Data:Lang en.json: Difference between revisions

Deadbot (talk | contribs)
DeadBot v0.3.0-beta.24-5768
Deadbot (talk | contribs)
DeadBot v0.3.0-beta.25-5789
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"AbilityButtonHint_CancelIceDome": "Remove Shelter",
"AbilityButtonHint_CancelIceDome": "Remove Shelter",
"AbilityButtonHint_CancelIcePath": "Cancel Ice Path",
"AbilityButtonHint_CancelIcePath": "Cancel Ice Path",
"AbilityButtonHint_CancelTether": "Break Chain",
"AbilityButtonHint_CancelWall": "Remove Wall",
"AbilityButtonHint_CancelWall": "Remove Wall",
"AbilityButtonHint_CastIceDome": "Cast Frozen Shelter",
"AbilityButtonHint_CastIceDome": "Cast Frozen Shelter",
Line 433: Line 434:
"BeamWidth_postvalue_label": "Beam Width",
"BeamWidth_postvalue_label": "Beam Width",
"BelowHealthThreshold_conditional": "below health threshold",
"BelowHealthThreshold_conditional": "below health threshold",
"BlastAOERadius_postvalue_label": "Blast Radius",
"BleedDPSPerStack_label": "Bleed DPS Per Knife",
"BleedDPSPerStack_label": "Bleed DPS Per Knife",
"BleedDPSPerStack_postvalue_label": "Bleed DPS Per Knife",
"BleedDPSPerStack_postvalue_label": "Bleed DPS Per Knife",
Line 778: Line 780:
"BulletArmor_postvalue_label": "Bullet Armor",
"BulletArmor_postvalue_label": "Bullet Armor",
"BulletArmor_prefix": "{s:sign}",
"BulletArmor_prefix": "{s:sign}",
"BulletDamageAmpDuration_postfix": "s",
"BulletDamageAmpDuration_postvalue_label": "Wrecked Duration",
"BulletDamageAmp_postfix": "%",
"BulletDamageAmp_postvalue_label": "Wrecked Bullet Amp",
"BulletDamageIncrease_label": "Bullet damage increase",
"BulletDamageIncrease_label": "Bullet damage increase",
"BulletDamageIncrease_postfix": "%",
"BulletDamageIncrease_postfix": "%",
Line 979: Line 985:
"ChargeDuration_label": "Charge Duration",
"ChargeDuration_label": "Charge Duration",
"ChargeDuration_postfix": "s",
"ChargeDuration_postfix": "s",
"ChargeMultiHitRadius_postfix": "m",
"ChargeMultiHitRadius_postvalue_label": "Hit Range",
"ChargeSpeed_label": "Charge Speed",
"ChargeSpeed_label": "Charge Speed",
"ChargeSpeed_postfix": "m/s",
"ChargeSpeed_postfix": "m/s",
Line 1,633: Line 1,641:
"Citadel_HeroPage_Sandbox_Party_Tooltip": "Test with Party",
"Citadel_HeroPage_Sandbox_Party_Tooltip": "Test with Party",
"Citadel_HeroPage_Sandbox_Solo": "Test Hero",
"Citadel_HeroPage_Sandbox_Solo": "Test Hero",
"Citadel_HeroReleaseVote_Button_Swap": "Swap to {s:hero_name}",
"Citadel_HeroReleaseVote_Countdown": "\u003Cb\u003E{t:d:t:countdown_time}\u003C/b\u003E until next hero unlocks",
"Citadel_HeroReleaseVote_Countdown": "\u003Cb\u003E{t:d:t:countdown_time}\u003C/b\u003E until next hero unlocks",
"Citadel_HeroReleaseVote_HowToGet": "Earn a vote for each match you play",
"Citadel_HeroReleaseVote_HowToGet": "Earn a vote for each match you play",
"Citadel_HeroReleaseVote_RemainingVotes:p{remaining_votes}": "you have \u003Cb\u003E{d:remaining_votes}\u003C/b\u003E \u003Cb\u003EVOTE\u003C/b\u003E to cast#|#You have \u003Cb\u003E{d:remaining_votes}\u003C/b\u003E \u003Cb\u003EVOTES\u003C/b\u003E to cast",
"Citadel_HeroReleaseVote_RemainingVotes:p{remaining_votes}": "you have \u003Cb\u003E{d:remaining_votes}\u003C/b\u003E \u003Cb\u003EVOTE\u003C/b\u003E to cast#|#You have \u003Cb\u003E{d:remaining_votes}\u003C/b\u003E \u003Cb\u003EVOTES\u003C/b\u003E to cast",
"Citadel_HeroReleaseVote_Reveal_Introducting": "Introducing",
