Data:Lang en.json: Difference between revisions

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Deadbot v1.6.0-6281
Deadbot (talk | contribs)
Deadbot v1.6.1-6284
Line 8: Line 8:
"AbandonMatchPrompt_Text": "This match is not safe to leave.  You will not be able to reconnect to this game, your team will be down a player and a matchmaking penalty will be applied.\u003Cbr/\u003EAre you sure?",
"AbandonMatchPrompt_Text": "This match is not safe to leave.  You will not be able to reconnect to this game, your team will be down a player and a matchmaking penalty will be applied.\u003Cbr/\u003EAre you sure?",
"AbandonMatchPrompt_Title": "Abandon this match?",
"AbandonMatchPrompt_Title": "Abandon this match?",
"AbilityApplyDelay_label": "Application Time",
"AbilityApplyDelay_postfix": "s",
"AbilityApplyDelay_postfix": "s",
"AbilityButtonHint_Activate": "Activate",
"AbilityButtonHint_Activate": "Activate",
Line 347: Line 346:
"AoESleep_label": "Explode Radius",
"AoESleep_label": "Explode Radius",
"AoESleep_postfix": "m",
"AoESleep_postfix": "m",
"ApolloUltBonusTotalDamage_label": "Bonus Damage",
"ApolloUltBonusTotalDamage_postfix": "%",
"ApolloUltBonusTotalDamage_postvalue_label": "Bonus Damage",
"ApolloUltBonusTotalDamage_prefix": "+",
"ApproachSpeed_label": "Project Speed",
"ApproachSpeed_label": "Project Speed",
"ArcticBlastPercentDamage_label": "Frozen Bonus Damage",
"ArcticBlastPercentDamage_label": "Frozen Bonus Damage",
Line 380: Line 383:
"AssaultFireRate_prefix": "{s:sign}",
"AssaultFireRate_prefix": "{s:sign}",
"AstroShotgunCloseRange_label": "Close Range Weapon Power",
"AstroShotgunCloseRange_label": "Close Range Weapon Power",
"AttackDashRange_label": "Attacking Lunge Distance",
"AttackDashRange_postfix": "m",
"AttackDashRange_postvalue_label": "Attacking Lunge Distance",
"AttackPower_label": "Attack Power",
"AttackPower_label": "Attack Power",
"AttackPower_postfix": "",
"AttackPower_postfix": "",
Line 456: Line 462:
"BaseAttackDamage_postvalue_label": "Base Damage",
"BaseAttackDamage_postvalue_label": "Base Damage",
"BaseAttackDamage_prefix": "{s:sign}",
"BaseAttackDamage_prefix": "{s:sign}",
"BaseBonusWeaponPower_label": "Courage",
"BaseBonusWeaponPower_prefix": "+",
"BaseBonusWeaponPower_prefix": "+",
"BaseBulletDamage_label": "Bullet Damage",
"BaseBulletDamage_label": "Bullet Damage",
Line 575: Line 580:
"BonusBulletSpeedPercent_prefix": "{s:sign}",
"BonusBulletSpeedPercent_prefix": "{s:sign}",
"BonusBullets_postvalue_label": "Bonus Bullets",
"BonusBullets_postvalue_label": "Bonus Bullets",
"BonusChannelTechPower_label": "Spirit Power While Channeling",
"BonusChannelTechPower_prefix": "+",
"BonusChannelTechPower_prefix": "+",
"BonusChannelTimePercentage_label": "Channel Duration",
"BonusChannelTimePercentage_label": "Channel Duration",
Line 695: Line 699:
"BonusMeleeDamage_postvalue_label": "Melee Damage",
"BonusMeleeDamage_postvalue_label": "Melee Damage",
"BonusMeleeDamage_prefix": "{s:sign}",
"BonusMeleeDamage_prefix": "{s:sign}",
"BonusMeleeSpeed_label": "Melee Speed",
"BonusMeleeSpeed_postfix": "%",
"BonusMeleeSpeed_postfix": "%",
"BonusMeleeSpeed_prefix": "+",
"BonusMeleeSpeed_prefix": "+",
Line 723: Line 726:
"BonusReloadSpeed_label": "Reload Time",
"BonusReloadSpeed_label": "Reload Time",
"BonusReloadSpeed_postvalue_label": "Reload Time",
"BonusReloadSpeed_postvalue_label": "Reload Time",
"BonusReloadTime_label": "Added Reload Time",
"BonusReloadTime_postfix": "s",
"BonusReloadTime_postfix": "s",
"BonusShocks_postvalue_label": "Bonus Bolts",
"BonusShocks_postvalue_label": "Bonus Bolts",
Line 799: Line 801:
"BuffBulletResist_postfix": "%",
"BuffBulletResist_postfix": "%",
"BuffBulletResist_postvalue_label": "Bullet Resist",
"BuffBulletResist_postvalue_label": "Bullet Resist",
"BuffDamageMult_label": "Shock Multiplier",
"BuffDamageMult_postfix": "x",
"BuffDamage_label": "Full Rage Damage Bonus",
"BuffDamage_label": "Full Rage Damage Bonus",
"BuffDamage_postfix": "%",
"BuffDamage_postfix": "%",
Line 826: Line 826:
"BuildUpBulletPercentPerHit_postfix": "%",
"BuildUpBulletPercentPerHit_postfix": "%",
"BuildUpBulletPercentPerHit_postvalue_label": "Buildup Per Bullet",
"BuildUpBulletPercentPerHit_postvalue_label": "Buildup Per Bullet",
"BuildUpMaxDamageNonHero_label": "Build Up Non-Hero",
"BuildUpMaxDamage_label": "Build Up Damage",
"BuildUpPerSecond_label": "Buildup per Second",
"BuildUpPerSecond_label": "Buildup per Second",
"BuildUpPerSecond_postfix": "%",
"BuildUpPerSecond_postfix": "%",
Line 926: Line 924:
"BulletResistPerStack_postfix": "%",
"BulletResistPerStack_postfix": "%",
"BulletResistPerStack_postvalue_label": "Bullet Resist per Stack",
"BulletResistPerStack_postvalue_label": "Bullet Resist per Stack",
"BulletResistReductionDuration_label": "Bullet Resist Reduction Duration",
"BulletResistReductionDuration_postfix": "s",
"BulletResistReductionDuration_postvalue_label": "Debuff Duration",
"BulletResistReductionPerStack_label": "Bullet Resist per Stack",
"BulletResistReductionPerStack_label": "Bullet Resist per Stack",
"BulletResistReductionPerStack_postfix": "%",
"BulletResistReductionPerStack_postfix": "%",
Line 992: Line 993:
"BurstFireOnHeroHit_postfix": "s",
"BurstFireOnHeroHit_postfix": "s",
"BurstFireShotsFromClipPercent_Postfix": "%",
"BurstFireShotsFromClipPercent_Postfix": "%",
"BurstFireShotsFromClipPercent_label": "ammo Burst",
"CDReduceOnPillowHit_postfix": "s",
"CDReduceOnPillowHit_postfix": "s",
"CDReduceOnPillowHit_postvalue_label": "Cooldown On Pillow Hit",
"CDReduceOnPillowHit_postvalue_label": "Cooldown On Pillow Hit",
Line 1,073: Line 1,073:
"CasterBuffDuration_postfix": "s",
"CasterBuffDuration_postfix": "s",
"CasterBuffDuration_postvalue_label": "Buff Duration",
"CasterBuffDuration_postvalue_label": "Buff Duration",
"CasterHealthPercent_label": "Turret Health Percent of Caster",
"CasterHealthPercent_postfix": "%",
"CasterHealthPercent_postfix": "%",
"CasterSlowPercent_label": "Self Slow",
"CasterSlowPercent_postfix": "%",
"CasterSlowPercent_postfix": "%",
"CatExplosionCount_label": "Explosions",
"CatExplosionCount_label": "Explosions",
Line 1,098: Line 1,096:
"ChainRadius_postfix": "m",
"ChainRadius_postfix": "m",
"ChainRadius_postvalue_label": "Jump Radius",
"ChainRadius_postvalue_label": "Jump Radius",
"ChannelBulletShield_label": "Bullet Barrier While Channeling",
"ChannelMoveSpeed_label": "Channel Move Speed",
"ChannelMoveSpeed_label": "Channel Move Speed",
"ChannelMoveSpeed_postfx": "m",
"ChannelMoveSpeed_postfx": "m",
Line 2,781: Line 2,778:
"Citadel_QueueOptions_Modal_Title": "Matchmaking",
"Citadel_QueueOptions_Modal_Title": "Matchmaking",
"Citadel_QueueOptions_Modal_Title_confirm_reset": "Are you sure you want to reset your matchmaking setting to the default?",
"Citadel_QueueOptions_Modal_Title_confirm_reset": "Are you sure you want to reset your matchmaking setting to the default?",
"Citadel_QueueOptions_Modal_Title_reset_tooltip": "Restore default matchmaking settings.",
"Citadel_QueueOptions_Modal_Title_reset_tooltip": "Restore default matchmaking setting.",
"Citadel_RP_Away": "Away",
"Citadel_RP_Away": "Away",
"Citadel_RP_Busy": "Busy",
"Citadel_RP_Busy": "Busy",
Line 3,036: Line 3,033:
"Citadel_Shop_Rework": "Shop Rework",
"Citadel_Shop_Rework": "Shop Rework",
"Citadel_Shop_SelectedBuildHeader": "{s:selected_build_name}",
"Citadel_Shop_SelectedBuildHeader": "{s:selected_build_name}",
"Citadel_Shop_SellMaxItemsActive_Title": "All active slots are full!",
"Citadel_Shop_SellMaxItemsActive_Title": "Active Slots Full",
"Citadel_Shop_SellMaxItems_Desc": "To complete this purchase, select a mod to \u003Cspan class='highlight'\u003Esell for half price and replace\u003C/span\u003E",
"Citadel_Shop_SellMaxItems_Desc": "Select an item to \u003Cspan class='highlight'\u003Ereplace\u003C/span\u003E",
"Citadel_Shop_SellMaxItems_Recommended": "Lowest Tier",
"Citadel_Shop_SellMaxItems_Recommended": "Recommended",
"Citadel_Shop_SellMaxItems_SellButton": "Sell",
"Citadel_Shop_SellMaxItems_SellButton": "Sell",
"Citadel_Shop_SellMaxItems_Title": "All slots are full!",
"Citadel_Shop_SellMaxItems_Title": "Item Slots Full",
"Citadel_Shop_Sort_Tooltip_Categories": "Sort Items by Category",
"Citadel_Shop_Sort_Tooltip_Categories": "Sort Items by Category",
"Citadel_Shop_Sort_Tooltip_Tier": "Sort Items by Price",
"Citadel_Shop_Sort_Tooltip_Tier": "Sort Items by Price",
Line 3,340: Line 3,337:
"Citael_PrivateLobbyModal_CreateNewButton": "Create new Custom Match",
"Citael_PrivateLobbyModal_CreateNewButton": "Create new Custom Match",
"Citael_PrivateLobbyModal_JoinCode": "Join existing via Code",
"Citael_PrivateLobbyModal_JoinCode": "Join existing via Code",
"ClarityBonusSpirit_label": "Next Ability Bonus Spirit Power",
"ClarityBonusSpirit_prefix": "{s:sign}",
"ClarityBonusSpirit_prefix": "{s:sign}",
"CleavePercentage_label": "Splash Amount",
"CleavePercentage_label": "Splash Amount",
Line 3,391: Line 3,387:
"ConeRadius_label": "Lightning Distance",
"ConeRadius_label": "Lightning Distance",
"ConeRadius_postfix": "m",
"ConeRadius_postfix": "m",
"ConfirmRoster_BadRoster": "You need at least {d:min_roster_size} heroes in your Roster to join a match.",
"ConfirmRoster_BadRoster:f": "You need at least {d:min_roster_size} {min_roster_size, plural, one{hero} other{heroes}} in your roster to join a match.",
"ConsumeHealPercentage_label": "Consume Heal Percentage",
"ConsumeHealPercentage_label": "Consume Heal Percentage",
"ConsumeHealPercentage_postfix": "%",
"ConsumeHealPercentage_postfix": "%",
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"CopyCooldownPercentage_postfix": "%",
"CopyCooldownPercentage_postfix": "%",
"CopyCooldownPercentage_postvalue_label": "Copied Cooldown",
"CopyCooldownPercentage_postvalue_label": "Copied Cooldown",
"CounterTimeWindow_label": "Time Window",
"CounterTimeWindow_postfix": "s",
"CounterTimeWindow_postvalue_label": "Time Window",
"CrashImpactRadius_label": "Crash Damage Radius",
"CrashImpactRadius_label": "Crash Damage Radius",
"CreateBuilds_Desc": "Select items in the shop to add them to the recommended build list",
"CreateBuilds_Desc": "Select items in the shop to add them to the recommended build list",
Line 3,655: Line 3,654:
"DashDistance_postvalue_label": "Dash Distance",
"DashDistance_postvalue_label": "Dash Distance",
"DashJump_conditional": "after dash-jump",
"DashJump_conditional": "after dash-jump",
"DashRange_label": "Dash Range",
"DashRadius_label": "Radius",
"DashRange_postfix": "m",
"DashRadius_postfix": "m",
"DashRange_postvalue_label": "Dash Range",
"DashRadius_postvalue_label": "Radius",
"DashRange_label": "Time Window",
"DashRange_postfix": "s",
"DashRange_postvalue_label": "Time Window",
"DashSlowPct_label": "Dash Slow",
"DashSlowPct_label": "Dash Slow",
"DashSlowPct_postvalue_label": "Dash Slow",
"DashSlowPct_postvalue_label": "Dash Slow",
Line 3,723: Line 3,725:
"DelayDuration_Postfix": "s",
"DelayDuration_Postfix": "s",
"DelayDuration_postvalue_label": "Delay Duration",
"DelayDuration_postvalue_label": "Delay Duration",
"DelayedDamage_label": "Delayed Damage",
"DelayedDamage_postvalue_label": "Delayed Damage",
"DemonShotCount_label": "Demon Rounds",
"DemonShotCount_label": "Demon Rounds",
"DemonShotCount_postvalue_label": "Demon Rounds",
"DemonShotCount_postvalue_label": "Demon Rounds",
"DeployHealthRegen_label": "Deployable Health",
"DeployHealthRegen_label": "Deployable Health",
"DescendSpeed_label": "",
"DescendSpeed_label": "",
"Detained": "Detained",
"DetectionRadius_label": "Detection Radius",
"DetectionRadius_label": "Detection Radius",
"DetectionRadius_postvalue_label": "Detection Radius",
"DetectionRadius_postvalue_label": "Detection Radius",
Line 3,915: Line 3,918:
"ExplosionRadius_postfix": "m",
"ExplosionRadius_postfix": "m",
"ExplosionRadius_postvalue_label": "Explosion Radius",
"ExplosionRadius_postvalue_label": "Explosion Radius",
"ExplosiveDamage_label": "Explosive Damage",
"ExplosiveShotRadiusPercent_label": "Explosive Shot Radius Increase",
"ExplosiveShotRadiusPercent_label": "Explosive Shot Radius Increase",
"ExplosiveShotRadiusPercent_postfix": "%",
"ExplosiveShotRadiusPercent_postfix": "%",
Line 3,939: Line 3,941:
"FastFireDuration_label": "Fast Fire Duration",
"FastFireDuration_label": "Fast Fire Duration",
"FastFireDuration_postfix": "s",
"FastFireDuration_postfix": "s",
"FencerLungeBaseDamage_label": "Base Hold Damage",
"FencerLungeBaseDamage_postvalue_label": "Base Hold Damage",
"FencerLungeStabDamage_label": "Base Hold Damage",
"FencerLungeStabDamage_postvalue_label": "Base Hold Damage",
"FencerUltDebuffDuration_label": "Debuff Duration",
"FencerUltDebuffDuration_postfix": "s",
"FencerUltDebuffDuration_postvalue_label": "Debuff Duration",
"FervorBulletResist_label": "Bullet Resist",
"FervorBulletResist_label": "Bullet Resist",
"FervorBulletResist_postfix": "%",
"FervorBulletResist_postfix": "%",
Line 4,547: Line 4,556:
"IncomingDamagePercent_postvalue_label": "Damage Taken",
"IncomingDamagePercent_postvalue_label": "Damage Taken",
"IncomingDamagePercent_prefix": "{s:sign}",
"IncomingDamagePercent_prefix": "{s:sign}",
"IncomingDamageReductionPercent_label": "Time Slow Damage Reduction",
"IncomingDamageReductionPercent_postfix": "%",
"IncomingDamageReductionPercent_postvalue_label": "Time Slow Damage Reduction",
"InfectDuration_label": "Infect Duration",
"InfectDuration_label": "Infect Duration",
"InfectDuration_postfix": "s",
"InfectDuration_postfix": "s",
Line 4,568: Line 4,580:
"InitialDamage_label": "Initial Damage",
"InitialDamage_label": "Initial Damage",
"InitialDamage_postvalue_label": "Initial Damage",
"InitialDamage_postvalue_label": "Initial Damage",
"InitialFireRateDecrease_label": "Initial Fire Rate",
"InitialFireRateDecrease_postfix": "%",
"InitialFireRateDecrease_postfix": "%",
"InitialFireRateDecrease_prefix": "-",
"InitialFireRateDecrease_prefix": "-",
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"LowHealthWeaponPowerPercent_postfix": "%",
"LowHealthWeaponPowerPercent_postfix": "%",
"LowHealthWeaponPowerPercent_prefix": "{s:sign}",
"LowHealthWeaponPowerPercent_prefix": "{s:sign}",
"LungeCooldownReduction_label": "Lunging Stab Cooldown",
"LungeCooldownReduction_postfix": "s",
"LungeCooldownReduction_postvalue_label": "Lunging Stab Cooldown",
"LungeCooldownReduction_prefix": "-",
"LungeDistance_label": "Lunge Distance",
"LungeDistance_postfix": "m",
"LungeDistance_postvalue_label": "Lunge Distance",
"MODIFIER_NON_PLAYER_BONUS_BASE_DAMAGE_PERCENT_conditional": "against NPCs",
"MODIFIER_NON_PLAYER_BONUS_BASE_DAMAGE_PERCENT_conditional": "against NPCs",
"MODIFIER_NON_PLAYER_BONUS_BASE_DAMAGE_PERCENT_label": "Weapon Damage vs. NPCs",
"MODIFIER_NON_PLAYER_BONUS_BASE_DAMAGE_PERCENT_label": "Weapon Damage vs. NPCs",
Line 5,250: Line 5,268:
"MaxDPS_postvalue_label": "Max DPS",
"MaxDPS_postvalue_label": "Max DPS",
"MaxDaggers_label": "Card Count",
"MaxDaggers_label": "Card Count",
"MaxDamageBeforePerfect_label": "Max Hold Damage",
"MaxDamageBeforePerfect_postvalue_label": "Max Hold Damage",
"MaxDamageHealthPercentage_label": "Health Percentage for Max Damage",
"MaxDamageHealthPercentage_label": "Health Percentage for Max Damage",
"MaxDamageHealthPercentage_postfix": "%",
"MaxDamageHealthPercentage_postfix": "%",
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"MaxExplosionRadius_postfix": "m",
"MaxExplosionRadius_postfix": "m",
"MaxExplosionRadius_postvalue_label": "Max Explosion Radius",
"MaxExplosionRadius_postvalue_label": "Max Explosion Radius",
"MaxFireRateIncrease_label": "Max Fire Rate",
"MaxFireRateIncrease_postfix": "%",
"MaxFireRateIncrease_postfix": "%",
"MaxFireRateIncrease_prefix": "+",
"MaxFireRateIncrease_prefix": "+",
Line 5,288: Line 5,307:
"MaxHealthPercentAsDPS_postfix": "%",
"MaxHealthPercentAsDPS_postfix": "%",
"MaxHealthPercentAsDPS_postvalue_label": "Max Health per second",
"MaxHealthPercentAsDPS_postvalue_label": "Max Health per second",
"MaxHealthPercentAsHealPerSecond_label": "Max Health per second",
"MaxHealthPercentAsHealPerSecond_postfix": "%",
"MaxHealthRegenPct_label": "Max Health Regen",
"MaxHealthRegenPct_label": "Max Health Regen",
"MaxHealthRegenPct_postfix": "%",
"MaxHealthRegenPct_postfix": "%",
Line 5,332: Line 5,349:
"MaxSlowTime_postfix": "s",
"MaxSlowTime_postfix": "s",
"MaxSlowTime_postvalue_label": "Time To Max Debuff",
"MaxSlowTime_postvalue_label": "Time To Max Debuff",
"MaxStabs_label": "Max Lunges",
"MaxStabs_postvalue_label": "Max Lunges",
"MaxStacks_label": "Max Stacks",
"MaxStacks_label": "Max Stacks",
"MaxStacks_postvalue_label": "Max Stacks",
"MaxStacks_postvalue_label": "Max Stacks",
Line 5,417: Line 5,436:
"MinHeal_label": "Min. Heal",
"MinHeal_label": "Min. Heal",
"MinHeal_postvalue_label": "Min. Heal",
"MinHeal_postvalue_label": "Min. Heal",
"MinHealthFractionToTrack_postfix": "%",
"MinHealthFractionToTrack_postvalue_label": "Low Health Threshold",
"MinHealthTakenPct_label": "Min Health Received",
