Data:Lang en.json: Difference between revisionsGive feedback
Deadbot v1.6.0-6281 |
Deadbot v1.6.1-6284 |
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"AbandonMatchPrompt_Text": "This match is not safe to leave. You will not be able to reconnect to this game, your team will be down a player and a matchmaking penalty will be applied.\u003Cbr/\u003EAre you sure?", | "AbandonMatchPrompt_Text": "This match is not safe to leave. You will not be able to reconnect to this game, your team will be down a player and a matchmaking penalty will be applied.\u003Cbr/\u003EAre you sure?", | ||
"AbandonMatchPrompt_Title": "Abandon this match?", | "AbandonMatchPrompt_Title": "Abandon this match?", | ||
"AbilityApplyDelay_postfix": "s", | "AbilityApplyDelay_postfix": "s", | ||
"AbilityButtonHint_Activate": "Activate", | "AbilityButtonHint_Activate": "Activate", | ||
| Line 347: | Line 346: | ||
"AoESleep_label": "Explode Radius", | "AoESleep_label": "Explode Radius", | ||
"AoESleep_postfix": "m", | "AoESleep_postfix": "m", | ||
"ApolloUltBonusTotalDamage_label": "Bonus Damage", | |||
"ApolloUltBonusTotalDamage_postfix": "%", | |||
"ApolloUltBonusTotalDamage_postvalue_label": "Bonus Damage", | |||
"ApolloUltBonusTotalDamage_prefix": "+", | |||
"ApproachSpeed_label": "Project Speed", | "ApproachSpeed_label": "Project Speed", | ||
"ArcticBlastPercentDamage_label": "Frozen Bonus Damage", | "ArcticBlastPercentDamage_label": "Frozen Bonus Damage", | ||
| Line 380: | Line 383: | ||
"AssaultFireRate_prefix": "{s:sign}", | "AssaultFireRate_prefix": "{s:sign}", | ||
"AstroShotgunCloseRange_label": "Close Range Weapon Power", | "AstroShotgunCloseRange_label": "Close Range Weapon Power", | ||
"AttackDashRange_label": "Attacking Lunge Distance", | |||
"AttackDashRange_postfix": "m", | |||
"AttackDashRange_postvalue_label": "Attacking Lunge Distance", | |||
"AttackPower_label": "Attack Power", | "AttackPower_label": "Attack Power", | ||
"AttackPower_postfix": "", | "AttackPower_postfix": "", | ||
| Line 456: | Line 462: | ||
"BaseAttackDamage_postvalue_label": "Base Damage", | "BaseAttackDamage_postvalue_label": "Base Damage", | ||
"BaseAttackDamage_prefix": "{s:sign}", | "BaseAttackDamage_prefix": "{s:sign}", | ||
"BaseBonusWeaponPower_prefix": "+", | "BaseBonusWeaponPower_prefix": "+", | ||
"BaseBulletDamage_label": "Bullet Damage", | "BaseBulletDamage_label": "Bullet Damage", | ||
| Line 575: | Line 580: | ||
"BonusBulletSpeedPercent_prefix": "{s:sign}", | "BonusBulletSpeedPercent_prefix": "{s:sign}", | ||
"BonusBullets_postvalue_label": "Bonus Bullets", | "BonusBullets_postvalue_label": "Bonus Bullets", | ||
"BonusChannelTechPower_prefix": "+", | "BonusChannelTechPower_prefix": "+", | ||
"BonusChannelTimePercentage_label": "Channel Duration", | "BonusChannelTimePercentage_label": "Channel Duration", | ||
| Line 695: | Line 699: | ||
"BonusMeleeDamage_postvalue_label": "Melee Damage", | "BonusMeleeDamage_postvalue_label": "Melee Damage", | ||
"BonusMeleeDamage_prefix": "{s:sign}", | "BonusMeleeDamage_prefix": "{s:sign}", | ||
"BonusMeleeSpeed_postfix": "%", | "BonusMeleeSpeed_postfix": "%", | ||
"BonusMeleeSpeed_prefix": "+", | "BonusMeleeSpeed_prefix": "+", | ||
| Line 723: | Line 726: | ||
"BonusReloadSpeed_label": "Reload Time", | "BonusReloadSpeed_label": "Reload Time", | ||
"BonusReloadSpeed_postvalue_label": "Reload Time", | "BonusReloadSpeed_postvalue_label": "Reload Time", | ||
"BonusReloadTime_postfix": "s", | "BonusReloadTime_postfix": "s", | ||
"BonusShocks_postvalue_label": "Bonus Bolts", | "BonusShocks_postvalue_label": "Bonus Bolts", | ||
| Line 799: | Line 801: | ||
"BuffBulletResist_postfix": "%", | "BuffBulletResist_postfix": "%", | ||
"BuffBulletResist_postvalue_label": "Bullet Resist", | "BuffBulletResist_postvalue_label": "Bullet Resist", | ||
"BuffDamage_label": "Full Rage Damage Bonus", | "BuffDamage_label": "Full Rage Damage Bonus", | ||
"BuffDamage_postfix": "%", | "BuffDamage_postfix": "%", | ||
| Line 826: | Line 826: | ||
"BuildUpBulletPercentPerHit_postfix": "%", | "BuildUpBulletPercentPerHit_postfix": "%", | ||
"BuildUpBulletPercentPerHit_postvalue_label": "Buildup Per Bullet", | "BuildUpBulletPercentPerHit_postvalue_label": "Buildup Per Bullet", | ||
"BuildUpPerSecond_label": "Buildup per Second", | "BuildUpPerSecond_label": "Buildup per Second", | ||
"BuildUpPerSecond_postfix": "%", | "BuildUpPerSecond_postfix": "%", | ||
| Line 926: | Line 924: | ||
"BulletResistPerStack_postfix": "%", | "BulletResistPerStack_postfix": "%", | ||
"BulletResistPerStack_postvalue_label": "Bullet Resist per Stack", | "BulletResistPerStack_postvalue_label": "Bullet Resist per Stack", | ||
"BulletResistReductionDuration_label": "Bullet Resist Reduction Duration", | |||
"BulletResistReductionDuration_postfix": "s", | |||
"BulletResistReductionDuration_postvalue_label": "Debuff Duration", | |||
"BulletResistReductionPerStack_label": "Bullet Resist per Stack", | "BulletResistReductionPerStack_label": "Bullet Resist per Stack", | ||
"BulletResistReductionPerStack_postfix": "%", | "BulletResistReductionPerStack_postfix": "%", | ||
| Line 992: | Line 993: | ||
"BurstFireOnHeroHit_postfix": "s", | "BurstFireOnHeroHit_postfix": "s", | ||
"BurstFireShotsFromClipPercent_Postfix": "%", | "BurstFireShotsFromClipPercent_Postfix": "%", | ||
"CDReduceOnPillowHit_postfix": "s", | "CDReduceOnPillowHit_postfix": "s", | ||
"CDReduceOnPillowHit_postvalue_label": "Cooldown On Pillow Hit", | "CDReduceOnPillowHit_postvalue_label": "Cooldown On Pillow Hit", | ||
| Line 1,073: | Line 1,073: | ||
"CasterBuffDuration_postfix": "s", | "CasterBuffDuration_postfix": "s", | ||
"CasterBuffDuration_postvalue_label": "Buff Duration", | "CasterBuffDuration_postvalue_label": "Buff Duration", | ||
"CasterHealthPercent_postfix": "%", | "CasterHealthPercent_postfix": "%", | ||
"CasterSlowPercent_postfix": "%", | "CasterSlowPercent_postfix": "%", | ||
"CatExplosionCount_label": "Explosions", | "CatExplosionCount_label": "Explosions", | ||
| Line 1,098: | Line 1,096: | ||
"ChainRadius_postfix": "m", | "ChainRadius_postfix": "m", | ||
"ChainRadius_postvalue_label": "Jump Radius", | "ChainRadius_postvalue_label": "Jump Radius", | ||
"ChannelMoveSpeed_label": "Channel Move Speed", | "ChannelMoveSpeed_label": "Channel Move Speed", | ||
"ChannelMoveSpeed_postfx": "m", | "ChannelMoveSpeed_postfx": "m", | ||
| Line 2,781: | Line 2,778: | ||
"Citadel_QueueOptions_Modal_Title": "Matchmaking", | "Citadel_QueueOptions_Modal_Title": "Matchmaking", | ||
"Citadel_QueueOptions_Modal_Title_confirm_reset": "Are you sure you want to reset your matchmaking setting to the default?", | "Citadel_QueueOptions_Modal_Title_confirm_reset": "Are you sure you want to reset your matchmaking setting to the default?", | ||
"Citadel_QueueOptions_Modal_Title_reset_tooltip": "Restore default matchmaking | "Citadel_QueueOptions_Modal_Title_reset_tooltip": "Restore default matchmaking setting.", | ||
"Citadel_RP_Away": "Away", | "Citadel_RP_Away": "Away", | ||
"Citadel_RP_Busy": "Busy", | "Citadel_RP_Busy": "Busy", | ||
| Line 3,036: | Line 3,033: | ||
"Citadel_Shop_Rework": "Shop Rework", | "Citadel_Shop_Rework": "Shop Rework", | ||
"Citadel_Shop_SelectedBuildHeader": "{s:selected_build_name}", | "Citadel_Shop_SelectedBuildHeader": "{s:selected_build_name}", | ||
"Citadel_Shop_SellMaxItemsActive_Title": " | "Citadel_Shop_SellMaxItemsActive_Title": "Active Slots Full", | ||
"Citadel_Shop_SellMaxItems_Desc": " | "Citadel_Shop_SellMaxItems_Desc": "Select an item to \u003Cspan class='highlight'\u003Ereplace\u003C/span\u003E", | ||
"Citadel_Shop_SellMaxItems_Recommended": " | "Citadel_Shop_SellMaxItems_Recommended": "Recommended", | ||
"Citadel_Shop_SellMaxItems_SellButton": "Sell", | "Citadel_Shop_SellMaxItems_SellButton": "Sell", | ||
"Citadel_Shop_SellMaxItems_Title": " | "Citadel_Shop_SellMaxItems_Title": "Item Slots Full", | ||
"Citadel_Shop_Sort_Tooltip_Categories": "Sort Items by Category", | "Citadel_Shop_Sort_Tooltip_Categories": "Sort Items by Category", | ||
"Citadel_Shop_Sort_Tooltip_Tier": "Sort Items by Price", | "Citadel_Shop_Sort_Tooltip_Tier": "Sort Items by Price", | ||
| Line 3,340: | Line 3,337: | ||
"Citael_PrivateLobbyModal_CreateNewButton": "Create new Custom Match", | "Citael_PrivateLobbyModal_CreateNewButton": "Create new Custom Match", | ||
"Citael_PrivateLobbyModal_JoinCode": "Join existing via Code", | "Citael_PrivateLobbyModal_JoinCode": "Join existing via Code", | ||
"ClarityBonusSpirit_prefix": "{s:sign}", | "ClarityBonusSpirit_prefix": "{s:sign}", | ||
"CleavePercentage_label": "Splash Amount", | "CleavePercentage_label": "Splash Amount", | ||
| Line 3,391: | Line 3,387: | ||
"ConeRadius_label": "Lightning Distance", | "ConeRadius_label": "Lightning Distance", | ||
"ConeRadius_postfix": "m", | "ConeRadius_postfix": "m", | ||
"ConfirmRoster_BadRoster": "You need at least {d:min_roster_size} heroes in your | "ConfirmRoster_BadRoster:f": "You need at least {d:min_roster_size} {min_roster_size, plural, one{hero} other{heroes}} in your roster to join a match.", | ||
"ConsumeHealPercentage_label": "Consume Heal Percentage", | "ConsumeHealPercentage_label": "Consume Heal Percentage", | ||
"ConsumeHealPercentage_postfix": "%", | "ConsumeHealPercentage_postfix": "%", | ||
| Line 3,452: | Line 3,448: | ||
"CopyCooldownPercentage_postfix": "%", | "CopyCooldownPercentage_postfix": "%", | ||
"CopyCooldownPercentage_postvalue_label": "Copied Cooldown", | "CopyCooldownPercentage_postvalue_label": "Copied Cooldown", | ||
"CounterTimeWindow_label": "Time Window", | |||
"CounterTimeWindow_postfix": "s", | |||
"CounterTimeWindow_postvalue_label": "Time Window", | |||
"CrashImpactRadius_label": "Crash Damage Radius", | "CrashImpactRadius_label": "Crash Damage Radius", | ||
"CreateBuilds_Desc": "Select items in the shop to add them to the recommended build list", | "CreateBuilds_Desc": "Select items in the shop to add them to the recommended build list", | ||
| Line 3,655: | Line 3,654: | ||
"DashDistance_postvalue_label": "Dash Distance", | "DashDistance_postvalue_label": "Dash Distance", | ||
"DashJump_conditional": "after dash-jump", | "DashJump_conditional": "after dash-jump", | ||
"DashRange_label": " | "DashRadius_label": "Radius", | ||
"DashRange_postfix": " | "DashRadius_postfix": "m", | ||
"DashRange_postvalue_label": " | "DashRadius_postvalue_label": "Radius", | ||
"DashRange_label": "Time Window", | |||
"DashRange_postfix": "s", | |||
"DashRange_postvalue_label": "Time Window", | |||
"DashSlowPct_label": "Dash Slow", | "DashSlowPct_label": "Dash Slow", | ||
"DashSlowPct_postvalue_label": "Dash Slow", | "DashSlowPct_postvalue_label": "Dash Slow", | ||
| Line 3,723: | Line 3,725: | ||
"DelayDuration_Postfix": "s", | "DelayDuration_Postfix": "s", | ||
"DelayDuration_postvalue_label": "Delay Duration", | "DelayDuration_postvalue_label": "Delay Duration", | ||
"DelayedDamage_label": "Delayed Damage", | |||
"DelayedDamage_postvalue_label": "Delayed Damage", | |||
"DemonShotCount_label": "Demon Rounds", | "DemonShotCount_label": "Demon Rounds", | ||
"DemonShotCount_postvalue_label": "Demon Rounds", | "DemonShotCount_postvalue_label": "Demon Rounds", | ||
"DeployHealthRegen_label": "Deployable Health", | "DeployHealthRegen_label": "Deployable Health", | ||
"DescendSpeed_label": "", | "DescendSpeed_label": "", | ||
"DetectionRadius_label": "Detection Radius", | "DetectionRadius_label": "Detection Radius", | ||
"DetectionRadius_postvalue_label": "Detection Radius", | "DetectionRadius_postvalue_label": "Detection Radius", | ||
| Line 3,915: | Line 3,918: | ||
"ExplosionRadius_postfix": "m", | "ExplosionRadius_postfix": "m", | ||
"ExplosionRadius_postvalue_label": "Explosion Radius", | "ExplosionRadius_postvalue_label": "Explosion Radius", | ||
"ExplosiveShotRadiusPercent_label": "Explosive Shot Radius Increase", | "ExplosiveShotRadiusPercent_label": "Explosive Shot Radius Increase", | ||
"ExplosiveShotRadiusPercent_postfix": "%", | "ExplosiveShotRadiusPercent_postfix": "%", | ||
| Line 3,939: | Line 3,941: | ||
"FastFireDuration_label": "Fast Fire Duration", | "FastFireDuration_label": "Fast Fire Duration", | ||
"FastFireDuration_postfix": "s", | "FastFireDuration_postfix": "s", | ||
"FencerLungeBaseDamage_label": "Base Hold Damage", | |||
"FencerLungeBaseDamage_postvalue_label": "Base Hold Damage", | |||
"FencerLungeStabDamage_label": "Base Hold Damage", | |||
"FencerLungeStabDamage_postvalue_label": "Base Hold Damage", | |||
"FencerUltDebuffDuration_label": "Debuff Duration", | |||
"FencerUltDebuffDuration_postfix": "s", | |||
"FencerUltDebuffDuration_postvalue_label": "Debuff Duration", | |||
"FervorBulletResist_label": "Bullet Resist", | "FervorBulletResist_label": "Bullet Resist", | ||
"FervorBulletResist_postfix": "%", | "FervorBulletResist_postfix": "%", | ||
| Line 4,547: | Line 4,556: | ||
"IncomingDamagePercent_postvalue_label": "Damage Taken", | "IncomingDamagePercent_postvalue_label": "Damage Taken", | ||
"IncomingDamagePercent_prefix": "{s:sign}", | "IncomingDamagePercent_prefix": "{s:sign}", | ||
"IncomingDamageReductionPercent_label": "Time Slow Damage Reduction", | |||
"IncomingDamageReductionPercent_postfix": "%", | |||
"IncomingDamageReductionPercent_postvalue_label": "Time Slow Damage Reduction", | |||
"InfectDuration_label": "Infect Duration", | "InfectDuration_label": "Infect Duration", | ||
"InfectDuration_postfix": "s", | "InfectDuration_postfix": "s", | ||
| Line 4,568: | Line 4,580: | ||
"InitialDamage_label": "Initial Damage", | "InitialDamage_label": "Initial Damage", | ||
"InitialDamage_postvalue_label": "Initial Damage", | "InitialDamage_postvalue_label": "Initial Damage", | ||
"InitialFireRateDecrease_postfix": "%", | "InitialFireRateDecrease_postfix": "%", | ||
