Data:Lang en.json: Difference between revisionsGive feedback
DeadBot v0.3.0-beta.6-5540 |
DeadBot v0.3.0-beta.7-5559 |
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| Line 85: | Line 85: | ||
"AbilityChannelTime_label": "Channel Duration", | "AbilityChannelTime_label": "Channel Duration", | ||
"AbilityChannelTime_postfix": "s", | "AbilityChannelTime_postfix": "s", | ||
"AbilityChargeUpTime_label": "Charge-Up Time", | |||
"AbilityChargeUpTime_postfix": "s", | |||
"AbilityCharges_label": "Charges", | "AbilityCharges_label": "Charges", | ||
"AbilityCooldownBetweenCharge_label": "Charge Delay", | "AbilityCooldownBetweenCharge_label": "Charge Delay", | ||
| Line 102: | Line 104: | ||
"AbilityDuration_label": "Duration", | "AbilityDuration_label": "Duration", | ||
"AbilityDuration_postfix": "s", | "AbilityDuration_postfix": "s", | ||
"AbilityLifestealPercentHeroPassive_label": "Spirit Lifesteal", | |||
"AbilityLifestealPercentHeroPassive_postfix": "%", | |||
"AbilityLifestealPercentHeroPassive_prefix": "{s:sign}", | |||
"AbilityLifestealPercentHero_label": "Spirit Lifesteal", | "AbilityLifestealPercentHero_label": "Spirit Lifesteal", | ||
"AbilityLifestealPercentHero_postfix": "%", | "AbilityLifestealPercentHero_postfix": "%", | ||
| Line 180: | Line 185: | ||
"AffectedPropertyPostFix": "\u003Cspan class=\"AffectedValPostfix\"\u003E{s:valPostfix}\u003C/span\u003E", | "AffectedPropertyPostFix": "\u003Cspan class=\"AffectedValPostfix\"\u003E{s:valPostfix}\u003C/span\u003E", | ||
"AffectedProperty_new_value": "\u003Cspan class=\"AffectedValNew\"\u003E{s:valNew}\u003C/span\u003E", | "AffectedProperty_new_value": "\u003Cspan class=\"AffectedValNew\"\u003E{s:valNew}\u003C/span\u003E", | ||
"AfterProc_conditional": "after proc", | |||
"AfterburnExplodeDamage_label": "Explode Damage", | "AfterburnExplodeDamage_label": "Explode Damage", | ||
"AfterburnExplodeRadius_label": "Spread Radius", | "AfterburnExplodeRadius_label": "Spread Radius", | ||
| Line 194: | Line 200: | ||
"AirDropBulletResist_postfix": "%", | "AirDropBulletResist_postfix": "%", | ||
"AirDropBulletResist_prefix": "+", | "AirDropBulletResist_prefix": "+", | ||
"AirDropBulletShield_label": " | "AirDropBulletShield_label": "Combat Barrier", | ||
"AirDropBulletShield_postfix": "", | "AirDropBulletShield_postfix": "", | ||
"AirDropDebuff02Duration_label": "Bullet Resist Duration", | "AirDropDebuff02Duration_label": "Bullet Resist Duration", | ||
| Line 231: | Line 237: | ||
"AmmoPerSoul_label": "Ammo Per Soul", | "AmmoPerSoul_label": "Ammo Per Soul", | ||
"AmmoPerSoul_prefix": "+", | "AmmoPerSoul_prefix": "+", | ||
"AmmoReloadPercent_label": "Bullets Reloaded", | |||
"AmmoReloadPercent_postfix": "%", | |||
"AmmoScavengerDuration_label": "Duration", | "AmmoScavengerDuration_label": "Duration", | ||
"AmmoScavengerDuration_postfix": "s", | "AmmoScavengerDuration_postfix": "s", | ||
| Line 240: | Line 248: | ||
"AoESleep_postfix": "m", | "AoESleep_postfix": "m", | ||
"ApproachSpeed_label": "Project Speed", | "ApproachSpeed_label": "Project Speed", | ||
"ArcticBlastPercentDamage_label": "Frozen Bonus Damage", | |||
"ArcticBlastPercentDamage_postfix": "%", | |||
"ArcticBlastSlowDuration_label": "Slow Duration", | |||
"ArcticBlastSlowDuration_postfix": "s", | |||
"ArmTime_label": "Arm Time", | "ArmTime_label": "Arm Time", | ||
"ArmTime_postfix": "s", | "ArmTime_postfix": "s", | ||
| Line 278: | Line 290: | ||
"BackstabBonusDamagePct_label": "Blindside Damage", | "BackstabBonusDamagePct_label": "Blindside Damage", | ||
"BackstabBonusDamagePct_postfix": "%", | "BackstabBonusDamagePct_postfix": "%", | ||
"BackstabberRadius_label": "Bonus Radius", | |||
"BackstabberRadius_postfix": "m", | |||
"BackstabberRadius_prefix": "", | |||
"BallRadius_label": "Ball Radius", | "BallRadius_label": "Ball Radius", | ||
"BallRadius_postfix": "m", | "BallRadius_postfix": "m", | ||
| Line 285: | Line 300: | ||
"BarrelLifetime_label": "Barrel Life Time", | "BarrelLifetime_label": "Barrel Life Time", | ||
"BarrelLifetime_postfix": "s", | "BarrelLifetime_postfix": "s", | ||
"BarrierDuration_label": " | "BarrierDuration_label": "Barrier Duration", | ||
"BarrierDuration_postfix": "s", | "BarrierDuration_postfix": "s", | ||
"BaseAttackDamagePercentAtMaxDuration_label": "Max Weapon Damage", | "BaseAttackDamagePercentAtMaxDuration_label": "Max Weapon Damage", | ||
| Line 304: | Line 319: | ||
"BaseDamagePct_prefix": "{s:sign}", | "BaseDamagePct_prefix": "{s:sign}", | ||
"BaseDamage_label": "Base Damage", | "BaseDamage_label": "Base Damage", | ||
"BaseHealOnHeadshot_label": "Heal Per Headshot", | |||
"BaseHeatPower_Label": "Base Heat Power", | "BaseHeatPower_Label": "Base Heat Power", | ||
"BaseWeaponDamage_postfix": "%", | "BaseWeaponDamage_postfix": "%", | ||
"BasicReflectPercent_label": "Basic Damage Reflect", | "BasicReflectPercent_label": "Basic Damage Reflect", | ||
"BasicReflectPercent_postfix": "%", | "BasicReflectPercent_postfix": "%", | ||
"BatCount_label": "Bats Released", | |||
"BatSwarmLifeTime_label": "Bat Lifetime", | |||
"BatSwarmLifeTime_postfix": "s", | |||
"BeamLength_label": "Beam Length", | "BeamLength_label": "Beam Length", | ||
"BeamLength_postfix": "m", | "BeamLength_postfix": "m", | ||
| Line 354: | Line 373: | ||
"BonusAmmo_postfix": "%", | "BonusAmmo_postfix": "%", | ||
"BonusAmmo_prefix": "{s:sign}", | "BonusAmmo_prefix": "{s:sign}", | ||
"BonusAttackRangePercent_label": "Weapon Fall-off Range", | "BonusAttackRangePercent_label": "Weapon Fall-off Range", | ||
"BonusAttackRangePercent_postfix": "%", | "BonusAttackRangePercent_postfix": "%", | ||
| Line 367: | Line 383: | ||
"BonusBaseWeaponDamageTaken_postfix": "%", | "BonusBaseWeaponDamageTaken_postfix": "%", | ||
"BonusBaseWeaponDamageTaken_prefix": "+", | "BonusBaseWeaponDamageTaken_prefix": "+", | ||
"BonusBaseWeaponDamage_label": "Weapon Damage", | "BonusBaseWeaponDamage_label": "Weapon Damage", | ||
"BonusBaseWeaponDamage_postfix": "%", | "BonusBaseWeaponDamage_postfix": "%", | ||
"BonusBaseWeaponDamage_prefix": "{s:sign}", | "BonusBaseWeaponDamage_prefix": "{s:sign}", | ||
"BonusBatsMax_label": "Max Additional Bats", | |||
"BonusBatsPerProc_label": "Additional Bats Per Love Bite", | |||
"BonusBulletDamageToEMPTargets_label": "Bullet Damage to Silenced targets", | "BonusBulletDamageToEMPTargets_label": "Bullet Damage to Silenced targets", | ||
"BonusBulletDamageToEMPTargets_postfix": "%", | "BonusBulletDamageToEMPTargets_postfix": "%", | ||
| Line 389: | Line 404: | ||
"BonusClipPerKill_label": "Bonus Ammo Per Kill", | "BonusClipPerKill_label": "Bonus Ammo Per Kill", | ||
"BonusClipPerKill_prefix": "{s:sign}", | "BonusClipPerKill_prefix": "{s:sign}", | ||
"BonusClipSizePercent_label": "Ammo", | "BonusClipSizePercent_label": "Max Ammo", | ||
"BonusClipSizePercent_postfix": "%", | "BonusClipSizePercent_postfix": "%", | ||
"BonusClipSizePercent_prefix": "{s:sign}", | "BonusClipSizePercent_prefix": "{s:sign}", | ||
| Line 405: | Line 420: | ||
"BonusDamageAmp_label": "Increased Damage", | "BonusDamageAmp_label": "Increased Damage", | ||
"BonusDamageAmp_postfix": "%", | "BonusDamageAmp_postfix": "%", | ||
"BonusDamageCap_label": "Max Stored Damage", | |||
"BonusDamageConversionPercent_label": "Incoming Damage Stored", | |||
"BonusDamageConversionPercent_postfix": "%", | |||
"BonusDamagePctPerPlayerHit_label": "Sticky Bomb Damage", | |||
"BonusDamagePctPerPlayerHit_postfix": "%", | |||
"BonusDamagePctPerPlayerHit_prefix": "{s:sign}", | |||
"BonusDamagePctPerPlayerKilled_label": "Sticky Bomb Damage", | |||
"BonusDamagePctPerPlayerKilled_postfix": "%", | |||
"BonusDamagePctPerPlayerKilled_prefix": "{s:sign}", | |||
"BonusDamagePerBullet_label": "Damage per Bullet", | |||
"BonusDamagePerHero_label": "Bonus Damage Per Hero", | "BonusDamagePerHero_label": "Bonus Damage Per Hero", | ||
"BonusDamagePerHero_postfix": "%", | "BonusDamagePerHero_postfix": "%", | ||
"BonusDamagePercent_label": "Bonus Damage", | "BonusDamagePercent_label": "Bonus Damage", | ||
"BonusDamagePercent_postfix": "%", | "BonusDamagePercent_postfix": "%", | ||
"BonusDamage_label": "Bonus Damage", | |||
"BonusDuration_label": "Bonus Duration", | "BonusDuration_label": "Bonus Duration", | ||
"BonusDuration_postfix": "s", | "BonusDuration_postfix": "s", | ||
| Line 415: | Line 441: | ||
"BonusFireRateNPC_postfix": "%", | "BonusFireRateNPC_postfix": "%", | ||
"BonusFireRateNPC_prefix": "{s:sign}", | "BonusFireRateNPC_prefix": "{s:sign}", | ||
"BonusFireRatePerHero_label": "Fire Rate", | |||
"BonusFireRatePerHero_postfix": "%", | |||
"BonusFireRatePerHero_prefix": "{s:sign}", | |||
"BonusFireRatePlayerUnit_label": "Minions Fire Rate", | "BonusFireRatePlayerUnit_label": "Minions Fire Rate", | ||
"BonusFireRatePlayerUnit_postfix": "%", | "BonusFireRatePlayerUnit_postfix": "%", | ||
| Line 439: | Line 468: | ||
"BonusHeavyMeleeDamage_postfix": "%", | "BonusHeavyMeleeDamage_postfix": "%", | ||
"BonusHeavyMeleeDamage_prefix": "+", | "BonusHeavyMeleeDamage_prefix": "+", | ||
"BonusMaxHealth_label": "Health", | "BonusMaxHealthPerHero_label": "Max Health", | ||
"BonusMaxHealthPerHero_prefix": "{s:sign}", | |||
"BonusMaxHealth_label": "Max Health", | |||
"BonusMaxHealth_prefix": "{s:sign}", | "BonusMaxHealth_prefix": "{s:sign}", | ||
"BonusMeleeAttackSpeed_label": "Melee Speed", | "BonusMeleeAttackSpeed_label": "Melee Speed", | ||
| Line 472: | Line 503: | ||
"BonusReloadTime_label": "Added Reload Time", | "BonusReloadTime_label": "Added Reload Time", | ||
"BonusReloadTime_postfix": "s", | "BonusReloadTime_postfix": "s", | ||
"BonusSoulsPct_label": "Bonus Souls", | |||
"BonusSoulsPct_postfix": "%", | |||
"BonusSoulsPct_prefix": "+", | |||
"BonusSpiritDuration_label": "Bonus Spirit Duration", | "BonusSpiritDuration_label": "Bonus Spirit Duration", | ||
"BonusSpiritDuration_postfix": "s", | "BonusSpiritDuration_postfix": "s", | ||
"BonusSpiritForChargedAbilities_label": "Bonus Spirit Power for Charged | "BonusSpiritForChargedAbilities_label": "Bonus Spirit Power for Charged Abilities", | ||
"BonusSpiritForChargedAbilities_prefix": "+", | "BonusSpiritForChargedAbilities_prefix": "+", | ||
"BonusSpiritPerKill_label": "Bonus Spirit Power Per Kill", | "BonusSpiritPerKill_label": "Bonus Spirit Power Per Kill", | ||
"BonusSpiritPerKill_prefix": "{s:sign}", | "BonusSpiritPerKill_prefix": "{s:sign}", | ||
"BonusSpirit_conditional": "after proc", | "BonusSpirit_conditional": "after proc", | ||
"BonusSpirit_label": "Spirit Power", | "BonusSpirit_label": "Spirit Power", | ||
| Line 516: | Line 548: | ||
"BruiseDamageVulnerability_postfix": "% per stack", | "BruiseDamageVulnerability_postfix": "% per stack", | ||
"BruiseDuration_label": "Bruise Duration", | "BruiseDuration_label": "Bruise Duration", | ||
"BuffBulletResist_label": "Bullet Resist", | |||
"BuffBulletResist_postfix": "%", | |||
"BuffDamageMult_label": "Shock Multiplier", | "BuffDamageMult_label": "Shock Multiplier", | ||
"BuffDamageMult_postfix": "x", | "BuffDamageMult_postfix": "x", | ||
| Line 523: | Line 557: | ||
"BuffDuration_label": "Buff Duration", | "BuffDuration_label": "Buff Duration", | ||
"BuffDuration_postfix": "s", | "BuffDuration_postfix": "s", | ||
"BuffMeleeDamageBoost_label": "Melee Damage", | |||
"BuffMeleeDamageBoost_postfix": "%", | |||
"BuffMeleeDamageBoost_prefix": "+", | |||
"BuffMoveSpeedBonus_label": "Move Speed", | "BuffMoveSpeedBonus_label": "Move Speed", | ||
"BuffMoveSpeedBonus_postfix": "m/s", | "BuffMoveSpeedBonus_postfix": "m/s", | ||
| Line 529: | Line 566: | ||
"BuffMoveSpeed_postfix": "m/s", | "BuffMoveSpeed_postfix": "m/s", | ||
"BuffMoveSpeed_prefix": "+", | "BuffMoveSpeed_prefix": "+", | ||
"BuildUpBulletPercentPerHit_label": "Buildup | "BuffTechResist_label": "Spirit Resist", | ||
"BuffTechResist_postfix": "%", | |||
"BuildUpBulletPercentPerHit_label": "Buildup Per Bullet", | |||
"BuildUpBulletPercentPerHit_postfix": "%", | "BuildUpBulletPercentPerHit_postfix": "%", | ||
"BuildUpMaxDamageNonHero_label": "Build Up Non-Hero", | "BuildUpMaxDamageNonHero_label": "Build Up Non-Hero", | ||
| Line 580: | Line 619: | ||
"BulletLifestealPercent_postfix": "%", | "BulletLifestealPercent_postfix": "%", | ||
"BulletLifestealPercent_prefix": "{s:sign}", | "BulletLifestealPercent_prefix": "{s:sign}", | ||
"BulletPenetrationPercent_label": "Bullet Penetration", | "BulletPenetrationPercent_label": "Bullet Penetration Damage", | ||
"BulletPenetrationPercent_postfix": "%", | "BulletPenetrationPercent_postfix": "%", | ||
"BulletPercentAsBurn_label": "Bullet Damage as Burning", | "BulletPercentAsBurn_label": "Bullet Damage as Burning", | ||
"BulletPercentAsBurn_postfix": "%", | "BulletPercentAsBurn_postfix": "%", | ||
"BulletProcDeflectionPercent_label": "On-Hit Prevention Percent", | |||
"BulletProcDeflectionPercent_postfix": "%", | |||
"BulletResistDuration_label": "Stack Duration", | "BulletResistDuration_label": "Stack Duration", | ||
"BulletResistDuration_postfix": "s", | "BulletResistDuration_postfix": "s", | ||
| Line 591: | Line 632: | ||
"BulletResistPerStack_label": "Bullet Resist per Stack", | "BulletResistPerStack_label": "Bullet Resist per Stack", | ||
"BulletResistPerStack_postfix": "%", | "BulletResistPerStack_postfix": "%", | ||
"BulletResistReduction_label": "Bullet Resist | "BulletResistReduction_label": "Bullet Resist", | ||
"BulletResistReduction_postfix": "%", | "BulletResistReduction_postfix": "%", | ||
"BulletResist_label": "Bullet Resist", | "BulletResist_label": "Bullet Resist", | ||
| Line 611: | Line 652: | ||
"BulletShieldMissingHealthPercentage_postfix": "%", | "BulletShieldMissingHealthPercentage_postfix": "%", | ||
"BulletShieldOnCast_label": "Bullet Shield", | "BulletShieldOnCast_label": "Bullet Shield", | ||
"BulletShieldOnLand_label": "Barrier on Teleport", | |||
"BulletShieldOnLand_label": " | |||
"BulletShieldPerHero_label": "Bullet Shield Per Hero", | "BulletShieldPerHero_label": "Bullet Shield Per Hero", | ||
"BulletShieldPoints_label": "Bullet Shield", | "BulletShieldPoints_label": "Bullet Shield", | ||
| Line 622: | Line 661: | ||
"BulletVulnerbility_postfix": "%", | "BulletVulnerbility_postfix": "%", | ||
"BulletVulnerbility_prefix": "{s:sign}", | "BulletVulnerbility_prefix": "{s:sign}", | ||
"BulletsBonusMagicDamage_label": "Base Bullet Damage", | |||
"BulletsBonusMagicDamage_postfix": "%", | |||
"BulletsBonusMagicDamage_prefix": "+", | |||
"BurnDPS_label": "Burn DPS", | "BurnDPS_label": "Burn DPS", | ||
"BurnDuration_label": "Burn Duration", | "BurnDuration_label": "Burn Duration", | ||
"BurnDuration_postfix": "s", | "BurnDuration_postfix": "s", | ||
"BurstBonusPerStack_label": "Weapon Burst Bonus", | |||
"BurstDamage_label": "Burst Damage", | "BurstDamage_label": "Burst Damage", | ||
"BurstFireOnHeroHit_postfix": "s", | "BurstFireOnHeroHit_postfix": "s", | ||
| Line 675: | Line 718: | ||
"CITADEL_ABILITY_INVALID_SILENCED_IDOL": "Can't use Abilities while Holding Urn", | "CITADEL_ABILITY_INVALID_SILENCED_IDOL": "Can't use Abilities while Holding Urn", | ||
"CITADEL_ABILITY_INVALID_SILENCE_MOVEMENT_ABILITIES": "Movement abilities disabled", | "CITADEL_ABILITY_INVALID_SILENCE_MOVEMENT_ABILITIES": "Movement abilities disabled", | ||
"CITADEL_ABILITY_INVALID_STAMINA_DISABLED": "Stamina Disabled", | |||
"CITADEL_ABILITY_INVALID_STUNNED": "You are Stunned", | "CITADEL_ABILITY_INVALID_STUNNED": "You are Stunned", | ||
"CITADEL_ABILITY_INVALID_TARGET_OUT_OF_RANGE": "Target out of range", | "CITADEL_ABILITY_INVALID_TARGET_OUT_OF_RANGE": "Target out of range", | ||
| Line 720: | Line 764: | ||
"ChargeDuration_label": "Charge Duration", | "ChargeDuration_label": "Charge Duration", | ||
"ChargeDuration_postfix": "s", | "ChargeDuration_postfix": "s", | ||
"ChargeSpeed_label": "Charge Speed", | |||
"ChargeSpeed_postfix": "m/s", | |||
"ChargeUpTime_label": "Charge Time", | "ChargeUpTime_label": "Charge Time", | ||
"ChargeUpTime_postfix": "s", | "ChargeUpTime_postfix": "s", | ||
| Line 741: | Line 787: | ||
"CitadelCategoryTech": "Spirit", | "CitadelCategoryTech": "Spirit", | ||
"CitadelCategoryWeapon": "Weapon", | "CitadelCategoryWeapon": "Weapon", | ||
"CitadelComponentGroup_EActives": "Actives", | |||
"CitadelComponentGroup_EAdditionalProtection": "Additional Protection", | |||
"CitadelComponentGroup_EAntiGun": "Anti-Gun", | |||
"CitadelComponentGroup_EAntiHealing": "Anti-Healing", | |||
"CitadelComponentGroup_EBulletProtection": "Bullet Protection", | |||
"CitadelComponentGroup_EBulletVelocity": "Bullet Velocity", | |||
"CitadelComponentGroup_EBurstDamage": "Burst Damage", | |||
"CitadelComponentGroup_ECharges": "Ability Charges", | |||
"CitadelComponentGroup_ECooldown": "Cooldowns", | |||
"CitadelComponentGroup_ECrownControl": "Crowd Control", | |||
"CitadelComponentGroup_EDebuffs": "Debuffs", | |||
"CitadelComponentGroup_EDuration": "Ability Duration", | |||
"CitadelComponentGroup_EHeadshotEnthusiasts": "Headshot Enthusiasts", | |||
"CitadelComponentGroup_EHealing": "Healing", | |||
"CitadelComponentGroup_ELifesteal": "Lifestealing", | |||
"CitadelComponentGroup_EMagazines": "Magazines", | |||
"CitadelComponentGroup_EMagicVulnerability": "Magic Vulnerability", | |||
"CitadelComponentGroup_EMelee": "Melee Lifesteal", | |||
"CitadelComponentGroup_EMeleeSpirit": "Melee Spirit", | |||
"CitadelComponentGroup_EMisc": "Misc Passive", | |||
"CitadelComponentGroup_EMiscSpirit": "Misc Spirit", | |||
"CitadelComponentGroup_EMoreHealth": "More Health", | |||
"CitadelComponentGroup_EMoreSpirit": "More Spirit", | |||
"CitadelComponentGroup_EMovementAndAgility": "Movement \u0026 Agility", | |||
"CitadelComponentGroup_ENotGrouped": "Not Grouped", | |||
"CitadelComponentGroup_ERateOfFire": "Rate of Fire", | |||
"CitadelComponentGroup_ERevitalization": "Revitalization", | |||
"CitadelComponentGroup_ESlowingBullets": "Slowing Bullets", | |||
"CitadelComponentGroup_ESlowingMagic": "Slowing Magic", | |||
"CitadelComponentGroup_ESpiritProtection": "Spirit Protection", | |||
"CitadelComponentGroup_ESpiritRange": "Ability Range", | |||
"CitadelComponentGroup_ESpiritSlinger": "Spirit Slinger", | |||
"CitadelComponentGroup_ETankingBullets": "Bruisers \u0026 Brawlers", | |||
"CitadelComponentGroup_EWeaponRange": "Assassin's Toolkit", | |||
"CitadelHeroDetails_Background": "Background", | "CitadelHeroDetails_Background": "Background", | ||
"CitadelHeroDetails_Basic": "Basic", | "CitadelHeroDetails_Basic": "Basic", | ||
| Line 749: | Line 829: | ||
"CitadelHeroDetails_Equipment": "Equipment", | "CitadelHeroDetails_Equipment": "Equipment", | ||
"CitadelHeroDetails_Progression": "Progression", | "CitadelHeroDetails_Progression": "Progression", | ||
"CitadelHeroDetails_Stats": "Stats", | |||
"CitadelHeroStats_Spirit": "Spirit Stats", | "CitadelHeroStats_Spirit": "Spirit Stats", | ||
"CitadelHeroStats_SpiritPower_Desc": "Spirit Power increases the effectiveness of your Abilities and Items.", | "CitadelHeroStats_SpiritPower_Desc": "Spirit Power increases the effectiveness of your Abilities and Items.", | ||
| Line 755: | Line 836: | ||
"CitadelHeroStats_Weapon": "Weapon Stats", | "CitadelHeroStats_Weapon": "Weapon Stats", | ||
"CitadelHeroStats_Weapon_Falloff": "Falloff Range", | "CitadelHeroStats_Weapon_Falloff": "Falloff Range", | ||
"CitadelShopSearch": "Search", | "CitadelShopSearch": "Search Items", | ||
"CitadelShop_SearchExampleAlt": "Try searching by \u003Cspan class=\"highlight\"\u003EItem Name\u003C/span\u003E or by stat such as \u003Cspan class=\"highlight_weapon\"\u003EAmmo\u003C/span\u003E, \u003Cspan class=\"highlight_vitality\"\u003ELifesteal\u003C/span\u003E or \u003Cspan class=\"highlight_spirit\"\u003ESpirit Power\u003C/span\u003E | "CitadelShop_SearchExampleAlt": "Try searching by \u003Cspan class=\"highlight\"\u003EItem Name\u003C/span\u003E or by stat such as \u003Cspan class=\"highlight_weapon\"\u003EAmmo\u003C/span\u003E, \u003Cspan class=\"highlight_vitality\"\u003ELifesteal\u003C/span\u003E or \u003Cspan class=\"highlight_spirit\"\u003ESpirit Power\u003C/span\u003E", | ||
"CitadelShop_SearchExampleLine1": "Search Examples:", | "CitadelShop_SearchExampleLine1": "Search Examples:", | ||
"CitadelShop_SearchExampleLine2": "Name: \u003Cspan class=\"highlight\"\u003EPhantom Strike\u003C/span\u003E", | "CitadelShop_SearchExampleLine2": "Name: \u003Cspan class=\"highlight\"\u003EPhantom Strike\u003C/span\u003E", | ||
| Line 782: | Line 863: | ||
"Citadel_AttackerClass_CLASS_BOSS_TIER_2": "T2 Walker", | "Citadel_AttackerClass_CLASS_BOSS_TIER_2": "T2 Walker", | ||
"Citadel_AttackerClass_CLASS_BOSS_TIER_3": "Condemned By The Patron", | "Citadel_AttackerClass_CLASS_BOSS_TIER_3": "Condemned By The Patron", | ||
"Citadel_AttackerClass_CLASS_SUPER_NEUTRAL": " | "Citadel_AttackerClass_CLASS_SUPER_NEUTRAL": "Temple Guardian", | ||
"Citadel_AttackerClass_CLASS_TROOPER": "Trooper", | "Citadel_AttackerClass_CLASS_TROOPER": "Trooper", | ||
"Citadel_AttackerClass_CLASS_TROOPER_BOSS": "T1 Guardian", | "Citadel_AttackerClass_CLASS_TROOPER_BOSS": "T1 Guardian", | ||
| Line 806: | Line 887: | ||
"Citadel_BotMatchModal_Desc": "Select your Difficulty:", | "Citadel_BotMatchModal_Desc": "Select your Difficulty:", | ||
"Citadel_BotMatchModal_Private": "Play a private match", | "Citadel_BotMatchModal_Private": "Play a private match", | ||
"Citadel_BuildBrowser_SelectBuild": "Use Selected Build", | |||
"Citadel_BuildBrowser_Title": "Browse Builds", | |||
"Citadel_BuildTagPicker_Abilities": "Abilities", | |||
"Citadel_BuildTagPicker_BuildItems": "Items in Build", | |||
"Citadel_BuildTagPicker_SpiritItems": "Spirit Items", | |||
"Citadel_BuildTagPicker_Standard": "Standard Tags", | |||
"Citadel_BuildTagPicker_Title": "Select Tag", | |||
"Citadel_BuildTagPicker_VitalityItems": "Vitality Items", | |||
"Citadel_BuildTagPicker_WeaponItems": "Weapon Items", | |||
"Citadel_CancelFriendInvite_Body": "Please Wait", | "Citadel_CancelFriendInvite_Body": "Please Wait", | ||
"Citadel_CancelFriendInvite_ConfirmBody": "Are you sure that you want to cancel your friend invite for {g:dac_persona:b:account_id}? You will be unable to send them another invite for several days.", | "Citadel_CancelFriendInvite_ConfirmBody": "Are you sure that you want to cancel your friend invite for {g:dac_persona:b:account_id}? You will be unable to send them another invite for several days.", | ||
| Line 829: | Line 919: | ||
"Citadel_Commend_Toast_Teamwork": "{s:commender} ({s:commender_hero}) commended you for being a Team Player.", | "Citadel_Commend_Toast_Teamwork": "{s:commender} ({s:commender_hero}) commended you for being a Team Player.", | ||
"Citadel_ComponentOwned": "owned", | "Citadel_ComponentOwned": "owned", | ||
"Citadel_ComponentRequired": " | "Citadel_ComponentRequired": "Upgrades From:", | ||
"Citadel_ComponentUseIn": "Currently Used in:", | "Citadel_ComponentUseIn": "Currently Used in:", | ||
"Citadel_Confirm_Discord": "Are you ready to create your Discord invite? This invite will only be usable for 2 hours and you will not be able to create another invite.", | "Citadel_Confirm_Discord": "Are you ready to create your Discord invite? This invite will only be usable for 2 hours and you will not be able to create another invite.", | ||
| Line 896: | Line 986: | ||
"Citadel_Dashboard_Status_OutOfDateClient_Detail": "Download the latest update on Steam", | "Citadel_Dashboard_Status_OutOfDateClient_Detail": "Download the latest update on Steam", | ||
"Citadel_Dashboard_ViewLibrary": "View Library", | "Citadel_Dashboard_ViewLibrary": "View Library", | ||
"Citadel_Dead_ReplayDeath": "Replay Death", | "Citadel_Dead_ReplayDeath": "{g:citadel_keybind:'ReplayDeath'}Replay Death", | ||
"Citadel_Dead_ShopReminder": "Shop \u0026 Upgrade", | "Citadel_Dead_ShopReminder": "{g:citadel_keybind:'OpenHeroSheet'}Shop \u0026 Upgrade", | ||
"Citadel_DisableDevMessage": "Don't show this again", | "Citadel_DisableDevMessage": "Don't show this again", | ||
"Citadel_DiscordInvite_AlreadyClaimedText": "You have already claimed your Discord invite. We only allow for a single invite per user.", | "Citadel_DiscordInvite_AlreadyClaimedText": "You have already claimed your Discord invite. We only allow for a single invite per user.", | ||
| Line 919: | Line 1,009: | ||
"Citadel_DuplicateKeybindDescKey": "Key", | "Citadel_DuplicateKeybindDescKey": "Key", | ||
"Citadel_Exit_Game_Confirm": "Are you sure you want to exit Deadlock?", | "Citadel_Exit_Game_Confirm": "Are you sure you want to exit Deadlock?", | ||
"Citadel_FlexSlotUnlockedAllTier1": "You've unlocked | "Citadel_FlexSlotUnlockedAllTier1": "You've unlocked an extra slot for killing two of the \u003Cspan class=\"FlexSlotObjectiveName\"\u003EEnemy Guardians\u003C/span\u003E", | ||
"Citadel_FlexSlotUnlockedAllTier2": "You've unlocked | "Citadel_FlexSlotUnlockedAllTier2": "You've unlocked an extra slot for killing two of the \u003Cspan class=\"FlexSlotObjectiveName\"\u003EEnemy Walkers\u003C/span\u003E", | ||
"Citadel_FlexSlotUnlockedGenerator": "You've unlocked | "Citadel_FlexSlotUnlockedGenerator": "You've unlocked an extra slot for killing a set of \u003Cspan class=\"FlexSlotObjectiveName\"\u003EBase Guardians\u003C/span\u003E", | ||
"Citadel_FlexSlotUnlockedKill2Tier2": "You've unlocked | "Citadel_FlexSlotUnlockedKill2Tier2": "You've unlocked an extra slot for killing one \u003Cspan class=\"FlexSlotObjectiveName\"\u003EEnemy Walker\u003C/span\u003E", | ||
"Citadel_FlexSlot_Title": " | "Citadel_FlexSlot_Title": "Extra Slot Unlocked", | ||
"Citadel_FriendCode_AddFriendBadCode": "Invalid Code", | "Citadel_FriendCode_AddFriendBadCode": "Invalid Code", | ||
"Citadel_FriendCode_AddFriendButton": "Add Friend", | "Citadel_FriendCode_AddFriendButton": "Add Friend", | ||
| Line 1,009: | Line 1,099: | ||
"Citadel_GraphType_NetWorth": "Souls Collected", | "Citadel_GraphType_NetWorth": "Souls Collected", | ||
"Citadel_GraphType_NetWorthPerMin": "Souls per Minute", | "Citadel_GraphType_NetWorthPerMin": "Souls per Minute", | ||
"Citadel_GraphType_RegenBreakdown": "Regen by Type", | |||
"Citadel_GraphType_SoulsBySource": "Souls by Source", | "Citadel_GraphType_SoulsBySource": "Souls by Source", | ||
"Citadel_Graph_Damage_Boss": "Objectives", | "Citadel_Graph_Damage_Boss": "Objectives", | ||
| Line 1,014: | Line 1,105: | ||
"Citadel_Graph_Damage_Neutral": "Neutral Enemies", | "Citadel_Graph_Damage_Neutral": "Neutral Enemies", | ||
"Citadel_Graph_Damage_Player": "Enemy Players", | "Citadel_Graph_Damage_Player": "Enemy Players", | ||
"Citadel_Graph_Souls_AbilityAssassinate": "Ability Assassinate", | |||
"Citadel_Graph_Souls_Assists": "Kill Assists", | "Citadel_Graph_Souls_Assists": "Kill Assists", | ||
"Citadel_Graph_Souls_Boss": "Objectives", | "Citadel_Graph_Souls_Boss": "Objectives", | ||
"Citadel_Graph_Souls_Denies": "Denies", | "Citadel_Graph_Souls_Denies": "Denies", | ||
"Citadel_Graph_Souls_ItemCultistSacrifice": "Cultist Sacrifice", | |||
"Citadel_Graph_Souls_ItemTrophyCollector": "Trophy Collector", | |||
"Citadel_Graph_Souls_Lane": "Troopers", | "Citadel_Graph_Souls_Lane": "Troopers", | ||
"Citadel_Graph_Souls_Neutral": "Neutral Enemies", | "Citadel_Graph_Souls_Neutral": "Neutral Enemies", | ||
| Line 1,031: | Line 1,125: | ||
"Citadel_GraphicsDriverWarning_Title": "Warning: Graphics Driver Out-of-Date", | "Citadel_GraphicsDriverWarning_Title": "Warning: Graphics Driver Out-of-Date", | ||
"Citadel_GraphicsSettingsWarning_Title": "Graphics Settings Recommendation", | "Citadel_GraphicsSettingsWarning_Title": "Graphics Settings Recommendation", | ||
"Citadel_HUD_AbilityUnlockAvailable": "Hold | "Citadel_HUD_AbilityUnlockAvailable": "Hold{g:citadel_keybind:'Scoreboard'}to Unlock an Ability", | ||
"Citadel_HUD_AbilityUnlock_Button": "Unlock", | "Citadel_HUD_AbilityUnlock_Button": "Unlock", | ||
"Citadel_HUD_AbilityUpgradeAvailable": "Hold | "Citadel_HUD_AbilityUpgradeAvailable": "Hold{g:citadel_keybind:'Scoreboard'}to Upgrade an Ability", | ||
"Citadel_HUD_AdjustedBy": "ADJUSTED BY", | "Citadel_HUD_AdjustedBy": "ADJUSTED BY", | ||
"Citadel_HUD_DamageReport_AbilitySummary": "{s:ability_summary}", | "Citadel_HUD_DamageReport_AbilitySummary": "{s:ability_summary}", | ||
| Line 1,039: | Line 1,133: | ||
"Citadel_HUD_DamageReport_AllHeroDamageReceived": "Damage Received from All Heroes", | "Citadel_HUD_DamageReport_AllHeroDamageReceived": "Damage Received from All Heroes", | ||
"Citadel_HUD_DamageReport_CurrentLife": "Current Life", | "Citadel_HUD_DamageReport_CurrentLife": "Current Life", | ||
"Citadel_HUD_DamageReport_DamageByHero": "Damage By Hero", | |||
"Citadel_HUD_DamageReport_DamageDealt": "Outgoing Damage", | "Citadel_HUD_DamageReport_DamageDealt": "Outgoing Damage", | ||
"Citadel_HUD_DamageReport_DamagePercentAbility": "{i:ability_damage_percent}%", | "Citadel_HUD_DamageReport_DamagePercentAbility": "{i:ability_damage_percent}%", | ||
| Line 1,045: | Line 1,140: | ||
"Citadel_HUD_DamageReport_HeroDamageDealt": "Damage Dealt to Hero", | "Citadel_HUD_DamageReport_HeroDamageDealt": "Damage Dealt to Hero", | ||
"Citadel_HUD_DamageReport_HeroDamageReceived": "Damage Received from Hero", | "Citadel_HUD_DamageReport_HeroDamageReceived": "Damage Received from Hero", | ||
"Citadel_HUD_DamageReport_LastRespawn": "(Last | "Citadel_HUD_DamageReport_LastRespawn": "(Last Death)", | ||
"Citadel_HUD_DamageReport_ShowMore": "Show More", | "Citadel_HUD_DamageReport_ShowMore": "Show More", | ||
"Citadel_HUD_DamageReport_Time180": "3 minutes", | "Citadel_HUD_DamageReport_Time180": "3 minutes", | ||
| Line 1,062: | Line 1,157: | ||
"Citadel_HUD_DamageRows_PercentDecreased": "{i:percent_adjusted}% reduced", | "Citadel_HUD_DamageRows_PercentDecreased": "{i:percent_adjusted}% reduced", | ||
"Citadel_HUD_DamageRows_PercentIncreased": "{i:percent_adjusted}% amplified", | "Citadel_HUD_DamageRows_PercentIncreased": "{i:percent_adjusted}% amplified", | ||
"Citadel_HUD_DamageSummary_Hint": "Hold | "Citadel_HUD_DamageSummary_Hint": "Hold{g:citadel_keybind:'Scoreboard'}to view adjustment details", | ||
"Citadel_HUD_DamageSummary_Title": "Damage \u003Ci\u003ETaken\u003C/i\u003E", | "Citadel_HUD_DamageSummary_Title": "Damage \u003Ci\u003ETaken\u003C/i\u003E", | ||
"Citadel_HUD_Damage_Invulnerable": "Shielded", | "Citadel_HUD_Damage_Invulnerable": "Shielded", | ||
| Line 1,075: | Line 1,170: | ||
"Citadel_HUD_Impact_Assist": "Kill\u003Cbr\u003EAssist", | "Citadel_HUD_Impact_Assist": "Kill\u003Cbr\u003EAssist", | ||
"Citadel_HUD_Impact_Kill": "Kill", | "Citadel_HUD_Impact_Kill": "Kill", | ||
"Citadel_HUD_JoinTeamChat_Dialog": "Hold | "Citadel_HUD_JoinTeamChat_Dialog": "Hold {g:citadel_keybind:'PushToTalk'} to opt-in to Team Chat", | ||
"Citadel_HUD_LevelReward_BulletDamage": "Bullet Damage", | "Citadel_HUD_LevelReward_BulletDamage": "Bullet Damage", | ||
"Citadel_HUD_LevelReward_BulletResist": "Spirit Damage", | "Citadel_HUD_LevelReward_BulletResist": "Spirit Damage", | ||
| Line 1,102: | Line 1,197: | ||
"Citadel_HeroBuilds_AbilityBuildReset": "Edit", | "Citadel_HeroBuilds_AbilityBuildReset": "Edit", | ||
"Citadel_HeroBuilds_AbilityBuildTitle": "Ability Point Order", | "Citadel_HeroBuilds_AbilityBuildTitle": "Ability Point Order", | ||
"Citadel_HeroBuilds_AddCategory": "Add Category", | "Citadel_HeroBuilds_AddCategory": "Add Category", | ||
"Citadel_HeroBuilds_AddItem": "Add to Build", | "Citadel_HeroBuilds_AddItem": "Add to Build", | ||
"Citadel_HeroBuilds_AddTag": "Search by Tag", | |||
"Citadel_HeroBuilds_AllTimeFavorite": "All Time", | "Citadel_HeroBuilds_AllTimeFavorite": "All Time", | ||
"Citadel_HeroBuilds_AlreadyInBuild": "Already in Build", | "Citadel_HeroBuilds_AlreadyInBuild": "Already in Build", | ||
"Citadel_HeroBuilds_AssignTags": "Assign Tags", | |||
"Citadel_HeroBuilds_BrowseBuildSubheader": "{s:hero_name}", | "Citadel_HeroBuilds_BrowseBuildSubheader": "{s:hero_name}", | ||
"Citadel_HeroBuilds_BrowseBuildTitle": "Browse Builds", | "Citadel_HeroBuilds_BrowseBuildTitle": "Browse Builds", | ||
"Citadel_HeroBuilds_BrowseBuilds": " | "Citadel_HeroBuilds_BrowseBuilds": "Build Browser", | ||
"Citadel_HeroBuilds_Browse_button": "View or Change Build", | "Citadel_HeroBuilds_Browse_button": "View or Change Build", | ||
"Citadel_HeroBuilds_BuildCreatorTitle": "Created by", | "Citadel_HeroBuilds_BuildCreatorTitle": "Created by", | ||
| Line 1,125: | Line 1,221: | ||
"Citadel_HeroBuilds_CategoryNameLabel": "Name", | "Citadel_HeroBuilds_CategoryNameLabel": "Name", | ||
"Citadel_HeroBuilds_ChangeHero": "Change Hero", | "Citadel_HeroBuilds_ChangeHero": "Change Hero", | ||
"Citadel_HeroBuilds_CopiedHeroBuildDesc": "Created from MatchID %match_id%.", | |||
"Citadel_HeroBuilds_CopiedHeroBuildName": "Copy of %persona_name%'s %hero_name% Build", | |||
"Citadel_HeroBuilds_CopyBuildLabel": "Copy \u0026 Edit", | "Citadel_HeroBuilds_CopyBuildLabel": "Copy \u0026 Edit", | ||
"Citadel_HeroBuilds_CopyOfName": "Copy of [%name%]", | "Citadel_HeroBuilds_CopyOfName": "Copy of [%name%]", | ||
"Citadel_HeroBuilds_CopyPostGameBuild": "Create Build", | |||
"Citadel_HeroBuilds_CopyPostGameBuild_Tooltip": "This will create a local unpublished build based on the items the player purchased in this match (including imbue targets and the order in which items were sold).", | |||
"Citadel_HeroBuilds_CreateBuildLabel": "Create New Build", | "Citadel_HeroBuilds_CreateBuildLabel": "Create New Build", | ||
"Citadel_HeroBuilds_CurrenclyActive": "Currently Active", | "Citadel_HeroBuilds_CurrenclyActive": "Currently Active", | ||
| Line 1,137: | Line 1,237: | ||
"Citadel_HeroBuilds_DescriptionLabel": "Build Description", | "Citadel_HeroBuilds_DescriptionLabel": "Build Description", | ||
"Citadel_HeroBuilds_EarlyGame": "Early Game", | "Citadel_HeroBuilds_EarlyGame": "Early Game", | ||
"Citadel_HeroBuilds_EditBuild": "Edit Build", | |||
"Citadel_HeroBuilds_EditBuildLabel": "Edit", | "Citadel_HeroBuilds_EditBuildLabel": "Edit", | ||
"Citadel_HeroBuilds_EditCategory": "Edit Category", | |||
"Citadel_HeroBuilds_EditInstructions": "While the shop is in Build Editing Mode, clicking on items will add them to the currently selected build category, or if they are already present in that category, remove them. You can add multiple categories with custom names and descriptions, and resize them as desired.\u003Cbr/\u003E\u003Cbr/\u003EYou can also right click on items to remove them from the build or add comments from the build author.", | "Citadel_HeroBuilds_EditInstructions": "While the shop is in Build Editing Mode, clicking on items will add them to the currently selected build category, or if they are already present in that category, remove them. You can add multiple categories with custom names and descriptions, and resize them as desired.\u003Cbr/\u003E\u003Cbr/\u003EYou can also right click on items to remove them from the build or add comments from the build author.", | ||
"Citadel_HeroBuilds_EditMod": "Edit Item", | |||
"Citadel_HeroBuilds_EditingBuildSubheader": "{s:selected_hero_build_name}", | "Citadel_HeroBuilds_EditingBuildSubheader": "{s:selected_hero_build_name}", | ||
"Citadel_HeroBuilds_EditingBuildTitle": "Edit Build:", | "Citadel_HeroBuilds_EditingBuildTitle": "Edit Build:", | ||
| Line 1,147: | Line 1,250: | ||
"Citadel_HeroBuilds_FavoriteButtonTooltip": "Toggle Favorite Build", | "Citadel_HeroBuilds_FavoriteButtonTooltip": "Toggle Favorite Build", | ||
"Citadel_HeroBuilds_FavoriteCount": "{i:favorite_count}", | "Citadel_HeroBuilds_FavoriteCount": "{i:favorite_count}", | ||
"Citadel_HeroBuilds_ImbueTargetMessage": "This hero ability will show up as the suggested imbue target for this item in the purchase dialog, or if this item is purchased via Quickbuy, this will automatically be chosen as the imbue target.", | |||
"Citadel_HeroBuilds_ItemAnnotation": "Item Notes", | |||
"Citadel_HeroBuilds_LastUpdatedTime": "Last Updated: \u003Cspan class='Value'\u003E{t:l:t:m:last_updated_time}\u003C/span\u003E", | "Citadel_HeroBuilds_LastUpdatedTime": "Last Updated: \u003Cspan class='Value'\u003E{t:l:t:m:last_updated_time}\u003C/span\u003E", | ||
"Citadel_HeroBuilds_LateGame": "Late Game", | "Citadel_HeroBuilds_LateGame": "Late Game", | ||
| Line 1,159: | Line 1,264: | ||
"Citadel_HeroBuilds_Old": "Old", | "Citadel_HeroBuilds_Old": "Old", | ||
"Citadel_HeroBuilds_OldButtonTooltip": "This build has not been updated recently", | "Citadel_HeroBuilds_OldButtonTooltip": "This build has not been updated recently", | ||
"Citadel_HeroBuilds_Optional": "Items in this category are optional and will not be included by default when the build is added to the Queue.", | |||
"Citadel_HeroBuilds_OptionalParens": "Optional", | |||
"Citadel_HeroBuilds_OptionalShort": "Optional", | |||
"Citadel_HeroBuilds_PickABuildOption": "Default Suggested Build", | "Citadel_HeroBuilds_PickABuildOption": "Default Suggested Build", | ||
"Citadel_HeroBuilds_Popup_TooBusy_Body": "Servers are busy fulfilling search requests.", | |||
"Citadel_HeroBuilds_Popup_TooBusy_Title": "Failed to Perform Build Search", | |||
"Citadel_HeroBuilds_PublicBuildLabel": "Public Build", | "Citadel_HeroBuilds_PublicBuildLabel": "Public Build", | ||
"Citadel_HeroBuilds_PublishBuildDesc": "This build will be made public to share with other players.", | "Citadel_HeroBuilds_PublishBuildDesc": "This build will be made public to share with other players.", | ||
| Line 1,165: | Line 1,275: | ||
"Citadel_HeroBuilds_PublishBuildTitle": "Publish Hero Build", | "Citadel_HeroBuilds_PublishBuildTitle": "Publish Hero Build", | ||
"Citadel_HeroBuilds_PublishDialogVersion": "Version: {i:selected_hero_build_new_publish_version}", | "Citadel_HeroBuilds_PublishDialogVersion": "Version: {i:selected_hero_build_new_publish_version}", | ||
"Citadel_HeroBuilds_QueueFullBuild": "Queue Build", | |||
"Citadel_HeroBuilds_QuickbuyAll": "Right click to Add/Remove items in category to Quickbuy.", | "Citadel_HeroBuilds_QuickbuyAll": "Right click to Add/Remove items in category to Quickbuy.", | ||
"Citadel_HeroBuilds_RecommendedItems": "Recommended Items", | "Citadel_HeroBuilds_RecommendedItems": "Recommended Items", | ||
| Line 1,171: | Line 1,282: | ||
"Citadel_HeroBuilds_SaveBuild": "Save Changes", | "Citadel_HeroBuilds_SaveBuild": "Save Changes", | ||
"Citadel_HeroBuilds_Saving_Body": "Please Wait", | "Citadel_HeroBuilds_Saving_Body": "Please Wait", | ||
"Citadel_HeroBuilds_Saving_Title": " | "Citadel_HeroBuilds_Saving_Title": "Publishing Build", | ||
"Citadel_HeroBuilds_SearchText": "Search Text or BuildID", | |||
"Citadel_HeroBuilds_SelectBuildLabel": "Make Default", | "Citadel_HeroBuilds_SelectBuildLabel": "Make Default", | ||
"Citadel_HeroBuilds_SelectedBuildNameLabel": "{s:selected_hero_build_name}", | "Citadel_HeroBuilds_SelectedBuildNameLabel": "{s:selected_hero_build_name}", | ||
"Citadel_HeroBuilds_SelectedBuild_Title": "My Current Build:", | "Citadel_HeroBuilds_SelectedBuild_Title": "My Current Build:", | ||
"Citadel_HeroBuilds_SellPriorityMessage": "Items with the highest sell priority (0-100) will be sold first to make room for items in the build when slots are full and a Quickbuy purchase is made.", | |||
"Citadel_HeroBuilds_SellPriorityTitle": "Set Sell Priority", | |||
"Citadel_HeroBuilds_SetImbueTarget": "Imbue Target", | |||
"Citadel_HeroBuilds_SetSellPriority": "Sell Priority", | |||
"Citadel_HeroBuilds_ShowAllLanguages": "Show All Languages", | "Citadel_HeroBuilds_ShowAllLanguages": "Show All Languages", | ||
"Citadel_HeroBuilds_TabName": "Builds", | "Citadel_HeroBuilds_TabName": "Builds", | ||
| Line 1,181: | Line 1,297: | ||
"Citadel_HeroBuilds_Tab_PublicBuilds": "Public", | "Citadel_HeroBuilds_Tab_PublicBuilds": "Public", | ||
"Citadel_HeroBuilds_Title": "Hero Builds", | "Citadel_HeroBuilds_Title": "Hero Builds", | ||
"Citadel_HeroBuilds_UpdateAnnotationMessage": "These notes will show up in the tooltip for items in the shop when your build is active.", | |||
"Citadel_HeroBuilds_UpdateAnnotationMessage": " | |||
"Citadel_HeroBuilds_UpdateAnnotationTitle": "Update Item Annotation", | "Citadel_HeroBuilds_UpdateAnnotationTitle": "Update Item Annotation", | ||
"Citadel_HeroBuilds_ValidateErrorBody": "Make sure the build has a description and name, as well as at least 1 recommended item.", | "Citadel_HeroBuilds_ValidateErrorBody": "Make sure the build has a description and name, as well as at least 1 recommended item.", | ||
| Line 1,203: | Line 1,318: | ||
"Citadel_Hero_Stats_ItemValue": "Item Value", | "Citadel_Hero_Stats_ItemValue": "Item Value", | ||
"Citadel_Hero_Stats_Souls": "Souls", | "Citadel_Hero_Stats_Souls": "Souls", | ||
"Citadel_Hero_Stats_Title": "Hero Stats:", | |||
"Citadel_Hero_Stats_Tooltip_HealthMult": "Total Bonus to your Base Health gained from buying items in the Vitality tree", | "Citadel_Hero_Stats_Tooltip_HealthMult": "Total Bonus to your Base Health gained from buying items in the Vitality tree", | ||
"Citadel_Hero_Stats_Tooltip_Shards": "Your available currency to spend on items", | "Citadel_Hero_Stats_Tooltip_Shards": "Your available currency to spend on items", | ||
| Line 1,210: | Line 1,326: | ||
"Citadel_Hero_Stats_Unsecured": "Unsecured", | "Citadel_Hero_Stats_Unsecured": "Unsecured", | ||
"Citadel_Hud_ApPointsButton": "\u003Cspan class=\"'apPointsNumber\"'\u003E{i:ap_points_required}\u003C/span\u003E", | "Citadel_Hud_ApPointsButton": "\u003Cspan class=\"'apPointsNumber\"'\u003E{i:ap_points_required}\u003C/span\u003E", | ||
"Citadel_Hud_AutoBuy_Paused": "Paused", | |||
"Citadel_Hud_AutoSelect": "Auto-Select", | "Citadel_Hud_AutoSelect": "Auto-Select", | ||
"Citadel_Hud_Autobuy_Buy_Prompt": "Buy", | |||
"Citadel_Hud_Autobuy_HudHint_BuyKey": "{g:citadel_keybind:'Default.PurchaseQuickbuy'}to Buy", | |||
"Citadel_Hud_Autobuy_HudHint_CantPurchase": "Can't purchase in combat", | |||
"Citadel_Hud_Autobuy_HudHint_PanelKey": "Hold{g:citadel_keybind:'Default.Scoreboard'}for Queue", | |||
"Citadel_Hud_Autobuy_HudHint_ShopKey": "{g:citadel_keybind:'Default.OpenHeroSheet'}to Open Shop", | |||
"Citadel_Hud_Autobuy_Tray_Title": "Purchase Order:", | |||
"Citadel_Hud_BuildOrder": "Build Order", | |||
"Citadel_Hud_BuildOrder_AutoQueue": "Auto-queue selected build at game start", | |||
"Citadel_Hud_BuildOrder_AutobuyToggle": "Auto-buy items when within range of shop", | |||
"Citadel_Hud_BuildOrder_ClearQueue": "Clear Queue", | |||
"Citadel_Hud_BuildOrder_Off": "Resume Auto-Purchase", | |||
"Citadel_Hud_BuildOrder_On": "Pause Auto-Purchase", | |||
"Citadel_Hud_BuildOrder_RemoveText": "Right click to remove items from Queue", | |||
"Citadel_Hud_CantPause": "Can't Pause for {i:pause_cooldown} more seconds", | "Citadel_Hud_CantPause": "Can't Pause for {i:pause_cooldown} more seconds", | ||
"Citadel_Hud_CantUnpause": "Can't Unpause for {i:pause_cooldown} more seconds", | "Citadel_Hud_CantUnpause": "Can't Unpause for {i:pause_cooldown} more seconds", | ||
"Citadel_Hud_CaptureZipLine": "HOLD { | "Citadel_Hud_CaptureZipLine": "HOLD{g:citadel_keybind:'HeldItem'}", | ||
"Citadel_Hud_CastTimeRemaining": "{s:time_remaining} sec", | "Citadel_Hud_CastTimeRemaining": "{s:time_remaining} sec", | ||
"Citadel_Hud_CheaterVoteAlert": "Someone in your game was caught cheating...", | "Citadel_Hud_CheaterVoteAlert": "Someone in your game was caught cheating...", | ||
"Citadel_Hud_CheaterVoteAlert_Action": "Hold | "Citadel_Hud_CheaterVoteAlert_Action": "Hold{g:citadel_keybind:'Scoreboard'}to decide their fate", | ||
"Citadel_Hud_CheaterVoteCaption": "{s:cheater_name}", | "Citadel_Hud_CheaterVoteCaption": "{s:cheater_name}", | ||
"Citadel_Hud_CheaterVote_Option_Ban": "Ban and\u003Cbr\u003ELeave Match", | "Citadel_Hud_CheaterVote_Option_Ban": "Ban and\u003Cbr\u003ELeave Match", | ||
| Line 1,257: | Line 1,387: | ||
"Citadel_Hud_MicActive": "Microphone Active", | "Citadel_Hud_MicActive": "Microphone Active", | ||
"Citadel_Hud_MovementSpeed": "Movespeed:", | "Citadel_Hud_MovementSpeed": "Movespeed:", | ||
"Citadel_Hud_NoBuild": "Don't Load a Build", | |||
"Citadel_Hud_NoBuild_Subhead": "Will add items myself", | |||
"Citadel_Hud_NoPausesLeft": "Can't pause. You've used your only pause this match.", | "Citadel_Hud_NoPausesLeft": "Can't pause. You've used your only pause this match.", | ||
"Citadel_Hud_NoTeamPausesLeft": "Can't pause. Your team has used up all of its pauses this match.", | "Citadel_Hud_NoTeamPausesLeft": "Can't pause. Your team has used up all of its pauses this match.", | ||
"Citadel_Hud_NotEnoughEnergy": "NOT ENOUGH ENERGY", | "Citadel_Hud_NotEnoughEnergy": "NOT ENOUGH ENERGY", | ||
"Citadel_Hud_OpenShop": "Press | "Citadel_Hud_OpenShop": "Press{g:citadel_keybind:'OpenHeroSheet'}to Shop", | ||
"Citadel_Hud_OutOfAmmo": "OUT OF AMMO", | "Citadel_Hud_OutOfAmmo": "OUT OF AMMO", | ||
"Citadel_Hud_Paused": "Game is paused", | "Citadel_Hud_Paused": "Game is paused", | ||
"Citadel_Hud_Pauser": "by {s:pauser}", | "Citadel_Hud_Pauser": "by {s:pauser}", | ||
"Citadel_Hud_PreGame_Countdown": "Game Starting...", | "Citadel_Hud_PreGame_Countdown": "Game Starting...", | ||
"Citadel_Hud_Quickbuy": " | "Citadel_Hud_PurchasingDisabled": "Purchasing Disabled From Combat", | ||
"Citadel_Hud_Quickbuy_Empty": "Add to Quickbuy | "Citadel_Hud_Quickbuy": "Quick Buy", | ||
"Citadel_Hud_Quickbuy_Delete_Tooltip": "Remove from Queue", | |||
"Citadel_Hud_Quickbuy_Empty": "Add Items to Quickbuy via\u003Cbr\u003ERight-Click or Drag", | |||
"Citadel_Hud_Quickbuy_Exceeds_Slots": "Slots Full", | |||
"Citadel_Hud_Quickbuy_Index": "{i:index}", | |||
"Citadel_Hud_Quickbuy_Instructional": "Add/Remove from Quickbuy with \u003CPanel class=\"rightClick\"\u003E\u003C/Panel\u003E", | "Citadel_Hud_Quickbuy_Instructional": "Add/Remove from Quickbuy with \u003CPanel class=\"rightClick\"\u003E\u003C/Panel\u003E", | ||
"Citadel_Hud_Quickbuy_Instructional_Ready": "Press | "Citadel_Hud_Quickbuy_Instructional_Ready": "Press {g:citadel_keybind:'PurchaseQuickbuy'} to Purchase", | ||
