Data:Lang en.json: Difference between revisions

Deadbot (talk | contribs)
Deadbot v1.9.1-6387
Deadbot (talk | contribs)
Deadbot v1.9.3-6404
Line 260: Line 260:
"AirBonusDamageTaken_postfix": "%",
"AirBonusDamageTaken_postfix": "%",
"AirBonusDamageTaken_postvalue_label": "In Air Damage Received",
"AirBonusDamageTaken_postvalue_label": "In Air Damage Received",
"AirControlAccelPercent_label": "Air Acceleration",
"AirControlAccelPercent_postfix": "%",
"AirControlAccelPercent_postvalue_label": "Air Acceleration",
"AirControlAccelPercent_prefix": "{s:sign}",
"AirControlPercent_label": "Air Control",
"AirControlPercent_label": "Air Control",
"AirControlPercent_postfix": "%",
"AirControlPercent_postfix": "%",
Line 5,521: Line 5,525:
"MinimumSleepTime_postfix": "s",
"MinimumSleepTime_postfix": "s",
"MinimumSleepTime_postvalue_label": "Min Sleep Time",
"MinimumSleepTime_postvalue_label": "Min Sleep Time",
"MirageFireScarabsHealthSteal_label": "Max Health Steal",
"MirageFireScarabsHealthSteal_label": "Health Steal",
"MirageFireScarabsHealthSteal_postvalue_label": "Max Health Steal",
"MirageFireScarabsHealthSteal_postvalue_label": "Health Steal",
"MirageTeleportMoveSpeed_conditional": "After Teleport",
"MirageTeleportMoveSpeed_conditional": "After Teleport",
"MirvExplodeTime_label": "Mini-Bomb Fuse",
"MirvExplodeTime_label": "Mini-Bomb Fuse",
Line 6,700: Line 6,704:
"StatDesc_RunSpeed_postvalue_label": "Move Speed",
"StatDesc_RunSpeed_postvalue_label": "Move Speed",
"StatDesc_SpiritLifestealDesc": "\u003Cb\u003ESpirit Lifesteal\u003C/b\u003E - Amount of health you regain from dealing Spirit Damage",
"StatDesc_SpiritLifestealDesc": "\u003Cb\u003ESpirit Lifesteal\u003C/b\u003E - Amount of health you regain from dealing Spirit Damage",
"StatDesc_SpiritLifestealEffectiveness": "Lifesteal Effectiveness",
"StatDesc_SpiritLifestealEffectiveness_postfix": "%",
"StatDesc_SpiritLifestealEffectiveness_postvalue_label": "Lifesteal Effectiveness",
"StatDesc_SpiritPowerDesc": "\u003Cb\u003ESpirit Power\u003C/b\u003E - Increases the effectiveness of your Abilities and Items",
"StatDesc_SpiritPowerDesc": "\u003Cb\u003ESpirit Power\u003C/b\u003E - Increases the effectiveness of your Abilities and Items",
"StatDesc_SpiritResistDesc": "\u003Cb\u003ESpirit Armor\u003C/b\u003E - Your resistance to incoming Spirit Damage",
"StatDesc_SpiritResistDesc": "\u003Cb\u003ESpirit Armor\u003C/b\u003E - Your resistance to incoming Spirit Damage",
Line 7,610: Line 7,617:
"ability_doorman_bomb_desc": "Throw out a call bell that deals {g:citadel_inline_attribute:'SpiritDamage'} on impact. After a short delay it explodes, dealing additional {g:citadel_inline_attribute:'SpiritDamage'} and causing affected enemies to suffer reduced weapon accuracy and movement {g:citadel_inline_attribute:'Slow'}.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ECan be shot to detonate early.\u003C/span\u003E",
"ability_doorman_bomb_desc": "Throw out a call bell that deals {g:citadel_inline_attribute:'SpiritDamage'} on impact. After a short delay it explodes, dealing additional {g:citadel_inline_attribute:'SpiritDamage'} and causing affected enemies to suffer reduced weapon accuracy and movement {g:citadel_inline_attribute:'Slow'}.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ECan be shot to detonate early.\u003C/span\u003E",
"ability_doorman_bomb_impact": "On Impact",
"ability_doorman_bomb_impact": "On Impact",
"ability_doorman_bomb_t1_desc": "+1 Charge",
"ability_doorman_bomb_t2_desc": "+30 Impact Damage\u003Cbr\u003E+40 Explosion Damage",
"ability_doorman_bomb_t2_desc": "+30 Impact Damage\u003Cbr\u003E+40 Explosion Damage",
"ability_doorman_bomb_t3_desc": "+1 Charge\u003Cbr\u003E+22s Bell Lifetime\u003Cbr\u003EBell continuously emits improved slow",
"ability_doorman_bomb_t3_desc": "+4m Radius\u003Cbr\u003E+26s Bell Lifetime\u003Cbr\u003EImproved Scaling",
"ability_doorman_doorway": "Doorway",
"ability_doorman_doorway": "Doorway",
"ability_doorman_doorway_clear_first_hint": "Clear placement",
"ability_doorman_doorway_clear_first_hint": "Clear placement",
Line 7,618: Line 7,626:
"ability_doorman_doorway_on_portal": "On Portal",
"ability_doorman_doorway_on_portal": "On Portal",
"ability_doorman_doorway_t2_desc": "Grants a Barrier first time traveling through doors",
"ability_doorman_doorway_t2_desc": "Grants a Barrier first time traveling through doors",
"ability_doorman_doorway_t3_desc": "+30m Cast Range. +50m Doorway Distance\u003Cbr\u003E and scales with Spirit Power.",
"ability_doorman_doorway_t3_desc": "+30m Cast Range. +45m Doorway Distance\u003Cbr\u003E and scales with Spirit Power.",
"ability_doorman_hotel": "Hotel Guest",
"ability_doorman_hotel": "Hotel Guest",
"ability_doorman_hotel/damage_timer": "Escape the Hotel",
"ability_doorman_hotel/damage_timer": "Escape the Hotel",
Line 7,714: Line 7,722:
"ability_fire_bomb_desc": "Become a living bomb, dealing {g:citadel_inline_attribute:'SpiritDamage'} and applying {g:citadel_inline_attribute:'Stun'} to all nearby enemies after a delay.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EOnce cast, Concussive Combustion cannot be interrupted.\u003C/span\u003E",
"ability_fire_bomb_desc": "Become a living bomb, dealing {g:citadel_inline_attribute:'SpiritDamage'} and applying {g:citadel_inline_attribute:'Stun'} to all nearby enemies after a delay.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EOnce cast, Concussive Combustion cannot be interrupted.\u003C/span\u003E",
"ability_fire_bomb_quip": "Stun all nearby enemies after a short delay",
"ability_fire_bomb_quip": "Stun all nearby enemies after a short delay",
"ability_fire_bomb_t2_desc": "\u003Cspan class=\"highlight\"\u003E-65s\u003C/span\u003E Cooldown and \u003Cspan class=\"highlight\"\u003E+65%\u003C/span\u003E Explosion Lifesteal",