"InitialFireRateDecrease_prefix": "-", | "InitialFireRateDecrease_prefix": "-", | ||
| Line 4,929: | Line 4,940: | ||
"LowHealthWeaponPowerPercent_postfix": "%", | "LowHealthWeaponPowerPercent_postfix": "%", | ||
"LowHealthWeaponPowerPercent_prefix": "{s:sign}", | "LowHealthWeaponPowerPercent_prefix": "{s:sign}", | ||
"LungeCooldownReduction_label": "Lunging Stab Cooldown", | |||
"LungeCooldownReduction_postfix": "s", | |||
"LungeCooldownReduction_postvalue_label": "Lunging Stab Cooldown", | |||
"LungeCooldownReduction_prefix": "-", | |||
"LungeDistance_label": "Lunge Distance", | |||
"LungeDistance_postfix": "m", | |||
"LungeDistance_postvalue_label": "Lunge Distance", | |||
"MODIFIER_NON_PLAYER_BONUS_BASE_DAMAGE_PERCENT_conditional": "against NPCs", | "MODIFIER_NON_PLAYER_BONUS_BASE_DAMAGE_PERCENT_conditional": "against NPCs", | ||
"MODIFIER_NON_PLAYER_BONUS_BASE_DAMAGE_PERCENT_label": "Weapon Damage vs. NPCs", | "MODIFIER_NON_PLAYER_BONUS_BASE_DAMAGE_PERCENT_label": "Weapon Damage vs. NPCs", | ||
| Line 5,250: | Line 5,268: | ||
"MaxDPS_postvalue_label": "Max DPS", | "MaxDPS_postvalue_label": "Max DPS", | ||
"MaxDaggers_label": "Card Count", | "MaxDaggers_label": "Card Count", | ||
"MaxDamageBeforePerfect_label": "Max Hold Damage", | |||
"MaxDamageBeforePerfect_postvalue_label": "Max Hold Damage", | |||
"MaxDamageHealthPercentage_label": "Health Percentage for Max Damage", | "MaxDamageHealthPercentage_label": "Health Percentage for Max Damage", | ||
"MaxDamageHealthPercentage_postfix": "%", | "MaxDamageHealthPercentage_postfix": "%", | ||
| Line 5,266: | Line 5,286: | ||
"MaxExplosionRadius_postfix": "m", | "MaxExplosionRadius_postfix": "m", | ||
"MaxExplosionRadius_postvalue_label": "Max Explosion Radius", | "MaxExplosionRadius_postvalue_label": "Max Explosion Radius", | ||
"MaxFireRateIncrease_postfix": "%", | "MaxFireRateIncrease_postfix": "%", | ||
"MaxFireRateIncrease_prefix": "+", | "MaxFireRateIncrease_prefix": "+", | ||
| Line 5,288: | Line 5,307: | ||
"MaxHealthPercentAsDPS_postfix": "%", | "MaxHealthPercentAsDPS_postfix": "%", | ||
"MaxHealthPercentAsDPS_postvalue_label": "Max Health per second", | "MaxHealthPercentAsDPS_postvalue_label": "Max Health per second", | ||
"MaxHealthRegenPct_label": "Max Health Regen", | "MaxHealthRegenPct_label": "Max Health Regen", | ||
"MaxHealthRegenPct_postfix": "%", | "MaxHealthRegenPct_postfix": "%", | ||
| Line 5,332: | Line 5,349: | ||
"MaxSlowTime_postfix": "s", | "MaxSlowTime_postfix": "s", | ||
"MaxSlowTime_postvalue_label": "Time To Max Debuff", | "MaxSlowTime_postvalue_label": "Time To Max Debuff", | ||
"MaxStabs_label": "Max Lunges", | |||
"MaxStabs_postvalue_label": "Max Lunges", | |||
"MaxStacks_label": "Max Stacks", | "MaxStacks_label": "Max Stacks", | ||
"MaxStacks_postvalue_label": "Max Stacks", | "MaxStacks_postvalue_label": "Max Stacks", | ||
| Line 5,417: | Line 5,436: | ||
"MinHeal_label": "Min. Heal", | "MinHeal_label": "Min. Heal", | ||
"MinHeal_postvalue_label": "Min. Heal", | "MinHeal_postvalue_label": "Min. Heal", | ||
"MinHealthFractionToTrack_postfix": "%", | |||
"MinHealthFractionToTrack_postvalue_label": "Low Health Threshold", | |||
"MinHealthTakenPct_label": "Min Health Received", | "MinHealthTakenPct_label": "Min Health Received", | ||
"MinHealthTakenPct_postfix": "%", | "MinHealthTakenPct_postfix": "%", | ||
| Line 5,561: | Line 5,582: | ||
"MyRosterPartyReadyCount": "{d:party_ready_count}/{d:party_player_count} Ready", | "MyRosterPartyReadyCount": "{d:party_ready_count}/{d:party_player_count} Ready", | ||
"MyRosterReadyUp": "Ready Up!", | "MyRosterReadyUp": "Ready Up!", | ||
"MyRosterRosterDesc": "Minimum {d:min_roster_size} | "MyRosterRosterDesc:f": "Minimum {d:min_roster_size} {min_roster_size, plural, one{hero} other{heroes}} required to queue", | ||
"MyRosterRosterDesc_HeroLabs": "Your roster needs at least 3 Heroes, 2 of which must be standard, non-testing Heroes", | "MyRosterRosterDesc_HeroLabs": "Your roster needs at least 3 Heroes, 2 of which must be standard, non-testing Heroes", | ||
"MyRosterRosterDesc_MinNonNew": "Your roster needs at least {d:min_non_new_heroes} or more heroes that are not new", | "MyRosterRosterDesc_MinNonNew": "Your roster needs at least {d:min_non_new_heroes} or more heroes that are not new", | ||
"MyRosterRosterDesc_NeedsMoreNonNew": "At least {d:min_non_limited_heroes} non-new heroes required to queue", | "MyRosterRosterDesc_NeedsMoreNonNew:f": "At least {d:min_non_limited_heroes} non-new {min_non_limited_heroes, plural, one{hero} other{heroes}} required to queue", | ||
"MyRosterRosterDesc_NeedsMoreNonNewOld": "You have too many new heroes in your roster. Please add some more heroes to your roster that aren't new", | "MyRosterRosterDesc_NeedsMoreNonNewOld": "You have too many new heroes in your roster. Please add some more heroes to your roster that aren't new", | ||
"MyRosterRosterDesc_PartyInvalid": "Can't form a valid team with your Party's rosters.", | "MyRosterRosterDesc_PartyInvalid": "Can't form a valid team with your Party's rosters.", | ||
| Line 5,611: | Line 5,632: | ||
"NewPlayer_Skip": "Skip Tutorial", | "NewPlayer_Skip": "Skip Tutorial", | ||
"NewPlayer_YouAreFinished": "You're ready! Try a bot match within Practice or Play your first game!", | "NewPlayer_YouAreFinished": "You're ready! Try a bot match within Practice or Play your first game!", | ||
"NonHeroAbilityLifestealTooltipOnly_postfix": "%", | "NonHeroAbilityLifestealTooltipOnly_postfix": "%", | ||
"NonHeroHealingFactor_label": "Lifesteal vs Non-Heroes", | "NonHeroHealingFactor_label": "Lifesteal vs Non-Heroes", | ||
| Line 5,735: | Line 5,755: | ||
"OverchargePct_postfix": "%", | "OverchargePct_postfix": "%", | ||
"OverdriveClipDuration_Postfix": "s", | "OverdriveClipDuration_Postfix": "s", | ||
"OverflowBonusDamage_postfix": "%", | "OverflowBonusDamage_postfix": "%", | ||
"OverflowTechPower_label": "Spirit Power", | "OverflowTechPower_label": "Spirit Power", | ||
| Line 5,747: | Line 5,765: | ||
"ParrySuccessHealPercentage_postfix": "%", | "ParrySuccessHealPercentage_postfix": "%", | ||
"ParrySuccessHealPercentage_postvalue_label": "Damage Parried as Heal", | "ParrySuccessHealPercentage_postvalue_label": "Damage Parried as Heal", | ||
"ParryWindow_label": "Invulnerability Duration", | |||
"ParryWindow_postfix": "s", | |||
"ParryWindow_postvalue_label": "Invulnerability Duration", | |||
"PartCollectionRadius_label": "Collection Range", | "PartCollectionRadius_label": "Collection Range", | ||
"PartCollectionRadius_postfix": "m", | "PartCollectionRadius_postfix": "m", | ||
| Line 5,772: | Line 5,793: | ||
"PercentHealthHealing_postfix": "%", | "PercentHealthHealing_postfix": "%", | ||
"PercentHealthHealing_postvalue_label": "Health Healed", | "PercentHealthHealing_postvalue_label": "Health Healed", | ||
" | "PerfectDamage_label": "Perfect Damage", | ||
"PerfectDamage_postvalue_label": "Perfect Damage", | |||
"PerfectHoldTimeStart_label": "Perfect Window Start", | |||
"PerfectHoldTimeStart_postfix": "s", | |||
"PerfectHoldTimeStart_postvalue_label": "Perfect Window Start", | |||
"PerfectWindowDuration_label": "Perfect Window Duration", | |||
"PerfectWindowDuration_postfix": "s", | |||
"PerfectWindowDuration_postvalue_label": "Perfect Window Duration", | |||
"PetrifyDamageBreakThreshold_label": "Petrify Damage Block", | "PetrifyDamageBreakThreshold_label": "Petrify Damage Block", | ||
"PetrifyDamageBreakThreshold_postvalue_label": "Petrify Damage Block", | "PetrifyDamageBreakThreshold_postvalue_label": "Petrify Damage Block", | ||
| Line 5,985: | Line 6,013: | ||
"ReportCard_PowerUp_Desc": "Ride the Transit Line back to base and spend all your Souls and Ability Points", | "ReportCard_PowerUp_Desc": "Ride the Transit Line back to base and spend all your Souls and Ability Points", | ||
"ReportCard_SoulsCollected_Desc": "Collect 1000 souls from killing enemy troopers", | "ReportCard_SoulsCollected_Desc": "Collect 1000 souls from killing enemy troopers", | ||
"ResetsAirLimit_label": "Reset Air Limit", | |||
"ResetsAirLimit_postvalue_label": "Reset Air Limit", | |||
"ResistReductionDuration_label": "Resist Reduction Duration", | "ResistReductionDuration_label": "Resist Reduction Duration", | ||
"ResistReductionDuration_postfix": "s", | "ResistReductionDuration_postfix": "s", | ||
| Line 5,997: | Line 6,027: | ||
"RespawnBonusHealthDuration_postfix": "s", | "RespawnBonusHealthDuration_postfix": "s", | ||
"RespawnBonusHealth_label": "Respawn Bonus Health", | "RespawnBonusHealth_label": "Respawn Bonus Health", | ||
"RespawnDelay_postfix": "s", | "RespawnDelay_postfix": "s", | ||
"RespawnHealthPercent_label": "Rebirth Health", | "RespawnHealthPercent_label": "Rebirth Health", | ||
| Line 6,033: | Line 6,062: | ||
"RicochetTargetsTooltipOnly_label": "Ricochet Targets", | "RicochetTargetsTooltipOnly_label": "Ricochet Targets", | ||
"RicochetTargetsTooltipOnly_postvalue_label": "Ricochet Targets", | "RicochetTargetsTooltipOnly_postvalue_label": "Ricochet Targets", | ||
"RiposteChannelTime_postfix": "s", | |||
"RiposteChannelTime_postvalue_label": "Deflect Duration", | |||
"RocketDamage_label": "Rocket Damage", | "RocketDamage_label": "Rocket Damage", | ||
"RocketsPerSecond_label": "Rockets per second", | "RocketsPerSecond_label": "Rockets per second", | ||
| Line 6,109: | Line 6,140: | ||
"SelfDamage_label": "Self Damage", | "SelfDamage_label": "Self Damage", | ||
"SelfDamage_postvalue_label": "Self Damage", | "SelfDamage_postvalue_label": "Self Damage", | ||
"SelfModifier_postfix": "%", | "SelfModifier_postfix": "%", | ||
"SelfMovementBonus_label": "Ivy Speed Bonus", | "SelfMovementBonus_label": "Ivy Speed Bonus", | ||
| Line 6,183: | Line 6,213: | ||
"ShrinkDuration_postfix": "s", | "ShrinkDuration_postfix": "s", | ||
"ShrinkDuration_postvalue_label": "Shrink Duration", | "ShrinkDuration_postvalue_label": "Shrink Duration", | ||
"SigilBuff_label": "On Use:", | |||
"SigilRadius_label": "Radius", | |||
"SigilRadius_postfix": "m", | |||
"SigilRadius_postvalue_label": "Radius", | |||
"SilenceDuration_label": "Silence Duration", | "SilenceDuration_label": "Silence Duration", | ||
"SilenceDuration_postfix": "s", | "SilenceDuration_postfix": "s", | ||
| Line 6,192: | Line 6,226: | ||
"SilenceRadius_postfix": "m", | "SilenceRadius_postfix": "m", | ||
"SilenceRadius_postvalue_label": "Silence Radius", | "SilenceRadius_postvalue_label": "Silence Radius", | ||
"SingleAbilityCooldownReduction_label": "Ability Cooldown Reduction", | "SingleAbilityCooldownReduction_label": "Ability Cooldown Reduction", | ||
"SingleAbilityCooldownReduction_postfix": "%", | "SingleAbilityCooldownReduction_postfix": "%", | ||
| Line 6,349: | Line 6,380: | ||
"SpinDuration_postfix": "s", | "SpinDuration_postfix": "s", | ||
"SpinDuration_postvalue_label": "Spin Duration", | "SpinDuration_postvalue_label": "Spin Duration", | ||
"SpinUpTime_postfix": "s", | "SpinUpTime_postfix": "s", | ||
"SpiritCount_label": "Energy Spirits", | "SpiritCount_label": "Energy Spirits", | ||
| Line 6,394: | Line 6,424: | ||
"SpiritStealDuration_postfix": "s", | "SpiritStealDuration_postfix": "s", | ||
"SpiritStealDuration_postvalue_label": "Spirit Debuff Duration", | "SpiritStealDuration_postvalue_label": "Spirit Debuff Duration", | ||
"SpiritStrike_conditional": "after successful melee", | "SpiritStrike_conditional": "after successful melee", | ||
"SplitShotWeaponDuration_label": "Stack Duration", | "SplitShotWeaponDuration_label": "Stack Duration", | ||
| Line 6,401: | Line 6,429: | ||
"SplitShotWeaponDuration_postvalue_label": "Stack Duration", | "SplitShotWeaponDuration_postvalue_label": "Stack Duration", | ||
"SplitShotWeaponDuration_prefix": "", | "SplitShotWeaponDuration_prefix": "", | ||
"SpottedRadius_label": "Spot Radius", | "SpottedRadius_label": "Spot Radius", | ||
"SpottedRadius_postfix": "m", | "SpottedRadius_postfix": "m", | ||
| Line 6,664: | Line 6,691: | ||
"StatStealDuration_postfix": "s", | "StatStealDuration_postfix": "s", | ||
"StatStealDuration_postvalue_label": "Health Steal Duration", | "StatStealDuration_postvalue_label": "Health Steal Duration", | ||
"StationaryRecoilReduction_postfix": "%", | "StationaryRecoilReduction_postfix": "%", | ||
"StationaryWeaponPower_prefix": "+", | "StationaryWeaponPower_prefix": "+", | ||
"StatueActivateRange_label": "Enemy Reveal", | "StatueActivateRange_label": "Enemy Reveal", | ||
| Line 6,872: | Line 6,897: | ||
"StoredSpiritDamage_label": "Stored Spirit Damage", | "StoredSpiritDamage_label": "Stored Spirit Damage", | ||
"StoredSpiritDamage_postvalue_label": "Stored Spirit Damage", | "StoredSpiritDamage_postvalue_label": "Stored Spirit Damage", | ||
"StrikeRange_label": "Strike Range", | |||
"StrikeRange_postfix": "m", | |||
"StrikeRange_postvalue_label": "Strike Range", | |||
"StunDelay_label": "Stun Delay", | "StunDelay_label": "Stun Delay", | ||
"StunDelay_postfix": "s", | "StunDelay_postfix": "s", | ||
| Line 7,066: | Line 7,094: | ||
"TeleporterBonus": "Bonus Movespeed!", | "TeleporterBonus": "Bonus Movespeed!", | ||
"TempBulletShieldHealth_label": "Temp Bullet Shield Health", | "TempBulletShieldHealth_label": "Temp Bullet Shield Health", | ||
"TempTechShieldHealth_label": "Temp Spirit Shield Health", | "TempTechShieldHealth_label": "Temp Spirit Shield Health", | ||
"TemporaryBonusClipSizePercent_label": "Temporary Ammo", | "TemporaryBonusClipSizePercent_label": "Temporary Ammo", | ||
| Line 7,580: | Line 7,607: | ||
"ability_familiar_primary_weapon_bubblegun": "Gun Damage", | "ability_familiar_primary_weapon_bubblegun": "Gun Damage", | ||
"ability_familiar_primary_weapon_bubblegun_crit": "Gun Damage - Crit", | "ability_familiar_primary_weapon_bubblegun_crit": "Gun Damage - Crit", | ||
"ability_fencer_lunge": "Flawless Advance", | |||
