Data:Lang en.json: Difference between revisions

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Deadbot v1.9.3-6411
Deadbot (talk | contribs)
Deadbot v1.9.3-6413
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"StatDesc_RunSpeed_postvalue_label": "Move Speed",
"StatDesc_RunSpeed_postvalue_label": "Move Speed",
"StatDesc_SpiritLifestealDesc": "\u003Cb\u003ESpirit Lifesteal\u003C/b\u003E - Amount of health you regain from dealing Spirit Damage",
"StatDesc_SpiritLifestealDesc": "\u003Cb\u003ESpirit Lifesteal\u003C/b\u003E - Amount of health you regain from dealing Spirit Damage",
"StatDesc_SpiritLifestealEffectiveness": "Lifesteal Effectiveness",
"StatDesc_SpiritLifestealEffectiveness_postfix": "%",
"StatDesc_SpiritLifestealEffectiveness_postvalue_label": "Lifesteal Effectiveness",
"StatDesc_SpiritPowerDesc": "\u003Cb\u003ESpirit Power\u003C/b\u003E - Increases the effectiveness of your Abilities and Items",
"StatDesc_SpiritPowerDesc": "\u003Cb\u003ESpirit Power\u003C/b\u003E - Increases the effectiveness of your Abilities and Items",
"StatDesc_SpiritResistDesc": "\u003Cb\u003ESpirit Armor\u003C/b\u003E - Your resistance to incoming Spirit Damage",
"StatDesc_SpiritResistDesc": "\u003Cb\u003ESpirit Armor\u003C/b\u003E - Your resistance to incoming Spirit Damage",
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"ability_bounce_pad": "Bounce Pad",
"ability_bounce_pad": "Bounce Pad",
"ability_bounce_pad/speed_on_land": "Move Speed",
"ability_bounce_pad/speed_on_land": "Move Speed",
"ability_bounce_pad_desc": "Drop a bounce pad in the world that \u003Cspan class=\"highlight\"\u003Elaunches any hero\u003C/span\u003E. \u003Cbr\u003E\u003Cbr\u003EYou \u003Cspan class=\"highlight\"\u003Eexplode\u003C/span\u003E on landing, dealing \u003CPanel class=\"AbilityPropertyIcon prop_tech_damage\"\u003E \u003Cspan class=\"highlight_spirit\"\u003EDamage\u003C/span\u003E to any nearby enemies. The explosion can only occur once per Bounce Pad.",
"ability_bounce_pad_desc": "Drop a bounce pad in the world that \u003Cspan class=\"highlight\"\u003Elaunches any hero\u003C/span\u003E. \u003Cbr\u003E\u003Cbr\u003EYou \u003Cspan class=\"highlight\"\u003Eexplode\u003C/span\u003E on landing, dealing \u003CPanel class=\"AbilityPropertyIcon prop_tech_damage\"\u003E \u003Cspan class=\"highlight_spirit\"\u003EDamage\u003C/span\u003E to any nearby enemies. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EThe explosion can only occur once per person per Bounce Pad.\u003C/span\u003E",
"ability_bounce_pad_quip": "Send yourself and others flying",
"ability_bounce_pad_quip": "Send yourself and others flying",
"ability_bounce_pad_t1_desc": "\u003Cspan class=\"highlight\"\u003E-10s\u003C/span\u003E Cooldown",
"ability_bounce_pad_t1_desc": "\u003Cspan class=\"highlight\"\u003E-10s\u003C/span\u003E Cooldown",
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"ability_crackshot_quip": "Deal bonus damage with headshots",
"ability_crackshot_quip": "Deal bonus damage with headshots",
"ability_crackshot_t1_desc": "\u003Cspan class=\"highlight\"\u003E-25%\u003C/span\u003E Fading Move Speed",
"ability_crackshot_t1_desc": "\u003Cspan class=\"highlight\"\u003E-25%\u003C/span\u003E Fading Move Speed",
"ability_crackshot_t3_desc": "\u003Cspan class=\"highlight\"\u003E-4s\u003C/span\u003E Cooldown on Hero Headshots. -2s on NPC Headshots",
"ability_crackshot_t3_desc": "\u003Cspan class=\"highlight\"\u003E-6s\u003C/span\u003E Cooldown on Hero Headshots. -3s on NPC Headshots",
"ability_death_tax": "Death Tax",
"ability_death_tax": "Death Tax",
"ability_death_tax_desc": "Enemies injured by Lady Geist are marked with Death Tax. Whenever a marked enemy dies, {s:hero_name} gains health.",
"ability_death_tax_desc": "Enemies injured by Lady Geist are marked with Death Tax. Whenever a marked enemy dies, {s:hero_name} gains health.",
