Data:Lang en.json: Difference between revisions

Deadbot (talk | contribs)
DeadBot v0.3.0-beta.20-5668
Deadbot (talk | contribs)
DeadBot v0.3.0-beta.21-5690
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"AbilityButtonHint_MoveDown": "Move Down",
"AbilityButtonHint_MoveDown": "Move Down",
"AbilityButtonHint_MoveUp": "Move Up",
"AbilityButtonHint_MoveUp": "Move Up",
"AbilityButtonHint_RejuvenatorOwned": "Cannot claim Rejuvenator - Already owned",
"AbilityButtonHint_RollingGooAccelerate": "Go Fast",
"AbilityButtonHint_RollingGooAccelerate": "Go Fast",
"AbilityButtonHint_RollingGooCancel": "Cancel",
"AbilityButtonHint_RollingGooCancel": "Cancel",
Line 302: Line 303:
"BarrierDuration_label": "Barrier Duration",
"BarrierDuration_label": "Barrier Duration",
"BarrierDuration_postfix": "s",
"BarrierDuration_postfix": "s",
"BaseAttackDamagePercentAltFire_label": "Alt Fire Weapon Damage",
"BaseAttackDamagePercentAltFire_label": "Secondary Fire Weapon Damage",
"BaseAttackDamagePercentAltFire_postfix": "%",
"BaseAttackDamagePercentAltFire_postfix": "%",
"BaseAttackDamagePercentAltFire_postvalue_label": "Secondary Fire Weapon Damage",
"BaseAttackDamagePercentAltFire_prefix": "{s:sign}",
"BaseAttackDamagePercentAltFire_prefix": "{s:sign}",
"BaseAttackDamagePercentAtMaxDuration_label": "Max Weapon Damage",
"BaseAttackDamagePercentAtMaxDuration_label": "Max Weapon Damage",
Line 467: Line 469:
"BonusHealthRegen_prefix": "{s:sign}",
"BonusHealthRegen_prefix": "{s:sign}",
"BonusHealth_label": "Bonus Health",
"BonusHealth_label": "Bonus Health",
"BonusHealth_postvalue_label": "Bonus Health",
"BonusHealth_prefix": "{s:sign}",
"BonusHealth_prefix": "{s:sign}",
"BonusHeavyMeleeDamage_label": "Bonus Heavy Damage",
"BonusHeavyMeleeDamage_label": "Bonus Heavy Damage",
Line 2,384: Line 2,387:
"Citadel_StopMatchMaking_FailedToGetResponse": "Matchmaking stopped. Failed to get a response from the GC",
"Citadel_StopMatchMaking_FailedToGetResponse": "Matchmaking stopped. Failed to get a response from the GC",
"Citadel_StopMatchMaking_GeneralError": "Matchmaking failed. Please try again",
"Citadel_StopMatchMaking_GeneralError": "Matchmaking failed. Please try again",
"Citadel_Survey_Question_Desc": "Please provide your general, high-level reactions. Player input helps shape the game.",
"Citadel_Survey_Question_HeroPlayAgainst": "How fun is it to play \u003Cspan class=\"playtestHighlight\"\u003E\u003Cb\u003Eagainst\u003C/b\u003E\u003C/span\u003E this hero?",
"Citadel_Survey_Question_HeroPlayAgainst_HighLabel": "Great",
"Citadel_Survey_Question_HeroPlayAgainst_LowLabel": "Awful",
"Citadel_Survey_Question_ItemDesign": "How interesting or fun is this item?",
"Citadel_Survey_Question_ItemDesign_HighLabel": "Very Fun",
"Citadel_Survey_Question_ItemDesign_LowLabel": "Needs Redesign",
"Citadel_Survey_Question_ItemPower": "How powerful is this item?",
"Citadel_Survey_Question_ItemPower_HighLabel": "Too Strong",
"Citadel_Survey_Question_ItemPower_LowLabel": "Too Weak",
"Citadel_Survey_Question_Number": "Question {d:question_number} / {d:max_question_number}",
"Citadel_Survey_Question_Title": "Playtester Survey",
"Citadel_Survey_Skip": "Skip",
"Citadel_Survey_Submitting": "Submitting ...",
"Citadel_Team1_Name": "The Amber Hand",
"Citadel_Team1_Name": "The Amber Hand",
"Citadel_Team1_Name_Uppercase:n": "THE AMBER HAND",
"Citadel_Team1_Name_Uppercase:n": "THE AMBER HAND",
Line 2,554: Line 2,571:
"CooldownReductionPerHit_label": "Cooldown Reduction per Hit",
"CooldownReductionPerHit_label": "Cooldown Reduction per Hit",
"CooldownReductionPerHit_postfix": "s",
"CooldownReductionPerHit_postfix": "s",
"CooldownReduction_label": "Cooldown Reduction",
"CooldownReduction_label": "Ability Cooldown Reduction",
"CooldownReduction_postfix": "%",
"CooldownReduction_postfix": "%",
"CooldownReduction_postvalue_label": "Ability Cooldown Reduction",
"CooldownReduction_prefix": "{s:sign}",
"CooldownReduction_prefix": "{s:sign}",
"CooldownRefreshChancePercent_label": "Cooldown Refund Chance",
"CooldownRefreshChancePercent_label": "Cooldown Refund Chance",
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"HealMaxHealth_postfix": "% of Max Health",
"HealMaxHealth_postfix": "% of Max Health",
"HealOnActivate_label": "HP Healed On Activate",
"HealOnActivate_label": "HP Healed On Activate",
"HealOnCounterSpell_label": "Healing",
"HealOnCounterSpell_postvalue_label": "Healing",
"HealOnKill_label": "Heal On Hero Kill",
"HealOnKill_label": "Heal On Hero Kill",
"HealOnlevelHealAmount_label": "Heal Amount",
"HealOnlevelHealAmount_label": "Heal Amount",
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"InvisRegen_postfix": "%",
"InvisRegen_postfix": "%",
"InvisibilityDuration_label": "Invisibility Duration",
"InvisibilityDuration_label": "Invisibility Duration",
"ItemCooldownReduction_label": "Item Cooldown Reduction",
"ItemCooldownReduction_postfix": "%",
"ItemCooldownReduction_postvalue_label": "Item Cooldown Reduction",
"ItemCooldownReduction_prefix": "{s:sign}",
"ItemHistory_ActionWithTime": "%s1 on %s2",
"ItemHistory_ActionWithTime": "%s1 on %s2",
"ItemHistory_Action_AddItemToSocket_Remove": "Removed from socket",
"ItemHistory_Action_AddItemToSocket_Remove": "Removed from socket",
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"MaxArmorStacks_label": "Max Bullet Resist",
"MaxArmorStacks_label": "Max Bullet Resist",
"MaxArmorStacks_postfix": "%",
"MaxArmorStacks_postfix": "%",
"MaxBonusBulletDamage_label": "Max Damage Amp",
"MaxBonusBulletDamage_label": "Max Damage",
"MaxBonusBulletDamage_postfix": "%",
"MaxBonusBulletDamage_postfix": "",
"MaxBonusBulletDamage_prefix": "+",
"MaxBonusBulletDamage_postvalue_label": "Max Damage",
"MaxBonusBulletDamage_prefix": "",
"MaxBounces_label": "Bounces",
"MaxBounces_label": "Bounces",
"MaxBulletResist_label": "Max Bullet Resist",
"MaxBulletResist_label": "Max Bullet Resist",
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"MaxHealthRegen_label": "Max Health Heal",
"MaxHealthRegen_label": "Max Health Heal",
"MaxHealthRegen_postfix": "%",
"MaxHealthRegen_postfix": "%",
"MaxHealthRegen_postvalue_label": "Max Health Heal",
"MaxHealth_label": "Max Health",
"MaxHealth_label": "Max Health",
"MaxHealth_prefix": "{s:sign}",
"MaxHealth_prefix": "{s:sign}",
Line 3,713: Line 3,739:
"MaxRange_postfix": "m",
"MaxRange_postfix": "m",
"MaxShots_label": "Max Shots",
"MaxShots_label": "Max Shots",
"MaxSlowDuration_label": "Max Stop Duration",
"MaxSlowDuration_label": "Max Time-Stop",
"MaxSlowDuration_postfix": "s",
"MaxSlowDuration_postfix": "s",
"MaxSlowDuration_postvalue_label": "Max Time-Stop",
"MaxSlowPercent_label": "Max Move Speed",
"MaxSlowPercent_label": "Max Move Speed",
"MaxSlowPercent_postfix": "%",
"MaxSlowPercent_postfix": "%",
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"MinAirTimeForStomp_label": "Min Air Time for Stomp",
"MinAirTimeForStomp_label": "Min Air Time for Stomp",
"MinAirTimeForStomp_postfix": "s",
"MinAirTimeForStomp_postfix": "s",
"MinBonusBulletDamage_label": "Min Damage Amp",
"MinBonusBulletDamage_label": "Min Damage",
"MinBonusBulletDamage_postfix": "%",
"MinBonusBulletDamage_postfix": "",
"MinBonusBulletDamage_prefix": "+",
"MinBonusBulletDamage_postvalue_label": "Min Damage",
"MinBonusBulletDamage_prefix": "",
"MinChargeDamagePercent_label": "No Charge Damage",
"MinChargeDamagePercent_label": "No Charge Damage",
"MinChargeDamagePercent_postfix": "%",
"MinChargeDamagePercent_postfix": "%",
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"MinRange_label": "Minimum Range",
"MinRange_label": "Minimum Range",
"MinRange_postfix": "m",
"MinRange_postfix": "m",
"MinSlowDuration_label": "Min Stop Duration",
"MinSlowDuration_label": "Min Time-Stop",
"MinSlowDuration_postfix": "s",
"MinSlowDuration_postfix": "s",
"MinSlowDuration_postvalue_label": "Min Time-Stop",
"MinStunDuration_label": "Min Stun Duration",
"MinStunDuration_label": "Min Stun Duration",
"MinStunDuration_postfix": "s",
"MinStunDuration_postfix": "s",
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"ProcHealth_label": "Health Threshold",
"ProcHealth_label": "Health Threshold",
"ProcHealth_postfix": "%",
"ProcHealth_postfix": "%",
"ProcMaxRange_label": "Proc Max Range",
"ProcMaxRange_postfix": "m",
