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Deadbot v1.8.1-6379 |
Deadbot v1.8.1-6384 |
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"AbilityButtonHint_AltCastRestorativeGoo": "Cube Self", | "AbilityButtonHint_AltCastRestorativeGoo": "Cube Self", | ||
"AbilityButtonHint_AltCastStickyBomb": "Bomb Self", | "AbilityButtonHint_AltCastStickyBomb": "Bomb Self", | ||
"AbilityButtonHint_AltCastUnitTarget": "Target Unit", | |||
"AbilityButtonHint_AltCastVoidSphere": "Bring Allies", | "AbilityButtonHint_AltCastVoidSphere": "Bring Allies", | ||
"AbilityButtonHint_AssassinateFoVCycle": "Cycle Zoom", | "AbilityButtonHint_AssassinateFoVCycle": "Cycle Zoom", | ||
| Line 7,605: | Line 7,606: | ||
"ability_doorman_bomb_Explosion": "Explosion", | "ability_doorman_bomb_Explosion": "Explosion", | ||
"ability_doorman_bomb_debuff": "On Hit", | "ability_doorman_bomb_debuff": "On Hit", | ||
"ability_doorman_bomb_desc": "Throw out a call bell that | "ability_doorman_bomb_desc": "Throw out a call bell that deals {g:citadel_inline_attribute:'SpiritDamage'} on impact. After a short delay it explodes, dealing additional {g:citadel_inline_attribute:'SpiritDamage'} and causing affected enemies to suffer reduced weapon accuracy and movement {g:citadel_inline_attribute:'Slow'}.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ECan be shot to detonate early.\u003C/span\u003E", | ||
"ability_doorman_bomb_impact": "On Impact", | "ability_doorman_bomb_impact": "On Impact", | ||
"ability_doorman_bomb_t2_desc": "+ | "ability_doorman_bomb_t2_desc": "+30 Impact Damage\u003Cbr\u003E+40 Explosion Damage", | ||
"ability_doorman_bomb_t3_desc": "+1 Charge\u003Cbr\u003E+22s Bell Lifetime\u003Cbr\u003EBell continuously emits slow", | "ability_doorman_bomb_t3_desc": "+1 Charge\u003Cbr\u003E+22s Bell Lifetime\u003Cbr\u003EBell continuously emits improved slow", | ||
"ability_doorman_doorway": "Doorway", | "ability_doorman_doorway": "Doorway", | ||
"ability_doorman_doorway_clear_first_hint": "Clear placement", | "ability_doorman_doorway_clear_first_hint": "Clear placement", | ||
| Line 7,693: | Line 7,694: | ||
"ability_fencer_lunge_t1_desc": "Perfect Hit on Hero: Heal 30", | "ability_fencer_lunge_t1_desc": "Perfect Hit on Hero: Heal 30", | ||
"ability_fencer_lunge_t2_desc": "-10s Cooldown. Gain \u003Cspan class=\"highlight\"\u003E+60%\u003C/span\u003E Bullet Resist during lunge", | "ability_fencer_lunge_t2_desc": "-10s Cooldown. Gain \u003Cspan class=\"highlight\"\u003E+60%\u003C/span\u003E Bullet Resist during lunge", | ||
"ability_fencer_lunge_t3_desc": "+65 Perfect Damage and increased spirit scaling.\u003Cbr\u003EIncreased lunge attacking dash distance.", | "ability_fencer_lunge_t3_desc": "+65 Perfect Damage and increased spirit scaling.\u003Cbr\u003EIncreased lunge attacking dash speed \u0026 distance.", | ||
"ability_fencer_riposte": "Riposte", | "ability_fencer_riposte": "Riposte", | ||
"ability_fencer_riposte_attack": "Riposte", | "ability_fencer_riposte_attack": "Riposte", | ||
| Line 7,725: | Line 7,726: | ||
"ability_frank_painaura_desc": "Unleash pain, dealing {g:citadel_inline_attribute:'SpiritDPS'} to both enemies and yourself. \u003Cbr\u003E\u003Cbr\u003EThe damage \u003Cspan class=\"highlight\"\u003Econtinues to increase\u003C/span\u003E the longer the ability is channeled, up to a maximum amount.", | "ability_frank_painaura_desc": "Unleash pain, dealing {g:citadel_inline_attribute:'SpiritDPS'} to both enemies and yourself. \u003Cbr\u003E\u003Cbr\u003EThe damage \u003Cspan class=\"highlight\"\u003Econtinues to increase\u003C/span\u003E the longer the ability is channeled, up to a maximum amount.", | ||
"ability_frank_painaura_t1_desc": "Enemies receive \u003Cspan class=\"highlight\"\u003E30%\u003C/span\u003E Slow", | "ability_frank_painaura_t1_desc": "Enemies receive \u003Cspan class=\"highlight\"\u003E30%\u003C/span\u003E Slow", | ||
"ability_frank_painaura_t2_desc": "\u003Cspan class=\"highlight\"\u003E+6\u003C/span\u003E Min DPS and \u003Cspan class=\"highlight\"\u003E+ | "ability_frank_painaura_t2_desc": "\u003Cspan class=\"highlight\"\u003E+6\u003C/span\u003E Min DPS and \u003Cspan class=\"highlight\"\u003E+23\u003C/span\u003E Max DPS", | ||