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"ability_doorman_luggage_cart": "Luggage Cart",
"ability_doorman_luggage_cart": "Luggage Cart",
"ability_doorman_luggage_cart_desc": "Send out a luggage Cart that deals {g:citadel_inline_attribute:'SpiritDamage'} and {g:citadel_inline_attribute:'Pulls'} enemy heroes along its path. \u003Cbr\u003E\u003Cbr\u003ECan be alt cast with {g:citadel_binding:'AltCast'} to target friendly heroes instead.",
"ability_doorman_luggage_cart_desc": "Send out a luggage Cart that deals {g:citadel_inline_attribute:'SpiritDamage'} and {g:citadel_inline_attribute:'Pulls'} enemy heroes along its path. \u003Cbr\u003E\u003Cbr\u003ECan be alt cast with {g:citadel_binding:'AltCast'} to target friendly heroes instead.",
"ability_doorman_luggage_cart_t3_desc": "-15s Cooldown and 1.5s {g:citadel_inline_attribute:'Stun'} on wall impact",
"ability_doorman_luggage_cart_t2_desc": "+20m Cast Range\u003Cbr\u003E+75 Damage on wall impact",
"ability_doorman_luggage_cart_t3_note": "If the cart collides with a wall while dragging an enemy, it will {g:citadel_inline_attribute:'Stun'} the targets.",
"ability_doorman_luggage_cart_t3_desc": "-15s Cooldown and 1.25s {g:citadel_inline_attribute:'Stun'} on wall impact",
"ability_doorman_luggage_cart_t3_note": "If the cart collides with a wall while dragging an enemy, it will deal bonus damage to the targets.",
"ability_drifter_header_selfbuff": "Satiated:",
"ability_drifter_header_selfbuff": "Satiated:",
"ability_drifter_header_selfdebuff": "Hungry:",
"ability_drifter_header_selfdebuff": "Hungry:",
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"ability_familiar_ability01_t1_desc": "-1 Stamina On Wake and no Stamina Regen while sleeping",
"ability_familiar_ability01_t1_desc": "-1 Stamina On Wake and no Stamina Regen while sleeping",
"ability_familiar_ability01_t2_desc": "+3m Radius and +0.5s Sleep Duration",
"ability_familiar_ability01_t2_desc": "+3m Radius and +0.5s Sleep Duration",
"ability_familiar_ability01_t3_desc": "-65s cooldown and reduced damage while channeling",
"ability_familiar_ability01_t3_desc": "-65s cooldown \u003Cbr\u003EReduced damage and unstoppable while channeling",
"ability_familiar_ability02": "Pillow Toss",
"ability_familiar_ability02": "Pillow Toss",
"ability_familiar_ability02_desc": "Throw your trusty pillow inflicting {g:citadel_inline_attribute:'SpiritDamage'} and heavy {g:citadel_inline_attribute:'KnockBack'}.\u003Cbr\u003E\u003Cbr\u003ELanding hits reduces the cooldown of your other abilities.",
"ability_familiar_ability02_desc": "Throw your trusty pillow inflicting {g:citadel_inline_attribute:'SpiritDamage'} and heavy {g:citadel_inline_attribute:'KnockBack'}.\u003Cbr\u003E\u003Cbr\u003ELanding hits reduces the cooldown of your other abilities.",
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"ability_fire_bomb_desc": "Become a living bomb, dealing {g:citadel_inline_attribute:'SpiritDamage'} and applying {g:citadel_inline_attribute:'Stun'} to all nearby enemies after a delay.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EOnce cast, Concussive Combustion cannot be interrupted.\u003C/span\u003E",
"ability_fire_bomb_desc": "Become a living bomb, dealing {g:citadel_inline_attribute:'SpiritDamage'} and applying {g:citadel_inline_attribute:'Stun'} to all nearby enemies after a delay.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EOnce cast, Concussive Combustion cannot be interrupted.\u003C/span\u003E",
"ability_fire_bomb_quip": "Stun all nearby enemies after a short delay",
"ability_fire_bomb_quip": "Stun all nearby enemies after a short delay",
"ability_fire_bomb_t2_desc": "\u003Cspan class=\"highlight\"\u003E-65s\u003C/span\u003E Cooldown and \u003Cspan class=\"highlight\"\u003E+85%\u003C/span\u003E Explosion Lifesteal",
"ability_fire_bomb_t2_desc": "\u003Cspan class=\"highlight\"\u003E-75s\u003C/span\u003E Cooldown and \u003Cspan class=\"highlight\"\u003E+100%\u003C/span\u003E Explosion Lifesteal",
