Data:Lang en.json: Difference between revisionsGive feedback
Deadbot v1.3.1-5958 |
Deadbot v1.4.0-5983 |
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"Citadel_Engineer_HeroTag_3": "Disruption", | "Citadel_Engineer_HeroTag_3": "Disruption", | ||
"Citadel_Exit_Game_Confirm": "Are you sure?", | "Citadel_Exit_Game_Confirm": "Are you sure?", | ||
"Citadel_FlexSlotUnlockedSlot01": " | "Citadel_FlexSlotUnlockedSlot01": "", | ||
"Citadel_FlexSlotUnlockedSlot02": "You've unlocked an extra slot for killing one of the \u003Cspan class=\"FlexSlotObjectiveName\"\u003EEnemy Walkers\u003C/span\u003E", | "Citadel_FlexSlotUnlockedSlot02": "You've unlocked an extra slot for killing one of the \u003Cspan class=\"FlexSlotObjectiveName\"\u003EEnemy Walkers\u003C/span\u003E", | ||
"Citadel_FlexSlotUnlockedSlot03": "You've unlocked an extra slot for killing | "Citadel_FlexSlotUnlockedSlot03": "You've unlocked an extra slot for killing two of the \u003Cspan class=\"FlexSlotObjectiveName\"\u003EEnemy Walkers\u003C/span\u003E", | ||
"Citadel_FlexSlotUnlockedSlot04": "You've unlocked an extra slot for killing | "Citadel_FlexSlotUnlockedSlot04": "You've unlocked an extra slot for killing all of the \u003Cspan class=\"FlexSlotObjectiveName\"\u003EEnemy Walkers\u003C/span\u003E", | ||
"Citadel_FlexSlot_Title": "Extra Slot Unlocked", | "Citadel_FlexSlot_Title": "Extra Slot Unlocked", | ||
"Citadel_Frank_HeroTag_1": "You", | "Citadel_Frank_HeroTag_1": "You", | ||
| Line 4,760: | Line 4,760: | ||
"MobileResupplyRegenMultiplier_label": "Mobile Resupply Regen Multiplier", | "MobileResupplyRegenMultiplier_label": "Mobile Resupply Regen Multiplier", | ||
"MobileResupplyRegenMultiplier_postfix": "x", | "MobileResupplyRegenMultiplier_postfix": "x", | ||
"ModIconTooltip_UnlockSlot01": " | "ModIconTooltip_UnlockSlot01": "", | ||
"ModIconTooltip_UnlockSlot02": "Unlocked after your team destroys one enemy Walker", | "ModIconTooltip_UnlockSlot02": "Unlocked after your team destroys one enemy Walker", | ||
"ModIconTooltip_UnlockSlot03": "Unlocked after your team destroys | "ModIconTooltip_UnlockSlot03": "Unlocked after your team destroys two enemy Walkers", | ||
"ModIconTooltip_UnlockSlot04": "Unlocked after your team destroys | "ModIconTooltip_UnlockSlot04": "Unlocked after your team destroys three enemy Walkers", | ||
"MoveSpeedBonusPct_label": "Move Speed bonus", | "MoveSpeedBonusPct_label": "Move Speed bonus", | ||
"MoveSpeedBonusPct_postfix": "%", | "MoveSpeedBonusPct_postfix": "%", | ||
| Line 6,507: | Line 6,507: | ||
"ability_blood_shards_desc": "\u003Cspan class=\"highlight\"\u003ESacrifice some of your health\u003C/span\u003E to launch blood shards that apply a stack of Malice. Each stack \u003Cspan class=\"highlight\"\u003Eslows\u003C/span\u003E the victim and \u003Cspan class=\"highlight\"\u003Eincreases the damage\u003C/span\u003E they take from you. The slow effect decreases over time.", | "ability_blood_shards_desc": "\u003Cspan class=\"highlight\"\u003ESacrifice some of your health\u003C/span\u003E to launch blood shards that apply a stack of Malice. Each stack \u003Cspan class=\"highlight\"\u003Eslows\u003C/span\u003E the victim and \u003Cspan class=\"highlight\"\u003Eincreases the damage\u003C/span\u003E they take from you. The slow effect decreases over time.", | ||
"ability_blood_shards_quip": "Stack damage amplification on an enemy", | "ability_blood_shards_quip": "Stack damage amplification on an enemy", | ||
"ability_blood_shards_t2_desc": "\u003Cspan class=\"highlight\"\u003E+ | "ability_blood_shards_t2_desc": "\u003Cspan class=\"highlight\"\u003E+25.199999\u003C/span\u003E Damage and +4 Blood Shards", | ||
"ability_blood_shards_t3_desc": "\u003Cspan class=\"highlight\"\u003E+7%\u003C/span\u003E Damage Amp", | "ability_blood_shards_t3_desc": "\u003Cspan class=\"highlight\"\u003E+7%\u003C/span\u003E Damage Amp", | ||
"ability_boho_bouncyprojectile": "Skipshot", | "ability_boho_bouncyprojectile": "Skipshot", | ||
| Line 6,524: | Line 6,524: | ||
"ability_bookworm_dragonfire/debuff": "Conjure Dragon", | "ability_bookworm_dragonfire/debuff": "Conjure Dragon", | ||
"ability_bookworm_dragonfire_desc": "Conjure a dragon that appears at the target location before flying forward, dealing {g:citadel_inline_attribute:'SpiritDamage'} and leaving a burning path in its trail.", | "ability_bookworm_dragonfire_desc": "Conjure a dragon that appears at the target location before flying forward, dealing {g:citadel_inline_attribute:'SpiritDamage'} and leaving a burning path in its trail.", | ||
"ability_bookworm_dragonfire_t3_desc": "\u003Cspan class=\"highlight\"\u003E+ | "ability_bookworm_dragonfire_t3_desc": "\u003Cspan class=\"highlight\"\u003E+103.5\u003C/span\u003E Damage \u0026 \u003Cspan class=\"highlight\"\u003E+27.0\u003C/span\u003E DPS", | ||
"ability_bookworm_knightbarrier": "Defend and Fight!", | "ability_bookworm_knightbarrier": "Defend and Fight!", | ||
"ability_bookworm_knightbarrier/attackbuff": "Fight", | "ability_bookworm_knightbarrier/attackbuff": "Fight", | ||
"ability_bookworm_knightbarrier/knightbarrier": "Defend", | "ability_bookworm_knightbarrier/knightbarrier": "Defend", | ||
"ability_bookworm_knightbarrier_desc": "Grant an ally a {g:citadel_inline_attribute:'CombatBarrier'}. While the barrier holds, they gain {g:citadel_inline_attribute:'BonusWeaponDamage'}.", | "ability_bookworm_knightbarrier_desc": "Grant an ally a {g:citadel_inline_attribute:'CombatBarrier'}. While the barrier holds, they gain {g:citadel_inline_attribute:'BonusWeaponDamage'}.", | ||
" | "ability_bookworm_knightbarrier_t1_desc": "On Barrier: \u003Cspan class=\"highlight\"\u003E+16%\u003C/span\u003E Fire Rate", | ||
"ability_bookworm_knightbarrier_t2_desc": "\u003Cspan class=\"highlight\"\u003E+100\u003C/span\u003EBarrier and \u003Cspan class=\"highlight\"\u003E+2s\u003C/span\u003E Duration", | |||
"ability_bookworm_knightbarrier_t3_desc": "Up to \u003Cspan class=\"highlight\"\u003E2\u003C/span\u003E additional allies gain \u003Cspan class=\"highlight\"\u003E75%\u003C/span\u003E Barrier", | "ability_bookworm_knightbarrier_t3_desc": "Up to \u003Cspan class=\"highlight\"\u003E2\u003C/span\u003E additional allies gain \u003Cspan class=\"highlight\"\u003E75%\u003C/span\u003E Barrier", | ||
"ability_bookworm_knightcharge": "Rallying Charge", | "ability_bookworm_knightcharge": "Rallying Charge", | ||
| Line 6,535: | Line 6,536: | ||
"ability_bookworm_knightcharge_desc": "Release a wave of spectral knights and steeds that charge across the \u003Cspan class=\"highlight\"\u003Eentire city\u003C/span\u003E, {g:citadel_inline_attribute:'Healing'} allies and dealing {g:citadel_inline_attribute:'SpiritDamage'} to enemies. \u003Cbr\u003E\u003Cbr\u003EThe strength of the {g:citadel_inline_attribute:'Heal'} and {g:citadel_inline_attribute:'SpiritDamage'} is amplified as the knights travel further.", | "ability_bookworm_knightcharge_desc": "Release a wave of spectral knights and steeds that charge across the \u003Cspan class=\"highlight\"\u003Eentire city\u003C/span\u003E, {g:citadel_inline_attribute:'Healing'} allies and dealing {g:citadel_inline_attribute:'SpiritDamage'} to enemies. \u003Cbr\u003E\u003Cbr\u003EThe strength of the {g:citadel_inline_attribute:'Heal'} and {g:citadel_inline_attribute:'SpiritDamage'} is amplified as the knights travel further.", | ||
"ability_bookworm_knightcharge_t2_desc": "Increase width by \u003Cspan class=\"highlight\"\u003E+4 Steeds\u003C/span\u003E", | "ability_bookworm_knightcharge_t2_desc": "Increase width by \u003Cspan class=\"highlight\"\u003E+4 Steeds\u003C/span\u003E", | ||
"ability_bookworm_knightcharge_t3_desc": "\u003Cspan class=\"highlight\"\u003E+ | "ability_bookworm_knightcharge_t3_desc": "\u003Cspan class=\"highlight\"\u003E+135.0\u003C/span\u003E Damage and \u003Cspan class=\"highlight\"\u003E+0.5s\u003C/span\u003E Stun Duration", | ||
"ability_bounce_pad": "Bounce Pad", | "ability_bounce_pad": "Bounce Pad", | ||
"ability_bounce_pad/speed_on_land": "Move Speed", | "ability_bounce_pad/speed_on_land": "Move Speed", | ||
| Line 6,542: | Line 6,543: | ||
"ability_bounce_pad_t1_desc": "\u003Cspan class=\"highlight\"\u003E-10s\u003C/span\u003E Cooldown", | "ability_bounce_pad_t1_desc": "\u003Cspan class=\"highlight\"\u003E-10s\u003C/span\u003E Cooldown", | ||
"ability_bounce_pad_t2_desc": "You and allies gain a +4m/s move speed bonus for 4s on landing", | "ability_bounce_pad_t2_desc": "You and allies gain a +4m/s move speed bonus for 4s on landing", | ||
"ability_bounce_pad_t3_desc": "\u003Cspan class=\"highlight\"\u003E+ | "ability_bounce_pad_t3_desc": "\u003Cspan class=\"highlight\"\u003E+67.5\u003C/span\u003E Stomp Damage. Improve Spirit scaling", | ||
"ability_bullet_flurry": "Bullet Dance", | "ability_bullet_flurry": "Bullet Dance", | ||
"ability_bullet_flurry/modifier_citadel_bullet_flurry": "Bullet Flurry", | "ability_bullet_flurry/modifier_citadel_bullet_flurry": "Bullet Flurry", | ||
| Line 6,555: | Line 6,556: | ||
"ability_burrow_quip": "Travel underground, emerging with spin damage", | "ability_burrow_quip": "Travel underground, emerging with spin damage", | ||
"ability_burrow_t1_desc": "Burrow time \u003Cspan class=\"highlight\"\u003E+3s\u003C/span\u003E", | "ability_burrow_t1_desc": "Burrow time \u003Cspan class=\"highlight\"\u003E+3s\u003C/span\u003E", | ||
"ability_burrow_t2_desc": "\u003Cspan class=\"highlight\"\u003E+ | "ability_burrow_t2_desc": "\u003Cspan class=\"highlight\"\u003E+67.5\u003C/span\u003E Spin DPS and +2 radius", | ||
"ability_burrow_t3_desc": "\u003Cspan class=\"highlight\"\u003E-19.0\u003C/span\u003E Cooldown and \u003Cspan class=\"highlight\"\u003E+2m/s\u003C/span\u003E Move Speed", | "ability_burrow_t3_desc": "\u003Cspan class=\"highlight\"\u003E-19.0\u003C/span\u003E Cooldown and \u003Cspan class=\"highlight\"\u003E+2m/s\u003C/span\u003E Move Speed", | ||
