Data:Lang en.json: Difference between revisions

weapon names
Deadbot (talk | contribs)
DeadBot v0.3.0-beta.2-5458
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"Citadel_Profile_NotScored": "Not Scored",
"Citadel_Profile_NotScored": "Not Scored",
"Citadel_Profile_RankedPerformanceSort": "Skill Rating",
"Citadel_Profile_RankedPerformanceSort": "Skill Rating",
"Citadel_Profile_Showcase": "Showcase",
"Citadel_Profile_Skill_Arrow_Tooltip_-1": "Low relative to Skill Rating",
"Citadel_Profile_Skill_Arrow_Tooltip_-1": "Low relative to Skill Rating",
"Citadel_Profile_Skill_Arrow_Tooltip_-2": "Lowest relative to Skill Rating",
"Citadel_Profile_Skill_Arrow_Tooltip_-2": "Lowest relative to Skill Rating",
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"Citadel_Settings_HudTelemetry_NetworkMissedTicks": "Show network problems (ticks missed due to loss / jitter)",
"Citadel_Settings_HudTelemetry_NetworkMissedTicks": "Show network problems (ticks missed due to loss / jitter)",
"Citadel_Settings_HudTelemetry_NetworkMissedTicksPoor": "Network tick miss rate warning threshold",
"Citadel_Settings_HudTelemetry_NetworkMissedTicksPoor": "Network tick miss rate warning threshold",
"Citadel_Settings_HudTelemetry_NetworkMissedTicksPoor_Info": "When the percentage of ticks missed due network misdelivery exceeds this value, conditions are considered 'poor'.",
"Citadel_Settings_HudTelemetry_NetworkMissedTicksPoor_Info": "When the percentage of ticks missed due to network misdelivery exceeds this value, conditions are considered 'poor'.",
"Citadel_Settings_HudTelemetry_NetworkMissedTicks_Info": "Shows the percentage of ticks that are not available at the time they are needed, due to network loss or late delivery.\"nThe rate in each direction (upstream to the server and downstream from the server) is displayed.\"n\"nNetwork misdeliveries can often be automatically corrected, and missed ticks can be filled in with extra buffering.  This number only counts ticks that are missed due to network misdelivery and not corrected.",
"Citadel_Settings_HudTelemetry_NetworkMissedTicks_Info": "Shows the percentage of ticks that are not available at the time they are needed, due to network loss or late delivery.\"nThe rate in each direction (upstream to the server and downstream from the server) is displayed.\"n\"nNetwork misdeliveries can often be automatically corrected, and missed ticks can be filled in with extra buffering.  This number only counts ticks that are missed due to network misdelivery and not corrected.",
"Citadel_Settings_HudTelemetry_NetworkQualityDetailed": "Use the detailed network quality display",
"Citadel_Settings_HudTelemetry_NetworkQualityDetailed": "Use the detailed network quality display",
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"Citadel_Shop_TierBonus_Weapon": "Weapon Damage",
"Citadel_Shop_TierBonus_Weapon": "Weapon Damage",
"Citadel_Shop_Upgrade_Locked_Label": "Lvl \u003Cspan class=\"blueAP\"\u003E{i:unlockLevelRequired}\u003C/span\u003E",
"Citadel_Shop_Upgrade_Locked_Label": "Lvl \u003Cspan class=\"blueAP\"\u003E{i:unlockLevelRequired}\u003C/span\u003E",
"Citadel_Showcase_SeasonalAchievement2024": "December 2024",
"Citadel_SkipTutorial_Body": "Are you sure that you want to skip the tutorial? You should really only do this if you have played before.",
"Citadel_SkipTutorial_Body": "Are you sure that you want to skip the tutorial? You should really only do this if you have played before.",
"Citadel_SkipTutorial_Title": "Skip Tutorial",
"Citadel_SkipTutorial_Title": "Skip Tutorial",
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"CooldownReduction_postfix": "%",
"CooldownReduction_postfix": "%",
"CooldownReduction_prefix": "{s:sign}",
"CooldownReduction_prefix": "{s:sign}",
"CopiedUltWindow_label": "Copy Duration",
"CopiedUltWindow_postfix": "s",
"CopyCooldownPercentage_label": "Copied Cooldown",
"CopyCooldownPercentage_postfix": "%",
"CrashImpactRadius_label": "Crash Damage Radius",
"CrashImpactRadius_label": "Crash Damage Radius",
"CreateBuilds_Desc": "Select items in the shop to add them to the recommended build list",
"CreateBuilds_Desc": "Select items in the shop to add them to the recommended build list",
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"DamageAmpPercentage_label": "Damage Amp",
"DamageAmpPercentage_label": "Damage Amp",
"DamageAmpPercentage_postfix": "%",
"DamageAmpPercentage_postfix": "%",
"DamageAmp_label": "Damage Amp",
"DamageAmp_postfix": "%",
"DamageAmplificationPerStack_label": "Bonus Damage per Stack",
"DamageAmplificationPerStack_label": "Bonus Damage per Stack",
"DamageAmplificationPerStack_postfix": "%",
"DamageAmplificationPerStack_postfix": "%",
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"GrabRange_label": "Grab Range",
"GrabRange_label": "Grab Range",
"GrabRange_postfix": "m",
"GrabRange_postfix": "m",
"GrenadeCount_label": "Bomb Count",
"GrenadeDamage_label": "Explosion Damage",
"GrenadeDamage_label": "Explosion Damage",
"GrenadeExplosionRadius_label": "Explosion Radius",
"GrenadeExplosionRadius_label": "Explosion Radius",
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"ShadowFormDurationOnKill_postfix": "s",
"ShadowFormDurationOnKill_postfix": "s",
"ShadowFormDurationOnKill_prefix": "+",
"ShadowFormDurationOnKill_prefix": "+",
"ShadowPulseDuration_label": "Shadow Duration",
"ShareDamagePercent_label": "Increased Damage Share",
"ShareDamagePercent_label": "Increased Damage Share",
"ShareDamagePercent_postfix": "%",
"ShareDamagePercent_postfix": "%",
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"SlashLength_label": "Slash Length",
"SlashLength_label": "Slash Length",
"SlashLength_postfix": "m",
"SlashLength_postfix": "m",
"SlashRadius_label": "Slash Radius",
"SlashRadius_postfix": "m",
"SlashWideRadius_label": "Power Stance Slash Radius",
"SlashWideRadius_label": "Power Stance Slash Radius",
"SlashWideRadius_postfix": "m",
"SlashWideRadius_postfix": "m",
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"ability_bounce_pad": "Bounce Pad",
"ability_bounce_pad": "Bounce Pad",
"ability_bounce_pad/speed_on_land": "Move Speed",
"ability_bounce_pad/speed_on_land": "Move Speed",
"ability_bounce_pad_desc": "Drop a bounce pad in the world that \u003Cspan style=\"font-weight: bold;\"\u003Esends you and other heroes flying\u003C/span\u003E. You will Stomp on landing, \u003Cspan style=\"font-weight: bold;\"\u003Edealing damage\u003C/span\u003E to any nearby enemies.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan style=\"font-style: italic;\"\u003EThe Stomp can only occur once per Bounce Pad.\t\u003C/span\u003E",