"ability_frank_painaura_t3_desc": "Enemies take \u003Cspan class=\"highlight\"\u003E+15%\u003C/span\u003E Damage", | "ability_frank_painaura_t3_desc": "Enemies take \u003Cspan class=\"highlight\"\u003E+15%\u003C/span\u003E Damage", | ||
"ability_frank_revive": "Shocking Reanimation", | "ability_frank_revive": "Shocking Reanimation", | ||
| Line 7,734: | Line 7,735: | ||
"ability_frank_revive_desc": "Reanimate after taking lethal damage, dealing {g:citadel_inline_attribute:'SpiritDamage'} and applying {g:citadel_inline_attribute:'Stun'} to nearby enemies.", | "ability_frank_revive_desc": "Reanimate after taking lethal damage, dealing {g:citadel_inline_attribute:'SpiritDamage'} and applying {g:citadel_inline_attribute:'Stun'} to nearby enemies.", | ||
"ability_frank_revive_t1_desc": "While On Cooldown: Gain \u003Cspan class=\"highlight\"\u003E+15%\u003C/span\u003E Fire Rate and \u003Cspan class=\"highlight\"\u003E6\u003C/span\u003E Spirit Damage per Bullet", | "ability_frank_revive_t1_desc": "While On Cooldown: Gain \u003Cspan class=\"highlight\"\u003E+15%\u003C/span\u003E Fire Rate and \u003Cspan class=\"highlight\"\u003E6\u003C/span\u003E Spirit Damage per Bullet", | ||
"ability_frank_revive_t3_desc": "\u003Cspan class=\"highlight\"\u003E+6m\u003C/span\u003E Radius \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+1.5\u003C/span\u003E Stun \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E- | "ability_frank_revive_t3_desc": "\u003Cspan class=\"highlight\"\u003E+6m\u003C/span\u003E Radius \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+1.5\u003C/span\u003E Stun \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-70s\u003C/span\u003E Cooldown", | ||
"ability_frank_selfzap": "Jumpstart", | "ability_frank_selfzap": "Jumpstart", | ||
"ability_frank_selfzap/selfzap": "Jumpstart", | "ability_frank_selfzap/selfzap": "Jumpstart", | ||
| Line 7,744: | Line 7,745: | ||
"ability_frank_shocktarget2_desc": "\u003Cspan class=\"highlight\"\u003ETaking any damage\u003C/span\u003E passively charges up your Pain Battery. \u003Cbr\u003E\u003Cbr\u003EOnce full, activating the ability fires multiple shocking bolts, dealing {g:citadel_inline_attribute:'SpiritDamage'} once per target.", | "ability_frank_shocktarget2_desc": "\u003Cspan class=\"highlight\"\u003ETaking any damage\u003C/span\u003E passively charges up your Pain Battery. \u003Cbr\u003E\u003Cbr\u003EOnce full, activating the ability fires multiple shocking bolts, dealing {g:citadel_inline_attribute:'SpiritDamage'} once per target.", | ||
"ability_frank_shocktarget2_t1_desc": "On Hit: Apply \u003Cspan class=\"highlight\"\u003E40%\u003C/span\u003E Slow for \u003Cspan class=\"highlight\"\u003E2s\u003C/span\u003E", | "ability_frank_shocktarget2_t1_desc": "On Hit: Apply \u003Cspan class=\"highlight\"\u003E40%\u003C/span\u003E Slow for \u003Cspan class=\"highlight\"\u003E2s\u003C/span\u003E", | ||
"ability_frank_shocktarget2_t3_desc": "On Hero Hit: Heal for \u003Cspan class=\"highlight\"\ | "ability_frank_shocktarget2_t3_desc": "On Hero Hit: Heal for \u003Cspan class=\"highlight\"\u003E15%\u003C/span\u003E of your missing health and increased Spirit scaling", | ||
"ability_frank_shocktarget_desc": "Zap a target in front of you, dealing {g:citadel_inline_attribute:'SpiritDamage'} and applying a brief {g:citadel_inline_attribute:'Slow'}. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003EIncoming damage\u003C/span\u003E is stored as additional {g:citadel_inline_attribute:'BonusSpiritDamage'} on your next cast, up to a maximum amount.", | "ability_frank_shocktarget_desc": "Zap a target in front of you, dealing {g:citadel_inline_attribute:'SpiritDamage'} and applying a brief {g:citadel_inline_attribute:'Slow'}. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003EIncoming damage\u003C/span\u003E is stored as additional {g:citadel_inline_attribute:'BonusSpiritDamage'} on your next cast, up to a maximum amount.", | ||
