral damage.\u003C/span\u003E",
"ability_fencer_riposte_on_parry": "On Pommel Hit:",
"ability_fencer_riposte_on_parry": "On Pommel Hit:",
"ability_fencer_riposte_t2_desc": "\u003Cspan class=\"highlight\"\u003E-25%\u003C/span\u003E Melee Resist and \u003Cspan class=\"highlight\"\u003E+0.4s\u003C/span\u003E Stun Duration",
"ability_fencer_riposte_t3_desc": "Gain \u003Cspan class=\"highlight\"\u003E75%\u003C/span\u003E Bullet, Spirit \u0026amp; Melee Lifesteal against the Riposte target for 13s",
"ability_fencer_throwblade": "Disengaging Sigil",
"ability_fencer_throwblade": "Disengaging Sigil",
"ability_fencer_throwblade_desc": "Draw a sigil sphere in front of you and then \u003Cspan class=\"highlight\"\u003Eleap backwards\u003C/span\u003E as it explodes, \u003Cspan class=\"highlight\"\u003Edamaging and slowing\u003C/span\u003E enemies caught in it.",
"ability_fencer_throwblade_desc": "Draw a sigil sphere in front of you and then \u003Cspan class=\"highlight\"\u003Eleap backwards\u003C/span\u003E as it explodes, \u003Cspan class=\"highlight\"\u003Edamaging and slowing\u003C/span\u003E enemies caught in it.",
"ability_fencer_throwblade_on_player_hit": "On Player Hit",
"ability_fencer_throwblade_on_player_hit": "On Player Hit",
"ability_fencer_throwblade_t2_desc": "+30% Fire Rate and +50% Bullet Speed for 10s",
"ability_fencer_throwblade_t1_desc": "Gain +25% Fire Rate and +25% Bullet Speed for 8s",
"ability_fencer_throwblade_t3_desc": "On Player Hit: +2 stamina restored and resets Air Jump/Dash limit",
"ability_fencer_throwblade_t2_desc": "On Player Hit: +1 stamina restored and resets Air Jump/Dash limit",
"ability_fencer_throwblade_t3_desc": "Can be Recast within 4s",
"ability_fencer_ultimate": "Itani Lo Sahn",
"ability_fencer_ultimate": "Itani Lo Sahn",
"ability_fencer_ultimate_desc": "Charge up and perform a long range slash. Struck enemies \u003Cspan class=\"highlight\"\u003Ecannot take action or heal\u003C/span\u003E and are stuck in slow motion. When this effect expires, they suffer \u003Cspan class=\"highlight\"\u003Edevastating damage\u003C/span\u003E, dealing bonus damage against half-health enemies.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EWhile in slow motion, Apollo is invulnerable and enemies take reduced damage.\u003Cbr\u003E\u003Cbr\u003EHold {g:citadel_binding:'Ability4'} or {g:citadel_binding:'Attack'} to delay the cast.\u003C/span\u003E",
"ability_fencer_ultimate_desc": "Charge up and perform a long range slash. Struck enemies \u003Cspan class=\"highlight\"\u003Ecannot take action or heal\u003C/span\u003E and are stuck in slow motion. When this effect expires, they suffer \u003Cspan class=\"highlight\"\u003Edevastating damage\u003C/span\u003E, dealing bonus damage against half-health enemies.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EWhile in slow motion, Apollo is invulnerable and enemies take reduced damage.\u003Cbr\u003E\u003Cbr\u003EHold {g:citadel_binding:'Ability4'} or {g:citadel_binding:'Attack'} to delay the cast.\u003C/span\u003E",
Line 7,758: Line 7,944:
"ability_fire_bomb_desc": "Become a living bomb, dealing {g:citadel_inline_attribute:'SpiritDamage'} and applying {g:citadel_inline_attribute:'Stun'} to all nearby enemies after a delay.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EOnce cast, Concussive Combustion cannot be interrupted.\u003C/span\u003E",
"ability_fire_bomb_desc": "Become a living bomb, dealing {g:citadel_inline_attribute:'SpiritDamage'} and applying {g:citadel_inline_attribute:'Stun'} to all nearby enemies after a delay.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EOnce cast, Concussive Combustion cannot be interrupted.\u003C/span\u003E",
"ability_fire_bomb_quip": "Stun all nearby enemies after a short delay",
"ability_fire_bomb_quip": "Stun all nearby enemies after a short delay",
"ability_fire_bomb_t2_desc": "\u003Cspan class=\"highlight\"\u003E-75s\u003C/span\u003E Cooldown and \u003Cspan class=\"highlight\"\u003E+100%\u003C/span\u003E Explosion Lifesteal",
"ability_fire_bomb_t2_desc": "\u003Cspan class=\"highlight\"\u003E-65s\u003C/span\u003E Cooldown and \u003Cspan class=\"highlight\"\u003E+100%\u003C/span\u003E Explosion Lifesteal",
"ability_fire_bomb_t3_desc": "\u003Cspan class=\"highlight\"\u003E+0.9s\u003C/span\u003E Stun Duration and \u003Cspan class=\"highlight\"\u003E+10m\u003C/span\u003E Radius",
"ability_fire_bomb_t3_desc": "\u003Cspan class=\"highlight\"\u003E+0.9s\u003C/span\u003E Stun Duration and \u003Cspan class=\"highlight\"\u003E+10m\u003C/span\u003E Radius",
"ability_flame_dash": "Flame Dash",
"ability_flame_dash": "Flame Dash",
Line 7,773: Line 7,959:
"ability_frank_painaura_t1_desc": "Enemies receive \u003Cspan class=\"highlight\"\u003E25%\u003C/span\u003E Move and Dash Slow",
"ability_frank_painaura_t1_desc": "Enemies receive \u003Cspan class=\"highlight\"\u003E25%\u003C/span\u003E Move and Dash Slow",
"ability_frank_painaura_t2_desc": "\u003Cspan class=\"highlight\"\u003E+6\u003C/span\u003E Min DPS and \u003Cspan class=\"highlight\"\u003E+34\u003C/span\u003E Max DPS",
"ability_frank_painaura_t2_desc": "\u003Cspan class=\"highlight\"\u003E+6\u003C/span\u003E Min DPS and \u003Cspan class=\"highlight\"\u003E+34\u003C/span\u003E Max DPS",
"ability_frank_painaura_t3_desc": "Enemies take \u003Cspan class=\"highlight\"\u003E+15%\u003C/span\u003E Damage",
"ability_frank_painaura_t3_desc": "\u003Cspan class=\"highlight\"\u003E+1m\u003C/span\u003E Radius\u003Cbr\u003EEnemies take \u003Cspan class=\"highlight\"\u003E+15%\u003C/span\u003E Damage",
"ability_frank_revive": "Shocking Reanimation",
"ability_frank_revive": "Shocking Reanimation",
"ability_frank_revive/reviving": "Shocking Reanimation",
"ability_frank_revive/reviving": "Shocking Reanimation",
Line 7,781: Line 7,967:
"ability_frank_revive_desc": "Release a wave after taking lethal damage, applying a diminishing {g:citadel_inline_attribute:'Slow'}. \u003Cbr\u003E\u003Cbr\u003EAfter a brief channel you reanimate, dealing {g:citadel_inline_attribute:'SpiritDamage'} and applying {g:citadel_inline_attribute:'Stun'} to nearby enemies.",
"ability_frank_revive_desc": "Release a wave after taking lethal damage, applying a diminishing {g:citadel_inline_attribute:'Slow'}. \u003Cbr\u003E\u003Cbr\u003EAfter a brief channel you reanimate, dealing {g:citadel_inline_attribute:'SpiritDamage'} and applying {g:citadel_inline_attribute:'Stun'} to nearby enemies.",
"ability_frank_revive_t1_desc": "While On Cooldown: Gain \u003Cspan class=\"highlight\"\u003E+15%\u003C/span\u003E Fire Rate and \u003Cspan class=\"highlight\"\u003E6\u003C/span\u003E Spirit Damage per Bullet",
"ability_frank_revive_t1_desc": "While On Cooldown: Gain \u003Cspan class=\"highlight\"\u003E+15%\u003C/span\u003E Fire Rate and \u003Cspan class=\"highlight\"\u003E6\u003C/span\u003E Spirit Damage per Bullet",
"ability_frank_revive_t3_desc": "\u003Cspan class=\"highlight\"\u003E+150\u003C/span\u003E Damage\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+1.5\u003C/span\u003E Stun \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-120s\u003C/span\u003E Cooldown",
"ability_frank_revive_t3_desc": "\u003Cspan class=\"highlight\"\u003E+175\u003C/span\u003E Damage\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+1.5\u003C/span\u003E Stun \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-95s\u003C/span\u003E Cooldown",
"ability_frank_selfzap": "Jumpstart",
"ability_frank_selfzap": "Jumpstart",
"ability_frank_selfzap/selfzap": "Jumpstart",
"ability_frank_selfzap/selfzap": "Jumpstart",
Line 8,031: Line 8,217:
"ability_nano_catform_desc": "Turn to shadows and possess Ava. You gain {g:citadel_inline_attribute:'BonusMoveSpeed'} that increases over time, and become \u003CPanel class=\"AbilityPropertyIcon prop_invisible\"\u003E \u003Cspan class=\"highlight\"\u003Ehidden on the minimap\u003C/span\u003E. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ETaking damage from an enemy hero resets your bonus move speed and puts Ava on a brief cooldown.\u003C/span\u003E",
"ability_nano_catform_desc": "Turn to shadows and possess Ava. You gain {g:citadel_inline_attribute:'BonusMoveSpeed'} that increases over time, and become \u003CPanel class=\"AbilityPropertyIcon prop_invisible\"\u003E \u003Cspan class=\"highlight\"\u003Ehidden on the minimap\u003C/span\u003E. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ETaking damage from an enemy hero resets your bonus move speed and puts Ava on a brief cooldown.\u003C/span\u003E",
"ability_nano_catform_quip": "Take control of Ava",
"ability_nano_catform_quip": "Take control of Ava",
"ability_nano_catform_t2_desc": "\u003Cspan class=\"highlight\"\u003E+15\u003C/span\u003E Health Regen \u0026 \u003Cspan class=\"highlight\"\u003E+45%\u003C/span\u003E Max Move Speed",
"ability_nano_catform_t2_desc": "\u003Cspan class=\"highlight\"\u003E+15\u003C/span\u003E Health Regen \u0026 \u003Cspan class=\"highlight\"\u003E+40%\u003C/span\u003E Max Move Speed",
"ability_nano_catform_t3_desc": "Gain Damage Amp over time, up to \u003Cspan class=\"highlight\"\u003E20%\u003C/span\u003E. Lingers for 6s",
"ability_nano_catform_t3_desc": "Gain Damage Amp over time, up to \u003Cspan class=\"highlight\"\u003E18%\u003C/span\u003E. Lingers for 6s",
"ability_nano_catform_trigger_buttonhint": "Return from Ava",
"ability_nano_catform_trigger_buttonhint": "Return from Ava",
"ability_nano_clustergrenade": "Gloom Bombs",
"ability_nano_clustergrenade": "Gloom Bombs",
"ability_nano_clustergrenade_desc": "Throw a cluster of bombs that detonate after a delay, dealing {g:citadel_inline_attribute:'SpiritDamage'}.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EEnemies hit by multiple bombs take 65% damage.\u003C/span\u003E",
"ability_nano_clustergrenade_desc": "Throw a cluster of bombs that detonate after a delay, dealing {g:citadel_inline_attribute:'SpiritDamage'}.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EEnemies hit by multiple bombs take 65% damage.\u003C/span\u003E",
"ability_nano_clustergrenade_quip": "Throw out cluster bombs",
"ability_nano_clustergrenade_quip": "Throw out cluster bombs",
"ability_nano_clustergrenade_t2_desc": "\u003Cspan class=\"highlight\"\u003E--5%\u003C/span\u003E Melee Resist per bomb for 5s\u003C/span\u003E",
"ability_nano_clustergrenade_t2_desc": "Per Bomb Touch : \u003Cspan class=\"highlight\"\u003E-6%\u003C/span\u003E Melee Resist for 6s\u003C/span\u003E",
"ability_nano_dash": "Leaping Slash",
"ability_nano_dash": "Leaping Slash",
"ability_nano_dash_desc": "Dash forward before slashing all enemies in a circle, dealing {g:citadel_inline_attribute:'MeleeDamage'}. \u003Cbr\u003E\u003Cbr\u003EIf the ability hits at least one hero, {g:citadel_inline_attribute:'Heal'} a small amount of health.",
"ability_nano_dash_desc": "Dash forward before slashing all enemies in a circle, dealing {g:citadel_inline_attribute:'MeleeDamage'}. \u003Cbr\u003E\u003Cbr\u003EIf the ability hits at least one hero, {g:citadel_inline_attribute:'Heal'} a small amount of health.",
Line 8,060: Line 8,246:
"ability_nano_shadow_pulse_desc": "Instantly turn to shadows, becoming \u003Cspan class=\"highlight\"\u003Euntargetable\u003C/span\u003E, gaining {g:citadel_inline_attribute:'BonusMoveSpeed'}, and dealing {g:citadel_inline_attribute:'SpiritDamage'}.\u003Cbr\u003E\u003Cbr\u003E After a delay, return from the shadows, dealing {g:citadel_inline_attribute:'SpiritDamage'} again.",
"ability_nano_shadow_pulse_desc": "Instantly turn to shadows, becoming \u003Cspan class=\"highlight\"\u003Euntargetable\u003C/span\u003E, gaining {g:citadel_inline_attribute:'BonusMoveSpeed'}, and dealing {g:citadel_inline_attribute:'SpiritDamage'}.\u003Cbr\u003E\u003Cbr\u003E After a delay, return from the shadows, dealing {g:citadel_inline_attribute:'SpiritDamage'} again.",
"ability_nano_shadow_pulse_quip": "Turn to Shadows, gaining movespeed and dealing delayed damage",
"ability_nano_shadow_pulse_quip": "Turn to Shadows, gaining movespeed and dealing delayed damage",
"ability_nano_shadow_pulse_t2_desc": "\u003Cspan class=\"highlight\"\u003E+65\u003C/span\u003E Damage and \u003Cspan class=\"highlight\"\u003E+20%\u003C/span\u003E Move Speed",
"ability_nano_shadow_pulse_t2_desc": "\u003Cspan class=\"highlight\"\u003E+75\u003C/span\u003E Damage and \u003Cspan class=\"highlight\"\u003E+20%\u003C/span\u003E Move Speed",
"ability_nano_shadow_pulse_t3_desc": "On Completion: Heal for \u003Cspan class=\"highlight\"\u003E350\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Erefund\u003C/span\u003E all ability cooldowns",
"ability_nano_shadow_pulse_t3_desc": "On Completion: Heal for \u003Cspan class=\"highlight\"\u003E450\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Erefund\u003C/span\u003E all ability cooldowns",
"ability_nano_shadow_step": "Queen of Shadows",
"ability_nano_shadow_step": "Queen of Shadows",
"ability_nano_shadow_step_desc": "Mark your enemies and bathe yourself in shadow to strengthen your attacks and make yourself \u003Cspan class=\"highlight\"\u003EInvisible\u003C/span\u003E. Attacking will only temporarily reveal you.  Hitting enemies with \u003Cspan class=\"highlight\"\u003EMelee damage\u003C/span\u003E will reduce their bullet resist (stacking)",
"ability_nano_shadow_step_desc": "Mark your enemies and bathe yourself in shadow to strengthen your attacks and make yourself \u003Cspan class=\"highlight\"\u003EInvisible\u003C/span\u003E. Attacking will only temporarily reveal you.  Hitting enemies with \u003Cspan class=\"highlight\"\u003EMelee damage\u003C/span\u003E will reduce their bullet resist (stacking)",