"ability_fire_bomb_t2_desc": "\u003Cspan class=\"highlight\"\u003E-65s\u003C/span\u003E Cooldown and \u003Cspan class=\"highlight\"\u003E+85%\u003C/span\u003E Explosion Lifesteal",
"ability_fire_bomb_t3_desc": "\u003Cspan class=\"highlight\"\u003E+0.75s\u003C/span\u003E Stun Duration and \u003Cspan class=\"highlight\"\u003E+10m\u003C/span\u003E Radius",
"ability_fire_bomb_t3_desc": "\u003Cspan class=\"highlight\"\u003E+0.75s\u003C/span\u003E Stun Duration and \u003Cspan class=\"highlight\"\u003E+10m\u003C/span\u003E Radius",
"ability_flame_dash": "Flame Dash",
"ability_flame_dash": "Flame Dash",
Line 7,737: Line 7,745:
"ability_frank_revive_desc": "Reanimate after taking lethal damage, dealing {g:citadel_inline_attribute:'SpiritDamage'} and applying {g:citadel_inline_attribute:'Stun'} to nearby enemies.",
"ability_frank_revive_desc": "Reanimate after taking lethal damage, dealing {g:citadel_inline_attribute:'SpiritDamage'} and applying {g:citadel_inline_attribute:'Stun'} to nearby enemies.",
"ability_frank_revive_t1_desc": "While On Cooldown: Gain \u003Cspan class=\"highlight\"\u003E+15%\u003C/span\u003E Fire Rate and \u003Cspan class=\"highlight\"\u003E6\u003C/span\u003E Spirit Damage per Bullet",
"ability_frank_revive_t1_desc": "While On Cooldown: Gain \u003Cspan class=\"highlight\"\u003E+15%\u003C/span\u003E Fire Rate and \u003Cspan class=\"highlight\"\u003E6\u003C/span\u003E Spirit Damage per Bullet",
"ability_frank_revive_t3_desc": "\u003Cspan class=\"highlight\"\u003E+6m\u003C/span\u003E Radius \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+1.5\u003C/span\u003E Stun \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-70s\u003C/span\u003E Cooldown",
"ability_frank_revive_t3_desc": "\u003Cspan class=\"highlight\"\u003E+150\u003C/span\u003E Damage\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+1.5\u003C/span\u003E Stun \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-100s\u003C/span\u003E Cooldown",
"ability_frank_selfzap": "Jumpstart",
"ability_frank_selfzap": "Jumpstart",
"ability_frank_selfzap/selfzap": "Jumpstart",
"ability_frank_selfzap/selfzap": "Jumpstart",
Line 7,836: Line 7,844:
"ability_ice_dome_desc": "Target yourself or a Hero to freeze the air and create an \u003Cspan class=\"highlight\"\u003Eimpenetrable dome\u003C/span\u003E around them. While in the dome, allies gain rapid {g:citadel_inline_attribute:'Regen'} and enemies are \u003Cspan class=\"highlight\"\u003Eslowed\u003C/span\u003E. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EObjectives becomes Invulnerable and Frozen under Frozen Shelter\u003C/span\u003E",
"ability_ice_dome_desc": "Target yourself or a Hero to freeze the air and create an \u003Cspan class=\"highlight\"\u003Eimpenetrable dome\u003C/span\u003E around them. While in the dome, allies gain rapid {g:citadel_inline_attribute:'Regen'} and enemies are \u003Cspan class=\"highlight\"\u003Eslowed\u003C/span\u003E. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EObjectives becomes Invulnerable and Frozen under Frozen Shelter\u003C/span\u003E",
"ability_ice_dome_quip": "Create an impenetrable healing dome",
"ability_ice_dome_quip": "Create an impenetrable healing dome",
"ability_ice_dome_t3_desc": "\u003Cspan class=\"highlight\"\u003EPurges\u003C/span\u003E non-ult debuffs for you and your allies. \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+50\u003C/span\u003E Health Regen that now scales with Spirit",
"ability_ice_dome_t3_desc": "\u003Cspan class=\"highlight\"\u003EPurges\u003C/span\u003E non-ult debuffs for you and your allies. \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+65\u003C/span\u003E Health Regen that now scales with Spirit",
"ability_ice_dome_trigger": "Frozen Shelter",
"ability_ice_dome_trigger": "Frozen Shelter",
"ability_ice_grenade": "Frost Grenade",
"ability_ice_grenade": "Frost Grenade",
Line 7,859: Line 7,867:
"ability_icepath_quip": "Speed around on a floating path of ice",
"ability_icepath_quip": "Speed around on a floating path of ice",
"ability_icepath_t1_desc": "\u003Cspan class=\"highlight\"\u003E+2m\u003C/span\u003E Move Speed and \u003Cspan class=\"highlight\"\u003E+35%\u003C/span\u003E Bullet Resist for Kelvin while on Ice Path",
"ability_icepath_t1_desc": "\u003Cspan class=\"highlight\"\u003E+2m\u003C/span\u003E Move Speed and \u003Cspan class=\"highlight\"\u003E+35%\u003C/span\u003E Bullet Resist for Kelvin while on Ice Path",
"ability_icepath_t3_desc": "\u003Cspan class=\"highlight\"\u003E+35%\u003C/span\u003E Spirit for Kelvin while on Ice Path",
"ability_icepath_t3_desc": "\u003Cspan class=\"highlight\"\u003E+35%\u003C/span\u003E Spirit and \u003Cspan class=\"highlight\"\u003E+20\u003C/span\u003E Spirit for Kelvin while on Ice Path",
"ability_immobilize_trap": "Spirit Snare",
"ability_immobilize_trap": "Spirit Snare",
"ability_immobilize_trap/trap_debuff": "Spirit Armor Reduced",
"ability_immobilize_trap/trap_debuff": "Spirit Armor Reduced",
Line 7,997: Line 8,005:
"ability_nano_dash_desc": "Dash forward before slashing all enemies in a circle, dealing {g:citadel_inline_attribute:'MeleeDamage'}. \u003Cbr\u003E\u003Cbr\u003EIf the ability hits at least one hero, {g:citadel_inline_attribute:'Heal'} a small amount of health.",
"ability_nano_dash_desc": "Dash forward before slashing all enemies in a circle, dealing {g:citadel_inline_attribute:'MeleeDamage'}. \u003Cbr\u003E\u003Cbr\u003EIf the ability hits at least one hero, {g:citadel_inline_attribute:'Heal'} a small amount of health.",
"ability_nano_dash_quip": "Dash forward and slash enemies",
"ability_nano_dash_quip": "Dash forward and slash enemies",
"ability_nano_dash_t2_desc": "Heros killed within 4s grant \u003Cspan class=\"highlight\"\u003E+225\u003C/span\u003E souls",
