Data:Lang en.json: Difference between revisions

Deadbot (talk | contribs)
Deadbot v1.5.2-6198
Deadbot (talk | contribs)
Deadbot v1.5.3-6211
Line 1,197: Line 1,197:
"Citadel_AttackerClass_CLASS_TROOPER_NEUTRAL": "Denizen",
"Citadel_AttackerClass_CLASS_TROOPER_NEUTRAL": "Denizen",
"Citadel_AttackerClass_CLASS_ZAP_TRIGGER": "Zap",
"Citadel_AttackerClass_CLASS_ZAP_TRIGGER": "Zap",
"Citadel_BannedHeroes": "Banned Heroes",
"Citadel_BannedWarning_Desc": "You will be less likely to see this hero in this match.",
"Citadel_BannedWarning_Title": "Avoided Hero",
"Citadel_Bebop_HeroTag_1": "Hook",
"Citadel_Bebop_HeroTag_1": "Hook",
"Citadel_Bebop_HeroTag_2": "Bomb",
"Citadel_Bebop_HeroTag_2": "Bomb",
Line 2,866: Line 2,869:
"Citadel_RosterMode_TutorialSandbox": "Tutorial - Sandbox",
"Citadel_RosterMode_TutorialSandbox": "Tutorial - Sandbox",
"Citadel_Roster_AddToRoster": "Add to Roster",
"Citadel_Roster_AddToRoster": "Add to Roster",
"Citadel_Roster_ClearBan": "Stop Avoiding Hero",
"Citadel_Roster_ClearPriority": "Clear Priority",
"Citadel_Roster_ClearPriority": "Clear Priority",
"Citadel_Roster_HeroCount": "Heroes in roster:",
"Citadel_Roster_HeroCount": "Heroes in roster:",
Line 2,879: Line 2,883:
"Citadel_Roster_Instructions_Title": "Create your Roster",
"Citadel_Roster_Instructions_Title": "Create your Roster",
"Citadel_Roster_Instructions_Title_HeroLabs": "Hero Labs",
"Citadel_Roster_Instructions_Title_HeroLabs": "Hero Labs",
"Citadel_Roster_MakeBanned": "Avoid Hero",
"Citadel_Roster_MakeHighPriority": "Make High Priority",
"Citadel_Roster_MakeHighPriority": "Make High Priority",
"Citadel_Roster_MakePriority": "Make Priority",
"Citadel_Roster_MakePriority": "Make Priority",
"Citadel_Roster_NewHeroInvalidBan": "New heroes can't be avoided",
"Citadel_Roster_NoHeroes": "None",
"Citadel_Roster_NoHeroes": "None",
"Citadel_Roster_PreferredCount": "Priority heroes:",
"Citadel_Roster_PreferredCount": "Priority heroes:",
Line 3,128: Line 3,134:
"Citadel_StreetBrawl_RoundSubtitle": "First to 3 wins",
"Citadel_StreetBrawl_RoundSubtitle": "First to 3 wins",
"Citadel_StreetBrawl_RoundTitle": "Round {d:sb_round}",
"Citadel_StreetBrawl_RoundTitle": "Round {d:sb_round}",
"Citadel_StreetBrawl_Tooltip_Modified": "= Value adjusted for Street Brawl",
"Citadel_Subtitles_Message_Entity": "\u003Cb\u003E{s:subtitle_actor}\u003C/b\u003E: \u003Ci\u003E{s:subtitle_text}\u003C/i\u003E",
"Citadel_Subtitles_Message_Entity": "\u003Cb\u003E{s:subtitle_actor}\u003C/b\u003E: \u003Ci\u003E{s:subtitle_text}\u003C/i\u003E",
"Citadel_Subtitles_Message_World": "\u003Ci\u003E{s:subtitle_text}\u003C/i\u003E",
"Citadel_Subtitles_Message_World": "\u003Ci\u003E{s:subtitle_text}\u003C/i\u003E",
Line 3,351: Line 3,358:
"ConeRadius_label": "Lightning Distance",
"ConeRadius_label": "Lightning Distance",
"ConeRadius_postfix": "m",
"ConeRadius_postfix": "m",
"ConfirmRoster_BadRoster": "You need at least 3 heroes in your Roster to join a match.",
"ConfirmRoster_BadRoster": "You need at least {d:min_roster_size} heroes in your Roster to join a match.",
"ConsumeHealPercentage_label": "Consume Heal Percentage",
"ConsumeHealPercentage_label": "Consume Heal Percentage",
"ConsumeHealPercentage_postfix": "%",
"ConsumeHealPercentage_postfix": "%",
Line 4,415: Line 4,422:
"IcePathShardRadius_postfix": "m",
"IcePathShardRadius_postfix": "m",
"Ignore": "Ignore",
"Ignore": "Ignore",
"ImbueAbilityLifesteal_label": "Imbued Lifesteal",
"ImbueAbilityLifesteal_postfix": "%",
"ImbueAbilityLifesteal_postvalue_label": "Imbued Lifesteal",
"ImbueAbilityLifesteal_prefix": "{s:sign}",
"ImbuedBonusDuration_label": "Imbued Ability Duration",
"ImbuedBonusDuration_label": "Imbued Ability Duration",
"ImbuedBonusDuration_postfix": "%",
"ImbuedBonusDuration_postfix": "%",
Line 5,493: Line 5,504:
"MyRosterPartyReadyCount": "{d:party_ready_count}/{d:party_player_count} Ready",
"MyRosterPartyReadyCount": "{d:party_ready_count}/{d:party_player_count} Ready",
"MyRosterReadyUp": "Ready Up!",
"MyRosterReadyUp": "Ready Up!",
"MyRosterRosterDesc": "Minimum 3 Heroes required to Queue",
"MyRosterRosterDesc": "Minimum {d:min_roster_size} Heroes required to Queue",
"MyRosterRosterDesc_HeroLabs": "Your roster needs at least 3 Heroes, 2 of which must be standard, non-testing Heroes",
"MyRosterRosterDesc_HeroLabs": "Your roster needs at least 3 Heroes, 2 of which must be standard, non-testing Heroes",
"MyRosterRosterDesc_MinNonNew": "Your roster needs at least {d:min_non_new_heroes} or more heroes that are not new",
"MyRosterRosterDesc_MinNonNew": "Your roster needs at least {d:min_non_new_heroes} or more heroes that are not new",
"MyRosterRosterDesc_NeedsMoreNonNew": "At least 3 non-new heroes required to queue",
"MyRosterRosterDesc_NeedsMoreNonNew": "At least {d:min_non_limited_heroes} non-new heroes required to queue",
"MyRosterRosterDesc_NeedsMoreNonNewOld": "You have too many new heroes in your roster. Please add some more heroes to your roster that aren't new",
"MyRosterRosterDesc_NeedsMoreNonNewOld": "You have too many new heroes in your roster. Please add some more heroes to your roster that aren't new",
"MyRosterRosterDesc_PartyInvalid": "Can't form a valid team with your Party's rosters.",
"MyRosterRosterDesc_PartyInvalid": "Can't form a valid team with your Party's rosters.",
Line 6,442: Line 6,453:
"StatDesc_DPS": "DPS",
"StatDesc_DPS": "DPS",
"StatDesc_DPS_postvalue_label": "DPS",
"StatDesc_DPS_postvalue_label": "DPS",
"StatDesc_DashSpeedInMeters": "Dash Speed",
"StatDesc_DashSpeedInMeters_postfix": "m",
"StatDesc_DashSpeedInMeters_postvalue_label": "Dash Speed",
"StatDesc_DebuffResist": "Debuff Resist",
"StatDesc_DebuffResist": "Debuff Resist",
"StatDesc_DebuffResist_postfix": "%",
"StatDesc_DebuffResist_postfix": "%",
Line 7,182: Line 7,196:
"WeaponDamageBonusDuration_postfix": "s",
"WeaponDamageBonusDuration_postfix": "s",
"WeaponDamageBonusDuration_postvalue_label": "Bonus Duration",
"WeaponDamageBonusDuration_postvalue_label": "Bonus Duration",
