Data:Lang en.json: Difference between revisionsGive feedback
DeadBot v0.3.0-beta.12-5614 |
DeadBot v0.3.0-beta.14-5614 |
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"ability_flame_dash": "Flame Dash", | "ability_flame_dash": "Flame Dash", | ||
"ability_flame_dash_cancel_trigger": "Cancel Flame Dash", | "ability_flame_dash_cancel_trigger": "Cancel Flame Dash", | ||
"ability_flame_dash_desc": "Dash forward, gaining {g:citadel_inline_attribute:'SlowResistance'} while leaving a flaming trail that deals {g:citadel_inline_attribute:'SpiritDPS'}. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\ | "ability_flame_dash_desc": "Dash forward, gaining {g:citadel_inline_attribute:'SlowResistance'} while leaving a flaming trail that deals {g:citadel_inline_attribute:'SpiritDPS'}. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EHold Forward while active to dash farther.", | ||
"ability_flame_dash_quip": "Blaze forward, leaving a flame trail in your wake", | "ability_flame_dash_quip": "Blaze forward, leaving a flame trail in your wake", | ||
"ability_flame_dash_t1_desc": "On Hit: \u003Cspan class=\"highlight\"\u003E-30% Fire Rate\u003C/span\u003E for 6s", | "ability_flame_dash_t1_desc": "On Hit: \u003Cspan class=\"highlight\"\u003E-30% Fire Rate\u003C/span\u003E for 6s", | ||
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"ability_gravity_lasso_quip": "Grab an enemy and drag them behind you", | "ability_gravity_lasso_quip": "Grab an enemy and drag them behind you", | ||
"ability_guided_arrow": "Guided Owl", | "ability_guided_arrow": "Guided Owl", | ||
"ability_guided_arrow_desc": "After 1.5s cast time, \u003Cspan class=\"highlight\"\u003Elaunch a spirit owl that you control\u003C/span\u003E and which explodes on impact, \u003Cspan class=\"highlight\"\u003Edamaging and stunning\u003C/span\u003E enemies. | "ability_guided_arrow_desc": "After 1.5s cast time, \u003Cspan class=\"highlight\"\u003Elaunch a spirit owl that you control\u003C/span\u003E and which explodes on impact, \u003Cspan class=\"highlight\"\u003Edamaging and stunning\u003C/span\u003E enemies. Hold Forward to accelerate the owl.\u003Cbr\u003EPress Space to release control. Gain \u003Cspan class=\"highlight\"\u003Epermanent Spirit Power\u003C/span\u003E for each enemy hero killed with Guided Owl.", | ||
"ability_guided_arrow_quip": "Fly your owl to damage enemies from afar", | "ability_guided_arrow_quip": "Fly your owl to damage enemies from afar", | ||
"ability_guided_arrow_t3_desc": "After hit, kills enemies that are below \u003Cspan class=\"highlight\"\u003E22% Health\u003C/span\u003E", | "ability_guided_arrow_t3_desc": "After hit, kills enemies that are below \u003Cspan class=\"highlight\"\u003E22% Health\u003C/span\u003E", | ||
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"ability_power_jump/modifier_air_raid/modifier_slow_base": "Slowed", | "ability_power_jump/modifier_air_raid/modifier_slow_base": "Slowed", | ||
"ability_power_jump/modifier_citadel_archer_air_raid/modifier_slow_base": "Slowing Bullets", | "ability_power_jump/modifier_citadel_archer_air_raid/modifier_slow_base": "Slowing Bullets", | ||
"ability_power_jump_desc": "Launches you high in the air, allowing you to glide slowly. While airborne, you gain \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Emultishot on your weapon\u003C/span\u003E. \u003Cbr\u003E{{Mouse|3}}for reduced jump height. \u003Cbr\ | "ability_power_jump_desc": "Launches you high in the air, allowing you to glide slowly. While airborne, you gain \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Emultishot on your weapon\u003C/span\u003E. \u003Cbr\u003E{{Mouse|3}} for reduced jump height. \u003Cbr\u003EPress Space to cancel the glide.", | ||