"ability_frank_shocktarget_desc_t3bonus": "The target then shocks a nearby target, dealing {g:citadel_inline_attribute:'SpiritDPS'}.", | "ability_frank_shocktarget_desc_t3bonus": "The target then shocks a nearby target, dealing {g:citadel_inline_attribute:'SpiritDPS'}.", | ||
| Line 7,779: | Line 7,780: | ||
"ability_header_card_toss_heart": "Heart", | "ability_header_card_toss_heart": "Heart", | ||
"ability_header_card_toss_spade": "Spade", | "ability_header_card_toss_spade": "Spade", | ||
"ability_header_card_toss_suits_desc": "\u003Cbr\u003EEach suit provides a different bonus. \u003Cspan class=\"highlight\"\u003EJokers\u003C/span\u003E counts as all suits | "ability_header_card_toss_suits_desc": "\u003Cbr\u003EEach suit provides a different bonus. \u003Cspan class=\"highlight\"\u003EJokers\u003C/span\u003E counts as all suits\u003C/span\u003E", | ||
"ability_header_helpinghands_ally": "Following Hero:", | "ability_header_helpinghands_ally": "Following Hero:", | ||
"ability_header_helpinghands_trooper": "Following Trooper:", | "ability_header_helpinghands_trooper": "Following Trooper:", | ||
| Line 7,994: | Line 7,995: | ||
"ability_nano_dash_desc": "Dash forward before slashing all enemies in a circle, dealing {g:citadel_inline_attribute:'MeleeDamage'}. \u003Cbr\u003E\u003Cbr\u003EIf the ability hits at least one hero, {g:citadel_inline_attribute:'Heal'} a small amount of health.", | "ability_nano_dash_desc": "Dash forward before slashing all enemies in a circle, dealing {g:citadel_inline_attribute:'MeleeDamage'}. \u003Cbr\u003E\u003Cbr\u003EIf the ability hits at least one hero, {g:citadel_inline_attribute:'Heal'} a small amount of health.", | ||
"ability_nano_dash_quip": "Dash forward and slash enemies", | "ability_nano_dash_quip": "Dash forward and slash enemies", | ||
"ability_nano_dash_t2_desc": "Heros killed within 4s grant \u003Cspan class=\"highlight\"\u003E+ | "ability_nano_dash_t2_desc": "Heros killed within 4s grant \u003Cspan class=\"highlight\"\u003E+225\u003C/span\u003E souls", | ||
"ability_nano_dash_t3_desc": "\u003Cspan class=\"highlight\"\u003E+60\u003C/span\u003E Damage \u0026 On Hero Hit: \u003Cspan class=\"highlight\"\u003E50%\u003C/span\u003E Cooldown Refund", | "ability_nano_dash_t3_desc": "\u003Cspan class=\"highlight\"\u003E+60\u003C/span\u003E Damage \u0026 On Hero Hit: \u003Cspan class=\"highlight\"\u003E50%\u003C/span\u003E Cooldown Refund", | ||
"ability_nano_pounce": "Pounce", | "ability_nano_pounce": "Pounce", | ||
| Line 8,274: | Line 8,275: | ||
"ability_ult_combo_quip": "Hold the enemy hero in place and pummel them", | "ability_ult_combo_quip": "Hold the enemy hero in place and pummel them", | ||
"ability_ult_combo_t1_desc": "\u003Cspan class=\"highlight\"\u003E+100% lifesteal\u003C/span\u003E", | "ability_ult_combo_t1_desc": "\u003Cspan class=\"highlight\"\u003E+100% lifesteal\u003C/span\u003E", | ||
"ability_ult_combo_t2_desc": "\u003Cspan class=\"highlight\"\u003E | "ability_ult_combo_t2_desc": "\u003Cspan class=\"highlight\"\u003E-35s Cooldown\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003E+50% Bullet Resist\u003C/span\u003E", | ||
"ability_ult_combo_t3_desc": "\u003Cspan class=\"highlight\"\u003E+0.7s\u003C/span\u003E Duration and \u003Cspan class=\"highlight\"\u003E | "ability_ult_combo_t3_desc": "\u003Cspan class=\"highlight\"\u003E+0.7s\u003C/span\u003E Duration and \u003Cspan class=\"highlight\"\u003E+60\u003C/span\u003E Damage Per Second", | ||
"ability_unicorn_dazzlingorb": "Shining Wonder", | "ability_unicorn_dazzlingorb": "Shining Wonder", | ||