"ability_fencer_lunge_desc": "Perform a series of lunges in any direction, delivering piercing stabs ahead of you. Hold your ability key to time your attacks, dealing more damage the longer its held. Releasing your attack during the \u003Cspan class=\"highlight\"\u003Eperfect window\u003C/span\u003E deals \u003Cspan class=\"highlight\"\u003Emaximum damage\u003C/span\u003E.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EPress {g:citadel_binding:'Ability3'} to re-cast.\u003C/span\u003E", | |||
"ability_fencer_lunge_on_hold_threshold": "On Perfect Hold:", | |||
"ability_fencer_lunge_on_hold_threshold_label": "On Perfect Hold:", | |||
"ability_fencer_lunge_on_proc": "On Max Stacks Proc", | |||
"ability_fencer_lunge_recast_hint": "Recast", | |||
"ability_fencer_lunge_t1_desc": "Perfect Hit on Hero: Heal 35", | |||
"ability_fencer_lunge_t2_desc": "-10s Cooldown \u003Cbr\u003EIncreased lunge speed", | |||
"ability_fencer_lunge_t3_desc": "+75 Perfect Damage and increased spirit scaling.\u003Cbr\u003EIncreased lunge attacking dash distance.", | |||
"ability_fencer_riposte": "Riposte", | |||
"ability_fencer_riposte_attack": "Riposte", | |||
"ability_fencer_riposte_attack_desc": "Perform a quick dash forward and stun an enemy with your weapon's pommel.", | |||
"ability_fencer_riposte_desc": "Prepare to \u003Cspan class=\"highlight\"\u003Edeflect\u003C/span\u003E the next incoming attack. On a successful deflection, briefly become \u003Cspan class=\"highlight\"\u003Einvulnerable\u003C/span\u003E, before performing a dash forward that \u003Cspan class=\"highlight\"\u003Estuns an enemy\u003C/span\u003E and reduces their \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E.", | |||
"ability_fencer_riposte_on_parry": "On Pommel Hit:", | |||
"ability_fencer_throwblade": "Disengaging Sigil", | |||
"ability_fencer_throwblade_desc": "Draw a sigil sphere in front of you and then \u003Cspan class=\"highlight\"\u003Eleap backwards\u003C/span\u003E as it explodes, \u003Cspan class=\"highlight\"\u003Edamaging and slowing\u003C/span\u003E enemies caught in it.", | |||
"ability_fencer_throwblade_on_player_hit": "On Player Hit", | |||
"ability_fencer_throwblade_t2_desc": "+20% Fire Rate and +50% Bullet Speed for 10s", | |||
"ability_fencer_throwblade_t3_desc": "On Player Hit: +2 stamina restored and resets Air Jump/Dash limit", | |||
"ability_fencer_ultimate": "Itani Lo Sahn", | |||
"ability_fencer_ultimate_desc": "Charge up and perform a long range slash. Struck enemies are \u003Cspan class=\"highlight\"\u003Ecursed\u003C/span\u003E and stuck in slow motion. When this effect expires, they suffer \u003Cspan class=\"highlight\"\u003Edevastating damage\u003C/span\u003E, dealing bonus damage against half-health enemies.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EWhile in slow motion, Apollo is invulnerable and enemies take reduced damage.\u003Cbr\u003E\u003Cbr\u003EHold {g:citadel_binding:'Ability4'} or {g:citadel_binding:'Attack'} to delay the cast.\u003C/span\u003E", | |||
"ability_fencer_ultimate_t3_desc": "IGNORED[]% Max Health Damage", | |||
"ability_fire_bomb": "Concussive Combustion", | "ability_fire_bomb": "Concussive Combustion", | ||
"ability_fire_bomb/modifier_progressbar": "Harnessing Power", | "ability_fire_bomb/modifier_progressbar": "Harnessing Power", | ||
| Line 7,792: | Line 7,841: | ||
"ability_magician_escape/escape_escaped_modifier": "Escaped!", | "ability_magician_escape/escape_escaped_modifier": "Escaped!", | ||
"ability_magician_escape_desc": "Blink to the target location. On arrival, briefly gain \u003CPanel class=\"AbilityPropertyIcon prop_move_speed\"\u003E \u003Cspan class=\"highlight\"\u003Emovement speed\u003C/span\u003E and become \u003Cspan class=\"highlight\"\u003EInvisible\u003C/span\u003E. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E[Cast]\u003C/span\u003E Appear at the target location.\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E{g:citadel_binding:'AltCast'}\u003C/span\u003E Appear in place.\u003C/span\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EEnemies will not know which cast you performed.\u003C/span\u003E", | "ability_magician_escape_desc": "Blink to the target location. On arrival, briefly gain \u003CPanel class=\"AbilityPropertyIcon prop_move_speed\"\u003E \u003Cspan class=\"highlight\"\u003Emovement speed\u003C/span\u003E and become \u003Cspan class=\"highlight\"\u003EInvisible\u003C/span\u003E. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E[Cast]\u003C/span\u003E Appear at the target location.\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E{g:citadel_binding:'AltCast'}\u003C/span\u003E Appear in place.\u003C/span\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EEnemies will not know which cast you performed.\u003C/span\u003E", | ||
"ability_magician_inform_target_ultcopied": "Ultimate Copied...!", | |||
"ability_magician_magicbolt": "Vexing Bolt", | "ability_magician_magicbolt": "Vexing Bolt", | ||
"ability_magician_magicbolt_desc": "Fire a bolt of magic that deals \u003CPanel class=\"AbilityPropertyIcon prop_tech_damage\"\u003E \u003Cspan class=\"highlight_spirit\"\u003EDamage\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003Eincreasing as it travels\u003C/span\u003E. If you have an \u003Cspan class=\"highlight\"\u003EAssistant\u003C/span\u003E, they also cast Vexing Bolt at reduced damage. \u003Cbr\u003E\u003Cbr\u003EPress \u003Cspan class=\"highlight\"\u003E{g:citadel_binding:'Ability1'}\u003C/span\u003E to \u003Cspan class=\"highlight\"\u003Eredirect\u003C/span\u003E the bolt towards your crosshairs.", | "ability_magician_magicbolt_desc": "Fire a bolt of magic that deals \u003CPanel class=\"AbilityPropertyIcon prop_tech_damage\"\u003E \u003Cspan class=\"highlight_spirit\"\u003EDamage\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003Eincreasing as it travels\u003C/span\u003E. If you have an \u003Cspan class=\"highlight\"\u003EAssistant\u003C/span\u003E, they also cast Vexing Bolt at reduced damage. \u003Cbr\u003E\u003Cbr\u003EPress \u003Cspan class=\"highlight\"\u003E{g:citadel_binding:'Ability1'}\u003C/span\u003E to \u003Cspan class=\"highlight\"\u003Eredirect\u003C/span\u003E the bolt towards your crosshairs.", | ||
| Line 7,809: | Line 7,859: | ||
"ability_melee_drifter": "Melee", | "ability_melee_drifter": "Melee", | ||
"ability_melee_familiar": "Melee", | "ability_melee_familiar": "Melee", | ||
"ability_melee_fencer": "Melee", | |||
"ability_melee_frank": "Melee", | "ability_melee_frank": "Melee", | ||
"ability_melee_ghost": "Melee", | "ability_melee_ghost": "Melee", | ||
| Line 9,100: | Line 9,151: | ||
"citadel_confirm_reset_keybindings_for_either": "Reset all custom keybinds for this selection.\u003Cbr\u003E\u003Cbr\u003EIf a hero is selected, that hero's keybinds will revert to the keys mapped in your current Default set.\u003Cbr\u003E\u003Cbr\u003EIf the Default keybind set is selected, you Default keybinds will be reset to their predefined values.", | "citadel_confirm_reset_keybindings_for_either": "Reset all custom keybinds for this selection.\u003Cbr\u003E\u003Cbr\u003EIf a hero is selected, that hero's keybinds will revert to the keys mapped in your current Default set.\u003Cbr\u003E\u003Cbr\u003EIf the Default keybind set is selected, you Default keybinds will be reset to their predefined values.", | ||
"citadel_confirm_reset_keybindings_for_hero": "Are you sure you want to reset all custom keybinds for this hero?", | "citadel_confirm_reset_keybindings_for_hero": "Are you sure you want to reset all custom keybinds for this hero?", | ||
"citadel_confirm_reset_language": "Are you sure you want to restore default settings?\u003Cbr\u003EThis will not change your primary language.", | "citadel_confirm_reset_language": "Are you sure you want to restore default settings?\u003Cbr\u003EThis will not change your primary in-game text language.", | ||
"citadel_confirm_reset_video": "Are you sure you want to set your display to its native resolution and restore default video settings?", | "citadel_confirm_reset_video": "Are you sure you want to set your display to its native resolution and restore default video settings?", | ||
"citadel_duo_drone_extra_abilities": "Combat Drone Abilities", | "citadel_duo_drone_extra_abilities": "Combat Drone Abilities", | ||
| Line 9,132: | Line 9,183: | ||
"citadel_keybind_ability3": "Ability 3", | "citadel_keybind_ability3": "Ability 3", | ||
"citadel_keybind_ability4": "Ability 4", | "citadel_keybind_ability4": "Ability 4", | ||
"citadel_keybind_ads": " | "citadel_keybind_ads": "Zoom / alt-fire", | ||
"citadel_keybind_ads_search": "ADS aim down sights", | |||
"citadel_keybind_alt": "ALT", | "citadel_keybind_alt": "ALT", | ||
"citadel_keybind_alt_cast": "Alternate cast", | "citadel_keybind_alt_cast": "Alternate cast", | ||
| Line 9,635: | Line 9,687: | ||
"citadel_settings_post_bloom": "Post process bloom", | "citadel_settings_post_bloom": "Post process bloom", | ||
"citadel_settings_post_bloom_desc": "Bleeds light from brighter parts of the image to simulate imperfections in camera lenses, to give a visual cue for high brightness.\u003Cbr\u003E\u003Cbr\u003EPerformance cost: small/consistent", | "citadel_settings_post_bloom_desc": "Bleeds light from brighter parts of the image to simulate imperfections in camera lenses, to give a visual cue for high brightness.\u003Cbr\u003E\u003Cbr\u003EPerformance cost: small/consistent", | ||
"citadel_settings_quick_cast_desc": " | "citadel_settings_quick_cast_desc": "Casting mode:", | ||
"citadel_settings_quick_cast_global": "Casting mode", | "citadel_settings_quick_cast_global": "Casting mode", | ||
"citadel_settings_quick_cast_global_confirm": "This will override any existing hero-specific Quick Cast settings as well as your default Quick Cast setting.\u003Cbr\u003E\u003Cbr\u003EAre you sure you want to change the Quick Cast mode globally?", | "citadel_settings_quick_cast_global_confirm": "This will override any existing hero-specific Quick Cast settings as well as your default Quick Cast setting.\u003Cbr\u003E\u003Cbr\u003EAre you sure you want to change the Quick Cast mode globally?", | ||
| Line 9,646: | Line 9,698: | ||
"citadel_settings_quickcast_confirm_cast_tooltip": "Select an ability by pressing its ability button, then cast it by pressing the Fire button.", | "citadel_settings_quickcast_confirm_cast_tooltip": "Select an ability by pressing its ability button, then cast it by pressing the Fire button.", | ||
"citadel_settings_quickcast_default": "Ability Default", | "citadel_settings_quickcast_default": "Ability Default", | ||
"citadel_settings_quickcast_default_tooltip": "Uses the item's default Quick Cast mode.", | "citadel_settings_quickcast_default_tooltip": "Uses the ability or item's default Quick Cast mode.", | ||
"citadel_settings_quickcast_disabled": "Quick Cast", | "citadel_settings_quickcast_disabled": "Quick Cast", | ||
"citadel_settings_quickcast_disabled_tooltip": "Select an ability while pressing its ability button and cast it when the ability button is released.", | "citadel_settings_quickcast_disabled_tooltip": "Select an ability while pressing its ability button and cast it when the ability button is released.", | ||
| Line 9,691: | Line 9,743: | ||
"citadel_settings_shop": "Shop", | "citadel_settings_shop": "Shop", | ||
"citadel_settings_shop_confirm_reset": "Are you sure you want to reset your shop setting?", | "citadel_settings_shop_confirm_reset": "Are you sure you want to reset your shop setting?", | ||
"citadel_settings_shop_reset_tooltip": "Restore default shop | "citadel_settings_shop_reset_tooltip": "Restore default shop setting.", | ||
"citadel_settings_show_active_slot_popup": "Active item slot popup", | "citadel_settings_show_active_slot_popup": "Active item slot popup", | ||
"citadel_settings_show_telemtry_settings": "Show HUD Telemetry Settings", | "citadel_settings_show_telemtry_settings": "Show HUD Telemetry Settings", | ||
| Line 9,855: | Line 9,907: | ||
"citadel_weapon_hero_spade_set": "Spade Dice Launcher", | "citadel_weapon_hero_spade_set": "Spade Dice Launcher", | ||
"citadel_weapon_hero_synth_set": "The Black Sheep", | "citadel_weapon_hero_synth_set": "The Black Sheep", | ||
"citadel_weapon_hero_targetdummy_set": "Dummy Gun", | |||
"citadel_weapon_hero_tempest_set": "Tempest Gun", | "citadel_weapon_hero_tempest_set": "Tempest Gun", | ||
"citadel_weapon_hero_tengu_set": "Protector's Hand", | "citadel_weapon_hero_tengu_set": "Protector's Hand", | ||
| Line 9,900: | Line 9,953: | ||
"cosmetic_item_snowball_desc": "Throw snowballs at your friends and enemies. Distance and other properties improve as you make progress in the \u003Cspan class=\"highlight\"\u003E2025 Holiday Challenge\u003C/span\u003E.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EThrowing a Snowball at an ally won't inflict damage and will reset its cooldown.\u003C/span\u003E", | "cosmetic_item_snowball_desc": "Throw snowballs at your friends and enemies. Distance and other properties improve as you make progress in the \u003Cspan class=\"highlight\"\u003E2025 Holiday Challenge\u003C/span\u003E.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EThrowing a Snowball at an ally won't inflict damage and will reset its cooldown.\u003C/span\u003E", | ||
"cosmetic_item_voting_poster": "Place Poster", | "cosmetic_item_voting_poster": "Place Poster", | ||
"damage_reduction_postfix": "%", | "damage_reduction_postfix": "%", | ||
"disarm_immune": "Disarm Immune", | "disarm_immune": "Disarm Immune", | ||
"doorman_hotel_cost": "Cost of Stay", | "doorman_hotel_cost": "Cost of Stay", | ||
| Line 10,179: | Line 10,230: | ||
"hero_fencer": "Apollo", | "hero_fencer": "Apollo", | ||
