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"Citadel_HUD_LevelUpSpectatingPlayerMessage": "{s:leveled_up_hero_name} has Reached",
"Citadel_HUD_LevelUpSpectatingPlayerMessage": "{s:leveled_up_hero_name} has Reached",
"Citadel_HUD_LevelUpUltimateAbilityUnlocked": "Ultimate Unlocked",
"Citadel_HUD_LevelUpUltimateAbilityUnlocked": "Ultimate Unlocked",
"Citadel_HUD_NextReward_PowerIncrease": "Power Increase",
"Citadel_HUD_NextReward_PowerIncrease": "Boon",
"Citadel_HUD_PatronBoon": "A Boon from your Patron...",
"Citadel_HUD_PatronBoon": "A gift from your Patron...",
"Citadel_HUD_PlayerKilledAnnouncement": "\u0026nbsp;earned \u003Cspan class=\"dataFeedClass\"\u003E{i:param_1}\u003C/span\u003E",
"Citadel_HUD_PlayerKilledAnnouncement": "\u0026nbsp;earned \u003Cspan class=\"dataFeedClass\"\u003E{i:param_1}\u003C/span\u003E",
"Citadel_HUD_PlayerKilledSelfAnnouncement": "\u0026nbsp;killed themself",
"Citadel_HUD_PlayerKilledSelfAnnouncement": "\u0026nbsp;killed themself",
"Citadel_HUD_PlayerLostGoldAnnouncement": "\u0026nbsp;lost \u003Cspan class=\"dataFeedClass\"\u003E{i:param_1}\u003C/span\u003E",
"Citadel_HUD_PlayerLostGoldAnnouncement": "\u0026nbsp;lost \u003Cspan class=\"dataFeedClass\"\u003E{i:param_1}\u003C/span\u003E",
"Citadel_HUD_PowerIncrease": "Power Increase",
"Citadel_HUD_PowerIncrease": "Boon",
"Citadel_HUD_RejuvCaptured": "Captured Rejuvenator",
"Citadel_HUD_RejuvCaptured": "Captured Rejuvenator",
"Citadel_HUD_RejuvStolen": "Stole Rejuvenator!",
"Citadel_HUD_RejuvStolen": "Stole Rejuvenator!",
"Citadel_HUD_TotalPowerIncreasesLabel": "Total Power Increases",
"Citadel_HUD_TotalPowerIncreasesLabel": "Total Boons",
"Citadel_HUD_WeaponPowerAnnouncement": "Bullet and Melee Damage",
"Citadel_HUD_WeaponPowerAnnouncement": "Bullet and Melee Damage",
"Citadel_HeroBuilds_AP_Next_Indicator": "Suggested",
"Citadel_HeroBuilds_AP_Next_Indicator": "Suggested",
Line 1,340: Line 1,340:
"Citadel_Hud_Autobuy_HudHint_ShopKey": "{g:citadel_keybind:'Default.OpenHeroSheet'}to Open Shop",
"Citadel_Hud_Autobuy_HudHint_ShopKey": "{g:citadel_keybind:'Default.OpenHeroSheet'}to Open Shop",
"Citadel_Hud_Autobuy_Tray_Title": "Purchase Order:",
"Citadel_Hud_Autobuy_Tray_Title": "Purchase Order:",
"Citadel_Hud_BoonsRecieved": "Boons Received",
"Citadel_Hud_BuildOrder": "Build Order",
"Citadel_Hud_BuildOrder": "Build Order",
"Citadel_Hud_BuildOrder_AutoQueue": "Auto-queue selected build at game start",
"Citadel_Hud_BuildOrder_AutoQueue": "Auto-queue selected build at game start",
Line 1,357: Line 1,358:
"Citadel_Hud_CheaterVote_Option_Play": "Frog Now,\u003Cbr\u003EBan Later",
"Citadel_Hud_CheaterVote_Option_Play": "Frog Now,\u003Cbr\u003EBan Later",
"Citadel_Hud_ChooseHero": "Choose Hero",
"Citadel_Hud_ChooseHero": "Choose Hero",
"Citadel_Hud_Critical": "Critical",
"Citadel_Hud_DPS": "DPS {i:dps}",
"Citadel_Hud_DPS": "DPS {i:dps}",
"Citadel_Hud_DeathCam": "DEATH CAM",
"Citadel_Hud_DeathCam": "DEATH CAM",
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"Citadel_Player_Level_BulletResist": "Bullet Resist",
"Citadel_Player_Level_BulletResist": "Bullet Resist",
"Citadel_Player_Level_Legend": "Legend:",
"Citadel_Player_Level_Legend": "Legend:",
"Citadel_Player_Level_PowerIncrease": "Power Increase",
"Citadel_Player_Level_PowerIncrease": "Boon",
