Data:Lang en.json: Difference between revisions

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Deadbot v1.10.0-6460
Deadbot (talk | contribs)
Deadbot v1.10.0-6468
Line 3,994: Line 3,994:
"FervorMovespeed_postfix": "m/s",
"FervorMovespeed_postfix": "m/s",
"FervorMovespeed_postvalue_label": "Move Speed",
"FervorMovespeed_postvalue_label": "Move Speed",
"FervorStatusResistancePercent_label": "Debuff Resist",
"FervorStatusResistancePercent_postfix": "%",
"FervorStatusResistancePercent_postvalue_label": "Debuff Resist",
"FervorStatusResistancePercent_prefix": "{s:sign}",
"FervorTechResist_label": "Spirit Resist",
"FervorTechResist_label": "Spirit Resist",
"FervorTechResist_postfix": "%",
"FervorTechResist_postfix": "%",
Line 4,673: Line 4,677:
"InlineAttribute_Stun": "stun",
"InlineAttribute_Stun": "stun",
"InlineAttribute_WeaponDamage": "weapon damage",
"InlineAttribute_WeaponDamage": "weapon damage",
"InnateStatusResistancePercent_label": "Debuff Resist",
"InnateStatusResistancePercent_postfix": "%",
"InnateStatusResistancePercent_postvalue_label": "Debuff Resist",
"InnateStatusResistancePercent_prefix": "{s:sign}",
"InterruptCooldown_label": "Interrupt Cooldown",
"InterruptCooldown_label": "Interrupt Cooldown",
"InterruptCooldown_postfix": "s",
"InterruptCooldown_postfix": "s",
Line 7,522: Line 7,530:
"ability_blood_bomb_desc": "\u003Cspan class=\"highlight\"\u003ESacrifice some of your health\u003C/span\u003E to launch a bomb that \u003Cspan class=\"highlight\"\u003Edeals damage\u003C/span\u003E after a brief arm time.\u003Cbr\u003ESelf damage type is Spirit and can be mitigated.",
"ability_blood_bomb_desc": "\u003Cspan class=\"highlight\"\u003ESacrifice some of your health\u003C/span\u003E to launch a bomb that \u003Cspan class=\"highlight\"\u003Edeals damage\u003C/span\u003E after a brief arm time.\u003Cbr\u003ESelf damage type is Spirit and can be mitigated.",
"ability_blood_bomb_quip": "Sacrifice some health to launch a damaging bomb",
"ability_blood_bomb_quip": "Sacrifice some health to launch a damaging bomb",
"ability_blood_bomb_t2_desc": "+\u003Cspan class=\"highlight\"\u003E2\u003C/span\u003E Radius and +\u003Cspan class=\"highlight\"\u003E50\u003C/span\u003E Damage.",
"ability_blood_bomb_t2_desc": "+\u003Cspan class=\"highlight\"\u003E2m\u003C/span\u003E Radius and +\u003Cspan class=\"highlight\"\u003E50\u003C/span\u003E Damage.",
"ability_blood_bomb_t3_desc": "Bombs leave a toxic mess on the ground, dealing \u003Cspan class=\"highlight\"\u003E26%\u003C/span\u003E of the original \u003Cspan class=\"highlight\"\u003Edamage per second\u003C/span\u003E, for \u003Cspan class=\"highlight\"\u003E6s\u003C/span\u003E.",
"ability_blood_bomb_t3_desc": "Bombs leave a toxic mess on the ground, dealing \u003Cspan class=\"highlight\"\u003E26%\u003C/span\u003E of the original \u003Cspan class=\"highlight\"\u003Edamage per second\u003C/span\u003E, for \u003Cspan class=\"highlight\"\u003E6s\u003C/span\u003E.",
"ability_blood_shards": "Malice",
"ability_blood_shards": "Malice",
Line 7,572: Line 7,580:
"ability_bullet_flurry_desc": "Enter a flurry, \u003Cspan class=\"highlight\"\u003Efiring your weapon\u003C/span\u003E at nearby enemies with \u003Cspan class=\"highlight\"\u003Eperfect accuracy\u003C/span\u003E and added \u003Cspan class=\"highlight\"\u003EBullet Damage.\u003C/span\u003E",
"ability_bullet_flurry_desc": "Enter a flurry, \u003Cspan class=\"highlight\"\u003Efiring your weapon\u003C/span\u003E at nearby enemies with \u003Cspan class=\"highlight\"\u003Eperfect accuracy\u003C/span\u003E and added \u003Cspan class=\"highlight\"\u003EBullet Damage.\u003C/span\u003E",
