Data:Lang en.json: Difference between revisionsGive feedback
Deadbot v1.5.4-6237 |
Deadbot v1.5.4-6245 |
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"BurnDuration_postfix": "s", | "BurnDuration_postfix": "s", | ||
"BurnDuration_postvalue_label": "Burn Duration", | "BurnDuration_postvalue_label": "Burn Duration", | ||
"BurnRadius_label": "Burn Radius", | |||
"BurnRadius_postfix": "m", | |||
"BurnRadius_postvalue_label": "Burn Radius", | |||
"BurstBonusPerStack_label": "Weapon Burst Bonus", | "BurstBonusPerStack_label": "Weapon Burst Bonus", | ||
"BurstBonusPerStack_postvalue_label": "Weapon Burst Bonus", | "BurstBonusPerStack_postvalue_label": "Weapon Burst Bonus", | ||
| Line 2,235: | Line 2,238: | ||
"Citadel_Necro_HeroTag_2": "Area Denial", | "Citadel_Necro_HeroTag_2": "Area Denial", | ||
"Citadel_Necro_HeroTag_3": "Necromancer", | "Citadel_Necro_HeroTag_3": "Necromancer", | ||
"Citadel_News_FailedToLoad": "No news is currently available.", | |||
"Citadel_News_LoadMore": "Load More", | "Citadel_News_LoadMore": "Load More", | ||
"Citadel_News_Loading": "Loading...", | "Citadel_News_Loading": "Loading...", | ||
| Line 2,607: | Line 2,611: | ||
"Citadel_Post_Game_MVP": "MVP", | "Citadel_Post_Game_MVP": "MVP", | ||
"Citadel_Post_Game_MVP_HonorableMention": "Key Player", | "Citadel_Post_Game_MVP_HonorableMention": "Key Player", | ||
"Citadel_Post_Game_MVP_KeyPlayers": "Key Players", | |||
"Citadel_Post_Game_MostAssits": "Most Assists", | "Citadel_Post_Game_MostAssits": "Most Assists", | ||
"Citadel_Post_Game_MostBossDamage": "Most Boss Damage", | "Citadel_Post_Game_MostBossDamage": "Most Boss Damage", | ||
| Line 3,992: | Line 3,997: | ||
"FlatBulletDamageReduction_label": "Bullet Damage Reduction", | "FlatBulletDamageReduction_label": "Bullet Damage Reduction", | ||
"FlatBulletDamageReduction_postvalue_label": "Bullet Damage Reduction", | "FlatBulletDamageReduction_postvalue_label": "Bullet Damage Reduction", | ||
"FlatHealthHealing_label": "Healing Amount", | |||
"FlatHealthHealing_postvalue_label": "Healing Amount", | |||
"FloatMoveSpeed_label": "Float Speed", | "FloatMoveSpeed_label": "Float Speed", | ||
"FloatMoveSpeed_postfix": "m", | "FloatMoveSpeed_postfix": "m", | ||
| Line 5,960: | Line 5,967: | ||
"ResistStealAmount_postfix": "%", | "ResistStealAmount_postfix": "%", | ||
"ResistStealAmount_postvalue_label": "Resist Stolen", | "ResistStealAmount_postvalue_label": "Resist Stolen", | ||
"ResistancePerStack_label": "Resist Per Stack", | |||
"ResistancePerStack_postfix": "%", | |||
"ResistancePerStack_postvalue_label": "Resist Per Stack", | |||
"RespawnBonusHealthDuration_label": "Respawn Bonus Health Duration", | "RespawnBonusHealthDuration_label": "Respawn Bonus Health Duration", | ||
"RespawnBonusHealthDuration_postfix": "s", | "RespawnBonusHealthDuration_postfix": "s", | ||
| Line 6,400: | Line 6,410: | ||
"StageDuration_postfix": "s", | "StageDuration_postfix": "s", | ||
"StageDuration_postvalue_label": "Duration", | "StageDuration_postvalue_label": "Duration", | ||
"StakeCount_label": "Total Stakes", | |||
"StakeCount_postvalue_label": "Total Stakes", | |||
"StalkDuration_label": "Stalk Time", | "StalkDuration_label": "Stalk Time", | ||
"StalkDuration_postfix": "seconds", | "StalkDuration_postfix": "seconds", | ||
| Line 6,410: | Line 6,422: | ||
"StaminaCooldownReduction_prefix": "{s:sign}", | "StaminaCooldownReduction_prefix": "{s:sign}", | ||
"StaminaDamage_Label": "Stamina Damage", | "StaminaDamage_Label": "Stamina Damage", | ||
"StaminaDrain_label": "Stamina Drain per Second", | |||
"StaminaDrain_postvalue_label": "Stamina Drain per Second", | |||
"StaminaHeal_label": "Stamina Heal", | "StaminaHeal_label": "Stamina Heal", | ||