"ability_nano_dash_t2_desc": "Heros killed within 3s grant \u003Cspan class=\"highlight\"\u003E+200\u003C/span\u003E souls",
"ability_nano_dash_t3_desc": "\u003Cspan class=\"highlight\"\u003E+60\u003C/span\u003E Damage \u0026 On Hero Hit: \u003Cspan class=\"highlight\"\u003E50%\u003C/span\u003E Cooldown Refund",
"ability_nano_dash_t3_desc": "\u003Cspan class=\"highlight\"\u003E+60\u003C/span\u003E Damage \u0026 On Hero Hit: \u003Cspan class=\"highlight\"\u003E50%\u003C/span\u003E Cooldown Refund",
"ability_nano_pounce": "Pounce",
"ability_nano_pounce": "Pounce",
Line 8,030: Line 8,038:
"ability_necro_fear/debuff": "Essence Theft",
"ability_necro_fear/debuff": "Essence Theft",
"ability_necro_fear_desc": "Your weapon steals {g:citadel_inline_attribute:'WeaponDamage'} and {g:citadel_inline_attribute:'SpiritResist'} over time, up to a maximum amount per target.",
"ability_necro_fear_desc": "Your weapon steals {g:citadel_inline_attribute:'WeaponDamage'} and {g:citadel_inline_attribute:'SpiritResist'} over time, up to a maximum amount per target.",
"ability_necro_fear_t3_desc": "Weapon can attach to an \u003Cspan class=\"highlight\"\u003Eadditional target\u003C/span\u003E",
"ability_necro_fear_t3_desc": "\u003Cspan class=\"highlight\"\u003E+1\u003C/span\u003E Weapon Tethers \u0026 Improved Tether Targeting",
"ability_necro_gravestone": "Borrowed Decree",
"ability_necro_gravestone": "Borrowed Decree",
"ability_necro_gravestone/gravestone/buff": "Borrowed Decree",
"ability_necro_gravestone/gravestone/buff": "Borrowed Decree",
Line 8,036: Line 8,044:
"ability_necro_gravestone_desc_2": "Ghouls shamble towards the enemy base, dealing {g:citadel_inline_attribute:'MeleeDamage'}. They explode when they approach a hero or objective, dealing {g:citadel_inline_attribute:'SpiritDamage'} in an area and applying a brief {g:citadel_inline_attribute:'Slow'}",
"ability_necro_gravestone_desc_2": "Ghouls shamble towards the enemy base, dealing {g:citadel_inline_attribute:'MeleeDamage'}. They explode when they approach a hero or objective, dealing {g:citadel_inline_attribute:'SpiritDamage'} in an area and applying a brief {g:citadel_inline_attribute:'Slow'}",
"ability_necro_gravestone_t2_desc": "\u003Cspan class=\"highlight\"\u003E+25%\u003C/span\u003E Ghoul Speed and \u003Cspan class=\"highlight\"\u003E+10s\u003C/span\u003E Duration",
"ability_necro_gravestone_t2_desc": "\u003Cspan class=\"highlight\"\u003E+25%\u003C/span\u003E Ghoul Speed and \u003Cspan class=\"highlight\"\u003E+10s\u003C/span\u003E Duration",
"ability_necro_gravestone_t3_desc": "Explosions deal \u003Cspan class=\"highlight\"\u003E+5%\u003C/span\u003E Current Health damage. \u003Cspan class=\"highlight\"\u003E3\u003C/span\u003E Ghouls instantly spawn on-cast.",
"ability_necro_gravestone_t3_desc": "On Death: Deal \u003Cspan class=\"highlight\"\u003E+6%\u003C/span\u003E Current Health as Damage",
"ability_necro_haunt": "Haunting Spectres",
"ability_necro_haunt": "Haunting Spectres",
"ability_necro_haunt/buff": "Haunting Spirits",
"ability_necro_haunt/buff": "Haunting Spirits",
Line 8,045: Line 8,053:
"ability_necro_hauntingskull_desc": "\u003Cspan class=\"diminish\"\u003EPassive:\u003C/span\u003E Collect \u003Cspan class=\"highlight\"\u003Edeath\u003C/span\u003E when anything dies nearby and store it in your Jar of Dead.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EActive:\u003C/span\u003E Throw a jar to summon \u003Cspan class=\"highlight\"\u003EDeadheads\u003C/span\u003E that repeatedly deal {g:citadel_inline_attribute:'SpiritDamage'} to enemies. \u003Cbr\u003E\u003Cbr\u003EDeadheads follow you instead if there's no nearby enemies, and prioritize the target of your weapon.",
"ability_necro_hauntingskull_desc": "\u003Cspan class=\"diminish\"\u003EPassive:\u003C/span\u003E Collect \u003Cspan class=\"highlight\"\u003Edeath\u003C/span\u003E when anything dies nearby and store it in your Jar of Dead.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EActive:\u003C/span\u003E Throw a jar to summon \u003Cspan class=\"highlight\"\u003EDeadheads\u003C/span\u003E that repeatedly deal {g:citadel_inline_attribute:'SpiritDamage'} to enemies. \u003Cbr\u003E\u003Cbr\u003EDeadheads follow you instead if there's no nearby enemies, and prioritize the target of your weapon.",
"ability_necro_hauntingskull_t1_desc": "Collecting death heals \u003Cspan class=\"highlight\"\u003E5\u003C/span\u003E health per pickup",
"ability_necro_hauntingskull_t1_desc": "Collecting death heals \u003Cspan class=\"highlight\"\u003E5\u003C/span\u003E health per pickup",
"ability_necro_hauntingskull_t2_desc": "On Hit: Apply \u003Cspan class=\"highlight\"\u003E30%\u003C/span\u003E Slow for 1s",
"ability_necro_hauntingskull_t2_desc": "\u003Cspan class=\"highlight\"\u003E+4s\u003C/span\u003E Duration\u003Cbr\u003EOn Hit: Apply \u003Cspan class=\"highlight\"\u003E30%\u003C/span\u003E Slow for 1s",
"ability_necro_hauntingskull_t3_desc": "\u003Cspan class=\"highlight\"\u003E+2\u003C/span\u003E Deadheads. Deadheads now trigger Essence Theft",
"ability_necro_hauntingskull_t3_desc": "\u003Cspan class=\"highlight\"\u003E+2\u003C/span\u003E Deadheads. Deadheads now trigger Essence Theft",
"ability_necro_killsummon": "Borrow Life",
"ability_necro_killsummon": "Borrow Life",
Line 8,063: Line 8,071:
"ability_necro_zombiewall_desc": "Unearth a line of grasping hands, dealing {g:citadel_inline_attribute:'SpiritDamage'} and applying {g:citadel_inline_attribute:'Immobilize'} to enemies when they pass through.  \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EAlt-Cast {g:citadel_binding:'AltCast'} rotates the orientation of the wall.",