"MinHealthTakenPct_label": "Min Health Received",
"MinHealthTakenPct_postfix": "%",
"MinHealthTakenPct_postfix": "%",
Line 5,561: Line 5,582:
"MyRosterPartyReadyCount": "{d:party_ready_count}/{d:party_player_count} Ready",
"MyRosterPartyReadyCount": "{d:party_ready_count}/{d:party_player_count} Ready",
"MyRosterReadyUp": "Ready Up!",
"MyRosterReadyUp": "Ready Up!",
"MyRosterRosterDesc": "Minimum {d:min_roster_size} Heroes required to Queue",
"MyRosterRosterDesc:f": "Minimum {d:min_roster_size} {min_roster_size, plural, one{hero} other{heroes}} required to queue",
"MyRosterRosterDesc_HeroLabs": "Your roster needs at least 3 Heroes, 2 of which must be standard, non-testing Heroes",
"MyRosterRosterDesc_HeroLabs": "Your roster needs at least 3 Heroes, 2 of which must be standard, non-testing Heroes",
"MyRosterRosterDesc_MinNonNew": "Your roster needs at least {d:min_non_new_heroes} or more heroes that are not new",
"MyRosterRosterDesc_MinNonNew": "Your roster needs at least {d:min_non_new_heroes} or more heroes that are not new",
"MyRosterRosterDesc_NeedsMoreNonNew": "At least {d:min_non_limited_heroes} non-new heroes required to queue",
"MyRosterRosterDesc_NeedsMoreNonNew:f": "At least {d:min_non_limited_heroes} non-new {min_non_limited_heroes, plural, one{hero} other{heroes}} required to queue",
"MyRosterRosterDesc_NeedsMoreNonNewOld": "You have too many new heroes in your roster. Please add some more heroes to your roster that aren't new",
"MyRosterRosterDesc_NeedsMoreNonNewOld": "You have too many new heroes in your roster. Please add some more heroes to your roster that aren't new",
"MyRosterRosterDesc_PartyInvalid": "Can't form a valid team with your Party's rosters.",
"MyRosterRosterDesc_PartyInvalid": "Can't form a valid team with your Party's rosters.",
Line 5,611: Line 5,632:
"NewPlayer_Skip": "Skip Tutorial",
"NewPlayer_Skip": "Skip Tutorial",
"NewPlayer_YouAreFinished": "You're ready! Try a bot match within Practice or Play your first game!",
"NewPlayer_YouAreFinished": "You're ready! Try a bot match within Practice or Play your first game!",
"NonHeroAbilityLifestealTooltipOnly_label": "Non-Hero Value",
"NonHeroAbilityLifestealTooltipOnly_postfix": "%",
"NonHeroAbilityLifestealTooltipOnly_postfix": "%",
"NonHeroHealingFactor_label": "Lifesteal vs Non-Heroes",
"NonHeroHealingFactor_label": "Lifesteal vs Non-Heroes",
Line 5,735: Line 5,755:
"OverchargePct_postfix": "%",
"OverchargePct_postfix": "%",
"OverdriveClipDuration_Postfix": "s",
"OverdriveClipDuration_Postfix": "s",
"OverdriveClipDuration_label": "Clip Duration",
"OverflowBonusDamage_label": "Bonus Spirit Damage",
"OverflowBonusDamage_postfix": "%",
"OverflowBonusDamage_postfix": "%",
"OverflowTechPower_label": "Spirit Power",
"OverflowTechPower_label": "Spirit Power",
Line 5,747: Line 5,765:
"ParrySuccessHealPercentage_postfix": "%",
"ParrySuccessHealPercentage_postfix": "%",
"ParrySuccessHealPercentage_postvalue_label": "Damage Parried as Heal",
"ParrySuccessHealPercentage_postvalue_label": "Damage Parried as Heal",
"ParryWindow_label": "Invulnerability Duration",
"ParryWindow_postfix": "s",
"ParryWindow_postvalue_label": "Invulnerability Duration",
"PartCollectionRadius_label": "Collection Range",
"PartCollectionRadius_label": "Collection Range",
"PartCollectionRadius_postfix": "m",
"PartCollectionRadius_postfix": "m",
Line 5,772: Line 5,793:
"PercentHealthHealing_postfix": "%",
"PercentHealthHealing_postfix": "%",
"PercentHealthHealing_postvalue_label": "Health Healed",
"PercentHealthHealing_postvalue_label": "Health Healed",
"PerfectBurstWeaponPower_label": "Perfect Burst Bonus Weapon Damage",
"PerfectDamage_label": "Perfect Damage",
"PerfectDamage_postvalue_label": "Perfect Damage",
"PerfectHoldTimeStart_label": "Perfect Window Start",
"PerfectHoldTimeStart_postfix": "s",
"PerfectHoldTimeStart_postvalue_label": "Perfect Window Start",
"PerfectWindowDuration_label": "Perfect Window Duration",
"PerfectWindowDuration_postfix": "s",
"PerfectWindowDuration_postvalue_label": "Perfect Window Duration",
"PetrifyDamageBreakThreshold_label": "Petrify Damage Block",
"PetrifyDamageBreakThreshold_label": "Petrify Damage Block",
"PetrifyDamageBreakThreshold_postvalue_label": "Petrify Damage Block",
"PetrifyDamageBreakThreshold_postvalue_label": "Petrify Damage Block",
Line 5,985: Line 6,013:
"ReportCard_PowerUp_Desc": "Ride the Transit Line back to base and spend all your Souls and Ability Points",
"ReportCard_PowerUp_Desc": "Ride the Transit Line back to base and spend all your Souls and Ability Points",
"ReportCard_SoulsCollected_Desc": "Collect 1000 souls from killing enemy troopers",
"ReportCard_SoulsCollected_Desc": "Collect 1000 souls from killing enemy troopers",
"ResetsAirLimit_label": "Reset Air Limit",
"ResetsAirLimit_postvalue_label": "Reset Air Limit",
"ResistReductionDuration_label": "Resist Reduction Duration",
"ResistReductionDuration_label": "Resist Reduction Duration",
"ResistReductionDuration_postfix": "s",
"ResistReductionDuration_postfix": "s",
Line 5,997: Line 6,027:
"RespawnBonusHealthDuration_postfix": "s",
"RespawnBonusHealthDuration_postfix": "s",
"RespawnBonusHealth_label": "Respawn Bonus Health",
"RespawnBonusHealth_label": "Respawn Bonus Health",
"RespawnDelay_label": "Respawn Delay",
"RespawnDelay_postfix": "s",
"RespawnDelay_postfix": "s",
"RespawnHealthPercent_label": "Rebirth Health",
"RespawnHealthPercent_label": "Rebirth Health",
Line 6,033: Line 6,062:
"RicochetTargetsTooltipOnly_label": "Ricochet Targets",
"RicochetTargetsTooltipOnly_label": "Ricochet Targets",
"RicochetTargetsTooltipOnly_postvalue_label": "Ricochet Targets",
"RicochetTargetsTooltipOnly_postvalue_label": "Ricochet Targets",
"RiposteChannelTime_postfix": "s",
"RiposteChannelTime_postvalue_label": "Deflect Duration",
"RocketDamage_label": "Rocket Damage",
"RocketDamage_label": "Rocket Damage",
"RocketsPerSecond_label": "Rockets per second",
"RocketsPerSecond_label": "Rockets per second",
Line 6,109: Line 6,140:
"SelfDamage_label": "Self Damage",
"SelfDamage_label": "Self Damage",
"SelfDamage_postvalue_label": "Self Damage",
"SelfDamage_postvalue_label": "Self Damage",
"SelfModifier_label": "Self Modifier",
"SelfModifier_postfix": "%",
"SelfModifier_postfix": "%",
"SelfMovementBonus_label": "Ivy Speed Bonus",
"SelfMovementBonus_label": "Ivy Speed Bonus",
Line 6,183: Line 6,213:
"ShrinkDuration_postfix": "s",
"ShrinkDuration_postfix": "s",
"ShrinkDuration_postvalue_label": "Shrink Duration",
"ShrinkDuration_postvalue_label": "Shrink Duration",
"SigilBuff_label": "On Use:",
"SigilRadius_label": "Radius",
"SigilRadius_postfix": "m",
"SigilRadius_postvalue_label": "Radius",
"SilenceDuration_label": "Silence Duration",
"SilenceDuration_label": "Silence Duration",
"SilenceDuration_postfix": "s",
"SilenceDuration_postfix": "s",
Line 6,192: Line 6,226:
"SilenceRadius_postfix": "m",
"SilenceRadius_postfix": "m",
"SilenceRadius_postvalue_label": "Silence Radius",
"SilenceRadius_postvalue_label": "Silence Radius",
"SilencerSlowPercent_label": "Bullet Slow Proc",
"SilencerSlowPercent_postfix": "%",
"SilencerSlowPercent_prefix": "+",
"SingleAbilityCooldownReduction_label": "Ability Cooldown Reduction",
"SingleAbilityCooldownReduction_label": "Ability Cooldown Reduction",
"SingleAbilityCooldownReduction_postfix": "%",
"SingleAbilityCooldownReduction_postfix": "%",
Line 6,349: Line 6,380:
"SpinDuration_postfix": "s",
"SpinDuration_postfix": "s",
"SpinDuration_postvalue_label": "Spin Duration",
"SpinDuration_postvalue_label": "Spin Duration",
"SpinUpTime_label": "Spin-Up Time",
"SpinUpTime_postfix": "s",
"SpinUpTime_postfix": "s",
"SpiritCount_label": "Energy Spirits",
"SpiritCount_label": "Energy Spirits",
Line 6,394: Line 6,424:
"SpiritStealDuration_postfix": "s",
"SpiritStealDuration_postfix": "s",
"SpiritStealDuration_postvalue_label": "Spirit Debuff Duration",
"SpiritStealDuration_postvalue_label": "Spirit Debuff Duration",
"SpiritSteal_label": "Spirit Power Steal",
"SpiritStolePerHit_label": "Spirit Power Stolen per Hit",
"SpiritStrike_conditional": "after successful melee",
"SpiritStrike_conditional": "after successful melee",
"SplitShotWeaponDuration_label": "Stack Duration",
"SplitShotWeaponDuration_label": "Stack Duration",
Line 6,401: Line 6,429:
"SplitShotWeaponDuration_postvalue_label": "Stack Duration",
"SplitShotWeaponDuration_postvalue_label": "Stack Duration",
"SplitShotWeaponDuration_prefix": "",
"SplitShotWeaponDuration_prefix": "",
"SplitShotsCount_label": "Split Shots",
"SpottedRadius_label": "Spot Radius",
"SpottedRadius_label": "Spot Radius",
"SpottedRadius_postfix": "m",
"SpottedRadius_postfix": "m",
Line 6,664: Line 6,691:
"StatStealDuration_postfix": "s",
"StatStealDuration_postfix": "s",
"StatStealDuration_postvalue_label": "Health Steal Duration",
"StatStealDuration_postvalue_label": "Health Steal Duration",
"StationaryRecoilReduction_label": "Less Recoil While Not Moving",
"StationaryRecoilReduction_postfix": "%",
"StationaryRecoilReduction_postfix": "%",
"StationaryWeaponPower_label": "Courage While Not Moving",
"StationaryWeaponPower_prefix": "+",
"StationaryWeaponPower_prefix": "+",
"StatueActivateRange_label": "Enemy Reveal",
"StatueActivateRange_label": "Enemy Reveal",
Line 6,872: Line 6,897:
"StoredSpiritDamage_label": "Stored Spirit Damage",
"StoredSpiritDamage_label": "Stored Spirit Damage",
"StoredSpiritDamage_postvalue_label": "Stored Spirit Damage",
"StoredSpiritDamage_postvalue_label": "Stored Spirit Damage",
"StrikeRange_label": "Strike Range",
"StrikeRange_postfix": "m",
"StrikeRange_postvalue_label": "Strike Range",
"StunDelay_label": "Stun Delay",
"StunDelay_label": "Stun Delay",
"StunDelay_postfix": "s",
"StunDelay_postfix": "s",
Line 7,066: Line 7,094:
"TeleporterBonus": "Bonus Movespeed!",
"TeleporterBonus": "Bonus Movespeed!",
"TempBulletShieldHealth_label": "Temp Bullet Shield Health",
"TempBulletShieldHealth_label": "Temp Bullet Shield Health",
"TempMaxHealth_label": "Overheal Health",
"TempTechShieldHealth_label": "Temp Spirit Shield Health",
"TempTechShieldHealth_label": "Temp Spirit Shield Health",
"TemporaryBonusClipSizePercent_label": "Temporary Ammo",
"TemporaryBonusClipSizePercent_label": "Temporary Ammo",
Line 7,580: Line 7,607:
"ability_familiar_primary_weapon_bubblegun": "Gun Damage",
"ability_familiar_primary_weapon_bubblegun": "Gun Damage",
"ability_familiar_primary_weapon_bubblegun_crit": "Gun Damage - Crit",
"ability_familiar_primary_weapon_bubblegun_crit": "Gun Damage - Crit",
"ability_fencer_lunge": "Flawless Advance",
"ability_fencer_lunge_desc": "Perform a series of lunges in any direction, delivering piercing stabs ahead of you. Hold your ability key to time your attacks, dealing more damage the longer its held. Releasing your attack during the \u003Cspan class=\"highlight\"\u003Eperfect window\u003C/span\u003E deals \u003Cspan class=\"highlight\"\u003Emaximum damage\u003C/span\u003E.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EPress {g:citadel_binding:'Ability3'} to re-cast.\u003C/span\u003E",
"ability_fencer_lunge_on_hold_threshold": "On Perfect Hold:",
"ability_fencer_lunge_on_hold_threshold_label": "On Perfect Hold:",
"ability_fencer_lunge_on_proc": "On Max Stacks Proc",
"ability_fencer_lunge_recast_hint": "Recast",
"ability_fencer_lunge_t1_desc": "Perfect Hit on Hero: Heal 35",
"ability_fencer_lunge_t2_desc": "-10s Cooldown \u003Cbr\u003EIncreased lunge speed",
"ability_fencer_lunge_t3_desc": "+75 Perfect Damage and increased spirit scaling.\u003Cbr\u003EIncreased lunge attacking dash distance.",
"ability_fencer_riposte": "Riposte",
"ability_fencer_riposte_attack": "Riposte",
"ability_fencer_riposte_attack_desc": "Perform a quick dash forward and stun an enemy with your weapon's pommel.",
"ability_fencer_riposte_desc": "Prepare to \u003Cspan class=\"highlight\"\u003Edeflect\u003C/span\u003E the next incoming attack. On a successful deflection, briefly become \u003Cspan class=\"highlight\"\u003Einvulnerable\u003C/span\u003E, before performing a dash forward that \u003Cspan class=\"highlight\"\u003Estuns an enemy\u003C/span\u003E and reduces their \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E.",
"ability_fencer_riposte_on_parry": "On Pommel Hit:",
"ability_fencer_throwblade": "Disengaging Sigil",
"ability_fencer_throwblade_desc": "Draw a sigil sphere in front of you and then \u003Cspan class=\"highlight\"\u003Eleap backwards\u003C/span\u003E as it explodes, \u003Cspan class=\"highlight\"\u003Edamaging and slowing\u003C/span\u003E enemies caught in it.",
"ability_fencer_throwblade_on_player_hit": "On Player Hit",
"ability_fencer_throwblade_t2_desc": "+20% Fire Rate and +50% Bullet Speed for 10s",
"ability_fencer_throwblade_t3_desc": "On Player Hit: +2 stamina restored and resets Air Jump/Dash limit",
"ability_fencer_ultimate": "Itani Lo Sahn",
"ability_fencer_ultimate_desc": "Charge up and perform a long range slash. Struck enemies are \u003Cspan class=\"highlight\"\u003Ecursed\u003C/span\u003E and stuck in slow motion. When this effect expires, they suffer \u003Cspan class=\"highlight\"\u003Edevastating damage\u003C/span\u003E, dealing bonus damage against half-health enemies.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EWhile in slow motion, Apollo is invulnerable and enemies take reduced damage.\u003Cbr\u003E\u003Cbr\u003EHold {g:citadel_binding:'Ability4'} or {g:citadel_binding:'Attack'} to delay the cast.\u003C/span\u003E",
"ability_fencer_ultimate_t3_desc": "IGNORED[]% Max Health Damage",
"ability_fire_bomb": "Concussive Combustion",
"ability_fire_bomb": "Concussive Combustion",
"ability_fire_bomb/modifier_progressbar": "Harnessing Power",
"ability_fire_bomb/modifier_progressbar": "Harnessing Power",
Line 7,792: Line 7,841:
"ability_magician_escape/escape_escaped_modifier": "Escaped!",
"ability_magician_escape/escape_escaped_modifier": "Escaped!",
"ability_magician_escape_desc": "Blink to the target location. On arrival, briefly gain \u003CPanel class=\"AbilityPropertyIcon prop_move_speed\"\u003E \u003Cspan class=\"highlight\"\u003Emovement speed\u003C/span\u003E and become \u003Cspan class=\"highlight\"\u003EInvisible\u003C/span\u003E. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E[Cast]\u003C/span\u003E Appear at the target location.\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E{g:citadel_binding:'AltCast'}\u003C/span\u003E Appear in place.\u003C/span\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EEnemies will not know which cast you performed.\u003C/span\u003E",
"ability_magician_escape_desc": "Blink to the target location. On arrival, briefly gain \u003CPanel class=\"AbilityPropertyIcon prop_move_speed\"\u003E \u003Cspan class=\"highlight\"\u003Emovement speed\u003C/span\u003E and become \u003Cspan class=\"highlight\"\u003EInvisible\u003C/span\u003E. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E[Cast]\u003C/span\u003E Appear at the target location.\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E{g:citadel_binding:'AltCast'}\u003C/span\u003E Appear in place.\u003C/span\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EEnemies will not know which cast you performed.\u003C/span\u003E",
"ability_magician_inform_target_ultcopied": "Ultimate Copied...!",
"ability_magician_magicbolt": "Vexing Bolt",
"ability_magician_magicbolt": "Vexing Bolt",
"ability_magician_magicbolt_desc": "Fire a bolt of magic that deals \u003CPanel class=\"AbilityPropertyIcon prop_tech_damage\"\u003E \u003Cspan class=\"highlight_spirit\"\u003EDamage\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003Eincreasing as it travels\u003C/span\u003E. If you have an \u003Cspan class=\"highlight\"\u003EAssistant\u003C/span\u003E, they also cast Vexing Bolt at reduced damage. \u003Cbr\u003E\u003Cbr\u003EPress \u003Cspan class=\"highlight\"\u003E{g:citadel_binding:'Ability1'}\u003C/span\u003E to \u003Cspan class=\"highlight\"\u003Eredirect\u003C/span\u003E the bolt towards your crosshairs.",
"ability_magician_magicbolt_desc": "Fire a bolt of magic that deals \u003CPanel class=\"AbilityPropertyIcon prop_tech_damage\"\u003E \u003Cspan class=\"highlight_spirit\"\u003EDamage\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003Eincreasing as it travels\u003C/span\u003E. If you have an \u003Cspan class=\"highlight\"\u003EAssistant\u003C/span\u003E, they also cast Vexing Bolt at reduced damage. \u003Cbr\u003E\u003Cbr\u003EPress \u003Cspan class=\"highlight\"\u003E{g:citadel_binding:'Ability1'}\u003C/span\u003E to \u003Cspan class=\"highlight\"\u003Eredirect\u003C/span\u003E the bolt towards your crosshairs.",
Line 7,809: Line 7,859:
"ability_melee_drifter": "Melee",
"ability_melee_drifter": "Melee",
"ability_melee_familiar": "Melee",
"ability_melee_familiar": "Melee",
"ability_melee_fencer": "Melee",
"ability_melee_frank": "Melee",
"ability_melee_frank": "Melee",
"ability_melee_ghost": "Melee",
"ability_melee_ghost": "Melee",
Line 9,100: Line 9,151:
