Data:Lang en.json: Difference between revisionsGive feedback
Deadbot v1.5.2-6198 |
Deadbot v1.5.3-6211 |
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"Citadel_AttackerClass_CLASS_TROOPER_NEUTRAL": "Denizen", | "Citadel_AttackerClass_CLASS_TROOPER_NEUTRAL": "Denizen", | ||
"Citadel_AttackerClass_CLASS_ZAP_TRIGGER": "Zap", | "Citadel_AttackerClass_CLASS_ZAP_TRIGGER": "Zap", | ||
"Citadel_BannedHeroes": "Banned Heroes", | |||
"Citadel_BannedWarning_Desc": "You will be less likely to see this hero in this match.", | |||
"Citadel_BannedWarning_Title": "Avoided Hero", | |||
"Citadel_Bebop_HeroTag_1": "Hook", | "Citadel_Bebop_HeroTag_1": "Hook", | ||
"Citadel_Bebop_HeroTag_2": "Bomb", | "Citadel_Bebop_HeroTag_2": "Bomb", | ||
| Line 2,866: | Line 2,869: | ||
"Citadel_RosterMode_TutorialSandbox": "Tutorial - Sandbox", | "Citadel_RosterMode_TutorialSandbox": "Tutorial - Sandbox", | ||
"Citadel_Roster_AddToRoster": "Add to Roster", | "Citadel_Roster_AddToRoster": "Add to Roster", | ||
"Citadel_Roster_ClearBan": "Stop Avoiding Hero", | |||
"Citadel_Roster_ClearPriority": "Clear Priority", | "Citadel_Roster_ClearPriority": "Clear Priority", | ||
"Citadel_Roster_HeroCount": "Heroes in roster:", | "Citadel_Roster_HeroCount": "Heroes in roster:", | ||
| Line 2,879: | Line 2,883: | ||
"Citadel_Roster_Instructions_Title": "Create your Roster", | "Citadel_Roster_Instructions_Title": "Create your Roster", | ||
"Citadel_Roster_Instructions_Title_HeroLabs": "Hero Labs", | "Citadel_Roster_Instructions_Title_HeroLabs": "Hero Labs", | ||
"Citadel_Roster_MakeBanned": "Avoid Hero", | |||
"Citadel_Roster_MakeHighPriority": "Make High Priority", | "Citadel_Roster_MakeHighPriority": "Make High Priority", | ||
"Citadel_Roster_MakePriority": "Make Priority", | "Citadel_Roster_MakePriority": "Make Priority", | ||
"Citadel_Roster_NewHeroInvalidBan": "New heroes can't be avoided", | |||
"Citadel_Roster_NoHeroes": "None", | "Citadel_Roster_NoHeroes": "None", | ||
"Citadel_Roster_PreferredCount": "Priority heroes:", | "Citadel_Roster_PreferredCount": "Priority heroes:", | ||
| Line 3,128: | Line 3,134: | ||
"Citadel_StreetBrawl_RoundSubtitle": "First to 3 wins", | "Citadel_StreetBrawl_RoundSubtitle": "First to 3 wins", | ||
"Citadel_StreetBrawl_RoundTitle": "Round {d:sb_round}", | "Citadel_StreetBrawl_RoundTitle": "Round {d:sb_round}", | ||
"Citadel_StreetBrawl_Tooltip_Modified": "= Value adjusted for Street Brawl", | |||
"Citadel_Subtitles_Message_Entity": "\u003Cb\u003E{s:subtitle_actor}\u003C/b\u003E: \u003Ci\u003E{s:subtitle_text}\u003C/i\u003E", | "Citadel_Subtitles_Message_Entity": "\u003Cb\u003E{s:subtitle_actor}\u003C/b\u003E: \u003Ci\u003E{s:subtitle_text}\u003C/i\u003E", | ||
"Citadel_Subtitles_Message_World": "\u003Ci\u003E{s:subtitle_text}\u003C/i\u003E", | "Citadel_Subtitles_Message_World": "\u003Ci\u003E{s:subtitle_text}\u003C/i\u003E", | ||
| Line 3,351: | Line 3,358: | ||
"ConeRadius_label": "Lightning Distance", | "ConeRadius_label": "Lightning Distance", | ||
"ConeRadius_postfix": "m", | "ConeRadius_postfix": "m", | ||
"ConfirmRoster_BadRoster": "You need at least | "ConfirmRoster_BadRoster": "You need at least {d:min_roster_size} heroes in your Roster to join a match.", | ||
"ConsumeHealPercentage_label": "Consume Heal Percentage", | "ConsumeHealPercentage_label": "Consume Heal Percentage", | ||
"ConsumeHealPercentage_postfix": "%", | "ConsumeHealPercentage_postfix": "%", | ||
| Line 4,415: | Line 4,422: | ||
"IcePathShardRadius_postfix": "m", | "IcePathShardRadius_postfix": "m", | ||
"Ignore": "Ignore", | "Ignore": "Ignore", | ||
"ImbueAbilityLifesteal_label": "Imbued Lifesteal", | |||
"ImbueAbilityLifesteal_postfix": "%", | |||
"ImbueAbilityLifesteal_postvalue_label": "Imbued Lifesteal", | |||
"ImbueAbilityLifesteal_prefix": "{s:sign}", | |||
"ImbuedBonusDuration_label": "Imbued Ability Duration", | "ImbuedBonusDuration_label": "Imbued Ability Duration", | ||
"ImbuedBonusDuration_postfix": "%", | "ImbuedBonusDuration_postfix": "%", | ||
| Line 5,493: | Line 5,504: | ||
"MyRosterPartyReadyCount": "{d:party_ready_count}/{d:party_player_count} Ready", | "MyRosterPartyReadyCount": "{d:party_ready_count}/{d:party_player_count} Ready", | ||
"MyRosterReadyUp": "Ready Up!", | "MyRosterReadyUp": "Ready Up!", | ||
"MyRosterRosterDesc": "Minimum | "MyRosterRosterDesc": "Minimum {d:min_roster_size} Heroes required to Queue", | ||
"MyRosterRosterDesc_HeroLabs": "Your roster needs at least 3 Heroes, 2 of which must be standard, non-testing Heroes", | "MyRosterRosterDesc_HeroLabs": "Your roster needs at least 3 Heroes, 2 of which must be standard, non-testing Heroes", | ||
"MyRosterRosterDesc_MinNonNew": "Your roster needs at least {d:min_non_new_heroes} or more heroes that are not new", | "MyRosterRosterDesc_MinNonNew": "Your roster needs at least {d:min_non_new_heroes} or more heroes that are not new", | ||
"MyRosterRosterDesc_NeedsMoreNonNew": "At least | "MyRosterRosterDesc_NeedsMoreNonNew": "At least {d:min_non_limited_heroes} non-new heroes required to queue", | ||
"MyRosterRosterDesc_NeedsMoreNonNewOld": "You have too many new heroes in your roster. Please add some more heroes to your roster that aren't new", | "MyRosterRosterDesc_NeedsMoreNonNewOld": "You have too many new heroes in your roster. Please add some more heroes to your roster that aren't new", | ||
"MyRosterRosterDesc_PartyInvalid": "Can't form a valid team with your Party's rosters.", | "MyRosterRosterDesc_PartyInvalid": "Can't form a valid team with your Party's rosters.", | ||
| Line 6,442: | Line 6,453: | ||
"StatDesc_DPS": "DPS", | "StatDesc_DPS": "DPS", | ||
"StatDesc_DPS_postvalue_label": "DPS", | "StatDesc_DPS_postvalue_label": "DPS", | ||
"StatDesc_DashSpeedInMeters": "Dash Speed", | |||
"StatDesc_DashSpeedInMeters_postfix": "m", | |||
"StatDesc_DashSpeedInMeters_postvalue_label": "Dash Speed", | |||
"StatDesc_DebuffResist": "Debuff Resist", | "StatDesc_DebuffResist": "Debuff Resist", | ||
"StatDesc_DebuffResist_postfix": "%", | "StatDesc_DebuffResist_postfix": "%", | ||
