Data:Lang en.json: Difference between revisions

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m Fixed "Cultlist" typo
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DeadBot v0.3.0-beta.12-5614
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"ability_afterburn_SpiritSteal_AMP": "Afterburn Damage Amp",
"ability_afterburn_SpiritSteal_AMP": "Afterburn Damage Amp",
"ability_afterburn_burn_header": "Burn Effect:",
"ability_afterburn_burn_header": "Burn Effect:",
"ability_afterburn_desc": "Weapon hits build up a burning effect, dealing {g:citadel_inline_attribute:'SpiritDPS'}. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan style=\"font-style: italic;\"\u003EBullets and abilities refresh the burn duration.",
"ability_afterburn_desc": "Weapon hits build up a burning effect, dealing {g:citadel_inline_attribute:'SpiritDPS'}. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EBullets and abilities refresh the burn duration.",
"ability_afterburn_quip": "Shoot enemies to set them on fire",
"ability_afterburn_quip": "Shoot enemies to set them on fire",
"ability_afterburn_t1_desc": "Burn Effect: \u003Cspan style=\"font-weight: bold;\"\u003E-25%\u003C/span\u003E Spirit Damage",
"ability_afterburn_t1_desc": "Burn Effect: \u003Cspan class=\"highlight\"\u003E-25%\u003C/span\u003E Spirit Damage",
"ability_ammo_pouch": "Bandolier",
"ability_ammo_pouch": "Bandolier",
"ability_ammo_pouch_desc": "Large increase to Heavy's ammo",
"ability_ammo_pouch_desc": "Large increase to Heavy's ammo",
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"ability_blood_bomb": "Essence Bomb",
"ability_blood_bomb": "Essence Bomb",
"ability_blood_bomb_bloodspill": "Toxic Mess",
"ability_blood_bomb_bloodspill": "Toxic Mess",
"ability_blood_bomb_desc": "\u003Cspan style=\"font-weight: bold;\"\u003ESacrifice some of your health\u003C/span\u003E to launch a bomb that \u003Cspan style=\"font-weight: bold;\"\u003Edeals damage\u003C/span\u003E after a brief arm time.\u003Cbr\u003ESelf damage type is Spirit and can be mitigated.",
"ability_blood_bomb_desc": "\u003Cspan class=\"highlight\"\u003ESacrifice some of your health\u003C/span\u003E to launch a bomb that \u003Cspan class=\"highlight\"\u003Edeals damage\u003C/span\u003E after a brief arm time.\u003Cbr\u003ESelf damage type is Spirit and can be mitigated.",
"ability_blood_bomb_quip": "Sacrifice some health to launch a damaging bomb",
"ability_blood_bomb_quip": "Sacrifice some health to launch a damaging bomb",
"ability_blood_bomb_t3_desc": "Bombs leave a toxic mess on the ground, dealing \u003Cspan style=\"font-weight: bold;\"\u003E26%\u003C/span\u003E of the original \u003Cspan style=\"font-weight: bold;\"\u003Edamage per second\u003C/span\u003E, for \u003Cspan style=\"font-weight: bold;\"\u003E6s\u003C/span\u003E.",
"ability_blood_bomb_t3_desc": "Bombs leave a toxic mess on the ground, dealing \u003Cspan class=\"highlight\"\u003E26%\u003C/span\u003E of the original \u003Cspan class=\"highlight\"\u003Edamage per second\u003C/span\u003E, for \u003Cspan class=\"highlight\"\u003E6s\u003C/span\u003E.",
"ability_blood_shards": "Malice",
"ability_blood_shards": "Malice",
"ability_blood_shards/modifier_blood_shard_debuff": "Malice",
"ability_blood_shards/modifier_blood_shard_debuff": "Malice",
"ability_blood_shards_amplification": "Malice Amplification",
"ability_blood_shards_amplification": "Malice Amplification",
"ability_blood_shards_desc": "\u003Cspan style=\"font-weight: bold;\"\u003ESacrifice some of your health\u003C/span\u003E to launch blood shards that apply a stack of Malice. Each stack \u003Cspan style=\"font-weight: bold;\"\u003Eslows\u003C/span\u003E the victim and \u003Cspan style=\"font-weight: bold;\"\u003Eincreases the damage\u003C/span\u003E they take from you. The slow effect decreases over time.",
"ability_blood_shards_desc": "\u003Cspan class=\"highlight\"\u003ESacrifice some of your health\u003C/span\u003E to launch blood shards that apply a stack of Malice. Each stack \u003Cspan class=\"highlight\"\u003Eslows\u003C/span\u003E the victim and \u003Cspan class=\"highlight\"\u003Eincreases the damage\u003C/span\u003E they take from you. The slow effect decreases over time.",
"ability_blood_shards_quip": "Stack damage amplification on an enemy",
"ability_blood_shards_quip": "Stack damage amplification on an enemy",
"ability_blood_shards_t2_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+30\u003C/span\u003E Damage and \u003Cspan style=\"font-weight: bold;\"\u003E+7%\u003C/span\u003E Damage Amp",
"ability_blood_shards_t2_desc": "\u003Cspan class=\"highlight\"\u003E+30\u003C/span\u003E Damage and \u003Cspan class=\"highlight\"\u003E+7%\u003C/span\u003E Damage Amp",
"ability_blood_shards_t3_desc": "+6 Blood Shards",
"ability_blood_shards_t3_desc": "+6 Blood Shards",
"ability_bookworm_aoemagic": "AOEMagic",
"ability_bookworm_aoemagic": "AOEMagic",
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"ability_bookworm_knightbarrier/knightbarrier": "Protection",
"ability_bookworm_knightbarrier/knightbarrier": "Protection",
"ability_bookworm_knightbarrier_desc": "Grant an ally a {g:citadel_inline_attribute:'CombatBarrier'}. While the barrier holds, they gain {g:citadel_inline_attribute:'BulletResist'} and automatically \u003Cspan class=\"highlight\"\u003Eparry melee attacks\u003C/span\u003E.",
"ability_bookworm_knightbarrier_desc": "Grant an ally a {g:citadel_inline_attribute:'CombatBarrier'}. While the barrier holds, they gain {g:citadel_inline_attribute:'BulletResist'} and automatically \u003Cspan class=\"highlight\"\u003Eparry melee attacks\u003C/span\u003E.",
"ability_bookworm_knightbarrier_t2_desc": "On Buff: \u003Cspan class=\"highlight\"\u003E{s:BonusFireRate}%\u003C/span\u003E Fire Rate",
"ability_bookworm_knightbarrier_t2_desc": "On Buff: \u003Cspan class=\"highlight\"\u003E15%\u003C/span\u003E Fire Rate",
"ability_bookworm_knightcharge": "Inspiring Charge",
"ability_bookworm_knightcharge": "Inspiring Charge",
"ability_bookworm_knightcharge/buff": "Inspiring Charge",
"ability_bookworm_knightcharge/buff": "Inspiring Charge",
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"ability_bounce_pad": "Bounce Pad",
"ability_bounce_pad": "Bounce Pad",
"ability_bounce_pad/speed_on_land": "Move Speed",
"ability_bounce_pad/speed_on_land": "Move Speed",
"ability_bounce_pad_desc": "Drop a bounce pad in the world that \u003Cspan style=\"font-weight: bold;\"\u003Elaunches any hero\u003C/span\u003E. \u003Cbr\u003E\u003Cbr\u003EYou \u003Cspan style=\"font-weight: bold;\"\u003Eexplode\u003C/span\u003E on landing, dealing  \u003Cspan style=\"font-weight: bold;\"\u003EDamage\u003C/span\u003E to any nearby enemies. The explosion can only occur once per Bounce Pad.",
"ability_bounce_pad_desc": "Drop a bounce pad in the world that \u003Cspan class=\"highlight\"\u003Elaunches any hero\u003C/span\u003E. \u003Cbr\u003E\u003Cbr\u003EYou \u003Cspan class=\"highlight\"\u003Eexplode\u003C/span\u003E on landing, dealing  \u003Cspan class=\"highlight_spirit\"\u003EDamage\u003C/span\u003E to any nearby enemies. The explosion can only occur once per Bounce Pad.",
"ability_bounce_pad_quip": "Send yourself and others flying",
"ability_bounce_pad_quip": "Send yourself and others flying",
"ability_bounce_pad_t1_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E-10s\u003C/span\u003E Cooldown",
"ability_bounce_pad_t1_desc": "\u003Cspan class=\"highlight\"\u003E-10s\u003C/span\u003E Cooldown",
"ability_bounce_pad_t2_desc": "You and allies gain a +4m/s move speed bonus for 4s on landing",
"ability_bounce_pad_t2_desc": "You and allies gain a +4m/s move speed bonus for 4s on landing",
"ability_bounce_pad_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+80\u003C/span\u003E Stomp Damage. Improve Spirit scaling",
"ability_bounce_pad_t3_desc": "\u003Cspan class=\"highlight\"\u003E+80\u003C/span\u003E Stomp Damage. Improve Spirit scaling",
"ability_bullet_flurry": "Bullet Dance",
"ability_bullet_flurry": "Bullet Dance",
"ability_bullet_flurry/modifier_citadel_bullet_flurry": "Bullet Flurry",
"ability_bullet_flurry/modifier_citadel_bullet_flurry": "Bullet Flurry",
"ability_bullet_flurry_desc": "Enter a flurry, \u003Cspan style=\"font-weight: bold;\"\u003Efiring your weapon\u003C/span\u003E at nearby enemies with \u003Cspan style=\"font-weight: bold;\"\u003Eperfect accuracy\u003C/span\u003E and added \u003Cspan style=\"font-weight: bold;\"\u003EBullet Damage.\u003C/span\u003E",
"ability_bullet_flurry_desc": "Enter a flurry, \u003Cspan class=\"highlight\"\u003Efiring your weapon\u003C/span\u003E at nearby enemies with \u003Cspan class=\"highlight\"\u003Eperfect accuracy\u003C/span\u003E and added \u003Cspan class=\"highlight\"\u003EBullet Damage.\u003C/span\u003E",
"ability_bullet_flurry_quip": "Unleash a flurry of bullets around you",
"ability_bullet_flurry_quip": "Unleash a flurry of bullets around you",
"ability_bullet_flurry_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+60%\u003C/span\u003E Bullet Evasion and \u003Cbr\u003E\u003Cspan style=\"font-weight: bold;\"\u003E+3m/s\u003C/span\u003E Dance Movespeed",
"ability_bullet_flurry_t3_desc": "\u003Cspan class=\"highlight\"\u003E+60%\u003C/span\u003E Bullet Evasion and \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+3m/s\u003C/span\u003E Dance Movespeed",
"ability_burrow": "Burrow",
"ability_burrow": "Burrow",
"ability_burrow2": "Burrow",
"ability_burrow2": "Burrow",
"ability_burrow2_desc": "Burrow underground, gaining \u003CPanel class=\"AbilityPropertyIcon prop_move_speed\"\u003E \u003Cspan class=\"highlight\"\u003EMovement Speed\u003C/span\u003E and \u003CPanel class=\"AbilityPropertyIcon prop_bullet_armor_up\"\u003E \u003Cspan class=\"highlight\"\u003EArmor\u003C/span\u003E. Jumping out deals \u003CPanel class=\"AbilityPropertyIcon prop_tech_damage\"\u003E \u003Cspan class=\"highlight_spirit\"\u003EDamage\u003C/span\u003E and knocks enemies into the air.",
"ability_burrow2_desc": "Burrow underground, gaining \u003CPanel class=\"AbilityPropertyIcon prop_move_speed\"\u003E \u003Cspan class=\"highlight\"\u003EMovement Speed\u003C/span\u003E and \u003CPanel class=\"AbilityPropertyIcon prop_bullet_armor_up\"\u003E \u003Cspan class=\"highlight\"\u003EArmor\u003C/span\u003E. Jumping out deals \u003CPanel class=\"AbilityPropertyIcon prop_tech_damage\"\u003E \u003Cspan class=\"highlight_spirit\"\u003EDamage\u003C/span\u003E and knocks enemies into the air.",
"ability_burrow_cancel_channel": "Unburrow",
"ability_burrow_cancel_channel": "Unburrow",
"ability_burrow_desc": "Burrow underground, \u003Cspan style=\"font-weight: bold;\"\u003Emoving faster,\u003C/span\u003E and gaining \u003Cspan style=\"font-weight: bold;\"\u003Espirit and bullet armor\u003C/span\u003E. Damage from enemy heroes will reduce the speed bonus. When you jump out, knock enemies into the air and perform a spin attack that \u003Cspan style=\"font-weight: bold;\"\u003Edamages and slows\u003C/span\u003E. Cooldown starts when Burrow ends.",
"ability_burrow_desc": "Burrow underground, \u003Cspan class=\"highlight\"\u003Emoving faster,\u003C/span\u003E and gaining \u003Cspan class=\"highlight\"\u003Espirit and bullet armor\u003C/span\u003E. Damage from enemy heroes will reduce the speed bonus. When you jump out, knock enemies into the air and perform a spin attack that \u003Cspan class=\"highlight\"\u003Edamages and slows\u003C/span\u003E. Cooldown starts when Burrow ends.",
"ability_burrow_quip": "Travel underground, emerging with spin damage",
"ability_burrow_quip": "Travel underground, emerging with spin damage",
"ability_burrow_t1_desc": "Burrow time \u003Cspan style=\"font-weight: bold;\"\u003E+3s\u003C/span\u003E",
"ability_burrow_t1_desc": "Burrow time \u003Cspan class=\"highlight\"\u003E+3s\u003C/span\u003E",
"ability_burrow_t2_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+80\u003C/span\u003E Spin DPS and +2 radius",
"ability_burrow_t2_desc": "\u003Cspan class=\"highlight\"\u003E+80\u003C/span\u003E Spin DPS and +2 radius",
"ability_burrow_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E-19.0\u003C/span\u003E Cooldown and \u003Cspan style=\"font-weight: bold;\"\u003E+2m/s\u003C/span\u003E Move Speed",
"ability_burrow_t3_desc": "\u003Cspan class=\"highlight\"\u003E-19.0\u003C/span\u003E Cooldown and \u003Cspan class=\"highlight\"\u003E+2m/s\u003C/span\u003E Move Speed",
"ability_cadence_burstaura": "Upswing",
"ability_cadence_burstaura": "Upswing",
"ability_cadence_burstaura/modifier_burstaura": "Upswing",
"ability_cadence_burstaura/modifier_burstaura": "Upswing",
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"ability_carpetbomb_drone_t3_desc": "Bomb drop interval \u003Cspan class=\"highlight\"\u003E{s:AttackRate}s\u003C/span\u003E and Drone speed \u003Cspan class=\"highlight\"\u003E+{s:DroneSpeed}\u003C/span\u003E",
"ability_carpetbomb_drone_t3_desc": "Bomb drop interval \u003Cspan class=\"highlight\"\u003E{s:AttackRate}s\u003C/span\u003E and Drone speed \u003Cspan class=\"highlight\"\u003E+{s:DroneSpeed}\u003C/span\u003E",
"ability_charged_shot": "Charged Shot",
"ability_charged_shot": "Charged Shot",
"ability_charged_shot_desc": "\u003Cspan style=\"font-weight: bold;\"\u003ECharge up a powerful shot\u003C/span\u003E that pierces through enemies. Hold 1 or {{Mouse|1}} to hold the shot.",
"ability_charged_shot_desc": "\u003Cspan class=\"highlight\"\u003ECharge up a powerful shot\u003C/span\u003E that pierces through enemies. Hold 1 or {{Mouse|1}} to hold the shot.",
"ability_charged_shot_quip": "Charge up a long range shot",
"ability_charged_shot_quip": "Charge up a long range shot",
"ability_charged_shot_t2_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+65 Damage\u003C/span\u003E",
"ability_charged_shot_t2_desc": "\u003Cspan class=\"highlight\"\u003E+65 Damage\u003C/span\u003E",
"ability_charged_shot_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003EImproved damage scaling\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003E-3s\u003C/span\u003E Charge Delay",
"ability_charged_shot_t3_desc": "\u003Cspan class=\"highlight\"\u003EImproved damage scaling\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003E-3s\u003C/span\u003E Charge Delay",
"ability_crackshot": "Crackshot",
"ability_crackshot": "Crackshot",
"ability_crackshot_desc": "Headshots deal bonus  \u003Cspan style=\"font-weight: bold;\"\u003EDamage\u003C/span\u003E and applies a  \u003Cspan style=\"font-weight: bold;\"\u003EFading Move Speed penalty\u003C/span\u003E. This effect can only occur when off cooldown. \u003Cbr\u003E\u003Cbr\u003ECooldown is reduced by 50% on NPC hits. \u003Cbr\u003E\u003Cspan style=\"font-style: italic;\"\u003ECrackshot ignores range damage fall-off and does not apply to objectives.\u003C/span\u003E",
"ability_crackshot_desc": "Headshots deal bonus  \u003Cspan class=\"highlight_courage\"\u003EDamage\u003C/span\u003E and applies a  \u003Cspan class=\"highlight\"\u003EFading Move Speed penalty\u003C/span\u003E. This effect can only occur when off cooldown. \u003Cbr\u003E\u003Cbr\u003ECooldown is reduced by 50% on NPC hits. \u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ECrackshot ignores range damage fall-off and does not apply to objectives.\u003C/span\u003E",
"ability_crackshot_quip": "Deal bonus damage with headshots",
"ability_crackshot_quip": "Deal bonus damage with headshots",
"ability_crackshot_t1_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E-25%\u003C/span\u003E Fading Move Speed",
"ability_crackshot_t1_desc": "\u003Cspan class=\"highlight\"\u003E-25%\u003C/span\u003E Fading Move Speed",
"ability_crackshot_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E-4s\u003C/span\u003E Cooldown on Hero Headshots. -2s on NPC Headshots",
"ability_crackshot_t3_desc": "\u003Cspan class=\"highlight\"\u003E-4s\u003C/span\u003E Cooldown on Hero Headshots. -2s on NPC Headshots",
"ability_death_tax": "Death Tax",
"ability_death_tax": "Death Tax",
"ability_death_tax_desc": "Enemies injured by Lady Geist are marked with Death Tax. Whenever a marked enemy dies, {s:hero_name} gains health.",
"ability_death_tax_desc": "Enemies injured by Lady Geist are marked with Death Tax. Whenever a marked enemy dies, {s:hero_name} gains health.",
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"ability_digger_mudshield_desc": "Gain \u003Cspan class=\"highlight\"\u003EBullet Shield\u003C/span\u003E, and  \u003Cspan class=\"highlight\"\u003Ereduce incoming bullet damage\u003C/span\u003E. After \u003Cspan class=\"highlight\"\u003E{s:ShieldDuration}s\u003C/span\u003E or if the ability is reactivated, the shield explodes, dealing  \u003Cspan class=\"highlight\"\u003Edamage based on the remaining shield\u003C/span\u003E.",
"ability_digger_mudshield_desc": "Gain \u003Cspan class=\"highlight\"\u003EBullet Shield\u003C/span\u003E, and  \u003Cspan class=\"highlight\"\u003Ereduce incoming bullet damage\u003C/span\u003E. After \u003Cspan class=\"highlight\"\u003E{s:ShieldDuration}s\u003C/span\u003E or if the ability is reactivated, the shield explodes, dealing  \u003Cspan class=\"highlight\"\u003Edamage based on the remaining shield\u003C/span\u003E.",
"ability_doorman_doorway": "Doorway",
"ability_doorman_doorway": "Doorway",
"ability_doorman_doorway_desc": "Place a door. Activate again to place a second door that will be linked to the first. If a second door is not placed within {s:SecondDoorPlacementWindow}s of the first, the first door will be removed and the cooldown will start.\u003Cbr\u003E\u003Cbr\u003EOnce two doors are linked, heroes can pass through one door to exit the other.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EBullets and abilities cannot target or pass through linked doors\u003C/span\u003E",
"ability_doorman_doorway_desc": "Place a door. Activate again to place a second door that will be linked to the first. If a second door is not placed within 5s of the first, the first door will be removed and the cooldown will start.\u003Cbr\u003E\u003Cbr\u003EOnce two doors are linked, heroes can pass through one door to exit the other.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EBullets and abilities cannot target or pass through linked doors\u003C/span\u003E",
"ability_doorman_wall": "Luggage Drop",
"ability_doorman_wall": "Luggage Drop",
"ability_doorman_wall_desc": "Send out a Luggage Cart that knocks enemies to the side and forms a wall of dropped luggage behind it.",
"ability_doorman_wall_desc": "Send out a Luggage Cart that knocks enemies to the side and forms a wall of dropped luggage behind it.",
Line 5,206: Line 5,206:
"ability_empowerbullet_t2_desc": "Deal an additional \u003Cspan class=\"highlight\"\u003E+{s:BulletArmorReduction}%\u003C/span\u003E weapon damage for {s:DebuffDuration}s against the victim",
"ability_empowerbullet_t2_desc": "Deal an additional \u003Cspan class=\"highlight\"\u003E+{s:BulletArmorReduction}%\u003C/span\u003E weapon damage for {s:DebuffDuration}s against the victim",
"ability_explosive_barrel": "Powder Keg",
"ability_explosive_barrel": "Powder Keg",
"ability_explosive_barrel_desc": "Throw an explosive barrel that arms after a delay.\u003Cbr\u003E\u003Cbr\u003E Once armed, the barrel can be \u003Cspan style=\"font-weight: bold;\"\u003Eshot\u003C/span\u003E, \u003Cspan style=\"font-weight: bold;\"\u003Emeleed\u003C/span\u003E, \u003Cspan style=\"font-weight: bold;\"\u003Elaunched\u003C/span\u003E, or \u003Cspan style=\"font-weight: bold;\"\u003Edetonated by another barrel\u003C/span\u003E to explode, dealing  \u003Cspan style=\"font-weight: bold;\"\u003EDamage\u003C/span\u003E.",
"ability_explosive_barrel_desc": "Throw an explosive barrel that arms after a delay.\u003Cbr\u003E\u003Cbr\u003E Once armed, the barrel can be \u003Cspan class=\"highlight\"\u003Eshot\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003Emeleed\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003Elaunched\u003C/span\u003E, or \u003Cspan class=\"highlight\"\u003Edetonated by another barrel\u003C/span\u003E to explode, dealing  \u003Cspan class=\"highlight_spirit\"\u003EDamage\u003C/span\u003E.",
"ability_explosive_barrel_quip": "Throw a barrel that explodes when shot",
"ability_explosive_barrel_quip": "Throw a barrel that explodes when shot",
"ability_explosive_trap": "Remote Bomb",
"ability_explosive_trap": "Remote Bomb",
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"ability_fire_bomb": "Concussive Combustion",
"ability_fire_bomb": "Concussive Combustion",
"ability_fire_bomb/modifier_progressbar": "Harnessing Power",
"ability_fire_bomb/modifier_progressbar": "Harnessing Power",
"ability_fire_bomb_desc": "Become a living bomb, dealing {g:citadel_inline_attribute:'SpiritDamage'} and applying {g:citadel_inline_attribute:'Stun'} to all nearby enemies after a delay.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan style=\"font-style: italic;\"\u003EOnce cast, Concussive Combustion cannot be interrupted.\u003C/span\u003E",
"ability_fire_bomb_desc": "Become a living bomb, dealing {g:citadel_inline_attribute:'SpiritDamage'} and applying {g:citadel_inline_attribute:'Stun'} to all nearby enemies after a delay.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EOnce cast, Concussive Combustion cannot be interrupted.\u003C/span\u003E",
"ability_fire_bomb_quip": "Stun all nearby enemies after a short delay",
"ability_fire_bomb_quip": "Stun all nearby enemies after a short delay",
"ability_fire_bomb_t2_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+0.5s\u003C/span\u003E Stun Duration and \u003Cspan style=\"font-weight: bold;\"\u003E+3m\u003C/span\u003E Radius",
"ability_fire_bomb_t2_desc": "\u003Cspan class=\"highlight\"\u003E+0.5s\u003C/span\u003E Stun Duration and \u003Cspan class=\"highlight\"\u003E+3m\u003C/span\u003E Radius",
"ability_fire_bomb_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+115\u003C/span\u003E Damage. \u003Cbr\u003EOn Hero Hit: \u003Cspan style=\"font-weight: bold;\"\u003EHeal\u003C/span\u003E for 70% of damage",
"ability_fire_bomb_t3_desc": "\u003Cspan class=\"highlight\"\u003E+115\u003C/span\u003E Damage. \u003Cbr\u003EOn Hero Hit: \u003Cspan class=\"highlight\"\u003EHeal\u003C/span\u003E for 70% of damage",
"ability_flame_dash": "Flame Dash",
"ability_flame_dash": "Flame Dash",
"ability_flame_dash_cancel_trigger": "Cancel Flame Dash",
"ability_flame_dash_cancel_trigger": "Cancel Flame Dash",
"ability_flame_dash_desc": "Dash forward, gaining {g:citadel_inline_attribute:'SlowResistance'} while leaving a flaming trail that deals {g:citadel_inline_attribute:'SpiritDPS'}. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan style=\"font-style: italic;\"\u003EHoldForwardwhile active to dash farther.",
"ability_flame_dash_desc": "Dash forward, gaining {g:citadel_inline_attribute:'SlowResistance'} while leaving a flaming trail that deals {g:citadel_inline_attribute:'SpiritDPS'}. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EHoldForwardwhile active to dash farther.",
"ability_flame_dash_quip": "Blaze forward, leaving a flame trail in your wake",
"ability_flame_dash_quip": "Blaze forward, leaving a flame trail in your wake",
"ability_flame_dash_t1_desc": "On Hit: \u003Cspan style=\"font-weight: bold;\"\u003E-30% Fire Rate\u003C/span\u003E for 6s",
"ability_flame_dash_t1_desc": "On Hit: \u003Cspan class=\"highlight\"\u003E-30% Fire Rate\u003C/span\u003E for 6s",
"ability_flame_dash_t3_desc": "Enable Ability Charges\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003E-15.0s\u003C/span\u003E Ability Cooldown",
"ability_flame_dash_t3_desc": "Enable Ability Charges\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003E-15.0s\u003C/span\u003E Ability Cooldown",
"ability_flying_nimbus": "Flying Nimbus",
"ability_flying_nimbus": "Flying Nimbus",
"ability_frank_painaura": "Aura of Suffering",
"ability_frank_painaura": "Aura of Suffering",
Line 5,229: Line 5,229:
"ability_frank_painaura_buttonhint": "End Aura",
"ability_frank_painaura_buttonhint": "End Aura",
"ability_frank_painaura_desc": "When deactivated, \u003Cspan class=\"highlight\"\u003Ereducing incoming damage\u003C/span\u003E.\u003Cbr\u003E\u003Cbr\u003EWhen activated, instead deal {g:citadel_inline_attribute:'SpiritDPS'} to yourself and nearby enemies.",
"ability_frank_painaura_desc": "When deactivated, \u003Cspan class=\"highlight\"\u003Ereducing incoming damage\u003C/span\u003E.\u003Cbr\u003E\u003Cbr\u003EWhen activated, instead deal {g:citadel_inline_attribute:'SpiritDPS'} to yourself and nearby enemies.",
"ability_frank_painaura_t1_desc": "Enemies receive \u003Cspan class=\"highlight\"\u003E{s:SlowPercent}%\u003C/span\u003E Slow",
"ability_frank_painaura_t1_desc": "Enemies receive \u003Cspan class=\"highlight\"\u003E30%\u003C/span\u003E Slow",
"ability_frank_painaura_t3_desc": "Enemies take \u003Cspan class=\"highlight\"\u003E+{s:IncomingDamagePercentOnHit}%\u003C/span\u003E Damage from all sources",
"ability_frank_painaura_t3_desc": "Enemies take \u003Cspan class=\"highlight\"\u003E+20%\u003C/span\u003E Damage from all sources",
"ability_frank_revive": "Shocking Reanimation",
"ability_frank_revive": "Shocking Reanimation",
"ability_frank_revive/reviving": "Shocking Reanimation",
"ability_frank_revive/reviving": "Shocking Reanimation",
Line 5,241: Line 5,241:
"ability_frank_shocktarget": "Pain Battery",
"ability_frank_shocktarget": "Pain Battery",
"ability_frank_shocktarget_desc": "Zap a target in front of you, dealing {g:citadel_inline_attribute:'SpiritDamage'} and applying a brief {g:citadel_inline_attribute:'Slow'}. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003EIncoming damage\u003C/span\u003E is stored as additional {g:citadel_inline_attribute:'BonusSpiritDamage'} on your next cast, up to a maximum amount.",
"ability_frank_shocktarget_desc": "Zap a target in front of you, dealing {g:citadel_inline_attribute:'SpiritDamage'} and applying a brief {g:citadel_inline_attribute:'Slow'}. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003EIncoming damage\u003C/span\u003E is stored as additional {g:citadel_inline_attribute:'BonusSpiritDamage'} on your next cast, up to a maximum amount.",
"ability_frank_shocktarget_t3_desc": "Bullets also apply up to \u003Cspan class=\"highlight\"\u003E+{s:BonusDamagePerBullet}\u003C/span\u003E Stored Damage",
"ability_frank_shocktarget_t3_desc": "Bullets also apply up to \u003Cspan class=\"highlight\"\u003E+40\u003C/span\u003E Stored Damage",
"ability_golden_idol": "Drop Soul Urn",