"ProcMaxRange_postvalue_label": "Proc Max Range",
"ProjectileAmount_label": "Projectile Amount",
"ProjectileAmount_label": "Projectile Amount",
"ProjectileInterval_label": "Projectile Interval",
"ProjectileInterval_label": "Projectile Interval",
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"SpeedBonus_label": "Move Speed Bonus",
"SpeedBonus_label": "Move Speed Bonus",
"SpeedBonus_postfix": "m/s",
"SpeedBonus_postfix": "m/s",
"SpeedBoostDuration_label": "Speed Duration",
"SpeedBoostDuration_label": "Charge Hold Duration",
"SpeedBoostDuration_postfix": "s",
"SpeedBoostDuration_postfix": "s",
"SpeedBoostDuration_postvalue_label": "Charge Hold Duration",
"SpeedBoostPercent_label": "Speed",
"SpeedBoostPercent_label": "Speed",
"SpeedBoostPercent_postfix": "%",
"SpeedBoostPercent_postfix": "%",
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"SpiritPowerGainPct_label": "Spirit Power",
"SpiritPowerGainPct_label": "Spirit Power",
"SpiritPowerGainPct_postfix": "%",
"SpiritPowerGainPct_postfix": "%",
"SpiritPowerInnate_label": "Spirit Power",
"SpiritPowerInnate_postvalue_label": "Spirit Power",
"SpiritPowerInnate_prefix": "{s:sign}",
"SpiritPowerPerSoul_label": "Spirit Power Per Soul",
"SpiritPowerPerSoul_label": "Spirit Power Per Soul",
"SpiritPowerPerSoul_prefix": "+",
"SpiritPowerPerSoul_prefix": "+",
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"ability_blood_bomb_desc": "\u003Cspan class=\"highlight\"\u003ESacrifice some of your health\u003C/span\u003E to launch a bomb that \u003Cspan class=\"highlight\"\u003Edeals damage\u003C/span\u003E after a brief arm time.\u003Cbr\u003ESelf damage type is Spirit and can be mitigated.",
"ability_blood_bomb_desc": "\u003Cspan class=\"highlight\"\u003ESacrifice some of your health\u003C/span\u003E to launch a bomb that \u003Cspan class=\"highlight\"\u003Edeals damage\u003C/span\u003E after a brief arm time.\u003Cbr\u003ESelf damage type is Spirit and can be mitigated.",
"ability_blood_bomb_quip": "Sacrifice some health to launch a damaging bomb",
"ability_blood_bomb_quip": "Sacrifice some health to launch a damaging bomb",
"ability_blood_bomb_t3_desc": "Bombs leave a toxic mess on the ground, dealing \u003Cspan class=\"highlight\"\u003E26%\u003C/span\u003E of the original \u003Cspan class=\"highlight\"\u003Edamage per second\u003C/span\u003E, for \u003Cspan class=\"highlight\"\u003E6s\u003C/span\u003E.",
"ability_blood_bomb_t3_desc": "Bombs leave a toxic mess on the ground, dealing \u003Cspan class=\"highlight\"\u003E24%\u003C/span\u003E of the original \u003Cspan class=\"highlight\"\u003Edamage per second\u003C/span\u003E, for \u003Cspan class=\"highlight\"\u003E6s\u003C/span\u003E.",
"ability_blood_shards": "Malice",
"ability_blood_shards": "Malice",
"ability_blood_shards/modifier_blood_shard_debuff": "Malice",
"ability_blood_shards/modifier_blood_shard_debuff": "Malice",
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"ability_blood_shards_desc": "\u003Cspan class=\"highlight\"\u003ESacrifice some of your health\u003C/span\u003E to launch blood shards that apply a stack of Malice. Each stack \u003Cspan class=\"highlight\"\u003Eslows\u003C/span\u003E the victim and \u003Cspan class=\"highlight\"\u003Eincreases the damage\u003C/span\u003E they take from you. The slow effect decreases over time.",
"ability_blood_shards_desc": "\u003Cspan class=\"highlight\"\u003ESacrifice some of your health\u003C/span\u003E to launch blood shards that apply a stack of Malice. Each stack \u003Cspan class=\"highlight\"\u003Eslows\u003C/span\u003E the victim and \u003Cspan class=\"highlight\"\u003Eincreases the damage\u003C/span\u003E they take from you. The slow effect decreases over time.",
"ability_blood_shards_quip": "Stack damage amplification on an enemy",
"ability_blood_shards_quip": "Stack damage amplification on an enemy",
"ability_blood_shards_t2_desc": "\u003Cspan class=\"highlight\"\u003E+30\u003C/span\u003E Damage and \u003Cspan class=\"highlight\"\u003E+7%\u003C/span\u003E Damage Amp",
"ability_blood_shards_t2_desc": "\u003Cspan class=\"highlight\"\u003E+28\u003C/span\u003E Damage and +4 Blood Shards",
"ability_blood_shards_t3_desc": "+6 Blood Shards",
"ability_blood_shards_t3_desc": "\u003Cspan class=\"highlight\"\u003E+7%\u003C/span\u003E Damage Amp",
"ability_bookworm_aoemagic": "AOEMagic",
"ability_bookworm_aoemagic": "AOEMagic",
"ability_bookworm_aoemagic/areamodifier/root": "AOEMagic",
"ability_bookworm_aoemagic/areamodifier/root": "AOEMagic",
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"ability_bounce_pad_t1_desc": "\u003Cspan class=\"highlight\"\u003E-10s\u003C/span\u003E Cooldown",
"ability_bounce_pad_t1_desc": "\u003Cspan class=\"highlight\"\u003E-10s\u003C/span\u003E Cooldown",
"ability_bounce_pad_t2_desc": "You and allies gain a +4m/s move speed bonus for 4s on landing",
"ability_bounce_pad_t2_desc": "You and allies gain a +4m/s move speed bonus for 4s on landing",
"ability_bounce_pad_t3_desc": "\u003Cspan class=\"highlight\"\u003E+80\u003C/span\u003E Stomp Damage. Improve Spirit scaling",
"ability_bounce_pad_t3_desc": "\u003Cspan class=\"highlight\"\u003E+75\u003C/span\u003E Stomp Damage. Improve Spirit scaling",
"ability_bullet_flurry": "Bullet Dance",
"ability_bullet_flurry": "Bullet Dance",
"ability_bullet_flurry/modifier_citadel_bullet_flurry": "Bullet Flurry",
"ability_bullet_flurry/modifier_citadel_bullet_flurry": "Bullet Flurry",
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"ability_burrow_quip": "Travel underground, emerging with spin damage",
"ability_burrow_quip": "Travel underground, emerging with spin damage",
"ability_burrow_t1_desc": "Burrow time \u003Cspan class=\"highlight\"\u003E+3s\u003C/span\u003E",
"ability_burrow_t1_desc": "Burrow time \u003Cspan class=\"highlight\"\u003E+3s\u003C/span\u003E",
"ability_burrow_t2_desc": "\u003Cspan class=\"highlight\"\u003E+80\u003C/span\u003E Spin DPS and +2 radius",
"ability_burrow_t2_desc": "\u003Cspan class=\"highlight\"\u003E+75\u003C/span\u003E Spin DPS and +2 radius",
"ability_burrow_t3_desc": "\u003Cspan class=\"highlight\"\u003E-19.0\u003C/span\u003E Cooldown and \u003Cspan class=\"highlight\"\u003E+2m/s\u003C/span\u003E Move Speed",
"ability_burrow_t3_desc": "\u003Cspan class=\"highlight\"\u003E-19.0\u003C/span\u003E Cooldown and \u003Cspan class=\"highlight\"\u003E+2m/s\u003C/span\u003E Move Speed",
"ability_cadence_burstaura": "Upswing",
"ability_cadence_burstaura": "Upswing",
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"ability_charged_shot_desc": "\u003Cspan class=\"highlight\"\u003ECharge up a powerful shot\u003C/span\u003E that pierces through enemies. Hold 1 or {{Mouse|1}} to hold the shot.",
"ability_charged_shot_desc": "\u003Cspan class=\"highlight\"\u003ECharge up a powerful shot\u003C/span\u003E that pierces through enemies. Hold 1 or {{Mouse|1}} to hold the shot.",
"ability_charged_shot_quip": "Charge up a long range shot",
"ability_charged_shot_quip": "Charge up a long range shot",
"ability_charged_shot_t2_desc": "\u003Cspan class=\"highlight\"\u003E+65 Damage\u003C/span\u003E",
"ability_charged_shot_t2_desc": "\u003Cspan class=\"highlight\"\u003E+60 Damage\u003C/span\u003E",
"ability_charged_shot_t3_desc": "\u003Cspan class=\"highlight\"\u003EImproved damage scaling\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003E-3s\u003C/span\u003E Charge Delay",
"ability_charged_shot_t3_desc": "\u003Cspan class=\"highlight\"\u003EImproved damage scaling\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003E-3s\u003C/span\u003E Charge Delay",
"ability_crackshot": "Crackshot",
"ability_crackshot": "Crackshot",
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"ability_fire_bomb_quip": "Stun all nearby enemies after a short delay",
"ability_fire_bomb_quip": "Stun all nearby enemies after a short delay",
"ability_fire_bomb_t2_desc": "\u003Cspan class=\"highlight\"\u003E+0.5s\u003C/span\u003E Stun Duration and \u003Cspan class=\"highlight\"\u003E+3m\u003C/span\u003E Radius",
"ability_fire_bomb_t2_desc": "\u003Cspan class=\"highlight\"\u003E+0.5s\u003C/span\u003E Stun Duration and \u003Cspan class=\"highlight\"\u003E+3m\u003C/span\u003E Radius",
"ability_fire_bomb_t3_desc": "\u003Cspan class=\"highlight\"\u003E+115\u003C/span\u003E Damage. \u003Cbr\u003EOn Hero Hit: \u003Cspan class=\"highlight\"\u003EHeal\u003C/span\u003E for 70% of damage",
