Data:Lang en.json: Difference between revisions

Deadbot (talk | contribs)
Deadbot v1.5.4-6237
Deadbot (talk | contribs)
Deadbot v1.5.4-6245
Line 973: Line 973:
"BurnDuration_postfix": "s",
"BurnDuration_postfix": "s",
"BurnDuration_postvalue_label": "Burn Duration",
"BurnDuration_postvalue_label": "Burn Duration",
"BurnRadius_label": "Burn Radius",
"BurnRadius_postfix": "m",
"BurnRadius_postvalue_label": "Burn Radius",
"BurstBonusPerStack_label": "Weapon Burst Bonus",
"BurstBonusPerStack_label": "Weapon Burst Bonus",
"BurstBonusPerStack_postvalue_label": "Weapon Burst Bonus",
"BurstBonusPerStack_postvalue_label": "Weapon Burst Bonus",
Line 2,235: Line 2,238:
"Citadel_Necro_HeroTag_2": "Area Denial",
"Citadel_Necro_HeroTag_2": "Area Denial",
"Citadel_Necro_HeroTag_3": "Necromancer",
"Citadel_Necro_HeroTag_3": "Necromancer",
"Citadel_News_FailedToLoad": "No news is currently available.",
"Citadel_News_LoadMore": "Load More",
"Citadel_News_LoadMore": "Load More",
"Citadel_News_Loading": "Loading...",
"Citadel_News_Loading": "Loading...",
Line 2,607: Line 2,611:
"Citadel_Post_Game_MVP": "MVP",
"Citadel_Post_Game_MVP": "MVP",
"Citadel_Post_Game_MVP_HonorableMention": "Key Player",
"Citadel_Post_Game_MVP_HonorableMention": "Key Player",
"Citadel_Post_Game_MVP_KeyPlayers": "Key Players",
"Citadel_Post_Game_MostAssits": "Most Assists",
"Citadel_Post_Game_MostAssits": "Most Assists",
"Citadel_Post_Game_MostBossDamage": "Most Boss Damage",
"Citadel_Post_Game_MostBossDamage": "Most Boss Damage",
Line 3,992: Line 3,997:
"FlatBulletDamageReduction_label": "Bullet Damage Reduction",
"FlatBulletDamageReduction_label": "Bullet Damage Reduction",
"FlatBulletDamageReduction_postvalue_label": "Bullet Damage Reduction",
"FlatBulletDamageReduction_postvalue_label": "Bullet Damage Reduction",
"FlatHealthHealing_label": "Healing Amount",
"FlatHealthHealing_postvalue_label": "Healing Amount",
"FloatMoveSpeed_label": "Float Speed",
"FloatMoveSpeed_label": "Float Speed",
"FloatMoveSpeed_postfix": "m",
"FloatMoveSpeed_postfix": "m",
Line 5,960: Line 5,967:
"ResistStealAmount_postfix": "%",
"ResistStealAmount_postfix": "%",
"ResistStealAmount_postvalue_label": "Resist Stolen",
"ResistStealAmount_postvalue_label": "Resist Stolen",
"ResistancePerStack_label": "Resist Per Stack",
"ResistancePerStack_postfix": "%",
"ResistancePerStack_postvalue_label": "Resist Per Stack",
"RespawnBonusHealthDuration_label": "Respawn Bonus Health Duration",
"RespawnBonusHealthDuration_label": "Respawn Bonus Health Duration",
"RespawnBonusHealthDuration_postfix": "s",
"RespawnBonusHealthDuration_postfix": "s",
Line 6,400: Line 6,410:
"StageDuration_postfix": "s",
"StageDuration_postfix": "s",
"StageDuration_postvalue_label": "Duration",
"StageDuration_postvalue_label": "Duration",
"StakeCount_label": "Total Stakes",
"StakeCount_postvalue_label": "Total Stakes",
"StalkDuration_label": "Stalk Time",
"StalkDuration_label": "Stalk Time",
"StalkDuration_postfix": "seconds",
"StalkDuration_postfix": "seconds",
Line 6,410: Line 6,422:
"StaminaCooldownReduction_prefix": "{s:sign}",
"StaminaCooldownReduction_prefix": "{s:sign}",
"StaminaDamage_Label": "Stamina Damage",
"StaminaDamage_Label": "Stamina Damage",
"StaminaDrain_label": "Stamina Drain per Second",
"StaminaDrain_postvalue_label": "Stamina Drain per Second",
"StaminaHeal_label": "Stamina Heal",
"StaminaHeal_label": "Stamina Heal",
"StaminaHeal_postvalue_label": "Stamina Heal",
"StaminaHeal_postvalue_label": "Stamina Heal",