"ability_bounce_pad_desc": "Drop a bounce pad in the world that \u003Cspan style=\"font-weight: bold;\"\u003Elaunches any hero\u003C/span\u003E. \u003Cbr\u003E\u003Cbr\u003EYou \u003Cspan style=\"font-weight: bold;\"\u003Eexplode\u003C/span\u003E on landing, dealing  \u003Cspan style=\"font-weight: bold;\"\u003EDamage\u003C/span\u003E to any nearby enemies. The explosion can only occur once per Bounce Pad.",
"ability_bounce_pad_quip": "Send yourself and others flying",
"ability_bounce_pad_quip": "Send yourself and others flying",
"ability_bounce_pad_t1_desc": "You and allies gain a +4m/s move speed bonus for 4s on landing",
"ability_bounce_pad_t1_desc": "You and allies gain a +4m/s move speed bonus for 4s on landing",
"ability_bounce_pad_t2_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+100\u003C/span\u003E Stomp Damage with improved scaling",
"ability_bounce_pad_t2_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+100\u003C/span\u003E Stomp Damage. Improve Spirit scaling",
"ability_bounce_pad_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+1.25s Stun\u003C/span\u003E on Stomp",
"ability_bounce_pad_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+1.25s Stun\u003C/span\u003E on landing",
"ability_bullet_flurry": "Bullet Dance",
"ability_bullet_flurry": "Bullet Dance",
"ability_bullet_flurry/modifier_citadel_bullet_flurry": "Bullet Flurry",
"ability_bullet_flurry/modifier_citadel_bullet_flurry": "Bullet Flurry",
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"ability_charged_shot_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003EImproved damage scaling\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003E-3s\u003C/span\u003E Charge Delay",
"ability_charged_shot_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003EImproved damage scaling\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003E-3s\u003C/span\u003E Charge Delay",
"ability_crackshot": "Crackshot",
"ability_crackshot": "Crackshot",
"ability_crackshot_desc": "Headshots deal bonus \u003Cspan style=\"font-weight: bold;\"\u003EWeapon damage\u003C/span\u003E and applies a \u003Cspan style=\"font-weight: bold;\"\u003EFading Slow\u003C/span\u003E. This effect can only occur when off cooldown. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan style=\"font-style: italic;\"\u003ECrackshot ignores range damage fall-off.\u003C/span\u003E",
"ability_crackshot_desc": "Headshots deal bonus \u003Cspan style=\"font-weight: bold;\"\u003EDamage\u003C/span\u003E and applies a \u003Cspan style=\"font-weight: bold;\"\u003EFading Slow\u003C/span\u003E. This effect can only occur when off cooldown. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan style=\"font-style: italic;\"\u003ECrackshot ignores range damage fall-off.\u003C/span\u003E",
"ability_crackshot_quip": "Deals bonus damage and applies a slow with Headshots",
"ability_crackshot_quip": "Deal bonus damage with headshots",
"ability_death_tax": "Death Tax",
"ability_death_tax": "Death Tax",
"ability_death_tax_desc": "Enemies injured by Lady Geist are marked with Death Tax. Whenever a marked enemy dies, {s:hero_name} gains health.",
"ability_death_tax_desc": "Enemies injured by Lady Geist are marked with Death Tax. Whenever a marked enemy dies, {s:hero_name} gains health.",
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"ability_empowerbullet_t2_desc": "Deal an additional \u003Cspan class=\"highlight\"\u003E+{s:BulletArmorReduction}%\u003C/span\u003E weapon damage for {s:DebuffDuration}s against the victim",
"ability_empowerbullet_t2_desc": "Deal an additional \u003Cspan class=\"highlight\"\u003E+{s:BulletArmorReduction}%\u003C/span\u003E weapon damage for {s:DebuffDuration}s against the victim",
"ability_explosive_barrel": "Powder Keg",
"ability_explosive_barrel": "Powder Keg",
"ability_explosive_barrel_desc": "Place a barrel that explodes when \u003Cspan style=\"font-weight: bold;\"\u003Eshot\u003C/span\u003E, or on landing after launched via \u003Cspan style=\"font-weight: bold;\"\u003Emelee attack\u003C/span\u003E or \u003Cspan style=\"font-weight: bold;\"\u003Ebounce pad\u003C/span\u003E. Has a minimum arm time before it can explode.",
"ability_explosive_barrel_desc": "Throw an explosive barrel that arms after a delay.\u003Cbr\u003E\u003Cbr\u003E Once armed, the barrel can be \u003Cspan style=\"font-weight: bold;\"\u003Eshot\u003C/span\u003E, \u003Cspan style=\"font-weight: bold;\"\u003Emeleed\u003C/span\u003E, \u003Cspan style=\"font-weight: bold;\"\u003Elaunched\u003C/span\u003E, or \u003Cspan style=\"font-weight: bold;\"\u003Edetonated by another barrel\u003C/span\u003E to explode, dealing  \u003Cspan style=\"font-weight: bold;\"\u003EDamage\u003C/span\u003E.",
"ability_explosive_barrel_quip": "Throw a barrel that explodes when shot",
"ability_explosive_barrel_quip": "Throw a barrel that explodes when shot",
"ability_explosive_barrel_t3_desc": "-9.5 Cooldown\u003Cbr\u003ENo arm time",
"ability_explosive_trap": "Remote Bomb",
"ability_explosive_trap": "Remote Bomb",
"ability_explosive_trap_desc": "A bomb that launches everything it hits \u003Cspan class=\"highlight\"\u003Eup in the air\u003C/span\u003E. Manually detonate by pressing \u003Cspan class=\"highlight\"\u003E[1]\u003C/span\u003E after arming.  Useful for \u003Cspan class=\"highlight\"\u003Emobility\u003C/span\u003E.",
"ability_explosive_trap_desc": "A bomb that launches everything it hits \u003Cspan class=\"highlight\"\u003Eup in the air\u003C/span\u003E. Manually detonate by pressing \u003Cspan class=\"highlight\"\u003E[1]\u003C/span\u003E after arming.  Useful for \u003Cspan class=\"highlight\"\u003Emobility\u003C/span\u003E.",
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"ability_gravity_lasso/modifier_citadel_gravity_lasso_enemy": "Spirit Lasso",
"ability_gravity_lasso/modifier_citadel_gravity_lasso_enemy": "Spirit Lasso",
"ability_gravity_lasso/modifier_citadel_gravity_lasso_self": "Spirit Lasso",
"ability_gravity_lasso/modifier_citadel_gravity_lasso_self": "Spirit Lasso",
"ability_gravity_lasso_desc": "\u003Cspan style=\"font-weight: bold;\"\u003EGrab an enemy\u003C/span\u003E with your lasso and drag them along behind you. The \u003Cspan style=\"font-weight: bold;\"\u003Eenemy is stunned\u003C/span\u003E and Astro is slowed slightly during the lasso.\u003Cbr\u003E\u003Cbr\u003E Lasso duration is paused for 2s during the first usage of a bounce pad.",
"ability_gravity_lasso_desc": "Throw out your lasso, dealing  \u003Cspan style=\"font-weight: bold;\"\u003EDamage\u003C/span\u003E and grabbing the first enemy hit. Grabbed enemies are  \u003Cspan style=\"font-weight: bold;\"\u003EStunned\u003C/span\u003E and dragged along behind you. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan style=\"font-style: italic;\"\u003EWhile Spirit Lasso is active, Holliday cannot melee or shoot.\u003C/span\u003E",
