Data:Lang en.json: Difference between revisions

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DeadBot v0.3.0-beta.9-5563
Deadbot (talk | contribs)
DeadBot v0.3.0-beta.10-5563
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"ability_afterburn_SpiritSteal_AMP": "Afterburn Damage Amp",
"ability_afterburn_SpiritSteal_AMP": "Afterburn Damage Amp",
"ability_afterburn_burn_header": "Burn Effect:",
"ability_afterburn_burn_header": "Burn Effect:",
"ability_afterburn_desc": "Weapon hits build up a burning effect, dealing spirit damage over time. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan style=\"font-style: italic;\"\u003EBullets and abilities refresh the burn duration.",
"ability_afterburn_desc": "Weapon hits build up a burning effect, dealing {g:citadel_inline_attribute:'SpiritDPS'}. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan style=\"font-style: italic;\"\u003EBullets and abilities refresh the burn duration.",
"ability_afterburn_quip": "Shoot enemies to set them on fire",
"ability_afterburn_quip": "Shoot enemies to set them on fire",
"ability_afterburn_t1_desc": "Burn Effect: \u003Cspan style=\"font-weight: bold;\"\u003E-25%\u003C/span\u003E Spirit Damage",
"ability_afterburn_t1_desc": "Burn Effect: \u003Cspan style=\"font-weight: bold;\"\u003E-25%\u003C/span\u003E Spirit Damage",
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"ability_fire_bomb": "Concussive Combustion",
"ability_fire_bomb": "Concussive Combustion",
"ability_fire_bomb/modifier_progressbar": "Harnessing Power",
"ability_fire_bomb/modifier_progressbar": "Harnessing Power",
"ability_fire_bomb_desc": "Become a living bomb, dealing spirit damage and applying stun to all nearby enemies after a delay.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan style=\"font-style: italic;\"\u003EOnce cast, Concussive Combustion cannot be interrupted.\u003C/span\u003E",
"ability_fire_bomb_desc": "Become a living bomb, dealing {g:citadel_inline_attribute:'SpiritDamage'} and applying {g:citadel_inline_attribute:'Stun'} to all nearby enemies after a delay.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan style=\"font-style: italic;\"\u003EOnce cast, Concussive Combustion cannot be interrupted.\u003C/span\u003E",
"ability_fire_bomb_quip": "Stun all nearby enemies after a short delay",
"ability_fire_bomb_quip": "Stun all nearby enemies after a short delay",
"ability_fire_bomb_t2_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+0.5s\u003C/span\u003E Stun Duration and \u003Cspan style=\"font-weight: bold;\"\u003E+3m\u003C/span\u003E Radius",
"ability_fire_bomb_t2_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+0.5s\u003C/span\u003E Stun Duration and \u003Cspan style=\"font-weight: bold;\"\u003E+3m\u003C/span\u003E Radius",
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"ability_flame_dash": "Flame Dash",
"ability_flame_dash": "Flame Dash",
"ability_flame_dash_cancel_trigger": "Cancel Flame Dash",
"ability_flame_dash_cancel_trigger": "Cancel Flame Dash",
"ability_flame_dash_desc": "Dash forward, gaining slow resistance while leaving a flaming trail that deals spirit damage over time. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan style=\"font-style: italic;\"\u003EHoldForwardwhile active to dash farther.",
"ability_flame_dash_desc": "Dash forward, gaining {g:citadel_inline_attribute:'SlowResistance'} while leaving a flaming trail that deals {g:citadel_inline_attribute:'SpiritDPS'}. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan style=\"font-style: italic;\"\u003EHoldForwardwhile active to dash farther.",