"ability_fire_bomb_t3_desc": "\u003Cspan class=\"highlight\"\u003E+105\u003C/span\u003E Damage. \u003Cbr\u003EOn Hero Hit: \u003Cspan class=\"highlight\"\u003EHeal\u003C/span\u003E for 70% of damage",
"ability_flame_dash": "Flame Dash",
"ability_flame_dash": "Flame Dash",
"ability_flame_dash_cancel_trigger": "Cancel Flame Dash",
"ability_flame_dash_cancel_trigger": "Cancel Flame Dash",
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"ability_lash_flog_quip": "Heals from targets ahead of you",
"ability_lash_flog_quip": "Heals from targets ahead of you",
"ability_lash_flog_t1_desc": "Apply \u003Cspan class=\"highlight\"\u003E-35%\u003C/span\u003E Move speed for 3s",
"ability_lash_flog_t1_desc": "Apply \u003Cspan class=\"highlight\"\u003E-35%\u003C/span\u003E Move speed for 3s",
"ability_lash_flog_t3_desc": "+105 Damage and applies -35% Fire Rate",
"ability_lash_flog_t3_desc": "+95 Damage and applies -35% Fire Rate",
"ability_life_drain": "Life Drain",
"ability_life_drain": "Life Drain",
"ability_life_drain/modifier_life_drain": "Life Drain",
"ability_life_drain/modifier_life_drain": "Life Drain",
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"ability_magician_cloneturret_quip": "Summon your faithful assistant",
"ability_magician_cloneturret_quip": "Summon your faithful assistant",
"ability_magician_cloneturret_t2_desc": "\u003Cspan class=\"highlight\"\u003E+7s Duration\u003C/span\u003E \u0026 \u003Cspan class=\"highlight\"\u003E5m Range\u003C/span\u003E",
"ability_magician_cloneturret_t2_desc": "\u003Cspan class=\"highlight\"\u003E+7s Duration\u003C/span\u003E \u0026 \u003Cspan class=\"highlight\"\u003E5m Range\u003C/span\u003E",
"ability_magician_cloneturret_t3_desc": "\u003Cspan class=\"highlight\"\u003E+45% Fire Rate\u003C/span\u003E and +\u003Cspan class=\"highlight\"\u003E15 Assistant Damage\u003C/span\u003E",
"ability_magician_cloneturret_t3_desc": "\u003Cspan class=\"highlight\"\u003E+45% Fire Rate\u003C/span\u003E and +\u003Cspan class=\"highlight\"\u003E14 Assistant Damage\u003C/span\u003E",
"ability_magician_cloneturret_trigger": "Spectral Assistant",
"ability_magician_cloneturret_trigger": "Spectral Assistant",
"ability_magician_copyult": "Audience Participation",
"ability_magician_copyult": "Audience Participation",
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"ability_magician_magicbolt_quip": "Launch a guided bolt of magic",
"ability_magician_magicbolt_quip": "Launch a guided bolt of magic",
"ability_magician_magicbolt_t1_desc": "Bolts apply \u003Cspan class=\"highlight\"\u003E-25%\u003C/span\u003E Fire Rate for \u003Cspan class=\"highlight\"\u003E5\u003C/span\u003Es.",
"ability_magician_magicbolt_t1_desc": "Bolts apply \u003Cspan class=\"highlight\"\u003E-25%\u003C/span\u003E Fire Rate for \u003Cspan class=\"highlight\"\u003E5\u003C/span\u003Es.",
"ability_magician_magicbolt_t3_desc": "\u003Cspan class=\"highlight\"\u003E+150\u003C/span\u003E Max Damage. +\u003Cspan class=\"highlight\"\u003E50%\u003C/span\u003E Assistant Damage.",
"ability_magician_magicbolt_t3_desc": "\u003Cspan class=\"highlight\"\u003E+140.0\u003C/span\u003E Max Damage. +\u003Cspan class=\"highlight\"\u003E50.0%\u003C/span\u003E Assistant Damage.",
"ability_magician_shadowclone": "The Great Homonculus!",
"ability_magician_shadowclone": "The Great Homonculus!",
"ability_magician_shadowclone_desc": "Create a \u003Cspan class=\"highlight\"\u003ECopy\u003C/span\u003E of yourself with reduced health and damage. When the clone dies or expires it explodes, dealing Spirit Damage.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EThe Copy cannot use their Ultimate ability.\u003C/span\u003E",
"ability_magician_shadowclone_desc": "Create a \u003Cspan class=\"highlight\"\u003ECopy\u003C/span\u003E of yourself with reduced health and damage. When the clone dies or expires it explodes, dealing Spirit Damage.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EThe Copy cannot use their Ultimate ability.\u003C/span\u003E",
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"ability_nano_shadow_pulse_desc": "Instantly turn to shadows, becoming \u003Cspan class=\"highlight\"\u003Euntargetable\u003C/span\u003E, gaining {g:citadel_inline_attribute:'BonusMoveSpeed'}, and dealing {g:citadel_inline_attribute:'SpiritDamage'}.\u003Cbr\u003E\u003Cbr\u003E After a delay, return from the shadows, dealing {g:citadel_inline_attribute:'SpiritDamage'} again.",
"ability_nano_shadow_pulse_desc": "Instantly turn to shadows, becoming \u003Cspan class=\"highlight\"\u003Euntargetable\u003C/span\u003E, gaining {g:citadel_inline_attribute:'BonusMoveSpeed'}, and dealing {g:citadel_inline_attribute:'SpiritDamage'}.\u003Cbr\u003E\u003Cbr\u003E After a delay, return from the shadows, dealing {g:citadel_inline_attribute:'SpiritDamage'} again.",
"ability_nano_shadow_pulse_quip": "Turn to Shadows, gaining movespeed and dealing delayed damage",
"ability_nano_shadow_pulse_quip": "Turn to Shadows, gaining movespeed and dealing delayed damage",
"ability_nano_shadow_pulse_t2_desc": "\u003Cspan class=\"highlight\"\u003E+80\u003C/span\u003E Damage. \u003Cspan class=\"highlight\"\u003E+20%\u003C/span\u003E Move Speed.",
"ability_nano_shadow_pulse_t2_desc": "\u003Cspan class=\"highlight\"\u003E+75\u003C/span\u003E Damage. \u003Cspan class=\"highlight\"\u003E+20%\u003C/span\u003E Move Speed.",
"ability_nano_shadow_pulse_t3_desc": "\u003Cspan class=\"highlight\"\u003ERefund all cooldowns\u003C/span\u003E and gain \u003Cspan class=\"highlight\"\u003E24%\u003C/span\u003E Damage for \u003Cspan class=\"highlight\"\u003E5s\u003C/span\u003E.",
"ability_nano_shadow_pulse_t3_desc": "\u003Cspan class=\"highlight\"\u003ERefund all cooldowns\u003C/span\u003E and gain \u003Cspan class=\"highlight\"\u003E24%\u003C/span\u003E Damage for \u003Cspan class=\"highlight\"\u003E5s\u003C/span\u003E.",
"ability_nano_shadow_step": "Queen of Shadows",
"ability_nano_shadow_step": "Queen of Shadows",
Line 5,546: Line 5,582:
"ability_stacking_damage_desc": "Shooting a target \u003Cspan class=\"highlight\"\u003Eincreases your bullet damage on that target\u003C/span\u003E. Gain one \u003Cspan class=\"highlight\"\u003Estack\u003C/span\u003E per bullet hit, two if the hit is a headshot.",
"ability_stacking_damage_desc": "Shooting a target \u003Cspan class=\"highlight\"\u003Eincreases your bullet damage on that target\u003C/span\u003E. Gain one \u003Cspan class=\"highlight\"\u003Estack\u003C/span\u003E per bullet hit, two if the hit is a headshot.",
"ability_stacking_damage_quip": "Deal increasing bullet damage to a target",
"ability_stacking_damage_quip": "Deal increasing bullet damage to a target",
"ability_stacking_damage_t1_desc": "\u003Cspan class=\"highlight\"\u003E60\u003C/span\u003E Spirit damage and \u003Cspan class=\"highlight\"\u003E15%\u003C/span\u003E slow for 2s to target every \u003Cspan class=\"highlight\"\u003E20\u003C/span\u003E stacks",
"ability_stacking_damage_t1_desc": "\u003Cspan class=\"highlight\"\u003E55\u003C/span\u003E Spirit damage and \u003Cspan class=\"highlight\"\u003E15%\u003C/span\u003E slow for 2s to target every \u003Cspan class=\"highlight\"\u003E20\u003C/span\u003E stacks",
"ability_stacking_damage_t2_desc": "\u003Cspan class=\"highlight\"\u003E+40\u003C/span\u003E Max Stacks and \u003Cspan class=\"highlight\"\u003E+5s\u003C/span\u003E Duration",
"ability_stacking_damage_t2_desc": "\u003Cspan class=\"highlight\"\u003E+40\u003C/span\u003E Max Stacks and \u003Cspan class=\"highlight\"\u003E+5s\u003C/span\u003E Duration",
"ability_swan_acrobat": "Acrobat",
"ability_swan_acrobat": "Acrobat",
Line 5,612: Line 5,648:
"ability_ult_combo_t1_desc": "\u003Cspan class=\"highlight\"\u003E+30%\u003C/span\u003E Bullet Resist during Combo",
"ability_ult_combo_t1_desc": "\u003Cspan class=\"highlight\"\u003E+30%\u003C/span\u003E Bullet Resist during Combo",
"ability_ult_combo_t2_desc": "Combo Duration \u003Cspan class=\"highlight\"\u003E+0.75s\u003C/span\u003E",
"ability_ult_combo_t2_desc": "Combo Duration \u003Cspan class=\"highlight\"\u003E+0.75s\u003C/span\u003E",
"ability_ult_combo_t3_desc": "\u003Cspan class=\"highlight\"\u003E+40\u003C/span\u003E Damage Per Second and \u003Cspan class=\"highlight\"\u003E80% lifesteal\u003C/span\u003E",
