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Gammaton32 (talk | contribs) Sinclair weapon renamed |
DeadBot v0.3.0-beta.4-5497 |
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"AbilityButtonHint_AvaRecall": "Recall Ava", | "AbilityButtonHint_AvaRecall": "Recall Ava", | ||
"AbilityButtonHint_AvaWarp": "Warp to Ava", | "AbilityButtonHint_AvaWarp": "Warp to Ava", | ||
"AbilityButtonHint_BreakIceDome": "Remove Frozen Shelter", | |||
"AbilityButtonHint_BullLeapCrash": "Crash Down", | "AbilityButtonHint_BullLeapCrash": "Crash Down", | ||
"AbilityButtonHint_CancelAbility": "Cancel {s:ability_name}", | "AbilityButtonHint_CancelAbility": "Cancel {s:ability_name}", | ||
"AbilityButtonHint_CancelAll": "Cancel", | |||
"AbilityButtonHint_CancelIceBeam": "Cancel Arctic Beam", | "AbilityButtonHint_CancelIceBeam": "Cancel Arctic Beam", | ||
"AbilityButtonHint_CancelIceDome": "Remove Shelter", | "AbilityButtonHint_CancelIceDome": "Remove Shelter", | ||
| Line 164: | Line 166: | ||
"ActivePlayerStats_Percentage": "\u003Cspan class=\"statNumber\"\u003E{s:value}\u003C/span\u003E\u003Cspan class=\"statPostfix\"\u003E%\u003C/span\u003E", | "ActivePlayerStats_Percentage": "\u003Cspan class=\"statNumber\"\u003E{s:value}\u003C/span\u003E\u003Cspan class=\"statPostfix\"\u003E%\u003C/span\u003E", | ||
"ActivePlayerStats_PercentageNum": "\u003Cspan class=\"statNumber\"\u003E{d:value}\u003C/span\u003E\u003Cspan class=\"statPostfix\"\u003E%\u003C/span\u003E", | "ActivePlayerStats_PercentageNum": "\u003Cspan class=\"statNumber\"\u003E{d:value}\u003C/span\u003E\u003Cspan class=\"statPostfix\"\u003E%\u003C/span\u003E", | ||
"ActivePlayerStats_Regen": "\u003Cspan class=\"statNumber\"\u003E{s:value}\u003C/span\u003E\u003Cspan class=\"statPostfix\"\u003E /sec\u003C/span\u003E", | |||
"ActiveRadius_label": "Active Radius", | "ActiveRadius_label": "Active Radius", | ||
"ActiveRadius_postfix": "m", | "ActiveRadius_postfix": "m", | ||
| Line 593: | Line 596: | ||
"BulletResist_postfix": "%", | "BulletResist_postfix": "%", | ||
"BulletResist_prefix": "{s:sign}", | "BulletResist_prefix": "{s:sign}", | ||
"BulletShieldDamageConversionPercent_label": "Remaining Bullet Shield Damage", | |||
"BulletShieldDamageConversionPercent_postfix": "%", | |||
"BulletShieldDamagePercent_label": "Damage Amplification vs Bullet Shields", | "BulletShieldDamagePercent_label": "Damage Amplification vs Bullet Shields", | ||
"BulletShieldDamagePercent_postfix": "%", | "BulletShieldDamagePercent_postfix": "%", | ||
| Line 599: | Line 604: | ||
"BulletShieldDuration_postfix": "s", | "BulletShieldDuration_postfix": "s", | ||
"BulletShieldHealth_label": "Bullet Shield Health", | "BulletShieldHealth_label": "Bullet Shield Health", | ||
"BulletShieldMaxHealthPercentage_label": "Max Health Bullet Shield", | |||
"BulletShieldMaxHealthPercentage_postfix": "%", | |||
"BulletShieldMaxHealth_label": "Bullet Shield Health", | "BulletShieldMaxHealth_label": "Bullet Shield Health", | ||
"BulletShieldMaxHealth_prefix": "{s:sign}", | "BulletShieldMaxHealth_prefix": "{s:sign}", | ||
"BulletShieldMissingHealthPercentage_label": "Missing Health Bullet Shield", | |||
"BulletShieldMissingHealthPercentage_postfix": "%", | |||
"BulletShieldOnCast_label": "Bullet Shield", | "BulletShieldOnCast_label": "Bullet Shield", | ||
"BulletShieldOnHook_label": "Bullet Shield", | "BulletShieldOnHook_label": "Bullet Shield", | ||
| Line 606: | Line 615: | ||
"BulletShieldOnLand_label": "Bullet Shield on Teleport", | "BulletShieldOnLand_label": "Bullet Shield on Teleport", | ||
"BulletShieldPerHero_label": "Bullet Shield Per Hero", | "BulletShieldPerHero_label": "Bullet Shield Per Hero", | ||
"BulletShieldPoints_label": "Bullet Shield", | |||
"BulletSlowDuration_label": "Slow Duration", | "BulletSlowDuration_label": "Slow Duration", | ||
"BulletSlowDuration_postfix": "s", | "BulletSlowDuration_postfix": "s", | ||
"BulletSplitShot_label": "Weapon Multishot", | "BulletSplitShot_label": "Weapon Multishot", | ||
"BulletVulnerbility_label": " | "BulletVulnerbility_label": "Bullet Damage Amp", | ||
"BulletVulnerbility_postfix": "%", | "BulletVulnerbility_postfix": "%", | ||
"BulletVulnerbility_prefix": "{s:sign}", | "BulletVulnerbility_prefix": "{s:sign}", | ||
| Line 791: | Line 801: | ||
"Citadel_Book_UnlockXPSingle": "Would you like to unlock this chapter? This will cost one unlock and you have {d:available_unlocks} available.", | "Citadel_Book_UnlockXPSingle": "Would you like to unlock this chapter? This will cost one unlock and you have {d:available_unlocks} available.", | ||
"Citadel_Book_UnlockXP_Title": "Unlock Chapter", | "Citadel_Book_UnlockXP_Title": "Unlock Chapter", | ||
"Citadel_BotMatchModal_Coop": "Play an online match alongside other players", | |||
"Citadel_BotMatchModal_Desc": "Select your Difficulty:", | "Citadel_BotMatchModal_Desc": "Select your Difficulty:", | ||
"Citadel_BotMatchModal_Private": "Play a private match", | |||
"Citadel_CancelFriendInvite_Body": "Please Wait", | "Citadel_CancelFriendInvite_Body": "Please Wait", | ||
"Citadel_CancelFriendInvite_ConfirmBody": "Are you sure that you want to cancel your friend invite for {g:dac_persona:b:account_id}? You will be unable to send them another invite for several days.", | "Citadel_CancelFriendInvite_ConfirmBody": "Are you sure that you want to cancel your friend invite for {g:dac_persona:b:account_id}? You will be unable to send them another invite for several days.", | ||
| Line 826: | Line 838: | ||
"Citadel_CreateParty_AlreadyInParty": "You are already part of a party and cannot create another one until you leave the current party.", | "Citadel_CreateParty_AlreadyInParty": "You are already part of a party and cannot create another one until you leave the current party.", | ||
"Citadel_CreateParty_Disabled": "The party system is temporarily disabled for maintenance. Please try again in a few minutes.", | "Citadel_CreateParty_Disabled": "The party system is temporarily disabled for maintenance. Please try again in a few minutes.", | ||
"Citadel_CreateParty_DisabledMode": "Parties are not currently allowed in this mode", | |||
"Citadel_CreateParty_ErrorTitle": "Failed To Create Party", | "Citadel_CreateParty_ErrorTitle": "Failed To Create Party", | ||
"Citadel_CreateParty_FailedToGetResponse": "Unable to talk to the Deadlock Network right now and create a party. Please try again in a few minutes.", | "Citadel_CreateParty_FailedToGetResponse": "Unable to talk to the Deadlock Network right now and create a party. Please try again in a few minutes.", | ||
| Line 904: | Line 917: | ||
"Citadel_DuplicateKeybindDescKey": "Key", | "Citadel_DuplicateKeybindDescKey": "Key", | ||
"Citadel_Exit_Game_Confirm": "Are you sure you want to exit Deadlock?", | "Citadel_Exit_Game_Confirm": "Are you sure you want to exit Deadlock?", | ||
"Citadel_FlexSlotUnlockedAllTier1": "You've unlocked a flex slot for killing | "Citadel_FlexSlotUnlockedAllTier1": "You've unlocked a flex slot for killing two of the \u003Cspan class=\"FlexSlotObjectiveName\"\u003EEnemy Guardians\u003C/span\u003E", | ||
"Citadel_FlexSlotUnlockedAllTier2": "You've unlocked a flex slot for killing all the \u003Cspan class=\"FlexSlotObjectiveName\"\u003EEnemy Walkers\u003C/span\u003E", | "Citadel_FlexSlotUnlockedAllTier2": "You've unlocked a flex slot for killing all the \u003Cspan class=\"FlexSlotObjectiveName\"\u003EEnemy Walkers\u003C/span\u003E", | ||
"Citadel_FlexSlotUnlockedGenerator": "You've unlocked a flex slot for killing a set of \u003Cspan class=\"FlexSlotObjectiveName\"\u003EBase Guardians\u003C/span\u003E and an \u003Cspan class=\"FlexSlotObjectiveName\"\u003EEnemy Shrine\u003C/span\u003E", | "Citadel_FlexSlotUnlockedGenerator": "You've unlocked a flex slot for killing a set of \u003Cspan class=\"FlexSlotObjectiveName\"\u003EBase Guardians\u003C/span\u003E and an \u003Cspan class=\"FlexSlotObjectiveName\"\u003EEnemy Shrine\u003C/span\u003E", | ||
"Citadel_FlexSlotUnlockedKill2Tier2": "You've unlocked a flex slot for killing | "Citadel_FlexSlotUnlockedKill2Tier2": "You've unlocked a flex slot for killing one \u003Cspan class=\"FlexSlotObjectiveName\"\u003EEnemy Walker\u003C/span\u003E", | ||
"Citadel_FlexSlot_Title": "Flex Slot Unlocked", | "Citadel_FlexSlot_Title": "Flex Slot Unlocked", | ||
"Citadel_FriendCode_AddFriendBadCode": "Invalid Code", | "Citadel_FriendCode_AddFriendBadCode": "Invalid Code", | ||
| Line 1,022: | Line 1,035: | ||
"Citadel_HUD_DamageReport_AllHeroDamageDealt": "Damage Dealt to All Heroes", | "Citadel_HUD_DamageReport_AllHeroDamageDealt": "Damage Dealt to All Heroes", | ||
"Citadel_HUD_DamageReport_AllHeroDamageReceived": "Damage Received from All Heroes", | "Citadel_HUD_DamageReport_AllHeroDamageReceived": "Damage Received from All Heroes", | ||
"Citadel_HUD_DamageReport_CurrentLife": "Current Life", | |||
"Citadel_HUD_DamageReport_DamageDealt": "Outgoing Damage", | "Citadel_HUD_DamageReport_DamageDealt": "Outgoing Damage", | ||
"Citadel_HUD_DamageReport_DamagePercentAbility": "{i:ability_damage_percent}%", | "Citadel_HUD_DamageReport_DamagePercentAbility": "{i:ability_damage_percent}%", | ||
| Line 1,028: | Line 1,042: | ||
"Citadel_HUD_DamageReport_HeroDamageDealt": "Damage Dealt to Hero", | "Citadel_HUD_DamageReport_HeroDamageDealt": "Damage Dealt to Hero", | ||
"Citadel_HUD_DamageReport_HeroDamageReceived": "Damage Received from Hero", | "Citadel_HUD_DamageReport_HeroDamageReceived": "Damage Received from Hero", | ||
"Citadel_HUD_DamageReport_LastRespawn": " | "Citadel_HUD_DamageReport_LastRespawn": "(Last Life)", | ||
"Citadel_HUD_DamageReport_ShowMore": "Show More", | "Citadel_HUD_DamageReport_ShowMore": "Show More", | ||
"Citadel_HUD_DamageReport_Time180": "3 minutes", | "Citadel_HUD_DamageReport_Time180": "3 minutes", | ||
| Line 1,042: | Line 1,056: | ||
"Citadel_HUD_DamageRows_DamageName": "{s:damage_name}", | "Citadel_HUD_DamageRows_DamageName": "{s:damage_name}", | ||
"Citadel_HUD_DamageRows_DamageValue": "{i:damage_done}", | "Citadel_HUD_DamageRows_DamageValue": "{i:damage_done}", | ||
"Citadel_HUD_DamageRows_Hits:p{hit_count}": " | "Citadel_HUD_DamageRows_Hits:p{hit_count}": "x{i:hit_count} hit#|#x{i:hit_count} hits", | ||
"Citadel_HUD_DamageRows_PercentDecreased": "{i:percent_adjusted}% reduced", | |||
"Citadel_HUD_DamageRows_PercentIncreased": "{i:percent_adjusted}% amplified", | |||
"Citadel_HUD_DamageSummary_Hint": "Hold \u003Cspan class=\"keybind\"\u003E[{s:show_scoreboard}]\u003C/span\u003E to view adjustment details", | "Citadel_HUD_DamageSummary_Hint": "Hold \u003Cspan class=\"keybind\"\u003E[{s:show_scoreboard}]\u003C/span\u003E to view adjustment details", | ||
"Citadel_HUD_DamageSummary_Title": "Damage \u003Ci\u003ETaken\u003C/i\u003E", | "Citadel_HUD_DamageSummary_Title": "Damage \u003Ci\u003ETaken\u003C/i\u003E", | ||
| Line 1,146: | Line 1,162: | ||
"Citadel_HeroBuilds_PublishBuildTitle": "Publish Hero Build", | "Citadel_HeroBuilds_PublishBuildTitle": "Publish Hero Build", | ||
"Citadel_HeroBuilds_PublishDialogVersion": "Version: {i:selected_hero_build_new_publish_version}", | "Citadel_HeroBuilds_PublishDialogVersion": "Version: {i:selected_hero_build_new_publish_version}", | ||
"Citadel_HeroBuilds_QuickbuyAll": "Right click to Add/Remove items in category to Quickbuy.", | |||
"Citadel_HeroBuilds_RecommendedItems": "Recommended Items", | "Citadel_HeroBuilds_RecommendedItems": "Recommended Items", | ||
"Citadel_HeroBuilds_RemoveFromBuild": "Remove", | "Citadel_HeroBuilds_RemoveFromBuild": "Remove", | ||
| Line 1,178: | Line 1,195: | ||
"Citadel_HeroPage_MissingVideos": "Hero currently does not have movies created for abilities", | "Citadel_HeroPage_MissingVideos": "Hero currently does not have movies created for abilities", | ||
"Citadel_HeroPage_PlayerStats": "Player Stats", | "Citadel_HeroPage_PlayerStats": "Player Stats", | ||
"Citadel_HeroPage_Sandbox": "Hero | "Citadel_HeroPage_Sandbox": "Test Hero", | ||
"Citadel_HeroPage_Sandbox_Party_Tooltip": "Test with Party", | |||
"Citadel_HeroPage_Sandbox_Solo": "Test Hero", | |||
"Citadel_Hero_Stats_ItemValue": "Item Value", | "Citadel_Hero_Stats_ItemValue": "Item Value", | ||
"Citadel_Hero_Stats_Souls": "Souls", | "Citadel_Hero_Stats_Souls": "Souls", | ||
| Line 1,188: | Line 1,207: | ||
"Citadel_Hero_Stats_Unsecured": "Unsecured", | "Citadel_Hero_Stats_Unsecured": "Unsecured", | ||
"Citadel_Hud_ApPointsButton": "\u003Cspan class=\"'apPointsNumber\"'\u003E{i:ap_points_required}\u003C/span\u003E", | "Citadel_Hud_ApPointsButton": "\u003Cspan class=\"'apPointsNumber\"'\u003E{i:ap_points_required}\u003C/span\u003E", | ||
"Citadel_Hud_AutoSelect": "Auto-Select", | |||
"Citadel_Hud_CantPause": "Can't Pause for {i:pause_cooldown} more seconds", | "Citadel_Hud_CantPause": "Can't Pause for {i:pause_cooldown} more seconds", | ||
"Citadel_Hud_CantUnpause": "Can't Unpause for {i:pause_cooldown} more seconds", | "Citadel_Hud_CantUnpause": "Can't Unpause for {i:pause_cooldown} more seconds", | ||
| Line 1,197: | Line 1,217: | ||
"Citadel_Hud_CheaterVote_Option_Ban": "Ban and\u003Cbr\u003ELeave Match", | "Citadel_Hud_CheaterVote_Option_Ban": "Ban and\u003Cbr\u003ELeave Match", | ||
"Citadel_Hud_CheaterVote_Option_Play": "Frog Now,\u003Cbr\u003EBan Later", | "Citadel_Hud_CheaterVote_Option_Play": "Frog Now,\u003Cbr\u003EBan Later", | ||