Line 8,074: Line 8,260:
"ability_necro_fear/debuff": "Essence Theft",
"ability_necro_fear/debuff": "Essence Theft",
"ability_necro_fear_desc": "Your weapon steals {g:citadel_inline_attribute:'WeaponDamage'} and {g:citadel_inline_attribute:'SpiritResist'} over time, up to a maximum amount per target.",
"ability_necro_fear_desc": "Your weapon steals {g:citadel_inline_attribute:'WeaponDamage'} and {g:citadel_inline_attribute:'SpiritResist'} over time, up to a maximum amount per target.",
"ability_necro_fear_t3_desc": "All \u003Cspan class=\"highlight\"\u003ESummons\u003C/span\u003E now apply Essence Theft",
"ability_necro_fear_t3_desc": "\u003Cspan class=\"highlight\"\u003E+1\u003C/span\u003E Max Steal Targets\u003Cbr\u003EAll \u003Cspan class=\"highlight\"\u003ESummons\u003C/span\u003E now apply Essence Theft",
"ability_necro_gravestone": "Borrowed Decree",
"ability_necro_gravestone": "Borrowed Decree",
"ability_necro_gravestone/gravestone/buff": "Borrowed Decree",
"ability_necro_gravestone/gravestone/buff": "Borrowed Decree",
"ability_necro_gravestone_desc_1": "\u003Cspan class=\"diminish\"\u003EInnate: \u003C/span\u003EAbilities can summon \u003Cspan class=\"highlight\"\u003EGhouls\u003C/span\u003E that shamble toward the enemy base, dealing {g:citadel_inline_attribute:'MeleeDamage'}. They explode when they approach a hero or objective, dealing {g:citadel_inline_attribute:'SpiritDamage'} in an area and applying a brief {g:citadel_inline_attribute:'Slow'}",
"ability_necro_gravestone_desc_1": "\u003Cspan class=\"diminish\"\u003EInnate: \u003C/span\u003EAbilities can summon \u003Cspan class=\"highlight\"\u003EGhouls\u003C/span\u003E that shamble toward the enemy base, dealing {g:citadel_inline_attribute:'MeleeDamage'}. They explode when they approach a hero or objective, dealing {g:citadel_inline_attribute:'SpiritDamage'} in an area and applying a brief {g:citadel_inline_attribute:'Slow'}",
"ability_necro_gravestone_desc_2": "\u003Cspan class=\"diminish\"\u003EActive: \u003C/span\u003ECreate a gravestone at a target location that summons \u003Cspan class=\"highlight\"\u003EGhouls\u003C/span\u003E over time. Enemies can destroy the gravestone with two heavy melees.",
"ability_necro_gravestone_desc_2": "\u003Cspan class=\"diminish\"\u003EActive: \u003C/span\u003ECreate a gravestone at a target location that summons \u003Cspan class=\"highlight\"\u003EGhouls\u003C/span\u003E over time. Enemies can destroy the gravestone with two heavy melees.",
"ability_necro_gravestone_t2_desc": "\u003Cspan class=\"highlight\"\u003E+25%\u003C/span\u003E Ghoul Speed and \u003Cspan class=\"highlight\"\u003E+10s\u003C/span\u003E Duration",
"ability_necro_gravestone_t1_desc": "\u003Cspan class=\"highlight\"\u003E+25%\u003C/span\u003E Ghoul Speed\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-15s\u003C/span\u003E Cooldown",
"ability_necro_gravestone_t2_desc": "\u003Cspan class=\"highlight\"\u003E+10s\u003C/span\u003E Duration\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-0.3s\u003C/span\u003E Time To Spawn",
"ability_necro_gravestone_t3_desc": "On Death: Deal \u003Cspan class=\"highlight\"\u003E+5%\u003C/span\u003E Current Health as Damage",
"ability_necro_gravestone_t3_desc": "On Death: Deal \u003Cspan class=\"highlight\"\u003E+5%\u003C/span\u003E Current Health as Damage",
"ability_necro_haunt": "Haunting Spectres",
"ability_necro_haunt": "Haunting Spectres",
Line 8,107: Line 8,294:
"ability_necro_zombiewall_desc": "Unearth a line of grasping hands, summoning a \u003Cspan class=\"highlight\"\u003EGhoul\u003C/span\u003E and leaving behind a rift. Enemies who pass through take {g:citadel_inline_attribute:'SpiritDamage'} and receive {g:citadel_inline_attribute:'Immobilize'}.  \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EAlt-Cast {g:citadel_binding:'AltCast'} rotates the orientation of the wall.",
"ability_necro_zombiewall_desc": "Unearth a line of grasping hands, summoning a \u003Cspan class=\"highlight\"\u003EGhoul\u003C/span\u003E and leaving behind a rift. Enemies who pass through take {g:citadel_inline_attribute:'SpiritDamage'} and receive {g:citadel_inline_attribute:'Immobilize'}.  \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EAlt-Cast {g:citadel_binding:'AltCast'} rotates the orientation of the wall.",
"ability_necro_zombiewall_t2_desc": "\u003Cspan class=\"highlight\"\u003E+90\u003C/span\u003E Damage and \u003Cspan class=\"highlight\"\u003E+10m\u003C/span\u003E Wall Length",
"ability_necro_zombiewall_t2_desc": "\u003Cspan class=\"highlight\"\u003E+90\u003C/span\u003E Damage and \u003Cspan class=\"highlight\"\u003E+10m\u003C/span\u003E Wall Length",
"ability_necro_zombiewall_t3_desc": "\u003Cspan class=\"highlight\"\u003E+1\u003C/span\u003E Ghouls Raised \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-10s\u003C/span\u003E Cooldown\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+1s\u003C/span\u003E Immobilize Duration",
"ability_necro_zombiewall_t3_desc": "\u003Cspan class=\"highlight\"\u003E+1\u003C/span\u003E Ghouls Raised \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-14s\u003C/span\u003E Cooldown\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+0.75s\u003C/span\u003E Immobilize Duration",
"ability_overcharge": "Energy Surge",
"ability_overcharge": "Energy Surge",
"ability_overcharge_desc": "Temporarily boosts the effect of Heavy's current drone and increases his fire rate.",
"ability_overcharge_desc": "Temporarily boosts the effect of Heavy's current drone and increases his fire rate.",
Line 8,124: Line 8,311:
"ability_power_surge_quip": "Create electric arcs with your shots",
"ability_power_surge_quip": "Create electric arcs with your shots",
"ability_power_surge_t2_desc": "\u003Cspan class=\"highlight\"\u003E+3m\u003C/span\u003E Move Speed \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+8\u003C/span\u003E Damage and increased scaling",
"ability_power_surge_t2_desc": "\u003Cspan class=\"highlight\"\u003E+3m\u003C/span\u003E Move Speed \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+8\u003C/span\u003E Damage and increased scaling",
"ability_power_surge_t3_desc": "+12s Duration\u003Cbr\u003EApplies \u003Cspan class=\"highlight\"\u003E-15%\u003C/span\u003E Spirit Resist",
"ability_power_surge_t3_desc": "+10s Duration\u003Cbr\u003EApplies \u003Cspan class=\"highlight\"\u003E-15%\u003C/span\u003E Spirit Resist",
"ability_priest_antispiritvest": "Blessed Tac-Vest",
"ability_priest_antispiritvest": "Blessed Tac-Vest",
"ability_priest_antispiritvest_desc": "Gain passive {g:citadel_inline_attribute:'CombatBarrier'} that grants {g:citadel_inline_attribute:'BulletResist'} and {g:citadel_inline_attribute:'SpiritResist'}. The barrier repairs itself when out of combat.",
"ability_priest_antispiritvest_desc": "Gain passive {g:citadel_inline_attribute:'CombatBarrier'} that grants {g:citadel_inline_attribute:'BulletResist'} and {g:citadel_inline_attribute:'SpiritResist'}. The barrier repairs itself when out of combat.",
Line 8,183: Line 8,370:
"ability_punkgoat_goatflip/damagebuff": "Ram Damage Boost",
"ability_punkgoat_goatflip/damagebuff": "Ram Damage Boost",
"ability_punkgoat_goatflip/empowermelee": "Empowered Melee",
"ability_punkgoat_goatflip/empowermelee": "Empowered Melee",
"ability_punkgoat_goatflip/maxhealthbuff": "Ram Fortitude",
"ability_punkgoat_goatflip_desc": "Charge head-first into an enemy and \u003Cspan class=\"highlight\"\u003Esend them into the air along with Billy.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ECooldown reduced by 50% on impact.\u003C/span\u003E\u003C/span\u003E",
"ability_punkgoat_goatflip_desc": "Charge head-first into an enemy and \u003Cspan class=\"highlight\"\u003Esend them into the air along with Billy.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ECooldown reduced by 50% on impact.\u003C/span\u003E\u003C/span\u003E",
"ability_punkgoat_goatflip_on_hero_collide_header": "On Impact:",
"ability_punkgoat_goatflip_on_hero_collide_header": "On Impact:",
Line 8,203: Line 8,391:
"ability_punkgoat_ult_t1_desc": "-10s Cooldown",
"ability_punkgoat_ult_t1_desc": "-10s Cooldown",
"ability_punkgoat_ult_t2_desc": "+1 Charge and +2m Radius",
"ability_punkgoat_ult_t2_desc": "+1 Charge and +2m Radius",
"ability_punkgoat_ult_t3_desc": "-3s Charge Time\u003Cbr\u003ENow deals \u003Cspan class=\"highlight\"\u003E60% Heavy Melee Damage\u003C/span\u003E",
"ability_punkgoat_ult_t3_desc": "-3s Charge Time\u003Cbr\u003ENow deals \u003Cspan class=\"highlight\"\u003E50% Heavy Melee Damage\u003C/span\u003E",
"ability_rocket_drone": "Heavy Drone",
"ability_rocket_drone": "Heavy Drone",
"ability_rocket_drone_desc": "Deploy a drone which shoots \u003Cspan class=\"highlight\"\u003Ehoming rockets\u003C/span\u003E at enemies at close range that \u003Cspan class=\"highlight\"\u003Eslows\u003C/span\u003E enemies.",
"ability_rocket_drone_desc": "Deploy a drone which shoots \u003Cspan class=\"highlight\"\u003Ehoming rockets\u003C/span\u003E at enemies at close range that \u003Cspan class=\"highlight\"\u003Eslows\u003C/span\u003E enemies.",
Line 8,225: Line 8,413:
"ability_sleep_dagger_desc": "Throw a dagger that \u003Cspan class=\"highlight\"\u003Edamages\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Esleeps\u003C/span\u003E the target. Sleeping targets wake up shortly after being damaged. Throwing a Dagger does not break your invisibility. Sleep Dagger does not interrupt enemies' channeling abilities.",
"ability_sleep_dagger_desc": "Throw a dagger that \u003Cspan class=\"highlight\"\u003Edamages\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Esleeps\u003C/span\u003E the target. Sleeping targets wake up shortly after being damaged. Throwing a Dagger does not break your invisibility. Sleep Dagger does not interrupt enemies' channeling abilities.",
"ability_sleep_dagger_quip": "Put an enemy to sleep",
"ability_sleep_dagger_quip": "Put an enemy to sleep",
"ability_sleep_dagger_t1_desc": "\u003Cspan class=\"highlight\"\u003E-8%\u003C/span\u003E Bullet Resist Reduction for 6s on wake-up",
"ability_sleep_dagger_t1_desc": "\u003Cspan class=\"highlight\"\u003E-10%\u003C/span\u003E Bullet Resist Reduction for 6s on wake-up",
"ability_sleep_dagger_t2_desc": "\u003Cspan class=\"highlight\"\u003E-17s\u003C/span\u003E Cooldown",
"ability_sleep_dagger_t2_desc": "\u003Cspan class=\"highlight\"\u003E+1s\u003C/span\u003E Sleep Duration\u003Cbr\u003EApplies \u003Cspan class=\"highlight\"\u003E15\u003C/span\u003E Fixation Stacks",
"ability_sleep_dagger_t3_desc": "\u003Cspan class=\"highlight\"\u003E+1s\u003C/span\u003E Sleep Duration \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-50%\u003C/span\u003E Move and Dash Speed for \u003Cspan class=\"highlight\"\u003E3s\u003C/span\u003E on wake-up",
"ability_sleep_dagger_t3_desc": "\u003Cspan class=\"highlight\"\u003E-17s\u003C/span\u003E Cooldown \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-50%\u003C/span\u003E Move and Dash Speed for \u003Cspan class=\"highlight\"\u003E3s\u003C/span\u003E on wake-up",
"ability_slingshot_bruising_shot": "Bruising Shot",
"ability_slingshot_bruising_shot": "Bruising Shot",
"ability_slingshot_bruising_shot_desc": "Hits damage the target, and stack bruises on them that increase all subsequent damage taken from Slingshot's weapon and abilities.",
"ability_slingshot_bruising_shot_desc": "Hits damage the target, and stack bruises on them that increase all subsequent damage taken from Slingshot's weapon and abilities.",
Line 8,246: Line 8,434:
"ability_smoke_bomb_t1_desc": "\u003Cspan class=\"highlight\"\u003E{s:AbilityCooldown}s\u003C/span\u003E Ability Cooldown",
"ability_smoke_bomb_t1_desc": "\u003Cspan class=\"highlight\"\u003E{s:AbilityCooldown}s\u003C/span\u003E Ability Cooldown",
"ability_smoke_bomb_t2_desc": "Enable \u003Cspan class=\"highlight\"\u003E2\u003C/span\u003E Ability Charges",
"ability_smoke_bomb_t2_desc": "Enable \u003Cspan class=\"highlight\"\u003E2\u003C/span\u003E Ability Charges",
"ability_smoke_bomb_t3_desc": "Dispels non-ult debuffs\u003Cbr\u003EGrants \u003Cspan class=\"highlight\"\u003E+40% Bullet Lifesteal\u003C/span\u003E for 5s",
"ability_smoke_bomb_t3_desc": "Dispels non-ult debuffs\u003Cbr\u003EGrants \u003Cspan class=\"highlight\"\u003E+50% Bullet Lifesteal\u003C/span\u003E for 5s",
"ability_speed_drone": "Speed Drone",
"ability_speed_drone": "Speed Drone",
"ability_speed_drone_desc": "Deploy a energy drone which helps you run faster, and reduces your windup and reload times.\u003Cbr\u003EReplaces any other drone.",
"ability_speed_drone_desc": "Deploy a energy drone which helps you run faster, and reduces your windup and reload times.\u003Cbr\u003EReplaces any other drone.",
Line 8,256: Line 8,444:
"ability_stacking_damage_t1_desc": "\u003Cspan class=\"highlight\"\u003E40\u003C/span\u003E Spirit damage and \u003Cspan class=\"highlight\"\u003E15%\u003C/span\u003E slow for 2s to target every \u003Cspan class=\"highlight\"\u003E20\u003C/span\u003E stacks",
"ability_stacking_damage_t1_desc": "\u003Cspan class=\"highlight\"\u003E40\u003C/span\u003E Spirit damage and \u003Cspan class=\"highlight\"\u003E15%\u003C/span\u003E slow for 2s to target every \u003Cspan class=\"highlight\"\u003E20\u003C/span\u003E stacks",