"hero_fencer:n": "Apollo", | "hero_fencer:n": "Apollo", | ||
"hero_fencer_lore": "A land of beauty, tradition and conflict; North Ixia is no stranger to brutal political violence. So when Apollo was told that it was for his own safety he was being sent to New York for school, he knew the situation was serious.\u003Cbr\u003E\u003Cbr\u003EAdjusting to life at Blackmore Academy didn’t come easy to Apollo. His school was supposed to be filled with The Cursed Apple’s best and brightest but all he saw, with few exceptions, was a sea of aggressive mediocrity. Electing not to waste his time with frivolous things like parties and dances, he instead put his energy on the piste, where he rigorously trains as captain of the Blackmore fencing team.\u003Cbr\u003E\u003Cbr\u003EHowever, at the end of the day Apollo does not fret too much on the tedium of life in New York. He knows that eventually the time will come when his father will call on him to come home and he will get to show that he is worthy of wielding his family's ancestral blade.", | |||
"hero_fencer_search": "Apollo", | "hero_fencer_search": "Apollo", | ||
"hero_fencer_search:n": "Apollo", | "hero_fencer_search:n": "Apollo", | ||
| Line 10,720: | Line 10,772: | ||
"modifier_abrams_immunity": "Immunity", | "modifier_abrams_immunity": "Immunity", | ||
"modifier_acolytes_glove_triggered": "Spirit Strike", | "modifier_acolytes_glove_triggered": "Spirit Strike", | ||
"modifier_afterburn_dot": "Burning from Afterburn", | "modifier_afterburn_dot": "Burning from Afterburn", | ||
"modifier_airlift_ally": "Air Drop", | "modifier_airlift_ally": "Air Drop", | ||
"modifier_arcane_surge_ability": "Ability Surged!", | "modifier_arcane_surge_ability": "Ability Surged!", | ||
"modifier_arcane_surge_triggered": "Arcane Surge!", | "modifier_arcane_surge_triggered": "Arcane Surge!", | ||
"modifier_armor_reactive_armor": "Return Fire", | "modifier_armor_reactive_armor": "Return Fire", | ||
"modifier_armor_return_fire": "Return Fire", | "modifier_armor_return_fire": "Return Fire", | ||
| Line 10,739: | Line 10,784: | ||
"modifier_bolo_immobilized": "Immobilized", | "modifier_bolo_immobilized": "Immobilized", | ||
"modifier_bolo_leech": "Leeching...", | "modifier_bolo_leech": "Leeching...", | ||
"modifier_cadence_anthem_aoe": "Singing Anthem", | "modifier_cadence_anthem_aoe": "Singing Anthem", | ||
"modifier_cadence_anthem_buff": "Cadence Anthem", | "modifier_cadence_anthem_buff": "Cadence Anthem", | ||
| Line 10,755: | Line 10,798: | ||
"modifier_charged_tackle_active": "Tackling", | "modifier_charged_tackle_active": "Tackling", | ||
"modifier_charged_tackle_prepare": "Building Power", | "modifier_charged_tackle_prepare": "Building Power", | ||
"modifier_cheat_death_immunity": "Death | "modifier_cheat_death_immunity": "Cheat Death", | ||
"modifier_chrono_pulse_grenade_tech_resist_debuff": "Pulse Grenade - Spirit Resist Down", | "modifier_chrono_pulse_grenade_tech_resist_debuff": "Pulse Grenade - Spirit Resist Down", | ||
"modifier_chrono_sphere_friendly": "Time Accelerated", | "modifier_chrono_sphere_friendly": "Time Accelerated", | ||
"modifier_chrono_swap_bubble_move": "Paradoxical Swap", | "modifier_chrono_swap_bubble_move": "Paradoxical Swap", | ||
"modifier_citadel_accuracy_tracker": "Accuracy", | "modifier_citadel_accuracy_tracker": "Accuracy", | ||
"modifier_citadel_afterburn_buildup": "Igniting", | "modifier_citadel_afterburn_buildup": "Igniting", | ||
"modifier_citadel_archer_air_raid": "Power Jump", | "modifier_citadel_archer_air_raid": "Power Jump", | ||
| Line 10,768: | Line 10,810: | ||
"modifier_citadel_banished": "Banished", | "modifier_citadel_banished": "Banished", | ||
"modifier_citadel_barrier": "Barrier", | "modifier_citadel_barrier": "Barrier", | ||
"modifier_citadel_bolo": "Immobilizing...", | "modifier_citadel_bolo": "Immobilizing...", | ||
"modifier_citadel_bubble": "Ethereal Shift", | "modifier_citadel_bubble": "Ethereal Shift", | ||
| Line 10,783: | Line 10,824: | ||
"modifier_citadel_containment_victim": "Containment", | "modifier_citadel_containment_victim": "Containment", | ||
"modifier_citadel_crystal_shield": "Absorbing Damage", | "modifier_citadel_crystal_shield": "Absorbing Damage", | ||
"modifier_citadel_cursed": "Cursed", | |||
"modifier_citadel_damage_reduction": "Armor Boost", | "modifier_citadel_damage_reduction": "Armor Boost", | ||
"modifier_citadel_damageboost": "Damage Boost", | "modifier_citadel_damageboost": "Damage Boost", | ||
| Line 10,841: | Line 10,883: | ||
"modifier_citadel_root": "Immobilized", | "modifier_citadel_root": "Immobilized", | ||
"modifier_citadel_rootgrenade": "Immobilized", | "modifier_citadel_rootgrenade": "Immobilized", | ||
"modifier_citadel_shiv_dagger": "Serrated Knife", | "modifier_citadel_shiv_dagger": "Serrated Knife", | ||
"modifier_citadel_shiv_dash": "Slice and Dice", | "modifier_citadel_shiv_dash": "Slice and Dice", | ||
| Line 10,888: | Line 10,929: | ||
"modifier_dust_storm_debuff": "Slow Firerate \u0026 Movement", | "modifier_dust_storm_debuff": "Slow Firerate \u0026 Movement", | ||
"modifier_early_gold_pickup_aura/aura_target/timer": "Capturing Team Souls", | "modifier_early_gold_pickup_aura/aura_target/timer": "Capturing Team Souls", | ||
"modifier_fencer_riposte": "Riposte", | |||
"modifier_fencer_ultimate_target": "Grand Finale", | |||
"modifier_fervor_aura_active": "Frenzied", | "modifier_fervor_aura_active": "Frenzied", | ||
"modifier_flamedash": "Flame Dashing", | "modifier_flamedash": "Flame Dashing", | ||
"modifier_flamedash_debuff": "Flame Dash", | "modifier_flamedash_debuff": "Flame Dash", | ||
| Line 10,900: | Line 10,942: | ||
"modifier_health_nova": "Healing Nova", | "modifier_health_nova": "Healing Nova", | ||
"modifier_health_swap_buff": "Soul Exchange", | "modifier_health_swap_buff": "Soul Exchange", | ||
"modifier_hint_can_cancel": "Press {g:citadel_binding:'Mantle'} to cancel", | "modifier_hint_can_cancel": "Press {g:citadel_binding:'Mantle'} to cancel", | ||
"modifier_hint_vertical_movement": "Press {g:citadel_binding:'Mantle'} to cancel. {g:citadel_binding:'Roll'}/ {g:citadel_binding:'Crouch'} to move Up/Down", | "modifier_hint_vertical_movement": "Press {g:citadel_binding:'Mantle'} to cancel. {g:citadel_binding:'Roll'}/ {g:citadel_binding:'Crouch'} to move Up/Down", | ||
| Line 10,916: | Line 10,957: | ||
"modifier_item_burning_bullets_damageovertime": "Bleeding", | "modifier_item_burning_bullets_damageovertime": "Bleeding", | ||
"modifier_item_disarmed": "Disarmed", | "modifier_item_disarmed": "Disarmed", | ||
"modifier_kinetic_sash_triggered": "Kinetic Dash", | "modifier_kinetic_sash_triggered": "Kinetic Dash", | ||
"modifier_knocked_off_zipline_slow": "Knocked off zipline", | "modifier_knocked_off_zipline_slow": "Knocked off zipline", | ||
| Line 10,961: | Line 11,001: | ||
"modifier_power_surge": "Chain Lightning", | "modifier_power_surge": "Chain Lightning", | ||
"modifier_power_surge_debuff": "Spirit Resist Down", | "modifier_power_surge_debuff": "Spirit Resist Down", | ||
"modifier_prevent_healing": "Healing Disabled", | "modifier_prevent_healing": "Healing Disabled", | ||
"modifier_pullaura": "Pulled", | "modifier_pullaura": "Pulled", | ||
"modifier_pulsegrenade_magic_resist_debuff": "Pulse Grenade", | "modifier_pulsegrenade_magic_resist_debuff": "Pulse Grenade", | ||
"modifier_reinforcing_casings": "Escalating Resilience", | "modifier_reinforcing_casings": "Escalating Resilience", | ||
"modifier_rejuv_pickup_aura/aura_target/timer": "Picking up Team Rejuvenator", | "modifier_rejuv_pickup_aura/aura_target/timer": "Picking up Team Rejuvenator", | ||
| Line 10,995: | Line 11,033: | ||
"modifier_slow_immunity": "Unstoppable", | "modifier_slow_immunity": "Unstoppable", | ||
"modifier_slowaura": "Slowed", | "modifier_slowaura": "Slowed", | ||
"modifier_snakedash": "Snakeform", | "modifier_snakedash": "Snakeform", | ||
"modifier_spin": "Spin", | "modifier_spin": "Spin", | ||
"modifier_stimpak_regen": "Healing Rite", | "modifier_stimpak_regen": "Healing Rite", | ||
"modifier_stomp_debuff": "Stomp Debuff", | "modifier_stomp_debuff": "Stomp Debuff", | ||
| Line 11,016: | Line 11,052: | ||
"modifier_target_practice_debuff": "Armor Break", | "modifier_target_practice_debuff": "Armor Break", | ||
"modifier_target_practice_slow": "Slow", | "modifier_target_practice_slow": "Slow", | ||
"modifier_tech_defense_shredders_debuff": "Spirit Shredder Bullets", | "modifier_tech_defense_shredders_debuff": "Spirit Shredder Bullets", | ||
"modifier_tech_overflow": "Spiritual Overflow", | "modifier_tech_overflow": "Spiritual Overflow", | ||
| Line 11,034: | Line 11,067: | ||
"modifier_unstable_concoction": "Unstable Concoction", | "modifier_unstable_concoction": "Unstable Concoction", | ||
"modifier_unstoppable": "Unstoppable", | "modifier_unstoppable": "Unstoppable", | ||
"modifier_upgrade_magic_storm": "Surge of Power", | "modifier_upgrade_magic_storm": "Surge of Power", | ||
"modifier_upgrade_siphon_buff": "Siphon", | "modifier_upgrade_siphon_buff": "Siphon", | ||
"modifier_upgrade_siphon_debuff": "Health Stolen", | "modifier_upgrade_siphon_debuff": "Health Stolen", | ||
| Line 11,283: | Line 11,314: | ||
"upgrade_ability_refresher": "Refresher", | "upgrade_ability_refresher": "Refresher", | ||
"upgrade_ability_refresher_desc": "\u003Cspan class=\"highlight\"\u003EReset the cooldown\u003C/span\u003E of all your abilities and \u003Cspan class=\"highlight\"\u003Erestore all your charges\u003C/span\u003E.", | "upgrade_ability_refresher_desc": "\u003Cspan class=\"highlight\"\u003EReset the cooldown\u003C/span\u003E of all your abilities and \u003Cspan class=\"highlight\"\u003Erestore all your charges\u003C/span\u003E.", | ||
"upgrade_ability_refresher_search": "Refresher", | "upgrade_ability_refresher_search": "Refresher", | ||
"upgrade_absorbing_armor": "Witchmail", | "upgrade_absorbing_armor": "Witchmail", | ||
"upgrade_absorbing_armor_desc": "Taking heavy hits of {g:citadel_inline_attribute:'SpiritDamage'} from an enemy reduces a \u003Cspan class=\"highlight\"\u003Erandom ability cooldown\u003C/span\u003E.", | "upgrade_absorbing_armor_desc": "Taking heavy hits of {g:citadel_inline_attribute:'SpiritDamage'} from an enemy reduces a \u003Cspan class=\"highlight\"\u003Erandom ability cooldown\u003C/span\u003E.", | ||
| Line 11,296: | Line 11,321: | ||
"upgrade_acolytes_glove_desc": "When you perform a \u003Cspan class=\"highlight\"\u003ELight or Heavy Melee\u003C/span\u003E attack against a hero, deal extra \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E with the attack and reduce the target's \u003Cspan class=\"highlight\"\u003ESpirit Resist\u003C/span\u003E.\u003Cspan class=\"diminish\"\u003E\u003Cbr\u003E\u003Cbr\u003ECooldown is {s:LightMeleeCooldownMult}x longer for Light Melee hits.\u003C/span\u003E", | "upgrade_acolytes_glove_desc": "When you perform a \u003Cspan class=\"highlight\"\u003ELight or Heavy Melee\u003C/span\u003E attack against a hero, deal extra \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E with the attack and reduce the target's \u003Cspan class=\"highlight\"\u003ESpirit Resist\u003C/span\u003E.\u003Cspan class=\"diminish\"\u003E\u003Cbr\u003E\u003Cbr\u003ECooldown is {s:LightMeleeCooldownMult}x longer for Light Melee hits.\u003C/span\u003E", | ||
"upgrade_acolytes_glove_search": "Spirit Strike", | "upgrade_acolytes_glove_search": "Spirit Strike", | ||
"upgrade_active_reload": "Active Reload", | "upgrade_active_reload": "Active Reload", | ||
"upgrade_active_reload/buff": "Active Reload", | "upgrade_active_reload/buff": "Active Reload", | ||
"upgrade_active_reload_desc": "While reloading, pressing {g:citadel_binding:'Reload'} during the highlighted portion will \u003Cspan class=\"highlight\"\u003Einstantly finish your reload\u003C/span\u003E and grant you \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003EBullet Lifesteal\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E.", | "upgrade_active_reload_desc": "While reloading, pressing {g:citadel_binding:'Reload'} during the highlighted portion will \u003Cspan class=\"highlight\"\u003Einstantly finish your reload\u003C/span\u003E and grant you \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003EBullet Lifesteal\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E.", | ||
"upgrade_active_reload_search": "Active Reload", | "upgrade_active_reload_search": "Active Reload", | ||
"upgrade_aerial_supremacy": "Aerial Supremacy", | "upgrade_aerial_supremacy": "Aerial Supremacy", | ||
"upgrade_aerial_supremacy_passive": "Allows \u003Cspan class=\"highlight\"\u003Eunlimited\u003C/span\u003E use of \u003Cspan class=\"highlight\"\u003EAir Jump\u003C/span\u003E or \u003Cspan class=\"highlight\"\u003EAir Dash\u003C/span\u003E before landing.", | "upgrade_aerial_supremacy_passive": "Allows \u003Cspan class=\"highlight\"\u003Eunlimited\u003C/span\u003E use of \u003Cspan class=\"highlight\"\u003EAir Jump\u003C/span\u003E or \u003Cspan class=\"highlight\"\u003EAir Dash\u003C/span\u003E before landing.", | ||
| Line 11,315: | Line 11,334: | ||
"upgrade_aoe_root_active": "Throw a \u003Cspan class=\"highlight\"\u003Evacuum\u003C/span\u003E grenade, pulling all enemies into a small area and applying \u003Cspan class=\"highlight\"\u003ESlowing Hex\u003C/span\u003E.", | "upgrade_aoe_root_active": "Throw a \u003Cspan class=\"highlight\"\u003Evacuum\u003C/span\u003E grenade, pulling all enemies into a small area and applying \u003Cspan class=\"highlight\"\u003ESlowing Hex\u003C/span\u003E.", | ||
"upgrade_aoe_root_search": "Vortex Web", | "upgrade_aoe_root_search": "Vortex Web", | ||
"upgrade_apex_combat": "Apex Combat", | "upgrade_apex_combat": "Apex Combat", | ||