"ability_gravity_lasso_quip": "Grab an enemy and drag them behind you",
"ability_gravity_lasso_quip": "Grab an enemy and drag them behind you",
"ability_gravity_lasso_t3_desc": "Can lasso another enemy inside targetting area",
"ability_guided_arrow": "Guided Owl",
"ability_guided_arrow": "Guided Owl",
"ability_guided_arrow_desc": "After 1.5s cast time, \u003Cspan style=\"font-weight: bold;\"\u003Elaunch a spirit owl that you control\u003C/span\u003E and which explodes on impact, \u003Cspan style=\"font-weight: bold;\"\u003Edamaging and stunning\u003C/span\u003E enemies. Hold {{Mouse|1}} to accelerate the owl.\u003Cbr\u003EPress Space to release control. Gain \u003Cspan style=\"font-weight: bold;\"\u003Epermanent Spirit Power\u003C/span\u003E for each enemy hero killed with Guided Owl.",
"ability_guided_arrow_desc": "After 1.5s cast time, \u003Cspan style=\"font-weight: bold;\"\u003Elaunch a spirit owl that you control\u003C/span\u003E and which explodes on impact, \u003Cspan style=\"font-weight: bold;\"\u003Edamaging and stunning\u003C/span\u003E enemies. Hold {{Mouse|1}} to accelerate the owl.\u003Cbr\u003EPress Space to release control. Gain \u003Cspan style=\"font-weight: bold;\"\u003Epermanent Spirit Power\u003C/span\u003E for each enemy hero killed with Guided Owl.",
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"ability_magician_animalcurse": "Rabbit Hex",
"ability_magician_animalcurse": "Rabbit Hex",
"ability_magician_animalcurse/animalhex_curse_modifier": "Hexed!",
"ability_magician_animalcurse/animalhex_curse_modifier": "Hexed!",
"ability_magician_animalcurse_desc": "Hex a target, transforming them into a \u003Cspan style=\"font-weight: bold;\"\u003ERabbit\u003C/span\u003E for a limited duration.\u003Cbr\u003E\u003Cbr\u003E Rabbits are small, but suffer from \u003Cspan style=\"font-weight: bold;\"\u003Elimited movement speed\u003C/span\u003E, increased \u003Cspan style=\"font-weight: bold;\"\u003EIncoming Damage\u003C/span\u003E, and are \u003Cspan style=\"font-weight: bold;\"\u003Eunable to perform most actions\u003C/span\u003E.\u003Cbr\u003E\u003Cspan style=\"font-style: italic;\"\u003EHex does not interrupt abilities.\u003C/span\u003E",
"ability_magician_animalcurse_desc": "Hex a target, transforming them into a \u003Cspan style=\"font-weight: bold;\"\u003ERabbit\u003C/span\u003E for a limited duration.\u003Cbr\u003E\u003Cbr\u003E Rabbits are small and \u003Cspan style=\"font-weight: bold;\"\u003Emove faster\u003C/span\u003E, but take increased \u003Cspan style=\"font-weight: bold;\"\u003EDamage\u003C/span\u003E and are \u003Cspan style=\"font-weight: bold;\"\u003Eunable to perform most actions\u003C/span\u003E.\u003Cbr\u003E\u003Cspan style=\"font-style: italic;\"\u003EHex does not interrupt abilities.\u003C/span\u003E",
"ability_magician_animalcurse_quip": "Transform your enemy into a rabbit",
"ability_magician_animalcurse_quip": "Transform your enemy into a rabbit",
"ability_magician_animalcurse_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003EHex\u003C/span\u003E all enemies within \u003Cspan style=\"font-weight: bold;\"\u003E6m\u003C/span\u003E",
"ability_magician_animalcurse_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003EHex\u003C/span\u003E all enemies within \u003Cspan style=\"font-weight: bold;\"\u003E6m\u003C/span\u003E",
"ability_magician_bigbolt": "Grand Finale!",
"ability_magician_bigbolt": "Grand Finale!",
"ability_magician_bigbolt_desc": "Prepare three AMAZING bolts of magic. Each bolt applies a \u003Cspan style=\"font-weight: bold;\"\u003EFading Slow\u003C/span\u003E and deals \u003Cspan style=\"font-weight: bold;\"\u003ESpirit Damage\u003C/span\u003E, increased for \u003Cspan style=\"font-weight: bold;\"\u003Eevery bolt fired\u003C/span\u003E.",
"ability_magician_bigbolt_desc": "Prepare three AMAZING bolts of magic. Each bolt applies a \u003Cspan class=\"highlight\"\u003EFading Slow\u003C/span\u003E and deals \u003Cspan class=\"highlight_spirit\"\u003ESpirit Damage\u003C/span\u003E, increased for \u003Cspan class=\"highlight\"\u003Eevery bolt fired\u003C/span\u003E.",
"ability_magician_bigbolt_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+50\u003C/span\u003E Damage Per Bolt. Refund \u003Cspan style=\"font-weight: bold;\"\u003E1\u003C/span\u003E Bolt per Kill",
"ability_magician_bigbolt_t3_desc": "\u003Cspan class=\"highlight\"\u003E+{s:DamagePerShot}\u003C/span\u003E Damage Per Bolt. Refund \u003Cspan class=\"highlight\"\u003E{s:BoltRefundPerKill}\u003C/span\u003E Bolt per Kill",
"ability_magician_cloneturret": "Spectral Assistant",
"ability_magician_cloneturret": "Spectral Assistant",
"ability_magician_cloneturret_desc": "Summon an \u003Cspan style=\"font-weight: bold;\"\u003EAssistant\u003C/span\u003E at the targeted location. The \u003Cspan style=\"font-weight: bold;\"\u003EAssistant\u003C/span\u003E attacks whenever you fire your weapon, dealing  \u003Cspan style=\"font-weight: bold;\"\u003EDamage\u003C/span\u003E. \u003Cbr\u003E\u003Cbr\u003EWhile the \u003Cspan style=\"font-weight: bold;\"\u003EAssistant\u003C/span\u003E is out, you can press \u003Cspan style=\"font-weight: bold;\"\u003E2\u003C/span\u003E to swap positions with your \u003Cspan style=\"font-weight: bold;\"\u003EAssistant\u003C/span\u003E. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan style=\"font-style: italic;\"\u003ECasting Spectral Assistant also reloads your weapon.\u003C/span\u003E",
"ability_magician_cloneturret_desc": "Summon an \u003Cspan style=\"font-weight: bold;\"\u003EAssistant\u003C/span\u003E at the targeted location. The \u003Cspan style=\"font-weight: bold;\"\u003EAssistant\u003C/span\u003E attacks whenever you fire your weapon, dealing  \u003Cspan style=\"font-weight: bold;\"\u003EDamage\u003C/span\u003E. \u003Cbr\u003E\u003Cbr\u003EWhile the \u003Cspan style=\"font-weight: bold;\"\u003EAssistant\u003C/span\u003E is out, you can press \u003Cspan style=\"font-weight: bold;\"\u003E2\u003C/span\u003E to swap positions with your \u003Cspan style=\"font-weight: bold;\"\u003EAssistant\u003C/span\u003E. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan style=\"font-style: italic;\"\u003ECasting Spectral Assistant also reloads your weapon.\u003C/span\u003E",
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"ability_magician_cloneturret_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+45% Fire Rate\u003C/span\u003E and +\u003Cspan style=\"font-weight: bold;\"\u003E15 Assistant Damage\u003C/span\u003E",