"ability_cadence_burstaura": "Upswing", | "ability_cadence_burstaura": "Upswing", | ||
| Line 6,577: | Line 6,578: | ||
"ability_charged_shot_desc": "\u003Cspan class=\"highlight\"\u003ECharge up a powerful shot\u003C/span\u003E that pierces through enemies. Hold {g:citadel_binding:'Ability1'} or {g:citadel_binding:'Attack'} to hold the shot.", | "ability_charged_shot_desc": "\u003Cspan class=\"highlight\"\u003ECharge up a powerful shot\u003C/span\u003E that pierces through enemies. Hold {g:citadel_binding:'Ability1'} or {g:citadel_binding:'Attack'} to hold the shot.", | ||
"ability_charged_shot_quip": "Charge up a long range shot", | "ability_charged_shot_quip": "Charge up a long range shot", | ||
"ability_charged_shot_t2_desc": "\u003Cspan class=\"highlight\"\u003E+ | "ability_charged_shot_t2_desc": "\u003Cspan class=\"highlight\"\u003E+54.0 Damage\u003C/span\u003E", | ||
"ability_charged_shot_t3_desc": "\u003Cspan class=\"highlight\"\u003EImproved damage scaling\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003E-3s\u003C/span\u003E Charge Delay", | "ability_charged_shot_t3_desc": "\u003Cspan class=\"highlight\"\u003EImproved damage scaling\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003E-3s\u003C/span\u003E Charge Delay", | ||
"ability_crackshot": "Crackshot", | "ability_crackshot": "Crackshot", | ||
| Line 6,597: | Line 6,598: | ||
"ability_doorman_bomb_desc": "Throw out a call bell that deals {g:citadel_inline_attribute:'SpiritDamage'} on impact. After a short delay it explodes, dealing additional {g:citadel_inline_attribute:'SpiritDamage'} and causing affected enemies to suffer reduced weapon accuracy and movement {g:citadel_inline_attribute:'Slow'}.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ECan be shot to detonate early.\u003C/span\u003E", | "ability_doorman_bomb_desc": "Throw out a call bell that deals {g:citadel_inline_attribute:'SpiritDamage'} on impact. After a short delay it explodes, dealing additional {g:citadel_inline_attribute:'SpiritDamage'} and causing affected enemies to suffer reduced weapon accuracy and movement {g:citadel_inline_attribute:'Slow'}.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ECan be shot to detonate early.\u003C/span\u003E", | ||
"ability_doorman_bomb_impact": "On Impact", | "ability_doorman_bomb_impact": "On Impact", | ||
"ability_doorman_bomb_t2_desc": "+ | "ability_doorman_bomb_t2_desc": "+27.0 Impact Damage\u003Cbr\u003E+40.0 Explosion Damage", | ||
"ability_doorman_bomb_t3_desc": "Impacts cause half radius explosions", | "ability_doorman_bomb_t3_desc": "Impacts cause half radius explosions", | ||
"ability_doorman_doorway": "Doorway", | "ability_doorman_doorway": "Doorway", | ||
| Line 6,612: | Line 6,613: | ||
"ability_doorman_luggage_cart": "Luggage Cart", | "ability_doorman_luggage_cart": "Luggage Cart", | ||
"ability_doorman_luggage_cart_desc": "Send out a luggage Cart that deals {g:citadel_inline_attribute:'SpiritDamage'} and {g:citadel_inline_attribute:'Pulls'} enemy heroes along its path. \u003Cbr\u003E\u003Cbr\u003ECan be alt cast with {g:citadel_binding:'AltCast'} to target friendly heroes instead.", | "ability_doorman_luggage_cart_desc": "Send out a luggage Cart that deals {g:citadel_inline_attribute:'SpiritDamage'} and {g:citadel_inline_attribute:'Pulls'} enemy heroes along its path. \u003Cbr\u003E\u003Cbr\u003ECan be alt cast with {g:citadel_binding:'AltCast'} to target friendly heroes instead.", | ||
"ability_doorman_luggage_cart_t3_desc": "+ | "ability_doorman_luggage_cart_t3_desc": "+45.0 Cart Damage and deal 117.0 Damage and 1.2s {g:citadel_inline_attribute:'Stun'} on wall impact", | ||
"ability_doorman_luggage_cart_t3_note": "If the cart collides with a wall while dragging an enemy, it will {g:citadel_inline_attribute:'Stun'} the targets and deal additional {g:citadel_inline_attribute:'SpiritDamage'}.", | "ability_doorman_luggage_cart_t3_note": "If the cart collides with a wall while dragging an enemy, it will {g:citadel_inline_attribute:'Stun'} the targets and deal additional {g:citadel_inline_attribute:'SpiritDamage'}.", | ||
"ability_drifter_header_selfbuff": "Satiated:", | "ability_drifter_header_selfbuff": "Satiated:", | ||
| Line 6,645: | Line 6,646: | ||
"ability_fire_bomb_quip": "Stun all nearby enemies after a short delay", | "ability_fire_bomb_quip": "Stun all nearby enemies after a short delay", | ||
"ability_fire_bomb_t2_desc": "\u003Cspan class=\"highlight\"\u003E+0.5s\u003C/span\u003E Stun Duration and \u003Cspan class=\"highlight\"\u003E+3m\u003C/span\u003E Radius", | "ability_fire_bomb_t2_desc": "\u003Cspan class=\"highlight\"\u003E+0.5s\u003C/span\u003E Stun Duration and \u003Cspan class=\"highlight\"\u003E+3m\u003C/span\u003E Radius", | ||
"ability_fire_bomb_t3_desc": "\u003Cspan class=\"highlight\"\u003E+ | "ability_fire_bomb_t3_desc": "\u003Cspan class=\"highlight\"\u003E+94.5\u003C/span\u003E Damage. \u003Cbr\u003EOn Hero Hit: \u003Cspan class=\"highlight\"\u003EHeal\u003C/span\u003E for 70% of damage", | ||
"ability_flame_dash": "Flame Dash", | "ability_flame_dash": "Flame Dash", | ||
"ability_flame_dash_cancel_trigger": "Cancel Flame Dash", | "ability_flame_dash_cancel_trigger": "Cancel Flame Dash", | ||
| Line 6,658: | Line 6,659: | ||
"ability_frank_painaura_desc": "Unleash pain, dealing {g:citadel_inline_attribute:'SpiritDPS'} to both enemies and yourself. \u003Cbr\u003E\u003Cbr\u003EThe damage \u003Cspan class=\"highlight\"\u003Econtinues to increase\u003C/span\u003E the longer the ability is channeled, up to a maximum amount.", | "ability_frank_painaura_desc": "Unleash pain, dealing {g:citadel_inline_attribute:'SpiritDPS'} to both enemies and yourself. \u003Cbr\u003E\u003Cbr\u003EThe damage \u003Cspan class=\"highlight\"\u003Econtinues to increase\u003C/span\u003E the longer the ability is channeled, up to a maximum amount.", | ||
"ability_frank_painaura_t1_desc": "Enemies receive \u003Cspan class=\"highlight\"\u003E30%\u003C/span\u003E Slow", | "ability_frank_painaura_t1_desc": "Enemies receive \u003Cspan class=\"highlight\"\u003E30%\u003C/span\u003E Slow", | ||
"ability_frank_painaura_t2_desc": "\u003Cspan class=\"highlight\"\u003E+8\u003C/span\u003E Min DPS and \u003Cspan class=\"highlight\"\u003E+ | "ability_frank_painaura_t2_desc": "\u003Cspan class=\"highlight\"\u003E+8\u003C/span\u003E Min DPS and \u003Cspan class=\"highlight\"\u003E+36.0\u003C/span\u003E Max DPS", | ||
"ability_frank_painaura_t3_desc": "Enemies take \u003Cspan class=\"highlight\"\u003E+13%\u003C/span\u003E Damage", | "ability_frank_painaura_t3_desc": "Enemies take \u003Cspan class=\"highlight\"\u003E+13%\u003C/span\u003E Damage", | ||
"ability_frank_revive": "Shocking Reanimation", | "ability_frank_revive": "Shocking Reanimation", | ||
| Line 6,666: | Line 6,667: | ||
"ability_frank_revive/zombie": "Temporary Reanimation", | "ability_frank_revive/zombie": "Temporary Reanimation", | ||
"ability_frank_revive_desc": "Reanimate after taking lethal damage, dealing {g:citadel_inline_attribute:'SpiritDamage'} and applying {g:citadel_inline_attribute:'Stun'} to nearby enemies.", | "ability_frank_revive_desc": "Reanimate after taking lethal damage, dealing {g:citadel_inline_attribute:'SpiritDamage'} and applying {g:citadel_inline_attribute:'Stun'} to nearby enemies.", | ||
"ability_frank_revive_t1_desc": "\u003Cspan class=\"highlight\"\u003E+3m\u003C/span\u003E Radius \u0026 \u003Cspan class=\"highlight\"\u003E+ | "ability_frank_revive_t1_desc": "\u003Cspan class=\"highlight\"\u003E+3m\u003C/span\u003E Radius \u0026 \u003Cspan class=\"highlight\"\u003E+90.0\u003C/span\u003E Damage", | ||
"ability_frank_revive_t3_desc": "While On Cooldown: Gain \u003Cspan class=\"highlight\"\u003E20%\u003C/span\u003E Fire Rate and \u003Cspan class=\"highlight\"\ | "ability_frank_revive_t3_desc": "While On Cooldown: Gain \u003Cspan class=\"highlight\"\u003E20%\u003C/span\u003E Fire Rate and \u003Cspan class=\"highlight\"\u003E9.0\u003C/span\u003E Spirit Damage per Bullet", | ||
"ability_frank_selfzap": "Jumpstart", | "ability_frank_selfzap": "Jumpstart", | ||
"ability_frank_selfzap/selfzap": "Jumpstart", | "ability_frank_selfzap/selfzap": "Jumpstart", | ||
| Line 6,737: | Line 6,738: | ||
"ability_health_swap_quip": "Swap your current health with an enemy hero's", | "ability_health_swap_quip": "Swap your current health with an enemy hero's", | ||
"ability_health_swap_t2_desc": "On cast, \u003Cspan class=\"highlight\"\u003E+40%\u003C/span\u003E Fire Rate for 8s.", | "ability_health_swap_t2_desc": "On cast, \u003Cspan class=\"highlight\"\u003E+40%\u003C/span\u003E Fire Rate for 8s.", | ||
"ability_health_swap_t3_desc": "\u003Cspan class=\"highlight\"\u003ESilence\u003C/span\u003E enemies within | "ability_health_swap_t3_desc": "\u003Cspan class=\"highlight\"\u003ESilence\u003C/span\u003E enemies within 25m for 3s", | ||
"ability_heavy_drone": "Utility Drone", | "ability_heavy_drone": "Utility Drone", | ||
"ability_heavy_drone_desc": "Creates a helper drone that can be toggled between providing Healing, Speed or Rockets. Drones take a short time to activate after being switched.", | "ability_heavy_drone_desc": "Creates a helper drone that can be toggled between providing Healing, Speed or Rockets. Drones take a short time to activate after being switched.", | ||
| Line 6,783: | Line 6,784: | ||
"ability_incendiary_projectile_quip": "Spew napalm that amplifies your damage", | "ability_incendiary_projectile_quip": "Spew napalm that amplifies your damage", | ||
"ability_incendiary_projectile_t2_desc": "Napalm Effect: +\u003Cspan class=\"highlight\"\u003E10% Lifesteal\u003C/span\u003E", | "ability_incendiary_projectile_t2_desc": "Napalm Effect: +\u003Cspan class=\"highlight\"\u003E10% Lifesteal\u003C/span\u003E", | ||