"Citadel_Hud_Quickbuy_ItemsReady": "{i:items_ready}", | "Citadel_Hud_Quickbuy_ItemsReady": "{i:items_ready}", | ||
"Citadel_Hud_Quickbuy_ModCost": "{i:mod_cost}", | "Citadel_Hud_Quickbuy_ModCost": "{i:mod_cost}", | ||
"Citadel_Hud_Quickbuy_ModName": "{s:mod_name}", | "Citadel_Hud_Quickbuy_ModName": "{s:mod_name}", | ||
"Citadel_Hud_Quickbuy_QueueSize": "{i:queue_size}", | "Citadel_Hud_Quickbuy_QueueSize": "{i:queue_size}", | ||
"Citadel_Hud_Quickbuy_Short": " | "Citadel_Hud_Quickbuy_Reorder_Tooltip": "Drag Items to Reorder", | ||
"Citadel_Hud_Quickbuy_Sell_Slot": "Marked for Sell", | |||
"Citadel_Hud_Quickbuy_ShopSummaryItemsInQueue:p{queue_size}": "{i:queue_size} Item#|#{i:queue_size} Items", | |||
"Citadel_Hud_Quickbuy_ShopSummaryItemsReady:p{items_ready}": "{i:items_ready} Item#|#{i:items_ready} Items", | |||
"Citadel_Hud_Quickbuy_Short": "Quickbuy", | |||
"Citadel_Hud_Quickbuy_ToastLabel_Purchase": "Item Purchased", | "Citadel_Hud_Quickbuy_ToastLabel_Purchase": "Item Purchased", | ||
"Citadel_Hud_Quickbuy_ToastLabel_Sell": "Item Sold", | "Citadel_Hud_Quickbuy_ToastLabel_Sell": "Item Sold", | ||
"Citadel_Hud_Quickbuy_Tooltip": "You click to buy any of these items or press | "Citadel_Hud_Quickbuy_Tooltip": "You click to buy any of these items or press {g:citadel_keybind:'PurchaseQuickbuy'} while in range of the shop to buy your next quickbuy item.", | ||
"Citadel_Hud_Quickbuy_Tooltip_Autobuy": "When you are in range of the shop and can afford this item, it will be purchased (this is ignored when free purchasing, such as in Sandbox Mode, is enabled).", | "Citadel_Hud_Quickbuy_Tooltip_Autobuy": "When you are in range of the shop and can afford this item, it will be purchased (this is ignored when free purchasing, such as in Sandbox Mode, is enabled).", | ||
"Citadel_Hud_Quickbuy_Tooltip_Empty": "Use [M2] to add or remove items from your Quickbuy queue | "Citadel_Hud_Quickbuy_Tooltip_Empty": "Use [M2] to add or remove items from your Quickbuy queue.", | ||
"Citadel_Hud_RecentPurchases": "Recent Purchases:", | "Citadel_Hud_RecentPurchases": "Recent Purchases:", | ||
"Citadel_Hud_RespawnIn": "Respawn in:", | "Citadel_Hud_RespawnIn": "Respawn in:", | ||
"Citadel_Hud_ReturnToMatch": "RETURN TO GAME", | "Citadel_Hud_ReturnToMatch": "RETURN TO GAME", | ||
"Citadel_Hud_RideZipLine": "HOLD | "Citadel_Hud_RideZipLine": "HOLD{g:citadel_keybind:'Zipline'}to Ride", | ||
"Citadel_Hud_RideZipLineOnCooldown": "Unavailable after taking damage", | "Citadel_Hud_RideZipLineOnCooldown": "Unavailable after taking damage", | ||
"Citadel_Hud_RideZipLineOnCooldownValue": "{f:1:cooldown_seconds}s", | "Citadel_Hud_RideZipLineOnCooldownValue": "{f:1:cooldown_seconds}s", | ||
"Citadel_Hud_SelectBuild": "Quick Buy Starting Point:", | |||
"Citadel_Hud_SelectBuild_Subhead": "You can customize the order of these items anytime during the match", | |||
"Citadel_Hud_SoulsGathered": "Souls Gathered", | "Citadel_Hud_SoulsGathered": "Souls Gathered", | ||
"Citadel_Hud_Spectate": "Spectate", | "Citadel_Hud_Spectate": "Spectate", | ||
| Line 1,295: | Line 1,437: | ||
"Citadel_Hud_TopbarPlayerNetworthPlayerMed": "{i:thousands_gold}.{i:hundred_gold}\u003Cspan class=\"demote\"\u003Ek\u003C/span\u003E", | "Citadel_Hud_TopbarPlayerNetworthPlayerMed": "{i:thousands_gold}.{i:hundred_gold}\u003Cspan class=\"demote\"\u003Ek\u003C/span\u003E", | ||
"Citadel_Hud_Unpausing": "Game is unpausing", | "Citadel_Hud_Unpausing": "Game is unpausing", | ||
"Citadel_Hud_UseBuild": "Start with Current Build", | |||
"Citadel_Hud_VoiceChatNotAvailable": "Chat currently disabled", | "Citadel_Hud_VoiceChatNotAvailable": "Chat currently disabled", | ||
"Citadel_IdleMatchmaking_Dialog_Body": "You are currently in matchmaking, but don't seem to be at your computer. Please move your mouse or you'll be removed from matchmaking.", | "Citadel_IdleMatchmaking_Dialog_Body": "You are currently in matchmaking, but don't seem to be at your computer. Please move your mouse or you'll be removed from matchmaking.", | ||
| Line 1,311: | Line 1,454: | ||
"Citadel_InviteFrient_FailedToGetFriends_Body": "Unable to talk to the Deadlock Network to see which friends are available to be invited. Please try again later.", | "Citadel_InviteFrient_FailedToGetFriends_Body": "Unable to talk to the Deadlock Network to see which friends are available to be invited. Please try again later.", | ||
"Citadel_InviteFrient_FailedToGetFriends_Title": "Error", | "Citadel_InviteFrient_FailedToGetFriends_Title": "Error", | ||
"Citadel_IsComponentOf": " | "Citadel_IsComponentOf": "Upgrades To:", | ||
"Citadel_ItemModifies": "Modifies", | "Citadel_ItemModifies": "Modifies", | ||
"Citadel_ItemOwnedBy": "Owned by:", | "Citadel_ItemOwnedBy": "Owned by:", | ||
" | "Citadel_ItemViewImpact": "See Details", | ||
"Citadel_Item_Build_Annotation": "{s:mod_annotation}", | |||
"Citadel_Item_Build_ImbueTarget": "Imbue Suggestion:", | |||
"Citadel_Item_Build_RequiredFlexSlots": "Required Extra Slots: {i:required_flex_slots}", | |||
"Citadel_Item_Build_SellPriority": "Sell Priority: {i:sell_priority}", | |||
"Citadel_Item_Tooltip_CantAfford": "Can't afford mod", | "Citadel_Item_Tooltip_CantAfford": "Can't afford mod", | ||
"Citadel_Item_Tooltip_ReturnToShop": "Return to Shop to purchase", | "Citadel_Item_Tooltip_ReturnToShop": "Return to Shop to purchase", | ||
| Line 1,387: | Line 1,534: | ||
"Citadel_Library_Title": "The Library", | "Citadel_Library_Title": "The Library", | ||
"Citadel_Library_Welcome": "Welcome to the Library", | "Citadel_Library_Welcome": "Welcome to the Library", | ||
"Citadel_LoadingScreen_Loading": "Loading...", | |||
"Citadel_LowLatencyVSyncRecommendation_Nvidia": "It looks like you have NVIDIA G-Sync enabled but not both V-Sync and NVIDIA Reflex. Enabling all three settings together is recommended for an optimal gameplay experience.", | "Citadel_LowLatencyVSyncRecommendation_Nvidia": "It looks like you have NVIDIA G-Sync enabled but not both V-Sync and NVIDIA Reflex. Enabling all three settings together is recommended for an optimal gameplay experience.", | ||
"Citadel_Main_EarlyDevBuild": "Early Development Build", | "Citadel_Main_EarlyDevBuild": "Early Development Build", | ||
| Line 1,465: | Line 1,613: | ||
"Citadel_MatchmakingStopped_Reason_Unspecified": "You have been removed from match making.", | "Citadel_MatchmakingStopped_Reason_Unspecified": "You have been removed from match making.", | ||
"Citadel_MatchmakingStopped_Reason_VersionUpdated": "Your client version is no longer compatible, and you have been removed from match making. Please restart the game to update your client.", | "Citadel_MatchmakingStopped_Reason_VersionUpdated": "Your client version is no longer compatible, and you have been removed from match making. Please restart the game to update your client.", | ||
"Citadel_ModBonus_ArmorInvestment": "Vitality Investment", | |||
"Citadel_ModBonus_ArmorInvestmentDesc": "Health Increases", | |||
"Citadel_ModBonus_CostHigh": "{i:thousands_gold}.{i:hundreds_gold}K", | |||
"Citadel_ModBonus_CostLow": "{i:souls}", | |||
"Citadel_ModBonus_Percentage": "{i:bonus_percent}%", | |||
"Citadel_ModBonus_TechInvestment": "Spirit Investment", | |||
"Citadel_ModBonus_TechInvestmentDesc": "Spirit Power Increases", | |||
"Citadel_ModBonus_WeaponInvestment": "Weapon Investment", | |||
"Citadel_ModBonus_WeaponInvestmentDesc": "Weapon Damage Increases", | |||
"Citadel_Mod_Tooltip_Active": "Active", | "Citadel_Mod_Tooltip_Active": "Active", | ||
"Citadel_Mod_Tooltip_Innate": "Innate", | "Citadel_Mod_Tooltip_Innate": "Innate", | ||
| Line 1,684: | Line 1,841: | ||
"Citadel_PauseMsg_PauseCountdown": "{s:player} is pausing in {i:value}...", | "Citadel_PauseMsg_PauseCountdown": "{s:player} is pausing in {i:value}...", | ||
"Citadel_PauseMsg_Paused": "{s:player} paused the game.", | "Citadel_PauseMsg_Paused": "{s:player} paused the game.", | ||
"Citadel_PauseMsg_UnpauseButton": "Press | "Citadel_PauseMsg_UnpauseButton": "Press{g:citadel_keybind:'Pause'}to unpause", | ||
"Citadel_PauseMsg_UnpauseCountdown": "Unpausing in {i:value}...", | "Citadel_PauseMsg_UnpauseCountdown": "Unpausing in {i:value}...", | ||
"Citadel_PauseMsg_Unpaused": "{s:player} resumed the game.", | "Citadel_PauseMsg_Unpaused": "{s:player} resumed the game.", | ||
| Line 1,731: | Line 1,888: | ||
"Citadel_Player_Level_PowerIncreases": "Power Increases", | "Citadel_Player_Level_PowerIncreases": "Power Increases", | ||
"Citadel_Player_Level_SpiritAmp": "Spirit Damage Amp", | "Citadel_Player_Level_SpiritAmp": "Spirit Damage Amp", | ||
"Citadel_Player_Level_SpiritPower": "Spirit Power", | |||
"Citadel_Player_Level_TechResist": "Spirit Resist", | "Citadel_Player_Level_TechResist": "Spirit Resist", | ||
"Citadel_Player_Level_WeaponPower": "\u003Cspan class=\"boldText\"\u003E+{s:weapon_bonus}% Base Bullet Damage\u003C/span\u003E, \u003Cspan class=\"boldText\"\u003E+{s:melee_bonus}% Base Melee damage\u003C/span\u003E and \u003Cspan class=\"boldText\"\u003E+{s:health_bonus} Max Health \u003C/span\u003E", | "Citadel_Player_Level_WeaponPower": "\u003Cspan class=\"boldText\"\u003E+{s:weapon_bonus}% Base Bullet Damage\u003C/span\u003E, \u003Cspan class=\"boldText\"\u003E+{s:melee_bonus}% Base Melee damage\u003C/span\u003E and \u003Cspan class=\"boldText\"\u003E+{s:health_bonus} Max Health \u003C/span\u003E", | ||
| Line 2,018: | Line 2,176: | ||
"Citadel_Roster_Instructions_Desc": "Select a minimum of three heroes, you will be automatically assigned one of these heroes when the match starts.\u003Cbr\u003E\u003Cbr\u003EYou may mark heroes as \u003Cspan class='selected'\u003E\u003Cb\u003ESelected\u003C/b\u003E\u003C/span\u003E, \u003Cspan class='priority'\u003E\u003Cb\u003EPriority\u003C/b\u003E\u003C/span\u003E, or \u003Cspan class='high_priority'\u003E\u003Cb\u003EHigh Priority\u003C/b\u003E\u003C/span\u003E to increase your chances of being assigned that hero.", | "Citadel_Roster_Instructions_Desc": "Select a minimum of three heroes, you will be automatically assigned one of these heroes when the match starts.\u003Cbr\u003E\u003Cbr\u003EYou may mark heroes as \u003Cspan class='selected'\u003E\u003Cb\u003ESelected\u003C/b\u003E\u003C/span\u003E, \u003Cspan class='priority'\u003E\u003Cb\u003EPriority\u003C/b\u003E\u003C/span\u003E, or \u003Cspan class='high_priority'\u003E\u003Cb\u003EHigh Priority\u003C/b\u003E\u003C/span\u003E to increase your chances of being assigned that hero.", | ||
"Citadel_Roster_Instructions_Desc_HeroLabs": "Queue up to play as or against new Experimental Heroes.\u003Cbr\u003E\u003Cbr\u003ESelect a minimum of three Heroes, \u003Cb\u003Etwo of which must be standard, non-testing Heroes.\u003C/b\u003E Players will be more likely to be given an Experimental Hero from their roster based on how long it has been since they've played any Experimental Hero.", | "Citadel_Roster_Instructions_Desc_HeroLabs": "Queue up to play as or against new Experimental Heroes.\u003Cbr\u003E\u003Cbr\u003ESelect a minimum of three Heroes, \u003Cb\u003Etwo of which must be standard, non-testing Heroes.\u003C/b\u003E Players will be more likely to be given an Experimental Hero from their roster based on how long it has been since they've played any Experimental Hero.", | ||
"Citadel_Roster_Instructions_Prefer": " | "Citadel_Roster_Instructions_Prefer": "{g:citadel_keybind:'ADS'}To cycle between \u003Cb\u003EPriority\u003C/b\u003E or \u003Cb\u003EHigh Priority\u003C/b\u003E", | ||
"Citadel_Roster_Instructions_Select": " | "Citadel_Roster_Instructions_Select": "{g:citadel_keybind:'Attack'}To mark a Hero as Selected", | ||
"Citadel_Roster_Instructions_Title": "Create your Roster", | "Citadel_Roster_Instructions_Title": "Create your Roster", | ||
"Citadel_Roster_Instructions_Title_HeroLabs": "Hero Labs", | "Citadel_Roster_Instructions_Title_HeroLabs": "Hero Labs", | ||
| Line 2,040: | Line 2,198: | ||
"Citadel_Scoreboard_TeamAP": "AP", | "Citadel_Scoreboard_TeamAP": "AP", | ||
"Citadel_Scoreboard_TeamKills": "Kills", | "Citadel_Scoreboard_TeamKills": "Kills", | ||
"Citadel_SelectHero": "Select a Hero", | |||
"Citadel_ServerRegion_0": "Auto Select Region", | "Citadel_ServerRegion_0": "Auto Select Region", | ||
"Citadel_ServerRegion_1": "US West", | "Citadel_ServerRegion_1": "US West", | ||
| Line 2,110: | Line 2,269: | ||
"Citadel_Shop_BonusAttribute": "Bonus", | "Citadel_Shop_BonusAttribute": "Bonus", | ||
"Citadel_Shop_ConditionalAttribute": "Conditional", | "Citadel_Shop_ConditionalAttribute": "Conditional", | ||
"Citadel_Shop_Destroy_Item": " | "Citadel_Shop_Destroy_Item": "Sell Item?", | ||
"Citadel_Shop_Destroy_Item_Confirm": "Are you sure you want to sell item {s:item_name} for {i:item_sell_amount} souls (half the purchase price)?", | "Citadel_Shop_Destroy_Item_Confirm": "Are you sure you want to sell item {s:item_name} for {i:item_sell_amount} souls (half the purchase price)?", | ||
"Citadel_Shop_HoldAlt": "Hold | "Citadel_Shop_HoldAlt": "Hold{g:citadel_keybind:'Scoreboard'}", | ||
"Citadel_Shop_ImbueTooltip_Title": "Choose an ability to imbue", | "Citadel_Shop_ImbueTooltip_Title": "Choose an ability to imbue", | ||
"Citadel_Shop_Player_Level_Label": "Player Level: \u003Cspan class=\"playerLevelNum\"\u003E{i:total_player_level}\u003C/span\u003E", | "Citadel_Shop_Player_Level_Label": "Player Level: \u003Cspan class=\"playerLevelNum\"\u003E{i:total_player_level}\u003C/span\u003E", | ||
"Citadel_Shop_Purchased": "Purchased", | "Citadel_Shop_Purchased": "Purchased", | ||
"Citadel_Shop_Rework": "Shop Rework", | |||
"Citadel_Shop_SelectedBuildHeader": "{s:selected_build_name}", | "Citadel_Shop_SelectedBuildHeader": "{s:selected_build_name}", | ||
"Citadel_Shop_SellMaxItemsActive_Title": "All active slots are full!", | |||
"Citadel_Shop_SellMaxItems_Desc": "To complete this purchase, select a mod to \u003Cspan class='highlight'\u003Esell for half price and replace\u003C/span\u003E", | "Citadel_Shop_SellMaxItems_Desc": "To complete this purchase, select a mod to \u003Cspan class='highlight'\u003Esell for half price and replace\u003C/span\u003E", | ||
"Citadel_Shop_SellMaxItems_Recommended": "Lowest Tier", | |||
"Citadel_Shop_SellMaxItems_SellButton": "Sell", | "Citadel_Shop_SellMaxItems_SellButton": "Sell", | ||
"Citadel_Shop_SellMaxItems_Title": "All slots are full!", | "Citadel_Shop_SellMaxItems_Title": "All slots are full!", | ||
"Citadel_Shop_Sort_Tooltip_Categories": "Sort Items by Category", | |||
"Citadel_Shop_Sort_Tooltip_Tier": "Sort Items by Price", | |||
"Citadel_Shop_TierBonus": "Tier Bonus", | "Citadel_Shop_TierBonus": "Tier Bonus", | ||
"Citadel_Shop_TierBonus_Armor": "Base Health", | "Citadel_Shop_TierBonus_Armor": "Base Health", | ||
| Line 2,199: | Line 2,363: | ||
"Citadel_StatusEffectBulletDebuff": "Bullet Debuff", | "Citadel_StatusEffectBulletDebuff": "Bullet Debuff", | ||
"Citadel_StatusEffectBurn": "Burn", | "Citadel_StatusEffectBurn": "Burn", | ||
"Citadel_StatusEffectCustomDebuff": "Debuff", | |||
"Citadel_StatusEffectDisarmed": "Disarm", | "Citadel_StatusEffectDisarmed": "Disarm", | ||
"Citadel_StatusEffectEMP": "Silenced", | "Citadel_StatusEffectEMP": "Silenced", | ||
| Line 2,210: | Line 2,375: | ||
"Citadel_StatusEffectStun": "Stun", | "Citadel_StatusEffectStun": "Stun", | ||
"Citadel_StatusEffectTethered": "Tether", | "Citadel_StatusEffectTethered": "Tether", | ||
"Citadel_StatusEffectUnstoppable": "Unstoppable", | |||
"Citadel_Steamshare_Desc_Allied_ObjectiveDestroyed": "Your %victim_name% has been destroyed", | "Citadel_Steamshare_Desc_Allied_ObjectiveDestroyed": "Your %victim_name% has been destroyed", | ||
"Citadel_Steamshare_Desc_Death_Player": "You were killed by %killer_name%", | "Citadel_Steamshare_Desc_Death_Player": "You were killed by %killer_name%", | ||
| Line 2,269: | Line 2,435: | ||
"Citadel_Watch_Loading": "Loading...", | "Citadel_Watch_Loading": "Loading...", | ||
"Citadel_Watch_Page_FriendInMatch": "Steam Friend in Match", | "Citadel_Watch_Page_FriendInMatch": "Steam Friend in Match", | ||
"Citadel_Watch_Page_Internal_Bots": "Bot Match", | |||
"Citadel_Watch_Page_LiveNow": "Live Now", | "Citadel_Watch_Page_LiveNow": "Live Now", | ||
"Citadel_Watch_Page_Loading": "Match Loading...", | "Citadel_Watch_Page_Loading": "Match Loading...", | ||
| Line 2,282: | Line 2,449: | ||
"Citadel_ZiplineBoost_Active": "Active", | "Citadel_ZiplineBoost_Active": "Active", | ||
"Citadel_ZiplineBoost_Cooldown": "On Cooldown", | "Citadel_ZiplineBoost_Cooldown": "On Cooldown", | ||
"Citadel_core_skill_rating": "Core Skill Rating", | "Citadel_core_skill_rating": "Core Skill Rating", | ||
"Citadel_library_Modal_CTA": "How does this work?", | "Citadel_library_Modal_CTA": "How does this work?", | ||
| Line 2,357: | Line 2,523: | ||
"CloudDuration_label": "Cloud Lifetime", | "CloudDuration_label": "Cloud Lifetime", | ||
"CloudDuration_postfix": "s", | "CloudDuration_postfix": "s", | ||
"CombatBarrier_label": "Barrier", | |||
"CombatRegenPercent_label": "Health Regen in Combat", | "CombatRegenPercent_label": "Health Regen in Combat", | ||
"CombatRegenPercent_postfix": "%", | "CombatRegenPercent_postfix": "%", | ||
| Line 2,385: | Line 2,552: | ||
"CooldownReductionOnProc_label": "Cooldown On Apply", | "CooldownReductionOnProc_label": "Cooldown On Apply", | ||
"CooldownReductionOnProc_postfix": "s", | "CooldownReductionOnProc_postfix": "s", | ||
" | "CooldownReductionPerHit_label": "Cooldown Reduction per Hit", | ||
" | "CooldownReductionPerHit_postfix": "s", | ||
"CooldownReduction_label": "Cooldown Reduction", | "CooldownReduction_label": "Cooldown Reduction", | ||
"CooldownReduction_postfix": "%", | "CooldownReduction_postfix": "%", | ||
"CooldownReduction_prefix": "{s:sign}", | "CooldownReduction_prefix": "{s:sign}", | ||
"CooldownRefreshChancePercent_label": "Cooldown Refund Chance", | |||
"CooldownRefreshChancePercent_postfix": "%", | |||
"CooldownRefundPercent_label": "Cooldown Refund", | |||
"CooldownRefundPercent_postfix": "%", | |||
"CopiedUltWindow_label": "Copy Duration", | "CopiedUltWindow_label": "Copy Duration", | ||
"CopiedUltWindow_postfix": "s", | "CopiedUltWindow_postfix": "s", | ||
| Line 2,398: | Line 2,568: | ||
"CreateBuilds_Desc": "Select items in the shop to add them to the recommended build list", | "CreateBuilds_Desc": "Select items in the shop to add them to the recommended build list", | ||
"CreateBuilds_Title": "Create a Build for {s:hero_name}", | "CreateBuilds_Title": "Create a Build for {s:hero_name}", | ||
"CritBuildup_label": "Headshot | "CritBuildup_label": "Buildup Per Headshot", | ||
"CritBuildup_postfix": "%", | "CritBuildup_postfix": "%", | ||
"CritChance_label": "Critical Chance", | "CritChance_label": "Critical Chance", | ||
| Line 2,413: | Line 2,583: | ||
"CurrentHealthDamage_label": "Current Health Damage", | "CurrentHealthDamage_label": "Current Health Damage", | ||
"CurrentHealthDamage_postfix": "%", | "CurrentHealthDamage_postfix": "%", | ||
"CurrentHealthPercentDamage_label": "Current Health", | |||
"CurrentHealthPercentDamage_postfix": "%", | |||
"CurrentHealthPercent_label": "Current Health", | |||
"CurrentHealthPercent_postfix": "%", | |||
"CurrentStacks_label": "Current Stacks:", | |||
"CurseDuration_label": "Curse Duration", | "CurseDuration_label": "Curse Duration", | ||
"CurseDuration_postfix": "s", | "CurseDuration_postfix": "s", | ||
| Line 2,427: | Line 2,602: | ||
"DPSMin_label": "Min DPS", | "DPSMin_label": "Min DPS", | ||
"DPSPerHeat_Label": "Heat Power DPS", | "DPSPerHeat_Label": "Heat Power DPS", | ||
"DPSPercentHealth_label": "Max Health as Damage", | |||
"DPSPercentHealth_postfix": "%", | |||
"DPS_Self_label": "Self Damage", | "DPS_Self_label": "Self Damage", | ||
"DPS_Self_postfix": "/sec", | "DPS_Self_postfix": "/sec", | ||
"DPS_label": " | "DPS_label": "Damage Per Second", | ||
"DPS_postfix": "", | "DPS_postfix": "", | ||
"DPS_prefix": "", | "DPS_prefix": "", | ||
| Line 2,440: | Line 2,617: | ||
"DamageAmplificationPerStack_postfix": "%", | "DamageAmplificationPerStack_postfix": "%", | ||
"DamageAmplificationPerStack_prefix": "{s:sign}", | "DamageAmplificationPerStack_prefix": "{s:sign}", | ||
"DamageBonusFixedPerStack_label": "Weapon Damage", | "DamageBonusFixedPerStack_label": "Weapon Damage", | ||
"DamageBonusFixedPerStack_postfix": "per stack", | "DamageBonusFixedPerStack_postfix": "per stack", | ||
| Line 2,492: | Line 2,667: | ||
"DamagePerSecond_label": "Damage Per Second", | "DamagePerSecond_label": "Damage Per Second", | ||
"DamagePerShot_label": "Damage Gain per Bolt", | "DamagePerShot_label": "Damage Gain per Bolt", | ||
"DamagePercentHealth_label": "Damage | "DamagePercentHealth_label": "Max Health as Damage", | ||
"DamagePercentHealth_postfix": "%", | "DamagePercentHealth_postfix": "%", | ||
"DamagePercent_label": "Bullet Damage Done", | "DamagePercent_label": "Bullet Damage Done", | ||
| Line 2,513: | Line 2,688: | ||
"DamageToStack_label": "Damage taken to Stack", | "DamageToStack_label": "Damage taken to Stack", | ||
"DamageWallHit_label": "Damage on Touch", | "DamageWallHit_label": "Damage on Touch", | ||
"DamageWindow_label": "Time Frame", | |||
"DamageWindow_postfix": "s", | |||
"Damage_label": "Damage", | "Damage_label": "Damage", | ||
"DanceMoveSpeed_label": "Dance Movespeed", | "DanceMoveSpeed_label": "Dance Movespeed", | ||
| Line 2,527: | Line 2,704: | ||
"DashTime_postfix": "s", | "DashTime_postfix": "s", | ||
"DeathDelay_label": "Delay Death Duration", | "DeathDelay_label": "Delay Death Duration", | ||
"DeathImmunityDamageReduction_label": "Damage Reduction", | |||
"DeathImmunityDamageReduction_postfix": "%", | |||
"DeathImmunityDuration_label": "Death Immunity Duration", | "DeathImmunityDuration_label": "Death Immunity Duration", | ||
"DeathImmunityDuration_postfix": "s", | "DeathImmunityDuration_postfix": "s", | ||
| Line 2,552: | Line 2,731: | ||
"DeferredDamageDuration_label": "Deferred Damage Duration", | "DeferredDamageDuration_label": "Deferred Damage Duration", | ||
"DeferredDamageDuration_postfix": "s", | "DeferredDamageDuration_postfix": "s", | ||
"DeflectionPercent_label": "Deflection Percent", | |||
"DeflectionPercent_postfix": "%", | |||
"DegenResistance_label": "Healing Reduction Resist", | "DegenResistance_label": "Healing Reduction Resist", | ||
"DegenResistance_postfix": "%", | "DegenResistance_postfix": "%", | ||
"DegenResistance_prefix": "{s:sign}", | "DegenResistance_prefix": "{s:sign}", | ||
"DelayBeforeStun_label": "Delay Before Effect", | |||
"DelayBeforeStun_postfix": "s", | |||
"DelayBetweenShots_Label": "Delay Between Shots", | "DelayBetweenShots_Label": "Delay Between Shots", | ||
"DelayDuration_Label": "Delay Duration", | "DelayDuration_Label": "Delay Duration", | ||
| Line 2,609: | Line 2,792: | ||
"DurationPerHeat_label": "Heat Powered Duration", | "DurationPerHeat_label": "Heat Powered Duration", | ||
"DurationPerHeat_postfix": "s", | "DurationPerHeat_postfix": "s", | ||
"DuringAmbush_conditional": "during ambush", | |||
"EMPBuildupPercentPerShot_label": "Silence Charge Per Shot", | "EMPBuildupPercentPerShot_label": "Silence Charge Per Shot", | ||
"EMPBuildupPercentPerShot_postfix": "%", | "EMPBuildupPercentPerShot_postfix": "%", | ||
| Line 2,650: | Line 2,834: | ||
"EnemyMoveSlow_label": "Enemy Slow per hit", | "EnemyMoveSlow_label": "Enemy Slow per hit", | ||
"EnemyMoveSlow_postfix": "%", | "EnemyMoveSlow_postfix": "%", | ||
"EnemySlowDuration_label": " | "EnemyRange_label": "Enemy Distance", | ||
"EnemyRange_postfix": "m", | |||
"EnemySlowDuration_label": "Debuff Duration", | |||
"EnemySlowDuration_postfix": "s", | "EnemySlowDuration_postfix": "s", | ||
"EnemySlowPct_label": "Enemy | "EnemySlowPct_label": "Enemy Move Speed", | ||
"EnemySlowPct_postfix": "%", | "EnemySlowPct_postfix": "%", | ||
"EnemySlowPct_prefix": "-", | |||
"EnemyTurnRateMax_label": "Enemy Turn Rate Max", | "EnemyTurnRateMax_label": "Enemy Turn Rate Max", | ||
"EnemyTurnRateMax_postfix": "%", | "EnemyTurnRateMax_postfix": "%", | ||
| Line 2,671: | Line 2,858: | ||
"EvasionPercent_label": "Bullet Evasion", | "EvasionPercent_label": "Bullet Evasion", | ||
"EvasionPercent_postfix": "%", | "EvasionPercent_postfix": "%", | ||
"ExecuteThreshold_label": "Execute Threshold", | |||
"ExecuteThreshold_postfix": "%", | |||
"ExpandTime_label": "Expand time", | "ExpandTime_label": "Expand time", | ||
"ExpandTime_postfix": "s", | "ExpandTime_postfix": "s", | ||
| Line 2,703: | Line 2,892: | ||
"ExtraLargeClip_postfix": "%", | "ExtraLargeClip_postfix": "%", | ||
"ExtraTargetConeAngle_label": "Targetting Cone Angle", | "ExtraTargetConeAngle_label": "Targetting Cone Angle", | ||
"FadingSlowPercent_label": "Fading | "FadingSlowPercent_label": "Fading Move Speed", | ||
"FadingSlowPercent_postfix": "%", | "FadingSlowPercent_postfix": "%", | ||
"FadingSlowPercent_prefix": "-", | |||
"FaradayCageDuration_label": "Cage Duration", | "FaradayCageDuration_label": "Cage Duration", | ||
"FaradayCageHealth_label": "Cage Health", | "FaradayCageHealth_label": "Cage Health", | ||
| Line 2,735: | Line 2,925: | ||
"FireRatePerEnemy_postfix": "%", | "FireRatePerEnemy_postfix": "%", | ||
"FireRatePerEnemy_prefix": "+", | "FireRatePerEnemy_prefix": "+", | ||
"FireRatePerKill_label": "Fire Rate per Kill", | |||
"FireRatePerKill_postfix": "%", | |||
"FireRatePerKill_prefix": "+", | |||
"FireRatePerSecondDuration_label": "Fire Rate Duration", | "FireRatePerSecondDuration_label": "Fire Rate Duration", | ||
"FireRatePerSecondDuration_postfix": "s", | "FireRatePerSecondDuration_postfix": "s", | ||
"FireRatePerStack_label": "Fire Rate per Stack", | |||
"FireRatePerStack_postfix": "%", | |||
"FireRateScale_label": "Fire Rate Scale", | "FireRateScale_label": "Fire Rate Scale", | ||
"FireRateScale_postfix": "%", | "FireRateScale_postfix": "%", | ||
"FireRateScale_prefix": "{s:sign}", | "FireRateScale_prefix": "{s:sign}", | ||
"FireRateSlow_label": "Fire Rate | "FireRateSlowDuration_label": "Duration", | ||
"FireRateSlowDuration_postfix": "s", | |||
"FireRateSlow_label": "Fire Rate", | |||
"FireRateSlow_postfix": "%", | "FireRateSlow_postfix": "%", | ||
"FireRateSlow_prefix": " | "FireRateSlow_prefix": "-", | ||
"FireRate_postfix": "%", | "FireRate_postfix": "%", | ||
"FlameAuraDPS_label": "DPS", | "FlameAuraDPS_label": "DPS", | ||
| Line 2,763: | Line 2,957: | ||
"FlaskDebuffDuration_postfix": "s", | "FlaskDebuffDuration_postfix": "s", | ||
"FlatBulletDamageReduction_label": "Bullet Damage Reduction", | "FlatBulletDamageReduction_label": "Bullet Damage Reduction", | ||
"FlatHealthHealing_label": "Healing Amount", | |||
"FlyingBulletResist_label": "Bullet Resist", | "FlyingBulletResist_label": "Bullet Resist", | ||
"FlyingBulletResist_postfix": "%", | "FlyingBulletResist_postfix": "%", | ||
| Line 2,934: | Line 3,129: | ||
"HeadshotBonus_prefix": "+", | "HeadshotBonus_prefix": "+", | ||
"HealAmount_label": "Heal Amount", | "HealAmount_label": "Heal Amount", | ||
"HealAmpCastPercent_label": "Healing | "HealAmpCastPercent_label": "Healing Effectiveness", | ||
"HealAmpCastPercent_postfix": "%", | "HealAmpCastPercent_postfix": "%", | ||
"HealAmpCastPercent_prefix": "{s:sign}", | "HealAmpCastPercent_prefix": "{s:sign}", | ||
"HealAmpReceivePenaltyPercent_label": "Healing Reduction", | "HealAmpReceivePenaltyPercent_label": "Healing Reduction", | ||
"HealAmpReceivePenaltyPercent_postfix": "%", | "HealAmpReceivePenaltyPercent_postfix": "%", | ||
"HealAmpReceivePenaltyPercent_prefix": "", | |||
"HealAmpReceivePercent_label": "Healing Received Boost", | "HealAmpReceivePercent_label": "Healing Received Boost", | ||
"HealAmpReceivePercent_postfix": "%", | "HealAmpReceivePercent_postfix": "%", | ||
| Line 2,977: | Line 3,173: | ||
"HealRate_label": "Heal Rate", | "HealRate_label": "Heal Rate", | ||
"HealRate_postfix": "/sec", | "HealRate_postfix": "/sec", | ||
"HealingFactor_label": " | "HealReductionDuration_label": "Heal Reduction Duration", | ||
"HealReductionDuration_postfix": "s", | |||
"HealingFactor_label": "Lifesteal", | |||
"HealingFactor_postfix": "%", | "HealingFactor_postfix": "%", | ||
"HealingPerCast_Label": "Healing on Ability Cast", | |||
"HealingPerSecond_label": "Health Restored", | "HealingPerSecond_label": "Health Restored", | ||
"HealingPerSecond_postfix": "/s", | "HealingPerSecond_postfix": "/s", | ||
| Line 2,987: | Line 3,186: | ||
"HealthCost_label": "Health Cost", | "HealthCost_label": "Health Cost", | ||
"HealthDrainedPerSecond_label": "Health Drain", | "HealthDrainedPerSecond_label": "Health Drain", | ||
"HealthDrainedPerSecond_postfix": " | "HealthDrainedPerSecond_postfix": "/s", | ||
"HealthPercent_label": "Health Percent", | "HealthPercent_label": "Health Percent", | ||
"HealthPercent_postfix": "%", | "HealthPercent_postfix": "%", | ||
| Line 3,010: | Line 3,209: | ||
"HeatDPS_label": "Heat Powered DPS", | "HeatDPS_label": "Heat Powered DPS", | ||
"HeatDamage_label": "Heat Powered Damage", | "HeatDamage_label": "Heat Powered Damage", | ||
"HeavyMeleeMultiplier_label": "Heavy Melee Bonus", | |||
"HeavyMeleeMultiplier_postfix": "x", | |||
"HeroMultiplier_label": "Hero Explosion Multiplier", | "HeroMultiplier_label": "Hero Explosion Multiplier", | ||
"HeroMultiplier_postfix": "%", | "HeroMultiplier_postfix": "%", | ||
| Line 3,025: | Line 3,226: | ||
"HeroTesting_HeroToSpawn": "Hero to spawn:", | "HeroTesting_HeroToSpawn": "Hero to spawn:", | ||
"HeroTesting_HeroTools": "Hero Tools", | "HeroTesting_HeroTools": "Hero Tools", | ||
"HeroTesting_HoldAlt": "Hold { | "HeroTesting_HoldAlt": "Hold{g:citadel_keybind:'Scoreboard'}", | ||
"HeroTesting_KillHero": "Kill Hero", | "HeroTesting_KillHero": "Kill Hero", | ||
"HeroTesting_LaneChallenge": "Lane Challenge", | "HeroTesting_LaneChallenge": "Lane Challenge", | ||
| Line 3,048: | Line 3,249: | ||
"HeroTesting_TestTools": "Testing Tools", | "HeroTesting_TestTools": "Testing Tools", | ||
"HeroTesting_UnlimitedAmmo": "No Reload", | "HeroTesting_UnlimitedAmmo": "No Reload", | ||
"HeroTesting_UnlockFlex": " | "HeroTesting_UnlockFlex": "Extra Slots", | ||
"HeroTraining_Continue_Button": "Keep Playing", | "HeroTraining_Continue_Button": "Keep Playing", | ||
"HeroTraining_Intro_Desc": "Here you'll be able to test out your hero's movement and abilities. Mastering these concepts is key to completing the ritual.", | "HeroTraining_Intro_Desc": "Here you'll be able to test out your hero's movement and abilities. Mastering these concepts is key to completing the ritual.", | ||
| Line 3,071: | Line 3,272: | ||
"HoldInPlaceDuration_postfix": "s", | "HoldInPlaceDuration_postfix": "s", | ||
"HotDPS_label": "Hot DPS", | "HotDPS_label": "Hot DPS", | ||
"IceBeamBuildupProcDuration_label": " | "IceBeamBuildupProcDuration_label": "Debuff Linger Duration", | ||
"IceBeamBuildupProcDuration_postfix": "s", | "IceBeamBuildupProcDuration_postfix": "s", | ||
"IcePathAuraDuration_label": "Ice Trail Duration", | "IcePathAuraDuration_label": "Ice Trail Duration", | ||
| Line 3,098: | Line 3,299: | ||
"ImmunityDuration_label": "Immunity Duration", | "ImmunityDuration_label": "Immunity Duration", | ||
"ImmunityDuration_postfix": "s", | "ImmunityDuration_postfix": "s", | ||
"ImpactCooldownReductionPercentage_label": "Cooldown Refunded", | |||
"ImpactCooldownReductionPercentage_postfix": "%", | |||
"ImpactDamage_label": "Damage", | "ImpactDamage_label": "Damage", | ||
"ImpactDurationBonus_label": "Bonus Duration", | |||
"ImpactDurationBonus_postfix": "s", | |||
"ImpactDuration_label": "Slow Duration", | "ImpactDuration_label": "Slow Duration", | ||
"ImpactDuration_postfix": "s", | "ImpactDuration_postfix": "s", | ||
| Line 3,113: | Line 3,318: | ||
"InactiveRadius_label": "Inactive Radius", | "InactiveRadius_label": "Inactive Radius", | ||
"InactiveRadius_postfix": "m", | "InactiveRadius_postfix": "m", | ||
"IncomingBulletDamagePercentFromCaster_label": "Bullet Damage Taken", | |||
"IncomingBulletDamagePercentFromCaster_postfix": "%", | |||
"IncomingBulletDamagePercentFromCaster_prefix": "{s:sign}", | |||
"IncomingDamagePercentFromCaster_label": "Damage Taken", | |||
"IncomingDamagePercentFromCaster_postfix": "%", | |||
"IncomingDamagePercentFromCaster_prefix": "{s:sign}", | |||
"IncomingDamagePercentOnHit_label": "Damage Taken", | |||
"IncomingDamagePercentOnHit_postfix": "%", | |||
"IncomingDamagePercentOnHit_prefix": "{s:sign}", | |||
"IncomingDamagePercent_label": "Damage Taken", | |||
"IncomingDamagePercent_postfix": "%", | |||
"IncomingDamagePercent_prefix": "{s:sign}", | |||
"InfectDuration_label": "Infect Duration", | "InfectDuration_label": "Infect Duration", | ||
"InfectDuration_postfix": "s", | "InfectDuration_postfix": "s", | ||
| Line 3,128: | Line 3,345: | ||
"InitialRadius_label": "Initial Radius", | "InitialRadius_label": "Initial Radius", | ||
"InitialRadius_postfix": "m", | "InitialRadius_postfix": "m", | ||
"InlineAttribute_BonusFireRate": "bonus fire rate", | |||
"InlineAttribute_BonusMoveSpeed": "bonus move speed", | |||
"InlineAttribute_BonusSpiritDamage": "bonus spirit damage", | |||
"InlineAttribute_BonusWeaponDamage": "bonus weapon damage", | |||
"InlineAttribute_BulletResist": "bullet resist", | |||
"InlineAttribute_CombatBarrier": "barrier", | |||
"InlineAttribute_Courage": "Courage", | "InlineAttribute_Courage": "Courage", | ||
"InlineAttribute_DamageAmp": "increased damage", | |||
"InlineAttribute_FireRate": "fire rate", | |||
"InlineAttribute_Fortitude": "Fortitude", | "InlineAttribute_Fortitude": "Fortitude", | ||
"InlineAttribute_Heal": "heal", | |||
"InlineAttribute_Healing": "healing", | |||
"InlineAttribute_Heals": "heals", | |||
"InlineAttribute_Immobilize": "immobilize", | |||
"InlineAttribute_MeleeDamage": "melee damage", | |||
"InlineAttribute_MoveSpeed": "move speed", | |||
"InlineAttribute_ReducedFireRate": "reduced fire rate", | |||
"InlineAttribute_Regen": "regeneration", | |||
"InlineAttribute_Slow": "slow", | |||
"InlineAttribute_SlowResistance": "slow resistance", | |||
"InlineAttribute_Spirit": "Spirit", | "InlineAttribute_Spirit": "Spirit", | ||
"InlineAttribute_SpiritDPS": "spirit damage over time", | |||
"InlineAttribute_SpiritDamage": "spirit damage", | |||
"InlineAttribute_SpiritIcon": "", | |||
"InlineAttribute_SpiritResist": "spirit resist", | |||
"InlineAttribute_Stun": "stun", | |||
"InlineAttribute_WeaponDamage": "weapon damage", | |||
"InteruptCooldown_label": "Interrupt Cooldown", | "InteruptCooldown_label": "Interrupt Cooldown", | ||
"InteruptCooldown_postfix": "", | "InteruptCooldown_postfix": "", | ||
| Line 3,291: | Line 3,532: | ||
"JumpVelocity_label": "Jump Velocity", | "JumpVelocity_label": "Jump Velocity", | ||
"JumpVelocity_postfix": "m/s", | "JumpVelocity_postfix": "m/s", | ||
"KillDuration_label": "Kill Duration", | |||
"KillDuration_postfix": "s", | |||
"KnightCount_label": "Knights Released", | |||
"KnockDownRadius_label": "Knockdown Radius", | "KnockDownRadius_label": "Knockdown Radius", | ||
"KnockDownRadius_postfix": "m", | "KnockDownRadius_postfix": "m", | ||
"LandingBonusesDuration_label": "Buff Duration", | |||
"LandingBonusesDuration_postfix": "s", | |||
"LandingDamage_label": "Area Damage", | "LandingDamage_label": "Area Damage", | ||
"LaneTraining_Intro_Button": "Begin", | "LaneTraining_Intro_Button": "Begin", | ||
| Line 3,332: | Line 3,578: | ||
"LifestealPercentHero_label": "Lifesteal", | "LifestealPercentHero_label": "Lifesteal", | ||
"LifestealPercentHero_postfix": "%", | "LifestealPercentHero_postfix": "%", | ||
"LifestealPercentNonHero_label": "Lifesteal on Non Heroes", | "LifestealPercentNonHero_label": "Lifesteal on Non Heroes", | ||
"LifestealPercentNonHero_postfix": "%", | "LifestealPercentNonHero_postfix": "%", | ||
| Line 3,338: | Line 3,583: | ||
"LifestealPercentOnHit_label": "Lifesteal", | "LifestealPercentOnHit_label": "Lifesteal", | ||
"LifestealPercentOnHit_postfix": "%", | "LifestealPercentOnHit_postfix": "%", | ||
"LifestrikeHeal_label": "Heal on Melee Hit", | |||
"Lifetime_label": "Lifetime", | "Lifetime_label": "Lifetime", | ||
"Lifetime_postfix": "s", | "Lifetime_postfix": "s", | ||
"LightMeleeAmmo_label": "Ammo", | |||
"LightMeleeAmmo_postfix": "%", | |||
"LightMeleeAmmo_prefix": "+", | |||
"LightningScrollMysticSlow_label": "Move Speed on Spirit Damage", | |||
"LightningScrollMysticSlow_postfix": "%", | |||
"LightningScrollMysticSlow_prefix": "-", | |||
"LightningStrikeDamage_label": "Strike Damage", | "LightningStrikeDamage_label": "Strike Damage", | ||
"LightningStrikeRadius_label": "Strike Radius", | "LightningStrikeRadius_label": "Strike Radius", | ||
| Line 3,405: | Line 3,657: | ||
"MagicIncreasePerStack_postfix": "%", | "MagicIncreasePerStack_postfix": "%", | ||
"MagicIncreasePerStack_prefix": "{s:sign}", | "MagicIncreasePerStack_prefix": "{s:sign}", | ||
"MagicResistReduction_label": "Spirit Resist | "MagicResistReduction_label": "Spirit Resist", | ||
"MagicResistReduction_postfix": "%", | "MagicResistReduction_postfix": "%", | ||
"MagicShockDamage_label": "Max Health Bonus Damage", | "MagicShockDamage_label": "Max Health Bonus Damage", | ||
| Line 3,433: | Line 3,685: | ||
"MaxFireRateIncrease_postfix": "%", | "MaxFireRateIncrease_postfix": "%", | ||
"MaxFireRateIncrease_prefix": "+", | "MaxFireRateIncrease_prefix": "+", | ||
"MaxFireRateSlowPercent_label": "Max Fire Rate | "MaxFireRateSlowPercent_label": "Max Fire Rate", | ||
"MaxFireRateSlowPercent_postfix": "%", | "MaxFireRateSlowPercent_postfix": "%", | ||
"MaxFireRateSlowPercent_prefix": "-", | |||
"MaxHealthDamage_label": "Max Health Damage", | "MaxHealthDamage_label": "Max Health Damage", | ||
"MaxHealthDamage_postfix": "%", | "MaxHealthDamage_postfix": "%", | ||
| Line 3,452: | Line 3,705: | ||
"MaxLifetime_postfix": "s", | "MaxLifetime_postfix": "s", | ||
"MaxMines_label": "Max Mines", | "MaxMines_label": "Max Mines", | ||
"MaxMoveSpeed_label": "Max Movement Speed", | |||
"MaxMoveSpeed_postfix": "m/s", | |||
"MaxProjectiles_label": "Projectile Count", | "MaxProjectiles_label": "Projectile Count", | ||
"MaxRadius_label": "Max Radius", | "MaxRadius_label": "Max Radius", | ||
| Line 3,460: | Line 3,715: | ||
"MaxSlowDuration_label": "Max Stop Duration", | "MaxSlowDuration_label": "Max Stop Duration", | ||
"MaxSlowDuration_postfix": "s", | "MaxSlowDuration_postfix": "s", | ||
"MaxSlowPercent_label": "Max | "MaxSlowPercent_label": "Max Move Speed", | ||
"MaxSlowPercent_postfix": "%", | "MaxSlowPercent_postfix": "%", | ||
"MaxSlowTime_label": "Max | "MaxSlowPercent_prefix": "-", | ||
"MaxSlowTime_label": "Time To Max Debuff", | |||
"MaxSlowTime_postfix": "s", | "MaxSlowTime_postfix": "s", | ||
"MaxStacks_label": "Max Stacks", | "MaxStacks_label": "Max Stacks", | ||
| Line 3,489: | Line 3,745: | ||
"MeleeDistanceScale_label": "Heavy Melee Distance", | "MeleeDistanceScale_label": "Heavy Melee Distance", | ||
"MeleeDistanceScale_postfix": "%", | "MeleeDistanceScale_postfix": "%", | ||
"MeleeDistanceScale_prefix": "+", | |||
"MeleeEMP_label": "Enemies Silenced", | "MeleeEMP_label": "Enemies Silenced", | ||
"MeleeLifestealPercent_label": "Melee Lifesteal", | "MeleeLifestealPercent_label": "Melee Lifesteal", | ||
| Line 3,546: | Line 3,803: | ||
"MobileResupplyRegenMultiplier_postfix": "x", | "MobileResupplyRegenMultiplier_postfix": "x", | ||
"ModIconTooltip_UnlockAllTier1": "Unlocked after your team destroys two enemy Guardians", | "ModIconTooltip_UnlockAllTier1": "Unlocked after your team destroys two enemy Guardians", | ||
"ModIconTooltip_UnlockAllTier2": "Unlocked after your team destroys | "ModIconTooltip_UnlockAllTier2": "Unlocked after your team destroys two enemy Walkers", | ||
"ModIconTooltip_UnlockGenerators": "Unlocked after your team destroys a set of Base Guardians | "ModIconTooltip_UnlockGenerators": "Unlocked after your team destroys a set of Base Guardians", | ||
"ModIconTooltip_UnlockGuardians": "Unlocked after your team destroys a set of enemy Base Guardians", | "ModIconTooltip_UnlockGuardians": "Unlocked after your team destroys a set of enemy Base Guardians", | ||
"ModIconTooltip_UnlockTier2": "Unlocked after your team destroys one enemy Walker", | "ModIconTooltip_UnlockTier2": "Unlocked after your team destroys one enemy Walker", | ||
| Line 3,571: | Line 3,828: | ||
"MoveSpeedPenaltyPerStack_label": "Movement Slow", | "MoveSpeedPenaltyPerStack_label": "Movement Slow", | ||
"MoveSpeedPenaltyPerStack_postfix": "%", | "MoveSpeedPenaltyPerStack_postfix": "%", | ||
"MoveSpeedSlowPct_label": "Move Speed | "MoveSpeedSlowDuration_label": "Move Speed Debuff Duration", | ||
"MoveSpeedSlowDuration_postfix": "s", | |||
"MoveSpeedSlowPct_label": "Move Speed", | |||
"MoveSpeedSlowPct_postfix": "%", | "MoveSpeedSlowPct_postfix": "%", | ||
"MoveSpeedSlowPct_prefix": "-", | |||
"MoveSpeedSlowPercent_label": "Movement slow", | "MoveSpeedSlowPercent_label": "Movement slow", | ||
"MoveSpeedSlowPercent_postfix": "%", | "MoveSpeedSlowPercent_postfix": "%", | ||
| Line 3,650: | Line 3,910: | ||
"NonHeroAbilityLifestealTooltipOnly_label": "Non-Hero Value", | "NonHeroAbilityLifestealTooltipOnly_label": "Non-Hero Value", | ||
"NonHeroAbilityLifestealTooltipOnly_postfix": "%", | "NonHeroAbilityLifestealTooltipOnly_postfix": "%", | ||
"NonHeroHealingFactor_label": " | "NonHeroHealingFactor_label": "Lifesteal vs Non-Heroes", | ||
"NonHeroHealingFactor_postfix": "%", | "NonHeroHealingFactor_postfix": "%", | ||
"NonImbuedBonusDuration_label": "Non-Imbued Ability Duration", | "NonImbuedBonusDuration_label": "Non-Imbued Ability Duration", | ||
| Line 3,709: | Line 3,969: | ||
"OnLandDamageRadius_postfix": "m", | "OnLandDamageRadius_postfix": "m", | ||
"OpenHeroSheet": "Open Shop", | "OpenHeroSheet": "Open Shop", | ||
"OutOfCombatHealthRegen_label": "Out of Combat Regen", | |||
"OutOfCombatHealthRegen_postfix": "", | |||
"OutOfCombatHealthRegen_prefix": "{s:sign}", | |||
"OuterDamage_label": "Damage at the edge", | "OuterDamage_label": "Damage at the edge", | ||
"OutgoingDamagePenaltyPercent_label": "Damage Penalty", | "OutgoingDamagePenaltyPercent_label": "Damage Penalty", | ||
"OutgoingDamagePenaltyPercent_postfix": "%", | "OutgoingDamagePenaltyPercent_postfix": "%", | ||
"OutgoingDamagePercentHungry_label": "Damage", | |||
"OutgoingDamagePercentHungry_postfix": "%", | |||
"OutgoingDamagePercentHungry_prefix": "{s:sign}", | |||
"OutgoingDamagePercent_label": "Damage", | |||
"OutgoingDamagePercent_postfix": "%", | |||
"OutgoingDamagePercent_prefix": "{s:sign}", | |||
"OutgoingDamageReduction_label": "Attack Damage", | "OutgoingDamageReduction_label": "Attack Damage", | ||
"OutgoingDamageReduction_postfix": "%", | "OutgoingDamageReduction_postfix": "%", | ||
| Line 3,718: | Line 3,987: | ||
"OutgoingProjectileLifetime_label": "Hook Delay", | "OutgoingProjectileLifetime_label": "Hook Delay", | ||
"OutgoingProjectileLifetime_postfix": "s", | "OutgoingProjectileLifetime_postfix": "s", | ||
"OutgoingTechDamagePercent_label": "Spirit Damage", | |||
"OutgoingTechDamagePercent_postfix": "%", | |||
"OverchargePct_label": "Overcharge", | "OverchargePct_label": "Overcharge", | ||
"OverchargePct_postfix": "%", | "OverchargePct_postfix": "%", | ||
| Line 3,725: | Line 3,996: | ||
"OverflowBonusDamage_postfix": "%", | "OverflowBonusDamage_postfix": "%", | ||
"OverflowTechPower_label": "Spirit Power", | "OverflowTechPower_label": "Spirit Power", | ||
"ParryCooldownReduction_label": "Parry Cooldown", | |||
"ParryCooldownReduction_postfix": "s", | |||
"ParryCooldownReduction_prefix": "-", | |||
"ParrySuccessHealPercentage_label": "Damage Parried as Heal", | |||
"ParrySuccessHealPercentage_postfix": "%", | |||
"PartyWarningPostGame": "High Range Party Match", | "PartyWarningPostGame": "High Range Party Match", | ||
"PassiveFireRate_label": "Fire Rate", | "PassiveFireRate_label": "Fire Rate", | ||
| Line 3,734: | Line 4,010: | ||
"PeakFireRateBonus_label": "Peak Fire Rate Bonus", | "PeakFireRateBonus_label": "Peak Fire Rate Bonus", | ||
"PeakFireRateBonus_postfix": "%", | "PeakFireRateBonus_postfix": "%", | ||
"PercentDamage_label": "Damage On Expire", | |||
"PercentDamage_postfix": "%", | |||
"PercentHealthHealing_label": "Health Healed", | |||
"PercentHealthHealing_postfix": "%", | |||
"PerfectBurstWeaponPower_label": "Perfect Burst Bonus Weapon Damage", | "PerfectBurstWeaponPower_label": "Perfect Burst Bonus Weapon Damage", | ||
"PetrifyDamageBreakThreshold_label": "Petrify Damage Block", | "PetrifyDamageBreakThreshold_label": "Petrify Damage Block", | ||
| Line 3,741: | Line 4,021: | ||
"PetrifyRadius_label": "Petrify Radius", | "PetrifyRadius_label": "Petrify Radius", | ||
"PetrifyRadius_postfix": "m", | "PetrifyRadius_postfix": "m", | ||
"PhantomStrikeDebuffDuration_label": " | "PhantomStrikeDebuffDuration_label": "Debuff Duration", | ||
"PhantomStrikeDebuffDuration_postfix": "s", | "PhantomStrikeDebuffDuration_postfix": "s", | ||
"PhaseOutDuration_label": "Invincible Duration", | "PhaseOutDuration_label": "Invincible Duration", | ||
| Line 3,765: | Line 4,045: | ||
"PrepareTime_label": "Prepare Time", | "PrepareTime_label": "Prepare Time", | ||
"PrepareTime_postfix": "s", | "PrepareTime_postfix": "s", | ||
"ProcAmmoConsumed_label": "Extra Ammo Consumed", | |||
"ProcAmmoConsumed_postfix": "%", | |||
"ProcBonusMagicDamageEscalation_label": "Escalating Spirit Damage", | "ProcBonusMagicDamageEscalation_label": "Escalating Spirit Damage", | ||
"ProcBonusMagicDamageEscalation_prefix": "{s:sign}", | "ProcBonusMagicDamageEscalation_prefix": "{s:sign}", | ||
| Line 3,821: | Line 4,103: | ||
"RecoveryDuration_postfix": "s", | "RecoveryDuration_postfix": "s", | ||
"RecoveryDuration_prefix": "", | "RecoveryDuration_prefix": "", | ||
"ReduceFootstepSound_label": "Footstep Sound Distance", | |||
"ReduceFootstepSound_postfix": "%", | |||
"ReflectDamage_label": "Bullet Reflect Damage", | "ReflectDamage_label": "Bullet Reflect Damage", | ||
"ReflectDamage_postfix": "%", | "ReflectDamage_postfix": "%", | ||
| Line 3,827: | Line 4,111: | ||