| Line 7,182: | Line 7,196: | ||
"WeaponDamageBonusDuration_postfix": "s", | "WeaponDamageBonusDuration_postfix": "s", | ||
"WeaponDamageBonusDuration_postvalue_label": "Bonus Duration", | "WeaponDamageBonusDuration_postvalue_label": "Bonus Duration", | ||
"WeaponDamageBonusPerKill_label": "Weapon Damage Per Kill", | |||
"WeaponDamageBonusPerKill_postfix": "%", | |||
"WeaponDamageBonusPerKill_postvalue_label": "Weapon Damage Per Kill", | |||
"WeaponDamageBonusPerKill_prefix": "{s:sign}", | |||
"WeaponDamageBonusPerSec_label": "Weapon Damage Gain Per Sec", | "WeaponDamageBonusPerSec_label": "Weapon Damage Gain Per Sec", | ||
"WeaponDamageBonusPerSec_postfix": "%", | "WeaponDamageBonusPerSec_postfix": "%", | ||
| Line 7,346: | Line 7,364: | ||
"ability_bookworm_knightbarrier/knightbarrier": "Defend", | "ability_bookworm_knightbarrier/knightbarrier": "Defend", | ||
"ability_bookworm_knightbarrier_desc": "Grant an ally a {g:citadel_inline_attribute:'CombatBarrier'}. While the barrier holds, they gain {g:citadel_inline_attribute:'BonusWeaponDamage'}.", | "ability_bookworm_knightbarrier_desc": "Grant an ally a {g:citadel_inline_attribute:'CombatBarrier'}. While the barrier holds, they gain {g:citadel_inline_attribute:'BonusWeaponDamage'}.", | ||
"ability_bookworm_knightbarrier_t1_desc": "On Barrier: \u003Cspan class=\"highlight\"\u003E+ | "ability_bookworm_knightbarrier_t1_desc": "On Barrier: \u003Cspan class=\"highlight\"\u003E+14%\u003C/span\u003E Fire Rate", | ||
"ability_bookworm_knightbarrier_t2_desc": "\u003Cspan class=\"highlight\"\u003E+100\u003C/span\u003EBarrier and \u003Cspan class=\"highlight\"\u003E+2s\u003C/span\u003E Duration", | "ability_bookworm_knightbarrier_t2_desc": "\u003Cspan class=\"highlight\"\u003E+100\u003C/span\u003EBarrier and \u003Cspan class=\"highlight\"\u003E+2s\u003C/span\u003E Duration", | ||
"ability_bookworm_knightbarrier_t3_desc": "Up to \u003Cspan class=\"highlight\"\u003E2\u003C/span\u003E additional allies gain \u003Cspan class=\"highlight\"\u003E75%\u003C/span\u003E Barrier", | "ability_bookworm_knightbarrier_t3_desc": "Up to \u003Cspan class=\"highlight\"\u003E2\u003C/span\u003E additional allies gain \u003Cspan class=\"highlight\"\u003E75%\u003C/span\u003E Barrier", | ||
| Line 7,465: | Line 7,483: | ||
"ability_familiar_ability02": "Pillow Toss", | "ability_familiar_ability02": "Pillow Toss", | ||
"ability_familiar_ability02_desc": "Throw your trusty pillow inflicting {g:citadel_inline_attribute:'SpiritDamage'} and heavy {g:citadel_inline_attribute:'KnockBack'}.\u003Cbr\u003E\u003Cbr\u003ELanding hits reduces the cooldown of your other abilities.", | "ability_familiar_ability02_desc": "Throw your trusty pillow inflicting {g:citadel_inline_attribute:'SpiritDamage'} and heavy {g:citadel_inline_attribute:'KnockBack'}.\u003Cbr\u003E\u003Cbr\u003ELanding hits reduces the cooldown of your other abilities.", | ||
"ability_familiar_ability02_t2_desc": "Applies - | "ability_familiar_ability02_t2_desc": "Applies -35% Fire Rate", | ||
"ability_familiar_ability02_t3_desc": "+90 Damage and +2m Radius", | "ability_familiar_ability02_t3_desc": "+90 Damage and +2m Radius", | ||
"ability_familiar_attach": "Tag Along", | "ability_familiar_attach": "Tag Along", | ||
| Line 7,500: | Line 7,518: | ||
"ability_flame_dash_desc": "Dash forward, gaining {g:citadel_inline_attribute:'SlowResistance'} while leaving a flaming trail that deals {g:citadel_inline_attribute:'SpiritDPS'}. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EHold{g:citadel_binding:'MoveForward'}while active to dash farther.", | "ability_flame_dash_desc": "Dash forward, gaining {g:citadel_inline_attribute:'SlowResistance'} while leaving a flaming trail that deals {g:citadel_inline_attribute:'SpiritDPS'}. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EHold{g:citadel_binding:'MoveForward'}while active to dash farther.", | ||
"ability_flame_dash_quip": "Blaze forward, leaving a flame trail in your wake", | "ability_flame_dash_quip": "Blaze forward, leaving a flame trail in your wake", | ||
"ability_flame_dash_t1_desc": "On Hit: \u003Cspan class=\"highlight\"\u003E- | "ability_flame_dash_t1_desc": "On Hit: \u003Cspan class=\"highlight\"\u003E-25% Fire Rate\u003C/span\u003E for 6s", | ||
"ability_flame_dash_t3_desc": "Enable Ability Charges\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003E-15s\u003C/span\u003E Ability Cooldown", | "ability_flame_dash_t3_desc": "Enable Ability Charges\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003E-15s\u003C/span\u003E Ability Cooldown", | ||
"ability_flying_nimbus": "Flying Nimbus", | "ability_flying_nimbus": "Flying Nimbus", | ||
| Line 7,517: | Line 7,535: | ||
"ability_frank_revive_desc": "Reanimate after taking lethal damage, dealing {g:citadel_inline_attribute:'SpiritDamage'} and applying {g:citadel_inline_attribute:'Stun'} to nearby enemies.", | "ability_frank_revive_desc": "Reanimate after taking lethal damage, dealing {g:citadel_inline_attribute:'SpiritDamage'} and applying {g:citadel_inline_attribute:'Stun'} to nearby enemies.", | ||
"ability_frank_revive_t1_desc": "\u003Cspan class=\"highlight\"\u003E+3m\u003C/span\u003E Radius \u0026 \u003Cspan class=\"highlight\"\u003E+90\u003C/span\u003E Damage", | "ability_frank_revive_t1_desc": "\u003Cspan class=\"highlight\"\u003E+3m\u003C/span\u003E Radius \u0026 \u003Cspan class=\"highlight\"\u003E+90\u003C/span\u003E Damage", | ||
"ability_frank_revive_t3_desc": "While On Cooldown: Gain \u003Cspan class=\"highlight\"\ | "ability_frank_revive_t3_desc": "While On Cooldown: Gain \u003Cspan class=\"highlight\"\u003E18%\u003C/span\u003E Fire Rate and \u003Cspan class=\"highlight\"\u003E9\u003C/span\u003E Spirit Damage per Bullet", | ||
"ability_frank_selfzap": "Jumpstart", | "ability_frank_selfzap": "Jumpstart", | ||
"ability_frank_selfzap/selfzap": "Jumpstart", | "ability_frank_selfzap/selfzap": "Jumpstart", | ||
| Line 7,590: | Line 7,608: | ||