"ability_incendiary_projectile_t3_desc": "Napalm Effect: \u003Cspan class=\"highlight\"\u003E+ | "ability_incendiary_projectile_t3_desc": "Napalm Effect: \u003Cspan class=\"highlight\"\u003E+17%\u003C/span\u003E Damage Taken and \u003Cspan class=\"highlight\"\u003E-33%\u003C/span\u003E Healing", | ||
"ability_intimidate": "Scorn", | "ability_intimidate": "Scorn", | ||
"ability_intimidate_desc": "Deal \u003Cspan class=\"highlight\"\u003Edamage\u003C/span\u003E to nearby enemies and \u003Cspan class=\"highlight\"\u003Eheal yourself\u003C/span\u003E based on the damage done. Heal is stronger against enemy heroes.", | "ability_intimidate_desc": "Deal \u003Cspan class=\"highlight\"\u003Edamage\u003C/span\u003E to nearby enemies and \u003Cspan class=\"highlight\"\u003Eheal yourself\u003C/span\u003E based on the damage done. Heal is stronger against enemy heroes.", | ||
| Line 6,804: | Line 6,805: | ||
"ability_lash_flog_quip": "Heals from targets ahead of you", | "ability_lash_flog_quip": "Heals from targets ahead of you", | ||
"ability_lash_flog_t1_desc": "Apply \u003Cspan class=\"highlight\"\u003E-35%\u003C/span\u003E Move speed for 3s", | "ability_lash_flog_t1_desc": "Apply \u003Cspan class=\"highlight\"\u003E-35%\u003C/span\u003E Move speed for 3s", | ||
"ability_lash_flog_t3_desc": "+ | "ability_lash_flog_t3_desc": "+85.5 Damage and applies -35% Fire Rate", | ||
"ability_life_drain": "Life Drain", | "ability_life_drain": "Life Drain", | ||
"ability_life_drain/modifier_life_drain": "Life Drain", | "ability_life_drain/modifier_life_drain": "Life Drain", | ||
| Line 6,828: | Line 6,829: | ||
"ability_magician_cloneturret_quip": "Summon your faithful assistant", | "ability_magician_cloneturret_quip": "Summon your faithful assistant", | ||
"ability_magician_cloneturret_t2_desc": "\u003Cspan class=\"highlight\"\u003E+7s Duration\u003C/span\u003E \u0026 \u003Cspan class=\"highlight\"\u003E5m Range\u003C/span\u003E", | "ability_magician_cloneturret_t2_desc": "\u003Cspan class=\"highlight\"\u003E+7s Duration\u003C/span\u003E \u0026 \u003Cspan class=\"highlight\"\u003E5m Range\u003C/span\u003E", | ||
"ability_magician_cloneturret_t3_desc": "\u003Cspan class=\"highlight\"\u003E+60% Fire Rate\u003C/span\u003E and +\u003Cspan class=\"highlight\"\ | "ability_magician_cloneturret_t3_desc": "\u003Cspan class=\"highlight\"\u003E+60% Fire Rate\u003C/span\u003E and +\u003Cspan class=\"highlight\"\u003E12.599999 Assistant Damage\u003C/span\u003E", | ||
"ability_magician_cloneturret_trigger": "Spectral Assistant", | "ability_magician_cloneturret_trigger": "Spectral Assistant", | ||
"ability_magician_copyult": "Audience Participation", | "ability_magician_copyult": "Audience Participation", | ||
| Line 6,846: | Line 6,847: | ||
"ability_magician_magicbolt_quip": "Launch a guided bolt of magic", | "ability_magician_magicbolt_quip": "Launch a guided bolt of magic", | ||
"ability_magician_magicbolt_t1_desc": "Bolts apply \u003Cspan class=\"highlight\"\u003E-25%\u003C/span\u003E Fire Rate for \u003Cspan class=\"highlight\"\u003E5\u003C/span\u003Es.", | "ability_magician_magicbolt_t1_desc": "Bolts apply \u003Cspan class=\"highlight\"\u003E-25%\u003C/span\u003E Fire Rate for \u003Cspan class=\"highlight\"\u003E5\u003C/span\u003Es.", | ||
"ability_magician_magicbolt_t3_desc": "\u003Cspan class=\"highlight\"\u003E+ | "ability_magician_magicbolt_t3_desc": "\u003Cspan class=\"highlight\"\u003E+126\u003C/span\u003E Max Damage. +\u003Cspan class=\"highlight\"\u003E50.0%\u003C/span\u003E Assistant Damage.", | ||
"ability_magician_shadowclone": "The Great Homonculus!", | "ability_magician_shadowclone": "The Great Homonculus!", | ||
"ability_magician_shadowclone_desc": "Create a \u003Cspan class=\"highlight\"\u003ECopy\u003C/span\u003E of yourself with reduced health and damage. When the clone dies or expires it explodes, dealing Spirit Damage.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EThe Copy cannot use their Ultimate ability.\u003C/span\u003E", | "ability_magician_shadowclone_desc": "Create a \u003Cspan class=\"highlight\"\u003ECopy\u003C/span\u003E of yourself with reduced health and damage. When the clone dies or expires it explodes, dealing Spirit Damage.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EThe Copy cannot use their Ultimate ability.\u003C/span\u003E", | ||
| Line 6,912: | Line 6,913: | ||
"ability_nano_shadow_pulse_desc": "Instantly turn to shadows, becoming \u003Cspan class=\"highlight\"\u003Euntargetable\u003C/span\u003E, gaining {g:citadel_inline_attribute:'BonusMoveSpeed'}, and dealing {g:citadel_inline_attribute:'SpiritDamage'}.\u003Cbr\u003E\u003Cbr\u003E After a delay, return from the shadows, dealing {g:citadel_inline_attribute:'SpiritDamage'} again.", | "ability_nano_shadow_pulse_desc": "Instantly turn to shadows, becoming \u003Cspan class=\"highlight\"\u003Euntargetable\u003C/span\u003E, gaining {g:citadel_inline_attribute:'BonusMoveSpeed'}, and dealing {g:citadel_inline_attribute:'SpiritDamage'}.\u003Cbr\u003E\u003Cbr\u003E After a delay, return from the shadows, dealing {g:citadel_inline_attribute:'SpiritDamage'} again.", | ||
"ability_nano_shadow_pulse_quip": "Turn to Shadows, gaining movespeed and dealing delayed damage", | "ability_nano_shadow_pulse_quip": "Turn to Shadows, gaining movespeed and dealing delayed damage", | ||
"ability_nano_shadow_pulse_t2_desc": "\u003Cspan class=\"highlight\"\u003E+ | "ability_nano_shadow_pulse_t2_desc": "\u003Cspan class=\"highlight\"\u003E+67.5\u003C/span\u003E Damage. \u003Cspan class=\"highlight\"\u003E+20%\u003C/span\u003E Move Speed.", | ||
"ability_nano_shadow_pulse_t3_desc": "\u003Cspan class=\"highlight\"\u003ERefund all cooldowns\u003C/span\u003E and gain \u003Cspan class=\"highlight\"\ | "ability_nano_shadow_pulse_t3_desc": "\u003Cspan class=\"highlight\"\u003ERefund all cooldowns\u003C/span\u003E and gain \u003Cspan class=\"highlight\"\u003E18%\u003C/span\u003E Damage for \u003Cspan class=\"highlight\"\u003E6s\u003C/span\u003E.", | ||
"ability_nano_shadow_step": "Queen of Shadows", | "ability_nano_shadow_step": "Queen of Shadows", | ||
"ability_nano_shadow_step_desc": "Mark your enemies and bathe yourself in shadow to strengthen your attacks and make yourself \u003Cspan class=\"highlight\"\u003EInvisible\u003C/span\u003E. Attacking will only temporarily reveal you. Hitting enemies with \u003Cspan class=\"highlight\"\u003EMelee damage\u003C/span\u003E will reduce their bullet resist (stacking)", | "ability_nano_shadow_step_desc": "Mark your enemies and bathe yourself in shadow to strengthen your attacks and make yourself \u003Cspan class=\"highlight\"\u003EInvisible\u003C/span\u003E. Attacking will only temporarily reveal you. Hitting enemies with \u003Cspan class=\"highlight\"\u003EMelee damage\u003C/span\u003E will reduce their bullet resist (stacking)", | ||
| Line 6,935: | Line 6,936: | ||
"ability_power_surge_quip": "Create electric arcs with your shots", | "ability_power_surge_quip": "Create electric arcs with your shots", | ||
"ability_power_surge_t2_desc": "Shock Damage applies -15% Spirit Resist for 8s", | "ability_power_surge_t2_desc": "Shock Damage applies -15% Spirit Resist for 8s", | ||
"ability_power_surge_t3_desc": "+ | "ability_power_surge_t3_desc": "+11 Shock Damage, improved Spirit scaling, and +3 Max Jumps", | ||
"ability_propulsion_gel": "Propulsion Gel", | "ability_propulsion_gel": "Propulsion Gel", | ||
"ability_propulsion_gel_desc": "Fire a wave of propulsion gel that grants \u003Cspan class=\"highlight\"\u003Eincreased move speed\u003C/span\u003E for allies. Unit's hit by the gel wave will be covered by gel and leave a trail behind them", | "ability_propulsion_gel_desc": "Fire a wave of propulsion gel that grants \u003Cspan class=\"highlight\"\u003Eincreased move speed\u003C/span\u003E for allies. Unit's hit by the gel wave will be covered by gel and leave a trail behind them", | ||
| Line 6,956: | Line 6,957: | ||
"ability_punkgoat_goatflip_on_hero_collide_header": "On Impact:", | "ability_punkgoat_goatflip_on_hero_collide_header": "On Impact:", | ||
"ability_punkgoat_goatflip_t1_desc": "On Impact: -50% cooldown", | "ability_punkgoat_goatflip_t1_desc": "On Impact: -50% cooldown", | ||
"ability_punkgoat_goatflip_t2_desc": "On Impact: + | "ability_punkgoat_goatflip_t2_desc": "On Impact: +35% {g:citadel_inline_attribute:'WeaponDamage'} for 5s", | ||
"ability_punkgoat_goatflip_t3_desc": "On Impact: Deal 6% max health as {g:citadel_inline_attribute:'SpiritDamage'}", | "ability_punkgoat_goatflip_t3_desc": "On Impact: Deal 6.5% max health as {g:citadel_inline_attribute:'SpiritDamage'}", | ||
"ability_punkgoat_tether": "Chain Gang", | "ability_punkgoat_tether": "Chain Gang", | ||
"ability_punkgoat_tether/immobilize": "Immobilized", | "ability_punkgoat_tether/immobilize": "Immobilized", | ||
| Line 6,967: | Line 6,968: | ||
"ability_punkgoat_tether_desc": "Chain nearby enemies to you. Chained enemies \u003Cspan class=\"highlight\"\u003Ecannot use movement abilities\u003C/span\u003E and receive a heavy {g:citadel_inline_attribute:'Slow'} when they pull on the chain.\u003Cbr\u003E\u003Cbr\u003EAfter a delay, \u003Cspan class=\"highlight\"\u003Eyank everyone towards Billy\u003C/span\u003E and deal {g:citadel_inline_attribute:'SpiritDamage'}.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EThe chain breaks if you lose line of sight for a short while.\u003C/span\u003E", | "ability_punkgoat_tether_desc": "Chain nearby enemies to you. Chained enemies \u003Cspan class=\"highlight\"\u003Ecannot use movement abilities\u003C/span\u003E and receive a heavy {g:citadel_inline_attribute:'Slow'} when they pull on the chain.\u003Cbr\u003E\u003Cbr\u003EAfter a delay, \u003Cspan class=\"highlight\"\u003Eyank everyone towards Billy\u003C/span\u003E and deal {g:citadel_inline_attribute:'SpiritDamage'}.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EThe chain breaks if you lose line of sight for a short while.\u003C/span\u003E", | ||
