Data:Lang en.json: Difference between revisions

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Deadbot v1.4.0-5995
Deadbot (talk | contribs)
Deadbot v1.4.1-6010
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"ability_blood_shards_desc": "\u003Cspan class=\"highlight\"\u003ESacrifice some of your health\u003C/span\u003E to launch blood shards that apply a stack of Malice. Each stack \u003Cspan class=\"highlight\"\u003Eslows\u003C/span\u003E the victim and \u003Cspan class=\"highlight\"\u003Eincreases the damage\u003C/span\u003E they take from you. The slow effect decreases over time.",
"ability_blood_shards_desc": "\u003Cspan class=\"highlight\"\u003ESacrifice some of your health\u003C/span\u003E to launch blood shards that apply a stack of Malice. Each stack \u003Cspan class=\"highlight\"\u003Eslows\u003C/span\u003E the victim and \u003Cspan class=\"highlight\"\u003Eincreases the damage\u003C/span\u003E they take from you. The slow effect decreases over time.",
"ability_blood_shards_quip": "Stack damage amplification on an enemy",
"ability_blood_shards_quip": "Stack damage amplification on an enemy",
"ability_blood_shards_t2_desc": "\u003Cspan class=\"highlight\"\u003E+25.199999\u003C/span\u003E Damage and +4 Blood Shards",
"ability_blood_shards_t2_desc": "\u003Cspan class=\"highlight\"\u003E+25.2\u003C/span\u003E Damage and +4 Blood Shards",
"ability_blood_shards_t3_desc": "\u003Cspan class=\"highlight\"\u003E+7%\u003C/span\u003E Damage Amp",
"ability_blood_shards_t3_desc": "\u003Cspan class=\"highlight\"\u003E+7%\u003C/span\u003E Damage Amp",
"ability_boho_bouncyprojectile": "Skipshot",
"ability_boho_bouncyprojectile": "Skipshot",
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"ability_bookworm_dragonfire/debuff": "Conjure Dragon",
"ability_bookworm_dragonfire/debuff": "Conjure Dragon",
"ability_bookworm_dragonfire_desc": "Conjure a dragon that appears at the target location before flying forward, dealing {g:citadel_inline_attribute:'SpiritDamage'} and leaving a burning path in its trail.",
"ability_bookworm_dragonfire_desc": "Conjure a dragon that appears at the target location before flying forward, dealing {g:citadel_inline_attribute:'SpiritDamage'} and leaving a burning path in its trail.",
"ability_bookworm_dragonfire_t3_desc": "\u003Cspan class=\"highlight\"\u003E+103.5\u003C/span\u003E Damage \u0026 \u003Cspan class=\"highlight\"\u003E+27.0\u003C/span\u003E DPS",
"ability_bookworm_dragonfire_t3_desc": "\u003Cspan class=\"highlight\"\u003E+103.5\u003C/span\u003E Damage \u0026 \u003Cspan class=\"highlight\"\u003E+27\u003C/span\u003E DPS",
"ability_bookworm_knightbarrier": "Defend and Fight!",
"ability_bookworm_knightbarrier": "Defend and Fight!",
"ability_bookworm_knightbarrier/attackbuff": "Fight",
"ability_bookworm_knightbarrier/attackbuff": "Fight",
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"ability_bookworm_knightcharge_desc": "Release a wave of spectral knights and steeds that charge across the \u003Cspan class=\"highlight\"\u003Eentire city\u003C/span\u003E, {g:citadel_inline_attribute:'Healing'} allies and dealing {g:citadel_inline_attribute:'SpiritDamage'} to enemies. \u003Cbr\u003E\u003Cbr\u003EThe strength of the {g:citadel_inline_attribute:'Heal'} and {g:citadel_inline_attribute:'SpiritDamage'} is amplified as the knights travel further.",
"ability_bookworm_knightcharge_desc": "Release a wave of spectral knights and steeds that charge across the \u003Cspan class=\"highlight\"\u003Eentire city\u003C/span\u003E, {g:citadel_inline_attribute:'Healing'} allies and dealing {g:citadel_inline_attribute:'SpiritDamage'} to enemies. \u003Cbr\u003E\u003Cbr\u003EThe strength of the {g:citadel_inline_attribute:'Heal'} and {g:citadel_inline_attribute:'SpiritDamage'} is amplified as the knights travel further.",
"ability_bookworm_knightcharge_t2_desc": "Increase width by \u003Cspan class=\"highlight\"\u003E+4 Steeds\u003C/span\u003E",
"ability_bookworm_knightcharge_t2_desc": "Increase width by \u003Cspan class=\"highlight\"\u003E+4 Steeds\u003C/span\u003E",
"ability_bookworm_knightcharge_t3_desc": "\u003Cspan class=\"highlight\"\u003E+135.0\u003C/span\u003E Damage and \u003Cspan class=\"highlight\"\u003E+0.5s\u003C/span\u003E Stun Duration",
"ability_bookworm_knightcharge_t3_desc": "\u003Cspan class=\"highlight\"\u003E+135\u003C/span\u003E Damage and \u003Cspan class=\"highlight\"\u003E+0.5s\u003C/span\u003E Stun Duration",
"ability_bounce_pad": "Bounce Pad",
"ability_bounce_pad": "Bounce Pad",
"ability_bounce_pad/speed_on_land": "Move Speed",
"ability_bounce_pad/speed_on_land": "Move Speed",
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"ability_burrow_t1_desc": "Burrow time \u003Cspan class=\"highlight\"\u003E+3s\u003C/span\u003E",
"ability_burrow_t1_desc": "Burrow time \u003Cspan class=\"highlight\"\u003E+3s\u003C/span\u003E",
"ability_burrow_t2_desc": "\u003Cspan class=\"highlight\"\u003E+67.5\u003C/span\u003E Spin DPS and +2 radius",
"ability_burrow_t2_desc": "\u003Cspan class=\"highlight\"\u003E+67.5\u003C/span\u003E Spin DPS and +2 radius",
"ability_burrow_t3_desc": "\u003Cspan class=\"highlight\"\u003E-19.0\u003C/span\u003E Cooldown and \u003Cspan class=\"highlight\"\u003E+2m/s\u003C/span\u003E Move Speed",
"ability_burrow_t3_desc": "\u003Cspan class=\"highlight\"\u003E-19\u003C/span\u003E Cooldown and \u003Cspan class=\"highlight\"\u003E+2m/s\u003C/span\u003E Move Speed",
"ability_cadence_burstaura": "Upswing",
"ability_cadence_burstaura": "Upswing",
"ability_cadence_burstaura/modifier_burstaura": "Upswing",
"ability_cadence_burstaura/modifier_burstaura": "Upswing",
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"ability_charged_shot_desc": "\u003Cspan class=\"highlight\"\u003ECharge up a powerful shot\u003C/span\u003E that pierces through enemies. Hold {g:citadel_binding:'Ability1'} or {g:citadel_binding:'Attack'} to hold the shot.",
"ability_charged_shot_desc": "\u003Cspan class=\"highlight\"\u003ECharge up a powerful shot\u003C/span\u003E that pierces through enemies. Hold {g:citadel_binding:'Ability1'} or {g:citadel_binding:'Attack'} to hold the shot.",
"ability_charged_shot_quip": "Charge up a long range shot",
"ability_charged_shot_quip": "Charge up a long range shot",
"ability_charged_shot_t2_desc": "\u003Cspan class=\"highlight\"\u003E+54.0 Damage\u003C/span\u003E",
"ability_charged_shot_t2_desc": "\u003Cspan class=\"highlight\"\u003E+54 Damage\u003C/span\u003E",
"ability_charged_shot_t3_desc": "\u003Cspan class=\"highlight\"\u003EImproved damage scaling\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003E-3s\u003C/span\u003E Charge Delay",
"ability_charged_shot_t3_desc": "\u003Cspan class=\"highlight\"\u003EImproved damage scaling\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003E-3s\u003C/span\u003E Charge Delay",
