Data:Lang en.json: Difference between revisions

Jump to navigation Jump to search
Deadbot (talk | contribs)
DeadBot v0.3.0-beta.7-5559
Deadbot (talk | contribs)
DeadBot v0.3.0-beta.9-5563
Line 5,091: Line 5,091:
"ability_afterburn_SpiritSteal_AMP": "Afterburn Damage Amp",
"ability_afterburn_SpiritSteal_AMP": "Afterburn Damage Amp",
"ability_afterburn_burn_header": "Burn Effect:",
"ability_afterburn_burn_header": "Burn Effect:",
"ability_afterburn_desc": "Weapon hits build up a burning effect, dealing {g:citadel_inline_attribute:'SpiritDPS'}. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan style=\"font-style: italic;\"\u003EBullets and abilities refresh the burn duration.",
"ability_afterburn_desc": "Weapon hits build up a burning effect, dealing spirit damage over time. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan style=\"font-style: italic;\"\u003EBullets and abilities refresh the burn duration.",
"ability_afterburn_quip": "Shoot enemies to set them on fire",
"ability_afterburn_quip": "Shoot enemies to set them on fire",
"ability_afterburn_t1_desc": "Burn Effect: \u003Cspan style=\"font-weight: bold;\"\u003E-25%\u003C/span\u003E Spirit Damage",
"ability_afterburn_t1_desc": "Burn Effect: \u003Cspan style=\"font-weight: bold;\"\u003E-25%\u003C/span\u003E Spirit Damage",
Line 5,169: Line 5,169:
"ability_carpetbomb_drone_t3_desc": "Bomb drop interval \u003Cspan class=\"highlight\"\u003E{s:AttackRate}s\u003C/span\u003E and Drone speed \u003Cspan class=\"highlight\"\u003E+{s:DroneSpeed}\u003C/span\u003E",
"ability_carpetbomb_drone_t3_desc": "Bomb drop interval \u003Cspan class=\"highlight\"\u003E{s:AttackRate}s\u003C/span\u003E and Drone speed \u003Cspan class=\"highlight\"\u003E+{s:DroneSpeed}\u003C/span\u003E",
"ability_charged_shot": "Charged Shot",
"ability_charged_shot": "Charged Shot",
"ability_charged_shot_desc": "\u003Cspan style=\"font-weight: bold;\"\u003ECharge up a powerful shot\u003C/span\u003E that pierces through enemies. Hold {g:citadel_keybind:'Ability1'} or {g:citadel_keybind:'Attack'} to hold the shot.",
"ability_charged_shot_desc": "\u003Cspan style=\"font-weight: bold;\"\u003ECharge up a powerful shot\u003C/span\u003E that pierces through enemies. Hold 1 or {{Mouse|1}} to hold the shot.",
"ability_charged_shot_quip": "Charge up a long range shot",
"ability_charged_shot_quip": "Charge up a long range shot",
"ability_charged_shot_t2_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+65 Damage\u003C/span\u003E",
"ability_charged_shot_t2_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+65 Damage\u003C/span\u003E",
Line 5,210: Line 5,210:
"ability_fire_bomb": "Concussive Combustion",
"ability_fire_bomb": "Concussive Combustion",
"ability_fire_bomb/modifier_progressbar": "Harnessing Power",
"ability_fire_bomb/modifier_progressbar": "Harnessing Power",
"ability_fire_bomb_desc": "Become a living bomb, dealing {g:citadel_inline_attribute:'SpiritDamage'} and applying {g:citadel_inline_attribute:'Stun'} to all nearby enemies after a delay.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan style=\"font-style: italic;\"\u003EOnce cast, Concussive Combustion cannot be interrupted.\u003C/span\u003E",
"ability_fire_bomb_desc": "Become a living bomb, dealing spirit damage and applying stun to all nearby enemies after a delay.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan style=\"font-style: italic;\"\u003EOnce cast, Concussive Combustion cannot be interrupted.\u003C/span\u003E",
"ability_fire_bomb_quip": "Stun all nearby enemies after a short delay",
"ability_fire_bomb_quip": "Stun all nearby enemies after a short delay",
"ability_fire_bomb_t2_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+0.5s\u003C/span\u003E Stun Duration and \u003Cspan style=\"font-weight: bold;\"\u003E+3m\u003C/span\u003E Radius",
"ability_fire_bomb_t2_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+0.5s\u003C/span\u003E Stun Duration and \u003Cspan style=\"font-weight: bold;\"\u003E+3m\u003C/span\u003E Radius",
Line 5,216: Line 5,216:
"ability_flame_dash": "Flame Dash",
"ability_flame_dash": "Flame Dash",
"ability_flame_dash_cancel_trigger": "Cancel Flame Dash",
"ability_flame_dash_cancel_trigger": "Cancel Flame Dash",
"ability_flame_dash_desc": "Dash forward, gaining {g:citadel_inline_attribute:'SlowResistance'} while leaving a flaming trail that deals {g:citadel_inline_attribute:'SpiritDPS'}. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan style=\"font-style: italic;\"\u003EHold{g:citadel_keybind:'MoveForward'}while active to dash farther.",
"ability_flame_dash_desc": "Dash forward, gaining slow resistance while leaving a flaming trail that deals spirit damage over time. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan style=\"font-style: italic;\"\u003EHoldForwardwhile active to dash farther.",
"ability_flame_dash_quip": "Blaze forward, leaving a flame trail in your wake",
"ability_flame_dash_quip": "Blaze forward, leaving a flame trail in your wake",
"ability_flame_dash_t1_desc": "On Hit: \u003Cspan style=\"font-weight: bold;\"\u003E-30% Fire Rate\u003C/span\u003E for 6s",
"ability_flame_dash_t1_desc": "On Hit: \u003Cspan style=\"font-weight: bold;\"\u003E-30% Fire Rate\u003C/span\u003E for 6s",
Line 5,245: Line 5,245:
"ability_gravity_lasso_quip": "Grab an enemy and drag them behind you",
"ability_gravity_lasso_quip": "Grab an enemy and drag them behind you",
"ability_guided_arrow": "Guided Owl",
"ability_guided_arrow": "Guided Owl",
"ability_guided_arrow_desc": "After 1.5s cast time, \u003Cspan style=\"font-weight: bold;\"\u003Elaunch a spirit owl that you control\u003C/span\u003E and which explodes on impact, \u003Cspan style=\"font-weight: bold;\"\u003Edamaging and stunning\u003C/span\u003E enemies. Hold{g:citadel_keybind:'MoveForward'}to accelerate the owl.\u003Cbr\u003EPress{g:citadel_keybind:'Mantle'}to release control. Gain \u003Cspan style=\"font-weight: bold;\"\u003Epermanent Spirit Power\u003C/span\u003E for each enemy hero killed with Guided Owl.",
"ability_guided_arrow_desc": "After 1.5s cast time, \u003Cspan style=\"font-weight: bold;\"\u003Elaunch a spirit owl that you control\u003C/span\u003E and which explodes on impact, \u003Cspan style=\"font-weight: bold;\"\u003Edamaging and stunning\u003C/span\u003E enemies. HoldForwardto accelerate the owl.\u003Cbr\u003EPressSpaceto release control. Gain \u003Cspan style=\"font-weight: bold;\"\u003Epermanent Spirit Power\u003C/span\u003E for each enemy hero killed with Guided Owl.",
"ability_guided_arrow_quip": "Fly your owl to damage enemies from afar",
"ability_guided_arrow_quip": "Fly your owl to damage enemies from afar",
"ability_guided_arrow_t3_desc": "After hit, kills enemies that are below \u003Cspan style=\"font-weight: bold;\"\u003E22% Health\u003C/span\u003E",
"ability_guided_arrow_t3_desc": "After hit, kills enemies that are below \u003Cspan style=\"font-weight: bold;\"\u003E22% Health\u003C/span\u003E",
Line 5,311: Line 5,311:
"ability_icepath/modifier_icepath": "Ice Path",
"ability_icepath/modifier_icepath": "Ice Path",