"WeaponDamageBonusPerKill_label": "Weapon Damage Per Kill",
"WeaponDamageBonusPerKill_postfix": "%",
"WeaponDamageBonusPerKill_postvalue_label": "Weapon Damage Per Kill",
"WeaponDamageBonusPerKill_prefix": "{s:sign}",
"WeaponDamageBonusPerSec_label": "Weapon Damage Gain Per Sec",
"WeaponDamageBonusPerSec_label": "Weapon Damage Gain Per Sec",
"WeaponDamageBonusPerSec_postfix": "%",
"WeaponDamageBonusPerSec_postfix": "%",
Line 7,346: Line 7,364:
"ability_bookworm_knightbarrier/knightbarrier": "Defend",
"ability_bookworm_knightbarrier/knightbarrier": "Defend",
"ability_bookworm_knightbarrier_desc": "Grant an ally a {g:citadel_inline_attribute:'CombatBarrier'}. While the barrier holds, they gain {g:citadel_inline_attribute:'BonusWeaponDamage'}.",
"ability_bookworm_knightbarrier_desc": "Grant an ally a {g:citadel_inline_attribute:'CombatBarrier'}. While the barrier holds, they gain {g:citadel_inline_attribute:'BonusWeaponDamage'}.",
"ability_bookworm_knightbarrier_t1_desc": "On Barrier: \u003Cspan class=\"highlight\"\u003E+16%\u003C/span\u003E Fire Rate",
"ability_bookworm_knightbarrier_t1_desc": "On Barrier: \u003Cspan class=\"highlight\"\u003E+14%\u003C/span\u003E Fire Rate",
"ability_bookworm_knightbarrier_t2_desc": "\u003Cspan class=\"highlight\"\u003E+100\u003C/span\u003EBarrier and \u003Cspan class=\"highlight\"\u003E+2s\u003C/span\u003E Duration",
"ability_bookworm_knightbarrier_t2_desc": "\u003Cspan class=\"highlight\"\u003E+100\u003C/span\u003EBarrier and \u003Cspan class=\"highlight\"\u003E+2s\u003C/span\u003E Duration",
"ability_bookworm_knightbarrier_t3_desc": "Up to \u003Cspan class=\"highlight\"\u003E2\u003C/span\u003E additional allies gain \u003Cspan class=\"highlight\"\u003E75%\u003C/span\u003E Barrier",
"ability_bookworm_knightbarrier_t3_desc": "Up to \u003Cspan class=\"highlight\"\u003E2\u003C/span\u003E additional allies gain \u003Cspan class=\"highlight\"\u003E75%\u003C/span\u003E Barrier",
Line 7,465: Line 7,483:
"ability_familiar_ability02": "Pillow Toss",
"ability_familiar_ability02": "Pillow Toss",
"ability_familiar_ability02_desc": "Throw your trusty pillow inflicting {g:citadel_inline_attribute:'SpiritDamage'} and heavy {g:citadel_inline_attribute:'KnockBack'}.\u003Cbr\u003E\u003Cbr\u003ELanding hits reduces the cooldown of your other abilities.",
"ability_familiar_ability02_desc": "Throw your trusty pillow inflicting {g:citadel_inline_attribute:'SpiritDamage'} and heavy {g:citadel_inline_attribute:'KnockBack'}.\u003Cbr\u003E\u003Cbr\u003ELanding hits reduces the cooldown of your other abilities.",
"ability_familiar_ability02_t2_desc": "Applies -40% Fire Rate",
"ability_familiar_ability02_t2_desc": "Applies -35% Fire Rate",
"ability_familiar_ability02_t3_desc": "+90 Damage and +2m Radius",
"ability_familiar_ability02_t3_desc": "+90 Damage and +2m Radius",
"ability_familiar_attach": "Tag Along",
"ability_familiar_attach": "Tag Along",
Line 7,500: Line 7,518:
"ability_flame_dash_desc": "Dash forward, gaining {g:citadel_inline_attribute:'SlowResistance'} while leaving a flaming trail that deals {g:citadel_inline_attribute:'SpiritDPS'}. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EHold{g:citadel_binding:'MoveForward'}while active to dash farther.",
"ability_flame_dash_desc": "Dash forward, gaining {g:citadel_inline_attribute:'SlowResistance'} while leaving a flaming trail that deals {g:citadel_inline_attribute:'SpiritDPS'}. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EHold{g:citadel_binding:'MoveForward'}while active to dash farther.",
"ability_flame_dash_quip": "Blaze forward, leaving a flame trail in your wake",
"ability_flame_dash_quip": "Blaze forward, leaving a flame trail in your wake",
"ability_flame_dash_t1_desc": "On Hit: \u003Cspan class=\"highlight\"\u003E-30% Fire Rate\u003C/span\u003E for 6s",
"ability_flame_dash_t1_desc": "On Hit: \u003Cspan class=\"highlight\"\u003E-25% Fire Rate\u003C/span\u003E for 6s",
"ability_flame_dash_t3_desc": "Enable Ability Charges\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003E-15s\u003C/span\u003E Ability Cooldown",
"ability_flame_dash_t3_desc": "Enable Ability Charges\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003E-15s\u003C/span\u003E Ability Cooldown",
"ability_flying_nimbus": "Flying Nimbus",
"ability_flying_nimbus": "Flying Nimbus",
Line 7,517: Line 7,535:
"ability_frank_revive_desc": "Reanimate after taking lethal damage, dealing {g:citadel_inline_attribute:'SpiritDamage'} and applying {g:citadel_inline_attribute:'Stun'} to nearby enemies.",
"ability_frank_revive_desc": "Reanimate after taking lethal damage, dealing {g:citadel_inline_attribute:'SpiritDamage'} and applying {g:citadel_inline_attribute:'Stun'} to nearby enemies.",
"ability_frank_revive_t1_desc": "\u003Cspan class=\"highlight\"\u003E+3m\u003C/span\u003E Radius \u0026 \u003Cspan class=\"highlight\"\u003E+90\u003C/span\u003E Damage",
"ability_frank_revive_t1_desc": "\u003Cspan class=\"highlight\"\u003E+3m\u003C/span\u003E Radius \u0026 \u003Cspan class=\"highlight\"\u003E+90\u003C/span\u003E Damage",
"ability_frank_revive_t3_desc": "While On Cooldown: Gain \u003Cspan class=\"highlight\"\u003E20%\u003C/span\u003E Fire Rate and \u003Cspan class=\"highlight\"\u003E9\u003C/span\u003E Spirit Damage per Bullet",
"ability_frank_revive_t3_desc": "While On Cooldown: Gain \u003Cspan class=\"highlight\"\u003E18%\u003C/span\u003E Fire Rate and \u003Cspan class=\"highlight\"\u003E9\u003C/span\u003E Spirit Damage per Bullet",
"ability_frank_selfzap": "Jumpstart",
"ability_frank_selfzap": "Jumpstart",
"ability_frank_selfzap/selfzap": "Jumpstart",
"ability_frank_selfzap/selfzap": "Jumpstart",
Line 7,590: Line 7,608:
"ability_health_swap_desc": "\u003Cspan class=\"highlight\"\u003ESwaps health levels\u003C/span\u003E with an enemy target. There is a minimum health percentage that enemies can be brought down to and a minimum amount of health received based on victims current health.",