"ability_magician_cloneturret_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+45% Fire Rate\u003C/span\u003E and +\u003Cspan style=\"font-weight: bold;\"\u003E15 Assistant Damage\u003C/span\u003E",
"ability_magician_cloneturret_trigger": "Spectral Assistant",
"ability_magician_cloneturret_trigger": "Spectral Assistant",
"ability_magician_copyult": "Audience Participation",
"ability_magician_copyult/copyult_modifier": "Tada!",
"ability_magician_copyult/ultcopied": "Ultimate Copied...!",
"ability_magician_copyult_desc": "\u003Cspan style=\"font-weight: bold;\"\u003ECopy the Ultimate\u003C/span\u003E of an enemy hero for a limited time. Reactivating the ability will use the \u003Cspan style=\"font-weight: bold;\"\u003ECopied Ultimate\u003C/span\u003E instead.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan style=\"font-style: italic;\"\u003ECopies will inherit this ability's upgrade points.\u003Cbr\u003ECopies will not gain benefits from Imbue.\u003Cbr\u003EAudience Participation will also copy the cooldown.",
"ability_magician_copyult_quip": "Copy an enemies Ultimate for a limited time",
"ability_magician_copyult_t1_desc": "\u003Cspan style=\"font-weight: bold;\"\u003EUpgrade\u003C/span\u003E the Copy.",
"ability_magician_copyult_t2_desc": "\u003Cspan style=\"font-weight: bold;\"\u003EUpgrade\u003C/span\u003E the Copy AGAIN!",
"ability_magician_copyult_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003EUpgrade\u003C/span\u003E the Copy ONCE AGAIN!",
"ability_magician_escape": "Escape Artist",
"ability_magician_escape": "Escape Artist",
"ability_magician_escape/escape_buff_modifier": "Ready to Escape",
"ability_magician_escape/escape_buff_modifier": "Ready to Escape",
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"ability_magician_magicbolt_desc": "Fire a bolt of magic that deals  \u003Cspan style=\"font-weight: bold;\"\u003EDamage\u003C/span\u003E and applies a  \u003Cspan style=\"font-weight: bold;\"\u003EFire Rate Slow\u003C/span\u003E. If you have an \u003Cspan style=\"font-weight: bold;\"\u003EAssistant\u003C/span\u003E, they also cast Vexing Bolt at reduced damage. \u003Cbr\u003E\u003Cbr\u003EPress \u003Cspan style=\"font-weight: bold;\"\u003E1\u003C/span\u003E to \u003Cspan style=\"font-weight: bold;\"\u003Eredirect\u003C/span\u003E the bolt towards your crosshairs.",
"ability_magician_magicbolt_desc": "Fire a bolt of magic that deals  \u003Cspan style=\"font-weight: bold;\"\u003EDamage\u003C/span\u003E and applies a  \u003Cspan style=\"font-weight: bold;\"\u003EFire Rate Slow\u003C/span\u003E. If you have an \u003Cspan style=\"font-weight: bold;\"\u003EAssistant\u003C/span\u003E, they also cast Vexing Bolt at reduced damage. \u003Cbr\u003E\u003Cbr\u003EPress \u003Cspan style=\"font-weight: bold;\"\u003E1\u003C/span\u003E to \u003Cspan style=\"font-weight: bold;\"\u003Eredirect\u003C/span\u003E the bolt towards your crosshairs.",
"ability_magician_magicbolt_quip": "Launch a guided bolt of magic",
"ability_magician_magicbolt_quip": "Launch a guided bolt of magic",
"ability_magician_magicbolt_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+110\u003C/spa\u003E Damage. Your Assistant casts \u003Cspan style=\"font-weight: bold;\"\u003EVexing Bolt without reductions\u003C/span\u003E",
"ability_magician_magicbolt_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+110\u003C/span\u003E Damage. Your Assistant casts \u003Cspan style=\"font-weight: bold;\"\u003EVexing Bolt without reductions\u003C/span\u003E",
"ability_magician_shadowclone": "The Great Homonculus!",
"ability_magician_shadowclone": "The Great Homonculus!",
"ability_magician_shadowclone_desc": "Create a \u003Cspan class=\"highlight\"\u003ECopy\u003C/span\u003E of yourself with reduced health and damage. When the clone dies or expires it explodes, dealing Spirit Damage.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EThe Copy cannot use their Ultimate ability.\u003C/span\u003E",
"ability_magician_shadowclone_desc": "Create a \u003Cspan class=\"highlight\"\u003ECopy\u003C/span\u003E of yourself with reduced health and damage. When the clone dies or expires it explodes, dealing Spirit Damage.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EThe Copy cannot use their Ultimate ability.\u003C/span\u003E",
Line 4,948: Line 4,966:
"ability_melee_kelvin": "Melee",
"ability_melee_kelvin": "Melee",
"ability_melee_lash": "Melee",
"ability_melee_lash": "Melee",
"ability_melee_magician": "Melee",
"ability_melee_nano": "Melee",
"ability_melee_nano": "Melee",
"ability_melee_viper": "Melee",
"ability_melee_viscous": "Melee",
"ability_melee_viscous": "Melee",
"ability_melee_wrecker": "Melee",
"ability_melee_wrecker": "Melee",
Line 4,961: Line 4,981:
"ability_mirv_grenade_buff_t3": "Carpet Bombing",
"ability_mirv_grenade_buff_t3": "Carpet Bombing",
"ability_mirv_grenade_buff_t3_desc": "Infinite Shots while Mad Bomber is active",
"ability_mirv_grenade_buff_t3_desc": "Infinite Shots while Mad Bomber is active",
"ability_nano_catform": "Ava",
"ability_nano_catform/modifier_catform": "Ava",
"ability_nano_catform_desc": "Turn to shadows and possess Ava. You gain  \u003Cspan style=\"font-weight: bold;\"\u003EMovement Speed\u003C/span\u003E and become  \u003Cspan style=\"font-weight: bold;\"\u003EHidden on the Minimap\u003C/span\u003E, but cannot attack or cast abilities. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan style=\"font-style: italic;\"\u003ECannot be used for 5s after taking damage from an enemy hero.\u003C/span\u003E",
"ability_nano_catform_quip": "Take control of Ava",
"ability_nano_catform_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E-15s\u003C/span\u003E Cooldown. Gain \u003Cspan style=\"font-weight: bold;\"\u003E30\u003C/span\u003E Health Regen during Ava.",
"ability_nano_catform_trigger_buttonhint": "Return from Ava",
"ability_nano_clustergrenade": "Gloom Bombs",
"ability_nano_clustergrenade_desc": "Throw a cluster of bombs that detonate after a delay, dealing \u003Cspan style=\"font-weight: bold;\"\u003EDamage\u003C/span\u003E.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan style=\"font-style: italic;\"\u003EEnemies hit by multiple bombs take 50% damage.\u003C/span\u003E",
"ability_nano_clustergrenade_quip": "Throw out cluster bombs",
"ability_nano_dash": "Leaping Slash",
"ability_nano_dash_desc": "Dash forward before slashing all enemies in a circle, dealing \u003Cspan style=\"font-weight: bold;\"\u003ELight Melee Damage\u003C/span\u003E. \u003Cbr\u003E\u003Cbr\u003EIf the ability hits at least one target, heal a small amount of health.",
"ability_nano_dash_quip": "Dash forward and slash enemies",
"ability_nano_dash_t3_desc": "-50% Cooldown On Hit",
"ability_nano_pounce": "Pounce",
"ability_nano_pounce": "Pounce",