"ability_punkgoat_tether_t2_desc": "+15% {g:citadel_inline_attribute:'SpiritResist'} \u0026 {g:citadel_inline_attribute:'BulletResist'}", | "ability_punkgoat_tether_t2_desc": "+15% {g:citadel_inline_attribute:'SpiritResist'} \u0026 {g:citadel_inline_attribute:'BulletResist'}", | ||
"ability_punkgoat_tether_t3_desc": "+ | "ability_punkgoat_tether_t3_desc": "+90.0 {g:citadel_inline_attribute:'SpiritDamage'}\u003Cbr\u003EOn Pull: \u003Cspan class=\"highlight\"\u003EUnstoppable for 2s\u003C/span\u003E", | ||
"ability_punkgoat_ult": "Bashdown", | "ability_punkgoat_ult": "Bashdown", | ||
"ability_punkgoat_ult/slam_firerate_slow": "Slammed", | "ability_punkgoat_ult/slam_firerate_slow": "Slammed", | ||
| Line 7,025: | Line 7,026: | ||
"ability_stacking_damage_desc": "Shooting a target \u003Cspan class=\"highlight\"\u003Eincreases your bullet damage on that target\u003C/span\u003E. Gain one \u003Cspan class=\"highlight\"\u003Estack\u003C/span\u003E per bullet hit, two if the hit is a headshot.", | "ability_stacking_damage_desc": "Shooting a target \u003Cspan class=\"highlight\"\u003Eincreases your bullet damage on that target\u003C/span\u003E. Gain one \u003Cspan class=\"highlight\"\u003Estack\u003C/span\u003E per bullet hit, two if the hit is a headshot.", | ||
"ability_stacking_damage_quip": "Deal increasing bullet damage to a target", | "ability_stacking_damage_quip": "Deal increasing bullet damage to a target", | ||
"ability_stacking_damage_t1_desc": "\u003Cspan class=\"highlight\"\ | "ability_stacking_damage_t1_desc": "\u003Cspan class=\"highlight\"\u003E49.5\u003C/span\u003E Spirit damage and \u003Cspan class=\"highlight\"\u003E15%\u003C/span\u003E slow for 2s to target every \u003Cspan class=\"highlight\"\u003E20\u003C/span\u003E stacks", | ||
"ability_stacking_damage_t2_desc": "\u003Cspan class=\"highlight\"\u003E+40\u003C/span\u003E Max Stacks and \u003Cspan class=\"highlight\"\u003E+5s\u003C/span\u003E Duration", | "ability_stacking_damage_t2_desc": "\u003Cspan class=\"highlight\"\u003E+40\u003C/span\u003E Max Stacks and \u003Cspan class=\"highlight\"\u003E+5s\u003C/span\u003E Duration", | ||
"ability_swan_acrobat": "Acrobat", | "ability_swan_acrobat": "Acrobat", | ||
| Line 7,091: | Line 7,092: | ||
"ability_ult_combo_t1_desc": "\u003Cspan class=\"highlight\"\u003E+30%\u003C/span\u003E Bullet Resist during Combo", | "ability_ult_combo_t1_desc": "\u003Cspan class=\"highlight\"\u003E+30%\u003C/span\u003E Bullet Resist during Combo", | ||
"ability_ult_combo_t2_desc": "Combo Duration \u003Cspan class=\"highlight\"\u003E+0.7s\u003C/span\u003E", | "ability_ult_combo_t2_desc": "Combo Duration \u003Cspan class=\"highlight\"\u003E+0.7s\u003C/span\u003E", | ||
"ability_ult_combo_t3_desc": "\u003Cspan class=\"highlight\"\u003E+ | "ability_ult_combo_t3_desc": "\u003Cspan class=\"highlight\"\u003E+31.5\u003C/span\u003E Damage Per Second and \u003Cspan class=\"highlight\"\u003E80% lifesteal\u003C/span\u003E", | ||
"ability_upgrade_description": "You have unlocked a tier {s:upgradeTier} ability upgrade. Choose an upgrade from the list below.", | "ability_upgrade_description": "You have unlocked a tier {s:upgradeTier} ability upgrade. Choose an upgrade from the list below.", | ||
"ability_upgrade_description_open_shop": "Tier {s:upgradeTier} upgrades", | "ability_upgrade_description_open_shop": "Tier {s:upgradeTier} upgrades", | ||
| Line 7,101: | Line 7,102: | ||
"ability_vampirebat_batswarm/debuff": "Nox Nostra", | "ability_vampirebat_batswarm/debuff": "Nox Nostra", | ||
"ability_vampirebat_batswarm_desc": "\u003Cspan class=\"diminish\"\u003EActive:\u003C/span\u003E Unleash a cloud of bats that seek out targets, each dealing {g:citadel_inline_attribute:'SpiritDamage'} and applying {g:citadel_inline_attribute:'Silence'}.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EPassive:\u003C/span\u003E Triggering Love Bites against heroes permanently increases the \u003Cspan class=\"highlight\"\u003Enumber of bats\u003C/span\u003E released.", | "ability_vampirebat_batswarm_desc": "\u003Cspan class=\"diminish\"\u003EActive:\u003C/span\u003E Unleash a cloud of bats that seek out targets, each dealing {g:citadel_inline_attribute:'SpiritDamage'} and applying {g:citadel_inline_attribute:'Silence'}.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EPassive:\u003C/span\u003E Triggering Love Bites against heroes permanently increases the \u003Cspan class=\"highlight\"\u003Enumber of bats\u003C/span\u003E released.", | ||
"ability_vampirebat_batswarm_t3_desc": "On Hit: Deal \u003Cspan class=\"highlight\"\u003E+1%\u003C/span\u003E Current Health as Damage", | "ability_vampirebat_batswarm_t3_desc": "On Hit: Deal \u003Cspan class=\"highlight\"\u003E+1.0%\u003C/span\u003E Current Health as Damage", | ||
"ability_vampirebat_doubledagger": "Double Dagger", | "ability_vampirebat_doubledagger": "Double Dagger", | ||
"ability_vampirebat_doubledagger_desc": "Throw two consecutive daggers, dealing {g:citadel_inline_attribute:'SpiritDamage'}. \u003Cbr\u003E\u003Cbr\u003EIf both daggers hit the same target, deal {g:citadel_inline_attribute:'BonusSpiritDamage'} instead.", | "ability_vampirebat_doubledagger_desc": "Throw two consecutive daggers, dealing {g:citadel_inline_attribute:'SpiritDamage'}. \u003Cbr\u003E\u003Cbr\u003EIf both daggers hit the same target, deal {g:citadel_inline_attribute:'BonusSpiritDamage'} instead.", | ||
| Line 7,112: | Line 7,113: | ||
"ability_vampirebat_lovebites_flatdamage": "Love Bites (On-Hit)", | "ability_vampirebat_lovebites_flatdamage": "Love Bites (On-Hit)", | ||
"ability_vampirebat_lovebites_t1_desc": "On Proc: \u003Cspan class=\"highlight\"\u003E+160 m/s\u003C/span\u003E Move Speed for 3s", | "ability_vampirebat_lovebites_t1_desc": "On Proc: \u003Cspan class=\"highlight\"\u003E+160 m/s\u003C/span\u003E Move Speed for 3s", | ||
"ability_vampirebat_lovebites_t2_desc": "\u003Cspan class=\"highlight\"\u003E+ | "ability_vampirebat_lovebites_t2_desc": "\u003Cspan class=\"highlight\"\u003E+3.6\u003C/span\u003E Damage, \u003Cspan class=\"highlight\"\u003E+49.5\u003C/span\u003E Bonus Damage", | ||
"ability_vampirebat_lovebites_t3_desc": "On Proc: \u003Cspan class=\"highlight\"\u003E- | "ability_vampirebat_lovebites_t3_desc": "On Proc: \u003Cspan class=\"highlight\"\u003E-2\u003C/span\u003E Stamina and \u003Cspan class=\"highlight\"\u003E30%\u003C/span\u003E Slow for 3s", | ||
"ability_vampirebat_steallife": "Rake", | "ability_vampirebat_steallife": "Rake", | ||
"ability_vampirebat_steallife_desc": "\u003Cspan class=\"diminish\"\u003EActive:\u003C/span\u003E Slash with your umbrella, dealing {g:citadel_inline_attribute:'SpiritDamage'}, increasing with their missing health. Receive a {g:citadel_inline_attribute:'Heal'} for every target killed.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EPassive: \u003C/span\u003EHolding {g:citadel_binding:'ADS'} causes you to briefly float.", | "ability_vampirebat_steallife_desc": "\u003Cspan class=\"diminish\"\u003EActive:\u003C/span\u003E Slash with your umbrella, dealing {g:citadel_inline_attribute:'SpiritDamage'}, increasing with their missing health. Receive a {g:citadel_inline_attribute:'Heal'} for every target killed.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EPassive: \u003C/span\u003EHolding {g:citadel_binding:'ADS'} causes you to briefly float.", | ||
"ability_vampirebat_steallife_t2_desc": "+ | "ability_vampirebat_steallife_t2_desc": "+54.0 Damage and improved Heal Per Kill scaling", | ||
"ability_viper_debuffdagger": "Screwjab Dagger", | "ability_viper_debuffdagger": "Screwjab Dagger", | ||
"ability_viper_debuffdagger/debuff": "Screwjab", | "ability_viper_debuffdagger/debuff": "Screwjab", | ||
| Line 7,149: | Line 7,150: | ||
"ability_warden_crowd_control_quip": "Damage and debuff enemies nearby", | "ability_warden_crowd_control_quip": "Damage and debuff enemies nearby", | ||
"ability_warden_crowd_control_t1_desc": "Hit enemies lose \u003Cspan class=\"highlight\"\u003E1 Stamina\u003C/span\u003E", | "ability_warden_crowd_control_t1_desc": "Hit enemies lose \u003Cspan class=\"highlight\"\u003E1 Stamina\u003C/span\u003E", | ||
"ability_warden_crowd_control_t2_desc": "\u003Cspan class=\"highlight\"\u003E+36.0 Damage\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003E+1m Radius\u003C/span\u003E", | |||
"ability_warden_crowd_control_t3_desc": "\u003Cspan class=\"highlight\"\u003E-6.5s\u003C/span\u003E Cooldown and Weapon Debuff applies \u003Cspan class=\"highlight\"\u003E-35%\u003C/span\u003E Fire Rate", | "ability_warden_crowd_control_t3_desc": "\u003Cspan class=\"highlight\"\u003E-6.5s\u003C/span\u003E Cooldown and Weapon Debuff applies \u003Cspan class=\"highlight\"\u003E-35%\u003C/span\u003E Fire Rate", | ||
"ability_warden_high_alert": "Willpower", | "ability_warden_high_alert": "Willpower", | ||
| Line 7,161: | Line 7,163: | ||
"ability_warden_riot_protocol_desc": "After charging for 2s, \u003Cspan class=\"highlight\"\u003Erelease pulses that damage enemies and heal you\u003C/span\u003E based on the damage done. \u003Cbr\u003EWhile channeling Last Stand you have greatly increased \u003Cspan class=\"highlight\"\u003Ebullet and spirit resist\u003C/span\u003E.", | "ability_warden_riot_protocol_desc": "After charging for 2s, \u003Cspan class=\"highlight\"\u003Erelease pulses that damage enemies and heal you\u003C/span\u003E based on the damage done. \u003Cbr\u003EWhile channeling Last Stand you have greatly increased \u003Cspan class=\"highlight\"\u003Ebullet and spirit resist\u003C/span\u003E.", | ||
