Data:Lang en.json: Difference between revisions

Deadbot (talk | contribs)
Deadbot v1.8.1-6379
Deadbot (talk | contribs)
Deadbot v1.8.1-6384
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"AbilityButtonHint_AltCastRestorativeGoo": "Cube Self",
"AbilityButtonHint_AltCastRestorativeGoo": "Cube Self",
"AbilityButtonHint_AltCastStickyBomb": "Bomb Self",
"AbilityButtonHint_AltCastStickyBomb": "Bomb Self",
"AbilityButtonHint_AltCastUnitTarget": "Target Unit",
"AbilityButtonHint_AltCastVoidSphere": "Bring Allies",
"AbilityButtonHint_AltCastVoidSphere": "Bring Allies",
"AbilityButtonHint_AssassinateFoVCycle": "Cycle Zoom",
"AbilityButtonHint_AssassinateFoVCycle": "Cycle Zoom",
Line 7,605: Line 7,606:
"ability_doorman_bomb_Explosion": "Explosion",
"ability_doorman_bomb_Explosion": "Explosion",
"ability_doorman_bomb_debuff": "On Hit",
"ability_doorman_bomb_debuff": "On Hit",
"ability_doorman_bomb_desc": "Throw out a call bell that explodes and deals {g:citadel_inline_attribute:'SpiritDamage'} after a short delay and causes enemies to suffer reduced weapon accuracy and movement {g:citadel_inline_attribute:'Slow'}.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ECan be shot to detonate early.\u003C/span\u003E",
"ability_doorman_bomb_desc": "Throw out a call bell that deals {g:citadel_inline_attribute:'SpiritDamage'} on impact. After a short delay it explodes, dealing additional {g:citadel_inline_attribute:'SpiritDamage'} and causing affected enemies to suffer reduced weapon accuracy and movement {g:citadel_inline_attribute:'Slow'}.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ECan be shot to detonate early.\u003C/span\u003E",
"ability_doorman_bomb_impact": "On Impact",
"ability_doorman_bomb_impact": "On Impact",
"ability_doorman_bomb_t2_desc": "+75 Explosion Damage and increased scaling",
"ability_doorman_bomb_t2_desc": "+30 Impact Damage\u003Cbr\u003E+40 Explosion Damage",
"ability_doorman_bomb_t3_desc": "+1 Charge\u003Cbr\u003E+22s Bell Lifetime\u003Cbr\u003EBell continuously emits slow",
"ability_doorman_bomb_t3_desc": "+1 Charge\u003Cbr\u003E+22s Bell Lifetime\u003Cbr\u003EBell continuously emits improved slow",
"ability_doorman_doorway": "Doorway",
"ability_doorman_doorway": "Doorway",
"ability_doorman_doorway_clear_first_hint": "Clear placement",
"ability_doorman_doorway_clear_first_hint": "Clear placement",
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"ability_fencer_lunge_t1_desc": "Perfect Hit on Hero: Heal 30",
"ability_fencer_lunge_t1_desc": "Perfect Hit on Hero: Heal 30",
"ability_fencer_lunge_t2_desc": "-10s Cooldown. Gain \u003Cspan class=\"highlight\"\u003E+60%\u003C/span\u003E Bullet Resist during lunge",
"ability_fencer_lunge_t2_desc": "-10s Cooldown. Gain \u003Cspan class=\"highlight\"\u003E+60%\u003C/span\u003E Bullet Resist during lunge",
"ability_fencer_lunge_t3_desc": "+65 Perfect Damage and increased spirit scaling.\u003Cbr\u003EIncreased lunge attacking dash distance.",
"ability_fencer_lunge_t3_desc": "+65 Perfect Damage and increased spirit scaling.\u003Cbr\u003EIncreased lunge attacking dash speed \u0026 distance.",
"ability_fencer_riposte": "Riposte",
"ability_fencer_riposte": "Riposte",
"ability_fencer_riposte_attack": "Riposte",
"ability_fencer_riposte_attack": "Riposte",
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"ability_frank_painaura_desc": "Unleash pain, dealing {g:citadel_inline_attribute:'SpiritDPS'} to both enemies and yourself. \u003Cbr\u003E\u003Cbr\u003EThe damage \u003Cspan class=\"highlight\"\u003Econtinues to increase\u003C/span\u003E the longer the ability is channeled, up to a maximum amount.",
"ability_frank_painaura_desc": "Unleash pain, dealing {g:citadel_inline_attribute:'SpiritDPS'} to both enemies and yourself. \u003Cbr\u003E\u003Cbr\u003EThe damage \u003Cspan class=\"highlight\"\u003Econtinues to increase\u003C/span\u003E the longer the ability is channeled, up to a maximum amount.",
"ability_frank_painaura_t1_desc": "Enemies receive \u003Cspan class=\"highlight\"\u003E30%\u003C/span\u003E Slow",
"ability_frank_painaura_t1_desc": "Enemies receive \u003Cspan class=\"highlight\"\u003E30%\u003C/span\u003E Slow",