"Citadel_Hud_ChooseHero": "Choose Hero", | |||
"Citadel_Hud_DPS": "DPS {i:dps}", | "Citadel_Hud_DPS": "DPS {i:dps}", | ||
"Citadel_Hud_DeathCam": "DEATH CAM", | "Citadel_Hud_DeathCam": "DEATH CAM", | ||
| Line 1,230: | Line 1,251: | ||
"Citadel_Hud_LoadingDeathReplay": "Loading death replay", | "Citadel_Hud_LoadingDeathReplay": "Loading death replay", | ||
"Citadel_Hud_LowAmmo": "LOW AMMO", | "Citadel_Hud_LowAmmo": "LOW AMMO", | ||
"Citadel_Hud_MatchFull": "Match is Full", | |||
"Citadel_Hud_MicActive": "Microphone Active", | "Citadel_Hud_MicActive": "Microphone Active", | ||
"Citadel_Hud_MovementSpeed": "Movespeed:", | "Citadel_Hud_MovementSpeed": "Movespeed:", | ||
| Line 1,261: | Line 1,283: | ||
"Citadel_Hud_RideZipLineOnCooldownValue": "{f:1:cooldown_seconds}s", | "Citadel_Hud_RideZipLineOnCooldownValue": "{f:1:cooldown_seconds}s", | ||
"Citadel_Hud_SoulsGathered": "Souls Gathered", | "Citadel_Hud_SoulsGathered": "Souls Gathered", | ||
"Citadel_Hud_Spectate": "Spectate", | |||
"Citadel_Hud_TeamChoice": "Team:", | |||
"Citadel_Hud_ToNext": "TO NEXT", | "Citadel_Hud_ToNext": "TO NEXT", | ||
"Citadel_Hud_Toast_SeasonalAchievementUnlocked": "{g:citadel_persona:account_id} achieved holiday cheer for {s:hero_name}!", | "Citadel_Hud_Toast_SeasonalAchievementUnlocked": "{g:citadel_persona:account_id} achieved holiday cheer for {s:hero_name}!", | ||
| Line 1,345: | Line 1,369: | ||
"Citadel_LaneStats_Tier1": "Tier 1", | "Citadel_LaneStats_Tier1": "Tier 1", | ||
"Citadel_LaneStats_Tier2": "Tier 2", | "Citadel_LaneStats_Tier2": "Tier 2", | ||
"Citadel_LearnMore": "Learn More", | |||
"Citadel_LeaveLobby_FailedToGetResponse": "Failed to stop matchmaking. Please try again.", | "Citadel_LeaveLobby_FailedToGetResponse": "Failed to stop matchmaking. Please try again.", | ||
"Citadel_LeaveParty_ErrorTitle": "Error", | "Citadel_LeaveParty_ErrorTitle": "Error", | ||
| Line 1,363: | Line 1,388: | ||
"Citadel_Main_PlayMode": "Select Play Mode:", | "Citadel_Main_PlayMode": "Select Play Mode:", | ||
"Citadel_Main_ViewProfile": "View Profile", | "Citadel_Main_ViewProfile": "View Profile", | ||
"Citadel_Map_Gameplay_Update": "Major Update", | |||
"Citadel_MatchDetails_Assists": "Assists", | "Citadel_MatchDetails_Assists": "Assists", | ||
"Citadel_MatchDetails_CommendTooltip": "Click To Commend Player", | "Citadel_MatchDetails_CommendTooltip": "Click To Commend Player", | ||
| Line 1,638: | Line 1,664: | ||
"Citadel_PatchNotes_HeroLabs_hero_trapper_4": "\u003Cb\u003E11/24/2024\u003C/b\u003E\t\t\t\u003Cli\u003E\u003Ci\u003EBottled Phantasmicide:\u003C/i\u003E Change growth calculation to be a fixed radius increase per second, scaling with ability range\t\t\t\u003Cli\u003E\u003Ci\u003ESilktrap:\u003C/i\u003E Improve preview visuals\t\t\t\u003Cli\u003E\u003Ci\u003ESilktrap:\u003C/i\u003E Fixed an issue where the trap would sometimes fail to spawn\t\t\t\u003Cli\u003E\u003Ci\u003ESilktrap:\u003C/i\u003E Now has a required minimum trap length\t\t\t\u003Cli\u003E\u003Ci\u003ESilktrap:\u003C/i\u003E T3 Upgrade now Silences for 2.5s, rather than Disarm for 4s\u003C/li\u003E", | "Citadel_PatchNotes_HeroLabs_hero_trapper_4": "\u003Cb\u003E11/24/2024\u003C/b\u003E\t\t\t\u003Cli\u003E\u003Ci\u003EBottled Phantasmicide:\u003C/i\u003E Change growth calculation to be a fixed radius increase per second, scaling with ability range\t\t\t\u003Cli\u003E\u003Ci\u003ESilktrap:\u003C/i\u003E Improve preview visuals\t\t\t\u003Cli\u003E\u003Ci\u003ESilktrap:\u003C/i\u003E Fixed an issue where the trap would sometimes fail to spawn\t\t\t\u003Cli\u003E\u003Ci\u003ESilktrap:\u003C/i\u003E Now has a required minimum trap length\t\t\t\u003Cli\u003E\u003Ci\u003ESilktrap:\u003C/i\u003E T3 Upgrade now Silences for 2.5s, rather than Disarm for 4s\u003C/li\u003E", | ||
"Citadel_PatchNotes_HeroLabs_hero_trapper_5": "\u003Cb\u003E12/06/2024\u003C/b\u003E\t\t\t\u003Cli\u003E\u003Ci\u003EBottled Phantasmicide:\u003C/i\u003E Increase initial radius from 3m to 4.5m\u003C/li\u003E", | "Citadel_PatchNotes_HeroLabs_hero_trapper_5": "\u003Cb\u003E12/06/2024\u003C/b\u003E\t\t\t\u003Cli\u003E\u003Ci\u003EBottled Phantasmicide:\u003C/i\u003E Increase initial radius from 3m to 4.5m\u003C/li\u003E", | ||
"Citadel_PatchNotes_HeroLabs_hero_trapper_6": "\u003Cb\u003E2/20/2025\u003C/b\u003E\t\t\t\u003Cli\u003E\u003Ci\u003EBottled Phantasmicide:\u003C/i\u003E Increase initial radius from 4.5m to 6m\t\t\t\u003Cli\u003E\u003Ci\u003EBottled Phantasmicide:\u003C/i\u003E No longer deals damage, but silences all enemies in the area\t\t\t\u003Cli\u003E\u003Ci\u003EBottled Phantasmicide:\u003C/i\u003E Increase cooldown from 25s to 30s\t\t\t\u003Cli\u003E\u003Ci\u003EBottled Phantasmicide:\u003C/i\u003E T3 Upgrade now shreds Spirit Resist by 25%\t\t\t\u003Cli\u003E\u003Ci\u003EBottled Phantasmicide:\u003C/i\u003E Update Spirit Scaling to increase slow amount\t\t\t\u003Cli\u003E\u003Ci\u003ESilktrap:\u003C/i\u003E Now deals damage over time\t\t\t\u003Cli\u003E\u003Ci\u003ESilktrap:\u003C/i\u003E Now reveals enemies hit by silktrap\t\t\t\u003Cli\u003E\u003Ci\u003ESilktrap:\u003C/i\u003E Increase initial duration from 60s to 120s\t\t\t\u003Cli\u003E\u003Ci\u003ESilktrap:\u003C/i\u003E Increase debuff duration from 2s to 3s\t\t\t\u003Cli\u003E\u003Ci\u003ESilktrap:\u003C/i\u003E T3 Upgrade also increases debuff duration by 2s\u003C/li\u003E", | |||
"Citadel_PatchNotes_HeroLabs_hero_viper_1": "\u003Cb\u003E10/24/2024\u003C/b\u003E\t\t\t\u003Cli\u003EHero Added to Hero Labs\u003C/li\u003E", | "Citadel_PatchNotes_HeroLabs_hero_viper_1": "\u003Cb\u003E10/24/2024\u003C/b\u003E\t\t\t\u003Cli\u003EHero Added to Hero Labs\u003C/li\u003E", | ||
"Citadel_PatchNotes_HeroLabs_hero_viper_2": "\u003Cb\u003E10/29/2024\u003C/b\u003E\t\t\t\u003Cli\u003E\u003Ci\u003EHook Dagger\u003C/i\u003E has been replaced by \u003Ci\u003EScrewjab Dagger\u003C/i\u003E\t\t\t\u003Cli\u003E\u003Ci\u003ELethal Venom\u003C/i\u003E: Now targetable only on enemy heroes\t\t\t\u003Cli\u003E\u003Ci\u003ELethal Venom\u003C/i\u003E: Improve VFX\t\t\t\u003Cli\u003E\u003Ci\u003ESlither\u003C/i\u003E: Now upgraded by default at level 1.\t\t\t\u003Cli\u003E\u003Ci\u003ESlither\u003C/i\u003E: Change T1 upgrade to be +25% Slide distance, T2 to be +2 Stamina, and T3 to be +30% Bullet/Spirit Resistance.\t\t\t\u003Cli\u003E\u003Ci\u003EPetrify\u003C/i\u003E: Increase detonation delay from 0.6s -\u003E 1.0s \t\t\t\u003Cli\u003E\u003Ci\u003EPetrify\u003C/i\u003E: Improve VFX, SFX, and Camera Controls when Petrified \t\t\t\u003Cli\u003E\u003Ci\u003EPetrify\u003C/i\u003E: Block amount now scales with Spirit power \t\t\t\u003Cli\u003E\u003Ci\u003EPetrify\u003C/i\u003E: Can no longer be cast mid-air \t\t\t\u003Cli\u003E\u003Ci\u003EPetrify\u003C/i\u003E: Now is properly blocked by Unstoppable \u003C/li\u003E", | "Citadel_PatchNotes_HeroLabs_hero_viper_2": "\u003Cb\u003E10/29/2024\u003C/b\u003E\t\t\t\u003Cli\u003E\u003Ci\u003EHook Dagger\u003C/i\u003E has been replaced by \u003Ci\u003EScrewjab Dagger\u003C/i\u003E\t\t\t\u003Cli\u003E\u003Ci\u003ELethal Venom\u003C/i\u003E: Now targetable only on enemy heroes\t\t\t\u003Cli\u003E\u003Ci\u003ELethal Venom\u003C/i\u003E: Improve VFX\t\t\t\u003Cli\u003E\u003Ci\u003ESlither\u003C/i\u003E: Now upgraded by default at level 1.\t\t\t\u003Cli\u003E\u003Ci\u003ESlither\u003C/i\u003E: Change T1 upgrade to be +25% Slide distance, T2 to be +2 Stamina, and T3 to be +30% Bullet/Spirit Resistance.\t\t\t\u003Cli\u003E\u003Ci\u003EPetrify\u003C/i\u003E: Increase detonation delay from 0.6s -\u003E 1.0s \t\t\t\u003Cli\u003E\u003Ci\u003EPetrify\u003C/i\u003E: Improve VFX, SFX, and Camera Controls when Petrified \t\t\t\u003Cli\u003E\u003Ci\u003EPetrify\u003C/i\u003E: Block amount now scales with Spirit power \t\t\t\u003Cli\u003E\u003Ci\u003EPetrify\u003C/i\u003E: Can no longer be cast mid-air \t\t\t\u003Cli\u003E\u003Ci\u003EPetrify\u003C/i\u003E: Now is properly blocked by Unstoppable \u003C/li\u003E", | ||
| Line 1,658: | Line 1,685: | ||
"Citadel_PauseMsg_Unpaused": "{s:player} resumed the game.", | "Citadel_PauseMsg_Unpaused": "{s:player} resumed the game.", | ||
"Citadel_PauseMsg_YouPaused:p{value}": "You paused the game, you have {i:value} pause remaining.#|#You paused the game, you have {i:value} pauses remaining.", | "Citadel_PauseMsg_YouPaused:p{value}": "You paused the game, you have {i:value} pause remaining.#|#You paused the game, you have {i:value} pauses remaining.", | ||
"Citadel_Ping_Customize_Reminder": "You may change the options in your ping wheel via \u003Cb\u003ESettings.\u003C/b\u003E", | "Citadel_Ping_Customize_Reminder": "You may change the options in your ping wheel via \u003Cb\u003ESettings.\u003C/b\u003E", | ||
"Citadel_Play_BotsOfflineText": "Bots are temporarily disabled, please check back later.", | "Citadel_Play_BotsOfflineText": "Bots are temporarily disabled, please check back later.", | ||
"Citadel_Play_BotsOfflineTitle": "Bots Temporarily Offline", | "Citadel_Play_BotsOfflineTitle": "Bots Temporarily Offline", | ||
| Line 1,963: | Line 1,988: | ||
"Citadel_RosterMode_ChangeHero": "Change Hero", | "Citadel_RosterMode_ChangeHero": "Change Hero", | ||
"Citadel_RosterMode_ChangeOpponent": "Change Opponent", | "Citadel_RosterMode_ChangeOpponent": "Change Opponent", | ||
"Citadel_RosterMode_CoopBotMM": "Play | "Citadel_RosterMode_CoopBotMM": "Play Bots", | ||
"Citadel_RosterMode_Dev1v1Testing": "Development 1v1 Testing", | "Citadel_RosterMode_Dev1v1Testing": "Development 1v1 Testing", | ||
"Citadel_RosterMode_EditRoster": "Edit Roster", | "Citadel_RosterMode_EditRoster": "Edit Roster", | ||
| Line 1,969: | Line 1,994: | ||
"Citadel_RosterMode_HeroTesting": "Hero Testing", | "Citadel_RosterMode_HeroTesting": "Hero Testing", | ||
"Citadel_RosterMode_Matchmaking": "Play Deadlock", | "Citadel_RosterMode_Matchmaking": "Play Deadlock", | ||
"Citadel_RosterMode_Party_CoopBotMM": "Play | "Citadel_RosterMode_Party_CoopBotMM": "Play Bots", | ||
"Citadel_RosterMode_Party_HeroLabsMatchmake": "Play Hero Labs", | "Citadel_RosterMode_Party_HeroLabsMatchmake": "Play Hero Labs", | ||
"Citadel_RosterMode_Party_Matchmaking": "Play Deadlock", | "Citadel_RosterMode_Party_Matchmaking": "Play Deadlock", | ||
| Line 2,201: | Line 2,226: | ||
"Citadel_TeamMsg_EnemyTitanKilledTitle": "Enemy Patron", | "Citadel_TeamMsg_EnemyTitanKilledTitle": "Enemy Patron", | ||
"Citadel_TeamMsg_TitanKilledTitle": "Your Patron", | "Citadel_TeamMsg_TitanKilledTitle": "Your Patron", | ||
"Citadel_Three_Lanes": "Map Rework", | |||
"Citadel_Tip_0": "This is a tip.", | "Citadel_Tip_0": "This is a tip.", | ||
"Citadel_Tip_1": "This is another tip.", | "Citadel_Tip_1": "This is another tip.", | ||
| Line 2,509: | Line 2,535: | ||
"DebuffDuration_label": "Debuff Duration", | "DebuffDuration_label": "Debuff Duration", | ||
"DebuffDuration_postfix": "s", | "DebuffDuration_postfix": "s", | ||
"DebuffMaxDuration_label": "Max Slow Duration", | |||
"DebuffMaxDuration_postfix": "s", | |||
"DebuffMoveSlowPct_label": "Enemy Slow", | "DebuffMoveSlowPct_label": "Enemy Slow", | ||
"DebuffMoveSlowPct_postfix": "%", | "DebuffMoveSlowPct_postfix": "%", | ||
| Line 2,731: | Line 2,759: | ||
"FlaskDebuffDuration_label": "Weapon Debuff Duration", | "FlaskDebuffDuration_label": "Weapon Debuff Duration", | ||
"FlaskDebuffDuration_postfix": "s", | "FlaskDebuffDuration_postfix": "s", | ||
"FlatBulletDamageReduction_label": "Bullet Damage Reduction", | |||
"FlyingBulletResist_label": "Bullet Resist", | "FlyingBulletResist_label": "Bullet Resist", | ||
"FlyingBulletResist_postfix": "%", | "FlyingBulletResist_postfix": "%", | ||
| Line 2,978: | Line 3,007: | ||
"HeatDPS_label": "Heat Powered DPS", | "HeatDPS_label": "Heat Powered DPS", | ||
"HeatDamage_label": "Heat Powered Damage", | "HeatDamage_label": "Heat Powered Damage", | ||
"HeroMultiplier_label": "Hero Explosion Multiplier", | |||
"HeroMultiplier_postfix": "%", | |||
"HeroProcChance_label": "Hero Proc Chance", | "HeroProcChance_label": "Hero Proc Chance", | ||
"HeroProcChance_postfix": "%", | "HeroProcChance_postfix": "%", | ||
"HeroTesting_AllPerks": "All Perks", | "HeroTesting_AllPerks": "All Perks", | ||
"HeroTesting_ChangeHero": "Change Hero", | "HeroTesting_ChangeHero": "Change Hero", | ||
| Line 3,023: | Line 3,052: | ||
"HeroTraining_Outro_Desc": "You've grasped the fundementals; now prepare yourself for lane training.", | "HeroTraining_Outro_Desc": "You've grasped the fundementals; now prepare yourself for lane training.", | ||
"HeroTraining_Outro_Title": "\u003Cb\u003EHero Training\u003C/b\u003E Complete", | "HeroTraining_Outro_Title": "\u003Cb\u003EHero Training\u003C/b\u003E Complete", | ||
"HeroesPageTitle": "Heroes", | "HeroesPageTitle": "Heroes", | ||
"HexDuration_label": "Hex Duration", | "HexDuration_label": "Hex Duration", | ||
| Line 3,063: | Line 3,091: | ||
"ImmobilizeDuration_label": "Immobilize Duration", | "ImmobilizeDuration_label": "Immobilize Duration", | ||
"ImmobilizeDuration_postfix": "s", | "ImmobilizeDuration_postfix": "s", | ||
"ImmobilizeTrap_CurseDuration_label": "Curse Duration", | "ImmobilizeTrap_CurseDuration_label": "Curse Duration", | ||