"Citadel_HeroReleaseVote_Reveal_Title": "THE VOTES are in...",
"Citadel_HeroReleaseVote_Title": "who's NEXT?",
"Citadel_HeroReleaseVote_Title": "who's NEXT?",
"Citadel_HeroReleaseVote_Toast_HasVotes:p{remaining_votes}": "You have {d:remaining_votes} hero unlock vote.\u003Cbr /\u003ECast it at the hideout ballot box.#|#You have {d:remaining_votes} hero unlock votes.\u003Cbr /\u003ECast them at the hideout ballot box.",
"Citadel_HeroReleaseVote_Toast_HasVotes:p{remaining_votes}": "You have {d:remaining_votes} hero unlock vote.\u003Cbr /\u003ECast it at the hideout ballot box.#|#You have {d:remaining_votes} hero unlock votes.\u003Cbr /\u003ECast them at the hideout ballot box.",
Line 2,468: Line 2,479:
"Citadel_Profile_Win": "Win",
"Citadel_Profile_Win": "Win",
"Citadel_Profile_Win_Short": "W",
"Citadel_Profile_Win_Short": "W",
"Citadel_Punkgoat_HeroTag_1": "Punk",
"Citadel_Punkgoat_HeroTag_2": "Chaotic",
"Citadel_Punkgoat_HeroTag_3": "G.O.A.T.",
"Citadel_QueueOptions_Button": "Queue Options",
"Citadel_QueueOptions_Button": "Queue Options",
"Citadel_QueueOptions_Modal_Title": "Queue Options",
"Citadel_QueueOptions_Modal_Title": "Queue Options",
Line 3,148: Line 3,162:
"DamageHeavyMelee_label": "Damage",
"DamageHeavyMelee_label": "Damage",
"DamageHeavyMelee_postvalue_label": "Damage",
"DamageHeavyMelee_postvalue_label": "Damage",
"DamageIncreasePct_postfix": "%",
"DamageIncreasePct_postvalue_label": "Bonus Damage",
"DamageIncreasePercent_label": "Damage Taken",
"DamageIncreasePercent_label": "Damage Taken",
"DamageIncreasePercent_postfix": "%",
"DamageIncreasePercent_postfix": "%",
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"DashTime_postfix": "s",
"DashTime_postfix": "s",
"DashTime_postvalue_label": "Dash Time",
"DashTime_postvalue_label": "Dash Time",
"DealMaxHealthDamagePct_postfix": "%",
"DealMaxHealthDamagePct_postvalue_label": "Max Health Damage",
"DeathDelay_label": "Delay Death Duration",
"DeathDelay_label": "Delay Death Duration",
"DeathImmunityDamageReduction_label": "Damage Reduction",
"DeathImmunityDamageReduction_label": "Damage Reduction",
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"DurationPerHeat_label": "Heat Powered Duration",
"DurationPerHeat_label": "Heat Powered Duration",
"DurationPerHeat_postfix": "s",
"DurationPerHeat_postfix": "s",
"DurationPerHeavyMelee_postfix": "s",
"DurationPerHeavyMelee_postvalue_label": "Duration On Heavy Melee",
"DurationPerLightMelee_postfix": "s",
"DurationPerLightMelee_postvalue_label": "Duration On Light Melee",
"DuringAmbush_conditional": "during ambush",
"DuringAmbush_conditional": "during ambush",
"EMPBuildupPercentPerShot_label": "Silence Charge Per Shot",
"EMPBuildupPercentPerShot_label": "Silence Charge Per Shot",
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"EnemyBulletDamageReduction_label": "Enemy Weapon Damage",
"EnemyBulletDamageReduction_label": "Enemy Weapon Damage",
"EnemyBulletDamageReduction_postfix": "%",
"EnemyBulletDamageReduction_postfix": "%",
"EnemyDamageReductionPct_postfix": "%",
"EnemyDamageReductionPct_postvalue_label": "Damage from chained enemies",
"EnemyHealthPercent_label": "Enemy health threshold",
"EnemyHealthPercent_label": "Enemy health threshold",
"EnemyHealthPercent_postfix": "%",
"EnemyHealthPercent_postfix": "%",
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"HealthAttribute_Desc": "%s1 to any health and health regen bonuses",