"ability_golden_idol": "Drop Soul Urn",
"ability_gravity_lasso": "Spirit Lasso",
"ability_gravity_lasso": "Spirit Lasso",
"ability_gravity_lasso/modifier_citadel_gravity_lasso_enemy": "Spirit Lasso",
"ability_gravity_lasso/modifier_citadel_gravity_lasso_enemy": "Spirit Lasso",
"ability_gravity_lasso/modifier_citadel_gravity_lasso_self": "Spirit Lasso",
"ability_gravity_lasso/modifier_citadel_gravity_lasso_self": "Spirit Lasso",
"ability_gravity_lasso_desc": "Throw out your lasso, dealing  \u003Cspan style=\"font-weight: bold;\"\u003EDamage\u003C/span\u003E and grabbing the first enemy hit. Grabbed enemies are  \u003Cspan style=\"font-weight: bold;\"\u003EStunned\u003C/span\u003E and dragged along behind you.\u003Cbr\u003EUsing a bounce pad extends the duration by 1.0s. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan style=\"font-style: italic;\"\u003EWhile Spirit Lasso is active, Holliday cannot melee or shoot.\u003C/span\u003E",
"ability_gravity_lasso_desc": "Throw out your lasso, dealing  \u003Cspan class=\"highlight_spirit\"\u003EDamage\u003C/span\u003E and grabbing the first enemy hit. Grabbed enemies are  \u003Cspan class=\"highlight\"\u003EStunned\u003C/span\u003E and dragged along behind you.\u003Cbr\u003EUsing a bounce pad extends the duration by 1.0s. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EWhile Spirit Lasso is active, Holliday cannot melee or shoot.\u003C/span\u003E",
"ability_gravity_lasso_quip": "Grab an enemy and drag them behind you",
"ability_gravity_lasso_quip": "Grab an enemy and drag them behind you",
"ability_guided_arrow": "Guided Owl",
"ability_guided_arrow": "Guided Owl",
"ability_guided_arrow_desc": "After 1.5s cast time, \u003Cspan style=\"font-weight: bold;\"\u003Elaunch a spirit owl that you control\u003C/span\u003E and which explodes on impact, \u003Cspan style=\"font-weight: bold;\"\u003Edamaging and stunning\u003C/span\u003E enemies. HoldForwardto accelerate the owl.\u003Cbr\u003EPressSpaceto release control. Gain \u003Cspan style=\"font-weight: bold;\"\u003Epermanent Spirit Power\u003C/span\u003E for each enemy hero killed with Guided Owl.",
"ability_guided_arrow_desc": "After 1.5s cast time, \u003Cspan class=\"highlight\"\u003Elaunch a spirit owl that you control\u003C/span\u003E and which explodes on impact, \u003Cspan class=\"highlight\"\u003Edamaging and stunning\u003C/span\u003E enemies. HoldForwardto accelerate the owl.\u003Cbr\u003EPressSpaceto release control. Gain \u003Cspan class=\"highlight\"\u003Epermanent Spirit Power\u003C/span\u003E for each enemy hero killed with Guided Owl.",
"ability_guided_arrow_quip": "Fly your owl to damage enemies from afar",
"ability_guided_arrow_quip": "Fly your owl to damage enemies from afar",
"ability_guided_arrow_t3_desc": "After hit, kills enemies that are below \u003Cspan style=\"font-weight: bold;\"\u003E22% Health\u003C/span\u003E",
"ability_guided_arrow_t3_desc": "After hit, kills enemies that are below \u003Cspan class=\"highlight\"\u003E22% Health\u003C/span\u003E",
"ability_gunslinger_demon_carbine": "Hellfire Salvo",
"ability_gunslinger_demon_carbine": "Hellfire Salvo",
"ability_gunslinger_demon_carbine_desc": "Load your weapon with demonic rounds. After a delay, you empower your next shots to deal bonus damage and penetrate enemies.",
"ability_gunslinger_demon_carbine_desc": "Load your weapon with demonic rounds. After a delay, you empower your next shots to deal bonus damage and penetrate enemies.",
"ability_gunslinger_salvo": "Demontrigger Blitz",
"ability_gunslinger_salvo": "Demontrigger Blitz",
"ability_gunslinger_salvo/gunslinger_salvo_warning_modifier": "Take Cover..!",
"ability_gunslinger_salvo/gunslinger_salvo_warning_modifier": "Take Cover..!",
"ability_gunslinger_salvo_desc": "Load your weapon with \u003Cspan class=\"highlight\"\u003Edemonic rounds\u003C/span\u003E. After a delay, release a \u003Cspan class=\"highlight\"\u003Eblitz of bullets\u003C/span\u003E at the target enemy, dealing bonus \u003CPanel class=\"AbilityPropertyIcon prop_tech_damage\"\u003E \u003Cspan class=\"highlight_spirit\"\u003EDamage\u003C/span\u003E. \u003Cbr\u003E\u003Cbr\u003EEnemies can intercept the bullets.",
"ability_gunslinger_salvo_desc": "Load your weapon with \u003Cspan class=\"highlight\"\u003Edemonic rounds\u003C/span\u003E. After a delay, release a \u003Cspan class=\"highlight\"\u003Eblitz of bullets\u003C/span\u003E at the target enemy, dealing bonus \u003Cspan class=\"highlight_spirit\"\u003EDamage\u003C/span\u003E. \u003Cbr\u003E\u003Cbr\u003EEnemies can intercept the bullets.",
"ability_gunslinger_spreadingfire": "Flame Imp",
"ability_gunslinger_spreadingfire": "Flame Imp",
"ability_gunslinger_spreadingfire/modifier_spreadingfire_dot": "Spreading Flames",
"ability_gunslinger_spreadingfire/modifier_spreadingfire_dot": "Spreading Flames",
Line 5,281: Line 5,281:
"ability_health_swap": "Soul Exchange",
"ability_health_swap": "Soul Exchange",
"ability_health_swap/modifier_health_swap_debuff": "Health Swap",
"ability_health_swap/modifier_health_swap_debuff": "Health Swap",
"ability_health_swap_desc": "\u003Cspan style=\"font-weight: bold;\"\u003ESwaps health levels\u003C/span\u003E with an enemy target. There is a minimum health percentage that enemies can be brought down to and a minimum amount of health received based on victims current health.",
"ability_health_swap_desc": "\u003Cspan class=\"highlight\"\u003ESwaps health levels\u003C/span\u003E with an enemy target. There is a minimum health percentage that enemies can be brought down to and a minimum amount of health received based on victims current health.",
"ability_health_swap_quip": "Swap your current health with an enemy hero's",
"ability_health_swap_quip": "Swap your current health with an enemy hero's",
"ability_health_swap_t2_desc": "On cast, \u003Cspan style=\"font-weight: bold;\"\u003E+40%\u003C/span\u003E Fire Rate for 8s.",
"ability_health_swap_t2_desc": "On cast, \u003Cspan class=\"highlight\"\u003E+40%\u003C/span\u003E Fire Rate for 8s.",
"ability_health_swap_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003ESilence\u003C/span\u003E enemies within 15m for 3s",
"ability_health_swap_t3_desc": "\u003Cspan class=\"highlight\"\u003ESilence\u003C/span\u003E enemies within 15m for 3s",
"ability_heavy_drone": "Utility Drone",
"ability_heavy_drone": "Utility Drone",
"ability_heavy_drone_desc": "Creates a helper drone that can be toggled between providing Healing, Speed or Rockets. Drones take a short time to activate after being switched.",
"ability_heavy_drone_desc": "Creates a helper drone that can be toggled between providing Healing, Speed or Rockets. Drones take a short time to activate after being switched.",
Line 5,297: Line 5,297:
"ability_ice_dome/modifier_ice_dome/ice_dome_enemy_aura/modifier_debuff": "Frozen Shelter",
"ability_ice_dome/modifier_ice_dome/ice_dome_enemy_aura/modifier_debuff": "Frozen Shelter",
"ability_ice_dome/modifier_ice_dome/modifier_debuff": "Frozen Shelter",
"ability_ice_dome/modifier_ice_dome/modifier_debuff": "Frozen Shelter",
"ability_ice_dome_desc": "Kelvin freezes the air around him, creating an \u003Cspan style=\"font-weight: bold;\"\u003Eimpenetrable dome\u003C/span\u003E around himself. While in the dome, allies rapidly \u003Cspan style=\"font-weight: bold;\"\u003Eregenerate health\u003C/span\u003E and enemies are \u003Cspan style=\"font-weight: bold;\"\u003Eslowed\u003C/span\u003E. \u003Cbr\u003EObjectives becomes Invulnerable and Frozen under Frozen Shelter.",
"ability_ice_dome_desc": "Kelvin freezes the air around him, creating an \u003Cspan class=\"highlight\"\u003Eimpenetrable dome\u003C/span\u003E around himself. While in the dome, allies rapidly \u003Cspan class=\"highlight\"\u003Eregenerate health\u003C/span\u003E and enemies are \u003Cspan class=\"highlight\"\u003Eslowed\u003C/span\u003E. \u003Cbr\u003EObjectives becomes Invulnerable and Frozen under Frozen Shelter.",
"ability_ice_dome_quip": "Create an impenetrable healing dome",
"ability_ice_dome_quip": "Create an impenetrable healing dome",
"ability_ice_dome_t1_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E-40%\u003C/span\u003E Enemy Fire Rate",
"ability_ice_dome_t1_desc": "\u003Cspan class=\"highlight\"\u003E-40%\u003C/span\u003E Enemy Fire Rate",
"ability_ice_dome_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+50\u003C/span\u003E Health Regen and now scales with Spirit Power",
"ability_ice_dome_t3_desc": "\u003Cspan class=\"highlight\"\u003E+50\u003C/span\u003E Health Regen and now scales with Spirit Power",
"ability_ice_grenade": "Frost Grenade",
"ability_ice_grenade": "Frost Grenade",
"ability_ice_grenade/kelvin_ice_grenade_slow": "Ice Grenade Slow",
"ability_ice_grenade/kelvin_ice_grenade_slow": "Ice Grenade Slow",
"ability_ice_grenade_desc": "Throw a grenade that explodes in a cloud of freezing ice, \u003Cspan style=\"font-weight: bold;\"\u003Edamaging\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003Ereducing the move speed\u003C/span\u003E of enemies.",
"ability_ice_grenade_desc": "Throw a grenade that explodes in a cloud of freezing ice, \u003Cspan class=\"highlight\"\u003Edamaging\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Ereducing the move speed\u003C/span\u003E of enemies.",
"ability_ice_grenade_quip": "Damage and slow enemies",
"ability_ice_grenade_quip": "Damage and slow enemies",
"ability_ice_grenade_t2_desc": "Frost Grenade now \u003Cspan style=\"font-weight: bold;\"\u003Eheals 80 HP\u003C/span\u003E to friendly targets. Scales with Spirit.",
"ability_ice_grenade_t2_desc": "Frost Grenade now \u003Cspan class=\"highlight\"\u003Eheals 80 HP\u003C/span\u003E to friendly targets. Scales with Spirit.",
"ability_icebeam": "Arctic Beam",
"ability_icebeam": "Arctic Beam",
"ability_icebeam/modifier_buildup": "Freezing",
"ability_icebeam/modifier_buildup": "Freezing",
"ability_icebeam/modifier_slow": "Arctic Beam Slow",
"ability_icebeam/modifier_slow": "Arctic Beam Slow",
"ability_icebeam_desc": "Shoot freezing cold energy out in front of you, \u003Cspan style=\"font-weight: bold;\"\u003Edamaging targets\u003C/span\u003E and progressively reducing their \u003Cspan style=\"font-weight: bold;\"\u003Emovement and fire rate\u003C/span\u003E the longer you sustain the beam on them. You have reduced move speed while using Arctic Beam. The beam may also claim Souls.",
"ability_icebeam_desc": "Shoot freezing cold energy out in front of you, \u003Cspan class=\"highlight\"\u003Edamaging targets\u003C/span\u003E and progressively reducing their \u003Cspan class=\"highlight\"\u003Emovement and fire rate\u003C/span\u003E the longer you sustain the beam on them. You have reduced move speed while using Arctic Beam. The beam may also claim Souls.",
"ability_icebeam_quip": "Apply an escalating slow",
"ability_icebeam_quip": "Apply an escalating slow",
"ability_icebeam_t3_desc": "Fires \u003Cspan style=\"font-weight: bold;\"\u003E2 additional Arctic Beams\u003C/span\u003E toward enemies within 13m of the last target hit",
"ability_icebeam_t3_desc": "Fires \u003Cspan class=\"highlight\"\u003E2 additional Arctic Beams\u003C/span\u003E toward enemies within 13m of the last target hit",
"ability_icepath": "Ice Path",
"ability_icepath": "Ice Path",
"ability_icepath/modifier_icepath": "Ice Path",
"ability_icepath/modifier_icepath": "Ice Path",
"ability_icepath/modifier_icepath/modifier_icepath_friendly_aura/modifier_icepath_buff": "Ice Path",
"ability_icepath/modifier_icepath/modifier_icepath_friendly_aura/modifier_icepath_buff": "Ice Path",
"ability_icepath_desc": "Kelvin creates a \u003Cspan style=\"font-weight: bold;\"\u003Efloating trail\u003C/span\u003E of ice and snow that gives movement bonuses to him and his allies. Kelvin gains 60% slow resistance for the duration. Enemies can also walk on the floating trail. \u003Cbr\u003EPress Shift / Ctrl to travel up or down while in Ice Path.",
"ability_icepath_desc": "Kelvin creates a \u003Cspan class=\"highlight\"\u003Efloating trail\u003C/span\u003E of ice and snow that gives movement bonuses to him and his allies. Kelvin gains 60% slow resistance for the duration. Enemies can also walk on the floating trail. \u003Cbr\u003EPress Shift / Ctrl to travel up or down while in Ice Path.",
"ability_icepath_quip": "Speed around on a floating path of ice",
"ability_icepath_quip": "Speed around on a floating path of ice",
"ability_icepath_t3_desc": "While active, gain +1 Spirit Power per meter of Ice Path trail created. Max of 55 Spirit Power",
"ability_icepath_t3_desc": "While active, gain +1 Spirit Power per meter of Ice Path trail created. Max of 55 Spirit Power",
"ability_immobilize_trap": "Spirit Snare",
"ability_immobilize_trap": "Spirit Snare",
"ability_immobilize_trap/trap_debuff": "Spirit Armor Reduced",
"ability_immobilize_trap/trap_debuff": "Spirit Armor Reduced",
"ability_immobilize_trap_desc": "\u003Cspan style=\"font-weight: bold;\"\u003EThrow out a trap\u003C/span\u003E that begins to arm itself. Once armed, the trap will trigger when an enemy enters its radius, applying \u003Cspan style=\"font-weight: bold;\"\u003ECurse and Movement Slow\u003C/span\u003E that \u003Cspan style=\"font-weight: bold;\"\u003Einterrupts, Silences, Disarms\u003C/span\u003E, and \u003Cspan style=\"font-weight: bold;\"\u003Eprevents item usage\u003C/span\u003E.\u003Cbr\u003EHit the trap with a Charged Shot to detonate early with increased radius.",
"ability_immobilize_trap_desc": "\u003Cspan class=\"highlight\"\u003EThrow out a trap\u003C/span\u003E that begins to arm itself. Once armed, the trap will trigger when an enemy enters its radius, applying \u003Cspan class=\"highlight\"\u003ECurse and Movement Slow\u003C/span\u003E that \u003Cspan class=\"highlight\"\u003Einterrupts, Silences, Disarms\u003C/span\u003E, and \u003Cspan class=\"highlight\"\u003Eprevents item usage\u003C/span\u003E.\u003Cbr\u003EHit the trap with a Charged Shot to detonate early with increased radius.",
"ability_immobilize_trap_quip": "Place a trap that restricts enemy movement",
"ability_immobilize_trap_quip": "Place a trap that restricts enemy movement",
"ability_immobilize_trap_t3_desc": "Grey Talon deals \u003Cspan style=\"font-weight: bold;\"\u003E+30%\u003C/span\u003E more Bullet Damage to enemies hit by Spirit Snare for \u003Cspan style=\"font-weight: bold;\"\u003E10s\u003C/span\u003E",
"ability_immobilize_trap_t3_desc": "Grey Talon deals \u003Cspan class=\"highlight\"\u003E+30%\u003C/span\u003E more Bullet Damage to enemies hit by Spirit Snare for \u003Cspan class=\"highlight\"\u003E10s\u003C/span\u003E",
"ability_incendiary_projectile": "Napalm",
"ability_incendiary_projectile": "Napalm",
"ability_incendiary_projectile_amplification": "Catalyst Damage Amp",
"ability_incendiary_projectile_amplification": "Catalyst Damage Amp",
"ability_incendiary_projectile_debuff_header": "Napalm Effects:",
"ability_incendiary_projectile_debuff_header": "Napalm Effects:",
"ability_incendiary_projectile_desc": "Spew an incendiary mixture, dealing {g:citadel_inline_attribute:'SpiritDamage'}, applying {g:citadel_inline_attribute:'Slow'}, and coating targets in \u003Cspan style=\"font-weight: bold;\"\u003Enapalm\u003C/span\u003E.",
"ability_incendiary_projectile_desc": "Spew an incendiary mixture, dealing {g:citadel_inline_attribute:'SpiritDamage'}, applying {g:citadel_inline_attribute:'Slow'}, and coating targets in \u003Cspan class=\"highlight\"\u003Enapalm\u003C/span\u003E.",
"ability_incendiary_projectile_quip": "Spew napalm that amplifies your damage",
"ability_incendiary_projectile_quip": "Spew napalm that amplifies your damage",
"ability_incendiary_projectile_t2_desc": "Napalm Effect: +\u003Cspan style=\"font-weight: bold;\"\u003E10% Lifesteal\u003C/span\u003E",
"ability_incendiary_projectile_t2_desc": "Napalm Effect: +\u003Cspan class=\"highlight\"\u003E10% Lifesteal\u003C/span\u003E",
"ability_incendiary_projectile_t3_desc": "Napalm Effect: \u003Cspan style=\"font-weight: bold;\"\u003E+20%\u003C/span\u003E Damage Taken and \u003Cspan style=\"font-weight: bold;\"\u003E-33%\u003C/span\u003E Healing",
"ability_incendiary_projectile_t3_desc": "Napalm Effect: \u003Cspan class=\"highlight\"\u003E+20%\u003C/span\u003E Damage Taken and \u003Cspan class=\"highlight\"\u003E-33%\u003C/span\u003E Healing",
"ability_intimidate": "Scorn",
"ability_intimidate": "Scorn",
"ability_intimidate_desc": "Deal \u003Cspan style=\"font-weight: bold;\"\u003Edamage\u003C/span\u003E to nearby enemies and \u003Cspan style=\"font-weight: bold;\"\u003Eheal yourself\u003C/span\u003E based on the damage done. Heal is stronger against enemy heroes.",
"ability_intimidate_desc": "Deal \u003Cspan class=\"highlight\"\u003Edamage\u003C/span\u003E to nearby enemies and \u003Cspan class=\"highlight\"\u003Eheal yourself\u003C/span\u003E based on the damage done. Heal is stronger against enemy heroes.",
"ability_intimidate_quip": "Damage enemies nearby, healing from each hit",
"ability_intimidate_quip": "Damage enemies nearby, healing from each hit",
"ability_intimidate_t3_desc": "Adds a debuff to enemies that lets Mo \u0026 Krill deal \u003Cspan style=\"font-weight: bold;\"\u003E+15% Damage\u003C/span\u003E to them. Stacks and lasts 16s.",
"ability_intimidate_t3_desc": "Adds a debuff to enemies that lets Mo \u0026 Krill deal \u003Cspan class=\"highlight\"\u003E+15% Damage\u003C/span\u003E to them. Stacks and lasts 16s.",
"ability_kali_dust_storm": "Dust Storm",
"ability_kali_dust_storm": "Dust Storm",
"ability_kali_dust_storm_desc": "Send out a tornado that \u003Cspan class=\"highlight\"\u003Edamages enemies\u003C/span\u003E it touches, as well as applying a lingering \u003Cspan class=\"highlight\"\u003Emovement and fire rate slow\u003C/span\u003E.",
"ability_kali_dust_storm_desc": "Send out a tornado that \u003Cspan class=\"highlight\"\u003Edamages enemies\u003C/span\u003E it touches, as well as applying a lingering \u003Cspan class=\"highlight\"\u003Emovement and fire rate slow\u003C/span\u003E.",
Line 5,341: Line 5,341:
"ability_kali_tornado_blade_desc": "Throw a blade that deals damage to everything around it.  \u003Cspan class=\"highlight\"\u003EPress the skill's Ability key\u003C/span\u003E to \u003Cspan class=\"highlight\"\u003Estop\u003C/span\u003E Whirling Blade in place and to \u003Cspan class=\"highlight\"\u003Eexpand its size\u003C/span\u003E.  Deals additional damage on expansion.",
"ability_kali_tornado_blade_desc": "Throw a blade that deals damage to everything around it.  \u003Cspan class=\"highlight\"\u003EPress the skill's Ability key\u003C/span\u003E to \u003Cspan class=\"highlight\"\u003Estop\u003C/span\u003E Whirling Blade in place and to \u003Cspan class=\"highlight\"\u003Eexpand its size\u003C/span\u003E.  Deals additional damage on expansion.",
"ability_kali_trappers_bolo": "Trapper's Delight",
"ability_kali_trappers_bolo": "Trapper's Delight",
"ability_kali_trappers_bolo_desc": "Throw a bolo that bounces between enemy heroes before returning to you. Victims will \u003Cspan class=\"highlight\"\u003Eslow down over {s:DebuffDelay}s\u003C/span\u003E and then become \u003Cspan class=\"highlight\"\u003Eimmobilized for {s:ImmobilizeDuration}s\u003C/span\u003E. Bounces once per hero.",
"ability_kali_trappers_bolo_desc": "Throw a bolo that bounces between enemy heroes before returning to you. Victims will \u003Cspan class=\"highlight\"\u003Eslow down over 2s\u003C/span\u003E and then become \u003Cspan class=\"highlight\"\u003Eimmobilized for 2.0s\u003C/span\u003E. Bounces once per hero.",
"ability_kali_trappers_bolo_quip": "Immobilize nearby enemies",
"ability_kali_trappers_bolo_quip": "Immobilize nearby enemies",
"ability_kali_trappers_bolo_t1_desc": "Enemies hit by the bolo give \u003Cspan class=\"highlight\"\u003E{s:ReverseLifeLeech}% Lifesteal\u003C/span\u003E for \u003Cspan class=\"highlight\"\u003E{s:ReverseLifeLeechDuration}s\u003C/span\u003E",
"ability_kali_trappers_bolo_t1_desc": "Enemies hit by the bolo give \u003Cspan class=\"highlight\"\u003E{s:ReverseLifeLeech}% Lifesteal\u003C/span\u003E for \u003Cspan class=\"highlight\"\u003E{s:ReverseLifeLeechDuration}s\u003C/span\u003E",
Line 5,349: Line 5,349:
"ability_lash_flog_desc": "Strike enemies in front of you with your whip, {g:citadel_inline_attribute:'Healing'} for a portion of the damage dealt.",
"ability_lash_flog_desc": "Strike enemies in front of you with your whip, {g:citadel_inline_attribute:'Healing'} for a portion of the damage dealt.",
"ability_lash_flog_quip": "Heals from targets ahead of you",
"ability_lash_flog_quip": "Heals from targets ahead of you",
"ability_lash_flog_t1_desc": "Apply \u003Cspan style=\"font-weight: bold;\"\u003E-35%\u003C/span\u003E Move speed for 3s",
"ability_lash_flog_t1_desc": "Apply \u003Cspan class=\"highlight\"\u003E-35%\u003C/span\u003E Move speed for 3s",
"ability_lash_flog_t3_desc": "+105 Damage and applies -35% Fire Rate",
"ability_lash_flog_t3_desc": "+105 Damage and applies -35% Fire Rate",
"ability_life_drain": "Life Drain",
"ability_life_drain": "Life Drain",
Line 5,355: Line 5,355:
"ability_life_drain/modifier_life_drain_caster": "Life Drain",
"ability_life_drain/modifier_life_drain_caster": "Life Drain",
"ability_life_drain_cancel_trigger": "Cancel Life Drain",
"ability_life_drain_cancel_trigger": "Cancel Life Drain",
"ability_life_drain_desc": "Create a tether that \u003Cspan style=\"font-weight: bold;\"\u003Edrains enemy health over time\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003Eheals you\u003C/span\u003E. Target must be in line of sight and within max range to drain. You can shoot and use other abilities during the drain, but your move speed is reduced. \u003Cbr\u003E\u003Cspan style=\"font-weight: bold;\"\u003E{{Mouse|3}} to give health to friendly Heroes\u003C/span\u003E.",
"ability_life_drain_desc": "Create a tether that \u003Cspan class=\"highlight\"\u003Edrains enemy health over time\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Eheals you\u003C/span\u003E. Target must be in line of sight and within max range to drain. You can shoot and use other abilities during the drain, but your move speed is reduced. \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E{{Mouse|3}} to give health to friendly Heroes\u003C/span\u003E.",
"ability_life_drain_quip": "Steal health from an enemy over time",
"ability_life_drain_quip": "Steal health from an enemy over time",
"ability_life_drain_t3_desc": "Ability becomes \u003Cspan style=\"font-weight: bold;\"\u003Echarged\u003C/span\u003E and grants \u003Cspan style=\"font-weight: bold;\"\u003E+1\u003C/span\u003E Charge",
"ability_life_drain_t3_desc": "Ability becomes \u003Cspan class=\"highlight\"\u003Echarged\u003C/span\u003E and grants \u003Cspan class=\"highlight\"\u003E+1\u003C/span\u003E Charge",
"ability_magician_animalcurse": "Rabbit Hex",
"ability_magician_animalcurse": "Rabbit Hex",
"ability_magician_animalcurse/animalhex_curse_modifier": "Hexed!",
"ability_magician_animalcurse/animalhex_curse_modifier": "Hexed!",
Line 5,365: Line 5,365:
"ability_magician_animalhexarea": "Rabbit Hex",
"ability_magician_animalhexarea": "Rabbit Hex",
"ability_magician_animalhexarea/hexarea_modifier/animalhex_curse_modifier": "Hexed!",
"ability_magician_animalhexarea/hexarea_modifier/animalhex_curse_modifier": "Hexed!",
"ability_magician_animalhexarea_desc": "Hex a target area and transforming all enemies into a \u003Cspan style=\"font-weight: bold;\"\u003ERabbit\u003C/span\u003E for a limited duration.\u003Cbr\u003E\u003Cbr\u003E Rabbits are small and  \u003Cspan style=\"font-weight: bold;\"\u003Emove faster\u003C/span\u003E, but take increased \u003Cspan style=\"font-weight: bold;\"\u003EDamage\u003C/span\u003E and are \u003Cspan style=\"font-weight: bold;\"\u003Eunable to perform most actions\u003C/span\u003E.\u003Cbr\u003E\u003Cspan style=\"font-style: italic;\"\u003EHex does not interrupt abilities.\u003C/span\u003E",
"ability_magician_animalhexarea_desc": "Hex a target area and transforming all enemies into a \u003Cspan class=\"highlight\"\u003ERabbit\u003C/span\u003E for a limited duration.\u003Cbr\u003E\u003Cbr\u003E Rabbits are small and  \u003Cspan class=\"highlight\"\u003Emove faster\u003C/span\u003E, but take increased \u003Cspan class=\"highlight\"\u003EDamage\u003C/span\u003E and are \u003Cspan class=\"highlight\"\u003Eunable to perform most actions\u003C/span\u003E.\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EHex does not interrupt abilities.\u003C/span\u003E",
"ability_magician_animalhexarea_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+5%\u003C/span\u003E Damage Amp and \u003Cspan style=\"font-weight: bold;\"\u003E+3m\u003C/span\u003E Radius",
"ability_magician_animalhexarea_t3_desc": "\u003Cspan class=\"highlight\"\u003E+5%\u003C/span\u003E Damage Amp and \u003Cspan class=\"highlight\"\u003E+3m\u003C/span\u003E Radius",
"ability_magician_bigbolt": "Grand Finale!",
"ability_magician_bigbolt": "Grand Finale!",
"ability_magician_bigbolt_desc": "Prepare three AMAZING bolts of magic. Each bolt applies a \u003Cspan class=\"highlight\"\u003EFading Slow\u003C/span\u003E and deals \u003Cspan class=\"highlight_spirit\"\u003ESpirit Damage\u003C/span\u003E, increased for \u003Cspan class=\"highlight\"\u003Eevery bolt fired\u003C/span\u003E.",
"ability_magician_bigbolt_desc": "Prepare three AMAZING bolts of magic. Each bolt applies a \u003Cspan class=\"highlight\"\u003EFading Slow\u003C/span\u003E and deals \u003Cspan class=\"highlight_spirit\"\u003ESpirit Damage\u003C/span\u003E, increased for \u003Cspan class=\"highlight\"\u003Eevery bolt fired\u003C/span\u003E.",
"ability_magician_bigbolt_t3_desc": "\u003Cspan class=\"highlight\"\u003E+{s:DamagePerShot}\u003C/span\u003E Damage Per Bolt. Refund \u003Cspan class=\"highlight\"\u003E{s:BoltRefundPerKill}\u003C/span\u003E Bolt per Kill",
"ability_magician_bigbolt_t3_desc": "\u003Cspan class=\"highlight\"\u003E+{s:DamagePerShot}\u003C/span\u003E Damage Per Bolt. Refund \u003Cspan class=\"highlight\"\u003E{s:BoltRefundPerKill}\u003C/span\u003E Bolt per Kill",
"ability_magician_cloneturret": "Spectral Assistant",
"ability_magician_cloneturret": "Spectral Assistant",