"ability_icepath/modifier_icepath/modifier_icepath_friendly_aura/modifier_icepath_buff": "Ice Path",
"ability_icepath/modifier_icepath/modifier_icepath_friendly_aura/modifier_icepath_buff": "Ice Path",
"ability_icepath_desc": "Kelvin creates a \u003Cspan style=\"font-weight: bold;\"\u003Efloating trail\u003C/span\u003E of ice and snow that gives movement bonuses to him and his allies. Kelvin gains 60% slow resistance for the duration. Enemies can also walk on the floating trail. \u003Cbr\u003EPress {g:citadel_keybind:'Roll'} / {g:citadel_keybind:'Crouch'} to travel up or down while in Ice Path.",
"ability_icepath_desc": "Kelvin creates a \u003Cspan style=\"font-weight: bold;\"\u003Efloating trail\u003C/span\u003E of ice and snow that gives movement bonuses to him and his allies. Kelvin gains 60% slow resistance for the duration. Enemies can also walk on the floating trail. \u003Cbr\u003EPress Shift / Ctrl to travel up or down while in Ice Path.",
"ability_icepath_quip": "Speed around on a floating path of ice",
"ability_icepath_quip": "Speed around on a floating path of ice",
"ability_icepath_t3_desc": "While active, gain +1 Spirit Power per meter of Ice Path trail created. Max of 55 Spirit Power",
"ability_icepath_t3_desc": "While active, gain +1 Spirit Power per meter of Ice Path trail created. Max of 55 Spirit Power",
Line 5,322: Line 5,322:
"ability_incendiary_projectile_amplification": "Catalyst Damage Amp",
"ability_incendiary_projectile_amplification": "Catalyst Damage Amp",
"ability_incendiary_projectile_debuff_header": "Napalm Effects:",
"ability_incendiary_projectile_debuff_header": "Napalm Effects:",
"ability_incendiary_projectile_desc": "Spew an incendiary mixture, dealing {g:citadel_inline_attribute:'SpiritDamage'}, applying {g:citadel_inline_attribute:'Slow'}, and coating targets in \u003Cspan style=\"font-weight: bold;\"\u003Enapalm\u003C/span\u003E.",
"ability_incendiary_projectile_desc": "Spew an incendiary mixture, dealing spirit damage, applying slow, and coating targets in \u003Cspan style=\"font-weight: bold;\"\u003Enapalm\u003C/span\u003E.",
"ability_incendiary_projectile_quip": "Spew napalm that amplifies your damage",
"ability_incendiary_projectile_quip": "Spew napalm that amplifies your damage",
"ability_incendiary_projectile_t2_desc": "Napalm Effect: +\u003Cspan style=\"font-weight: bold;\"\u003E10% Lifesteal\u003C/span\u003E",
"ability_incendiary_projectile_t2_desc": "Napalm Effect: +\u003Cspan style=\"font-weight: bold;\"\u003E10% Lifesteal\u003C/span\u003E",
Line 5,351: Line 5,351:
"ability_life_drain/modifier_life_drain_caster": "Life Drain",
"ability_life_drain/modifier_life_drain_caster": "Life Drain",
"ability_life_drain_cancel_trigger": "Cancel Life Drain",
"ability_life_drain_cancel_trigger": "Cancel Life Drain",
"ability_life_drain_desc": "Create a tether that \u003Cspan style=\"font-weight: bold;\"\u003Edrains enemy health over time\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003Eheals you\u003C/span\u003E. Target must be in line of sight and within max range to drain. You can shoot and use other abilities during the drain, but your move speed is reduced. \u003Cbr\u003E\u003Cspan style=\"font-weight: bold;\"\u003E{g:citadel_keybind:'AltCast'} to give health to friendly Heroes\u003C/span\u003E.",
"ability_life_drain_desc": "Create a tether that \u003Cspan style=\"font-weight: bold;\"\u003Edrains enemy health over time\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003Eheals you\u003C/span\u003E. Target must be in line of sight and within max range to drain. You can shoot and use other abilities during the drain, but your move speed is reduced. \u003Cbr\u003E\u003Cspan style=\"font-weight: bold;\"\u003E{{Mouse|3}} to give health to friendly Heroes\u003C/span\u003E.",
"ability_life_drain_quip": "Steal health from an enemy over time",
"ability_life_drain_quip": "Steal health from an enemy over time",
"ability_life_drain_t3_desc": "Ability becomes \u003Cspan style=\"font-weight: bold;\"\u003Echarged\u003C/span\u003E and grants \u003Cspan style=\"font-weight: bold;\"\u003E+1\u003C/span\u003E Charge",
"ability_life_drain_t3_desc": "Ability becomes \u003Cspan style=\"font-weight: bold;\"\u003Echarged\u003C/span\u003E and grants \u003Cspan style=\"font-weight: bold;\"\u003E+1\u003C/span\u003E Charge",
Line 5,367: Line 5,367:
"ability_magician_bigbolt_t3_desc": "\u003Cspan class=\"highlight\"\u003E+{s:DamagePerShot}\u003C/span\u003E Damage Per Bolt. Refund \u003Cspan class=\"highlight\"\u003E{s:BoltRefundPerKill}\u003C/span\u003E Bolt per Kill",
"ability_magician_bigbolt_t3_desc": "\u003Cspan class=\"highlight\"\u003E+{s:DamagePerShot}\u003C/span\u003E Damage Per Bolt. Refund \u003Cspan class=\"highlight\"\u003E{s:BoltRefundPerKill}\u003C/span\u003E Bolt per Kill",
"ability_magician_cloneturret": "Spectral Assistant",
"ability_magician_cloneturret": "Spectral Assistant",
"ability_magician_cloneturret_desc": "Summon an \u003Cspan style=\"font-weight: bold;\"\u003EAssistant\u003C/span\u003E at the targeted location. The \u003Cspan style=\"font-weight: bold;\"\u003EAssistant\u003C/span\u003E attacks whenever you fire your weapon, dealing  \u003Cspan style=\"font-weight: bold;\"\u003EDamage\u003C/span\u003E. \u003Cbr\u003E\u003Cbr\u003EWhile the \u003Cspan style=\"font-weight: bold;\"\u003EAssistant\u003C/span\u003E is out, you can press \u003Cspan style=\"font-weight: bold;\"\u003E{g:citadel_keybind:'Ability2'}\u003C/span\u003E to swap positions with your \u003Cspan style=\"font-weight: bold;\"\u003EAssistant\u003C/span\u003E. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan style=\"font-style: italic;\"\u003ECasting Spectral Assistant also reloads your weapon.\u003C/span\u003E",
"ability_magician_cloneturret_desc": "Summon an \u003Cspan style=\"font-weight: bold;\"\u003EAssistant\u003C/span\u003E at the targeted location. The \u003Cspan style=\"font-weight: bold;\"\u003EAssistant\u003C/span\u003E attacks whenever you fire your weapon, dealing  \u003Cspan style=\"font-weight: bold;\"\u003EDamage\u003C/span\u003E. \u003Cbr\u003E\u003Cbr\u003EWhile the \u003Cspan style=\"font-weight: bold;\"\u003EAssistant\u003C/span\u003E is out, you can press \u003Cspan style=\"font-weight: bold;\"\u003E2\u003C/span\u003E to swap positions with your \u003Cspan style=\"font-weight: bold;\"\u003EAssistant\u003C/span\u003E. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan style=\"font-style: italic;\"\u003ECasting Spectral Assistant also reloads your weapon.\u003C/span\u003E",
"ability_magician_cloneturret_quip": "Summon your faithful assistant",
"ability_magician_cloneturret_quip": "Summon your faithful assistant",
"ability_magician_cloneturret_t2_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+5s Duration\u003C/span\u003E \u0026 \u003Cspan style=\"font-weight: bold;\"\u003E5m Range\u003C/span\u003E",
"ability_magician_cloneturret_t2_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+5s Duration\u003C/span\u003E \u0026 \u003Cspan style=\"font-weight: bold;\"\u003E5m Range\u003C/span\u003E",
Line 5,385: Line 5,385:
"ability_magician_escape_desc": "Blink to the target location. On arrival, briefly gain \u003CPanel class=\"AbilityPropertyIcon prop_move_speed\"\u003E \u003Cspan class=\"highlight\"\u003Emovement speed\u003C/span\u003E and become \u003Cspan class=\"highlight\"\u003EInvisible\u003C/span\u003E. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E[Cast]\u003C/span\u003E Appear at the target location.\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E{g:citadel_keybind:'AltCast'}\u003C/span\u003E Appear in place.\u003C/span\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EEnemies will not know which cast you performed.\u003C/span\u003E",
"ability_magician_escape_desc": "Blink to the target location. On arrival, briefly gain \u003CPanel class=\"AbilityPropertyIcon prop_move_speed\"\u003E \u003Cspan class=\"highlight\"\u003Emovement speed\u003C/span\u003E and become \u003Cspan class=\"highlight\"\u003EInvisible\u003C/span\u003E. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E[Cast]\u003C/span\u003E Appear at the target location.\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E{g:citadel_keybind:'AltCast'}\u003C/span\u003E Appear in place.\u003C/span\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EEnemies will not know which cast you performed.\u003C/span\u003E",
"ability_magician_magicbolt": "Vexing Bolt",
"ability_magician_magicbolt": "Vexing Bolt",
"ability_magician_magicbolt_desc": "Fire a bolt of magic that deals  \u003Cspan style=\"font-weight: bold;\"\u003EDamage\u003C/span\u003E, \u003Cspan style=\"font-weight: bold;\"\u003Eincreasing as it travels\u003C/span\u003E. If you have an \u003Cspan style=\"font-weight: bold;\"\u003EAssistant\u003C/span\u003E, they also cast Vexing Bolt at reduced damage. \u003Cbr\u003E\u003Cbr\u003EPress \u003Cspan style=\"font-weight: bold;\"\u003E{g:citadel_keybind:'Ability1'}\u003C/span\u003E to \u003Cspan style=\"font-weight: bold;\"\u003Eredirect\u003C/span\u003E the bolt towards your crosshairs.",
"ability_magician_magicbolt_desc": "Fire a bolt of magic that deals  \u003Cspan style=\"font-weight: bold;\"\u003EDamage\u003C/span\u003E, \u003Cspan style=\"font-weight: bold;\"\u003Eincreasing as it travels\u003C/span\u003E. If you have an \u003Cspan style=\"font-weight: bold;\"\u003EAssistant\u003C/span\u003E, they also cast Vexing Bolt at reduced damage. \u003Cbr\u003E\u003Cbr\u003EPress \u003Cspan style=\"font-weight: bold;\"\u003E1\u003C/span\u003E to \u003Cspan style=\"font-weight: bold;\"\u003Eredirect\u003C/span\u003E the bolt towards your crosshairs.",
"ability_magician_magicbolt_quip": "Launch a guided bolt of magic",
"ability_magician_magicbolt_quip": "Launch a guided bolt of magic",
"ability_magician_magicbolt_t1_desc": "Bolts apply \u003Cspan style=\"font-weight: bold;\"\u003E-25%\u003C/span\u003E Fire Rate for \u003Cspan style=\"font-weight: bold;\"\u003E5\u003C/span\u003Es.",
"ability_magician_magicbolt_t1_desc": "Bolts apply \u003Cspan style=\"font-weight: bold;\"\u003E-25%\u003C/span\u003E Fire Rate for \u003Cspan style=\"font-weight: bold;\"\u003E5\u003C/span\u003Es.",
Line 5,420: Line 5,420:
"ability_nano_catform": "Ava",
"ability_nano_catform": "Ava",
"ability_nano_catform/modifier_catform": "Ava",
"ability_nano_catform/modifier_catform": "Ava",
"ability_nano_catform_desc": "Turn to shadows and possess Ava. You gain {g:citadel_inline_attribute:'BonusMoveSpeed'} and become  \u003Cspan style=\"font-weight: bold;\"\u003Ehidden on the minimap\u003C/span\u003E, but cannot attack or cast abilities. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan style=\"font-style: italic;\"\u003EAfter taking damage from an enemy hero, you lose 50% Move Speed and are briefly unable to activate Ava.\u003C/span\u003E",
"ability_nano_catform_desc": "Turn to shadows and possess Ava. You gain bonus move speed and become  \u003Cspan style=\"font-weight: bold;\"\u003Ehidden on the minimap\u003C/span\u003E, but cannot attack or cast abilities. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan style=\"font-style: italic;\"\u003EAfter taking damage from an enemy hero, you lose 50% Move Speed and are briefly unable to activate Ava.\u003C/span\u003E",
"ability_nano_catform_quip": "Take control of Ava",
"ability_nano_catform_quip": "Take control of Ava",
"ability_nano_catform_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E-15s\u003C/span\u003E Cooldown. Gain \u003Cspan style=\"font-weight: bold;\"\u003E25\u003C/span\u003E Health Regen during Ava.",
"ability_nano_catform_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E-15s\u003C/span\u003E Cooldown. Gain \u003Cspan style=\"font-weight: bold;\"\u003E25\u003C/span\u003E Health Regen during Ava.",
"ability_nano_catform_trigger_buttonhint": "Return from Ava",
"ability_nano_catform_trigger_buttonhint": "Return from Ava",
"ability_nano_clustergrenade": "Gloom Bombs",
"ability_nano_clustergrenade": "Gloom Bombs",
"ability_nano_clustergrenade_desc": "Throw a cluster of bombs that detonate after a delay, dealing {g:citadel_inline_attribute:'SpiritDamage'}.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan style=\"font-style: italic;\"\u003EEnemies hit by multiple bombs take 50% damage.\u003C/span\u003E",
"ability_nano_clustergrenade_desc": "Throw a cluster of bombs that detonate after a delay, dealing spirit damage.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan style=\"font-style: italic;\"\u003EEnemies hit by multiple bombs take 50% damage.\u003C/span\u003E",
"ability_nano_clustergrenade_quip": "Throw out cluster bombs",
"ability_nano_clustergrenade_quip": "Throw out cluster bombs",
"ability_nano_dash": "Leaping Slash",
"ability_nano_dash": "Leaping Slash",
"ability_nano_dash_desc": "Dash forward before slashing all enemies in a circle, dealing {g:citadel_inline_attribute:'MeleeDamage'}. \u003Cbr\u003E\u003Cbr\u003EIf the ability hits at least one hero, {g:citadel_inline_attribute:'Heal'} a small amount of health.",
"ability_nano_dash_desc": "Dash forward before slashing all enemies in a circle, dealing melee damage. \u003Cbr\u003E\u003Cbr\u003EIf the ability hits at least one hero, heal a small amount of health.",
"ability_nano_dash_quip": "Dash forward and slash enemies",
"ability_nano_dash_quip": "Dash forward and slash enemies",
"ability_nano_dash_t3_desc": "On Hero Hit: 50% Cooldown Refund",
"ability_nano_dash_t3_desc": "On Hero Hit: 50% Cooldown Refund",
Line 5,446: Line 5,446:
"ability_nano_shadow_pulse": "Return to Shadows",
"ability_nano_shadow_pulse": "Return to Shadows",
"ability_nano_shadow_pulse/buff": "Strength from Shadows",
"ability_nano_shadow_pulse/buff": "Strength from Shadows",
"ability_nano_shadow_pulse_desc": "Instantly turn to shadows, becoming \u003Cspan style=\"font-weight: bold;\"\u003Euntargetable\u003C/span\u003E, gaining {g:citadel_inline_attribute:'BonusMoveSpeed'}, and dealing {g:citadel_inline_attribute:'SpiritDamage'}.\u003Cbr\u003E\u003Cbr\u003E After a delay, return from the shadows, dealing {g:citadel_inline_attribute:'SpiritDamage'} again.",