"HealthAttribute_Desc": "%s1 to any health and health regen bonuses",
"HealthAttribute_Desc_0": "no additional health and health regen bonuses",
"HealthAttribute_Desc_0": "no additional health and health regen bonuses",
"HealthBoostDuration_postfix": "s",
"HealthBoostDuration_postvalue_label": "Health Boost Duration",
"HealthCost_label": "Health Cost",
"HealthCost_label": "Health Cost",
"HealthDrainedPerSecond_label": "Health Drain",
"HealthDrainedPerSecond_label": "Health Drain",
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"HeatDPS_label": "Heat Powered DPS",
"HeatDPS_label": "Heat Powered DPS",
"HeatDamage_label": "Heat Powered Damage",
"HeatDamage_label": "Heat Powered Damage",
"HeavyMeleeDamage_postvalue_label": "Damage",
"HeavyMeleeMultiplier_label": "Heavy Melee Bonus",
"HeavyMeleeMultiplier_label": "Heavy Melee Bonus",
"HeavyMeleeMultiplier_postfix": "x",
"HeavyMeleeMultiplier_postfix": "x",
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"MaxDistance_postfix": "m",
"MaxDistance_postfix": "m",
"MaxDistance_postvalue_label": "Max Range",
"MaxDistance_postvalue_label": "Max Range",
"MaxDuration_postfix": "s",
"MaxDuration_postvalue_label": "Max Duration",
"MaxExplosionRadius_label": "Max Explosion Radius",
"MaxExplosionRadius_label": "Max Explosion Radius",
"MaxExplosionRadius_postfix": "m",
"MaxExplosionRadius_postfix": "m",
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"MaxHealthLossPercent_postfix": "%",
"MaxHealthLossPercent_postfix": "%",
"MaxHealthLossPercent_postvalue_label": "Max Health",
"MaxHealthLossPercent_postvalue_label": "Max Health",
"MaxHealthMelee_postvalue_label": "Melee Bonus Health",
"MaxHealthPercentAsDPS_label": "Max Health per second",
"MaxHealthPercentAsDPS_label": "Max Health per second",
"MaxHealthPercentAsDPS_postfix": "%",
"MaxHealthPercentAsDPS_postfix": "%",
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"MoveSpeedSlowDuration_postfix": "s",
"MoveSpeedSlowDuration_postfix": "s",
"MoveSpeedSlowDuration_postvalue_label": "Slow Duration",
"MoveSpeedSlowDuration_postvalue_label": "Slow Duration",
"MoveSpeedSlowMaxPct_postfix": "%",
"MoveSpeedSlowMaxPct_postvalue_label": "Velocity Slow",
"MoveSpeedSlowPct_label": "Move Speed",
"MoveSpeedSlowPct_label": "Move Speed",
"MoveSpeedSlowPct_postfix": "%",
"MoveSpeedSlowPct_postfix": "%",
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"RollingTime_postfix": "s",
"RollingTime_postfix": "s",
"RollingTime_postvalue_label": "Rolling Time",
"RollingTime_postvalue_label": "Rolling Time",
"RopeDuration_label": "Chained Time",
"RopeDuration_postfix": "s",
"RopeDuration_postvalue_label": "Chained Time",
"RopeLength_postfix": "m",
"RopeLength_postvalue_label": "Chain Length",
"RopeSnapDistance_postfix": "m",
"RopeSnapDistance_postvalue_label": "Max Chain Distance",
"Roster_Create_Title": "Create Roster",
"Roster_Create_Title": "Create Roster",
"RunSpeed_postfix": "m/s",
"RunSpeed_postfix": "m/s",
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"SelfMovementBonus_prefix": "+",
"SelfMovementBonus_prefix": "+",
"SenseRange_label": "Sense Range",
"SenseRange_label": "Sense Range",
"SequentialHitScalePct_postfix": "%",
"SequentialHitScalePct_postvalue_label": "Repeat Hit Damage",
"SequentialHitTime_postfix": "s",
"SequentialHitTime_postvalue_label": "Repeat Hit Time",