"ability_ult_combo_t3_desc": "\u003Cspan class=\"highlight\"\u003E+35\u003C/span\u003E Damage Per Second and \u003Cspan class=\"highlight\"\u003E80% lifesteal\u003C/span\u003E",
"ability_upgrade_description": "You have unlocked a tier {s:upgradeTier} ability upgrade. Choose an upgrade from the list below.",
"ability_upgrade_description": "You have unlocked a tier {s:upgradeTier} ability upgrade. Choose an upgrade from the list below.",
"ability_upgrade_description_open_shop": "Tier {s:upgradeTier} upgrades",
"ability_upgrade_description_open_shop": "Tier {s:upgradeTier} upgrades",
Line 5,672: Line 5,708:
"ability_warden_riot_protocol_desc": "After charging for 2s, \u003Cspan class=\"highlight\"\u003Erelease pulses that damage enemies and heal you\u003C/span\u003E based on the damage done. \u003Cbr\u003EWhile channeling Last Stand you have greatly increased \u003Cspan class=\"highlight\"\u003Ebullet and spirit resist\u003C/span\u003E.",
"ability_warden_riot_protocol_desc": "After charging for 2s, \u003Cspan class=\"highlight\"\u003Erelease pulses that damage enemies and heal you\u003C/span\u003E based on the damage done. \u003Cbr\u003EWhile channeling Last Stand you have greatly increased \u003Cspan class=\"highlight\"\u003Ebullet and spirit resist\u003C/span\u003E.",
"ability_warden_riot_protocol_quip": "Emit pulses that steal health from enemies",
"ability_warden_riot_protocol_quip": "Emit pulses that steal health from enemies",
"ability_warden_riot_protocol_t2_desc": "+50 DPS\u003Cbr\u003E-35.0s Cooldown",
"ability_warden_riot_protocol_t2_desc": "+45.0 DPS\u003Cbr\u003E-30.0s Cooldown",
"ability_warden_riot_protocol_t3_desc": "+50.0% Bullet Resist\u003Cbr\u003E+50.0% Spirit Resist\u003Cbr\u003E+2.5s Duration",
"ability_warden_riot_protocol_t3_desc": "+50.0% Bullet Resist\u003Cbr\u003E+50.0% Spirit Resist\u003Cbr\u003E+2.5s Duration",
"ability_wrecker_salvage": "Consume",
"ability_wrecker_salvage": "Consume",
Line 5,786: Line 5,822:
"citadel_ability_card_toss_desc": "Deal weapon damage to summon cards.  Activate to throw a card that flies towards the enemy or point under your crosshair.",
"citadel_ability_card_toss_desc": "Deal weapon damage to summon cards.  Activate to throw a card that flies towards the enemy or point under your crosshair.",
"citadel_ability_card_toss_quip": "Throw homing cards",
"citadel_ability_card_toss_quip": "Throw homing cards",
"citadel_ability_card_toss_t3_desc": "\u003Cspan class=\"highlight\"\u003E+50%\u003C/span\u003E Card Summon Rate and Cards apply a \u003Cspan class=\"highlight\"\u003E25%\u003C/span\u003E Slow for \u003Cspan class=\"highlight\"\u003E1s\u003C/span\u003E.",
"citadel_ability_card_toss_t3_desc": "\u003Cspan class=\"highlight\"\u003E+50%\u003C/span\u003E Card Summon Rate and Cards apply a \u003Cspan class=\"highlight\"\u003E30%\u003C/span\u003E Slow for \u003Cspan class=\"highlight\"\u003E1s\u003C/span\u003E.",
"citadel_ability_chain_lightning": "Chain Lightning",
"citadel_ability_chain_lightning": "Chain Lightning",
"citadel_ability_chain_lightning_t1": "Chain Radius",
"citadel_ability_chain_lightning_t1": "Chain Radius",
Line 5,803: Line 5,839:
"citadel_ability_chrono_kinetic_carbine/modifier_chrono_kinetic_carbine": "Kinetic Carbine",
"citadel_ability_chrono_kinetic_carbine/modifier_chrono_kinetic_carbine": "Kinetic Carbine",
"citadel_ability_chrono_kinetic_carbine_charged": "CHARGED!",
"citadel_ability_chrono_kinetic_carbine_charged": "CHARGED!",
"citadel_ability_chrono_kinetic_carbine_desc": "Start charging your weapon and gain \u003Cspan class=\"highlight\"\u003Eincreased move speed\u003C/span\u003E once it's fully charged. Your next shot will release the energy, dealing \u003Cspan class=\"highlight\"\u003Espirit damage\u003C/span\u003E and applying a \u003Cspan class=\"highlight\"\u003Etime stop\u003C/span\u003E to the enemy hit. The damage dealt is an amplification of your current weapon damage. \u003Cbr\u003E\u003Cbr\u003EYou can slow time on yourself by pressing {{Mouse|2}} while an empowered shot is available.",
"citadel_ability_chrono_kinetic_carbine_desc": "Charge up a powerful shot of time energy, dealing {g:citadel_inline_attribute:'SpiritDamage'} and applying a \u003Cspan class=\"highlight\"\u003ETime-Stop\u003C/span\u003E to enemies hit. The damage dealt increases with {g:citadel_inline_attribute:'WeaponDamage'}. Move speed is increased while charging. \u003Cbr\u003E\u003Cbr\u003EWhile in the air and charging, {g:citadel_binding:'ADS'} to timeslow your movement.",
"citadel_ability_chrono_kinetic_carbine_expiring": "EXPIRING",
"citadel_ability_chrono_kinetic_carbine_expiring": "EXPIRING",
"citadel_ability_chrono_kinetic_carbine_quip": "Charge up your weapon to deal high damage and timestop",
"citadel_ability_chrono_kinetic_carbine_quip": "Charge up your weapon to deal high damage and timestop",
"citadel_ability_chrono_kinetic_carbine_t1_desc": "+\u003Cspan class=\"highlight\"\u003E{s:MinSlowDuration}s/{s:MaxSlowDuration}s\u003C/span\u003E Min/Max Stop Duration",
"citadel_ability_chrono_kinetic_carbine_t2_desc": "-8s Cooldown and +2s Charge Hold Duration",
"citadel_ability_chrono_kinetic_carbine_t2_desc": "\u003Cspan class=\"highlight\"\u003E+2s\u003C/span\u003E Speed Duration, \u003Cspan class=\"highlight\"\u003E2s\u003C/span\u003E Charge Time",
"citadel_ability_chrono_kinetic_carbine_t3_desc": "+UNKNOWN[MaxBonusBulletDamage_scale]% Max Damage Scaling",
"citadel_ability_chrono_kinetic_carbine_t3_desc": "\u003Cspan class=\"highlight\"\u003E+50%\u003C/span\u003E Max Damage Amp",
"citadel_ability_chrono_pulse_grenade": "Pulse Grenade",
"citadel_ability_chrono_pulse_grenade": "Pulse Grenade",
"citadel_ability_chrono_pulse_grenade_AMP": "Pulse Grenade Damage Amp",
"citadel_ability_chrono_pulse_grenade_AMP": "Pulse Grenade Damage Amp",
"citadel_ability_chrono_pulse_grenade_desc": "Throw a grenade that begins pulsing when it lands. Each pulse applies \u003Cspan class=\"highlight\"\u003Edamage, movement slow, and stacking damage amplification\u003C/span\u003E for Gunslinger against the victim.",
"citadel_ability_chrono_pulse_grenade_desc": "Throw a grenade that begins pulsing when it lands. Each pulse applies \u003Cspan class=\"highlight\"\u003Edamage, movement slow, and stacking damage amplification\u003C/span\u003E for Gunslinger against the victim.",
"citadel_ability_chrono_pulse_grenade_quip": "Throw a grenade that pulses, dealing damage and slow",
"citadel_ability_chrono_pulse_grenade_quip": "Throw a grenade that pulses, dealing damage and slow",
"citadel_ability_chrono_pulse_grenade_t3_desc": "\u003Cspan class=\"highlight\"\u003E+45\u003C/span\u003E Pulse Damage and \u003Cspan class=\"highlight\"\u003E+0.75m\u003C/span\u003E Radius per pulse.",
"citadel_ability_chrono_pulse_grenade_t3_desc": "\u003Cspan class=\"highlight\"\u003E+40\u003C/span\u003E Pulse Damage and \u003Cspan class=\"highlight\"\u003E+0.75m\u003C/span\u003E Radius per pulse.",
"citadel_ability_chrono_sphere": "Chrono's Sphere",
"citadel_ability_chrono_sphere": "Chrono's Sphere",
"citadel_ability_chrono_sphere_desc": "{s:hero_name} creates a Time Vortex that \u003Cspan class=\"highlight\"\u003Eslows down the flow of time\u003C/span\u003E for enemies. Enemies are also \u003Cspan class=\"highlight\"\u003ESilenced\u003C/span\u003E while in the Vortex.",
"citadel_ability_chrono_sphere_desc": "{s:hero_name} creates a Time Vortex that \u003Cspan class=\"highlight\"\u003Eslows down the flow of time\u003C/span\u003E for enemies. Enemies are also \u003Cspan class=\"highlight\"\u003ESilenced\u003C/span\u003E while in the Vortex.",
Line 5,825: Line 5,860:
"citadel_ability_chrono_time_wall_quip": "Create a wall that greatly slows projectiles",
"citadel_ability_chrono_time_wall_quip": "Create a wall that greatly slows projectiles",
"citadel_ability_chrono_time_wall_t1_desc": "\u003Cspan class=\"highlight\"\u003E+2m\u003C/span\u003E Width,\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+1m\u003C/span\u003E Height",
"citadel_ability_chrono_time_wall_t1_desc": "\u003Cspan class=\"highlight\"\u003E+2m\u003C/span\u003E Width,\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+1m\u003C/span\u003E Height",