"ability_health_swap_desc": "\u003Cspan class=\"highlight\"\u003ESwaps health levels\u003C/span\u003E with an enemy target. There is a minimum health percentage that enemies can be brought down to and a minimum amount of health received based on victims current health.",
"ability_health_swap_quip": "Swap your current health with an enemy hero's",
"ability_health_swap_quip": "Swap your current health with an enemy hero's",
"ability_health_swap_t2_desc": "On cast, \u003Cspan class=\"highlight\"\u003E+40%\u003C/span\u003E Fire Rate for 8s.",
"ability_health_swap_t2_desc": "On cast, \u003Cspan class=\"highlight\"\u003E+35%\u003C/span\u003E Fire Rate for 8s.",
"ability_health_swap_t3_desc": "\u003Cspan class=\"highlight\"\u003ESilence\u003C/span\u003E enemies within 25m for 3s",
"ability_health_swap_t3_desc": "\u003Cspan class=\"highlight\"\u003ESilence\u003C/span\u003E enemies within 25m for 3s",
"ability_heavy_drone": "Utility Drone",
"ability_heavy_drone": "Utility Drone",
Line 7,606: Line 7,624:
"ability_ice_dome_desc": "Kelvin freezes the air around him, creating an \u003Cspan class=\"highlight\"\u003Eimpenetrable dome\u003C/span\u003E around himself. While in the dome, allies rapidly \u003Cspan class=\"highlight\"\u003Eregenerate health\u003C/span\u003E and enemies are \u003Cspan class=\"highlight\"\u003Eslowed\u003C/span\u003E. \u003Cbr\u003EObjectives becomes Invulnerable and Frozen under Frozen Shelter.",
"ability_ice_dome_desc": "Kelvin freezes the air around him, creating an \u003Cspan class=\"highlight\"\u003Eimpenetrable dome\u003C/span\u003E around himself. While in the dome, allies rapidly \u003Cspan class=\"highlight\"\u003Eregenerate health\u003C/span\u003E and enemies are \u003Cspan class=\"highlight\"\u003Eslowed\u003C/span\u003E. \u003Cbr\u003EObjectives becomes Invulnerable and Frozen under Frozen Shelter.",
"ability_ice_dome_quip": "Create an impenetrable healing dome",
"ability_ice_dome_quip": "Create an impenetrable healing dome",
"ability_ice_dome_t1_desc": "\u003Cspan class=\"highlight\"\u003E-40%\u003C/span\u003E Enemy Fire Rate",
"ability_ice_dome_t1_desc": "\u003Cspan class=\"highlight\"\u003E-35%\u003C/span\u003E Enemy Fire Rate",
"ability_ice_dome_t3_desc": "\u003Cspan class=\"highlight\"\u003E+50\u003C/span\u003E Health Regen and now scales with Spirit Power",
"ability_ice_dome_t3_desc": "\u003Cspan class=\"highlight\"\u003E+50\u003C/span\u003E Health Regen and now scales with Spirit Power",
"ability_ice_dome_trigger": "Frozen Shelter",
"ability_ice_dome_trigger": "Frozen Shelter",
Line 7,626: Line 7,644:
"ability_icepath_desc": "Kelvin creates a \u003Cspan class=\"highlight\"\u003Efloating trail\u003C/span\u003E of ice and snow that gives movement bonuses to him and his allies. Kelvin gains 60% slow resistance for the duration. Enemies can also walk on the floating trail. \u003Cbr\u003EPress {g:citadel_binding:'Roll'} / {g:citadel_binding:'Crouch'} to travel up or down while in Ice Path.",
"ability_icepath_desc": "Kelvin creates a \u003Cspan class=\"highlight\"\u003Efloating trail\u003C/span\u003E of ice and snow that gives movement bonuses to him and his allies. Kelvin gains 60% slow resistance for the duration. Enemies can also walk on the floating trail. \u003Cbr\u003EPress {g:citadel_binding:'Roll'} / {g:citadel_binding:'Crouch'} to travel up or down while in Ice Path.",
"ability_icepath_quip": "Speed around on a floating path of ice",
"ability_icepath_quip": "Speed around on a floating path of ice",
"ability_icepath_t3_desc": "While active, gain +1 Spirit Power per meter of Ice Path trail created. Max of 75 Spirit Power",
"ability_icepath_t3_desc": "While active, gain +1 Spirit Power per meter of Ice Path trail created. Max of 90 Spirit Power",
"ability_immobilize_trap": "Spirit Snare",
"ability_immobilize_trap": "Spirit Snare",
"ability_immobilize_trap/trap_debuff": "Spirit Armor Reduced",
"ability_immobilize_trap/trap_debuff": "Spirit Armor Reduced",
Line 7,660: Line 7,678:
"ability_lash_flog_quip": "Heals from targets ahead of you",
"ability_lash_flog_quip": "Heals from targets ahead of you",
"ability_lash_flog_t1_desc": "Apply \u003Cspan class=\"highlight\"\u003E-35%\u003C/span\u003E Move speed for 3s",
"ability_lash_flog_t1_desc": "Apply \u003Cspan class=\"highlight\"\u003E-35%\u003C/span\u003E Move speed for 3s",
"ability_lash_flog_t3_desc": "+85.5 Damage and applies -35% Fire Rate",
"ability_lash_flog_t3_desc": "+85.5 Damage and applies -30% Fire Rate",
"ability_life_drain": "Life Drain",
"ability_life_drain": "Life Drain",
"ability_life_drain/modifier_life_drain": "Life Drain",
"ability_life_drain/modifier_life_drain": "Life Drain",
Line 7,800: Line 7,818:
"ability_necro_hauntingskull/stackingdebuff": "Jar of Dead",
"ability_necro_hauntingskull/stackingdebuff": "Jar of Dead",
"ability_necro_hauntingskull_desc": "\u003Cspan class=\"diminish\"\u003EPassive:\u003C/span\u003E Collect \u003Cspan class=\"highlight\"\u003Edeath\u003C/span\u003E when anything dies nearby and store it in your Jar of Dead.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EActive:\u003C/span\u003E Throw a jar to summon \u003Cspan class=\"highlight\"\u003EDeadheads\u003C/span\u003E that repeatedly deal {g:citadel_inline_attribute:'SpiritDamage'} to enemies. \u003Cbr\u003E\u003Cbr\u003EDeadheads follow you instead if there's no nearby enemies, and prioritize the target of your weapon.",
"ability_necro_hauntingskull_desc": "\u003Cspan class=\"diminish\"\u003EPassive:\u003C/span\u003E Collect \u003Cspan class=\"highlight\"\u003Edeath\u003C/span\u003E when anything dies nearby and store it in your Jar of Dead.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EActive:\u003C/span\u003E Throw a jar to summon \u003Cspan class=\"highlight\"\u003EDeadheads\u003C/span\u003E that repeatedly deal {g:citadel_inline_attribute:'SpiritDamage'} to enemies. \u003Cbr\u003E\u003Cbr\u003EDeadheads follow you instead if there's no nearby enemies, and prioritize the target of your weapon.",
"ability_necro_hauntingskull_t1_desc": "Collecting death heals \u003Cspan class=\"highlight\"\u003E5\u003C/span\u003E health per pickup",