"ability_bullet_flurry_quip": "Unleash a flurry of bullets around you",
"ability_bullet_flurry_quip": "Unleash a flurry of bullets around you",
"ability_bullet_flurry_t2_desc": "\u003Cspan class=\"highlight\"\u003E+10%\u003C/span\u003E Fire Rate \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-45s\u003C/span\u003E Cooldown",
"ability_bullet_flurry_t2_desc": "\u003Cspan class=\"highlight\"\u003E+10%\u003C/span\u003E Fire Rate \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+3m\u003C/span\u003E Movespeed",
"ability_bullet_flurry_t3_desc": "\u003Cspan class=\"highlight\"\u003E+60%\u003C/span\u003E Evasion \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+4m\u003C/span\u003E Movespeed",
"ability_bullet_flurry_t3_desc": "\u003Cspan class=\"highlight\"\u003E+40%\u003C/span\u003E Evasion \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-75s\u003C/span\u003E Cooldown",
"ability_burrow": "Burrow",
"ability_burrow": "Burrow",
"ability_burrow2": "Burrow",
"ability_burrow2": "Burrow",
Line 7,743: Line 7,751:
"ability_frank_painaura_desc": "Unleash pain, dealing {g:citadel_inline_attribute:'SpiritDPS'} to both enemies and yourself. \u003Cbr\u003E\u003Cbr\u003EThe damage \u003Cspan class=\"highlight\"\u003Econtinues to increase\u003C/span\u003E the longer the ability is channeled, up to a maximum amount.",
"ability_frank_painaura_desc": "Unleash pain, dealing {g:citadel_inline_attribute:'SpiritDPS'} to both enemies and yourself. \u003Cbr\u003E\u003Cbr\u003EThe damage \u003Cspan class=\"highlight\"\u003Econtinues to increase\u003C/span\u003E the longer the ability is channeled, up to a maximum amount.",
"ability_frank_painaura_t1_desc": "Enemies receive \u003Cspan class=\"highlight\"\u003E25%\u003C/span\u003E Move and Dash Slow",
"ability_frank_painaura_t1_desc": "Enemies receive \u003Cspan class=\"highlight\"\u003E25%\u003C/span\u003E Move and Dash Slow",
"ability_frank_painaura_t2_desc": "\u003Cspan class=\"highlight\"\u003E+6\u003C/span\u003E Min DPS and \u003Cspan class=\"highlight\"\u003E+28\u003C/span\u003E Max DPS",
"ability_frank_painaura_t2_desc": "\u003Cspan class=\"highlight\"\u003E+6\u003C/span\u003E Min DPS and \u003Cspan class=\"highlight\"\u003E+34\u003C/span\u003E Max DPS",
"ability_frank_painaura_t3_desc": "Enemies take \u003Cspan class=\"highlight\"\u003E+15%\u003C/span\u003E Damage",
"ability_frank_painaura_t3_desc": "Enemies take \u003Cspan class=\"highlight\"\u003E+15%\u003C/span\u003E Damage",
"ability_frank_revive": "Shocking Reanimation",
"ability_frank_revive": "Shocking Reanimation",
Line 7,752: Line 7,760:
"ability_frank_revive_desc": "Release a wave after taking lethal damage, applying a diminishing {g:citadel_inline_attribute:'Slow'}. \u003Cbr\u003E\u003Cbr\u003EAfter a brief channel you reanimate, dealing {g:citadel_inline_attribute:'SpiritDamage'} and applying {g:citadel_inline_attribute:'Stun'} to nearby enemies.",
"ability_frank_revive_desc": "Release a wave after taking lethal damage, applying a diminishing {g:citadel_inline_attribute:'Slow'}. \u003Cbr\u003E\u003Cbr\u003EAfter a brief channel you reanimate, dealing {g:citadel_inline_attribute:'SpiritDamage'} and applying {g:citadel_inline_attribute:'Stun'} to nearby enemies.",
"ability_frank_revive_t1_desc": "While On Cooldown: Gain \u003Cspan class=\"highlight\"\u003E+15%\u003C/span\u003E Fire Rate and \u003Cspan class=\"highlight\"\u003E6\u003C/span\u003E Spirit Damage per Bullet",
"ability_frank_revive_t1_desc": "While On Cooldown: Gain \u003Cspan class=\"highlight\"\u003E+15%\u003C/span\u003E Fire Rate and \u003Cspan class=\"highlight\"\u003E6\u003C/span\u003E Spirit Damage per Bullet",
