Data:Lang en.json: Difference between revisionsGive feedback
Gammaton32 (talk | contribs) m Reverted edit by DeadBot (talk) to last revision by Gammaton32 Tag: Rollback |
DeadBot v0.3.0-beta.24-5768 |
||
| Line 2: | Line 2: | ||
"AOERadius_label": "Impact Radius", | "AOERadius_label": "Impact Radius", | ||
"AOERadius_postfix": "m", | "AOERadius_postfix": "m", | ||
"AOERadius_postvalue_label": "Impact Radius", | |||
"AbandonMatchPrompt_Cancel": "Stay in match", | "AbandonMatchPrompt_Cancel": "Stay in match", | ||
"AbandonMatchPrompt_Confirm": "Abandon with Penalty", | "AbandonMatchPrompt_Confirm": "Abandon with Penalty", | ||
| Line 32: | Line 33: | ||
"AbilityButtonHint_CastShadowRedemption": "Resurrect with Shadow Redemption", | "AbilityButtonHint_CastShadowRedemption": "Resurrect with Shadow Redemption", | ||
"AbilityButtonHint_CastVoidSphere": "Teleport", | "AbilityButtonHint_CastVoidSphere": "Teleport", | ||
"AbilityButtonHint_ClimbRope": "Hold to Climb Rope", | "AbilityButtonHint_ClimbRope": "Hold {g:citadel_binding:'Mantle'} to Climb Rope", | ||
"AbilityButtonHint_CloneTurretSwap": "Swap with Assistant", | "AbilityButtonHint_CloneTurretSwap": "Swap with Assistant", | ||
"AbilityButtonHint_Deploy": "Deploy", | "AbilityButtonHint_Deploy": "Deploy", | ||
| Line 60: | Line 61: | ||
"AbilityButtonHint_MagicBoltRedirect": "Redirect Bolt", | "AbilityButtonHint_MagicBoltRedirect": "Redirect Bolt", | ||
"AbilityButtonHint_MagicianBigBoltFire": "Fire Bolt", | "AbilityButtonHint_MagicianBigBoltFire": "Fire Bolt", | ||
"AbilityButtonHint_MeleeChangeTeam": "Heavy Melee to change your team", | |||
"AbilityButtonHint_MeleePowerUp": "Heavy Melee to claim PowerUp", | "AbilityButtonHint_MeleePowerUp": "Heavy Melee to claim PowerUp", | ||
"AbilityButtonHint_MeleeRejuvinator": "Heavy Melee to claim Rejuvenator", | "AbilityButtonHint_MeleeRejuvinator": "Heavy Melee to claim Rejuvenator", | ||
| Line 71: | Line 73: | ||
"AbilityButtonHint_SpeedBoost": "Speed Boost", | "AbilityButtonHint_SpeedBoost": "Speed Boost", | ||
"AbilityButtonHint_StopLifeDrain": "Stop Life Drain", | "AbilityButtonHint_StopLifeDrain": "Stop Life Drain", | ||
"AbilityButtonHint_Swing": "Swing", | |||
"AbilityButtonHint_SwitchToAltCastMode": "Switch to Alternate Cast Mode", | "AbilityButtonHint_SwitchToAltCastMode": "Switch to Alternate Cast Mode", | ||
"AbilityButtonHint_SwitchToNormalCastMode": "Switch to Standard Mode", | "AbilityButtonHint_SwitchToNormalCastMode": "Switch to Standard Mode", | ||
| Line 78: | Line 81: | ||
"AbilityCastDelay_label": "Cast Delay", | "AbilityCastDelay_label": "Cast Delay", | ||
"AbilityCastDelay_postfix": "s", | "AbilityCastDelay_postfix": "s", | ||
"AbilityCastDelay_postvalue_label": "Cast Delay", | |||
"AbilityCastRangeMinimum_label": "Range Minimum", | "AbilityCastRangeMinimum_label": "Range Minimum", | ||
"AbilityCastRangeMinimum_postfix": "m", | "AbilityCastRangeMinimum_postfix": "m", | ||
"AbilityCastRange_label": "Cast Range", | "AbilityCastRange_label": "Cast Range", | ||
"AbilityCastRange_postfix": "m", | "AbilityCastRange_postfix": "m", | ||
"AbilityCastRange_postvalue_label": "Cast Range", | |||
"AbilityChannelTimeDisplay_label": "Channel Duration", | "AbilityChannelTimeDisplay_label": "Channel Duration", | ||
"AbilityChannelTimeDisplay_postfix": "s", | "AbilityChannelTimeDisplay_postfix": "s", | ||
"AbilityChannelTimeDisplay_postvalue_label": "Channel Duration", | |||
"AbilityChannelTime_label": "Channel Duration", | "AbilityChannelTime_label": "Channel Duration", | ||
"AbilityChannelTime_postfix": "s", | "AbilityChannelTime_postfix": "s", | ||
"AbilityChannelTime_postvalue_label": "Channel Duration", | |||
"AbilityChargeUpTime_label": "Charge-Up Time", | "AbilityChargeUpTime_label": "Charge-Up Time", | ||
"AbilityChargeUpTime_postfix": "s", | "AbilityChargeUpTime_postfix": "s", | ||
"AbilityChargeUpTime_postvalue_label": "Charge-Up Time", | |||
"AbilityCharges_label": "Charges", | "AbilityCharges_label": "Charges", | ||
"AbilityCharges_postvalue_label": "Charges", | |||
"AbilityCooldownBetweenCharge_label": "Charge Delay", | "AbilityCooldownBetweenCharge_label": "Charge Delay", | ||
"AbilityCooldownBetweenCharge_postfix": "s", | "AbilityCooldownBetweenCharge_postfix": "s", | ||
"AbilityCooldownBetweenCharge_postvalue_label": "Charge Delay", | |||
"AbilityCooldownPerHeadshotNPC_label": "Cooldown Per Headshot NPC", | "AbilityCooldownPerHeadshotNPC_label": "Cooldown Per Headshot NPC", | ||
"AbilityCooldownPerHeadshotNPC_postfix": "s", | "AbilityCooldownPerHeadshotNPC_postfix": "s", | ||
"AbilityCooldownPerHeadshotNPC_postvalue_label": "Cooldown Per Headshot NPC", | |||
"AbilityCooldownPerHeadshot_label": "Cooldown Per Headshot", | "AbilityCooldownPerHeadshot_label": "Cooldown Per Headshot", | ||
"AbilityCooldownPerHeadshot_postfix": "s", | "AbilityCooldownPerHeadshot_postfix": "s", | ||
"AbilityCooldownPerHeadshot_postvalue_label": "Cooldown Per Headshot", | |||
"AbilityCooldownPerHit_label": "Cooldown Reduction per Hit", | "AbilityCooldownPerHit_label": "Cooldown Reduction per Hit", | ||
"AbilityCooldownPerHit_postfix": "s", | "AbilityCooldownPerHit_postfix": "s", | ||
"AbilityCooldownPerHit_postvalue_label": "Cooldown Reduction per Hit", | |||
"AbilityCooldown_label": "Cooldown", | "AbilityCooldown_label": "Cooldown", | ||
"AbilityCooldown_postfix": "s", | "AbilityCooldown_postfix": "s", | ||
"AbilityCooldown_postvalue_label": "Cooldown", | |||
"AbilityDamageReductionPerHit_label": "Ability Dmg Red Per Hit", | "AbilityDamageReductionPerHit_label": "Ability Dmg Red Per Hit", | ||
"AbilityDamageReductionPerHit_postfix": "%", | "AbilityDamageReductionPerHit_postfix": "%", | ||
"AbilityDamageReduction_label": "Spirit Damage Reduction", | "AbilityDamageReduction_label": "Spirit Damage Reduction", | ||
"AbilityDamageReduction_postfix": "%", | "AbilityDamageReduction_postfix": "%", | ||
"AbilityDamageReduction_postvalue_label": "Spirit Damage Reduction", | |||
"AbilityDuration_label": "Duration", | "AbilityDuration_label": "Duration", | ||
"AbilityDuration_postfix": "s", | "AbilityDuration_postfix": "s", | ||
"AbilityDuration_postvalue_label": "Duration", | |||
"AbilityLifestealPercentHeroPassive_label": "Spirit Lifesteal", | "AbilityLifestealPercentHeroPassive_label": "Spirit Lifesteal", | ||
"AbilityLifestealPercentHeroPassive_postfix": "%", | "AbilityLifestealPercentHeroPassive_postfix": "%", | ||
"AbilityLifestealPercentHeroPassive_postvalue_label": "Spirit Lifesteal", | |||
"AbilityLifestealPercentHeroPassive_prefix": "{s:sign}", | "AbilityLifestealPercentHeroPassive_prefix": "{s:sign}", | ||
"AbilityLifestealPercentHero_label": "Spirit Lifesteal", | "AbilityLifestealPercentHero_label": "Spirit Lifesteal", | ||
"AbilityLifestealPercentHero_postfix": "%", | "AbilityLifestealPercentHero_postfix": "%", | ||
"AbilityLifestealPercentHero_postvalue_label": "Spirit Lifesteal", | |||
"AbilityLifestealPercentHero_prefix": "{s:sign}", | "AbilityLifestealPercentHero_prefix": "{s:sign}", | ||
"AbilityLifestealPercentNonHero_label": "Spirit Lifesteal on Non Heroes", | "AbilityLifestealPercentNonHero_label": "Spirit Lifesteal on Non Heroes", | ||
"AbilityLifestealPercentNonHero_postfix": "%", | "AbilityLifestealPercentNonHero_postfix": "%", | ||
"AbilityLifestealPercentNonHero_postvalue_label": "Spirit Lifesteal on Non Heroes", | |||
"AbilityLifestealPercentNonHero_prefix": "{s:sign}", | "AbilityLifestealPercentNonHero_prefix": "{s:sign}", | ||
"AbilityLifestealPercent_label": "Spirit Lifesteal", | "AbilityLifestealPercent_label": "Spirit Lifesteal", | ||
"AbilityLifestealPercent_postfix": "%", | "AbilityLifestealPercent_postfix": "%", | ||
"AbilityLifestealPercent_postvalue_label": "Spirit Lifesteal", | |||
"AbilityLifestealPercent_prefix": "{s:sign}", | "AbilityLifestealPercent_prefix": "{s:sign}", | ||
"AbilityPower_label": "Ability Power", | "AbilityPower_label": "Ability Power", | ||
| Line 124: | Line 144: | ||
"AbilitySpeedPct_label": "Ability Speed", | "AbilitySpeedPct_label": "Ability Speed", | ||
"AbilitySpeedPct_postfix": "%", | "AbilitySpeedPct_postfix": "%", | ||
"AbilitySpeedPct_postvalue_label": "Ability Speed", | |||
"AbilitySpeedPct_prefix": "+", | "AbilitySpeedPct_prefix": "+", | ||
"AbilitySplitShot_label": "Charged Shot Multishot", | "AbilitySplitShot_label": "Charged Shot Multishot", | ||
| Line 129: | Line 150: | ||
"AbsorbPercentage_label": "Damage Absorbed", | "AbsorbPercentage_label": "Damage Absorbed", | ||
"AbsorbPercentage_postfix": "%", | "AbsorbPercentage_postfix": "%", | ||
"AbsorbPercentage_postvalue_label": "Damage Absorbed", | |||
"ActivatedFireRate_label": "Fire Rate", | "ActivatedFireRate_label": "Fire Rate", | ||
"ActivatedFireRate_postfix": "%", | "ActivatedFireRate_postfix": "%", | ||
"ActivatedFireRate_postvalue_label": "Fire Rate", | |||
"ActivatedFireRate_prefix": "{s:sign}", | "ActivatedFireRate_prefix": "{s:sign}", | ||
"ActiveAbilityDamageReduction_label": "Active Ability Dmg Red", | "ActiveAbilityDamageReduction_label": "Active Ability Dmg Red", | ||
| Line 136: | Line 159: | ||
"ActiveBonusFireRate_label": "Fire Rate", | "ActiveBonusFireRate_label": "Fire Rate", | ||
"ActiveBonusFireRate_postfix": "%", | "ActiveBonusFireRate_postfix": "%", | ||
"ActiveBonusFireRate_postvalue_label": "Fire Rate", | |||
"ActiveBonusLifesteal_label": "Bullet Lifesteal", | "ActiveBonusLifesteal_label": "Bullet Lifesteal", | ||
"ActiveBonusLifesteal_postfix": "%", | "ActiveBonusLifesteal_postfix": "%", | ||
"ActiveBonusLifesteal_postvalue_label": "Bullet Lifesteal", | |||
"ActiveBonusMoveSpeed_label": "Move Speed", | "ActiveBonusMoveSpeed_label": "Move Speed", | ||
"ActiveBonusMoveSpeed_postfix": "m/s", | "ActiveBonusMoveSpeed_postfix": "m/s", | ||
"ActiveBonusMoveSpeed_postvalue_label": "Move Speed", | |||
"ActiveBonusMoveSpeed_prefix": "{s:sign}", | "ActiveBonusMoveSpeed_prefix": "{s:sign}", | ||
"ActiveBulletArmorReduction_label": "Bullet Resist Reduction", | "ActiveBulletArmorReduction_label": "Bullet Resist Reduction", | ||
"ActiveBulletArmorReduction_postvalue_label": "Bullet Resist Reduction", | |||
"ActiveBulletDamageReduction_label": "Bullet Damage", | "ActiveBulletDamageReduction_label": "Bullet Damage", | ||
"ActiveBulletDamageReduction_postfix": "%", | "ActiveBulletDamageReduction_postfix": "%", | ||
"ActiveBulletDamageReduction_postvalue_label": "Bullet Damage", | |||
"ActiveBulletDamageReduction_prefix": "{s:sign}", | "ActiveBulletDamageReduction_prefix": "{s:sign}", | ||
"ActiveBulletShieldDuration_label": "Active Shield Duration", | "ActiveBulletShieldDuration_label": "Active Shield Duration", | ||
| Line 149: | Line 177: | ||
"ActiveBulletShieldHealth_label": "Active Shield Health", | "ActiveBulletShieldHealth_label": "Active Shield Health", | ||
"ActiveBulletShieldMaxHealth_label": "Bullet Shield Health", | "ActiveBulletShieldMaxHealth_label": "Bullet Shield Health", | ||
"ActiveBulletShieldMaxHealth_postvalue_label": "Bullet Shield Health", | |||
"ActiveBulletShieldMaxHealth_prefix": "{s:sign}", | "ActiveBulletShieldMaxHealth_prefix": "{s:sign}", | ||
"ActiveChainDuration_label": "Tether Duration", | "ActiveChainDuration_label": "Tether Duration", | ||
| Line 154: | Line 183: | ||
"ActiveFireRate_label": "Fire Rate", | "ActiveFireRate_label": "Fire Rate", | ||
"ActiveFireRate_postfix": "%", | "ActiveFireRate_postfix": "%", | ||
"ActiveFireRate_postvalue_label": "Fire Rate", | |||
"ActiveFlightTime_label": "Flight time", | "ActiveFlightTime_label": "Flight time", | ||
"ActiveFlightTime_postfix": "s", | "ActiveFlightTime_postfix": "s", | ||
| Line 162: | Line 192: | ||
"ActiveHealthRegenBoost_label": "Health Regen", | "ActiveHealthRegenBoost_label": "Health Regen", | ||
"ActiveHealthRegenBoost_postfix": "hp/sec", | "ActiveHealthRegenBoost_postfix": "hp/sec", | ||
"ActiveHealthRegenBoost_postvalue_label": "Health Regen", | |||
"ActiveHealthRegenBoost_prefix": "{s:sign}", | "ActiveHealthRegenBoost_prefix": "{s:sign}", | ||
"ActiveHealthRegen_label": "Health Regen", | "ActiveHealthRegen_label": "Health Regen", | ||
"ActiveHealthRegen_postfix": "hp/sec", | "ActiveHealthRegen_postfix": "hp/sec", | ||
"ActiveHealthRegen_postvalue_label": "Health Regen", | |||
"ActiveHealthRegen_prefix": "{s:sign}", | "ActiveHealthRegen_prefix": "{s:sign}", | ||
"ActiveItemUse_conditional": "while active", | "ActiveItemUse_conditional": "while active", | ||
"ActiveMoveSpeedPenalty_label": "Active Movespeed Penalty", | "ActiveMoveSpeedPenalty_label": "Active Movespeed Penalty", | ||
"ActiveMoveSpeedPenalty_postfix": "m/s", | "ActiveMoveSpeedPenalty_postfix": "m/s", | ||
"ActiveMoveSpeedPenalty_postvalue_label": "Active Movespeed Penalty", | |||
"ActivePlayerStats_MoveSpeed": "\u003Cspan id=\"speedDisplayMS\" class=\"statNumber\"\u003E{s:value}\u003C/span\u003E\u003Cspan id=\"speedDisplayPostfix\" class=\"statPostfix\"\u003Em/s\u003C/span\u003E", | "ActivePlayerStats_MoveSpeed": "\u003Cspan id=\"speedDisplayMS\" class=\"statNumber\"\u003E{s:value}\u003C/span\u003E\u003Cspan id=\"speedDisplayPostfix\" class=\"statPostfix\"\u003Em/s\u003C/span\u003E", | ||
"ActivePlayerStats_Percentage": "\u003Cspan class=\"statNumber\"\u003E{s:value}\u003C/span\u003E\u003Cspan class=\"statPostfix\"\u003E%\u003C/span\u003E", | "ActivePlayerStats_Percentage": "\u003Cspan class=\"statNumber\"\u003E{s:value}\u003C/span\u003E\u003Cspan class=\"statPostfix\"\u003E%\u003C/span\u003E", | ||
| Line 175: | Line 208: | ||
"ActiveRadius_label": "Active Radius", | "ActiveRadius_label": "Active Radius", | ||
"ActiveRadius_postfix": "m", | "ActiveRadius_postfix": "m", | ||
"ActiveRadius_postvalue_label": "Active Radius", | |||
"ActiveReloadPercent_label": "Ammo", | "ActiveReloadPercent_label": "Ammo", | ||
"ActiveReloadPercent_postfix": "%", | "ActiveReloadPercent_postfix": "%", | ||
"ActiveReloadPercent_postvalue_label": "Ammo", | |||
"ActiveReloadPercent_prefix": "+", | "ActiveReloadPercent_prefix": "+", | ||
"ActiveStatusResistancePercent_label": "Debuff Reduction", | "ActiveStatusResistancePercent_label": "Debuff Reduction", | ||
"ActiveStatusResistancePercent_postfix": "%", | "ActiveStatusResistancePercent_postfix": "%", | ||
"ActiveStatusResistancePercent_postvalue_label": "Debuff Reduction", | |||
"ActiveTechPower_label": "Spirit Power", | "ActiveTechPower_label": "Spirit Power", | ||
"ActiveTechPower_postvalue_label": "Spirit Power", | |||
"ActiveTechPower_prefix": "+", | "ActiveTechPower_prefix": "+", | ||
"ActiveWeaponDamageChange_label": "Weapon Damage Steal", | "ActiveWeaponDamageChange_label": "Weapon Damage Steal", | ||
| Line 192: | Line 229: | ||
"AirControlPercent_label": "Air Control", | "AirControlPercent_label": "Air Control", | ||
"AirControlPercent_postfix": "%", | "AirControlPercent_postfix": "%", | ||
"AirControlPercent_postvalue_label": "Air Control", | |||
"AirControlPercent_prefix": "{s:sign}", | "AirControlPercent_prefix": "{s:sign}", | ||
"AirDropBuffDuration_label": "Shield Duration", | "AirDropBuffDuration_label": "Shield Duration", | ||
"AirDropBuffDuration_postfix": "s", | "AirDropBuffDuration_postfix": "s", | ||
"AirDropBuffDuration_postvalue_label": "Shield Duration", | |||
"AirDropBuffDuration_prefix": "", | "AirDropBuffDuration_prefix": "", | ||
"AirDropBulletArmorReduction_label": "Enemy Bullet Resist", | "AirDropBulletArmorReduction_label": "Enemy Bullet Resist", | ||
"AirDropBulletArmorReduction_postfix": "%", | "AirDropBulletArmorReduction_postfix": "%", | ||
"AirDropBulletArmorReduction_postvalue_label": "Enemy Bullet Resist", | |||
"AirDropBulletResist_label": "Ally Bullet Resist", | "AirDropBulletResist_label": "Ally Bullet Resist", | ||
"AirDropBulletResist_postfix": "%", | "AirDropBulletResist_postfix": "%", | ||
"AirDropBulletResist_postvalue_label": "Ally Bullet Resist", | |||
"AirDropBulletResist_prefix": "+", | "AirDropBulletResist_prefix": "+", | ||
"AirDropBulletShield_label": "Combat Barrier", | "AirDropBulletShield_label": "Combat Barrier", | ||
"AirDropBulletShield_postfix": "", | "AirDropBulletShield_postfix": "", | ||
"AirDropBulletShield_postvalue_label": "Combat Barrier", | |||
"AirDropDebuff02Duration_label": "Bullet Resist Duration", | "AirDropDebuff02Duration_label": "Bullet Resist Duration", | ||
"AirDropDebuff02Duration_postfix": "s", | "AirDropDebuff02Duration_postfix": "s", | ||
"AirDropDebuff02Duration_postvalue_label": "Bullet Resist Duration", | |||
"AirDropDebuffDuration_label": "Slow Duration", | "AirDropDebuffDuration_label": "Slow Duration", | ||
"AirDropDebuffDuration_postfix": "s", | "AirDropDebuffDuration_postfix": "s", | ||
"AirDropDebuffDuration_postvalue_label": "Slow Duration", | |||
"AirDropExplodeRadius_label": "Explode Radius", | "AirDropExplodeRadius_label": "Explode Radius", | ||
"AirDropExplodeRadius_postfix": "m", | "AirDropExplodeRadius_postfix": "m", | ||
"AirDropExplodeRadius_postvalue_label": "Explode Radius", | |||
"AirDropSelfCastDelay_label": "Self Cast Time", | "AirDropSelfCastDelay_label": "Self Cast Time", | ||
"AirDropSelfCastDelay_postfix": "s", | "AirDropSelfCastDelay_postfix": "s", | ||
"AirDropSelfCastDelay_postvalue_label": "Self Cast Time", | |||
"AirDropSilenceDuration_label": "Silence Duration", | "AirDropSilenceDuration_label": "Silence Duration", | ||
"AirDropSilenceDuration_postfix": "s", | "AirDropSilenceDuration_postfix": "s", | ||
"AirDropSilenceDuration_postvalue_label": "Silence Duration", | |||
"AirJumpVerticalSpeedPercent_label": "Air Jump Vertical Speed", | "AirJumpVerticalSpeedPercent_label": "Air Jump Vertical Speed", | ||
"AirJumpVerticalSpeedPercent_postfix": "%", | "AirJumpVerticalSpeedPercent_postfix": "%", | ||
| Line 218: | Line 265: | ||
"AirMoveIncreasePercent_label": "Air Jump/Dash Distance", | "AirMoveIncreasePercent_label": "Air Jump/Dash Distance", | ||
"AirMoveIncreasePercent_postfix": "%", | "AirMoveIncreasePercent_postfix": "%", | ||
"AirMoveIncreasePercent_postvalue_label": "Air Jump/Dash Distance", | |||
"AirMoveIncreasePercent_prefix": "+", | "AirMoveIncreasePercent_prefix": "+", | ||
"AirSpeedBonus_label": "Bonus Air Speed", | "AirSpeedBonus_label": "Bonus Air Speed", | ||
"AirSpeedBonus_postfix": "m/s", | "AirSpeedBonus_postfix": "m/s", | ||
"AirSpeedBonus_postvalue_label": "Bonus Air Speed", | |||
"AirSpeedBonus_prefix": "{s:sign}", | "AirSpeedBonus_prefix": "{s:sign}", | ||
"AirSpeedHealthBonus_label": "Healthy Speed Bonus", | "AirSpeedHealthBonus_label": "Healthy Speed Bonus", | ||
| Line 228: | Line 277: | ||
"AllyDistance_label": "Ally Distance", | "AllyDistance_label": "Ally Distance", | ||
"AllyDistance_postfix": "m", | "AllyDistance_postfix": "m", | ||
"AllyDistance_postvalue_label": "Ally Distance", | |||
"AmbushBonusFireRate_label": "Ambush Fire Rate", | "AmbushBonusFireRate_label": "Ambush Fire Rate", | ||
"AmbushBonusFireRate_postfix": "%", | "AmbushBonusFireRate_postfix": "%", | ||
"AmbushBonusFireRate_postvalue_label": "Ambush Fire Rate", | |||
"AmbushBonusFireRate_prefix": "+", | "AmbushBonusFireRate_prefix": "+", | ||
"AmbushBonusMeleeDamage_label": "Ambush Melee Damage", | "AmbushBonusMeleeDamage_label": "Ambush Melee Damage", | ||
| Line 235: | Line 286: | ||
"AmbushBonusMeleeDamage_postvalue_label": "Ambush Melee Damage", | "AmbushBonusMeleeDamage_postvalue_label": "Ambush Melee Damage", | ||
"AmbushBonusTechPower_label": "Ambush Spirit Power", | "AmbushBonusTechPower_label": "Ambush Spirit Power", | ||
"AmbushBonusTechPower_postvalue_label": "Ambush Spirit Power", | |||
"AmbushBonusTechPower_prefix": "+", | "AmbushBonusTechPower_prefix": "+", | ||
"AmbushDamage_Label": "Ambush Damage", | "AmbushDamage_Label": "Ambush Damage", | ||
"AmbushDuration_label": "Ambush Duration", | "AmbushDuration_label": "Ambush Duration", | ||
"AmbushDuration_postfix": "s", | "AmbushDuration_postfix": "s", | ||
"AmbushDuration_postvalue_label": "Ambush Duration", | |||
"AmmoPerSoul_label": "Ammo Per Soul", | "AmmoPerSoul_label": "Ammo Per Soul", | ||
"AmmoPerSoul_postvalue_label": "Ammo Per Soul", | |||
"AmmoPerSoul_prefix": "+", | "AmmoPerSoul_prefix": "+", | ||
"AmmoReloadPercent_label": "Bullets Reloaded", | "AmmoReloadPercent_label": "Bullets Reloaded", | ||
"AmmoReloadPercent_postfix": "%", | "AmmoReloadPercent_postfix": "%", | ||
"AmmoReloadPercent_postvalue_label": "Bullets Reloaded", | |||
"AmmoScavengerDuration_label": "Duration", | "AmmoScavengerDuration_label": "Duration", | ||
"AmmoScavengerDuration_postfix": "s", | "AmmoScavengerDuration_postfix": "s", | ||
"AmmoScavengerDuration_postvalue_label": "Duration", | |||
"AmpDuration_label": "Amp Duration", | "AmpDuration_label": "Amp Duration", | ||
"AmpDuration_postfix": "s", | "AmpDuration_postfix": "s", | ||
"AmpDuration_postvalue_label": "Amp Duration", | |||
"AmpPercentPerStack_label": "Amp Per Stack", | "AmpPercentPerStack_label": "Amp Per Stack", | ||
"AmpPercentPerStack_postfix": "%", | "AmpPercentPerStack_postfix": "%", | ||
"AmpPercentPerStack_postvalue_label": "Amp Per Stack", | |||
"AoESleep_label": "Explode Radius", | "AoESleep_label": "Explode Radius", | ||
"AoESleep_postfix": "m", | "AoESleep_postfix": "m", | ||
| Line 254: | Line 312: | ||
"ArcticBlastPercentDamage_label": "Frozen Bonus Damage", | "ArcticBlastPercentDamage_label": "Frozen Bonus Damage", | ||
"ArcticBlastPercentDamage_postfix": "%", | "ArcticBlastPercentDamage_postfix": "%", | ||
"ArcticBlastPercentDamage_postvalue_label": "Frozen Bonus Damage", | |||
"ArcticBlastSlowDuration_label": "Slow Duration", | "ArcticBlastSlowDuration_label": "Slow Duration", | ||
"ArcticBlastSlowDuration_postfix": "s", | "ArcticBlastSlowDuration_postfix": "s", | ||
"ArcticBlastSlowDuration_postvalue_label": "Slow Duration", | |||
"ArmTime_label": "Arm Time", | "ArmTime_label": "Arm Time", | ||
"ArmTime_postfix": "s", | "ArmTime_postfix": "s", | ||
"ArmTime_postvalue_label": "Arm Time", | |||
"ArmingDuration_label": "Arming Duration", | "ArmingDuration_label": "Arming Duration", | ||
"ArmingDuration_postfix": "s", | "ArmingDuration_postfix": "s", | ||
"ArmingDuration_postvalue_label": "Arming Duration", | |||
"ArmorAttribute_Desc": "%s1 to any bullet and spirit armor bonus", | "ArmorAttribute_Desc": "%s1 to any bullet and spirit armor bonus", | ||
"ArmorAttribute_Desc_0": "no additional bullet armor bonuses", | "ArmorAttribute_Desc_0": "no additional bullet armor bonuses", | ||
| Line 266: | Line 328: | ||
"ArmorPower_label": "Base Health", | "ArmorPower_label": "Base Health", | ||
"ArmorPower_postfix": "%", | "ArmorPower_postfix": "%", | ||
"ArmorPower_postvalue_label": "Base Health", | |||
"ArmorPower_prefix": "{s:sign}", | "ArmorPower_prefix": "{s:sign}", | ||
"AscendSpeed_label": "", | "AscendSpeed_label": "", | ||
| Line 279: | Line 342: | ||
"AttribFormat_AdditionalNote": "( %s1 )", | "AttribFormat_AdditionalNote": "( %s1 )", | ||
"Attribute_EWeaponAttribute_BeamWeapon": "Beam Weapon", | "Attribute_EWeaponAttribute_BeamWeapon": "Beam Weapon", | ||
"Attribute_EWeaponAttribute_Bow": "Bow", | |||
"Attribute_EWeaponAttribute_BurstFire": "Burst Fire", | "Attribute_EWeaponAttribute_BurstFire": "Burst Fire", | ||
"Attribute_EWeaponAttribute_CloseRange": "Close Range", | "Attribute_EWeaponAttribute_CloseRange": "Close Range", | ||
"Attribute_EWeaponAttribute_Heavy": "Heavy Artillery", | |||
"Attribute_EWeaponAttribute_HeavyHitter": "Heavy Hitter", | "Attribute_EWeaponAttribute_HeavyHitter": "Heavy Hitter", | ||
"Attribute_EWeaponAttribute_LongRange": "Long Range", | "Attribute_EWeaponAttribute_LongRange": "Long Range", | ||
"Attribute_EWeaponAttribute_MediumRange": "Medium Range", | "Attribute_EWeaponAttribute_MediumRange": "Medium Range", | ||
"Attribute_EWeaponAttribute_Pistol": "Pistol", | |||
"Attribute_EWeaponAttribute_Projectile": "Projectile", | "Attribute_EWeaponAttribute_Projectile": "Projectile", | ||
"Attribute_EWeaponAttribute_RapidFire": "Rapid Fire", | "Attribute_EWeaponAttribute_RapidFire": "Rapid Fire", | ||
| Line 289: | Line 355: | ||
"AuraDuration_label": "Aura Duration", | "AuraDuration_label": "Aura Duration", | ||
"AuraDuration_postfix": "s", | "AuraDuration_postfix": "s", | ||
"AuraDuration_postvalue_label": "Aura Duration", | |||
"AvaRecallCooldown_label": "Recall Cooldown", | "AvaRecallCooldown_label": "Recall Cooldown", | ||
"AvaRecallCooldown_postfix": "s", | "AvaRecallCooldown_postfix": "s", | ||
"AvaRecallCooldown_postvalue_label": "Recall Cooldown", | |||
"AwakenDamage_label": "Awaken Damage", | "AwakenDamage_label": "Awaken Damage", | ||
"BackstabBonusDamagePct_label": "Blindside Damage", | "BackstabBonusDamagePct_label": "Blindside Damage", | ||
"BackstabBonusDamagePct_postfix": "%", | "BackstabBonusDamagePct_postfix": "%", | ||
"BackstabBonusDamagePct_postvalue_label": "Blindside Damage", | |||
"BackstabberRadius_label": "Bonus Radius", | "BackstabberRadius_label": "Bonus Radius", | ||
"BackstabberRadius_postfix": "m", | "BackstabberRadius_postfix": "m", | ||
"BackstabberRadius_postvalue_label": "Bonus Radius", | |||
"BackstabberRadius_prefix": "", | "BackstabberRadius_prefix": "", | ||
"BallRadius_label": "Ball Radius", | "BallRadius_label": "Ball Radius", | ||
"BallRadius_postfix": "m", | "BallRadius_postfix": "m", | ||
"BallRadius_postvalue_label": "Ball Radius", | |||
"BarrelDamageRadius_label": "Explosion Radius", | "BarrelDamageRadius_label": "Explosion Radius", | ||
"BarrelDamageRadius_postfix": "m", | "BarrelDamageRadius_postfix": "m", | ||
"BarrelDamageRadius_postvalue_label": "Explosion Radius", | |||
"BarrelDamage_label": "Explosion Damage", | "BarrelDamage_label": "Explosion Damage", | ||
"BarrelDamage_postvalue_label": "Explosion Damage", | |||
"BarrelLifetime_label": "Barrel Life Time", | "BarrelLifetime_label": "Barrel Life Time", | ||
"BarrelLifetime_postfix": "s", | "BarrelLifetime_postfix": "s", | ||
"Barrel_ArmTime_label": "Arm Time", | |||
"Barrel_ArmTime_postfix": "s", | |||
"Barrel_ArmTime_postvalue_label": "Arm Time", | |||
"BarrierDuration_label": "Barrier Duration", | "BarrierDuration_label": "Barrier Duration", | ||
"BarrierDuration_postfix": "s", | "BarrierDuration_postfix": "s", | ||
"BarrierDuration_postvalue_label": "Barrier Duration", | |||
"BaseAttackDamagePercentAltFire_label": "Secondary Fire Weapon Damage", | "BaseAttackDamagePercentAltFire_label": "Secondary Fire Weapon Damage", | ||
"BaseAttackDamagePercentAltFire_postfix": "%", | "BaseAttackDamagePercentAltFire_postfix": "%", | ||
| Line 312: | Line 389: | ||
"BaseAttackDamagePercentAtMaxDuration_label": "Max Weapon Damage", | "BaseAttackDamagePercentAtMaxDuration_label": "Max Weapon Damage", | ||
"BaseAttackDamagePercentAtMaxDuration_postfix": "%", | "BaseAttackDamagePercentAtMaxDuration_postfix": "%", | ||
"BaseAttackDamagePercentAtMaxDuration_postvalue_label": "Max Weapon Damage", | |||
"BaseAttackDamagePercentBonus_label": "Weapon Damage", | "BaseAttackDamagePercentBonus_label": "Weapon Damage", | ||
"BaseAttackDamagePercentBonus_postfix": "%", | "BaseAttackDamagePercentBonus_postfix": "%", | ||
"BaseAttackDamagePercentBonus_postvalue_label": "Weapon Damage", | |||
"BaseAttackDamagePercentBonus_prefix": "+", | "BaseAttackDamagePercentBonus_prefix": "+", | ||
"BaseAttackDamagePercent_label": "Weapon Damage", | "BaseAttackDamagePercent_label": "Weapon Damage", | ||
"BaseAttackDamagePercent_postfix": "%", | "BaseAttackDamagePercent_postfix": "%", | ||
"BaseAttackDamagePercent_postvalue_label": "Weapon Damage", | |||
"BaseAttackDamagePercent_prefix": "{s:sign}", | "BaseAttackDamagePercent_prefix": "{s:sign}", | ||
"BaseAttackDamage_label": "Base Damage", | "BaseAttackDamage_label": "Base Damage", | ||
"BaseAttackDamage_postvalue_label": "Base Damage", | |||
"BaseAttackDamage_prefix": "{s:sign}", | "BaseAttackDamage_prefix": "{s:sign}", | ||
"BaseBonusWeaponPower_label": "Courage", | "BaseBonusWeaponPower_label": "Courage", | ||
"BaseBonusWeaponPower_prefix": "+", | "BaseBonusWeaponPower_prefix": "+", | ||
"BaseBulletDamage_label": "Bullet Damage", | "BaseBulletDamage_label": "Bullet Damage", | ||
"BaseBulletDamage_postvalue_label": "Bullet Damage", | |||
"BaseDamagePct_label": "Bonus Spirit Amp", | "BaseDamagePct_label": "Bonus Spirit Amp", | ||
"BaseDamagePct_postfix": "%", | "BaseDamagePct_postfix": "%", | ||
"BaseDamagePct_prefix": "{s:sign}", | "BaseDamagePct_prefix": "{s:sign}", | ||
"BaseDamage_label": "Base Damage", | "BaseDamage_label": "Base Damage", | ||
"BaseDamage_postvalue_label": "Base Damage", | |||
"BaseHealOnHeadshot_label": "Heal Per Headshot", | "BaseHealOnHeadshot_label": "Heal Per Headshot", | ||
"BaseHealOnHeadshot_postvalue_label": "Heal Per Headshot", | |||
"BaseHeatPower_Label": "Base Heat Power", | "BaseHeatPower_Label": "Base Heat Power", | ||
"BaseWeaponDamage_postfix": "%", | "BaseWeaponDamage_postfix": "%", | ||
"BasicReflectPercent_label": "Basic Damage Reflect", | "BasicReflectPercent_label": "Basic Damage Reflect", | ||
"BasicReflectPercent_postfix": "%", | "BasicReflectPercent_postfix": "%", | ||
"BatCount_label": "Bats Released", | "BatCount_label": "Total Bats Released", | ||
"BatCount_postvalue_label": "Total Bats Released", | |||
"BatPerSecond_label": "Bats per Second", | |||
"BatPerSecond_postvalue_label": "Bats per Second", | |||
"BatSwarmLifeTime_label": "Bat Lifetime", | "BatSwarmLifeTime_label": "Bat Lifetime", | ||
"BatSwarmLifeTime_postfix": "s", | "BatSwarmLifeTime_postfix": "s", | ||
"BatSwarmLifeTime_postvalue_label": "Bat Lifetime", | |||
"BeamLength_label": "Beam Length", | "BeamLength_label": "Beam Length", | ||
"BeamLength_postfix": "m", | "BeamLength_postfix": "m", | ||
"BeamLength_postvalue_label": "Beam Length", | |||
"BeamSplit_label": "Extra Beam Range", | "BeamSplit_label": "Extra Beam Range", | ||
"BeamSplit_postfix": "m", | "BeamSplit_postfix": "m", | ||
"BeamSplit_postvalue_label": "Extra Beam Range", | |||
"BeamWidth_label": "Beam Width", | "BeamWidth_label": "Beam Width", | ||
"BeamWidth_postfix": "m", | "BeamWidth_postfix": "m", | ||
"BeamWidth_postvalue_label": "Beam Width", | |||
"BelowHealthThreshold_conditional": "below health threshold", | "BelowHealthThreshold_conditional": "below health threshold", | ||
"BleedDPSPerStack_label": "Bleed DPS Per Knife", | "BleedDPSPerStack_label": "Bleed DPS Per Knife", | ||
"BleedDPSPerStack_postvalue_label": "Bleed DPS Per Knife", | |||
"BleedDamage_label": "Bleed Damage", | "BleedDamage_label": "Bleed Damage", | ||
"BleedDamage_postvalue_label": "Bleed Damage", | |||
"BleedDuration_label": "Bleed Duration", | "BleedDuration_label": "Bleed Duration", | ||
"BleedDuration_postfix": "s", | "BleedDuration_postfix": "s", | ||
"BleedDuration_postvalue_label": "Bleed Duration", | |||
"BleedTechResist_label": "Spirit Resist", | "BleedTechResist_label": "Spirit Resist", | ||
"BleedTechResist_postfix": "%", | "BleedTechResist_postfix": "%", | ||
"BleedTechResist_postvalue_label": "Spirit Resist", | |||
"BleedTechResist_prefix": "{s:sign}", | "BleedTechResist_prefix": "{s:sign}", | ||
"BloodPoolDPS_label": "Blood Pool DPS", | "BloodPoolDPS_label": "Blood Pool DPS", | ||
| Line 356: | Line 451: | ||
"BloodSpillDuration_label": "Toxic Mess Duration", | "BloodSpillDuration_label": "Toxic Mess Duration", | ||
"BloodSpillDuration_postfix": "s", | "BloodSpillDuration_postfix": "s", | ||
"BloodSpillDuration_postvalue_label": "Toxic Mess Duration", | |||
"BlurVisionRange_label": "Blur Vision Range", | "BlurVisionRange_label": "Blur Vision Range", | ||
"BlurVisionRange_postfix": "m", | "BlurVisionRange_postfix": "m", | ||
| Line 364: | Line 460: | ||
"BombDamagePercent_postfix": "%", | "BombDamagePercent_postfix": "%", | ||
"BonusAbilityCharges_label": "Bonus Ability Charges", | "BonusAbilityCharges_label": "Bonus Ability Charges", | ||
"BonusAbilityCharges_postvalue_label": "Bonus Ability Charges", | |||
"BonusAbilityCharges_prefix": "{s:sign}", | "BonusAbilityCharges_prefix": "{s:sign}", | ||
"BonusAbilityDurationPercent_label": "Ability Duration", | "BonusAbilityDurationPercent_label": "Ability Duration", | ||
"BonusAbilityDurationPercent_postfix": "%", | "BonusAbilityDurationPercent_postfix": "%", | ||
"BonusAbilityDurationPercent_postvalue_label": "Ability Duration", | |||
"BonusAbilityDurationPercent_prefix": "{s:sign}", | "BonusAbilityDurationPercent_prefix": "{s:sign}", | ||
"BonusAbilitySpeed_label": "Ability Move Speed", | "BonusAbilitySpeed_label": "Ability Move Speed", | ||
| Line 383: | Line 481: | ||
"BonusAttackRangePercent_label": "Weapon Fall-off Range", | "BonusAttackRangePercent_label": "Weapon Fall-off Range", | ||
"BonusAttackRangePercent_postfix": "%", | "BonusAttackRangePercent_postfix": "%", | ||
"BonusAttackRangePercent_postvalue_label": "Weapon Fall-off Range", | |||
"BonusAttackRangePercent_prefix": "{s:sign}", | "BonusAttackRangePercent_prefix": "{s:sign}", | ||
"BonusAttackRange_label": "Weapon Range", | "BonusAttackRange_label": "Weapon Range", | ||
| Line 390: | Line 489: | ||
"BonusBaseWeaponDamageTaken_label": "Weapon Damage", | "BonusBaseWeaponDamageTaken_label": "Weapon Damage", | ||
"BonusBaseWeaponDamageTaken_postfix": "%", | "BonusBaseWeaponDamageTaken_postfix": "%", | ||
"BonusBaseWeaponDamageTaken_postvalue_label": "Weapon Damage", | |||
"BonusBaseWeaponDamageTaken_prefix": "+", | "BonusBaseWeaponDamageTaken_prefix": "+", | ||
"BonusBaseWeaponDamage_label": "Weapon Damage", | "BonusBaseWeaponDamage_label": "Weapon Damage", | ||
"BonusBaseWeaponDamage_postfix": "%", | "BonusBaseWeaponDamage_postfix": "%", | ||
"BonusBaseWeaponDamage_postvalue_label": "Weapon Damage", | |||
"BonusBaseWeaponDamage_prefix": "{s:sign}", | "BonusBaseWeaponDamage_prefix": "{s:sign}", | ||
"BonusBatsMax_label": "Max Additional Bats", | "BonusBatsMax_label": "Max Additional Bats", | ||
"BonusBatsMax_postvalue_label": "Max Additional Bats", | |||
"BonusBatsPerProc_label": "Additional Bats Per Love Bite", | "BonusBatsPerProc_label": "Additional Bats Per Love Bite", | ||
"BonusBatsPerProc_postvalue_label": "Bonus Bats Per Love Bite", | |||
"BonusBulletDamageToEMPTargets_label": "Bullet Damage to Silenced targets", | "BonusBulletDamageToEMPTargets_label": "Bullet Damage to Silenced targets", | ||
"BonusBulletDamageToEMPTargets_postfix": "%", | "BonusBulletDamageToEMPTargets_postfix": "%", | ||
| Line 401: | Line 504: | ||
"BonusBulletSpeedPercent_label": "Bullet Velocity", | "BonusBulletSpeedPercent_label": "Bullet Velocity", | ||
"BonusBulletSpeedPercent_postfix": "%", | "BonusBulletSpeedPercent_postfix": "%", | ||
"BonusBulletSpeedPercent_postvalue_label": "Bullet Velocity", | |||
"BonusBulletSpeedPercent_prefix": "{s:sign}", | "BonusBulletSpeedPercent_prefix": "{s:sign}", | ||
"BonusBullets_postvalue_label": "Bonus Bullets", | |||
"BonusChannelTechPower_label": "Spirit Power While Channeling", | "BonusChannelTechPower_label": "Spirit Power While Channeling", | ||
"BonusChannelTechPower_prefix": "+", | "BonusChannelTechPower_prefix": "+", | ||
"BonusChannelTimePercentage_label": "Channel Duration", | "BonusChannelTimePercentage_label": "Channel Duration", | ||
"BonusChannelTimePercentage_postfix": "%", | "BonusChannelTimePercentage_postfix": "%", | ||
"BonusChannelTimePercentage_postvalue_label": "Channel Duration", | |||
"BonusChannelTimePercentage_prefix": "+", | "BonusChannelTimePercentage_prefix": "+", | ||
"BonusChargedAbilityDamage_label": "Charged Ability Damage", | "BonusChargedAbilityDamage_label": "Charged Ability Damage", | ||
| Line 411: | Line 517: | ||
"BonusChargedAbilityDamage_prefix": "{s:sign}", | "BonusChargedAbilityDamage_prefix": "{s:sign}", | ||
"BonusClipPerKill_label": "Bonus Ammo Per Kill", | "BonusClipPerKill_label": "Bonus Ammo Per Kill", | ||
"BonusClipPerKill_postvalue_label": "Bonus Ammo Per Kill", | |||
"BonusClipPerKill_prefix": "{s:sign}", | "BonusClipPerKill_prefix": "{s:sign}", | ||
"BonusClipSizePercent_label": "Max Ammo", | "BonusClipSizePercent_label": "Max Ammo", | ||
"BonusClipSizePercent_postfix": "%", | "BonusClipSizePercent_postfix": "%", | ||
"BonusClipSizePercent_postvalue_label": "Max Ammo", | |||
"BonusClipSizePercent_prefix": "{s:sign}", | "BonusClipSizePercent_prefix": "{s:sign}", | ||
"BonusClipSize_label": "Ammo", | "BonusClipSize_label": "Ammo", | ||
"BonusClipSize_postvalue_label": "Ammo", | |||
"BonusClipSize_prefix": "{s:sign}", | "BonusClipSize_prefix": "{s:sign}", | ||
"BonusCooldownReduction_label": "Cooldown Reduction Per Bullet", | "BonusCooldownReduction_label": "Cooldown Reduction Per Bullet", | ||
"BonusCooldownReduction_postvalue_label": "Cooldown Reduction Per Bullet", | |||
"BonusCritDamagePercent_label": "Bonus Crit Damage", | "BonusCritDamagePercent_label": "Bonus Crit Damage", | ||
"BonusCritDamagePercent_postfix": "%", | "BonusCritDamagePercent_postfix": "%", | ||
| Line 423: | Line 533: | ||
"BonusDPSPercent_label": "Bullet Damage", | "BonusDPSPercent_label": "Bullet Damage", | ||
"BonusDPSPercent_postfix": "%", | "BonusDPSPercent_postfix": "%", | ||
"BonusDPSPercent_postvalue_label": "Bullet Damage", | |||
"BonusDPSPercent_prefix": "{s:sign}", | "BonusDPSPercent_prefix": "{s:sign}", | ||
"BonusDPSVsCreeps_label": "DPS vs Creeps", | "BonusDPSVsCreeps_label": "DPS vs Creeps", | ||
| Line 428: | Line 539: | ||
"BonusDamageAmp_label": "Increased Damage", | "BonusDamageAmp_label": "Increased Damage", | ||
"BonusDamageAmp_postfix": "%", | "BonusDamageAmp_postfix": "%", | ||
"BonusDamagePctPerPlayerHit_label": "Sticky Bomb Damage", | "BonusDamagePctPerPlayerHit_label": "Sticky Bomb Damage", | ||
"BonusDamagePctPerPlayerHit_postfix": "%", | "BonusDamagePctPerPlayerHit_postfix": "%", | ||
"BonusDamagePctPerPlayerHit_postvalue_label": "Sticky Bomb Damage", | |||
"BonusDamagePctPerPlayerHit_prefix": "{s:sign}", | "BonusDamagePctPerPlayerHit_prefix": "{s:sign}", | ||
"BonusDamagePctPerPlayerKilled_label": "Sticky Bomb Damage", | "BonusDamagePctPerPlayerKilled_label": "Sticky Bomb Damage", | ||
"BonusDamagePctPerPlayerKilled_postfix": "%", | "BonusDamagePctPerPlayerKilled_postfix": "%", | ||
"BonusDamagePctPerPlayerKilled_postvalue_label": "Sticky Bomb Damage", | |||
"BonusDamagePctPerPlayerKilled_prefix": "{s:sign}", | "BonusDamagePctPerPlayerKilled_prefix": "{s:sign}", | ||
"BonusDamagePerHero_label": "Bonus Damage Per Hero", | "BonusDamagePerHero_label": "Bonus Damage Per Hero", | ||
"BonusDamagePerHero_postfix": "%", | "BonusDamagePerHero_postfix": "%", | ||
"BonusDamagePercent_label": "Bonus Damage", | "BonusDamagePercent_label": "Bonus Damage", | ||
"BonusDamagePercent_postfix": "%", | "BonusDamagePercent_postfix": "%", | ||
"BonusDamagePercent_postvalue_label": "Bonus Damage", | |||
"BonusDamage_label": "Bonus Damage", | "BonusDamage_label": "Bonus Damage", | ||
"BonusDamage_postvalue_label": "Bonus Damage", | |||
"BonusDuration_label": "Bonus Duration", | "BonusDuration_label": "Bonus Duration", | ||
"BonusDuration_postfix": "s", | "BonusDuration_postfix": "s", | ||
| Line 448: | Line 559: | ||
"BonusFireRateNPC_label": "Fire Rate NPC", | "BonusFireRateNPC_label": "Fire Rate NPC", | ||
"BonusFireRateNPC_postfix": "%", | "BonusFireRateNPC_postfix": "%", | ||
"BonusFireRateNPC_postvalue_label": "Fire Rate NPC", | |||
"BonusFireRateNPC_prefix": "{s:sign}", | "BonusFireRateNPC_prefix": "{s:sign}", | ||
"BonusFireRatePerHero_label": "Fire Rate", | "BonusFireRatePerHero_label": "Fire Rate", | ||
"BonusFireRatePerHero_postfix": "%", | "BonusFireRatePerHero_postfix": "%", | ||
"BonusFireRatePerHero_postvalue_label": "Fire Rate", | |||
"BonusFireRatePerHero_prefix": "{s:sign}", | "BonusFireRatePerHero_prefix": "{s:sign}", | ||
"BonusFireRatePlayerUnit_label": "Minions Fire Rate", | "BonusFireRatePlayerUnit_label": "Minions Fire Rate", | ||
"BonusFireRatePlayerUnit_postfix": "%", | "BonusFireRatePlayerUnit_postfix": "%", | ||
"BonusFireRatePlayerUnit_postvalue_label": "Minions Fire Rate", | |||
"BonusFireRatePlayerUnit_prefix": "{s:sign}", | "BonusFireRatePlayerUnit_prefix": "{s:sign}", | ||
"BonusFireRate_label": "Fire Rate", | "BonusFireRate_label": "Fire Rate", | ||
"BonusFireRate_postfix": "%", | "BonusFireRate_postfix": "%", | ||
"BonusFireRate_postvalue_label": "Fire Rate", | |||
"BonusFireRate_prefix": "{s:sign}", | "BonusFireRate_prefix": "{s:sign}", | ||
"BonusGoldOnKill_label": "Bonus Souls Per Assassination", | "BonusGoldOnKill_label": "Bonus Souls Per Assassination", | ||
"BonusGoldOnKill_postvalue_label": "Bonus Souls Per Assassination", | |||
"BonusHeadshotDamage_label": "Bonus Headshot Damage", | "BonusHeadshotDamage_label": "Bonus Headshot Damage", | ||
"BonusHeadshotDamage_postfix": "%", | "BonusHeadshotDamage_postfix": "%", | ||
"BonusHeadshotDamage_postvalue_label": "Bonus Headshot Damage", | |||
"BonusHealthOnKill_label": "Bonus Max Health Per Kill", | "BonusHealthOnKill_label": "Bonus Max Health Per Kill", | ||
"BonusHealthOnKill_postvalue_label": "Bonus Max Health Per Kill", | |||
"BonusHealthPercent_label": "Health", | "BonusHealthPercent_label": "Health", | ||
"BonusHealthPercent_postfix": "%", | "BonusHealthPercent_postfix": "%", | ||
"BonusHealthPercent_postvalue_label": "Health", | |||
"BonusHealthPercent_prefix": "{s:sign}", | "BonusHealthPercent_prefix": "{s:sign}", | ||
"BonusHealthRegenOutOfCombat_label": "Health Regen Out of Combat", | "BonusHealthRegenOutOfCombat_label": "Health Regen Out of Combat", | ||
| Line 470: | Line 589: | ||
"BonusHealthRegen_label": "Health Regen", | "BonusHealthRegen_label": "Health Regen", | ||
"BonusHealthRegen_postfix": "", | "BonusHealthRegen_postfix": "", | ||
"BonusHealthRegen_postvalue_label": "Health Regen", | |||
"BonusHealthRegen_prefix": "{s:sign}", | "BonusHealthRegen_prefix": "{s:sign}", | ||
"BonusHealth_label": "Bonus Health", | "BonusHealth_label": "Bonus Health", | ||
| Line 476: | Line 596: | ||
"BonusHeavyMeleeDamage_label": "Bonus Heavy Damage", | "BonusHeavyMeleeDamage_label": "Bonus Heavy Damage", | ||
"BonusHeavyMeleeDamage_postfix": "%", | "BonusHeavyMeleeDamage_postfix": "%", | ||
"BonusHeavyMeleeDamage_postvalue_label": "Bonus Heavy Damage", | |||
"BonusHeavyMeleeDamage_prefix": "+", | "BonusHeavyMeleeDamage_prefix": "+", | ||
"BonusMaxHealthPerHero_label": "Max Health", | "BonusMaxHealthPerHero_label": "Max Health", | ||
"BonusMaxHealthPerHero_postvalue_label": "Max Health", | |||
"BonusMaxHealthPerHero_prefix": "{s:sign}", | "BonusMaxHealthPerHero_prefix": "{s:sign}", | ||
"BonusMaxHealth_label": "Max Health", | "BonusMaxHealth_label": "Max Health", | ||
"BonusMaxHealth_postvalue_label": "Max Health", | |||
"BonusMaxHealth_prefix": "{s:sign}", | "BonusMaxHealth_prefix": "{s:sign}", | ||
"BonusMeleeAttackSpeed_label": "Melee Speed", | "BonusMeleeAttackSpeed_label": "Melee Speed", | ||
| Line 486: | Line 609: | ||
"BonusMeleeDamagePercent_label": "Melee Damage", | "BonusMeleeDamagePercent_label": "Melee Damage", | ||
"BonusMeleeDamagePercent_postfix": "%", | "BonusMeleeDamagePercent_postfix": "%", | ||
"BonusMeleeDamagePercent_postvalue_label": "Melee Damage", | |||
"BonusMeleeDamagePercent_prefix": "{s:sign}", | "BonusMeleeDamagePercent_prefix": "{s:sign}", | ||
"BonusMeleeDamage_label": "Melee Damage", | "BonusMeleeDamage_label": "Melee Damage", | ||
"BonusMeleeDamage_postvalue_label": "Melee Damage", | |||
"BonusMeleeDamage_prefix": "{s:sign}", | "BonusMeleeDamage_prefix": "{s:sign}", | ||
"BonusMeleeSpeed_label": "Melee Speed", | "BonusMeleeSpeed_label": "Melee Speed", | ||
| Line 494: | Line 619: | ||
"BonusMoveSpeedPercent_label": "Move Speed", | "BonusMoveSpeedPercent_label": "Move Speed", | ||
"BonusMoveSpeedPercent_postfix": "%", | "BonusMoveSpeedPercent_postfix": "%", | ||
"BonusMoveSpeedPercent_postvalue_label": "Move Speed", | |||
"BonusMoveSpeedPercent_prefix": "{s:sign}", | "BonusMoveSpeedPercent_prefix": "{s:sign}", | ||
"BonusMoveSpeed_label": "Move Speed", | "BonusMoveSpeed_label": "Move Speed", | ||
"BonusMoveSpeed_postfix": "m/s", | "BonusMoveSpeed_postfix": "m/s", | ||
"BonusMoveSpeed_postvalue_label": "Move Speed", | |||
"BonusMoveSpeed_prefix": "{s:sign}", | "BonusMoveSpeed_prefix": "{s:sign}", | ||
"BonusPelletsPerShot_label": "Pellets per shot", | "BonusPelletsPerShot_label": "Pellets per shot", | ||
"BonusPerChain_label": "Damage on Jump", | "BonusPerChain_label": "Damage on Jump", | ||
"BonusPerChain_postvalue_label": "Damage on Jump", | |||
"BonusPerHeadshot_label": "Bonus Per Headshot", | "BonusPerHeadshot_label": "Bonus Per Headshot", | ||
"BonusPerHeadshot_postfix": "%", | "BonusPerHeadshot_postfix": "%", | ||
| Line 507: | Line 635: | ||
"BonusRegenMaxHealthPercent_label": "Max Health Regen", | "BonusRegenMaxHealthPercent_label": "Max Health Regen", | ||
"BonusRegenMaxHealthPercent_postfix": "%", | "BonusRegenMaxHealthPercent_postfix": "%", | ||
"BonusRegenMaxHealthPercent_postvalue_label": "Max Health Regen", | |||
"BonusRegenMaxHealthPercent_prefix": "{s:sign}", | "BonusRegenMaxHealthPercent_prefix": "{s:sign}", | ||
"BonusReloadSpeed_Postfix": "%", | "BonusReloadSpeed_Postfix": "%", | ||
"BonusReloadSpeed_label": "Reload Time", | "BonusReloadSpeed_label": "Reload Time", | ||
"BonusReloadSpeed_postvalue_label": "Reload Time", | |||
"BonusReloadTime_label": "Added Reload Time", | "BonusReloadTime_label": "Added Reload Time", | ||
"BonusReloadTime_postfix": "s", | "BonusReloadTime_postfix": "s", | ||
"BonusSoulsPct_label": "Bonus Souls", | "BonusSoulsPct_label": "Bonus Souls", | ||
"BonusSoulsPct_postfix": "%", | "BonusSoulsPct_postfix": "%", | ||
"BonusSoulsPct_postvalue_label": "Bonus Souls", | |||
"BonusSoulsPct_prefix": "+", | "BonusSoulsPct_prefix": "+", | ||
"BonusSpiritDuration_label": "Bonus Spirit Duration", | "BonusSpiritDuration_label": "Bonus Spirit Duration", | ||
"BonusSpiritDuration_postfix": "s", | "BonusSpiritDuration_postfix": "s", | ||
"BonusSpiritDuration_postvalue_label": "Bonus Spirit Duration", | |||
"BonusSpiritForChargedAbilities_label": "Bonus Spirit Power for Charged Abilities", | "BonusSpiritForChargedAbilities_label": "Bonus Spirit Power for Charged Abilities", | ||
"BonusSpiritForChargedAbilities_postvalue_label": "Bonus Spirit Power for Charged Abilities", | |||
"BonusSpiritForChargedAbilities_prefix": "+", | "BonusSpiritForChargedAbilities_prefix": "+", | ||
"BonusSpiritPerKill_label": "Bonus Spirit Power Per Kill", | "BonusSpiritPerKill_label": "Bonus Spirit Power Per Kill", | ||
| Line 523: | Line 656: | ||
"BonusSpirit_conditional": "after proc", | "BonusSpirit_conditional": "after proc", | ||
"BonusSpirit_label": "Spirit Power", | "BonusSpirit_label": "Spirit Power", | ||
"BonusSpirit_postvalue_label": "Spirit Power", | |||
"BonusSpirit_prefix": "{s:sign}", | "BonusSpirit_prefix": "{s:sign}", | ||
"BonusSprintSpeedPercent_label": "Sprint Speed", | "BonusSprintSpeedPercent_label": "Sprint Speed", | ||
"BonusSprintSpeedPercent_postfix": "%", | "BonusSprintSpeedPercent_postfix": "%", | ||
"BonusSprintSpeedPercent_postvalue_label": "Sprint Speed", | |||
"BonusSprintSpeedPercent_prefix": "{s:sign}", | "BonusSprintSpeedPercent_prefix": "{s:sign}", | ||
"BonusSprintSpeed_label": "Sprint Speed", | "BonusSprintSpeed_label": "Sprint Speed", | ||
"BonusSprintSpeed_postfix": "m/s", | "BonusSprintSpeed_postfix": "m/s", | ||
"BonusSprintSpeed_postvalue_label": "Sprint Speed", | |||
"BonusSprintSpeed_prefix": "{s:sign}", | "BonusSprintSpeed_prefix": "{s:sign}", | ||
"BonusStamina_label": "Bonus Stamina", | "BonusStamina_label": "Bonus Stamina", | ||
| Line 534: | Line 670: | ||
"BonusSuperSprintSpeedPercent_prefix": "{s:sign}", | "BonusSuperSprintSpeedPercent_prefix": "{s:sign}", | ||
"BonusSuperSprintSpeed_label": "Sprint Speed", | "BonusSuperSprintSpeed_label": "Sprint Speed", | ||
"BonusSuperSprintSpeed_postvalue_label": "Sprint Speed", | |||
"BonusSuperSprintSpeed_prefix": "{s:sign}", | "BonusSuperSprintSpeed_prefix": "{s:sign}", | ||
"BonusTechDamagePercent_label": "Bonus Spirit Damage", | "BonusTechDamagePercent_label": "Bonus Spirit Damage", | ||
"BonusTechDamagePercent_postfix": "%", | "BonusTechDamagePercent_postfix": "%", | ||
"BonusTechDamagePercent_postvalue_label": "Bonus Spirit Damage", | |||
"BonusTechDamage_label": "Bonus Spirit Damage", | "BonusTechDamage_label": "Bonus Spirit Damage", | ||
"BonusTechPowerPerKill_label": "Spirit Power Per Kill", | "BonusTechPowerPerKill_label": "Spirit Power Per Kill", | ||
"BonusTechPowerPerKill_postvalue_label": "Spirit Power Per Kill", | |||
"BonusTechPower_label": "Spirit Power while Pathing", | "BonusTechPower_label": "Spirit Power while Pathing", | ||
"BonusTechPower_postvalue_label": "Spirit Power", | |||
"BonusTechPower_prefix": "{s:sign}", | "BonusTechPower_prefix": "{s:sign}", | ||
"BonusWeaponDamage_label": "Bullet Damage", | "BonusWeaponDamage_label": "Bullet Damage", | ||
"BonusWeaponDamage_postvalue_label": "Bullet Damage", | |||
"BonusWeaponDamage_prefix": "+", | "BonusWeaponDamage_prefix": "+", | ||
"BonusZipLineSpeed_label": "Hyperline Speed", | "BonusZipLineSpeed_label": "Hyperline Speed", | ||
| Line 547: | Line 688: | ||
"BonusZoomPercent_label": "Weapon Zoom", | "BonusZoomPercent_label": "Weapon Zoom", | ||
"BonusZoomPercent_postfix": "%", | "BonusZoomPercent_postfix": "%", | ||
"BonusZoomPercent_postvalue_label": "Weapon Zoom", | |||
"BonusZoomPercent_prefix": "{s:sign}", | "BonusZoomPercent_prefix": "{s:sign}", | ||
"BoostDuration_label": "Ally Move Speed Duration", | "BoostDuration_label": "Ally Move Speed Duration", | ||
"BoostDuration_postfix": "s", | "BoostDuration_postfix": "s", | ||
"BounceCount_label": "Shield Bounces", | "BounceCount_label": "Shield Bounces", | ||
"BounceCount_postvalue_label": "Max Bounces", | |||
"BouncePadExtendDuration_postfix": "s", | |||
"BouncePadExtendDuration_postvalue_label": "Extended Duration from Bounce Pad", | |||
"BouncePadStompCount_label": "Max Head Stomps", | "BouncePadStompCount_label": "Max Head Stomps", | ||
"BounceRadius_postfix": "m", | |||
"BounceRadius_postvalue_label": "Bounce Range", | |||
"BrowseItems_Desc": "Browse through the item catalog to get yourself ready for your next match!", | "BrowseItems_Desc": "Browse through the item catalog to get yourself ready for your next match!", | ||
"BrowseItems_Title": "Browse Items", | "BrowseItems_Title": "Browse Items", | ||
| Line 559: | Line 706: | ||
"BuffBulletResist_label": "Bullet Resist", | "BuffBulletResist_label": "Bullet Resist", | ||
"BuffBulletResist_postfix": "%", | "BuffBulletResist_postfix": "%", | ||
"BuffBulletResist_postvalue_label": "Bullet Resist", | |||
"BuffDamageMult_label": "Shock Multiplier", | "BuffDamageMult_label": "Shock Multiplier", | ||
"BuffDamageMult_postfix": "x", | "BuffDamageMult_postfix": "x", | ||
"BuffDamage_label": "Full Rage Damage Bonus", | "BuffDamage_label": "Full Rage Damage Bonus", | ||
"BuffDamage_postfix": "%", | "BuffDamage_postfix": "%", | ||
"BuffDamage_postvalue_label": "Full Rage Damage Bonus", | |||
"BuffDamage_prefix": "+", | "BuffDamage_prefix": "+", | ||
"BuffDuration_label": "Buff Duration", | "BuffDuration_label": "Buff Duration", | ||
"BuffDuration_postfix": "s", | "BuffDuration_postfix": "s", | ||
"BuffDuration_postvalue_label": "Buff Duration", | |||
"BuffMeleeDamageBoost_label": "Melee Damage", | "BuffMeleeDamageBoost_label": "Melee Damage", | ||
"BuffMeleeDamageBoost_postfix": "%", | "BuffMeleeDamageBoost_postfix": "%", | ||
"BuffMeleeDamageBoost_postvalue_label": "Melee Damage", | |||
"BuffMeleeDamageBoost_prefix": "+", | "BuffMeleeDamageBoost_prefix": "+", | ||
"BuffMoveSpeedBonus_label": "Move Speed", | "BuffMoveSpeedBonus_label": "Move Speed", | ||
"BuffMoveSpeedBonus_postfix": "m/s", | "BuffMoveSpeedBonus_postfix": "m/s", | ||
"BuffMoveSpeedBonus_postvalue_label": "Move Speed", | |||
"BuffMoveSpeedBonus_prefix": "{s:sign}", | "BuffMoveSpeedBonus_prefix": "{s:sign}", | ||
"BuffMoveSpeed_label": "Move Speed", | "BuffMoveSpeed_label": "Move Speed", | ||
"BuffMoveSpeed_postfix": "m/s", | "BuffMoveSpeed_postfix": "m/s", | ||
"BuffMoveSpeed_postvalue_label": "Move Speed", | |||
"BuffMoveSpeed_prefix": "+", | "BuffMoveSpeed_prefix": "+", | ||
"BuffTechResist_label": "Spirit Resist", | "BuffTechResist_label": "Spirit Resist", | ||
"BuffTechResist_postfix": "%", | "BuffTechResist_postfix": "%", | ||
"BuffTechResist_postvalue_label": "Spirit Resist", | |||
"BuildUpBulletPercentPerHit_label": "Buildup Per Bullet", | "BuildUpBulletPercentPerHit_label": "Buildup Per Bullet", | ||
"BuildUpBulletPercentPerHit_postfix": "%", | "BuildUpBulletPercentPerHit_postfix": "%", | ||
"BuildUpBulletPercentPerHit_postvalue_label": "Buildup Per Bullet", | |||
"BuildUpMaxDamageNonHero_label": "Build Up Non-Hero", | "BuildUpMaxDamageNonHero_label": "Build Up Non-Hero", | ||
"BuildUpMaxDamage_label": "Build Up Damage", | "BuildUpMaxDamage_label": "Build Up Damage", | ||
"BuildUpPercentPerHit_label": "Buildup per hit", | "BuildUpPercentPerHit_label": "Buildup per hit", | ||
"BuildUpPercentPerHit_postfix": "%", | "BuildUpPercentPerHit_postfix": "%", | ||
"BuildUpPercentPerHit_postvalue_label": "Buildup per hit", | |||
"BuildUpProcDamage_label": "Proc Damage", | "BuildUpProcDamage_label": "Proc Damage", | ||
"BuildUpProcDamage_postvalue_label": "Proc Damage", | |||
"BuildupDamage_label": "Damage on Buildup", | "BuildupDamage_label": "Damage on Buildup", | ||
"BuildupDecayDelay_label": "Buildup Decay Delay", | "BuildupDecayDelay_label": "Buildup Decay Delay", | ||
| Line 589: | Line 746: | ||
"BuildupDuration_label": "Buildup Decay Time", | "BuildupDuration_label": "Buildup Decay Time", | ||
"BuildupDuration_postfix": "s", | "BuildupDuration_postfix": "s", | ||
"BuildupDuration_postvalue_label": "Buildup Decay Time", | |||
"BuildupExpire_label": "Buildup Expire", | "BuildupExpire_label": "Buildup Expire", | ||
"BuildupExpire_postfix": "s", | "BuildupExpire_postfix": "s", | ||
| Line 595: | Line 753: | ||
"BuildupPerShot_label": "Buildup Per Shot", | "BuildupPerShot_label": "Buildup Per Shot", | ||
"BuildupPerShot_postfix": "%", | "BuildupPerShot_postfix": "%", | ||
"BuildupPerShot_postvalue_label": "Buildup Per Shot", | |||
"BuildupRate_label": "Buildup Per Shot", | "BuildupRate_label": "Buildup Per Shot", | ||
"BuildupRate_postfix": "", | "BuildupRate_postfix": "", | ||
"BuildupSpiritDamageThreshold_label": "Spirit Damage Threshold", | "BuildupSpiritDamageThreshold_label": "Spirit Damage Threshold", | ||
"BuildupSpiritDamageThreshold_postvalue_label": "Spirit Damage Threshold", | |||
"BulletArmorDamageReduction_label": "Bullet Resist", | "BulletArmorDamageReduction_label": "Bullet Resist", | ||
"BulletArmorDamageReduction_postfix": "%", | "BulletArmorDamageReduction_postfix": "%", | ||
"BulletArmorDamageReduction_postvalue_label": "Bullet Resist", | |||
"BulletArmorDamageReduction_prefix": "{s:sign}", | "BulletArmorDamageReduction_prefix": "{s:sign}", | ||
"BulletArmorPenetration_label": "Target Bullet Resist", | "BulletArmorPenetration_label": "Target Bullet Resist", | ||
| Line 605: | Line 766: | ||
"BulletArmorReductionDuration_label": "Duration", | "BulletArmorReductionDuration_label": "Duration", | ||
"BulletArmorReductionDuration_postfix": "s", | "BulletArmorReductionDuration_postfix": "s", | ||
"BulletArmorReductionDuration_postvalue_label": "Duration", | |||
"BulletArmorReductionPerStack_label": "Bullet Damage", | "BulletArmorReductionPerStack_label": "Bullet Damage", | ||
"BulletArmorReductionPerStack_postfix": "% per stack", | "BulletArmorReductionPerStack_postfix": "% per stack", | ||
"BulletArmorReductionPerStack_postvalue_label": "Bullet Damage", | |||
"BulletArmorReductionPerStack_prefix": "+", | "BulletArmorReductionPerStack_prefix": "+", | ||
"BulletArmorReduction_label": "Bullet Resist", | "BulletArmorReduction_label": "Bullet Resist", | ||
"BulletArmorReduction_postfix": "%", | "BulletArmorReduction_postfix": "%", | ||
"BulletArmorReduction_postvalue_label": "Bullet Resist", | |||
"BulletArmorReduction_prefix": "{s:sign}", | "BulletArmorReduction_prefix": "{s:sign}", | ||
"BulletArmor_label": "Bullet Armor", | "BulletArmor_label": "Bullet Armor", | ||
"BulletArmor_postvalue_label": "Bullet Armor", | |||
"BulletArmor_prefix": "{s:sign}", | "BulletArmor_prefix": "{s:sign}", | ||
"BulletDamageIncrease_label": "Bullet damage increase", | "BulletDamageIncrease_label": "Bullet damage increase", | ||
| Line 617: | Line 782: | ||
"BulletDamagePercentAsTechDamage_label": "Bonus Spirit Damage", | "BulletDamagePercentAsTechDamage_label": "Bonus Spirit Damage", | ||
"BulletDamagePercentAsTechDamage_postfix": "% Bullet Damage", | "BulletDamagePercentAsTechDamage_postfix": "% Bullet Damage", | ||
"BulletDamagePercentAsTechDamage_postvalue_label": "Bonus Spirit Damage", | |||
"BulletDamagePercent_label": "Bullet Damage", | "BulletDamagePercent_label": "Bullet Damage", | ||
"BulletDamagePercent_postfix": "%", | "BulletDamagePercent_postfix": "%", | ||
"BulletDamagePercent_postvalue_label": "Bullet Damage", | |||
"BulletDamagePercent_prefix": "{s:sign}", | "BulletDamagePercent_prefix": "{s:sign}", | ||
"BulletDamageReduction_label": "Bullet Armor", | "BulletDamageReduction_label": "Bullet Armor", | ||
"BulletDamageReduction_postfix": "%", | "BulletDamageReduction_postfix": "%", | ||
"BulletDamageReduction_postvalue_label": "Bullet Armor", | |||
"BulletDamageReflectedPct_label": "Bullet Damage Returned", | "BulletDamageReflectedPct_label": "Bullet Damage Returned", | ||
"BulletDamageReflectedPct_postfix": "%", | "BulletDamageReflectedPct_postfix": "%", | ||
"BulletDamageReflectedPct_postvalue_label": "Bullet Damage Returned", | |||
"BulletDamageTotal_label": "Bullet Damage", | "BulletDamageTotal_label": "Bullet Damage", | ||
"BulletDamageTotal_postvalue_label": "Bullet Damage", | |||
"BulletLifestealPercent_label": "Bullet Lifesteal", | "BulletLifestealPercent_label": "Bullet Lifesteal", | ||
"BulletLifestealPercent_postfix": "%", | "BulletLifestealPercent_postfix": "%", | ||
"BulletLifestealPercent_postvalue_label": "Bullet Lifesteal", | |||
"BulletLifestealPercent_prefix": "{s:sign}", | "BulletLifestealPercent_prefix": "{s:sign}", | ||
"BulletPenetrationPercent_label": "Bullet Penetration Damage", | "BulletPenetrationPercent_label": "Bullet Penetration Damage", | ||
"BulletPenetrationPercent_postfix": "%", | "BulletPenetrationPercent_postfix": "%", | ||
"BulletPenetrationPercent_postvalue_label": "Bullet Penetration Damage", | |||
"BulletPercentAsBurn_label": "Bullet Damage as Burning", | "BulletPercentAsBurn_label": "Bullet Damage as Burning", | ||
"BulletPercentAsBurn_postfix": "%", | "BulletPercentAsBurn_postfix": "%", | ||
"BulletProcDeflectionPercent_label": "On-Hit Prevention Percent", | "BulletProcDeflectionPercent_label": "On-Hit Prevention Percent", | ||
"BulletProcDeflectionPercent_postfix": "%", | "BulletProcDeflectionPercent_postfix": "%", | ||
"BulletProcDeflectionPercent_postvalue_label": "On-Hit Prevention Percent", | |||
"BulletResistDuration_label": "Stack Duration", | "BulletResistDuration_label": "Stack Duration", | ||
"BulletResistDuration_postfix": "s", | "BulletResistDuration_postfix": "s", | ||
"BulletResistDuration_postvalue_label": "Stack Duration", | |||
"BulletResistOnActive_label": "Bullet Resist", | "BulletResistOnActive_label": "Bullet Resist", | ||
"BulletResistOnActive_postfix": "%", | "BulletResistOnActive_postfix": "%", | ||
"BulletResistOnActive_postvalue_label": "Bullet Resist", | |||
"BulletResistOnActive_prefix": "{s:sign}", | "BulletResistOnActive_prefix": "{s:sign}", | ||
"BulletResistPerStack_label": "Bullet Resist per Stack", | "BulletResistPerStack_label": "Bullet Resist per Stack", | ||
"BulletResistPerStack_postfix": "%", | "BulletResistPerStack_postfix": "%", | ||
"BulletResistPerStack_postvalue_label": "Bullet Resist per Stack", | |||
"BulletResistReduction_label": "Bullet Resist", | "BulletResistReduction_label": "Bullet Resist", | ||
"BulletResistReduction_postfix": "%", | "BulletResistReduction_postfix": "%", | ||
"BulletResistReduction_postvalue_label": "Bullet Resist", | |||
"BulletResist_label": "Bullet Resist", | "BulletResist_label": "Bullet Resist", | ||
"BulletResist_postfix": "%", | "BulletResist_postfix": "%", | ||
"BulletResist_postvalue_label": "Bullet Resist", | |||
"BulletResist_prefix": "{s:sign}", | "BulletResist_prefix": "{s:sign}", | ||
"BulletShieldDamageConversionPercent_label": "Remaining Bullet Shield Damage", | "BulletShieldDamageConversionPercent_label": "Remaining Bullet Shield Damage", | ||
"BulletShieldDamageConversionPercent_postfix": "%", | "BulletShieldDamageConversionPercent_postfix": "%", | ||
"BulletShieldDamageConversionPercent_postvalue_label": "Remaining Bullet Shield Damage", | |||
"BulletShieldDamagePercent_label": "Damage Amplification vs Bullet Shields", | "BulletShieldDamagePercent_label": "Damage Amplification vs Bullet Shields", | ||
"BulletShieldDamagePercent_postfix": "%", | "BulletShieldDamagePercent_postfix": "%", | ||
| Line 654: | Line 833: | ||
"BulletShieldDuration_postfix": "s", | "BulletShieldDuration_postfix": "s", | ||
"BulletShieldHealth_label": "Bullet Shield Health", | "BulletShieldHealth_label": "Bullet Shield Health", | ||
"BulletShieldHealth_postvalue_label": "Bullet Shield Health", | |||
"BulletShieldMaxHealthPercentage_label": "Max Health Bullet Shield", | "BulletShieldMaxHealthPercentage_label": "Max Health Bullet Shield", | ||
"BulletShieldMaxHealthPercentage_postfix": "%", | "BulletShieldMaxHealthPercentage_postfix": "%", | ||
"BulletShieldMaxHealthPercentage_postvalue_label": "Max Health Bullet Shield", | |||
"BulletShieldMaxHealth_label": "Bullet Shield Health", | "BulletShieldMaxHealth_label": "Bullet Shield Health", | ||
"BulletShieldMaxHealth_postvalue_label": "Bullet Shield Health", | |||
"BulletShieldMaxHealth_prefix": "{s:sign}", | "BulletShieldMaxHealth_prefix": "{s:sign}", | ||
"BulletShieldMissingHealthPercentage_label": "Missing Health Bullet Shield", | "BulletShieldMissingHealthPercentage_label": "Missing Health Bullet Shield", | ||
"BulletShieldMissingHealthPercentage_postfix": "%", | "BulletShieldMissingHealthPercentage_postfix": "%", | ||
"BulletShieldMissingHealthPercentage_postvalue_label": "Missing Health Bullet Shield", | |||
"BulletShieldOnCast_label": "Bullet Shield", | "BulletShieldOnCast_label": "Bullet Shield", | ||
"BulletShieldOnCast_postvalue_label": "Bullet Shield", | |||
"BulletShieldOnLand_label": "Barrier on Teleport", | "BulletShieldOnLand_label": "Barrier on Teleport", | ||
"BulletShieldOnLand_postvalue_label": "Barrier on Teleport", | |||
"BulletShieldPerHero_label": "Bullet Shield Per Hero", | "BulletShieldPerHero_label": "Bullet Shield Per Hero", | ||
"BulletShieldPoints_label": "Bullet Shield", | "BulletShieldPoints_label": "Bullet Shield", | ||
"BulletShieldPoints_postvalue_label": "Bullet Shield", | |||
"BulletSlowDuration_label": "Slow Duration", | "BulletSlowDuration_label": "Slow Duration", | ||
"BulletSlowDuration_postfix": "s", | "BulletSlowDuration_postfix": "s", | ||
"BulletSlowDuration_postvalue_label": "Slow Duration", | |||
"BulletSplitShot_label": "Weapon Multishot", | "BulletSplitShot_label": "Weapon Multishot", | ||
"BulletSplitShot_postvalue_label": "Weapon Multishot", | |||
"BulletVulnerbility_label": "Bullet Damage Amp", | "BulletVulnerbility_label": "Bullet Damage Amp", | ||
"BulletVulnerbility_postfix": "%", | "BulletVulnerbility_postfix": "%", | ||
"BulletVulnerbility_postvalue_label": "Bullet Damage Amp", | |||
"BulletVulnerbility_prefix": "{s:sign}", | "BulletVulnerbility_prefix": "{s:sign}", | ||
"BulletsBonusMagicDamage_label": "Base Bullet Damage", | "BulletsBonusMagicDamage_label": "Base Bullet Damage", | ||
"BulletsBonusMagicDamage_postfix": "%", | "BulletsBonusMagicDamage_postfix": "%", | ||
"BulletsBonusMagicDamage_postvalue_label": "Base Bullet Damage", | |||
"BulletsBonusMagicDamage_prefix": "+", | "BulletsBonusMagicDamage_prefix": "+", | ||
"BurnDPS_label": "Burn DPS", | "BurnDPS_label": "Burn DPS", | ||
"BurnDPS_postvalue_label": "Burn DPS", | |||
"BurnDuration_label": "Burn Duration", | "BurnDuration_label": "Burn Duration", | ||
"BurnDuration_postfix": "s", | "BurnDuration_postfix": "s", | ||
"BurnDuration_postvalue_label": "Burn Duration", | |||
"BurstBonusPerStack_label": "Weapon Burst Bonus", | "BurstBonusPerStack_label": "Weapon Burst Bonus", | ||
"BurstBonusPerStack_postvalue_label": "Weapon Burst Bonus", | |||
"BurstDamage_label": "Burst Damage", | "BurstDamage_label": "Burst Damage", | ||
"BurstFireOnHeroHit_postfix": "s", | "BurstFireOnHeroHit_postfix": "s", | ||
| Line 692: | Line 885: | ||
"CITADEL_ABILITY_INVALID_DISARMED": "You are Disarmed", | "CITADEL_ABILITY_INVALID_DISARMED": "You are Disarmed", | ||
"CITADEL_ABILITY_INVALID_ENEMY_HEALTH_TOO_LOW": "Enemy health too low", | "CITADEL_ABILITY_INVALID_ENEMY_HEALTH_TOO_LOW": "Enemy health too low", | ||
" | "CITADEL_ABILITY_INVALID_FAILED_DASH_JUMP_ALREADY_ATTEMPTED": "Dash-Jump: Already Missed timing", | ||
"CITADEL_ABILITY_INVALID_FAILED_DASH_JUMP_JUMPED_EARLY": "Dash-Jump: Too early", | |||
"CITADEL_ABILITY_INVALID_FAILED_DASH_JUMP_JUMPED_LATE": "Dash-Jump: Too late", | |||
"CITADEL_ABILITY_INVALID_FAILED_DASH_JUMP_NEEDS_STAMINA": "Dash-Jump: Not Enough Stamina", | |||
"CITADEL_ABILITY_INVALID_HEALTH_TOO_HIGH": "Your health is too high", | "CITADEL_ABILITY_INVALID_HEALTH_TOO_HIGH": "Your health is too high", | ||
"CITADEL_ABILITY_INVALID_IN_CAST_DELAY": "Already activated", | "CITADEL_ABILITY_INVALID_IN_CAST_DELAY": "Already activated", | ||
"CITADEL_ABILITY_INVALID_IN_COOLDOWN": " | "CITADEL_ABILITY_INVALID_IN_COOLDOWN": "On Cooldown for {f:1:cooldown_seconds}s", | ||
"CITADEL_ABILITY_INVALID_MUTED": "Muted disabling abilities and items", | "CITADEL_ABILITY_INVALID_MUTED": "Muted disabling abilities and items", | ||
"CITADEL_ABILITY_INVALID_NOTHING_TO_REFRESH": "Nothing to refresh", | "CITADEL_ABILITY_INVALID_NOTHING_TO_REFRESH": "Nothing to refresh", | ||
| Line 720: | Line 916: | ||
"CITADEL_ABILITY_INVALID_ONLY_TWO_DOWN_DASHES": "Can't down dash three times", | "CITADEL_ABILITY_INVALID_ONLY_TWO_DOWN_DASHES": "Can't down dash three times", | ||
"CITADEL_ABILITY_INVALID_ONLY_TWO_WALLS_JUMP": "Can't wall jump three times", | "CITADEL_ABILITY_INVALID_ONLY_TWO_WALLS_JUMP": "Can't wall jump three times", | ||
"CITADEL_ABILITY_INVALID_OTHER_DOOR_TOO_FAR": "Doors too far apart", | |||
"CITADEL_ABILITY_INVALID_OUT_OF_STAMINA": "Not Enough Stamina", | "CITADEL_ABILITY_INVALID_OUT_OF_STAMINA": "Not Enough Stamina", | ||
"CITADEL_ABILITY_INVALID_POSITION": "Invalid Position", | "CITADEL_ABILITY_INVALID_POSITION": "Invalid Position", | ||
| Line 730: | Line 927: | ||
"CITADEL_ABILITY_INVALID_STUNNED": "You are Stunned", | "CITADEL_ABILITY_INVALID_STUNNED": "You are Stunned", | ||
"CITADEL_ABILITY_INVALID_TARGET_OUT_OF_RANGE": "Target out of range", | "CITADEL_ABILITY_INVALID_TARGET_OUT_OF_RANGE": "Target out of range", | ||
"CITADEL_ABILITY_INVALID_UNABLE_TO_TELEPORT": "Unable to Teleport", | |||
"CITADEL_ABILITY_INVALID_USING_WEAPON_SCOPE": "Can't be used while aiming", | "CITADEL_ABILITY_INVALID_USING_WEAPON_SCOPE": "Can't be used while aiming", | ||
"CITADEL_ABILITY_INVALID_ZIPLINE_TARGET": "No hyperline targeted", | "CITADEL_ABILITY_INVALID_ZIPLINE_TARGET": "No hyperline targeted", | ||
| Line 736: | Line 934: | ||
"CaptureRadius_label": "Capture Radius", | "CaptureRadius_label": "Capture Radius", | ||
"CaptureRadius_postfix": "m", | "CaptureRadius_postfix": "m", | ||
"CaptureRadius_postvalue_label": "Capture Radius", | |||
"CarbineHeadshotBonus_label": "HeadShot Bonus", | "CarbineHeadshotBonus_label": "HeadShot Bonus", | ||
"CarbineHeadshotBonus_postfix": "%", | "CarbineHeadshotBonus_postfix": "%", | ||
"CarbineHeadshotBonus_postvalue_label": "HeadShot Bonus", | |||
"CarbineHeadshotBonus_prefix": "+", | "CarbineHeadshotBonus_prefix": "+", | ||
"CardResourceGenPctScale_label": "Card Summon Rate", | "CardResourceGenPctScale_label": "Card Summon Rate", | ||
"CardResourceGenPctScale_postfix": "%", | "CardResourceGenPctScale_postfix": "%", | ||
"CardResourceGenPctScale_postvalue_label": "Card Summon Rate", | |||
"CardsDrawn_label": "Cards Drawn", | "CardsDrawn_label": "Cards Drawn", | ||
"CasterBuffDuration_label": "Buff Duration", | "CasterBuffDuration_label": "Buff Duration", | ||
"CasterBuffDuration_postfix": "s", | "CasterBuffDuration_postfix": "s", | ||
"CasterBuffDuration_postvalue_label": "Buff Duration", | |||
"CasterHealthPercent_label": "Turret Health Percent of Caster", | "CasterHealthPercent_label": "Turret Health Percent of Caster", | ||
"CasterHealthPercent_postfix": "%", | "CasterHealthPercent_postfix": "%", | ||
| Line 755: | Line 957: | ||
"CenterDamage_label": "Damage at the center", | "CenterDamage_label": "Damage at the center", | ||
"ChainCount_label": "Max Jumps", | "ChainCount_label": "Max Jumps", | ||
"ChainCount_postvalue_label": "Max Jumps", | |||
"ChainDamageCoeff_label": "Chain Damage", | "ChainDamageCoeff_label": "Chain Damage", | ||
"ChainDamageCoeff_postfix": "% of gun damage", | "ChainDamageCoeff_postfix": "% of gun damage", | ||
"ChainDuration_label": "Tether Duration", | "ChainDuration_label": "Tether Duration", | ||
"ChainDuration_postfix": "s", | "ChainDuration_postfix": "s", | ||
"ChainDuration_postvalue_label": "Tether Duration", | |||
"ChainLength_label": "Tether Length", | "ChainLength_label": "Tether Length", | ||
"ChainLength_postfix": "m", | "ChainLength_postfix": "m", | ||
"ChainLightningRadius_label": "Chain Lightning | "ChainLength_postvalue_label": "Tether Length", | ||
"ChainLightningRadius_label": "Chain Lightning Rangev", | |||
"ChainLightningRadius_postfix": "m", | "ChainLightningRadius_postfix": "m", | ||
"ChainRadius_label": "Jump Radius", | "ChainRadius_label": "Jump Radius", | ||
"ChainRadius_postfix": "m", | "ChainRadius_postfix": "m", | ||
"ChainRadius_postvalue_label": "Jump Radius", | |||
"ChannelBulletShield_label": "Bullet Barrier While Channeling", | "ChannelBulletShield_label": "Bullet Barrier While Channeling", | ||
"ChannelMoveSpeed_label": "Channel Move Speed", | "ChannelMoveSpeed_label": "Channel Move Speed", | ||
| Line 775: | Line 981: | ||
"ChargeSpeed_label": "Charge Speed", | "ChargeSpeed_label": "Charge Speed", | ||
"ChargeSpeed_postfix": "m/s", | "ChargeSpeed_postfix": "m/s", | ||
"ChargeSpeed_postvalue_label": "Charge Speed", | |||
"ChargeUpTime_label": "Charge Time", | "ChargeUpTime_label": "Charge Time", | ||
"ChargeUpTime_postfix": "s", | "ChargeUpTime_postfix": "s", | ||
| Line 784: | Line 991: | ||
"ChargedShotHitRadiusScale_label": "Charged Shot Radius", | "ChargedShotHitRadiusScale_label": "Charged Shot Radius", | ||
"ChargedShotHitRadiusScale_postfix": "%", | "ChargedShotHitRadiusScale_postfix": "%", | ||
"ChargedShotHitRadiusScale_postvalue_label": "Charged Shot Radius", | |||
"ChargedShotHitRadiusScale_prefix": "+", | "ChargedShotHitRadiusScale_prefix": "+", | ||
"ChargesRestored_label": "Charges Restored", | "ChargesRestored_label": "Charges Restored", | ||
"ChargesRestored_postvalue_label": "Charges Restored", | |||
"CharmDamage_label": "Charm Damage", | "CharmDamage_label": "Charm Damage", | ||
"CharmDamage_postvalue_label": "Charm Damage", | |||
"ChronoTimeScale_label": "Paradox Time Acceleration", | "ChronoTimeScale_label": "Paradox Time Acceleration", | ||
"ChronoTimeScale_postfix": "%", | "ChronoTimeScale_postfix": "%", | ||
| Line 856: | Line 1,066: | ||
"Citadel_Ability_CannotImbue": "Cannot be imbued", | "Citadel_Ability_CannotImbue": "Cannot be imbued", | ||
"Citadel_Ability_IsImbued": "Imbued", | "Citadel_Ability_IsImbued": "Imbued", | ||
"Citadel_Abrams_HeroTag_1": "Tank", | |||
"Citadel_Abrams_HeroTag_2": "Brawler", | |||
"Citadel_Abrams_HeroTag_3": "Bull-Headed", | |||
"Citadel_AcceptFriendInvite_Body": "Please Wait", | "Citadel_AcceptFriendInvite_Body": "Please Wait", | ||
"Citadel_AcceptFriendInvite_ErrorBody": "Unable to accept this invite at this time. Please try again later.", | "Citadel_AcceptFriendInvite_ErrorBody": "Unable to accept this invite at this time. Please try again later.", | ||
| Line 869: | Line 1,082: | ||
"Citadel_AlertPlayer_MatchReadyTitle": "Match Ready", | "Citadel_AlertPlayer_MatchReadyTitle": "Match Ready", | ||
"Citadel_AlreadyInGame": "Failed to start matchmaking. Already in a game. Please leave your current game to start matchmaking.", | "Citadel_AlreadyInGame": "Failed to start matchmaking. Already in a game. Please leave your current game to start matchmaking.", | ||
"Citadel_Astro_HeroTag_1": "Crackshot", | |||
"Citadel_Astro_HeroTag_2": "Explosive", | |||
"Citadel_Astro_HeroTag_3": "Apprehender", | |||
"Citadel_AttackerClass_CLASS_BOSS_BARRACKS": "Shrine Guardians", | "Citadel_AttackerClass_CLASS_BOSS_BARRACKS": "Shrine Guardians", | ||
"Citadel_AttackerClass_CLASS_BOSS_TIER_2": "T2 Walker", | "Citadel_AttackerClass_CLASS_BOSS_TIER_2": "T2 Walker", | ||
| Line 877: | Line 1,093: | ||
"Citadel_AttackerClass_CLASS_TROOPER_NEUTRAL": "Denizen", | "Citadel_AttackerClass_CLASS_TROOPER_NEUTRAL": "Denizen", | ||
"Citadel_AttackerClass_CLASS_ZAP_TRIGGER": "Zap", | "Citadel_AttackerClass_CLASS_ZAP_TRIGGER": "Zap", | ||
"Citadel_Bebop_HeroTag_1": "Hook", | |||
"Citadel_Bebop_HeroTag_2": "Bomb", | |||
"Citadel_Bebop_HeroTag_3": "Punch", | |||
"Citadel_Book_ComingSoon": "This section will be added in a future update. Keep checking back for more exciting adventures!", | "Citadel_Book_ComingSoon": "This section will be added in a future update. Keep checking back for more exciting adventures!", | ||
"Citadel_Book_ComingSoon_Title": "Coming Soon", | "Citadel_Book_ComingSoon_Title": "Coming Soon", | ||
| Line 911: | Line 1,130: | ||
"Citadel_CancelFriendInvite_ErrorTitle": "Error", | "Citadel_CancelFriendInvite_ErrorTitle": "Error", | ||
"Citadel_CancelFriendInvite_Title": "Removing Friend", | "Citadel_CancelFriendInvite_Title": "Removing Friend", | ||
"Citadel_CapturePoint_Capturer_Capturing": "Capturing", | |||
"Citadel_ChatError_Disabled": "Failed to send message: chat is currently disabled.", | |||
"Citadel_ChatError_InternalError": "Failed to send message: internal error.", | |||
"Citadel_ChatError_InvalidMsg": "Failed to send message: invalid message.", | |||
"Citadel_ChatError_InvalidPermission": "Failed to send message: no permission.", | |||
"Citadel_ChatError_RateLimited": "Failed to send message: too many recent messages.", | |||
"Citadel_ChatError_Timeout": "Failed to send message: timeout.", | |||
"Citadel_ChatError_Unknown": "Failed to send message: unknown reason.", | |||
"Citadel_ChatMsg_CommsRestricted": "You are currently Communication Restricted, your messages will not be sent.", | "Citadel_ChatMsg_CommsRestricted": "You are currently Communication Restricted, your messages will not be sent.", | ||
"Citadel_ChatSender_LocalClient": "System", | |||
"Citadel_ChatTarget_GameAll": "All", | |||
"Citadel_ChatTarget_GameAllies": "Allies", | |||
"Citadel_ChatTarget_Party": "Party", | |||
"Citadel_ChatType_AllTeam": "All-team", | "Citadel_ChatType_AllTeam": "All-team", | ||
"Citadel_ChatType_Disabled": "Disabled", | "Citadel_ChatType_Disabled": "Disabled", | ||
"Citadel_ChatType_PartyOnly": "Party-only", | "Citadel_ChatType_PartyOnly": "Party-only", | ||
"Citadel_Chrono_HeroTag_1": "Calculated", | |||
"Citadel_Chrono_HeroTag_2": "Disruptor", | |||
"Citadel_Chrono_HeroTag_3": "Tactician", | |||
"Citadel_ClientVersion_Connary": "", | "Citadel_ClientVersion_Connary": "", | ||
"Citadel_CommendPlayer_Friendly": "Friendly and Fun", | "Citadel_CommendPlayer_Friendly": "Friendly and Fun", | ||
| Line 937: | Line 1,171: | ||
"Citadel_Confirm_Discord_InMatch_Title": "Cannot Claim Now", | "Citadel_Confirm_Discord_InMatch_Title": "Cannot Claim Now", | ||
"Citadel_ConflictingWithPrimaryModifier": "This modifier conflicts with {s:key_name}", | "Citadel_ConflictingWithPrimaryModifier": "This modifier conflicts with {s:key_name}", | ||
"Citadel_Connection_GCUpdating": "Network Updating", | |||
"Citadel_Connection_GCUpdating_Desc": "Waiting to reconnect", | |||
"Citadel_Connection_LoggingIn": "Connecting to Network", | |||
"Citadel_Connection_LoggingIn_Desc": "Logging in...", | |||
"Citadel_Connection_NoSession": "Network Not Connected", | |||
"Citadel_Connection_NoSession_Desc": "Some features may be unavailable", | |||
"Citadel_Connection_NoSteam": "No Steam Connection", | |||
"Citadel_Connection_NoSteam_Desc": "Please connect to Steam", | |||
"Citadel_Connection_SteamUpdating": "Steam Updating", | |||
"Citadel_Connection_SteamUpdating_Desc": "Waiting for Steam to finish updating", | |||
"Citadel_CreateParty_AlreadyInParty": "You are already part of a party and cannot create another one until you leave the current party.", | "Citadel_CreateParty_AlreadyInParty": "You are already part of a party and cannot create another one until you leave the current party.", | ||
"Citadel_CreateParty_Disabled": "The party system is temporarily disabled for maintenance. Please try again in a few minutes.", | "Citadel_CreateParty_Disabled": "The party system is temporarily disabled for maintenance. Please try again in a few minutes.", | ||
| Line 942: | Line 1,186: | ||
"Citadel_CreateParty_ErrorTitle": "Failed To Create Party", | "Citadel_CreateParty_ErrorTitle": "Failed To Create Party", | ||
"Citadel_CreateParty_FailedToGetResponse": "Unable to talk to the Deadlock Network right now and create a party. Please try again in a few minutes.", | "Citadel_CreateParty_FailedToGetResponse": "Unable to talk to the Deadlock Network right now and create a party. Please try again in a few minutes.", | ||
"Citadel_CreateParty_InMatchmaking": "Can't create a party while in matchmaking.", | |||
"Citadel_CreateParty_InternalError": "An internal error has occurred while trying to create the party", | "Citadel_CreateParty_InternalError": "An internal error has occurred while trying to create the party", | ||
"Citadel_CreateParty_InvalidVersion": "Your client is not a current version. Please update your client and try again.", | "Citadel_CreateParty_InvalidVersion": "Your client is not a current version. Please update your client and try again.", | ||
| Line 955: | Line 1,200: | ||
"Citadel_DamageType_CITADEL_DAMAGETYPE_POISON": "Poison Damage", | "Citadel_DamageType_CITADEL_DAMAGETYPE_POISON": "Poison Damage", | ||
"Citadel_Dashboard_AbandonTooltip": "Abandons you from the match you are currently playing", | "Citadel_Dashboard_AbandonTooltip": "Abandons you from the match you are currently playing", | ||
"Citadel_Dashboard_BuildVersion": " | "Citadel_Dashboard_BuildTime": "{s:buildTime}", | ||
"Citadel_Dashboard_BuildVersion": "#{d:buildNumber}", | |||
"Citadel_Dashboard_ClearReadyUpButtonTooltipText": "Clear your ready state so that your party can't play", | "Citadel_Dashboard_ClearReadyUpButtonTooltipText": "Clear your ready state so that your party can't play", | ||
"Citadel_Dashboard_CloseAnnounceTooltip": "Close Announcements", | "Citadel_Dashboard_CloseAnnounceTooltip": "Close Announcements", | ||
| Line 987: | Line 1,233: | ||
"Citadel_Dashboard_Status_GCOffline": "Deadlock Network Offline", | "Citadel_Dashboard_Status_GCOffline": "Deadlock Network Offline", | ||
"Citadel_Dashboard_Status_GCOffline_Detail": "Some features may be unavailable", | "Citadel_Dashboard_Status_GCOffline_Detail": "Some features may be unavailable", | ||
"Citadel_Dashboard_Status_MatchInProgress": "Match in Progress", | |||
"Citadel_Dashboard_Status_MatchInProgress_Detail": "{g:citadel_binding:'OpenMainMenu'} to Rejoin or Abandon", | |||
"Citadel_Dashboard_Status_Mode_Coop": "Coop Bot Match", | "Citadel_Dashboard_Status_Mode_Coop": "Coop Bot Match", | ||
"Citadel_Dashboard_Status_Mode_HeroLabs": "Hero Labs Match", | "Citadel_Dashboard_Status_Mode_HeroLabs": "Hero Labs Match", | ||
"Citadel_Dashboard_Status_Mode_Placement": "Placement Match", | |||
"Citadel_Dashboard_Status_Mode_Private": "Private Match", | "Citadel_Dashboard_Status_Mode_Private": "Private Match", | ||
"Citadel_Dashboard_Status_Mode_Ranked": "Ranked Match", | "Citadel_Dashboard_Status_Mode_Ranked": "Ranked Match", | ||
"Citadel_Dashboard_Status_Mode_Unranked": " | "Citadel_Dashboard_Status_Mode_Unranked": "Match", | ||
"Citadel_Dashboard_Status_OutOfDateClient": " | "Citadel_Dashboard_Status_OutOfDateClient": "Update Available", | ||
"Citadel_Dashboard_Status_OutOfDateClient_Detail": "Download | "Citadel_Dashboard_Status_OutOfDateClient_Detail": "Download on Steam", | ||
"Citadel_Dashboard_ViewLibrary": "View Library", | "Citadel_Dashboard_ViewLibrary": "View Library", | ||
"Citadel_Dead_ReplayDeath": "{g: | "Citadel_Dead_ReplayDeath": "{g:citadel_binding:'ReplayDeath'}Replay Death", | ||
"Citadel_Dead_ShopReminder": "{g: | "Citadel_Dead_ShopReminder": "{g:citadel_binding:'OpenHeroSheet'}Shop \u0026 Upgrade", | ||
"Citadel_Digger_HeroTag_1": "Tag-Team", | |||
"Citadel_Digger_HeroTag_2": "Initiator", | |||
"Citadel_Digger_HeroTag_3": "Burrower", | |||
"Citadel_DisableDevMessage": "Don't show this again", | "Citadel_DisableDevMessage": "Don't show this again", | ||
"Citadel_DiscordInvite_AlreadyClaimedText": "You have already claimed your Discord invite. We only allow for a single invite per user.", | "Citadel_DiscordInvite_AlreadyClaimedText": "You have already claimed your Discord invite. We only allow for a single invite per user.", | ||
