Data:Lang en.json: Difference between revisionsGive feedback
Deadbot v1.0.3-5915 |
Deadbot v1.0.4-5920 |
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"AbilityButtonHint_MagicianBigBoltFire": "Fire Bolt", | "AbilityButtonHint_MagicianBigBoltFire": "Fire Bolt", | ||
"AbilityButtonHint_MeleeChangeTeam": "Heavy Melee to change your team", | "AbilityButtonHint_MeleeChangeTeam": "Heavy Melee to change your team", | ||
"AbilityButtonHint_MeleePickUp": "Heavy Melee to claim souls", | |||
"AbilityButtonHint_MeleePowerUp": "Heavy Melee to claim PowerUp", | "AbilityButtonHint_MeleePowerUp": "Heavy Melee to claim PowerUp", | ||
"AbilityButtonHint_MeleeRejuvinator": "Heavy Melee to claim Rejuvenator", | "AbilityButtonHint_MeleeRejuvinator": "Heavy Melee to claim Rejuvenator", | ||
| Line 770: | Line 771: | ||
"BuildupSpiritDamageThreshold_label": "Spirit Damage Threshold", | "BuildupSpiritDamageThreshold_label": "Spirit Damage Threshold", | ||
"BuildupSpiritDamageThreshold_postvalue_label": "Spirit Damage Threshold", | "BuildupSpiritDamageThreshold_postvalue_label": "Spirit Damage Threshold", | ||
"BulletArmorDamageReductionPerStack_label": "Bullet Resist per Stack", | |||
"BulletArmorDamageReductionPerStack_postfix": "%", | |||
"BulletArmorDamageReductionPerStack_postvalue_label": "Bullet Resist per Stack", | |||
"BulletArmorDamageReductionPerStack_prefix": "{s:sign}", | |||
"BulletArmorDamageReduction_label": "Bullet Resist", | "BulletArmorDamageReduction_label": "Bullet Resist", | ||
"BulletArmorDamageReduction_postfix": "%", | "BulletArmorDamageReduction_postfix": "%", | ||
| Line 836: | Line 841: | ||
"BulletResistPerStack_postfix": "%", | "BulletResistPerStack_postfix": "%", | ||
"BulletResistPerStack_postvalue_label": "Bullet Resist per Stack", | "BulletResistPerStack_postvalue_label": "Bullet Resist per Stack", | ||
"BulletResistReductionPerStack_label": "Bullet Resist per Stack", | |||
"BulletResistReductionPerStack_postfix": "%", | |||
"BulletResistReductionPerStack_postvalue_label": "Bullet Resist per Stack", | |||
"BulletResistReduction_label": "Bullet Resist", | "BulletResistReduction_label": "Bullet Resist", | ||
"BulletResistReduction_postfix": "%", | "BulletResistReduction_postfix": "%", | ||
| Line 2,336: | Line 2,344: | ||
"Citadel_Player_Level_SpiritPower": "Spirit Power", | "Citadel_Player_Level_SpiritPower": "Spirit Power", | ||
"Citadel_Player_Level_StatIncreases": "Stat Increases", | "Citadel_Player_Level_StatIncreases": "Stat Increases", | ||
"Citadel_Player_Level_StatMax": "Rewards max at Boon | "Citadel_Player_Level_StatMax": "Rewards max at Boon 33", | ||
"Citadel_Player_Level_Stat_Rewards": "Stat Increases", | "Citadel_Player_Level_Stat_Rewards": "Stat Increases", | ||
"Citadel_Player_Level_Stat_RewardsMax": "Stat Rewards max at Boon {#}", | "Citadel_Player_Level_Stat_RewardsMax": "Stat Rewards max at Boon {#}", | ||
| Line 2,742: | Line 2,750: | ||
"Citadel_Shop_HoldAlt": "Hold{g:citadel_binding:'Scoreboard'}", | "Citadel_Shop_HoldAlt": "Hold{g:citadel_binding:'Scoreboard'}", | ||
"Citadel_Shop_ImbueTooltip_Title": "Choose an ability to imbue", | "Citadel_Shop_ImbueTooltip_Title": "Choose an ability to imbue", | ||