"ShadowDuration_label": "Explosion Delay",
"ShadowDuration_label": "Explosion Delay",
"ShadowDuration_postfix": "s",
"ShadowDuration_postfix": "s",
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"WarpStoneRange_postfix": "m",
"WarpStoneRange_postfix": "m",
"WarpStoneRange_postvalue_label": "Teleport Range",
"WarpStoneRange_postvalue_label": "Teleport Range",
"WaveEndRadius_postfix": "m",
"WaveEndRadius_postvalue_label": "Wave Radius",
"WaveLifetime_label": "Projectile Lifetime",
"WaveLifetime_label": "Projectile Lifetime",
"WaveLifetime_postfix": "s",
"WaveLifetime_postfix": "s",
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"WeaponDamageBonus_postvalue_label": "Weapon Damage",
"WeaponDamageBonus_postvalue_label": "Weapon Damage",
"WeaponDamageBonus_prefix": "{s:sign}",
"WeaponDamageBonus_prefix": "{s:sign}",
"WeaponDamageBurstDuration_postfix": "s",
"WeaponDamageBurstDuration_postvalue_label": "Amp Duration",
"WeaponDamageBurst_postfix": "%",
"WeaponDamageBurst_postvalue_label": "Weapon Damage Amp",
"WeaponDamageDebuff_label": "Weapon Damage Debuff",
"WeaponDamageDebuff_label": "Weapon Damage Debuff",
"WeaponDamageDebuff_postfix": "%",
"WeaponDamageDebuff_postfix": "%",
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"ability_head_stomp": "Head Stomp",
"ability_head_stomp": "Head Stomp",
"ability_head_stomp_desc": "{s:hero_name} has more movement control while airborne and gains the ability to bounce off enemy heads after getting enough Air Speed.  Head Stomping an enemy will stun them.",
"ability_head_stomp_desc": "{s:hero_name} has more movement control while airborne and gains the ability to bounce off enemy heads after getting enough Air Speed.  Head Stomping an enemy will stun them.",
"ability_header_blasted": "While Blasted:",
"ability_header_blasted_melee": "On Blasted Melee:",
"ability_header_bulletamp": "While Wrecked:",
"ability_header_on_barrier": "On Barrier:",
"ability_header_on_barrier": "On Barrier:",
"ability_header_on_barrier_expire": "On Barrier Expire:",
"ability_header_on_barrier_expire": "On Barrier Expire:",
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"ability_melee_magician": "Melee",
"ability_melee_magician": "Melee",
"ability_melee_nano": "Melee",
"ability_melee_nano": "Melee",
"ability_melee_punkgoat": "Melee",
"ability_melee_viper": "Melee",
"ability_melee_viper": "Melee",
"ability_melee_viscous": "Melee",
"ability_melee_viscous": "Melee",
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"ability_propulsion_gel_t2_desc": "Gel travel distance \u003Cspan class=\"highlight\"\u003E+{s:AbilityCastRange}m\u003C/span\u003E",
"ability_propulsion_gel_t2_desc": "Gel travel distance \u003Cspan class=\"highlight\"\u003E+{s:AbilityCastRange}m\u003C/span\u003E",
"ability_propulsion_gel_t3_desc": "Move speed bonus \u003Cspan class=\"highlight\"\u003E+{s:MoveSpeedFriendlyBuff}\u003C/span\u003E",
"ability_propulsion_gel_t3_desc": "Move speed bonus \u003Cspan class=\"highlight\"\u003E+{s:MoveSpeedFriendlyBuff}\u003C/span\u003E",
"ability_punkgoat_blasted": "Blasted",
"ability_punkgoat_blasted_desc": "\u003Cspan class=\"diminish\"\u003EPassive:\u003C/span\u003E Melee hits \u003Cspan class=\"highlight\"\u003Erestore ammo\u003C/span\u003E and inflict \u003Cspan class=\"highlight_special\"\u003Ewrecked\u003C/span\u003E. Light melees are half as effective.",