"upgrade_apex_combat_desc": "Your bullets will \u003Cspan class=\"highlight\"\u003Ericochet\u003C/span\u003E on enemies near your target, \u003Cspan class=\"highlight\"\u003Eapplying any bullet procs\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Edealing a percentage of the original damage.\u003C/span\u003E", | "upgrade_apex_combat_desc": "Your bullets will \u003Cspan class=\"highlight\"\u003Ericochet\u003C/span\u003E on enemies near your target, \u003Cspan class=\"highlight\"\u003Eapplying any bullet procs\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Edealing a percentage of the original damage.\u003C/span\u003E", | ||
| Line 11,328: | Line 11,339: | ||
"upgrade_aprounds_desc": "Your Bullets have a chance to become unavoidable, \u003Cspan class=\"highlight\"\u003Epiercing through\u003C/span\u003E enemies and \u003Cspan class=\"highlight\"\u003Eignoring their Bullet Resistance\u003C/span\u003E.", | "upgrade_aprounds_desc": "Your Bullets have a chance to become unavoidable, \u003Cspan class=\"highlight\"\u003Epiercing through\u003C/span\u003E enemies and \u003Cspan class=\"highlight\"\u003Eignoring their Bullet Resistance\u003C/span\u003E.", | ||
"upgrade_aprounds_search": "Armor Piercing Rounds", | "upgrade_aprounds_search": "Armor Piercing Rounds", | ||
"upgrade_arcane_extension": "Duration Extender", | "upgrade_arcane_extension": "Duration Extender", | ||
"upgrade_arcane_extension_desc": "Imbue an ability to increase its \u003Cspan class=\"highlight\"\u003EDuration\u003C/span\u003E.", | "upgrade_arcane_extension_desc": "Imbue an ability to increase its \u003Cspan class=\"highlight\"\u003EDuration\u003C/span\u003E.", | ||
"upgrade_arcane_extension_search": "Duration Extender", | "upgrade_arcane_extension_search": "Duration Extender", | ||
"upgrade_arcane_surge": "Arcane Surge", | "upgrade_arcane_surge": "Arcane Surge", | ||
"upgrade_arcane_surge_desc": "When you \u003Cspan class=\"highlight\"\u003EDash-Jump\u003C/span\u003E the \u003Cspan class=\"highlight\"\u003Enext ability you use\u003C/span\u003E will have bonus \u003Cspan class=\"highlight\"\u003ERange, Duration,\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E. Lasts up to {s:AbilityDuration}s.", | "upgrade_arcane_surge_desc": "When you \u003Cspan class=\"highlight\"\u003EDash-Jump\u003C/span\u003E the \u003Cspan class=\"highlight\"\u003Enext ability you use\u003C/span\u003E will have bonus \u003Cspan class=\"highlight\"\u003ERange, Duration,\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E. Lasts up to {s:AbilityDuration}s.", | ||
| Line 11,341: | Line 11,348: | ||
"upgrade_arctic_blast_desc": "Release an expanding ice blast that deals \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003EFreezing\u003C/span\u003E and then \u003Cspan class=\"highlight\"\u003ESlowing\u003C/span\u003E targets it hits. Targets take increased damage while frozen.", | "upgrade_arctic_blast_desc": "Release an expanding ice blast that deals \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003EFreezing\u003C/span\u003E and then \u003Cspan class=\"highlight\"\u003ESlowing\u003C/span\u003E targets it hits. Targets take increased damage while frozen.", | ||
"upgrade_arctic_blast_search": "Arctic Blast", | "upgrade_arctic_blast_search": "Arctic Blast", | ||
"upgrade_banshee_slugs": "Crippling Headshot", | "upgrade_banshee_slugs": "Crippling Headshot", | ||
"upgrade_banshee_slugs_headshots_desc": "Landing a \u003Cspan class=\"highlight\"\u003EHeadshot\u003C/span\u003E on Heroes will reduce their \u003Cspan class=\"highlight\"\u003EBullet and Spirit Resist\u003C/span\u003E and applies \u003Cspan class=\"highlight\"\u003EHealing Reduction\u003C/span\u003E.", | "upgrade_banshee_slugs_headshots_desc": "Landing a \u003Cspan class=\"highlight\"\u003EHeadshot\u003C/span\u003E on Heroes will reduce their \u003Cspan class=\"highlight\"\u003EBullet and Spirit Resist\u003C/span\u003E and applies \u003Cspan class=\"highlight\"\u003EHealing Reduction\u003C/span\u003E.", | ||
"upgrade_banshee_slugs_search": "Crippling Headshot", | "upgrade_banshee_slugs_search": "Crippling Headshot", | ||
"upgrade_berserker": "Berserker", | "upgrade_berserker": "Berserker", | ||
"upgrade_berserker/modifier_berserker/modifier_berserker_damage_stack": "Berserker", | "upgrade_berserker/modifier_berserker/modifier_berserker_damage_stack": "Berserker", | ||
"upgrade_berserker_desc": "Your \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E increases as you take sustained damage.", | "upgrade_berserker_desc": "Your \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E increases as you take sustained damage.", | ||
"upgrade_berserker_search": "Berserker", | "upgrade_berserker_search": "Berserker", | ||
"upgrade_bleeding_bullets_buildup": "Serrated building...", | "upgrade_bleeding_bullets_buildup": "Serrated building...", | ||
"upgrade_blitz_bullets": "Swift Striker", | "upgrade_blitz_bullets": "Swift Striker", | ||
| Line 11,363: | Line 11,361: | ||
"upgrade_blood_tribute_desc": "Toggle: Continually sacrifice Health to improve {g:citadel_inline_attribute:'FireRate'}, \u003Cspan class=\"highlight\"\u003EDebuff Resistance\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E. Healing received is reduced during the sacrifice.", | "upgrade_blood_tribute_desc": "Toggle: Continually sacrifice Health to improve {g:citadel_inline_attribute:'FireRate'}, \u003Cspan class=\"highlight\"\u003EDebuff Resistance\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E. Healing received is reduced during the sacrifice.", | ||
"upgrade_blood_tribute_search": "Blood Tribute", | "upgrade_blood_tribute_search": "Blood Tribute", | ||
"upgrade_boundless_spirit": "Boundless Spirit", | "upgrade_boundless_spirit": "Boundless Spirit", | ||
"upgrade_boundless_spirit_search": "Boundless Spirit", | "upgrade_boundless_spirit_search": "Boundless Spirit", | ||
| Line 11,371: | Line 11,367: | ||
"upgrade_boxing_glove_search": "Lifestrike", | "upgrade_boxing_glove_search": "Lifestrike", | ||
"upgrade_bullet_armor": "Bullet Armor", | "upgrade_bullet_armor": "Bullet Armor", | ||
"upgrade_bullet_armor_reduction_aura": "Hunter's Aura", | "upgrade_bullet_armor_reduction_aura": "Hunter's Aura", | ||
"upgrade_bullet_armor_reduction_aura_desc": "Reduces nearby enemies' \u003Cspan class=\"highlight\"\u003EBullet Resist and Fire Rate\u003C/span\u003E. If there is only one enemy hero nearby, this \u003Cspan class=\"highlight\"\u003Eeffect is tripled\u003C/span\u003E.", | "upgrade_bullet_armor_reduction_aura_desc": "Reduces nearby enemies' \u003Cspan class=\"highlight\"\u003EBullet Resist and Fire Rate\u003C/span\u003E. If there is only one enemy hero nearby, this \u003Cspan class=\"highlight\"\u003Eeffect is tripled\u003C/span\u003E.", | ||
"upgrade_bullet_armor_reduction_aura_search": "Hunter's Aura", | "upgrade_bullet_armor_reduction_aura_search": "Hunter's Aura", | ||
"upgrade_bullet_armor_search": "Bullet Armor", | "upgrade_bullet_armor_search": "Bullet Armor", | ||
"upgrade_bullet_resist_shredder": "Bullet Resist Shredder", | "upgrade_bullet_resist_shredder": "Bullet Resist Shredder", | ||
"upgrade_bullet_resist_shredder/modifier_bullet_armor_shredder_proc/modifier_bullet_armor_shredder": "Reduced bullet armor", | "upgrade_bullet_resist_shredder/modifier_bullet_armor_shredder_proc/modifier_bullet_armor_shredder": "Reduced bullet armor", | ||
| Line 11,391: | Line 11,380: | ||
"upgrade_burst_fire": "Burst Fire", | "upgrade_burst_fire": "Burst Fire", | ||
"upgrade_burst_fire/modifier_burst_fire_buff": "Burst Fire", | "upgrade_burst_fire/modifier_burst_fire_buff": "Burst Fire", | ||
"upgrade_burst_fire_desc": "Briefly gain \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E when one of your bullets hits an enemy hero.", | "upgrade_burst_fire_desc": "Briefly gain \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E when one of your bullets hits an enemy hero.", | ||
"upgrade_burst_fire_search": "Burst Fire", | "upgrade_burst_fire_search": "Burst Fire", | ||
"upgrade_capacitor": "Capacitor", | "upgrade_capacitor": "Capacitor", | ||
"upgrade_capacitor_desc": "Launch a projectile that deals \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'SpiritIcon'}damage\u003C/span\u003E, applies a strong slow that recovers over time, \u003Cspan class=\"highlight\"\u003Eprevents Stamina usage\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESilences\u003C/span\u003E their \u003Cspan class=\"highlight\"\u003Emovement-based items and abilities\u003C/span\u003E.", | "upgrade_capacitor_desc": "Launch a projectile that deals \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'SpiritIcon'}damage\u003C/span\u003E, applies a strong slow that recovers over time, \u003Cspan class=\"highlight\"\u003Eprevents Stamina usage\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESilences\u003C/span\u003E their \u003Cspan class=\"highlight\"\u003Emovement-based items and abilities\u003C/span\u003E.", | ||
| Line 11,408: | Line 11,393: | ||
"upgrade_chain_lightning_desc": "Your bullets have a chance to \u003Cspan class=\"highlight\"\u003Eshock\u003C/span\u003E your target. The \u003Cspan class=\"highlight\"\u003Eshock\u003C/span\u003E will jump to a nearby enemy.", | "upgrade_chain_lightning_desc": "Your bullets have a chance to \u003Cspan class=\"highlight\"\u003Eshock\u003C/span\u003E your target. The \u003Cspan class=\"highlight\"\u003Eshock\u003C/span\u003E will jump to a nearby enemy.", | ||
"upgrade_chain_lightning_search": "Tesla Bullets", | "upgrade_chain_lightning_search": "Tesla Bullets", | ||
"upgrade_cheat_death": "Cheat Death", | "upgrade_cheat_death": "Cheat Death", | ||
"upgrade_cheat_death_search": "Cheat Death", | "upgrade_cheat_death_search": "Cheat Death", | ||
"upgrade_cheat_death_unkillable_passive": "When you would take lethal damage, instead become \u003Cspan class=\"highlight\"\u003Etemporarily death immune\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Eremoves all non-stun debuffs\u003C/span\u003E. \u003Cbr\u003E\u003Cbr\u003EWhile death immune, you deal \u003Cspan class=\"highlight\"\u003Ereduced damage\u003C/span\u003E, have \u003Cspan class=\"highlight\"\u003Ereduced healing\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Emove slower\u003C/span\u003E.", | "upgrade_cheat_death_unkillable_passive": "When you would take lethal damage, instead become \u003Cspan class=\"highlight\"\u003Etemporarily death immune\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Eremoves all non-stun debuffs\u003C/span\u003E. \u003Cbr\u003E\u003Cbr\u003EWhile death immune, you deal \u003Cspan class=\"highlight\"\u003Ereduced damage\u003C/span\u003E, have \u003Cspan class=\"highlight\"\u003Ereduced healing\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Emove slower\u003C/span\u003E.", | ||
| Line 11,421: | Line 11,401: | ||
"upgrade_chonky_search": "Fortitude", | "upgrade_chonky_search": "Fortitude", | ||
"upgrade_clip_size": "Extended Magazine", | "upgrade_clip_size": "Extended Magazine", | ||
"upgrade_clip_size_search": "Extended Magazine", | "upgrade_clip_size_search": "Extended Magazine", | ||
"upgrade_cloak_of_opportunity": "Cloak of Opportunity", | "upgrade_cloak_of_opportunity": "Cloak of Opportunity", | ||
"upgrade_cloak_of_opportunity_desc": "Block the next debuff that would apply \u003Cspan class=\"highlight\"\u003Emovement lock, Stun, Chained, Immobilize, or Sleep\u003C/span\u003E and become \u003Cspan class=\"highlight\"\u003EUnstoppable\u003C/span\u003E. Also gain a \u003Cspan class=\"highlight\"\u003EBarrier\u003C/span\u003E and bonus {g:citadel_inline_attribute:'MoveSpeed'}", | "upgrade_cloak_of_opportunity_desc": "Block the next debuff that would apply \u003Cspan class=\"highlight\"\u003Emovement lock, Stun, Chained, Immobilize, or Sleep\u003C/span\u003E and become \u003Cspan class=\"highlight\"\u003EUnstoppable\u003C/span\u003E. Also gain a \u003Cspan class=\"highlight\"\u003EBarrier\u003C/span\u003E and bonus {g:citadel_inline_attribute:'MoveSpeed'}", | ||
"upgrade_cloaking_device_active": "Shadow Weave", | "upgrade_cloaking_device_active": "Shadow Weave", | ||
"upgrade_cloaking_device_active_ambush_desc": "\u003Cbr\u003EAttacking or using an ability will end your stealth and start an \u003Cspan class=\"highlight\"\u003Eambush\u003C/span\u003E, temporarily granting you bonus \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EMelee Damage\u003C/span\u003E.", | "upgrade_cloaking_device_active_ambush_desc": "\u003Cbr\u003EAttacking or using an ability will end your stealth and start an \u003Cspan class=\"highlight\"\u003Eambush\u003C/span\u003E, temporarily granting you bonus \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EMelee Damage\u003C/span\u003E.", | ||
"upgrade_cloaking_device_active_desc": "Become \u003Cspan class=\"highlight\"\u003EStealthed\u003C/span\u003E. Whenever you take damage while Stealthed you get briefly revealed.", | "upgrade_cloaking_device_active_desc": "Become \u003Cspan class=\"highlight\"\u003EStealthed\u003C/span\u003E. Whenever you take damage while Stealthed you get briefly revealed.", | ||
"upgrade_cloaking_device_active_search": "Shadow Weave", | "upgrade_cloaking_device_active_search": "Shadow Weave", | ||
"upgrade_close_quarter_combat": "Point Blank", | "upgrade_close_quarter_combat": "Point Blank", | ||
"upgrade_close_quarter_combat/modifier_cqc_proc/modifier_slow_base": "Slowed", | "upgrade_close_quarter_combat/modifier_cqc_proc/modifier_slow_base": "Slowed", | ||
| Line 11,455: | Line 11,421: | ||
"upgrade_colossus_desc": "Gain \u003Cspan class=\"highlight\"\u003EBullet and Spirit Resist\u003C/span\u003E, and \u003Cspan class=\"highlight\"\u003Eslow the move and dash speed\u003C/span\u003E of enemies nearby. Increases your model size.", | "upgrade_colossus_desc": "Gain \u003Cspan class=\"highlight\"\u003EBullet and Spirit Resist\u003C/span\u003E, and \u003Cspan class=\"highlight\"\u003Eslow the move and dash speed\u003C/span\u003E of enemies nearby. Increases your model size.", | ||