"RegenIncomingDamageDuration_label": "Regeneration Time", | "RegenIncomingDamageDuration_label": "Regeneration Time", | ||
"RegenIncomingDamageDuration_postfix": "s", | "RegenIncomingDamageDuration_postfix": "s", | ||
"RegenIncomingDamagePercent_label": "Damage | "RegenIncomingDamagePercent_label": "Damage Regenerated", | ||
"RegenIncomingDamagePercent_postfix": "%", | "RegenIncomingDamagePercent_postfix": "%", | ||
"RegenWhileInvisible_label": "Health Regen while Invisible", | "RegenWhileInvisible_label": "Health Regen while Invisible", | ||
| Line 3,847: | Line 4,131: | ||
"Reloaded": "Reloaded!", | "Reloaded": "Reloaded!", | ||
"ReportCard_AbilitiesUpgraded": "Ability Upgraded", | "ReportCard_AbilitiesUpgraded": "Ability Upgraded", | ||
"ReportCard_AbilitiesUpgraded_Desc": "Upgrade an Ability by holding | "ReportCard_AbilitiesUpgraded_Desc": "Upgrade an Ability by holding{g:citadel_keybind:'Scoreboard'}", | ||
"ReportCard_AbilitiesUpgraded_Progress": "\u003Cspan class=\"yourscore\"\u003E{i:abilitiesUpgraded}\u003C/span\u003E / {i:abilitiesUpgradedNextGoal}", | "ReportCard_AbilitiesUpgraded_Progress": "\u003Cspan class=\"yourscore\"\u003E{i:abilitiesUpgraded}\u003C/span\u003E / {i:abilitiesUpgradedNextGoal}", | ||
"ReportCard_DamageTaken": "Damage Taken", | "ReportCard_DamageTaken": "Damage Taken", | ||
| Line 3,882: | Line 4,166: | ||
"ReportCard_PowerUp_Desc": "Ride the Transit Line back to base and spend all your Souls and Ability Points", | "ReportCard_PowerUp_Desc": "Ride the Transit Line back to base and spend all your Souls and Ability Points", | ||
"ReportCard_SoulsCollected_Desc": "Collect 1000 souls from killing enemy troopers", | "ReportCard_SoulsCollected_Desc": "Collect 1000 souls from killing enemy troopers", | ||
"ResistReductionDuration_label": "Resist Reduction Duration", | |||
"ResistReductionDuration_postfix": "s", | |||
"ResistancePerStack_label": "Resist Per Stack", | |||
"ResistancePerStack_postfix": "%", | |||
"RespawnBonusHealthDuration_label": "Respawn Bonus Health Duration", | "RespawnBonusHealthDuration_label": "Respawn Bonus Health Duration", | ||
"RespawnBonusHealthDuration_postfix": "s", | "RespawnBonusHealthDuration_postfix": "s", | ||
| Line 3,899: | Line 4,187: | ||
"RichochetChance_label": "Proc Chance", | "RichochetChance_label": "Proc Chance", | ||
"RichochetChance_postfix": "%", | "RichochetChance_postfix": "%", | ||
"RicochetChance_label": "Ricochet Chance", | |||
"RicochetChance_postfix": "%", | |||
"RicochetDamagePercent_label": "Ricochet Damage", | "RicochetDamagePercent_label": "Ricochet Damage", | ||
"RicochetDamagePercent_postfix": "%", | "RicochetDamagePercent_postfix": "%", | ||
| Line 3,917: | Line 4,207: | ||
"SandPhantomProcCooldown_postfix": "s", | "SandPhantomProcCooldown_postfix": "s", | ||
"Sandbox_Tutorial_Abilities": "Test your Abilities", | "Sandbox_Tutorial_Abilities": "Test your Abilities", | ||
"Sandbox_Tutorial_Abilities_desc": "Try using your Abilities by pressing | "Sandbox_Tutorial_Abilities_desc": "Try using your Abilities by pressing {g:citadel_keybind:'Ability1'}, {g:citadel_keybind:'Ability2'}, {g:citadel_keybind:'Ability3'} or {g:citadel_keybind:'Ability4'}.", | ||
"Sandbox_Tutorial_Completed": "Sandbox Completed", | "Sandbox_Tutorial_Completed": "Sandbox Completed", | ||
"Sandbox_Tutorial_Completed_desc": "Feel free to play around more. When you’re done, leave Sandbox and start Lane Training.", | "Sandbox_Tutorial_Completed_desc": "Feel free to play around more. When you’re done, leave Sandbox and start Lane Training.", | ||
"Sandbox_Tutorial_Controls_Attack": "\u003Cspan class='keybind'\u003E{ | "Sandbox_Tutorial_Controls_Attack": "\u003Cspan class='keybind'\u003E{g:citadel_keybind:1st:'Attack'}\u003C/span\u003E", | ||
"Sandbox_Tutorial_Controls_Dash": "\u003Cspan class='keybind'\u003E{ | "Sandbox_Tutorial_Controls_Dash": "\u003Cspan class='keybind'\u003E{g:citadel_keybind:1st:'Roll'}\u003C/span\u003E", | ||
"Sandbox_Tutorial_Controls_Jump": "\u003Cspan class='keybind'\u003E{ | "Sandbox_Tutorial_Controls_Jump": "\u003Cspan class='keybind'\u003E{g:citadel_keybind:1st:'Mantle'}\u003C/span\u003E", | ||
"Sandbox_Tutorial_Controls_Mantle": "\u003Cspan class='keybind'\u003EHold { | "Sandbox_Tutorial_Controls_Mantle": "\u003Cspan class='keybind'\u003EHold {g:citadel_keybind:1st:'Mantle'}\u003C/span\u003E", | ||
"Sandbox_Tutorial_Controls_Mantle_desc": "Mantle\u003Cbr\u003E\u003Cspan class='footnote'\u003E(Climb up a Ledge)\u003C/span\u003E", | "Sandbox_Tutorial_Controls_Mantle_desc": "Mantle\u003Cbr\u003E\u003Cspan class='footnote'\u003E(Climb up a Ledge)\u003C/span\u003E", | ||
"Sandbox_Tutorial_Controls_Move": "\u003Cspan class='keybind'\u003E{ | "Sandbox_Tutorial_Controls_Move": "\u003Cspan class='keybind'\u003E{g:citadel_keybind:1st:'MoveForward'}, {g:citadel_keybind:1st:'MoveBackwards'}, {g:citadel_keybind:1st:'MoveLeft'}, {g:citadel_keybind:1st:'MoveRight'}\u003C/span\u003E", | ||
"Sandbox_Tutorial_Controls_Reload": "\u003Cspan class='keybind'\u003E{ | "Sandbox_Tutorial_Controls_Reload": "\u003Cspan class='keybind'\u003E{g:citadel_keybind:1st:'Reload'}\u003C/span\u003E", | ||
"Sandbox_Tutorial_Controls_Zoom": "\u003Cspan class='keybind'\u003E{ | "Sandbox_Tutorial_Controls_Zoom": "\u003Cspan class='keybind'\u003E{g:citadel_keybind:1st:'ADS'}\u003C/span\u003E", | ||
"Sandbox_Tutorial_Controls_task_Attack": "Shoot", | "Sandbox_Tutorial_Controls_task_Attack": "Shoot", | ||
"Sandbox_Tutorial_Controls_task_Dash": "Dash", | "Sandbox_Tutorial_Controls_task_Dash": "Dash", | ||
| Line 3,945: | Line 4,235: | ||
"Sandbox_Tutorial_Step_6": "Step 6 of 6", | "Sandbox_Tutorial_Step_6": "Step 6 of 6", | ||
"Sandbox_Tutorial_Unlock_Abilities": "Unlock Your Abilities", | "Sandbox_Tutorial_Unlock_Abilities": "Unlock Your Abilities", | ||
"Sandbox_Tutorial_Unlock_Abilities_desc": "Hold | "Sandbox_Tutorial_Unlock_Abilities_desc": "Hold {g:citadel_keybind:'Default.Scoreboard'} to unlock new abilities.", | ||
"Sandbox_Tutorial_Upgrades": "Upgrade your Abilities", | "Sandbox_Tutorial_Upgrades": "Upgrade your Abilities", | ||
"Sandbox_Tutorial_Upgrades_desc": "Hold | "Sandbox_Tutorial_Upgrades_desc": "Hold {g:citadel_keybind:'Default.Scoreboard'} to spend Ability Points to upgrade your Abilities.", | ||
"Sandbox_Tutorial_Zipline": "Ride the Transit Line", | "Sandbox_Tutorial_Zipline": "Ride the Transit Line", | ||
"Sandbox_Tutorial_Zipline_desc": "Hold | "Sandbox_Tutorial_Zipline_desc": "Hold{g:citadel_keybind:'Default.Mantle'}to get on the Transit Line. You can jump off by pressing{g:citadel_keybind:'Default.Mantle'}", | ||
"Scoreboard": "Scoreboard", | "Scoreboard": "Scoreboard", | ||
"ScrapDamage_label": "Damage", | "ScrapDamage_label": "Damage", | ||
| Line 3,982: | Line 4,270: | ||
"ShieldPercentage_label": "Shield Max Health %", | "ShieldPercentage_label": "Shield Max Health %", | ||
"ShieldPercentage_postfix": "% Max Health", | "ShieldPercentage_postfix": "% Max Health", | ||
"ShieldedSentry_EffectsPerStack": "Per stack:", | "ShieldedSentry_EffectsPerStack": "Per stack:", | ||
"ShiftingVeilDuration_label": "Duration", | "ShiftingVeilDuration_label": "Duration", | ||
| Line 4,044: | Line 4,330: | ||
"SlowCoatingProcChance_label": "Slowing Coating Chance", | "SlowCoatingProcChance_label": "Slowing Coating Chance", | ||
"SlowCoatingProcChance_postfix": "%", | "SlowCoatingProcChance_postfix": "%", | ||
"SlowDuration_label": "Debuff Duration", | |||
"SlowDuration_label": " | |||
"SlowDuration_postfix": "s", | "SlowDuration_postfix": "s", | ||
"SlowFireRatePercent_label": "Fire Rate Scale", | "SlowFireRatePercent_label": "Fire Rate Scale", | ||
"SlowFireRatePercent_postfix": "%", | "SlowFireRatePercent_postfix": "%", | ||
"SlowFireRatePercent_prefix": "{s:sign}", | "SlowFireRatePercent_prefix": "{s:sign}", | ||
"SlowPercent_label": " | "SlowPercent_label": "Move Speed", | ||
"SlowPercent_postfix": "%", | "SlowPercent_postfix": "%", | ||
"SlowPercent_prefix": "-", | |||
"SlowProcChance_label": "Chance to slow on hit", | "SlowProcChance_label": "Chance to slow on hit", | ||
"SlowProcChance_postfix": "%", | "SlowProcChance_postfix": "%", | ||
"SlowRadius_label": "Slow Radius", | "SlowRadius_label": "Slow Radius", | ||
"SlowRadius_postfix": "m", | "SlowRadius_postfix": "m", | ||
"SlowResistancePercent_label": " | "SlowResistancePercent_label": "Slow Resist", | ||
"SlowResistancePercent_postfix": "%", | "SlowResistancePercent_postfix": "%", | ||
"SlowResistancePercent_prefix": "{s:sign}", | "SlowResistancePercent_prefix": "{s:sign}", | ||
"SlowResistance_label": "Slow Resistance", | |||
"SlowResistance_postfix": "%", | |||
"SlowSilenceDuration_label": "Slow / EMP Duration", | "SlowSilenceDuration_label": "Slow / EMP Duration", | ||
"SlowSpeedLimit_label": "Speed Reduced To", | "SlowSpeedLimit_label": "Speed Reduced To", | ||
| Line 4,071: | Line 4,358: | ||
"SpawnTimePenalty_prefix": "+", | "SpawnTimePenalty_prefix": "+", | ||
"SpawnTroopers_label": "Spawn a melee trooper for each enemy hero trapped in the cage", | "SpawnTroopers_label": "Spawn a melee trooper for each enemy hero trapped in the cage", | ||
"SpecialShotsBonusFireRate_label": "Fire Rate During Multishots", | |||
"SpecialShotsBonusFireRate_postfix": "%", | |||
"SpecialShotsBonusFireRate_prefix": "+", | |||
"SpeedBonus_label": "Move Speed Bonus", | "SpeedBonus_label": "Move Speed Bonus", | ||
"SpeedBonus_postfix": "m/s", | "SpeedBonus_postfix": "m/s", | ||
| Line 4,087: | Line 4,377: | ||
"SpellAmplificationPercent_postfix": "", | "SpellAmplificationPercent_postfix": "", | ||
"SpellAmplificationPercent_prefix": "{s:sign}", | "SpellAmplificationPercent_prefix": "{s:sign}", | ||
"SpellLifestealNonHero_label": " | "SpellLifestealNonHero_label": "Spirit Lifesteal (Non-Hero)", | ||
"SpellLifestealNonHero_postfix": "%", | "SpellLifestealNonHero_postfix": "%", | ||
"SpellLifesteal_label": " | "SpellLifesteal_label": "Spirit Lifesteal", | ||
"SpellLifesteal_postfix": "%", | "SpellLifesteal_postfix": "%", | ||
"SpellParryDuration_label": "Spell Parry Duration", | |||
"SpellParryDuration_postfix": "s", | |||
"SpellShieldFlavorText_label": "Label!", | "SpellShieldFlavorText_label": "Label!", | ||
" | "SpellSlingerHeadshots_SpiritShredPerStack_label": "Spirit Resist on Headshot", | ||
" | "SpellSlingerHeadshots_SpiritShredPerStack_postfix": "%", | ||
"SphereRadius_label": "Sphere Radius", | "SphereRadius_label": "Sphere Radius", | ||
"SphereRadius_postfix": "m", | "SphereRadius_postfix": "m", | ||
| Line 4,111: | Line 4,399: | ||
"SpinUpTime_postfix": "s", | "SpinUpTime_postfix": "s", | ||
"SpiritCount_label": "Energy Spirits", | "SpiritCount_label": "Energy Spirits", | ||
"SpiritDamageReductionProc_label": "Spirit Damage Reduction", | |||
"SpiritDamageReductionProc_postfix": "%", | |||
"SpiritDamageReflectedPct_label": "Spirit Damage Returned", | "SpiritDamageReflectedPct_label": "Spirit Damage Returned", | ||
"SpiritDamageReflectedPct_postfix": "%", | "SpiritDamageReflectedPct_postfix": "%", | ||
| Line 4,127: | Line 4,417: | ||
"SpiritShotSlowPct_label": "Slow Percentage", | "SpiritShotSlowPct_label": "Slow Percentage", | ||
"SpiritSnatch_TechArmorSteal_label": "Spirit Resist Steal", | "SpiritSnatch_TechArmorSteal_label": "Spirit Resist Steal", | ||
"SpiritSnatch_TechArmorSteal_postfix": "%", | |||
"SpiritSnatch_TechPowerSteal_label": "Spirit Power Steal", | "SpiritSnatch_TechPowerSteal_label": "Spirit Power Steal", | ||
"SpiritSpinDamage_label": "Damage when spinning", | "SpiritSpinDamage_label": "Damage when spinning", | ||
| Line 4,134: | Line 4,425: | ||
"SpiritStolePerHit_label": "Spirit Power Stolen per Hit", | "SpiritStolePerHit_label": "Spirit Power Stolen per Hit", | ||
"SpiritStrike_conditional": "after successful melee", | "SpiritStrike_conditional": "after successful melee", | ||
"SplitShotWeaponDuration_label": "Stack Duration", | |||
"SplitShotWeaponDuration_postfix": "s", | |||
"SplitShotWeaponDuration_prefix": "", | |||
"SplitShotsCount_label": "Split Shots", | |||
"SpottedRadius_label": "Spot Radius", | "SpottedRadius_label": "Spot Radius", | ||
"SpottedRadius_postfix": "m", | "SpottedRadius_postfix": "m", | ||
| Line 4,152: | Line 4,447: | ||
"StackLossFrequency_postfix": "s", | "StackLossFrequency_postfix": "s", | ||
"StackProcDamage_label": "Burst Damage", | "StackProcDamage_label": "Burst Damage", | ||
"StackingGoldPerMinute_label": "Souls per Minute", | |||
"StacksPerShot_label": "Stacks Per Shot", | "StacksPerShot_label": "Stacks Per Shot", | ||
"StacksRequiredForSlow_label": "Multiplier Required for Slow", | "StacksRequiredForSlow_label": "Multiplier Required for Slow", | ||
"StageDuration_label": "Duration", | "StageDuration_label": "Duration", | ||
"StageDuration_postfix": "s", | "StageDuration_postfix": "s", | ||
"StakeCount_label": "Total Stakes", | |||
"StalkDuration_label": "Stalk Time", | "StalkDuration_label": "Stalk Time", | ||
"StalkDuration_postfix": "seconds", | "StalkDuration_postfix": "seconds", | ||
| Line 4,162: | Line 4,459: | ||
"StaminaCooldownReduction_label": "Stamina Recovery", | "StaminaCooldownReduction_label": "Stamina Recovery", | ||
"StaminaCooldownReduction_postfix": "%", | "StaminaCooldownReduction_postfix": "%", | ||
"StaminaCooldownReduction_prefix": " | "StaminaCooldownReduction_prefix": "{s:sign}", | ||
"StaminaDamage_Label": "Stamina Damage", | "StaminaDamage_Label": "Stamina Damage", | ||
"StaminaHeal_label": "Stamina Heal", | "StaminaHeal_label": "Stamina Heal", | ||
"StaminaHungry_label": "Stamina", | |||
"StaminaHungry_prefix": "{s:sign}", | |||
"StaminaReduction_label": "Stamina Reduction", | "StaminaReduction_label": "Stamina Reduction", | ||
"StaminaRegenPenalty_postfix": "%", | "StaminaRegenPenalty_postfix": "%", | ||
| Line 4,171: | Line 4,470: | ||
"StaminaToRemove_label": "Stamina Drain", | "StaminaToRemove_label": "Stamina Drain", | ||
"Stamina_label": "Stamina", | "Stamina_label": "Stamina", | ||
"Stamina_prefix": " | "Stamina_prefix": "{s:sign}", | ||
"StanceWeaponRangeScale_label": "Weapon Range", | "StanceWeaponRangeScale_label": "Weapon Range", | ||
"StanceWeaponRangeScale_postfix": "%", | "StanceWeaponRangeScale_postfix": "%", | ||
| Line 4,195: | Line 4,494: | ||
"StatDesc_BulletLifesteal_postfix": "%", | "StatDesc_BulletLifesteal_postfix": "%", | ||
"StatDesc_BulletLifesteal_prefix": "{s:sign}", | "StatDesc_BulletLifesteal_prefix": "{s:sign}", | ||
"StatDesc_BulletShieldHealth": " | "StatDesc_BulletShieldHealth": "Damage Shield", | ||
"StatDesc_BulletSpeed": "Bullet Velocity", | "StatDesc_BulletSpeed": "Bullet Velocity", | ||
"StatDesc_BulletSpeedIncrease": "Bullet Velocity Increase", | "StatDesc_BulletSpeedIncrease": "Bullet Velocity Increase", | ||
| Line 4,243: | Line 4,542: | ||
"StatDesc_MeleeResist_postfix": "%", | "StatDesc_MeleeResist_postfix": "%", | ||
"StatDesc_MoveSpeedDesc": "\u003Cb\u003EMove Speed\u003C/b\u003E - Your current movement speed.", | "StatDesc_MoveSpeedDesc": "\u003Cb\u003EMove Speed\u003C/b\u003E - Your current movement speed.", | ||
"StatDesc_OutOfCombatHealthRegen": "Non-Combat Regen", | |||
"StatDesc_ProcModifier": "Proc Modifier", | "StatDesc_ProcModifier": "Proc Modifier", | ||
"StatDesc_RechargeRate": "Recharge Rate", | "StatDesc_RechargeRate": "Recharge Rate", | ||
| Line 4,269: | Line 4,569: | ||
"StatDesc_StaminaRegenPerSecond": "Stamina Recovery", | "StatDesc_StaminaRegenPerSecond": "Stamina Recovery", | ||
"StatDesc_StaminaRegenPerSecond_postfix": "%", | "StatDesc_StaminaRegenPerSecond_postfix": "%", | ||
"StatDesc_StaminaRegenPercent": "Stamina Recovery", | |||
"StatDesc_StaminaRegenPercent_postfix": "%", | |||
"StatDesc_SuperSprintSpeed": "Super Sprint Speed", | "StatDesc_SuperSprintSpeed": "Super Sprint Speed", | ||
"StatDesc_TechArmor": "Spirit Armor", | "StatDesc_TechArmor": "Spirit Armor", | ||
| Line 4,427: | Line 4,729: | ||
"StompRadius_label": "Stomp Radius", | "StompRadius_label": "Stomp Radius", | ||
"StompRadius_postfix": "m", | "StompRadius_postfix": "m", | ||
"StompRange_label": " | "StompRange_label": "Pulse Range", | ||
"StompRange_postfix": "m", | "StompRange_postfix": "m", | ||
"StompStunDuration_label": "Duration", | "StompStunDuration_label": "Duration", | ||
"StompStunDuration_postfix": "s", | "StompStunDuration_postfix": "s", | ||
"StompWidth_label": " | "StompWidth_label": "Pulse Width", | ||
"StompWidth_postfix": "m", | "StompWidth_postfix": "m", | ||
"StoredSpiritDamage_label": "Stored Spirit Damage", | "StoredSpiritDamage_label": "Stored Spirit Damage", | ||
| Line 4,519: | Line 4,821: | ||
"TechPowerAmp_prefix": "{s:sign}", | "TechPowerAmp_prefix": "{s:sign}", | ||
"TechPowerPerCharge_label": "Spirit per Charge", | "TechPowerPerCharge_label": "Spirit per Charge", | ||
"TechPowerReduction_label": "Spirit Power", | |||
"TechPowerReduction_postfix": "", | |||
"TechPowerReduction_prefix": "", | |||
"TechPower_label": "Spirit Power", | "TechPower_label": "Spirit Power", | ||
"TechPower_postfix": "", | "TechPower_postfix": "", | ||
"TechPower_prefix": "{s:sign}", | "TechPower_prefix": "{s:sign}", | ||
"TechRadiusMultiplierBuff_label": "Radius", | |||
"TechRadiusMultiplierBuff_postfix": "%", | |||
"TechRadiusMultiplierBuff_prefix": "{s:sign}", | |||
"TechRadiusMultiplier_label": "Radius", | "TechRadiusMultiplier_label": "Radius", | ||
"TechRadiusMultiplier_postfix": "%", | "TechRadiusMultiplier_postfix": "%", | ||
| Line 4,528: | Line 4,836: | ||
"TechRangeAdditive_postfix": "m", | "TechRangeAdditive_postfix": "m", | ||
"TechRangeAdditive_prefix": "{s:sign}", | "TechRangeAdditive_prefix": "{s:sign}", | ||
"TechRangeMultiplierBuff_label": "Ability Range", | |||
"TechRangeMultiplierBuff_postfix": "%", | |||
"TechRangeMultiplierBuff_prefix": "{s:sign}", | |||
"TechRangeMultiplier_label": "Ability Range", | "TechRangeMultiplier_label": "Ability Range", | ||
"TechRangeMultiplier_postfix": "%", | "TechRangeMultiplier_postfix": "%", | ||
| Line 4,555: | Line 4,866: | ||
"TechShieldPerSecond_label": "Spirit Shield Added", | "TechShieldPerSecond_label": "Spirit Shield Added", | ||
"TechShieldPerSecond_postfix": "/s", | "TechShieldPerSecond_postfix": "/s", | ||
"TeleportTime_label": "Teleport Delay", | "TeleportTime_label": "Teleport Delay", | ||
"TeleportTime_postfix": "s", | "TeleportTime_postfix": "s", | ||
| Line 4,631: | Line 4,941: | ||
"TotalDamage_label": "Total Damage", | "TotalDamage_label": "Total Damage", | ||
"TotalHealthRegen_label": "Total HP Regen", | "TotalHealthRegen_label": "Total HP Regen", | ||
"TotalShotCount_label": "Total Shots", | |||
"TotalShots_label": "Total Shots Fired", | "TotalShots_label": "Total Shots Fired", | ||
"TotalSwaps_label": "Max Swaps", | "TotalSwaps_label": "Max Swaps", | ||
| Line 4,669: | Line 4,980: | ||
"VacuumRadius_postfix": "m", | "VacuumRadius_postfix": "m", | ||
"VeilCross_conditional": "Cross a Cosmic Veil", | "VeilCross_conditional": "Cross a Cosmic Veil", | ||
"VeilWalker_Heal_label": "Heal", | |||
"VeilWalker_Heal_postfix": "", | |||
"VeilWalker_MoveSpeed_label": "Invis Move Speed", | "VeilWalker_MoveSpeed_label": "Invis Move Speed", | ||
"VeilWalker_MoveSpeed_postfix": "m/s", | "VeilWalker_MoveSpeed_postfix": "m/s", | ||
| Line 4,679: | Line 4,992: | ||
"VenomMissingHealthDamagePercentage_label": "Missing Health Damage", | "VenomMissingHealthDamagePercentage_label": "Missing Health Damage", | ||
"VenomMissingHealthDamagePercentage_postfix": "%", | "VenomMissingHealthDamagePercentage_postfix": "%", | ||
"VictimStackDuration_label": "Multiplier Duration", | "VictimStackDuration_label": "Multiplier Duration", | ||
"VictimStackDuration_postfix": "s", | "VictimStackDuration_postfix": "s", | ||
| Line 4,713: | Line 5,022: | ||
"WeaponDamageDebuff_postfix": "%", | "WeaponDamageDebuff_postfix": "%", | ||
"WeaponDamagePerHeat_Label": "Courage per Heat Power", | "WeaponDamagePerHeat_Label": "Courage per Heat Power", | ||
"WeaponDamagePerStack_label": "Weapon Damage per Stack", | |||
"WeaponDamagePerStack_postfix": "%", | |||
"WeaponDamagePerStack_prefix": "+", | |||
"WeaponFireRateBonus_label": "Fire Rate", | "WeaponFireRateBonus_label": "Fire Rate", | ||
"WeaponFireRateBonus_postfix": "%", | "WeaponFireRateBonus_postfix": "%", | ||
| Line 4,727: | Line 5,039: | ||
"WeaponPowerGainPercent_label": "Courage Transferred", | "WeaponPowerGainPercent_label": "Courage Transferred", | ||
"WeaponPowerGainPercent_postfix": "%", | "WeaponPowerGainPercent_postfix": "%", | ||
"WeaponPowerIncreaseDuration_label": "Weapon Damage Duration", | |||
"WeaponPowerIncreaseDuration_postfix": "s", | |||
"WeaponPowerPerAssist_label": "Courage per Assist", | "WeaponPowerPerAssist_label": "Courage per Assist", | ||
"WeaponPowerPerDeath_label": "Courage per Death", | "WeaponPowerPerDeath_label": "Courage per Death", | ||
| Line 4,776: | Line 5,090: | ||
"ability_afterburn/modifier_afterburn_watcher/modifier_afterburn_dot": "Burning from Afterburn", | "ability_afterburn/modifier_afterburn_watcher/modifier_afterburn_dot": "Burning from Afterburn", | ||
"ability_afterburn_SpiritSteal_AMP": "Afterburn Damage Amp", | "ability_afterburn_SpiritSteal_AMP": "Afterburn Damage Amp", | ||
"ability_afterburn_desc": " | "ability_afterburn_burn_header": "Burn Effect:", | ||
"ability_afterburn_desc": "Weapon hits build up a burning effect, dealing {g:citadel_inline_attribute:'SpiritDPS'}. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan style=\"font-style: italic;\"\u003EBullets and abilities refresh the burn duration.", | |||
"ability_afterburn_quip": "Shoot enemies to set them on fire", | "ability_afterburn_quip": "Shoot enemies to set them on fire", | ||
"ability_afterburn_t1_desc": " | "ability_afterburn_t1_desc": "Burn Effect: \u003Cspan style=\"font-weight: bold;\"\u003E-25%\u003C/span\u003E Spirit Damage", | ||
"ability_ammo_pouch": "Bandolier", | "ability_ammo_pouch": "Bandolier", | ||
"ability_ammo_pouch_desc": "Large increase to Heavy's ammo", | "ability_ammo_pouch_desc": "Large increase to Heavy's ammo", | ||
| Line 4,788: | Line 5,103: | ||
"ability_astro_rifle_t3_desc": "\u003Cspan class=\"highlight\"\u003E+{s:Damage}\u003C/span\u003E Damage with improved scaling", | "ability_astro_rifle_t3_desc": "\u003Cspan class=\"highlight\"\u003E+{s:Damage}\u003C/span\u003E Damage with improved scaling", | ||
"ability_astro_shotgun_toggle": "Force of Nature", | "ability_astro_shotgun_toggle": "Force of Nature", | ||
"ability_astro_shotgun_toggle_desc": "Use to toggle between your pistol and shotgun. The shotgun so powerful it forces {s:hero_name} to move the opposite direction of the shot while airborn. | "ability_astro_shotgun_toggle_desc": "Use to toggle between your pistol and shotgun. The shotgun so powerful it forces {s:hero_name} to move the opposite direction of the shot while airborn.{g:citadel_keybind:'Attack'}shoots forward and {g:citadel_keybind:'ADS'} shoots behind you with a slight delay. The shotgun uses special bullets that does not benefit from ammo mods. \u003Cbr\u003E\u003Cbr\u003ELassoed units do not take damage when shooting backwards.", | ||
"ability_astro_shotgun_toggle_t1_desc": "+{s:CloseRangeBonusWeaponPower} Close Range Weapon Power", | "ability_astro_shotgun_toggle_t1_desc": "+{s:CloseRangeBonusWeaponPower} Close Range Weapon Power", | ||
"ability_bebop_stickybomb2": "Sticky Bomb", | |||
"ability_bebop_stickybomb2_desc": "Throw a Sticky Bomb that explodes after a delay, dealing {g:citadel_inline_attribute:'SpiritDamage'} to nearby enemies. \u003Cbr\u003E\u003Cbr\u003EIf the bomb hits a hero, it attaches to them and deals {g:citadel_inline_attribute:'BonusSpiritDamage'}.", | |||
"ability_bebop_stickybomb2_quip": "Throw a sticky bomb on an enemy", | |||
"ability_blood_bomb": "Essence Bomb", | "ability_blood_bomb": "Essence Bomb", | ||
"ability_blood_bomb_bloodspill": "Toxic Mess", | "ability_blood_bomb_bloodspill": "Toxic Mess", | ||
| Line 4,802: | Line 5,120: | ||
"ability_blood_shards_t2_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+40\u003C/span\u003E Health To Damage and \u003Cspan style=\"font-weight: bold;\"\u003E+7%\u003C/span\u003E Damage Amp", | "ability_blood_shards_t2_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+40\u003C/span\u003E Health To Damage and \u003Cspan style=\"font-weight: bold;\"\u003E+7%\u003C/span\u003E Damage Amp", | ||
"ability_blood_shards_t3_desc": "+6 Blood Shards", | "ability_blood_shards_t3_desc": "+6 Blood Shards", | ||
"ability_bookworm_aoemagic": "AOEMagic", | |||
"ability_bookworm_aoemagic/areamodifier/root": "AOEMagic", | |||
"ability_bookworm_aoemagic_desc": "Target an area with latent magic, applying {g:citadel_inline_attribute:'Slow'}. \u003Cbr\u003E\u003Cbr\u003EThe magic detonates after a delay, dealing {g:citadel_inline_attribute:'SpiritDamage'} and applying {g:citadel_inline_attribute:'Immobilize'}.", | |||
"ability_bookworm_knightbarrier": "Protection", | |||
"ability_bookworm_knightbarrier/knightbarrier": "Protection", | |||
"ability_bookworm_knightbarrier_desc": "Grant an ally a {g:citadel_inline_attribute:'CombatBarrier'}. While the barrier holds, they gain {g:citadel_inline_attribute:'BulletResist'} and automatically \u003Cspan class=\"highlight\"\u003Eparry melee attacks\u003C/span\u003E.", | |||
"ability_bookworm_knightbarrier_t2_desc": "On Buff: \u003Cspan class=\"highlight\"\u003E{s:BonusFireRate}%\u003C/span\u003E Fire Rate", | |||
"ability_bookworm_knightcharge": "Inspiring Charge", | |||
"ability_bookworm_knightcharge/buff": "Inspiring Charge", | |||
"ability_bookworm_knightcharge_desc": "Release spectral knights that charge forward, knocking up enemies and dealing {g:citadel_inline_attribute:'SpiritDamage'}. \u003Cbr\u003E\u003Cbr\u003EAllies that the Knight pass through gain {g:citadel_inline_attribute:'CombatBarrier'} and {g:citadel_inline_attribute:'MoveSpeed'}.", | |||
"ability_bounce_pad": "Bounce Pad", | "ability_bounce_pad": "Bounce Pad", | ||
"ability_bounce_pad/speed_on_land": "Move Speed", | "ability_bounce_pad/speed_on_land": "Move Speed", | ||
| Line 4,821: | Line 5,149: | ||
"ability_burrow_quip": "Travel underground, emerging with spin damage", | "ability_burrow_quip": "Travel underground, emerging with spin damage", | ||
"ability_burrow_t1_desc": "Burrow time \u003Cspan style=\"font-weight: bold;\"\u003E+3s\u003C/span\u003E", | "ability_burrow_t1_desc": "Burrow time \u003Cspan style=\"font-weight: bold;\"\u003E+3s\u003C/span\u003E", | ||
"ability_burrow_t2_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+ | "ability_burrow_t2_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+80\u003C/span\u003E Spin DPS and +2 radius", | ||
"ability_burrow_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E-19.0\u003C/span\u003E Cooldown and \u003Cspan style=\"font-weight: bold;\"\u003E+2m/s\u003C/span\u003E Move Speed", | "ability_burrow_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E-19.0\u003C/span\u003E Cooldown and \u003Cspan style=\"font-weight: bold;\"\u003E+2m/s\u003C/span\u003E Move Speed", | ||
"ability_cadence_burstaura": "Upswing", | "ability_cadence_burstaura": "Upswing", | ||
| Line 4,841: | Line 5,169: | ||
"ability_carpetbomb_drone_t3_desc": "Bomb drop interval \u003Cspan class=\"highlight\"\u003E{s:AttackRate}s\u003C/span\u003E and Drone speed \u003Cspan class=\"highlight\"\u003E+{s:DroneSpeed}\u003C/span\u003E", | "ability_carpetbomb_drone_t3_desc": "Bomb drop interval \u003Cspan class=\"highlight\"\u003E{s:AttackRate}s\u003C/span\u003E and Drone speed \u003Cspan class=\"highlight\"\u003E+{s:DroneSpeed}\u003C/span\u003E", | ||
"ability_charged_shot": "Charged Shot", | "ability_charged_shot": "Charged Shot", | ||
"ability_charged_shot_desc": "\u003Cspan style=\"font-weight: bold;\"\u003ECharge up a powerful shot\u003C/span\u003E that pierces through enemies. Hold | "ability_charged_shot_desc": "\u003Cspan style=\"font-weight: bold;\"\u003ECharge up a powerful shot\u003C/span\u003E that pierces through enemies. Hold {g:citadel_keybind:'Ability1'} or {g:citadel_keybind:'Attack'} to hold the shot.", | ||
"ability_charged_shot_quip": "Charge up a long range shot", | "ability_charged_shot_quip": "Charge up a long range shot", | ||
"ability_charged_shot_t2_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+65 Damage\u003C/span\u003E", | "ability_charged_shot_t2_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+65 Damage\u003C/span\u003E", | ||
"ability_charged_shot_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003EImproved damage scaling\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003E-3s\u003C/span\u003E Charge Delay", | "ability_charged_shot_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003EImproved damage scaling\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003E-3s\u003C/span\u003E Charge Delay", | ||
"ability_crackshot": "Crackshot", | "ability_crackshot": "Crackshot", | ||
"ability_crackshot_desc": "Headshots deal bonus \u003Cspan style=\"font-weight: bold;\"\u003EDamage\u003C/span\u003E and applies a \u003Cspan style=\"font-weight: bold;\"\u003EFading | "ability_crackshot_desc": "Headshots deal bonus \u003Cspan style=\"font-weight: bold;\"\u003EDamage\u003C/span\u003E and applies a \u003Cspan style=\"font-weight: bold;\"\u003EFading Move Speed penalty\u003C/span\u003E. This effect can only occur when off cooldown. \u003Cbr\u003E\u003Cbr\u003ECooldown is reduced by 50% on NPC hits. \u003Cbr\u003E\u003Cspan style=\"font-style: italic;\"\u003ECrackshot ignores range damage fall-off and does not apply to objectives.\u003C/span\u003E", | ||
"ability_crackshot_quip": "Deal bonus damage with headshots", | "ability_crackshot_quip": "Deal bonus damage with headshots", | ||
"ability_crackshot_t1_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E-25%\u003C/span\u003E Fading Move Speed", | |||
"ability_crackshot_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E-4s\u003C/span\u003E Cooldown on Hero Headshots. -2s on NPC Headshots", | "ability_crackshot_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E-4s\u003C/span\u003E Cooldown on Hero Headshots. -2s on NPC Headshots", | ||
"ability_death_tax": "Death Tax", | "ability_death_tax": "Death Tax", | ||
| Line 4,856: | Line 5,185: | ||
"ability_digger_mudshield/mudshield_modifier": "Mud Shield", | "ability_digger_mudshield/mudshield_modifier": "Mud Shield", | ||
"ability_digger_mudshield_desc": "Gain \u003Cspan class=\"highlight\"\u003EBullet Shield\u003C/span\u003E, and \u003Cspan class=\"highlight\"\u003Ereduce incoming bullet damage\u003C/span\u003E. After \u003Cspan class=\"highlight\"\u003E{s:ShieldDuration}s\u003C/span\u003E or if the ability is reactivated, the shield explodes, dealing \u003Cspan class=\"highlight\"\u003Edamage based on the remaining shield\u003C/span\u003E.", | "ability_digger_mudshield_desc": "Gain \u003Cspan class=\"highlight\"\u003EBullet Shield\u003C/span\u003E, and \u003Cspan class=\"highlight\"\u003Ereduce incoming bullet damage\u003C/span\u003E. After \u003Cspan class=\"highlight\"\u003E{s:ShieldDuration}s\u003C/span\u003E or if the ability is reactivated, the shield explodes, dealing \u003Cspan class=\"highlight\"\u003Edamage based on the remaining shield\u003C/span\u003E.", | ||
"ability_doorman_doorway": "Doorway", | |||
"ability_doorman_doorway_desc": "Place a door. Activate again to place a second door that will be linked to the first. If a second door is not placed within {s:SecondDoorPlacementWindow}s of the first, the first door will be removed and the cooldown will start.\u003Cbr\u003E\u003Cbr\u003EOnce two doors are linked, heroes can pass through one door to exit the other.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EBullets and abilities cannot target or pass through linked doors\u003C/span\u003E", | |||
"ability_doorman_wall": "Luggage Drop", | |||
"ability_doorman_wall_desc": "Send out a Luggage Cart that knocks enemies to the side and forms a wall of dropped luggage behind it.", | |||
"ability_drifter_header_selfbuff": "Satiated:", | |||
"ability_drifter_header_selfdebuff": "Hungry:", | |||
"ability_drifter_hunger": "The Hunger", | |||
"ability_drifter_hunger/hunger_hungry": "Hungry", | |||
"ability_drifter_hunger/hunger_satiated": "Satiated", | |||
"ability_drifter_hunger/hunger_target": "Hunted", | |||
"ability_drifter_hunger_desc": "Heroes at low health leave a \u003Cspan class=\"highlight\"\u003Evisible trail\u003C/span\u003E. Killing a hero makes you \u003Cspan class=\"highlight\"\u003ESatiated\u003C/span\u003E, granting bonuses.\u003Cbr\u003E\u003Cbr\u003EGoing too long between kills makes you \u003Cspan class=\"highlight\"\u003EHungry\u003C/span\u003E, granting penalties instead.", | |||
"ability_empowerbullet": "Sleight of Hand", | "ability_empowerbullet": "Sleight of Hand", | ||
"ability_empowerbullet/empowerbullet_watcher": "Empowered Round", | "ability_empowerbullet/empowerbullet_watcher": "Empowered Round", | ||
| Line 4,870: | Line 5,210: | ||
"ability_fire_bomb": "Concussive Combustion", | "ability_fire_bomb": "Concussive Combustion", | ||
"ability_fire_bomb/modifier_progressbar": "Harnessing Power", | "ability_fire_bomb/modifier_progressbar": "Harnessing Power", | ||
"ability_fire_bomb_desc": " | "ability_fire_bomb_desc": "Become a living bomb, dealing {g:citadel_inline_attribute:'SpiritDamage'} and applying {g:citadel_inline_attribute:'Stun'} to all nearby enemies after a delay.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan style=\"font-style: italic;\"\u003EOnce cast, Concussive Combustion cannot be interrupted.\u003C/span\u003E", | ||
"ability_fire_bomb_quip": "Stun all nearby enemies after a short delay", | "ability_fire_bomb_quip": "Stun all nearby enemies after a short delay", | ||
"ability_fire_bomb_t2_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+0.5s\u003C/span\u003E Stun Duration and \u003Cspan style=\"font-weight: bold;\"\u003E+3m\u003C/span\u003E Radius", | "ability_fire_bomb_t2_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+0.5s\u003C/span\u003E Stun Duration and \u003Cspan style=\"font-weight: bold;\"\u003E+3m\u003C/span\u003E Radius", | ||
"ability_fire_bomb_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+115 | "ability_fire_bomb_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+115\u003C/span\u003E Damage. \u003Cbr\u003EOn Hero Hit: \u003Cspan style=\"font-weight: bold;\"\u003EHeal\u003C/span\u003E for 70% of damage", | ||
"ability_flame_dash": "Flame Dash", | "ability_flame_dash": "Flame Dash", | ||
"ability_flame_dash_cancel_trigger": "Cancel Flame Dash", | "ability_flame_dash_cancel_trigger": "Cancel Flame Dash", | ||
"ability_flame_dash_desc": " | "ability_flame_dash_desc": "Dash forward, gaining {g:citadel_inline_attribute:'SlowResistance'} while leaving a flaming trail that deals {g:citadel_inline_attribute:'SpiritDPS'}. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan style=\"font-style: italic;\"\u003EHold{g:citadel_keybind:'MoveForward'}while active to dash farther.", | ||
"ability_flame_dash_quip": "Blaze forward, leaving a flame trail in your wake", | "ability_flame_dash_quip": "Blaze forward, leaving a flame trail in your wake", | ||
"ability_flame_dash_t1_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E | "ability_flame_dash_t1_desc": "On Hit: \u003Cspan style=\"font-weight: bold;\"\u003E-30% Fire Rate\u003C/span\u003E for 6s", | ||
"ability_flame_dash_t3_desc": "Enable Ability Charges\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003E-15.0s\u003C/span\u003E Ability Cooldown", | "ability_flame_dash_t3_desc": "Enable Ability Charges\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003E-15.0s\u003C/span\u003E Ability Cooldown", | ||
"ability_flying_nimbus": "Flying Nimbus", | "ability_flying_nimbus": "Flying Nimbus", | ||
"ability_frank_painaura": "Aura of Suffering", | |||
"ability_frank_painaura/painaura/painauradebuff": "Aura of Pain", | |||
"ability_frank_painaura_buttonhint": "End Aura", | |||
"ability_frank_painaura_desc": "When deactivated, \u003Cspan class=\"highlight\"\u003Ereducing incoming damage\u003C/span\u003E.\u003Cbr\u003E\u003Cbr\u003EWhen activated, instead deal {g:citadel_inline_attribute:'SpiritDPS'} to yourself and nearby enemies.", | |||
"ability_frank_painaura_t1_desc": "Enemies receive \u003Cspan class=\"highlight\"\u003E{s:SlowPercent}%\u003C/span\u003E Slow", | |||
"ability_frank_painaura_t3_desc": "Enemies take \u003Cspan class=\"highlight\"\u003E+{s:IncomingDamagePercentOnHit}%\u003C/span\u003E Damage from all sources", | |||
"ability_frank_revive": "Shocking Reanimation", | |||
"ability_frank_revive/reviving": "Shocking Reanimation", | |||
"ability_frank_revive/slow": "Shocking Reanimation", | |||
"ability_frank_revive_desc": "Release a wave of pain on death, applying {g:citadel_inline_attribute:'Slow'}. \u003Cbr\u003E\u003Cbr\u003ERevive after a brief channel, {g:citadel_inline_attribute:'Healing'} and dealing {g:citadel_inline_attribute:'SpiritDamage'} to nearby enemies.", | |||
"ability_frank_selfzap": "Jumpstart", | |||
"ability_frank_selfzap-t3_desc": "On Buff: \u003Cspan class=\"highlight\"\u003E{s:SlowResistance}%\u003C/span\u003E Slow Resistance", | |||
"ability_frank_selfzap/selfzap": "Jumpstart", | |||
"ability_frank_selfzap_desc": "Deal {g:citadel_inline_attribute:'SpiritDamage'} to yourself. Then, gain bonus {g:citadel_inline_attribute:'Regen'} and {g:citadel_inline_attribute:'BonusMoveSpeed'}, decaying over time.", | |||
"ability_frank_shocktarget": "Pain Battery", | |||
"ability_frank_shocktarget_desc": "Zap a target in front of you, dealing {g:citadel_inline_attribute:'SpiritDamage'} and applying a brief {g:citadel_inline_attribute:'Slow'}. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003EIncoming damage\u003C/span\u003E is stored as additional {g:citadel_inline_attribute:'BonusSpiritDamage'} on your next cast, up to a maximum amount.", | |||
"ability_frank_shocktarget_t3_desc": "Bullets also apply up to \u003Cspan class=\"highlight\"\u003E+{s:BonusDamagePerBullet}\u003C/span\u003E Stored Damage", | |||
"ability_golden_idol": "Drop Soul Urn", | "ability_golden_idol": "Drop Soul Urn", | ||
"ability_gravity_lasso": "Spirit Lasso", | "ability_gravity_lasso": "Spirit Lasso", | ||
| Line 4,888: | Line 5,245: | ||
"ability_gravity_lasso_quip": "Grab an enemy and drag them behind you", | "ability_gravity_lasso_quip": "Grab an enemy and drag them behind you", | ||
"ability_guided_arrow": "Guided Owl", | "ability_guided_arrow": "Guided Owl", | ||
"ability_guided_arrow_desc": "After 1.5s cast time, \u003Cspan style=\"font-weight: bold;\"\u003Elaunch a spirit owl that you control\u003C/span\u003E and which explodes on impact, \u003Cspan style=\"font-weight: bold;\"\u003Edamaging and stunning\u003C/span\u003E enemies. Hold | "ability_guided_arrow_desc": "After 1.5s cast time, \u003Cspan style=\"font-weight: bold;\"\u003Elaunch a spirit owl that you control\u003C/span\u003E and which explodes on impact, \u003Cspan style=\"font-weight: bold;\"\u003Edamaging and stunning\u003C/span\u003E enemies. Hold{g:citadel_keybind:'MoveForward'}to accelerate the owl.\u003Cbr\u003EPress{g:citadel_keybind:'Mantle'}to release control. Gain \u003Cspan style=\"font-weight: bold;\"\u003Epermanent Spirit Power\u003C/span\u003E for each enemy hero killed with Guided Owl.", | ||
"ability_guided_arrow_quip": "Fly your owl to damage enemies from afar", | "ability_guided_arrow_quip": "Fly your owl to damage enemies from afar", | ||
"ability_guided_arrow_t3_desc": "After hit, kills enemies that are below \u003Cspan style=\"font-weight: bold;\"\u003E22% Health\u003C/span\u003E", | "ability_guided_arrow_t3_desc": "After hit, kills enemies that are below \u003Cspan style=\"font-weight: bold;\"\u003E22% Health\u003C/span\u003E", | ||
| Line 4,905: | Line 5,262: | ||
"ability_head_stomp": "Head Stomp", | "ability_head_stomp": "Head Stomp", | ||
"ability_head_stomp_desc": "{s:hero_name} has more movement control while airborne and gains the ability to bounce off enemy heads after getting enough Air Speed. Head Stomping an enemy will stun them.", | "ability_head_stomp_desc": "{s:hero_name} has more movement control while airborne and gains the ability to bounce off enemy heads after getting enough Air Speed. Head Stomping an enemy will stun them.", | ||
"ability_header_on_buff": "On Buff:", | |||
"ability_header_on_hero_hit": "On Hero Hit:", | |||
"ability_header_on_hero_kill": "On Hero Kill:", | |||
"ability_header_on_hit": "On Hit:", | |||
"ability_header_on_landing": "On Landing:", | |||
"ability_header_on_max_stacks": "On Max Stacks:", | |||
"ability_header_on_proc": "On Proc:", | |||
"ability_header_on_wall_hit": "On Wall Hit:", | |||
"ability_header_passive": "Passive:", | |||
"ability_header_when_active": "When Active:", | |||
"ability_header_when_inactive": "When Inactive:", | |||
"ability_heal_drone": "Medic Drone", | "ability_heal_drone": "Medic Drone", | ||
"ability_heal_drone_desc": "Deploy a medic drone which slowly heals you and a nearby teammate.\"nReplaces any other drone.", | "ability_heal_drone_desc": "Deploy a medic drone which slowly heals you and a nearby teammate.\"nReplaces any other drone.", | ||
| Line 4,927: | Line 5,295: | ||
"ability_ice_dome_desc": "Kelvin freezes the air around him, creating an \u003Cspan style=\"font-weight: bold;\"\u003Eimpenetrable dome\u003C/span\u003E around himself. While in the dome, allies rapidly \u003Cspan style=\"font-weight: bold;\"\u003Eregenerate health\u003C/span\u003E and enemies are \u003Cspan style=\"font-weight: bold;\"\u003Eslowed\u003C/span\u003E. \u003Cbr\u003EObjectives becomes Invulnerable and Frozen under Frozen Shelter.", | "ability_ice_dome_desc": "Kelvin freezes the air around him, creating an \u003Cspan style=\"font-weight: bold;\"\u003Eimpenetrable dome\u003C/span\u003E around himself. While in the dome, allies rapidly \u003Cspan style=\"font-weight: bold;\"\u003Eregenerate health\u003C/span\u003E and enemies are \u003Cspan style=\"font-weight: bold;\"\u003Eslowed\u003C/span\u003E. \u003Cbr\u003EObjectives becomes Invulnerable and Frozen under Frozen Shelter.", | ||
"ability_ice_dome_quip": "Create an impenetrable healing dome", | "ability_ice_dome_quip": "Create an impenetrable healing dome", | ||
"ability_ice_dome_t1_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E | "ability_ice_dome_t1_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E-40%\u003C/span\u003E Enemy Fire Rate", | ||
"ability_ice_dome_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+ | "ability_ice_dome_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+50\u003C/span\u003E Health Regen and now scales with Spirit Power", | ||
"ability_ice_grenade": "Frost Grenade", | "ability_ice_grenade": "Frost Grenade", | ||
"ability_ice_grenade/kelvin_ice_grenade_slow": "Ice Grenade Slow", | "ability_ice_grenade/kelvin_ice_grenade_slow": "Ice Grenade Slow", | ||
"ability_ice_grenade_desc": "Throw a grenade that explodes in a cloud of freezing ice, \u003Cspan style=\"font-weight: bold;\"\u003Edamaging\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\ | "ability_ice_grenade_desc": "Throw a grenade that explodes in a cloud of freezing ice, \u003Cspan style=\"font-weight: bold;\"\u003Edamaging\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003Ereducing the move speed\u003C/span\u003E of enemies.", | ||
"ability_ice_grenade_quip": "Damage and slow enemies", | "ability_ice_grenade_quip": "Damage and slow enemies", | ||
"ability_ice_grenade_t2_desc": "Frost Grenade now \u003Cspan style=\"font-weight: bold;\"\u003Eheals | "ability_ice_grenade_t2_desc": "Frost Grenade now \u003Cspan style=\"font-weight: bold;\"\u003Eheals 80 HP\u003C/span\u003E to friendly targets. Scales with Spirit.", | ||
"ability_icebeam": "Arctic Beam", | "ability_icebeam": "Arctic Beam", | ||
"ability_icebeam/modifier_buildup": "Freezing", | "ability_icebeam/modifier_buildup": "Freezing", | ||
"ability_icebeam/modifier_slow": "Arctic Beam Slow", | "ability_icebeam/modifier_slow": "Arctic Beam Slow", | ||
"ability_icebeam_desc": "Shoot freezing cold energy out in front of you, \u003Cspan style=\"font-weight: bold;\"\u003Edamaging targets\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\ | "ability_icebeam_desc": "Shoot freezing cold energy out in front of you, \u003Cspan style=\"font-weight: bold;\"\u003Edamaging targets\u003C/span\u003E and progressively reducing their \u003Cspan style=\"font-weight: bold;\"\u003Emovement and fire rate\u003C/span\u003E the longer you sustain the beam on them. You have reduced move speed while using Arctic Beam. The beam may also claim Souls.", | ||
"ability_icebeam_quip": "Apply an escalating slow", | "ability_icebeam_quip": "Apply an escalating slow", | ||
"ability_icebeam_t3_desc": "Fires \u003Cspan style=\"font-weight: bold;\"\u003E2 additional Arctic Beams\u003C/span\u003E toward enemies within 13m of the last target hit", | "ability_icebeam_t3_desc": "Fires \u003Cspan style=\"font-weight: bold;\"\u003E2 additional Arctic Beams\u003C/span\u003E toward enemies within 13m of the last target hit", | ||
| Line 4,943: | Line 5,311: | ||
"ability_icepath/modifier_icepath": "Ice Path", | "ability_icepath/modifier_icepath": "Ice Path", | ||
"ability_icepath/modifier_icepath/modifier_icepath_friendly_aura/modifier_icepath_buff": "Ice Path", | "ability_icepath/modifier_icepath/modifier_icepath_friendly_aura/modifier_icepath_buff": "Ice Path", | ||
"ability_icepath_desc": "Kelvin creates a \u003Cspan style=\"font-weight: bold;\"\u003Efloating trail\u003C/span\u003E of ice and snow that gives movement bonuses to him and his allies. Kelvin gains 60% slow resistance for the duration. Enemies can also walk on the floating trail. \u003Cbr\u003EPress | "ability_icepath_desc": "Kelvin creates a \u003Cspan style=\"font-weight: bold;\"\u003Efloating trail\u003C/span\u003E of ice and snow that gives movement bonuses to him and his allies. Kelvin gains 60% slow resistance for the duration. Enemies can also walk on the floating trail. \u003Cbr\u003EPress {g:citadel_keybind:'Roll'} / {g:citadel_keybind:'Crouch'} to travel up or down while in Ice Path.", | ||