"ability_health_swap_desc": "\u003Cspan class=\"highlight\"\u003ESwaps health levels\u003C/span\u003E with an enemy target. There is a minimum health percentage that enemies can be brought down to and a minimum amount of health received based on victims current health.", | "ability_health_swap_desc": "\u003Cspan class=\"highlight\"\u003ESwaps health levels\u003C/span\u003E with an enemy target. There is a minimum health percentage that enemies can be brought down to and a minimum amount of health received based on victims current health.", | ||
"ability_health_swap_quip": "Swap your current health with an enemy hero's", | "ability_health_swap_quip": "Swap your current health with an enemy hero's", | ||
"ability_health_swap_t2_desc": "On cast, \u003Cspan class=\"highlight\"\u003E+ | "ability_health_swap_t2_desc": "On cast, \u003Cspan class=\"highlight\"\u003E+35%\u003C/span\u003E Fire Rate for 8s.", | ||
"ability_health_swap_t3_desc": "\u003Cspan class=\"highlight\"\u003ESilence\u003C/span\u003E enemies within 25m for 3s", | "ability_health_swap_t3_desc": "\u003Cspan class=\"highlight\"\u003ESilence\u003C/span\u003E enemies within 25m for 3s", | ||
"ability_heavy_drone": "Utility Drone", | "ability_heavy_drone": "Utility Drone", | ||
| Line 7,606: | Line 7,624: | ||
"ability_ice_dome_desc": "Kelvin freezes the air around him, creating an \u003Cspan class=\"highlight\"\u003Eimpenetrable dome\u003C/span\u003E around himself. While in the dome, allies rapidly \u003Cspan class=\"highlight\"\u003Eregenerate health\u003C/span\u003E and enemies are \u003Cspan class=\"highlight\"\u003Eslowed\u003C/span\u003E. \u003Cbr\u003EObjectives becomes Invulnerable and Frozen under Frozen Shelter.", | "ability_ice_dome_desc": "Kelvin freezes the air around him, creating an \u003Cspan class=\"highlight\"\u003Eimpenetrable dome\u003C/span\u003E around himself. While in the dome, allies rapidly \u003Cspan class=\"highlight\"\u003Eregenerate health\u003C/span\u003E and enemies are \u003Cspan class=\"highlight\"\u003Eslowed\u003C/span\u003E. \u003Cbr\u003EObjectives becomes Invulnerable and Frozen under Frozen Shelter.", | ||
"ability_ice_dome_quip": "Create an impenetrable healing dome", | "ability_ice_dome_quip": "Create an impenetrable healing dome", | ||
"ability_ice_dome_t1_desc": "\u003Cspan class=\"highlight\"\u003E- | "ability_ice_dome_t1_desc": "\u003Cspan class=\"highlight\"\u003E-35%\u003C/span\u003E Enemy Fire Rate", | ||
"ability_ice_dome_t3_desc": "\u003Cspan class=\"highlight\"\u003E+50\u003C/span\u003E Health Regen and now scales with Spirit Power", | "ability_ice_dome_t3_desc": "\u003Cspan class=\"highlight\"\u003E+50\u003C/span\u003E Health Regen and now scales with Spirit Power", | ||
"ability_ice_dome_trigger": "Frozen Shelter", | "ability_ice_dome_trigger": "Frozen Shelter", | ||
| Line 7,626: | Line 7,644: | ||
"ability_icepath_desc": "Kelvin creates a \u003Cspan class=\"highlight\"\u003Efloating trail\u003C/span\u003E of ice and snow that gives movement bonuses to him and his allies. Kelvin gains 60% slow resistance for the duration. Enemies can also walk on the floating trail. \u003Cbr\u003EPress {g:citadel_binding:'Roll'} / {g:citadel_binding:'Crouch'} to travel up or down while in Ice Path.", | "ability_icepath_desc": "Kelvin creates a \u003Cspan class=\"highlight\"\u003Efloating trail\u003C/span\u003E of ice and snow that gives movement bonuses to him and his allies. Kelvin gains 60% slow resistance for the duration. Enemies can also walk on the floating trail. \u003Cbr\u003EPress {g:citadel_binding:'Roll'} / {g:citadel_binding:'Crouch'} to travel up or down while in Ice Path.", | ||
"ability_icepath_quip": "Speed around on a floating path of ice", | "ability_icepath_quip": "Speed around on a floating path of ice", | ||
"ability_icepath_t3_desc": "While active, gain +1 Spirit Power per meter of Ice Path trail created. Max of | "ability_icepath_t3_desc": "While active, gain +1 Spirit Power per meter of Ice Path trail created. Max of 90 Spirit Power", | ||
"ability_immobilize_trap": "Spirit Snare", | "ability_immobilize_trap": "Spirit Snare", | ||
"ability_immobilize_trap/trap_debuff": "Spirit Armor Reduced", | "ability_immobilize_trap/trap_debuff": "Spirit Armor Reduced", | ||
| Line 7,660: | Line 7,678: | ||
"ability_lash_flog_quip": "Heals from targets ahead of you", | "ability_lash_flog_quip": "Heals from targets ahead of you", | ||
"ability_lash_flog_t1_desc": "Apply \u003Cspan class=\"highlight\"\u003E-35%\u003C/span\u003E Move speed for 3s", | "ability_lash_flog_t1_desc": "Apply \u003Cspan class=\"highlight\"\u003E-35%\u003C/span\u003E Move speed for 3s", | ||
"ability_lash_flog_t3_desc": "+85.5 Damage and applies - | "ability_lash_flog_t3_desc": "+85.5 Damage and applies -30% Fire Rate", | ||
"ability_life_drain": "Life Drain", | "ability_life_drain": "Life Drain", | ||
"ability_life_drain/modifier_life_drain": "Life Drain", | "ability_life_drain/modifier_life_drain": "Life Drain", | ||
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"ability_necro_hauntingskull/stackingdebuff": "Jar of Dead", | "ability_necro_hauntingskull/stackingdebuff": "Jar of Dead", | ||
"ability_necro_hauntingskull_desc": "\u003Cspan class=\"diminish\"\u003EPassive:\u003C/span\u003E Collect \u003Cspan class=\"highlight\"\u003Edeath\u003C/span\u003E when anything dies nearby and store it in your Jar of Dead.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EActive:\u003C/span\u003E Throw a jar to summon \u003Cspan class=\"highlight\"\u003EDeadheads\u003C/span\u003E that repeatedly deal {g:citadel_inline_attribute:'SpiritDamage'} to enemies. \u003Cbr\u003E\u003Cbr\u003EDeadheads follow you instead if there's no nearby enemies, and prioritize the target of your weapon.", | "ability_necro_hauntingskull_desc": "\u003Cspan class=\"diminish\"\u003EPassive:\u003C/span\u003E Collect \u003Cspan class=\"highlight\"\u003Edeath\u003C/span\u003E when anything dies nearby and store it in your Jar of Dead.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EActive:\u003C/span\u003E Throw a jar to summon \u003Cspan class=\"highlight\"\u003EDeadheads\u003C/span\u003E that repeatedly deal {g:citadel_inline_attribute:'SpiritDamage'} to enemies. \u003Cbr\u003E\u003Cbr\u003EDeadheads follow you instead if there's no nearby enemies, and prioritize the target of your weapon.", | ||