"Citadel_Shop_InCombat_Alert": "Damage Warning", | |||
"Citadel_Shop_Player_Level_Label": "Player Level: \u003Cspan class=\"playerLevelNum\"\u003E{i:total_player_level}\u003C/span\u003E", | "Citadel_Shop_Player_Level_Label": "Player Level: \u003Cspan class=\"playerLevelNum\"\u003E{i:total_player_level}\u003C/span\u003E", | ||
"Citadel_Shop_Purchased": "Purchased", | "Citadel_Shop_Purchased": "Purchased", | ||
| Line 3,262: | Line 3,271: | ||
"DamagePerShot_label": "Damage Gain per Bolt", | "DamagePerShot_label": "Damage Gain per Bolt", | ||
"DamagePerShot_postvalue_label": "Damage Gain per Bolt", | "DamagePerShot_postvalue_label": "Damage Gain per Bolt", | ||
"DamagePerStack_label": "Damage per Stack", | |||
"DamagePerStack_postvalue_label": "Damage per Stack", | |||
"DamagePercentHealth_label": "Max Health as Damage", | "DamagePercentHealth_label": "Max Health as Damage", | ||
"DamagePercentHealth_postfix": "%", | "DamagePercentHealth_postfix": "%", | ||
| Line 3,390: | Line 3,401: | ||
"DevMenu_Title": "Dev Commands", | "DevMenu_Title": "Dev Commands", | ||
"DevMenu_UnstickHero": "Unstick Hero", | "DevMenu_UnstickHero": "Unstick Hero", | ||
"DevMenu_UnstickHeroTooltip": "Early Development Tool - Use to Unstick Hero if caught in world geometry", | |||
"DisarmDuration_label": "Disarm Duration", | "DisarmDuration_label": "Disarm Duration", | ||
"DisarmDuration_postfix": "s", | "DisarmDuration_postfix": "s", | ||
| Line 4,534: | Line 4,546: | ||
"MagicShockDamage_postfix": "%", | "MagicShockDamage_postfix": "%", | ||
"MagicShockDamage_postvalue_label": "Max Health Bonus Damage", | "MagicShockDamage_postvalue_label": "Max Health Bonus Damage", | ||
"MaxAmpDistance_postfix": "m", | |||
"MaxAmpDistance_postvalue_label": "Distance for Max Amp", | |||
"MaxAmp_postfix": "%", | |||
"MaxAmp_postvalue_label": "Max Amp", | |||
"MaxAmp_prefix": "{s:sign}", | |||
"MaxArmorStacks_label": "Max Bullet Resist", | "MaxArmorStacks_label": "Max Bullet Resist", | ||
"MaxArmorStacks_postfix": "%", | "MaxArmorStacks_postfix": "%", | ||
| Line 5,454: | Line 5,471: | ||
"SlowFireRatePercent_postfix": "%", | "SlowFireRatePercent_postfix": "%", | ||
"SlowFireRatePercent_prefix": "{s:sign}", | "SlowFireRatePercent_prefix": "{s:sign}", | ||
"SlowPercentPerStack": "Move Speed per Stack", | |||
"SlowPercentPerStack_postfix": "%", | |||
"SlowPercentPerStack_postvalue_label": "Move Speed per Stack", | |||
"SlowPercentPerStack_prefix": "-", | |||
"SlowPercent_label": "Move Speed", | "SlowPercent_label": "Move Speed", | ||
"SlowPercent_postfix": "%", | "SlowPercent_postfix": "%", | ||
| Line 6,511: | Line 6,532: | ||
"ability_bookworm_knightcharge": "Rallying Charge", | "ability_bookworm_knightcharge": "Rallying Charge", | ||
"ability_bookworm_knightcharge/buff": "Rallying Charge", | "ability_bookworm_knightcharge/buff": "Rallying Charge", | ||