"citadel_ability_chrono_time_wall_t2_desc": "\u003Cspan class=\"highlight\"\u003E+10%\u003C/span\u003E Max Health Damage on Touch",
"citadel_ability_chrono_time_wall_t2_desc": "\u003Cspan class=\"highlight\"\u003E+9%\u003C/span\u003E Max Health Damage on Touch",
"citadel_ability_chrono_time_wall_t3_desc": "Enemies that touch Time Wall will be \u003Cspan class=\"highlight\"\u003ESilenced\u003C/span\u003E for 2.5s",
"citadel_ability_chrono_time_wall_t3_desc": "Enemies that touch Time Wall will be \u003Cspan class=\"highlight\"\u003ESilenced\u003C/span\u003E for 2.5s",
"citadel_ability_converge": "Converge",
"citadel_ability_converge": "Converge",
Line 5,969: Line 6,004:
"citadel_ability_lightning_ball_desc": "Shoot a ball of lightning that travels in a straight line. Does \u003Cspan class=\"highlight\"\u003Edamage to all targets in its radius\u003C/span\u003E. Slows down when damaging enemies and stops if it hits the world.",
"citadel_ability_lightning_ball_desc": "Shoot a ball of lightning that travels in a straight line. Does \u003Cspan class=\"highlight\"\u003Edamage to all targets in its radius\u003C/span\u003E. Slows down when damaging enemies and stops if it hits the world.",
"citadel_ability_lightning_ball_quip": "Launch a damaging ball of lightning",
"citadel_ability_lightning_ball_quip": "Launch a damaging ball of lightning",
"citadel_ability_lightning_ball_t3_desc": "+70 DPS and +1m radius",
"citadel_ability_lightning_ball_t3_desc": "+65 DPS and +1m radius",
"citadel_ability_lightning_dodge": "Lightning Roll",
"citadel_ability_lightning_dodge": "Lightning Roll",
"citadel_ability_lightning_dodge_passive": "Lightning Roll",
"citadel_ability_lightning_dodge_passive": "Lightning Roll",
Line 6,094: Line 6,129:
"citadel_ability_rocket_barrage_quip": "Bombard an area with rockets",
"citadel_ability_rocket_barrage_quip": "Bombard an area with rockets",
"citadel_ability_rocket_barrage_t1_desc": "Applies \u003Cspan class=\"highlight\"\u003E30% movement slow\u003C/span\u003E",
"citadel_ability_rocket_barrage_t1_desc": "Applies \u003Cspan class=\"highlight\"\u003E30% movement slow\u003C/span\u003E",
"citadel_ability_rocket_barrage_t3_desc": "\u003Cspan class=\"highlight\"\u003E+25 Damage per Rocket \u003C/span\u003Eand \u003Cspan class=\"highlight\"\u003EImproved damage scaling\u003C/span\u003E",
"citadel_ability_rocket_barrage_t3_desc": "\u003Cspan class=\"highlight\"\u003E+23 Damage per Rocket \u003C/span\u003Eand \u003Cspan class=\"highlight\"\u003EImproved damage scaling\u003C/span\u003E",
"citadel_ability_running_decoy": "Decoy",
"citadel_ability_running_decoy": "Decoy",
"citadel_ability_running_decoy_desc": "{s:hero_name} creates a temporary decoy that will run towards the target location and shoot at any nearby enemies.",
"citadel_ability_running_decoy_desc": "{s:hero_name} creates a temporary decoy that will run towards the target location and shoot at any nearby enemies.",
Line 6,110: Line 6,145:
"citadel_ability_shieldedsentry_t1_desc": "Turrets apply \u003Cspan class=\"highlight\"\u003E+25%\u003C/span\u003E Movement Slow",
"citadel_ability_shieldedsentry_t1_desc": "Turrets apply \u003Cspan class=\"highlight\"\u003E+25%\u003C/span\u003E Movement Slow",
"citadel_ability_shieldedsentry_t2_desc": "\u003Cspan class=\"highlight\"\u003E+10m\u003C/span\u003E Attack Range and \u003Cspan class=\"highlight\"\u003E+10%\u003C/span\u003E turret fire rate",
"citadel_ability_shieldedsentry_t2_desc": "\u003Cspan class=\"highlight\"\u003E+10m\u003C/span\u003E Attack Range and \u003Cspan class=\"highlight\"\u003E+10%\u003C/span\u003E turret fire rate",
"citadel_ability_shieldedsentry_t3_desc": "\u003Cspan class=\"highlight\"\u003E+45\u003C/span\u003E Turret DPS and \u003Cspan class=\"highlight\"\u003E+14s\u003C/span\u003E Turret Lifetime",
"citadel_ability_shieldedsentry_t3_desc": "\u003Cspan class=\"highlight\"\u003E+42\u003C/span\u003E Turret DPS and \u003Cspan class=\"highlight\"\u003E+14s\u003C/span\u003E Turret Lifetime",
"citadel_ability_shiv_dagger": "Serrated Knives",
"citadel_ability_shiv_dagger": "Serrated Knives",
"citadel_ability_shiv_dagger_desc": "Throw a knife that \u003Cspan class=\"highlight\"\u003Edamages and bleeds\u003C/span\u003E an enemy. Each additional hit adds a \u003Cspan class=\"highlight\"\u003Estack\u003C/span\u003E and refreshes the bleed duration, causing the bleed to increase per stack.",
"citadel_ability_shiv_dagger_desc": "Throw a knife that \u003Cspan class=\"highlight\"\u003Edamages and bleeds\u003C/span\u003E an enemy. Each additional hit adds a \u003Cspan class=\"highlight\"\u003Estack\u003C/span\u003E and refreshes the bleed duration, causing the bleed to increase per stack.",
Line 6,116: Line 6,151:
"citadel_ability_shiv_dagger_max_rage_desc": "Ultimate Unlock: \u003Cspan class=\"highlight\"\u003E While rage is full\u003C/span\u003E knives will ricochet to another enemy and apply a slow to enemies they bleed.",
"citadel_ability_shiv_dagger_max_rage_desc": "Ultimate Unlock: \u003Cspan class=\"highlight\"\u003E While rage is full\u003C/span\u003E knives will ricochet to another enemy and apply a slow to enemies they bleed.",
"citadel_ability_shiv_dagger_quip": "Apply stacking bleed to the target",
"citadel_ability_shiv_dagger_quip": "Apply stacking bleed to the target",
"citadel_ability_shiv_dagger_t3_desc": "+40 Damage and +7 Bleed DPS",
"citadel_ability_shiv_dagger_t3_desc": "+37 Damage and +6.5 Bleed DPS",
"citadel_ability_shiv_dash": "Slice and Dice",
"citadel_ability_shiv_dash": "Slice and Dice",
"citadel_ability_shiv_dash_desc": "Perform a \u003Cspan class=\"highlight\"\u003Edash forward, damaging enemies along the path\u003C/span\u003E.\u003Cbr\u003E\u003Cbr\u003EUltimate Unlock: \u003Cspan class=\"highlight\"\u003EWhile rage is full\u003C/span\u003E an echo of Shiv retraces the dash path after a short delay, damaging enemies again.",
"citadel_ability_shiv_dash_desc": "Perform a \u003Cspan class=\"highlight\"\u003Edash forward, damaging enemies along the path\u003C/span\u003E.\u003Cbr\u003E\u003Cbr\u003EUltimate Unlock: \u003Cspan class=\"highlight\"\u003EWhile rage is full\u003C/span\u003E an echo of Shiv retraces the dash path after a short delay, damaging enemies again.",
Line 6,205: Line 6,240:
"citadel_ability_stomp_t1_desc": "On Hit: \u003Cspan class=\"highlight\"\u003E35%\u003C/span\u003E Slow and \u003Cspan class=\"highlight\"\u003E-35%\u003C/span\u003E Fire Rate for 4s",
"citadel_ability_stomp_t1_desc": "On Hit: \u003Cspan class=\"highlight\"\u003E35%\u003C/span\u003E Slow and \u003Cspan class=\"highlight\"\u003E-35%\u003C/span\u003E Fire Rate for 4s",
"citadel_ability_stomp_t2_desc": "On Hit: \u003Cspan class=\"highlight\"\u003E+30%\u003C/span\u003E Bullet Damage Taken for \u003Cspan class=\"highlight\"\u003E8s\u003C/span\u003E",
"citadel_ability_stomp_t2_desc": "On Hit: \u003Cspan class=\"highlight\"\u003E+30%\u003C/span\u003E Bullet Damage Taken for \u003Cspan class=\"highlight\"\u003E8s\u003C/span\u003E",
"citadel_ability_stomp_t3_desc": "\u003Cspan class=\"highlight\"\u003E+125\u003C/span\u003E Damage and \u003Cspan class=\"highlight\"\u003E+1\u003C/span\u003E Charge",
"citadel_ability_stomp_t3_desc": "\u003Cspan class=\"highlight\"\u003E+115\u003C/span\u003E Damage and \u003Cspan class=\"highlight\"\u003E+1\u003C/span\u003E Charge",
"citadel_ability_storm_cloud": "Storm Cloud",
"citadel_ability_storm_cloud": "Storm Cloud",
"citadel_ability_storm_cloud_desc": "Channel an expanding storm cloud around you that \u003Cspan class=\"highlight\"\u003Edamages all enemies\u003C/span\u003E within its radius. Enemies do not take damage when they are out of line-of-sight. You have increased \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E during the channel.",
"citadel_ability_storm_cloud_desc": "Channel an expanding storm cloud around you that \u003Cspan class=\"highlight\"\u003Edamages all enemies\u003C/span\u003E within its radius. Enemies do not take damage when they are out of line-of-sight. You have increased \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E during the channel.",
Line 6,213: Line 6,248:
"citadel_ability_storm_cloud_t1_desc": "\u003Cspan class=\"highlight\"\u003E+35% Bullet Resist\u003C/span\u003E while channeling Storm Cloud",