"ability_necro_zombiewall_desc": "Unearth a line of grasping hands, dealing {g:citadel_inline_attribute:'SpiritDamage'} and applying {g:citadel_inline_attribute:'Immobilize'} to enemies when they pass through.  \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EAlt-Cast {g:citadel_binding:'AltCast'} rotates the orientation of the wall.",
"ability_necro_zombiewall_t2_desc": "\u003Cspan class=\"highlight\"\u003E+90\u003C/span\u003E Damage and \u003Cspan class=\"highlight\"\u003E+10m\u003C/span\u003E Wall Length",
"ability_necro_zombiewall_t2_desc": "\u003Cspan class=\"highlight\"\u003E+90\u003C/span\u003E Damage and \u003Cspan class=\"highlight\"\u003E+10m\u003C/span\u003E Wall Length",
"ability_necro_zombiewall_t3_desc": "\u003Cspan class=\"highlight\"\u003E+1s\u003C/span\u003E Immobilize Duration \u0026 \u003Cspan class=\"highlight\"\u003E-12s\u003C/span\u003E Cooldown",
"ability_necro_zombiewall_t3_desc": "\u003Cspan class=\"highlight\"\u003E+1s\u003C/span\u003E Immobilize Duration \u0026 Summon \u003Cspan class=\"highlight\"\u003E2\u003C/span\u003E Ghouls",
"ability_overcharge": "Energy Surge",
"ability_overcharge": "Energy Surge",
"ability_overcharge_desc": "Temporarily boosts the effect of Heavy's current drone and increases his fire rate.",
"ability_overcharge_desc": "Temporarily boosts the effect of Heavy's current drone and increases his fire rate.",
Line 8,278: Line 8,286:
"ability_ult_combo_t1_desc": "\u003Cspan class=\"highlight\"\u003E+100% lifesteal\u003C/span\u003E",
"ability_ult_combo_t1_desc": "\u003Cspan class=\"highlight\"\u003E+100% lifesteal\u003C/span\u003E",
"ability_ult_combo_t2_desc": "\u003Cspan class=\"highlight\"\u003E-35s Cooldown\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003E+50% Bullet Resist\u003C/span\u003E",
"ability_ult_combo_t2_desc": "\u003Cspan class=\"highlight\"\u003E-35s Cooldown\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003E+50% Bullet Resist\u003C/span\u003E",
"ability_ult_combo_t3_desc": "\u003Cspan class=\"highlight\"\u003E+0.7s\u003C/span\u003E Duration and \u003Cspan class=\"highlight\"\u003E+60\u003C/span\u003E Damage Per Second",
"ability_ult_combo_t3_desc": "\u003Cspan class=\"highlight\"\u003E+0.7s\u003C/span\u003E Duration and \u003Cspan class=\"highlight\"\u003E+40\u003C/span\u003E Damage Per Second and increased scaling",
"ability_unicorn_dazzlingorb": "Shining Wonder",
"ability_unicorn_dazzlingorb": "Shining Wonder",
"ability_unicorn_dazzlingorb_desc": "Launch a deadly orb of light that deals {g:citadel_inline_attribute:'SpiritDamage'} and applies {g:citadel_inline_attribute:'Slow'} and reduces \u003Cspan class=\"highlight\"\u003EDash Distance\u003C/span\u003E on impact. The orb then bounces to the enemies within range. If no target is found, the orb will linger for a short duration while continuing to look for targets.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EPrioritizes enemy heroes when picking targets.",
"ability_unicorn_dazzlingorb_desc": "Launch a deadly orb of light that deals {g:citadel_inline_attribute:'SpiritDamage'} and applies {g:citadel_inline_attribute:'Slow'} and reduces \u003Cspan class=\"highlight\"\u003EDash Distance\u003C/span\u003E on impact. The orb then bounces to the enemies within range. If no target is found, the orb will linger for a short duration while continuing to look for targets.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EPrioritizes enemy heroes when picking targets.",
"ability_unicorn_dazzlingorb_t1_desc": "-20% Move Speed and -15% Dash Distance",
"ability_unicorn_dazzlingorb_t1_desc": "-20% Move Speed and -15% Dash Distance",
"ability_unicorn_dazzlingorb_t3_desc": "+10 Max Bounces and -35s Cooldown",
"ability_unicorn_dazzlingorb_t3_desc": "+8 Max Bounces and -35s Cooldown",
"ability_unicorn_luminousstrike": "Radiant Daggers",
"ability_unicorn_luminousstrike": "Radiant Daggers",
"ability_unicorn_luminousstrike/luminous_strike_buff": "Radiant Daggers",
"ability_unicorn_luminousstrike/luminous_strike_buff": "Radiant Daggers",
"ability_unicorn_luminousstrike/luminous_strike_dot_enemy": "Luminous Strike Burn",
"ability_unicorn_luminousstrike/luminous_strike_dot_enemy": "Luminous Strike Burn",
"ability_unicorn_luminousstrike_desc": "Call down a beam of light from the sky. After a short duration, the beam will fully form, causing an explosion that deals {g:citadel_inline_attribute:'SpiritDamage'} to all targets in the area.\u003Cbr\u003E\u003Cbr\u003E Celeste will receive a stacking buff that increases her spirit damage anytime this hits an enemy hero.",
"ability_unicorn_luminousstrike_desc": "Call down a beam of light from the sky. After a short duration, the beam will fully form, causing an explosion that deals {g:citadel_inline_attribute:'SpiritDamage'} to all targets in the area.\u003Cbr\u003E\u003Cbr\u003E Celeste will receive a stacking buff that increases her spirit damage anytime this hits an enemy hero.",
"ability_unicorn_luminousstrike_t2_desc": "-15s Cooldown and +60 Impact Damage",
"ability_unicorn_luminousstrike_t2_desc": "-18s Cooldown and +70 Impact Damage",
"ability_unicorn_prismaticguard": "Dazzling Trick",
"ability_unicorn_prismaticguard": "Dazzling Trick",
"ability_unicorn_prismaticguard/modifier_unicorn_prismatic_guard_buff": "Dazzling Trick",
"ability_unicorn_prismaticguard/modifier_unicorn_prismatic_guard_buff": "Dazzling Trick",
"ability_unicorn_prismaticguard_desc": "Surround yourself in a protective prism that provides {g:citadel_inline_attribute:'BonusMoveSpeed'}. If the barrier is destroyed, it silences nearby enemies and deals a portion of the barrier as damage.",
"ability_unicorn_prismaticguard_desc": "Surround yourself in a protective prism. If the barrier is destroyed, it silences nearby enemies and deals a portion of the barrier as damage.",
"ability_unicorn_prismaticguard_on_explode_desc": "On Explode",
"ability_unicorn_prismaticguard_on_explode_desc": "On Explode",
