Data:Lang en.json: Difference between revisionsGive feedback
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"Citadel_AbilityProperty_OnHit": "On Hit:", | "Citadel_AbilityProperty_OnHit": "On Hit:", | ||
"Citadel_Ability_BuildAnnotation": "Recommended Next Ability", | "Citadel_Ability_BuildAnnotation": "Recommended Next Ability", | ||
"Citadel_Ability_CannotImbue": "Cannot be imbued", | |||
"Citadel_Ability_IsImbued": "Imbued", | "Citadel_Ability_IsImbued": "Imbued", | ||
"Citadel_AcceptFriendInvite_Body": "Please Wait", | "Citadel_AcceptFriendInvite_Body": "Please Wait", | ||
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"Citadel_HUD_AbilityUnlock_Button": "Unlock", | "Citadel_HUD_AbilityUnlock_Button": "Unlock", | ||
"Citadel_HUD_AbilityUpgradeAvailable": "Hold \u003Cspan class=\"keybind\"\u003E[{s:show_scoreboard}]\u003C/span\u003E to Upgrade an Ability", | "Citadel_HUD_AbilityUpgradeAvailable": "Hold \u003Cspan class=\"keybind\"\u003E[{s:show_scoreboard}]\u003C/span\u003E to Upgrade an Ability", | ||
"Citadel_HUD_AdjustedBy": "ADJUSTED BY", | |||
"Citadel_HUD_DamageReport_AbilitySummary": "{s:ability_summary}", | "Citadel_HUD_DamageReport_AbilitySummary": "{s:ability_summary}", | ||
"Citadel_HUD_DamageReport_AllHeroDamageDealt": "Damage Dealt to All Heroes", | "Citadel_HUD_DamageReport_AllHeroDamageDealt": "Damage Dealt to All Heroes", | ||
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"ability_bounce_pad_desc": "Drop a bounce pad in the world that \u003Cspan style=\"font-weight: bold;\"\u003Elaunches any hero\u003C/span\u003E. \u003Cbr\u003E\u003Cbr\u003EYou \u003Cspan style=\"font-weight: bold;\"\u003Eexplode\u003C/span\u003E on landing, dealing \u003Cspan style=\"font-weight: bold;\"\u003EDamage\u003C/span\u003E to any nearby enemies. The explosion can only occur once per Bounce Pad.", | "ability_bounce_pad_desc": "Drop a bounce pad in the world that \u003Cspan style=\"font-weight: bold;\"\u003Elaunches any hero\u003C/span\u003E. \u003Cbr\u003E\u003Cbr\u003EYou \u003Cspan style=\"font-weight: bold;\"\u003Eexplode\u003C/span\u003E on landing, dealing \u003Cspan style=\"font-weight: bold;\"\u003EDamage\u003C/span\u003E to any nearby enemies. The explosion can only occur once per Bounce Pad.", | ||
"ability_bounce_pad_quip": "Send yourself and others flying", | "ability_bounce_pad_quip": "Send yourself and others flying", | ||
"ability_bounce_pad_t1_desc": "You and allies gain a +4m/s move speed bonus for 4s on landing", | "ability_bounce_pad_t1_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E-10s\u003C/span\u003E Cooldown", | ||
" | "ability_bounce_pad_t2_desc": "You and allies gain a +4m/s move speed bonus for 4s on landing", | ||
"ability_bounce_pad_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+80\u003C/span\u003E Stomp Damage. Improve Spirit scaling", | |||
"ability_bullet_flurry": "Bullet Dance", | "ability_bullet_flurry": "Bullet Dance", | ||
"ability_bullet_flurry/modifier_citadel_bullet_flurry": "Bullet Flurry", | "ability_bullet_flurry/modifier_citadel_bullet_flurry": "Bullet Flurry", | ||
"ability_bullet_flurry_desc": "Enter a flurry, \u003Cspan style=\"font-weight: bold;\"\u003Efiring your weapon\u003C/span\u003E at nearby enemies with \u003Cspan style=\"font-weight: bold;\"\u003Eperfect accuracy\u003C/span\u003E and added \u003Cspan style=\"font-weight: bold;\"\ | "ability_bullet_flurry_desc": "Enter a flurry, \u003Cspan style=\"font-weight: bold;\"\u003Efiring your weapon\u003C/span\u003E at nearby enemies with \u003Cspan style=\"font-weight: bold;\"\u003Eperfect accuracy\u003C/span\u003E and added \u003Cspan style=\"font-weight: bold;\"\u003EBullet Damage.\u003C/span\u003E", | ||
"ability_bullet_flurry_quip": "Unleash a flurry of bullets around you", | "ability_bullet_flurry_quip": "Unleash a flurry of bullets around you", | ||
"ability_bullet_flurry_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+60%\u003C/span\u003E Bullet Evasion and \u003Cbr\u003E\u003Cspan style=\"font-weight: bold;\"\u003E+3m/s\u003C/span\u003E Dance Movespeed", | "ability_bullet_flurry_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+60%\u003C/span\u003E Bullet Evasion and \u003Cbr\u003E\u003Cspan style=\"font-weight: bold;\"\u003E+3m/s\u003C/span\u003E Dance Movespeed", | ||
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"ability_life_drain/modifier_life_drain_caster": "Life Drain", | "ability_life_drain/modifier_life_drain_caster": "Life Drain", | ||