"ability_crackshot": "Crackshot",
"ability_crackshot": "Crackshot",
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"ability_doorman_bomb_desc": "Throw out a call bell that deals {g:citadel_inline_attribute:'SpiritDamage'} on impact. After a short delay it explodes, dealing additional {g:citadel_inline_attribute:'SpiritDamage'} and causing affected enemies to suffer reduced weapon accuracy and movement {g:citadel_inline_attribute:'Slow'}.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ECan be shot to detonate early.\u003C/span\u003E",
"ability_doorman_bomb_desc": "Throw out a call bell that deals {g:citadel_inline_attribute:'SpiritDamage'} on impact. After a short delay it explodes, dealing additional {g:citadel_inline_attribute:'SpiritDamage'} and causing affected enemies to suffer reduced weapon accuracy and movement {g:citadel_inline_attribute:'Slow'}.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ECan be shot to detonate early.\u003C/span\u003E",
"ability_doorman_bomb_impact": "On Impact",
"ability_doorman_bomb_impact": "On Impact",
"ability_doorman_bomb_t2_desc": "+27.0 Impact Damage\u003Cbr\u003E+40.0 Explosion Damage",
"ability_doorman_bomb_t2_desc": "+27 Impact Damage\u003Cbr\u003E+40 Explosion Damage",
"ability_doorman_bomb_t3_desc": "Impacts cause half radius explosions",
"ability_doorman_bomb_t3_desc": "Impacts cause half radius explosions",
"ability_doorman_doorway": "Doorway",
"ability_doorman_doorway": "Doorway",
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"ability_doorman_luggage_cart": "Luggage Cart",
"ability_doorman_luggage_cart": "Luggage Cart",
"ability_doorman_luggage_cart_desc": "Send out a luggage Cart that deals {g:citadel_inline_attribute:'SpiritDamage'} and {g:citadel_inline_attribute:'Pulls'} enemy heroes along its path. \u003Cbr\u003E\u003Cbr\u003ECan be alt cast with {g:citadel_binding:'AltCast'} to target friendly heroes instead.",
"ability_doorman_luggage_cart_desc": "Send out a luggage Cart that deals {g:citadel_inline_attribute:'SpiritDamage'} and {g:citadel_inline_attribute:'Pulls'} enemy heroes along its path. \u003Cbr\u003E\u003Cbr\u003ECan be alt cast with {g:citadel_binding:'AltCast'} to target friendly heroes instead.",
"ability_doorman_luggage_cart_t3_desc": "+45.0 Cart Damage and deal 117.0 Damage and 1.2s {g:citadel_inline_attribute:'Stun'} on wall impact",
"ability_doorman_luggage_cart_t3_desc": "+45 Cart Damage and deal 117 Damage and 1.2s {g:citadel_inline_attribute:'Stun'} on wall impact",
"ability_doorman_luggage_cart_t3_note": "If the cart collides with a wall while dragging an enemy, it will {g:citadel_inline_attribute:'Stun'} the targets and deal additional {g:citadel_inline_attribute:'SpiritDamage'}.",
"ability_doorman_luggage_cart_t3_note": "If the cart collides with a wall while dragging an enemy, it will {g:citadel_inline_attribute:'Stun'} the targets and deal additional {g:citadel_inline_attribute:'SpiritDamage'}.",
"ability_drifter_header_selfbuff": "Satiated:",
"ability_drifter_header_selfbuff": "Satiated:",
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"ability_flame_dash_quip": "Blaze forward, leaving a flame trail in your wake",
"ability_flame_dash_quip": "Blaze forward, leaving a flame trail in your wake",
"ability_flame_dash_t1_desc": "On Hit: \u003Cspan class=\"highlight\"\u003E-30% Fire Rate\u003C/span\u003E for 6s",
"ability_flame_dash_t1_desc": "On Hit: \u003Cspan class=\"highlight\"\u003E-30% Fire Rate\u003C/span\u003E for 6s",
"ability_flame_dash_t3_desc": "Enable Ability Charges\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003E-15.0s\u003C/span\u003E Ability Cooldown",
"ability_flame_dash_t3_desc": "Enable Ability Charges\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003E-15s\u003C/span\u003E Ability Cooldown",
"ability_flying_nimbus": "Flying Nimbus",
"ability_flying_nimbus": "Flying Nimbus",
"ability_frank_painaura": "Aura of Suffering",
"ability_frank_painaura": "Aura of Suffering",
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"ability_frank_painaura_desc": "Unleash pain, dealing {g:citadel_inline_attribute:'SpiritDPS'} to both enemies and yourself. \u003Cbr\u003E\u003Cbr\u003EThe damage \u003Cspan class=\"highlight\"\u003Econtinues to increase\u003C/span\u003E the longer the ability is channeled, up to a maximum amount.",
"ability_frank_painaura_desc": "Unleash pain, dealing {g:citadel_inline_attribute:'SpiritDPS'} to both enemies and yourself. \u003Cbr\u003E\u003Cbr\u003EThe damage \u003Cspan class=\"highlight\"\u003Econtinues to increase\u003C/span\u003E the longer the ability is channeled, up to a maximum amount.",
"ability_frank_painaura_t1_desc": "Enemies receive \u003Cspan class=\"highlight\"\u003E30%\u003C/span\u003E Slow",
"ability_frank_painaura_t1_desc": "Enemies receive \u003Cspan class=\"highlight\"\u003E30%\u003C/span\u003E Slow",
"ability_frank_painaura_t2_desc": "\u003Cspan class=\"highlight\"\u003E+8\u003C/span\u003E Min DPS and \u003Cspan class=\"highlight\"\u003E+36.0\u003C/span\u003E Max DPS",
"ability_frank_painaura_t2_desc": "\u003Cspan class=\"highlight\"\u003E+8\u003C/span\u003E Min DPS and \u003Cspan class=\"highlight\"\u003E+36\u003C/span\u003E Max DPS",
"ability_frank_painaura_t3_desc": "Enemies take \u003Cspan class=\"highlight\"\u003E+13%\u003C/span\u003E Damage",
"ability_frank_painaura_t3_desc": "Enemies take \u003Cspan class=\"highlight\"\u003E+13%\u003C/span\u003E Damage",
"ability_frank_revive": "Shocking Reanimation",
"ability_frank_revive": "Shocking Reanimation",
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"ability_frank_revive/zombie": "Temporary Reanimation",
"ability_frank_revive/zombie": "Temporary Reanimation",
"ability_frank_revive_desc": "Reanimate after taking lethal damage, dealing {g:citadel_inline_attribute:'SpiritDamage'} and applying {g:citadel_inline_attribute:'Stun'} to nearby enemies.",
"ability_frank_revive_desc": "Reanimate after taking lethal damage, dealing {g:citadel_inline_attribute:'SpiritDamage'} and applying {g:citadel_inline_attribute:'Stun'} to nearby enemies.",
"ability_frank_revive_t1_desc": "\u003Cspan class=\"highlight\"\u003E+3m\u003C/span\u003E Radius \u0026 \u003Cspan class=\"highlight\"\u003E+90.0\u003C/span\u003E Damage",
"ability_frank_revive_t1_desc": "\u003Cspan class=\"highlight\"\u003E+3m\u003C/span\u003E Radius \u0026 \u003Cspan class=\"highlight\"\u003E+90\u003C/span\u003E Damage",
"ability_frank_revive_t3_desc": "While On Cooldown: Gain \u003Cspan class=\"highlight\"\u003E20%\u003C/span\u003E Fire Rate and \u003Cspan class=\"highlight\"\u003E9.0\u003C/span\u003E Spirit Damage per Bullet",
"ability_frank_revive_t3_desc": "While On Cooldown: Gain \u003Cspan class=\"highlight\"\u003E20%\u003C/span\u003E Fire Rate and \u003Cspan class=\"highlight\"\u003E9\u003C/span\u003E Spirit Damage per Bullet",