"ability_unicorn_prismaticguard_t2_desc": "+100 Barrier and Increased Barrier Spirit Scaling",
"ability_unicorn_prismaticguard_t2_desc": "+100 Barrier and Increased Barrier Spirit Scaling",
Line 8,324: Line 8,332:
"ability_vampirebat_lovebites_t3_desc": "\u003Cspan class=\"highlight\"\u003E-4\u003C/span\u003E Cooldown \u003Cbr\u003EOn Proc: \u003Cspan class=\"highlight\"\u003E+25%\u003C/span\u003E Fire Rate for 5s",
"ability_vampirebat_lovebites_t3_desc": "\u003Cspan class=\"highlight\"\u003E-4\u003C/span\u003E Cooldown \u003Cbr\u003EOn Proc: \u003Cspan class=\"highlight\"\u003E+25%\u003C/span\u003E Fire Rate for 5s",
"ability_vampirebat_steallife": "Rake",
"ability_vampirebat_steallife": "Rake",
"ability_vampirebat_steallife_desc": "\u003Cspan class=\"diminish\"\u003EActive:\u003C/span\u003E Slash with your umbrella, dealing {g:citadel_inline_attribute:'SpiritDamage'}, increasing with their missing health. Receive a {g:citadel_inline_attribute:'Heal'} for every target killed.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EPassive: \u003C/span\u003EHolding {g:citadel_binding:'ADS'} causes you to briefly float.",
"ability_vampirebat_steallife_desc": "\u003Cspan class=\"diminish\"\u003EActive:\u003C/span\u003E Slash with your umbrella, dealing {g:citadel_inline_attribute:'SpiritDamage'}, increasing with their missing health. Receive a {g:citadel_inline_attribute:'Heal'} for every target killed.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EPassive: \u003C/span\u003EHolding {g:citadel_binding:'ADS'} causes you to briefly float.\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ERake executes non-heroes below 60 health.\u003C/span\u003E",
"ability_vampirebat_steallife_t2_desc": "\u003Cspan class=\"highlight\"\u003E+30\u003C/span\u003E Heal per Kill \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-8s\u003C/span\u003E Cooldown",
"ability_vampirebat_steallife_t2_desc": "\u003Cspan class=\"highlight\"\u003E+30\u003C/span\u003E Heal per Kill \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-8s\u003C/span\u003E Cooldown",
"ability_vampirebat_steallife_t3_desc": "\u003Cspan class=\"highlight\"\u003E+7%\u003C/span\u003E Missing health damage and increased Heal per Kill Spirit scaling",
"ability_vampirebat_steallife_t3_desc": "\u003Cspan class=\"highlight\"\u003E+7%\u003C/span\u003E Missing health damage and increased Heal per Kill Spirit scaling",
Line 8,414: Line 8,422:
"ability_werewolf_transformation_desc": "\u003Cspan class=\"diminish\"\u003EPassive: \u003C/span\u003EDealing damage generates bloodlust, increased at low health. At max bloodlust, you automatically cast Lycan Curse.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EActive:\u003C/span\u003E Instantly transform, gaining increased {g:citadel_inline_attribute:'MaxHealth'}, and stacking {g:citadel_inline_attribute:'FireRate'} on enemy heroes, and \u003Cspan class=\"highlight\"\u003Ereplacing your abilities and weapon\u003C/span\u003E with their ferocious versions.",
"ability_werewolf_transformation_desc": "\u003Cspan class=\"diminish\"\u003EPassive: \u003C/span\u003EDealing damage generates bloodlust, increased at low health. At max bloodlust, you automatically cast Lycan Curse.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EActive:\u003C/span\u003E Instantly transform, gaining increased {g:citadel_inline_attribute:'MaxHealth'}, and stacking {g:citadel_inline_attribute:'FireRate'} on enemy heroes, and \u003Cspan class=\"highlight\"\u003Ereplacing your abilities and weapon\u003C/span\u003E with their ferocious versions.",
"ability_werewolf_transformation_ready_hint": "Unleash!",
"ability_werewolf_transformation_ready_hint": "Unleash!",
"ability_werewolf_transformation_t1_desc": "\u003Cspan class=\"highlight\"\u003E+18%\u003C/span\u003E Bullet \u0026 Spirit Resistance",
"ability_werewolf_transformation_t1_desc": "\u003Cspan class=\"highlight\"\u003E+20%\u003C/span\u003E Bullet \u0026 Spirit Resistance",
"ability_werewolf_transformation_t2_desc": "\u003Cspan class=\"highlight\"\u003E+4 m/s\u003C/span\u003E Move Speed and \u003Cspan class=\"highlight\"\u003E150\u003C/span\u003E Bonus Health",
"ability_werewolf_transformation_t2_desc": "\u003Cspan class=\"highlight\"\u003E+4 m/s\u003C/span\u003E Move Speed and \u003Cspan class=\"highlight\"\u003E200\u003C/span\u003E Bonus Health",
"ability_werewolf_transformation_t3_desc": "On Hero Kill: Refresh abilities, duration, and transformation heal",
"ability_werewolf_transformation_t3_desc": "On Hero Kill: Refresh abilities, duration, and transformation heal",
"ability_werewolf_transformation_trigger": "End the Curse",
"ability_werewolf_transformation_trigger": "End the Curse",
Line 8,530: Line 8,538:
"citadel_ability_bull_heal_desc": "Drain health from nearby enemies, dealing {g:citadel_inline_attribute:'SpiritDPS'} and {g:citadel_inline_attribute:'Healing'} for a portion of the damage dealt.",
"citadel_ability_bull_heal_desc": "Drain health from nearby enemies, dealing {g:citadel_inline_attribute:'SpiritDPS'} and {g:citadel_inline_attribute:'Healing'} for a portion of the damage dealt.",
"citadel_ability_bull_heal_quip": "Drain health from nearby enemies",
"citadel_ability_bull_heal_quip": "Drain health from nearby enemies",
"citadel_ability_bull_heal_t3_desc": "\u003Cspan class=\"highlight\"\u003E+3.5m\u003C/span\u003E Radius and \u003Cspan class=\"highlight\"\u003E+18\u003C/span\u003E DPS with improved Spirit scaling\u003C/span\u003E",
"citadel_ability_bull_heal_t3_desc": "\u003Cspan class=\"highlight\"\u003E+3m\u003C/span\u003E Radius and \u003Cspan class=\"highlight\"\u003E+18\u003C/span\u003E DPS with improved Spirit scaling\u003C/span\u003E",
"citadel_ability_bull_leap": "Seismic Impact",
"citadel_ability_bull_leap": "Seismic Impact",