"ability_flame_dash_quip": "Blaze forward, leaving a flame trail in your wake",
"ability_flame_dash_quip": "Blaze forward, leaving a flame trail in your wake",
"ability_flame_dash_t1_desc": "On Hit: \u003Cspan style=\"font-weight: bold;\"\u003E-30% Fire Rate\u003C/span\u003E for 6s",
"ability_flame_dash_t1_desc": "On Hit: \u003Cspan style=\"font-weight: bold;\"\u003E-30% Fire Rate\u003C/span\u003E for 6s",
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"ability_incendiary_projectile_amplification": "Catalyst Damage Amp",
"ability_incendiary_projectile_amplification": "Catalyst Damage Amp",
"ability_incendiary_projectile_debuff_header": "Napalm Effects:",
"ability_incendiary_projectile_debuff_header": "Napalm Effects:",
"ability_incendiary_projectile_desc": "Spew an incendiary mixture, dealing spirit damage, applying slow, and coating targets in \u003Cspan style=\"font-weight: bold;\"\u003Enapalm\u003C/span\u003E.",
"ability_incendiary_projectile_desc": "Spew an incendiary mixture, dealing {g:citadel_inline_attribute:'SpiritDamage'}, applying {g:citadel_inline_attribute:'Slow'}, and coating targets in \u003Cspan style=\"font-weight: bold;\"\u003Enapalm\u003C/span\u003E.",
"ability_incendiary_projectile_quip": "Spew napalm that amplifies your damage",
"ability_incendiary_projectile_quip": "Spew napalm that amplifies your damage",
"ability_incendiary_projectile_t2_desc": "Napalm Effect: +\u003Cspan style=\"font-weight: bold;\"\u003E10% Lifesteal\u003C/span\u003E",
"ability_incendiary_projectile_t2_desc": "Napalm Effect: +\u003Cspan style=\"font-weight: bold;\"\u003E10% Lifesteal\u003C/span\u003E",
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"ability_nano_catform": "Ava",
"ability_nano_catform": "Ava",
"ability_nano_catform/modifier_catform": "Ava",
"ability_nano_catform/modifier_catform": "Ava",
"ability_nano_catform_desc": "Turn to shadows and possess Ava. You gain bonus move speed and become  \u003Cspan style=\"font-weight: bold;\"\u003Ehidden on the minimap\u003C/span\u003E, but cannot attack or cast abilities. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan style=\"font-style: italic;\"\u003EAfter taking damage from an enemy hero, you lose 50% Move Speed and are briefly unable to activate Ava.\u003C/span\u003E",
"ability_nano_catform_desc": "Turn to shadows and possess Ava. You gain {g:citadel_inline_attribute:'BonusMoveSpeed'} and become  \u003Cspan style=\"font-weight: bold;\"\u003Ehidden on the minimap\u003C/span\u003E, but cannot attack or cast abilities. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan style=\"font-style: italic;\"\u003EAfter taking damage from an enemy hero, you lose 50% Move Speed and are briefly unable to activate Ava.\u003C/span\u003E",
"ability_nano_catform_quip": "Take control of Ava",
"ability_nano_catform_quip": "Take control of Ava",
"ability_nano_catform_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E-15s\u003C/span\u003E Cooldown. Gain \u003Cspan style=\"font-weight: bold;\"\u003E25\u003C/span\u003E Health Regen during Ava.",
"ability_nano_catform_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E-15s\u003C/span\u003E Cooldown. Gain \u003Cspan style=\"font-weight: bold;\"\u003E25\u003C/span\u003E Health Regen during Ava.",
"ability_nano_catform_trigger_buttonhint": "Return from Ava",
"ability_nano_catform_trigger_buttonhint": "Return from Ava",
"ability_nano_clustergrenade": "Gloom Bombs",
"ability_nano_clustergrenade": "Gloom Bombs",
"ability_nano_clustergrenade_desc": "Throw a cluster of bombs that detonate after a delay, dealing spirit damage.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan style=\"font-style: italic;\"\u003EEnemies hit by multiple bombs take 50% damage.\u003C/span\u003E",