"Citadel_Player_Level_PowerIncreaseGrants": "Each Power Increase grants:",
"Citadel_Player_Level_PowerIncreaseGrants": "Each Boon grants:",
"Citadel_Player_Level_PowerIncreases": "Power Increases",
"Citadel_Player_Level_PowerIncreases": "Boons",
"Citadel_Player_Level_SpiritAmp": "Spirit Damage Amp",
"Citadel_Player_Level_SpiritAmp": "Spirit Damage Amp",
"Citadel_Player_Level_SpiritPower": "Spirit Power",
"Citadel_Player_Level_SpiritPower": "Spirit Power",
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"CooldownBetweenChargeReduction_postfix": "%",
"CooldownBetweenChargeReduction_postfix": "%",
"CooldownBetweenChargeReduction_prefix": "{s:sign}",
"CooldownBetweenChargeReduction_prefix": "{s:sign}",
"CooldownOnMissReduction_label": "Cooldown on miss",
"CooldownOnMissReduction_postfix": "%",
"CooldownOnMiss_Label": "Cooldown on miss",
"CooldownOnMiss_Label": "Cooldown on miss",
"CooldownOnMiss_postfix": "s",
"CooldownOnMiss_postfix": "s",
Line 5,382: Line 5,386:
"ability_magician_cloneturret_desc": "Summon an \u003Cspan class=\"highlight\"\u003EAssistant\u003C/span\u003E at the targeted location. The \u003Cspan class=\"highlight\"\u003EAssistant\u003C/span\u003E attacks whenever you fire your weapon, dealing  \u003Cspan class=\"highlight_spirit\"\u003EDamage\u003C/span\u003E. \u003Cbr\u003E\u003Cbr\u003EWhile the \u003Cspan class=\"highlight\"\u003EAssistant\u003C/span\u003E is out, you can press \u003Cspan class=\"highlight\"\u003E2\u003C/span\u003E to swap positions with your \u003Cspan class=\"highlight\"\u003EAssistant\u003C/span\u003E. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ECasting Spectral Assistant also reloads your weapon.\u003C/span\u003E",
"ability_magician_cloneturret_desc": "Summon an \u003Cspan class=\"highlight\"\u003EAssistant\u003C/span\u003E at the targeted location. The \u003Cspan class=\"highlight\"\u003EAssistant\u003C/span\u003E attacks whenever you fire your weapon, dealing  \u003Cspan class=\"highlight_spirit\"\u003EDamage\u003C/span\u003E. \u003Cbr\u003E\u003Cbr\u003EWhile the \u003Cspan class=\"highlight\"\u003EAssistant\u003C/span\u003E is out, you can press \u003Cspan class=\"highlight\"\u003E2\u003C/span\u003E to swap positions with your \u003Cspan class=\"highlight\"\u003EAssistant\u003C/span\u003E. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ECasting Spectral Assistant also reloads your weapon.\u003C/span\u003E",
"ability_magician_cloneturret_quip": "Summon your faithful assistant",
"ability_magician_cloneturret_quip": "Summon your faithful assistant",
"ability_magician_cloneturret_t2_desc": "\u003Cspan class=\"highlight\"\u003E+5s Duration\u003C/span\u003E \u0026 \u003Cspan class=\"highlight\"\u003E5m Range\u003C/span\u003E",
"ability_magician_cloneturret_t2_desc": "\u003Cspan class=\"highlight\"\u003E+7s Duration\u003C/span\u003E \u0026 \u003Cspan class=\"highlight\"\u003E5m Range\u003C/span\u003E",
"ability_magician_cloneturret_t3_desc": "\u003Cspan class=\"highlight\"\u003E+45% Fire Rate\u003C/span\u003E and +\u003Cspan class=\"highlight\"\u003E15 Assistant Damage\u003C/span\u003E",
"ability_magician_cloneturret_t3_desc": "\u003Cspan class=\"highlight\"\u003E+45% Fire Rate\u003C/span\u003E and +\u003Cspan class=\"highlight\"\u003E15 Assistant Damage\u003C/span\u003E",