"ability_bookworm_knightcharge_desc": "Release a wave of spectral knights and steeds that charge across the \u003Cspan class=\"highlight\"\u003Eentire city\u003C/span\u003E, {g:citadel_inline_attribute:'Healing'} allies and dealing {g:citadel_inline_attribute:'SpiritDamage'} to enemies.", | "ability_bookworm_knightcharge_desc": "Release a wave of spectral knights and steeds that charge across the \u003Cspan class=\"highlight\"\u003Eentire city\u003C/span\u003E, {g:citadel_inline_attribute:'Healing'} allies and dealing {g:citadel_inline_attribute:'SpiritDamage'} to enemies. \u003Cbr\u003E\u003Cbr\u003EThe strength of the {g:citadel_inline_attribute:'Heal'} and {g:citadel_inline_attribute:'SpiritDamage'} is amplified as the knights travel further.", | ||
"ability_bookworm_knightcharge_t2_desc": "Increase width by \u003Cspan class=\"highlight\"\u003E+4 Steeds\u003C/span\u003E", | "ability_bookworm_knightcharge_t2_desc": "Increase width by \u003Cspan class=\"highlight\"\u003E+4 Steeds\u003C/span\u003E", | ||
"ability_bookworm_knightcharge_t3_desc": "\u003Cspan class=\"highlight\"\u003E+150\u003C/span\u003E Damage and \u003Cspan class=\"highlight\"\u003E+0.5s\u003C/span\u003E Stun Duration", | "ability_bookworm_knightcharge_t3_desc": "\u003Cspan class=\"highlight\"\u003E+150\u003C/span\u003E Damage and \u003Cspan class=\"highlight\"\u003E+0.5s\u003C/span\u003E Stun Duration", | ||
| Line 6,644: | Line 6,665: | ||
"ability_frank_revive/zombie": "Temporary Reanimation", | "ability_frank_revive/zombie": "Temporary Reanimation", | ||
"ability_frank_revive_desc": "Reanimate after taking lethal damage, dealing {g:citadel_inline_attribute:'SpiritDamage'} and applying {g:citadel_inline_attribute:'Stun'} to nearby enemies.", | "ability_frank_revive_desc": "Reanimate after taking lethal damage, dealing {g:citadel_inline_attribute:'SpiritDamage'} and applying {g:citadel_inline_attribute:'Stun'} to nearby enemies.", | ||
"ability_frank_revive_t1_desc": " | "ability_frank_revive_t1_desc": "\u003Cspan class=\"highlight\"\u003E+3m\u003C/span\u003E Radius \u0026 \u003Cspan class=\"highlight\"\u003E+100\u003C/span\u003E Damage", | ||
"ability_frank_revive_t3_desc": "\u003Cspan class=\"highlight\"\ | "ability_frank_revive_t3_desc": "While On Cooldown: Gain \u003Cspan class=\"highlight\"\u003E20%\u003C/span\u003E Fire Rate and \u003Cspan class=\"highlight\"\u003E10\u003C/span\u003E Spirit Damage per Bullet", | ||
"ability_frank_selfzap": "Jumpstart", | "ability_frank_selfzap": "Jumpstart", | ||
"ability_frank_selfzap/selfzap": "Jumpstart", | "ability_frank_selfzap/selfzap": "Jumpstart", | ||
| Line 6,652: | Line 6,673: | ||
"ability_frank_shocktarget": "Pain Battery", | "ability_frank_shocktarget": "Pain Battery", | ||
"ability_frank_shocktarget2": "Pain Battery", | "ability_frank_shocktarget2": "Pain Battery", | ||
"ability_frank_shocktarget2_desc": "\u003Cspan class=\"highlight\"\u003ETaking any damage\u003C/span\u003E passively charges up your Pain Battery. \u003Cbr\u003E\u003Cbr\u003EOnce full, activating the ability | "ability_frank_shocktarget2_desc": "\u003Cspan class=\"highlight\"\u003ETaking any damage\u003C/span\u003E passively charges up your Pain Battery. \u003Cbr\u003E\u003Cbr\u003EOnce full, activating the ability fires multiple shocking bolts, dealing {g:citadel_inline_attribute:'SpiritDamage'} once per target.", | ||
"ability_frank_shocktarget2_t2_desc": "On Hit: Apply \u003Cspan class=\"highlight\"\u003E40%\u003C/span\u003E Slow for \u003Cspan class=\"highlight\"\u003E2s\u003C/span\u003E", | "ability_frank_shocktarget2_t2_desc": "On Hit: Apply \u003Cspan class=\"highlight\"\u003E40%\u003C/span\u003E Slow for \u003Cspan class=\"highlight\"\u003E2s\u003C/span\u003E", | ||