"ability_nano_clustergrenade_desc": "Throw a cluster of bombs that detonate after a delay, dealing {g:citadel_inline_attribute:'SpiritDamage'}.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan style=\"font-style: italic;\"\u003EEnemies hit by multiple bombs take 50% damage.\u003C/span\u003E",
"ability_nano_clustergrenade_quip": "Throw out cluster bombs",
"ability_nano_clustergrenade_quip": "Throw out cluster bombs",
"ability_nano_dash": "Leaping Slash",
"ability_nano_dash": "Leaping Slash",
"ability_nano_dash_desc": "Dash forward before slashing all enemies in a circle, dealing melee damage. \u003Cbr\u003E\u003Cbr\u003EIf the ability hits at least one hero, heal a small amount of health.",
"ability_nano_dash_desc": "Dash forward before slashing all enemies in a circle, dealing {g:citadel_inline_attribute:'MeleeDamage'}. \u003Cbr\u003E\u003Cbr\u003EIf the ability hits at least one hero, {g:citadel_inline_attribute:'Heal'} a small amount of health.",
"ability_nano_dash_quip": "Dash forward and slash enemies",
"ability_nano_dash_quip": "Dash forward and slash enemies",
"ability_nano_dash_t3_desc": "On Hero Hit: 50% Cooldown Refund",
"ability_nano_dash_t3_desc": "On Hero Hit: 50% Cooldown Refund",
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"ability_nano_shadow_pulse": "Return to Shadows",
"ability_nano_shadow_pulse": "Return to Shadows",
"ability_nano_shadow_pulse/buff": "Strength from Shadows",
"ability_nano_shadow_pulse/buff": "Strength from Shadows",
"ability_nano_shadow_pulse_desc": "Instantly turn to shadows, becoming \u003Cspan style=\"font-weight: bold;\"\u003Euntargetable\u003C/span\u003E, gaining bonus move speed, and dealing spirit damage.\u003Cbr\u003E\u003Cbr\u003E After a delay, return from the shadows, dealing spirit damage again.",
"ability_nano_shadow_pulse_desc": "Instantly turn to shadows, becoming \u003Cspan style=\"font-weight: bold;\"\u003Euntargetable\u003C/span\u003E, gaining {g:citadel_inline_attribute:'BonusMoveSpeed'}, and dealing {g:citadel_inline_attribute:'SpiritDamage'}.\u003Cbr\u003E\u003Cbr\u003E After a delay, return from the shadows, dealing {g:citadel_inline_attribute:'SpiritDamage'} again.",
"ability_nano_shadow_pulse_quip": "Turn to Shadows, gaining movespeed and dealing delayed damage",
"ability_nano_shadow_pulse_quip": "Turn to Shadows, gaining movespeed and dealing delayed damage",
"ability_nano_shadow_pulse_t2_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+80\u003C/span\u003E Damage. \u003Cspan style=\"font-weight: bold;\"\u003E+20%\u003C/span\u003E Move Speed.",
"ability_nano_shadow_pulse_t2_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+80\u003C/span\u003E Damage. \u003Cspan style=\"font-weight: bold;\"\u003E+20%\u003C/span\u003E Move Speed.",
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"citadel_ability_basicdamagereflect": "Reflect Basic Damage",
"citadel_ability_basicdamagereflect": "Reflect Basic Damage",
"citadel_ability_bebop_laser_beam": "Hyper Beam",
"citadel_ability_bebop_laser_beam": "Hyper Beam",
"citadel_ability_bebop_laser_beam_desc": "Channel a powerful torrent of energy that deals spirit damage and applies slow.",
"citadel_ability_bebop_laser_beam_desc": "Channel a powerful torrent of energy that deals {g:citadel_inline_attribute:'SpiritDamage'} and applies {g:citadel_inline_attribute:'Slow'}.",
"citadel_ability_bebop_laser_beam_quip": "Unleash a massive damaging beam",
"citadel_ability_bebop_laser_beam_quip": "Unleash a massive damaging beam",