"ability_magician_cloneturret_desc": "Summon an \u003Cspan style=\"font-weight: bold;\"\u003EAssistant\u003C/span\u003E at the targeted location. The \u003Cspan style=\"font-weight: bold;\"\u003EAssistant\u003C/span\u003E attacks whenever you fire your weapon, dealing  \u003Cspan style=\"font-weight: bold;\"\u003EDamage\u003C/span\u003E. \u003Cbr\u003E\u003Cbr\u003EWhile the \u003Cspan style=\"font-weight: bold;\"\u003EAssistant\u003C/span\u003E is out, you can press \u003Cspan style=\"font-weight: bold;\"\u003E2\u003C/span\u003E to swap positions with your \u003Cspan style=\"font-weight: bold;\"\u003EAssistant\u003C/span\u003E. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan style=\"font-style: italic;\"\u003ECasting Spectral Assistant also reloads your weapon.\u003C/span\u003E",
"ability_magician_cloneturret_desc": "Summon an \u003Cspan class=\"highlight\"\u003EAssistant\u003C/span\u003E at the targeted location. The \u003Cspan class=\"highlight\"\u003EAssistant\u003C/span\u003E attacks whenever you fire your weapon, dealing  \u003Cspan class=\"highlight_spirit\"\u003EDamage\u003C/span\u003E. \u003Cbr\u003E\u003Cbr\u003EWhile the \u003Cspan class=\"highlight\"\u003EAssistant\u003C/span\u003E is out, you can press \u003Cspan class=\"highlight\"\u003E2\u003C/span\u003E to swap positions with your \u003Cspan class=\"highlight\"\u003EAssistant\u003C/span\u003E. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ECasting Spectral Assistant also reloads your weapon.\u003C/span\u003E",
"ability_magician_cloneturret_quip": "Summon your faithful assistant",
"ability_magician_cloneturret_quip": "Summon your faithful assistant",
"ability_magician_cloneturret_t2_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+5s Duration\u003C/span\u003E \u0026 \u003Cspan style=\"font-weight: bold;\"\u003E5m Range\u003C/span\u003E",
"ability_magician_cloneturret_t2_desc": "\u003Cspan class=\"highlight\"\u003E+5s Duration\u003C/span\u003E \u0026 \u003Cspan class=\"highlight\"\u003E5m Range\u003C/span\u003E",
"ability_magician_cloneturret_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+45% Fire Rate\u003C/span\u003E and +\u003Cspan style=\"font-weight: bold;\"\u003E15 Assistant Damage\u003C/span\u003E",
"ability_magician_cloneturret_t3_desc": "\u003Cspan class=\"highlight\"\u003E+45% Fire Rate\u003C/span\u003E and +\u003Cspan class=\"highlight\"\u003E15 Assistant Damage\u003C/span\u003E",
"ability_magician_cloneturret_trigger": "Spectral Assistant",
"ability_magician_cloneturret_trigger": "Spectral Assistant",
"ability_magician_copyult": "Audience Participation",
"ability_magician_copyult": "Audience Participation",
"ability_magician_copyult/copyult_modifier": "Tada!",
"ability_magician_copyult/copyult_modifier": "Tada!",
"ability_magician_copyult/ultcopied": "Ultimate Copied...!",
"ability_magician_copyult/ultcopied": "Ultimate Copied...!",
"ability_magician_copyult_desc": "\u003Cspan style=\"font-weight: bold;\"\u003ECopy the Ultimate\u003C/span\u003E of an enemy hero for a limited time. Reactivating the ability will use the \u003Cspan style=\"font-weight: bold;\"\u003ECopied Ultimate\u003C/span\u003E instead.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan style=\"font-style: italic;\"\u003ECopies will inherit this ability's upgrade points.\u003Cbr\u003EAudience Participation will also copy the cooldown.",
"ability_magician_copyult_desc": "\u003Cspan class=\"highlight\"\u003ECopy the Ultimate\u003C/span\u003E of an enemy hero for a limited time. Reactivating the ability will use the \u003Cspan class=\"highlight\"\u003ECopied Ultimate\u003C/span\u003E instead.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ECopies will inherit this ability's upgrade points.\u003Cbr\u003EAudience Participation will also copy the cooldown.",
"ability_magician_copyult_quip": "Copy an enemy's Ultimate for a limited time",
"ability_magician_copyult_quip": "Copy an enemy's Ultimate for a limited time",
"ability_magician_copyult_t1_desc": "\u003Cspan style=\"font-weight: bold;\"\u003EUpgrade\u003C/span\u003E the Copy.",
"ability_magician_copyult_t1_desc": "\u003Cspan class=\"highlight\"\u003EUpgrade\u003C/span\u003E the Copy.",
"ability_magician_copyult_t2_desc": "\u003Cspan style=\"font-weight: bold;\"\u003EUpgrade\u003C/span\u003E the Copy AGAIN!",
"ability_magician_copyult_t2_desc": "\u003Cspan class=\"highlight\"\u003EUpgrade\u003C/span\u003E the Copy AGAIN!",
"ability_magician_copyult_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003EUpgrade\u003C/span\u003E the Copy ONCE AGAIN!",
"ability_magician_copyult_t3_desc": "\u003Cspan class=\"highlight\"\u003EUpgrade\u003C/span\u003E the Copy ONCE AGAIN!",
"ability_magician_escape": "Escape Artist",
"ability_magician_escape": "Escape Artist",
"ability_magician_escape/escape_buff_modifier": "Ready to Escape",
"ability_magician_escape/escape_buff_modifier": "Ready to Escape",
Line 5,389: Line 5,389:
"ability_magician_escape_desc": "Blink to the target location. On arrival, briefly gain \u003CPanel class=\"AbilityPropertyIcon prop_move_speed\"\u003E \u003Cspan class=\"highlight\"\u003Emovement speed\u003C/span\u003E and become \u003Cspan class=\"highlight\"\u003EInvisible\u003C/span\u003E. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E[Cast]\u003C/span\u003E Appear at the target location.\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E{g:citadel_keybind:'AltCast'}\u003C/span\u003E Appear in place.\u003C/span\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EEnemies will not know which cast you performed.\u003C/span\u003E",
"ability_magician_escape_desc": "Blink to the target location. On arrival, briefly gain \u003CPanel class=\"AbilityPropertyIcon prop_move_speed\"\u003E \u003Cspan class=\"highlight\"\u003Emovement speed\u003C/span\u003E and become \u003Cspan class=\"highlight\"\u003EInvisible\u003C/span\u003E. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E[Cast]\u003C/span\u003E Appear at the target location.\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E{g:citadel_keybind:'AltCast'}\u003C/span\u003E Appear in place.\u003C/span\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EEnemies will not know which cast you performed.\u003C/span\u003E",
"ability_magician_magicbolt": "Vexing Bolt",
"ability_magician_magicbolt": "Vexing Bolt",
"ability_magician_magicbolt_desc": "Fire a bolt of magic that deals  \u003Cspan style=\"font-weight: bold;\"\u003EDamage\u003C/span\u003E, \u003Cspan style=\"font-weight: bold;\"\u003Eincreasing as it travels\u003C/span\u003E. If you have an \u003Cspan style=\"font-weight: bold;\"\u003EAssistant\u003C/span\u003E, they also cast Vexing Bolt at reduced damage. \u003Cbr\u003E\u003Cbr\u003EPress \u003Cspan style=\"font-weight: bold;\"\u003E1\u003C/span\u003E to \u003Cspan style=\"font-weight: bold;\"\u003Eredirect\u003C/span\u003E the bolt towards your crosshairs.",
"ability_magician_magicbolt_desc": "Fire a bolt of magic that deals  \u003Cspan class=\"highlight_spirit\"\u003EDamage\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003Eincreasing as it travels\u003C/span\u003E. If you have an \u003Cspan class=\"highlight\"\u003EAssistant\u003C/span\u003E, they also cast Vexing Bolt at reduced damage. \u003Cbr\u003E\u003Cbr\u003EPress \u003Cspan class=\"highlight\"\u003E1\u003C/span\u003E to \u003Cspan class=\"highlight\"\u003Eredirect\u003C/span\u003E the bolt towards your crosshairs.",
"ability_magician_magicbolt_quip": "Launch a guided bolt of magic",
"ability_magician_magicbolt_quip": "Launch a guided bolt of magic",
"ability_magician_magicbolt_t1_desc": "Bolts apply \u003Cspan style=\"font-weight: bold;\"\u003E-25%\u003C/span\u003E Fire Rate for \u003Cspan style=\"font-weight: bold;\"\u003E5\u003C/span\u003Es.",
"ability_magician_magicbolt_t1_desc": "Bolts apply \u003Cspan class=\"highlight\"\u003E-25%\u003C/span\u003E Fire Rate for \u003Cspan class=\"highlight\"\u003E5\u003C/span\u003Es.",
"ability_magician_magicbolt_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+150\u003C/span\u003E Max Damage. +\u003Cspan style=\"font-weight: bold;\"\u003E50%\u003C/span\u003E Assistant Damage.",
"ability_magician_magicbolt_t3_desc": "\u003Cspan class=\"highlight\"\u003E+150\u003C/span\u003E Max Damage. +\u003Cspan class=\"highlight\"\u003E50%\u003C/span\u003E Assistant Damage.",
"ability_magician_shadowclone": "The Great Homonculus!",
"ability_magician_shadowclone": "The Great Homonculus!",
"ability_magician_shadowclone_desc": "Create a \u003Cspan class=\"highlight\"\u003ECopy\u003C/span\u003E of yourself with reduced health and damage. When the clone dies or expires it explodes, dealing Spirit Damage.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EThe Copy cannot use their Ultimate ability.\u003C/span\u003E",
"ability_magician_shadowclone_desc": "Create a \u003Cspan class=\"highlight\"\u003ECopy\u003C/span\u003E of yourself with reduced health and damage. When the clone dies or expires it explodes, dealing Spirit Damage.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EThe Copy cannot use their Ultimate ability.\u003C/span\u003E",
Line 5,424: Line 5,424:
"ability_nano_catform": "Ava",
"ability_nano_catform": "Ava",
"ability_nano_catform/modifier_catform": "Ava",
"ability_nano_catform/modifier_catform": "Ava",
"ability_nano_catform_desc": "Turn to shadows and possess Ava. You gain {g:citadel_inline_attribute:'BonusMoveSpeed'} and become  \u003Cspan style=\"font-weight: bold;\"\u003Ehidden on the minimap\u003C/span\u003E, but cannot attack or cast abilities. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan style=\"font-style: italic;\"\u003EAfter taking damage from an enemy hero, you lose 50% Move Speed and are briefly unable to activate Ava.\u003C/span\u003E",
"ability_nano_catform_desc": "Turn to shadows and possess Ava. You gain {g:citadel_inline_attribute:'BonusMoveSpeed'} and become  \u003Cspan class=\"highlight\"\u003Ehidden on the minimap\u003C/span\u003E, but cannot attack or cast abilities. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EAfter taking damage from an enemy hero, you lose 50% Move Speed and are briefly unable to activate Ava.\u003C/span\u003E",
"ability_nano_catform_quip": "Take control of Ava",
"ability_nano_catform_quip": "Take control of Ava",
"ability_nano_catform_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E-15s\u003C/span\u003E Cooldown. Gain \u003Cspan style=\"font-weight: bold;\"\u003E25\u003C/span\u003E Health Regen during Ava.",
"ability_nano_catform_t3_desc": "\u003Cspan class=\"highlight\"\u003E-15s\u003C/span\u003E Cooldown. Gain \u003Cspan class=\"highlight\"\u003E25\u003C/span\u003E Health Regen during Ava.",
"ability_nano_catform_trigger_buttonhint": "Return from Ava",
"ability_nano_catform_trigger_buttonhint": "Return from Ava",
"ability_nano_clustergrenade": "Gloom Bombs",
"ability_nano_clustergrenade": "Gloom Bombs",
"ability_nano_clustergrenade_desc": "Throw a cluster of bombs that detonate after a delay, dealing {g:citadel_inline_attribute:'SpiritDamage'}.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan style=\"font-style: italic;\"\u003EEnemies hit by multiple bombs take 50% damage.\u003C/span\u003E",
"ability_nano_clustergrenade_desc": "Throw a cluster of bombs that detonate after a delay, dealing {g:citadel_inline_attribute:'SpiritDamage'}.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EEnemies hit by multiple bombs take 50% damage.\u003C/span\u003E",
"ability_nano_clustergrenade_quip": "Throw out cluster bombs",
"ability_nano_clustergrenade_quip": "Throw out cluster bombs",
"ability_nano_dash": "Leaping Slash",
"ability_nano_dash": "Leaping Slash",
Line 5,450: Line 5,450:
"ability_nano_shadow_pulse": "Return to Shadows",
"ability_nano_shadow_pulse": "Return to Shadows",
"ability_nano_shadow_pulse/buff": "Strength from Shadows",
"ability_nano_shadow_pulse/buff": "Strength from Shadows",
"ability_nano_shadow_pulse_desc": "Instantly turn to shadows, becoming \u003Cspan style=\"font-weight: bold;\"\u003Euntargetable\u003C/span\u003E, gaining {g:citadel_inline_attribute:'BonusMoveSpeed'}, and dealing {g:citadel_inline_attribute:'SpiritDamage'}.\u003Cbr\u003E\u003Cbr\u003E After a delay, return from the shadows, dealing {g:citadel_inline_attribute:'SpiritDamage'} again.",
"ability_nano_shadow_pulse_desc": "Instantly turn to shadows, becoming \u003Cspan class=\"highlight\"\u003Euntargetable\u003C/span\u003E, gaining {g:citadel_inline_attribute:'BonusMoveSpeed'}, and dealing {g:citadel_inline_attribute:'SpiritDamage'}.\u003Cbr\u003E\u003Cbr\u003E After a delay, return from the shadows, dealing {g:citadel_inline_attribute:'SpiritDamage'} again.",
"ability_nano_shadow_pulse_quip": "Turn to Shadows, gaining movespeed and dealing delayed damage",
"ability_nano_shadow_pulse_quip": "Turn to Shadows, gaining movespeed and dealing delayed damage",
"ability_nano_shadow_pulse_t2_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+80\u003C/span\u003E Damage. \u003Cspan style=\"font-weight: bold;\"\u003E+20%\u003C/span\u003E Move Speed.",
"ability_nano_shadow_pulse_t2_desc": "\u003Cspan class=\"highlight\"\u003E+80\u003C/span\u003E Damage. \u003Cspan class=\"highlight\"\u003E+20%\u003C/span\u003E Move Speed.",
"ability_nano_shadow_pulse_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003ERefund all cooldowns\u003C/span\u003E and gain \u003Cspan style=\"font-weight: bold;\"\u003E30%\u003C/span\u003E Damage for \u003Cspan style=\"font-weight: bold;\"\u003E5s\u003C/span\u003E.",
"ability_nano_shadow_pulse_t3_desc": "\u003Cspan class=\"highlight\"\u003ERefund all cooldowns\u003C/span\u003E and gain \u003Cspan class=\"highlight\"\u003E30%\u003C/span\u003E Damage for \u003Cspan class=\"highlight\"\u003E5s\u003C/span\u003E.",
"ability_nano_shadow_step": "Queen of Shadows",
"ability_nano_shadow_step": "Queen of Shadows",
"ability_nano_shadow_step_desc": "Mark your enemies and bathe yourself in shadow to strengthen your attacks and make yourself \u003Cspan class=\"highlight\"\u003EInvisible\u003C/span\u003E. Attacking will only temporarily reveal you.  Hitting enemies with \u003Cspan class=\"highlight\"\u003EMelee damage\u003C/span\u003E will reduce their bullet resist (stacking)",
"ability_nano_shadow_step_desc": "Mark your enemies and bathe yourself in shadow to strengthen your attacks and make yourself \u003Cspan class=\"highlight\"\u003EInvisible\u003C/span\u003E. Attacking will only temporarily reveal you.  Hitting enemies with \u003Cspan class=\"highlight\"\u003EMelee damage\u003C/span\u003E will reduce their bullet resist (stacking)",
Line 5,467: Line 5,467:
"ability_power_jump/modifier_air_raid/modifier_slow_base": "Slowed",
"ability_power_jump/modifier_air_raid/modifier_slow_base": "Slowed",
"ability_power_jump/modifier_citadel_archer_air_raid/modifier_slow_base": "Slowing Bullets",
"ability_power_jump/modifier_citadel_archer_air_raid/modifier_slow_base": "Slowing Bullets",
"ability_power_jump_desc": "Launches you high in the air, allowing you to glide slowly. While airborne, you gain \u003Cspan style=\"font-weight: bold;\"\u003EWeapon Damage\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003Emultishot on your weapon\u003C/span\u003E. \u003Cbr\u003E{{Mouse|3}}for reduced jump height.  \u003Cbr\u003EPressSpaceto cancel the glide.",
"ability_power_jump_desc": "Launches you high in the air, allowing you to glide slowly. While airborne, you gain \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Emultishot on your weapon\u003C/span\u003E. \u003Cbr\u003E{{Mouse|3}}for reduced jump height.  \u003Cbr\u003EPressSpaceto cancel the glide.",
"ability_power_jump_quip": "Jump high up in the air and unleash multishots",
"ability_power_jump_quip": "Jump high up in the air and unleash multishots",
"ability_power_jump_t2_desc": "While airborne, \u003Cspan style=\"font-weight: bold;\"\u003E+5\u003C/span\u003E Weapon Damage and weapon damage applies \u003Cspan style=\"font-weight: bold;\"\u003E40%\u003C/span\u003E movement slow for 1.5s",
"ability_power_jump_t2_desc": "While airborne, \u003Cspan class=\"highlight\"\u003E+5\u003C/span\u003E Weapon Damage and weapon damage applies \u003Cspan class=\"highlight\"\u003E40%\u003C/span\u003E movement slow for 1.5s",
"ability_power_jump_t3_desc": "While airborne, \u003Cspan style=\"font-weight: bold;\"\u003E+30%\u003C/span\u003E Bullet Lifesteal and \u003Cspan style=\"font-weight: bold;\"\u003E+30%\u003C/span\u003E Spirit Lifesteal",
"ability_power_jump_t3_desc": "While airborne, \u003Cspan class=\"highlight\"\u003E+30%\u003C/span\u003E Bullet Lifesteal and \u003Cspan class=\"highlight\"\u003E+30%\u003C/span\u003E Spirit Lifesteal",
"ability_power_surge": "Power Surge",
"ability_power_surge": "Power Surge",
"ability_power_surge_desc": "Power up your weapon with a shock effect, making \u003Cspan style=\"font-weight: bold;\"\u003Eyour bullets proc shock damage on your target\u003C/span\u003E. This shock damage \u003Cspan style=\"font-weight: bold;\"\u003Ebounces to enemies\u003C/span\u003E near your target. Occurs once per burst shot.",
"ability_power_surge_desc": "Power up your weapon with a shock effect, making \u003Cspan class=\"highlight\"\u003Eyour bullets proc shock damage on your target\u003C/span\u003E. This shock damage \u003Cspan class=\"highlight\"\u003Ebounces to enemies\u003C/span\u003E near your target. Occurs once per burst shot.",
"ability_power_surge_quip": "Create electric arcs with your shots",
"ability_power_surge_quip": "Create electric arcs with your shots",
"ability_power_surge_t1_desc": "Shock Damage applies -15% Spirit Resist for 8s",
"ability_power_surge_t1_desc": "Shock Damage applies -15% Spirit Resist for 8s",
Line 5,501: Line 5,501:
"ability_scrap_blast": "Bio Blast",
"ability_scrap_blast": "Bio Blast",
"ability_scrap_blast/modifier_scrap_blast_debuff": "Slowed",
"ability_scrap_blast/modifier_scrap_blast_debuff": "Slowed",
"ability_scrap_blast_desc": "Shoots out a blast of consumed remains, \u003Cspan style=\"font-weight: bold;\"\u003Edamaging\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003Eslowing\u003C/span\u003E enemies. Multiple hits increase the slow.",
"ability_scrap_blast_desc": "Shoots out a blast of consumed remains, \u003Cspan class=\"highlight\"\u003Edamaging\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Eslowing\u003C/span\u003E enemies. Multiple hits increase the slow.",
"ability_scrap_blast_quip": "Shoot a blast of bio mass",
"ability_scrap_blast_quip": "Shoot a blast of bio mass",
"ability_self_purge": "Uproar",
"ability_self_purge": "Uproar",
Line 5,513: Line 5,513:
"ability_sleep_dagger": "Sleep Dagger",
"ability_sleep_dagger": "Sleep Dagger",
"ability_sleep_dagger/modifier_citadel_sleep_bomb/modifier_citadel_sleep_dagger_asleep": "Sleeping",
"ability_sleep_dagger/modifier_citadel_sleep_bomb/modifier_citadel_sleep_dagger_asleep": "Sleeping",
"ability_sleep_dagger_desc": "Throw a dagger that \u003Cspan style=\"font-weight: bold;\"\u003Edamages\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003Esleeps\u003C/span\u003E the target. Sleeping targets wake up shortly after being damaged. Throwing a Dagger does not break your invisibility. Sleep Dagger does not interrupt enemies' channeling abilities.",
"ability_sleep_dagger_desc": "Throw a dagger that \u003Cspan class=\"highlight\"\u003Edamages\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Esleeps\u003C/span\u003E the target. Sleeping targets wake up shortly after being damaged. Throwing a Dagger does not break your invisibility. Sleep Dagger does not interrupt enemies' channeling abilities.",
"ability_sleep_dagger_quip": "Put an enemy to sleep",
"ability_sleep_dagger_quip": "Put an enemy to sleep",
"ability_sleep_dagger_t1_desc": "\u003Cspan style=\"font-weight: bold;\"\u003ERemoves 1 stamina\u003C/span\u003E on wake-up",
"ability_sleep_dagger_t1_desc": "\u003Cspan class=\"highlight\"\u003ERemoves 1 stamina\u003C/span\u003E on wake-up",
"ability_sleep_dagger_t2_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E-12.0 Cooldown\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003E-60%\u003C/span\u003E stamina recovery for 6s on wake-up",
"ability_sleep_dagger_t2_desc": "\u003Cspan class=\"highlight\"\u003E-12.0 Cooldown\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003E-60%\u003C/span\u003E stamina recovery for 6s on wake-up",
"ability_sleep_dagger_t3_desc": "Applies \u003Cspan style=\"font-weight: bold;\"\u003E-12%\u003C/span\u003E Bullet Resist and \u003Cspan style=\"font-weight: bold;\"\u003E-40%\u003C/span\u003E Fire Rate for 6s on wake-up.",
"ability_sleep_dagger_t3_desc": "Applies \u003Cspan class=\"highlight\"\u003E-12%\u003C/span\u003E Bullet Resist and \u003Cspan class=\"highlight\"\u003E-40%\u003C/span\u003E Fire Rate for 6s on wake-up.",
"ability_slingshot_bruising_shot": "Bruising Shot",
"ability_slingshot_bruising_shot": "Bruising Shot",
"ability_slingshot_bruising_shot_desc": "Hits damage the target, and stack bruises on them that increase all subsequent damage taken from Slingshot's weapon and abilities.",
"ability_slingshot_bruising_shot_desc": "Hits damage the target, and stack bruises on them that increase all subsequent damage taken from Slingshot's weapon and abilities.",
Line 5,532: Line 5,532:
"ability_smoke_bomb": "Smoke Bomb",
"ability_smoke_bomb": "Smoke Bomb",
"ability_smoke_bomb/modifier_buff": "Stabilizer",
"ability_smoke_bomb/modifier_buff": "Stabilizer",
"ability_smoke_bomb_desc": "Fade out of sight, becoming \u003Cspan style=\"font-weight: bold;\"\u003Einvisible\u003C/span\u003E and gaining \u003Cspan style=\"font-weight: bold;\"\u003Esprint speed\u003C/span\u003E. Attacking removes invisibility, but using items does not. Close enemies can see through your invisibility.",
"ability_smoke_bomb_desc": "Fade out of sight, becoming \u003Cspan class=\"highlight\"\u003Einvisible\u003C/span\u003E and gaining \u003Cspan class=\"highlight\"\u003Esprint speed\u003C/span\u003E. Attacking removes invisibility, but using items does not. Close enemies can see through your invisibility.",
"ability_smoke_bomb_quip": "Fade out of sight",
"ability_smoke_bomb_quip": "Fade out of sight",
"ability_smoke_bomb_t1_desc": "\u003Cspan class=\"highlight\"\u003E{s:AbilityCooldown}s\u003C/span\u003E Ability Cooldown",
"ability_smoke_bomb_t1_desc": "\u003Cspan class=\"highlight\"\u003E{s:AbilityCooldown}s\u003C/span\u003E Ability Cooldown",
"ability_smoke_bomb_t2_desc": "After invis, gain \u003Cspan style=\"font-weight: bold;\"\u003E+10% Bullet Lifesteal\u003C/span\u003E for 8s",
"ability_smoke_bomb_t2_desc": "After invis, gain \u003Cspan class=\"highlight\"\u003E+10% Bullet Lifesteal\u003C/span\u003E for 8s",
"ability_smoke_bomb_t3_desc": "Enable Ability Charges\u003C/span\u003E and grants \u003Cspan style=\"font-weight: bold;\"\u003E0.5s\u003C/span\u003E of Invincibility",
"ability_smoke_bomb_t3_desc": "Enable Ability Charges\u003C/span\u003E and grants \u003Cspan class=\"highlight\"\u003E0.5s\u003C/span\u003E of Invincibility",
"ability_speed_drone": "Speed Drone",
"ability_speed_drone": "Speed Drone",
"ability_speed_drone_desc": "Deploy a energy drone which helps you run faster, and reduces your windup and reload times.\"nReplaces any other drone.",
"ability_speed_drone_desc": "Deploy a energy drone which helps you run faster, and reduces your windup and reload times.\"nReplaces any other drone.",
Line 5,542: Line 5,542:
"ability_stacking_damage/modifier_passive_haze_stacking_damage": "Fixated",
"ability_stacking_damage/modifier_passive_haze_stacking_damage": "Fixated",
"ability_stacking_damage/modifier_passive_haze_stacking_damage/slow": "Slowed",
"ability_stacking_damage/modifier_passive_haze_stacking_damage/slow": "Slowed",
"ability_stacking_damage_desc": "Shooting a target \u003Cspan style=\"font-weight: bold;\"\u003Eincreases your bullet damage on that target\u003C/span\u003E. Gain one \u003Cspan style=\"font-weight: bold;\"\u003Estack\u003C/span\u003E per bullet hit, two if the hit is a headshot.",
"ability_stacking_damage_desc": "Shooting a target \u003Cspan class=\"highlight\"\u003Eincreases your bullet damage on that target\u003C/span\u003E. Gain one \u003Cspan class=\"highlight\"\u003Estack\u003C/span\u003E per bullet hit, two if the hit is a headshot.",
"ability_stacking_damage_quip": "Deal increasing bullet damage to a target",
"ability_stacking_damage_quip": "Deal increasing bullet damage to a target",
"ability_stacking_damage_t1_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E60\u003C/span\u003E Spirit damage and \u003Cspan style=\"font-weight: bold;\"\u003E15%\u003C/span\u003E slow for 2s to target every \u003Cspan style=\"font-weight: bold;\"\u003E20\u003C/span\u003E stacks",
"ability_stacking_damage_t1_desc": "\u003Cspan class=\"highlight\"\u003E60\u003C/span\u003E Spirit damage and \u003Cspan class=\"highlight\"\u003E15%\u003C/span\u003E slow for 2s to target every \u003Cspan class=\"highlight\"\u003E20\u003C/span\u003E stacks",
"ability_stacking_damage_t2_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+40\u003C/span\u003E Max Stacks and \u003Cspan style=\"font-weight: bold;\"\u003E+5s\u003C/span\u003E Duration",
"ability_stacking_damage_t2_desc": "\u003Cspan class=\"highlight\"\u003E+40\u003C/span\u003E Max Stacks and \u003Cspan class=\"highlight\"\u003E+5s\u003C/span\u003E Duration",
"ability_swan_acrobat": "Acrobat",
"ability_swan_acrobat": "Acrobat",
"ability_swan_acrobat/stack": "Acrobat",
"ability_swan_acrobat/stack": "Acrobat",
Line 5,575: Line 5,575:
"ability_tempest_weathermaker_desc": "A ray of sun shines on each enemy hero anywhere on the map. Moments later, any enemy that did not find cover is struck by a powerful bolt of lightning, dealing damage to them and revealing them through walls for a duration. Can pass through Faraday Cage.",
"ability_tempest_weathermaker_desc": "A ray of sun shines on each enemy hero anywhere on the map. Moments later, any enemy that did not find cover is struck by a powerful bolt of lightning, dealing damage to them and revealing them through walls for a duration. Can pass through Faraday Cage.",
"ability_throw_sand": "Sand Blast",
"ability_throw_sand": "Sand Blast",
"ability_throw_sand_desc": "Spray sand that \u003Cspan style=\"font-weight: bold;\"\u003Edisarms\u003C/span\u003E enemies in front of you.",
"ability_throw_sand_desc": "Spray sand that \u003Cspan class=\"highlight\"\u003Edisarms\u003C/span\u003E enemies in front of you.",
"ability_throw_sand_quip": "Disarm enemies in front of you",
"ability_throw_sand_quip": "Disarm enemies in front of you",
"ability_throw_sand_t3_desc": "Slow targets by \u003Cspan style=\"font-weight: bold;\"\u003E-40%\u003C/span\u003E",
"ability_throw_sand_t3_desc": "Slow targets by \u003Cspan class=\"highlight\"\u003E-40%\u003C/span\u003E",