"citadel_ability_bull_leap_desc": "Leap high into the air before crashing into the ground, dealing {g:citadel_inline_attribute:'SpiritDamage'} and applying {g:citadel_inline_attribute:'Stun'}.",
"citadel_ability_bull_leap_desc": "Leap high into the air before crashing into the ground, dealing {g:citadel_inline_attribute:'SpiritDamage'} and applying {g:citadel_inline_attribute:'Stun'}.",
Line 8,796: Line 8,804:
"citadel_ability_passive_beefy_desc": "Gain bonus defensive attributes. Taking damage grants temporary {g:citadel_inline_attribute:'Regen'} for a portion of the damage taken.",
"citadel_ability_passive_beefy_desc": "Gain bonus defensive attributes. Taking damage grants temporary {g:citadel_inline_attribute:'Regen'} for a portion of the damage taken.",
"citadel_ability_passive_beefy_quip": "Regenerate some of the damage you receive",
"citadel_ability_passive_beefy_quip": "Regenerate some of the damage you receive",
"citadel_ability_passive_beefy_t3_desc": "\u003Cspan class=\"highlight\"\u003E+20%\u003C/span\u003E Debuff Resist and \u003Cspan class=\"highlight\"\u003E+7%\u003C/span\u003E Damage Regenerated",
"citadel_ability_passive_beefy_t3_desc": "\u003Cspan class=\"highlight\"\u003E+20%\u003C/span\u003E Debuff Resist and \u003Cspan class=\"highlight\"\u003E+8%\u003C/span\u003E Damage Regenerated",
"citadel_ability_personal_shield": "",
"citadel_ability_personal_shield": "",
"citadel_ability_pestilence_contaminate": "Contaminate",
"citadel_ability_pestilence_contaminate": "Contaminate",
Line 8,860: Line 8,868:
"citadel_ability_rocket_barrage_t1_desc": "Applies \u003Cspan class=\"highlight\"\u003E30% movement and dash slow\u003C/span\u003E for 1s",
"citadel_ability_rocket_barrage_t1_desc": "Applies \u003Cspan class=\"highlight\"\u003E30% movement and dash slow\u003C/span\u003E for 1s",
"citadel_ability_rocket_barrage_t2_desc": "\u003Cspan class=\"highlight\"\u003E-55s\u003C/span\u003E Cooldown and \u003Cspan class=\"highlight\"\u003E+6s\u003C/span\u003E Duration",
"citadel_ability_rocket_barrage_t2_desc": "\u003Cspan class=\"highlight\"\u003E-55s\u003C/span\u003E Cooldown and \u003Cspan class=\"highlight\"\u003E+6s\u003C/span\u003E Duration",
"citadel_ability_rocket_barrage_t3_desc": "\u003Cspan class=\"highlight\"\u003E+2m\u003C/span\u003E Radius and \u003Cspan class=\"highlight\"\u003E+22\u003C/span\u003E Damage per Rocket with increased spirit scaling",
"citadel_ability_rocket_barrage_t3_desc": "\u003Cspan class=\"highlight\"\u003E+2m\u003C/span\u003E Radius and \u003Cspan class=\"highlight\"\u003E+18\u003C/span\u003E Damage per Rocket with increased spirit scaling",
"citadel_ability_running_decoy": "Decoy",
"citadel_ability_running_decoy": "Decoy",
"citadel_ability_running_decoy_desc": "{s:hero_name} creates a temporary decoy that will run towards the target location and shoot at any nearby enemies.",
"citadel_ability_running_decoy_desc": "{s:hero_name} creates a temporary decoy that will run towards the target location and shoot at any nearby enemies.",
Line 8,881: Line 8,889:
"citadel_ability_shiv_dagger_max_rage_desc": "\u003Cbr\u003EUltimate Unlock: \u003Cspan class=\"highlight\"\u003E While rage is full\u003C/span\u003E knives will ricochet to another enemy and apply a slow to enemies they bleed.",
"citadel_ability_shiv_dagger_max_rage_desc": "\u003Cbr\u003EUltimate Unlock: \u003Cspan class=\"highlight\"\u003E While rage is full\u003C/span\u003E knives will ricochet to another enemy and apply a slow to enemies they bleed.",
"citadel_ability_shiv_dagger_quip": "Apply stacking bleed to the target",
"citadel_ability_shiv_dagger_quip": "Apply stacking bleed to the target",
"citadel_ability_shiv_dagger_t2_desc": "+2 Charges",
"citadel_ability_shiv_dagger_t3_desc": "+12 Bleed DPS with increased Spirit scaling",
"citadel_ability_shiv_dagger_t3_desc": "+12 Bleed DPS with increased Spirit scaling",
"citadel_ability_shiv_dash": "Slice and Dice",
"citadel_ability_shiv_dash": "Slice and Dice",
Line 8,977: Line 8,986:
"citadel_ability_stomp_t1_desc": "\u003Cspan class=\"highlight\"\u003E+1\u003C/span\u003E Charge",
"citadel_ability_stomp_t1_desc": "\u003Cspan class=\"highlight\"\u003E+1\u003C/span\u003E Charge",
"citadel_ability_stomp_t2_desc": "On Hit: \u003Cspan class=\"highlight\"\u003E-18%\u003C/span\u003E Bullet Resist and \u003Cspan class=\"highlight\"\u003E-30%\u003C/spawn\u003E Move Speed\u003Cspan class=\"highlight\"\u003E for 4s\u003C/span\u003E",
"citadel_ability_stomp_t2_desc": "On Hit: \u003Cspan class=\"highlight\"\u003E-18%\u003C/span\u003E Bullet Resist and \u003Cspan class=\"highlight\"\u003E-30%\u003C/spawn\u003E Move Speed\u003Cspan class=\"highlight\"\u003E for 4s\u003C/span\u003E",
"citadel_ability_stomp_t3_desc": "\u003Cspan class=\"highlight\"\u003E+135\u003C/span\u003E Damage and \u003Cspan class=\"highlight\"\u003E+16m\u003C/span\u003E Cast Range",
"citadel_ability_stomp_t3_desc": "\u003Cspan class=\"highlight\"\u003E+135\u003C/span\u003E Damage and \u003Cspan class=\"highlight\"\u003E+20m\u003C/span\u003E Cast Range",
"citadel_ability_storm_cloud": "Storm Cloud",
"citadel_ability_storm_cloud": "Storm Cloud",
"citadel_ability_storm_cloud_desc": "Channel an expanding storm cloud around you that \u003Cspan class=\"highlight\"\u003Edamages all enemies\u003C/span\u003E within its radius. Enemies do not take damage when they are out of line-of-sight.",
"citadel_ability_storm_cloud_desc": "Channel an expanding storm cloud around you that \u003Cspan class=\"highlight\"\u003Edamages all enemies\u003C/span\u003E within its radius. Enemies do not take damage when they are out of line-of-sight.",
Line 9,003: Line 9,012:
"citadel_ability_teleport": "Teleport",
"citadel_ability_teleport": "Teleport",
"citadel_ability_tengu_airlift": "Air Drop",
"citadel_ability_tengu_airlift": "Air Drop",
