Data:Lang en.json: Difference between revisions

Deadbot (talk | contribs)
Deadbot v1.0.4-5922
Deadbot (talk | contribs)
Deadbot v1.0.4-beta.3-5931
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"ability_frank_shocktarget2_desc": "\u003Cspan class=\"highlight\"\u003ETaking any damage\u003C/span\u003E passively charges up your Pain Battery. \u003Cbr\u003E\u003Cbr\u003EOnce full, activating the ability fires multiple shocking bolts, dealing {g:citadel_inline_attribute:'SpiritDamage'} once per target.",
"ability_frank_shocktarget2_desc": "\u003Cspan class=\"highlight\"\u003ETaking any damage\u003C/span\u003E passively charges up your Pain Battery. \u003Cbr\u003E\u003Cbr\u003EOnce full, activating the ability fires multiple shocking bolts, dealing {g:citadel_inline_attribute:'SpiritDamage'} once per target.",
"ability_frank_shocktarget2_t2_desc": "On Hit: Apply \u003Cspan class=\"highlight\"\u003E40%\u003C/span\u003E Slow for \u003Cspan class=\"highlight\"\u003E2s\u003C/span\u003E",
"ability_frank_shocktarget2_t2_desc": "On Hit: Apply \u003Cspan class=\"highlight\"\u003E40%\u003C/span\u003E Slow for \u003Cspan class=\"highlight\"\u003E2s\u003C/span\u003E",
"ability_frank_shocktarget2_t3_desc": "On Hero Hit: Heal for \u003Cspan class=\"highlight\"\u003E20%\u003C/span\u003E of your missing health",
"ability_frank_shocktarget2_t3_desc": "On Hero Hit: Heal for \u003Cspan class=\"highlight\"\u003E18%\u003C/span\u003E of your missing health",
"ability_frank_shocktarget_desc": "Zap a target in front of you, dealing {g:citadel_inline_attribute:'SpiritDamage'} and applying a brief {g:citadel_inline_attribute:'Slow'}. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003EIncoming damage\u003C/span\u003E is stored as additional {g:citadel_inline_attribute:'BonusSpiritDamage'} on your next cast, up to a maximum amount.",
"ability_frank_shocktarget_desc": "Zap a target in front of you, dealing {g:citadel_inline_attribute:'SpiritDamage'} and applying a brief {g:citadel_inline_attribute:'Slow'}. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003EIncoming damage\u003C/span\u003E is stored as additional {g:citadel_inline_attribute:'BonusSpiritDamage'} on your next cast, up to a maximum amount.",
"ability_frank_shocktarget_desc_t3bonus": "The target then shocks a nearby target, dealing {g:citadel_inline_attribute:'SpiritDPS'}.",
"ability_frank_shocktarget_desc_t3bonus": "The target then shocks a nearby target, dealing {g:citadel_inline_attribute:'SpiritDPS'}.",
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"upgrade_spirit_burn": "Spirit Burn",
"upgrade_spirit_burn": "Spirit Burn",
"upgrade_spirit_burn/modifier_proc_watcher/modifier_debuff": "Spirit Burn",
"upgrade_spirit_burn/modifier_proc_watcher/modifier_debuff": "Spirit Burn",
"upgrade_spirit_burn_desc": "Dealing significant \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E to an enemy within {s:DamageThresholdDuration}s causes an explosion dealing damage and a burn to nearby enemies.  While burning, enemies take damage over time and receive reduced healing.\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EDeals half-damage to non-heroes and does not expend its cooldown unless a hero is hit.\u003C/span\u003E",
"upgrade_spirit_burn_desc": "Dealing significant \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E to an enemy within {s:DamageThresholdDuration}s causes an explosion dealing damage and a burn to nearby enemies.  While burning, enemies take damage over time and receive reduced healing.\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EDeals half-damage and has half-cooldown on non-heroes.\u003C/span\u003E",
"upgrade_spirit_sap": "Spirit Sap",
"upgrade_spirit_sap": "Spirit Sap",
"upgrade_spirit_sap_desc": "Target an enemy to \u003Cspan class=\"highlight\"\u003Ereduce their Spirit Resist\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E.",
"upgrade_spirit_sap_desc": "Target an enemy to \u003Cspan class=\"highlight\"\u003Ereduce their Spirit Resist\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E.",