"ability_stacking_damage_t2_desc": "\u003Cspan class=\"highlight\"\u003E+40\u003C/span\u003E Max Stacks and \u003Cspan class=\"highlight\"\u003E+5s\u003C/span\u003E Duration",
"ability_stacking_damage_t2_desc": "\u003Cspan class=\"highlight\"\u003E+40\u003C/span\u003E Max Stacks and \u003Cspan class=\"highlight\"\u003E+5s\u003C/span\u003E Duration",
"ability_stacking_damage_t3_desc": "\u003Cspan class=\"highlight\"\u003E+0.11\u003C/span\u003E/ per Stack\u003Cbr\u003EScales with Weapon Damage",
"ability_swan_acrobat": "Acrobat",
"ability_swan_acrobat": "Acrobat",
"ability_swan_acrobat/stack": "Acrobat",
"ability_swan_acrobat/stack": "Acrobat",
Line 8,288: Line 8,477:
"ability_throw_sand_quip": "Disarm enemies in front of you",
"ability_throw_sand_quip": "Disarm enemies in front of you",
"ability_throw_sand_t1_desc": "\u003Cspan class=\"highlight\"\u003E+50 Damage and \u003Cspan class=\"highlight\"\u003E+5m Range",
"ability_throw_sand_t1_desc": "\u003Cspan class=\"highlight\"\u003E+50 Damage and \u003Cspan class=\"highlight\"\u003E+5m Range",
"ability_throw_sand_t2_desc": "Slow targets by \u003Cspan class=\"highlight\"\u003E-25% and reduces dash distances by -25%\u003C/span\u003E",
"ability_throw_sand_t2_desc": "Slow targets by \u003Cspan class=\"highlight\"\u003E-30% and reduces dash distances by -30%\u003C/span\u003E",
"ability_throw_sand_t3_desc": "\u003Cspan class=\"highlight\"\u003E+1.5s\u003C/span\u003E Duration and \u003Cspan class=\"highlight\"\u003E-20\u003C/span\u003E Cooldown",
"ability_throw_sand_t3_desc": "\u003Cspan class=\"highlight\"\u003E+1.5s\u003C/span\u003E Duration and \u003Cspan class=\"highlight\"\u003E-25\u003C/span\u003E Cooldown",
"ability_trapper_fear": "Spectral Silk",
"ability_trapper_fear": "Spectral Silk",
"ability_trapper_fear/trapper_fear_modifier": "Fear",
"ability_trapper_fear/trapper_fear_modifier": "Fear",
Line 8,321: Line 8,510:
"ability_ult_combo_quip": "Hold the enemy hero in place and pummel them",
"ability_ult_combo_quip": "Hold the enemy hero in place and pummel them",
"ability_ult_combo_t1_desc": "\u003Cspan class=\"highlight\"\u003E+100% lifesteal\u003C/span\u003E",
"ability_ult_combo_t1_desc": "\u003Cspan class=\"highlight\"\u003E+100% lifesteal\u003C/span\u003E",
"ability_ult_combo_t2_desc": "\u003Cspan class=\"highlight\"\u003E-35s Cooldown\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003E+50% Bullet Resist\u003C/span\u003E",
"ability_ult_combo_t2_desc": "\u003Cspan class=\"highlight\"\u003E-30s Cooldown\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003E+50% Bullet Resist\u003C/span\u003E",
"ability_ult_combo_t3_desc": "\u003Cspan class=\"highlight\"\u003E+0.7s\u003C/span\u003E Duration and \u003Cspan class=\"highlight\"\u003E+40\u003C/span\u003E Damage Per Second and increased scaling",
"ability_ult_combo_t3_desc": "\u003Cspan class=\"highlight\"\u003E+0.7s\u003C/span\u003E Duration and \u003Cspan class=\"highlight\"\u003E+40\u003C/span\u003E Damage Per Second and increased scaling",
"ability_unicorn_dazzlingorb": "Shining Wonder",
"ability_unicorn_dazzlingorb": "Shining Wonder",
"ability_unicorn_dazzlingorb_desc": "Launch a deadly orb of light that deals {g:citadel_inline_attribute:'SpiritDamage'} and applies {g:citadel_inline_attribute:'Slow'} and reduces \u003Cspan class=\"highlight\"\u003EDash Distance\u003C/span\u003E on impact. The orb then bounces to the enemies within range. If no target is found, the orb will linger for a short duration while continuing to look for targets.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EPrioritizes enemy heroes when picking targets.",
"ability_unicorn_dazzlingorb_desc": "Launch a deadly orb of light that deals {g:citadel_inline_attribute:'SpiritDamage'} and applies {g:citadel_inline_attribute:'Slow'} and reduces \u003Cspan class=\"highlight\"\u003EDash Distance\u003C/span\u003E on impact. The orb then bounces to the enemies within range. If no target is found, the orb will linger for a short duration while continuing to look for targets.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EPrioritizes enemy heroes when picking targets.",
"ability_unicorn_dazzlingorb_t1_desc": "-20% Move Speed and -15% Dash Distance",
"ability_unicorn_dazzlingorb_t1_desc": "-20% Move Speed and -15% Dash Distance",
"ability_unicorn_dazzlingorb_t3_desc": "+8 Max Bounces and -35s Cooldown",
"ability_unicorn_dazzlingorb_t2_desc": "+90 Damage and Increased Spirit Scaling",
"ability_unicorn_dazzlingorb_t3_desc": "+8 Max Bounces and -30s Cooldown",
"ability_unicorn_luminousstrike": "Radiant Daggers",
"ability_unicorn_luminousstrike": "Radiant Daggers",
"ability_unicorn_luminousstrike/luminous_strike_buff": "Radiant Daggers",
"ability_unicorn_luminousstrike/luminous_strike_buff": "Radiant Daggers",
Line 8,336: Line 8,526:
"ability_unicorn_prismaticguard_desc": "Surround yourself in a protective prism. If the barrier is destroyed, it silences nearby enemies and deals a portion of the barrier as damage.",
"ability_unicorn_prismaticguard_desc": "Surround yourself in a protective prism. If the barrier is destroyed, it silences nearby enemies and deals a portion of the barrier as damage.",
"ability_unicorn_prismaticguard_on_explode_desc": "On Explode",
"ability_unicorn_prismaticguard_on_explode_desc": "On Explode",
"ability_unicorn_prismaticguard_t2_desc": "+80 Barrier and Increased Barrier Spirit Scaling",
"ability_unicorn_prismaticguard_t2_desc": "+70 Barrier and Increased Barrier Spirit Scaling",
"ability_unicorn_prismaticguard_t3_desc": "+1.5 Silence Duration and -18 Cooldown. Allows Shining Wonder Bounce.",
"ability_unicorn_prismaticguard_t3_desc": "+1.25 Silence Duration and -20s Cooldown. Allows Shining Wonder Bounce.",
"ability_unicorn_radiantblast": "Light Eater",
"ability_unicorn_radiantblast": "Light Eater",
"ability_unicorn_radiantblast/unicorn_radiantblast_debuff": "Light Eater",
"ability_unicorn_radiantblast/unicorn_radiantblast_debuff": "Light Eater",
Line 8,350: Line 8,540:
"ability_vampirebat_batblink_desc": "Briefly disperse, becoming \u003Cspan class=\"highlight\"\u003Euntargetable\u003C/span\u003E and flying to a target location. \u003Cbr\u003E\u003Cbr\u003ECan be \u003Cspan class=\"highlight\"\u003Erecast\u003C/span\u003E within a brief window.",
"ability_vampirebat_batblink_desc": "Briefly disperse, becoming \u003Cspan class=\"highlight\"\u003Euntargetable\u003C/span\u003E and flying to a target location. \u003Cbr\u003E\u003Cbr\u003ECan be \u003Cspan class=\"highlight\"\u003Erecast\u003C/span\u003E within a brief window.",
"ability_vampirebat_batblink_t1_desc": "On Cast: Gain \u003Cspan class=\"highlight\"\u003E+25%\u003C/span\u003E Fire Rate for 8s and add \u003Cspan class=\"highlight\"\u003E8\u003C/span\u003E bullets",
"ability_vampirebat_batblink_t1_desc": "On Cast: Gain \u003Cspan class=\"highlight\"\u003E+25%\u003C/span\u003E Fire Rate for 8s and add \u003Cspan class=\"highlight\"\u003E8\u003C/span\u003E bullets",
"ability_vampirebat_batblink_t3_desc": "\u003Cspan class=\"highlight\"\u003E+1\u003C/span\u003E Recast",
"ability_vampirebat_batblink_t3_desc": "\u003Cspan class=\"highlight\"\u003E+1\u003C/span\u003E Recast\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+4m\u003C/span\u003E Range",
"ability_vampirebat_batswarm": "Nox Nostra",
"ability_vampirebat_batswarm": "Nox Nostra",
"ability_vampirebat_batswarm/debuff": "Nox Nostra",
"ability_vampirebat_batswarm/debuff": "Nox Nostra",
Line 8,376: Line 8,566:
"ability_viper_debuffdagger_quip": "Throw a slowing dagger",
"ability_viper_debuffdagger_quip": "Throw a slowing dagger",
"ability_viper_debuffdagger_t2_desc": "On Hit: \u003Cspan class=\"highlight\"\u003E-8%\u003C/span\u003E Bullet Resist and \u003Cspan class=\"highlight\"\u003E-6%\u003C/span\u003E Bullet Resist per Stack",
"ability_viper_debuffdagger_t2_desc": "On Hit: \u003Cspan class=\"highlight\"\u003E-8%\u003C/span\u003E Bullet Resist and \u003Cspan class=\"highlight\"\u003E-6%\u003C/span\u003E Bullet Resist per Stack",
"ability_viper_debuffdagger_t3_desc": "+\u003Cspan class=\"highlight\"\u003E2\u003C/span\u003E Max Stacks\u003Cbr\u003EOn Hit: Refund \u003Cspan class=\"highlight\"\u003E55%\u003C/span\u003E Charge Cooldown",
"ability_viper_debuffdagger_t3_desc": "+\u003Cspan class=\"highlight\"\u003E2\u003C/span\u003E Max Stacks\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-2s\u003C/span\u003E Charge Delay\u003Cbr\u003EOn Hit: Refund \u003Cspan class=\"highlight\"\u003E55%\u003C/span\u003E Charge Cooldown",
"ability_viper_hookdagger": "Hook Blade",
"ability_viper_hookdagger": "Hook Blade",
"ability_viper_hookdagger_desc": "Throw a blade, dealing \u003Cspan class=\"highlight_spirit\"\u003ESpirit Damage\u003C/span\u003E. The blade then hooks back, applying \u003Cspan class=\"highlight_spirit\"\u003ESpirit Damage\u003C/span\u003E again and applying a \u003Cspan class=\"highlight\"\u003ESlow\u003C/span\u003E.",
"ability_viper_hookdagger_desc": "Throw a blade, dealing \u003Cspan class=\"highlight_spirit\"\u003ESpirit Damage\u003C/span\u003E. The blade then hooks back, applying \u003Cspan class=\"highlight_spirit\"\u003ESpirit Damage\u003C/span\u003E again and applying a \u003Cspan class=\"highlight\"\u003ESlow\u003C/span\u003E.",
Line 8,404: Line 8,594:
"ability_warden_crowd_control_quip": "Damage and debuff enemies nearby",
"ability_warden_crowd_control_quip": "Damage and debuff enemies nearby",
"ability_warden_crowd_control_t1_desc": "Hit enemies lose \u003Cspan class=\"highlight\"\u003E1 Stamina\u003C/span\u003E",
"ability_warden_crowd_control_t1_desc": "Hit enemies lose \u003Cspan class=\"highlight\"\u003E1 Stamina\u003C/span\u003E",
"ability_warden_crowd_control_t2_desc": "\u003Cspan class=\"highlight\"\u003E+40 Damage\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003E-20% Weapon Damage\u003C/span\u003E",
"ability_warden_crowd_control_t2_desc": "\u003Cspan class=\"highlight\"\u003E+35 Damage\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003E-25% Weapon Damage\u003C/span\u003E",
"ability_warden_crowd_control_t3_desc": "\u003Cspan class=\"highlight\"\u003E-7s\u003C/span\u003E Cooldown and \u003Cspan class=\"highlight\"\u003E+2m\u003C/span\u003E Radius\u003Cbr\u003E Applies \u003Cspan class=\"highlight\"\u003E-30%\u003C/span\u003E Fire Rate",
"ability_warden_crowd_control_t3_desc": "\u003Cspan class=\"highlight\"\u003E-7s\u003C/span\u003E Cooldown and \u003Cspan class=\"highlight\"\u003E+2m\u003C/span\u003E Radius\u003Cbr\u003E Applies \u003Cspan class=\"highlight\"\u003E-30%\u003C/span\u003E Fire Rate",
"ability_warden_high_alert": "Willpower",
"ability_warden_high_alert": "Willpower",
"ability_warden_high_alert_desc": "Gain a \u003Cspan class=\"highlight\"\u003EBarrier\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Ebonus move speed\u003C/span\u003E.",
"ability_warden_high_alert_desc": "Gain a \u003Cspan class=\"highlight\"\u003EBarrier\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Ebonus move speed\u003C/span\u003E.",
"ability_warden_high_alert_quip": "Gain a Barrier and move speed",
"ability_warden_high_alert_quip": "Gain a Barrier and move speed",
"ability_warden_high_alert_t2_desc": "-22s Cooldown and +2s Duration",
"ability_warden_high_alert_t2_desc": "-24s Cooldown and +2s Duration",
"ability_warden_high_alert_t3_desc": "\u003Cspan class=\"highlight\"\u003E+40%\u003C/span\u003E Debuff Resistance and improved Barrier scaling",
"ability_warden_high_alert_t3_desc": "\u003Cspan class=\"highlight\"\u003E+40%\u003C/span\u003E Debuff Resistance and improved Barrier scaling",
"ability_warden_lock_down": "Binding Word",
"ability_warden_lock_down": "Binding Word",
Line 8,416: Line 8,606:
"ability_warden_lock_down_t1_desc": "Warden deals \u003Cspan class=\"highlight\"\u003E+20% more Bullet Damage\u003C/span\u003E to trapped Heroes for \u003Cspan class=\"highlight\"\u003E5s\u003C/span\u003E",
"ability_warden_lock_down_t1_desc": "Warden deals \u003Cspan class=\"highlight\"\u003E+20% more Bullet Damage\u003C/span\u003E to trapped Heroes for \u003Cspan class=\"highlight\"\u003E5s\u003C/span\u003E",
"ability_warden_lock_down_t2_desc": "+0.75s Duration",
"ability_warden_lock_down_t2_desc": "+0.75s Duration",
"ability_warden_lock_down_t3_desc": "-18s Cooldown \u003Cbr\u003ESilences enemies until they escape or are immobilized",
"ability_warden_lock_down_t3_desc": "-14s Cooldown \u003Cbr\u003ESilences enemies until they escape or are immobilized",
"ability_warden_riot_protocol": "Last Stand",
"ability_warden_riot_protocol": "Last Stand",
"ability_warden_riot_protocol_desc": "After charging for 2s, \u003Cspan class=\"highlight\"\u003Erelease pulses that damage enemies and heal you\u003C/span\u003E based on the damage done. \u003Cbr\u003EWhile channeling Last Stand you have greatly increased \u003Cspan class=\"highlight\"\u003Ebullet and spirit resist\u003C/span\u003E.",
"ability_warden_riot_protocol_desc": "After charging for 2s, \u003Cspan class=\"highlight\"\u003Erelease pulses that damage enemies and heal you\u003C/span\u003E based on the damage done. \u003Cbr\u003EWhile channeling Last Stand you have greatly increased \u003Cspan class=\"highlight\"\u003Ebullet and spirit resist\u003C/span\u003E.",
"ability_warden_riot_protocol_quip": "Emit pulses that steal health from enemies",
"ability_warden_riot_protocol_quip": "Emit pulses that steal health from enemies",
"ability_warden_riot_protocol_t2_desc": "+40.5 DPS\u003Cbr\u003E-30s Cooldown",
"ability_warden_riot_protocol_t2_desc": "+40.5 DPS\u003Cbr\u003E-30s Cooldown",