| Line 1,017: | Line 1,269: | ||
"Citadel_DuplicateKeybindDescBoundMultiple": "is bound to multiple commands:", | "Citadel_DuplicateKeybindDescBoundMultiple": "is bound to multiple commands:", | ||
"Citadel_DuplicateKeybindDescKey": "Key", | "Citadel_DuplicateKeybindDescKey": "Key", | ||
"Citadel_Exit_Game_Confirm": "Are you sure | "Citadel_Dynamo_HeroTag_1": "Teamplay", | ||
"Citadel_Dynamo_HeroTag_2": "Initiator", | |||
"Citadel_Dynamo_HeroTag_3": "Clutch", | |||
"Citadel_EnemyTeam": "Enemy Team", | |||
"Citadel_Engineer_HeroTag_1": "Inventor", | |||
"Citadel_Engineer_HeroTag_2": "Support", | |||
"Citadel_Engineer_HeroTag_3": "Disruption", | |||
"Citadel_Exit_Game_Confirm": "Are you sure?", | |||
"Citadel_FlexSlotUnlockedSlot01": "You've unlocked an extra slot for killing three of the \u003Cspan class=\"FlexSlotObjectiveName\"\u003EEnemy Guardians\u003C/span\u003E", | "Citadel_FlexSlotUnlockedSlot01": "You've unlocked an extra slot for killing three of the \u003Cspan class=\"FlexSlotObjectiveName\"\u003EEnemy Guardians\u003C/span\u003E", | ||
"Citadel_FlexSlotUnlockedSlot02": "You've unlocked an extra slot for killing one of the \u003Cspan class=\"FlexSlotObjectiveName\"\u003EEnemy Walkers\u003C/span\u003E", | "Citadel_FlexSlotUnlockedSlot02": "You've unlocked an extra slot for killing one of the \u003Cspan class=\"FlexSlotObjectiveName\"\u003EEnemy Walkers\u003C/span\u003E", | ||
| Line 1,058: | Line 1,317: | ||
"Citadel_FriendsCategory_AlreadyOwned": "Already Joined", | "Citadel_FriendsCategory_AlreadyOwned": "Already Joined", | ||
"Citadel_FriendsCategory_CanInvite": "Can Invite", | "Citadel_FriendsCategory_CanInvite": "Can Invite", | ||
"Citadel_FriendsCategory_IncomingPartyInvite": "Incoming Party Invites", | |||
"Citadel_FriendsCategory_InviteSent": "Invite Granted", | "Citadel_FriendsCategory_InviteSent": "Invite Granted", | ||
"Citadel_FriendsCategory_Invited": "Invite Pending", | "Citadel_FriendsCategory_Invited": "Invite Pending", | ||
| Line 1,063: | Line 1,323: | ||
"Citadel_FriendsCategory_Online": "Online", | "Citadel_FriendsCategory_Online": "Online", | ||
"Citadel_FriendsCategory_Party": "In Party", | "Citadel_FriendsCategory_Party": "In Party", | ||
"Citadel_FriendsCategory_PartyInvite": "Invited", | "Citadel_FriendsCategory_PartyInvite": "Invited to Party", | ||
"Citadel_FriendsCategory_Pending": "Pending", | "Citadel_FriendsCategory_Pending": "Pending", | ||
"Citadel_FriendsCategory_PlayingCitadel": "Playing", | "Citadel_FriendsCategory_PlayingCitadel": "Playing", | ||
| Line 1,083: | Line 1,343: | ||
"Citadel_GameOver_Defeat:g": "Defeat", | "Citadel_GameOver_Defeat:g": "Defeat", | ||
"Citadel_GameOver_Victory:g": "Victory", | "Citadel_GameOver_Victory:g": "Victory", | ||
"Citadel_Geist_HeroTag_1": "Lifesteal", | |||
"Citadel_Geist_HeroTag_2": "Self Damage", | |||
"Citadel_Geist_HeroTag_3": "Fatale", | |||
"Citadel_GenericError_DurationControlBlocked": "You have exceeded the available amount of time that you are allowed to play online.", | "Citadel_GenericError_DurationControlBlocked": "You have exceeded the available amount of time that you are allowed to play online.", | ||
"Citadel_GenericError_InvalidClientVersion": "Your client is unable to connect to this server due to version differences. Try updating your client to the latest version.", | "Citadel_GenericError_InvalidClientVersion": "Your client is unable to connect to this server due to version differences. Try updating your client to the latest version.", | ||
"Citadel_GenericError_RegionInfoNotProvided": "In order to play online, you must register your account.", | "Citadel_GenericError_RegionInfoNotProvided": "In order to play online, you must register your account.", | ||
"Citadel_Gigawatt_HeroTag_1": "High Voltage", | |||
"Citadel_Gigawatt_HeroTag_2": "Merciless", | |||
"Citadel_Gigawatt_HeroTag_3": "Area Denial", | |||
"Citadel_GlobalLeaderboard_Desc": "Skill Rating", | "Citadel_GlobalLeaderboard_Desc": "Skill Rating", | ||
"Citadel_GlobalLeaderboard_Empty": "Selected Leaderboard is Currently Empty", | "Citadel_GlobalLeaderboard_Empty": "Selected Leaderboard is Currently Empty", | ||
| Line 1,107: | Line 1,373: | ||
"Citadel_GraphType_LaneStats": "Lane Stats", | "Citadel_GraphType_LaneStats": "Lane Stats", | ||
"Citadel_GraphType_NetWorth": "Souls Collected", | "Citadel_GraphType_NetWorth": "Souls Collected", | ||
"Citadel_GraphType_NetWorthDelta": "Souls Collected Difference", | |||
"Citadel_GraphType_NetWorthPerMin": "Souls per Minute", | "Citadel_GraphType_NetWorthPerMin": "Souls per Minute", | ||
"Citadel_GraphType_RegenBreakdown": "Regen by Type", | "Citadel_GraphType_RegenBreakdown": "Regen by Type", | ||
| Line 1,114: | Line 1,381: | ||
"Citadel_Graph_Damage_Neutral": "Neutral Enemies", | "Citadel_Graph_Damage_Neutral": "Neutral Enemies", | ||
"Citadel_Graph_Damage_Player": "Enemy Players", | "Citadel_Graph_Damage_Player": "Enemy Players", | ||
"Citadel_Graph_NetWorthDeltaLine": "Souls Collected Difference", | |||
"Citadel_Graph_Souls_AbilityAssassinate": "Ability Assassinate", | "Citadel_Graph_Souls_AbilityAssassinate": "Ability Assassinate", | ||
"Citadel_Graph_Souls_Assists": "Kill Assists", | "Citadel_Graph_Souls_Assists": "Kill Assists", | ||
| Line 1,135: | Line 1,403: | ||
"Citadel_GraphicsDriverWarning_Title": "Warning: Graphics Driver Out-of-Date", | "Citadel_GraphicsDriverWarning_Title": "Warning: Graphics Driver Out-of-Date", | ||
"Citadel_GraphicsSettingsWarning_Title": "Graphics Settings Recommendation", | "Citadel_GraphicsSettingsWarning_Title": "Graphics Settings Recommendation", | ||
"Citadel_HUD_AbilityUnlockAvailable": "Hold{g: | "Citadel_GunTag_": "", | ||
"Citadel_GunTag_Bow": "Bow", | |||
"Citadel_GunTag_BurstFire": "Burst Fire", | |||
"Citadel_GunTag_Heavy": "Heavy Artillery", | |||
"Citadel_GunTag_Pistol": "Pistol", | |||
"Citadel_GunTag_Projectile": "Projectile", | |||
"Citadel_GunTag_SMG": "SMG", | |||
"Citadel_GunTag_Shotgun": "Shotgun", | |||
"Citadel_GunTag_Sniper": "Sniper Rifle", | |||
"Citadel_HUD_AbilityUnlockAvailable": "Hold {g:citadel_binding:'Scoreboard'} to Unlock an Ability", | |||
"Citadel_HUD_AbilityUnlock_Button": "Unlock", | "Citadel_HUD_AbilityUnlock_Button": "Unlock", | ||
"Citadel_HUD_AbilityUpgradeAvailable": "Hold{g: | "Citadel_HUD_AbilityUnlock_Locked": "Locked", | ||
"Citadel_HUD_AbilityUpgradeAvailable": "Hold {g:citadel_binding:'Scoreboard'} to Upgrade an Ability", | |||
"Citadel_HUD_AbilityUpgradeAvailableRadial": "Hold {g:citadel_binding:'Scoreboard'} to Upgrade an Ability", | |||
"Citadel_HUD_AdjustedBy": "ADJUSTED BY", | "Citadel_HUD_AdjustedBy": "ADJUSTED BY", | ||
"Citadel_HUD_DamageReport_AbilitySummary": "{s:ability_summary}", | "Citadel_HUD_DamageReport_AbilitySummary": "{s:ability_summary}", | ||
| Line 1,167: | Line 1,446: | ||
"Citadel_HUD_DamageRows_PercentDecreased": "{i:percent_adjusted}% reduced", | "Citadel_HUD_DamageRows_PercentDecreased": "{i:percent_adjusted}% reduced", | ||
"Citadel_HUD_DamageRows_PercentIncreased": "{i:percent_adjusted}% amplified", | "Citadel_HUD_DamageRows_PercentIncreased": "{i:percent_adjusted}% amplified", | ||
"Citadel_HUD_DamageSummary_Hint": "Hold{g: | "Citadel_HUD_DamageSummary_Hint": "Hold{g:citadel_binding:'Scoreboard'}to view adjustment details", | ||
"Citadel_HUD_DamageSummary_Title": "Damage \u003Ci\u003ETaken\u003C/i\u003E", | "Citadel_HUD_DamageSummary_Title": "Damage \u003Ci\u003ETaken\u003C/i\u003E", | ||
"Citadel_HUD_Damage_Invulnerable": "Shielded", | "Citadel_HUD_Damage_Invulnerable": "Shielded", | ||
| Line 1,180: | Line 1,459: | ||
"Citadel_HUD_Impact_Assist": "Kill\u003Cbr\u003EAssist", | "Citadel_HUD_Impact_Assist": "Kill\u003Cbr\u003EAssist", | ||
"Citadel_HUD_Impact_Kill": "Kill", | "Citadel_HUD_Impact_Kill": "Kill", | ||
"Citadel_HUD_JoinTeamChat_Dialog": "Hold {g: | "Citadel_HUD_JoinTeamChat_Dialog": "Hold {g:citadel_binding:'PushToTalk'} to opt-in to Team Chat", | ||
"Citadel_HUD_LevelReward_BulletDamage": "Bullet Damage", | "Citadel_HUD_LevelReward_BulletDamage": "Bullet Damage", | ||
"Citadel_HUD_LevelReward_BulletResist": "Spirit Damage", | "Citadel_HUD_LevelReward_BulletResist": "Spirit Damage", | ||
| Line 1,205: | Line 1,484: | ||
"Citadel_HUD_TotalPowerIncreasesLabel": "Total Boons", | "Citadel_HUD_TotalPowerIncreasesLabel": "Total Boons", | ||
"Citadel_HUD_WeaponPowerAnnouncement": "Bullet and Melee Damage", | "Citadel_HUD_WeaponPowerAnnouncement": "Bullet and Melee Damage", | ||
"Citadel_Haze_HeroTag_1": "Assassin", | |||
"Citadel_Haze_HeroTag_2": "Stealthy", | |||
"Citadel_Haze_HeroTag_3": "Lethal", | |||
"Citadel_HeroBuilds_AP_Next_Indicator": "Suggested", | "Citadel_HeroBuilds_AP_Next_Indicator": "Suggested", | ||
"Citadel_HeroBuilds_AbilityBuildInstructions": "To set the recommended Ability Upgrade order, hit the edit button, then skill each ability in the order you want to show up for users of your build.", | "Citadel_HeroBuilds_AbilityBuildInstructions": "To set the recommended Ability Upgrade order, hit the edit button, then skill each ability in the order you want to show up for users of your build.", | ||
| Line 1,215: | Line 1,497: | ||
"Citadel_HeroBuilds_AlreadyInBuild": "Already in Build", | "Citadel_HeroBuilds_AlreadyInBuild": "Already in Build", | ||
"Citadel_HeroBuilds_AssignTags": "Assign Tags", | "Citadel_HeroBuilds_AssignTags": "Assign Tags", | ||
"Citadel_HeroBuilds_BeginnerHeroBuild": "Beginner %hero_name% Build", | |||
"Citadel_HeroBuilds_BeginnerHeroBuildDesc": "Valve-provided default recommended items for new players playing this hero.", | |||
"Citadel_HeroBuilds_BrowseBuildSubheader": "{s:hero_name}", | "Citadel_HeroBuilds_BrowseBuildSubheader": "{s:hero_name}", | ||
"Citadel_HeroBuilds_BrowseBuildTitle": "Browse Builds", | "Citadel_HeroBuilds_BrowseBuildTitle": "Browse Builds", | ||
| Line 1,237: | Line 1,521: | ||
"Citadel_HeroBuilds_CopyBuildLabel": "Copy \u0026 Edit", | "Citadel_HeroBuilds_CopyBuildLabel": "Copy \u0026 Edit", | ||
"Citadel_HeroBuilds_CopyOfName": "Copy of [%name%]", | "Citadel_HeroBuilds_CopyOfName": "Copy of [%name%]", | ||
"Citadel_HeroBuilds_CopyOfNameValve": "Copy of %name%", | |||
"Citadel_HeroBuilds_CopyPostGameBuild": "Create Build", | "Citadel_HeroBuilds_CopyPostGameBuild": "Create Build", | ||
"Citadel_HeroBuilds_CopyPostGameBuild_Tooltip": "This will create a local unpublished build based on the items the player purchased in this match (including imbue targets and the order in which items were sold).", | "Citadel_HeroBuilds_CopyPostGameBuild_Tooltip": "This will create a local unpublished build based on the items the player purchased in this match (including imbue targets and the order in which items were sold).", | ||
| Line 1,243: | Line 1,528: | ||
"Citadel_HeroBuilds_DailyFavorite": "Top Daily", | "Citadel_HeroBuilds_DailyFavorite": "Top Daily", | ||
"Citadel_HeroBuilds_DailyFavorite_Tooltip": "This is one of the most played builds for this hero in the last 24 hours.", | "Citadel_HeroBuilds_DailyFavorite_Tooltip": "This is one of the most played builds for this hero in the last 24 hours.", | ||
"Citadel_HeroBuilds_DefaultBuildUpdate_Title": "Default Build", | |||
"Citadel_HeroBuilds_DefaultBuild_Added": "New Default Build Added!", | |||
"Citadel_HeroBuilds_DefaultBuild_Failed": "Failed to update Default Build!", | |||
"Citadel_HeroBuilds_DefaultBuild_Title": "Default Build", | |||
"Citadel_HeroBuilds_DefaultBuild_Updated": "Existing Default Build Updated!", | |||
"Citadel_HeroBuilds_DefaultHeroBuild": "Default %hero_name% Build", | "Citadel_HeroBuilds_DefaultHeroBuild": "Default %hero_name% Build", | ||
"Citadel_HeroBuilds_DefaultHeroBuildDesc": "Valve-provided default recommended items for this hero.", | "Citadel_HeroBuilds_DefaultHeroBuildDesc": "Valve-provided default recommended items for this hero.", | ||
| Line 1,321: | Line 1,611: | ||
"Citadel_HeroBuilds_ValidateErrorBody": "Make sure the build has a description and name, as well as at least 1 recommended item.", | "Citadel_HeroBuilds_ValidateErrorBody": "Make sure the build has a description and name, as well as at least 1 recommended item.", | ||
"Citadel_HeroBuilds_ValidateErrorTitle": "Error Saving Build", | "Citadel_HeroBuilds_ValidateErrorTitle": "Error Saving Build", | ||
"Citadel_HeroBuilds_ValveBuildLabel": "Make Default", | |||
"Citadel_HeroBuilds_ValveCreated": "Valve", | "Citadel_HeroBuilds_ValveCreated": "Valve", | ||
"Citadel_HeroBuilds_Version": "Version: {i:r:selected_hero_build_version}", | "Citadel_HeroBuilds_Version": "Version: {i:r:selected_hero_build_version}", | ||
"Citadel_HeroBuilds_WeeklyFavorite": "Top Weekly", | "Citadel_HeroBuilds_WeeklyFavorite": "Top Weekly", | ||
"Citadel_HeroBuilds_WeeklyFavorite_Tooltip": "This is one of the most played builds for this hero in the past 7 days.", | "Citadel_HeroBuilds_WeeklyFavorite_Tooltip": "This is one of the most played builds for this hero in the past 7 days.", | ||
"Citadel_HeroGrid_Assassin": "Assassin", | |||
"Citadel_HeroGrid_Brawler": "Brawler", | |||
"Citadel_HeroGrid_Marksman": "Marksman", | |||
"Citadel_HeroGrid_Mystic": "Mystic", | |||
"Citadel_HeroLabsPatchNotes_PopupTitle": "{s:hero_name} Recent Changes", | "Citadel_HeroLabsPatchNotes_PopupTitle": "{s:hero_name} Recent Changes", | ||
"Citadel_HeroPage_Backstory": "Backstory:", | |||
"Citadel_HeroPage_BaseStats": "BASE STATS", | "Citadel_HeroPage_BaseStats": "BASE STATS", | ||
"Citadel_HeroPage_Complexity": "Complexity", | "Citadel_HeroPage_Complexity": "Complexity", | ||
| Line 1,337: | Line 1,633: | ||
"Citadel_HeroPage_Sandbox_Party_Tooltip": "Test with Party", | "Citadel_HeroPage_Sandbox_Party_Tooltip": "Test with Party", | ||
"Citadel_HeroPage_Sandbox_Solo": "Test Hero", | "Citadel_HeroPage_Sandbox_Solo": "Test Hero", | ||
"Citadel_HeroReleaseVote_Countdown": "\u003Cb\u003E{t:d:t:countdown_time}\u003C/b\u003E until next hero unlocks", | |||
"Citadel_HeroReleaseVote_HowToGet": "Earn a vote for each match you play", | |||
"Citadel_HeroReleaseVote_RemainingVotes:p{remaining_votes}": "you have \u003Cb\u003E{d:remaining_votes}\u003C/b\u003E \u003Cb\u003EVOTE\u003C/b\u003E to cast#|#You have \u003Cb\u003E{d:remaining_votes}\u003C/b\u003E \u003Cb\u003EVOTES\u003C/b\u003E to cast", | |||
"Citadel_HeroReleaseVote_Title": "who's NEXT?", | |||
"Citadel_HeroReleaseVote_Toast_HasVotes:p{remaining_votes}": "You have {d:remaining_votes} hero unlock vote.\u003Cbr /\u003ECast it at the hideout ballot box.#|#You have {d:remaining_votes} hero unlock votes.\u003Cbr /\u003ECast them at the hideout ballot box.", | |||
"Citadel_HeroReleaseVote_Unlocked": "UNlocked", | |||
"Citadel_HeroReleaseVote_VoteButton": "Vote", | |||
"Citadel_HeroReleaseVote_VoteCounter": "Your Total", | |||
"Citadel_HeroReleaseVote_World": "Vote", | |||
"Citadel_HeroReleaseVote_World_HasVotes:p{remaining_votes}": "Vote\u003Cbr /\u003E{d:remaining_votes} vote to cast#|#Vote\u003Cbr /\u003E{d:remaining_votes} votes to cast", | |||
"Citadel_Hero_Stats_ItemValue": "Item Value", | "Citadel_Hero_Stats_ItemValue": "Item Value", | ||
"Citadel_Hero_Stats_Souls": "Souls", | "Citadel_Hero_Stats_Souls": "Souls", | ||
| Line 1,346: | Line 1,652: | ||
"Citadel_Hero_Stats_Tooltip_WeaponPower": "Total Bonus to your Gun and Melee Damage gained from buying items in the Weapon tree", | "Citadel_Hero_Stats_Tooltip_WeaponPower": "Total Bonus to your Gun and Melee Damage gained from buying items in the Weapon tree", | ||
"Citadel_Hero_Stats_Unsecured": "Unsecured", | "Citadel_Hero_Stats_Unsecured": "Unsecured", | ||
"Citadel_HideoutConnectionFailed_FailedToConnect": "Failed to connect", | |||
"Citadel_HideoutConnectionFailed_NoServer": "No server assigned", | |||
"Citadel_HideoutConnectionFailed_Title": "Can't join Party Hideout", | |||
"Citadel_HideoutConnectionFailed_VersionIncompatible": "Client is incompatible", | |||
"Citadel_Hideout_Exit": "Press {g:citadel_binding:'HideoutUse'} to leave Deadlock", | |||
"Citadel_Hideout_Heroes": "Press {g:citadel_binding:'HideoutUse'} to see heroes", | |||
"Citadel_Hideout_Intro": "Press any key to Start", | |||
"Citadel_Hideout_Learn": "Press {g:citadel_binding:'HideoutUse'} to learn how to play", | |||
"Citadel_Hideout_News": "Read All About It", | |||
"Citadel_Hideout_Play": "Press {g:citadel_binding:'HideoutUse'} to start a match", | |||
"Citadel_Hideout_Resources": "Press {g:citadel_binding:'HideoutUse'} to view resources", | |||
"Citadel_Hideout_ToggleFastCooldowns": "{g:citadel_binding:'AbilityMelee'} Melee to toggle fast cooldowns and stamina", | |||
"Citadel_Hideout_VoteHero": "Press {g:citadel_binding:'HideoutUse'} to vote for the next Hero", | |||
"Citadel_Hideout_Watch": "Press {g:citadel_binding:'HideoutUse'} to watch matches", | |||
"Citadel_Hideout_Welcome": "Welcome to the Hideout", | |||
"Citadel_Hideout_XmasGlobeEarned_Temp": "Souvenir earned by {s:hideout_owner} during the Winter Update", | |||
"Citadel_Hud_ApPointsButton": "\u003Cspan class=\"'apPointsNumber\"'\u003E{i:ap_points_required}\u003C/span\u003E", | "Citadel_Hud_ApPointsButton": "\u003Cspan class=\"'apPointsNumber\"'\u003E{i:ap_points_required}\u003C/span\u003E", | ||
"Citadel_Hud_AutoBuy_Paused": "Paused", | "Citadel_Hud_AutoBuy_Paused": "Paused", | ||
"Citadel_Hud_AutoSelect": "Auto-Select", | "Citadel_Hud_AutoSelect": "Auto-Select", | ||
"Citadel_Hud_Autobuy_Buy_Prompt": "Buy", | "Citadel_Hud_Autobuy_Buy_Prompt": "Buy", | ||
"Citadel_Hud_Autobuy_HudHint_BuyKey": "{g: | "Citadel_Hud_Autobuy_HudHint_BuyKey": "{g:citadel_binding:'Default.PurchaseQuickbuy'}to Buy", | ||
"Citadel_Hud_Autobuy_HudHint_CantPurchase": "Can't purchase in combat", | "Citadel_Hud_Autobuy_HudHint_CantPurchase": "Can't purchase in combat", | ||
"Citadel_Hud_Autobuy_HudHint_PanelKey": "Hold{g: | "Citadel_Hud_Autobuy_HudHint_PanelKey": "Hold{g:citadel_binding:'Default.Scoreboard'}for Queue", | ||
"Citadel_Hud_Autobuy_HudHint_ShopKey": "{g: | "Citadel_Hud_Autobuy_HudHint_ShopKey": "{g:citadel_binding:'Default.OpenHeroSheet'}to Open Shop", | ||
"Citadel_Hud_Autobuy_Tray_Title": "Purchase Order:", | "Citadel_Hud_Autobuy_Tray_Title": "Purchase Order:", | ||
"Citadel_Hud_BoonsRecieved": "Boons Received", | "Citadel_Hud_BoonsRecieved": "Boons Received", | ||
| Line 1,365: | Line 1,687: | ||
"Citadel_Hud_CantPause": "Can't Pause for {i:pause_cooldown} more seconds", | "Citadel_Hud_CantPause": "Can't Pause for {i:pause_cooldown} more seconds", | ||
"Citadel_Hud_CantUnpause": "Can't Unpause for {i:pause_cooldown} more seconds", | "Citadel_Hud_CantUnpause": "Can't Unpause for {i:pause_cooldown} more seconds", | ||
"Citadel_Hud_CaptureZipLine": "HOLD{g: | "Citadel_Hud_CaptureZipLine": "HOLD{g:citadel_binding:'HeldItem'}", | ||
"Citadel_Hud_CastTimeRemaining": "{s:time_remaining} sec", | "Citadel_Hud_CastTimeRemaining": "{s:time_remaining} sec", | ||
"Citadel_Hud_ChatDisabled": "Incoming chat currently disabled", | |||
"Citadel_Hud_CheaterVoteAlert": "Someone in your game was caught cheating...", | "Citadel_Hud_CheaterVoteAlert": "Someone in your game was caught cheating...", | ||
"Citadel_Hud_CheaterVoteAlert_Action": "Hold{g: | "Citadel_Hud_CheaterVoteAlert_Action": "Hold{g:citadel_binding:'Scoreboard'}to decide their fate", | ||
"Citadel_Hud_CheaterVoteCaption": "{s:cheater_name}", | "Citadel_Hud_CheaterVoteCaption": "{s:cheater_name}", | ||
"Citadel_Hud_CheaterVote_Option_Ban": "Ban and\u003Cbr\u003ELeave Match", | "Citadel_Hud_CheaterVote_Option_Ban": "Ban and\u003Cbr\u003ELeave Match", | ||
| Line 1,376: | Line 1,699: | ||
"Citadel_Hud_DPS": "DPS {i:dps}", | "Citadel_Hud_DPS": "DPS {i:dps}", | ||
"Citadel_Hud_DeathCam": "DEATH CAM", | "Citadel_Hud_DeathCam": "DEATH CAM", | ||
" | "Citadel_Hud_DebugStats_Basic": "MATCH: {s:match_id}\"nSERVER CPU: {s:server_frametime_avg_pct}% (peak: {s:server_frametime_max_pct}%)", | ||
"Citadel_Hud_DebugStats_Detailed": "MATCH: {s:match_id}\"nCLIENT FPS: {s:client_framerate} PING: {s:ping}\"nSERVER CPU: {s:server_frametime_avg_pct}% (peak: {s:server_frametime_max_pct}%)", | |||
"Citadel_Hud_Denied": "Denied", | |||
"Citadel_Hud_HealthCritical": "Health Critical", | "Citadel_Hud_HealthCritical": "Health Critical", | ||
"Citadel_Hud_HealthWarning": "Health Warning", | "Citadel_Hud_HealthWarning": "Health Warning", | ||
| Line 1,415: | Line 1,740: | ||
"Citadel_Hud_NoTeamPausesLeft": "Can't pause. Your team has used up all of its pauses this match.", | "Citadel_Hud_NoTeamPausesLeft": "Can't pause. Your team has used up all of its pauses this match.", | ||
"Citadel_Hud_NotEnoughEnergy": "NOT ENOUGH ENERGY", | "Citadel_Hud_NotEnoughEnergy": "NOT ENOUGH ENERGY", | ||
"Citadel_Hud_OpenShop": "Press{g: | "Citadel_Hud_OpenShop": "Press {g:citadel_binding:'OpenHeroSheet'} to Shop", | ||
"Citadel_Hud_OutOfAmmo": "OUT OF AMMO", | "Citadel_Hud_OutOfAmmo": "OUT OF AMMO", | ||
"Citadel_Hud_Paused": "Game is paused", | "Citadel_Hud_Paused": "Game is paused", | ||
| Line 1,427: | Line 1,752: | ||
"Citadel_Hud_Quickbuy_Index": "{i:index}", | "Citadel_Hud_Quickbuy_Index": "{i:index}", | ||
"Citadel_Hud_Quickbuy_Instructional": "Add/Remove from Quickbuy with \u003CPanel class=\"rightClick\"\u003E\u003C/Panel\u003E", | "Citadel_Hud_Quickbuy_Instructional": "Add/Remove from Quickbuy with \u003CPanel class=\"rightClick\"\u003E\u003C/Panel\u003E", | ||
"Citadel_Hud_Quickbuy_Instructional_Ready": "Press {g: | "Citadel_Hud_Quickbuy_Instructional_Ready": "Press {g:citadel_binding:'PurchaseQuickbuy'} to Purchase", | ||
"Citadel_Hud_Quickbuy_ItemsReady": "{i:items_ready}", | "Citadel_Hud_Quickbuy_ItemsReady": "{i:items_ready}", | ||
"Citadel_Hud_Quickbuy_ModCost": "{i:mod_cost}", | "Citadel_Hud_Quickbuy_ModCost": "{i:mod_cost}", | ||
| Line 1,439: | Line 1,764: | ||
"Citadel_Hud_Quickbuy_ToastLabel_Purchase": "Item Purchased", | "Citadel_Hud_Quickbuy_ToastLabel_Purchase": "Item Purchased", | ||
"Citadel_Hud_Quickbuy_ToastLabel_Sell": "Item Sold", | "Citadel_Hud_Quickbuy_ToastLabel_Sell": "Item Sold", | ||
"Citadel_Hud_Quickbuy_Tooltip": "You click to buy any of these items or press {g: | "Citadel_Hud_Quickbuy_Tooltip": "You click to buy any of these items or press {g:citadel_binding:'PurchaseQuickbuy'} while in range of the shop to buy your next quickbuy item.", | ||
"Citadel_Hud_Quickbuy_Tooltip_Autobuy": "When you are in range of the shop and can afford this item, it will be purchased (this is ignored when free purchasing, such as in Sandbox Mode, is enabled).", | "Citadel_Hud_Quickbuy_Tooltip_Autobuy": "When you are in range of the shop and can afford this item, it will be purchased (this is ignored when free purchasing, such as in Sandbox Mode, is enabled).", | ||
"Citadel_Hud_Quickbuy_Tooltip_Empty": "Use [M2] to add or remove items from your Quickbuy queue.", | "Citadel_Hud_Quickbuy_Tooltip_Empty": "Use [M2] to add or remove items from your Quickbuy queue.", | ||
| Line 1,445: | Line 1,770: | ||
"Citadel_Hud_RespawnIn": "Respawn in:", | "Citadel_Hud_RespawnIn": "Respawn in:", | ||
"Citadel_Hud_ReturnToMatch": "RETURN TO GAME", | "Citadel_Hud_ReturnToMatch": "RETURN TO GAME", | ||
"Citadel_Hud_RideZipLine": "HOLD{g: | "Citadel_Hud_RideZipLine": "HOLD{g:citadel_binding:'Zipline'}to Ride", | ||
"Citadel_Hud_RideZipLineOnCooldown": "Unavailable after taking damage", | "Citadel_Hud_RideZipLineOnCooldown": "Unavailable after taking damage", | ||
"Citadel_Hud_RideZipLineOnCooldownValue": "{f:1:cooldown_seconds}s", | "Citadel_Hud_RideZipLineOnCooldownValue": "{f:1:cooldown_seconds}s", | ||
| Line 1,474: | Line 1,799: | ||
"Citadel_IgnoreFriendInvite_ErrorTitle": "Error", | "Citadel_IgnoreFriendInvite_ErrorTitle": "Error", | ||
"Citadel_IgnoreFriendInvite_Title": "Ignoring Invite", | "Citadel_IgnoreFriendInvite_Title": "Ignoring Invite", | ||
"Citadel_Inferno_HeroTag_1": "Arsonist", | |||
"Citadel_Inferno_HeroTag_2": "Explosive", | |||
"Citadel_Inferno_HeroTag_3": "Burn Rubber", | |||
"Citadel_InvalidCast_NoFullClips": "NO FULL CLIPS TO RELOAD", | "Citadel_InvalidCast_NoFullClips": "NO FULL CLIPS TO RELOAD", | ||
"Citadel_InviteFrient_FailedToGetFriends_Body": "Unable to talk to the Deadlock Network to see which friends are available to be invited. Please try again later.", | "Citadel_InviteFrient_FailedToGetFriends_Body": "Unable to talk to the Deadlock Network to see which friends are available to be invited. Please try again later.", | ||
| Line 1,506: | Line 1,834: | ||
"Citadel_JoinForum_Title": "Forum Access", | "Citadel_JoinForum_Title": "Forum Access", | ||
"Citadel_JoinForum_ViewInfo": "View Forum Login Info", | "Citadel_JoinForum_ViewInfo": "View Forum Login Info", | ||
"Citadel_JoinOrCreateParty_CreateNewParty": "Create New Party", | |||
"Citadel_JoinOrCreateParty_CreateParty": "Create", | |||
"Citadel_JoinOrCreateParty_EnterCode": "Enter Party Code", | |||
"Citadel_JoinOrCreateParty_FriendsInGame:p{friend_count}": "{d:friend_count} friend playing Deadlock#|#{d:friend_count} friends playing Deadlock", | |||
"Citadel_JoinOrCreateParty_JoinParty": "Join", | |||
"Citadel_JoinOrCreateParty_JoinPartyWithCode": "Join Party with Code", | |||
"Citadel_JoinOrCreateParty_JoinorCreatePartyWithCode": "Join or Create Party with a Code", | |||
"Citadel_JoinOrCreateParty_SelectAddFriend": "Invite a friend", | |||
"Citadel_JoinOrCreateParty_Title": "Join or Create Party", | |||
"Citadel_JoinParty_AlreadyInParty": "You are already part of a party and cannot join another one until you leave the current party.", | "Citadel_JoinParty_AlreadyInParty": "You are already part of a party and cannot join another one until you leave the current party.", | ||
"Citadel_JoinParty_Desc": "If you’ve been sent a party code, please input the code below.", | "Citadel_JoinParty_Desc": "If you’ve been sent a party code, please input the code below.", | ||
| Line 1,511: | Line 1,848: | ||
"Citadel_JoinParty_ErrorTitle": "Error", | "Citadel_JoinParty_ErrorTitle": "Error", | ||
"Citadel_JoinParty_FailedToGetResponse": "Unable to talk to the Deadlock Network right now and join a party. Please try again in a few minutes.", | "Citadel_JoinParty_FailedToGetResponse": "Unable to talk to the Deadlock Network right now and join a party. Please try again in a few minutes.", | ||
"Citadel_JoinParty_InMatchmaking": "Can't join a party while in the match making queue.", | |||
"Citadel_JoinParty_InternalError": "An internal error has occurred while trying to join the party", | "Citadel_JoinParty_InternalError": "An internal error has occurred while trying to join the party", | ||
"Citadel_JoinParty_InvalidCode": "The code you provided did not match any party. The code may be invalid, or the associated party may have been abandoned.", | "Citadel_JoinParty_InvalidCode": "The code you provided did not match any party. The code may be invalid, or the associated party may have been abandoned.", | ||
| Line 1,517: | Line 1,855: | ||
"Citadel_JoinParty_InvalidVersion": "Your client is not a current version. Please update your client and try again.", | "Citadel_JoinParty_InvalidVersion": "Your client is not a current version. Please update your client and try again.", | ||
"Citadel_JoinParty_NoRegionPings": "Unable to communicate with any Steam Datagram Relay. If you are connected to the Internet, this usually is caused by a problem with your firewall or the MTU or your Internet connection.", | "Citadel_JoinParty_NoRegionPings": "Unable to communicate with any Steam Datagram Relay. If you are connected to the Internet, this usually is caused by a problem with your firewall or the MTU or your Internet connection.", | ||
"Citadel_JoinParty_PartyFull": "Party is full.", | |||
"Citadel_JoinParty_PartyInMatchMaking": "This party is currently in the match making queue. Please try again later.", | "Citadel_JoinParty_PartyInMatchMaking": "This party is currently in the match making queue. Please try again later.", | ||
"Citadel_JoinParty_Prompt": "Party ID", | "Citadel_JoinParty_Prompt": "Party ID", | ||
| Line 1,522: | Line 1,861: | ||
"Citadel_JoinParty_Title": "Join Party", | "Citadel_JoinParty_Title": "Join Party", | ||
"Citadel_JoinParty_TooBusy": "The Deadlock Network is currently too busy to process your request. Please wait a minute and try again.", | "Citadel_JoinParty_TooBusy": "The Deadlock Network is currently too busy to process your request. Please wait a minute and try again.", | ||
"Citadel_Kelvin_HeroTag_1": "Protector", | |||
"Citadel_Kelvin_HeroTag_2": "Explorer", | |||
"Citadel_Kelvin_HeroTag_3": "Ice Cold", | |||
"Citadel_Key_CapsLock": "Caps", | |||
"Citadel_Key_Enter": "Enter", | |||
"Citadel_Key_Escape": "ESC", | "Citadel_Key_Escape": "ESC", | ||
"Citadel_Key_LAlt": "Alt", | |||
"Citadel_Key_LCtrl": "Ctrl", | |||
"Citadel_Key_LShift": "Shift", | |||
"Citadel_Key_LWin": "Win", | |||
"Citadel_Key_RAlt": "R.Alt", | |||
"Citadel_Key_RCtrl": "R.Ctrl", | |||
"Citadel_Key_RShift": "R.Shift", | |||
"Citadel_Key_RWin": "R.Win", | |||
"Citadel_Key_Space": "Space", | "Citadel_Key_Space": "Space", | ||
"Citadel_Key_Tab": "Tab", | |||
"Citadel_LaneColorBlue": "Blue", | "Citadel_LaneColorBlue": "Blue", | ||
"Citadel_LaneColorGreen": "Green", | "Citadel_LaneColorGreen": "Green", | ||
| Line 1,542: | Line 1,895: | ||
"Citadel_LaneStats_Tier1": "Tier 1", | "Citadel_LaneStats_Tier1": "Tier 1", | ||
"Citadel_LaneStats_Tier2": "Tier 2", | "Citadel_LaneStats_Tier2": "Tier 2", | ||
"Citadel_Lash_HeroTag_1": "Initiator", | |||
"Citadel_Lash_HeroTag_2": "High Flying", | |||
"Citadel_Lash_HeroTag_3": "Arrogant", | |||
"Citadel_LearnMore": "Learn More", | "Citadel_LearnMore": "Learn More", | ||
"Citadel_LeaveLobby_FailedToGetResponse": "Failed to stop matchmaking. Please try again.", | "Citadel_LeaveLobby_FailedToGetResponse": "Failed to stop matchmaking. Please try again.", | ||
| Line 1,560: | Line 1,916: | ||
"Citadel_LoadingScreen_Loading": "Loading...", | "Citadel_LoadingScreen_Loading": "Loading...", | ||
"Citadel_LowLatencyVSyncRecommendation_Nvidia": "It looks like you have NVIDIA G-Sync enabled but not both V-Sync and NVIDIA Reflex. Enabling all three settings together is recommended for an optimal gameplay experience.", | "Citadel_LowLatencyVSyncRecommendation_Nvidia": "It looks like you have NVIDIA G-Sync enabled but not both V-Sync and NVIDIA Reflex. Enabling all three settings together is recommended for an optimal gameplay experience.", | ||
"Citadel_Magician_HeroTag_1": "Trickster", | |||
"Citadel_Magician_HeroTag_2": "Copycat", | |||
"Citadel_Magician_HeroTag_3": "Versatile", | |||
"Citadel_Main_EarlyDevBuild": "Early Development Build", | "Citadel_Main_EarlyDevBuild": "Early Development Build", | ||
"Citadel_Main_PlayMode": "Select Play Mode:", | "Citadel_Main_PlayMode": "Select Play Mode:", | ||
| Line 1,581: | Line 1,940: | ||
"Citadel_MatchDetails_ObjDmg": "Obj Dmg", | "Citadel_MatchDetails_ObjDmg": "Obj Dmg", | ||
"Citadel_MatchDetails_Objectives": "Objectives", | "Citadel_MatchDetails_Objectives": "Objectives", | ||
"Citadel_MatchDetails_PlayerBarriering": "Barrier Absorb", | |||
"Citadel_MatchDetails_PlayerDmg": "Player Dmg", | "Citadel_MatchDetails_PlayerDmg": "Player Dmg", | ||
"Citadel_MatchDetails_PlayerHealing": "Healing", | |||
"Citadel_MatchDetails_RateLimited": "Please wait a little while before requesting more match details", | "Citadel_MatchDetails_RateLimited": "Please wait a little while before requesting more match details", | ||
"Citadel_MatchDetails_Report": "R", | "Citadel_MatchDetails_Report": "R", | ||
"Citadel_MatchDetails_ReportTooltip": "Click To Report Player", | "Citadel_MatchDetails_ReportTooltip": "Click To Report Player", | ||
"Citadel_MatchDetails_Reported": "Player Reported!", | "Citadel_MatchDetails_Reported": "Player Reported!", | ||
"Citadel_MatchDetails_SelfDamage": "Self Damage", | |||
"Citadel_MatchDetails_ServerError": "Server Error", | "Citadel_MatchDetails_ServerError": "Server Error", | ||
"Citadel_MatchDetails_ShowDataBy": "Showing Data By:", | "Citadel_MatchDetails_ShowDataBy": "Showing Data By:", | ||
| Line 1,637: | Line 1,999: | ||
"Citadel_MatchmakingStopped_Reason_Unspecified": "You have been removed from match making.", | "Citadel_MatchmakingStopped_Reason_Unspecified": "You have been removed from match making.", | ||
"Citadel_MatchmakingStopped_Reason_VersionUpdated": "Your client version is no longer compatible, and you have been removed from match making. Please restart the game to update your client.", | "Citadel_MatchmakingStopped_Reason_VersionUpdated": "Your client version is no longer compatible, and you have been removed from match making. Please restart the game to update your client.", | ||
"Citadel_Matchmaking_CannotCreateParty": "Can't join or create a party while matchmaking.", | |||
"Citadel_Matchmaking_ConnectingToServer": "Connecting to Server", | |||
"Citadel_Matchmaking_ElapsedTime": "{s:queue_time}", | |||
"Citadel_Matchmaking_HideoutCancelHint": "Hold {g:citadel_binding:'HideoutCancelMatchmaking'} to Cancel Search", | |||
"Citadel_Matchmaking_InteractHint": "{g:citadel_binding:'OpenMainMenu'} to Cancel Search", | |||
"Citadel_Matchmaking_PartyMembersReady:p": "{d:ready_party_members} / {d:party_members}#|#{d:ready_party_members} / {d:party_members}", | |||
"Citadel_Matchmaking_SearchingForMatch": "Finding", | |||
"Citadel_Matchmaking_WaitingForParty": "Waiting for Party", | |||
"Citadel_Menu": "Menu", | |||
"Citadel_Mirage_HeroTag_1": "Bodyguard", | |||
"Citadel_Mirage_HeroTag_2": "Traveller", | |||
"Citadel_Mirage_HeroTag_3": "Focused", | |||
"Citadel_ModBonus_ArmorInvestment": "Vitality Investment", | "Citadel_ModBonus_ArmorInvestment": "Vitality Investment", | ||
"Citadel_ModBonus_ArmorInvestmentDesc": "Health Increases", | "Citadel_ModBonus_ArmorInvestmentDesc": "Health Increases", | ||
| Line 1,650: | Line 2,024: | ||
"Citadel_Mod_Tooltip_Passive": "Passive", | "Citadel_Mod_Tooltip_Passive": "Passive", | ||
"Citadel_ModifierKeybindOnly": "Only Modifier Keys can be bound to this keybind.", | "Citadel_ModifierKeybindOnly": "Only Modifier Keys can be bound to this keybind.", | ||
"Citadel_MyTeam": "My Team", | |||
"Citadel_Nano_HeroTag_1": "Tricksy", | |||
"Citadel_Nano_HeroTag_2": "Slippery", | |||
"Citadel_Nano_HeroTag_3": "Burst Damage", | |||
"Citadel_News_LoadMore": "Load More", | |||
"Citadel_News_Loading": "Loading...", | |||
"Citadel_News_MajorUpdate": "Major Update", | |||
"Citadel_News_RegularUpdate": "Regular Update", | |||
"Citadel_News_SmallUpdate": "Small Update", | |||
"Citadel_News_Subtitle": "All the news that's fit to print.", | |||
"Citadel_News_Title": "Recent Updates", | |||
"Citadel_News_ViewAllNews": "View All News", | |||
"Citadel_Notification_About_To_Respawn_Message": "You are about to respawn...", | "Citadel_Notification_About_To_Respawn_Message": "You are about to respawn...", | ||
"Citadel_Notification_About_To_Respawn_Title": "Respawn Time", | "Citadel_Notification_About_To_Respawn_Title": "Respawn Time", | ||
| Line 1,656: | Line 2,042: | ||
"Citadel_Notification_Unpaused_Message": "The game is unpausing...", | "Citadel_Notification_Unpaused_Message": "The game is unpausing...", | ||
"Citadel_Notification_Unpaused_Title": "Unpaused", | "Citadel_Notification_Unpaused_Title": "Unpaused", | ||
"Citadel_Orion_HeroTag_1": "Precision", | |||
"Citadel_Orion_HeroTag_2": "Hunter", | |||
"Citadel_Orion_HeroTag_3": "Area Denial", | |||
"Citadel_PartyAction_AlreadyDrafting": "The party has already started a match. You must stop the current match before you start another one.", | "Citadel_PartyAction_AlreadyDrafting": "The party has already started a match. You must stop the current match before you start another one.", | ||
"Citadel_PartyAction_Disabled": "This action is temporarily disabled. Please try again in a few minutes.", | "Citadel_PartyAction_Disabled": "This action is temporarily disabled. Please try again in a few minutes.", | ||
| Line 1,692: | Line 2,081: | ||
"Citadel_PartyInviteFriend_NotInParty": "Not in party", | "Citadel_PartyInviteFriend_NotInParty": "Not in party", | ||
"Citadel_PartyInviteFriend_Title": "Invite Online Friends", | "Citadel_PartyInviteFriend_Title": "Invite Online Friends", | ||
"Citadel_PartyInvite_Accept": "Accept", | |||
"Citadel_PartyInvite_AcceptInParty_Body": "You will need to leave your current party to join a new party. Do you want to leave your current party?", | |||
"Citadel_PartyInvite_AcceptInParty_Title": "Leave Current Party", | |||
"Citadel_PartyInvite_AlreadyInvited": "This user is already either in the party or has been invited", | "Citadel_PartyInvite_AlreadyInvited": "This user is already either in the party or has been invited", | ||
"Citadel_PartyInvite_Decline": "Decline", | |||
"Citadel_PartyInvite_Disabled": "Inviting users to parties has been temporarily disabled. Please try again in a few minutes.", | "Citadel_PartyInvite_Disabled": "Inviting users to parties has been temporarily disabled. Please try again in a few minutes.", | ||
"Citadel_PartyInvite_ErrorTitle": "Unable to Send Invite", | "Citadel_PartyInvite_ErrorTitle": "Unable to Send Invite", | ||
"Citadel_PartyInvite_EscapeHint": "{g:citadel_binding:'OpenMainMenu'} to Manage Invites", | |||
"Citadel_PartyInvite_FailedToGetResponse": "Unable to talk to the Deadlock Network right now and invite the specified user. Please try again in a few minutes.", | "Citadel_PartyInvite_FailedToGetResponse": "Unable to talk to the Deadlock Network right now and invite the specified user. Please try again in a few minutes.", | ||
"Citadel_PartyInvite_InternalError": "An internal error has occurred while trying to invite the user to the party", | "Citadel_PartyInvite_InternalError": "An internal error has occurred while trying to invite the user to the party", | ||
| Line 1,736: | Line 2,130: | ||
"Citadel_Party_Context_ClearReady": "Clear Ready", | "Citadel_Party_Context_ClearReady": "Clear Ready", | ||
"Citadel_Party_Context_Close": "Close Party", | "Citadel_Party_Context_Close": "Close Party", | ||
"Citadel_Party_Context_CopyCode": "Copy | "Citadel_Party_Context_CopyCode": "Copy", | ||
"Citadel_Party_Context_HideCode": "Hide | "Citadel_Party_Context_HideCode": "Hide", | ||
"Citadel_Party_Context_Invite": "Invite Friends", | "Citadel_Party_Context_Invite": "Invite Friends", | ||
"Citadel_Party_Context_Open": "Open Party", | "Citadel_Party_Context_Open": "Open Party", | ||
"Citadel_Party_Context_PartyCode": "Party Code", | |||
"Citadel_Party_Context_ReadyUp": "Ready Up", | "Citadel_Party_Context_ReadyUp": "Ready Up", | ||
"Citadel_Party_Context_ShowCode": "Show | "Citadel_Party_Context_ShowCode": "Show", | ||
"Citadel_Party_Context_SwitchTeam": "Switch Team", | "Citadel_Party_Context_SwitchTeam": "Switch Team", | ||
"Citadel_Party_CreateCoopBot": "Create a party that you can invite your friends to in order to matchmake together against bots", | "Citadel_Party_CreateCoopBot": "Create a party that you can invite your friends to in order to matchmake together against bots", | ||
| Line 1,767: | Line 2,162: | ||
"Citadel_Party_InvitedToPartyText": "{g:citadel_persona:invited_by_account} has invited you to join their party", | "Citadel_Party_InvitedToPartyText": "{g:citadel_persona:invited_by_account} has invited you to join their party", | ||
"Citadel_Party_InvitedToPartyTitle": "Party Invite", | "Citadel_Party_InvitedToPartyTitle": "Party Invite", | ||
"Citadel_Party_Invites:p{party_invites}": " | "Citadel_Party_Invites:p{party_invites}": "\u003Cspan class=\"InviteHeaderText\"\u003EParty Invite\u003C/span\u003E#|#\u003Cspan class=\"InviteHeaderText\"\u003EParty Invites\u003C/span\u003E", | ||
"Citadel_Party_JoinOrCreateParty": "Join or Create Party", | |||
"Citadel_Party_JoinParty": "Join Party", | "Citadel_Party_JoinParty": "Join Party", | ||
"Citadel_Party_JoinPartyText": "Please wait", | "Citadel_Party_JoinPartyText": "Please wait", | ||
| Line 1,832: | Line 2,228: | ||
"Citadel_PauseMsg_PauseCountdown": "{s:player} is pausing in {i:value}...", | "Citadel_PauseMsg_PauseCountdown": "{s:player} is pausing in {i:value}...", | ||
"Citadel_PauseMsg_Paused": "{s:player} paused the game.", | "Citadel_PauseMsg_Paused": "{s:player} paused the game.", | ||
"Citadel_PauseMsg_UnpauseButton": "Press{g: | "Citadel_PauseMsg_UnpauseButton": "Press{g:citadel_binding:'Pause'}to unpause", | ||
"Citadel_PauseMsg_UnpauseCountdown": "Unpausing in {i:value}...", | "Citadel_PauseMsg_UnpauseCountdown": "Unpausing in {i:value}...", | ||
"Citadel_PauseMsg_Unpaused": "{s:player} resumed the game.", | "Citadel_PauseMsg_Unpaused": "{s:player} resumed the game.", | ||
| Line 1,862: | Line 2,258: | ||
"Citadel_PlayerContextMenu_SpectateGame": "Spectate Game", | "Citadel_PlayerContextMenu_SpectateGame": "Spectate Game", | ||
"Citadel_PlayerContextMenu_ViewProfile": "View Profile", | "Citadel_PlayerContextMenu_ViewProfile": "View Profile", | ||
"Citadel_PlayerFeedback_Desc": "Thank you for being a part the Deadlock early development playtester community.\u003Cbr\u003E\u003Cbr\u003EYour input helps shape the game.", | |||
"Citadel_PlayerFeedback_Title": "Player Feedback", | |||
"Citadel_PlayerList_Enemy": "Enemy Team", | "Citadel_PlayerList_Enemy": "Enemy Team", | ||
"Citadel_PlayerList_Teammates": "Teammates", | "Citadel_PlayerList_Teammates": "Teammates", | ||
| Line 1,877: | Line 2,275: | ||
"Citadel_Player_Level_BaseMelee": "Base Melee Damage", | "Citadel_Player_Level_BaseMelee": "Base Melee Damage", | ||
"Citadel_Player_Level_BulletResist": "Bullet Resist", | "Citadel_Player_Level_BulletResist": "Bullet Resist", | ||
"Citadel_Player_Level_HeroLevel": "{g:citadel_hero_name:hero_id} Level {i:hero_level}", | |||
"Citadel_Player_Level_Legend": "Legend:", | "Citadel_Player_Level_Legend": "Legend:", | ||
"Citadel_Player_Level_MaxRewards": "Max Reached", | "Citadel_Player_Level_MaxRewards": "Max Reached", | ||
| Line 1,896: | Line 2,295: | ||
"Citadel_Player_Level_WeaponPower": "\u003Cspan class=\"boldText\"\u003E+{s:weapon_bonus}% Base Bullet Damage\u003C/span\u003E, \u003Cspan class=\"boldText\"\u003E+{s:melee_bonus}% Base Melee damage\u003C/span\u003E and \u003Cspan class=\"boldText\"\u003E+{s:health_bonus} Max Health \u003C/span\u003E", | "Citadel_Player_Level_WeaponPower": "\u003Cspan class=\"boldText\"\u003E+{s:weapon_bonus}% Base Bullet Damage\u003C/span\u003E, \u003Cspan class=\"boldText\"\u003E+{s:melee_bonus}% Base Melee damage\u003C/span\u003E and \u003Cspan class=\"boldText\"\u003E+{s:health_bonus} Max Health \u003C/span\u003E", | ||
"Citadel_Player_Level_WeaponRange": "Weapon Range", | "Citadel_Player_Level_WeaponRange": "Weapon Range", | ||
"Citadel_Players_WindowTitle": "Players", | |||
"Citadel_PlaytestUser_Result_AlreadyHasGame": "This player already has access to Deadlock", | "Citadel_PlaytestUser_Result_AlreadyHasGame": "This player already has access to Deadlock", | ||
"Citadel_PlaytestUser_Result_GenericFailure": "Failed to submit the user, unable to talk to the Deadlock network. Please try again shortly.", | "Citadel_PlaytestUser_Result_GenericFailure": "Failed to submit the user, unable to talk to the Deadlock network. Please try again shortly.", | ||
| Line 1,920: | Line 2,320: | ||
"Citadel_Playtest_MatchmakingOpen": "Matchmaking open until {t:t:playtest_end}", | "Citadel_Playtest_MatchmakingOpen": "Matchmaking open until {t:t:playtest_end}", | ||
"Citadel_Playtest_MatchmakingPaused": "Matchmaking is currently paused: {t:d:unranked_mm_pause_time}", | "Citadel_Playtest_MatchmakingPaused": "Matchmaking is currently paused: {t:d:unranked_mm_pause_time}", | ||
"Citadel_Playtest_RecommendButton": " | "Citadel_Playtest_RecommendButton": "To be a Deadlock Playtester", | ||
"Citadel_Playtest_RecommendInfo": " | "Citadel_Playtest_RecommendInfo": "Invite a Friend", | ||
"Citadel_Playtest_Region": "Region: {s:region_name}", | "Citadel_Playtest_Region": "Region: {s:region_name}", | ||
"Citadel_Playtest_Schedule": "Matchmaking Hours:", | "Citadel_Playtest_Schedule": "Matchmaking Hours:", | ||
| Line 2,003: | Line 2,403: | ||
"Citadel_PrivilegedFeatures_CommsRestricted_Title": "Comms Restricted", | "Citadel_PrivilegedFeatures_CommsRestricted_Title": "Comms Restricted", | ||
"Citadel_PrivilegedFeatures_LowPriority_Active:p{low_priority_games_remaining}": "You have {i:low_priority_games_remaining} win left in Low Priority Matchmaking.#|#You have {i:low_priority_games_remaining} wins left in Low Priority Matchmaking.", | "Citadel_PrivilegedFeatures_LowPriority_Active:p{low_priority_games_remaining}": "You have {i:low_priority_games_remaining} win left in Low Priority Matchmaking.#|#You have {i:low_priority_games_remaining} wins left in Low Priority Matchmaking.", | ||
"Citadel_PrivilegedFeatures_LowPriority_Inactive": "Players who | "Citadel_PrivilegedFeatures_LowPriority_Inactive": "Players who intentionally grief or abandon matches will be put into a separate Low Priority Matchmaking queue, which when active, will only match you with other players who also have Low Priority Matchmaking.", | ||
"Citadel_PrivilegedFeatures_LowPriority_InactiveTitle": "Matchmaking", | "Citadel_PrivilegedFeatures_LowPriority_InactiveTitle": "Matchmaking", | ||
"Citadel_PrivilegedFeatures_LowPriority_Title": "Low Priority Matchmaking", | "Citadel_PrivilegedFeatures_LowPriority_Title": "Low Priority Matchmaking", | ||
| Line 2,048: | Line 2,448: | ||
"Citadel_Profile_Skill_Rating_Tooltip": "Skill Rating - Click for Details", | "Citadel_Profile_Skill_Rating_Tooltip": "Skill Rating - Click for Details", | ||
"Citadel_Profile_Stats_All": "All Heroes", | "Citadel_Profile_Stats_All": "All Heroes", | ||
"Citadel_Profile_Stats_Assists": "Assists", | "Citadel_Profile_Stats_Assists:p": "Assist#|#Assists", | ||
"Citadel_Profile_Stats_Commends": "Commends", | "Citadel_Profile_Stats_Commends:p{commend_count}": "Commend#|#Commends", | ||
"Citadel_Profile_Stats_Denies": "Denies", | "Citadel_Profile_Stats_Denies:p{denies}": "Deny#|#Denies", | ||
"Citadel_Profile_Stats_GamesPlayed": "Games Played", | "Citadel_Profile_Stats_GamesPlayed:p{games_played}": "Game Played#|#Games Played", | ||
"Citadel_Profile_Stats_GamesWon": "Games Won", | "Citadel_Profile_Stats_GamesWon:p{games_won}": "Game Won#|#Games Won", | ||
"Citadel_Profile_Stats_Healing": "Healing", | "Citadel_Profile_Stats_Healing:p": "Healing#|#Healing", | ||
"Citadel_Profile_Stats_HeroDamage": "Hero Damage", | "Citadel_Profile_Stats_HeroDamage:p": "Hero Damage#|#Hero Damage", | ||
"Citadel_Profile_Stats_Kills": "Kills", | "Citadel_Profile_Stats_Kills:p": "Kill#|#Kills", | ||
"Citadel_Profile_Stats_LastHits": "Last Hits", | "Citadel_Profile_Stats_LastHits:p{last_hits}": "Last Hit#|#Last Hits", | ||
"Citadel_Profile_Stats_Networth": "Souls Collected", | "Citadel_Profile_Stats_Networth:p": "Soul Collected#|#Souls Collected", | ||
"Citadel_Profile_Stats_ObjDamage": "Objective Damage", | "Citadel_Profile_Stats_ObjDamage:p": "Objective Damage#|#Objective Damage", | ||
"Citadel_Profile_Stats_SortBy": "Sort By:", | "Citadel_Profile_Stats_SortBy": "Sort By:", | ||
"Citadel_Profile_Stats_TitleSection": "All Time Stats", | "Citadel_Profile_Stats_TitleSection": "All Time Stats", | ||
| Line 2,107: | Line 2,507: | ||
"Citadel_RecommendFriend_Title": "Invite your Friends", | "Citadel_RecommendFriend_Title": "Invite your Friends", | ||
"Citadel_RecommendFriend_desc": "Have friends who you'd like to play with in our playtests?\u003Cbr\u003EClick on their accounts below to invite them via Steam.", | "Citadel_RecommendFriend_desc": "Have friends who you'd like to play with in our playtests?\u003Cbr\u003EClick on their accounts below to invite them via Steam.", | ||
"Citadel_ReconnectPopup_Abandon": "Abandon", | |||
"Citadel_ReconnectPopup_Message": "Would you like to reconnect?", | |||
"Citadel_ReconnectPopup_Reconnect": "Reconnect", | |||
"Citadel_ReconnectPopup_Title": "Match in Progress", | |||
"Citadel_Reconnect_IncompatibleVersionBody": "Your client is no longer a valid version to connect to this server", | "Citadel_Reconnect_IncompatibleVersionBody": "Your client is no longer a valid version to connect to this server", | ||
"Citadel_Reconnect_IncompatibleVersionTitle": "Incompatible Version", | "Citadel_Reconnect_IncompatibleVersionTitle": "Incompatible Version", | ||
| Line 2,141: | Line 2,545: | ||
"Citadel_ReportPlayer_Reason_Comments": "Comments:", | "Citadel_ReportPlayer_Reason_Comments": "Comments:", | ||
"Citadel_ReportPlayer_Reason_Griefing": "Griefing", | "Citadel_ReportPlayer_Reason_Griefing": "Griefing", | ||
" | "Citadel_ReportPlayer_Reason_Smurfing": "Smurfing", | ||
"Citadel_ReportPlayer_Reason_Title": "Reason:", | "Citadel_ReportPlayer_Reason_Title": "Reason:", | ||
"Citadel_ReportPlayer_Reason_VoiceTextAbuse": "Voice/Text Abuse", | "Citadel_ReportPlayer_Reason_VoiceTextAbuse": "Voice/Text Abuse", | ||
| Line 2,157: | Line 2,561: | ||
"Citadel_RosterMode_EditRoster": "Edit Roster", | "Citadel_RosterMode_EditRoster": "Edit Roster", | ||
"Citadel_RosterMode_HeroLabsMatchmaking": "Play Hero Labs", | "Citadel_RosterMode_HeroLabsMatchmaking": "Play Hero Labs", | ||
"Citadel_RosterMode_HeroTesting": " | "Citadel_RosterMode_HeroTesting": "Sandbox Mode", | ||
"Citadel_RosterMode_Matchmaking": "Play Deadlock", | "Citadel_RosterMode_Matchmaking": "Play Deadlock", | ||
"Citadel_RosterMode_Party_CoopBotMM": "Play Bots", | "Citadel_RosterMode_Party_CoopBotMM": "Play Bots", | ||
| Line 2,169: | Line 2,573: | ||
"Citadel_RosterMode_PrivateBotHard": "Private Bots - Hard", | "Citadel_RosterMode_PrivateBotHard": "Private Bots - Hard", | ||
"Citadel_RosterMode_PrivateBotMedium": "Private Bots - Medium", | "Citadel_RosterMode_PrivateBotMedium": "Private Bots - Medium", | ||
"Citadel_RosterMode_PrivateLobby": "Private Lobby", | |||
"Citadel_RosterMode_RankedMatchmaking": "Play Ranked", | "Citadel_RosterMode_RankedMatchmaking": "Play Ranked", | ||
"Citadel_RosterMode_TutorialGuided": "Tutorial - Guided Training", | "Citadel_RosterMode_TutorialGuided": "Tutorial - Guided Training", | ||
| Line 2,176: | Line 2,581: | ||
"Citadel_Roster_HeroCount": "Heroes in roster:", | "Citadel_Roster_HeroCount": "Heroes in roster:", | ||
"Citadel_Roster_HeroLocked": "Hero is locked", | "Citadel_Roster_HeroLocked": "Hero is locked", | ||
"Citadel_Roster_HighPriority": "High Priority", | |||
"Citadel_Roster_HighPriorityCount": "High Priority heroes:", | "Citadel_Roster_HighPriorityCount": "High Priority heroes:", | ||
"Citadel_Roster_HighPriorityCount_Singular": "High Priority hero:", | "Citadel_Roster_HighPriorityCount_Singular": "High Priority hero:", | ||
"Citadel_Roster_InRoster": "In Roster", | |||
"Citadel_Roster_Instructions_Desc": "Select a minimum of three heroes, you will be automatically assigned one of these heroes when the match starts.\u003Cbr\u003E\u003Cbr\u003EYou may mark heroes as \u003Cspan class='selected'\u003E\u003Cb\u003ESelected\u003C/b\u003E\u003C/span\u003E, \u003Cspan class='priority'\u003E\u003Cb\u003EPriority\u003C/b\u003E\u003C/span\u003E, or \u003Cspan class='high_priority'\u003E\u003Cb\u003EHigh Priority\u003C/b\u003E\u003C/span\u003E to increase your chances of being assigned that hero.", | "Citadel_Roster_Instructions_Desc": "Select a minimum of three heroes, you will be automatically assigned one of these heroes when the match starts.\u003Cbr\u003E\u003Cbr\u003EYou may mark heroes as \u003Cspan class='selected'\u003E\u003Cb\u003ESelected\u003C/b\u003E\u003C/span\u003E, \u003Cspan class='priority'\u003E\u003Cb\u003EPriority\u003C/b\u003E\u003C/span\u003E, or \u003Cspan class='high_priority'\u003E\u003Cb\u003EHigh Priority\u003C/b\u003E\u003C/span\u003E to increase your chances of being assigned that hero.", | ||
"Citadel_Roster_Instructions_Desc_HeroLabs": "Queue up to play as or against new Experimental Heroes.\u003Cbr\u003E\u003Cbr\u003ESelect a minimum of three Heroes, \u003Cb\u003Etwo of which must be standard, non-testing Heroes.\u003C/b\u003E Players will be more likely to be given an Experimental Hero from their roster based on how long it has been since they've played any Experimental Hero.", | "Citadel_Roster_Instructions_Desc_HeroLabs": "Queue up to play as or against new Experimental Heroes.\u003Cbr\u003E\u003Cbr\u003ESelect a minimum of three Heroes, \u003Cb\u003Etwo of which must be standard, non-testing Heroes.\u003C/b\u003E Players will be more likely to be given an Experimental Hero from their roster based on how long it has been since they've played any Experimental Hero.", | ||
"Citadel_Roster_Instructions_Prefer": "{g: | "Citadel_Roster_Instructions_Prefer": "{g:citadel_binding:'ADS'}To cycle between \u003Cb\u003EPriority\u003C/b\u003E or \u003Cb\u003EHigh Priority\u003C/b\u003E", | ||
"Citadel_Roster_Instructions_Select": "{g: | "Citadel_Roster_Instructions_Select": "{g:citadel_binding:'Attack'}To mark a Hero as Selected", | ||
"Citadel_Roster_Instructions_Title": "Create your Roster", | "Citadel_Roster_Instructions_Title": "Create your Roster", | ||
"Citadel_Roster_Instructions_Title_HeroLabs": "Hero Labs", | "Citadel_Roster_Instructions_Title_HeroLabs": "Hero Labs", | ||
| Line 2,189: | Line 2,596: | ||
"Citadel_Roster_PreferredCount": "Priority heroes:", | "Citadel_Roster_PreferredCount": "Priority heroes:", | ||
"Citadel_Roster_PreferredCount_Singular": "Priority hero:", | "Citadel_Roster_PreferredCount_Singular": "Priority hero:", | ||
"Citadel_Roster_Priority": "Priority", | |||
"Citadel_Roster_Random": "Random", | "Citadel_Roster_Random": "Random", | ||
"Citadel_Roster_RemoveFromRoster": "Remove from Roster", | "Citadel_Roster_RemoveFromRoster": "Remove from Roster", | ||
"Citadel_Roster_ViewBackstory_Tooltip": "View Character Backstory", | |||
"Citadel_Scoreboard_KDA_Assists": "A", | "Citadel_Scoreboard_KDA_Assists": "A", | ||
"Citadel_Scoreboard_KDA_Deaths": "D", | "Citadel_Scoreboard_KDA_Deaths": "D", | ||
| Line 2,251: | Line 2,660: | ||
"Citadel_Settings_HudTelemetry_Show_OnlyInPoorConditions": "If conditions are poor", | "Citadel_Settings_HudTelemetry_Show_OnlyInPoorConditions": "If conditions are poor", | ||
"Citadel_Settings_Telemetry_SectionHeader": "HUD Telemetry", | "Citadel_Settings_Telemetry_SectionHeader": "HUD Telemetry", | ||
"Citadel_Shiv_HeroTag_1": "Rage", | |||
"Citadel_Shiv_HeroTag_2": "Bleed", | |||
"Citadel_Shiv_HeroTag_3": "Repeat", | |||
"Citadel_ShopFilter_Ammo": "Ammo", | "Citadel_ShopFilter_Ammo": "Ammo", | ||
"Citadel_ShopFilter_Disruption": "Disruption", | "Citadel_ShopFilter_Disruption": "Disruption", | ||
| Line 2,275: | Line 2,687: | ||
"Citadel_Shop_Destroy_Item": "Sell Item?", | "Citadel_Shop_Destroy_Item": "Sell Item?", | ||
"Citadel_Shop_Destroy_Item_Confirm": "Are you sure you want to sell item {s:item_name} for {i:item_sell_amount} souls (half the purchase price)?", | "Citadel_Shop_Destroy_Item_Confirm": "Are you sure you want to sell item {s:item_name} for {i:item_sell_amount} souls (half the purchase price)?", | ||
"Citadel_Shop_HoldAlt": "Hold{g: | "Citadel_Shop_HoldAlt": "Hold{g:citadel_binding:'Scoreboard'}", | ||
"Citadel_Shop_ImbueTooltip_Title": "Choose an ability to imbue", | "Citadel_Shop_ImbueTooltip_Title": "Choose an ability to imbue", | ||
"Citadel_Shop_Player_Level_Label": "Player Level: \u003Cspan class=\"playerLevelNum\"\u003E{i:total_player_level}\u003C/span\u003E", | "Citadel_Shop_Player_Level_Label": "Player Level: \u003Cspan class=\"playerLevelNum\"\u003E{i:total_player_level}\u003C/span\u003E", | ||
| Line 2,362: | Line 2,774: | ||
"Citadel_StartMatchmaking_TooManySpectators": "There are too many spectators in this party to enter match making in this mode", | "Citadel_StartMatchmaking_TooManySpectators": "There are too many spectators in this party to enter match making in this mode", | ||
"Citadel_StartMatchmaking_UnableToFillTeam": "Unable to create valid teams based upon the current player teams", | "Citadel_StartMatchmaking_UnableToFillTeam": "Unable to create valid teams based upon the current player teams", | ||
"Citadel_StartupPause_Continue": "Continue", | |||
"Citadel_StartupPause_Exit": "Exit Game", | |||
"Citadel_StartupPause_Message": "Waiting before loading the hideout.", | |||
"Citadel_StartupPause_Title": "Startup Paused", | |||
"Citadel_StatusEffect": "Status Effect", | "Citadel_StatusEffect": "Status Effect", | ||
"Citadel_StatusEffectBleed": "Bleed", | "Citadel_StatusEffectBleed": "Bleed", | ||
| Line 2,369: | Line 2,785: | ||
"Citadel_StatusEffectCustomDebuff": "Debuff", | "Citadel_StatusEffectCustomDebuff": "Debuff", | ||
"Citadel_StatusEffectDisarmed": "Disarm", | "Citadel_StatusEffectDisarmed": "Disarm", | ||
"Citadel_StatusEffectDisplacement": "Displacement", | |||
"Citadel_StatusEffectEMP": "Silenced", | "Citadel_StatusEffectEMP": "Silenced", | ||
"Citadel_StatusEffectFreeze": "Freeze", | "Citadel_StatusEffectFreeze": "Freeze", | ||
| Line 2,375: | Line 2,792: | ||
"Citadel_StatusEffectInvisible": "Invisible", | "Citadel_StatusEffectInvisible": "Invisible", | ||
"Citadel_StatusEffectPetrify": "Petrify", | "Citadel_StatusEffectPetrify": "Petrify", | ||
"Citadel_StatusEffectSilence": "Silence", | |||
"Citadel_StatusEffectSleep": "Sleep", | "Citadel_StatusEffectSleep": "Sleep", | ||
"Citadel_StatusEffectStacks": "Stacks", | "Citadel_StatusEffectStacks": "Stacks", | ||
| Line 2,404: | Line 2,822: | ||
"Citadel_Survey_Skip": "Skip", | "Citadel_Survey_Skip": "Skip", | ||
"Citadel_Survey_Submitting": "Submitting ...", | "Citadel_Survey_Submitting": "Submitting ...", | ||
"Citadel_Synth_HeroTag_1": "Trickster", | |||
"Citadel_Synth_HeroTag_2": "Burst Damage", | |||
"Citadel_Synth_HeroTag_3": "Frogs", | |||
"Citadel_Team1_Name": "The Amber Hand", | "Citadel_Team1_Name": "The Amber Hand", | ||
"Citadel_Team1_Name_Uppercase:n": "THE AMBER HAND", | "Citadel_Team1_Name_Uppercase:n": "THE AMBER HAND", | ||
| Line 2,413: | Line 2,834: | ||
"Citadel_TeamMsg_EnemyTitanKilledTitle": "Enemy Patron", | "Citadel_TeamMsg_EnemyTitanKilledTitle": "Enemy Patron", | ||
"Citadel_TeamMsg_TitanKilledTitle": "Your Patron", | "Citadel_TeamMsg_TitanKilledTitle": "Your Patron", | ||
"Citadel_Tengu_HeroTag_1": "Team-up", | |||
"Citadel_Tengu_HeroTag_2": "Disruptor", | |||
"Citadel_Tengu_HeroTag_3": "Rock Solid", | |||
"Citadel_Three_Lanes": "Map Rework", | "Citadel_Three_Lanes": "Map Rework", | ||
"Citadel_Tip_0": "This is a tip.", | "Citadel_Tip_0": "This is a tip.", | ||
| Line 2,419: | Line 2,843: | ||
"Citadel_Tip_4": "Destroy the core to win.", | "Citadel_Tip_4": "Destroy the core to win.", | ||
"Citadel_UnableToBindKey": "Unable to Bind Key", | "Citadel_UnableToBindKey": "Unable to Bind Key", | ||
"Citadel_UnableToBindUniqueKey": "Key '{s:bind_name}' is already bound to unique key '{s:duplicate_bind_name}'", | |||
"Citadel_UnknownKey": "Unknown Key", | |||
"Citadel_UserFeedback_Result_GenericFailure": "Failed to submit the feedback, unable to talk to the Deadlock network. Please try again shortly.", | "Citadel_UserFeedback_Result_GenericFailure": "Failed to submit the feedback, unable to talk to the Deadlock network. Please try again shortly.", | ||
"Citadel_UserFeedback_Result_GenericFailureTitle": "Unable to send", | "Citadel_UserFeedback_Result_GenericFailureTitle": "Unable to send", | ||
| Line 2,435: | Line 2,861: | ||
"Citadel_UserFeedback_eType_Other": "Other", | "Citadel_UserFeedback_eType_Other": "Other", | ||
"Citadel_UserFeedback_eType_Suggestion": "Suggestion", | "Citadel_UserFeedback_eType_Suggestion": "Suggestion", | ||
"Citadel_VampireBat_HeroTag_1": "Harasser", | |||
"Citadel_VampireBat_HeroTag_2": "Nimble", | |||
"Citadel_VampireBat_HeroTag_3": "Vexing", | |||
"Citadel_VariableRefreshRateRecommendation_Nvidia": "It looks like you have a display that supports NVIDIA G-Sync but it's not currently enabled. Enabling G-Sync is recommended for an optimal gameplay experience. It can be enabled outside the game using the NVIDIA Control Panel. You may need to restart the game before changes take effect.", | "Citadel_VariableRefreshRateRecommendation_Nvidia": "It looks like you have a display that supports NVIDIA G-Sync but it's not currently enabled. Enabling G-Sync is recommended for an optimal gameplay experience. It can be enabled outside the game using the NVIDIA Control Panel. You may need to restart the game before changes take effect.", | ||
"Citadel_ViewMatchID_Desc": "Enter a match ID to view the match details", | "Citadel_ViewMatchID_Desc": "Enter a match ID to view the match details", | ||
| Line 2,444: | Line 2,873: | ||
"Citadel_ViewMatchID_Prompt": "Match ID", | "Citadel_ViewMatchID_Prompt": "Match ID", | ||
"Citadel_ViewMatchID_Title": "View Match ID", | "Citadel_ViewMatchID_Title": "View Match ID", | ||
"Citadel_Vindicta_HeroTag_1": "Sniper", | |||
"Citadel_Vindicta_HeroTag_2": "Soaring", | |||
"Citadel_Vindicta_HeroTag_3": "One Shot Kill", | |||
"Citadel_Viper_HeroTag_1": "Gunner", | |||
"Citadel_Viper_HeroTag_2": "Slippery", | |||
"Citadel_Viper_HeroTag_3": "Rat-a-Tat", | |||
"Citadel_Viscous_HeroTag_1": "Evasive", | |||
"Citadel_Viscous_HeroTag_2": "Disruptor", | |||
"Citadel_Viscous_HeroTag_3": "Gooey", | |||
"Citadel_Warden_HeroTag_1": "Initiator", | |||
"Citadel_Warden_HeroTag_2": "Fearless", | |||
"Citadel_Warden_HeroTag_3": "One Man Army", | |||
"Citadel_WatchPage_ActiveMatches:p{ActiveMatchCount}": "{d:ActiveMatchCount} Active Match#|#{d:ActiveMatchCount} Active Matches", | "Citadel_WatchPage_ActiveMatches:p{ActiveMatchCount}": "{d:ActiveMatchCount} Active Match#|#{d:ActiveMatchCount} Active Matches", | ||
"Citadel_WatchPage_FilterByHeroDefault": "Filter By Hero", | "Citadel_WatchPage_FilterByHeroDefault": "Filter By Hero", | ||
| Line 2,464: | Line 2,905: | ||
"Citadel_Watch_Page_ViewFeaturedMatches": "View Featured Matches", | "Citadel_Watch_Page_ViewFeaturedMatches": "View Featured Matches", | ||
"Citadel_Watch_Title": "Watch Matches", | "Citadel_Watch_Title": "Watch Matches", | ||
"Citadel_Wraith_HeroTag_1": "Duelist", | |||
"Citadel_Wraith_HeroTag_2": "Isolator", | |||
"Citadel_Wraith_HeroTag_3": "Telekinetic", | |||
"Citadel_Yamato_HeroTag_1": "Relentless", | |||
"Citadel_Yamato_HeroTag_2": "Acrobatics", | |||
"Citadel_Yamato_HeroTag_3": "Pursuer", | |||
"Citadel_ZiplineBoostDesc": "Zipline Boost", | "Citadel_ZiplineBoostDesc": "Zipline Boost", | ||
"Citadel_ZiplineBoost_Active": "Active", | "Citadel_ZiplineBoost_Active": "Active", | ||
| Line 2,518: | Line 2,965: | ||
"CleaveRadius_label": "Splash Radius", | "CleaveRadius_label": "Splash Radius", | ||
"ClipSizeOverride_label": "Ammo", | "ClipSizeOverride_label": "Ammo", | ||
"ClipSizeOverride_postvalue_label": "Ammo", | |||
"Cloaked": "Cloaked", | "Cloaked": "Cloaked", | ||
"CloneDamagePercentage_label": "Assistant Damage", | "CloneDamagePercentage_label": "Assistant Damage", | ||
"CloneDamagePercentage_postfix": "%", | "CloneDamagePercentage_postfix": "%", | ||
"CloneDamagePercentage_postvalue_label": "Assistant Damage", | |||
"CloneDamageTakenIncreasePercent_label": "Clone Damage Taken", | "CloneDamageTakenIncreasePercent_label": "Clone Damage Taken", | ||
"CloneDamageTakenIncreasePercent_postfix": "%", | "CloneDamageTakenIncreasePercent_postfix": "%", | ||
| Line 2,526: | Line 2,975: | ||
"CloneHealthPercentage_label": "Copy Health", | "CloneHealthPercentage_label": "Copy Health", | ||
"CloneHealthPercentage_postfix": "%", | "CloneHealthPercentage_postfix": "%", | ||
"CloneHealthPercentage_postvalue_label": "Copy Health", | |||
"CloneHealth_label": "Assistant Health", | "CloneHealth_label": "Assistant Health", | ||
"CloneHealth_postvalue_label": "Assistant Health", | |||
"CloneLifetime_label": "Copy Duration", | "CloneLifetime_label": "Copy Duration", | ||
"CloneLifetime_postfix": "s", | "CloneLifetime_postfix": "s", | ||
"CloneLifetime_postvalue_label": "Copy Duration", | |||
"Close": "Close", | "Close": "Close", | ||
"CloseRangeBonusDamagePercent_label": "Weapon Damage", | "CloseRangeBonusDamagePercent_label": "Weapon Damage", | ||
"CloseRangeBonusDamagePercent_postfix": "%", | "CloseRangeBonusDamagePercent_postfix": "%", | ||
"CloseRangeBonusDamagePercent_postvalue_label": "Weapon Damage", | |||
"CloseRangeBonusDamagePercent_prefix": "+", | "CloseRangeBonusDamagePercent_prefix": "+", | ||
"CloseRangeBonusDamageRange_label": "Close Range", | "CloseRangeBonusDamageRange_label": "Close Range", | ||
"CloseRangeBonusDamageRange_postfix": "m", | "CloseRangeBonusDamageRange_postfix": "m", | ||
"CloseRangeBonusDamageRange_postvalue_label": "Close Range", | |||
"CloseRangeBonusWeaponPower_conditional": "within Range", | "CloseRangeBonusWeaponPower_conditional": "within Range", | ||
"CloseRangeBonusWeaponPower_label": "Weapon Damage", | "CloseRangeBonusWeaponPower_label": "Weapon Damage", | ||
"CloseRangeBonusWeaponPower_postfix": "%", | "CloseRangeBonusWeaponPower_postfix": "%", | ||
"CloseRangeBonusWeaponPower_postvalue_label": "Weapon Damage", | |||
"CloseRangeBonusWeaponPower_prefix": "{s:sign}", | "CloseRangeBonusWeaponPower_prefix": "{s:sign}", | ||
"CloudDuration_label": "Cloud Lifetime", | "CloudDuration_label": "Cloud Lifetime", | ||
"CloudDuration_postfix": "s", | "CloudDuration_postfix": "s", | ||
"CombatBarrierPerStack_postvalue_label": "Barrier per Stack", | |||
"CombatBarrier_label": "Barrier", | "CombatBarrier_label": "Barrier", | ||
"CombatBarrier_postvalue_label": "Barrier", | |||
"CombatRegenPercent_label": "Health Regen in Combat", | "CombatRegenPercent_label": "Health Regen in Combat", | ||
"CombatRegenPercent_postfix": "%", | "CombatRegenPercent_postfix": "%", | ||
"ComboBulletResist_label": "Combo Bullet Resist", | "ComboBulletResist_label": "Combo Bullet Resist", | ||
"ComboBulletResist_postfix": "%", | "ComboBulletResist_postfix": "%", | ||
"ComboBulletResist_postvalue_label": "Combo Bullet Resist", | |||
"ConeAngle_label": "Cone Angle", | "ConeAngle_label": "Cone Angle", | ||
"ConeAngle_postfix": "deg", | "ConeAngle_postfix": "deg", | ||
"ConeAngle_postvalue_label": "Cone Angle", | |||
"ConeRadius_label": "Lightning Distance", | "ConeRadius_label": "Lightning Distance", | ||
"ConeRadius_postfix": "m", | "ConeRadius_postfix": "m", | ||
| Line 2,553: | Line 3,012: | ||
"ConsumeHealPercentage_label": "Consume Heal Percentage", | "ConsumeHealPercentage_label": "Consume Heal Percentage", | ||
"ConsumeHealPercentage_postfix": "%", | "ConsumeHealPercentage_postfix": "%", | ||
"ConsumeHealPercentage_postvalue_label": "Consume Heal Percentage", | |||
"ConvertedHealth_label": "Trooper Health", | "ConvertedHealth_label": "Trooper Health", | ||
"CooldownBetweenChargeReduction_label": "Faster Time Between Charges", | "CooldownBetweenChargeReduction_label": "Faster Time Between Charges", | ||
"CooldownBetweenChargeReduction_postfix": "%", | "CooldownBetweenChargeReduction_postfix": "%", | ||
"CooldownBetweenChargeReduction_postvalue_label": "Faster Time Between Charges", | |||
"CooldownBetweenChargeReduction_prefix": "{s:sign}", | "CooldownBetweenChargeReduction_prefix": "{s:sign}", | ||
"CooldownOnMissReduction_label": "Cooldown on miss", | "CooldownOnMissReduction_label": "Cooldown on miss", | ||
"CooldownOnMissReduction_postfix": "%", | "CooldownOnMissReduction_postfix": "%", | ||
"CooldownOnMissReduction_postvalue_label": "Cooldown on miss", | |||
"CooldownOnMiss_Label": "Cooldown on miss", | "CooldownOnMiss_Label": "Cooldown on miss", | ||
"CooldownOnMiss_postfix": "s", | "CooldownOnMiss_postfix": "s", | ||
"CooldownReductionFlat_label": "Cooldown Reduction", | "CooldownReductionFlat_label": "Cooldown Reduction", | ||
"CooldownReductionFlat_postfix": "s", | "CooldownReductionFlat_postfix": "s", | ||
"CooldownReductionFlat_postvalue_label": "Cooldown Reduction", | |||
"CooldownReductionOnCatch_label": "Cooldown on Catch", | "CooldownReductionOnCatch_label": "Cooldown on Catch", | ||
"CooldownReductionOnCatch_postfix": "s", | "CooldownReductionOnCatch_postfix": "s", | ||
"CooldownReductionOnChargedAbilities_label": "Cooldown Reduction For Charged Abilities", | "CooldownReductionOnChargedAbilities_label": "Cooldown Reduction For Charged Abilities", | ||
"CooldownReductionOnChargedAbilities_postfix": "%", | "CooldownReductionOnChargedAbilities_postfix": "%", | ||
"CooldownReductionOnChargedAbilities_postvalue_label": "Cooldown Reduction For Charged Abilities", | |||
"CooldownReductionOnChargedAbilities_prefix": "+", | "CooldownReductionOnChargedAbilities_prefix": "+", | ||
"CooldownReductionOnHit_label": "Cooldown Reduced on Hit", | "CooldownReductionOnHit_label": "Cooldown Reduced on Hit", | ||
"CooldownReductionOnHit_postfix": "s", | "CooldownReductionOnHit_postfix": "s", | ||
"CooldownReductionOnHit_postvalue_label": "Cooldown Reduced on Hit", | |||
"CooldownReductionOnProc_label": "Cooldown On Apply", | "CooldownReductionOnProc_label": "Cooldown On Apply", | ||
"CooldownReductionOnProc_postfix": "s", | "CooldownReductionOnProc_postfix": "s", | ||
"CooldownReductionPerHit_label": "Cooldown Reduction per Hit", | "CooldownReductionPerHit_label": "Cooldown Reduction per Hit", | ||
"CooldownReductionPerHit_postfix": "s", | "CooldownReductionPerHit_postfix": "s", | ||
"CooldownReductionPerHit_postvalue_label": "Cooldown Reduction per Hit", | |||
"CooldownReductionPercentagePerHit_postfix": "%", | |||
"CooldownReductionPercentagePerHit_postvalue_label": "Cooldown Reduction per Hit", | |||
"CooldownReduction_label": "Ability Cooldown Reduction", | "CooldownReduction_label": "Ability Cooldown Reduction", | ||
"CooldownReduction_postfix": "%", | "CooldownReduction_postfix": "%", | ||
"CooldownReduction_postvalue_label": "Ability Cooldown Reduction", | "CooldownReduction_postvalue_label": "Ability Cooldown Reduction", | ||
"CooldownReduction_prefix": "{s:sign}", | "CooldownReduction_prefix": "{s:sign}", | ||
"CooldownRefundPercent_label": "Cooldown Refund", | "CooldownRefundPercent_label": "Cooldown Refund", | ||
"CooldownRefundPercent_postfix": "%", | "CooldownRefundPercent_postfix": "%", | ||
"CooldownRefundPercent_postvalue_label": "Cooldown Refund", | |||
"CopiedUltWindow_label": "Copy Duration", | "CopiedUltWindow_label": "Copy Duration", | ||
"CopiedUltWindow_postfix": "s", | "CopiedUltWindow_postfix": "s", | ||
"CopiedUltWindow_postvalue_label": "Copy Duration", | |||
"CopyCooldownPercentage_label": "Copied Cooldown", | "CopyCooldownPercentage_label": "Copied Cooldown", | ||
"CopyCooldownPercentage_postfix": "%", | "CopyCooldownPercentage_postfix": "%", | ||
"CopyCooldownPercentage_postvalue_label": "Copied Cooldown", | |||
"CrashImpactRadius_label": "Crash Damage Radius", | "CrashImpactRadius_label": "Crash Damage Radius", | ||
"CreateBuilds_Desc": "Select items in the shop to add them to the recommended build list", | "CreateBuilds_Desc": "Select items in the shop to add them to the recommended build list", | ||
| Line 2,591: | Line 3,060: | ||
"CritBuildup_label": "Buildup Per Headshot", | "CritBuildup_label": "Buildup Per Headshot", | ||
"CritBuildup_postfix": "%", | "CritBuildup_postfix": "%", | ||
"CritBuildup_postvalue_label": "Buildup Per Headshot", | |||
"CritChance_label": "Critical Chance", | "CritChance_label": "Critical Chance", | ||
"CritChance_postfix": "%", | "CritChance_postfix": "%", | ||
"CritChance_postvalue_label": "Critical Chance", | |||
"CritCoatingDamagePercent_label": "Crit Coating Crit Bonus", | "CritCoatingDamagePercent_label": "Crit Coating Crit Bonus", | ||
"CritCoatingDamagePercent_postfix": "%", | "CritCoatingDamagePercent_postfix": "%", | ||
| Line 2,598: | Line 3,069: | ||
"CritDamagePercent_label": "Bonus Weapon Damage", | "CritDamagePercent_label": "Bonus Weapon Damage", | ||
"CritDamagePercent_postfix": "%", | "CritDamagePercent_postfix": "%", | ||
"CritDamagePercent_postvalue_label": "Bonus Weapon Damage", | |||
"CritDamagePercent_prefix": "+", | "CritDamagePercent_prefix": "+", | ||
"CritStackInterval_label": "Crit Charge Delay", | "CritStackInterval_label": "Crit Charge Delay", | ||
"CritStackInterval_postfix": "s", | "CritStackInterval_postfix": "s", | ||
"CubeHealth_label": "Cube Health", | "CubeHealth_label": "Cube Health", | ||
"CubeHealth_postvalue_label": "Cube Health", | |||
"CurrentHealthDamage_label": "Current Health Damage", | "CurrentHealthDamage_label": "Current Health Damage", | ||
"CurrentHealthDamage_postfix": "%", | "CurrentHealthDamage_postfix": "%", | ||
"CurrentHealthDamage_postvalue_label": "Current Health Damage", | |||
"CurrentHealthPercentDamage_label": "Current Health", | "CurrentHealthPercentDamage_label": "Current Health", | ||
"CurrentHealthPercentDamage_postfix": "%", | "CurrentHealthPercentDamage_postfix": "%", | ||
"CurrentHealthPercentDamage_postvalue_label": "Current Health", | |||
"CurrentHealthPercent_label": "Current Health", | "CurrentHealthPercent_label": "Current Health", | ||
"CurrentHealthPercent_postfix": "%", | "CurrentHealthPercent_postfix": "%", | ||
"CurrentHealthPercent_postvalue_label": "Current Health", | |||
"CurrentStacks_label": "Current Stacks:", | "CurrentStacks_label": "Current Stacks:", | ||
"CurrentStacks_postvalue_label": "Current Stacks:", | |||
"CurseDuration_label": "Curse Duration", | "CurseDuration_label": "Curse Duration", | ||
"CurseDuration_postfix": "s", | "CurseDuration_postfix": "s", | ||
"CurseDuration_postvalue_label": "Curse Duration", | |||
"CycleTimePercent_label": "Fire Rate compared to Gun", | "CycleTimePercent_label": "Fire Rate compared to Gun", | ||
"CycleTimePercent_postfix": "%", | "CycleTimePercent_postfix": "%", | ||
"DOTDuration_Label": "Duration", | "DOTDuration_Label": "Duration", | ||
"DOTDuration_postfix": "s", | "DOTDuration_postfix": "s", | ||
"DOTDuration_postvalue_label": "Duration", | |||
"DPSDmgPercent_label": "DPS as Damage", | "DPSDmgPercent_label": "DPS as Damage", | ||
"DPSDmgPercent_postfix": "%", | "DPSDmgPercent_postfix": "%", | ||
| Line 2,621: | Line 3,100: | ||
"DPSIncrease_label": "Damage Increase Rate", | "DPSIncrease_label": "Damage Increase Rate", | ||
"DPSMax_label": "Max DPS", | "DPSMax_label": "Max DPS", | ||
"DPSMax_postvalue_label": "Max DPS", | |||
"DPSMin_label": "Min DPS", | "DPSMin_label": "Min DPS", | ||
"DPSMin_postvalue_label": "Min DPS", | |||
"DPSPerHeat_Label": "Heat Power DPS", | "DPSPerHeat_Label": "Heat Power DPS", | ||
"DPSPercentHealth_label": "Max Health as Damage", | "DPSPercentHealth_label": "Max Health as Damage", | ||
"DPSPercentHealth_postfix": "%", | "DPSPercentHealth_postfix": "%", | ||
"DPSPercentHealth_postvalue_label": "Max Health as Damage", | |||
"DPS_Self_label": "Self Damage", | "DPS_Self_label": "Self Damage", | ||
"DPS_Self_postfix": "/sec", | "DPS_Self_postfix": "/sec", | ||
"DPS_Self_postvalue_label": "Self Damage", | |||
"DPS_label": "Damage Per Second", | "DPS_label": "Damage Per Second", | ||
"DPS_postfix": "", | "DPS_postfix": "", | ||
"DPS_postvalue_label": "Damage Per Second", | |||
"DPS_prefix": "", | "DPS_prefix": "", | ||
"DamageAbsorb_Label": "Damage Absorbed", | "DamageAbsorb_Label": "Damage Absorbed", | ||
"DamageAmpPercentage_label": "Damage Amp", | "DamageAmpPercentage_label": "Damage Amp", | ||
"DamageAmpPercentage_postfix": "%", | "DamageAmpPercentage_postfix": "%", | ||
"DamageAmpPercentage_postvalue_label": "Damage Amp", | |||
"DamageAmp_label": "Damage Amp", | "DamageAmp_label": "Damage Amp", | ||
"DamageAmp_postfix": "%", | "DamageAmp_postfix": "%", | ||
"DamageAmp_postvalue_label": "Damage Amp", | |||
"DamageAmplificationPerStack_label": "Bonus Damage per Stack", | "DamageAmplificationPerStack_label": "Bonus Damage per Stack", | ||
"DamageAmplificationPerStack_postfix": "%", | "DamageAmplificationPerStack_postfix": "%", | ||
"DamageAmplificationPerStack_postvalue_label": "Bonus Damage per Stack", | |||
"DamageAmplificationPerStack_prefix": "{s:sign}", | "DamageAmplificationPerStack_prefix": "{s:sign}", | ||
"DamageBonusFixedPerStack_label": "Weapon Damage", | "DamageBonusFixedPerStack_label": "Weapon Damage", | ||
"DamageBonusFixedPerStack_postfix": "per stack", | "DamageBonusFixedPerStack_postfix": "per stack", | ||
"DamageBonusFixedPerStack_postvalue_label": "Weapon Damage", | |||
"DamageBonusFixedPerStack_prefix": "+", | "DamageBonusFixedPerStack_prefix": "+", | ||
"DamageBoostElsewhere_label": "Damage From Elsewhere", | "DamageBoostElsewhere_label": "Damage From Elsewhere", | ||
| Line 2,646: | Line 3,134: | ||
"DamageBoostFromBehind_postfix": "%", | "DamageBoostFromBehind_postfix": "%", | ||
"DamageBoosted_label": "Damage", | "DamageBoosted_label": "Damage", | ||
"DamageBoosted_postvalue_label": "Damage", | |||
"DamageDuration_label": "Duration", | "DamageDuration_label": "Duration", | ||
"DamageDuration_postfix": "s", | "DamageDuration_postfix": "s", | ||
"DamageDuration_postvalue_label": "Duration", | |||
"DamageHealMultNonHero_label": "Damage to Heal", | "DamageHealMultNonHero_label": "Damage to Heal", | ||
"DamageHealMultNonHero_postfix": "x", | "DamageHealMultNonHero_postfix": "x", | ||
"DamageHealMultNonHero_postvalue_label": "Damage to Heal", | |||
"DamageHealMult_label": "Hero Damage to Heal", | "DamageHealMult_label": "Hero Damage to Heal", | ||
"DamageHealMult_postfix": "x", | "DamageHealMult_postfix": "x", | ||
"DamageHealMult_postvalue_label": "Hero Damage to Heal", | |||
"DamageHealPerTarget_label": "Damage/Heal Per Target", | "DamageHealPerTarget_label": "Damage/Heal Per Target", | ||
"DamageHealPerTarget_postvalue_label": "Damage/Heal Per Target", | |||
"DamageHeavyMelee_label": "Damage", | "DamageHeavyMelee_label": "Damage", | ||
"DamageHeavyMelee_postvalue_label": "Damage", | |||
"DamageIncreasePercent_label": "Damage Taken", | "DamageIncreasePercent_label": "Damage Taken", | ||
"DamageIncreasePercent_postfix": "%", | "DamageIncreasePercent_postfix": "%", | ||
"DamageIncreasePercent_postvalue_label": "Damage Taken", | |||
"DamageIncreasePercent_prefix": "{s:sign}", | "DamageIncreasePercent_prefix": "{s:sign}", | ||
"DamageIncrease_label": "Damage Taken", | "DamageIncrease_label": "Damage Taken", | ||
"DamageIncrease_postvalue_label": "Damage Taken", | |||
"DamageIncrease_prefix": "{s:sign}", | "DamageIncrease_prefix": "{s:sign}", | ||
"DamageInterval_label": "Damage Interval", | "DamageInterval_label": "Damage Interval", | ||
| Line 2,666: | Line 3,162: | ||
"DamageMin_label": "Minimum Damage", | "DamageMin_label": "Minimum Damage", | ||
"DamageNPC_label": "Damage to non-Players", | "DamageNPC_label": "Damage to non-Players", | ||
"DamageNPC_postvalue_label": "Damage to non-Players", | |||
"DamageOnApply_label": "Damage On Apply", | "DamageOnApply_label": "Damage On Apply", | ||
"DamageOnBuildup_label": "Damage on build up", | "DamageOnBuildup_label": "Damage on build up", | ||
| Line 2,671: | Line 3,168: | ||
"DamagePctDeferredMaxRage_label": "Incoming Damage Deferred", | "DamagePctDeferredMaxRage_label": "Incoming Damage Deferred", | ||
"DamagePctDeferredMaxRage_postfix": "%", | "DamagePctDeferredMaxRage_postfix": "%", | ||
"DamagePctDeferredMaxRage_postvalue_label": "Incoming Damage Deferred", | |||
"DamagePctDeferredMaxRage_prefix": "+", | "DamagePctDeferredMaxRage_prefix": "+", | ||
"DamagePctDeferred_label": "Incoming Damage Deferred", | "DamagePctDeferred_label": "Incoming Damage Deferred", | ||
"DamagePctDeferred_postfix": "%", | "DamagePctDeferred_postfix": "%", | ||
"DamagePctDeferred_postvalue_label": "Incoming Damage Deferred", | |||
"DamagePctPerWallHit_label": "Max Health Damage", | "DamagePctPerWallHit_label": "Max Health Damage", | ||
"DamagePctPerWallHit_postfix": "%", | "DamagePctPerWallHit_postfix": "%", | ||
"DamagePctPerWallHit_postvalue_label": "Max Health Damage", | |||
"DamagePerBounce_label": "Damage per bounce", | "DamagePerBounce_label": "Damage per bounce", | ||
"DamagePerBullet_label": "Damage Per Bullet", | "DamagePerBullet_label": "Damage Per Bullet", | ||
"DamagePerChain_label": "Shock Damage", | "DamagePerChain_label": "Shock Damage", | ||
"DamagePerChain_postvalue_label": "Shock Damage", | |||
"DamagePerDagger_label": "Damage per card", | "DamagePerDagger_label": "Damage per card", | ||
"DamagePerHit_label": "Damage Per Hit", | "DamagePerHit_label": "Damage Per Hit", | ||
"DamagePerMeter_label": "Damage per meter", | "DamagePerMeter_label": "Damage per meter", | ||
"DamagePerProjectile_label": "Damage Per Projectile", | "DamagePerProjectile_label": "Damage Per Projectile", | ||
"DamagePerProjectile_postvalue_label": "Damage Per Projectile", | |||
"DamagePerRocket_label": "Damage Per Rocket", | "DamagePerRocket_label": "Damage Per Rocket", | ||
"DamagePerRocket_postvalue_label": "Damage Per Rocket", | |||
"DamagePerSecondFlown_label": "Damage per second flown", | "DamagePerSecondFlown_label": "Damage per second flown", | ||
"DamagePerSecondFlown_postvalue_label": "Damage per second flown", | |||
"DamagePerSecondWrecker_label": "Damage Per Second", | "DamagePerSecondWrecker_label": "Damage Per Second", | ||
"DamagePerSecondWrecker_postvalue_label": "Damage Per Second", | |||
"DamagePerSecond_label": "Damage Per Second", | "DamagePerSecond_label": "Damage Per Second", | ||
"DamagePerSecond_postvalue_label": "Damage Per Second", | |||
"DamagePerShot_label": "Damage Gain per Bolt", | "DamagePerShot_label": "Damage Gain per Bolt", | ||