"ability_frank_selfzap": "Jumpstart",
"ability_frank_selfzap": "Jumpstart",
"ability_frank_selfzap/selfzap": "Jumpstart",
"ability_frank_selfzap/selfzap": "Jumpstart",
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"ability_kali_tornado_blade_desc": "Throw a blade that deals damage to everything around it.  \u003Cspan class=\"highlight\"\u003EPress the skill's Ability key\u003C/span\u003E to \u003Cspan class=\"highlight\"\u003Estop\u003C/span\u003E Whirling Blade in place and to \u003Cspan class=\"highlight\"\u003Eexpand its size\u003C/span\u003E.  Deals additional damage on expansion.",
"ability_kali_tornado_blade_desc": "Throw a blade that deals damage to everything around it.  \u003Cspan class=\"highlight\"\u003EPress the skill's Ability key\u003C/span\u003E to \u003Cspan class=\"highlight\"\u003Estop\u003C/span\u003E Whirling Blade in place and to \u003Cspan class=\"highlight\"\u003Eexpand its size\u003C/span\u003E.  Deals additional damage on expansion.",
"ability_kali_trappers_bolo": "Trapper's Delight",
"ability_kali_trappers_bolo": "Trapper's Delight",
"ability_kali_trappers_bolo_desc": "Throw a bolo that bounces between enemy heroes before returning to you. Victims will \u003Cspan class=\"highlight\"\u003Eslow down over 2s\u003C/span\u003E and then become \u003Cspan class=\"highlight\"\u003Eimmobilized for 2.0s\u003C/span\u003E. Bounces once per hero.",
"ability_kali_trappers_bolo_desc": "Throw a bolo that bounces between enemy heroes before returning to you. Victims will \u003Cspan class=\"highlight\"\u003Eslow down over 2s\u003C/span\u003E and then become \u003Cspan class=\"highlight\"\u003Eimmobilized for 2s\u003C/span\u003E. Bounces once per hero.",
"ability_kali_trappers_bolo_quip": "Immobilize nearby enemies",
"ability_kali_trappers_bolo_quip": "Immobilize nearby enemies",
"ability_kali_trappers_bolo_t1_desc": "Enemies hit by the bolo give \u003Cspan class=\"highlight\"\u003E{s:ReverseLifeLeech}% Lifesteal\u003C/span\u003E for \u003Cspan class=\"highlight\"\u003E{s:ReverseLifeLeechDuration}s\u003C/span\u003E",
"ability_kali_trappers_bolo_t1_desc": "Enemies hit by the bolo give \u003Cspan class=\"highlight\"\u003E{s:ReverseLifeLeech}% Lifesteal\u003C/span\u003E for \u003Cspan class=\"highlight\"\u003E{s:ReverseLifeLeechDuration}s\u003C/span\u003E",
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"ability_magician_cloneturret_quip": "Summon your faithful assistant",
"ability_magician_cloneturret_quip": "Summon your faithful assistant",
"ability_magician_cloneturret_t2_desc": "\u003Cspan class=\"highlight\"\u003E+7s Duration\u003C/span\u003E \u0026 \u003Cspan class=\"highlight\"\u003E5m Range\u003C/span\u003E",
"ability_magician_cloneturret_t2_desc": "\u003Cspan class=\"highlight\"\u003E+7s Duration\u003C/span\u003E \u0026 \u003Cspan class=\"highlight\"\u003E5m Range\u003C/span\u003E",
"ability_magician_cloneturret_t3_desc": "\u003Cspan class=\"highlight\"\u003E+60% Fire Rate\u003C/span\u003E and +\u003Cspan class=\"highlight\"\u003E12.599999 Assistant Damage\u003C/span\u003E",
"ability_magician_cloneturret_t3_desc": "\u003Cspan class=\"highlight\"\u003E+60% Fire Rate\u003C/span\u003E and +\u003Cspan class=\"highlight\"\u003E12.6 Assistant Damage\u003C/span\u003E",
"ability_magician_cloneturret_trigger": "Spectral Assistant",
"ability_magician_cloneturret_trigger": "Spectral Assistant",
"ability_magician_copyult": "Audience Participation",
"ability_magician_copyult": "Audience Participation",
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"ability_magician_magicbolt_quip": "Launch a guided bolt of magic",
"ability_magician_magicbolt_quip": "Launch a guided bolt of magic",
"ability_magician_magicbolt_t1_desc": "Bolts apply \u003Cspan class=\"highlight\"\u003E-25%\u003C/span\u003E Fire Rate for \u003Cspan class=\"highlight\"\u003E5\u003C/span\u003Es.",
"ability_magician_magicbolt_t1_desc": "Bolts apply \u003Cspan class=\"highlight\"\u003E-25%\u003C/span\u003E Fire Rate for \u003Cspan class=\"highlight\"\u003E5\u003C/span\u003Es.",
"ability_magician_magicbolt_t3_desc": "\u003Cspan class=\"highlight\"\u003E+126\u003C/span\u003E Max Damage. +\u003Cspan class=\"highlight\"\u003E50.0%\u003C/span\u003E Assistant Damage.",
"ability_magician_magicbolt_t3_desc": "\u003Cspan class=\"highlight\"\u003E+126\u003C/span\u003E Max Damage. +\u003Cspan class=\"highlight\"\u003E50%\u003C/span\u003E Assistant Damage.",
"ability_magician_shadowclone": "The Great Homonculus!",
"ability_magician_shadowclone": "The Great Homonculus!",
"ability_magician_shadowclone_desc": "Create a \u003Cspan class=\"highlight\"\u003ECopy\u003C/span\u003E of yourself with reduced health and damage. When the clone dies or expires it explodes, dealing Spirit Damage.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EThe Copy cannot use their Ultimate ability.\u003C/span\u003E",
"ability_magician_shadowclone_desc": "Create a \u003Cspan class=\"highlight\"\u003ECopy\u003C/span\u003E of yourself with reduced health and damage. When the clone dies or expires it explodes, dealing Spirit Damage.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EThe Copy cannot use their Ultimate ability.\u003C/span\u003E",
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"ability_punkgoat_tether_desc": "Chain nearby enemies to you. Chained enemies \u003Cspan class=\"highlight\"\u003Ecannot use movement abilities\u003C/span\u003E and receive a heavy {g:citadel_inline_attribute:'Slow'} when they pull on the chain.\u003Cbr\u003E\u003Cbr\u003EAfter a delay, \u003Cspan class=\"highlight\"\u003Eyank everyone towards Billy\u003C/span\u003E and deal {g:citadel_inline_attribute:'SpiritDamage'}.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EThe chain breaks if you lose line of sight for a short while.\u003C/span\u003E",
"ability_punkgoat_tether_desc": "Chain nearby enemies to you. Chained enemies \u003Cspan class=\"highlight\"\u003Ecannot use movement abilities\u003C/span\u003E and receive a heavy {g:citadel_inline_attribute:'Slow'} when they pull on the chain.\u003Cbr\u003E\u003Cbr\u003EAfter a delay, \u003Cspan class=\"highlight\"\u003Eyank everyone towards Billy\u003C/span\u003E and deal {g:citadel_inline_attribute:'SpiritDamage'}.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EThe chain breaks if you lose line of sight for a short while.\u003C/span\u003E",
"ability_punkgoat_tether_t2_desc": "+15% {g:citadel_inline_attribute:'SpiritResist'} \u0026 {g:citadel_inline_attribute:'BulletResist'}",
"ability_punkgoat_tether_t2_desc": "+15% {g:citadel_inline_attribute:'SpiritResist'} \u0026 {g:citadel_inline_attribute:'BulletResist'}",
"ability_punkgoat_tether_t3_desc": "+90.0 {g:citadel_inline_attribute:'SpiritDamage'}\u003Cbr\u003EOn Pull: \u003Cspan class=\"highlight\"\u003EUnstoppable for 2s\u003C/span\u003E",