"ability_icepath_quip": "Speed around on a floating path of ice", | "ability_icepath_quip": "Speed around on a floating path of ice", | ||
"ability_icepath_t3_desc": "While active, gain +1 Spirit Power per meter of Ice Path trail created. | "ability_icepath_t3_desc": "While active, gain +1 Spirit Power per meter of Ice Path trail created. Max of 55 Spirit Power", | ||
"ability_immobilize_trap": "Spirit Snare", | "ability_immobilize_trap": "Spirit Snare", | ||
"ability_immobilize_trap/trap_debuff": "Spirit Armor Reduced", | "ability_immobilize_trap/trap_debuff": "Spirit Armor Reduced", | ||
| Line 4,951: | Line 5,319: | ||
"ability_immobilize_trap_quip": "Place a trap that restricts enemy movement", | "ability_immobilize_trap_quip": "Place a trap that restricts enemy movement", | ||
"ability_immobilize_trap_t3_desc": "Grey Talon deals \u003Cspan style=\"font-weight: bold;\"\u003E+30%\u003C/span\u003E more Bullet Damage to enemies hit by Spirit Snare for \u003Cspan style=\"font-weight: bold;\"\u003E10s\u003C/span\u003E", | "ability_immobilize_trap_t3_desc": "Grey Talon deals \u003Cspan style=\"font-weight: bold;\"\u003E+30%\u003C/span\u003E more Bullet Damage to enemies hit by Spirit Snare for \u003Cspan style=\"font-weight: bold;\"\u003E10s\u003C/span\u003E", | ||
"ability_incendiary_projectile": " | "ability_incendiary_projectile": "Napalm", | ||
"ability_incendiary_projectile_amplification": "Catalyst Damage Amp", | "ability_incendiary_projectile_amplification": "Catalyst Damage Amp", | ||
"ability_incendiary_projectile_desc": "Spew | "ability_incendiary_projectile_debuff_header": "Napalm Effects:", | ||
"ability_incendiary_projectile_desc": "Spew an incendiary mixture, dealing {g:citadel_inline_attribute:'SpiritDamage'}, applying {g:citadel_inline_attribute:'Slow'}, and coating targets in \u003Cspan style=\"font-weight: bold;\"\u003Enapalm\u003C/span\u003E.", | |||
"ability_incendiary_projectile_quip": "Spew napalm that amplifies your damage", | "ability_incendiary_projectile_quip": "Spew napalm that amplifies your damage", | ||
"ability_incendiary_projectile_t2_desc": " | "ability_incendiary_projectile_t2_desc": "Napalm Effect: +\u003Cspan style=\"font-weight: bold;\"\u003E10% Lifesteal\u003C/span\u003E", | ||
"ability_incendiary_projectile_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+20%\u003C/span\u003E Damage | "ability_incendiary_projectile_t3_desc": "Napalm Effect: \u003Cspan style=\"font-weight: bold;\"\u003E+20%\u003C/span\u003E Damage Taken and \u003Cspan style=\"font-weight: bold;\"\u003E-33%\u003C/span\u003E Healing", | ||
"ability_intimidate": "Scorn", | "ability_intimidate": "Scorn", | ||
"ability_intimidate_desc": "Deal \u003Cspan style=\"font-weight: bold;\"\u003Edamage\u003C/span\u003E to nearby enemies and \u003Cspan style=\"font-weight: bold;\"\u003Eheal yourself\u003C/span\u003E based on the damage done. Heal is stronger against enemy heroes.", | "ability_intimidate_desc": "Deal \u003Cspan style=\"font-weight: bold;\"\u003Edamage\u003C/span\u003E to nearby enemies and \u003Cspan style=\"font-weight: bold;\"\u003Eheal yourself\u003C/span\u003E based on the damage done. Heal is stronger against enemy heroes.", | ||
| Line 4,976: | Line 5,345: | ||
"ability_lash_flog_desc": "Strike enemies with your whip, \u003Cspan style=\"font-weight: bold;\"\u003Estealing life\u003C/span\u003E from them.", | "ability_lash_flog_desc": "Strike enemies with your whip, \u003Cspan style=\"font-weight: bold;\"\u003Estealing life\u003C/span\u003E from them.", | ||
"ability_lash_flog_quip": "Lifesteal from targets ahead of you", | "ability_lash_flog_quip": "Lifesteal from targets ahead of you", | ||
"ability_lash_flog_t1_desc": "Apply \u003Cspan style=\"font-weight: bold;\"\ | "ability_lash_flog_t1_desc": "Apply \u003Cspan style=\"font-weight: bold;\"\u003E-35%\u003C/span\u003E Move speed for 3s", | ||
"ability_lash_flog_t3_desc": "+105 Damage and applies 35% Fire Rate | "ability_lash_flog_t3_desc": "+105 Damage and applies -35% Fire Rate", | ||
"ability_life_drain": "Life Drain", | "ability_life_drain": "Life Drain", | ||
"ability_life_drain/modifier_life_drain": "Life Drain", | "ability_life_drain/modifier_life_drain": "Life Drain", | ||
"ability_life_drain/modifier_life_drain_caster": "Life Drain", | "ability_life_drain/modifier_life_drain_caster": "Life Drain", | ||
"ability_life_drain_cancel_trigger": "Cancel Life Drain", | "ability_life_drain_cancel_trigger": "Cancel Life Drain", | ||
"ability_life_drain_desc": "Create a tether that \u003Cspan style=\"font-weight: bold;\"\u003Edrains enemy health over time\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003Eheals you\u003C/span\u003E. Target must be in line of sight and within max range to drain. You can shoot and use other abilities during the drain, but your move speed is reduced. \u003Cbr\u003E\u003Cspan style=\"font-weight: bold;\"\u003E | "ability_life_drain_desc": "Create a tether that \u003Cspan style=\"font-weight: bold;\"\u003Edrains enemy health over time\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003Eheals you\u003C/span\u003E. Target must be in line of sight and within max range to drain. You can shoot and use other abilities during the drain, but your move speed is reduced. \u003Cbr\u003E\u003Cspan style=\"font-weight: bold;\"\u003E{g:citadel_keybind:'AltCast'} to give health to friendly Heroes\u003C/span\u003E.", | ||
"ability_life_drain_quip": "Steal health from an enemy over time", | "ability_life_drain_quip": "Steal health from an enemy over time", | ||
"ability_life_drain_t3_desc": "Ability becomes \u003Cspan style=\"font-weight: bold;\"\u003Echarged\u003C/span\u003E and grants \u003Cspan style=\"font-weight: bold;\"\u003E+1\u003C/span\u003E Charge", | "ability_life_drain_t3_desc": "Ability becomes \u003Cspan style=\"font-weight: bold;\"\u003Echarged\u003C/span\u003E and grants \u003Cspan style=\"font-weight: bold;\"\u003E+1\u003C/span\u003E Charge", | ||
| Line 4,998: | Line 5,367: | ||
"ability_magician_bigbolt_t3_desc": "\u003Cspan class=\"highlight\"\u003E+{s:DamagePerShot}\u003C/span\u003E Damage Per Bolt. Refund \u003Cspan class=\"highlight\"\u003E{s:BoltRefundPerKill}\u003C/span\u003E Bolt per Kill", | "ability_magician_bigbolt_t3_desc": "\u003Cspan class=\"highlight\"\u003E+{s:DamagePerShot}\u003C/span\u003E Damage Per Bolt. Refund \u003Cspan class=\"highlight\"\u003E{s:BoltRefundPerKill}\u003C/span\u003E Bolt per Kill", | ||
"ability_magician_cloneturret": "Spectral Assistant", | "ability_magician_cloneturret": "Spectral Assistant", | ||
"ability_magician_cloneturret_desc": "Summon an \u003Cspan style=\"font-weight: bold;\"\u003EAssistant\u003C/span\u003E at the targeted location. The \u003Cspan style=\"font-weight: bold;\"\u003EAssistant\u003C/span\u003E attacks whenever you fire your weapon, dealing \u003Cspan style=\"font-weight: bold;\"\u003EDamage\u003C/span\u003E. \u003Cbr\u003E\u003Cbr\u003EWhile the \u003Cspan style=\"font-weight: bold;\"\u003EAssistant\u003C/span\u003E is out, you can press \u003Cspan style=\"font-weight: bold;\"\ | "ability_magician_cloneturret_desc": "Summon an \u003Cspan style=\"font-weight: bold;\"\u003EAssistant\u003C/span\u003E at the targeted location. The \u003Cspan style=\"font-weight: bold;\"\u003EAssistant\u003C/span\u003E attacks whenever you fire your weapon, dealing \u003Cspan style=\"font-weight: bold;\"\u003EDamage\u003C/span\u003E. \u003Cbr\u003E\u003Cbr\u003EWhile the \u003Cspan style=\"font-weight: bold;\"\u003EAssistant\u003C/span\u003E is out, you can press \u003Cspan style=\"font-weight: bold;\"\u003E{g:citadel_keybind:'Ability2'}\u003C/span\u003E to swap positions with your \u003Cspan style=\"font-weight: bold;\"\u003EAssistant\u003C/span\u003E. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan style=\"font-style: italic;\"\u003ECasting Spectral Assistant also reloads your weapon.\u003C/span\u003E", | ||
"ability_magician_cloneturret_quip": "Summon your faithful assistant", | "ability_magician_cloneturret_quip": "Summon your faithful assistant", | ||
"ability_magician_cloneturret_t2_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+5s Duration\u003C/span\u003E \u0026 \u003Cspan style=\"font-weight: bold;\"\u003E5m Range\u003C/span\u003E", | "ability_magician_cloneturret_t2_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+5s Duration\u003C/span\u003E \u0026 \u003Cspan style=\"font-weight: bold;\"\u003E5m Range\u003C/span\u003E", | ||
| Line 5,014: | Line 5,383: | ||
"ability_magician_escape/escape_buff_modifier": "Ready to Escape", | "ability_magician_escape/escape_buff_modifier": "Ready to Escape", | ||
"ability_magician_escape/escape_escaped_modifier": "Escaped!", | "ability_magician_escape/escape_escaped_modifier": "Escaped!", | ||
"ability_magician_escape_desc": "Blink to the target location. On arrival, briefly gain \u003CPanel class=\"AbilityPropertyIcon prop_move_speed\"\u003E \u003Cspan class=\"highlight\"\u003Emovement speed\u003C/span\u003E and become \u003Cspan class=\"highlight\"\u003EInvisible\u003C/span\u003E. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E[Cast]\u003C/span\u003E Appear at the target location.\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E | "ability_magician_escape_desc": "Blink to the target location. On arrival, briefly gain \u003CPanel class=\"AbilityPropertyIcon prop_move_speed\"\u003E \u003Cspan class=\"highlight\"\u003Emovement speed\u003C/span\u003E and become \u003Cspan class=\"highlight\"\u003EInvisible\u003C/span\u003E. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E[Cast]\u003C/span\u003E Appear at the target location.\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E{g:citadel_keybind:'AltCast'}\u003C/span\u003E Appear in place.\u003C/span\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EEnemies will not know which cast you performed.\u003C/span\u003E", | ||
"ability_magician_magicbolt": "Vexing Bolt", | "ability_magician_magicbolt": "Vexing Bolt", | ||
"ability_magician_magicbolt_desc": "Fire a bolt of magic that deals \u003Cspan style=\"font-weight: bold;\"\u003EDamage\u003C/span\u003E, \u003Cspan style=\"font-weight: bold;\"\u003Eincreasing as it travels\u003C/span\u003E. If you have an \u003Cspan style=\"font-weight: bold;\"\u003EAssistant\u003C/span\u003E, they also cast Vexing Bolt at reduced damage. \u003Cbr\u003E\u003Cbr\u003EPress \u003Cspan style=\"font-weight: bold;\"\ | "ability_magician_magicbolt_desc": "Fire a bolt of magic that deals \u003Cspan style=\"font-weight: bold;\"\u003EDamage\u003C/span\u003E, \u003Cspan style=\"font-weight: bold;\"\u003Eincreasing as it travels\u003C/span\u003E. If you have an \u003Cspan style=\"font-weight: bold;\"\u003EAssistant\u003C/span\u003E, they also cast Vexing Bolt at reduced damage. \u003Cbr\u003E\u003Cbr\u003EPress \u003Cspan style=\"font-weight: bold;\"\u003E{g:citadel_keybind:'Ability1'}\u003C/span\u003E to \u003Cspan style=\"font-weight: bold;\"\u003Eredirect\u003C/span\u003E the bolt towards your crosshairs.", | ||
"ability_magician_magicbolt_quip": "Launch a guided bolt of magic", | "ability_magician_magicbolt_quip": "Launch a guided bolt of magic", | ||
" | "ability_magician_magicbolt_t1_desc": "Bolts apply \u003Cspan style=\"font-weight: bold;\"\u003E-25%\u003C/span\u003E Fire Rate for \u003Cspan style=\"font-weight: bold;\"\u003E5\u003C/span\u003Es.", | ||
"ability_magician_magicbolt_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+150\u003C/span\u003E Max Damage. +\u003Cspan style=\"font-weight: bold;\"\u003E50%\u003C/span\u003E Assistant Damage.", | "ability_magician_magicbolt_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+150\u003C/span\u003E Max Damage. +\u003Cspan style=\"font-weight: bold;\"\u003E50%\u003C/span\u003E Assistant Damage.", | ||
"ability_magician_shadowclone": "The Great Homonculus!", | "ability_magician_shadowclone": "The Great Homonculus!", | ||
| Line 5,051: | Line 5,420: | ||
"ability_nano_catform": "Ava", | "ability_nano_catform": "Ava", | ||
"ability_nano_catform/modifier_catform": "Ava", | "ability_nano_catform/modifier_catform": "Ava", | ||
"ability_nano_catform_desc": "Turn to shadows and possess Ava. You gain | "ability_nano_catform_desc": "Turn to shadows and possess Ava. You gain {g:citadel_inline_attribute:'BonusMoveSpeed'} and become \u003Cspan style=\"font-weight: bold;\"\u003Ehidden on the minimap\u003C/span\u003E, but cannot attack or cast abilities. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan style=\"font-style: italic;\"\u003EAfter taking damage from an enemy hero, you lose 50% Move Speed and are briefly unable to activate Ava.\u003C/span\u003E", | ||
"ability_nano_catform_quip": "Take control of Ava", | "ability_nano_catform_quip": "Take control of Ava", | ||
"ability_nano_catform_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E-15s\u003C/span\u003E Cooldown. Gain \u003Cspan style=\"font-weight: bold;\"\ | "ability_nano_catform_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E-15s\u003C/span\u003E Cooldown. Gain \u003Cspan style=\"font-weight: bold;\"\u003E25\u003C/span\u003E Health Regen during Ava.", | ||
"ability_nano_catform_trigger_buttonhint": "Return from Ava", | "ability_nano_catform_trigger_buttonhint": "Return from Ava", | ||
"ability_nano_clustergrenade": "Gloom Bombs", | "ability_nano_clustergrenade": "Gloom Bombs", | ||
"ability_nano_clustergrenade_desc": "Throw a cluster of bombs that detonate after a delay, dealing | "ability_nano_clustergrenade_desc": "Throw a cluster of bombs that detonate after a delay, dealing {g:citadel_inline_attribute:'SpiritDamage'}.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan style=\"font-style: italic;\"\u003EEnemies hit by multiple bombs take 50% damage.\u003C/span\u003E", | ||
"ability_nano_clustergrenade_quip": "Throw out cluster bombs", | "ability_nano_clustergrenade_quip": "Throw out cluster bombs", | ||
"ability_nano_dash": "Leaping Slash", | "ability_nano_dash": "Leaping Slash", | ||
"ability_nano_dash_desc": "Dash forward before slashing all enemies in a circle, dealing | "ability_nano_dash_desc": "Dash forward before slashing all enemies in a circle, dealing {g:citadel_inline_attribute:'MeleeDamage'}. \u003Cbr\u003E\u003Cbr\u003EIf the ability hits at least one hero, {g:citadel_inline_attribute:'Heal'} a small amount of health.", | ||
"ability_nano_dash_quip": "Dash forward and slash enemies", | "ability_nano_dash_quip": "Dash forward and slash enemies", | ||
"ability_nano_dash_t3_desc": " | "ability_nano_dash_t3_desc": "On Hero Hit: 50% Cooldown Refund", | ||
"ability_nano_pounce": "Pounce", | "ability_nano_pounce": "Pounce", | ||
"ability_nano_pounce_desc": "\u003Cspan class=\"highlight\"\u003ELeap\u003C/span\u003E at a target to inflict \u003Cspan class=\"highlight\"\u003ELight Melee damage\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Eslow\u003C/span\u003E on nearby enemies. \u003Cbr\u003EYou may use \u003Cspan class=\"highlight\"\u003EPounce on a second target\u003C/span\u003E if used within \u003Cspan class=\"highlight\"\u003E{s:DoublePounceTime}s\u003C/span\u003E", | "ability_nano_pounce_desc": "\u003Cspan class=\"highlight\"\u003ELeap\u003C/span\u003E at a target to inflict \u003Cspan class=\"highlight\"\u003ELight Melee damage\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Eslow\u003C/span\u003E on nearby enemies. \u003Cbr\u003EYou may use \u003Cspan class=\"highlight\"\u003EPounce on a second target\u003C/span\u003E if used within \u003Cspan class=\"highlight\"\u003E{s:DoublePounceTime}s\u003C/span\u003E", | ||
| Line 5,077: | Line 5,446: | ||
"ability_nano_shadow_pulse": "Return to Shadows", | "ability_nano_shadow_pulse": "Return to Shadows", | ||
"ability_nano_shadow_pulse/buff": "Strength from Shadows", | "ability_nano_shadow_pulse/buff": "Strength from Shadows", | ||
"ability_nano_shadow_pulse_desc": "Instantly turn to shadows, becoming \u003Cspan style=\"font-weight: bold;\"\ | "ability_nano_shadow_pulse_desc": "Instantly turn to shadows, becoming \u003Cspan style=\"font-weight: bold;\"\u003Euntargetable\u003C/span\u003E, gaining {g:citadel_inline_attribute:'BonusMoveSpeed'}, and dealing {g:citadel_inline_attribute:'SpiritDamage'}.\u003Cbr\u003E\u003Cbr\u003E After a delay, return from the shadows, dealing {g:citadel_inline_attribute:'SpiritDamage'} again.", | ||
"ability_nano_shadow_pulse_quip": "Turn to Shadows, gaining movespeed and dealing delayed damage", | "ability_nano_shadow_pulse_quip": "Turn to Shadows, gaining movespeed and dealing delayed damage", | ||
"ability_nano_shadow_pulse_t2_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+80\u003C/span\u003E Damage. \u003Cspan style=\"font-weight: bold;\"\u003E+20%\u003C/span\u003E Move Speed | "ability_nano_shadow_pulse_t2_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+80\u003C/span\u003E Damage. \u003Cspan style=\"font-weight: bold;\"\u003E+20%\u003C/span\u003E Move Speed.", | ||
"ability_nano_shadow_pulse_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\ | "ability_nano_shadow_pulse_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003ERefund all cooldowns\u003C/span\u003E and gain \u003Cspan style=\"font-weight: bold;\"\u003E30%\u003C/span\u003E Damage for \u003Cspan style=\"font-weight: bold;\"\u003E5s\u003C/span\u003E.", | ||
"ability_nano_shadow_step": "Queen of Shadows", | "ability_nano_shadow_step": "Queen of Shadows", | ||
"ability_nano_shadow_step_desc": "Mark your enemies and bathe yourself in shadow to strengthen your attacks and make yourself \u003Cspan class=\"highlight\"\u003EInvisible\u003C/span\u003E. | "ability_nano_shadow_step_desc": "Mark your enemies and bathe yourself in shadow to strengthen your attacks and make yourself \u003Cspan class=\"highlight\"\u003EInvisible\u003C/span\u003E. Attacking will only temporarily reveal you. Hitting enemies with \u003Cspan class=\"highlight\"\u003EMelee damage\u003C/span\u003E will reduce their bullet resist (stacking)", | ||
"ability_nano_shadow_step_quip": "Enter the shadows to gain the advantage on your enemies", | "ability_nano_shadow_step_quip": "Enter the shadows to gain the advantage on your enemies", | ||
"ability_nano_shadow_step_t2_desc": "\u003Cspan class=\"highlight\"\u003E+{s:SlowResistancePercent}%\u003C/span\u003E Slow Resist while Active", | "ability_nano_shadow_step_t2_desc": "\u003Cspan class=\"highlight\"\u003E+{s:SlowResistancePercent}%\u003C/span\u003E Slow Resist while Active", | ||
| Line 5,089: | Line 5,458: | ||
"ability_overcharge_desc": "Temporarily boosts the effect of Heavy's current drone and increases his fire rate.", | "ability_overcharge_desc": "Temporarily boosts the effect of Heavy's current drone and increases his fire rate.", | ||
"ability_perched_predator": "Sekhmet's Spirit", | "ability_perched_predator": "Sekhmet's Spirit", | ||
"ability_perched_predator_desc": "Send a Spirit Cat forward that grab's targets in its way. Grabbing a Hero will cause an explosion soon after. \u003Cbr\u003EPress | "ability_perched_predator_desc": "Send a Spirit Cat forward that grab's targets in its way. Grabbing a Hero will cause an explosion soon after. \u003Cbr\u003EPress {g:citadel_keybind:'Ability1'} to manually create the explosion.", | ||
"ability_perched_predator_quip": "Send out a Spirit Cat to grab enemies", | "ability_perched_predator_quip": "Send out a Spirit Cat to grab enemies", | ||
"ability_power_jump": "Rain of Arrows", | "ability_power_jump": "Rain of Arrows", | ||
"ability_power_jump/modifier_air_raid/modifier_slow_base": "Slowed", | "ability_power_jump/modifier_air_raid/modifier_slow_base": "Slowed", | ||
"ability_power_jump/modifier_citadel_archer_air_raid/modifier_slow_base": "Slowing Bullets", | "ability_power_jump/modifier_citadel_archer_air_raid/modifier_slow_base": "Slowing Bullets", | ||
"ability_power_jump_desc": "Launches you high in the air, allowing you to glide slowly. While airborne, you gain \u003Cspan style=\"font-weight: bold;\"\u003EWeapon Damage\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003Emultishot on your weapon\u003C/span\u003E. \u003Cbr\ | "ability_power_jump_desc": "Launches you high in the air, allowing you to glide slowly. While airborne, you gain \u003Cspan style=\"font-weight: bold;\"\u003EWeapon Damage\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003Emultishot on your weapon\u003C/span\u003E. \u003Cbr\u003E{g:citadel_keybind:'AltCast'}for reduced jump height. \u003Cbr\u003EPress{g:citadel_keybind:'Mantle'}to cancel the glide.", | ||
"ability_power_jump_quip": "Jump high up in the air and unleash multishots", | "ability_power_jump_quip": "Jump high up in the air and unleash multishots", | ||
"ability_power_jump_t2_desc": "While airborne, \u003Cspan style=\"font-weight: bold;\"\u003E+5\u003C/span\u003E Weapon Damage and weapon damage applies \u003Cspan style=\"font-weight: bold;\"\u003E40%\u003C/span\u003E movement slow for 1.5s", | "ability_power_jump_t2_desc": "While airborne, \u003Cspan style=\"font-weight: bold;\"\u003E+5\u003C/span\u003E Weapon Damage and weapon damage applies \u003Cspan style=\"font-weight: bold;\"\u003E40%\u003C/span\u003E movement slow for 1.5s", | ||
"ability_power_jump_t3_desc": "While airborne, \u003Cspan style=\"font-weight: bold;\"\u003E+ | "ability_power_jump_t3_desc": "While airborne, \u003Cspan style=\"font-weight: bold;\"\u003E+30%\u003C/span\u003E Bullet Lifesteal and \u003Cspan style=\"font-weight: bold;\"\u003E+30%\u003C/span\u003E Spirit Lifesteal", | ||
"ability_power_surge": "Power Surge", | "ability_power_surge": "Power Surge", | ||
"ability_power_surge_desc": "Power up your weapon with a shock effect, making \u003Cspan style=\"font-weight: bold;\"\u003Eyour bullets proc shock damage on your target\u003C/span\u003E. This shock damage \u003Cspan style=\"font-weight: bold;\"\u003Ebounces to enemies\u003C/span\u003E near your target. Occurs once per burst shot.", | "ability_power_surge_desc": "Power up your weapon with a shock effect, making \u003Cspan style=\"font-weight: bold;\"\u003Eyour bullets proc shock damage on your target\u003C/span\u003E. This shock damage \u003Cspan style=\"font-weight: bold;\"\u003Ebounces to enemies\u003C/span\u003E near your target. Occurs once per burst shot.", | ||
| Line 5,103: | Line 5,472: | ||
"ability_power_surge_t1_desc": "Shock Damage applies -15% Spirit Resist for 8s", | "ability_power_surge_t1_desc": "Shock Damage applies -15% Spirit Resist for 8s", | ||
"ability_power_surge_t3_desc": "+12 Shock Damage, improved Spirit scaling, and +3 Max Jumps", | "ability_power_surge_t3_desc": "+12 Shock Damage, improved Spirit scaling, and +3 Max Jumps", | ||
"ability_priest_barrage": "Witching Hour", | |||
"ability_priest_barrage_desc": "Unleash a massive barrage of stakes, dealing {g:citadel_inline_attribute:'WeaponDamage'} and applying a brief {g:citadel_inline_attribute:'Slow'}.", | |||
"ability_priest_barrage_fire_hint": "Fire Crossbow", | |||
"ability_priest_barrage_t3_desc": "On-Hit: Execute enemies below {s:ExecuteThreshold}%", | |||
"ability_priest_knockback": "Buckshot", | |||
"ability_priest_knockback_desc": "Fire a blast forward, dealing {g:citadel_inline_attribute:'WeaponDamage'} and pushing enemies back. Pushing a hero into a wall deals {g:citadel_inline_attribute:'BonusWeaponDamage'} and applies {g:citadel_inline_attribute:'Stun'}.", | |||
"ability_priest_selfheal": "Potent Vapors", | |||
"ability_priest_selfheal_desc": "Burn your censer, \u003Cspan class=\"highlight\"\u003Ereducing incoming damage\u003C/span\u003E and {g:citadel_inline_attribute:'Healing'} over time.\u003Cbr\u003E\u003Cbr\u003EYou cannot attack while Potent Vapors is active.", | |||
"ability_priest_stackingdefense": "Penance \u0026 Retribution", | |||
"ability_priest_stackingdefense/stackingdefense": "Penance", | |||
"ability_priest_stackingdefense_desc": "Taking damage grants stacking {g:citadel_inline_attribute:'BulletResist'} and {g:citadel_inline_attribute:'SpiritResist'} that expires over time. \u003Cbr\u003E\u003Cbr\u003EAt max stacks, gain \u003Cspan class=\"highlight\"\u003Ebonus damage\u003C/span\u003E.", | |||
"ability_priest_weaponswap": "Witching Hour", | |||
"ability_priest_weaponswap_desc": "Equip your crossbow, allowing you to fire massive stakes. Each stake deals {g:citadel_inline_attribute:'WeaponDamage'} and applies a brief {g:citadel_inline_attribute:'Slow'}.", | |||
"ability_propulsion_gel": "Propulsion Gel", | "ability_propulsion_gel": "Propulsion Gel", | ||
"ability_propulsion_gel_desc": "Fire a wave of propulsion gel that grants \u003Cspan class=\"highlight\"\u003Eincreased move speed\u003C/span\u003E for allies. Unit's hit by the gel wave will be covered by gel and leave a trail behind them", | "ability_propulsion_gel_desc": "Fire a wave of propulsion gel that grants \u003Cspan class=\"highlight\"\u003Eincreased move speed\u003C/span\u003E for allies. Unit's hit by the gel wave will be covered by gel and leave a trail behind them", | ||
| Line 5,121: | Line 5,503: | ||
"ability_self_purge_t1_desc": "Permanent Ammo \u003Cspan class=\"highlight\"\u003E+{s:ClipBonusOnHit}\u003C/span\u003E for every enemy Hero hit by the explosion", | "ability_self_purge_t1_desc": "Permanent Ammo \u003Cspan class=\"highlight\"\u003E+{s:ClipBonusOnHit}\u003C/span\u003E for every enemy Hero hit by the explosion", | ||
"ability_shielded_sentry_rocket": "Sentry Rocket", | "ability_shielded_sentry_rocket": "Sentry Rocket", | ||
"ability_skyrunner_flakshot": "Flakshot", | |||
"ability_skyrunner_flakshot_desc": "Bullets deal {g:citadel_inline_attribute:'BonusWeaponDamage'} and can \u003Cspan class=\"highlight\"\u003Ericochet\u003C/span\u003E off of surfaces.", | |||
"ability_skyrunner_swingline": "Lifethread", | |||
"ability_skyrunner_swingline_desc": "Fire a line that attaches to the world, allowing you to swing. \u003Cbr\u003E\u003Cbr\u003ELifethread resets all air jumps and air dashes.", | |||
"ability_sleep_dagger": "Sleep Dagger", | "ability_sleep_dagger": "Sleep Dagger", | ||
"ability_sleep_dagger/modifier_citadel_sleep_bomb/modifier_citadel_sleep_dagger_asleep": "Sleeping", | "ability_sleep_dagger/modifier_citadel_sleep_bomb/modifier_citadel_sleep_dagger_asleep": "Sleeping", | ||
| Line 5,127: | Line 5,513: | ||
"ability_sleep_dagger_t1_desc": "\u003Cspan style=\"font-weight: bold;\"\u003ERemoves 1 stamina\u003C/span\u003E on wake-up", | "ability_sleep_dagger_t1_desc": "\u003Cspan style=\"font-weight: bold;\"\u003ERemoves 1 stamina\u003C/span\u003E on wake-up", | ||
"ability_sleep_dagger_t2_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E-12.0 Cooldown\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003E-60%\u003C/span\u003E stamina recovery for 6s on wake-up", | "ability_sleep_dagger_t2_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E-12.0 Cooldown\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003E-60%\u003C/span\u003E stamina recovery for 6s on wake-up", | ||
"ability_sleep_dagger_t3_desc": "Applies \u003Cspan style=\"font-weight: bold;\"\u003E-12%\u003C/span\u003E Bullet Resist and \u003Cspan style=\"font-weight: bold;\"\ | "ability_sleep_dagger_t3_desc": "Applies \u003Cspan style=\"font-weight: bold;\"\u003E-12%\u003C/span\u003E Bullet Resist and \u003Cspan style=\"font-weight: bold;\"\u003E-40%\u003C/span\u003E Fire Rate for 6s on wake-up.", | ||
"ability_slingshot_bruising_shot": "Bruising Shot", | "ability_slingshot_bruising_shot": "Bruising Shot", | ||
"ability_slingshot_bruising_shot_desc": "Hits damage the target, and stack bruises on them that increase all subsequent damage taken from Slingshot's weapon and abilities.", | "ability_slingshot_bruising_shot_desc": "Hits damage the target, and stack bruises on them that increase all subsequent damage taken from Slingshot's weapon and abilities.", | ||
| Line 5,145: | Line 5,531: | ||
"ability_smoke_bomb_quip": "Fade out of sight", | "ability_smoke_bomb_quip": "Fade out of sight", | ||
"ability_smoke_bomb_t1_desc": "\u003Cspan class=\"highlight\"\u003E{s:AbilityCooldown}s\u003C/span\u003E Ability Cooldown", | "ability_smoke_bomb_t1_desc": "\u003Cspan class=\"highlight\"\u003E{s:AbilityCooldown}s\u003C/span\u003E Ability Cooldown", | ||
"ability_smoke_bomb_t2_desc": "After invis, gain \u003Cspan style=\"font-weight: bold;\"\u003E+ | "ability_smoke_bomb_t2_desc": "After invis, gain \u003Cspan style=\"font-weight: bold;\"\u003E+10% Bullet Lifesteal\u003C/span\u003E for 8s", | ||
"ability_smoke_bomb_t3_desc": "Enable Ability Charges\u003C/span\u003E and grants \u003Cspan style=\"font-weight: bold;\"\u003E0.5s\u003C/span\u003E of Invincibility", | "ability_smoke_bomb_t3_desc": "Enable Ability Charges\u003C/span\u003E and grants \u003Cspan style=\"font-weight: bold;\"\u003E0.5s\u003C/span\u003E of Invincibility", | ||
"ability_speed_drone": "Speed Drone", | "ability_speed_drone": "Speed Drone", | ||
| Line 5,156: | Line 5,542: | ||
"ability_stacking_damage_t1_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E60\u003C/span\u003E Spirit damage and \u003Cspan style=\"font-weight: bold;\"\u003E15%\u003C/span\u003E slow for 2s to target every \u003Cspan style=\"font-weight: bold;\"\u003E20\u003C/span\u003E stacks", | "ability_stacking_damage_t1_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E60\u003C/span\u003E Spirit damage and \u003Cspan style=\"font-weight: bold;\"\u003E15%\u003C/span\u003E slow for 2s to target every \u003Cspan style=\"font-weight: bold;\"\u003E20\u003C/span\u003E stacks", | ||
"ability_stacking_damage_t2_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+40\u003C/span\u003E Max Stacks and \u003Cspan style=\"font-weight: bold;\"\u003E+5s\u003C/span\u003E Duration", | "ability_stacking_damage_t2_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+40\u003C/span\u003E Max Stacks and \u003Cspan style=\"font-weight: bold;\"\u003E+5s\u003C/span\u003E Duration", | ||
"ability_swan_acrobat": "Acrobat", | |||
"ability_swan_acrobat/stack": "Acrobat", | |||
"ability_swan_acrobat_desc": "Gain stacking bonuses every time you \u003Cspan class=\"highlight\"\u003Edash\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003Edouble jump\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003Ewall jump\u003C/span\u003E, or \u003Cspan class=\"highlight\"\u003Eteleport\u003C/span\u003E.\u003Cbr\u003E\u003Cbr\u003EGaining new stacks refreshes the duration.", | |||
"ability_swan_leap": "Jeté", | |||
"ability_swan_leap/leapmodifier": "Jeté", | |||
"ability_swan_leap_desc": "Leap in a target direction. If no direction is chosen, then leap straight up instead.", | |||
"ability_target_practice": "Target Practice", | "ability_target_practice": "Target Practice", | ||
"ability_target_practice_desc": "On activate, your next gun hit selects an enemy Hero as a target. Shoot them \u003Cspan class=\"highlight\"\u003E{s:ShotsToProc} times\u003C/span\u003E to deal a burst of spirit damage. Every Headshot will increase the burst", | "ability_target_practice_desc": "On activate, your next gun hit selects an enemy Hero as a target. Shoot them \u003Cspan class=\"highlight\"\u003E{s:ShotsToProc} times\u003C/span\u003E to deal a burst of spirit damage. Every Headshot will increase the burst", | ||
| Line 5,179: | Line 5,571: | ||
"ability_tempest_weathermaker_desc": "A ray of sun shines on each enemy hero anywhere on the map. Moments later, any enemy that did not find cover is struck by a powerful bolt of lightning, dealing damage to them and revealing them through walls for a duration. Can pass through Faraday Cage.", | "ability_tempest_weathermaker_desc": "A ray of sun shines on each enemy hero anywhere on the map. Moments later, any enemy that did not find cover is struck by a powerful bolt of lightning, dealing damage to them and revealing them through walls for a duration. Can pass through Faraday Cage.", | ||
"ability_throw_sand": "Sand Blast", | "ability_throw_sand": "Sand Blast", | ||
"ability_throw_sand_desc": "Spray sand that \u003Cspan style=\"font-weight: bold;\"\u003Edisarms\u003C/span\u003E enemies in front of you | "ability_throw_sand_desc": "Spray sand that \u003Cspan style=\"font-weight: bold;\"\u003Edisarms\u003C/span\u003E enemies in front of you.", | ||
"ability_throw_sand_quip": "Disarm enemies in front of you", | "ability_throw_sand_quip": "Disarm enemies in front of you", | ||
"ability_throw_sand_t3_desc": "Slow targets by \u003Cspan style=\"font-weight: bold;\"\u003E-40%\u003C/span\u003E", | "ability_throw_sand_t3_desc": "Slow targets by \u003Cspan style=\"font-weight: bold;\"\u003E-40%\u003C/span\u003E", | ||
| Line 5,190: | Line 5,582: | ||
"ability_trapper_poisonjar_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E-25\u003C/span\u003E% Spirit Resist for enemies in the pool", | "ability_trapper_poisonjar_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E-25\u003C/span\u003E% Spirit Resist for enemies in the pool", | ||
"ability_trapper_spidershield": "Pest Barrier", | "ability_trapper_spidershield": "Pest Barrier", | ||
"ability_trapper_spidershield_desc": "Apply a | "ability_trapper_spidershield_desc": "Apply a Combat Barrier to a target ally and periodically deal \u003Cspan style=\"font-weight: bold;\"\u003ESpirit Damage\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003ESlows\u003C/span\u003E.", | ||
"ability_trapper_spidershield_quip": "Apply a damaging barrier", | "ability_trapper_spidershield_quip": "Apply a damaging barrier", | ||
"ability_trapper_spiderwave": "Crawling Plague", | "ability_trapper_spiderwave": "Crawling Plague", | ||
| Line 5,214: | Line 5,606: | ||
"ability_ult_combo_t1_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+30%\u003C/span\u003E Bullet Resist during Combo", | "ability_ult_combo_t1_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+30%\u003C/span\u003E Bullet Resist during Combo", | ||
"ability_ult_combo_t2_desc": "Combo Duration \u003Cspan style=\"font-weight: bold;\"\u003E+0.75s\u003C/span\u003E", | "ability_ult_combo_t2_desc": "Combo Duration \u003Cspan style=\"font-weight: bold;\"\u003E+0.75s\u003C/span\u003E", | ||
"ability_ult_combo_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+40\u003C/span\u003E Damage Per Second and \u003Cspan style=\"font-weight: bold;\"\ | "ability_ult_combo_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+40\u003C/span\u003E Damage Per Second and \u003Cspan style=\"font-weight: bold;\"\u003E80% lifesteal\u003C/span\u003E", | ||
"ability_upgrade_description": "You have unlocked a tier {s:upgradeTier} ability upgrade. Choose an upgrade from the list below.", | "ability_upgrade_description": "You have unlocked a tier {s:upgradeTier} ability upgrade. Choose an upgrade from the list below.", | ||
"ability_upgrade_description_open_shop": "Tier {s:upgradeTier} upgrades", | "ability_upgrade_description_open_shop": "Tier {s:upgradeTier} upgrades", | ||
"ability_upgrade_extra_info": "Ability upgrades are unlocked whenever you purchase two upgrades in any mod tier (Weapon, Armor, Tech or Utility).", | "ability_upgrade_extra_info": "Ability upgrades are unlocked whenever you purchase two upgrades in any mod tier (Weapon, Armor, Tech or Utility).", | ||
"ability_vampirebat_batblink": "Batblink", | |||
"ability_vampirebat_batblink_desc": "Briefly disperse into a swarm of bats, becoming \u003Cspan class=\"highlight\"\u003Euntargetable\u003C/span\u003E and flying to a target location. \u003Cbr\u003E\u003Cbr\u003ECan be \u003Cspan class=\"highlight\"\u003Erecast\u003C/span\u003E a second time within a brief window.", | |||
"ability_vampirebat_batswarm": "Nox Nostra", | |||
"ability_vampirebat_batswarm_desc": "Unleash a massive swarm of bats, each dealing {g:citadel_inline_attribute:'SpiritDamage'}. \u003Cbr\u003E\u003Cbr\u003ETriggering \u003Cspan class=\"highlight\"\u003ELove Bites\u003C/span\u003E against heroes increases the number of bats on your next cast.", | |||
"ability_vampirebat_doubledagger": "Double Dagger", | |||
"ability_vampirebat_doubledagger_desc": "Throw two consecutive daggers, dealing {g:citadel_inline_attribute:'SpiritDamage'}. \u003Cbr\u003E\u003Cbr\u003EIf both daggers hit the same target, deal {g:citadel_inline_attribute:'BonusSpiritDamage'} instead.", | |||
"ability_vampirebat_doubledagger_header": "On Double Hit:", | |||
"ability_vampirebat_doubledagger_t1_desc": "\u003Cspan class=\"highlight\"\u003E+{s:Damage}\u003C/span\u003E Damage \u0026 Bonus Damage", | |||
"ability_vampirebat_doubledagger_t3_desc": "On Double Hit: Reduce Spirit Resist by \u003Cspan class=\"highlight\"\u003E{s:TechArmorDamageReduction}%\u003C/span\u003E for {s:DebuffDuration}s", | |||
"ability_vampirebat_lovebites": "Love Bites", | |||
"ability_vampirebat_lovebites/lovebites_proc": "Love Bites", | |||
"ability_vampirebat_lovebites_desc": "Bullets and abilities apply {g:citadel_inline_attribute:'SpiritDamage'}, building up to a burst of {g:citadel_inline_attribute:'BonusSpiritDamage'}. \u003Cbr\u003E\u003Cbr\u003ETargets are then immune to the effects of Love Bites for a brief duration.", | |||
"ability_vampirebat_lovebites_t1_desc": "On Proc: \u003Cspan class=\"highlight\"\u003E+{s:BonusMoveSpeed} m/s\u003C/span\u003E Move Speed", | |||
"ability_vampirebat_lovebites_t2_desc": "\u003Cspan class=\"highlight\"\u003E+{s:Damage}\u003C/span\u003E Damage, \u003Cspan class=\"highlight\"\u003E+{s:BonusDamage}\u003C/span\u003E Bonus Damage", | |||
"ability_viper_debuffdagger": "Screwjab Dagger", | "ability_viper_debuffdagger": "Screwjab Dagger", | ||
"ability_viper_debuffdagger_desc": "Throw a dagger, dealing \u003Cspan style=\"font-weight: bold;\"\u003ESpirit Damage\u003C/span\u003E and applying a \u003Cspan style=\"font-weight: bold;\"\u003EFading Slow\u003C/span\u003E.", | "ability_viper_debuffdagger_desc": "Throw a dagger, dealing \u003Cspan style=\"font-weight: bold;\"\u003ESpirit Damage\u003C/span\u003E and applying a \u003Cspan style=\"font-weight: bold;\"\u003EFading Slow\u003C/span\u003E.", | ||
| Line 5,245: | Line 5,651: | ||
"ability_viper_venom_t3_desc": "Bullets also build up \u003Cspan style=\"font-weight: bold;\"\u003ELethal Venom\u003C/span\u003E", | "ability_viper_venom_t3_desc": "Bullets also build up \u003Cspan style=\"font-weight: bold;\"\u003ELethal Venom\u003C/span\u003E", | ||
"ability_warden_crowd_control": "Alchemical Flask", | "ability_warden_crowd_control": "Alchemical Flask", | ||
"ability_warden_crowd_control_desc": "Throw a flask that \u003Cspan style=\"font-weight: bold;\"\u003Edamages | "ability_warden_crowd_control_desc": "Throw a flask that \u003Cspan style=\"font-weight: bold;\"\u003Edamages\u003C/span\u003E and reduces the \u003Cspan style=\"font-weight: bold;\"\u003Eweapon damage and move speed\u003C/span\u003E of enemies it hits.", | ||
"ability_warden_crowd_control_quip": "Damage and debuff enemies nearby", | "ability_warden_crowd_control_quip": "Damage and debuff enemies nearby", | ||
"ability_warden_crowd_control_t1_desc": "Hit enemies lose \u003Cspan style=\"font-weight: bold;\"\u003E1 Stamina\u003C/span\u003E", | "ability_warden_crowd_control_t1_desc": "Hit enemies lose \u003Cspan style=\"font-weight: bold;\"\u003E1 Stamina\u003C/span\u003E", | ||
"ability_warden_crowd_control_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E-6.5s\u003C/span\u003E Cooldown and Weapon Debuff applies \u003Cspan style=\"font-weight: bold;\"\ | "ability_warden_crowd_control_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E-6.5s\u003C/span\u003E Cooldown and Weapon Debuff applies \u003Cspan style=\"font-weight: bold;\"\u003E-35%\u003C/span\u003E Fire Rate", | ||
"ability_warden_high_alert": "Willpower", | "ability_warden_high_alert": "Willpower", | ||
"ability_warden_high_alert_desc": "Gain a \u003Cspan style=\"font-weight: bold;\"\ | "ability_warden_high_alert_desc": "Gain a \u003Cspan style=\"font-weight: bold;\"\u003EBarrier\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003Ebonus move speed\u003C/span\u003E.", | ||
"ability_warden_high_alert_quip": "Gain a | "ability_warden_high_alert_quip": "Gain a Barrier and move speed", | ||
"ability_warden_high_alert_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+ | "ability_warden_high_alert_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+150\u003C/span\u003E Barrier Health and now scales with Spirit Power", | ||
"ability_warden_lock_down": "Binding Word", | "ability_warden_lock_down": "Binding Word", | ||
"ability_warden_lock_down_desc": "Curse an enemy hero. If they don't move away from their initial position within the \u003Cspan style=\"font-weight: bold;\"\u003Eescape time\u003C/span\u003E, they will be \u003Cspan style=\"font-weight: bold;\"\u003Edamaged\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003Eimmobilized\u003C/span\u003E.", | "ability_warden_lock_down_desc": "Curse an enemy hero. If they don't move away from their initial position within the \u003Cspan style=\"font-weight: bold;\"\u003Eescape time\u003C/span\u003E, they will be \u003Cspan style=\"font-weight: bold;\"\u003Edamaged\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003Eimmobilized\u003C/span\u003E.", | ||
| Line 5,292: | Line 5,698: | ||
"akimbo_stealammo/modifier_reload_speed": "Slow Reload", | "akimbo_stealammo/modifier_reload_speed": "Slow Reload", | ||
"akimbo_stealammo_desc": "Force targets to reload. {s:hero_name} gains \u003Cspan class=\"highlight\"\u003E{s:StealTechPower}% Spirit Power\u003C/span\u003E per target.", | "akimbo_stealammo_desc": "Force targets to reload. {s:hero_name} gains \u003Cspan class=\"highlight\"\u003E{s:StealTechPower}% Spirit Power\u003C/span\u003E per target.", | ||
"ammo_permanent_pickup_label": "+3% Ammo", | "ammo_permanent_pickup_label": "+3% Max Ammo", | ||
"ammo_permanent_pickup_label_lv2": "+5% Ammo", | "ammo_permanent_pickup_label_lv2": "+5% Max Ammo", | ||
"ammo_permanent_pickup_label_lv3": "+7% Ammo", | "ammo_permanent_pickup_label_lv3": "+7% Max Ammo", | ||
"apocalypse_armageddon": "Armageddon", | "apocalypse_armageddon": "Armageddon", | ||
"apocalypse_armageddon_desc": "A pool of light marks a safe zone surrounding {s:hero_name} as meteors fall from the sky in a wide radius around the safe zone. Meteors damage allies as well as enemies, but damage to allies is reduced and non-lethal.", | "apocalypse_armageddon_desc": "A pool of light marks a safe zone surrounding {s:hero_name} as meteors fall from the sky in a wide radius around the safe zone. Meteors damage allies as well as enemies, but damage to allies is reduced and non-lethal.", | ||
| Line 5,305: | Line 5,711: | ||
"apocalypse_gigantic_sword_desc": "{s:hero_name}'s staff turns into a gigantic sword. When active, Apocalypse's melee attack deal extra damage and cover extra range.", | "apocalypse_gigantic_sword_desc": "{s:hero_name}'s staff turns into a gigantic sword. When active, Apocalypse's melee attack deal extra damage and cover extra range.", | ||
"assassin_modifier": "+Weapon Damage", | "assassin_modifier": "+Weapon Damage", | ||
"base_stat_regen": "Hero Base Regen", | |||
"berserker_stack": "Berserker", | "berserker_stack": "Berserker", | ||
"breakable_pickup_missing_loc": "PICKUP MISSING LOC NAME", | "breakable_pickup_missing_loc": "PICKUP MISSING LOC NAME", | ||
| Line 5,350: | Line 5,757: | ||
"citadel_ability_basicdamagereflect": "Reflect Basic Damage", | "citadel_ability_basicdamagereflect": "Reflect Basic Damage", | ||
"citadel_ability_bebop_laser_beam": "Hyper Beam", | "citadel_ability_bebop_laser_beam": "Hyper Beam", | ||
"citadel_ability_bebop_laser_beam_desc": " | "citadel_ability_bebop_laser_beam_desc": "Channel a powerful torrent of energy that deals {g:citadel_inline_attribute:'SpiritDamage'} and applies {g:citadel_inline_attribute:'Slow'}.", | ||
"citadel_ability_bebop_laser_beam_quip": "Unleash a massive damaging beam", | "citadel_ability_bebop_laser_beam_quip": "Unleash a massive damaging beam", | ||
"citadel_ability_bebop_laser_beam_t3_desc": "Hyper Beam heals Bebop for \u003Cspan style=\"font-weight: bold;\"\ | "citadel_ability_bebop_laser_beam_t3_desc": "Hyper Beam heals Bebop for \u003Cspan style=\"font-weight: bold;\"\u003E65%\u003C/span\u003E of its damage on Heroes. 20% on non-hero", | ||
"citadel_ability_bull_charge": "Shoulder Charge", | "citadel_ability_bull_charge": "Shoulder Charge", | ||
"citadel_ability_bull_charge_desc": " | "citadel_ability_bull_charge_desc": "Charge forward, grabbing heroes and dragging them along with you. Pushing a hero into a wall applies {g:citadel_inline_attribute:'Stun'}.\u003Cbr\u003E\u003Cspan style=\"font-style: italic;\"\u003EIf you collide with a hero you move faster during your charge.\u003C/span\u003E", | ||
"citadel_ability_bull_charge_on_hero_collide_header": "On Hero Collide:", | |||
"citadel_ability_bull_charge_on_wall_header": "On Wall Hit:", | |||
"citadel_ability_bull_charge_quip": "Charge into the fray, dragging enemies along", | "citadel_ability_bull_charge_quip": "Charge into the fray, dragging enemies along", | ||
"citadel_ability_bull_charge_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+ | "citadel_ability_bull_charge_t1_desc": "On Hero Collide: \u003Cspan style=\"font-weight: bold;\"\u003E+25%\u003C/span\u003E Weapon Damage for \u003Cspan style=\"font-weight: bold;\"\u003E8\u003C/span\u003Es", | ||
"citadel_ability_bull_charge_t3_desc": "On Wall Hit: \u003Cspan style=\"font-weight: bold;\"\u003E+0.2s\u003C/span\u003E Stun Duration and \u003Cspan style=\"font-weight: bold;\"\u003E40\u003C/span\u003E% Slow for \u003Cspan style=\"font-weight: bold;\"\u003E4s\u003C/span\u003E", | |||