Line 6,671: Line 6,685:
"StealthDuration_postvalue_label": "Stealth Duration",
"StealthDuration_postvalue_label": "Stealth Duration",
"Steam_Citadel_Hideout_Ava": "Playing With Ava in the Hideout",
"Steam_Citadel_Hideout_Ava": "Playing With Ava in the Hideout",
"Steam_Citadel_Hideout_Bless": "Blessing Ammunition in the Hideout",
"Steam_Citadel_Hideout_Brooding": "Brooding in the Hideout",
"Steam_Citadel_Hideout_Brooding": "Brooding in the Hideout",
"Steam_Citadel_Hideout_Cards": "Gambling in the Hideout",
"Steam_Citadel_Hideout_Cards": "Gambling in the Hideout",
Line 7,113: Line 7,128:
"TotalHealthRegen_label": "Total HP Regen",
"TotalHealthRegen_label": "Total HP Regen",
"TotalHealthRegen_postvalue_label": "Total HP Regen",
"TotalHealthRegen_postvalue_label": "Total HP Regen",
"TotalShotCount_label": "Total Shots",
"TotalShotCount_postvalue_label": "Total Shots",
"TotalShots_label": "Total Shots Fired",
"TotalShots_label": "Total Shots Fired",
"TotalShots_postvalue_label": "Total Shots Fired",
"TotalShots_postvalue_label": "Total Shots Fired",
Line 7,630: Line 7,647:
"ability_header_on_wall_hit": "On Wall Hit:",
"ability_header_on_wall_hit": "On Wall Hit:",
"ability_header_passive": "Passive:",
"ability_header_passive": "Passive:",
"ability_header_priest_while_blessed": "While Blessed:",
"ability_header_werewolf": "Werewolf Form:",
"ability_header_werewolf": "Werewolf Form:",
"ability_header_when_active": "When Active:",
"ability_header_when_active": "When Active:",
Line 7,777: Line 7,795:
"ability_melee_necro": "Melee",
"ability_melee_necro": "Melee",
"ability_melee_opera": "Melee",
"ability_melee_opera": "Melee",
"ability_melee_priest": "Melee",
"ability_melee_punkgoat": "Melee",
"ability_melee_punkgoat": "Melee",
"ability_melee_vampirebat": "Melee",
"ability_melee_vampirebat": "Melee",
Line 7,887: Line 7,906:
"ability_power_surge_t2_desc": "Shock Damage applies -10% Spirit Resist for 6s",
"ability_power_surge_t2_desc": "Shock Damage applies -10% Spirit Resist for 6s",
"ability_power_surge_t3_desc": "+11 Shock Damage, improved Spirit scaling, and +3 Max Jumps",
"ability_power_surge_t3_desc": "+11 Shock Damage, improved Spirit scaling, and +3 Max Jumps",
"ability_priest_antispiritvest": "Blessed Tac-Vest",
"ability_priest_antispiritvest_desc": "Gain passive {g:citadel_inline_attribute:'CombatBarrier'} that grants {g:citadel_inline_attribute:'BulletResist'} and {g:citadel_inline_attribute:'SpiritResist'}. The barrier repairs itself when out of combat.",
"ability_priest_antispiritvest_t3_desc": "On Barrier Break: Gain \u003Cspan class=\"highlight\"\u003E{s:BaseAttackDamagePercent}%\u003C/span\u003E Weapon Damage for \u003Cspan class=\"highlight\"\u003E{s:BuffDuration}s\u003C/span\u003E",
"ability_priest_barrage": "Witching Hour",
"ability_priest_barrage_desc": "Equip your crossbow, changing your weapon to deal {g:citadel_inline_attribute:'PureDamage'} and apply a brief {g:citadel_inline_attribute:'Slow'}.",
"ability_priest_barrage_fire_hint": "Fire Crossbow",
"ability_priest_barrage_t3_desc": "On-Hit: Execute enemies below {s:ExecuteThreshold}%",
"ability_priest_beartrap": "Hex-Lined Snap Trap",
"ability_priest_beartrap/debuff": "Revealed",
"ability_priest_beartrap/immobilize": "Hex-Lined Snap Trap",
"ability_priest_beartrap_desc": "Kick a trap that arms after a brief delay. \u003Cbr\u003E\u003Cbr\u003EThe trap springs on the first enemy it touches, dealing {g:citadel_inline_attribute:'SpiritDamage'}, applying {g:citadel_inline_attribute:'Immobilize'}, and \u003Cspan class=\"highlight\"\u003Erevealing\u003C/span\u003E enemies for a duration afterwards.",