"ability_frank_revive_t3_desc": "\u003Cspan class=\"highlight\"\u003E+150\u003C/span\u003E Damage\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+1.5\u003C/span\u003E Stun \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-100s\u003C/span\u003E Cooldown",
"ability_frank_revive_t3_desc": "\u003Cspan class=\"highlight\"\u003E+150\u003C/span\u003E Damage\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+1.5\u003C/span\u003E Stun \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-130s\u003C/span\u003E Cooldown",
"ability_frank_selfzap": "Jumpstart",
"ability_frank_selfzap": "Jumpstart",
"ability_frank_selfzap/selfzap": "Jumpstart",
"ability_frank_selfzap/selfzap": "Jumpstart",
Line 8,157: Line 8,165:
"ability_punkgoat_goatflip_on_hero_collide_header": "On Impact:",
"ability_punkgoat_goatflip_on_hero_collide_header": "On Impact:",
"ability_punkgoat_goatflip_t1_desc": "On Impact: +25% {g:citadel_inline_attribute:'WeaponDamage'} for 5s",
"ability_punkgoat_goatflip_t1_desc": "On Impact: +25% {g:citadel_inline_attribute:'WeaponDamage'} for 5s",
"ability_punkgoat_goatflip_t3_desc": "On Impact: Deal 10% max health as {g:citadel_inline_attribute:'SpiritDamage'}",
"ability_punkgoat_goatflip_t3_desc": "-10s Cooldown\u003Cbr\u003EOn Impact: Deal 10% max health as {g:citadel_inline_attribute:'SpiritDamage'}",
"ability_punkgoat_tether": "Chain Gang",
"ability_punkgoat_tether": "Chain Gang",
"ability_punkgoat_tether/immobilize": "Immobilized",
"ability_punkgoat_tether/immobilize": "Immobilized",
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"ability_viper_venom_desc": "Inject a target with lethal venom. After a delay the venom triggers, dealing \u003Cspan class=\"highlight_spirit\"\u003ESpirit Damage\u003C/span\u003E. The damage is increased by the target's missing health.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ELethal Venom will ignore Petrify's damage block.\u003C/span\u003E",
"ability_viper_venom_desc": "Inject a target with lethal venom. After a delay the venom triggers, dealing \u003Cspan class=\"highlight_spirit\"\u003ESpirit Damage\u003C/span\u003E. The damage is increased by the target's missing health.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ELethal Venom will ignore Petrify's damage block.\u003C/span\u003E",
"ability_viper_venom_quip": "Inject your enemies with a deadly venom",
"ability_viper_venom_quip": "Inject your enemies with a deadly venom",
"ability_viper_venom_t2_desc": "\u003Cspan class=\"highlight\"\u003E-40%\u003C/span\u003E Healing Reduction and \u003Cspan class=\"highlight\"\u003E-8s\u003C/span\u003E Cooldown",
"ability_viper_venom_t2_desc": "\u003Cspan class=\"highlight\"\u003E-40%\u003C/span\u003E Healing Reduction and \u003Cspan class=\"highlight\"\u003E-12s\u003C/span\u003E Cooldown",
"ability_viper_venom_t3_desc": "Bullets also build up \u003Cspan class=\"highlight\"\u003ELethal Venom\u003C/span\u003E",
"ability_viper_venom_t3_desc": "Bullets also build up \u003Cspan class=\"highlight\"\u003ELethal Venom\u003C/span\u003E",
"ability_warden_crowd_control": "Alchemical Flask",
"ability_warden_crowd_control": "Alchemical Flask",
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"citadel_ability_chrono_time_wall_quip": "Create a wall that greatly slows projectiles",
"citadel_ability_chrono_time_wall_quip": "Create a wall that greatly slows projectiles",
"citadel_ability_chrono_time_wall_t1_desc": "\u003Cspan class=\"highlight\"\u003E+2.5s\u003C/span\u003E Duration \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+3m\u003C/span\u003E Width\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+1m\u003C/span\u003E Height",