"ability_frank_painaura_t2_desc": "\u003Cspan class=\"highlight\"\u003E+6\u003C/span\u003E Min DPS and \u003Cspan class=\"highlight\"\u003E+26\u003C/span\u003E Max DPS",
"ability_frank_painaura_t2_desc": "\u003Cspan class=\"highlight\"\u003E+6\u003C/span\u003E Min DPS and \u003Cspan class=\"highlight\"\u003E+23\u003C/span\u003E Max DPS",
"ability_frank_painaura_t3_desc": "Enemies take \u003Cspan class=\"highlight\"\u003E+15%\u003C/span\u003E Damage",
"ability_frank_painaura_t3_desc": "Enemies take \u003Cspan class=\"highlight\"\u003E+15%\u003C/span\u003E Damage",
"ability_frank_revive": "Shocking Reanimation",
"ability_frank_revive": "Shocking Reanimation",
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"ability_frank_revive_desc": "Reanimate after taking lethal damage, dealing {g:citadel_inline_attribute:'SpiritDamage'} and applying {g:citadel_inline_attribute:'Stun'} to nearby enemies.",
"ability_frank_revive_desc": "Reanimate after taking lethal damage, dealing {g:citadel_inline_attribute:'SpiritDamage'} and applying {g:citadel_inline_attribute:'Stun'} to nearby enemies.",
"ability_frank_revive_t1_desc": "While On Cooldown: Gain \u003Cspan class=\"highlight\"\u003E+15%\u003C/span\u003E Fire Rate and \u003Cspan class=\"highlight\"\u003E6\u003C/span\u003E Spirit Damage per Bullet",
"ability_frank_revive_t1_desc": "While On Cooldown: Gain \u003Cspan class=\"highlight\"\u003E+15%\u003C/span\u003E Fire Rate and \u003Cspan class=\"highlight\"\u003E6\u003C/span\u003E Spirit Damage per Bullet",
"ability_frank_revive_t3_desc": "\u003Cspan class=\"highlight\"\u003E+6m\u003C/span\u003E Radius \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+1.5\u003C/span\u003E Stun \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-50s\u003C/span\u003E Cooldown",
"ability_frank_revive_t3_desc": "\u003Cspan class=\"highlight\"\u003E+6m\u003C/span\u003E Radius \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+1.5\u003C/span\u003E Stun \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-70s\u003C/span\u003E Cooldown",
"ability_frank_selfzap": "Jumpstart",
"ability_frank_selfzap": "Jumpstart",
"ability_frank_selfzap/selfzap": "Jumpstart",
"ability_frank_selfzap/selfzap": "Jumpstart",
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"ability_frank_shocktarget2_desc": "\u003Cspan class=\"highlight\"\u003ETaking any damage\u003C/span\u003E passively charges up your Pain Battery. \u003Cbr\u003E\u003Cbr\u003EOnce full, activating the ability fires multiple shocking bolts, dealing {g:citadel_inline_attribute:'SpiritDamage'} once per target.",
"ability_frank_shocktarget2_desc": "\u003Cspan class=\"highlight\"\u003ETaking any damage\u003C/span\u003E passively charges up your Pain Battery. \u003Cbr\u003E\u003Cbr\u003EOnce full, activating the ability fires multiple shocking bolts, dealing {g:citadel_inline_attribute:'SpiritDamage'} once per target.",
"ability_frank_shocktarget2_t1_desc": "On Hit: Apply \u003Cspan class=\"highlight\"\u003E40%\u003C/span\u003E Slow for \u003Cspan class=\"highlight\"\u003E2s\u003C/span\u003E",
"ability_frank_shocktarget2_t1_desc": "On Hit: Apply \u003Cspan class=\"highlight\"\u003E40%\u003C/span\u003E Slow for \u003Cspan class=\"highlight\"\u003E2s\u003C/span\u003E",
"ability_frank_shocktarget2_t3_desc": "On Hero Hit: Heal for \u003Cspan class=\"highlight\"\u003E18%\u003C/span\u003E of your missing health and increased Spirit scaling",
"ability_frank_shocktarget2_t3_desc": "On Hero Hit: Heal for \u003Cspan class=\"highlight\"\u003E15%\u003C/span\u003E of your missing health and increased Spirit scaling",
"ability_frank_shocktarget_desc": "Zap a target in front of you, dealing {g:citadel_inline_attribute:'SpiritDamage'} and applying a brief {g:citadel_inline_attribute:'Slow'}. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003EIncoming damage\u003C/span\u003E is stored as additional {g:citadel_inline_attribute:'BonusSpiritDamage'} on your next cast, up to a maximum amount.",
"ability_frank_shocktarget_desc": "Zap a target in front of you, dealing {g:citadel_inline_attribute:'SpiritDamage'} and applying a brief {g:citadel_inline_attribute:'Slow'}. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003EIncoming damage\u003C/span\u003E is stored as additional {g:citadel_inline_attribute:'BonusSpiritDamage'} on your next cast, up to a maximum amount.",
