Data:Lang en.json: Difference between revisions

Deadbot (talk | contribs)
Deadbot v1.9.4-6436
Deadbot (talk | contribs)
Deadbot v1.9.4-6446
Line 1,054: Line 1,054:
"CITADEL_ABILITY_INVALID_OUT_OF_STAMINA": "Not Enough Stamina",
"CITADEL_ABILITY_INVALID_OUT_OF_STAMINA": "Not Enough Stamina",
"CITADEL_ABILITY_INVALID_PARRY_DISABLED_URN_PICKUP": "Disabled during Urn Pickup",
"CITADEL_ABILITY_INVALID_PARRY_DISABLED_URN_PICKUP": "Disabled during Urn Pickup",
"CITADEL_ABILITY_INVALID_PLACEMENT_BLOCKED": "Placement is blocked",
"CITADEL_ABILITY_INVALID_POSITION": "Invalid Position",
"CITADEL_ABILITY_INVALID_POSITION": "Invalid Position",
"CITADEL_ABILITY_INVALID_PREMATCH": "Match not yet started",
"CITADEL_ABILITY_INVALID_PREMATCH": "Match not yet started",
Line 7,566: Line 7,567:
"ability_bullet_flurry_quip": "Unleash a flurry of bullets around you",
"ability_bullet_flurry_quip": "Unleash a flurry of bullets around you",
"ability_bullet_flurry_t2_desc": "\u003Cspan class=\"highlight\"\u003E+10%\u003C/span\u003E Fire Rate \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-45s\u003C/span\u003E Cooldown",
"ability_bullet_flurry_t2_desc": "\u003Cspan class=\"highlight\"\u003E+10%\u003C/span\u003E Fire Rate \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-45s\u003C/span\u003E Cooldown",
"ability_bullet_flurry_t3_desc": "\u003Cspan class=\"highlight\"\u003E+1\u003C/span\u003E Additional Target\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+3m\u003C/span\u003E Dance Movespeed",
"ability_bullet_flurry_t3_desc": "\u003Cspan class=\"highlight\"\u003E+60%\u003C/span\u003E Evasion \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+4m\u003C/span\u003E Movespeed",
"ability_burrow": "Burrow",
"ability_burrow": "Burrow",
"ability_burrow2": "Burrow",
"ability_burrow2": "Burrow",
Line 7,735: Line 7,736:
"ability_frank_painaura_buttonhint": "End Aura",
"ability_frank_painaura_buttonhint": "End Aura",
"ability_frank_painaura_desc": "Unleash pain, dealing {g:citadel_inline_attribute:'SpiritDPS'} to both enemies and yourself. \u003Cbr\u003E\u003Cbr\u003EThe damage \u003Cspan class=\"highlight\"\u003Econtinues to increase\u003C/span\u003E the longer the ability is channeled, up to a maximum amount.",
"ability_frank_painaura_desc": "Unleash pain, dealing {g:citadel_inline_attribute:'SpiritDPS'} to both enemies and yourself. \u003Cbr\u003E\u003Cbr\u003EThe damage \u003Cspan class=\"highlight\"\u003Econtinues to increase\u003C/span\u003E the longer the ability is channeled, up to a maximum amount.",
"ability_frank_painaura_t1_desc": "Enemies receive \u003Cspan class=\"highlight\"\u003E30%\u003C/span\u003E Slow",
"ability_frank_painaura_t1_desc": "Enemies receive \u003Cspan class=\"highlight\"\u003E25%\u003C/span\u003E Move and Dash Slow",
"ability_frank_painaura_t2_desc": "\u003Cspan class=\"highlight\"\u003E+6\u003C/span\u003E Min DPS and \u003Cspan class=\"highlight\"\u003E+23\u003C/span\u003E Max DPS",
"ability_frank_painaura_t2_desc": "\u003Cspan class=\"highlight\"\u003E+6\u003C/span\u003E Min DPS and \u003Cspan class=\"highlight\"\u003E+28\u003C/span\u003E Max DPS",
"ability_frank_painaura_t3_desc": "Enemies take \u003Cspan class=\"highlight\"\u003E+15%\u003C/span\u003E Damage",
"ability_frank_painaura_t3_desc": "Enemies take \u003Cspan class=\"highlight\"\u003E+15%\u003C/span\u003E Damage",
"ability_frank_revive": "Shocking Reanimation",
