Data:Lang en.json: Difference between revisionsGive feedback
Deadbot v1.2.2-5951 |
Deadbot v1.3.1-5958 |
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"ability_afterburn_desc": "Weapon hits build up a burning effect, dealing {g:citadel_inline_attribute:'SpiritDPS'}. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EBullets and abilities refresh the burn duration.", | "ability_afterburn_desc": "Weapon hits build up a burning effect, dealing {g:citadel_inline_attribute:'SpiritDPS'}. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EBullets and abilities refresh the burn duration.", | ||
"ability_afterburn_quip": "Shoot enemies to set them on fire", | "ability_afterburn_quip": "Shoot enemies to set them on fire", | ||
"ability_afterburn_t1_desc": "Burn Effect: \u003Cspan class=\"highlight\"\u003E- | "ability_afterburn_t1_desc": "Burn Effect: \u003Cspan class=\"highlight\"\u003E-20%\u003C/span\u003E Spirit Damage", | ||
"ability_ammo_pouch": "Bandolier", | "ability_ammo_pouch": "Bandolier", | ||
"ability_ammo_pouch_desc": "Large increase to Heavy's ammo", | "ability_ammo_pouch_desc": "Large increase to Heavy's ammo", | ||
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"ability_frank_painaura_desc": "Unleash pain, dealing {g:citadel_inline_attribute:'SpiritDPS'} to both enemies and yourself. \u003Cbr\u003E\u003Cbr\u003EThe damage \u003Cspan class=\"highlight\"\u003Econtinues to increase\u003C/span\u003E the longer the ability is channeled, up to a maximum amount.", | "ability_frank_painaura_desc": "Unleash pain, dealing {g:citadel_inline_attribute:'SpiritDPS'} to both enemies and yourself. \u003Cbr\u003E\u003Cbr\u003EThe damage \u003Cspan class=\"highlight\"\u003Econtinues to increase\u003C/span\u003E the longer the ability is channeled, up to a maximum amount.", | ||
"ability_frank_painaura_t1_desc": "Enemies receive \u003Cspan class=\"highlight\"\u003E30%\u003C/span\u003E Slow", | "ability_frank_painaura_t1_desc": "Enemies receive \u003Cspan class=\"highlight\"\u003E30%\u003C/span\u003E Slow", | ||
"ability_frank_painaura_t2_desc": "\u003Cspan class=\"highlight\"\u003E+ | "ability_frank_painaura_t2_desc": "\u003Cspan class=\"highlight\"\u003E+8\u003C/span\u003E Min DPS and \u003Cspan class=\"highlight\"\u003E+40\u003C/span\u003E Max DPS", | ||
"ability_frank_painaura_t3_desc": "Enemies take \u003Cspan class=\"highlight\"\u003E+13%\u003C/span\u003E Damage", | "ability_frank_painaura_t3_desc": "Enemies take \u003Cspan class=\"highlight\"\u003E+13%\u003C/span\u003E Damage", | ||
"ability_frank_revive": "Shocking Reanimation", | "ability_frank_revive": "Shocking Reanimation", | ||
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"ability_frank_shocktarget2": "Pain Battery", | "ability_frank_shocktarget2": "Pain Battery", | ||
"ability_frank_shocktarget2_desc": "\u003Cspan class=\"highlight\"\u003ETaking any damage\u003C/span\u003E passively charges up your Pain Battery. \u003Cbr\u003E\u003Cbr\u003EOnce full, activating the ability fires multiple shocking bolts, dealing {g:citadel_inline_attribute:'SpiritDamage'} once per target.", | "ability_frank_shocktarget2_desc": "\u003Cspan class=\"highlight\"\u003ETaking any damage\u003C/span\u003E passively charges up your Pain Battery. \u003Cbr\u003E\u003Cbr\u003EOnce full, activating the ability fires multiple shocking bolts, dealing {g:citadel_inline_attribute:'SpiritDamage'} once per target.", | ||
" | "ability_frank_shocktarget2_t1_desc": "On Hit: Apply \u003Cspan class=\"highlight\"\u003E40%\u003C/span\u003E Slow for \u003Cspan class=\"highlight\"\u003E2s\u003C/span\u003E", | ||
"ability_frank_shocktarget2_t3_desc": "On Hero Hit: Heal for \u003Cspan class=\"highlight\"\u003E18%\u003C/span\u003E of your missing health", | "ability_frank_shocktarget2_t3_desc": "On Hero Hit: Heal for \u003Cspan class=\"highlight\"\u003E18%\u003C/span\u003E of your missing health", | ||
"ability_frank_shocktarget_desc": "Zap a target in front of you, dealing {g:citadel_inline_attribute:'SpiritDamage'} and applying a brief {g:citadel_inline_attribute:'Slow'}. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003EIncoming damage\u003C/span\u003E is stored as additional {g:citadel_inline_attribute:'BonusSpiritDamage'} on your next cast, up to a maximum amount.", | "ability_frank_shocktarget_desc": "Zap a target in front of you, dealing {g:citadel_inline_attribute:'SpiritDamage'} and applying a brief {g:citadel_inline_attribute:'Slow'}. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003EIncoming damage\u003C/span\u003E is stored as additional {g:citadel_inline_attribute:'BonusSpiritDamage'} on your next cast, up to a maximum amount.", | ||
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"ability_nano_catform_trigger_buttonhint": "Return from Ava", | "ability_nano_catform_trigger_buttonhint": "Return from Ava", | ||
"ability_nano_clustergrenade": "Gloom Bombs", | "ability_nano_clustergrenade": "Gloom Bombs", | ||
"ability_nano_clustergrenade_desc": "Throw a cluster of bombs that detonate after a delay, dealing {g:citadel_inline_attribute:'SpiritDamage'}.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EEnemies hit by multiple bombs take | "ability_nano_clustergrenade_desc": "Throw a cluster of bombs that detonate after a delay, dealing {g:citadel_inline_attribute:'SpiritDamage'}.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EEnemies hit by multiple bombs take 65% damage.\u003C/span\u003E", | ||
"ability_nano_clustergrenade_quip": "Throw out cluster bombs", | "ability_nano_clustergrenade_quip": "Throw out cluster bombs", | ||
"ability_nano_dash": "Leaping Slash", | "ability_nano_dash": "Leaping Slash", | ||
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"modifier_citadel_death_tax": "Death Tax", | "modifier_citadel_death_tax": "Death Tax", | ||
"modifier_citadel_death_tax_tech_amp": "Death Tax Power", | "modifier_citadel_death_tax_tech_amp": "Death Tax Power", | ||
"modifier_citadel_delayed_catapult_launch": "Damaged - Jump Pad Charging", | |||
"modifier_citadel_delayed_stun": "Delayed Stun", | "modifier_citadel_delayed_stun": "Delayed Stun", | ||
"modifier_citadel_disarm_proc": "Disarmed", | "modifier_citadel_disarm_proc": "Disarmed", | ||