"ability_warden_riot_protocol_quip": "Emit pulses that steal health from enemies", | "ability_warden_riot_protocol_quip": "Emit pulses that steal health from enemies", | ||
"ability_warden_riot_protocol_t2_desc": "+ | "ability_warden_riot_protocol_t2_desc": "+40.5 DPS\u003Cbr\u003E-30.0s Cooldown", | ||
"ability_warden_riot_protocol_t3_desc": "+50.0% Bullet Resist\u003Cbr\u003E+50.0% Spirit Resist\u003Cbr\u003E+2.5s Duration", | "ability_warden_riot_protocol_t3_desc": "+50.0% Bullet Resist\u003Cbr\u003E+50.0% Spirit Resist\u003Cbr\u003E+2.5s Duration", | ||
"ability_wrecker_salvage": "Consume", | "ability_wrecker_salvage": "Consume", | ||
| Line 7,226: | Line 7,228: | ||
"capture_point_escort/capturing_escort": "Capturing", | "capture_point_escort/capturing_escort": "Capturing", | ||
"casting_powerup_pickup": "Casting", | "casting_powerup_pickup": "Casting", | ||
"cd_permanent_pickup_label": "+0. | "cd_permanent_pickup_label": "+0.5% Cooldown Reduction", | ||
"cd_permanent_pickup_label_lv2": "+ | "cd_permanent_pickup_label_lv2": "+0.75% Cooldown Reduction", | ||
"cd_permanent_pickup_label_lv3": "+1 | "cd_permanent_pickup_label_lv3": "+1% Cooldown Reduction", | ||
"change_team_powerup_pickup": "Change Team", | "change_team_powerup_pickup": "Change Team", | ||
"chat_wheel_options": "WHEEL OPTIONS", | "chat_wheel_options": "WHEEL OPTIONS", | ||
| Line 7,303: | Line 7,305: | ||
"citadel_ability_chrono_pulse_grenade_desc": "Throw a grenade that begins pulsing when it lands. Each pulse applies \u003Cspan class=\"highlight\"\u003Edamage, movement slow, and stacking damage amplification\u003C/span\u003E for Gunslinger against the victim.", | "citadel_ability_chrono_pulse_grenade_desc": "Throw a grenade that begins pulsing when it lands. Each pulse applies \u003Cspan class=\"highlight\"\u003Edamage, movement slow, and stacking damage amplification\u003C/span\u003E for Gunslinger against the victim.", | ||
"citadel_ability_chrono_pulse_grenade_quip": "Throw a grenade that pulses, dealing damage and slow", | "citadel_ability_chrono_pulse_grenade_quip": "Throw a grenade that pulses, dealing damage and slow", | ||
"citadel_ability_chrono_pulse_grenade_t3_desc": "\u003Cspan class=\"highlight\"\u003E+ | "citadel_ability_chrono_pulse_grenade_t3_desc": "\u003Cspan class=\"highlight\"\u003E+36.0\u003C/span\u003E Pulse Damage and \u003Cspan class=\"highlight\"\u003E+0.75m\u003C/span\u003E Radius per pulse.", | ||
"citadel_ability_chrono_sphere": "Chrono's Sphere", | "citadel_ability_chrono_sphere": "Chrono's Sphere", | ||
"citadel_ability_chrono_sphere_desc": "{s:hero_name} creates a Time Vortex that \u003Cspan class=\"highlight\"\u003Eslows down the flow of time\u003C/span\u003E for enemies. Enemies are also \u003Cspan class=\"highlight\"\u003ESilenced\u003C/span\u003E while in the Vortex.", | "citadel_ability_chrono_sphere_desc": "{s:hero_name} creates a Time Vortex that \u003Cspan class=\"highlight\"\u003Eslows down the flow of time\u003C/span\u003E for enemies. Enemies are also \u003Cspan class=\"highlight\"\u003ESilenced\u003C/span\u003E while in the Vortex.", | ||
| Line 7,370: | Line 7,372: | ||
"citadel_ability_flying_strike_desc": "Throw a grappling hook to \u003Cspan class=\"highlight\"\u003Ereel yourself towards an enemy, damaging and slowing the target\u003C/span\u003E when you arrive.", | "citadel_ability_flying_strike_desc": "Throw a grappling hook to \u003Cspan class=\"highlight\"\u003Ereel yourself towards an enemy, damaging and slowing the target\u003C/span\u003E when you arrive.", | ||
"citadel_ability_flying_strike_quip": "Fly towards an enemy target", | "citadel_ability_flying_strike_quip": "Fly towards an enemy target", | ||
"citadel_ability_flying_strike_t3_desc": "Can Grapple to ally \u003Cspan class=\"highlight\"\u003EHeroes\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003E+6\u003C/span\u003E Weapon Damage for \u003Cspan class=\"highlight\"\u003E10s\u003C/span\u003E", | "citadel_ability_flying_strike_t3_desc": "Can Grapple to ally \u003Cspan class=\"highlight\"\u003EHeroes\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003E+6.0\u003C/span\u003E Weapon Damage for \u003Cspan class=\"highlight\"\u003E10s\u003C/span\u003E", | ||
"citadel_ability_gigawatt_lightning_strike": "Storm Cloud Lightning Strike", | "citadel_ability_gigawatt_lightning_strike": "Storm Cloud Lightning Strike", | ||
"citadel_ability_grapplehook": "Grapple Hook", | "citadel_ability_grapplehook": "Grapple Hook", | ||
| Line 7,446: | Line 7,448: | ||
"citadel_ability_lash_high_explosive_desc": "Lash starts charging his grenade; the longer the grenade is held before being thrown, the more damage it does. Press the button again to throw it a short distance in front of Lash, exploding on contact.", | "citadel_ability_lash_high_explosive_desc": "Lash starts charging his grenade; the longer the grenade is held before being thrown, the more damage it does. Press the button again to throw it a short distance in front of Lash, exploding on contact.", | ||
"citadel_ability_lash_quip": "Use your whip to pull yourself to an enemy", | "citadel_ability_lash_quip": "Use your whip to pull yourself to an enemy", | ||
"citadel_ability_lash_t2_desc": "\u003Cspan class=\"highlight\"\u003E+20m\u003C/span\u003E Cast Range and gain \u003Cspan class=\"highlight\"\u003E+6\u003C/span\u003E Weapon Damage for 10s", | "citadel_ability_lash_t2_desc": "\u003Cspan class=\"highlight\"\u003E+20m\u003C/span\u003E Cast Range and gain \u003Cspan class=\"highlight\"\u003E+6.0\u003C/span\u003E Weapon Damage for 10s", | ||
"citadel_ability_lash_t3_desc": "\u003Cspan class=\"highlight\"\u003E+20%\u003C/span\u003E Fire Rate to Weapon Bonus Buff", | "citadel_ability_lash_t3_desc": "\u003Cspan class=\"highlight\"\u003E+20%\u003C/span\u003E Fire Rate to Weapon Bonus Buff", | ||
"citadel_ability_lash_throw_grenade": "Throw Explosive", | "citadel_ability_lash_throw_grenade": "Throw Explosive", | ||
| Line 7,459: | Line 7,461: | ||
"citadel_ability_lightning_ball_desc": "Shoot a ball of lightning that travels in a straight line. Does \u003Cspan class=\"highlight\"\u003Edamage to all targets in its radius\u003C/span\u003E. Slows down when damaging enemies and stops if it hits the world.", | "citadel_ability_lightning_ball_desc": "Shoot a ball of lightning that travels in a straight line. Does \u003Cspan class=\"highlight\"\u003Edamage to all targets in its radius\u003C/span\u003E. Slows down when damaging enemies and stops if it hits the world.", | ||
"citadel_ability_lightning_ball_quip": "Launch a damaging ball of lightning", | "citadel_ability_lightning_ball_quip": "Launch a damaging ball of lightning", | ||
"citadel_ability_lightning_ball_t3_desc": "+ | "citadel_ability_lightning_ball_t3_desc": "+58.5 DPS and +1m radius", | ||
"citadel_ability_lightning_dodge": "Lightning Roll", | "citadel_ability_lightning_dodge": "Lightning Roll", | ||
"citadel_ability_lightning_dodge_passive": "Lightning Roll", | "citadel_ability_lightning_dodge_passive": "Lightning Roll", | ||
| Line 7,584: | Line 7,586: | ||
"citadel_ability_rocket_barrage_quip": "Bombard an area with rockets", | "citadel_ability_rocket_barrage_quip": "Bombard an area with rockets", | ||
"citadel_ability_rocket_barrage_t1_desc": "Applies \u003Cspan class=\"highlight\"\u003E30% movement slow\u003C/span\u003E", | "citadel_ability_rocket_barrage_t1_desc": "Applies \u003Cspan class=\"highlight\"\u003E30% movement slow\u003C/span\u003E", | ||
"citadel_ability_rocket_barrage_t3_desc": "\u003Cspan class=\"highlight\"\u003E+ | "citadel_ability_rocket_barrage_t3_desc": "\u003Cspan class=\"highlight\"\u003E+20.699999 Damage per Rocket \u003C/span\u003Eand \u003Cspan class=\"highlight\"\u003EImproved damage scaling\u003C/span\u003E", | ||
"citadel_ability_running_decoy": "Decoy", | "citadel_ability_running_decoy": "Decoy", | ||
"citadel_ability_running_decoy_desc": "{s:hero_name} creates a temporary decoy that will run towards the target location and shoot at any nearby enemies.", | "citadel_ability_running_decoy_desc": "{s:hero_name} creates a temporary decoy that will run towards the target location and shoot at any nearby enemies.", | ||
| Line 7,600: | Line 7,602: | ||
"citadel_ability_shieldedsentry_t1_desc": "Turrets apply \u003Cspan class=\"highlight\"\u003E+25%\u003C/span\u003E Movement Slow", | "citadel_ability_shieldedsentry_t1_desc": "Turrets apply \u003Cspan class=\"highlight\"\u003E+25%\u003C/span\u003E Movement Slow", | ||
"citadel_ability_shieldedsentry_t2_desc": "\u003Cspan class=\"highlight\"\u003E+10m\u003C/span\u003E Attack Range and \u003Cspan class=\"highlight\"\u003E+10%\u003C/span\u003E turret fire rate", | "citadel_ability_shieldedsentry_t2_desc": "\u003Cspan class=\"highlight\"\u003E+10m\u003C/span\u003E Attack Range and \u003Cspan class=\"highlight\"\u003E+10%\u003C/span\u003E turret fire rate", | ||
"citadel_ability_shieldedsentry_t3_desc": "\u003Cspan class=\"highlight\"\u003E+ | "citadel_ability_shieldedsentry_t3_desc": "\u003Cspan class=\"highlight\"\u003E+37.799999\u003C/span\u003E Turret DPS and \u003Cspan class=\"highlight\"\u003E+14s\u003C/span\u003E Turret Lifetime", | ||
"citadel_ability_shiv_dagger": "Serrated Knives", | "citadel_ability_shiv_dagger": "Serrated Knives", | ||
"citadel_ability_shiv_dagger_desc": "Throw a knife that \u003Cspan class=\"highlight\"\u003Edamages and bleeds\u003C/span\u003E an enemy. Each additional hit adds a \u003Cspan class=\"highlight\"\u003Estack\u003C/span\u003E and refreshes the bleed duration, causing the bleed to increase per stack.", | "citadel_ability_shiv_dagger_desc": "Throw a knife that \u003Cspan class=\"highlight\"\u003Edamages and bleeds\u003C/span\u003E an enemy. Each additional hit adds a \u003Cspan class=\"highlight\"\u003Estack\u003C/span\u003E and refreshes the bleed duration, causing the bleed to increase per stack.", | ||