"DamagePerShot_postvalue_label": "Damage Gain per Bolt", | |||
"DamagePercentHealth_label": "Max Health as Damage", | "DamagePercentHealth_label": "Max Health as Damage", | ||
"DamagePercentHealth_postfix": "%", | "DamagePercentHealth_postfix": "%", | ||
"DamagePercentHealth_postvalue_label": "Max Health as Damage", | |||
"DamagePercent_label": "Bullet Damage Done", | "DamagePercent_label": "Bullet Damage Done", | ||
"DamagePercent_postfix": "%", | "DamagePercent_postfix": "%", | ||
"DamagePlayer_label": "Damage to Players", | "DamagePlayer_label": "Damage to Players", | ||
"DamagePlayer_postvalue_label": "Damage to Players", | |||
"DamagePulseAmount_label": "Pulse Damage", | "DamagePulseAmount_label": "Pulse Damage", | ||
"DamagePulseAmount_postvalue_label": "Pulse Damage", | |||
"DamagePulseInterval_label": "Pulse Interval", | "DamagePulseInterval_label": "Pulse Interval", | ||
"DamagePulseInterval_postfix": "s", | "DamagePulseInterval_postfix": "s", | ||
"DamagePulseInterval_postvalue_label": "Pulse Interval", | |||
"DamagePulseRadius_label": "Pulse Radius", | "DamagePulseRadius_label": "Pulse Radius", | ||
"DamagePulseRadius_postfix": "m", | "DamagePulseRadius_postfix": "m", | ||
"DamagePulseRadius_postvalue_label": "Pulse Radius", | |||
"DamageRadius_label": "Damage Radius", | "DamageRadius_label": "Damage Radius", | ||
"DamageRadius_postfix": "m", | "DamageRadius_postfix": "m", | ||
"DamageRadius_postvalue_label": "Damage Radius", | |||
"DamageReduction_label": "Damage Reduction", | "DamageReduction_label": "Damage Reduction", | ||
"DamageReduction_postfix": "%", | "DamageReduction_postfix": "%", | ||
"DamageReduction_postvalue_label": "Damage Reduction", | |||
"DamageReflectedFrequencyPct_label": "Proc Chance", | "DamageReflectedFrequencyPct_label": "Proc Chance", | ||
"DamageReflectedFrequencyPct_postfix": "%", | "DamageReflectedFrequencyPct_postfix": "%", | ||
"DamageReflectedFrequencyPct_postvalue_label": "Proc Chance", | |||
"DamageSharePercentage_label": "Linked Damage", | |||
"DamageSharePercentage_postfix": "%", | |||
"DamageSharePercentage_postvalue_label": "Linked Damage", | |||
"DamageShareRadius_label": "Link Distance", | |||
"DamageShareRadius_postfix": "m", | |||
"DamageShareRadius_postvalue_label": "Link Distance", | |||
"DamageTakenPercentIncreasePerStack_label": "Damage Increase Per Stack", | "DamageTakenPercentIncreasePerStack_label": "Damage Increase Per Stack", | ||
"DamageTakenPercentIncreasePerStack_postfix": "%", | "DamageTakenPercentIncreasePerStack_postfix": "%", | ||
"DamageThreshold_label": "Damage Threshold", | "DamageThreshold_label": "Damage Threshold", | ||
"DamageThreshold_postvalue_label": "Damage Threshold", | |||
"DamageToStack_label": "Damage taken to Stack", | "DamageToStack_label": "Damage taken to Stack", | ||
"DamageToStack_postvalue_label": "Damage taken to Stack", | |||
"DamageWallHit_label": "Damage on Touch", | "DamageWallHit_label": "Damage on Touch", | ||
"DamageWallHit_postvalue_label": "Damage on Touch", | |||
"DamageWindow_label": "Time Frame", | "DamageWindow_label": "Time Frame", | ||
"DamageWindow_postfix": "s", | "DamageWindow_postfix": "s", | ||
"DamageWindow_postvalue_label": "Time Frame", | |||
"Damage_label": "Damage", | "Damage_label": "Damage", | ||
"Damage_postvalue_label": "Damage", | |||
"DanceMoveSpeed_label": "Dance Movespeed", | "DanceMoveSpeed_label": "Dance Movespeed", | ||
"DanceMoveSpeed_postfix": "m/s", | "DanceMoveSpeed_postfix": "m/s", | ||
"DanceMoveSpeed_postvalue_label": "Dance Movespeed", | |||
"DashDistance_label": "Dash Distance", | "DashDistance_label": "Dash Distance", | ||
"DashDistance_postfix": "m", | "DashDistance_postfix": "m", | ||
"DashDistance_postvalue_label": "Dash Distance", | |||
"DashJump_conditional": "after dash-jump", | "DashJump_conditional": "after dash-jump", | ||
"DashRange_label": "Dash Range", | "DashRange_label": "Dash Range", | ||
"DashRange_postfix": "m", | "DashRange_postfix": "m", | ||
"DashRange_postvalue_label": "Dash Range", | |||
"DashSlowPct_label": "Dash Slow", | "DashSlowPct_label": "Dash Slow", | ||
"DashSlowPct_postvalue_label": "Dash Slow", | |||
"DashSpeed_label": "Dash Speed", | "DashSpeed_label": "Dash Speed", | ||
"DashSpeed_postfix": "m/s", | "DashSpeed_postfix": "m/s", | ||
"DashSpeed_postvalue_label": "Dash Speed", | |||
"DashTime_label": "Dash Time", | "DashTime_label": "Dash Time", | ||
"DashTime_postfix": "s", | "DashTime_postfix": "s", | ||
"DashTime_postvalue_label": "Dash Time", | |||
"DeathDelay_label": "Delay Death Duration", | "DeathDelay_label": "Delay Death Duration", | ||
"DeathImmunityDamageReduction_label": "Damage Reduction", | "DeathImmunityDamageReduction_label": "Damage Reduction", | ||
"DeathImmunityDamageReduction_postfix": "%", | "DeathImmunityDamageReduction_postfix": "%", | ||
"DeathImmunityDamageReduction_postvalue_label": "Damage Reduction", | |||
"DeathImmunityDuration_label": "Death Immunity Duration", | "DeathImmunityDuration_label": "Death Immunity Duration", | ||
"DeathImmunityDuration_postfix": "s", | "DeathImmunityDuration_postfix": "s", | ||
"DeathImmunityDuration_postvalue_label": "Death Immunity Duration", | |||
"DeathImmunityPulseRateMultiplier_label": "Pulse Rate", | "DeathImmunityPulseRateMultiplier_label": "Pulse Rate", | ||
"DeathImmunityPulseRateMultiplier_postfix": "x", | "DeathImmunityPulseRateMultiplier_postfix": "x", | ||
| Line 2,736: | Line 3,270: | ||
"DebuffDurationReductionPercentage_label": "Debuff Duration Reduction", | "DebuffDurationReductionPercentage_label": "Debuff Duration Reduction", | ||
"DebuffDurationReductionPercentage_postfix": "%", | "DebuffDurationReductionPercentage_postfix": "%", | ||
"DebuffDurationReductionPercentage_postvalue_label": "Debuff Duration Reduction", | |||
"DebuffDuration_label": "Debuff Duration", | "DebuffDuration_label": "Debuff Duration", | ||
"DebuffDuration_postfix": "s", | "DebuffDuration_postfix": "s", | ||
"DebuffDuration_postvalue_label": "Debuff Duration", | |||
"DebuffMaxDuration_label": "Max Slow Duration", | "DebuffMaxDuration_label": "Max Slow Duration", | ||
"DebuffMaxDuration_postfix": "s", | "DebuffMaxDuration_postfix": "s", | ||
"DebuffMaxDuration_postvalue_label": "Max Slow Duration", | |||
"DebuffMoveSlowPct_label": "Enemy Slow", | "DebuffMoveSlowPct_label": "Enemy Slow", | ||
"DebuffMoveSlowPct_postfix": "%", | "DebuffMoveSlowPct_postfix": "%", | ||
| Line 2,750: | Line 3,287: | ||
"DeferClearPct_label": "Deferred Damage Cleared", | "DeferClearPct_label": "Deferred Damage Cleared", | ||
"DeferClearPct_postfix": "%", | "DeferClearPct_postfix": "%", | ||
"DeferClearPct_postvalue_label": "Deferred Damage Cleared", | |||
"DeferredDamageDuration_label": "Deferred Damage Duration", | "DeferredDamageDuration_label": "Deferred Damage Duration", | ||
"DeferredDamageDuration_postfix": "s", | "DeferredDamageDuration_postfix": "s", | ||
"DeferredDamageDuration_postvalue_label": "Deferred Damage Duration", | |||
"DeflectionPercent_label": "Deflection Percent", | "DeflectionPercent_label": "Deflection Percent", | ||
"DeflectionPercent_postfix": "%", | "DeflectionPercent_postfix": "%", | ||
"DeflectionPercent_postvalue_label": "Deflection Percent", | |||
"DegenResistance_label": "Healing Reduction Resist", | "DegenResistance_label": "Healing Reduction Resist", | ||
"DegenResistance_postfix": "%", | "DegenResistance_postfix": "%", | ||
"DegenResistance_postvalue_label": "Healing Reduction Resist", | |||
"DegenResistance_prefix": "{s:sign}", | "DegenResistance_prefix": "{s:sign}", | ||
"DelayBeforeStun_label": "Delay Before Effect", | "DelayBeforeStun_label": "Delay Before Effect", | ||
"DelayBeforeStun_postfix": "s", | "DelayBeforeStun_postfix": "s", | ||
"DelayBeforeStun_postvalue_label": "Delay Before Effect", | |||
"DelayBetweenShots_Label": "Delay Between Shots", | "DelayBetweenShots_Label": "Delay Between Shots", | ||
"DelayDuration_Label": "Delay Duration", | "DelayDuration_Label": "Delay Duration", | ||
"DelayDuration_Postfix": "s", | "DelayDuration_Postfix": "s", | ||
"DelayDuration_postvalue_label": "Delay Duration", | |||
"DemonShotCount_label": "Demon Rounds", | "DemonShotCount_label": "Demon Rounds", | ||
"DemonShotCount_postvalue_label": "Demon Rounds", | |||
"DeployHealthRegen_label": "Deployable Health", | "DeployHealthRegen_label": "Deployable Health", | ||
"DescendSpeed_label": "", | "DescendSpeed_label": "", | ||
"Detained": "Detained", | "Detained": "Detained", | ||
"DetectionRadius_label": "Detection Radius", | "DetectionRadius_label": "Detection Radius", | ||
"DetectionRadius_postvalue_label": "Detection Radius", | |||
"DevMenu_ChangeHero": "CHANGE HERO", | "DevMenu_ChangeHero": "CHANGE HERO", | ||
"DevMenu_ChangeTeam": "CHANGE TEAM", | "DevMenu_ChangeTeam": "CHANGE TEAM", | ||
| Line 2,775: | Line 3,320: | ||
"DisarmDuration_label": "Disarm Duration", | "DisarmDuration_label": "Disarm Duration", | ||
"DisarmDuration_postfix": "s", | "DisarmDuration_postfix": "s", | ||
"DisarmDuration_postvalue_label": "Disarm Duration", | |||
"DischargeRadius_label": "Discharge Radius", | "DischargeRadius_label": "Discharge Radius", | ||
"DischargeRadius_postfix": "m", | "DischargeRadius_postfix": "m", | ||
| Line 2,787: | Line 3,333: | ||
"DotHealthPercent_label": "Bleed Damage", | "DotHealthPercent_label": "Bleed Damage", | ||
"DotHealthPercent_postfix": "%/sec", | "DotHealthPercent_postfix": "%/sec", | ||
"DotHealthPercent_postvalue_label": "Bleed Damage", | |||
"DragonsFireBurnDuration_label": "Burn Duration", | "DragonsFireBurnDuration_label": "Burn Duration", | ||
"DragonsFireBurnDuration_postfix": "s", | "DragonsFireBurnDuration_postfix": "s", | ||
| Line 2,795: | Line 3,342: | ||
"DroneBonusMoveSpeed_label": "Move Speed", | "DroneBonusMoveSpeed_label": "Move Speed", | ||
"DroneBonusMoveSpeed_postfix": "", | "DroneBonusMoveSpeed_postfix": "", | ||
"DroneBonusMoveSpeed_postvalue_label": "Move Speed", | |||
"DroneBonusMoveSpeed_prefix": "{s:sign}", | "DroneBonusMoveSpeed_prefix": "{s:sign}", | ||
"DroneBonusReloadTime_label": "Reload Time", | "DroneBonusReloadTime_label": "Reload Time", | ||
"DroneBonusReloadTime_postfix": "%", | "DroneBonusReloadTime_postfix": "%", | ||
"DroneBonusReloadTime_postvalue_label": "Reload Time", | |||
"DroneBonusWindupTime_label": "Windup Time", | "DroneBonusWindupTime_label": "Windup Time", | ||
"DroneBonusWindupTime_postfix": "%", | "DroneBonusWindupTime_postfix": "%", | ||
| Line 2,807: | Line 3,356: | ||
"DroneHealthRegen_label": "Health Regen", | "DroneHealthRegen_label": "Health Regen", | ||
"DroneHealthRegen_postfix": "/s", | "DroneHealthRegen_postfix": "/s", | ||
"DroneHealthRegen_postvalue_label": "Health Regen", | |||
"DroneHealth_label": "Drone Health", | "DroneHealth_label": "Drone Health", | ||
"DroneLifetime_label": "Drone Lifetime", | "DroneLifetime_label": "Drone Lifetime", | ||
| Line 2,818: | Line 3,368: | ||
"EMPDuration_label": "Debuff Duration", | "EMPDuration_label": "Debuff Duration", | ||
"EMPDuration_postfix": "s", | "EMPDuration_postfix": "s", | ||
"EMPDuration_postvalue_label": "Debuff Duration", | |||
"EMultiplyBase_postfix": "%", | "EMultiplyBase_postfix": "%", | ||
"EShopFilterClipSize": "Ammo", | "EShopFilterClipSize": "Ammo", | ||
| Line 2,834: | Line 3,385: | ||
"EffectDuration_label": "Debuff Duration", | "EffectDuration_label": "Debuff Duration", | ||
"EffectDuration_postfix": "s", | "EffectDuration_postfix": "s", | ||
"EffectDuration_postvalue_label": "Debuff Duration", | |||
"EndDuration_label": "Final Duration", | "EndDuration_label": "Final Duration", | ||
"EndDuration_postfix": "s", | "EndDuration_postfix": "s", | ||
"EndRadius_label": "End Radius", | "EndRadius_label": "End Radius", | ||
"EndRadius_postfix": "m", | "EndRadius_postfix": "m", | ||
"EndRadius_postvalue_label": "End Radius", | |||
"EnemyAboveHealthThreshold_conditional": "Enemy above health threshold", | "EnemyAboveHealthThreshold_conditional": "Enemy above health threshold", | ||
"EnemyBulletDamageReduction_label": "Enemy Weapon Damage", | "EnemyBulletDamageReduction_label": "Enemy Weapon Damage", | ||
| Line 2,843: | Line 3,396: | ||
"EnemyHealthPercent_label": "Enemy health threshold", | "EnemyHealthPercent_label": "Enemy health threshold", | ||
"EnemyHealthPercent_postfix": "%", | "EnemyHealthPercent_postfix": "%", | ||
"EnemyHealthPercent_postvalue_label": "Enemy health threshold", | |||
"EnemyLaunchHeight_label": "Enemy Launch Height", | "EnemyLaunchHeight_label": "Enemy Launch Height", | ||
"EnemyLaunchHeight_postfix": "m", | "EnemyLaunchHeight_postfix": "m", | ||
| Line 2,849: | Line 3,403: | ||
"EnemyLiftDuration_label": "Lift Up Time", | "EnemyLiftDuration_label": "Lift Up Time", | ||
"EnemyLiftDuration_postfix": "s", | "EnemyLiftDuration_postfix": "s", | ||
"EnemyLiftDuration_postvalue_label": "Lift Up Time", | |||
"EnemyMinHealthPct_label": "Enemy Min Health", | "EnemyMinHealthPct_label": "Enemy Min Health", | ||
"EnemyMinHealthPct_postfix": "%", | "EnemyMinHealthPct_postfix": "%", | ||
"EnemyMinHealthPct_postvalue_label": "Enemy Min Health", | |||
"EnemyMoveSlowDuration_label": "Enemy Slow Duration", | "EnemyMoveSlowDuration_label": "Enemy Slow Duration", | ||
"EnemyMoveSlowDuration_postfix": "s", | "EnemyMoveSlowDuration_postfix": "s", | ||
"EnemyMoveSlowDuration_postvalue_label": "Enemy Slow Duration", | |||
"EnemyMoveSlow_label": "Enemy Slow per hit", | "EnemyMoveSlow_label": "Enemy Slow per hit", | ||
"EnemyMoveSlow_postfix": "%", | "EnemyMoveSlow_postfix": "%", | ||
"EnemyMoveSlow_postvalue_label": "Enemy Slow per hit", | |||
"EnemyRange_label": "Enemy Distance", | "EnemyRange_label": "Enemy Distance", | ||
"EnemyRange_postfix": "m", | "EnemyRange_postfix": "m", | ||
"EnemyRange_postvalue_label": "Enemy Distance", | |||
"EnemySlowDuration_label": "Debuff Duration", | "EnemySlowDuration_label": "Debuff Duration", | ||
"EnemySlowDuration_postfix": "s", | "EnemySlowDuration_postfix": "s", | ||
"EnemySlowDuration_postvalue_label": "Debuff Duration", | |||
"EnemySlowPct_label": "Enemy Move Speed", | "EnemySlowPct_label": "Enemy Move Speed", | ||
"EnemySlowPct_postfix": "%", | "EnemySlowPct_postfix": "%", | ||
"EnemySlowPct_postvalue_label": "Enemy Move Speed", | |||
"EnemySlowPct_prefix": "-", | "EnemySlowPct_prefix": "-", | ||
"EnemyTurnRateMax_label": "Enemy Turn Rate Max", | "EnemyTurnRateMax_label": "Enemy Turn Rate Max", | ||
| Line 2,866: | Line 3,427: | ||
"EscalatingExposureProcCooldown_label": "Max Frequency Per Target", | "EscalatingExposureProcCooldown_label": "Max Frequency Per Target", | ||
"EscalatingExposureProcCooldown_postfix": "s", | "EscalatingExposureProcCooldown_postfix": "s", | ||
"EscalatingExposureProcCooldown_postvalue_label": "Max Frequency Per Target", | |||
"EscalatingExposureTechArmorDamageReduction_label": "Spirit Resist On Spirit Damage", | "EscalatingExposureTechArmorDamageReduction_label": "Spirit Resist On Spirit Damage", | ||
"EscalatingExposureTechArmorDamageReduction_postfix": "%", | "EscalatingExposureTechArmorDamageReduction_postfix": "%", | ||
"EscalatingExposureTechArmorDamageReduction_postvalue_label": "Spirit Resist On Spirit Damage", | |||
"EscapeDuration_label": "Escape Duration", | "EscapeDuration_label": "Escape Duration", | ||
"EscapeDuration_postfix": "s", | "EscapeDuration_postfix": "s", | ||
"EscapeDuration_postvalue_label": "Escape Duration", | |||
"EscapeRange_label": "Escape Range", | "EscapeRange_label": "Escape Range", | ||
"EscapeRange_postfix": "m", | "EscapeRange_postfix": "m", | ||
"EscapeRange_postvalue_label": "Escape Range", | |||
"EscapeTime_label": "Escape Time", | "EscapeTime_label": "Escape Time", | ||
"EscapeTime_postfix": "s", | "EscapeTime_postfix": "s", | ||
"EscapeTime_postvalue_label": "Escape Time", | |||
"EvasionChance_Label": "Bullet Evasion Chance", | "EvasionChance_Label": "Bullet Evasion Chance", | ||
"EvasionPercentGlider_label": "Evasion Chance Gliding", | "EvasionPercentGlider_label": "Evasion Chance Gliding", | ||
| Line 2,879: | Line 3,445: | ||
"EvasionPercent_label": "Bullet Evasion", | "EvasionPercent_label": "Bullet Evasion", | ||
"EvasionPercent_postfix": "%", | "EvasionPercent_postfix": "%", | ||
"EvasionPercent_postvalue_label": "Bullet Evasion", | |||
"ExecuteThreshold_label": "Execute Threshold", | "ExecuteThreshold_label": "Execute Threshold", | ||
"ExecuteThreshold_postfix": "%", | "ExecuteThreshold_postfix": "%", | ||
"ExecuteThreshold_postvalue_label": "Execute Threshold", | |||
"ExpandTime_label": "Expand time", | "ExpandTime_label": "Expand time", | ||
"ExpandTime_postfix": "s", | "ExpandTime_postfix": "s", | ||
"ExplodeDamage_label": "Explode Damage", | "ExplodeDamage_label": "Explode Damage", | ||
"ExplodeDamage_postvalue_label": "Explode Damage", | |||
"ExplodeDebuffDuration_label": "Fire Rate Slow Duration", | "ExplodeDebuffDuration_label": "Fire Rate Slow Duration", | ||
"ExplodeDebuffDuration_postfix": "s", | "ExplodeDebuffDuration_postfix": "s", | ||
"ExplodeDebuffDuration_postvalue_label": "Fire Rate Slow Duration", | |||
"ExplodeDelay_label": "Explosion Delay", | "ExplodeDelay_label": "Explosion Delay", | ||
"ExplodeDelay_postfix": "s", | "ExplodeDelay_postfix": "s", | ||
"ExplodeDelay_postvalue_label": "Explosion Delay", | |||
"ExplodeRadius_label": "Explosion Radius", | "ExplodeRadius_label": "Explosion Radius", | ||
"ExplodeRadius_postfix": "m", | "ExplodeRadius_postfix": "m", | ||
| Line 2,894: | Line 3,465: | ||
"ExplosionDamage_label": "Explosion Damage", | "ExplosionDamage_label": "Explosion Damage", | ||
"ExplosionDamage_postfix": "", | "ExplosionDamage_postfix": "", | ||
"ExplosionDamage_postvalue_label": "Explosion Damage", | |||
"ExplosionMaxPercent_label": "Max Explosion Damage:", | "ExplosionMaxPercent_label": "Max Explosion Damage:", | ||
"ExplosionMaxPercent_postfix": "%", | "ExplosionMaxPercent_postfix": "%", | ||
| Line 2,900: | Line 3,472: | ||
"ExplosionRadius_label": "Explosion Radius", | "ExplosionRadius_label": "Explosion Radius", | ||
"ExplosionRadius_postfix": "m", | "ExplosionRadius_postfix": "m", | ||
"ExplosionRadius_postvalue_label": "Explosion Radius", | |||
"ExplosiveDamage_label": "Explosive Damage", | "ExplosiveDamage_label": "Explosive Damage", | ||
"ExplosiveShotRadiusPercent_label": "Explosive Shot Radius Increase", | "ExplosiveShotRadiusPercent_label": "Explosive Shot Radius Increase", | ||
| Line 2,906: | Line 3,479: | ||
"ExternalBonusHealthRegen_label": "Health Regen", | "ExternalBonusHealthRegen_label": "Health Regen", | ||
"ExternalBonusHealthRegen_postfix": "/sec", | "ExternalBonusHealthRegen_postfix": "/sec", | ||
"ExternalBonusHealthRegen_postvalue_label": "Health Regen", | |||
"ExternalBonusHealthRegen_prefix": "{s:sign}", | "ExternalBonusHealthRegen_prefix": "{s:sign}", | ||
"ExtraBladeDamage_label": "Extra Damage per Charge", | "ExtraBladeDamage_label": "Extra Damage per Charge", | ||
| Line 2,913: | Line 3,487: | ||
"ExtraLargeClip_postfix": "%", | "ExtraLargeClip_postfix": "%", | ||
"ExtraTargetConeAngle_label": "Targetting Cone Angle", | "ExtraTargetConeAngle_label": "Targetting Cone Angle", | ||
"ExtraTargetConeAngle_postvalue_label": "Targetting Cone Angle", | |||
"FadingSlowPercent_label": "Fading Move Speed", | "FadingSlowPercent_label": "Fading Move Speed", | ||
"FadingSlowPercent_postfix": "%", | "FadingSlowPercent_postfix": "%", | ||
"FadingSlowPercent_postvalue_label": "Fading Move Speed", | |||
"FadingSlowPercent_prefix": "-", | "FadingSlowPercent_prefix": "-", | ||
"FaradayCageDuration_label": "Cage Duration", | "FaradayCageDuration_label": "Cage Duration", | ||
| Line 2,923: | Line 3,499: | ||
"FervorBulletResist_label": "Bullet Resist", | "FervorBulletResist_label": "Bullet Resist", | ||
"FervorBulletResist_postfix": "%", | "FervorBulletResist_postfix": "%", | ||
"FervorBulletResist_postvalue_label": "Bullet Resist", | |||
"FervorBulletResist_prefix": "+", | "FervorBulletResist_prefix": "+", | ||
"FervorDebuffResistance_label": "Enrage Debuff Resistance", | "FervorDebuffResistance_label": "Enrage Debuff Resistance", | ||
| Line 2,928: | Line 3,505: | ||
"FervorFireRate_label": "Fire Rate", | "FervorFireRate_label": "Fire Rate", | ||
"FervorFireRate_postfix": "%", | "FervorFireRate_postfix": "%", | ||
"FervorFireRate_postvalue_label": "Fire Rate", | |||
"FervorMovespeed_label": "Move Speed", | "FervorMovespeed_label": "Move Speed", | ||
"FervorMovespeed_postfix": "m/s", | "FervorMovespeed_postfix": "m/s", | ||
"FervorMovespeed_postvalue_label": "Move Speed", | |||
"FervorTechResist_label": "Spirit Resist", | "FervorTechResist_label": "Spirit Resist", | ||
"FervorTechResist_postfix": "%", | "FervorTechResist_postfix": "%", | ||
"FervorTechResist_postvalue_label": "Spirit Resist", | |||
"FinalBlow_label": "Final Blow Damage", | "FinalBlow_label": "Final Blow Damage", | ||
"FinalSlow_label": "Slowest Speed", | "FinalSlow_label": "Slowest Speed", | ||
| Line 2,939: | Line 3,519: | ||
"FireRateBonus_label": "Fire Rate Bonus", | "FireRateBonus_label": "Fire Rate Bonus", | ||
"FireRateBonus_postfix": "%", | "FireRateBonus_postfix": "%", | ||
"FireRateBonus_postvalue_label": "Fire Rate Bonus", | |||
"FireRateBuffDuration_label": "Bonus Duration", | "FireRateBuffDuration_label": "Bonus Duration", | ||
"FireRateBuffDuration_postfix": "s", | "FireRateBuffDuration_postfix": "s", | ||
"FireRateBuffDuration_postvalue_label": "Bonus Duration", | |||
"FireRatePerCharge_label": "Fire Rate per Charge", | "FireRatePerCharge_label": "Fire Rate per Charge", | ||
"FireRatePerCharge_postfix": "%", | "FireRatePerCharge_postfix": "%", | ||
| Line 2,948: | Line 3,530: | ||
"FireRatePerKill_label": "Fire Rate per Kill", | "FireRatePerKill_label": "Fire Rate per Kill", | ||
"FireRatePerKill_postfix": "%", | "FireRatePerKill_postfix": "%", | ||
"FireRatePerKill_postvalue_label": "Fire Rate per Kill", | |||
"FireRatePerKill_prefix": "+", | "FireRatePerKill_prefix": "+", | ||
"FireRatePerSecondDuration_label": "Fire Rate Duration", | "FireRatePerSecondDuration_label": "Fire Rate Duration", | ||
| Line 2,953: | Line 3,536: | ||
"FireRatePerStack_label": "Fire Rate per Stack", | "FireRatePerStack_label": "Fire Rate per Stack", | ||
"FireRatePerStack_postfix": "%", | "FireRatePerStack_postfix": "%", | ||
"FireRatePerStack_postvalue_label": "Fire Rate per Stack", | |||
"FireRateScale_label": "Fire Rate Scale", | "FireRateScale_label": "Fire Rate Scale", | ||
"FireRateScale_postfix": "%", | "FireRateScale_postfix": "%", | ||
| Line 2,958: | Line 3,542: | ||
"FireRateSlowDuration_label": "Duration", | "FireRateSlowDuration_label": "Duration", | ||
"FireRateSlowDuration_postfix": "s", | "FireRateSlowDuration_postfix": "s", | ||
"FireRateSlowDuration_postvalue_label": "Duration", | |||
"FireRateSlow_label": "Fire Rate", | "FireRateSlow_label": "Fire Rate", | ||
"FireRateSlow_postfix": "%", | "FireRateSlow_postfix": "%", | ||
"FireRateSlow_postvalue_label": "Fire Rate", | |||
"FireRateSlow_prefix": "-", | "FireRateSlow_prefix": "-", | ||
"FireRate_postfix": "%", | "FireRate_postfix": "%", | ||
"FlameAuraDPS_label": "DPS", | "FlameAuraDPS_label": "DPS", | ||
"FlameAuraDPS_postvalue_label": "DPS", | |||
"FlameAuraDuration_label": "Debuff Duration", | "FlameAuraDuration_label": "Debuff Duration", | ||
"FlameAuraDuration_postfix": "s", | "FlameAuraDuration_postfix": "s", | ||
"FlameAuraDuration_postvalue_label": "Debuff Duration", | |||
"FlameAuraMovementSlow_label": "Enemy Movement Slow", | "FlameAuraMovementSlow_label": "Enemy Movement Slow", | ||
"FlameAuraMovementSlow_postfix": "%", | "FlameAuraMovementSlow_postfix": "%", | ||
"FlameAuraMovementSlow_postvalue_label": "Enemy Movement Slow", | |||
"FlameAuraRadius_label": "Trail Width", | "FlameAuraRadius_label": "Trail Width", | ||
"FlameAuraRadius_postfix": "m", | "FlameAuraRadius_postfix": "m", | ||
"FlameAuraRadius_postvalue_label": "Trail Width", | |||
"FlameAuraSlowFireRate_label": "Enemy Fire Rate", | "FlameAuraSlowFireRate_label": "Enemy Fire Rate", | ||
"FlameAuraSlowFireRate_postfix": "%", | "FlameAuraSlowFireRate_postfix": "%", | ||
"FlameDashDebuffDuration_label": "Debuff Duration", | "FlameDashDebuffDuration_label": "Debuff Duration", | ||
"FlameDashDebuffDuration_postfix": "s", | "FlameDashDebuffDuration_postfix": "s", | ||
"FlameDashDebuffDuration_postvalue_label": "Debuff Duration", | |||
"FlameDashDebuff_label": "Bonus Spirit Damage", | "FlameDashDebuff_label": "Bonus Spirit Damage", | ||
"FlameDashDebuff_postfix": "%", | "FlameDashDebuff_postfix": "%", | ||
"FlameDashDebuff_postvalue_label": "Bonus Spirit Damage", | |||
"FlaskDebuffDuration_label": "Weapon Debuff Duration", | "FlaskDebuffDuration_label": "Weapon Debuff Duration", | ||
"FlaskDebuffDuration_postfix": "s", | "FlaskDebuffDuration_postfix": "s", | ||
"FlaskDebuffDuration_postvalue_label": "Weapon Debuff Duration", | |||
"FlatBulletDamageReduction_label": "Bullet Damage Reduction", | "FlatBulletDamageReduction_label": "Bullet Damage Reduction", | ||
" | "FlatBulletDamageReduction_postvalue_label": "Bullet Damage Reduction", | ||
"FlyingBulletResist_label": "Bullet Resist", | "FlyingBulletResist_label": "Bullet Resist", | ||
"FlyingBulletResist_postfix": "%", | "FlyingBulletResist_postfix": "%", | ||
"FlyingBulletResist_postvalue_label": "Bullet Resist", | |||
"Force_label": "Blast Force", | "Force_label": "Blast Force", | ||
"FreezeBuildUpTime_label": "Freeze buildup time", | "FreezeBuildUpTime_label": "Freeze buildup time", | ||
| Line 2,986: | Line 3,580: | ||
"FreezeDuration_label": "Freeze Duration", | "FreezeDuration_label": "Freeze Duration", | ||
"FreezeDuration_postfix": "s", | "FreezeDuration_postfix": "s", | ||
"FreezeDuration_postvalue_label": "Freeze Duration", | |||
"FriendlyTargetCooldown": "Ally Target Cooldown", | "FriendlyTargetCooldown": "Ally Target Cooldown", | ||
"FriendlyTargetCooldown_label": "Friendly Cooldown", | "FriendlyTargetCooldown_label": "Friendly Cooldown", | ||
| Line 2,991: | Line 3,586: | ||
"FriendlyTimeBoost_label": "Time acceleration", | "FriendlyTimeBoost_label": "Time acceleration", | ||
"FullChargeDamage_label": "Full Charge Damage", | "FullChargeDamage_label": "Full Charge Damage", | ||
"FullChargeDamage_postvalue_label": "Full Charge Damage", | |||
"FullDistance_label": "Max Range:", | "FullDistance_label": "Max Range:", | ||
"FullDistance_postfix": "m", | "FullDistance_postfix": "m", | ||
| Line 2,997: | Line 3,593: | ||
"FuseTime_label": "Fuse Time", | "FuseTime_label": "Fuse Time", | ||
"FuseTime_postfix": "s", | "FuseTime_postfix": "s", | ||
"FuseTime_postvalue_label": "Fuse Time", | |||
"Fuse_label": "Fuse length", | "Fuse_label": "Fuse length", | ||
"Fuse_postfix": "s", | "Fuse_postfix": "s", | ||
"GalvanicBuffDuration_label": "Duration", | "GalvanicBuffDuration_label": "Duration", | ||
"GalvanicBuffDuration_postfix": "s", | "GalvanicBuffDuration_postfix": "s", | ||
"GalvanicBuffDuration_postvalue_label": "Duration", | |||
"GalvanicProcDuration_label": "Slow Duration", | "GalvanicProcDuration_label": "Slow Duration", | ||
"GalvanicProcDuration_postfix": "s", | "GalvanicProcDuration_postfix": "s", | ||
"GalvanicProcDuration_postvalue_label": "Slow Duration", | |||
"GameUI_ClientBadServerAddress": "Bad server address.\"n", | "GameUI_ClientBadServerAddress": "Bad server address.\"n", | ||
"GameUI_ClientConnectionTimedOut": "Connection to server timed out.\"n", | "GameUI_ClientConnectionTimedOut": "Connection to server timed out.\"n", | ||
| Line 3,104: | Line 3,703: | ||
"GarbageRadius_label": "Overload Radius", | "GarbageRadius_label": "Overload Radius", | ||
"GarbageRadius_postfix": "m", | "GarbageRadius_postfix": "m", | ||
"GarbageRadius_postvalue_label": "Overload Radius", | |||
"GlassCannon_SlowPercent_label": "Bullet Slow Proc", | "GlassCannon_SlowPercent_label": "Bullet Slow Proc", | ||
"GlassCannon_SlowPercent_postfix": "%", | "GlassCannon_SlowPercent_postfix": "%", | ||
"GlassCannon_SlowPercent_postvalue_label": "Bullet Slow Proc", | |||
"GlassCannon_SlowPercent_prefix": "+", | "GlassCannon_SlowPercent_prefix": "+", | ||
"GooDuration_label": "Puddle Duration", | "GooDuration_label": "Puddle Duration", | ||
"GooDuration_postfix": "s", | "GooDuration_postfix": "s", | ||
"GooDuration_postvalue_label": "Puddle Duration", | |||
"GooSlowPercent_label": "Puddle Slow Percent", | "GooSlowPercent_label": "Puddle Slow Percent", | ||
"GooSlowPercent_postfix": "%", | "GooSlowPercent_postfix": "%", | ||
| Line 3,116: | Line 3,718: | ||
"GrabRange_postfix": "m", | "GrabRange_postfix": "m", | ||
"GrenadeCount_label": "Bomb Count", | "GrenadeCount_label": "Bomb Count", | ||
"GrenadeCount_postvalue_label": "Bomb Count", | |||
"GrenadeDamage_label": "Explosion Damage", | "GrenadeDamage_label": "Explosion Damage", | ||
"GrenadeDamage_postvalue_label": "Explosion Damage", | |||
"GrenadeExplosionRadius_label": "Explosion Radius", | "GrenadeExplosionRadius_label": "Explosion Radius", | ||
"GrenadeExplosionRadius_postfix": "m", | "GrenadeExplosionRadius_postfix": "m", | ||
"GrenadesInVolley_label": "Grenade Count", | "GrenadesInVolley_label": "Grenade Count", | ||
"GrenadesInVolley_postvalue_label": "Grenade Count", | |||
"GrenadesPerSecond_label": "Rockets per second", | "GrenadesPerSecond_label": "Rockets per second", | ||
"GrenadesPerSecond_postvalue_label": "Rockets per second", | |||
"GrenadesPerVolley_label": "Bombs Per Volley", | "GrenadesPerVolley_label": "Bombs Per Volley", | ||
"Grenades_label": "Extra Bombs", | "Grenades_label": "Extra Bombs", | ||
| Line 3,127: | Line 3,733: | ||
"GroundDashReductionPercent_label": "Dash Distance", | "GroundDashReductionPercent_label": "Dash Distance", | ||
"GroundDashReductionPercent_postfix": "%", | "GroundDashReductionPercent_postfix": "%", | ||
"GroundDashReductionPercent_postvalue_label": "Dash Distance", | |||
"GroundFlameDuration_label": "Trail Duration", | "GroundFlameDuration_label": "Trail Duration", | ||
"GroundFlameDuration_postfix": "s", | "GroundFlameDuration_postfix": "s", | ||
"GroundFlameDuration_postvalue_label": "Trail Duration", | |||
"GuidedBotMatch_Concluded": "You've learned the basics! Jump into a match or test heroes out in Sandbox Mode.", | "GuidedBotMatch_Concluded": "You've learned the basics! Jump into a match or test heroes out in Sandbox Mode.", | ||
"GuidedBotMatch_Finish": "Finish", | "GuidedBotMatch_Finish": "Finish", | ||
| Line 3,137: | Line 3,745: | ||
"HazeDaggerRadius_postfix": "m", | "HazeDaggerRadius_postfix": "m", | ||
"HeadShotBonusDamage_label": "Head Shot Bonus Damage", | "HeadShotBonusDamage_label": "Head Shot Bonus Damage", | ||
"HeadShotBonusDamage_postvalue_label": "Head Shot Bonus Damage", | |||
"HeadShotBonusDamage_prefix": "{s:sign}", | "HeadShotBonusDamage_prefix": "{s:sign}", | ||
"HeadShotCooldown_label": "Cooldown", | "HeadShotCooldown_label": "Cooldown", | ||
"HeadShotCooldown_postfix": "s", | "HeadShotCooldown_postfix": "s", | ||
"HeadShotCooldown_postvalue_label": "Cooldown", | |||
"HeadShotDebuffDuration_label": "Duration", | "HeadShotDebuffDuration_label": "Duration", | ||
"HeadShotDebuffDuration_postfix": "s", | "HeadShotDebuffDuration_postfix": "s", | ||
"HeadShotDebuffDuration_postvalue_label": "Duration", | |||
"HeadStompBonusDamage_label": "Head Stomp Damage Bonus", | "HeadStompBonusDamage_label": "Head Stomp Damage Bonus", | ||
"HeadStompBonusDamage_postfix": "", | "HeadStompBonusDamage_postfix": "", | ||
| Line 3,148: | Line 3,759: | ||
"HeadshotBonus_label": "Headshot Damage", | "HeadshotBonus_label": "Headshot Damage", | ||
"HeadshotBonus_postfix": "%", | "HeadshotBonus_postfix": "%", | ||
"HeadshotBonus_postvalue_label": "Headshot Damage", | |||
"HeadshotBonus_prefix": "+", | "HeadshotBonus_prefix": "+", | ||
"HealAmount_label": "Heal Amount", | "HealAmount_label": "Heal Amount", | ||
"HealAmount_postvalue_label": "Heal Amount", | |||
"HealAmpCastPercent_label": "Healing Effectiveness", | "HealAmpCastPercent_label": "Healing Effectiveness", | ||
"HealAmpCastPercent_postfix": "%", | "HealAmpCastPercent_postfix": "%", | ||
"HealAmpCastPercent_postvalue_label": "Healing Effectiveness", | |||
"HealAmpCastPercent_prefix": "{s:sign}", | "HealAmpCastPercent_prefix": "{s:sign}", | ||
"HealAmpReceivePenaltyPercent_label": "Healing Reduction", | "HealAmpReceivePenaltyPercent_label": "Healing Reduction", | ||
"HealAmpReceivePenaltyPercent_postfix": "%", | "HealAmpReceivePenaltyPercent_postfix": "%", | ||
"HealAmpReceivePenaltyPercent_postvalue_label": "Healing Reduction", | |||
"HealAmpReceivePenaltyPercent_prefix": "", | "HealAmpReceivePenaltyPercent_prefix": "", | ||
"HealAmpReceivePercent_label": "Healing Received Boost", | "HealAmpReceivePercent_label": "Healing Received Boost", | ||
| Line 3,164: | Line 3,779: | ||
"HealAmpRegenPenaltyPercent_label": "Healing Reduction", | "HealAmpRegenPenaltyPercent_label": "Healing Reduction", | ||
"HealAmpRegenPenaltyPercent_postfix": "%", | "HealAmpRegenPenaltyPercent_postfix": "%", | ||
"HealAmpRegenPenaltyPercent_postvalue_label": "Healing Reduction", | |||
"HealAmpRegenPercent_label": "Health Regen Boost", | "HealAmpRegenPercent_label": "Health Regen Boost", | ||
"HealAmpRegenPercent_postfix": "%", | "HealAmpRegenPercent_postfix": "%", | ||
"HealAmpRegenPercent_prefix": "{s:sign}", | "HealAmpRegenPercent_prefix": "{s:sign}", | ||
"HealFixedHealth_label": "Heal on hero hit", | "HealFixedHealth_label": "Heal on hero hit", | ||
"HealFixedHealth_postvalue_label": "Heal on hero hit", | |||
"HealFriendRadius_label": "Friendly Heal Radius", | "HealFriendRadius_label": "Friendly Heal Radius", | ||
"HealFriendRadius_postfix": "m", | "HealFriendRadius_postfix": "m", | ||
"HealFriendRadius_postvalue_label": "Friendly Heal Radius", | |||
"HealFromHero_label": "Healing From Heroes", | "HealFromHero_label": "Healing From Heroes", | ||
"HealFromHero_postvalue_label": "Healing From Heroes", | |||
"HealFromNPC_label": "Healing From NPCs / Orbs", | "HealFromNPC_label": "Healing From NPCs / Orbs", | ||
"HealFromNPC_postvalue_label": "Healing From NPCs / Orbs", | |||
"HealInterval_label": "Heal Interval", | "HealInterval_label": "Heal Interval", | ||
"HealInterval_postfix": "s", | "HealInterval_postfix": "s", | ||
"HealInterval_postvalue_label": "Heal Interval", | |||
"HealMaxHealthPercent_label": "Max Health Restored", | "HealMaxHealthPercent_label": "Max Health Restored", | ||
"HealMaxHealthPercent_postfix": "%/s", | "HealMaxHealthPercent_postfix": "%/s", | ||
"HealMaxHealthPercent_postvalue_label": "Max Health Restored", | |||
"HealMaxHealth_label": "Heal on hero hit", | "HealMaxHealth_label": "Heal on hero hit", | ||
"HealMaxHealth_postfix": "% of Max Health", | "HealMaxHealth_postfix": "% of Max Health", | ||
"HealMaxHealth_postvalue_label": "Heal on hero hit", | |||
"HealOnActivate_label": "HP Healed On Activate", | "HealOnActivate_label": "HP Healed On Activate", | ||
"HealOnActivate_postvalue_label": "HP Healed On Activate", | |||
"HealOnCounterSpell_label": "Healing", | "HealOnCounterSpell_label": "Healing", | ||
"HealOnCounterSpell_postvalue_label": "Healing", | "HealOnCounterSpell_postvalue_label": "Healing", | ||
"HealOnHit_postvalue_label": "Heal On Hit", | |||
"HealOnKill_label": "Heal On Hero Kill", | "HealOnKill_label": "Heal On Hero Kill", | ||
"HealOnKill_postvalue_label": "Heal On Hero Kill", | |||
"HealOnlevelHealAmount_label": "Heal Amount", | "HealOnlevelHealAmount_label": "Heal Amount", | ||
"HealOnlevelHealAmount_postvalue_label": "Heal Amount", | |||
"HealPctVsHeroes_label": "Heal vs heroes", | "HealPctVsHeroes_label": "Heal vs heroes", | ||
"HealPctVsHeroes_postfix": "%", | "HealPctVsHeroes_postfix": "%", | ||
"HealPctVsHeroes_postvalue_label": "Heal vs heroes", | |||
"HealPctVsNonHeroes_label": "Heal vs non-heroes", | "HealPctVsNonHeroes_label": "Heal vs non-heroes", | ||
"HealPctVsNonHeroes_postfix": "%", | "HealPctVsNonHeroes_postfix": "%", | ||
"HealPctVsNonHeroes_postvalue_label": "Heal vs non-heroes", | |||
"HealPerStack_label": "Heal Per Stack", | "HealPerStack_label": "Heal Per Stack", | ||
"HealPerStack_postvalue_label": "Heal Per Stack", | |||
"HealPercentAmount_label": "Heal Amount", | "HealPercentAmount_label": "Heal Amount", | ||
"HealPercentAmount_postfix": "%", | "HealPercentAmount_postfix": "%", | ||
"HealPercentAmount_postvalue_label": "Heal Amount", | |||
"HealPercentPerHeadshot_label": "Heal Per Headshot", | "HealPercentPerHeadshot_label": "Heal Per Headshot", | ||
"HealPercentPerHeadshot_postfix": "%", | "HealPercentPerHeadshot_postfix": "%", | ||
"HealPercentPerHeadshot_postvalue_label": "Heal Per Headshot", | |||
"HealRadius_label": "Heal Radius", | "HealRadius_label": "Heal Radius", | ||
"HealRadius_postfix": "m", | "HealRadius_postfix": "m", | ||
"HealRadius_postvalue_label": "Heal Radius", | |||
"HealRate_label": "Heal Rate", | "HealRate_label": "Heal Rate", | ||
"HealRate_postfix": "/sec", | "HealRate_postfix": "/sec", | ||
"HealReductionDuration_label": "Heal Reduction Duration", | "HealReductionDuration_label": "Heal Reduction Duration", | ||
"HealReductionDuration_postfix": "s", | "HealReductionDuration_postfix": "s", | ||
"HealReductionDuration_postvalue_label": "Heal Reduction Duration", | |||
"HealingFactor_label": "Lifesteal", | "HealingFactor_label": "Lifesteal", | ||
"HealingFactor_postfix": "%", | "HealingFactor_postfix": "%", | ||
"HealingFactor_postvalue_label": "Lifesteal", | |||
"HealingPerCast_Label": "Healing on Ability Cast", | "HealingPerCast_Label": "Healing on Ability Cast", | ||
"HealingPerCast_postvalue_label": "Healing on Ability Cast", | |||
"HealingPerSecond_label": "Health Restored", | "HealingPerSecond_label": "Health Restored", | ||
"HealingPerSecond_postfix": "/s", | "HealingPerSecond_postfix": "/s", | ||
"HealingPerSecond_postvalue_label": "Health Restored", | |||
"HealingPercent_label": "Heal Percent", | "HealingPercent_label": "Heal Percent", | ||
"HealingPercent_postfix": "%", | "HealingPercent_postfix": "%", | ||
"HealingPercent_postvalue_label": "Heal Percent", | |||
"HealthAttribute_Desc": "%s1 to any health and health regen bonuses", | "HealthAttribute_Desc": "%s1 to any health and health regen bonuses", | ||
"HealthAttribute_Desc_0": "no additional health and health regen bonuses", | "HealthAttribute_Desc_0": "no additional health and health regen bonuses", | ||
| Line 3,210: | Line 3,848: | ||
"HealthDrainedPerSecond_label": "Health Drain", | "HealthDrainedPerSecond_label": "Health Drain", | ||
"HealthDrainedPerSecond_postfix": "/s", | "HealthDrainedPerSecond_postfix": "/s", | ||
"HealthDrainedPerSecond_postvalue_label": "Health Drain", | |||
"HealthPercent_label": "Health Percent", | "HealthPercent_label": "Health Percent", | ||
"HealthPercent_postfix": "%", | "HealthPercent_postfix": "%", | ||
"HealthPercent_postvalue_label": "Health Percent", | |||
"HealthRegenPerTrooper_label": "Health Regen", | "HealthRegenPerTrooper_label": "Health Regen", | ||
"HealthRegenPerTrooper_postfix": "per nearby trooper", | "HealthRegenPerTrooper_postfix": "per nearby trooper", | ||
"HealthRegenPerTrooper_postvalue_label": "Health Regen", | |||
"HealthRegenPerTrooper_prefix": "+", | "HealthRegenPerTrooper_prefix": "+", | ||
"HealthRegen_label": "Health Regen", | "HealthRegen_label": "Health Regen", | ||
"HealthRegen_postfix": "", | "HealthRegen_postfix": "", | ||
"HealthRegen_postvalue_label": "Health Regen", | |||
"HealthRegen_prefix": "{s:sign}", | "HealthRegen_prefix": "{s:sign}", | ||
"HealthStealPctHero_label": "Hero Lifesteal", | "HealthStealPctHero_label": "Hero Lifesteal", | ||
"HealthStealPctHero_postfix": "%", | "HealthStealPctHero_postfix": "%", | ||
"HealthStealPctHero_postvalue_label": "Hero Lifesteal", | |||
"HealthStealPct_label": "Non-Hero Lifesteal", | "HealthStealPct_label": "Non-Hero Lifesteal", | ||
"HealthStealPct_postfix": "%", | "HealthStealPct_postfix": "%", | ||
"HealthStealPct_postvalue_label": "Non-Hero Lifesteal", | |||
"HealthSteal_label": "Max HP Steal Per Bullet", | "HealthSteal_label": "Max HP Steal Per Bullet", | ||
"HealthSteal_postvalue_label": "Max HP Steal Per Bullet", | |||
"HealthSwapBuffDuration_label": "Buff Duration", | "HealthSwapBuffDuration_label": "Buff Duration", | ||
"HealthSwapBuffDuration_postfix": "s", | "HealthSwapBuffDuration_postfix": "s", | ||
"HealthSwapBuffDuration_postvalue_label": "Buff Duration", | |||
"HealthToDamage_label": "Damage", | "HealthToDamage_label": "Damage", | ||
"HealthToDamage_postfix": "", | "HealthToDamage_postfix": "", | ||
"HealthToDamage_postvalue_label": "Damage", | |||
"Health_label": "Health", | "Health_label": "Health", | ||
"Health_postfix": "", | "Health_postfix": "", | ||
"Health_postvalue_label": "Health", | |||
"Health_prefix": "", | "Health_prefix": "", | ||
"HeatDPS_label": "Heat Powered DPS", | "HeatDPS_label": "Heat Powered DPS", | ||
| Line 3,234: | Line 3,882: | ||
"HeavyMeleeMultiplier_label": "Heavy Melee Bonus", | "HeavyMeleeMultiplier_label": "Heavy Melee Bonus", | ||
"HeavyMeleeMultiplier_postfix": "x", | "HeavyMeleeMultiplier_postfix": "x", | ||
"HeavyMeleeMultiplier_postvalue_label": "Heavy Melee Bonus", | |||
"HeroMultiplier_label": "Hero Explosion Multiplier", | "HeroMultiplier_label": "Hero Explosion Multiplier", | ||
"HeroMultiplier_postfix": "%", | "HeroMultiplier_postfix": "%", | ||
"HeroMultiplier_postvalue_label": "Hero Explosion Multiplier", | |||
"HeroProcChance_label": "Hero Proc Chance", | "HeroProcChance_label": "Hero Proc Chance", | ||
"HeroProcChance_postfix": "%", | "HeroProcChance_postfix": "%", | ||
"HeroProcChance_postvalue_label": "Hero Proc Chance", | |||
"HeroTesting_AllPerks": "All Perks", | "HeroTesting_AllPerks": "All Perks", | ||
"HeroTesting_ChangeHero": "Change Hero", | "HeroTesting_ChangeHero": "Change Hero", | ||
| Line 3,249: | Line 3,900: | ||
"HeroTesting_HeroToSpawn": "Hero to spawn:", | "HeroTesting_HeroToSpawn": "Hero to spawn:", | ||
"HeroTesting_HeroTools": "Hero Tools", | "HeroTesting_HeroTools": "Hero Tools", | ||
"HeroTesting_HoldAlt": "Hold{g: | "HeroTesting_HoldAlt": "Hold{g:citadel_binding:'Scoreboard'}", | ||
"HeroTesting_KillHero": "Kill Hero", | "HeroTesting_KillHero": "Kill Hero", | ||
"HeroTesting_LaneChallenge": "Lane Challenge", | "HeroTesting_LaneChallenge": "Lane Challenge", | ||
| Line 3,277: | Line 3,928: | ||
"HeroTraining_Intro_Title": "Welcome to \u003Cb\u003EHero Training\u003C/b\u003E", | "HeroTraining_Intro_Title": "Welcome to \u003Cb\u003EHero Training\u003C/b\u003E", | ||
"HeroTraining_Outro_Button": "Finish", | "HeroTraining_Outro_Button": "Finish", | ||
"HeroTraining_Outro_Desc": "You've grasped the | "HeroTraining_Outro_Desc": "You've grasped the fundamentals;\u003Cbr /\u003Enow prepare yourself for lane training.", | ||
"HeroTraining_Outro_Title": "\u003Cb\u003EHero Training\u003C/b\u003E Complete", | "HeroTraining_Outro_Title": "\u003Cb\u003EHero Training\u003C/b\u003E Complete", | ||
"HeroesPageTitle": "Heroes", | "HeroesPageTitle": "Heroes", | ||
"HexDuration_label": "Hex Duration", | "HexDuration_label": "Hex Duration", | ||
"HexDuration_postfix": "s", | "HexDuration_postfix": "s", | ||
"HexDuration_postvalue_label": "Hex Duration", | |||
"HexMoveSpeedLimit_label": "Movement Speed Limit", | "HexMoveSpeedLimit_label": "Movement Speed Limit", | ||
"HexMoveSpeedLimit_postfix": "m/s", | "HexMoveSpeedLimit_postfix": "m/s", | ||
"HexMoveSpeedLimit_postvalue_label": "Movement Speed Limit", | |||
"Hideout_View_Builds": "Builds", | |||
"HighGroundBonusWeaponPower_label": "Weapon Damage When Above Enemies", | "HighGroundBonusWeaponPower_label": "Weapon Damage When Above Enemies", | ||
"HighGroundBonusWeaponPower_postfix": "%", | "HighGroundBonusWeaponPower_postfix": "%", | ||
| Line 3,292: | Line 3,946: | ||
"HobbledMovementSlow_Label": "Movement Slow", | "HobbledMovementSlow_Label": "Movement Slow", | ||
"HobbledMovementSlow_postfix": "%", | "HobbledMovementSlow_postfix": "%", | ||
"HobbledMovementSlow_postvalue_label": "Movement Slow", | |||
"HoldInPlaceDuration_label": "Lift Duration", | "HoldInPlaceDuration_label": "Lift Duration", | ||
"HoldInPlaceDuration_postfix": "s", | "HoldInPlaceDuration_postfix": "s", | ||
"HoldInPlaceDuration_postvalue_label": "Lift Duration", | |||
"HotDPS_label": "Hot DPS", | "HotDPS_label": "Hot DPS", | ||
"IceBeamBuildupProcDuration_label": "Debuff Linger Duration", | "IceBeamBuildupProcDuration_label": "Debuff Linger Duration", | ||
"IceBeamBuildupProcDuration_postfix": "s", | "IceBeamBuildupProcDuration_postfix": "s", | ||
"IceBeamBuildupProcDuration_postvalue_label": "Debuff Linger Duration", | |||
"IcePathAuraDuration_label": "Ice Trail Duration", | "IcePathAuraDuration_label": "Ice Trail Duration", | ||
"IcePathAuraDuration_postfix": "s", | "IcePathAuraDuration_postfix": "s", | ||
"IcePathAuraDuration_postvalue_label": "Ice Trail Duration", | |||
"IcePathShardRadius_label": "Path Width", | "IcePathShardRadius_label": "Path Width", | ||
"IcePathShardRadius_postfix": "m", | "IcePathShardRadius_postfix": "m", | ||
| Line 3,304: | Line 3,962: | ||
"ImbuedBonusDuration_label": "Imbued Ability Duration", | "ImbuedBonusDuration_label": "Imbued Ability Duration", | ||
"ImbuedBonusDuration_postfix": "%", | "ImbuedBonusDuration_postfix": "%", | ||
"ImbuedBonusDuration_postvalue_label": "Imbued Ability Duration", | |||
"ImbuedBonusDuration_prefix": "{s:sign}", | "ImbuedBonusDuration_prefix": "{s:sign}", | ||
"ImbuedCooldownReduction_label": "Imbued Ability Cooldown Reduction", | "ImbuedCooldownReduction_label": "Imbued Ability Cooldown Reduction", | ||
"ImbuedCooldownReduction_postfix": "%", | "ImbuedCooldownReduction_postfix": "%", | ||
"ImbuedCooldownReduction_postvalue_label": "Imbued Ability Cooldown Reduction", | |||
"ImbuedCooldownReduction_prefix": "{s:sign}", | "ImbuedCooldownReduction_prefix": "{s:sign}", | ||
"ImbuedTechPower_label": "Imbued Ability Spirit Power", | "ImbuedTechPower_label": "Imbued Ability Spirit Power", | ||
"ImbuedTechPower_postvalue_label": "Imbued Ability Spirit Power", | |||
"ImbuedTechPower_prefix": "{s:sign}", | "ImbuedTechPower_prefix": "{s:sign}", | ||
"ImbuedTechRadiusMultiplier_label": "Imbued Radius", | "ImbuedTechRadiusMultiplier_label": "Imbued Radius", | ||
| Line 3,315: | Line 3,976: | ||
"ImbuedTechRangeMultiplier_label": "Imbued Ability Range", | "ImbuedTechRangeMultiplier_label": "Imbued Ability Range", | ||
"ImbuedTechRangeMultiplier_postfix": "%", | "ImbuedTechRangeMultiplier_postfix": "%", | ||
"ImbuedTechRangeMultiplier_postvalue_label": "Imbued Ability Range", | |||
"ImbuedTechRangeMultiplier_prefix": "{s:sign}", | "ImbuedTechRangeMultiplier_prefix": "{s:sign}", | ||
"ImmobilizeDuration_label": "Immobilize Duration", | "ImmobilizeDuration_label": "Immobilize Duration", | ||
"ImmobilizeDuration_postfix": "s", | "ImmobilizeDuration_postfix": "s", | ||
"ImmobilizeDuration_postvalue_label": "Immobilize Duration", | |||
"ImmobilizeTrap_CurseDuration_label": "Curse Duration", | "ImmobilizeTrap_CurseDuration_label": "Curse Duration", | ||
"ImmobilizeTrap_CurseDuration_postfix": "s", | "ImmobilizeTrap_CurseDuration_postfix": "s", | ||
"ImmobilizeTrap_CurseDuration_postvalue_label": "Curse Duration", | |||
"ImmunityDuration_label": "Immunity Duration", | "ImmunityDuration_label": "Immunity Duration", | ||
"ImmunityDuration_postfix": "s", | "ImmunityDuration_postfix": "s", | ||
"ImmunityDuration_postvalue_label": "Immunity Duration", | |||
"ImpactCooldownReductionPercentage_label": "Cooldown Refunded", | "ImpactCooldownReductionPercentage_label": "Cooldown Refunded", | ||
"ImpactCooldownReductionPercentage_postfix": "%", | "ImpactCooldownReductionPercentage_postfix": "%", | ||
"ImpactCooldownReductionPercentage_postvalue_label": "Cooldown Refunded", | |||
"ImpactDamage_label": "Damage", | "ImpactDamage_label": "Damage", | ||
"ImpactDamage_postvalue_label": "Damage", | |||
"ImpactDurationBonus_label": "Bonus Duration", | "ImpactDurationBonus_label": "Bonus Duration", | ||
"ImpactDurationBonus_postfix": "s", | "ImpactDurationBonus_postfix": "s", | ||
"ImpactDurationBonus_postvalue_label": "Bonus Duration", | |||
"ImpactDuration_label": "Slow Duration", | "ImpactDuration_label": "Slow Duration", | ||
"ImpactDuration_postfix": "s", | "ImpactDuration_postfix": "s", | ||
"ImpactDuration_postvalue_label": "Slow Duration", | |||
"ImpactMoveSlow_label": "Impact Movement Slow", | "ImpactMoveSlow_label": "Impact Movement Slow", | ||
"ImpactMoveSlow_postfix": "%", | "ImpactMoveSlow_postfix": "%", | ||
"ImpactMoveSlow_postvalue_label": "Impact Movement Slow", | |||
"ImpactRadius_label": "Impact Radius", | "ImpactRadius_label": "Impact Radius", | ||
"ImpactRadius_postfix": "m", | "ImpactRadius_postfix": "m", | ||
"ImpactRadius_postvalue_label": "Impact Radius", | |||
"ImpactSlowDuration_label": "Impact Slow Duration", | "ImpactSlowDuration_label": "Impact Slow Duration", | ||
"ImpactSlowDuration_postfix": "s", | "ImpactSlowDuration_postfix": "s", | ||
"ImpactSlowDuration_postvalue_label": "Impact Slow Duration", | |||
"ImpaleDamage_label": "Impale Damage", | "ImpaleDamage_label": "Impale Damage", | ||
"ImpaleDamage_postfix": "", | "ImpaleDamage_postfix": "", | ||
| Line 3,341: | Line 4,013: | ||
"InactiveRadius_label": "Inactive Radius", | "InactiveRadius_label": "Inactive Radius", | ||
"InactiveRadius_postfix": "m", | "InactiveRadius_postfix": "m", | ||
"InactiveRadius_postvalue_label": "Inactive Radius", | |||
"IncomingBulletDamagePercentFromCaster_label": "Bullet Damage Taken", | "IncomingBulletDamagePercentFromCaster_label": "Bullet Damage Taken", | ||
"IncomingBulletDamagePercentFromCaster_postfix": "%", | "IncomingBulletDamagePercentFromCaster_postfix": "%", | ||
"IncomingBulletDamagePercentFromCaster_postvalue_label": "Bullet Damage Taken", | |||
"IncomingBulletDamagePercentFromCaster_prefix": "{s:sign}", | "IncomingBulletDamagePercentFromCaster_prefix": "{s:sign}", | ||
"IncomingDamagePercentFromCaster_label": "Damage Taken", | "IncomingDamagePercentFromCaster_label": "Damage Taken", | ||
"IncomingDamagePercentFromCaster_postfix": "%", | "IncomingDamagePercentFromCaster_postfix": "%", | ||
"IncomingDamagePercentFromCaster_postvalue_label": "Damage Taken", | |||
"IncomingDamagePercentFromCaster_prefix": "{s:sign}", | "IncomingDamagePercentFromCaster_prefix": "{s:sign}", | ||
"IncomingDamagePercent_label": "Damage Taken", | "IncomingDamagePercent_label": "Damage Taken", | ||
"IncomingDamagePercent_postfix": "%", | "IncomingDamagePercent_postfix": "%", | ||
"IncomingDamagePercent_postvalue_label": "Damage Taken", | |||
"IncomingDamagePercent_prefix": "{s:sign}", | "IncomingDamagePercent_prefix": "{s:sign}", | ||
"InfectDuration_label": "Infect Duration", | "InfectDuration_label": "Infect Duration", | ||
| Line 3,360: | Line 4,033: | ||
"InfinitySlashHealOnCast_label": "Max HP Heal On Cast", | "InfinitySlashHealOnCast_label": "Max HP Heal On Cast", | ||
"InfinitySlashHealOnCast_postfix": "%", | "InfinitySlashHealOnCast_postfix": "%", | ||
"InfinitySlashHealOnCast_postvalue_label": "Max HP Heal On Cast", | |||
"InfinitySlashHealOnKill_label": "Max HP Heal On Kill", | "InfinitySlashHealOnKill_label": "Max HP Heal On Kill", | ||
"InfinitySlashHealOnKill_postfix": "%", | "InfinitySlashHealOnKill_postfix": "%", | ||
"InfinitySlashHealOnKill_postvalue_label": "Max HP Heal On Kill", | |||
"InitialDamage_label": "Initial Damage", | "InitialDamage_label": "Initial Damage", | ||
"InitialDamage_postvalue_label": "Initial Damage", | |||
"InitialFireRateDecrease_label": "Initial Fire Rate", | "InitialFireRateDecrease_label": "Initial Fire Rate", | ||
"InitialFireRateDecrease_postfix": "%", | "InitialFireRateDecrease_postfix": "%", | ||
| Line 3,368: | Line 4,044: | ||
"InitialRadius_label": "Initial Radius", | "InitialRadius_label": "Initial Radius", | ||
"InitialRadius_postfix": "m", | "InitialRadius_postfix": "m", | ||
"InitialRadius_postvalue_label": "Initial Radius", | |||
"InlineAttribute_BonusFireRate": "bonus fire rate", | "InlineAttribute_BonusFireRate": "bonus fire rate", | ||
"InlineAttribute_BonusMoveSpeed": "bonus move speed", | "InlineAttribute_BonusMoveSpeed": "bonus move speed", | ||
"InlineAttribute_BonusSpiritDamage": "bonus spirit damage", | "InlineAttribute_BonusSpiritDamage": "bonus spirit damage", | ||
"InlineAttribute_BonusWeaponDamage": "bonus weapon damage", | "InlineAttribute_BonusWeaponDamage": "bonus weapon damage", | ||
"InlineAttribute_BulletDamage": "bullet damage", | |||
"InlineAttribute_BulletResist": "bullet resist", | "InlineAttribute_BulletResist": "bullet resist", | ||
"InlineAttribute_CombatBarrier": "barrier", | "InlineAttribute_CombatBarrier": "barrier", | ||
| Line 3,382: | Line 4,060: | ||
"InlineAttribute_Heals": "heals", | "InlineAttribute_Heals": "heals", | ||
"InlineAttribute_Immobilize": "immobilize", | "InlineAttribute_Immobilize": "immobilize", | ||
"InlineAttribute_KnockBack": "knockback", | |||
"InlineAttribute_KnockUp": "knockup", | |||
"InlineAttribute_MaxHealth": "max health", | |||
"InlineAttribute_MeleeDamage": "melee damage", | "InlineAttribute_MeleeDamage": "melee damage", | ||
"InlineAttribute_MoveSpeed": "move speed", | "InlineAttribute_MoveSpeed": "move speed", | ||
"InlineAttribute_Pull": "pull", | |||
"InlineAttribute_Pulling": "pulling", | |||
"InlineAttribute_Pulls": "pulls", | |||
"InlineAttribute_PureDamage": "pure damage", | |||
"InlineAttribute_ReducedFireRate": "reduced fire rate", | "InlineAttribute_ReducedFireRate": "reduced fire rate", | ||
"InlineAttribute_Regen": "regeneration", | "InlineAttribute_Regen": "regeneration", | ||
"InlineAttribute_Silence": "Silence", | |||
"InlineAttribute_Slow": "slow", | "InlineAttribute_Slow": "slow", | ||
"InlineAttribute_SlowResistance": "slow resistance", | "InlineAttribute_SlowResistance": "slow resistance", | ||
| Line 3,393: | Line 4,079: | ||
"InlineAttribute_SpiritIcon": "", | "InlineAttribute_SpiritIcon": "", | ||
"InlineAttribute_SpiritResist": "spirit resist", | "InlineAttribute_SpiritResist": "spirit resist", | ||
"InlineAttribute_StaminaRegenPerSecond": "stamina recovery", | |||
"InlineAttribute_Stun": "stun", | "InlineAttribute_Stun": "stun", | ||
"InlineAttribute_WeaponDamage": "weapon damage", | "InlineAttribute_WeaponDamage": "weapon damage", | ||
| Line 3,399: | Line 4,086: | ||
"InvisDuration_label": "Invisibility Duration", | "InvisDuration_label": "Invisibility Duration", | ||
"InvisDuration_postfix": "s", | "InvisDuration_postfix": "s", | ||
"InvisDuration_postvalue_label": "Invisibility Duration", | |||
"InvisFadeToDuration_label": "Fade Time", | "InvisFadeToDuration_label": "Fade Time", | ||
"InvisFadeToDuration_postfix": "s", | "InvisFadeToDuration_postfix": "s", | ||
"InvisFadeToDuration_postvalue_label": "Fade Time", | |||
"InvisMoveSpeedMod_label": "Invis Sprint Speed", | "InvisMoveSpeedMod_label": "Invis Sprint Speed", | ||
"InvisMoveSpeedMod_postfix": "m/s", | "InvisMoveSpeedMod_postfix": "m/s", | ||
"InvisMoveSpeedMod_postvalue_label": "Invis Sprint Speed", | |||
"InvisMoveSpeedMod_prefix": "{s:sign}", | "InvisMoveSpeedMod_prefix": "{s:sign}", | ||
"InvisReapplyDelay_Label": "Delay before fading", | "InvisReapplyDelay_Label": "Delay before fading", | ||
| Line 3,408: | Line 4,098: | ||
"InvisRegen_postfix": "%", | "InvisRegen_postfix": "%", | ||
"InvisibilityDuration_label": "Invisibility Duration", | "InvisibilityDuration_label": "Invisibility Duration", | ||
"InvisibilityDuration_postvalue_label": "Invisibility Duration", | |||
"ItemCooldownReduction_label": "Item Cooldown Reduction", | "ItemCooldownReduction_label": "Item Cooldown Reduction", | ||
"ItemCooldownReduction_postfix": "%", | "ItemCooldownReduction_postfix": "%", | ||
| Line 3,549: | Line 4,240: | ||
"ItemHistory_Transaction_UnlockCrate": "Opened a treasure", | "ItemHistory_Transaction_UnlockCrate": "Opened a treasure", | ||
"ItemInitialCharges_label": "Charges", | "ItemInitialCharges_label": "Charges", | ||
"ItemInitialCharges_postvalue_label": "Charges", | |||
"ItemNameCraftNumberFormat": "#%s1", | "ItemNameCraftNumberFormat": "#%s1", | ||
"ItemNameUniqueFormat": "%s1%s2%s3\t\t\t// will turn into The Battalion's Backup #1; foreign languages that have gender/declension can change this to be Shotgun #1 or whatever", | "ItemNameUniqueFormat": "%s1%s2%s3\t\t\t// will turn into The Battalion's Backup #1; foreign languages that have gender/declension can change this to be Shotgun #1 or whatever", | ||
| Line 3,559: | Line 4,251: | ||
"JumpVelocity_label": "Jump Velocity", | "JumpVelocity_label": "Jump Velocity", | ||
"JumpVelocity_postfix": "m/s", | "JumpVelocity_postfix": "m/s", | ||
" | "JumpVelocity_postvalue_label": "Jump Velocity", | ||
"KnockDownRadius_label": "Knockdown Radius", | "KnockDownRadius_label": "Knockdown Radius", | ||
"KnockDownRadius_postfix": "m", | "KnockDownRadius_postfix": "m", | ||
"LandingBonusesDuration_label": "Buff Duration", | "LandingBonusesDuration_label": "Buff Duration", | ||
"LandingBonusesDuration_postfix": "s", | "LandingBonusesDuration_postfix": "s", | ||
"LandingBonusesDuration_postvalue_label": "Buff Duration", | |||
"LandingDamage_label": "Area Damage", | "LandingDamage_label": "Area Damage", | ||
"LandingDamage_postvalue_label": "Area Damage", | |||
"LaneTraining_Intro_Button": "Begin", | "LaneTraining_Intro_Button": "Begin", | ||
"LaneTraining_Intro_Desc": "The goal of the early game is to | "LaneTraining_Intro_Desc": "The goal of the early game is to build up enough power to take down objectives.\u003Cbr\u003E\u003Cbr\u003EWhen you complete the goals listed on the right, you'll be ready to take on the Guardian.", | ||
"LaneTraining_Intro_Targets": " | "LaneTraining_Intro_Targets": "Objectives", | ||
"LaneTraining_Intro_Title": "Welcome to \u003Cb\u003ELane Training\u003C/b\u003E", | "LaneTraining_Intro_Title": "Welcome to \u003Cb\u003ELane Training\u003C/b\u003E", | ||
"LaneTraining_Outro_Title": "\u003Cb\u003ELane Training\u003C/b\u003E finished", | "LaneTraining_Outro_Title": "\u003Cb\u003ELane Training\u003C/b\u003E finished", | ||
"LashDamage_label": "Grapple Damage", | "LashDamage_label": "Grapple Damage", | ||
"LashDamage_postvalue_label": "Grapple Damage", | |||
"LashLaunchHeight_label": "Lash Launch Height", | "LashLaunchHeight_label": "Lash Launch Height", | ||
"LashLaunchHeight_postfix": "m", | "LashLaunchHeight_postfix": "m", | ||
"LashUltimateChargeTime_label": "Charge Time", | "LashUltimateChargeTime_label": "Charge Time", | ||
"LashUltimateChargeTime_postfix": "s", | "LashUltimateChargeTime_postfix": "s", | ||
"LashUltimateChargeTime_postvalue_label": "Charge Time", | |||
"LaunchDamage_label": "Knockback Damage", | "LaunchDamage_label": "Knockback Damage", | ||
"LaunchDamage_postfix": "", | "LaunchDamage_postfix": "", | ||
"LaunchWindowCooldown_label": "Cooldown", | "LaunchWindowCooldown_label": "Cooldown", | ||
"LaunchWindowCooldown_postfix": "s", | "LaunchWindowCooldown_postfix": "s", | ||
"LaunchWindowCooldown_postvalue_label": "Cooldown", | |||
"LaunchWindowDuration_label": "Launch Window", | "LaunchWindowDuration_label": "Launch Window", | ||
"LaunchWindowDuration_postfix": "s", | "LaunchWindowDuration_postfix": "s", | ||
"LaunchWindowDuration_postvalue_label": "Launch Window", | |||
"LeashRadius_label": "Max Leash Radius", | "LeashRadius_label": "Max Leash Radius", | ||
"LeashRadius_postfix": "m", | "LeashRadius_postfix": "m", | ||
"LeaveMatchPrompt_Cancel": "Stay | "LeashRadius_postvalue_label": "Max Leash Radius", | ||
"LeaveMatchPrompt_Confirm": "Leave | "LeaveMatchPrompt_Cancel": "Stay", | ||
"LeaveMatchPrompt_Confirm": "Leave", | |||
"LeaveMatchPrompt_Text": "You will not be able to rejoin once you leave.", | "LeaveMatchPrompt_Text": "You will not be able to rejoin once you leave.", | ||
"LeaveMatchPrompt_Title": "Leave this match?", | "LeaveMatchPrompt_Title": "Leave this match?", | ||
"LeechHealOnKill_label": "Max HP Heal On Kill", | "LeechHealOnKill_label": "Max HP Heal On Kill", | ||
"LeechHealOnKill_postfix": "%", | "LeechHealOnKill_postfix": "%", | ||
"LeechHealOnKill_postvalue_label": "Max HP Heal On Kill", | |||
"LeechHealOnKill_prefix": "+", | "LeechHealOnKill_prefix": "+", | ||
"LevelUpBaseMeleeDamage": "Melee Damage", | "LevelUpBaseMeleeDamage": "Melee Damage", | ||
| Line 3,596: | Line 4,294: | ||
"LifeDrainHealthMult_label": "Damage to Heal", | "LifeDrainHealthMult_label": "Damage to Heal", | ||
"LifeDrainHealthMult_postfix": "%", | "LifeDrainHealthMult_postfix": "%", | ||
"LifeDrainHealthMult_postvalue_label": "Damage to Heal", | |||
"LifeDrainPerSecond_label": "Damage Per Second", | "LifeDrainPerSecond_label": "Damage Per Second", | ||
"LifeDrainPerSecond_postfix": "", | "LifeDrainPerSecond_postfix": "", | ||
"LifeDrainPerSecond_postvalue_label": "Damage Per Second", | |||
"LifeStealPercent_label": "Lifesteal", | "LifeStealPercent_label": "Lifesteal", | ||
"LifeStealPercent_postfix": "%", | "LifeStealPercent_postfix": "%", | ||
"LifeStealPercent_postvalue_label": "Lifesteal", | |||
"LifeStealPercent_prefix": "{s:sign}", | "LifeStealPercent_prefix": "{s:sign}", | ||
"LifeThreshold_label": "Life Threshold", | "LifeThreshold_label": "Life Threshold", | ||
| Line 3,605: | Line 4,306: | ||
"LifestealPercentHero_label": "Lifesteal", | "LifestealPercentHero_label": "Lifesteal", | ||
"LifestealPercentHero_postfix": "%", | "LifestealPercentHero_postfix": "%", | ||
"LifestealPercentHero_postvalue_label": "Lifesteal", | |||
"LifestealPercentNonHero_label": "Lifesteal on Non Heroes", | "LifestealPercentNonHero_label": "Lifesteal on Non Heroes", | ||
"LifestealPercentNonHero_postfix": "%", | "LifestealPercentNonHero_postfix": "%", | ||
"LifestealPercentNonHero_postvalue_label": "Lifesteal on Non Heroes", | |||
"LifestealPercentNonHero_prefix": "{s:sign}", | "LifestealPercentNonHero_prefix": "{s:sign}", | ||
"LifestealPercentOnHit_label": "Lifesteal", | "LifestealPercentOnHit_label": "Lifesteal", | ||
"LifestealPercentOnHit_postfix": "%", | "LifestealPercentOnHit_postfix": "%", | ||
"LifestealPercentOnHit_postvalue_label": "Lifesteal", | |||
"LifestrikeHeal_label": "Heal on Melee Hit", | "LifestrikeHeal_label": "Heal on Melee Hit", | ||
"LifestrikeHeal_postvalue_label": "Heal on Melee Hit", | |||
"Lifetime_label": "Lifetime", | "Lifetime_label": "Lifetime", | ||
"Lifetime_postfix": "s", | "Lifetime_postfix": "s", | ||
"Lifetime_postvalue_label": "Lifetime", | |||
"LightMeleeAmmo_label": "Ammo", | "LightMeleeAmmo_label": "Ammo", | ||
"LightMeleeAmmo_postfix": "%", | "LightMeleeAmmo_postfix": "%", | ||
"LightMeleeAmmo_postvalue_label": "Ammo", | |||
"LightMeleeAmmo_prefix": "+", | "LightMeleeAmmo_prefix": "+", | ||
"LightningScrollMysticSlow_label": "Move Speed on Spirit Damage", | "LightningScrollMysticSlow_label": "Move Speed on Spirit Damage", | ||
"LightningScrollMysticSlow_postfix": "%", | "LightningScrollMysticSlow_postfix": "%", | ||
"LightningScrollMysticSlow_postvalue_label": "Move Speed on Spirit Damage", | |||
"LightningScrollMysticSlow_prefix": "-", | "LightningScrollMysticSlow_prefix": "-", | ||
"LightningStrikeDamage_label": "Strike Damage", | "LightningStrikeDamage_label": "Strike Damage", | ||
"LightningStrikeDamage_postvalue_label": "Strike Damage", | |||
"LightningStrikeRadius_label": "Strike Radius", | "LightningStrikeRadius_label": "Strike Radius", | ||
"LightningStrikeRadius_postfix": "m", | "LightningStrikeRadius_postfix": "m", | ||
"LightningStrikeRadius_postvalue_label": "Strike Radius", | |||
"LingerAfterLeavingSmokeDurationPerHeat_label": "Linger Duration", | "LingerAfterLeavingSmokeDurationPerHeat_label": "Linger Duration", | ||
"LingerDuration_label": "Linger Duration", | "LingerDuration_label": "Linger Duration", | ||
| Line 3,627: | Line 4,337: | ||
"LocalBulletArmorReduction_label": "Bullet Resist", | "LocalBulletArmorReduction_label": "Bullet Resist", | ||
"LocalBulletArmorReduction_postfix": "%", | "LocalBulletArmorReduction_postfix": "%", | ||
"LocalBulletArmorReduction_postvalue_label": "Bullet Resist", | |||
"LocalBulletArmorReduction_prefix": "{s:sign}", | "LocalBulletArmorReduction_prefix": "{s:sign}", | ||
"LocalTechArmorReduction_label": "Magic Resist", | "LocalTechArmorReduction_label": "Magic Resist", | ||
| Line 3,637: | Line 4,348: | ||
"LongRangeBonusWeaponPowerMinRange_label": "Min. Distance", | "LongRangeBonusWeaponPowerMinRange_label": "Min. Distance", | ||
"LongRangeBonusWeaponPowerMinRange_postfix": "m", | "LongRangeBonusWeaponPowerMinRange_postfix": "m", | ||
"LongRangeBonusWeaponPowerMinRange_postvalue_label": "Min. Distance", | |||
"LongRangeBonusWeaponPower_conditional": "beyond Range", | "LongRangeBonusWeaponPower_conditional": "beyond Range", | ||
"LongRangeBonusWeaponPower_label": "Weapon Damage", | "LongRangeBonusWeaponPower_label": "Weapon Damage", | ||
"LongRangeBonusWeaponPower_postfix": "%", | "LongRangeBonusWeaponPower_postfix": "%", | ||
"LongRangeBonusWeaponPower_postvalue_label": "Weapon Damage", | |||
"LongRangeBonusWeaponPower_prefix": "{s:sign}", | "LongRangeBonusWeaponPower_prefix": "{s:sign}", | ||
"LowHealthEnemyDamageBonus_label": "Max Bonus Damage", | "LowHealthEnemyDamageBonus_label": "Max Bonus Damage", | ||
"LowHealthEnemyDamageBonus_postvalue_label": "Max Bonus Damage", | |||
"LowHealthEnemyThresholdPct_label": "Low Health Threshold", | "LowHealthEnemyThresholdPct_label": "Low Health Threshold", | ||
"LowHealthEnemyThresholdPct_postfix": "%", | "LowHealthEnemyThresholdPct_postfix": "%", | ||
"LowHealthEnemyThresholdPct_postvalue_label": "Low Health Threshold", | |||
"LowHealthTechResist_label": "Spirit Resist", | "LowHealthTechResist_label": "Spirit Resist", | ||
"LowHealthTechResist_postvalue_label": "Spirit Resist", | |||
"LowHealthTechResist_prefix": "{s:sign}", | "LowHealthTechResist_prefix": "{s:sign}", | ||
"LowHealthThreshold_label": "Health Threshold", | "LowHealthThreshold_label": "Health Threshold", | ||
"LowHealthThreshold_postfix": "%", | "LowHealthThreshold_postfix": "%", | ||
"LowHealthThreshold_postvalue_label": "Health Threshold", | |||
"LowHealthWeaponPowerPercent_label": "Courage", | "LowHealthWeaponPowerPercent_label": "Courage", | ||
"LowHealthWeaponPowerPercent_postfix": "%", | "LowHealthWeaponPowerPercent_postfix": "%", | ||
| Line 3,672: | Line 4,389: | ||
"MageTime_label": "Untargetable Duration", | "MageTime_label": "Untargetable Duration", | ||
"MageTime_postfix": "s", | "MageTime_postfix": "s", | ||
"MageTime_postvalue_label": "Untargetable Duration", | |||
"MagicAmp_label": "Spirit Amp", | "MagicAmp_label": "Spirit Amp", | ||
"MagicAmp_postfix": "%", | "MagicAmp_postfix": "%", | ||
"MagicAmp_postvalue_label": "Spirit Amp", | |||
"MagicBurstDamage_label": "Bonus Damage", | "MagicBurstDamage_label": "Bonus Damage", | ||
"MagicBurstDamage_postvalue_label": "Bonus Damage", | |||
"MagicCarpetMoveSpeed_label": "Bonus Fly Speed", | "MagicCarpetMoveSpeed_label": "Bonus Fly Speed", | ||
"MagicCarpetMoveSpeed_postfix": "m/s", | "MagicCarpetMoveSpeed_postfix": "m/s", | ||
"MagicCarpetMoveSpeed_postvalue_label": "Bonus Fly Speed", | |||
"MagicCarpetMoveSpeed_prefix": "+", | "MagicCarpetMoveSpeed_prefix": "+", | ||
"MagicCarpetShieldDuration_label": "Shield Duration", | "MagicCarpetShieldDuration_label": "Shield Duration", | ||
"MagicCarpetShieldDuration_postfix": "s", | "MagicCarpetShieldDuration_postfix": "s", | ||
"MagicCarpetShieldDuration_postvalue_label": "Shield Duration", | |||
"MagicDamagePerBullet_label": "Spirit Damage Per Bullet", | "MagicDamagePerBullet_label": "Spirit Damage Per Bullet", | ||
"MagicDamagePerBullet_postvalue_label": "Spirit Damage Per Bullet", | |||
"MagicIncreasePerStack_label": "Spirit Amp per Stack", | "MagicIncreasePerStack_label": "Spirit Amp per Stack", | ||
"MagicIncreasePerStack_postfix": "%", | "MagicIncreasePerStack_postfix": "%", | ||
"MagicIncreasePerStack_postvalue_label": "Spirit Amp per Stack", | |||
"MagicIncreasePerStack_prefix": "{s:sign}", | "MagicIncreasePerStack_prefix": "{s:sign}", | ||
"MagicResistReduction_label": "Spirit Resist", | "MagicResistReduction_label": "Spirit Resist", | ||
"MagicResistReduction_postfix": "%", | "MagicResistReduction_postfix": "%", | ||
"MagicResistReduction_postvalue_label": "Spirit Resist", | |||
"MagicShockDamage_label": "Max Health Bonus Damage", | "MagicShockDamage_label": "Max Health Bonus Damage", | ||
"MagicShockDamage_postfix": "%", | "MagicShockDamage_postfix": "%", | ||
"MagicShockDamage_postvalue_label": "Max Health Bonus Damage", | |||
"MaxArmorStacks_label": "Max Bullet Resist", | "MaxArmorStacks_label": "Max Bullet Resist", | ||
"MaxArmorStacks_postfix": "%", | "MaxArmorStacks_postfix": "%", | ||
"MaxArmorStacks_postvalue_label": "Max Bullet Resist", | |||
"MaxBonusBulletDamage_label": "Max Damage", | "MaxBonusBulletDamage_label": "Max Damage", | ||
"MaxBonusBulletDamage_postfix": "", | "MaxBonusBulletDamage_postfix": "", | ||
| Line 3,695: | Line 4,422: | ||
"MaxBonusBulletDamage_prefix": "", | "MaxBonusBulletDamage_prefix": "", | ||
"MaxBounces_label": "Bounces", | "MaxBounces_label": "Bounces", | ||
"MaxBounces_postvalue_label": "Bounces", | |||
"MaxBulletResist_label": "Max Bullet Resist", | "MaxBulletResist_label": "Max Bullet Resist", | ||
"MaxBulletResist_postfix": "%", | "MaxBulletResist_postfix": "%", | ||
"MaxBulletResist_postvalue_label": "Max Bullet Resist", | |||
"MaxChargeDuration_label": "Full Charge Time", | "MaxChargeDuration_label": "Full Charge Time", | ||
"MaxChargeDuration_postfix": "s", | "MaxChargeDuration_postfix": "s", | ||
"MaxChargeDuration_postvalue_label": "Full Charge Time", | |||
"MaxCharges_label": "Max Charges", | "MaxCharges_label": "Max Charges", | ||
"MaxClipBonus_label": "Max Clip Bonus", | "MaxClipBonus_label": "Max Clip Bonus", | ||
"MaxDPS_label": "Max DPS", | "MaxDPS_label": "Max DPS", | ||
"MaxDPS_postvalue_label": "Max DPS", | |||
"MaxDaggers_label": "Card Count", | "MaxDaggers_label": "Card Count", | ||
"MaxDamageTime_label": "Time for Max Damage", | "MaxDamageTime_label": "Time for Max Damage", | ||
"MaxDamageTime_postfix": "s", | "MaxDamageTime_postfix": "s", | ||
"MaxDamageTime_postvalue_label": "Time for Max Damage", | |||
"MaxDamage_label": "Max Damage", | "MaxDamage_label": "Max Damage", | ||
"MaxDamage_postvalue_label": "Max Damage", | |||
"MaxDistance_label": "Max Range", | "MaxDistance_label": "Max Range", | ||
"MaxDistance_postfix": "m", | "MaxDistance_postfix": "m", | ||
"MaxDistance_postvalue_label": "Max Range", | |||
"MaxExplosionRadius_label": "Max Explosion Radius", | "MaxExplosionRadius_label": "Max Explosion Radius", | ||
"MaxExplosionRadius_postfix": "m", | "MaxExplosionRadius_postfix": "m", | ||
"MaxExplosionRadius_postvalue_label": "Max Explosion Radius", | |||
"MaxFireRateIncrease_label": "Max Fire Rate", | "MaxFireRateIncrease_label": "Max Fire Rate", | ||
"MaxFireRateIncrease_postfix": "%", | "MaxFireRateIncrease_postfix": "%", | ||
| Line 3,715: | Line 4,450: | ||
"MaxFireRateSlowPercent_label": "Max Fire Rate", | "MaxFireRateSlowPercent_label": "Max Fire Rate", | ||
"MaxFireRateSlowPercent_postfix": "%", | "MaxFireRateSlowPercent_postfix": "%", | ||
"MaxFireRateSlowPercent_postvalue_label": "Max Fire Rate", | |||
"MaxFireRateSlowPercent_prefix": "-", | "MaxFireRateSlowPercent_prefix": "-", | ||
"MaxHealthDamage_label": "Max Health Damage", | "MaxHealthDamage_label": "Max Health Damage", | ||
"MaxHealthDamage_postfix": "%", | "MaxHealthDamage_postfix": "%", | ||
"MaxHealthDamage_postvalue_label": "Max Health Damage", | |||
"MaxHealthLossPercent_label": "Max Health", | "MaxHealthLossPercent_label": "Max Health", | ||
"MaxHealthLossPercent_postfix": "%", | "MaxHealthLossPercent_postfix": "%", | ||
"MaxHealthLossPercent_postvalue_label": "Max Health", | |||
"MaxHealthPercentAsDPS_label": "Max Health per second", | "MaxHealthPercentAsDPS_label": "Max Health per second", | ||
"MaxHealthPercentAsDPS_postfix": "%", | "MaxHealthPercentAsDPS_postfix": "%", | ||
"MaxHealthPercentAsDPS_postvalue_label": "Max Health per second", | |||
"MaxHealthPercentAsHealPerSecond_label": "Max Health per second", | "MaxHealthPercentAsHealPerSecond_label": "Max Health per second", | ||
"MaxHealthPercentAsHealPerSecond_postfix": "%", | "MaxHealthPercentAsHealPerSecond_postfix": "%", | ||
"MaxHealthRegenPct_label": "Max Health Regen", | "MaxHealthRegenPct_label": "Max Health Regen", | ||
"MaxHealthRegenPct_postfix": "%", | "MaxHealthRegenPct_postfix": "%", | ||
"MaxHealthRegenPct_postvalue_label": "Max Health Regen", | |||
"MaxHealthRegen_label": "Max Health Heal", | "MaxHealthRegen_label": "Max Health Heal", | ||
"MaxHealthRegen_postfix": "%", | "MaxHealthRegen_postfix": "%", | ||
"MaxHealthRegen_postvalue_label": "Max Health Heal", | "MaxHealthRegen_postvalue_label": "Max Health Heal", | ||
"MaxHealth_label": "Max Health", | "MaxHealth_label": "Max Health", | ||
"MaxHealth_postvalue_label": "Max Health", | |||
"MaxHealth_prefix": "{s:sign}", | "MaxHealth_prefix": "{s:sign}", | ||
"MaxLifetime_label": "Lifetime", | "MaxLifetime_label": "Lifetime", | ||
"MaxLifetime_postfix": "s", | "MaxLifetime_postfix": "s", | ||
"MaxLifetime_postvalue_label": "Lifetime", | |||
"MaxLinks_label": "Max Links", | |||
"MaxLinks_postvalue_label": "Max Links", | |||
"MaxMines_label": "Max Mines", | "MaxMines_label": "Max Mines", | ||
"MaxMoveSpeed_label": "Max Movement Speed", | "MaxMoveSpeed_label": "Max Movement Speed", | ||
"MaxMoveSpeed_postfix": "m/s", | "MaxMoveSpeed_postfix": "m/s", | ||
"MaxMoveSpeed_postvalue_label": "Max Movement Speed", | |||
"MaxProjectiles_label": "Projectile Count", | "MaxProjectiles_label": "Projectile Count", | ||
"MaxProjectiles_postvalue_label": "Projectile Count", | |||
"MaxRadius_label": "Max Radius", | "MaxRadius_label": "Max Radius", | ||
"MaxRadius_postfix": "m", | "MaxRadius_postfix": "m", | ||
"MaxRadius_postvalue_label": "Max Radius", | |||
"MaxRange_label": "Max Tether Range", | "MaxRange_label": "Max Tether Range", | ||
"MaxRange_postfix": "m", | "MaxRange_postfix": "m", | ||
"MaxRange_postvalue_label": "Max Tether Range", | |||
"MaxShots_label": "Max Shots", | "MaxShots_label": "Max Shots", | ||
"MaxSlowDuration_label": "Max Time-Stop", | "MaxSlowDuration_label": "Max Time-Stop", | ||
| Line 3,747: | Line 4,495: | ||
"MaxSlowPercent_label": "Max Move Speed", | "MaxSlowPercent_label": "Max Move Speed", | ||
"MaxSlowPercent_postfix": "%", | "MaxSlowPercent_postfix": "%", | ||
"MaxSlowPercent_postvalue_label": "Max Move Speed", | |||
"MaxSlowPercent_prefix": "-", | "MaxSlowPercent_prefix": "-", | ||
"MaxSlowTime_label": "Time To Max Debuff", | "MaxSlowTime_label": "Time To Max Debuff", | ||
"MaxSlowTime_postfix": "s", | "MaxSlowTime_postfix": "s", | ||
"MaxSlowTime_postvalue_label": "Time To Max Debuff", | |||
"MaxStacks_label": "Max Stacks", | "MaxStacks_label": "Max Stacks", | ||
"MaxStacks_postvalue_label": "Max Stacks", | |||
"MaxStunDuration_label": "Max Stun Duration", | "MaxStunDuration_label": "Max Stun Duration", | ||
"MaxStunDuration_postfix": "s", | "MaxStunDuration_postfix": "s", | ||
"MaxStunDuration_postvalue_label": "Max Stun Duration", | |||
"MaxStunDuration_prefix": "", | "MaxStunDuration_prefix": "", | ||
"MaxUnitsMindControl_label": "Max Units", | "MaxUnitsMindControl_label": "Max Units", | ||
"MaxWallToWallDistance_label": "Maximum Web Distance", | "MaxWallToWallDistance_label": "Maximum Web Distance", | ||
"MaxWallToWallDistance_postfix": "m", | "MaxWallToWallDistance_postfix": "m", | ||
"MaxWallToWallDistance_postvalue_label": "Maximum Web Distance", | |||
"MediumChargeDamagePct_label": "Medium Charge Dmg", | "MediumChargeDamagePct_label": "Medium Charge Dmg", | ||
"MediumChargeDamagePct_postfix": "%", | "MediumChargeDamagePct_postfix": "%", | ||
| Line 3,763: | Line 4,516: | ||
"MeleeBurnDPS_Label": "Melee Heat Power DPS", | "MeleeBurnDPS_Label": "Melee Heat Power DPS", | ||
"MeleeDamageBonusPct_label": "Bonus Damage", | "MeleeDamageBonusPct_label": "Bonus Damage", | ||
"MeleeDamageBonusPct_postvalue_label": "Bonus Damage", | |||
"MeleeDamageBonusPct_suffix": "%", | "MeleeDamageBonusPct_suffix": "%", | ||
"MeleeDamagePercent_label": "Melee Damage Bonus", | "MeleeDamagePercent_label": "Melee Damage Bonus", | ||
| Line 3,771: | Line 4,525: | ||
"MeleeDamageReduction_label": "Melee Armor", | "MeleeDamageReduction_label": "Melee Armor", | ||
"MeleeDamage_label": "Melee Damage", | "MeleeDamage_label": "Melee Damage", | ||
"MeleeDamage_postvalue_label": "Melee Damage", | |||
"MeleeDistanceBonusPct_label": "Bonus Distance", | "MeleeDistanceBonusPct_label": "Bonus Distance", | ||
"MeleeDistanceBonusPct_suffix": "%", | "MeleeDistanceBonusPct_suffix": "%", | ||
"MeleeDistanceScale_label": "Heavy Melee Distance", | "MeleeDistanceScale_label": "Heavy Melee Distance", | ||
"MeleeDistanceScale_postfix": "%", | "MeleeDistanceScale_postfix": "%", | ||
"MeleeDistanceScale_postvalue_label": "Heavy Melee Distance", | |||
"MeleeDistanceScale_prefix": "+", | "MeleeDistanceScale_prefix": "+", | ||
"MeleeEMP_label": "Enemies Silenced", | "MeleeEMP_label": "Enemies Silenced", | ||
"MeleeLifestealPercent_label": "Melee Lifesteal", | "MeleeLifestealPercent_label": "Melee Lifesteal", | ||
"MeleeLifestealPercent_postfix": "%", | "MeleeLifestealPercent_postfix": "%", | ||
"MeleeLifestealPercent_postvalue_label": "Melee Lifesteal", | |||
"MeleeLifestealPercent_prefix": "{s:sign}", | "MeleeLifestealPercent_prefix": "{s:sign}", | ||
"MeleeResistPercent_label": "Melee Resist", | "MeleeResistPercent_label": "Melee Resist", | ||
"MeleeResistPercent_postfix": "%", | "MeleeResistPercent_postfix": "%", | ||
"MeleeResistPercent_postvalue_label": "Melee Resist", | |||
"MeleeResistPercent_prefix": "{s:sign}", | "MeleeResistPercent_prefix": "{s:sign}", | ||
"MeteorDamageRadius_label": "Meteor Damage Radius", | "MeteorDamageRadius_label": "Meteor Damage Radius", | ||
| Line 3,793: | Line 4,551: | ||
"MinChargeDamagePercent_label": "No Charge Damage", | "MinChargeDamagePercent_label": "No Charge Damage", | ||
"MinChargeDamagePercent_postfix": "%", | "MinChargeDamagePercent_postfix": "%", | ||
"MinChargeDamagePercent_postvalue_label": "No Charge Damage", | |||
"MinDPS_label": "Minimum DPS", | "MinDPS_label": "Minimum DPS", | ||
"MinDPS_postvalue_label": "Minimum DPS", | |||
"MinDamage_label": "Minimum Damage", | "MinDamage_label": "Minimum Damage", | ||
"MinDamage_postvalue_label": "Minimum Damage", | |||
"MinDistance_label": "Min Range", | "MinDistance_label": "Min Range", | ||
"MinDistance_postfix": "m", | "MinDistance_postfix": "m", | ||
"MinDistance_postvalue_label": "Min Range", | |||
"MinDuration_label": "Min Duration", | "MinDuration_label": "Min Duration", | ||
"MinDuration_postfix": "s", | "MinDuration_postfix": "s", | ||
| Line 3,803: | Line 4,565: | ||
"MinExplosionRadius_label": "Min Explosion Radius", | "MinExplosionRadius_label": "Min Explosion Radius", | ||
"MinExplosionRadius_postfix": "m", | "MinExplosionRadius_postfix": "m", | ||
"MinExplosionRadius_postvalue_label": "Min Explosion Radius", | |||
"MinHealthTakenPct_label": "Min Health Received", | "MinHealthTakenPct_label": "Min Health Received", | ||
"MinHealthTakenPct_postfix": "%", | "MinHealthTakenPct_postfix": "%", | ||
"MinHealthTakenPct_postvalue_label": "Min Health Received", | |||
"MinRadius_postfix": "m", | |||
"MinRadius_postvalue_label": "Min Radius", | |||
"MinRange_label": "Minimum Range", | "MinRange_label": "Minimum Range", | ||
"MinRange_postfix": "m", | "MinRange_postfix": "m", | ||
"MinRange_postvalue_label": "Minimum Range", | |||
"MinSlowDuration_label": "Min Time-Stop", | "MinSlowDuration_label": "Min Time-Stop", | ||
"MinSlowDuration_postfix": "s", | "MinSlowDuration_postfix": "s", | ||
| Line 3,812: | Line 4,579: | ||
"MinStunDuration_label": "Min Stun Duration", | "MinStunDuration_label": "Min Stun Duration", | ||
"MinStunDuration_postfix": "s", | "MinStunDuration_postfix": "s", | ||
"MinStunDuration_postvalue_label": "Min Stun Duration", | |||
"MinStunDuration_prefix": "", | "MinStunDuration_prefix": "", | ||
"MinWallToWallDistance_label": "Minimum Web Distance", | "MinWallToWallDistance_label": "Minimum Web Distance", | ||
"MinWallToWallDistance_postfix": "m", | "MinWallToWallDistance_postfix": "m", | ||
"MinWallToWallDistance_postvalue_label": "Minimum Web Distance", | |||
"MindControlHealthBonus_label": "Extra Health given to units", | "MindControlHealthBonus_label": "Extra Health given to units", | ||
"MinimumDamage_Label": "Minimum Damage", | "MinimumDamage_Label": "Minimum Damage", | ||
"MinimumSleepTime_label": "Min Sleep Time", | "MinimumSleepTime_label": "Min Sleep Time", | ||
"MinimumSleepTime_postfix": "s", | "MinimumSleepTime_postfix": "s", | ||
"MinimumSleepTime_postvalue_label": "Min Sleep Time", | |||
"MirageDjinnsMarkMaxStacks_label": "Max Multiplier", | "MirageDjinnsMarkMaxStacks_label": "Max Multiplier", | ||
"MirageDjinnsMarkMaxStacks_postfix": "x", | "MirageDjinnsMarkMaxStacks_postfix": "x", | ||
"MirageDjinnsMarkMaxStacks_postvalue_label": "Max Multiplier", | |||
"MirageFireScarabsHealthSteal_label": "Max Health Steal", | "MirageFireScarabsHealthSteal_label": "Max Health Steal", | ||