"ability_nano_pounce_desc": "\u003Cspan style=\"font-weight: bold;\"\u003ELeap\u003C/span\u003E at a target to inflict \u003Cspan style=\"font-weight: bold;\"\u003ELight Melee damage\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003Eslow\u003C/span\u003E on nearby enemies.  \u003Cbr\u003EYou may use \u003Cspan style=\"font-weight: bold;\"\u003EPounce on a second target\u003C/span\u003E if used within \u003Cspan style=\"font-weight: bold;\"\u003E3s\u003C/span\u003E",
"ability_nano_pounce_desc": "\u003Cspan class=\"highlight\"\u003ELeap\u003C/span\u003E at a target to inflict \u003Cspan class=\"highlight\"\u003ELight Melee damage\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Eslow\u003C/span\u003E on nearby enemies.  \u003Cbr\u003EYou may use \u003Cspan class=\"highlight\"\u003EPounce on a second target\u003C/span\u003E if used within \u003Cspan class=\"highlight\"\u003E{s:DoublePounceTime}s\u003C/span\u003E",
"ability_nano_pounce_quip": "Leap at your enemies",
"ability_nano_pounce_quip": "Leap at your enemies",
"ability_nano_pounce_t1_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+1s\u003C/span\u003E Slow Duration",
"ability_nano_pounce_t1_desc": "\u003Cspan class=\"highlight\"\u003E+{s:SlowDuration}s\u003C/span\u003E Slow Duration",
"ability_nano_pounce_t2_desc": "Reloads up to \u003Cspan style=\"font-weight: bold;\"\u003E20%\u003C/span\u003E of your ammo and applies \u003Cspan style=\"font-weight: bold;\"\u003E+30%\u003C/span\u003E Fire Rate Slow.",
"ability_nano_pounce_t2_desc": "Reloads up to \u003Cspan class=\"highlight\"\u003E{s:ActiveReloadPercent}%\u003C/span\u003E of your ammo and applies \u003Cspan class=\"highlight\"\u003E+{s:FireRateSlow}%\u003C/span\u003E Fire Rate Slow.",
"ability_nano_pounce_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+60\u003C/span\u003E Damage and \u003Cspan style=\"font-weight: bold;\"\u003E+1\u003C/span\u003E Ability Charge.",
"ability_nano_pounce_t3_desc": "\u003Cspan class=\"highlight\"\u003E+{s:Damage}\u003C/span\u003E Damage and \u003Cspan class=\"highlight\"\u003E+{s:AbilityCharges}\u003C/span\u003E Ability Charge.",
"ability_nano_proximity_ritual": "Nekomata Ward",
"ability_nano_proximity_ritual": "Nekomata Ward",
"ability_nano_proximity_ritual_desc": "Deploy a \u003Cspan style=\"font-weight: bold;\"\u003EStatue\u003C/span\u003E to track enemies in an area. The Ward will also attack enemies recently damaged by Calico. Targeted enemies have reduced healing and \u003Cspan style=\"font-weight: bold;\"\u003Eheal Calico\u003C/span\u003E when damaged.",
"ability_nano_proximity_ritual_desc": "Deploy a \u003Cspan class=\"highlight\"\u003EStatue\u003C/span\u003E to track enemies in an area. The Ward will also attack enemies recently damaged by {s:hero_name}. Targeted enemies have reduced healing and \u003Cspan class=\"highlight\"\u003Eheal {s:hero_name}\u003C/span\u003E when damaged.",
"ability_nano_proximity_ritual_quip": "Deploy a statue that survey's an area",
"ability_nano_proximity_ritual_quip": "Deploy a statue that survey's an area",
"ability_nano_proximity_ritual_t1_desc": "Statues gain \u003Cspan style=\"font-weight: bold;\"\u003EInvisibility\u003C/span\u003E when not attacking.",
"ability_nano_proximity_ritual_t1_desc": "Statues gain \u003Cspan class=\"highlight\"\u003EInvisibility\u003C/span\u003E when not attacking.",
"ability_nano_proximity_ritual_t2_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+30s\u003C/span\u003E Duration and \u003Cspan style=\"font-weight: bold;\"\u003E+20\u003C/span\u003E DPS.",
"ability_nano_proximity_ritual_t2_desc": "\u003Cspan class=\"highlight\"\u003E+{s:AbilityDuration}s\u003C/span\u003E Duration and \u003Cspan class=\"highlight\"\u003E+{s:DPS}\u003C/span\u003E DPS.",
"ability_nano_proximity_ritual_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E-30%\u003C/span\u003E Damage Reduction and -30% Heal Reduction on targets.",
"ability_nano_proximity_ritual_t3_desc": "\u003Cspan class=\"highlight\"\u003E{s:StatueVictimDamageReduction}%\u003C/span\u003E Damage Reduction and {s:HealAmpReceivePenaltyPercent}% Heal Reduction on targets.",
"ability_nano_proximity_ritual_trigger": "Recall Ava",
"ability_nano_proximity_ritual_trigger": "Recall Ava",
"ability_nano_shadow_pulse": "Return to Shadows",
"ability_nano_shadow_pulse/buff": "Strength from Shadows",
"ability_nano_shadow_pulse_desc": "Instantly turn to shadows, becoming \u003Cspan style=\"font-weight: bold;\"\u003EUntargetable\u003C/span\u003E, gaining  \u003Cspan style=\"font-weight: bold;\"\u003EMovement Speed\u003C/span\u003E, and dealing \u003Cspan style=\"font-weight: bold;\"\u003EDamage\u003C/span\u003E.\u003Cbr\u003E\u003Cbr\u003E After \u003Cspan style=\"font-weight: bold;\"\u003E3s\u003C/span\u003E, return from the shadows, dealing \u003Cspan style=\"font-weight: bold;\"\u003EDamage\u003C/span\u003E again.",
"ability_nano_shadow_pulse_quip": "Turn to Shadows, gaining movespeed and dealing delayed damage",
"ability_nano_shadow_pulse_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003EReset all cooldowns\u003C/span\u003E and gain \u003Cspan style=\"font-weight: bold;\"\u003E30%\u003C/span\u003E Damage Amp for \u003Cspan style=\"font-weight: bold;\"\u003E5ss\u003C/span\u003E.",
"ability_nano_shadow_step": "Queen of Shadows",
"ability_nano_shadow_step": "Queen of Shadows",
"ability_nano_shadow_step_desc": "Mark your enemies and bathe yourself in shadow to strengthen your attacks and make yourself \u003Cspan style=\"font-weight: bold;\"\u003EInvisible\u003C/span\u003E.  Attacking will only temporarily reveal you.  Hitting enemies with \u003Cspan style=\"font-weight: bold;\"\u003EMelee damage\u003C/span\u003E will reduce their bullet resist (stacking)",
"ability_nano_shadow_step_desc": "Mark your enemies and bathe yourself in shadow to strengthen your attacks and make yourself \u003Cspan class=\"highlight\"\u003EInvisible\u003C/span\u003E.  Attacking will only temporarily reveal you.  Hitting enemies with \u003Cspan class=\"highlight\"\u003EMelee damage\u003C/span\u003E will reduce their bullet resist (stacking)",
"ability_nano_shadow_step_quip": "Enter the shadows to gain the advantage on your enemies",
"ability_nano_shadow_step_quip": "Enter the shadows to gain the advantage on your enemies",
"ability_nano_shadow_step_t2_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+40%\u003C/span\u003E Slow Resist while Active",
"ability_nano_shadow_step_t2_desc": "\u003Cspan class=\"highlight\"\u003E+{s:SlowResistancePercent}%\u003C/span\u003E Slow Resist while Active",
"ability_nano_shadow_step_t3_desc": "Heavy Melee attacks cause \u003Cspan style=\"font-weight: bold;\"\u003ESilence\u003C/span\u003E for 3s",