"ability_punkgoat_blasted_t1_desc": "While Blasted: \u003Cspan class=\"highlight\"\u003E+1.75m/s\u003C/span\u003E {g:citadel_inline_attribute:'BonusMoveSpeed'}",
"ability_punkgoat_blasted_t2_desc": "\u003Cspan class=\"highlight\"\u003E+1 Bashdown Charge\u003C/span\u003E on use and +5% Wrecked Bullet Amp",
"ability_punkgoat_blastedactive_desc": "\u003Cspan class=\"diminish\"\u003EActive:\u003C/span\u003E Empower your weapons against \u003Cspan class=\"highlight_special\"\u003Ewrecked\u003C/span\u003E enemies. Gun damage is amplified and melee boosts {g:citadel_inline_attribute:'MaxHealth'}.\u003Cbr\u003EDeal weapon damage to extend the duration.",
"ability_punkgoat_goatflip": "Rising Ram",
"ability_punkgoat_goatflip_desc": "Charge head-first into an enemy and \u003Cspan class=\"highlight\"\u003Esend them into the air along with Billy.\u003C/span\u003E",
"ability_punkgoat_goatflip_on_hero_collide_header": "On Impact:",
"ability_punkgoat_goatflip_t1_desc": "On Impact: -50% cooldown",
"ability_punkgoat_goatflip_t2_desc": "On Impact: +25% {g:citadel_inline_attribute:'WeaponDamage'} for 5s",
"ability_punkgoat_goatflip_t3_desc": "On Impact: Deal 6% max health as {g:citadel_inline_attribute:'SpiritDamage'}",
"ability_punkgoat_tether": "Chain Gang",
"ability_punkgoat_tether_desc": "Chain nearby enemies to you. Chained enemies \u003Cspan class=\"highlight\"\u003Ecannot use movement abilities\u003C/span\u003E and receive a heavy {g:citadel_inline_attribute:'Slow'} when they pull on the chain.\u003Cbr\u003E\u003Cbr\u003EAfter a delay, \u003Cspan class=\"highlight\"\u003Eyank everyone towards Billy\u003C/span\u003E and deal {g:citadel_inline_attribute:'SpiritDamage'}.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EThe chain breaks if you lose line of sight for a short while.\u003C/span\u003E",
"ability_punkgoat_tether_t2_desc": "+15% {g:citadel_inline_attribute:'SpiritResist'} \u0026 {g:citadel_inline_attribute:'BulletResist'}",
"ability_punkgoat_tether_t3_desc": "+100 {g:citadel_inline_attribute:'SpiritDamage'}\u003Cbr\u003EOn Pull: \u003Cspan class=\"highlight\"\u003EUnstoppable for 2s\u003C/span\u003E",
"ability_punkgoat_ult": "Bashdown",
"ability_punkgoat_ult_desc": "Slam your bat into the ground, {g:citadel_inline_attribute:'Pulling'} enemies down and dealing {g:citadel_inline_attribute:'MeleeDamage'}.\u003Cbr\u003E\u003Cbr\u003EThe slam creates a shockwave that deals {g:citadel_inline_attribute:'SpiritDamage'} and applies {g:citadel_inline_attribute:'KnockUp'}.",
"ability_punkgoat_ult_t1_desc": "-10s Cooldown",
"ability_punkgoat_ult_t2_desc": "+1.3m Radius",
"ability_punkgoat_ult_t3_desc": "Now deals 60% \u003Cspan class=\"highlight\"\u003EHeavy Melee Damage\u003C/span\u003E",
"ability_rocket_drone": "Heavy Drone",
"ability_rocket_drone": "Heavy Drone",
"ability_rocket_drone_desc": "Deploy a drone which shoots \u003Cspan class=\"highlight\"\u003Ehoming rockets\u003C/span\u003E at enemies at close range that \u003Cspan class=\"highlight\"\u003Eslows\u003C/span\u003E enemies.",
"ability_rocket_drone_desc": "Deploy a drone which shoots \u003Cspan class=\"highlight\"\u003Ehoming rockets\u003C/span\u003E at enemies at close range that \u003Cspan class=\"highlight\"\u003Eslows\u003C/span\u003E enemies.",
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"ability_vampirebat_batblink": "Sanguine Retreat",
"ability_vampirebat_batblink": "Sanguine Retreat",