"citadel_confirm_reset_keybindings_for_either": "Reset all custom keybinds for this selection.\u003Cbr\u003E\u003Cbr\u003EIf a hero is selected, that hero's keybinds will revert to the keys mapped in your current Default set.\u003Cbr\u003E\u003Cbr\u003EIf the Default keybind set is selected, you Default keybinds will be reset to their predefined values.",
"citadel_confirm_reset_keybindings_for_either": "Reset all custom keybinds for this selection.\u003Cbr\u003E\u003Cbr\u003EIf a hero is selected, that hero's keybinds will revert to the keys mapped in your current Default set.\u003Cbr\u003E\u003Cbr\u003EIf the Default keybind set is selected, you Default keybinds will be reset to their predefined values.",
"citadel_confirm_reset_keybindings_for_hero": "Are you sure you want to reset all custom keybinds for this hero?",
"citadel_confirm_reset_keybindings_for_hero": "Are you sure you want to reset all custom keybinds for this hero?",
"citadel_confirm_reset_language": "Are you sure you want to restore default settings?\u003Cbr\u003EThis will not change your primary language.",
"citadel_confirm_reset_language": "Are you sure you want to restore default settings?\u003Cbr\u003EThis will not change your primary in-game text language.",
"citadel_confirm_reset_video": "Are you sure you want to set your display to its native resolution and restore default video settings?",
"citadel_confirm_reset_video": "Are you sure you want to set your display to its native resolution and restore default video settings?",
"citadel_duo_drone_extra_abilities": "Combat Drone Abilities",
"citadel_duo_drone_extra_abilities": "Combat Drone Abilities",
Line 9,132: Line 9,183:
"citadel_keybind_ability3": "Ability 3",
"citadel_keybind_ability3": "Ability 3",
"citadel_keybind_ability4": "Ability 4",
"citadel_keybind_ability4": "Ability 4",
"citadel_keybind_ads": "Alt-fire",
"citadel_keybind_ads": "Zoom / alt-fire",
"citadel_keybind_ads_search": "ADS aim down sights",
"citadel_keybind_alt": "ALT",
"citadel_keybind_alt": "ALT",
"citadel_keybind_alt_cast": "Alternate cast",
"citadel_keybind_alt_cast": "Alternate cast",
Line 9,635: Line 9,687:
"citadel_settings_post_bloom": "Post process bloom",
"citadel_settings_post_bloom": "Post process bloom",
"citadel_settings_post_bloom_desc": "Bleeds light from brighter parts of the image to simulate imperfections in camera lenses, to give a visual cue for high brightness.\u003Cbr\u003E\u003Cbr\u003EPerformance cost: small/consistent",
"citadel_settings_post_bloom_desc": "Bleeds light from brighter parts of the image to simulate imperfections in camera lenses, to give a visual cue for high brightness.\u003Cbr\u003E\u003Cbr\u003EPerformance cost: small/consistent",
"citadel_settings_quick_cast_desc": "Quick Cast mode:",
"citadel_settings_quick_cast_desc": "Casting mode:",
"citadel_settings_quick_cast_global": "Casting mode",
"citadel_settings_quick_cast_global": "Casting mode",
"citadel_settings_quick_cast_global_confirm": "This will override any existing hero-specific Quick Cast settings as well as your default Quick Cast setting.\u003Cbr\u003E\u003Cbr\u003EAre you sure you want to change the Quick Cast mode globally?",
"citadel_settings_quick_cast_global_confirm": "This will override any existing hero-specific Quick Cast settings as well as your default Quick Cast setting.\u003Cbr\u003E\u003Cbr\u003EAre you sure you want to change the Quick Cast mode globally?",
Line 9,646: Line 9,698:
"citadel_settings_quickcast_confirm_cast_tooltip": "Select an ability by pressing its ability button, then cast it by pressing the Fire button.",
"citadel_settings_quickcast_confirm_cast_tooltip": "Select an ability by pressing its ability button, then cast it by pressing the Fire button.",
"citadel_settings_quickcast_default": "Ability Default",
"citadel_settings_quickcast_default": "Ability Default",
"citadel_settings_quickcast_default_tooltip": "Uses the item's default Quick Cast mode.",
"citadel_settings_quickcast_default_tooltip": "Uses the ability or item's default Quick Cast mode.",
"citadel_settings_quickcast_disabled": "Quick Cast",
"citadel_settings_quickcast_disabled": "Quick Cast",
"citadel_settings_quickcast_disabled_tooltip": "Select an ability while pressing its ability button and cast it when the ability button is released.",
"citadel_settings_quickcast_disabled_tooltip": "Select an ability while pressing its ability button and cast it when the ability button is released.",
Line 9,691: Line 9,743:
"citadel_settings_shop": "Shop",
"citadel_settings_shop": "Shop",
"citadel_settings_shop_confirm_reset": "Are you sure you want to reset your shop setting?",
"citadel_settings_shop_confirm_reset": "Are you sure you want to reset your shop setting?",
"citadel_settings_shop_reset_tooltip": "Restore default shop settings.",
"citadel_settings_shop_reset_tooltip": "Restore default shop setting.",
"citadel_settings_show_active_slot_popup": "Active item slot popup",
"citadel_settings_show_active_slot_popup": "Active item slot popup",
"citadel_settings_show_telemtry_settings": "Show HUD Telemetry Settings",
"citadel_settings_show_telemtry_settings": "Show HUD Telemetry Settings",
Line 9,855: Line 9,907:
"citadel_weapon_hero_spade_set": "Spade Dice Launcher",
"citadel_weapon_hero_spade_set": "Spade Dice Launcher",
"citadel_weapon_hero_synth_set": "The Black Sheep",
"citadel_weapon_hero_synth_set": "The Black Sheep",
"citadel_weapon_hero_targetdummy_set": "Dummy Gun",
"citadel_weapon_hero_tempest_set": "Tempest Gun",
"citadel_weapon_hero_tempest_set": "Tempest Gun",
"citadel_weapon_hero_tengu_set": "Protector's Hand",
"citadel_weapon_hero_tengu_set": "Protector's Hand",
Line 9,900: Line 9,953:
"cosmetic_item_snowball_desc": "Throw snowballs at your friends and enemies. Distance and other properties improve as you make progress in the \u003Cspan class=\"highlight\"\u003E2025 Holiday Challenge\u003C/span\u003E.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EThrowing a Snowball at an ally won't inflict damage and will reset its cooldown.\u003C/span\u003E",
"cosmetic_item_snowball_desc": "Throw snowballs at your friends and enemies. Distance and other properties improve as you make progress in the \u003Cspan class=\"highlight\"\u003E2025 Holiday Challenge\u003C/span\u003E.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EThrowing a Snowball at an ally won't inflict damage and will reset its cooldown.\u003C/span\u003E",
"cosmetic_item_voting_poster": "Place Poster",
"cosmetic_item_voting_poster": "Place Poster",
"damage_reduction_label": "Damage Reduction",
"damage_reduction_postfix": "%",
"damage_reduction_postfix": "%",
"detention_immune": "Detention Immune",
"disarm_immune": "Disarm Immune",
"disarm_immune": "Disarm Immune",
"doorman_hotel_cost": "Cost of Stay",
"doorman_hotel_cost": "Cost of Stay",
Line 10,179: Line 10,230:
"hero_fencer": "Apollo",
"hero_fencer": "Apollo",
"hero_fencer:n": "Apollo",
"hero_fencer:n": "Apollo",
"hero_fencer_lore": "A land of beauty, tradition and conflict; North Ixia is no stranger to brutal political violence. So when Apollo was told that it was for his own safety he was being sent to New York for school, he knew the situation was serious.\u003Cbr\u003E\u003Cbr\u003EAdjusting to life at Blackmore Academy didn’t come easy to Apollo. His school was supposed to be filled with The Cursed Apple’s best and brightest but all he saw, with few exceptions, was a sea of aggressive mediocrity. Electing not to waste his time with frivolous things like parties and dances, he instead put his energy on the piste, where he rigorously trains as captain of the Blackmore fencing team.\u003Cbr\u003E\u003Cbr\u003EHowever, at the end of the day Apollo does not fret too much on the tedium of life in New York. He knows that eventually the time will come when his father will call on him to come home and he will get to show that he is worthy of wielding his family's ancestral blade.",
"hero_fencer_search": "Apollo",
"hero_fencer_search": "Apollo",
"hero_fencer_search:n": "Apollo",
"hero_fencer_search:n": "Apollo",
Line 10,720: Line 10,772:
"modifier_abrams_immunity": "Immunity",
"modifier_abrams_immunity": "Immunity",
"modifier_acolytes_glove_triggered": "Spirit Strike",
"modifier_acolytes_glove_triggered": "Spirit Strike",
"modifier_aerial_assault": "Aerial Assault",
"modifier_afterburn_dot": "Burning from Afterburn",
"modifier_afterburn_dot": "Burning from Afterburn",
"modifier_airlift_ally": "Air Drop",
"modifier_airlift_ally": "Air Drop",
"modifier_aoe_silence": "Silenced - Abilities Disabled",
"modifier_aoe_smoke_bomb": "Smoke",
"modifier_arcane_eater_buff": "Spirit Power Taken",
"modifier_arcane_eater_debuff": "Spirit Power Stolen",
"modifier_arcane_medallion_triggered": "Arcane Medallion",
"modifier_arcane_surge_ability": "Ability Surged!",
"modifier_arcane_surge_ability": "Ability Surged!",
"modifier_arcane_surge_triggered": "Arcane Surge!",
"modifier_arcane_surge_triggered": "Arcane Surge!",
"modifier_armor_breaking_bullets": "Armor Piercing Rounds",
"modifier_armor_reactive_armor": "Return Fire",
"modifier_armor_reactive_armor": "Return Fire",
"modifier_armor_return_fire": "Return Fire",
"modifier_armor_return_fire": "Return Fire",
Line 10,739: Line 10,784:
"modifier_bolo_immobilized": "Immobilized",
"modifier_bolo_immobilized": "Immobilized",
"modifier_bolo_leech": "Leeching...",
"modifier_bolo_leech": "Leeching...",
"modifier_bullet_armor_reduction": "Bullet Resist Reduced",
"modifier_burst_fire_actuator": "Burst Actuator",
"modifier_cadence_anthem_aoe": "Singing Anthem",
"modifier_cadence_anthem_aoe": "Singing Anthem",
"modifier_cadence_anthem_buff": "Cadence Anthem",
"modifier_cadence_anthem_buff": "Cadence Anthem",
Line 10,755: Line 10,798:
"modifier_charged_tackle_active": "Tackling",
"modifier_charged_tackle_active": "Tackling",
"modifier_charged_tackle_prepare": "Building Power",
"modifier_charged_tackle_prepare": "Building Power",
"modifier_cheat_death_immunity": "Death Immune",
"modifier_cheat_death_immunity": "Cheat Death",
"modifier_chrono_pulse_grenade_tech_resist_debuff": "Pulse Grenade - Spirit Resist Down",
"modifier_chrono_pulse_grenade_tech_resist_debuff": "Pulse Grenade - Spirit Resist Down",
"modifier_chrono_sphere_friendly": "Time Accelerated",
"modifier_chrono_sphere_friendly": "Time Accelerated",
"modifier_chrono_swap_bubble_move": "Paradoxical Swap",
"modifier_chrono_swap_bubble_move": "Paradoxical Swap",
"modifier_citadel_accuracy_tracker": "Accuracy",
"modifier_citadel_accuracy_tracker": "Accuracy",
"modifier_citadel_active_disarm_spirit_steal": "Drain Will",
"modifier_citadel_afterburn_buildup": "Igniting",
"modifier_citadel_afterburn_buildup": "Igniting",
"modifier_citadel_archer_air_raid": "Power Jump",
"modifier_citadel_archer_air_raid": "Power Jump",
Line 10,768: Line 10,810:
"modifier_citadel_banished": "Banished",
"modifier_citadel_banished": "Banished",
"modifier_citadel_barrier": "Barrier",
"modifier_citadel_barrier": "Barrier",
"modifier_citadel_basicdamagereflect": "Reflecting Damage",
"modifier_citadel_bolo": "Immobilizing...",
"modifier_citadel_bolo": "Immobilizing...",
"modifier_citadel_bubble": "Ethereal Shift",
"modifier_citadel_bubble": "Ethereal Shift",
Line 10,783: Line 10,824:
"modifier_citadel_containment_victim": "Containment",
"modifier_citadel_containment_victim": "Containment",
"modifier_citadel_crystal_shield": "Absorbing Damage",
"modifier_citadel_crystal_shield": "Absorbing Damage",
"modifier_citadel_cursed": "Cursed",
"modifier_citadel_damage_reduction": "Armor Boost",
"modifier_citadel_damage_reduction": "Armor Boost",
"modifier_citadel_damageboost": "Damage Boost",
"modifier_citadel_damageboost": "Damage Boost",
Line 10,841: Line 10,883:
"modifier_citadel_root": "Immobilized",
"modifier_citadel_root": "Immobilized",
"modifier_citadel_rootgrenade": "Immobilized",
"modifier_citadel_rootgrenade": "Immobilized",
"modifier_citadel_rupture": "Ruptured - Don't Move",
"modifier_citadel_shiv_dagger": "Serrated Knife",
"modifier_citadel_shiv_dagger": "Serrated Knife",
"modifier_citadel_shiv_dash": "Slice and Dice",
"modifier_citadel_shiv_dash": "Slice and Dice",
Line 10,888: Line 10,929:
"modifier_dust_storm_debuff": "Slow Firerate \u0026 Movement",
"modifier_dust_storm_debuff": "Slow Firerate \u0026 Movement",
"modifier_early_gold_pickup_aura/aura_target/timer": "Capturing Team Souls",
"modifier_early_gold_pickup_aura/aura_target/timer": "Capturing Team Souls",
"modifier_fencer_riposte": "Riposte",
"modifier_fencer_ultimate_target": "Grand Finale",
"modifier_fervor_aura_active": "Frenzied",
"modifier_fervor_aura_active": "Frenzied",
"modifier_fire_rate_reduction_aura": "Weapon Jammer",
"modifier_flamedash": "Flame Dashing",
"modifier_flamedash": "Flame Dashing",
"modifier_flamedash_debuff": "Flame Dash",
"modifier_flamedash_debuff": "Flame Dash",
Line 10,900: Line 10,942:
"modifier_health_nova": "Healing Nova",
"modifier_health_nova": "Healing Nova",
"modifier_health_swap_buff": "Soul Exchange",
"modifier_health_swap_buff": "Soul Exchange",
"modifier_hemorrhage": "Eviscerator Rounds",
"modifier_hint_can_cancel": "Press {g:citadel_binding:'Mantle'} to cancel",
"modifier_hint_can_cancel": "Press {g:citadel_binding:'Mantle'} to cancel",
"modifier_hint_vertical_movement": "Press {g:citadel_binding:'Mantle'} to cancel. {g:citadel_binding:'Roll'}/ {g:citadel_binding:'Crouch'} to move Up/Down",
"modifier_hint_vertical_movement": "Press {g:citadel_binding:'Mantle'} to cancel. {g:citadel_binding:'Roll'}/ {g:citadel_binding:'Crouch'} to move Up/Down",
Line 10,916: Line 10,957:
"modifier_item_burning_bullets_damageovertime": "Bleeding",
"modifier_item_burning_bullets_damageovertime": "Bleeding",
"modifier_item_disarmed": "Disarmed",
"modifier_item_disarmed": "Disarmed",
"modifier_item_weapon_power_for_health": "Overdrive",
"modifier_kinetic_sash_triggered": "Kinetic Dash",
"modifier_kinetic_sash_triggered": "Kinetic Dash",
"modifier_knocked_off_zipline_slow": "Knocked off zipline",
"modifier_knocked_off_zipline_slow": "Knocked off zipline",
Line 10,961: Line 11,001:
"modifier_power_surge": "Chain Lightning",
"modifier_power_surge": "Chain Lightning",
"modifier_power_surge_debuff": "Spirit Resist Down",
"modifier_power_surge_debuff": "Spirit Resist Down",
"modifier_predator_vision": "Predator Vision",
"modifier_prevent_healing": "Healing Disabled",
"modifier_prevent_healing": "Healing Disabled",
"modifier_pullaura": "Pulled",
"modifier_pullaura": "Pulled",
"modifier_pulsegrenade_magic_resist_debuff": "Pulse Grenade",
"modifier_pulsegrenade_magic_resist_debuff": "Pulse Grenade",
"modifier_quick_silver_buff": "+Fire Rate",
"modifier_reinforcing_casings": "Escalating Resilience",
"modifier_reinforcing_casings": "Escalating Resilience",
"modifier_rejuv_pickup_aura/aura_target/timer": "Picking up Team Rejuvenator",
"modifier_rejuv_pickup_aura/aura_target/timer": "Picking up Team Rejuvenator",
Line 10,995: Line 11,033:
"modifier_slow_immunity": "Unstoppable",
"modifier_slow_immunity": "Unstoppable",
"modifier_slowaura": "Slowed",
"modifier_slowaura": "Slowed",
"modifier_slowing_tech_slow": "Slowing Spirit",
"modifier_snakedash": "Snakeform",
"modifier_snakedash": "Snakeform",
"modifier_spin": "Spin",
"modifier_spin": "Spin",
"modifier_stabilizing_tripod_self_debuff": "Field Sentry",
"modifier_stimpak_regen": "Healing Rite",
"modifier_stimpak_regen": "Healing Rite",
"modifier_stomp_debuff": "Stomp Debuff",
"modifier_stomp_debuff": "Stomp Debuff",
Line 11,016: Line 11,052:
"modifier_target_practice_debuff": "Armor Break",
"modifier_target_practice_debuff": "Armor Break",
"modifier_target_practice_slow": "Slow",
"modifier_target_practice_slow": "Slow",
"modifier_tech_armor_reduction": "Spirit Armor Reduced",
"modifier_tech_armor_reduction_aura": "Spirit Armor Reduction Aura",
"modifier_tech_defense_shredders": "Spirit Armor Reduced",
"modifier_tech_defense_shredders_debuff": "Spirit Shredder Bullets",
"modifier_tech_defense_shredders_debuff": "Spirit Shredder Bullets",
"modifier_tech_overflow": "Spiritual Overflow",
"modifier_tech_overflow": "Spiritual Overflow",
Line 11,034: Line 11,067:
"modifier_unstable_concoction": "Unstable Concoction",
"modifier_unstable_concoction": "Unstable Concoction",
"modifier_unstoppable": "Unstoppable",
"modifier_unstoppable": "Unstoppable",
"modifier_upgrade_detention_ammo_detaining": "Detaining...",
"modifier_upgrade_magic_storm": "Surge of Power",
"modifier_upgrade_magic_storm": "Surge of Power",
"modifier_upgrade_overdrive_clip": "Overdrive Clip",
"modifier_upgrade_siphon_buff": "Siphon",
"modifier_upgrade_siphon_buff": "Siphon",
"modifier_upgrade_siphon_debuff": "Health Stolen",
"modifier_upgrade_siphon_debuff": "Health Stolen",
Line 11,283: Line 11,314:
"upgrade_ability_refresher": "Refresher",
"upgrade_ability_refresher": "Refresher",