"ability_frank_revive": "Shocking Reanimation",
Line 7,743: Line 7,744:
"ability_frank_revive/slow": "Shocking Reanimation",
"ability_frank_revive/slow": "Shocking Reanimation",
"ability_frank_revive/zombie": "Temporary Reanimation",
"ability_frank_revive/zombie": "Temporary Reanimation",
"ability_frank_revive_desc": "Reanimate after taking lethal damage, dealing {g:citadel_inline_attribute:'SpiritDamage'} and applying {g:citadel_inline_attribute:'Stun'} to nearby enemies.",
"ability_frank_revive_desc": "Release a wave after taking lethal damage, applying a diminishing {g:citadel_inline_attribute:'Slow'}. \u003Cbr\u003E\u003Cbr\u003EAfter a brief channel you reanimate, dealing {g:citadel_inline_attribute:'SpiritDamage'} and applying {g:citadel_inline_attribute:'Stun'} to nearby enemies.",
"ability_frank_revive_t1_desc": "While On Cooldown: Gain \u003Cspan class=\"highlight\"\u003E+15%\u003C/span\u003E Fire Rate and \u003Cspan class=\"highlight\"\u003E6\u003C/span\u003E Spirit Damage per Bullet",
"ability_frank_revive_t1_desc": "While On Cooldown: Gain \u003Cspan class=\"highlight\"\u003E+15%\u003C/span\u003E Fire Rate and \u003Cspan class=\"highlight\"\u003E6\u003C/span\u003E Spirit Damage per Bullet",
"ability_frank_revive_t3_desc": "\u003Cspan class=\"highlight\"\u003E+150\u003C/span\u003E Damage\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+1.5\u003C/span\u003E Stun \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-100s\u003C/span\u003E Cooldown",
"ability_frank_revive_t3_desc": "\u003Cspan class=\"highlight\"\u003E+150\u003C/span\u003E Damage\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+1.5\u003C/span\u003E Stun \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-100s\u003C/span\u003E Cooldown",
Line 7,749: Line 7,750:
"ability_frank_selfzap/selfzap": "Jumpstart",
"ability_frank_selfzap/selfzap": "Jumpstart",
"ability_frank_selfzap_desc": "Deal {g:citadel_inline_attribute:'SpiritDamage'} to yourself. Then, gain bonus {g:citadel_inline_attribute:'Regen'} and {g:citadel_inline_attribute:'BonusMoveSpeed'}, decaying over time.",
"ability_frank_selfzap_desc": "Deal {g:citadel_inline_attribute:'SpiritDamage'} to yourself. Then, gain bonus {g:citadel_inline_attribute:'Regen'} and {g:citadel_inline_attribute:'BonusMoveSpeed'}, decaying over time.",
"ability_frank_selfzap_t2_desc": "\u003Cspan class=\"highlight\"\u003E+50\u003C/span\u003E Total HP Regen and \u003Cspan class=\"highlight\"\u003E-8s\u003C/span\u003E Cooldown",
"ability_frank_selfzap_t2_desc": "\u003Cspan class=\"highlight\"\u003E+70\u003C/span\u003E Total HP Regen and \u003Cspan class=\"highlight\"\u003E-8s\u003C/span\u003E Cooldown",
"ability_frank_selfzap_t3_desc": "\u003Cspan class=\"highlight\"\u003E+1\u003C/span\u003E Charge\u003Cbr\u003E+50%\u003C/span\u003E Debuff Resistance\u003Cbr\u003EIncreases spirit scaling",
"ability_frank_selfzap_t3_desc": "\u003Cspan class=\"highlight\"\u003E+1\u003C/span\u003E Charge\u003Cbr\u003E+50%\u003C/span\u003E Debuff Resistance\u003Cbr\u003EIncreases spirit scaling",
"ability_frank_shocktarget": "Pain Battery",
"ability_frank_shocktarget": "Pain Battery",
Line 8,150: Line 8,151:
"ability_punkgoat_goatflip_on_hero_collide_header": "On Impact:",
"ability_punkgoat_goatflip_on_hero_collide_header": "On Impact:",
"ability_punkgoat_goatflip_t1_desc": "On Impact: +25% {g:citadel_inline_attribute:'WeaponDamage'} for 5s",