"ability_necro_hauntingskull_t1_desc": "Collecting death heals \u003Cspan class=\"highlight\"\ | "ability_necro_hauntingskull_t1_desc": "Collecting death heals \u003Cspan class=\"highlight\"\u003E{'Value': 5, 'Scale': {'Value': 0.1, 'Type': 'spirit'}}\u003C/span\u003E health per pickup", | ||
"ability_necro_hauntingskull_t2_desc": "On Hit: Apply \u003Cspan class=\"highlight\"\u003E30%\u003C/span\u003E Slow for 1s", | "ability_necro_hauntingskull_t2_desc": "On Hit: Apply \u003Cspan class=\"highlight\"\u003E30%\u003C/span\u003E Slow for 1s", | ||
"ability_necro_hauntingskull_t3_desc": "\u003Cspan class=\"highlight\"\u003E+2\u003C/span\u003E Deadheads. Deadheads now trigger Essence Theft", | "ability_necro_hauntingskull_t3_desc": "\u003Cspan class=\"highlight\"\u003E+2\u003C/span\u003E Deadheads. Deadheads now trigger Essence Theft", | ||
| Line 7,898: | Line 7,916: | ||
"ability_sleep_dagger_t1_desc": "\u003Cspan class=\"highlight\"\u003ERemoves 1 stamina\u003C/span\u003E on wake-up", | "ability_sleep_dagger_t1_desc": "\u003Cspan class=\"highlight\"\u003ERemoves 1 stamina\u003C/span\u003E on wake-up", | ||
"ability_sleep_dagger_t2_desc": "\u003Cspan class=\"highlight\"\u003E-12 Cooldown\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003E-60%\u003C/span\u003E stamina recovery for 6s on wake-up", | "ability_sleep_dagger_t2_desc": "\u003Cspan class=\"highlight\"\u003E-12 Cooldown\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003E-60%\u003C/span\u003E stamina recovery for 6s on wake-up", | ||
"ability_sleep_dagger_t3_desc": "Applies \u003Cspan class=\"highlight\"\u003E-12%\u003C/span\u003E Bullet Resist and \u003Cspan class=\"highlight\"\u003E- | "ability_sleep_dagger_t3_desc": "Applies \u003Cspan class=\"highlight\"\u003E-12%\u003C/span\u003E Bullet Resist and \u003Cspan class=\"highlight\"\u003E-35%\u003C/span\u003E Fire Rate for 6s on wake-up.", | ||
"ability_slingshot_bruising_shot": "Bruising Shot", | "ability_slingshot_bruising_shot": "Bruising Shot", | ||
"ability_slingshot_bruising_shot_desc": "Hits damage the target, and stack bruises on them that increase all subsequent damage taken from Slingshot's weapon and abilities.", | "ability_slingshot_bruising_shot_desc": "Hits damage the target, and stack bruises on them that increase all subsequent damage taken from Slingshot's weapon and abilities.", | ||
| Line 7,997: | Line 8,015: | ||
"ability_vampirebat_batblink": "Sanguine Retreat", | "ability_vampirebat_batblink": "Sanguine Retreat", | ||
"ability_vampirebat_batblink_desc": "Briefly disperse, becoming \u003Cspan class=\"highlight\"\u003Euntargetable\u003C/span\u003E and flying to a target location. \u003Cbr\u003E\u003Cbr\u003ECan be \u003Cspan class=\"highlight\"\u003Erecast\u003C/span\u003E within a brief window.", | "ability_vampirebat_batblink_desc": "Briefly disperse, becoming \u003Cspan class=\"highlight\"\u003Euntargetable\u003C/span\u003E and flying to a target location. \u003Cbr\u003E\u003Cbr\u003ECan be \u003Cspan class=\"highlight\"\u003Erecast\u003C/span\u003E within a brief window.", | ||
"ability_vampirebat_batblink_t2_desc": "On Cast: Gain \u003Cspan class=\"highlight\"\u003E+ | "ability_vampirebat_batblink_t2_desc": "On Cast: Gain \u003Cspan class=\"highlight\"\u003E+25%\u003C/span\u003E Fire Rate \u0026 add \u003Cspan class=\"highlight\"\u003E8\u003C/span\u003E bullets", | ||
"ability_vampirebat_batswarm": "Nox Nostra", | "ability_vampirebat_batswarm": "Nox Nostra", | ||
"ability_vampirebat_batswarm/debuff": "Nox Nostra", | "ability_vampirebat_batswarm/debuff": "Nox Nostra", | ||
| Line 8,013: | Line 8,031: | ||
"ability_vampirebat_lovebites_t1_desc": "On Proc: \u003Cspan class=\"highlight\"\u003E+4.064 m/s\u003C/span\u003E Move Speed for 3s", | "ability_vampirebat_lovebites_t1_desc": "On Proc: \u003Cspan class=\"highlight\"\u003E+4.064 m/s\u003C/span\u003E Move Speed for 3s", | ||
"ability_vampirebat_lovebites_t2_desc": "\u003Cspan class=\"highlight\"\u003E+3.6\u003C/span\u003E Damage, \u003Cspan class=\"highlight\"\u003E+49.5\u003C/span\u003E Bonus Damage", | "ability_vampirebat_lovebites_t2_desc": "\u003Cspan class=\"highlight\"\u003E+3.6\u003C/span\u003E Damage, \u003Cspan class=\"highlight\"\u003E+49.5\u003C/span\u003E Bonus Damage", | ||
"ability_vampirebat_lovebites_t3_desc": "On Proc: \u003Cspan class=\"highlight\"\u003E- | "ability_vampirebat_lovebites_t3_desc": "On Proc: \u003Cspan class=\"highlight\"\u003E-1\u003C/span\u003E Stamina and \u003Cspan class=\"highlight\"\u003E30%\u003C/span\u003E Slow for 3s", | ||
"ability_vampirebat_steallife": "Rake", | "ability_vampirebat_steallife": "Rake", | ||
"ability_vampirebat_steallife_desc": "\u003Cspan class=\"diminish\"\u003EActive:\u003C/span\u003E Slash with your umbrella, dealing {g:citadel_inline_attribute:'SpiritDamage'}, increasing with their missing health. Receive a {g:citadel_inline_attribute:'Heal'} for every target killed.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EPassive: \u003C/span\u003EHolding {g:citadel_binding:'ADS'} causes you to briefly float.", | "ability_vampirebat_steallife_desc": "\u003Cspan class=\"diminish\"\u003EActive:\u003C/span\u003E Slash with your umbrella, dealing {g:citadel_inline_attribute:'SpiritDamage'}, increasing with their missing health. Receive a {g:citadel_inline_attribute:'Heal'} for every target killed.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EPassive: \u003C/span\u003EHolding {g:citadel_binding:'ADS'} causes you to briefly float.", | ||
| Line 8,022: | Line 8,040: | ||
"ability_viper_debuffdagger_quip": "Throw a slowing dagger", | "ability_viper_debuffdagger_quip": "Throw a slowing dagger", | ||