"ability_frank_shocktarget_desc_t3bonus": "The target then shocks a nearby target, dealing {g:citadel_inline_attribute:'SpiritDPS'}.",
"ability_frank_shocktarget_desc_t3bonus": "The target then shocks a nearby target, dealing {g:citadel_inline_attribute:'SpiritDPS'}.",
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"ability_header_card_toss_heart": "Heart",
"ability_header_card_toss_heart": "Heart",
"ability_header_card_toss_spade": "Spade",
"ability_header_card_toss_spade": "Spade",
"ability_header_card_toss_suits_desc": "\u003Cbr\u003EEach suit provides a different bonus. \u003Cspan class=\"highlight\"\u003EJokers\u003C/span\u003E counts as all suits and will \u003Cspan class=\"highlight\"\u003Ebounce to a nearby target\u003C/span\u003E",
"ability_header_card_toss_suits_desc": "\u003Cbr\u003EEach suit provides a different bonus. \u003Cspan class=\"highlight\"\u003EJokers\u003C/span\u003E counts as all suits\u003C/span\u003E",
"ability_header_helpinghands_ally": "Following Hero:",
"ability_header_helpinghands_ally": "Following Hero:",
"ability_header_helpinghands_trooper": "Following Trooper:",
"ability_header_helpinghands_trooper": "Following Trooper:",
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"ability_nano_dash_desc": "Dash forward before slashing all enemies in a circle, dealing {g:citadel_inline_attribute:'MeleeDamage'}. \u003Cbr\u003E\u003Cbr\u003EIf the ability hits at least one hero, {g:citadel_inline_attribute:'Heal'} a small amount of health.",
"ability_nano_dash_desc": "Dash forward before slashing all enemies in a circle, dealing {g:citadel_inline_attribute:'MeleeDamage'}. \u003Cbr\u003E\u003Cbr\u003EIf the ability hits at least one hero, {g:citadel_inline_attribute:'Heal'} a small amount of health.",
"ability_nano_dash_quip": "Dash forward and slash enemies",
"ability_nano_dash_quip": "Dash forward and slash enemies",
"ability_nano_dash_t2_desc": "Heros killed within 4s grant \u003Cspan class=\"highlight\"\u003E+300\u003C/span\u003E souls",
"ability_nano_dash_t2_desc": "Heros killed within 4s grant \u003Cspan class=\"highlight\"\u003E+225\u003C/span\u003E souls",
"ability_nano_dash_t3_desc": "\u003Cspan class=\"highlight\"\u003E+60\u003C/span\u003E Damage \u0026 On Hero Hit: \u003Cspan class=\"highlight\"\u003E50%\u003C/span\u003E Cooldown Refund",
"ability_nano_dash_t3_desc": "\u003Cspan class=\"highlight\"\u003E+60\u003C/span\u003E Damage \u0026 On Hero Hit: \u003Cspan class=\"highlight\"\u003E50%\u003C/span\u003E Cooldown Refund",
"ability_nano_pounce": "Pounce",
"ability_nano_pounce": "Pounce",
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"ability_ult_combo_quip": "Hold the enemy hero in place and pummel them",
"ability_ult_combo_quip": "Hold the enemy hero in place and pummel them",
"ability_ult_combo_t1_desc": "\u003Cspan class=\"highlight\"\u003E+100% lifesteal\u003C/span\u003E",
"ability_ult_combo_t1_desc": "\u003Cspan class=\"highlight\"\u003E+100% lifesteal\u003C/span\u003E",
"ability_ult_combo_t2_desc": "\u003Cspan class=\"highlight\"\u003E+60\u003C/span\u003E Damage Per Second and \u003Cspan class=\"highlight\"\u003E+50% Bullet Resist\u003C/span\u003E",
"ability_ult_combo_t2_desc": "\u003Cspan class=\"highlight\"\u003E-35s Cooldown\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003E+50% Bullet Resist\u003C/span\u003E",
"ability_ult_combo_t3_desc": "\u003Cspan class=\"highlight\"\u003E+0.7s\u003C/span\u003E Duration and \u003Cspan class=\"highlight\"\u003E-60s Cooldown\u003C/span\u003E",
"ability_ult_combo_t3_desc": "\u003Cspan class=\"highlight\"\u003E+0.7s\u003C/span\u003E Duration and \u003Cspan class=\"highlight\"\u003E+60\u003C/span\u003E Damage Per Second",
"ability_unicorn_dazzlingorb": "Shining Wonder",
"ability_unicorn_dazzlingorb": "Shining Wonder",
"ability_unicorn_dazzlingorb_desc": "Launch a deadly orb of light that deals {g:citadel_inline_attribute:'SpiritDamage'} and applies {g:citadel_inline_attribute:'Slow'} and reduces \u003Cspan class=\"highlight\"\u003EDash Distance\u003C/span\u003E on impact. The orb then bounces to the enemies within range. If no target is found, the orb will linger for a short duration while continuing to look for targets.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EPrioritizes enemy heroes when picking targets. Refunds half the cooldown on a miss.\u003C/span\u003E",