"MirageFireScarabsHealthSteal_postvalue_label": "Max Health Steal", | |||
"MirageTeleportMoveSpeed_conditional": "After Teleport", | "MirageTeleportMoveSpeed_conditional": "After Teleport", | ||
"MirvExplodeTime_label": "Mini-Bomb Fuse", | "MirvExplodeTime_label": "Mini-Bomb Fuse", | ||
| Line 3,832: | Line 4,604: | ||
"MissCooldown_label": "Cooldown on miss", | "MissCooldown_label": "Cooldown on miss", | ||
"MissCooldown_postfix": "s", | "MissCooldown_postfix": "s", | ||
"MissingHealthDamagePercentage_postfix": "%", | |||
"MissingHealthDamagePercentage_postvalue_label": "Missing Health as Damage", | |||
"MobileResupplyRegenMultiplier_label": "Mobile Resupply Regen Multiplier", | "MobileResupplyRegenMultiplier_label": "Mobile Resupply Regen Multiplier", | ||
"MobileResupplyRegenMultiplier_postfix": "x", | "MobileResupplyRegenMultiplier_postfix": "x", | ||
| Line 3,840: | Line 4,614: | ||
"MoveSpeedBonusPct_label": "Move Speed bonus", | "MoveSpeedBonusPct_label": "Move Speed bonus", | ||
"MoveSpeedBonusPct_postfix": "%", | "MoveSpeedBonusPct_postfix": "%", | ||
"MoveSpeedBonusPct_postvalue_label": "Move Speed bonus", | |||
"MoveSpeedBonusPercentStart_label": "Speed Bonus", | "MoveSpeedBonusPercentStart_label": "Speed Bonus", | ||
"MoveSpeedBonusPercentStart_postfix": "%", | "MoveSpeedBonusPercentStart_postfix": "%", | ||
| Line 3,845: | Line 4,620: | ||
"MoveSpeedBonus_label": "Move Speed", | "MoveSpeedBonus_label": "Move Speed", | ||
"MoveSpeedBonus_postfix": "m/s", | "MoveSpeedBonus_postfix": "m/s", | ||
"MoveSpeedBonus_postvalue_label": "Move Speed", | |||
"MoveSpeedBonus_prefix": "{s:sign}", | "MoveSpeedBonus_prefix": "{s:sign}", | ||
"MoveSpeedDuration_label": "Move Speed", | "MoveSpeedDuration_label": "Move Speed", | ||
"MoveSpeedDuration_postfix": "s", | "MoveSpeedDuration_postfix": "s", | ||
"MoveSpeedDuration_postvalue_label": "Move Speed", | |||
"MoveSpeedDuration_prefix": "+", | "MoveSpeedDuration_prefix": "+", | ||
"MoveSpeedFriendlyBuff_label": "Ally Move Speed", | "MoveSpeedFriendlyBuff_label": "Ally Move Speed", | ||
| Line 3,854: | Line 4,631: | ||
"MoveSpeedLimit_label": "Move Speed", | "MoveSpeedLimit_label": "Move Speed", | ||
"MoveSpeedLimit_postfix": "m/s", | "MoveSpeedLimit_postfix": "m/s", | ||
"MoveSpeedLimit_postvalue_label": "Move Speed", | |||
"MoveSpeedMax_label": "Move Speed", | "MoveSpeedMax_label": "Move Speed", | ||
"MoveSpeedMax_postfix": "m/s", | "MoveSpeedMax_postfix": "m/s", | ||
"MoveSpeedMax_postvalue_label": "Move Speed", | |||
"MoveSpeedPenaltyPerStack_label": "Movement Slow", | "MoveSpeedPenaltyPerStack_label": "Movement Slow", | ||
"MoveSpeedPenaltyPerStack_postfix": "%", | "MoveSpeedPenaltyPerStack_postfix": "%", | ||
"MoveSpeedSlowDuration_label": " | "MoveSpeedPenaltyPerStack_postvalue_label": "Movement Slow", | ||
"MoveSpeedSlowDuration_label": "Slow Duration", | |||
"MoveSpeedSlowDuration_postfix": "s", | "MoveSpeedSlowDuration_postfix": "s", | ||
"MoveSpeedSlowDuration_postvalue_label": "Slow Duration", | |||
"MoveSpeedSlowPct_label": "Move Speed", | "MoveSpeedSlowPct_label": "Move Speed", | ||
"MoveSpeedSlowPct_postfix": "%", | "MoveSpeedSlowPct_postfix": "%", | ||
"MoveSpeedSlowPct_postvalue_label": "Move Speed", | |||
"MoveSpeedSlowPct_prefix": "-", | "MoveSpeedSlowPct_prefix": "-", | ||
"MoveSpeedSlowPercent_label": "Movement slow", | "MoveSpeedSlowPercent_label": "Movement slow", | ||
"MoveSpeedSlowPercent_postfix": "%", | "MoveSpeedSlowPercent_postfix": "%", | ||
"MoveSpeedSlowPercent_postvalue_label": "Movement slow", | |||
"MoveWhileShootingSpeedPenaltyReductionPercent_label": "move speed penalty while shooting reduction", | "MoveWhileShootingSpeedPenaltyReductionPercent_label": "move speed penalty while shooting reduction", | ||
"MovementDamagePercent_label": "Damage", | "MovementDamagePercent_label": "Damage", | ||
"MovementDamagePercent_postfix": "% Damage every 256 units moved", | "MovementDamagePercent_postfix": "% Damage every 256 units moved", | ||
"MovementDamagePercent_postvalue_label": "Damage", | |||
"MovementSlowDuration_label": "Slow Duration", | "MovementSlowDuration_label": "Slow Duration", | ||
"MovementSlowDuration_postfix": "s", | "MovementSlowDuration_postfix": "s", | ||
"MovementSlowDuration_postvalue_label": "Slow Duration", | |||
"MovementSlowPct_label": "Movement Slow", | "MovementSlowPct_label": "Movement Slow", | ||
"MovementSlowPct_postfix": "%", | "MovementSlowPct_postfix": "%", | ||
"MovementSlowPct_postvalue_label": "Movement Slow", | |||
"MovementSlow_label": "Movement Slow", | "MovementSlow_label": "Movement Slow", | ||
"MovementSlow_postfix": "%", | "MovementSlow_postfix": "%", | ||
"MovementSlow_postvalue_label": "Movement Slow", | |||
"MovementSpeedBonusDuration_label": "Move Speed Duration", | "MovementSpeedBonusDuration_label": "Move Speed Duration", | ||
"MovementSpeedBonusDuration_postfix": "s", | "MovementSpeedBonusDuration_postfix": "s", | ||
"MovementSpeedBonusDuration_postvalue_label": "Move Speed Duration", | |||
"MovementSpeedSlow_label": "Movement Slow", | "MovementSpeedSlow_label": "Movement Slow", | ||
"MovementSpeedSlow_postfix": "%", | "MovementSpeedSlow_postfix": "%", | ||
"MovementSpeedSlow_postvalue_label": "Movement Slow", | |||
"MyRosterAddHeroes": "Add Heroes", | "MyRosterAddHeroes": "Add Heroes", | ||
"MyRosterAssignedOpenTesting": "Open Testing", | "MyRosterAssignedOpenTesting": "Open Testing", | ||
| Line 3,899: | Line 4,688: | ||
"MyRosterPartyReadyCount": "{d:party_ready_count}/{d:party_player_count} Ready", | "MyRosterPartyReadyCount": "{d:party_ready_count}/{d:party_player_count} Ready", | ||
"MyRosterReadyUp": "Ready Up!", | "MyRosterReadyUp": "Ready Up!", | ||
"MyRosterRosterDesc": "Minimum 3 Heroes required to | "MyRosterRosterDesc": "Minimum 3 Heroes required to Queue", | ||
"MyRosterRosterDesc_HeroLabs": "Your roster needs at least 3 Heroes, 2 of which must be standard, non-testing Heroes", | "MyRosterRosterDesc_HeroLabs": "Your roster needs at least 3 Heroes, 2 of which must be standard, non-testing Heroes", | ||
"MyRosterRosterDesc_MinNonNew": "Your roster needs at least {d:min_non_new_heroes} or more heroes that are not new", | "MyRosterRosterDesc_MinNonNew": "Your roster needs at least {d:min_non_new_heroes} or more heroes that are not new", | ||
"MyRosterRosterDesc_NeedsMoreNonNew": "You have too many new heroes in your roster. Please add some more heroes to your roster that aren't new", | "MyRosterRosterDesc_NeedsMoreNonNew": "At least 3 non-new heroes required to queue", | ||
"MyRosterRosterDesc_NeedsMoreNonNewOld": "You have too many new heroes in your roster. Please add some more heroes to your roster that aren't new", | |||
"MyRosterRosterDesc_PartyInvalid": "Can't form a valid team with your Party's rosters.", | |||
"MyRosterRosterEmpty": "ROSTER EMPTY", | "MyRosterRosterEmpty": "ROSTER EMPTY", | ||
"MyRosterSaveAndBack": "Save and Back", | "MyRosterSaveAndBack": "Save and Back", | ||
"MyRosterSaveAndClose": "Save and Close", | "MyRosterSaveAndClose": "Save and Close", | ||
"MyRosterSelectHero": "Select a Hero", | |||
"MyRosterTitle": "MY ROSTER", | "MyRosterTitle": "MY ROSTER", | ||
"MyRosterWaitForParty": "Waiting on party members...", | "MyRosterWaitForParty": "Waiting on party members...", | ||
| Line 3,912: | Line 4,704: | ||
"NPCProcChance_label": "Trooper Proc Chance", | "NPCProcChance_label": "Trooper Proc Chance", | ||
"NPCProcChance_postfix": "%", | "NPCProcChance_postfix": "%", | ||
"NPCProcChance_postvalue_label": "Trooper Proc Chance", | |||
"NPE_Bots_Modal_Button": "Got it!", | "NPE_Bots_Modal_Button": "Got it!", | ||
"NPE_Bots_Modal_Desc": "\u003Cspan class=\"introText\"\u003EYour first bot match!\u003C/span\u003E\u003Cbr\u003E\u003Cbr\u003EBot matches are great for gaining familiarity with a hero; but don't accurately recreate the flow and teamwork of a PvP match.\u003Cbr\u003E\u003Cbr\u003EOnce you feel comfortable, feel free to leave the bot match and hop into matchmaking.", | "NPE_Bots_Modal_Desc": "\u003Cspan class=\"introText\"\u003EYour first bot match!\u003C/span\u003E\u003Cbr\u003E\u003Cbr\u003EBot matches are great for gaining familiarity with a hero; but don't accurately recreate the flow and teamwork of a PvP match.\u003Cbr\u003E\u003Cbr\u003EOnce you feel comfortable, feel free to leave the bot match and hop into matchmaking.", | ||
| Line 3,919: | Line 4,712: | ||
"NanoShadowBulletArmorReductionDuration_label": "Bullet Resist Duration", | "NanoShadowBulletArmorReductionDuration_label": "Bullet Resist Duration", | ||
"NanoShadowBulletArmorReductionDuration_postfix": "s", | "NanoShadowBulletArmorReductionDuration_postfix": "s", | ||
"NanoShadowBulletArmorReductionDuration_postvalue_label": "Bullet Resist Duration", | |||
"NanoShadowBulletArmorReductionHeavy_label": "Bullet Resist (Heavy)", | "NanoShadowBulletArmorReductionHeavy_label": "Bullet Resist (Heavy)", | ||
"NanoShadowBulletArmorReductionHeavy_postvalue_label": "Bullet Resist (Heavy)", | |||
"NanoShadowBulletArmorReductionHeavy_prefix": "-", | "NanoShadowBulletArmorReductionHeavy_prefix": "-", | ||
"NanoShadowBulletArmorReductionLight_label": "Bullet Resist (Light)", | "NanoShadowBulletArmorReductionLight_label": "Bullet Resist (Light)", | ||
"NanoShadowBulletArmorReductionLight_postvalue_label": "Bullet Resist (Light)", | |||
"NanoShadowBulletArmorReductionLight_prefix": "-", | "NanoShadowBulletArmorReductionLight_prefix": "-", | ||
"NanoShadowMeleeAttackSpeedBonus_label": "Melee Attack Speed", | "NanoShadowMeleeAttackSpeedBonus_label": "Melee Attack Speed", | ||
"NanoShadowMeleeAttackSpeedBonus_postfix": "%", | "NanoShadowMeleeAttackSpeedBonus_postfix": "%", | ||
"NanoShadowMeleeAttackSpeedBonus_postvalue_label": "Melee Attack Speed", | |||
"NanoShadowMeleeAttackSpeedBonus_prefix": "+", | "NanoShadowMeleeAttackSpeedBonus_prefix": "+", | ||
"NanoTechPerShot_label": "Spirit Damage", | "NanoTechPerShot_label": "Spirit Damage", | ||
"NanoTechPerShot_postvalue_label": "Spirit Damage", | |||
"NewPlayer_Finish": "End Tutorial", | "NewPlayer_Finish": "End Tutorial", | ||
"NewPlayer_GetStarted": "Review \u003Cspan class='TaskHighlight'\u003EGet Started\u003C/span\u003E", | "NewPlayer_GetStarted": "Review \u003Cspan class='TaskHighlight'\u003EGet Started\u003C/span\u003E", | ||
| Line 3,942: | Line 4,740: | ||
"NonHeroHealingFactor_label": "Lifesteal vs Non-Heroes", | "NonHeroHealingFactor_label": "Lifesteal vs Non-Heroes", | ||
"NonHeroHealingFactor_postfix": "%", | "NonHeroHealingFactor_postfix": "%", | ||
"NonHeroHealingFactor_postvalue_label": "Lifesteal vs Non-Heroes", | |||
"NonImbuedBonusDuration_label": "Non-Imbued Ability Duration", | "NonImbuedBonusDuration_label": "Non-Imbued Ability Duration", | ||
"NonImbuedBonusDuration_postfix": "%", | "NonImbuedBonusDuration_postfix": "%", | ||
"NonImbuedBonusDuration_postvalue_label": "Non-Imbued Ability Duration", | |||
"NonImbuedBonusDuration_prefix": "{s:sign}", | "NonImbuedBonusDuration_prefix": "{s:sign}", | ||
"NonImbuedCooldownReduction_label": "Non-Imbued Ability Cooldown Reduction", | "NonImbuedCooldownReduction_label": "Non-Imbued Ability Cooldown Reduction", | ||
"NonImbuedCooldownReduction_postfix": "%", | "NonImbuedCooldownReduction_postfix": "%", | ||
"NonImbuedCooldownReduction_postvalue_label": "Non-Imbued Ability Cooldown Reduction", | |||
"NonImbuedCooldownReduction_prefix": "{s:sign}", | "NonImbuedCooldownReduction_prefix": "{s:sign}", | ||
"NonImbuedTechRadiusMultiplier_label": "Non-Imbued Radius", | "NonImbuedTechRadiusMultiplier_label": "Non-Imbued Radius", | ||
| Line 3,953: | Line 4,754: | ||
"NonImbuedTechRangeMultiplier_label": "Non-Imbued Ability Range", | "NonImbuedTechRangeMultiplier_label": "Non-Imbued Ability Range", | ||
"NonImbuedTechRangeMultiplier_postfix": "%", | "NonImbuedTechRangeMultiplier_postfix": "%", | ||
"NonImbuedTechRangeMultiplier_postvalue_label": "Non-Imbued Ability Range", | |||
"NonImbuedTechRangeMultiplier_prefix": "{s:sign}", | "NonImbuedTechRangeMultiplier_prefix": "{s:sign}", | ||
"NonPlayerBonusWeaponPower_conditional": "against NPCs", | "NonPlayerBonusWeaponPower_conditional": "against NPCs", | ||
"NonPlayerBonusWeaponPower_label": "Weapon Damage vs. NPCs", | "NonPlayerBonusWeaponPower_label": "Weapon Damage vs. NPCs", | ||
"NonPlayerBonusWeaponPower_postfix": "%", | "NonPlayerBonusWeaponPower_postfix": "%", | ||
"NonPlayerBonusWeaponPower_postvalue_label": "Weapon Damage vs. NPCs", | |||
"NonPlayerBonusWeaponPower_prefix": "{s:sign}", | "NonPlayerBonusWeaponPower_prefix": "{s:sign}", | ||
"NonPlayerBulletResist_conditional": "against NPCs", | "NonPlayerBulletResist_conditional": "against NPCs", | ||
"NonPlayerBulletResist_label": "Bullet Resist vs. NPCs", | "NonPlayerBulletResist_label": "Bullet Resist vs. NPCs", | ||
"NonPlayerBulletResist_postfix": "%", | "NonPlayerBulletResist_postfix": "%", | ||
"NonPlayerBulletResist_postvalue_label": "Bullet Resist vs. NPCs", | |||
"NonPlayerBulletResist_prefix": "{s:sign}", | "NonPlayerBulletResist_prefix": "{s:sign}", | ||
"NormalDPS_label": "Normal DPS", | "NormalDPS_label": "Normal DPS", | ||
| Line 3,966: | Line 4,770: | ||
"NotSeenByEnemiesRegen_label": "Max Health Regen", | "NotSeenByEnemiesRegen_label": "Max Health Regen", | ||
"NotSeenByEnemiesRegen_postfix": "%", | "NotSeenByEnemiesRegen_postfix": "%", | ||
"NotSeenByEnemiesRegen_postvalue_label": "Max Health Regen", | |||
"NumBloodShards_label": "Blood Shards", | "NumBloodShards_label": "Blood Shards", | ||
"NumBloodShards_postvalue_label": "Blood Shards", | |||
"OK": "OK", | "OK": "OK", | ||
"OS_Default_Device": "Default Device", | "OS_Default_Device": "Default Device", | ||
| Line 3,998: | Line 4,804: | ||
"OnLandDamageRadius_label": "Landing Radius", | "OnLandDamageRadius_label": "Landing Radius", | ||
"OnLandDamageRadius_postfix": "m", | "OnLandDamageRadius_postfix": "m", | ||
"OnLandDamageRadius_postvalue_label": "Landing Radius", | |||
"OpenHeroSheet": "Open Shop", | "OpenHeroSheet": "Open Shop", | ||
"OutOfCombatHealthRegen_label": "Out of Combat Regen", | "OutOfCombatHealthRegen_label": "Out of Combat Regen", | ||
"OutOfCombatHealthRegen_postfix": "", | "OutOfCombatHealthRegen_postfix": "", | ||
"OutOfCombatHealthRegen_postvalue_label": "Out of Combat Regen", | |||
"OutOfCombatHealthRegen_prefix": "{s:sign}", | "OutOfCombatHealthRegen_prefix": "{s:sign}", | ||
"OuterDamage_label": "Damage at the edge", | "OuterDamage_label": "Damage at the edge", | ||
"OutgoingDamagePenaltyPercent_label": "Damage Penalty", | "OutgoingDamagePenaltyPercent_label": "Damage Penalty", | ||
"OutgoingDamagePenaltyPercent_postfix": "%", | "OutgoingDamagePenaltyPercent_postfix": "%", | ||
" | "OutgoingDamagePenaltyPercent_postvalue_label": "Damage Penalty", | ||
"OutgoingDamagePercent_label": "Damage", | "OutgoingDamagePercent_label": "Damage", | ||
"OutgoingDamagePercent_postfix": "%", | "OutgoingDamagePercent_postfix": "%", | ||
"OutgoingDamagePercent_postvalue_label": "Damage", | |||
"OutgoingDamagePercent_prefix": "{s:sign}", | "OutgoingDamagePercent_prefix": "{s:sign}", | ||
"OutgoingDamageReduction_label": "Attack Damage", | "OutgoingDamageReduction_label": "Attack Damage", | ||
| Line 4,015: | Line 4,822: | ||
"OutgoingDamageReduction_prefix": "-", | "OutgoingDamageReduction_prefix": "-", | ||
"OutgoingDamage_label": "Initial Damage", | "OutgoingDamage_label": "Initial Damage", | ||
"OutgoingDamage_postvalue_label": "Initial Damage", | |||
"OutgoingProjectileLifetime_label": "Hook Delay", | "OutgoingProjectileLifetime_label": "Hook Delay", | ||
"OutgoingProjectileLifetime_postfix": "s", | "OutgoingProjectileLifetime_postfix": "s", | ||
"OutgoingProjectileLifetime_postvalue_label": "Hook Delay", | |||
"OutgoingTechDamagePercent_label": "Spirit Damage", | "OutgoingTechDamagePercent_label": "Spirit Damage", | ||
"OutgoingTechDamagePercent_postfix": "%", | "OutgoingTechDamagePercent_postfix": "%", | ||
"OutgoingTechDamagePercent_postvalue_label": "Spirit Damage", | |||
"OverchargePct_label": "Overcharge", | "OverchargePct_label": "Overcharge", | ||
"OverchargePct_postfix": "%", | "OverchargePct_postfix": "%", | ||
| Line 4,026: | Line 4,836: | ||
"OverflowBonusDamage_postfix": "%", | "OverflowBonusDamage_postfix": "%", | ||
"OverflowTechPower_label": "Spirit Power", | "OverflowTechPower_label": "Spirit Power", | ||
"OverflowTechPower_postvalue_label": "Spirit Power", | |||
"ParryCooldownReduction_label": "Parry Cooldown", | "ParryCooldownReduction_label": "Parry Cooldown", | ||
"ParryCooldownReduction_postfix": "s", | "ParryCooldownReduction_postfix": "s", | ||
"ParryCooldownReduction_postvalue_label": "Parry Cooldown", | |||
"ParryCooldownReduction_prefix": "-", | "ParryCooldownReduction_prefix": "-", | ||
"ParrySuccessHealPercentage_label": "Damage Parried as Heal", | "ParrySuccessHealPercentage_label": "Damage Parried as Heal", | ||
"ParrySuccessHealPercentage_postfix": "%", | "ParrySuccessHealPercentage_postfix": "%", | ||
"ParrySuccessHealPercentage_postvalue_label": "Damage Parried as Heal", | |||
"PartyWarningPostGame": "High Range Party Match", | "PartyWarningPostGame": "High Range Party Match", | ||
"PassiveFireRate_label": "Fire Rate", | "PassiveFireRate_label": "Fire Rate", | ||
"PassiveFireRate_postfix": "%", | "PassiveFireRate_postfix": "%", | ||
"PassiveFireRate_postvalue_label": "Fire Rate", | |||
"PassiveShieldCooldown_label": "Cooldown", | "PassiveShieldCooldown_label": "Cooldown", | ||
"PassiveShieldCooldown_postfix": "s", | "PassiveShieldCooldown_postfix": "s", | ||
"PassiveShieldCooldown_postvalue_label": "Cooldown", | |||
"PathLength_label": "Beam Length", | "PathLength_label": "Beam Length", | ||
"PathLength_postfix": "m", | "PathLength_postfix": "m", | ||
"PathLength_postvalue_label": "Beam Length", | |||
"PeakFireRateBonus_label": "Peak Fire Rate Bonus", | "PeakFireRateBonus_label": "Peak Fire Rate Bonus", | ||
"PeakFireRateBonus_postfix": "%", | "PeakFireRateBonus_postfix": "%", | ||
"PerTargetCooldown_postfix": "s", | |||
"PerTargetCooldown_postvalue_label": "Cooldown per Target", | |||
"PercentDamage_label": "Damage On Expire", | "PercentDamage_label": "Damage On Expire", | ||
"PercentDamage_postfix": "%", | "PercentDamage_postfix": "%", | ||
"PercentDamage_postvalue_label": "Damage On Expire", | |||
"PercentHealthHealing_label": "Health Healed", | "PercentHealthHealing_label": "Health Healed", | ||
"PercentHealthHealing_postfix": "%", | "PercentHealthHealing_postfix": "%", | ||
"PercentHealthHealing_postvalue_label": "Health Healed", | |||
"PerfectBurstWeaponPower_label": "Perfect Burst Bonus Weapon Damage", | "PerfectBurstWeaponPower_label": "Perfect Burst Bonus Weapon Damage", | ||
"PetrifyDamageBreakThreshold_label": "Petrify Damage Block", | "PetrifyDamageBreakThreshold_label": "Petrify Damage Block", | ||
"PetrifyDamageBreakThreshold_postvalue_label": "Petrify Damage Block", | |||
"PetrifyDamage_label": "Petrify Damage", | "PetrifyDamage_label": "Petrify Damage", | ||
"PetrifyDamage_postvalue_label": "Petrify Damage", | |||
"PetrifyDuration_label": "Petrify Duration", | "PetrifyDuration_label": "Petrify Duration", | ||
"PetrifyDuration_postfix": "s", | "PetrifyDuration_postfix": "s", | ||
"PetrifyDuration_postvalue_label": "Petrify Duration", | |||
"PetrifyRadius_label": "Petrify Radius", | "PetrifyRadius_label": "Petrify Radius", | ||
"PetrifyRadius_postfix": "m", | "PetrifyRadius_postfix": "m", | ||
"PetrifyRadius_postvalue_label": "Petrify Radius", | |||
"PhantomStrikeDebuffDuration_label": "Debuff Duration", | "PhantomStrikeDebuffDuration_label": "Debuff Duration", | ||
"PhantomStrikeDebuffDuration_postfix": "s", | "PhantomStrikeDebuffDuration_postfix": "s", | ||
"PhantomStrikeDebuffDuration_postvalue_label": "Debuff Duration", | |||
"PhaseOutDuration_label": "Invincible Duration", | "PhaseOutDuration_label": "Invincible Duration", | ||
"PhaseOutDuration_postfix": "s", | "PhaseOutDuration_postfix": "s", | ||
"PhaseOutDuration_postvalue_label": "Invincible Duration", | |||
"Ping_Low_Health": "low", | "Ping_Low_Health": "low", | ||
"Player_DisconnectReason_Idle": "Disconnected from gameserver. You were AFK for too long.", | "Player_DisconnectReason_Idle": "Disconnected from gameserver. You were AFK for too long.", | ||
| Line 4,060: | Line 4,886: | ||
"PoisonDuration_label": "Duration", | "PoisonDuration_label": "Duration", | ||
"PoisonDuration_postfix": "s", | "PoisonDuration_postfix": "s", | ||
"PoisonDuration_postvalue_label": "Duration", | |||
"PostBounceDamage_label": "Post-Bounce Damage", | "PostBounceDamage_label": "Post-Bounce Damage", | ||
"PostCastDelay_postfix": "s", | "PostCastDelay_postfix": "s", | ||
"PostCubeBuffDuration_label": "Buff Duration", | "PostCubeBuffDuration_label": "Buff Duration", | ||
"PostCubeBuffDuration_postfix": "s", | "PostCubeBuffDuration_postfix": "s", | ||
"PostCubeBuffDuration_postvalue_label": "Buff Duration", | |||
"PounceDebuffRadius_label": "Slow Radius", | "PounceDebuffRadius_label": "Slow Radius", | ||
"PounceDebuffRadius_postfix": "m", | "PounceDebuffRadius_postfix": "m", | ||
"PounceDebuffRadius_postvalue_label": "Slow Radius", | |||
"PounceFriendlyRechargeTime_label": "Ally Recharge Time", | "PounceFriendlyRechargeTime_label": "Ally Recharge Time", | ||
"PounceFriendlyRechargeTime_postfix": "s", | "PounceFriendlyRechargeTime_postfix": "s", | ||
"PounceFriendlyRechargeTime_postvalue_label": "Ally Recharge Time", | |||
"PounceFriendlyTargetCD_label": "Ally Cooldown", | "PounceFriendlyTargetCD_label": "Ally Cooldown", | ||
"PounceFriendlyTargetCD_postfix": "s", | "PounceFriendlyTargetCD_postfix": "s", | ||
"PounceFriendlyTargetCD_postvalue_label": "Ally Cooldown", | |||
"PowerJumpChannelTime_label": "In Power Jump Channel", | "PowerJumpChannelTime_label": "In Power Jump Channel", | ||
"PowerJumpChannelTime_postfix": "s", | "PowerJumpChannelTime_postfix": "s", | ||
| Line 4,077: | Line 4,908: | ||
"ProcAmmoConsumed_label": "Extra Ammo Consumed", | "ProcAmmoConsumed_label": "Extra Ammo Consumed", | ||
"ProcAmmoConsumed_postfix": "%", | "ProcAmmoConsumed_postfix": "%", | ||
"ProcAmmoConsumed_postvalue_label": "Extra Ammo Consumed", | |||
"ProcBonusMagicDamageEscalation_label": "Escalating Spirit Damage", | "ProcBonusMagicDamageEscalation_label": "Escalating Spirit Damage", | ||
"ProcBonusMagicDamageEscalation_postvalue_label": "Escalating Spirit Damage", | |||
"ProcBonusMagicDamageEscalation_prefix": "{s:sign}", | "ProcBonusMagicDamageEscalation_prefix": "{s:sign}", | ||
"ProcBonusMagicDamage_label": "Spirit Damage", | "ProcBonusMagicDamage_label": "Spirit Damage", | ||
"ProcBonusMagicDamage_postvalue_label": "Spirit Damage", | |||
"ProcBonusMagicDamage_prefix": "{s:sign}", | "ProcBonusMagicDamage_prefix": "{s:sign}", | ||
"ProcBuildupPercent_label": "Proc Buildup", | "ProcBuildupPercent_label": "Proc Buildup", | ||
| Line 4,085: | Line 4,919: | ||
"ProcChance_label": "Proc Chance", | "ProcChance_label": "Proc Chance", | ||
"ProcChance_postfix": "%", | "ProcChance_postfix": "%", | ||
"ProcChance_postvalue_label": "Proc Chance", | |||
"ProcCooldown_label": "Max Frequency", | "ProcCooldown_label": "Max Frequency", | ||
"ProcCooldown_postfix": "s", | "ProcCooldown_postfix": "s", | ||
"ProcCooldown_postvalue_label": "Max Frequency", | |||
"ProcDamageBase_label": "Base Damage", | "ProcDamageBase_label": "Base Damage", | ||
"ProcDamageBase_postvalue_label": "Base Damage", | |||
"ProcDamagePercentage_label": "Bonus Bullet Damage", | "ProcDamagePercentage_label": "Bonus Bullet Damage", | ||
"ProcDamagePercentage_postfix": "%", | "ProcDamagePercentage_postfix": "%", | ||
"ProcDamagePercentage_postvalue_label": "Bonus Bullet Damage", | |||
"ProcDamagePercentage_prefix": "+", | "ProcDamagePercentage_prefix": "+", | ||
"ProcDamage_label": "Spirit Damage", | "ProcDamage_label": "Spirit Damage", | ||
"ProcDamage_postfix": "", | "ProcDamage_postfix": "", | ||
"ProcDamage_postvalue_label": "Spirit Damage", | |||
"ProcHealth_label": "Health Threshold", | "ProcHealth_label": "Health Threshold", | ||
"ProcHealth_postfix": "%", | "ProcHealth_postfix": "%", | ||
"ProcHealth_postvalue_label": "Health Threshold", | |||
"ProcMaxRange_label": "Proc Max Range", | "ProcMaxRange_label": "Proc Max Range", | ||
"ProcMaxRange_postfix": "m", | "ProcMaxRange_postfix": "m", | ||
"ProcMaxRange_postvalue_label": "Proc Max Range", | "ProcMaxRange_postvalue_label": "Proc Max Range", | ||
"ProjectileAmount_label": "Projectile Amount", | "ProjectileAmount_label": "Projectile Amount", | ||
"ProjectileAmount_postvalue_label": "Projectile Amount", | |||
"ProjectileInterval_label": "Projectile Interval", | "ProjectileInterval_label": "Projectile Interval", | ||
"ProjectileInterval_postvalue_label": "Projectile Interval", | |||
"ProjectileRedirectCount_label": "Max Redirects", | "ProjectileRedirectCount_label": "Max Redirects", | ||
"ProjectileRedirectCount_postvalue_label": "Max Redirects", | |||
"Projectiles_label": "Projectiles", | "Projectiles_label": "Projectiles", | ||
"PuddleDuration_label": "Puddle Duration", | "PuddleDuration_label": "Puddle Duration", | ||
"PuddleDuration_postfix": "s", | "PuddleDuration_postfix": "s", | ||
"PuddleDuration_postvalue_label": "Puddle Duration", | |||
"PuddleRadius_label": "Puddle Radius", | "PuddleRadius_label": "Puddle Radius", | ||
"PuddleRadius_postfix": "m", | "PuddleRadius_postfix": "m", | ||
"PuddleRadius_postvalue_label": "Puddle Radius", | |||
"PulseDPS_label": "DPS", | "PulseDPS_label": "DPS", | ||
"PulseDPS_postvalue_label": "DPS", | |||
"PulseDamage_label": "Pulse Damage", | "PulseDamage_label": "Pulse Damage", | ||
"PulseDamage_postvalue_label": "Pulse Damage", | |||
"PulseDebuffDuration_label": "Enemy Slow duration", | "PulseDebuffDuration_label": "Enemy Slow duration", | ||
"PulseDebuffDuration_postfix": "s", | "PulseDebuffDuration_postfix": "s", | ||
"PulseGrenadeDamageAmplificationPerStack_label": "Damage Amp per stack", | "PulseGrenadeDamageAmplificationPerStack_label": "Damage Amp per stack", | ||
"PulseGrenadeDamageAmplificationPerStack_postfix": "%", | "PulseGrenadeDamageAmplificationPerStack_postfix": "%", | ||
"PulseGrenadeDamageAmplificationPerStack_postvalue_label": "Damage Amp per stack", | |||
"PulseGrenadeDebuffDuration_label": "Amp Duration", | "PulseGrenadeDebuffDuration_label": "Amp Duration", | ||
"PulseGrenadeDebuffDuration_postfix": "s", | "PulseGrenadeDebuffDuration_postfix": "s", | ||
"PulseGrenadeDebuffDuration_postvalue_label": "Amp Duration", | |||
"PulseInterval_label": "Pulse Interval", | "PulseInterval_label": "Pulse Interval", | ||
"PulseInterval_postfix": "s", | "PulseInterval_postfix": "s", | ||
"PulseInterval_postvalue_label": "Pulse Interval", | |||
"PulseRadius_label": "Pulse Radius", | "PulseRadius_label": "Pulse Radius", | ||
"PulseRadius_postfix": "m", | "PulseRadius_postfix": "m", | ||
"PulseRadius_postvalue_label": "Pulse Radius", | |||
"Pulses_label": "Pulses", | "Pulses_label": "Pulses", | ||
"Pulses_postvalue_label": "Pulses", | |||
"PushToTalk": "Push to talk", | "PushToTalk": "Push to talk", | ||
"Quicksilver_conditional": "after using ability", | "Quicksilver_conditional": "after using ability", | ||
"RadiusPerSecond_label": "Radius Growth", | "RadiusPerSecond_label": "Radius Growth", | ||
"RadiusPerSecond_postfix": "m/s", | "RadiusPerSecond_postfix": "m/s", | ||
"RadiusPerSecond_postvalue_label": "Radius Growth", | |||
"Radius_label": "Radius", | "Radius_label": "Radius", | ||
"Radius_postfix": "m", | "Radius_postfix": "m", | ||
"Radius_postvalue_label": "Radius", | |||
"RakeHealPerKill_postvalue_label": "Heal Per Kill", | |||
"RampDuration_label": "Ramp Duration", | "RampDuration_label": "Ramp Duration", | ||
"RampDuration_postfix": "s", | "RampDuration_postfix": "s", | ||
"Range_label": "Range", | "Range_label": "Range", | ||
"Range_postfix": "m", | "Range_postfix": "m", | ||
"Range_postvalue_label": "Range", | |||
"RarityTypeDesc": "%s1 %s2\t\t\t\t// s1 is the rarity, s2 is the item type", | "RarityTypeDesc": "%s1 %s2\t\t\t\t// s1 is the rarity, s2 is the item type", | ||
"Rarity_Common": "Common", | "Rarity_Common": "Common", | ||
"Rarity_Rare": "Rare", | "Rarity_Rare": "Rare", | ||
"Rarity_Uncommon": "Uncommon", | "Rarity_Uncommon": "Uncommon", | ||
"RecastWindow_label": "Recast Window", | |||
"RecastWindow_postfix": "s", | |||
"RecastWindow_postvalue_label": "Recast Window", | |||
"RecoveryDuration_label": "Recovery Time", | "RecoveryDuration_label": "Recovery Time", | ||
"RecoveryDuration_postfix": "s", | "RecoveryDuration_postfix": "s", | ||
| Line 4,138: | Line 4,997: | ||
"ReduceFootstepSound_label": "Footstep Sound Distance", | "ReduceFootstepSound_label": "Footstep Sound Distance", | ||
"ReduceFootstepSound_postfix": "%", | "ReduceFootstepSound_postfix": "%", | ||
"ReduceFootstepSound_postvalue_label": "Footstep Sound Distance", | |||
"ReflectDamage_label": "Bullet Reflect Damage", | "ReflectDamage_label": "Bullet Reflect Damage", | ||
"ReflectDamage_postfix": "%", | "ReflectDamage_postfix": "%", | ||
"RegenDuration_label": "Regen Duration", | "RegenDuration_label": "Regen Duration", | ||
"RegenDuration_postfix": "s", | "RegenDuration_postfix": "s", | ||
"RegenDuration_postvalue_label": "Regen Duration", | |||
"RegenIncomingDamageDuration_label": "Regeneration Time", | "RegenIncomingDamageDuration_label": "Regeneration Time", | ||
"RegenIncomingDamageDuration_postfix": "s", | "RegenIncomingDamageDuration_postfix": "s", | ||
"RegenIncomingDamageDuration_postvalue_label": "Regeneration Time", | |||
"RegenIncomingDamagePercent_label": "Damage Regenerated", | "RegenIncomingDamagePercent_label": "Damage Regenerated", | ||
"RegenIncomingDamagePercent_postfix": "%", | "RegenIncomingDamagePercent_postfix": "%", | ||
"RegenIncomingDamagePercent_postvalue_label": "Damage Regenerated", | |||
"RegenWhileInvisible_label": "Health Regen while Invisible", | "RegenWhileInvisible_label": "Health Regen while Invisible", | ||
"RegenWhileInvisible_postfix": "", | "RegenWhileInvisible_postfix": "", | ||
"RegenWhileInvisible_postvalue_label": "Health Regen while Invisible", | |||
"RegenWhileInvisible_prefix": "+", | "RegenWhileInvisible_prefix": "+", | ||
"RegenerationDuration_label": "Regeneration Duration", | "RegenerationDuration_label": "Regeneration Duration", | ||
"RegenerationDuration_postfix": "s", | "RegenerationDuration_postfix": "s", | ||
"RegenerationDuration_postvalue_label": "Regeneration Duration", | |||
"RegenerationRate_label": "Restore Time", | "RegenerationRate_label": "Restore Time", | ||
"RegenerationRate_postfix": "s", | "RegenerationRate_postfix": "s", | ||
"Regeneration_label": "Regeneration", | "Regeneration_label": "Regeneration", | ||
"Regeneration_postfix": "HP/s", | "Regeneration_postfix": "HP/s", | ||
"Regeneration_postvalue_label": "Regeneration", | |||
"ReloadBullet_label": "Applying an ionizing charge automatically reloads 1 bullet", | "ReloadBullet_label": "Applying an ionizing charge automatically reloads 1 bullet", | ||
"ReloadSpeedDecrease_label": "Reload Time", | "ReloadSpeedDecrease_label": "Reload Time", | ||
"ReloadSpeedDecrease_postfix": "%", | "ReloadSpeedDecrease_postfix": "%", | ||
"ReloadSpeedDecrease_postvalue_label": "Reload Time", | |||
"ReloadSpeedDecrease_prefix": "", | "ReloadSpeedDecrease_prefix": "", | ||
"ReloadSpeedMultipler_label": "Reload Time", | "ReloadSpeedMultipler_label": "Reload Time", | ||
"ReloadSpeedMultipler_postfix": "%", | "ReloadSpeedMultipler_postfix": "%", | ||
"ReloadSpeedMultipler_postvalue_label": "Reload Time", | |||
"ReloadSpeedMultipler_prefix": "{s:sign}", | "ReloadSpeedMultipler_prefix": "{s:sign}", | ||
"Reloaded": "Reloaded!", | "Reloaded": "Reloaded!", | ||
"ReportCard_AbilitiesUpgraded": "Ability Upgraded", | "ReportCard_AbilitiesUpgraded": "Ability Upgraded", | ||
"ReportCard_AbilitiesUpgraded_Desc": "Upgrade an Ability by holding{g: | "ReportCard_AbilitiesUpgraded_Desc": "Upgrade an Ability by holding{g:citadel_binding:'Scoreboard'}", | ||
"ReportCard_AbilitiesUpgraded_Progress": "\u003Cspan class=\"yourscore\"\u003E{i:abilitiesUpgraded}\u003C/span\u003E / {i:abilitiesUpgradedNextGoal}", | "ReportCard_AbilitiesUpgraded_Progress": "\u003Cspan class=\"yourscore\"\u003E{i:abilitiesUpgraded}\u003C/span\u003E / {i:abilitiesUpgradedNextGoal}", | ||
"ReportCard_DamageTaken": "Damage Taken", | "ReportCard_DamageTaken": "Damage Taken", | ||
| Line 4,201: | Line 5,069: | ||
"ResistReductionDuration_label": "Resist Reduction Duration", | "ResistReductionDuration_label": "Resist Reduction Duration", | ||
"ResistReductionDuration_postfix": "s", | "ResistReductionDuration_postfix": "s", | ||
" | "ResistReductionDuration_postvalue_label": "Resist Reduction Duration", | ||
"RespawnBonusHealthDuration_label": "Respawn Bonus Health Duration", | "RespawnBonusHealthDuration_label": "Respawn Bonus Health Duration", | ||
"RespawnBonusHealthDuration_postfix": "s", | "RespawnBonusHealthDuration_postfix": "s", | ||
| Line 4,210: | Line 5,077: | ||
"RespawnHealthPercent_label": "Rebirth Health", | "RespawnHealthPercent_label": "Rebirth Health", | ||
"RespawnHealthPercent_postfix": "%", | "RespawnHealthPercent_postfix": "%", | ||
"RespawnHealthPercent_postvalue_label": "Rebirth Health", | |||
"RestoreDelay_label": "Restore Delay", | "RestoreDelay_label": "Restore Delay", | ||
"RestoreDelay_postfix": "s", | "RestoreDelay_postfix": "s", | ||
"ReturnDamage_label": "Hook Damage", | "ReturnDamage_label": "Hook Damage", | ||
"ReturnDamage_postvalue_label": "Hook Damage", | |||
"ReturnFireBulletResist_label": "Bullet Resist", | "ReturnFireBulletResist_label": "Bullet Resist", | ||
"ReturnFireBulletResist_postfix": "%", | "ReturnFireBulletResist_postfix": "%", | ||
"ReturnFireBulletResist_postvalue_label": "Bullet Resist", | |||
"ReturnFireBulletResist_prefix": "+", | "ReturnFireBulletResist_prefix": "+", | ||
"RevealDuration_label": "Reveal Duration", | "RevealDuration_label": "Reveal Duration", | ||
"RevealDuration_postfix": "s", | "RevealDuration_postfix": "s", | ||
"RevealDuration_postvalue_label": "Reveal Duration", | |||
"RichochetChance_label": "Proc Chance", | "RichochetChance_label": "Proc Chance", | ||
"RichochetChance_postfix": "%", | "RichochetChance_postfix": "%", | ||
"RichochetChance_postvalue_label": "Proc Chance", | |||
"RicochetChance_label": "Ricochet Chance", | "RicochetChance_label": "Ricochet Chance", | ||
"RicochetChance_postfix": "%", | "RicochetChance_postfix": "%", | ||
"RicochetChance_postvalue_label": "Ricochet Chance", | |||
"RicochetDamagePercent_label": "Ricochet Damage", | "RicochetDamagePercent_label": "Ricochet Damage", | ||
"RicochetDamagePercent_postfix": "%", | "RicochetDamagePercent_postfix": "%", | ||
"RicochetDamagePercent_postvalue_label": "Ricochet Damage", | |||
"RicochetRadius_label": "Ricochet Range", | "RicochetRadius_label": "Ricochet Range", | ||
"RicochetRadius_postfix": "m", | "RicochetRadius_postfix": "m", | ||
"RicochetRadius_postvalue_label": "Ricochet Range", | |||
"RicochetTargetsTooltipOnly_label": "Ricochet Targets", | "RicochetTargetsTooltipOnly_label": "Ricochet Targets", | ||
"RicochetTargetsTooltipOnly_postvalue_label": "Ricochet Targets", | |||
"RocketDamage_label": "Rocket Damage", | "RocketDamage_label": "Rocket Damage", | ||
"RocketsPerSecond_label": "Rockets per second", | "RocketsPerSecond_label": "Rockets per second", | ||
"RocketsPerSecond_postvalue_label": "Rockets per second", | |||
"RollingTime_label": "Rolling Time", | "RollingTime_label": "Rolling Time", | ||
"RollingTime_postfix": "s", | "RollingTime_postfix": "s", | ||
"RollingTime_postvalue_label": "Rolling Time", | |||
"Roster_Create_Title": "Create Roster", | "Roster_Create_Title": "Create Roster", | ||
"RunSpeed_postfix": "m/s", | "RunSpeed_postfix": "m/s", | ||
"SafeToAbandon_Text": "This match can be abandoned without a penalty, but leaving will result in a loss.", | "SafeToAbandon_Text": "This match can be abandoned without a penalty, but leaving will result in a loss.", | ||
"SalvageBonus_FireRate_label": "Fire Rate per bonus", | "SalvageBonus_FireRate_label": "Fire Rate per bonus", | ||
"SalvageBonus_FireRate_postvalue_label": "Fire Rate per bonus", | |||
"SalvageBonus_Health_label": "Healing", | "SalvageBonus_Health_label": "Healing", | ||
"SalvageBonus_Health_postvalue_label": "Healing", | |||
"SalvageDuration_label": "Max Duration", | "SalvageDuration_label": "Max Duration", | ||
"SalvageDuration_postfix": "s", | "SalvageDuration_postfix": "s", | ||
"SalvageDuration_postvalue_label": "Max Duration", | |||
"SandPhantomProcCooldown_label": "Cooldown Between Multiplier", | "SandPhantomProcCooldown_label": "Cooldown Between Multiplier", | ||
"SandPhantomProcCooldown_postfix": "s", | "SandPhantomProcCooldown_postfix": "s", | ||
"SandPhantomProcCooldown_postvalue_label": "Cooldown Between Multiplier", | |||
"Sandbox_Tutorial_Abilities": "Test your Abilities", | "Sandbox_Tutorial_Abilities": "Test your Abilities", | ||
"Sandbox_Tutorial_Abilities_desc": "Try using your Abilities by pressing {g: | "Sandbox_Tutorial_Abilities_desc": "Try using your Abilities by pressing {g:citadel_binding:'Ability1'}, {g:citadel_binding:'Ability2'}, {g:citadel_binding:'Ability3'} or {g:citadel_binding:'Ability4'}.", | ||
"Sandbox_Tutorial_Completed": "Sandbox Completed", | "Sandbox_Tutorial_Completed": "Sandbox Completed", | ||
"Sandbox_Tutorial_Completed_desc": "Feel free to play around more. When you’re done, leave Sandbox and start Lane Training.", | "Sandbox_Tutorial_Completed_desc": "Feel free to play around more. When you’re done, leave Sandbox and start Lane Training.", | ||
"Sandbox_Tutorial_Controls_Attack": " | "Sandbox_Tutorial_Controls_Attack": "{g:citadel_binding:1st:'Attack'}", | ||
"Sandbox_Tutorial_Controls_Dash": " | "Sandbox_Tutorial_Controls_Dash": "{g:citadel_binding:1st:'Roll'}", | ||
"Sandbox_Tutorial_Controls_Jump": " | "Sandbox_Tutorial_Controls_Jump": "{g:citadel_binding:1st:'Mantle'}", | ||
"Sandbox_Tutorial_Controls_Mantle": " | "Sandbox_Tutorial_Controls_Mantle": "Hold {g:citadel_binding:1st:'Mantle'}", | ||
"Sandbox_Tutorial_Controls_Mantle_desc": "Mantle\u003Cbr\u003E\u003Cspan class= | "Sandbox_Tutorial_Controls_Mantle_desc": "Mantle\u003Cbr\u003E\u003Cspan class=\"footnote\"\u003E(Climb up a Ledge)\u003C/span\u003E", | ||
"Sandbox_Tutorial_Controls_Move": " | "Sandbox_Tutorial_Controls_Move": "{g:citadel_binding:1st:'MoveForward'}, {g:citadel_binding:1st:'MoveBackwards'}, {g:citadel_binding:1st:'MoveLeft'}, {g:citadel_binding:1st:'MoveRight'}", | ||
"Sandbox_Tutorial_Controls_Reload": " | "Sandbox_Tutorial_Controls_Reload": "{g:citadel_binding:1st:'Reload'}", | ||
"Sandbox_Tutorial_Controls_Zoom": " | "Sandbox_Tutorial_Controls_Zoom": "{g:citadel_binding:1st:'ADS'}", | ||
"Sandbox_Tutorial_Controls_task_Attack": "Shoot", | "Sandbox_Tutorial_Controls_task_Attack": "Shoot", | ||
"Sandbox_Tutorial_Controls_task_Dash": "Dash", | "Sandbox_Tutorial_Controls_task_Dash": "Dash", | ||
| Line 4,269: | Line 5,151: | ||
"Sandbox_Tutorial_Step_6": "Step 6 of 6", | "Sandbox_Tutorial_Step_6": "Step 6 of 6", | ||
"Sandbox_Tutorial_Unlock_Abilities": "Unlock Your Abilities", | "Sandbox_Tutorial_Unlock_Abilities": "Unlock Your Abilities", | ||
"Sandbox_Tutorial_Unlock_Abilities_desc": "Hold {g: | "Sandbox_Tutorial_Unlock_Abilities_desc": "Hold {g:citadel_binding:'Default.Scoreboard'} to unlock new abilities.", | ||
"Sandbox_Tutorial_Upgrades": "Upgrade your Abilities", | "Sandbox_Tutorial_Upgrades": "Upgrade your Abilities", | ||
"Sandbox_Tutorial_Upgrades_desc": "Hold {g: | "Sandbox_Tutorial_Upgrades_desc": "Hold {g:citadel_binding:'Default.Scoreboard'} to spend Ability Points to upgrade your Abilities.", | ||
"Sandbox_Tutorial_Zipline": "Ride the Transit Line", | "Sandbox_Tutorial_Zipline": "Ride the Transit Line", | ||
"Sandbox_Tutorial_Zipline_desc": "Hold{g: | "Sandbox_Tutorial_Zipline_desc": "Hold{g:citadel_binding:'Default.Mantle'}to get on the Transit Line. You can jump off by pressing{g:citadel_binding:'Default.Mantle'}", | ||
"Scoreboard": "Scoreboard", | "Scoreboard": "Scoreboard", | ||
"ScrapDamage_label": "Damage", | "ScrapDamage_label": "Damage", | ||
"ScrapDamage_postvalue_label": "Damage", | |||
"SearchRadius_label": "Search Radius", | "SearchRadius_label": "Search Radius", | ||
"SearchRadius_postfix": "m", | "SearchRadius_postfix": "m", | ||
"SecondHit_label": "Double Strike a random hero in range.", | "SecondHit_label": "Double Strike a random hero in range.", | ||
"SelectHeroFromRoster": "Select a hero from your roster to play", | "SelectHeroFromRoster": "Select a hero from your roster to play", | ||
"Select_Hero_Title": "Select Hero", | |||
"SelfDamagePct_label": "Health Cost", | "SelfDamagePct_label": "Health Cost", | ||
"SelfDamagePct_postfix": "%", | "SelfDamagePct_postfix": "%", | ||
"SelfDamagePct_postvalue_label": "Health Cost", | |||
"SelfDamage_label": "Self Damage", | "SelfDamage_label": "Self Damage", | ||
"SelfDamage_postvalue_label": "Self Damage", | |||
"SelfModifier_label": "Self Modifier", | "SelfModifier_label": "Self Modifier", | ||
"SelfModifier_postfix": "%", | "SelfModifier_postfix": "%", | ||
| Line 4,291: | Line 5,177: | ||
"ShadowDuration_label": "Explosion Delay", | "ShadowDuration_label": "Explosion Delay", | ||
"ShadowDuration_postfix": "s", | "ShadowDuration_postfix": "s", | ||
"ShadowDuration_postvalue_label": "Explosion Delay", | |||
"ShadowFormDurationOnKill_label": "Duration On Kill", | "ShadowFormDurationOnKill_label": "Duration On Kill", | ||
"ShadowFormDurationOnKill_postfix": "s", | "ShadowFormDurationOnKill_postfix": "s", | ||
"ShadowFormDurationOnKill_postvalue_label": "Duration On Kill", | |||
"ShadowFormDurationOnKill_prefix": "+", | "ShadowFormDurationOnKill_prefix": "+", | ||
"ShadowPulseDuration_label": "Shadow Duration", | "ShadowPulseDuration_label": "Shadow Duration", | ||
"ShadowPulseDuration_postvalue_label": "Shadow Duration", | |||
"ShareDamagePercent_label": "Increased Damage Share", | "ShareDamagePercent_label": "Increased Damage Share", | ||
"ShareDamagePercent_postfix": "%", | "ShareDamagePercent_postfix": "%", | ||
"ShareWithFriendsRadius_label": "Friendly Heal Radius", | "ShareWithFriendsRadius_label": "Friendly Heal Radius", | ||
"ShareWithFriendsRadius_postfix": "m", | "ShareWithFriendsRadius_postfix": "m", | ||
"ShareWithFriendsRadius_postvalue_label": "Friendly Heal Radius", | |||
"ShieldBlockPercent_label": "Damage Deflected", | "ShieldBlockPercent_label": "Damage Deflected", | ||
"ShieldBlockPercent_postfix": "%", | "ShieldBlockPercent_postfix": "%", | ||
"ShieldDuration_label": "Shield Duration", | "ShieldDuration_label": "Shield Duration", | ||
"ShieldDuration_postfix": "s", | "ShieldDuration_postfix": "s", | ||
"ShieldDuration_postvalue_label": "Shield Duration", | |||
"ShieldHealth_label": "Shield Health", | "ShieldHealth_label": "Shield Health", | ||
"ShieldHealth_postvalue_label": "Shield Health", | |||
"ShieldPercentage_label": "Shield Max Health %", | "ShieldPercentage_label": "Shield Max Health %", | ||
"ShieldPercentage_postfix": "% Max Health", | "ShieldPercentage_postfix": "% Max Health", | ||
| Line 4,309: | Line 5,201: | ||
"ShiftingVeilDuration_label": "Duration", | "ShiftingVeilDuration_label": "Duration", | ||
"ShiftingVeilDuration_postfix": "s", | "ShiftingVeilDuration_postfix": "s", | ||
"ShiftingVeilDuration_postvalue_label": "Duration", | |||
"ShockBuildupDuration_label": "Shock Buildup Lifetime", | "ShockBuildupDuration_label": "Shock Buildup Lifetime", | ||
"ShockBuildupDuration_postfix": "s", | "ShockBuildupDuration_postfix": "s", | ||
"ShockDelay_label": "Delay Before Stun", | "ShockDelay_label": "Delay Before Stun", | ||
"ShockDelay_postfix": "s", | "ShockDelay_postfix": "s", | ||
"ShockDelay_postvalue_label": "Delay Before Stun", | |||
"ShockRadius_label": "Radius", | "ShockRadius_label": "Radius", | ||
"ShockRadius_postfix": "m", | "ShockRadius_postfix": "m", | ||
"ShockRadius_postvalue_label": "Radius", | |||
"ShootDurationForMax_label": "Time for Max Damage", | "ShootDurationForMax_label": "Time for Max Damage", | ||
"ShootDurationForMax_postfix": "s", | "ShootDurationForMax_postfix": "s", | ||
"ShootDurationForMax_postvalue_label": "Time for Max Damage", | |||
"ShootInterval_label": "Card Interval", | "ShootInterval_label": "Card Interval", | ||
"ShootInterval_postfix": "s", | "ShootInterval_postfix": "s", | ||
| Line 4,328: | Line 5,224: | ||
"ShreddersTechAmp_label": "Spirit Amp", | "ShreddersTechAmp_label": "Spirit Amp", | ||
"ShreddersTechAmp_postfix": "%", | "ShreddersTechAmp_postfix": "%", | ||
"ShreddersTechAmp_postvalue_label": "Spirit Amp", | |||
"SilenceDuration_label": "Silence Duration", | "SilenceDuration_label": "Silence Duration", | ||
"SilenceDuration_postfix": "s", | "SilenceDuration_postfix": "s", | ||
"SilenceDuration_postvalue_label": "Silence Duration", | |||
"SilenceOnHeavyDuration_label": "Silence Duration", | "SilenceOnHeavyDuration_label": "Silence Duration", | ||
"SilenceOnHeavyDuration_postfix": "s", | "SilenceOnHeavyDuration_postfix": "s", | ||
"SilenceOnHeavyDuration_postvalue_label": "Silence Duration", | |||
"SilenceRadius_label": "Silence Radius", | "SilenceRadius_label": "Silence Radius", | ||
"SilenceRadius_postfix": "m", | "SilenceRadius_postfix": "m", | ||
"SilenceRadius_postvalue_label": "Silence Radius", | |||
"SilencerSlowPercent_label": "Bullet Slow Proc", | "SilencerSlowPercent_label": "Bullet Slow Proc", | ||
"SilencerSlowPercent_postfix": "%", | "SilencerSlowPercent_postfix": "%", | ||
"SilencerSlowPercent_prefix": "+", | "SilencerSlowPercent_prefix": "+", | ||
"SingleAbilityCooldownReduction_label": "Ability Cooldown Reduction", | |||
"SingleAbilityCooldownReduction_postfix": "%", | |||
"SingleAbilityCooldownReduction_postvalue_label": "Ability Cooldown Reduction", | |||
"SingleAbilityCooldownReduction_prefix": "{s:sign}", | |||
"SiphonRadius_label": "Activate Radius", | "SiphonRadius_label": "Activate Radius", | ||
"SiphonRadius_postfix": "m", | "SiphonRadius_postfix": "m", | ||
| Line 4,343: | Line 5,247: | ||
"SlashLength_label": "Slash Length", | "SlashLength_label": "Slash Length", | ||
"SlashLength_postfix": "m", | "SlashLength_postfix": "m", | ||
"SlashLength_postvalue_label": "Slash Length", | |||
"SlashRadius_label": "Slash Radius", | "SlashRadius_label": "Slash Radius", | ||
"SlashRadius_postfix": "m", | "SlashRadius_postfix": "m", | ||
"SlashRadius_postvalue_label": "Slash Radius", | |||
"SlashWideRadius_label": "Power Stance Slash Radius", | "SlashWideRadius_label": "Power Stance Slash Radius", | ||
"SlashWideRadius_postfix": "m", | "SlashWideRadius_postfix": "m", | ||
"SleepDuration_label": "Sleep Duration", | "SleepDuration_label": "Sleep Duration", | ||
"SleepDuration_postfix": "s", | "SleepDuration_postfix": "s", | ||
"SleepDuration_postvalue_label": "Sleep Duration", | |||
"SleepMoveSpeed_label": "Sleep Movespeed", | "SleepMoveSpeed_label": "Sleep Movespeed", | ||
"SleepMoveSpeed_postfix": "m/s", | "SleepMoveSpeed_postfix": "m/s", | ||
"SleepMoveSpeed_postvalue_label": "Sleep Movespeed", | |||
"SleepWakeUpDelay_label": "Wake Up Time", | "SleepWakeUpDelay_label": "Wake Up Time", | ||
"SleepWakeUpDelay_postfix": "s", | "SleepWakeUpDelay_postfix": "s", | ||
"SleepWakeUpDelay_postvalue_label": "Wake Up Time", | |||
"SlideScale_label": "Slide Distance", | "SlideScale_label": "Slide Distance", | ||
"SlideScale_postfix": "%", | "SlideScale_postfix": "%", | ||
"SlideScale_postvalue_label": "Slide Distance", | |||
"SlideScale_prefix": "+", | "SlideScale_prefix": "+", | ||
"SlowAuraPercent_label": "Enemy Movement Slow", | "SlowAuraPercent_label": "Enemy Movement Slow", | ||
"SlowAuraPercent_postfix": "%", | "SlowAuraPercent_postfix": "%", | ||
"SlowAuraPercent_postvalue_label": "Enemy Movement Slow", | |||
"SlowAuraRadius_label": "Slow Radius", | "SlowAuraRadius_label": "Slow Radius", | ||
"SlowAuraRadius_postfix": "m", | "SlowAuraRadius_postfix": "m", | ||
"SlowAuraRadius_postvalue_label": "Slow Radius", | |||
"SlowCoatingDuration_label": "Slowing Coating Slow Duration", | "SlowCoatingDuration_label": "Slowing Coating Slow Duration", | ||
"SlowCoatingDuration_postfix": "", | "SlowCoatingDuration_postfix": "", | ||
| Line 4,366: | Line 5,278: | ||
"SlowCoatingProcChance_label": "Slowing Coating Chance", | "SlowCoatingProcChance_label": "Slowing Coating Chance", | ||
"SlowCoatingProcChance_postfix": "%", | "SlowCoatingProcChance_postfix": "%", | ||
"SlowDuration_label": " | "SlowDuration_label": "Slow Duration", | ||
"SlowDuration_postfix": "s", | "SlowDuration_postfix": "s", | ||
"SlowDuration_postvalue_label": "Slow Duration", | |||
"SlowFireRatePercent_label": "Fire Rate Scale", | "SlowFireRatePercent_label": "Fire Rate Scale", | ||
"SlowFireRatePercent_postfix": "%", | "SlowFireRatePercent_postfix": "%", | ||
| Line 4,373: | Line 5,286: | ||
"SlowPercent_label": "Move Speed", | "SlowPercent_label": "Move Speed", | ||
"SlowPercent_postfix": "%", | "SlowPercent_postfix": "%", | ||
"SlowPercent_postvalue_label": "Move Speed", | |||
"SlowPercent_prefix": "-", | "SlowPercent_prefix": "-", | ||
"SlowProcChance_label": "Chance to slow on hit", | "SlowProcChance_label": "Chance to slow on hit", | ||
| Line 4,378: | Line 5,292: | ||
"SlowRadius_label": "Slow Radius", | "SlowRadius_label": "Slow Radius", | ||
"SlowRadius_postfix": "m", | "SlowRadius_postfix": "m", | ||
"SlowRadius_postvalue_label": "Slow Radius", | |||
"SlowResistancePercent_label": "Slow Resist", | "SlowResistancePercent_label": "Slow Resist", | ||
"SlowResistancePercent_postfix": "%", | "SlowResistancePercent_postfix": "%", | ||
"SlowResistancePercent_postvalue_label": "Slow Resist", | |||
"SlowResistancePercent_prefix": "{s:sign}", | "SlowResistancePercent_prefix": "{s:sign}", | ||
"SlowResistance_label": "Slow Resistance", | "SlowResistance_label": "Slow Resistance", | ||
"SlowResistance_postfix": "%", | "SlowResistance_postfix": "%", | ||
"SlowResistance_postvalue_label": "Slow Resistance", | |||
"SlowSilenceDuration_label": "Slow / EMP Duration", | "SlowSilenceDuration_label": "Slow / EMP Duration", | ||
"SlowSpeedLimit_label": "Speed Reduced To", | "SlowSpeedLimit_label": "Speed Reduced To", | ||
| Line 4,392: | Line 5,309: | ||
"SpawnTimePenalty_label": "Increased Respawn Time", | "SpawnTimePenalty_label": "Increased Respawn Time", | ||
"SpawnTimePenalty_postfix": "s", | "SpawnTimePenalty_postfix": "s", | ||
"SpawnTimePenalty_postvalue_label": "Increased Respawn Time", | |||
"SpawnTimePenalty_prefix": "+", | "SpawnTimePenalty_prefix": "+", | ||
"SpawnTroopers_label": "Spawn a melee trooper for each enemy hero trapped in the cage", | "SpawnTroopers_label": "Spawn a melee trooper for each enemy hero trapped in the cage", | ||
"SpecialShotsBonusFireRate_label": "Fire Rate During Multishots", | "SpecialShotsBonusFireRate_label": "Fire Rate During Multishots", | ||
"SpecialShotsBonusFireRate_postfix": "%", | "SpecialShotsBonusFireRate_postfix": "%", | ||
"SpecialShotsBonusFireRate_postvalue_label": "Fire Rate During Multishots", | |||
"SpecialShotsBonusFireRate_prefix": "+", | "SpecialShotsBonusFireRate_prefix": "+", | ||
"SpeedBonus_label": "Move Speed Bonus", | "SpeedBonus_label": "Move Speed Bonus", | ||
| Line 4,407: | Line 5,326: | ||
"SpeedBurstSpeed_label": "Max Dash Speed", | "SpeedBurstSpeed_label": "Max Dash Speed", | ||
"SpeedBurstSpeed_postfix": "m/s", | "SpeedBurstSpeed_postfix": "m/s", | ||
"SpeedBurstSpeed_postvalue_label": "Max Dash Speed", | |||
"SpeedChange_label": "Bonus Speed", | "SpeedChange_label": "Bonus Speed", | ||
"SpeedChange_postfix": "%", | "SpeedChange_postfix": "%", | ||
"SpeedChange_postvalue_label": "Bonus Speed", | |||
"SpeedMax_label": "Move Speed", | "SpeedMax_label": "Move Speed", | ||
"SpeedMax_postfix": "m/s", | "SpeedMax_postfix": "m/s", | ||
"SpeedMax_postvalue_label": "Move Speed", | |||
"SpellAmplificationPercent_label": "Spirit Power", | "SpellAmplificationPercent_label": "Spirit Power", | ||
"SpellAmplificationPercent_postfix": "", | "SpellAmplificationPercent_postfix": "", | ||
"SpellAmplificationPercent_postvalue_label": "Spirit Power", | |||
"SpellAmplificationPercent_prefix": "{s:sign}", | "SpellAmplificationPercent_prefix": "{s:sign}", | ||
"SpellLifestealNonHero_label": "Spirit Lifesteal (Non-Hero)", | "SpellLifestealNonHero_label": "Spirit Lifesteal (Non-Hero)", | ||
"SpellLifestealNonHero_postfix": "%", | "SpellLifestealNonHero_postfix": "%", | ||
"SpellLifestealNonHero_postvalue_label": "Spirit Lifesteal (Non-Hero)", | |||
"SpellLifesteal_label": "Spirit Lifesteal", | "SpellLifesteal_label": "Spirit Lifesteal", | ||
"SpellLifesteal_postfix": "%", | "SpellLifesteal_postfix": "%", | ||
"SpellLifesteal_postvalue_label": "Spirit Lifesteal", | |||
"SpellParryDuration_label": "Spell Parry Duration", | "SpellParryDuration_label": "Spell Parry Duration", | ||
"SpellParryDuration_postfix": "s", | "SpellParryDuration_postfix": "s", | ||
"SpellParryDuration_postvalue_label": "Spell Parry Duration", | |||
"SpellShieldFlavorText_label": "Label!", | "SpellShieldFlavorText_label": "Label!", | ||
"SpellShieldFlavorText_postvalue_label": "Label!", | |||
"SpellSlingerHeadshots_SpiritShredPerStack_label": "Spirit Resist on Headshot", | "SpellSlingerHeadshots_SpiritShredPerStack_label": "Spirit Resist on Headshot", | ||
"SpellSlingerHeadshots_SpiritShredPerStack_postfix": "%", | "SpellSlingerHeadshots_SpiritShredPerStack_postfix": "%", | ||
"SpellSlingerHeadshots_SpiritShredPerStack_postvalue_label": "Spirit Resist on Headshot", | |||
"SphereRadius_label": "Sphere Radius", | "SphereRadius_label": "Sphere Radius", | ||
"SphereRadius_postfix": "m", | "SphereRadius_postfix": "m", | ||
"SpiderCount_label": "Spiders Released", | "SpiderCount_label": "Spiders Released", | ||
"SpiderCount_postvalue_label": "Spiders Released", | |||
"SpiderDamage_label": "Spider Damage", | "SpiderDamage_label": "Spider Damage", | ||
"SpiderDamage_postvalue_label": "Spider Damage", | |||
"SpiderLifetime_label": "Spider Life Time", | "SpiderLifetime_label": "Spider Life Time", | ||
"SpiderLifetime_postfix": "s", | "SpiderLifetime_postfix": "s", | ||
"SpiderLifetime_postvalue_label": "Spider Life Time", | |||
"SpiderSearchRadius_label": "Spider Chase Distance", | "SpiderSearchRadius_label": "Spider Chase Distance", | ||
"SpiderSearchRadius_postfix": "m", | "SpiderSearchRadius_postfix": "m", | ||
"SpiderSearchRadius_postvalue_label": "Spider Chase Distance", | |||
"SpinDuration_label": "Spin Duration", | "SpinDuration_label": "Spin Duration", | ||
"SpinDuration_postfix": "s", | "SpinDuration_postfix": "s", | ||
"SpinDuration_postvalue_label": "Spin Duration", | |||
"SpinUpTime_label": "Spin-Up Time", | "SpinUpTime_label": "Spin-Up Time", | ||
"SpinUpTime_postfix": "s", | "SpinUpTime_postfix": "s", | ||
| Line 4,438: | Line 5,371: | ||
"SpiritDamageReductionProc_label": "Spirit Damage Reduction", | "SpiritDamageReductionProc_label": "Spirit Damage Reduction", | ||
"SpiritDamageReductionProc_postfix": "%", | "SpiritDamageReductionProc_postfix": "%", | ||
"SpiritDamageReductionProc_postvalue_label": "Spirit Damage Reduction", | |||
"SpiritDamageReflectedPct_label": "Spirit Damage Returned", | "SpiritDamageReflectedPct_label": "Spirit Damage Returned", | ||
"SpiritDamageReflectedPct_postfix": "%", | "SpiritDamageReflectedPct_postfix": "%", | ||
"SpiritDamageReflectedPct_postvalue_label": "Spirit Damage Returned", | |||
"SpiritDamage_label": "Spirit Damage", | "SpiritDamage_label": "Spirit Damage", | ||
"SpiritDamage_postvalue_label": "Spirit Damage", | |||
"SpiritPowerGainPct_label": "Spirit Power", | "SpiritPowerGainPct_label": "Spirit Power", | ||
"SpiritPowerGainPct_postfix": "%", | "SpiritPowerGainPct_postfix": "%", | ||
"SpiritPowerGainPct_postvalue_label": "Spirit Power", | |||
"SpiritPowerInnate_label": "Spirit Power", | "SpiritPowerInnate_label": "Spirit Power", | ||
"SpiritPowerInnate_postvalue_label": "Spirit Power", | "SpiritPowerInnate_postvalue_label": "Spirit Power", | ||
"SpiritPowerInnate_prefix": "{s:sign}", | "SpiritPowerInnate_prefix": "{s:sign}", | ||
"SpiritPowerPerSoul_label": "Spirit Power Per Soul", | "SpiritPowerPerSoul_label": "Spirit Power Per Soul", | ||
"SpiritPowerPerSoul_postvalue_label": "Spirit Power Per Soul", | |||
"SpiritPowerPerSoul_prefix": "+", | "SpiritPowerPerSoul_prefix": "+", | ||
"SpiritPower_label": "Spirit Power", | "SpiritPower_label": "Spirit Power", | ||
"SpiritPower_postvalue_label": "Spirit Power", | |||
"SpiritPower_prefix": "+", | "SpiritPower_prefix": "+", | ||
"SpiritReducedPerStack_label": "Spirit Reduction", | "SpiritReducedPerStack_label": "Spirit Reduction", | ||
"SpiritReducedPerStack_postvalue_label": "Spirit Reduction", | |||
"SpiritResReducedPerStack_label": "Spirit Resist Reduction", | "SpiritResReducedPerStack_label": "Spirit Resist Reduction", | ||
"SpiritResReducedPerStack_postfix": "%", | "SpiritResReducedPerStack_postfix": "%", | ||
"SpiritResReducedPerStack_postvalue_label": "Spirit Resist Reduction", | |||
"SpiritShotDamage_label": "Damage when shot", | "SpiritShotDamage_label": "Damage when shot", | ||
"SpiritShotSlowDuration_label": "Slow Duration", | "SpiritShotSlowDuration_label": "Slow Duration", | ||
"SpiritShotSlowDuration_postvalue_label": "Slow Duration", | |||
"SpiritShotSlowPct_label": "Slow Percentage", | "SpiritShotSlowPct_label": "Slow Percentage", | ||
"SpiritSnatch_TechArmorSteal_label": "Spirit Resist Steal", | "SpiritSnatch_TechArmorSteal_label": "Spirit Resist Steal", | ||
"SpiritSnatch_TechArmorSteal_postfix": "%", | "SpiritSnatch_TechArmorSteal_postfix": "%", | ||
"SpiritSnatch_TechArmorSteal_postvalue_label": "Spirit Resist Steal", | |||
"SpiritSnatch_TechPowerSteal_label": "Spirit Power Steal", | "SpiritSnatch_TechPowerSteal_label": "Spirit Power Steal", | ||
"SpiritSnatch_TechPowerSteal_postvalue_label": "Spirit Power Steal", | |||
"SpiritSpinDamage_label": "Damage when spinning", | "SpiritSpinDamage_label": "Damage when spinning", | ||
"SpiritStealDuration_label": "Spirit Debuff Duration", | "SpiritStealDuration_label": "Spirit Debuff Duration", | ||
"SpiritStealDuration_postfix": "s", | "SpiritStealDuration_postfix": "s", | ||
"SpiritStealDuration_postvalue_label": "Spirit Debuff Duration", | |||
"SpiritSteal_label": "Spirit Power Steal", | "SpiritSteal_label": "Spirit Power Steal", | ||
"SpiritStolePerHit_label": "Spirit Power Stolen per Hit", | "SpiritStolePerHit_label": "Spirit Power Stolen per Hit", | ||
| Line 4,467: | Line 5,412: | ||
"SplitShotWeaponDuration_label": "Stack Duration", | "SplitShotWeaponDuration_label": "Stack Duration", | ||
"SplitShotWeaponDuration_postfix": "s", | "SplitShotWeaponDuration_postfix": "s", | ||
"SplitShotWeaponDuration_postvalue_label": "Stack Duration", | |||
"SplitShotWeaponDuration_prefix": "", | "SplitShotWeaponDuration_prefix": "", | ||
"SplitShotsCount_label": "Split Shots", | "SplitShotsCount_label": "Split Shots", | ||
"SpottedRadius_label": "Spot Radius", | "SpottedRadius_label": "Spot Radius", | ||
"SpottedRadius_postfix": "m", | "SpottedRadius_postfix": "m", | ||
"SpottedRadius_postvalue_label": "Spot Radius", | |||
"SpreadDuration_label": "Spread Duration:", | "SpreadDuration_label": "Spread Duration:", | ||
"SpreadDuration_postfix": "s", | "SpreadDuration_postfix": "s", | ||
"SpreadRadius_label": "Jump Radius", | "SpreadRadius_label": "Jump Radius", | ||
"SpreadRadius_postfix": "m", | "SpreadRadius_postfix": "m", | ||
"SpreadRadius_postvalue_label": "Jump Radius", | |||
"SpreadTargets_label": "Jump Targets", | "SpreadTargets_label": "Jump Targets", | ||
"SpreadTargets_postvalue_label": "Jump Targets", | |||
"SprintSpeedBonus_label": "Sprint Speed", | "SprintSpeedBonus_label": "Sprint Speed", | ||
"SprintSpeedBonus_postfix": "m/s", | "SprintSpeedBonus_postfix": "m/s", | ||
"SprintSpeedBonus_postvalue_label": "Sprint Speed", | |||
"SprintSpeedBonus_prefix": "+", | "SprintSpeedBonus_prefix": "+", | ||
"SprintSpeed_label": "Sprint Speed", | "SprintSpeed_label": "Sprint Speed", | ||
"SprintSpeed_postfix": "m/s", | "SprintSpeed_postfix": "m/s", | ||
"SprintSpeed_postvalue_label": "Sprint Speed", | |||
"StackDamage_label": "Stack Damage", | "StackDamage_label": "Stack Damage", | ||
"StackDuration_label": "Stack Duration", | "StackDuration_label": "Stack Duration", | ||
"StackDuration_postfix": "s", | "StackDuration_postfix": "s", | ||
"StackDuration_postvalue_label": "Stack Duration", | |||
"StackLossFrequency_label": "Resist Loss Frequency", | "StackLossFrequency_label": "Resist Loss Frequency", | ||
"StackLossFrequency_postfix": "s", | "StackLossFrequency_postfix": "s", | ||
"StackProcDamage_label": "Burst Damage", | "StackProcDamage_label": "Burst Damage", | ||
"StackingGoldPerMinute_label": "Souls per Minute", | "StackingGoldPerMinute_label": "Souls per Minute", | ||
"StackingGoldPerMinute_postvalue_label": "Souls per Minute", | |||
"StacksPerShot_label": "Stacks Per Shot", | "StacksPerShot_label": "Stacks Per Shot", | ||
"StacksRequiredForSlow_label": "Multiplier Required for Slow", | "StacksRequiredForSlow_label": "Multiplier Required for Slow", | ||
"StacksRequiredForSlow_postvalue_label": "Multiplier Required for Slow", | |||
"StageDuration_label": "Duration", | "StageDuration_label": "Duration", | ||
"StageDuration_postfix": "s", | "StageDuration_postfix": "s", | ||
" | "StageDuration_postvalue_label": "Duration", | ||
"StalkDuration_label": "Stalk Time", | "StalkDuration_label": "Stalk Time", | ||
"StalkDuration_postfix": "seconds", | "StalkDuration_postfix": "seconds", | ||
"StaminaCooldownIncrease_label": "Stamina Regen", | "StaminaCooldownIncrease_label": "Stamina Regen", | ||
"StaminaCooldownIncrease_postfix": "%", | "StaminaCooldownIncrease_postfix": "%", | ||
"StaminaCooldownIncrease_postvalue_label": "Stamina Regen", | |||
"StaminaCooldownReduction_label": "Stamina Recovery", | "StaminaCooldownReduction_label": "Stamina Recovery", | ||
"StaminaCooldownReduction_postfix": "%", | "StaminaCooldownReduction_postfix": "%", | ||
"StaminaCooldownReduction_postvalue_label": "Stamina Recovery", | |||
"StaminaCooldownReduction_prefix": "{s:sign}", | "StaminaCooldownReduction_prefix": "{s:sign}", | ||
"StaminaDamage_Label": "Stamina Damage", | "StaminaDamage_Label": "Stamina Damage", | ||
"StaminaHeal_label": "Stamina Heal", | "StaminaHeal_label": "Stamina Heal", | ||
" | "StaminaHeal_postvalue_label": "Stamina Heal", | ||
"StaminaReduction_label": "Stamina Reduction", | "StaminaReduction_label": "Stamina Reduction", | ||
"StaminaReduction_postvalue_label": "Stamina Reduction", | |||
"StaminaRegenPenalty_postfix": "%", | "StaminaRegenPenalty_postfix": "%", | ||
"StaminaRegenPercent_label": "Stamina Regen", | "StaminaRegenPercent_label": "Stamina Regen", | ||
"StaminaRegenPercent_postfix": "%", | "StaminaRegenPercent_postfix": "%", | ||
"StaminaRegenPercent_postvalue_label": "Stamina Regen", | |||
"StaminaToRemove_label": "Stamina Drain", | "StaminaToRemove_label": "Stamina Drain", | ||
"Stamina_label": "Stamina", | "Stamina_label": "Stamina", | ||
"Stamina_postvalue_label": "Stamina", | |||
"Stamina_prefix": "{s:sign}", | "Stamina_prefix": "{s:sign}", | ||
"StanceWeaponRangeScale_label": "Weapon Range", | "StanceWeaponRangeScale_label": "Weapon Range", | ||
| Line 4,515: | Line 5,473: | ||
"StasisRadius_label": "Radius", | "StasisRadius_label": "Radius", | ||
"StasisRadius_postfix": "m", | "StasisRadius_postfix": "m", | ||
"StasisRadius_postvalue_label": "Radius", | |||
"StatDesc_AbilityDurationDesc": "\u003Cb\u003EAbility Duration\u003C/b\u003E - Increases the duration of your Abilities and Items", | "StatDesc_AbilityDurationDesc": "\u003Cb\u003EAbility Duration\u003C/b\u003E - Increases the duration of your Abilities and Items", | ||
"StatDesc_AbilityPower": "Ability Power", | "StatDesc_AbilityPower": "Ability Power", | ||
| Line 4,650: | Line 5,609: | ||
"StatDesc_Weaponry": "Weaponry", | "StatDesc_Weaponry": "Weaponry", | ||
"StatDesc_ZipLineSpeed": "Hyperline Speed", | "StatDesc_ZipLineSpeed": "Hyperline Speed", | ||
"StatStealDuration_label": "Health | "StatStealDuration_label": "Health Stealing Duration", | ||
"StatStealDuration_postfix": "s", | "StatStealDuration_postfix": "s", | ||
"StatStealDuration_postvalue_label": "Health Steal Duration", | |||
"StationaryRecoilReduction_label": "Less Recoil While Not Moving", | "StationaryRecoilReduction_label": "Less Recoil While Not Moving", | ||
"StationaryRecoilReduction_postfix": "%", | "StationaryRecoilReduction_postfix": "%", | ||
| Line 4,658: | Line 5,618: | ||
"StatueActivateRange_label": "Enemy Reveal", | "StatueActivateRange_label": "Enemy Reveal", | ||
"StatueActivateRange_postfix": "m", | "StatueActivateRange_postfix": "m", | ||
"StatueActivateRange_postvalue_label": "Enemy Reveal", | |||
"StatueAttackRadius_label": "Attack Range", | "StatueAttackRadius_label": "Attack Range", | ||
"StatueAttackRadius_postfix": "m", | "StatueAttackRadius_postfix": "m", | ||
"StatueAttackRadius_postvalue_label": "Attack Range", | |||
"StatueHealth_label": "(Normalized)", | "StatueHealth_label": "(Normalized)", | ||
"StatueHealth_postfix": "HP", | "StatueHealth_postfix": "HP", | ||
"StatueHealth_postvalue_label": "(Normalized)", | |||
"StatueHeldRegen_label": "Ava Recalled Regen", | "StatueHeldRegen_label": "Ava Recalled Regen", | ||
"StatueHeldRegen_postvalue_label": "Ava Recalled Regen", | |||
"StatueLifestealNonHero_label": "Lifesteal Non-Hero", | "StatueLifestealNonHero_label": "Lifesteal Non-Hero", | ||
"StatueLifestealNonHero_postfix": "%", | "StatueLifestealNonHero_postfix": "%", | ||
"StatueLifestealNonHero_postvalue_label": "Lifesteal Non-Hero", | |||
"StatueLifesteal_label": "Lifesteal", | "StatueLifesteal_label": "Lifesteal", | ||
"StatueLifesteal_postfix": "%", | "StatueLifesteal_postfix": "%", | ||
"StatueLifesteal_postvalue_label": "Lifesteal", | |||
"StatueLifetime_label": "Auto Recall Time", | "StatueLifetime_label": "Auto Recall Time", | ||
"StatueLifetime_postfix": "s", | "StatueLifetime_postfix": "s", | ||
"StatueLifetime_postvalue_label": "Auto Recall Time", | |||
"StatueVictimDamageReduction_label": "Damage Reduction", | "StatueVictimDamageReduction_label": "Damage Reduction", | ||
"StatueVictimDamageReduction_postfix": "%", | "StatueVictimDamageReduction_postfix": "%", | ||
"StatueVictimDamageReduction_postvalue_label": "Damage Reduction", | |||
"StatusResistanceDuration_label": "Duration", | "StatusResistanceDuration_label": "Duration", | ||
"StatusResistanceDuration_postfix": "s", | "StatusResistanceDuration_postfix": "s", | ||
"StatusResistanceDuration_postvalue_label": "Duration", | |||
"StatusResistancePercent_label": "Debuff Resist", | "StatusResistancePercent_label": "Debuff Resist", | ||
"StatusResistancePercent_postfix": "%", | "StatusResistancePercent_postfix": "%", | ||
"StatusResistancePercent_postvalue_label": "Debuff Resist", | |||
"StatusResistancePercent_prefix": "{s:sign}", | "StatusResistancePercent_prefix": "{s:sign}", | ||
"StealDuration_label": "Steal Duration", | "StealDuration_label": "Steal Duration", | ||
"StealDuration_postfix": "s", | "StealDuration_postfix": "s", | ||
"StealDuration_postvalue_label": "Steal Duration", | |||
"StealTechPower_label": "Steal Spirit Power", | "StealTechPower_label": "Steal Spirit Power", | ||
"StealthDuration_label": "Stealth Duration", | "StealthDuration_label": "Stealth Duration", | ||
"StealthDuration_postfix": "s", | "StealthDuration_postfix": "s", | ||
"StealthDuration_postvalue_label": "Stealth Duration", | |||
"Steam_Citadel_Hideout_Ava": "Playing With Ava in the Hideout", | |||
"Steam_Citadel_Hideout_Brooding": "Brooding in the Hideout", | |||
"Steam_Citadel_Hideout_Cards": "Gambling in the Hideout", | |||
"Steam_Citadel_Hideout_Chilling": "Chilling in the Hideout", | |||
"Steam_Citadel_Hideout_Cocktails": "Mixing Drinks in the Hideout", | |||
"Steam_Citadel_Hideout_Cube": "Wishing the Hideout was The Cube", | |||
"Steam_Citadel_Hideout_Default": "Relaxing in the Hideout", | |||
"Steam_Citadel_Hideout_Engineering": "Tinkering in the Hideout", | |||
"Steam_Citadel_Hideout_Fabulous": "Being Fabulous in the Hideout", | |||
"Steam_Citadel_Hideout_Homesick": "Wishing the Arroyos were in the Hideout", | |||
"Steam_Citadel_Hideout_Ignoring_Lash": "Ignoring Lash in the Hideout", | |||
"Steam_Citadel_Hideout_Investigating": "Investigating the Hideout", | |||
"Steam_Citadel_Hideout_Knives": "Playing With Knives in the Hideout", | |||
"Steam_Citadel_Hideout_Lash": "Thinking About Lash in the Hideout", | |||
"Steam_Citadel_Hideout_Life": "Grabbing a bite in the Hideout", | |||
"Steam_Citadel_Hideout_Lounging": "Lounging in the Hideout", | |||
"Steam_Citadel_Hideout_Luxuriating": "Luxuriating in the Hideout", | |||
"Steam_Citadel_Hideout_Magic": "Working Magic in the Hideout", | |||
"Steam_Citadel_Hideout_Mourning": "Mourning in the Hideout", | |||
"Steam_Citadel_Hideout_Mystery": "Solving Mysteries in the Hideout", | |||
"Steam_Citadel_Hideout_Plotting": "Plotting in the Hideout", | |||
"Steam_Citadel_Hideout_Pontificating": "Pontificating in the Hideout", | |||
"Steam_Citadel_Hideout_Pray": "Praying in the Hideout", | |||
"Steam_Citadel_Hideout_Prowl": "Prowling in the Hideout", | |||
"Steam_Citadel_Hideout_Pruno": "Making Pruno in the Hideout", | |||
"Steam_Citadel_Hideout_Ranting": "Ranting in the Hideout", | |||
"Steam_Citadel_Hideout_Read": "Reading in the Hideout", | |||
"Steam_Citadel_Hideout_Reminiscing": "Reminiscing in the Hideout", | |||
"Steam_Citadel_Hideout_Scheming": "Scheming in the Hideout", | |||
"Steam_Citadel_Hideout_Service": "At Your Service in the Hideout", | |||
"Steam_Citadel_Hideout_Sleep_Walk": "Sleep Walking in the Hideout", | |||
"Steam_Citadel_Hideout_Sulking": "Sulking in the Hideout", | |||
"Steam_Citadel_Hideout_Training": "Training in the Hideout", | |||
"Steam_Citadel_Hideout_Wyoming": "Dreaming of Wyoming in the Hideout", | |||
"Steam_Citadel_InGame": "{%param1%} (%param0% min)", | "Steam_Citadel_InGame": "{%param1%} (%param0% min)", | ||
"Steam_Citadel_InGame_Hero": "{%param1%} {%param2%} (%param0% min)", | "Steam_Citadel_InGame_Hero": "{%param1%} {%param2%} (%param0% min)", | ||
"Steam_Citadel_InGame_Sandbox": "Testing {%param2%} in Sandbox Mode", | "Steam_Citadel_InGame_Sandbox": "Testing {%param2%} in Sandbox Mode", | ||
"Steam_Citadel_RP_FindingMatch": "Finding Match", | "Steam_Citadel_RP_FindingMatch": "Finding Match", | ||
"Steam_Citadel_RP_InParty": " | "Steam_Citadel_RP_InParty": "In a Party Hideout", | ||
"Steam_Citadel_RP_MM_Calibration": "Placement Match:", | |||
"Steam_Citadel_RP_MM_CoopBot": "Bots:", | "Steam_Citadel_RP_MM_CoopBot": "Bots:", | ||
"Steam_Citadel_RP_MM_HeroLabs": "Hero Labs:", | "Steam_Citadel_RP_MM_HeroLabs": "Hero Labs:", | ||
| Line 4,705: | Line 5,712: | ||
"Steam_RP_hero_bebop": "Bebop", | "Steam_RP_hero_bebop": "Bebop", | ||
"Steam_RP_hero_bomber": "Bomber", | "Steam_RP_hero_bomber": "Bomber", | ||
"Steam_RP_hero_bookworm": "Paige", | |||
"Steam_RP_hero_cadence": "Cadence", | "Steam_RP_hero_cadence": "Cadence", | ||
"Steam_RP_hero_chrono": "Paradox", | "Steam_RP_hero_chrono": "Paradox", | ||
| Line 4,711: | Line 5,719: | ||
"Steam_RP_hero_cowboy": "Cowboy", | "Steam_RP_hero_cowboy": "Cowboy", | ||
"Steam_RP_hero_demoman": "Demolitions Expert", | "Steam_RP_hero_demoman": "Demolitions Expert", | ||
"Steam_RP_hero_doorman": "The Doorman", | |||
"Steam_RP_hero_drifter": "Drifter", | |||
"Steam_RP_hero_druid": "Druid", | |||
"Steam_RP_hero_duo": "Duo", | "Steam_RP_hero_duo": "Duo", | ||
"Steam_RP_hero_dynamo": "Dynamo", | "Steam_RP_hero_dynamo": "Dynamo", | ||
"Steam_RP_hero_forge": "McGinnis", | "Steam_RP_hero_forge": "McGinnis", | ||
"Steam_RP_hero_fortuna": "Fortuna", | |||
"Steam_RP_hero_frank": "Victor", | |||
"Steam_RP_hero_gadgeteer": "Gadgeteer", | "Steam_RP_hero_gadgeteer": "Gadgeteer", | ||
"Steam_RP_hero_gadgetman": "Gadget Man", | "Steam_RP_hero_gadgetman": "Gadget Man", | ||
| Line 4,720: | Line 5,733: | ||
"Steam_RP_hero_gigawatt": "Seven", | "Steam_RP_hero_gigawatt": "Seven", | ||
"Steam_RP_hero_glider": "Glider", | "Steam_RP_hero_glider": "Glider", | ||
"Steam_RP_hero_graf": "Graf", | |||
"Steam_RP_hero_gunner": "Gunner", | "Steam_RP_hero_gunner": "Gunner", | ||
"Steam_RP_hero_gunslinger": "Gunslinger", | "Steam_RP_hero_gunslinger": "Gunslinger", | ||
| Line 4,738: | Line 5,752: | ||
"Steam_RP_hero_phalanx": "Phalanx", | "Steam_RP_hero_phalanx": "Phalanx", | ||
"Steam_RP_hero_phoenix": "Phoenix", | "Steam_RP_hero_phoenix": "Phoenix", | ||
"Steam_RP_hero_priest": "Venator", | |||
"Steam_RP_hero_punkgoat": "Billy", | |||
"Steam_RP_hero_revenant": "Revenant", | "Steam_RP_hero_revenant": "Revenant", | ||
"Steam_RP_hero_rutger": "Rutger", | "Steam_RP_hero_rutger": "Rutger", | ||
| Line 4,756: | Line 5,772: | ||
"Steam_RP_hero_trapper": "Trapper", | "Steam_RP_hero_trapper": "Trapper", | ||
"Steam_RP_hero_vampire": "Vampire", | "Steam_RP_hero_vampire": "Vampire", | ||
"Steam_RP_hero_vampirebat": "Mina", | |||
"Steam_RP_hero_vandal": "Vandal", | "Steam_RP_hero_vandal": "Vandal", | ||
"Steam_RP_hero_viper": "Vyper", | "Steam_RP_hero_viper": "Vyper", | ||
| Line 4,768: | Line 5,785: | ||
"StickyClusterCount_postfix": "Sticky Grenades", | "StickyClusterCount_postfix": "Sticky Grenades", | ||
"StompDamagePerMeterPrimary_label": "Damage Per Meter", | "StompDamagePerMeterPrimary_label": "Damage Per Meter", | ||
"StompDamagePerMeterPrimary_postvalue_label": "Damage Per Meter", | |||
"StompDamage_label": "Stomp Damage", | "StompDamage_label": "Stomp Damage", | ||
"StompDamage_postvalue_label": "Stomp Damage", | |||
"StompDamage_postvalue_postvalue_label": "of Stomp Damage", | |||
"StompRadius_label": "Stomp Radius", | "StompRadius_label": "Stomp Radius", | ||
"StompRadius_postfix": "m", | "StompRadius_postfix": "m", | ||
"StompRange_label": "Pulse Range", | "StompRange_label": "Pulse Range", | ||
"StompRange_postfix": "m", | "StompRange_postfix": "m", | ||
"StompRange_postvalue_label": "Pulse Range", | |||
"StompStunDuration_label": "Duration", | "StompStunDuration_label": "Duration", | ||
"StompStunDuration_postfix": "s", | "StompStunDuration_postfix": "s", | ||
"StompStunDuration_postvalue_label": "Duration", | |||
"StompWidth_label": "Pulse Width", | "StompWidth_label": "Pulse Width", | ||
"StompWidth_postfix": "m", | "StompWidth_postfix": "m", | ||
"StompWidth_postvalue_label": "Pulse Width", | |||
"StoredSpiritDamage_label": "Stored Spirit Damage", | "StoredSpiritDamage_label": "Stored Spirit Damage", | ||
"StoredSpiritDamage_postvalue_label": "Stored Spirit Damage", | |||
"StunDelay_label": "Stun Delay", | "StunDelay_label": "Stun Delay", | ||
"StunDelay_postfix": "s", | "StunDelay_postfix": "s", | ||
"StunDelay_postvalue_label": "Stun Delay", | |||
"StunDuration_label": "Stun Duration", | "StunDuration_label": "Stun Duration", | ||
"StunDuration_postfix": "s", | "StunDuration_postfix": "s", | ||
"StunDuration_postvalue_label": "Stun Duration", | |||
"StunOnLand_label": "Stun Duration", | "StunOnLand_label": "Stun Duration", | ||
"StunOnLand_postfix": "s", | "StunOnLand_postfix": "s", | ||
"StunOnLand_postvalue_label": "Stun Duration", | |||
"StunTargetOnExplode_label": "Duration", | "StunTargetOnExplode_label": "Duration", | ||
"StunTargetOnExplode_postfix": "s", | "StunTargetOnExplode_postfix": "s", | ||
"StunTargetOnExplode_postvalue_label": "Duration", | |||
"SummonCasterHealthPct_label": "to Gangster Health", | "SummonCasterHealthPct_label": "to Gangster Health", | ||
"SummonCasterHealthPct_postfix": "% of The Boss' health", | "SummonCasterHealthPct_postfix": "% of The Boss' health", | ||
| Line 4,793: | Line 5,821: | ||
"SummonDuration_label": "Summon Duration", | "SummonDuration_label": "Summon Duration", | ||
"SummonDuration_postfix": "s", | "SummonDuration_postfix": "s", | ||
"SummonDuration_postvalue_label": "Summon Duration", | |||
"SummonHealth_label": "Gangster Health", | "SummonHealth_label": "Gangster Health", | ||
"SummonLifetime_label": "Gangster Lifetime", | "SummonLifetime_label": "Gangster Lifetime", | ||
| Line 4,800: | Line 5,829: | ||
"SurgeDelay_label": "Delay", | "SurgeDelay_label": "Delay", | ||
"SurgeDelay_postfix": "s", | "SurgeDelay_postfix": "s", | ||
"SurgeDelay_postvalue_label": "Delay", | |||
"SurgeOfPower_conditional": "after using ability", | "SurgeOfPower_conditional": "after using ability", | ||
"SwapTotalDamage_label": "Swap Damage", | "SwapTotalDamage_label": "Swap Damage", | ||
"SwapTotalDamage_postvalue_label": "Swap Damage", | |||
"SwapTotalHeal_label": "Heal Over Swap Time", | "SwapTotalHeal_label": "Heal Over Swap Time", | ||
"SwordSlow_label": "Movement Penalty", | "SwordSlow_label": "Movement Penalty", | ||
| Line 4,824: | Line 5,855: | ||
"TargetingConeAngle_label": "Attack Angle", | "TargetingConeAngle_label": "Attack Angle", | ||
"TargetingConeAngle_postfix": "º", | "TargetingConeAngle_postfix": "º", | ||
"TargetingConeAngle_postvalue_label": "Attack Angle", | |||
"TargetsPerTick_label": "Targets Hit Per Shot", | "TargetsPerTick_label": "Targets Hit Per Shot", | ||
"TargetsPerTick_postfix": "", | "TargetsPerTick_postfix": "", | ||
"TargetsPerTick_postvalue_label": "Targets Hit Per Shot", | |||
"TechAmpLinger_label": "Spirit Amp Duration", | "TechAmpLinger_label": "Spirit Amp Duration", | ||
"TechAmpLinger_postfix": "s", | "TechAmpLinger_postfix": "s", | ||
| Line 4,832: | Line 5,865: | ||
"TechArmorDamageReduction_Label": "Spirit Resist", | "TechArmorDamageReduction_Label": "Spirit Resist", | ||
"TechArmorDamageReduction_postfix": "%", | "TechArmorDamageReduction_postfix": "%", | ||
"TechArmorDamageReduction_postvalue_label": "Spirit Resist", | |||
"TechArmorDamageReduction_prefix": "{s:sign}", | "TechArmorDamageReduction_prefix": "{s:sign}", | ||
"TechArmor_label": "Spirit Armor", | "TechArmor_label": "Spirit Armor", | ||
"TechArmor_postvalue_label": "Spirit Armor", | |||
"TechArmor_prefix": "{s:sign}", | "TechArmor_prefix": "{s:sign}", | ||
"TechCleaveDamagePercent_label": "Cleave Damage", | "TechCleaveDamagePercent_label": "Cleave Damage", | ||
"TechCleaveDamagePercent_postfix": "%", | "TechCleaveDamagePercent_postfix": "%", | ||
"TechCleaveDamagePercent_postvalue_label": "Cleave Damage", | |||
"TechCleaveRadius_label": "Cleave Radius", | "TechCleaveRadius_label": "Cleave Radius", | ||
"TechCleaveRadius_postfix": "m", | "TechCleaveRadius_postfix": "m", | ||
"TechCleaveRadius_postvalue_label": "Cleave Radius", | |||
"TechCleaveTargetCap_label": "Additional Targets", | "TechCleaveTargetCap_label": "Additional Targets", | ||
"TechCleaveTargetCap_postfix": "", | "TechCleaveTargetCap_postfix": "", | ||
"TechCleaveTargetCap_postvalue_label": "Additional Targets", | |||
"TechCooldown_postfix": "%", | "TechCooldown_postfix": "%", | ||
"TechDamageAttribute_Desc": "%s1 to any spirit damage bonus", | "TechDamageAttribute_Desc": "%s1 to any spirit damage bonus", | ||
| Line 4,846: | Line 5,884: | ||
"TechDamageBonusPercent_label": "Spirit Damage", | "TechDamageBonusPercent_label": "Spirit Damage", | ||
"TechDamageBonusPercent_postfix": "%", | "TechDamageBonusPercent_postfix": "%", | ||
"TechDamageBonusPercent_postvalue_label": "Spirit Damage", | |||
"TechDamageBonusPercent_prefix": "{s:sign}", | "TechDamageBonusPercent_prefix": "{s:sign}", | ||
"TechDamagePercent_Label": "Damage", | "TechDamagePercent_Label": "Damage", | ||
"TechDamagePercent_Postfix": "%", | "TechDamagePercent_Postfix": "%", | ||
"TechDamagePercent_postvalue_label": "Damage", | |||
"TechDamageReduction_label": "Spirit Damage Reduction", | "TechDamageReduction_label": "Spirit Damage Reduction", | ||
"TechDamageReduction_postfix": "%", | "TechDamageReduction_postfix": "%", | ||
"TechDamageReduction_postvalue_label": "Spirit Damage Reduction", | |||
"TechDamageScale_label": "Spirit Damage", | "TechDamageScale_label": "Spirit Damage", | ||
"TechDamageScale_postfix": "%", | "TechDamageScale_postfix": "%", | ||
"TechDamageScale_postvalue_label": "Spirit Damage", | |||
"TechDamageScale_prefix": "{s:sign}", | "TechDamageScale_prefix": "{s:sign}", | ||
"TechDuration_postfix": "%", | "TechDuration_postfix": "%", | ||
"TechLifestealPercent_label": "Spirit Lifesteal", | "TechLifestealPercent_label": "Spirit Lifesteal", | ||
"TechLifestealPercent_postfix": "%", | "TechLifestealPercent_postfix": "%", | ||
"TechLifestealPercent_postvalue_label": "Spirit Lifesteal", | |||
"TechLifestealPercent_prefix": "{s:sign}", | "TechLifestealPercent_prefix": "{s:sign}", | ||
"TechLifesteal_postfix": "%", | "TechLifesteal_postfix": "%", | ||
| Line 4,865: | Line 5,908: | ||
"TechPowerPercent_label": "Spirit Power", | "TechPowerPercent_label": "Spirit Power", | ||
"TechPowerPercent_postfix": "%", | "TechPowerPercent_postfix": "%", | ||
"TechPowerPercent_postvalue_label": "Spirit Power", | |||
"TechPowerPercent_prefix": "{s:sign}", | "TechPowerPercent_prefix": "{s:sign}", | ||
"TechPowerReduction_label": "Spirit Power", | "TechPowerReduction_label": "Spirit Power", | ||
"TechPowerReduction_postfix": "", | "TechPowerReduction_postfix": "", | ||
