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Gammaton32 (talk | contribs) mini turret HP manual fix |
DeadBot v0.3.0-beta.14-5644 |
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"Citadel_HeroBuilds_CreateBuildLabel": "Create New Build", | "Citadel_HeroBuilds_CreateBuildLabel": "Create New Build", | ||
"Citadel_HeroBuilds_CurrenclyActive": "Currently Active", | "Citadel_HeroBuilds_CurrenclyActive": "Currently Active", | ||
"Citadel_HeroBuilds_DailyFavorite": " | "Citadel_HeroBuilds_DailyFavorite": "Top Daily", | ||
"Citadel_HeroBuilds_DailyFavorite_Tooltip": "This is one of the most played builds for this hero in the last 24 hours.", | |||
"Citadel_HeroBuilds_DefaultHeroBuild": "Default %hero_name% Build", | "Citadel_HeroBuilds_DefaultHeroBuild": "Default %hero_name% Build", | ||
"Citadel_HeroBuilds_DefaultHeroBuildDesc": "Valve-provided default recommended items for this hero.", | "Citadel_HeroBuilds_DefaultHeroBuildDesc": "Valve-provided default recommended items for this hero.", | ||
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"Citadel_HeroBuilds_ValveCreated": "Valve", | "Citadel_HeroBuilds_ValveCreated": "Valve", | ||
"Citadel_HeroBuilds_Version": "Version: {i:r:selected_hero_build_version}", | "Citadel_HeroBuilds_Version": "Version: {i:r:selected_hero_build_version}", | ||
"Citadel_HeroBuilds_WeeklyFavorite": " | "Citadel_HeroBuilds_WeeklyFavorite": "Top Weekly", | ||
"Citadel_HeroBuilds_WeeklyFavorite_Tooltip": "This is one of the most played builds for this hero in the past 7 days.", | |||
"Citadel_HeroLabsPatchNotes_PopupTitle": "{s:hero_name} Recent Changes", | "Citadel_HeroLabsPatchNotes_PopupTitle": "{s:hero_name} Recent Changes", | ||
"Citadel_HeroPage_BaseStats": "BASE STATS", | "Citadel_HeroPage_BaseStats": "BASE STATS", | ||
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"upgrade_duration_extender": "[Deprecated] Duration Extender", | "upgrade_duration_extender": "[Deprecated] Duration Extender", | ||
"upgrade_duration_extender_desc": "Increases \u003Cspan class=\"highlight\"\u003EDuration\u003C/span\u003E of your abilities and items by \u003Cspan class=\"highlight\"\u003E{s:NonImbuedBonusDuration}%\u003C/span\u003E.", | "upgrade_duration_extender_desc": "Increases \u003Cspan class=\"highlight\"\u003EDuration\u003C/span\u003E of your abilities and items by \u003Cspan class=\"highlight\"\u003E{s:NonImbuedBonusDuration}%\u003C/span\u003E.", | ||
"upgrade_enchanted_holsters": " | "upgrade_enchanted_holsters": "Enchanted Holsters", | ||
"upgrade_enchanted_holsters_desc": "Whenever you cast an ability or item, gain a stacking buff that improves fire rate and reload speed. \u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EEach stack refreshes the duration.\u003C/span\u003E", | "upgrade_enchanted_holsters_desc": "Whenever you cast an ability or item, gain a stacking buff that improves fire rate and reload speed. \u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EEach stack refreshes the duration.\u003C/span\u003E", | ||
"upgrade_endurance": "Extra Regen", | "upgrade_endurance": "Extra Regen", | ||
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"upgrade_escalating_exposure_desc": "Dealing \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E applies a stacking \u003Cspan class=\"highlight\"\u003ESpirit Amp\u003C/span\u003E that increases your \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E to the target.", | "upgrade_escalating_exposure_desc": "Dealing \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E applies a stacking \u003Cspan class=\"highlight\"\u003ESpirit Amp\u003C/span\u003E that increases your \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E to the target.", | ||
"upgrade_ethereal_bullets": "Mercurial Magnum", | "upgrade_ethereal_bullets": "Mercurial Magnum", | ||
"upgrade_ethereal_bullets_desc": "Your imbued ability charges up over time with {g:citadel_inline_attribute:'BonusSpiritDamage'}, {g:citadel_inline_attribute:'BonusFireRate'}, and \u003Cspan class=\"highlight\"\ | "upgrade_ethereal_bullets_desc": "Your imbued ability charges up over time with {g:citadel_inline_attribute:'BonusSpiritDamage'}, {g:citadel_inline_attribute:'BonusFireRate'}, and \u003Cspan class=\"highlight\"\u003Ereloads bullets\u003C/span\u003E on use. Until your next reload, your \u003Cspan class=\"highlight\"\u003Ebullets deal bonus Spirit Damage\u003C/span\u003E based on your Spirit Power.", | ||
"upgrade_explosive_bullets/modifier_explosive_bullets/modifier_citadel_base_buildup": "Explosive Rounds", | "upgrade_explosive_bullets/modifier_explosive_bullets/modifier_citadel_base_buildup": "Explosive Rounds", | ||
