Data:Lang en.json: Difference between revisions

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Deadbot (talk | contribs)
Deadbot v1.8.1-6359
Deadbot (talk | contribs)
Deadbot v1.8.1-6362
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"synth_affliction_quip": "Apply damage over time to enemies nearby",
"synth_affliction_quip": "Apply damage over time to enemies nearby",
"synth_affliction_t2_desc": "\u003Cspan class=\"highlight\"\u003E+4s\u003C/span\u003E Duration and \u003Cspan class=\"highlight\"\u003E+4m\u003C/span\u003E Radius",
"synth_affliction_t2_desc": "\u003Cspan class=\"highlight\"\u003E+4s\u003C/span\u003E Duration and \u003Cspan class=\"highlight\"\u003E+4m\u003C/span\u003E Radius",
"synth_affliction_t3_desc": "\u003Cspan class=\"highlight\"\u003EPrevets all healing\u003C/span\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+16\u003C/span\u003E DPS with increase Spirit scaling",
"synth_affliction_t3_desc": "\u003Cspan class=\"highlight\"\u003EPrevents all healing\u003C/span\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+16\u003C/span\u003E DPS with increase Spirit scaling",
"synth_barrage": "Barrage",
"synth_barrage": "Barrage",
"synth_barrage_desc": "Channel to start launching projectiles that \u003Cspan class=\"highlight\"\u003Edeal {g:citadel_inline_attribute:'SpiritDamage'}\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Eapply {g:citadel_inline_attribute:'Slow'}\u003C/span\u003E around their impact point. Projectiles that hit a hero grant Pocket \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'DamageAmp'} that stacks\u003C/span\u003E.\u003Cbr\u003ECasting while airborne will cause Pocket to \u003Cspan class=\"highlight\"\u003Efloat\u003C/span\u003E.\u003Cspan class=\"diminish\"\u003E\u003Cbr\u003E\u003Cbr\u003ECasting AirDash or Flying Cloaking will not cancel Barrage.\u003C/span\u003E",
"synth_barrage_desc": "Channel to start launching projectiles that \u003Cspan class=\"highlight\"\u003Edeal {g:citadel_inline_attribute:'SpiritDamage'}\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Eapply {g:citadel_inline_attribute:'Slow'}\u003C/span\u003E around their impact point. Projectiles that hit a hero grant Pocket \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'DamageAmp'} that stacks\u003C/span\u003E.\u003Cbr\u003ECasting while airborne will cause Pocket to \u003Cspan class=\"highlight\"\u003Efloat\u003C/span\u003E.\u003Cspan class=\"diminish\"\u003E\u003Cbr\u003E\u003Cbr\u003ECasting AirDash or Flying Cloaking will not cancel Barrage.\u003C/span\u003E",
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"upgrade_goose_egg_active_desc": "Hatch the egg, gaining \u003Cspan class=\"highlight\"\u003Esouls\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Epermanent buffs\u003C/span\u003E.\u003Cbr\u003E\u003Cbr\u003EThe value of the egg grows the longer you hold onto it.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EGain a permanent buff per {s:BonusBuffsPerGold} Souls stored when hatched.",
"upgrade_goose_egg_active_desc": "Hatch the egg, gaining \u003Cspan class=\"highlight\"\u003Esouls\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Epermanent buffs\u003C/span\u003E.\u003Cbr\u003E\u003Cbr\u003EThe value of the egg grows the longer you hold onto it.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EGain a permanent buff per {s:BonusBuffsPerGold} Souls stored when hatched.",
"upgrade_goose_egg_desc": "Gain \u003Cspan class=\"highlight\"\u003Esouls over time\u003C/span\u003E, as long as you are alive.",
"upgrade_goose_egg_desc": "Gain \u003Cspan class=\"highlight\"\u003Esouls over time\u003C/span\u003E, as long as you are alive.",
"upgrade_goose_egg_search": "Golden Goose Egg",
"upgrade_goose_egg_stacklabel": "Souls To Gain",
"upgrade_goose_egg_stacklabel": "Souls To Gain",
"upgrade_greater_withering_whip": "Disarming Hex",
"upgrade_greater_withering_whip": "Disarming Hex",