"TechPowerReduction_postvalue_label": "Spirit Power", | |||
"TechPowerReduction_prefix": "", | "TechPowerReduction_prefix": "", | ||
"TechPower_label": "Spirit Power", | "TechPower_label": "Spirit Power", | ||
"TechPower_postfix": "", | "TechPower_postfix": "", | ||
"TechPower_postvalue_label": "Spirit Power", | |||
"TechPower_prefix": "{s:sign}", | "TechPower_prefix": "{s:sign}", | ||
"TechRadiusMultiplierBuff_label": "Radius", | "TechRadiusMultiplierBuff_label": "Radius", | ||
"TechRadiusMultiplierBuff_postfix": "%", | "TechRadiusMultiplierBuff_postfix": "%", | ||
"TechRadiusMultiplierBuff_postvalue_label": "Radius", | |||
"TechRadiusMultiplierBuff_prefix": "{s:sign}", | "TechRadiusMultiplierBuff_prefix": "{s:sign}", | ||
"TechRadiusMultiplier_label": "Radius", | "TechRadiusMultiplier_label": "Radius", | ||
"TechRadiusMultiplier_postfix": "%", | "TechRadiusMultiplier_postfix": "%", | ||
"TechRadiusMultiplier_postvalue_label": "Radius", | |||
"TechRadiusMultiplier_prefix": "{s:sign}", | "TechRadiusMultiplier_prefix": "{s:sign}", | ||
"TechRangeAdditive_label": "Ability Range", | "TechRangeAdditive_label": "Ability Range", | ||
"TechRangeAdditive_postfix": "m", | "TechRangeAdditive_postfix": "m", | ||
"TechRangeAdditive_postvalue_label": "Ability Range", | |||
"TechRangeAdditive_prefix": "{s:sign}", | "TechRangeAdditive_prefix": "{s:sign}", | ||
"TechRangeMultiplierBuff_label": "Ability Range", | "TechRangeMultiplierBuff_label": "Ability Range", | ||
"TechRangeMultiplierBuff_postfix": "%", | "TechRangeMultiplierBuff_postfix": "%", | ||
"TechRangeMultiplierBuff_postvalue_label": "Ability Range", | |||
"TechRangeMultiplierBuff_prefix": "{s:sign}", | "TechRangeMultiplierBuff_prefix": "{s:sign}", | ||
"TechRangeMultiplier_label": "Ability Range", | "TechRangeMultiplier_label": "Ability Range", | ||
"TechRangeMultiplier_postfix": "%", | "TechRangeMultiplier_postfix": "%", | ||
"TechRangeMultiplier_postvalue_label": "Ability Range", | |||
"TechRangeMultiplier_prefix": "{s:sign}", | "TechRangeMultiplier_prefix": "{s:sign}", | ||
"TechRange_postfix": "%", | "TechRange_postfix": "%", | ||
| Line 4,891: | Line 5,942: | ||
"TechResistDuration_label": "Duration", | "TechResistDuration_label": "Duration", | ||
"TechResistDuration_postfix": "s", | "TechResistDuration_postfix": "s", | ||
"TechResistDuration_postvalue_label": "Duration", | |||
"TechResistPerStack_label": "Spirit Amp per Stack", | "TechResistPerStack_label": "Spirit Amp per Stack", | ||
"TechResistPerStack_postfix": "%", | "TechResistPerStack_postfix": "%", | ||
"TechResistPerStack_postvalue_label": "Spirit Amp per Stack", | |||
"TechResistPerStack_prefix": "{s:sign}", | "TechResistPerStack_prefix": "{s:sign}", | ||
"TechResistReduction_label": "Target Spirit Resist", | "TechResistReduction_label": "Target Spirit Resist", | ||
| Line 4,899: | Line 5,952: | ||
"TechResist_label": "Spirit Resist", | "TechResist_label": "Spirit Resist", | ||
"TechResist_postfix": "%", | "TechResist_postfix": "%", | ||
"TechResist_postvalue_label": "Spirit Resist", | |||
"TechResist_prefix": "{s:sign}", | "TechResist_prefix": "{s:sign}", | ||
"TechShieldDamagePercent_label": "Spirit Shield Damage", | "TechShieldDamagePercent_label": "Spirit Shield Damage", | ||
| Line 4,905: | Line 5,959: | ||
"TechShieldDuration_label": "Shield Duration", | "TechShieldDuration_label": "Shield Duration", | ||
"TechShieldDuration_postfix": "s", | "TechShieldDuration_postfix": "s", | ||
"TechShieldDuration_postvalue_label": "Shield Duration", | |||
"TechShieldHealth_label": "Spirit Shield Health", | "TechShieldHealth_label": "Spirit Shield Health", | ||
"TechShieldHealth_postvalue_label": "Spirit Shield Health", | |||
"TechShieldMaxHealth_label": "Spirit Shield Health", | "TechShieldMaxHealth_label": "Spirit Shield Health", | ||
"TechShieldMaxHealth_postvalue_label": "Spirit Shield Health", | |||
"TechShieldMaxHealth_prefix": "{s:sign}", | "TechShieldMaxHealth_prefix": "{s:sign}", | ||
"TechShieldOnCast_label": "Spirit Shield", | "TechShieldOnCast_label": "Spirit Shield", | ||
"TechShieldOnCast_postvalue_label": "Spirit Shield", | |||
"TechShieldPerSecond_label": "Spirit Shield Added", | "TechShieldPerSecond_label": "Spirit Shield Added", | ||
"TechShieldPerSecond_postfix": "/s", | "TechShieldPerSecond_postfix": "/s", | ||
| Line 4,919: | Line 5,977: | ||
"TemporaryBonusClipSizePercent_label": "Temporary Ammo", | "TemporaryBonusClipSizePercent_label": "Temporary Ammo", | ||
"TemporaryBonusClipSizePercent_postfix": "%", | "TemporaryBonusClipSizePercent_postfix": "%", | ||
"TemporaryBonusClipSizePercent_postvalue_label": "Temporary Ammo", | |||
"TemporaryBonusClipSizePercent_prefix": "{s:sign}", | "TemporaryBonusClipSizePercent_prefix": "{s:sign}", | ||
"TemporaryBonusClipSize_label": "Temporary Ammo", | "TemporaryBonusClipSize_label": "Temporary Ammo", | ||
"TemporaryBonusClipSize_postvalue_label": "Temporary Ammo", | |||
"TemporaryBonusClipSize_prefix": "{s:sign}", | "TemporaryBonusClipSize_prefix": "{s:sign}", | ||
"TeslaCoilHealth_label": "Tesla Coil Health", | "TeslaCoilHealth_label": "Tesla Coil Health", | ||
| Line 4,928: | Line 5,988: | ||
"TetherDuration_label": "Tether Duration", | "TetherDuration_label": "Tether Duration", | ||
"TetherDuration_postfix": "s", | "TetherDuration_postfix": "s", | ||
"TetherDuration_postvalue_label": "Tether Duration", | |||
"TetherLength_label": "Tether Length", | "TetherLength_label": "Tether Length", | ||
"TetherLength_postfix": "m", | "TetherLength_postfix": "m", | ||
| Line 4,936: | Line 5,997: | ||
"TetherSharedHealPct_label": "Replicated Healing", | "TetherSharedHealPct_label": "Replicated Healing", | ||
"TetherSharedHealPct_postfix": "%", | "TetherSharedHealPct_postfix": "%", | ||
"TetherSharedHealPct_postvalue_label": "Replicated Healing", | |||
"TetheredBonusFireRate_label": "Bonus Fire Rate", | "TetheredBonusFireRate_label": "Bonus Fire Rate", | ||
"TetheredBonusHealthRegen_label": "Bonus Health Regen", | "TetheredBonusHealthRegen_label": "Bonus Health Regen", | ||
| Line 4,944: | Line 6,006: | ||
"ThrowDistance_label": "Max Throw Distance", | "ThrowDistance_label": "Max Throw Distance", | ||
"ThrowDistance_postfix": "m", | "ThrowDistance_postfix": "m", | ||
"ThrowDistance_postvalue_label": "Max Throw Distance", | |||
"ThrowRange_label": "Throw Range", | "ThrowRange_label": "Throw Range", | ||
"ThrowRange_postfix": "m", | "ThrowRange_postfix": "m", | ||
| Line 4,953: | Line 6,016: | ||
"TimeBeforeCursed_label": "Time Until Cursed", | "TimeBeforeCursed_label": "Time Until Cursed", | ||
"TimeBeforeCursed_postfix": "s", | "TimeBeforeCursed_postfix": "s", | ||
"TimeBeforeCursed_postvalue_label": "Time Until Cursed", | |||
"TimeBetweenRockets_label": "Time between rockets", | "TimeBetweenRockets_label": "Time between rockets", | ||
"TimeBetweenRockets_postfix": "s", | "TimeBetweenRockets_postfix": "s", | ||
| Line 4,967: | Line 6,031: | ||
"TimeScaleDuration_label": "Time Stop Duration", | "TimeScaleDuration_label": "Time Stop Duration", | ||
"TimeScaleDuration_postfix": "s", | "TimeScaleDuration_postfix": "s", | ||
"TimeScaleDuration_postvalue_label": "Time Stop Duration", | |||
"TimeSlowPercent_label": "Time Slow", | "TimeSlowPercent_label": "Time Slow", | ||
"TimeSlowPercent_postfix": "%", | "TimeSlowPercent_postfix": "%", | ||
"TimeSlowPercent_postvalue_label": "Time Slow", | |||
"TimeToFullCharge_label": "Full Charge Time", | "TimeToFullCharge_label": "Full Charge Time", | ||
"TimeToFullCharge_postfix": "s", | "TimeToFullCharge_postfix": "s", | ||
"TimeToFullCharge_postvalue_label": "Full Charge Time", | |||
"TimeToMaxStacks_label": "Time To Max Stacks", | "TimeToMaxStacks_label": "Time To Max Stacks", | ||
"TimeToMaxStacks_postfix": "s", | "TimeToMaxStacks_postfix": "s", | ||
"TimeWallHeight_label": "Wall Height", | "TimeWallHeight_label": "Wall Height", | ||
"TimeWallHeight_postfix": "m", | "TimeWallHeight_postfix": "m", | ||
"TimeWallHeight_postvalue_label": "Wall Height", | |||
"TimeWallWidth_label": "Wall Width", | "TimeWallWidth_label": "Wall Width", | ||
"TimeWallWidth_postfix": "m", | "TimeWallWidth_postfix": "m", | ||
"TimeWallWidth_postvalue_label": "Wall Width", | |||
"TornadoDuration_label": "Tornado Lifetime", | "TornadoDuration_label": "Tornado Lifetime", | ||
"TornadoDuration_postfix": "s", | "TornadoDuration_postfix": "s", | ||
| Line 4,983: | Line 6,052: | ||
"TorrentRadius_Label": "Torrent Radius", | "TorrentRadius_Label": "Torrent Radius", | ||
"TorrentRadius_postfix": "m", | "TorrentRadius_postfix": "m", | ||
"TossDuration_postfix": "s", | |||
"TossDuration_postvalue_label": "Duration", | |||
"TotalBolts_label": "Magic Bolts", | "TotalBolts_label": "Magic Bolts", | ||
"TotalBolts_postvalue_label": "Magic Bolts", | |||
"TotalDamage_label": "Total Damage", | "TotalDamage_label": "Total Damage", | ||
"TotalDamage_postvalue_label": "Total Damage", | |||
"TotalHealthRegen_label": "Total HP Regen", | "TotalHealthRegen_label": "Total HP Regen", | ||
" | "TotalHealthRegen_postvalue_label": "Total HP Regen", | ||
"TotalShots_label": "Total Shots Fired", | "TotalShots_label": "Total Shots Fired", | ||
"TotalShots_postvalue_label": "Total Shots Fired", | |||
"TotalSwaps_label": "Max Swaps", | "TotalSwaps_label": "Max Swaps", | ||
"TotalSwaps_postvalue_label": "Max Swaps", | |||
"TotalTetherTargets_label": "Tether Count", | "TotalTetherTargets_label": "Tether Count", | ||
"TotalTetherTargets_postvalue_label": "Tether Count", | |||
"TrickShotTargetCount_label": "Targets Per Shot", | "TrickShotTargetCount_label": "Targets Per Shot", | ||
"TriggerDelay_label": "Explosion Delay", | "TriggerDelay_label": "Explosion Delay", | ||
"TriggerDelay_postfix": "s", | "TriggerDelay_postfix": "s", | ||
"TriggerDelay_postvalue_label": "Explosion Delay", | |||
"TrooperLifetime_label": "Trooper lifetime", | "TrooperLifetime_label": "Trooper lifetime", | ||
"TrooperLifetime_postfix": "s", | "TrooperLifetime_postfix": "s", | ||
| Line 4,998: | Line 6,075: | ||
"TurnRateSlowDuration_label": "Slowed Turn Rate Duration", | "TurnRateSlowDuration_label": "Slowed Turn Rate Duration", | ||
"TurnRateSlowDuration_postfix": "s", | "TurnRateSlowDuration_postfix": "s", | ||
"TurnRateSlowDuration_postvalue_label": "Slowed Turn Rate Duration", | |||
"TurretAttackRange_label": "Attack Range", | "TurretAttackRange_label": "Attack Range", | ||
"TurretAttackRange_postfix": "m", | "TurretAttackRange_postfix": "m", | ||
"TurretAttackRange_postvalue_label": "Attack Range", | |||
"TurretBaseHealth_label": "Turret Health", | "TurretBaseHealth_label": "Turret Health", | ||
"TurretBaseHealth_postvalue_label": "Turret Health", | |||
"TurretDPS_label": "Turret DPS", | "TurretDPS_label": "Turret DPS", | ||
"TurretDPS_postvalue_label": "Turret DPS", | |||
"TurretDeployTime_label": "Deploy Time", | "TurretDeployTime_label": "Deploy Time", | ||
"TurretDeployTime_postfix": "s", | "TurretDeployTime_postfix": "s", | ||
"TurretFireRate_label": "Turret Fire Rate", | "TurretFireRate_label": "Turret Fire Rate", | ||
"TurretFireRate_postfix": "%", | "TurretFireRate_postfix": "%", | ||
"TurretFireRate_postvalue_label": "Turret Fire Rate", | |||
"TurretFireRate_prefix": "{s:sign}", | "TurretFireRate_prefix": "{s:sign}", | ||
"TurretHealthScaling_label": "Turret Health", | "TurretHealthScaling_label": "Turret Health", | ||
"TurretHealthScaling_postfix": "%", | "TurretHealthScaling_postfix": "%", | ||
"TurretHealthScaling_postvalue_label": "Turret Health", | |||
"TurretLifetime_label": "Lifetime", | "TurretLifetime_label": "Lifetime", | ||
"TurretLifetime_postfix": "s", | "TurretLifetime_postfix": "s", | ||
"TurretLifetime_postvalue_label": "Lifetime", | |||
"TurretMoveSlowPercent_label": "Turret Movement Slow", | "TurretMoveSlowPercent_label": "Turret Movement Slow", | ||
"TurretMoveSlowPercent_postfix": "%", | "TurretMoveSlowPercent_postfix": "%", | ||
| Line 5,018: | Line 6,102: | ||
"UberDuration_postfix": "s", | "UberDuration_postfix": "s", | ||
"UltimateTechPower_label": "Ultimate Spirit Power", | "UltimateTechPower_label": "Ultimate Spirit Power", | ||
"UltimateTechPower_postvalue_label": "Ultimate Spirit Power", | |||
"UnitBonusDamagePercent_label": "Damage increase percent", | "UnitBonusDamagePercent_label": "Damage increase percent", | ||
"UppercutBuffOnHit_label": "Boost Duration", | "UppercutBuffOnHit_label": "Boost Duration", | ||
"UppercutBuffOnHit_postfix": "s", | "UppercutBuffOnHit_postfix": "s", | ||
"UppercutDamage_label": "Uppercut Damage", | "UppercutDamage_label": "Uppercut Damage", | ||
"UppercutDamage_postvalue_label": "Uppercut Damage", | |||
"VacuumRadius_label": "Singularity Radius", | "VacuumRadius_label": "Singularity Radius", | ||
"VacuumRadius_postfix": "m", | "VacuumRadius_postfix": "m", | ||
"VacuumRadius_postvalue_label": "Singularity Radius", | |||
"VeilCross_conditional": "Cross a Cosmic Veil", | "VeilCross_conditional": "Cross a Cosmic Veil", | ||
"VeilWalker_Heal_label": "Heal", | "VeilWalker_Heal_label": "Heal", | ||
"VeilWalker_Heal_postfix": "", | "VeilWalker_Heal_postfix": "", | ||
"VeilWalker_Heal_postvalue_label": "Heal", | |||
"VeilWalker_MoveSpeed_label": "Invis Move Speed", | "VeilWalker_MoveSpeed_label": "Invis Move Speed", | ||
"VeilWalker_MoveSpeed_postfix": "m/s", | "VeilWalker_MoveSpeed_postfix": "m/s", | ||
"VeilWalker_MoveSpeed_postvalue_label": "Invis Move Speed", | |||
"VenomDuration_label": "Venom Buildup Duration", | "VenomDuration_label": "Venom Buildup Duration", | ||
"VenomDuration_postfix": "s", | "VenomDuration_postfix": "s", | ||
"VenomDuration_postvalue_label": "Venom Buildup Duration", | |||
"VenomMaxDamageHealthPercentage_label": "Health for Max Damage", | "VenomMaxDamageHealthPercentage_label": "Health for Max Damage", | ||
"VenomMaxDamageHealthPercentage_postfix": "%", | "VenomMaxDamageHealthPercentage_postfix": "%", | ||
"VenomMaxDamageHealthPercentage_postvalue_label": "Health for Max Damage", | |||
"VenomMaxDamage_label": "Max Venom Damage", | "VenomMaxDamage_label": "Max Venom Damage", | ||
"VenomMaxDamage_postvalue_label": "Max Venom Damage", | |||
"VenomMinDamage_label": "Minimum Venom Damage", | "VenomMinDamage_label": "Minimum Venom Damage", | ||
"VenomMinDamage_postvalue_label": "Minimum Venom Damage", | |||
"VenomMissingHealthDamagePercentage_label": "Missing Health Damage", | "VenomMissingHealthDamagePercentage_label": "Missing Health Damage", | ||
"VenomMissingHealthDamagePercentage_postfix": "%", | "VenomMissingHealthDamagePercentage_postfix": "%", | ||
"VenomMissingHealthDamagePercentage_postvalue_label": "Missing Health Damage", | |||
"VictimStackDuration_label": "Multiplier Duration", | "VictimStackDuration_label": "Multiplier Duration", | ||
"VictimStackDuration_postfix": "s", | "VictimStackDuration_postfix": "s", | ||
"VictimStackDuration_postvalue_label": "Multiplier Duration", | |||
"VisionDuration_label": "Vision Duration", | "VisionDuration_label": "Vision Duration", | ||
"VisionDuration_postfix": "s", | "VisionDuration_postfix": "s", | ||
"VoidTime_label": "Void Time", | "VoidTime_label": "Void Time", | ||
"VoidTime_postfix": "s", | "VoidTime_postfix": "s", | ||
"VoidTime_postvalue_label": "Void Time", | |||
"VoltageDrainDuration_label": "Draining Time", | "VoltageDrainDuration_label": "Draining Time", | ||
"VoltageDrainDuration_postfix": "s", | "VoltageDrainDuration_postfix": "s", | ||
"VulnerabilityPerStack_label": "Damage Amplification", | "VulnerabilityPerStack_label": "Damage Amplification", | ||
"VulnerabilityPerStack_postfix": "%", | "VulnerabilityPerStack_postfix": "%", | ||
"VulnerabilityPerStack_postvalue_label": "Damage Amplification", | |||
"VulnerabilityPerStack_prefix": "+", | "VulnerabilityPerStack_prefix": "+", | ||
"WallImpactRange_label": "Impact Range", | "WallImpactRange_label": "Impact Range", | ||
"WallImpactRange_postfix": "m", | "WallImpactRange_postfix": "m", | ||
"WallStunDuration_label": "Duration", | "WallImpactRange_postvalue_label": "Impact Range", | ||
"WallStunDuration_label": "Stun Duration", | |||
"WallStunDuration_postfix": "s", | "WallStunDuration_postfix": "s", | ||
"WallStunDuration_postvalue_label": "Stun Duration", | |||
"WarpStoneRange_label": "Teleport Range", | "WarpStoneRange_label": "Teleport Range", | ||
"WarpStoneRange_postfix": "m", | "WarpStoneRange_postfix": "m", | ||
"WarpStoneRange_postvalue_label": "Teleport Range", | |||
"WaveLifetime_label": "Projectile Lifetime", | "WaveLifetime_label": "Projectile Lifetime", | ||
"WaveLifetime_postfix": "s", | "WaveLifetime_postfix": "s", | ||
"WaveLifetime_postvalue_label": "Projectile Lifetime", | |||
"WaveStunDuration_label": "Disarm/EMP Duration", | "WaveStunDuration_label": "Disarm/EMP Duration", | ||
"WaveStunDuration_postfix": "s", | "WaveStunDuration_postfix": "s", | ||
"WeaponDamageBonusDuration_label": "Bonus Duration", | "WeaponDamageBonusDuration_label": "Bonus Duration", | ||
"WeaponDamageBonusDuration_postfix": "s", | "WeaponDamageBonusDuration_postfix": "s", | ||
"WeaponDamageBonusDuration_postvalue_label": "Bonus Duration", | |||
"WeaponDamageBonusPerSec_label": "Weapon Damage Gain Per Sec", | "WeaponDamageBonusPerSec_label": "Weapon Damage Gain Per Sec", | ||
"WeaponDamageBonusPerSec_postfix": "%", | "WeaponDamageBonusPerSec_postfix": "%", | ||
"WeaponDamageBonusPerSec_postvalue_label": "Weapon Damage Gain Per Sec", | |||
"WeaponDamageBonus_label": "Weapon Damage", | "WeaponDamageBonus_label": "Weapon Damage", | ||
"WeaponDamageBonus_postvalue_label": "Weapon Damage", | |||
"WeaponDamageBonus_prefix": "{s:sign}", | "WeaponDamageBonus_prefix": "{s:sign}", | ||
"WeaponDamageDebuff_label": "Weapon Damage Debuff", | "WeaponDamageDebuff_label": "Weapon Damage Debuff", | ||
| Line 5,069: | Line 6,173: | ||
"WeaponDamagePerStack_label": "Weapon Damage per Stack", | "WeaponDamagePerStack_label": "Weapon Damage per Stack", | ||
"WeaponDamagePerStack_postfix": "%", | "WeaponDamagePerStack_postfix": "%", | ||
"WeaponDamagePerStack_postvalue_label": "Weapon Damage per Stack", | |||
"WeaponDamagePerStack_prefix": "+", | "WeaponDamagePerStack_prefix": "+", | ||
"WeaponFireRateBonus_label": "Fire Rate", | "WeaponFireRateBonus_label": "Fire Rate", | ||
"WeaponFireRateBonus_postfix": "%", | "WeaponFireRateBonus_postfix": "%", | ||
"WeaponFireRateBonus_postvalue_label": "Fire Rate", | |||
"WeaponFireRateBonus_prefix": "+", | "WeaponFireRateBonus_prefix": "+", | ||
"WeaponPowerAmp_label": "Courage", | "WeaponPowerAmp_label": "Courage", | ||
| Line 5,081: | Line 6,187: | ||
"WeaponPowerDebuff_label": "Weapon Damage", | "WeaponPowerDebuff_label": "Weapon Damage", | ||
"WeaponPowerDebuff_postfix": "%", | "WeaponPowerDebuff_postfix": "%", | ||
"WeaponPowerDebuff_postvalue_label": "Weapon Damage", | |||
"WeaponPowerDrained_label": "Courage Drained", | "WeaponPowerDrained_label": "Courage Drained", | ||
"WeaponPowerGainPercent_label": "Courage Transferred", | "WeaponPowerGainPercent_label": "Courage Transferred", | ||
| Line 5,086: | Line 6,193: | ||
"WeaponPowerIncreaseDuration_label": "Weapon Damage Duration", | "WeaponPowerIncreaseDuration_label": "Weapon Damage Duration", | ||
"WeaponPowerIncreaseDuration_postfix": "s", | "WeaponPowerIncreaseDuration_postfix": "s", | ||
"WeaponPowerIncreaseDuration_postvalue_label": "Weapon Damage Duration", | |||
"WeaponPowerPerAssist_label": "Courage per Assist", | "WeaponPowerPerAssist_label": "Courage per Assist", | ||
"WeaponPowerPerDeath_label": "Courage per Death", | "WeaponPowerPerDeath_label": "Courage per Death", | ||
| Line 5,092: | Line 6,200: | ||
"WeaponPowerPerKill_label": "Weapon Damage per Kill", | "WeaponPowerPerKill_label": "Weapon Damage per Kill", | ||
"WeaponPowerPerKill_postfix": "%", | "WeaponPowerPerKill_postfix": "%", | ||
"WeaponPowerPerKill_postvalue_label": "Weapon Damage per Kill", | |||
"WeaponPowerPerKill_prefix": "+", | "WeaponPowerPerKill_prefix": "+", | ||
"WeaponPowerPerStack_label": "Weapon Damage per Stack", | "WeaponPowerPerStack_label": "Weapon Damage per Stack", | ||
"WeaponPowerPerStack_postfix": "%", | "WeaponPowerPerStack_postfix": "%", | ||
"WeaponPowerPerStack_postvalue_label": "Weapon Damage per Stack", | |||
"WeaponPowerPerStack_prefix": "{s:sign}", | "WeaponPowerPerStack_prefix": "{s:sign}", | ||
"WeaponPowerScalingTooltip_label": "Courage Bonus Damage", | "WeaponPowerScalingTooltip_label": "Courage Bonus Damage", | ||
| Line 5,102: | Line 6,212: | ||
"WeaponPower_label": "Weapon Damage", | "WeaponPower_label": "Weapon Damage", | ||
"WeaponPower_postfix": "%", | "WeaponPower_postfix": "%", | ||
"WeaponPower_postvalue_label": "Weapon Damage", | |||
"WeaponPower_prefix": "{s:sign}", | "WeaponPower_prefix": "{s:sign}", | ||
"WeaponRange_label": "Weapon Range", | "WeaponRange_label": "Weapon Range", | ||
"WeaponRange_postfix": "m", | "WeaponRange_postfix": "m", | ||
"WeaponRange_postvalue_label": "Weapon Range", | |||
"WeaponRecoilReduction_label": "Recoil Reduction", | "WeaponRecoilReduction_label": "Recoil Reduction", | ||
"WeaponRecoilReduction_postfix": "%", | "WeaponRecoilReduction_postfix": "%", | ||
"WebDuration_label": "Web Duration", | "WebDuration_label": "Web Duration", | ||
"WebDuration_postfix": "s", | "WebDuration_postfix": "s", | ||
"WebDuration_postvalue_label": "Web Duration", | |||
"WhirlwindDuration_label": "Bullet Evasion Duration", | "WhirlwindDuration_label": "Bullet Evasion Duration", | ||
"WhirlwindDuration_postfix": "s", | "WhirlwindDuration_postfix": "s", | ||
"WhirlwindDuration_postvalue_label": "Bullet Evasion Duration", | |||
"WhirlwindEvasionChance_label": "Bullet Evasion Chance", | "WhirlwindEvasionChance_label": "Bullet Evasion Chance", | ||
"WhirlwindEvasionChance_postfix": "%", | "WhirlwindEvasionChance_postfix": "%", | ||
"WhirlwindEvasionChance_postvalue_label": "Bullet Evasion Chance", | |||
"WindUpTime_label": "Windup Time", | "WindUpTime_label": "Windup Time", | ||
"WindUpTime_postfix": "s", | "WindUpTime_postfix": "s", | ||
"WitheringWhipDisarmDuration_label": "Duration", | "WitheringWhipDisarmDuration_label": "Duration", | ||
"WitheringWhipDisarmDuration_postfix": "s", | "WitheringWhipDisarmDuration_postfix": "s", | ||
"WitheringWhipDisarmDuration_postvalue_label": "Duration", | |||
"WreckingBallDamage_label": "Damage", | "WreckingBallDamage_label": "Damage", | ||
"WreckingBallDamage_postvalue_label": "Damage", | |||
"WreckingBallPickupTime_label": "Create Time", | "WreckingBallPickupTime_label": "Create Time", | ||
"WreckingBallPickupTime_postfix": "s", | "WreckingBallPickupTime_postfix": "s", | ||
"WreckingBallPickupTime_postvalue_label": "Create Time", | |||
"ZipLineArrowLifetime_label": "Arrow Flight Time", | "ZipLineArrowLifetime_label": "Arrow Flight Time", | ||
"ZipLineArrowLifetime_postfix": "", | "ZipLineArrowLifetime_postfix": "", | ||
"ZipLineSpeedPercent_label": "Zipline Speed", | "ZipLineSpeedPercent_label": "Zipline Speed", | ||
"ZipLineSpeedPercent_postfix": "%", | "ZipLineSpeedPercent_postfix": "%", | ||
"ZipLineSpeedPercent_postvalue_label": "Zipline Speed", | |||
"ZipLineSpeedPercent_prefix": "{s:sign}", | "ZipLineSpeedPercent_prefix": "{s:sign}", | ||
"ZiplineJumpBonusDuration_label": "Jump Off Duration", | "ZiplineJumpBonusDuration_label": "Jump Off Duration", | ||
| Line 5,148: | Line 6,267: | ||
"ability_astro_rifle_t3_desc": "\u003Cspan class=\"highlight\"\u003E+{s:Damage}\u003C/span\u003E Damage with improved scaling", | "ability_astro_rifle_t3_desc": "\u003Cspan class=\"highlight\"\u003E+{s:Damage}\u003C/span\u003E Damage with improved scaling", | ||
"ability_astro_shotgun_toggle": "Force of Nature", | "ability_astro_shotgun_toggle": "Force of Nature", | ||
"ability_astro_shotgun_toggle_desc": "Use to toggle between your pistol and shotgun. The shotgun so powerful it forces {s:hero_name} to move the opposite direction of the shot while airborn.{g: | "ability_astro_shotgun_toggle_desc": "Use to toggle between your pistol and shotgun. The shotgun so powerful it forces {s:hero_name} to move the opposite direction of the shot while airborn.{g:citadel_binding:'Attack'}shoots forward and {g:citadel_binding:'ADS'} shoots behind you with a slight delay. The shotgun uses special bullets that does not benefit from ammo mods. \u003Cbr\u003E\u003Cbr\u003ELassoed units do not take damage when shooting backwards.", | ||
"ability_astro_shotgun_toggle_t1_desc": "+{s:CloseRangeBonusWeaponPower} Close Range Weapon Power", | "ability_astro_shotgun_toggle_t1_desc": "+{s:CloseRangeBonusWeaponPower} Close Range Weapon Power", | ||
"ability_bebop_stickybomb2": "Sticky Bomb", | "ability_bebop_stickybomb2": "Sticky Bomb", | ||
| Line 5,165: | Line 6,284: | ||
"ability_blood_shards_t2_desc": "\u003Cspan class=\"highlight\"\u003E+28\u003C/span\u003E Damage and +4 Blood Shards", | "ability_blood_shards_t2_desc": "\u003Cspan class=\"highlight\"\u003E+28\u003C/span\u003E Damage and +4 Blood Shards", | ||
"ability_blood_shards_t3_desc": "\u003Cspan class=\"highlight\"\u003E+7%\u003C/span\u003E Damage Amp", | "ability_blood_shards_t3_desc": "\u003Cspan class=\"highlight\"\u003E+7%\u003C/span\u003E Damage Amp", | ||
" | "ability_boho_bouncyprojectile": "Skipshot", | ||
" | "ability_boho_bouncyprojectile_desc": "Throw a projectile that bounces between targets, dealing {g:citadel_inline_attribute:'SpiritDamage'}. \u003Cbr\u003E\u003Cbr\u003EIf there are no enemies nearby Skipshot will instead bounce off of Boho, \u003Cspan class=\"highlight\"\u003Ereducing its cooldown\u003C/span\u003E.", | ||
"ability_boho_damageshare": "Intertwine", | |||
" | "ability_boho_damageshare/damageshare": "Weave Fate", | ||
" | "ability_boho_damageshare_desc": "Enemies hit by {g:citadel_inline_attribute:'SpiritDamage'} are \u003Cspan class=\"highlight\"\u003Elinked\u003C/span\u003E to other \u003Cspan class=\"highlight\"\u003Elinked\u003C/span\u003E enemies, sharing a portion of incoming damage as {g:citadel_inline_attribute:'BonusSpiritDamage'}.", | ||
" | "ability_boho_doublehit": "Swish", | ||
"ability_boho_doublehit/buff": "Swish", | |||
" | "ability_boho_doublehit_desc": "Swing twice, dealing {g:citadel_inline_attribute:'SpiritDamage'} to targets in front. \u003Cbr\u003E\u003Cbr\u003EHits against heroes grant {g:citadel_inline_attribute:'BonusMoveSpeed'} and stacking {g:citadel_inline_attribute:'CombatBarrier'}.", | ||
" | |||
" | |||
"ability_bounce_pad": "Bounce Pad", | "ability_bounce_pad": "Bounce Pad", | ||
"ability_bounce_pad/speed_on_land": "Move Speed", | "ability_bounce_pad/speed_on_land": "Move Speed", | ||
| Line 5,191: | Line 6,308: | ||
"ability_burrow2_desc": "Burrow underground, gaining \u003CPanel class=\"AbilityPropertyIcon prop_move_speed\"\u003E \u003Cspan class=\"highlight\"\u003EMovement Speed\u003C/span\u003E and \u003CPanel class=\"AbilityPropertyIcon prop_bullet_armor_up\"\u003E \u003Cspan class=\"highlight\"\u003EArmor\u003C/span\u003E. Jumping out deals \u003CPanel class=\"AbilityPropertyIcon prop_tech_damage\"\u003E \u003Cspan class=\"highlight_spirit\"\u003EDamage\u003C/span\u003E and knocks enemies into the air.", | "ability_burrow2_desc": "Burrow underground, gaining \u003CPanel class=\"AbilityPropertyIcon prop_move_speed\"\u003E \u003Cspan class=\"highlight\"\u003EMovement Speed\u003C/span\u003E and \u003CPanel class=\"AbilityPropertyIcon prop_bullet_armor_up\"\u003E \u003Cspan class=\"highlight\"\u003EArmor\u003C/span\u003E. Jumping out deals \u003CPanel class=\"AbilityPropertyIcon prop_tech_damage\"\u003E \u003Cspan class=\"highlight_spirit\"\u003EDamage\u003C/span\u003E and knocks enemies into the air.", | ||
"ability_burrow_cancel_channel": "Unburrow", | "ability_burrow_cancel_channel": "Unburrow", | ||
"ability_burrow_desc": "Burrow underground, \u003Cspan class=\"highlight\"\u003Emoving faster,\u003C/span\u003E and gaining \u003Cspan class=\"highlight\"\u003Espirit and bullet armor\u003C/span\u003E. Damage from enemy heroes will reduce the speed bonus. | "ability_burrow_desc": "Burrow underground, \u003Cspan class=\"highlight\"\u003Emoving faster,\u003C/span\u003E and gaining \u003Cspan class=\"highlight\"\u003Espirit and bullet armor\u003C/span\u003E. Damage from enemy heroes will reduce the speed bonus. \u003Cbr\u003E\u003Cbr\u003EWhen you jump out, deal {g:citadel_inline_attribute:'SpiritDamage'}, {g:citadel_inline_attribute:'Slow'}, and {g:citadel_inline_attribute:'KnockUp'}.", | ||
"ability_burrow_quip": "Travel underground, emerging with spin damage", | "ability_burrow_quip": "Travel underground, emerging with spin damage", | ||
"ability_burrow_t1_desc": "Burrow time \u003Cspan class=\"highlight\"\u003E+3s\u003C/span\u003E", | "ability_burrow_t1_desc": "Burrow time \u003Cspan class=\"highlight\"\u003E+3s\u003C/span\u003E", | ||
| Line 5,214: | Line 6,331: | ||
"ability_carpetbomb_drone_t3_desc": "Bomb drop interval \u003Cspan class=\"highlight\"\u003E{s:AttackRate}s\u003C/span\u003E and Drone speed \u003Cspan class=\"highlight\"\u003E+{s:DroneSpeed}\u003C/span\u003E", | "ability_carpetbomb_drone_t3_desc": "Bomb drop interval \u003Cspan class=\"highlight\"\u003E{s:AttackRate}s\u003C/span\u003E and Drone speed \u003Cspan class=\"highlight\"\u003E+{s:DroneSpeed}\u003C/span\u003E", | ||
"ability_charged_shot": "Charged Shot", | "ability_charged_shot": "Charged Shot", | ||
"ability_charged_shot_desc": "\u003Cspan class=\"highlight\"\u003ECharge up a powerful shot\u003C/span\u003E that pierces through enemies. Hold {g: | "ability_charged_shot_desc": "\u003Cspan class=\"highlight\"\u003ECharge up a powerful shot\u003C/span\u003E that pierces through enemies. Hold {g:citadel_binding:'Ability1'} or {g:citadel_binding:'Attack'} to hold the shot.", | ||
"ability_charged_shot_quip": "Charge up a long range shot", | "ability_charged_shot_quip": "Charge up a long range shot", | ||
"ability_charged_shot_t2_desc": "\u003Cspan class=\"highlight\"\u003E+60 Damage\u003C/span\u003E", | "ability_charged_shot_t2_desc": "\u003Cspan class=\"highlight\"\u003E+60 Damage\u003C/span\u003E", | ||
| Line 5,230: | Line 6,347: | ||
"ability_digger_mudshield/mudshield_modifier": "Mud Shield", | "ability_digger_mudshield/mudshield_modifier": "Mud Shield", | ||
"ability_digger_mudshield_desc": "Gain \u003Cspan class=\"highlight\"\u003EBullet Shield\u003C/span\u003E, and \u003Cspan class=\"highlight\"\u003Ereduce incoming bullet damage\u003C/span\u003E. After \u003Cspan class=\"highlight\"\u003E{s:ShieldDuration}s\u003C/span\u003E or if the ability is reactivated, the shield explodes, dealing \u003Cspan class=\"highlight\"\u003Edamage based on the remaining shield\u003C/span\u003E.", | "ability_digger_mudshield_desc": "Gain \u003Cspan class=\"highlight\"\u003EBullet Shield\u003C/span\u003E, and \u003Cspan class=\"highlight\"\u003Ereduce incoming bullet damage\u003C/span\u003E. After \u003Cspan class=\"highlight\"\u003E{s:ShieldDuration}s\u003C/span\u003E or if the ability is reactivated, the shield explodes, dealing \u003Cspan class=\"highlight\"\u003Edamage based on the remaining shield\u003C/span\u003E.", | ||
"ability_empowerbullet": "Sleight of Hand", | "ability_empowerbullet": "Sleight of Hand", | ||
"ability_empowerbullet/empowerbullet_watcher": "Empowered Round", | "ability_empowerbullet/empowerbullet_watcher": "Empowered Round", | ||
| Line 5,247: | Line 6,353: | ||
"ability_empowerbullet_t2_desc": "Deal an additional \u003Cspan class=\"highlight\"\u003E+{s:BulletArmorReduction}%\u003C/span\u003E weapon damage for {s:DebuffDuration}s against the victim", | "ability_empowerbullet_t2_desc": "Deal an additional \u003Cspan class=\"highlight\"\u003E+{s:BulletArmorReduction}%\u003C/span\u003E weapon damage for {s:DebuffDuration}s against the victim", | ||
"ability_explosive_barrel": "Powder Keg", | "ability_explosive_barrel": "Powder Keg", | ||
"ability_explosive_barrel_desc": "Throw | "ability_explosive_barrel_desc": "Throw a barrel that explodes after a delay, dealing {g:citadel_inline_attribute:'SpiritDamage'} and applying {g:citadel_inline_attribute:'KnockUp'}. \u003Cbr\u003E\u003Cbr\u003E The barrel can be detonated early by being \u003Cspan class=\"highlight\"\u003Eshot\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003Emelee'd\u003C/span\u003E, or \u003Cspan class=\"highlight\"\u003Edetonated\u003C/span\u003E by another barrel.", | ||
"ability_explosive_barrel_quip": "Throw a barrel that explodes when shot", | "ability_explosive_barrel_quip": "Throw a barrel that explodes when shot", | ||
"ability_explosive_trap": "Remote Bomb", | "ability_explosive_trap": "Remote Bomb", | ||
| Line 5,261: | Line 6,367: | ||
"ability_flame_dash": "Flame Dash", | "ability_flame_dash": "Flame Dash", | ||
"ability_flame_dash_cancel_trigger": "Cancel Flame Dash", | "ability_flame_dash_cancel_trigger": "Cancel Flame Dash", | ||
"ability_flame_dash_desc": "Dash forward, gaining {g:citadel_inline_attribute:'SlowResistance'} while leaving a flaming trail that deals {g:citadel_inline_attribute:'SpiritDPS'}. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EHold{g: | "ability_flame_dash_desc": "Dash forward, gaining {g:citadel_inline_attribute:'SlowResistance'} while leaving a flaming trail that deals {g:citadel_inline_attribute:'SpiritDPS'}. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EHold{g:citadel_binding:'MoveForward'}while active to dash farther.", | ||
"ability_flame_dash_quip": "Blaze forward, leaving a flame trail in your wake", | "ability_flame_dash_quip": "Blaze forward, leaving a flame trail in your wake", | ||
"ability_flame_dash_t1_desc": "On Hit: \u003Cspan class=\"highlight\"\u003E-30% Fire Rate\u003C/span\u003E for 6s", | "ability_flame_dash_t1_desc": "On Hit: \u003Cspan class=\"highlight\"\u003E-30% Fire Rate\u003C/span\u003E for 6s", | ||
"ability_flame_dash_t3_desc": "Enable Ability Charges\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003E-15.0s\u003C/span\u003E Ability Cooldown", | "ability_flame_dash_t3_desc": "Enable Ability Charges\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003E-15.0s\u003C/span\u003E Ability Cooldown", | ||
"ability_flying_nimbus": "Flying Nimbus", | "ability_flying_nimbus": "Flying Nimbus", | ||
"ability_golden_idol": "Drop Soul Urn", | "ability_golden_idol": "Drop Soul Urn", | ||
"ability_gravity_lasso": "Spirit Lasso", | "ability_gravity_lasso": "Spirit Lasso", | ||
"ability_gravity_lasso/modifier_citadel_gravity_lasso_enemy": "Spirit Lasso", | "ability_gravity_lasso/modifier_citadel_gravity_lasso_enemy": "Spirit Lasso", | ||
"ability_gravity_lasso/modifier_citadel_gravity_lasso_self": "Spirit Lasso", | "ability_gravity_lasso/modifier_citadel_gravity_lasso_self": "Spirit Lasso", | ||
"ability_gravity_lasso_desc": "Throw out your lasso, dealing | "ability_gravity_lasso_desc": "Throw out your lasso, dealing {g:citadel_inline_attribute:'SpiritDamage'}, {g:citadel_inline_attribute:'Pulling'}, and applying {g:citadel_inline_attribute:'Stun'}.\u003Cbr\u003EUsing a Bounce Pad extends the duration of Spirit Lasso.", | ||
"ability_gravity_lasso_quip": "Grab an enemy and drag them behind you", | "ability_gravity_lasso_quip": "Grab an enemy and drag them behind you", | ||
"ability_guided_arrow": "Guided Owl", | "ability_guided_arrow": "Guided Owl", | ||
"ability_guided_arrow_desc": "After 1.5s cast time, \u003Cspan class=\"highlight\"\u003Elaunch a spirit owl that you control\u003C/span\u003E and which explodes on impact, \u003Cspan class=\"highlight\"\u003Edamaging and stunning\u003C/span\u003E enemies. Hold{g: | "ability_guided_arrow_desc": "After 1.5s cast time, \u003Cspan class=\"highlight\"\u003Elaunch a spirit owl that you control\u003C/span\u003E and which explodes on impact, \u003Cspan class=\"highlight\"\u003Edamaging and stunning\u003C/span\u003E enemies. Hold{g:citadel_binding:'MoveForward'}to accelerate the owl.\u003Cbr\u003EPress{g:citadel_binding:'Mantle'}to release control. Gain \u003Cspan class=\"highlight\"\u003Epermanent Spirit Power\u003C/span\u003E for each enemy hero killed with Guided Owl.", | ||
"ability_guided_arrow_quip": "Fly your owl to damage enemies from afar", | "ability_guided_arrow_quip": "Fly your owl to damage enemies from afar", | ||
"ability_guided_arrow_t3_desc": "After hit, kills enemies that are below \u003Cspan class=\"highlight\"\u003E22% Health\u003C/span\u003E", | "ability_guided_arrow_t3_desc": "After hit, kills enemies that are below \u003Cspan class=\"highlight\"\u003E22% Health\u003C/span\u003E", | ||
| Line 5,307: | Line 6,396: | ||
"ability_head_stomp": "Head Stomp", | "ability_head_stomp": "Head Stomp", | ||
"ability_head_stomp_desc": "{s:hero_name} has more movement control while airborne and gains the ability to bounce off enemy heads after getting enough Air Speed. Head Stomping an enemy will stun them.", | "ability_head_stomp_desc": "{s:hero_name} has more movement control while airborne and gains the ability to bounce off enemy heads after getting enough Air Speed. Head Stomping an enemy will stun them.", | ||
"ability_header_on_barrier": "On Barrier:", | |||
"ability_header_on_barrier_expire": "On Barrier Expire:", | |||
"ability_header_on_buff": "On Buff:", | "ability_header_on_buff": "On Buff:", | ||
"ability_header_on_cast": "On Cast:", | |||
"ability_header_on_debuff": "On Debuff:", | |||
"ability_header_on_empowered_cast": "On Empowered Cast:", | |||
"ability_header_on_enemy_hit": "On Enemy Hit:", | |||
"ability_header_on_friendly_hit": "On Friendly Hit:", | |||
"ability_header_on_hero_hit": "On Hero Hit:", | "ability_header_on_hero_hit": "On Hero Hit:", | ||
"ability_header_on_hero_kill": "On Hero Kill:", | "ability_header_on_hero_kill": "On Hero Kill:", | ||
"ability_header_on_hit": "On Hit:", | "ability_header_on_hit": "On Hit:", | ||
"ability_header_on_kill": "On Kill:", | |||
"ability_header_on_landing": "On Landing:", | "ability_header_on_landing": "On Landing:", | ||
"ability_header_on_max_stacks": "On Max Stacks:", | "ability_header_on_max_stacks": "On Max Stacks:", | ||
"ability_header_on_melee": "On Melee:", | |||
"ability_header_on_proc": "On Proc:", | "ability_header_on_proc": "On Proc:", | ||
"ability_header_on_revive": "On Revive:", | |||
"ability_header_on_wall_hit": "On Wall Hit:", | "ability_header_on_wall_hit": "On Wall Hit:", | ||
"ability_header_passive": "Passive:", | "ability_header_passive": "Passive:", | ||
| Line 5,356: | Line 6,455: | ||
"ability_icepath/modifier_icepath": "Ice Path", | "ability_icepath/modifier_icepath": "Ice Path", | ||
"ability_icepath/modifier_icepath/modifier_icepath_friendly_aura/modifier_icepath_buff": "Ice Path", | "ability_icepath/modifier_icepath/modifier_icepath_friendly_aura/modifier_icepath_buff": "Ice Path", | ||
"ability_icepath_desc": "Kelvin creates a \u003Cspan class=\"highlight\"\u003Efloating trail\u003C/span\u003E of ice and snow that gives movement bonuses to him and his allies. Kelvin gains 60% slow resistance for the duration. Enemies can also walk on the floating trail. \u003Cbr\u003EPress {g: | "ability_icepath_desc": "Kelvin creates a \u003Cspan class=\"highlight\"\u003Efloating trail\u003C/span\u003E of ice and snow that gives movement bonuses to him and his allies. Kelvin gains 60% slow resistance for the duration. Enemies can also walk on the floating trail. \u003Cbr\u003EPress {g:citadel_binding:'Roll'} / {g:citadel_binding:'Crouch'} to travel up or down while in Ice Path.", | ||
"ability_icepath_quip": "Speed around on a floating path of ice", | "ability_icepath_quip": "Speed around on a floating path of ice", | ||
"ability_icepath_t3_desc": "While active, gain +1 Spirit Power per meter of Ice Path trail created. Max of 55 Spirit Power", | "ability_icepath_t3_desc": "While active, gain +1 Spirit Power per meter of Ice Path trail created. Max of 55 Spirit Power", | ||
| Line 5,396: | Line 6,495: | ||
"ability_life_drain/modifier_life_drain_caster": "Life Drain", | "ability_life_drain/modifier_life_drain_caster": "Life Drain", | ||
"ability_life_drain_cancel_trigger": "Cancel Life Drain", | "ability_life_drain_cancel_trigger": "Cancel Life Drain", | ||
"ability_life_drain_desc": "Create a tether that \u003Cspan class=\"highlight\"\u003Edrains enemy health over time\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Eheals you\u003C/span\u003E. Target must be in line of sight and within max range to drain. You can shoot and use other abilities during the drain, but your move speed is reduced. \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E{g: | "ability_life_drain_desc": "Create a tether that \u003Cspan class=\"highlight\"\u003Edrains enemy health over time\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Eheals you\u003C/span\u003E. Target must be in line of sight and within max range to drain. You can shoot and use other abilities during the drain, but your move speed is reduced. \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E{g:citadel_binding:'AltCast'} to give health to friendly Heroes\u003C/span\u003E.", | ||
"ability_life_drain_quip": "Steal health from an enemy over time", | "ability_life_drain_quip": "Steal health from an enemy over time", | ||
"ability_life_drain_t3_desc": "Ability becomes \u003Cspan class=\"highlight\"\u003Echarged\u003C/span\u003E and grants \u003Cspan class=\"highlight\"\u003E+1\u003C/span\u003E Charge", | "ability_life_drain_t3_desc": "Ability becomes \u003Cspan class=\"highlight\"\u003Echarged\u003C/span\u003E and grants \u003Cspan class=\"highlight\"\u003E+1\u003C/span\u003E Charge", | ||
| Line 5,412: | Line 6,511: | ||
"ability_magician_bigbolt_t3_desc": "\u003Cspan class=\"highlight\"\u003E+{s:DamagePerShot}\u003C/span\u003E Damage Per Bolt. Refund \u003Cspan class=\"highlight\"\u003E{s:BoltRefundPerKill}\u003C/span\u003E Bolt per Kill", | "ability_magician_bigbolt_t3_desc": "\u003Cspan class=\"highlight\"\u003E+{s:DamagePerShot}\u003C/span\u003E Damage Per Bolt. Refund \u003Cspan class=\"highlight\"\u003E{s:BoltRefundPerKill}\u003C/span\u003E Bolt per Kill", | ||
"ability_magician_cloneturret": "Spectral Assistant", | "ability_magician_cloneturret": "Spectral Assistant", | ||
"ability_magician_cloneturret_desc": "Summon an \u003Cspan class=\"highlight\"\u003EAssistant\u003C/span\u003E at the targeted location. The \u003Cspan class=\"highlight\"\u003EAssistant\u003C/span\u003E attacks whenever you fire your weapon, dealing \u003CPanel class=\"AbilityPropertyIcon prop_tech_damage\"\u003E \u003Cspan class=\"highlight_spirit\"\u003EDamage\u003C/span\u003E. \u003Cbr\u003E\u003Cbr\u003EWhile the \u003Cspan class=\"highlight\"\u003EAssistant\u003C/span\u003E is out, you can press \u003Cspan class=\"highlight\"\u003E{g: | "ability_magician_cloneturret_desc": "Summon an \u003Cspan class=\"highlight\"\u003EAssistant\u003C/span\u003E at the targeted location. The \u003Cspan class=\"highlight\"\u003EAssistant\u003C/span\u003E attacks whenever you fire your weapon, dealing \u003CPanel class=\"AbilityPropertyIcon prop_tech_damage\"\u003E \u003Cspan class=\"highlight_spirit\"\u003EDamage\u003C/span\u003E. \u003Cbr\u003E\u003Cbr\u003EWhile the \u003Cspan class=\"highlight\"\u003EAssistant\u003C/span\u003E is out, you can press \u003Cspan class=\"highlight\"\u003E{g:citadel_binding:'Ability2'}\u003C/span\u003E to swap positions with your \u003Cspan class=\"highlight\"\u003EAssistant\u003C/span\u003E. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ECasting Spectral Assistant also reloads your weapon.\u003C/span\u003E", | ||
"ability_magician_cloneturret_quip": "Summon your faithful assistant", | "ability_magician_cloneturret_quip": "Summon your faithful assistant", | ||
"ability_magician_cloneturret_t2_desc": "\u003Cspan class=\"highlight\"\u003E+7s Duration\u003C/span\u003E \u0026 \u003Cspan class=\"highlight\"\u003E5m Range\u003C/span\u003E", | "ability_magician_cloneturret_t2_desc": "\u003Cspan class=\"highlight\"\u003E+7s Duration\u003C/span\u003E \u0026 \u003Cspan class=\"highlight\"\u003E5m Range\u003C/span\u003E", | ||
| Line 5,428: | Line 6,527: | ||
"ability_magician_escape/escape_buff_modifier": "Ready to Escape", | "ability_magician_escape/escape_buff_modifier": "Ready to Escape", | ||
"ability_magician_escape/escape_escaped_modifier": "Escaped!", | "ability_magician_escape/escape_escaped_modifier": "Escaped!", | ||
"ability_magician_escape_desc": "Blink to the target location. On arrival, briefly gain \u003CPanel class=\"AbilityPropertyIcon prop_move_speed\"\u003E \u003Cspan class=\"highlight\"\u003Emovement speed\u003C/span\u003E and become \u003Cspan class=\"highlight\"\u003EInvisible\u003C/span\u003E. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E[Cast]\u003C/span\u003E Appear at the target location.\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E{g: | "ability_magician_escape_desc": "Blink to the target location. On arrival, briefly gain \u003CPanel class=\"AbilityPropertyIcon prop_move_speed\"\u003E \u003Cspan class=\"highlight\"\u003Emovement speed\u003C/span\u003E and become \u003Cspan class=\"highlight\"\u003EInvisible\u003C/span\u003E. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E[Cast]\u003C/span\u003E Appear at the target location.\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E{g:citadel_binding:'AltCast'}\u003C/span\u003E Appear in place.\u003C/span\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EEnemies will not know which cast you performed.\u003C/span\u003E", | ||
"ability_magician_magicbolt": "Vexing Bolt", | "ability_magician_magicbolt": "Vexing Bolt", | ||
"ability_magician_magicbolt_desc": "Fire a bolt of magic that deals \u003CPanel class=\"AbilityPropertyIcon prop_tech_damage\"\u003E \u003Cspan class=\"highlight_spirit\"\u003EDamage\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003Eincreasing as it travels\u003C/span\u003E. If you have an \u003Cspan class=\"highlight\"\u003EAssistant\u003C/span\u003E, they also cast Vexing Bolt at reduced damage. \u003Cbr\u003E\u003Cbr\u003EPress \u003Cspan class=\"highlight\"\u003E{g: | "ability_magician_magicbolt_desc": "Fire a bolt of magic that deals \u003CPanel class=\"AbilityPropertyIcon prop_tech_damage\"\u003E \u003Cspan class=\"highlight_spirit\"\u003EDamage\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003Eincreasing as it travels\u003C/span\u003E. If you have an \u003Cspan class=\"highlight\"\u003EAssistant\u003C/span\u003E, they also cast Vexing Bolt at reduced damage. \u003Cbr\u003E\u003Cbr\u003EPress \u003Cspan class=\"highlight\"\u003E{g:citadel_binding:'Ability1'}\u003C/span\u003E to \u003Cspan class=\"highlight\"\u003Eredirect\u003C/span\u003E the bolt towards your crosshairs.", | ||
"ability_magician_magicbolt_quip": "Launch a guided bolt of magic", | "ability_magician_magicbolt_quip": "Launch a guided bolt of magic", | ||
"ability_magician_magicbolt_t1_desc": "Bolts apply \u003Cspan class=\"highlight\"\u003E-25%\u003C/span\u003E Fire Rate for \u003Cspan class=\"highlight\"\u003E5\u003C/span\u003Es.", | "ability_magician_magicbolt_t1_desc": "Bolts apply \u003Cspan class=\"highlight\"\u003E-25%\u003C/span\u003E Fire Rate for \u003Cspan class=\"highlight\"\u003E5\u003C/span\u003Es.", | ||
| Line 5,503: | Line 6,602: | ||
"ability_overcharge_desc": "Temporarily boosts the effect of Heavy's current drone and increases his fire rate.", | "ability_overcharge_desc": "Temporarily boosts the effect of Heavy's current drone and increases his fire rate.", | ||
"ability_perched_predator": "Sekhmet's Spirit", | "ability_perched_predator": "Sekhmet's Spirit", | ||
"ability_perched_predator_desc": "Send a Spirit Cat forward that grab's targets in its way. Grabbing a Hero will cause an explosion soon after. \u003Cbr\u003EPress {g: | "ability_perched_predator_desc": "Send a Spirit Cat forward that grab's targets in its way. Grabbing a Hero will cause an explosion soon after. \u003Cbr\u003EPress {g:citadel_binding:'Ability1'} to manually create the explosion.", | ||
"ability_perched_predator_quip": "Send out a Spirit Cat to grab enemies", | "ability_perched_predator_quip": "Send out a Spirit Cat to grab enemies", | ||
"ability_power_jump": "Rain of Arrows", | "ability_power_jump": "Rain of Arrows", | ||
"ability_power_jump/modifier_air_raid/modifier_slow_base": "Slowed", | "ability_power_jump/modifier_air_raid/modifier_slow_base": "Slowed", | ||
"ability_power_jump/modifier_citadel_archer_air_raid/modifier_slow_base": "Slowing Bullets", | "ability_power_jump/modifier_citadel_archer_air_raid/modifier_slow_base": "Slowing Bullets", | ||
"ability_power_jump_desc": "Launches you high in the air, allowing you to glide slowly. While airborne, you gain \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Emultishot on your weapon\u003C/span\u003E. \u003Cbr\u003E{g: | "ability_power_jump_desc": "Launches you high in the air, allowing you to glide slowly. While airborne, you gain \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Emultishot on your weapon\u003C/span\u003E. \u003Cbr\u003E{g:citadel_binding:'AltCast'}for reduced jump height. \u003Cbr\u003EPress{g:citadel_binding:'Mantle'}to cancel the glide.", | ||
"ability_power_jump_quip": "Jump high up in the air and unleash multishots", | "ability_power_jump_quip": "Jump high up in the air and unleash multishots", | ||
"ability_power_jump_t2_desc": "While airborne, \u003Cspan class=\"highlight\"\u003E+5\u003C/span\u003E Weapon Damage and weapon damage applies \u003Cspan class=\"highlight\"\u003E40%\u003C/span\u003E movement slow for 1.5s", | "ability_power_jump_t2_desc": "While airborne, \u003Cspan class=\"highlight\"\u003E+5\u003C/span\u003E Weapon Damage and weapon damage applies \u003Cspan class=\"highlight\"\u003E40%\u003C/span\u003E movement slow for 1.5s", | ||
| Line 5,517: | Line 6,616: | ||
"ability_power_surge_t2_desc": "Shock Damage applies -15% Spirit Resist for 8s", | "ability_power_surge_t2_desc": "Shock Damage applies -15% Spirit Resist for 8s", | ||
"ability_power_surge_t3_desc": "+12 Shock Damage, improved Spirit scaling, and +3 Max Jumps", | "ability_power_surge_t3_desc": "+12 Shock Damage, improved Spirit scaling, and +3 Max Jumps", | ||
"ability_propulsion_gel": "Propulsion Gel", | "ability_propulsion_gel": "Propulsion Gel", | ||
"ability_propulsion_gel_desc": "Fire a wave of propulsion gel that grants \u003Cspan class=\"highlight\"\u003Eincreased move speed\u003C/span\u003E for allies. Unit's hit by the gel wave will be covered by gel and leave a trail behind them", | "ability_propulsion_gel_desc": "Fire a wave of propulsion gel that grants \u003Cspan class=\"highlight\"\u003Eincreased move speed\u003C/span\u003E for allies. Unit's hit by the gel wave will be covered by gel and leave a trail behind them", | ||
| Line 5,655: | Line 6,741: | ||
"ability_upgrade_description_open_shop": "Tier {s:upgradeTier} upgrades", | "ability_upgrade_description_open_shop": "Tier {s:upgradeTier} upgrades", | ||
"ability_upgrade_extra_info": "Ability upgrades are unlocked whenever you purchase two upgrades in any mod tier (Weapon, Armor, Tech or Utility).", | "ability_upgrade_extra_info": "Ability upgrades are unlocked whenever you purchase two upgrades in any mod tier (Weapon, Armor, Tech or Utility).", | ||
"ability_vampirebat_batblink": " | "ability_vampirebat_batblink": "Sanguine Retreat", | ||
"ability_vampirebat_batblink_desc": "Briefly disperse | "ability_vampirebat_batblink_desc": "Briefly disperse, becoming \u003Cspan class=\"highlight\"\u003Euntargetable\u003C/span\u003E and flying to a target location. \u003Cbr\u003E\u003Cbr\u003ECan be \u003Cspan class=\"highlight\"\u003Erecast\u003C/span\u003E a second time within a brief window.", | ||
"ability_vampirebat_batblink_t2_desc": "On Cast: Gain \u003Cspan class=\"highlight\"\u003E+30%\u003C/span\u003E Fire Rate \u0026 reload \u003Cspan class=\"highlight\"\u003E8\u003C/span\u003E bullets", | |||
"ability_vampirebat_batswarm": "Nox Nostra", | "ability_vampirebat_batswarm": "Nox Nostra", | ||
"ability_vampirebat_batswarm_desc": "Unleash a | "ability_vampirebat_batswarm/debuff": "Nox Nostra", | ||
"ability_vampirebat_batswarm_desc": "\u003Cspan class=\"diminish\"\u003EActive:\u003C/span\u003E Unleash a cloud of bats that seek out targets, each dealing {g:citadel_inline_attribute:'SpiritDamage'} and applying {g:citadel_inline_attribute:'Silence'}.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EPassive:\u003C/span\u003E Triggering Love Bites against heroes permanently increases the \u003Cspan class=\"highlight\"\u003Enumber of bats\u003C/span\u003E released.", | |||
"ability_vampirebat_batswarm_t3_desc": "On Hit: Deal \u003Cspan class=\"highlight\"\u003E+1%\u003C/span\u003E Current Health as Damage", | |||
"ability_vampirebat_doubledagger": "Double Dagger", | "ability_vampirebat_doubledagger": "Double Dagger", | ||
"ability_vampirebat_doubledagger_desc": "Throw two consecutive daggers, dealing {g:citadel_inline_attribute:'SpiritDamage'}. \u003Cbr\u003E\u003Cbr\u003EIf both daggers hit the same target, deal {g:citadel_inline_attribute:'BonusSpiritDamage'} instead.", | "ability_vampirebat_doubledagger_desc": "Throw two consecutive daggers, dealing {g:citadel_inline_attribute:'SpiritDamage'}. \u003Cbr\u003E\u003Cbr\u003EIf both daggers hit the same target, deal {g:citadel_inline_attribute:'BonusSpiritDamage'} instead.", | ||
"ability_vampirebat_doubledagger_header": "On Double Hit:", | "ability_vampirebat_doubledagger_header": "On Double Hit:", | ||
"ability_vampirebat_doubledagger_t1_desc": "\u003Cspan class=\"highlight\"\u003E+ | "ability_vampirebat_doubledagger_t1_desc": "\u003Cspan class=\"highlight\"\u003E+{s:Damage}\u003C/span\u003E Damage \u0026 Bonus Damage", | ||
"ability_vampirebat_doubledagger_t3_desc": "On Double Hit: Reduce Spirit Resist by \u003Cspan class=\"highlight\"\u003E | "ability_vampirebat_doubledagger_t3_desc": "On Double Hit: Reduce Spirit Resist by \u003Cspan class=\"highlight\"\u003E{s:TechArmorDamageReduction}%\u003C/span\u003E for {s:DebuffDuration}s", | ||
"ability_vampirebat_lovebites": "Love Bites", | "ability_vampirebat_lovebites": "Love Bites", | ||
"ability_vampirebat_lovebites/lovebites_proc": "Love Bites", | "ability_vampirebat_lovebites/lovebites_proc": "Love Bites", | ||
"ability_vampirebat_lovebites_desc": "Bullets and abilities apply {g:citadel_inline_attribute:'SpiritDamage'}, building up to a burst of {g:citadel_inline_attribute:'BonusSpiritDamage'}. \u003Cbr\u003E\u003Cbr\ | "ability_vampirebat_lovebites_desc": "Bullets and abilities apply {g:citadel_inline_attribute:'SpiritDamage'}, building up to a burst of {g:citadel_inline_attribute:'BonusSpiritDamage'}. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ELove Bites has a unique cooldown per target.\u003C/span\u003E", | ||
"ability_vampirebat_lovebites_t1_desc": "On Proc: \u003Cspan class=\"highlight\"\u003E+ | "ability_vampirebat_lovebites_flatdamage": "Love Bites (On-Hit)", | ||
"ability_vampirebat_lovebites_t2_desc": "\u003Cspan class=\"highlight\"\u003E+ | "ability_vampirebat_lovebites_t1_desc": "On Proc: \u003Cspan class=\"highlight\"\u003E+160 m/s\u003C/span\u003E Move Speed for 3s", | ||
"ability_vampirebat_lovebites_t2_desc": "\u003Cspan class=\"highlight\"\u003E+4\u003C/span\u003E Damage, \u003Cspan class=\"highlight\"\u003E+55\u003C/span\u003E Bonus Damage", | |||
"ability_vampirebat_steallife": "Rake", | |||
"ability_vampirebat_steallife_desc": "Slash with your umbrella, dealing {g:citadel_inline_attribute:'SpiritDamage'}, increasing with their missing health. \u003Cbr\u003E\u003Cbr\u003EIf Rake kills a target, receive a {g:citadel_inline_attribute:'Heal'}.", | |||
"ability_viper_debuffdagger": "Screwjab Dagger", | "ability_viper_debuffdagger": "Screwjab Dagger", | ||
"ability_viper_debuffdagger_desc": "Throw a dagger, dealing \u003Cspan class=\"highlight_spirit\"\u003ESpirit Damage\u003C/span\u003E and applying a \u003Cspan class=\"highlight\"\u003EFading Slow\u003C/span\u003E.", | "ability_viper_debuffdagger_desc": "Throw a dagger, dealing \u003Cspan class=\"highlight_spirit\"\u003ESpirit Damage\u003C/span\u003E and applying a \u003Cspan class=\"highlight\"\u003EFading Slow\u003C/span\u003E.", | ||
| Line 5,774: | Line 6,866: | ||
"cadence_ability_silencecontraptions_desc": "Disarm yourself perform a long-range dash melee attack. For the duration of the song, you remain disarmed and your melee abilities apply a debuff that disarms and EMP's enemy targets.", | "cadence_ability_silencecontraptions_desc": "Disarm yourself perform a long-range dash melee attack. For the duration of the song, you remain disarmed and your melee abilities apply a debuff that disarms and EMP's enemy targets.", | ||
"cadence_ability_silencecontraptions_quip": "Start a melee brawl. No guns allowed.", | "cadence_ability_silencecontraptions_quip": "Start a melee brawl. No guns allowed.", | ||
"capture_point_escort/capturing_escort": "Capturing", | |||
"casting_powerup_pickup": "Casting", | "casting_powerup_pickup": "Casting", | ||
"cd_permanent_pickup_label": "+0.75% Cooldown Reduction", | "cd_permanent_pickup_label": "+0.75% Cooldown Reduction", | ||
"cd_permanent_pickup_label_lv2": "+1% Cooldown Reduction", | "cd_permanent_pickup_label_lv2": "+1% Cooldown Reduction", | ||
"cd_permanent_pickup_label_lv3": "+1.5% Cooldown Reduction", | "cd_permanent_pickup_label_lv3": "+1.5% Cooldown Reduction", | ||
"change_team_powerup_pickup": "Change Team", | |||
"chat_wheel_options": "WHEEL OPTIONS", | "chat_wheel_options": "WHEEL OPTIONS", | ||
"chrono_time_trap_debuff": "Time Bomb", | "chrono_time_trap_debuff": "Time Bomb", | ||
| Line 5,806: | Line 6,900: | ||
"citadel_ability_bebop_laser_beam_t3_desc": "Hyper Beam heals Bebop for \u003Cspan class=\"highlight\"\u003E65%\u003C/span\u003E of its damage on Heroes. 20% on non-hero", | "citadel_ability_bebop_laser_beam_t3_desc": "Hyper Beam heals Bebop for \u003Cspan class=\"highlight\"\u003E65%\u003C/span\u003E of its damage on Heroes. 20% on non-hero", | ||
"citadel_ability_bull_charge": "Shoulder Charge", | "citadel_ability_bull_charge": "Shoulder Charge", | ||
"citadel_ability_bull_charge_desc": "Charge forward, | "citadel_ability_bull_charge_desc": "Charge forward, {g:citadel_inline_attribute:'Pulling'} enemies you hit. Pushing a hero into a wall applies {g:citadel_inline_attribute:'Stun'}.\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EIf you collide with a hero you move faster during your charge.\u003C/span\u003E", | ||
"citadel_ability_bull_charge_on_hero_collide_header": "On Hero Collide:", | "citadel_ability_bull_charge_on_hero_collide_header": "On Hero Collide:", | ||
"citadel_ability_bull_charge_on_wall_header": "On Wall Hit:", | "citadel_ability_bull_charge_on_wall_header": "On Wall Hit:", | ||
| Line 5,842: | Line 6,936: | ||
"citadel_ability_chrono_kinetic_carbine/modifier_chrono_kinetic_carbine": "Kinetic Carbine", | "citadel_ability_chrono_kinetic_carbine/modifier_chrono_kinetic_carbine": "Kinetic Carbine", | ||
"citadel_ability_chrono_kinetic_carbine_charged": "CHARGED!", | "citadel_ability_chrono_kinetic_carbine_charged": "CHARGED!", | ||
"citadel_ability_chrono_kinetic_carbine_desc": "Charge up a powerful shot of time energy, dealing {g:citadel_inline_attribute:'SpiritDamage'} and applying a \u003Cspan class=\"highlight\"\u003ETime-Stop\u003C/span\u003E to enemies hit. The damage dealt increases with {g:citadel_inline_attribute:'WeaponDamage'}. Move speed is increased while charging. \u003Cbr\u003E\u003Cbr\u003EWhile in the air and charging, {g: | "citadel_ability_chrono_kinetic_carbine_desc": "Charge up a powerful shot of time energy, dealing {g:citadel_inline_attribute:'SpiritDamage'} and applying a \u003Cspan class=\"highlight\"\u003ETime-Stop\u003C/span\u003E to enemies hit. The damage dealt increases with {g:citadel_inline_attribute:'WeaponDamage'}. Move speed is increased while charging. \u003Cbr\u003E\u003Cbr\u003EWhile in the air and charging, {g:citadel_binding:'ADS'} to timeslow your movement.", | ||
"citadel_ability_chrono_kinetic_carbine_expiring": "EXPIRING", | "citadel_ability_chrono_kinetic_carbine_expiring": "EXPIRING", | ||
"citadel_ability_chrono_kinetic_carbine_quip": "Charge up your weapon to deal high damage and timestop", | "citadel_ability_chrono_kinetic_carbine_quip": "Charge up your weapon to deal high damage and timestop", | ||
| Line 5,908: | Line 7,002: | ||
"citadel_ability_fissure_wall/modifier_fissure_wall/modifier_bonus_damage_percent": "Wall Damage Debuff", | "citadel_ability_fissure_wall/modifier_fissure_wall/modifier_bonus_damage_percent": "Wall Damage Debuff", | ||
"citadel_ability_fissure_wall_cancel": "Cancel Fissure Wall", | "citadel_ability_fissure_wall_cancel": "Cancel Fissure Wall", | ||
"citadel_ability_fissure_wall_desc": "Creates a wall that \u003Cspan class=\"highlight\"\u003Edivides the terrain\u003C/span\u003E in half. On creation, the wall \u003Cspan class=\"highlight\"\u003Edeals damage\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Eapplies slow\u003C/span\u003E to enemies nearby. \u003Cbr\u003EAfter casting, press{g: | "citadel_ability_fissure_wall_desc": "Creates a wall that \u003Cspan class=\"highlight\"\u003Edivides the terrain\u003C/span\u003E in half. On creation, the wall \u003Cspan class=\"highlight\"\u003Edeals damage\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Eapplies slow\u003C/span\u003E to enemies nearby. \u003Cbr\u003EAfter casting, press{g:citadel_binding:'Attack'}or{g:citadel_binding:'Ability3'}to erupt the wall early.", | ||
"citadel_ability_fissure_wall_quip": "Conjure a wall to block your foes", | "citadel_ability_fissure_wall_quip": "Conjure a wall to block your foes", | ||
"citadel_ability_fissure_wall_t1_desc": "\u003Cspan class=\"highlight\"\u003ERemoves 1 stamina\u003C/span\u003E and amplifies McGinnis's damage by \u003Cspan class=\"highlight\"\u003E15%\u003C/span\u003E on hit enemies for 7s", | "citadel_ability_fissure_wall_t1_desc": "\u003Cspan class=\"highlight\"\u003ERemoves 1 stamina\u003C/span\u003E and amplifies McGinnis's damage by \u003Cspan class=\"highlight\"\u003E15%\u003C/span\u003E on hit enemies for 7s", | ||
| Line 5,933: | Line 7,027: | ||
"citadel_ability_hijack_stacking_weapon_jammer_desc": "Your bullets charge up a \u003Cspan class=\"highlight\"\u003EWeapon Jammer\u003C/span\u003E on enemy heroes that will give them a \u003Cspan class=\"highlight\"\u003Epercent chance to misfire\u003C/span\u003E (bullet does not fire and they damage themselves).", | "citadel_ability_hijack_stacking_weapon_jammer_desc": "Your bullets charge up a \u003Cspan class=\"highlight\"\u003EWeapon Jammer\u003C/span\u003E on enemy heroes that will give them a \u003Cspan class=\"highlight\"\u003Epercent chance to misfire\u003C/span\u003E (bullet does not fire and they damage themselves).", | ||
"citadel_ability_hook": "Grapple Arm", | "citadel_ability_hook": "Grapple Arm", | ||
"citadel_ability_hook_desc": "Launch out a mechanical hand that | "citadel_ability_hook_desc": "Launch out a mechanical hand that {g:citadel_inline_attribute:'Pulls'} the first character it hits, reeling them in. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EGrapple Arm can be used on allies.\u003C/br\u003E", | ||
"citadel_ability_hook_quip": "Pull in a target to you", | "citadel_ability_hook_quip": "Pull in a target to you", | ||
"citadel_ability_hook_t1_desc": " | "citadel_ability_hook_t1_desc": "\u003Cspan class=\"highlight\"\u003E+20% weapon damage\u003C/span\u003E against victims for 6s", | ||
"citadel_ability_hornet_chain": "Stake", | "citadel_ability_hornet_chain": "Stake", | ||
"citadel_ability_hornet_chain/modifier_citadel_hornet_chain_connection": "Tethered to the ground", | "citadel_ability_hornet_chain/modifier_citadel_hornet_chain_connection": "Tethered to the ground", | ||
| Line 5,989: | Line 7,083: | ||
"citadel_ability_lash_down_strike_desc": "Stomp the ground beneath you, \u003Cspan class=\"highlight\"\u003Edamaging enemies\u003C/span\u003E in front of you. If you perform Ground Strike while airborne, you quickly dive towards the ground. Damage grows slower after 25m.", | "citadel_ability_lash_down_strike_desc": "Stomp the ground beneath you, \u003Cspan class=\"highlight\"\u003Edamaging enemies\u003C/span\u003E in front of you. If you perform Ground Strike while airborne, you quickly dive towards the ground. Damage grows slower after 25m.", | ||
"citadel_ability_lash_down_strike_quip": "Slam down to the ground, damaging enemies", | "citadel_ability_lash_down_strike_quip": "Slam down to the ground, damaging enemies", | ||
"citadel_ability_lash_down_strike_t2_desc": "Struck enemies are \u003Cspan class=\"highlight\"\ | "citadel_ability_lash_down_strike_t2_desc": "Struck enemies are \u003Cspan class=\"highlight\"\u003Eknocked up\u003C/span\u003E and slowed by \u003Cspan class=\"highlight\"\u003E50%\u003C/span\u003E for \u003Cspan class=\"highlight\"\u003E3s\u003C/span\u003E", | ||
"citadel_ability_lash_down_strike_t3_desc": "\u003Cspan class=\"highlight\"\u003EDamage Per Meter\u003C/span\u003E +110% and improved scaling", | "citadel_ability_lash_down_strike_t3_desc": "\u003Cspan class=\"highlight\"\u003EDamage Per Meter\u003C/span\u003E +110% and improved scaling", | ||
"citadel_ability_lash_high_explosive": "High Explosive", | "citadel_ability_lash_high_explosive": "High Explosive", | ||
| Line 6,000: | Line 7,094: | ||
"citadel_ability_lash_ultimate/modifier_lash_grapple_enemy_debuff": "Death Slam", | "citadel_ability_lash_ultimate/modifier_lash_grapple_enemy_debuff": "Death Slam", | ||
"citadel_ability_lash_ultimate_debuff": "Movement Slow", | "citadel_ability_lash_ultimate_debuff": "Movement Slow", | ||
"citadel_ability_lash_ultimate_desc": "Focus on enemies to connect whips to them. After channeling, connected enemies are \u003Cspan class=\"highlight\"\u003Elifted and stunned\u003C/span\u003E then slammed into the ground. Your victims and any enemies in the landing zone will be \u003Cspan class=\"highlight\"\u003Edamaged and slowed\u003C/span\u003E. \u003Cbr\u003EPress{g: | "citadel_ability_lash_ultimate_desc": "Focus on enemies to connect whips to them. After channeling, connected enemies are \u003Cspan class=\"highlight\"\u003Elifted and stunned\u003C/span\u003E then slammed into the ground. Your victims and any enemies in the landing zone will be \u003Cspan class=\"highlight\"\u003Edamaged and slowed\u003C/span\u003E. \u003Cbr\u003EPress{g:citadel_binding:'Attack'}to throw connected enemies early. Enemies that are not in line of sight or go out of range during the latch time will not be grabbed.", | ||
"citadel_ability_lash_ultimate_quip": "Lift enemies and smash them into the ground", | "citadel_ability_lash_ultimate_quip": "Lift enemies and smash them into the ground", | ||
"citadel_ability_lash_ultimate_t3_desc": "\u003Cspan class=\"highlight\"\u003EStun\u003C/span\u003E enemies in the landing zone for 1s", | "citadel_ability_lash_ultimate_t3_desc": "\u003Cspan class=\"highlight\"\u003EStun\u003C/span\u003E enemies in the landing zone for 1s", | ||
| Line 6,011: | Line 7,105: | ||
"citadel_ability_lightning_dodge_passive": "Lightning Roll", | "citadel_ability_lightning_dodge_passive": "Lightning Roll", | ||
"citadel_ability_magewalk": "Misdirection", | "citadel_ability_magewalk": "Misdirection", | ||
"citadel_ability_magewalkk_desc": "Briefly become \u003Cspan class=\"highlight\"\u003EUntargetable\u003C/span\u003E before appearing at your destination. Your first \u003Cspan class=\"highlight\"\u003E{s:EmpoweredAttackCount} attacks\u003C/span\u003E deal bonus \u003Cspan class=\"highlight_spirit\"\u003ESpirit Damage\u003C/span\u003E. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E[Cast]\u003C/span\u003E Appear at the target location.\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E{g: | "citadel_ability_magewalkk_desc": "Briefly become \u003Cspan class=\"highlight\"\u003EUntargetable\u003C/span\u003E before appearing at your destination. Your first \u003Cspan class=\"highlight\"\u003E{s:EmpoweredAttackCount} attacks\u003C/span\u003E deal bonus \u003Cspan class=\"highlight_spirit\"\u003ESpirit Damage\u003C/span\u003E. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E[Cast]\u003C/span\u003E Appear at the target location.\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E{g:citadel_binding:'AltCast'}\u003C/span\u003E Appear in place.\u003C/span\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EEnemies will not know which cast you performed.\u003C/span\u003E", | ||
"citadel_ability_mechaguy_defense_field": "Reactive Armor", | "citadel_ability_mechaguy_defense_field": "Reactive Armor", | ||
"citadel_ability_mechaguy_defense_field_desc": "Fires defensive rockets at attackers, and build regeneration for every {s:RegenThreshold} damage taken", | "citadel_ability_mechaguy_defense_field_desc": "Fires defensive rockets at attackers, and build regeneration for every {s:RegenThreshold} damage taken", | ||
| Line 6,094: | Line 7,188: | ||
"citadel_ability_player_ping": "Ping", | "citadel_ability_player_ping": "Ping", | ||
"citadel_ability_power_slash": "Power Slash", | "citadel_ability_power_slash": "Power Slash", | ||
"citadel_ability_power_slash_desc": "Channel to increase damage over 1.4 seconds, then release a \u003Cspan class=\"highlight\"\u003Efully-charged sword strike\u003C/span\u003E.\u003Cbr\u003EPress{g: | "citadel_ability_power_slash_desc": "Channel to increase damage over 1.4 seconds, then release a \u003Cspan class=\"highlight\"\u003Efully-charged sword strike\u003C/span\u003E.\u003Cbr\u003EPress{g:citadel_binding:'Ability1'}or{g:citadel_binding:'Attack'}to trigger the strike early, dealing partial damage.", | ||
"citadel_ability_power_slash_quip": "Charge up an attack, dealing high damage on a full charge", | "citadel_ability_power_slash_quip": "Charge up an attack, dealing high damage on a full charge", | ||
"citadel_ability_power_slash_t1_desc": "Gain \u003Cspan class=\"highlight\"\u003E+60 Bullet Resist\u003C/span\u003E while channeling", | "citadel_ability_power_slash_t1_desc": "Gain \u003Cspan class=\"highlight\"\u003E+60 Bullet Resist\u003C/span\u003E while channeling", | ||
| Line 6,102: | Line 7,196: | ||
"citadel_ability_projectmind_desc": "\u003Cspan class=\"highlight\"\u003ETeleport\u003C/span\u003E to the targeted location.", | "citadel_ability_projectmind_desc": "\u003Cspan class=\"highlight\"\u003ETeleport\u003C/span\u003E to the targeted location.", | ||
"citadel_ability_projectmind_quip": "Teleport to the targeted location", | "citadel_ability_projectmind_quip": "Teleport to the targeted location", | ||
"citadel_ability_projectmind_t2_desc": " | "citadel_ability_projectmind_t2_desc": "\u003Cspan class=\"highlight\"\u003E300 Barrier\u003C/span\u003E for 5s. Barrier scales with Spirit Power.", | ||
"citadel_ability_psychic_daggers": "Royal Flush", | "citadel_ability_psychic_daggers": "Royal Flush", | ||
"citadel_ability_psychic_daggers_desc": "Telekinetically throw cards that \u003Cspan class=\"highlight\"\u003Ehit random targets\u003C/span\u003E around you.", | "citadel_ability_psychic_daggers_desc": "Telekinetically throw cards that \u003Cspan class=\"highlight\"\u003Ehit random targets\u003C/span\u003E around you.", | ||
| Line 6,234: | Line 7,328: | ||
"citadel_ability_static_charge_desc": "Apply a charge to a target enemy hero. After a short duration, the static charge \u003Cspan class=\"highlight\"\u003Estuns and damages\u003C/span\u003E enemies within the radius.", | "citadel_ability_static_charge_desc": "Apply a charge to a target enemy hero. After a short duration, the static charge \u003Cspan class=\"highlight\"\u003Estuns and damages\u003C/span\u003E enemies within the radius.", | ||
"citadel_ability_static_charge_quip": "Apply a delayed area stun to an enemy hero", | "citadel_ability_static_charge_quip": "Apply a delayed area stun to an enemy hero", | ||
"citadel_ability_static_charge_v2": "Static Charge", | |||
"citadel_ability_static_charge_v2_desc": "Strike in front of you with lightning, applying a charge to the unit or area hit. After a short duration, the static charge \u003Cspan class=\"highlight\"\u003Estuns and damages\u003C/span\u003E enemies within the radius.", | |||
"citadel_ability_static_charge_v2_quip": "Apply a delayed area stun", | |||
"citadel_ability_sticky_bomb": "Sticky Bomb", | "citadel_ability_sticky_bomb": "Sticky Bomb", | ||
"citadel_ability_sticky_bomb_desc": "Attach a | "citadel_ability_sticky_bomb_desc": "Attach a bomb that explodes after a delay, dealing {g:citadel_inline_attribute:'SpiritDamage'} to nearby enemies. \u003Cbr\u003E\u003Cbr\u003EIf the bomb hits or kills a hero, you gain \u003Cspan class=\"highlight\"\u003Epermanent bonus damage\u003C/span\u003E on Sticky Bomb. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EHold{g:citadel_binding:'AltCast'}to attach the Sticky Bomb to yourself.", | ||
"citadel_ability_sticky_bomb_quip": "Plant a bomb on an enemy", | "citadel_ability_sticky_bomb_quip": "Plant a bomb on an enemy", | ||
"citadel_ability_sticky_bomb_t3_desc": "On Attach: \u003Cspan class=\"highlight\"\u003E-30%\u003C/span\u003E Outgoing Damage for \u003Cspan class=\"highlight\"\u003E5s\u003C/span\u003E", | "citadel_ability_sticky_bomb_t3_desc": "On Attach: \u003Cspan class=\"highlight\"\u003E-30%\u003C/span\u003E Outgoing Damage for \u003Cspan class=\"highlight\"\u003E5s\u003C/span\u003E", | ||
"citadel_ability_stomp": "Kinetic Pulse", | "citadel_ability_stomp": "Kinetic Pulse", | ||
"citadel_ability_stomp_desc": "Release an energy pulse that travels along the ground, dealing {g:citadel_inline_attribute:'SpiritDamage'} and | "citadel_ability_stomp_desc": "Release an energy pulse that travels along the ground, dealing {g:citadel_inline_attribute:'SpiritDamage'} and applying {g:citadel_inline_attribute:'KnockUp'}.", | ||
"citadel_ability_stomp_quip": "Release a ground pulse that knocks enemies into the air", | "citadel_ability_stomp_quip": "Release a ground pulse that knocks enemies into the air", | ||
"citadel_ability_stomp_t1_desc": "On Hit: \u003Cspan class=\"highlight\"\u003E35%\u003C/span\u003E Slow and \u003Cspan class=\"highlight\"\u003E-35%\u003C/span\u003E Fire Rate for 4s", | "citadel_ability_stomp_t1_desc": "On Hit: \u003Cspan class=\"highlight\"\u003E35%\u003C/span\u003E Slow and \u003Cspan class=\"highlight\"\u003E-35%\u003C/span\u003E Fire Rate for 4s", | ||
| Line 6,247: | Line 7,344: | ||
"citadel_ability_storm_cloud_desc": "Channel an expanding storm cloud around you that \u003Cspan class=\"highlight\"\u003Edamages all enemies\u003C/span\u003E within its radius. Enemies do not take damage when they are out of line-of-sight. You have increased \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E during the channel.", | "citadel_ability_storm_cloud_desc": "Channel an expanding storm cloud around you that \u003Cspan class=\"highlight\"\u003Edamages all enemies\u003C/span\u003E within its radius. Enemies do not take damage when they are out of line-of-sight. You have increased \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E during the channel.", | ||
"citadel_ability_storm_cloud_lightning_strike": "Lightning Strike", | "citadel_ability_storm_cloud_lightning_strike": "Lightning Strike", | ||
"citadel_ability_storm_cloud_lightning_strike_desc": "While channeling, press{g: | "citadel_ability_storm_cloud_lightning_strike_desc": "While channeling, press{g:citadel_binding:'Attack'}to mark the targeted area to be struck with a powerful lightning bolt that \u003Cspan class=\"highlight\"\u003Eknocks enemies away\u003C/span\u003E after a 0.25s delay. One use per cast.", | ||
"citadel_ability_storm_cloud_quip": "Fry all enemies in a large area", | "citadel_ability_storm_cloud_quip": "Fry all enemies in a large area", | ||
"citadel_ability_storm_cloud_t1_desc": "\u003Cspan class=\"highlight\"\u003E+35% Bullet Resist\u003C/span\u003E while channeling Storm Cloud", | "citadel_ability_storm_cloud_t1_desc": "\u003Cspan class=\"highlight\"\u003E+35% Bullet Resist\u003C/span\u003E while channeling Storm Cloud", | ||
| Line 6,262: | Line 7,359: | ||
"citadel_ability_surveillance_drone_t2_desc": "+\u003Cspan class=\"highlight\"\u003E{s:CrashImpactRadius}\u003C/span\u003E crash impact radius, +\u003Cspan class=\"highlight\"\u003E{s:DroneCrashDamage}\u003C/span\u003E drone crash damage", | "citadel_ability_surveillance_drone_t2_desc": "+\u003Cspan class=\"highlight\"\u003E{s:CrashImpactRadius}\u003C/span\u003E crash impact radius, +\u003Cspan class=\"highlight\"\u003E{s:DroneCrashDamage}\u003C/span\u003E drone crash damage", | ||
"citadel_ability_tangotether": "Watcher's Covenant", | "citadel_ability_tangotether": "Watcher's Covenant", | ||
"citadel_ability_tangotether_desc": "Gain bonuses and automatically connect with a nearby ally to share them. \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'Healing'} is replicated\u003C/span\u003E among all those connected. \u003Cbr\u003ERemoves shooting \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'MoveSpeed'} penalty\u003C/span\u003E. \u003Cbr\u003EPress{g: | "citadel_ability_tangotether_desc": "Gain bonuses and automatically connect with a nearby ally to share them. \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'Healing'} is replicated\u003C/span\u003E among all those connected. \u003Cbr\u003ERemoves shooting \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'MoveSpeed'} penalty\u003C/span\u003E. \u003Cbr\u003EPress{g:citadel_binding:'Ability2'}to Lock on to a target. \u003Cspan class=\"diminish\"\u003E\u003Cbr\u003EConnection requires line of sight.\u003C/span\u003E", | ||
"citadel_ability_tangotether_lock": "Lock on to Target", | "citadel_ability_tangotether_lock": "Lock on to Target", | ||
"citadel_ability_tangotether_quip": "Empower yourself and a nearby ally", | "citadel_ability_tangotether_quip": "Empower yourself and a nearby ally", | ||
| Line 6,268: | Line 7,365: | ||
"citadel_ability_teleport": "Teleport", | "citadel_ability_teleport": "Teleport", | ||
"citadel_ability_tengu_airlift": "Air Drop", | "citadel_ability_tengu_airlift": "Air Drop", | ||
"citadel_ability_tengu_airlift_desc": "\u003Cspan class=\"highlight\"\u003EGrab an ally\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Etake flight\u003C/span\u003E with them. Drop your ally to cause | "citadel_ability_tengu_airlift_desc": "\u003Cspan class=\"highlight\"\u003EGrab an ally\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Etake flight\u003C/span\u003E with them. Drop your ally to cause an explosion, dealing {g:citadel_inline_attribute:'SpiritDamage'} and applying {g:citadel_inline_attribute:'Slow'} and {g:citadel_inline_attribute:'KnockUp'}. You and your ally gain a Barrier when flying ends. \u003Cbr\u003EWhile lifted, your ally gains bullet resist but cannot attack and deals -50% damage.\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E{g:citadel_binding:'AltCast'}lets you fly without an ally, carrying a bomb instead.\u003Cbr\u003E{g:citadel_binding:'Attack'}to drop ally/bomb.\u003Cbr\u003E{g:citadel_binding:'MoveForward'}to fly faster. \u003Cbr\u003EHold {g:citadel_binding:'MoveDown'}during cast to reduce launch height", | ||
"citadel_ability_tengu_airlift_quip": "Death from Above! Fly and drop an ally on enemies", | "citadel_ability_tengu_airlift_quip": "Death from Above! Fly and drop an ally on enemies", | ||
"citadel_ability_tengu_airlift_t1_desc": "\u003Cspan class=\"highlight\"\u003E-20%\u003C/span\u003E Bullet Resist on enemies hit for \u003Cspan class=\"highlight\"\u003E8s\u003C/span\u003E", | "citadel_ability_tengu_airlift_t1_desc": "\u003Cspan class=\"highlight\"\u003E-20%\u003C/span\u003E Bullet Resist on enemies hit for \u003Cspan class=\"highlight\"\u003E8s\u003C/span\u003E", | ||
| Line 6,280: | Line 7,377: | ||
"citadel_ability_tengu_ghost_t3_desc": "Bounces +{s:Bounces} additional times", | "citadel_ability_tengu_ghost_t3_desc": "Bounces +{s:Bounces} additional times", | ||
"citadel_ability_tengu_lightningcrash": "Falling Grace", | "citadel_ability_tengu_lightningcrash": "Falling Grace", | ||
"citadel_ability_tengu_lightningcrash_desc": "Jump into the air and start flying for a short time. When you hit the ground you \u003Cspan class=\"highlight\"\u003Edeal damage\u003C/span\u003E based on how long you flew, as well as gaining a \u003Cspan class=\"highlight\"\u003Eregeneration boost\u003C/span\u003E. You can end your flight and dive early by pressing \u003Cspan class='keybind'\u003E{g: | "citadel_ability_tengu_lightningcrash_desc": "Jump into the air and start flying for a short time. When you hit the ground you \u003Cspan class=\"highlight\"\u003Edeal damage\u003C/span\u003E based on how long you flew, as well as gaining a \u003Cspan class=\"highlight\"\u003Eregeneration boost\u003C/span\u003E. You can end your flight and dive early by pressing \u003Cspan class='keybind'\u003E{g:citadel_binding:'Attack'}\u003C/span\u003E.", | ||
"citadel_ability_tengu_lightningcrash_quip": "Fly above the battlefield", | "citadel_ability_tengu_lightningcrash_quip": "Fly above the battlefield", | ||