"ability_punkgoat_goatflip_t1_desc": "On Impact: +25% {g:citadel_inline_attribute:'WeaponDamage'} for 5s",
"ability_punkgoat_goatflip_t3_desc": "On Impact: Deal 8% max health as {g:citadel_inline_attribute:'SpiritDamage'}",
"ability_punkgoat_goatflip_t3_desc": "On Impact: Deal 10% max health as {g:citadel_inline_attribute:'SpiritDamage'}",
"ability_punkgoat_tether": "Chain Gang",
"ability_punkgoat_tether": "Chain Gang",
"ability_punkgoat_tether/immobilize": "Immobilized",
"ability_punkgoat_tether/immobilize": "Immobilized",
Line 8,167: Line 8,168:
"ability_punkgoat_ult_t1_desc": "-10s Cooldown",
"ability_punkgoat_ult_t1_desc": "-10s Cooldown",
"ability_punkgoat_ult_t2_desc": "+1 Charge and +2m Radius",
"ability_punkgoat_ult_t2_desc": "+1 Charge and +2m Radius",
"ability_punkgoat_ult_t3_desc": "-2s Charge Time\u003Cbr\u003ENow deals \u003Cspan class=\"highlight\"\u003E60% Heavy Melee Damage\u003C/span\u003E",
"ability_punkgoat_ult_t3_desc": "-3s Charge Time\u003Cbr\u003ENow deals \u003Cspan class=\"highlight\"\u003E60% Heavy Melee Damage\u003C/span\u003E",
"ability_rocket_drone": "Heavy Drone",
"ability_rocket_drone": "Heavy Drone",
"ability_rocket_drone_desc": "Deploy a drone which shoots \u003Cspan class=\"highlight\"\u003Ehoming rockets\u003C/span\u003E at enemies at close range that \u003Cspan class=\"highlight\"\u003Eslows\u003C/span\u003E enemies.",
"ability_rocket_drone_desc": "Deploy a drone which shoots \u003Cspan class=\"highlight\"\u003Ehoming rockets\u003C/span\u003E at enemies at close range that \u003Cspan class=\"highlight\"\u003Eslows\u003C/span\u003E enemies.",
Line 8,190: Line 8,191:
"ability_sleep_dagger_quip": "Put an enemy to sleep",
"ability_sleep_dagger_quip": "Put an enemy to sleep",
"ability_sleep_dagger_t1_desc": "\u003Cspan class=\"highlight\"\u003E-8%\u003C/span\u003E Bullet Resist Reduction for 6s on wake-up",
"ability_sleep_dagger_t1_desc": "\u003Cspan class=\"highlight\"\u003E-8%\u003C/span\u003E Bullet Resist Reduction for 6s on wake-up",
"ability_sleep_dagger_t2_desc": "\u003Cspan class=\"highlight\"\u003E-15s\u003C/span\u003E Cooldown",
"ability_sleep_dagger_t2_desc": "\u003Cspan class=\"highlight\"\u003E-17s\u003C/span\u003E Cooldown",
"ability_sleep_dagger_t3_desc": "\u003Cspan class=\"highlight\"\u003E+0.75s\u003C/span\u003E Sleep Duration \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-50%\u003C/span\u003E Move and Dash Speed for \u003Cspan class=\"highlight\"\u003E2.5s\u003C/span\u003E on wake-up",
"ability_sleep_dagger_t3_desc": "\u003Cspan class=\"highlight\"\u003E+1s\u003C/span\u003E Sleep Duration \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-50%\u003C/span\u003E Move and Dash Speed for \u003Cspan class=\"highlight\"\u003E3s\u003C/span\u003E on wake-up",
"ability_slingshot_bruising_shot": "Bruising Shot",
"ability_slingshot_bruising_shot": "Bruising Shot",
"ability_slingshot_bruising_shot_desc": "Hits damage the target, and stack bruises on them that increase all subsequent damage taken from Slingshot's weapon and abilities.",
"ability_slingshot_bruising_shot_desc": "Hits damage the target, and stack bruises on them that increase all subsequent damage taken from Slingshot's weapon and abilities.",
Line 8,210: Line 8,211:
"ability_smoke_bomb_t1_desc": "\u003Cspan class=\"highlight\"\u003E{s:AbilityCooldown}s\u003C/span\u003E Ability Cooldown",