"ability_power_jump_quip": "Jump high up in the air and unleash multishots", | "ability_power_jump_quip": "Jump high up in the air and unleash multishots", | ||
"ability_power_jump_t2_desc": "While airborne, \u003Cspan class=\"highlight\"\u003E+5\u003C/span\u003E Weapon Damage and weapon damage applies \u003Cspan class=\"highlight\"\u003E40%\u003C/span\u003E movement slow for 1.5s", | "ability_power_jump_t2_desc": "While airborne, \u003Cspan class=\"highlight\"\u003E+5\u003C/span\u003E Weapon Damage and weapon damage applies \u003Cspan class=\"highlight\"\u003E40%\u003C/span\u003E movement slow for 1.5s", | ||
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"citadel_ability_chrono_kinetic_carbine/modifier_chrono_kinetic_carbine": "Kinetic Carbine", | "citadel_ability_chrono_kinetic_carbine/modifier_chrono_kinetic_carbine": "Kinetic Carbine", | ||
"citadel_ability_chrono_kinetic_carbine_charged": "CHARGED!", | "citadel_ability_chrono_kinetic_carbine_charged": "CHARGED!", | ||
"citadel_ability_chrono_kinetic_carbine_desc": "Start charging your weapon and gain \u003Cspan class=\"highlight\"\u003Eincreased move speed\u003C/span\u003E once it's fully charged. Your next shot will release the energy, dealing \u003Cspan class=\"highlight\"\u003Espirit damage\u003C/span\u003E and applying a \u003Cspan class=\"highlight\"\u003Etime stop\u003C/span\u003E to the enemy hit. The damage dealt is an amplification of your current weapon damage. \u003Cbr\u003E\u003Cbr\u003EYou can slow time on yourself by pressing{{Mouse|2}}while an empowered shot is available.", | "citadel_ability_chrono_kinetic_carbine_desc": "Start charging your weapon and gain \u003Cspan class=\"highlight\"\u003Eincreased move speed\u003C/span\u003E once it's fully charged. Your next shot will release the energy, dealing \u003Cspan class=\"highlight\"\u003Espirit damage\u003C/span\u003E and applying a \u003Cspan class=\"highlight\"\u003Etime stop\u003C/span\u003E to the enemy hit. The damage dealt is an amplification of your current weapon damage. \u003Cbr\u003E\u003Cbr\u003EYou can slow time on yourself by pressing {{Mouse|2}} while an empowered shot is available.", | ||
"citadel_ability_chrono_kinetic_carbine_expiring": "EXPIRING", | "citadel_ability_chrono_kinetic_carbine_expiring": "EXPIRING", | ||
"citadel_ability_chrono_kinetic_carbine_quip": "Charge up your weapon to deal high damage and timestop", | "citadel_ability_chrono_kinetic_carbine_quip": "Charge up your weapon to deal high damage and timestop", | ||
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"citadel_ability_fissure_wall/modifier_fissure_wall/modifier_bonus_damage_percent": "Wall Damage Debuff", | "citadel_ability_fissure_wall/modifier_fissure_wall/modifier_bonus_damage_percent": "Wall Damage Debuff", | ||
"citadel_ability_fissure_wall_cancel": "Cancel Fissure Wall", | "citadel_ability_fissure_wall_cancel": "Cancel Fissure Wall", | ||
"citadel_ability_fissure_wall_desc": "Creates a wall that \u003Cspan class=\"highlight\"\u003Edivides the terrain\u003C/span\u003E in half. On creation, the wall \u003Cspan class=\"highlight\"\u003Edeals damage\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Eapplies slow\u003C/span\u003E to enemies nearby. \u003Cbr\u003EAfter casting, press{{Mouse|1}} | "citadel_ability_fissure_wall_desc": "Creates a wall that \u003Cspan class=\"highlight\"\u003Edivides the terrain\u003C/span\u003E in half. On creation, the wall \u003Cspan class=\"highlight\"\u003Edeals damage\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Eapplies slow\u003C/span\u003E to enemies nearby. \u003Cbr\u003EAfter casting, press {{Mouse|1}} or 3 to erupt the wall early.", | ||