"ability_priest_beartrap_t3_desc": "You deal \u003Cspan class=\"highlight\"\u003E+20%\u003C/span\u003E against targets",
"ability_priest_flashbang": "Consecrating Grenade",
"ability_priest_flashbang_desc": "Fire a grenade that bounces before exploding, dealing {g:citadel_inline_attribute:'WeaponDamage'} and setting enemies on fire. \u003Cbr\u003E\u003Cbr\u003EBurning targets deal \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'PureDamage'}\u003C/span\u003E to enemies in the area and suffer from \u003Cspan class=\"highlight\"\u003Ereduced healing\u003C/span\u003E.",
"ability_priest_flashbang_pure": "Consecrating Grenade - Pure",
"ability_priest_flashbang_t2_desc": "\u003Cspan class=\"highlight\"\u003E+1.5m\u003C/span\u003E Explosion \u0026 Burn Radius",
"ability_priest_flashbang_t3_desc": "\u003Cspan class=\"highlight\"\u003E-20%\u003C/span\u003E Healing Reduction and allow Charges",
"ability_priest_knockback": "Gutshot",
"ability_priest_knockback/buff": "Gutshot",
"ability_priest_knockback/debuff": "Gutshot",
"ability_priest_knockback_desc": "Fire a blast with your shotgun, dealing {g:citadel_inline_attribute:'WeaponDamage'} and pushing enemies back. Enemies near a wall receive {g:citadel_inline_attribute:'Stun'} and take {g:citadel_inline_attribute:'BonusWeaponDamage'}.",
"ability_priest_knockback_t2_desc": "\u003Cspan class=\"highlight\"\u003E-8s\u003C/span\u003E Ability Cooldown and \u003Cspan class=\"highlight\"\u003E+2.5m\u003C/span\u003E Ability Range",
"ability_priest_knockback_t3_desc": "On Wall Stun: Your next heavy melee is \u003Cspan class=\"highlight\"\u003Eblessed\u003C/span\u003E",
"ability_priest_selfheal": "Potent Vapors",
"ability_priest_selfheal_desc": "Burn your censer, \u003Cspan class=\"highlight\"\u003Ereducing incoming damage\u003C/span\u003E and {g:citadel_inline_attribute:'Healing'} over time.\u003Cbr\u003E\u003Cbr\u003EYou cannot attack while Potent Vapors is active.",
"ability_priest_silencebomb": "Choking Incense",
"ability_priest_silencebomb_desc": "Throw a censer that leaves a \u003Cspan class=\"highlight\"\u003Espreading cloud\u003C/span\u003E. Enemies caught in the cloud are \u003CPanel class=\"AbilityPropertyIcon prop_move_speed\"\u003E\u003C/Panel\u003E\u003Cspan class=\"highlight\"\u003ESlowed\u003C/span\u003E and \u003CPanel class=\"AbilityPropertyIcon prop_silence\"\u003E \u003Cspan class=\"highlight\"\u003ESilenced\u003C/span\u003E.",
"ability_priest_silencebomb_t3_desc": "On Debuff: Silences Stamina Usage",
"ability_priest_smokegrenade": "Teargas Grenade",
"ability_priest_smokegrenade/modifier_priest_smokegrenade/enemyaura/debuff": "Teargas",
"ability_priest_smokegrenade_desc": "Throw a tear gas grenade that detonates after a delay, \u003Cspan class=\"highlight\"\u003Eblocking vision\u003C/span\u003E. Enemies in the area have {g:citadel_inline_attribute:'ReducedFireRate'}.",
"ability_priest_smokegrenade_t2_desc": "On Debuff: Drain \u003Cspan class=\"highlight\"\u003E{s:StaminaDrain}\u003C/span\u003E Stamina per Second",
"ability_priest_stackingdefense": "Grit",
"ability_priest_stackingdefense/stackingdefense": "Grit",
"ability_priest_stackingdefense_desc": "Taking damage grants stacking {g:citadel_inline_attribute:'BulletResist'} and {g:citadel_inline_attribute:'SpiritResist'} that expires over time.",
"ability_priest_weaponswap": "Ira Domini",