"ability_frank_shocktarget2_t3_desc": "On Hero Hit: Heal for \u003Cspan class=\"highlight\"\u003E20%\u003C/span\u003E of your missing health", | "ability_frank_shocktarget2_t3_desc": "On Hero Hit: Heal for \u003Cspan class=\"highlight\"\u003E20%\u003C/span\u003E of your missing health", | ||
| Line 6,702: | Line 6,723: | ||
"ability_header_on_proc": "On Proc:", | "ability_header_on_proc": "On Proc:", | ||
"ability_header_on_revive": "On Revive:", | "ability_header_on_revive": "On Revive:", | ||
"ability_header_on_slide": "On Slide:", | |||
"ability_header_on_stack": "On Stack:", | |||
"ability_header_on_wall_hit": "On Wall Hit:", | "ability_header_on_wall_hit": "On Wall Hit:", | ||
"ability_header_passive": "Passive:", | "ability_header_passive": "Passive:", | ||
| Line 6,923: | Line 6,946: | ||
"ability_punkgoat_blasted/blastedshred": "Wrecked", | "ability_punkgoat_blasted/blastedshred": "Wrecked", | ||
"ability_punkgoat_blasted_desc": "\u003Cspan class=\"diminish\"\u003EPassive:\u003C/span\u003E Melee hits \u003Cspan class=\"highlight\"\u003Erestore ammo\u003C/span\u003E and inflict \u003Cspan class=\"highlight_special\"\u003Ewrecked\u003C/span\u003E on the victim.", | "ability_punkgoat_blasted_desc": "\u003Cspan class=\"diminish\"\u003EPassive:\u003C/span\u003E Melee hits \u003Cspan class=\"highlight\"\u003Erestore ammo\u003C/span\u003E and inflict \u003Cspan class=\"highlight_special\"\u003Ewrecked\u003C/span\u003E on the victim.", | ||
"ability_punkgoat_blasted_t1_desc": "While Blasted: \u003Cspan class=\"highlight\"\u003E+ | "ability_punkgoat_blasted_t1_desc": "While Blasted: \u003Cspan class=\"highlight\"\u003E+2.25m/s\u003C/span\u003E {g:citadel_inline_attribute:'BonusMoveSpeed'}", | ||
"ability_punkgoat_blasted_t2_desc": "\u003Cspan class=\"highlight\"\u003E+1 Bashdown Charge\u003C/span\u003E on use and +7% Wrecked Bullet Amp", | "ability_punkgoat_blasted_t2_desc": "\u003Cspan class=\"highlight\"\u003E+1 Bashdown Charge\u003C/span\u003E on use and +7% Wrecked Bullet Amp", | ||
"ability_punkgoat_blastedactive_desc": "\u003Cspan class=\"diminish\"\u003EActive:\u003C/span\u003E Empower your weapons. Melee boosts {g:citadel_inline_attribute:'MaxHealth'} and bullets are amplified against \u003Cspan class=\"highlight_special\"\u003Ewrecked\u003C/span\u003E enemies.\u003Cbr\u003EDeal weapon damage to remain Blasted longer.", | "ability_punkgoat_blastedactive_desc": "\u003Cspan class=\"diminish\"\u003EActive:\u003C/span\u003E Empower your weapons. Melee boosts {g:citadel_inline_attribute:'MaxHealth'} and bullets are amplified against \u003Cspan class=\"highlight_special\"\u003Ewrecked\u003C/span\u003E enemies.\u003Cbr\u003EDeal weapon damage to remain Blasted longer.", | ||
| Line 7,066: | Line 7,089: | ||
"ability_ult_combo_quip": "Hold the enemy hero in place and pummel them", | "ability_ult_combo_quip": "Hold the enemy hero in place and pummel them", | ||
"ability_ult_combo_t1_desc": "\u003Cspan class=\"highlight\"\u003E+30%\u003C/span\u003E Bullet Resist during Combo", | "ability_ult_combo_t1_desc": "\u003Cspan class=\"highlight\"\u003E+30%\u003C/span\u003E Bullet Resist during Combo", | ||