"ability_fire_bomb_t3_desc": "\u003Cspan class=\"highlight\"\u003E+0.75s\u003C/span\u003E Stun Duration and \u003Cspan class=\"highlight\"\u003E+10m\u003C/span\u003E Radius",
"ability_fire_bomb_t3_desc": "\u003Cspan class=\"highlight\"\u003E+0.75s\u003C/span\u003E Stun Duration and \u003Cspan class=\"highlight\"\u003E+10m\u003C/span\u003E Radius",
"ability_flame_dash": "Flame Dash",
"ability_flame_dash": "Flame Dash",
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"ability_frank_selfzap_desc": "Deal {g:citadel_inline_attribute:'SpiritDamage'} to yourself. Then, gain bonus {g:citadel_inline_attribute:'Regen'} and {g:citadel_inline_attribute:'BonusMoveSpeed'}, decaying over time.",
"ability_frank_selfzap_desc": "Deal {g:citadel_inline_attribute:'SpiritDamage'} to yourself. Then, gain bonus {g:citadel_inline_attribute:'Regen'} and {g:citadel_inline_attribute:'BonusMoveSpeed'}, decaying over time.",
"ability_frank_selfzap_t2_desc": "\u003Cspan class=\"highlight\"\u003E+50\u003C/span\u003E Total HP Regen and \u003Cspan class=\"highlight\"\u003E-8s\u003C/span\u003E Cooldown",
"ability_frank_selfzap_t2_desc": "\u003Cspan class=\"highlight\"\u003E+50\u003C/span\u003E Total HP Regen and \u003Cspan class=\"highlight\"\u003E-8s\u003C/span\u003E Cooldown",
"ability_frank_selfzap_t3_desc": "\u003Cspan class=\"highlight\"\u003E+1\u003C/span\u003E Charge, Purges non-ultimate debuffs and increases spirit scaling",
"ability_frank_selfzap_t3_desc": "\u003Cspan class=\"highlight\"\u003E+1\u003C/span\u003E Charge\u003Cbr\u003E+50%\u003C/span\u003E Debuff Resistance\u003Cbr\u003EIncreases spirit scaling",
"ability_frank_shocktarget": "Pain Battery",
"ability_frank_shocktarget": "Pain Battery",
"ability_frank_shocktarget2": "Pain Battery",
"ability_frank_shocktarget2": "Pain Battery",
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"ability_necro_zombiewall_desc": "Unearth a line of grasping hands, dealing {g:citadel_inline_attribute:'SpiritDamage'} and applying {g:citadel_inline_attribute:'Immobilize'} to enemies when they pass through.  \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EAlt-Cast {g:citadel_binding:'AltCast'} rotates the orientation of the wall.",
"ability_necro_zombiewall_desc": "Unearth a line of grasping hands, dealing {g:citadel_inline_attribute:'SpiritDamage'} and applying {g:citadel_inline_attribute:'Immobilize'} to enemies when they pass through.  \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EAlt-Cast {g:citadel_binding:'AltCast'} rotates the orientation of the wall.",
"ability_necro_zombiewall_t2_desc": "\u003Cspan class=\"highlight\"\u003E+90\u003C/span\u003E Damage and \u003Cspan class=\"highlight\"\u003E+10m\u003C/span\u003E Wall Length",
"ability_necro_zombiewall_t2_desc": "\u003Cspan class=\"highlight\"\u003E+90\u003C/span\u003E Damage and \u003Cspan class=\"highlight\"\u003E+10m\u003C/span\u003E Wall Length",
"ability_necro_zombiewall_t3_desc": "\u003Cspan class=\"highlight\"\u003E+1s\u003C/span\u003E Immobilize Duration \u0026 Summon \u003Cspan class=\"highlight\"\u003E2\u003C/span\u003E Ghouls",
"ability_necro_zombiewall_t3_desc": "Summons \u003Cspan class=\"highlight\"\u003E1\u003C/span\u003E Ghoul\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-10s\u003C/span\u003E Cooldown\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+1s\u003C/span\u003E Immobilize Duration",
"ability_overcharge": "Energy Surge",
"ability_overcharge": "Energy Surge",
"ability_overcharge_desc": "Temporarily boosts the effect of Heavy's current drone and increases his fire rate.",
"ability_overcharge_desc": "Temporarily boosts the effect of Heavy's current drone and increases his fire rate.",
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"ability_unicorn_prismaticguard_on_explode_desc": "On Explode",
"ability_unicorn_prismaticguard_on_explode_desc": "On Explode",