"ability_life_drain_cancel_trigger": "Cancel Life Drain", | "ability_life_drain_cancel_trigger": "Cancel Life Drain", | ||
"ability_life_drain_desc": "Create a tether that \u003Cspan style=\"font-weight: bold;\"\u003Edrains enemy health over time\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003Eheals you\u003C/span\u003E. Target must be in line of sight and within max range to drain. You can shoot and use other abilities during the drain, but your move speed is reduced. \u003Cbr\u003E\u003Cspan style=\"font-weight: bold;\"\u003E[Alt-Cast] to give health to friendly Heroes\u003C/span\u003E.", | "ability_life_drain_desc": "Create a tether that \u003Cspan style=\"font-weight: bold;\"\u003Edrains enemy health over time\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003Eheals you\u003C/span\u003E. Target must be in line of sight and within max range to drain. You can shoot and use other abilities during the drain, but your move speed is reduced. \u003Cbr\u003E\u003Cspan style=\"font-weight: bold;\"\u003E[Alt-Cast] to give health to friendly Heroes\u003C/span\u003E.\u003Cbr\u003E\u003Cspan style=\"font-weight: bold;\"\u003E", | ||
"ability_life_drain_quip": "Steal health from an enemy over time", | "ability_life_drain_quip": "Steal health from an enemy over time", | ||
"ability_life_drain_t3_desc": "Ability becomes \u003Cspan style=\"font-weight: bold;\"\u003Echarged\u003C/span\u003E and grants \u003Cspan style=\"font-weight: bold;\"\u003E+1\u003C/span\u003E Charge", | "ability_life_drain_t3_desc": "Ability becomes \u003Cspan style=\"font-weight: bold;\"\u003Echarged\u003C/span\u003E and grants \u003Cspan style=\"font-weight: bold;\"\u003E+1\u003C/span\u003E Charge", | ||
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"citadel_weapon_hero_krill_set": "Yellow Canary", | "citadel_weapon_hero_krill_set": "Yellow Canary", | ||
"citadel_weapon_hero_lash_set": "Tale of The Tape", | "citadel_weapon_hero_lash_set": "Tale of The Tape", | ||
"citadel_weapon_hero_magician_set": " | "citadel_weapon_hero_magician_set": "The Prestige", | ||
"citadel_weapon_hero_mechaguy_set": "Mechaguy Gun", | "citadel_weapon_hero_mechaguy_set": "Mechaguy Gun", | ||
"citadel_weapon_hero_mirage_set": "Promises Kept", | "citadel_weapon_hero_mirage_set": "Promises Kept", | ||
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"citadel_weapon_hero_tengu_set": "Protector's Hand", | "citadel_weapon_hero_tengu_set": "Protector's Hand", | ||
"citadel_weapon_hero_tokamak_set": "Curie-ous Times", | "citadel_weapon_hero_tokamak_set": "Curie-ous Times", | ||
"citadel_weapon_hero_trapper_set": " | "citadel_weapon_hero_trapper_set": "Civil Servant", | ||
"citadel_weapon_hero_viper_set": "The Rattler", | "citadel_weapon_hero_viper_set": "The Rattler", | ||
"citadel_weapon_hero_viscous_set": "Deep Sea Interpreter", | "citadel_weapon_hero_viscous_set": "Deep Sea Interpreter", | ||
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"upgrade_close_range_desc": "Deal additional \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E when in \u003Cspan class=\"highlight\"\u003Eclose range\u003C/span\u003E to your target.", | "upgrade_close_range_desc": "Deal additional \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E when in \u003Cspan class=\"highlight\"\u003Eclose range\u003C/span\u003E to your target.", | ||
"upgrade_cold_front": "Cold Front", | "upgrade_cold_front": "Cold Front", | ||
"upgrade_cold_front_desc": "Release an expanding ice blast that deals \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESlows\u003C/span\u003E targets it hits | "upgrade_cold_front_desc": "Release an expanding ice blast that deals \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESlows\u003C/span\u003E targets it hits.", | ||
"upgrade_colossus": "Colossus", | "upgrade_colossus": "Colossus", | ||
"upgrade_colossus_desc": "Gain \u003Cspan class=\"highlight\"\u003EBullet and Spirit Resist\u003C/span\u003E, and \u003Cspan class=\"highlight\"\u003Eslow the move and dash speed\u003C/span\u003E of enemies nearby. Your model size grows by 20%.", | "upgrade_colossus_desc": "Gain \u003Cspan class=\"highlight\"\u003EBullet and Spirit Resist\u003C/span\u003E, and \u003Cspan class=\"highlight\"\u003Eslow the move and dash speed\u003C/span\u003E of enemies nearby. Your model size grows by 20%.", | ||