"citadel_ability_chrono_time_wall_t1_desc": "\u003Cspan class=\"highlight\"\u003E+2.5s\u003C/span\u003E Duration \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+3m\u003C/span\u003E Width\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+1m\u003C/span\u003E Height",
"citadel_ability_chrono_time_wall_t2_desc": "\u003Cspan class=\"highlight\"\u003E2.3s\u003C/span\u003E Silence Duration \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+30%\u003C/span\u003E Weapon Damage",
"citadel_ability_chrono_time_wall_t2_desc": "\u003Cspan class=\"highlight\"\u003E2.3s\u003C/span\u003E Silence Duration \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+35%\u003C/span\u003E Weapon Damage",
"citadel_ability_chrono_time_wall_t3_desc": "Enable \u003Cspan class=\"highlight\"\u003E2\u003C/span\u003E Ability Charges",
"citadel_ability_chrono_time_wall_t3_desc": "Enable \u003Cspan class=\"highlight\"\u003E2\u003C/span\u003E Ability Charges",
"citadel_ability_converge": "Converge",
"citadel_ability_converge": "Converge",
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"drifter_blood_blast_header_on_close_range": "On Close Range",
"drifter_blood_blast_header_on_close_range": "On Close Range",
"drifter_blood_blast_t2_desc": "-7s Cooldown",
"drifter_blood_blast_t2_desc": "-7s Cooldown",
"drifter_blood_blast_t3_desc": "Silences\u003C/span\u003E enemies for 2.3s if close range",
"drifter_blood_blast_t3_desc": "Increases melee scaling\u003Cbr\u003ESilences enemies for 2.3s if close range",
"drifter_darkness": "Eternal Night",
"drifter_darkness": "Eternal Night",
"drifter_darkness_desc": "Surround nearby enemy heroes in darkness, \u003Cspan class=\"highlight\"\u003Eseverely limiting their vision of other units\u003C/span\u003E. Affected enemies are briefly revealed to you and are considered \u003Cspan class=\"highlight\"\u003Eisolated\u003C/span\u003E for the duration.\u003Cbr\u003E\u003Cbr\u003EYou gain {g:citadel_inline_attribute:'BonusSprintSpeed'}.",
"drifter_darkness_desc": "Surround nearby enemy heroes in darkness, \u003Cspan class=\"highlight\"\u003Eseverely limiting their vision of other units\u003C/span\u003E. Affected enemies are briefly revealed to you and are considered \u003Cspan class=\"highlight\"\u003Eisolated\u003C/span\u003E for the duration.\u003Cbr\u003E\u003Cbr\u003EYou gain {g:citadel_inline_attribute:'BonusSprintSpeed'}.",
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"upgrade_arctic_blast_desc": "Release an expanding ice blast that deals {g:citadel_inline_attribute:'SpiritDamage'}, \u003Cspan class=\"highlight\"\u003EFreezing\u003C/span\u003E and then \u003Cspan class=\"highlight\"\u003ESlowing\u003C/span\u003E targets it hits. Targets take increased damage while frozen.",
"upgrade_arctic_blast_desc": "Release an expanding ice blast that deals {g:citadel_inline_attribute:'SpiritDamage'}, \u003Cspan class=\"highlight\"\u003EFreezing\u003C/span\u003E and then \u003Cspan class=\"highlight\"\u003ESlowing\u003C/span\u003E targets it hits. Targets take increased damage while frozen.",
"upgrade_arctic_blast_search": "Arctic Blast",
"upgrade_arctic_blast_search": "Arctic Blast",
"upgrade_auto_cleanse": "Indomitable",
"upgrade_auto_cleanse_search": "Indomitable Cleanse",
"upgrade_banshee_slugs": "Crippling Headshot",
"upgrade_banshee_slugs": "Crippling Headshot",
"upgrade_banshee_slugs_headshots_desc": "Landing a \u003Cspan class=\"highlight\"\u003EHeadshot\u003C/span\u003E on Heroes will reduce their \u003Cspan class=\"highlight\"\u003EBullet and Spirit Resist\u003C/span\u003E and applies \u003Cspan class=\"highlight\"\u003EHealing Reduction\u003C/span\u003E.",