"ability_necro_hauntingskull_t1_desc": "Collecting death heals \u003Cspan class=\"highlight\"\u003E{'Value': 5, 'Scale': {'Value': 0.1, 'Type': 'spirit'}}\u003C/span\u003E health per pickup",
"ability_necro_hauntingskull_t2_desc": "On Hit: Apply \u003Cspan class=\"highlight\"\u003E30%\u003C/span\u003E Slow for 1s",
"ability_necro_hauntingskull_t2_desc": "On Hit: Apply \u003Cspan class=\"highlight\"\u003E30%\u003C/span\u003E Slow for 1s",
"ability_necro_hauntingskull_t3_desc": "\u003Cspan class=\"highlight\"\u003E+2\u003C/span\u003E Deadheads. Deadheads now trigger Essence Theft",
"ability_necro_hauntingskull_t3_desc": "\u003Cspan class=\"highlight\"\u003E+2\u003C/span\u003E Deadheads. Deadheads now trigger Essence Theft",
Line 7,898: Line 7,916:
"ability_sleep_dagger_t1_desc": "\u003Cspan class=\"highlight\"\u003ERemoves 1 stamina\u003C/span\u003E on wake-up",
"ability_sleep_dagger_t1_desc": "\u003Cspan class=\"highlight\"\u003ERemoves 1 stamina\u003C/span\u003E on wake-up",
"ability_sleep_dagger_t2_desc": "\u003Cspan class=\"highlight\"\u003E-12 Cooldown\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003E-60%\u003C/span\u003E stamina recovery for 6s on wake-up",
"ability_sleep_dagger_t2_desc": "\u003Cspan class=\"highlight\"\u003E-12 Cooldown\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003E-60%\u003C/span\u003E stamina recovery for 6s on wake-up",
"ability_sleep_dagger_t3_desc": "Applies \u003Cspan class=\"highlight\"\u003E-12%\u003C/span\u003E Bullet Resist and \u003Cspan class=\"highlight\"\u003E-40%\u003C/span\u003E Fire Rate for 6s on wake-up.",
"ability_sleep_dagger_t3_desc": "Applies \u003Cspan class=\"highlight\"\u003E-12%\u003C/span\u003E Bullet Resist and \u003Cspan class=\"highlight\"\u003E-35%\u003C/span\u003E Fire Rate for 6s on wake-up.",
"ability_slingshot_bruising_shot": "Bruising Shot",
"ability_slingshot_bruising_shot": "Bruising Shot",
"ability_slingshot_bruising_shot_desc": "Hits damage the target, and stack bruises on them that increase all subsequent damage taken from Slingshot's weapon and abilities.",
"ability_slingshot_bruising_shot_desc": "Hits damage the target, and stack bruises on them that increase all subsequent damage taken from Slingshot's weapon and abilities.",
Line 7,997: Line 8,015:
"ability_vampirebat_batblink": "Sanguine Retreat",
"ability_vampirebat_batblink": "Sanguine Retreat",
"ability_vampirebat_batblink_desc": "Briefly disperse, becoming \u003Cspan class=\"highlight\"\u003Euntargetable\u003C/span\u003E and flying to a target location. \u003Cbr\u003E\u003Cbr\u003ECan be \u003Cspan class=\"highlight\"\u003Erecast\u003C/span\u003E within a brief window.",
"ability_vampirebat_batblink_desc": "Briefly disperse, becoming \u003Cspan class=\"highlight\"\u003Euntargetable\u003C/span\u003E and flying to a target location. \u003Cbr\u003E\u003Cbr\u003ECan be \u003Cspan class=\"highlight\"\u003Erecast\u003C/span\u003E within a brief window.",
"ability_vampirebat_batblink_t2_desc": "On Cast: Gain \u003Cspan class=\"highlight\"\u003E+30%\u003C/span\u003E Fire Rate \u0026 add \u003Cspan class=\"highlight\"\u003E8\u003C/span\u003E bullets",
"ability_vampirebat_batblink_t2_desc": "On Cast: Gain \u003Cspan class=\"highlight\"\u003E+25%\u003C/span\u003E Fire Rate \u0026 add \u003Cspan class=\"highlight\"\u003E8\u003C/span\u003E bullets",
"ability_vampirebat_batswarm": "Nox Nostra",
"ability_vampirebat_batswarm": "Nox Nostra",
"ability_vampirebat_batswarm/debuff": "Nox Nostra",
"ability_vampirebat_batswarm/debuff": "Nox Nostra",
Line 8,013: Line 8,031:
"ability_vampirebat_lovebites_t1_desc": "On Proc: \u003Cspan class=\"highlight\"\u003E+4.064 m/s\u003C/span\u003E Move Speed for 3s",
"ability_vampirebat_lovebites_t1_desc": "On Proc: \u003Cspan class=\"highlight\"\u003E+4.064 m/s\u003C/span\u003E Move Speed for 3s",
"ability_vampirebat_lovebites_t2_desc": "\u003Cspan class=\"highlight\"\u003E+3.6\u003C/span\u003E Damage, \u003Cspan class=\"highlight\"\u003E+49.5\u003C/span\u003E Bonus Damage",
"ability_vampirebat_lovebites_t2_desc": "\u003Cspan class=\"highlight\"\u003E+3.6\u003C/span\u003E Damage, \u003Cspan class=\"highlight\"\u003E+49.5\u003C/span\u003E Bonus Damage",
"ability_vampirebat_lovebites_t3_desc": "On Proc: \u003Cspan class=\"highlight\"\u003E-2\u003C/span\u003E Stamina and \u003Cspan class=\"highlight\"\u003E30%\u003C/span\u003E Slow for 3s",
"ability_vampirebat_lovebites_t3_desc": "On Proc: \u003Cspan class=\"highlight\"\u003E-1\u003C/span\u003E Stamina and \u003Cspan class=\"highlight\"\u003E30%\u003C/span\u003E Slow for 3s",
"ability_vampirebat_steallife": "Rake",
"ability_vampirebat_steallife": "Rake",
"ability_vampirebat_steallife_desc": "\u003Cspan class=\"diminish\"\u003EActive:\u003C/span\u003E Slash with your umbrella, dealing {g:citadel_inline_attribute:'SpiritDamage'}, increasing with their missing health. Receive a {g:citadel_inline_attribute:'Heal'} for every target killed.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EPassive: \u003C/span\u003EHolding {g:citadel_binding:'ADS'} causes you to briefly float.",
"ability_vampirebat_steallife_desc": "\u003Cspan class=\"diminish\"\u003EActive:\u003C/span\u003E Slash with your umbrella, dealing {g:citadel_inline_attribute:'SpiritDamage'}, increasing with their missing health. Receive a {g:citadel_inline_attribute:'Heal'} for every target killed.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EPassive: \u003C/span\u003EHolding {g:citadel_binding:'ADS'} causes you to briefly float.",
Line 8,022: Line 8,040:
"ability_viper_debuffdagger_quip": "Throw a slowing dagger",
"ability_viper_debuffdagger_quip": "Throw a slowing dagger",
"ability_viper_debuffdagger_t2_desc": "On Hit: \u003Cspan class=\"highlight\"\u003E-8%\u003C/span\u003E Bullet Resist and \u003Cspan class=\"highlight\"\u003E-5%\u003C/span\u003E Bullet Resist per Stack",