"citadel_ability_tengu_lightningcrash_t3_desc": "\u003Cspan class=\"highlight\"\u003E+{s:Damage}\u003C/span\u003E Damage, and \u003Cspan class=\"highlight\"\u003E+{s:Regeneration}\u003C/span\u003E Regeneration", | "citadel_ability_tengu_lightningcrash_t3_desc": "\u003Cspan class=\"highlight\"\u003E+{s:Damage}\u003C/span\u003E Damage, and \u003Cspan class=\"highlight\"\u003E+{s:Regeneration}\u003C/span\u003E Regeneration", | ||
| Line 6,305: | Line 7,402: | ||
"citadel_ability_time_bomb_t2_desc": "Enemies hit by Time Bomb will have their \u003Cspan class=\"highlight\"\u003Ebullet resist reduced by {s:BulletArmorReduction}\u003C/span\u003E for \u003Cspan class=\"highlight\"\u003E{s:BulletArmorReductionDuration}s\u003C/span\u003E", | "citadel_ability_time_bomb_t2_desc": "Enemies hit by Time Bomb will have their \u003Cspan class=\"highlight\"\u003Ebullet resist reduced by {s:BulletArmorReduction}\u003C/span\u003E for \u003Cspan class=\"highlight\"\u003E{s:BulletArmorReductionDuration}s\u003C/span\u003E", | ||
"citadel_ability_time_bomb_t3_desc": "\u003Cspan class=\"highlight\"\u003E+{s:Damage} Damage\u003C/span\u003E and Time Bomb gains \u003Cspan class=\"highlight\"\u003E+50% more damage\u003C/span\u003E from Spirit Power", | "citadel_ability_time_bomb_t3_desc": "\u003Cspan class=\"highlight\"\u003E+{s:Damage} Damage\u003C/span\u003E and Time Bomb gains \u003Cspan class=\"highlight\"\u003E+50% more damage\u003C/span\u003E from Spirit Power", | ||
"citadel_ability_upgrade_tab_desc": "{g: | "citadel_ability_upgrade_tab_desc": "{g:citadel_binding:'Scoreboard'} + [{g:citadel_binding:'Ability1'}/{g:citadel_binding:'Ability2'}/{g:citadel_binding:'Ability3'}/{g:citadel_binding:'Ability4'}] will upgrade your ability. These are additional binds.", | ||
"citadel_ability_uppercut": "Exploding Uppercut", | "citadel_ability_uppercut": "Exploding Uppercut", | ||
"citadel_ability_uppercut_desc": "Deal {g:citadel_inline_attribute:'MeleeDamage'} to nearby enemies and | "citadel_ability_uppercut_desc": "Deal {g:citadel_inline_attribute:'MeleeDamage'} to nearby enemies and apply {g:citadel_inline_attribute:'KnockBack'}. \u003Cbr\u003E\u003Cbr\u003EWhen they land, they deal {g:citadel_inline_attribute:'SpiritDamage'} and apply {g:citadel_inline_attribute:'ReducedFireRate'} to other nearby enemies. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EExploding Uppercut can be used on allies.\u003C/br\u003E", | ||
"citadel_ability_uppercut_quip": "Punch someone away from you", | "citadel_ability_uppercut_quip": "Punch someone away from you", | ||
"citadel_ability_uppercut_t2_desc": "On Hero Hit: Gain \u003Cspan class=\"highlight\"\u003Efast spin-up time, 2x range | "citadel_ability_uppercut_t2_desc": "On Hero Hit: Gain \u003Cspan class=\"highlight\"\u003Efast spin-up time, 2x weapon range and +40% weapon damage\u003C/span\u003E for 9s", | ||
"citadel_ability_uppercut_t3_desc": "On Hero Hit: Set \u003Cspan class=\"highlight\"\u003EGrapple Arm cooldown to 0\u003C/span\u003E and | "citadel_ability_uppercut_t3_desc": "On Hero Hit: Set \u003Cspan class=\"highlight\"\u003EGrapple Arm cooldown to 0\u003C/span\u003E and add \u003Cspan class=\"highlight\"\u003E+100% bullets\u003C/span\u003E to your current clip", | ||
"citadel_ability_viscous_ball_boost": "Slam Ball", | "citadel_ability_viscous_ball_boost": "Slam Ball", | ||
"citadel_ability_void_sphere": "Quantum Entanglement", | "citadel_ability_void_sphere": "Quantum Entanglement", | ||
"citadel_ability_void_sphere_desc": "Briefly become \u003Cspan class=\"highlight\"\u003Euntargetable\u003C/span\u003E and teleport to the target location. On reappearing, gain {g:citadel_inline_attribute:'BonusFireRate'} and \u003Cspan class=\"highlight\"\u003Ereload\u003C/span\u003E your weapon. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E{g: | "citadel_ability_void_sphere_desc": "Briefly become \u003Cspan class=\"highlight\"\u003Euntargetable\u003C/span\u003E and teleport to the target location. On reappearing, gain {g:citadel_inline_attribute:'BonusFireRate'} and \u003Cspan class=\"highlight\"\u003Ereload\u003C/span\u003E your weapon. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E{g:citadel_binding:'AltCast'}\u003C/span\u003E: Bring nearby allies, \u003Cspan class=\"highlight\"\u003Ereloading\u003C/span\u003E their weapons and granting them half of your {g:citadel_inline_attribute:'BonusFireRate'}.", | ||
"citadel_ability_void_sphere_quip": "Blink in and out of existence", | "citadel_ability_void_sphere_quip": "Blink in and out of existence", | ||
"citadel_ability_void_sphere_t3_desc": "\u003Cspan class=\"highlight\"\u003E-5s\u003C/span\u003E Cooldown and On Buff: \u003Cspan class=\"highlight\"\u003E+120%\u003C/span\u003E Max Ammo", | "citadel_ability_void_sphere_t3_desc": "\u003Cspan class=\"highlight\"\u003E-5s\u003C/span\u003E Cooldown and On Buff: \u003Cspan class=\"highlight\"\u003E+120%\u003C/span\u003E Max Ammo", | ||
| Line 6,385: | Line 7,482: | ||
"citadel_chat_allies": "[ALLIES]", | "citadel_chat_allies": "[ALLIES]", | ||
"citadel_chat_placeholder": "To (ALL):", | "citadel_chat_placeholder": "To (ALL):", | ||
"citadel_chat_placeholder_party": "To (PARTY):", | |||
"citadel_chat_placeholder_spec_team": "To (SPECTATORS):", | "citadel_chat_placeholder_spec_team": "To (SPECTATORS):", | ||
"citadel_chat_placeholder_team": "To (ALLIES):", | "citadel_chat_placeholder_team": "To (ALLIES):", | ||
"citadel_chat_spectators": "[SPECTATORS ONLY]", | "citadel_chat_spectators": "[SPECTATORS ONLY]", | ||
"citadel_chatmessage": "{s:target} {s:persona}: {s:message}", | "citadel_chatmessage": "{s:target} {s:message}", | ||
"citadel_chatmessage_old": "{s:target} {s:persona}: {s:message}", | |||
"citadel_chatwheel_can_heal": "I can heal you {s:param_1}", | "citadel_chatwheel_can_heal": "I can heal you {s:param_1}", | ||
"citadel_chatwheel_going_shop": "Going to Shop", | "citadel_chatwheel_going_shop": "Going to Shop", | ||
| Line 6,515: | Line 7,614: | ||
"citadel_chatwheel_sorry": "Sorry", | "citadel_chatwheel_sorry": "Sorry", | ||
"citadel_chatwheel_youre_welcome": "You're Welcome", | "citadel_chatwheel_youre_welcome": "You're Welcome", | ||
"citadel_clientversion": " | "citadel_clientversion": "#{d:client_version_number}", | ||
"citadel_confirm_reset_crosshair": "Are you sure you want to reset your crosshair to the defaults?", | "citadel_confirm_reset_crosshair": "Are you sure you want to reset your crosshair to the defaults?", | ||
"citadel_confirm_reset_keybindings": "Are you sure you want to reset your keybindings (including hero specific keybinds) to default?", | "citadel_confirm_reset_keybindings": "Are you sure you want to reset your keybindings (including hero specific keybinds) to default?", | ||
| Line 6,524: | Line 7,623: | ||
"citadel_enable_ping_indicator": "Enable HUD Ping Indicator", | "citadel_enable_ping_indicator": "Enable HUD Ping Indicator", | ||
"citadel_game_audio_muted": "Game Audio Muted", | "citadel_game_audio_muted": "Game Audio Muted", | ||
"citadel_game_audio_press_unmute": "Press {g: | "citadel_game_audio_press_unmute": "Press {g:citadel_binding:'ToggleMute'} to unmute", | ||
"citadel_gun_damage": "Gun Damage", | "citadel_gun_damage": "Gun Damage", | ||
"citadel_gun_damage_alt": "Alt Gun Damage", | "citadel_gun_damage_alt": "Alt Gun Damage", | ||
"citadel_hijack_drone_extra_abilities": "Combat Drone Abilities", | "citadel_hijack_drone_extra_abilities": "Combat Drone Abilities", | ||
"citadel_hint_activate_wall": "Press {g: | "citadel_hint_activate_wall": "Press {g:citadel_binding:'Attack'} to create the wall early.", | ||
"citadel_hint_buy_items": "Return to the base or a shop to buy \u003Cspan class=\"hintTextEmphasis\"\u003Emods.\u003C/span\u003E", | "citadel_hint_buy_items": "Return to the base or a shop to buy \u003Cspan class=\"hintTextEmphasis\"\u003Emods.\u003C/span\u003E", | ||
"citadel_hint_flamedash_boost": "Press {g: | "citadel_hint_flamedash_boost": "Press {g:citadel_binding:'Roll'} to boost. Requires Stamina.", | ||
"citadel_hint_flying_strike_early_activate": "Press {g: | "citadel_hint_flying_strike_early_activate": "Press {g:citadel_binding:'Attack'} to fly to your target early.", | ||
"citadel_hint_guided_arrow_boost": "Hold {g: | "citadel_hint_guided_arrow_boost": "Hold {g:citadel_binding:'Attack'} to boost arrow speed.", | ||
"citadel_hint_hero_testing_shop": "Press {g: | "citadel_hint_hero_testing_shop": "Press {g:citadel_binding:'OpenHeroSheet'} to open up the shop and set test options.", | ||
"citadel_hint_ladder": "Press {g: | "citadel_hint_ladder": "Press {g:citadel_binding:'Mantle'}+{g:citadel_binding:'MoveForward'} to jump onto the ladder.", | ||
"citadel_hint_learn_ability": "Hold down an ability {g: | "citadel_hint_learn_ability": "Hold down an ability {g:citadel_binding:'Ability1'}, {g:citadel_binding:'Ability2'}, {g:citadel_binding:'Ability3'} or {g:citadel_binding:'Ability4'} to learn that ability.", | ||
"citadel_hint_learn_initial_ability": "Hold{g: | "citadel_hint_learn_initial_ability": "Hold{g:citadel_binding:'Scoreboard'}to choose which ability to unlock.", | ||
"citadel_hint_mantle": "Hold {g: | "citadel_hint_mantle": "Hold {g:citadel_binding:'Mantle'} to climb over obstacles.", | ||
"citadel_hint_melee": "Press {g: | "citadel_hint_melee": "Press {g:citadel_binding:'AbilityMelee'} to use your melee attack.", | ||
"citadel_hint_slide": "Hold {g: | "citadel_hint_slide": "Hold {g:citadel_binding:'Crouch'} while running down a ramp to slide.", | ||
"citadel_hint_upgrade_ability": "Hold {g: | "citadel_hint_upgrade_ability": "Hold {g:citadel_binding:'Scoreboard'} to upgrade your abilities.", | ||
"citadel_hint_zipline": "Hold {g: | "citadel_hint_zipline": "Hold {g:citadel_binding:'Zipline'} to jump on the hyperline.", | ||
"citadel_hint_zoom": "Hold {g: | "citadel_hint_zoom": "Hold {g:citadel_binding:'ADS'} to zoom in with your weapon.", | ||
"citadel_hotkeys_tooltip_chatvoiceparty": "Use your microphone to communicate with all party members. If set to use open mic, this will also work in the dashboard.", | "citadel_hotkeys_tooltip_chatvoiceparty": "Use your microphone to communicate with all party members. If set to use open mic, this will also work in the dashboard.", | ||
"citadel_hotkeys_tooltip_chatvoiceteam": "Use your microphone to communicate with all team members.", | "citadel_hotkeys_tooltip_chatvoiceteam": "Use your microphone to communicate with all team members.", | ||
| Line 6,567: | Line 7,666: | ||
"citadel_keybind_crouch_toggle": "Toggle Crouch / Toggle Slide", | "citadel_keybind_crouch_toggle": "Toggle Crouch / Toggle Slide", | ||
"citadel_keybind_ctrl": "CTRL", | "citadel_keybind_ctrl": "CTRL", | ||
"citadel_keybind_cursorcontext": "Menu", | |||
"citadel_keybind_cursorselect": "Select", | |||
"citadel_keybind_decrease_replay_speed": "Decrease Replay Speed", | "citadel_keybind_decrease_replay_speed": "Decrease Replay Speed", | ||
"citadel_keybind_dev_console": "Dev Console", | "citadel_keybind_dev_console": "Dev Console", | ||
| Line 6,573: | Line 7,674: | ||
"citadel_keybind_forward": "Move Forward", | "citadel_keybind_forward": "Move Forward", | ||
"citadel_keybind_held_item": "Melee Parry/Throw Held Item", | "citadel_keybind_held_item": "Melee Parry/Throw Held Item", | ||
"citadel_keybind_hideout_accept_request": "Accept Request", | |||
"citadel_keybind_hideout_cancel_matchmaking": "Cancel Matchmaking", | |||
"citadel_keybind_hideout_news": "Show Recent News", | |||
"citadel_keybind_hideout_reject_request": "Reject Request", | |||
"citadel_keybind_hideout_use": "Interact with an object in the Hideout", | |||
"citadel_keybind_increase_replay_speed": "Increase Replay Speed", | "citadel_keybind_increase_replay_speed": "Increase Replay Speed", | ||
"citadel_keybind_item1": "Item 1", | "citadel_keybind_item1": "Item 1", | ||
| Line 6,581: | Line 7,687: | ||
"citadel_keybind_mantle": "Jump/Mantle", | "citadel_keybind_mantle": "Jump/Mantle", | ||
"citadel_keybind_melee": "Melee", | "citadel_keybind_melee": "Melee", | ||
"citadel_keybind_menuback": "Back", | |||
"citadel_keybind_menudown": "Down", | |||
"citadel_keybind_menuleft": "Left", | |||
"citadel_keybind_menuright": "Right", | |||
"citadel_keybind_menuup": "Up", | |||
"citadel_keybind_minimap_view_amber_team": "Amber Minimap View", | "citadel_keybind_minimap_view_amber_team": "Amber Minimap View", | ||
"citadel_keybind_minimap_view_sapphire_team": "Sapphire Minimap View", | "citadel_keybind_minimap_view_sapphire_team": "Sapphire Minimap View", | ||
| Line 6,587: | Line 7,698: | ||
"citadel_keybind_mouse_wheel": "Chat Wheel", | "citadel_keybind_mouse_wheel": "Chat Wheel", | ||
"citadel_keybind_open_hero_sheet": "Open Shop", | "citadel_keybind_open_hero_sheet": "Open Shop", | ||
"citadel_keybind_open_main_menu": "Main Menu", | |||
"citadel_keybind_pause": "Pause", | "citadel_keybind_pause": "Pause", | ||
"citadel_keybind_ping": "Ping", | "citadel_keybind_ping": "Ping", | ||
| Line 6,628: | Line 7,740: | ||
"citadel_keybind_upgrade_ability_3": "Upgrade Ability 3", | "citadel_keybind_upgrade_ability_3": "Upgrade Ability 3", | ||
"citadel_keybind_upgrade_ability_4": "Upgrade Ability 4", | "citadel_keybind_upgrade_ability_4": "Upgrade Ability 4", | ||
"citadel_keybind_upgrade_ability_menu": "Upgrade Ability Menu", | |||
"citadel_keybind_windows": "WIN", | "citadel_keybind_windows": "WIN", | ||
"citadel_keybind_zipline": "Zipline", | "citadel_keybind_zipline": "Zipline", | ||
"citadel_metadata_manager_error_decompress_failure": "Failed to decompress the match metadata file", | |||
"citadel_metadata_manager_error_download_failure": "Failed to download the match metadata file for match %match_id%", | |||
"citadel_metadata_manager_error_id_mismatch": "The Match ID for the meta data file did not match what was expected", | |||
"citadel_metadata_manager_error_invalid_version": "The metadata file was an invalid version", | |||
"citadel_metadata_manager_error_parse_failure": "Failed to parse the match metadata file", | |||
"citadel_modifier_duo_arc_cannon": "Arc Cannon", | "citadel_modifier_duo_arc_cannon": "Arc Cannon", | ||
"citadel_modifier_duo_drone_tracker": "Drone", | "citadel_modifier_duo_drone_tracker": "Drone", | ||
"citadel_modifier_hideout_teleport": "Leaving Hideout", | |||
"citadel_modifier_passive_hijack_stacking_weapon_jammer": "Gun Jammed", | "citadel_modifier_passive_hijack_stacking_weapon_jammer": "Gun Jammed", | ||
"citadel_modifier_passive_hijack_weapon_jammer_buildup": "Weapon Jammer", | "citadel_modifier_passive_hijack_weapon_jammer_buildup": "Weapon Jammer", | ||
| Line 6,666: | Line 7,785: | ||
"citadel_settings_ability_quickcast_tooltip": "Toggle to enable/disable quickcast for this specific ability/item", | "citadel_settings_ability_quickcast_tooltip": "Toggle to enable/disable quickcast for this specific ability/item", | ||
"citadel_settings_about": "About", | "citadel_settings_about": "About", | ||
"citadel_settings_active_window_unpause": "Force Game Focus when Game is Unpaused", | "citadel_settings_active_window_unpause": "Force Game Focus when Game is Unpaused", | ||
"citadel_settings_active_window_unpause_tooltip": "Turn this on to focus the game window into focus when the game is about to unpause.", | "citadel_settings_active_window_unpause_tooltip": "Turn this on to focus the game window into focus when the game is about to unpause.", | ||
| Line 6,698: | Line 7,816: | ||
"citadel_settings_basicvideosettings": "Use basic settings", | "citadel_settings_basicvideosettings": "Use basic settings", | ||
"citadel_settings_borderless": "Borderless Window", | "citadel_settings_borderless": "Borderless Window", | ||
"citadel_settings_camera_preset_1": "Camera 1", | |||
"citadel_settings_camera_preset_2": "Camera 2", | |||
"citadel_settings_camera_preset_3": "Camera 3", | |||
"citadel_settings_camera_preset_default": "Default", | |||
"citadel_settings_camera_presets": "Camera Presets", | |||
"citadel_settings_camera_volume_cutout": "Camera Cutout", | "citadel_settings_camera_volume_cutout": "Camera Cutout", | ||
"citadel_settings_camera_volume_cutout_desc": "Not currently used", | "citadel_settings_camera_volume_cutout_desc": "Not currently used", | ||
| Line 6,729: | Line 7,852: | ||
"citadel_settings_chatwheel": "Chat Wheel", | "citadel_settings_chatwheel": "Chat Wheel", | ||
"citadel_settings_clear_keybind_tooltip": "Clear Keybind", | "citadel_settings_clear_keybind_tooltip": "Clear Keybind", | ||
"citadel_settings_combatkeybinds": "Combat Keybinds", | |||
"citadel_settings_communicationkeybinds": "Communication Keybinds", | "citadel_settings_communicationkeybinds": "Communication Keybinds", | ||
"citadel_settings_contextual_slot": "[Contextual Slot]", | "citadel_settings_contextual_slot": "[Contextual Slot]", | ||
| Line 6,835: | Line 7,959: | ||
"citadel_settings_gsync_info": "NVIDIA G-Sync allows a display to dynamically change its refresh rate to match the game's frame rate where possible, resulting in a smoother visual experience. It is only available on certain displays and is most effective when the game's frame rate is below the display mode's maximum refresh rate. It can be enabled outside the game using the NVIDIA Control Panel. You may need to restart the game before changes take effect.", | "citadel_settings_gsync_info": "NVIDIA G-Sync allows a display to dynamically change its refresh rate to match the game's frame rate where possible, resulting in a smoother visual experience. It is only available on certain displays and is most effective when the game's frame rate is below the display mode's maximum refresh rate. It can be enabled outside the game using the NVIDIA Control Panel. You may need to restart the game before changes take effect.", | ||
"citadel_settings_headphones": "Headphones", | "citadel_settings_headphones": "Headphones", | ||
"citadel_settings_hideoutkeybinds": "Hideout Keybinds", | |||
"citadel_settings_hotkeys": "Keybinds", | "citadel_settings_hotkeys": "Keybinds", | ||
"citadel_settings_ingamemenukeybinds": "In-Game Menus", | |||
"citadel_settings_invert_ping_desc": "Check to invert pings. \"nDefaults: \"nSingle Ping = Passive. \"nDouble Ping = Aggressive \"n \"nInverted: \"nSingle Ping = Aggressive \"nDouble Ping = Passive", | "citadel_settings_invert_ping_desc": "Check to invert pings. \"nDefaults: \"nSingle Ping = Passive. \"nDouble Ping = Aggressive \"n \"nInverted: \"nSingle Ping = Aggressive \"nDouble Ping = Passive", | ||
"citadel_settings_itemkeybinds": "Item Keybinds", | "citadel_settings_itemkeybinds": "Item Keybinds", | ||
"citadel_settings_keybind_unbound": "? | "citadel_settings_keybind_hero_name": "{s:hero_name}", | ||
"citadel_settings_keybind_unbound": "[?]", | |||
"citadel_settings_keybinddefaults": "Reset all keybinds to defaults", | "citadel_settings_keybinddefaults": "Reset all keybinds to defaults", | ||
"citadel_settings_language_change_body": "Restart the Deadlock client to apply language changes.", | "citadel_settings_language_change_body": "Restart the Deadlock client to apply language changes.", | ||
| Line 6,870: | Line 7,997: | ||
"citadel_settings_mousesensitivity_y_scale": "Mouse Sensitivity: Vertical Scaling", | "citadel_settings_mousesensitivity_y_scale": "Mouse Sensitivity: Vertical Scaling", | ||
"citadel_settings_mousezoomsensitivity": "Zoom Sensitivity Ratio", | "citadel_settings_mousezoomsensitivity": "Zoom Sensitivity Ratio", | ||
"citadel_settings_movementkeybinds": "Movement Keybinds", | |||
"citadel_settings_musicvolume": "Menu Music Volume", | "citadel_settings_musicvolume": "Menu Music Volume", | ||
"citadel_settings_musicvolume_desc": "Adjusts the volume of the music in the main menu", | "citadel_settings_musicvolume_desc": "Adjusts the volume of the music in the main menu", | ||
| Line 6,992: | Line 8,120: | ||
"citadel_trick_shot": "Shooting Star", | "citadel_trick_shot": "Shooting Star", | ||
"citadel_trick_shot_desc": "Toss a Shooting Star that will fire slowing bullets at nearby enemies. Shoot the Star to increase its fire rate (Enemies can shoot it to slow it down). Weapon upgrades apply to Shooting Star.", | "citadel_trick_shot_desc": "Toss a Shooting Star that will fire slowing bullets at nearby enemies. Shoot the Star to increase its fire rate (Enemies can shoot it to slow it down). Weapon upgrades apply to Shooting Star.", | ||
"citadel_trigger_teleport_hideout": "Teleporting to Hideout", | |||
"citadel_trigger_teleport_sandbox": "Teleporting to Sandbox", | |||
"citadel_unmute_game_audio": "Unmute game Audio", | "citadel_unmute_game_audio": "Unmute game Audio", | ||
"citadel_unmute_player": "Click to un-mute player", | "citadel_unmute_player": "Click to un-mute player", | ||
| Line 7,004: | Line 8,134: | ||
"citadel_weapon_hero_bebop_set": "Humble Pie", | "citadel_weapon_hero_bebop_set": "Humble Pie", | ||
"citadel_weapon_hero_bebop_set_desc": "Fires a continuous beam with no bullet travel", | "citadel_weapon_hero_bebop_set_desc": "Fires a continuous beam with no bullet travel", | ||
"citadel_weapon_hero_bookworm_set": "Chapter's End", | |||
"citadel_weapon_hero_cadence_set": "Arioso Annihilator", | "citadel_weapon_hero_cadence_set": "Arioso Annihilator", | ||
"citadel_weapon_hero_cadence_set_desc": "Shoots bursts of 4 bullets that embed a crystal shard in the target. After 1 second, the shards shatter and deal the bullet damage again. Shatter damage is doubled if 5 or more shards are embedded.", | "citadel_weapon_hero_cadence_set_desc": "Shoots bursts of 4 bullets that embed a crystal shard in the target. After 1 second, the shards shatter and deal the bullet damage again. Shatter damage is doubled if 5 or more shards are embedded.", | ||
| Line 7,010: | Line 8,141: | ||
"citadel_weapon_hero_coldmetal_set": "Cold Metal Gun", | "citadel_weapon_hero_coldmetal_set": "Cold Metal Gun", | ||
"citadel_weapon_hero_demoman_set": "Demoman Gun", | "citadel_weapon_hero_demoman_set": "Demoman Gun", | ||
"citadel_weapon_hero_doorman_set": "Service With A Smile", | |||
"citadel_weapon_hero_drifter_alt": "Drifter Alt Weapon", | |||
"citadel_weapon_hero_drifter_set": "Crimson Claw", | |||
"citadel_weapon_hero_duo_set": "Duo Gun", | "citadel_weapon_hero_duo_set": "Duo Gun", | ||
"citadel_weapon_hero_dynamo_set": "The Vonnegun", | "citadel_weapon_hero_dynamo_set": "The Vonnegun", | ||
"citadel_weapon_hero_forge_set": "Services Rendered", | "citadel_weapon_hero_forge_set": "Services Rendered", | ||
"citadel_weapon_hero_forge_set_desc": "Increases fire rate as the guns spins up", | "citadel_weapon_hero_forge_set_desc": "Increases fire rate as the guns spins up", | ||
"citadel_weapon_hero_frank_set": "Memento Mori", | |||
"citadel_weapon_hero_ghost_set": "Johann's Gift", | "citadel_weapon_hero_ghost_set": "Johann's Gift", | ||
"citadel_weapon_hero_gigawatt_set": "Cold Calculus", | "citadel_weapon_hero_gigawatt_set": "Cold Calculus", | ||
| Line 7,033: | Line 8,168: | ||
"citadel_weapon_hero_orion_set": "The Mourning Comes", | "citadel_weapon_hero_orion_set": "The Mourning Comes", | ||
"citadel_weapon_hero_phalanx_set": "Phalanx Gun", | "citadel_weapon_hero_phalanx_set": "Phalanx Gun", | ||
"citadel_weapon_hero_priest_set": "51:20", | |||
"citadel_weapon_hero_punkgoat_set": "Biquette", | |||
"citadel_weapon_hero_revenant_set": "Revenant Gun", | "citadel_weapon_hero_revenant_set": "Revenant Gun", | ||
"citadel_weapon_hero_rutger_set": "Rutger Gun", | "citadel_weapon_hero_rutger_set": "Rutger Gun", | ||
| Line 7,044: | Line 8,181: | ||
"citadel_weapon_hero_tokamak_set": "Curie-ous Times", | "citadel_weapon_hero_tokamak_set": "Curie-ous Times", | ||
"citadel_weapon_hero_trapper_set": "Civil Servant", | "citadel_weapon_hero_trapper_set": "Civil Servant", | ||
"citadel_weapon_hero_vampirebat_set": "New Money", | |||
"citadel_weapon_hero_viper_set": "The Rattler", | "citadel_weapon_hero_viper_set": "The Rattler", | ||
"citadel_weapon_hero_viscous_set": "Deep Sea Interpreter", | "citadel_weapon_hero_viscous_set": "Deep Sea Interpreter", | ||
| Line 7,113: | Line 8,251: | ||
"guardian_unit": "Guardian", | "guardian_unit": "Guardian", | ||
"guide_advanced_main_header": "Special Moves", | "guide_advanced_main_header": "Special Moves", | ||
"guide_advanced_parry_desc": "Press {g: | "guide_advanced_parry_desc": "Press {g:citadel_binding:'HeldItem'} to parry an enemy's melee attack.\u003Cbr\u003E\u003Cbr\u003EThey will be stunned and will receive increased melee damage.", | ||
"guide_advanced_parry_header": "Parry", | "guide_advanced_parry_header": "Parry", | ||
"guide_back_to_dashboard": "Back to Dashboard", | "guide_back_to_dashboard": "Back to Dashboard", | ||
"guide_basics_abilities_desc": "Press {g: | "guide_basics_abilities_desc": "Press {g:citadel_binding:'Ability1'}, {g:citadel_binding:'Ability2'}, {g:citadel_binding:'Ability3'}, {g:citadel_binding:'Ability4'} to use your hero's abilities.", | ||
"guide_basics_abilities_header": "Abilities", | "guide_basics_abilities_header": "Abilities", | ||
"guide_basics_aim_desc": "Hold {g: | "guide_basics_aim_desc": "Hold {g:citadel_binding:'ADS'} to zoom in with your weapon.", | ||
"guide_basics_aim_header": "Zoom", | "guide_basics_aim_header": "Zoom", | ||
"guide_basics_main_header": "Basic Controls", | "guide_basics_main_header": "Basic Controls", | ||
"guide_basics_melee_desc": "Press {g: | "guide_basics_melee_desc": "Press {g:citadel_binding:'AbilityMelee'} to make a quick attack. Hold {g:citadel_binding:'AbilityMelee'} to deliver a powerful charging attack.", | ||
"guide_basics_melee_header": "Melee", | "guide_basics_melee_header": "Melee", | ||
"guide_basics_reload_desc": "Press {g: | "guide_basics_reload_desc": "Press {g:citadel_binding:'Reload'} to reload your weapon. Certain actions, such as melee, will pause reload.", | ||
"guide_basics_reload_header": "Reload", | "guide_basics_reload_header": "Reload", | ||
"guide_basics_shoot_desc": "Press {g: | "guide_basics_shoot_desc": "Press {g:citadel_binding:'Attack'} to shoot.\u003Cbr\u003E\u003Cbr\u003EGun damage falls off at longer ranges.", | ||
"guide_basics_shoot_header": "Shoot", | "guide_basics_shoot_header": "Shoot", | ||
"guide_get_started_title": "Get Started", | "guide_get_started_title": "Get Started", | ||
"guide_movement_airdash_desc": "While airborne, {g: | "guide_movement_airdash_desc": "While airborne, {g:citadel_binding:'Roll'} to perform an air dash.\u003Cbr\u003E\u003Cbr\u003ERequires stamina.", | ||
"guide_movement_airdash_header": "Air Dash", | "guide_movement_airdash_header": "Air Dash", | ||
"guide_movement_crouch_desc": "Hold {g: | "guide_movement_crouch_desc": "Hold {g:citadel_binding:'Crouch'} to crouch.", | ||
"guide_movement_crouch_header": "Crouch", | "guide_movement_crouch_header": "Crouch", | ||
"guide_movement_dodge_desc": "While moving press {g: | "guide_movement_dodge_desc": "While moving press {g:citadel_binding:'Roll'} to dash.\u003Cbr\u003E\u003Cbr\u003ERequires stamina.", | ||
"guide_movement_dodge_header": "Dash", | "guide_movement_dodge_header": "Dash", | ||
"guide_movement_dodge_jump_desc": "Combine a dash and a well-timed jump to perform a dash jump.\u003Cbr\u003E\u003Cbr\u003ERequires stamina.", | "guide_movement_dodge_jump_desc": "Combine a dash and a well-timed jump to perform a dash jump.\u003Cbr\u003E\u003Cbr\u003ERequires stamina.", | ||
"guide_movement_dodge_jump_header": "Dash Jump", | "guide_movement_dodge_jump_header": "Dash Jump", | ||
"guide_movement_double_jump_desc": "Press {g: | "guide_movement_double_jump_desc": "Press {g:citadel_binding:'Mantle'} while in midair to double jump.\u003Cbr\u003E\u003Cbr\u003ESpecial moves like double jump use your stamina bar, located below your reticle.", | ||
"guide_movement_double_jump_header": "Double Jump", | "guide_movement_double_jump_header": "Double Jump", | ||
"guide_movement_jump_desc": "Press {g: | "guide_movement_jump_desc": "Press {g:citadel_binding:'Mantle'} to jump.", | ||
"guide_movement_jump_header": "Jump", | "guide_movement_jump_header": "Jump", | ||
"guide_movement_mantle_desc": "Hold {g: | "guide_movement_mantle_desc": "Hold {g:citadel_binding:'Mantle'} when near a ledge to mantle up.", | ||
"guide_movement_mantle_header": "Mantle", | "guide_movement_mantle_header": "Mantle", | ||
"guide_movement_slide_desc": "Hold {g: | "guide_movement_slide_desc": "Hold {g:citadel_binding:'Crouch'} to slide while moving down a ramp or moving at high speed.", | ||
"guide_movement_slide_header": "Slide", | "guide_movement_slide_header": "Slide", | ||
"guide_movement_zipline_desc": "Hold {g: | "guide_movement_zipline_desc": "Hold {g:citadel_binding:'Zipline'} to get on the line.\u003Cbr\u003E\u003Cbr\u003EYou can jump off by pressing {g:citadel_binding:'Mantle'}", | ||
"guide_movement_zipline_header": "Transit Lines", | "guide_movement_zipline_header": "Transit Lines", | ||
"guide_neutrals_desc": "There are many neutral creatures lurking around the map. Defeat them to earn souls.\u003Cbr\u003E\u003Cbr\u003ESometimes, a powerful creature will appear at the center of the map… defeating it will offer your team great power.", | "guide_neutrals_desc": "There are many neutral creatures lurking around the map. Defeat them to earn souls.\u003Cbr\u003E\u003Cbr\u003ESometimes, a powerful creature will appear at the center of the map… defeating it will offer your team great power.", | ||
| Line 7,178: | Line 8,316: | ||
"guide_upgrades_going_home_desc": "When you have souls to spend, go back to base to heal and buy powerful items that increase your stats and grant additional abilities.\u003Cbr\u003E\u003Cbr\u003EThere's also a shop next to each guardian, available until the guardian is destroyed.", | "guide_upgrades_going_home_desc": "When you have souls to spend, go back to base to heal and buy powerful items that increase your stats and grant additional abilities.\u003Cbr\u003E\u003Cbr\u003EThere's also a shop next to each guardian, available until the guardian is destroyed.", | ||
"guide_upgrades_going_home_header": "Shop", | "guide_upgrades_going_home_header": "Shop", | ||
"guide_upgrades_killing_guardians_desc": "As you collect souls, you'll also be granted Ability Points (AP).\u003Cbr\u003E\u003Cbr\u003EYou can spend these points to upgrade your abilities by holding {g: | "guide_upgrades_killing_guardians_desc": "As you collect souls, you'll also be granted Ability Points (AP).\u003Cbr\u003E\u003Cbr\u003EYou can spend these points to upgrade your abilities by holding {g:citadel_binding:'Scoreboard'}", | ||
"guide_upgrades_killing_guardians_header": "Ability Points", | "guide_upgrades_killing_guardians_header": "Ability Points", | ||
"guide_upgrades_last_hit_desc": "Get Souls by killing troopers and players. You can also get Souls by killing neutrals located throughout the map.\u003Cbr\u003E\u003Cbr\u003ESouls are shared among allies nearby.", | "guide_upgrades_last_hit_desc": "Get Souls by killing troopers and players. You can also get Souls by killing neutrals located throughout the map.\u003Cbr\u003E\u003Cbr\u003ESouls are shared among allies nearby.", | ||
| Line 7,208: | Line 8,346: | ||
"health_regen_pickup/small_health_regen": "Increased health regen", | "health_regen_pickup/small_health_regen": "Increased health regen", | ||
"health_regen_pickup_label": "Healing", | "health_regen_pickup_label": "Healing", | ||
"hero_akimbo_lore": "Though he was built by a lonely gunslinger, Akimbo was taught that he couldn't use a gun to solve all his problems. This frustrated the robot outlaw immensely, but as time passed Akimbo realized that his human father was right. A gun only solved about 75% of his problems. To solve ALL his problems, he would need at least 2 guns.", | "hero_akimbo_lore": "Though he was built by a lonely gunslinger, Akimbo was taught that he couldn't use a gun to solve all his problems. This frustrated the robot outlaw immensely, but as time passed Akimbo realized that his human father was right. A gun only solved about 75% of his problems. To solve ALL his problems, he would need at least 2 guns.", | ||
"hero_akimbo_playstyle": "Akimbo excels at close range combat, where he relies on speed, cone attacks, and a whole lot of bullets to hit as many targets as possible.", | "hero_akimbo_playstyle": "Akimbo excels at close range combat, where he relies on speed, cone attacks, and a whole lot of bullets to hit as many targets as possible.", | ||
"hero_astro_lore": "There are people who spent their whole lives dreaming about moving to New York. Holliday isn't one of those people. Content with being a Sheriff in a small town, Holliday enjoyed a career where the only time she had to use her gun was when trick shooting at the county fair...then the murders started.\"n\"nGrisly and inhumane; the bodies were found with their ribcages ripped open... their innards picked apart as if by birds. Holliday tracked down the killer, a travelling folk musician that the media dubbed \"The Troubadour\", but when she confronted him he exploded into a murder of crows and flew away.\"n\"nThat was 6 months ago, and while the murders in central Illinois have stopped, Holliday's investigation has not. She believes that The Troubadour is travelling to New York, and when she finds him she's going to kill that evil son of a bitch.", | "hero_astro_lore": "There are people who spent their whole lives dreaming about moving to New York. Holliday isn't one of those people. Content with being a Sheriff in a small town, Holliday enjoyed a career where the only time she had to use her gun was when trick shooting at the county fair...then the murders started.\"n\"nGrisly and inhumane; the bodies were found with their ribcages ripped open... their innards picked apart as if by birds. Holliday tracked down the killer, a travelling folk musician that the media dubbed \"The Troubadour\", but when she confronted him he exploded into a murder of crows and flew away.\"n\"nThat was 6 months ago, and while the murders in central Illinois have stopped, Holliday's investigation has not. She believes that The Troubadour is travelling to New York, and when she finds him she's going to kill that evil son of a bitch.", | ||
"hero_astro_playstyle": "Holliday depends on her skills as a crack shot, shooting things she's bounced into the air. With good aim she can lay out heavy damage. Her movement skills let her isolate her enemies or beat a hasty retreat.", | "hero_astro_playstyle": "Holliday depends on her skills as a crack shot, shooting things she's bounced into the air. With good aim she can lay out heavy damage. Her movement skills let her isolate her enemies or beat a hasty retreat.", | ||
"hero_astro_role": "Bounces about dispensing trick shots", | "hero_astro_role": "Bounces about dispensing trick shots", | ||
"hero_atlas_lore": "Hard hitting, hard headed, and hard drinking; Detective Abrams has been a fixture on the New York investigating scene for years. From stolen art, to missing persons, to ritual murders; Abrams didn't just take any case that came across his desk... he solved them.\"n\"nBut his days of following cheating spouses came to an end the day he opened his office door and found The Tome sitting on his desk.\"n\"nNo instruction was left for him save for a brief note scrawled in onyx blood that read \"Don't let them have it\". Abrams hasn't figured where the thing came from; but seeing as his home has been broken into, his office tossed on 3 different occasions, and his car firebombed he has a vested interest in figuring out what the hell is going on.", | "hero_atlas_lore": "Hard hitting, hard headed, and hard drinking; Detective Abrams has been a fixture on the New York investigating scene for years. From stolen art, to missing persons, to ritual murders; Abrams didn't just take any case that came across his desk... he solved them.\"n\"nBut his days of following cheating spouses came to an end the day he opened his office door and found The Tome sitting on his desk.\"n\"nNo instruction was left for him save for a brief note scrawled in onyx blood that read \"Don't let them have it\". Abrams hasn't figured where the thing came from; but seeing as his home has been broken into, his office tossed on 3 different occasions, and his car firebombed he has a vested interest in figuring out what the hell is going on.", | ||
"hero_atlas_playstyle": "Abrams has the bulk and sustain to lead from the front, often running into the middle of his foes and watching them scatter. If his enemies waste their fire on him, his backline teammates can lay out damage with impunity.", | "hero_atlas_playstyle": "Abrams has the bulk and sustain to lead from the front, often running into the middle of his foes and watching them scatter. If his enemies waste their fire on him, his backline teammates can lay out damage with impunity.", | ||
"hero_atlas_role": "Charges into close combat", | "hero_atlas_role": "Charges into close combat", | ||
"hero_ballista_playstyle": "You know what people hate? Being knocked back by a shotgun. You know what they hate even more? Being knocked back into a mine field. Do you know what they hate even more than that? Being atomized by a fusion bomb. Ballista turns the battlefield into an explosive Rube Goldberg device.", | "hero_ballista_playstyle": "You know what people hate? Being knocked back by a shotgun. You know what they hate even more? Being knocked back into a mine field. Do you know what they hate even more than that? Being atomized by a fusion bomb. Ballista turns the battlefield into an explosive Rube Goldberg device.", | ||
"hero_ballista_role": "Shields up to drop the bomb", | "hero_ballista_role": "Shields up to drop the bomb", | ||
"hero_bebop_lore": "Forged by the hands of a widowed junk yard attendant; Bebop was more than just some scrap golem laborer... he was the son she couldn't have. Together they would work in the iron yard during the day, and listen to jazz at night. It was a predictable, if not comforting routine. But now, Bebop's creator has fallen ill and while Miss Shelly wouldn't approve of the activities that Bebop does at night to pay for her medicine, what she doesn't know can't hurt her.", | "hero_bebop_lore": "Forged by the hands of a widowed junk yard attendant; Bebop was more than just some scrap golem laborer... he was the son she couldn't have. Together they would work in the iron yard during the day, and listen to jazz at night. It was a predictable, if not comforting routine. But now, Bebop's creator has fallen ill and while Miss Shelly wouldn't approve of the activities that Bebop does at night to pay for her medicine, what she doesn't know can't hurt her.", | ||
"hero_bebop_playstyle": "Bebop can string together his abilities in many different ways. Disrupting enemy positions, saving an ally or dealing bursts of damage. When the situation doesn't require subtlety his giant laser still solves many problems.", | "hero_bebop_playstyle": "Bebop can string together his abilities in many different ways. Disrupting enemy positions, saving an ally or dealing bursts of damage. When the situation doesn't require subtlety his giant laser still solves many problems.", | ||
"hero_bebop_role": "Hooks an enemy for a knockout combo", | "hero_bebop_role": "Hooks an enemy for a knockout combo", | ||
"hero_chrono_lore": "Paradox. An artifact of time, and the name of a notorious thieves' guild... one that prides themselves on constructing elaborate heists that target the most untouchable of individuals and institutions. What does Paradox do with the countless artifacts, state secrets, and celebrity paternity tests that they have stolen? Put it on display at pop-up museums, so that they can show the world that no one is out of Paradox’s reach.\"n\"nShrouded in mystery, each member of Paradox dons a mask and takes on the organization's name. They are everywhere. They are nowhere. And if they want something, they are inevitable.", | "hero_chrono_lore": "Paradox. An artifact of time, and the name of a notorious thieves' guild... one that prides themselves on constructing elaborate heists that target the most untouchable of individuals and institutions. What does Paradox do with the countless artifacts, state secrets, and celebrity paternity tests that they have stolen? Put it on display at pop-up museums, so that they can show the world that no one is out of Paradox’s reach.\"n\"nShrouded in mystery, each member of Paradox dons a mask and takes on the organization's name. They are everywhere. They are nowhere. And if they want something, they are inevitable.", | ||
"hero_chrono_playstyle": "Manipulating time lets Paradox outpace an enemy in one on one combat. She thrives by subjecting her enemies to timely swaps into a waiting pulse grenade, her wall, or into the middle of her teammates.", | "hero_chrono_playstyle": "Manipulating time lets Paradox outpace an enemy in one on one combat. She thrives by subjecting her enemies to timely swaps into a waiting pulse grenade, her wall, or into the middle of her teammates.", | ||
"hero_chrono_role": "Manipulates Space and Time", | "hero_chrono_role": "Manipulates Space and Time", | ||
"hero_dynamo_lore": "As a Scientist, Professor Dynamo always had an inquisitive mind. So when a rift in space and time opened up in central park he was first on the scene to investigate – and while he expected such a majestic sight to be life changing, he was thinking more in a metaphorical way as opposed to having his body atomized and reduced to a tiny dying star.\"n\"nBut while his body is gone, his spirit and lust for knowledge lives on. A tenured professor at Columbia College, Dynamo looks to learn more about his condition while maintaining his class load, after all: he has future minds to inspire.", | "hero_dynamo_lore": "As a Scientist, Professor Dynamo always had an inquisitive mind. So when a rift in space and time opened up in central park he was first on the scene to investigate – and while he expected such a majestic sight to be life changing, he was thinking more in a metaphorical way as opposed to having his body atomized and reduced to a tiny dying star.\"n\"nBut while his body is gone, his spirit and lust for knowledge lives on. A tenured professor at Columbia College, Dynamo looks to learn more about his condition while maintaining his class load, after all: he has future minds to inspire.", | ||
"hero_dynamo_playstyle": "Dynamo keeps himself and his allies healthy while waiting for his moment. Few things can warp a team fight more than a well-coordinated use of Singularity.", | "hero_dynamo_playstyle": "Dynamo keeps himself and his allies healthy while waiting for his moment. Few things can warp a team fight more than a well-coordinated use of Singularity.", | ||
"hero_dynamo_role": "Locks down the enemy team", | "hero_dynamo_role": "Locks down the enemy team", | ||
"hero_forge_lore": "Maggie McGinnis always had a knack for building things. At 4 she was using Lincoln Logs to recreate architectural marvels. At 10 she built and rewired a custom light fixture for her parent's anniversary. At 15 she designed a machine that refined the souls of the dead...that last one got a little more attention than the Lincoln Logs.\"n\"nNow the head of Fairfax Industries Military R\u0026D department, McGinnis spends her time in the machine shop, not in a lab. She's not interested in theory, to her science is magic you can touch.", | "hero_forge_lore": "Maggie McGinnis always had a knack for building things. At 4 she was using Lincoln Logs to recreate architectural marvels. At 10 she built and rewired a custom light fixture for her parent's anniversary. At 15 she designed a machine that refined the souls of the dead...that last one got a little more attention than the Lincoln Logs.\"n\"nNow the head of Fairfax Industries Military R\u0026D department, McGinnis spends her time in the machine shop, not in a lab. She's not interested in theory, to her science is magic you can touch.", | ||
"hero_forge_playstyle": "Precise placement is everything for McGinnis, whether she's creating a killzone or splitting the enemy team. She can help keep her team running making them hard to dislodge when entrenched.", | "hero_forge_playstyle": "Precise placement is everything for McGinnis, whether she's creating a killzone or splitting the enemy team. She can help keep her team running making them hard to dislodge when entrenched.", | ||
"hero_forge_role": "Controls the battle with combat turrets", | "hero_forge_role": "Controls the battle with combat turrets", | ||
"hero_ghost_lore": "Once, Lady Jeanne Geist was the toast of the town. But as time passed and her beauty faded she found herself further and further from her glory days in High Society until finally she was nothing more than a frail woman in a nursing home, telling stories of a glorious past. And that’s when Oathkeeper revealed himself. A powerful spirit from another plane, Oathkeeper offered her a path to reclaim her past glories… he could restore her youth; all she had to do was drain the essence of the living to sustain herself. \"n\"nGeist was torn. Obviously murder was ghoulish business, and undoubtedly Oathkeeper was not an entity that could be trusted… but still, the thought of having a second chance of reliving her youth was too good to pass up. And so she concocted a plan: after making a pact with Oathkeeper she would bind and ward him, limiting his influence and pull over her. Oathkeeper would still get fed; but on her terms, not his.\"n\"nHowever, as years have turned to decades; the strength of the Ward has weakened, and Oathkeeper hungers more than he ever has in the past…", | "hero_ghost_lore": "Once, Lady Jeanne Geist was the toast of the town. But as time passed and her beauty faded she found herself further and further from her glory days in High Society until finally she was nothing more than a frail woman in a nursing home, telling stories of a glorious past. And that’s when Oathkeeper revealed himself. A powerful spirit from another plane, Oathkeeper offered her a path to reclaim her past glories… he could restore her youth; all she had to do was drain the essence of the living to sustain herself. \"n\"nGeist was torn. Obviously murder was ghoulish business, and undoubtedly Oathkeeper was not an entity that could be trusted… but still, the thought of having a second chance of reliving her youth was too good to pass up. And so she concocted a plan: after making a pact with Oathkeeper she would bind and ward him, limiting his influence and pull over her. Oathkeeper would still get fed; but on her terms, not his.\"n\"nHowever, as years have turned to decades; the strength of the Ward has weakened, and Oathkeeper hungers more than he ever has in the past…", | ||
"hero_ghost_playstyle": "Expending health to achieve devastating effects is the source of Lady Geist's power. When running low, she can drain the life out of her rivals.", | "hero_ghost_playstyle": "Expending health to achieve devastating effects is the source of Lady Geist's power. When running low, she can drain the life out of her rivals.", | ||
"hero_ghost_role": "Sacrifices health then drains it back", | "hero_ghost_role": "Sacrifices health then drains it back", | ||
"hero_gigawatt_lore": "When mystic energy awoke on Earth, the world changed... anything was possible. But just because anything WAS possible, didn’t mean that anything SHOULD be possible. And so the government made rules. Laws. A means for US citizens to enjoy the benefits of the supernatural world in safety. But rules and laws are for lesser men. Men with limitations. Men who were not Seven. \"n\"nThere are many rumors about what Seven did to land himself in Lost Whisper, an oubliette for the most dangerous of occultists. But there is no doubt about what happened on the night of his execution. \"n\"nWards placed by the most powerful ritualists of 7 different nations… wards designed to not just prevent mystical interference with the execution, but to simultaneously obliterate Seven's soul so that it could never be contacted, resurrected, or otherwise be used by someone looking to follow in his footsteps... failed.\"n\"nOnlookers viewed in horror as the strongest mentalist employed by the US Army’s head popped like a grape. They screamed as Scotland Yard’s premiere occult investigator, the one who allegedly captured Seven, crumbled to ash. Seven's body buckled and writhed against his restraints; his skin burning from eldritch electricity... and yet he would not die. He laughed.\"n\"nHe laughed as he tore himself free from his bondage.\"n\"nHe laughed as his captors cowered in fear.\"n\"nHe laughed as he massacred his tormentors.\"n\"nHe laughed as he tasted the fresh air that was denied to him for years.\"n\"nAnd he laughed when he thought about what he was going to do once he reached New York City.", | "hero_gigawatt_lore": "When mystic energy awoke on Earth, the world changed... anything was possible. But just because anything WAS possible, didn’t mean that anything SHOULD be possible. And so the government made rules. Laws. A means for US citizens to enjoy the benefits of the supernatural world in safety. But rules and laws are for lesser men. Men with limitations. Men who were not Seven. \"n\"nThere are many rumors about what Seven did to land himself in Lost Whisper, an oubliette for the most dangerous of occultists. But there is no doubt about what happened on the night of his execution. \"n\"nWards placed by the most powerful ritualists of 7 different nations… wards designed to not just prevent mystical interference with the execution, but to simultaneously obliterate Seven's soul so that it could never be contacted, resurrected, or otherwise be used by someone looking to follow in his footsteps... failed.\"n\"nOnlookers viewed in horror as the strongest mentalist employed by the US Army’s head popped like a grape. They screamed as Scotland Yard’s premiere occult investigator, the one who allegedly captured Seven, crumbled to ash. Seven's body buckled and writhed against his restraints; his skin burning from eldritch electricity... and yet he would not die. He laughed.\"n\"nHe laughed as he tore himself free from his bondage.\"n\"nHe laughed as his captors cowered in fear.\"n\"nHe laughed as he massacred his tormentors.\"n\"nHe laughed as he tasted the fresh air that was denied to him for years.\"n\"nAnd he laughed when he thought about what he was going to do once he reached New York City.", | ||
"hero_gigawatt_playstyle": "Seven thrives in a skirmish waiting for the time to strike. Then he rolls into the fight like a storm and batters his enemies with a cascade of lightning.", | "hero_gigawatt_playstyle": "Seven thrives in a skirmish waiting for the time to strike. Then he rolls into the fight like a storm and batters his enemies with a cascade of lightning.", | ||
"hero_gigawatt_role": "Electrocutes crowds of enemies", | "hero_gigawatt_role": "Electrocutes crowds of enemies", | ||
"hero_haze_lore": "The Occult Security and Investigation Commission is a black box government organization that makes the CIA look transparent. It falls on the men, women, and entities of the OSIC to keep the country safe from sinister forces that are beyond the capabilities of local law enforcement.\"n\"nAs a member of the notorious Sandman Division, Haze is routinely tasked with infiltrating the dreams of persons of interest, to assess their threat level, and if needed... to put them to sleep.", | "hero_haze_lore": "The Occult Security and Investigation Commission is a black box government organization that makes the CIA look transparent. It falls on the men, women, and entities of the OSIC to keep the country safe from sinister forces that are beyond the capabilities of local law enforcement.\"n\"nAs a member of the notorious Sandman Division, Haze is routinely tasked with infiltrating the dreams of persons of interest, to assess their threat level, and if needed... to put them to sleep.", | ||
"hero_haze_playstyle": "When Haze fixates on a target she can hold her own in a firefight. She prefers to create one sided exchanges, avoiding damage then picking off unsuspecting targets up close.", | "hero_haze_playstyle": "When Haze fixates on a target she can hold her own in a firefight. She prefers to create one sided exchanges, avoiding damage then picking off unsuspecting targets up close.", | ||
"hero_haze_role": "Sneaks in and sprays bullets", | "hero_haze_role": "Sneaks in and sprays bullets", | ||
"hero_heavy_role": "Heavy Weapon Expert", | "hero_heavy_role": "Heavy Weapon Expert", | ||
"hero_hornet_lore": "A victim of John Hathorne during the Salem Witch Trials, Vindicta got a second chance of life when her spirit was brought back to the mortal plane during the first Maelstrom (the event that introduced the supernatural to the public at large).\"n\"nWaging a one ghost war against \"The Friends of Humanity\", a neo inquisition formed by Hathorne's descendants; Vindicta looks to keep the supernatural safe from Hathorne's ilk, and she isn't afraid to stack as many bodies as needed to do it.", | "hero_hornet_lore": "A victim of John Hathorne during the Salem Witch Trials, Vindicta got a second chance of life when her spirit was brought back to the mortal plane during the first Maelstrom (the event that introduced the supernatural to the public at large).\"n\"nWaging a one ghost war against \"The Friends of Humanity\", a neo inquisition formed by Hathorne's descendants; Vindicta looks to keep the supernatural safe from Hathorne's ilk, and she isn't afraid to stack as many bodies as needed to do it.", | ||
"hero_hornet_playstyle": "Vindicta has the mobility to engage at her leisure, picking at her prey and bleeding them out slowly. Injured enemies at any distance should fear being picked off when she is on the map.", | "hero_hornet_playstyle": "Vindicta has the mobility to engage at her leisure, picking at her prey and bleeding them out slowly. Injured enemies at any distance should fear being picked off when she is on the map.", | ||
"hero_hornet_role": "Snipes the unsuspecting", | "hero_hornet_role": "Snipes the unsuspecting", | ||
"hero_inferno_lore": "Like most teenagers; Infernus was wild, rebellious, and impetuous. Unlike most teenagers, Infernus was a creature from another plane and had a supernatural mastery over fire. Needless to say: his youth was filled with no small amount of arson, murder, and evidence disposal. But that was then. Now an adult, Infernus has mellowed out considerably. He’s happy working at a bar with good live music, and talking to interesting people. That being said when someone at the bar gets belligerent or violent, he’s not afraid to dust off the skills he once honed.", | "hero_inferno_lore": "Like most teenagers; Infernus was wild, rebellious, and impetuous. Unlike most teenagers, Infernus was a creature from another plane and had a supernatural mastery over fire. Needless to say: his youth was filled with no small amount of arson, murder, and evidence disposal. But that was then. Now an adult, Infernus has mellowed out considerably. He’s happy working at a bar with good live music, and talking to interesting people. That being said when someone at the bar gets belligerent or violent, he’s not afraid to dust off the skills he once honed.", | ||
"hero_inferno_playstyle": "Infernus has many ways to deal damage over time, burning foes before swooping in for the kill. Due to Infernus' blazing speed, his enemies won't be able to escape the flames.", | "hero_inferno_playstyle": "Infernus has many ways to deal damage over time, burning foes before swooping in for the kill. Due to Infernus' blazing speed, his enemies won't be able to escape the flames.", | ||
"hero_inferno_role": "Lights up enemies and watches them burn", | "hero_inferno_role": "Lights up enemies and watches them burn", | ||
"hero_kali_playstyle": "Kali is positively lethal with his boomerang, however if he misses catching the blade on it's return path his effectiveness reduces dramatically.", | "hero_kali_playstyle": "Kali is positively lethal with his boomerang, however if he misses catching the blade on it's return path his effectiveness reduces dramatically.", | ||
"hero_kelvin_lore": "A famed adventuring scientist, Kelvin made it his life's mission to explore and understand the unknowable. So naturally when rumors surfaced regarding an 8th astral gate hidden in the arctic, Kelvin couldn't build an expedition team fast enough. Assembling the brightest minds of his generation, Kelvin and his team set forth with much fanfare.\"n\"nThey never returned.\"n\"nA year and a half later the frozen body of Kelvin was found by a fishing trawler, his corpse clutching a rock etched with glowing runes. The crew chipped away at the ice, looking to get a closer look at the body and were shocked when Kelvin opened his eyes. They checked his vitals... there was no pulse. They sought to bandage his open wounds... there was no blood. And yet, impossibly, Kelvin was \"alive\".\"n\"nHaving no memory of what happened on the expedition, Kelvin is looking for answers.", | "hero_kelvin_lore": "A famed adventuring scientist, Kelvin made it his life's mission to explore and understand the unknowable. So naturally when rumors surfaced regarding an 8th astral gate hidden in the arctic, Kelvin couldn't build an expedition team fast enough. Assembling the brightest minds of his generation, Kelvin and his team set forth with much fanfare.\"n\"nThey never returned.\"n\"nA year and a half later the frozen body of Kelvin was found by a fishing trawler, his corpse clutching a rock etched with glowing runes. The crew chipped away at the ice, looking to get a closer look at the body and were shocked when Kelvin opened his eyes. They checked his vitals... there was no pulse. They sought to bandage his open wounds... there was no blood. And yet, impossibly, Kelvin was \"alive\".\"n\"nHaving no memory of what happened on the expedition, Kelvin is looking for answers.", | ||
"hero_kelvin_playstyle": "Timely heals and splitting a teamfight properly is the difference between an easy victory or a ruinous defeat. Gliding around slowing enemies gives Kelvin's team the maneuvering advantage to make this happen.", | "hero_kelvin_playstyle": "Timely heals and splitting a teamfight properly is the difference between an easy victory or a ruinous defeat. Gliding around slowing enemies gives Kelvin's team the maneuvering advantage to make this happen.", | ||
"hero_kelvin_role": "Freezes enemies in their tracks", | "hero_kelvin_role": "Freezes enemies in their tracks", | ||
"hero_krill_lore": "Mo and Krill are members of The Tunnel Rats, a group that help facilitate illicit trade and commerce between the boroughs thanks to a network of underground tunnels. But while most denizens of the New York underworld respect the work The Rats do, every once in a while a gang tries to exploit the tunnel system for personal vendettas...that's when Mo and Krill step in and remind the city what happens to those who disrespect their hospitality.", | "hero_krill_lore": "Mo and Krill are members of The Tunnel Rats, a group that help facilitate illicit trade and commerce between the boroughs thanks to a network of underground tunnels. But while most denizens of the New York underworld respect the work The Rats do, every once in a while a gang tries to exploit the tunnel system for personal vendettas...that's when Mo and Krill step in and remind the city what happens to those who disrespect their hospitality.", | ||
"hero_krill_playstyle": "By burrowing through the ground, Mo and Krill can get the drop on almost anyone; and once they get in close the results can be devastating.", | "hero_krill_playstyle": "By burrowing through the ground, Mo and Krill can get the drop on almost anyone; and once they get in close the results can be devastating.", | ||
"hero_krill_role": "Burrows underneath his enemies", | "hero_krill_role": "Burrows underneath his enemies", | ||
"hero_lash_lore": "Jacob Lash is an asshole.", | "hero_lash_lore": "Jacob Lash is an asshole.", | ||
"hero_lash_playstyle": "Lash gives his enemies little room to breathe, either by flying in from long distances to initiate combat with unsuspecting enemies, or pursuing said enemies when they try to run.", | "hero_lash_playstyle": "Lash gives his enemies little room to breathe, either by flying in from long distances to initiate combat with unsuspecting enemies, or pursuing said enemies when they try to run.", | ||
"hero_lash_role": "Dives down to stomp his foes", | "hero_lash_role": "Dives down to stomp his foes", | ||
"hero_magician_lore": "Henry's parents told him he was too young and impulsive to mess with real magic, and so they gave him a deck of cards to play with. He took to sleight of hand naturally and soon was dazzling his classmates with fantastic feats of illusions that were done without mystic artifacts or incantation.\"n\"nWhen he was in high school he met Savannah, and their mutual love of stage magic sparked a whirlwind romance. Soon they fell in love and created an act together. Obviously they were meant to be; and so at prom, Henry proposed to Savannah and they married soon after graduation.\"n\"nUnsurprisingly both sets of parents were not thrilled at this prospect, but Henry and Savannah knew they were soulmates. And so they cemented their love for one another by having a blood mystic bind their souls for eternity.\"n\"nWhen an on-stage accident claimed both their lives, no one was sure who to blame. Henry claims Savannah was out of position. Savannah says Henry didn't wait for his cue. But one thing's for sure, since their souls are tied to each other neither one of them have been able to move on. Now a bickering pair of ghosts, Henry and Savannah need to work together if they want to have any chance of undoing their eternal union.", | "hero_magician_lore": "Henry's parents told him he was too young and impulsive to mess with real magic, and so they gave him a deck of cards to play with. He took to sleight of hand naturally and soon was dazzling his classmates with fantastic feats of illusions that were done without mystic artifacts or incantation.\"n\"nWhen he was in high school he met Savannah, and their mutual love of stage magic sparked a whirlwind romance. Soon they fell in love and created an act together. Obviously they were meant to be; and so at prom, Henry proposed to Savannah and they married soon after graduation.\"n\"nUnsurprisingly both sets of parents were not thrilled at this prospect, but Henry and Savannah knew they were soulmates. And so they cemented their love for one another by having a blood mystic bind their souls for eternity.\"n\"nWhen an on-stage accident claimed both their lives, no one was sure who to blame. Henry claims Savannah was out of position. Savannah says Henry didn't wait for his cue. But one thing's for sure, since their souls are tied to each other neither one of them have been able to move on. Now a bickering pair of ghosts, Henry and Savannah need to work together if they want to have any chance of undoing their eternal union.", | ||
"hero_magician_playstyle": "With the help of their unwilling assistant, \u003Ci\u003EThe Magnificent Sinclair\u003C/i\u003E can confuse enemies with curving hexes and rapid bolts.", | "hero_magician_playstyle": "With the help of their unwilling assistant, \u003Ci\u003EThe Magnificent Sinclair\u003C/i\u003E can confuse enemies with curving hexes and rapid bolts.", | ||
"hero_magician_role": "Misdirect and hex enemies", | "hero_magician_role": "Misdirect and hex enemies", | ||
"hero_mirage_lore": "The Djinn are one of the more curious groups of people in the modern world. Possessing great power in controlled doses, Djinn are incapable of maintaining corporeal form for longer than 48 minutes without resting within a vessel. As a result, most Djinn employ human bodyguards for transport, protection, and companionship.\"n\"nMirage is one such bodyguard. Employed by Djinn ambassador Nashala Dion, Mirage is in New York on a diplomatic mission. It's the hope of the Djinn that they can negotiate with the US government for a sale of part of Wyoming so that they can build a sovereign nation for their people.", | "hero_mirage_lore": "The Djinn are one of the more curious groups of people in the modern world. Possessing great power in controlled doses, Djinn are incapable of maintaining corporeal form for longer than 48 minutes without resting within a vessel. As a result, most Djinn employ human bodyguards for transport, protection, and companionship.\"n\"nMirage is one such bodyguard. Employed by Djinn ambassador Nashala Dion, Mirage is in New York on a diplomatic mission. It's the hope of the Djinn that they can negotiate with the US government for a sale of part of Wyoming so that they can build a sovereign nation for their people.", | ||
"hero_mirage_playstyle": "Mirage can envelop himself in a violent tornado to catch up to enemies and lift them up. His scarabs help him sustain against multiple enemies, and he's always ready to help an ally or punish an enemy anywhere.", | "hero_mirage_playstyle": "Mirage can envelop himself in a violent tornado to catch up to enemies and lift them up. His scarabs help him sustain against multiple enemies, and he's always ready to help an ally or punish an enemy anywhere.", | ||
"hero_mirage_role": "Times his shots and catches fleeing targets", | "hero_mirage_role": "Times his shots and catches fleeing targets", | ||
"hero_nano_lore": "Once a decorated member of The Baxter Society, Calico left the august order once she realized that killing monsters for free was less profitable than killing people for money.\"n\"nNow an in demand contract killer, Calico is living her best life ending someone else's.", | "hero_nano_lore": "Once a decorated member of The Baxter Society, Calico left the august order once she realized that killing monsters for free was less profitable than killing people for money.\"n\"nNow an in demand contract killer, Calico is living her best life ending someone else's.", | ||
"hero_nano_playstyle": "Calico uses the shadows to her advantage, weaving in and out of combat to hunt down her enemies one by one.", | "hero_nano_playstyle": "Calico uses the shadows to her advantage, weaving in and out of combat to hunt down her enemies one by one.", | ||
"hero_nano_role": "Wreaks havoc from the sidelines", | "hero_nano_role": "Wreaks havoc from the sidelines", | ||
"hero_operative_lore": "Led by the specter of Catherine the Great, the Soviet Empire has flourished in a brave new world of mysticism. But while her deeper motivations are often obfuscated from the world stage, one thing is for certain: she hates being a ghost. To this end she has tasked The Empire’s spymaster with one goal: find a way to make her corporeal once more.\"n\"nRelentless in pursuit of his task; the operative known only as \"The Raven\" has scoured the Earth looking for strange artifacts, apocryphal writings, and wisdom of the life beyond. Now in New York, Raven looks to find a way to tether Catherine’s spirit to the mortal coil.", | "hero_operative_lore": "Led by the specter of Catherine the Great, the Soviet Empire has flourished in a brave new world of mysticism. But while her deeper motivations are often obfuscated from the world stage, one thing is for certain: she hates being a ghost. To this end she has tasked The Empire’s spymaster with one goal: find a way to make her corporeal once more.\"n\"nRelentless in pursuit of his task; the operative known only as \"The Raven\" has scoured the Earth looking for strange artifacts, apocryphal writings, and wisdom of the life beyond. Now in New York, Raven looks to find a way to tether Catherine’s spirit to the mortal coil.", | ||
"hero_operative_playstyle": "By impeding enemy movement and punishing those who look in his direction, Raven creates opportunites to stab his enemies in the back.", | "hero_operative_playstyle": "By impeding enemy movement and punishing those who look in his direction, Raven creates opportunites to stab his enemies in the back.", | ||
"hero_operative_role": "Uses cunning to maximize damage", | "hero_operative_role": "Uses cunning to maximize damage", | ||
"hero_orion_lore": "A founding member of \"The Baxter Society\", Wesley Grey Talon spent close to 40 years hunting monsters that preyed on man before finally deciding to find a replacement and lay down his bow. Grey Talon's duties had meant that he never spent much time with his wife and kid, and now that his son had started a family of his own he realized that this was his last chance to reconnect with the people he loved.\"n\"nRetirement suited Wesley. He made up for lost time with his wife. He doted on his grandkids. He cooked dinner for the whole family every Wednesday. He was happy.\"n\"nThen he got the call.\"n\"nThe authorities claimed that it was a freak accident... that the fire consumed his son's house before anyone got a chance to escape. But Wesley knew better. His son's wife was an Ixian who could snuff out flame with a thought. If their bodies were found burned they had to be dead long before there was a fire.\"n\"nAnd so Grey Talon has picked up his bow once more, and when he finds who's responsible there will be a bloody reckoning.", | "hero_orion_lore": "A founding member of \"The Baxter Society\", Wesley Grey Talon spent close to 40 years hunting monsters that preyed on man before finally deciding to find a replacement and lay down his bow. Grey Talon's duties had meant that he never spent much time with his wife and kid, and now that his son had started a family of his own he realized that this was his last chance to reconnect with the people he loved.\"n\"nRetirement suited Wesley. He made up for lost time with his wife. He doted on his grandkids. He cooked dinner for the whole family every Wednesday. He was happy.\"n\"nThen he got the call.\"n\"nThe authorities claimed that it was a freak accident... that the fire consumed his son's house before anyone got a chance to escape. But Wesley knew better. His son's wife was an Ixian who could snuff out flame with a thought. If their bodies were found burned they had to be dead long before there was a fire.\"n\"nAnd so Grey Talon has picked up his bow once more, and when he finds who's responsible there will be a bloody reckoning.", | ||
"hero_orion_playstyle": "A cunning predator, Grey Talon uses a combination of deadly accuracy, traps, and clever positioning to bring down the toughest of opponents.", | "hero_orion_playstyle": "A cunning predator, Grey Talon uses a combination of deadly accuracy, traps, and clever positioning to bring down the toughest of opponents.", | ||
"hero_orion_role": "Delivers long range skill-shots", | "hero_orion_role": "Delivers long range skill-shots", | ||
"hero_rutger_playstyle": "Rocket Launcher gives him some rocket-jumping capabilities, Force Field allows him to close off movement options, Cheat Death lets him turn bad fights around, and a Pulse released in the middle of a teamfight can dictate the outcome.", | "hero_rutger_playstyle": "Rocket Launcher gives him some rocket-jumping capabilities, Force Field allows him to close off movement options, Cheat Death lets him turn bad fights around, and a Pulse released in the middle of a teamfight can dictate the outcome.", | ||
"hero_shiv_lore": "A loyal member of \"The Baxter Society\", an international order of monster hunters, Shiv travels across North America looking to put down creatures that prey on the living.\"n\"nWhile his less polished nature and criminal past make some of the more traditional members of the Society wary, no one can deny his effectiveness.", | "hero_shiv_lore": "A loyal member of \"The Baxter Society\", an international order of monster hunters, Shiv travels across North America looking to put down creatures that prey on the living.\"n\"nWhile his less polished nature and criminal past make some of the more traditional members of the Society wary, no one can deny his effectiveness.", | ||
"hero_shiv_playstyle": "Shiv has zero interest in playing fair, which is why he relies on hit and run tactics to weaken enemies before he dives in for the kill.", | "hero_shiv_playstyle": "Shiv has zero interest in playing fair, which is why he relies on hit and run tactics to weaken enemies before he dives in for the kill.", | ||
"hero_shiv_role": "Bleeds out foes, then goes in for a kill", | "hero_shiv_role": "Bleeds out foes, then goes in for a kill", | ||
"hero_skymonk_role": "Initiation", | "hero_skymonk_role": "Initiation", | ||
"hero_skymonk_strengths": "Crafty", | "hero_skymonk_strengths": "Crafty", | ||
"hero_slork_lore": "A notorious monster of The Deep, Fathom enjoyed cultivating an aura of mystery and fear around him. He was content feasting on wayward sailors and demanding tithes from selkies, but then The Adversary came and ruined everything. After all, when it came to sowing terror, how could he compete with a genocidal force of nature? It wasn't fair. Something had to be done to save himself from fading into obscurity...and so he seeks to summon the Patrons to ensure that he will always be the apex predator of The Deep.", | "hero_slork_lore": "A notorious monster of The Deep, Fathom enjoyed cultivating an aura of mystery and fear around him. He was content feasting on wayward sailors and demanding tithes from selkies, but then The Adversary came and ruined everything. After all, when it came to sowing terror, how could he compete with a genocidal force of nature? It wasn't fair. Something had to be done to save himself from fading into obscurity...and so he seeks to summon the Patrons to ensure that he will always be the apex predator of The Deep.", | ||
"hero_slork_playstyle": "A short-ranged assassin, Fathom can slip in and out of combat and win long engagements.", | "hero_slork_playstyle": "A short-ranged assassin, Fathom can slip in and out of combat and win long engagements.", | ||
"hero_slork_role": "Slips into combat and then hides to recover", | "hero_slork_role": "Slips into combat and then hides to recover", | ||
"hero_spade_playstyle": "Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.", | "hero_spade_playstyle": "Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.", | ||
"hero_synth_lore": "Arin Fairfax, the eldest heir to Fairfax Industries, has been living in hiding for the past 5 years after being shot and left for dead on their 18th birthday. Arin doesn't know who is trying to keep them from taking control of their parent's company... but in the avarice fueled viper's nest that is Fairfax Industries it could be anyone.\"n\"nTaking on the name \"Pocket\", Arin desperately wants to keep their true identity a secret… not only for their own protection; but because they want to forge their own identity separate from their parents.", | "hero_synth_lore": "Arin Fairfax, the eldest heir to Fairfax Industries, has been living in hiding for the past 5 years after being shot and left for dead on their 18th birthday. Arin doesn't know who is trying to keep them from taking control of their parent's company... but in the avarice fueled viper's nest that is Fairfax Industries it could be anyone.\"n\"nTaking on the name \"Pocket\", Arin desperately wants to keep their true identity a secret… not only for their own protection; but because they want to forge their own identity separate from their parents.", | ||
"hero_synth_playstyle": "With a powerful shotgun and a thin frame, Pocket relies on their ability to briefly escape into a mystic suitcase and teleport via a flying cloak in order to survive close encounters.", | "hero_synth_playstyle": "With a powerful shotgun and a thin frame, Pocket relies on their ability to briefly escape into a mystic suitcase and teleport via a flying cloak in order to survive close encounters.", | ||
"hero_synth_role": "Infiltrates and disrupts the backline", | "hero_synth_role": "Infiltrates and disrupts the backline", | ||
"hero_tempest_playstyle": "Much like how a child has no idea how a TV works, no one knows exactly HOW Tempest kills you. Was it a tesla coil? You didn't see a tesla coil. Either way, you're dead and Tempest is laughing.", | "hero_tempest_playstyle": "Much like how a child has no idea how a TV works, no one knows exactly HOW Tempest kills you. Was it a tesla coil? You didn't see a tesla coil. Either way, you're dead and Tempest is laughing.", | ||
"hero_tengu_lore": "The gargoyle didn't know what was happening when it sprang to life... just that a big human and a small human were being hurt. And so the gargoyle leapt to action, sending the attackers fleeing in horror. The small human said thank you and asked the gargoyle's name. The gargoyle didn't have one. And so the small human said, \"I'm going to call you Ivy.\" The gargoyle, being covered in ivy at the time, thought it was a bit obvious, but decided to go along with it for the small human's sake.\"n\"nThe humans asked if Ivy would come home with them so they could show their appreciation, and so Ivy walked with them. That night she learned much. The family were called The Arroyo's. The little one, Sophia. Mofongo is what they called a plate of deliciousness. But most importantly, she learned that the people attacking them were called \"The Mendoza Syndicate\", and they were hurting people...nice people like The Arroyo's.\"n\"n18 years have passed since the day the Arroyo's took Ivy home... and during that time she made it her mission to dismantle the Mendoza Syndicate and free Spanish Harlem from its grasp. However the thing about dedicating your life to a single pursuit for nearly 2 decades is that you don't really know what to do once you achieve it. For the first time in her life, Ivy is prepared to venture outside of Spanish Harlem and see what the world has to offer beyond vigilante justice.", | "hero_tengu_lore": "The gargoyle didn't know what was happening when it sprang to life... just that a big human and a small human were being hurt. And so the gargoyle leapt to action, sending the attackers fleeing in horror. The small human said thank you and asked the gargoyle's name. The gargoyle didn't have one. And so the small human said, \"I'm going to call you Ivy.\" The gargoyle, being covered in ivy at the time, thought it was a bit obvious, but decided to go along with it for the small human's sake.\"n\"nThe humans asked if Ivy would come home with them so they could show their appreciation, and so Ivy walked with them. That night she learned much. The family were called The Arroyo's. The little one, Sophia. Mofongo is what they called a plate of deliciousness. But most importantly, she learned that the people attacking them were called \"The Mendoza Syndicate\", and they were hurting people...nice people like The Arroyo's.\"n\"n18 years have passed since the day the Arroyo's took Ivy home... and during that time she made it her mission to dismantle the Mendoza Syndicate and free Spanish Harlem from its grasp. However the thing about dedicating your life to a single pursuit for nearly 2 decades is that you don't really know what to do once you achieve it. For the first time in her life, Ivy is prepared to venture outside of Spanish Harlem and see what the world has to offer beyond vigilante justice.", | ||
"hero_tengu_playstyle": "Ivy has disruptive combat tricks that slow and stun enemies. She's most effective when linking up with an ally, empowering her and her ally's guns as well as sharing heals.", | "hero_tengu_playstyle": "Ivy has disruptive combat tricks that slow and stun enemies. She's most effective when linking up with an ally, empowering her and her ally's guns as well as sharing heals.", | ||
"hero_tengu_role": "Sets up a power duo with a lucky ally", | "hero_tengu_role": "Sets up a power duo with a lucky ally", | ||
"hero_tokamak_playstyle": "Shooting Tokamak's weapon builds heat which bleeds off whenever the gun isn't shooting. High heat levels can be used to increase the power of some abilities.", | "hero_tokamak_playstyle": "Shooting Tokamak's weapon builds heat which bleeds off whenever the gun isn't shooting. High heat levels can be used to increase the power of some abilities.", | ||
"hero_trapper_lore": "An employee of the New York Municipal Coven; Trapper spends his days building Spirit Urns, luring giant rats, and capturing various invasive species from The Outer Planes. It's not a particularly glamorous job, and he really hates working with spiders, but those Knickerbocker season tickets don't pay for themselves.", | "hero_trapper_lore": "An employee of the New York Municipal Coven; Trapper spends his days building Spirit Urns, luring giant rats, and capturing various invasive species from The Outer Planes. It's not a particularly glamorous job, and he really hates working with spiders, but those Knickerbocker season tickets don't pay for themselves.", | ||