"citadel_ability_tengu_airlift_desc": "\u003Cspan class=\"highlight\"\u003EGrab an ally\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Etake flight\u003C/span\u003E with them. Drop your ally to cause an explosion, dealing {g:citadel_inline_attribute:'SpiritDamage'}. You and your ally gain increased Outgoing Damage when flying ends. \u003Cspan class=\"diminish\"\u003E\u003Cbr\u003E\u003Cbr\u003ETaking damage briefly disables using the ability.\u003Cbr\u003EWhile lifted, your ally cannot attack and deals -20% damage.\u003C/span\u003E",
"citadel_ability_tengu_airlift_desc": "\u003Cspan class=\"highlight\"\u003EGrab an ally\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Etake flight\u003C/span\u003E with them. Drop your ally to cause an explosion, dealing {g:citadel_inline_attribute:'SpiritDamage'}. You and your ally gain increased Outgoing Damage when flying ends. \u003Cspan class=\"diminish\"\u003E\u003Cbr\u003E\u003Cbr\u003ECooldown reduced by 25% when used on allies.\u003Cbr\u003ETaking damage briefly disables using the ability.\u003Cbr\u003EWhile lifted, your ally cannot attack and deals -20% damage.\u003C/span\u003E",
"citadel_ability_tengu_airlift_quip": "Death from Above! Fly and drop an ally on enemies",
"citadel_ability_tengu_airlift_quip": "Death from Above! Fly and drop an ally on enemies",
"citadel_ability_tengu_airlift_t1_desc": "On Fly End : \u003Cspan class=\"highlight\"\u003E300\u003C/span\u003E Barrier to Ivy and ally that scales with Spirit",
"citadel_ability_tengu_airlift_t1_desc": "On Fly End : \u003Cspan class=\"highlight\"\u003E300\u003C/span\u003E Barrier to Ivy and ally that scales with Spirit",
Line 9,040: Line 9,049:
"citadel_ability_void_sphere_desc": "Briefly become \u003Cspan class=\"highlight\"\u003Euntargetable\u003C/span\u003E while teleporting to the target location. Restores stamina upon use. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E{g:citadel_binding:'AltCast'}\u003C/span\u003E: Bring nearby allies with you.",
"citadel_ability_void_sphere_desc": "Briefly become \u003Cspan class=\"highlight\"\u003Euntargetable\u003C/span\u003E while teleporting to the target location. Restores stamina upon use. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E{g:citadel_binding:'AltCast'}\u003C/span\u003E: Bring nearby allies with you.",
"citadel_ability_void_sphere_quip": "Blink in and out of existence",
"citadel_ability_void_sphere_quip": "Blink in and out of existence",
"citadel_ability_void_sphere_t3_desc": "Dispels non-ult debuffs",
"citadel_ability_void_sphere_t3_desc": "Dispels non-ult debuffs\u003Cbr\u003EReplenishes \u003Cspan class=\"highlight\"\u003E1\u003C/span\u003E Charge for Charged Abilities",
"citadel_ability_wing_blast": "Wing Blast",
"citadel_ability_wing_blast": "Wing Blast",
"citadel_ability_wing_blast_desc": "Create a blast of air that pushes enemies away and damages them.",
"citadel_ability_wing_blast_desc": "Create a blast of air that pushes enemies away and damages them.",
Line 10,862: Line 10,871:
"menu_watch_live_games": "{d:live_matches} Live Now",
"menu_watch_live_games": "{d:live_matches} Live Now",
"mirage_fire_beetles": "Fire Scarabs",
"mirage_fire_beetles": "Fire Scarabs",
"mirage_fire_beetles_desc": "Infest an enemy with fire scarabs. Infested enemies have {g:citadel_inline_attribute:'MaxHealth'}\u003Cspan class=\"highlight\"\u003E stolen\u003C/span\u003E and they take {g:citadel_inline_attribute:'DamageAmp'} from Mirage",
"mirage_fire_beetles_desc": "Infest an enemy with fire scarabs, stealing life from them and causing them to deal reduced damage.",
"mirage_fire_beetles_quip": "Send out scarabs that steal life from enemies",
"mirage_fire_beetles_quip": "Send out scarabs that steal life from enemies",
"mirage_fire_beetles_t2_desc": "+2 Charges",
"mirage_fire_beetles_t2_desc": "+2 Charges",
Line 10,869: Line 10,878:
"mirage_sand_phantom_passive_desc": "Passive: Your shots \u003Cspan class=\"highlight\"\u003Eapply a Djinn Mark\u003C/span\u003E on the target. When the mark expires or is consumed, it deals {g:citadel_inline_attribute:'SpiritDamage'} and the target is briefly \u003Cspan class=\"highlight\"\u003Erevealed on the map\u003C/span\u003E. Each added mark doubles the current damage.\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E\u003Cbr\u003EThere is a per target Cooldown for applying additional marks\u003C/span\u003E",
"mirage_sand_phantom_passive_desc": "Passive: Your shots \u003Cspan class=\"highlight\"\u003Eapply a Djinn Mark\u003C/span\u003E on the target. When the mark expires or is consumed, it deals {g:citadel_inline_attribute:'SpiritDamage'} and the target is briefly \u003Cspan class=\"highlight\"\u003Erevealed on the map\u003C/span\u003E. Each added mark doubles the current damage.\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E\u003Cbr\u003EThere is a per target Cooldown for applying additional marks\u003C/span\u003E",
"mirage_sand_phantom_quip": "Apply marks of escalating damage",
"mirage_sand_phantom_quip": "Apply marks of escalating damage",
"mirage_sand_phantom_t1_desc": "On Proc: Apply a fading \u003Cspan class=\"highlight\"\u003E60%\u003C/span\u003E Slow for \u003Cspan class=\"highlight\"\u003E0.5s\u003C/span\u003E",
"mirage_sand_phantom_t1_desc": "On Proc: Apply a fading \u003Cspan class=\"highlight\"\u003E60%\u003C/span\u003E Slow for \u003Cspan class=\"highlight\"\u003E0.8s\u003C/span\u003E",
"mirage_sand_phantom_t2_desc": "\u003Cspan class=\"highlight\"\u003E+20\u003C/span\u003E Base Damage and \u003Cspan class=\"highlight\"\u003E+2.5s\u003C/span\u003E Multiplier Duration",
"mirage_sand_phantom_t2_desc": "\u003Cspan class=\"highlight\"\u003E+20\u003C/span\u003E Base Damage and \u003Cspan class=\"highlight\"\u003E+3s\u003C/span\u003E Multiplier Duration",