"ability_viper_debuffdagger_t2_desc": "On Hit: \u003Cspan class=\"highlight\"\u003E-8%\u003C/span\u003E Bullet Resist and \u003Cspan class=\"highlight\"\u003E-5%\u003C/span\u003E Bullet Resist per Stack",
"ability_viper_debuffdagger_t3_desc": "On Hit: Refund \u003Cspan class=\"highlight\"\u003E40%\u003C/span\u003E Charge Cooldown",
"ability_viper_debuffdagger_t3_desc": "On Hit: Refund \u003Cspan class=\"highlight\"\u003E55%\u003C/span\u003E Charge Cooldown",
"ability_viper_hookdagger": "Hook Blade",
"ability_viper_hookdagger": "Hook Blade",
"ability_viper_hookdagger_desc": "Throw a blade, dealing \u003Cspan class=\"highlight_spirit\"\u003ESpirit Damage\u003C/span\u003E. The blade then hooks back, applying \u003Cspan class=\"highlight_spirit\"\u003ESpirit Damage\u003C/span\u003E again and applying a \u003Cspan class=\"highlight\"\u003ESlow\u003C/span\u003E.",
"ability_viper_hookdagger_desc": "Throw a blade, dealing \u003Cspan class=\"highlight_spirit\"\u003ESpirit Damage\u003C/span\u003E. The blade then hooks back, applying \u003Cspan class=\"highlight_spirit\"\u003ESpirit Damage\u003C/span\u003E again and applying a \u003Cspan class=\"highlight\"\u003ESlow\u003C/span\u003E.",
Line 8,044: Line 8,062:
"ability_viper_venom_desc": "Inject a target with lethal venom. After a delay the venom triggers, dealing \u003Cspan class=\"highlight_spirit\"\u003ESpirit Damage\u003C/span\u003E. The damage is increased by the target's missing health.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ELethal Venom will ignore Petrify's damage block.\u003C/span\u003E",
"ability_viper_venom_desc": "Inject a target with lethal venom. After a delay the venom triggers, dealing \u003Cspan class=\"highlight_spirit\"\u003ESpirit Damage\u003C/span\u003E. The damage is increased by the target's missing health.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ELethal Venom will ignore Petrify's damage block.\u003C/span\u003E",
"ability_viper_venom_quip": "Inject your enemies with a deadly venom",
"ability_viper_venom_quip": "Inject your enemies with a deadly venom",
"ability_viper_venom_t2_desc": "\u003Cspan class=\"highlight\"\u003E-40%\u003C/span\u003E Healing Reduction and \u003Cspan class=\"highlight\"\u003E-8s\u003C/span\u003E Cooldown",
"ability_viper_venom_t3_desc": "Bullets also build up \u003Cspan class=\"highlight\"\u003ELethal Venom\u003C/span\u003E",
"ability_viper_venom_t3_desc": "Bullets also build up \u003Cspan class=\"highlight\"\u003ELethal Venom\u003C/span\u003E",
"ability_warden_crowd_control": "Alchemical Flask",
"ability_warden_crowd_control": "Alchemical Flask",
Line 8,050: Line 8,069:
"ability_warden_crowd_control_t1_desc": "Hit enemies lose \u003Cspan class=\"highlight\"\u003E1 Stamina\u003C/span\u003E",
"ability_warden_crowd_control_t1_desc": "Hit enemies lose \u003Cspan class=\"highlight\"\u003E1 Stamina\u003C/span\u003E",
"ability_warden_crowd_control_t2_desc": "\u003Cspan class=\"highlight\"\u003E+36 Damage\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003E+1m Radius\u003C/span\u003E",
"ability_warden_crowd_control_t2_desc": "\u003Cspan class=\"highlight\"\u003E+36 Damage\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003E+1m Radius\u003C/span\u003E",
"ability_warden_crowd_control_t3_desc": "\u003Cspan class=\"highlight\"\u003E-6.5s\u003C/span\u003E Cooldown and Weapon Debuff applies \u003Cspan class=\"highlight\"\u003E-35%\u003C/span\u003E Fire Rate",
"ability_warden_crowd_control_t3_desc": "\u003Cspan class=\"highlight\"\u003E-6.5s\u003C/span\u003E Cooldown and Weapon Debuff applies \u003Cspan class=\"highlight\"\u003E-30%\u003C/span\u003E Fire Rate",
"ability_warden_high_alert": "Willpower",
"ability_warden_high_alert": "Willpower",
"ability_warden_high_alert_desc": "Gain a \u003Cspan class=\"highlight\"\u003EBarrier\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Ebonus move speed\u003C/span\u003E.",
"ability_warden_high_alert_desc": "Gain a \u003Cspan class=\"highlight\"\u003EBarrier\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Ebonus move speed\u003C/span\u003E.",
Line 8,170: Line 8,189:
"citadel_ability_bull_heal_desc": "Drain health from nearby enemies in front of you, dealing {g:citadel_inline_attribute:'SpiritDPS'} and {g:citadel_inline_attribute:'Healing'} for a portion of the damage dealt.",
"citadel_ability_bull_heal_desc": "Drain health from nearby enemies in front of you, dealing {g:citadel_inline_attribute:'SpiritDPS'} and {g:citadel_inline_attribute:'Healing'} for a portion of the damage dealt.",
"citadel_ability_bull_heal_quip": "Drain health from nearby enemies in front of you",
"citadel_ability_bull_heal_quip": "Drain health from nearby enemies in front of you",
"citadel_ability_bull_heal_t3_desc": "+\u003Cspan class=\"highlight\"\u003E20s\u003C/span\u003E DPS and \u003Cspan class=\"highlight\"\u003EImproved damage scaling\u003C/span\u003E",
"citadel_ability_bull_leap": "Seismic Impact",
"citadel_ability_bull_leap": "Seismic Impact",
"citadel_ability_bull_leap_desc": "Leap high into the air before crashing into the ground, dealing {g:citadel_inline_attribute:'SpiritDamage'} and applying {g:citadel_inline_attribute:'Stun'}.",
"citadel_ability_bull_leap_desc": "Leap high into the air before crashing into the ground, dealing {g:citadel_inline_attribute:'SpiritDamage'} and applying {g:citadel_inline_attribute:'Stun'}.",
"citadel_ability_bull_leap_quip": "Smash into enemies from above, stunning them",
"citadel_ability_bull_leap_quip": "Smash into enemies from above, stunning them",
"citadel_ability_bull_leap_t2_desc": "On Hero Hit: +100 Max HP and +15% Fire Rate",
"citadel_ability_bull_leap_t2_desc": "On Hero Hit: +100 Max HP and +14% Fire Rate",
"citadel_ability_bull_leap_t3_desc": "On cast, become \u003Cspan class=\"highlight\"\u003EUnstoppable\u003C/span\u003E.",
"citadel_ability_bull_leap_t3_desc": "On cast, become \u003Cspan class=\"highlight\"\u003EUnstoppable\u003C/span\u003E.",
"citadel_ability_bullet_damage_amp_wall": "Bullet Damage Amp Wall",
"citadel_ability_bullet_damage_amp_wall": "Bullet Damage Amp Wall",