"ability_nano_shadow_pulse_desc": "Instantly turn to shadows, becoming \u003Cspan style=\"font-weight: bold;\"\u003Euntargetable\u003C/span\u003E, gaining bonus move speed, and dealing spirit damage.\u003Cbr\u003E\u003Cbr\u003E After a delay, return from the shadows, dealing spirit damage again.",
"ability_nano_shadow_pulse_quip": "Turn to Shadows, gaining movespeed and dealing delayed damage",
"ability_nano_shadow_pulse_quip": "Turn to Shadows, gaining movespeed and dealing delayed damage",
"ability_nano_shadow_pulse_t2_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+80\u003C/span\u003E Damage. \u003Cspan style=\"font-weight: bold;\"\u003E+20%\u003C/span\u003E Move Speed.",
"ability_nano_shadow_pulse_t2_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+80\u003C/span\u003E Damage. \u003Cspan style=\"font-weight: bold;\"\u003E+20%\u003C/span\u003E Move Speed.",
Line 5,463: Line 5,463:
"ability_power_jump/modifier_air_raid/modifier_slow_base": "Slowed",
"ability_power_jump/modifier_air_raid/modifier_slow_base": "Slowed",
"ability_power_jump/modifier_citadel_archer_air_raid/modifier_slow_base": "Slowing Bullets",
"ability_power_jump/modifier_citadel_archer_air_raid/modifier_slow_base": "Slowing Bullets",
"ability_power_jump_desc": "Launches you high in the air, allowing you to glide slowly. While airborne, you gain \u003Cspan style=\"font-weight: bold;\"\u003EWeapon Damage\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003Emultishot on your weapon\u003C/span\u003E. \u003Cbr\u003E{g:citadel_keybind:'AltCast'}for reduced jump height.  \u003Cbr\u003EPress{g:citadel_keybind:'Mantle'}to cancel the glide.",
"ability_power_jump_desc": "Launches you high in the air, allowing you to glide slowly. While airborne, you gain \u003Cspan style=\"font-weight: bold;\"\u003EWeapon Damage\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003Emultishot on your weapon\u003C/span\u003E. \u003Cbr\u003E{{Mouse|3}}for reduced jump height.  \u003Cbr\u003EPressSpaceto cancel the glide.",
"ability_power_jump_quip": "Jump high up in the air and unleash multishots",
"ability_power_jump_quip": "Jump high up in the air and unleash multishots",
"ability_power_jump_t2_desc": "While airborne, \u003Cspan style=\"font-weight: bold;\"\u003E+5\u003C/span\u003E Weapon Damage and weapon damage applies \u003Cspan style=\"font-weight: bold;\"\u003E40%\u003C/span\u003E movement slow for 1.5s",
"ability_power_jump_t2_desc": "While airborne, \u003Cspan style=\"font-weight: bold;\"\u003E+5\u003C/span\u003E Weapon Damage and weapon damage applies \u003Cspan style=\"font-weight: bold;\"\u003E40%\u003C/span\u003E movement slow for 1.5s",
Line 5,757: Line 5,757:
"citadel_ability_basicdamagereflect": "Reflect Basic Damage",
"citadel_ability_basicdamagereflect": "Reflect Basic Damage",
"citadel_ability_bebop_laser_beam": "Hyper Beam",
"citadel_ability_bebop_laser_beam": "Hyper Beam",
"citadel_ability_bebop_laser_beam_desc": "Channel a powerful torrent of energy that deals {g:citadel_inline_attribute:'SpiritDamage'} and applies {g:citadel_inline_attribute:'Slow'}.",
"citadel_ability_bebop_laser_beam_desc": "Channel a powerful torrent of energy that deals spirit damage and applies slow.",
"citadel_ability_bebop_laser_beam_quip": "Unleash a massive damaging beam",
"citadel_ability_bebop_laser_beam_quip": "Unleash a massive damaging beam",
"citadel_ability_bebop_laser_beam_t3_desc": "Hyper Beam heals Bebop for \u003Cspan style=\"font-weight: bold;\"\u003E65%\u003C/span\u003E of its damage on Heroes. 20% on non-hero",
"citadel_ability_bebop_laser_beam_t3_desc": "Hyper Beam heals Bebop for \u003Cspan style=\"font-weight: bold;\"\u003E65%\u003C/span\u003E of its damage on Heroes. 20% on non-hero",
"citadel_ability_bull_charge": "Shoulder Charge",
"citadel_ability_bull_charge": "Shoulder Charge",
"citadel_ability_bull_charge_desc": "Charge forward, grabbing heroes and dragging them along with you. Pushing a hero into a wall applies {g:citadel_inline_attribute:'Stun'}.\u003Cbr\u003E\u003Cspan style=\"font-style: italic;\"\u003EIf you collide with a hero you move faster during your charge.\u003C/span\u003E",
"citadel_ability_bull_charge_desc": "Charge forward, grabbing heroes and dragging them along with you. Pushing a hero into a wall applies stun.\u003Cbr\u003E\u003Cspan style=\"font-style: italic;\"\u003EIf you collide with a hero you move faster during your charge.\u003C/span\u003E",
"citadel_ability_bull_charge_on_hero_collide_header": "On Hero Collide:",
"citadel_ability_bull_charge_on_hero_collide_header": "On Hero Collide:",
"citadel_ability_bull_charge_on_wall_header": "On Wall Hit:",
"citadel_ability_bull_charge_on_wall_header": "On Wall Hit:",
Line 5,769: Line 5,769:
"citadel_ability_bull_heal": "Siphon Life",
"citadel_ability_bull_heal": "Siphon Life",
"citadel_ability_bull_heal/modifier_bull_heal_aura": "Siphon Life",
"citadel_ability_bull_heal/modifier_bull_heal_aura": "Siphon Life",
"citadel_ability_bull_heal_desc": "Drain health from nearby enemies in front of you, dealing {g:citadel_inline_attribute:'SpiritDPS'} and {g:citadel_inline_attribute:'Healing'} for a portion of the damage dealt.",
"citadel_ability_bull_heal_desc": "Drain health from nearby enemies in front of you, dealing spirit damage over time and healing for a portion of the damage dealt.",
"citadel_ability_bull_heal_quip": "Drain health from nearby enemies in front of you",
"citadel_ability_bull_heal_quip": "Drain health from nearby enemies in front of you",
"citadel_ability_bull_leap": "Seismic Impact",
"citadel_ability_bull_leap": "Seismic Impact",
"citadel_ability_bull_leap_desc": "Leap high into the air before crashing into the ground, dealing {g:citadel_inline_attribute:'SpiritDamage'} and applying {g:citadel_inline_attribute:'Stun'}.",
"citadel_ability_bull_leap_desc": "Leap high into the air before crashing into the ground, dealing spirit damage and applying stun.",
"citadel_ability_bull_leap_quip": "Smash into enemies from above, stunning them",
"citadel_ability_bull_leap_quip": "Smash into enemies from above, stunning them",
"citadel_ability_bull_leap_t2_desc": "On Hero Hit: +100 Max HP and +15% Fire Rate",
"citadel_ability_bull_leap_t2_desc": "On Hero Hit: +100 Max HP and +15% Fire Rate",
Line 5,796: Line 5,796:
"citadel_ability_chrono_kinetic_carbine/modifier_chrono_kinetic_carbine": "Kinetic Carbine",
"citadel_ability_chrono_kinetic_carbine/modifier_chrono_kinetic_carbine": "Kinetic Carbine",
"citadel_ability_chrono_kinetic_carbine_charged": "CHARGED!",
"citadel_ability_chrono_kinetic_carbine_charged": "CHARGED!",
"citadel_ability_chrono_kinetic_carbine_desc": "Start charging your weapon and gain \u003Cspan style=\"font-weight: bold;\"\u003Eincreased move speed\u003C/span\u003E once it's fully charged. Your next shot will release the energy, dealing \u003Cspan style=\"font-weight: bold;\"\u003Espirit damage\u003C/span\u003E and applying a \u003Cspan style=\"font-weight: bold;\"\u003Etime stop\u003C/span\u003E to the enemy hit. The damage dealt is an amplification of your current weapon damage. \u003Cbr\u003E\u003Cbr\u003EYou can slow time on yourself by pressing{g:citadel_keybind:'ADS'}while an empowered shot is available.",