"ability_unicorn_dazzlingorb_desc": "Launch a deadly orb of light that deals {g:citadel_inline_attribute:'SpiritDamage'} and applies {g:citadel_inline_attribute:'Slow'} and reduces \u003Cspan class=\"highlight\"\u003EDash Distance\u003C/span\u003E on impact. The orb then bounces to the enemies within range. If no target is found, the orb will linger for a short duration while continuing to look for targets.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EPrioritizes enemy heroes when picking targets.",
"ability_unicorn_dazzlingorb_t1_desc": "-20% Move Speed and -15% Dash Distance",
"ability_unicorn_dazzlingorb_t1_desc": "-20% Move Speed and -15% Dash Distance",
"ability_unicorn_dazzlingorb_t3_desc": "+10 Max Bounces and -35s Cooldown",
"ability_unicorn_dazzlingorb_t3_desc": "+10 Max Bounces and -35s Cooldown",
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"ability_warden_riot_protocol_quip": "Emit pulses that steal health from enemies",
"ability_warden_riot_protocol_quip": "Emit pulses that steal health from enemies",
"ability_warden_riot_protocol_t2_desc": "+40.5 DPS\u003Cbr\u003E-30s Cooldown",
"ability_warden_riot_protocol_t2_desc": "+40.5 DPS\u003Cbr\u003E-30s Cooldown",
"ability_warden_riot_protocol_t3_desc": "+3s Duration and Unstoppable while charging",
"ability_warden_riot_protocol_t3_desc": "+3s Duration\u003Cbr\u003EUnstoppable and +30%  Resists while channeling",
"ability_werewolf_cripplingslash": "Tail Whack",
"ability_werewolf_cripplingslash": "Tail Whack",
"ability_werewolf_cripplingslash/debuff": "Tail Whack",
"ability_werewolf_cripplingslash/debuff": "Tail Whack",
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"ability_werewolf_transformation_desc": "\u003Cspan class=\"diminish\"\u003EPassive: \u003C/span\u003EDealing damage generates bloodlust, increased at low health. At max bloodlust, you automatically cast Lycan Curse.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EActive:\u003C/span\u003E Instantly transform, gaining increased {g:citadel_inline_attribute:'MaxHealth'}, and stacking {g:citadel_inline_attribute:'FireRate'} on enemy heroes, and \u003Cspan class=\"highlight\"\u003Ereplacing your abilities and weapon\u003C/span\u003E with their ferocious versions.",
"ability_werewolf_transformation_desc": "\u003Cspan class=\"diminish\"\u003EPassive: \u003C/span\u003EDealing damage generates bloodlust, increased at low health. At max bloodlust, you automatically cast Lycan Curse.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EActive:\u003C/span\u003E Instantly transform, gaining increased {g:citadel_inline_attribute:'MaxHealth'}, and stacking {g:citadel_inline_attribute:'FireRate'} on enemy heroes, and \u003Cspan class=\"highlight\"\u003Ereplacing your abilities and weapon\u003C/span\u003E with their ferocious versions.",
"ability_werewolf_transformation_ready_hint": "Unleash!",
"ability_werewolf_transformation_ready_hint": "Unleash!",
"ability_werewolf_transformation_t1_desc": "\u003Cspan class=\"highlight\"\u003E+15%\u003C/span\u003E Bullet \u0026 Spirit Resistance",
"ability_werewolf_transformation_t1_desc": "\u003Cspan class=\"highlight\"\u003E+18%\u003C/span\u003E Bullet \u0026 Spirit Resistance",
"ability_werewolf_transformation_t2_desc": "\u003Cspan class=\"highlight\"\u003E+4 m/s\u003C/span\u003E Move Speed and \u003Cspan class=\"highlight\"\u003E150\u003C/span\u003E Bonus Health",
"ability_werewolf_transformation_t2_desc": "\u003Cspan class=\"highlight\"\u003E+4 m/s\u003C/span\u003E Move Speed and \u003Cspan class=\"highlight\"\u003E150\u003C/span\u003E Bonus Health",
"ability_werewolf_transformation_t3_desc": "On Hero Kill: Refresh abilities, duration, and transformation heal",
"ability_werewolf_transformation_t3_desc": "On Hero Kill: Refresh abilities, duration, and transformation heal",
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"citadel_ability_bull_heal": "Siphon Life",
