Data:Lang en.json: Difference between revisions

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DeadBot v0.3.0-beta.10-5583
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"HealthSwapBuffDuration_label": "Buff Duration",
"HealthSwapBuffDuration_label": "Buff Duration",
"HealthSwapBuffDuration_postfix": "s",
"HealthSwapBuffDuration_postfix": "s",
"HealthToDamage_label": "Health To Damage",
"HealthToDamage_label": "Damage",
"HealthToDamage_postfix": "",
"HealthToDamage_postfix": "",
"Health_label": "Health",
"Health_label": "Health",
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"SecondHit_label": "Double Strike a random hero in range.",
"SecondHit_label": "Double Strike a random hero in range.",
"SelectHeroFromRoster": "Select a hero from your roster to play",
"SelectHeroFromRoster": "Select a hero from your roster to play",
"SelfDamagePct_label": "Health Cost",
"SelfDamagePct_postfix": "%",
"SelfDamage_label": "Self Damage",
"SelfDamage_label": "Self Damage",
"SelfModifier_label": "Self Modifier",
"SelfModifier_label": "Self Modifier",
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"ability_blood_shards_desc": "\u003Cspan style=\"font-weight: bold;\"\u003ESacrifice some of your health\u003C/span\u003E to launch blood shards that apply a stack of Malice. Each stack \u003Cspan style=\"font-weight: bold;\"\u003Eslows\u003C/span\u003E the victim and \u003Cspan style=\"font-weight: bold;\"\u003Eincreases the damage\u003C/span\u003E they take from you. The slow effect decreases over time.",
"ability_blood_shards_desc": "\u003Cspan style=\"font-weight: bold;\"\u003ESacrifice some of your health\u003C/span\u003E to launch blood shards that apply a stack of Malice. Each stack \u003Cspan style=\"font-weight: bold;\"\u003Eslows\u003C/span\u003E the victim and \u003Cspan style=\"font-weight: bold;\"\u003Eincreases the damage\u003C/span\u003E they take from you. The slow effect decreases over time.",
"ability_blood_shards_quip": "Stack damage amplification on an enemy",
"ability_blood_shards_quip": "Stack damage amplification on an enemy",
"ability_blood_shards_t2_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+40\u003C/span\u003E Health To Damage and \u003Cspan style=\"font-weight: bold;\"\u003E+7%\u003C/span\u003E Damage Amp",
"ability_blood_shards_t2_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+30\u003C/span\u003E Damage and \u003Cspan style=\"font-weight: bold;\"\u003E+7%\u003C/span\u003E Damage Amp",
"ability_blood_shards_t3_desc": "+6 Blood Shards",
"ability_blood_shards_t3_desc": "+6 Blood Shards",
"ability_bookworm_aoemagic": "AOEMagic",
"ability_bookworm_aoemagic": "AOEMagic",
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"ability_viper_snakedash_desc": "You have increased Slide Distance, can Slide up hills, and can turn faster while Sliding.\u003C/span\u003E",
"ability_viper_snakedash_desc": "You have increased Slide Distance, can Slide up hills, and can turn faster while Sliding.\u003C/span\u003E",
"ability_viper_snakedash_quip": "Increase the agility of your Slide",
"ability_viper_snakedash_quip": "Increase the agility of your Slide",
"ability_viper_snakedash_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+25% Spirit \u0026 Bullet Resist\u003C/span\u003E while Sliding",
"ability_viper_snakedash_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+20% Spirit \u0026 Bullet Resist\u003C/span\u003E while Sliding",
"ability_viper_ult": "Petrify",
"ability_viper_ult": "Petrify",
"ability_viper_ult/viper_ult_petrify": "Petrified",
"ability_viper_ult/viper_ult_petrify": "Petrified",
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"citadel_ability_running_decoy_t2_desc": "Astro is \u003Cspan class=\"highlight\"\u003Ehealed {s:HealOnCloneDamage}%\u003C/span\u003E of the damage taken by the decoy",
"citadel_ability_running_decoy_t2_desc": "Astro is \u003Cspan class=\"highlight\"\u003Ehealed {s:HealOnCloneDamage}%\u003C/span\u003E of the damage taken by the decoy",
"citadel_ability_self_vacuum": "Singularity",
"citadel_ability_self_vacuum": "Singularity",
"citadel_ability_self_vacuum_desc": "Create a singularity in your hands, dealing {g:citadel_inline_attribute:'SpiritDPS'}, applying {g:citadel_inline_attribute:'Stun'}, and \u003Cspan style=\"font-weight: bold;\"\u003Epulling\u003C/span\u003E in nearby enemies.",
"citadel_ability_self_vacuum_desc": "Create a singularity in your hands, dealing \u003C{g:citadel_inline_attribute:'SpiritDPS'}, applying {g:citadel_inline_attribute:'Stun'}, and \u003Cspan style=\"font-weight: bold;\"\u003Epulling\u003C/span\u003E in nearby enemies.",
"citadel_ability_self_vacuum_quip": "Pull in and stun the enemy team",
"citadel_ability_self_vacuum_quip": "Pull in and stun the enemy team",
"citadel_ability_shield_toss": "Shield Toss",
"citadel_ability_shield_toss": "Shield Toss",