"citadel_ability_bebop_laser_beam_t3_desc": "Hyper Beam heals Bebop for \u003Cspan style=\"font-weight: bold;\"\u003E65%\u003C/span\u003E of its damage on Heroes. 20% on non-hero",
"citadel_ability_bebop_laser_beam_t3_desc": "Hyper Beam heals Bebop for \u003Cspan style=\"font-weight: bold;\"\u003E65%\u003C/span\u003E of its damage on Heroes. 20% on non-hero",
"citadel_ability_bull_charge": "Shoulder Charge",
"citadel_ability_bull_charge": "Shoulder Charge",
"citadel_ability_bull_charge_desc": "Charge forward, grabbing heroes and dragging them along with you. Pushing a hero into a wall applies stun.\u003Cbr\u003E\u003Cspan style=\"font-style: italic;\"\u003EIf you collide with a hero you move faster during your charge.\u003C/span\u003E",
"citadel_ability_bull_charge_desc": "Charge forward, grabbing heroes and dragging them along with you. Pushing a hero into a wall applies {g:citadel_inline_attribute:'Stun'}.\u003Cbr\u003E\u003Cspan style=\"font-style: italic;\"\u003EIf you collide with a hero you move faster during your charge.\u003C/span\u003E",
"citadel_ability_bull_charge_on_hero_collide_header": "On Hero Collide:",
"citadel_ability_bull_charge_on_hero_collide_header": "On Hero Collide:",
"citadel_ability_bull_charge_on_wall_header": "On Wall Hit:",
"citadel_ability_bull_charge_on_wall_header": "On Wall Hit:",
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"citadel_ability_bull_heal": "Siphon Life",
"citadel_ability_bull_heal": "Siphon Life",
"citadel_ability_bull_heal/modifier_bull_heal_aura": "Siphon Life",
"citadel_ability_bull_heal/modifier_bull_heal_aura": "Siphon Life",
"citadel_ability_bull_heal_desc": "Drain health from nearby enemies in front of you, dealing spirit damage over time and healing for a portion of the damage dealt.",
"citadel_ability_bull_heal_desc": "Drain health from nearby enemies in front of you, dealing {g:citadel_inline_attribute:'SpiritDPS'} and {g:citadel_inline_attribute:'Healing'} for a portion of the damage dealt.",
"citadel_ability_bull_heal_quip": "Drain health from nearby enemies in front of you",
"citadel_ability_bull_heal_quip": "Drain health from nearby enemies in front of you",
"citadel_ability_bull_leap": "Seismic Impact",
"citadel_ability_bull_leap": "Seismic Impact",
"citadel_ability_bull_leap_desc": "Leap high into the air before crashing into the ground, dealing spirit damage and applying stun.",
"citadel_ability_bull_leap_desc": "Leap high into the air before crashing into the ground, dealing {g:citadel_inline_attribute:'SpiritDamage'} and applying {g:citadel_inline_attribute:'Stun'}.",
"citadel_ability_bull_leap_quip": "Smash into enemies from above, stunning them",
"citadel_ability_bull_leap_quip": "Smash into enemies from above, stunning them",
"citadel_ability_bull_leap_t2_desc": "On Hero Hit: +100 Max HP and +15% Fire Rate",
"citadel_ability_bull_leap_t2_desc": "On Hero Hit: +100 Max HP and +15% Fire Rate",
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"citadel_ability_mobile_resupply": "Medicinal Specter",
"citadel_ability_mobile_resupply": "Medicinal Specter",
"citadel_ability_mobile_resupply/modifier_mobile_resupply_aura/modifier_mobile_resupply": "Medicating",
"citadel_ability_mobile_resupply/modifier_mobile_resupply_aura/modifier_mobile_resupply": "Medicating",
"citadel_ability_mobile_resupply_desc": "Deploy a spirit that provides \u003Cspan style=\"font-weight: bold;\"\u003Ehealing\u003C/span\u003E and stamina recovery to nearby allies.",
"citadel_ability_mobile_resupply_desc": "Deploy a spirit that provides \u003Cspan style=\"font-weight: bold;\"\u003E{g:citadel_inline_attribute:'Healing'}\u003C/span\u003E and stamina recovery to nearby allies.",