"citadel_ability_chrono_kinetic_carbine_desc": "Start charging your weapon and gain \u003Cspan style=\"font-weight: bold;\"\u003Eincreased move speed\u003C/span\u003E once it's fully charged. Your next shot will release the energy, dealing \u003Cspan style=\"font-weight: bold;\"\u003Espirit damage\u003C/span\u003E and applying a \u003Cspan style=\"font-weight: bold;\"\u003Etime stop\u003C/span\u003E to the enemy hit. The damage dealt is an amplification of your current weapon damage. \u003Cbr\u003E\u003Cbr\u003EYou can slow time on yourself by pressing{{Mouse|2}}while an empowered shot is available.",
"citadel_ability_chrono_kinetic_carbine_expiring": "EXPIRING",
"citadel_ability_chrono_kinetic_carbine_expiring": "EXPIRING",
"citadel_ability_chrono_kinetic_carbine_quip": "Charge up your weapon to deal high damage and timestop",
"citadel_ability_chrono_kinetic_carbine_quip": "Charge up your weapon to deal high damage and timestop",
Line 5,863: Line 5,863:
"citadel_ability_fissure_wall/modifier_fissure_wall/modifier_bonus_damage_percent": "Wall Damage Debuff",
"citadel_ability_fissure_wall/modifier_fissure_wall/modifier_bonus_damage_percent": "Wall Damage Debuff",
"citadel_ability_fissure_wall_cancel": "Cancel Fissure Wall",
"citadel_ability_fissure_wall_cancel": "Cancel Fissure Wall",
"citadel_ability_fissure_wall_desc": "Creates a wall that \u003Cspan style=\"font-weight: bold;\"\u003Edivides the terrain\u003C/span\u003E in half. On creation, the wall \u003Cspan style=\"font-weight: bold;\"\u003Edeals damage\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003Eapplies slow\u003C/span\u003E to enemies nearby. \u003Cbr\u003EAfter casting, press{g:citadel_keybind:'Attack'}or{g:citadel_keybind:'Ability3'}to erupt the wall early.",
"citadel_ability_fissure_wall_desc": "Creates a wall that \u003Cspan style=\"font-weight: bold;\"\u003Edivides the terrain\u003C/span\u003E in half. On creation, the wall \u003Cspan style=\"font-weight: bold;\"\u003Edeals damage\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003Eapplies slow\u003C/span\u003E to enemies nearby. \u003Cbr\u003EAfter casting, press{{Mouse|1}}or3to erupt the wall early.",
"citadel_ability_fissure_wall_quip": "Conjure a wall to block your foes",
"citadel_ability_fissure_wall_quip": "Conjure a wall to block your foes",
"citadel_ability_fissure_wall_t1_desc": "\u003Cspan style=\"font-weight: bold;\"\u003ERemoves 1 stamina\u003C/span\u003E and amplifies McGinnis's damage by \u003Cspan style=\"font-weight: bold;\"\u003E15%\u003C/span\u003E on hit enemies for 7s",
"citadel_ability_fissure_wall_t1_desc": "\u003Cspan style=\"font-weight: bold;\"\u003ERemoves 1 stamina\u003C/span\u003E and amplifies McGinnis's damage by \u003Cspan style=\"font-weight: bold;\"\u003E15%\u003C/span\u003E on hit enemies for 7s",
Line 5,955: Line 5,955:
"citadel_ability_lash_ultimate/modifier_lash_grapple_enemy_debuff": "Death Slam",
"citadel_ability_lash_ultimate/modifier_lash_grapple_enemy_debuff": "Death Slam",
"citadel_ability_lash_ultimate_debuff": "Movement Slow",
"citadel_ability_lash_ultimate_debuff": "Movement Slow",
"citadel_ability_lash_ultimate_desc": "Focus on enemies to connect whips to them. After channeling, connected enemies are \u003Cspan style=\"font-weight: bold;\"\u003Elifted and stunned\u003C/span\u003E then slammed into the ground. Your victims and any enemies in the landing zone will be \u003Cspan style=\"font-weight: bold;\"\u003Edamaged and slowed\u003C/span\u003E. \u003Cbr\u003EPress{g:citadel_keybind:'Attack'}to throw connected enemies early. Enemies that are not in line of sight or go out of range during the latch time will not be grabbed.",
"citadel_ability_lash_ultimate_desc": "Focus on enemies to connect whips to them. After channeling, connected enemies are \u003Cspan style=\"font-weight: bold;\"\u003Elifted and stunned\u003C/span\u003E then slammed into the ground. Your victims and any enemies in the landing zone will be \u003Cspan style=\"font-weight: bold;\"\u003Edamaged and slowed\u003C/span\u003E. \u003Cbr\u003EPress{{Mouse|1}}to throw connected enemies early. Enemies that are not in line of sight or go out of range during the latch time will not be grabbed.",
"citadel_ability_lash_ultimate_quip": "Lift enemies and smash them into the ground",
"citadel_ability_lash_ultimate_quip": "Lift enemies and smash them into the ground",
"citadel_ability_lash_ultimate_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003EStun\u003C/span\u003E enemies in the landing zone for 1s",
"citadel_ability_lash_ultimate_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003EStun\u003C/span\u003E enemies in the landing zone for 1s",
Line 6,009: Line 6,009:
"citadel_ability_mobile_resupply": "Medicinal Specter",
"citadel_ability_mobile_resupply": "Medicinal Specter",
"citadel_ability_mobile_resupply/modifier_mobile_resupply_aura/modifier_mobile_resupply": "Medicating",
"citadel_ability_mobile_resupply/modifier_mobile_resupply_aura/modifier_mobile_resupply": "Medicating",
"citadel_ability_mobile_resupply_desc": "Deploy a spirit that provides \u003Cspan style=\"font-weight: bold;\"\u003E{g:citadel_inline_attribute:'Healing'}\u003C/span\u003E and stamina recovery to nearby allies.",
"citadel_ability_mobile_resupply_desc": "Deploy a spirit that provides \u003Cspan style=\"font-weight: bold;\"\u003Ehealing\u003C/span\u003E and stamina recovery to nearby allies.",
"citadel_ability_mobile_resupply_quip": "Deploy a healing spirit",
"citadel_ability_mobile_resupply_quip": "Deploy a healing spirit",
"citadel_ability_mobile_resupply_t1_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+35% Fire Rate\u003C/span\u003E on units being healed by Medicinal Specter",
"citadel_ability_mobile_resupply_t1_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+35% Fire Rate\u003C/span\u003E on units being healed by Medicinal Specter",
Line 6,025: Line 6,025:
"citadel_ability_nikuman_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003EFull move and ability use\u003C/span\u003E and additionally heals \u003Cspan style=\"font-weight: bold;\"\u003E+3% of Max Health\u003C/span\u003E per second",
"citadel_ability_nikuman_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003EFull move and ability use\u003C/span\u003E and additionally heals \u003Cspan style=\"font-weight: bold;\"\u003E+3% of Max Health\u003C/span\u003E per second",
"citadel_ability_passive_beefy": "Infernal Resilience",
"citadel_ability_passive_beefy": "Infernal Resilience",
"citadel_ability_passive_beefy_desc": "Gain bonus defensive attributes. Taking damage grants temporary {g:citadel_inline_attribute:'Regen'} for a portion of the damage taken.",
"citadel_ability_passive_beefy_desc": "Gain bonus defensive attributes. Taking damage grants temporary regeneration for a portion of the damage taken.",
"citadel_ability_passive_beefy_quip": "Regenerate some of the damage you receive",
"citadel_ability_passive_beefy_quip": "Regenerate some of the damage you receive",
"citadel_ability_personal_shield": "",