"ability_nano_shadow_step_t3_desc": "Heavy Melee attacks cause \u003Cspan class=\"highlight\"\u003ESilence\u003C/span\u003E for {s:SilenceOnHeavyDuration}s",
"ability_overcharge": "Energy Surge",
"ability_overcharge": "Energy Surge",
"ability_overcharge_desc": "Temporarily boosts the effect of Heavy's current drone and increases his fire rate.",
"ability_overcharge_desc": "Temporarily boosts the effect of Heavy's current drone and increases his fire rate.",
"ability_perched_predator": "Sekhmet's Spirit",
"ability_perched_predator": "Sekhmet's Spirit",
"ability_perched_predator_desc": "Send a Spirit Cat forward that grab's targets in its way.  Grabbing a Hero will cause an explosion soon after. \u003Cbr\u003EPress 1 to manually create the explosion.",
"ability_perched_predator_desc": "Send a Spirit Cat forward that grab's targets in its way.  Grabbing a Hero will cause an explosion soon after. \u003Cbr\u003EPress [{s:in_ability1}] to manually create the explosion.",
"ability_perched_predator_quip": "Send out a Spirit Cat to grab enemies",
"ability_perched_predator_quip": "Send out a Spirit Cat to grab enemies",
"ability_power_jump": "Rain of Arrows",
"ability_power_jump": "Rain of Arrows",
Line 5,108: Line 5,146:
"ability_viper_debuffdagger": "Screwjab Dagger",
"ability_viper_debuffdagger": "Screwjab Dagger",
"ability_viper_debuffdagger_desc": "Throw a dagger, dealing \u003Cspan style=\"font-weight: bold;\"\u003ESpirit Damage\u003C/span\u003E and applying a \u003Cspan style=\"font-weight: bold;\"\u003EFading Slow\u003C/span\u003E.",
"ability_viper_debuffdagger_desc": "Throw a dagger, dealing \u003Cspan style=\"font-weight: bold;\"\u003ESpirit Damage\u003C/span\u003E and applying a \u003Cspan style=\"font-weight: bold;\"\u003EFading Slow\u003C/span\u003E.",
"ability_viper_debuffdagger_quip": "Throw a slowing dagger",
"ability_viper_debuffdagger_t3_desc": "+\u003Cspan style=\"font-weight: bold;\"\u003E1ss\u003C/span\u003E Slow Duration and remove \u003Cspan style=\"font-weight: bold;\"\u003E1 Stamina\u003C/span\u003E",
"ability_viper_debuffdagger_t3_desc": "+\u003Cspan style=\"font-weight: bold;\"\u003E1ss\u003C/span\u003E Slow Duration and remove \u003Cspan style=\"font-weight: bold;\"\u003E1 Stamina\u003C/span\u003E",
"ability_viper_hookdagger": "Hook Blade",
"ability_viper_hookdagger": "Hook Blade",
Line 5,115: Line 5,154:
"ability_viper_petrifybola": "Petrifying Bola",
"ability_viper_petrifybola": "Petrifying Bola",
"ability_viper_petrifybola/petrifybola_petrify": "Petrified",
"ability_viper_petrifybola/petrifybola_petrify": "Petrified",
"ability_viper_petrifybola_desc": "Throw an explosive bola. On exploding, the bola  \u003Cspan style=\"font-weight: bold;\"\u003ESlows\u003C/span\u003E and  \u003Cspan style=\"font-weight: bold;\"\u003EDamages\u003C/span\u003E all enemies in the area. \u003Cbr\u003E\u003Cbr\u003EEnemies in the center of the explosion take additional  \u003Cspan style=\"font-weight: bold;\"\u003EDamage\u003C/span\u003E and are \u003Cspan style=\"font-weight: bold;\"\u003EPetrified\u003C/span\u003E.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan style=\"font-style: italic;\"\u003EPetrified units block all damage, but cannot take actions.\u003Cbr\u003EPetrified units break free after blocking enough damage.\u003C/span\u003E",
"ability_viper_petrifybola_desc": "Throw an explosive bola. On exploding, the bola  \u003Cspan style=\"font-weight: bold;\"\u003ESlows\u003C/span\u003E and  \u003Cspan style=\"font-weight: bold;\"\u003EDamages\u003C/span\u003E all enemies in the area. \u003Cbr\u003E\u003Cbr\u003EDirect hits deal additional  \u003Cspan style=\"font-weight: bold;\"\u003EDamage\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003EPetrify\u003C/span\u003E instead.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan style=\"font-style: italic;\"\u003EPetrified units block all damage, but cannot take actions.\u003Cbr\u003EPetrified units break free after blocking enough damage.\u003C/span\u003E",
"ability_viper_petrifybola_quip": "Toss a petrifying bola",
"ability_viper_petrifybola_t3_desc": "+\u003Cspan style=\"font-weight: bold;\"\u003E1.0s\u003C/span\u003E Petrify Duration. Petrifies all enemies in the area.\u003C/span\u003E",
"ability_viper_snakedash": "Slither",
"ability_viper_snakedash": "Slither",
"ability_viper_snakedash_desc": "You have increased Slide Distance, can Slide up hills, and can turn faster while Sliding.\u003C/span\u003E",
"ability_viper_snakedash_desc": "You have increased Slide Distance, can Slide up hills, and can turn faster while Sliding.\u003C/span\u003E",
Line 5,128: Line 5,169:
"ability_viper_venom_desc": "Inject a target with lethal venom. After a delay the venom triggers, dealing \u003Cspan style=\"font-weight: bold;\"\u003ESpirit Damage\u003C/span\u003E. The damage is increased by the target's missing health.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan style=\"font-style: italic;\"\u003EReapplying Venom refreshes the duration.\u003Cbr\u003EVenom breaks Petrify before detonating.\u003C/span\u003E",
"ability_viper_venom_desc": "Inject a target with lethal venom. After a delay the venom triggers, dealing \u003Cspan style=\"font-weight: bold;\"\u003ESpirit Damage\u003C/span\u003E. The damage is increased by the target's missing health.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan style=\"font-style: italic;\"\u003EReapplying Venom refreshes the duration.\u003Cbr\u003EVenom breaks Petrify before detonating.\u003C/span\u003E",
"ability_viper_venom_quip": "Inject your enemies with a deadly venom",
"ability_viper_venom_quip": "Inject your enemies with a deadly venom",
"ability_viper_venom_t3_desc": "+\u003Cspan style=\"font-weight: bold;\"\u003E8% Missing Health Damage\u003C/span\u003E",
"ability_viper_venom_t3_desc": "Bullets also build up \u003Cspan style=\"font-weight: bold;\"\u003ELethal Venom\u003C/span\u003E",
"ability_warden_crowd_control": "Alchemical Flask",
"ability_warden_crowd_control": "Alchemical Flask",
"ability_warden_crowd_control_desc": "Throw a flask that \u003Cspan style=\"font-weight: bold;\"\u003Edamages, slows movement,\u003C/span\u003E and reduces the \u003Cspan style=\"font-weight: bold;\"\u003Eweapon damage\u003C/span\u003E of enemies it hits.",
"ability_warden_crowd_control_desc": "Throw a flask that \u003Cspan style=\"font-weight: bold;\"\u003Edamages, slows movement,\u003C/span\u003E and reduces the \u003Cspan style=\"font-weight: bold;\"\u003Eweapon damage\u003C/span\u003E of enemies it hits.",
Line 5,143: Line 5,184:
"ability_warden_lock_down_t3_desc": "Warden deals \u003Cspan style=\"font-weight: bold;\"\u003E+20% more Bullet Damage\u003C/span\u003E to trapped Heroes for \u003Cspan style=\"font-weight: bold;\"\u003E6s\u003C/span\u003E",