"citadel_ability_mobile_resupply_quip": "Deploy a healing spirit",
"citadel_ability_mobile_resupply_quip": "Deploy a healing spirit",
"citadel_ability_mobile_resupply_t1_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+35% Fire Rate\u003C/span\u003E on units being healed by Medicinal Specter",
"citadel_ability_mobile_resupply_t1_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+35% Fire Rate\u003C/span\u003E on units being healed by Medicinal Specter",
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"citadel_ability_nikuman_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003EFull move and ability use\u003C/span\u003E and additionally heals \u003Cspan style=\"font-weight: bold;\"\u003E+3% of Max Health\u003C/span\u003E per second",
"citadel_ability_nikuman_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003EFull move and ability use\u003C/span\u003E and additionally heals \u003Cspan style=\"font-weight: bold;\"\u003E+3% of Max Health\u003C/span\u003E per second",
"citadel_ability_passive_beefy": "Infernal Resilience",
"citadel_ability_passive_beefy": "Infernal Resilience",
"citadel_ability_passive_beefy_desc": "Gain bonus defensive attributes. Taking damage grants temporary regeneration for a portion of the damage taken.",
"citadel_ability_passive_beefy_desc": "Gain bonus defensive attributes. Taking damage grants temporary {g:citadel_inline_attribute:'Regen'} for a portion of the damage taken.",
"citadel_ability_passive_beefy_quip": "Regenerate some of the damage you receive",
"citadel_ability_passive_beefy_quip": "Regenerate some of the damage you receive",
"citadel_ability_personal_shield": "",
"citadel_ability_personal_shield": "",
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"citadel_ability_running_decoy_t2_desc": "Astro is \u003Cspan class=\"highlight\"\u003Ehealed {s:HealOnCloneDamage}%\u003C/span\u003E of the damage taken by the decoy",
"citadel_ability_running_decoy_t2_desc": "Astro is \u003Cspan class=\"highlight\"\u003Ehealed {s:HealOnCloneDamage}%\u003C/span\u003E of the damage taken by the decoy",
"citadel_ability_self_vacuum": "Singularity",
"citadel_ability_self_vacuum": "Singularity",
"citadel_ability_self_vacuum_desc": "Create a singularity in your hands, dealing \u003Cspirit damage over time, applying stun, and \u003Cspan style=\"font-weight: bold;\"\u003Epulling\u003C/span\u003E in nearby enemies.",
"citadel_ability_self_vacuum_desc": "Create a singularity in your hands, dealing \u003C{g:citadel_inline_attribute:'SpiritDPS'}, applying {g:citadel_inline_attribute:'Stun'}, and \u003Cspan style=\"font-weight: bold;\"\u003Epulling\u003C/span\u003E in nearby enemies.",
"citadel_ability_self_vacuum_quip": "Pull in and stun the enemy team",
"citadel_ability_self_vacuum_quip": "Pull in and stun the enemy team",
"citadel_ability_shield_toss": "Shield Toss",
"citadel_ability_shield_toss": "Shield Toss",
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"citadel_ability_shieldedsentry": "Mini Turret",
"citadel_ability_shieldedsentry": "Mini Turret",
"citadel_ability_shieldedsentry/modifier_bullet_resist_reduction_stack": "Sentry Bullet Resist Debuff",
"citadel_ability_shieldedsentry/modifier_bullet_resist_reduction_stack": "Sentry Bullet Resist Debuff",
"citadel_ability_shieldedsentry_desc": "Deploy a turret that shoots enemies, dealing spirit damage over time. The turret expires after a limited lifetime.\u003Cbr\u003ETurrets gain \u003Cspan style=\"font-weight: bold;\"\u003E30HP per Boon\u003C/span\u003E. They deal reduced damage to troopers and objectives.",