"citadel_ability_fissure_wall_quip": "Conjure a wall to block your foes", | "citadel_ability_fissure_wall_quip": "Conjure a wall to block your foes", | ||
"citadel_ability_fissure_wall_t1_desc": "\u003Cspan class=\"highlight\"\u003ERemoves 1 stamina\u003C/span\u003E and amplifies McGinnis's damage by \u003Cspan class=\"highlight\"\u003E15%\u003C/span\u003E on hit enemies for 7s", | "citadel_ability_fissure_wall_t1_desc": "\u003Cspan class=\"highlight\"\u003ERemoves 1 stamina\u003C/span\u003E and amplifies McGinnis's damage by \u003Cspan class=\"highlight\"\u003E15%\u003C/span\u003E on hit enemies for 7s", | ||
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"citadel_ability_lash_ultimate/modifier_lash_grapple_enemy_debuff": "Death Slam", | "citadel_ability_lash_ultimate/modifier_lash_grapple_enemy_debuff": "Death Slam", | ||
"citadel_ability_lash_ultimate_debuff": "Movement Slow", | "citadel_ability_lash_ultimate_debuff": "Movement Slow", | ||
"citadel_ability_lash_ultimate_desc": "Focus on enemies to connect whips to them. After channeling, connected enemies are \u003Cspan class=\"highlight\"\u003Elifted and stunned\u003C/span\u003E then slammed into the ground. Your victims and any enemies in the landing zone will be \u003Cspan class=\"highlight\"\u003Edamaged and slowed\u003C/span\u003E. \u003Cbr\u003EPress{{Mouse|1}}to throw connected enemies early. Enemies that are not in line of sight or go out of range during the latch time will not be grabbed.", | "citadel_ability_lash_ultimate_desc": "Focus on enemies to connect whips to them. After channeling, connected enemies are \u003Cspan class=\"highlight\"\u003Elifted and stunned\u003C/span\u003E then slammed into the ground. Your victims and any enemies in the landing zone will be \u003Cspan class=\"highlight\"\u003Edamaged and slowed\u003C/span\u003E. \u003Cbr\u003EPress {{Mouse|1}} to throw connected enemies early. Enemies that are not in line of sight or go out of range during the latch time will not be grabbed.", | ||
"citadel_ability_lash_ultimate_quip": "Lift enemies and smash them into the ground", | "citadel_ability_lash_ultimate_quip": "Lift enemies and smash them into the ground", | ||
"citadel_ability_lash_ultimate_t3_desc": "\u003Cspan class=\"highlight\"\u003EStun\u003C/span\u003E enemies in the landing zone for 1s", | "citadel_ability_lash_ultimate_t3_desc": "\u003Cspan class=\"highlight\"\u003EStun\u003C/span\u003E enemies in the landing zone for 1s", | ||
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"citadel_ability_player_ping": "Ping", | "citadel_ability_player_ping": "Ping", | ||
"citadel_ability_power_slash": "Power Slash", | "citadel_ability_power_slash": "Power Slash", | ||
"citadel_ability_power_slash_desc": "Channel to increase damage over 1.4 seconds, then release a \u003Cspan class=\"highlight\"\u003Efully-charged sword strike\u003C/span\u003E.\u003Cbr\ | "citadel_ability_power_slash_desc": "Channel to increase damage over 1.4 seconds, then release a \u003Cspan class=\"highlight\"\u003Efully-charged sword strike\u003C/span\u003E.\u003Cbr\u003EPress 1 or {{Mouse|1}} to trigger the strike early, dealing partial damage.", | ||
"citadel_ability_power_slash_quip": "Charge up an attack, dealing high damage on a full charge", | "citadel_ability_power_slash_quip": "Charge up an attack, dealing high damage on a full charge", | ||
"citadel_ability_power_slash_t1_desc": "Gain \u003Cspan class=\"highlight\"\u003E+60 Bullet Resist\u003C/span\u003E while channeling", | "citadel_ability_power_slash_t1_desc": "Gain \u003Cspan class=\"highlight\"\u003E+60 Bullet Resist\u003C/span\u003E while channeling", | ||