"ability_warden_riot_protocol_t3_desc": "+3s Duration\u003Cbr\u003EUnstoppable and +30%  Resists while channeling",
"ability_warden_riot_protocol_t3_desc": "+4s Duration\u003Cbr\u003EUnstoppable and +30%  Resists while channeling",
"ability_werewolf_cripplingslash": "Tail Whack",
"ability_werewolf_cripplingslash": "Tail Whack",
"ability_werewolf_cripplingslash/debuff": "Tail Whack",
"ability_werewolf_cripplingslash/debuff": "Tail Whack",
Line 8,458: Line 8,648:
"ability_werewolf_transformation_desc": "\u003Cspan class=\"diminish\"\u003EPassive: \u003C/span\u003EDealing damage generates bloodlust, increased at low health. At max bloodlust, you automatically cast Lycan Curse.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EActive:\u003C/span\u003E Instantly transform, gaining increased {g:citadel_inline_attribute:'MaxHealth'}, and stacking {g:citadel_inline_attribute:'FireRate'} on enemy heroes, and \u003Cspan class=\"highlight\"\u003Ereplacing your abilities and weapon\u003C/span\u003E with their ferocious versions.",
"ability_werewolf_transformation_desc": "\u003Cspan class=\"diminish\"\u003EPassive: \u003C/span\u003EDealing damage generates bloodlust, increased at low health. At max bloodlust, you automatically cast Lycan Curse.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EActive:\u003C/span\u003E Instantly transform, gaining increased {g:citadel_inline_attribute:'MaxHealth'}, and stacking {g:citadel_inline_attribute:'FireRate'} on enemy heroes, and \u003Cspan class=\"highlight\"\u003Ereplacing your abilities and weapon\u003C/span\u003E with their ferocious versions.",
"ability_werewolf_transformation_ready_hint": "Unleash!",
"ability_werewolf_transformation_ready_hint": "Unleash!",
"ability_werewolf_transformation_t1_desc": "\u003Cspan class=\"highlight\"\u003E+20%\u003C/span\u003E Bullet \u0026 Spirit Resistance",
"ability_werewolf_transformation_t1_desc": "\u003Cspan class=\"highlight\"\u003E+15%\u003C/span\u003E Bullet \u0026 Spirit Resistance",
"ability_werewolf_transformation_t2_desc": "\u003Cspan class=\"highlight\"\u003E+4 m/s\u003C/span\u003E Move Speed and \u003Cspan class=\"highlight\"\u003E200\u003C/span\u003E Bonus Health",
"ability_werewolf_transformation_t2_desc": "\u003Cspan class=\"highlight\"\u003E+4 m/s\u003C/span\u003E Move Speed and \u003Cspan class=\"highlight\"\u003E200\u003C/span\u003E Bonus Health",
"ability_werewolf_transformation_t3_desc": "On Hero Kill: Refresh abilities, duration, and transformation heal",
"ability_werewolf_transformation_t3_desc": "On Hero Kill: Refresh abilities and duration",
"ability_werewolf_transformation_trigger": "End the Curse",
"ability_werewolf_transformation_trigger": "End the Curse",
"ability_werewolf_transformation_trigger_desc": "Return back to your human form.",
"ability_werewolf_transformation_trigger_desc": "Return back to your human form.",
"ability_werewolf_unloadgun": "Slam Fire",
"ability_werewolf_unloadgun": "Slam Fire",
"ability_werewolf_unloadgun/buff": "Slam Fire",
"ability_werewolf_unloadgun/buff": "Slam Fire",
"ability_werewolf_unloadgun_desc": "Instantly reload your gun. You gain {g:citadel_inline_attribute:'BonusFireRate'} and deal bonus {g:citadel_inline_attribute:'WeaponDamage'} based on the target's health for a limited number of shots, but suffer from reduced accuracy.",
"ability_werewolf_unloadgun_desc": "Instantly reload your gun. You gain {g:citadel_inline_attribute:'BonusFireRate'} and deal bonus {g:citadel_inline_attribute:'WeaponDamage'} based on the target's health for a limited number of shots, but suffer from reduced accuracy.\u003Cbr\u003E\u003Cbr\u003EDeals bonus Weapon Damage against troopers and neutrals.",
"ability_werewolf_unloadgun_t3_desc": "If you hit all shots, deal \u003Cspan class=\"highlight\"\u003E+7%\u003C/span\u003E current health as damage",
"ability_werewolf_unloadgun_t3_desc": "If you hit all shots, deal \u003Cspan class=\"highlight\"\u003E+7%\u003C/span\u003E current health as damage",
"ability_wrecker_salvage": "Consume",
"ability_wrecker_salvage": "Consume",
Line 8,569: Line 8,759:
"citadel_ability_bull_charge_t1_desc": "Applies \u003Cspan class=\"highlight\"\u003E+40%\u003C/span\u003E Slow for \u003Cspan class=\"highlight\"\u003E3s\u003C/span\u003E",
"citadel_ability_bull_charge_t1_desc": "Applies \u003Cspan class=\"highlight\"\u003E+40%\u003C/span\u003E Slow for \u003Cspan class=\"highlight\"\u003E3s\u003C/span\u003E",
"citadel_ability_bull_charge_t2_desc": "On Wall Hit: \u003Cspan class=\"highlight\"\u003E+0.8s\u003C/span\u003E Stun Duration",
"citadel_ability_bull_charge_t2_desc": "On Wall Hit: \u003Cspan class=\"highlight\"\u003E+0.8s\u003C/span\u003E Stun Duration",
"citadel_ability_bull_charge_t3_desc": "\u003Cspan class=\"highlight\"\u003E-20s\u003C/span\u003E Cooldown \u003Cbr\u003EOn Hero Collide: \u003Cspan class=\"highlight\"\u003E+1.5\u003C/span\u003E Weapon Damage for \u003Cspan class=\"highlight\"\u003E6\u003C/span\u003Es",
"citadel_ability_bull_charge_t3_desc": "\u003Cspan class=\"highlight\"\u003E-18s\u003C/span\u003E Cooldown \u003Cbr\u003EOn Hero Collide: \u003Cspan class=\"highlight\"\u003E+1.5\u003C/span\u003E Weapon Damage for \u003Cspan class=\"highlight\"\u003E6\u003C/span\u003Es",
"citadel_ability_bull_heal": "Siphon Life",
"citadel_ability_bull_heal": "Siphon Life",
"citadel_ability_bull_heal/modifier_bull_heal_aura": "Siphon Life",
"citadel_ability_bull_heal/modifier_bull_heal_aura": "Siphon Life",
"citadel_ability_bull_heal_desc": "Drain health from nearby enemies, dealing {g:citadel_inline_attribute:'SpiritDPS'} and {g:citadel_inline_attribute:'Healing'} for a portion of the damage dealt.",
"citadel_ability_bull_heal_desc": "Drain health from nearby enemies, dealing {g:citadel_inline_attribute:'SpiritDPS'} and {g:citadel_inline_attribute:'Healing'} for a portion of the damage dealt.",
"citadel_ability_bull_heal_quip": "Drain health from nearby enemies",
"citadel_ability_bull_heal_quip": "Drain health from nearby enemies",
"citadel_ability_bull_heal_t3_desc": "\u003Cspan class=\"highlight\"\u003E+3m\u003C/span\u003E Radius and \u003Cspan class=\"highlight\"\u003E+18\u003C/span\u003E DPS with improved Spirit scaling\u003C/span\u003E",
"citadel_ability_bull_heal_t3_desc": "\u003Cspan class=\"highlight\"\u003E+2m\u003C/span\u003E Radius and \u003Cspan class=\"highlight\"\u003E+18\u003C/span\u003E DPS with improved Spirit scaling\u003C/span\u003E",
"citadel_ability_bull_leap": "Seismic Impact",
"citadel_ability_bull_leap": "Seismic Impact",
"citadel_ability_bull_leap_desc": "Leap high into the air before crashing into the ground, dealing {g:citadel_inline_attribute:'SpiritDamage'} and applying {g:citadel_inline_attribute:'Stun'}.",
"citadel_ability_bull_leap_desc": "Leap high into the air before crashing into the ground, dealing {g:citadel_inline_attribute:'SpiritDamage'} and applying {g:citadel_inline_attribute:'Stun'}.",
Line 8,604: Line 8,794:
"citadel_ability_chrono_kinetic_carbine_expiring": "EXPIRING",
"citadel_ability_chrono_kinetic_carbine_expiring": "EXPIRING",
"citadel_ability_chrono_kinetic_carbine_quip": "Charge up your weapon to deal high damage and timestop",
"citadel_ability_chrono_kinetic_carbine_quip": "Charge up your weapon to deal high damage and timestop",
"citadel_ability_chrono_kinetic_carbine_t3_desc": "+2s Charge Hold Duration and +55% Max Damage Scaling",
"citadel_ability_chrono_kinetic_carbine_t2_desc": "-12s Cooldown\u003Cbr\u003EIncreases Speed Scaling",
"citadel_ability_chrono_kinetic_carbine_t3_desc": "+2s Charge Hold Duration and +55% Damage Scaling",
"citadel_ability_chrono_pulse_grenade": "Pulse Grenade",
"citadel_ability_chrono_pulse_grenade": "Pulse Grenade",
"citadel_ability_chrono_pulse_grenade_AMP": "Pulse Grenade Damage Amp",
"citadel_ability_chrono_pulse_grenade_AMP": "Pulse Grenade Damage Amp",
Line 8,615: Line 8,806:
"citadel_ability_chrono_swap_quip": "Swap positions with an enemy hero.",
"citadel_ability_chrono_swap_quip": "Swap positions with an enemy hero.",
"citadel_ability_chrono_swap_t1_desc": "\u003Cspan class=\"highlight\"\u003E200 Barrier\u003C/span\u003E for 8s. Barrier scales with Spirit",
"citadel_ability_chrono_swap_t1_desc": "\u003Cspan class=\"highlight\"\u003E200 Barrier\u003C/span\u003E for 8s. Barrier scales with Spirit",
"citadel_ability_chrono_swap_t2_desc": "\u003Cspan class=\"highlight\"\u003E-35s\u003C/span\u003E Cooldown and \u003Cspan class=\"highlight\"\u003E+13m\u003C/span\u003E Cast Range",
"citadel_ability_chrono_swap_t2_desc": "\u003Cspan class=\"highlight\"\u003E-30s\u003C/span\u003E Cooldown and \u003Cspan class=\"highlight\"\u003E+13m\u003C/span\u003E Cast Range",
"citadel_ability_chrono_swap_t3_desc": "Swaps all enemies within \u003Cspan class=\"highlight\"\u003E7m\u003C/span\u003E of hit target and \u003Cspan class=\"highlight\"\u003E+10%\u003C/span\u003E Max Health Damage",
"citadel_ability_chrono_swap_t3_desc": "Swaps all enemies within \u003Cspan class=\"highlight\"\u003E7m\u003C/span\u003E of hit target and \u003Cspan class=\"highlight\"\u003E+10%\u003C/span\u003E Max Health Damage",
"citadel_ability_chrono_time_wall": "Time Wall",
"citadel_ability_chrono_time_wall": "Time Wall",
Line 8,677: Line 8,868:
"citadel_ability_flying_strike_desc": "Throw a grappling hook to \u003Cspan class=\"highlight\"\u003Ereel yourself towards an enemy, dealing Light {g:citadel_inline_attribute:'MeleeDamage'} and slowing the target\u003C/span\u003E when you arrive.",
"citadel_ability_flying_strike_desc": "Throw a grappling hook to \u003Cspan class=\"highlight\"\u003Ereel yourself towards an enemy, dealing Light {g:citadel_inline_attribute:'MeleeDamage'} and slowing the target\u003C/span\u003E when you arrive.",
"citadel_ability_flying_strike_quip": "Fly towards an enemy target",
"citadel_ability_flying_strike_quip": "Fly towards an enemy target",
"citadel_ability_flying_strike_t2_desc": "Gain \u003Cspan class=\"highlight\"\u003E+40\u003C/span\u003E Spirit Power for \u003Cspan class=\"highlight\"\u003E6s\u003C/span\u003E",
"citadel_ability_flying_strike_t2_desc": "Gain \u003Cspan class=\"highlight\"\u003E+35\u003C/span\u003E Spirit Power for \u003Cspan class=\"highlight\"\u003E6s\u003C/span\u003E",
"citadel_ability_flying_strike_t3_desc": "Can Grapple to allies\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+15m\u003C/span\u003E Cast Range\u003Cbr\u003EGains \u003Cspan class=\"highlight\"\u003E2 extra charges\u003C/span\u003E",
"citadel_ability_flying_strike_t3_desc": "Alt-Cast to Grapple allies\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+15m\u003C/span\u003E Cast Range\u003Cbr\u003EGains \u003Cspan class=\"highlight\"\u003E1 extra charge\u003C/span\u003E",
"citadel_ability_gigawatt_lightning_strike": "Storm Cloud Lightning Strike",
"citadel_ability_gigawatt_lightning_strike": "Storm Cloud Lightning Strike",
"citadel_ability_grapplehook": "Grapple Hook",
"citadel_ability_grapplehook": "Grapple Hook",
Line 8,728: Line 8,919:
"citadel_ability_hornet_sting_quip": "Make a target bleed over time",
"citadel_ability_hornet_sting_quip": "Make a target bleed over time",
"citadel_ability_hornet_sting_t1_desc": "Applies \u003Cspan class=\"highlight\"\u003E-35%\u003C/span\u003E Healing Reduction",
"citadel_ability_hornet_sting_t1_desc": "Applies \u003Cspan class=\"highlight\"\u003E-35%\u003C/span\u003E Healing Reduction",
"citadel_ability_hornet_sting_t2_desc": "\u003Cspan class=\"highlight\"\u003E+0.5%\u003C/span\u003E Bleed Damage \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-12s\u003C/span\u003E Cooldown",
"citadel_ability_hornet_sting_t2_desc": "\u003Cspan class=\"highlight\"\u003E+0.5%\u003C/span\u003E Bleed Damage \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-16s\u003C/span\u003E Cooldown",
"citadel_ability_hornet_sting_t3_desc": "\u003Cspan class=\"highlight\"\u003E+2s\u003C/span\u003E Duration \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-8% Bullet Resist\u003C/span\u003E \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-8% Spirit Resist\u003C/span\u003E",
"citadel_ability_hornet_sting_t3_desc": "\u003Cspan class=\"highlight\"\u003E+2s\u003C/span\u003E Duration \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-8% Bullet Resist\u003C/span\u003E \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-8% Spirit Resist\u003C/span\u003E",
"citadel_ability_infinity_slash": "Shadow Transformation",
"citadel_ability_infinity_slash": "Shadow Transformation",
Line 8,735: Line 8,926:
"citadel_ability_infinity_slash_desc": "Become infused with Yamato's shadow soul. After an initial \u003Cspan class=\"highlight\"\u003Einvincible\u003C/span\u003E transformation your \u003Cspan class=\"highlight\"\u003Eabilities are refreshed and are 60% faster\u003C/span\u003E. You gain \u003Cspan class=\"highlight\"\u003Eimmunity to negative status effects\u003C/span\u003E and have greatly increased \u003Cspan class=\"highlight\"\u003Ebullet and spirit resist\u003C/span\u003E.\u003Cbr\u003EWhen you get a hero kill, you \u003Cspan class=\"highlight\"\u003Eheal\u003C/span\u003E and the \u003Cspan class=\"highlight\"\u003Eduration\u003C/span\u003E is extended.",