"ability_trapper_fear": "Spectral Silk",
"ability_trapper_fear": "Spectral Silk",
"ability_trapper_fear/trapper_fear_modifier": "Fear",
"ability_trapper_fear/trapper_fear_modifier": "Fear",
"ability_trapper_fear_desc": "Dealing Spirit Damage builds an increasing \u003Cspan class=\"highlight\"\u003ESlow\u003C/span\u003E. Once full, the buildup is consumed to apply an \u003Cspan class=\"highlight\"\u003EImmobilize\u003C/span\u003E and a burst of \u003Cspan class=\"highlight_spirit\"\u003ESpirit Damage\u003C/span\u003E.\u003Cbr\u003E\u003Cbr\u003EThis effect has a cooldown per target.",
"ability_trapper_fear_desc": "Dealing Spirit Damage builds an increasing \u003Cspan class=\"highlight\"\u003ESlow\u003C/span\u003E. Once full, the buildup is consumed to apply an \u003Cspan class=\"highlight\"\u003EImmobilize\u003C/span\u003E and a burst of \u003Cspan class=\"highlight_spirit\"\u003ESpirit Damage\u003C/span\u003E.\u003Cbr\u003E\u003Cbr\u003EThis effect has a cooldown per target.",
"ability_trapper_poisonjar": "Bottled Phantasmicide",
"ability_trapper_poisonjar": "Bottled Phantasmicide",
"ability_trapper_poisonjar_desc": "Throw a jar that leaves a \u003Cspan style=\"font-weight: bold;\"\u003Espreading toxic pool\u003C/span\u003E. Enemies caught in the pool are \u003Cspan style=\"font-weight: bold;\"\u003ESlowed\u003C/span\u003E and  \u003Cspan style=\"font-weight: bold;\"\u003ESilenced\u003C/span\u003E.",
"ability_trapper_poisonjar_desc": "Throw a jar that leaves a \u003Cspan class=\"highlight\"\u003Espreading toxic pool\u003C/span\u003E. Enemies caught in the pool are \u003Cspan class=\"highlight\"\u003ESlowed\u003C/span\u003E and  \u003Cspan class=\"highlight\"\u003ESilenced\u003C/span\u003E.",
"ability_trapper_poisonjar_quip": "Throw a poison jar",
"ability_trapper_poisonjar_quip": "Throw a poison jar",
"ability_trapper_poisonjar_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E-25\u003C/span\u003E% Spirit Resist for enemies in the pool",
"ability_trapper_poisonjar_t3_desc": "\u003Cspan class=\"highlight\"\u003E-25\u003C/span\u003E% Spirit Resist for enemies in the pool",
"ability_trapper_spidershield": "Pest Barrier",
"ability_trapper_spidershield": "Pest Barrier",
"ability_trapper_spidershield_desc": "Apply a Combat Barrier to a target ally and periodically deal  \u003Cspan style=\"font-weight: bold;\"\u003ESpirit Damage\u003C/span\u003E and  \u003Cspan style=\"font-weight: bold;\"\u003ESlows\u003C/span\u003E.",
"ability_trapper_spidershield_desc": "Apply a Combat Barrier to a target ally and periodically deal  \u003Cspan class=\"highlight_spirit\"\u003ESpirit Damage\u003C/span\u003E and  \u003Cspan class=\"highlight\"\u003ESlows\u003C/span\u003E.",
"ability_trapper_spidershield_quip": "Apply a damaging barrier",
"ability_trapper_spidershield_quip": "Apply a damaging barrier",
"ability_trapper_spiderwave": "Crawling Plague",
"ability_trapper_spiderwave": "Crawling Plague",
"ability_trapper_spiderwave/trapper_stealspirit_buff": "Spidertide",
"ability_trapper_spiderwave/trapper_stealspirit_buff": "Spidertide",
"ability_trapper_spiderwave/trapper_stealspirit_debuff": "Spidertide",
"ability_trapper_spiderwave/trapper_stealspirit_debuff": "Spidertide",
"ability_trapper_spiderwave_desc": "Release a wave of spectral spiders that \u003Cspan style=\"font-weight: bold;\"\u003Echase enemies\u003C/span\u003E and explode, dealing  \u003Cspan style=\"font-weight: bold;\"\u003ESpirit Damage\u003C/span\u003E. \u003Cbr\u003E\u003Cbr\u003EHit enemies are \u003Cspan style=\"font-weight: bold;\"\u003Epoisoned\u003C/span\u003E, temporarily losing  \u003Cspan style=\"font-weight: bold;\"\u003ESpirit\u003C/span\u003E and  \u003Cspan style=\"font-weight: bold;\"\u003ESpirit Resist\u003C/span\u003E. This effect can stack multiple times.",
"ability_trapper_spiderwave_desc": "Release a wave of spectral spiders that \u003Cspan class=\"highlight\"\u003Echase enemies\u003C/span\u003E and explode, dealing  \u003Cspan class=\"highlight_spirit\"\u003ESpirit Damage\u003C/span\u003E. \u003Cbr\u003E\u003Cbr\u003EHit enemies are \u003Cspan class=\"highlight\"\u003Epoisoned\u003C/span\u003E, temporarily losing  \u003Cspan class=\"highlight_spirit\"\u003ESpirit\u003C/span\u003E and  \u003Cspan class=\"highlight_spirit\"\u003ESpirit Resist\u003C/span\u003E. This effect can stack multiple times.",
"ability_trapper_spiderwave_quip": "Release a wave of spectral spiders",
"ability_trapper_spiderwave_quip": "Release a wave of spectral spiders",
"ability_trapper_spiderwave_t2_desc": "Additional \u003Cspan style=\"font-weight: bold;\"\u003E-3 Spirit\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003E-3% Spirit Resistance\u003C/span\u003E",
"ability_trapper_spiderwave_t2_desc": "Additional \u003Cspan class=\"highlight\"\u003E-3 Spirit\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003E-3% Spirit Resistance\u003C/span\u003E",
"ability_trapper_spiderwave_t3_desc": "Summon \u003Cspan style=\"font-weight: bold;\"\u003E+5 Spiders\u003C/span\u003E",
"ability_trapper_spiderwave_t3_desc": "Summon \u003Cspan class=\"highlight\"\u003E+5 Spiders\u003C/span\u003E",
"ability_trapper_webwall": "Silktrap",
"ability_trapper_webwall": "Silktrap",
"ability_trapper_webwall/modifier_webwall_debuff": "Webbed",
"ability_trapper_webwall/modifier_webwall_debuff": "Webbed",
"ability_trapper_webwall_desc": "Create a thread of web between two surfaces. Enemies who touch the web take  \u003Cspan style=\"font-weight: bold;\"\u003EDamage over time\u003C/span\u003E, become  \u003Cspan style=\"font-weight: bold;\"\u003ESlowed\u003C/span\u003E and are  \u003Cspan style=\"font-weight: bold;\"\u003ERevealed\u003C/span\u003E.",
"ability_trapper_webwall_desc": "Create a thread of web between two surfaces. Enemies who touch the web take  \u003Cspan class=\"highlight_spirit\"\u003EDamage over time\u003C/span\u003E, become  \u003Cspan class=\"highlight\"\u003ESlowed\u003C/span\u003E and are  \u003Cspan class=\"highlight\"\u003ERevealed\u003C/span\u003E.",
"ability_trapper_webwall_quip": "Create a dangerous web",
"ability_trapper_webwall_quip": "Create a dangerous web",
"ability_trapper_webwall_t3_desc": "+\u003Cspan style=\"font-weight: bold;\"\u003E2\u003C/span\u003Es Debuff Duration. The Web also \u003Cspan style=\"font-weight: bold;\"\u003ESilences\u003C/span\u003E for \u003Cspan style=\"font-weight: bold;\"\u003E2.5\u003C/span\u003Es",
"ability_trapper_webwall_t3_desc": "+\u003Cspan class=\"highlight\"\u003E2\u003C/span\u003Es Debuff Duration. The Web also \u003Cspan class=\"highlight\"\u003ESilences\u003C/span\u003E for \u003Cspan class=\"highlight\"\u003E2.5\u003C/span\u003Es",
"ability_uber_drone": "Uber Charge",
"ability_uber_drone": "Uber Charge",
"ability_uber_drone_desc": "After a charge-up time, Heavy turns \u003Cspan class=\"highlight\"\u003Einvulnerable\u003C/span\u003E",
"ability_uber_drone_desc": "After a charge-up time, Heavy turns \u003Cspan class=\"highlight\"\u003Einvulnerable\u003C/span\u003E",
Line 5,606: Line 5,606:
"ability_uber_drone_t3_desc": "Gain \u003Cspan class=\"highlight\"\u003E+{s:RageOnUber} stacks of Heavy Rage\u003C/span\u003E",
"ability_uber_drone_t3_desc": "Gain \u003Cspan class=\"highlight\"\u003E+{s:RageOnUber} stacks of Heavy Rage\u003C/span\u003E",
"ability_ult_combo": "Combo",
"ability_ult_combo": "Combo",
"ability_ult_combo_desc": "Hold the target in place, \u003Cspan style=\"font-weight: bold;\"\u003Estunning them and dealing damage\u003C/span\u003E during the channel. If they die during, or within 3 seconds of Combo ending, you permanently gain max health.",
"ability_ult_combo_desc": "Hold the target in place, \u003Cspan class=\"highlight\"\u003Estunning them and dealing damage\u003C/span\u003E during the channel. If they die during, or within 3 seconds of Combo ending, you permanently gain max health.",
"ability_ult_combo_quip": "Hold the enemy hero in place and pummel them",
"ability_ult_combo_quip": "Hold the enemy hero in place and pummel them",
"ability_ult_combo_t1_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+30%\u003C/span\u003E Bullet Resist during Combo",
"ability_ult_combo_t1_desc": "\u003Cspan class=\"highlight\"\u003E+30%\u003C/span\u003E Bullet Resist during Combo",
"ability_ult_combo_t2_desc": "Combo Duration \u003Cspan style=\"font-weight: bold;\"\u003E+0.75s\u003C/span\u003E",
"ability_ult_combo_t2_desc": "Combo Duration \u003Cspan class=\"highlight\"\u003E+0.75s\u003C/span\u003E",
"ability_ult_combo_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+40\u003C/span\u003E Damage Per Second and \u003Cspan style=\"font-weight: bold;\"\u003E80% lifesteal\u003C/span\u003E",
"ability_ult_combo_t3_desc": "\u003Cspan class=\"highlight\"\u003E+40\u003C/span\u003E Damage Per Second and \u003Cspan class=\"highlight\"\u003E80% lifesteal\u003C/span\u003E",
"ability_upgrade_description": "You have unlocked a tier {s:upgradeTier} ability upgrade. Choose an upgrade from the list below.",
"ability_upgrade_description": "You have unlocked a tier {s:upgradeTier} ability upgrade. Choose an upgrade from the list below.",
"ability_upgrade_description_open_shop": "Tier {s:upgradeTier} upgrades",
"ability_upgrade_description_open_shop": "Tier {s:upgradeTier} upgrades",
Line 5,621: Line 5,621:
"ability_vampirebat_doubledagger_desc": "Throw two consecutive daggers, dealing {g:citadel_inline_attribute:'SpiritDamage'}. \u003Cbr\u003E\u003Cbr\u003EIf both daggers hit the same target, deal {g:citadel_inline_attribute:'BonusSpiritDamage'} instead.",
"ability_vampirebat_doubledagger_desc": "Throw two consecutive daggers, dealing {g:citadel_inline_attribute:'SpiritDamage'}. \u003Cbr\u003E\u003Cbr\u003EIf both daggers hit the same target, deal {g:citadel_inline_attribute:'BonusSpiritDamage'} instead.",
"ability_vampirebat_doubledagger_header": "On Double Hit:",
"ability_vampirebat_doubledagger_header": "On Double Hit:",
"ability_vampirebat_doubledagger_t1_desc": "\u003Cspan class=\"highlight\"\u003E+{s:Damage}\u003C/span\u003E Damage \u0026 Bonus Damage",
"ability_vampirebat_doubledagger_t1_desc": "\u003Cspan class=\"highlight\"\u003E+15\u003C/span\u003E Damage \u0026 Bonus Damage",
"ability_vampirebat_doubledagger_t3_desc": "On Double Hit: Reduce Spirit Resist by \u003Cspan class=\"highlight\"\u003E{s:TechArmorDamageReduction}%\u003C/span\u003E for {s:DebuffDuration}s",
"ability_vampirebat_doubledagger_t3_desc": "On Double Hit: Reduce Spirit Resist by \u003Cspan class=\"highlight\"\u003E-12%\u003C/span\u003E for 5s",
"ability_vampirebat_lovebites": "Love Bites",
"ability_vampirebat_lovebites": "Love Bites",
"ability_vampirebat_lovebites/lovebites_proc": "Love Bites",
"ability_vampirebat_lovebites/lovebites_proc": "Love Bites",
Line 5,629: Line 5,629:
"ability_vampirebat_lovebites_t2_desc": "\u003Cspan class=\"highlight\"\u003E+{s:Damage}\u003C/span\u003E Damage, \u003Cspan class=\"highlight\"\u003E+{s:BonusDamage}\u003C/span\u003E Bonus Damage",
"ability_vampirebat_lovebites_t2_desc": "\u003Cspan class=\"highlight\"\u003E+{s:Damage}\u003C/span\u003E Damage, \u003Cspan class=\"highlight\"\u003E+{s:BonusDamage}\u003C/span\u003E Bonus Damage",
"ability_viper_debuffdagger": "Screwjab Dagger",
"ability_viper_debuffdagger": "Screwjab Dagger",
"ability_viper_debuffdagger_desc": "Throw a dagger, dealing \u003Cspan style=\"font-weight: bold;\"\u003ESpirit Damage\u003C/span\u003E and applying a \u003Cspan style=\"font-weight: bold;\"\u003EFading Slow\u003C/span\u003E.",
"ability_viper_debuffdagger_desc": "Throw a dagger, dealing \u003Cspan class=\"highlight_spirit\"\u003ESpirit Damage\u003C/span\u003E and applying a \u003Cspan class=\"highlight\"\u003EFading Slow\u003C/span\u003E.",
"ability_viper_debuffdagger_quip": "Throw a slowing dagger",
"ability_viper_debuffdagger_quip": "Throw a slowing dagger",
"ability_viper_debuffdagger_t3_desc": "+\u003Cspan style=\"font-weight: bold;\"\u003E1s\u003C/span\u003E Slow Duration and remove \u003Cspan style=\"font-weight: bold;\"\u003E1 Stamina\u003C/span\u003E",
"ability_viper_debuffdagger_t3_desc": "+\u003Cspan class=\"highlight\"\u003E1s\u003C/span\u003E Slow Duration and remove \u003Cspan class=\"highlight\"\u003E1 Stamina\u003C/span\u003E",
"ability_viper_hookdagger": "Hook Blade",
"ability_viper_hookdagger": "Hook Blade",
"ability_viper_hookdagger_desc": "Throw a blade, dealing \u003Cspan class=\"highlight_spirit\"\u003ESpirit Damage\u003C/span\u003E. The blade then hooks back, applying \u003Cspan class=\"highlight_spirit\"\u003ESpirit Damage\u003C/span\u003E again and applying a \u003Cspan class=\"highlight\"\u003ESlow\u003C/span\u003E.",
"ability_viper_hookdagger_desc": "Throw a blade, dealing \u003Cspan class=\"highlight_spirit\"\u003ESpirit Damage\u003C/span\u003E. The blade then hooks back, applying \u003Cspan class=\"highlight_spirit\"\u003ESpirit Damage\u003C/span\u003E again and applying a \u003Cspan class=\"highlight\"\u003ESlow\u003C/span\u003E.",
Line 5,638: Line 5,638:
"ability_viper_petrifybola": "Petrifying Bola",
"ability_viper_petrifybola": "Petrifying Bola",
"ability_viper_petrifybola/petrifybola_petrify": "Petrified",
"ability_viper_petrifybola/petrifybola_petrify": "Petrified",
"ability_viper_petrifybola_desc": "Throw an explosive bola. On exploding, the bola  \u003Cspan style=\"font-weight: bold;\"\u003ESlows\u003C/span\u003E and  \u003Cspan style=\"font-weight: bold;\"\u003EDamages\u003C/span\u003E all enemies in the area. \u003Cbr\u003E\u003Cbr\u003EDirect hits deal  \u003Cspan style=\"font-weight: bold;\"\u003EAdditional Damage\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003EPetrify\u003C/span\u003E instead. \u003Cspan style=\"font-weight: bold;\"\u003EPetrified\u003C/span\u003E units block all damage, but cannot take actions.",
"ability_viper_petrifybola_desc": "Throw an explosive bola. On exploding, the bola  \u003Cspan class=\"highlight\"\u003ESlows\u003C/span\u003E and  \u003Cspan class=\"highlight_spirit\"\u003EDamages\u003C/span\u003E all enemies in the area. \u003Cbr\u003E\u003Cbr\u003EDirect hits deal  \u003Cspan class=\"highlight_spirit\"\u003EAdditional Damage\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EPetrify\u003C/span\u003E instead. \u003Cspan class=\"highlight\"\u003EPetrified\u003C/span\u003E units block all damage, but cannot take actions.",
"ability_viper_petrifybola_quip": "Toss a petrifying bola",
"ability_viper_petrifybola_quip": "Toss a petrifying bola",
"ability_viper_petrifybola_t3_desc": "+\u003Cspan style=\"font-weight: bold;\"\u003E1.0s\u003C/span\u003E Petrify Duration. Petrifies all enemies in the area.\u003C/span\u003E",
"ability_viper_petrifybola_t3_desc": "+\u003Cspan class=\"highlight\"\u003E1.0s\u003C/span\u003E Petrify Duration. Petrifies all enemies in the area.\u003C/span\u003E",
"ability_viper_snakedash": "Slither",
"ability_viper_snakedash": "Slither",
"ability_viper_snakedash_desc": "You have increased Slide Distance, can Slide up hills, and can turn faster while Sliding.\u003C/span\u003E",
"ability_viper_snakedash_desc": "You have increased Slide Distance, can Slide up hills, and can turn faster while Sliding.\u003C/span\u003E",
"ability_viper_snakedash_quip": "Increase the agility of your Slide",
"ability_viper_snakedash_quip": "Increase the agility of your Slide",
"ability_viper_snakedash_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+20% Spirit \u0026 Bullet Resist\u003C/span\u003E while Sliding",
"ability_viper_snakedash_t3_desc": "\u003Cspan class=\"highlight\"\u003E+20% Spirit \u0026 Bullet Resist\u003C/span\u003E while Sliding",
"ability_viper_ult": "Petrify",
"ability_viper_ult": "Petrify",
"ability_viper_ult/viper_ult_petrify": "Petrified",
"ability_viper_ult/viper_ult_petrify": "Petrified",
Line 5,651: Line 5,651:
"ability_viper_venom": "Lethal Venom",
"ability_viper_venom": "Lethal Venom",
"ability_viper_venom/viper_venom_modifier_subclass": "Lethal Venom",
"ability_viper_venom/viper_venom_modifier_subclass": "Lethal Venom",
"ability_viper_venom_desc": "Inject a target with lethal venom. After a delay the venom triggers, dealing \u003Cspan style=\"font-weight: bold;\"\u003ESpirit Damage\u003C/span\u003E. The damage is increased by the target's missing health.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan style=\"font-style: italic;\"\u003ELethal Venom will ignore Petrify's damage block.\u003C/span\u003E",
"ability_viper_venom_desc": "Inject a target with lethal venom. After a delay the venom triggers, dealing \u003Cspan class=\"highlight_spirit\"\u003ESpirit Damage\u003C/span\u003E. The damage is increased by the target's missing health.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ELethal Venom will ignore Petrify's damage block.\u003C/span\u003E",
"ability_viper_venom_quip": "Inject your enemies with a deadly venom",
"ability_viper_venom_quip": "Inject your enemies with a deadly venom",
"ability_viper_venom_t3_desc": "Bullets also build up \u003Cspan style=\"font-weight: bold;\"\u003ELethal Venom\u003C/span\u003E",
"ability_viper_venom_t3_desc": "Bullets also build up \u003Cspan class=\"highlight\"\u003ELethal Venom\u003C/span\u003E",
"ability_warden_crowd_control": "Alchemical Flask",
"ability_warden_crowd_control": "Alchemical Flask",
"ability_warden_crowd_control_desc": "Throw a flask that \u003Cspan style=\"font-weight: bold;\"\u003Edamages\u003C/span\u003E and reduces the \u003Cspan style=\"font-weight: bold;\"\u003Eweapon damage and move speed\u003C/span\u003E of enemies it hits.",
"ability_warden_crowd_control_desc": "Throw a flask that \u003Cspan class=\"highlight\"\u003Edamages\u003C/span\u003E and reduces the \u003Cspan class=\"highlight\"\u003Eweapon damage and move speed\u003C/span\u003E of enemies it hits.",
"ability_warden_crowd_control_quip": "Damage and debuff enemies nearby",
"ability_warden_crowd_control_quip": "Damage and debuff enemies nearby",
"ability_warden_crowd_control_t1_desc": "Hit enemies lose \u003Cspan style=\"font-weight: bold;\"\u003E1 Stamina\u003C/span\u003E",
"ability_warden_crowd_control_t1_desc": "Hit enemies lose \u003Cspan class=\"highlight\"\u003E1 Stamina\u003C/span\u003E",
"ability_warden_crowd_control_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E-6.5s\u003C/span\u003E Cooldown and Weapon Debuff applies \u003Cspan style=\"font-weight: bold;\"\u003E-35%\u003C/span\u003E Fire Rate",
"ability_warden_crowd_control_t3_desc": "\u003Cspan class=\"highlight\"\u003E-6.5s\u003C/span\u003E Cooldown and Weapon Debuff applies \u003Cspan class=\"highlight\"\u003E-35%\u003C/span\u003E Fire Rate",
"ability_warden_high_alert": "Willpower",
"ability_warden_high_alert": "Willpower",
"ability_warden_high_alert_desc": "Gain a \u003Cspan style=\"font-weight: bold;\"\u003EBarrier\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003Ebonus move speed\u003C/span\u003E.",
"ability_warden_high_alert_desc": "Gain a \u003Cspan class=\"highlight\"\u003EBarrier\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Ebonus move speed\u003C/span\u003E.",
"ability_warden_high_alert_quip": "Gain a Barrier and move speed",
"ability_warden_high_alert_quip": "Gain a Barrier and move speed",
"ability_warden_high_alert_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+150\u003C/span\u003E Barrier Health and now scales with Spirit Power",
"ability_warden_high_alert_t3_desc": "\u003Cspan class=\"highlight\"\u003E+150\u003C/span\u003E Barrier Health and now scales with Spirit Power",
"ability_warden_lock_down": "Binding Word",
"ability_warden_lock_down": "Binding Word",
"ability_warden_lock_down_desc": "Curse an enemy hero. If they don't move away from their initial position within the \u003Cspan style=\"font-weight: bold;\"\u003Eescape time\u003C/span\u003E, they will be \u003Cspan style=\"font-weight: bold;\"\u003Edamaged\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003Eimmobilized\u003C/span\u003E.",
"ability_warden_lock_down_desc": "Curse an enemy hero. If they don't move away from their initial position within the \u003Cspan class=\"highlight\"\u003Eescape time\u003C/span\u003E, they will be \u003Cspan class=\"highlight\"\u003Edamaged\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Eimmobilized\u003C/span\u003E.",
"ability_warden_lock_down_quip": "Curse your target, rooting them if they don't escape",
"ability_warden_lock_down_quip": "Curse your target, rooting them if they don't escape",
"ability_warden_lock_down_t3_desc": "Warden deals \u003Cspan style=\"font-weight: bold;\"\u003E+20% more Bullet Damage\u003C/span\u003E to trapped Heroes for \u003Cspan style=\"font-weight: bold;\"\u003E6s\u003C/span\u003E",
"ability_warden_lock_down_t3_desc": "Warden deals \u003Cspan class=\"highlight\"\u003E+20% more Bullet Damage\u003C/span\u003E to trapped Heroes for \u003Cspan class=\"highlight\"\u003E6s\u003C/span\u003E",
"ability_warden_riot_protocol": "Last Stand",
"ability_warden_riot_protocol": "Last Stand",
"ability_warden_riot_protocol_desc": "After charging for 2s, \u003Cspan style=\"font-weight: bold;\"\u003Erelease pulses that damage enemies and heal you\u003C/span\u003E based on the damage done. \u003Cbr\u003EWhile channeling Last Stand you have greatly increased \u003Cspan style=\"font-weight: bold;\"\u003Ebullet and spirit resist\u003C/span\u003E. Goes on a reduced cooldown if interrupted while charging.",
"ability_warden_riot_protocol_desc": "After charging for 2s, \u003Cspan class=\"highlight\"\u003Erelease pulses that damage enemies and heal you\u003C/span\u003E based on the damage done. \u003Cbr\u003EWhile channeling Last Stand you have greatly increased \u003Cspan class=\"highlight\"\u003Ebullet and spirit resist\u003C/span\u003E. Goes on a reduced cooldown if interrupted while charging.",
"ability_warden_riot_protocol_quip": "Emit pulses that steal health from enemies",
"ability_warden_riot_protocol_quip": "Emit pulses that steal health from enemies",
"ability_warden_riot_protocol_t2_desc": "+70 DPS\u003Cbr\u003E-35.0s Cooldown",
"ability_warden_riot_protocol_t2_desc": "+70 DPS\u003Cbr\u003E-35.0s Cooldown",
Line 5,674: Line 5,674:
"ability_wrecker_salvage": "Consume",
"ability_wrecker_salvage": "Consume",
"ability_wrecker_salvage/modifier_wrecker_salvage": "Tethered",
"ability_wrecker_salvage/modifier_wrecker_salvage": "Tethered",
"ability_wrecker_salvage_desc": "Latches onto an Enemy, \u003Cspan style=\"font-weight: bold;\"\u003Edamaging\u003C/span\u003E them and \u003Cspan style=\"font-weight: bold;\"\u003Ehealing\u003C/span\u003E yourself while attached. Targets must be in line of sight and within max range to stay latched. A successful kill also restores a \u003Cspan style=\"font-weight: bold;\"\u003EBio Blast\u003C/span\u003E charge.",
"ability_wrecker_salvage_desc": "Latches onto an Enemy, \u003Cspan class=\"highlight\"\u003Edamaging\u003C/span\u003E them and \u003Cspan class=\"highlight\"\u003Ehealing\u003C/span\u003E yourself while attached. Targets must be in line of sight and within max range to stay latched. A successful kill also restores a \u003Cspan class=\"highlight\"\u003EBio Blast\u003C/span\u003E charge.",
"ability_wrecker_salvage_quip": "Consume an enemy trooper or neutral",
"ability_wrecker_salvage_quip": "Consume an enemy trooper or neutral",
"ability_wrecker_salvage_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+2\u003C/span\u003E additional targets",
"ability_wrecker_salvage_t3_desc": "\u003Cspan class=\"highlight\"\u003E+2\u003C/span\u003E additional targets",
"ability_wrecker_teleport": "Astral Walk",
"ability_wrecker_teleport": "Astral Walk",
"ability_wrecker_teleport_desc": "Launch a \u003Cspan class=\"highlight\"\u003Eflying shadow copy of yourself that you control\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003Eteleporting\u003C/span\u003E your original body to wherever it lands. The teleport explosion \u003Cspan class=\"highlight\"\u003Eslows enemies and deals damage\u003C/span\u003E based on how long you were flying.",
"ability_wrecker_teleport_desc": "Launch a \u003Cspan class=\"highlight\"\u003Eflying shadow copy of yourself that you control\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003Eteleporting\u003C/span\u003E your original body to wherever it lands. The teleport explosion \u003Cspan class=\"highlight\"\u003Eslows enemies and deals damage\u003C/span\u003E based on how long you were flying.",
Line 5,763: Line 5,763:
"citadel_ability_bebop_laser_beam_desc": "Channel a powerful torrent of energy that deals {g:citadel_inline_attribute:'SpiritDamage'} and applies {g:citadel_inline_attribute:'Slow'}.",
"citadel_ability_bebop_laser_beam_desc": "Channel a powerful torrent of energy that deals {g:citadel_inline_attribute:'SpiritDamage'} and applies {g:citadel_inline_attribute:'Slow'}.",
"citadel_ability_bebop_laser_beam_quip": "Unleash a massive damaging beam",
"citadel_ability_bebop_laser_beam_quip": "Unleash a massive damaging beam",
"citadel_ability_bebop_laser_beam_t3_desc": "Hyper Beam heals Bebop for \u003Cspan style=\"font-weight: bold;\"\u003E65%\u003C/span\u003E of its damage on Heroes. 20% on non-hero",
"citadel_ability_bebop_laser_beam_t3_desc": "Hyper Beam heals Bebop for \u003Cspan class=\"highlight\"\u003E65%\u003C/span\u003E of its damage on Heroes. 20% on non-hero",
"citadel_ability_bull_charge": "Shoulder Charge",
"citadel_ability_bull_charge": "Shoulder Charge",
"citadel_ability_bull_charge_desc": "Charge forward, grabbing heroes and dragging them along with you. Pushing a hero into a wall applies {g:citadel_inline_attribute:'Stun'}.\u003Cbr\u003E\u003Cspan style=\"font-style: italic;\"\u003EIf you collide with a hero you move faster during your charge.\u003C/span\u003E",
"citadel_ability_bull_charge_desc": "Charge forward, grabbing heroes and dragging them along with you. Pushing a hero into a wall applies {g:citadel_inline_attribute:'Stun'}.\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EIf you collide with a hero you move faster during your charge.\u003C/span\u003E",
"citadel_ability_bull_charge_on_hero_collide_header": "On Hero Collide:",
"citadel_ability_bull_charge_on_hero_collide_header": "On Hero Collide:",
"citadel_ability_bull_charge_on_wall_header": "On Wall Hit:",
"citadel_ability_bull_charge_on_wall_header": "On Wall Hit:",
"citadel_ability_bull_charge_quip": "Charge into the fray, dragging enemies along",
"citadel_ability_bull_charge_quip": "Charge into the fray, dragging enemies along",