"ability_punkgoat_tether_t3_desc": "+90 {g:citadel_inline_attribute:'SpiritDamage'}\u003Cbr\u003EOn Pull: \u003Cspan class=\"highlight\"\u003EUnstoppable for 2s\u003C/span\u003E",
"ability_punkgoat_ult": "Bashdown",
"ability_punkgoat_ult": "Bashdown",
"ability_punkgoat_ult/slam_firerate_slow": "Slammed",
"ability_punkgoat_ult/slam_firerate_slow": "Slammed",
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"ability_sleep_dagger_quip": "Put an enemy to sleep",
"ability_sleep_dagger_quip": "Put an enemy to sleep",
"ability_sleep_dagger_t1_desc": "\u003Cspan class=\"highlight\"\u003ERemoves 1 stamina\u003C/span\u003E on wake-up",
"ability_sleep_dagger_t1_desc": "\u003Cspan class=\"highlight\"\u003ERemoves 1 stamina\u003C/span\u003E on wake-up",
"ability_sleep_dagger_t2_desc": "\u003Cspan class=\"highlight\"\u003E-12.0 Cooldown\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003E-60%\u003C/span\u003E stamina recovery for 6s on wake-up",
"ability_sleep_dagger_t2_desc": "\u003Cspan class=\"highlight\"\u003E-12 Cooldown\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003E-60%\u003C/span\u003E stamina recovery for 6s on wake-up",
"ability_sleep_dagger_t3_desc": "Applies \u003Cspan class=\"highlight\"\u003E-12%\u003C/span\u003E Bullet Resist and \u003Cspan class=\"highlight\"\u003E-40%\u003C/span\u003E Fire Rate for 6s on wake-up.",
"ability_sleep_dagger_t3_desc": "Applies \u003Cspan class=\"highlight\"\u003E-12%\u003C/span\u003E Bullet Resist and \u003Cspan class=\"highlight\"\u003E-40%\u003C/span\u003E Fire Rate for 6s on wake-up.",
"ability_slingshot_bruising_shot": "Bruising Shot",
"ability_slingshot_bruising_shot": "Bruising Shot",
Line 7,102: Line 7,102:
"ability_vampirebat_batswarm/debuff": "Nox Nostra",
"ability_vampirebat_batswarm/debuff": "Nox Nostra",
"ability_vampirebat_batswarm_desc": "\u003Cspan class=\"diminish\"\u003EActive:\u003C/span\u003E Unleash a cloud of bats that seek out targets, each dealing {g:citadel_inline_attribute:'SpiritDamage'} and applying {g:citadel_inline_attribute:'Silence'}.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EPassive:\u003C/span\u003E Triggering Love Bites against heroes permanently increases the \u003Cspan class=\"highlight\"\u003Enumber of bats\u003C/span\u003E released.",
"ability_vampirebat_batswarm_desc": "\u003Cspan class=\"diminish\"\u003EActive:\u003C/span\u003E Unleash a cloud of bats that seek out targets, each dealing {g:citadel_inline_attribute:'SpiritDamage'} and applying {g:citadel_inline_attribute:'Silence'}.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EPassive:\u003C/span\u003E Triggering Love Bites against heroes permanently increases the \u003Cspan class=\"highlight\"\u003Enumber of bats\u003C/span\u003E released.",
"ability_vampirebat_batswarm_t3_desc": "On Hit: Deal \u003Cspan class=\"highlight\"\u003E+1.0%\u003C/span\u003E Current Health as Damage",
"ability_vampirebat_batswarm_t3_desc": "On Hit: Deal \u003Cspan class=\"highlight\"\u003E+1%\u003C/span\u003E Current Health as Damage",
"ability_vampirebat_doubledagger": "Double Dagger",
"ability_vampirebat_doubledagger": "Double Dagger",
"ability_vampirebat_doubledagger_desc": "Throw two consecutive daggers, dealing {g:citadel_inline_attribute:'SpiritDamage'}. \u003Cbr\u003E\u003Cbr\u003EIf both daggers hit the same target, deal {g:citadel_inline_attribute:'BonusSpiritDamage'} instead.",
"ability_vampirebat_doubledagger_desc": "Throw two consecutive daggers, dealing {g:citadel_inline_attribute:'SpiritDamage'}. \u003Cbr\u003E\u003Cbr\u003EIf both daggers hit the same target, deal {g:citadel_inline_attribute:'BonusSpiritDamage'} instead.",
Line 7,117: Line 7,117:
"ability_vampirebat_steallife": "Rake",
"ability_vampirebat_steallife": "Rake",
"ability_vampirebat_steallife_desc": "\u003Cspan class=\"diminish\"\u003EActive:\u003C/span\u003E Slash with your umbrella, dealing {g:citadel_inline_attribute:'SpiritDamage'}, increasing with their missing health. Receive a {g:citadel_inline_attribute:'Heal'} for every target killed.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EPassive: \u003C/span\u003EHolding {g:citadel_binding:'ADS'} causes you to briefly float.",
"ability_vampirebat_steallife_desc": "\u003Cspan class=\"diminish\"\u003EActive:\u003C/span\u003E Slash with your umbrella, dealing {g:citadel_inline_attribute:'SpiritDamage'}, increasing with their missing health. Receive a {g:citadel_inline_attribute:'Heal'} for every target killed.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EPassive: \u003C/span\u003EHolding {g:citadel_binding:'ADS'} causes you to briefly float.",
"ability_vampirebat_steallife_t2_desc": "+54.0 Damage and improved Heal Per Kill scaling",
"ability_vampirebat_steallife_t2_desc": "+54 Damage and improved Heal Per Kill scaling",
"ability_viper_debuffdagger": "Screwjab Dagger",
"ability_viper_debuffdagger": "Screwjab Dagger",
"ability_viper_debuffdagger/debuff": "Screwjab",
"ability_viper_debuffdagger/debuff": "Screwjab",
Line 7,132: Line 7,132:
"ability_viper_petrifybola_desc": "Throw an explosive bola. On exploding, the bola \u003CPanel class=\"AbilityPropertyIcon prop_move_speed\"\u003E \u003Cspan class=\"highlight\"\u003ESlows\u003C/span\u003E and \u003CPanel class=\"AbilityPropertyIcon prop_tech_damage\"\u003E \u003Cspan class=\"highlight_spirit\"\u003EDamages\u003C/span\u003E all enemies in the area. \u003Cbr\u003E\u003Cbr\u003EDirect hits deal  \u003CPanel class=\"AbilityPropertyIcon prop_tech_damage\"\u003E \u003Cspan class=\"highlight_spirit\"\u003EAdditional Damage\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EPetrify\u003C/span\u003E instead. \u003Cspan class=\"highlight\"\u003EPetrified\u003C/span\u003E units block all damage, but cannot take actions.",
"ability_viper_petrifybola_desc": "Throw an explosive bola. On exploding, the bola \u003CPanel class=\"AbilityPropertyIcon prop_move_speed\"\u003E \u003Cspan class=\"highlight\"\u003ESlows\u003C/span\u003E and \u003CPanel class=\"AbilityPropertyIcon prop_tech_damage\"\u003E \u003Cspan class=\"highlight_spirit\"\u003EDamages\u003C/span\u003E all enemies in the area. \u003Cbr\u003E\u003Cbr\u003EDirect hits deal  \u003CPanel class=\"AbilityPropertyIcon prop_tech_damage\"\u003E \u003Cspan class=\"highlight_spirit\"\u003EAdditional Damage\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EPetrify\u003C/span\u003E instead. \u003Cspan class=\"highlight\"\u003EPetrified\u003C/span\u003E units block all damage, but cannot take actions.",
"ability_viper_petrifybola_quip": "Toss a petrifying bola",
"ability_viper_petrifybola_quip": "Toss a petrifying bola",
"ability_viper_petrifybola_t3_desc": "+\u003Cspan class=\"highlight\"\u003E1.0s\u003C/span\u003E Petrify Duration. Petrifies all enemies in the area.\u003C/span\u003E",