"ability_magician_cloneturret_trigger": "Spectral Assistant",
"ability_magician_cloneturret_trigger": "Spectral Assistant",
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"ability_nano_catform": "Ava",
"ability_nano_catform": "Ava",
"ability_nano_catform/modifier_catform": "Ava",
"ability_nano_catform/modifier_catform": "Ava",
"ability_nano_catform_desc": "Turn to shadows and possess Ava. You gain {g:citadel_inline_attribute:'BonusMoveSpeed'} and become  \u003Cspan class=\"highlight\"\u003Ehidden on the minimap\u003C/span\u003E, but cannot attack or cast abilities. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EAfter taking damage from an enemy hero, you lose 50% Move Speed and are briefly unable to activate Ava.\u003C/span\u003E",
"ability_nano_catform_desc": "Turn to shadows and possess Ava. You gain {g:citadel_inline_attribute:'BonusMoveSpeed'} and become  \u003Cspan class=\"highlight\"\u003Ehidden on the minimap\u003C/span\u003E, but cannot attack or cast abilities. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EAfter taking damage from an enemy hero, you lose 65% Move Speed and are briefly unable to activate Ava.\u003C/span\u003E",
"ability_nano_catform_quip": "Take control of Ava",
"ability_nano_catform_quip": "Take control of Ava",
"ability_nano_catform_t3_desc": "\u003Cspan class=\"highlight\"\u003E-15s\u003C/span\u003E Cooldown. Gain \u003Cspan class=\"highlight\"\u003E25\u003C/span\u003E Health Regen during Ava.",
"ability_nano_catform_t3_desc": "\u003Cspan class=\"highlight\"\u003E-15s\u003C/span\u003E Cooldown. Gain \u003Cspan class=\"highlight\"\u003E25\u003C/span\u003E Health Regen during Ava.",
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"citadel_ability_bull_charge_quip": "Charge into the fray, dragging enemies along",
"citadel_ability_bull_charge_quip": "Charge into the fray, dragging enemies along",
"citadel_ability_bull_charge_t1_desc": "On Hero Collide: \u003Cspan class=\"highlight\"\u003E+25%\u003C/span\u003E Weapon Damage for \u003Cspan class=\"highlight\"\u003E8\u003C/span\u003Es",
"citadel_ability_bull_charge_t1_desc": "On Hero Collide: \u003Cspan class=\"highlight\"\u003E+25%\u003C/span\u003E Weapon Damage for \u003Cspan class=\"highlight\"\u003E8\u003C/span\u003Es",
"citadel_ability_bull_charge_t3_desc": "On Wall Hit: \u003Cspan class=\"highlight\"\u003E+0.2s\u003C/span\u003E Stun Duration and \u003Cspan class=\"highlight\"\u003E40\u003C/span\u003E% Slow for \u003Cspan class=\"highlight\"\u003E4s\u003C/span\u003E",
"citadel_ability_bull_charge_t2_desc": "On Wall Hit: \u003Cspan class=\"highlight\"\u003E+0.45s\u003C/span\u003E Stun Duration",
"citadel_ability_bull_heal": "Siphon Life",
"citadel_ability_bull_heal": "Siphon Life",
"citadel_ability_bull_heal/modifier_bull_heal_aura": "Siphon Life",
"citadel_ability_bull_heal/modifier_bull_heal_aura": "Siphon Life",
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"citadel_ability_storm_cloud_t1_desc": "\u003Cspan class=\"highlight\"\u003E+35% Bullet Resist\u003C/span\u003E while channeling Storm Cloud",
"citadel_ability_storm_cloud_t1_desc": "\u003Cspan class=\"highlight\"\u003E+35% Bullet Resist\u003C/span\u003E while channeling Storm Cloud",