"upgrade_express_shot": "Express Shot", | "upgrade_express_shot": "Express Shot", | ||
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"upgrade_non_player_bonus": "Monster Rounds", | "upgrade_non_player_bonus": "Monster Rounds", | ||
"upgrade_non_player_bonus_desc": "Gain additional \u003Cspan class=\"highlight_weapon\"\u003E{s:NonPlayerBonusWeaponPower}% Weapon Damage\u003C/span\u003E when attacking \u003Cspan class=\"highlight\"\u003ETroopers\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003ENeutrals\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EBosses\u003C/span\u003E.", | "upgrade_non_player_bonus_desc": "Gain additional \u003Cspan class=\"highlight_weapon\"\u003E{s:NonPlayerBonusWeaponPower}% Weapon Damage\u003C/span\u003E when attacking \u003Cspan class=\"highlight\"\u003ETroopers\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003ENeutrals\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EBosses\u003C/span\u003E.", | ||
"upgrade_non_player_bonus_sacrifice": " | "upgrade_non_player_bonus_sacrifice": "Cultlist Sacrifice", | ||
"upgrade_non_player_bonus_sacrifice_desc": "Target an enemy NPC and consume it for \u003Cspan class=\"highlight\"\u003E{s:BonusSoulsPct}% Bonus Souls\u003C/span\u003E and grants a powerful long lasting buff.", | "upgrade_non_player_bonus_sacrifice_desc": "Target an enemy NPC and consume it for \u003Cspan class=\"highlight\"\u003E{s:BonusSoulsPct}% Bonus Souls\u003C/span\u003E and grants a powerful long lasting buff.", | ||
"upgrade_out_of_combat_health_regen/modifier_citadel_armor_out_of_combat_health_regen": "Metabolic Nanites", | "upgrade_out_of_combat_health_regen/modifier_citadel_armor_out_of_combat_health_regen": "Metabolic Nanites", | ||
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"upgrade_spellslinger_headshots_part1_desc": "Your bullets apply a debuff that reduces the \u003Cspan class=\"highlight\"\u003ESpirit Resist\u003C/span\u003E of the target and grants you and your allies \u003Cspan class=\"highlight\"\u003ESpirit Lifesteal\u003C/span\u003E against them.", | "upgrade_spellslinger_headshots_part1_desc": "Your bullets apply a debuff that reduces the \u003Cspan class=\"highlight\"\u003ESpirit Resist\u003C/span\u003E of the target and grants you and your allies \u003Cspan class=\"highlight\"\u003ESpirit Lifesteal\u003C/span\u003E against them.", | ||
"upgrade_spellslinger_headshots_part2_desc": "Landing \u003Cspan class=\"highlight\"\u003Eheadshots\u003C/span\u003E against the target reduces their \u003Cspan class=\"highlight\"\u003ESpirit Resist\u003C/span\u003E further.", | "upgrade_spellslinger_headshots_part2_desc": "Landing \u003Cspan class=\"highlight\"\u003Eheadshots\u003C/span\u003E against the target reduces their \u003Cspan class=\"highlight\"\u003ESpirit Resist\u003C/span\u003E further.", | ||
"upgrade_spirit_bubble": "Spirit | "upgrade_spirit_bubble": "Spirit Bubble", | ||
"upgrade_spirit_bubble_desc": "Gain a \u003Cspan class=\"highlight\"\u003EBarrier\u003C/span\u003E whenever you take significant {g:citadel_inline_attribute:'SpiritDamage'} from enemy Heroes in a small time frame.", | "upgrade_spirit_bubble_desc": "Gain a \u003Cspan class=\"highlight\"\u003EBarrier\u003C/span\u003E whenever you take significant {g:citadel_inline_attribute:'SpiritDamage'} from enemy Heroes in a small time frame.", | ||
"upgrade_spirit_burn": "Spirit Burn", | "upgrade_spirit_burn": "Spirit Burn", | ||
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"upgrade_weapon_power_and_health_drain": "Overdrive", | "upgrade_weapon_power_and_health_drain": "Overdrive", | ||
"upgrade_weapon_power_and_health_drain_desc": "Increase your \u003Cspan class=\"highlight\"\u003ECourage\u003C/span\u003E while draining your own \u003Cspan class=\"highlight\"\u003Ehealth\u003C/span\u003E.", | "upgrade_weapon_power_and_health_drain_desc": "Increase your \u003Cspan class=\"highlight\"\u003ECourage\u003C/span\u003E while draining your own \u003Cspan class=\"highlight\"\u003Ehealth\u003C/span\u003E.", | ||
"upgrade_weapon_shielding": " | "upgrade_weapon_shielding": "Emergency Shielding", | ||
"upgrade_weapon_shielding_desc": "Gain a \u003Cspan class=\"highlight\"\u003EBarrier\u003C/span\u003E whenever you take significant {g:citadel_inline_attribute:'WeaponDamage'} from enemy Heroes in a small time frame.", | "upgrade_weapon_shielding_desc": "Gain a \u003Cspan class=\"highlight\"\u003EBarrier\u003C/span\u003E whenever you take significant {g:citadel_inline_attribute:'WeaponDamage'} from enemy Heroes in a small time frame.", | ||
"upgrade_weighted_shots": "Weighted Shots", | "upgrade_weighted_shots": "Weighted Shots", | ||