"ability_viper_debuffdagger_t2_desc": "On Hit: \u003Cspan class=\"highlight\"\u003E-8%\u003C/span\u003E Bullet Resist and \u003Cspan class=\"highlight\"\u003E-5%\u003C/span\u003E Bullet Resist per Stack", | "ability_viper_debuffdagger_t2_desc": "On Hit: \u003Cspan class=\"highlight\"\u003E-8%\u003C/span\u003E Bullet Resist and \u003Cspan class=\"highlight\"\u003E-5%\u003C/span\u003E Bullet Resist per Stack", | ||
"ability_viper_debuffdagger_t3_desc": "On Hit: Refund \u003Cspan class=\"highlight\"\ | "ability_viper_debuffdagger_t3_desc": "On Hit: Refund \u003Cspan class=\"highlight\"\u003E55%\u003C/span\u003E Charge Cooldown", | ||
"ability_viper_hookdagger": "Hook Blade", | "ability_viper_hookdagger": "Hook Blade", | ||
"ability_viper_hookdagger_desc": "Throw a blade, dealing \u003Cspan class=\"highlight_spirit\"\u003ESpirit Damage\u003C/span\u003E. The blade then hooks back, applying \u003Cspan class=\"highlight_spirit\"\u003ESpirit Damage\u003C/span\u003E again and applying a \u003Cspan class=\"highlight\"\u003ESlow\u003C/span\u003E.", | "ability_viper_hookdagger_desc": "Throw a blade, dealing \u003Cspan class=\"highlight_spirit\"\u003ESpirit Damage\u003C/span\u003E. The blade then hooks back, applying \u003Cspan class=\"highlight_spirit\"\u003ESpirit Damage\u003C/span\u003E again and applying a \u003Cspan class=\"highlight\"\u003ESlow\u003C/span\u003E.", | ||
| Line 8,044: | Line 8,062: | ||
"ability_viper_venom_desc": "Inject a target with lethal venom. After a delay the venom triggers, dealing \u003Cspan class=\"highlight_spirit\"\u003ESpirit Damage\u003C/span\u003E. The damage is increased by the target's missing health.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ELethal Venom will ignore Petrify's damage block.\u003C/span\u003E", | "ability_viper_venom_desc": "Inject a target with lethal venom. After a delay the venom triggers, dealing \u003Cspan class=\"highlight_spirit\"\u003ESpirit Damage\u003C/span\u003E. The damage is increased by the target's missing health.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ELethal Venom will ignore Petrify's damage block.\u003C/span\u003E", | ||
"ability_viper_venom_quip": "Inject your enemies with a deadly venom", | "ability_viper_venom_quip": "Inject your enemies with a deadly venom", | ||
"ability_viper_venom_t2_desc": "\u003Cspan class=\"highlight\"\u003E-40%\u003C/span\u003E Healing Reduction and \u003Cspan class=\"highlight\"\u003E-8s\u003C/span\u003E Cooldown", | |||
"ability_viper_venom_t3_desc": "Bullets also build up \u003Cspan class=\"highlight\"\u003ELethal Venom\u003C/span\u003E", | "ability_viper_venom_t3_desc": "Bullets also build up \u003Cspan class=\"highlight\"\u003ELethal Venom\u003C/span\u003E", | ||
"ability_warden_crowd_control": "Alchemical Flask", | "ability_warden_crowd_control": "Alchemical Flask", | ||
| Line 8,050: | Line 8,069: | ||
"ability_warden_crowd_control_t1_desc": "Hit enemies lose \u003Cspan class=\"highlight\"\u003E1 Stamina\u003C/span\u003E", | "ability_warden_crowd_control_t1_desc": "Hit enemies lose \u003Cspan class=\"highlight\"\u003E1 Stamina\u003C/span\u003E", | ||
"ability_warden_crowd_control_t2_desc": "\u003Cspan class=\"highlight\"\u003E+36 Damage\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003E+1m Radius\u003C/span\u003E", | "ability_warden_crowd_control_t2_desc": "\u003Cspan class=\"highlight\"\u003E+36 Damage\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003E+1m Radius\u003C/span\u003E", | ||
"ability_warden_crowd_control_t3_desc": "\u003Cspan class=\"highlight\"\u003E-6.5s\u003C/span\u003E Cooldown and Weapon Debuff applies \u003Cspan class=\"highlight\"\u003E- | "ability_warden_crowd_control_t3_desc": "\u003Cspan class=\"highlight\"\u003E-6.5s\u003C/span\u003E Cooldown and Weapon Debuff applies \u003Cspan class=\"highlight\"\u003E-30%\u003C/span\u003E Fire Rate", | ||
"ability_warden_high_alert": "Willpower", | "ability_warden_high_alert": "Willpower", | ||
"ability_warden_high_alert_desc": "Gain a \u003Cspan class=\"highlight\"\u003EBarrier\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Ebonus move speed\u003C/span\u003E.", | "ability_warden_high_alert_desc": "Gain a \u003Cspan class=\"highlight\"\u003EBarrier\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Ebonus move speed\u003C/span\u003E.", | ||
| Line 8,170: | Line 8,189: | ||
"citadel_ability_bull_heal_desc": "Drain health from nearby enemies in front of you, dealing {g:citadel_inline_attribute:'SpiritDPS'} and {g:citadel_inline_attribute:'Healing'} for a portion of the damage dealt.", | "citadel_ability_bull_heal_desc": "Drain health from nearby enemies in front of you, dealing {g:citadel_inline_attribute:'SpiritDPS'} and {g:citadel_inline_attribute:'Healing'} for a portion of the damage dealt.", | ||
"citadel_ability_bull_heal_quip": "Drain health from nearby enemies in front of you", | "citadel_ability_bull_heal_quip": "Drain health from nearby enemies in front of you", | ||
"citadel_ability_bull_heal_t3_desc": "+\u003Cspan class=\"highlight\"\u003E20s\u003C/span\u003E DPS and \u003Cspan class=\"highlight\"\u003EImproved damage scaling\u003C/span\u003E", | |||
"citadel_ability_bull_leap": "Seismic Impact", | "citadel_ability_bull_leap": "Seismic Impact", | ||
"citadel_ability_bull_leap_desc": "Leap high into the air before crashing into the ground, dealing {g:citadel_inline_attribute:'SpiritDamage'} and applying {g:citadel_inline_attribute:'Stun'}.", | "citadel_ability_bull_leap_desc": "Leap high into the air before crashing into the ground, dealing {g:citadel_inline_attribute:'SpiritDamage'} and applying {g:citadel_inline_attribute:'Stun'}.", | ||
"citadel_ability_bull_leap_quip": "Smash into enemies from above, stunning them", | "citadel_ability_bull_leap_quip": "Smash into enemies from above, stunning them", | ||
"citadel_ability_bull_leap_t2_desc": "On Hero Hit: +100 Max HP and + | "citadel_ability_bull_leap_t2_desc": "On Hero Hit: +100 Max HP and +14% Fire Rate", | ||
"citadel_ability_bull_leap_t3_desc": "On cast, become \u003Cspan class=\"highlight\"\u003EUnstoppable\u003C/span\u003E.", | "citadel_ability_bull_leap_t3_desc": "On cast, become \u003Cspan class=\"highlight\"\u003EUnstoppable\u003C/span\u003E.", | ||