"citadel_ability_storm_cloud_t2_desc": "\u003Cspan class=\"highlight\"\u003E+7s\u003C/span\u003E Channel Time and \u003Cspan class=\"highlight\"\u003E+10m\u003C/span\u003E Radius",
"citadel_ability_storm_cloud_t2_desc": "\u003Cspan class=\"highlight\"\u003E+7s\u003C/span\u003E Channel Time and \u003Cspan class=\"highlight\"\u003E+10m\u003C/span\u003E Radius",
"citadel_ability_storm_cloud_t3_desc": "+75 DPS and allows movement control",
"citadel_ability_storm_cloud_t3_desc": "+70 DPS and allows movement control",
"citadel_ability_surveillance_drone": "Deploy Combat Drone",
"citadel_ability_surveillance_drone": "Deploy Combat Drone",
"citadel_ability_surveillance_drone_camera": "Drone Camera",
"citadel_ability_surveillance_drone_camera": "Drone Camera",
Line 8,110: Line 8,114:
"upgrade_attack_speed_2_desc": "Increases your \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E.",
"upgrade_attack_speed_2_desc": "Increases your \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E.",
"upgrade_banshee_slugs": "Crippling Headshot",
"upgrade_banshee_slugs": "Crippling Headshot",
"upgrade_banshee_slugs_headshots_desc": "Landing a \u003Cspan class=\"highlight\"\u003EHeadshot\u003C/span\u003E will reduce the target's \u003Cspan class=\"highlight\"\u003EBullet and Spirit Resist\u003C/span\u003E. Also applies \u003Cspan class=\"highlight\"\u003EHealing Reduction\u003C/span\u003E on the target.",
"upgrade_banshee_slugs_headshots_desc": "Landing a \u003Cspan class=\"highlight\"\u003EHeadshot\u003C/span\u003E on Heroes will reduce their \u003Cspan class=\"highlight\"\u003EBullet and Spirit Resist\u003C/span\u003E and applies \u003Cspan class=\"highlight\"\u003EHealing Reduction\u003C/span\u003E.",
"upgrade_belt_fed_magazine": "Belt-Fed Magazine",
"upgrade_belt_fed_magazine": "Belt-Fed Magazine",
"upgrade_belt_fed_magazine_desc": "Your weapon gains a \u003Cspan class=\"highlight\"\u003Emuch larger magazine that \u003C/span\u003E\u003Cspan class=\"isNegative\"\u003Erequires spin-up time\u003C/span\u003E, starting with a \u003Cspan class=\"highlight\"\u003Eslower initial fire rate and becoming faster over the spin-up time\u003C/span\u003E.",
"upgrade_belt_fed_magazine_desc": "Your weapon gains a \u003Cspan class=\"highlight\"\u003Emuch larger magazine that \u003C/span\u003E\u003Cspan class=\"isNegative\"\u003Erequires spin-up time\u003C/span\u003E, starting with a \u003Cspan class=\"highlight\"\u003Eslower initial fire rate and becoming faster over the spin-up time\u003C/span\u003E.",
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"upgrade_duration_extender": "[Deprecated] Duration Extender",
"upgrade_duration_extender": "[Deprecated] Duration Extender",
"upgrade_duration_extender_desc": "Increases \u003Cspan class=\"highlight\"\u003EDuration\u003C/span\u003E of your abilities and items by \u003Cspan class=\"highlight\"\u003E{s:NonImbuedBonusDuration}%\u003C/span\u003E.",
"upgrade_duration_extender_desc": "Increases \u003Cspan class=\"highlight\"\u003EDuration\u003C/span\u003E of your abilities and items by \u003Cspan class=\"highlight\"\u003E{s:NonImbuedBonusDuration}%\u003C/span\u003E.",
"upgrade_enchanted_holsters": "Spellslinger",
"upgrade_enchanted_holsters": "Enchanted Holsters",
"upgrade_enchanted_holsters_desc": "Whenever you cast an ability or item, gain a stacking buff that improves fire rate and reload speed. \u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EEach stack refreshes the duration.\u003C/span\u003E",