"citadel_ability_storm_cloud_t1_desc": "\u003Cspan class=\"highlight\"\u003E+35% Bullet Resist\u003C/span\u003E while channeling Storm Cloud",
"citadel_ability_storm_cloud_t2_desc": "\u003Cspan class=\"highlight\"\u003E+7s\u003C/span\u003E Channel Time and \u003Cspan class=\"highlight\"\u003E+10m\u003C/span\u003E Radius",
"citadel_ability_storm_cloud_t2_desc": "\u003Cspan class=\"highlight\"\u003E+7s\u003C/span\u003E Channel Time and \u003Cspan class=\"highlight\"\u003E+10m\u003C/span\u003E Radius",
"citadel_ability_storm_cloud_t3_desc": "+70 DPS and allows movement control",
"citadel_ability_storm_cloud_t3_desc": "+65 DPS and allows movement control",
"citadel_ability_surveillance_drone": "Deploy Combat Drone",
"citadel_ability_surveillance_drone": "Deploy Combat Drone",
"citadel_ability_surveillance_drone_camera": "Drone Camera",
"citadel_ability_surveillance_drone_camera": "Drone Camera",
Line 6,224: Line 6,259:
"citadel_ability_surveillance_drone_t2_desc": "+\u003Cspan class=\"highlight\"\u003E{s:CrashImpactRadius}\u003C/span\u003E crash impact radius, +\u003Cspan class=\"highlight\"\u003E{s:DroneCrashDamage}\u003C/span\u003E drone crash damage",
"citadel_ability_surveillance_drone_t2_desc": "+\u003Cspan class=\"highlight\"\u003E{s:CrashImpactRadius}\u003C/span\u003E crash impact radius, +\u003Cspan class=\"highlight\"\u003E{s:DroneCrashDamage}\u003C/span\u003E drone crash damage",
"citadel_ability_tangotether": "Watcher's Covenant",
"citadel_ability_tangotether": "Watcher's Covenant",
"citadel_ability_tangotether_desc": "Gain bonuses and automatically connect with a nearby ally to share them. \u003Cspan class=\"highlight\"\u003EHealing is replicated\u003C/span\u003E among all those connected. Connection requires line of sight. Press 2 to Lock on to a target",
"citadel_ability_tangotether_desc": "Gain bonuses and automatically connect with a nearby ally to share them. \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'Healing'} is replicated\u003C/span\u003E among all those connected. \u003Cbr\u003ERemoves shooting \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'MoveSpeed'} penalty\u003C/span\u003E. \u003Cbr\u003EPress{g:citadel_binding:'Ability2'}to Lock on to a target. \u003Cspan class=\"diminish\"\u003E\u003Cbr\u003EConnection requires line of sight.\u003C/span\u003E",
"citadel_ability_tangotether_lock": "Lock on to Target",
"citadel_ability_tangotether_lock": "Lock on to Target",
"citadel_ability_tangotether_quip": "Empower yourself and a nearby ally",
"citadel_ability_tangotether_quip": "Empower yourself and a nearby ally",
Line 6,249: Line 6,284:
"citadel_ability_tengu_stone_form_desc": "Turn yourself into \u003Cspan class=\"highlight\"\u003Eimpervious stone\u003C/span\u003E and smash into the ground, \u003Cspan class=\"highlight\"\u003Estunning and damaging\u003C/span\u003E enemies nearby. Heals you for a percentage of your max health. You have some air control before falling.",
"citadel_ability_tengu_stone_form_desc": "Turn yourself into \u003Cspan class=\"highlight\"\u003Eimpervious stone\u003C/span\u003E and smash into the ground, \u003Cspan class=\"highlight\"\u003Estunning and damaging\u003C/span\u003E enemies nearby. Heals you for a percentage of your max health. You have some air control before falling.",
"citadel_ability_tengu_stone_form_quip": "Turn into impervious stone and stun enemies nearby",
"citadel_ability_tengu_stone_form_quip": "Turn into impervious stone and stun enemies nearby",
"citadel_ability_tengu_stone_form_t2_desc": "\u003Cspan class=\"highlight\"\u003E+80 Damage\u003C/span\u003E and stuns for \u003Cspan class=\"highlight\"\u003E0.5s\u003C/span\u003E.",
"citadel_ability_tengu_stone_form_t2_desc": "\u003Cspan class=\"highlight\"\u003E+75 Damage\u003C/span\u003E and stuns for \u003Cspan class=\"highlight\"\u003E0.5s\u003C/span\u003E.",
"citadel_ability_tengu_urn": "Kudzu Bomb",
"citadel_ability_tengu_urn": "Kudzu Bomb",
"citadel_ability_tengu_urn_desc": "Summon a patch of choking vines that \u003Cspan class=\"highlight\"\u003Edamages\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Eslows\u003C/span\u003E enemies in its radius.",
"citadel_ability_tengu_urn_desc": "Summon a patch of choking vines that \u003Cspan class=\"highlight\"\u003Edamages\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Eslows\u003C/span\u003E enemies in its radius.",
"citadel_ability_tengu_urn_quip": "Damage and slow enemies in the area",
"citadel_ability_tengu_urn_quip": "Damage and slow enemies in the area",
"citadel_ability_tengu_urn_t3_desc": "\u003Cspan class=\"highlight\"\u003E+50 DPS\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003E+2m Radius\u003C/span\u003E",
"citadel_ability_tengu_urn_t3_desc": "\u003Cspan class=\"highlight\"\u003E+46.0 DPS\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003E+2m Radius\u003C/span\u003E",
"citadel_ability_tier2boss_laser_beam": "Laser",
"citadel_ability_tier2boss_laser_beam": "Laser",
"citadel_ability_tier2boss_rocket_barrage": "Rocket Barrage",
"citadel_ability_tier2boss_rocket_barrage": "Rocket Barrage",
Line 7,496: Line 7,531:
"mirage_sand_phantom_quip": "Apply procs of escalating damage",
"mirage_sand_phantom_quip": "Apply procs of escalating damage",
"mirage_sand_phantom_t1_desc": "Apply 60% Slow for 0.5s whenever you apply 2x multiplier or higher",
"mirage_sand_phantom_t1_desc": "Apply 60% Slow for 0.5s whenever you apply 2x multiplier or higher",
"mirage_sand_phantom_t2_desc": "+2.5s Multiplier Duration and +10 Base Damage",
"mirage_sand_phantom_t2_desc": "+2.5s Multiplier Duration and +9 Base Damage",
"mirage_sand_phantom_t3_desc": "-0.75s Cooldown Between Multiplier and +4 Max Multiplier",
"mirage_sand_phantom_t3_desc": "-0.75s Cooldown Between Multiplier and +4 Max Multiplier",
"mirage_teleport": "Traveler",
"mirage_teleport": "Traveler",
Line 7,978: Line 8,013:
"synth_affliction_quip": "Apply damage over time to enemies nearby",
"synth_affliction_quip": "Apply damage over time to enemies nearby",
"synth_affliction_t2_desc": "+4s Duration and suppresses targets' healing by -40%",
"synth_affliction_t2_desc": "+4s Duration and suppresses targets' healing by -40%",
"synth_affliction_t3_desc": "+20 DPS and +6m Radius",
"synth_affliction_t3_desc": "+18 DPS and +6m Radius",
"synth_barrage": "Barrage",
"synth_barrage": "Barrage",
"synth_barrage_desc": "Channel to start launching projectiles that \u003Cspan class=\"highlight\"\u003Edeal damage\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Eapply movement slow\u003C/span\u003E around their impact point. Each projectile landed on a hero grants you a \u003Cspan class=\"highlight\"\u003Estacking buff that amplifies all of your damage\u003C/span\u003E.\u003Cbr\u003EIf you cast it while in the air, you'll \u003Cspan class=\"highlight\"\u003Efloat\u003C/span\u003E and maintain any horizontal momentum you started with.",
"synth_barrage_desc": "Channel to start launching projectiles that \u003Cspan class=\"highlight\"\u003Edeal damage\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Eapply movement slow\u003C/span\u003E around their impact point. Each projectile landed on a hero grants you a \u003Cspan class=\"highlight\"\u003Estacking buff that amplifies all of your damage\u003C/span\u003E.\u003Cbr\u003EIf you cast it while in the air, you'll \u003Cspan class=\"highlight\"\u003Efloat\u003C/span\u003E and maintain any horizontal momentum you started with.",
Line 8,063: Line 8,098:
"upgrade_absorbing_armor_desc": "Taking heavy hits of {g:citadel_inline_attribute:'SpiritDamage'} from an enemy reduces a \u003Cspan class=\"highlight\"\u003Erandom ability cooldown\u003C/span\u003E.",
"upgrade_absorbing_armor_desc": "Taking heavy hits of {g:citadel_inline_attribute:'SpiritDamage'} from an enemy reduces a \u003Cspan class=\"highlight\"\u003Erandom ability cooldown\u003C/span\u003E.",
"upgrade_acolytes_glove": "Spirit Strike",
"upgrade_acolytes_glove": "Spirit Strike",
"upgrade_acolytes_glove_desc": "When you perform a \u003Cspan class=\"highlight\"\u003ELight or Heavy Melee\u003C/span\u003E attack against a hero, deal extra \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E with the attack and reduce the target's \u003Cspan class=\"highlight\"\u003ESpirit Resist\u003C/span\u003E.",