"mirage_sand_phantom_t3_desc": "\u003Cspan class=\"highlight\"\u003E-1s\u003C/span\u003E Cooldown \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+1\u003C/span\u003E Max Marks \u003Cbr\u003EStun Victim for \u003Cspan class=\"highlight\"\u003E0.5s\u003C/span\u003E on Max Marks",
"mirage_sand_phantom_t3_desc": "\u003Cspan class=\"highlight\"\u003E-1s\u003C/span\u003E Cooldown \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+1\u003C/span\u003E Max Marks \u003Cbr\u003EStun Victim for \u003Cspan class=\"highlight\"\u003E0.5s\u003C/span\u003E on Max Marks",
"mirage_teleport": "Traveler",
"mirage_teleport": "Traveler",
Line 10,883: Line 10,892:
"mirage_tornado_t1_desc": "\u003Cspan class=\"highlight\"\u003E+60\u003C/span\u003E Damage",
"mirage_tornado_t1_desc": "\u003Cspan class=\"highlight\"\u003E+60\u003C/span\u003E Damage",
"mirage_tornado_t2_desc": "\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-8s\u003C/span\u003E Cooldown\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+30%\u003C/span\u003E Evasion",
"mirage_tornado_t2_desc": "\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-8s\u003C/span\u003E Cooldown\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+30%\u003C/span\u003E Evasion",
"mirage_tornado_t3_desc": "Can be recast within \u003Cspan class=\"highlight\"\u003E5s\u003C/span\u003E. Increases spirit scaling.",
"mirage_tornado_t3_desc": "Can be recast within \u003Cspan class=\"highlight\"\u003E6s\u003C/span\u003E. Increases spirit scaling.",
"misc_modifier_HUD_label": "+{s:modifier_value}{s:modifier_postfix} {s:modifier_name}",
"misc_modifier_HUD_label": "+{s:modifier_value}{s:modifier_postfix} {s:modifier_name}",
"modifier_abrams_immunity": "Immunity",
"modifier_abrams_immunity": "Immunity",
Line 11,661: Line 11,670:
"upgrade_hollow_point_rounds_search": "Hollow Point",
"upgrade_hollow_point_rounds_search": "Hollow Point",
"upgrade_icarus_wings": "Seraphim Wings",
"upgrade_icarus_wings": "Seraphim Wings",
"upgrade_icarus_wings_desc": "When Airborne, You deal more damage and take reduced damage. Allows an additional use of \u003Cspan class=\"highlight\"\u003EAir Jump\u003C/span\u003E or \u003Cspan class=\"highlight\"\u003EAir Dash\u003C/span\u003E before landing.",
"upgrade_icarus_wings_desc": "When Airborne, You deal more damage and take reduced damage. Allows \u003Cspan class=\"highlight\"\u003Eunlimited\u003C/span\u003E Air Dash and Jumping.",
"upgrade_imbued_duration_extender": "Superior Duration",
"upgrade_imbued_duration_extender": "Superior Duration",
"upgrade_imbued_duration_extender_desc": "Increases the \u003Cspan class=\"highlight\"\u003Eduration\u003C/span\u003E of your abilities and items.",
"upgrade_imbued_duration_extender_desc": "Increases the \u003Cspan class=\"highlight\"\u003Eduration\u003C/span\u003E of your abilities and items.",
Line 11,781: Line 11,790:
"upgrade_quarantine/modifier_citadel_quarantine": "Quarantined",
"upgrade_quarantine/modifier_citadel_quarantine": "Quarantined",
"upgrade_quick_silver": "Quicksilver Reload",
"upgrade_quick_silver": "Quicksilver Reload",
"upgrade_quick_silver_desc": "Your imbued ability charges up over time with {g:citadel_inline_attribute:'BonusSpiritDamage'}, {g:citadel_inline_attribute:'BonusFireRate'}, and \u003Cspan class=\"highlight\"\u003Ebonus bullets\u003C/span\u003E on use.",
"upgrade_quick_silver_desc": "Your imbued ability charges up over time with {g:citadel_inline_attribute:'BonusSpiritDamage'}, {g:citadel_inline_attribute:'BonusFireRate'}, and \u003Cspan class=\"highlight\"\u003Ereloads bullets\u003C/span\u003E on use.",
"upgrade_quick_silver_search": "Quicksilver Reload",
"upgrade_quick_silver_search": "Quicksilver Reload",
"upgrade_rapid_recharge": "Rapid Recharge",
"upgrade_rapid_recharge": "Rapid Recharge",
Line 11,954: Line 11,963:
"upgrade_ultimate_burst_search": "Lightning Scroll",
"upgrade_ultimate_burst_search": "Lightning Scroll",
"upgrade_unstable_concoction": "Unstable Concoction",
"upgrade_unstable_concoction": "Unstable Concoction",
"upgrade_unstable_concoction_desc": "Consume a concoction that grants you increased \u003Cspan class=\"highlight\"\u003Espeed, health, spirit and weapon damage\u003C/span\u003E. After a short duration \u003Cspan class=\"highlight\"\u003Eyou die and explode\u003C/span\u003E, stunning nearby enemies and dealing damage based on your maximum health.",
"upgrade_unstable_concoction_desc": "Consume a concoction that grants you \u003Cspan class=\"highlight\"\u003EUnstoppable\u003C/span\u003E and increased \u003Cspan class=\"highlight\"\u003Espeed, health, spirit and weapon damage\u003C/span\u003E. After a short duration \u003Cspan class=\"highlight\"\u003Eyou die and explode\u003C/span\u003E, stunning nearby enemies and dealing damage based on your maximum health.",
"upgrade_unstoppable": "Unstoppable",
"upgrade_unstoppable": "Unstoppable",
"upgrade_unstoppable_desc": "Temporarily suppress \u003Cspan class=\"highlight\"\u003Enegative status effects\u003C/span\u003E and become \u003Cspan class=\"highlight\"\u003Eimmune\u003C/span\u003E to \u003Cspan class=\"highlight\"\u003EStun, Silence, Sleep, Root, and Disarm\u003C/span\u003E. \u003Cbr\u003ECannot be used while \u003Cspan class=\"highlight\"\u003EStunned\u003C/span\u003E or \u003Cspan class=\"highlight\"\u003ESlept\u003C/span\u003E.",
"upgrade_unstoppable_desc": "Temporarily suppress \u003Cspan class=\"highlight\"\u003Enegative status effects\u003C/span\u003E and become \u003Cspan class=\"highlight\"\u003Eimmune\u003C/span\u003E to \u003Cspan class=\"highlight\"\u003EStun, Silence, Sleep, Root, and Disarm\u003C/span\u003E. \u003Cbr\u003ECannot be used while \u003Cspan class=\"highlight\"\u003EStunned\u003C/span\u003E or \u003Cspan class=\"highlight\"\u003ESlept\u003C/span\u003E.",