"ability_unicorn_dazzlingorb_desc": "Launch a deadly orb of light that deals {g:citadel_inline_attribute:'SpiritDamage'} and applies {g:citadel_inline_attribute:'Slow'} and reduces \u003Cspan class=\"highlight\"\u003EDash Distance\u003C/span\u003E on impact. The orb then bounces to the enemies within range. If no target is found, the orb will linger for a short duration while continuing to look for targets.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EPrioritizes enemy heroes when picking targets. | "ability_unicorn_dazzlingorb_desc": "Launch a deadly orb of light that deals {g:citadel_inline_attribute:'SpiritDamage'} and applies {g:citadel_inline_attribute:'Slow'} and reduces \u003Cspan class=\"highlight\"\u003EDash Distance\u003C/span\u003E on impact. The orb then bounces to the enemies within range. If no target is found, the orb will linger for a short duration while continuing to look for targets.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EPrioritizes enemy heroes when picking targets.", | ||
"ability_unicorn_dazzlingorb_t1_desc": "-20% Move Speed and -15% Dash Distance", | "ability_unicorn_dazzlingorb_t1_desc": "-20% Move Speed and -15% Dash Distance", | ||
"ability_unicorn_dazzlingorb_t3_desc": "+10 Max Bounces and -35s Cooldown", | "ability_unicorn_dazzlingorb_t3_desc": "+10 Max Bounces and -35s Cooldown", | ||
| Line 8,374: | Line 8,375: | ||
"ability_warden_riot_protocol_quip": "Emit pulses that steal health from enemies", | "ability_warden_riot_protocol_quip": "Emit pulses that steal health from enemies", | ||
"ability_warden_riot_protocol_t2_desc": "+40.5 DPS\u003Cbr\u003E-30s Cooldown", | "ability_warden_riot_protocol_t2_desc": "+40.5 DPS\u003Cbr\u003E-30s Cooldown", | ||
"ability_warden_riot_protocol_t3_desc": "+3s Duration and | "ability_warden_riot_protocol_t3_desc": "+3s Duration\u003Cbr\u003EUnstoppable and +30% Resists while channeling", | ||
"ability_werewolf_cripplingslash": "Tail Whack", | "ability_werewolf_cripplingslash": "Tail Whack", | ||
"ability_werewolf_cripplingslash/debuff": "Tail Whack", | "ability_werewolf_cripplingslash/debuff": "Tail Whack", | ||
| Line 8,411: | Line 8,412: | ||
"ability_werewolf_transformation_desc": "\u003Cspan class=\"diminish\"\u003EPassive: \u003C/span\u003EDealing damage generates bloodlust, increased at low health. At max bloodlust, you automatically cast Lycan Curse.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EActive:\u003C/span\u003E Instantly transform, gaining increased {g:citadel_inline_attribute:'MaxHealth'}, and stacking {g:citadel_inline_attribute:'FireRate'} on enemy heroes, and \u003Cspan class=\"highlight\"\u003Ereplacing your abilities and weapon\u003C/span\u003E with their ferocious versions.", | "ability_werewolf_transformation_desc": "\u003Cspan class=\"diminish\"\u003EPassive: \u003C/span\u003EDealing damage generates bloodlust, increased at low health. At max bloodlust, you automatically cast Lycan Curse.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EActive:\u003C/span\u003E Instantly transform, gaining increased {g:citadel_inline_attribute:'MaxHealth'}, and stacking {g:citadel_inline_attribute:'FireRate'} on enemy heroes, and \u003Cspan class=\"highlight\"\u003Ereplacing your abilities and weapon\u003C/span\u003E with their ferocious versions.", | ||
"ability_werewolf_transformation_ready_hint": "Unleash!", | "ability_werewolf_transformation_ready_hint": "Unleash!", | ||
"ability_werewolf_transformation_t1_desc": "\u003Cspan class=\"highlight\"\u003E+ | "ability_werewolf_transformation_t1_desc": "\u003Cspan class=\"highlight\"\u003E+18%\u003C/span\u003E Bullet \u0026 Spirit Resistance", | ||
"ability_werewolf_transformation_t2_desc": "\u003Cspan class=\"highlight\"\u003E+4 m/s\u003C/span\u003E Move Speed and \u003Cspan class=\"highlight\"\u003E150\u003C/span\u003E Bonus Health", | "ability_werewolf_transformation_t2_desc": "\u003Cspan class=\"highlight\"\u003E+4 m/s\u003C/span\u003E Move Speed and \u003Cspan class=\"highlight\"\u003E150\u003C/span\u003E Bonus Health", | ||
"ability_werewolf_transformation_t3_desc": "On Hero Kill: Refresh abilities, duration, and transformation heal", | "ability_werewolf_transformation_t3_desc": "On Hero Kill: Refresh abilities, duration, and transformation heal", | ||
| Line 8,525: | Line 8,526: | ||
"citadel_ability_bull_heal": "Siphon Life", | "citadel_ability_bull_heal": "Siphon Life", | ||
"citadel_ability_bull_heal/modifier_bull_heal_aura": "Siphon Life", | "citadel_ability_bull_heal/modifier_bull_heal_aura": "Siphon Life", | ||