"citadel_ability_bull_heal": "Siphon Life",
"citadel_ability_bull_heal/modifier_bull_heal_aura": "Siphon Life",
"citadel_ability_bull_heal/modifier_bull_heal_aura": "Siphon Life",
"citadel_ability_bull_heal_desc": "Drain health from nearby enemies in front of you, dealing {g:citadel_inline_attribute:'SpiritDPS'} and {g:citadel_inline_attribute:'Healing'} for a portion of the damage dealt.",
"citadel_ability_bull_heal_desc": "Drain health from nearby enemies, dealing {g:citadel_inline_attribute:'SpiritDPS'} and {g:citadel_inline_attribute:'Healing'} for a portion of the damage dealt.",
"citadel_ability_bull_heal_quip": "Drain health from nearby enemies in front of you",
"citadel_ability_bull_heal_quip": "Drain health from nearby enemies",
"citadel_ability_bull_heal_t3_desc": "\u003Cspan class=\"highlight\"\u003E+3.5m\u003C/span\u003E Radius and \u003Cspan class=\"highlight\"\u003E+18\u003C/span\u003E DPS with improved Spirit scaling\u003C/span\u003E",
"citadel_ability_bull_heal_t3_desc": "\u003Cspan class=\"highlight\"\u003E+3.5m\u003C/span\u003E Radius and \u003Cspan class=\"highlight\"\u003E+18\u003C/span\u003E DPS with improved Spirit scaling\u003C/span\u003E",
"citadel_ability_bull_leap": "Seismic Impact",
"citadel_ability_bull_leap": "Seismic Impact",
Line 8,534: Line 8,535:
"citadel_ability_bullet_damage_amp_wall": "Bullet Damage Amp Wall",
"citadel_ability_bullet_damage_amp_wall": "Bullet Damage Amp Wall",
"citadel_ability_card_toss": "Card Trick",
"citadel_ability_card_toss": "Card Trick",
"citadel_ability_card_toss_desc": "Deal weapon damage to summon cards of a random suit. Each card can be thrown, dealing damage and applying a different effect depending of its suit. Cards thrown fly towards the enemy or point under your crosshair.",
"citadel_ability_card_toss_desc": "Deal weapon damage to summon cards of a random suit. Each card can be thrown, dealing damage and applying a different effect depending of its suit. Cards thrown fly towards the enemy or point under your crosshair. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EAlt-cast to throw first card\u003C/span\u003E",
"citadel_ability_card_toss_quip": "Throw homing cards",
"citadel_ability_card_toss_quip": "Throw homing cards",
"citadel_ability_card_toss_t2_desc": "+40 Damage and increased Spirit Scaling",
"citadel_ability_card_toss_t2_desc": "+40 Damage and increased Spirit Scaling",
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"citadel_ability_lash_ultimate_desc": "Focus on enemies to connect whips to them. After channeling, connected enemies are \u003Cspan class=\"highlight\"\u003Elifted and stunned\u003C/span\u003E then slammed into the ground. Your victims and any enemies in the landing zone will be \u003Cspan class=\"highlight\"\u003Edamaged and slowed\u003C/span\u003E. \u003Cbr\u003EPress{g:citadel_binding:'Attack'}to throw connected enemies early. Enemies that are not in line of sight or go out of range during the latch time will not be grabbed.",
"citadel_ability_lash_ultimate_desc": "Focus on enemies to connect whips to them. After channeling, connected enemies are \u003Cspan class=\"highlight\"\u003Elifted and stunned\u003C/span\u003E then slammed into the ground. Your victims and any enemies in the landing zone will be \u003Cspan class=\"highlight\"\u003Edamaged and slowed\u003C/span\u003E. \u003Cbr\u003EPress{g:citadel_binding:'Attack'}to throw connected enemies early. Enemies that are not in line of sight or go out of range during the latch time will not be grabbed.",
"citadel_ability_lash_ultimate_quip": "Lift enemies and smash them into the ground",
"citadel_ability_lash_ultimate_quip": "Lift enemies and smash them into the ground",
"citadel_ability_lash_ultimate_t3_desc": "\u003Cspan class=\"highlight\"\u003EStun\u003C/span\u003E enemies in Radius for 1s\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E10m\u003C/span\u003E Cast Range",
"citadel_ability_lash_ultimate_t3_desc": "\u003Cspan class=\"highlight\"\u003EStun\u003C/span\u003E enemies in Radius for 1.2s\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+6m\u003C/span\u003E Cast Range",
"citadel_ability_lightning_ball": "Lightning Ball",
"citadel_ability_lightning_ball": "Lightning Ball",
