Data:Lang en.json: Difference between revisions

Deadbot (talk | contribs)
Deadbot v1.8.1-6362
Deadbot (talk | contribs)
Deadbot v1.8.1-6367
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"StatDesc_DPS": "DPS",
"StatDesc_DPS": "DPS",
"StatDesc_DPS_postvalue_label": "DPS",
"StatDesc_DPS_postvalue_label": "DPS",
"StatDesc_DamageAmpDesc": "\u003Cb\u003EDamage Amplification\u003C/b\u003E - Percentage modification to any outgoing damage",
"StatDesc_DashSpeedInMeters": "Dash Speed",
"StatDesc_DashSpeedInMeters": "Dash Speed",
"StatDesc_DashSpeedInMeters_postfix": "m",
"StatDesc_DashSpeedInMeters_postfix": "m",
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"ability_doorman_luggage_cart_desc": "Send out a luggage Cart that deals {g:citadel_inline_attribute:'SpiritDamage'} and {g:citadel_inline_attribute:'Pulls'} enemy heroes along its path. \u003Cbr\u003E\u003Cbr\u003ECan be alt cast with {g:citadel_binding:'AltCast'} to target friendly heroes instead.",
"ability_doorman_luggage_cart_desc": "Send out a luggage Cart that deals {g:citadel_inline_attribute:'SpiritDamage'} and {g:citadel_inline_attribute:'Pulls'} enemy heroes along its path. \u003Cbr\u003E\u003Cbr\u003ECan be alt cast with {g:citadel_binding:'AltCast'} to target friendly heroes instead.",
"ability_doorman_luggage_cart_t3_desc": "-15s Cooldown and 1.5s {g:citadel_inline_attribute:'Stun'} on wall impact",
"ability_doorman_luggage_cart_t3_desc": "-15s Cooldown and 1.5s {g:citadel_inline_attribute:'Stun'} on wall impact",
"ability_doorman_luggage_cart_t3_note": "If the cart collides with a wall while dragging an enemy, it will {g:citadel_inline_attribute:'Stun'} the targets and deal additional {g:citadel_inline_attribute:'SpiritDamage'}.",
"ability_doorman_luggage_cart_t3_note": "If the cart collides with a wall while dragging an enemy, it will {g:citadel_inline_attribute:'Stun'} the targets.",
"ability_drifter_header_selfbuff": "Satiated:",
"ability_drifter_header_selfbuff": "Satiated:",
"ability_drifter_header_selfdebuff": "Hungry:",
"ability_drifter_header_selfdebuff": "Hungry:",
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"ability_icepath_desc": "Kelvin creates a \u003Cspan class=\"highlight\"\u003Efloating trail\u003C/span\u003E of ice and snow that gives movement bonuses to him and his allies. Kelvin gains 60% slow resistance for the duration. Enemies can also walk on the floating trail. \u003Cbr\u003EPress {g:citadel_binding:'Roll'} / {g:citadel_binding:'Crouch'} to travel up or down while in Ice Path.",
"ability_icepath_desc": "Kelvin creates a \u003Cspan class=\"highlight\"\u003Efloating trail\u003C/span\u003E of ice and snow that gives movement bonuses to him and his allies. Kelvin gains 60% slow resistance for the duration. Enemies can also walk on the floating trail. \u003Cbr\u003EPress {g:citadel_binding:'Roll'} / {g:citadel_binding:'Crouch'} to travel up or down while in Ice Path.",
"ability_icepath_quip": "Speed around on a floating path of ice",
"ability_icepath_quip": "Speed around on a floating path of ice",
"ability_icepath_t1_desc": "\u003Cspan class=\"highlight\"\u003E+35%\u003C/span\u003E Bullet Resist for Kelvin while on Ice Path",
"ability_icepath_t1_desc": "\u003Cspan class=\"highlight\"\u003E+2m\u003C/span\u003E Move Speed and \u003Cspan class=\"highlight\"\u003E+35%\u003C/span\u003E Bullet Resist for Kelvin while on Ice Path",
"ability_icepath_t3_desc": "\u003Cspan class=\"highlight\"\u003E+35%\u003C/span\u003E Spirit for Kelvin while on Ice Path",
"ability_icepath_t3_desc": "\u003Cspan class=\"highlight\"\u003E+35%\u003C/span\u003E Spirit for Kelvin while on Ice Path",
"ability_immobilize_trap": "Spirit Snare",
"ability_immobilize_trap": "Spirit Snare",
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"ability_werewolf_transformation/werewolf": "Lycan Curse",
"ability_werewolf_transformation/werewolf": "Lycan Curse",
"ability_werewolf_transformation/werewolf/stackingbuff": "Lycan Curse",
"ability_werewolf_transformation/werewolf/stackingbuff": "Lycan Curse",
"ability_werewolf_transformation_desc": "\u003Cspan class=\"diminish\"\u003EPassive: \u003C/span\u003EDealing damage generates bloodlust, increased at low health. At max bloodlust, you automatically cast Lycan Curse.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EActive:\u003C/span\u003E Instantly transform, gaining increased {g:citadel_inline_attribute:'MaxHealth'}, {g:citadel_inline_attribute:'MoveSpeed'}, and stacking {g:citadel_inline_attribute:'FireRate'} on enemy heroes, and \u003Cspan class=\"highlight\"\u003Ereplacing your abilities and weapon\u003C/span\u003E with their ferocious versions.",