"ability_ult_combo_t2_desc": "Combo Duration \u003Cspan class=\"highlight\"\u003E+0. | "ability_ult_combo_t2_desc": "Combo Duration \u003Cspan class=\"highlight\"\u003E+0.7s\u003C/span\u003E", | ||
"ability_ult_combo_t3_desc": "\u003Cspan class=\"highlight\"\u003E+35\u003C/span\u003E Damage Per Second and \u003Cspan class=\"highlight\"\u003E80% lifesteal\u003C/span\u003E", | "ability_ult_combo_t3_desc": "\u003Cspan class=\"highlight\"\u003E+35\u003C/span\u003E Damage Per Second and \u003Cspan class=\"highlight\"\u003E80% lifesteal\u003C/span\u003E", | ||
"ability_upgrade_description": "You have unlocked a tier {s:upgradeTier} ability upgrade. Choose an upgrade from the list below.", | "ability_upgrade_description": "You have unlocked a tier {s:upgradeTier} ability upgrade. Choose an upgrade from the list below.", | ||
| Line 7,091: | Line 7,114: | ||
"ability_vampirebat_lovebites_t3_desc": "On Proc: \u003Cspan class=\"highlight\"\u003E-1\u003C/span\u003E Stamina and \u003Cspan class=\"highlight\"\u003E30%\u003C/span\u003E Slow for 3s", | "ability_vampirebat_lovebites_t3_desc": "On Proc: \u003Cspan class=\"highlight\"\u003E-1\u003C/span\u003E Stamina and \u003Cspan class=\"highlight\"\u003E30%\u003C/span\u003E Slow for 3s", | ||
"ability_vampirebat_steallife": "Rake", | "ability_vampirebat_steallife": "Rake", | ||
"ability_vampirebat_steallife_desc": "Slash with your umbrella, dealing {g:citadel_inline_attribute:'SpiritDamage'}, increasing with their missing health. \u003Cbr\u003E\u003Cbr\ | "ability_vampirebat_steallife_desc": "\u003Cspan class=\"diminish\"\u003EActive:\u003C/span\u003E Slash with your umbrella, dealing {g:citadel_inline_attribute:'SpiritDamage'}, increasing with their missing health. Receive a {g:citadel_inline_attribute:'Heal'} for every target killed.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EPassive: \u003C/span\u003EHolding {g:citadel_binding:'ADS'} causes you to briefly float.", | ||
"ability_vampirebat_steallife_t2_desc": "+60 Damage and improved Heal Per Kill scaling", | |||
"ability_viper_debuffdagger": "Screwjab Dagger", | "ability_viper_debuffdagger": "Screwjab Dagger", | ||
"ability_viper_debuffdagger_desc": "Throw a dagger, dealing | "ability_viper_debuffdagger/debuff": "Screwjab", | ||
"ability_viper_debuffdagger_desc": "Throw a dagger, dealing {g:citadel_inline_attribute:'SpiritDamage'} and applying {g:citadel_inline_attribute:'Slow'}. \u003Cbr\u003E\u003Cbr\u003EEvery subsequent dagger against the same target stacks in {g:citadel_inline_attribute:'SpiritDamage'} and {g:citadel_inline_attribute:'Slow'}.", | |||
"ability_viper_debuffdagger_quip": "Throw a slowing dagger", | "ability_viper_debuffdagger_quip": "Throw a slowing dagger", | ||
" | "ability_viper_debuffdagger_t2_desc": "On Hit: \u003Cspan class=\"highlight\"\u003E-8%\u003C/span\u003E Bullet Resist and \u003Cspan class=\"highlight\"\u003E-5%\u003C/span\u003E Bullet Resist per Stack", | ||
"ability_viper_debuffdagger_t3_desc": "On Hit: Refund \u003Cspan class=\"highlight\"\u003E40%\u003C/span\u003E Cooldown", | |||