"citadel_ability_infinity_slash_desc": "Become infused with Yamato's shadow soul. After an initial \u003Cspan class=\"highlight\"\u003Einvincible\u003C/span\u003E transformation your \u003Cspan class=\"highlight\"\u003Eabilities are refreshed and are 60% faster\u003C/span\u003E. You gain \u003Cspan class=\"highlight\"\u003Eimmunity to negative status effects\u003C/span\u003E and have greatly increased \u003Cspan class=\"highlight\"\u003Ebullet and spirit resist\u003C/span\u003E.\u003Cbr\u003EWhen you get a hero kill, you \u003Cspan class=\"highlight\"\u003Eheal\u003C/span\u003E and the \u003Cspan class=\"highlight\"\u003Eduration\u003C/span\u003E is extended.",
"citadel_ability_infinity_slash_quip": "Become invincible and more powerful",
"citadel_ability_infinity_slash_quip": "Become invincible and more powerful",
"citadel_ability_infinity_slash_t2_desc": "+4m Move Speed and -25 Cooldown",
"citadel_ability_infinity_slash_t2_desc": "+4m Move Speed and -20 Cooldown",
"citadel_ability_infinity_slash_t3_desc": "+3s Duration\u003Cbr\u003E+30% Bullet Resist\u003Cbr\u003E+30% Spirit Resist",
"citadel_ability_infinity_slash_t3_desc": "+3s Duration\u003Cbr\u003E+30% Bullet Resist\u003Cbr\u003E+30% Spirit Resist",
"citadel_ability_interrupted": "Interrupted",
"citadel_ability_interrupted": "Interrupted",
Line 8,760: Line 8,951:
"citadel_ability_lash_quip": "Use your whip to pull yourself to an enemy",
"citadel_ability_lash_quip": "Use your whip to pull yourself to an enemy",
"citadel_ability_lash_t2_desc": "\u003Cspan class=\"highlight\"\u003E+20m\u003C/span\u003E Cast Range and gain \u003Cspan class=\"highlight\"\u003E+7\u003C/span\u003E Weapon Damage for 10s",
"citadel_ability_lash_t2_desc": "\u003Cspan class=\"highlight\"\u003E+20m\u003C/span\u003E Cast Range and gain \u003Cspan class=\"highlight\"\u003E+7\u003C/span\u003E Weapon Damage for 10s",
"citadel_ability_lash_t3_desc": "\u003Cspan class=\"highlight\"\u003E+1\u003C/span\u003E Charge\u003Cbr\u003EOnCast : \u003Cspan class=\"highlight\"\u003E+1\u003C/span\u003E Stamina and \u003Cspan class=\"highlight\"\u003E+60%\u003C/span\u003E Air Control",
"citadel_ability_lash_t3_desc": "\u003Cspan class=\"highlight\"\u003E+1\u003C/span\u003E Charges\u003Cbr\u003EOnCast : \u003Cspan class=\"highlight\"\u003E+1\u003C/span\u003E Stamina and \u003Cspan class=\"highlight\"\u003E+60%\u003C/span\u003E Air Control",
"citadel_ability_lash_throw_grenade": "Throw Explosive",
"citadel_ability_lash_throw_grenade": "Throw Explosive",
"citadel_ability_lash_ultimate": "Death Slam",
"citadel_ability_lash_ultimate": "Death Slam",
Line 8,773: Line 8,964:
"citadel_ability_lightning_ball_quip": "Launch a damaging ball of lightning",
"citadel_ability_lightning_ball_quip": "Launch a damaging ball of lightning",
"citadel_ability_lightning_ball_t2_desc": "\u003Cspan class=\"highlight\"\u003E-35%\u003C/span\u003E move speed on hit targets and \u003Cspan class=\"highlight\"\u003E+1s\u003C/span\u003E Lifetime",
"citadel_ability_lightning_ball_t2_desc": "\u003Cspan class=\"highlight\"\u003E-35%\u003C/span\u003E move speed on hit targets and \u003Cspan class=\"highlight\"\u003E+1s\u003C/span\u003E Lifetime",
"citadel_ability_lightning_ball_t3_desc": "+58.5 DPS and +1.5m radius",
"citadel_ability_lightning_ball_t3_desc": "+58.5 DPS and +1.75m radius",
"citadel_ability_lightning_dodge": "Lightning Roll",
"citadel_ability_lightning_dodge": "Lightning Roll",
"citadel_ability_lightning_dodge_passive": "Lightning Roll",
"citadel_ability_lightning_dodge_passive": "Lightning Roll",
Line 8,822: Line 9,013:
"citadel_ability_mobile_resupply_desc": "Deploy a spirit that provides \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'Healing'}\u003C/span\u003E to nearby allies.",
"citadel_ability_mobile_resupply_desc": "Deploy a spirit that provides \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'Healing'}\u003C/span\u003E to nearby allies.",
"citadel_ability_mobile_resupply_quip": "Deploy a healing spirit",
"citadel_ability_mobile_resupply_quip": "Deploy a healing spirit",
"citadel_ability_mobile_resupply_t1_desc": "Specter provides \u003Cspan class=\"highlight\"\u003E+40%\u003C/span\u003E Spirit Resist",
"citadel_ability_mobile_resupply_t1_desc": "\u003Cspan class=\"highlight\"\u003E+1.5s\u003C/span\u003E Duration",
"citadel_ability_mobile_resupply_t2_desc": "\u003Cspan class=\"highlight\"\u003E-20s\u003C/span\u003E Cooldown and provides \u003Cspan class=\"highlight\"\u003E+100%\u003C/span\u003E Stamina Recovery",
"citadel_ability_mobile_resupply_t2_desc": "\u003Cspan class=\"highlight\"\u003E-20s\u003C/span\u003E Cooldown and provides \u003Cspan class=\"highlight\"\u003E+100%\u003C/span\u003E Stamina Recovery",
"citadel_ability_mobile_resupply_t3_desc": "\u003Cspan class=\"highlight\"\u003E+2%\u003C/span\u003E Max Health regen per second, \u003Cspan class=\"highlight\"\u003E+3m\u003C/span\u003E Heal Radius and \u003Cspan class=\"highlight\"\u003E+1.5s\u003C/span\u003E Duration",
"citadel_ability_mobile_resupply_t3_desc": "\u003Cspan class=\"highlight\"\u003E+2%\u003C/span\u003E Max HP Regen \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+3m\u003C/span\u003E Heal Radius \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+40%\u003C/span\u003E Spirit Resist",
"citadel_ability_mortarsentry": "Mortar Sentry",
"citadel_ability_mortarsentry": "Mortar Sentry",
"citadel_ability_mortarsentry_desc": "Deploy a Sentry infront of {s:hero_name} that periodically launches mortars at enemies in the \u003Cspan class=\"highlight\"\u003Etarget area\u003C/span\u003E.  Deals reduced damage to boss types",
"citadel_ability_mortarsentry_desc": "Deploy a Sentry infront of {s:hero_name} that periodically launches mortars at enemies in the \u003Cspan class=\"highlight\"\u003Etarget area\u003C/span\u003E.  Deals reduced damage to boss types",
Line 8,903: Line 9,094:
"citadel_ability_rocket_barrage_quip": "Bombard an area with rockets",
"citadel_ability_rocket_barrage_quip": "Bombard an area with rockets",
"citadel_ability_rocket_barrage_t1_desc": "Applies \u003Cspan class=\"highlight\"\u003E30% movement and dash slow\u003C/span\u003E for 1s",
"citadel_ability_rocket_barrage_t1_desc": "Applies \u003Cspan class=\"highlight\"\u003E30% movement and dash slow\u003C/span\u003E for 1s",
"citadel_ability_rocket_barrage_t2_desc": "\u003Cspan class=\"highlight\"\u003E-55s\u003C/span\u003E Cooldown and \u003Cspan class=\"highlight\"\u003E+6s\u003C/span\u003E Duration",
"citadel_ability_rocket_barrage_t2_desc": "\u003Cspan class=\"highlight\"\u003E-45s\u003C/span\u003E Cooldown and \u003Cspan class=\"highlight\"\u003E+6s\u003C/span\u003E Duration",
"citadel_ability_rocket_barrage_t3_desc": "\u003Cspan class=\"highlight\"\u003E+2m\u003C/span\u003E Radius and \u003Cspan class=\"highlight\"\u003E+15\u003C/span\u003E Damage per Rocket with increased spirit scaling",
"citadel_ability_rocket_barrage_t3_desc": "\u003Cspan class=\"highlight\"\u003E+2m\u003C/span\u003E Radius and \u003Cspan class=\"highlight\"\u003E+15\u003C/span\u003E Damage per Rocket with increased spirit scaling",
"citadel_ability_running_decoy": "Decoy",
"citadel_ability_running_decoy": "Decoy",
Line 8,919: Line 9,110:
"citadel_ability_shieldedsentry_quip": "Deploy an automated turret",
"citadel_ability_shieldedsentry_quip": "Deploy an automated turret",
"citadel_ability_shieldedsentry_t1_desc": "\u003Cspan class=\"highlight\"\u003E+10\u003C/span\u003E Turret DPS and \u003Cspan class=\"highlight\"\u003E+10m\u003C/span\u003E Attack Range",
"citadel_ability_shieldedsentry_t1_desc": "\u003Cspan class=\"highlight\"\u003E+10\u003C/span\u003E Turret DPS and \u003Cspan class=\"highlight\"\u003E+10m\u003C/span\u003E Attack Range",
"citadel_ability_shieldedsentry_t3_desc": "\u003Cspan class=\"highlight\"\u003E+30%\u003C/span\u003E Turret Fire Rate and \u003Cspan class=\"highlight\"\u003E+12s\u003C/span\u003E Turret Lifetime",
"citadel_ability_shieldedsentry_t3_desc": "\u003Cspan class=\"highlight\"\u003E+25%\u003C/span\u003E Turret Fire Rate and \u003Cspan class=\"highlight\"\u003E+12s\u003C/span\u003E Turret Lifetime",
"citadel_ability_shiv_dagger": "Serrated Knives",
"citadel_ability_shiv_dagger": "Serrated Knives",
"citadel_ability_shiv_dagger_desc": "Throw a knife that \u003Cspan class=\"highlight\"\u003Ebleeds\u003C/span\u003E an enemy. Each additional hit adds a \u003Cspan class=\"highlight\"\u003Estack\u003C/span\u003E and refreshes the bleed duration, causing the bleed to increase per stack.",
"citadel_ability_shiv_dagger_desc": "Throw a knife that \u003Cspan class=\"highlight\"\u003Ebleeds\u003C/span\u003E an enemy. Each additional hit adds a \u003Cspan class=\"highlight\"\u003Estack\u003C/span\u003E and refreshes the bleed duration, causing the bleed to increase per stack.",
Line 8,930: Line 9,121:
"citadel_ability_shiv_dash_desc": "Perform a \u003Cspan class=\"highlight\"\u003Edash forward, damaging enemies along the path\u003C/span\u003E.  Hit Enemies have their {g:citadel_inline_attribute:'SpiritResist'} reduced. This debuff can stack.",
"citadel_ability_shiv_dash_desc": "Perform a \u003Cspan class=\"highlight\"\u003Edash forward, damaging enemies along the path\u003C/span\u003E.  Hit Enemies have their {g:citadel_inline_attribute:'SpiritResist'} reduced. This debuff can stack.",
"citadel_ability_shiv_dash_quip": "Dash ahead, damaging all enemies along the path",
"citadel_ability_shiv_dash_quip": "Dash ahead, damaging all enemies along the path",
"citadel_ability_shiv_dash_t2_desc": "\u003Cspan class=\"highlight\"\u003E-6%\u003C/span\u003E Spirit Resist\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+2m\u003C/span\u003E Dash Range",
"citadel_ability_shiv_dash_t2_desc": "\u003Cspan class=\"highlight\"\u003E-4%\u003C/span\u003E Spirit Resist\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+2m\u003C/span\u003E Dash Range",
"citadel_ability_shiv_dash_t3_desc": "\u003Cspan class=\"highlight\"\u003E+50\u003C/span\u003E Impact Damage\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-2s\u003C/span\u003E Cooldown per Hero hit.",
"citadel_ability_shiv_dash_t3_desc": "\u003Cspan class=\"highlight\"\u003E+50\u003C/span\u003E Impact Damage\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-2s\u003C/span\u003E Cooldown per Hero hit.",
"citadel_ability_shiv_dash_t3_tooltip": "On hit",
"citadel_ability_shiv_dash_t3_tooltip": "On hit",
Line 8,941: Line 9,132:
"citadel_ability_shiv_killing_blow": "Killing Blow",
"citadel_ability_shiv_killing_blow": "Killing Blow",
"citadel_ability_shiv_killing_blow/active_buff": "Enraged",
"citadel_ability_shiv_killing_blow/active_buff": "Enraged",
"citadel_ability_shiv_killing_blow_active_desc": "\u003Cspan class=\"diminish\"\u003EActive:\u003C/span\u003E Leap forward, dealing {g:citadel_inline_attribute:'SpiritDamage'} to the first enemy hero. If they are below the \u003Cspan class=\"highlight\"\u003Ekill threshold\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003Eexecute\u003C/span\u003E them instead.",
"citadel_ability_shiv_killing_blow_active_desc": "\u003Cspan class=\"diminish\"\u003EActive:\u003C/span\u003E Leap forward, dealing {g:citadel_inline_attribute:'SpiritDamage'} to the first enemy hero. If they are below the \u003Cspan class=\"highlight\"\u003Ekill threshold\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003Eexecute\u003C/span\u003E them instead.\u003Cbr\u003E\u003Cbr\u003EFinishing an enemy with Killing Blow lets you recast for \u003Cspan class=\"highlight\"\u003E16s\u003C/span\u003E",
"citadel_ability_shiv_killing_blow_passive_desc": "\u003Cspan class=\"diminish\"\u003EPassive:\u003C/span\u003E Damaging enemies fills you with rage. While at full rage, Shiv gains increased damage and \u003Cspan class=\"highlight\"\u003Eunlocks special properties\u003C/span\u003E on his other abilities.",
"citadel_ability_shiv_killing_blow_passive_desc": "\u003Cspan class=\"diminish\"\u003EPassive:\u003C/span\u003E Damaging enemies fills you with rage. While at full rage, Shiv gains increased damage and \u003Cspan class=\"highlight\"\u003Eunlocks special properties\u003C/span\u003E on his other abilities.",
"citadel_ability_shiv_killing_blow_passive_desc_footer": "\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ECooldown is increased by +30% if no hero is impacted.\u003C/span\u003E",
"citadel_ability_shiv_killing_blow_quip": "Travel to a low health hero and instantly kill it",
"citadel_ability_shiv_killing_blow_quip": "Travel to a low health hero and instantly kill it",
"citadel_ability_shiv_killing_blow_t1_desc": "Gain \u003Cspan class=\"highlight\"\u003E+2 m/s\u003C/span\u003E move speed while at full rage.",
"citadel_ability_shiv_killing_blow_t1_desc": "\u003Cspan class=\"highlight\"\u003E+6 m\u003C/span\u003E Range\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+2 m/s\u003C/span\u003E in Full Rage.",
"citadel_ability_shiv_killing_blow_t2_desc": "\u003Cspan class=\"highlight\"\u003E+10%\u003C/span\u003E Full Rage Bonus Damage\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-30s\u003C/span\u003E Cooldown",
"citadel_ability_shiv_killing_blow_t2_desc": "\u003Cspan class=\"highlight\"\u003E+16%\u003C/span\u003E Full Rage Bonus Damage\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-25s\u003C/span\u003E Cooldown",
"citadel_ability_shiv_killing_blow_t3_desc": "\u003Cspan class=\"highlight\"\u003E+5%\u003C/span\u003E Enemy Health Threshold \u003Cbr\u003EFinishing an enemy with Killing Blow lets you recast for \u003Cspan class=\"highlight\"\u003E20s\u003C/span\u003E",
"citadel_ability_shiv_killing_blow_t3_desc": "\u003Cspan class=\"highlight\"\u003E+10%\u003C/span\u003E Enemy Health Threshold",
"citadel_ability_shiv_killing_blow_ui_meter": "Rage",