"ability_priest_weaponswap_desc": "Load your crossbow with \u003Cspan class=\"highlight\"\u003E3 stakes\u003C/span\u003E, dealing massively increased {g:citadel_inline_attribute:'WeaponDamage'}.\u003Cbr\u003E\u003Cbr\u003EThe final stake is \u003Cspan class=\"highlight\"\u003Eblessed\u003C/span\u003E, dealing bonus {g:citadel_inline_attribute:'PureDamage'} and \u003Cspan class=\"highlight\"\u003Eexecuting\u003C/span\u003E low-health enemies.",
"ability_priest_weaponswap_t1_desc": "While Active: Gain \u003Cspan class=\"highlight\"\u003E1.2 m/s\u003C/span\u003E Move Speed",
"ability_priest_weaponswap_t2_desc": "\u003Cspan class=\"highlight\"\u003E-15s\u003C/span\u003E Ability Cooldown and \u003Cspan class=\"highlight\"\u003E+150\u003C/span\u003E Bonus Damage",
"ability_priest_weaponswap_t3_desc": "All Stakes are Blessed",
"ability_propulsion_gel": "Propulsion Gel",
"ability_propulsion_gel": "Propulsion Gel",
"ability_propulsion_gel_desc": "Fire a wave of propulsion gel that grants \u003Cspan class=\"highlight\"\u003Eincreased move speed\u003C/span\u003E for allies.  Unit's hit by the gel wave will be covered by gel and leave a trail behind them",
"ability_propulsion_gel_desc": "Fire a wave of propulsion gel that grants \u003Cspan class=\"highlight\"\u003Eincreased move speed\u003C/span\u003E for allies.  Unit's hit by the gel wave will be covered by gel and leave a trail behind them",
Line 9,100: Line 9,159:
"citadel_keybind_push_to_talk": "Voice chat (team)",
"citadel_keybind_push_to_talk": "Voice chat (team)",
"citadel_keybind_push_to_talk_party": "Voice chat (party)",
"citadel_keybind_push_to_talk_party": "Voice chat (party)",
"citadel_keybind_push_to_talk_party_search": "voip",
"citadel_keybind_push_to_talk_party_search": "voip push to talk",
"citadel_keybind_push_to_talk_search": "voip",
"citadel_keybind_push_to_talk_search": "voip push to talk",
"citadel_keybind_quick_response": "Quick Response",
"citadel_keybind_quick_response": "Quick Response",
"citadel_keybind_reload": "Reload",
"citadel_keybind_reload": "Reload",
Line 9,764: Line 9,823:
"citadel_weapon_hero_yamato_set": "Sister's Lament",
"citadel_weapon_hero_yamato_set": "Sister's Lament",
"citadel_weapon_hero_zealot_set": "Zealotry Gun",
"citadel_weapon_hero_zealot_set": "Zealotry Gun",
"citadel_weapon_priest_crossbow": "Ira Domini",
"citadel_weapon_priest_crossbow_crit": "Ira Domini - Crit",
"citadel_weapon_priest_crossbow_pure": "Ira Domini - Pure",
"citadel_weapon_werewolf_claws": "Lycan Claws",
"citadel_weapon_werewolf_claws": "Lycan Claws",
"citadel_west_team_name": "SAPPHIRE",
"citadel_west_team_name": "SAPPHIRE",
Line 10,087: Line 10,149:
"hero_frank_search": "Victor",
"hero_frank_search": "Victor",
"hero_frank_search:n": "Victor",
"hero_frank_search:n": "Victor",
"hero_frank_sort": "Victor",
"hero_frank_sort:n": "Victor",
"hero_gadgeteer": "Gadgeteer",
"hero_gadgeteer": "Gadgeteer",
"hero_gadgeteer:n": "Gadgeteer",
"hero_gadgeteer:n": "Gadgeteer",
Line 10,148: Line 10,212:
"hero_hornet_search": "Vindicta",
"hero_hornet_search": "Vindicta",
"hero_hornet_search:n": "Vindicta",
"hero_hornet_search:n": "Vindicta",
"hero_hornet_sort": "Vindicta",
"hero_hornet_sort:n": "Vindicta",
"hero_inferno": "Infernus",
"hero_inferno": "Infernus",
"hero_inferno:n": "Infernus",
"hero_inferno:n": "Infernus",
Line 10,247: Line 10,313:
"hero_priest": "Venator",
"hero_priest": "Venator",
"hero_priest:n": "Venator",
"hero_priest:n": "Venator",