"StaminaHeal_postvalue_label": "Stamina Heal", | "StaminaHeal_postvalue_label": "Stamina Heal", | ||
| Line 6,671: | Line 6,685: | ||
"StealthDuration_postvalue_label": "Stealth Duration", | "StealthDuration_postvalue_label": "Stealth Duration", | ||
"Steam_Citadel_Hideout_Ava": "Playing With Ava in the Hideout", | "Steam_Citadel_Hideout_Ava": "Playing With Ava in the Hideout", | ||
"Steam_Citadel_Hideout_Bless": "Blessing Ammunition in the Hideout", | |||
"Steam_Citadel_Hideout_Brooding": "Brooding in the Hideout", | "Steam_Citadel_Hideout_Brooding": "Brooding in the Hideout", | ||
"Steam_Citadel_Hideout_Cards": "Gambling in the Hideout", | "Steam_Citadel_Hideout_Cards": "Gambling in the Hideout", | ||
| Line 7,113: | Line 7,128: | ||
"TotalHealthRegen_label": "Total HP Regen", | "TotalHealthRegen_label": "Total HP Regen", | ||
"TotalHealthRegen_postvalue_label": "Total HP Regen", | "TotalHealthRegen_postvalue_label": "Total HP Regen", | ||
"TotalShotCount_label": "Total Shots", | |||
"TotalShotCount_postvalue_label": "Total Shots", | |||
"TotalShots_label": "Total Shots Fired", | "TotalShots_label": "Total Shots Fired", | ||
"TotalShots_postvalue_label": "Total Shots Fired", | "TotalShots_postvalue_label": "Total Shots Fired", | ||
| Line 7,630: | Line 7,647: | ||
"ability_header_on_wall_hit": "On Wall Hit:", | "ability_header_on_wall_hit": "On Wall Hit:", | ||
"ability_header_passive": "Passive:", | "ability_header_passive": "Passive:", | ||
"ability_header_priest_while_blessed": "While Blessed:", | |||
"ability_header_werewolf": "Werewolf Form:", | "ability_header_werewolf": "Werewolf Form:", | ||
"ability_header_when_active": "When Active:", | "ability_header_when_active": "When Active:", | ||
| Line 7,777: | Line 7,795: | ||
"ability_melee_necro": "Melee", | "ability_melee_necro": "Melee", | ||
"ability_melee_opera": "Melee", | "ability_melee_opera": "Melee", | ||
"ability_melee_priest": "Melee", | |||
"ability_melee_punkgoat": "Melee", | "ability_melee_punkgoat": "Melee", | ||
"ability_melee_vampirebat": "Melee", | "ability_melee_vampirebat": "Melee", | ||
| Line 7,887: | Line 7,906: | ||
"ability_power_surge_t2_desc": "Shock Damage applies -10% Spirit Resist for 6s", | "ability_power_surge_t2_desc": "Shock Damage applies -10% Spirit Resist for 6s", | ||
"ability_power_surge_t3_desc": "+11 Shock Damage, improved Spirit scaling, and +3 Max Jumps", | "ability_power_surge_t3_desc": "+11 Shock Damage, improved Spirit scaling, and +3 Max Jumps", | ||
"ability_priest_antispiritvest": "Blessed Tac-Vest", | |||
"ability_priest_antispiritvest_desc": "Gain passive {g:citadel_inline_attribute:'CombatBarrier'} that grants {g:citadel_inline_attribute:'BulletResist'} and {g:citadel_inline_attribute:'SpiritResist'}. The barrier repairs itself when out of combat.", | |||
"ability_priest_antispiritvest_t3_desc": "On Barrier Break: Gain \u003Cspan class=\"highlight\"\u003E{s:BaseAttackDamagePercent}%\u003C/span\u003E Weapon Damage for \u003Cspan class=\"highlight\"\u003E{s:BuffDuration}s\u003C/span\u003E", | |||
"ability_priest_barrage": "Witching Hour", | |||
"ability_priest_barrage_desc": "Equip your crossbow, changing your weapon to deal {g:citadel_inline_attribute:'PureDamage'} and apply a brief {g:citadel_inline_attribute:'Slow'}.", | |||
"ability_priest_barrage_fire_hint": "Fire Crossbow", | |||
"ability_priest_barrage_t3_desc": "On-Hit: Execute enemies below {s:ExecuteThreshold}%", | |||
"ability_priest_beartrap": "Hex-Lined Snap Trap", | |||
"ability_priest_beartrap/debuff": "Revealed", | |||
"ability_priest_beartrap/immobilize": "Hex-Lined Snap Trap", | |||