"upgrade_enchanted_holsters_desc": "Whenever you cast an ability or item, gain a stacking buff that improves fire rate and reload speed. \u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EEach stack refreshes the duration.\u003C/span\u003E",
"upgrade_endurance": "Extra Regen",
"upgrade_endurance": "Extra Regen",
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"upgrade_fire_rate_reduction_aura/modifier_base_aura/aura_target_modifier": "Fire Rate Reduction Aura",
"upgrade_fire_rate_reduction_aura/modifier_base_aura/aura_target_modifier": "Fire Rate Reduction Aura",
"upgrade_fleetfoot_boots": "Fleetfoot",
"upgrade_fleetfoot_boots": "Fleetfoot",
"upgrade_fleetfoot_boots_active_desc": "Gain bonus \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E.",
"upgrade_fleetfoot_boots_active_desc": "Gain bonus \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESlow Resistance\u003C/span\u003E.",
"upgrade_fleetfoot_boots_passive_desc": "Removes the \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E penalty while shooting.",
"upgrade_fleetfoot_boots_passive_desc": "Removes the \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E penalty while shooting.",
"upgrade_focus_lens": "Focus Lens",
"upgrade_focus_lens": "Focus Lens",
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"upgrade_guardian_ward_desc": "Provide the target with a \u003Cspan class=\"highlight\"\u003EBarrier\u003C/span\u003E and temporary \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E. \u003Cspan class=\"diminish\"\u003E\u003Cbr\u003ECan be self-cast.\u003Cbr\u003ECooldown is reduced by half when cast on someone else.\u003C/span\u003E",
"upgrade_guardian_ward_desc": "Provide the target with a \u003Cspan class=\"highlight\"\u003EBarrier\u003C/span\u003E and temporary \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E. \u003Cspan class=\"diminish\"\u003E\u003Cbr\u003ECan be self-cast.\u003Cbr\u003ECooldown is reduced by half when cast on someone else.\u003C/span\u003E",
"upgrade_headhunter": "Headhunter",
"upgrade_headhunter": "Headhunter",
"upgrade_headhunter_desc": "Landing a \u003Cspan class=\"highlight\"\u003Eheadshot\u003C/span\u003E deals bonus damage, heals you, and briefly grants you bonus move speed.",
"upgrade_headhunter_desc": "Your next \u003Cspan class=\"highlight\"\u003Eheadshot\u003C/span\u003E against an enemy Hero deals {g:citadel_inline_attribute:'BonusWeaponDamage'}, {g:citadel_inline_attribute:'Heal'} you, and briefly grants {g:citadel_inline_attribute:'BonusMoveSpeed'}.",
"upgrade_headshot_booster": "Headshot Booster",
"upgrade_headshot_booster": "Headshot Booster",
"upgrade_headshot_booster2": "Weakening Headshot",
"upgrade_headshot_booster2": "Weakening Headshot",
"upgrade_headshot_booster2_desc": "Upon landing a \u003Cspan class=\"highlight\"\u003Eheadshot\u003C/span\u003E reduce target's \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E.",
"upgrade_headshot_booster2_desc": "Landing a \u003Cspan class=\"highlight\"\u003EHeadshot\u003C/span\u003E on Heroes reduces their \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E.",