"ability_warden_lock_down_t3_desc": "Warden deals \u003Cspan style=\"font-weight: bold;\"\u003E+20% more Bullet Damage\u003C/span\u003E to trapped Heroes for \u003Cspan style=\"font-weight: bold;\"\u003E6s\u003C/span\u003E",
"ability_warden_riot_protocol": "Last Stand",
"ability_warden_riot_protocol": "Last Stand",
"ability_warden_riot_protocol_desc": "After charging for 2s, \u003Cspan style=\"font-weight: bold;\"\u003Erelease pulses that damage enemies and heal you\u003C/span\u003E based on the damage done. \u003Cbr\u003EWhile channeling Last Stand you are have greatly increased \u003Cspan style=\"font-weight: bold;\"\u003Ebullet and spirit resist\u003C/span\u003E. Goes on a reduced cooldown if interrupted while charging.",
"ability_warden_riot_protocol_desc": "After charging for 2s, \u003Cspan style=\"font-weight: bold;\"\u003Erelease pulses that damage enemies and heal you\u003C/span\u003E based on the damage done. \u003Cbr\u003EWhile channeling Last Stand you have greatly increased \u003Cspan style=\"font-weight: bold;\"\u003Ebullet and spirit resist\u003C/span\u003E. Goes on a reduced cooldown if interrupted while charging.",
"ability_warden_riot_protocol_quip": "Emit pulses that steal health from enemies",
"ability_warden_riot_protocol_quip": "Emit pulses that steal health from enemies",
"ability_warden_riot_protocol_t2_desc": "+70 DPS\u003Cbr\u003E-35.0s Cooldown",
"ability_warden_riot_protocol_t2_desc": "+70 DPS\u003Cbr\u003E-35.0s Cooldown",
Line 6,559: Line 6,600:
"hero_astro": "Holliday",
"hero_astro": "Holliday",
"hero_astro_lore": "There are people who spent their whole lives dreaming about moving to New York.  Holliday isn't one of those people.  Content with being a Sheriff in a small town, Holliday enjoyed a career where the only time she had to use her gun was when trick shooting at the county fair...then the murders started.\"n\"nGrisly and inhumane; the bodies were found with their ribcages ripped open... their innards picked apart as if by birds.  Holliday tracked down the killer, a travelling folk musician that the media dubbed \"The Troubadour\", but when she confronted him he exploded into a murder of crows and flew away.\"n\"nThat was 6 months ago, and while the murders in central Illinois have stopped, Holliday's investigation has not.  She believes that The Troubadour is travelling to New York, and when she finds him she's going to kill that evil son of a bitch.",
"hero_astro_lore": "There are people who spent their whole lives dreaming about moving to New York.  Holliday isn't one of those people.  Content with being a Sheriff in a small town, Holliday enjoyed a career where the only time she had to use her gun was when trick shooting at the county fair...then the murders started.\"n\"nGrisly and inhumane; the bodies were found with their ribcages ripped open... their innards picked apart as if by birds.  Holliday tracked down the killer, a travelling folk musician that the media dubbed \"The Troubadour\", but when she confronted him he exploded into a murder of crows and flew away.\"n\"nThat was 6 months ago, and while the murders in central Illinois have stopped, Holliday's investigation has not.  She believes that The Troubadour is travelling to New York, and when she finds him she's going to kill that evil son of a bitch.",
"hero_astro_playstyle": "Astro depends on her skills as a crack shot, shooting things she's bounced into the air. With good aim she can lay out heavy damage. Her movement skills let her isolate her enemies or beat a hasty retreat.",
"hero_astro_playstyle": "Holliday depends on her skills as a crack shot, shooting things she's bounced into the air. With good aim she can lay out heavy damage. Her movement skills let her isolate her enemies or beat a hasty retreat.",
"hero_astro_role": "Bounces about dispensing trick shots",
"hero_astro_role": "Bounces about dispensing trick shots",
"hero_atlas": "Abrams",
"hero_atlas": "Abrams",
Line 6,633: Line 6,674:
"hero_lash_playstyle": "Lash gives his enemies little room to breathe, either by flying in from long distances to initiate combat with unsuspecting enemies, or pursuing said enemies when they try to run.",
"hero_lash_playstyle": "Lash gives his enemies little room to breathe, either by flying in from long distances to initiate combat with unsuspecting enemies, or pursuing said enemies when they try to run.",
"hero_lash_role": "Dives down to stomp his foes",
"hero_lash_role": "Dives down to stomp his foes",
"hero_magician": "The Magnificent Sinclair",
"hero_magician": "THE MAGNIFICENT SINCLAIR",
"hero_magician_lore": "Henry's parents told him he was too young and impulsive to mess with real magic, and so they gave him a deck of cards to play with.  He took to sleight of hand naturally and soon was dazzling his classmates with fantastic feats of illusions that were done without mystic artifacts or incantation.\"n\"nWhen he was in high school he met Savannah, and their mutual love of stage magic sparked a whirlwind romance.  Soon they fell in love and created an act together.  Obviously they were meant to be; and so at prom, Henry proposed to Savannah and they married soon after graduation.\"n\"nUnsurprisingly both sets of parents were not thrilled at this prospect, but Henry and Savannah knew they were soulmates.  And so they cemented their love for one another by having a blood mystic bind their souls for eternity.\"n\"nWhen an on-stage accident claimed both their lives, no one was sure who to blame.  Henry claims Savannah was out of position.  Savannah says Henry didn't wait for his cue.  But one thing's for sure, since their souls are tied to each other neither one of them have been able to move on.  Now a bickering pair of ghosts, Henry and Savannah need to work together if they want to have any chance of undoing their eternal union.",
"hero_magician_lore": "Henry's parents told him he was too young and impulsive to mess with real magic, and so they gave him a deck of cards to play with.  He took to sleight of hand naturally and soon was dazzling his classmates with fantastic feats of illusions that were done without mystic artifacts or incantation.\"n\"nWhen he was in high school he met Savannah, and their mutual love of stage magic sparked a whirlwind romance.  Soon they fell in love and created an act together.  Obviously they were meant to be; and so at prom, Henry proposed to Savannah and they married soon after graduation.\"n\"nUnsurprisingly both sets of parents were not thrilled at this prospect, but Henry and Savannah knew they were soulmates.  And so they cemented their love for one another by having a blood mystic bind their souls for eternity.\"n\"nWhen an on-stage accident claimed both their lives, no one was sure who to blame.  Henry claims Savannah was out of position.  Savannah says Henry didn't wait for his cue.  But one thing's for sure, since their souls are tied to each other neither one of them have been able to move on.  Now a bickering pair of ghosts, Henry and Savannah need to work together if they want to have any chance of undoing their eternal union.",