"citadel_ability_lightning_ball/modifier_citadel_lightningball": "Lightning Ball Slow",
"citadel_ability_lightning_ball/modifier_citadel_lightningball": "Lightning Ball Slow",
Line 8,776: Line 8,777:
"citadel_ability_mobile_resupply_quip": "Deploy a healing spirit",
"citadel_ability_mobile_resupply_quip": "Deploy a healing spirit",
"citadel_ability_mobile_resupply_t1_desc": "Specter provides \u003Cspan class=\"highlight\"\u003E+40%\u003C/span\u003E Spirit Resist",
"citadel_ability_mobile_resupply_t1_desc": "Specter provides \u003Cspan class=\"highlight\"\u003E+40%\u003C/span\u003E Spirit Resist",
"citadel_ability_mobile_resupply_t2_desc": "\u003Cspan class=\"highlight\"\u003E-20s\u003C/span\u003E Cooldown and and provides \u003Cspan class=\"highlight\"\u003E+100%\u003C/span\u003E Stamina Recovery",
"citadel_ability_mobile_resupply_t2_desc": "\u003Cspan class=\"highlight\"\u003E-20s\u003C/span\u003E Cooldown and provides \u003Cspan class=\"highlight\"\u003E+100%\u003C/span\u003E Stamina Recovery",
"citadel_ability_mobile_resupply_t3_desc": "\u003Cspan class=\"highlight\"\u003E+2%\u003C/span\u003E Max Health regen per second, \u003Cspan class=\"highlight\"\u003E+3m\u003C/span\u003E Heal Radius and \u003Cspan class=\"highlight\"\u003E+1s\u003C/span\u003E Duration",
"citadel_ability_mobile_resupply_t3_desc": "\u003Cspan class=\"highlight\"\u003E+2%\u003C/span\u003E Max Health regen per second, \u003Cspan class=\"highlight\"\u003E+3m\u003C/span\u003E Heal Radius and \u003Cspan class=\"highlight\"\u003E+1s\u003C/span\u003E Duration",
"citadel_ability_mortarsentry": "Mortar Sentry",
"citadel_ability_mortarsentry": "Mortar Sentry",
Line 8,855: Line 8,856:
"citadel_ability_rocket_barrage_desc": "Unleashes a volley of rockets that home in on a targeted location. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EMcGinnis is slowed and is still able to use stamina.\u003C/span\u003E",
"citadel_ability_rocket_barrage_desc": "Unleashes a volley of rockets that home in on a targeted location. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EMcGinnis is slowed and is still able to use stamina.\u003C/span\u003E",
"citadel_ability_rocket_barrage_quip": "Bombard an area with rockets",
"citadel_ability_rocket_barrage_quip": "Bombard an area with rockets",
"citadel_ability_rocket_barrage_t1_desc": "Applies \u003Cspan class=\"highlight\"\u003E30% movement and dash slow\u003C/span\u003E for 1.5s",
"citadel_ability_rocket_barrage_t1_desc": "Applies \u003Cspan class=\"highlight\"\u003E30% movement and dash slow\u003C/span\u003E for 1s",
"citadel_ability_rocket_barrage_t2_desc": "\u003Cspan class=\"highlight\"\u003E-55s\u003C/span\u003E Cooldown and \u003Cspan class=\"highlight\"\u003E+6s\u003C/span\u003E Duration",
"citadel_ability_rocket_barrage_t2_desc": "\u003Cspan class=\"highlight\"\u003E-55s\u003C/span\u003E Cooldown and \u003Cspan class=\"highlight\"\u003E+6s\u003C/span\u003E Duration",
"citadel_ability_rocket_barrage_t3_desc": "\u003Cspan class=\"highlight\"\u003E+2m\u003C/span\u003E Radius and \u003Cspan class=\"highlight\"\u003E+25\u003C/span\u003E Damage per Rocket with increased spirit scaling",
"citadel_ability_rocket_barrage_t3_desc": "\u003Cspan class=\"highlight\"\u003E+2m\u003C/span\u003E Radius and \u003Cspan class=\"highlight\"\u003E+22\u003C/span\u003E Damage per Rocket with increased spirit scaling",
"citadel_ability_running_decoy": "Decoy",
"citadel_ability_running_decoy": "Decoy",
"citadel_ability_running_decoy_desc": "{s:hero_name} creates a temporary decoy that will run towards the target location and shoot at any nearby enemies.",
"citadel_ability_running_decoy_desc": "{s:hero_name} creates a temporary decoy that will run towards the target location and shoot at any nearby enemies.",
Line 8,982: Line 8,983:
"citadel_ability_storm_cloud_t1_desc": "\u003Cspan class=\"highlight\"\u003E+55% Bullet Resist\u003C/span\u003E while channeling Storm Cloud",
"citadel_ability_storm_cloud_t1_desc": "\u003Cspan class=\"highlight\"\u003E+55% Bullet Resist\u003C/span\u003E while channeling Storm Cloud",
"citadel_ability_storm_cloud_t2_desc": "\u003Cspan class=\"highlight\"\u003E+7s\u003C/span\u003E Channel Time \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+10m\u003C/span\u003E Radius",
