Data:Lang en.json: Difference between revisionsGive feedback
Deadbot v1.13.0-6563 |
Deadbot v1.13.0-6572 |
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"ReduceFootstepSound_postfix": "%", | "ReduceFootstepSound_postfix": "%", | ||
"ReduceFootstepSound_postvalue_label": "Footstep Sound Distance", | "ReduceFootstepSound_postvalue_label": "Footstep Sound Distance", | ||
"RefillDurationCrit_label": "Extend Per Headshot", | |||
"RefillDurationCrit_postfix": "s", | |||
"RefillDurationCrit_postvalue_label": "Extend Per Headshot", | |||
"RefillDurationCrit_prefix": "{s:sign}", | |||
"RefillDurationHit_label": "Extend Per Bullet", | |||
"RefillDurationHit_postfix": "s", | |||
"RefillDurationHit_postvalue_label": "Extend Per Bullet", | |||
"RefillDurationHit_prefix": "{s:sign}", | |||
"ReflectDamage_label": "Bullet Reflect Damage", | "ReflectDamage_label": "Bullet Reflect Damage", | ||
"ReflectDamage_postfix": "%", | "ReflectDamage_postfix": "%", | ||
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"ability_afterburn_SpiritSteal_AMP": "Afterburn Damage Amp", | "ability_afterburn_SpiritSteal_AMP": "Afterburn Damage Amp", | ||
"ability_afterburn_burn_header": "Burn Effect:", | "ability_afterburn_burn_header": "Burn Effect:", | ||
"ability_afterburn_desc": "Weapon hits build up a burning effect, dealing {g:citadel_inline_attribute:'SpiritDPS'}. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EAbilities refresh the base burn duration.", | "ability_afterburn_desc": "Weapon hits build up a burning effect, dealing {g:citadel_inline_attribute:'SpiritDPS'}. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EAbilities refresh to the base burn duration and weapon hits extend it.", | ||
"ability_afterburn_quip": "Shoot enemies to set them on fire", | "ability_afterburn_quip": "Shoot enemies to set them on fire", | ||
"ability_afterburn_t2_desc": "Burn Effect: \u003Cspan class=\"highlight\"\u003E-35%\u003C/span\u003E Spirit Damage", | "ability_afterburn_t2_desc": "Burn Effect: \u003Cspan class=\"highlight\"\u003E-35%\u003C/span\u003E Spirit Damage", | ||
| Line 7,590: | Line 7,598: | ||
"ability_bookworm_knightcharge/buff": "Rallying Charge", | "ability_bookworm_knightcharge/buff": "Rallying Charge", | ||
"ability_bookworm_knightcharge_desc": "Release a wave of spectral knights and steeds that charge across the \u003Cspan class=\"highlight\"\u003Eentire city\u003C/span\u003E, {g:citadel_inline_attribute:'Healing'} allies and dealing {g:citadel_inline_attribute:'SpiritDamage'} to enemies. \u003Cbr\u003E\u003Cbr\u003EThe strength of the {g:citadel_inline_attribute:'Heal'} and {g:citadel_inline_attribute:'SpiritDamage'} is amplified as the knights travel further.", | "ability_bookworm_knightcharge_desc": "Release a wave of spectral knights and steeds that charge across the \u003Cspan class=\"highlight\"\u003Eentire city\u003C/span\u003E, {g:citadel_inline_attribute:'Healing'} allies and dealing {g:citadel_inline_attribute:'SpiritDamage'} to enemies. \u003Cbr\u003E\u003Cbr\u003EThe strength of the {g:citadel_inline_attribute:'Heal'} and {g:citadel_inline_attribute:'SpiritDamage'} is amplified as the knights travel further.", | ||
"ability_bookworm_knightcharge_t2_desc": "Increase width by \u003Cspan class=\"highlight\"\u003E+4 Steeds\u003C/span\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E- | "ability_bookworm_knightcharge_t2_desc": "Increase width by \u003Cspan class=\"highlight\"\u003E+4 Steeds\u003C/span\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-50\u003C/span\u003E Cooldown", | ||