"upgrade_banshee_slugs_headshots_desc": "Landing a \u003Cspan class=\"highlight\"\u003EHeadshot\u003C/span\u003E on Heroes will reduce their \u003Cspan class=\"highlight\"\u003EBullet and Spirit Resist\u003C/span\u003E and applies \u003Cspan class=\"highlight\"\u003EHealing Reduction\u003C/span\u003E.",
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"upgrade_fervor/modifier_fervor/modifier_fervor_bonuses": "Enrage Bonuses",
"upgrade_fervor/modifier_fervor/modifier_fervor_bonuses": "Enrage Bonuses",
"upgrade_fervor/modifier_fervor/modifier_fervor_damage_stack": "Fervor Stack",
"upgrade_fervor/modifier_fervor/modifier_fervor_damage_stack": "Fervor Stack",
"upgrade_fervor_passive": "While you are \u003Cspan class=\"highlight\"\u003Ebelow {s:LowHealthThreshold}% health\u003C/span\u003E, you gain stat bonuses.",
"upgrade_fervor_passive": "While you are \u003Cspan class=\"highlight\"\u003Ebelow {s:LowHealthThreshold}% health\u003C/span\u003E, you gain stat bonuses for a duration and existing debuffs on you are reduced.",
"upgrade_fervor_search": "Frenzy",
"upgrade_fervor_search": "Frenzy",
"upgrade_fleetfoot_boots": "Fleetfoot",
"upgrade_fleetfoot_boots": "Fleetfoot",
Line 11,941: Line 11,951:
"upgrade_tech_defense_shredders_search": "Spirit Shredder Bullets",
"upgrade_tech_defense_shredders_search": "Spirit Shredder Bullets",
"upgrade_tech_overflow": "Spiritual Overflow",
"upgrade_tech_overflow": "Spiritual Overflow",
"upgrade_tech_overflow_desc": "Gain bonus \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EAbility Duration\u003C/span\u003E by \u003Cspan class=\"highlight\"\u003Echarging up\u003C/span\u003E when shooting enemy heroes.",
"upgrade_tech_overflow_desc": "Gain bonus \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESpirit Lifesteal\u003C/span\u003E by \u003Cspan class=\"highlight\"\u003Echarging up\u003C/span\u003E when shooting enemy heroes.",
"upgrade_tech_overflow_search": "Spiritual Overflow",
"upgrade_tech_overflow_search": "Spiritual Overflow",
"upgrade_tech_purge": "Spirit Resilience",
"upgrade_tech_purge": "Spirit Resilience",
Line 11,963: Line 11,973:
"upgrade_transcendent_cooldown_search": "Transcendent Cooldown",
"upgrade_transcendent_cooldown_search": "Transcendent Cooldown",
"upgrade_trophy_collector": "Trophy Collector",
"upgrade_trophy_collector": "Trophy Collector",
"upgrade_trophy_collector_desc": "Whenever you score an \u003Cspan class=\"highlight\"\u003Eassist or kill\u003C/span\u003E, gain extra \u003Cspan class=\"highlight\"\u003Ehealth\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003Esprint\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003Eability range\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Epassive soul generation\u003C/span\u003E. This effect stacks and persists through death.",
"upgrade_trophy_collector_desc": "Whenever you score an \u003Cspan class=\"highlight\"\u003Eassist or kill\u003C/span\u003E, gain extra \u003Cspan class=\"highlight\"\u003Esprint\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003Eability range\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Epassive soul generation\u003C/span\u003E. This effect stacks and persists through death.",
"upgrade_trophy_collector_search": "Trophy Collector",
"upgrade_trophy_collector_search": "Trophy Collector",
"upgrade_ultimate_burst": "Lightning Scroll",
"upgrade_ultimate_burst": "Lightning Scroll",
Line 11,971: Line 11,981:
"upgrade_ultimate_burst_upgrade": "\u003Cspan class=\"highlight\"\u003EMystic Slow effects\u003C/span\u003E",
"upgrade_ultimate_burst_upgrade": "\u003Cspan class=\"highlight\"\u003EMystic Slow effects\u003C/span\u003E",