"ability_priest_beartrap_desc": "Kick a trap that arms after a brief delay. \u003Cbr\u003E\u003Cbr\u003EThe trap springs on the first enemy it touches, dealing {g:citadel_inline_attribute:'SpiritDamage'}, applying {g:citadel_inline_attribute:'Immobilize'}, and \u003Cspan class=\"highlight\"\u003Erevealing\u003C/span\u003E enemies for a duration afterwards.", | |||
"ability_priest_beartrap_t3_desc": "You deal \u003Cspan class=\"highlight\"\u003E+20%\u003C/span\u003E against targets", | |||
"ability_priest_flashbang": "Consecrating Grenade", | |||
"ability_priest_flashbang_desc": "Fire a grenade that bounces before exploding, dealing {g:citadel_inline_attribute:'WeaponDamage'} and setting enemies on fire. \u003Cbr\u003E\u003Cbr\u003EBurning targets deal \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'PureDamage'}\u003C/span\u003E to enemies in the area and suffer from \u003Cspan class=\"highlight\"\u003Ereduced healing\u003C/span\u003E.", | |||
"ability_priest_flashbang_pure": "Consecrating Grenade - Pure", | |||
"ability_priest_flashbang_t2_desc": "\u003Cspan class=\"highlight\"\u003E+1.5m\u003C/span\u003E Explosion \u0026 Burn Radius", | |||
"ability_priest_flashbang_t3_desc": "\u003Cspan class=\"highlight\"\u003E-20%\u003C/span\u003E Healing Reduction and allow Charges", | |||
"ability_priest_knockback": "Gutshot", | |||
"ability_priest_knockback/buff": "Gutshot", | |||
"ability_priest_knockback/debuff": "Gutshot", | |||
"ability_priest_knockback_desc": "Fire a blast with your shotgun, dealing {g:citadel_inline_attribute:'WeaponDamage'} and pushing enemies back. Enemies near a wall receive {g:citadel_inline_attribute:'Stun'} and take {g:citadel_inline_attribute:'BonusWeaponDamage'}.", | |||
"ability_priest_knockback_t2_desc": "\u003Cspan class=\"highlight\"\u003E-8s\u003C/span\u003E Ability Cooldown and \u003Cspan class=\"highlight\"\u003E+2.5m\u003C/span\u003E Ability Range", | |||
"ability_priest_knockback_t3_desc": "On Wall Stun: Your next heavy melee is \u003Cspan class=\"highlight\"\u003Eblessed\u003C/span\u003E", | |||
"ability_priest_selfheal": "Potent Vapors", | |||
"ability_priest_selfheal_desc": "Burn your censer, \u003Cspan class=\"highlight\"\u003Ereducing incoming damage\u003C/span\u003E and {g:citadel_inline_attribute:'Healing'} over time.\u003Cbr\u003E\u003Cbr\u003EYou cannot attack while Potent Vapors is active.", | |||
"ability_priest_silencebomb": "Choking Incense", | |||
"ability_priest_silencebomb_desc": "Throw a censer that leaves a \u003Cspan class=\"highlight\"\u003Espreading cloud\u003C/span\u003E. Enemies caught in the cloud are \u003CPanel class=\"AbilityPropertyIcon prop_move_speed\"\u003E\u003C/Panel\u003E\u003Cspan class=\"highlight\"\u003ESlowed\u003C/span\u003E and \u003CPanel class=\"AbilityPropertyIcon prop_silence\"\u003E \u003Cspan class=\"highlight\"\u003ESilenced\u003C/span\u003E.", | |||
"ability_priest_silencebomb_t3_desc": "On Debuff: Silences Stamina Usage", | |||
"ability_priest_smokegrenade": "Teargas Grenade", | |||
"ability_priest_smokegrenade/modifier_priest_smokegrenade/enemyaura/debuff": "Teargas", | |||
"ability_priest_smokegrenade_desc": "Throw a tear gas grenade that detonates after a delay, \u003Cspan class=\"highlight\"\u003Eblocking vision\u003C/span\u003E. Enemies in the area have {g:citadel_inline_attribute:'ReducedFireRate'}.", | |||
"ability_priest_smokegrenade_t2_desc": "On Debuff: Drain \u003Cspan class=\"highlight\"\u003E{s:StaminaDrain}\u003C/span\u003E Stamina per Second", | |||
"ability_priest_stackingdefense": "Grit", | |||
"ability_priest_stackingdefense/stackingdefense": "Grit", | |||
"ability_priest_stackingdefense_desc": "Taking damage grants stacking {g:citadel_inline_attribute:'BulletResist'} and {g:citadel_inline_attribute:'SpiritResist'} that expires over time.", | |||