"upgrade_colossus_search": "Colossus", | "upgrade_colossus_search": "Colossus", | ||
"upgrade_containment": "Slowing Hex", | "upgrade_containment": "Slowing Hex", | ||
"upgrade_containment_desc": "\u003Cspan class=\"highlight\"\u003ESlows movement\u003C/span\u003E of enemy target. Also \u003Cspan class=\"highlight\"\u003ESilences\u003C/span\u003E their \u003Cspan class=\"highlight\"\u003Emovement-based items and abilities\u003C/span\u003E.\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EDoes not affect target's stamina usage.\u003C/span\u003E", | "upgrade_containment_desc": "\u003Cspan class=\"highlight\"\u003ESlows movement\u003C/span\u003E of enemy target. Also \u003Cspan class=\"highlight\"\u003ESilences\u003C/span\u003E their \u003Cspan class=\"highlight\"\u003Emovement-based items and abilities\u003C/span\u003E.\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EDoes not affect target's stamina usage.\u003C/span\u003E", | ||
| Line 11,482: | Line 11,445: | ||
"upgrade_damage_recycler_desc": "Reduces the effect of enemy applied \u003Cspan class=\"highlight\"\u003Ehealing reduction\u003C/span\u003E.", | "upgrade_damage_recycler_desc": "Reduces the effect of enemy applied \u003Cspan class=\"highlight\"\u003Ehealing reduction\u003C/span\u003E.", | ||
"upgrade_damage_recycler_search": "Leech", | "upgrade_damage_recycler_search": "Leech", | ||
"upgrade_debuff_reducer": "Debuff Reducer", | "upgrade_debuff_reducer": "Debuff Reducer", | ||
"upgrade_debuff_reducer_desc": "Reduces the \u003Cspan class=\"highlight\"\u003Eduration\u003C/span\u003E of all negative effects applied to you.", | "upgrade_debuff_reducer_desc": "Reduces the \u003Cspan class=\"highlight\"\u003Eduration\u003C/span\u003E of all negative effects applied to you.", | ||
| Line 11,490: | Line 11,451: | ||
"upgrade_deflecting_armor_desc": "Gain a chance to either deflect incoming bullets, preventing all {g:citadel_inline_attribute:'WeaponDamage'} or prevent all \u003Cspan class=\"highlight\"\u003Eon-hit effects\u003C/span\u003E from bullets.", | "upgrade_deflecting_armor_desc": "Gain a chance to either deflect incoming bullets, preventing all {g:citadel_inline_attribute:'WeaponDamage'} or prevent all \u003Cspan class=\"highlight\"\u003Eon-hit effects\u003C/span\u003E from bullets.", | ||
"upgrade_deflecting_armor_search": "Plated Armor", | "upgrade_deflecting_armor_search": "Plated Armor", | ||
"upgrade_discord": "Scourge", | "upgrade_discord": "Scourge", | ||
"upgrade_discord_desc": "Apply \u003Cspan class=\"highlight\"\u003ESpirit Resistance\u003C/span\u003E and an aura on a friendly target that deals \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'SpiritIcon'}damage\u003C/span\u003E to enemies proportional to their max health. \u003Cbr\u003ECan be self cast.", | "upgrade_discord_desc": "Apply \u003Cspan class=\"highlight\"\u003ESpirit Resistance\u003C/span\u003E and an aura on a friendly target that deals \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'SpiritIcon'}damage\u003C/span\u003E to enemies proportional to their max health. \u003Cbr\u003ECan be self cast.", | ||
| Line 11,503: | Line 11,460: | ||
"upgrade_diviners_kevlar_desc": "Upon casting an \u003Cspan class=\"highlight\"\u003Eultimate ability\u003C/span\u003E gain a \u003Cspan class=\"highlight\"\u003EBarrier\u003C/span\u003E and temporary \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E.", | "upgrade_diviners_kevlar_desc": "Upon casting an \u003Cspan class=\"highlight\"\u003Eultimate ability\u003C/span\u003E gain a \u003Cspan class=\"highlight\"\u003EBarrier\u003C/span\u003E and temporary \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E.", | ||
"upgrade_diviners_kevlar_search": "Diviner's Kevlar", | "upgrade_diviners_kevlar_search": "Diviner's Kevlar", | ||
"upgrade_dps_aura": "Heroic Aura", | "upgrade_dps_aura": "Heroic Aura", | ||
"upgrade_dps_aura_active_desc": "Provides \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'MoveSpeed'}\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'FireRate'}\u003C/span\u003E to you and nearby allies. \u003Cspan class=\"highlight\"\u003EMinions\u003C/span\u003E get double value.", | "upgrade_dps_aura_active_desc": "Provides \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'MoveSpeed'}\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'FireRate'}\u003C/span\u003E to you and nearby allies. \u003Cspan class=\"highlight\"\u003EMinions\u003C/span\u003E get double value.", | ||
"upgrade_dps_aura_desc": "Provides \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E to nearby friendly units.", | "upgrade_dps_aura_desc": "Provides \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E to nearby friendly units.", | ||
"upgrade_dps_aura_search": "Heroic Aura", | "upgrade_dps_aura_search": "Heroic Aura", | ||
"upgrade_eldritch_shot": "Haunting Shot", | "upgrade_eldritch_shot": "Haunting Shot", | ||
"upgrade_eldritch_shot_desc": "Your next bullet applies a powerful debuff reducing the enemy's damage output, healing and movement speed. It also deals {g:citadel_inline_attribute:'BonusSpiritDamage'} based on the targets current Health. \u003Cbr\u003E\u003Cbr\u003EThe bullet is larger and penetrates through targets.", | "upgrade_eldritch_shot_desc": "Your next bullet applies a powerful debuff reducing the enemy's damage output, healing and movement speed. It also deals {g:citadel_inline_attribute:'BonusSpiritDamage'} based on the targets current Health. \u003Cbr\u003E\u003Cbr\u003EThe bullet is larger and penetrates through targets.", | ||
| Line 11,532: | Line 11,483: | ||
"upgrade_ethereal_bullets_desc": "Your imbued ability charges up over time with {g:citadel_inline_attribute:'BonusSpiritDamage'}, {g:citadel_inline_attribute:'BonusFireRate'}, and \u003Cspan class=\"highlight\"\u003Ereloads bullets\u003C/span\u003E on use. Until your next reload, your \u003Cspan class=\"highlight\"\u003Ebullets deal bonus Spirit Damage\u003C/span\u003E based on your Spirit Power.", | "upgrade_ethereal_bullets_desc": "Your imbued ability charges up over time with {g:citadel_inline_attribute:'BonusSpiritDamage'}, {g:citadel_inline_attribute:'BonusFireRate'}, and \u003Cspan class=\"highlight\"\u003Ereloads bullets\u003C/span\u003E on use. Until your next reload, your \u003Cspan class=\"highlight\"\u003Ebullets deal bonus Spirit Damage\u003C/span\u003E based on your Spirit Power.", | ||
"upgrade_ethereal_bullets_search": "Mercurial Magnum", | "upgrade_ethereal_bullets_search": "Mercurial Magnum", | ||
"upgrade_express_shot": "Express Shot", | "upgrade_express_shot": "Express Shot", | ||
"upgrade_express_shot_desc": "Your next attack will \u003Cspan class=\"highlight\"\u003Efire twice\u003C/span\u003E in quick succession with \u003Cspan class=\"highlight\"\u003Eincreased damage\u003C/span\u003E and velocity. This attack consumes extra ammo.", | "upgrade_express_shot_desc": "Your next attack will \u003Cspan class=\"highlight\"\u003Efire twice\u003C/span\u003E in quick succession with \u003Cspan class=\"highlight\"\u003Eincreased damage\u003C/span\u003E and velocity. This attack consumes extra ammo.", | ||
| Line 11,544: | Line 11,494: | ||
"upgrade_fervor_passive": "While you are \u003Cspan class=\"highlight\"\u003Ebelow {s:LowHealthThreshold}% health\u003C/span\u003E, you gain stat bonuses.", | "upgrade_fervor_passive": "While you are \u003Cspan class=\"highlight\"\u003Ebelow {s:LowHealthThreshold}% health\u003C/span\u003E, you gain stat bonuses.", | ||
"upgrade_fervor_search": "Frenzy", | "upgrade_fervor_search": "Frenzy", | ||
"upgrade_fleetfoot_boots": "Fleetfoot", | "upgrade_fleetfoot_boots": "Fleetfoot", | ||
"upgrade_fleetfoot_boots_active_desc": "Gain bonus \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESlow Resistance\u003C/span\u003E.", | "upgrade_fleetfoot_boots_active_desc": "Gain bonus \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESlow Resistance\u003C/span\u003E.", | ||
| Line 11,555: | Line 11,501: | ||
"upgrade_focus_lens_desc": "Target an enemy to \u003Cspan class=\"highlight\"\u003ESilence\u003C/span\u003E them. A portion of \u003Cspan class=\"highlight\"\u003Eall damage dealt\u003C/span\u003E during the silence gets applied to the target when the silence wears off.", | "upgrade_focus_lens_desc": "Target an enemy to \u003Cspan class=\"highlight\"\u003ESilence\u003C/span\u003E them. A portion of \u003Cspan class=\"highlight\"\u003Eall damage dealt\u003C/span\u003E during the silence gets applied to the target when the silence wears off.", | ||
"upgrade_focus_lens_search": "Focus Lens", | "upgrade_focus_lens_search": "Focus Lens", | ||
"upgrade_fury_trance": "Fury Trance", | "upgrade_fury_trance": "Fury Trance", | ||
"upgrade_fury_trance_active": "Grants \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESpirit Resistance\u003C/span\u003E but \u003Cspan class=\"highlight\"\u003ESilences\u003C/span\u003E you and \u003Cspan class=\"highlight\"\u003Edisables stamina usage and regeneration\u003C/span\u003E.", | "upgrade_fury_trance_active": "Grants \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESpirit Resistance\u003C/span\u003E but \u003Cspan class=\"highlight\"\u003ESilences\u003C/span\u003E you and \u003Cspan class=\"highlight\"\u003Edisables stamina usage and regeneration\u003C/span\u003E.", | ||
"upgrade_fury_trance_search": "Fury Trance", | "upgrade_fury_trance_search": "Fury Trance", | ||
"upgrade_glass_cannon": "Glass Cannon", | "upgrade_glass_cannon": "Glass Cannon", | ||
"upgrade_glass_cannon2": "Glass Cannon v2", | "upgrade_glass_cannon2": "Glass Cannon v2", | ||
| Line 11,613: | Line 11,550: | ||
"upgrade_health_2": "Toughness", | "upgrade_health_2": "Toughness", | ||
"upgrade_health_2_search": "Toughness", | "upgrade_health_2_search": "Toughness", | ||
"upgrade_health_nova": "Healing Nova", | "upgrade_health_nova": "Healing Nova", | ||
"upgrade_health_nova_desc": "\u003Cspan class=\"highlight\"\u003EHeal\u003C/span\u003E yourself and nearby allies.", | "upgrade_health_nova_desc": "\u003Cspan class=\"highlight\"\u003EHeal\u003C/span\u003E yourself and nearby allies.", | ||
"upgrade_health_nova_search": "Healing Nova", | "upgrade_health_nova_search": "Healing Nova", | ||
"upgrade_health_search": "Extra Health", | "upgrade_health_search": "Extra Health", | ||
"upgrade_health_stealing_magic": "Spirit Lifesteal", | "upgrade_health_stealing_magic": "Spirit Lifesteal", | ||
"upgrade_health_stealing_magic_search": "Spirit Lifesteal", | "upgrade_health_stealing_magic_search": "Spirit Lifesteal", | ||
"upgrade_health_stimpak": "Healing Rite", | "upgrade_health_stimpak": "Healing Rite", | ||
| Line 11,633: | Line 11,560: | ||
"upgrade_health_stimpak_desc": "Grant \u003Cspan class=\"highlight\"\u003ERegen\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESprint Speed\u003C/span\u003E to the target. Gets dispelled if you take damage from enemy players or objectives. Can be self-cast.", | "upgrade_health_stimpak_desc": "Grant \u003Cspan class=\"highlight\"\u003ERegen\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESprint Speed\u003C/span\u003E to the target. Gets dispelled if you take damage from enemy players or objectives. Can be self-cast.", | ||
"upgrade_health_stimpak_search": "Healing Rite", | "upgrade_health_stimpak_search": "Healing Rite", | ||
"upgrade_hemorrhage/modifier_item_hemorrhage/modifier_hemorrhage": "Bleeding", | "upgrade_hemorrhage/modifier_item_hemorrhage/modifier_hemorrhage": "Bleeding", | ||
"upgrade_high_velocity_mag": "High-Velocity Rounds", | "upgrade_high_velocity_mag": "High-Velocity Rounds", | ||
"upgrade_high_velocity_mag_search": "High-Velocity Rounds", | "upgrade_high_velocity_mag_search": "High-Velocity Rounds", | ||
| Line 11,644: | Line 11,566: | ||
"upgrade_hollow_point_rounds_desc": "When you are \u003Cspan class=\"highlight\"\u003Eabove {s:LifeThreshold}% health\u003C/span\u003E, deal additional \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E and your bullets reduce enemy \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E.", | "upgrade_hollow_point_rounds_desc": "When you are \u003Cspan class=\"highlight\"\u003Eabove {s:LifeThreshold}% health\u003C/span\u003E, deal additional \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E and your bullets reduce enemy \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E.", | ||
"upgrade_hollow_point_rounds_search": "Hollow Point", | "upgrade_hollow_point_rounds_search": "Hollow Point", | ||
"upgrade_icarus_wings": "Seraphim Wings", | "upgrade_icarus_wings": "Seraphim Wings", | ||
"upgrade_icarus_wings_desc": "When Airborne, You deal more damage and take reduced damage. Allows an additional use of \u003Cspan class=\"highlight\"\u003EAir Jump\u003C/span\u003E or \u003Cspan class=\"highlight\"\u003EAir Dash\u003C/span\u003E before landing.", | "upgrade_icarus_wings_desc": "When Airborne, You deal more damage and take reduced damage. Allows an additional use of \u003Cspan class=\"highlight\"\u003EAir Jump\u003C/span\u003E or \u003Cspan class=\"highlight\"\u003EAir Dash\u003C/span\u003E before landing.", | ||
"upgrade_imbued_duration_extender": "Superior Duration", | "upgrade_imbued_duration_extender": "Superior Duration", | ||
"upgrade_imbued_duration_extender_desc": "Increases the \u003Cspan class=\"highlight\"\u003Eduration\u003C/span\u003E of your abilities and items.", | "upgrade_imbued_duration_extender_desc": "Increases the \u003Cspan class=\"highlight\"\u003Eduration\u003C/span\u003E of your abilities and items.", | ||
| Line 11,681: | Line 11,599: | ||