"citadel_ability_bull_charge_t1_desc": "On Hero Collide: \u003Cspan style=\"font-weight: bold;\"\u003E+25%\u003C/span\u003E Weapon Damage for \u003Cspan style=\"font-weight: bold;\"\u003E8\u003C/span\u003Es",
"citadel_ability_bull_charge_t1_desc": "On Hero Collide: \u003Cspan class=\"highlight\"\u003E+25%\u003C/span\u003E Weapon Damage for \u003Cspan class=\"highlight\"\u003E8\u003C/span\u003Es",
"citadel_ability_bull_charge_t3_desc": "On Wall Hit: \u003Cspan style=\"font-weight: bold;\"\u003E+0.2s\u003C/span\u003E Stun Duration and \u003Cspan style=\"font-weight: bold;\"\u003E40\u003C/span\u003E% Slow for \u003Cspan style=\"font-weight: bold;\"\u003E4s\u003C/span\u003E",
"citadel_ability_bull_charge_t3_desc": "On Wall Hit: \u003Cspan class=\"highlight\"\u003E+0.2s\u003C/span\u003E Stun Duration and \u003Cspan class=\"highlight\"\u003E40\u003C/span\u003E% Slow for \u003Cspan class=\"highlight\"\u003E4s\u003C/span\u003E",
"citadel_ability_bull_heal": "Siphon Life",
"citadel_ability_bull_heal": "Siphon Life",
"citadel_ability_bull_heal/modifier_bull_heal_aura": "Siphon Life",
"citadel_ability_bull_heal/modifier_bull_heal_aura": "Siphon Life",
Line 5,779: Line 5,779:
"citadel_ability_bull_leap_quip": "Smash into enemies from above, stunning them",
"citadel_ability_bull_leap_quip": "Smash into enemies from above, stunning them",
"citadel_ability_bull_leap_t2_desc": "On Hero Hit: +100 Max HP and +15% Fire Rate",
"citadel_ability_bull_leap_t2_desc": "On Hero Hit: +100 Max HP and +15% Fire Rate",
"citadel_ability_bull_leap_t3_desc": "On cast, become \u003Cspan style=\"font-weight: bold;\"\u003EUnstoppable\u003C/span\u003E.",
"citadel_ability_bull_leap_t3_desc": "On cast, become \u003Cspan class=\"highlight\"\u003EUnstoppable\u003C/span\u003E.",
"citadel_ability_bullet_damage_amp_wall": "Bullet Damage Amp Wall",
"citadel_ability_bullet_damage_amp_wall": "Bullet Damage Amp Wall",
"citadel_ability_card_toss": "Card Trick",
"citadel_ability_card_toss": "Card Trick",
Line 5,800: Line 5,800:
"citadel_ability_chrono_kinetic_carbine/modifier_chrono_kinetic_carbine": "Kinetic Carbine",
"citadel_ability_chrono_kinetic_carbine/modifier_chrono_kinetic_carbine": "Kinetic Carbine",
"citadel_ability_chrono_kinetic_carbine_charged": "CHARGED!",
"citadel_ability_chrono_kinetic_carbine_charged": "CHARGED!",
"citadel_ability_chrono_kinetic_carbine_desc": "Start charging your weapon and gain \u003Cspan style=\"font-weight: bold;\"\u003Eincreased move speed\u003C/span\u003E once it's fully charged. Your next shot will release the energy, dealing \u003Cspan style=\"font-weight: bold;\"\u003Espirit damage\u003C/span\u003E and applying a \u003Cspan style=\"font-weight: bold;\"\u003Etime stop\u003C/span\u003E to the enemy hit. The damage dealt is an amplification of your current weapon damage. \u003Cbr\u003E\u003Cbr\u003EYou can slow time on yourself by pressing{{Mouse|2}}while an empowered shot is available.",
"citadel_ability_chrono_kinetic_carbine_desc": "Start charging your weapon and gain \u003Cspan class=\"highlight\"\u003Eincreased move speed\u003C/span\u003E once it's fully charged. Your next shot will release the energy, dealing \u003Cspan class=\"highlight\"\u003Espirit damage\u003C/span\u003E and applying a \u003Cspan class=\"highlight\"\u003Etime stop\u003C/span\u003E to the enemy hit. The damage dealt is an amplification of your current weapon damage. \u003Cbr\u003E\u003Cbr\u003EYou can slow time on yourself by pressing{{Mouse|2}}while an empowered shot is available.",
"citadel_ability_chrono_kinetic_carbine_expiring": "EXPIRING",
"citadel_ability_chrono_kinetic_carbine_expiring": "EXPIRING",
"citadel_ability_chrono_kinetic_carbine_quip": "Charge up your weapon to deal high damage and timestop",
"citadel_ability_chrono_kinetic_carbine_quip": "Charge up your weapon to deal high damage and timestop",
"citadel_ability_chrono_kinetic_carbine_t1_desc": "+\u003Cspan class=\"highlight\"\u003E{s:MinSlowDuration}s/{s:MaxSlowDuration}s\u003C/span\u003E Min/Max Stop Duration",
"citadel_ability_chrono_kinetic_carbine_t1_desc": "+\u003Cspan class=\"highlight\"\u003E{s:MinSlowDuration}s/{s:MaxSlowDuration}s\u003C/span\u003E Min/Max Stop Duration",
"citadel_ability_chrono_kinetic_carbine_t2_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+2s\u003C/span\u003E Speed Duration, \u003Cspan style=\"font-weight: bold;\"\u003E2s\u003C/span\u003E Charge Time",
"citadel_ability_chrono_kinetic_carbine_t2_desc": "\u003Cspan class=\"highlight\"\u003E+2s\u003C/span\u003E Speed Duration, \u003Cspan class=\"highlight\"\u003E2s\u003C/span\u003E Charge Time",
"citadel_ability_chrono_kinetic_carbine_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+50%\u003C/span\u003E Max Damage Amp",
"citadel_ability_chrono_kinetic_carbine_t3_desc": "\u003Cspan class=\"highlight\"\u003E+50%\u003C/span\u003E Max Damage Amp",
"citadel_ability_chrono_pulse_grenade": "Pulse Grenade",
"citadel_ability_chrono_pulse_grenade": "Pulse Grenade",
"citadel_ability_chrono_pulse_grenade_AMP": "Pulse Grenade Damage Amp",
"citadel_ability_chrono_pulse_grenade_AMP": "Pulse Grenade Damage Amp",
"citadel_ability_chrono_pulse_grenade_desc": "Throw a grenade that begins pulsing when it lands. Each pulse applies \u003Cspan style=\"font-weight: bold;\"\u003Edamage, movement slow, and stacking damage amplification\u003C/span\u003E for Paradox against the victim.",
"citadel_ability_chrono_pulse_grenade_desc": "Throw a grenade that begins pulsing when it lands. Each pulse applies \u003Cspan class=\"highlight\"\u003Edamage, movement slow, and stacking damage amplification\u003C/span\u003E for Gunslinger against the victim.",
"citadel_ability_chrono_pulse_grenade_quip": "Throw a grenade that pulses, dealing damage and slow",
"citadel_ability_chrono_pulse_grenade_quip": "Throw a grenade that pulses, dealing damage and slow",
"citadel_ability_chrono_pulse_grenade_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+45\u003C/span\u003E Pulse Damage and \u003Cspan style=\"font-weight: bold;\"\u003E+0.75m\u003C/span\u003E Radius per pulse.",
"citadel_ability_chrono_pulse_grenade_t3_desc": "\u003Cspan class=\"highlight\"\u003E+45\u003C/span\u003E Pulse Damage and \u003Cspan class=\"highlight\"\u003E+0.75m\u003C/span\u003E Radius per pulse.",
"citadel_ability_chrono_sphere": "Chrono's Sphere",
"citadel_ability_chrono_sphere": "Chrono's Sphere",
"citadel_ability_chrono_sphere_desc": "{s:hero_name} creates a Time Vortex that \u003Cspan class=\"highlight\"\u003Eslows down the flow of time\u003C/span\u003E for enemies. Enemies are also \u003Cspan class=\"highlight\"\u003ESilenced\u003C/span\u003E while in the Vortex.",
"citadel_ability_chrono_sphere_desc": "{s:hero_name} creates a Time Vortex that \u003Cspan class=\"highlight\"\u003Eslows down the flow of time\u003C/span\u003E for enemies. Enemies are also \u003Cspan class=\"highlight\"\u003ESilenced\u003C/span\u003E while in the Vortex.",
Line 5,816: Line 5,816:
"citadel_ability_chrono_sphere_t3_desc": "On creation, the Time Vortex will \u003Cspan class=\"highlight\"\u003Epull all enemies in to its center.\u003C/span\u003E",
"citadel_ability_chrono_sphere_t3_desc": "On creation, the Time Vortex will \u003Cspan class=\"highlight\"\u003Epull all enemies in to its center.\u003C/span\u003E",
"citadel_ability_chrono_swap": "Paradoxical Swap",
"citadel_ability_chrono_swap": "Paradoxical Swap",
"citadel_ability_chrono_swap_desc": "Fire a projectile that \u003Cspan style=\"font-weight: bold;\"\u003Eswaps your position with the target enemy hero.\u003C/span\u003E While the effect occurs, you gain \u003Cspan style=\"font-weight: bold;\"\u003Espirit lifesteal\u003C/span\u003E and the enemy \u003Cspan style=\"font-weight: bold;\"\u003Etakes damage over time\u003C/span\u003E.",
"citadel_ability_chrono_swap_desc": "Fire a projectile that \u003Cspan class=\"highlight\"\u003Eswaps your position with the target enemy hero.\u003C/span\u003E While the effect occurs, you gain \u003Cspan class=\"highlight\"\u003Espirit lifesteal\u003C/span\u003E and the enemy \u003Cspan class=\"highlight\"\u003Etakes damage over time\u003C/span\u003E.",
"citadel_ability_chrono_swap_quip": "Swap positions with an enemy hero.",
"citadel_ability_chrono_swap_quip": "Swap positions with an enemy hero.",
"citadel_ability_chrono_time_wall": "Time Wall",
"citadel_ability_chrono_time_wall": "Time Wall",
"citadel_ability_chrono_time_wall_desc": "Create a time warping wall that \u003Cspan style=\"font-weight: bold;\"\u003Estops time\u003C/span\u003E for all \u003Cspan style=\"font-weight: bold;\"\u003Eenemy projectiles and bullets\u003C/span\u003E that touch it.  Enemies that touch the wall will be briefly \u003Cspan style=\"font-weight: bold;\"\u003Eslowed\u003C/span\u003E.",
"citadel_ability_chrono_time_wall_desc": "Create a time warping wall that \u003Cspan class=\"highlight\"\u003Estops time\u003C/span\u003E for all \u003Cspan class=\"highlight\"\u003Eenemy projectiles and bullets\u003C/span\u003E that touch it.  Enemies that touch the wall will be briefly \u003Cspan class=\"highlight\"\u003Eslowed\u003C/span\u003E.",
"citadel_ability_chrono_time_wall_quip": "Create a wall that greatly slows projectiles",
"citadel_ability_chrono_time_wall_quip": "Create a wall that greatly slows projectiles",
"citadel_ability_chrono_time_wall_t1_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+2m\u003C/span\u003E Width,\u003Cbr\u003E\u003Cspan style=\"font-weight: bold;\"\u003E+1m\u003C/span\u003E Height",
"citadel_ability_chrono_time_wall_t1_desc": "\u003Cspan class=\"highlight\"\u003E+2m\u003C/span\u003E Width,\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+1m\u003C/span\u003E Height",
"citadel_ability_chrono_time_wall_t2_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+10%\u003C/span\u003E Max Health Damage on Touch",
"citadel_ability_chrono_time_wall_t2_desc": "\u003Cspan class=\"highlight\"\u003E+10%\u003C/span\u003E Max Health Damage on Touch",
"citadel_ability_chrono_time_wall_t3_desc": "Enemies that touch Time Wall will be \u003Cspan style=\"font-weight: bold;\"\u003ESilenced\u003C/span\u003E for 2.5s",
"citadel_ability_chrono_time_wall_t3_desc": "Enemies that touch Time Wall will be \u003Cspan class=\"highlight\"\u003ESilenced\u003C/span\u003E for 2.5s",
"citadel_ability_converge": "Converge",
"citadel_ability_converge": "Converge",
"citadel_ability_converge_desc": "Throw a grenade that quckly pulls enemies toward its center.",
"citadel_ability_converge_desc": "Throw a grenade that quckly pulls enemies toward its center.",
Line 5,867: Line 5,867:
"citadel_ability_fissure_wall/modifier_fissure_wall/modifier_bonus_damage_percent": "Wall Damage Debuff",
"citadel_ability_fissure_wall/modifier_fissure_wall/modifier_bonus_damage_percent": "Wall Damage Debuff",
"citadel_ability_fissure_wall_cancel": "Cancel Fissure Wall",
"citadel_ability_fissure_wall_cancel": "Cancel Fissure Wall",
"citadel_ability_fissure_wall_desc": "Creates a wall that \u003Cspan style=\"font-weight: bold;\"\u003Edivides the terrain\u003C/span\u003E in half. On creation, the wall \u003Cspan style=\"font-weight: bold;\"\u003Edeals damage\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003Eapplies slow\u003C/span\u003E to enemies nearby. \u003Cbr\u003EAfter casting, press{{Mouse|1}}or3to erupt the wall early.",
"citadel_ability_fissure_wall_desc": "Creates a wall that \u003Cspan class=\"highlight\"\u003Edivides the terrain\u003C/span\u003E in half. On creation, the wall \u003Cspan class=\"highlight\"\u003Edeals damage\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Eapplies slow\u003C/span\u003E to enemies nearby. \u003Cbr\u003EAfter casting, press{{Mouse|1}}or3to erupt the wall early.",
"citadel_ability_fissure_wall_quip": "Conjure a wall to block your foes",
"citadel_ability_fissure_wall_quip": "Conjure a wall to block your foes",
"citadel_ability_fissure_wall_t1_desc": "\u003Cspan style=\"font-weight: bold;\"\u003ERemoves 1 stamina\u003C/span\u003E and amplifies McGinnis's damage by \u003Cspan style=\"font-weight: bold;\"\u003E15%\u003C/span\u003E on hit enemies for 7s",
"citadel_ability_fissure_wall_t1_desc": "\u003Cspan class=\"highlight\"\u003ERemoves 1 stamina\u003C/span\u003E and amplifies McGinnis's damage by \u003Cspan class=\"highlight\"\u003E15%\u003C/span\u003E on hit enemies for 7s",
"citadel_ability_fissure_wall_t3_desc": "Adds a \u003Cspan style=\"font-weight: bold;\"\u003E0.75s Stun\u003C/span\u003E to enemies hit by Spectral Wall",
"citadel_ability_fissure_wall_t3_desc": "Adds a \u003Cspan class=\"highlight\"\u003E0.75s Stun\u003C/span\u003E to enemies hit by Spectral Wall",
"citadel_ability_fissure_wall_trigger": "Trigger Fissure Wall",
"citadel_ability_fissure_wall_trigger": "Trigger Fissure Wall",
"citadel_ability_flying_strike": "Flying Strike",
"citadel_ability_flying_strike": "Flying Strike",
"citadel_ability_flying_strike/slow": "Flying Strike Slow",
"citadel_ability_flying_strike/slow": "Flying Strike Slow",
"citadel_ability_flying_strike/weapon_buff": "+Weapon Damage",
"citadel_ability_flying_strike/weapon_buff": "+Weapon Damage",
"citadel_ability_flying_strike_desc": "Throw a grappling hook to \u003Cspan style=\"font-weight: bold;\"\u003Ereel yourself towards an enemy, damaging and slowing the target\u003C/span\u003E when you arrive.",
"citadel_ability_flying_strike_desc": "Throw a grappling hook to \u003Cspan class=\"highlight\"\u003Ereel yourself towards an enemy, damaging and slowing the target\u003C/span\u003E when you arrive.",
"citadel_ability_flying_strike_quip": "Fly towards an enemy target",
"citadel_ability_flying_strike_quip": "Fly towards an enemy target",
"citadel_ability_flying_strike_t3_desc": "Can Grapple to ally \u003Cspan style=\"font-weight: bold;\"\u003EHeroes\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003E+6\u003C/span\u003E Weapon Damage for \u003Cspan style=\"font-weight: bold;\"\u003E10s\u003C/span\u003E",
"citadel_ability_flying_strike_t3_desc": "Can Grapple to ally \u003Cspan class=\"highlight\"\u003EHeroes\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003E+6\u003C/span\u003E Weapon Damage for \u003Cspan class=\"highlight\"\u003E10s\u003C/span\u003E",
"citadel_ability_gigawatt_lightning_strike": "Storm Cloud Lightning Strike",
"citadel_ability_gigawatt_lightning_strike": "Storm Cloud Lightning Strike",
"citadel_ability_grapplehook": "Grapple Hook",
"citadel_ability_grapplehook": "Grapple Hook",
Line 5,883: Line 5,883:
"citadel_ability_healing_slash": "Crimson Slash",
"citadel_ability_healing_slash": "Crimson Slash",
"citadel_ability_healing_slash/debuff": "Crimson Slash",
"citadel_ability_healing_slash/debuff": "Crimson Slash",
"citadel_ability_healing_slash_desc": "Slash enemies in front of you, \u003Cspan style=\"font-weight: bold;\"\u003Edamaging them and slowing their fire rate\u003C/span\u003E. If any enemy heroes are hit, you \u003Cspan style=\"font-weight: bold;\"\u003Eheal\u003C/span\u003E.",
"citadel_ability_healing_slash_desc": "Slash enemies in front of you, \u003Cspan class=\"highlight\"\u003Edamaging them and slowing their fire rate\u003C/span\u003E. If any enemy heroes are hit, you \u003Cspan class=\"highlight\"\u003Eheal\u003C/span\u003E.",
"citadel_ability_healing_slash_quip": "Damage enemies nearby, healing on hit",
"citadel_ability_healing_slash_quip": "Damage enemies nearby, healing on hit",
"citadel_ability_hijack_mind_control": "Hack Enemy Units",
"citadel_ability_hijack_mind_control": "Hack Enemy Units",
Line 5,892: Line 5,892:
"citadel_ability_hijack_stacking_weapon_jammer_desc": "Your bullets charge up a \u003Cspan class=\"highlight\"\u003EWeapon Jammer\u003C/span\u003E on enemy heroes that will give them a \u003Cspan class=\"highlight\"\u003Epercent chance to misfire\u003C/span\u003E (bullet does not fire and they damage themselves).",
"citadel_ability_hijack_stacking_weapon_jammer_desc": "Your bullets charge up a \u003Cspan class=\"highlight\"\u003EWeapon Jammer\u003C/span\u003E on enemy heroes that will give them a \u003Cspan class=\"highlight\"\u003Epercent chance to misfire\u003C/span\u003E (bullet does not fire and they damage themselves).",
"citadel_ability_hook": "Grapple Arm",
"citadel_ability_hook": "Grapple Arm",
"citadel_ability_hook_desc": "Launch out a mechanical hand that \u003Cspan style=\"font-weight: bold;\"\u003Egrabs\u003C/span\u003E the first character it hits, reeling them in. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan style=\"font-style: italic;\"\u003EGrapple Arm can be used on allies.\u003C/br\u003E",
"citadel_ability_hook_desc": "Launch out a mechanical hand that \u003Cspan class=\"highlight\"\u003Egrabs\u003C/span\u003E the first character it hits, reeling them in. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EGrapple Arm can be used on allies.\u003C/br\u003E",
"citadel_ability_hook_quip": "Pull in a target to you",
"citadel_ability_hook_quip": "Pull in a target to you",
"citadel_ability_hook_t1_desc": "Bebop deals \u003Cspan style=\"font-weight: bold;\"\u003E25% more weapon damage\u003C/span\u003E against hooked enemies for 10s",
"citadel_ability_hook_t1_desc": "Bebop deals \u003Cspan class=\"highlight\"\u003E25% more weapon damage\u003C/span\u003E against hooked enemies for 10s",
"citadel_ability_hornet_chain": "Stake",
"citadel_ability_hornet_chain": "Stake",
"citadel_ability_hornet_chain/modifier_citadel_hornet_chain_connection": "Tethered to the ground",
"citadel_ability_hornet_chain/modifier_citadel_hornet_chain_connection": "Tethered to the ground",
"citadel_ability_hornet_chain_desc": "Throw a stake that \u003Cspan style=\"font-weight: bold;\"\u003Etethers enemies\u003C/span\u003E to the location where the stake lands. Enemy movement is restricted to the length of the tether.",
"citadel_ability_hornet_chain_desc": "Throw a stake that \u003Cspan class=\"highlight\"\u003Etethers enemies\u003C/span\u003E to the location where the stake lands. Enemy movement is restricted to the length of the tether.",
"citadel_ability_hornet_chain_quip": "Tether your enemies to the ground",
"citadel_ability_hornet_chain_quip": "Tether your enemies to the ground",
"citadel_ability_hornet_chain_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+0.5s\u003C/span\u003E Tether Duration and \u003Cspan style=\"font-weight: bold;\"\u003E+2m\u003C/span\u003E Capture Radius",
"citadel_ability_hornet_chain_t3_desc": "\u003Cspan class=\"highlight\"\u003E+0.5s\u003C/span\u003E Tether Duration and \u003Cspan class=\"highlight\"\u003E+2m\u003C/span\u003E Capture Radius",
"citadel_ability_hornet_crit_stacking_buff": "Headhunter",
"citadel_ability_hornet_crit_stacking_buff": "Headhunter",
"citadel_ability_hornet_crit_stacking_buff_desc": "Landing a headshot temporarily increases your weapon damage, stacking up to {s:MaxStacks} times.",
"citadel_ability_hornet_crit_stacking_buff_desc": "Landing a headshot temporarily increases your weapon damage, stacking up to {s:MaxStacks} times.",
Line 5,907: Line 5,907:
"citadel_ability_hornet_explosive_headshots_desc": "Headshots you deal explode, dealing a percent of the damage to nearby enemies.",
"citadel_ability_hornet_explosive_headshots_desc": "Headshots you deal explode, dealing a percent of the damage to nearby enemies.",
"citadel_ability_hornet_leap": "Flight",
"citadel_ability_hornet_leap": "Flight",
"citadel_ability_hornet_leap_desc": "Leap into the air and \u003Cspan style=\"font-weight: bold;\"\u003Efly\u003C/span\u003E. While in flight your weapon deals \u003Cspan style=\"font-weight: bold;\"\u003Ebonus spirit damage\u003C/span\u003E.",
"citadel_ability_hornet_leap_desc": "Leap into the air and \u003Cspan class=\"highlight\"\u003Efly\u003C/span\u003E. While in flight your weapon deals \u003Cspan class=\"highlight\"\u003Ebonus spirit damage\u003C/span\u003E.",
"citadel_ability_hornet_leap_quip": "Take flight and empower your weapon",
"citadel_ability_hornet_leap_quip": "Take flight and empower your weapon",
"citadel_ability_hornet_leap_t1_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+50%\u003C/span\u003E base Ammo while flying",
"citadel_ability_hornet_leap_t1_desc": "\u003Cspan class=\"highlight\"\u003E+50%\u003C/span\u003E base Ammo while flying",
"citadel_ability_hornet_mark": "Vindicta's Mark",
"citadel_ability_hornet_mark": "Vindicta's Mark",
"citadel_ability_hornet_mark_desc": "Vindicta mark's an enemy. They are visible on the minimap for the duration, and Vindicta can detect them through walls.",
"citadel_ability_hornet_mark_desc": "Vindicta mark's an enemy. They are visible on the minimap for the duration, and Vindicta can detect them through walls.",
Line 5,916: Line 5,916:
"citadel_ability_hornet_nest_desc": "Deploys a nest which will deploy Vindicta drones that fly slowly forward, attacking all enemies.",
"citadel_ability_hornet_nest_desc": "Deploys a nest which will deploy Vindicta drones that fly slowly forward, attacking all enemies.",
"citadel_ability_hornet_snipe": "Assassinate",
"citadel_ability_hornet_snipe": "Assassinate",
"citadel_ability_hornet_snipe_desc": "Use your scoped rifle to fire a powerful shot over long distances. Deal only partial damage until fully charged after 1.0s of being scoped. Does \u003Cspan style=\"font-weight: bold;\"\u003Ebonus damage\u003C/span\u003E to enemies with \u003Cspan style=\"font-weight: bold;\"\u003Eless than 50% health\u003C/span\u003E remaining. Landing a killing blow on a player with Assassinate \u003Cspan style=\"font-weight: bold;\"\u003Egrants you bonus souls\u003C/span\u003E.",
"citadel_ability_hornet_snipe_desc": "Use your scoped rifle to fire a powerful shot over long distances. Deal only partial damage until fully charged after 1.0s of being scoped. Does \u003Cspan class=\"highlight\"\u003Ebonus damage\u003C/span\u003E to enemies with \u003Cspan class=\"highlight\"\u003Eless than 50% health\u003C/span\u003E remaining. Landing a killing blow on a player with Assassinate \u003Cspan class=\"highlight\"\u003Egrants you bonus souls\u003C/span\u003E.",
"citadel_ability_hornet_snipe_quip": "Snipe injured targets for massive damage",
"citadel_ability_hornet_snipe_quip": "Snipe injured targets for massive damage",
"citadel_ability_hornet_snipe_t3_desc": "Assassinate kills grant +600 souls",
"citadel_ability_hornet_snipe_t3_desc": "Assassinate kills grant +600 souls",
"citadel_ability_hornet_sting": "Crow Familiar",
"citadel_ability_hornet_sting": "Crow Familiar",
"citadel_ability_hornet_sting/modifier_citadel_hornet_sting_debuff": "Crow Familiar",
"citadel_ability_hornet_sting/modifier_citadel_hornet_sting_debuff": "Crow Familiar",
"citadel_ability_hornet_sting_desc": "Your crow familiar deals \u003Cspan style=\"font-weight: bold;\"\u003Eimpact damage\u003C/span\u003E, reduces their bullet resist and applies a \u003Cspan style=\"font-weight: bold;\"\u003Ebleed\u003C/span\u003E that deals damage based on the \u003Cspan style=\"font-weight: bold;\"\u003Etarget's current health\u003C/span\u003E.",
"citadel_ability_hornet_sting_desc": "Your crow familiar deals \u003Cspan class=\"highlight\"\u003Eimpact damage\u003C/span\u003E, reduces their bullet resist and applies a \u003Cspan class=\"highlight\"\u003Ebleed\u003C/span\u003E that deals damage based on the \u003Cspan class=\"highlight\"\u003Etarget's current health\u003C/span\u003E.",
"citadel_ability_hornet_sting_quip": "Make a target bleed over time",
"citadel_ability_hornet_sting_quip": "Make a target bleed over time",
"citadel_ability_hornet_sting_t1_desc": "Crow \u003Cspan style=\"font-weight: bold;\"\u003ERicochets up to 2 times\u003C/span\u003E towards other enemies within 15m",
"citadel_ability_hornet_sting_t1_desc": "Crow \u003Cspan class=\"highlight\"\u003ERicochets up to 2 times\u003C/span\u003E towards other enemies within 15m",
"citadel_ability_hornet_sting_t3_desc": "-8% Bullet Resist and -8% Spirit Resist",
"citadel_ability_hornet_sting_t3_desc": "-8% Bullet Resist and -8% Spirit Resist",
"citadel_ability_infinity_slash": "Shadow Transformation",
"citadel_ability_infinity_slash": "Shadow Transformation",
"citadel_ability_infinity_slash/timer": "Shadow Form",
"citadel_ability_infinity_slash/timer": "Shadow Form",
"citadel_ability_infinity_slash_buff_header": "Per Hero Hit",
"citadel_ability_infinity_slash_buff_header": "Per Hero Hit",
"citadel_ability_infinity_slash_desc": "Become infused with Yamato's shadow soul. After an initial \u003Cspan style=\"font-weight: bold;\"\u003Einvincible\u003C/span\u003E transformation your \u003Cspan style=\"font-weight: bold;\"\u003Eabilities are refreshed and are 60% faster\u003C/span\u003E. You gain \u003Cspan style=\"font-weight: bold;\"\u003Eimmunity to negative status effects\u003C/span\u003E and have greatly increased \u003Cspan style=\"font-weight: bold;\"\u003Ebullet and spirit resist\u003C/span\u003E.\u003Cbr\u003EWhen you get a hero kill, you \u003Cspan style=\"font-weight: bold;\"\u003Eheal\u003C/span\u003E and the \u003Cspan style=\"font-weight: bold;\"\u003Eduration\u003C/span\u003E is extended.",
"citadel_ability_infinity_slash_desc": "Become infused with Yamato's shadow soul. After an initial \u003Cspan class=\"highlight\"\u003Einvincible\u003C/span\u003E transformation your \u003Cspan class=\"highlight\"\u003Eabilities are refreshed and are 60% faster\u003C/span\u003E. You gain \u003Cspan class=\"highlight\"\u003Eimmunity to negative status effects\u003C/span\u003E and have greatly increased \u003Cspan class=\"highlight\"\u003Ebullet and spirit resist\u003C/span\u003E.\u003Cbr\u003EWhen you get a hero kill, you \u003Cspan class=\"highlight\"\u003Eheal\u003C/span\u003E and the \u003Cspan class=\"highlight\"\u003Eduration\u003C/span\u003E is extended.",
"citadel_ability_infinity_slash_quip": "Become invincible and more powerful",
"citadel_ability_infinity_slash_quip": "Become invincible and more powerful",
"citadel_ability_infinity_slash_t3_desc": "+3.0s Duration\u003Cbr\u003E+20% Bullet Resist\u003Cbr\u003E+20% Spirit Resist",
"citadel_ability_infinity_slash_t3_desc": "+3.0s Duration\u003Cbr\u003E+20% Bullet Resist\u003Cbr\u003E+20% Spirit Resist",
Line 5,944: Line 5,944:
"citadel_ability_kali_spinning_blade_t3_desc": "\u003Cspan class=\"highlight\"\u003E{s:CooldownReductionOnHit}s Cooldown\u003C/span\u003E for each enemy hit by Occilioblade",
"citadel_ability_kali_spinning_blade_t3_desc": "\u003Cspan class=\"highlight\"\u003E{s:CooldownReductionOnHit}s Cooldown\u003C/span\u003E for each enemy hit by Occilioblade",
"citadel_ability_lash": "Grapple",
"citadel_ability_lash": "Grapple",