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"citadel_ability_static_charge_quip": "Apply a delayed area stun to an enemy hero", | "citadel_ability_static_charge_quip": "Apply a delayed area stun to an enemy hero", | ||
"citadel_ability_sticky_bomb": "Sticky Bomb", | "citadel_ability_sticky_bomb": "Sticky Bomb", | ||
"citadel_ability_sticky_bomb_desc": "Attach a Sticky Bomb to a nearby target that explodes, dealing {g:citadel_inline_attribute:'SpiritDamage'} to nearby enemies. \u003Cbr\u003E\u003Cbr\u003EIf the bomb hits or kills a hero, you gain \u003Cspan class=\"highlight\"\u003Epermanent bonus damage\u003C/span\u003E on Sticky Bomb. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EHold{{Mouse|3}}to attach the Sticky Bomb to yourself.", | "citadel_ability_sticky_bomb_desc": "Attach a Sticky Bomb to a nearby target that explodes, dealing {g:citadel_inline_attribute:'SpiritDamage'} to nearby enemies. \u003Cbr\u003E\u003Cbr\u003EIf the bomb hits or kills a hero, you gain \u003Cspan class=\"highlight\"\u003Epermanent bonus damage\u003C/span\u003E on Sticky Bomb. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EHold {{Mouse|3}} to attach the Sticky Bomb to yourself.", | ||
"citadel_ability_sticky_bomb_quip": "Plant a bomb on an enemy", | "citadel_ability_sticky_bomb_quip": "Plant a bomb on an enemy", | ||
"citadel_ability_sticky_bomb_t3_desc": "On Attach: \u003Cspan class=\"highlight\"\u003E-30%\u003C/span\u003E Outgoing Damage for \u003Cspan class=\"highlight\"\u003E5s\u003C/span\u003E", | "citadel_ability_sticky_bomb_t3_desc": "On Attach: \u003Cspan class=\"highlight\"\u003E-30%\u003C/span\u003E Outgoing Damage for \u003Cspan class=\"highlight\"\u003E5s\u003C/span\u003E", | ||
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"citadel_ability_storm_cloud_desc": "Channel an expanding storm cloud around you that \u003Cspan class=\"highlight\"\u003Edamages all enemies\u003C/span\u003E within its radius. Enemies do not take damage when they are out of line-of-sight. You have increased \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E during the channel.", | "citadel_ability_storm_cloud_desc": "Channel an expanding storm cloud around you that \u003Cspan class=\"highlight\"\u003Edamages all enemies\u003C/span\u003E within its radius. Enemies do not take damage when they are out of line-of-sight. You have increased \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E during the channel.", | ||
"citadel_ability_storm_cloud_lightning_strike": "Lightning Strike", | "citadel_ability_storm_cloud_lightning_strike": "Lightning Strike", | ||
"citadel_ability_storm_cloud_lightning_strike_desc": "While channeling, press{{Mouse|1}}to mark the targeted area to be struck with a powerful lightning bolt that \u003Cspan class=\"highlight\"\u003Eknocks enemies away\u003C/span\u003E after a 0.25s delay. One use per cast.", | "citadel_ability_storm_cloud_lightning_strike_desc": "While channeling, press {{Mouse|1}} to mark the targeted area to be struck with a powerful lightning bolt that \u003Cspan class=\"highlight\"\u003Eknocks enemies away\u003C/span\u003E after a 0.25s delay. One use per cast.", | ||
"citadel_ability_storm_cloud_quip": "Fry all enemies in a large area", | "citadel_ability_storm_cloud_quip": "Fry all enemies in a large area", | ||
"citadel_ability_storm_cloud_t1_desc": "\u003Cspan class=\"highlight\"\u003E+35% Bullet Resist\u003C/span\u003E while channeling Storm Cloud", | "citadel_ability_storm_cloud_t1_desc": "\u003Cspan class=\"highlight\"\u003E+35% Bullet Resist\u003C/span\u003E while channeling Storm Cloud", | ||