"citadel_ability_personal_shield": "",
Line 6,049: Line 6,049:
"citadel_ability_player_ping": "Ping",
"citadel_ability_player_ping": "Ping",
"citadel_ability_power_slash": "Power Slash",
"citadel_ability_power_slash": "Power Slash",
"citadel_ability_power_slash_desc": "Channel to increase damage over 1.4 seconds, then release a \u003Cspan style=\"font-weight: bold;\"\u003Efully-charged sword strike\u003C/span\u003E.\u003Cbr\u003EPress{g:citadel_keybind:'Ability1'}or{g:citadel_keybind:'Attack'}to trigger the strike early, dealing partial damage.",
"citadel_ability_power_slash_desc": "Channel to increase damage over 1.4 seconds, then release a \u003Cspan style=\"font-weight: bold;\"\u003Efully-charged sword strike\u003C/span\u003E.\u003Cbr\u003EPress1or{{Mouse|1}}to trigger the strike early, dealing partial damage.",
"citadel_ability_power_slash_quip": "Charge up an attack, dealing high damage on a full charge",
"citadel_ability_power_slash_quip": "Charge up an attack, dealing high damage on a full charge",
"citadel_ability_power_slash_t1_desc": "Gain \u003Cspan style=\"font-weight: bold;\"\u003E+60 Bullet Resist\u003C/span\u003E while channeling",
"citadel_ability_power_slash_t1_desc": "Gain \u003Cspan style=\"font-weight: bold;\"\u003E+60 Bullet Resist\u003C/span\u003E while channeling",
Line 6,093: Line 6,093:
"citadel_ability_running_decoy_t2_desc": "Astro is \u003Cspan class=\"highlight\"\u003Ehealed {s:HealOnCloneDamage}%\u003C/span\u003E of the damage taken by the decoy",
"citadel_ability_running_decoy_t2_desc": "Astro is \u003Cspan class=\"highlight\"\u003Ehealed {s:HealOnCloneDamage}%\u003C/span\u003E of the damage taken by the decoy",
"citadel_ability_self_vacuum": "Singularity",
"citadel_ability_self_vacuum": "Singularity",
"citadel_ability_self_vacuum_desc": "Create a singularity in your hands, dealing \u003C{g:citadel_inline_attribute:'SpiritDPS'}, applying {g:citadel_inline_attribute:'Stun'}, and \u003Cspan style=\"font-weight: bold;\"\u003Epulling\u003C/span\u003E in nearby enemies.",
"citadel_ability_self_vacuum_desc": "Create a singularity in your hands, dealing \u003Cspirit damage over time, applying stun, and \u003Cspan style=\"font-weight: bold;\"\u003Epulling\u003C/span\u003E in nearby enemies.",
"citadel_ability_self_vacuum_quip": "Pull in and stun the enemy team",
"citadel_ability_self_vacuum_quip": "Pull in and stun the enemy team",
"citadel_ability_shield_toss": "Shield Toss",
"citadel_ability_shield_toss": "Shield Toss",
Line 6,099: Line 6,099:
"citadel_ability_shieldedsentry": "Mini Turret",
"citadel_ability_shieldedsentry": "Mini Turret",
"citadel_ability_shieldedsentry/modifier_bullet_resist_reduction_stack": "Sentry Bullet Resist Debuff",
"citadel_ability_shieldedsentry/modifier_bullet_resist_reduction_stack": "Sentry Bullet Resist Debuff",
"citadel_ability_shieldedsentry_desc": "Deploy a turret that shoots enemies, dealing {g:citadel_inline_attribute:'SpiritDPS'}. The turret expires after a limited lifetime.\u003Cbr\u003ETurrets gain \u003Cspan style=\"font-weight: bold;\"\u003E30HP per Boon\u003C/span\u003E. They deal reduced damage to troopers and objectives.",
"citadel_ability_shieldedsentry_desc": "Deploy a turret that shoots enemies, dealing spirit damage over time. The turret expires after a limited lifetime.\u003Cbr\u003ETurrets gain \u003Cspan style=\"font-weight: bold;\"\u003E30HP per Boon\u003C/span\u003E. They deal reduced damage to troopers and objectives.",
"citadel_ability_shieldedsentry_quip": "Deploy an automated turret",
"citadel_ability_shieldedsentry_quip": "Deploy an automated turret",
"citadel_ability_shieldedsentry_t1_desc": "Turrets apply \u003Cspan style=\"font-weight: bold;\"\u003E+25%\u003C/span\u003E Movement Slow",
"citadel_ability_shieldedsentry_t1_desc": "Turrets apply \u003Cspan style=\"font-weight: bold;\"\u003E+25%\u003C/span\u003E Movement Slow",
Line 6,190: Line 6,190:
"citadel_ability_static_charge_quip": "Apply a delayed area stun to an enemy hero",
"citadel_ability_static_charge_quip": "Apply a delayed area stun to an enemy hero",
"citadel_ability_sticky_bomb": "Sticky Bomb",
"citadel_ability_sticky_bomb": "Sticky Bomb",
"citadel_ability_sticky_bomb_desc": "Attach a Sticky Bomb to a nearby target that explodes, dealing {g:citadel_inline_attribute:'SpiritDamage'} to nearby enemies. \u003Cbr\u003E\u003Cbr\u003EIf the bomb hits or kills a hero, you gain \u003Cspan style=\"font-weight: bold;\"\u003Epermanent bonus damage\u003C/span\u003E on Sticky Bomb. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan style=\"font-style: italic;\"\u003EHold{g:citadel_keybind:'AltCast'}to attach the Sticky Bomb to yourself.",
"citadel_ability_sticky_bomb_desc": "Attach a Sticky Bomb to a nearby target that explodes, dealing spirit damage to nearby enemies. \u003Cbr\u003E\u003Cbr\u003EIf the bomb hits or kills a hero, you gain \u003Cspan style=\"font-weight: bold;\"\u003Epermanent bonus damage\u003C/span\u003E on Sticky Bomb. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan style=\"font-style: italic;\"\u003EHold{{Mouse|3}}to attach the Sticky Bomb to yourself.",
"citadel_ability_sticky_bomb_quip": "Plant a bomb on an enemy",
"citadel_ability_sticky_bomb_quip": "Plant a bomb on an enemy",
"citadel_ability_sticky_bomb_t3_desc": "On Attach: \u003Cspan style=\"font-weight: bold;\"\u003E-30%\u003C/span\u003E Outgoing Damage for \u003Cspan style=\"font-weight: bold;\"\u003E5s\u003C/span\u003E",
"citadel_ability_sticky_bomb_t3_desc": "On Attach: \u003Cspan style=\"font-weight: bold;\"\u003E-30%\u003C/span\u003E Outgoing Damage for \u003Cspan style=\"font-weight: bold;\"\u003E5s\u003C/span\u003E",
"citadel_ability_stomp": "Kinetic Pulse",
"citadel_ability_stomp": "Kinetic Pulse",
"citadel_ability_stomp_desc": "Release an energy pulse that travels along the ground, dealing {g:citadel_inline_attribute:'SpiritDamage'} and knocking enemies up into the air.",
"citadel_ability_stomp_desc": "Release an energy pulse that travels along the ground, dealing spirit damage and knocking enemies up into the air.",
"citadel_ability_stomp_quip": "Release a ground pulse that knocks enemies into the air",
"citadel_ability_stomp_quip": "Release a ground pulse that knocks enemies into the air",
"citadel_ability_stomp_t1_desc": "On Hit: \u003Cspan style=\"font-weight: bold;\"\u003E35%\u003C/span\u003E Slow and \u003Cspan style=\"font-weight: bold;\"\u003E-35%\u003C/span\u003E Fire Rate for 4s",
"citadel_ability_stomp_t1_desc": "On Hit: \u003Cspan style=\"font-weight: bold;\"\u003E35%\u003C/span\u003E Slow and \u003Cspan style=\"font-weight: bold;\"\u003E-35%\u003C/span\u003E Fire Rate for 4s",
Line 6,202: Line 6,202:
"citadel_ability_storm_cloud_desc": "Channel an expanding storm cloud around you that \u003Cspan style=\"font-weight: bold;\"\u003Edamages all enemies\u003C/span\u003E within its radius. Enemies do not take damage when they are out of line-of-sight. You have increased \u003Cspan style=\"font-weight: bold;\"\u003EBullet Resist\u003C/span\u003E during the channel.",