"citadel_ability_lash_desc": "\u003Cspan style=\"font-weight: bold;\"\u003EPull yourself through the air\u003C/span\u003E toward a target. Using Grapple also resets your limit of \u003Cspan style=\"font-weight: bold;\"\u003Eair jumps and dashes\u003C/span\u003E.",
"citadel_ability_lash_desc": "\u003Cspan class=\"highlight\"\u003EPull yourself through the air\u003C/span\u003E toward a target. Using Grapple also resets your limit of \u003Cspan class=\"highlight\"\u003Eair jumps and dashes\u003C/span\u003E.",
"citadel_ability_lash_down_strike": "Ground Strike",
"citadel_ability_lash_down_strike": "Ground Strike",
"citadel_ability_lash_down_strike_desc": "Stomp the ground beneath you, \u003Cspan style=\"font-weight: bold;\"\u003Edamaging enemies\u003C/span\u003E in front of you. If you perform Ground Strike while airborne, you quickly dive towards the ground. Damage grows slower after 25m.",
"citadel_ability_lash_down_strike_desc": "Stomp the ground beneath you, \u003Cspan class=\"highlight\"\u003Edamaging enemies\u003C/span\u003E in front of you. If you perform Ground Strike while airborne, you quickly dive towards the ground. Damage grows slower after 25m.",
"citadel_ability_lash_down_strike_quip": "Slam down to the ground, damaging enemies",
"citadel_ability_lash_down_strike_quip": "Slam down to the ground, damaging enemies",
"citadel_ability_lash_down_strike_t2_desc": "Struck enemies are \u003Cspan style=\"font-weight: bold;\"\u003Epopped into the air\u003C/span\u003E and slowed by \u003Cspan style=\"font-weight: bold;\"\u003E50%\u003C/span\u003E for \u003Cspan style=\"font-weight: bold;\"\u003E3s\u003C/span\u003E",
"citadel_ability_lash_down_strike_t2_desc": "Struck enemies are \u003Cspan class=\"highlight\"\u003Epopped into the air\u003C/span\u003E and slowed by \u003Cspan class=\"highlight\"\u003E50%\u003C/span\u003E for \u003Cspan class=\"highlight\"\u003E3s\u003C/span\u003E",
"citadel_ability_lash_down_strike_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003EDamage Per Meter\u003C/span\u003E +110% and improved scaling",
"citadel_ability_lash_down_strike_t3_desc": "\u003Cspan class=\"highlight\"\u003EDamage Per Meter\u003C/span\u003E +110% and improved scaling",
"citadel_ability_lash_high_explosive": "High Explosive",
"citadel_ability_lash_high_explosive": "High Explosive",
"citadel_ability_lash_high_explosive_desc": "Lash starts charging his grenade; the longer the grenade is held before being thrown, the more damage it does. Press the button again to throw it a short distance in front of Lash, exploding on contact.",
"citadel_ability_lash_high_explosive_desc": "Lash starts charging his grenade; the longer the grenade is held before being thrown, the more damage it does. Press the button again to throw it a short distance in front of Lash, exploding on contact.",
"citadel_ability_lash_quip": "Use your whip to pull yourself to an enemy",
"citadel_ability_lash_quip": "Use your whip to pull yourself to an enemy",
"citadel_ability_lash_t2_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+20m\u003C/span\u003E Cast Range and gain \u003Cspan style=\"font-weight: bold;\"\u003E+6\u003C/span\u003E Weapon Damage for 10s",
"citadel_ability_lash_t2_desc": "\u003Cspan class=\"highlight\"\u003E+20m\u003C/span\u003E Cast Range and gain \u003Cspan class=\"highlight\"\u003E+6\u003C/span\u003E Weapon Damage for 10s",
"citadel_ability_lash_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+20%\u003C/span\u003E Fire Rate to Weapon Bonus Buff",
"citadel_ability_lash_t3_desc": "\u003Cspan class=\"highlight\"\u003E+20%\u003C/span\u003E Fire Rate to Weapon Bonus Buff",
"citadel_ability_lash_throw_grenade": "Throw Explosive",
"citadel_ability_lash_throw_grenade": "Throw Explosive",
"citadel_ability_lash_ultimate": "Death Slam",
"citadel_ability_lash_ultimate": "Death Slam",
"citadel_ability_lash_ultimate/modifier_lash_grapple_enemy_debuff": "Death Slam",
"citadel_ability_lash_ultimate/modifier_lash_grapple_enemy_debuff": "Death Slam",
"citadel_ability_lash_ultimate_debuff": "Movement Slow",
"citadel_ability_lash_ultimate_debuff": "Movement Slow",
"citadel_ability_lash_ultimate_desc": "Focus on enemies to connect whips to them. After channeling, connected enemies are \u003Cspan style=\"font-weight: bold;\"\u003Elifted and stunned\u003C/span\u003E then slammed into the ground. Your victims and any enemies in the landing zone will be \u003Cspan style=\"font-weight: bold;\"\u003Edamaged and slowed\u003C/span\u003E. \u003Cbr\u003EPress{{Mouse|1}}to throw connected enemies early. Enemies that are not in line of sight or go out of range during the latch time will not be grabbed.",
"citadel_ability_lash_ultimate_desc": "Focus on enemies to connect whips to them. After channeling, connected enemies are \u003Cspan class=\"highlight\"\u003Elifted and stunned\u003C/span\u003E then slammed into the ground. Your victims and any enemies in the landing zone will be \u003Cspan class=\"highlight\"\u003Edamaged and slowed\u003C/span\u003E. \u003Cbr\u003EPress{{Mouse|1}}to throw connected enemies early. Enemies that are not in line of sight or go out of range during the latch time will not be grabbed.",
"citadel_ability_lash_ultimate_quip": "Lift enemies and smash them into the ground",
"citadel_ability_lash_ultimate_quip": "Lift enemies and smash them into the ground",
"citadel_ability_lash_ultimate_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003EStun\u003C/span\u003E enemies in the landing zone for 1s",
"citadel_ability_lash_ultimate_t3_desc": "\u003Cspan class=\"highlight\"\u003EStun\u003C/span\u003E enemies in the landing zone for 1s",
"citadel_ability_lightning_ball": "Lightning Ball",
"citadel_ability_lightning_ball": "Lightning Ball",
"citadel_ability_lightning_ball/modifier_citadel_lightningball": "Lightning Ball Slow",
"citadel_ability_lightning_ball/modifier_citadel_lightningball": "Lightning Ball Slow",
"citadel_ability_lightning_ball_desc": "Shoot a ball of lightning that travels in a straight line. Does \u003Cspan style=\"font-weight: bold;\"\u003Edamage to all targets in its radius\u003C/span\u003E. Slows down when damaging enemies and stops if it hits the world.",
"citadel_ability_lightning_ball_desc": "Shoot a ball of lightning that travels in a straight line. Does \u003Cspan class=\"highlight\"\u003Edamage to all targets in its radius\u003C/span\u003E. Slows down when damaging enemies and stops if it hits the world.",
"citadel_ability_lightning_ball_quip": "Launch a damaging ball of lightning",
"citadel_ability_lightning_ball_quip": "Launch a damaging ball of lightning",
"citadel_ability_lightning_ball_t3_desc": "+70 DPS and +1m radius",
"citadel_ability_lightning_ball_t3_desc": "+70 DPS and +1m radius",
Line 6,013: Line 6,013:
"citadel_ability_mobile_resupply": "Medicinal Specter",
"citadel_ability_mobile_resupply": "Medicinal Specter",
"citadel_ability_mobile_resupply/modifier_mobile_resupply_aura/modifier_mobile_resupply": "Medicating",
"citadel_ability_mobile_resupply/modifier_mobile_resupply_aura/modifier_mobile_resupply": "Medicating",
"citadel_ability_mobile_resupply_desc": "Deploy a spirit that provides \u003Cspan style=\"font-weight: bold;\"\u003E{g:citadel_inline_attribute:'Healing'}\u003C/span\u003E and stamina recovery to nearby allies.",
"citadel_ability_mobile_resupply_desc": "Deploy a spirit that provides \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'Healing'}\u003C/span\u003E and stamina recovery to nearby allies.",
"citadel_ability_mobile_resupply_quip": "Deploy a healing spirit",
"citadel_ability_mobile_resupply_quip": "Deploy a healing spirit",
"citadel_ability_mobile_resupply_t1_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+35% Fire Rate\u003C/span\u003E on units being healed by Medicinal Specter",
"citadel_ability_mobile_resupply_t1_desc": "\u003Cspan class=\"highlight\"\u003E+35% Fire Rate\u003C/span\u003E on units being healed by Medicinal Specter",
"citadel_ability_mobile_resupply_t3_desc": "+3.5% Max Health regen per second",
"citadel_ability_mobile_resupply_t3_desc": "+3.5% Max Health regen per second",
"citadel_ability_mortarsentry": "Mortar Sentry",
"citadel_ability_mortarsentry": "Mortar Sentry",
Line 6,024: Line 6,024:
"citadel_ability_nikuman": "Rejuvenating Aurora",
"citadel_ability_nikuman": "Rejuvenating Aurora",
"citadel_ability_nikuman/modifier_nikuman": "Rejuvenating Aurora",
"citadel_ability_nikuman/modifier_nikuman": "Rejuvenating Aurora",
"citadel_ability_nikuman_desc": "While channeling, \u003Cspan style=\"font-weight: bold;\"\u003Erestore health over time\u003C/span\u003E to you and any allies nearby.\u003Cbr\u003E\u003Cspan style=\"font-style: italic;\"\u003EYou can dash and melee without breaking the channel.\u003C/span\u003E",
"citadel_ability_nikuman_desc": "While channeling, \u003Cspan class=\"highlight\"\u003Erestore health over time\u003C/span\u003E to you and any allies nearby.\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EYou can dash and melee without breaking the channel.\u003C/span\u003E",
"citadel_ability_nikuman_quip": "Heal yourself and those around you",
"citadel_ability_nikuman_quip": "Heal yourself and those around you",
"citadel_ability_nikuman_t1_desc": "Gain \u003Cspan style=\"font-weight: bold;\"\u003E+4m/s movespeed bonus\u003C/span\u003E for 8s if Aurora is fully channeled. Gain instantly with 5AP Upgrade.",
"citadel_ability_nikuman_t1_desc": "Gain \u003Cspan class=\"highlight\"\u003E+4m/s movespeed bonus\u003C/span\u003E for 8s if Aurora is fully channeled. Gain instantly with 5AP Upgrade.",
"citadel_ability_nikuman_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003EFull move and ability use\u003C/span\u003E and additionally heals \u003Cspan style=\"font-weight: bold;\"\u003E+3% of Max Health\u003C/span\u003E per second",
"citadel_ability_nikuman_t3_desc": "\u003Cspan class=\"highlight\"\u003EFull move and ability use\u003C/span\u003E and additionally heals \u003Cspan class=\"highlight\"\u003E+3% of Max Health\u003C/span\u003E per second",
"citadel_ability_passive_beefy": "Infernal Resilience",
"citadel_ability_passive_beefy": "Infernal Resilience",
"citadel_ability_passive_beefy_desc": "Gain bonus defensive attributes. Taking damage grants temporary {g:citadel_inline_attribute:'Regen'} for a portion of the damage taken.",
"citadel_ability_passive_beefy_desc": "Gain bonus defensive attributes. Taking damage grants temporary {g:citadel_inline_attribute:'Regen'} for a portion of the damage taken.",
Line 6,053: Line 6,053:
"citadel_ability_player_ping": "Ping",
"citadel_ability_player_ping": "Ping",
"citadel_ability_power_slash": "Power Slash",
"citadel_ability_power_slash": "Power Slash",
"citadel_ability_power_slash_desc": "Channel to increase damage over 1.4 seconds, then release a \u003Cspan style=\"font-weight: bold;\"\u003Efully-charged sword strike\u003C/span\u003E.\u003Cbr\u003EPress1or{{Mouse|1}}to trigger the strike early, dealing partial damage.",
"citadel_ability_power_slash_desc": "Channel to increase damage over 1.4 seconds, then release a \u003Cspan class=\"highlight\"\u003Efully-charged sword strike\u003C/span\u003E.\u003Cbr\u003EPress1or{{Mouse|1}}to trigger the strike early, dealing partial damage.",
"citadel_ability_power_slash_quip": "Charge up an attack, dealing high damage on a full charge",
"citadel_ability_power_slash_quip": "Charge up an attack, dealing high damage on a full charge",
"citadel_ability_power_slash_t1_desc": "Gain \u003Cspan style=\"font-weight: bold;\"\u003E+60 Bullet Resist\u003C/span\u003E while channeling",
"citadel_ability_power_slash_t1_desc": "Gain \u003Cspan class=\"highlight\"\u003E+60 Bullet Resist\u003C/span\u003E while channeling",
"citadel_ability_power_slash_t2_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E-2s\u003C/span\u003E Ability Cooldown and apply \u003Cspan style=\"font-weight: bold;\"\u003E40%\u003C/span\u003E movement slow for \u003Cspan style=\"font-weight: bold;\"\u003E3s\u003C/span\u003E",
"citadel_ability_power_slash_t2_desc": "\u003Cspan class=\"highlight\"\u003E-2s\u003C/span\u003E Ability Cooldown and apply \u003Cspan class=\"highlight\"\u003E40%\u003C/span\u003E movement slow for \u003Cspan class=\"highlight\"\u003E3s\u003C/span\u003E",
"citadel_ability_projectmind": "Project Mind",
"citadel_ability_projectmind": "Project Mind",
"citadel_ability_projectmind/modifier_citadel_projectmind/modifier_wraith_project_mind_shield": "Barrier",
"citadel_ability_projectmind/modifier_citadel_projectmind/modifier_wraith_project_mind_shield": "Barrier",
"citadel_ability_projectmind_desc": "\u003Cspan style=\"font-weight: bold;\"\u003ETeleport\u003C/span\u003E to the targeted location.",
"citadel_ability_projectmind_desc": "\u003Cspan class=\"highlight\"\u003ETeleport\u003C/span\u003E to the targeted location.",
"citadel_ability_projectmind_quip": "Teleport to the targeted location",
"citadel_ability_projectmind_quip": "Teleport to the targeted location",
"citadel_ability_projectmind_t2_desc": "Provides a \u003Cspan style=\"font-weight: bold;\"\u003E300 Barrier\u003C/span\u003E on teleport. Barrier amount scales with Spirit Power.",
"citadel_ability_projectmind_t2_desc": "Provides a \u003Cspan class=\"highlight\"\u003E300 Barrier\u003C/span\u003E on teleport. Barrier amount scales with Spirit Power.",
"citadel_ability_psychic_daggers": "Royal Flush",
"citadel_ability_psychic_daggers": "Royal Flush",
"citadel_ability_psychic_daggers_desc": "Telekinetically throw cards that \u003Cspan class=\"highlight\"\u003Ehit random targets\u003C/span\u003E around you.",
"citadel_ability_psychic_daggers_desc": "Telekinetically throw cards that \u003Cspan class=\"highlight\"\u003Ehit random targets\u003C/span\u003E around you.",
Line 6,068: Line 6,068:
"citadel_ability_psychic_lift": "Telekinesis",
"citadel_ability_psychic_lift": "Telekinesis",
"citadel_ability_psychic_lift/lift": "Telekinesis",
"citadel_ability_psychic_lift/lift": "Telekinesis",
"citadel_ability_psychic_lift_desc": "Lift an enemy hero into the air, \u003Cspan style=\"font-weight: bold;\"\u003Estunning\u003C/span\u003E them, then slam them into the ground. Targets are silenced and disarmed afterwards.",
"citadel_ability_psychic_lift_desc": "Lift an enemy hero into the air, \u003Cspan class=\"highlight\"\u003Estunning\u003C/span\u003E them, then slam them into the ground. Targets are silenced and disarmed afterwards.",
"citadel_ability_psychic_lift_quip": "Lift an enemy, interrupting and silencing them",
"citadel_ability_psychic_lift_quip": "Lift an enemy, interrupting and silencing them",
"citadel_ability_psychic_lift_t3_desc": "Telekinesis will bounce to an additional nearby target",
"citadel_ability_psychic_lift_t3_desc": "Telekinesis will bounce to an additional nearby target",
Line 6,088: Line 6,088:
"citadel_ability_rocket_barrage": "Heavy Barrage",
"citadel_ability_rocket_barrage": "Heavy Barrage",
"citadel_ability_rocket_barrage/modifier_forge_heavy_barrage_stacking_slow": "Heavy Barrage Slow",
"citadel_ability_rocket_barrage/modifier_forge_heavy_barrage_stacking_slow": "Heavy Barrage Slow",
"citadel_ability_rocket_barrage_desc": "Unleashes a volley of rockets that home in on a targeted location. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan style=\"font-style: italic;\"\u003EMcGinnis is slowed and is still able to use stamina.\u003C/span\u003E",
"citadel_ability_rocket_barrage_desc": "Unleashes a volley of rockets that home in on a targeted location. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EMcGinnis is slowed and is still able to use stamina.\u003C/span\u003E",
"citadel_ability_rocket_barrage_quip": "Bombard an area with rockets",
"citadel_ability_rocket_barrage_quip": "Bombard an area with rockets",
"citadel_ability_rocket_barrage_t1_desc": "Applies \u003Cspan style=\"font-weight: bold;\"\u003E30% movement slow\u003C/span\u003E",
"citadel_ability_rocket_barrage_t1_desc": "Applies \u003Cspan class=\"highlight\"\u003E30% movement slow\u003C/span\u003E",
"citadel_ability_rocket_barrage_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+25 Damage per Rocket \u003C/span\u003Eand \u003Cspan style=\"font-weight: bold;\"\u003EImproved damage scaling\u003C/span\u003E",
"citadel_ability_rocket_barrage_t3_desc": "\u003Cspan class=\"highlight\"\u003E+25 Damage per Rocket \u003C/span\u003Eand \u003Cspan class=\"highlight\"\u003EImproved damage scaling\u003C/span\u003E",
"citadel_ability_running_decoy": "Decoy",
"citadel_ability_running_decoy": "Decoy",
"citadel_ability_running_decoy_desc": "{s:hero_name} creates a temporary decoy that will run towards the target location and shoot at any nearby enemies.",
"citadel_ability_running_decoy_desc": "{s:hero_name} creates a temporary decoy that will run towards the target location and shoot at any nearby enemies.",
Line 6,097: Line 6,097:
"citadel_ability_running_decoy_t2_desc": "Astro is \u003Cspan class=\"highlight\"\u003Ehealed {s:HealOnCloneDamage}%\u003C/span\u003E of the damage taken by the decoy",
"citadel_ability_running_decoy_t2_desc": "Astro is \u003Cspan class=\"highlight\"\u003Ehealed {s:HealOnCloneDamage}%\u003C/span\u003E of the damage taken by the decoy",
"citadel_ability_self_vacuum": "Singularity",
"citadel_ability_self_vacuum": "Singularity",
"citadel_ability_self_vacuum_desc": "Create a singularity in your hands, dealing \u003C{g:citadel_inline_attribute:'SpiritDPS'}, applying {g:citadel_inline_attribute:'Stun'}, and \u003Cspan style=\"font-weight: bold;\"\u003Epulling\u003C/span\u003E in nearby enemies.",
"citadel_ability_self_vacuum_desc": "Create a singularity in your hands, dealing \u003C{g:citadel_inline_attribute:'SpiritDPS'}, applying {g:citadel_inline_attribute:'Stun'}, and \u003Cspan class=\"highlight\"\u003Epulling\u003C/span\u003E in nearby enemies.",
"citadel_ability_self_vacuum_quip": "Pull in and stun the enemy team",
"citadel_ability_self_vacuum_quip": "Pull in and stun the enemy team",
"citadel_ability_shield_toss": "Shield Toss",
"citadel_ability_shield_toss": "Shield Toss",
Line 6,103: Line 6,103:
"citadel_ability_shieldedsentry": "Mini Turret",
"citadel_ability_shieldedsentry": "Mini Turret",
"citadel_ability_shieldedsentry/modifier_bullet_resist_reduction_stack": "Sentry Bullet Resist Debuff",
"citadel_ability_shieldedsentry/modifier_bullet_resist_reduction_stack": "Sentry Bullet Resist Debuff",
"citadel_ability_shieldedsentry_desc": "Deploy a turret that shoots enemies, dealing {g:citadel_inline_attribute:'SpiritDPS'}. The turret expires after a limited lifetime.\u003Cbr\u003ETurrets gain \u003Cspan style=\"font-weight: bold;\"\u003E30HP per Boon\u003C/span\u003E. They deal reduced damage to troopers and objectives.",
"citadel_ability_shieldedsentry_desc": "Deploy a turret that shoots enemies, dealing {g:citadel_inline_attribute:'SpiritDPS'}. The turret expires after a limited lifetime.\u003Cbr\u003ETurrets gain \u003Cspan class=\"highlight\"\u003E30HP per Boon\u003C/span\u003E. They deal reduced damage to troopers and objectives.",
"citadel_ability_shieldedsentry_quip": "Deploy an automated turret",
"citadel_ability_shieldedsentry_quip": "Deploy an automated turret",
"citadel_ability_shieldedsentry_t1_desc": "Turrets apply \u003Cspan style=\"font-weight: bold;\"\u003E+25%\u003C/span\u003E Movement Slow",
"citadel_ability_shieldedsentry_t1_desc": "Turrets apply \u003Cspan class=\"highlight\"\u003E+25%\u003C/span\u003E Movement Slow",
"citadel_ability_shieldedsentry_t2_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+10m\u003C/span\u003E Attack Range and \u003Cspan style=\"font-weight: bold;\"\u003E+10%\u003C/span\u003E turret fire rate",
"citadel_ability_shieldedsentry_t2_desc": "\u003Cspan class=\"highlight\"\u003E+10m\u003C/span\u003E Attack Range and \u003Cspan class=\"highlight\"\u003E+10%\u003C/span\u003E turret fire rate",
"citadel_ability_shieldedsentry_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+45\u003C/span\u003E Turret DPS and \u003Cspan style=\"font-weight: bold;\"\u003E+14s\u003C/span\u003E Turret Lifetime",
"citadel_ability_shieldedsentry_t3_desc": "\u003Cspan class=\"highlight\"\u003E+45\u003C/span\u003E Turret DPS and \u003Cspan class=\"highlight\"\u003E+14s\u003C/span\u003E Turret Lifetime",
"citadel_ability_shiv_dagger": "Serrated Knives",
"citadel_ability_shiv_dagger": "Serrated Knives",
"citadel_ability_shiv_dagger_desc": "Throw a knife that \u003Cspan style=\"font-weight: bold;\"\u003Edamages and bleeds\u003C/span\u003E an enemy. Each additional hit adds a \u003Cspan style=\"font-weight: bold;\"\u003Estack\u003C/span\u003E and refreshes the bleed duration, causing the bleed to increase per stack.",
"citadel_ability_shiv_dagger_desc": "Throw a knife that \u003Cspan class=\"highlight\"\u003Edamages and bleeds\u003C/span\u003E an enemy. Each additional hit adds a \u003Cspan class=\"highlight\"\u003Estack\u003C/span\u003E and refreshes the bleed duration, causing the bleed to increase per stack.",
"citadel_ability_shiv_dagger_dot": "Serrated Knives Bleed Damage",
"citadel_ability_shiv_dagger_dot": "Serrated Knives Bleed Damage",
"citadel_ability_shiv_dagger_max_rage_desc": "Ultimate Unlock: \u003Cspan style=\"font-weight: bold;\"\u003E While rage is full\u003C/span\u003E knives will ricochet to another enemy and apply a slow to enemies they bleed.",
"citadel_ability_shiv_dagger_max_rage_desc": "Ultimate Unlock: \u003Cspan class=\"highlight\"\u003E While rage is full\u003C/span\u003E knives will ricochet to another enemy and apply a slow to enemies they bleed.",
"citadel_ability_shiv_dagger_quip": "Apply stacking bleed to the target",
"citadel_ability_shiv_dagger_quip": "Apply stacking bleed to the target",
"citadel_ability_shiv_dagger_t3_desc": "+40 Damage and +7 Bleed DPS",
"citadel_ability_shiv_dagger_t3_desc": "+40 Damage and +7 Bleed DPS",
"citadel_ability_shiv_dash": "Slice and Dice",
"citadel_ability_shiv_dash": "Slice and Dice",
"citadel_ability_shiv_dash_desc": "Perform a \u003Cspan style=\"font-weight: bold;\"\u003Edash forward, damaging enemies along the path\u003C/span\u003E.\u003Cbr\u003E\u003Cbr\u003EUltimate Unlock: \u003Cspan style=\"font-weight: bold;\"\u003EWhile rage is full\u003C/span\u003E an echo of Shiv retraces the dash path after a short delay, damaging enemies again.",
"citadel_ability_shiv_dash_desc": "Perform a \u003Cspan class=\"highlight\"\u003Edash forward, damaging enemies along the path\u003C/span\u003E.\u003Cbr\u003E\u003Cbr\u003EUltimate Unlock: \u003Cspan class=\"highlight\"\u003EWhile rage is full\u003C/span\u003E an echo of Shiv retraces the dash path after a short delay, damaging enemies again.",
"citadel_ability_shiv_dash_quip": "Dash ahead, damaging all enemies along the path",
"citadel_ability_shiv_dash_quip": "Dash ahead, damaging all enemies along the path",
"citadel_ability_shiv_dash_t3_desc": "Reduce cooldown by 2s per enemy hero hit (1s for Non-Hero). Max -6s per Dash.",
"citadel_ability_shiv_dash_t3_desc": "Reduce cooldown by 2s per enemy hero hit (1s for Non-Hero). Max -6s per Dash.",
"citadel_ability_shiv_dash_t3_tooltip": "On hit",
"citadel_ability_shiv_dash_t3_tooltip": "On hit",
"citadel_ability_shiv_defer_damage": "Bloodletting",
"citadel_ability_shiv_defer_damage": "Bloodletting",
"citadel_ability_shiv_defer_damage_desc": "Take only a portion of incoming damage immediately and defer the rest to be taken over time. Activate to \u003Cspan style=\"font-weight: bold;\"\u003Eclear a portion of the deferred damage\u003C/span\u003E.",
"citadel_ability_shiv_defer_damage_desc": "Take only a portion of incoming damage immediately and defer the rest to be taken over time. Activate to \u003Cspan class=\"highlight\"\u003Eclear a portion of the deferred damage\u003C/span\u003E.",
"citadel_ability_shiv_defer_damage_max_rage_desc": "Ultimate Unlock: \u003Cspan style=\"font-weight: bold;\"\u003EWhile rage is full\u003C/span\u003E the amount of damage deferred is increased.",
"citadel_ability_shiv_defer_damage_max_rage_desc": "Ultimate Unlock: \u003Cspan class=\"highlight\"\u003EWhile rage is full\u003C/span\u003E the amount of damage deferred is increased.",
"citadel_ability_shiv_defer_damage_on_cast": "On Activate",
"citadel_ability_shiv_defer_damage_on_cast": "On Activate",
"citadel_ability_shiv_defer_damage_quip": "Defer a portion of damage taken",
"citadel_ability_shiv_defer_damage_quip": "Defer a portion of damage taken",
"citadel_ability_shiv_killing_blow": "Killing Blow",
"citadel_ability_shiv_killing_blow": "Killing Blow",
"citadel_ability_shiv_killing_blow/active_buff": "Enraged",
"citadel_ability_shiv_killing_blow/active_buff": "Enraged",
"citadel_ability_shiv_killing_blow_active_desc": "Activate to leap towards an enemy hero and \u003Cspan style=\"font-weight: bold;\"\u003Einstantly kill\u003C/span\u003E them if their health is \u003Cspan style=\"font-weight: bold;\"\u003Ebelow the kill threshold\u003C/span\u003E, otherwise deal 200 damage to them.",
"citadel_ability_shiv_killing_blow_active_desc": "Activate to leap towards an enemy hero and \u003Cspan class=\"highlight\"\u003Einstantly kill\u003C/span\u003E them if their health is \u003Cspan class=\"highlight\"\u003Ebelow the kill threshold\u003C/span\u003E, otherwise deal 200 damage to them.",
"citadel_ability_shiv_killing_blow_passive_desc": "Passive: Damaging enemies fills you with rage. While at full rage, Shiv gains increased damage and \u003Cspan style=\"font-weight: bold;\"\u003Especial properties\u003C/span\u003E on his other abilities.",
"citadel_ability_shiv_killing_blow_passive_desc": "Passive: Damaging enemies fills you with rage. While at full rage, Shiv gains increased damage and \u003Cspan class=\"highlight\"\u003Especial properties\u003C/span\u003E on his other abilities.",
"citadel_ability_shiv_killing_blow_quip": "Travel to a low health hero and instantly kill it",
"citadel_ability_shiv_killing_blow_quip": "Travel to a low health hero and instantly kill it",
"citadel_ability_shiv_killing_blow_t1_desc": "Gain \u003Cspan style=\"font-weight: bold;\"\u003E+2 m/s\u003C/span\u003E move speed while at full rage.",
"citadel_ability_shiv_killing_blow_t1_desc": "Gain \u003Cspan class=\"highlight\"\u003E+2 m/s\u003C/span\u003E move speed while at full rage.",
"citadel_ability_shiv_killing_blow_t2_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+5%\u003C/span\u003E Enemy Health Threshold and \u003Cspan style=\"font-weight: bold;\"\u003E+8%\u003C/span\u003E Full Rage Bonus Damage",