"ImmobilizeTrap_CurseDuration_postfix": "s", | "ImmobilizeTrap_CurseDuration_postfix": "s", | ||
| Line 3,099: | Line 3,125: | ||
"InitialRadius_label": "Initial Radius", | "InitialRadius_label": "Initial Radius", | ||
"InitialRadius_postfix": "m", | "InitialRadius_postfix": "m", | ||
"InlineAttribute_Courage": "Courage", | |||
"InlineAttribute_Fortitude": "Fortitude", | |||
"InlineAttribute_Spirit": "Spirit", | |||
"InteruptCooldown_label": "Interrupt Cooldown", | "InteruptCooldown_label": "Interrupt Cooldown", | ||
"InteruptCooldown_postfix": "", | "InteruptCooldown_postfix": "", | ||
| Line 3,403: | Line 3,432: | ||
"MaxFireRateSlowPercent_label": "Max Fire Rate Slow", | "MaxFireRateSlowPercent_label": "Max Fire Rate Slow", | ||
"MaxFireRateSlowPercent_postfix": "%", | "MaxFireRateSlowPercent_postfix": "%", | ||
"MaxHealthDamage_label": "Max Health Damage", | |||
"MaxHealthDamage_postfix": "%", | |||
"MaxHealthLossPercent_label": "Max Health", | "MaxHealthLossPercent_label": "Max Health", | ||
"MaxHealthLossPercent_postfix": "%", | "MaxHealthLossPercent_postfix": "%", | ||
| Line 3,471: | Line 3,502: | ||
"MinChargeDamagePercent_label": "No Charge Damage", | "MinChargeDamagePercent_label": "No Charge Damage", | ||
"MinChargeDamagePercent_postfix": "%", | "MinChargeDamagePercent_postfix": "%", | ||
"MinDPS_label": "Minimum DPS", | |||
"MinDamage_label": "Minimum Damage", | "MinDamage_label": "Minimum Damage", | ||
"MinDistance_label": "Min Range", | "MinDistance_label": "Min Range", | ||
| Line 3,510: | Line 3,542: | ||
"MobileResupplyRegenMultiplier_label": "Mobile Resupply Regen Multiplier", | "MobileResupplyRegenMultiplier_label": "Mobile Resupply Regen Multiplier", | ||
"MobileResupplyRegenMultiplier_postfix": "x", | "MobileResupplyRegenMultiplier_postfix": "x", | ||
"ModIconTooltip_UnlockAllTier1": "Unlocked after your team destroys | "ModIconTooltip_UnlockAllTier1": "Unlocked after your team destroys two enemy Guardians", | ||
"ModIconTooltip_UnlockAllTier2": "Unlocked after your team destroys all enemy Walkers", | "ModIconTooltip_UnlockAllTier2": "Unlocked after your team destroys all enemy Walkers", | ||
"ModIconTooltip_UnlockGenerators": "Unlocked after your team destroys a set of Base Guardians and one Shrine", | "ModIconTooltip_UnlockGenerators": "Unlocked after your team destroys a set of Base Guardians and one Shrine", | ||
"ModIconTooltip_UnlockGuardians": "Unlocked after your team destroys a set of enemy Base Guardians", | "ModIconTooltip_UnlockGuardians": "Unlocked after your team destroys a set of enemy Base Guardians", | ||
"ModIconTooltip_UnlockTier2": "Unlocked after your team destroys | "ModIconTooltip_UnlockTier2": "Unlocked after your team destroys one enemy Walker", | ||
"ModIconTooltip_UnlockTier3": "Unlocked after your team destroys the enemy Patron's first form", | "ModIconTooltip_UnlockTier3": "Unlocked after your team destroys the enemy Patron's first form", | ||
"MoveSpeedBonusPct_label": "Move Speed bonus", | "MoveSpeedBonusPct_label": "Move Speed bonus", | ||
| Line 3,577: | Line 3,609: | ||
"MyRosterRosterDesc_HeroLabs": "Your roster needs at least 3 Heroes, 2 of which must be standard, non-testing Heroes", | "MyRosterRosterDesc_HeroLabs": "Your roster needs at least 3 Heroes, 2 of which must be standard, non-testing Heroes", | ||
"MyRosterRosterDesc_MinNonNew": "Your roster needs at least {d:min_non_new_heroes} or more heroes that are not new", | "MyRosterRosterDesc_MinNonNew": "Your roster needs at least {d:min_non_new_heroes} or more heroes that are not new", | ||
"MyRosterRosterDesc_NeedsMoreNonNew": "You have too many new heroes in your roster. Please add some more heroes to your roster that aren't new", | |||
"MyRosterRosterEmpty": "ROSTER EMPTY", | "MyRosterRosterEmpty": "ROSTER EMPTY", | ||
"MyRosterSaveAndBack": "Save and Back", | "MyRosterSaveAndBack": "Save and Back", | ||
| Line 3,637: | Line 3,670: | ||
"NonPlayerBulletResist_prefix": "{s:sign}", | "NonPlayerBulletResist_prefix": "{s:sign}", | ||
"NormalDPS_label": "Normal DPS", | "NormalDPS_label": "Normal DPS", | ||
"NotScored_Text": "This game will not be scored. It is now safe to leave.", | |||
"NotSeenByEnemiesRegen_label": "Max Health Regen", | "NotSeenByEnemiesRegen_label": "Max Health Regen", | ||
"NotSeenByEnemiesRegen_postfix": "%", | "NotSeenByEnemiesRegen_postfix": "%", | ||
| Line 3,706: | Line 3,740: | ||
"PhantomStrikeDebuffDuration_label": "Disarm \u0026 Slow Duration", | "PhantomStrikeDebuffDuration_label": "Disarm \u0026 Slow Duration", | ||
"PhantomStrikeDebuffDuration_postfix": "s", | "PhantomStrikeDebuffDuration_postfix": "s", | ||
"PhaseOutDuration_label": "Invincible Duration", | |||
"PhaseOutDuration_postfix": "s", | |||
"Ping_Low_Health": "low", | "Ping_Low_Health": "low", | ||
"Player_DisconnectReason_Idle": "Disconnected from gameserver. You were AFK for too long.", | "Player_DisconnectReason_Idle": "Disconnected from gameserver. You were AFK for too long.", | ||
| Line 3,870: | Line 3,906: | ||
"RollingTime_postfix": "s", | "RollingTime_postfix": "s", | ||
"RunSpeed_postfix": "m/s", | "RunSpeed_postfix": "m/s", | ||
"SafeToAbandon_Text": "This match | "SafeToAbandon_Text": "This match can be abandoned without a penalty, but leaving will result in a loss.", | ||
"SalvageBonus_FireRate_label": "Fire Rate per bonus", | "SalvageBonus_FireRate_label": "Fire Rate per bonus", | ||
"SalvageBonus_Health_label": "Healing", | "SalvageBonus_Health_label": "Healing", | ||
| Line 4,027: | Line 4,063: | ||
"SmokeRadius_label": "Smoke Radius", | "SmokeRadius_label": "Smoke Radius", | ||
"SmokeRadius_postfix": "m", | "SmokeRadius_postfix": "m", | ||
"SoulProjectileRadius_label": "Projectile Radius", | "SoulProjectileRadius_label": "Projectile Radius", | ||
"SpawnTimePenalty_label": "Increased Respawn Time", | "SpawnTimePenalty_label": "Increased Respawn Time", | ||
| Line 4,208: | Line 4,242: | ||
"StatDesc_ProcModifier": "Proc Modifier", | "StatDesc_ProcModifier": "Proc Modifier", | ||
"StatDesc_RechargeRate": "Recharge Rate", | "StatDesc_RechargeRate": "Recharge Rate", | ||
"StatDesc_RegenDesc": "\u003Cb\u003EHealth Regen\u003C/b\u003E - Amount of health you regen per second", | |||
"StatDesc_ReloadSpeed": "Reload Reduction", | "StatDesc_ReloadSpeed": "Reload Reduction", | ||
"StatDesc_ReloadSpeed_postfix": "%", | "StatDesc_ReloadSpeed_postfix": "%", | ||
| Line 4,348: | Line 4,383: | ||
"Steam_RP_hero_krill": "Mo \u0026 Krill", | "Steam_RP_hero_krill": "Mo \u0026 Krill", | ||
"Steam_RP_hero_lash": "Lash", | "Steam_RP_hero_lash": "Lash", | ||
"Steam_RP_hero_magician": " | "Steam_RP_hero_magician": "Sinclair", | ||
"Steam_RP_hero_mechaguy": "Mecha Guy", | "Steam_RP_hero_mechaguy": "Mecha Guy", | ||
"Steam_RP_hero_mirage": "Mirage", | "Steam_RP_hero_mirage": "Mirage", | ||
| Line 4,623: | Line 4,658: | ||
"UberDuration_label": "Uber Duration", | "UberDuration_label": "Uber Duration", | ||
"UberDuration_postfix": "s", | "UberDuration_postfix": "s", | ||
"UltimateTechPower_label": "Ultimate Spirit Power", | |||
"UnitBonusDamagePercent_label": "Damage increase percent", | "UnitBonusDamagePercent_label": "Damage increase percent", | ||
"UppercutBuffOnHit_label": "Boost Duration", | "UppercutBuffOnHit_label": "Boost Duration", | ||
| Line 4,736: | Line 4,772: | ||
"ability_afterburn": "Afterburn", | "ability_afterburn": "Afterburn", | ||
"ability_afterburn/modifier_afterburn_watcher/modifier_afterburn_dot": "Burning from Afterburn", | "ability_afterburn/modifier_afterburn_watcher/modifier_afterburn_dot": "Burning from Afterburn", | ||
"ability_afterburn_SpiritSteal_AMP": "Afterburn Damage Amp", | |||
"ability_afterburn_desc": "Your bullets build up to \u003Cspan style=\"font-weight: bold;\"\u003Eapply a burning effect on enemies\u003C/span\u003E. Infernus's bullets and abilities will \u003Cspan style=\"font-weight: bold;\"\u003Erefresh\u003C/span\u003E the duration.", | "ability_afterburn_desc": "Your bullets build up to \u003Cspan style=\"font-weight: bold;\"\u003Eapply a burning effect on enemies\u003C/span\u003E. Infernus's bullets and abilities will \u003Cspan style=\"font-weight: bold;\"\u003Erefresh\u003C/span\u003E the duration.", | ||
"ability_afterburn_quip": "Shoot enemies to set them on fire", | "ability_afterburn_quip": "Shoot enemies to set them on fire", | ||
| Line 4,751: | Line 4,788: | ||
"ability_astro_shotgun_toggle_t1_desc": "+{s:CloseRangeBonusWeaponPower} Close Range Weapon Power", | "ability_astro_shotgun_toggle_t1_desc": "+{s:CloseRangeBonusWeaponPower} Close Range Weapon Power", | ||
"ability_blood_bomb": "Essence Bomb", | "ability_blood_bomb": "Essence Bomb", | ||
"ability_blood_bomb_bloodspill": "Toxic Mess", | |||
"ability_blood_bomb_desc": "\u003Cspan style=\"font-weight: bold;\"\u003ESacrifice some of your health\u003C/span\u003E to launch a bomb that \u003Cspan style=\"font-weight: bold;\"\u003Edeals damage\u003C/span\u003E after a brief arm time.\u003Cbr\u003ESelf damage type is Spirit and can be mitigated.", | "ability_blood_bomb_desc": "\u003Cspan style=\"font-weight: bold;\"\u003ESacrifice some of your health\u003C/span\u003E to launch a bomb that \u003Cspan style=\"font-weight: bold;\"\u003Edeals damage\u003C/span\u003E after a brief arm time.\u003Cbr\u003ESelf damage type is Spirit and can be mitigated.", | ||
"ability_blood_bomb_quip": "Sacrifice some health to launch a damaging bomb", | "ability_blood_bomb_quip": "Sacrifice some health to launch a damaging bomb", | ||
| Line 4,756: | Line 4,794: | ||
"ability_blood_shards": "Malice", | "ability_blood_shards": "Malice", | ||
"ability_blood_shards/modifier_blood_shard_debuff": "Malice", | "ability_blood_shards/modifier_blood_shard_debuff": "Malice", | ||
"ability_blood_shards_amplification": "Malice Amplification", | |||
"ability_blood_shards_desc": "\u003Cspan style=\"font-weight: bold;\"\u003ESacrifice some of your health\u003C/span\u003E to launch blood shards that apply a stack of Malice. Each stack \u003Cspan style=\"font-weight: bold;\"\u003Eslows\u003C/span\u003E the victim and \u003Cspan style=\"font-weight: bold;\"\u003Eincreases the damage\u003C/span\u003E they take from you. The slow effect decreases over time.", | "ability_blood_shards_desc": "\u003Cspan style=\"font-weight: bold;\"\u003ESacrifice some of your health\u003C/span\u003E to launch blood shards that apply a stack of Malice. Each stack \u003Cspan style=\"font-weight: bold;\"\u003Eslows\u003C/span\u003E the victim and \u003Cspan style=\"font-weight: bold;\"\u003Eincreases the damage\u003C/span\u003E they take from you. The slow effect decreases over time.", | ||
"ability_blood_shards_quip": "Stack damage amplification on an enemy", | "ability_blood_shards_quip": "Stack damage amplification on an enemy", | ||
| Line 4,766: | Line 4,805: | ||
"ability_bounce_pad_t1_desc": "You and allies gain a +4m/s move speed bonus for 4s on landing", | "ability_bounce_pad_t1_desc": "You and allies gain a +4m/s move speed bonus for 4s on landing", | ||
"ability_bounce_pad_t2_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+80\u003C/span\u003E Stomp Damage. Improve Spirit scaling", | "ability_bounce_pad_t2_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+80\u003C/span\u003E Stomp Damage. Improve Spirit scaling", | ||
"ability_bounce_pad_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+ | "ability_bounce_pad_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+1s Stun\u003C/span\u003E on landing", | ||
"ability_bullet_flurry": "Bullet Dance", | "ability_bullet_flurry": "Bullet Dance", | ||
"ability_bullet_flurry/modifier_citadel_bullet_flurry": "Bullet Flurry", | "ability_bullet_flurry/modifier_citadel_bullet_flurry": "Bullet Flurry", | ||
| Line 4,773: | Line 4,812: | ||
"ability_bullet_flurry_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+60%\u003C/span\u003E Bullet Evasion and \u003Cbr\u003E\u003Cspan style=\"font-weight: bold;\"\u003E+3m/s\u003C/span\u003E Dance Movespeed", | "ability_bullet_flurry_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+60%\u003C/span\u003E Bullet Evasion and \u003Cbr\u003E\u003Cspan style=\"font-weight: bold;\"\u003E+3m/s\u003C/span\u003E Dance Movespeed", | ||
"ability_burrow": "Burrow", | "ability_burrow": "Burrow", | ||
"ability_burrow2": "Burrow", | |||
"ability_burrow2_desc": "Burrow underground, gaining \u003CPanel class=\"AbilityPropertyIcon prop_move_speed\"\u003E \u003Cspan class=\"highlight\"\u003EMovement Speed\u003C/span\u003E and \u003CPanel class=\"AbilityPropertyIcon prop_bullet_armor_up\"\u003E \u003Cspan class=\"highlight\"\u003EArmor\u003C/span\u003E. Jumping out deals \u003CPanel class=\"AbilityPropertyIcon prop_tech_damage\"\u003E \u003Cspan class=\"highlight_spirit\"\u003EDamage\u003C/span\u003E and knocks enemies into the air.", | |||
"ability_burrow_cancel_channel": "Unburrow", | "ability_burrow_cancel_channel": "Unburrow", | ||