"ability_viper_petrifybola_t3_desc": "+\u003Cspan class=\"highlight\"\u003E1s\u003C/span\u003E Petrify Duration. Petrifies all enemies in the area.\u003C/span\u003E",
"ability_viper_snakedash": "Slither",
"ability_viper_snakedash": "Slither",
"ability_viper_snakedash_desc": "You have increased Slide Distance, can Slide up hills, and can turn faster while Sliding.\u003C/span\u003E",
"ability_viper_snakedash_desc": "You have increased Slide Distance, can Slide up hills, and can turn faster while Sliding.\u003C/span\u003E",
Line 7,150: Line 7,150:
"ability_warden_crowd_control_quip": "Damage and debuff enemies nearby",
"ability_warden_crowd_control_quip": "Damage and debuff enemies nearby",
"ability_warden_crowd_control_t1_desc": "Hit enemies lose \u003Cspan class=\"highlight\"\u003E1 Stamina\u003C/span\u003E",
"ability_warden_crowd_control_t1_desc": "Hit enemies lose \u003Cspan class=\"highlight\"\u003E1 Stamina\u003C/span\u003E",
"ability_warden_crowd_control_t2_desc": "\u003Cspan class=\"highlight\"\u003E+36.0 Damage\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003E+1m Radius\u003C/span\u003E",
"ability_warden_crowd_control_t2_desc": "\u003Cspan class=\"highlight\"\u003E+36 Damage\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003E+1m Radius\u003C/span\u003E",
"ability_warden_crowd_control_t3_desc": "\u003Cspan class=\"highlight\"\u003E-6.5s\u003C/span\u003E Cooldown and Weapon Debuff applies \u003Cspan class=\"highlight\"\u003E-35%\u003C/span\u003E Fire Rate",
"ability_warden_crowd_control_t3_desc": "\u003Cspan class=\"highlight\"\u003E-6.5s\u003C/span\u003E Cooldown and Weapon Debuff applies \u003Cspan class=\"highlight\"\u003E-35%\u003C/span\u003E Fire Rate",
"ability_warden_high_alert": "Willpower",
"ability_warden_high_alert": "Willpower",
Line 7,163: Line 7,163:
"ability_warden_riot_protocol_desc": "After charging for 2s, \u003Cspan class=\"highlight\"\u003Erelease pulses that damage enemies and heal you\u003C/span\u003E based on the damage done. \u003Cbr\u003EWhile channeling Last Stand you have greatly increased \u003Cspan class=\"highlight\"\u003Ebullet and spirit resist\u003C/span\u003E.",
"ability_warden_riot_protocol_desc": "After charging for 2s, \u003Cspan class=\"highlight\"\u003Erelease pulses that damage enemies and heal you\u003C/span\u003E based on the damage done. \u003Cbr\u003EWhile channeling Last Stand you have greatly increased \u003Cspan class=\"highlight\"\u003Ebullet and spirit resist\u003C/span\u003E.",
"ability_warden_riot_protocol_quip": "Emit pulses that steal health from enemies",
"ability_warden_riot_protocol_quip": "Emit pulses that steal health from enemies",
"ability_warden_riot_protocol_t2_desc": "+40.5 DPS\u003Cbr\u003E-30.0s Cooldown",
"ability_warden_riot_protocol_t2_desc": "+40.5 DPS\u003Cbr\u003E-30s Cooldown",
"ability_warden_riot_protocol_t3_desc": "+50.0% Bullet Resist\u003Cbr\u003E+50.0% Spirit Resist\u003Cbr\u003E+2.5s Duration",
"ability_warden_riot_protocol_t3_desc": "+50% Bullet Resist\u003Cbr\u003E+50% Spirit Resist\u003Cbr\u003E+2.5s Duration",
"ability_wrecker_salvage": "Consume",
"ability_wrecker_salvage": "Consume",
"ability_wrecker_salvage/modifier_wrecker_salvage": "Tethered",
"ability_wrecker_salvage/modifier_wrecker_salvage": "Tethered",
Line 7,305: Line 7,305:
"citadel_ability_chrono_pulse_grenade_desc": "Throw a grenade that begins pulsing when it lands. Each pulse applies \u003Cspan class=\"highlight\"\u003Edamage, movement slow, and stacking damage amplification\u003C/span\u003E for Gunslinger against the victim.",
"citadel_ability_chrono_pulse_grenade_desc": "Throw a grenade that begins pulsing when it lands. Each pulse applies \u003Cspan class=\"highlight\"\u003Edamage, movement slow, and stacking damage amplification\u003C/span\u003E for Gunslinger against the victim.",
"citadel_ability_chrono_pulse_grenade_quip": "Throw a grenade that pulses, dealing damage and slow",
"citadel_ability_chrono_pulse_grenade_quip": "Throw a grenade that pulses, dealing damage and slow",
"citadel_ability_chrono_pulse_grenade_t3_desc": "\u003Cspan class=\"highlight\"\u003E+36.0\u003C/span\u003E Pulse Damage and \u003Cspan class=\"highlight\"\u003E+0.75m\u003C/span\u003E Radius per pulse.",
"citadel_ability_chrono_pulse_grenade_t3_desc": "\u003Cspan class=\"highlight\"\u003E+36\u003C/span\u003E Pulse Damage and \u003Cspan class=\"highlight\"\u003E+0.75m\u003C/span\u003E Radius per pulse.",
"citadel_ability_chrono_sphere": "Chrono's Sphere",
"citadel_ability_chrono_sphere": "Chrono's Sphere",
"citadel_ability_chrono_sphere_desc": "{s:hero_name} creates a Time Vortex that \u003Cspan class=\"highlight\"\u003Eslows down the flow of time\u003C/span\u003E for enemies. Enemies are also \u003Cspan class=\"highlight\"\u003ESilenced\u003C/span\u003E while in the Vortex.",
"citadel_ability_chrono_sphere_desc": "{s:hero_name} creates a Time Vortex that \u003Cspan class=\"highlight\"\u003Eslows down the flow of time\u003C/span\u003E for enemies. Enemies are also \u003Cspan class=\"highlight\"\u003ESilenced\u003C/span\u003E while in the Vortex.",
Line 7,372: Line 7,372:
"citadel_ability_flying_strike_desc": "Throw a grappling hook to \u003Cspan class=\"highlight\"\u003Ereel yourself towards an enemy, damaging and slowing the target\u003C/span\u003E when you arrive.",
"citadel_ability_flying_strike_desc": "Throw a grappling hook to \u003Cspan class=\"highlight\"\u003Ereel yourself towards an enemy, damaging and slowing the target\u003C/span\u003E when you arrive.",
"citadel_ability_flying_strike_quip": "Fly towards an enemy target",
"citadel_ability_flying_strike_quip": "Fly towards an enemy target",
"citadel_ability_flying_strike_t3_desc": "Can Grapple to ally \u003Cspan class=\"highlight\"\u003EHeroes\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003E+6.0\u003C/span\u003E Weapon Damage for \u003Cspan class=\"highlight\"\u003E10s\u003C/span\u003E",
"citadel_ability_flying_strike_t3_desc": "Can Grapple to ally \u003Cspan class=\"highlight\"\u003EHeroes\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003E+6\u003C/span\u003E Weapon Damage for \u003Cspan class=\"highlight\"\u003E10s\u003C/span\u003E",
"citadel_ability_gigawatt_lightning_strike": "Storm Cloud Lightning Strike",
"citadel_ability_gigawatt_lightning_strike": "Storm Cloud Lightning Strike",
"citadel_ability_grapplehook": "Grapple Hook",
"citadel_ability_grapplehook": "Grapple Hook",
Line 7,411: Line 7,411:
"citadel_ability_hornet_nest_desc": "Deploys a nest which will deploy Vindicta drones that fly slowly forward, attacking all enemies.",
"citadel_ability_hornet_nest_desc": "Deploys a nest which will deploy Vindicta drones that fly slowly forward, attacking all enemies.",
"citadel_ability_hornet_snipe": "Assassinate",
"citadel_ability_hornet_snipe": "Assassinate",