"citadel_ability_shiv_killing_blow_ui_meter": "Rage",
"citadel_ability_shiv_killing_blow_while_full_rage": "While Rage is Full",
"citadel_ability_shiv_killing_blow_while_full_rage": "While Rage is Full",
Line 9,016: Line 9,208:
"citadel_ability_sticky_bomb_desc": "Attach a bomb that explodes after a delay, dealing {g:citadel_inline_attribute:'SpiritDamage'} to nearby enemies. \u003Cbr\u003E\u003Cbr\u003EIf the bomb hits or kills a hero, you gain \u003Cspan class=\"highlight\"\u003Epermanent bonus damage\u003C/span\u003E on Sticky Bomb. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EStacks diminish by half after 60 hits and 7 kills",
"citadel_ability_sticky_bomb_desc": "Attach a bomb that explodes after a delay, dealing {g:citadel_inline_attribute:'SpiritDamage'} to nearby enemies. \u003Cbr\u003E\u003Cbr\u003EIf the bomb hits or kills a hero, you gain \u003Cspan class=\"highlight\"\u003Epermanent bonus damage\u003C/span\u003E on Sticky Bomb. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EStacks diminish by half after 60 hits and 7 kills",
"citadel_ability_sticky_bomb_quip": "Plant a bomb on an enemy",
"citadel_ability_sticky_bomb_quip": "Plant a bomb on an enemy",
"citadel_ability_sticky_bomb_t3_desc": "On Cast: \u003Cspan class=\"highlight\"\u003E+5m\u003C/span\u003E Move Speed and \u003Cspan class=\"highlight\"\u003E+20%\u003C/span\u003E Fire Rate for \u003Cspan class=\"highlight\"\u003E5s\u003C/span\u003E",
"citadel_ability_sticky_bomb_t3_desc": "On Cast: \u003Cspan class=\"highlight\"\u003E+5m\u003C/span\u003E Move Speed and \u003Cspan class=\"highlight\"\u003E+25%\u003C/span\u003E Debuff Resistance for \u003Cspan class=\"highlight\"\u003E6s\u003C/span\u003E",
"citadel_ability_stomp": "Kinetic Pulse",
"citadel_ability_stomp": "Kinetic Pulse",
"citadel_ability_stomp_desc": "Release an energy pulse that travels along the ground, dealing {g:citadel_inline_attribute:'SpiritDamage'} and applying {g:citadel_inline_attribute:'KnockUp'}.",
"citadel_ability_stomp_desc": "Release an energy pulse that travels along the ground, dealing {g:citadel_inline_attribute:'SpiritDamage'} and applying {g:citadel_inline_attribute:'KnockUp'}.",
Line 9,029: Line 9,221:
"citadel_ability_storm_cloud_quip": "Fry all enemies in a large area",
"citadel_ability_storm_cloud_quip": "Fry all enemies in a large area",
"citadel_ability_storm_cloud_t1_desc": "\u003Cspan class=\"highlight\"\u003E+55% Bullet Resist\u003C/span\u003E while channeling Storm Cloud",
"citadel_ability_storm_cloud_t1_desc": "\u003Cspan class=\"highlight\"\u003E+55% Bullet Resist\u003C/span\u003E while channeling Storm Cloud",
"citadel_ability_storm_cloud_t2_desc": "\u003Cspan class=\"highlight\"\u003E+7s\u003C/span\u003E Channel Time \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+10m\u003C/span\u003E Radius",
"citadel_ability_storm_cloud_t2_desc": "\u003Cspan class=\"highlight\"\u003E+7s\u003C/span\u003E Channel Time \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+10m\u003C/span\u003E Final Radius\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+5m\u003C/span\u003E Initial Radius",
"citadel_ability_storm_cloud_t3_desc": "\u003Cspan class=\"highlight\"\u003E+65s\u003C/span\u003E DPS\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+4m\u003C/span\u003E Flight Speed",
"citadel_ability_storm_cloud_t3_desc": "\u003Cspan class=\"highlight\"\u003E+65\u003C/span\u003E DPS\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+4m\u003C/span\u003E Flight Speed",
"citadel_ability_surveillance_drone": "Deploy Combat Drone",
"citadel_ability_surveillance_drone": "Deploy Combat Drone",
"citadel_ability_surveillance_drone_camera": "Drone Camera",
"citadel_ability_surveillance_drone_camera": "Drone Camera",
Line 9,048: Line 9,240:
"citadel_ability_teleport": "Teleport",
"citadel_ability_teleport": "Teleport",
"citadel_ability_tengu_airlift": "Air Drop",
"citadel_ability_tengu_airlift": "Air Drop",
"citadel_ability_tengu_airlift_desc": "\u003Cspan class=\"highlight\"\u003EGrab an ally\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Etake flight\u003C/span\u003E with them. Drop your ally to cause an explosion, dealing {g:citadel_inline_attribute:'SpiritDamage'}. You and your ally gain increased Outgoing Damage when flying ends. \u003Cspan class=\"diminish\"\u003E\u003Cbr\u003E\u003Cbr\u003ECooldown reduced by 25% when used on allies.\u003Cbr\u003ETaking damage briefly disables using the ability.\u003Cbr\u003EWhile lifted, your ally cannot attack and deals -20% damage.\u003C/span\u003E",
"citadel_ability_tengu_airlift_desc": "\u003Cspan class=\"highlight\"\u003EGrab an ally\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Etake flight\u003C/span\u003E with them. Drop your ally to cause an explosion, dealing {g:citadel_inline_attribute:'SpiritDamage'}. You and your ally gain increased Outgoing Damage when flying ends. \u003Cspan class=\"diminish\"\u003E\u003Cbr\u003E\u003Cbr\u003ECooldown reduced by 30% when used on allies.\u003Cbr\u003ETaking damage briefly disables using the ability.\u003Cbr\u003EWhile lifted, your ally cannot attack and deals -20% damage.\u003C/span\u003E",
"citadel_ability_tengu_airlift_quip": "Death from Above! Fly and drop an ally on enemies",
"citadel_ability_tengu_airlift_quip": "Death from Above! Fly and drop an ally on enemies",
"citadel_ability_tengu_airlift_t1_desc": "On Fly End : \u003Cspan class=\"highlight\"\u003E300\u003C/span\u003E Barrier to Ivy and ally that scales with Spirit",
"citadel_ability_tengu_airlift_t1_desc": "On Fly End : \u003Cspan class=\"highlight\"\u003E300\u003C/span\u003E Barrier to Ivy and ally that scales with Spirit",
Line 9,057: Line 9,249:
"citadel_ability_tengu_stone_form_desc": "Turn yourself into \u003Cspan class=\"highlight\"\u003Eimpervious stone\u003C/span\u003E and smash into the ground, \u003Cspan class=\"highlight\"\u003Estunning and damaging\u003C/span\u003E enemies nearby. Heals you for a percentage of your max health.",
"citadel_ability_tengu_stone_form_desc": "Turn yourself into \u003Cspan class=\"highlight\"\u003Eimpervious stone\u003C/span\u003E and smash into the ground, \u003Cspan class=\"highlight\"\u003Estunning and damaging\u003C/span\u003E enemies nearby. Heals you for a percentage of your max health.",
"citadel_ability_tengu_stone_form_quip": "Turn into impervious stone and stun enemies nearby",
"citadel_ability_tengu_stone_form_quip": "Turn into impervious stone and stun enemies nearby",
"citadel_ability_tengu_stone_form_t3_desc": "\u003Cspan class=\"highlight\"\u003E+1s\u003C/span\u003E Stun Duration and increased Damage spirit scaling",
"citadel_ability_tengu_stone_form_t3_desc": "\u003Cspan class=\"highlight\"\u003E+0.75s\u003C/span\u003E Stun Duration and increased Damage spirit scaling",
"citadel_ability_tengu_urn": "Entangling Thorns",
"citadel_ability_tengu_urn": "Entangling Thorns",
"citadel_ability_tengu_urn_desc": "Summon a patch of choking thorns that \u003Cspan class=\"highlight\"\u003Edamage\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Eslows\u003C/span\u003E enemies in its radius.",
"citadel_ability_tengu_urn_desc": "Summon a patch of choking thorns that \u003Cspan class=\"highlight\"\u003Edamage\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Eslows\u003C/span\u003E enemies in its radius.",
Line 9,080: Line 9,272:
"citadel_ability_uppercut_quip": "Punch someone away from you",
"citadel_ability_uppercut_quip": "Punch someone away from you",
"citadel_ability_uppercut_t2_desc": "On Hero Hit: Gain \u003Cspan class=\"highlight\"\u003Efast spin-up time, 2x weapon range and +30% weapon damage\u003C/span\u003E for 9s",
"citadel_ability_uppercut_t2_desc": "On Hero Hit: Gain \u003Cspan class=\"highlight\"\u003Efast spin-up time, 2x weapon range and +30% weapon damage\u003C/span\u003E for 9s",
"citadel_ability_uppercut_t3_desc": "On Hero Hit: Set \u003Cspan class=\"highlight\"\u003EGrapple Arm cooldown to 0\u003C/span\u003E and restores \u003Cspan class=\"highlight\"\u003E+17%\u003C/span\u003E of your missing health",
"citadel_ability_uppercut_t3_desc": "On Hero Hit: Set \u003Cspan class=\"highlight\"\u003EGrapple Arm cooldown to 0\u003C/span\u003E and restores \u003Cspan class=\"highlight\"\u003E+18%\u003C/span\u003E of your missing health",
"citadel_ability_viscous_ball_boost": "Slam Ball",
"citadel_ability_viscous_ball_boost": "Slam Ball",
"citadel_ability_void_sphere": "Quantum Entanglement",
"citadel_ability_void_sphere": "Quantum Entanglement",
Line 9,380: Line 9,572:
"citadel_keybind_hideout_use": "Interact with Hideout object",
"citadel_keybind_hideout_use": "Interact with Hideout object",
"citadel_keybind_increase_replay_speed": "Increase replay speed",
"citadel_keybind_increase_replay_speed": "Increase replay speed",
"citadel_keybind_interact": "Interact",
"citadel_keybind_item1": "Item 1",
"citadel_keybind_item1": "Item 1",
"citadel_keybind_item2": "Item 2",
"citadel_keybind_item2": "Item 2",
Line 9,620: Line 9,813:
"citadel_settings_controller": "Controller",
"citadel_settings_controller": "Controller",
"citadel_settings_coop_fullscreen": "Co-op Full Screen",
"citadel_settings_coop_fullscreen": "Co-op Full Screen",
"citadel_settings_cosmetic_interact_binding": "Interact Keybind",
"citadel_settings_cosmetic_interact_binding_desc": "We've replaced the \"Interact with Hideout object\" keybind with a new global \"Interact\" keybind that can be used in the Hideout as well as other contexts, such as Ranked Change Hero. If you previously had a custom keybind saved for Hideout interaction, you will need to set it again.",
"citadel_settings_crosshair": "Reticle",
"citadel_settings_crosshair": "Reticle",
"citadel_settings_crosshair_color": "Color",
"citadel_settings_crosshair_color": "Color",
Line 9,796: Line 9,991:
"citadel_settings_misckeybinds": "Miscellaneous",
"citadel_settings_misckeybinds": "Miscellaneous",
"citadel_settings_misckeybinds_reset_tooltip": "Restore default miscellaneous keybinds.",
"citadel_settings_misckeybinds_reset_tooltip": "Restore default miscellaneous keybinds.",
"citadel_settings_mm_preference_serious_desc": "You prefer to play with others who are looking for higher levels of coordination, communication, and competitiveness.\u003Cbr\u003E\u003Cbr\u003ENote: If you are currently in a party, changing this setting will only affect matchmaking for your current party. Upon leaving the party, this setting will revert to its previous value.",
"citadel_settings_mm_preference_text": "Extra competitive",
"citadel_settings_monitor_mic": "Listen to my mic",
"citadel_settings_monitor_mic": "Listen to my mic",
"citadel_settings_monitor_mic_desc": "Turn this on to listen to your microphone while adjusting voice settings.",
"citadel_settings_monitor_mic_desc": "Turn this on to listen to your microphone while adjusting voice settings.",
Line 10,122: Line 10,315:
"drifter_blood_blast_desc": "Swipe at enemies in a cone ahead of you, dealing {g:citadel_inline_attribute:'SpiritDamage'}. If the enemy is in \u003Cspan class=\"highlight\"\u003Eclose range\u003C/span\u003E, deal bonus {g:citadel_inline_attribute:'MeleeDamage'}.",
"drifter_blood_blast_desc": "Swipe at enemies in a cone ahead of you, dealing {g:citadel_inline_attribute:'SpiritDamage'}. If the enemy is in \u003Cspan class=\"highlight\"\u003Eclose range\u003C/span\u003E, deal bonus {g:citadel_inline_attribute:'MeleeDamage'}.",
"drifter_blood_blast_header_on_close_range": "On Close Range",
"drifter_blood_blast_header_on_close_range": "On Close Range",
"drifter_blood_blast_t2_desc": "-7s Cooldown",
"drifter_blood_blast_t2_desc": "-8s Cooldown",
"drifter_blood_blast_t3_desc": "Deals Heavy Melee Damage\u003Cbr\u003ESilences enemies for 2.3s if close range",
"drifter_blood_blast_t3_desc": "Deals 55% Heavy Melee Damage\u003Cbr\u003ESilences enemies for 2s if close range",
"drifter_darkness": "Eternal Night",
"drifter_darkness": "Eternal Night",
"drifter_darkness_desc": "Surround nearby enemy heroes in darkness, \u003Cspan class=\"highlight\"\u003Eseverely limiting their vision of other units\u003C/span\u003E. Affected enemies are briefly revealed to you and are considered \u003Cspan class=\"highlight\"\u003Eisolated\u003C/span\u003E for the duration.\u003Cbr\u003E\u003Cbr\u003EYou gain {g:citadel_inline_attribute:'BonusSprintSpeed'}.",
"drifter_darkness_desc": "Surround nearby enemy heroes in darkness, \u003Cspan class=\"highlight\"\u003Eseverely limiting their vision of other units\u003C/span\u003E. Affected enemies are briefly revealed to you and are considered \u003Cspan class=\"highlight\"\u003Eisolated\u003C/span\u003E for the duration.\u003Cbr\u003E\u003Cbr\u003EYou gain {g:citadel_inline_attribute:'BonusSprintSpeed'}.",
Line 10,134: Line 10,327:
"drifter_shadow_mark_desc": "Send out a mark that bleeds the first target it hits, dealing {g:citadel_inline_attribute:'SpiritDPS'}.\u003Cbr\u003E\u003Cbr\u003EWhile the enemy is bleeding you can re-activate Stalker's Mark to instantly \u003Cspan class=\"highlight\"\u003Eappear behind their back.\u003C/span\u003E",
"drifter_shadow_mark_desc": "Send out a mark that bleeds the first target it hits, dealing {g:citadel_inline_attribute:'SpiritDPS'}.\u003Cbr\u003E\u003Cbr\u003EWhile the enemy is bleeding you can re-activate Stalker's Mark to instantly \u003Cspan class=\"highlight\"\u003Eappear behind their back.\u003C/span\u003E",
"drifter_shadow_mark_t1_desc": "\u003Cspan class=\"highlight\"\u003E-8% Bullet Resist",