"hero_priest_lore": "The Venators of St. Benedict are a Vatican-sanctioned order whose members are deployed to regions with a high concentration of supernatural predators.   Few in number, their modus operandi is to observe, identify, and exterminate. They are methodical, they are precise, and once they identify a threat to the flock they are relentless.\u003Cbr\u003E\u003Cbr\u003EBut even amongst those who are called The Sword Of St. Benedict, one stands apart from the others.  A man whose hardened heart has allowed him to pay terrible prices in the name of the greater good... and he has once again been dispatched to New York.",
"hero_priest_search": "Venator",
"hero_priest_search": "Venator",
"hero_priest_search:n": "Venator",
"hero_priest_search:n": "Venator",
Line 11,625: Line 11,692:
"upgrade_mystic_regeneration_desc": "Dealing Spirit Damage to enemy Heroes grants you Bonus Health Regen. Stacks when dealing damage to different heroes.",
"upgrade_mystic_regeneration_desc": "Dealing Spirit Damage to enemy Heroes grants you Bonus Health Regen. Stacks when dealing damage to different heroes.",
"upgrade_mystic_regeneration_search": "Mystic Regeneration",
"upgrade_mystic_regeneration_search": "Mystic Regeneration",
"upgrade_mystic_reverb": "Mystic Reverb",
"upgrade_mystic_reverb_search": "Mystic Reverb",
"upgrade_mystical_piano": "Mystical Piano",
"upgrade_mystical_piano": "Mystical Piano",
"upgrade_mystical_piano_desc": "After a short delay, enemies in the target area will be stunned and have their stamina depleted.  After the stun they will be temporarily dazed.",
"upgrade_mystical_piano_desc": "After a short delay, enemies in the target area will be stunned and have their stamina depleted.  After the stun they will be temporarily dazed.",
Line 11,848: Line 11,917:
"upgrade_tech_armor_reduction_aura_desc": "Increases \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E taken by nearby enemies.",
"upgrade_tech_armor_reduction_aura_desc": "Increases \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E taken by nearby enemies.",
"upgrade_tech_armor_search": "Spirit Armor",
"upgrade_tech_armor_search": "Spirit Armor",
"upgrade_tech_bleed": "Mystic Reverb",
"upgrade_tech_bleed/modifier_tech_bleed_proc/modifier_tech_bleed": "Mystic Reverb",
"upgrade_tech_bleed/modifier_tech_bleed_proc/modifier_tech_bleed": "Mystic Reverb",
"upgrade_tech_bleed_desc": "Imbue an ability with \u003Cspan class=\"highlight\"\u003ELifesteal\u003C/span\u003E and to apply \u003Cspan class=\"highlight\"\u003Eslow\u003C/span\u003E on a hit target and deal an \u003Cspan class=\"highlight\"\u003Eadditional percentage of the damage dealt\u003C/span\u003E to enemies around the target after a short delay.",
"upgrade_tech_bleed_desc": "Imbue an ability with \u003Cspan class=\"highlight\"\u003ELifesteal\u003C/span\u003E and to apply \u003Cspan class=\"highlight\"\u003Eslow\u003C/span\u003E on a hit target and deal an \u003Cspan class=\"highlight\"\u003Eadditional percentage of the damage dealt\u003C/span\u003E to enemies around the target after a short delay.",
"upgrade_tech_bleed_search": "Mystic Reverb",
"upgrade_tech_cleave": "Quantum Chimaera",
"upgrade_tech_cleave": "Quantum Chimaera",
"upgrade_tech_cleave_desc": "Your Tech attacks strike additional nearby enemies for \u003Cspan class=\"highlight\"\u003E75% of the total damage\u003C/span\u003E.",
"upgrade_tech_cleave_desc": "Your Tech attacks strike additional nearby enemies for \u003Cspan class=\"highlight\"\u003E75% of the total damage\u003C/span\u003E.",