"upgrade_acolytes_glove_desc": "When you perform a \u003Cspan class=\"highlight\"\u003ELight or Heavy Melee\u003C/span\u003E attack against a hero, deal extra \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E with the attack and reduce the target's \u003Cspan class=\"highlight\"\u003ESpirit Resist\u003C/span\u003E.\u003Cspan class=\"diminish\"\u003E\u003Cbr\u003E\u003Cbr\u003ECooldown is {s:LightMeleeCooldownMult}x longer for Light Melee hits.\u003C/span\u003E",
"upgrade_active_bullet_shield": "Shield Rush",
"upgrade_active_bullet_shield": "Shield Rush",
"upgrade_active_bullet_shield/modifier_duration": "Bullet Barrier",
"upgrade_active_bullet_shield/modifier_duration": "Bullet Barrier",
Line 8,119: Line 8,154:
"upgrade_boundless_spirit": "Boundless Spirit",
"upgrade_boundless_spirit": "Boundless Spirit",
"upgrade_boxing_glove": "Lifestrike",
"upgrade_boxing_glove": "Lifestrike",
"upgrade_boxing_glove_desc": "Your \u003Cspan class=\"highlight\"\u003EMelee Attack\u003C/span\u003E applies \u003Cspan class=\"highlight\"\u003EMovement Slow\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Eheals you\u003C/span\u003E for {s:LifestealHealPercent}% of the \u003Cspan class=\"highlight\"\u003EMelee Damage\u003C/span\u003E dealt plus {s:LifestealHeal}. This heal is {s:NonHeroHealPct}% effective vs non-heroes.",
"upgrade_boxing_glove_desc": "Your \u003Cspan class=\"highlight\"\u003EMelee Attack\u003C/span\u003E applies \u003Cspan class=\"highlight\"\u003EMovement Slow\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Eheals you\u003C/span\u003E for {s:LifestealHealPercent}% of the \u003Cspan class=\"highlight\"\u003EMelee Damage\u003C/span\u003E dealt plus {s:LifestealHeal}. \u003Cspan class=\"diminish\"\u003E\u003Cbr\u003E\u003Cbr\u003EThis heal is {s:NonHeroHealPct}% effective vs non-heroes. \u003Cbr\u003ECooldown is {s:LightMeleeCooldownMult}x as long for Light Melee hits.\u003C/span\u003E",
"upgrade_bullet_armor": "Bullet Armor",
"upgrade_bullet_armor": "Bullet Armor",
"upgrade_bullet_armor_2": "Bullet Resilience Disabled",
"upgrade_bullet_armor_2": "Bullet Resilience Disabled",
Line 8,155: Line 8,190:
"upgrade_chonky": "Fortitude",
"upgrade_chonky": "Fortitude",
"upgrade_chonky_desc": "After not taking damage for \u003Cspan class=\"highlight\"\u003E{s:RestoreDelay}s\u003C/span\u003E, gain \u003Cspan class=\"highlight\"\u003E{s:HealLifePercentOutOfCombat}% Max Health Regen\u003C/span\u003E.",
"upgrade_chonky_desc": "After not taking damage for \u003Cspan class=\"highlight\"\u003E{s:RestoreDelay}s\u003C/span\u003E, gain \u003Cspan class=\"highlight\"\u003E{s:HealLifePercentOutOfCombat}% Max Health Regen\u003C/span\u003E.",
"upgrade_chonky_high_health_passive_desc": "When you are \u003Cspan class=\"highlight\"\u003Eabove {s:HealthThreshold}% health\u003C/span\u003E, you have bonus \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E.",
"upgrade_chonky_high_health_passive_desc": "When you are \u003Cspan class=\"highlight\"\u003Eabove {s:HealthThreshold}% health\u003C/span\u003E, you have bonus \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E.",
"upgrade_clip_size": "Extended Magazine",
"upgrade_clip_size": "Extended Magazine",
"upgrade_clip_size_2": "Big Clip",
"upgrade_clip_size_2": "Big Clip",
Line 8,189: Line 8,224:
"upgrade_containment_desc": "\u003Cspan class=\"highlight\"\u003ESlows movement\u003C/span\u003E of enemy target. Also \u003Cspan class=\"highlight\"\u003ESilences\u003C/span\u003E their \u003Cspan class=\"highlight\"\u003Emovement-based items and abilities\u003C/span\u003E.\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EDoes not affect target's stamina usage.\u003C/span\u003E",
"upgrade_containment_desc": "\u003Cspan class=\"highlight\"\u003ESlows movement\u003C/span\u003E of enemy target. Also \u003Cspan class=\"highlight\"\u003ESilences\u003C/span\u003E their \u003Cspan class=\"highlight\"\u003Emovement-based items and abilities\u003C/span\u003E.\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EDoes not affect target's stamina usage.\u003C/span\u003E",
"upgrade_cooldown_reduction": "Superior Cooldown",
"upgrade_cooldown_reduction": "Superior Cooldown",
"upgrade_cooldown_reduction_desc": "Reduces the \u003Cspan class=\"highlight\"\u003ECooldown\u003C/span\u003E of your abilities and items.",
"upgrade_cooldown_reduction_desc": "Reduces the \u003Cspan class=\"highlight\"\u003ECooldown\u003C/span\u003E of your abilities.",
"upgrade_corpse_explosion": "Soul Explosion",
"upgrade_corpse_explosion": "Soul Explosion",
"upgrade_corpse_explosion_desc": "Kills or assists cause an \u003Cspan class=\"highlight\"\u003Eexplosion\u003C/span\u003E where the victim dies. Kills against heroes have greater radius and damage.",
"upgrade_corpse_explosion_desc": "Kills or assists cause an \u003Cspan class=\"highlight\"\u003Eexplosion\u003C/span\u003E where the victim dies. Kills against heroes have greater radius and damage.",
"upgrade_counterspell": "Counterspell",
"upgrade_counterspell": "Counterspell",
"upgrade_counterspell_desc": "Your next parry \u003Cspan class=\"highlight\"\u003Eprotects you from the damage and effects of enemy abilities and items\u003C/span\u003E. On a successful spell parry gain \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E.",
"upgrade_counterspell_desc": "Your next parry \u003Cspan class=\"highlight\"\u003Eprotects you from the damage and effects of enemy abilities and items\u003C/span\u003E. On a successful spell parry {g:citadel_inline_attribute:'Heal'} and gain {g:citadel_inline_attribute:'MoveSpeed'} and {g:citadel_inline_attribute:'Spirit'}.",
"upgrade_crackshot": "Mystic Shot",
"upgrade_crackshot": "Mystic Shot",
"upgrade_crackshot_desc": "Your next bullet deals bonus \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E.",
"upgrade_crackshot_desc": "Your next bullet deals bonus \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E.",
Line 8,228: Line 8,263:
"upgrade_duration_extender_desc": "Increases \u003Cspan class=\"highlight\"\u003EDuration\u003C/span\u003E of your abilities and items by \u003Cspan class=\"highlight\"\u003E{s:NonImbuedBonusDuration}%\u003C/span\u003E.",
"upgrade_duration_extender_desc": "Increases \u003Cspan class=\"highlight\"\u003EDuration\u003C/span\u003E of your abilities and items by \u003Cspan class=\"highlight\"\u003E{s:NonImbuedBonusDuration}%\u003C/span\u003E.",
"upgrade_enchanted_holsters": "Spellslinger",
"upgrade_enchanted_holsters": "Spellslinger",
"upgrade_enchanted_holsters_desc": "Whenever you cast an ability or item, gain a stacking buff that improves fire rate and reload speed. \u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EEach stack refreshes the duration.\u003C/span\u003E",
"upgrade_enchanted_holsters_desc": "While in-combat whenever you cast an ability or item, gain a stacking buff that improves fire rate and reload speed. \u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EEach stack refreshes the duration.\u003C/span\u003E",
"upgrade_endurance": "Extra Regen",
"upgrade_endurance": "Extra Regen",
"upgrade_escalating_exposure": "Escalating Exposure",
"upgrade_escalating_exposure": "Escalating Exposure",
Line 8,336: Line 8,371:
"upgrade_infuser_desc": "Gain \u003Cspan class=\"highlight\"\u003ESpirit Lifesteal\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E.",
"upgrade_infuser_desc": "Gain \u003Cspan class=\"highlight\"\u003ESpirit Lifesteal\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E.",
"upgrade_inhibitor": "Inhibitor",
"upgrade_inhibitor": "Inhibitor",
"upgrade_inhibitor_desc": "Your bullets reduce the target's \u003Cspan class=\"highlight\"\u003Eoutgoing damage\u003C/span\u003E and apply \u003Cspan class=\"highlight\"\u003Ehealing reduction\u003C/span\u003E.",
"upgrade_inhibitor_desc": "Your bullets buildup to reduce the target's \u003Cspan class=\"highlight\"\u003Eoutgoing damage\u003C/span\u003E and apply \u003Cspan class=\"highlight\"\u003Ehealing reduction\u003C/span\u003E.",
"upgrade_intensifying_clip": "Intensifying Magazine",
"upgrade_intensifying_clip": "Intensifying Magazine",
"upgrade_intensifying_clip_desc": "Increases \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E as you continuously fire your weapon.",