"ability_burrow_desc": "Burrow underground, \u003Cspan style=\"font-weight: bold;\"\u003Emoving faster,\u003C/span\u003E and gaining \u003Cspan style=\"font-weight: bold;\"\u003Espirit and bullet armor\u003C/span\u003E. Damage from enemy heroes will reduce the speed bonus. When you jump out, knock enemies into the air and perform a spin attack that \u003Cspan style=\"font-weight: bold;\"\u003Edamages and slows\u003C/span\u003E. Cooldown starts when Burrow ends.", | "ability_burrow_desc": "Burrow underground, \u003Cspan style=\"font-weight: bold;\"\u003Emoving faster,\u003C/span\u003E and gaining \u003Cspan style=\"font-weight: bold;\"\u003Espirit and bullet armor\u003C/span\u003E. Damage from enemy heroes will reduce the speed bonus. When you jump out, knock enemies into the air and perform a spin attack that \u003Cspan style=\"font-weight: bold;\"\u003Edamages and slows\u003C/span\u003E. Cooldown starts when Burrow ends.", | ||
| Line 4,809: | Line 4,850: | ||
"ability_death_tax_t1_desc": "Reduce one of your Cooldowns by \u003Cspan class=\"highlight\"\u003E{s:CooldownReductionOnKill}s\u003C/span\u003E when a marked enemy dies", | "ability_death_tax_t1_desc": "Reduce one of your Cooldowns by \u003Cspan class=\"highlight\"\u003E{s:CooldownReductionOnKill}s\u003C/span\u003E when a marked enemy dies", | ||
"ability_death_tax_t3_desc": "Increase Spirit Power by \u003Cspan class=\"highlight\"\u003E{s:TechPowerAmpBonus}\u003C/span\u003E for \u003Cspan class=\"highlight\"\u003E{s:TechPowerAmpBonusDuration}s\u003C/span\u003E when a marked enemy dies. Stacks up to \u003Cspan class=\"highlight\"\u003E{s:TechPowerAmpBonusMaxStacks}\u003C/span\u003E times.", | "ability_death_tax_t3_desc": "Increase Spirit Power by \u003Cspan class=\"highlight\"\u003E{s:TechPowerAmpBonus}\u003C/span\u003E for \u003Cspan class=\"highlight\"\u003E{s:TechPowerAmpBonusDuration}s\u003C/span\u003E when a marked enemy dies. Stacks up to \u003Cspan class=\"highlight\"\u003E{s:TechPowerAmpBonusMaxStacks}\u003C/span\u003E times.", | ||
"ability_digger_mudshield": "Mud Shield", | |||
"ability_digger_mudshield/mudshield_modifier": "Mud Shield", | |||
"ability_digger_mudshield_desc": "Gain \u003Cspan class=\"highlight\"\u003EBullet Shield\u003C/span\u003E, and \u003Cspan class=\"highlight\"\u003Ereduce incoming bullet damage\u003C/span\u003E. After \u003Cspan class=\"highlight\"\u003E{s:ShieldDuration}s\u003C/span\u003E or if the ability is reactivated, the shield explodes, dealing \u003Cspan class=\"highlight\"\u003Edamage based on the remaining shield\u003C/span\u003E.", | |||
"ability_empowerbullet": "Sleight of Hand", | "ability_empowerbullet": "Sleight of Hand", | ||
"ability_empowerbullet/empowerbullet_watcher": "Empowered Round", | "ability_empowerbullet/empowerbullet_watcher": "Empowered Round", | ||
| Line 4,829: | Line 4,873: | ||
"ability_flame_dash": "Flame Dash", | "ability_flame_dash": "Flame Dash", | ||
"ability_flame_dash_cancel_trigger": "Cancel Flame Dash", | "ability_flame_dash_cancel_trigger": "Cancel Flame Dash", | ||
"ability_flame_dash_desc": "Move forward at \u003Cspan style=\"font-weight: bold;\"\u003Ehigh speed\u003C/span\u003E and leave a flame trail that \u003Cspan style=\"font-weight: bold;\"\u003Eburns enemies\u003C/span\u003E. Infernus gains 50% slow resistance for the duration. \u003Cbr\u003EHold | "ability_flame_dash_desc": "Move forward at \u003Cspan style=\"font-weight: bold;\"\u003Ehigh speed\u003C/span\u003E and leave a flame trail that \u003Cspan style=\"font-weight: bold;\"\u003Eburns enemies\u003C/span\u003E. Infernus gains 50% slow resistance for the duration. \u003Cbr\u003EHold UNKNOWN[key_forward] to dash faster.", | ||
"ability_flame_dash_quip": "Blaze forward, leaving a flame trail in your wake", | "ability_flame_dash_quip": "Blaze forward, leaving a flame trail in your wake", | ||
"ability_flame_dash_t1_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+30% Fire Rate Slow\u003C/span\u003E for 6s", | "ability_flame_dash_t1_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+30% Fire Rate Slow\u003C/span\u003E for 6s", | ||
| Line 4,841: | Line 4,885: | ||
"ability_gravity_lasso_quip": "Grab an enemy and drag them behind you", | "ability_gravity_lasso_quip": "Grab an enemy and drag them behind you", | ||
"ability_guided_arrow": "Guided Owl", | "ability_guided_arrow": "Guided Owl", | ||
"ability_guided_arrow_desc": "After 1.5s cast time, \u003Cspan style=\"font-weight: bold;\"\u003Elaunch a spirit owl that you control\u003C/span\u003E and which explodes on impact, \u003Cspan style=\"font-weight: bold;\"\u003Edamaging and stunning\u003C/span\u003E enemies. Hold | "ability_guided_arrow_desc": "After 1.5s cast time, \u003Cspan style=\"font-weight: bold;\"\u003Elaunch a spirit owl that you control\u003C/span\u003E and which explodes on impact, \u003Cspan style=\"font-weight: bold;\"\u003Edamaging and stunning\u003C/span\u003E enemies. Hold UNKNOWN[key_forward] to accelerate the owl.\u003Cbr\u003EPress Space to release control. Gain \u003Cspan style=\"font-weight: bold;\"\u003Epermanent Spirit Power\u003C/span\u003E for each enemy hero killed with Guided Owl.", | ||
"ability_guided_arrow_quip": "Fly your owl to damage enemies from afar", | "ability_guided_arrow_quip": "Fly your owl to damage enemies from afar", | ||
"ability_guided_arrow_t3_desc": "After hit, kills enemies that are below \u003Cspan style=\"font-weight: bold;\"\u003E22% Health\u003C/span\u003E", | "ability_guided_arrow_t3_desc": "After hit, kills enemies that are below \u003Cspan style=\"font-weight: bold;\"\u003E22% Health\u003C/span\u003E", | ||
| Line 4,905: | Line 4,949: | ||
"ability_immobilize_trap_t3_desc": "Grey Talon deals \u003Cspan style=\"font-weight: bold;\"\u003E+30%\u003C/span\u003E more Bullet Damage to enemies hit by Spirit Snare for \u003Cspan style=\"font-weight: bold;\"\u003E10s\u003C/span\u003E", | "ability_immobilize_trap_t3_desc": "Grey Talon deals \u003Cspan style=\"font-weight: bold;\"\u003E+30%\u003C/span\u003E more Bullet Damage to enemies hit by Spirit Snare for \u003Cspan style=\"font-weight: bold;\"\u003E10s\u003C/span\u003E", | ||
"ability_incendiary_projectile": "Catalyst", | "ability_incendiary_projectile": "Catalyst", | ||
"ability_incendiary_projectile_amplification": "Catalyst Damage Amp", | |||
"ability_incendiary_projectile_desc": "Spew napalm that \u003Cspan style=\"font-weight: bold;\"\u003Eslows enemy movement\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003Eamplifies the damage\u003C/span\u003E Infernus does to them.", | "ability_incendiary_projectile_desc": "Spew napalm that \u003Cspan style=\"font-weight: bold;\"\u003Eslows enemy movement\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003Eamplifies the damage\u003C/span\u003E Infernus does to them.", | ||
"ability_incendiary_projectile_quip": "Spew napalm that amplifies your damage", | "ability_incendiary_projectile_quip": "Spew napalm that amplifies your damage", | ||
| Line 4,934: | Line 4,979: | ||
"ability_life_drain/modifier_life_drain_caster": "Life Drain", | "ability_life_drain/modifier_life_drain_caster": "Life Drain", | ||
"ability_life_drain_cancel_trigger": "Cancel Life Drain", | "ability_life_drain_cancel_trigger": "Cancel Life Drain", | ||
"ability_life_drain_desc": "Create a tether that \u003Cspan style=\"font-weight: bold;\"\u003Edrains enemy health over time\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003Eheals you\u003C/span\u003E. Target must be in line of sight and within max range to drain. You can shoot and use other abilities during the drain, but your move speed is reduced | "ability_life_drain_desc": "Create a tether that \u003Cspan style=\"font-weight: bold;\"\u003Edrains enemy health over time\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003Eheals you\u003C/span\u003E. Target must be in line of sight and within max range to drain. You can shoot and use other abilities during the drain, but your move speed is reduced. \u003Cbr\u003E\u003Cspan style=\"font-weight: bold;\"\u003E[Alt-Cast] to give health to friendly Heroes\u003C/span\u003E.\u003Cbr\u003E\u003Cspan style=\"font-weight: bold;\"\u003EPress 2\u003C/span\u003E to cancel.", | ||
"ability_life_drain_quip": "Steal health from an enemy over time", | "ability_life_drain_quip": "Steal health from an enemy over time", | ||
"ability_life_drain_t3_desc": "Ability becomes \u003Cspan style=\"font-weight: bold;\"\u003Echarged\u003C/span\u003E and grants \u003Cspan style=\"font-weight: bold;\"\u003E+1\u003C/span\u003E Charge", | "ability_life_drain_t3_desc": "Ability becomes \u003Cspan style=\"font-weight: bold;\"\u003Echarged\u003C/span\u003E and grants \u003Cspan style=\"font-weight: bold;\"\u003E+1\u003C/span\u003E Charge", | ||
| Line 4,943: | Line 4,988: | ||
"ability_magician_animalcurse_t3_desc": "\u003Cspan class=\"highlight\"\u003EHex\u003C/span\u003E all enemies within \u003Cspan class=\"highlight\"\u003E{s:Radius}m\u003C/span\u003E", | "ability_magician_animalcurse_t3_desc": "\u003Cspan class=\"highlight\"\u003EHex\u003C/span\u003E all enemies within \u003Cspan class=\"highlight\"\u003E{s:Radius}m\u003C/span\u003E", | ||
"ability_magician_animalhexarea": "Rabbit Hex", | "ability_magician_animalhexarea": "Rabbit Hex", | ||
"ability_magician_animalhexarea/animalhex_curse_modifier": "Hexed!", | "ability_magician_animalhexarea/hexarea_modifier/animalhex_curse_modifier": "Hexed!", | ||
"ability_magician_animalhexarea_desc": "Hex a target area, dealing \u003Cspan style=\"font-weight: bold;\"\u003EDamage\u003C/span\u003E and transforming all enemies into a \u003Cspan style=\"font-weight: bold;\"\u003ERabbit\u003C/span\u003E for a limited duration.\u003Cbr\u003E\u003Cbr\u003E Rabbits are small and \u003Cspan style=\"font-weight: bold;\"\u003Emove faster\u003C/span\u003E, but take increased \u003Cspan style=\"font-weight: bold;\"\u003EDamage\u003C/span\u003E and are \u003Cspan style=\"font-weight: bold;\"\u003Eunable to perform most actions\u003C/span\u003E.\u003Cbr\u003E\u003Cspan style=\"font-style: italic;\"\u003EHex does not interrupt abilities.\u003C/span\u003E", | "ability_magician_animalhexarea_desc": "Hex a target area, dealing \u003Cspan style=\"font-weight: bold;\"\u003EDamage\u003C/span\u003E and transforming all enemies into a \u003Cspan style=\"font-weight: bold;\"\u003ERabbit\u003C/span\u003E for a limited duration.\u003Cbr\u003E\u003Cbr\u003E Rabbits are small and \u003Cspan style=\"font-weight: bold;\"\u003Emove faster\u003C/span\u003E, but take increased \u003Cspan style=\"font-weight: bold;\"\u003EDamage\u003C/span\u003E and are \u003Cspan style=\"font-weight: bold;\"\u003Eunable to perform most actions\u003C/span\u003E.\u003Cbr\u003E\u003Cspan style=\"font-style: italic;\"\u003EHex does not interrupt abilities.\u003C/span\u003E", | ||
"ability_magician_bigbolt": "Grand Finale!", | "ability_magician_bigbolt": "Grand Finale!", | ||
| Line 4,957: | Line 5,002: | ||
"ability_magician_copyult/copyult_modifier": "Tada!", | "ability_magician_copyult/copyult_modifier": "Tada!", | ||
"ability_magician_copyult/ultcopied": "Ultimate Copied...!", | "ability_magician_copyult/ultcopied": "Ultimate Copied...!", | ||
"ability_magician_copyult_desc": " | "ability_magician_copyult_desc": "\u003Cspan style=\"font-weight: bold;\"\u003ECopy the Ultimate\u003C/span\u003E of an enemy hero for a limited time. Reactivating the ability will use the \u003Cspan style=\"font-weight: bold;\"\u003ECopied Ultimate\u003C/span\u003E instead.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan style=\"font-style: italic;\"\u003ECopies will inherit this ability's upgrade points.\u003Cbr\u003EAudience Participation will also copy the cooldown.", | ||
"ability_magician_copyult_quip": "Copy an enemy's Ultimate for a limited time", | "ability_magician_copyult_quip": "Copy an enemy's Ultimate for a limited time", | ||
"ability_magician_copyult_t1_desc": "\u003Cspan style=\"font-weight: bold;\"\u003EUpgrade\u003C/span\u003E the Copy.", | "ability_magician_copyult_t1_desc": "\u003Cspan style=\"font-weight: bold;\"\u003EUpgrade\u003C/span\u003E the Copy.", | ||
| Line 5,096: | Line 5,141: | ||
"ability_smoke_bomb_t1_desc": "\u003Cspan class=\"highlight\"\u003E{s:AbilityCooldown}s\u003C/span\u003E Ability Cooldown", | "ability_smoke_bomb_t1_desc": "\u003Cspan class=\"highlight\"\u003E{s:AbilityCooldown}s\u003C/span\u003E Ability Cooldown", | ||
"ability_smoke_bomb_t2_desc": "After invis, gain \u003Cspan style=\"font-weight: bold;\"\u003E+15% Bullet Lifesteal\u003C/span\u003E for 8s", | "ability_smoke_bomb_t2_desc": "After invis, gain \u003Cspan style=\"font-weight: bold;\"\u003E+15% Bullet Lifesteal\u003C/span\u003E for 8s", | ||
"ability_smoke_bomb_t3_desc": "Enable Ability Charges\u003C/span\u003E and | "ability_smoke_bomb_t3_desc": "Enable Ability Charges\u003C/span\u003E and grants \u003Cspan style=\"font-weight: bold;\"\u003E0.5s\u003C/span\u003E of Invincibility", | ||
"ability_speed_drone": "Speed Drone", | "ability_speed_drone": "Speed Drone", | ||
"ability_speed_drone_desc": "Deploy a energy drone which helps you run faster, and reduces your windup and reload times.\"nReplaces any other drone.", | "ability_speed_drone_desc": "Deploy a energy drone which helps you run faster, and reduces your windup and reload times.\"nReplaces any other drone.", | ||
| Line 5,136: | Line 5,181: | ||