"citadel_ability_bull_heal_desc": "Drain health from nearby enemies | "citadel_ability_bull_heal_desc": "Drain health from nearby enemies, dealing {g:citadel_inline_attribute:'SpiritDPS'} and {g:citadel_inline_attribute:'Healing'} for a portion of the damage dealt.", | ||
"citadel_ability_bull_heal_quip": "Drain health from nearby enemies | "citadel_ability_bull_heal_quip": "Drain health from nearby enemies", | ||
"citadel_ability_bull_heal_t3_desc": "\u003Cspan class=\"highlight\"\u003E+3.5m\u003C/span\u003E Radius and \u003Cspan class=\"highlight\"\u003E+18\u003C/span\u003E DPS with improved Spirit scaling\u003C/span\u003E", | "citadel_ability_bull_heal_t3_desc": "\u003Cspan class=\"highlight\"\u003E+3.5m\u003C/span\u003E Radius and \u003Cspan class=\"highlight\"\u003E+18\u003C/span\u003E DPS with improved Spirit scaling\u003C/span\u003E", | ||
"citadel_ability_bull_leap": "Seismic Impact", | "citadel_ability_bull_leap": "Seismic Impact", | ||
| Line 8,534: | Line 8,535: | ||
"citadel_ability_bullet_damage_amp_wall": "Bullet Damage Amp Wall", | "citadel_ability_bullet_damage_amp_wall": "Bullet Damage Amp Wall", | ||
"citadel_ability_card_toss": "Card Trick", | "citadel_ability_card_toss": "Card Trick", | ||
"citadel_ability_card_toss_desc": "Deal weapon damage to summon cards of a random suit. Each card can be thrown, dealing damage and applying a different effect depending of its suit. Cards thrown fly towards the enemy or point under your crosshair.", | "citadel_ability_card_toss_desc": "Deal weapon damage to summon cards of a random suit. Each card can be thrown, dealing damage and applying a different effect depending of its suit. Cards thrown fly towards the enemy or point under your crosshair. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EAlt-cast to throw first card\u003C/span\u003E", | ||
"citadel_ability_card_toss_quip": "Throw homing cards", | "citadel_ability_card_toss_quip": "Throw homing cards", | ||
"citadel_ability_card_toss_t2_desc": "+40 Damage and increased Spirit Scaling", | "citadel_ability_card_toss_t2_desc": "+40 Damage and increased Spirit Scaling", | ||
| Line 8,720: | Line 8,721: | ||
"citadel_ability_lash_ultimate_desc": "Focus on enemies to connect whips to them. After channeling, connected enemies are \u003Cspan class=\"highlight\"\u003Elifted and stunned\u003C/span\u003E then slammed into the ground. Your victims and any enemies in the landing zone will be \u003Cspan class=\"highlight\"\u003Edamaged and slowed\u003C/span\u003E. \u003Cbr\u003EPress{g:citadel_binding:'Attack'}to throw connected enemies early. Enemies that are not in line of sight or go out of range during the latch time will not be grabbed.", | "citadel_ability_lash_ultimate_desc": "Focus on enemies to connect whips to them. After channeling, connected enemies are \u003Cspan class=\"highlight\"\u003Elifted and stunned\u003C/span\u003E then slammed into the ground. Your victims and any enemies in the landing zone will be \u003Cspan class=\"highlight\"\u003Edamaged and slowed\u003C/span\u003E. \u003Cbr\u003EPress{g:citadel_binding:'Attack'}to throw connected enemies early. Enemies that are not in line of sight or go out of range during the latch time will not be grabbed.", | ||
"citadel_ability_lash_ultimate_quip": "Lift enemies and smash them into the ground", | "citadel_ability_lash_ultimate_quip": "Lift enemies and smash them into the ground", | ||
"citadel_ability_lash_ultimate_t3_desc": "\u003Cspan class=\"highlight\"\u003EStun\u003C/span\u003E enemies in Radius for | "citadel_ability_lash_ultimate_t3_desc": "\u003Cspan class=\"highlight\"\u003EStun\u003C/span\u003E enemies in Radius for 1.2s\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+6m\u003C/span\u003E Cast Range", | ||
"citadel_ability_lightning_ball": "Lightning Ball", | "citadel_ability_lightning_ball": "Lightning Ball", | ||
"citadel_ability_lightning_ball/modifier_citadel_lightningball": "Lightning Ball Slow", | "citadel_ability_lightning_ball/modifier_citadel_lightningball": "Lightning Ball Slow", | ||
| Line 8,776: | Line 8,777: | ||