"ability_vampirebat_batblink_desc": "Briefly disperse, becoming \u003Cspan class=\"highlight\"\u003Euntargetable\u003C/span\u003E and flying to a target location. \u003Cbr\u003E\u003Cbr\u003ECan be \u003Cspan class=\"highlight\"\u003Erecast\u003C/span\u003E a second time within a brief window.",
"ability_vampirebat_batblink_desc": "Briefly disperse, becoming \u003Cspan class=\"highlight\"\u003Euntargetable\u003C/span\u003E and flying to a target location. \u003Cbr\u003E\u003Cbr\u003ECan be \u003Cspan class=\"highlight\"\u003Erecast\u003C/span\u003E a second time within a brief window.",
"ability_vampirebat_batblink_t2_desc": "On Cast: Gain \u003Cspan class=\"highlight\"\u003E+30%\u003C/span\u003E Fire Rate \u0026 reload \u003Cspan class=\"highlight\"\u003E8\u003C/span\u003E bullets",
"ability_vampirebat_batblink_t2_desc": "On Cast: Gain \u003Cspan class=\"highlight\"\u003E+30%\u003C/span\u003E Fire Rate \u0026 add \u003Cspan class=\"highlight\"\u003E8\u003C/span\u003E bullets",
"ability_vampirebat_batswarm": "Nox Nostra",
"ability_vampirebat_batswarm": "Nox Nostra",
"ability_vampirebat_batswarm_desc": "\u003Cspan class=\"diminish\"\u003EActive:\u003C/span\u003E Unleash a cloud of bats that seek out targets, each dealing {g:citadel_inline_attribute:'SpiritDamage'} and applying {g:citadel_inline_attribute:'Silence'}.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EPassive:\u003C/span\u003E Triggering Love Bites against heroes permanently increases the \u003Cspan class=\"highlight\"\u003Enumber of bats\u003C/span\u003E released.",
"ability_vampirebat_batswarm_desc": "\u003Cspan class=\"diminish\"\u003EActive:\u003C/span\u003E Unleash a cloud of bats that seek out targets, each dealing {g:citadel_inline_attribute:'SpiritDamage'} and applying {g:citadel_inline_attribute:'Silence'}.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EPassive:\u003C/span\u003E Triggering Love Bites against heroes permanently increases the \u003Cspan class=\"highlight\"\u003Enumber of bats\u003C/span\u003E released.",
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"base_stat_regen": "Hero Base Regen",
"base_stat_regen": "Hero Base Regen",
"berserker_stack": "Berserker",
"berserker_stack": "Berserker",
"blasted": "Pissed",
"blastedactive": "Blasted",
"blastedhealthdisplay": "Pissed",
"blastedshred": "Wrecked",
"breakable_pickup_missing_loc": "PICKUP MISSING LOC NAME",
"breakable_pickup_missing_loc": "PICKUP MISSING LOC NAME",
"breakoutProgress": "Breaking out",
"breakoutProgress": "Breaking out",
Line 8,109: Line 8,186:
"damage_reduction_label": "Damage Reduction",
"damage_reduction_label": "Damage Reduction",
"damage_reduction_postfix": "%",
"damage_reduction_postfix": "%",
"damagebuff": "Ram Damage Boost",
"damageshare": "Weave Fate",
"damageshare": "Weave Fate",
"debuff": "Crimson Slash",
"debuff": "Crimson Slash",
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"double_jump_pickup": "Double Jump and Zipline Speed",
"double_jump_pickup": "Double Jump and Zipline Speed",
"empowerbullet_watcher": "Empowered Round",
"empowerbullet_watcher": "Empowered Round",
"empowermelee": "Empowered Melee",
"escape_buff_modifier": "Ready to Escape",
"escape_buff_modifier": "Ready to Escape",
"escape_escaped_modifier": "Escaped!",
"escape_escaped_modifier": "Escaped!",
Line 8,362: Line 8,441:
"hero_priest": "Venator",
"hero_priest": "Venator",