Line 8,311: Line 8,331:
"citadel_ability_hornet_nest_desc": "Deploys a nest which will deploy Vindicta drones that fly slowly forward, attacking all enemies.",
"citadel_ability_hornet_nest_desc": "Deploys a nest which will deploy Vindicta drones that fly slowly forward, attacking all enemies.",
"citadel_ability_hornet_snipe": "Assassinate",
"citadel_ability_hornet_snipe": "Assassinate",
"citadel_ability_hornet_snipe_desc": "Use your scoped rifle to fire a powerful shot over long distances. Deal only partial damage until fully charged after 1s of being scoped. Does \u003Cspan class=\"highlight\"\u003Ebonus damage\u003C/span\u003E to enemies with \u003Cspan class=\"highlight\"\u003Eless than 50% health\u003C/span\u003E remaining. Landing a killing blow on a player with Assassinate \u003Cspan class=\"highlight\"\u003Egrants you bonus souls\u003C/span\u003E.",
"citadel_ability_hornet_snipe_desc": "Use your scoped rifle to fire a powerful shot over long distances. Deal only partial damage until fully charged after 1s of being scoped. Does \u003Cspan class=\"highlight\"\u003Ebonus damage\u003C/span\u003E to enemies with \u003Cspan class=\"highlight\"\u003Eless than 50% health\u003C/span\u003E remaining. Landing a killing blow on a player with Assassinate \u003Cspan class=\"highlight\"\u003Egrants you bonus weapon damage\u003C/span\u003E.",
"citadel_ability_hornet_snipe_quip": "Snipe injured targets for massive damage",
"citadel_ability_hornet_snipe_quip": "Snipe injured targets for massive damage",
"citadel_ability_hornet_snipe_t3_desc": "Assassinate kills grant +600 souls",
"citadel_ability_hornet_snipe_t3_desc": "Assassinate kills grant +250 souls",
"citadel_ability_hornet_sting": "Crow Familiar",
"citadel_ability_hornet_sting": "Crow Familiar",
"citadel_ability_hornet_sting/modifier_citadel_hornet_sting_debuff": "Crow Familiar",
"citadel_ability_hornet_sting/modifier_citadel_hornet_sting_debuff": "Crow Familiar",
Line 8,410: Line 8,430:
"citadel_ability_mobile_resupply_desc": "Deploy a spirit that provides \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'Healing'}\u003C/span\u003E and stamina recovery to nearby allies.",
"citadel_ability_mobile_resupply_desc": "Deploy a spirit that provides \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'Healing'}\u003C/span\u003E and stamina recovery to nearby allies.",
"citadel_ability_mobile_resupply_quip": "Deploy a healing spirit",
"citadel_ability_mobile_resupply_quip": "Deploy a healing spirit",
"citadel_ability_mobile_resupply_t1_desc": "\u003Cspan class=\"highlight\"\u003E+35% Fire Rate\u003C/span\u003E on units being healed by Medicinal Specter",
"citadel_ability_mobile_resupply_t1_desc": "\u003Cspan class=\"highlight\"\u003E+30% Fire Rate\u003C/span\u003E on units being healed by Medicinal Specter",
"citadel_ability_mobile_resupply_t3_desc": "+2.5% Max Health regen per second",
"citadel_ability_mobile_resupply_t3_desc": "+2.5% Max Health regen per second",
"citadel_ability_mortarsentry": "Mortar Sentry",
"citadel_ability_mortarsentry": "Mortar Sentry",
Line 8,593: Line 8,613:
"citadel_ability_static_charge_v2_quip": "Apply a delayed area stun",
"citadel_ability_static_charge_v2_quip": "Apply a delayed area stun",
"citadel_ability_sticky_bomb": "Sticky Bomb",
"citadel_ability_sticky_bomb": "Sticky Bomb",
"citadel_ability_sticky_bomb_desc": "Attach a bomb that explodes after a delay, dealing {g:citadel_inline_attribute:'SpiritDamage'} to nearby enemies. \u003Cbr\u003E\u003Cbr\u003EIf the bomb hits or kills a hero, you gain \u003Cspan class=\"highlight\"\u003Epermanent bonus damage\u003C/span\u003E on Sticky Bomb. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EHold{g:citadel_binding:'AltCast'}to attach the Sticky Bomb to yourself. \u003Cbr\u003EStacks diminish by half after 100 hits and 10 kills",
"citadel_ability_sticky_bomb_desc": "Attach a bomb that explodes after a delay, dealing {g:citadel_inline_attribute:'SpiritDamage'} to nearby enemies. \u003Cbr\u003E\u003Cbr\u003EIf the bomb hits or kills a hero, you gain \u003Cspan class=\"highlight\"\u003Epermanent bonus damage\u003C/span\u003E on Sticky Bomb. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EStacks diminish by half after 60 hits and 7 kills",
"citadel_ability_sticky_bomb_quip": "Plant a bomb on an enemy",
"citadel_ability_sticky_bomb_quip": "Plant a bomb on an enemy",
"citadel_ability_sticky_bomb_t3_desc": "On Cast: \u003Cspan class=\"highlight\"\u003E+5m/s\u003C/span\u003E for \u003Cspan class=\"highlight\"\u003E3s\u003C/span\u003E",
"citadel_ability_sticky_bomb_t3_desc": "On Cast: \u003Cspan class=\"highlight\"\u003E+5m/s\u003C/span\u003E for \u003Cspan class=\"highlight\"\u003E3s\u003C/span\u003E",
Line 8,599: Line 8,619:
"citadel_ability_stomp_desc": "Release an energy pulse that travels along the ground, dealing {g:citadel_inline_attribute:'SpiritDamage'} and applying {g:citadel_inline_attribute:'KnockUp'}.",
"citadel_ability_stomp_desc": "Release an energy pulse that travels along the ground, dealing {g:citadel_inline_attribute:'SpiritDamage'} and applying {g:citadel_inline_attribute:'KnockUp'}.",
"citadel_ability_stomp_quip": "Release a ground pulse that knocks enemies into the air",
"citadel_ability_stomp_quip": "Release a ground pulse that knocks enemies into the air",
"citadel_ability_stomp_t1_desc": "On Hit: \u003Cspan class=\"highlight\"\u003E35%\u003C/span\u003E Slow and \u003Cspan class=\"highlight\"\u003E-35%\u003C/span\u003E Fire Rate for 4s",
"citadel_ability_stomp_t1_desc": "On Hit: \u003Cspan class=\"highlight\"\u003E35%\u003C/span\u003E Slow and \u003Cspan class=\"highlight\"\u003E-30%\u003C/span\u003E Fire Rate for 4s",
"citadel_ability_stomp_t2_desc": "On Hit: \u003Cspan class=\"highlight\"\u003E+30%\u003C/span\u003E Bullet Damage Taken for \u003Cspan class=\"highlight\"\u003E8s\u003C/span\u003E",
"citadel_ability_stomp_t2_desc": "On Hit: \u003Cspan class=\"highlight\"\u003E+30%\u003C/span\u003E Bullet Damage Taken for \u003Cspan class=\"highlight\"\u003E8s\u003C/span\u003E",