"ability_viper_hookdagger": "Hook Blade", | "ability_viper_hookdagger": "Hook Blade", | ||
"ability_viper_hookdagger_desc": "Throw a blade, dealing \u003Cspan class=\"highlight_spirit\"\u003ESpirit Damage\u003C/span\u003E. The blade then hooks back, applying \u003Cspan class=\"highlight_spirit\"\u003ESpirit Damage\u003C/span\u003E again and applying a \u003Cspan class=\"highlight\"\u003ESlow\u003C/span\u003E.", | "ability_viper_hookdagger_desc": "Throw a blade, dealing \u003Cspan class=\"highlight_spirit\"\u003ESpirit Damage\u003C/span\u003E. The blade then hooks back, applying \u003Cspan class=\"highlight_spirit\"\u003ESpirit Damage\u003C/span\u003E again and applying a \u003Cspan class=\"highlight\"\u003ESlow\u003C/span\u003E.", | ||
| Line 7,108: | Line 7,134: | ||
"ability_viper_snakedash_desc": "You have increased Slide Distance, can Slide up hills, and can turn faster while Sliding.\u003C/span\u003E", | "ability_viper_snakedash_desc": "You have increased Slide Distance, can Slide up hills, and can turn faster while Sliding.\u003C/span\u003E", | ||
"ability_viper_snakedash_quip": "Increase the agility of your Slide", | "ability_viper_snakedash_quip": "Increase the agility of your Slide", | ||
"ability_viper_snakedash_t3_desc": "\u003Cspan class=\"highlight\"\u003E | "ability_viper_snakedash_t3_desc": "On Slide: \u003Cspan class=\"highlight\"\u003EGain 180\u003C/span\u003E barrier for \u003Cspan class=\"highlight\"\u003E5s\u003C/span\u003E", | ||
"ability_viper_ult": "Petrify", | "ability_viper_ult": "Petrify", | ||
"ability_viper_ult/viper_ult_petrify": "Petrified", | "ability_viper_ult/viper_ult_petrify": "Petrified", | ||
| Line 7,235: | Line 7,261: | ||
"citadel_ability_bull_charge_on_wall_header": "On Wall Hit:", | "citadel_ability_bull_charge_on_wall_header": "On Wall Hit:", | ||
"citadel_ability_bull_charge_quip": "Charge into the fray, dragging enemies along", | "citadel_ability_bull_charge_quip": "Charge into the fray, dragging enemies along", | ||
"citadel_ability_bull_charge_t1_desc": "On Hero Collide: \u003Cspan class=\"highlight\"\u003E+ | "citadel_ability_bull_charge_t1_desc": "On Hero Collide: \u003Cspan class=\"highlight\"\u003E+2.2\u003C/span\u003E Weapon Damage for \u003Cspan class=\"highlight\"\u003E8\u003C/span\u003Es", | ||
"citadel_ability_bull_charge_t2_desc": "On Wall Hit: \u003Cspan class=\"highlight\"\u003E+0.45s\u003C/span\u003E Stun Duration", | "citadel_ability_bull_charge_t2_desc": "On Wall Hit: \u003Cspan class=\"highlight\"\u003E+0.45s\u003C/span\u003E Stun Duration", | ||
"citadel_ability_bull_heal": "Siphon Life", | "citadel_ability_bull_heal": "Siphon Life", | ||
| Line 7,696: | Line 7,722: | ||
"citadel_ability_teleport": "Teleport", | "citadel_ability_teleport": "Teleport", | ||
"citadel_ability_tengu_airlift": "Air Drop", | "citadel_ability_tengu_airlift": "Air Drop", | ||