"upgrade_ability_refresher_desc": "\u003Cspan class=\"highlight\"\u003EReset the cooldown\u003C/span\u003E of all your abilities and \u003Cspan class=\"highlight\"\u003Erestore all your charges\u003C/span\u003E.",
"upgrade_ability_refresher_desc": "\u003Cspan class=\"highlight\"\u003EReset the cooldown\u003C/span\u003E of all your abilities and \u003Cspan class=\"highlight\"\u003Erestore all your charges\u003C/span\u003E.",
"upgrade_ability_refresher_innate_desc": "Health\u003Cbr\u003ESpirit Power",
"upgrade_ability_refresher_search": "Refresher",
"upgrade_ability_refresher_search": "Refresher",
"upgrade_ability_speed": "Ability Speed",
"upgrade_ability_speed_desc": "Increases your move speed while using any movement-based ability",
"upgrade_ablative_coat": "Ablative Coat",
"upgrade_ablative_coat_desc": "Provides \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E but you lose some each time you take Weapon Damage. Loss can only happen once every {s:StackLossFrequency}s. Bullet Resist is restored when out of combat.",
"upgrade_ablative_coat_innate": "Increases your \u003Cspan class=\"highlight\"\u003Eforward move speed\u003C/span\u003E over time. If Ablative Coat is reduced to 0 Bullet Resist, taking damage will reset the effect for \u003Cspan class=\"highlight\"\u003E1.5s\u003C/span\u003E",
"upgrade_absorbing_armor": "Witchmail",
"upgrade_absorbing_armor": "Witchmail",
"upgrade_absorbing_armor_desc": "Taking heavy hits of {g:citadel_inline_attribute:'SpiritDamage'} from an enemy reduces a \u003Cspan class=\"highlight\"\u003Erandom ability cooldown\u003C/span\u003E.",
"upgrade_absorbing_armor_desc": "Taking heavy hits of {g:citadel_inline_attribute:'SpiritDamage'} from an enemy reduces a \u003Cspan class=\"highlight\"\u003Erandom ability cooldown\u003C/span\u003E.",
Line 11,296: Line 11,321:
"upgrade_acolytes_glove_desc": "When you perform a \u003Cspan class=\"highlight\"\u003ELight or Heavy Melee\u003C/span\u003E attack against a hero, deal extra \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E with the attack and reduce the target's \u003Cspan class=\"highlight\"\u003ESpirit Resist\u003C/span\u003E.\u003Cspan class=\"diminish\"\u003E\u003Cbr\u003E\u003Cbr\u003ECooldown is {s:LightMeleeCooldownMult}x longer for Light Melee hits.\u003C/span\u003E",
"upgrade_acolytes_glove_desc": "When you perform a \u003Cspan class=\"highlight\"\u003ELight or Heavy Melee\u003C/span\u003E attack against a hero, deal extra \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E with the attack and reduce the target's \u003Cspan class=\"highlight\"\u003ESpirit Resist\u003C/span\u003E.\u003Cspan class=\"diminish\"\u003E\u003Cbr\u003E\u003Cbr\u003ECooldown is {s:LightMeleeCooldownMult}x longer for Light Melee hits.\u003C/span\u003E",
"upgrade_acolytes_glove_search": "Spirit Strike",
"upgrade_acolytes_glove_search": "Spirit Strike",
"upgrade_active_bullet_shield": "Shield Rush",
"upgrade_active_bullet_shield/modifier_duration": "Bullet Barrier",
"upgrade_active_bullet_shield_desc": "Give temporary \u003Cspan class=\"highlight\"\u003Ebullet shield\u003C/span\u003E for you and nearby allied Heros and their minions.",
"upgrade_active_reload": "Active Reload",
"upgrade_active_reload": "Active Reload",
"upgrade_active_reload/buff": "Active Reload",
"upgrade_active_reload/buff": "Active Reload",
"upgrade_active_reload_desc": "While reloading, pressing {g:citadel_binding:'Reload'} during the highlighted portion will \u003Cspan class=\"highlight\"\u003Einstantly finish your reload\u003C/span\u003E and grant you \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003EBullet Lifesteal\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E.",
"upgrade_active_reload_desc": "While reloading, pressing {g:citadel_binding:'Reload'} during the highlighted portion will \u003Cspan class=\"highlight\"\u003Einstantly finish your reload\u003C/span\u003E and grant you \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003EBullet Lifesteal\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E.",
"upgrade_active_reload_search": "Active Reload",
"upgrade_active_reload_search": "Active Reload",
"upgrade_aerial_assault": "Aerial Assault",
"upgrade_aerial_assault/modifier_aerial_assault_watcher/modifier_aerial_assault": "Aerial Assault",
"upgrade_aerial_assault_active": "\u003Cspan class=\"highlight\"\u003ELaunch straight up\u003C/span\u003E high into the air. While in the air you will pause your aerial movement for {s:AssaultDuration}s\u003C/span\u003E.  During this time you gain \u003Cspan class=\"highlight\"\u003E+{s:AssaultLifestealPercent}% bullet lifesteal\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003Eunlimited clip\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003E+{s:AssaultFireRate}% fire rate\u003C/span\u003E, and bullets that \u003Cspan class=\"highlight\"\u003Eexplode\u003C/span\u003E in a {s:ExplodeRadius}m radius.",
"upgrade_aerial_supremacy": "Aerial Supremacy",
"upgrade_aerial_supremacy": "Aerial Supremacy",
"upgrade_aerial_supremacy_passive": "Allows \u003Cspan class=\"highlight\"\u003Eunlimited\u003C/span\u003E use of \u003Cspan class=\"highlight\"\u003EAir Jump\u003C/span\u003E or \u003Cspan class=\"highlight\"\u003EAir Dash\u003C/span\u003E before landing.",
"upgrade_aerial_supremacy_passive": "Allows \u003Cspan class=\"highlight\"\u003Eunlimited\u003C/span\u003E use of \u003Cspan class=\"highlight\"\u003EAir Jump\u003C/span\u003E or \u003Cspan class=\"highlight\"\u003EAir Dash\u003C/span\u003E before landing.",
Line 11,315: Line 11,334:
"upgrade_aoe_root_active": "Throw a \u003Cspan class=\"highlight\"\u003Evacuum\u003C/span\u003E grenade, pulling all enemies into a small area and applying \u003Cspan class=\"highlight\"\u003ESlowing Hex\u003C/span\u003E.",
"upgrade_aoe_root_active": "Throw a \u003Cspan class=\"highlight\"\u003Evacuum\u003C/span\u003E grenade, pulling all enemies into a small area and applying \u003Cspan class=\"highlight\"\u003ESlowing Hex\u003C/span\u003E.",
"upgrade_aoe_root_search": "Vortex Web",
"upgrade_aoe_root_search": "Vortex Web",
"upgrade_aoe_silence": "EMP Grenade",
"upgrade_aoe_silence_desc": "Throw a grenade that \u003Cspan class=\"highlight\"\u003Esilences\u003C/span\u003E enemies and lowers their \u003Cspan class=\"highlight\"\u003Espirit resistance\u003C/span\u003E.",
"upgrade_aoe_smoke_bomb": "Smoke",
"upgrade_aoe_smoke_bomb/modifier_invis": "Stealthed",
"upgrade_aoe_smoke_bomb_desc": "Give you and teammates \u003Cspan class=\"highlight\"\u003Einvisibility\u003C/span\u003E and a \u003Cspan class=\"highlight\"\u003Emove speed\u003C/span\u003E bonus.  Attacking or taking damage will remove the invisibility.\u003Cbr\u003ECast delay: {s:AbilityCastDelay}s.",
"upgrade_aoe_tech_shield": "Spirit Barrier Pulse",
"upgrade_aoe_tech_shield/modifier_duration": "Spirit Barrier Pulse",
"upgrade_aoe_tech_shield_desc": "Temporarily gain \u003Cspan class=\"highlight\"\u003Espirit barrier\u003C/span\u003E for you and all nearby allied units.",
"upgrade_apex_combat": "Apex Combat",
"upgrade_apex_combat": "Apex Combat",
"upgrade_apex_combat_desc": "Your bullets will \u003Cspan class=\"highlight\"\u003Ericochet\u003C/span\u003E on enemies near your target, \u003Cspan class=\"highlight\"\u003Eapplying any bullet procs\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Edealing a percentage of the original damage.\u003C/span\u003E",
"upgrade_apex_combat_desc": "Your bullets will \u003Cspan class=\"highlight\"\u003Ericochet\u003C/span\u003E on enemies near your target, \u003Cspan class=\"highlight\"\u003Eapplying any bullet procs\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Edealing a percentage of the original damage.\u003C/span\u003E",
Line 11,328: Line 11,339:
"upgrade_aprounds_desc": "Your Bullets have a chance to become unavoidable, \u003Cspan class=\"highlight\"\u003Epiercing through\u003C/span\u003E enemies and \u003Cspan class=\"highlight\"\u003Eignoring their Bullet Resistance\u003C/span\u003E.",
"upgrade_aprounds_desc": "Your Bullets have a chance to become unavoidable, \u003Cspan class=\"highlight\"\u003Epiercing through\u003C/span\u003E enemies and \u003Cspan class=\"highlight\"\u003Eignoring their Bullet Resistance\u003C/span\u003E.",
"upgrade_aprounds_search": "Armor Piercing Rounds",
"upgrade_aprounds_search": "Armor Piercing Rounds",
"upgrade_arcane_eater": "Arcane Eater",
"upgrade_arcane_eater_desc": "Your bullets \u003Cspan class=\"highlight\"\u003ESteal Spirit Power\u003C/span\u003E from enemy Heroes.  Steal {s:HeadshotBonusSteal} extra Spirit Power with Headshots.  This effect stacks.",
"upgrade_arcane_extension": "Duration Extender",
"upgrade_arcane_extension": "Duration Extender",
"upgrade_arcane_extension_desc": "Imbue an ability to increase its \u003Cspan class=\"highlight\"\u003EDuration\u003C/span\u003E.",
"upgrade_arcane_extension_desc": "Imbue an ability to increase its \u003Cspan class=\"highlight\"\u003EDuration\u003C/span\u003E.",
"upgrade_arcane_extension_search": "Duration Extender",
"upgrade_arcane_extension_search": "Duration Extender",
"upgrade_arcane_medallion": "Arcane Medallion",
"upgrade_arcane_medallion_desc": "Whenever you deal \u003Cspan class=\"highlight\"\u003E{s:MinimumDamage} Spirit damage\u003C/span\u003E or more in a single hit against an enemy hero, gain \u003Cspan class=\"highlight\"\u003Etemporary Spirit Power\u003C/span\u003E.",
"upgrade_arcane_surge": "Arcane Surge",
"upgrade_arcane_surge": "Arcane Surge",
"upgrade_arcane_surge_desc": "When you \u003Cspan class=\"highlight\"\u003EDash-Jump\u003C/span\u003E the \u003Cspan class=\"highlight\"\u003Enext ability you use\u003C/span\u003E will have bonus \u003Cspan class=\"highlight\"\u003ERange, Duration,\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E. Lasts up to {s:AbilityDuration}s.",
"upgrade_arcane_surge_desc": "When you \u003Cspan class=\"highlight\"\u003EDash-Jump\u003C/span\u003E the \u003Cspan class=\"highlight\"\u003Enext ability you use\u003C/span\u003E will have bonus \u003Cspan class=\"highlight\"\u003ERange, Duration,\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E. Lasts up to {s:AbilityDuration}s.",
Line 11,341: Line 11,348:
"upgrade_arctic_blast_desc": "Release an expanding ice blast that deals \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003EFreezing\u003C/span\u003E and then \u003Cspan class=\"highlight\"\u003ESlowing\u003C/span\u003E targets it hits. Targets take increased damage while frozen.",
"upgrade_arctic_blast_desc": "Release an expanding ice blast that deals \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003EFreezing\u003C/span\u003E and then \u003Cspan class=\"highlight\"\u003ESlowing\u003C/span\u003E targets it hits. Targets take increased damage while frozen.",
"upgrade_arctic_blast_search": "Arctic Blast",
"upgrade_arctic_blast_search": "Arctic Blast",
"upgrade_armor_reduction_debuff": "Armor Piercing Rounds",
"upgrade_armor_reduction_debuff_desc": "Your bullets reduce the target's \u003Cspan class=\"highlight\"\u003Ebullet resistance by {s:ResistReduction}%\u003C/span\u003E of their current value for {s:AbilityDuration}s and deal bonus damage \u003Cspan class=\"highlight\"\u003Eagainst bullet shields\u003C/span\u003E.",
"upgrade_attack_speed_1": "Fire Rate",
"upgrade_attack_speed_1_desc": "Increases your \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E.",
"upgrade_attack_speed_2": "Improved Fire Rate",
"upgrade_attack_speed_2_desc": "Increases your \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E.",
"upgrade_banshee_slugs": "Crippling Headshot",
"upgrade_banshee_slugs": "Crippling Headshot",
"upgrade_banshee_slugs_headshots_desc": "Landing a \u003Cspan class=\"highlight\"\u003EHeadshot\u003C/span\u003E on Heroes will reduce their \u003Cspan class=\"highlight\"\u003EBullet and Spirit Resist\u003C/span\u003E and applies \u003Cspan class=\"highlight\"\u003EHealing Reduction\u003C/span\u003E.",
"upgrade_banshee_slugs_headshots_desc": "Landing a \u003Cspan class=\"highlight\"\u003EHeadshot\u003C/span\u003E on Heroes will reduce their \u003Cspan class=\"highlight\"\u003EBullet and Spirit Resist\u003C/span\u003E and applies \u003Cspan class=\"highlight\"\u003EHealing Reduction\u003C/span\u003E.",
"upgrade_banshee_slugs_search": "Crippling Headshot",
"upgrade_banshee_slugs_search": "Crippling Headshot",
"upgrade_belt_fed_magazine": "Belt-Fed Magazine",
"upgrade_belt_fed_magazine_desc": "Your weapon gains a \u003Cspan class=\"highlight\"\u003Emuch larger magazine that \u003C/span\u003E\u003Cspan class=\"isNegative\"\u003Erequires spin-up time\u003C/span\u003E, starting with a \u003Cspan class=\"highlight\"\u003Eslower initial fire rate and becoming faster over the spin-up time\u003C/span\u003E.",
"upgrade_berserker": "Berserker",
"upgrade_berserker": "Berserker",
"upgrade_berserker/modifier_berserker/modifier_berserker_damage_stack": "Berserker",
"upgrade_berserker/modifier_berserker/modifier_berserker_damage_stack": "Berserker",
"upgrade_berserker_desc": "Your \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E increases as you take sustained damage.",
"upgrade_berserker_desc": "Your \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E increases as you take sustained damage.",
"upgrade_berserker_search": "Berserker",
"upgrade_berserker_search": "Berserker",
"upgrade_bleeding_bullets/modifier_item_bleeding_bullets_active/modifier_item_bleeding_bullets_damageovertime": "Serrated Bullets",
"upgrade_bleeding_bullets_buildup": "Serrated building...",
"upgrade_bleeding_bullets_buildup": "Serrated building...",
"upgrade_blitz_bullets": "Swift Striker",
"upgrade_blitz_bullets": "Swift Striker",
Line 11,363: Line 11,361:
"upgrade_blood_tribute_desc": "Toggle: Continually sacrifice Health to improve {g:citadel_inline_attribute:'FireRate'}, \u003Cspan class=\"highlight\"\u003EDebuff Resistance\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E. Healing received is reduced during the sacrifice.",
"upgrade_blood_tribute_desc": "Toggle: Continually sacrifice Health to improve {g:citadel_inline_attribute:'FireRate'}, \u003Cspan class=\"highlight\"\u003EDebuff Resistance\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E. Healing received is reduced during the sacrifice.",
"upgrade_blood_tribute_search": "Blood Tribute",
"upgrade_blood_tribute_search": "Blood Tribute",
"upgrade_bonus_ability_charge_3": "Hyper Charge",
"upgrade_bonus_ability_charge_3_desc": "\u003Cspan class=\"highlight\"\u003E+{s:BonusAbilityCharges}\u003C/span\u003E to your max ability \u003Cspan class=\"highlight\"\u003Echarges\u003C/span\u003E.",
"upgrade_boundless_spirit": "Boundless Spirit",
"upgrade_boundless_spirit": "Boundless Spirit",
"upgrade_boundless_spirit_search": "Boundless Spirit",
"upgrade_boundless_spirit_search": "Boundless Spirit",
Line 11,371: Line 11,367:
"upgrade_boxing_glove_search": "Lifestrike",
"upgrade_boxing_glove_search": "Lifestrike",
"upgrade_bullet_armor": "Bullet Armor",
"upgrade_bullet_armor": "Bullet Armor",
"upgrade_bullet_armor_2": "Bullet Resilience Disabled",
"upgrade_bullet_armor_2_desc": "Decreases \u003Cspan class=\"highlight\"\u003Edamage taken\u003C/span\u003E from bullets.",
"upgrade_bullet_armor_desc": "Decreases \u003Cspan class=\"highlight\"\u003Edamage taken\u003C/span\u003E from bullets.",
"upgrade_bullet_armor_reduction_aura": "Hunter's Aura",
"upgrade_bullet_armor_reduction_aura": "Hunter's Aura",
"upgrade_bullet_armor_reduction_aura/modifier_bullet_armor_reduction_aura/modifier_bullet_armor_reduction": "Bullet Armor Reduced",
"upgrade_bullet_armor_reduction_aura_desc": "Reduces nearby enemies' \u003Cspan class=\"highlight\"\u003EBullet Resist and Fire Rate\u003C/span\u003E. If there is only one enemy hero nearby, this \u003Cspan class=\"highlight\"\u003Eeffect is tripled\u003C/span\u003E.",
"upgrade_bullet_armor_reduction_aura_desc": "Reduces nearby enemies' \u003Cspan class=\"highlight\"\u003EBullet Resist and Fire Rate\u003C/span\u003E. If there is only one enemy hero nearby, this \u003Cspan class=\"highlight\"\u003Eeffect is tripled\u003C/span\u003E.",
"upgrade_bullet_armor_reduction_aura_search": "Hunter's Aura",
"upgrade_bullet_armor_reduction_aura_search": "Hunter's Aura",
"upgrade_bullet_armor_search": "Bullet Armor",
"upgrade_bullet_armor_search": "Bullet Armor",
"upgrade_bullet_damage_reduction_aura": "Weapon Jammer",
"upgrade_bullet_damage_reduction_aura/modifier_base_aura/aura_target_modifier": "Slowed Attack Speed",
"upgrade_bullet_damage_reduction_aura_desc": "Reduces the \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E of all nearby enemies.",
"upgrade_bullet_resist_shredder": "Bullet Resist Shredder",
"upgrade_bullet_resist_shredder": "Bullet Resist Shredder",
"upgrade_bullet_resist_shredder/modifier_bullet_armor_shredder_proc/modifier_bullet_armor_shredder": "Reduced bullet armor",
"upgrade_bullet_resist_shredder/modifier_bullet_armor_shredder_proc/modifier_bullet_armor_shredder": "Reduced bullet armor",
Line 11,391: Line 11,380:
"upgrade_burst_fire": "Burst Fire",
"upgrade_burst_fire": "Burst Fire",
"upgrade_burst_fire/modifier_burst_fire_buff": "Burst Fire",
"upgrade_burst_fire/modifier_burst_fire_buff": "Burst Fire",
"upgrade_burst_fire_actuator": "Burst Fire Actuator",
"upgrade_burst_fire_actuator_desc": "Your weapon \u003Cspan class=\"highlight\"\u003E fires an additional percentage of your gun's starting clip as a burst\u003C/span\u003E.  If all bullets in a burst connect with an enemy Hero, \u003Cspan class=\"highlight\"\u003Egain temporary Base Bullet Damage\u003C/span\u003E for the rest of the clip.",
"upgrade_burst_fire_desc": "Briefly gain \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E when one of your bullets hits an enemy hero.",
"upgrade_burst_fire_desc": "Briefly gain \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E when one of your bullets hits an enemy hero.",
"upgrade_burst_fire_search": "Burst Fire",
"upgrade_burst_fire_search": "Burst Fire",
"upgrade_camouflage": "Camouflage Suit",
"upgrade_camouflage_desc": "Go \u003Cspan class=\"highlight\"\u003Einvisible\u003C/span\u003E and maintain invisibility by \u003Cspan class=\"highlight\"\u003Enot moving or attacking\u003C/span\u003E.  Taking damage will not reveal the Hero.  Bonus Regen while Invisible.",
"upgrade_capacitor": "Capacitor",
"upgrade_capacitor": "Capacitor",
"upgrade_capacitor_desc": "Launch a projectile that deals \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'SpiritIcon'}damage\u003C/span\u003E, applies a strong slow that recovers over time, \u003Cspan class=\"highlight\"\u003Eprevents Stamina usage\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESilences\u003C/span\u003E their \u003Cspan class=\"highlight\"\u003Emovement-based items and abilities\u003C/span\u003E.",
"upgrade_capacitor_desc": "Launch a projectile that deals \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'SpiritIcon'}damage\u003C/span\u003E, applies a strong slow that recovers over time, \u003Cspan class=\"highlight\"\u003Eprevents Stamina usage\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESilences\u003C/span\u003E their \u003Cspan class=\"highlight\"\u003Emovement-based items and abilities\u003C/span\u003E.",
Line 11,408: Line 11,393:
"upgrade_chain_lightning_desc": "Your bullets have a chance to \u003Cspan class=\"highlight\"\u003Eshock\u003C/span\u003E your target.  The \u003Cspan class=\"highlight\"\u003Eshock\u003C/span\u003E will jump to a nearby enemy.",
"upgrade_chain_lightning_desc": "Your bullets have a chance to \u003Cspan class=\"highlight\"\u003Eshock\u003C/span\u003E your target.  The \u003Cspan class=\"highlight\"\u003Eshock\u003C/span\u003E will jump to a nearby enemy.",
"upgrade_chain_lightning_search": "Tesla Bullets",
"upgrade_chain_lightning_search": "Tesla Bullets",
"upgrade_charge_mastery": "Charge Mastery",
"upgrade_charge_mastery_passive": "Charged abilities have \u003Cspan class=\"highlight\"\u003E{s:BonusChargedAbilityDamage}%\u003C/span\u003E increased damage and \u003Cspan class=\"highlight\"\u003E{s:BonusChargedCooldownReduction}%\u003C/span\u003E reduced cooldown.",
"upgrade_charmed_wraps": "Charmed Wraps",
"upgrade_charmed_wraps_desc": "Your abilities get their \u003Cspan class=\"highlight\"\u003Ecooldowns reduced\u003C/span\u003E when you perform a \u003Cspan class=\"highlight\"\u003Eheavy melee\u003C/span\u003E attack against a hero (or \u003Cspan class=\"highlight\"\u003Etwo light melee\u003C/span\u003E attacks within {s:LightMeleeTimeWindow}s).",
"upgrade_cheat_death": "Cheat Death",
"upgrade_cheat_death": "Cheat Death",
"upgrade_cheat_death_pulse_passive": "Releases a \u003Cspan class=\"highlight\"\u003Eperiodic pulse\u003C/span\u003E, damaging nearby enemies.\u003Cbr\u003EWhile death immune, the \u003Cspan class=\"highlight\"\u003Erate of the damage pulse\u003C/span\u003E is greatly increased.",
"upgrade_cheat_death_search": "Cheat Death",
"upgrade_cheat_death_search": "Cheat Death",
"upgrade_cheat_death_unkillable_passive": "When you would take lethal damage, instead become \u003Cspan class=\"highlight\"\u003Etemporarily death immune\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Eremoves all non-stun debuffs\u003C/span\u003E. \u003Cbr\u003E\u003Cbr\u003EWhile death immune, you deal \u003Cspan class=\"highlight\"\u003Ereduced damage\u003C/span\u003E, have \u003Cspan class=\"highlight\"\u003Ereduced healing\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Emove slower\u003C/span\u003E.",
"upgrade_cheat_death_unkillable_passive": "When you would take lethal damage, instead become \u003Cspan class=\"highlight\"\u003Etemporarily death immune\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Eremoves all non-stun debuffs\u003C/span\u003E. \u003Cbr\u003E\u003Cbr\u003EWhile death immune, you deal \u003Cspan class=\"highlight\"\u003Ereduced damage\u003C/span\u003E, have \u003Cspan class=\"highlight\"\u003Ereduced healing\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Emove slower\u003C/span\u003E.",
Line 11,421: Line 11,401:
"upgrade_chonky_search": "Fortitude",
"upgrade_chonky_search": "Fortitude",
"upgrade_clip_size": "Extended Magazine",
"upgrade_clip_size": "Extended Magazine",
"upgrade_clip_size_2": "Big Clip",
"upgrade_clip_size_2_desc": "Big Increase \u003Cspan class=\"highlight\"\u003Eammo\u003C/span\u003E.",
"upgrade_clip_size_3": "Extra Large Magazine",
"upgrade_clip_size_3_desc": "Greatly Increases \u003Cspan class=\"highlight\"\u003Eammo\u003C/span\u003E.",
"upgrade_clip_size_desc": "Increases \u003Cspan class=\"highlight\"\u003Eammo\u003C/span\u003E.",
"upgrade_clip_size_fixed": "Extended Magazine",
"upgrade_clip_size_fixed_desc": "Increases \u003Cspan class=\"highlight\"\u003Eammo\u003C/span\u003E.",
"upgrade_clip_size_fixed_t3": "Extra Large Magazine",
"upgrade_clip_size_fixed_t3_desc": "Greatly Increases \u003Cspan class=\"highlight\"\u003Eammo\u003C/span\u003E.",
"upgrade_clip_size_search": "Extended Magazine",
"upgrade_clip_size_search": "Extended Magazine",
"upgrade_cloak_of_opportunity": "Cloak of Opportunity",
"upgrade_cloak_of_opportunity": "Cloak of Opportunity",
"upgrade_cloak_of_opportunity_desc": "Block the next debuff that would apply \u003Cspan class=\"highlight\"\u003Emovement lock, Stun, Chained, Immobilize, or Sleep\u003C/span\u003E and become \u003Cspan class=\"highlight\"\u003EUnstoppable\u003C/span\u003E.  Also gain a \u003Cspan class=\"highlight\"\u003EBarrier\u003C/span\u003E and bonus {g:citadel_inline_attribute:'MoveSpeed'}",
"upgrade_cloak_of_opportunity_desc": "Block the next debuff that would apply \u003Cspan class=\"highlight\"\u003Emovement lock, Stun, Chained, Immobilize, or Sleep\u003C/span\u003E and become \u003Cspan class=\"highlight\"\u003EUnstoppable\u003C/span\u003E.  Also gain a \u003Cspan class=\"highlight\"\u003EBarrier\u003C/span\u003E and bonus {g:citadel_inline_attribute:'MoveSpeed'}",
"upgrade_cloaking_device": "Cloaking Device",
"upgrade_cloaking_device/modifier_citadel_passive_cloak": "Cloaking Device",
"upgrade_cloaking_device/modifier_citadel_passive_cloak/modifier_invis": "Stealthed",
"upgrade_cloaking_device_active": "Shadow Weave",
"upgrade_cloaking_device_active": "Shadow Weave",
"upgrade_cloaking_device_active/modifier_invis": "Stealthed",
"upgrade_cloaking_device_active_ambush_desc": "\u003Cbr\u003EAttacking or using an ability will end your stealth and start an \u003Cspan class=\"highlight\"\u003Eambush\u003C/span\u003E, temporarily granting you bonus \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EMelee Damage\u003C/span\u003E.",
"upgrade_cloaking_device_active_ambush_desc": "\u003Cbr\u003EAttacking or using an ability will end your stealth and start an \u003Cspan class=\"highlight\"\u003Eambush\u003C/span\u003E, temporarily granting you bonus \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EMelee Damage\u003C/span\u003E.",
"upgrade_cloaking_device_active_desc": "Become \u003Cspan class=\"highlight\"\u003EStealthed\u003C/span\u003E. Whenever you take damage while Stealthed you get briefly revealed.",
"upgrade_cloaking_device_active_desc": "Become \u003Cspan class=\"highlight\"\u003EStealthed\u003C/span\u003E. Whenever you take damage while Stealthed you get briefly revealed.",
"upgrade_cloaking_device_active_search": "Shadow Weave",
"upgrade_cloaking_device_active_search": "Shadow Weave",
"upgrade_cloaking_device_desc": "Become \u003Cspan class=\"highlight\"\u003Einvisible\u003C/span\u003E. Nearby enemies will temporaily reveal the hero.  Attacking or taking damage will remove the invisibility for {s:AbilityCooldown}s.",
"upgrade_close_quarter_combat": "Point Blank",
"upgrade_close_quarter_combat": "Point Blank",
"upgrade_close_quarter_combat/modifier_cqc_proc/modifier_slow_base": "Slowed",
"upgrade_close_quarter_combat/modifier_cqc_proc/modifier_slow_base": "Slowed",
Line 11,455: Line 11,421:
"upgrade_colossus_desc": "Gain \u003Cspan class=\"highlight\"\u003EBullet and Spirit Resist\u003C/span\u003E, and \u003Cspan class=\"highlight\"\u003Eslow the move and dash speed\u003C/span\u003E of enemies nearby. Increases your model size.",
"upgrade_colossus_desc": "Gain \u003Cspan class=\"highlight\"\u003EBullet and Spirit Resist\u003C/span\u003E, and \u003Cspan class=\"highlight\"\u003Eslow the move and dash speed\u003C/span\u003E of enemies nearby. Increases your model size.",
"upgrade_colossus_search": "Colossus",
"upgrade_colossus_search": "Colossus",
"upgrade_combo_breaker": "Combo Breaker",
"upgrade_combo_breaker/modifier_combo_breaker": "Combo Breaker",
"upgrade_combo_breaker_desc": "\u003Cspan class=\"highlight\"\u003ERemove all debuffs\u003C/span\u003E and heal yourself. \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003ECan be used while stunned.\u003C/span\u003E",
"upgrade_containment": "Slowing Hex",
"upgrade_containment": "Slowing Hex",
"upgrade_containment_desc": "\u003Cspan class=\"highlight\"\u003ESlows movement\u003C/span\u003E of enemy target. Also \u003Cspan class=\"highlight\"\u003ESilences\u003C/span\u003E their \u003Cspan class=\"highlight\"\u003Emovement-based items and abilities\u003C/span\u003E.\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EDoes not affect target's stamina usage.\u003C/span\u003E",
"upgrade_containment_desc": "\u003Cspan class=\"highlight\"\u003ESlows movement\u003C/span\u003E of enemy target. Also \u003Cspan class=\"highlight\"\u003ESilences\u003C/span\u003E their \u003Cspan class=\"highlight\"\u003Emovement-based items and abilities\u003C/span\u003E.\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EDoes not affect target's stamina usage.\u003C/span\u003E",
Line 11,482: Line 11,445:
"upgrade_damage_recycler_desc": "Reduces the effect of enemy applied \u003Cspan class=\"highlight\"\u003Ehealing reduction\u003C/span\u003E.",
"upgrade_damage_recycler_desc": "Reduces the effect of enemy applied \u003Cspan class=\"highlight\"\u003Ehealing reduction\u003C/span\u003E.",
"upgrade_damage_recycler_search": "Leech",
"upgrade_damage_recycler_search": "Leech",
"upgrade_debuff_absorb": "Tech Defender",
"upgrade_debuff_absorb_desc": "Shield against \u003Cspan class=\"highlight\"\u003Eall spirit damage and debuffs\u003C/span\u003E.",
"upgrade_debuff_reducer": "Debuff Reducer",
"upgrade_debuff_reducer": "Debuff Reducer",
"upgrade_debuff_reducer_desc": "Reduces the \u003Cspan class=\"highlight\"\u003Eduration\u003C/span\u003E of all negative effects applied to you.",
"upgrade_debuff_reducer_desc": "Reduces the \u003Cspan class=\"highlight\"\u003Eduration\u003C/span\u003E of all negative effects applied to you.",
Line 11,490: Line 11,451:
"upgrade_deflecting_armor_desc": "Gain a chance to either deflect incoming bullets, preventing all {g:citadel_inline_attribute:'WeaponDamage'} or prevent all \u003Cspan class=\"highlight\"\u003Eon-hit effects\u003C/span\u003E from bullets.",
"upgrade_deflecting_armor_desc": "Gain a chance to either deflect incoming bullets, preventing all {g:citadel_inline_attribute:'WeaponDamage'} or prevent all \u003Cspan class=\"highlight\"\u003Eon-hit effects\u003C/span\u003E from bullets.",
"upgrade_deflecting_armor_search": "Plated Armor",
"upgrade_deflecting_armor_search": "Plated Armor",
"upgrade_deflector_shield": "Bullet Deflector Shield",
"upgrade_deflector_shield_desc": "Adds \u003Cspan class=\"highlight\"\u003Ebullet armor\u003C/span\u003E, and provides a shield that absorbs bullet damage. Shield regens out of combat (10s no damage).",
"upgrade_disarm": "Drain Will",
"upgrade_disarm_desc": "Fires a projectile which reduces the \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E of the target and \u003Cspan class=\"highlight\"\u003Esteals Spirit\u003C/span\u003E.",
"upgrade_discord": "Scourge",
"upgrade_discord": "Scourge",
"upgrade_discord_desc": "Apply \u003Cspan class=\"highlight\"\u003ESpirit Resistance\u003C/span\u003E and an aura on a friendly target that deals \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'SpiritIcon'}damage\u003C/span\u003E to enemies proportional to their max health. \u003Cbr\u003ECan be self cast.",
"upgrade_discord_desc": "Apply \u003Cspan class=\"highlight\"\u003ESpirit Resistance\u003C/span\u003E and an aura on a friendly target that deals \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'SpiritIcon'}damage\u003C/span\u003E to enemies proportional to their max health. \u003Cbr\u003ECan be self cast.",
Line 11,503: Line 11,460:
"upgrade_diviners_kevlar_desc": "Upon casting an \u003Cspan class=\"highlight\"\u003Eultimate ability\u003C/span\u003E gain a \u003Cspan class=\"highlight\"\u003EBarrier\u003C/span\u003E and temporary \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E.",
"upgrade_diviners_kevlar_desc": "Upon casting an \u003Cspan class=\"highlight\"\u003Eultimate ability\u003C/span\u003E gain a \u003Cspan class=\"highlight\"\u003EBarrier\u003C/span\u003E and temporary \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E.",
"upgrade_diviners_kevlar_search": "Diviner's Kevlar",
"upgrade_diviners_kevlar_search": "Diviner's Kevlar",
"upgrade_double_jump": "Double-Jump",
"upgrade_double_jump_desc": "Allows you to perform an additional \u003Cspan class=\"highlight\"\u003Ejump\u003C/span\u003E in mid-air.",
"upgrade_dps_aura": "Heroic Aura",
"upgrade_dps_aura": "Heroic Aura",
"upgrade_dps_aura_active_desc": "Provides \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'MoveSpeed'}\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'FireRate'}\u003C/span\u003E to you and nearby allies. \u003Cspan class=\"highlight\"\u003EMinions\u003C/span\u003E get double value.",
"upgrade_dps_aura_active_desc": "Provides \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'MoveSpeed'}\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'FireRate'}\u003C/span\u003E to you and nearby allies. \u003Cspan class=\"highlight\"\u003EMinions\u003C/span\u003E get double value.",
"upgrade_dps_aura_desc": "Provides \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E to nearby friendly units.",
"upgrade_dps_aura_desc": "Provides \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E to nearby friendly units.",
"upgrade_dps_aura_search": "Heroic Aura",
"upgrade_dps_aura_search": "Heroic Aura",
"upgrade_drum_magazine": "Drum Magazine",
"upgrade_drum_magazine_desc": "Provides a large \u003Cspan class=\"highlight\"\u003Eammo bonus\u003C/span\u003E, and \u003Cspan class=\"highlight\"\u003Eincreased reload speed\u003C/span\u003E",
"upgrade_duration_extender": "[Deprecated] Duration Extender",
"upgrade_duration_extender_desc": "Increases \u003Cspan class=\"highlight\"\u003EDuration\u003C/span\u003E of your abilities and items by \u003Cspan class=\"highlight\"\u003E{s:NonImbuedBonusDuration}%\u003C/span\u003E.",
"upgrade_eldritch_shot": "Haunting Shot",
"upgrade_eldritch_shot": "Haunting Shot",
"upgrade_eldritch_shot_desc": "Your next bullet applies a powerful debuff reducing the enemy's damage output, healing and movement speed. It also deals {g:citadel_inline_attribute:'BonusSpiritDamage'} based on the targets current Health. \u003Cbr\u003E\u003Cbr\u003EThe bullet is larger and penetrates through targets.",
"upgrade_eldritch_shot_desc": "Your next bullet applies a powerful debuff reducing the enemy's damage output, healing and movement speed. It also deals {g:citadel_inline_attribute:'BonusSpiritDamage'} based on the targets current Health. \u003Cbr\u003E\u003Cbr\u003EThe bullet is larger and penetrates through targets.",
Line 11,532: Line 11,483:
"upgrade_ethereal_bullets_desc": "Your imbued ability charges up over time with {g:citadel_inline_attribute:'BonusSpiritDamage'}, {g:citadel_inline_attribute:'BonusFireRate'}, and \u003Cspan class=\"highlight\"\u003Ereloads bullets\u003C/span\u003E on use. Until your next reload, your \u003Cspan class=\"highlight\"\u003Ebullets deal bonus Spirit Damage\u003C/span\u003E based on your Spirit Power.",