"upgrade_kinetic_sash_desc": "When you \u003Cspan class=\"highlight\"\u003EDash-Jump\u003C/span\u003E you gain \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E and bonus \u003Cspan class=\"highlight\"\u003EAmmo\u003C/span\u003E until your next reload. Lasts up to {s:AbilityDuration}s.", | "upgrade_kinetic_sash_desc": "When you \u003Cspan class=\"highlight\"\u003EDash-Jump\u003C/span\u003E you gain \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E and bonus \u003Cspan class=\"highlight\"\u003EAmmo\u003C/span\u003E until your next reload. Lasts up to {s:AbilityDuration}s.", | ||
"upgrade_kinetic_sash_search": "Kinetic Dash", | "upgrade_kinetic_sash_search": "Kinetic Dash", | ||
"upgrade_leveler/headshot_cooldown_modifier": "Head Shot Bonus Cooldown", | "upgrade_leveler/headshot_cooldown_modifier": "Head Shot Bonus Cooldown", | ||
"upgrade_lifestrike_gauntlets": "Melee Lifesteal", | "upgrade_lifestrike_gauntlets": "Melee Lifesteal", | ||
"upgrade_lifestrike_gauntlets_desc": "Your next \u003Cspan class=\"highlight\"\u003EMelee\u003C/span\u003E attack \u003Cspan class=\"highlight\"\u003Eheals you\u003C/span\u003E. \u003Cspan class=\"diminish\"\u003E\u003Cbr\u003E\u003Cbr\u003EThis heal is {s:NonHeroHealPct}% effective vs non-heroes. \u003Cbr\u003ECooldown is {s:LightMeleeCooldownMult}x as long for Light Melee hits.\u003C/span\u003E", | "upgrade_lifestrike_gauntlets_desc": "Your next \u003Cspan class=\"highlight\"\u003EMelee\u003C/span\u003E attack \u003Cspan class=\"highlight\"\u003Eheals you\u003C/span\u003E. \u003Cspan class=\"diminish\"\u003E\u003Cbr\u003E\u003Cbr\u003EThis heal is {s:NonHeroHealPct}% effective vs non-heroes. \u003Cbr\u003ECooldown is {s:LightMeleeCooldownMult}x as long for Light Melee hits.\u003C/span\u003E", | ||
| Line 11,692: | Line 11,606: | ||
"upgrade_long_range_desc": "Deal additional \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E when \u003Cspan class=\"highlight\"\u003Ebeyond a minimum distance\u003C/span\u003E from your target.", | "upgrade_long_range_desc": "Deal additional \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E when \u003Cspan class=\"highlight\"\u003Ebeyond a minimum distance\u003C/span\u003E from your target.", | ||
"upgrade_long_range_search": "Long Range", | "upgrade_long_range_search": "Long Range", | ||
"upgrade_long_range_slowing_tech/modifier_long_range_slowing_tech_proc/modifier_slow_base": "Slowed", | "upgrade_long_range_slowing_tech/modifier_long_range_slowing_tech_proc/modifier_slow_base": "Slowed", | ||
"upgrade_magic_burst": "Mystic Burst", | "upgrade_magic_burst": "Mystic Burst", | ||
"upgrade_magic_burst_desc": "Charges up over time with {g:citadel_inline_attribute:'BonusSpiritDamage'}, causing abilities dealing more than \u003Cspan class=\"highlight\"\u003E{s:MinimumDamage}\u003C/span\u003E damage to deal additional damage.", | "upgrade_magic_burst_desc": "Charges up over time with {g:citadel_inline_attribute:'BonusSpiritDamage'}, causing abilities dealing more than \u003Cspan class=\"highlight\"\u003E{s:MinimumDamage}\u003C/span\u003E damage to deal additional damage.", | ||
| Line 11,701: | Line 11,613: | ||
"upgrade_magic_carpet_desc": "Summon a Magic Carpet that will \u003Cspan class=\"highlight\"\u003Efly\u003C/span\u003E you away. While flying you are immune to slows and doing any action will dismiss the carpet. \u003Cspan class=\"diminish\"\u003E\u003Cbr\u003ECannot use abilities while the carpet is being summoned.\u003C/span\u003E", | "upgrade_magic_carpet_desc": "Summon a Magic Carpet that will \u003Cspan class=\"highlight\"\u003Efly\u003C/span\u003E you away. While flying you are immune to slows and doing any action will dismiss the carpet. \u003Cspan class=\"diminish\"\u003E\u003Cbr\u003ECannot use abilities while the carpet is being summoned.\u003C/span\u003E", | ||
"upgrade_magic_carpet_search": "Magic Carpet", | "upgrade_magic_carpet_search": "Magic Carpet", | ||
"upgrade_magic_clarity_desc": "On ability or item use, gain a \u003Cspan class=\"highlight\"\u003Emove speed\u003C/span\u003E bonus for {s:AbilityDuration}s. Your next ability cast will remove the move speed bonus and apply a \u003Cspan class=\"highlight\"\u003ESpirit\u003C/span\u003E bonus to that ability.", | "upgrade_magic_clarity_desc": "On ability or item use, gain a \u003Cspan class=\"highlight\"\u003Emove speed\u003C/span\u003E bonus for {s:AbilityDuration}s. Your next ability cast will remove the move speed bonus and apply a \u003Cspan class=\"highlight\"\u003ESpirit\u003C/span\u003E bonus to that ability.", | ||
"upgrade_magic_missile": "Conjure Missiles", | "upgrade_magic_missile": "Conjure Missiles", | ||
| Line 11,738: | Line 11,649: | ||
"upgrade_metal_skin_desc": "Become \u003Cspan class=\"highlight\"\u003Eimmune to bullets\u003C/span\u003E.", | "upgrade_metal_skin_desc": "Become \u003Cspan class=\"highlight\"\u003Eimmune to bullets\u003C/span\u003E.", | ||
"upgrade_metal_skin_search": "Metal Skin", | "upgrade_metal_skin_search": "Metal Skin", | ||
"upgrade_mystic_regeneration": "Mystic Regeneration", | "upgrade_mystic_regeneration": "Mystic Regeneration", | ||
"upgrade_mystic_regeneration_desc": "Dealing Spirit Damage to enemy Heroes grants you Bonus Health Regen. Stacks when dealing damage to different heroes.", | "upgrade_mystic_regeneration_desc": "Dealing Spirit Damage to enemy Heroes grants you Bonus Health Regen. Stacks when dealing damage to different heroes.", | ||
| Line 11,747: | Line 11,656: | ||
"upgrade_mystical_piano": "Mystical Piano", | "upgrade_mystical_piano": "Mystical Piano", | ||
"upgrade_mystical_piano_desc": "After a short delay, enemies in the target area will be stunned and have their stamina depleted. After the stun they will be temporarily dazed.", | "upgrade_mystical_piano_desc": "After a short delay, enemies in the target area will be stunned and have their stamina depleted. After the stun they will be temporarily dazed.", | ||
"upgrade_non_player_bonus": "Monster Rounds", | "upgrade_non_player_bonus": "Monster Rounds", | ||
"upgrade_non_player_bonus_sacrifice": "Cultist Sacrifice", | "upgrade_non_player_bonus_sacrifice": "Cultist Sacrifice", | ||
"upgrade_non_player_bonus_sacrifice_desc": "Target an enemy NPC and consume it for \u003Cspan class=\"highlight\"\u003E{s:BonusSoulsPct}% Bonus Souls\u003C/span\u003E and grants a powerful long lasting buff.", | "upgrade_non_player_bonus_sacrifice_desc": "Target an enemy NPC and consume it for \u003Cspan class=\"highlight\"\u003E{s:BonusSoulsPct}% Bonus Souls\u003C/span\u003E and grants a powerful long lasting buff.", | ||
| Line 11,761: | Line 11,667: | ||
"upgrade_omnicharge_pendant_charges": "Bonus Charges", | "upgrade_omnicharge_pendant_charges": "Bonus Charges", | ||
"upgrade_omnicharge_pendant_desc": "Imbue any active non-ultimate ability with \u003Cspan class=\"highlight\"\u003EBonus Ability Charges\u003C/span\u003E. Already charged items recieve more bonus charges.", | "upgrade_omnicharge_pendant_desc": "Imbue any active non-ultimate ability with \u003Cspan class=\"highlight\"\u003EBonus Ability Charges\u003C/span\u003E. Already charged items recieve more bonus charges.", | ||
"upgrade_patrons_blessing": "Mystic Conduit", | "upgrade_patrons_blessing": "Mystic Conduit", | ||
"upgrade_patrons_blessing_desc": "Provides yourself and allies with a powerful spirit focused aura. Has reduced values on allies.", | "upgrade_patrons_blessing_desc": "Provides yourself and allies with a powerful spirit focused aura. Has reduced values on allies.", | ||
| Line 11,771: | Line 11,676: | ||
"upgrade_phantom_strike_desc": "\u003Cspan class=\"highlight\"\u003ETeleport\u003C/span\u003E to an enemy target and pull them to the ground. Dealing \u003Cspan class=\"highlight\"\u003Edamage\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003EMove speed\u003C/span\u003E reduction and \u003Cspan class=\"highlight\"\u003EDisarm\u003C/span\u003E.", | "upgrade_phantom_strike_desc": "\u003Cspan class=\"highlight\"\u003ETeleport\u003C/span\u003E to an enemy target and pull them to the ground. Dealing \u003Cspan class=\"highlight\"\u003Edamage\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003EMove speed\u003C/span\u003E reduction and \u003Cspan class=\"highlight\"\u003EDisarm\u003C/span\u003E.", | ||
"upgrade_phantom_strike_search": "Phantom Strike", | "upgrade_phantom_strike_search": "Phantom Strike", | ||
"upgrade_prism_blast": "Prism Blast", | "upgrade_prism_blast": "Prism Blast", | ||
"upgrade_prism_blast_desc": "You enter a void state and become \u003Cspan class=\"highlight\"\u003Euntargetable and invincible\u003C/span\u003E for a short duration, during which lasers blast out and rotate around you.", | "upgrade_prism_blast_desc": "You enter a void state and become \u003Cspan class=\"highlight\"\u003Euntargetable and invincible\u003C/span\u003E for a short duration, during which lasers blast out and rotate around you.", | ||
| Line 11,778: | Line 11,681: | ||
"upgrade_pristine_emblem_desc": "Your attacks have additional \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E against \u003Cspan class=\"highlight\"\u003Eenemies above {s:EnemyLifeThreshold}% health\u003C/span\u003E.", | "upgrade_pristine_emblem_desc": "Your attacks have additional \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E against \u003Cspan class=\"highlight\"\u003Eenemies above {s:EnemyLifeThreshold}% health\u003C/span\u003E.", | ||
"upgrade_pristine_emblem_search": "Opening Rounds", | "upgrade_pristine_emblem_search": "Opening Rounds", | ||
"upgrade_proc_silence": "Silencer", | "upgrade_proc_silence": "Silencer", | ||
"upgrade_proc_silence_debuff_desc": "Your bullets reduce the target's \u003Cspan class=\"highlight\"\u003Eoutgoing spirit damage\u003C/span\u003E.", | "upgrade_proc_silence_debuff_desc": "Your bullets reduce the target's \u003Cspan class=\"highlight\"\u003Eoutgoing spirit damage\u003C/span\u003E.", | ||
"upgrade_proc_silence_desc": "Your bullets build up to a \u003Cspan class=\"highlight\"\u003ESilence\u003C/span\u003E. Victims are immune to the build up for \u003Cspan class=\"highlight\"\u003E{s:ImmunityDuration}s\u003C/span\u003E after silence expires.", | "upgrade_proc_silence_desc": "Your bullets build up to a \u003Cspan class=\"highlight\"\u003ESilence\u003C/span\u003E. Victims are immune to the build up for \u003Cspan class=\"highlight\"\u003E{s:ImmunityDuration}s\u003C/span\u003E after silence expires.", | ||
"upgrade_proc_silence_search": "Silencer", | "upgrade_proc_silence_search": "Silencer", | ||
"upgrade_quarantine/modifier_citadel_quarantine": "Quarantined", | "upgrade_quarantine/modifier_citadel_quarantine": "Quarantined", | ||
"upgrade_quick_silver": "Quicksilver Reload", | "upgrade_quick_silver": "Quicksilver Reload", | ||
"upgrade_quick_silver_desc": "Your imbued ability charges up over time with {g:citadel_inline_attribute:'BonusSpiritDamage'}, {g:citadel_inline_attribute:'BonusFireRate'}, and \u003Cspan class=\"highlight\"\u003Ebonus bullets\u003C/span\u003E on use.", | "upgrade_quick_silver_desc": "Your imbued ability charges up over time with {g:citadel_inline_attribute:'BonusSpiritDamage'}, {g:citadel_inline_attribute:'BonusFireRate'}, and \u003Cspan class=\"highlight\"\u003Ebonus bullets\u003C/span\u003E on use.", | ||
| Line 11,802: | Line 11,697: | ||
"upgrade_rebirth_passive": "If you die, after {s:RespawnDelay}s you will \u003Cspan class=\"highlight\"\u003Erespawn at your death location\u003C/span\u003E with partial health.", | "upgrade_rebirth_passive": "If you die, after {s:RespawnDelay}s you will \u003Cspan class=\"highlight\"\u003Erespawn at your death location\u003C/span\u003E with partial health.", | ||
"upgrade_rebirth_search": "Soul Rebirth", | "upgrade_rebirth_search": "Soul Rebirth", | ||
"upgrade_rechargingbullets": "Recharging Rush", | "upgrade_rechargingbullets": "Recharging Rush", | ||
"upgrade_rechargingbullets_desc": "Dealing significant {g:citadel_inline_attribute:'WeaponDamage'} replenishes a charge for \u003Cspan class=\"highlight\"\u003Eeach of your charged abilities\u003C/span\u003E.", | "upgrade_rechargingbullets_desc": "Dealing significant {g:citadel_inline_attribute:'WeaponDamage'} replenishes a charge for \u003Cspan class=\"highlight\"\u003Eeach of your charged abilities\u003C/span\u003E.", | ||
| Line 11,813: | Line 11,706: | ||
"upgrade_regenerating_bullet_shield_desc": "While you are \u003Cspan class=\"highlight\"\u003Eabove {s:LifeThreshold}% health\u003C/span\u003E, gain \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'WeaponDamage'}\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'BonusFireRate'}\u003C/span\u003E.", | "upgrade_regenerating_bullet_shield_desc": "While you are \u003Cspan class=\"highlight\"\u003Eabove {s:LifeThreshold}% health\u003C/span\u003E, gain \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'WeaponDamage'}\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'BonusFireRate'}\u003C/span\u003E.", | ||
"upgrade_regenerating_bullet_shield_search": "Battle Vest", | "upgrade_regenerating_bullet_shield_search": "Battle Vest", | ||
"upgrade_reinforcing_casings": "Escalating Resilience", | "upgrade_reinforcing_casings": "Escalating Resilience", | ||
"upgrade_reinforcing_casings_desc": "Grants \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E when your bullets hit an enemy hero. \u003Cspan class=\"highlight\"\u003EEach shot can only grant one stack.\u003C/span\u003E", | "upgrade_reinforcing_casings_desc": "Grants \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E when your bullets hit an enemy hero. \u003Cspan class=\"highlight\"\u003EEach shot can only grant one stack.\u003C/span\u003E", | ||
"upgrade_reinforcing_casings_search": "Escalating Resilience", | "upgrade_reinforcing_casings_search": "Escalating Resilience", | ||