"hero_magician_playstyle": "With the help of their unwilling assistant, the Magician can confuse enemies with curving hexes and rapid cards.",
"hero_magician_playstyle": "With the help of their unwilling assistant, THE MAGNIFICENT SINCLAIR can confuse enemies with curving hexes and rapid bolts.",
"hero_magician_role": "Misdirect and hex enemies",
"hero_magician_role": "Misdirect and hex enemies",
"hero_mechaguy": "Mecha Guy",
"hero_mechaguy": "Mecha Guy",
Line 6,643: Line 6,684:
"hero_mirage_role": "Times his shots and catches fleeing targets",
"hero_mirage_role": "Times his shots and catches fleeing targets",
"hero_nano": "Calico",
"hero_nano": "Calico",
"hero_nano_lore": "Granted the dubious honor of being named Time Magazine's most dangerous woman on the planet, Calico is an enigmatic occult arms dealer that is willing to fund any and all sides of a conflict if the price is right.\"n\"nWhile her critics (and friends) would correctly identify her as being amoral, she is not without her principles... however cold and calculated those principles may be.",
"hero_nano_lore": "Once a decorated member of The Baxter Society, Calico left the august order once she realized that killing monsters for free was less profitable than killing people for money.\"n\"nNow an in demand contract killer, Calico is living her best life ending someone else's.",
"hero_nano_playstyle": "Calico uses the shadows to her advantage, weaving in and out of combat to hunt down her enemies one by one.",
"hero_nano_playstyle": "Calico uses the shadows to her advantage, weaving in and out of combat to hunt down her enemies one by one.",
"hero_nano_role": "Wreaks havoc from the sidelines",
"hero_nano_role": "Wreaks havoc from the sidelines",
Line 6,697: Line 6,738:
"hero_vandal": "Vandal",
"hero_vandal": "Vandal",
"hero_viper": "Vyper",
"hero_viper": "Vyper",
"hero_viper_lore": "When it comes to breaking the law, not getting caught is a pretty important part of the job.  Viper never got that memo.  Luckily for her, if there’s one thing she’s better at than being arrested, it’s escaping out of jail.\"n\"nHaving done time in every major prison in the tri-state area, Viper has built an impressive network of street level lowlifes that owe her one.  She’s also built an impressive network of street level lowlifes that want her dead, but she tries to focus on the positive.",
"hero_viper_lore": "When it comes to breaking the law, not getting caught is a pretty important part of the job.  Vyper never got that memo.  Luckily for her, if there’s one thing she’s better at than being arrested, it’s escaping out of jail.\"n\"nHaving done time in every major prison in the tri-state area, Vyper has built an impressive network of street level lowlifes that owe her one.  She’s also built an impressive network of street level lowlifes that want her dead, but she tries to focus on the positive.",
"hero_viper_playstyle": "With a powerful weapon (and deadly venom to match), Viper can slither into the back of teams and assassinate high-priority targets in a storm of bullets.",
"hero_viper_playstyle": "With a powerful weapon (and deadly venom to match), Vyper can slither into the back of teams and assassinate high-priority targets in a storm of bullets.",
"hero_viper_role": "Slither in and assassinate enemies",
"hero_viper_role": "Slither in and assassinate enemies",
"hero_viscous": "Viscous",
"hero_viscous": "Viscous",
Line 7,799: Line 7,840:
"upgrade_spellslinger_headshots": "Spellslinger Headshots",
"upgrade_spellslinger_headshots": "Spellslinger Headshots",
"upgrade_spellslinger_headshots_component_passive_desc": "\u003Cspan class=\"highlight\"\u003ESoul Shredder Bullets\u003C/span\u003E Effect",
"upgrade_spellslinger_headshots_component_passive_desc": "\u003Cspan class=\"highlight\"\u003ESoul Shredder Bullets\u003C/span\u003E Effect",
"upgrade_spellslinger_headshots_desc": "Your bullets apply a debuff that amplifies your \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E and grants you \u003Cspan class=\"highlight\"\u003ESpirit Lifesteal\u003C/span\u003E against them. Landing a \u003Cspan class=\"highlight\"\u003Eheadshot\u003C/span\u003E increases your total \u003Cspan class=\"highlight\"\u003ESpirit Amp\u003C/span\u003E against them.",
"upgrade_spellslinger_headshots_desc": "Your bullets apply a debuff that amplifies your \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E and grants you \u003Cspan class=\"highlight\"\u003ESpirit Lifesteal\u003C/span\u003E against targets. Landing a \u003Cspan class=\"highlight\"\u003Eheadshot\u003C/span\u003E increases your total \u003Cspan class=\"highlight\"\u003ESpirit Amp\u003C/span\u003E against them.",
"upgrade_spirit_snatch": "Spirit Snatch",
"upgrade_spirit_snatch": "Spirit Snatch",
"upgrade_spirit_snatch_desc": "When you perform a \u003Cspan class=\"highlight\"\u003ELight or Heavy Melee\u003C/span\u003E attack against a hero, the attack deals extra \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E and steals \u003Cspan class=\"highlight\"\u003ESpirit Resist\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E.",
"upgrade_spirit_snatch_desc": "When you perform a \u003Cspan class=\"highlight\"\u003ELight or Heavy Melee\u003C/span\u003E attack against a hero, the attack deals extra \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E and steals \u003Cspan class=\"highlight\"\u003ESpirit Resist\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E.",
Line 7,923: Line 7,964:
"viscous_telepunch_quip": "Punch enemies with a giant fist",
"viscous_telepunch_quip": "Punch enemies with a giant fist",
"viscous_telepunch_t2_desc": "+35 Damage and +15% Movement Slow",
"viscous_telepunch_t2_desc": "+35 Damage and +15% Movement Slow",
"viscous_telepunch_t3_desc": "-11.5 Cooldown and now deals \u003Cspan style=\"font-weight: bold;\"\u003EHeavy Melee Damage\u003C/span\u003E",
"viscous_telepunch_t3_desc": "-11.5s Cooldown and now deals \u003Cspan style=\"font-weight: bold;\"\u003EHeavy Melee Damage\u003C/span\u003E",
"walker_unit": "Walker",
"walker_unit": "Walker",
"wp_permanent_pickup_label": "+3% Weapon Damage",
"wp_permanent_pickup_label": "+3% Weapon Damage",