"citadel_ability_storm_cloud_desc": "Channel an expanding storm cloud around you that \u003Cspan style=\"font-weight: bold;\"\u003Edamages all enemies\u003C/span\u003E within its radius. Enemies do not take damage when they are out of line-of-sight. You have increased \u003Cspan style=\"font-weight: bold;\"\u003EBullet Resist\u003C/span\u003E during the channel.",
"citadel_ability_storm_cloud_lightning_strike": "Lightning Strike",
"citadel_ability_storm_cloud_lightning_strike": "Lightning Strike",
"citadel_ability_storm_cloud_lightning_strike_desc": "While channeling, press{g:citadel_keybind:'Attack'}to mark the targeted area to be struck with a powerful lightning bolt that \u003Cspan style=\"font-weight: bold;\"\u003Eknocks enemies away\u003C/span\u003E after a 0.25s delay. One use per cast.",
"citadel_ability_storm_cloud_lightning_strike_desc": "While channeling, press{{Mouse|1}}to mark the targeted area to be struck with a powerful lightning bolt that \u003Cspan style=\"font-weight: bold;\"\u003Eknocks enemies away\u003C/span\u003E after a 0.25s delay. One use per cast.",
"citadel_ability_storm_cloud_quip": "Fry all enemies in a large area",
"citadel_ability_storm_cloud_quip": "Fry all enemies in a large area",
"citadel_ability_storm_cloud_t1_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+35% Bullet Resist\u003C/span\u003E while channeling Storm Cloud",
"citadel_ability_storm_cloud_t1_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+35% Bullet Resist\u003C/span\u003E while channeling Storm Cloud",
Line 6,217: Line 6,217:
"citadel_ability_surveillance_drone_t2_desc": "+\u003Cspan class=\"highlight\"\u003E{s:CrashImpactRadius}\u003C/span\u003E crash impact radius, +\u003Cspan class=\"highlight\"\u003E{s:DroneCrashDamage}\u003C/span\u003E drone crash damage",
"citadel_ability_surveillance_drone_t2_desc": "+\u003Cspan class=\"highlight\"\u003E{s:CrashImpactRadius}\u003C/span\u003E crash impact radius, +\u003Cspan class=\"highlight\"\u003E{s:DroneCrashDamage}\u003C/span\u003E drone crash damage",
"citadel_ability_tangotether": "Watcher's Covenant",
"citadel_ability_tangotether": "Watcher's Covenant",
"citadel_ability_tangotether_desc": "Gain bonuses and automatically connect with a nearby ally to share them. \u003Cspan style=\"font-weight: bold;\"\u003EHealing is replicated\u003C/span\u003E among all those connected. Connection requires line of sight. Press{g:citadel_keybind:'Ability2'}to Lock on to a target",
"citadel_ability_tangotether_desc": "Gain bonuses and automatically connect with a nearby ally to share them. \u003Cspan style=\"font-weight: bold;\"\u003EHealing is replicated\u003C/span\u003E among all those connected. Connection requires line of sight. Press2to Lock on to a target",
"citadel_ability_tangotether_lock": "Lock on to Target",
"citadel_ability_tangotether_lock": "Lock on to Target",
"citadel_ability_tangotether_quip": "Empower yourself and a nearby ally",
"citadel_ability_tangotether_quip": "Empower yourself and a nearby ally",
Line 6,223: Line 6,223:
"citadel_ability_teleport": "Teleport",
"citadel_ability_teleport": "Teleport",
"citadel_ability_tengu_airlift": "Air Drop",
"citadel_ability_tengu_airlift": "Air Drop",
"citadel_ability_tengu_airlift_desc": "\u003Cspan style=\"font-weight: bold;\"\u003EGrab an ally\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003Etake flight\u003C/span\u003E with them. Drop your ally to cause a \u003Cspan style=\"font-weight: bold;\"\u003Elarge explosion\u003C/span\u003E that \u003Cspan style=\"font-weight: bold;\"\u003Eslows movement\u003C/span\u003E. You and your ally gain a Barrier when flying ends. \u003Cbr\u003EWhile lifted, your ally gains bullet resist but cannot attack and deals -50% damage.\u003Cbr\u003E\u003Cspan style=\"font-style: italic;\"\u003E{g:citadel_keybind:'AltCast'}lets you fly without an ally, carrying a bomb instead.\u003Cbr\u003E{g:citadel_keybind:'Attack'}to drop ally/bomb.\u003Cbr\u003E{g:citadel_keybind:'MoveForward'}to fly faster. \u003Cbr\u003EHold {g:citadel_keybind:'MoveDown'}during cast to reduce launch height",
"citadel_ability_tengu_airlift_desc": "\u003Cspan style=\"font-weight: bold;\"\u003EGrab an ally\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003Etake flight\u003C/span\u003E with them. Drop your ally to cause a \u003Cspan style=\"font-weight: bold;\"\u003Elarge explosion\u003C/span\u003E that \u003Cspan style=\"font-weight: bold;\"\u003Eslows movement\u003C/span\u003E. You and your ally gain a Barrier when flying ends. \u003Cbr\u003EWhile lifted, your ally gains bullet resist but cannot attack and deals -50% damage.\u003Cbr\u003E\u003Cspan style=\"font-style: italic;\"\u003E{{Mouse|3}}lets you fly without an ally, carrying a bomb instead.\u003Cbr\u003E{{Mouse|1}}to drop ally/bomb.\u003Cbr\u003EForwardto fly faster. \u003Cbr\u003EHold Downduring cast to reduce launch height",
"citadel_ability_tengu_airlift_quip": "Death from Above! Fly and drop an ally on enemies",
"citadel_ability_tengu_airlift_quip": "Death from Above! Fly and drop an ally on enemies",
"citadel_ability_tengu_airlift_t1_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E-20%\u003C/span\u003E Bullet Resist on enemies hit for \u003Cspan style=\"font-weight: bold;\"\u003E8s\u003C/span\u003E",
"citadel_ability_tengu_airlift_t1_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E-20%\u003C/span\u003E Bullet Resist on enemies hit for \u003Cspan style=\"font-weight: bold;\"\u003E8s\u003C/span\u003E",
Line 6,262: Line 6,262:
"citadel_ability_upgrade_tab_desc": "{g:citadel_keybind:'Scoreboard'}+[Ability Key] will upgrade your ability. These are additional binds.",
"citadel_ability_upgrade_tab_desc": "{g:citadel_keybind:'Scoreboard'}+[Ability Key] will upgrade your ability. These are additional binds.",
"citadel_ability_uppercut": "Exploding Uppercut",
"citadel_ability_uppercut": "Exploding Uppercut",
"citadel_ability_uppercut_desc": "Deal {g:citadel_inline_attribute:'MeleeDamage'} to nearby enemies and send them flying back. \u003Cbr\u003E\u003Cbr\u003EWhen they land, they deal {g:citadel_inline_attribute:'SpiritDamage'} and apply {g:citadel_inline_attribute:'ReducedFireRate'} to other nearby enemies. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan style=\"font-style: italic;\"\u003EExploding Uppercut can be used on allies.\u003C/br\u003E",
"citadel_ability_uppercut_desc": "Deal melee damage to nearby enemies and send them flying back. \u003Cbr\u003E\u003Cbr\u003EWhen they land, they deal spirit damage and apply reduced fire rate to other nearby enemies. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan style=\"font-style: italic;\"\u003EExploding Uppercut can be used on allies.\u003C/br\u003E",
"citadel_ability_uppercut_quip": "Punch someone away from you",
"citadel_ability_uppercut_quip": "Punch someone away from you",
"citadel_ability_uppercut_t2_desc": "On Hero Hit: Gain \u003Cspan style=\"font-weight: bold;\"\u003Efast spin-up time, 2x range, and +50% weapon damage\u003C/span\u003E for 12s",
"citadel_ability_uppercut_t2_desc": "On Hero Hit: Gain \u003Cspan style=\"font-weight: bold;\"\u003Efast spin-up time, 2x range, and +50% weapon damage\u003C/span\u003E for 12s",