"citadel_ability_bull_heal": "Siphon Life", | "citadel_ability_bull_heal": "Siphon Life", | ||
"citadel_ability_bull_heal/modifier_bull_heal_aura": "Siphon Life", | "citadel_ability_bull_heal/modifier_bull_heal_aura": "Siphon Life", | ||
"citadel_ability_bull_heal_desc": "Drain health from enemies in front of you | "citadel_ability_bull_heal_desc": "Drain health from nearby enemies in front of you, dealing {g:citadel_inline_attribute:'SpiritDPS'} and {g:citadel_inline_attribute:'Healing'} for a portion of the damage dealt.", | ||
"citadel_ability_bull_heal_quip": "Drain health from enemies in front of you", | "citadel_ability_bull_heal_quip": "Drain health from nearby enemies in front of you", | ||
"citadel_ability_bull_leap": "Seismic Impact", | "citadel_ability_bull_leap": "Seismic Impact", | ||
"citadel_ability_bull_leap_desc": " | "citadel_ability_bull_leap_desc": "Leap high into the air before crashing into the ground, dealing {g:citadel_inline_attribute:'SpiritDamage'} and applying {g:citadel_inline_attribute:'Stun'}.", | ||
"citadel_ability_bull_leap_quip": "Smash into enemies from above, stunning them", | "citadel_ability_bull_leap_quip": "Smash into enemies from above, stunning them", | ||
"citadel_ability_bull_leap_t2_desc": " | "citadel_ability_bull_leap_t2_desc": "On Hero Hit: +100 Max HP and +15% Fire Rate", | ||
"citadel_ability_bull_leap_t3_desc": "On cast, become \u003Cspan style=\"font-weight: bold;\"\ | "citadel_ability_bull_leap_t3_desc": "On cast, become \u003Cspan style=\"font-weight: bold;\"\u003EUnstoppable\u003C/span\u003E.", | ||
"citadel_ability_bullet_damage_amp_wall": "Bullet Damage Amp Wall", | "citadel_ability_bullet_damage_amp_wall": "Bullet Damage Amp Wall", | ||
"citadel_ability_card_toss": "Card Trick", | "citadel_ability_card_toss": "Card Trick", | ||
| Line 5,386: | Line 5,796: | ||
"citadel_ability_chrono_kinetic_carbine/modifier_chrono_kinetic_carbine": "Kinetic Carbine", | "citadel_ability_chrono_kinetic_carbine/modifier_chrono_kinetic_carbine": "Kinetic Carbine", | ||
"citadel_ability_chrono_kinetic_carbine_charged": "CHARGED!", | "citadel_ability_chrono_kinetic_carbine_charged": "CHARGED!", | ||
"citadel_ability_chrono_kinetic_carbine_desc": "Start charging your weapon and gain \u003Cspan style=\"font-weight: bold;\"\u003Eincreased move speed\u003C/span\u003E once it's fully charged. Your next shot will release the energy, dealing \u003Cspan style=\"font-weight: bold;\"\u003Espirit damage\u003C/span\u003E and applying a \u003Cspan style=\"font-weight: bold;\"\u003Etime stop\u003C/span\u003E to the enemy hit. The damage dealt is an amplification of your current weapon damage. \u003Cbr\u003E\u003Cbr\u003EYou can slow time on yourself by pressing { | "citadel_ability_chrono_kinetic_carbine_desc": "Start charging your weapon and gain \u003Cspan style=\"font-weight: bold;\"\u003Eincreased move speed\u003C/span\u003E once it's fully charged. Your next shot will release the energy, dealing \u003Cspan style=\"font-weight: bold;\"\u003Espirit damage\u003C/span\u003E and applying a \u003Cspan style=\"font-weight: bold;\"\u003Etime stop\u003C/span\u003E to the enemy hit. The damage dealt is an amplification of your current weapon damage. \u003Cbr\u003E\u003Cbr\u003EYou can slow time on yourself by pressing{g:citadel_keybind:'ADS'}while an empowered shot is available.", | ||
"citadel_ability_chrono_kinetic_carbine_expiring": "EXPIRING", | "citadel_ability_chrono_kinetic_carbine_expiring": "EXPIRING", | ||
"citadel_ability_chrono_kinetic_carbine_quip": "Charge up your weapon to deal high damage and timestop", | "citadel_ability_chrono_kinetic_carbine_quip": "Charge up your weapon to deal high damage and timestop", | ||
| Line 5,453: | Line 5,863: | ||
"citadel_ability_fissure_wall/modifier_fissure_wall/modifier_bonus_damage_percent": "Wall Damage Debuff", | "citadel_ability_fissure_wall/modifier_fissure_wall/modifier_bonus_damage_percent": "Wall Damage Debuff", | ||
"citadel_ability_fissure_wall_cancel": "Cancel Fissure Wall", | "citadel_ability_fissure_wall_cancel": "Cancel Fissure Wall", | ||
"citadel_ability_fissure_wall_desc": "Creates a wall that \u003Cspan style=\"font-weight: bold;\"\u003Edivides the terrain\u003C/span\u003E in half. On creation, the wall \u003Cspan style=\"font-weight: bold;\"\u003Edeals damage\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003Eapplies slow\u003C/span\u003E to enemies nearby. \u003Cbr\u003EAfter casting, press {{ | "citadel_ability_fissure_wall_desc": "Creates a wall that \u003Cspan style=\"font-weight: bold;\"\u003Edivides the terrain\u003C/span\u003E in half. On creation, the wall \u003Cspan style=\"font-weight: bold;\"\u003Edeals damage\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003Eapplies slow\u003C/span\u003E to enemies nearby. \u003Cbr\u003EAfter casting, press{g:citadel_keybind:'Attack'}or{g:citadel_keybind:'Ability3'}to erupt the wall early.", | ||
"citadel_ability_fissure_wall_quip": "Conjure a wall to block your foes", | "citadel_ability_fissure_wall_quip": "Conjure a wall to block your foes", | ||
"citadel_ability_fissure_wall_t1_desc": "\u003Cspan style=\"font-weight: bold;\"\u003ERemoves 1 stamina\u003C/span\u003E and amplifies McGinnis's damage by \u003Cspan style=\"font-weight: bold;\"\u003E15%\u003C/span\u003E on hit enemies for 7s", | "citadel_ability_fissure_wall_t1_desc": "\u003Cspan style=\"font-weight: bold;\"\u003ERemoves 1 stamina\u003C/span\u003E and amplifies McGinnis's damage by \u003Cspan style=\"font-weight: bold;\"\u003E15%\u003C/span\u003E on hit enemies for 7s", | ||
"citadel_ability_fissure_wall_t3_desc": "Adds a \u003Cspan style=\"font-weight: bold;\"\ | "citadel_ability_fissure_wall_t3_desc": "Adds a \u003Cspan style=\"font-weight: bold;\"\u003E0.75s Stun\u003C/span\u003E to enemies hit by Spectral Wall", | ||
"citadel_ability_fissure_wall_trigger": "Trigger Fissure Wall", | "citadel_ability_fissure_wall_trigger": "Trigger Fissure Wall", | ||
"citadel_ability_flying_strike": "Flying Strike", | "citadel_ability_flying_strike": "Flying Strike", | ||
| Line 5,477: | Line 5,887: | ||
"citadel_ability_hijack_stacking_weapon_jammer": "Weapon Jammer", | "citadel_ability_hijack_stacking_weapon_jammer": "Weapon Jammer", | ||
"citadel_ability_hijack_stacking_weapon_jammer_desc": "Your bullets charge up a \u003Cspan class=\"highlight\"\u003EWeapon Jammer\u003C/span\u003E on enemy heroes that will give them a \u003Cspan class=\"highlight\"\u003Epercent chance to misfire\u003C/span\u003E (bullet does not fire and they damage themselves).", | "citadel_ability_hijack_stacking_weapon_jammer_desc": "Your bullets charge up a \u003Cspan class=\"highlight\"\u003EWeapon Jammer\u003C/span\u003E on enemy heroes that will give them a \u003Cspan class=\"highlight\"\u003Epercent chance to misfire\u003C/span\u003E (bullet does not fire and they damage themselves).", | ||
"citadel_ability_hook": " | "citadel_ability_hook": "Grapple Arm", | ||
"citadel_ability_hook_desc": "Launch out a | "citadel_ability_hook_desc": "Launch out a mechanical hand that \u003Cspan style=\"font-weight: bold;\"\u003Egrabs\u003C/span\u003E the first character it hits, reeling them in. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan style=\"font-style: italic;\"\u003EGrapple Arm can be used on allies.\u003C/br\u003E", | ||
"citadel_ability_hook_quip": "Pull in a target to you", | "citadel_ability_hook_quip": "Pull in a target to you", | ||
"citadel_ability_hook_t1_desc": "Bebop deals \u003Cspan style=\"font-weight: bold;\"\u003E25% more weapon damage\u003C/span\u003E against hooked enemies for 10s", | "citadel_ability_hook_t1_desc": "Bebop deals \u003Cspan style=\"font-weight: bold;\"\u003E25% more weapon damage\u003C/span\u003E against hooked enemies for 10s", | ||
| Line 5,545: | Line 5,955: | ||
"citadel_ability_lash_ultimate/modifier_lash_grapple_enemy_debuff": "Death Slam", | "citadel_ability_lash_ultimate/modifier_lash_grapple_enemy_debuff": "Death Slam", | ||
"citadel_ability_lash_ultimate_debuff": "Movement Slow", | "citadel_ability_lash_ultimate_debuff": "Movement Slow", | ||
"citadel_ability_lash_ultimate_desc": "Focus on enemies to connect whips to them. After channeling, connected enemies are \u003Cspan style=\"font-weight: bold;\"\u003Elifted and stunned\u003C/span\u003E then slammed into the ground. Your victims and any enemies in the landing zone will be \u003Cspan style=\"font-weight: bold;\"\u003Edamaged and slowed\u003C/span\u003E. \u003Cbr\u003EPress { | "citadel_ability_lash_ultimate_desc": "Focus on enemies to connect whips to them. After channeling, connected enemies are \u003Cspan style=\"font-weight: bold;\"\u003Elifted and stunned\u003C/span\u003E then slammed into the ground. Your victims and any enemies in the landing zone will be \u003Cspan style=\"font-weight: bold;\"\u003Edamaged and slowed\u003C/span\u003E. \u003Cbr\u003EPress{g:citadel_keybind:'Attack'}to throw connected enemies early. Enemies that are not in line of sight or go out of range during the latch time will not be grabbed.", | ||
"citadel_ability_lash_ultimate_quip": "Lift enemies and smash them into the ground", | "citadel_ability_lash_ultimate_quip": "Lift enemies and smash them into the ground", | ||
"citadel_ability_lash_ultimate_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003EStun\u003C/span\u003E enemies in the landing zone for 1s", | "citadel_ability_lash_ultimate_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003EStun\u003C/span\u003E enemies in the landing zone for 1s", | ||
| Line 5,556: | Line 5,966: | ||
"citadel_ability_lightning_dodge_passive": "Lightning Roll", | "citadel_ability_lightning_dodge_passive": "Lightning Roll", | ||
"citadel_ability_magewalk": "Misdirection", | "citadel_ability_magewalk": "Misdirection", | ||
"citadel_ability_magewalkk_desc": "Briefly become \u003Cspan class=\"highlight\"\u003EUntargetable\u003C/span\u003E before appearing at your destination. Your first \u003Cspan class=\"highlight\"\u003E{s:EmpoweredAttackCount} attacks\u003C/span\u003E deal bonus \u003Cspan class=\"highlight_spirit\"\u003ESpirit Damage\u003C/span\u003E. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E[Cast]\u003C/span\u003E Appear at the target location.\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E | "citadel_ability_magewalkk_desc": "Briefly become \u003Cspan class=\"highlight\"\u003EUntargetable\u003C/span\u003E before appearing at your destination. Your first \u003Cspan class=\"highlight\"\u003E{s:EmpoweredAttackCount} attacks\u003C/span\u003E deal bonus \u003Cspan class=\"highlight_spirit\"\u003ESpirit Damage\u003C/span\u003E. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E[Cast]\u003C/span\u003E Appear at the target location.\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E{g:citadel_keybind:'AltCast'}\u003C/span\u003E Appear in place.\u003C/span\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EEnemies will not know which cast you performed.\u003C/span\u003E", | ||
"citadel_ability_mechaguy_defense_field": "Reactive Armor", | "citadel_ability_mechaguy_defense_field": "Reactive Armor", | ||
"citadel_ability_mechaguy_defense_field_desc": "Fires defensive rockets at attackers, and build regeneration for every {s:RegenThreshold} damage taken", | "citadel_ability_mechaguy_defense_field_desc": "Fires defensive rockets at attackers, and build regeneration for every {s:RegenThreshold} damage taken", | ||
| Line 5,599: | Line 6,009: | ||
"citadel_ability_mobile_resupply": "Medicinal Specter", | "citadel_ability_mobile_resupply": "Medicinal Specter", | ||
"citadel_ability_mobile_resupply/modifier_mobile_resupply_aura/modifier_mobile_resupply": "Medicating", | "citadel_ability_mobile_resupply/modifier_mobile_resupply_aura/modifier_mobile_resupply": "Medicating", | ||
"citadel_ability_mobile_resupply_desc": "Deploy a spirit that \u003Cspan style=\"font-weight: bold;\"\ | "citadel_ability_mobile_resupply_desc": "Deploy a spirit that provides \u003Cspan style=\"font-weight: bold;\"\u003E{g:citadel_inline_attribute:'Healing'}\u003C/span\u003E and stamina recovery to nearby allies.", | ||
"citadel_ability_mobile_resupply_quip": "Deploy a healing spirit", | "citadel_ability_mobile_resupply_quip": "Deploy a healing spirit", | ||
"citadel_ability_mobile_resupply_t1_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+35% Fire Rate\u003C/span\u003E on units being healed by Medicinal Specter", | "citadel_ability_mobile_resupply_t1_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+35% Fire Rate\u003C/span\u003E on units being healed by Medicinal Specter", | ||
"citadel_ability_mobile_resupply_t3_desc": "+ | "citadel_ability_mobile_resupply_t3_desc": "+3.5% Max Health regen per second", | ||
"citadel_ability_mortarsentry": "Mortar Sentry", | "citadel_ability_mortarsentry": "Mortar Sentry", | ||
"citadel_ability_mortarsentry_desc": "Deploy a Sentry infront of {s:hero_name} that periodically launches mortars at enemies in the \u003Cspan class=\"highlight\"\u003Etarget area\u003C/span\u003E. Deals reduced damage to boss types", | "citadel_ability_mortarsentry_desc": "Deploy a Sentry infront of {s:hero_name} that periodically launches mortars at enemies in the \u003Cspan class=\"highlight\"\u003Etarget area\u003C/span\u003E. Deals reduced damage to boss types", | ||
| Line 5,610: | Line 6,020: | ||
"citadel_ability_nikuman": "Rejuvenating Aurora", | "citadel_ability_nikuman": "Rejuvenating Aurora", | ||
"citadel_ability_nikuman/modifier_nikuman": "Rejuvenating Aurora", | "citadel_ability_nikuman/modifier_nikuman": "Rejuvenating Aurora", | ||
"citadel_ability_nikuman_desc": "While | "citadel_ability_nikuman_desc": "While channeling, \u003Cspan style=\"font-weight: bold;\"\u003Erestore health over time\u003C/span\u003E to you and any allies nearby.\u003Cbr\u003E\u003Cspan style=\"font-style: italic;\"\u003EYou can dash and melee without breaking the channel.\u003C/span\u003E", | ||
"citadel_ability_nikuman_quip": "Heal yourself and those around you", | "citadel_ability_nikuman_quip": "Heal yourself and those around you", | ||
"citadel_ability_nikuman_t1_desc": "Gain \u003Cspan style=\"font-weight: bold;\"\u003E+4m/s movespeed bonus\u003C/span\u003E for 8s if Aurora is fully channeled. | "citadel_ability_nikuman_t1_desc": "Gain \u003Cspan style=\"font-weight: bold;\"\u003E+4m/s movespeed bonus\u003C/span\u003E for 8s if Aurora is fully channeled. Gain instantly with 5AP Upgrade.", | ||
"citadel_ability_nikuman_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003EFull move and ability use\u003C/span\u003E and | "citadel_ability_nikuman_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003EFull move and ability use\u003C/span\u003E and additionally heals \u003Cspan style=\"font-weight: bold;\"\u003E+3% of Max Health\u003C/span\u003E per second", | ||
"citadel_ability_passive_beefy": "Infernal Resilience", | "citadel_ability_passive_beefy": "Infernal Resilience", | ||
"citadel_ability_passive_beefy_desc": " | "citadel_ability_passive_beefy_desc": "Gain bonus defensive attributes. Taking damage grants temporary {g:citadel_inline_attribute:'Regen'} for a portion of the damage taken.", | ||
"citadel_ability_passive_beefy_quip": "Regenerate some of the damage you receive", | "citadel_ability_passive_beefy_quip": "Regenerate some of the damage you receive", | ||
"citadel_ability_personal_shield": "", | "citadel_ability_personal_shield": "", | ||
| Line 5,639: | Line 6,049: | ||
"citadel_ability_player_ping": "Ping", | "citadel_ability_player_ping": "Ping", | ||
"citadel_ability_power_slash": "Power Slash", | "citadel_ability_power_slash": "Power Slash", | ||
"citadel_ability_power_slash_desc": "Channel to increase damage over 1.4 seconds, then release a \u003Cspan style=\"font-weight: bold;\"\u003Efully-charged sword strike\u003C/span\u003E.\u003Cbr\u003EPress | "citadel_ability_power_slash_desc": "Channel to increase damage over 1.4 seconds, then release a \u003Cspan style=\"font-weight: bold;\"\u003Efully-charged sword strike\u003C/span\u003E.\u003Cbr\u003EPress{g:citadel_keybind:'Ability1'}or{g:citadel_keybind:'Attack'}to trigger the strike early, dealing partial damage.", | ||
"citadel_ability_power_slash_quip": "Charge up an attack, dealing high damage on a full charge", | "citadel_ability_power_slash_quip": "Charge up an attack, dealing high damage on a full charge", | ||
"citadel_ability_power_slash_t1_desc": "Gain \u003Cspan style=\"font-weight: bold;\"\u003E+60 Bullet Resist\u003C/span\u003E while channeling", | "citadel_ability_power_slash_t1_desc": "Gain \u003Cspan style=\"font-weight: bold;\"\u003E+60 Bullet Resist\u003C/span\u003E while channeling", | ||
"citadel_ability_power_slash_t2_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E-2s\u003C/span\u003E Ability Cooldown and apply \u003Cspan style=\"font-weight: bold;\"\u003E40%\u003C/span\u003E movement slow for \u003Cspan style=\"font-weight: bold;\"\u003E3s\u003C/span\u003E", | "citadel_ability_power_slash_t2_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E-2s\u003C/span\u003E Ability Cooldown and apply \u003Cspan style=\"font-weight: bold;\"\u003E40%\u003C/span\u003E movement slow for \u003Cspan style=\"font-weight: bold;\"\u003E3s\u003C/span\u003E", | ||
"citadel_ability_projectmind": "Project Mind", | "citadel_ability_projectmind": "Project Mind", | ||
"citadel_ability_projectmind/modifier_citadel_projectmind/modifier_wraith_project_mind_shield": " | "citadel_ability_projectmind/modifier_citadel_projectmind/modifier_wraith_project_mind_shield": "Barrier", | ||
"citadel_ability_projectmind_desc": "\u003Cspan style=\"font-weight: bold;\"\u003ETeleport\u003C/span\u003E to the targeted location.", | "citadel_ability_projectmind_desc": "\u003Cspan style=\"font-weight: bold;\"\u003ETeleport\u003C/span\u003E to the targeted location.", | ||
"citadel_ability_projectmind_quip": "Teleport to the targeted location", | "citadel_ability_projectmind_quip": "Teleport to the targeted location", | ||
"citadel_ability_projectmind_t2_desc": "Provides a \u003Cspan style=\"font-weight: bold;\"\u003E300 | "citadel_ability_projectmind_t2_desc": "Provides a \u003Cspan style=\"font-weight: bold;\"\u003E300 Barrier\u003C/span\u003E on teleport. Barrier amount scales with Spirit Power.", | ||
"citadel_ability_psychic_daggers": "Royal Flush", | "citadel_ability_psychic_daggers": "Royal Flush", | ||
"citadel_ability_psychic_daggers_desc": "Telekinetically throw cards that \u003Cspan class=\"highlight\"\u003Ehit random targets\u003C/span\u003E around you.", | "citadel_ability_psychic_daggers_desc": "Telekinetically throw cards that \u003Cspan class=\"highlight\"\u003Ehit random targets\u003C/span\u003E around you.", | ||
| Line 5,674: | Line 6,084: | ||
"citadel_ability_rocket_barrage": "Heavy Barrage", | "citadel_ability_rocket_barrage": "Heavy Barrage", | ||
"citadel_ability_rocket_barrage/modifier_forge_heavy_barrage_stacking_slow": "Heavy Barrage Slow", | "citadel_ability_rocket_barrage/modifier_forge_heavy_barrage_stacking_slow": "Heavy Barrage Slow", | ||
"citadel_ability_rocket_barrage_desc": "Unleashes a volley of rockets that home in on a targeted location.", | "citadel_ability_rocket_barrage_desc": "Unleashes a volley of rockets that home in on a targeted location. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan style=\"font-style: italic;\"\u003EMcGinnis is slowed and is still able to use stamina.\u003C/span\u003E", | ||
"citadel_ability_rocket_barrage_quip": "Bombard an area with rockets", | "citadel_ability_rocket_barrage_quip": "Bombard an area with rockets", | ||
"citadel_ability_rocket_barrage_t1_desc": "Applies \u003Cspan style=\"font-weight: bold;\"\u003E30% movement slow\u003C/span\u003E", | "citadel_ability_rocket_barrage_t1_desc": "Applies \u003Cspan style=\"font-weight: bold;\"\u003E30% movement slow\u003C/span\u003E", | ||
"citadel_ability_rocket_barrage_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+ | "citadel_ability_rocket_barrage_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+25 Damage per Rocket \u003C/span\u003Eand \u003Cspan style=\"font-weight: bold;\"\u003EImproved damage scaling\u003C/span\u003E", | ||
"citadel_ability_running_decoy": "Decoy", | "citadel_ability_running_decoy": "Decoy", | ||
"citadel_ability_running_decoy_desc": "{s:hero_name} creates a temporary decoy that will run towards the target location and shoot at any nearby enemies.", | "citadel_ability_running_decoy_desc": "{s:hero_name} creates a temporary decoy that will run towards the target location and shoot at any nearby enemies.", | ||
| Line 5,683: | Line 6,093: | ||
"citadel_ability_running_decoy_t2_desc": "Astro is \u003Cspan class=\"highlight\"\u003Ehealed {s:HealOnCloneDamage}%\u003C/span\u003E of the damage taken by the decoy", | "citadel_ability_running_decoy_t2_desc": "Astro is \u003Cspan class=\"highlight\"\u003Ehealed {s:HealOnCloneDamage}%\u003C/span\u003E of the damage taken by the decoy", | ||
"citadel_ability_self_vacuum": "Singularity", | "citadel_ability_self_vacuum": "Singularity", | ||
"citadel_ability_self_vacuum_desc": "Create a singularity in your hands | "citadel_ability_self_vacuum_desc": "Create a singularity in your hands, dealing \u003C{g:citadel_inline_attribute:'SpiritDPS'}, applying {g:citadel_inline_attribute:'Stun'}, and \u003Cspan style=\"font-weight: bold;\"\u003Epulling\u003C/span\u003E in nearby enemies.", | ||
"citadel_ability_self_vacuum_quip": "Pull in and stun the enemy team", | "citadel_ability_self_vacuum_quip": "Pull in and stun the enemy team", | ||
"citadel_ability_shield_toss": "Shield Toss", | "citadel_ability_shield_toss": "Shield Toss", | ||
"citadel_ability_shield_toss_desc": "{s:hero_name} tosses his shield with great force, causing it to bounce between enemies, damaging and stunning them.", | "citadel_ability_shield_toss_desc": "{s:hero_name} tosses his shield with great force, causing it to bounce between enemies, damaging and stunning them.", | ||
"citadel_ability_shieldedsentry": "Mini Turret", | "citadel_ability_shieldedsentry": "Mini Turret", | ||
"citadel_ability_shieldedsentry/modifier_bullet_resist_reduction_stack": "Sentry Bullet Resist Debuff", | "citadel_ability_shieldedsentry/modifier_bullet_resist_reduction_stack": "Sentry Bullet Resist Debuff", | ||
"citadel_ability_shieldedsentry_desc": "Deploy a | "citadel_ability_shieldedsentry_desc": "Deploy a turret that shoots enemies, dealing {g:citadel_inline_attribute:'SpiritDPS'}. The turret expires after a limited lifetime.\u003Cbr\u003ETurrets gain \u003Cspan style=\"font-weight: bold;\"\u003E30HP per Boon\u003C/span\u003E. They deal reduced damage to troopers and objectives.", | ||
"citadel_ability_shieldedsentry_quip": "Deploy an automated turret", | "citadel_ability_shieldedsentry_quip": "Deploy an automated turret", | ||
"citadel_ability_shieldedsentry_t1_desc": "Turrets apply \u003Cspan style=\"font-weight: bold;\"\u003E+25%\u003C/span\u003E Movement Slow", | "citadel_ability_shieldedsentry_t1_desc": "Turrets apply \u003Cspan style=\"font-weight: bold;\"\u003E+25%\u003C/span\u003E Movement Slow", | ||
"citadel_ability_shieldedsentry_t2_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+10m\u003C/span\u003E Attack Range and \u003Cspan style=\"font-weight: bold;\"\u003E+10%\u003C/span\u003E turret fire rate", | "citadel_ability_shieldedsentry_t2_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+10m\u003C/span\u003E Attack Range and \u003Cspan style=\"font-weight: bold;\"\u003E+10%\u003C/span\u003E turret fire rate", | ||
"citadel_ability_shieldedsentry_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+45\u003C/span\u003E Turret DPS and \u003Cspan style=\"font-weight: bold;\"\u003E+ | "citadel_ability_shieldedsentry_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+45\u003C/span\u003E Turret DPS and \u003Cspan style=\"font-weight: bold;\"\u003E+14s\u003C/span\u003E Turret Lifetime", | ||
"citadel_ability_shiv_dagger": "Serrated Knives", | "citadel_ability_shiv_dagger": "Serrated Knives", | ||
"citadel_ability_shiv_dagger_desc": "Throw a knife that \u003Cspan style=\"font-weight: bold;\"\u003Edamages and bleeds\u003C/span\u003E an enemy. | "citadel_ability_shiv_dagger_desc": "Throw a knife that \u003Cspan style=\"font-weight: bold;\"\u003Edamages and bleeds\u003C/span\u003E an enemy. Each additional hit adds a \u003Cspan style=\"font-weight: bold;\"\u003Estack\u003C/span\u003E and refreshes the bleed duration, causing the bleed to increase per stack.", | ||
"citadel_ability_shiv_dagger_dot": "Serrated Knives Bleed Damage", | "citadel_ability_shiv_dagger_dot": "Serrated Knives Bleed Damage", | ||
"citadel_ability_shiv_dagger_max_rage_desc": "Ultimate Unlock: \u003Cspan style=\"font-weight: bold;\"\u003E While rage is full\u003C/span\u003E knives will ricochet to another enemy and apply a slow to enemies they bleed.", | "citadel_ability_shiv_dagger_max_rage_desc": "Ultimate Unlock: \u003Cspan style=\"font-weight: bold;\"\u003E While rage is full\u003C/span\u003E knives will ricochet to another enemy and apply a slow to enemies they bleed.", | ||
| Line 5,707: | Line 6,116: | ||
"citadel_ability_shiv_dash_t3_tooltip": "On hit", | "citadel_ability_shiv_dash_t3_tooltip": "On hit", | ||
"citadel_ability_shiv_defer_damage": "Bloodletting", | "citadel_ability_shiv_defer_damage": "Bloodletting", | ||
"citadel_ability_shiv_defer_damage_desc": "Take only a portion of incoming damage immediately and defer the rest to be taken over time. | "citadel_ability_shiv_defer_damage_desc": "Take only a portion of incoming damage immediately and defer the rest to be taken over time. Activate to \u003Cspan style=\"font-weight: bold;\"\u003Eclear a portion of the deferred damage\u003C/span\u003E.", | ||
"citadel_ability_shiv_defer_damage_max_rage_desc": "Ultimate Unlock: \u003Cspan style=\"font-weight: bold;\"\u003EWhile rage is full\u003C/span\u003E the amount of damage deferred is increased.", | "citadel_ability_shiv_defer_damage_max_rage_desc": "Ultimate Unlock: \u003Cspan style=\"font-weight: bold;\"\u003EWhile rage is full\u003C/span\u003E the amount of damage deferred is increased.", | ||
"citadel_ability_shiv_defer_damage_on_cast": "On Activate", | "citadel_ability_shiv_defer_damage_on_cast": "On Activate", | ||
| Line 5,714: | Line 6,123: | ||
"citadel_ability_shiv_killing_blow/active_buff": "Enraged", | "citadel_ability_shiv_killing_blow/active_buff": "Enraged", | ||
"citadel_ability_shiv_killing_blow_active_desc": "Activate to leap towards an enemy hero and \u003Cspan style=\"font-weight: bold;\"\u003Einstantly kill\u003C/span\u003E them if their health is \u003Cspan style=\"font-weight: bold;\"\u003Ebelow the kill threshold\u003C/span\u003E, otherwise deal 200 damage to them.", | "citadel_ability_shiv_killing_blow_active_desc": "Activate to leap towards an enemy hero and \u003Cspan style=\"font-weight: bold;\"\u003Einstantly kill\u003C/span\u003E them if their health is \u003Cspan style=\"font-weight: bold;\"\u003Ebelow the kill threshold\u003C/span\u003E, otherwise deal 200 damage to them.", | ||
"citadel_ability_shiv_killing_blow_passive_desc": "Passive: Damaging enemies fills you with rage. | "citadel_ability_shiv_killing_blow_passive_desc": "Passive: Damaging enemies fills you with rage. While at full rage, Shiv gains increased damage and \u003Cspan style=\"font-weight: bold;\"\u003Especial properties\u003C/span\u003E on his other abilities.", | ||
"citadel_ability_shiv_killing_blow_quip": "Travel to a low health hero and instantly kill it", | "citadel_ability_shiv_killing_blow_quip": "Travel to a low health hero and instantly kill it", | ||
"citadel_ability_shiv_killing_blow_t1_desc": "Gain \u003Cspan style=\"font-weight: bold;\"\u003E+2 m/s\u003C/span\u003E move speed while at full rage.", | "citadel_ability_shiv_killing_blow_t1_desc": "Gain \u003Cspan style=\"font-weight: bold;\"\u003E+2 m/s\u003C/span\u003E move speed while at full rage.", | ||
"citadel_ability_shiv_killing_blow_t2_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+ | "citadel_ability_shiv_killing_blow_t2_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+5%\u003C/span\u003E Enemy Health Threshold and \u003Cspan style=\"font-weight: bold;\"\u003E+8%\u003C/span\u003E Full Rage Bonus Damage", | ||
"citadel_ability_shiv_killing_blow_t3_desc": "Finishing off an enemy with Killing Blow \u003Cspan style=\"font-weight: bold;\"\u003Eresets its cooldown.\u003C/span\u003E", | "citadel_ability_shiv_killing_blow_t3_desc": "Finishing off an enemy with Killing Blow \u003Cspan style=\"font-weight: bold;\"\u003Eresets its cooldown.\u003C/span\u003E", | ||
"citadel_ability_shiv_killing_blow_ui_meter": "Rage", | "citadel_ability_shiv_killing_blow_ui_meter": "Rage", | ||
| Line 5,778: | Line 6,187: | ||
"citadel_ability_static_charge": "Static Charge", | "citadel_ability_static_charge": "Static Charge", | ||
"citadel_ability_static_charge/modifier_citadel_staticcharge": "Static Charge", | "citadel_ability_static_charge/modifier_citadel_staticcharge": "Static Charge", | ||
"citadel_ability_static_charge_desc": "Apply a charge to a target enemy hero. After a short duration, the static charge \u003Cspan style=\"font-weight: bold;\"\u003Estuns and damages\u003C/span\u003E enemies within the radius | "citadel_ability_static_charge_desc": "Apply a charge to a target enemy hero. After a short duration, the static charge \u003Cspan style=\"font-weight: bold;\"\u003Estuns and damages\u003C/span\u003E enemies within the radius.", | ||
"citadel_ability_static_charge_quip": "Apply a delayed area stun to an enemy hero", | "citadel_ability_static_charge_quip": "Apply a delayed area stun to an enemy hero", | ||
"citadel_ability_sticky_bomb": "Sticky Bomb", | "citadel_ability_sticky_bomb": "Sticky Bomb", | ||
"citadel_ability_sticky_bomb_desc": "Attach a Sticky Bomb to a nearby target that | "citadel_ability_sticky_bomb_desc": "Attach a Sticky Bomb to a nearby target that explodes, dealing {g:citadel_inline_attribute:'SpiritDamage'} to nearby enemies. \u003Cbr\u003E\u003Cbr\u003EIf the bomb hits or kills a hero, you gain \u003Cspan style=\"font-weight: bold;\"\u003Epermanent bonus damage\u003C/span\u003E on Sticky Bomb. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan style=\"font-style: italic;\"\u003EHold{g:citadel_keybind:'AltCast'}to attach the Sticky Bomb to yourself.", | ||
"citadel_ability_sticky_bomb_quip": "Plant a bomb on an enemy", | "citadel_ability_sticky_bomb_quip": "Plant a bomb on an enemy", | ||
"citadel_ability_sticky_bomb_t3_desc": "On Attach | "citadel_ability_sticky_bomb_t3_desc": "On Attach: \u003Cspan style=\"font-weight: bold;\"\u003E-30%\u003C/span\u003E Outgoing Damage for \u003Cspan style=\"font-weight: bold;\"\u003E5s\u003C/span\u003E", | ||
"citadel_ability_stomp": "Kinetic Pulse", | "citadel_ability_stomp": "Kinetic Pulse", | ||
"citadel_ability_stomp_desc": "Release an energy pulse that | "citadel_ability_stomp_desc": "Release an energy pulse that travels along the ground, dealing {g:citadel_inline_attribute:'SpiritDamage'} and knocking enemies up into the air.", | ||
"citadel_ability_stomp_quip": "Release a ground pulse that knocks enemies into the air", | "citadel_ability_stomp_quip": "Release a ground pulse that knocks enemies into the air", | ||
"citadel_ability_stomp_t1_desc": "Hit | "citadel_ability_stomp_t1_desc": "On Hit: \u003Cspan style=\"font-weight: bold;\"\u003E35%\u003C/span\u003E Slow and \u003Cspan style=\"font-weight: bold;\"\u003E-35%\u003C/span\u003E Fire Rate for 4s", | ||
" | "citadel_ability_stomp_t2_desc": "On Hit: \u003Cspan style=\"font-weight: bold;\"\u003E+30%\u003C/span\u003E Bullet Damage Taken for \u003Cspan style=\"font-weight: bold;\"\u003E8s\u003C/span\u003E", | ||
"citadel_ability_stomp_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+125\u003C/span\u003E Damage and \u003Cspan style=\"font-weight: bold;\"\u003E+1\u003C/span\u003E Charge", | |||
"citadel_ability_storm_cloud": "Storm Cloud", | "citadel_ability_storm_cloud": "Storm Cloud", | ||
"citadel_ability_storm_cloud_desc": "Channel an expanding storm cloud around you that \u003Cspan style=\"font-weight: bold;\"\u003Edamages all enemies\u003C/span\u003E within its radius. Enemies do not take damage when they are out of line-of-sight. You have increased \u003Cspan style=\"font-weight: bold;\"\u003EBullet Resist\u003C/span\u003E during the channel.", | "citadel_ability_storm_cloud_desc": "Channel an expanding storm cloud around you that \u003Cspan style=\"font-weight: bold;\"\u003Edamages all enemies\u003C/span\u003E within its radius. Enemies do not take damage when they are out of line-of-sight. You have increased \u003Cspan style=\"font-weight: bold;\"\u003EBullet Resist\u003C/span\u003E during the channel.", | ||
"citadel_ability_storm_cloud_lightning_strike": "Lightning Strike", | "citadel_ability_storm_cloud_lightning_strike": "Lightning Strike", | ||
"citadel_ability_storm_cloud_lightning_strike_desc": "While channeling, press { | "citadel_ability_storm_cloud_lightning_strike_desc": "While channeling, press{g:citadel_keybind:'Attack'}to mark the targeted area to be struck with a powerful lightning bolt that \u003Cspan style=\"font-weight: bold;\"\u003Eknocks enemies away\u003C/span\u003E after a 0.25s delay. One use per cast.", | ||
"citadel_ability_storm_cloud_quip": "Fry all enemies in a large area", | "citadel_ability_storm_cloud_quip": "Fry all enemies in a large area", | ||
"citadel_ability_storm_cloud_t1_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+35% Bullet Resist\u003C/span\u003E while channeling Storm Cloud", | "citadel_ability_storm_cloud_t1_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+35% Bullet Resist\u003C/span\u003E while channeling Storm Cloud", | ||
| Line 5,808: | Line 6,217: | ||
"citadel_ability_surveillance_drone_t2_desc": "+\u003Cspan class=\"highlight\"\u003E{s:CrashImpactRadius}\u003C/span\u003E crash impact radius, +\u003Cspan class=\"highlight\"\u003E{s:DroneCrashDamage}\u003C/span\u003E drone crash damage", | "citadel_ability_surveillance_drone_t2_desc": "+\u003Cspan class=\"highlight\"\u003E{s:CrashImpactRadius}\u003C/span\u003E crash impact radius, +\u003Cspan class=\"highlight\"\u003E{s:DroneCrashDamage}\u003C/span\u003E drone crash damage", | ||
"citadel_ability_tangotether": "Watcher's Covenant", | "citadel_ability_tangotether": "Watcher's Covenant", | ||
"citadel_ability_tangotether_desc": "Gain bonuses and automatically connect with a nearby ally to share them. | "citadel_ability_tangotether_desc": "Gain bonuses and automatically connect with a nearby ally to share them. \u003Cspan style=\"font-weight: bold;\"\u003EHealing is replicated\u003C/span\u003E among all those connected. Connection requires line of sight. Press{g:citadel_keybind:'Ability2'}to Lock on to a target", | ||
"citadel_ability_tangotether_lock": "Lock on to Target", | "citadel_ability_tangotether_lock": "Lock on to Target", | ||
"citadel_ability_tangotether_quip": "Empower yourself and a nearby ally", | "citadel_ability_tangotether_quip": "Empower yourself and a nearby ally", | ||
| Line 5,814: | Line 6,223: | ||
"citadel_ability_teleport": "Teleport", | "citadel_ability_teleport": "Teleport", | ||
"citadel_ability_tengu_airlift": "Air Drop", | "citadel_ability_tengu_airlift": "Air Drop", | ||
"citadel_ability_tengu_airlift_desc": "\u003Cspan style=\"font-weight: bold;\"\u003EGrab an ally\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003Etake flight\u003C/span\u003E with them. Drop your ally to cause a \u003Cspan style=\"font-weight: bold;\"\u003Elarge explosion\u003C/span\u003E that \u003Cspan style=\"font-weight: bold;\"\u003Eslows movement\u003C/span\u003E. You and your ally gain a | "citadel_ability_tengu_airlift_desc": "\u003Cspan style=\"font-weight: bold;\"\u003EGrab an ally\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003Etake flight\u003C/span\u003E with them. Drop your ally to cause a \u003Cspan style=\"font-weight: bold;\"\u003Elarge explosion\u003C/span\u003E that \u003Cspan style=\"font-weight: bold;\"\u003Eslows movement\u003C/span\u003E. You and your ally gain a Barrier when flying ends. \u003Cbr\u003EWhile lifted, your ally gains bullet resist but cannot attack and deals -50% damage.\u003Cbr\u003E\u003Cspan style=\"font-style: italic;\"\u003E{g:citadel_keybind:'AltCast'}lets you fly without an ally, carrying a bomb instead.\u003Cbr\u003E{g:citadel_keybind:'Attack'}to drop ally/bomb.\u003Cbr\u003E{g:citadel_keybind:'MoveForward'}to fly faster. \u003Cbr\u003EHold {g:citadel_keybind:'MoveDown'}during cast to reduce launch height", | ||
"citadel_ability_tengu_airlift_quip": "Death from Above! Fly and drop an ally on enemies", | "citadel_ability_tengu_airlift_quip": "Death from Above! Fly and drop an ally on enemies", | ||
"citadel_ability_tengu_airlift_t1_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E-20%\u003C/span\u003E Bullet Resist on enemies hit for \u003Cspan style=\"font-weight: bold;\"\ | "citadel_ability_tengu_airlift_t1_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E-20%\u003C/span\u003E Bullet Resist on enemies hit for \u003Cspan style=\"font-weight: bold;\"\u003E8s\u003C/span\u003E", | ||
"citadel_ability_tengu_airlift_t2_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+ | "citadel_ability_tengu_airlift_t2_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+200\u003C/span\u003E Barrier and \u003Cspan style=\"font-weight: bold;\"\u003E+5m\u003C/span\u003E Explode Radius", | ||
"citadel_ability_tengu_airlift_t3_desc": "Applies \u003Cspan style=\"font-weight: bold;\"\u003ESilence\u003C/span\u003E on enemies hit for \u003Cspan style=\"font-weight: bold;\"\u003E+ | "citadel_ability_tengu_airlift_t3_desc": "Applies \u003Cspan style=\"font-weight: bold;\"\u003ESilence\u003C/span\u003E on enemies hit for \u003Cspan style=\"font-weight: bold;\"\u003E+3s\u003C/span\u003E", | ||
"citadel_ability_tengu_dragonsfire": "Wildfire", | "citadel_ability_tengu_dragonsfire": "Wildfire", | ||
"citadel_ability_tengu_dragonsfire_desc": "Take flight and breathe eldritch flame down on your enemies. | "citadel_ability_tengu_dragonsfire_desc": "Take flight and breathe eldritch flame down on your enemies. Gain Bullet Resist while flying.", | ||
"citadel_ability_tengu_dragonsfire_t3_desc": "\u003Cspan class=\"highlight\"\u003E+{s:AbilityDuration}s\u003C/span\u003E Duration and \u003Cspan class=\"highlight\"\u003E+{s:FlyingBulletResist}\u003C/span\u003E Flying Bullet Resist", | "citadel_ability_tengu_dragonsfire_t3_desc": "\u003Cspan class=\"highlight\"\u003E+{s:AbilityDuration}s\u003C/span\u003E Duration and \u003Cspan class=\"highlight\"\u003E+{s:FlyingBulletResist}\u003C/span\u003E Flying Bullet Resist", | ||
"citadel_ability_tengu_ghost": "Ghost", | "citadel_ability_tengu_ghost": "Ghost", | ||
| Line 5,826: | Line 6,235: | ||
"citadel_ability_tengu_ghost_t3_desc": "Bounces +{s:Bounces} additional times", | "citadel_ability_tengu_ghost_t3_desc": "Bounces +{s:Bounces} additional times", | ||
"citadel_ability_tengu_lightningcrash": "Falling Grace", | "citadel_ability_tengu_lightningcrash": "Falling Grace", | ||
"citadel_ability_tengu_lightningcrash_desc": "Jump into the air and start flying for a short time. When you hit the ground you \u003Cspan class=\"highlight\"\u003Edeal damage\u003C/span\u003E based on how long you flew, as well as gaining a \u003Cspan class=\"highlight\"\u003Eregeneration boost\u003C/span\u003E. You can end your flight and dive early by pressing \u003Cspan class='keybind'\u003E | "citadel_ability_tengu_lightningcrash_desc": "Jump into the air and start flying for a short time. When you hit the ground you \u003Cspan class=\"highlight\"\u003Edeal damage\u003C/span\u003E based on how long you flew, as well as gaining a \u003Cspan class=\"highlight\"\u003Eregeneration boost\u003C/span\u003E. You can end your flight and dive early by pressing \u003Cspan class='keybind'\u003E{g:citadel_keybind:'Attack'}\u003C/span\u003E.", | ||
"citadel_ability_tengu_lightningcrash_quip": "Fly above the battlefield", | "citadel_ability_tengu_lightningcrash_quip": "Fly above the battlefield", | ||
"citadel_ability_tengu_lightningcrash_t3_desc": "\u003Cspan class=\"highlight\"\u003E+{s:Damage}\u003C/span\u003E Damage, and \u003Cspan class=\"highlight\"\u003E+{s:Regeneration}\u003C/span\u003E Regeneration", | "citadel_ability_tengu_lightningcrash_t3_desc": "\u003Cspan class=\"highlight\"\u003E+{s:Damage}\u003C/span\u003E Damage, and \u003Cspan class=\"highlight\"\u003E+{s:Regeneration}\u003C/span\u003E Regeneration", | ||
| Line 5,851: | Line 6,260: | ||
"citadel_ability_time_bomb_t2_desc": "Enemies hit by Time Bomb will have their \u003Cspan class=\"highlight\"\u003Ebullet resist reduced by {s:BulletArmorReduction}\u003C/span\u003E for \u003Cspan class=\"highlight\"\u003E{s:BulletArmorReductionDuration}s\u003C/span\u003E", | "citadel_ability_time_bomb_t2_desc": "Enemies hit by Time Bomb will have their \u003Cspan class=\"highlight\"\u003Ebullet resist reduced by {s:BulletArmorReduction}\u003C/span\u003E for \u003Cspan class=\"highlight\"\u003E{s:BulletArmorReductionDuration}s\u003C/span\u003E", | ||
"citadel_ability_time_bomb_t3_desc": "\u003Cspan class=\"highlight\"\u003E+{s:Damage} Damage\u003C/span\u003E and Time Bomb gains \u003Cspan class=\"highlight\"\u003E+50% more damage\u003C/span\u003E from Spirit Power", | "citadel_ability_time_bomb_t3_desc": "\u003Cspan class=\"highlight\"\u003E+{s:Damage} Damage\u003C/span\u003E and Time Bomb gains \u003Cspan class=\"highlight\"\u003E+50% more damage\u003C/span\u003E from Spirit Power", | ||
"citadel_ability_upgrade_tab_desc": "{ | "citadel_ability_upgrade_tab_desc": "{g:citadel_keybind:'Scoreboard'}+[Ability Key] will upgrade your ability. These are additional binds.", | ||
"citadel_ability_uppercut": "Exploding Uppercut", | "citadel_ability_uppercut": "Exploding Uppercut", | ||
"citadel_ability_uppercut_desc": "Deal | "citadel_ability_uppercut_desc": "Deal {g:citadel_inline_attribute:'MeleeDamage'} to nearby enemies and send them flying back. \u003Cbr\u003E\u003Cbr\u003EWhen they land, they deal {g:citadel_inline_attribute:'SpiritDamage'} and apply {g:citadel_inline_attribute:'ReducedFireRate'} to other nearby enemies. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan style=\"font-style: italic;\"\u003EExploding Uppercut can be used on allies.\u003C/br\u003E", | ||
"citadel_ability_uppercut_quip": "Punch someone away from you", | "citadel_ability_uppercut_quip": "Punch someone away from you", | ||
"citadel_ability_uppercut_t2_desc": "On | "citadel_ability_uppercut_t2_desc": "On Hero Hit: Gain \u003Cspan style=\"font-weight: bold;\"\u003Efast spin-up time, 2x range, and +50% weapon damage\u003C/span\u003E for 12s", | ||
"citadel_ability_uppercut_t3_desc": "On | "citadel_ability_uppercut_t3_desc": "On Hero Hit: Set \u003Cspan style=\"font-weight: bold;\"\u003EGrapple Arm cooldown to 0\u003C/span\u003E and instantly \u003Cspan style=\"font-weight: bold;\"\u003E+100% bullets\u003C/span\u003E to your current clip", | ||
"citadel_ability_viscous_ball_boost": "Slam Ball", | "citadel_ability_viscous_ball_boost": "Slam Ball", | ||
"citadel_ability_void_sphere": "Quantum Entanglement", | "citadel_ability_void_sphere": "Quantum Entanglement", | ||
"citadel_ability_void_sphere_desc": " | "citadel_ability_void_sphere_desc": "Briefly become \u003Cspan style=\"font-weight: bold;\"\u003Euntargetable\u003C/span\u003E and teleport to the target location. On reappearing, gain {g:citadel_inline_attribute:'BonusFireRate'} and \u003Cspan style=\"font-weight: bold;\"\u003Ereload\u003C/span\u003E your weapon. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan style=\"font-weight: bold;\"\u003E{g:citadel_keybind:'AltCast'}\u003C/span\u003E: Bring nearby allies, \u003Cspan style=\"font-weight: bold;\"\u003Ereloading\u003C/span\u003E their weapons and granting them half of your {g:citadel_inline_attribute:'BonusFireRate'}.", | ||
"citadel_ability_void_sphere_quip": "Blink in and out of existence", | "citadel_ability_void_sphere_quip": "Blink in and out of existence", | ||
"citadel_ability_void_sphere_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E-5s\u003C/span\u003E | "citadel_ability_void_sphere_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E-5s\u003C/span\u003E Cooldown and On Buff: \u003Cspan style=\"font-weight: bold;\"\u003E+120%\u003C/span\u003E Max Ammo", | ||
"citadel_ability_wing_blast": "Wing Blast", | "citadel_ability_wing_blast": "Wing Blast", | ||
"citadel_ability_wing_blast_desc": "Create a blast of air that pushes enemies away and damages them.", | "citadel_ability_wing_blast_desc": "Create a blast of air that pushes enemies away and damages them.", | ||
| Line 5,868: | Line 6,277: | ||
"citadel_ability_wraith_rapidfire_desc": "Temporarily boosts your \u003Cspan style=\"font-weight: bold;\"\u003Efire rate\u003C/span\u003E. Nearby allies receive half the fire rate bonus.", | "citadel_ability_wraith_rapidfire_desc": "Temporarily boosts your \u003Cspan style=\"font-weight: bold;\"\u003Efire rate\u003C/span\u003E. Nearby allies receive half the fire rate bonus.", | ||
"citadel_ability_wraith_rapidfire_quip": "Boost your fire rate", | "citadel_ability_wraith_rapidfire_quip": "Boost your fire rate", | ||
"citadel_ability_wraith_rapidfire_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+ | "citadel_ability_wraith_rapidfire_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+15% Bullet and Spirit Lifesteal\u003C/span\u003E and Increased Scaling on Spirit Damage Per Bullet", | ||
"citadel_ability_wrecker_bouldergrenade": "Wrecking Ball", | "citadel_ability_wrecker_bouldergrenade": "Wrecking Ball", | ||