"upgrade_ethereal_bullets_desc": "Your imbued ability charges up over time with {g:citadel_inline_attribute:'BonusSpiritDamage'}, {g:citadel_inline_attribute:'BonusFireRate'}, and \u003Cspan class=\"highlight\"\u003Ereloads bullets\u003C/span\u003E on use. Until your next reload, your \u003Cspan class=\"highlight\"\u003Ebullets deal bonus Spirit Damage\u003C/span\u003E based on your Spirit Power.",
"upgrade_ethereal_bullets_search": "Mercurial Magnum",
"upgrade_ethereal_bullets_search": "Mercurial Magnum",
"upgrade_explosive_bullets/modifier_explosive_bullets/modifier_citadel_base_buildup": "Explosive Rounds",
"upgrade_express_shot": "Express Shot",
"upgrade_express_shot": "Express Shot",
"upgrade_express_shot_desc": "Your next attack will \u003Cspan class=\"highlight\"\u003Efire twice\u003C/span\u003E in quick succession with \u003Cspan class=\"highlight\"\u003Eincreased damage\u003C/span\u003E and velocity.  This attack consumes extra ammo.",
"upgrade_express_shot_desc": "Your next attack will \u003Cspan class=\"highlight\"\u003Efire twice\u003C/span\u003E in quick succession with \u003Cspan class=\"highlight\"\u003Eincreased damage\u003C/span\u003E and velocity.  This attack consumes extra ammo.",
Line 11,544: Line 11,494:
"upgrade_fervor_passive": "While you are \u003Cspan class=\"highlight\"\u003Ebelow {s:LowHealthThreshold}% health\u003C/span\u003E, you gain stat bonuses.",
"upgrade_fervor_passive": "While you are \u003Cspan class=\"highlight\"\u003Ebelow {s:LowHealthThreshold}% health\u003C/span\u003E, you gain stat bonuses.",
"upgrade_fervor_search": "Frenzy",
"upgrade_fervor_search": "Frenzy",
"upgrade_fire_rate_aura": "Fire Rate Aura",
"upgrade_fire_rate_aura/modifier_fire_rate_aura/modifier_fire_rate_aura_target": "Fire Rate Aura",
"upgrade_fire_rate_aura_desc": "Provides a \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E increase to you and nearby teammates.  Different bonus to non-Heroes",
"upgrade_fire_rate_reduction_aura/modifier_base_aura/aura_target_modifier": "Fire Rate Reduction Aura",
"upgrade_fleetfoot_boots": "Fleetfoot",
"upgrade_fleetfoot_boots": "Fleetfoot",
"upgrade_fleetfoot_boots_active_desc": "Gain bonus \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESlow Resistance\u003C/span\u003E.",
"upgrade_fleetfoot_boots_active_desc": "Gain bonus \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESlow Resistance\u003C/span\u003E.",
Line 11,555: Line 11,501:
"upgrade_focus_lens_desc": "Target an enemy to \u003Cspan class=\"highlight\"\u003ESilence\u003C/span\u003E them. A portion of \u003Cspan class=\"highlight\"\u003Eall damage dealt\u003C/span\u003E during the silence gets applied to the target when the silence wears off.",
"upgrade_focus_lens_desc": "Target an enemy to \u003Cspan class=\"highlight\"\u003ESilence\u003C/span\u003E them. A portion of \u003Cspan class=\"highlight\"\u003Eall damage dealt\u003C/span\u003E during the silence gets applied to the target when the silence wears off.",
"upgrade_focus_lens_search": "Focus Lens",
"upgrade_focus_lens_search": "Focus Lens",
"upgrade_frenzy/modifier_frenzy_aura/modifier_frenzy_kill": "Killed Frenzy",
"upgrade_frenzy/modifier_frenzy_lowhealth": "Low HP Frenzy",
"upgrade_frenzy_aura_desc": "Nearby enemies take \u003Cspan class=\"highlight\"\u003Eincreased damage\u003C/span\u003E from bullets.\u003Cbr\u003E\u003Cbr\u003EIf an enemy hero dies under this aura, you gain \u003Cspan class=\"highlight\"\u003E+{s:KillBonusMoveSpeedPerStack} m/s\u003C/span\u003E. This effect \u003Cspan class=\"highlight\"\u003Elasts until you die\u003C/span\u003E and can be stacked up to {s:MaxKillBonusMoveSpeedStack} times.",
"upgrade_frenzy_vampire_desc": "Your \u003Cspan class=\"highlight\"\u003Ebullets heal you\u003C/span\u003E for a percentage of the damage they deal to enemies.\u003Cbr\u003E\u003Cbr\u003EWhen an enemy is below {s:LowHealthPercentThreshold}% health you gain an additional \u003Cspan class=\"highlight\"\u003E{s:LowHealthLifeStealPercent}% Bullet Lifesteal\u003C/span\u003E against them.",
"upgrade_full_spectrum": "Full Spectrum",
"upgrade_full_spectrum_passive": "Adds \u003Cspan class=\"highlight\"\u003Ebonus damage\u003C/span\u003E for every hero hit from your spirit damage mods or abilities and applies a \u003Cspan class=\"highlight\"\u003Emovement slow\u003C/span\u003E.",
"upgrade_fury_trance": "Fury Trance",
"upgrade_fury_trance": "Fury Trance",
"upgrade_fury_trance_active": "Grants \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESpirit Resistance\u003C/span\u003E but \u003Cspan class=\"highlight\"\u003ESilences\u003C/span\u003E you and \u003Cspan class=\"highlight\"\u003Edisables stamina usage and regeneration\u003C/span\u003E.",
"upgrade_fury_trance_active": "Grants \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESpirit Resistance\u003C/span\u003E but \u003Cspan class=\"highlight\"\u003ESilences\u003C/span\u003E you and \u003Cspan class=\"highlight\"\u003Edisables stamina usage and regeneration\u003C/span\u003E.",
"upgrade_fury_trance_search": "Fury Trance",
"upgrade_fury_trance_search": "Fury Trance",
"upgrade_galvanic_storm": "Galvanic Storm",
"upgrade_galvanic_storm_passive1": "Your bullets have a chance to \u003Cspan class=\"highlight\"\u003Eshock\u003C/span\u003E your target.  The shock will jump to a nearby enemy.",
"upgrade_galvanic_storm_passive2": "When your spirit barrier is destroyed, you are empowered, granting \u003Cspan class=\"highlight\"\u003E{s:BuffDamageMult}x shock damage\u003C/span\u003E and increased \u003Cspan class=\"highlight\"\u003Emove speed\u003C/span\u003E",
"upgrade_glass_cannon": "Glass Cannon",
"upgrade_glass_cannon": "Glass Cannon",
"upgrade_glass_cannon2": "Glass Cannon v2",
"upgrade_glass_cannon2": "Glass Cannon v2",
Line 11,613: Line 11,550:
"upgrade_health_2": "Toughness",
"upgrade_health_2": "Toughness",
"upgrade_health_2_search": "Toughness",
"upgrade_health_2_search": "Toughness",
"upgrade_health_bullet_deflector": "Bullet Deflector",
"upgrade_health_bullet_deflector_desc": "Prevents \u003Cspan class=\"highlight\"\u003E{s:BulletDamageReductionPct}%\u003C/span\u003E of incoming bullet damage, with a maximum of \u003Cspan class=\"highlight\"\u003E{s:BulletDamageReductionPerSecond}\u003C/span\u003E damage deflected per second.",
"upgrade_health_desc": "Increase \u003Cspan class=\"highlight\"\u003Ehealth\u003C/span\u003E.",
"upgrade_health_nova": "Healing Nova",
"upgrade_health_nova": "Healing Nova",
"upgrade_health_nova_desc": "\u003Cspan class=\"highlight\"\u003EHeal\u003C/span\u003E yourself and nearby allies.",
"upgrade_health_nova_desc": "\u003Cspan class=\"highlight\"\u003EHeal\u003C/span\u003E yourself and nearby allies.",
"upgrade_health_nova_search": "Healing Nova",
"upgrade_health_nova_search": "Healing Nova",
"upgrade_health_regen_1": "Health Regen",
"upgrade_health_regen_1_desc": "Increases \u003Cspan class=\"highlight\"\u003Ehealth regen\u003C/span\u003E.",
"upgrade_health_regen_aura": "Healing Aura",
"upgrade_health_regen_aura_desc": "Automatically provides a burst of healing to yourself and nearby friendlies every \u003Cspan class=\"highlight\"\u003E{s:HealInterval} seconds\u003C/span\u003E.  \u003Cbr\u003EEffect does not stack.",
"upgrade_health_regenerative_armor": "Regenerative Armor",
"upgrade_health_regenerative_armor_desc": "Automatically \u003Cspan class=\"highlight\"\u003Erestores health\u003C/span\u003E lost from \u003Cspan class=\"highlight\"\u003Ebullet damage\u003C/span\u003E, regenerating up to \u003Cspan class=\"highlight\"\u003E{s:BulletDamageRecoveredPerSecond} health\u003C/span\u003E per second.",
"upgrade_health_search": "Extra Health",
"upgrade_health_search": "Extra Health",
"upgrade_health_stealing_magic": "Spirit Lifesteal",
"upgrade_health_stealing_magic": "Spirit Lifesteal",
"upgrade_health_stealing_magic_desc": "Your \u003Cspan class=\"highlight\"\u003Espirit items and abilities heal you\u003C/span\u003E for a percentage of the damage they deal. Heals for less on Non-Heroes and does not work on buildings.",
"upgrade_health_stealing_magic_search": "Spirit Lifesteal",
"upgrade_health_stealing_magic_search": "Spirit Lifesteal",
"upgrade_health_stimpak": "Healing Rite",
"upgrade_health_stimpak": "Healing Rite",
Line 11,633: Line 11,560:
"upgrade_health_stimpak_desc": "Grant \u003Cspan class=\"highlight\"\u003ERegen\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESprint Speed\u003C/span\u003E to the target. Gets dispelled if you take damage from enemy players or objectives. Can be self-cast.",
"upgrade_health_stimpak_desc": "Grant \u003Cspan class=\"highlight\"\u003ERegen\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESprint Speed\u003C/span\u003E to the target. Gets dispelled if you take damage from enemy players or objectives. Can be self-cast.",
"upgrade_health_stimpak_search": "Healing Rite",
"upgrade_health_stimpak_search": "Healing Rite",
"upgrade_height_advantage": "Height Advantage",
"upgrade_height_advantage_desc": "Gain additional \u003Cspan class=\"highlight_weapon\"\u003E{s:HighGroundBonusWeaponPower}% Weapon Damage\u003C/span\u003E when attacking targets that are \u003Cspan class=\"highlight\"\u003Ebelow you\u003C/span\u003E.",
"upgrade_hemorrhage/modifier_item_hemorrhage/modifier_hemorrhage": "Bleeding",
"upgrade_hemorrhage/modifier_item_hemorrhage/modifier_hemorrhage": "Bleeding",
"upgrade_hemorrhage_buildup": "Eviscerator building...",
"upgrade_high_impact_armor": "High Impact Armor",
"upgrade_high_impact_armor_desc": "Provides protection against high-damage bullets. Any \u003Cspan class=\"highlight\"\u003Ebullet damage\u003C/span\u003E portion above the threshold is reduced by {s:DamageReduction}%.",
"upgrade_high_velocity_mag": "High-Velocity Rounds",
"upgrade_high_velocity_mag": "High-Velocity Rounds",
"upgrade_high_velocity_mag_search": "High-Velocity Rounds",
"upgrade_high_velocity_mag_search": "High-Velocity Rounds",
Line 11,644: Line 11,566:
"upgrade_hollow_point_rounds_desc": "When you are \u003Cspan class=\"highlight\"\u003Eabove {s:LifeThreshold}% health\u003C/span\u003E, deal additional \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E and your bullets reduce enemy \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E.",
"upgrade_hollow_point_rounds_desc": "When you are \u003Cspan class=\"highlight\"\u003Eabove {s:LifeThreshold}% health\u003C/span\u003E, deal additional \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E and your bullets reduce enemy \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E.",
"upgrade_hollow_point_rounds_search": "Hollow Point",
"upgrade_hollow_point_rounds_search": "Hollow Point",
"upgrade_hollow_point_rounds_shield_desc": "Gain a \u003Cspan class=\"highlight\"\u003ESpirit Shield\u003C/span\u003E that blocks incoming \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E. The shield is restored when out of combat.",
"upgrade_icarus_wings": "Seraphim Wings",
"upgrade_icarus_wings": "Seraphim Wings",
"upgrade_icarus_wings_desc": "When Airborne, You deal more damage and take reduced damage. Allows an additional use of \u003Cspan class=\"highlight\"\u003EAir Jump\u003C/span\u003E or \u003Cspan class=\"highlight\"\u003EAir Dash\u003C/span\u003E before landing.",
"upgrade_icarus_wings_desc": "When Airborne, You deal more damage and take reduced damage. Allows an additional use of \u003Cspan class=\"highlight\"\u003EAir Jump\u003C/span\u003E or \u003Cspan class=\"highlight\"\u003EAir Dash\u003C/span\u003E before landing.",
"upgrade_imbued_ability": "Imbued Ability",
"upgrade_imbued_ability_passive1": "Upon purchasing this mod, select an ability to imbue with \u003Cspan class=\"highlight\"\u003E{s:ImbuedBonusDuration}% bonus duration\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003E{s:ImbuedBonusDamage}% bonus damage\u003C/span\u003E.",
"upgrade_imbued_ability_passive2": "Your spirit damage \u003Cspan class=\"highlight\"\u003Eslows\u003C/span\u003E your target's movement.",
"upgrade_imbued_duration_extender": "Superior Duration",
"upgrade_imbued_duration_extender": "Superior Duration",
"upgrade_imbued_duration_extender_desc": "Increases the \u003Cspan class=\"highlight\"\u003Eduration\u003C/span\u003E of your abilities and items.",
"upgrade_imbued_duration_extender_desc": "Increases the \u003Cspan class=\"highlight\"\u003Eduration\u003C/span\u003E of your abilities and items.",
Line 11,681: Line 11,599:
"upgrade_kinetic_sash_desc": "When you \u003Cspan class=\"highlight\"\u003EDash-Jump\u003C/span\u003E you gain \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E and bonus \u003Cspan class=\"highlight\"\u003EAmmo\u003C/span\u003E until your next reload. Lasts up to {s:AbilityDuration}s.",
"upgrade_kinetic_sash_desc": "When you \u003Cspan class=\"highlight\"\u003EDash-Jump\u003C/span\u003E you gain \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E and bonus \u003Cspan class=\"highlight\"\u003EAmmo\u003C/span\u003E until your next reload. Lasts up to {s:AbilityDuration}s.",
"upgrade_kinetic_sash_search": "Kinetic Dash",
"upgrade_kinetic_sash_search": "Kinetic Dash",
"upgrade_leveler": "Leveler",
"upgrade_leveler/headshot_cooldown_modifier": "Head Shot Bonus Cooldown",
"upgrade_leveler/headshot_cooldown_modifier": "Head Shot Bonus Cooldown",
"upgrade_leveler_active_desc": "Applies a \u003Cspan class=\"highlight\"\u003Etether\u003C/span\u003E to the target and reduces the \u003Cspan class=\"highlight\"\u003Ebullet resist\u003C/span\u003E of both \u003Cspan class=\"highlight\"\u003Eyou and them\u003C/span\u003E.",
"upgrade_leveler_innate_desc": "Close Range\u003Cbr\u003EDetention Rounds",
"upgrade_leveler_passive_desc": "Your headshot deals bonus damage and heavily slows enemy fire rate.",
"upgrade_lifestrike_gauntlets": "Melee Lifesteal",
"upgrade_lifestrike_gauntlets": "Melee Lifesteal",
"upgrade_lifestrike_gauntlets_desc": "Your next \u003Cspan class=\"highlight\"\u003EMelee\u003C/span\u003E attack \u003Cspan class=\"highlight\"\u003Eheals you\u003C/span\u003E. \u003Cspan class=\"diminish\"\u003E\u003Cbr\u003E\u003Cbr\u003EThis heal is {s:NonHeroHealPct}% effective vs non-heroes. \u003Cbr\u003ECooldown is {s:LightMeleeCooldownMult}x as long for Light Melee hits.\u003C/span\u003E",
"upgrade_lifestrike_gauntlets_desc": "Your next \u003Cspan class=\"highlight\"\u003EMelee\u003C/span\u003E attack \u003Cspan class=\"highlight\"\u003Eheals you\u003C/span\u003E. \u003Cspan class=\"diminish\"\u003E\u003Cbr\u003E\u003Cbr\u003EThis heal is {s:NonHeroHealPct}% effective vs non-heroes. \u003Cbr\u003ECooldown is {s:LightMeleeCooldownMult}x as long for Light Melee hits.\u003C/span\u003E",
Line 11,692: Line 11,606:
"upgrade_long_range_desc": "Deal additional \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E when \u003Cspan class=\"highlight\"\u003Ebeyond a minimum distance\u003C/span\u003E from your target.",
"upgrade_long_range_desc": "Deal additional \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E when \u003Cspan class=\"highlight\"\u003Ebeyond a minimum distance\u003C/span\u003E from your target.",
"upgrade_long_range_search": "Long Range",
"upgrade_long_range_search": "Long Range",
"upgrade_long_range_slowing_tech": "Omni Spirit",
"upgrade_long_range_slowing_tech/modifier_long_range_slowing_tech_proc/modifier_slow_base": "Slowed",
"upgrade_long_range_slowing_tech/modifier_long_range_slowing_tech_proc/modifier_slow_base": "Slowed",
"upgrade_long_range_slowing_tech_desc": "Applies a \u003Cspan class=\"highlight\"\u003Emovement slow\u003C/span\u003E to enemies when dealing spirit damage.",
"upgrade_magic_burst": "Mystic Burst",
"upgrade_magic_burst": "Mystic Burst",
"upgrade_magic_burst_desc": "Charges up over time with {g:citadel_inline_attribute:'BonusSpiritDamage'}, causing abilities dealing more than \u003Cspan class=\"highlight\"\u003E{s:MinimumDamage}\u003C/span\u003E damage to deal additional damage.",
"upgrade_magic_burst_desc": "Charges up over time with {g:citadel_inline_attribute:'BonusSpiritDamage'}, causing abilities dealing more than \u003Cspan class=\"highlight\"\u003E{s:MinimumDamage}\u003C/span\u003E damage to deal additional damage.",
Line 11,701: Line 11,613:
"upgrade_magic_carpet_desc": "Summon a Magic Carpet that will \u003Cspan class=\"highlight\"\u003Efly\u003C/span\u003E you away.  While flying you are immune to slows and doing any action will dismiss the carpet.  \u003Cspan class=\"diminish\"\u003E\u003Cbr\u003ECannot use abilities while the carpet is being summoned.\u003C/span\u003E",
"upgrade_magic_carpet_desc": "Summon a Magic Carpet that will \u003Cspan class=\"highlight\"\u003Efly\u003C/span\u003E you away.  While flying you are immune to slows and doing any action will dismiss the carpet.  \u003Cspan class=\"diminish\"\u003E\u003Cbr\u003ECannot use abilities while the carpet is being summoned.\u003C/span\u003E",
"upgrade_magic_carpet_search": "Magic Carpet",
"upgrade_magic_carpet_search": "Magic Carpet",
"upgrade_magic_clarity": "Clarity",