"upgrade_unstable_concoction": "Unstable Concoction",
"upgrade_unstable_concoction": "Unstable Concoction",
"upgrade_unstable_concoction_desc": "Consume a concoction that grants you \u003Cspan class=\"highlight\"\u003EUnstoppable\u003C/span\u003E and increased \u003Cspan class=\"highlight\"\u003Espeed, health, spirit and weapon damage\u003C/span\u003E. After a short duration \u003Cspan class=\"highlight\"\u003Eyou die and explode\u003C/span\u003E, stunning nearby enemies and dealing damage based on your maximum health.",
"upgrade_unstable_concoction_desc": "Consume a concoction that grants you \u003Cspan class=\"highlight\"\u003EUnstoppable\u003C/span\u003E and increased \u003Cspan class=\"highlight\"\u003Espeed, health, spirit and weapon damage\u003C/span\u003E. After a short duration \u003Cspan class=\"highlight\"\u003Eyou die and explode\u003C/span\u003E, stunning nearby enemies and dealing damage based on your maximum health. Dying this way reduces your respawn time by \u003Cspan class=\"highlight\"\u003E{s:RespawnTimeMod}%\u003C/span\u003E.",
"upgrade_unstoppable": "Unstoppable",
"upgrade_unstoppable": "Unstoppable",
"upgrade_unstoppable_desc": "Temporarily suppress \u003Cspan class=\"highlight\"\u003Enegative status effects\u003C/span\u003E and become \u003Cspan class=\"highlight\"\u003Eimmune\u003C/span\u003E to \u003Cspan class=\"highlight\"\u003EStun, Silence, Sleep, Root, and Disarm\u003C/span\u003E. \u003Cbr\u003ECannot be used while \u003Cspan class=\"highlight\"\u003EStunned\u003C/span\u003E or \u003Cspan class=\"highlight\"\u003ESlept\u003C/span\u003E.",
"upgrade_unstoppable_desc": "Temporarily suppress \u003Cspan class=\"highlight\"\u003Enegative status effects\u003C/span\u003E and become \u003Cspan class=\"highlight\"\u003Eimmune\u003C/span\u003E to \u003Cspan class=\"highlight\"\u003EStun, Silence, Sleep, Root, and Disarm\u003C/span\u003E. \u003Cbr\u003ECannot be used while \u003Cspan class=\"highlight\"\u003EStunned\u003C/span\u003E or \u003Cspan class=\"highlight\"\u003ESlept\u003C/span\u003E.",
"upgrade_unstoppable_search": "Unstoppable",
"upgrade_unstoppable_search": "Unstoppable",
"upgrade_upgrade_auto_cleanse_desc": "The next \u003Cspan class=\"highlight\"\u003EStun, Chain, Immobilize, Sleep or Silence\u003C/span\u003E is automatically cleansed. When this happens, you gain a \u003Cspan class=\"highlight\"\u003Ebarrier\u003C/span\u003E and all your \u003Cspan class=\"highlight\"\u003Eability cooldowns\u003C/span\u003E get reduced by {s:CooldownReductionOnProc}%.",
"upgrade_vampire": "Bullet Lifesteal",
"upgrade_vampire": "Bullet Lifesteal",
"upgrade_vampire_search": "Bullet Lifesteal",
"upgrade_vampire_search": "Bullet Lifesteal",
Line 11,981: Line 11,992:
"upgrade_veil_walker_search": "Veil Walker",
"upgrade_veil_walker_search": "Veil Walker",
"upgrade_vex_barrier": "Reactive Barrier",
"upgrade_vex_barrier": "Reactive Barrier",
"upgrade_vex_barrier_desc": "Automatically \u003Cspan class=\"highlight\"\u003Erestores one stamina\u003C/span\u003E and gain a \u003Cspan class=\"highlight\"\u003EBarrier\u003C/span\u003E when you are \u003Cspan class=\"highlight\"\u003Emovement locked, Stunned, Chained, Immobilized, or Slept\u003C/span\u003E.",
"upgrade_vex_barrier_desc": "Gain a \u003Cspan class=\"highlight\"\u003EBarrier\u003C/span\u003E when you are \u003Cspan class=\"highlight\"\u003EStunned, Chained, Immobilized, Slept or Silenced\u003C/span\u003E.",
"upgrade_vex_barrier_search": "Reactive Barrier",
"upgrade_vex_barrier_search": "Reactive Barrier",
"upgrade_vex_barrier_shield": "Reactive Barrier",
"upgrade_vex_barrier_shield": "Reactive Barrier",