"hero_trapper_playstyle": "The Trapper can infest the battlefield with their haunted spiders, leaving latent curses in key areas. If you let the Trapper have their way, you won't be able to navigate the map without springing some sort of trap.", | "hero_trapper_playstyle": "The Trapper can infest the battlefield with their haunted spiders, leaving latent curses in key areas. If you let the Trapper have their way, you won't be able to navigate the map without springing some sort of trap.", | ||
"hero_trapper_role": "Entrap enemies and control space", | "hero_trapper_role": "Entrap enemies and control space", | ||
"hero_vampirebat_lore": "Mina Ha had it all...rich parents, elite education, and an arranged marriage that would see her ascend from run-of-the-mill upper class to American royalty. She was happy.\"n\"nThen her betrothed was assassinated.\"n\"nMina wept; not for the life of her fiancé, but for the future that was stolen from her. Why couldn’t the killer just wait until after the wedding? Then she’d have the last name she always dreamed of and no one would even have to pretend to love anyone. It could have been perfect, but life wasn’t fair...and so Mina did what she always does when things don’t go her way: she told her parents to fix it.\"n\"nMr. And Mrs. Ha knew that the only way to appease their daughter was to offer her something greater than what she lost... and marrying into one of the world’s most lauded families was a tall order to top. They had to think big. They had to think outside of the box. They had to promise their daughter immortality.\"n\"nIt took a small fortune, but eventually they found a vampire who was willing to turn her. Unsurprisingly, Mina thought the idea of eternal youth and a trust fund was an acceptable plan B and happily agreed to the proposal. Now a fledgling vampire, Mina is quickly discovering that the clout she held as a human has no weight in vampire high society...and while at first that annoyed her, if there is one thing Mina has a knack for, it's learning the rules so she can subvert them. She will be the Viscount of New York, the other vampires just don't know it yet.", | |||
"hero_vampirebat_lore": "Mina Ha had it all...rich parents, elite education, and an arranged marriage that would see her ascend from run-of-the-mill upper class to American royalty. She was happy.\n\nThen her betrothed was assassinated.\n\nMina wept; not for the life of her fiancé, but for the future that was stolen from her. Why couldn’t the killer just wait until after the wedding? Then she’d have the last name she always dreamed of and no one would even have to pretend to love anyone. It could have been perfect, but life wasn’t fair...and so Mina did what she always does when things don’t go her way: she told her parents to fix it.\n\nMr. And Mrs. Ha knew that the only way to appease their daughter was to offer her something greater than what she lost... and marrying into one of the world’s most lauded families was a tall order to top. They had to think big. They had to think outside of the box. They had to promise their daughter immortality.\n\nIt took a small fortune, but eventually they found a vampire who was willing to turn her. Unsurprisingly, Mina thought the idea of eternal youth and a trust fund was an acceptable plan B and happily agreed to the proposal. Now a fledgling vampire, Mina is quickly discovering that the clout she held as a human has no weight in vampire high society...and while at first that annoyed her, if there is one thing Mina has a knack for, it's learning the rules so she can subvert them. She will be the Viscount of New York, the other vampires just don't know it yet. | |||
"hero_viper_lore": "When it comes to breaking the law, not getting caught is a pretty important part of the job. Vyper never got that memo. Luckily for her, if there’s one thing she’s better at than being arrested, it’s escaping out of jail.\"n\"nHaving done time in every major prison in the tri-state area, Vyper has built an impressive network of street level lowlifes that owe her one. She’s also built an impressive network of street level lowlifes that want her dead, but she tries to focus on the positive.", | "hero_viper_lore": "When it comes to breaking the law, not getting caught is a pretty important part of the job. Vyper never got that memo. Luckily for her, if there’s one thing she’s better at than being arrested, it’s escaping out of jail.\"n\"nHaving done time in every major prison in the tri-state area, Vyper has built an impressive network of street level lowlifes that owe her one. She’s also built an impressive network of street level lowlifes that want her dead, but she tries to focus on the positive.", | ||
"hero_viper_playstyle": "With a powerful weapon (and deadly venom to match), Vyper can slither into the back of teams and assassinate high-priority targets in a storm of bullets.", | "hero_viper_playstyle": "With a powerful weapon (and deadly venom to match), Vyper can slither into the back of teams and assassinate high-priority targets in a storm of bullets.", | ||
"hero_viper_role": "Slither in and assassinate enemies", | "hero_viper_role": "Slither in and assassinate enemies", | ||
"hero_viscous_lore": "The Bermuda Triangle was never a myth, it was a shadowline nexus deep underneath the Atlantic Ocean. For the most part, the things that escaped this astral gate were benign (like Nessie), but now something dark and predatory known only as The Adversary hunts the seas... and ocean denizens are scared to death.\"n\"nOne of those inhabitants, a psychic sea anemone, wants to do something about it. Summoning an ectoplasmic goo body to traverse the surface, Viscous is desperately trying to summon the Patrons in order to keep The Deep safe from the horror that lurks below.", | "hero_viscous_lore": "The Bermuda Triangle was never a myth, it was a shadowline nexus deep underneath the Atlantic Ocean. For the most part, the things that escaped this astral gate were benign (like Nessie), but now something dark and predatory known only as The Adversary hunts the seas... and ocean denizens are scared to death.\"n\"nOne of those inhabitants, a psychic sea anemone, wants to do something about it. Summoning an ectoplasmic goo body to traverse the surface, Viscous is desperately trying to summon the Patrons in order to keep The Deep safe from the horror that lurks below.", | ||
"hero_viscous_playstyle": "Viscous vexes his opponents through clever evasion and strategic uses of healing, enabling him to withstand the most brutal of enemy attacks.", | "hero_viscous_playstyle": "Viscous vexes his opponents through clever evasion and strategic uses of healing, enabling him to withstand the most brutal of enemy attacks.", | ||
"hero_viscous_role": "Rolls around deflecting bullets", | "hero_viscous_role": "Rolls around deflecting bullets", | ||
"hero_warden_lore": "Most people think the supernatural came into the world 50 years ago. They’re wrong. Its presence shaped folklore for generations… and as long as there have been people afraid of the shadows, there have been those who dedicated their lives to fighting in them.\"n\"nComing from a lineage of militant alchemists, Warden’s family always trained for the day they would have to stave off a mystic apocalypse… but as time passed the importance of the lessons seemed less and less important. What once was viewed as a sincere warning slowly morphed into being perceived as amusing anecdotes told by their superstitious grandparents.\"n\"nWhen the portal opened in Central Park, Warden’s parents realized not only was everything they were told was true, they were unprepared. Refusing to let the next generation fall asleep on the job, Warden was trained since birth to be a supernatural killing machine with one purpose: stopping the Patrons from ever entering our world.", | "hero_warden_lore": "Most people think the supernatural came into the world 50 years ago. They’re wrong. Its presence shaped folklore for generations… and as long as there have been people afraid of the shadows, there have been those who dedicated their lives to fighting in them.\"n\"nComing from a lineage of militant alchemists, Warden’s family always trained for the day they would have to stave off a mystic apocalypse… but as time passed the importance of the lessons seemed less and less important. What once was viewed as a sincere warning slowly morphed into being perceived as amusing anecdotes told by their superstitious grandparents.\"n\"nWhen the portal opened in Central Park, Warden’s parents realized not only was everything they were told was true, they were unprepared. Refusing to let the next generation fall asleep on the job, Warden was trained since birth to be a supernatural killing machine with one purpose: stopping the Patrons from ever entering our world.", | ||
"hero_warden_playstyle": "Warden leads from the front, jumping into the fray and hindering his opponents' ability to fight effectively. But what Warden considers brave, others consider reckless, and if he's not careful he can easily find himself in over his head.", | "hero_warden_playstyle": "Warden leads from the front, jumping into the fray and hindering his opponents' ability to fight effectively. But what Warden considers brave, others consider reckless, and if he's not careful he can easily find himself in over his head.", | ||
"hero_warden_role": "Weakens his enemies and chases them down", | "hero_warden_role": "Weakens his enemies and chases them down", | ||
"hero_wraith_lore": "The cornerstone of the New York gambling scene, Wraith's organization is about as open a secret as it comes. However, thanks to a non-trivial amount of bribes, shakedowns, and blackmail, Wraith knows that she's above the law.", | "hero_wraith_lore": "The cornerstone of the New York gambling scene, Wraith's organization is about as open a secret as it comes. However, thanks to a non-trivial amount of bribes, shakedowns, and blackmail, Wraith knows that she's above the law.", | ||
"hero_wraith_playstyle": "Excelling at one-on-one combat, Wraith isolates targets, eliminating them with ruthless efficiency. Then teleporting away before anyone can retaliate.", | "hero_wraith_playstyle": "Excelling at one-on-one combat, Wraith isolates targets, eliminating them with ruthless efficiency. Then teleporting away before anyone can retaliate.", | ||
"hero_wraith_role": "Melts isolated targets", | "hero_wraith_role": "Melts isolated targets", | ||
"hero_wrecker_lore": "When the Maelstrom first hit New York, it didn’t just usher in a new age of mysticism to the world… it changed geopolitics. From CIA employed seers identifying threats decades before they rise to power to occult pacts made in smoky backrooms; countless wars and atrocities have been prevented that would otherwise have shaped history. But that doesn’t mean there is no war… just that war has changed.\"n\"nParanormal Military Companies have risen to prominence. These groups, using a combination of extra-planar creatures and various blood magics; have found ways to circumvent the guardrails established by the nation’s watchdog oracles, allowing them to function as proxies for nations seeking to wage war.\"n\"nWrecker is one such soldier.\"n\"nEmployed by Eldritch Tactical Solutions (a subsidiary of Fairfax Industries), Wrecker is an elite soldier of fortune with a reputation for doing dirty work that other PMC’s don’t have the stomach for.", | "hero_wrecker_lore": "When the Maelstrom first hit New York, it didn’t just usher in a new age of mysticism to the world… it changed geopolitics. From CIA employed seers identifying threats decades before they rise to power to occult pacts made in smoky backrooms; countless wars and atrocities have been prevented that would otherwise have shaped history. But that doesn’t mean there is no war… just that war has changed.\"n\"nParanormal Military Companies have risen to prominence. These groups, using a combination of extra-planar creatures and various blood magics; have found ways to circumvent the guardrails established by the nation’s watchdog oracles, allowing them to function as proxies for nations seeking to wage war.\"n\"nWrecker is one such soldier.\"n\"nEmployed by Eldritch Tactical Solutions (a subsidiary of Fairfax Industries), Wrecker is an elite soldier of fortune with a reputation for doing dirty work that other PMC’s don’t have the stomach for.", | ||
"hero_wrecker_playstyle": "Salvaging and scrapping for parts, Wrecker can disassemble troopers, crush foes with his Wrecking Ball, and capture all enemies in his Stasis Trap.", | "hero_wrecker_playstyle": "Salvaging and scrapping for parts, Wrecker can disassemble troopers, crush foes with his Wrecking Ball, and capture all enemies in his Stasis Trap.", | ||
"hero_wrecker_role": "Salvages scrap to create weapons", | "hero_wrecker_role": "Salvages scrap to create weapons", | ||
"hero_yamato_lore": "犯罪組織のボスの家に生まれた花桜梨とその兄の大和にとって、\"n父の死後に「セブンスムーン」の跡目を継ぐのは自明のことでもあった。\"nそして何年もの間、かれらは対等の立場で組織を率いて利益と成功を\"nもたらし、やがてはアメリカへの進出をも目論むようになった。\"n\"n思い描いていた計画は単純で、 大和がアメリカに渡って花桜梨の\"n国際的な存在感を高め、その間花桜梨は日本に残って国内を統制する、\"nといったものだった。 兄妹にとって不運だったのは、花桜梨が日本で\"n指揮をとるという計画を快く思わない部下たちがいたことだった。\"n\"nそして迅速かつ暴力的な形で、反乱は発生した。大和は花桜梨を\"n守るために命を落とし、花桜梨と数人の忠実な部下たちは、\"nその大和の犠牲のおかげもあって、日本からアメリカへと\"n逃げ延びることに成功した。\"n\"nアメリカに着いた花桜梨たちを出迎えたのは、本来であれば大和が\"n会う予定となっていた男であった。彼は日本人の名前になじみが\"nなかったため性別の区別がついておらず、花桜梨のことを\"n「ヤマト」と呼んだ。花桜梨は男の間違いを正そうと思ったが、\"n結局そのままにした。兄の記憶を残し続けるためにも、その名を名乗り、\"nその夢を受け継ぐことが最善の道であろうと考えたからだ。", | |||
"hero_yamato_lore": " | |||
"hero_yamato_playstyle": "Yamato uses precise strikes to decimate her rivals. However, such damaging attacks often will leave her exposed, so she needs to make every shot count.", | "hero_yamato_playstyle": "Yamato uses precise strikes to decimate her rivals. However, such damaging attacks often will leave her exposed, so she needs to make every shot count.", | ||
"hero_yamato_role": "Delivers charged attacks with finesse", | "hero_yamato_role": "Delivers charged attacks with finesse", | ||
"hint_throw_wrecking_ball": "Throw Ball", | "hint_throw_wrecking_ball": "Throw Ball", | ||
"hold_up": "Hold up {s:param_1}", | "hold_up": "Hold up {s:param_1}", | ||
| Line 7,395: | Line 8,454: | ||
"hp_permanent_pickup_label_lv2": "+25 Bonus Health", | "hp_permanent_pickup_label_lv2": "+25 Bonus Health", | ||
"hp_permanent_pickup_label_lv3": "+30 Bonus Health", | "hp_permanent_pickup_label_lv3": "+30 Bonus Health", | ||
"hud_change_camera": "{g: | "hud_change_camera": "{g:citadel_binding:'Spectator.ToggleSpectatorCamera'}Change Camera", | ||
"hud_free_cursor_mode_0": "Enable Cursor", | "hud_free_cursor_mode_0": "Enable Cursor", | ||
"hud_free_cursor_mode_1": "Enable Camera Control", | "hud_free_cursor_mode_1": "Enable Camera Control", | ||
"hud_next_player": "{g: | "hud_next_player": "{g:citadel_binding:'Spectator.SpectatorNextTarget'}Next Player", | ||
"hud_prev_player": "{g: | "hud_prev_player": "{g:citadel_binding:'Spectator.SpectatorPrevTarget'}Previous Player", | ||
"hud_spectate_change_team": "{g: | "hud_spectate_change_team": "{g:citadel_binding:'Spectator.ToggleSpectatorTeam'}Change Team", | ||
"hud_spectate_count": "{d:spectatorCount} Spectators", | "hud_spectate_count": "{d:spectatorCount} Spectators", | ||
"hud_spectate_fly_down": "{g: | "hud_spectate_fly_down": "{g:citadel_binding:'Spectator.SpectatorFlyDown'}Fly Up", | ||
"hud_spectate_fly_up": "{g: | "hud_spectate_fly_up": "{g:citadel_binding:'Spectator.SpectatorFlyUp'}Fly Down", | ||
"hud_spectate_minimap_view": "Minimap View", | "hud_spectate_minimap_view": "Minimap View", | ||
"hud_spectate_minimap_view_amber": "{g: | "hud_spectate_minimap_view_amber": "{g:citadel_binding:'Spectator.SpectatorFOWTeamAmber'}Amber", | ||
"hud_spectate_minimap_view_both_teams": "{g: | "hud_spectate_minimap_view_both_teams": "{g:citadel_binding:'Spectator.SpectatorFOWTeamBoth'}Both Teams", | ||
"hud_spectate_minimap_view_sapphire": "{g: | "hud_spectate_minimap_view_sapphire": "{g:citadel_binding:'Spectator.SpectatorFOWTeamSapphire'}Sapphire", | ||
"hud_spectate_minimap_view_target_team": "{g: | "hud_spectate_minimap_view_target_team": "{g:citadel_binding:1st:'Spectator.SpectatorFOWTeamTarget'}Target's", | ||
"hud_spectate_next_prev": "Next / Prev", | "hud_spectate_next_prev": "Next / Prev", | ||
"hud_spectating": "Spectating", | "hud_spectating": "Spectating", | ||
| Line 7,438: | Line 8,497: | ||
"lash_down_strike_slow_modifier": "Slowed", | "lash_down_strike_slow_modifier": "Slowed", | ||
"lash_grapple_buff": "Weapon Damage", | "lash_grapple_buff": "Weapon Damage", | ||
"menu_abandon": " | "menu_abandon": "ABANDON Match", | ||
"menu_announcements": "Announcements", | "menu_announcements": "Announcements", | ||
"menu_book_library": "The Library", | "menu_book_library": "The Library", | ||
| Line 7,444: | Line 8,503: | ||
"menu_bot_hero_labs": "Hero Labs", | "menu_bot_hero_labs": "Hero Labs", | ||
"menu_bot_practice": "Play Bot Match", | "menu_bot_practice": "Play Bot Match", | ||
"menu_botmatchmaking": " | "menu_botmatchmaking": "Bot Match", | ||
"menu_bots": "Bot Match", | "menu_bots": "Bot Match", | ||
"menu_bots_coop": "Online Co-op", | "menu_bots_coop": "Online Co-op", | ||
| Line 7,453: | Line 8,512: | ||
"menu_bots_medium": "Medium", | "menu_bots_medium": "Medium", | ||
"menu_browseshop": "Browse Items", | "menu_browseshop": "Browse Items", | ||
"menu_changehero": " | "menu_changehero": "CHANGE hero", | ||
"menu_clear_party_mode": "Change Mode", | "menu_clear_party_mode": "Change Mode", | ||
"menu_clear_ready_up": "Clear Ready", | "menu_clear_ready_up": "Clear Ready", | ||
"menu_control_zoo": "Control Zoo", | "menu_control_zoo": "Control Zoo", | ||
"menu_disconnect": " | "menu_disconnect": "DISCONNECT", | ||
"menu_exit": "Exit | "menu_exit": "Exit Deadlock", | ||
"menu_exit_db_page": "Back", | "menu_exit_db_page": "Back", | ||
"menu_explore_map": "Explore | "menu_exit_deadlock": "EXIT GAME", | ||
"menu_explore_map": "Explore NYC", | |||
"menu_getstarted": "Get Started", | "menu_getstarted": "Get Started", | ||
"menu_hero_grid": "Heroes", | "menu_hero_grid": "Heroes", | ||
| Line 7,471: | Line 8,531: | ||
"menu_learn_completed": "Completed", | "menu_learn_completed": "Completed", | ||
"menu_learn_incomplete": "Incomplete", | "menu_learn_incomplete": "Incomplete", | ||
"menu_leave": " | "menu_leave": "LEAVE match", | ||
"menu_leave_queue": " | "menu_leave_queue": "CANCEL search", | ||
"menu_leave_spectate": " | "menu_leave_spectate": "LEAVE Spectating", | ||
"menu_leave_testing": " | "menu_leave_testing": "LEAVE testing", | ||
"menu_new_tag": "New!", | "menu_new_tag": "New!", | ||
"menu_placement_matches": "Play Deadlock", | |||
"menu_play": "Play", | "menu_play": "Play", | ||
"menu_play_allmodes_count": "{s:queued_users} in Queue", | "menu_play_allmodes_count": "{s:queued_users} in Queue", | ||
| Line 7,493: | Line 8,554: | ||
"menu_play_low_priority_matchmaking": "You are marked for Low Priority. You and your party will only match with others who are also in Low Priority.", | "menu_play_low_priority_matchmaking": "You are marked for Low Priority. You and your party will only match with others who are also in Low Priority.", | ||
"menu_play_matchmaking": "Play a standard match against other players", | "menu_play_matchmaking": "Play a standard match against other players", | ||
"menu_play_normal": " | "menu_play_normal": "Deadlock", | ||
"menu_play_normal_count": "{s:mm_unranked_count} In Queue", | "menu_play_normal_count": "{s:mm_unranked_count} In Queue", | ||
"menu_play_placement_matches_desc": "Play your first few matches of Deadlock.", | |||
"menu_play_ranked": "Play Ranked", | "menu_play_ranked": "Play Ranked", | ||
"menu_play_ranked_desc": "Play a more competitive match against similarly skilled players.", | "menu_play_ranked_desc": "Play a more competitive match against similarly skilled players.", | ||
"menu_play_roster_button": "Play", | |||
"menu_play_sandbox_desc": "Test Hero abilities, movement, and items", | "menu_play_sandbox_desc": "Test Hero abilities, movement, and items", | ||
"menu_play_sandbox_time_est": "5 Minutes", | "menu_play_sandbox_time_est": "5 Minutes", | ||
| Line 7,515: | Line 8,578: | ||
"menu_ranked_week_dates": "{t:s:start_day} - {t:s:end_day}", | "menu_ranked_week_dates": "{t:s:start_day} - {t:s:end_day}", | ||
"menu_ready_up": "Ready Up", | "menu_ready_up": "Ready Up", | ||
"menu_rejoin": " | "menu_rejoin": "REJOIN", | ||
"menu_resources": "Resources", | "menu_resources": "Resources", | ||
"menu_resume": " | "menu_resume": "RESUME", | ||
"menu_roster_detail2": " | "menu_roster_detail2": "EDIT roster", | ||
"menu_roster_edit": "Edit", | "menu_roster_edit": "Edit", | ||
"menu_sandbox": " | "menu_sandbox": "Sandbox Mode", | ||
"menu_settings": " | "menu_settings": "SETTINGS", | ||
"menu_shoparea": "Shop \u0026 Practice Space", | |||
"menu_social": "Party", | "menu_social": "Party", | ||
"menu_submit_feedback": "Submit Feedback", | "menu_submit_feedback": "Submit Feedback", | ||
"menu_tphideout": "Teleport to Hideout", | |||
"menu_tpsandbox": "Teleport to Sandbox", | |||
"menu_training": "Training", | "menu_training": "Training", | ||
"menu_watch": "Watch", | "menu_watch": "Watch", | ||
| Line 7,546: | Line 8,612: | ||
"mirage_tornado_desc": "Transform yourself into a tornado that travels forward, \u003Cspan class=\"highlight\"\u003Edamaging enemies\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Elifting them up in the air\u003C/span\u003E. After emerging from the tornado you gain \u003Cspan class=\"highlight\"\u003Ebullet evasion\u003C/span\u003E.", | "mirage_tornado_desc": "Transform yourself into a tornado that travels forward, \u003Cspan class=\"highlight\"\u003Edamaging enemies\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Elifting them up in the air\u003C/span\u003E. After emerging from the tornado you gain \u003Cspan class=\"highlight\"\u003Ebullet evasion\u003C/span\u003E.", | ||
"mirage_tornado_quip": "Transform yourself into a tornado that lifts enemies", | "mirage_tornado_quip": "Transform yourself into a tornado that lifts enemies", | ||
"misc_modifier_HUD_label": "+{s:modifier_value}{s:modifier_postfix} {s:modifier_name}", | |||
"modifier_abrams_immunity": "Immunity", | "modifier_abrams_immunity": "Immunity", | ||
"modifier_acolytes_glove_triggered": "Spirit Strike", | "modifier_acolytes_glove_triggered": "Spirit Strike", | ||
| Line 7,595: | Line 8,662: | ||
"modifier_citadel_ballista_ammo_pack_pickup_timer": "Picking up ammo pack...", | "modifier_citadel_ballista_ammo_pack_pickup_timer": "Picking up ammo pack...", | ||
"modifier_citadel_banished": "Banished", | "modifier_citadel_banished": "Banished", | ||
"modifier_citadel_barrier": "Barrier", | |||
"modifier_citadel_basicdamagereflect": "Reflecting Damage", | "modifier_citadel_basicdamagereflect": "Reflecting Damage", | ||
"modifier_citadel_bolo": "Immobilizing...", | "modifier_citadel_bolo": "Immobilizing...", | ||
| Line 7,600: | Line 8,668: | ||
"modifier_citadel_bull_charging": "Charging", | "modifier_citadel_bull_charging": "Charging", | ||
"modifier_citadel_bull_leap": "Boosting", | "modifier_citadel_bull_leap": "Boosting", | ||
"modifier_citadel_capture_point_meteor/contributor": "Capturing Point", | |||
"modifier_citadel_capture_zipline_timer": "Capturing Hyperline", | "modifier_citadel_capture_zipline_timer": "Capturing Hyperline", | ||
"modifier_citadel_charging": "Charging", | "modifier_citadel_charging": "Charging", | ||
| Line 7,719: | Line 8,788: | ||
"modifier_health_swap_buff": "Soul Exchange", | "modifier_health_swap_buff": "Soul Exchange", | ||
"modifier_hemorrhage": "Eviscerator Rounds", | "modifier_hemorrhage": "Eviscerator Rounds", | ||
"modifier_hint_can_cancel": "Press {g: | "modifier_hint_can_cancel": "Press {g:citadel_binding:'Mantle'} to cancel", | ||
"modifier_hint_vertical_movement": "Press {g: | "modifier_hint_vertical_movement": "Press {g:citadel_binding:'Mantle'} to cancel. {g:citadel_binding:'Roll'}/ {g:citadel_binding:'Crouch'} to move Up/Down", | ||
"modifier_hollow_point_stack": "Hollow Point", | "modifier_hollow_point_stack": "Hollow Point", | ||
"modifier_icebeam_stacking_slow": "Arctic Beam", | "modifier_icebeam_stacking_slow": "Arctic Beam", | ||
| Line 7,966: | Line 9,035: | ||
"psychic_lift_debuff_duration_label": "Silence and Disarm Duration", | "psychic_lift_debuff_duration_label": "Silence and Disarm Duration", | ||
"psychic_lift_debuff_duration_postfix": "s", | "psychic_lift_debuff_duration_postfix": "s", | ||
"psychic_lift_debuff_duration_postvalue_label": "Silence and Disarm Duration", | |||
"refresh_powerup_pickup": "Refresh", | |||
"respond_no": "No!", | "respond_no": "No!", | ||
"respond_yes": "Yes!", | "respond_yes": "Yes!", | ||
| Line 8,038: | Line 9,109: | ||
"synth_grasp_t3_desc": "Damages and lifesteals {s:LifestealPerSecond}% of targets' max health per second", | "synth_grasp_t3_desc": "Damages and lifesteals {s:LifestealPerSecond}% of targets' max health per second", | ||
"synth_plasma_flux": "Flying Cloak", | "synth_plasma_flux": "Flying Cloak", | ||
"synth_plasma_flux_desc": "Launch a sentient cloak that \u003Cspan class=\"highlight\"\u003Etravels forward\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Edamages enemies\u003C/span\u003E. You can press \u003Cspan class=\"highlight\"\u003E{g: | "synth_plasma_flux_desc": "Launch a sentient cloak that \u003Cspan class=\"highlight\"\u003Etravels forward\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Edamages enemies\u003C/span\u003E. You can press \u003Cspan class=\"highlight\"\u003E{g:citadel_binding:'Ability2'}\u003C/span\u003E to \u003Cspan class=\"highlight\"\u003Eteleport\u003C/span\u003E to its location.", | ||
"synth_plasma_flux_quip": "Launch a damaging cloak that you can teleport to", | "synth_plasma_flux_quip": "Launch a damaging cloak that you can teleport to", | ||
"synth_plasma_flux_t3_desc": "\u003Cspan class=\"highlight\"\u003E+7 Weapon Damage\u003C/span\u003E for 10s\u003C/span\u003E after teleporting with Flying Cloak.", | "synth_plasma_flux_t3_desc": "\u003Cspan class=\"highlight\"\u003E+7 Weapon Damage\u003C/span\u003E for 10s\u003C/span\u003E after teleporting with Flying Cloak.", | ||
| Line 8,089: | Line 9,160: | ||
"trooper_neutral_gun": "Tincan Gun", | "trooper_neutral_gun": "Tincan Gun", | ||
"under_garage": "{s:param_1} is inside the garage", | "under_garage": "{s:param_1} is inside the garage", | ||
"upgrade_ability_power_shard_active": "\u003Cspan class=\"highlight\"\u003EReset the cooldown\u003C/span\u003E of the imbued non-ultimate ability.", | "upgrade_ability_power_shard_active": "\u003Cspan class=\"highlight\"\u003EReset the cooldown\u003C/span\u003E of the imbued non-ultimate ability.", | ||
"upgrade_ability_refresher_desc": "\u003Cspan class=\"highlight\"\u003EReset the cooldown\u003C/span\u003E of all your abilities and \u003Cspan class=\"highlight\"\u003Erestore all your charges\u003C/span\u003E.", | "upgrade_ability_refresher_desc": "\u003Cspan class=\"highlight\"\u003EReset the cooldown\u003C/span\u003E of all your abilities and \u003Cspan class=\"highlight\"\u003Erestore all your charges\u003C/span\u003E.", | ||
"upgrade_ability_refresher_innate_desc": "Health\u003Cbr\u003ESpirit Power", | "upgrade_ability_refresher_innate_desc": "Health\u003Cbr\u003ESpirit Power", | ||
"upgrade_ability_speed_desc": "Increases your move speed while using any movement-based ability", | "upgrade_ability_speed_desc": "Increases your move speed while using any movement-based ability", | ||
"upgrade_ablative_coat_desc": "Provides \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E but you lose some each time you take Weapon Damage. Loss can only happen once every {s:StackLossFrequency}s. Bullet Resist is restored when out of combat.", | "upgrade_ablative_coat_desc": "Provides \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E but you lose some each time you take Weapon Damage. Loss can only happen once every {s:StackLossFrequency}s. Bullet Resist is restored when out of combat.", | ||
"upgrade_ablative_coat_innate": "Increases your \u003Cspan class=\"highlight\"\u003Eforward move speed\u003C/span\u003E over time. If Ablative Coat is reduced to 0 Bullet Resist, taking damage will reset the effect for \u003Cspan class=\"highlight\"\u003E1.5s\u003C/span\u003E", | "upgrade_ablative_coat_innate": "Increases your \u003Cspan class=\"highlight\"\u003Eforward move speed\u003C/span\u003E over time. If Ablative Coat is reduced to 0 Bullet Resist, taking damage will reset the effect for \u003Cspan class=\"highlight\"\u003E1.5s\u003C/span\u003E", | ||
"upgrade_absorbing_armor_desc": "Taking heavy hits of {g:citadel_inline_attribute:'SpiritDamage'} from an enemy reduces a \u003Cspan class=\"highlight\"\u003Erandom ability cooldown\u003C/span\u003E.", | "upgrade_absorbing_armor_desc": "Taking heavy hits of {g:citadel_inline_attribute:'SpiritDamage'} from an enemy reduces a \u003Cspan class=\"highlight\"\u003Erandom ability cooldown\u003C/span\u003E.", | ||
"upgrade_acolytes_glove_desc": "When you perform a \u003Cspan class=\"highlight\"\u003ELight or Heavy Melee\u003C/span\u003E attack against a hero, deal extra \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E with the attack and reduce the target's \u003Cspan class=\"highlight\"\u003ESpirit Resist\u003C/span\u003E.\u003Cspan class=\"diminish\"\u003E\u003Cbr\u003E\u003Cbr\u003ECooldown is {s:LightMeleeCooldownMult}x longer for Light Melee hits.\u003C/span\u003E", | "upgrade_acolytes_glove_desc": "When you perform a \u003Cspan class=\"highlight\"\u003ELight or Heavy Melee\u003C/span\u003E attack against a hero, deal extra \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E with the attack and reduce the target's \u003Cspan class=\"highlight\"\u003ESpirit Resist\u003C/span\u003E.\u003Cspan class=\"diminish\"\u003E\u003Cbr\u003E\u003Cbr\u003ECooldown is {s:LightMeleeCooldownMult}x longer for Light Melee hits.\u003C/span\u003E", | ||
"upgrade_active_bullet_shield/modifier_duration": "Bullet Barrier", | "upgrade_active_bullet_shield/modifier_duration": "Bullet Barrier", | ||
"upgrade_active_bullet_shield_desc": "Give temporary \u003Cspan class=\"highlight\"\u003Ebullet shield\u003C/span\u003E for you and nearby allied Heros and their minions.", | "upgrade_active_bullet_shield_desc": "Give temporary \u003Cspan class=\"highlight\"\u003Ebullet shield\u003C/span\u003E for you and nearby allied Heros and their minions.", | ||
"upgrade_active_reload/buff": "Active Reload", | "upgrade_active_reload/buff": "Active Reload", | ||
"upgrade_active_reload_desc": "While reloading, pressing {g: | "upgrade_active_reload_desc": "While reloading, pressing {g:citadel_binding:'Reload'} during the highlighted portion will \u003Cspan class=\"highlight\"\u003Einstantly finish your reload\u003C/span\u003E and grant you \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003EBullet Lifesteal\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E.", | ||
"upgrade_aerial_assault/modifier_aerial_assault_watcher/modifier_aerial_assault": "Aerial Assault", | "upgrade_aerial_assault/modifier_aerial_assault_watcher/modifier_aerial_assault": "Aerial Assault", | ||
"upgrade_aerial_assault_active": "\u003Cspan class=\"highlight\"\u003ELaunch straight up\u003C/span\u003E high into the air. While in the air you will pause your aerial movement for {s:AssaultDuration}s\u003C/span\u003E. During this time you gain \u003Cspan class=\"highlight\"\u003E+{s:AssaultLifestealPercent}% bullet lifesteal\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003Eunlimited clip\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003E+{s:AssaultFireRate}% fire rate\u003C/span\u003E, and bullets that \u003Cspan class=\"highlight\"\u003Eexplode\u003C/span\u003E in a {s:ExplodeRadius}m radius.", | "upgrade_aerial_assault_active": "\u003Cspan class=\"highlight\"\u003ELaunch straight up\u003C/span\u003E high into the air. While in the air you will pause your aerial movement for {s:AssaultDuration}s\u003C/span\u003E. During this time you gain \u003Cspan class=\"highlight\"\u003E+{s:AssaultLifestealPercent}% bullet lifesteal\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003Eunlimited clip\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003E+{s:AssaultFireRate}% fire rate\u003C/span\u003E, and bullets that \u003Cspan class=\"highlight\"\u003Eexplode\u003C/span\u003E in a {s:ExplodeRadius}m radius.", | ||
"upgrade_ammo_scavenger_desc": "Any time you secure or deny a Soul from an entity you \u003Cspan class=\"highlight\"\u003Eget ammo back\u003C/span\u003E and gain stacking \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E.\u003Cbr\u003EAt Max Stacks, gain bonus Sprint speed", | "upgrade_ammo_scavenger_desc": "Any time you secure or deny a Soul from an entity you \u003Cspan class=\"highlight\"\u003Eget ammo back\u003C/span\u003E and gain stacking \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E.\u003Cbr\u003EAt Max Stacks, gain bonus Sprint speed", | ||
"upgrade_aoe_root_active": "Throw a \u003Cspan class=\"highlight\"\u003Evacuum\u003C/span\u003E grenade, pulling all enemies into a small area and applying \u003Cspan class=\"highlight\"\u003ESlowing Hex\u003C/span\u003E.", | "upgrade_aoe_root_active": "Throw a \u003Cspan class=\"highlight\"\u003Evacuum\u003C/span\u003E grenade, pulling all enemies into a small area and applying \u003Cspan class=\"highlight\"\u003ESlowing Hex\u003C/span\u003E.", | ||
"upgrade_aoe_silence_desc": "Throw a grenade that \u003Cspan class=\"highlight\"\u003Esilences\u003C/span\u003E enemies and lowers their \u003Cspan class=\"highlight\"\u003Espirit resistance\u003C/span\u003E.", | "upgrade_aoe_silence_desc": "Throw a grenade that \u003Cspan class=\"highlight\"\u003Esilences\u003C/span\u003E enemies and lowers their \u003Cspan class=\"highlight\"\u003Espirit resistance\u003C/span\u003E.", | ||
"upgrade_aoe_smoke_bomb/modifier_invis": "Stealthed", | "upgrade_aoe_smoke_bomb/modifier_invis": "Stealthed", | ||
"upgrade_aoe_smoke_bomb_desc": "Give you and teammates \u003Cspan class=\"highlight\"\u003Einvisibility\u003C/span\u003E and a \u003Cspan class=\"highlight\"\u003Emove speed\u003C/span\u003E bonus. Attacking or taking damage will remove the invisibility.\u003Cbr\u003ECast delay: {s:AbilityCastDelay}s.", | "upgrade_aoe_smoke_bomb_desc": "Give you and teammates \u003Cspan class=\"highlight\"\u003Einvisibility\u003C/span\u003E and a \u003Cspan class=\"highlight\"\u003Emove speed\u003C/span\u003E bonus. Attacking or taking damage will remove the invisibility.\u003Cbr\u003ECast delay: {s:AbilityCastDelay}s.", | ||
"upgrade_aoe_tech_shield/modifier_duration": "Spirit Barrier Pulse", | "upgrade_aoe_tech_shield/modifier_duration": "Spirit Barrier Pulse", | ||
"upgrade_aoe_tech_shield_desc": "Temporarily gain \u003Cspan class=\"highlight\"\u003Espirit barrier\u003C/span\u003E for you and all nearby allied units.", | "upgrade_aoe_tech_shield_desc": "Temporarily gain \u003Cspan class=\"highlight\"\u003Espirit barrier\u003C/span\u003E for you and all nearby allied units.", | ||
"upgrade_aprounds_desc": "Your Bullets have a chance to become unavoidable, \u003Cspan class=\"highlight\"\u003Epiercing through\u003C/span\u003E enemies and \u003Cspan class=\"highlight\"\u003Eignoring their Bullet Resistance\u003C/span\u003E.", | "upgrade_aprounds_desc": "Your Bullets have a chance to become unavoidable, \u003Cspan class=\"highlight\"\u003Epiercing through\u003C/span\u003E enemies and \u003Cspan class=\"highlight\"\u003Eignoring their Bullet Resistance\u003C/span\u003E.", | ||
"upgrade_arcane_eater_desc": "Your bullets \u003Cspan class=\"highlight\"\u003ESteal Spirit Power\u003C/span\u003E from enemy Heroes. Steal {s:HeadshotBonusSteal} extra Spirit Power with Headshots. This effect stacks.", | "upgrade_arcane_eater_desc": "Your bullets \u003Cspan class=\"highlight\"\u003ESteal Spirit Power\u003C/span\u003E from enemy Heroes. Steal {s:HeadshotBonusSteal} extra Spirit Power with Headshots. This effect stacks.", | ||
"upgrade_arcane_extension_desc": "Imbue an ability to increase its \u003Cspan class=\"highlight\"\u003EDuration\u003C/span\u003E.", | "upgrade_arcane_extension_desc": "Imbue an ability to increase its \u003Cspan class=\"highlight\"\u003EDuration\u003C/span\u003E.", | ||
"upgrade_arcane_medallion_desc": "Whenever you deal \u003Cspan class=\"highlight\"\u003E{s:MinimumDamage} Spirit damage\u003C/span\u003E or more in a single hit against an enemy hero, gain \u003Cspan class=\"highlight\"\u003Etemporary Spirit Power\u003C/span\u003E.", | "upgrade_arcane_medallion_desc": "Whenever you deal \u003Cspan class=\"highlight\"\u003E{s:MinimumDamage} Spirit damage\u003C/span\u003E or more in a single hit against an enemy hero, gain \u003Cspan class=\"highlight\"\u003Etemporary Spirit Power\u003C/span\u003E.", | ||
"upgrade_arcane_surge_desc": "When you \u003Cspan class=\"highlight\"\u003EDash-Jump\u003C/span\u003E the \u003Cspan class=\"highlight\"\u003Enext ability you use\u003C/span\u003E will have bonus \u003Cspan class=\"highlight\"\u003ERange, Duration,\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E. Lasts up to {s:AbilityDuration}s.", | "upgrade_arcane_surge_desc": "When you \u003Cspan class=\"highlight\"\u003EDash-Jump\u003C/span\u003E the \u003Cspan class=\"highlight\"\u003Enext ability you use\u003C/span\u003E will have bonus \u003Cspan class=\"highlight\"\u003ERange, Duration,\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E. Lasts up to {s:AbilityDuration}s.", | ||
"upgrade_arctic_blast_desc": "Release an expanding ice blast that deals \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003EFreezing\u003C/span\u003E and then \u003Cspan class=\"highlight\"\u003ESlowing\u003C/span\u003E targets it hits. Targets take increased damage while frozen.", | "upgrade_arctic_blast_desc": "Release an expanding ice blast that deals \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003EFreezing\u003C/span\u003E and then \u003Cspan class=\"highlight\"\u003ESlowing\u003C/span\u003E targets it hits. Targets take increased damage while frozen.", | ||
"upgrade_armor_reduction_debuff_desc": "Your bullets reduce the target's \u003Cspan class=\"highlight\"\u003Ebullet resistance by {s:ResistReduction}%\u003C/span\u003E of their current value for {s:AbilityDuration}s and deal bonus damage \u003Cspan class=\"highlight\"\u003Eagainst bullet shields\u003C/span\u003E.", | "upgrade_armor_reduction_debuff_desc": "Your bullets reduce the target's \u003Cspan class=\"highlight\"\u003Ebullet resistance by {s:ResistReduction}%\u003C/span\u003E of their current value for {s:AbilityDuration}s and deal bonus damage \u003Cspan class=\"highlight\"\u003Eagainst bullet shields\u003C/span\u003E.", | ||
"upgrade_attack_speed_1_desc": "Increases your \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E.", | "upgrade_attack_speed_1_desc": "Increases your \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E.", | ||
"upgrade_attack_speed_2_desc": "Increases your \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E.", | "upgrade_attack_speed_2_desc": "Increases your \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E.", | ||
"upgrade_banshee_slugs_headshots_desc": "Landing a \u003Cspan class=\"highlight\"\u003EHeadshot\u003C/span\u003E on Heroes will reduce their \u003Cspan class=\"highlight\"\u003EBullet and Spirit Resist\u003C/span\u003E and applies \u003Cspan class=\"highlight\"\u003EHealing Reduction\u003C/span\u003E.", | "upgrade_banshee_slugs_headshots_desc": "Landing a \u003Cspan class=\"highlight\"\u003EHeadshot\u003C/span\u003E on Heroes will reduce their \u003Cspan class=\"highlight\"\u003EBullet and Spirit Resist\u003C/span\u003E and applies \u003Cspan class=\"highlight\"\u003EHealing Reduction\u003C/span\u003E.", | ||
"upgrade_belt_fed_magazine_desc": "Your weapon gains a \u003Cspan class=\"highlight\"\u003Emuch larger magazine that \u003C/span\u003E\u003Cspan class=\"isNegative\"\u003Erequires spin-up time\u003C/span\u003E, starting with a \u003Cspan class=\"highlight\"\u003Eslower initial fire rate and becoming faster over the spin-up time\u003C/span\u003E.", | "upgrade_belt_fed_magazine_desc": "Your weapon gains a \u003Cspan class=\"highlight\"\u003Emuch larger magazine that \u003C/span\u003E\u003Cspan class=\"isNegative\"\u003Erequires spin-up time\u003C/span\u003E, starting with a \u003Cspan class=\"highlight\"\u003Eslower initial fire rate and becoming faster over the spin-up time\u003C/span\u003E.", | ||
"upgrade_berserker/modifier_berserker/modifier_berserker_damage_stack": "Berserker", | "upgrade_berserker/modifier_berserker/modifier_berserker_damage_stack": "Berserker", | ||
"upgrade_berserker_desc": "Your \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E increases as you take sustained damage.", | "upgrade_berserker_desc": "Your \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E increases as you take sustained damage.", | ||
"upgrade_bleeding_bullets/modifier_item_bleeding_bullets_active/modifier_item_bleeding_bullets_damageovertime": "Serrated Bullets", | "upgrade_bleeding_bullets/modifier_item_bleeding_bullets_active/modifier_item_bleeding_bullets_damageovertime": "Serrated Bullets", | ||
"upgrade_bleeding_bullets_buildup": "Serrated building...", | "upgrade_bleeding_bullets_buildup": "Serrated building...", | ||
"upgrade_blood_tribute_desc": "Toggle: Continually sacrifice Health to improve {g:citadel_inline_attribute:'FireRate'}, \u003Cspan class=\"highlight\"\u003EDebuff Resistance\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E. Healing received is reduced during the sacrifice.", | "upgrade_blood_tribute_desc": "Toggle: Continually sacrifice Health to improve {g:citadel_inline_attribute:'FireRate'}, \u003Cspan class=\"highlight\"\u003EDebuff Resistance\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E. Healing received is reduced during the sacrifice.", | ||
"upgrade_bonus_ability_charge_3_desc": "\u003Cspan class=\"highlight\"\u003E+{s:BonusAbilityCharges}\u003C/span\u003E to your max ability \u003Cspan class=\"highlight\"\u003Echarges\u003C/span\u003E.", | "upgrade_bonus_ability_charge_3_desc": "\u003Cspan class=\"highlight\"\u003E+{s:BonusAbilityCharges}\u003C/span\u003E to your max ability \u003Cspan class=\"highlight\"\u003Echarges\u003C/span\u003E.", | ||
"upgrade_boxing_glove_desc": "Your \u003Cspan class=\"highlight\"\u003EMelee Attack\u003C/span\u003E applies \u003Cspan class=\"highlight\"\u003EMovement Slow\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Eheals you\u003C/span\u003E for {s:LifestealHealPercent}% of the \u003Cspan class=\"highlight\"\u003EMelee Damage\u003C/span\u003E dealt plus {s:LifestealHeal}. \u003Cspan class=\"diminish\"\u003E\u003Cbr\u003E\u003Cbr\u003EThis heal is {s:NonHeroHealPct}% effective vs non-heroes. \u003Cbr\u003ECooldown is {s:LightMeleeCooldownMult}x as long for Light Melee hits.\u003C/span\u003E", | "upgrade_boxing_glove_desc": "Your \u003Cspan class=\"highlight\"\u003EMelee Attack\u003C/span\u003E applies \u003Cspan class=\"highlight\"\u003EMovement Slow\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Eheals you\u003C/span\u003E for {s:LifestealHealPercent}% of the \u003Cspan class=\"highlight\"\u003EMelee Damage\u003C/span\u003E dealt plus {s:LifestealHeal}. \u003Cspan class=\"diminish\"\u003E\u003Cbr\u003E\u003Cbr\u003EThis heal is {s:NonHeroHealPct}% effective vs non-heroes. \u003Cbr\u003ECooldown is {s:LightMeleeCooldownMult}x as long for Light Melee hits.\u003C/span\u003E", | ||
"upgrade_bullet_armor_2_desc": "Decreases \u003Cspan class=\"highlight\"\u003Edamage taken\u003C/span\u003E from bullets.", | "upgrade_bullet_armor_2_desc": "Decreases \u003Cspan class=\"highlight\"\u003Edamage taken\u003C/span\u003E from bullets.", | ||
"upgrade_bullet_armor_desc": "Decreases \u003Cspan class=\"highlight\"\u003Edamage taken\u003C/span\u003E from bullets.", | "upgrade_bullet_armor_desc": "Decreases \u003Cspan class=\"highlight\"\u003Edamage taken\u003C/span\u003E from bullets.", | ||
"upgrade_bullet_armor_reduction_aura/modifier_bullet_armor_reduction_aura/modifier_bullet_armor_reduction": "Bullet Armor Reduced", | "upgrade_bullet_armor_reduction_aura/modifier_bullet_armor_reduction_aura/modifier_bullet_armor_reduction": "Bullet Armor Reduced", | ||
"upgrade_bullet_armor_reduction_aura_desc": "Reduces nearby enemies' \u003Cspan class=\"highlight\"\u003EBullet Resist and Fire Rate\u003C/span\u003E. If there is only one enemy hero nearby, this \u003Cspan class=\"highlight\"\u003Eeffect is tripled\u003C/span\u003E.", | "upgrade_bullet_armor_reduction_aura_desc": "Reduces nearby enemies' \u003Cspan class=\"highlight\"\u003EBullet Resist and Fire Rate\u003C/span\u003E. If there is only one enemy hero nearby, this \u003Cspan class=\"highlight\"\u003Eeffect is tripled\u003C/span\u003E.", | ||
"upgrade_bullet_damage_reduction_aura/modifier_base_aura/aura_target_modifier": "Slowed Attack Speed", | "upgrade_bullet_damage_reduction_aura/modifier_base_aura/aura_target_modifier": "Slowed Attack Speed", | ||
"upgrade_bullet_damage_reduction_aura_desc": "Reduces the \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E of all nearby enemies.", | "upgrade_bullet_damage_reduction_aura_desc": "Reduces the \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E of all nearby enemies.", | ||
"upgrade_bullet_resist_shredder/modifier_bullet_armor_shredder_proc/modifier_bullet_armor_shredder": "Reduced bullet armor", | "upgrade_bullet_resist_shredder/modifier_bullet_armor_shredder_proc/modifier_bullet_armor_shredder": "Reduced bullet armor", | ||
"upgrade_bullet_resist_shredder_desc": "Reduces \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E on enemies when you deal \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E.", | "upgrade_bullet_resist_shredder_desc": "Reduces \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E on enemies when you deal \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E.", | ||
"upgrade_burst_fire/modifier_burst_fire_buff": "Burst Fire", | "upgrade_burst_fire/modifier_burst_fire_buff": "Burst Fire", | ||
"upgrade_burst_fire_actuator_desc": "Your weapon \u003Cspan class=\"highlight\"\u003E fires an additional percentage of your gun's starting clip as a burst\u003C/span\u003E. If all bullets in a burst connect with an enemy Hero, \u003Cspan class=\"highlight\"\u003Egain temporary Base Bullet Damage\u003C/span\u003E for the rest of the clip.", | "upgrade_burst_fire_actuator_desc": "Your weapon \u003Cspan class=\"highlight\"\u003E fires an additional percentage of your gun's starting clip as a burst\u003C/span\u003E. If all bullets in a burst connect with an enemy Hero, \u003Cspan class=\"highlight\"\u003Egain temporary Base Bullet Damage\u003C/span\u003E for the rest of the clip.", | ||
"upgrade_burst_fire_desc": "Briefly gain \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E when one of your bullets hits an enemy hero.", | "upgrade_burst_fire_desc": "Briefly gain \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E when one of your bullets hits an enemy hero.", | ||
"upgrade_camouflage_desc": "Go \u003Cspan class=\"highlight\"\u003Einvisible\u003C/span\u003E and maintain invisibility by \u003Cspan class=\"highlight\"\u003Enot moving or attacking\u003C/span\u003E. Taking damage will not reveal the Hero. Bonus Regen while Invisible.", | "upgrade_camouflage_desc": "Go \u003Cspan class=\"highlight\"\u003Einvisible\u003C/span\u003E and maintain invisibility by \u003Cspan class=\"highlight\"\u003Enot moving or attacking\u003C/span\u003E. Taking damage will not reveal the Hero. Bonus Regen while Invisible.", | ||
"upgrade_capacitor": "Capacitor", | "upgrade_capacitor": "Capacitor", | ||
"upgrade_capacitor_desc": "Launch a projectile that deals \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'SpiritIcon'}damage\u003C/span\u003E, removes all their non-ultimate buffs and applies a strong slow that recovers over time.", | "upgrade_capacitor_desc": "Launch a projectile that deals \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'SpiritIcon'}damage\u003C/span\u003E, removes all their non-ultimate buffs and applies a strong slow that recovers over time.", | ||
"upgrade_cardio_calibrator_desc": "Reduces the effect of enemy \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E penalties.", | "upgrade_cardio_calibrator_desc": "Reduces the effect of enemy \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E penalties.", | ||
"upgrade_chain_lightning_desc": "Your bullets have a chance to \u003Cspan class=\"highlight\"\u003Eshock\u003C/span\u003E your target. The \u003Cspan class=\"highlight\"\u003Eshock\u003C/span\u003E will jump to a nearby enemy.", | "upgrade_chain_lightning_desc": "Your bullets have a chance to \u003Cspan class=\"highlight\"\u003Eshock\u003C/span\u003E your target. The \u003Cspan class=\"highlight\"\u003Eshock\u003C/span\u003E will jump to a nearby enemy.", | ||
"upgrade_charge_mastery_passive": "Charged abilities have \u003Cspan class=\"highlight\"\u003E{s:BonusChargedAbilityDamage}%\u003C/span\u003E increased damage and \u003Cspan class=\"highlight\"\u003E{s:BonusChargedCooldownReduction}%\u003C/span\u003E reduced cooldown.", | "upgrade_charge_mastery_passive": "Charged abilities have \u003Cspan class=\"highlight\"\u003E{s:BonusChargedAbilityDamage}%\u003C/span\u003E increased damage and \u003Cspan class=\"highlight\"\u003E{s:BonusChargedCooldownReduction}%\u003C/span\u003E reduced cooldown.", | ||
"upgrade_charmed_wraps_desc": "Your abilities get their \u003Cspan class=\"highlight\"\u003Ecooldowns reduced\u003C/span\u003E when you perform a \u003Cspan class=\"highlight\"\u003Eheavy melee\u003C/span\u003E attack against a hero (or \u003Cspan class=\"highlight\"\u003Etwo light melee\u003C/span\u003E attacks within {s:LightMeleeTimeWindow}s).", | "upgrade_charmed_wraps_desc": "Your abilities get their \u003Cspan class=\"highlight\"\u003Ecooldowns reduced\u003C/span\u003E when you perform a \u003Cspan class=\"highlight\"\u003Eheavy melee\u003C/span\u003E attack against a hero (or \u003Cspan class=\"highlight\"\u003Etwo light melee\u003C/span\u003E attacks within {s:LightMeleeTimeWindow}s).", | ||
"upgrade_cheat_death_pulse_passive": "Releases a \u003Cspan class=\"highlight\"\u003Eperiodic pulse\u003C/span\u003E, damaging nearby enemies.\u003Cbr\u003EWhile death immune, the \u003Cspan class=\"highlight\"\u003Erate of the damage pulse\u003C/span\u003E is greatly increased.", | "upgrade_cheat_death_pulse_passive": "Releases a \u003Cspan class=\"highlight\"\u003Eperiodic pulse\u003C/span\u003E, damaging nearby enemies.\u003Cbr\u003EWhile death immune, the \u003Cspan class=\"highlight\"\u003Erate of the damage pulse\u003C/span\u003E is greatly increased.", | ||
"upgrade_cheat_death_unkillable_passive": "When you would take lethal damage, instead become \u003Cspan class=\"highlight\"\u003Etemporarily death immune\u003C/span\u003E.\u003Cbr\u003E\u003Cbr\u003EWhile death immune, you deal \u003Cspan class=\"highlight\"\u003Ereduced damage\u003C/span\u003E, have \u003Cspan class=\"highlight\"\u003Ereduced healing\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Emove slower\u003C/span\u003E.", | "upgrade_cheat_death_unkillable_passive": "When you would take lethal damage, instead become \u003Cspan class=\"highlight\"\u003Etemporarily death immune\u003C/span\u003E.\u003Cbr\u003E\u003Cbr\u003EWhile death immune, you deal \u003Cspan class=\"highlight\"\u003Ereduced damage\u003C/span\u003E, have \u003Cspan class=\"highlight\"\u003Ereduced healing\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Emove slower\u003C/span\u003E.", | ||
"upgrade_chonky_desc": "After not taking damage for \u003Cspan class=\"highlight\"\u003E{s:RestoreDelay}s\u003C/span\u003E, gain \u003Cspan class=\"highlight\"\u003E{s:HealLifePercentOutOfCombat}% Max Health Regen\u003C/span\u003E.", | "upgrade_chonky_desc": "After not taking damage for \u003Cspan class=\"highlight\"\u003E{s:RestoreDelay}s\u003C/span\u003E, gain \u003Cspan class=\"highlight\"\u003E{s:HealLifePercentOutOfCombat}% Max Health Regen\u003C/span\u003E.", | ||
"upgrade_chonky_high_health_passive_desc": "When you are \u003Cspan class=\"highlight\"\u003Eabove {s:HealthThreshold}% health\u003C/span\u003E, you have bonus \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E.", | "upgrade_chonky_high_health_passive_desc": "When you are \u003Cspan class=\"highlight\"\u003Eabove {s:HealthThreshold}% health\u003C/span\u003E, you have bonus \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E.", | ||
"upgrade_clip_size_2_desc": "Big Increase \u003Cspan class=\"highlight\"\u003Eammo\u003C/span\u003E.", | "upgrade_clip_size_2_desc": "Big Increase \u003Cspan class=\"highlight\"\u003Eammo\u003C/span\u003E.", | ||
"upgrade_clip_size_3_desc": "Greatly Increases \u003Cspan class=\"highlight\"\u003Eammo\u003C/span\u003E.", | "upgrade_clip_size_3_desc": "Greatly Increases \u003Cspan class=\"highlight\"\u003Eammo\u003C/span\u003E.", | ||
"upgrade_clip_size_desc": "Increases \u003Cspan class=\"highlight\"\u003Eammo\u003C/span\u003E.", | "upgrade_clip_size_desc": "Increases \u003Cspan class=\"highlight\"\u003Eammo\u003C/span\u003E.", | ||
"upgrade_clip_size_fixed_desc": "Increases \u003Cspan class=\"highlight\"\u003Eammo\u003C/span\u003E.", | "upgrade_clip_size_fixed_desc": "Increases \u003Cspan class=\"highlight\"\u003Eammo\u003C/span\u003E.", | ||
"upgrade_clip_size_fixed_t3_desc": "Greatly Increases \u003Cspan class=\"highlight\"\u003Eammo\u003C/span\u003E.", | "upgrade_clip_size_fixed_t3_desc": "Greatly Increases \u003Cspan class=\"highlight\"\u003Eammo\u003C/span\u003E.", | ||
"upgrade_cloaking_device/modifier_citadel_passive_cloak": "Cloaking Device", | "upgrade_cloaking_device/modifier_citadel_passive_cloak": "Cloaking Device", | ||
"upgrade_cloaking_device/modifier_citadel_passive_cloak/modifier_invis": "Stealthed", | "upgrade_cloaking_device/modifier_citadel_passive_cloak/modifier_invis": "Stealthed", | ||
"upgrade_cloaking_device_active/modifier_invis": "Stealthed", | "upgrade_cloaking_device_active/modifier_invis": "Stealthed", | ||
"upgrade_cloaking_device_active_ambush_desc": "\u003Cbr\u003EAttacking or using an ability will end your stealth and start an \u003Cspan class=\"highlight\"\u003Eambush\u003C/span\u003E, temporarily granting you bonus \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EMelee Damage\u003C/span\u003E.", | "upgrade_cloaking_device_active_ambush_desc": "\u003Cbr\u003EAttacking or using an ability will end your stealth and start an \u003Cspan class=\"highlight\"\u003Eambush\u003C/span\u003E, temporarily granting you bonus \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EMelee Damage\u003C/span\u003E.", | ||
"upgrade_cloaking_device_active_desc": "Become \u003Cspan class=\"highlight\"\u003EStealthed\u003C/span\u003E. Whenever you take damage while Stealthed you get briefly revealed.", | "upgrade_cloaking_device_active_desc": "Become \u003Cspan class=\"highlight\"\u003EStealthed\u003C/span\u003E. Whenever you take damage while Stealthed you get briefly revealed.", | ||
"upgrade_cloaking_device_desc": "Become \u003Cspan class=\"highlight\"\u003Einvisible\u003C/span\u003E. Nearby enemies will temporaily reveal the hero. Attacking or taking damage will remove the invisibility for {s:AbilityCooldown}s.", | "upgrade_cloaking_device_desc": "Become \u003Cspan class=\"highlight\"\u003Einvisible\u003C/span\u003E. Nearby enemies will temporaily reveal the hero. Attacking or taking damage will remove the invisibility for {s:AbilityCooldown}s.", | ||
"upgrade_close_quarter_combat/modifier_cqc_proc/modifier_slow_base": "Slowed", | "upgrade_close_quarter_combat/modifier_cqc_proc/modifier_slow_base": "Slowed", | ||
"upgrade_close_quarter_combat_desc": "When in \u003Cspan class=\"highlight\"\u003Eclose range\u003C/span\u003E to your target, gain \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E and your bullets apply a \u003Cspan class=\"highlight\"\u003EMovement Slow\u003C/span\u003E.", | "upgrade_close_quarter_combat_desc": "When in \u003Cspan class=\"highlight\"\u003Eclose range\u003C/span\u003E to your target, gain \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E and your bullets apply a \u003Cspan class=\"highlight\"\u003EMovement Slow\u003C/span\u003E.", | ||
"upgrade_close_range_desc": "Deal additional \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E when in \u003Cspan class=\"highlight\"\u003Eclose range\u003C/span\u003E to your target.", | "upgrade_close_range_desc": "Deal additional \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E when in \u003Cspan class=\"highlight\"\u003Eclose range\u003C/span\u003E to your target.", | ||
"upgrade_cold_front_desc": "Release an expanding ice blast that deals \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESlows\u003C/span\u003E targets it hits.", | "upgrade_cold_front_desc": "Release an expanding ice blast that deals \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESlows\u003C/span\u003E targets it hits.", | ||
"upgrade_colossus_desc": "Gain \u003Cspan class=\"highlight\"\u003EBullet and Spirit Resist\u003C/span\u003E, and \u003Cspan class=\"highlight\"\u003Eslow the move and dash speed\u003C/span\u003E of enemies nearby. Your model size grows by 20%.", | "upgrade_colossus_desc": "Gain \u003Cspan class=\"highlight\"\u003EBullet and Spirit Resist\u003C/span\u003E, and \u003Cspan class=\"highlight\"\u003Eslow the move and dash speed\u003C/span\u003E of enemies nearby. Your model size grows by 20%.", | ||
"upgrade_combo_breaker/modifier_combo_breaker": "Combo Breaker", | "upgrade_combo_breaker/modifier_combo_breaker": "Combo Breaker", | ||
"upgrade_combo_breaker_desc": "\u003Cspan class=\"highlight\"\u003ERemove all debuffs\u003C/span\u003E and heal yourself. \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003ECan be used while stunned.\u003C/span\u003E", | "upgrade_combo_breaker_desc": "\u003Cspan class=\"highlight\"\u003ERemove all debuffs\u003C/span\u003E and heal yourself. \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003ECan be used while stunned.\u003C/span\u003E", | ||
"upgrade_containment_desc": "\u003Cspan class=\"highlight\"\u003ESlows movement\u003C/span\u003E of enemy target. Also \u003Cspan class=\"highlight\"\u003ESilences\u003C/span\u003E their \u003Cspan class=\"highlight\"\u003Emovement-based items and abilities\u003C/span\u003E.\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EDoes not affect target's stamina usage.\u003C/span\u003E", | "upgrade_containment_desc": "\u003Cspan class=\"highlight\"\u003ESlows movement\u003C/span\u003E of enemy target. Also \u003Cspan class=\"highlight\"\u003ESilences\u003C/span\u003E their \u003Cspan class=\"highlight\"\u003Emovement-based items and abilities\u003C/span\u003E.\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EDoes not affect target's stamina usage.\u003C/span\u003E", | ||
"upgrade_cooldown_reduction_desc": "Reduces the \u003Cspan class=\"highlight\"\u003ECooldown\u003C/span\u003E of your abilities.", | "upgrade_cooldown_reduction_desc": "Reduces the \u003Cspan class=\"highlight\"\u003ECooldown\u003C/span\u003E of your abilities.", | ||
"upgrade_corpse_explosion_desc": "Kills or assists cause an \u003Cspan class=\"highlight\"\u003Eexplosion\u003C/span\u003E where the victim dies. Kills against heroes have greater radius and damage.", | "upgrade_corpse_explosion_desc": "Kills or assists cause an \u003Cspan class=\"highlight\"\u003Eexplosion\u003C/span\u003E where the victim dies. Kills against heroes have greater radius and damage.", | ||
"upgrade_counterspell_desc": "Your next parry \u003Cspan class=\"highlight\"\u003Eprotects you from the damage and effects of enemy abilities and items\u003C/span\u003E. On a successful spell parry {g:citadel_inline_attribute:'Heal'} and gain {g:citadel_inline_attribute:'MoveSpeed'} and {g:citadel_inline_attribute:'Spirit'}.", | "upgrade_counterspell_desc": "Your next parry \u003Cspan class=\"highlight\"\u003Eprotects you from the damage and effects of enemy abilities and items\u003C/span\u003E. On a successful spell parry {g:citadel_inline_attribute:'Heal'} and gain {g:citadel_inline_attribute:'MoveSpeed'} and {g:citadel_inline_attribute:'Spirit'}.", | ||
"upgrade_crackshot_desc": "Your next bullet deals bonus \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E.", | "upgrade_crackshot_desc": "Your next bullet deals bonus \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E.", | ||
"upgrade_critshot_desc": "Your bullets have a chance to be empowered, causing them to deal \u003Cspan class=\"highlight\"\u003Ebonus weapon damage\u003C/span\u003E on hit.\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EBonus damage cannot Crit.\u003C/span\u003E", | "upgrade_critshot_desc": "Your bullets have a chance to be empowered, causing them to deal \u003Cspan class=\"highlight\"\u003Ebonus weapon damage\u003C/span\u003E on hit.\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EBonus damage cannot Crit.\u003C/span\u003E", | ||
"upgrade_crushing_fists": "Crushing Fists", | "upgrade_crushing_fists": "Crushing Fists", | ||
"upgrade_crushing_fists_desc": "Your \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'MeleeDamage'}\u003C/span\u003E will \u003Cspan class=\"highlight\"\u003Erestore ammo\u003C/span\u003E and apply a \u003Cspan class=\"highlight\"\u003Estacking bullet resist debuff\u003C/span\u003E on enemies. Heavy melee applies 2 stacks. \u003Cbr\u003E\u003Cbr\u003EIf the target reaches max stacks, they will be \u003Cspan class=\"highlight\"\u003Estunned\u003C/span\u003E.", | "upgrade_crushing_fists_desc": "Your \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'MeleeDamage'}\u003C/span\u003E will \u003Cspan class=\"highlight\"\u003Erestore ammo\u003C/span\u003E and apply a \u003Cspan class=\"highlight\"\u003Estacking bullet resist debuff\u003C/span\u003E on enemies. Heavy melee applies 2 stacks. \u003Cbr\u003E\u003Cbr\u003EIf the target reaches max stacks, they will be \u003Cspan class=\"highlight\"\u003Estunned\u003C/span\u003E.", | ||
"upgrade_damage_recycler_desc": "Reduces the effect of enemy applied \u003Cspan class=\"highlight\"\u003Ehealing reduction\u003C/span\u003E.", | "upgrade_damage_recycler_desc": "Reduces the effect of enemy applied \u003Cspan class=\"highlight\"\u003Ehealing reduction\u003C/span\u003E.", | ||
"upgrade_debuff_absorb_desc": "Shield against \u003Cspan class=\"highlight\"\u003Eall spirit damage and debuffs\u003C/span\u003E.", | "upgrade_debuff_absorb_desc": "Shield against \u003Cspan class=\"highlight\"\u003Eall spirit damage and debuffs\u003C/span\u003E.", | ||
"upgrade_debuff_reducer_desc": "Reduces the \u003Cspan class=\"highlight\"\u003Eduration\u003C/span\u003E of all negative effects applied to you.", | "upgrade_debuff_reducer_desc": "Reduces the \u003Cspan class=\"highlight\"\u003Eduration\u003C/span\u003E of all negative effects applied to you.", | ||
"upgrade_deflecting_armor_desc": "Gain a chance to either deflect incoming bullets, preventing all {g:citadel_inline_attribute:'WeaponDamage'} or prevent all \u003Cspan class=\"highlight\"\u003Eon-hit effects\u003C/span\u003E from bullets.", | "upgrade_deflecting_armor_desc": "Gain a chance to either deflect incoming bullets, preventing all {g:citadel_inline_attribute:'WeaponDamage'} or prevent all \u003Cspan class=\"highlight\"\u003Eon-hit effects\u003C/span\u003E from bullets.", | ||
"upgrade_deflector_shield_desc": "Adds \u003Cspan class=\"highlight\"\u003Ebullet armor\u003C/span\u003E, and provides a shield that absorbs bullet damage. Shield regens out of combat (10s no damage).", | "upgrade_deflector_shield_desc": "Adds \u003Cspan class=\"highlight\"\u003Ebullet armor\u003C/span\u003E, and provides a shield that absorbs bullet damage. Shield regens out of combat (10s no damage).", | ||
"upgrade_disarm_desc": "Fires a projectile which reduces the \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E of the target and \u003Cspan class=\"highlight\"\u003Esteals Spirit\u003C/span\u003E.", | "upgrade_disarm_desc": "Fires a projectile which reduces the \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E of the target and \u003Cspan class=\"highlight\"\u003Esteals Spirit\u003C/span\u003E.", | ||
"upgrade_discord_desc": "Apply \u003Cspan class=\"highlight\"\u003ESpirit Resistance\u003C/span\u003E and an aura on a friendly target that deals \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'SpiritIcon'}damage\u003C/span\u003E to enemies proportional to their max health. \u003Cbr\u003ECan be self cast.", | "upgrade_discord_desc": "Apply \u003Cspan class=\"highlight\"\u003ESpirit Resistance\u003C/span\u003E and an aura on a friendly target that deals \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'SpiritIcon'}damage\u003C/span\u003E to enemies proportional to their max health. \u003Cbr\u003ECan be self cast.", | ||
"upgrade_divine_barrier_desc": "\u003Cspan class=\"highlight\"\u003ERemove all non-stun debuffs\u003C/span\u003E from the target and provide them with a \u003Cspan class=\"highlight\"\u003EBarrier\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E. \u003Cspan class=\"diminish\"\u003E\u003Cbr\u003ECan be self-cast. Cooldown is reduced by half when cast on someone else.\u003C/span\u003E", | "upgrade_divine_barrier_desc": "\u003Cspan class=\"highlight\"\u003ERemove all non-stun debuffs\u003C/span\u003E from the target and provide them with a \u003Cspan class=\"highlight\"\u003EBarrier\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E. \u003Cspan class=\"diminish\"\u003E\u003Cbr\u003ECan be self-cast. Cooldown is reduced by half when cast on someone else.\u003C/span\u003E", | ||
"upgrade_diviners_kevlar_desc": "Upon casting an \u003Cspan class=\"highlight\"\u003Eultimate ability\u003C/span\u003E gain a \u003Cspan class=\"highlight\"\u003EBarrier\u003C/span\u003E and temporary \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E.", | "upgrade_diviners_kevlar_desc": "Upon casting an \u003Cspan class=\"highlight\"\u003Eultimate ability\u003C/span\u003E gain a \u003Cspan class=\"highlight\"\u003EBarrier\u003C/span\u003E and temporary \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E.", | ||
"upgrade_double_jump_desc": "Allows you to perform an additional \u003Cspan class=\"highlight\"\u003Ejump\u003C/span\u003E in mid-air.", | "upgrade_double_jump_desc": "Allows you to perform an additional \u003Cspan class=\"highlight\"\u003Ejump\u003C/span\u003E in mid-air.", | ||
"upgrade_dps_aura_active_desc": "Provides \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'MoveSpeed'}\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'FireRate'}\u003C/span\u003E to you and nearby allies. \u003Cspan class=\"highlight\"\u003EMinions\u003C/span\u003E get double value.", | "upgrade_dps_aura_active_desc": "Provides \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'MoveSpeed'}\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'FireRate'}\u003C/span\u003E to you and nearby allies. \u003Cspan class=\"highlight\"\u003EMinions\u003C/span\u003E get double value.", | ||
"upgrade_dps_aura_desc": "Provides \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E to nearby friendly units.", | "upgrade_dps_aura_desc": "Provides \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E to nearby friendly units.", | ||
"upgrade_drum_magazine_desc": "Provides a large \u003Cspan class=\"highlight\"\u003Eammo bonus\u003C/span\u003E, and \u003Cspan class=\"highlight\"\u003Eincreased reload speed\u003C/span\u003E", | "upgrade_drum_magazine_desc": "Provides a large \u003Cspan class=\"highlight\"\u003Eammo bonus\u003C/span\u003E, and \u003Cspan class=\"highlight\"\u003Eincreased reload speed\u003C/span\u003E", | ||
"upgrade_duration_extender_desc": "Increases \u003Cspan class=\"highlight\"\u003EDuration\u003C/span\u003E of your abilities and items by \u003Cspan class=\"highlight\"\u003E{s:NonImbuedBonusDuration}%\u003C/span\u003E.", | "upgrade_duration_extender_desc": "Increases \u003Cspan class=\"highlight\"\u003EDuration\u003C/span\u003E of your abilities and items by \u003Cspan class=\"highlight\"\u003E{s:NonImbuedBonusDuration}%\u003C/span\u003E.", | ||
"upgrade_enchanted_holsters": " | "upgrade_enchanted_holsters": "Enchanted Holsters", | ||
"upgrade_enchanted_holsters_desc": "While in-combat whenever you cast an ability or item, gain a stacking buff that improves fire rate and reload speed. \u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EEach stack refreshes the duration.\u003C/span\u003E", | "upgrade_enchanted_holsters_desc": "While in-combat whenever you cast an ability or item, gain a stacking buff that improves fire rate and reload speed. \u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EEach stack refreshes the duration.\u003C/span\u003E", | ||
"upgrade_escalating_exposure/modifier_proc_watcher/modifier_debuff": "Escalating Exposure", | "upgrade_escalating_exposure/modifier_proc_watcher/modifier_debuff": "Escalating Exposure", | ||
"upgrade_escalating_exposure_desc": "Dealing \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E applies a stacking \u003Cspan class=\"highlight\"\u003ESpirit Amp\u003C/span\u003E that increases your \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E to the target.", | "upgrade_escalating_exposure_desc": "Dealing \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E applies a stacking \u003Cspan class=\"highlight\"\u003ESpirit Amp\u003C/span\u003E that increases your \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E to the target.", | ||
"upgrade_ethereal_bullets_desc": "Your imbued ability charges up over time with {g:citadel_inline_attribute:'BonusSpiritDamage'}, {g:citadel_inline_attribute:'BonusFireRate'}, and \u003Cspan class=\"highlight\"\u003Ereloads bullets\u003C/span\u003E on use. Until your next reload, your \u003Cspan class=\"highlight\"\u003Ebullets deal bonus Spirit Damage\u003C/span\u003E based on your Spirit Power.", | "upgrade_ethereal_bullets_desc": "Your imbued ability charges up over time with {g:citadel_inline_attribute:'BonusSpiritDamage'}, {g:citadel_inline_attribute:'BonusFireRate'}, and \u003Cspan class=\"highlight\"\u003Ereloads bullets\u003C/span\u003E on use. Until your next reload, your \u003Cspan class=\"highlight\"\u003Ebullets deal bonus Spirit Damage\u003C/span\u003E based on your Spirit Power.", | ||
"upgrade_explosive_bullets/modifier_explosive_bullets/modifier_citadel_base_buildup": "Explosive Rounds", | "upgrade_explosive_bullets/modifier_explosive_bullets/modifier_citadel_base_buildup": "Explosive Rounds", | ||
"upgrade_express_shot": "Express Shot", | "upgrade_express_shot": "Express Shot", | ||
"upgrade_express_shot_desc": "After not attacking for {s:AbilityCooldown}s, your next attack will \u003Cspan class=\"highlight\"\u003Efire twice\u003C/span\u003E in quick succession with \u003Cspan class=\"highlight\"\u003Eincreased damage\u003C/span\u003E and velocity. This attack consumes extra ammo.", | "upgrade_express_shot_desc": "After not attacking for {s:AbilityCooldown}s, your next attack will \u003Cspan class=\"highlight\"\u003Efire twice\u003C/span\u003E in quick succession with \u003Cspan class=\"highlight\"\u003Eincreased damage\u003C/span\u003E and velocity. This attack consumes extra ammo.", | ||
"upgrade_extra_charge_desc": "Adds one to your ability max \u003Cspan class=\"highlight\"\u003Echarges\u003C/span\u003E.", | "upgrade_extra_charge_desc": "Adds one to your ability max \u003Cspan class=\"highlight\"\u003Echarges\u003C/span\u003E.", | ||
"upgrade_fervor/modifier_fervor/modifier_fervor_bonuses": "Enrage Bonuses", | "upgrade_fervor/modifier_fervor/modifier_fervor_bonuses": "Enrage Bonuses", | ||
"upgrade_fervor/modifier_fervor/modifier_fervor_damage_stack": "Fervor Stack", | "upgrade_fervor/modifier_fervor/modifier_fervor_damage_stack": "Fervor Stack", | ||
"upgrade_fervor_passive": "While you are \u003Cspan class=\"highlight\"\u003Ebelow {s:LowHealthThreshold}% health\u003C/span\u003E, you gain stat bonuses.", | "upgrade_fervor_passive": "While you are \u003Cspan class=\"highlight\"\u003Ebelow {s:LowHealthThreshold}% health\u003C/span\u003E, you gain stat bonuses.", | ||
"upgrade_fire_rate_aura/modifier_fire_rate_aura/modifier_fire_rate_aura_target": "Fire Rate Aura", | "upgrade_fire_rate_aura/modifier_fire_rate_aura/modifier_fire_rate_aura_target": "Fire Rate Aura", | ||
"upgrade_fire_rate_aura_desc": "Provides a \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E increase to you and nearby teammates. Different bonus to non-Heroes", | "upgrade_fire_rate_aura_desc": "Provides a \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E increase to you and nearby teammates. Different bonus to non-Heroes", | ||
"upgrade_fire_rate_reduction_aura/modifier_base_aura/aura_target_modifier": "Fire Rate Reduction Aura", | "upgrade_fire_rate_reduction_aura/modifier_base_aura/aura_target_modifier": "Fire Rate Reduction Aura", | ||
"upgrade_fleetfoot_boots_active_desc": "Gain bonus \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESlow Resistance\u003C/span\u003E.", | "upgrade_fleetfoot_boots_active_desc": "Gain bonus \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESlow Resistance\u003C/span\u003E.", | ||
"upgrade_fleetfoot_boots_passive_desc": "Removes the \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E penalty while shooting.", | "upgrade_fleetfoot_boots_passive_desc": "Removes the \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E penalty while shooting.", | ||
"upgrade_focus_lens_desc": "Target an enemy to \u003Cspan class=\"highlight\"\u003ESilence\u003C/span\u003E them. A portion of \u003Cspan class=\"highlight\"\u003Eall damage dealt\u003C/span\u003E during the silence gets applied to the target when the silence wears off.", | |||
"upgrade_focus_lens_desc": "Target an enemy to | |||
"upgrade_frenzy/modifier_frenzy_aura/modifier_frenzy_kill": "Killed Frenzy", | "upgrade_frenzy/modifier_frenzy_aura/modifier_frenzy_kill": "Killed Frenzy", | ||
"upgrade_frenzy/modifier_frenzy_lowhealth": "Low HP Frenzy", | "upgrade_frenzy/modifier_frenzy_lowhealth": "Low HP Frenzy", | ||
"upgrade_frenzy_aura_desc": "Nearby enemies take \u003Cspan class=\"highlight\"\u003Eincreased damage\u003C/span\u003E from bullets.\u003Cbr\u003E\u003Cbr\u003EIf an enemy hero dies under this aura, you gain \u003Cspan class=\"highlight\"\u003E+{s:KillBonusMoveSpeedPerStack} m/s\u003C/span\u003E. This effect \u003Cspan class=\"highlight\"\u003Elasts until you die\u003C/span\u003E and can be stacked up to {s:MaxKillBonusMoveSpeedStack} times.", | "upgrade_frenzy_aura_desc": "Nearby enemies take \u003Cspan class=\"highlight\"\u003Eincreased damage\u003C/span\u003E from bullets.\u003Cbr\u003E\u003Cbr\u003EIf an enemy hero dies under this aura, you gain \u003Cspan class=\"highlight\"\u003E+{s:KillBonusMoveSpeedPerStack} m/s\u003C/span\u003E. This effect \u003Cspan class=\"highlight\"\u003Elasts until you die\u003C/span\u003E and can be stacked up to {s:MaxKillBonusMoveSpeedStack} times.", | ||
"upgrade_frenzy_vampire_desc": "Your \u003Cspan class=\"highlight\"\u003Ebullets heal you\u003C/span\u003E for a percentage of the damage they deal to enemies.\u003Cbr\u003E\u003Cbr\u003EWhen an enemy is below {s:LowHealthPercentThreshold}% health you gain an additional \u003Cspan class=\"highlight\"\u003E{s:LowHealthLifeStealPercent}% Bullet Lifesteal\u003C/span\u003E against them.", | "upgrade_frenzy_vampire_desc": "Your \u003Cspan class=\"highlight\"\u003Ebullets heal you\u003C/span\u003E for a percentage of the damage they deal to enemies.\u003Cbr\u003E\u003Cbr\u003EWhen an enemy is below {s:LowHealthPercentThreshold}% health you gain an additional \u003Cspan class=\"highlight\"\u003E{s:LowHealthLifeStealPercent}% Bullet Lifesteal\u003C/span\u003E against them.", | ||
"upgrade_full_spectrum_passive": "Adds \u003Cspan class=\"highlight\"\u003Ebonus damage\u003C/span\u003E for every hero hit from your spirit damage mods or abilities and applies a \u003Cspan class=\"highlight\"\u003Emovement slow\u003C/span\u003E.", | "upgrade_full_spectrum_passive": "Adds \u003Cspan class=\"highlight\"\u003Ebonus damage\u003C/span\u003E for every hero hit from your spirit damage mods or abilities and applies a \u003Cspan class=\"highlight\"\u003Emovement slow\u003C/span\u003E.", | ||
"upgrade_fury_trance_active": "Grants \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESpirit Resistance\u003C/span\u003E but \u003Cspan class=\"highlight\"\u003ESilences\u003C/span\u003E you and \u003Cspan class=\"highlight\"\u003Edisables stamina usage and regeneration\u003C/span\u003E.", | "upgrade_fury_trance_active": "Grants \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESpirit Resistance\u003C/span\u003E but \u003Cspan class=\"highlight\"\u003ESilences\u003C/span\u003E you and \u003Cspan class=\"highlight\"\u003Edisables stamina usage and regeneration\u003C/span\u003E.", | ||
"upgrade_galvanic_storm_passive1": "Your bullets have a chance to \u003Cspan class=\"highlight\"\u003Eshock\u003C/span\u003E your target. The shock will jump to a nearby enemy.", | "upgrade_galvanic_storm_passive1": "Your bullets have a chance to \u003Cspan class=\"highlight\"\u003Eshock\u003C/span\u003E your target. The shock will jump to a nearby enemy.", | ||
"upgrade_galvanic_storm_passive2": "When your spirit barrier is destroyed, you are empowered, granting \u003Cspan class=\"highlight\"\u003E{s:BuffDamageMult}x shock damage\u003C/span\u003E and increased \u003Cspan class=\"highlight\"\u003Emove speed\u003C/span\u003E", | "upgrade_galvanic_storm_passive2": "When your spirit barrier is destroyed, you are empowered, granting \u003Cspan class=\"highlight\"\u003E{s:BuffDamageMult}x shock damage\u003C/span\u003E and increased \u003Cspan class=\"highlight\"\u003Emove speed\u003C/span\u003E", | ||
"upgrade_glass_cannon2_desc": "Each hero kill grants \u003Cspan class=\"highlight\"\u003Epermanent Weapon Damage\u003C/span\u003E (up to a max of {s:MaxStacks} times). Death results in the loss of 1 stack.", | "upgrade_glass_cannon2_desc": "Each hero kill grants \u003Cspan class=\"highlight\"\u003Epermanent Weapon Damage\u003C/span\u003E (up to a max of {s:MaxStacks} times). Death results in the loss of 1 stack.", | ||
"upgrade_glass_cannon_desc": "Each hero kill grants \u003Cspan class=\"highlight\"\u003Epermanent Fire Rate\u003C/span\u003E (up to a max of {s:MaxStacks} times). Death results in the loss of 1 stack.", | "upgrade_glass_cannon_desc": "Each hero kill grants \u003Cspan class=\"highlight\"\u003Epermanent Fire Rate\u003C/span\u003E (up to a max of {s:MaxStacks} times). Death results in the loss of 1 stack.", | ||
"upgrade_glitch/modifier_glitch_debuff": "Cursed!", | "upgrade_glitch/modifier_glitch_debuff": "Cursed!", | ||
"upgrade_glitch_desc": "Curses an enemy - \u003Cspan class=\"highlight\"\u003Einterrupting, Silencing, Disarming\u003C/span\u003E, and \u003Cspan class=\"highlight\"\u003Epreventing item usage\u003C/span\u003E.", | "upgrade_glitch_desc": "Curses an enemy - \u003Cspan class=\"highlight\"\u003Einterrupting, Silencing, Disarming\u003C/span\u003E, and \u003Cspan class=\"highlight\"\u003Epreventing item usage\u003C/span\u003E.", | ||
"upgrade_greater_withering_whip_debuff": "Disarmed", | "upgrade_greater_withering_whip_debuff": "Disarmed", | ||
"upgrade_greater_withering_whip_desc": "\u003Cspan class=\"highlight\"\u003EDisarms\u003C/span\u003E enemy target and reduces their \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E.", | "upgrade_greater_withering_whip_desc": "\u003Cspan class=\"highlight\"\u003EDisarms\u003C/span\u003E enemy target and reduces their \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E.", | ||
"upgrade_guardian_ward_desc": "Provide the target with a \u003Cspan class=\"highlight\"\u003EBarrier\u003C/span\u003E and temporary \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E. \u003Cspan class=\"diminish\"\u003E\u003Cbr\u003ECan be self-cast.\u003Cbr\u003ECooldown is reduced by half when cast on someone else.\u003C/span\u003E", | "upgrade_guardian_ward_desc": "Provide the target with a \u003Cspan class=\"highlight\"\u003EBarrier\u003C/span\u003E and temporary \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E. \u003Cspan class=\"diminish\"\u003E\u003Cbr\u003ECan be self-cast.\u003Cbr\u003ECooldown is reduced by half when cast on someone else.\u003C/span\u003E", | ||
"upgrade_headhunter_desc": "Your next \u003Cspan class=\"highlight\"\u003Eheadshot\u003C/span\u003E against an enemy Hero deals {g:citadel_inline_attribute:'BonusWeaponDamage'}, {g:citadel_inline_attribute:'Heal'} you, and briefly grants {g:citadel_inline_attribute:'BonusMoveSpeed'}.", | "upgrade_headhunter_desc": "Your next \u003Cspan class=\"highlight\"\u003Eheadshot\u003C/span\u003E against an enemy Hero deals {g:citadel_inline_attribute:'BonusWeaponDamage'}, {g:citadel_inline_attribute:'Heal'} you, and briefly grants {g:citadel_inline_attribute:'BonusMoveSpeed'}.", | ||