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"citadel_ability_surveillance_drone_t2_desc": "+\u003Cspan class=\"highlight\"\u003E{s:CrashImpactRadius}\u003C/span\u003E crash impact radius, +\u003Cspan class=\"highlight\"\u003E{s:DroneCrashDamage}\u003C/span\u003E drone crash damage", | "citadel_ability_surveillance_drone_t2_desc": "+\u003Cspan class=\"highlight\"\u003E{s:CrashImpactRadius}\u003C/span\u003E crash impact radius, +\u003Cspan class=\"highlight\"\u003E{s:DroneCrashDamage}\u003C/span\u003E drone crash damage", | ||
"citadel_ability_tangotether": "Watcher's Covenant", | "citadel_ability_tangotether": "Watcher's Covenant", | ||
"citadel_ability_tangotether_desc": "Gain bonuses and automatically connect with a nearby ally to share them. \u003Cspan class=\"highlight\"\u003EHealing is replicated\u003C/span\u003E among all those connected. Connection requires line of sight. | "citadel_ability_tangotether_desc": "Gain bonuses and automatically connect with a nearby ally to share them. \u003Cspan class=\"highlight\"\u003EHealing is replicated\u003C/span\u003E among all those connected. Connection requires line of sight. Press 2 to Lock on to a target", | ||
"citadel_ability_tangotether_lock": "Lock on to Target", | "citadel_ability_tangotether_lock": "Lock on to Target", | ||
"citadel_ability_tangotether_quip": "Empower yourself and a nearby ally", | "citadel_ability_tangotether_quip": "Empower yourself and a nearby ally", | ||
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"citadel_ability_teleport": "Teleport", | "citadel_ability_teleport": "Teleport", | ||
"citadel_ability_tengu_airlift": "Air Drop", | "citadel_ability_tengu_airlift": "Air Drop", | ||
"citadel_ability_tengu_airlift_desc": "\u003Cspan class=\"highlight\"\u003EGrab an ally\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Etake flight\u003C/span\u003E with them. Drop your ally to cause a \u003Cspan class=\"highlight\"\u003Elarge explosion\u003C/span\u003E that \u003Cspan class=\"highlight\"\u003Eslows movement\u003C/span\u003E. You and your ally gain a Barrier when flying ends. \u003Cbr\u003EWhile lifted, your ally gains bullet resist but cannot attack and deals -50% damage.\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E{{Mouse|3}}lets you fly without an ally, carrying a bomb instead.\u003Cbr\u003E{{Mouse|1}}to drop ally/bomb.\u003Cbr\ | "citadel_ability_tengu_airlift_desc": "\u003Cspan class=\"highlight\"\u003EGrab an ally\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Etake flight\u003C/span\u003E with them. Drop your ally to cause a \u003Cspan class=\"highlight\"\u003Elarge explosion\u003C/span\u003E that \u003Cspan class=\"highlight\"\u003Eslows movement\u003C/span\u003E. You and your ally gain a Barrier when flying ends. \u003Cbr\u003EWhile lifted, your ally gains bullet resist but cannot attack and deals -50% damage.\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E{{Mouse|3}} lets you fly without an ally, carrying a bomb instead.\u003Cbr\u003E{{Mouse|1}} to drop ally/bomb.\u003Cbr\u003EForward to fly faster. \u003Cbr\u003EHold Down during cast to reduce launch height", | ||
"citadel_ability_tengu_airlift_quip": "Death from Above! Fly and drop an ally on enemies", | "citadel_ability_tengu_airlift_quip": "Death from Above! Fly and drop an ally on enemies", | ||
"citadel_ability_tengu_airlift_t1_desc": "\u003Cspan class=\"highlight\"\u003E-20%\u003C/span\u003E Bullet Resist on enemies hit for \u003Cspan class=\"highlight\"\u003E8s\u003C/span\u003E", | "citadel_ability_tengu_airlift_t1_desc": "\u003Cspan class=\"highlight\"\u003E-20%\u003C/span\u003E Bullet Resist on enemies hit for \u003Cspan class=\"highlight\"\u003E8s\u003C/span\u003E", | ||