"ability_trapper_fear_desc": "Dealing Spirit Damage builds an increasing \u003Cspan class=\"highlight\"\u003ESlow\u003C/span\u003E. Once full, the buildup is consumed to apply an \u003Cspan class=\"highlight\"\u003EImmobilize\u003C/span\u003E and a burst of \u003Cspan class=\"highlight_spirit\"\u003ESpirit Damage\u003C/span\u003E.\u003Cbr\u003E\u003Cbr\u003EThis effect has a cooldown per target.", | "ability_trapper_fear_desc": "Dealing Spirit Damage builds an increasing \u003Cspan class=\"highlight\"\u003ESlow\u003C/span\u003E. Once full, the buildup is consumed to apply an \u003Cspan class=\"highlight\"\u003EImmobilize\u003C/span\u003E and a burst of \u003Cspan class=\"highlight_spirit\"\u003ESpirit Damage\u003C/span\u003E.\u003Cbr\u003E\u003Cbr\u003EThis effect has a cooldown per target.", | ||
"ability_trapper_poisonjar": "Bottled Phantasmicide", | "ability_trapper_poisonjar": "Bottled Phantasmicide", | ||
"ability_trapper_poisonjar_desc": "Throw a jar that leaves a pool | "ability_trapper_poisonjar_desc": "Throw a jar that leaves a \u003Cspan style=\"font-weight: bold;\"\u003Espreading toxic pool\u003C/span\u003E. Enemies caught in the pool are \u003Cspan style=\"font-weight: bold;\"\u003ESlowed\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003ESilenced\u003C/span\u003E.", | ||
" | "ability_trapper_poisonjar_quip": "Throw a poison jar", | ||
"ability_trapper_poisonjar_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E-25\u003C/span\u003E% Spirit Resist for enemies in the pool", | |||
"ability_trapper_spidershield": "Pest Barrier", | "ability_trapper_spidershield": "Pest Barrier", | ||
"ability_trapper_spidershield_desc": "Apply a barrier to a target ally, granting \u003Cspan style=\"font-weight: bold;\"\u003ESpirit Shield\u003C/span\u003E. As long as the shield holds, it periodically deals \u003Cspan style=\"font-weight: bold;\"\u003ESpirit Damage\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003ESlows\u003C/span\u003E.", | "ability_trapper_spidershield_desc": "Apply a barrier to a target ally, granting \u003Cspan style=\"font-weight: bold;\"\u003ESpirit Shield\u003C/span\u003E. As long as the shield holds, it periodically deals \u003Cspan style=\"font-weight: bold;\"\u003ESpirit Damage\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003ESlows\u003C/span\u003E.", | ||
"ability_trapper_spidershield_quip": "Apply a damaging barrier", | |||
"ability_trapper_spiderwave": "Crawling Plague", | "ability_trapper_spiderwave": "Crawling Plague", | ||
"ability_trapper_spiderwave/trapper_stealspirit_buff": "Spidertide", | "ability_trapper_spiderwave/trapper_stealspirit_buff": "Spidertide", | ||
"ability_trapper_spiderwave/trapper_stealspirit_debuff": "Spidertide", | "ability_trapper_spiderwave/trapper_stealspirit_debuff": "Spidertide", | ||
"ability_trapper_spiderwave_desc": "Release a wave of spectral spiders that \u003Cspan style=\"font-weight: bold;\"\u003Echase enemies\u003C/span\u003E and explode, dealing \u003Cspan style=\"font-weight: bold;\"\u003ESpirit Damage\u003C/span\u003E. \u003Cbr\u003E\u003Cbr\u003EHit enemies are \u003Cspan style=\"font-weight: bold;\"\u003Epoisoned\u003C/span\u003E, temporarily losing \u003Cspan style=\"font-weight: bold;\"\u003ESpirit\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003ESpirit Resist\u003C/span\u003E. This effect can stack multiple times.", | "ability_trapper_spiderwave_desc": "Release a wave of spectral spiders that \u003Cspan style=\"font-weight: bold;\"\u003Echase enemies\u003C/span\u003E and explode, dealing \u003Cspan style=\"font-weight: bold;\"\u003ESpirit Damage\u003C/span\u003E. \u003Cbr\u003E\u003Cbr\u003EHit enemies are \u003Cspan style=\"font-weight: bold;\"\u003Epoisoned\u003C/span\u003E, temporarily losing \u003Cspan style=\"font-weight: bold;\"\u003ESpirit\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003ESpirit Resist\u003C/span\u003E. This effect can stack multiple times.", | ||
"ability_trapper_spiderwave_quip": "Release a wave of spectral spiders", | |||
"ability_trapper_spiderwave_t2_desc": "Additional \u003Cspan style=\"font-weight: bold;\"\u003E-3 Spirit\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003E-3% Spirit Resistance\u003C/span\u003E", | "ability_trapper_spiderwave_t2_desc": "Additional \u003Cspan style=\"font-weight: bold;\"\u003E-3 Spirit\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003E-3% Spirit Resistance\u003C/span\u003E", | ||
"ability_trapper_spiderwave_t3_desc": "Summon \u003Cspan style=\"font-weight: bold;\"\u003E+5 Spiders\u003C/span\u003E", | "ability_trapper_spiderwave_t3_desc": "Summon \u003Cspan style=\"font-weight: bold;\"\u003E+5 Spiders\u003C/span\u003E", | ||
"ability_trapper_webwall": "Silktrap", | "ability_trapper_webwall": "Silktrap", | ||
"ability_trapper_webwall/modifier_webwall_debuff": "Webbed", | "ability_trapper_webwall/modifier_webwall_debuff": "Webbed", | ||
"ability_trapper_webwall_desc": "Create a thread of web between two surfaces. Enemies who touch the web take \u003Cspan style=\"font-weight: bold;\"\u003EDamage\u003C/span\u003E and are \u003Cspan style=\"font-weight: bold;\"\ | "ability_trapper_webwall_desc": "Create a thread of web between two surfaces. Enemies who touch the web take \u003Cspan style=\"font-weight: bold;\"\u003EDamage over time\u003C/span\u003E, become \u003Cspan style=\"font-weight: bold;\"\u003ESlowed\u003C/span\u003E and are \u003Cspan style=\"font-weight: bold;\"\u003ERevealed\u003C/span\u003E.", | ||
"ability_trapper_webwall_t3_desc": "The Web also \u003Cspan style=\"font-weight: bold;\"\u003ESilences\u003C/span\u003E for \u003Cspan style=\"font-weight: bold;\"\u003E2.5\u003C/span\u003Es", | "ability_trapper_webwall_quip": "Create a dangerous web", | ||
"ability_trapper_webwall_t3_desc": "+\u003Cspan style=\"font-weight: bold;\"\u003E2\u003C/span\u003Es Debuff Duration. The Web also \u003Cspan style=\"font-weight: bold;\"\u003ESilences\u003C/span\u003E for \u003Cspan style=\"font-weight: bold;\"\u003E2.5\u003C/span\u003Es", | |||
"ability_uber_drone": "Uber Charge", | "ability_uber_drone": "Uber Charge", | ||
"ability_uber_drone_desc": "After a charge-up time, Heavy turns \u003Cspan class=\"highlight\"\u003Einvulnerable\u003C/span\u003E", | "ability_uber_drone_desc": "After a charge-up time, Heavy turns \u003Cspan class=\"highlight\"\u003Einvulnerable\u003C/span\u003E", | ||
| Line 5,339: | Line 5,388: | ||
"citadel_ability_chrono_kinetic_carbine_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+50%\u003C/span\u003E Max Damage Amp", | "citadel_ability_chrono_kinetic_carbine_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+50%\u003C/span\u003E Max Damage Amp", | ||
"citadel_ability_chrono_pulse_grenade": "Pulse Grenade", | "citadel_ability_chrono_pulse_grenade": "Pulse Grenade", | ||
"citadel_ability_chrono_pulse_grenade_AMP": "Pulse Grenade Damage Amp", | |||
"citadel_ability_chrono_pulse_grenade_desc": "Throw a grenade that begins pulsing when it lands. Each pulse applies \u003Cspan style=\"font-weight: bold;\"\u003Edamage, movement slow, and stacking damage amplification\u003C/span\u003E for Paradox against the victim.", | "citadel_ability_chrono_pulse_grenade_desc": "Throw a grenade that begins pulsing when it lands. Each pulse applies \u003Cspan style=\"font-weight: bold;\"\u003Edamage, movement slow, and stacking damage amplification\u003C/span\u003E for Paradox against the victim.", | ||
"citadel_ability_chrono_pulse_grenade_quip": "Throw a grenade that pulses, dealing damage and slow", | "citadel_ability_chrono_pulse_grenade_quip": "Throw a grenade that pulses, dealing damage and slow", | ||
| Line 5,409: | Line 5,459: | ||
"citadel_ability_flying_strike_quip": "Fly towards an enemy target", | "citadel_ability_flying_strike_quip": "Fly towards an enemy target", | ||
"citadel_ability_flying_strike_t3_desc": "Can Grapple to ally \u003Cspan style=\"font-weight: bold;\"\u003EHeroes\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003E+6\u003C/span\u003E Weapon Damage for \u003Cspan style=\"font-weight: bold;\"\u003E10s\u003C/span\u003E", | "citadel_ability_flying_strike_t3_desc": "Can Grapple to ally \u003Cspan style=\"font-weight: bold;\"\u003EHeroes\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003E+6\u003C/span\u003E Weapon Damage for \u003Cspan style=\"font-weight: bold;\"\u003E10s\u003C/span\u003E", | ||
"citadel_ability_gigawatt_lightning_strike": "Storm Cloud Lightning Strike", | |||
"citadel_ability_grapplehook": "Grapple Hook", | "citadel_ability_grapplehook": "Grapple Hook", | ||
"citadel_ability_grapplehook_desc": "Launches out a hook, and pull {s:hero_name} towards the wall it hits.", | "citadel_ability_grapplehook_desc": "Launches out a hook, and pull {s:hero_name} towards the wall it hits.", | ||
| Line 5,640: | Line 5,691: | ||
"citadel_ability_shiv_dagger": "Serrated Knives", | "citadel_ability_shiv_dagger": "Serrated Knives", | ||
"citadel_ability_shiv_dagger_desc": "Throw a knife that \u003Cspan style=\"font-weight: bold;\"\u003Edamages and bleeds\u003C/span\u003E an enemy. Each additional hit adds a \u003Cspan style=\"font-weight: bold;\"\u003Estack\u003C/span\u003E and refreshes the bleed duration, causing the bleed to increase per stack.", | "citadel_ability_shiv_dagger_desc": "Throw a knife that \u003Cspan style=\"font-weight: bold;\"\u003Edamages and bleeds\u003C/span\u003E an enemy. Each additional hit adds a \u003Cspan style=\"font-weight: bold;\"\u003Estack\u003C/span\u003E and refreshes the bleed duration, causing the bleed to increase per stack.", | ||
"citadel_ability_shiv_dagger_dot": "Serrated Knives Bleed Damage", | |||
"citadel_ability_shiv_dagger_max_rage_desc": "Ultimate Unlock: \u003Cspan style=\"font-weight: bold;\"\u003E While rage is full\u003C/span\u003E knives will ricochet to another enemy and apply a slow to enemies they bleed.", | "citadel_ability_shiv_dagger_max_rage_desc": "Ultimate Unlock: \u003Cspan style=\"font-weight: bold;\"\u003E While rage is full\u003C/span\u003E knives will ricochet to another enemy and apply a slow to enemies they bleed.", | ||
"citadel_ability_shiv_dagger_quip": "Apply stacking bleed to the target", | "citadel_ability_shiv_dagger_quip": "Apply stacking bleed to the target", | ||
| Line 5,756: | Line 5,808: | ||
"citadel_ability_teleport": "Teleport", | "citadel_ability_teleport": "Teleport", | ||
"citadel_ability_tengu_airlift": "Air Drop", | "citadel_ability_tengu_airlift": "Air Drop", | ||
"citadel_ability_tengu_airlift_desc": " | "citadel_ability_tengu_airlift_desc": "\u003Cspan style=\"font-weight: bold;\"\u003EGrab an ally\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003Etake flight\u003C/span\u003E with them. Drop your ally to cause a \u003Cspan style=\"font-weight: bold;\"\u003Elarge explosion\u003C/span\u003E that \u003Cspan style=\"font-weight: bold;\"\u003Eslows movement\u003C/span\u003E. You and your ally gain a bullet shield when flying ends. \u003Cbr\u003EWhile lifted, your ally gains bullet resist but cannot attack and deals -50% damage.\u003Cbr\u003E\u003Cspan style=\"font-style: italic;\"\u003E[Alt-cast] lets you fly without an ally, carrying a bomb instead.\u003Cbr\u003E{{Mouse|1}} to drop ally/bomb.\u003Cbr\u003EUNKNOWN[key_forward] to fly faster. \u003Cbr\u003EHold Down during cast to reduce launch height", | ||
"citadel_ability_tengu_airlift_quip": "Death from Above! | "citadel_ability_tengu_airlift_quip": "Death from Above! Fly and drop an ally on enemies", | ||
"citadel_ability_tengu_airlift_t1_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E-20%\u003C/span\u003E Bullet Resist on enemies hit for \u003Cspan style=\"font-weight: bold;\"\u003E12s\u003C/span\u003E", | "citadel_ability_tengu_airlift_t1_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E-20%\u003C/span\u003E Bullet Resist on enemies hit for \u003Cspan style=\"font-weight: bold;\"\u003E12s\u003C/span\u003E", | ||
"citadel_ability_tengu_airlift_t2_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+300\u003C/span\u003E Bullet Shield and \u003Cspan style=\"font-weight: bold;\"\u003E+5m\u003C/span\u003E Explode Radius", | "citadel_ability_tengu_airlift_t2_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+300\u003C/span\u003E Bullet Shield and \u003Cspan style=\"font-weight: bold;\"\u003E+5m\u003C/span\u003E Explode Radius", | ||
| Line 5,852: | Line 5,904: | ||
"citadel_chat_spectators": "[SPECTATORS ONLY]", | "citadel_chat_spectators": "[SPECTATORS ONLY]", | ||
"citadel_chatmessage": "{s:target} {s:persona}: {s:message}", | "citadel_chatmessage": "{s:target} {s:persona}: {s:message}", | ||
"citadel_chatwheel_can_heal": "I can heal you {s:param_1}", | |||
"citadel_chatwheel_going_shop": "Going to Shop", | |||
"citadel_chatwheel_have_heal": "Have Heal", | |||
"citadel_chatwheel_heal_please": "Heal Please", | |||
"citadel_chatwheel_help_with_idol_label": "Help with Urn", | |||
"citadel_chatwheel_help_with_idol_message": "Help me deliver the urn", | |||
"citadel_chatwheel_label_Attack_Hero": "Attack {s:hero_name}", | "citadel_chatwheel_label_Attack_Hero": "Attack {s:hero_name}", | ||
"citadel_chatwheel_label_BRB": " | "citadel_chatwheel_label_BRB": "Be Right Back", | ||
"citadel_chatwheel_label_Care": "Careful", | "citadel_chatwheel_label_Care": "Careful", | ||
"citadel_chatwheel_label_Defend": "Defend Lane...", | "citadel_chatwheel_label_Defend": "Defend Lane...", | ||
| Line 5,862: | Line 5,920: | ||