"citadel_ability_storm_cloud_t2_desc": "\u003Cspan class=\"highlight\"\u003E+7s\u003C/span\u003E Channel Time \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+10m\u003C/span\u003E Radius",
"citadel_ability_storm_cloud_t3_desc": "\u003Cspan class=\"highlight\"\u003E+65s\u003C/span\u003E DPS \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+3m\u003C/span\u003E Flight Speed",
"citadel_ability_storm_cloud_t3_desc": "\u003Cspan class=\"highlight\"\u003E+65s\u003C/span\u003E DPS\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+4m\u003C/span\u003E Flight Speed",
"citadel_ability_surveillance_drone": "Deploy Combat Drone",
"citadel_ability_surveillance_drone": "Deploy Combat Drone",
"citadel_ability_surveillance_drone_camera": "Drone Camera",
"citadel_ability_surveillance_drone_camera": "Drone Camera",
Line 8,993: Line 8,994:
"citadel_ability_surveillance_drone_t2_desc": "+\u003Cspan class=\"highlight\"\u003E{s:CrashImpactRadius}\u003C/span\u003E crash impact radius, +\u003Cspan class=\"highlight\"\u003E{s:DroneCrashDamage}\u003C/span\u003E drone crash damage",
"citadel_ability_surveillance_drone_t2_desc": "+\u003Cspan class=\"highlight\"\u003E{s:CrashImpactRadius}\u003C/span\u003E crash impact radius, +\u003Cspan class=\"highlight\"\u003E{s:DroneCrashDamage}\u003C/span\u003E drone crash damage",
"citadel_ability_tangotether": "Kudzu Connection",
"citadel_ability_tangotether": "Kudzu Connection",
"citadel_ability_tangotether_desc": "Connect with a nearby ally to gain bonuses, \u003Cspan class=\"highlight\"\u003Ereplicated healing,\u003C/span\u003E and ignore the move speed penalty while shooting.\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E\u003Cbr\u003EConnection requires line of sight.\u003C/span\u003E",
"citadel_ability_tangotether_desc": "Connect with a nearby ally to gain bonuses, \u003Cspan class=\"highlight\"\u003Ereplicated healing,\u003C/span\u003E and ignore the move speed penalty while shooting.\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E\u003Cbr\u003EReceive 50% of Bonuses with no connection\u003Cbr\u003EConnection requires line of sight.\u003C/span\u003E",
"citadel_ability_tangotether_lock": "Lock on to Target",
"citadel_ability_tangotether_lock": "Lock on to Target",
"citadel_ability_tangotether_quip": "Empower yourself and a nearby ally",
"citadel_ability_tangotether_quip": "Empower yourself and a nearby ally",
Line 9,003: Line 9,004:
"citadel_ability_tengu_airlift_quip": "Death from Above! Fly and drop an ally on enemies",
"citadel_ability_tengu_airlift_quip": "Death from Above! Fly and drop an ally on enemies",
"citadel_ability_tengu_airlift_t1_desc": "On Fly End : \u003Cspan class=\"highlight\"\u003E300\u003C/span\u003E Barrier to Ivy and ally that scales with Spirit",
"citadel_ability_tengu_airlift_t1_desc": "On Fly End : \u003Cspan class=\"highlight\"\u003E300\u003C/span\u003E Barrier to Ivy and ally that scales with Spirit",
"citadel_ability_tengu_airlift_t2_desc": "\u003Cspan class=\"highlight\"\u003E+50%\u003C/span\u003E Slow for \u003Cspan class=\"highlight\"\u003E3s\u003C/span\u003E on enemies hit",
"citadel_ability_tengu_airlift_t2_desc": "\u003Cspan class=\"highlight\"\u003E+40%\u003C/span\u003E Slow for \u003Cspan class=\"highlight\"\u003E3s\u003C/span\u003E on enemies hit",
"citadel_ability_tengu_airlift_t3_desc": "\u003Cspan class=\"highlight\"\u003ESilence\u003C/span\u003E for \u003Cspan class=\"highlight\"\u003E3s\u003C/span\u003E on enemies hit.\u003Cbr\u003EIncreases damage and barrier scaling.",
"citadel_ability_tengu_airlift_t3_desc": "\u003Cspan class=\"highlight\"\u003ESilence\u003C/span\u003E for \u003Cspan class=\"highlight\"\u003E3s\u003C/span\u003E on enemies hit.\u003Cbr\u003EIncreases damage and barrier scaling.",
"citadel_ability_tengu_stone_form": "Stone Form",
"citadel_ability_tengu_stone_form": "Stone Form",
Line 10,873: Line 10,874:
"mirage_teleport_movespeed": "Traveler - Bonus Movement",
"mirage_teleport_movespeed": "Traveler - Bonus Movement",
"mirage_teleport_quip": "Teleport to an ally or enemy hero",
"mirage_teleport_quip": "Teleport to an ally or enemy hero",