"upgrade_rescue_beam": "Rescue Beam", | "upgrade_rescue_beam": "Rescue Beam", | ||
"upgrade_rescue_beam_desc": "\u003Cspan class=\"highlight\"\u003EHeals\u003C/span\u003E a target allied hero and yourself for a percentage of \u003Cspan class=\"highlight\"\u003EMax Health\u003C/span\u003E. Once while healing, you can \u003Cspan class=\"highlight\"\u003EPull\u003C/span\u003E the target towards you. Can be self-cast.", | "upgrade_rescue_beam_desc": "\u003Cspan class=\"highlight\"\u003EHeals\u003C/span\u003E a target allied hero and yourself for a percentage of \u003Cspan class=\"highlight\"\u003EMax Health\u003C/span\u003E. Once while healing, you can \u003Cspan class=\"highlight\"\u003EPull\u003C/span\u003E the target towards you. Can be self-cast.", | ||
| Line 11,843: | Line 11,732: | ||
"upgrade_rocket_booster_search": "Majestic Leap", | "upgrade_rocket_booster_search": "Majestic Leap", | ||
"upgrade_rocket_boots": "Majestic Leap - Disabled", | "upgrade_rocket_boots": "Majestic Leap - Disabled", | ||
"upgrade_rocket_boots_search": "Majestic Leap - Disabled", | "upgrade_rocket_boots_search": "Majestic Leap - Disabled", | ||
"upgrade_runed_gauntlets": "Runed Gauntlets", | "upgrade_runed_gauntlets": "Runed Gauntlets", | ||
| Line 11,870: | Line 11,758: | ||
"upgrade_silencer": "Silencer", | "upgrade_silencer": "Silencer", | ||
"upgrade_silencer_active": "For the next {s:AbilityDuration}s, \u003Cspan class=\"highlight\"\u003Eall your bullets immediately apply Silence\u003C/span\u003E. Silence prevents targets from using abilities.", | "upgrade_silencer_active": "For the next {s:AbilityDuration}s, \u003Cspan class=\"highlight\"\u003Eall your bullets immediately apply Silence\u003C/span\u003E. Silence prevents targets from using abilities.", | ||
"upgrade_silencer_search": "Silencer", | "upgrade_silencer_search": "Silencer", | ||
"upgrade_siphon_bullets": "Siphon Bullets", | "upgrade_siphon_bullets": "Siphon Bullets", | ||
"upgrade_siphon_bullets_desc_passive2": "Your bullets temporarily \u003Cspan class=\"highlight\"\u003Esteal Max HP\u003C/span\u003E from enemies. Enemies regain their stolen health when the debuff expires. Permanently steal {s:StealPerKill} stacks of health if a siphoned target dies and lose {s:StackLostPerDeath} stacks if you die.", | "upgrade_siphon_bullets_desc_passive2": "Your bullets temporarily \u003Cspan class=\"highlight\"\u003Esteal Max HP\u003C/span\u003E from enemies. Enemies regain their stolen health when the debuff expires. Permanently steal {s:StealPerKill} stacks of health if a siphoned target dies and lose {s:StackLostPerDeath} stacks if you die.", | ||
"upgrade_siphon_bullets_search": "Siphon Bullets", | "upgrade_siphon_bullets_search": "Siphon Bullets", | ||
"upgrade_slowing_bullets": "Slowing Bullets", | "upgrade_slowing_bullets": "Slowing Bullets", | ||
"upgrade_slowing_bullets/modifier_slowing_bullets_proc/modifier_slow_base": "Slowed", | "upgrade_slowing_bullets/modifier_slowing_bullets_proc/modifier_slow_base": "Slowed", | ||
"upgrade_slowing_bullets_desc": "Your bullets build up a \u003Cspan class=\"highlight\"\u003EMovement Slow\u003C/span\u003E on enemies.", | "upgrade_slowing_bullets_desc": "Your bullets build up a \u003Cspan class=\"highlight\"\u003EMovement Slow\u003C/span\u003E on enemies.", | ||
"upgrade_slowing_bullets_search": "Slowing Bullets", | "upgrade_slowing_bullets_search": "Slowing Bullets", | ||
"upgrade_slowing_tech/modifier_slowing_tech_proc/modifier_slow_base": "Slowed", | "upgrade_slowing_tech/modifier_slowing_tech_proc/modifier_slow_base": "Slowed", | ||
"upgrade_soaring_spirit": "Improved Spirit", | "upgrade_soaring_spirit": "Improved Spirit", | ||
"upgrade_soaring_spirit_search": "Improved Spirit", | "upgrade_soaring_spirit_search": "Improved Spirit", | ||
"upgrade_spellbreaker": "Spellbreaker", | "upgrade_spellbreaker": "Spellbreaker", | ||
"upgrade_spellbreaker_desc": "The next instance of high spirit damage you take is significantly reduced.", | "upgrade_spellbreaker_desc": "The next instance of high spirit damage you take is significantly reduced.", | ||
| Line 11,902: | Line 11,779: | ||
"upgrade_spellshield_shield": "Anti-Spirit Sigil", | "upgrade_spellshield_shield": "Anti-Spirit Sigil", | ||
"upgrade_spellslinger_headshots": "Spirit Rend", | "upgrade_spellslinger_headshots": "Spirit Rend", | ||
"upgrade_spellslinger_headshots_part1_desc": "Your bullets apply a debuff that reduces the \u003Cspan class=\"highlight\"\u003ESpirit Resist\u003C/span\u003E of the target and grants you and your allies \u003Cspan class=\"highlight\"\u003ESpirit Lifesteal\u003C/span\u003E against them.", | "upgrade_spellslinger_headshots_part1_desc": "Your bullets apply a debuff that reduces the \u003Cspan class=\"highlight\"\u003ESpirit Resist\u003C/span\u003E of the target and grants you and your allies \u003Cspan class=\"highlight\"\u003ESpirit Lifesteal\u003C/span\u003E against them.", | ||
"upgrade_spellslinger_headshots_part2_desc": "Landing \u003Cspan class=\"highlight\"\u003Eheadshots\u003C/span\u003E against the target reduces their \u003Cspan class=\"highlight\"\u003ESpirit Resist\u003C/span\u003E further.", | "upgrade_spellslinger_headshots_part2_desc": "Landing \u003Cspan class=\"highlight\"\u003Eheadshots\u003C/span\u003E against the target reduces their \u003Cspan class=\"highlight\"\u003ESpirit Resist\u003C/span\u003E further.", | ||
| Line 11,924: | Line 11,800: | ||
"upgrade_split_shot_search": "Split Shot", | "upgrade_split_shot_search": "Split Shot", | ||
"upgrade_sprint_booster": "Sprint Boots", | "upgrade_sprint_booster": "Sprint Boots", | ||
"upgrade_sprint_booster_search": "Sprint Boots", | "upgrade_sprint_booster_search": "Sprint Boots", | ||
"upgrade_superacolytes_glove": "Hex-Sealed Knuckles", | "upgrade_superacolytes_glove": "Hex-Sealed Knuckles", | ||
"upgrade_superacolytes_glove/modifier_superacoloytes_glove": "Knuckles Unsealed!", | "upgrade_superacolytes_glove/modifier_superacoloytes_glove": "Knuckles Unsealed!", | ||
| Line 11,948: | Line 11,812: | ||
"upgrade_suppressor_search": "Suppressor", | "upgrade_suppressor_search": "Suppressor", | ||
"upgrade_surging_power": "Vampiric Burst", | "upgrade_surging_power": "Vampiric Burst", | ||
"upgrade_surging_power_active": "Grants \u003Cspan class=\"highlight\"\u003ELifesteal\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E, and \u003Cspan class=\"highlight\"\u003EAmmo\u003C/span\u003E. This added Ammo is not limited by your max magazine size.", | "upgrade_surging_power_active": "Grants \u003Cspan class=\"highlight\"\u003ELifesteal\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E, and \u003Cspan class=\"highlight\"\u003EAmmo\u003C/span\u003E. This added Ammo is not limited by your max magazine size.", | ||
"upgrade_surging_power_search": "Vampiric Burst", | "upgrade_surging_power_search": "Vampiric Burst", | ||
| Line 11,959: | Line 11,820: | ||
"upgrade_targeted_silence_desc": "Launch an expanding projectile which \u003Cspan class=\"highlight\"\u003ESilences\u003C/span\u003E enemies for a short duration and deals impact damage. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ESilence does not interrupt channeling abilities.\u003C/span\u003E", | "upgrade_targeted_silence_desc": "Launch an expanding projectile which \u003Cspan class=\"highlight\"\u003ESilences\u003C/span\u003E enemies for a short duration and deals impact damage. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ESilence does not interrupt channeling abilities.\u003C/span\u003E", | ||
"upgrade_targeted_silence_search": "Silence Wave", | "upgrade_targeted_silence_search": "Silence Wave", | ||
"upgrade_tech_armor": "Spirit Armor", | "upgrade_tech_armor": "Spirit Armor", | ||
"upgrade_tech_armor_search": "Spirit Armor", | "upgrade_tech_armor_search": "Spirit Armor", | ||
"upgrade_tech_bleed/modifier_tech_bleed_proc/modifier_tech_bleed": "Mystic Reverb", | "upgrade_tech_bleed/modifier_tech_bleed_proc/modifier_tech_bleed": "Mystic Reverb", | ||
"upgrade_tech_bleed_desc": "Imbue an ability with \u003Cspan class=\"highlight\"\u003ELifesteal\u003C/span\u003E and to apply \u003Cspan class=\"highlight\"\u003Eslow\u003C/span\u003E on a hit target and deal an \u003Cspan class=\"highlight\"\u003Eadditional percentage of the damage dealt\u003C/span\u003E to enemies around the target after a short delay.", | "upgrade_tech_bleed_desc": "Imbue an ability with \u003Cspan class=\"highlight\"\u003ELifesteal\u003C/span\u003E and to apply \u003Cspan class=\"highlight\"\u003Eslow\u003C/span\u003E on a hit target and deal an \u003Cspan class=\"highlight\"\u003Eadditional percentage of the damage dealt\u003C/span\u003E to enemies around the target after a short delay.", | ||
"upgrade_tech_damage_pulse": "Torment Pulse", | "upgrade_tech_damage_pulse": "Torment Pulse", | ||
"upgrade_tech_damage_pulse_desc": "Periodically deals \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E to the closest two enemies nearby.", | "upgrade_tech_damage_pulse_desc": "Periodically deals \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E to the closest two enemies nearby.", | ||
"upgrade_tech_damage_pulse_search": "Torment Pulse", | "upgrade_tech_damage_pulse_search": "Torment Pulse", | ||
"upgrade_tech_defense_shredders": "Spirit Shredder Bullets", | "upgrade_tech_defense_shredders": "Spirit Shredder Bullets", | ||
"upgrade_tech_defense_shredders_desc": "Your bullets apply a debuff that reduces the \u003Cspan class=\"highlight\"\u003ESpirit Resist\u003C/span\u003E of the target and grants you and your allies \u003Cspan class=\"highlight\"\u003ESpirit Lifesteal\u003C/span\u003E against them.", | "upgrade_tech_defense_shredders_desc": "Your bullets apply a debuff that reduces the \u003Cspan class=\"highlight\"\u003ESpirit Resist\u003C/span\u003E of the target and grants you and your allies \u003Cspan class=\"highlight\"\u003ESpirit Lifesteal\u003C/span\u003E against them.", | ||
"upgrade_tech_defense_shredders_search": "Spirit Shredder Bullets", | "upgrade_tech_defense_shredders_search": "Spirit Shredder Bullets", | ||
| Line 11,989: | Line 11,837: | ||
"upgrade_tech_purge_search": "Spirit Resilience", | "upgrade_tech_purge_search": "Spirit Resilience", | ||
"upgrade_tech_range": "Greater Expansion", | "upgrade_tech_range": "Greater Expansion", | ||
"upgrade_tech_range_desc": "Increases the \u003Cspan class=\"highlight\"\u003Erange\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Eeffect radius\u003C/span\u003E of your abilities and items.", | "upgrade_tech_range_desc": "Increases the \u003Cspan class=\"highlight\"\u003Erange\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Eeffect radius\u003C/span\u003E of your abilities and items.", | ||
"upgrade_tech_range_search": "Greater Expansion", | "upgrade_tech_range_search": "Greater Expansion", | ||
| Line 11,999: | Line 11,845: | ||
"upgrade_titan_round": "Titanic Magazine", | "upgrade_titan_round": "Titanic Magazine", | ||
"upgrade_titan_round_search": "Titanic Magazine", | "upgrade_titan_round_search": "Titanic Magazine", | ||
"upgrade_toxic_bullets": "Toxic Bullets", | "upgrade_toxic_bullets": "Toxic Bullets", | ||
"upgrade_toxic_bullets_buildup": "Toxic building...", | "upgrade_toxic_bullets_buildup": "Toxic building...", | ||
| Line 12,021: | Line 11,865: | ||
"upgrade_unstoppable_search": "Unstoppable", | "upgrade_unstoppable_search": "Unstoppable", | ||
"upgrade_vampire": "Bullet Lifesteal", | "upgrade_vampire": "Bullet Lifesteal", | ||
"upgrade_vampire_search": "Bullet Lifesteal", | "upgrade_vampire_search": "Bullet Lifesteal", | ||
"upgrade_veil_walker": "Veil Walker", | "upgrade_veil_walker": "Veil Walker", | ||
| Line 12,036: | Line 11,879: | ||
"upgrade_weapon_backstabber_desc": "Attacking enemies from behind with your weapon or melee opens a wound dealing {g:citadel_inline_attribute:'SpiritDPS'} and reducing their bullet resist. During this time, if you or any allies are near the target, will see them \u003Cspan class=\"highlight\"\u003Ethrough walls\u003C/span\u003E and be given {g:citadel_inline_attribute:'BonusMoveSpeed'}.", | "upgrade_weapon_backstabber_desc": "Attacking enemies from behind with your weapon or melee opens a wound dealing {g:citadel_inline_attribute:'SpiritDPS'} and reducing their bullet resist. During this time, if you or any allies are near the target, will see them \u003Cspan class=\"highlight\"\u003Ethrough walls\u003C/span\u003E and be given {g:citadel_inline_attribute:'BonusMoveSpeed'}.", | ||
"upgrade_weapon_backstabber_search": "Backstabber", | "upgrade_weapon_backstabber_search": "Backstabber", | ||
"upgrade_weapon_shielding": "Weapon Shielding", | "upgrade_weapon_shielding": "Weapon Shielding", | ||
"upgrade_weapon_shielding_desc": "Gain a \u003Cspan class=\"highlight\"\u003EBarrier\u003C/span\u003E whenever you take significant {g:citadel_inline_attribute:'WeaponDamage'} from enemy Heroes in a small time frame.", | "upgrade_weapon_shielding_desc": "Gain a \u003Cspan class=\"highlight\"\u003EBarrier\u003C/span\u003E whenever you take significant {g:citadel_inline_attribute:'WeaponDamage'} from enemy Heroes in a small time frame.", | ||
| Line 12,056: | Line 11,887: | ||
"upgrade_withering_whip_desc": "Target an enemy to reduce their \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EBullet Resistance\u003C/span\u003E.", | "upgrade_withering_whip_desc": "Target an enemy to reduce their \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EBullet Resistance\u003C/span\u003E.", | ||
"upgrade_withering_whip_search": "Rusted Barrel", | "upgrade_withering_whip_search": "Rusted Barrel", | ||
"vampirebat_lovebites": "Love Bites", | "vampirebat_lovebites": "Love Bites", | ||
"viscous_goo_bowling_ball": "Goo Ball", | "viscous_goo_bowling_ball": "Goo Ball", | ||