| Line 7,606: | Line 7,608: | ||
"citadel_ability_shiv_dagger_max_rage_desc": "Ultimate Unlock: \u003Cspan class=\"highlight\"\u003E While rage is full\u003C/span\u003E knives will ricochet to another enemy and apply a slow to enemies they bleed.", | "citadel_ability_shiv_dagger_max_rage_desc": "Ultimate Unlock: \u003Cspan class=\"highlight\"\u003E While rage is full\u003C/span\u003E knives will ricochet to another enemy and apply a slow to enemies they bleed.", | ||
"citadel_ability_shiv_dagger_quip": "Apply stacking bleed to the target", | "citadel_ability_shiv_dagger_quip": "Apply stacking bleed to the target", | ||
"citadel_ability_shiv_dagger_t3_desc": "+ | "citadel_ability_shiv_dagger_t3_desc": "+36.0 Damage and +6.3 Bleed DPS", | ||
"citadel_ability_shiv_dash": "Slice and Dice", | "citadel_ability_shiv_dash": "Slice and Dice", | ||
"citadel_ability_shiv_dash_desc": "Perform a \u003Cspan class=\"highlight\"\u003Edash forward, damaging enemies along the path\u003C/span\u003E.\u003Cbr\u003E\u003Cbr\u003EUltimate Unlock: \u003Cspan class=\"highlight\"\u003EWhile rage is full\u003C/span\u003E an echo of Shiv retraces the dash path after a short delay, damaging enemies again.", | "citadel_ability_shiv_dash_desc": "Perform a \u003Cspan class=\"highlight\"\u003Edash forward, damaging enemies along the path\u003C/span\u003E.\u003Cbr\u003E\u003Cbr\u003EUltimate Unlock: \u003Cspan class=\"highlight\"\u003EWhile rage is full\u003C/span\u003E an echo of Shiv retraces the dash path after a short delay, damaging enemies again.", | ||
| Line 7,623: | Line 7,625: | ||
"citadel_ability_shiv_killing_blow_quip": "Travel to a low health hero and instantly kill it", | "citadel_ability_shiv_killing_blow_quip": "Travel to a low health hero and instantly kill it", | ||
"citadel_ability_shiv_killing_blow_t1_desc": "Gain \u003Cspan class=\"highlight\"\u003E+2 m/s\u003C/span\u003E move speed while at full rage.", | "citadel_ability_shiv_killing_blow_t1_desc": "Gain \u003Cspan class=\"highlight\"\u003E+2 m/s\u003C/span\u003E move speed while at full rage.", | ||
"citadel_ability_shiv_killing_blow_t2_desc": "\u003Cspan class=\"highlight\"\u003E+5%\u003C/span\u003E Enemy Health Threshold and \u003Cspan class=\"highlight\"\u003E+ | "citadel_ability_shiv_killing_blow_t2_desc": "\u003Cspan class=\"highlight\"\u003E+5%\u003C/span\u003E Enemy Health Threshold and \u003Cspan class=\"highlight\"\u003E+6%\u003C/span\u003E Full Rage Bonus Damage", | ||
"citadel_ability_shiv_killing_blow_t3_desc": "Finishing off an enemy with Killing Blow \u003Cspan class=\"highlight\"\u003Eresets its cooldown.\u003C/span\u003E", | "citadel_ability_shiv_killing_blow_t3_desc": "Finishing off an enemy with Killing Blow \u003Cspan class=\"highlight\"\u003Eresets its cooldown.\u003C/span\u003E", | ||
"citadel_ability_shiv_killing_blow_ui_meter": "Rage", | "citadel_ability_shiv_killing_blow_ui_meter": "Rage", | ||
| Line 7,692: | Line 7,694: | ||
"citadel_ability_sticky_bomb_desc": "Attach a bomb that explodes after a delay, dealing {g:citadel_inline_attribute:'SpiritDamage'} to nearby enemies. \u003Cbr\u003E\u003Cbr\u003EIf the bomb hits or kills a hero, you gain \u003Cspan class=\"highlight\"\u003Epermanent bonus damage\u003C/span\u003E on Sticky Bomb. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EHold{g:citadel_binding:'AltCast'}to attach the Sticky Bomb to yourself.", | "citadel_ability_sticky_bomb_desc": "Attach a bomb that explodes after a delay, dealing {g:citadel_inline_attribute:'SpiritDamage'} to nearby enemies. \u003Cbr\u003E\u003Cbr\u003EIf the bomb hits or kills a hero, you gain \u003Cspan class=\"highlight\"\u003Epermanent bonus damage\u003C/span\u003E on Sticky Bomb. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EHold{g:citadel_binding:'AltCast'}to attach the Sticky Bomb to yourself.", | ||
"citadel_ability_sticky_bomb_quip": "Plant a bomb on an enemy", | "citadel_ability_sticky_bomb_quip": "Plant a bomb on an enemy", | ||
"citadel_ability_sticky_bomb_t3_desc": "On | "citadel_ability_sticky_bomb_t3_desc": "On Cast: \u003Cspan class=\"highlight\"\u003E+5m/s\u003C/span\u003E for \u003Cspan class=\"highlight\"\u003E3s\u003C/span\u003E", | ||
"citadel_ability_stomp": "Kinetic Pulse", | "citadel_ability_stomp": "Kinetic Pulse", | ||
"citadel_ability_stomp_desc": "Release an energy pulse that travels along the ground, dealing {g:citadel_inline_attribute:'SpiritDamage'} and applying {g:citadel_inline_attribute:'KnockUp'}.", | "citadel_ability_stomp_desc": "Release an energy pulse that travels along the ground, dealing {g:citadel_inline_attribute:'SpiritDamage'} and applying {g:citadel_inline_attribute:'KnockUp'}.", | ||
| Line 7,698: | Line 7,700: | ||
"citadel_ability_stomp_t1_desc": "On Hit: \u003Cspan class=\"highlight\"\u003E35%\u003C/span\u003E Slow and \u003Cspan class=\"highlight\"\u003E-35%\u003C/span\u003E Fire Rate for 4s", | "citadel_ability_stomp_t1_desc": "On Hit: \u003Cspan class=\"highlight\"\u003E35%\u003C/span\u003E Slow and \u003Cspan class=\"highlight\"\u003E-35%\u003C/span\u003E Fire Rate for 4s", | ||
"citadel_ability_stomp_t2_desc": "On Hit: \u003Cspan class=\"highlight\"\u003E+30%\u003C/span\u003E Bullet Damage Taken for \u003Cspan class=\"highlight\"\u003E8s\u003C/span\u003E", | "citadel_ability_stomp_t2_desc": "On Hit: \u003Cspan class=\"highlight\"\u003E+30%\u003C/span\u003E Bullet Damage Taken for \u003Cspan class=\"highlight\"\u003E8s\u003C/span\u003E", | ||
"citadel_ability_stomp_t3_desc": "\u003Cspan class=\"highlight\"\u003E+ | "citadel_ability_stomp_t3_desc": "\u003Cspan class=\"highlight\"\u003E+103.5\u003C/span\u003E Damage and \u003Cspan class=\"highlight\"\u003E+1\u003C/span\u003E Charge", | ||
"citadel_ability_storm_cloud": "Storm Cloud", | "citadel_ability_storm_cloud": "Storm Cloud", | ||
"citadel_ability_storm_cloud_desc": "Channel an expanding storm cloud around you that \u003Cspan class=\"highlight\"\u003Edamages all enemies\u003C/span\u003E within its radius. Enemies do not take damage when they are out of line-of-sight. You have increased \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E during the channel.", | "citadel_ability_storm_cloud_desc": "Channel an expanding storm cloud around you that \u003Cspan class=\"highlight\"\u003Edamages all enemies\u003C/span\u003E within its radius. Enemies do not take damage when they are out of line-of-sight. You have increased \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E during the channel.", | ||
| Line 7,706: | Line 7,708: | ||
"citadel_ability_storm_cloud_t1_desc": "\u003Cspan class=\"highlight\"\u003E+35% Bullet Resist\u003C/span\u003E while channeling Storm Cloud", | "citadel_ability_storm_cloud_t1_desc": "\u003Cspan class=\"highlight\"\u003E+35% Bullet Resist\u003C/span\u003E while channeling Storm Cloud", | ||
"citadel_ability_storm_cloud_t2_desc": "\u003Cspan class=\"highlight\"\u003E+7s\u003C/span\u003E Channel Time and \u003Cspan class=\"highlight\"\u003E+10m\u003C/span\u003E Radius", | "citadel_ability_storm_cloud_t2_desc": "\u003Cspan class=\"highlight\"\u003E+7s\u003C/span\u003E Channel Time and \u003Cspan class=\"highlight\"\u003E+10m\u003C/span\u003E Radius", | ||
"citadel_ability_storm_cloud_t3_desc": "+ | "citadel_ability_storm_cloud_t3_desc": "+54.0 DPS and allows movement control", | ||
"citadel_ability_surveillance_drone": "Deploy Combat Drone", | "citadel_ability_surveillance_drone": "Deploy Combat Drone", | ||
"citadel_ability_surveillance_drone_camera": "Drone Camera", | "citadel_ability_surveillance_drone_camera": "Drone Camera", | ||
| Line 7,723: | Line 7,725: | ||
"citadel_ability_teleport": "Teleport", | "citadel_ability_teleport": "Teleport", | ||
"citadel_ability_tengu_airlift": "Air Drop", | "citadel_ability_tengu_airlift": "Air Drop", | ||
"citadel_ability_tengu_airlift_desc": "\u003Cspan class=\"highlight\"\u003EGrab an ally\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Etake flight\u003C/span\u003E with them. Drop your ally to cause an explosion, dealing {g:citadel_inline_attribute:'SpiritDamage'} and applying {g:citadel_inline_attribute:'Slow'} and {g:citadel_inline_attribute:'KnockUp'}. You and your ally gain a Barrier when flying ends. \u003Cbr\u003E\u003Cbr\u003EWhile lifted, your ally cannot attack and deals - | "citadel_ability_tengu_airlift_desc": "\u003Cspan class=\"highlight\"\u003EGrab an ally\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Etake flight\u003C/span\u003E with them. Drop your ally to cause an explosion, dealing {g:citadel_inline_attribute:'SpiritDamage'} and applying {g:citadel_inline_attribute:'Slow'} and {g:citadel_inline_attribute:'KnockUp'}. You and your ally gain a Barrier when flying ends. \u003Cbr\u003E\u003Cbr\u003EWhile lifted, your ally cannot attack and deals -30% damage.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E{g:citadel_binding:'AltCast'}lets you fly without an ally, carrying a bomb instead.\u003Cbr\u003E{g:citadel_binding:'Attack'}to drop ally/bomb.\u003Cbr\u003E{g:citadel_binding:'MoveForward'}to fly faster. \u003Cbr\u003EHold {g:citadel_binding:'MoveDown'}during cast to reduce launch height", | ||
"citadel_ability_tengu_airlift_quip": "Death from Above! Fly and drop an ally on enemies", | "citadel_ability_tengu_airlift_quip": "Death from Above! Fly and drop an ally on enemies", | ||
"citadel_ability_tengu_airlift_t1_desc": "\u003Cspan class=\"highlight\"\u003E-20%\u003C/span\u003E Bullet Resist on enemies hit for \u003Cspan class=\"highlight\"\u003E8s\u003C/span\u003E", | "citadel_ability_tengu_airlift_t1_desc": "\u003Cspan class=\"highlight\"\u003E-20%\u003C/span\u003E Bullet Resist on enemies hit for \u003Cspan class=\"highlight\"\u003E8s\u003C/span\u003E", | ||
| Line 7,742: | Line 7,744: | ||