"citadel_ability_bullet_damage_amp_wall": "Bullet Damage Amp Wall", | "citadel_ability_bullet_damage_amp_wall": "Bullet Damage Amp Wall", | ||
| Line 8,311: | Line 8,331: | ||
"citadel_ability_hornet_nest_desc": "Deploys a nest which will deploy Vindicta drones that fly slowly forward, attacking all enemies.", | "citadel_ability_hornet_nest_desc": "Deploys a nest which will deploy Vindicta drones that fly slowly forward, attacking all enemies.", | ||
"citadel_ability_hornet_snipe": "Assassinate", | "citadel_ability_hornet_snipe": "Assassinate", | ||
"citadel_ability_hornet_snipe_desc": "Use your scoped rifle to fire a powerful shot over long distances. Deal only partial damage until fully charged after 1s of being scoped. Does \u003Cspan class=\"highlight\"\u003Ebonus damage\u003C/span\u003E to enemies with \u003Cspan class=\"highlight\"\u003Eless than 50% health\u003C/span\u003E remaining. Landing a killing blow on a player with Assassinate \u003Cspan class=\"highlight\"\u003Egrants you bonus | "citadel_ability_hornet_snipe_desc": "Use your scoped rifle to fire a powerful shot over long distances. Deal only partial damage until fully charged after 1s of being scoped. Does \u003Cspan class=\"highlight\"\u003Ebonus damage\u003C/span\u003E to enemies with \u003Cspan class=\"highlight\"\u003Eless than 50% health\u003C/span\u003E remaining. Landing a killing blow on a player with Assassinate \u003Cspan class=\"highlight\"\u003Egrants you bonus weapon damage\u003C/span\u003E.", | ||
"citadel_ability_hornet_snipe_quip": "Snipe injured targets for massive damage", | "citadel_ability_hornet_snipe_quip": "Snipe injured targets for massive damage", | ||
"citadel_ability_hornet_snipe_t3_desc": "Assassinate kills grant + | "citadel_ability_hornet_snipe_t3_desc": "Assassinate kills grant +250 souls", | ||
"citadel_ability_hornet_sting": "Crow Familiar", | "citadel_ability_hornet_sting": "Crow Familiar", | ||
"citadel_ability_hornet_sting/modifier_citadel_hornet_sting_debuff": "Crow Familiar", | "citadel_ability_hornet_sting/modifier_citadel_hornet_sting_debuff": "Crow Familiar", | ||
| Line 8,410: | Line 8,430: | ||
"citadel_ability_mobile_resupply_desc": "Deploy a spirit that provides \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'Healing'}\u003C/span\u003E and stamina recovery to nearby allies.", | "citadel_ability_mobile_resupply_desc": "Deploy a spirit that provides \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'Healing'}\u003C/span\u003E and stamina recovery to nearby allies.", | ||
"citadel_ability_mobile_resupply_quip": "Deploy a healing spirit", | "citadel_ability_mobile_resupply_quip": "Deploy a healing spirit", | ||
"citadel_ability_mobile_resupply_t1_desc": "\u003Cspan class=\"highlight\"\u003E+ | "citadel_ability_mobile_resupply_t1_desc": "\u003Cspan class=\"highlight\"\u003E+30% Fire Rate\u003C/span\u003E on units being healed by Medicinal Specter", | ||
"citadel_ability_mobile_resupply_t3_desc": "+2.5% Max Health regen per second", | "citadel_ability_mobile_resupply_t3_desc": "+2.5% Max Health regen per second", | ||
"citadel_ability_mortarsentry": "Mortar Sentry", | "citadel_ability_mortarsentry": "Mortar Sentry", | ||
| Line 8,593: | Line 8,613: | ||
"citadel_ability_static_charge_v2_quip": "Apply a delayed area stun", | "citadel_ability_static_charge_v2_quip": "Apply a delayed area stun", | ||
"citadel_ability_sticky_bomb": "Sticky Bomb", | "citadel_ability_sticky_bomb": "Sticky Bomb", | ||
"citadel_ability_sticky_bomb_desc": "Attach a bomb that explodes after a delay, dealing {g:citadel_inline_attribute:'SpiritDamage'} to nearby enemies. \u003Cbr\u003E\u003Cbr\u003EIf the bomb hits or kills a hero, you gain \u003Cspan class=\"highlight\"\u003Epermanent bonus damage\u003C/span\u003E on Sticky Bomb. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\" | "citadel_ability_sticky_bomb_desc": "Attach a bomb that explodes after a delay, dealing {g:citadel_inline_attribute:'SpiritDamage'} to nearby enemies. \u003Cbr\u003E\u003Cbr\u003EIf the bomb hits or kills a hero, you gain \u003Cspan class=\"highlight\"\u003Epermanent bonus damage\u003C/span\u003E on Sticky Bomb. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EStacks diminish by half after 60 hits and 7 kills", | ||
"citadel_ability_sticky_bomb_quip": "Plant a bomb on an enemy", | "citadel_ability_sticky_bomb_quip": "Plant a bomb on an enemy", | ||
"citadel_ability_sticky_bomb_t3_desc": "On Cast: \u003Cspan class=\"highlight\"\u003E+5m/s\u003C/span\u003E for \u003Cspan class=\"highlight\"\u003E3s\u003C/span\u003E", | "citadel_ability_sticky_bomb_t3_desc": "On Cast: \u003Cspan class=\"highlight\"\u003E+5m/s\u003C/span\u003E for \u003Cspan class=\"highlight\"\u003E3s\u003C/span\u003E", | ||
| Line 8,599: | Line 8,619: | ||
"citadel_ability_stomp_desc": "Release an energy pulse that travels along the ground, dealing {g:citadel_inline_attribute:'SpiritDamage'} and applying {g:citadel_inline_attribute:'KnockUp'}.", | "citadel_ability_stomp_desc": "Release an energy pulse that travels along the ground, dealing {g:citadel_inline_attribute:'SpiritDamage'} and applying {g:citadel_inline_attribute:'KnockUp'}.", | ||
"citadel_ability_stomp_quip": "Release a ground pulse that knocks enemies into the air", | "citadel_ability_stomp_quip": "Release a ground pulse that knocks enemies into the air", | ||
"citadel_ability_stomp_t1_desc": "On Hit: \u003Cspan class=\"highlight\"\u003E35%\u003C/span\u003E Slow and \u003Cspan class=\"highlight\"\u003E- | "citadel_ability_stomp_t1_desc": "On Hit: \u003Cspan class=\"highlight\"\u003E35%\u003C/span\u003E Slow and \u003Cspan class=\"highlight\"\u003E-30%\u003C/span\u003E Fire Rate for 4s", | ||
"citadel_ability_stomp_t2_desc": "On Hit: \u003Cspan class=\"highlight\"\u003E+30%\u003C/span\u003E Bullet Damage Taken for \u003Cspan class=\"highlight\"\u003E8s\u003C/span\u003E", | "citadel_ability_stomp_t2_desc": "On Hit: \u003Cspan class=\"highlight\"\u003E+30%\u003C/span\u003E Bullet Damage Taken for \u003Cspan class=\"highlight\"\u003E8s\u003C/span\u003E", | ||