"ability_werewolf_transformation_desc": "\u003Cspan class=\"diminish\"\u003EPassive: \u003C/span\u003EDealing damage generates bloodlust, increased at low health. At max bloodlust, you automatically cast Lycan Curse.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EActive:\u003C/span\u003E Instantly transform, gaining increased {g:citadel_inline_attribute:'MaxHealth'}, and stacking {g:citadel_inline_attribute:'FireRate'} on enemy heroes, and \u003Cspan class=\"highlight\"\u003Ereplacing your abilities and weapon\u003C/span\u003E with their ferocious versions.",
"ability_werewolf_transformation_ready_hint": "Unleash!",
"ability_werewolf_transformation_ready_hint": "Unleash!",
"ability_werewolf_transformation_t1_desc": "\u003Cspan class=\"highlight\"\u003E+15%\u003C/span\u003E Bullet \u0026 Spirit Resistance",
"ability_werewolf_transformation_t1_desc": "\u003Cspan class=\"highlight\"\u003E+15%\u003C/span\u003E Bullet \u0026 Spirit Resistance",
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"citadel_ability_viscous_ball_boost": "Slam Ball",
"citadel_ability_viscous_ball_boost": "Slam Ball",
"citadel_ability_void_sphere": "Quantum Entanglement",
"citadel_ability_void_sphere": "Quantum Entanglement",
"citadel_ability_void_sphere_desc": "Briefly become \u003Cspan class=\"highlight\"\u003Euntargetable\u003C/span\u003E while teleporting to the target location. Restores stamina upon use. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E{g:citadel_binding:'AltCast'}\u003C/span\u003E: Bring nearby allies with you. Allies receive half the {g:citadel_inline_attribute:'CombatBarrier'} value.",
"citadel_ability_void_sphere_desc": "Briefly become \u003Cspan class=\"highlight\"\u003Euntargetable\u003C/span\u003E while teleporting to the target location. Restores stamina upon use. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E{g:citadel_binding:'AltCast'}\u003C/span\u003E: Bring nearby allies with you.",
"citadel_ability_void_sphere_quip": "Blink in and out of existence",
"citadel_ability_void_sphere_quip": "Blink in and out of existence",
"citadel_ability_void_sphere_t3_desc": "Dispels non-ult debuffs",
"citadel_ability_void_sphere_t3_desc": "Dispels non-ult debuffs",
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"upgrade_blitz_bullets_search": "Swift Striker",
"upgrade_blitz_bullets_search": "Swift Striker",
"upgrade_blood_tribute": "Blood Tribute",
"upgrade_blood_tribute": "Blood Tribute",
"upgrade_blood_tribute_desc": "Toggle: Continually sacrifice Health to improve {g:citadel_inline_attribute:'FireRate'}, \u003Cspan class=\"highlight\"\u003EDebuff Resistance\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E. Healing received is reduced during the sacrifice.",
"upgrade_blood_tribute_desc": "Toggle: Continually sacrifice Health to improve {g:citadel_inline_attribute:'FireRate'}, \u003Cspan class=\"highlight\"\u003EDebuff Resistance\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E.",
"upgrade_blood_tribute_search": "Blood Tribute",
"upgrade_blood_tribute_search": "Blood Tribute",
"upgrade_boundless_spirit": "Boundless Spirit",
"upgrade_boundless_spirit": "Boundless Spirit",
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"upgrade_tech_defense_shredders_search": "Spirit Shredder Bullets",
"upgrade_tech_defense_shredders_search": "Spirit Shredder Bullets",
"upgrade_tech_overflow": "Spiritual Overflow",
"upgrade_tech_overflow": "Spiritual Overflow",
"upgrade_tech_overflow_desc": "Gain bonus \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ECooldown Reduction\u003C/span\u003E by \u003Cspan class=\"highlight\"\u003Echarging up\u003C/span\u003E when shooting enemy heroes.",
"upgrade_tech_overflow_desc": "Gain bonus \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EAbility Duration\u003C/span\u003E by \u003Cspan class=\"highlight\"\u003Echarging up\u003C/span\u003E when shooting enemy heroes.",
"upgrade_tech_overflow_search": "Spiritual Overflow",
"upgrade_tech_overflow_search": "Spiritual Overflow",
"upgrade_tech_purge": "Spirit Resilience",
"upgrade_tech_purge": "Spirit Resilience",