"ability_priest_weaponswap": "Ira Domini", | |||
"ability_priest_weaponswap_desc": "Load your crossbow with \u003Cspan class=\"highlight\"\u003E3 stakes\u003C/span\u003E, dealing massively increased {g:citadel_inline_attribute:'WeaponDamage'}.\u003Cbr\u003E\u003Cbr\u003EThe final stake is \u003Cspan class=\"highlight\"\u003Eblessed\u003C/span\u003E, dealing bonus {g:citadel_inline_attribute:'PureDamage'} and \u003Cspan class=\"highlight\"\u003Eexecuting\u003C/span\u003E low-health enemies.", | |||
"ability_priest_weaponswap_t1_desc": "While Active: Gain \u003Cspan class=\"highlight\"\u003E1.2 m/s\u003C/span\u003E Move Speed", | |||
"ability_priest_weaponswap_t2_desc": "\u003Cspan class=\"highlight\"\u003E-15s\u003C/span\u003E Ability Cooldown and \u003Cspan class=\"highlight\"\u003E+150\u003C/span\u003E Bonus Damage", | |||
"ability_priest_weaponswap_t3_desc": "All Stakes are Blessed", | |||
"ability_propulsion_gel": "Propulsion Gel", | "ability_propulsion_gel": "Propulsion Gel", | ||
"ability_propulsion_gel_desc": "Fire a wave of propulsion gel that grants \u003Cspan class=\"highlight\"\u003Eincreased move speed\u003C/span\u003E for allies. Unit's hit by the gel wave will be covered by gel and leave a trail behind them", | "ability_propulsion_gel_desc": "Fire a wave of propulsion gel that grants \u003Cspan class=\"highlight\"\u003Eincreased move speed\u003C/span\u003E for allies. Unit's hit by the gel wave will be covered by gel and leave a trail behind them", | ||
| Line 9,100: | Line 9,159: | ||
"citadel_keybind_push_to_talk": "Voice chat (team)", | "citadel_keybind_push_to_talk": "Voice chat (team)", | ||
"citadel_keybind_push_to_talk_party": "Voice chat (party)", | "citadel_keybind_push_to_talk_party": "Voice chat (party)", | ||
"citadel_keybind_push_to_talk_party_search": "voip", | "citadel_keybind_push_to_talk_party_search": "voip push to talk", | ||
"citadel_keybind_push_to_talk_search": "voip", | "citadel_keybind_push_to_talk_search": "voip push to talk", | ||
"citadel_keybind_quick_response": "Quick Response", | "citadel_keybind_quick_response": "Quick Response", | ||
"citadel_keybind_reload": "Reload", | "citadel_keybind_reload": "Reload", | ||
| Line 9,764: | Line 9,823: | ||
"citadel_weapon_hero_yamato_set": "Sister's Lament", | "citadel_weapon_hero_yamato_set": "Sister's Lament", | ||
"citadel_weapon_hero_zealot_set": "Zealotry Gun", | "citadel_weapon_hero_zealot_set": "Zealotry Gun", | ||
"citadel_weapon_priest_crossbow": "Ira Domini", | |||
"citadel_weapon_priest_crossbow_crit": "Ira Domini - Crit", | |||
"citadel_weapon_priest_crossbow_pure": "Ira Domini - Pure", | |||
"citadel_weapon_werewolf_claws": "Lycan Claws", | "citadel_weapon_werewolf_claws": "Lycan Claws", | ||
"citadel_west_team_name": "SAPPHIRE", | "citadel_west_team_name": "SAPPHIRE", | ||
| Line 10,087: | Line 10,149: | ||
"hero_frank_search": "Victor", | "hero_frank_search": "Victor", | ||
"hero_frank_search:n": "Victor", | "hero_frank_search:n": "Victor", | ||
"hero_frank_sort": "Victor", | |||
"hero_frank_sort:n": "Victor", | |||
"hero_gadgeteer": "Gadgeteer", | "hero_gadgeteer": "Gadgeteer", | ||
"hero_gadgeteer:n": "Gadgeteer", | "hero_gadgeteer:n": "Gadgeteer", | ||
| Line 10,148: | Line 10,212: | ||
"hero_hornet_search": "Vindicta", | "hero_hornet_search": "Vindicta", | ||
"hero_hornet_search:n": "Vindicta", | "hero_hornet_search:n": "Vindicta", | ||
"hero_hornet_sort": "Vindicta", | |||
"hero_hornet_sort:n": "Vindicta", | |||
"hero_inferno": "Infernus", | "hero_inferno": "Infernus", | ||
"hero_inferno:n": "Infernus", | "hero_inferno:n": "Infernus", | ||
| Line 10,247: | Line 10,313: | ||