"citadel_chatwheel_label_GoodJob": "Good Job", | "citadel_chatwheel_label_GoodJob": "Good Job", | ||
"citadel_chatwheel_label_GoodJobGameOver": "Good Job", | "citadel_chatwheel_label_GoodJobGameOver": "Good Job", | ||
" | "citadel_chatwheel_label_HeadedToBase": "Headed To Base", | ||
"citadel_chatwheel_label_Headed_Blue": "{s:hero_name} Headed Blue", | "citadel_chatwheel_label_Headed_Blue": "{s:hero_name} Headed Blue", | ||
"citadel_chatwheel_label_Headed_Green": "{s:hero_name} Headed Green", | "citadel_chatwheel_label_Headed_Green": "{s:hero_name} Headed Green", | ||
| Line 5,870: | Line 5,928: | ||
"citadel_chatwheel_label_HoldUp": "Wait/Hold Up", | "citadel_chatwheel_label_HoldUp": "Wait/Hold Up", | ||
"citadel_chatwheel_label_ImBack": "I'm Back", | "citadel_chatwheel_label_ImBack": "I'm Back", | ||
"citadel_chatwheel_label_No": "No!", | "citadel_chatwheel_label_No": "No!", | ||
"citadel_chatwheel_label_OMW": "On my Way", | "citadel_chatwheel_label_OMW": "On my Way", | ||
| Line 5,876: | Line 5,933: | ||
"citadel_chatwheel_label_PregameTeammate": "Praise {s:hero_name}", | "citadel_chatwheel_label_PregameTeammate": "Praise {s:hero_name}", | ||
"citadel_chatwheel_label_Push": "Push Lane", | "citadel_chatwheel_label_Push": "Push Lane", | ||
"citadel_chatwheel_label_Rejuv_Drop": "Rejuv's Dropping", | |||
"citadel_chatwheel_label_StayTogether": "Stay Together", | "citadel_chatwheel_label_StayTogether": "Stay Together", | ||
"citadel_chatwheel_label_Stun": "Stun", | "citadel_chatwheel_label_Stun": "Stun", | ||
| Line 5,882: | Line 5,940: | ||
"citadel_chatwheel_label_Yes": "Yes!", | "citadel_chatwheel_label_Yes": "Yes!", | ||
"citadel_chatwheel_label_cancel": "Cancel", | "citadel_chatwheel_label_cancel": "Cancel", | ||
"citadel_chatwheel_label_clear_troopers": "I'll Clear Troopers", | |||
"citadel_chatwheel_label_danger_area": "It's Dangerous", | |||
"citadel_chatwheel_label_flank": "I'll Flank", | |||
"citadel_chatwheel_label_follow_me": "Follow Me", | "citadel_chatwheel_label_follow_me": "Follow Me", | ||
"citadel_chatwheel_label_headed_this_way": "Headed This Way", | "citadel_chatwheel_label_headed_this_way": "Headed This Way", | ||
"citadel_chatwheel_label_leaving_area": "Leaving Area", | |||
"citadel_chatwheel_label_lets_go_here": "Let's Go Here", | "citadel_chatwheel_label_lets_go_here": "Let's Go Here", | ||
"citadel_chatwheel_label_lets_hide": "Let's Hide Here", | |||
"citadel_chatwheel_label_meet_here": "Meet Here", | |||
"citadel_chatwheel_label_missing": "Missing", | |||
"citadel_chatwheel_label_missing_blue": "Missing Blue", | "citadel_chatwheel_label_missing_blue": "Missing Blue", | ||
"citadel_chatwheel_label_missing_green": "Missing Green", | "citadel_chatwheel_label_missing_green": "Missing Green", | ||
| Line 5,890: | Line 5,955: | ||
"citadel_chatwheel_label_missing_purple": "Missing Purple", | "citadel_chatwheel_label_missing_purple": "Missing Purple", | ||
"citadel_chatwheel_label_missing_yellow": "Missing Yellow", | "citadel_chatwheel_label_missing_yellow": "Missing Yellow", | ||
"citadel_chatwheel_label_need_cover": "Cover Me", | |||
"citadel_chatwheel_label_nevermind": "Nevermind", | |||
"citadel_chatwheel_label_no_teamfight": "Not Ready For Teamfight", | |||
"citadel_chatwheel_label_placeholder": "", | "citadel_chatwheel_label_placeholder": "", | ||
"citadel_chatwheel_label_press_advantage": "Press The Advantage", | |||
"citadel_chatwheel_label_respond": "Respond 'On My Way'", | "citadel_chatwheel_label_respond": "Respond 'On My Way'", | ||
"citadel_chatwheel_label_retreat": "Retreat", | "citadel_chatwheel_label_retreat": "Retreat", | ||
| Line 5,909: | Line 5,978: | ||
"citadel_chatwheel_message_GoodJob": "Good Job!", | "citadel_chatwheel_message_GoodJob": "Good Job!", | ||
"citadel_chatwheel_message_GoodJobGameOver": "Good Job!", | "citadel_chatwheel_message_GoodJobGameOver": "Good Job!", | ||
" | "citadel_chatwheel_message_HeadedToBase": "Headed To Base!", | ||
"citadel_chatwheel_message_HeadedToBlue": "Headed to Blue", | "citadel_chatwheel_message_HeadedToBlue": "Headed to Blue", | ||
"citadel_chatwheel_message_HeadedToGreen": "Headed to Green", | "citadel_chatwheel_message_HeadedToGreen": "Headed to Green", | ||
"citadel_chatwheel_message_HeadedToPurple": "Headed to Purple", | "citadel_chatwheel_message_HeadedToPurple": "Headed to Purple", | ||
"citadel_chatwheel_message_HeadedToYellow": "Headed to Yellow", | "citadel_chatwheel_message_HeadedToYellow": "Headed to Yellow", | ||
| Line 5,928: | Line 5,996: | ||
"citadel_chatwheel_message_PregameTeammate": "Praise {s:hero_name}", | "citadel_chatwheel_message_PregameTeammate": "Praise {s:hero_name}", | ||
"citadel_chatwheel_message_Push": "Push!", | "citadel_chatwheel_message_Push": "Push!", | ||
"citadel_chatwheel_message_Rejuv_Drop": "Rejuv's Dropping", | |||
"citadel_chatwheel_message_Request_Follow": "Come with Me!", | |||
"citadel_chatwheel_message_StayTogether": "Stay Together", | "citadel_chatwheel_message_StayTogether": "Stay Together", | ||
"citadel_chatwheel_message_Stun": "Stun!", | "citadel_chatwheel_message_Stun": "Stun!", | ||
"citadel_chatwheel_message_WellPlayed": "Well Played!", | "citadel_chatwheel_message_WellPlayed": "Well Played!", | ||
"citadel_chatwheel_message_Yes": "Affirmative!", | "citadel_chatwheel_message_Yes": "Affirmative!", | ||
"citadel_chatwheel_message_clear_troopers": "I'll deal with the troopers", | |||
"citadel_chatwheel_message_danger_area": "It's dangerous here...", | |||
"citadel_chatwheel_message_flank": "I'll flank 'em", | |||
"citadel_chatwheel_message_gank": "Going to Gank", | |||
"citadel_chatwheel_message_headed_to_lane": "Headed To Lane...", | |||
"citadel_chatwheel_message_leaving_area": "I'm leaving the area!", | |||
"citadel_chatwheel_message_lets_hide": "Let's hide here", | |||
"citadel_chatwheel_message_meet_here": "Let's meet here", | |||
"citadel_chatwheel_message_missing_blue": "Missing Blue!", | "citadel_chatwheel_message_missing_blue": "Missing Blue!", | ||
"citadel_chatwheel_message_missing_green": "Missing Green!", | "citadel_chatwheel_message_missing_green": "Missing Green!", | ||
| Line 5,937: | Line 6,015: | ||
"citadel_chatwheel_message_missing_purple": "Missing Purple!", | "citadel_chatwheel_message_missing_purple": "Missing Purple!", | ||
"citadel_chatwheel_message_missing_yellow": "Missing Yellow!", | "citadel_chatwheel_message_missing_yellow": "Missing Yellow!", | ||
"citadel_chatwheel_message_need_cover": "Cover me!", | |||
"citadel_chatwheel_message_nevermind": "Nevermind", | |||
"citadel_chatwheel_message_no_teamfight": "I'm not ready for a teamfight", | |||
"citadel_chatwheel_message_press_advantage": "We need to press the advantage!", | |||
"citadel_chatwheel_message_thanks": "Thanks!", | "citadel_chatwheel_message_thanks": "Thanks!", | ||
"citadel_chatwheel_message_thanksGameOver": "Thanks!", | "citadel_chatwheel_message_thanksGameOver": "Thanks!", | ||
"citadel_chatwheel_need_heal": "Need Heal", | |||
"citadel_chatwheel_need_plan": "What's the plan?", | |||
"citadel_chatwheel_push_blue": "Push Blue", | "citadel_chatwheel_push_blue": "Push Blue", | ||
"citadel_chatwheel_push_green": "Push Green", | "citadel_chatwheel_push_green": "Push Green", | ||
"citadel_chatwheel_push_purple": "Push Purple", | "citadel_chatwheel_push_purple": "Push Purple", | ||
"citadel_chatwheel_push_yellow": "Push Yellow\u003C/span\u003E", | "citadel_chatwheel_push_yellow": "Push Yellow\u003C/span\u003E", | ||
"citadel_chatwheel_responding_to": "Responding to:", | |||
"citadel_chatwheel_sorry": "Sorry", | |||
"citadel_chatwheel_youre_welcome": "You're Welcome", | |||
"citadel_clientversion": "Build {d:client_version_number}", | "citadel_clientversion": "Build {d:client_version_number}", | ||
"citadel_confirm_reset_crosshair": "Are you sure you want to reset your crosshair to the defaults?", | "citadel_confirm_reset_crosshair": "Are you sure you want to reset your crosshair to the defaults?", | ||
| Line 5,954: | Line 6,041: | ||
"citadel_game_audio_press_unmute": "Press [{s:key_toggle_mute}] to unmute", | "citadel_game_audio_press_unmute": "Press [{s:key_toggle_mute}] to unmute", | ||
"citadel_gun_damage": "Gun Damage", | "citadel_gun_damage": "Gun Damage", | ||
"citadel_gun_damage_alt": "Alt Gun Damage", | |||
"citadel_hijack_drone_extra_abilities": "Combat Drone Abilities", | "citadel_hijack_drone_extra_abilities": "Combat Drone Abilities", | ||
"citadel_hint_activate_wall": "Press \u003Cspan class=\"hintTextEmphasis\"\u003E[{s:iv_attack}]\u003C/span\u003E to create the wall early.", | "citadel_hint_activate_wall": "Press \u003Cspan class=\"hintTextEmphasis\"\u003E[{s:iv_attack}]\u003C/span\u003E to create the wall early.", | ||
| Line 6,081: | Line 6,169: | ||
"citadel_quickbuy_auto_buy_enable": "Quickbuy Auto Purchase", | "citadel_quickbuy_auto_buy_enable": "Quickbuy Auto Purchase", | ||
"citadel_quickbuy_auto_buy_enable_tooltip": "If enabled, continually check if you can afford the next item in your quickbuy queue and purchase it if you are within range of a shop.", | "citadel_quickbuy_auto_buy_enable_tooltip": "If enabled, continually check if you can afford the next item in your quickbuy queue and purchase it if you are within range of a shop.", | ||
"citadel_quickbuy_purchase_prompts_enable": "Quickbuy Purchase Prompts", | |||
"citadel_quickbuy_purchase_prompts_enable_tooltip": "If enabled, show purchase prompts when you queue an item as opposed to when it is purchased.", | |||
"citadel_replay_manager_error_chunk_failed": "Replay not yet ready for download", | "citadel_replay_manager_error_chunk_failed": "Replay not yet ready for download", | ||
"citadel_replay_manager_error_write_failure": "Replay failed to write to local disk", | "citadel_replay_manager_error_write_failure": "Replay failed to write to local disk", | ||
| Line 6,188: | Line 6,278: | ||
"citadel_settings_display": "Display:", | "citadel_settings_display": "Display:", | ||
"citadel_settings_display_choice": "Monitor {d:displayNumber} - {s:displayName}", | "citadel_settings_display_choice": "Monitor {d:displayNumber} - {s:displayName}", | ||
"citadel_settings_dlssscaling": "Scaling Mode", | |||
"citadel_settings_dlssscaling_DLAA": "DLAA", | |||
"citadel_settings_dlssscaling_auto": "Auto", | |||
"citadel_settings_dlssscaling_balanced": "Balanced", | |||
"citadel_settings_dlssscaling_desc": "Super Resolution boosts frame rates by rendering fewer pixels and using AI to output high resolution frames. This feature requires a GeForce RTX graphics card\u003Cbr\u003E\u003Cbr\u003EAuto - Automatically choose a scaling mode for my current resolution\u003Cbr\u003EPerformance - 2x scaling\u003Cbr\u003EBalanced - 1.7x scaling\u003Cbr\u003EQuality - 1.5x scaling\u003Cbr\u003EDLAA - Native resolution", | |||
"citadel_settings_dlssscaling_performance": "Performance", | |||
"citadel_settings_dlssscaling_quality": "Quality", | |||
"citadel_settings_dlsstechnology": "DLSS Model", | |||
"citadel_settings_dlsstechnology_cnn": "CNN", | |||
"citadel_settings_dlsstechnology_desc": "DLSS model being used\u003Cbr\u003E\u003Cbr\u003ECNN is the current default model using Convolutional Neural Networks\u003Cbr\u003E\u003Cbr\u003ETransformer is the newer beta model released with DLSS4, sharper and more accurate especially at higher scaling ratios, but also more expensive.", | |||
"citadel_settings_dlsstechnology_transformer": "Transformer", | |||
"citadel_settings_effects_bloom": "Effects Bloom", | "citadel_settings_effects_bloom": "Effects Bloom", | ||
"citadel_settings_effects_bloom_desc": "Allows us to draw effects directly into the bloom buffer to enhanced visuals.\u003Cbr\u003E\u003Cbr\u003EPerformance cost: small/consistent", | "citadel_settings_effects_bloom_desc": "Allows us to draw effects directly into the bloom buffer to enhanced visuals.\u003Cbr\u003E\u003Cbr\u003EPerformance cost: small/consistent", | ||
| Line 6,212: | Line 6,313: | ||
"citadel_settings_fsr2": "FSR2", | "citadel_settings_fsr2": "FSR2", | ||
"citadel_settings_fsr2_desc": "WIP Integration of AMD FidelityFX Super Resolution 2 Temporal AA/Upscaling", | "citadel_settings_fsr2_desc": "WIP Integration of AMD FidelityFX Super Resolution 2 Temporal AA/Upscaling", | ||
"citadel_settings_fsr2_sharpness": " | "citadel_settings_fsr2_sharpness": "FSR Sharpness", | ||
"citadel_settings_fsr2_sharpness_desc": " | "citadel_settings_fsr2_sharpness_desc": "FSR Sharpness", | ||
"citadel_settings_fsr2scaling": "Scaling Mode", | "citadel_settings_fsr2scaling": "Scaling Mode", | ||
"citadel_settings_fsr2scaling_balanced": "Balanced", | "citadel_settings_fsr2scaling_balanced": "Balanced", | ||
| Line 6,241: | Line 6,342: | ||
"citadel_settings_glyph_lock_mode_tooltip_kbm": "Only Keyboard and Mouse Glyphs will be displayed.", | "citadel_settings_glyph_lock_mode_tooltip_kbm": "Only Keyboard and Mouse Glyphs will be displayed.", | ||
"citadel_settings_glyph_lock_mode_tooltip_off": "Binding Glyphs Automatically change based on the source of the last button pressed.", | "citadel_settings_glyph_lock_mode_tooltip_off": "Binding Glyphs Automatically change based on the source of the last button pressed.", | ||
"citadel_settings_glyph_universal_toggle": "Show Universal Face Glyphs", | |||