"mirage_teleport_t1_desc": "+3m Move Speed for 12s",
"mirage_teleport_t1_desc": "+3m Move Speed and +20% Fire Rate for 12s",
"mirage_teleport_t2_desc": "400 Barrier that scales with Spirit",
"mirage_teleport_t2_desc": "400 Barrier that scales with Spirit",
"mirage_tornado": "Dust Devil",
"mirage_tornado": "Dust Devil",
Line 11,336: Line 11,337:
"synth_affliction_desc": "Applies {g:citadel_inline_attribute:'SpiritIcon'}\u003Cspan class=\"highlight\"\u003Edamage over time\u003C/span\u003E to enemies nearby.\u003Cspan class=\"diminish\"\u003E\u003Cbr\u003E\u003Cbr\u003EAffliction's damage is non-lethal and does not apply item procs.\u003C/span\u003E",
"synth_affliction_desc": "Applies {g:citadel_inline_attribute:'SpiritIcon'}\u003Cspan class=\"highlight\"\u003Edamage over time\u003C/span\u003E to enemies nearby.\u003Cspan class=\"diminish\"\u003E\u003Cbr\u003E\u003Cbr\u003EAffliction's damage is non-lethal and does not apply item procs.\u003C/span\u003E",
"synth_affliction_quip": "Apply damage over time to enemies nearby",
"synth_affliction_quip": "Apply damage over time to enemies nearby",
"synth_affliction_t2_desc": "\u003Cspan class=\"highlight\"\u003E+4s\u003C/span\u003E Duration and \u003Cspan class=\"highlight\"\u003E+4m\u003C/span\u003E Radius",
"synth_affliction_t2_desc": "\u003Cspan class=\"highlight\"\u003E+3s\u003C/span\u003E Duration and \u003Cspan class=\"highlight\"\u003E+4m\u003C/span\u003E Radius",
"synth_affliction_t3_desc": "\u003Cspan class=\"highlight\"\u003EPrevents all healing\u003C/span\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+16\u003C/span\u003E DPS with increase Spirit scaling",
"synth_affliction_t3_desc": "\u003Cspan class=\"highlight\"\u003EPrevents all healing\u003C/span\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+18\u003C/span\u003E DPS with increase Spirit scaling",
"synth_barrage": "Barrage",
"synth_barrage": "Barrage",
"synth_barrage_desc": "Channel to start launching projectiles that \u003Cspan class=\"highlight\"\u003Edeal {g:citadel_inline_attribute:'SpiritDamage'}\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Eapply {g:citadel_inline_attribute:'Slow'}\u003C/span\u003E around their impact point. Projectiles that hit a hero grant Pocket \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'DamageAmp'} that stacks\u003C/span\u003E.\u003Cbr\u003ECasting while airborne will cause Pocket to \u003Cspan class=\"highlight\"\u003Efloat\u003C/span\u003E.\u003Cspan class=\"diminish\"\u003E\u003Cbr\u003E\u003Cbr\u003ECasting AirDash or Flying Cloaking will not cancel Barrage.\u003C/span\u003E",
"synth_barrage_desc": "Channel to start launching projectiles that \u003Cspan class=\"highlight\"\u003Edeal {g:citadel_inline_attribute:'SpiritDamage'}\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Eapply {g:citadel_inline_attribute:'Slow'}\u003C/span\u003E around their impact point. Projectiles that hit a hero grant Pocket \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'DamageAmp'} that stacks\u003C/span\u003E.\u003Cbr\u003ECasting while airborne will cause Pocket to \u003Cspan class=\"highlight\"\u003Efloat\u003C/span\u003E.\u003Cspan class=\"diminish\"\u003E\u003Cbr\u003E\u003Cbr\u003ECasting AirDash or Flying Cloaking will not cancel Barrage.\u003C/span\u003E",
Line 11,418: Line 11,419:
"upgrade_ancient_shield": "Ancient Shield",
"upgrade_ancient_shield": "Ancient Shield",
"upgrade_aoe_root": "Vortex Web",
"upgrade_aoe_root": "Vortex Web",
"upgrade_aoe_root_active": "Throw a \u003Cspan class=\"highlight\"\u003Evacuum\u003C/span\u003E grenade, pulling all enemies into a small area and applying \u003Cspan class=\"highlight\"\u003ESlowing Hex\u003C/span\u003E.",
"upgrade_aoe_root_active": "Throw a \u003Cspan class=\"highlight\"\u003Evacuum\u003C/span\u003E grenade, pulling all enemies into a small area and applying \u003Cspan class=\"highlight\"\u003ESlowing Hex\u003C/span\u003E. \u003Cspan class=\"diminish\"\u003E\u003Cbr\u003E\u003Cbr\u003EAlt Cast to Target Unit Directly.\u003C/span\u003E",
"upgrade_aoe_root_search": "Vortex Web",
"upgrade_aoe_root_search": "Vortex Web",
"upgrade_apex_combat": "Apex Combat",
"upgrade_apex_combat": "Apex Combat",