"citadel_ability_shiv_killing_blow_t2_desc": "\u003Cspan class=\"highlight\"\u003E+5%\u003C/span\u003E Enemy Health Threshold and \u003Cspan class=\"highlight\"\u003E+8%\u003C/span\u003E Full Rage Bonus Damage",
"citadel_ability_shiv_killing_blow_t3_desc": "Finishing off an enemy with Killing Blow \u003Cspan style=\"font-weight: bold;\"\u003Eresets its cooldown.\u003C/span\u003E",
"citadel_ability_shiv_killing_blow_t3_desc": "Finishing off an enemy with Killing Blow \u003Cspan class=\"highlight\"\u003Eresets its cooldown.\u003C/span\u003E",
"citadel_ability_shiv_killing_blow_ui_meter": "Rage",
"citadel_ability_shiv_killing_blow_ui_meter": "Rage",
"citadel_ability_shiv_killing_blow_while_full_rage": "While Rage is Full",
"citadel_ability_shiv_killing_blow_while_full_rage": "While Rage is Full",
Line 6,191: Line 6,191:
"citadel_ability_static_charge": "Static Charge",
"citadel_ability_static_charge": "Static Charge",
"citadel_ability_static_charge/modifier_citadel_staticcharge": "Static Charge",
"citadel_ability_static_charge/modifier_citadel_staticcharge": "Static Charge",
"citadel_ability_static_charge_desc": "Apply a charge to a target enemy hero. After a short duration, the static charge \u003Cspan style=\"font-weight: bold;\"\u003Estuns and damages\u003C/span\u003E enemies within the radius.",
"citadel_ability_static_charge_desc": "Apply a charge to a target enemy hero. After a short duration, the static charge \u003Cspan class=\"highlight\"\u003Estuns and damages\u003C/span\u003E enemies within the radius.",
"citadel_ability_static_charge_quip": "Apply a delayed area stun to an enemy hero",
"citadel_ability_static_charge_quip": "Apply a delayed area stun to an enemy hero",
"citadel_ability_sticky_bomb": "Sticky Bomb",
"citadel_ability_sticky_bomb": "Sticky Bomb",
"citadel_ability_sticky_bomb_desc": "Attach a Sticky Bomb to a nearby target that explodes, dealing {g:citadel_inline_attribute:'SpiritDamage'} to nearby enemies. \u003Cbr\u003E\u003Cbr\u003EIf the bomb hits or kills a hero, you gain \u003Cspan style=\"font-weight: bold;\"\u003Epermanent bonus damage\u003C/span\u003E on Sticky Bomb. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan style=\"font-style: italic;\"\u003EHold{{Mouse|3}}to attach the Sticky Bomb to yourself.",
"citadel_ability_sticky_bomb_desc": "Attach a Sticky Bomb to a nearby target that explodes, dealing {g:citadel_inline_attribute:'SpiritDamage'} to nearby enemies. \u003Cbr\u003E\u003Cbr\u003EIf the bomb hits or kills a hero, you gain \u003Cspan class=\"highlight\"\u003Epermanent bonus damage\u003C/span\u003E on Sticky Bomb. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EHold{{Mouse|3}}to attach the Sticky Bomb to yourself.",
"citadel_ability_sticky_bomb_quip": "Plant a bomb on an enemy",
"citadel_ability_sticky_bomb_quip": "Plant a bomb on an enemy",
"citadel_ability_sticky_bomb_t3_desc": "On Attach: \u003Cspan style=\"font-weight: bold;\"\u003E-30%\u003C/span\u003E Outgoing Damage for \u003Cspan style=\"font-weight: bold;\"\u003E5s\u003C/span\u003E",
"citadel_ability_sticky_bomb_t3_desc": "On Attach: \u003Cspan class=\"highlight\"\u003E-30%\u003C/span\u003E Outgoing Damage for \u003Cspan class=\"highlight\"\u003E5s\u003C/span\u003E",
"citadel_ability_stomp": "Kinetic Pulse",
"citadel_ability_stomp": "Kinetic Pulse",
"citadel_ability_stomp_desc": "Release an energy pulse that travels along the ground, dealing {g:citadel_inline_attribute:'SpiritDamage'} and knocking enemies up into the air.",
"citadel_ability_stomp_desc": "Release an energy pulse that travels along the ground, dealing {g:citadel_inline_attribute:'SpiritDamage'} and knocking enemies up into the air.",
"citadel_ability_stomp_quip": "Release a ground pulse that knocks enemies into the air",
"citadel_ability_stomp_quip": "Release a ground pulse that knocks enemies into the air",
"citadel_ability_stomp_t1_desc": "On Hit: \u003Cspan style=\"font-weight: bold;\"\u003E35%\u003C/span\u003E Slow and \u003Cspan style=\"font-weight: bold;\"\u003E-35%\u003C/span\u003E Fire Rate for 4s",
"citadel_ability_stomp_t1_desc": "On Hit: \u003Cspan class=\"highlight\"\u003E35%\u003C/span\u003E Slow and \u003Cspan class=\"highlight\"\u003E-35%\u003C/span\u003E Fire Rate for 4s",
"citadel_ability_stomp_t2_desc": "On Hit: \u003Cspan style=\"font-weight: bold;\"\u003E+30%\u003C/span\u003E Bullet Damage Taken for \u003Cspan style=\"font-weight: bold;\"\u003E8s\u003C/span\u003E",
"citadel_ability_stomp_t2_desc": "On Hit: \u003Cspan class=\"highlight\"\u003E+30%\u003C/span\u003E Bullet Damage Taken for \u003Cspan class=\"highlight\"\u003E8s\u003C/span\u003E",
"citadel_ability_stomp_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+125\u003C/span\u003E Damage and \u003Cspan style=\"font-weight: bold;\"\u003E+1\u003C/span\u003E Charge",
"citadel_ability_stomp_t3_desc": "\u003Cspan class=\"highlight\"\u003E+125\u003C/span\u003E Damage and \u003Cspan class=\"highlight\"\u003E+1\u003C/span\u003E Charge",
"citadel_ability_storm_cloud": "Storm Cloud",
"citadel_ability_storm_cloud": "Storm Cloud",
"citadel_ability_storm_cloud_desc": "Channel an expanding storm cloud around you that \u003Cspan style=\"font-weight: bold;\"\u003Edamages all enemies\u003C/span\u003E within its radius. Enemies do not take damage when they are out of line-of-sight. You have increased \u003Cspan style=\"font-weight: bold;\"\u003EBullet Resist\u003C/span\u003E during the channel.",
"citadel_ability_storm_cloud_desc": "Channel an expanding storm cloud around you that \u003Cspan class=\"highlight\"\u003Edamages all enemies\u003C/span\u003E within its radius. Enemies do not take damage when they are out of line-of-sight. You have increased \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E during the channel.",
"citadel_ability_storm_cloud_lightning_strike": "Lightning Strike",
"citadel_ability_storm_cloud_lightning_strike": "Lightning Strike",
"citadel_ability_storm_cloud_lightning_strike_desc": "While channeling, press{{Mouse|1}}to mark the targeted area to be struck with a powerful lightning bolt that \u003Cspan style=\"font-weight: bold;\"\u003Eknocks enemies away\u003C/span\u003E after a 0.25s delay. One use per cast.",
"citadel_ability_storm_cloud_lightning_strike_desc": "While channeling, press{{Mouse|1}}to mark the targeted area to be struck with a powerful lightning bolt that \u003Cspan class=\"highlight\"\u003Eknocks enemies away\u003C/span\u003E after a 0.25s delay. One use per cast.",
"citadel_ability_storm_cloud_quip": "Fry all enemies in a large area",
"citadel_ability_storm_cloud_quip": "Fry all enemies in a large area",
"citadel_ability_storm_cloud_t1_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+35% Bullet Resist\u003C/span\u003E while channeling Storm Cloud",
"citadel_ability_storm_cloud_t1_desc": "\u003Cspan class=\"highlight\"\u003E+35% Bullet Resist\u003C/span\u003E while channeling Storm Cloud",
"citadel_ability_storm_cloud_t2_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+7s\u003C/span\u003E Channel Time and \u003Cspan style=\"font-weight: bold;\"\u003E+10m\u003C/span\u003E Radius",
"citadel_ability_storm_cloud_t2_desc": "\u003Cspan class=\"highlight\"\u003E+7s\u003C/span\u003E Channel Time and \u003Cspan class=\"highlight\"\u003E+10m\u003C/span\u003E Radius",
"citadel_ability_storm_cloud_t3_desc": "+75 DPS and allows movement control",
"citadel_ability_storm_cloud_t3_desc": "+75 DPS and allows movement control",
"citadel_ability_surveillance_drone": "Deploy Combat Drone",
"citadel_ability_surveillance_drone": "Deploy Combat Drone",
Line 6,221: Line 6,221:
"citadel_ability_surveillance_drone_t2_desc": "+\u003Cspan class=\"highlight\"\u003E{s:CrashImpactRadius}\u003C/span\u003E crash impact radius, +\u003Cspan class=\"highlight\"\u003E{s:DroneCrashDamage}\u003C/span\u003E drone crash damage",
"citadel_ability_surveillance_drone_t2_desc": "+\u003Cspan class=\"highlight\"\u003E{s:CrashImpactRadius}\u003C/span\u003E crash impact radius, +\u003Cspan class=\"highlight\"\u003E{s:DroneCrashDamage}\u003C/span\u003E drone crash damage",
"citadel_ability_tangotether": "Watcher's Covenant",
"citadel_ability_tangotether": "Watcher's Covenant",
"citadel_ability_tangotether_desc": "Gain bonuses and automatically connect with a nearby ally to share them. \u003Cspan style=\"font-weight: bold;\"\u003EHealing is replicated\u003C/span\u003E among all those connected. Connection requires line of sight. Press2to Lock on to a target",
"citadel_ability_tangotether_desc": "Gain bonuses and automatically connect with a nearby ally to share them. \u003Cspan class=\"highlight\"\u003EHealing is replicated\u003C/span\u003E among all those connected. Connection requires line of sight. Press2to Lock on to a target",
"citadel_ability_tangotether_lock": "Lock on to Target",
"citadel_ability_tangotether_lock": "Lock on to Target",
"citadel_ability_tangotether_quip": "Empower yourself and a nearby ally",
"citadel_ability_tangotether_quip": "Empower yourself and a nearby ally",
Line 6,227: Line 6,227:
"citadel_ability_teleport": "Teleport",
"citadel_ability_teleport": "Teleport",
"citadel_ability_tengu_airlift": "Air Drop",
"citadel_ability_tengu_airlift": "Air Drop",
"citadel_ability_tengu_airlift_desc": "\u003Cspan style=\"font-weight: bold;\"\u003EGrab an ally\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003Etake flight\u003C/span\u003E with them. Drop your ally to cause a \u003Cspan style=\"font-weight: bold;\"\u003Elarge explosion\u003C/span\u003E that \u003Cspan style=\"font-weight: bold;\"\u003Eslows movement\u003C/span\u003E. You and your ally gain a Barrier when flying ends. \u003Cbr\u003EWhile lifted, your ally gains bullet resist but cannot attack and deals -50% damage.\u003Cbr\u003E\u003Cspan style=\"font-style: italic;\"\u003E{{Mouse|3}}lets you fly without an ally, carrying a bomb instead.\u003Cbr\u003E{{Mouse|1}}to drop ally/bomb.\u003Cbr\u003EForwardto fly faster. \u003Cbr\u003EHold Downduring cast to reduce launch height",
"citadel_ability_tengu_airlift_desc": "\u003Cspan class=\"highlight\"\u003EGrab an ally\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Etake flight\u003C/span\u003E with them. Drop your ally to cause a \u003Cspan class=\"highlight\"\u003Elarge explosion\u003C/span\u003E that \u003Cspan class=\"highlight\"\u003Eslows movement\u003C/span\u003E. You and your ally gain a Barrier when flying ends. \u003Cbr\u003EWhile lifted, your ally gains bullet resist but cannot attack and deals -50% damage.\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E{{Mouse|3}}lets you fly without an ally, carrying a bomb instead.\u003Cbr\u003E{{Mouse|1}}to drop ally/bomb.\u003Cbr\u003EForwardto fly faster. \u003Cbr\u003EHold Downduring cast to reduce launch height",
"citadel_ability_tengu_airlift_quip": "Death from Above! Fly and drop an ally on enemies",
"citadel_ability_tengu_airlift_quip": "Death from Above! Fly and drop an ally on enemies",
"citadel_ability_tengu_airlift_t1_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E-20%\u003C/span\u003E Bullet Resist on enemies hit for \u003Cspan style=\"font-weight: bold;\"\u003E8s\u003C/span\u003E",
"citadel_ability_tengu_airlift_t1_desc": "\u003Cspan class=\"highlight\"\u003E-20%\u003C/span\u003E Bullet Resist on enemies hit for \u003Cspan class=\"highlight\"\u003E8s\u003C/span\u003E",
"citadel_ability_tengu_airlift_t2_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+200\u003C/span\u003E Barrier and \u003Cspan style=\"font-weight: bold;\"\u003E+5m\u003C/span\u003E Explode Radius",
"citadel_ability_tengu_airlift_t2_desc": "\u003Cspan class=\"highlight\"\u003E+200\u003C/span\u003E Barrier and \u003Cspan class=\"highlight\"\u003E+5m\u003C/span\u003E Explode Radius",
"citadel_ability_tengu_airlift_t3_desc": "Applies \u003Cspan style=\"font-weight: bold;\"\u003ESilence\u003C/span\u003E on enemies hit for \u003Cspan style=\"font-weight: bold;\"\u003E+3s\u003C/span\u003E",
"citadel_ability_tengu_airlift_t3_desc": "Applies \u003Cspan class=\"highlight\"\u003ESilence\u003C/span\u003E on enemies hit for \u003Cspan class=\"highlight\"\u003E+3s\u003C/span\u003E",
"citadel_ability_tengu_dragonsfire": "Wildfire",
"citadel_ability_tengu_dragonsfire": "Wildfire",
"citadel_ability_tengu_dragonsfire_desc": "Take flight and breathe eldritch flame down on your enemies. Gain Bullet Resist while flying.",
"citadel_ability_tengu_dragonsfire_desc": "Take flight and breathe eldritch flame down on your enemies. Gain Bullet Resist while flying.",
Line 6,244: Line 6,244:
"citadel_ability_tengu_stone_form": "Stone Form",
"citadel_ability_tengu_stone_form": "Stone Form",
"citadel_ability_tengu_stone_form/modifier_citadel_tengu_stone_form": "Stone Form",
"citadel_ability_tengu_stone_form/modifier_citadel_tengu_stone_form": "Stone Form",
"citadel_ability_tengu_stone_form_desc": "Turn yourself into \u003Cspan style=\"font-weight: bold;\"\u003Eimpervious stone\u003C/span\u003E and smash into the ground, \u003Cspan style=\"font-weight: bold;\"\u003Estunning and damaging\u003C/span\u003E enemies nearby. Heals you for a percentage of your max health. You have some air control before falling.",
"citadel_ability_tengu_stone_form_desc": "Turn yourself into \u003Cspan class=\"highlight\"\u003Eimpervious stone\u003C/span\u003E and smash into the ground, \u003Cspan class=\"highlight\"\u003Estunning and damaging\u003C/span\u003E enemies nearby. Heals you for a percentage of your max health. You have some air control before falling.",
"citadel_ability_tengu_stone_form_quip": "Turn into impervious stone and stun enemies nearby",
"citadel_ability_tengu_stone_form_quip": "Turn into impervious stone and stun enemies nearby",
"citadel_ability_tengu_stone_form_t2_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+80 Damage\u003C/span\u003E and stuns for \u003Cspan style=\"font-weight: bold;\"\u003E0.5s\u003C/span\u003E.",
"citadel_ability_tengu_stone_form_t2_desc": "\u003Cspan class=\"highlight\"\u003E+80 Damage\u003C/span\u003E and stuns for \u003Cspan class=\"highlight\"\u003E0.5s\u003C/span\u003E.",
"citadel_ability_tengu_urn": "Kudzu Bomb",
"citadel_ability_tengu_urn": "Kudzu Bomb",
"citadel_ability_tengu_urn_desc": "Summon a patch of choking vines that \u003Cspan style=\"font-weight: bold;\"\u003Edamages\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003Eslows\u003C/span\u003E enemies in its radius.",
"citadel_ability_tengu_urn_desc": "Summon a patch of choking vines that \u003Cspan class=\"highlight\"\u003Edamages\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Eslows\u003C/span\u003E enemies in its radius.",
"citadel_ability_tengu_urn_quip": "Damage and slow enemies in the area",
"citadel_ability_tengu_urn_quip": "Damage and slow enemies in the area",
"citadel_ability_tengu_urn_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+50 DPS\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003E+2m Radius\u003C/span\u003E",
"citadel_ability_tengu_urn_t3_desc": "\u003Cspan class=\"highlight\"\u003E+50 DPS\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003E+2m Radius\u003C/span\u003E",
"citadel_ability_tier2boss_laser_beam": "Laser",
"citadel_ability_tier2boss_laser_beam": "Laser",
"citadel_ability_tier2boss_rocket_barrage": "Rocket Barrage",
"citadel_ability_tier2boss_rocket_barrage": "Rocket Barrage",
Line 6,266: Line 6,266:
"citadel_ability_upgrade_tab_desc": "{g:citadel_keybind:'Scoreboard'}+[Ability Key] will upgrade your ability. These are additional binds.",
"citadel_ability_upgrade_tab_desc": "{g:citadel_keybind:'Scoreboard'}+[Ability Key] will upgrade your ability. These are additional binds.",
"citadel_ability_uppercut": "Exploding Uppercut",
"citadel_ability_uppercut": "Exploding Uppercut",
"citadel_ability_uppercut_desc": "Deal {g:citadel_inline_attribute:'MeleeDamage'} to nearby enemies and send them flying back. \u003Cbr\u003E\u003Cbr\u003EWhen they land, they deal {g:citadel_inline_attribute:'SpiritDamage'} and apply {g:citadel_inline_attribute:'ReducedFireRate'} to other nearby enemies. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan style=\"font-style: italic;\"\u003EExploding Uppercut can be used on allies.\u003C/br\u003E",
"citadel_ability_uppercut_desc": "Deal {g:citadel_inline_attribute:'MeleeDamage'} to nearby enemies and send them flying back. \u003Cbr\u003E\u003Cbr\u003EWhen they land, they deal {g:citadel_inline_attribute:'SpiritDamage'} and apply {g:citadel_inline_attribute:'ReducedFireRate'} to other nearby enemies. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EExploding Uppercut can be used on allies.\u003C/br\u003E",
"citadel_ability_uppercut_quip": "Punch someone away from you",
"citadel_ability_uppercut_quip": "Punch someone away from you",
"citadel_ability_uppercut_t2_desc": "On Hero Hit: Gain \u003Cspan style=\"font-weight: bold;\"\u003Efast spin-up time, 2x range, and +50% weapon damage\u003C/span\u003E for 12s",
"citadel_ability_uppercut_t2_desc": "On Hero Hit: Gain \u003Cspan class=\"highlight\"\u003Efast spin-up time, 2x range, and +50% weapon damage\u003C/span\u003E for 12s",
"citadel_ability_uppercut_t3_desc": "On Hero Hit: Set \u003Cspan style=\"font-weight: bold;\"\u003EGrapple Arm cooldown to 0\u003C/span\u003E and instantly \u003Cspan style=\"font-weight: bold;\"\u003E+100% bullets\u003C/span\u003E to your current clip",
"citadel_ability_uppercut_t3_desc": "On Hero Hit: Set \u003Cspan class=\"highlight\"\u003EGrapple Arm cooldown to 0\u003C/span\u003E and instantly \u003Cspan class=\"highlight\"\u003E+100% bullets\u003C/span\u003E to your current clip",
"citadel_ability_viscous_ball_boost": "Slam Ball",
"citadel_ability_viscous_ball_boost": "Slam Ball",
"citadel_ability_void_sphere": "Quantum Entanglement",
"citadel_ability_void_sphere": "Quantum Entanglement",
"citadel_ability_void_sphere_desc": "Briefly become \u003Cspan style=\"font-weight: bold;\"\u003Euntargetable\u003C/span\u003E and teleport to the target location. On reappearing, gain {g:citadel_inline_attribute:'BonusFireRate'} and \u003Cspan style=\"font-weight: bold;\"\u003Ereload\u003C/span\u003E your weapon. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan style=\"font-weight: bold;\"\u003E{{Mouse|3}}\u003C/span\u003E: Bring nearby allies, \u003Cspan style=\"font-weight: bold;\"\u003Ereloading\u003C/span\u003E their weapons and granting them half of your {g:citadel_inline_attribute:'BonusFireRate'}.",
"citadel_ability_void_sphere_desc": "Briefly become \u003Cspan class=\"highlight\"\u003Euntargetable\u003C/span\u003E and teleport to the target location. On reappearing, gain {g:citadel_inline_attribute:'BonusFireRate'} and \u003Cspan class=\"highlight\"\u003Ereload\u003C/span\u003E your weapon. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E{{Mouse|3}}\u003C/span\u003E: Bring nearby allies, \u003Cspan class=\"highlight\"\u003Ereloading\u003C/span\u003E their weapons and granting them half of your {g:citadel_inline_attribute:'BonusFireRate'}.",
"citadel_ability_void_sphere_quip": "Blink in and out of existence",
"citadel_ability_void_sphere_quip": "Blink in and out of existence",
"citadel_ability_void_sphere_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E-5s\u003C/span\u003E Cooldown and On Buff: \u003Cspan style=\"font-weight: bold;\"\u003E+120%\u003C/span\u003E Max Ammo",
"citadel_ability_void_sphere_t3_desc": "\u003Cspan class=\"highlight\"\u003E-5s\u003C/span\u003E Cooldown and On Buff: \u003Cspan class=\"highlight\"\u003E+120%\u003C/span\u003E Max Ammo",
"citadel_ability_wing_blast": "Wing Blast",
"citadel_ability_wing_blast": "Wing Blast",
"citadel_ability_wing_blast_desc": "Create a blast of air that pushes enemies away and damages them.",
"citadel_ability_wing_blast_desc": "Create a blast of air that pushes enemies away and damages them.",
"citadel_ability_wraith_rapidfire": "Full Auto",
"citadel_ability_wraith_rapidfire": "Full Auto",
"citadel_ability_wraith_rapidfire/modifier_rapidfire": "Rapid Fire",
"citadel_ability_wraith_rapidfire/modifier_rapidfire": "Rapid Fire",
"citadel_ability_wraith_rapidfire_desc": "Temporarily boosts your \u003Cspan style=\"font-weight: bold;\"\u003Efire rate\u003C/span\u003E. Nearby allies receive half the fire rate bonus.",
"citadel_ability_wraith_rapidfire_desc": "Temporarily boosts your \u003Cspan class=\"highlight\"\u003Efire rate\u003C/span\u003E. Nearby allies receive half the fire rate bonus.",
"citadel_ability_wraith_rapidfire_quip": "Boost your fire rate",
"citadel_ability_wraith_rapidfire_quip": "Boost your fire rate",
"citadel_ability_wraith_rapidfire_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+15% Bullet and Spirit Lifesteal\u003C/span\u003E and Increased Scaling on Spirit Damage Per Bullet",
"citadel_ability_wraith_rapidfire_t3_desc": "\u003Cspan class=\"highlight\"\u003E+15% Bullet and Spirit Lifesteal\u003C/span\u003E and Increased Scaling on Spirit Damage Per Bullet",
"citadel_ability_wrecker_bouldergrenade": "Wrecking Ball",
"citadel_ability_wrecker_bouldergrenade": "Wrecking Ball",
"citadel_ability_wrecker_bouldergrenade_desc": "Create a large ball of scrap, \u003Cspan style=\"font-weight: bold;\"\u003Edamaging and stunning\u003C/span\u003E the first enemy hit. Nearby enemies take reduced damage.",
"citadel_ability_wrecker_bouldergrenade_desc": "Create a large ball of scrap, \u003Cspan class=\"highlight\"\u003Edamaging and stunning\u003C/span\u003E the first enemy hit. Nearby enemies take reduced damage.",
"citadel_ability_wrecker_garbage_suck": "Overload",
"citadel_ability_wrecker_garbage_suck": "Overload",
"citadel_ability_wrecker_garbage_suck_desc": "Create an area that \u003Cspan style=\"font-weight: bold;\"\u003Eslows\u003C/span\u003E nearby enemies and \u003Cspan style=\"font-weight: bold;\"\u003Edamages\u003C/span\u003E them after a channel. Damage scales with total channel time.",
"citadel_ability_wrecker_garbage_suck_desc": "Create an area that \u003Cspan class=\"highlight\"\u003Eslows\u003C/span\u003E nearby enemies and \u003Cspan class=\"highlight\"\u003Edamages\u003C/span\u003E them after a channel. Damage scales with total channel time.",
"citadel_ability_wrecker_garbage_suck_quip": "Slow and Damage nearby enemies",
"citadel_ability_wrecker_garbage_suck_quip": "Slow and Damage nearby enemies",
"citadel_ability_zealot_energy_warp": "Energy Warp",
"citadel_ability_zealot_energy_warp": "Energy Warp",
Line 7,048: Line 7,048:
"fathom_lurkers_ambush/invis": "Invisible",
"fathom_lurkers_ambush/invis": "Invisible",
"fathom_lurkers_ambush/regen": "Health Regen",
"fathom_lurkers_ambush/regen": "Health Regen",
"fathom_lurkers_ambush_active_desc": "Hold 4 to \u003Cspan style=\"font-weight: bold;\"\u003Echarge up\u003C/span\u003E a mouthful of sticky spit that \u003Cspan style=\"font-weight: bold;\"\u003Edamages and slows enemies\u003C/span\u003E. Damage and slow duration increase the longer you hold the spit.\u003Cbr\u003EDuration is halved if you are not latched to a wall.",
"fathom_lurkers_ambush_active_desc": "Hold 4 to \u003Cspan class=\"highlight\"\u003Echarge up\u003C/span\u003E a mouthful of sticky spit that \u003Cspan class=\"highlight\"\u003Edamages and slows enemies\u003C/span\u003E. Damage and slow duration increase the longer you hold the spit.\u003Cbr\u003EDuration is halved if you are not latched to a wall.",
"fathom_lurkers_ambush_passive_desc": "Passive: While out of combat and not seen by enemies, \u003Cspan style=\"font-weight: bold;\"\u003Eheal a portion of your max health\u003C/span\u003E every second. \u003Cspan style=\"font-weight: bold;\"\u003EIf you stand still, you also become invisible\u003C/span\u003E, so long as you stay still or crouched and don't perform any actions. While completely invisible, you are \u003Cspan style=\"font-weight: bold;\"\u003Einvulnerable\u003C/span\u003E.",
"fathom_lurkers_ambush_passive_desc": "Passive: While out of combat and not seen by enemies, \u003Cspan class=\"highlight\"\u003Eheal a portion of your max health\u003C/span\u003E every second. \u003Cspan class=\"highlight\"\u003EIf you stand still, you also become invisible\u003C/span\u003E, so long as you stay still or crouched and don't perform any actions. While completely invisible, you are \u003Cspan class=\"highlight\"\u003Einvulnerable\u003C/span\u003E.",
"fathom_lurkers_ambush_quip": "Become invisible and launch an immobilizing spit.",
"fathom_lurkers_ambush_quip": "Become invisible and launch an immobilizing spit.",
"fathom_reefdweller_harpoon": "Reefdweller Harpoon",
"fathom_reefdweller_harpoon": "Reefdweller Harpoon",
"fathom_reefdweller_harpoon/detach_buff": "Fire Rate",
"fathom_reefdweller_harpoon/detach_buff": "Fire Rate",
"fathom_reefdweller_harpoon/regen": "Reefdweller Harpoon Regen",
"fathom_reefdweller_harpoon/regen": "Reefdweller Harpoon Regen",
"fathom_reefdweller_harpoon_desc": "Throw a harpoon that latches to a wall or ceiling, and \u003Cspan style=\"font-weight: bold;\"\u003Epulls you in\u003C/span\u003E. Activates \u003Cspan style=\"font-weight: bold;\"\u003ELurker's Ambush's invisibility\u003C/span\u003E while being pulled in. Once hanging attached to the harpoon surface, \u003Cspan style=\"font-weight: bold;\"\u003Egain additional charges\u003C/span\u003E.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan style=\"font-style: italic;\"\u003ECasting Reefdweller Harpoon does not break invisibility.\u003C/span\u003E",
"fathom_reefdweller_harpoon_desc": "Throw a harpoon that latches to a wall or ceiling, and \u003Cspan class=\"highlight\"\u003Epulls you in\u003C/span\u003E. Activates \u003Cspan class=\"highlight\"\u003ELurker's Ambush's invisibility\u003C/span\u003E while being pulled in. Once hanging attached to the harpoon surface, \u003Cspan class=\"highlight\"\u003Egain additional charges\u003C/span\u003E.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ECasting Reefdweller Harpoon does not break invisibility.\u003C/span\u003E",
"fathom_reefdweller_harpoon_passive_desc": "Passive: While out of combat and hidden on the minimap, \u003Cspan class=\"highlight\"\u003Eheal a portion of your max health\u003C/span\u003E every second.",
"fathom_reefdweller_harpoon_passive_desc": "Passive: While out of combat and hidden on the minimap, \u003Cspan class=\"highlight\"\u003Eheal a portion of your max health\u003C/span\u003E every second.",
"fathom_reefdweller_harpoon_quip": "Throw a harpoon to pull yourself towards a surface.",
"fathom_reefdweller_harpoon_quip": "Throw a harpoon to pull yourself towards a surface.",
Line 7,150: Line 7,150:
"gunslinger_demonMark/demonmark": "Demon Mark",
"gunslinger_demonMark/demonmark": "Demon Mark",
"gunslinger_demonMark/demonmark/demonmark_buff": "Mark Claimed",
"gunslinger_demonMark/demonmark/demonmark_buff": "Mark Claimed",
"gunslinger_demonMark_desc": "Passively mark nearby enemies with a \u003Cspan class=\"highlight\"\u003EBrand\u003C/span\u003E. Shooting an enemy with a \u003Cspan class=\"highlight\"\u003EBrand\u003C/span\u003E consumes the effect, dealing bonus \u003CPanel class=\"AbilityPropertyIcon prop_tech_damage\"\u003E \u003Cspan class=\"highlight_spirit\"\u003EDamage\u003C/span\u003E and granting \u003CPanel class=\"AbilityPropertyIcon prop_fire_rate\"\u003E \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E and \u003CPanel class=\"AbilityPropertyIcon prop_move_speed\"\u003E \u003Cspan class=\"highlight\"\u003EMovement Speed\u003C/span\u003E.",
"gunslinger_demonMark_desc": "Passively mark nearby enemies with a \u003Cspan class=\"highlight\"\u003EBrand\u003C/span\u003E. Shooting an enemy with a \u003Cspan class=\"highlight\"\u003EBrand\u003C/span\u003E consumes the effect, dealing bonus \u003Cspan class=\"highlight_spirit\"\u003EDamage\u003C/span\u003E and granting \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EMovement Speed\u003C/span\u003E.",
"gunslinger_rapid_fire": "Rapid Fire",
"gunslinger_rapid_fire": "Rapid Fire",
"gunslinger_rapid_fire/modifier_citadel_rapid_fire": "Rapid Fire",
"gunslinger_rapid_fire/modifier_citadel_rapid_fire": "Rapid Fire",
Line 7,377: Line 7,377:
"item_info_buy": "Click to Buy",
"item_info_buy": "Click to Buy",
"item_info_cant_afford": "Can't Afford",
"item_info_cant_afford": "Can't Afford",
"item_info_component_locked": "Used as Component",
"item_info_component_required": "Requires Component \u003Cspan class=\"boldedText\"\u003E{s:component_required}\u003C/span\u003E",
"item_info_component_required": "Requires Component \u003Cspan class=\"boldedText\"\u003E{s:component_required}\u003C/span\u003E",
"item_info_flex_slots": "Extra Slots",
"item_info_flex_slots": "Extra Slots",
Line 7,485: Line 7,486:
"menu_watch_live_games": "{d:live_matches} Live Now",
"menu_watch_live_games": "{d:live_matches} Live Now",
"mirage_fire_beetles": "Fire Scarabs",
"mirage_fire_beetles": "Fire Scarabs",
"mirage_fire_beetles_desc": "Start launching fire scarabs. Each scarab can be \u003Cspan style=\"font-weight: bold;\"\u003Elaunched separately\u003C/span\u003E, stealing \u003Cspan style=\"font-weight: bold;\"\u003Emax health from enemies\u003C/span\u003E over time and applying \u003Cspan style=\"font-weight: bold;\"\u003Ebullet resist reduction\u003C/span\u003E. Applying multiple scarabs to the same enemy will extend the health stealing duration. The health gain from hitting heroes is 3x as effective as against non-heroes.",
"mirage_fire_beetles_desc": "Start launching fire scarabs. Each scarab can be \u003Cspan class=\"highlight\"\u003Elaunched separately\u003C/span\u003E, stealing \u003Cspan class=\"highlight\"\u003Emax health from enemies\u003C/span\u003E over time and applying \u003Cspan class=\"highlight\"\u003Ebullet resist reduction\u003C/span\u003E. Applying multiple scarabs to the same enemy will extend the health stealing duration. The health gain from hitting heroes is 3x as effective as against non-heroes.",
"mirage_fire_beetles_quip": "Send out scarabs that steal life from enemies",
"mirage_fire_beetles_quip": "Send out scarabs that steal life from enemies",
"mirage_sand_phantom": "Djinn's Mark",
"mirage_sand_phantom": "Djinn's Mark",
"mirage_sand_phantom_desc": "Active: \u003Cspan style=\"font-weight: bold;\"\u003EConsume multiplier\u003C/span\u003E of Djinn's Mark to deal its damage now.",
"mirage_sand_phantom_desc": "Active: \u003Cspan class=\"highlight\"\u003EConsume multiplier\u003C/span\u003E of Djinn's Mark to deal its damage now.",
"mirage_sand_phantom_passive_desc": "Passive: Your shots \u003Cspan style=\"font-weight: bold;\"\u003Eapply an increasing multiplier\u003C/span\u003E on the target. When the multiplier on a target expires or you reach the max, it's consumed and the target suffers \u003Cspan style=\"font-weight: bold;\"\u003ESpirit Damage\u003C/span\u003E and is briefly \u003Cspan style=\"font-weight: bold;\"\u003Erevealed on the map\u003C/span\u003E. The final damage is the base damage times the multiplier.",
"mirage_sand_phantom_passive_desc": "Passive: Your shots \u003Cspan class=\"highlight\"\u003Eapply an increasing multiplier\u003C/span\u003E on the target. When the multiplier on a target expires or you reach the max, it's consumed and the target suffers \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E and is briefly \u003Cspan class=\"highlight\"\u003Erevealed on the map\u003C/span\u003E. The final damage is the base damage times the multiplier.",
"mirage_sand_phantom_quip": "Apply procs of escalating damage",
"mirage_sand_phantom_quip": "Apply procs of escalating damage",
"mirage_sand_phantom_t1_desc": "Apply 60% Slow for 0.5s whenever you apply 2x multiplier or higher",
"mirage_sand_phantom_t1_desc": "Apply 60% Slow for 0.5s whenever you apply 2x multiplier or higher",
Line 7,495: Line 7,496:
"mirage_sand_phantom_t3_desc": "-0.75s Cooldown Between Multiplier and +4 Max Multiplier",
"mirage_sand_phantom_t3_desc": "-0.75s Cooldown Between Multiplier and +4 Max Multiplier",
"mirage_teleport": "Traveler",
"mirage_teleport": "Traveler",
"mirage_teleport_desc": "Channeled. Target an ally or visible enemy hero on the minimap, then \u003Cspan style=\"font-weight: bold;\"\u003Eteleport\u003C/span\u003E to where they were when your channel started. After teleporting, you gain \u003Cspan style=\"font-weight: bold;\"\u003Emove speed\u003C/span\u003E as well as \u003Cspan style=\"font-weight: bold;\"\u003Efire rate until your next reload\u003C/span\u003E.",
"mirage_teleport_desc": "Channeled. Target an ally or visible enemy hero on the minimap, then \u003Cspan class=\"highlight\"\u003Eteleport\u003C/span\u003E to where they were when your channel started. After teleporting, you gain \u003Cspan class=\"highlight\"\u003Emove speed\u003C/span\u003E as well as \u003Cspan class=\"highlight\"\u003Efire rate until your next reload\u003C/span\u003E.",
"mirage_teleport_movespeed": "Traveler - Bonus Movement",
"mirage_teleport_movespeed": "Traveler - Bonus Movement",
"mirage_teleport_quip": "Teleport to an ally or enemy hero",
"mirage_teleport_quip": "Teleport to an ally or enemy hero",
"mirage_teleport_t2_desc": "Grants Traveller Buffs to Ally",
"mirage_teleport_t2_desc": "Grants Traveller Buffs to Ally",
"mirage_teleport_t3_desc": "On arrival, become \u003Cspan style=\"font-weight: bold;\"\u003EImmune\u003C/span\u003E to Stun, Silence, Sleep, Root, and Disarm for \u003Cspan style=\"font-weight: bold;\"\u003E3s\u003C/span\u003E.",
"mirage_teleport_t3_desc": "On arrival, become \u003Cspan class=\"highlight\"\u003EImmune\u003C/span\u003E to Stun, Silence, Sleep, Root, and Disarm for \u003Cspan class=\"highlight\"\u003E3s\u003C/span\u003E.",
"mirage_tornado": "Tornado",
"mirage_tornado": "Tornado",
"mirage_tornado_desc": "Transform yourself into a tornado that travels forward, \u003Cspan style=\"font-weight: bold;\"\u003Edamaging enemies\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003Elifting them up in the air\u003C/span\u003E. After emerging from the tornado you gain \u003Cspan style=\"font-weight: bold;\"\u003Ebullet evasion\u003C/span\u003E.",
"mirage_tornado_desc": "Transform yourself into a tornado that travels forward, \u003Cspan class=\"highlight\"\u003Edamaging enemies\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Elifting them up in the air\u003C/span\u003E. After emerging from the tornado you gain \u003Cspan class=\"highlight\"\u003Ebullet evasion\u003C/span\u003E.",
"mirage_tornado_quip": "Transform yourself into a tornado that lifts enemies",
"mirage_tornado_quip": "Transform yourself into a tornado that lifts enemies",
"modifier_abrams_immunity": "Immunity",
"modifier_abrams_immunity": "Immunity",
Line 7,850: Line 7,851:
"operative_blindside_passive_desc": "Passive: Deal bonus damage with your gun and melee attacks when hitting an enemy in the back.",
"operative_blindside_passive_desc": "Passive: Deal bonus damage with your gun and melee attacks when hitting an enemy in the back.",
"operative_revelation": "Revelation",
"operative_revelation": "Revelation",
"operative_revelation_desc": "Activate your relic. Enemy heroes nearby have slowed movement and dashes, and receive damage over time \u003Cspan style=\"font-weight: bold;\"\u003Ewhen looking towards you\u003C/span\u003E. If enemies look at you long enough, they get \u003Cspan style=\"font-weight: bold;\"\u003Ecursed\u003C/span\u003E.",
"operative_revelation_desc": "Activate your relic. Enemy heroes nearby have slowed movement and dashes, and receive damage over time \u003Cspan class=\"highlight\"\u003Ewhen looking towards you\u003C/span\u003E. If enemies look at you long enough, they get \u003Cspan class=\"highlight\"\u003Ecursed\u003C/span\u003E.",
"operative_scattercharge": "Scattercharge",
"operative_scattercharge": "Scattercharge",
"operative_scattercharge_desc": "Spin your umbrella, launching numerous charges in a cone ahead of you. They detonate shortly after landing on the ground.",
"operative_scattercharge_desc": "Spin your umbrella, launching numerous charges in a cone ahead of you. They detonate shortly after landing on the ground.",
Line 7,934: Line 7,935:
"rutger_pulse_desc": "Release a fast pulse in a large area that damages, slows, and \u003Cspan class=\"highlight\"\u003Eprevents enemies from using abilities\u003C/span\u003E.\u003Cbr\u003EThe damage dealt is based on how close the enemy is to the center of the pulse.",
"rutger_pulse_desc": "Release a fast pulse in a large area that damages, slows, and \u003Cspan class=\"highlight\"\u003Eprevents enemies from using abilities\u003C/span\u003E.\u003Cbr\u003EThe damage dealt is based on how close the enemy is to the center of the pulse.",
"rutger_rocket": "Rocket Launcher",
"rutger_rocket": "Rocket Launcher",
"rutger_rocket_desc": "Launch a rocket that deals damage in an area and applies knockback.\u003Cbr\u003ERutger receives {s:SelfDamagePercent}% damage and {s:SelfLaunchPercent}% knockback from his own rocket if he's in its impact radius.",
"rutger_rocket_desc": "Launch a rocket that deals damage in an area and applies knockback.\u003Cbr\u003ERutger receives 50% damage and 175% knockback from his own rocket if he's in its impact radius.",
"shifting_veil_bonus": "Spirit Power, Speed, and Spirit Resist",
"shifting_veil_bonus": "Spirit Power, Speed, and Spirit Resist",
"silencer_immune": "Silencer Immune",
"silencer_immune": "Silencer Immune",
Line 7,971: Line 7,972:
"survival_powerup_pickup": "Survival",
"survival_powerup_pickup": "Survival",
"synth_affliction": "Affliction",
"synth_affliction": "Affliction",
"synth_affliction_desc": "Deals \u003Cspan style=\"font-weight: bold;\"\u003Edamage\u003C/span\u003E and applies \u003Cspan style=\"font-weight: bold;\"\u003Edamage over time\u003C/span\u003E to all enemies nearby.\u003Cbr\u003EAffliction's damage is non-lethal and does not apply item procs.",
"synth_affliction_desc": "Deals \u003Cspan class=\"highlight\"\u003Edamage\u003C/span\u003E and applies \u003Cspan class=\"highlight\"\u003Edamage over time\u003C/span\u003E to all enemies nearby.\u003Cbr\u003EAffliction's damage is non-lethal and does not apply item procs.",
"synth_affliction_quip": "Apply damage over time to enemies nearby",
"synth_affliction_quip": "Apply damage over time to enemies nearby",
"synth_affliction_t2_desc": "+4s Duration and suppresses targets' healing by -40%",
"synth_affliction_t2_desc": "+4s Duration and suppresses targets' healing by -40%",
"synth_affliction_t3_desc": "+20 DPS and +6m Radius",
"synth_affliction_t3_desc": "+20 DPS and +6m Radius",
"synth_barrage": "Barrage",
"synth_barrage": "Barrage",
"synth_barrage_desc": "Channel to start launching projectiles that \u003Cspan style=\"font-weight: bold;\"\u003Edeal damage\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003Eapply movement slow\u003C/span\u003E around their impact point. Each projectile landed on a hero grants you a \u003Cspan style=\"font-weight: bold;\"\u003Estacking buff that amplifies all of your damage\u003C/span\u003E.\u003Cbr\u003EIf you cast it while in the air, you'll \u003Cspan style=\"font-weight: bold;\"\u003Efloat\u003C/span\u003E and maintain any horizontal momentum you started with.",
"synth_barrage_desc": "Channel to start launching projectiles that \u003Cspan class=\"highlight\"\u003Edeal damage\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Eapply movement slow\u003C/span\u003E around their impact point. Each projectile landed on a hero grants you a \u003Cspan class=\"highlight\"\u003Estacking buff that amplifies all of your damage\u003C/span\u003E.\u003Cbr\u003EIf you cast it while in the air, you'll \u003Cspan class=\"highlight\"\u003Efloat\u003C/span\u003E and maintain any horizontal momentum you started with.",
"synth_barrage_quip": "Air glide while firing multiple projectiles",
"synth_barrage_quip": "Air glide while firing multiple projectiles",
"synth_barrage_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+4%\u003C/span\u003E Amp Per Stack and \u003Cspan style=\"font-weight: bold;\"\u003E2m\u003C/span\u003E Radius",
"synth_barrage_t3_desc": "\u003Cspan class=\"highlight\"\u003E+4%\u003C/span\u003E Amp Per Stack and \u003Cspan class=\"highlight\"\u003E2m\u003C/span\u003E Radius",
"synth_blitz": "Blitz",
"synth_blitz": "Blitz",
"synth_blitz/modifier_synth_blitz": "Blitz",
"synth_blitz/modifier_synth_blitz": "Blitz",
Line 7,995: Line 7,996:
"synth_grasp_t3_desc": "Damages and lifesteals {s:LifestealPerSecond}% of targets' max health per second",
"synth_grasp_t3_desc": "Damages and lifesteals {s:LifestealPerSecond}% of targets' max health per second",
"synth_plasma_flux": "Flying Cloak",
"synth_plasma_flux": "Flying Cloak",
"synth_plasma_flux_desc": "Launch a sentient cloak that \u003Cspan style=\"font-weight: bold;\"\u003Etravels forward\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003Edamages enemies\u003C/span\u003E. You can press \u003Cspan style=\"font-weight: bold;\"\u003E2\u003C/span\u003E to \u003Cspan style=\"font-weight: bold;\"\u003Eteleport\u003C/span\u003E to its location.",
"synth_plasma_flux_desc": "Launch a sentient cloak that \u003Cspan class=\"highlight\"\u003Etravels forward\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Edamages enemies\u003C/span\u003E. You can press \u003Cspan class=\"highlight\"\u003E2\u003C/span\u003E to \u003Cspan class=\"highlight\"\u003Eteleport\u003C/span\u003E to its location.",
"synth_plasma_flux_quip": "Launch a damaging cloak that you can teleport to",
"synth_plasma_flux_quip": "Launch a damaging cloak that you can teleport to",
"synth_plasma_flux_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+7 Weapon Damage\u003C/span\u003E for 10s\u003C/span\u003E after teleporting with Flying Cloak.",
"synth_plasma_flux_t3_desc": "\u003Cspan class=\"highlight\"\u003E+7 Weapon Damage\u003C/span\u003E for 10s\u003C/span\u003E after teleporting with Flying Cloak.",
"synth_plasma_flux_teleport": "Teleport",
"synth_plasma_flux_teleport": "Teleport",
"synth_pulse": "Enchanter's Satchel",
"synth_pulse": "Enchanter's Satchel",
"synth_pulse_desc": "\u003Cspan style=\"font-weight: bold;\"\u003EEscape\u003C/span\u003E into your suitcase. When the duration ends, \u003Cspan style=\"font-weight: bold;\"\u003Edeal damage\u003C/span\u003E to nearby enemies. Duration can be ended early by performing any action.",
"synth_pulse_desc": "\u003Cspan class=\"highlight\"\u003EEscape\u003C/span\u003E into your suitcase. When the duration ends, \u003Cspan class=\"highlight\"\u003Edeal damage\u003C/span\u003E to nearby enemies. Duration can be ended early by performing any action.",
"synth_pulse_quip": "Briefly escape into your suitcase, then deal damage",
"synth_pulse_quip": "Briefly escape into your suitcase, then deal damage",
"synth_pulse_t3_desc": "Applies \u003Cspan style=\"font-weight: bold;\"\u003E-40%\u003C/span\u003E Fire Rate for 4.0s. \u003Cbr\u003E+0.5s Escape Duration",
"synth_pulse_t3_desc": "Applies \u003Cspan class=\"highlight\"\u003E-40%\u003C/span\u003E Fire Rate for 4.0s. \u003Cbr\u003E+0.5s Escape Duration",
"target_practice_buildup": "Target Buildup",
"target_practice_buildup": "Target Buildup",
"team_msg_Idol_Desc": "Soul Urn",
"team_msg_Idol_Desc": "Soul Urn",
Line 8,027: Line 8,028:
"tokamak_crimson_cannnon_hint": "Fire!",
"tokamak_crimson_cannnon_hint": "Fire!",
"tokamak_crimson_cannon": "Pulse Cannon",
"tokamak_crimson_cannon": "Pulse Cannon",
"tokamak_crimson_cannon_desc": "Collect targets until ready to unload. Each shot is {s:DelayBetweenShots}s apart.",
"tokamak_crimson_cannon_desc": "Collect targets until ready to unload. Each shot is 0.6s apart.",
"tokamak_crimson_cannon_t2_desc": "\u003Cspan class=\"highlight\"\u003E+{s:Damage} Damage\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003E+{s:Damage_scale}\u003C/span\u003E Damage Scale",
"tokamak_crimson_cannon_t2_desc": "\u003Cspan class=\"highlight\"\u003E+{s:Damage} Damage\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003E+{s:Damage_scale}\u003C/span\u003E Damage Scale",
"tokamak_dying_star": "Dying Star",
"tokamak_dying_star": "Dying Star",
Line 8,389: Line 8,390:
"upgrade_non_player_bonus": "Monster Rounds",
"upgrade_non_player_bonus": "Monster Rounds",
"upgrade_non_player_bonus_desc": "Gain additional \u003Cspan class=\"highlight_weapon\"\u003E{s:NonPlayerBonusWeaponPower}% Weapon Damage\u003C/span\u003E when attacking \u003Cspan class=\"highlight\"\u003ETroopers\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003ENeutrals\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EBosses\u003C/span\u003E.",
"upgrade_non_player_bonus_desc": "Gain additional \u003Cspan class=\"highlight_weapon\"\u003E{s:NonPlayerBonusWeaponPower}% Weapon Damage\u003C/span\u003E when attacking \u003Cspan class=\"highlight\"\u003ETroopers\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003ENeutrals\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EBosses\u003C/span\u003E.",
"upgrade_non_player_bonus_sacrifice": "Cultist Sacrifice",
"upgrade_non_player_bonus_sacrifice": "Cultlist Sacrifice",
"upgrade_non_player_bonus_sacrifice_desc": "Target an enemy NPC and consume it for \u003Cspan class=\"highlight\"\u003E{s:BonusSoulsPct}% Bonus Souls\u003C/span\u003E and grants a powerful long lasting buff.",
"upgrade_non_player_bonus_sacrifice_desc": "Target an enemy NPC and consume it for \u003Cspan class=\"highlight\"\u003E{s:BonusSoulsPct}% Bonus Souls\u003C/span\u003E and grants a powerful long lasting buff.",
"upgrade_out_of_combat_health_regen/modifier_citadel_armor_out_of_combat_health_regen": "Metabolic Nanites",
"upgrade_out_of_combat_health_regen/modifier_citadel_armor_out_of_combat_health_regen": "Metabolic Nanites",
Line 8,600: Line 8,601:
"upgrade_zipine_mastery_desc": "Zip line speed \u003Cspan class=\"highlight\"\u003Eaccelerates\u003C/span\u003E and allows you to use \u003Cspan class=\"highlight\"\u003Eneutral\u003C/span\u003E zip lines and capture them while zip lining.  Provides a movement speed bonus when jumping off a zip line whose duration increases the longer you are on the zip line.",
"upgrade_zipine_mastery_desc": "Zip line speed \u003Cspan class=\"highlight\"\u003Eaccelerates\u003C/span\u003E and allows you to use \u003Cspan class=\"highlight\"\u003Eneutral\u003C/span\u003E zip lines and capture them while zip lining.  Provides a movement speed bonus when jumping off a zip line whose duration increases the longer you are on the zip line.",
"viscous_goo_bowling_ball": "Goo Ball",
"viscous_goo_bowling_ball": "Goo Ball",
"viscous_goo_bowling_ball_desc": "Morph into a large goo ball that \u003Cspan style=\"font-weight: bold;\"\u003Edeals damage\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003Estuns\u003C/span\u003E enemies on impact. The ball grants large amounts of \u003Cspan style=\"font-weight: bold;\"\u003EBullet\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003ESpirit\u003C/span\u003E resist, bounces off walls and can \u003Cspan style=\"font-weight: bold;\"\u003Edouble jump\u003C/span\u003E.",
"viscous_goo_bowling_ball_desc": "Morph into a large goo ball that \u003Cspan class=\"highlight\"\u003Edeals damage\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Estuns\u003C/span\u003E enemies on impact. The ball grants large amounts of \u003Cspan class=\"highlight\"\u003EBullet\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESpirit\u003C/span\u003E resist, bounces off walls and can \u003Cspan class=\"highlight\"\u003Edouble jump\u003C/span\u003E.",
"viscous_goo_bowling_ball_quip": "Roll around and cause chaos",
"viscous_goo_bowling_ball_quip": "Roll around and cause chaos",
"viscous_goo_bowling_ball_t3_desc": "Can cast abilities and use items while rolling",
"viscous_goo_bowling_ball_t3_desc": "Can cast abilities and use items while rolling",
Line 8,606: Line 8,607:
"viscous_goo_grenade/modifier_viscous_goo_grenade_debuff": "Slowed",
"viscous_goo_grenade/modifier_viscous_goo_grenade_debuff": "Slowed",
"viscous_goo_grenade_bounce_desc": "Multiple hits to the same target deal less damage.",
"viscous_goo_grenade_bounce_desc": "Multiple hits to the same target deal less damage.",
"viscous_goo_grenade_desc": "Throw a ball of goo that \u003Cspan style=\"font-weight: bold;\"\u003Edeals damage\u003C/span\u003E and leaves puddles of goo behind that apply \u003Cspan style=\"font-weight: bold;\"\u003Emovement slow\u003C/span\u003E to enemies in the radius.",
"viscous_goo_grenade_desc": "Throw a ball of goo that \u003Cspan class=\"highlight\"\u003Edeals damage\u003C/span\u003E and leaves puddles of goo behind that apply \u003Cspan class=\"highlight\"\u003Emovement slow\u003C/span\u003E to enemies in the radius.",
"viscous_goo_grenade_puddle_desc": "Goo puddles linger on the ground and apply a \u003Cspan style=\"font-weight: bold;\"\u003Emovement slow\u003C/span\u003E to enemies walking on them.",
"viscous_goo_grenade_puddle_desc": "Goo puddles linger on the ground and apply a \u003Cspan class=\"highlight\"\u003Emovement slow\u003C/span\u003E to enemies walking on them.",
"viscous_goo_grenade_quip": "Damage enemies and make a mess",
"viscous_goo_grenade_quip": "Damage enemies and make a mess",
"viscous_goo_grenade_t2_desc": "+50 Damage and +1m Radius",
"viscous_goo_grenade_t2_desc": "+50 Damage and +1m Radius",
Line 8,620: Line 8,621:
"viscous_restorative_goo/modifier_restorative_goo/breakoutProgress": "Breaking out",
"viscous_restorative_goo/modifier_restorative_goo/breakoutProgress": "Breaking out",
"viscous_restorative_goo_buff_desc": "After exiting the cube, the target has increased \u003Cspan class=\"highlight\"\u003Emove speed and stamina recovery\u003C/span\u003E for a short duration.",
"viscous_restorative_goo_buff_desc": "After exiting the cube, the target has increased \u003Cspan class=\"highlight\"\u003Emove speed and stamina recovery\u003C/span\u003E for a short duration.",
"viscous_restorative_goo_desc": "Encase the target in a cube of restorative goo that \u003Cspan style=\"font-weight: bold;\"\u003Eprotects from damage, and increases health regen\u003C/span\u003E. Target is \u003Cspan style=\"font-weight: bold;\"\u003Eunable to take any new actions\u003C/span\u003E while cubed. Can be used on self. Press \u003Cspan style=\"font-weight: bold;\"\u003ESpace\u003C/span\u003E to escape early.",
"viscous_restorative_goo_desc": "Encase the target in a cube of restorative goo that \u003Cspan class=\"highlight\"\u003Eprotects from damage, and increases health regen\u003C/span\u003E. Target is \u003Cspan class=\"highlight\"\u003Eunable to take any new actions\u003C/span\u003E while cubed. Can be used on self. Press \u003Cspan class=\"highlight\"\u003ESpace\u003C/span\u003E to escape early.",
"viscous_restorative_goo_quip": "The Cube is a safe place to be",
"viscous_restorative_goo_quip": "The Cube is a safe place to be",
"viscous_restorative_goo_t1_desc": "Increases Move Speed and Stamina Recovery",
"viscous_restorative_goo_t1_desc": "Increases Move Speed and Stamina Recovery",
"viscous_restorative_goo_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003ERemoves all Debuffs\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003E-21.0s\u003C/span\u003E Cooldown",
"viscous_restorative_goo_t3_desc": "\u003Cspan class=\"highlight\"\u003ERemoves all Debuffs\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003E-21.0s\u003C/span\u003E Cooldown",
"viscous_telepunch": "Puddle Punch",
"viscous_telepunch": "Puddle Punch",
"viscous_telepunch_desc": "Materialize a fist in the world that \u003Cspan style=\"font-weight: bold;\"\u003Epunches\u003C/span\u003E units in the area and send them flying. Enemies will be \u003Cspan style=\"font-weight: bold;\"\u003Edealt damage\u003C/span\u003E, have their dash distance reduced for a brief moment, and have their \u003Cspan style=\"font-weight: bold;\"\u003Emovement slowed\u003C/span\u003E. This is considered a \u003Cspan style=\"font-weight: bold;\"\u003ELight Melee\u003C/span\u003E attack.",
"viscous_telepunch_desc": "Materialize a fist in the world that \u003Cspan class=\"highlight\"\u003Epunches\u003C/span\u003E units in the area and send them flying. Enemies will be \u003Cspan class=\"highlight\"\u003Edealt damage\u003C/span\u003E, have their dash distance reduced for a brief moment, and have their \u003Cspan class=\"highlight\"\u003Emovement slowed\u003C/span\u003E. This is considered a \u003Cspan class=\"highlight\"\u003ELight Melee\u003C/span\u003E attack.",
"viscous_telepunch_quip": "Punch enemies with a giant fist",
"viscous_telepunch_quip": "Punch enemies with a giant fist",
"viscous_telepunch_t2_desc": "+35 Damage and +15% Movement Slow",
"viscous_telepunch_t2_desc": "+35 Damage and +15% Movement Slow",
"viscous_telepunch_t3_desc": "-11.5s Cooldown and now deals \u003Cspan style=\"font-weight: bold;\"\u003EHeavy Melee Damage\u003C/span\u003E",
"viscous_telepunch_t3_desc": "-11.5s Cooldown and now deals \u003Cspan class=\"highlight\"\u003EHeavy Melee Damage\u003C/span\u003E",
"walker_unit": "Walker",
"walker_unit": "Walker",
"wp_permanent_pickup_label": "+3% Weapon Damage",
"wp_permanent_pickup_label": "+3% Weapon Damage",