Line 6,268: Line 6,268:
"citadel_ability_viscous_ball_boost": "Slam Ball",
"citadel_ability_viscous_ball_boost": "Slam Ball",
"citadel_ability_void_sphere": "Quantum Entanglement",
"citadel_ability_void_sphere": "Quantum Entanglement",
"citadel_ability_void_sphere_desc": "Briefly become \u003Cspan style=\"font-weight: bold;\"\u003Euntargetable\u003C/span\u003E and teleport to the target location. On reappearing, gain {g:citadel_inline_attribute:'BonusFireRate'} and \u003Cspan style=\"font-weight: bold;\"\u003Ereload\u003C/span\u003E your weapon. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan style=\"font-weight: bold;\"\u003E{g:citadel_keybind:'AltCast'}\u003C/span\u003E: Bring nearby allies, \u003Cspan style=\"font-weight: bold;\"\u003Ereloading\u003C/span\u003E their weapons and granting them half of your {g:citadel_inline_attribute:'BonusFireRate'}.",
"citadel_ability_void_sphere_desc": "Briefly become \u003Cspan style=\"font-weight: bold;\"\u003Euntargetable\u003C/span\u003E and teleport to the target location. On reappearing, gain bonus fire rate and \u003Cspan style=\"font-weight: bold;\"\u003Ereload\u003C/span\u003E your weapon. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan style=\"font-weight: bold;\"\u003E{{Mouse|3}}\u003C/span\u003E: Bring nearby allies, \u003Cspan style=\"font-weight: bold;\"\u003Ereloading\u003C/span\u003E their weapons and granting them half of your bonus fire rate.",
"citadel_ability_void_sphere_quip": "Blink in and out of existence",
"citadel_ability_void_sphere_quip": "Blink in and out of existence",
"citadel_ability_void_sphere_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E-5s\u003C/span\u003E Cooldown and On Buff: \u003Cspan style=\"font-weight: bold;\"\u003E+120%\u003C/span\u003E Max Ammo",
"citadel_ability_void_sphere_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E-5s\u003C/span\u003E Cooldown and On Buff: \u003Cspan style=\"font-weight: bold;\"\u003E+120%\u003C/span\u003E Max Ammo",
Line 7,991: Line 7,991:
"synth_grasp_t3_desc": "Damages and lifesteals {s:LifestealPerSecond}% of targets' max health per second",
"synth_grasp_t3_desc": "Damages and lifesteals {s:LifestealPerSecond}% of targets' max health per second",
"synth_plasma_flux": "Flying Cloak",
"synth_plasma_flux": "Flying Cloak",
"synth_plasma_flux_desc": "Launch a sentient cloak that \u003Cspan style=\"font-weight: bold;\"\u003Etravels forward\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003Edamages enemies\u003C/span\u003E. You can press \u003Cspan style=\"font-weight: bold;\"\u003E{g:citadel_keybind:'Ability2'}\u003C/span\u003E to \u003Cspan style=\"font-weight: bold;\"\u003Eteleport\u003C/span\u003E to its location.",
"synth_plasma_flux_desc": "Launch a sentient cloak that \u003Cspan style=\"font-weight: bold;\"\u003Etravels forward\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003Edamages enemies\u003C/span\u003E. You can press \u003Cspan style=\"font-weight: bold;\"\u003E2\u003C/span\u003E to \u003Cspan style=\"font-weight: bold;\"\u003Eteleport\u003C/span\u003E to its location.",
"synth_plasma_flux_quip": "Launch a damaging cloak that you can teleport to",
"synth_plasma_flux_quip": "Launch a damaging cloak that you can teleport to",
"synth_plasma_flux_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+7 Weapon Damage\u003C/span\u003E for 10s\u003C/span\u003E after teleporting with Flying Cloak.",
"synth_plasma_flux_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+7 Weapon Damage\u003C/span\u003E for 10s\u003C/span\u003E after teleporting with Flying Cloak.",
Line 8,509: Line 8,509:
"upgrade_superacolytes_glove_desc": "After dealing an accumulated \u003Cspan class=\"highlight\"\u003E{s:StoredSpiritDamage}\u003C/span\u003E spirit damage, your next \u003Cspan class=\"highlight\"\u003EHeavy Melee Attack\u003C/span\u003E deals an additional \u003Cspan class=\"highlight\"\u003E{s:StoredSpiritDamage} spirit damage\u003C/span\u003E.",
"upgrade_superacolytes_glove_desc": "After dealing an accumulated \u003Cspan class=\"highlight\"\u003E{s:StoredSpiritDamage}\u003C/span\u003E spirit damage, your next \u003Cspan class=\"highlight\"\u003EHeavy Melee Attack\u003C/span\u003E deals an additional \u003Cspan class=\"highlight\"\u003E{s:StoredSpiritDamage} spirit damage\u003C/span\u003E.",
"upgrade_superior_stamina": "Stamina Mastery",
"upgrade_superior_stamina": "Stamina Mastery",
"upgrade_superior_stamina_passive": "Allows an additional use of \u003Cspan class=\"highlight\"\u003EAir Jump, Air Dash\u003C/span\u003E or \u003Cspan class=\"highlight\"\u003EWall Jump\u003C/span\u003E before landing.",
"upgrade_superior_stamina_passive": "Allows an additional use of \u003Cspan class=\"highlight\"\u003EAir Jump\u003C/span\u003E or \u003Cspan class=\"highlight\"\u003EAir Dash\u003C/span\u003E before landing.",
"upgrade_suppressor": "Suppressor",
"upgrade_suppressor": "Suppressor",
"upgrade_suppressor_desc": "When you deal \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E to enemies, you also reduce their \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E.",
"upgrade_suppressor_desc": "When you deal \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E to enemies, you also reduce their \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E.",
Line 8,616: Line 8,616:
"viscous_restorative_goo/modifier_restorative_goo/breakoutProgress": "Breaking out",
"viscous_restorative_goo/modifier_restorative_goo/breakoutProgress": "Breaking out",
"viscous_restorative_goo_buff_desc": "After exiting the cube, the target has increased \u003Cspan class=\"highlight\"\u003Emove speed and stamina recovery\u003C/span\u003E for a short duration.",
"viscous_restorative_goo_buff_desc": "After exiting the cube, the target has increased \u003Cspan class=\"highlight\"\u003Emove speed and stamina recovery\u003C/span\u003E for a short duration.",
"viscous_restorative_goo_desc": "Encase the target in a cube of restorative goo that \u003Cspan style=\"font-weight: bold;\"\u003Eprotects from damage, and increases health regen\u003C/span\u003E. Target is \u003Cspan style=\"font-weight: bold;\"\u003Eunable to take any new actions\u003C/span\u003E while cubed. Can be used on self. Press \u003Cspan style=\"font-weight: bold;\"\u003E{g:citadel_keybind:'Mantle'}\u003C/span\u003E to escape early.",
"viscous_restorative_goo_desc": "Encase the target in a cube of restorative goo that \u003Cspan style=\"font-weight: bold;\"\u003Eprotects from damage, and increases health regen\u003C/span\u003E. Target is \u003Cspan style=\"font-weight: bold;\"\u003Eunable to take any new actions\u003C/span\u003E while cubed. Can be used on self. Press \u003Cspan style=\"font-weight: bold;\"\u003ESpace\u003C/span\u003E to escape early.",
"viscous_restorative_goo_quip": "The Cube is a safe place to be",
"viscous_restorative_goo_quip": "The Cube is a safe place to be",
"viscous_restorative_goo_t1_desc": "Increases Move Speed and Stamina Recovery",
"viscous_restorative_goo_t1_desc": "Increases Move Speed and Stamina Recovery",