"citadel_ability_wrecker_bouldergrenade_desc": "Create a large ball of scrap, \u003Cspan style=\"font-weight: bold;\"\u003Edamaging and stunning\u003C/span\u003E the first enemy hit. Nearby enemies take reduced damage.", | "citadel_ability_wrecker_bouldergrenade_desc": "Create a large ball of scrap, \u003Cspan style=\"font-weight: bold;\"\u003Edamaging and stunning\u003C/span\u003E the first enemy hit. Nearby enemies take reduced damage.", | ||
| Line 5,877: | Line 6,286: | ||
"citadel_ability_zealot_energy_warp_desc": "Teleports Zealot forward to a distant target. When the teleport is complete, a large burst of energy is released damaging and silencing enemies. Any tethered friendly will also be teleported along with Zealot.", | "citadel_ability_zealot_energy_warp_desc": "Teleports Zealot forward to a distant target. When the teleport is complete, a large burst of energy is released damaging and silencing enemies. Any tethered friendly will also be teleported along with Zealot.", | ||
"citadel_ability_zealot_energy_warp_t2_desc": "\u003Cspan class=\"highlight\"\u003E+{s:SilenceDuration}\u003C/span\u003E EMP Duration", | "citadel_ability_zealot_energy_warp_t2_desc": "\u003Cspan class=\"highlight\"\u003E+{s:SilenceDuration}\u003C/span\u003E EMP Duration", | ||
"citadel_ability_zealot_energy_warp_t3_desc": "\u003Cspan class=\"highlight\"\u003ERefresh\u003C/span\u003E Energy Warp \u003Cspan class=\"highlight\"\u003Ecooldown\u003C/span\u003E upon killing any of the enemies | "citadel_ability_zealot_energy_warp_t3_desc": "\u003Cspan class=\"highlight\"\u003ERefresh\u003C/span\u003E Energy Warp \u003Cspan class=\"highlight\"\u003Ecooldown\u003C/span\u003E upon killing any of the enemies EMPed by Energy Warp.", | ||
"citadel_ability_zealot_inner_fire": "Inner Fire", | "citadel_ability_zealot_inner_fire": "Inner Fire", | ||
"citadel_ability_zealot_inner_fire_desc": "Passive. Zealot gains health, and grows in physical power while using his other abilities.", | "citadel_ability_zealot_inner_fire_desc": "Passive. Zealot gains health, and grows in physical power while using his other abilities.", | ||
| Line 5,899: | Line 6,308: | ||
"citadel_all_chat_label_prefix": "[ALL]", | "citadel_all_chat_label_prefix": "[ALL]", | ||
"citadel_ap_max_level": "max Lvl", | "citadel_ap_max_level": "max Lvl", | ||
"citadel_bot_message": "{s:lane_color} - {s:assignment}", | |||
"citadel_bot_message_verbose": "{s:persona} - {s:lane_color} [{d:lane_number}] - {s:assignment}", | |||
"citadel_bot_name": "Bot", | "citadel_bot_name": "Bot", | ||
"citadel_bot_name_prefix": "[Bot]", | "citadel_bot_name_prefix": "[Bot]", | ||
"citadel_bot_objective_attack_lane": "Attacking Lane", | |||
"citadel_bot_objective_attack_t1": "Attacking T1", | |||
"citadel_bot_objective_attack_t2": "Attacking T2", | |||
"citadel_bot_objective_defend_base": "Defending Base", | |||
"citadel_bot_objective_defend_lane": "Defending Lane", | |||
"citadel_bot_objective_defend_zipline": "Defending T1", | |||
"citadel_bot_objective_none": "None", | |||
"citadel_bot_objective_push_zipline": "Pushing Zipline", | |||
"citadel_build_tag_complexity_1": "For New Players", | |||
"citadel_build_tag_complexity_2": "For Intermediate Players", | |||
"citadel_build_tag_complexity_3": "For Advanced Players", | |||
"citadel_build_tag_crowd_control": "Crowd Control", | |||
"citadel_build_tag_damage": "Damage", | |||
"citadel_build_tag_debuff": "Debuff", | |||
"citadel_build_tag_headshots": "Headshots", | |||
"citadel_build_tag_healing": "Healing", | |||
"citadel_build_tag_label": "{s:tag_name}", | |||
"citadel_build_tag_melee": "Melee", | |||
"citadel_build_tag_mobility": "Mobility", | |||
"citadel_build_tag_spirit": "Spirit", | |||
"citadel_build_tag_utility": "Utility", | |||
"citadel_build_tag_vitality": "Vitality", | |||
"citadel_build_tag_weapon": "Weapon", | |||
"citadel_camera_pitch_inverted": "Invert Mouse", | "citadel_camera_pitch_inverted": "Invert Mouse", | ||
"citadel_camera_zoom_is_toggle": "Toggle Zoom", | "citadel_camera_zoom_is_toggle": "Toggle Zoom", | ||
| Line 5,929: | Line 6,363: | ||
"citadel_chatwheel_label_Headed_Blue": "{s:hero_name} Headed Blue", | "citadel_chatwheel_label_Headed_Blue": "{s:hero_name} Headed Blue", | ||
"citadel_chatwheel_label_Headed_Green": "{s:hero_name} Headed Green", | "citadel_chatwheel_label_Headed_Green": "{s:hero_name} Headed Green", | ||
"citadel_chatwheel_label_Headed_Purple": "{s:hero_name} Headed | "citadel_chatwheel_label_Headed_Purple": "{s:hero_name} Headed Green", | ||
"citadel_chatwheel_label_Headed_Yellow": "{s:hero_name} Headed Yellow", | "citadel_chatwheel_label_Headed_Yellow": "{s:hero_name} Headed Yellow", | ||
"citadel_chatwheel_label_Help": "Help", | "citadel_chatwheel_label_Help": "Help", | ||
| Line 5,959: | Line 6,393: | ||
"citadel_chatwheel_label_missing_green": "Missing Green", | "citadel_chatwheel_label_missing_green": "Missing Green", | ||
"citadel_chatwheel_label_missing_hero": "Missing", | "citadel_chatwheel_label_missing_hero": "Missing", | ||
"citadel_chatwheel_label_missing_purple": "Missing | "citadel_chatwheel_label_missing_purple": "Missing Green", | ||
"citadel_chatwheel_label_missing_yellow": "Missing Yellow", | "citadel_chatwheel_label_missing_yellow": "Missing Yellow", | ||
"citadel_chatwheel_label_need_cover": "Cover Me", | "citadel_chatwheel_label_need_cover": "Cover Me", | ||
| Line 5,976: | Line 6,410: | ||
"citadel_chatwheel_message_Defend_Blue": "Defend Blue", | "citadel_chatwheel_message_Defend_Blue": "Defend Blue", | ||
"citadel_chatwheel_message_Defend_Green": "Defend Green", | "citadel_chatwheel_message_Defend_Green": "Defend Green", | ||
"citadel_chatwheel_message_Defend_Purple": "Defend | "citadel_chatwheel_message_Defend_Purple": "Defend Green", | ||
"citadel_chatwheel_message_Defend_Yellow": "Defend Yellow", | "citadel_chatwheel_message_Defend_Yellow": "Defend Yellow", | ||
"citadel_chatwheel_message_GetBack": "Get Back!", | "citadel_chatwheel_message_GetBack": "Get Back!", | ||
| Line 5,987: | Line 6,421: | ||
"citadel_chatwheel_message_HeadedToBlue": "Headed to Blue", | "citadel_chatwheel_message_HeadedToBlue": "Headed to Blue", | ||
"citadel_chatwheel_message_HeadedToGreen": "Headed to Green", | "citadel_chatwheel_message_HeadedToGreen": "Headed to Green", | ||
"citadel_chatwheel_message_HeadedToPurple": "Headed to | "citadel_chatwheel_message_HeadedToPurple": "Headed to Green", | ||
"citadel_chatwheel_message_HeadedToYellow": "Headed to Yellow", | "citadel_chatwheel_message_HeadedToYellow": "Headed to Yellow", | ||
"citadel_chatwheel_message_Help": "Need Help!", | "citadel_chatwheel_message_Help": "Need Help!", | ||
| Line 6,019: | Line 6,453: | ||
"citadel_chatwheel_message_missing_green": "Missing Green!", | "citadel_chatwheel_message_missing_green": "Missing Green!", | ||
"citadel_chatwheel_message_missing_hero": "{s:param_1} is Missing", | "citadel_chatwheel_message_missing_hero": "{s:param_1} is Missing", | ||
"citadel_chatwheel_message_missing_purple": "Missing | "citadel_chatwheel_message_missing_purple": "Missing Green!", | ||
"citadel_chatwheel_message_missing_yellow": "Missing Yellow!", | "citadel_chatwheel_message_missing_yellow": "Missing Yellow!", | ||
"citadel_chatwheel_message_need_cover": "Cover me!", | "citadel_chatwheel_message_need_cover": "Cover me!", | ||
| Line 6,045: | Line 6,479: | ||
"citadel_enable_ping_indicator": "Enable HUD Ping Indicator", | "citadel_enable_ping_indicator": "Enable HUD Ping Indicator", | ||
"citadel_game_audio_muted": "Game Audio Muted", | "citadel_game_audio_muted": "Game Audio Muted", | ||
"citadel_game_audio_press_unmute": "Press | "citadel_game_audio_press_unmute": "Press {g:citadel_keybind:'ToggleMute'} to unmute", | ||
"citadel_gun_damage": "Gun Damage", | "citadel_gun_damage": "Gun Damage", | ||
"citadel_gun_damage_alt": "Alt Gun Damage", | "citadel_gun_damage_alt": "Alt Gun Damage", | ||
"citadel_hijack_drone_extra_abilities": "Combat Drone Abilities", | "citadel_hijack_drone_extra_abilities": "Combat Drone Abilities", | ||
"citadel_hint_activate_wall": "Press | "citadel_hint_activate_wall": "Press {g:citadel_keybind:'Attack'} to create the wall early.", | ||
"citadel_hint_buy_items": "Return to the base or a shop to buy \u003Cspan class=\"hintTextEmphasis\"\u003Emods.\u003C/span\u003E", | "citadel_hint_buy_items": "Return to the base or a shop to buy \u003Cspan class=\"hintTextEmphasis\"\u003Emods.\u003C/span\u003E", | ||
"citadel_hint_flamedash_boost": "Press | "citadel_hint_flamedash_boost": "Press {g:citadel_keybind:'Roll'} to boost. Requires Stamina.", | ||
"citadel_hint_flying_strike_early_activate": "Press | "citadel_hint_flying_strike_early_activate": "Press {g:citadel_keybind:'Attack'} to fly to your target early.", | ||
"citadel_hint_guided_arrow_boost": "Hold | "citadel_hint_guided_arrow_boost": "Hold {g:citadel_keybind:'Attack'} to boost arrow speed.", | ||
"citadel_hint_hero_testing_shop": "Press | "citadel_hint_hero_testing_shop": "Press {g:citadel_keybind:'OpenHeroSheet'} to open up the shop and set test options.", | ||
"citadel_hint_ladder": "Press | "citadel_hint_ladder": "Press {g:citadel_keybind:'Mantle'}+{g:citadel_keybind:'MoveForward'} to jump onto the ladder.", | ||
"citadel_hint_learn_ability": "Hold down an ability | "citadel_hint_learn_ability": "Hold down an ability {g:citadel_keybind:'Ability1'}, {g:citadel_keybind:'Ability2'}, {g:citadel_keybind:'Ability3'} or {g:citadel_keybind:'Ability4'} to learn that ability.", | ||
"citadel_hint_learn_initial_ability": "Hold | "citadel_hint_learn_initial_ability": "Hold{g:citadel_keybind:'Scoreboard'}to choose which ability to unlock.", | ||
"citadel_hint_mantle": "Hold | "citadel_hint_mantle": "Hold {g:citadel_keybind:'Mantle'} to climb over obstacles.", | ||
"citadel_hint_melee": "Press | "citadel_hint_melee": "Press {g:citadel_keybind:'AbilityMelee'} to use your melee attack.", | ||
"citadel_hint_slide": "Hold | "citadel_hint_slide": "Hold {g:citadel_keybind:'Crouch'} while running down a ramp to slide.", | ||
"citadel_hint_upgrade_ability": "Hold {g:citadel_keybind:'Scoreboard'} to upgrade your abilities.", | |||
"citadel_hint_upgrade_ability": "Hold | "citadel_hint_zipline": "Hold {g:citadel_keybind:'Zipline'} to jump on the hyperline.", | ||
"citadel_hint_zipline": "Hold | "citadel_hint_zoom": "Hold {g:citadel_keybind:'ADS'} to zoom in with your weapon.", | ||
"citadel_hint_zoom": "Hold | |||
"citadel_hotkeys_tooltip_chatvoiceparty": "Use your microphone to communicate with all party members. If set to use open mic, this will also work in the dashboard.", | "citadel_hotkeys_tooltip_chatvoiceparty": "Use your microphone to communicate with all party members. If set to use open mic, this will also work in the dashboard.", | ||
"citadel_hotkeys_tooltip_chatvoiceteam": "Use your microphone to communicate with all team members.", | "citadel_hotkeys_tooltip_chatvoiceteam": "Use your microphone to communicate with all team members.", | ||
| Line 6,165: | Line 6,598: | ||
"citadel_next_attack_delay_reason_disarmed": "Disarmed", | "citadel_next_attack_delay_reason_disarmed": "Disarmed", | ||
"citadel_next_attack_delay_reason_reload": "Reloading", | "citadel_next_attack_delay_reason_reload": "Reloading", | ||
"citadel_next_attack_delay_reason_stunned": "Stunned", | |||
"citadel_next_attack_delay_reason_viscous_charge_shot": "", | "citadel_next_attack_delay_reason_viscous_charge_shot": "", | ||
"citadel_next_attack_delay_reason_wraith_spin_up": "", | "citadel_next_attack_delay_reason_wraith_spin_up": "", | ||
| Line 6,440: | Line 6,874: | ||
"citadel_settings_screen_space_shadows_desc": "Not currently used.", | "citadel_settings_screen_space_shadows_desc": "Not currently used.", | ||
"citadel_settings_secondary_language_builds": "Additional Build Search Language", | "citadel_settings_secondary_language_builds": "Additional Build Search Language", | ||
"citadel_settings_secondary_language_builds_desc": "Public builds created in this language will be shown in addition to builds created in your current language.", | |||
"citadel_settings_shadow_quality": "Shadow Quality", | "citadel_settings_shadow_quality": "Shadow Quality", | ||
"citadel_settings_shadow_quality_desc": "Shadow Quality", | "citadel_settings_shadow_quality_desc": "Shadow Quality", | ||
| Line 6,610: | Line 7,045: | ||
"fathom_lurkers_ambush/regen": "Health Regen", | "fathom_lurkers_ambush/regen": "Health Regen", | ||
"fathom_lurkers_ambush_active_desc": "Hold 4 to \u003Cspan style=\"font-weight: bold;\"\u003Echarge up\u003C/span\u003E a mouthful of sticky spit that \u003Cspan style=\"font-weight: bold;\"\u003Edamages and slows enemies\u003C/span\u003E. Damage and slow duration increase the longer you hold the spit.\u003Cbr\u003EDuration is halved if you are not latched to a wall.", | "fathom_lurkers_ambush_active_desc": "Hold 4 to \u003Cspan style=\"font-weight: bold;\"\u003Echarge up\u003C/span\u003E a mouthful of sticky spit that \u003Cspan style=\"font-weight: bold;\"\u003Edamages and slows enemies\u003C/span\u003E. Damage and slow duration increase the longer you hold the spit.\u003Cbr\u003EDuration is halved if you are not latched to a wall.", | ||
"fathom_lurkers_ambush_passive_desc": "Passive: While out of combat and not seen by enemies, \u003Cspan style=\"font-weight: bold;\"\u003Eheal a portion of your max health\u003C/span\u003E every second. \u003Cspan style=\"font-weight: bold;\"\u003EIf you stand still, you also become | "fathom_lurkers_ambush_passive_desc": "Passive: While out of combat and not seen by enemies, \u003Cspan style=\"font-weight: bold;\"\u003Eheal a portion of your max health\u003C/span\u003E every second. \u003Cspan style=\"font-weight: bold;\"\u003EIf you stand still, you also become invisible\u003C/span\u003E, so long as you stay still or crouched and don't perform any actions. While completely invisible, you are \u003Cspan style=\"font-weight: bold;\"\u003Einvulnerable\u003C/span\u003E.", | ||
"fathom_lurkers_ambush_quip": "Become invisible and launch an immobilizing spit.", | "fathom_lurkers_ambush_quip": "Become invisible and launch an immobilizing spit.", | ||
"fathom_reefdweller_harpoon": "Reefdweller Harpoon", | "fathom_reefdweller_harpoon": "Reefdweller Harpoon", | ||
| Line 6,633: | Line 7,068: | ||
"guardian_unit": "Guardian", | "guardian_unit": "Guardian", | ||
"guide_advanced_main_header": "Special Moves", | "guide_advanced_main_header": "Special Moves", | ||
"guide_advanced_parry_desc": "Press | "guide_advanced_parry_desc": "Press {g:citadel_keybind:'HeldItem'} to parry an enemy's melee attack.\u003Cbr\u003E\u003Cbr\u003EThey will be stunned and will receive increased melee damage.", | ||
"guide_advanced_parry_header": "Parry", | "guide_advanced_parry_header": "Parry", | ||
"guide_back_to_dashboard": "Back to Dashboard", | "guide_back_to_dashboard": "Back to Dashboard", | ||
"guide_basics_abilities_desc": "Press | "guide_basics_abilities_desc": "Press {g:citadel_keybind:'Ability1'}, {g:citadel_keybind:'Ability2'}, {g:citadel_keybind:'Ability3'}, {g:citadel_keybind:'Ability4'} to use your hero's abilities.", | ||
"guide_basics_abilities_header": "Abilities", | "guide_basics_abilities_header": "Abilities", | ||
"guide_basics_aim_desc": "Hold | "guide_basics_aim_desc": "Hold {g:citadel_keybind:'ADS'} to zoom in with your weapon.", | ||
"guide_basics_aim_header": "Zoom", | "guide_basics_aim_header": "Zoom", | ||
"guide_basics_main_header": "Basic Controls", | "guide_basics_main_header": "Basic Controls", | ||
"guide_basics_melee_desc": "Press | "guide_basics_melee_desc": "Press {g:citadel_keybind:'AbilityMelee'} to make a quick attack. Hold {g:citadel_keybind:'AbilityMelee'} to deliver a powerful charging attack.", | ||
"guide_basics_melee_header": "Melee", | "guide_basics_melee_header": "Melee", | ||
"guide_basics_reload_desc": "Press | "guide_basics_reload_desc": "Press {g:citadel_keybind:'Reload'} to reload your weapon. Certain actions, such as melee, will pause reload.", | ||
"guide_basics_reload_header": "Reload", | "guide_basics_reload_header": "Reload", | ||
"guide_basics_shoot_desc": "Press | "guide_basics_shoot_desc": "Press {g:citadel_keybind:'Attack'} to shoot.\u003Cbr\u003E\u003Cbr\u003EGun damage falls off at longer ranges.", | ||
"guide_basics_shoot_header": "Shoot", | "guide_basics_shoot_header": "Shoot", | ||
"guide_get_started_title": "Get Started", | "guide_get_started_title": "Get Started", | ||
"guide_movement_airdash_desc": "While airborne, | "guide_movement_airdash_desc": "While airborne, {g:citadel_keybind:'Roll'} to perform an air dash.\u003Cbr\u003E\u003Cbr\u003ERequires stamina.", | ||
"guide_movement_airdash_header": "Air Dash", | "guide_movement_airdash_header": "Air Dash", | ||
"guide_movement_crouch_desc": " | "guide_movement_crouch_desc": "Hold {g:citadel_keybind:'Crouch'} to crouch.", | ||
"guide_movement_crouch_header": "Crouch", | "guide_movement_crouch_header": "Crouch", | ||
"guide_movement_dodge_desc": "While moving press | "guide_movement_dodge_desc": "While moving press {g:citadel_keybind:'Roll'} to dash.\u003Cbr\u003E\u003Cbr\u003ERequires stamina.", | ||
"guide_movement_dodge_header": "Dash", | "guide_movement_dodge_header": "Dash", | ||
"guide_movement_dodge_jump_desc": "Combine a dash and a well-timed jump to perform a dash jump.\u003Cbr\u003E\u003Cbr\u003ERequires stamina.", | "guide_movement_dodge_jump_desc": "Combine a dash and a well-timed jump to perform a dash jump.\u003Cbr\u003E\u003Cbr\u003ERequires stamina.", | ||
"guide_movement_dodge_jump_header": "Dash Jump", | "guide_movement_dodge_jump_header": "Dash Jump", | ||
"guide_movement_double_jump_desc": "Press | "guide_movement_double_jump_desc": "Press {g:citadel_keybind:'Mantle'} while in midair to double jump.\u003Cbr\u003E\u003Cbr\u003ESpecial moves like double jump use your stamina bar, located next to your reticle.", | ||
"guide_movement_double_jump_header": "Double Jump", | "guide_movement_double_jump_header": "Double Jump", | ||
"guide_movement_jump_desc": "Press | "guide_movement_jump_desc": "Press {g:citadel_keybind:'Mantle'} to jump.", | ||
"guide_movement_jump_header": "Jump", | "guide_movement_jump_header": "Jump", | ||
"guide_movement_mantle_desc": "Hold | "guide_movement_mantle_desc": "Hold {g:citadel_keybind:'Mantle'} when near a ledge to mantle up.", | ||
"guide_movement_mantle_header": "Mantle", | "guide_movement_mantle_header": "Mantle", | ||
"guide_movement_slide_desc": "Hold | "guide_movement_slide_desc": "Hold {g:citadel_keybind:'Crouch'} to slide while moving down a ramp or moving at high speed.", | ||
"guide_movement_slide_header": "Slide", | "guide_movement_slide_header": "Slide", | ||
"guide_movement_zipline_desc": "Hold | "guide_movement_zipline_desc": "Hold {g:citadel_keybind:'Zipline'} to get on the line.\u003Cbr\u003E\u003Cbr\u003EYou can jump off by pressing {g:citadel_keybind:'Mantle'}", | ||
"guide_movement_zipline_header": "Transit Lines", | "guide_movement_zipline_header": "Transit Lines", | ||
"guide_neutrals_desc": "There are many neutral creatures lurking around the map. Defeat them to earn souls.\u003Cbr\u003E\u003Cbr\u003ESometimes, a powerful creature will appear at the center of the map… defeating it will offer your team great power.", | "guide_neutrals_desc": "There are many neutral creatures lurking around the map. Defeat them to earn souls.\u003Cbr\u003E\u003Cbr\u003ESometimes, a powerful creature will appear at the center of the map… defeating it will offer your team great power.", | ||
| Line 6,698: | Line 7,133: | ||
"guide_upgrades_going_home_desc": "When you have souls to spend, go back to base to heal and buy powerful items that increase your stats and grant additional abilities.\u003Cbr\u003E\u003Cbr\u003EThere's also a shop next to each guardian, available until the guardian is destroyed.", | "guide_upgrades_going_home_desc": "When you have souls to spend, go back to base to heal and buy powerful items that increase your stats and grant additional abilities.\u003Cbr\u003E\u003Cbr\u003EThere's also a shop next to each guardian, available until the guardian is destroyed.", | ||
"guide_upgrades_going_home_header": "Shop", | "guide_upgrades_going_home_header": "Shop", | ||
"guide_upgrades_killing_guardians_desc": "As you collect souls, you'll also be granted Ability Points (AP).\u003Cbr\u003E\u003Cbr\u003EYou can spend these points to upgrade your abilities by holding | "guide_upgrades_killing_guardians_desc": "As you collect souls, you'll also be granted Ability Points (AP).\u003Cbr\u003E\u003Cbr\u003EYou can spend these points to upgrade your abilities by holding {g:citadel_keybind:'Scoreboard'}", | ||
"guide_upgrades_killing_guardians_header": "Ability Points", | "guide_upgrades_killing_guardians_header": "Ability Points", | ||
"guide_upgrades_last_hit_desc": "Get Souls by killing troopers and players. You can also get Souls by killing neutrals located throughout the map.\u003Cbr\u003E\u003Cbr\u003ESouls are shared among allies nearby.", | "guide_upgrades_last_hit_desc": "Get Souls by killing troopers and players. You can also get Souls by killing neutrals located throughout the map.\u003Cbr\u003E\u003Cbr\u003ESouls are shared among allies nearby.", | ||
| Line 6,724: | Line 7,159: | ||
"headed_to_blue": "{s:param_1} headed to Blue", | "headed_to_blue": "{s:param_1} headed to Blue", | ||
"headed_to_green": "{s:param_1} headed to Green", | "headed_to_green": "{s:param_1} headed to Green", | ||
"headed_to_purple": "{s:param_1} headed to | "headed_to_purple": "{s:param_1} headed to Green", | ||
"headed_to_yellow": "{s:param_1} headed to Yellow", | "headed_to_yellow": "{s:param_1} headed to Yellow", | ||
"health_regen_pickup/small_health_regen": "Increased health regen", | "health_regen_pickup/small_health_regen": "Increased health regen", | ||
| Line 6,749: | Line 7,184: | ||
"hero_bebop_playstyle": "Bebop can string together his abilities in many different ways. Disrupting enemy positions, saving an ally or dealing bursts of damage. When the situation doesn't require subtlety his giant laser still solves many problems.", | "hero_bebop_playstyle": "Bebop can string together his abilities in many different ways. Disrupting enemy positions, saving an ally or dealing bursts of damage. When the situation doesn't require subtlety his giant laser still solves many problems.", | ||
"hero_bebop_role": "Hooks an enemy for a knockout combo", | "hero_bebop_role": "Hooks an enemy for a knockout combo", | ||
"hero_boho": "Boho", | |||
"hero_bomber": "Bomber", | "hero_bomber": "Bomber", | ||
"hero_bookworm": "Bookworm", | |||
"hero_cadence": "Cadence", | "hero_cadence": "Cadence", | ||
"hero_chrono": "Paradox", | "hero_chrono": "Paradox", | ||
| Line 6,759: | Line 7,196: | ||
"hero_cowboy": "Cowboy", | "hero_cowboy": "Cowboy", | ||
"hero_demoman": "Demolitions Expert", | "hero_demoman": "Demolitions Expert", | ||
"hero_doorman": "Doorman", | |||
"hero_drifter": "Drifter", | |||
"hero_duo": "Duo", | "hero_duo": "Duo", | ||
"hero_dynamo": "Dynamo", | "hero_dynamo": "Dynamo", | ||
| Line 6,768: | Line 7,207: | ||
"hero_forge_playstyle": "Precise placement is everything for McGinnis, whether she's creating a killzone or splitting the enemy team. She can help keep her team running making them hard to dislodge when entrenched.", | "hero_forge_playstyle": "Precise placement is everything for McGinnis, whether she's creating a killzone or splitting the enemy team. She can help keep her team running making them hard to dislodge when entrenched.", | ||
"hero_forge_role": "Controls the battle with combat turrets", | "hero_forge_role": "Controls the battle with combat turrets", | ||
"hero_frank": "Frank", | |||
"hero_gadgeteer": "Gadgeteer", | "hero_gadgeteer": "Gadgeteer", | ||
"hero_gadgetman": "Gadget Man", | "hero_gadgetman": "Gadget Man", | ||
| Line 6,833: | Line 7,273: | ||
"hero_phalanx": "Phalanx", | "hero_phalanx": "Phalanx", | ||
"hero_phoenix": "Phoenix", | "hero_phoenix": "Phoenix", | ||
"hero_priest": "Priest", | |||
"hero_punkgoat": "Punkgoat", | |||
"hero_revenant": "Revenant", | "hero_revenant": "Revenant", | ||
"hero_rutger": "Rutger", | "hero_rutger": "Rutger", | ||
| Line 6,845: | Line 7,287: | ||
"hero_skymonk_role": "Initiation", | "hero_skymonk_role": "Initiation", | ||
"hero_skymonk_strengths": "Crafty", | "hero_skymonk_strengths": "Crafty", | ||
"hero_skyrunner": "Skyrunner", | |||
"hero_slingshot": "Slingshot", | "hero_slingshot": "Slingshot", | ||
"hero_slork": "Fathom", | "hero_slork": "Fathom", | ||
| Line 6,852: | Line 7,295: | ||
"hero_spade": "Spade", | "hero_spade": "Spade", | ||
"hero_spade_playstyle": "Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.", | "hero_spade_playstyle": "Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.", | ||
"hero_swan": "Swan", | |||
"hero_synth": "Pocket", | "hero_synth": "Pocket", | ||
"hero_synth_lore": "Arin Fairfax, the eldest heir to Fairfax Industries, has been living in hiding for the past 5 years after being shot and left for dead on their 18th birthday. Arin doesn't know who is trying to keep them from taking control of their parent's company... but in the avarice fueled viper's nest that is Fairfax Industries it could be anyone.\"n\"nTaking on the name \"Pocket\", Arin desperately wants to keep their true identity a secret… not only for their own protection; but because they want to forge their own identity separate from their parents.", | "hero_synth_lore": "Arin Fairfax, the eldest heir to Fairfax Industries, has been living in hiding for the past 5 years after being shot and left for dead on their 18th birthday. Arin doesn't know who is trying to keep them from taking control of their parent's company... but in the avarice fueled viper's nest that is Fairfax Industries it could be anyone.\"n\"nTaking on the name \"Pocket\", Arin desperately wants to keep their true identity a secret… not only for their own protection; but because they want to forge their own identity separate from their parents.", | ||
| Line 6,872: | Line 7,316: | ||
"hero_trapper_role": "Entrap enemies and control space", | "hero_trapper_role": "Entrap enemies and control space", | ||
"hero_vampire": "Vampire", | "hero_vampire": "Vampire", | ||
"hero_vampirebat": "VampireBat", | |||
"hero_vandal": "Vandal", | "hero_vandal": "Vandal", | ||
"hero_viper": "Vyper", | "hero_viper": "Vyper", | ||
| Line 6,901: | Line 7,346: | ||
"hint_throw_wrecking_ball": "Throw Ball", | "hint_throw_wrecking_ball": "Throw Ball", | ||
"hold_up": "Hold up {s:param_1}", | "hold_up": "Hold up {s:param_1}", | ||
"hp_permanent_pickup_label": "+15 Bonus Health", | |||
"hp_permanent_pickup_label_lv2": "+25 Bonus Health", | |||
"hp_permanent_pickup_label": "+15 | "hp_permanent_pickup_label_lv3": "+30 Bonus Health", | ||
"hp_permanent_pickup_label_lv2": "+25 | "hud_change_camera": "{g:citadel_keybind:'Spectator.ToggleSpectatorCamera'}Change Camera", | ||
"hp_permanent_pickup_label_lv3": "+30 | |||
"hud_change_camera": "Change Camera", | |||
"hud_free_cursor_mode_0": "Enable Cursor", | "hud_free_cursor_mode_0": "Enable Cursor", | ||
"hud_free_cursor_mode_1": "Enable Camera Control", | "hud_free_cursor_mode_1": "Enable Camera Control", | ||
"hud_next_player": "Next Player", | "hud_next_player": "{g:citadel_keybind:'Spectator.SpectatorNextTarget'}Next Player", | ||
"hud_prev_player": " | "hud_prev_player": "{g:citadel_keybind:'Spectator.SpectatorPrevTarget'}Previous Player", | ||
"hud_spectate_change_team": "Change Team", | "hud_spectate_change_team": "{g:citadel_keybind:'Spectator.ToggleSpectatorTeam'}Change Team", | ||
"hud_spectate_count": "{d:spectatorCount} Spectators", | "hud_spectate_count": "{d:spectatorCount} Spectators", | ||
"hud_spectate_fly_down": "Fly Up", | "hud_spectate_fly_down": "{g:citadel_keybind:'Spectator.SpectatorFlyDown'}Fly Up", | ||
"hud_spectate_fly_up": "Fly Down", | "hud_spectate_fly_up": "{g:citadel_keybind:'Spectator.SpectatorFlyUp'}Fly Down", | ||
"hud_spectate_minimap_view": "Minimap View", | "hud_spectate_minimap_view": "Minimap View", | ||
"hud_spectate_minimap_view_amber": "Amber", | "hud_spectate_minimap_view_amber": "{g:citadel_keybind:'Spectator.SpectatorFOWTeamAmber'}Amber", | ||
"hud_spectate_minimap_view_both_teams": "Both Teams", | "hud_spectate_minimap_view_both_teams": "{g:citadel_keybind:'Spectator.SpectatorFOWTeamBoth'}Both Teams", | ||
"hud_spectate_minimap_view_sapphire": "Sapphire", | "hud_spectate_minimap_view_sapphire": "{g:citadel_keybind:'Spectator.SpectatorFOWTeamSapphire'}Sapphire", | ||
"hud_spectate_minimap_view_target_team": "Target's", | "hud_spectate_minimap_view_target_team": "{g:citadel_keybind:1st:'Spectator.SpectatorFOWTeamTarget'}Target's", | ||
"hud_spectate_next_prev": "Next / Prev", | "hud_spectate_next_prev": "Next / Prev", | ||
"hud_spectating": "Spectating", | "hud_spectating": "Spectating", | ||
"in_mid": "{s:param_1} inside mid", | "in_mid": "{s:param_1} inside mid", | ||
"item_disabled_playtest": "Item Disabled", | |||
"item_info_abilities": "Abilities", | "item_info_abilities": "Abilities", | ||
"item_info_active": "Active", | "item_info_active": "Active", | ||
"item_info_actives_full": "Actives Full", | "item_info_actives_full": "Actives Full", | ||
"item_info_add_to_queue": "Add to Queue", | |||
"item_info_buy": "Click to Buy", | |||
"item_info_cant_afford": "Can't Afford", | "item_info_cant_afford": "Can't Afford", | ||
"item_info_flex_slots": " | "item_info_component_required": "Requires Component \u003Cspan class=\"boldedText\"\u003E{s:component_required}\u003C/span\u003E", | ||
"item_info_flex_slots": "Extra Slots", | |||
"item_info_imbue": "Imbue", | "item_info_imbue": "Imbue", | ||
"item_info_new": "NEW", | "item_info_new": "NEW", | ||
"item_info_no_shop": "No Nearby Shop", | "item_info_no_shop": "No Nearby Shop", | ||
"item_info_purchasing_disabled": "Purchasing Disabled due to Combat", | |||
"item_info_queue": "Right Click to Queue", | |||
"item_info_queued": "Queued!", | |||
"item_info_sell": "Sell", | "item_info_sell": "Sell", | ||
"item_info_sold_out": "Sold", | |||
"item_info_tier_tier1": "T1", | "item_info_tier_tier1": "T1", | ||
"item_info_tier_tier2": "T2", | "item_info_tier_tier2": "T2", | ||
| Line 7,037: | Line 7,488: | ||
"mirage_sand_phantom_quip": "Apply procs of escalating damage", | "mirage_sand_phantom_quip": "Apply procs of escalating damage", | ||
"mirage_sand_phantom_t1_desc": "Apply 60% Slow for 0.5s whenever you apply 2x multiplier or higher", | "mirage_sand_phantom_t1_desc": "Apply 60% Slow for 0.5s whenever you apply 2x multiplier or higher", | ||
"mirage_sand_phantom_t2_desc": "+ | "mirage_sand_phantom_t2_desc": "+4.0s Multiplier Duration and +10 Base Damage", | ||
"mirage_sand_phantom_t3_desc": "-0.75s Cooldown Between Multiplier and +4 Max Multiplier", | "mirage_sand_phantom_t3_desc": "-0.75s Cooldown Between Multiplier and +4 Max Multiplier", | ||
"mirage_teleport": "Traveler", | "mirage_teleport": "Traveler", | ||
| Line 7,169: | Line 7,620: | ||
"modifier_citadel_shiv_dash": "Slice and Dice", | "modifier_citadel_shiv_dash": "Slice and Dice", | ||
"modifier_citadel_shiv_dash_impact_slow": "Slice and Dice", | "modifier_citadel_shiv_dash_impact_slow": "Slice and Dice", | ||
" | "modifier_citadel_silence_proc_tech_damage_reduction": "-Spirit Damage", | ||
"modifier_citadel_silenced": "Silenced", | "modifier_citadel_silenced": "Silenced", | ||
"modifier_citadel_sleep_dagger_asleep": "Asleep", | "modifier_citadel_sleep_dagger_asleep": "Asleep", | ||
| Line 7,221: | Line 7,672: | ||
"modifier_health_swap_buff": "Soul Exchange", | "modifier_health_swap_buff": "Soul Exchange", | ||
"modifier_hemorrhage": "Eviscerator Rounds", | "modifier_hemorrhage": "Eviscerator Rounds", | ||
"modifier_hint_can_cancel": "Press { | "modifier_hint_can_cancel": "Press {g:citadel_keybind:'Mantle'} to cancel", | ||
"modifier_hint_vertical_movement": "Press { | "modifier_hint_vertical_movement": "Press {g:citadel_keybind:'Mantle'} to cancel. {g:citadel_keybind:'Roll'}/ {g:citadel_keybind:'Crouch'} to move Up/Down", | ||
"modifier_hollow_point_stack": "Hollow Point | "modifier_hollow_point_stack": "Hollow Point", | ||
"modifier_icebeam_stacking_slow": "Arctic Beam", | "modifier_icebeam_stacking_slow": "Arctic Beam", | ||
"modifier_idol_pickup_aura/aura_target/timer": "Picking up Soul Urn", | "modifier_idol_pickup_aura/aura_target/timer": "Picking up Soul Urn", | ||
| Line 7,323: | Line 7,773: | ||
"modifier_summon_magiccarpet": "Summoning Magic Carpet", | "modifier_summon_magiccarpet": "Summoning Magic Carpet", | ||
"modifier_summon_spirits": "Energy Spirits", | "modifier_summon_spirits": "Energy Spirits", | ||
"modifier_surging_power": " | "modifier_surging_power": "Vampiric Burst", | ||
"modifier_synth_affliction_debuff": "Affliction", | "modifier_synth_affliction_debuff": "Affliction", | ||
"modifier_synth_barrage_amp": "Barrage - Damage Amp", | "modifier_synth_barrage_amp": "Barrage - Damage Amp", | ||
| Line 7,338: | Line 7,788: | ||
"modifier_tech_armor_reduction_aura": "Spirit Armor Reduction Aura", | "modifier_tech_armor_reduction_aura": "Spirit Armor Reduction Aura", | ||
"modifier_tech_defense_shredders": "Spirit Armor Reduced", | "modifier_tech_defense_shredders": "Spirit Armor Reduced", | ||
"modifier_tech_defense_shredders_debuff": " | "modifier_tech_defense_shredders_debuff": "Spirit Shredder Bullets", | ||
"modifier_tech_overflow": "Spiritual Overflow", | "modifier_tech_overflow": "Spiritual Overflow", | ||
"modifier_tech_overflow_building": "Spiritual Overflow Building...", | "modifier_tech_overflow_building": "Spiritual Overflow Building...", | ||
| Line 7,374: | Line 7,824: | ||
"modifier_weapon_drain_pulse": "Weapon Drain Pulse", | "modifier_weapon_drain_pulse": "Weapon Drain Pulse", | ||
"modifier_weapon_drain_pulse_debuff": "Zealot Courage Drain", | "modifier_weapon_drain_pulse_debuff": "Zealot Courage Drain", | ||
"modifier_withering_whip_debuff": "Fire Rate | "modifier_withering_whip_debuff": "-Fire Rate", | ||
"modifier_wraith_project_mind_shield": " | "modifier_wraith_project_mind_shield": "Combat Barrier", | ||
"modifier_wrecker_salvage_buff": "Fire Rate Increased", | "modifier_wrecker_salvage_buff": "Fire Rate Increased", | ||
"modifier_wrecking_ball_auto_throw": "Wrecking Ball", | "modifier_wrecking_ball_auto_throw": "Wrecking Ball", | ||
| Line 7,386: | Line 7,836: | ||
"move_speed_pickup_label": "Faster Movement", | "move_speed_pickup_label": "Faster Movement", | ||
"movement_powerup_pickup": "Movement", | "movement_powerup_pickup": "Movement", | ||
"movement_slow": " | "movement_slow": "-move speed", | ||
"not_ready": "{s:param_1} is on cooldown for {s:param_2}s", | "not_ready": "{s:param_1} is on cooldown for {s:param_2}s", | ||
"notification_crushing_fists_stun": "Crushing Fists - Stun!", | |||
"on_bridge": "{s:param_1} is on the bridge", | "on_bridge": "{s:param_1} is on the bridge", | ||
"on_roof": "{s:param_1} is on the roof", | "on_roof": "{s:param_1} is on the roof", | ||
| Line 7,395: | Line 7,846: | ||
"operative_blindside_passive_desc": "Passive: Deal bonus damage with your gun and melee attacks when hitting an enemy in the back.", | "operative_blindside_passive_desc": "Passive: Deal bonus damage with your gun and melee attacks when hitting an enemy in the back.", | ||
"operative_revelation": "Revelation", | "operative_revelation": "Revelation", | ||
"operative_revelation_desc": "Activate your relic. | "operative_revelation_desc": "Activate your relic. Enemy heroes nearby have slowed movement and dashes, and receive damage over time \u003Cspan style=\"font-weight: bold;\"\u003Ewhen looking towards you\u003C/span\u003E. If enemies look at you long enough, they get \u003Cspan style=\"font-weight: bold;\"\u003Ecursed\u003C/span\u003E.", | ||
"operative_scattercharge": "Scattercharge", | "operative_scattercharge": "Scattercharge", | ||
"operative_scattercharge_desc": "Spin your umbrella, launching numerous charges in a cone ahead of you. They detonate shortly after landing on the ground.", | "operative_scattercharge_desc": "Spin your umbrella, launching numerous charges in a cone ahead of you. They detonate shortly after landing on the ground.", | ||
"operative_umbrella_maneuver": "Umbrella Maneuver", | "operative_umbrella_maneuver": "Umbrella Maneuver", | ||
"operative_umbrella_maneuver_desc": "Use your umbrella to catch a gust of wind that lifts you backwards. | "operative_umbrella_maneuver_desc": "Use your umbrella to catch a gust of wind that lifts you backwards. You then charge up your umbrella to fire a projectile that explodes on impact.", | ||
"operative_umbrella_maneuver_t3_desc": "[Not Yet Implemented]", | "operative_umbrella_maneuver_t3_desc": "[Not Yet Implemented]", | ||
"ping_ability_on_cooldown": "{s:param_1} is on cooldown for {s:param_2}s", | "ping_ability_on_cooldown": "{s:param_1} is on cooldown for {s:param_2}s", | ||
| Line 7,412: | Line 7,863: | ||
"ping_defend_blue": "Defend Blue", | "ping_defend_blue": "Defend Blue", | ||
"ping_defend_green": "Defend Green", | "ping_defend_green": "Defend Green", | ||
"ping_defend_purple": "Defend | "ping_defend_purple": "Defend Green", | ||
"ping_defend_yellow": "Defend Yellow", | "ping_defend_yellow": "Defend Yellow", | ||
"ping_enemy_has_item": "Careful! {s:param_1} has {s:param_2}", | "ping_enemy_has_item": "Careful! {s:param_1} has {s:param_2}", | ||
| Line 7,421: | Line 7,872: | ||
"ping_headed_blue": "Headed to Blue", | "ping_headed_blue": "Headed to Blue", | ||
"ping_headed_green": "Headed to Green", | "ping_headed_green": "Headed to Green", | ||
"ping_headed_purple": "Headed to | "ping_headed_purple": "Headed to Green", | ||
"ping_headed_yellow": "Headed to Yellow", | "ping_headed_yellow": "Headed to Yellow", | ||
"ping_im_back": "I'm Back!", | "ping_im_back": "I'm Back!", | ||
| Line 7,427: | Line 7,878: | ||
"ping_lets_go_blue": "Let's go Blue", | "ping_lets_go_blue": "Let's go Blue", | ||
"ping_lets_go_green": "Let's go Green", | "ping_lets_go_green": "Let's go Green", | ||
"ping_lets_go_purple": "Let's go | "ping_lets_go_purple": "Let's go Green", | ||
"ping_lets_go_yellow": "Let's go Yellow", | "ping_lets_go_yellow": "Let's go Yellow", | ||
"ping_message": "{s:pre_punctuation}{s:ping}{s:post_punctuation}", | "ping_message": "{s:pre_punctuation}{s:ping}{s:post_punctuation}", | ||
"ping_missing_blue": "Missing Blue!", | "ping_missing_blue": "Missing Blue!", | ||
"ping_missing_green": "Missing Green!", | "ping_missing_green": "Missing Green!", | ||
"ping_missing_purple": "Missing | "ping_missing_purple": "Missing Green!", | ||
"ping_missing_yellow": "Missing Yellow!", | "ping_missing_yellow": "Missing Yellow!", | ||
"ping_need_help_blue": "Need help Blue", | "ping_need_help_blue": "Need help Blue", | ||
"ping_need_help_green": "Need help Green", | "ping_need_help_green": "Need help Green", | ||
"ping_need_help_purple": "Need help | "ping_need_help_purple": "Need help Green", | ||
"ping_need_help_yellow": "Need help Yellow", | "ping_need_help_yellow": "Need help Yellow", | ||
"ping_nevermind": "Cancel That", | "ping_nevermind": "Cancel That", | ||
| Line 7,443: | Line 7,894: | ||
"ping_post_exclamation": "!", | "ping_post_exclamation": "!", | ||
"ping_pre_exclamation": "", | "ping_pre_exclamation": "", | ||
"ping_purple_help": " | "ping_purple_help": "Green Needs Help", | ||
"ping_push_blue": "Let's Push Blue", | "ping_push_blue": "Let's Push Blue", | ||
"ping_push_green": "Let's Push Green", | "ping_push_green": "Let's Push Green", | ||
"ping_push_purple": "Let's Push | "ping_push_purple": "Let's Push Green", | ||
"ping_push_yellow": "Let's Push Yellow", | "ping_push_yellow": "Let's Push Yellow", | ||
"ping_request_follow": "Follow me", | "ping_request_follow": "Follow me", | ||
"ping_retreat": "Pull back!", | "ping_retreat": "Pull back!", | ||
"ping_see": "I see {s:param_1}", | "ping_see": "I see {s:param_1}", | ||
"ping_see_param_2": "with {s:param_2} health", | "ping_see_param_2": "I see {s:param_1} with {s:param_2} health", | ||
"ping_stay_together": "Stay Together", | "ping_stay_together": "Stay Together", | ||
"ping_stun": "Stun {s:param_1}!", | "ping_stun": "Stun {s:param_1}!", | ||
| Line 7,506: | Line 7,957: | ||
"slork_scald_t3_desc": "+{s:DPS} DPS and +{s:ImpactDamage} Impact damage", | "slork_scald_t3_desc": "+{s:DPS} DPS and +{s:ImpactDamage} Impact damage", | ||
"small_gold_pickup_label:p": "Soul#|#Souls", | "small_gold_pickup_label:p": "Soul#|#Souls", | ||
"spirit_permanent_pickup_label": "+2 Spirit", | "spirit_permanent_pickup_label": "+2 Spirit Power", | ||
"spirit_permanent_pickup_label_lv2": "+3 Spirit", | "spirit_permanent_pickup_label_lv2": "+3 Spirit Power", | ||
"spirit_permanent_pickup_label_lv3": "+4 Spirit", | "spirit_permanent_pickup_label_lv3": "+4 Spirit Power", | ||
"stomp_buff_modifier": "+Fire Rate", | "stomp_buff_modifier": "+Fire Rate", | ||
"super_neutral_charge": "Mid Boss Charge", | "super_neutral_charge": "Mid Boss Charge", | ||
"super_neutral_gun": "Mid Boss Gun", | "super_neutral_gun": "Mid Boss Gun", | ||
"superior_stamina_buff": "Bonus Spirit Power", | "superior_stamina_buff": "Bonus Spirit Power", | ||
"suppressor_debuff": "Fire Rate | "suppressor_debuff": "-Fire Rate", | ||
"survival_powerup_pickup": "Survival", | "survival_powerup_pickup": "Survival", | ||
"synth_affliction": "Affliction", | "synth_affliction": "Affliction", | ||
"synth_affliction_desc": "Deals \u003Cspan style=\"font-weight: bold;\"\ | "synth_affliction_desc": "Deals \u003Cspan style=\"font-weight: bold;\"\u003Edamage\u003C/span\u003E and applies \u003Cspan style=\"font-weight: bold;\"\u003Edamage over time\u003C/span\u003E to all enemies nearby.\u003Cbr\u003EAffliction's damage is non-lethal and does not apply item procs.", | ||
"synth_affliction_quip": "Apply damage over time to enemies nearby", | "synth_affliction_quip": "Apply damage over time to enemies nearby", | ||
"synth_affliction_t2_desc": " | "synth_affliction_t2_desc": "+4s Duration and suppresses targets' healing by -40%", | ||
"synth_affliction_t3_desc": "+ | "synth_affliction_t3_desc": "+20 DPS and +6m Radius", | ||
"synth_barrage": "Barrage", | "synth_barrage": "Barrage", | ||
"synth_barrage_desc": "Channel to start launching projectiles that \u003Cspan style=\"font-weight: bold;\"\u003Edeal damage\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003Eapply movement slow\u003C/span\u003E around their impact point. Each projectile landed on a hero grants you a \u003Cspan style=\"font-weight: bold;\"\u003Estacking buff that amplifies all of your damage\u003C/span\u003E.\u003Cbr\u003EIf you cast it while in the air, you'll \u003Cspan style=\"font-weight: bold;\"\u003Efloat\u003C/span\u003E and maintain any horizontal momentum you started with.", | "synth_barrage_desc": "Channel to start launching projectiles that \u003Cspan style=\"font-weight: bold;\"\u003Edeal damage\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003Eapply movement slow\u003C/span\u003E around their impact point. Each projectile landed on a hero grants you a \u003Cspan style=\"font-weight: bold;\"\u003Estacking buff that amplifies all of your damage\u003C/span\u003E.\u003Cbr\u003EIf you cast it while in the air, you'll \u003Cspan style=\"font-weight: bold;\"\u003Efloat\u003C/span\u003E and maintain any horizontal momentum you started with.", | ||
| Line 7,540: | Line 7,991: | ||
"synth_grasp_t3_desc": "Damages and lifesteals {s:LifestealPerSecond}% of targets' max health per second", | "synth_grasp_t3_desc": "Damages and lifesteals {s:LifestealPerSecond}% of targets' max health per second", | ||
"synth_plasma_flux": "Flying Cloak", | "synth_plasma_flux": "Flying Cloak", | ||
"synth_plasma_flux_desc": "Launch a sentient cloak that \u003Cspan style=\"font-weight: bold;\"\u003Etravels forward\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003Edamages enemies\u003C/span\u003E. You can press \u003Cspan style=\"font-weight: bold;\"\ | "synth_plasma_flux_desc": "Launch a sentient cloak that \u003Cspan style=\"font-weight: bold;\"\u003Etravels forward\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003Edamages enemies\u003C/span\u003E. You can press \u003Cspan style=\"font-weight: bold;\"\u003E{g:citadel_keybind:'Ability2'}\u003C/span\u003E to \u003Cspan style=\"font-weight: bold;\"\u003Eteleport\u003C/span\u003E to its location.", | ||
"synth_plasma_flux_quip": "Launch a damaging cloak that you can teleport to", | "synth_plasma_flux_quip": "Launch a damaging cloak that you can teleport to", | ||
"synth_plasma_flux_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+7 Weapon Damage\u003C/span\u003E for 10s\u003C/span\u003E after teleporting with Flying Cloak.", | "synth_plasma_flux_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+7 Weapon Damage\u003C/span\u003E for 10s\u003C/span\u003E after teleporting with Flying Cloak.", | ||
| Line 7,547: | Line 7,998: | ||
"synth_pulse_desc": "\u003Cspan style=\"font-weight: bold;\"\u003EEscape\u003C/span\u003E into your suitcase. When the duration ends, \u003Cspan style=\"font-weight: bold;\"\u003Edeal damage\u003C/span\u003E to nearby enemies. Duration can be ended early by performing any action.", | "synth_pulse_desc": "\u003Cspan style=\"font-weight: bold;\"\u003EEscape\u003C/span\u003E into your suitcase. When the duration ends, \u003Cspan style=\"font-weight: bold;\"\u003Edeal damage\u003C/span\u003E to nearby enemies. Duration can be ended early by performing any action.", | ||
"synth_pulse_quip": "Briefly escape into your suitcase, then deal damage", | "synth_pulse_quip": "Briefly escape into your suitcase, then deal damage", | ||
"synth_pulse_t3_desc": "Applies \u003Cspan style=\"font-weight: bold;\"\ | "synth_pulse_t3_desc": "Applies \u003Cspan style=\"font-weight: bold;\"\u003E-40%\u003C/span\u003E Fire Rate for 4.0s. \u003Cbr\u003E+0.5s Escape Duration", | ||