"upgrade_intensifying_clip_desc": "Increases \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E as you continuously fire your weapon.",
Line 8,349: Line 8,384:
"upgrade_leveler_passive_desc": "Your headshot deals bonus damage and heavily slows enemy fire rate.",
"upgrade_leveler_passive_desc": "Your headshot deals bonus damage and heavily slows enemy fire rate.",
"upgrade_lifestrike_gauntlets": "Melee Lifesteal",
"upgrade_lifestrike_gauntlets": "Melee Lifesteal",
"upgrade_lifestrike_gauntlets_desc": "Your next \u003Cspan class=\"highlight\"\u003EMelee\u003C/span\u003E attack \u003Cspan class=\"highlight\"\u003Eheals you\u003C/span\u003E. You heal for {s:NonHeroHealPct}% of the value against non-heroes.",
"upgrade_lifestrike_gauntlets_desc": "Your next \u003Cspan class=\"highlight\"\u003EMelee\u003C/span\u003E attack \u003Cspan class=\"highlight\"\u003Eheals you\u003C/span\u003E. \u003Cspan class=\"diminish\"\u003E\u003Cbr\u003E\u003Cbr\u003EThis heal is {s:NonHeroHealPct}% effective vs non-heroes. \u003Cbr\u003ECooldown is {s:LightMeleeCooldownMult}x as long for Light Melee hits.\u003C/span\u003E",
"upgrade_long_range": "Long Range",
"upgrade_long_range": "Long Range",
"upgrade_long_range_desc": "Deal additional \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E when \u003Cspan class=\"highlight\"\u003Ebeyond a minimum distance\u003C/span\u003E from your target.",
"upgrade_long_range_desc": "Deal additional \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E when \u003Cspan class=\"highlight\"\u003Ebeyond a minimum distance\u003C/span\u003E from your target.",
Line 8,497: Line 8,532:
"upgrade_spirit_sap_desc": "Target an enemy to \u003Cspan class=\"highlight\"\u003Ereduce their Spirit Resist\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E.",
"upgrade_spirit_sap_desc": "Target an enemy to \u003Cspan class=\"highlight\"\u003Ereduce their Spirit Resist\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E.",
"upgrade_spirit_snatch": "Spirit Snatch",
"upgrade_spirit_snatch": "Spirit Snatch",
"upgrade_spirit_snatch_desc": "When you perform a \u003Cspan class=\"highlight\"\u003ELight or Heavy Melee\u003C/span\u003E attack against a hero, the attack deals extra \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E and steals \u003Cspan class=\"highlight\"\u003ESpirit Resist\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E.",
"upgrade_spirit_snatch_desc": "When you perform a \u003Cspan class=\"highlight\"\u003ELight or Heavy Melee\u003C/span\u003E attack against a hero, the attack deals extra \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E and steals \u003Cspan class=\"highlight\"\u003ESpirit Resist\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E.\u003Cspan class=\"diminish\"\u003E\u003Cbr\u003E\u003Cbr\u003ECooldown is {s:LightMeleeCooldownMult}x longer for Light Melee hits.\u003C/span\u003E",
"upgrade_split_shot": "Split Shot",
"upgrade_split_shot": "Split Shot",
"upgrade_split_shot_desc": "Make your weapon fire \u003Cspan class=\"highlight\"\u003Emultishot\u003C/span\u003E. \u003Cbr\u003E\u003Cbr\u003E Hitting more than one Hero per attack will grant a \u003Cspan class=\"highlight\"\u003Estacking weapon damage bonus\u003C/span\u003E.  \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ETargets can only be hit once per multishot.\u003C/span\u003E",
"upgrade_split_shot_desc": "Make your weapon fire \u003Cspan class=\"highlight\"\u003Emultishot\u003C/span\u003E. \u003Cbr\u003E\u003Cbr\u003E Hitting more than one Hero per attack will grant a \u003Cspan class=\"highlight\"\u003Estacking weapon damage bonus\u003C/span\u003E.  \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ETargets can only be hit once per multishot.\u003C/span\u003E",
Line 8,567: Line 8,602:
"upgrade_toxic_bullets_buildup": "Toxic building...",
"upgrade_toxic_bullets_buildup": "Toxic building...",
"upgrade_toxic_bullets_desc": "Your bullets build up a \u003Cspan class=\"highlight\"\u003EBleed\u003C/span\u003E on enemies, causing them to lose a \u003Cspan class=\"highlight\"\u003Epercentage\u003C/span\u003E of their \u003Cspan class=\"highlight\"\u003EMax Health\u003C/span\u003E over time. Also applies \u003Cspan class=\"highlight\"\u003EHealing Reduction\u003C/span\u003E on the bleeding target.",
"upgrade_toxic_bullets_desc": "Your bullets build up a \u003Cspan class=\"highlight\"\u003EBleed\u003C/span\u003E on enemies, causing them to lose a \u003Cspan class=\"highlight\"\u003Epercentage\u003C/span\u003E of their \u003Cspan class=\"highlight\"\u003EMax Health\u003C/span\u003E over time. Also applies \u003Cspan class=\"highlight\"\u003EHealing Reduction\u003C/span\u003E on the bleeding target.",
"upgrade_transcendent_cooldown": "Transcendent Cooldown",
"upgrade_transcendent_cooldown_desc": "Reduces the \u003Cspan class=\"highlight\"\u003ECooldown\u003C/span\u003E of your abilities and items.",
"upgrade_trophy_collector": "Trophy Collector",
"upgrade_trophy_collector": "Trophy Collector",
"upgrade_trophy_collector_desc": "Whenever you score an \u003Cspan class=\"highlight\"\u003Eassist or kill\u003C/span\u003E, gain extra \u003Cspan class=\"highlight\"\u003Ehealth\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003Esprint\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003Eability range\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Epassive soul generation\u003C/span\u003E. This effect stacks and persists through death.",
"upgrade_trophy_collector_desc": "Whenever you score an \u003Cspan class=\"highlight\"\u003Eassist or kill\u003C/span\u003E, gain extra \u003Cspan class=\"highlight\"\u003Ehealth\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003Esprint\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003Eability range\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Epassive soul generation\u003C/span\u003E. This effect stacks and persists through death.",
Line 8,614: Line 8,651:
"viscous_goo_grenade_puddle_desc": "Goo puddles linger on the ground and apply a \u003Cspan class=\"highlight\"\u003Emovement slow\u003C/span\u003E to enemies walking on them.",
"viscous_goo_grenade_puddle_desc": "Goo puddles linger on the ground and apply a \u003Cspan class=\"highlight\"\u003Emovement slow\u003C/span\u003E to enemies walking on them.",
"viscous_goo_grenade_quip": "Damage enemies and make a mess",
"viscous_goo_grenade_quip": "Damage enemies and make a mess",
"viscous_goo_grenade_t2_desc": "+50 Damage and +1m Radius",
"viscous_goo_grenade_t2_desc": "+45.0 Damage and +1m Radius",
"viscous_goo_grenade_t3_desc": "Bounces 2 times",
"viscous_goo_grenade_t3_desc": "Bounces 2 times",
"viscous_goo_puddle": "Goo Form",
"viscous_goo_puddle": "Goo Form",
Line 8,632: Line 8,669:
"viscous_telepunch_desc": "Materialize a fist in the world that \u003Cspan class=\"highlight\"\u003Epunches\u003C/span\u003E units in the area and send them flying. Enemies will be \u003Cspan class=\"highlight\"\u003Edealt damage\u003C/span\u003E, have their dash distance reduced for a brief moment, and have their \u003Cspan class=\"highlight\"\u003Emovement slowed\u003C/span\u003E. This is considered a \u003Cspan class=\"highlight\"\u003ELight Melee\u003C/span\u003E attack.",
"viscous_telepunch_desc": "Materialize a fist in the world that \u003Cspan class=\"highlight\"\u003Epunches\u003C/span\u003E units in the area and send them flying. Enemies will be \u003Cspan class=\"highlight\"\u003Edealt damage\u003C/span\u003E, have their dash distance reduced for a brief moment, and have their \u003Cspan class=\"highlight\"\u003Emovement slowed\u003C/span\u003E. This is considered a \u003Cspan class=\"highlight\"\u003ELight Melee\u003C/span\u003E attack.",
"viscous_telepunch_quip": "Punch enemies with a giant fist",
"viscous_telepunch_quip": "Punch enemies with a giant fist",
"viscous_telepunch_t2_desc": "+35 Damage and +15% Movement Slow",
"viscous_telepunch_t2_desc": "+30 Damage and +15% Movement Slow",
"viscous_telepunch_t3_desc": "-11.5s Cooldown and now deals \u003Cspan class=\"highlight\"\u003EHeavy Melee Damage\u003C/span\u003E",
"viscous_telepunch_t3_desc": "-11.5s Cooldown and now deals \u003Cspan class=\"highlight\"\u003EHeavy Melee Damage\u003C/span\u003E",
"walker_unit": "Walker",
"walker_unit": "Walker",