"citadel_ability_stomp_t3_desc": "\u003Cspan class=\"highlight\"\u003E+103.5\u003C/span\u003E Damage and \u003Cspan class=\"highlight\"\u003E+1\u003C/span\u003E Charge",
"citadel_ability_stomp_t3_desc": "\u003Cspan class=\"highlight\"\u003E+103.5\u003C/span\u003E Damage and \u003Cspan class=\"highlight\"\u003E+1\u003C/span\u003E Charge",
Line 8,671: Line 8,691:
"citadel_ability_uppercut_quip": "Punch someone away from you",
"citadel_ability_uppercut_quip": "Punch someone away from you",
"citadel_ability_uppercut_t2_desc": "On Hero Hit: Gain \u003Cspan class=\"highlight\"\u003Efast spin-up time, 2x weapon range and +40% weapon damage\u003C/span\u003E for 9s",
"citadel_ability_uppercut_t2_desc": "On Hero Hit: Gain \u003Cspan class=\"highlight\"\u003Efast spin-up time, 2x weapon range and +40% weapon damage\u003C/span\u003E for 9s",
"citadel_ability_uppercut_t3_desc": "On Hero Hit: Set \u003Cspan class=\"highlight\"\u003EGrapple Arm cooldown to 0\u003C/span\u003E and add \u003Cspan class=\"highlight\"\u003E+100% bullets\u003C/span\u003E to your current clip",
"citadel_ability_uppercut_t3_desc": "On Hero Hit: Set \u003Cspan class=\"highlight\"\u003EGrapple Arm cooldown to 0\u003C/span\u003E and restores \u003Cspan class=\"highlight\"\u003E+20%\u003C/span\u003E of your missing health",
"citadel_ability_viscous_ball_boost": "Slam Ball",
"citadel_ability_viscous_ball_boost": "Slam Ball",
"citadel_ability_void_sphere": "Quantum Entanglement",
"citadel_ability_void_sphere": "Quantum Entanglement",
Line 8,949: Line 8,969:
"citadel_keybind_ctrl": "CTRL",
"citadel_keybind_ctrl": "CTRL",
"citadel_keybind_cursorcontext": "Menu",
"citadel_keybind_cursorcontext": "Menu",
"citadel_keybind_cursormiddle": "Middle Mouse",
"citadel_keybind_cursorselect": "Select",
"citadel_keybind_cursorselect": "Select",
"citadel_keybind_decrease_replay_speed": "Decrease replay speed",
"citadel_keybind_decrease_replay_speed": "Decrease replay speed",
Line 9,715: Line 9,736:
"drifter_shadow_mark": "Stalker's Mark",
"drifter_shadow_mark": "Stalker's Mark",
"drifter_shadow_mark_desc": "Send out a mark that bleeds the first target it hits, dealing {g:citadel_inline_attribute:'SpiritDPS'}. \u003Cbr\u003E\u003Cbr\u003EWhile the enemy is bleeding you can re-activate Stalker's Mark to instantly \u003Cspan class=\"highlight\"\u003Eappear behind their back.\u003C/span\u003E",
"drifter_shadow_mark_desc": "Send out a mark that bleeds the first target it hits, dealing {g:citadel_inline_attribute:'SpiritDPS'}. \u003Cbr\u003E\u003Cbr\u003EWhile the enemy is bleeding you can re-activate Stalker's Mark to instantly \u003Cspan class=\"highlight\"\u003Eappear behind their back.\u003C/span\u003E",
"drifter_shadow_mark_t2_desc": "+\u003Cspan class=\"highlight\"\u003E25%\u003C/span\u003E Fire Rate for 6s after ambushing",
"drifter_shadow_mark_t2_desc": "+\u003Cspan class=\"highlight\"\u003E22%\u003C/span\u003E Fire Rate for 6s after ambushing",
"drifter_shadow_mark_t3_desc": "Enable \u003Cspan class=\"highlight\"\u003E2 \u003C/span\u003EAbility Charges",
"drifter_shadow_mark_t3_desc": "Enable \u003Cspan class=\"highlight\"\u003E2 \u003C/span\u003EAbility Charges and +\u003Cspan class=\"highlight\"\u003E2s\u003C/span\u003E Duration",
"drifter_shadow_mark_teleport": "Ambush",
"drifter_shadow_mark_teleport": "Ambush",
"extra_gold_pickup/extra_gold_pickup": "Bonus Bounty Next Hero Kill",
"extra_gold_pickup/extra_gold_pickup": "Bonus Bounty Next Hero Kill",
Line 11,016: Line 11,037:
"synth_pulse_desc": "\u003Cspan class=\"highlight\"\u003EEscape\u003C/span\u003E into your suitcase. When the duration ends, \u003Cspan class=\"highlight\"\u003Edeal damage\u003C/span\u003E to nearby enemies. Duration can be ended early by performing any action.",
"synth_pulse_desc": "\u003Cspan class=\"highlight\"\u003EEscape\u003C/span\u003E into your suitcase. When the duration ends, \u003Cspan class=\"highlight\"\u003Edeal damage\u003C/span\u003E to nearby enemies. Duration can be ended early by performing any action.",
"synth_pulse_quip": "Briefly escape into your suitcase, then deal damage",
"synth_pulse_quip": "Briefly escape into your suitcase, then deal damage",
"synth_pulse_t3_desc": "Applies \u003Cspan class=\"highlight\"\u003E-40%\u003C/span\u003E Fire Rate for 4s. \u003Cbr\u003E+0.5s Escape Duration",
"synth_pulse_t3_desc": "Applies \u003Cspan class=\"highlight\"\u003E-35%\u003C/span\u003E Fire Rate for 4s. \u003Cbr\u003E+0.5s Escape Duration",
"target_practice_buildup": "Target Buildup",
"target_practice_buildup": "Target Buildup",
"team_msg_Idol_Desc": "Soul Urn",
"team_msg_Idol_Desc": "Soul Urn",
Line 11,356: Line 11,377:
"upgrade_glass_cannon_plus1": "Glass Cannon +1",
"upgrade_glass_cannon_plus1": "Glass Cannon +1",
"upgrade_glass_cannon_search": "Glass Cannon",
"upgrade_glass_cannon_search": "Glass Cannon",
"upgrade_glitch": "Curse",
"upgrade_glitch": "Cursed Relic",
"upgrade_glitch_desc": "Curses an enemy - \u003Cspan class=\"highlight\"\u003Einterrupting, Silencing, Disarming\u003C/span\u003E, and \u003Cspan class=\"highlight\"\u003Epreventing item usage\u003C/span\u003E. \u003Cspan class=\"highlight\"\u003ERemoves all non-ultimate buffs\u003C/span\u003E.",
"upgrade_glitch_desc": "Curses an enemy - \u003Cspan class=\"highlight\"\u003Einterrupting, Silencing, Disarming\u003C/span\u003E, and \u003Cspan class=\"highlight\"\u003Epreventing item usage\u003C/span\u003E. \u003Cspan class=\"highlight\"\u003ERemoves all non-ultimate buffs\u003C/span\u003E.",
"upgrade_glitch_search": "Curse",
"upgrade_glitch_search": "Curse Relic",
"upgrade_greater_withering_whip": "Disarming Hex",
"upgrade_greater_withering_whip": "Disarming Hex",
"upgrade_greater_withering_whip_debuff": "Disarmed",
"upgrade_greater_withering_whip_debuff": "Disarmed",
Line 11,587: Line 11,608:
"upgrade_rechargingbullets_desc": "Dealing significant {g:citadel_inline_attribute:'WeaponDamage'} replenishes a charge for \u003Cspan class=\"highlight\"\u003Eeach of your charged abilities\u003C/span\u003E.",