"upgrade_magic_clarity_desc": "On ability or item use, gain a \u003Cspan class=\"highlight\"\u003Emove speed\u003C/span\u003E bonus for {s:AbilityDuration}s.  Your next ability cast will remove the move speed bonus and apply a \u003Cspan class=\"highlight\"\u003ESpirit\u003C/span\u003E bonus to that ability.",
"upgrade_magic_clarity_desc": "On ability or item use, gain a \u003Cspan class=\"highlight\"\u003Emove speed\u003C/span\u003E bonus for {s:AbilityDuration}s.  Your next ability cast will remove the move speed bonus and apply a \u003Cspan class=\"highlight\"\u003ESpirit\u003C/span\u003E bonus to that ability.",
"upgrade_magic_missile": "Conjure Missiles",
"upgrade_magic_missile": "Conjure Missiles",
Line 11,738: Line 11,649:
"upgrade_metal_skin_desc": "Become \u003Cspan class=\"highlight\"\u003Eimmune to bullets\u003C/span\u003E.",
"upgrade_metal_skin_desc": "Become \u003Cspan class=\"highlight\"\u003Eimmune to bullets\u003C/span\u003E.",
"upgrade_metal_skin_search": "Metal Skin",
"upgrade_metal_skin_search": "Metal Skin",
"upgrade_mod_disruptor": "Soul Disruptor",
"upgrade_mod_disruptor_desc": "Throw a grenade that explodes on contact and applies \u003Cspan class=\"highlight\"\u003Esilence\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Eincreasing amounts of damage\u003C/span\u003E to each enemy.",
"upgrade_mystic_regeneration": "Mystic Regeneration",
"upgrade_mystic_regeneration": "Mystic Regeneration",
"upgrade_mystic_regeneration_desc": "Dealing Spirit Damage to enemy Heroes grants you Bonus Health Regen. Stacks when dealing damage to different heroes.",
"upgrade_mystic_regeneration_desc": "Dealing Spirit Damage to enemy Heroes grants you Bonus Health Regen. Stacks when dealing damage to different heroes.",
Line 11,747: Line 11,656:
"upgrade_mystical_piano": "Mystical Piano",
"upgrade_mystical_piano": "Mystical Piano",
"upgrade_mystical_piano_desc": "After a short delay, enemies in the target area will be stunned and have their stamina depleted.  After the stun they will be temporarily dazed.",
"upgrade_mystical_piano_desc": "After a short delay, enemies in the target area will be stunned and have their stamina depleted.  After the stun they will be temporarily dazed.",
"upgrade_nearby_enemy_boost": "Adrenaline Rush",
"upgrade_nearby_enemy_boost_desc": "Gain bonus \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E when there are two or more enemy heroes nearby.",
"upgrade_non_player_bonus": "Monster Rounds",
"upgrade_non_player_bonus": "Monster Rounds",
"upgrade_non_player_bonus_desc": "Gain additional \u003Cspan class=\"highlight_weapon\"\u003E{s:NonPlayerBonusWeaponPower}% Weapon Damage\u003C/span\u003E when attacking \u003Cspan class=\"highlight\"\u003ETroopers\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003ENeutrals\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EBosses\u003C/span\u003E.",
"upgrade_non_player_bonus_sacrifice": "Cultist Sacrifice",
"upgrade_non_player_bonus_sacrifice": "Cultist Sacrifice",
"upgrade_non_player_bonus_sacrifice_desc": "Target an enemy NPC and consume it for \u003Cspan class=\"highlight\"\u003E{s:BonusSoulsPct}% Bonus Souls\u003C/span\u003E and grants a powerful long lasting buff.",
"upgrade_non_player_bonus_sacrifice_desc": "Target an enemy NPC and consume it for \u003Cspan class=\"highlight\"\u003E{s:BonusSoulsPct}% Bonus Souls\u003C/span\u003E and grants a powerful long lasting buff.",
Line 11,761: Line 11,667:
"upgrade_omnicharge_pendant_charges": "Bonus Charges",
"upgrade_omnicharge_pendant_charges": "Bonus Charges",
"upgrade_omnicharge_pendant_desc": "Imbue any active non-ultimate ability with \u003Cspan class=\"highlight\"\u003EBonus Ability Charges\u003C/span\u003E.  Already charged items recieve more bonus charges.",
"upgrade_omnicharge_pendant_desc": "Imbue any active non-ultimate ability with \u003Cspan class=\"highlight\"\u003EBonus Ability Charges\u003C/span\u003E.  Already charged items recieve more bonus charges.",
"upgrade_out_of_combat_health_regen/modifier_citadel_armor_out_of_combat_health_regen": "Metabolic Nanites",
"upgrade_patrons_blessing": "Mystic Conduit",
"upgrade_patrons_blessing": "Mystic Conduit",
"upgrade_patrons_blessing_desc": "Provides yourself and allies with a powerful spirit focused aura. Has reduced values on allies.",
"upgrade_patrons_blessing_desc": "Provides yourself and allies with a powerful spirit focused aura. Has reduced values on allies.",
Line 11,771: Line 11,676:
"upgrade_phantom_strike_desc": "\u003Cspan class=\"highlight\"\u003ETeleport\u003C/span\u003E to an enemy target and pull them to the ground.  Dealing \u003Cspan class=\"highlight\"\u003Edamage\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003EMove speed\u003C/span\u003E reduction and \u003Cspan class=\"highlight\"\u003EDisarm\u003C/span\u003E.",
"upgrade_phantom_strike_desc": "\u003Cspan class=\"highlight\"\u003ETeleport\u003C/span\u003E to an enemy target and pull them to the ground.  Dealing \u003Cspan class=\"highlight\"\u003Edamage\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003EMove speed\u003C/span\u003E reduction and \u003Cspan class=\"highlight\"\u003EDisarm\u003C/span\u003E.",
"upgrade_phantom_strike_search": "Phantom Strike",
"upgrade_phantom_strike_search": "Phantom Strike",
"upgrade_predator_precision": "Predator Precision",
"upgrade_predator_precision_desc": "Gain additional \u003Cspan class=\"highlight\"\u003Eweapon damage\u003C/span\u003E against enemy Heroes that are \u003Cspan class=\"highlight\"\u003Elow health\u003C/span\u003E",
"upgrade_prism_blast": "Prism Blast",
"upgrade_prism_blast": "Prism Blast",
"upgrade_prism_blast_desc": "You enter a void state and become \u003Cspan class=\"highlight\"\u003Euntargetable and invincible\u003C/span\u003E for a short duration, during which lasers blast out and rotate around you.",
"upgrade_prism_blast_desc": "You enter a void state and become \u003Cspan class=\"highlight\"\u003Euntargetable and invincible\u003C/span\u003E for a short duration, during which lasers blast out and rotate around you.",
Line 11,778: Line 11,681:
"upgrade_pristine_emblem_desc": "Your attacks have additional \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E against \u003Cspan class=\"highlight\"\u003Eenemies above {s:EnemyLifeThreshold}% health\u003C/span\u003E.",
"upgrade_pristine_emblem_desc": "Your attacks have additional \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E against \u003Cspan class=\"highlight\"\u003Eenemies above {s:EnemyLifeThreshold}% health\u003C/span\u003E.",
"upgrade_pristine_emblem_search": "Opening Rounds",
"upgrade_pristine_emblem_search": "Opening Rounds",
"upgrade_proc_disarm": "Disarming Bullets",
"upgrade_proc_disarm_desc": "Your bullets \u003Cspan class=\"highlight\"\u003Edisarm\u003C/span\u003E enemies, them preventing them from shooting their weapon.  Victims are immune to disarming bullets for \u003Cspan class=\"highlight\"\u003E{s:ImmunityDuration}s\u003C/span\u003E after application expires.",
"upgrade_proc_melee_stun": "Melee Knockdown",
"upgrade_proc_melee_stun_desc": "The 3rd hit of your \u003Cspan class=\"highlight\"\u003Emelee combo\u003C/span\u003E will \u003Cspan class=\"highlight\"\u003Estun\u003C/span\u003E enemies.",
"upgrade_proc_silence": "Silencer",
"upgrade_proc_silence": "Silencer",
"upgrade_proc_silence_debuff_desc": "Your bullets reduce the target's \u003Cspan class=\"highlight\"\u003Eoutgoing spirit damage\u003C/span\u003E.",
"upgrade_proc_silence_debuff_desc": "Your bullets reduce the target's \u003Cspan class=\"highlight\"\u003Eoutgoing spirit damage\u003C/span\u003E.",
"upgrade_proc_silence_desc": "Your bullets build up to a \u003Cspan class=\"highlight\"\u003ESilence\u003C/span\u003E. Victims are immune to the build up for \u003Cspan class=\"highlight\"\u003E{s:ImmunityDuration}s\u003C/span\u003E after silence expires.",
"upgrade_proc_silence_desc": "Your bullets build up to a \u003Cspan class=\"highlight\"\u003ESilence\u003C/span\u003E. Victims are immune to the build up for \u003Cspan class=\"highlight\"\u003E{s:ImmunityDuration}s\u003C/span\u003E after silence expires.",
"upgrade_proc_silence_search": "Silencer",
"upgrade_proc_silence_search": "Silencer",
"upgrade_proc_tech_damage": "Magitech Rounds",
"upgrade_proc_tech_damage_desc": "Your bullets also deal your \u003Cspan class=\"highlight\"\u003Ebase bullet damage [{s:BaseDamagePerShot}] \u003C/span\u003E as spirit damage.  Magitech Rounds receives \u003Cspan class=\"highlight\"\u003E{s:SpellAmplificationMultiplier}x\u003C/span\u003E amplification from \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E. Shotguns split the damage between each pellet. This effect can only happen once every {s:ProcCooldown}s.",
"upgrade_quarantine": "Quarantine",
"upgrade_quarantine/modifier_citadel_quarantine": "Quarantined",
"upgrade_quarantine/modifier_citadel_quarantine": "Quarantined",
"upgrade_quarantine_desc": "Quarantine an enemy Hero, making them \u003Cspan class=\"highlight\"\u003Einvincible\u003C/span\u003E but also \u003Cspan class=\"highlight\"\u003Esilencing and disarming\u003C/span\u003E them.",
"upgrade_quick_silver": "Quicksilver Reload",
"upgrade_quick_silver": "Quicksilver Reload",
"upgrade_quick_silver_desc": "Your imbued ability charges up over time with {g:citadel_inline_attribute:'BonusSpiritDamage'}, {g:citadel_inline_attribute:'BonusFireRate'}, and \u003Cspan class=\"highlight\"\u003Ebonus bullets\u003C/span\u003E on use.",
"upgrade_quick_silver_desc": "Your imbued ability charges up over time with {g:citadel_inline_attribute:'BonusSpiritDamage'}, {g:citadel_inline_attribute:'BonusFireRate'}, and \u003Cspan class=\"highlight\"\u003Ebonus bullets\u003C/span\u003E on use.",
Line 11,802: Line 11,697:
"upgrade_rebirth_passive": "If you die, after {s:RespawnDelay}s you will \u003Cspan class=\"highlight\"\u003Erespawn at your death location\u003C/span\u003E with partial health.",
"upgrade_rebirth_passive": "If you die, after {s:RespawnDelay}s you will \u003Cspan class=\"highlight\"\u003Erespawn at your death location\u003C/span\u003E with partial health.",
"upgrade_rebirth_search": "Soul Rebirth",
"upgrade_rebirth_search": "Soul Rebirth",
"upgrade_recharge_duration_reduction": "Spiritual Recharge",
"upgrade_recharge_duration_reduction_desc": "Reduces the \u003Cspan class=\"highlight\"\u003Erecharge duration\u003C%s\u003E of your ability chages.",
"upgrade_rechargingbullets": "Recharging Rush",
"upgrade_rechargingbullets": "Recharging Rush",
"upgrade_rechargingbullets_desc": "Dealing significant {g:citadel_inline_attribute:'WeaponDamage'} replenishes a charge for \u003Cspan class=\"highlight\"\u003Eeach of your charged abilities\u003C/span\u003E.",
"upgrade_rechargingbullets_desc": "Dealing significant {g:citadel_inline_attribute:'WeaponDamage'} replenishes a charge for \u003Cspan class=\"highlight\"\u003Eeach of your charged abilities\u003C/span\u003E.",
Line 11,813: Line 11,706:
"upgrade_regenerating_bullet_shield_desc": "While you are \u003Cspan class=\"highlight\"\u003Eabove {s:LifeThreshold}% health\u003C/span\u003E, gain \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'WeaponDamage'}\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'BonusFireRate'}\u003C/span\u003E.",
"upgrade_regenerating_bullet_shield_desc": "While you are \u003Cspan class=\"highlight\"\u003Eabove {s:LifeThreshold}% health\u003C/span\u003E, gain \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'WeaponDamage'}\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'BonusFireRate'}\u003C/span\u003E.",
"upgrade_regenerating_bullet_shield_search": "Battle Vest",
"upgrade_regenerating_bullet_shield_search": "Battle Vest",
"upgrade_regenerative_armor": "Regenerative Armor",
"upgrade_regenerative_armor_desc": "Gain a short burst of health regeneration when taking bullet damage from heroes",
"upgrade_reinforcing_casings": "Escalating Resilience",
"upgrade_reinforcing_casings": "Escalating Resilience",
"upgrade_reinforcing_casings_desc": "Grants \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E when your bullets hit an enemy hero. \u003Cspan class=\"highlight\"\u003EEach shot can only grant one stack.\u003C/span\u003E",
"upgrade_reinforcing_casings_desc": "Grants \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E when your bullets hit an enemy hero. \u003Cspan class=\"highlight\"\u003EEach shot can only grant one stack.\u003C/span\u003E",
"upgrade_reinforcing_casings_search": "Escalating Resilience",
"upgrade_reinforcing_casings_search": "Escalating Resilience",
"upgrade_reload_speed": "Fast Reload",
"upgrade_reload_speed_desc": "Increased \u003Cspan class=\"highlight\"\u003Ereload speed\u003C/span\u003E.",
"upgrade_rescue_beam": "Rescue Beam",
"upgrade_rescue_beam": "Rescue Beam",
"upgrade_rescue_beam_desc": "\u003Cspan class=\"highlight\"\u003EHeals\u003C/span\u003E a target allied hero and yourself for a percentage of \u003Cspan class=\"highlight\"\u003EMax Health\u003C/span\u003E. Once while healing, you can \u003Cspan class=\"highlight\"\u003EPull\u003C/span\u003E the target towards you. Can be self-cast.",
"upgrade_rescue_beam_desc": "\u003Cspan class=\"highlight\"\u003EHeals\u003C/span\u003E a target allied hero and yourself for a percentage of \u003Cspan class=\"highlight\"\u003EMax Health\u003C/span\u003E. Once while healing, you can \u003Cspan class=\"highlight\"\u003EPull\u003C/span\u003E the target towards you. Can be self-cast.",
Line 11,843: Line 11,732:
"upgrade_rocket_booster_search": "Majestic Leap",
"upgrade_rocket_booster_search": "Majestic Leap",
"upgrade_rocket_boots": "Majestic Leap - Disabled",
"upgrade_rocket_boots": "Majestic Leap - Disabled",
"upgrade_rocket_boots_desc": "\u003Cspan class=\"highlight\"\u003ELaunch yourself\u003C/span\u003E high into the air. Cannot be used for {s:InterruptCooldown}s if damaged by enemy Hero.",
"upgrade_rocket_boots_search": "Majestic Leap - Disabled",
"upgrade_rocket_boots_search": "Majestic Leap - Disabled",
"upgrade_runed_gauntlets": "Runed Gauntlets",
"upgrade_runed_gauntlets": "Runed Gauntlets",
Line 11,870: Line 11,758:
"upgrade_silencer": "Silencer",
"upgrade_silencer": "Silencer",
"upgrade_silencer_active": "For the next {s:AbilityDuration}s, \u003Cspan class=\"highlight\"\u003Eall your bullets immediately apply Silence\u003C/span\u003E. Silence prevents targets from using abilities.",
"upgrade_silencer_active": "For the next {s:AbilityDuration}s, \u003Cspan class=\"highlight\"\u003Eall your bullets immediately apply Silence\u003C/span\u003E. Silence prevents targets from using abilities.",
"upgrade_silencer_passive1": "Your bullets deal \u003Cspan class=\"highlight\"\u003E+{s:BonusBulletDamageToEMPTargets}% damage to Silenced targets\u003C/span\u003E.",
"upgrade_silencer_passive2": "Your bullets build up an \u003Cspan class=\"highlight\"\u003EEMP\u003C/span\u003E on enemy heroes, preventing them from using abilities.",
"upgrade_silencer_search": "Silencer",
"upgrade_silencer_search": "Silencer",
"upgrade_siphon_bullets": "Siphon Bullets",
"upgrade_siphon_bullets": "Siphon Bullets",
"upgrade_siphon_bullets_desc_passive1": "When in \u003Cspan class=\"highlight\"\u003Eclose range\u003C/span\u003E of your target, deal additional \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E.",
"upgrade_siphon_bullets_desc_passive2": "Your bullets temporarily \u003Cspan class=\"highlight\"\u003Esteal Max HP\u003C/span\u003E from enemies. Enemies regain their stolen health when the debuff expires.  Permanently steal {s:StealPerKill} stacks of health if a siphoned target dies and lose {s:StackLostPerDeath} stacks if you die.",
"upgrade_siphon_bullets_desc_passive2": "Your bullets temporarily \u003Cspan class=\"highlight\"\u003Esteal Max HP\u003C/span\u003E from enemies. Enemies regain their stolen health when the debuff expires.  Permanently steal {s:StealPerKill} stacks of health if a siphoned target dies and lose {s:StackLostPerDeath} stacks if you die.",
"upgrade_siphon_bullets_search": "Siphon Bullets",
"upgrade_siphon_bullets_search": "Siphon Bullets",
"upgrade_slow_immunity": "Unstoppable - Deprecated",
"upgrade_slow_immunity_desc": "Purges any roots and chains on use and makes you immune to slows for the duration",
"upgrade_slowing_bullets": "Slowing Bullets",
"upgrade_slowing_bullets": "Slowing Bullets",
"upgrade_slowing_bullets/modifier_slowing_bullets_proc/modifier_slow_base": "Slowed",
"upgrade_slowing_bullets/modifier_slowing_bullets_proc/modifier_slow_base": "Slowed",
"upgrade_slowing_bullets_desc": "Your bullets build up a \u003Cspan class=\"highlight\"\u003EMovement Slow\u003C/span\u003E on enemies.",
"upgrade_slowing_bullets_desc": "Your bullets build up a \u003Cspan class=\"highlight\"\u003EMovement Slow\u003C/span\u003E on enemies.",
"upgrade_slowing_bullets_search": "Slowing Bullets",
"upgrade_slowing_bullets_search": "Slowing Bullets",
"upgrade_slowing_tech": "Slowing Spirit",