"citadel_ability_stomp_t3_desc": "\u003Cspan class=\"highlight\"\u003E+103.5\u003C/span\u003E Damage and \u003Cspan class=\"highlight\"\u003E+1\u003C/span\u003E Charge", | "citadel_ability_stomp_t3_desc": "\u003Cspan class=\"highlight\"\u003E+103.5\u003C/span\u003E Damage and \u003Cspan class=\"highlight\"\u003E+1\u003C/span\u003E Charge", | ||
| Line 8,671: | Line 8,691: | ||
"citadel_ability_uppercut_quip": "Punch someone away from you", | "citadel_ability_uppercut_quip": "Punch someone away from you", | ||
"citadel_ability_uppercut_t2_desc": "On Hero Hit: Gain \u003Cspan class=\"highlight\"\u003Efast spin-up time, 2x weapon range and +40% weapon damage\u003C/span\u003E for 9s", | "citadel_ability_uppercut_t2_desc": "On Hero Hit: Gain \u003Cspan class=\"highlight\"\u003Efast spin-up time, 2x weapon range and +40% weapon damage\u003C/span\u003E for 9s", | ||
"citadel_ability_uppercut_t3_desc": "On Hero Hit: Set \u003Cspan class=\"highlight\"\u003EGrapple Arm cooldown to 0\u003C/span\u003E and | "citadel_ability_uppercut_t3_desc": "On Hero Hit: Set \u003Cspan class=\"highlight\"\u003EGrapple Arm cooldown to 0\u003C/span\u003E and restores \u003Cspan class=\"highlight\"\u003E+20%\u003C/span\u003E of your missing health", | ||
"citadel_ability_viscous_ball_boost": "Slam Ball", | "citadel_ability_viscous_ball_boost": "Slam Ball", | ||
"citadel_ability_void_sphere": "Quantum Entanglement", | "citadel_ability_void_sphere": "Quantum Entanglement", | ||
| Line 8,949: | Line 8,969: | ||
"citadel_keybind_ctrl": "CTRL", | "citadel_keybind_ctrl": "CTRL", | ||
"citadel_keybind_cursorcontext": "Menu", | "citadel_keybind_cursorcontext": "Menu", | ||
"citadel_keybind_cursormiddle": "Middle Mouse", | |||
"citadel_keybind_cursorselect": "Select", | "citadel_keybind_cursorselect": "Select", | ||
"citadel_keybind_decrease_replay_speed": "Decrease replay speed", | "citadel_keybind_decrease_replay_speed": "Decrease replay speed", | ||
| Line 9,715: | Line 9,736: | ||
"drifter_shadow_mark": "Stalker's Mark", | "drifter_shadow_mark": "Stalker's Mark", | ||
"drifter_shadow_mark_desc": "Send out a mark that bleeds the first target it hits, dealing {g:citadel_inline_attribute:'SpiritDPS'}. \u003Cbr\u003E\u003Cbr\u003EWhile the enemy is bleeding you can re-activate Stalker's Mark to instantly \u003Cspan class=\"highlight\"\u003Eappear behind their back.\u003C/span\u003E", | "drifter_shadow_mark_desc": "Send out a mark that bleeds the first target it hits, dealing {g:citadel_inline_attribute:'SpiritDPS'}. \u003Cbr\u003E\u003Cbr\u003EWhile the enemy is bleeding you can re-activate Stalker's Mark to instantly \u003Cspan class=\"highlight\"\u003Eappear behind their back.\u003C/span\u003E", | ||
"drifter_shadow_mark_t2_desc": "+\u003Cspan class=\"highlight\"\ | "drifter_shadow_mark_t2_desc": "+\u003Cspan class=\"highlight\"\u003E22%\u003C/span\u003E Fire Rate for 6s after ambushing", | ||
"drifter_shadow_mark_t3_desc": "Enable \u003Cspan class=\"highlight\"\u003E2 \u003C/span\u003EAbility Charges", | "drifter_shadow_mark_t3_desc": "Enable \u003Cspan class=\"highlight\"\u003E2 \u003C/span\u003EAbility Charges and +\u003Cspan class=\"highlight\"\u003E2s\u003C/span\u003E Duration", | ||
"drifter_shadow_mark_teleport": "Ambush", | "drifter_shadow_mark_teleport": "Ambush", | ||
"extra_gold_pickup/extra_gold_pickup": "Bonus Bounty Next Hero Kill", | "extra_gold_pickup/extra_gold_pickup": "Bonus Bounty Next Hero Kill", | ||
| Line 11,016: | Line 11,037: | ||
"synth_pulse_desc": "\u003Cspan class=\"highlight\"\u003EEscape\u003C/span\u003E into your suitcase. When the duration ends, \u003Cspan class=\"highlight\"\u003Edeal damage\u003C/span\u003E to nearby enemies. Duration can be ended early by performing any action.", | "synth_pulse_desc": "\u003Cspan class=\"highlight\"\u003EEscape\u003C/span\u003E into your suitcase. When the duration ends, \u003Cspan class=\"highlight\"\u003Edeal damage\u003C/span\u003E to nearby enemies. Duration can be ended early by performing any action.", | ||
"synth_pulse_quip": "Briefly escape into your suitcase, then deal damage", | "synth_pulse_quip": "Briefly escape into your suitcase, then deal damage", | ||
"synth_pulse_t3_desc": "Applies \u003Cspan class=\"highlight\"\u003E- | "synth_pulse_t3_desc": "Applies \u003Cspan class=\"highlight\"\u003E-35%\u003C/span\u003E Fire Rate for 4s. \u003Cbr\u003E+0.5s Escape Duration", | ||
"target_practice_buildup": "Target Buildup", | "target_practice_buildup": "Target Buildup", | ||
"team_msg_Idol_Desc": "Soul Urn", | "team_msg_Idol_Desc": "Soul Urn", | ||
| Line 11,356: | Line 11,377: | ||
"upgrade_glass_cannon_plus1": "Glass Cannon +1", | "upgrade_glass_cannon_plus1": "Glass Cannon +1", | ||
"upgrade_glass_cannon_search": "Glass Cannon", | "upgrade_glass_cannon_search": "Glass Cannon", | ||
"upgrade_glitch": " | "upgrade_glitch": "Cursed Relic", | ||
"upgrade_glitch_desc": "Curses an enemy - \u003Cspan class=\"highlight\"\u003Einterrupting, Silencing, Disarming\u003C/span\u003E, and \u003Cspan class=\"highlight\"\u003Epreventing item usage\u003C/span\u003E. \u003Cspan class=\"highlight\"\u003ERemoves all non-ultimate buffs\u003C/span\u003E.", | "upgrade_glitch_desc": "Curses an enemy - \u003Cspan class=\"highlight\"\u003Einterrupting, Silencing, Disarming\u003C/span\u003E, and \u003Cspan class=\"highlight\"\u003Epreventing item usage\u003C/span\u003E. \u003Cspan class=\"highlight\"\u003ERemoves all non-ultimate buffs\u003C/span\u003E.", | ||
"upgrade_glitch_search": "Curse", | "upgrade_glitch_search": "Curse Relic", | ||
"upgrade_greater_withering_whip": "Disarming Hex", | "upgrade_greater_withering_whip": "Disarming Hex", | ||
"upgrade_greater_withering_whip_debuff": "Disarmed", | "upgrade_greater_withering_whip_debuff": "Disarmed", | ||
| Line 11,587: | Line 11,608: | ||