"citadel_ability_shieldedsentry_desc": "Deploy a turret that shoots enemies, dealing {g:citadel_inline_attribute:'SpiritDPS'}. The turret expires after a limited lifetime.\u003Cbr\u003ETurrets gain \u003Cspan style=\"font-weight: bold;\"\u003E30HP per Boon\u003C/span\u003E. They deal reduced damage to troopers and objectives.",
"citadel_ability_shieldedsentry_quip": "Deploy an automated turret",
"citadel_ability_shieldedsentry_quip": "Deploy an automated turret",
"citadel_ability_shieldedsentry_t1_desc": "Turrets apply \u003Cspan style=\"font-weight: bold;\"\u003E+25%\u003C/span\u003E Movement Slow",
"citadel_ability_shieldedsentry_t1_desc": "Turrets apply \u003Cspan style=\"font-weight: bold;\"\u003E+25%\u003C/span\u003E Movement Slow",
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"citadel_ability_static_charge_quip": "Apply a delayed area stun to an enemy hero",
"citadel_ability_static_charge_quip": "Apply a delayed area stun to an enemy hero",
"citadel_ability_sticky_bomb": "Sticky Bomb",
"citadel_ability_sticky_bomb": "Sticky Bomb",
"citadel_ability_sticky_bomb_desc": "Attach a Sticky Bomb to a nearby target that explodes, dealing spirit damage to nearby enemies. \u003Cbr\u003E\u003Cbr\u003EIf the bomb hits or kills a hero, you gain \u003Cspan style=\"font-weight: bold;\"\u003Epermanent bonus damage\u003C/span\u003E on Sticky Bomb. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan style=\"font-style: italic;\"\u003EHold{{Mouse|3}}to attach the Sticky Bomb to yourself.",
"citadel_ability_sticky_bomb_desc": "Attach a Sticky Bomb to a nearby target that explodes, dealing {g:citadel_inline_attribute:'SpiritDamage'} to nearby enemies. \u003Cbr\u003E\u003Cbr\u003EIf the bomb hits or kills a hero, you gain \u003Cspan style=\"font-weight: bold;\"\u003Epermanent bonus damage\u003C/span\u003E on Sticky Bomb. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan style=\"font-style: italic;\"\u003EHold{{Mouse|3}}to attach the Sticky Bomb to yourself.",
"citadel_ability_sticky_bomb_quip": "Plant a bomb on an enemy",
"citadel_ability_sticky_bomb_quip": "Plant a bomb on an enemy",
"citadel_ability_sticky_bomb_t3_desc": "On Attach: \u003Cspan style=\"font-weight: bold;\"\u003E-30%\u003C/span\u003E Outgoing Damage for \u003Cspan style=\"font-weight: bold;\"\u003E5s\u003C/span\u003E",
"citadel_ability_sticky_bomb_t3_desc": "On Attach: \u003Cspan style=\"font-weight: bold;\"\u003E-30%\u003C/span\u003E Outgoing Damage for \u003Cspan style=\"font-weight: bold;\"\u003E5s\u003C/span\u003E",
"citadel_ability_stomp": "Kinetic Pulse",
"citadel_ability_stomp": "Kinetic Pulse",
"citadel_ability_stomp_desc": "Release an energy pulse that travels along the ground, dealing spirit damage and knocking enemies up into the air.",
"citadel_ability_stomp_desc": "Release an energy pulse that travels along the ground, dealing {g:citadel_inline_attribute:'SpiritDamage'} and knocking enemies up into the air.",
"citadel_ability_stomp_quip": "Release a ground pulse that knocks enemies into the air",
"citadel_ability_stomp_quip": "Release a ground pulse that knocks enemies into the air",
"citadel_ability_stomp_t1_desc": "On Hit: \u003Cspan style=\"font-weight: bold;\"\u003E35%\u003C/span\u003E Slow and \u003Cspan style=\"font-weight: bold;\"\u003E-35%\u003C/span\u003E Fire Rate for 4s",
"citadel_ability_stomp_t1_desc": "On Hit: \u003Cspan style=\"font-weight: bold;\"\u003E35%\u003C/span\u003E Slow and \u003Cspan style=\"font-weight: bold;\"\u003E-35%\u003C/span\u003E Fire Rate for 4s",
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"citadel_ability_upgrade_tab_desc": "{g:citadel_keybind:'Scoreboard'}+[Ability Key] will upgrade your ability. These are additional binds.",