"drifter_shadow_mark_t1_desc": "\u003Cspan class=\"highlight\"\u003E-8% Bullet Resist",
"drifter_shadow_mark_t2_desc": "\u003Cspan class=\"highlight\"\u003E-8s Cooldown and +3s\u003C/span\u003E Duration",
"drifter_shadow_mark_t2_desc": "\u003Cspan class=\"highlight\"\u003E-10s Cooldown and +3s\u003C/span\u003E Duration",
"drifter_shadow_mark_t3_desc": "\u003Cspan class=\"highlight\"\u003E+2% Bleed\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003E-40% Healing Reduction\u003C/span\u003E",
"drifter_shadow_mark_t3_desc": "\u003Cspan class=\"highlight\"\u003E+1.5% Bleed\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003E-40% Healing Reduction\u003C/span\u003E",
"drifter_shadow_mark_teleport": "Ambush",
"drifter_shadow_mark_teleport": "Ambush",
"extra_gold_pickup/extra_gold_pickup": "Bonus Bounty Next Hero Kill",
"extra_gold_pickup/extra_gold_pickup": "Bonus Bounty Next Hero Kill",
Line 10,167: Line 10,360:
"frozen_shelter_modifier_buff": "Frozen Shelter",
"frozen_shelter_modifier_buff": "Frozen Shelter",
"ghost_malice_stack_effect_header": "Effect Per Stack:",
"ghost_malice_stack_effect_header": "Effect Per Stack:",
"golden_idol_bonus_01": "+25% Extra Souls",
"golden_idol_bonus_01": "+35% Extra Souls",
"golden_idol_bonus_02": "+1 Ability Point",
"golden_idol_bonus_02": "+1 Ability Point",
"guardian_unit": "Guardian",
"guardian_unit": "Guardian",
Line 10,762: Line 10,955:
"hold_up": "Hold up {s:param_1}",
"hold_up": "Hold up {s:param_1}",
"hp_permanent_pickup_label": "+15 Bonus Health",
"hp_permanent_pickup_label": "+15 Bonus Health",
"hp_permanent_pickup_label_lv2": "+25 Bonus Health",
"hp_permanent_pickup_label_lv2": "+20 Bonus Health",
"hp_permanent_pickup_label_lv3": "+30 Bonus Health",
"hp_permanent_pickup_label_lv3": "+30 Bonus Health",
"hud_change_camera": "{g:citadel_binding:'Spectator.ToggleSpectatorCamera'}Change Camera",
"hud_change_camera": "{g:citadel_binding:'Spectator.ToggleSpectatorCamera'}Change Camera",
Line 10,829: Line 11,022:
"menu_control_zoo": "Control Zoo",
"menu_control_zoo": "Control Zoo",
"menu_disconnect": "DISCONNECT",
"menu_disconnect": "DISCONNECT",
"menu_edit_roster": "EDIT roster",
"menu_edit_roster_desc": "Update your roster of heroes for the next match.",
"menu_exit": "Exit Deadlock",
"menu_exit": "Exit Deadlock",
"menu_exit_db_page": "Back",
"menu_exit_db_page": "Back",
Line 10,845: Line 11,040:
"menu_leave": "LEAVE match",
"menu_leave": "LEAVE match",
"menu_leave_queue": "CANCEL search",
"menu_leave_queue": "CANCEL search",
"menu_leave_queue_desc": "Leave the matchmaking queue.",
"menu_leave_spectate": "LEAVE Spectating",
"menu_leave_spectate": "LEAVE Spectating",
"menu_leave_testing": "LEAVE testing",
"menu_leave_testing": "LEAVE testing",
"menu_new_tag": "New!",
"menu_new_tag": "New!",
"menu_new_violator": "New",
"menu_news": "News",
"menu_news": "News",
"menu_placement_matches": "Play Deadlock",
"menu_placement_matches": "Play Deadlock",
Line 10,865: Line 11,062:
"menu_play_lane_training_time_est": "8 Minutes",
"menu_play_lane_training_time_est": "8 Minutes",
"menu_play_learn_to_play_desc": "Learn the basics to get started",
"menu_play_learn_to_play_desc": "Learn the basics to get started",
"menu_play_low_priority_games:f": "{i:low_pri_games_remaining} {low_pri_games_remaining, plural, one{game} other{games}} Remaining",
"menu_play_low_priority_matchmaking:f": "Your party is in the Low Priority matchmaking queue as a result of you or a party member abandoning matches or inappropriate behavior reported by other players. \u003Cbr\u003E\u003Cbr\u003EYou must win \u003Cspan class=\"LowPriGamesText\"\u003E{i:low_pri_games_remaining}\u003C/span\u003E {low_pri_games_remaining, plural, one{game} other{games}} in the Low Priority queue or remove the penalized party member to return to normal matchmaking.",
"menu_play_low_priority_matchmaking:f": "Your party is in the Low Priority matchmaking queue as a result of you or a party member abandoning matches or inappropriate behavior reported by other players. \u003Cbr\u003E\u003Cbr\u003EYou must win \u003Cspan class=\"LowPriGamesText\"\u003E{i:low_pri_games_remaining}\u003C/span\u003E {low_pri_games_remaining, plural, one{game} other{games}} in the Low Priority queue or remove the penalized party member to return to normal matchmaking.",
"menu_play_low_priority_title": "Low Priority Matchmaking",
"menu_play_matchmaking": "Play a standard match against other players",
"menu_play_matchmaking": "Play a standard match against other players",
"menu_play_normal": "Deadlock",
"menu_play_normal": "Deadlock",
"menu_play_normal_count": "{s:mm_unranked_count} In Queue",
"menu_play_normal_count": "{s:mm_unranked_count} In Queue",
"menu_play_placement_matches_desc": "Play your first few matches of Deadlock.",
"menu_play_placement_matches_desc": "Play your first few matches of Deadlock.",
"menu_play_ranked": "Play Ranked",
"menu_play_ranked": "Ranked",
"menu_play_ranked_desc": "Play a more competitive match against similarly skilled players.",
"menu_play_ranked_locked": "Locked",
"menu_play_ranked_locked_details": "View Details at your Rank Hub →",
"menu_play_ranked_matchmaking": "Play a ranked match against other players",
"menu_play_roster_button": "Play",
"menu_play_roster_button": "Play",
"menu_play_sandbox_desc": "Test Hero abilities, movement, and items",
"menu_play_sandbox_desc": "Test Hero abilities, movement, and items",
Line 10,877: Line 11,078:
"menu_play_unavailable_in_party": "Unavailable while in Party",
"menu_play_unavailable_in_party": "Unavailable while in Party",
"menu_play_unavailable_in_queue": "Unavailable while in Queue",
"menu_play_unavailable_in_queue": "Unavailable while in Queue",
"menu_play_unranked": "Standard",
"menu_profile": "Profile",
"menu_profile": "Profile",
"menu_ranked": "Ranked",
"menu_ranked_schedule_alldays": "Daily Schedule:",
"menu_ranked_schedule_alldays": "Daily Schedule:",
"menu_ranked_schedule_timeplaceholder": "{t:t:start_time} - {t:t:end_time}",
"menu_ranked_schedule_timeplaceholder": "{t:t:start_time} - {t:t:end_time}",
Line 10,894: Line 11,097:
"menu_resources": "Resources",
"menu_resources": "Resources",
"menu_resume": "RESUME",
"menu_resume": "RESUME",
"menu_roster_detail2": "EDIT roster",
"menu_roster_edit": "Edit",
"menu_sandbox": "Sandbox Mode",
"menu_sandbox": "Sandbox Mode",
"menu_seasonal_2025": "Holiday Challenge",
"menu_seasonal_2025": "Holiday Challenge",
Line 10,911: Line 11,112:
"mirage_fire_beetles_desc": "Infest an enemy with fire scarabs, stealing life from them and causing them to deal reduced damage.",
"mirage_fire_beetles_desc": "Infest an enemy with fire scarabs, stealing life from them and causing them to deal reduced damage.",
"mirage_fire_beetles_quip": "Send out scarabs that steal life from enemies",
"mirage_fire_beetles_quip": "Send out scarabs that steal life from enemies",
"mirage_fire_beetles_t2_desc": "+2 Charges",
"mirage_fire_beetles_t2_desc": "+1 Charge\u003Cbr\u003E+2s Duration",
"mirage_sand_phantom": "Djinn's Mark",
"mirage_sand_phantom": "Djinn's Mark",
"mirage_sand_phantom_desc": "Active: \u003Cspan class=\"highlight\"\u003EConsume\u003C/span\u003E all Djinn Mark's to deal its damage now.",
"mirage_sand_phantom_desc": "Active: \u003Cspan class=\"highlight\"\u003EConsume\u003C/span\u003E all Djinn Mark's to deal its damage now.",
Line 10,918: Line 11,119:
"mirage_sand_phantom_t1_desc": "On Proc: Apply a fading \u003Cspan class=\"highlight\"\u003E60%\u003C/span\u003E Slow for \u003Cspan class=\"highlight\"\u003E0.8s\u003C/span\u003E",
"mirage_sand_phantom_t1_desc": "On Proc: Apply a fading \u003Cspan class=\"highlight\"\u003E60%\u003C/span\u003E Slow for \u003Cspan class=\"highlight\"\u003E0.8s\u003C/span\u003E",
"mirage_sand_phantom_t2_desc": "\u003Cspan class=\"highlight\"\u003E+20\u003C/span\u003E Base Damage and \u003Cspan class=\"highlight\"\u003E+3s\u003C/span\u003E Multiplier Duration",
"mirage_sand_phantom_t2_desc": "\u003Cspan class=\"highlight\"\u003E+20\u003C/span\u003E Base Damage and \u003Cspan class=\"highlight\"\u003E+3s\u003C/span\u003E Multiplier Duration",
"mirage_sand_phantom_t3_desc": "\u003Cspan class=\"highlight\"\u003E-1s\u003C/span\u003E Cooldown \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+1\u003C/span\u003E Max Marks \u003Cbr\u003EStun Victim for \u003Cspan class=\"highlight\"\u003E0.5s\u003C/span\u003E on Max Marks",
"mirage_sand_phantom_t3_desc": "\u003Cspan class=\"highlight\"\u003E-0.75s\u003C/span\u003E Cooldown \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+1\u003C/span\u003E Max Marks \u003Cbr\u003EStun Victim for \u003Cspan class=\"highlight\"\u003E0.5s\u003C/span\u003E on Max Marks",
"mirage_teleport": "Traveler",
"mirage_teleport": "Traveler",
"mirage_teleport_desc": "Target a location on the minimap.  After a brief wait, \u003Cspan class=\"highlight\"\u003Eteleport\u003C/span\u003E to that location.  Taking damage during the wait period causes the teleport to be interrupted.",
"mirage_teleport_desc": "Target a location on the minimap.  After a brief wait, \u003Cspan class=\"highlight\"\u003Eteleport\u003C/span\u003E to that location.  Taking damage during the wait period causes the teleport to be interrupted.",
Line 10,930: Line 11,131:
"mirage_tornado_t1_desc": "\u003Cspan class=\"highlight\"\u003E+60\u003C/span\u003E Damage",
"mirage_tornado_t1_desc": "\u003Cspan class=\"highlight\"\u003E+60\u003C/span\u003E Damage",
"mirage_tornado_t2_desc": "\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-12s\u003C/span\u003E Cooldown\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+30%\u003C/span\u003E Evasion",
"mirage_tornado_t2_desc": "\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-12s\u003C/span\u003E Cooldown\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+30%\u003C/span\u003E Evasion",
"mirage_tornado_t3_desc": "Recast within \u003Cspan class=\"highlight\"\u003E6s\u003C/span\u003E.\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+0.3s\u003C/span\u003E Lift Duration \u003Cbr\u003EIncreases spirit scaling.",
"mirage_tornado_t3_desc": "Recast within \u003Cspan class=\"highlight\"\u003E6s\u003C/span\u003E.\u003Cbr\u003EIncreases spirit scaling.",
"misc_modifier_HUD_label": "+{s:modifier_value}{s:modifier_postfix} {s:modifier_name}",
"misc_modifier_HUD_label": "+{s:modifier_value}{s:modifier_postfix} {s:modifier_name}",
"modifier_abrams_immunity": "Immunity",
"modifier_abrams_immunity": "Immunity",
Line 10,940: Line 11,141:
"modifier_armor_reactive_armor": "Return Fire",
"modifier_armor_reactive_armor": "Return Fire",
"modifier_armor_return_fire": "Return Fire",
"modifier_armor_return_fire": "Return Fire",
"modifier_astro_barrel_burn": "Powder Burn",
"modifier_astro_lasso_tether": "Lasso Chained",
"modifier_astro_lasso_tether": "Lasso Chained",
"modifier_astro_rifle_slow": "Movement Slow",
"modifier_astro_rifle_slow": "Movement Slow",
Line 11,008: Line 11,210:
"modifier_citadel_hijack_weapon_jammer_proc": "Weapon Jammed",
"modifier_citadel_hijack_weapon_jammer_proc": "Weapon Jammed",
"modifier_citadel_hijack_weapon_jammer_proc_desc": "Weapon has been Jammed",
"modifier_citadel_hijack_weapon_jammer_proc_desc": "Weapon has been Jammed",
"modifier_citadel_holding_golden_idol": "Bring the Urn to an Altar",
"modifier_citadel_holding_golden_idol": "Deliver the Urn",
"modifier_citadel_holding_golden_idol_revealed": "Carrying Urn",
"modifier_citadel_holding_golden_idol_visible": "Visible to Enemies",
"modifier_citadel_holding_golden_idol_visible": "Visible to Enemies",
"modifier_citadel_hornet_chain_connection": "Tethered to the ground",
"modifier_citadel_hornet_chain_connection": "Tethered to the ground",
Line 11,090: Line 11,291:
"modifier_early_gold_pickup_aura/aura_target/timer": "Capturing Team Souls",
"modifier_early_gold_pickup_aura/aura_target/timer": "Capturing Team Souls",
"modifier_fencer_riposte": "Riposte",
"modifier_fencer_riposte": "Riposte",
"modifier_fencer_riposte_target_lifesteal": "Marked for Lifesteal",
"modifier_fencer_ultimate_target": "Grand Finale",
"modifier_fencer_ultimate_target": "Grand Finale",
"modifier_fervor_aura_active": "Frenzied",
"modifier_fervor_aura_active": "Frenzied",
Line 11,099: Line 11,301:
"modifier_gigantic_sword": "You have a Gigantic Sword",
"modifier_gigantic_sword": "You have a Gigantic Sword",
"modifier_glitch_debuff": "Cursed!",
"modifier_glitch_debuff": "Cursed!",
"modifier_glitch_self_penalty": "Curse Backlash",
"modifier_healaura": "Healing",
"modifier_healaura": "Healing",
"modifier_health_nova": "Healing Nova",
"modifier_health_nova": "Healing Nova",
Line 11,191: Line 11,394:
"modifier_snakedash": "Snakeform",
"modifier_snakedash": "Snakeform",
"modifier_spin": "Spin",
"modifier_spin": "Spin",
"modifier_spirit_burn_immunity": "Spirit Burn Immune",
"modifier_stimpak_regen": "Healing Rite",
"modifier_stimpak_regen": "Healing Rite",
"modifier_stomp_debuff": "Stomp Debuff",
"modifier_stomp_debuff": "Stomp Debuff",
Line 11,292: Line 11,496:
"ping_im_back": "I'm Back!",
"ping_im_back": "I'm Back!",
"ping_jar_call": "Spirit Urn is here!",
"ping_jar_call": "Spirit Urn is here!",
"ping_koth": "Unstable Rift is here!",
"ping_lets_go_blue": "Let's go Blue",
"ping_lets_go_blue": "Let's go Blue",
"ping_lets_go_green": "Let's go Green",
"ping_lets_go_green": "Let's go Green",
Line 11,388: Line 11,593:
"synth_affliction_quip": "Apply damage over time to enemies nearby",