"upgrade_headshot_booster2_desc": "Landing a \u003Cspan class=\"highlight\"\u003EHeadshot\u003C/span\u003E on Heroes reduces their \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E.", | "upgrade_headshot_booster2_desc": "Landing a \u003Cspan class=\"highlight\"\u003EHeadshot\u003C/span\u003E on Heroes reduces their \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E.", | ||
"upgrade_headshot_booster_desc": "Your next \u003Cspan class=\"highlight\"\u003Eheadshot\u003C/span\u003E against an enemy Hero deals {g:citadel_inline_attribute:'BonusWeaponDamage'}.", | "upgrade_headshot_booster_desc": "Your next \u003Cspan class=\"highlight\"\u003Eheadshot\u003C/span\u003E against an enemy Hero deals {g:citadel_inline_attribute:'BonusWeaponDamage'}.", | ||
"upgrade_heal_on_level/heal_on_level_buff": "Heal On Level", | "upgrade_heal_on_level/heal_on_level_buff": "Heal On Level", | ||
"upgrade_heal_on_level_buff": "Heal On Level", | "upgrade_heal_on_level_buff": "Heal On Level", | ||
"upgrade_heal_on_level_desc": "When you receive a \u003Cspan class=\"highlight\"\u003EBoon\u003C/span\u003E, automatically \u003Cspan class=\"highlight\"\u003Eheal\u003C/span\u003E.", | "upgrade_heal_on_level_desc": "When you receive a \u003Cspan class=\"highlight\"\u003EBoon\u003C/span\u003E, automatically \u003Cspan class=\"highlight\"\u003Eheal\u003C/span\u003E.", | ||
"upgrade_healbane_desc": "Your \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E applies \u003Cspan class=\"highlight\"\u003EHealing Reduction\u003C/span\u003E. If an enemy hero dies under this effect, you receive a large heal.", | "upgrade_healbane_desc": "Your \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E applies \u003Cspan class=\"highlight\"\u003EHealing Reduction\u003C/span\u003E. If an enemy hero dies under this effect, you receive a large heal.", | ||
"upgrade_healbuff/modifier_healbuff/modifier_healbuff_buff": "Healing Tempo", | "upgrade_healbuff/modifier_healbuff/modifier_healbuff_buff": "Healing Tempo", | ||
"upgrade_healbuff_desc": "Applying {g:citadel_inline_attribute:'Heal'} to yourself or an ally grants the target {g:citadel_inline_attribute:'BonusFireRate'} and {g:citadel_inline_attribute:'BonusMoveSpeed'}.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EDoes not apply on innate Regen or innate Bullet/Spirit Lifesteal.\u003C/span\u003E", | "upgrade_healbuff_desc": "Applying {g:citadel_inline_attribute:'Heal'} to yourself or an ally grants the target {g:citadel_inline_attribute:'BonusFireRate'} and {g:citadel_inline_attribute:'BonusMoveSpeed'}.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EDoes not apply on innate Regen or innate Bullet/Spirit Lifesteal.\u003C/span\u003E", | ||
"upgrade_healing_booster_desc": "Increases the effectiveness of your \u003Cspan class=\"highlight\"\u003Ehealing\u003C/span\u003E by \u003Cspan class=\"highlight\"\u003E{s:HealAmpRegenPercent}%\u003C/span\u003E.", | "upgrade_healing_booster_desc": "Increases the effectiveness of your \u003Cspan class=\"highlight\"\u003Ehealing\u003C/span\u003E by \u003Cspan class=\"highlight\"\u003E{s:HealAmpRegenPercent}%\u003C/span\u003E.", | ||
"upgrade_health_bullet_deflector_desc": "Prevents \u003Cspan class=\"highlight\"\u003E{s:BulletDamageReductionPct}%\u003C/span\u003E of incoming bullet damage, with a maximum of \u003Cspan class=\"highlight\"\u003E{s:BulletDamageReductionPerSecond}\u003C/span\u003E damage deflected per second.", | "upgrade_health_bullet_deflector_desc": "Prevents \u003Cspan class=\"highlight\"\u003E{s:BulletDamageReductionPct}%\u003C/span\u003E of incoming bullet damage, with a maximum of \u003Cspan class=\"highlight\"\u003E{s:BulletDamageReductionPerSecond}\u003C/span\u003E damage deflected per second.", | ||
"upgrade_health_desc": "Increase \u003Cspan class=\"highlight\"\u003Ehealth\u003C/span\u003E.", | "upgrade_health_desc": "Increase \u003Cspan class=\"highlight\"\u003Ehealth\u003C/span\u003E.", | ||
"upgrade_health_nova_desc": "\u003Cspan class=\"highlight\"\u003EHeal\u003C/span\u003E yourself and nearby allies.", | "upgrade_health_nova_desc": "\u003Cspan class=\"highlight\"\u003EHeal\u003C/span\u003E yourself and nearby allies.", | ||
"upgrade_health_regen_1_desc": "Increases \u003Cspan class=\"highlight\"\u003Ehealth regen\u003C/span\u003E.", | "upgrade_health_regen_1_desc": "Increases \u003Cspan class=\"highlight\"\u003Ehealth regen\u003C/span\u003E.", | ||
"upgrade_health_regen_aura_desc": "Automatically provides a burst of healing to yourself and nearby friendlies every \u003Cspan class=\"highlight\"\u003E{s:HealInterval} seconds\u003C/span\u003E. \u003Cbr\u003EEffect does not stack.", | "upgrade_health_regen_aura_desc": "Automatically provides a burst of healing to yourself and nearby friendlies every \u003Cspan class=\"highlight\"\u003E{s:HealInterval} seconds\u003C/span\u003E. \u003Cbr\u003EEffect does not stack.", | ||
"upgrade_health_regenerative_armor_desc": "Automatically \u003Cspan class=\"highlight\"\u003Erestores health\u003C/span\u003E lost from \u003Cspan class=\"highlight\"\u003Ebullet damage\u003C/span\u003E, regenerating up to \u003Cspan class=\"highlight\"\u003E{s:BulletDamageRecoveredPerSecond} health\u003C/span\u003E per second.", | "upgrade_health_regenerative_armor_desc": "Automatically \u003Cspan class=\"highlight\"\u003Erestores health\u003C/span\u003E lost from \u003Cspan class=\"highlight\"\u003Ebullet damage\u003C/span\u003E, regenerating up to \u003Cspan class=\"highlight\"\u003E{s:BulletDamageRecoveredPerSecond} health\u003C/span\u003E per second.", | ||
"upgrade_health_stealing_magic_desc": "Your \u003Cspan class=\"highlight\"\u003Espirit items and abilities heal you\u003C/span\u003E for a percentage of the damage they deal. Heals for less on Non-Heroes and does not work on buildings.", | "upgrade_health_stealing_magic_desc": "Your \u003Cspan class=\"highlight\"\u003Espirit items and abilities heal you\u003C/span\u003E for a percentage of the damage they deal. Heals for less on Non-Heroes and does not work on buildings.", | ||
"upgrade_health_stimpak/modifier_stimpak_regen": "Healing Rite", | "upgrade_health_stimpak/modifier_stimpak_regen": "Healing Rite", | ||
"upgrade_health_stimpak_desc": "Grant \u003Cspan class=\"highlight\"\u003ERegen\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESprint Speed\u003C/span\u003E to the target. Gets dispelled if you take damage from enemy players or objectives. Can be self-cast.", | "upgrade_health_stimpak_desc": "Grant \u003Cspan class=\"highlight\"\u003ERegen\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESprint Speed\u003C/span\u003E to the target. Gets dispelled if you take damage from enemy players or objectives. Can be self-cast.", | ||
"upgrade_height_advantage_desc": "Gain additional \u003Cspan class=\"highlight_weapon\"\u003E{s:HighGroundBonusWeaponPower}% Weapon Damage\u003C/span\u003E when attacking targets that are \u003Cspan class=\"highlight\"\u003Ebelow you\u003C/span\u003E.", | "upgrade_height_advantage_desc": "Gain additional \u003Cspan class=\"highlight_weapon\"\u003E{s:HighGroundBonusWeaponPower}% Weapon Damage\u003C/span\u003E when attacking targets that are \u003Cspan class=\"highlight\"\u003Ebelow you\u003C/span\u003E.", | ||
"upgrade_hemorrhage/modifier_item_hemorrhage/modifier_hemorrhage": "Bleeding", | "upgrade_hemorrhage/modifier_item_hemorrhage/modifier_hemorrhage": "Bleeding", | ||
"upgrade_hemorrhage_buildup": "Eviscerator building...", | "upgrade_hemorrhage_buildup": "Eviscerator building...", | ||
"upgrade_high_impact_armor_desc": "Provides protection against high-damage bullets. Any \u003Cspan class=\"highlight\"\u003Ebullet damage\u003C/span\u003E portion above the threshold is reduced by {s:DamageReduction}%.", | "upgrade_high_impact_armor_desc": "Provides protection against high-damage bullets. Any \u003Cspan class=\"highlight\"\u003Ebullet damage\u003C/span\u003E portion above the threshold is reduced by {s:DamageReduction}%.", | ||
"upgrade_hollow_point_rounds_desc": "When you are \u003Cspan class=\"highlight\"\u003Eabove {s:LifeThreshold}% health\u003C/span\u003E, deal additional \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E and your bullets reduce enemy \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E.", | "upgrade_hollow_point_rounds_desc": "When you are \u003Cspan class=\"highlight\"\u003Eabove {s:LifeThreshold}% health\u003C/span\u003E, deal additional \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E and your bullets reduce enemy \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E.", | ||
"upgrade_hollow_point_rounds_shield_desc": "Gain a \u003Cspan class=\"highlight\"\u003ESpirit Shield\u003C/span\u003E that blocks incoming \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E. The shield is restored when out of combat.", | "upgrade_hollow_point_rounds_shield_desc": "Gain a \u003Cspan class=\"highlight\"\u003ESpirit Shield\u003C/span\u003E that blocks incoming \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E. The shield is restored when out of combat.", | ||
"upgrade_imbued_ability_passive1": "Upon purchasing this mod, select an ability to imbue with \u003Cspan class=\"highlight\"\u003E{s:ImbuedBonusDuration}% bonus duration\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003E{s:ImbuedBonusDamage}% bonus damage\u003C/span\u003E.", | "upgrade_imbued_ability_passive1": "Upon purchasing this mod, select an ability to imbue with \u003Cspan class=\"highlight\"\u003E{s:ImbuedBonusDuration}% bonus duration\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003E{s:ImbuedBonusDamage}% bonus damage\u003C/span\u003E.", | ||
"upgrade_imbued_ability_passive2": "Your spirit damage \u003Cspan class=\"highlight\"\u003Eslows\u003C/span\u003E your target's movement.", | "upgrade_imbued_ability_passive2": "Your spirit damage \u003Cspan class=\"highlight\"\u003Eslows\u003C/span\u003E your target's movement.", | ||
"upgrade_imbued_duration_extender_desc": "Increases the \u003Cspan class=\"highlight\"\u003Eduration\u003C/span\u003E of your abilities and items.", | "upgrade_imbued_duration_extender_desc": "Increases the \u003Cspan class=\"highlight\"\u003Eduration\u003C/span\u003E of your abilities and items.", | ||
"upgrade_improved_bullet_armor": "Bullet Resilience", | "upgrade_improved_bullet_armor": "Bullet Resilience", | ||
"upgrade_improved_bullet_armor_desc": "When below \u003Cspan class=\"highlight\"\u003E{s:HealthThreshold}% health\u003C/span\u003E, gain additional \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E.", | "upgrade_improved_bullet_armor_desc": "When below \u003Cspan class=\"highlight\"\u003E{s:HealthThreshold}% health\u003C/span\u003E, gain additional \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E.", | ||
"upgrade_infinitemagazine/modifier_infinite_magazine_active": "Endless Magazine", | "upgrade_infinitemagazine/modifier_infinite_magazine_active": "Endless Magazine", | ||
"upgrade_infinitemagazine_desc": "Gain \u003Cspan class=\"highlight\"\u003Einfinite ammo\u003C/span\u003E and {g:citadel_inline_attribute:'BonusFireRate'}.", | "upgrade_infinitemagazine_desc": "Gain \u003Cspan class=\"highlight\"\u003Einfinite ammo\u003C/span\u003E and {g:citadel_inline_attribute:'BonusFireRate'}.", | ||
"upgrade_infuser_desc": "Gain \u003Cspan class=\"highlight\"\u003ESpirit Lifesteal\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E.", | "upgrade_infuser_desc": "Gain \u003Cspan class=\"highlight\"\u003ESpirit Lifesteal\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E.", | ||
"upgrade_inhibitor_desc": "Your bullets build up to reduce the target's \u003Cspan class=\"highlight\"\u003Eoutgoing damage\u003C/span\u003E and apply \u003Cspan class=\"highlight\"\u003Ehealing reduction\u003C/span\u003E.", | |||
"upgrade_inhibitor_desc": "Your bullets | |||
"upgrade_intensifying_clip_desc": "Increases \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E as you continuously fire your weapon.", | "upgrade_intensifying_clip_desc": "Increases \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E as you continuously fire your weapon.", | ||
"upgrade_juggernaut_slow_desc": "Enemies that shoot you have their \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E slowed.", | "upgrade_juggernaut_slow_desc": "Enemies that shoot you have their \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E slowed.", | ||
"upgrade_kinetic_sash_desc": "When you \u003Cspan class=\"highlight\"\u003EDash-Jump\u003C/span\u003E you gain \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E and bonus \u003Cspan class=\"highlight\"\u003EAmmo\u003C/span\u003E until your next reload. Lasts up to {s:AbilityDuration}s.", | "upgrade_kinetic_sash_desc": "When you \u003Cspan class=\"highlight\"\u003EDash-Jump\u003C/span\u003E you gain \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E and bonus \u003Cspan class=\"highlight\"\u003EAmmo\u003C/span\u003E until your next reload. Lasts up to {s:AbilityDuration}s.", | ||
"upgrade_leveler/headshot_cooldown_modifier": "Head Shot Bonus Cooldown", | "upgrade_leveler/headshot_cooldown_modifier": "Head Shot Bonus Cooldown", | ||
"upgrade_leveler_active_desc": "Applies a \u003Cspan class=\"highlight\"\u003Etether\u003C/span\u003E to the target and reduces the \u003Cspan class=\"highlight\"\u003Ebullet resist\u003C/span\u003E of both \u003Cspan class=\"highlight\"\u003Eyou and them\u003C/span\u003E.", | "upgrade_leveler_active_desc": "Applies a \u003Cspan class=\"highlight\"\u003Etether\u003C/span\u003E to the target and reduces the \u003Cspan class=\"highlight\"\u003Ebullet resist\u003C/span\u003E of both \u003Cspan class=\"highlight\"\u003Eyou and them\u003C/span\u003E.", | ||
"upgrade_leveler_innate_desc": "Close Range\u003Cbr\u003EDetention Rounds", | "upgrade_leveler_innate_desc": "Close Range\u003Cbr\u003EDetention Rounds", | ||
"upgrade_leveler_passive_desc": "Your headshot deals bonus damage and heavily slows enemy fire rate.", | "upgrade_leveler_passive_desc": "Your headshot deals bonus damage and heavily slows enemy fire rate.", | ||
"upgrade_lifestrike_gauntlets_desc": "Your next \u003Cspan class=\"highlight\"\u003EMelee\u003C/span\u003E attack \u003Cspan class=\"highlight\"\u003Eheals you\u003C/span\u003E. \u003Cspan class=\"diminish\"\u003E\u003Cbr\u003E\u003Cbr\u003EThis heal is {s:NonHeroHealPct}% effective vs non-heroes. \u003Cbr\u003ECooldown is {s:LightMeleeCooldownMult}x as long for Light Melee hits.\u003C/span\u003E", | "upgrade_lifestrike_gauntlets_desc": "Your next \u003Cspan class=\"highlight\"\u003EMelee\u003C/span\u003E attack \u003Cspan class=\"highlight\"\u003Eheals you\u003C/span\u003E. \u003Cspan class=\"diminish\"\u003E\u003Cbr\u003E\u003Cbr\u003EThis heal is {s:NonHeroHealPct}% effective vs non-heroes. \u003Cbr\u003ECooldown is {s:LightMeleeCooldownMult}x as long for Light Melee hits.\u003C/span\u003E", | ||
"upgrade_long_range_desc": "Deal additional \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E when \u003Cspan class=\"highlight\"\u003Ebeyond a minimum distance\u003C/span\u003E from your target.", | "upgrade_long_range_desc": "Deal additional \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E when \u003Cspan class=\"highlight\"\u003Ebeyond a minimum distance\u003C/span\u003E from your target.", | ||
"upgrade_long_range_slowing_tech/modifier_long_range_slowing_tech_proc/modifier_slow_base": "Slowed", | "upgrade_long_range_slowing_tech/modifier_long_range_slowing_tech_proc/modifier_slow_base": "Slowed", | ||
"upgrade_long_range_slowing_tech_desc": "Applies a \u003Cspan class=\"highlight\"\u003Emovement slow\u003C/span\u003E to enemies when dealing spirit damage.", | "upgrade_long_range_slowing_tech_desc": "Applies a \u003Cspan class=\"highlight\"\u003Emovement slow\u003C/span\u003E to enemies when dealing spirit damage.", | ||
"upgrade_magic_burst_desc": "Charges up over time with {g:citadel_inline_attribute:'BonusSpiritDamage'}, causing abilities dealing more than \u003Cspan class=\"highlight\"\u003E{s:MinimumDamage}\u003C/span\u003E damage to deal additional damage.", | "upgrade_magic_burst_desc": "Charges up over time with {g:citadel_inline_attribute:'BonusSpiritDamage'}, causing abilities dealing more than \u003Cspan class=\"highlight\"\u003E{s:MinimumDamage}\u003C/span\u003E damage to deal additional damage.", | ||
"upgrade_magic_carpet_desc": "Summon a Magic Carpet that will \u003Cspan class=\"highlight\"\u003Efly\u003C/span\u003E you away. While flying you are immune to slows and doing any action will dismiss the carpet. \u003Cspan class=\"diminish\"\u003E\u003Cbr\u003ECannot use abilities while the carpet is being summoned.\u003C/span\u003E", | "upgrade_magic_carpet_desc": "Summon a Magic Carpet that will \u003Cspan class=\"highlight\"\u003Efly\u003C/span\u003E you away. While flying you are immune to slows and doing any action will dismiss the carpet. \u003Cspan class=\"diminish\"\u003E\u003Cbr\u003ECannot use abilities while the carpet is being summoned.\u003C/span\u003E", | ||
"upgrade_magic_clarity_desc": "On ability or item use, gain a \u003Cspan class=\"highlight\"\u003Emove speed\u003C/span\u003E bonus for {s:AbilityDuration}s. Your next ability cast will remove the move speed bonus and apply a \u003Cspan class=\"highlight\"\u003ESpirit\u003C/span\u003E bonus to that ability.", | "upgrade_magic_clarity_desc": "On ability or item use, gain a \u003Cspan class=\"highlight\"\u003Emove speed\u003C/span\u003E bonus for {s:AbilityDuration}s. Your next ability cast will remove the move speed bonus and apply a \u003Cspan class=\"highlight\"\u003ESpirit\u003C/span\u003E bonus to that ability.", | ||
"upgrade_magic_reach_desc": "Imbue an ability to increase its \u003Cspan class=\"highlight\"\u003Erange\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Eeffect radius\u003C/span\u003E.", | "upgrade_magic_reach_desc": "Imbue an ability to increase its \u003Cspan class=\"highlight\"\u003Erange\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Eeffect radius\u003C/span\u003E.", | ||
"upgrade_magic_shield_desc": "While you are \u003Cspan class=\"highlight\"\u003Eabove {s:LifeThreshold}% health\u003C/span\u003E, gain bonus \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'Spirit'}\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ECooldown Reduction\u003C/span\u003E.", | "upgrade_magic_shield_desc": "While you are \u003Cspan class=\"highlight\"\u003Eabove {s:LifeThreshold}% health\u003C/span\u003E, gain bonus \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'Spirit'}\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ECooldown Reduction\u003C/span\u003E.", | ||
"upgrade_magic_shock_desc": "Charges up over time with {g:citadel_inline_attribute:'BonusSpiritDamage'}, causing abilities dealing more than \u003Cspan class=\"highlight\"\u003E{s:MinimumDamage}\u003C/span\u003E damage to deal additional damage. \u003Cspan class=\"highlight\"\u003EIgnores Spirit Resistance.\u003C/span\u003E", | "upgrade_magic_shock_desc": "Charges up over time with {g:citadel_inline_attribute:'BonusSpiritDamage'}, causing abilities dealing more than \u003Cspan class=\"highlight\"\u003E{s:MinimumDamage}\u003C/span\u003E damage to deal additional damage. \u003Cspan class=\"highlight\"\u003EIgnores Spirit Resistance.\u003C/span\u003E", | ||
"upgrade_magic_slow_desc": "When the target takes \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E, they have their \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E reduced.", | "upgrade_magic_slow_desc": "When the target takes \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E, they have their \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E reduced.", | ||
"upgrade_magic_storm_desc": "Imbue an ability with \u003Cspan class=\"highlight\"\u003Epermanent Spirit Power\u003C/span\u003E. When that ability is used, gain bonus \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E and maintain full speed while attacking.", | "upgrade_magic_storm_desc": "Imbue an ability with \u003Cspan class=\"highlight\"\u003Epermanent Spirit Power\u003C/span\u003E. When that ability is used, gain bonus \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E and maintain full speed while attacking.", | ||
"upgrade_magic_tempo_desc": "Imbue an ability to reduce its \u003Cspan class=\"highlight\"\u003ECooldown\u003C/span\u003E.", | "upgrade_magic_tempo_desc": "Imbue an ability to reduce its \u003Cspan class=\"highlight\"\u003ECooldown\u003C/span\u003E.", | ||
"upgrade_magic_vulnerability_desc": "When the target takes \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E, they have their \u003Cspan class=\"highlight\"\u003ESpirit Resist\u003C/span\u003E reduced.", | "upgrade_magic_vulnerability_desc": "When the target takes \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E, they have their \u003Cspan class=\"highlight\"\u003ESpirit Resist\u003C/span\u003E reduced.", | ||
"upgrade_medic_bullets_desc": "Your next bullet will \u003Cspan class=\"highlight\"\u003Eheal\u003C/span\u003E you based on what target you hit.", | "upgrade_medic_bullets_desc": "Your next bullet will \u003Cspan class=\"highlight\"\u003Eheal\u003C/span\u003E you based on what target you hit.", | ||
"upgrade_melee_charge_desc": "Your next \u003Cspan class=\"highlight\"\u003EHeavy Melee\u003C/span\u003E attack against an enemy \u003Cspan class=\"highlight\"\u003Edeals increased damage\u003C/span\u003E.", | "upgrade_melee_charge_desc": "Your next \u003Cspan class=\"highlight\"\u003EHeavy Melee\u003C/span\u003E attack against an enemy \u003Cspan class=\"highlight\"\u003Edeals increased damage\u003C/span\u003E.", | ||
"upgrade_melee_rebuttal_desc": "On a successful \u003Cspan class=\"highlight\"\u003EParry\u003C/span\u003E against an enemy Hero, \u003Cspan class=\"highlight\"\u003EHeal\u003C/span\u003E yourself for the damage parried and returns that damage to the target, and temporarily gain increased \u003Cspan class=\"highlight\"\u003Emelee damage.\u003C/span\u003E", | "upgrade_melee_rebuttal_desc": "On a successful \u003Cspan class=\"highlight\"\u003EParry\u003C/span\u003E against an enemy Hero, \u003Cspan class=\"highlight\"\u003EHeal\u003C/span\u003E yourself for the damage parried and returns that damage to the target, and temporarily gain increased \u003Cspan class=\"highlight\"\u003Emelee damage.\u003C/span\u003E", | ||
"upgrade_metal_skin_desc": "Become \u003Cspan class=\"highlight\"\u003Eimmune to bullets\u003C/span\u003E.", | "upgrade_metal_skin_desc": "Become \u003Cspan class=\"highlight\"\u003Eimmune to bullets\u003C/span\u003E.", | ||
"upgrade_mod_disruptor_desc": "Throw a grenade that explodes on contact and applies \u003Cspan class=\"highlight\"\u003Esilence\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Eincreasing amounts of damage\u003C/span\u003E to each enemy.", | "upgrade_mod_disruptor_desc": "Throw a grenade that explodes on contact and applies \u003Cspan class=\"highlight\"\u003Esilence\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Eincreasing amounts of damage\u003C/span\u003E to each enemy.", | ||
"upgrade_mystic_regeneration": "Mystic Regeneration", | "upgrade_mystic_regeneration": "Mystic Regeneration", | ||
"upgrade_mystic_regeneration_desc": "Dealing Spirit Damage to enemy Heroes grants you Bonus Health Regen. Stacks when dealing damage to different heroes.", | "upgrade_mystic_regeneration_desc": "Dealing Spirit Damage to enemy Heroes grants you Bonus Health Regen. Stacks when dealing damage to different heroes.", | ||
"upgrade_nearby_enemy_boost_desc": "Gain bonus \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E when there are two or more enemy heroes nearby.", | "upgrade_nearby_enemy_boost_desc": "Gain bonus \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E when there are two or more enemy heroes nearby.", | ||
"upgrade_non_player_bonus_desc": "Gain additional \u003Cspan class=\"highlight_weapon\"\u003E{s:NonPlayerBonusWeaponPower}% Weapon Damage\u003C/span\u003E when attacking \u003Cspan class=\"highlight\"\u003ETroopers\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003ENeutrals\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EBosses\u003C/span\u003E.", | "upgrade_non_player_bonus_desc": "Gain additional \u003Cspan class=\"highlight_weapon\"\u003E{s:NonPlayerBonusWeaponPower}% Weapon Damage\u003C/span\u003E when attacking \u003Cspan class=\"highlight\"\u003ETroopers\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003ENeutrals\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EBosses\u003C/span\u003E.", | ||
"upgrade_non_player_bonus_sacrifice": " | "upgrade_non_player_bonus_sacrifice": "Cultlist Sacrifice", | ||
"upgrade_non_player_bonus_sacrifice_desc": "Target an enemy NPC and consume it for \u003Cspan class=\"highlight\"\u003E{s:BonusSoulsPct}% Bonus Souls\u003C/span\u003E and grants a powerful long lasting buff.", | "upgrade_non_player_bonus_sacrifice_desc": "Target an enemy NPC and consume it for \u003Cspan class=\"highlight\"\u003E{s:BonusSoulsPct}% Bonus Souls\u003C/span\u003E and grants a powerful long lasting buff.", | ||
"upgrade_out_of_combat_health_regen/modifier_citadel_armor_out_of_combat_health_regen": "Metabolic Nanites", | "upgrade_out_of_combat_health_regen/modifier_citadel_armor_out_of_combat_health_regen": "Metabolic Nanites", | ||
"upgrade_personal_rejuvenator_desc": "Respawns the hero at the spot they died.", | "upgrade_personal_rejuvenator_desc": "Respawns the hero at the spot they died.", | ||
"upgrade_phantom_strike_desc": "\u003Cspan class=\"highlight\"\u003ETeleport\u003C/span\u003E to an enemy target and pull them to the ground. Dealing \u003Cspan class=\"highlight\"\u003Edamage\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003EMove speed\u003C/span\u003E reduction and \u003Cspan class=\"highlight\"\u003EDisarm\u003C/span\u003E.", | "upgrade_phantom_strike_desc": "\u003Cspan class=\"highlight\"\u003ETeleport\u003C/span\u003E to an enemy target and pull them to the ground. Dealing \u003Cspan class=\"highlight\"\u003Edamage\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003EMove speed\u003C/span\u003E reduction and \u003Cspan class=\"highlight\"\u003EDisarm\u003C/span\u003E.", | ||
"upgrade_predator_precision_desc": "Gain additional \u003Cspan class=\"highlight\"\u003Eweapon damage\u003C/span\u003E against enemy Heroes that are \u003Cspan class=\"highlight\"\u003Elow health\u003C/span\u003E", | "upgrade_predator_precision_desc": "Gain additional \u003Cspan class=\"highlight\"\u003Eweapon damage\u003C/span\u003E against enemy Heroes that are \u003Cspan class=\"highlight\"\u003Elow health\u003C/span\u003E", | ||
"upgrade_pristine_emblem_desc": "Your attacks have additional \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E against \u003Cspan class=\"highlight\"\u003Eenemies above {s:EnemyLifeThreshold}% health\u003C/span\u003E.", | "upgrade_pristine_emblem_desc": "Your attacks have additional \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E against \u003Cspan class=\"highlight\"\u003Eenemies above {s:EnemyLifeThreshold}% health\u003C/span\u003E.", | ||
"upgrade_proc_disarm_desc": "Your bullets \u003Cspan class=\"highlight\"\u003Edisarm\u003C/span\u003E enemies, them preventing them from shooting their weapon. Victims are immune to disarming bullets for \u003Cspan class=\"highlight\"\u003E{s:ImmunityDuration}s\u003C/span\u003E after application expires.", | "upgrade_proc_disarm_desc": "Your bullets \u003Cspan class=\"highlight\"\u003Edisarm\u003C/span\u003E enemies, them preventing them from shooting their weapon. Victims are immune to disarming bullets for \u003Cspan class=\"highlight\"\u003E{s:ImmunityDuration}s\u003C/span\u003E after application expires.", | ||
"upgrade_proc_melee_stun_desc": "The 3rd hit of your \u003Cspan class=\"highlight\"\u003Emelee combo\u003C/span\u003E will \u003Cspan class=\"highlight\"\u003Estun\u003C/span\u003E enemies.", | "upgrade_proc_melee_stun_desc": "The 3rd hit of your \u003Cspan class=\"highlight\"\u003Emelee combo\u003C/span\u003E will \u003Cspan class=\"highlight\"\u003Estun\u003C/span\u003E enemies.", | ||
"upgrade_proc_silence_debuff_desc": "Your bullets reduce the target's \u003Cspan class=\"highlight\"\u003Eoutgoing spirit damage\u003C/span\u003E.", | "upgrade_proc_silence_debuff_desc": "Your bullets reduce the target's \u003Cspan class=\"highlight\"\u003Eoutgoing spirit damage\u003C/span\u003E.", | ||
"upgrade_proc_silence_desc": "Your bullets build up to a \u003Cspan class=\"highlight\"\u003ESilence\u003C/span\u003E. Victims are immune to the build up for \u003Cspan class=\"highlight\"\u003E{s:ImmunityDuration}s\u003C/span\u003E after silence expires.", | "upgrade_proc_silence_desc": "Your bullets build up to a \u003Cspan class=\"highlight\"\u003ESilence\u003C/span\u003E. Victims are immune to the build up for \u003Cspan class=\"highlight\"\u003E{s:ImmunityDuration}s\u003C/span\u003E after silence expires.", | ||
"upgrade_proc_tech_damage_desc": "Your bullets also deal your \u003Cspan class=\"highlight\"\u003Ebase bullet damage [{s:BaseDamagePerShot}] \u003C/span\u003E as spirit damage. Magitech Rounds receives \u003Cspan class=\"highlight\"\u003E{s:SpellAmplificationMultiplier}x\u003C/span\u003E amplification from \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E. Shotguns split the damage between each pellet. This effect can only happen once every {s:ProcCooldown}s.", | "upgrade_proc_tech_damage_desc": "Your bullets also deal your \u003Cspan class=\"highlight\"\u003Ebase bullet damage [{s:BaseDamagePerShot}] \u003C/span\u003E as spirit damage. Magitech Rounds receives \u003Cspan class=\"highlight\"\u003E{s:SpellAmplificationMultiplier}x\u003C/span\u003E amplification from \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E. Shotguns split the damage between each pellet. This effect can only happen once every {s:ProcCooldown}s.", | ||
"upgrade_quarantine/modifier_citadel_quarantine": "Quarantined", | "upgrade_quarantine/modifier_citadel_quarantine": "Quarantined", | ||
"upgrade_quarantine_desc": "Quarantine an enemy Hero, making them \u003Cspan class=\"highlight\"\u003Einvincible\u003C/span\u003E but also \u003Cspan class=\"highlight\"\u003Esilencing and disarming\u003C/span\u003E them.", | "upgrade_quarantine_desc": "Quarantine an enemy Hero, making them \u003Cspan class=\"highlight\"\u003Einvincible\u003C/span\u003E but also \u003Cspan class=\"highlight\"\u003Esilencing and disarming\u003C/span\u003E them.", | ||
"upgrade_quick_silver_desc": "Your imbued ability charges up over time with {g:citadel_inline_attribute:'BonusSpiritDamage'}, {g:citadel_inline_attribute:'BonusFireRate'}, and \u003Cspan class=\"highlight\"\u003Ebonus bullets\u003C/span\u003E on use.", | "upgrade_quick_silver_desc": "Your imbued ability charges up over time with {g:citadel_inline_attribute:'BonusSpiritDamage'}, {g:citadel_inline_attribute:'BonusFireRate'}, and \u003Cspan class=\"highlight\"\u003Ebonus bullets\u003C/span\u003E on use.", | ||
"upgrade_rebirth/respawn_bonus_health_modifier": "Rebirth Bonus Health", | "upgrade_rebirth/respawn_bonus_health_modifier": "Rebirth Bonus Health", | ||
"upgrade_rebirth_passive": "If you die, after {s:RespawnDelay}s you will \u003Cspan class=\"highlight\"\u003Erespawn at your death location\u003C/span\u003E with partial health.", | "upgrade_rebirth_passive": "If you die, after {s:RespawnDelay}s you will \u003Cspan class=\"highlight\"\u003Erespawn at your death location\u003C/span\u003E with partial health.", | ||
"upgrade_recharge_duration_reduction_desc": "Reduces the \u003Cspan class=\"highlight\"\u003Erecharge duration\u003C%s\u003E of your ability chages.", | "upgrade_recharge_duration_reduction_desc": "Reduces the \u003Cspan class=\"highlight\"\u003Erecharge duration\u003C%s\u003E of your ability chages.", | ||
"upgrade_reduce_debuff_duration_active_desc": "\u003Cspan class=\"highlight\"\u003EPurge all non-ultimate negative effects\u003C/span\u003E currently applied to you. If any effects were removed, \u003Cspan class=\"highlight\"\u003Eheal yourself\u003C/span\u003E and gain a \u003Cspan class=\"highlight\"\u003Emove speed bonus\u003C/span\u003E. \u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ECannot be used while Stunned or Slept.\u003C/span\u003E", | "upgrade_reduce_debuff_duration_active_desc": "\u003Cspan class=\"highlight\"\u003EPurge all non-ultimate negative effects\u003C/span\u003E currently applied to you. If any effects were removed, \u003Cspan class=\"highlight\"\u003Eheal yourself\u003C/span\u003E and gain a \u003Cspan class=\"highlight\"\u003Emove speed bonus\u003C/span\u003E. \u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ECannot be used while Stunned or Slept.\u003C/span\u003E", | ||
"upgrade_regenerating_bullet_shield_desc": "While you are \u003Cspan class=\"highlight\"\u003Eabove {s:LifeThreshold}% health\u003C/span\u003E, gain \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'WeaponDamage'}\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'BonusFireRate'}\u003C/span\u003E.", | "upgrade_regenerating_bullet_shield_desc": "While you are \u003Cspan class=\"highlight\"\u003Eabove {s:LifeThreshold}% health\u003C/span\u003E, gain \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'WeaponDamage'}\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'BonusFireRate'}\u003C/span\u003E.", | ||
"upgrade_regenerative_armor_desc": "Gain a short burst of health regeneration when taking bullet damage from heroes", | "upgrade_regenerative_armor_desc": "Gain a short burst of health regeneration when taking bullet damage from heroes", | ||
"upgrade_reinforcing_casings_desc": "Grants \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E when your bullets hit an enemy hero. \u003Cspan class=\"highlight\"\u003EEach shot can only grant one stack.\u003C/span\u003E", | "upgrade_reinforcing_casings_desc": "Grants \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E when your bullets hit an enemy hero. \u003Cspan class=\"highlight\"\u003EEach shot can only grant one stack.\u003C/span\u003E", | ||
"upgrade_reload_speed_desc": "Increased \u003Cspan class=\"highlight\"\u003Ereload speed\u003C/span\u003E.", | "upgrade_reload_speed_desc": "Increased \u003Cspan class=\"highlight\"\u003Ereload speed\u003C/span\u003E.", | ||
"upgrade_rescue_beam_desc": "\u003Cspan class=\"highlight\"\u003EHeals\u003C/span\u003E a target allied hero and yourself for a percentage of \u003Cspan class=\"highlight\"\u003EMax Health\u003C/span\u003E. Once while healing, you can \u003Cspan class=\"highlight\"\u003EPull\u003C/span\u003E the target towards you. Can be self-cast.", | "upgrade_rescue_beam_desc": "\u003Cspan class=\"highlight\"\u003EHeals\u003C/span\u003E a target allied hero and yourself for a percentage of \u003Cspan class=\"highlight\"\u003EMax Health\u003C/span\u003E. Once while healing, you can \u003Cspan class=\"highlight\"\u003EPull\u003C/span\u003E the target towards you. Can be self-cast.", | ||
"upgrade_rescue_beam_pull": "Pull Target", | "upgrade_rescue_beam_pull": "Pull Target", | ||
"upgrade_resonant_healing_desc": "\u003Cspan class=\"highlight\"\u003EHeal\u003C/span\u003E and gain bonus \u003Cspan class=\"highlight\"\u003EMovement Speed\u003C/span\u003E for a short duration when you cast an ability.", | "upgrade_resonant_healing_desc": "\u003Cspan class=\"highlight\"\u003EHeal\u003C/span\u003E and gain bonus \u003Cspan class=\"highlight\"\u003EMovement Speed\u003C/span\u003E for a short duration when you cast an ability.", | ||
"upgrade_restorative_locket_active_desc": "When an enemy uses an ability within {s:Radius}m range from you, store one \u003Cspan class=\"highlight\"\u003ERestoration Stack\u003C/span\u003E. \u003Cbr\u003E\u003Cbr\u003EConsume all stacks to \u003Cspan class=\"highlight\"\u003Eheal target ally\u003C/span\u003E and replenish \u003Cspan class=\"highlight\"\u003E{s:StaminaToRestore} stamina points\u003C/span\u003E. Can be self-cast.", | "upgrade_restorative_locket_active_desc": "When an enemy uses an ability within {s:Radius}m range from you, store one \u003Cspan class=\"highlight\"\u003ERestoration Stack\u003C/span\u003E. \u003Cbr\u003E\u003Cbr\u003EConsume all stacks to \u003Cspan class=\"highlight\"\u003Eheal target ally\u003C/span\u003E and replenish \u003Cspan class=\"highlight\"\u003E{s:StaminaToRestore} stamina points\u003C/span\u003E. Can be self-cast.", | ||
"upgrade_return_fire_desc": "Automatically \u003Cspan class=\"highlight\"\u003Efire a bullet\u003C/span\u003E towards any attacker who damages you with their abilities or weapon.", | "upgrade_return_fire_desc": "Automatically \u003Cspan class=\"highlight\"\u003Efire a bullet\u003C/span\u003E towards any attacker who damages you with their abilities or weapon.", | ||
"upgrade_ricochet_desc": "Your bullets will \u003Cspan class=\"highlight\"\u003Ericochet\u003C/span\u003E on enemies near your target, \u003Cspan class=\"highlight\"\u003Eapplying any bullet procs\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Edealing a percentage of the original damage.\u003C/span\u003E", | "upgrade_ricochet_desc": "Your bullets will \u003Cspan class=\"highlight\"\u003Ericochet\u003C/span\u003E on enemies near your target, \u003Cspan class=\"highlight\"\u003Eapplying any bullet procs\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Edealing a percentage of the original damage.\u003C/span\u003E", | ||
"upgrade_rocket_booster_desc": "\u003Cspan class=\"highlight\"\u003ELaunch yourself\u003C/span\u003E high into the air and grant yourself a \u003Cspan class=\"highlight\"\u003EBarrier\u003C/span\u003E. While in the air, you can use the active again to drop down faster.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ECannot be used for {s:InteruptCooldown}s if attacked by enemy Hero.\u003C/span\u003E", | "upgrade_rocket_booster_desc": "\u003Cspan class=\"highlight\"\u003ELaunch yourself\u003C/span\u003E high into the air and grant yourself a \u003Cspan class=\"highlight\"\u003EBarrier\u003C/span\u003E. While in the air, you can use the active again to drop down faster.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ECannot be used for {s:InteruptCooldown}s if attacked by enemy Hero.\u003C/span\u003E", | ||
"upgrade_rocket_booster_drop_down": "Drop Down", | "upgrade_rocket_booster_drop_down": "Drop Down", | ||
"upgrade_rocket_boots_desc": "\u003Cspan class=\"highlight\"\u003ELaunch yourself\u003C/span\u003E high into the air. Cannot be used for {s:InteruptCooldown}s if damaged by enemy Hero.", | "upgrade_rocket_boots_desc": "\u003Cspan class=\"highlight\"\u003ELaunch yourself\u003C/span\u003E high into the air. Cannot be used for {s:InteruptCooldown}s if damaged by enemy Hero.", | ||
"upgrade_rupture/modifier_rupture": "Decay", | "upgrade_rupture/modifier_rupture": "Decay", | ||
"upgrade_rupture_desc": "Inflict \u003Cspan class=\"highlight\"\u003Edamage over time\u003C/span\u003E to a target, dealing damage based on their current health.\u003Cbr\u003EDecay's damage is non-lethal and does not apply item procs.", | "upgrade_rupture_desc": "Inflict \u003Cspan class=\"highlight\"\u003Edamage over time\u003C/span\u003E to a target, dealing damage based on their current health.\u003Cbr\u003EDecay's damage is non-lethal and does not apply item procs.", | ||
"upgrade_self_bubble_desc": "You enter a void state and become \u003Cspan class=\"highlight\"\u003Euntargetable and invincible\u003C/span\u003E for a short duration, during which you float slowly and cannot perform actions. Afterwards you gain \u003Cspan class=\"highlight\"\u003ESpirit Power, Move Speed, and Spirit Resist\u003C/span\u003E.\u003Cbr\u003ECan be canceled early.\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EActivation cancels any active ability.\u003C/span\u003E", | "upgrade_self_bubble_desc": "You enter a void state and become \u003Cspan class=\"highlight\"\u003Euntargetable and invincible\u003C/span\u003E for a short duration, during which you float slowly and cannot perform actions. Afterwards you gain \u003Cspan class=\"highlight\"\u003ESpirit Power, Move Speed, and Spirit Resist\u003C/span\u003E.\u003Cbr\u003ECan be canceled early.\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EActivation cancels any active ability.\u003C/span\u003E", | ||
"upgrade_sharpshooter_desc": "Deal additional \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E when \u003Cspan class=\"highlight\"\u003Ebeyond a minimum distance\u003C/span\u003E from your target.", | "upgrade_sharpshooter_desc": "Deal additional \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E when \u003Cspan class=\"highlight\"\u003Ebeyond a minimum distance\u003C/span\u003E from your target.", | ||
"upgrade_silencer_active": "For the next {s:AbilityDuration}s, \u003Cspan class=\"highlight\"\u003Eall your bullets immediately apply Silence\u003C/span\u003E. Silence prevents targets from using abilities.", | "upgrade_silencer_active": "For the next {s:AbilityDuration}s, \u003Cspan class=\"highlight\"\u003Eall your bullets immediately apply Silence\u003C/span\u003E. Silence prevents targets from using abilities.", | ||
"upgrade_silencer_passive1": "Your bullets deal \u003Cspan class=\"highlight\"\u003E+{s:BonusBulletDamageToEMPTargets}% damage to Silenced targets\u003C/span\u003E.", | "upgrade_silencer_passive1": "Your bullets deal \u003Cspan class=\"highlight\"\u003E+{s:BonusBulletDamageToEMPTargets}% damage to Silenced targets\u003C/span\u003E.", | ||
"upgrade_silencer_passive2": "Your bullets build up an \u003Cspan class=\"highlight\"\u003EEMP\u003C/span\u003E on enemy heroes, preventing them from using abilities.", | "upgrade_silencer_passive2": "Your bullets build up an \u003Cspan class=\"highlight\"\u003EEMP\u003C/span\u003E on enemy heroes, preventing them from using abilities.", | ||
"upgrade_siphon_bullets_desc_passive1": "When in \u003Cspan class=\"highlight\"\u003Eclose range\u003C/span\u003E of your target, deal additional \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E.", | "upgrade_siphon_bullets_desc_passive1": "When in \u003Cspan class=\"highlight\"\u003Eclose range\u003C/span\u003E of your target, deal additional \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E.", | ||
"upgrade_siphon_bullets_desc_passive2": "Your bullets temporarily \u003Cspan class=\"highlight\"\u003Esteal Max HP\u003C/span\u003E from enemies. Enemies regain their stolen health when the debuff expires. Permanently steal {s:StealPerKill} stacks of health if a siphoned target dies and lose {s:StackLostPerDeath} stacks if you die.", | "upgrade_siphon_bullets_desc_passive2": "Your bullets temporarily \u003Cspan class=\"highlight\"\u003Esteal Max HP\u003C/span\u003E from enemies. Enemies regain their stolen health when the debuff expires. Permanently steal {s:StealPerKill} stacks of health if a siphoned target dies and lose {s:StackLostPerDeath} stacks if you die.", | ||
"upgrade_slow_immunity_desc": "Purges any roots and chains on use and makes you immune to slows for the duration", | "upgrade_slow_immunity_desc": "Purges any roots and chains on use and makes you immune to slows for the duration", | ||
"upgrade_slowing_bullets/modifier_slowing_bullets_proc/modifier_slow_base": "Slowed", | "upgrade_slowing_bullets/modifier_slowing_bullets_proc/modifier_slow_base": "Slowed", | ||
"upgrade_slowing_bullets_desc": "Your bullets build up a \u003Cspan class=\"highlight\"\u003EMovement Slow\u003C/span\u003E on enemies.", | "upgrade_slowing_bullets_desc": "Your bullets build up a \u003Cspan class=\"highlight\"\u003EMovement Slow\u003C/span\u003E on enemies.", | ||
"upgrade_slowing_tech/modifier_slowing_tech_proc/modifier_slow_base": "Slowed", | "upgrade_slowing_tech/modifier_slowing_tech_proc/modifier_slow_base": "Slowed", | ||
"upgrade_slowing_tech_desc": "Dealing \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E applies \u003Cspan class=\"highlight\"\u003EMovement Slows\u003C/span\u003E to your target.", | "upgrade_slowing_tech_desc": "Dealing \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E applies \u003Cspan class=\"highlight\"\u003EMovement Slows\u003C/span\u003E to your target.", | ||
"upgrade_small_attack_speed_desc": "Increases your \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E.", | "upgrade_small_attack_speed_desc": "Increases your \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E.", | ||
"upgrade_spell_absorb_desc": "\u003Cspan class=\"highlight\"\u003EBlocks\u003C/span\u003E a targeted ability.", | "upgrade_spell_absorb_desc": "\u003Cspan class=\"highlight\"\u003EBlocks\u003C/span\u003E a targeted ability.", | ||
"upgrade_spellbreaker_desc": "The next instance of high spirit damage you take is significantly reduced.", | "upgrade_spellbreaker_desc": "The next instance of high spirit damage you take is significantly reduced.", | ||
"upgrade_spellshield/modifier_spellshield_buff": "Hexafoil Ward", | "upgrade_spellshield/modifier_spellshield_buff": "Hexafoil Ward", | ||
"upgrade_spellshield/modifier_spellshield_linger_buff": "Hexafoil Ward Broken!", | "upgrade_spellshield/modifier_spellshield_linger_buff": "Hexafoil Ward Broken!", | ||
"upgrade_spellshield_desc": "Block the next \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E or \u003Cspan class=\"highlight\"\u003EDebuff\u003C/span\u003E, preventing its effects. Only regenerates outside of combat.", | "upgrade_spellshield_desc": "Block the next \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E or \u003Cspan class=\"highlight\"\u003EDebuff\u003C/span\u003E, preventing its effects. Only regenerates outside of combat.", | ||
"upgrade_spellshield_shield": "Anti-Spirit Sigil", | "upgrade_spellshield_shield": "Anti-Spirit Sigil", | ||
"upgrade_spellslinger_headshots_component_passive_desc": "\u003Cspan class=\"highlight\"\u003ESoul Shredder Bullets\u003C/span\u003E Effect", | "upgrade_spellslinger_headshots_component_passive_desc": "\u003Cspan class=\"highlight\"\u003ESoul Shredder Bullets\u003C/span\u003E Effect", | ||
"upgrade_spellslinger_headshots_part1_desc": "Your bullets apply a debuff that reduces the \u003Cspan class=\"highlight\"\u003ESpirit Resist\u003C/span\u003E of the target and grants you and your allies \u003Cspan class=\"highlight\"\u003ESpirit Lifesteal\u003C/span\u003E against them.", | "upgrade_spellslinger_headshots_part1_desc": "Your bullets apply a debuff that reduces the \u003Cspan class=\"highlight\"\u003ESpirit Resist\u003C/span\u003E of the target and grants you and your allies \u003Cspan class=\"highlight\"\u003ESpirit Lifesteal\u003C/span\u003E against them.", | ||
"upgrade_spellslinger_headshots_part2_desc": "Landing \u003Cspan class=\"highlight\"\u003Eheadshots\u003C/span\u003E against the target reduces their \u003Cspan class=\"highlight\"\u003ESpirit Resist\u003C/span\u003E further.", | "upgrade_spellslinger_headshots_part2_desc": "Landing \u003Cspan class=\"highlight\"\u003Eheadshots\u003C/span\u003E against the target reduces their \u003Cspan class=\"highlight\"\u003ESpirit Resist\u003C/span\u003E further.", | ||
"upgrade_spirit_bubble": "Spirit | "upgrade_spirit_bubble": "Spirit Bubble", | ||
"upgrade_spirit_bubble_desc": "Gain a \u003Cspan class=\"highlight\"\u003EBarrier\u003C/span\u003E whenever you take significant {g:citadel_inline_attribute:'SpiritDamage'} from enemy Heroes in a small time frame.", | "upgrade_spirit_bubble_desc": "Gain a \u003Cspan class=\"highlight\"\u003EBarrier\u003C/span\u003E whenever you take significant {g:citadel_inline_attribute:'SpiritDamage'} from enemy Heroes in a small time frame.", | ||
"upgrade_spirit_burn/modifier_proc_watcher/modifier_debuff": "Spirit Burn", | "upgrade_spirit_burn/modifier_proc_watcher/modifier_debuff": "Spirit Burn", | ||
"upgrade_spirit_burn_desc": "Dealing significant \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E to an enemy within {s:DamageThresholdDuration}s causes an explosion dealing damage and a burn to nearby enemies. While burning, enemies take damage over time and receive reduced healing.\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EDeals half-damage to non-heroes and does not expend its cooldown unless a hero is hit.\u003C/span\u003E", | "upgrade_spirit_burn_desc": "Dealing significant \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E to an enemy within {s:DamageThresholdDuration}s causes an explosion dealing damage and a burn to nearby enemies. While burning, enemies take damage over time and receive reduced healing.\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EDeals half-damage to non-heroes and does not expend its cooldown unless a hero is hit.\u003C/span\u003E", | ||
"upgrade_spirit_sap_desc": "Target an enemy to \u003Cspan class=\"highlight\"\u003Ereduce their Spirit Resist\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E.", | "upgrade_spirit_sap_desc": "Target an enemy to \u003Cspan class=\"highlight\"\u003Ereduce their Spirit Resist\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E.", | ||
"upgrade_spirit_snatch_desc": "When you perform a \u003Cspan class=\"highlight\"\u003ELight or Heavy Melee\u003C/span\u003E attack against a hero, the attack deals extra \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E and steals \u003Cspan class=\"highlight\"\u003ESpirit Resist\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E.\u003Cspan class=\"diminish\"\u003E\u003Cbr\u003E\u003Cbr\u003ECooldown is {s:LightMeleeCooldownMult}x longer for Light Melee hits.\u003C/span\u003E", | "upgrade_spirit_snatch_desc": "When you perform a \u003Cspan class=\"highlight\"\u003ELight or Heavy Melee\u003C/span\u003E attack against a hero, the attack deals extra \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E and steals \u003Cspan class=\"highlight\"\u003ESpirit Resist\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E.\u003Cspan class=\"diminish\"\u003E\u003Cbr\u003E\u003Cbr\u003ECooldown is {s:LightMeleeCooldownMult}x longer for Light Melee hits.\u003C/span\u003E", | ||
"upgrade_split_shot": "Split Shot", | "upgrade_split_shot": "Split Shot", | ||
"upgrade_split_shot_desc": "Make your weapon fire \u003Cspan class=\"highlight\"\u003Emultishot\u003C/span\u003E. \u003Cbr\u003E\u003Cbr\u003E Hitting more than one Hero per attack will grant a \u003Cspan class=\"highlight\"\u003Estacking weapon damage bonus\u003C/span\u003E. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ETargets can only be hit once per multishot.\u003C/span\u003E", | "upgrade_split_shot_desc": "Make your weapon fire \u003Cspan class=\"highlight\"\u003Emultishot\u003C/span\u003E. \u003Cbr\u003E\u003Cbr\u003E Hitting more than one Hero per attack will grant a \u003Cspan class=\"highlight\"\u003Estacking weapon damage bonus\u003C/span\u003E. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ETargets can only be hit once per multishot.\u003C/span\u003E", | ||
"upgrade_split_shot_desc_02": "Splitshot Multi-Hit Bonus", | "upgrade_split_shot_desc_02": "Splitshot Multi-Hit Bonus", | ||
"upgrade_sprint_booster_desc": "Increases your \u003Cspan class=\"highlight\"\u003Eforward move speed\u003C/span\u003E over time. Taking damage resets the effect for \u003Cspan class=\"highlight\"\u003E1.5s\u003C/span\u003E", | "upgrade_sprint_booster_desc": "Increases your \u003Cspan class=\"highlight\"\u003Eforward move speed\u003C/span\u003E over time. Taking damage resets the effect for \u003Cspan class=\"highlight\"\u003E1.5s\u003C/span\u003E", | ||
"upgrade_stabilizer_desc": "Removes the \u003Cspan class=\"highlight\"\u003Emove speed penalty\u003C/span\u003E while shooting, and increases \u003Cspan class=\"highlight\"\u003Ebullet speed\u003C/span\u003E.", | "upgrade_stabilizer_desc": "Removes the \u003Cspan class=\"highlight\"\u003Emove speed penalty\u003C/span\u003E while shooting, and increases \u003Cspan class=\"highlight\"\u003Ebullet speed\u003C/span\u003E.", | ||
"upgrade_stabilizing_tripod_desc": "\u003Cspan class=\"highlight\"\u003EDisarm yourself\u003C/span\u003E to toss your weapon to the target location where it transforms into a \u003Cspan class=\"highlight\"\u003EField Sentry that will attack enemies using your weapon with an unlimited clip\u003C/span\u003E. You can melee the sentry to end the effect early.", | "upgrade_stabilizing_tripod_desc": "\u003Cspan class=\"highlight\"\u003EDisarm yourself\u003C/span\u003E to toss your weapon to the target location where it transforms into a \u003Cspan class=\"highlight\"\u003EField Sentry that will attack enemies using your weapon with an unlimited clip\u003C/span\u003E. You can melee the sentry to end the effect early.", | ||
"upgrade_stasis_bomb/modifier_citadel_bubble": "Stasis Bomb", | "upgrade_stasis_bomb/modifier_citadel_bubble": "Stasis Bomb", | ||
"upgrade_stasis_bomb_active1": "Creates an \u003Cspan class=\"highlight\"\u003EEMP aura\u003C/span\u003E around you and become \u003Cspan class=\"highlight\"\u003Einvincible\u003C/span\u003E for {s:AbilityDuration}s, during which it has {s:MoveSpeedMax}m/s move speed and cannot attack, use abilities, or use special moves. Can be self cast.", | "upgrade_stasis_bomb_active1": "Creates an \u003Cspan class=\"highlight\"\u003EEMP aura\u003C/span\u003E around you and become \u003Cspan class=\"highlight\"\u003Einvincible\u003C/span\u003E for {s:AbilityDuration}s, during which it has {s:MoveSpeedMax}m/s move speed and cannot attack, use abilities, or use special moves. Can be self cast.", | ||
"upgrade_stasis_bomb_active2": "\u003Cspan class=\"spacer\"\u003E\u003C/span\u003E\u003Cbr\u003EIf the Stasis lasts the full duration, it will \u003Cspan class=\"highlight\"\u003Estun and damage\u003C/span\u003E nearby enemies.", | "upgrade_stasis_bomb_active2": "\u003Cspan class=\"spacer\"\u003E\u003C/span\u003E\u003Cbr\u003EIf the Stasis lasts the full duration, it will \u003Cspan class=\"highlight\"\u003Estun and damage\u003C/span\u003E nearby enemies.", | ||
"upgrade_stasis_bomb_desc_passive": "Your bullets charge up an \u003Cspan class=\"highlight\"\u003EEMP\u003C/span\u003E on enemy heroes, preventing them from using abilities.", | "upgrade_stasis_bomb_desc_passive": "Your bullets charge up an \u003Cspan class=\"highlight\"\u003EEMP\u003C/span\u003E on enemy heroes, preventing them from using abilities.", | ||
"upgrade_succor_desc": "\u003Cspan class=\"highlight\"\u003EPulls\u003C/span\u003E the targeted teammate out of battle and brings them next to you.", | "upgrade_succor_desc": "\u003Cspan class=\"highlight\"\u003EPulls\u003C/span\u003E the targeted teammate out of battle and brings them next to you.", | ||
"upgrade_superacolytes_glove/modifier_superacoloytes_glove": "Knuckles Unsealed!", | "upgrade_superacolytes_glove/modifier_superacoloytes_glove": "Knuckles Unsealed!", | ||
"upgrade_superacolytes_glove_desc": "After dealing an accumulated \u003Cspan class=\"highlight\"\u003E{s:StoredSpiritDamage}\u003C/span\u003E spirit damage, your next \u003Cspan class=\"highlight\"\u003EHeavy Melee Attack\u003C/span\u003E deals an additional \u003Cspan class=\"highlight\"\u003E{s:StoredSpiritDamage} spirit damage\u003C/span\u003E.", | "upgrade_superacolytes_glove_desc": "After dealing an accumulated \u003Cspan class=\"highlight\"\u003E{s:StoredSpiritDamage}\u003C/span\u003E spirit damage, your next \u003Cspan class=\"highlight\"\u003EHeavy Melee Attack\u003C/span\u003E deals an additional \u003Cspan class=\"highlight\"\u003E{s:StoredSpiritDamage} spirit damage\u003C/span\u003E.", | ||
"upgrade_superior_stamina_passive": "Allows an additional use of \u003Cspan class=\"highlight\"\u003EAir Jump\u003C/span\u003E or \u003Cspan class=\"highlight\"\u003EAir Dash\u003C/span\u003E before landing.", | "upgrade_superior_stamina_passive": "Allows an additional use of \u003Cspan class=\"highlight\"\u003EAir Jump\u003C/span\u003E or \u003Cspan class=\"highlight\"\u003EAir Dash\u003C/span\u003E before landing.", | ||
"upgrade_suppressor_desc": "When you deal \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E to enemies, you also reduce their \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E.", | "upgrade_suppressor_desc": "When you deal \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E to enemies, you also reduce their \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E.", | ||
"upgrade_surging_power/surge": "Surging Power", | "upgrade_surging_power/surge": "Surging Power", | ||
"upgrade_surging_power/surge/active": "Surging Power", | "upgrade_surging_power/surge/active": "Surging Power", | ||
"upgrade_surging_power/surge/windup": "Surging Power", | "upgrade_surging_power/surge/windup": "Surging Power", | ||
"upgrade_surging_power_active": "Grants \u003Cspan class=\"highlight\"\u003ELifesteal\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E, and \u003Cspan class=\"highlight\"\u003EAmmo\u003C/span\u003E. This added Ammo is not limited by your max magazine size.", | "upgrade_surging_power_active": "Grants \u003Cspan class=\"highlight\"\u003ELifesteal\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E, and \u003Cspan class=\"highlight\"\u003EAmmo\u003C/span\u003E. This added Ammo is not limited by your max magazine size.", | ||
"upgrade_target_stun_desc": "Apply a \u003Cspan class=\"highlight\"\u003EStun\u003C/span\u003E after \u003Cspan class=\"highlight\"\u003E{s:StunDelay}s\u003C/span\u003E. Stun duration is increased against \u003Cspan class=\"highlight\"\u003Eairborne\u003C/span\u003E targets.", | "upgrade_target_stun_desc": "Apply a \u003Cspan class=\"highlight\"\u003EStun\u003C/span\u003E after \u003Cspan class=\"highlight\"\u003E{s:StunDelay}s\u003C/span\u003E. Stun duration is increased against \u003Cspan class=\"highlight\"\u003Eairborne\u003C/span\u003E targets.", | ||
"upgrade_targeted_silence_desc": "Launch an expanding projectile which \u003Cspan class=\"highlight\"\u003ESilences\u003C/span\u003E enemies for a short duration. Affected enemies also have their \u003Cspan class=\"highlight\"\u003ESpirit Resist\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E reduced for a longer duration. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ESilence does not interrupt channeling abilities.\u003C/span\u003E", | "upgrade_targeted_silence_desc": "Launch an expanding projectile which \u003Cspan class=\"highlight\"\u003ESilences\u003C/span\u003E enemies for a short duration. Affected enemies also have their \u003Cspan class=\"highlight\"\u003ESpirit Resist\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E reduced for a longer duration. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ESilence does not interrupt channeling abilities.\u003C/span\u003E", | ||
"upgrade_tech_3_desc": "Large increase in \u003Cspan class=\"highlight\"\u003EEnergy\u003C/span\u003E.", | "upgrade_tech_3_desc": "Large increase in \u003Cspan class=\"highlight\"\u003EEnergy\u003C/span\u003E.", | ||
"upgrade_tech_armor_2_desc": "Reduces the damage you take from \u003Cspan class=\"highlight\"\u003ESpirit\u003C/span\u003E abilities.", | "upgrade_tech_armor_2_desc": "Reduces the damage you take from \u003Cspan class=\"highlight\"\u003ESpirit\u003C/span\u003E abilities.", | ||
"upgrade_tech_armor_desc": "Reduces the damage you take from \u003Cspan class=\"highlight\"\u003ESpirit\u003C/span\u003E abilities.", | "upgrade_tech_armor_desc": "Reduces the damage you take from \u003Cspan class=\"highlight\"\u003ESpirit\u003C/span\u003E abilities.", | ||
"upgrade_tech_armor_reduction_aura_desc": "Increases \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E taken by nearby enemies.", | "upgrade_tech_armor_reduction_aura_desc": "Increases \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E taken by nearby enemies.", | ||
"upgrade_tech_bleed/modifier_tech_bleed_proc/modifier_tech_bleed": "Mystic Reverb", | "upgrade_tech_bleed/modifier_tech_bleed_proc/modifier_tech_bleed": "Mystic Reverb", | ||
"upgrade_tech_bleed_desc": "Imbue an ability to apply \u003Cspan class=\"highlight\"\u003Eslow\u003C/span\u003E on a hit target and deal an \u003Cspan class=\"highlight\"\u003Eadditional percentage of the damage dealt\u003C/span\u003E to enemies around the target after a short delay.", | "upgrade_tech_bleed_desc": "Imbue an ability to apply \u003Cspan class=\"highlight\"\u003Eslow\u003C/span\u003E on a hit target and deal an \u003Cspan class=\"highlight\"\u003Eadditional percentage of the damage dealt\u003C/span\u003E to enemies around the target after a short delay.", | ||
"upgrade_tech_cleave_desc": "Your Tech attacks strike additional nearby enemies for \u003Cspan class=\"highlight\"\u003E75% of the total damage\u003C/span\u003E.", | "upgrade_tech_cleave_desc": "Your Tech attacks strike additional nearby enemies for \u003Cspan class=\"highlight\"\u003E75% of the total damage\u003C/span\u003E.", | ||
"upgrade_tech_damage_pulse_desc": "Periodically deals \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E to the closest two enemies nearby.", | "upgrade_tech_damage_pulse_desc": "Periodically deals \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E to the closest two enemies nearby.", | ||
"upgrade_tech_defender/modifier_debuff_immunity": "Immune to Debuffs", | "upgrade_tech_defender/modifier_debuff_immunity": "Immune to Debuffs", | ||
"upgrade_tech_defender_active": "Protect against \u003Cspan class=\"highlight\"\u003Eall spirit damage and debuffs\u003C/span\u003E.", | "upgrade_tech_defender_active": "Protect against \u003Cspan class=\"highlight\"\u003Eall spirit damage and debuffs\u003C/span\u003E.", | ||
"upgrade_tech_defense_shredders/modifier_tech_defense_shredders_proc/modifier_base": "Spirit Armor Reduced", | "upgrade_tech_defense_shredders/modifier_tech_defense_shredders_proc/modifier_base": "Spirit Armor Reduced", | ||
"upgrade_tech_defense_shredders_desc": "Your bullets apply a debuff that reduces the \u003Cspan class=\"highlight\"\u003ESpirit Resist\u003C/span\u003E of the target and grants you and your allies \u003Cspan class=\"highlight\"\u003ESpirit Lifesteal\u003C/span\u003E against them.", | "upgrade_tech_defense_shredders_desc": "Your bullets apply a debuff that reduces the \u003Cspan class=\"highlight\"\u003ESpirit Resist\u003C/span\u003E of the target and grants you and your allies \u003Cspan class=\"highlight\"\u003ESpirit Lifesteal\u003C/span\u003E against them.", | ||
"upgrade_tech_overflow_desc": "Gain bonus \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E by \u003Cspan class=\"highlight\"\u003Echarging up\u003C/span\u003E when shooting enemy heroes.", | "upgrade_tech_overflow_desc": "Gain bonus \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E by \u003Cspan class=\"highlight\"\u003Echarging up\u003C/span\u003E when shooting enemy heroes.", | ||
"upgrade_tech_purge": "Spirit Resilience", | "upgrade_tech_purge": "Spirit Resilience", | ||
"upgrade_tech_purge_desc": "When below \u003Cspan class=\"highlight\"\u003E{s:HealthThreshold}% health\u003C/span\u003E, gain additional Spirit Resist.", | "upgrade_tech_purge_desc": "When below \u003Cspan class=\"highlight\"\u003E{s:HealthThreshold}% health\u003C/span\u003E, gain additional Spirit Resist.", | ||
"upgrade_tech_range_2_desc": "Increases your spirit \u003Cspan class=\"highlight\"\u003Erange\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003Eaura radius\u003C/span\u003E, and \u003Cspan class=\"highlight\"\u003Eeffect radius\u003C/span\u003E.", | "upgrade_tech_range_2_desc": "Increases your spirit \u003Cspan class=\"highlight\"\u003Erange\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003Eaura radius\u003C/span\u003E, and \u003Cspan class=\"highlight\"\u003Eeffect radius\u003C/span\u003E.", | ||
"upgrade_tech_range_desc": "Increases the \u003Cspan class=\"highlight\"\u003Erange\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Eeffect radius\u003C/span\u003E of your abilities and items.", | "upgrade_tech_range_desc": "Increases the \u003Cspan class=\"highlight\"\u003Erange\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Eeffect radius\u003C/span\u003E of your abilities and items.", | ||
"upgrade_thermal_detonator_desc": "Throw a flask that explodes on contact, creating an area that does increasing \u003Cspan class=\"highlight\"\u003ESpirit Damage per second\u003C/span\u003E and reduces enemy \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E.\u003Cbr\u003E\u003Cbr\u003E{s:NonHeroReductionPercent}% less effective vs non-heroes.", | "upgrade_thermal_detonator_desc": "Throw a flask that explodes on contact, creating an area that does increasing \u003Cspan class=\"highlight\"\u003ESpirit Damage per second\u003C/span\u003E and reduces enemy \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E.\u003Cbr\u003E\u003Cbr\u003E{s:NonHeroReductionPercent}% less effective vs non-heroes.", | ||
"upgrade_toughness_3_desc": "Increases \u003Cspan class=\"highlight\"\u003EHealth\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Ehealth regen\u003C/span\u003E.", | "upgrade_toughness_3_desc": "Increases \u003Cspan class=\"highlight\"\u003EHealth\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Ehealth regen\u003C/span\u003E.", | ||
"upgrade_toxic_bullets_buildup": "Toxic building...", | "upgrade_toxic_bullets_buildup": "Toxic building...", | ||
"upgrade_toxic_bullets_desc": "Your bullets build up a \u003Cspan class=\"highlight\"\u003EBleed\u003C/span\u003E on enemies, causing them to lose a \u003Cspan class=\"highlight\"\u003Epercentage\u003C/span\u003E of their \u003Cspan class=\"highlight\"\u003EMax Health\u003C/span\u003E over time. Also applies \u003Cspan class=\"highlight\"\u003EHealing Reduction\u003C/span\u003E on the bleeding target.", | "upgrade_toxic_bullets_desc": "Your bullets build up a \u003Cspan class=\"highlight\"\u003EBleed\u003C/span\u003E on enemies, causing them to lose a \u003Cspan class=\"highlight\"\u003Epercentage\u003C/span\u003E of their \u003Cspan class=\"highlight\"\u003EMax Health\u003C/span\u003E over time. Also applies \u003Cspan class=\"highlight\"\u003EHealing Reduction\u003C/span\u003E on the bleeding target.", | ||
"upgrade_transcendent_cooldown_desc": "Reduces the \u003Cspan class=\"highlight\"\u003ECooldown\u003C/span\u003E of your abilities and items.", | "upgrade_transcendent_cooldown_desc": "Reduces the \u003Cspan class=\"highlight\"\u003ECooldown\u003C/span\u003E of your abilities and items.", | ||
"upgrade_trophy_collector": "Trophy Collector", | "upgrade_trophy_collector": "Trophy Collector", | ||
"upgrade_trophy_collector_desc": "Whenever you score an \u003Cspan class=\"highlight\"\u003Eassist or kill\u003C/span\u003E, gain extra \u003Cspan class=\"highlight\"\u003Ehealth\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003Esprint\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003Eability range\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Epassive soul generation\u003C/span\u003E. This effect stacks and persists through death.", | "upgrade_trophy_collector_desc": "Whenever you score an \u003Cspan class=\"highlight\"\u003Eassist or kill\u003C/span\u003E, gain extra \u003Cspan class=\"highlight\"\u003Ehealth\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003Esprint\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003Eability range\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Epassive soul generation\u003C/span\u003E. This effect stacks and persists through death.", | ||
"upgrade_ultimate_burst_desc": "Damage from your ultimate applies a {g:citadel_inline_attribute:'Stun'} and deals {g:citadel_inline_attribute:'BonusSpiritDamage'} after a short delay.\u003C/span\u003E", | "upgrade_ultimate_burst_desc": "Damage from your ultimate applies a {g:citadel_inline_attribute:'Stun'} and deals {g:citadel_inline_attribute:'BonusSpiritDamage'} after a short delay.\u003C/span\u003E", | ||
"upgrade_ultimate_burst_hint": "\u003Cspan class=\"diminish\"\u003EThis effect can only trigger once per target per ultimate, and cannot activate on ultimates with charges.\u003C/span\u003E", | "upgrade_ultimate_burst_hint": "\u003Cspan class=\"diminish\"\u003EThis effect can only trigger once per target per ultimate, and cannot activate on ultimates with charges.\u003C/span\u003E", | ||
"upgrade_unstoppable_desc": "Temporarily suppress \u003Cspan class=\"highlight\"\u003Enegative status effects\u003C/span\u003E and become \u003Cspan class=\"highlight\"\u003Eimmune\u003C/span\u003E to \u003Cspan class=\"highlight\"\u003EStun, Silence, Sleep, Root, and Disarm\u003C/span\u003E. \u003Cbr\u003ECannot be used while \u003Cspan class=\"highlight\"\u003EStunned\u003C/span\u003E or \u003Cspan class=\"highlight\"\u003ESlept\u003C/span\u003E.", | "upgrade_unstoppable_desc": "Temporarily suppress \u003Cspan class=\"highlight\"\u003Enegative status effects\u003C/span\u003E and become \u003Cspan class=\"highlight\"\u003Eimmune\u003C/span\u003E to \u003Cspan class=\"highlight\"\u003EStun, Silence, Sleep, Root, and Disarm\u003C/span\u003E. \u003Cbr\u003ECannot be used while \u003Cspan class=\"highlight\"\u003EStunned\u003C/span\u003E or \u003Cspan class=\"highlight\"\u003ESlept\u003C/span\u003E.", | ||
"upgrade_vampire_desc": "Your \u003Cspan class=\"highlight\"\u003Ebullets heal you\u003C/span\u003E for a percentage of the damage they deal to enemies. Half as effective vs Non-Heroes.", | "upgrade_vampire_desc": "Your \u003Cspan class=\"highlight\"\u003Ebullets heal you\u003C/span\u003E for a percentage of the damage they deal to enemies. Half as effective vs Non-Heroes.", | ||
"upgrade_veil_walker_desc": "Walking through a \u003Cspan class=\"highlight\"\u003Ecosmic veil\u003C/span\u003E grants you \u003Cspan class=\"highlight\"\u003EStealth\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003EHeal\u003C/span\u003E and increased \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E.", | "upgrade_veil_walker_desc": "Walking through a \u003Cspan class=\"highlight\"\u003Ecosmic veil\u003C/span\u003E grants you \u003Cspan class=\"highlight\"\u003EStealth\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003EHeal\u003C/span\u003E and increased \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E.", | ||
"upgrade_vex_barrier_desc": "Automatically \u003Cspan class=\"highlight\"\u003Erestores one stamina\u003C/span\u003E and gain a \u003Cspan class=\"highlight\"\u003EBarrier\u003C/span\u003E when you are \u003Cspan class=\"highlight\"\u003Emovement locked, Stunned, Chained, Immobilized, or Slept\u003C/span\u003E.", | "upgrade_vex_barrier_desc": "Automatically \u003Cspan class=\"highlight\"\u003Erestores one stamina\u003C/span\u003E and gain a \u003Cspan class=\"highlight\"\u003EBarrier\u003C/span\u003E when you are \u003Cspan class=\"highlight\"\u003Emovement locked, Stunned, Chained, Immobilized, or Slept\u003C/span\u003E.", | ||
"upgrade_vex_barrier_shield": "Reactive Barrier", | "upgrade_vex_barrier_shield": "Reactive Barrier", | ||
"upgrade_warp_stone_desc": "\u003Cspan class=\"highlight\"\u003ETeleport\u003C/span\u003E straight ahead, gaining \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E.", | "upgrade_warp_stone_desc": "\u003Cspan class=\"highlight\"\u003ETeleport\u003C/span\u003E straight ahead, gaining \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E.", | ||
"upgrade_weapon_backstabber": "Backstabber", | "upgrade_weapon_backstabber": "Backstabber", | ||
"upgrade_weapon_backstabber_desc": "Attacking enemies from behind with your weapon or melee opens a wound dealing {g:citadel_inline_attribute:'SpiritDPS'} and reducing their bullet resist. During this time, if you or any allies are near the target, will see them \u003Cspan class=\"highlight\"\u003Ethrough walls\u003C/span\u003E and be given {g:citadel_inline_attribute:'BonusMoveSpeed'}.", | "upgrade_weapon_backstabber_desc": "Attacking enemies from behind with your weapon or melee opens a wound dealing {g:citadel_inline_attribute:'SpiritDPS'} and reducing their bullet resist. During this time, if you or any allies are near the target, will see them \u003Cspan class=\"highlight\"\u003Ethrough walls\u003C/span\u003E and be given {g:citadel_inline_attribute:'BonusMoveSpeed'}.", | ||
"upgrade_weapon_detention_ammo_desc": "Your bullets build up on enemies, causing them to be \u003Cspan class=\"highlight\"\u003Etethered\u003C/span\u003E to their position.", | "upgrade_weapon_detention_ammo_desc": "Your bullets build up on enemies, causing them to be \u003Cspan class=\"highlight\"\u003Etethered\u003C/span\u003E to their position.", | ||
"upgrade_weapon_eater/modifier_weapon_eater_display": "Weapon Eater", | "upgrade_weapon_eater/modifier_weapon_eater_display": "Weapon Eater", | ||
"upgrade_weapon_eater_desc": "Reduces Courage by \u003Cspan class=\"highlight_weapon\"\u003E{s:BaseBonusCounter}\u003C/span\u003E. \u003Cbr\u003EGain \u003Cspan class=\"highlight_weapon\"\u003E{s:WeaponPowerPerKill} Courage\u003C/span\u003E (Up to \u003Cspan class=\"highlight_weapon\"\u003E{s:MaxWeaponPower}\u003C/span\u003E) for \u003Cspan class=\"highlight\"\u003Ekilling an enemy Hero\u003C/span\u003E but lose \u003Cspan class=\"highlight_weapon\"\u003E{s:WeaponPowerPerDeath} gained Courage\u003C/span\u003E on \u003Cspan class=\"highlight\"\u003EDeath\u003C/span\u003E. Bonus applied if damage was done within {s:KillWindow}s of enemy killed.", | "upgrade_weapon_eater_desc": "Reduces Courage by \u003Cspan class=\"highlight_weapon\"\u003E{s:BaseBonusCounter}\u003C/span\u003E. \u003Cbr\u003EGain \u003Cspan class=\"highlight_weapon\"\u003E{s:WeaponPowerPerKill} Courage\u003C/span\u003E (Up to \u003Cspan class=\"highlight_weapon\"\u003E{s:MaxWeaponPower}\u003C/span\u003E) for \u003Cspan class=\"highlight\"\u003Ekilling an enemy Hero\u003C/span\u003E but lose \u003Cspan class=\"highlight_weapon\"\u003E{s:WeaponPowerPerDeath} gained Courage\u003C/span\u003E on \u003Cspan class=\"highlight\"\u003EDeath\u003C/span\u003E. Bonus applied if damage was done within {s:KillWindow}s of enemy killed.", | ||
"upgrade_weapon_instant_reload_desc": "Press the [Reload] key while reloading to instantly finish your reload", | "upgrade_weapon_instant_reload_desc": "Press the [Reload] key while reloading to instantly finish your reload", | ||
"upgrade_weapon_overdrive_clip/modifier_upgrade_overdrive_clip_reload": "Overdrive Reload", | "upgrade_weapon_overdrive_clip/modifier_upgrade_overdrive_clip_reload": "Overdrive Reload", | ||
"upgrade_weapon_overdrive_clip_desc": "\u003Cspan class=\"highlight\"\u003EDeal non-lethal damage based on your max health to yourself\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Ereload bullets in your clip equal to your max ammo, no matter how many bullets are left.\u003C/span\u003E The bullets in this clip have additional \u003Cspan class=\"highlight\"\u003Ecourage\u003C/span\u003E.", | "upgrade_weapon_overdrive_clip_desc": "\u003Cspan class=\"highlight\"\u003EDeal non-lethal damage based on your max health to yourself\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Ereload bullets in your clip equal to your max ammo, no matter how many bullets are left.\u003C/span\u003E The bullets in this clip have additional \u003Cspan class=\"highlight\"\u003Ecourage\u003C/span\u003E.", | ||
"upgrade_weapon_power_and_health_drain_desc": "Increase your \u003Cspan class=\"highlight\"\u003ECourage\u003C/span\u003E while draining your own \u003Cspan class=\"highlight\"\u003Ehealth\u003C/span\u003E.", | "upgrade_weapon_power_and_health_drain_desc": "Increase your \u003Cspan class=\"highlight\"\u003ECourage\u003C/span\u003E while draining your own \u003Cspan class=\"highlight\"\u003Ehealth\u003C/span\u003E.", | ||
"upgrade_weapon_shielding": " | "upgrade_weapon_shielding": "Emergency Shielding", | ||
"upgrade_weapon_shielding_desc": "Gain a \u003Cspan class=\"highlight\"\u003EBarrier\u003C/span\u003E whenever you take significant {g:citadel_inline_attribute:'WeaponDamage'} from enemy Heroes in a small time frame.", | "upgrade_weapon_shielding_desc": "Gain a \u003Cspan class=\"highlight\"\u003EBarrier\u003C/span\u003E whenever you take significant {g:citadel_inline_attribute:'WeaponDamage'} from enemy Heroes in a small time frame.", | ||
"upgrade_withering_whip_desc": "Target an enemy to reduce their \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EBullet Resistance\u003C/span\u003E.", | "upgrade_withering_whip_desc": "Target an enemy to reduce their \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EBullet Resistance\u003C/span\u003E.", | ||
"upgrade_zipine_mastery_desc": "Zip line speed \u003Cspan class=\"highlight\"\u003Eaccelerates\u003C/span\u003E and allows you to use \u003Cspan class=\"highlight\"\u003Eneutral\u003C/span\u003E zip lines and capture them while zip lining. Provides a movement speed bonus when jumping off a zip line whose duration increases the longer you are on the zip line.", | "upgrade_zipine_mastery_desc": "Zip line speed \u003Cspan class=\"highlight\"\u003Eaccelerates\u003C/span\u003E and allows you to use \u003Cspan class=\"highlight\"\u003Eneutral\u003C/span\u003E zip lines and capture them while zip lining. Provides a movement speed bonus when jumping off a zip line whose duration increases the longer you are on the zip line.", | ||
"vampirebat_lovebites": "Love Bites", | |||
"viscous_goo_bowling_ball": "Goo Ball", | "viscous_goo_bowling_ball": "Goo Ball", | ||
"viscous_goo_bowling_ball_desc": "Morph into a large goo ball that \u003Cspan class=\"highlight\"\u003Edeals damage\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Estuns\u003C/span\u003E enemies on impact. The ball grants large amounts of \u003Cspan class=\"highlight\"\u003EBullet\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESpirit\u003C/span\u003E resist, bounces off walls and can \u003Cspan class=\"highlight\"\u003Edouble jump\u003C/span\u003E.", | "viscous_goo_bowling_ball_desc": "Morph into a large goo ball that \u003Cspan class=\"highlight\"\u003Edeals damage\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Estuns\u003C/span\u003E enemies on impact. The ball grants large amounts of \u003Cspan class=\"highlight\"\u003EBullet\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESpirit\u003C/span\u003E resist, bounces off walls and can \u003Cspan class=\"highlight\"\u003Edouble jump\u003C/span\u003E.", | ||
| Line 8,666: | Line 9,508: | ||
"viscous_restorative_goo/modifier_restorative_goo/breakoutProgress": "Breaking out", | "viscous_restorative_goo/modifier_restorative_goo/breakoutProgress": "Breaking out", | ||
"viscous_restorative_goo_buff_desc": "After exiting the cube, the target has increased \u003Cspan class=\"highlight\"\u003Emove speed and stamina recovery\u003C/span\u003E for a short duration.", | "viscous_restorative_goo_buff_desc": "After exiting the cube, the target has increased \u003Cspan class=\"highlight\"\u003Emove speed and stamina recovery\u003C/span\u003E for a short duration.", | ||
"viscous_restorative_goo_desc": "Encase the target in a cube of restorative goo that \u003Cspan class=\"highlight\"\u003Eprotects from damage, and increases health regen\u003C/span\u003E. Target is \u003Cspan class=\"highlight\"\u003Eunable to take any new actions\u003C/span\u003E while cubed. Can be used on self. Press \u003Cspan class=\"highlight\"\u003E{g: | "viscous_restorative_goo_desc": "Encase the target in a cube of restorative goo that \u003Cspan class=\"highlight\"\u003Eprotects from damage, and increases health regen\u003C/span\u003E. Target is \u003Cspan class=\"highlight\"\u003Eunable to take any new actions\u003C/span\u003E while cubed. Can be used on self. Press \u003Cspan class=\"highlight\"\u003E{g:citadel_binding:'Mantle'}\u003C/span\u003E to escape early.", | ||
"viscous_restorative_goo_quip": "The Cube is a safe place to be", | "viscous_restorative_goo_quip": "The Cube is a safe place to be", | ||
"viscous_restorative_goo_t1_desc": "Increases Move Speed and Stamina Recovery", | "viscous_restorative_goo_t1_desc": "Increases Move Speed and Stamina Recovery", | ||
"viscous_restorative_goo_t3_desc": "\u003Cspan class=\"highlight\"\u003ERemoves all Debuffs\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003E-21.0s\u003C/span\u003E Cooldown", | "viscous_restorative_goo_t3_desc": "\u003Cspan class=\"highlight\"\u003ERemoves all Debuffs\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003E-21.0s\u003C/span\u003E Cooldown", | ||
"viscous_telepunch": "Puddle Punch", | "viscous_telepunch": "Puddle Punch", | ||
"viscous_telepunch_desc": "Materialize a fist in the world that | "viscous_telepunch_desc": "Materialize a fist in the world that punches everyone in the area, applying {g:citadel_inline_attribute:'KnockUp'}. \u003Cbr\u003E\u003Cbr\u003EPunching an enemy deals {g:citadel_inline_attribute:'MeleeDamage'} and applies {g:citadel_inline_attribute:'Slow'}.", | ||
"viscous_telepunch_quip": "Punch enemies with a giant fist", | "viscous_telepunch_quip": "Punch enemies with a giant fist", | ||
"viscous_telepunch_t2_desc": "+30 Damage and +15% Movement Slow", | "viscous_telepunch_t2_desc": "+30 Damage and +15% Movement Slow", | ||