"citadel_ability_upgrade_tab_desc": "{g:citadel_keybind:'Scoreboard'}+[Ability Key] will upgrade your ability. These are additional binds.",
"citadel_ability_uppercut": "Exploding Uppercut",
"citadel_ability_uppercut": "Exploding Uppercut",
"citadel_ability_uppercut_desc": "Deal melee damage to nearby enemies and send them flying back. \u003Cbr\u003E\u003Cbr\u003EWhen they land, they deal spirit damage and apply reduced fire rate to other nearby enemies. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan style=\"font-style: italic;\"\u003EExploding Uppercut can be used on allies.\u003C/br\u003E",
"citadel_ability_uppercut_desc": "Deal {g:citadel_inline_attribute:'MeleeDamage'} to nearby enemies and send them flying back. \u003Cbr\u003E\u003Cbr\u003EWhen they land, they deal {g:citadel_inline_attribute:'SpiritDamage'} and apply {g:citadel_inline_attribute:'ReducedFireRate'} to other nearby enemies. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan style=\"font-style: italic;\"\u003EExploding Uppercut can be used on allies.\u003C/br\u003E",
"citadel_ability_uppercut_quip": "Punch someone away from you",
"citadel_ability_uppercut_quip": "Punch someone away from you",
"citadel_ability_uppercut_t2_desc": "On Hero Hit: Gain \u003Cspan style=\"font-weight: bold;\"\u003Efast spin-up time, 2x range, and +50% weapon damage\u003C/span\u003E for 12s",
"citadel_ability_uppercut_t2_desc": "On Hero Hit: Gain \u003Cspan style=\"font-weight: bold;\"\u003Efast spin-up time, 2x range, and +50% weapon damage\u003C/span\u003E for 12s",
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"citadel_ability_viscous_ball_boost": "Slam Ball",
"citadel_ability_viscous_ball_boost": "Slam Ball",
"citadel_ability_void_sphere": "Quantum Entanglement",
"citadel_ability_void_sphere": "Quantum Entanglement",
"citadel_ability_void_sphere_desc": "Briefly become \u003Cspan style=\"font-weight: bold;\"\u003Euntargetable\u003C/span\u003E and teleport to the target location. On reappearing, gain bonus fire rate and \u003Cspan style=\"font-weight: bold;\"\u003Ereload\u003C/span\u003E your weapon. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan style=\"font-weight: bold;\"\u003E{{Mouse|3}}\u003C/span\u003E: Bring nearby allies, \u003Cspan style=\"font-weight: bold;\"\u003Ereloading\u003C/span\u003E their weapons and granting them half of your bonus fire rate.",
"citadel_ability_void_sphere_desc": "Briefly become \u003Cspan style=\"font-weight: bold;\"\u003Euntargetable\u003C/span\u003E and teleport to the target location. On reappearing, gain {g:citadel_inline_attribute:'BonusFireRate'} and \u003Cspan style=\"font-weight: bold;\"\u003Ereload\u003C/span\u003E your weapon. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan style=\"font-weight: bold;\"\u003E{{Mouse|3}}\u003C/span\u003E: Bring nearby allies, \u003Cspan style=\"font-weight: bold;\"\u003Ereloading\u003C/span\u003E their weapons and granting them half of your {g:citadel_inline_attribute:'BonusFireRate'}.",
"citadel_ability_void_sphere_quip": "Blink in and out of existence",
"citadel_ability_void_sphere_quip": "Blink in and out of existence",
"citadel_ability_void_sphere_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E-5s\u003C/span\u003E Cooldown and On Buff: \u003Cspan style=\"font-weight: bold;\"\u003E+120%\u003C/span\u003E Max Ammo",
"citadel_ability_void_sphere_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E-5s\u003C/span\u003E Cooldown and On Buff: \u003Cspan style=\"font-weight: bold;\"\u003E+120%\u003C/span\u003E Max Ammo",