"upgrade_headshot_booster_desc": "Deal bonus \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E with \u003Cspan class=\"highlight\"\u003Eheadshots\u003C/span\u003E.",
"upgrade_headshot_booster_desc": "Your next \u003Cspan class=\"highlight\"\u003Eheadshot\u003C/span\u003E against an enemy Hero deals {g:citadel_inline_attribute:'BonusWeaponDamage'}.",
"upgrade_heal_on_level": "Patron's Healing",
"upgrade_heal_on_level": "Patron's Healing",
"upgrade_heal_on_level/heal_on_level_buff": "Heal On Level",
"upgrade_heal_on_level/heal_on_level_buff": "Heal On Level",
Line 8,398: Line 8,402:
"upgrade_non_player_bonus": "Monster Rounds",
"upgrade_non_player_bonus": "Monster Rounds",
"upgrade_non_player_bonus_desc": "Gain additional \u003Cspan class=\"highlight_weapon\"\u003E{s:NonPlayerBonusWeaponPower}% Weapon Damage\u003C/span\u003E when attacking \u003Cspan class=\"highlight\"\u003ETroopers\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003ENeutrals\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EBosses\u003C/span\u003E.",
"upgrade_non_player_bonus_desc": "Gain additional \u003Cspan class=\"highlight_weapon\"\u003E{s:NonPlayerBonusWeaponPower}% Weapon Damage\u003C/span\u003E when attacking \u003Cspan class=\"highlight\"\u003ETroopers\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003ENeutrals\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EBosses\u003C/span\u003E.",
"upgrade_non_player_bonus_sacrifice": "Cultist Sacrifice",
"upgrade_non_player_bonus_sacrifice": "Cultlist Sacrifice",
"upgrade_non_player_bonus_sacrifice_desc": "Target an enemy NPC and consume it for \u003Cspan class=\"highlight\"\u003E{s:BonusSoulsPct}% Bonus Souls\u003C/span\u003E and grants a powerful long lasting buff.",
"upgrade_non_player_bonus_sacrifice_desc": "Target an enemy NPC and consume it for \u003Cspan class=\"highlight\"\u003E{s:BonusSoulsPct}% Bonus Souls\u003C/span\u003E and grants a powerful long lasting buff.",
"upgrade_out_of_combat_health_regen/modifier_citadel_armor_out_of_combat_health_regen": "Metabolic Nanites",
"upgrade_out_of_combat_health_regen/modifier_citadel_armor_out_of_combat_health_regen": "Metabolic Nanites",
Line 8,459: Line 8,463:
"upgrade_rupture": "Decay",
"upgrade_rupture": "Decay",
"upgrade_rupture/modifier_rupture": "Decay",
"upgrade_rupture/modifier_rupture": "Decay",
"upgrade_rupture_desc": "Inflict \u003Cspan class=\"highlight\"\u003Edamage over time\u003C/span\u003E to a target, dealing damage based on their current health.",
"upgrade_rupture_desc": "Inflict \u003Cspan class=\"highlight\"\u003Edamage over time\u003C/span\u003E to a target, dealing damage based on their current health.\u003Cbr\u003EDecay's damage is non-lethal and does not apply item procs.",
"upgrade_self_bubble": "Ethereal Shift",
"upgrade_self_bubble": "Ethereal Shift",
"upgrade_self_bubble_desc": "You enter a void state and become \u003Cspan class=\"highlight\"\u003Euntargetable and invincible\u003C/span\u003E for a short duration, during which you float slowly and cannot perform actions. Afterwards you gain \u003Cspan class=\"highlight\"\u003ESpirit Power, Move Speed, and Spirit Resist\u003C/span\u003E.\u003Cbr\u003ECan be canceled early.\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EActivation cancels any active ability.\u003C/span\u003E",