"citadel_ability_tengu_stone_form_desc": "Turn yourself into \u003Cspan class=\"highlight\"\u003Eimpervious stone\u003C/span\u003E and smash into the ground, \u003Cspan class=\"highlight\"\u003Estunning and damaging\u003C/span\u003E enemies nearby. Heals you for a percentage of your max health. You have some air control before falling.", | "citadel_ability_tengu_stone_form_desc": "Turn yourself into \u003Cspan class=\"highlight\"\u003Eimpervious stone\u003C/span\u003E and smash into the ground, \u003Cspan class=\"highlight\"\u003Estunning and damaging\u003C/span\u003E enemies nearby. Heals you for a percentage of your max health. You have some air control before falling.", | ||
"citadel_ability_tengu_stone_form_quip": "Turn into impervious stone and stun enemies nearby", | "citadel_ability_tengu_stone_form_quip": "Turn into impervious stone and stun enemies nearby", | ||
"citadel_ability_tengu_stone_form_t2_desc": "\u003Cspan class=\"highlight\"\u003E+ | "citadel_ability_tengu_stone_form_t2_desc": "\u003Cspan class=\"highlight\"\u003E+67.5 Damage\u003C/span\u003E and stuns for \u003Cspan class=\"highlight\"\u003E0.5s\u003C/span\u003E.", | ||
"citadel_ability_tengu_urn": "Kudzu Bomb", | "citadel_ability_tengu_urn": "Kudzu Bomb", | ||
"citadel_ability_tengu_urn_desc": "Summon a patch of choking vines that \u003Cspan class=\"highlight\"\u003Edamages\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Eslows\u003C/span\u003E enemies in its radius.", | "citadel_ability_tengu_urn_desc": "Summon a patch of choking vines that \u003Cspan class=\"highlight\"\u003Edamages\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Eslows\u003C/span\u003E enemies in its radius.", | ||
"citadel_ability_tengu_urn_quip": "Damage and slow enemies in the area", | "citadel_ability_tengu_urn_quip": "Damage and slow enemies in the area", | ||
"citadel_ability_tengu_urn_t3_desc": "\u003Cspan class=\"highlight\"\u003E+ | "citadel_ability_tengu_urn_t3_desc": "\u003Cspan class=\"highlight\"\u003E+36.0 DPS\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003E+2m Radius\u003C/span\u003E", | ||
"citadel_ability_tier2boss_laser_beam": "Laser", | "citadel_ability_tier2boss_laser_beam": "Laser", | ||
"citadel_ability_tier2boss_rocket_barrage": "Rocket Barrage", | "citadel_ability_tier2boss_rocket_barrage": "Rocket Barrage", | ||
"citadel_ability_tier2boss_rocket_barrage/modifier_tier2boss_rocket_damage_aura/modifier_tier2boss_rocket_damage_aura_debuff": "Rocket Barrage", | |||
"citadel_ability_tier2boss_stomp": "Stomp", | "citadel_ability_tier2boss_stomp": "Stomp", | ||
"citadel_ability_tier3boss_laser_beam": "Patron Laser", | "citadel_ability_tier3boss_laser_beam": "Patron Laser", | ||
| Line 9,162: | Line 9,165: | ||
"mirage_sand_phantom_quip": "Apply procs of escalating damage", | "mirage_sand_phantom_quip": "Apply procs of escalating damage", | ||
"mirage_sand_phantom_t1_desc": "Apply 60% Slow for 0.5s whenever you apply 2x multiplier or higher", | "mirage_sand_phantom_t1_desc": "Apply 60% Slow for 0.5s whenever you apply 2x multiplier or higher", | ||
"mirage_sand_phantom_t2_desc": "+2.5s Multiplier Duration and + | "mirage_sand_phantom_t2_desc": "+2.5s Multiplier Duration and +8.099999 Base Damage", | ||
"mirage_sand_phantom_t3_desc": "-0.75s Cooldown Between Multiplier and +4 Max Multiplier", | "mirage_sand_phantom_t3_desc": "-0.75s Cooldown Between Multiplier and +4 Max Multiplier", | ||
"mirage_teleport": "Traveler", | "mirage_teleport": "Traveler", | ||
"mirage_teleport_desc": "Channeled. Target | "mirage_teleport_desc": "Channeled. Target a friendly objective, ally or visible enemy hero on the minimap, then \u003Cspan class=\"highlight\"\u003Eteleport\u003C/span\u003E to where they were when your channel started. After teleporting, you gain \u003Cspan class=\"highlight\"\u003Emove speed\u003C/span\u003E as well as \u003Cspan class=\"highlight\"\u003Efire rate until your next reload\u003C/span\u003E.", | ||
"mirage_teleport_movespeed": "Traveler - Bonus Movement", | "mirage_teleport_movespeed": "Traveler - Bonus Movement", | ||
"mirage_teleport_quip": "Teleport to an ally or enemy hero", | "mirage_teleport_quip": "Teleport to an ally or enemy hero", | ||
"mirage_teleport_t1_desc": "+2 m Move Speed and -25s Cooldown", | |||
"mirage_teleport_t2_desc": "Grants Traveller Buffs to Ally", | "mirage_teleport_t2_desc": "Grants Traveller Buffs to Ally", | ||
"mirage_teleport_t3_desc": "On arrival, become \u003Cspan class=\"highlight\"\u003EImmune\u003C/span\u003E to Stun, Silence, Sleep, Root, and Disarm for \u003Cspan class=\"highlight\"\u003E3s\u003C/span\u003E.", | "mirage_teleport_t3_desc": "On arrival, become \u003Cspan class=\"highlight\"\u003EImmune\u003C/span\u003E to Stun, Silence, Sleep, Root, and Disarm for \u003Cspan class=\"highlight\"\u003E3s\u003C/span\u003E.", | ||
| Line 9,653: | Line 9,657: | ||
"synth_affliction_quip": "Apply damage over time to enemies nearby", | "synth_affliction_quip": "Apply damage over time to enemies nearby", | ||
"synth_affliction_t2_desc": "+4s Duration and suppresses targets' healing by -40%", | "synth_affliction_t2_desc": "+4s Duration and suppresses targets' healing by -40%", | ||
"synth_affliction_t3_desc": "+ | "synth_affliction_t3_desc": "+16.199999 DPS and +6m Radius", | ||
"synth_barrage": "Barrage", | "synth_barrage": "Barrage", | ||
"synth_barrage_desc": "Channel to start launching projectiles that \u003Cspan class=\"highlight\"\u003Edeal damage\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Eapply movement slow\u003C/span\u003E around their impact point. Each projectile landed on a hero grants you a \u003Cspan class=\"highlight\"\u003Estacking buff that amplifies all of your damage\u003C/span\u003E.\u003Cbr\u003EIf you cast it while in the air, you'll \u003Cspan class=\"highlight\"\u003Efloat\u003C/span\u003E and maintain any horizontal momentum you started with.", | "synth_barrage_desc": "Channel to start launching projectiles that \u003Cspan class=\"highlight\"\u003Edeal damage\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Eapply movement slow\u003C/span\u003E around their impact point. Each projectile landed on a hero grants you a \u003Cspan class=\"highlight\"\u003Estacking buff that amplifies all of your damage\u003C/span\u003E.\u003Cbr\u003EIf you cast it while in the air, you'll \u003Cspan class=\"highlight\"\u003Efloat\u003C/span\u003E and maintain any horizontal momentum you started with.", | ||
| Line 9,676: | Line 9,680: | ||
"synth_plasma_flux_desc": "Launch a sentient cloak that \u003Cspan class=\"highlight\"\u003Etravels forward\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Edamages enemies\u003C/span\u003E. You can press \u003Cspan class=\"highlight\"\u003E{g:citadel_binding:'Ability2'}\u003C/span\u003E to \u003Cspan class=\"highlight\"\u003Eteleport\u003C/span\u003E to its location.", | "synth_plasma_flux_desc": "Launch a sentient cloak that \u003Cspan class=\"highlight\"\u003Etravels forward\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Edamages enemies\u003C/span\u003E. You can press \u003Cspan class=\"highlight\"\u003E{g:citadel_binding:'Ability2'}\u003C/span\u003E to \u003Cspan class=\"highlight\"\u003Eteleport\u003C/span\u003E to its location.", | ||
"synth_plasma_flux_quip": "Launch a damaging cloak that you can teleport to", | "synth_plasma_flux_quip": "Launch a damaging cloak that you can teleport to", | ||
"synth_plasma_flux_t3_desc": "\u003Cspan class=\"highlight\"\u003E+7 Weapon Damage\u003C/span\u003E for 10s\u003C/span\u003E after teleporting with Flying Cloak.", | "synth_plasma_flux_t3_desc": "\u003Cspan class=\"highlight\"\u003E+7.0 Weapon Damage\u003C/span\u003E for 10s\u003C/span\u003E after teleporting with Flying Cloak.", | ||
"synth_plasma_flux_teleport": "Teleport", | "synth_plasma_flux_teleport": "Teleport", | ||
"synth_pulse": "Enchanter's Satchel", | "synth_pulse": "Enchanter's Satchel", | ||
| Line 9,816: | Line 9,820: | ||
"upgrade_camouflage_desc": "Go \u003Cspan class=\"highlight\"\u003Einvisible\u003C/span\u003E and maintain invisibility by \u003Cspan class=\"highlight\"\u003Enot moving or attacking\u003C/span\u003E. Taking damage will not reveal the Hero. Bonus Regen while Invisible.", | "upgrade_camouflage_desc": "Go \u003Cspan class=\"highlight\"\u003Einvisible\u003C/span\u003E and maintain invisibility by \u003Cspan class=\"highlight\"\u003Enot moving or attacking\u003C/span\u003E. Taking damage will not reveal the Hero. Bonus Regen while Invisible.", | ||
"upgrade_capacitor": "Capacitor", | "upgrade_capacitor": "Capacitor", | ||
"upgrade_capacitor_desc": "Launch a projectile that deals \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'SpiritIcon'}damage\u003C/span\u003E, | "upgrade_capacitor_desc": "Launch a projectile that deals \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'SpiritIcon'}damage\u003C/span\u003E, applies a strong slow that recovers over time, \u003Cspan class=\"highlight\"\u003Eprevents Stamina usage\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESilences\u003C/span\u003E their \u003Cspan class=\"highlight\"\u003Emovement-based items and abilities\u003C/span\u003E.", | ||
"upgrade_cardio_calibrator": "Enduring Speed", | "upgrade_cardio_calibrator": "Enduring Speed", | ||
"upgrade_cardio_calibrator_desc": "Reduces the effect of enemy \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E penalties.", | "upgrade_cardio_calibrator_desc": "Reduces the effect of enemy \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E penalties.", | ||
| Line 9,827: | Line 9,831: | ||
"upgrade_cheat_death": "Cheat Death", | "upgrade_cheat_death": "Cheat Death", | ||