"citadel_ability_mobile_resupply_quip": "Deploy a healing spirit", | "citadel_ability_mobile_resupply_quip": "Deploy a healing spirit", | ||
"citadel_ability_mobile_resupply_t1_desc": "Specter provides \u003Cspan class=\"highlight\"\u003E+40%\u003C/span\u003E Spirit Resist", | "citadel_ability_mobile_resupply_t1_desc": "Specter provides \u003Cspan class=\"highlight\"\u003E+40%\u003C/span\u003E Spirit Resist", | ||
"citadel_ability_mobile_resupply_t2_desc": "\u003Cspan class=\"highlight\"\u003E-20s\u003C/span\u003E Cooldown | "citadel_ability_mobile_resupply_t2_desc": "\u003Cspan class=\"highlight\"\u003E-20s\u003C/span\u003E Cooldown and provides \u003Cspan class=\"highlight\"\u003E+100%\u003C/span\u003E Stamina Recovery", | ||
"citadel_ability_mobile_resupply_t3_desc": "\u003Cspan class=\"highlight\"\u003E+2%\u003C/span\u003E Max Health regen per second, \u003Cspan class=\"highlight\"\u003E+3m\u003C/span\u003E Heal Radius and \u003Cspan class=\"highlight\"\u003E+1s\u003C/span\u003E Duration", | "citadel_ability_mobile_resupply_t3_desc": "\u003Cspan class=\"highlight\"\u003E+2%\u003C/span\u003E Max Health regen per second, \u003Cspan class=\"highlight\"\u003E+3m\u003C/span\u003E Heal Radius and \u003Cspan class=\"highlight\"\u003E+1s\u003C/span\u003E Duration", | ||
"citadel_ability_mortarsentry": "Mortar Sentry", | "citadel_ability_mortarsentry": "Mortar Sentry", | ||
| Line 8,855: | Line 8,856: | ||
"citadel_ability_rocket_barrage_desc": "Unleashes a volley of rockets that home in on a targeted location. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EMcGinnis is slowed and is still able to use stamina.\u003C/span\u003E", | "citadel_ability_rocket_barrage_desc": "Unleashes a volley of rockets that home in on a targeted location. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EMcGinnis is slowed and is still able to use stamina.\u003C/span\u003E", | ||
"citadel_ability_rocket_barrage_quip": "Bombard an area with rockets", | "citadel_ability_rocket_barrage_quip": "Bombard an area with rockets", | ||
"citadel_ability_rocket_barrage_t1_desc": "Applies \u003Cspan class=\"highlight\"\u003E30% movement and dash slow\u003C/span\u003E for | "citadel_ability_rocket_barrage_t1_desc": "Applies \u003Cspan class=\"highlight\"\u003E30% movement and dash slow\u003C/span\u003E for 1s", | ||
"citadel_ability_rocket_barrage_t2_desc": "\u003Cspan class=\"highlight\"\u003E-55s\u003C/span\u003E Cooldown and \u003Cspan class=\"highlight\"\u003E+6s\u003C/span\u003E Duration", | "citadel_ability_rocket_barrage_t2_desc": "\u003Cspan class=\"highlight\"\u003E-55s\u003C/span\u003E Cooldown and \u003Cspan class=\"highlight\"\u003E+6s\u003C/span\u003E Duration", | ||
"citadel_ability_rocket_barrage_t3_desc": "\u003Cspan class=\"highlight\"\u003E+2m\u003C/span\u003E Radius and \u003Cspan class=\"highlight\"\u003E+ | "citadel_ability_rocket_barrage_t3_desc": "\u003Cspan class=\"highlight\"\u003E+2m\u003C/span\u003E Radius and \u003Cspan class=\"highlight\"\u003E+22\u003C/span\u003E Damage per Rocket with increased spirit scaling", | ||
"citadel_ability_running_decoy": "Decoy", | "citadel_ability_running_decoy": "Decoy", | ||
"citadel_ability_running_decoy_desc": "{s:hero_name} creates a temporary decoy that will run towards the target location and shoot at any nearby enemies.", | "citadel_ability_running_decoy_desc": "{s:hero_name} creates a temporary decoy that will run towards the target location and shoot at any nearby enemies.", | ||
| Line 8,982: | Line 8,983: | ||
"citadel_ability_storm_cloud_t1_desc": "\u003Cspan class=\"highlight\"\u003E+55% Bullet Resist\u003C/span\u003E while channeling Storm Cloud", | "citadel_ability_storm_cloud_t1_desc": "\u003Cspan class=\"highlight\"\u003E+55% Bullet Resist\u003C/span\u003E while channeling Storm Cloud", | ||
"citadel_ability_storm_cloud_t2_desc": "\u003Cspan class=\"highlight\"\u003E+7s\u003C/span\u003E Channel Time \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+10m\u003C/span\u003E Radius", | "citadel_ability_storm_cloud_t2_desc": "\u003Cspan class=\"highlight\"\u003E+7s\u003C/span\u003E Channel Time \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+10m\u003C/span\u003E Radius", | ||