"citadel_settings_gsync": "NVIDIA G-Sync:", | "citadel_settings_gsync": "NVIDIA G-Sync:", | ||
"citadel_settings_gsync_disabled": "Disabled", | "citadel_settings_gsync_disabled": "Disabled", | ||
| Line 6,249: | Line 6,351: | ||
"citadel_settings_invert_ping_desc": "Check to invert pings. \"nDefaults: \"nSingle Ping = Passive. \"nDouble Ping = Aggressive \"n \"nInverted: \"nSingle Ping = Aggressive \"nDouble Ping = Passive", | "citadel_settings_invert_ping_desc": "Check to invert pings. \"nDefaults: \"nSingle Ping = Passive. \"nDouble Ping = Aggressive \"n \"nInverted: \"nSingle Ping = Aggressive \"nDouble Ping = Passive", | ||
"citadel_settings_itemkeybinds": "Item Keybinds", | "citadel_settings_itemkeybinds": "Item Keybinds", | ||
"citadel_settings_keybind_unbound": "??", | |||
"citadel_settings_keybinddefaults": "Reset all keybinds to defaults", | "citadel_settings_keybinddefaults": "Reset all keybinds to defaults", | ||
"citadel_settings_language_change_body": "Restart the Deadlock client to apply language changes.", | "citadel_settings_language_change_body": "Restart the Deadlock client to apply language changes.", | ||
| Line 6,359: | Line 6,462: | ||
"citadel_settings_streamlined_mic": "Streamlined Mic", | "citadel_settings_streamlined_mic": "Streamlined Mic", | ||
"citadel_settings_streamlined_mic_desc": "Open the recording device when the game is started, instead of when the mic is used.", | "citadel_settings_streamlined_mic_desc": "Open the recording device when the game is started, instead of when the mic is used.", | ||
"citadel_settings_telemtry_settings_info_desc": " | "citadel_settings_telemtry_settings_info_desc": "Click to launch Source2 Telemetry HUD Support Page to get more info about the Telemetry HUD", | ||
"citadel_settings_text_filter_filtered": "Enable text filtering", | "citadel_settings_text_filter_filtered": "Enable text filtering", | ||
"citadel_settings_texturequality": "Texture Quality", | "citadel_settings_texturequality": "Texture Quality", | ||
| Line 6,369: | Line 6,472: | ||
"citadel_settings_upscaling": "Upscaling Technology", | "citadel_settings_upscaling": "Upscaling Technology", | ||
"citadel_settings_upscaling_desc": "Generates high resolution frames from low resolution, faster-to-render internal frames.\u003Cbr\u003E\u003Cbr\u003EFSR2 uses temporal anti-aliasing (TAA).\u003Cbr\u003E\u003Cbr\u003EPerformance cost: moderate/consistent", | "citadel_settings_upscaling_desc": "Generates high resolution frames from low resolution, faster-to-render internal frames.\u003Cbr\u003E\u003Cbr\u003EFSR2 uses temporal anti-aliasing (TAA).\u003Cbr\u003E\u003Cbr\u003EPerformance cost: moderate/consistent", | ||
"citadel_settings_upscaling_dlss": "NVIDIA DLSS", | |||
"citadel_settings_upscaling_fsr": "FSR", | "citadel_settings_upscaling_fsr": "FSR", | ||
"citadel_settings_upscaling_fsr2": "FSR2 (TAA)", | "citadel_settings_upscaling_fsr2": "FSR2 (TAA)", | ||
"citadel_settings_upscaling_fsr3": "FSR3 (TAA)", | |||
"citadel_settings_upscaling_none": "Stretch", | "citadel_settings_upscaling_none": "Stretch", | ||
"citadel_settings_usenativeresolution": "Use Native Resolution", | "citadel_settings_usenativeresolution": "Use Native Resolution", | ||
| Line 6,433: | Line 6,538: | ||
"citadel_weapon_hero_krill_set": "Yellow Canary", | "citadel_weapon_hero_krill_set": "Yellow Canary", | ||
"citadel_weapon_hero_lash_set": "Tale of The Tape", | "citadel_weapon_hero_lash_set": "Tale of The Tape", | ||
"citadel_weapon_hero_magician_set": " | "citadel_weapon_hero_magician_set": "The Prestige", | ||
"citadel_weapon_hero_mechaguy_set": "Mechaguy Gun", | "citadel_weapon_hero_mechaguy_set": "Mechaguy Gun", | ||
"citadel_weapon_hero_mirage_set": "Promises Kept", | "citadel_weapon_hero_mirage_set": "Promises Kept", | ||
"citadel_weapon_hero_nano_set": "Sweetest Lie", | "citadel_weapon_hero_nano_set": "Sweetest Lie", | ||
"citadel_weapon_hero_operative_set": "Umbrella Gun", | |||
"citadel_weapon_hero_orion_set": "The Mourning Comes", | "citadel_weapon_hero_orion_set": "The Mourning Comes", | ||
"citadel_weapon_hero_phalanx_set": "Phalanx Gun", | "citadel_weapon_hero_phalanx_set": "Phalanx Gun", | ||
| Line 6,495: | Line 6,601: | ||
"fathom_lurkers_ambush/invis": "Invisible", | "fathom_lurkers_ambush/invis": "Invisible", | ||
"fathom_lurkers_ambush/regen": "Health Regen", | "fathom_lurkers_ambush/regen": "Health Regen", | ||
"fathom_lurkers_ambush_active_desc": "\u003Cspan style=\"font-weight: bold;\"\ | "fathom_lurkers_ambush_active_desc": "Hold 4 to \u003Cspan style=\"font-weight: bold;\"\u003Echarge up\u003C/span\u003E a mouthful of sticky spit that \u003Cspan style=\"font-weight: bold;\"\u003Edamages and slows enemies\u003C/span\u003E. Damage and slow duration increase the longer you hold the spit.\u003Cbr\u003EDuration is halved if you are not latched to a wall.", | ||
"fathom_lurkers_ambush_passive_desc": "Passive: While out of combat and not seen by enemies, \u003Cspan style=\"font-weight: bold;\"\u003Eheal a portion of your max health\u003C/span\u003E every second. \u003Cspan style=\"font-weight: bold;\"\u003EIf you stand still, you also become invisible\u003C/span\u003E, so long as you stay still or crouched and don't perform any actions. While completely invisible, you are \u003Cspan style=\"font-weight: bold;\"\u003Einvulnerable\u003C/span\u003E.", | "fathom_lurkers_ambush_passive_desc": "Passive: While out of combat and not seen by enemies, \u003Cspan style=\"font-weight: bold;\"\u003Eheal a portion of your max health\u003C/span\u003E every second. \u003Cspan style=\"font-weight: bold;\"\u003EIf you stand still, you also become invisible\u003C/span\u003E, so long as you stay still or crouched and don't perform any actions. While completely invisible, you are \u003Cspan style=\"font-weight: bold;\"\u003Einvulnerable\u003C/span\u003E.", | ||
"fathom_lurkers_ambush_quip": "Become invisible and launch an immobilizing spit.", | |||
"fathom_reefdweller_harpoon": "Reefdweller Harpoon", | "fathom_reefdweller_harpoon": "Reefdweller Harpoon", | ||
"fathom_reefdweller_harpoon/detach_buff": "Fire Rate", | "fathom_reefdweller_harpoon/detach_buff": "Fire Rate", | ||
| Line 6,565: | Line 6,672: | ||
"guide_the_map_guardians_header": "Guardians", | "guide_the_map_guardians_header": "Guardians", | ||
"guide_the_map_header": "Overview", | "guide_the_map_header": "Overview", | ||
"guide_the_map_lanes_desc": "There are | "guide_the_map_lanes_desc": "There are three lanes, each with a transit line that players can ride to move quickly.", | ||
"guide_the_map_lanes_header": "Lanes", | "guide_the_map_lanes_header": "Lanes", | ||
"guide_the_map_main_header": "Overview", | "guide_the_map_main_header": "Overview", | ||
| Line 6,590: | Line 6,697: | ||
"guide_upgrades_upgrade_abilities_desc": "Spend Ability Points to upgrade your abilities.\u003Cbr\u003E\u003Cbr\u003EAbilities have three upgrade tiers.", | "guide_upgrades_upgrade_abilities_desc": "Spend Ability Points to upgrade your abilities.\u003Cbr\u003E\u003Cbr\u003EAbilities have three upgrade tiers.", | ||
"guide_upgrades_upgrade_abilities_header": "Upgrade Abilities", | "guide_upgrades_upgrade_abilities_header": "Upgrade Abilities", | ||
"guide_upgrades_yellow_orbs_desc": "When | "guide_upgrades_yellow_orbs_desc": "When an enemy dies, extra souls appear.\u003Cbr\u003E\u003Cbr\u003EYou can secure these Souls by shooting the blue orb containing them or letting them float away.", | ||
"guide_upgrades_yellow_orbs_header": "Securing Souls", | "guide_upgrades_yellow_orbs_header": "Securing Souls", | ||
"gun_powerup_pickup": "Gun", | "gun_powerup_pickup": "Gun", | ||
| Line 6,695: | Line 6,802: | ||
"hero_lash_playstyle": "Lash gives his enemies little room to breathe, either by flying in from long distances to initiate combat with unsuspecting enemies, or pursuing said enemies when they try to run.", | "hero_lash_playstyle": "Lash gives his enemies little room to breathe, either by flying in from long distances to initiate combat with unsuspecting enemies, or pursuing said enemies when they try to run.", | ||
"hero_lash_role": "Dives down to stomp his foes", | "hero_lash_role": "Dives down to stomp his foes", | ||
"hero_magician": " | "hero_magician": "Sinclair", | ||
"hero_magician_lore": "Henry's parents told him he was too young and impulsive to mess with real magic, and so they gave him a deck of cards to play with. He took to sleight of hand naturally and soon was dazzling his classmates with fantastic feats of illusions that were done without mystic artifacts or incantation.\"n\"nWhen he was in high school he met Savannah, and their mutual love of stage magic sparked a whirlwind romance. Soon they fell in love and created an act together. Obviously they were meant to be; and so at prom, Henry proposed to Savannah and they married soon after graduation.\"n\"nUnsurprisingly both sets of parents were not thrilled at this prospect, but Henry and Savannah knew they were soulmates. And so they cemented their love for one another by having a blood mystic bind their souls for eternity.\"n\"nWhen an on-stage accident claimed both their lives, no one was sure who to blame. Henry claims Savannah was out of position. Savannah says Henry didn't wait for his cue. But one thing's for sure, since their souls are tied to each other neither one of them have been able to move on. Now a bickering pair of ghosts, Henry and Savannah need to work together if they want to have any chance of undoing their eternal union.", | "hero_magician_lore": "Henry's parents told him he was too young and impulsive to mess with real magic, and so they gave him a deck of cards to play with. He took to sleight of hand naturally and soon was dazzling his classmates with fantastic feats of illusions that were done without mystic artifacts or incantation.\"n\"nWhen he was in high school he met Savannah, and their mutual love of stage magic sparked a whirlwind romance. Soon they fell in love and created an act together. Obviously they were meant to be; and so at prom, Henry proposed to Savannah and they married soon after graduation.\"n\"nUnsurprisingly both sets of parents were not thrilled at this prospect, but Henry and Savannah knew they were soulmates. And so they cemented their love for one another by having a blood mystic bind their souls for eternity.\"n\"nWhen an on-stage accident claimed both their lives, no one was sure who to blame. Henry claims Savannah was out of position. Savannah says Henry didn't wait for his cue. But one thing's for sure, since their souls are tied to each other neither one of them have been able to move on. Now a bickering pair of ghosts, Henry and Savannah need to work together if they want to have any chance of undoing their eternal union.", | ||
"hero_magician_playstyle": "With the help of their unwilling assistant, | "hero_magician_playstyle": "With the help of their unwilling assistant, \u003Ci\u003EThe Magnificent Sinclair\u003C/i\u003E can confuse enemies with curving hexes and rapid bolts.", | ||
"hero_magician_role": "Misdirect and hex enemies", | "hero_magician_role": "Misdirect and hex enemies", | ||
"hero_mechaguy": "Mecha Guy", | "hero_mechaguy": "Mecha Guy", | ||
| Line 6,830: | Line 6,937: | ||
"menu_bot_custom": "Custom Match", | "menu_bot_custom": "Custom Match", | ||
"menu_bot_hero_labs": "Hero Labs", | "menu_bot_hero_labs": "Hero Labs", | ||
"menu_bot_practice": " | "menu_bot_practice": "Play Bot Match", | ||
"menu_botmatchmaking": "Play | "menu_botmatchmaking": "Play Bot Match", | ||
"menu_bots": "Bot Match", | "menu_bots": "Bot Match", | ||
" | "menu_bots_coop": "Online Co-op", | ||
"menu_bots_easy": "Easy", | "menu_bots_easy": "Easy", | ||
"menu_bots_guided": "Guided", | "menu_bots_guided": "Guided", | ||
| Line 6,847: | Line 6,954: | ||
"menu_exit": "Exit Game", | "menu_exit": "Exit Game", | ||
"menu_exit_db_page": "Back", | "menu_exit_db_page": "Back", | ||
"menu_explore_map": "Explore Map", | |||
"menu_getstarted": "Get Started", | "menu_getstarted": "Get Started", | ||
"menu_hero_grid": "Heroes", | "menu_hero_grid": "Heroes", | ||
| Line 6,852: | Line 6,960: | ||
"menu_hero_labs_schedule_title": "Available Times:", | "menu_hero_labs_schedule_title": "Available Times:", | ||
"menu_hero_labs_unavailable": "Locked", | "menu_hero_labs_unavailable": "Locked", | ||
"menu_hero_training": "Hero Training", | "menu_hero_training": "Hero Training", | ||
"menu_heroes": "Heroes", | "menu_heroes": "Heroes", | ||
| Line 6,861: | Line 6,968: | ||
"menu_leave_queue": "Cancel Search", | "menu_leave_queue": "Cancel Search", | ||
"menu_leave_spectate": "Leave Spectating", | "menu_leave_spectate": "Leave Spectating", | ||
"menu_leave_testing": "Leave | "menu_leave_testing": "Leave Testing", | ||
"menu_new_tag": "New!", | |||
"menu_play": "Play", | "menu_play": "Play", | ||
"menu_play_allmodes_count": "{s:queued_users} in Queue", | "menu_play_allmodes_count": "{s:queued_users} in Queue", | ||
"menu_play_botmatchmaking_desc": "Play | "menu_play_botmatchmaking_desc": "Play against Bots privately or alongside other players", | ||
"menu_play_bots_easy_desc": "Play a private match against bots", | "menu_play_bots_easy_desc": "Play a private match against bots", | ||