"upgrade_self_bubble_desc": "You enter a void state and become \u003Cspan class=\"highlight\"\u003Euntargetable and invincible\u003C/span\u003E for a short duration, during which you float slowly and cannot perform actions. Afterwards you gain \u003Cspan class=\"highlight\"\u003ESpirit Power, Move Speed, and Spirit Resist\u003C/span\u003E.\u003Cbr\u003ECan be canceled early.\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EActivation cancels any active ability.\u003C/span\u003E",
Line 8,495: Line 8,499:
"upgrade_spellslinger_headshots_part1_desc": "Your bullets apply a debuff that reduces the \u003Cspan class=\"highlight\"\u003ESpirit Resist\u003C/span\u003E of the target and grants you and your allies \u003Cspan class=\"highlight\"\u003ESpirit Lifesteal\u003C/span\u003E against them.",
"upgrade_spellslinger_headshots_part1_desc": "Your bullets apply a debuff that reduces the \u003Cspan class=\"highlight\"\u003ESpirit Resist\u003C/span\u003E of the target and grants you and your allies \u003Cspan class=\"highlight\"\u003ESpirit Lifesteal\u003C/span\u003E against them.",
"upgrade_spellslinger_headshots_part2_desc": "Landing \u003Cspan class=\"highlight\"\u003Eheadshots\u003C/span\u003E against the target reduces their \u003Cspan class=\"highlight\"\u003ESpirit Resist\u003C/span\u003E further.",
"upgrade_spellslinger_headshots_part2_desc": "Landing \u003Cspan class=\"highlight\"\u003Eheadshots\u003C/span\u003E against the target reduces their \u003Cspan class=\"highlight\"\u003ESpirit Resist\u003C/span\u003E further.",
"upgrade_spirit_bubble": "Spirit Shielding",
"upgrade_spirit_bubble": "Spirit Bubble",
"upgrade_spirit_bubble_desc": "Gain a \u003Cspan class=\"highlight\"\u003EBarrier\u003C/span\u003E whenever you take significant {g:citadel_inline_attribute:'SpiritDamage'} from enemy Heroes in a small time frame.",
"upgrade_spirit_bubble_desc": "Gain a \u003Cspan class=\"highlight\"\u003EBarrier\u003C/span\u003E whenever you take significant {g:citadel_inline_attribute:'SpiritDamage'} from enemy Heroes in a small time frame.",
"upgrade_spirit_burn": "Spirit Burn",
"upgrade_spirit_burn": "Spirit Burn",
Line 8,603: Line 8,607:
"upgrade_weapon_power_and_health_drain": "Overdrive",
"upgrade_weapon_power_and_health_drain": "Overdrive",
"upgrade_weapon_power_and_health_drain_desc": "Increase your \u003Cspan class=\"highlight\"\u003ECourage\u003C/span\u003E while draining your own \u003Cspan class=\"highlight\"\u003Ehealth\u003C/span\u003E.",
"upgrade_weapon_power_and_health_drain_desc": "Increase your \u003Cspan class=\"highlight\"\u003ECourage\u003C/span\u003E while draining your own \u003Cspan class=\"highlight\"\u003Ehealth\u003C/span\u003E.",
"upgrade_weapon_shielding": "Weapon Shielding",
"upgrade_weapon_shielding": "Emergency Shielding",
"upgrade_weapon_shielding_desc": "Gain a \u003Cspan class=\"highlight\"\u003EBarrier\u003C/span\u003E whenever you take significant {g:citadel_inline_attribute:'WeaponDamage'} from enemy Heroes in a small time frame.",
"upgrade_weapon_shielding_desc": "Gain a \u003Cspan class=\"highlight\"\u003EBarrier\u003C/span\u003E whenever you take significant {g:citadel_inline_attribute:'WeaponDamage'} from enemy Heroes in a small time frame.",
"upgrade_weighted_shots": "Weighted Shots",
"upgrade_weighted_shots": "Weighted Shots",