"upgrade_rechargingbullets_desc": "Dealing significant {g:citadel_inline_attribute:'WeaponDamage'} replenishes a charge for \u003Cspan class=\"highlight\"\u003Eeach of your charged abilities\u003C/span\u003E.", | "upgrade_rechargingbullets_desc": "Dealing significant {g:citadel_inline_attribute:'WeaponDamage'} replenishes a charge for \u003Cspan class=\"highlight\"\u003Eeach of your charged abilities\u003C/span\u003E.", | ||
"upgrade_rechargingbullets_search": "Recharging Rush", | "upgrade_rechargingbullets_search": "Recharging Rush", | ||
"upgrade_reduce_debuff_duration": " | "upgrade_reduce_debuff_duration": "Dispel Magic", | ||
"upgrade_reduce_debuff_duration_active_desc": "\u003Cspan class=\"highlight\"\u003EPurge all non-ultimate negative effects\u003C/span\u003E currently applied to you. If any effects were removed, \u003Cspan class=\"highlight\"\u003Eheal yourself\u003C/span\u003E and gain a \u003Cspan class=\"highlight\"\u003Emove speed bonus\u003C/span\u003E. \u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ECannot be used while Stunned or Slept.\u003C/span\u003E", | "upgrade_reduce_debuff_duration_active_desc": "\u003Cspan class=\"highlight\"\u003EPurge all non-ultimate negative effects\u003C/span\u003E currently applied to you. If any effects were removed, \u003Cspan class=\"highlight\"\u003Eheal yourself\u003C/span\u003E and gain a \u003Cspan class=\"highlight\"\u003Emove speed bonus\u003C/span\u003E. \u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ECannot be used while Stunned or Slept.\u003C/span\u003E", | ||
"upgrade_reduce_debuff_duration_search": " | "upgrade_reduce_debuff_duration_search": "Dispel Magic", | ||
"upgrade_regenerating_bullet_shield": "Battle Vest", | "upgrade_regenerating_bullet_shield": "Battle Vest", | ||
"upgrade_regenerating_bullet_shield_desc": "While you are \u003Cspan class=\"highlight\"\u003Eabove {s:LifeThreshold}% health\u003C/span\u003E, gain \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'WeaponDamage'}\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'BonusFireRate'}\u003C/span\u003E.", | "upgrade_regenerating_bullet_shield_desc": "While you are \u003Cspan class=\"highlight\"\u003Eabove {s:LifeThreshold}% health\u003C/span\u003E, gain \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'WeaponDamage'}\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'BonusFireRate'}\u003C/span\u003E.", | ||
| Line 11,610: | Line 11,631: | ||
"upgrade_resonant_healing_search": "Radiant Regeneration", | "upgrade_resonant_healing_search": "Radiant Regeneration", | ||
"upgrade_restorative_locket": "Restorative Locket", | "upgrade_restorative_locket": "Restorative Locket", | ||
"upgrade_restorative_locket_active_desc": "When an enemy uses an ability within {s:Radius}m range from you, store one \u003Cspan class=\"highlight\"\u003ERestoration Stack\u003C/span\u003E. \u003Cbr\u003E\u003Cbr\u003EConsume all stacks to \u003Cspan class=\"highlight\"\u003Eheal | "upgrade_restorative_locket_active_desc": "When an enemy uses an ability within {s:Radius}m range from you, store one \u003Cspan class=\"highlight\"\u003ERestoration Stack\u003C/span\u003E. \u003Cbr\u003E\u003Cbr\u003EConsume all stacks to \u003Cspan class=\"highlight\"\u003Eheal yourself\u003C/span\u003E and replenish \u003Cspan class=\"highlight\"\u003Eup to {s:MaxStaminaRestore} stamina\u003C/span\u003E based on how many stacks you have.", | ||
"upgrade_restorative_locket_search": "Restorative Locket", | "upgrade_restorative_locket_search": "Restorative Locket", | ||
"upgrade_return_fire": "Return Fire", | "upgrade_return_fire": "Return Fire", | ||
| Line 11,750: | Line 11,771: | ||
"upgrade_tech_bleed": "Mystic Reverb", | "upgrade_tech_bleed": "Mystic Reverb", | ||
"upgrade_tech_bleed/modifier_tech_bleed_proc/modifier_tech_bleed": "Mystic Reverb", | "upgrade_tech_bleed/modifier_tech_bleed_proc/modifier_tech_bleed": "Mystic Reverb", | ||
"upgrade_tech_bleed_desc": "Imbue an ability to apply \u003Cspan class=\"highlight\"\u003Eslow\u003C/span\u003E on a hit target and deal an \u003Cspan class=\"highlight\"\u003Eadditional percentage of the damage dealt\u003C/span\u003E to enemies around the target after a short delay.", | "upgrade_tech_bleed_desc": "Imbue an ability with \u003Cspan class=\"highlight\"\u003ELifesteal\u003C/span\u003E and to apply \u003Cspan class=\"highlight\"\u003Eslow\u003C/span\u003E on a hit target and deal an \u003Cspan class=\"highlight\"\u003Eadditional percentage of the damage dealt\u003C/span\u003E to enemies around the target after a short delay.", | ||
"upgrade_tech_bleed_search": "Mystic Reverb", | "upgrade_tech_bleed_search": "Mystic Reverb", | ||
"upgrade_tech_cleave": "Quantum Chimaera", | "upgrade_tech_cleave": "Quantum Chimaera", | ||
| Line 11,866: | Line 11,887: | ||
"viscous_restorative_goo_t1_desc": "Increases Move Speed and Stamina Recovery", | "viscous_restorative_goo_t1_desc": "Increases Move Speed and Stamina Recovery", | ||
"viscous_restorative_goo_t2_desc": "+25 Health Regen and +1s Duration", | "viscous_restorative_goo_t2_desc": "+25 Health Regen and +1s Duration", | ||
"viscous_restorative_goo_t3_desc": "\u003Cspan class=\"highlight\"\u003ERemoves all Debuffs\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003E-21s\u003C/span\u003E Cooldown", | "viscous_restorative_goo_t3_desc": "\u003Cspan class=\"highlight\"\u003ERemoves all non-ult Debuffs\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003E-21s\u003C/span\u003E Cooldown", | ||
"viscous_telepunch": "Puddle Punch", | "viscous_telepunch": "Puddle Punch", | ||
"viscous_telepunch_desc": "Materialize a fist in the world that punches everyone in the area, applying {g:citadel_inline_attribute:'KnockUp'}. \u003Cbr\u003E\u003Cbr\u003EPunching an enemy deals {g:citadel_inline_attribute:'MeleeDamage'} and applies {g:citadel_inline_attribute:'Slow'}.", | "viscous_telepunch_desc": "Materialize a fist in the world that punches everyone in the area, applying {g:citadel_inline_attribute:'KnockUp'}. \u003Cbr\u003E\u003Cbr\u003EPunching an enemy deals {g:citadel_inline_attribute:'MeleeDamage'} and applies {g:citadel_inline_attribute:'Slow'}.", | ||