"upgrade_slowing_tech/modifier_slowing_tech_proc/modifier_slow_base": "Slowed",
"upgrade_slowing_tech/modifier_slowing_tech_proc/modifier_slow_base": "Slowed",
"upgrade_slowing_tech_desc": "Dealing \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E applies \u003Cspan class=\"highlight\"\u003EMovement Slows\u003C/span\u003E to your target.",
"upgrade_small_attack_speed": "Basic Fire Rate",
"upgrade_small_attack_speed_desc": "Increases your \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E.",
"upgrade_soaring_spirit": "Improved Spirit",
"upgrade_soaring_spirit": "Improved Spirit",
"upgrade_soaring_spirit_search": "Improved Spirit",
"upgrade_soaring_spirit_search": "Improved Spirit",
"upgrade_spell_absorb": "Tech Absorber",
"upgrade_spell_absorb_desc": "\u003Cspan class=\"highlight\"\u003EBlocks\u003C/span\u003E a targeted ability.",
"upgrade_spellbreaker": "Spellbreaker",
"upgrade_spellbreaker": "Spellbreaker",
"upgrade_spellbreaker_desc": "The next instance of high spirit damage you take is significantly reduced.",
"upgrade_spellbreaker_desc": "The next instance of high spirit damage you take is significantly reduced.",
Line 11,902: Line 11,779:
"upgrade_spellshield_shield": "Anti-Spirit Sigil",
"upgrade_spellshield_shield": "Anti-Spirit Sigil",
"upgrade_spellslinger_headshots": "Spirit Rend",
"upgrade_spellslinger_headshots": "Spirit Rend",
"upgrade_spellslinger_headshots_component_passive_desc": "\u003Cspan class=\"highlight\"\u003ESoul Shredder Bullets\u003C/span\u003E Effect",
"upgrade_spellslinger_headshots_part1_desc": "Your bullets apply a debuff that reduces the \u003Cspan class=\"highlight\"\u003ESpirit Resist\u003C/span\u003E of the target and grants you and your allies \u003Cspan class=\"highlight\"\u003ESpirit Lifesteal\u003C/span\u003E against them.",
"upgrade_spellslinger_headshots_part1_desc": "Your bullets apply a debuff that reduces the \u003Cspan class=\"highlight\"\u003ESpirit Resist\u003C/span\u003E of the target and grants you and your allies \u003Cspan class=\"highlight\"\u003ESpirit Lifesteal\u003C/span\u003E against them.",
"upgrade_spellslinger_headshots_part2_desc": "Landing \u003Cspan class=\"highlight\"\u003Eheadshots\u003C/span\u003E against the target reduces their \u003Cspan class=\"highlight\"\u003ESpirit Resist\u003C/span\u003E further.",
"upgrade_spellslinger_headshots_part2_desc": "Landing \u003Cspan class=\"highlight\"\u003Eheadshots\u003C/span\u003E against the target reduces their \u003Cspan class=\"highlight\"\u003ESpirit Resist\u003C/span\u003E further.",
Line 11,924: Line 11,800:
"upgrade_split_shot_search": "Split Shot",
"upgrade_split_shot_search": "Split Shot",
"upgrade_sprint_booster": "Sprint Boots",
"upgrade_sprint_booster": "Sprint Boots",
"upgrade_sprint_booster_desc": "Increases your \u003Cspan class=\"highlight\"\u003Eforward move speed\u003C/span\u003E over time. Taking damage resets the effect for \u003Cspan class=\"highlight\"\u003E1.5s\u003C/span\u003E",
"upgrade_sprint_booster_search": "Sprint Boots",
"upgrade_sprint_booster_search": "Sprint Boots",
"upgrade_stabilizer": "Stabilizer",
"upgrade_stabilizer_desc": "Removes the \u003Cspan class=\"highlight\"\u003Emove speed penalty\u003C/span\u003E while shooting, and increases \u003Cspan class=\"highlight\"\u003Ebullet speed\u003C/span\u003E.",
"upgrade_stabilizing_tripod": "Stabilizing Tripod",
"upgrade_stabilizing_tripod_desc": "\u003Cspan class=\"highlight\"\u003EDisarm yourself\u003C/span\u003E to toss your weapon to the target location where it transforms into a \u003Cspan class=\"highlight\"\u003EField Sentry that will attack enemies using your weapon with an unlimited clip\u003C/span\u003E.  You can melee the sentry to end the effect early.",
"upgrade_stasis_bomb": "Stasis Bomb",
"upgrade_stasis_bomb/modifier_citadel_bubble": "Stasis Bomb",
"upgrade_stasis_bomb_active1": "Creates an \u003Cspan class=\"highlight\"\u003EEMP aura\u003C/span\u003E around you and become \u003Cspan class=\"highlight\"\u003Einvincible\u003C/span\u003E for {s:AbilityDuration}s, during which it has {s:MoveSpeedMax}m/s move speed and cannot attack, use abilities, or use special moves. Can be self cast.",
"upgrade_stasis_bomb_active2": "\u003Cspan class=\"spacer\"\u003E\u003C/span\u003E\u003Cbr\u003EIf the Stasis lasts the full duration, it will \u003Cspan class=\"highlight\"\u003Estun and damage\u003C/span\u003E nearby enemies.",
"upgrade_stasis_bomb_desc_passive": "Your bullets charge up an \u003Cspan class=\"highlight\"\u003EEMP\u003C/span\u003E on enemy heroes, preventing them from using abilities.",
"upgrade_succor": "Rescue",
"upgrade_succor_desc": "\u003Cspan class=\"highlight\"\u003EPulls\u003C/span\u003E the targeted teammate out of battle and brings them next to you.",
"upgrade_superacolytes_glove": "Hex-Sealed Knuckles",
"upgrade_superacolytes_glove": "Hex-Sealed Knuckles",
"upgrade_superacolytes_glove/modifier_superacoloytes_glove": "Knuckles Unsealed!",
"upgrade_superacolytes_glove/modifier_superacoloytes_glove": "Knuckles Unsealed!",
Line 11,948: Line 11,812:
"upgrade_suppressor_search": "Suppressor",
"upgrade_suppressor_search": "Suppressor",
"upgrade_surging_power": "Vampiric Burst",
"upgrade_surging_power": "Vampiric Burst",
"upgrade_surging_power/surge": "Surging Power",
"upgrade_surging_power/surge/active": "Surging Power",
"upgrade_surging_power/surge/windup": "Surging Power",
"upgrade_surging_power_active": "Grants \u003Cspan class=\"highlight\"\u003ELifesteal\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E, and \u003Cspan class=\"highlight\"\u003EAmmo\u003C/span\u003E. This added Ammo is not limited by your max magazine size.",
"upgrade_surging_power_active": "Grants \u003Cspan class=\"highlight\"\u003ELifesteal\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E, and \u003Cspan class=\"highlight\"\u003EAmmo\u003C/span\u003E. This added Ammo is not limited by your max magazine size.",
"upgrade_surging_power_search": "Vampiric Burst",
"upgrade_surging_power_search": "Vampiric Burst",
Line 11,959: Line 11,820:
"upgrade_targeted_silence_desc": "Launch an expanding projectile which \u003Cspan class=\"highlight\"\u003ESilences\u003C/span\u003E enemies for a short duration and deals impact damage. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ESilence does not interrupt channeling abilities.\u003C/span\u003E",
"upgrade_targeted_silence_desc": "Launch an expanding projectile which \u003Cspan class=\"highlight\"\u003ESilences\u003C/span\u003E enemies for a short duration and deals impact damage. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ESilence does not interrupt channeling abilities.\u003C/span\u003E",
"upgrade_targeted_silence_search": "Silence Wave",
"upgrade_targeted_silence_search": "Silence Wave",
"upgrade_tech_3": "Energy",
"upgrade_tech_3_desc": "Large increase in \u003Cspan class=\"highlight\"\u003EEnergy\u003C/span\u003E.",
"upgrade_tech_armor": "Spirit Armor",
"upgrade_tech_armor": "Spirit Armor",
"upgrade_tech_armor_2": "Spirit Armor+",
"upgrade_tech_armor_2_desc": "Reduces the damage you take from \u003Cspan class=\"highlight\"\u003ESpirit\u003C/span\u003E abilities.",
"upgrade_tech_armor_desc": "Reduces the damage you take from \u003Cspan class=\"highlight\"\u003ESpirit\u003C/span\u003E abilities.",
"upgrade_tech_armor_reduction_aura": "Spirit Armor Reduction Aura",
"upgrade_tech_armor_reduction_aura_desc": "Increases \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E taken by nearby enemies.",
"upgrade_tech_armor_search": "Spirit Armor",
"upgrade_tech_armor_search": "Spirit Armor",
"upgrade_tech_bleed/modifier_tech_bleed_proc/modifier_tech_bleed": "Mystic Reverb",
"upgrade_tech_bleed/modifier_tech_bleed_proc/modifier_tech_bleed": "Mystic Reverb",
"upgrade_tech_bleed_desc": "Imbue an ability with \u003Cspan class=\"highlight\"\u003ELifesteal\u003C/span\u003E and to apply \u003Cspan class=\"highlight\"\u003Eslow\u003C/span\u003E on a hit target and deal an \u003Cspan class=\"highlight\"\u003Eadditional percentage of the damage dealt\u003C/span\u003E to enemies around the target after a short delay.",
"upgrade_tech_bleed_desc": "Imbue an ability with \u003Cspan class=\"highlight\"\u003ELifesteal\u003C/span\u003E and to apply \u003Cspan class=\"highlight\"\u003Eslow\u003C/span\u003E on a hit target and deal an \u003Cspan class=\"highlight\"\u003Eadditional percentage of the damage dealt\u003C/span\u003E to enemies around the target after a short delay.",
"upgrade_tech_cleave": "Quantum Chimaera",
"upgrade_tech_cleave_desc": "Your Tech attacks strike additional nearby enemies for \u003Cspan class=\"highlight\"\u003E75% of the total damage\u003C/span\u003E.",
"upgrade_tech_damage_pulse": "Torment Pulse",
"upgrade_tech_damage_pulse": "Torment Pulse",
"upgrade_tech_damage_pulse_desc": "Periodically deals \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E to the closest two enemies nearby.",
"upgrade_tech_damage_pulse_desc": "Periodically deals \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E to the closest two enemies nearby.",
"upgrade_tech_damage_pulse_search": "Torment Pulse",
"upgrade_tech_damage_pulse_search": "Torment Pulse",
"upgrade_tech_defender": "Tech Defender",
"upgrade_tech_defender/modifier_debuff_immunity": "Immune to Debuffs",
"upgrade_tech_defender_active": "Protect against \u003Cspan class=\"highlight\"\u003Eall spirit damage and debuffs\u003C/span\u003E.",
"upgrade_tech_defense_shredders": "Spirit Shredder Bullets",
"upgrade_tech_defense_shredders": "Spirit Shredder Bullets",
"upgrade_tech_defense_shredders/modifier_tech_defense_shredders_proc/modifier_base": "Spirit Armor Reduced",
"upgrade_tech_defense_shredders_desc": "Your bullets apply a debuff that reduces the \u003Cspan class=\"highlight\"\u003ESpirit Resist\u003C/span\u003E of the target and grants you and your allies \u003Cspan class=\"highlight\"\u003ESpirit Lifesteal\u003C/span\u003E against them.",
"upgrade_tech_defense_shredders_desc": "Your bullets apply a debuff that reduces the \u003Cspan class=\"highlight\"\u003ESpirit Resist\u003C/span\u003E of the target and grants you and your allies \u003Cspan class=\"highlight\"\u003ESpirit Lifesteal\u003C/span\u003E against them.",
"upgrade_tech_defense_shredders_search": "Spirit Shredder Bullets",
"upgrade_tech_defense_shredders_search": "Spirit Shredder Bullets",
Line 11,989: Line 11,837:
"upgrade_tech_purge_search": "Spirit Resilience",
"upgrade_tech_purge_search": "Spirit Resilience",
"upgrade_tech_range": "Greater Expansion",
"upgrade_tech_range": "Greater Expansion",
"upgrade_tech_range_2": "Mystic Range",
"upgrade_tech_range_2_desc": "Increases your spirit \u003Cspan class=\"highlight\"\u003Erange\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003Eaura radius\u003C/span\u003E, and \u003Cspan class=\"highlight\"\u003Eeffect radius\u003C/span\u003E.",
"upgrade_tech_range_desc": "Increases the \u003Cspan class=\"highlight\"\u003Erange\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Eeffect radius\u003C/span\u003E of your abilities and items.",
"upgrade_tech_range_desc": "Increases the \u003Cspan class=\"highlight\"\u003Erange\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Eeffect radius\u003C/span\u003E of your abilities and items.",
"upgrade_tech_range_search": "Greater Expansion",
"upgrade_tech_range_search": "Greater Expansion",
Line 11,999: Line 11,845:
"upgrade_titan_round": "Titanic Magazine",
"upgrade_titan_round": "Titanic Magazine",
"upgrade_titan_round_search": "Titanic Magazine",
"upgrade_titan_round_search": "Titanic Magazine",
"upgrade_toughness_3": "Toughness",
"upgrade_toughness_3_desc": "Increases \u003Cspan class=\"highlight\"\u003EHealth\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Ehealth regen\u003C/span\u003E.",
"upgrade_toxic_bullets": "Toxic Bullets",
"upgrade_toxic_bullets": "Toxic Bullets",
"upgrade_toxic_bullets_buildup": "Toxic building...",
"upgrade_toxic_bullets_buildup": "Toxic building...",
Line 12,021: Line 11,865:
"upgrade_unstoppable_search": "Unstoppable",
"upgrade_unstoppable_search": "Unstoppable",
"upgrade_vampire": "Bullet Lifesteal",
"upgrade_vampire": "Bullet Lifesteal",
"upgrade_vampire_desc": "Your \u003Cspan class=\"highlight\"\u003Ebullets heal you\u003C/span\u003E for a percentage of the damage they deal to enemies. Half as effective vs Non-Heroes.",
"upgrade_vampire_search": "Bullet Lifesteal",
"upgrade_vampire_search": "Bullet Lifesteal",
"upgrade_veil_walker": "Veil Walker",
"upgrade_veil_walker": "Veil Walker",
Line 12,036: Line 11,879:
"upgrade_weapon_backstabber_desc": "Attacking enemies from behind with your weapon or melee opens a wound dealing {g:citadel_inline_attribute:'SpiritDPS'} and reducing their bullet resist.  During this time, if you or any allies are near the target, will see them \u003Cspan class=\"highlight\"\u003Ethrough walls\u003C/span\u003E and be given {g:citadel_inline_attribute:'BonusMoveSpeed'}.",
"upgrade_weapon_backstabber_desc": "Attacking enemies from behind with your weapon or melee opens a wound dealing {g:citadel_inline_attribute:'SpiritDPS'} and reducing their bullet resist.  During this time, if you or any allies are near the target, will see them \u003Cspan class=\"highlight\"\u003Ethrough walls\u003C/span\u003E and be given {g:citadel_inline_attribute:'BonusMoveSpeed'}.",
"upgrade_weapon_backstabber_search": "Backstabber",
"upgrade_weapon_backstabber_search": "Backstabber",
"upgrade_weapon_detention_ammo": "Detention Rounds",
"upgrade_weapon_detention_ammo_desc": "Your bullets build up on enemies, causing them to be \u003Cspan class=\"highlight\"\u003Etethered\u003C/span\u003E to their position.",
"upgrade_weapon_eater": "Weapon Eater",
"upgrade_weapon_eater/modifier_weapon_eater_display": "Weapon Eater",
"upgrade_weapon_eater_desc": "Reduces Courage by \u003Cspan class=\"highlight_weapon\"\u003E{s:BaseBonusCounter}\u003C/span\u003E. \u003Cbr\u003EGain \u003Cspan class=\"highlight_weapon\"\u003E{s:WeaponPowerPerKill} Courage\u003C/span\u003E (Up to \u003Cspan class=\"highlight_weapon\"\u003E{s:MaxWeaponPower}\u003C/span\u003E) for \u003Cspan class=\"highlight\"\u003Ekilling an enemy Hero\u003C/span\u003E but lose \u003Cspan class=\"highlight_weapon\"\u003E{s:WeaponPowerPerDeath} gained Courage\u003C/span\u003E on \u003Cspan class=\"highlight\"\u003EDeath\u003C/span\u003E. Bonus applied if damage was done within {s:KillWindow}s of enemy killed.",
"upgrade_weapon_instant_reload": "Reloader + Huge Clip",
"upgrade_weapon_instant_reload_desc": "Press the [Reload] key while reloading to instantly finish your reload",
"upgrade_weapon_overdrive_clip": "Overdrive Clip",
"upgrade_weapon_overdrive_clip/modifier_upgrade_overdrive_clip_reload": "Overdrive Reload",
"upgrade_weapon_overdrive_clip_desc": "\u003Cspan class=\"highlight\"\u003EDeal non-lethal damage based on your max health to yourself\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Ereload bullets in your clip equal to your max ammo, no matter how many bullets are left.\u003C/span\u003E  The bullets in this clip have additional \u003Cspan class=\"highlight\"\u003Ecourage\u003C/span\u003E.",
"upgrade_weapon_power_and_health_drain": "Overdrive",
"upgrade_weapon_power_and_health_drain_desc": "Increase your \u003Cspan class=\"highlight\"\u003ECourage\u003C/span\u003E while draining your own \u003Cspan class=\"highlight\"\u003Ehealth\u003C/span\u003E.",
"upgrade_weapon_shielding": "Weapon Shielding",
"upgrade_weapon_shielding": "Weapon Shielding",
"upgrade_weapon_shielding_desc": "Gain a \u003Cspan class=\"highlight\"\u003EBarrier\u003C/span\u003E whenever you take significant {g:citadel_inline_attribute:'WeaponDamage'} from enemy Heroes in a small time frame.",
"upgrade_weapon_shielding_desc": "Gain a \u003Cspan class=\"highlight\"\u003EBarrier\u003C/span\u003E whenever you take significant {g:citadel_inline_attribute:'WeaponDamage'} from enemy Heroes in a small time frame.",
Line 12,056: Line 11,887:
"upgrade_withering_whip_desc": "Target an enemy to reduce their \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EBullet Resistance\u003C/span\u003E.",
"upgrade_withering_whip_desc": "Target an enemy to reduce their \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EBullet Resistance\u003C/span\u003E.",
"upgrade_withering_whip_search": "Rusted Barrel",
"upgrade_withering_whip_search": "Rusted Barrel",
"upgrade_zipine_mastery": "Zip Line Mastery",
"upgrade_zipine_mastery_desc": "Zip line speed \u003Cspan class=\"highlight\"\u003Eaccelerates\u003C/span\u003E and allows you to use \u003Cspan class=\"highlight\"\u003Eneutral\u003C/span\u003E zip lines and capture them while zip lining.  Provides a movement speed bonus when jumping off a zip line whose duration increases the longer you are on the zip line.",
"vampirebat_lovebites": "Love Bites",
"vampirebat_lovebites": "Love Bites",
"viscous_goo_bowling_ball": "Goo Ball",
"viscous_goo_bowling_ball": "Goo Ball",