"citadel_ability_storm_cloud_t3_desc": "\u003Cspan class=\"highlight\"\u003E+65s\u003C/span\u003E DPS \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+ | "citadel_ability_storm_cloud_t3_desc": "\u003Cspan class=\"highlight\"\u003E+65s\u003C/span\u003E DPS\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+4m\u003C/span\u003E Flight Speed", | ||
"citadel_ability_surveillance_drone": "Deploy Combat Drone", | "citadel_ability_surveillance_drone": "Deploy Combat Drone", | ||
"citadel_ability_surveillance_drone_camera": "Drone Camera", | "citadel_ability_surveillance_drone_camera": "Drone Camera", | ||
| Line 8,993: | Line 8,994: | ||
"citadel_ability_surveillance_drone_t2_desc": "+\u003Cspan class=\"highlight\"\u003E{s:CrashImpactRadius}\u003C/span\u003E crash impact radius, +\u003Cspan class=\"highlight\"\u003E{s:DroneCrashDamage}\u003C/span\u003E drone crash damage", | "citadel_ability_surveillance_drone_t2_desc": "+\u003Cspan class=\"highlight\"\u003E{s:CrashImpactRadius}\u003C/span\u003E crash impact radius, +\u003Cspan class=\"highlight\"\u003E{s:DroneCrashDamage}\u003C/span\u003E drone crash damage", | ||
"citadel_ability_tangotether": "Kudzu Connection", | "citadel_ability_tangotether": "Kudzu Connection", | ||
"citadel_ability_tangotether_desc": "Connect with a nearby ally to gain bonuses, \u003Cspan class=\"highlight\"\u003Ereplicated healing,\u003C/span\u003E and ignore the move speed penalty while shooting.\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E\u003Cbr\u003EConnection requires line of sight.\u003C/span\u003E", | "citadel_ability_tangotether_desc": "Connect with a nearby ally to gain bonuses, \u003Cspan class=\"highlight\"\u003Ereplicated healing,\u003C/span\u003E and ignore the move speed penalty while shooting.\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E\u003Cbr\u003EReceive 50% of Bonuses with no connection\u003Cbr\u003EConnection requires line of sight.\u003C/span\u003E", | ||
"citadel_ability_tangotether_lock": "Lock on to Target", | "citadel_ability_tangotether_lock": "Lock on to Target", | ||
"citadel_ability_tangotether_quip": "Empower yourself and a nearby ally", | "citadel_ability_tangotether_quip": "Empower yourself and a nearby ally", | ||
| Line 9,003: | Line 9,004: | ||
"citadel_ability_tengu_airlift_quip": "Death from Above! Fly and drop an ally on enemies", | "citadel_ability_tengu_airlift_quip": "Death from Above! Fly and drop an ally on enemies", | ||
"citadel_ability_tengu_airlift_t1_desc": "On Fly End : \u003Cspan class=\"highlight\"\u003E300\u003C/span\u003E Barrier to Ivy and ally that scales with Spirit", | "citadel_ability_tengu_airlift_t1_desc": "On Fly End : \u003Cspan class=\"highlight\"\u003E300\u003C/span\u003E Barrier to Ivy and ally that scales with Spirit", | ||
"citadel_ability_tengu_airlift_t2_desc": "\u003Cspan class=\"highlight\"\u003E+ | "citadel_ability_tengu_airlift_t2_desc": "\u003Cspan class=\"highlight\"\u003E+40%\u003C/span\u003E Slow for \u003Cspan class=\"highlight\"\u003E3s\u003C/span\u003E on enemies hit", | ||
"citadel_ability_tengu_airlift_t3_desc": "\u003Cspan class=\"highlight\"\u003ESilence\u003C/span\u003E for \u003Cspan class=\"highlight\"\u003E3s\u003C/span\u003E on enemies hit.\u003Cbr\u003EIncreases damage and barrier scaling.", | "citadel_ability_tengu_airlift_t3_desc": "\u003Cspan class=\"highlight\"\u003ESilence\u003C/span\u003E for \u003Cspan class=\"highlight\"\u003E3s\u003C/span\u003E on enemies hit.\u003Cbr\u003EIncreases damage and barrier scaling.", | ||
"citadel_ability_tengu_stone_form": "Stone Form", | "citadel_ability_tengu_stone_form": "Stone Form", | ||
| Line 10,873: | Line 10,874: | ||
"mirage_teleport_movespeed": "Traveler - Bonus Movement", | "mirage_teleport_movespeed": "Traveler - Bonus Movement", | ||
"mirage_teleport_quip": "Teleport to an ally or enemy hero", | "mirage_teleport_quip": "Teleport to an ally or enemy hero", | ||