"hero_punkgoat": "Billy",
"hero_punkgoat": "Billy",
"hero_punkgoat_lore": "Billy is a white hot ball of rage, furious at the very notion of...something.  Maybe it’s the cops.  Maybe it’s magic regulations.  Maybe it’s the service at the gyro place downtown.  (Not the good one.  The other one.)\"n\"nDon't ask him how he got the goat head.",
"hero_revenant": "Revenant",
"hero_revenant": "Revenant",
"hero_rutger": "Rutger",
"hero_rutger": "Rutger",
Line 9,163: Line 9,243:
"psychic_lift_debuff_duration_postfix": "s",
"psychic_lift_debuff_duration_postfix": "s",
"psychic_lift_debuff_duration_postvalue_label": "Silence and Disarm Duration",
"psychic_lift_debuff_duration_postvalue_label": "Silence and Disarm Duration",
"pull": "Chain Pulling In",
"refresh_powerup_pickup": "Refresh",
"refresh_powerup_pickup": "Refresh",
"regen": "Reefdweller Harpoon Regen",
"regen": "Reefdweller Harpoon Regen",
Line 9,183: Line 9,264:
"skymonk_pool_of_light": "Pool of Light",
"skymonk_pool_of_light": "Pool of Light",
"skymonk_sky_duel": "Sky Duel",
"skymonk_sky_duel": "Sky Duel",
"slam_firerate_slow": "Slammed",
"slork_ability_4": "Torrent",
"slork_ability_4": "Torrent",
"slork_ability_4_desc": "Slork creates a Jet of water that errupts from the ground damaging all nearby enemies and knocking them into the air.",
"slork_ability_4_desc": "Slork creates a Jet of water that errupts from the ground damaging all nearby enemies and knocking them into the air.",
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"spirit_permanent_pickup_label_lv3": "+4 Spirit Power",
"spirit_permanent_pickup_label_lv3": "+4 Spirit Power",
"stack": "Acrobat",
"stack": "Acrobat",
"stacking_damage": "Sigil Amp",
"stomp_buff_modifier": "+Fire Rate",
"stomp_buff_modifier": "+Fire Rate",
"super_neutral_charge": "Mid Boss Charge",
"super_neutral_charge": "Mid Boss Charge",
Line 9,257: Line 9,340:
"team_msg_TitanDefeated_Title": "Patron destroyed",
"team_msg_TitanDefeated_Title": "Patron destroyed",
"team_msg_YourTitanDefeated_Desc": "Your Patron has been destroyed",
"team_msg_YourTitanDefeated_Desc": "Your Patron has been destroyed",
"tether": "Chained to Billy",
"tether_caster": "Chained",
"tether_disconnected": "Covenant - Disconnected",
"tether_disconnected": "Covenant - Disconnected",
"tether_disconnecting": "Covenant - Disconnecting...",
"tether_disconnecting": "Covenant - Disconnecting...",
"tether_firerate_slow": "Chained",
"thumper_ability_1": "Shatter Cannon",
"thumper_ability_1": "Shatter Cannon",
"thumper_ability_1_desc": "Thumper focuses a high power acoustic wave to reflect off of a hard surface. Blasting shards of material off in the reflected wave.",
"thumper_ability_1_desc": "Thumper focuses a high power acoustic wave to reflect off of a hard surface. Blasting shards of material off in the reflected wave.",
Line 9,842: Line 9,928:
"viscous_telepunch_t2_desc": "+30 Damage and +15% Movement Slow",
"viscous_telepunch_t2_desc": "+30 Damage and +15% Movement Slow",
"viscous_telepunch_t3_desc": "-12s Cooldown and now deals \u003Cspan class=\"highlight\"\u003EHeavy Melee Damage\u003C/span\u003E",
"viscous_telepunch_t3_desc": "-12s Cooldown and now deals \u003Cspan class=\"highlight\"\u003EHeavy Melee Damage\u003C/span\u003E",
"waiting_for_pull": "Chained",
"walker_unit": "Walker",
"walker_unit": "Walker",
"weapon_buff": "+Weapon Damage",
"weapon_buff": "+Weapon Damage",