"citadel_ability_tengu_airlift_desc": "\u003Cspan class=\"highlight\"\u003EGrab an ally\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Etake flight\u003C/span\u003E with them. Drop your ally to cause an explosion, dealing {g:citadel_inline_attribute:'SpiritDamage'} and applying {g:citadel_inline_attribute:'Slow'} and {g:citadel_inline_attribute:'KnockUp'}. You and your ally gain a Barrier when flying ends. \u003Cbr\u003EWhile lifted, your ally | "citadel_ability_tengu_airlift_desc": "\u003Cspan class=\"highlight\"\u003EGrab an ally\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Etake flight\u003C/span\u003E with them. Drop your ally to cause an explosion, dealing {g:citadel_inline_attribute:'SpiritDamage'} and applying {g:citadel_inline_attribute:'Slow'} and {g:citadel_inline_attribute:'KnockUp'}. You and your ally gain a Barrier when flying ends. \u003Cbr\u003E\u003Cbr\u003EWhile lifted, your ally cannot attack and deals -50% damage.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E{g:citadel_binding:'AltCast'}lets you fly without an ally, carrying a bomb instead.\u003Cbr\u003E{g:citadel_binding:'Attack'}to drop ally/bomb.\u003Cbr\u003E{g:citadel_binding:'MoveForward'}to fly faster. \u003Cbr\u003EHold {g:citadel_binding:'MoveDown'}during cast to reduce launch height", | ||
"citadel_ability_tengu_airlift_quip": "Death from Above! Fly and drop an ally on enemies", | "citadel_ability_tengu_airlift_quip": "Death from Above! Fly and drop an ally on enemies", | ||
"citadel_ability_tengu_airlift_t1_desc": "\u003Cspan class=\"highlight\"\u003E-20%\u003C/span\u003E Bullet Resist on enemies hit for \u003Cspan class=\"highlight\"\u003E8s\u003C/span\u003E", | "citadel_ability_tengu_airlift_t1_desc": "\u003Cspan class=\"highlight\"\u003E-20%\u003C/span\u003E Bullet Resist on enemies hit for \u003Cspan class=\"highlight\"\u003E8s\u003C/span\u003E", | ||
| Line 7,719: | Line 7,745: | ||
"citadel_ability_tengu_urn_desc": "Summon a patch of choking vines that \u003Cspan class=\"highlight\"\u003Edamages\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Eslows\u003C/span\u003E enemies in its radius.", | "citadel_ability_tengu_urn_desc": "Summon a patch of choking vines that \u003Cspan class=\"highlight\"\u003Edamages\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Eslows\u003C/span\u003E enemies in its radius.", | ||
"citadel_ability_tengu_urn_quip": "Damage and slow enemies in the area", | "citadel_ability_tengu_urn_quip": "Damage and slow enemies in the area", | ||
"citadel_ability_tengu_urn_t3_desc": "\u003Cspan class=\"highlight\"\u003E+ | "citadel_ability_tengu_urn_t3_desc": "\u003Cspan class=\"highlight\"\u003E+40.0 DPS\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003E+2m Radius\u003C/span\u003E", | ||
"citadel_ability_tier2boss_laser_beam": "Laser", | "citadel_ability_tier2boss_laser_beam": "Laser", | ||
"citadel_ability_tier2boss_rocket_barrage": "Rocket Barrage", | "citadel_ability_tier2boss_rocket_barrage": "Rocket Barrage", | ||
| Line 8,393: | Line 8,419: | ||
"citadel_settings_shadow_quality_med": "Med", | "citadel_settings_shadow_quality_med": "Med", | ||
"citadel_settings_shadow_quality_ultra": "Ultra", | "citadel_settings_shadow_quality_ultra": "Ultra", | ||
"citadel_settings_show_active_slot_popup": "Show Active Item Slot Popup", | |||
"citadel_settings_show_telemtry_settings": "Show HUD Telemetry Settings", | "citadel_settings_show_telemtry_settings": "Show HUD Telemetry Settings", | ||
"citadel_settings_skill_rating": "Skill Rating", | "citadel_settings_skill_rating": "Skill Rating", | ||