"upgrade_rechargingbullets_desc": "Dealing significant {g:citadel_inline_attribute:'WeaponDamage'} replenishes a charge for \u003Cspan class=\"highlight\"\u003Eeach of your charged abilities\u003C/span\u003E.",
"upgrade_rechargingbullets_search": "Recharging Rush",
"upgrade_rechargingbullets_search": "Recharging Rush",
"upgrade_reduce_debuff_duration": "Debuff Remover",
"upgrade_reduce_debuff_duration": "Dispel Magic",
"upgrade_reduce_debuff_duration_active_desc": "\u003Cspan class=\"highlight\"\u003EPurge all non-ultimate negative effects\u003C/span\u003E currently applied to you. If any effects were removed, \u003Cspan class=\"highlight\"\u003Eheal yourself\u003C/span\u003E and gain a \u003Cspan class=\"highlight\"\u003Emove speed bonus\u003C/span\u003E. \u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ECannot be used while Stunned or Slept.\u003C/span\u003E",
"upgrade_reduce_debuff_duration_active_desc": "\u003Cspan class=\"highlight\"\u003EPurge all non-ultimate negative effects\u003C/span\u003E currently applied to you. If any effects were removed, \u003Cspan class=\"highlight\"\u003Eheal yourself\u003C/span\u003E and gain a \u003Cspan class=\"highlight\"\u003Emove speed bonus\u003C/span\u003E. \u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ECannot be used while Stunned or Slept.\u003C/span\u003E",
"upgrade_reduce_debuff_duration_search": "Debuff Remover",
"upgrade_reduce_debuff_duration_search": "Dispel Magic",
"upgrade_regenerating_bullet_shield": "Battle Vest",
"upgrade_regenerating_bullet_shield": "Battle Vest",
"upgrade_regenerating_bullet_shield_desc": "While you are \u003Cspan class=\"highlight\"\u003Eabove {s:LifeThreshold}% health\u003C/span\u003E, gain \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'WeaponDamage'}\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'BonusFireRate'}\u003C/span\u003E.",
"upgrade_regenerating_bullet_shield_desc": "While you are \u003Cspan class=\"highlight\"\u003Eabove {s:LifeThreshold}% health\u003C/span\u003E, gain \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'WeaponDamage'}\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'BonusFireRate'}\u003C/span\u003E.",
Line 11,610: Line 11,631:
"upgrade_resonant_healing_search": "Radiant Regeneration",
"upgrade_resonant_healing_search": "Radiant Regeneration",
"upgrade_restorative_locket": "Restorative Locket",
"upgrade_restorative_locket": "Restorative Locket",
"upgrade_restorative_locket_active_desc": "When an enemy uses an ability within {s:Radius}m range from you, store one \u003Cspan class=\"highlight\"\u003ERestoration Stack\u003C/span\u003E. \u003Cbr\u003E\u003Cbr\u003EConsume all stacks to \u003Cspan class=\"highlight\"\u003Eheal target ally\u003C/span\u003E and replenish \u003Cspan class=\"highlight\"\u003E{s:StaminaToRestore} stamina points\u003C/span\u003E. Can be self-cast.",
"upgrade_restorative_locket_active_desc": "When an enemy uses an ability within {s:Radius}m range from you, store one \u003Cspan class=\"highlight\"\u003ERestoration Stack\u003C/span\u003E. \u003Cbr\u003E\u003Cbr\u003EConsume all stacks to \u003Cspan class=\"highlight\"\u003Eheal yourself\u003C/span\u003E and replenish \u003Cspan class=\"highlight\"\u003Eup to {s:MaxStaminaRestore} stamina\u003C/span\u003E based on how many stacks you have.",
"upgrade_restorative_locket_search": "Restorative Locket",
"upgrade_restorative_locket_search": "Restorative Locket",
"upgrade_return_fire": "Return Fire",
"upgrade_return_fire": "Return Fire",
Line 11,750: Line 11,771:
"upgrade_tech_bleed": "Mystic Reverb",
"upgrade_tech_bleed": "Mystic Reverb",
"upgrade_tech_bleed/modifier_tech_bleed_proc/modifier_tech_bleed": "Mystic Reverb",
"upgrade_tech_bleed/modifier_tech_bleed_proc/modifier_tech_bleed": "Mystic Reverb",
"upgrade_tech_bleed_desc": "Imbue an ability to apply \u003Cspan class=\"highlight\"\u003Eslow\u003C/span\u003E on a hit target and deal an \u003Cspan class=\"highlight\"\u003Eadditional percentage of the damage dealt\u003C/span\u003E to enemies around the target after a short delay.",
"upgrade_tech_bleed_desc": "Imbue an ability with \u003Cspan class=\"highlight\"\u003ELifesteal\u003C/span\u003E and to apply \u003Cspan class=\"highlight\"\u003Eslow\u003C/span\u003E on a hit target and deal an \u003Cspan class=\"highlight\"\u003Eadditional percentage of the damage dealt\u003C/span\u003E to enemies around the target after a short delay.",
"upgrade_tech_bleed_search": "Mystic Reverb",
"upgrade_tech_bleed_search": "Mystic Reverb",
"upgrade_tech_cleave": "Quantum Chimaera",
"upgrade_tech_cleave": "Quantum Chimaera",
Line 11,866: Line 11,887:
"viscous_restorative_goo_t1_desc": "Increases Move Speed and Stamina Recovery",
"viscous_restorative_goo_t1_desc": "Increases Move Speed and Stamina Recovery",
"viscous_restorative_goo_t2_desc": "+25 Health Regen and +1s Duration",
"viscous_restorative_goo_t2_desc": "+25 Health Regen and +1s Duration",
"viscous_restorative_goo_t3_desc": "\u003Cspan class=\"highlight\"\u003ERemoves all Debuffs\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003E-21s\u003C/span\u003E Cooldown",
"viscous_restorative_goo_t3_desc": "\u003Cspan class=\"highlight\"\u003ERemoves all non-ult Debuffs\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003E-21s\u003C/span\u003E Cooldown",
"viscous_telepunch": "Puddle Punch",
"viscous_telepunch": "Puddle Punch",
"viscous_telepunch_desc": "Materialize a fist in the world that punches everyone in the area, applying {g:citadel_inline_attribute:'KnockUp'}. \u003Cbr\u003E\u003Cbr\u003EPunching an enemy deals {g:citadel_inline_attribute:'MeleeDamage'} and applies {g:citadel_inline_attribute:'Slow'}.",
"viscous_telepunch_desc": "Materialize a fist in the world that punches everyone in the area, applying {g:citadel_inline_attribute:'KnockUp'}. \u003Cbr\u003E\u003Cbr\u003EPunching an enemy deals {g:citadel_inline_attribute:'MeleeDamage'} and applies {g:citadel_inline_attribute:'Slow'}.",