"citadel_ability_hornet_snipe_desc": "Use your scoped rifle to fire a powerful shot over long distances. Deal only partial damage until fully charged after 1.0s of being scoped. Does \u003Cspan class=\"highlight\"\u003Ebonus damage\u003C/span\u003E to enemies with \u003Cspan class=\"highlight\"\u003Eless than 50% health\u003C/span\u003E remaining. Landing a killing blow on a player with Assassinate \u003Cspan class=\"highlight\"\u003Egrants you bonus souls\u003C/span\u003E.",
"citadel_ability_hornet_snipe_desc": "Use your scoped rifle to fire a powerful shot over long distances. Deal only partial damage until fully charged after 1s of being scoped. Does \u003Cspan class=\"highlight\"\u003Ebonus damage\u003C/span\u003E to enemies with \u003Cspan class=\"highlight\"\u003Eless than 50% health\u003C/span\u003E remaining. Landing a killing blow on a player with Assassinate \u003Cspan class=\"highlight\"\u003Egrants you bonus souls\u003C/span\u003E.",
"citadel_ability_hornet_snipe_quip": "Snipe injured targets for massive damage",
"citadel_ability_hornet_snipe_quip": "Snipe injured targets for massive damage",
"citadel_ability_hornet_snipe_t3_desc": "Assassinate kills grant +600 souls",
"citadel_ability_hornet_snipe_t3_desc": "Assassinate kills grant +600 souls",
Line 7,425: Line 7,425:
"citadel_ability_infinity_slash_desc": "Become infused with Yamato's shadow soul. After an initial \u003Cspan class=\"highlight\"\u003Einvincible\u003C/span\u003E transformation your \u003Cspan class=\"highlight\"\u003Eabilities are refreshed and are 60% faster\u003C/span\u003E. You gain \u003Cspan class=\"highlight\"\u003Eimmunity to negative status effects\u003C/span\u003E and have greatly increased \u003Cspan class=\"highlight\"\u003Ebullet and spirit resist\u003C/span\u003E.\u003Cbr\u003EWhen you get a hero kill, you \u003Cspan class=\"highlight\"\u003Eheal\u003C/span\u003E and the \u003Cspan class=\"highlight\"\u003Eduration\u003C/span\u003E is extended.",
"citadel_ability_infinity_slash_desc": "Become infused with Yamato's shadow soul. After an initial \u003Cspan class=\"highlight\"\u003Einvincible\u003C/span\u003E transformation your \u003Cspan class=\"highlight\"\u003Eabilities are refreshed and are 60% faster\u003C/span\u003E. You gain \u003Cspan class=\"highlight\"\u003Eimmunity to negative status effects\u003C/span\u003E and have greatly increased \u003Cspan class=\"highlight\"\u003Ebullet and spirit resist\u003C/span\u003E.\u003Cbr\u003EWhen you get a hero kill, you \u003Cspan class=\"highlight\"\u003Eheal\u003C/span\u003E and the \u003Cspan class=\"highlight\"\u003Eduration\u003C/span\u003E is extended.",
"citadel_ability_infinity_slash_quip": "Become invincible and more powerful",
"citadel_ability_infinity_slash_quip": "Become invincible and more powerful",
"citadel_ability_infinity_slash_t3_desc": "+3.0s Duration\u003Cbr\u003E+20% Bullet Resist\u003Cbr\u003E+20% Spirit Resist",
"citadel_ability_infinity_slash_t3_desc": "+3s Duration\u003Cbr\u003E+20% Bullet Resist\u003Cbr\u003E+20% Spirit Resist",
"citadel_ability_interrupted": "Interrupted by",
"citadel_ability_interrupted": "Interrupted by",
"citadel_ability_jump": "Jump",
"citadel_ability_jump": "Jump",
Line 7,448: Line 7,448:
"citadel_ability_lash_high_explosive_desc": "Lash starts charging his grenade; the longer the grenade is held before being thrown, the more damage it does. Press the button again to throw it a short distance in front of Lash, exploding on contact.",
"citadel_ability_lash_high_explosive_desc": "Lash starts charging his grenade; the longer the grenade is held before being thrown, the more damage it does. Press the button again to throw it a short distance in front of Lash, exploding on contact.",
"citadel_ability_lash_quip": "Use your whip to pull yourself to an enemy",
"citadel_ability_lash_quip": "Use your whip to pull yourself to an enemy",
"citadel_ability_lash_t2_desc": "\u003Cspan class=\"highlight\"\u003E+20m\u003C/span\u003E Cast Range and gain \u003Cspan class=\"highlight\"\u003E+6.0\u003C/span\u003E Weapon Damage for 10s",
"citadel_ability_lash_t2_desc": "\u003Cspan class=\"highlight\"\u003E+20m\u003C/span\u003E Cast Range and gain \u003Cspan class=\"highlight\"\u003E+6\u003C/span\u003E Weapon Damage for 10s",
"citadel_ability_lash_t3_desc": "\u003Cspan class=\"highlight\"\u003E+20%\u003C/span\u003E Fire Rate to Weapon Bonus Buff",
"citadel_ability_lash_t3_desc": "\u003Cspan class=\"highlight\"\u003E+20%\u003C/span\u003E Fire Rate to Weapon Bonus Buff",
"citadel_ability_lash_throw_grenade": "Throw Explosive",
"citadel_ability_lash_throw_grenade": "Throw Explosive",
Line 7,586: Line 7,586:
"citadel_ability_rocket_barrage_quip": "Bombard an area with rockets",
"citadel_ability_rocket_barrage_quip": "Bombard an area with rockets",
"citadel_ability_rocket_barrage_t1_desc": "Applies \u003Cspan class=\"highlight\"\u003E30% movement slow\u003C/span\u003E",
"citadel_ability_rocket_barrage_t1_desc": "Applies \u003Cspan class=\"highlight\"\u003E30% movement slow\u003C/span\u003E",
"citadel_ability_rocket_barrage_t3_desc": "\u003Cspan class=\"highlight\"\u003E+20.699999 Damage per Rocket \u003C/span\u003Eand \u003Cspan class=\"highlight\"\u003EImproved damage scaling\u003C/span\u003E",
"citadel_ability_rocket_barrage_t3_desc": "\u003Cspan class=\"highlight\"\u003E+20.7 Damage per Rocket \u003C/span\u003Eand \u003Cspan class=\"highlight\"\u003EImproved damage scaling\u003C/span\u003E",
"citadel_ability_running_decoy": "Decoy",
"citadel_ability_running_decoy": "Decoy",
"citadel_ability_running_decoy_desc": "{s:hero_name} creates a temporary decoy that will run towards the target location and shoot at any nearby enemies.",
"citadel_ability_running_decoy_desc": "{s:hero_name} creates a temporary decoy that will run towards the target location and shoot at any nearby enemies.",
Line 7,602: Line 7,602:
"citadel_ability_shieldedsentry_t1_desc": "Turrets apply \u003Cspan class=\"highlight\"\u003E+25%\u003C/span\u003E Movement Slow",
"citadel_ability_shieldedsentry_t1_desc": "Turrets apply \u003Cspan class=\"highlight\"\u003E+25%\u003C/span\u003E Movement Slow",
"citadel_ability_shieldedsentry_t2_desc": "\u003Cspan class=\"highlight\"\u003E+10m\u003C/span\u003E Attack Range and \u003Cspan class=\"highlight\"\u003E+10%\u003C/span\u003E turret fire rate",
"citadel_ability_shieldedsentry_t2_desc": "\u003Cspan class=\"highlight\"\u003E+10m\u003C/span\u003E Attack Range and \u003Cspan class=\"highlight\"\u003E+10%\u003C/span\u003E turret fire rate",
"citadel_ability_shieldedsentry_t3_desc": "\u003Cspan class=\"highlight\"\u003E+37.799999\u003C/span\u003E Turret DPS and \u003Cspan class=\"highlight\"\u003E+14s\u003C/span\u003E Turret Lifetime",
"citadel_ability_shieldedsentry_t3_desc": "\u003Cspan class=\"highlight\"\u003E+37.8\u003C/span\u003E Turret DPS and \u003Cspan class=\"highlight\"\u003E+14s\u003C/span\u003E Turret Lifetime",