"target_practice_buildup": "Target Buildup", | "target_practice_buildup": "Target Buildup", | ||
"team_msg_Idol_Desc": "Soul Urn", | "team_msg_Idol_Desc": "Soul Urn", | ||
| Line 7,592: | Line 8,043: | ||
"under_garage": "{s:param_1} is inside the garage", | "under_garage": "{s:param_1} is inside the garage", | ||
"upgrade_ability_power_shard": "Echo Shard", | "upgrade_ability_power_shard": "Echo Shard", | ||
"upgrade_ability_power_shard_active": "\u003Cspan class=\"highlight\"\u003EReset the cooldown\u003C/span\u003E of | "upgrade_ability_power_shard_active": "\u003Cspan class=\"highlight\"\u003EReset the cooldown\u003C/span\u003E of the imbued non-ultimate ability.", | ||
"upgrade_ability_refresher": "Refresher", | "upgrade_ability_refresher": "Refresher", | ||
"upgrade_ability_refresher_desc": "\u003Cspan class=\"highlight\"\u003EReset the cooldown\u003C/span\u003E of all your abilities and \u003Cspan class=\"highlight\"\u003Erestore all your charges\u003C/span\u003E.", | "upgrade_ability_refresher_desc": "\u003Cspan class=\"highlight\"\u003EReset the cooldown\u003C/span\u003E of all your abilities and \u003Cspan class=\"highlight\"\u003Erestore all your charges\u003C/span\u003E.", | ||
| Line 7,601: | Line 8,052: | ||
"upgrade_ablative_coat_desc": "Provides \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E but you lose some each time you take Weapon Damage. Loss can only happen once every {s:StackLossFrequency}s. Bullet Resist is restored when out of combat.", | "upgrade_ablative_coat_desc": "Provides \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E but you lose some each time you take Weapon Damage. Loss can only happen once every {s:StackLossFrequency}s. Bullet Resist is restored when out of combat.", | ||
"upgrade_ablative_coat_innate": "Increases your \u003Cspan class=\"highlight\"\u003Eforward move speed\u003C/span\u003E over time. If Ablative Coat is reduced to 0 Bullet Resist, taking damage will reset the effect for \u003Cspan class=\"highlight\"\u003E1.5s\u003C/span\u003E", | "upgrade_ablative_coat_innate": "Increases your \u003Cspan class=\"highlight\"\u003Eforward move speed\u003C/span\u003E over time. If Ablative Coat is reduced to 0 Bullet Resist, taking damage will reset the effect for \u003Cspan class=\"highlight\"\u003E1.5s\u003C/span\u003E", | ||
"upgrade_absorbing_armor": "Witchmail", | |||
"upgrade_absorbing_armor_desc": "Taking heavy hits of {g:citadel_inline_attribute:'SpiritDamage'} from an enemy reduces a \u003Cspan class=\"highlight\"\u003Erandom ability cooldown\u003C/span\u003E.", | |||
"upgrade_acolytes_glove": "Spirit Strike", | "upgrade_acolytes_glove": "Spirit Strike", | ||
"upgrade_acolytes_glove_desc": "When you perform a \u003Cspan class=\"highlight\"\u003ELight or Heavy Melee\u003C/span\u003E attack against a hero, deal extra \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E with the attack and reduce the target's \u003Cspan class=\"highlight\"\u003ESpirit Resist\u003C/span\u003E.", | "upgrade_acolytes_glove_desc": "When you perform a \u003Cspan class=\"highlight\"\u003ELight or Heavy Melee\u003C/span\u003E attack against a hero, deal extra \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E with the attack and reduce the target's \u003Cspan class=\"highlight\"\u003ESpirit Resist\u003C/span\u003E.", | ||
| Line 7,608: | Line 8,061: | ||
"upgrade_active_reload": "Active Reload", | "upgrade_active_reload": "Active Reload", | ||
"upgrade_active_reload/buff": "Active Reload", | "upgrade_active_reload/buff": "Active Reload", | ||
"upgrade_active_reload_desc": "While reloading, pressing | "upgrade_active_reload_desc": "While reloading, pressing {g:citadel_keybind:'Reload'} during the highlighted portion will \u003Cspan class=\"highlight\"\u003Einstantly finish your reload\u003C/span\u003E and grant you \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E.", | ||
"upgrade_aerial_assault": "Aerial Assault", | "upgrade_aerial_assault": "Aerial Assault", | ||
"upgrade_aerial_assault/modifier_aerial_assault_watcher/modifier_aerial_assault": "Aerial Assault", | "upgrade_aerial_assault/modifier_aerial_assault_watcher/modifier_aerial_assault": "Aerial Assault", | ||
| Line 7,614: | Line 8,067: | ||
"upgrade_ammo_scavenger": "Ammo Scavenger", | "upgrade_ammo_scavenger": "Ammo Scavenger", | ||
"upgrade_ammo_scavenger_desc": "Any time you secure or deny a Soul from an entity you \u003Cspan class=\"highlight\"\u003Eget ammo back\u003C/span\u003E and gain stacking \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E.\u003Cbr\u003EAt Max Stacks, gain bonus Sprint speed", | "upgrade_ammo_scavenger_desc": "Any time you secure or deny a Soul from an entity you \u003Cspan class=\"highlight\"\u003Eget ammo back\u003C/span\u003E and gain stacking \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E.\u003Cbr\u003EAt Max Stacks, gain bonus Sprint speed", | ||
"upgrade_aoe_root": " | "upgrade_aoe_root": "Vortex Web", | ||
"upgrade_aoe_root_active": "Throw a \u003Cspan class=\"highlight\"\u003Evacuum\u003C/span\u003E grenade, pulling all enemies into a small area | "upgrade_aoe_root_active": "Throw a \u003Cspan class=\"highlight\"\u003Evacuum\u003C/span\u003E grenade, pulling all enemies into a small area and applying \u003Cspan class=\"highlight\"\u003ESlowing Hex\u003C/span\u003E.", | ||
"upgrade_aoe_silence": "EMP Grenade", | "upgrade_aoe_silence": "EMP Grenade", | ||
"upgrade_aoe_silence_desc": "Throw a grenade that \u003Cspan class=\"highlight\"\u003Esilences\u003C/span\u003E enemies and lowers their \u003Cspan class=\"highlight\"\u003Espirit resistance\u003C/span\u003E.", | "upgrade_aoe_silence_desc": "Throw a grenade that \u003Cspan class=\"highlight\"\u003Esilences\u003C/span\u003E enemies and lowers their \u003Cspan class=\"highlight\"\u003Espirit resistance\u003C/span\u003E.", | ||
| Line 7,624: | Line 8,077: | ||
"upgrade_aoe_tech_shield/modifier_duration": "Spirit Barrier Pulse", | "upgrade_aoe_tech_shield/modifier_duration": "Spirit Barrier Pulse", | ||
"upgrade_aoe_tech_shield_desc": "Temporarily gain \u003Cspan class=\"highlight\"\u003Espirit barrier\u003C/span\u003E for you and all nearby allied units.", | "upgrade_aoe_tech_shield_desc": "Temporarily gain \u003Cspan class=\"highlight\"\u003Espirit barrier\u003C/span\u003E for you and all nearby allied units.", | ||
"upgrade_aprounds": "Armor Piercing Rounds", | |||
"upgrade_aprounds_desc": "Your Bullets have a chance to become unavoidable, \u003Cspan class=\"highlight\"\u003Epiercing through\u003C/span\u003E enemies and \u003Cspan class=\"highlight\"\u003Eignoring their Bullet Resistance\u003C/span\u003E.", | |||
"upgrade_arcane_eater": "Arcane Eater", | "upgrade_arcane_eater": "Arcane Eater", | ||
"upgrade_arcane_eater_desc": "Your bullets \u003Cspan class=\"highlight\"\u003ESteal Spirit Power\u003C/span\u003E from enemy Heroes. Steal {s:HeadshotBonusSteal} extra Spirit Power with Headshots. This effect stacks.", | "upgrade_arcane_eater_desc": "Your bullets \u003Cspan class=\"highlight\"\u003ESteal Spirit Power\u003C/span\u003E from enemy Heroes. Steal {s:HeadshotBonusSteal} extra Spirit Power with Headshots. This effect stacks.", | ||
"upgrade_arcane_extension": "Duration Extender", | "upgrade_arcane_extension": "Duration Extender", | ||
"upgrade_arcane_extension_desc": " | "upgrade_arcane_extension_desc": "Imbue an ability to increase its \u003Cspan class=\"highlight\"\u003EDuration\u003C/span\u003E.", | ||
"upgrade_arcane_medallion": "Arcane Medallion", | "upgrade_arcane_medallion": "Arcane Medallion", | ||
"upgrade_arcane_medallion_desc": "Whenever you deal \u003Cspan class=\"highlight\"\u003E{s:MinimumDamage} Spirit damage\u003C/span\u003E or more in a single hit against an enemy hero, gain \u003Cspan class=\"highlight\"\u003Etemporary Spirit Power\u003C/span\u003E.", | "upgrade_arcane_medallion_desc": "Whenever you deal \u003Cspan class=\"highlight\"\u003E{s:MinimumDamage} Spirit damage\u003C/span\u003E or more in a single hit against an enemy hero, gain \u003Cspan class=\"highlight\"\u003Etemporary Spirit Power\u003C/span\u003E.", | ||
"upgrade_arcane_surge": "Arcane Surge", | "upgrade_arcane_surge": "Arcane Surge", | ||
"upgrade_arcane_surge_desc": " | "upgrade_arcane_surge_desc": "When you \u003Cspan class=\"highlight\"\u003EDash-Jump\u003C/span\u003E the \u003Cspan class=\"highlight\"\u003Enext ability you use\u003C/span\u003E will have bonus \u003Cspan class=\"highlight\"\u003ERange, Duration,\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E. Lasts up to {s:AbilityDuration}s.", | ||
"upgrade_arctic_blast": "Arctic Blast", | |||
"upgrade_arctic_blast_desc": "Release an expanding ice blast that deals \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003EFreezing\u003C/span\u003E and then \u003Cspan class=\"highlight\"\u003ESlowing\u003C/span\u003E targets it hits. Targets take increased damage while frozen.", | |||
"upgrade_armor_reduction_debuff": "Armor Piercing Rounds", | "upgrade_armor_reduction_debuff": "Armor Piercing Rounds", | ||
"upgrade_armor_reduction_debuff_desc": "Your bullets reduce the target's \u003Cspan class=\"highlight\"\u003Ebullet resistance by {s:ResistReduction}%\u003C/span\u003E of their current value for {s:AbilityDuration}s and deal bonus damage \u003Cspan class=\"highlight\"\u003Eagainst bullet shields\u003C/span\u003E.", | "upgrade_armor_reduction_debuff_desc": "Your bullets reduce the target's \u003Cspan class=\"highlight\"\u003Ebullet resistance by {s:ResistReduction}%\u003C/span\u003E of their current value for {s:AbilityDuration}s and deal bonus damage \u003Cspan class=\"highlight\"\u003Eagainst bullet shields\u003C/span\u003E.", | ||
| Line 7,639: | Line 8,096: | ||
"upgrade_attack_speed_2_desc": "Increases your \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E.", | "upgrade_attack_speed_2_desc": "Increases your \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E.", | ||
"upgrade_banshee_slugs": "Crippling Headshot", | "upgrade_banshee_slugs": "Crippling Headshot", | ||
"upgrade_banshee_slugs_headshots_desc": "\u003Cspan class=\"highlight\"\ | "upgrade_banshee_slugs_headshots_desc": "Landing a \u003Cspan class=\"highlight\"\u003EHeadshot\u003C/span\u003E will reduce the target's \u003Cspan class=\"highlight\"\u003EBullet and Spirit Resist\u003C/span\u003E. Also applies \u003Cspan class=\"highlight\"\u003EHealing Reduction\u003C/span\u003E on the target.", | ||
"upgrade_belt_fed_magazine": "Belt-Fed Magazine", | "upgrade_belt_fed_magazine": "Belt-Fed Magazine", | ||
"upgrade_belt_fed_magazine_desc": "Your weapon gains a \u003Cspan class=\"highlight\"\u003Emuch larger magazine that \u003C/span\u003E\u003Cspan class=\"isNegative\"\u003Erequires spin-up time\u003C/span\u003E, starting with a \u003Cspan class=\"highlight\"\u003Eslower initial fire rate and becoming faster over the spin-up time\u003C/span\u003E.", | "upgrade_belt_fed_magazine_desc": "Your weapon gains a \u003Cspan class=\"highlight\"\u003Emuch larger magazine that \u003C/span\u003E\u003Cspan class=\"isNegative\"\u003Erequires spin-up time\u003C/span\u003E, starting with a \u003Cspan class=\"highlight\"\u003Eslower initial fire rate and becoming faster over the spin-up time\u003C/span\u003E.", | ||
| Line 7,648: | Line 8,105: | ||
"upgrade_bleeding_bullets_buildup": "Serrated building...", | "upgrade_bleeding_bullets_buildup": "Serrated building...", | ||
"upgrade_blitz_bullets": "Swift Striker", | "upgrade_blitz_bullets": "Swift Striker", | ||
"upgrade_blood_tribute": "Blood Tribute", | |||
"upgrade_blood_tribute_desc": "Toggle: Continually sacrifice Health to improve {g:citadel_inline_attribute:'FireRate'}, \u003Cspan class=\"highlight\"\u003EDebuff Resistance\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E. Healing received is reduced during the sacrifice.", | |||
"upgrade_bonus_ability_charge_3": "Hyper Charge", | "upgrade_bonus_ability_charge_3": "Hyper Charge", | ||
"upgrade_bonus_ability_charge_3_desc": "\u003Cspan class=\"highlight\"\u003E+{s:BonusAbilityCharges}\u003C/span\u003E to your max ability \u003Cspan class=\"highlight\"\u003Echarges\u003C/span\u003E.", | "upgrade_bonus_ability_charge_3_desc": "\u003Cspan class=\"highlight\"\u003E+{s:BonusAbilityCharges}\u003C/span\u003E to your max ability \u003Cspan class=\"highlight\"\u003Echarges\u003C/span\u003E.", | ||
"upgrade_boundless_spirit_desc": "\u003Cspan class=\"highlight\"\u003EHeal\u003C/span\u003E and gain bonus \u003Cspan class=\"highlight\"\u003EMovement Speed\u003C/span\u003E for a short duration every time you cast an ability.", | |||
"upgrade_boxing_glove": "Lifestrike", | "upgrade_boxing_glove": "Lifestrike", | ||
"upgrade_boxing_glove_desc": "Your \u003Cspan class=\"highlight\"\u003EMelee Attack\u003C/span\u003E applies \u003Cspan class=\"highlight\"\u003EMovement Slow\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Eheals you\u003C/span\u003E for {s:LifestealHealPercent}% of the \u003Cspan class=\"highlight\"\u003EMelee Damage\u003C/span\u003E dealt plus {s:LifestealHeal}. This heal is {s:NonHeroHealPct}% effective vs non-heroes.", | "upgrade_boxing_glove_desc": "Your \u003Cspan class=\"highlight\"\u003EMelee Attack\u003C/span\u003E applies \u003Cspan class=\"highlight\"\u003EMovement Slow\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Eheals you\u003C/span\u003E for {s:LifestealHealPercent}% of the \u003Cspan class=\"highlight\"\u003EMelee Damage\u003C/span\u003E dealt plus {s:LifestealHeal}. This heal is {s:NonHeroHealPct}% effective vs non-heroes.", | ||
"upgrade_bullet_armor": "Bullet Armor", | "upgrade_bullet_armor": "Bullet Armor", | ||
"upgrade_bullet_armor_2": " | "upgrade_bullet_armor_2": "Bullet Resilience Disabled", | ||
"upgrade_bullet_armor_2_desc": "Decreases \u003Cspan class=\"highlight\"\u003Edamage taken\u003C/span\u003E from bullets.", | "upgrade_bullet_armor_2_desc": "Decreases \u003Cspan class=\"highlight\"\u003Edamage taken\u003C/span\u003E from bullets.", | ||
"upgrade_bullet_armor_desc": "Decreases \u003Cspan class=\"highlight\"\u003Edamage taken\u003C/span\u003E from bullets.", | "upgrade_bullet_armor_desc": "Decreases \u003Cspan class=\"highlight\"\u003Edamage taken\u003C/span\u003E from bullets.", | ||
| Line 7,672: | Line 8,132: | ||
"upgrade_camouflage": "Camouflage Suit", | "upgrade_camouflage": "Camouflage Suit", | ||
"upgrade_camouflage_desc": "Go \u003Cspan class=\"highlight\"\u003Einvisible\u003C/span\u003E and maintain invisibility by \u003Cspan class=\"highlight\"\u003Enot moving or attacking\u003C/span\u003E. Taking damage will not reveal the Hero. Bonus Regen while Invisible.", | "upgrade_camouflage_desc": "Go \u003Cspan class=\"highlight\"\u003Einvisible\u003C/span\u003E and maintain invisibility by \u003Cspan class=\"highlight\"\u003Enot moving or attacking\u003C/span\u003E. Taking damage will not reveal the Hero. Bonus Regen while Invisible.", | ||
"upgrade_capacitor": "Capacitor", | |||
"upgrade_capacitor_desc": "Launch a projectile that deals \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'SpiritIcon'}damage\u003C/span\u003E, removes all their non-ultimate buffs and applies a strong slow that recovers over time.", | |||
"upgrade_cardio_calibrator": "Enduring Speed", | "upgrade_cardio_calibrator": "Enduring Speed", | ||
"upgrade_cardio_calibrator_desc": "Reduces the effect of enemy \u003Cspan class=\"highlight\"\ | "upgrade_cardio_calibrator_desc": "Reduces the effect of enemy \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E penalties.", | ||
"upgrade_chain_lightning": "Tesla Bullets", | "upgrade_chain_lightning": "Tesla Bullets", | ||
"upgrade_chain_lightning_desc": "Your bullets have a chance to \u003Cspan class=\"highlight\"\u003Eshock\u003C/span\u003E your target. The \u003Cspan class=\"highlight\"\u003Eshock\u003C/span\u003E will jump to a nearby enemy.", | "upgrade_chain_lightning_desc": "Your bullets have a chance to \u003Cspan class=\"highlight\"\u003Eshock\u003C/span\u003E your target. The \u003Cspan class=\"highlight\"\u003Eshock\u003C/span\u003E will jump to a nearby enemy.", | ||
| Line 7,681: | Line 8,143: | ||
"upgrade_charmed_wraps_desc": "Your abilities get their \u003Cspan class=\"highlight\"\u003Ecooldowns reduced\u003C/span\u003E when you perform a \u003Cspan class=\"highlight\"\u003Eheavy melee\u003C/span\u003E attack against a hero (or \u003Cspan class=\"highlight\"\u003Etwo light melee\u003C/span\u003E attacks within {s:LightMeleeTimeWindow}s).", | "upgrade_charmed_wraps_desc": "Your abilities get their \u003Cspan class=\"highlight\"\u003Ecooldowns reduced\u003C/span\u003E when you perform a \u003Cspan class=\"highlight\"\u003Eheavy melee\u003C/span\u003E attack against a hero (or \u003Cspan class=\"highlight\"\u003Etwo light melee\u003C/span\u003E attacks within {s:LightMeleeTimeWindow}s).", | ||
"upgrade_cheat_death": "Cheat Death", | "upgrade_cheat_death": "Cheat Death", | ||
"upgrade_cheat_death_pulse_passive": "Releases a | "upgrade_cheat_death_pulse_passive": "Releases a \u003Cspan class=\"highlight\"\u003Eperiodic pulse\u003C/span\u003E, damaging nearby enemies.\u003Cbr\u003EWhile death immune, the \u003Cspan class=\"highlight\"\u003Erate of the damage pulse\u003C/span\u003E is greatly increased.", | ||
"upgrade_cheat_death_unkillable_passive": "When | "upgrade_cheat_death_unkillable_passive": "When you would take lethal damage, instead become \u003Cspan class=\"highlight\"\u003Etemporarily death immune\u003C/span\u003E.\u003Cbr\u003E\u003Cbr\u003EWhile death immune, you deal \u003Cspan class=\"highlight\"\u003Ereduced damage\u003C/span\u003E, have \u003Cspan class=\"highlight\"\u003Ereduced healing\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Emove slower\u003C/span\u003E.", | ||
"upgrade_chonky": "Fortitude", | "upgrade_chonky": "Fortitude", | ||
"upgrade_chonky_desc": "After not taking damage for \u003Cspan class=\"highlight\"\u003E{s:RestoreDelay}s\u003C/span\u003E, gain \u003Cspan class=\"highlight\"\u003E{s:HealLifePercentOutOfCombat}% Max Health Regen\u003C/span\u003E.", | "upgrade_chonky_desc": "After not taking damage for \u003Cspan class=\"highlight\"\u003E{s:RestoreDelay}s\u003C/span\u003E, gain \u003Cspan class=\"highlight\"\u003E{s:HealLifePercentOutOfCombat}% Max Health Regen\u003C/span\u003E.", | ||
"upgrade_chonky_high_health_passive_desc": "When you are \u003Cspan class=\"highlight\"\u003Eabove {s:HealthThreshold}% health\u003C/span\u003E, you have bonus \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E.", | "upgrade_chonky_high_health_passive_desc": "When you are \u003Cspan class=\"highlight\"\u003Eabove {s:HealthThreshold}% health\u003C/span\u003E, you have bonus \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E.", | ||
"upgrade_clip_size": " | "upgrade_clip_size": "Extended Magazine", | ||
"upgrade_clip_size_2": "Big Clip", | "upgrade_clip_size_2": "Big Clip", | ||
"upgrade_clip_size_2_desc": "Big Increase \u003Cspan class=\"highlight\"\u003Eammo\u003C/span\u003E.", | "upgrade_clip_size_2_desc": "Big Increase \u003Cspan class=\"highlight\"\u003Eammo\u003C/span\u003E.", | ||
| Line 7,717: | Line 8,179: | ||
"upgrade_combo_breaker_desc": "\u003Cspan class=\"highlight\"\u003ERemove all debuffs\u003C/span\u003E and heal yourself. \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003ECan be used while stunned.\u003C/span\u003E", | "upgrade_combo_breaker_desc": "\u003Cspan class=\"highlight\"\u003ERemove all debuffs\u003C/span\u003E and heal yourself. \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003ECan be used while stunned.\u003C/span\u003E", | ||
"upgrade_containment": "Slowing Hex", | "upgrade_containment": "Slowing Hex", | ||
"upgrade_containment_desc": " | "upgrade_containment_desc": "\u003Cspan class=\"highlight\"\u003ESlows movement\u003C/span\u003E of enemy target. Also \u003Cspan class=\"highlight\"\u003ESilences\u003C/span\u003E their \u003Cspan class=\"highlight\"\u003Emovement-based items and abilities\u003C/span\u003E.\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EDoes not affect target's stamina usage.\u003C/span\u003E", | ||
"upgrade_cooldown_reduction": "Superior Cooldown", | "upgrade_cooldown_reduction": "Superior Cooldown", | ||
"upgrade_cooldown_reduction_desc": "Reduces the \u003Cspan class=\"highlight\"\u003ECooldown\u003C/span\u003E of your abilities and items.", | "upgrade_cooldown_reduction_desc": "Reduces the \u003Cspan class=\"highlight\"\u003ECooldown\u003C/span\u003E of your abilities and items.", | ||
"upgrade_corpse_explosion": "Soul Explosion", | "upgrade_corpse_explosion": "Soul Explosion", | ||
"upgrade_corpse_explosion_desc": "Kills or assists cause an \u003Cspan class=\"highlight\"\u003Eexplosion\u003C/span\u003E where the victim dies. Kills against heroes have greater radius and damage.", | "upgrade_corpse_explosion_desc": "Kills or assists cause an \u003Cspan class=\"highlight\"\u003Eexplosion\u003C/span\u003E where the victim dies. Kills against heroes have greater radius and damage.", | ||
"upgrade_counterspell": "Counterspell", | |||
"upgrade_counterspell_desc": "Your next parry \u003Cspan class=\"highlight\"\u003Eprotects you from the damage and effects of enemy abilities and items\u003C/span\u003E. On a successful spell parry gain \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E.", | |||
"upgrade_crackshot": "Mystic Shot", | "upgrade_crackshot": "Mystic Shot", | ||
"upgrade_crackshot_desc": "Your next bullet deals bonus \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E.", | "upgrade_crackshot_desc": "Your next bullet deals bonus \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E.", | ||
"upgrade_critshot": "Lucky Shot", | "upgrade_critshot": "Lucky Shot", | ||
"upgrade_critshot_desc": "Your bullets have a chance to be empowered, causing them to deal \u003Cspan class=\"highlight\"\u003Ebonus weapon damage\u003C/span\u003E and \u003Cspan class=\"highlight\"\ | "upgrade_critshot_desc": "Your bullets have a chance to be empowered, causing them to deal \u003Cspan class=\"highlight\"\u003Ebonus weapon damage\u003C/span\u003E on hit.\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EBonus damage cannot Crit.\u003C/span\u003E", | ||
"upgrade_crushing_fists": "Crushing Fists", | |||
"upgrade_crushing_fists_desc": "Your \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'MeleeDamage'}\u003C/span\u003E will \u003Cspan class=\"highlight\"\u003Erestore ammo\u003C/span\u003E and apply a \u003Cspan class=\"highlight\"\u003Estacking bullet resist debuff\u003C/span\u003E on enemies. Heavy melee applies 2 stacks. \u003Cbr\u003E\u003Cbr\u003EIf the target reaches max stacks, they will be \u003Cspan class=\"highlight\"\u003Estunned\u003C/span\u003E.", | |||
"upgrade_damage_recycler": "Leech", | "upgrade_damage_recycler": "Leech", | ||
"upgrade_damage_recycler_desc": "Reduces the effect of enemy applied \u003Cspan class=\"highlight\"\u003Ehealing reduction\u003C/span\u003E.", | "upgrade_damage_recycler_desc": "Reduces the effect of enemy applied \u003Cspan class=\"highlight\"\u003Ehealing reduction\u003C/span\u003E.", | ||
| Line 7,732: | Line 8,198: | ||
"upgrade_debuff_reducer": "Debuff Reducer", | "upgrade_debuff_reducer": "Debuff Reducer", | ||
"upgrade_debuff_reducer_desc": "Reduces the \u003Cspan class=\"highlight\"\u003Eduration\u003C/span\u003E of all negative effects applied to you.", | "upgrade_debuff_reducer_desc": "Reduces the \u003Cspan class=\"highlight\"\u003Eduration\u003C/span\u003E of all negative effects applied to you.", | ||
"upgrade_deflecting_armor": "Plated Armor", | |||
"upgrade_deflecting_armor_desc": "Gain a chance to either deflect incoming bullets, preventing all {g:citadel_inline_attribute:'WeaponDamage'} or prevent all \u003Cspan class=\"highlight\"\u003Eon-hit effects\u003C/span\u003E from bullets.", | |||
"upgrade_deflector_shield": "Bullet Deflector Shield", | "upgrade_deflector_shield": "Bullet Deflector Shield", | ||
"upgrade_deflector_shield_desc": "Adds \u003Cspan class=\"highlight\"\u003Ebullet armor\u003C/span\u003E, and provides a shield that absorbs bullet damage. Shield regens out of combat (10s no damage).", | "upgrade_deflector_shield_desc": "Adds \u003Cspan class=\"highlight\"\u003Ebullet armor\u003C/span\u003E, and provides a shield that absorbs bullet damage. Shield regens out of combat (10s no damage).", | ||
"upgrade_disarm": "Drain Will", | "upgrade_disarm": "Drain Will", | ||
"upgrade_disarm_desc": "Fires a projectile which reduces the \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E of the target and \u003Cspan class=\"highlight\"\u003Esteals Spirit\u003C/span\u003E.", | "upgrade_disarm_desc": "Fires a projectile which reduces the \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E of the target and \u003Cspan class=\"highlight\"\u003Esteals Spirit\u003C/span\u003E.", | ||
"upgrade_discord": " | "upgrade_discord": "Scourge", | ||
"upgrade_discord_desc": "Apply an aura | "upgrade_discord_desc": "Apply \u003Cspan class=\"highlight\"\u003ESpirit Resistance\u003C/span\u003E and an aura on a friendly target that deals \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'SpiritIcon'}damage\u003C/span\u003E to enemies proportional to their max health. \u003Cbr\u003ECan be self cast.", | ||
"upgrade_divine_barrier": "Divine Barrier", | |||
"upgrade_divine_barrier_desc": "\u003Cspan class=\"highlight\"\u003ERemove all non-stun debuffs\u003C/span\u003E from the target and provide them with a \u003Cspan class=\"highlight\"\u003EBarrier\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E. \u003Cspan class=\"diminish\"\u003E\u003Cbr\u003ECan be self-cast. Cooldown is reduced by half when cast on someone else.\u003C/span\u003E", | |||
"upgrade_diviners_kevlar": "Diviner's Kevlar", | "upgrade_diviners_kevlar": "Diviner's Kevlar", | ||
"upgrade_diviners_kevlar_desc": "Upon casting an \u003Cspan class=\"highlight\"\u003Eultimate ability\u003C/span\u003E gain | "upgrade_diviners_kevlar_desc": "Upon casting an \u003Cspan class=\"highlight\"\u003Eultimate ability\u003C/span\u003E gain a \u003Cspan class=\"highlight\"\u003EBarrier\u003C/span\u003E and temporary \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E.", | ||
"upgrade_double_jump": "Double-Jump", | "upgrade_double_jump": "Double-Jump", | ||
"upgrade_double_jump_desc": "Allows you to perform an additional \u003Cspan class=\"highlight\"\u003Ejump\u003C/span\u003E in mid-air.", | "upgrade_double_jump_desc": "Allows you to perform an additional \u003Cspan class=\"highlight\"\u003Ejump\u003C/span\u003E in mid-air.", | ||
"upgrade_dps_aura": "Heroic Aura", | "upgrade_dps_aura": "Heroic Aura", | ||
"upgrade_dps_aura_active_desc": "Provides | "upgrade_dps_aura_active_desc": "Provides \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'MoveSpeed'}\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'FireRate'}\u003C/span\u003E to you and nearby allies. \u003Cspan class=\"highlight\"\u003EMinions\u003C/span\u003E get double value.", | ||
"upgrade_dps_aura_desc": "Provides \u003Cspan class=\"highlight\"\ | "upgrade_dps_aura_desc": "Provides \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E to nearby friendly units.", | ||
"upgrade_drum_magazine": "Drum Magazine", | "upgrade_drum_magazine": "Drum Magazine", | ||
"upgrade_drum_magazine_desc": "Provides a large \u003Cspan class=\"highlight\"\u003Eammo bonus\u003C/span\u003E, and \u003Cspan class=\"highlight\"\u003Eincreased reload speed\u003C/span\u003E", | "upgrade_drum_magazine_desc": "Provides a large \u003Cspan class=\"highlight\"\u003Eammo bonus\u003C/span\u003E, and \u003Cspan class=\"highlight\"\u003Eincreased reload speed\u003C/span\u003E", | ||
"upgrade_duration_extender": "[Deprecated] Duration Extender", | "upgrade_duration_extender": "[Deprecated] Duration Extender", | ||
"upgrade_duration_extender_desc": "Increases \u003Cspan class=\"highlight\"\u003EDuration\u003C/span\u003E of your abilities and items by \u003Cspan class=\"highlight\"\u003E{s:NonImbuedBonusDuration}%\u003C/span\u003E.", | "upgrade_duration_extender_desc": "Increases \u003Cspan class=\"highlight\"\u003EDuration\u003C/span\u003E of your abilities and items by \u003Cspan class=\"highlight\"\u003E{s:NonImbuedBonusDuration}%\u003C/span\u003E.", | ||
"upgrade_enchanted_holsters": "Enchanted Holsters", | |||
"upgrade_enchanted_holsters_desc": "Whenever you cast an ability or item, gain a stacking buff that improves fire rate and reload speed. \u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EEach stack refreshes the duration.\u003C/span\u003E", | |||
"upgrade_endurance": "Extra Regen", | "upgrade_endurance": "Extra Regen", | ||
"upgrade_escalating_exposure": "Escalating Exposure", | "upgrade_escalating_exposure": "Escalating Exposure", | ||
"upgrade_escalating_exposure/modifier_proc_watcher/modifier_debuff": "Escalating Exposure", | "upgrade_escalating_exposure/modifier_proc_watcher/modifier_debuff": "Escalating Exposure", | ||
"upgrade_escalating_exposure_desc": "Dealing \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E applies a stacking \u003Cspan class=\"highlight\"\u003ESpirit Amp\u003C/span\u003E that increases your \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E to the target.", | "upgrade_escalating_exposure_desc": "Dealing \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E applies a stacking \u003Cspan class=\"highlight\"\u003ESpirit Amp\u003C/span\u003E that increases your \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E to the target.", | ||
"upgrade_ethereal_bullets": "Mercurial Magnum", | |||
"upgrade_ethereal_bullets_desc": "Your imbued ability charges up over time with {g:citadel_inline_attribute:'BonusSpiritDamage'}, {g:citadel_inline_attribute:'BonusFireRate'}, and \u003Cspan class=\"highlight\"\u003Ebonus bullets\u003C/span\u003E on use. Until your next reload, your \u003Cspan class=\"highlight\"\u003Ebullets deal bonus Spirit Damage\u003C/span\u003E based on your Spirit Power.", | |||
"upgrade_explosive_bullets/modifier_explosive_bullets/modifier_citadel_base_buildup": "Explosive Rounds", | "upgrade_explosive_bullets/modifier_explosive_bullets/modifier_citadel_base_buildup": "Explosive Rounds", | ||
"upgrade_express_shot": "Express Shot", | |||
"upgrade_express_shot_desc": "After not attacking for {s:AbilityCooldown}s, your next attack will \u003Cspan class=\"highlight\"\u003Efire twice\u003C/span\u003E in quick succession with \u003Cspan class=\"highlight\"\u003Eincreased damage\u003C/span\u003E and velocity. This attack consumes extra ammo.", | |||
"upgrade_extra_charge": "Extra Charge", | "upgrade_extra_charge": "Extra Charge", | ||
"upgrade_extra_charge_desc": "Adds one to your ability max \u003Cspan class=\"highlight\"\u003Echarges\u003C/span\u003E.", | "upgrade_extra_charge_desc": "Adds one to your ability max \u003Cspan class=\"highlight\"\u003Echarges\u003C/span\u003E.", | ||
| Line 7,765: | Line 8,241: | ||
"upgrade_fire_rate_reduction_aura/modifier_base_aura/aura_target_modifier": "Fire Rate Reduction Aura", | "upgrade_fire_rate_reduction_aura/modifier_base_aura/aura_target_modifier": "Fire Rate Reduction Aura", | ||
"upgrade_fleetfoot_boots": "Fleetfoot", | "upgrade_fleetfoot_boots": "Fleetfoot", | ||
"upgrade_fleetfoot_boots_active_desc": "Gain bonus \u003Cspan class=\"highlight\"\u003EMove Speed | "upgrade_fleetfoot_boots_active_desc": "Gain bonus \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E.", | ||
"upgrade_fleetfoot_boots_passive_desc": "Removes the \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E penalty while shooting.", | "upgrade_fleetfoot_boots_passive_desc": "Removes the \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E penalty while shooting.", | ||
"upgrade_focus_lens": "Focus Lens", | |||
"upgrade_focus_lens_desc": "Target an enemy to silence them. A portion of \u003Cspan class=\"highlight\"\u003Eall damage dealt\u003C/span\u003E during the silence gets applied to the target when the silence wears off.", | |||
"upgrade_frenzy/modifier_frenzy_aura/modifier_frenzy_kill": "Killed Frenzy", | "upgrade_frenzy/modifier_frenzy_aura/modifier_frenzy_kill": "Killed Frenzy", | ||
"upgrade_frenzy/modifier_frenzy_lowhealth": "Low HP Frenzy", | "upgrade_frenzy/modifier_frenzy_lowhealth": "Low HP Frenzy", | ||
| Line 7,773: | Line 8,251: | ||
"upgrade_full_spectrum": "Full Spectrum", | "upgrade_full_spectrum": "Full Spectrum", | ||
"upgrade_full_spectrum_passive": "Adds \u003Cspan class=\"highlight\"\u003Ebonus damage\u003C/span\u003E for every hero hit from your spirit damage mods or abilities and applies a \u003Cspan class=\"highlight\"\u003Emovement slow\u003C/span\u003E.", | "upgrade_full_spectrum_passive": "Adds \u003Cspan class=\"highlight\"\u003Ebonus damage\u003C/span\u003E for every hero hit from your spirit damage mods or abilities and applies a \u003Cspan class=\"highlight\"\u003Emovement slow\u003C/span\u003E.", | ||
"upgrade_fury_trance": "Fury Trance", | |||
"upgrade_fury_trance_active": "Grants \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EBullet Resistance\u003C/span\u003E but \u003Cspan class=\"highlight\"\u003ESilences\u003C/span\u003E you and \u003Cspan class=\"highlight\"\u003Edisables stamina usage and regeneration\u003C/span\u003E.", | |||
"upgrade_galvanic_storm": "Galvanic Storm", | "upgrade_galvanic_storm": "Galvanic Storm", | ||
"upgrade_galvanic_storm_passive1": "Your bullets have a chance to \u003Cspan class=\"highlight\"\u003Eshock\u003C/span\u003E your target. The shock will jump to a nearby enemy.", | "upgrade_galvanic_storm_passive1": "Your bullets have a chance to \u003Cspan class=\"highlight\"\u003Eshock\u003C/span\u003E your target. The shock will jump to a nearby enemy.", | ||
"upgrade_galvanic_storm_passive2": "When your spirit barrier is destroyed, you are empowered, granting \u003Cspan class=\"highlight\"\u003E{s:BuffDamageMult}x shock damage\u003C/span\u003E and increased \u003Cspan class=\"highlight\"\u003Emove speed\u003C/span\u003E", | "upgrade_galvanic_storm_passive2": "When your spirit barrier is destroyed, you are empowered, granting \u003Cspan class=\"highlight\"\u003E{s:BuffDamageMult}x shock damage\u003C/span\u003E and increased \u003Cspan class=\"highlight\"\u003Emove speed\u003C/span\u003E", | ||
"upgrade_glass_cannon": "Glass Cannon", | "upgrade_glass_cannon": "Glass Cannon", | ||
" | "upgrade_glass_cannon2": "Glass Cannon v2", | ||
"upgrade_glass_cannon2_desc": "Each hero kill grants \u003Cspan class=\"highlight\"\u003Epermanent Weapon Damage\u003C/span\u003E (up to a max of {s:MaxStacks} times). Death results in the loss of 1 stack.", | |||
"upgrade_glass_cannon_desc": "Each hero kill grants \u003Cspan class=\"highlight\"\u003Epermanent Fire Rate\u003C/span\u003E (up to a max of {s:MaxStacks} times). Death results in the loss of 1 stack.", | |||
"upgrade_glitch": "Curse", | "upgrade_glitch": "Curse", | ||
"upgrade_glitch/modifier_glitch_debuff": "Cursed!", | "upgrade_glitch/modifier_glitch_debuff": "Cursed!", | ||
"upgrade_glitch_desc": "Curses an enemy - \u003Cspan class=\"highlight\"\u003Einterrupting, Silencing, Disarming\u003C/span\u003E, and \u003Cspan class=\"highlight\"\u003Epreventing item usage\u003C/span\u003E.", | "upgrade_glitch_desc": "Curses an enemy - \u003Cspan class=\"highlight\"\u003Einterrupting, Silencing, Disarming\u003C/span\u003E, and \u003Cspan class=\"highlight\"\u003Epreventing item usage\u003C/span\u003E.", | ||
"upgrade_greater_withering_whip": "Disarming Hex", | |||
"upgrade_greater_withering_whip_debuff": "Disarmed", | |||
"upgrade_greater_withering_whip_desc": "\u003Cspan class=\"highlight\"\u003EDisarms\u003C/span\u003E enemy target and reduces their \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E.", | |||
"upgrade_guardian_ward": "Guardian Ward", | |||
"upgrade_guardian_ward_desc": "Provide the target with a \u003Cspan class=\"highlight\"\u003EBarrier\u003C/span\u003E and temporary \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E. \u003Cspan class=\"diminish\"\u003E\u003Cbr\u003ECan be self-cast.\u003Cbr\u003ECooldown is reduced by half when cast on someone else.\u003C/span\u003E", | |||
"upgrade_headhunter": "Headhunter", | "upgrade_headhunter": "Headhunter", | ||
"upgrade_headhunter_desc": "Landing a \u003Cspan class=\"highlight\"\u003Eheadshot\u003C/span\u003E deals bonus damage, heals you | "upgrade_headhunter_desc": "Landing a \u003Cspan class=\"highlight\"\u003Eheadshot\u003C/span\u003E deals bonus damage, heals you, and briefly grants you bonus move speed.", | ||
"upgrade_headshot_booster": "Headshot Booster", | "upgrade_headshot_booster": "Headshot Booster", | ||
"upgrade_headshot_booster2": "Weakening Headshot", | |||
"upgrade_headshot_booster2_desc": "Upon landing a \u003Cspan class=\"highlight\"\u003Eheadshot\u003C/span\u003E reduce target's \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E.", | |||
"upgrade_headshot_booster_desc": "Deal bonus \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E with \u003Cspan class=\"highlight\"\u003Eheadshots\u003C/span\u003E.", | "upgrade_headshot_booster_desc": "Deal bonus \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E with \u003Cspan class=\"highlight\"\u003Eheadshots\u003C/span\u003E.", | ||
"upgrade_heal_on_level": "Patron's Healing", | "upgrade_heal_on_level": "Patron's Healing", | ||
| Line 7,791: | Line 8,280: | ||
"upgrade_healbane": "Healbane", | "upgrade_healbane": "Healbane", | ||
"upgrade_healbane_desc": "Your \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E applies \u003Cspan class=\"highlight\"\u003EHealing Reduction\u003C/span\u003E. If an enemy hero dies under this effect, you receive a large heal.", | "upgrade_healbane_desc": "Your \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E applies \u003Cspan class=\"highlight\"\u003EHealing Reduction\u003C/span\u003E. If an enemy hero dies under this effect, you receive a large heal.", | ||
"upgrade_healbuff": "Healing Tempo", | |||
"upgrade_healbuff/modifier_healbuff/modifier_healbuff_buff": "Healing Tempo", | |||
"upgrade_healbuff_desc": "Applying {g:citadel_inline_attribute:'Heal'} to yourself or an ally grants the target {g:citadel_inline_attribute:'BonusFireRate'} and {g:citadel_inline_attribute:'BonusMoveSpeed'}.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EDoes not apply on innate Regen or innate Bullet/Spirit Lifesteal.\u003C/span\u003E", | |||
"upgrade_healing_booster": "Healing Booster", | "upgrade_healing_booster": "Healing Booster", | ||
"upgrade_healing_booster_desc": "Increases the effectiveness of your \u003Cspan class=\"highlight\"\u003Ehealing\u003C/span\u003E by \u003Cspan class=\"highlight\"\u003E{s:HealAmpRegenPercent | "upgrade_healing_booster_desc": "Increases the effectiveness of your \u003Cspan class=\"highlight\"\u003Ehealing\u003C/span\u003E by \u003Cspan class=\"highlight\"\u003E{s:HealAmpRegenPercent}%\u003C/span\u003E.", | ||
"upgrade_health": "Extra Health", | "upgrade_health": "Extra Health", | ||
"upgrade_health_2": "Toughness", | |||
"upgrade_health_bullet_deflector": "Bullet Deflector", | "upgrade_health_bullet_deflector": "Bullet Deflector", | ||
"upgrade_health_bullet_deflector_desc": "Prevents \u003Cspan class=\"highlight\"\u003E{s:BulletDamageReductionPct}%\u003C/span\u003E of incoming bullet damage, with a maximum of \u003Cspan class=\"highlight\"\u003E{s:BulletDamageReductionPerSecond}\u003C/span\u003E damage deflected per second.", | "upgrade_health_bullet_deflector_desc": "Prevents \u003Cspan class=\"highlight\"\u003E{s:BulletDamageReductionPct}%\u003C/span\u003E of incoming bullet damage, with a maximum of \u003Cspan class=\"highlight\"\u003E{s:BulletDamageReductionPerSecond}\u003C/span\u003E damage deflected per second.", | ||
"upgrade_health_desc": "Increase \u003Cspan class=\"highlight\"\u003Ehealth\u003C/span\u003E.", | "upgrade_health_desc": "Increase \u003Cspan class=\"highlight\"\u003Ehealth\u003C/span\u003E.", | ||
"upgrade_health_nova": "Healing Nova", | "upgrade_health_nova": "Healing Nova", | ||
"upgrade_health_nova_desc": "\u003Cspan class=\"highlight\"\u003EHeal\u003C/span\u003E yourself and nearby allies | "upgrade_health_nova_desc": "\u003Cspan class=\"highlight\"\u003EHeal\u003C/span\u003E yourself and nearby allies.", | ||
"upgrade_health_regen_1": "Health Regen", | "upgrade_health_regen_1": "Health Regen", | ||
"upgrade_health_regen_1_desc": "Increases \u003Cspan class=\"highlight\"\u003Ehealth regen\u003C/span\u003E.", | "upgrade_health_regen_1_desc": "Increases \u003Cspan class=\"highlight\"\u003Ehealth regen\u003C/span\u003E.", | ||
| Line 7,816: | Line 8,309: | ||
"upgrade_high_impact_armor": "High Impact Armor", | "upgrade_high_impact_armor": "High Impact Armor", | ||
"upgrade_high_impact_armor_desc": "Provides protection against high-damage bullets. Any \u003Cspan class=\"highlight\"\u003Ebullet damage\u003C/span\u003E portion above the threshold is reduced by {s:DamageReduction}%.", | "upgrade_high_impact_armor_desc": "Provides protection against high-damage bullets. Any \u003Cspan class=\"highlight\"\u003Ebullet damage\u003C/span\u003E portion above the threshold is reduced by {s:DamageReduction}%.", | ||
"upgrade_high_velocity_mag": "High-Velocity | "upgrade_high_velocity_mag": "High-Velocity Rounds", | ||
"upgrade_hollow_point_rounds": "Hollow Point | "upgrade_hollow_point_rounds": "Hollow Point", | ||
"upgrade_hollow_point_rounds_desc": "When you are \u003Cspan class=\"highlight\"\u003Eabove {s:LifeThreshold}% health\u003C/span\u003E, deal additional \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E.", | "upgrade_hollow_point_rounds_desc": "When you are \u003Cspan class=\"highlight\"\u003Eabove {s:LifeThreshold}% health\u003C/span\u003E, deal additional \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E and your bullets reduce enemy \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E.", | ||
"upgrade_hollow_point_rounds_shield_desc": "Gain a \u003Cspan class=\"highlight\"\u003ESpirit Shield\u003C/span\u003E that blocks incoming \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E. The shield is restored when out of combat.", | "upgrade_hollow_point_rounds_shield_desc": "Gain a \u003Cspan class=\"highlight\"\u003ESpirit Shield\u003C/span\u003E that blocks incoming \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E. The shield is restored when out of combat.", | ||
"upgrade_imbued_ability": "Imbued Ability", | "upgrade_imbued_ability": "Imbued Ability", | ||
| Line 7,825: | Line 8,318: | ||
"upgrade_imbued_duration_extender": "Superior Duration", | "upgrade_imbued_duration_extender": "Superior Duration", | ||
"upgrade_imbued_duration_extender_desc": "Increases the \u003Cspan class=\"highlight\"\u003Eduration\u003C/span\u003E of your abilities and items.", | "upgrade_imbued_duration_extender_desc": "Increases the \u003Cspan class=\"highlight\"\u003Eduration\u003C/span\u003E of your abilities and items.", | ||
"upgrade_improved_bullet_armor": " | "upgrade_improved_bullet_armor": "Bullet Resilience", | ||
"upgrade_improved_bullet_armor_desc": " | "upgrade_improved_bullet_armor_desc": "When below \u003Cspan class=\"highlight\"\u003E{s:HealthThreshold}% health\u003C/span\u003E, gain additional \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E.", | ||
"upgrade_improved_spirit": "Extra Spirit", | "upgrade_improved_spirit": "Extra Spirit", | ||
"upgrade_improved_stamina": "Extra Stamina", | "upgrade_improved_stamina": "Extra Stamina", | ||
"upgrade_infinitemagazine": "Endless Magazine", | |||
"upgrade_infinitemagazine/modifier_infinite_magazine_active": "Endless Magazine", | |||
"upgrade_infinitemagazine_desc": "Gain \u003Cspan class=\"highlight\"\u003Einfinite ammo\u003C/span\u003E and {g:citadel_inline_attribute:'BonusFireRate'}.", | |||
"upgrade_infuser": "Infuser", | "upgrade_infuser": "Infuser", | ||
"upgrade_infuser_desc": "Gain \u003Cspan class=\"highlight\"\u003ESpirit | "upgrade_infuser_desc": "Gain \u003Cspan class=\"highlight\"\u003ESpirit Lifesteal\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E.", | ||
"upgrade_inhibitor": "Inhibitor", | "upgrade_inhibitor": "Inhibitor", | ||
"upgrade_inhibitor_desc": "Your bullets | "upgrade_inhibitor_desc": "Your bullets reduce the target's \u003Cspan class=\"highlight\"\u003Eoutgoing damage\u003C/span\u003E and apply \u003Cspan class=\"highlight\"\u003Ehealing reduction\u003C/span\u003E.", | ||
"upgrade_intensifying_clip": "Intensifying Magazine", | "upgrade_intensifying_clip": "Intensifying Magazine", | ||
"upgrade_intensifying_clip_desc": "Increases \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E as you continuously fire your weapon.", | "upgrade_intensifying_clip_desc": "Increases \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E as you continuously fire your weapon.", | ||
"upgrade_juggernaut": "Juggernaut", | |||
"upgrade_juggernaut_slow_desc": "Enemies that shoot you have their \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E slowed.", | |||
"upgrade_kinetic_sash": "Kinetic Dash", | "upgrade_kinetic_sash": "Kinetic Dash", | ||
"upgrade_kinetic_sash_desc": " | "upgrade_kinetic_sash_desc": "When you \u003Cspan class=\"highlight\"\u003EDash-Jump\u003C/span\u003E you gain \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E and bonus \u003Cspan class=\"highlight\"\u003EAmmo\u003C/span\u003E until your next reload. Lasts up to {s:AbilityDuration}s.", | ||
"upgrade_leveler": "Leveler", | "upgrade_leveler": "Leveler", | ||
"upgrade_leveler/headshot_cooldown_modifier": "Head Shot Bonus Cooldown", | "upgrade_leveler/headshot_cooldown_modifier": "Head Shot Bonus Cooldown", | ||
| Line 7,843: | Line 8,341: | ||
"upgrade_leveler_passive_desc": "Your headshot deals bonus damage and heavily slows enemy fire rate.", | "upgrade_leveler_passive_desc": "Your headshot deals bonus damage and heavily slows enemy fire rate.", | ||