"menu_play_browse_shop_desc": "Browse all items in the shop and get ready for your next match!", | "menu_play_browse_shop_desc": "Browse all items in the shop and get ready for your next match!", | ||
"menu_play_custom_game_desc": "Create or join a custom match for up to 12 players", | "menu_play_custom_game_desc": "Create or join a custom match for up to 12 players", | ||
"menu_play_explore_map_desc": "Run around an empty city to test movement and navigation.", | |||
"menu_play_get_started_desc": "A helpful breakdown of the game's Objectives and Controls.", | "menu_play_get_started_desc": "A helpful breakdown of the game's Objectives and Controls.", | ||
"menu_play_get_started_time_est": "4 Minutes", | "menu_play_get_started_time_est": "4 Minutes", | ||
| Line 6,905: | Line 7,014: | ||
"menu_roster_detail2": "Edit Roster", | "menu_roster_detail2": "Edit Roster", | ||
"menu_roster_edit": "Edit", | "menu_roster_edit": "Edit", | ||
"menu_sandbox": " | "menu_sandbox": "Hero Testing", | ||
"menu_settings": "Settings", | "menu_settings": "Settings", | ||
"menu_social": "Party", | "menu_social": "Party", | ||
| Line 7,074: | Line 7,183: | ||
"modifier_cloaking_device_active_ambush": "Shadow Weave - Ambush", | "modifier_cloaking_device_active_ambush": "Shadow Weave - Ambush", | ||
"modifier_cloaking_device_active_stealth": "Shadow Weave - Stealth", | "modifier_cloaking_device_active_stealth": "Shadow Weave - Stealth", | ||
"modifier_colossus_active": "Colossus", | |||
"modifier_consumed_armor_buff": "Spirit and Bullet Armor", | "modifier_consumed_armor_buff": "Spirit and Bullet Armor", | ||
"modifier_damageovertime": "Bleeding", | "modifier_damageovertime": "Bleeding", | ||
| Line 7,282: | Line 7,392: | ||
"operative_umbrella_maneuver": "Umbrella Maneuver", | "operative_umbrella_maneuver": "Umbrella Maneuver", | ||
"operative_umbrella_maneuver_desc": "Use your umbrella to catch a gust of wind that lifts you backwards. You then charge up your umbrella to fire a projectile that explodes on impact.", | "operative_umbrella_maneuver_desc": "Use your umbrella to catch a gust of wind that lifts you backwards. You then charge up your umbrella to fire a projectile that explodes on impact.", | ||
"operative_umbrella_maneuver_t3_desc": "[Not Yet Implemented]", | "operative_umbrella_maneuver_t3_desc": "[Not Yet Implemented]", | ||
"ping_ability_on_cooldown": "{s:param_1} is on cooldown for {s:param_2}s", | "ping_ability_on_cooldown": "{s:param_1} is on cooldown for {s:param_2}s", | ||
| Line 7,289: | Line 7,398: | ||
"ping_attack": "Let's take out {s:param_1}", | "ping_attack": "Let's take out {s:param_1}", | ||
"ping_attack_enemy_titan": "Let's take their Patron", | "ping_attack_enemy_titan": "Let's take their Patron", | ||
"ping_blue_help": "Blue Needs Help", | "ping_blue_help": "Blue Needs Help", | ||
"ping_careful": "Careful {s:param_1}", | "ping_careful": "Careful {s:param_1}", | ||
"ping_defend": "Defend", | "ping_defend": "Defend", | ||
| Line 7,302: | Line 7,409: | ||
"ping_enemy_take_mid": "They're taking mid!", | "ping_enemy_take_mid": "They're taking mid!", | ||
"ping_going_in": "I'm going in!", | "ping_going_in": "I'm going in!", | ||
"ping_good_job": "Good job", | "ping_good_job": "Good job", | ||
"ping_green_help": "Green Needs Help", | "ping_green_help": "Green Needs Help", | ||
| Line 7,309: | Line 7,415: | ||
"ping_headed_purple": "Headed to Purple", | "ping_headed_purple": "Headed to Purple", | ||
"ping_headed_yellow": "Headed to Yellow", | "ping_headed_yellow": "Headed to Yellow", | ||
"ping_im_back": "I'm Back!", | "ping_im_back": "I'm Back!", | ||
"ping_jar_call": "Spirit Urn is here!", | "ping_jar_call": "Spirit Urn is here!", | ||
| Line 7,322: | Line 7,426: | ||
"ping_missing_purple": "Missing Purple!", | "ping_missing_purple": "Missing Purple!", | ||
"ping_missing_yellow": "Missing Yellow!", | "ping_missing_yellow": "Missing Yellow!", | ||
"ping_need_help_blue": "Need help Blue", | "ping_need_help_blue": "Need help Blue", | ||
"ping_need_help_green": "Need help Green", | "ping_need_help_green": "Need help Green", | ||
"ping_need_help_purple": "Need help Purple", | "ping_need_help_purple": "Need help Purple", | ||
"ping_need_help_yellow": "Need help Yellow", | "ping_need_help_yellow": "Need help Yellow", | ||
"ping_nevermind": "Cancel That", | "ping_nevermind": "Cancel That", | ||
"ping_nice_work": "Nice work", | "ping_nice_work": "Nice work", | ||
| Line 7,340: | Line 7,442: | ||
"ping_request_follow": "Follow me", | "ping_request_follow": "Follow me", | ||
"ping_retreat": "Pull back!", | "ping_retreat": "Pull back!", | ||
"ping_see": "I see {s:param_1}", | "ping_see": "I see {s:param_1}", | ||
"ping_see_param_2": "with {s:param_2} health", | "ping_see_param_2": "with {s:param_2} health", | ||
"ping_stay_together": "Stay Together", | "ping_stay_together": "Stay Together", | ||
"ping_stun": "Stun {s:param_1}!", | "ping_stun": "Stun {s:param_1}!", | ||
| Line 7,354: | Line 7,454: | ||
"ping_use_ability": "{s:param_1} is ready!", | "ping_use_ability": "{s:param_1} is ready!", | ||
"ping_yellow_help": "Yellow Needs Help", | "ping_yellow_help": "Yellow Needs Help", | ||
"player_wait": "Wait {s:param_1}", | "player_wait": "Wait {s:param_1}", | ||
"pounce_double_notify": "Double Pounce", | "pounce_double_notify": "Double Pounce", | ||
| Line 7,613: | Line 7,712: | ||
"upgrade_cooldown_reduction": "Superior Cooldown", | "upgrade_cooldown_reduction": "Superior Cooldown", | ||
"upgrade_cooldown_reduction_desc": "Reduces the \u003Cspan class=\"highlight\"\u003ECooldown\u003C/span\u003E of your abilities and items.", | "upgrade_cooldown_reduction_desc": "Reduces the \u003Cspan class=\"highlight\"\u003ECooldown\u003C/span\u003E of your abilities and items.", | ||
"upgrade_corpse_explosion": "Soul Explosion", | |||
"upgrade_corpse_explosion_desc": "Kills or assists cause an \u003Cspan class=\"highlight\"\u003Eexplosion\u003C/span\u003E where the victim dies. Kills against heroes have greater radius and damage.", | |||
"upgrade_crackshot": "Mystic Shot", | "upgrade_crackshot": "Mystic Shot", | ||
"upgrade_crackshot_desc": "Your next bullet deals bonus \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E.", | "upgrade_crackshot_desc": "Your next bullet deals bonus \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E.", | ||
| Line 7,867: | Line 7,968: | ||
"upgrade_spellslinger_headshots_component_passive_desc": "\u003Cspan class=\"highlight\"\u003ESoul Shredder Bullets\u003C/span\u003E Effect", | "upgrade_spellslinger_headshots_component_passive_desc": "\u003Cspan class=\"highlight\"\u003ESoul Shredder Bullets\u003C/span\u003E Effect", | ||
"upgrade_spellslinger_headshots_desc": "Your bullets apply a debuff that amplifies your \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E and grants you \u003Cspan class=\"highlight\"\u003ESpirit Lifesteal\u003C/span\u003E against targets. Landing a \u003Cspan class=\"highlight\"\u003Eheadshot\u003C/span\u003E increases your total \u003Cspan class=\"highlight\"\u003ESpirit Amp\u003C/span\u003E against them.", | "upgrade_spellslinger_headshots_desc": "Your bullets apply a debuff that amplifies your \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E and grants you \u003Cspan class=\"highlight\"\u003ESpirit Lifesteal\u003C/span\u003E against targets. Landing a \u003Cspan class=\"highlight\"\u003Eheadshot\u003C/span\u003E increases your total \u003Cspan class=\"highlight\"\u003ESpirit Amp\u003C/span\u003E against them.", | ||
"upgrade_spirit_burn": "Spirit Burn", | |||
"upgrade_spirit_burn/modifier_proc_watcher/modifier_debuff": "Spirit Burn", | |||
"upgrade_spirit_burn_desc": "Dealing \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E applies a \u003Cspan class=\"highlight\"\u003EBurn\u003C/span\u003E over {s:BurnDuration}s. This effect can repeatedly stack on the same target.", | |||
"upgrade_spirit_snatch": "Spirit Snatch", | "upgrade_spirit_snatch": "Spirit Snatch", | ||
"upgrade_spirit_snatch_desc": "When you perform a \u003Cspan class=\"highlight\"\u003ELight or Heavy Melee\u003C/span\u003E attack against a hero, the attack deals extra \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E and steals \u003Cspan class=\"highlight\"\u003ESpirit Resist\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E.", | "upgrade_spirit_snatch_desc": "When you perform a \u003Cspan class=\"highlight\"\u003ELight or Heavy Melee\u003C/span\u003E attack against a hero, the attack deals extra \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E and steals \u003Cspan class=\"highlight\"\u003ESpirit Resist\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E.", | ||
| Line 7,895: | Line 7,999: | ||
"upgrade_surging_power_active": "Grants \u003Cspan class=\"highlight\"\u003ELifesteal\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E, and \u003Cspan class=\"highlight\"\u003EAmmo\u003C/span\u003E. This added Ammo is not limited by your max magazine size.", | "upgrade_surging_power_active": "Grants \u003Cspan class=\"highlight\"\u003ELifesteal\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E, and \u003Cspan class=\"highlight\"\u003EAmmo\u003C/span\u003E. This added Ammo is not limited by your max magazine size.", | ||
"upgrade_target_stun": "Knockdown", | "upgrade_target_stun": "Knockdown", | ||
"upgrade_target_stun_desc": "Target is \u003Cspan class=\"highlight\"\u003Eknocked down\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EStunned\u003C/span\u003E after a \u003Cspan class=\"highlight\"\u003E{s:StunDelay}s delay\u003C/span\u003E, interrupting and temporarily preventing them from taking any action. Stun lasts up to | "upgrade_target_stun_desc": "Target is \u003Cspan class=\"highlight\"\u003Eknocked down\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EStunned\u003C/span\u003E after a \u003Cspan class=\"highlight\"\u003E{s:StunDelay}s delay\u003C/span\u003E, interrupting and temporarily preventing them from taking any action. Stun lasts up to {s:MaxBonusDuration}s longer against \u003Cspan class=\"highlight\"\u003Eairborne\u003C/span\u003E targets based on how high off the ground they are (up to {s:MaxHeightForBonus}m).", | ||
"upgrade_targeted_silence": "Silence Glyph", | "upgrade_targeted_silence": "Silence Glyph", | ||
"upgrade_targeted_silence_desc": "Fire a projectile which \u003Cspan class=\"highlight\"\u003Esilences and damages\u003C/span\u003E the first enemy hero it hits. Silence does not interrupt channeling abilities.", | "upgrade_targeted_silence_desc": "Fire a projectile which \u003Cspan class=\"highlight\"\u003Esilences and damages\u003C/span\u003E the first enemy hero it hits. Silence does not interrupt channeling abilities.", | ||
| Line 7,934: | Line 8,038: | ||
"upgrade_toxic_bullets_buildup": "Toxic building...", | "upgrade_toxic_bullets_buildup": "Toxic building...", | ||
"upgrade_toxic_bullets_desc": "Your bullets build up a \u003Cspan class=\"highlight\"\u003EBleed\u003C/span\u003E on enemies, causing them to lose a \u003Cspan class=\"highlight\"\u003Epercentage\u003C/span\u003E of their \u003Cspan class=\"highlight\"\u003EMax Health\u003C/span\u003E over time. Also applies \u003Cspan class=\"highlight\"\u003EHealing Reduction\u003C/span\u003E on the bleeding target.", | "upgrade_toxic_bullets_desc": "Your bullets build up a \u003Cspan class=\"highlight\"\u003EBleed\u003C/span\u003E on enemies, causing them to lose a \u003Cspan class=\"highlight\"\u003Epercentage\u003C/span\u003E of their \u003Cspan class=\"highlight\"\u003EMax Health\u003C/span\u003E over time. Also applies \u003Cspan class=\"highlight\"\u003EHealing Reduction\u003C/span\u003E on the bleeding target.", | ||
"upgrade_ultimate_burst": "Lighting Scroll", | |||
"upgrade_ultimate_burst_desc": "Imbue your ultimate with \u003Cspan class=\"highlight\"\u003Epermanent Spirit Power\u003C/span\u003E . \u003Cbr\u003E\u003Cbr\u003EAfter dealing damage with your \u003Cspan class=\"highlight\"\u003Eultimate\u003C/span\u003E, the target takes \u003Cspan class=\"highlight\"\u003Ebonus spirit damage\u003C/span\u003E and is \u003Cspan class=\"highlight\"\u003EStunned\u003C/span\u003E. \u003Cspan class=\"diminish\"\u003EThis effect can only trigger once per target per ultimate.\u003C/span\u003E", | |||
"upgrade_unstoppable": "Unstoppable", | "upgrade_unstoppable": "Unstoppable", | ||
"upgrade_unstoppable_desc": "Temporarily suppress \u003Cspan class=\"highlight\"\u003Enegative status effects\u003C/span\u003E and become \u003Cspan class=\"highlight\"\u003Eimmune\u003C/span\u003E to \u003Cspan class=\"highlight\"\u003EStun, Silence, Sleep, Root, and Disarm\u003C/span\u003E. \u003Cbr\u003ECannot be used while \u003Cspan class=\"highlight\"\u003EStunned\u003C/span\u003E or \u003Cspan class=\"highlight\"\u003ESlept\u003C/span\u003E.", | "upgrade_unstoppable_desc": "Temporarily suppress \u003Cspan class=\"highlight\"\u003Enegative status effects\u003C/span\u003E and become \u003Cspan class=\"highlight\"\u003Eimmune\u003C/span\u003E to \u003Cspan class=\"highlight\"\u003EStun, Silence, Sleep, Root, and Disarm\u003C/span\u003E. \u003Cbr\u003ECannot be used while \u003Cspan class=\"highlight\"\u003EStunned\u003C/span\u003E or \u003Cspan class=\"highlight\"\u003ESlept\u003C/span\u003E.", | ||