"citadel_ability_shiv_dagger": "Serrated Knives",
"citadel_ability_shiv_dagger": "Serrated Knives",
"citadel_ability_shiv_dagger_desc": "Throw a knife that \u003Cspan class=\"highlight\"\u003Edamages and bleeds\u003C/span\u003E an enemy. Each additional hit adds a \u003Cspan class=\"highlight\"\u003Estack\u003C/span\u003E and refreshes the bleed duration, causing the bleed to increase per stack.",
"citadel_ability_shiv_dagger_desc": "Throw a knife that \u003Cspan class=\"highlight\"\u003Edamages and bleeds\u003C/span\u003E an enemy. Each additional hit adds a \u003Cspan class=\"highlight\"\u003Estack\u003C/span\u003E and refreshes the bleed duration, causing the bleed to increase per stack.",
Line 7,608: Line 7,608:
"citadel_ability_shiv_dagger_max_rage_desc": "Ultimate Unlock: \u003Cspan class=\"highlight\"\u003E While rage is full\u003C/span\u003E knives will ricochet to another enemy and apply a slow to enemies they bleed.",
"citadel_ability_shiv_dagger_max_rage_desc": "Ultimate Unlock: \u003Cspan class=\"highlight\"\u003E While rage is full\u003C/span\u003E knives will ricochet to another enemy and apply a slow to enemies they bleed.",
"citadel_ability_shiv_dagger_quip": "Apply stacking bleed to the target",
"citadel_ability_shiv_dagger_quip": "Apply stacking bleed to the target",
"citadel_ability_shiv_dagger_t3_desc": "+36.0 Damage and +6.3 Bleed DPS",
"citadel_ability_shiv_dagger_t3_desc": "+36 Damage and +6.3 Bleed DPS",
"citadel_ability_shiv_dash": "Slice and Dice",
"citadel_ability_shiv_dash": "Slice and Dice",
"citadel_ability_shiv_dash_desc": "Perform a \u003Cspan class=\"highlight\"\u003Edash forward, damaging enemies along the path\u003C/span\u003E.\u003Cbr\u003E\u003Cbr\u003EUltimate Unlock: \u003Cspan class=\"highlight\"\u003EWhile rage is full\u003C/span\u003E an echo of Shiv retraces the dash path after a short delay, damaging enemies again.",
"citadel_ability_shiv_dash_desc": "Perform a \u003Cspan class=\"highlight\"\u003Edash forward, damaging enemies along the path\u003C/span\u003E.\u003Cbr\u003E\u003Cbr\u003EUltimate Unlock: \u003Cspan class=\"highlight\"\u003EWhile rage is full\u003C/span\u003E an echo of Shiv retraces the dash path after a short delay, damaging enemies again.",
Line 7,708: Line 7,708:
"citadel_ability_storm_cloud_t1_desc": "\u003Cspan class=\"highlight\"\u003E+35% Bullet Resist\u003C/span\u003E while channeling Storm Cloud",
"citadel_ability_storm_cloud_t1_desc": "\u003Cspan class=\"highlight\"\u003E+35% Bullet Resist\u003C/span\u003E while channeling Storm Cloud",
"citadel_ability_storm_cloud_t2_desc": "\u003Cspan class=\"highlight\"\u003E+7s\u003C/span\u003E Channel Time and \u003Cspan class=\"highlight\"\u003E+10m\u003C/span\u003E Radius",
"citadel_ability_storm_cloud_t2_desc": "\u003Cspan class=\"highlight\"\u003E+7s\u003C/span\u003E Channel Time and \u003Cspan class=\"highlight\"\u003E+10m\u003C/span\u003E Radius",
"citadel_ability_storm_cloud_t3_desc": "+54.0 DPS and allows movement control",
"citadel_ability_storm_cloud_t3_desc": "+54 DPS and allows movement control",
"citadel_ability_surveillance_drone": "Deploy Combat Drone",
"citadel_ability_surveillance_drone": "Deploy Combat Drone",
"citadel_ability_surveillance_drone_camera": "Drone Camera",
"citadel_ability_surveillance_drone_camera": "Drone Camera",
Line 7,722: Line 7,722:
"citadel_ability_tangotether_lock": "Lock on to Target",
"citadel_ability_tangotether_lock": "Lock on to Target",
"citadel_ability_tangotether_quip": "Empower yourself and a nearby ally",
"citadel_ability_tangotether_quip": "Empower yourself and a nearby ally",
"citadel_ability_tangotether_t2_desc": "+2.0m/s movement bonus",
"citadel_ability_tangotether_t2_desc": "+2m/s movement bonus",
"citadel_ability_teleport": "Teleport",
"citadel_ability_teleport": "Teleport",
"citadel_ability_tengu_airlift": "Air Drop",
"citadel_ability_tengu_airlift": "Air Drop",
Line 7,748: Line 7,748:
"citadel_ability_tengu_urn_desc": "Summon a patch of choking vines that \u003Cspan class=\"highlight\"\u003Edamages\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Eslows\u003C/span\u003E enemies in its radius.",
"citadel_ability_tengu_urn_desc": "Summon a patch of choking vines that \u003Cspan class=\"highlight\"\u003Edamages\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Eslows\u003C/span\u003E enemies in its radius.",
"citadel_ability_tengu_urn_quip": "Damage and slow enemies in the area",
"citadel_ability_tengu_urn_quip": "Damage and slow enemies in the area",
"citadel_ability_tengu_urn_t3_desc": "\u003Cspan class=\"highlight\"\u003E+36.0 DPS\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003E+2m Radius\u003C/span\u003E",
"citadel_ability_tengu_urn_t3_desc": "\u003Cspan class=\"highlight\"\u003E+36 DPS\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003E+2m Radius\u003C/span\u003E",
"citadel_ability_tier2boss_laser_beam": "Laser",
"citadel_ability_tier2boss_laser_beam": "Laser",
"citadel_ability_tier2boss_rocket_barrage": "Rocket Barrage",
"citadel_ability_tier2boss_rocket_barrage": "Rocket Barrage",
Line 8,597: Line 8,597:
"drifter_blood_blast": "Rend",
"drifter_blood_blast": "Rend",
"drifter_blood_blast_desc": "Swipe at enemies in a cone ahead of you, dealing {g:citadel_inline_attribute:'MeleeDamage'}. If the enemy is at \u003Cspan class=\"highlight\"\u003Eclose range\u003C/span\u003E, deal {g:citadel_inline_attribute:'BonusSpiritDamage'}.",
"drifter_blood_blast_desc": "Swipe at enemies in a cone ahead of you, dealing {g:citadel_inline_attribute:'MeleeDamage'}. If the enemy is at \u003Cspan class=\"highlight\"\u003Eclose range\u003C/span\u003E, deal {g:citadel_inline_attribute:'BonusSpiritDamage'}.",
"drifter_blood_blast_t3_desc": "Gain 45% Bullet Lifesteal against affected enemies for 4.0s",
"drifter_blood_blast_t3_desc": "Gain 45% Bullet Lifesteal against affected enemies for 4s",
"drifter_darkness": "Eternal Night",
"drifter_darkness": "Eternal Night",
"drifter_darkness_desc": "Surround nearby enemy heroes in darkness, \u003Cspan class=\"highlight\"\u003Eseverely limiting their vision of other units\u003C/span\u003E. Affected enemies are briefly revealed.\u003Cbr\u003E\u003Cbr\u003EYou gain {g:citadel_inline_attribute:'BonusSprintSpeed'} and your attacks proc {g:citadel_inline_attribute:'SpiritDamage'} for the duration.",
"drifter_darkness_desc": "Surround nearby enemy heroes in darkness, \u003Cspan class=\"highlight\"\u003Eseverely limiting their vision of other units\u003C/span\u003E. Affected enemies are briefly revealed.\u003Cbr\u003E\u003Cbr\u003EYou gain {g:citadel_inline_attribute:'BonusSprintSpeed'} and your attacks proc {g:citadel_inline_attribute:'SpiritDamage'} for the duration.",
Line 9,167: Line 9,167:
"mirage_sand_phantom_quip": "Apply procs of escalating damage",
"mirage_sand_phantom_quip": "Apply procs of escalating damage",
"mirage_sand_phantom_t1_desc": "Apply 60% Slow for 0.5s whenever you apply 2x multiplier or higher",
"mirage_sand_phantom_t1_desc": "Apply 60% Slow for 0.5s whenever you apply 2x multiplier or higher",
"mirage_sand_phantom_t2_desc": "+2.5s Multiplier Duration and +8.099999 Base Damage",
"mirage_sand_phantom_t2_desc": "+2.5s Multiplier Duration and +8.1 Base Damage",
"mirage_sand_phantom_t3_desc": "-0.75s Cooldown Between Multiplier and +4 Max Multiplier",
"mirage_sand_phantom_t3_desc": "-0.75s Cooldown Between Multiplier and +4 Max Multiplier",
"mirage_teleport": "Traveler",
"mirage_teleport": "Traveler",
Line 9,659: Line 9,659:
"synth_affliction_quip": "Apply damage over time to enemies nearby",
"synth_affliction_quip": "Apply damage over time to enemies nearby",
"synth_affliction_t2_desc": "+4s Duration and suppresses targets' healing by -40%",
"synth_affliction_t2_desc": "+4s Duration and suppresses targets' healing by -40%",
"synth_affliction_t3_desc": "+16.199999 DPS and +6m Radius",
"synth_affliction_t3_desc": "+16.2 DPS and +6m Radius",
"synth_barrage": "Barrage",
"synth_barrage": "Barrage",
"synth_barrage_desc": "Channel to start launching projectiles that \u003Cspan class=\"highlight\"\u003Edeal damage\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Eapply movement slow\u003C/span\u003E around their impact point. Each projectile landed on a hero grants you a \u003Cspan class=\"highlight\"\u003Estacking buff that amplifies all of your damage\u003C/span\u003E.\u003Cbr\u003EIf you cast it while in the air, you'll \u003Cspan class=\"highlight\"\u003Efloat\u003C/span\u003E and maintain any horizontal momentum you started with.",
"synth_barrage_desc": "Channel to start launching projectiles that \u003Cspan class=\"highlight\"\u003Edeal damage\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Eapply movement slow\u003C/span\u003E around their impact point. Each projectile landed on a hero grants you a \u003Cspan class=\"highlight\"\u003Estacking buff that amplifies all of your damage\u003C/span\u003E.\u003Cbr\u003EIf you cast it while in the air, you'll \u003Cspan class=\"highlight\"\u003Efloat\u003C/span\u003E and maintain any horizontal momentum you started with.",
Line 9,682: Line 9,682:
"synth_plasma_flux_desc": "Launch a sentient cloak that \u003Cspan class=\"highlight\"\u003Etravels forward\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Edamages enemies\u003C/span\u003E. You can press \u003Cspan class=\"highlight\"\u003E{g:citadel_binding:'Ability2'}\u003C/span\u003E to \u003Cspan class=\"highlight\"\u003Eteleport\u003C/span\u003E to its location.",
"synth_plasma_flux_desc": "Launch a sentient cloak that \u003Cspan class=\"highlight\"\u003Etravels forward\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Edamages enemies\u003C/span\u003E. You can press \u003Cspan class=\"highlight\"\u003E{g:citadel_binding:'Ability2'}\u003C/span\u003E to \u003Cspan class=\"highlight\"\u003Eteleport\u003C/span\u003E to its location.",
"synth_plasma_flux_quip": "Launch a damaging cloak that you can teleport to",
"synth_plasma_flux_quip": "Launch a damaging cloak that you can teleport to",
"synth_plasma_flux_t3_desc": "\u003Cspan class=\"highlight\"\u003E+7.0 Weapon Damage\u003C/span\u003E for 10s\u003C/span\u003E after teleporting with Flying Cloak.",
"synth_plasma_flux_t3_desc": "\u003Cspan class=\"highlight\"\u003E+7 Weapon Damage\u003C/span\u003E for 10s\u003C/span\u003E after teleporting with Flying Cloak.",
"synth_plasma_flux_teleport": "Teleport",
"synth_plasma_flux_teleport": "Teleport",
"synth_pulse": "Enchanter's Satchel",
"synth_pulse": "Enchanter's Satchel",
"synth_pulse_desc": "\u003Cspan class=\"highlight\"\u003EEscape\u003C/span\u003E into your suitcase. When the duration ends, \u003Cspan class=\"highlight\"\u003Edeal damage\u003C/span\u003E to nearby enemies. Duration can be ended early by performing any action.",
"synth_pulse_desc": "\u003Cspan class=\"highlight\"\u003EEscape\u003C/span\u003E into your suitcase. When the duration ends, \u003Cspan class=\"highlight\"\u003Edeal damage\u003C/span\u003E to nearby enemies. Duration can be ended early by performing any action.",
"synth_pulse_quip": "Briefly escape into your suitcase, then deal damage",
"synth_pulse_quip": "Briefly escape into your suitcase, then deal damage",
"synth_pulse_t3_desc": "Applies \u003Cspan class=\"highlight\"\u003E-40%\u003C/span\u003E Fire Rate for 4.0s. \u003Cbr\u003E+0.5s Escape Duration",
"synth_pulse_t3_desc": "Applies \u003Cspan class=\"highlight\"\u003E-40%\u003C/span\u003E Fire Rate for 4s. \u003Cbr\u003E+0.5s Escape Duration",
"target_practice_buildup": "Target Buildup",
"target_practice_buildup": "Target Buildup",
"team_msg_Idol_Desc": "Soul Urn",
"team_msg_Idol_Desc": "Soul Urn",
Line 10,314: Line 10,314:
"viscous_restorative_goo_t1_desc": "Increases Move Speed and Stamina Recovery",
"viscous_restorative_goo_t1_desc": "Increases Move Speed and Stamina Recovery",
"viscous_restorative_goo_t2_desc": "+25 Health Regen and +1s Duration",
"viscous_restorative_goo_t2_desc": "+25 Health Regen and +1s Duration",
"viscous_restorative_goo_t3_desc": "\u003Cspan class=\"highlight\"\u003ERemoves all Debuffs\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003E-21.0s\u003C/span\u003E Cooldown",
"viscous_restorative_goo_t3_desc": "\u003Cspan class=\"highlight\"\u003ERemoves all Debuffs\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003E-21s\u003C/span\u003E Cooldown",
"viscous_telepunch": "Puddle Punch",
"viscous_telepunch": "Puddle Punch",
"viscous_telepunch_desc": "Materialize a fist in the world that punches everyone in the area, applying {g:citadel_inline_attribute:'KnockUp'}. \u003Cbr\u003E\u003Cbr\u003EPunching an enemy deals {g:citadel_inline_attribute:'MeleeDamage'} and applies {g:citadel_inline_attribute:'Slow'}.",
"viscous_telepunch_desc": "Materialize a fist in the world that punches everyone in the area, applying {g:citadel_inline_attribute:'KnockUp'}. \u003Cbr\u003E\u003Cbr\u003EPunching an enemy deals {g:citadel_inline_attribute:'MeleeDamage'} and applies {g:citadel_inline_attribute:'Slow'}.",
"viscous_telepunch_quip": "Punch enemies with a giant fist",
"viscous_telepunch_quip": "Punch enemies with a giant fist",
"viscous_telepunch_t2_desc": "+27.0 Damage and +15% Movement Slow",
"viscous_telepunch_t2_desc": "+27 Damage and +15% Movement Slow",
"viscous_telepunch_t3_desc": "-12s Cooldown and now deals \u003Cspan class=\"highlight\"\u003EHeavy Melee Damage\u003C/span\u003E",
"viscous_telepunch_t3_desc": "-12s Cooldown and now deals \u003Cspan class=\"highlight\"\u003EHeavy Melee Damage\u003C/span\u003E",
"walker_unit": "Walker",
"walker_unit": "Walker",