"mirage_teleport_t1_desc": "+3m Move Speed for 12s", | "mirage_teleport_t1_desc": "+3m Move Speed and +20% Fire Rate for 12s", | ||
"mirage_teleport_t2_desc": "400 Barrier that scales with Spirit", | "mirage_teleport_t2_desc": "400 Barrier that scales with Spirit", | ||
"mirage_tornado": "Dust Devil", | "mirage_tornado": "Dust Devil", | ||
| Line 11,336: | Line 11,337: | ||
"synth_affliction_desc": "Applies {g:citadel_inline_attribute:'SpiritIcon'}\u003Cspan class=\"highlight\"\u003Edamage over time\u003C/span\u003E to enemies nearby.\u003Cspan class=\"diminish\"\u003E\u003Cbr\u003E\u003Cbr\u003EAffliction's damage is non-lethal and does not apply item procs.\u003C/span\u003E", | "synth_affliction_desc": "Applies {g:citadel_inline_attribute:'SpiritIcon'}\u003Cspan class=\"highlight\"\u003Edamage over time\u003C/span\u003E to enemies nearby.\u003Cspan class=\"diminish\"\u003E\u003Cbr\u003E\u003Cbr\u003EAffliction's damage is non-lethal and does not apply item procs.\u003C/span\u003E", | ||
"synth_affliction_quip": "Apply damage over time to enemies nearby", | "synth_affliction_quip": "Apply damage over time to enemies nearby", | ||
"synth_affliction_t2_desc": "\u003Cspan class=\"highlight\"\u003E+ | "synth_affliction_t2_desc": "\u003Cspan class=\"highlight\"\u003E+3s\u003C/span\u003E Duration and \u003Cspan class=\"highlight\"\u003E+4m\u003C/span\u003E Radius", | ||
"synth_affliction_t3_desc": "\u003Cspan class=\"highlight\"\u003EPrevents all healing\u003C/span\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+ | "synth_affliction_t3_desc": "\u003Cspan class=\"highlight\"\u003EPrevents all healing\u003C/span\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+18\u003C/span\u003E DPS with increase Spirit scaling", | ||
"synth_barrage": "Barrage", | "synth_barrage": "Barrage", | ||
"synth_barrage_desc": "Channel to start launching projectiles that \u003Cspan class=\"highlight\"\u003Edeal {g:citadel_inline_attribute:'SpiritDamage'}\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Eapply {g:citadel_inline_attribute:'Slow'}\u003C/span\u003E around their impact point. Projectiles that hit a hero grant Pocket \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'DamageAmp'} that stacks\u003C/span\u003E.\u003Cbr\u003ECasting while airborne will cause Pocket to \u003Cspan class=\"highlight\"\u003Efloat\u003C/span\u003E.\u003Cspan class=\"diminish\"\u003E\u003Cbr\u003E\u003Cbr\u003ECasting AirDash or Flying Cloaking will not cancel Barrage.\u003C/span\u003E", | "synth_barrage_desc": "Channel to start launching projectiles that \u003Cspan class=\"highlight\"\u003Edeal {g:citadel_inline_attribute:'SpiritDamage'}\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Eapply {g:citadel_inline_attribute:'Slow'}\u003C/span\u003E around their impact point. Projectiles that hit a hero grant Pocket \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'DamageAmp'} that stacks\u003C/span\u003E.\u003Cbr\u003ECasting while airborne will cause Pocket to \u003Cspan class=\"highlight\"\u003Efloat\u003C/span\u003E.\u003Cspan class=\"diminish\"\u003E\u003Cbr\u003E\u003Cbr\u003ECasting AirDash or Flying Cloaking will not cancel Barrage.\u003C/span\u003E", | ||
| Line 11,418: | Line 11,419: | ||
"upgrade_ancient_shield": "Ancient Shield", | "upgrade_ancient_shield": "Ancient Shield", | ||
"upgrade_aoe_root": "Vortex Web", | "upgrade_aoe_root": "Vortex Web", | ||
"upgrade_aoe_root_active": "Throw a \u003Cspan class=\"highlight\"\u003Evacuum\u003C/span\u003E grenade, pulling all enemies into a small area and applying \u003Cspan class=\"highlight\"\u003ESlowing Hex\u003C/span\u003E.", | "upgrade_aoe_root_active": "Throw a \u003Cspan class=\"highlight\"\u003Evacuum\u003C/span\u003E grenade, pulling all enemies into a small area and applying \u003Cspan class=\"highlight\"\u003ESlowing Hex\u003C/span\u003E. \u003Cspan class=\"diminish\"\u003E\u003Cbr\u003E\u003Cbr\u003EAlt Cast to Target Unit Directly.\u003C/span\u003E", | ||
"upgrade_aoe_root_search": "Vortex Web", | "upgrade_aoe_root_search": "Vortex Web", | ||
"upgrade_apex_combat": "Apex Combat", | "upgrade_apex_combat": "Apex Combat", | ||