"upgrade_lifestrike_gauntlets": "Melee Lifesteal", | "upgrade_lifestrike_gauntlets": "Melee Lifesteal", | ||
"upgrade_lifestrike_gauntlets_desc": "Your \u003Cspan class=\"highlight\"\u003EMelee\u003C/span\u003E | "upgrade_lifestrike_gauntlets_desc": "Your next \u003Cspan class=\"highlight\"\u003EMelee\u003C/span\u003E attack \u003Cspan class=\"highlight\"\u003Eheals you\u003C/span\u003E. You heal for {s:NonHeroHealPct}% of the value against non-heroes.", | ||
"upgrade_long_range": "Long Range", | "upgrade_long_range": "Long Range", | ||
"upgrade_long_range_desc": "Deal additional \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E when \u003Cspan class=\"highlight\"\u003Ebeyond a minimum distance\u003C/span\u003E from your target.", | "upgrade_long_range_desc": "Deal additional \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E when \u003Cspan class=\"highlight\"\u003Ebeyond a minimum distance\u003C/span\u003E from your target.", | ||
| Line 7,850: | Line 8,348: | ||
"upgrade_long_range_slowing_tech_desc": "Applies a \u003Cspan class=\"highlight\"\u003Emovement slow\u003C/span\u003E to enemies when dealing spirit damage.", | "upgrade_long_range_slowing_tech_desc": "Applies a \u003Cspan class=\"highlight\"\u003Emovement slow\u003C/span\u003E to enemies when dealing spirit damage.", | ||
"upgrade_magic_burst": "Mystic Burst", | "upgrade_magic_burst": "Mystic Burst", | ||
"upgrade_magic_burst_desc": " | "upgrade_magic_burst_desc": "Charges up over time with {g:citadel_inline_attribute:'BonusSpiritDamage'}, causing abilities dealing more than \u003Cspan class=\"highlight\"\u003E{s:MinimumDamage}\u003C/span\u003E damage to deal additional damage.", | ||
"upgrade_magic_carpet": "Magic Carpet", | "upgrade_magic_carpet": "Magic Carpet", | ||
"upgrade_magic_carpet_desc": "Summon a Magic Carpet that will | "upgrade_magic_carpet_desc": "Summon a Magic Carpet that will \u003Cspan class=\"highlight\"\u003Efly\u003C/span\u003E you away. While flying you are immune to slows and doing any action will dismiss the carpet. \u003Cspan class=\"diminish\"\u003E\u003Cbr\u003ECannot use abilities while the carpet is being summoned.\u003C/span\u003E", | ||
"upgrade_magic_clarity": "Clarity", | "upgrade_magic_clarity": "Clarity", | ||
"upgrade_magic_clarity_desc": "On ability or item use, gain a \u003Cspan class=\"highlight\"\u003Emove speed\u003C/span\u003E bonus for {s:AbilityDuration}s. Your next ability cast will remove the move speed bonus and apply a \u003Cspan class=\"highlight\"\u003ESpirit\u003C/span\u003E bonus to that ability.", | "upgrade_magic_clarity_desc": "On ability or item use, gain a \u003Cspan class=\"highlight\"\u003Emove speed\u003C/span\u003E bonus for {s:AbilityDuration}s. Your next ability cast will remove the move speed bonus and apply a \u003Cspan class=\"highlight\"\u003ESpirit\u003C/span\u003E bonus to that ability.", | ||
"upgrade_magic_missile": "Conjure Missiles", | "upgrade_magic_missile": "Conjure Missiles", | ||
"upgrade_magic_reach": "Mystic | "upgrade_magic_reach": "Mystic Expansion", | ||
"upgrade_magic_reach_desc": " | "upgrade_magic_reach_desc": "Imbue an ability to increase its \u003Cspan class=\"highlight\"\u003Erange\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Eeffect radius\u003C/span\u003E.", | ||
"upgrade_magic_shield": "Enchanter's | "upgrade_magic_shield": "Enchanter's Emblem", | ||
"upgrade_magic_shield_desc": "While you | "upgrade_magic_shield_desc": "While you are \u003Cspan class=\"highlight\"\u003Eabove {s:LifeThreshold}% health\u003C/span\u003E, gain bonus \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'Spirit'}\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ECooldown Reduction\u003C/span\u003E.", | ||
"upgrade_magic_shock": " | "upgrade_magic_shock": "Tankbuster", | ||
"upgrade_magic_shock_desc": " | "upgrade_magic_shock_desc": "Charges up over time with {g:citadel_inline_attribute:'BonusSpiritDamage'}, causing abilities dealing more than \u003Cspan class=\"highlight\"\u003E{s:MinimumDamage}\u003C/span\u003E damage to deal additional damage.", | ||
"upgrade_magic_slow": "Mystic Slow", | "upgrade_magic_slow": "Mystic Slow", | ||
"upgrade_magic_slow_desc": "When the target takes \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E, they have their \u003Cspan class=\"highlight\"\u003EMove Speed | "upgrade_magic_slow_desc": "When the target takes \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E, they have their \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E reduced.", | ||
"upgrade_magic_storm": "Surge of Power", | "upgrade_magic_storm": "Surge of Power", | ||
"upgrade_magic_storm_desc": "Imbue an ability with \u003Cspan class=\"highlight\"\u003Epermanent Spirit Power\u003C/span\u003E. When that ability is used, gain bonus \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E and maintain full speed while attacking.", | "upgrade_magic_storm_desc": "Imbue an ability with \u003Cspan class=\"highlight\"\u003Epermanent Spirit Power\u003C/span\u003E. When that ability is used, gain bonus \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E and maintain full speed while attacking.", | ||
"upgrade_magic_tempo": " | "upgrade_magic_tempo": "Compress Cooldown", | ||
"upgrade_magic_tempo_desc": " | "upgrade_magic_tempo_desc": "Imbue an ability to reduce its \u003Cspan class=\"highlight\"\u003ECooldown\u003C/span\u003E.", | ||
"upgrade_magic_vulnerability": "Mystic Vulnerability", | "upgrade_magic_vulnerability": "Mystic Vulnerability", | ||
"upgrade_magic_vulnerability_desc": "When the target takes \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E, they have their \u003Cspan class=\"highlight\"\u003ESpirit Resist\u003C/span\u003E reduced.", | "upgrade_magic_vulnerability_desc": "When the target takes \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E, they have their \u003Cspan class=\"highlight\"\u003ESpirit Resist\u003C/span\u003E reduced.", | ||
| Line 7,874: | Line 8,372: | ||
"upgrade_mega_spirit": "Boundless Spirit", | "upgrade_mega_spirit": "Boundless Spirit", | ||
"upgrade_melee_charge": "Melee Charge", | "upgrade_melee_charge": "Melee Charge", | ||
"upgrade_melee_charge_desc": "Your next \u003Cspan class=\"highlight\"\u003EHeavy Melee\u003C/span\u003E attack against an enemy \u003Cspan class=\"highlight\"\u003Edeals increased damage\u003C/span\u003E | "upgrade_melee_charge_desc": "Your next \u003Cspan class=\"highlight\"\u003EHeavy Melee\u003C/span\u003E attack against an enemy \u003Cspan class=\"highlight\"\u003Edeals increased damage\u003C/span\u003E.", | ||
"upgrade_melee_rebuttal": "Rebuttal", | |||
"upgrade_melee_rebuttal_desc": "On a successful \u003Cspan class=\"highlight\"\u003EParry\u003C/span\u003E against an enemy Hero, \u003Cspan class=\"highlight\"\u003EHeal\u003C/span\u003E yourself for the damage parried and returns that damage to the target, and temporarily gain increased \u003Cspan class=\"highlight\"\u003Emelee damage.\u003C/span\u003E", | |||
"upgrade_metal_skin": "Metal Skin", | "upgrade_metal_skin": "Metal Skin", | ||
"upgrade_metal_skin_desc": "Become \u003Cspan class=\"highlight\"\u003Eimmune to bullets\u003C/span\u003E.", | "upgrade_metal_skin_desc": "Become \u003Cspan class=\"highlight\"\u003Eimmune to bullets\u003C/span\u003E.", | ||
"upgrade_mod_disruptor": "Soul Disruptor", | "upgrade_mod_disruptor": "Soul Disruptor", | ||
"upgrade_mod_disruptor_desc": "Throw a grenade that explodes on contact and applies \u003Cspan class=\"highlight\"\u003Esilence\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Eincreasing amounts of damage\u003C/span\u003E to each enemy.", | "upgrade_mod_disruptor_desc": "Throw a grenade that explodes on contact and applies \u003Cspan class=\"highlight\"\u003Esilence\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Eincreasing amounts of damage\u003C/span\u003E to each enemy.", | ||
"upgrade_mystic_regeneration": "Mystic Regeneration", | |||
"upgrade_mystic_regeneration_desc": "Dealing Spirit Damage to enemy Heroes grants you Bonus Health Regen. Stacks when dealing damage to different heroes.", | |||
"upgrade_nearby_enemy_boost": "Adrenaline Rush", | "upgrade_nearby_enemy_boost": "Adrenaline Rush", | ||
"upgrade_nearby_enemy_boost_desc": "Gain bonus \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E when there are two or more enemy heroes nearby.", | "upgrade_nearby_enemy_boost_desc": "Gain bonus \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E when there are two or more enemy heroes nearby.", | ||
"upgrade_non_player_bonus": "Monster Rounds", | "upgrade_non_player_bonus": "Monster Rounds", | ||
"upgrade_non_player_bonus_desc": "Gain additional \u003Cspan class=\"highlight_weapon\"\u003E{s:NonPlayerBonusWeaponPower}% Weapon Damage\u003C/span\u003E when attacking \u003Cspan class=\"highlight\"\u003ETroopers\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003ENeutrals\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EBosses\u003C/span\u003E.", | "upgrade_non_player_bonus_desc": "Gain additional \u003Cspan class=\"highlight_weapon\"\u003E{s:NonPlayerBonusWeaponPower}% Weapon Damage\u003C/span\u003E when attacking \u003Cspan class=\"highlight\"\u003ETroopers\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003ENeutrals\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EBosses\u003C/span\u003E.", | ||
"upgrade_non_player_bonus_sacrifice": "Cultlist Sacrifice", | |||
"upgrade_non_player_bonus_sacrifice_desc": "Target an enemy NPC and consume it for \u003Cspan class=\"highlight\"\u003E{s:BonusSoulsPct}% Bonus Souls\u003C/span\u003E and grants a powerful long lasting buff.", | |||
"upgrade_out_of_combat_health_regen/modifier_citadel_armor_out_of_combat_health_regen": "Metabolic Nanites", | "upgrade_out_of_combat_health_regen/modifier_citadel_armor_out_of_combat_health_regen": "Metabolic Nanites", | ||
"upgrade_personal_rejuvenator": "Rebirth", | "upgrade_personal_rejuvenator": "Rebirth", | ||
"upgrade_personal_rejuvenator_desc": "Respawns the hero at the spot they died.", | "upgrade_personal_rejuvenator_desc": "Respawns the hero at the spot they died.", | ||
"upgrade_phantom_strike": "Phantom Strike", | "upgrade_phantom_strike": "Phantom Strike", | ||
"upgrade_phantom_strike_desc": "\u003Cspan class=\"highlight\"\u003ETeleport\u003C/span\u003E to an enemy target | "upgrade_phantom_strike_desc": "\u003Cspan class=\"highlight\"\u003ETeleport\u003C/span\u003E to an enemy target and pull them to the ground. Dealing \u003Cspan class=\"highlight\"\u003Edamage\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003EMove speed\u003C/span\u003E reduction and \u003Cspan class=\"highlight\"\u003EDisarm\u003C/span\u003E.", | ||
"upgrade_predator_precision": "Predator Precision", | "upgrade_predator_precision": "Predator Precision", | ||
"upgrade_predator_precision_desc": "Gain additional \u003Cspan class=\"highlight\"\u003Eweapon damage\u003C/span\u003E against enemy Heroes that are \u003Cspan class=\"highlight\"\u003Elow health\u003C/span\u003E", | "upgrade_predator_precision_desc": "Gain additional \u003Cspan class=\"highlight\"\u003Eweapon damage\u003C/span\u003E against enemy Heroes that are \u003Cspan class=\"highlight\"\u003Elow health\u003C/span\u003E", | ||
"upgrade_pristine_emblem": " | "upgrade_pristine_emblem": "Opening Rounds", | ||
"upgrade_pristine_emblem_desc": "Your attacks have additional \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E against \u003Cspan class=\"highlight\"\u003Eenemies above {s:EnemyLifeThreshold}% health\u003C/span\u003E.", | "upgrade_pristine_emblem_desc": "Your attacks have additional \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E against \u003Cspan class=\"highlight\"\u003Eenemies above {s:EnemyLifeThreshold}% health\u003C/span\u003E.", | ||
"upgrade_proc_disarm": "Disarming Bullets", | "upgrade_proc_disarm": "Disarming Bullets", | ||
| Line 7,897: | Line 8,401: | ||
"upgrade_proc_melee_stun_desc": "The 3rd hit of your \u003Cspan class=\"highlight\"\u003Emelee combo\u003C/span\u003E will \u003Cspan class=\"highlight\"\u003Estun\u003C/span\u003E enemies.", | "upgrade_proc_melee_stun_desc": "The 3rd hit of your \u003Cspan class=\"highlight\"\u003Emelee combo\u003C/span\u003E will \u003Cspan class=\"highlight\"\u003Estun\u003C/span\u003E enemies.", | ||
"upgrade_proc_silence": "Silencer", | "upgrade_proc_silence": "Silencer", | ||
" | "upgrade_proc_silence_debuff_desc": "Your bullets reduce the target's \u003Cspan class=\"highlight\"\u003Eoutgoing spirit damage\u003C/span\u003E.", | ||
"upgrade_proc_silence_desc": "Your bullets build up to a \u003Cspan class=\"highlight\"\u003ESilence\u003C/span\u003E. Victims are immune to the build up for \u003Cspan class=\"highlight\"\u003E{s:ImmunityDuration}s\u003C/span\u003E after silence expires.", | |||
"upgrade_proc_tech_damage": "Magitech Rounds", | "upgrade_proc_tech_damage": "Magitech Rounds", | ||
"upgrade_proc_tech_damage_desc": "Your bullets also deal your \u003Cspan class=\"highlight\"\u003Ebase bullet damage [{s:BaseDamagePerShot}] \u003C/span\u003E as spirit damage. Magitech Rounds receives \u003Cspan class=\"highlight\"\u003E{s:SpellAmplificationMultiplier}x\u003C/span\u003E amplification from \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E. Shotguns split the damage between each pellet. This effect can only happen once every {s:ProcCooldown}s.", | "upgrade_proc_tech_damage_desc": "Your bullets also deal your \u003Cspan class=\"highlight\"\u003Ebase bullet damage [{s:BaseDamagePerShot}] \u003C/span\u003E as spirit damage. Magitech Rounds receives \u003Cspan class=\"highlight\"\u003E{s:SpellAmplificationMultiplier}x\u003C/span\u003E amplification from \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E. Shotguns split the damage between each pellet. This effect can only happen once every {s:ProcCooldown}s.", | ||
| Line 7,904: | Line 8,409: | ||
"upgrade_quarantine_desc": "Quarantine an enemy Hero, making them \u003Cspan class=\"highlight\"\u003Einvincible\u003C/span\u003E but also \u003Cspan class=\"highlight\"\u003Esilencing and disarming\u003C/span\u003E them.", | "upgrade_quarantine_desc": "Quarantine an enemy Hero, making them \u003Cspan class=\"highlight\"\u003Einvincible\u003C/span\u003E but also \u003Cspan class=\"highlight\"\u003Esilencing and disarming\u003C/span\u003E them.", | ||
"upgrade_quick_silver": "Quicksilver Reload", | "upgrade_quick_silver": "Quicksilver Reload", | ||
"upgrade_quick_silver_desc": " | "upgrade_quick_silver_desc": "Your imbued ability charges up over time with {g:citadel_inline_attribute:'BonusSpiritDamage'}, {g:citadel_inline_attribute:'BonusFireRate'}, and \u003Cspan class=\"highlight\"\u003Ebonus bullets\u003C/span\u003E on use.", | ||
"upgrade_rapid_recharge": "Rapid Recharge", | "upgrade_rapid_recharge": "Rapid Recharge", | ||
"upgrade_rapid_rounds": "Rapid Rounds", | "upgrade_rapid_rounds": "Rapid Rounds", | ||
| Line 7,913: | Line 8,418: | ||
"upgrade_recharge_duration_reduction_desc": "Reduces the \u003Cspan class=\"highlight\"\u003Erecharge duration\u003C%s\u003E of your ability chages.", | "upgrade_recharge_duration_reduction_desc": "Reduces the \u003Cspan class=\"highlight\"\u003Erecharge duration\u003C%s\u003E of your ability chages.", | ||
"upgrade_reduce_debuff_duration": "Debuff Remover", | "upgrade_reduce_debuff_duration": "Debuff Remover", | ||
"upgrade_reduce_debuff_duration_active_desc": "\u003Cspan class=\"highlight\"\u003EPurge all negative effects\u003C/span\u003E currently applied to you. If any effects were removed, \u003Cspan class=\"highlight\"\u003Eheal yourself\u003C/span\u003E and gain a \u003Cspan class=\"highlight\"\u003Emove speed bonus\u003C/span\u003E. \u003Cbr\ | "upgrade_reduce_debuff_duration_active_desc": "\u003Cspan class=\"highlight\"\u003EPurge all non-ultimate negative effects\u003C/span\u003E currently applied to you. If any effects were removed, \u003Cspan class=\"highlight\"\u003Eheal yourself\u003C/span\u003E and gain a \u003Cspan class=\"highlight\"\u003Emove speed bonus\u003C/span\u003E. \u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ECannot be used while Stunned or Slept.\u003C/span\u003E", | ||
"upgrade_regenerating_bullet_shield": "Battle Vest", | |||
"upgrade_regenerating_bullet_shield": " | "upgrade_regenerating_bullet_shield_desc": "While you are \u003Cspan class=\"highlight\"\u003Eabove {s:LifeThreshold}% health\u003C/span\u003E, gain \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'WeaponDamage'}\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'BonusFireRate'}\u003C/span\u003E.", | ||
"upgrade_regenerating_bullet_shield_desc": "While you | |||
"upgrade_regenerative_armor": "Regenerative Armor", | "upgrade_regenerative_armor": "Regenerative Armor", | ||
"upgrade_regenerative_armor_desc": "Gain a short burst of health regeneration when taking bullet damage from heroes", | "upgrade_regenerative_armor_desc": "Gain a short burst of health regeneration when taking bullet damage from heroes", | ||
| Line 7,928: | Line 8,432: | ||
"upgrade_resilience": "Enduring Spirit", | "upgrade_resilience": "Enduring Spirit", | ||
"upgrade_restorative_locket": "Restorative Locket", | "upgrade_restorative_locket": "Restorative Locket", | ||
"upgrade_restorative_locket_active_desc": " | "upgrade_restorative_locket_active_desc": "When an enemy uses an ability within {s:Radius}m range from you, store one \u003Cspan class=\"highlight\"\u003ERestoration Stack\u003C/span\u003E. \u003Cbr\u003E\u003Cbr\u003EConsume all stacks to \u003Cspan class=\"highlight\"\u003Eheal target ally\u003C/span\u003E and replenish \u003Cspan class=\"highlight\"\u003E{s:StaminaToRestore} stamina points\u003C/span\u003E. Can be self-cast.", | ||
"upgrade_return_fire": "Return Fire", | "upgrade_return_fire": "Return Fire", | ||
"upgrade_return_fire_desc": "Automatically \u003Cspan class=\"highlight\"\u003Efire a bullet\u003C/span\u003E towards any attacker who damages you with their abilities or weapon.", | "upgrade_return_fire_desc": "Automatically \u003Cspan class=\"highlight\"\u003Efire a bullet\u003C/span\u003E towards any attacker who damages you with their abilities or weapon.", | ||
| Line 7,935: | Line 8,438: | ||
"upgrade_ricochet_desc": "Your bullets will \u003Cspan class=\"highlight\"\u003Ericochet\u003C/span\u003E on enemies near your target, \u003Cspan class=\"highlight\"\u003Eapplying any bullet procs\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Edealing a percentage of the original damage.\u003C/span\u003E", | "upgrade_ricochet_desc": "Your bullets will \u003Cspan class=\"highlight\"\u003Ericochet\u003C/span\u003E on enemies near your target, \u003Cspan class=\"highlight\"\u003Eapplying any bullet procs\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Edealing a percentage of the original damage.\u003C/span\u003E", | ||
"upgrade_rocket_booster": "Majestic Leap", | "upgrade_rocket_booster": "Majestic Leap", | ||
"upgrade_rocket_booster_desc": "\u003Cspan class=\"highlight\"\u003ELaunch yourself\u003C/span\u003E high into the air. While in the air, you can use the active again to drop down faster.\u003Cbr\u003ECannot be used for {s:InteruptCooldown}s if attacked by enemy Hero.", | "upgrade_rocket_booster_desc": "\u003Cspan class=\"highlight\"\u003ELaunch yourself\u003C/span\u003E high into the air and grant yourself a \u003Cspan class=\"highlight\"\u003EBarrier\u003C/span\u003E. While in the air, you can use the active again to drop down faster.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ECannot be used for {s:InteruptCooldown}s if attacked by enemy Hero.\u003C/span\u003E", | ||
"upgrade_rocket_booster_drop_down": "Drop Down", | "upgrade_rocket_booster_drop_down": "Drop Down", | ||
"upgrade_rocket_boots": "Majestic Leap - Disabled", | "upgrade_rocket_boots": "Majestic Leap - Disabled", | ||
| Line 7,941: | Line 8,444: | ||
"upgrade_rupture": "Decay", | "upgrade_rupture": "Decay", | ||
"upgrade_rupture/modifier_rupture": "Decay", | "upgrade_rupture/modifier_rupture": "Decay", | ||
"upgrade_rupture_desc": " | "upgrade_rupture_desc": "Inflict \u003Cspan class=\"highlight\"\u003Edamage over time\u003C/span\u003E to a target, dealing damage based on their current health.", | ||
"upgrade_self_bubble": "Ethereal Shift", | "upgrade_self_bubble": "Ethereal Shift", | ||
"upgrade_self_bubble_desc": "You enter a void state and become \u003Cspan class=\"highlight\"\u003Euntargetable and invincible\u003C/span\u003E for a short duration, during which you float slowly and cannot perform actions. Afterwards you gain \u003Cspan class=\"highlight\"\u003ESpirit Power, Move Speed, and Spirit Resist\u003C/span\u003E.\u003Cbr\u003ECan be canceled early.\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EActivation cancels any active ability.\u003C/span\u003E", | "upgrade_self_bubble_desc": "You enter a void state and become \u003Cspan class=\"highlight\"\u003Euntargetable and invincible\u003C/span\u003E for a short duration, during which you float slowly and cannot perform actions. Afterwards you gain \u003Cspan class=\"highlight\"\u003ESpirit Power, Move Speed, and Spirit Resist\u003C/span\u003E.\u003Cbr\u003ECan be canceled early.\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EActivation cancels any active ability.\u003C/span\u003E", | ||
| Line 7,959: | Line 8,460: | ||
"upgrade_slowing_bullets": "Slowing Bullets", | "upgrade_slowing_bullets": "Slowing Bullets", | ||
"upgrade_slowing_bullets/modifier_slowing_bullets_proc/modifier_slow_base": "Slowed", | "upgrade_slowing_bullets/modifier_slowing_bullets_proc/modifier_slow_base": "Slowed", | ||
"upgrade_slowing_bullets_desc": "Your bullets | "upgrade_slowing_bullets_desc": "Your bullets build up a \u003Cspan class=\"highlight\"\u003EMovement Slow\u003C/span\u003E on enemies.", | ||
"upgrade_slowing_tech": "Slowing Spirit", | "upgrade_slowing_tech": "Slowing Spirit", | ||
"upgrade_slowing_tech/modifier_slowing_tech_proc/modifier_slow_base": "Slowed", | "upgrade_slowing_tech/modifier_slowing_tech_proc/modifier_slow_base": "Slowed", | ||
| Line 7,968: | Line 8,469: | ||
"upgrade_spell_absorb": "Tech Absorber", | "upgrade_spell_absorb": "Tech Absorber", | ||
"upgrade_spell_absorb_desc": "\u003Cspan class=\"highlight\"\u003EBlocks\u003C/span\u003E a targeted ability.", | "upgrade_spell_absorb_desc": "\u003Cspan class=\"highlight\"\u003EBlocks\u003C/span\u003E a targeted ability.", | ||
"upgrade_spellbreaker": "Spellbreaker", | |||
"upgrade_spellbreaker_desc": "The next instance of high spirit damage you take is significantly reduced.", | |||
"upgrade_spellshield": "Hexafoil Ward", | "upgrade_spellshield": "Hexafoil Ward", | ||
"upgrade_spellshield/modifier_spellshield_buff": "Hexafoil Ward", | "upgrade_spellshield/modifier_spellshield_buff": "Hexafoil Ward", | ||
| Line 7,973: | Line 8,476: | ||
"upgrade_spellshield_desc": "Block the next \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E or \u003Cspan class=\"highlight\"\u003EDebuff\u003C/span\u003E, preventing its effects. Only regenerates outside of combat.", | "upgrade_spellshield_desc": "Block the next \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E or \u003Cspan class=\"highlight\"\u003EDebuff\u003C/span\u003E, preventing its effects. Only regenerates outside of combat.", | ||
"upgrade_spellshield_shield": "Anti-Spirit Sigil", | "upgrade_spellshield_shield": "Anti-Spirit Sigil", | ||
"upgrade_spellslinger_headshots": " | "upgrade_spellslinger_headshots": "Spirit Rend", | ||
"upgrade_spellslinger_headshots_component_passive_desc": "\u003Cspan class=\"highlight\"\u003ESoul Shredder Bullets\u003C/span\u003E Effect", | "upgrade_spellslinger_headshots_component_passive_desc": "\u003Cspan class=\"highlight\"\u003ESoul Shredder Bullets\u003C/span\u003E Effect", | ||
" | "upgrade_spellslinger_headshots_part1_desc": "Your bullets apply a debuff that reduces the \u003Cspan class=\"highlight\"\u003ESpirit Resist\u003C/span\u003E of the target and grants you and your allies \u003Cspan class=\"highlight\"\u003ESpirit Lifesteal\u003C/span\u003E against them.", | ||
"upgrade_spellslinger_headshots_part2_desc": "Landing \u003Cspan class=\"highlight\"\u003Eheadshots\u003C/span\u003E against the target reduces their \u003Cspan class=\"highlight\"\u003ESpirit Resist\u003C/span\u003E further.", | |||
"upgrade_spirit_bubble": "Spirit Bubble", | |||
"upgrade_spirit_bubble_desc": "Gain a \u003Cspan class=\"highlight\"\u003EBarrier\u003C/span\u003E whenever you take significant {g:citadel_inline_attribute:'SpiritDamage'} from enemy Heroes in a small time frame.", | |||
"upgrade_spirit_burn": "Spirit Burn", | "upgrade_spirit_burn": "Spirit Burn", | ||
"upgrade_spirit_burn/modifier_proc_watcher/modifier_debuff": "Spirit Burn", | "upgrade_spirit_burn/modifier_proc_watcher/modifier_debuff": "Spirit Burn", | ||
"upgrade_spirit_burn_desc": "Dealing \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E | "upgrade_spirit_burn_desc": "Dealing significant \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E to an enemy within {s:DamageThresholdDuration}s causes an explosion dealing damage and a burn to nearby enemies. While burning, enemies take damage over time and receive reduced healing.\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EDeals half-damage to non-heroes and does not expend its cooldown unless a hero is hit.\u003C/span\u003E", | ||
"upgrade_spirit_sap": "Spirit Sap", | |||
"upgrade_spirit_sap_desc": "Target an enemy to \u003Cspan class=\"highlight\"\u003Ereduce their Spirit Resist\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E.", | |||
"upgrade_spirit_snatch": "Spirit Snatch", | "upgrade_spirit_snatch": "Spirit Snatch", | ||
"upgrade_spirit_snatch_desc": "When you perform a \u003Cspan class=\"highlight\"\u003ELight or Heavy Melee\u003C/span\u003E attack against a hero, the attack deals extra \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E and steals \u003Cspan class=\"highlight\"\u003ESpirit Resist\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E.", | "upgrade_spirit_snatch_desc": "When you perform a \u003Cspan class=\"highlight\"\u003ELight or Heavy Melee\u003C/span\u003E attack against a hero, the attack deals extra \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E and steals \u003Cspan class=\"highlight\"\u003ESpirit Resist\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E.", | ||
"upgrade_split_shot": "Split Shot", | |||
"upgrade_split_shot_desc": "Make your weapon fire \u003Cspan class=\"highlight\"\u003Emultishot\u003C/span\u003E. \u003Cbr\u003E\u003Cbr\u003E Hitting more than one Hero per attack will grant a \u003Cspan class=\"highlight\"\u003Estacking weapon damage bonus\u003C/span\u003E. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ETargets can only be hit once per multishot.\u003C/span\u003E", | |||
"upgrade_split_shot_desc_02": "Splitshot Multi-Hit Bonus", | |||
"upgrade_sprint_booster": "Sprint Boots", | "upgrade_sprint_booster": "Sprint Boots", | ||
"upgrade_sprint_booster_desc": "Increases your \u003Cspan class=\"highlight\"\u003Eforward move speed\u003C/span\u003E over time. Taking damage resets the effect for \u003Cspan class=\"highlight\"\u003E1.5s\u003C/span\u003E", | "upgrade_sprint_booster_desc": "Increases your \u003Cspan class=\"highlight\"\u003Eforward move speed\u003C/span\u003E over time. Taking damage resets the effect for \u003Cspan class=\"highlight\"\u003E1.5s\u003C/span\u003E", | ||
| Line 7,997: | Line 8,508: | ||
"upgrade_superacolytes_glove/modifier_superacoloytes_glove": "Knuckles Unsealed!", | "upgrade_superacolytes_glove/modifier_superacoloytes_glove": "Knuckles Unsealed!", | ||
"upgrade_superacolytes_glove_desc": "After dealing an accumulated \u003Cspan class=\"highlight\"\u003E{s:StoredSpiritDamage}\u003C/span\u003E spirit damage, your next \u003Cspan class=\"highlight\"\u003EHeavy Melee Attack\u003C/span\u003E deals an additional \u003Cspan class=\"highlight\"\u003E{s:StoredSpiritDamage} spirit damage\u003C/span\u003E.", | "upgrade_superacolytes_glove_desc": "After dealing an accumulated \u003Cspan class=\"highlight\"\u003E{s:StoredSpiritDamage}\u003C/span\u003E spirit damage, your next \u003Cspan class=\"highlight\"\u003EHeavy Melee Attack\u003C/span\u003E deals an additional \u003Cspan class=\"highlight\"\u003E{s:StoredSpiritDamage} spirit damage\u003C/span\u003E.", | ||
"upgrade_superior_stamina": " | "upgrade_superior_stamina": "Stamina Mastery", | ||
"upgrade_superior_stamina_passive": " | "upgrade_superior_stamina_passive": "Allows an additional use of \u003Cspan class=\"highlight\"\u003EAir Jump, Air Dash\u003C/span\u003E or \u003Cspan class=\"highlight\"\u003EWall Jump\u003C/span\u003E before landing.", | ||
"upgrade_suppressor": "Suppressor", | "upgrade_suppressor": "Suppressor", | ||
"upgrade_suppressor_desc": "When you deal \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E to enemies, you also | "upgrade_suppressor_desc": "When you deal \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E to enemies, you also reduce their \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E.", | ||
"upgrade_surging_power": "Vampiric Burst", | "upgrade_surging_power": "Vampiric Burst", | ||
"upgrade_surging_power/surge": "Surging Power", | "upgrade_surging_power/surge": "Surging Power", | ||
| Line 8,007: | Line 8,518: | ||
"upgrade_surging_power_active": "Grants \u003Cspan class=\"highlight\"\u003ELifesteal\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E, and \u003Cspan class=\"highlight\"\u003EAmmo\u003C/span\u003E. This added Ammo is not limited by your max magazine size.", | "upgrade_surging_power_active": "Grants \u003Cspan class=\"highlight\"\u003ELifesteal\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E, and \u003Cspan class=\"highlight\"\u003EAmmo\u003C/span\u003E. This added Ammo is not limited by your max magazine size.", | ||
"upgrade_target_stun": "Knockdown", | "upgrade_target_stun": "Knockdown", | ||
"upgrade_target_stun_desc": " | "upgrade_target_stun_desc": "Apply a \u003Cspan class=\"highlight\"\u003EStun\u003C/span\u003E after \u003Cspan class=\"highlight\"\u003E{s:StunDelay}s\u003C/span\u003E. Stun duration is increased against \u003Cspan class=\"highlight\"\u003Eairborne\u003C/span\u003E targets.", | ||
"upgrade_targeted_silence": "Silence | "upgrade_targeted_silence": "Silence Wave", | ||
"upgrade_targeted_silence_desc": " | "upgrade_targeted_silence_desc": "Launch an expanding projectile which \u003Cspan class=\"highlight\"\u003ESilences\u003C/span\u003E enemies for a short duration. Affected enemies also have their \u003Cspan class=\"highlight\"\u003ESpirit Resist\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E reduced for a longer duration. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ESilence does not interrupt channeling abilities.\u003C/span\u003E", | ||
"upgrade_tech_3": "Energy", | "upgrade_tech_3": "Energy", | ||
"upgrade_tech_3_desc": "Large increase in \u003Cspan class=\"highlight\"\u003EEnergy\u003C/span\u003E.", | "upgrade_tech_3_desc": "Large increase in \u003Cspan class=\"highlight\"\u003EEnergy\u003C/span\u003E.", | ||
| Line 8,028: | Line 8,539: | ||
"upgrade_tech_defender/modifier_debuff_immunity": "Immune to Debuffs", | "upgrade_tech_defender/modifier_debuff_immunity": "Immune to Debuffs", | ||
"upgrade_tech_defender_active": "Protect against \u003Cspan class=\"highlight\"\u003Eall spirit damage and debuffs\u003C/span\u003E.", | "upgrade_tech_defender_active": "Protect against \u003Cspan class=\"highlight\"\u003Eall spirit damage and debuffs\u003C/span\u003E.", | ||
"upgrade_tech_defense_shredders": " | "upgrade_tech_defense_shredders": "Spirit Shredder Bullets", | ||
"upgrade_tech_defense_shredders/modifier_tech_defense_shredders_proc/modifier_base": "Spirit Armor Reduced", | "upgrade_tech_defense_shredders/modifier_tech_defense_shredders_proc/modifier_base": "Spirit Armor Reduced", | ||
"upgrade_tech_defense_shredders_desc": "Your bullets apply a debuff that | "upgrade_tech_defense_shredders_desc": "Your bullets apply a debuff that reduces the \u003Cspan class=\"highlight\"\u003ESpirit Resist\u003C/span\u003E of the target and grants you and your allies \u003Cspan class=\"highlight\"\u003ESpirit Lifesteal\u003C/span\u003E against them.", | ||
"upgrade_tech_overflow": "Spiritual Overflow", | "upgrade_tech_overflow": "Spiritual Overflow", | ||
"upgrade_tech_overflow_desc": "Gain bonus \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E by \u003Cspan class=\"highlight\"\u003Echarging up\u003C/span\u003E when shooting enemy heroes.", | "upgrade_tech_overflow_desc": "Gain bonus \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E by \u003Cspan class=\"highlight\"\u003Echarging up\u003C/span\u003E when shooting enemy heroes.", | ||
"upgrade_tech_purge": " | "upgrade_tech_purge": "Spirit Resilience", | ||
"upgrade_tech_range": " | "upgrade_tech_purge_desc": "When below \u003Cspan class=\"highlight\"\u003E{s:HealthThreshold}% health\u003C/span\u003E, gain additional Spirit Resist.", | ||
"upgrade_tech_range": "Greater Expansion", | |||
"upgrade_tech_range_2": "Mystic Range", | "upgrade_tech_range_2": "Mystic Range", | ||
"upgrade_tech_range_2_desc": "Increases your spirit \u003Cspan class=\"highlight\"\u003Erange\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003Eaura radius\u003C/span\u003E, and \u003Cspan class=\"highlight\"\u003Eeffect radius\u003C/span\u003E.", | "upgrade_tech_range_2_desc": "Increases your spirit \u003Cspan class=\"highlight\"\u003Erange\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003Eaura radius\u003C/span\u003E, and \u003Cspan class=\"highlight\"\u003Eeffect radius\u003C/span\u003E.", | ||
"upgrade_tech_range_desc": "Increases the \u003Cspan class=\"highlight\"\u003Erange\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Eeffect radius\u003C/span\u003E of your abilities and items.", | "upgrade_tech_range_desc": "Increases the \u003Cspan class=\"highlight\"\u003Erange\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Eeffect radius\u003C/span\u003E of your abilities and items.", | ||
"upgrade_thermal_detonator": "Alchemical Fire", | "upgrade_thermal_detonator": "Alchemical Fire", | ||
"upgrade_thermal_detonator_desc": "Throw a flask that explodes on contact, creating an area that does increasing \u003Cspan class=\"highlight\"\u003ESpirit Damage per second\u003C/span\u003E and | "upgrade_thermal_detonator_desc": "Throw a flask that explodes on contact, creating an area that does increasing \u003Cspan class=\"highlight\"\u003ESpirit Damage per second\u003C/span\u003E and reduces enemy \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E.\u003Cbr\u003E\u003Cbr\u003E{s:NonHeroReductionPercent}% less effective vs non-heroes.", | ||
"upgrade_titan_round": "Titanic Magazine", | "upgrade_titan_round": "Titanic Magazine", | ||
"upgrade_toughness_3": "Toughness", | "upgrade_toughness_3": "Toughness", | ||
| Line 8,046: | Line 8,558: | ||
"upgrade_toxic_bullets_buildup": "Toxic building...", | "upgrade_toxic_bullets_buildup": "Toxic building...", | ||
"upgrade_toxic_bullets_desc": "Your bullets build up a \u003Cspan class=\"highlight\"\u003EBleed\u003C/span\u003E on enemies, causing them to lose a \u003Cspan class=\"highlight\"\u003Epercentage\u003C/span\u003E of their \u003Cspan class=\"highlight\"\u003EMax Health\u003C/span\u003E over time. Also applies \u003Cspan class=\"highlight\"\u003EHealing Reduction\u003C/span\u003E on the bleeding target.", | "upgrade_toxic_bullets_desc": "Your bullets build up a \u003Cspan class=\"highlight\"\u003EBleed\u003C/span\u003E on enemies, causing them to lose a \u003Cspan class=\"highlight\"\u003Epercentage\u003C/span\u003E of their \u003Cspan class=\"highlight\"\u003EMax Health\u003C/span\u003E over time. Also applies \u003Cspan class=\"highlight\"\u003EHealing Reduction\u003C/span\u003E on the bleeding target.", | ||
" | "upgrade_trophy_collector": "Trophy Collector", | ||
" | "upgrade_trophy_collector_desc": "Whenever you score an \u003Cspan class=\"highlight\"\u003Eassist or kill\u003C/span\u003E, gain extra \u003Cspan class=\"highlight\"\u003Ehealth\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003Esprint\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003Eability range\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Epassive soul generation\u003C/span\u003E. This effect stacks and persists through death.", | ||
"upgrade_ultimate_burst": "Lightning Scroll", | |||
"upgrade_ultimate_burst_desc": "Damage from your ultimate applies a {g:citadel_inline_attribute:'Stun'} and deals {g:citadel_inline_attribute:'BonusSpiritDamage'} after a short delay.\u003C/span\u003E", | |||
"upgrade_ultimate_burst_hint": "\u003Cspan class=\"diminish\"\u003EThis effect can only trigger once per target per ultimate, and cannot activate on ultimates with charges.\u003C/span\u003E", | |||
"upgrade_unstoppable": "Unstoppable", | "upgrade_unstoppable": "Unstoppable", | ||
"upgrade_unstoppable_desc": "Temporarily suppress \u003Cspan class=\"highlight\"\u003Enegative status effects\u003C/span\u003E and become \u003Cspan class=\"highlight\"\u003Eimmune\u003C/span\u003E to \u003Cspan class=\"highlight\"\u003EStun, Silence, Sleep, Root, and Disarm\u003C/span\u003E. \u003Cbr\u003ECannot be used while \u003Cspan class=\"highlight\"\u003EStunned\u003C/span\u003E or \u003Cspan class=\"highlight\"\u003ESlept\u003C/span\u003E.", | "upgrade_unstoppable_desc": "Temporarily suppress \u003Cspan class=\"highlight\"\u003Enegative status effects\u003C/span\u003E and become \u003Cspan class=\"highlight\"\u003Eimmune\u003C/span\u003E to \u003Cspan class=\"highlight\"\u003EStun, Silence, Sleep, Root, and Disarm\u003C/span\u003E. \u003Cbr\u003ECannot be used while \u003Cspan class=\"highlight\"\u003EStunned\u003C/span\u003E or \u003Cspan class=\"highlight\"\u003ESlept\u003C/span\u003E.", | ||
| Line 8,053: | Line 8,568: | ||
"upgrade_vampire_desc": "Your \u003Cspan class=\"highlight\"\u003Ebullets heal you\u003C/span\u003E for a percentage of the damage they deal to enemies. Half as effective vs Non-Heroes.", | "upgrade_vampire_desc": "Your \u003Cspan class=\"highlight\"\u003Ebullets heal you\u003C/span\u003E for a percentage of the damage they deal to enemies. Half as effective vs Non-Heroes.", | ||
"upgrade_veil_walker": "Veil Walker", | "upgrade_veil_walker": "Veil Walker", | ||
"upgrade_veil_walker_desc": "Walking through a \u003Cspan class=\"highlight\"\u003Ecosmic veil\u003C/span\u003E grants you \u003Cspan class=\"highlight\"\u003EStealth\u003C/span\u003E, | "upgrade_veil_walker_desc": "Walking through a \u003Cspan class=\"highlight\"\u003Ecosmic veil\u003C/span\u003E grants you \u003Cspan class=\"highlight\"\u003EStealth\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003EHeal\u003C/span\u003E and increased \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E.", | ||
"upgrade_vex_barrier": "Reactive Barrier", | "upgrade_vex_barrier": "Reactive Barrier", | ||
"upgrade_vex_barrier_desc": "Automatically \u003Cspan class=\"highlight\"\u003Erestores one stamina\u003C/span\u003E and | "upgrade_vex_barrier_desc": "Automatically \u003Cspan class=\"highlight\"\u003Erestores one stamina\u003C/span\u003E and gain a \u003Cspan class=\"highlight\"\u003EBarrier\u003C/span\u003E when you are \u003Cspan class=\"highlight\"\u003Emovement locked, Stunned, Chained, Immobilized, or Slept\u003C/span\u003E.", | ||
"upgrade_vex_barrier_shield": "Reactive Barrier", | "upgrade_vex_barrier_shield": "Reactive Barrier", | ||
"upgrade_warp_stone": "Warp Stone", | "upgrade_warp_stone": "Warp Stone", | ||
"upgrade_warp_stone_desc": "\u003Cspan class=\"highlight\"\u003ETeleport\u003C/span\u003E straight ahead, gaining \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E.", | "upgrade_warp_stone_desc": "\u003Cspan class=\"highlight\"\u003ETeleport\u003C/span\u003E straight ahead, gaining \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E.", | ||
"upgrade_weapon_backstabber": "Backstabber", | |||
"upgrade_weapon_backstabber_desc": "Attacking enemies from behind with your weapon or melee opens a wound dealing {g:citadel_inline_attribute:'SpiritDPS'} and reducing their bullet resist. During this time, if you or any allies are near the target, will see them \u003Cspan class=\"highlight\"\u003Ethrough walls\u003C/span\u003E and be given {g:citadel_inline_attribute:'BonusMoveSpeed'}.", | |||
"upgrade_weapon_detention_ammo": "Detention Rounds", | "upgrade_weapon_detention_ammo": "Detention Rounds", | ||
"upgrade_weapon_detention_ammo_desc": "Your bullets build up on enemies, causing them to be \u003Cspan class=\"highlight\"\u003Etethered\u003C/span\u003E to their position.", | "upgrade_weapon_detention_ammo_desc": "Your bullets build up on enemies, causing them to be \u003Cspan class=\"highlight\"\u003Etethered\u003C/span\u003E to their position.", | ||
| Line 8,071: | Line 8,588: | ||
"upgrade_weapon_power_and_health_drain": "Overdrive", | "upgrade_weapon_power_and_health_drain": "Overdrive", | ||
"upgrade_weapon_power_and_health_drain_desc": "Increase your \u003Cspan class=\"highlight\"\u003ECourage\u003C/span\u003E while draining your own \u003Cspan class=\"highlight\"\u003Ehealth\u003C/span\u003E.", | "upgrade_weapon_power_and_health_drain_desc": "Increase your \u003Cspan class=\"highlight\"\u003ECourage\u003C/span\u003E while draining your own \u003Cspan class=\"highlight\"\u003Ehealth\u003C/span\u003E.", | ||
" | "upgrade_weapon_shielding": "Emergency Shielding", | ||
" | "upgrade_weapon_shielding_desc": "Gain a \u003Cspan class=\"highlight\"\u003EBarrier\u003C/span\u003E whenever you take significant {g:citadel_inline_attribute:'WeaponDamage'} from enemy Heroes in a small time frame.", | ||
"upgrade_weighted_shots": "Weighted Shots", | |||
"upgrade_withering_whip": "Rusted Barrel", | |||
"upgrade_withering_whip_desc": "Target an enemy to reduce their \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E.", | |||
"upgrade_zipine_mastery": "Zip Line Mastery", | "upgrade_zipine_mastery": "Zip Line Mastery", | ||
"upgrade_zipine_mastery_desc": "Zip line speed \u003Cspan class=\"highlight\"\u003Eaccelerates\u003C/span\u003E and allows you to use \u003Cspan class=\"highlight\"\u003Eneutral\u003C/span\u003E zip lines and capture them while zip lining. Provides a movement speed bonus when jumping off a zip line whose duration increases the longer you are on the zip line.", | "upgrade_zipine_mastery_desc": "Zip line speed \u003Cspan class=\"highlight\"\u003Eaccelerates\u003C/span\u003E and allows you to use \u003Cspan class=\"highlight\"\u003Eneutral\u003C/span\u003E zip lines and capture them while zip lining. Provides a movement speed bonus when jumping off a zip line whose duration increases the longer you are on the zip line.", | ||
| Line 8,096: | Line 8,616: | ||
"viscous_restorative_goo/modifier_restorative_goo/breakoutProgress": "Breaking out", | "viscous_restorative_goo/modifier_restorative_goo/breakoutProgress": "Breaking out", | ||
"viscous_restorative_goo_buff_desc": "After exiting the cube, the target has increased \u003Cspan class=\"highlight\"\u003Emove speed and stamina recovery\u003C/span\u003E for a short duration.", | "viscous_restorative_goo_buff_desc": "After exiting the cube, the target has increased \u003Cspan class=\"highlight\"\u003Emove speed and stamina recovery\u003C/span\u003E for a short duration.", | ||
"viscous_restorative_goo_desc": "Encase the target in a cube of restorative goo that \u003Cspan style=\"font-weight: bold;\"\u003Eprotects from damage, and increases health regen\u003C/span\u003E. Target is \u003Cspan style=\"font-weight: bold;\"\u003Eunable to take any new actions\u003C/span\u003E while cubed. Can be used on self. Press \u003Cspan style=\"font-weight: bold;\"\ | "viscous_restorative_goo_desc": "Encase the target in a cube of restorative goo that \u003Cspan style=\"font-weight: bold;\"\u003Eprotects from damage, and increases health regen\u003C/span\u003E. Target is \u003Cspan style=\"font-weight: bold;\"\u003Eunable to take any new actions\u003C/span\u003E while cubed. Can be used on self. Press \u003Cspan style=\"font-weight: bold;\"\u003E{g:citadel_keybind:'Mantle'}\u003C/span\u003E to escape early.", | ||
"viscous_restorative_goo_quip": "The Cube is a safe place to be", | "viscous_restorative_goo_quip": "The Cube is a safe place to be", | ||
"viscous_restorative_goo_t1_desc": "Increases Move Speed and Stamina Recovery", | "viscous_restorative_goo_t1_desc": "Increases Move Speed and Stamina Recovery", | ||
| Line 8,109: | Line 8,629: | ||
"wp_permanent_pickup_label_lv2": "+4% Weapon Damage", | "wp_permanent_pickup_label_lv2": "+4% Weapon Damage", | ||
"wp_permanent_pickup_label_lv3": "+6% Weapon Damage", | "wp_permanent_pickup_label_lv3": "+6% Weapon Damage", | ||
"wraith_project_mind_t2_title": " | "wraith_project_mind_t2_title": "Barrier:", | ||
"wrecker_ultimate_grab_debuff": "Stasis", | "wrecker_ultimate_grab_debuff": "Stasis", | ||
"yakuza_kobun": "Hired Muscle", | "yakuza_kobun": "Hired Muscle", | ||
"yakuza_kobun_desc": "Summons a subordinate gangster to follow a friendly unit and attack enemies closest to that target. | "yakuza_kobun_desc": "Summons a subordinate gangster to follow a friendly unit and attack enemies closest to that target. Double tap to self cast.", | ||
"yakuza_protection_racket": "Protection Racket", | "yakuza_protection_racket": "Protection Racket", | ||
"yakuza_protection_racket_desc": "Create a protective force shield to protect an ally and increase their crit damage. Purges negative effects on the target when cast.", | "yakuza_protection_racket_desc": "Create a protective force shield to protect an ally and increase their crit damage. Purges negative effects on the target when cast.", | ||