"ability_smoke_bomb_t1_desc": "\u003Cspan class=\"highlight\"\u003E{s:AbilityCooldown}s\u003C/span\u003E Ability Cooldown",
"ability_smoke_bomb_t2_desc": "Enable \u003Cspan class=\"highlight\"\u003E2\u003C/span\u003E Ability Charges",
"ability_smoke_bomb_t2_desc": "Enable \u003Cspan class=\"highlight\"\u003E2\u003C/span\u003E Ability Charges",
"ability_smoke_bomb_t3_desc": "Dispels non-ult debuffs\u003Cbr\u003EGrants \u003Cspan class=\"highlight\"\u003E+30% Bullet Lifesteal\u003C/span\u003E for 5s",
"ability_smoke_bomb_t3_desc": "Dispels non-ult debuffs\u003Cbr\u003EGrants \u003Cspan class=\"highlight\"\u003E+40% Bullet Lifesteal\u003C/span\u003E for 5s",
"ability_speed_drone": "Speed Drone",
"ability_speed_drone": "Speed Drone",
"ability_speed_drone_desc": "Deploy a energy drone which helps you run faster, and reduces your windup and reload times.\u003Cbr\u003EReplaces any other drone.",
"ability_speed_drone_desc": "Deploy a energy drone which helps you run faster, and reduces your windup and reload times.\u003Cbr\u003EReplaces any other drone.",
Line 8,300: Line 8,301:
"ability_unicorn_prismaticguard_desc": "Surround yourself in a protective prism. If the barrier is destroyed, it silences nearby enemies and deals a portion of the barrier as damage.",
"ability_unicorn_prismaticguard_desc": "Surround yourself in a protective prism. If the barrier is destroyed, it silences nearby enemies and deals a portion of the barrier as damage.",
"ability_unicorn_prismaticguard_on_explode_desc": "On Explode",
"ability_unicorn_prismaticguard_on_explode_desc": "On Explode",
"ability_unicorn_prismaticguard_t2_desc": "+100 Barrier and Increased Barrier Spirit Scaling",
"ability_unicorn_prismaticguard_t2_desc": "+80 Barrier and Increased Barrier Spirit Scaling",
"ability_unicorn_prismaticguard_t3_desc": "+1.5 Silence Duration and -18 Cooldown. Allows Shining Wonder Bounce.",
"ability_unicorn_prismaticguard_t3_desc": "+1.5 Silence Duration and -18 Cooldown. Allows Shining Wonder Bounce.",
"ability_unicorn_radiantblast": "Light Eater",
"ability_unicorn_radiantblast": "Light Eater",
Line 11,613: Line 11,614:
"upgrade_glitch_search": "Curse Relic",
"upgrade_glitch_search": "Curse Relic",
"upgrade_goose_egg": "Golden Goose Egg",
"upgrade_goose_egg": "Golden Goose Egg",
"upgrade_goose_egg_active_desc": "Hatch the egg, gaining \u003Cspan class=\"highlight\"\u003Esouls\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Epermanent buffs\u003C/span\u003E.\u003Cbr\u003E\u003Cbr\u003EThe value of the egg grows the longer you hold onto it.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EGain a permanent buff per {s:BonusBuffsPerGold} Souls stored when hatched.",
"upgrade_goose_egg_active_desc": "Hatch the egg, gaining \u003Cspan class=\"highlight\"\u003Esouls\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Epermanent buffs\u003C/span\u003E.\u003Cbr\u003E\u003Cbr\u003EThe value of the egg grows the longer you hold onto it.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EGain a permanent buff per {s:BonusBuffsPerGold} Souls accrued when hatched.",
"upgrade_goose_egg_desc": "Gain \u003Cspan class=\"highlight\"\u003Esouls over time\u003C/span\u003E, as long as you are alive.",
"upgrade_goose_egg_desc": "Gain \u003Cspan class=\"highlight\"\u003Esouls over time\u003C/span\u003E, as long as you are alive.",
"upgrade_goose_egg_search": "Golden Goose Egg",
"upgrade_goose_egg_search": "Golden Goose Egg",