"ability_unicorn_prismaticguard_t2_desc": "+100 Barrier and Increased Barrier Spirit Scaling",
"ability_unicorn_prismaticguard_t2_desc": "+100 Barrier and Increased Barrier Spirit Scaling",
"ability_unicorn_prismaticguard_t3_desc": "+2 Silence Duration and -18 Cooldown. Allows Shining Wonder Bounce.",
"ability_unicorn_prismaticguard_t3_desc": "+1.5 Silence Duration and -18 Cooldown. Allows Shining Wonder Bounce.",
"ability_unicorn_radiantblast": "Light Eater",
"ability_unicorn_radiantblast": "Light Eater",
"ability_unicorn_radiantblast/unicorn_radiantblast_debuff": "Light Eater",
"ability_unicorn_radiantblast/unicorn_radiantblast_debuff": "Light Eater",
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"citadel_ability_mobile_resupply_t1_desc": "Specter provides \u003Cspan class=\"highlight\"\u003E+40%\u003C/span\u003E Spirit Resist",
"citadel_ability_mobile_resupply_t1_desc": "Specter provides \u003Cspan class=\"highlight\"\u003E+40%\u003C/span\u003E Spirit Resist",
"citadel_ability_mobile_resupply_t2_desc": "\u003Cspan class=\"highlight\"\u003E-20s\u003C/span\u003E Cooldown and provides \u003Cspan class=\"highlight\"\u003E+100%\u003C/span\u003E Stamina Recovery",
"citadel_ability_mobile_resupply_t2_desc": "\u003Cspan class=\"highlight\"\u003E-20s\u003C/span\u003E Cooldown and provides \u003Cspan class=\"highlight\"\u003E+100%\u003C/span\u003E Stamina Recovery",
"citadel_ability_mobile_resupply_t3_desc": "\u003Cspan class=\"highlight\"\u003E+2%\u003C/span\u003E Max Health regen per second, \u003Cspan class=\"highlight\"\u003E+3m\u003C/span\u003E Heal Radius and \u003Cspan class=\"highlight\"\u003E+1s\u003C/span\u003E Duration",
"citadel_ability_mobile_resupply_t3_desc": "\u003Cspan class=\"highlight\"\u003E+2%\u003C/span\u003E Max Health regen per second, \u003Cspan class=\"highlight\"\u003E+3m\u003C/span\u003E Heal Radius and \u003Cspan class=\"highlight\"\u003E+1.5s\u003C/span\u003E Duration",
"citadel_ability_mortarsentry": "Mortar Sentry",
"citadel_ability_mortarsentry": "Mortar Sentry",
"citadel_ability_mortarsentry_desc": "Deploy a Sentry infront of {s:hero_name} that periodically launches mortars at enemies in the \u003Cspan class=\"highlight\"\u003Etarget area\u003C/span\u003E.  Deals reduced damage to boss types",
"citadel_ability_mortarsentry_desc": "Deploy a Sentry infront of {s:hero_name} that periodically launches mortars at enemies in the \u003Cspan class=\"highlight\"\u003Etarget area\u003C/span\u003E.  Deals reduced damage to boss types",
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"mirage_tornado_quip": "Transform yourself into a whirlwind that lifts enemies",
"mirage_tornado_quip": "Transform yourself into a whirlwind that lifts enemies",
"mirage_tornado_t1_desc": "\u003Cspan class=\"highlight\"\u003E+60\u003C/span\u003E Damage",
"mirage_tornado_t1_desc": "\u003Cspan class=\"highlight\"\u003E+60\u003C/span\u003E Damage",
"mirage_tornado_t2_desc": "\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-8s\u003C/span\u003E Cooldown\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+30%\u003C/span\u003E Evasion",
"mirage_tornado_t2_desc": "\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-12s\u003C/span\u003E Cooldown\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+30%\u003C/span\u003E Evasion",
"mirage_tornado_t3_desc": "Can be recast within \u003Cspan class=\"highlight\"\u003E6s\u003C/span\u003E. Increases spirit scaling.",
"mirage_tornado_t3_desc": "Recast within \u003Cspan class=\"highlight\"\u003E6s\u003C/span\u003E.\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+0.3s\u003C/span\u003E Lift Duration \u003Cbr\u003EIncreases spirit scaling.",
"misc_modifier_HUD_label": "+{s:modifier_value}{s:modifier_postfix} {s:modifier_name}",
"misc_modifier_HUD_label": "+{s:modifier_value}{s:modifier_postfix} {s:modifier_name}",
"modifier_abrams_immunity": "Immunity",
"modifier_abrams_immunity": "Immunity",