"upgrade_cheat_death_pulse_passive": "Releases a \u003Cspan class=\"highlight\"\u003Eperiodic pulse\u003C/span\u003E, damaging nearby enemies.\u003Cbr\u003EWhile death immune, the \u003Cspan class=\"highlight\"\u003Erate of the damage pulse\u003C/span\u003E is greatly increased.", | "upgrade_cheat_death_pulse_passive": "Releases a \u003Cspan class=\"highlight\"\u003Eperiodic pulse\u003C/span\u003E, damaging nearby enemies.\u003Cbr\u003EWhile death immune, the \u003Cspan class=\"highlight\"\u003Erate of the damage pulse\u003C/span\u003E is greatly increased.", | ||
"upgrade_cheat_death_unkillable_passive": "When you would take lethal damage, instead become \u003Cspan class=\"highlight\"\u003Etemporarily death immune\u003C/span\u003E.\u003Cbr\u003E\u003Cbr\u003EWhile death immune, you deal \u003Cspan class=\"highlight\"\u003Ereduced damage\u003C/span\u003E, have \u003Cspan class=\"highlight\"\u003Ereduced healing\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Emove slower\u003C/span\u003E.", | "upgrade_cheat_death_unkillable_passive": "When you would take lethal damage, instead become \u003Cspan class=\"highlight\"\u003Etemporarily death immune\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Eremoves all non-stun debuffs\u003C/span\u003E. \u003Cbr\u003E\u003Cbr\u003EWhile death immune, you deal \u003Cspan class=\"highlight\"\u003Ereduced damage\u003C/span\u003E, have \u003Cspan class=\"highlight\"\u003Ereduced healing\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Emove slower\u003C/span\u003E.", | ||
"upgrade_chonky": "Fortitude", | "upgrade_chonky": "Fortitude", | ||
"upgrade_chonky_desc": "After not taking damage for \u003Cspan class=\"highlight\"\u003E{s:RestoreDelay}s\u003C/span\u003E, gain \u003Cspan class=\"highlight\"\u003E{s:HealLifePercentOutOfCombat}% Max Health Regen\u003C/span\u003E.", | "upgrade_chonky_desc": "After not taking damage for \u003Cspan class=\"highlight\"\u003E{s:RestoreDelay}s\u003C/span\u003E, gain \u003Cspan class=\"highlight\"\u003E{s:HealLifePercentOutOfCombat}% Max Health Regen\u003C/span\u003E.", | ||
| Line 9,946: | Line 9,950: | ||
"upgrade_glitch": "Curse", | "upgrade_glitch": "Curse", | ||
"upgrade_glitch/modifier_glitch_debuff": "Cursed!", | "upgrade_glitch/modifier_glitch_debuff": "Cursed!", | ||
"upgrade_glitch_desc": "Curses an enemy - \u003Cspan class=\"highlight\"\u003Einterrupting, Silencing, Disarming\u003C/span\u003E, and \u003Cspan class=\"highlight\"\u003Epreventing item usage\u003C/span\u003E.", | "upgrade_glitch_desc": "Curses an enemy - \u003Cspan class=\"highlight\"\u003Einterrupting, Silencing, Disarming\u003C/span\u003E, and \u003Cspan class=\"highlight\"\u003Epreventing item usage\u003C/span\u003E. \u003Cspan class=\"highlight\"\u003ERemoves all non-ultimate buffs\u003C/span\u003E.", | ||
"upgrade_greater_withering_whip": "Disarming Hex", | "upgrade_greater_withering_whip": "Disarming Hex", | ||
"upgrade_greater_withering_whip_debuff": "Disarmed", | "upgrade_greater_withering_whip_debuff": "Disarmed", | ||
| Line 10,173: | Line 10,177: | ||
"upgrade_spirit_sap_desc": "Target an enemy to \u003Cspan class=\"highlight\"\u003Ereduce their Spirit Resist\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E.", | "upgrade_spirit_sap_desc": "Target an enemy to \u003Cspan class=\"highlight\"\u003Ereduce their Spirit Resist\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E.", | ||
"upgrade_spirit_snatch": "Spirit Snatch", | "upgrade_spirit_snatch": "Spirit Snatch", | ||
"upgrade_spirit_snatch_desc": "When you perform a \u003Cspan class=\"highlight\"\u003ELight or Heavy Melee\u003C/span\u003E attack against a hero, the attack deals extra \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E and steals \u003Cspan class=\"highlight\"\u003ESpirit Resist\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E.\u003Cspan class=\"diminish\"\u003E\u003Cbr\u003E\u003Cbr\ | "upgrade_spirit_snatch_desc": "When you perform a \u003Cspan class=\"highlight\"\u003ELight or Heavy Melee\u003C/span\u003E attack against a hero, the attack deals extra \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E and steals \u003Cspan class=\"highlight\"\u003ESpirit Resist\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E.\u003Cspan class=\"diminish\"\u003E\u003Cbr\u003E\u003Cbr\u003EEffects are reduced by {s:LightMeleeScale}% for Light Melee hits.\u003C/span\u003E", | ||
"upgrade_split_shot": "Split Shot", | "upgrade_split_shot": "Split Shot", | ||
"upgrade_split_shot_desc": "Make your weapon fire \u003Cspan class=\"highlight\"\u003Emultishot\u003C/span\u003E. \u003Cbr\u003E\u003Cbr\u003E Hitting more than one Hero per attack will grant a \u003Cspan class=\"highlight\"\u003Estacking weapon damage bonus\u003C/span\u003E. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ETargets can only be hit once per multishot.\u003C/span\u003E", | "upgrade_split_shot_desc": "Make your weapon fire \u003Cspan class=\"highlight\"\u003Emultishot\u003C/span\u003E. \u003Cbr\u003E\u003Cbr\u003E Hitting more than one Hero per attack will grant a \u003Cspan class=\"highlight\"\u003Estacking weapon damage bonus\u003C/span\u003E. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ETargets can only be hit once per multishot.\u003C/span\u003E", | ||
| Line 10,205: | Line 10,209: | ||
"upgrade_target_stun_desc": "Apply a \u003Cspan class=\"highlight\"\u003EStun\u003C/span\u003E after \u003Cspan class=\"highlight\"\u003E{s:StunDelay}s\u003C/span\u003E. Stun duration is increased against \u003Cspan class=\"highlight\"\u003Eairborne\u003C/span\u003E targets.", | "upgrade_target_stun_desc": "Apply a \u003Cspan class=\"highlight\"\u003EStun\u003C/span\u003E after \u003Cspan class=\"highlight\"\u003E{s:StunDelay}s\u003C/span\u003E. Stun duration is increased against \u003Cspan class=\"highlight\"\u003Eairborne\u003C/span\u003E targets.", | ||
"upgrade_targeted_silence": "Silence Wave", | "upgrade_targeted_silence": "Silence Wave", | ||
"upgrade_targeted_silence_desc": "Launch an expanding projectile which \u003Cspan class=\"highlight\"\u003ESilences\u003C/span\u003E enemies for a short duration | "upgrade_targeted_silence_desc": "Launch an expanding projectile which \u003Cspan class=\"highlight\"\u003ESilences\u003C/span\u003E enemies for a short duration and deals impact damage. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ESilence does not interrupt channeling abilities.\u003C/span\u003E", | ||
"upgrade_tech_3": "Energy", | "upgrade_tech_3": "Energy", | ||
"upgrade_tech_3_desc": "Large increase in \u003Cspan class=\"highlight\"\u003EEnergy\u003C/span\u003E.", | "upgrade_tech_3_desc": "Large increase in \u003Cspan class=\"highlight\"\u003EEnergy\u003C/span\u003E.", | ||
| Line 10,293: | Line 10,297: | ||
"viscous_goo_grenade_puddle_desc": "Goo puddles linger on the ground and apply a \u003Cspan class=\"highlight\"\u003Emovement slow\u003C/span\u003E to enemies walking on them.", | "viscous_goo_grenade_puddle_desc": "Goo puddles linger on the ground and apply a \u003Cspan class=\"highlight\"\u003Emovement slow\u003C/span\u003E to enemies walking on them.", | ||
"viscous_goo_grenade_quip": "Damage enemies and make a mess", | "viscous_goo_grenade_quip": "Damage enemies and make a mess", | ||
" | "viscous_goo_grenade_t1_desc": "+36 Damage and +1m Radius", | ||
"viscous_goo_grenade_t3_desc": "Bounces 2 times", | "viscous_goo_grenade_t3_desc": "Bounces 2 times and improves Spirit Scaling", | ||
"viscous_goo_puddle": "Goo Form", | "viscous_goo_puddle": "Goo Form", | ||
"viscous_goo_puddle_desc": "Turn yourself into a puddle of goo, becoming \u003Cspan class=\"highlight\"\u003Eimmune to harm\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Edealing damage to nearby enemies\u003C/span\u003E.", | "viscous_goo_puddle_desc": "Turn yourself into a puddle of goo, becoming \u003Cspan class=\"highlight\"\u003Eimmune to harm\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Edealing damage to nearby enemies\u003C/span\u003E.", | ||
| Line 10,307: | Line 10,311: | ||
"viscous_restorative_goo_quip": "The Cube is a safe place to be", | "viscous_restorative_goo_quip": "The Cube is a safe place to be", | ||
"viscous_restorative_goo_t1_desc": "Increases Move Speed and Stamina Recovery", | "viscous_restorative_goo_t1_desc": "Increases Move Speed and Stamina Recovery", | ||
"viscous_restorative_goo_t2_desc": "+25 Health Regen and +1s Duration", | |||
"viscous_restorative_goo_t3_desc": "\u003Cspan class=\"highlight\"\u003ERemoves all Debuffs\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003E-21.0s\u003C/span\u003E Cooldown", | "viscous_restorative_goo_t3_desc": "\u003Cspan class=\"highlight\"\u003ERemoves all Debuffs\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003E-21.0s\u003C/span\u003E Cooldown", | ||
"viscous_telepunch": "Puddle Punch", | "viscous_telepunch": "Puddle Punch", | ||
"viscous_telepunch_desc": "Materialize a fist in the world that punches everyone in the area, applying {g:citadel_inline_attribute:'KnockUp'}. \u003Cbr\u003E\u003Cbr\u003EPunching an enemy deals {g:citadel_inline_attribute:'MeleeDamage'} and applies {g:citadel_inline_attribute:'Slow'}.", | "viscous_telepunch_desc": "Materialize a fist in the world that punches everyone in the area, applying {g:citadel_inline_attribute:'KnockUp'}. \u003Cbr\u003E\u003Cbr\u003EPunching an enemy deals {g:citadel_inline_attribute:'MeleeDamage'} and applies {g:citadel_inline_attribute:'Slow'}.", | ||
"viscous_telepunch_quip": "Punch enemies with a giant fist", | "viscous_telepunch_quip": "Punch enemies with a giant fist", | ||
"viscous_telepunch_t2_desc": "+ | "viscous_telepunch_t2_desc": "+27.0 Damage and +15% Movement Slow", | ||
"viscous_telepunch_t3_desc": "-12s Cooldown and now deals \u003Cspan class=\"highlight\"\u003EHeavy Melee Damage\u003C/span\u003E", | "viscous_telepunch_t3_desc": "-12s Cooldown and now deals \u003Cspan class=\"highlight\"\u003EHeavy Melee Damage\u003C/span\u003E", | ||
"walker_unit": "Walker", | "walker_unit": "Walker", | ||