"hero_priest": "Venator", | "hero_priest": "Venator", | ||
"hero_priest:n": "Venator", | "hero_priest:n": "Venator", | ||
"hero_priest_lore": "The Venators of St. Benedict are a Vatican-sanctioned order whose members are deployed to regions with a high concentration of supernatural predators. Few in number, their modus operandi is to observe, identify, and exterminate. They are methodical, they are precise, and once they identify a threat to the flock they are relentless.\u003Cbr\u003E\u003Cbr\u003EBut even amongst those who are called The Sword Of St. Benedict, one stands apart from the others. A man whose hardened heart has allowed him to pay terrible prices in the name of the greater good... and he has once again been dispatched to New York.", | |||
"hero_priest_search": "Venator", | "hero_priest_search": "Venator", | ||
"hero_priest_search:n": "Venator", | "hero_priest_search:n": "Venator", | ||
| Line 11,625: | Line 11,692: | ||
"upgrade_mystic_regeneration_desc": "Dealing Spirit Damage to enemy Heroes grants you Bonus Health Regen. Stacks when dealing damage to different heroes.", | "upgrade_mystic_regeneration_desc": "Dealing Spirit Damage to enemy Heroes grants you Bonus Health Regen. Stacks when dealing damage to different heroes.", | ||
"upgrade_mystic_regeneration_search": "Mystic Regeneration", | "upgrade_mystic_regeneration_search": "Mystic Regeneration", | ||
"upgrade_mystic_reverb": "Mystic Reverb", | |||
"upgrade_mystic_reverb_search": "Mystic Reverb", | |||
"upgrade_mystical_piano": "Mystical Piano", | "upgrade_mystical_piano": "Mystical Piano", | ||
"upgrade_mystical_piano_desc": "After a short delay, enemies in the target area will be stunned and have their stamina depleted. After the stun they will be temporarily dazed.", | "upgrade_mystical_piano_desc": "After a short delay, enemies in the target area will be stunned and have their stamina depleted. After the stun they will be temporarily dazed.", | ||
| Line 11,848: | Line 11,917: | ||
"upgrade_tech_armor_reduction_aura_desc": "Increases \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E taken by nearby enemies.", | "upgrade_tech_armor_reduction_aura_desc": "Increases \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E taken by nearby enemies.", | ||
"upgrade_tech_armor_search": "Spirit Armor", | "upgrade_tech_armor_search": "Spirit Armor", | ||
"upgrade_tech_bleed/modifier_tech_bleed_proc/modifier_tech_bleed": "Mystic Reverb", | "upgrade_tech_bleed/modifier_tech_bleed_proc/modifier_tech_bleed": "Mystic Reverb", | ||
"upgrade_tech_bleed_desc": "Imbue an ability with \u003Cspan class=\"highlight\"\u003ELifesteal\u003C/span\u003E and to apply \u003Cspan class=\"highlight\"\u003Eslow\u003C/span\u003E on a hit target and deal an \u003Cspan class=\"highlight\"\u003Eadditional percentage of the damage dealt\u003C/span\u003E to enemies around the target after a short delay.", | "upgrade_tech_bleed_desc": "Imbue an ability with \u003Cspan class=\"highlight\"\u003ELifesteal\u003C/span\u003E and to apply \u003Cspan class=\"highlight\"\u003Eslow\u003C/span\u003E on a hit target and deal an \u003Cspan class=\"highlight\"\u003Eadditional percentage of the damage dealt\u003C/span\u003E to enemies around the target after a short delay.", | ||
"upgrade_tech_cleave": "Quantum Chimaera", | "upgrade_tech_cleave": "Quantum Chimaera", | ||
"upgrade_tech_cleave_desc": "Your Tech attacks strike additional nearby enemies for \u003Cspan class=\"highlight\"\u003E75% of the total damage\u003C/span\u003E.", | "upgrade_tech_cleave_desc": "Your Tech attacks strike additional nearby enemies for \u003Cspan class=\"highlight\"\u003E75% of the total damage\u003C/span\u003E.", | ||