"synth_affliction_quip": "Apply damage over time to enemies nearby",
"synth_affliction_t2_desc": "\u003Cspan class=\"highlight\"\u003E+3s\u003C/span\u003E Duration and \u003Cspan class=\"highlight\"\u003E+4m\u003C/span\u003E Radius",
"synth_affliction_t2_desc": "\u003Cspan class=\"highlight\"\u003E+3s\u003C/span\u003E Duration and \u003Cspan class=\"highlight\"\u003E+4m\u003C/span\u003E Radius",
"synth_affliction_t3_desc": "\u003Cspan class=\"highlight\"\u003EPrevents all healing\u003C/span\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+14\u003C/span\u003E DPS with increase Spirit scaling",
"synth_affliction_t3_desc": "\u003Cspan class=\"highlight\"\u003EPrevents all healing\u003C/span\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+13\u003C/span\u003E DPS with increase Spirit scaling",
"synth_barrage": "Barrage",
"synth_barrage": "Barrage",
"synth_barrage_desc": "Channel to start launching projectiles that \u003Cspan class=\"highlight\"\u003Edeal {g:citadel_inline_attribute:'SpiritDamage'}\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Eapply {g:citadel_inline_attribute:'Slow'}\u003C/span\u003E around their impact point. Projectiles that hit a hero grant Pocket \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'DamageAmp'} that stacks\u003C/span\u003E.\u003Cbr\u003ECasting while airborne will cause Pocket to \u003Cspan class=\"highlight\"\u003Efloat\u003C/span\u003E.\u003Cspan class=\"diminish\"\u003E\u003Cbr\u003E\u003Cbr\u003ECasting AirDash or Flying Cloaking will not cancel Barrage.\u003C/span\u003E",
"synth_barrage_desc": "Channel to start launching projectiles that \u003Cspan class=\"highlight\"\u003Edeal {g:citadel_inline_attribute:'SpiritDamage'}\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Eapply {g:citadel_inline_attribute:'Slow'}\u003C/span\u003E around their impact point. Projectiles that hit a hero grant Pocket \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'DamageAmp'} that stacks\u003C/span\u003E.\u003Cbr\u003ECasting while airborne will cause Pocket to \u003Cspan class=\"highlight\"\u003Efloat\u003C/span\u003E.\u003Cspan class=\"diminish\"\u003E\u003Cbr\u003E\u003Cbr\u003ECasting AirDash or Flying Cloaking will not cancel Barrage.\u003C/span\u003E",
Line 11,397: Line 11,602:
"synth_plasma_flux_quip": "Launch a damaging cloak that you can teleport to",
"synth_plasma_flux_quip": "Launch a damaging cloak that you can teleport to",
"synth_plasma_flux_t2_desc": "\u003Cspan class=\"highlight\"\u003E+5\u003C/span\u003E Weapon Damage for 6s\u003C/span\u003E",
"synth_plasma_flux_t2_desc": "\u003Cspan class=\"highlight\"\u003E+5\u003C/span\u003E Weapon Damage for 6s\u003C/span\u003E",
"synth_plasma_flux_t3_desc": "\u003Cspan class=\"highlight\"\u003E+1.6s\u003C/span\u003E Lifetime and \u003Cspan class=\"highlight\"\u003E-13s\u003C/span\u003E Cooldown.",
"synth_plasma_flux_t3_desc": "\u003Cspan class=\"highlight\"\u003E+1.6s\u003C/span\u003E Lifetime and \u003Cspan class=\"highlight\"\u003E-10s\u003C/span\u003E Cooldown.",
"synth_plasma_flux_teleport": "Teleport",
"synth_plasma_flux_teleport": "Teleport",
"synth_pulse": "Enchanter's Satchel",
"synth_pulse": "Enchanter's Satchel",
Line 11,447: Line 11,652:
"under_garage": "{s:param_1} is inside the garage",
"under_garage": "{s:param_1} is inside the garage",
"upgrade_ability_power_shard": "Echo Shard",
"upgrade_ability_power_shard": "Echo Shard",
"upgrade_ability_power_shard_active": "\u003Cspan class=\"highlight\"\u003EReset the cooldown\u003C/span\u003E of the imbued non-ultimate ability.",
"upgrade_ability_power_shard_active": "\u003Cspan class=\"highlight\"\u003EReset the cooldown\u003C/span\u003E of the imbued non-ultimate ability.\u003Cbr\u003E\u003Cbr\u003EThis item's cooldown is increased by \u003Cspan class=\"highlight\"\u003Ethe cooldown of the imbued ability\u003C/span\u003E.",
"upgrade_ability_power_shard_search": "Echo Shard",
"upgrade_ability_power_shard_search": "Echo Shard",
"upgrade_ability_refresher": "Refresher",
"upgrade_ability_refresher": "Refresher",
Line 11,591: Line 11,796:
"upgrade_deflecting_armor_search": "Plated Armor",
"upgrade_deflecting_armor_search": "Plated Armor",
"upgrade_discord": "Scourge",
"upgrade_discord": "Scourge",
"upgrade_discord_desc": "Apply \u003Cspan class=\"highlight\"\u003ESpirit Resist\u003C/span\u003E and an aura on a friendly target that deals \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'SpiritIcon'}damage\u003C/span\u003E to enemies proportional to their max health. \u003Cbr\u003ECan be self cast.",
"upgrade_discord_desc": "Apply \u003Cspan class=\"highlight\"\u003ESpirit Resist\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003EDebuff Resist\u003C/span\u003E and an aura on a friendly target that deals \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'SpiritIcon'}damage\u003C/span\u003E to enemies proportional to their max health. Existing debuffs on the target are reduced.\u003Cbr\u003ECan be self cast.",
"upgrade_discord_search": "Scourge",
"upgrade_discord_search": "Scourge",
"upgrade_divine_barrier": "Divine Barrier",
"upgrade_divine_barrier": "Divine Barrier",
Line 11,641: Line 11,846:
"upgrade_focus_lens_search": "Focus Lens",
"upgrade_focus_lens_search": "Focus Lens",
"upgrade_fury_trance": "Fury Trance",
"upgrade_fury_trance": "Fury Trance",
"upgrade_fury_trance_active": "Grants \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESpirit Resistance\u003C/span\u003E but \u003Cspan class=\"highlight\"\u003ESilences\u003C/span\u003E you and \u003Cspan class=\"highlight\"\u003Edisables stamina usage and regeneration\u003C/span\u003E.",
"upgrade_fury_trance_active": "Grants \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003ESpirit Resistance\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E, and removes the \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E penalty while shooting, but \u003Cspan class=\"highlight\"\u003ESilences\u003C/span\u003E you and \u003Cspan class=\"highlight\"\u003Edisables stamina usage and regeneration\u003C/span\u003E.",
"upgrade_fury_trance_search": "Fury Trance",
"upgrade_fury_trance_search": "Fury Trance",
"upgrade_glass_cannon": "Glass Cannon",
"upgrade_glass_cannon": "Glass Cannon",
Line 11,651: Line 11,856:
"upgrade_glass_cannon_search": "Glass Cannon",
"upgrade_glass_cannon_search": "Glass Cannon",
"upgrade_glitch": "Cursed Relic",
"upgrade_glitch": "Cursed Relic",
"upgrade_glitch_desc": "Curses an enemy - \u003Cspan class=\"highlight\"\u003Einterrupting, Silencing, Disarming\u003C/span\u003E, and \u003Cspan class=\"highlight\"\u003Epreventing item usage\u003C/span\u003E. \u003Cspan class=\"highlight\"\u003ERemoves all non-ultimate buffs\u003C/span\u003E.",
"upgrade_glitch_desc": "Curses an enemy - \u003Cspan class=\"highlight\"\u003Einterrupting, Silencing, Disarming\u003C/span\u003E, and \u003Cspan class=\"highlight\"\u003Epreventing item usage\u003C/span\u003E. \u003Cspan class=\"highlight\"\u003ERemoves all non-ultimate buffs\u003C/span\u003E.\u003Cbr\u003E\u003Cbr\u003EYour own \u003Cspan class=\"highlight\"\u003EDamage Output\u003C/span\u003E is reduced for the duration.",
"upgrade_glitch_search": "Curse Relic",
"upgrade_glitch_search": "Curse Relic",
"upgrade_goose_egg": "Golden Goose Egg",
"upgrade_goose_egg": "Golden Goose Egg",
Line 11,934: Line 12,139:
"upgrade_spirit_burn": "Spirit Burn",
"upgrade_spirit_burn": "Spirit Burn",
"upgrade_spirit_burn/modifier_proc_watcher/modifier_debuff": "Spirit Burn",
"upgrade_spirit_burn/modifier_proc_watcher/modifier_debuff": "Spirit Burn",
"upgrade_spirit_burn_desc": "Dealing significant {g:citadel_inline_attribute:'SpiritDamage'} to an enemy within {s:DamageThresholdDuration}s causes an explosion dealing damage and a burn to nearby enemies. While burning, enemies take damage over time and receive reduced healing.\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EDeals half-damage and has half-cooldown on non-heroes.\u003C/span\u003E",
"upgrade_spirit_burn_desc": "Dealing significant {g:citadel_inline_attribute:'SpiritDamage'} to an enemy within {s:DamageThresholdDuration}s causes an explosion dealing damage and a burn to that enemy. While burning, enemies take damage over time and receive reduced healing.\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EThe cooldown is per enemy, so each target can only be burned once per cooldown. Deals half-damage on non-heroes.\u003C/span\u003E",
"upgrade_spirit_burn_search": "Spirit Burn",
"upgrade_spirit_burn_search": "Spirit Burn",
"upgrade_spirit_sap": "Spirit Sap",
"upgrade_spirit_sap": "Spirit Sap",
Line 12,041: Line 12,246:
"viscous_goo_bowling_ball_desc": "Morph into a large goo ball that \u003Cspan class=\"highlight\"\u003Edeals damage\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Estuns\u003C/span\u003E enemies on impact. The ball grants large amounts of \u003Cspan class=\"highlight\"\u003EBullet\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESpirit\u003C/span\u003E resist, bounces off walls and can \u003Cspan class=\"highlight\"\u003Edouble jump\u003C/span\u003E.",
"viscous_goo_bowling_ball_desc": "Morph into a large goo ball that \u003Cspan class=\"highlight\"\u003Edeals damage\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Estuns\u003C/span\u003E enemies on impact. The ball grants large amounts of \u003Cspan class=\"highlight\"\u003EBullet\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESpirit\u003C/span\u003E resist, bounces off walls and can \u003Cspan class=\"highlight\"\u003Edouble jump\u003C/span\u003E.",
"viscous_goo_bowling_ball_quip": "Roll around and cause chaos",
"viscous_goo_bowling_ball_quip": "Roll around and cause chaos",
"viscous_goo_bowling_ball_t3_desc": "+6s Duration and +0.3s\t Stun Duration",
"viscous_goo_bowling_ball_t2_desc": "+70 Damage and +20% Resists",
"viscous_goo_bowling_ball_t3_desc": "+7s Duration and +0.3s\t Stun Duration",
"viscous_goo_grenade": "Splatter",
"viscous_goo_grenade": "Splatter",
"viscous_goo_grenade/modifier_viscous_goo_grenade_debuff": "Slowed",
"viscous_goo_grenade/modifier_viscous_goo_grenade_debuff": "Slowed",
Line 12,049: Line 12,255:
"viscous_goo_grenade_quip": "Damage enemies and make a mess",
"viscous_goo_grenade_quip": "Damage enemies and make a mess",
"viscous_goo_grenade_t1_desc": "+36 Damage and +2m Radius",
"viscous_goo_grenade_t1_desc": "+36 Damage and +2m Radius",
"viscous_goo_grenade_t3_desc": "Bounces 2 times and improves Spirit Scaling",
"viscous_goo_grenade_t3_desc": "Bounces 1 times and improves Spirit Scaling",
"viscous_goo_puddle": "Goo Form",
"viscous_goo_puddle": "Goo Form",
"viscous_goo_puddle_desc": "Turn yourself into a puddle of goo, becoming \u003Cspan class=\"highlight\"\u003Eimmune to harm\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Edealing damage to nearby enemies\u003C/span\u003E.",
"viscous_goo_puddle_desc": "Turn yourself into a puddle of goo, becoming \u003Cspan class=\"highlight\"\u003Eimmune to harm\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Edealing damage to nearby enemies\u003C/span\u003E.",
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"viscous_restorative_goo_t1_desc": "Increases Move Speed and Stamina Recovery",
"viscous_restorative_goo_t1_desc": "Increases Move Speed and Stamina Recovery",
"viscous_restorative_goo_t2_desc": "+25 Health Regen and +1s Duration",
"viscous_restorative_goo_t2_desc": "+25 Health Regen and +1s Duration",
"viscous_restorative_goo_t3_desc": "\u003Cspan class=\"highlight\"\u003ERemoves all non-ult Debuffs\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003E-25s\u003C/span\u003E Cooldown",
"viscous_restorative_goo_t3_desc": "\u003Cspan class=\"highlight\"\u003ERemoves all non-ult Debuffs\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003E-20s\u003C/span\u003E Cooldown",
"viscous_telepunch": "Puddle Punch",
"viscous_telepunch": "Puddle Punch",
"viscous_telepunch_desc": "Materialize a fist in the world that punches everyone in the area, applying {g:citadel_inline_attribute:'KnockUp'}. \u003Cbr\u003E\u003Cbr\u003EPunching an enemy deals {g:citadel_inline_attribute:'MeleeDamage'} and applies {g:citadel_inline_attribute:'Slow'}.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EYou and your allies have increased Air Control.\u003C/span\u003E",
"viscous_telepunch_desc": "Materialize a fist in the world that punches everyone in the area, applying {g:citadel_inline_attribute:'KnockUp'}. \u003Cbr\u003E\u003Cbr\u003EPunching an enemy deals {g:citadel_inline_attribute:'MeleeDamage'} and applies {g:citadel_inline_attribute:'Slow'}.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EYou and your allies have increased Air Control.\u003C/span\u003E",
"viscous_telepunch_quip": "Punch enemies with a giant fist",
"viscous_telepunch_quip": "Punch enemies with a giant fist",
"viscous_telepunch_t1_desc": "+1 Charge and +20 Damage",
"viscous_telepunch_t1_desc": "+1 Charge and +20 Damage",
"viscous_telepunch_t2_desc": "+1.5m Radius and +40% Lifesteal",
"viscous_telepunch_t2_desc": "+1.5m Radius and +60% Lifesteal",
"viscous_telepunch_t3_desc": "-12s Cooldown and now deals \u003Cspan class=\"highlight\"\u003EHeavy Melee Damage\u003C/span\u003E",
"viscous_telepunch_t3_desc": "-14s Cooldown and now deals \u003Cspan class=\"highlight\"\u003EHeavy Melee Damage\u003C/span\u003E",
"walker_unit": "Walker",
"walker_unit": "Walker",
"wp_permanent_pickup_label": "+3% Weapon Damage",
"wp_permanent_pickup_label": "+3% Weapon Damage",