"ability_bookworm_knightcharge_t3_desc": "\u003Cspan class=\"highlight\"\u003E+160\u003C/span\u003E Damage \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+0.5s\u003C/span\u003E Stun Duration\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+50%\u003C/span\u003E Max Amp", | "ability_bookworm_knightcharge_t3_desc": "\u003Cspan class=\"highlight\"\u003E+160\u003C/span\u003E Damage \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+0.5s\u003C/span\u003E Stun Duration\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+50%\u003C/span\u003E Max Amp", | ||
"ability_bounce_pad": "Bounce Pad", | "ability_bounce_pad": "Bounce Pad", | ||
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"ability_bounce_pad_t1_desc": "\u003Cspan class=\"highlight\"\u003E-10s\u003C/span\u003E Cooldown", | "ability_bounce_pad_t1_desc": "\u003Cspan class=\"highlight\"\u003E-10s\u003C/span\u003E Cooldown", | ||
"ability_bounce_pad_t2_desc": "You and allies gain a +4m/s move speed bonus for 4s on landing", | "ability_bounce_pad_t2_desc": "You and allies gain a +4m/s move speed bonus for 4s on landing", | ||
"ability_bounce_pad_t3_desc": "\u003Cspan class=\"highlight\"\u003E+ | "ability_bounce_pad_t3_desc": "\u003Cspan class=\"highlight\"\u003E+0.7s\u003C/span\u003E Stomp Stun", | ||
"ability_bullet_flurry": "Bullet Dance", | "ability_bullet_flurry": "Bullet Dance", | ||
"ability_bullet_flurry/modifier_citadel_bullet_flurry": "Bullet Flurry", | "ability_bullet_flurry/modifier_citadel_bullet_flurry": "Bullet Flurry", | ||
| Line 7,694: | Line 7,702: | ||
"ability_empowerbullet_t2_desc": "Deal an additional \u003Cspan class=\"highlight\"\u003E+{s:BulletArmorReduction}%\u003C/span\u003E weapon damage for {s:DebuffDuration}s against the victim", | "ability_empowerbullet_t2_desc": "Deal an additional \u003Cspan class=\"highlight\"\u003E+{s:BulletArmorReduction}%\u003C/span\u003E weapon damage for {s:DebuffDuration}s against the victim", | ||
"ability_explosive_barrel": "Powder Keg", | "ability_explosive_barrel": "Powder Keg", | ||
"ability_explosive_barrel_desc": "Throw a barrel that explodes after a delay, dealing {g:citadel_inline_attribute:'SpiritDamage'} and applying {g:citadel_inline_attribute:'KnockUp'}. \u003Cbr\u003E\u003Cbr\u003E The barrel can be detonated early by being \u003Cspan class=\"highlight\"\u003Eshot\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003Emelee'd\u003C/span\u003E, or \u003Cspan class=\"highlight\"\u003Edetonated\u003C/span\u003E by another barrel.", | "ability_explosive_barrel_desc": "Throw a barrel that explodes after a delay, dealing {g:citadel_inline_attribute:'SpiritDamage'} and applying {g:citadel_inline_attribute:'KnockUp'}. \u003Cbr\u003E\u003Cbr\u003E The barrel can be detonated early by being \u003Cspan class=\"highlight\"\u003Eshot\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003Emelee'd\u003C/span\u003E, or \u003Cspan class=\"highlight\"\u003Edetonated\u003C/span\u003E by another barrel. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ECan be Alt-Cast to place the barrel infront of Holliday.\u003C/span\u003E", | ||
"ability_explosive_barrel_quip": "Throw a barrel that explodes when shot", | "ability_explosive_barrel_quip": "Throw a barrel that explodes when shot", | ||
"ability_explosive_barrel_t3_desc": "\u003Cspan class=\"highlight\"\u003E+ | "ability_explosive_barrel_t3_desc": "\u003Cspan class=\"highlight\"\u003E+100\u003C/span\u003E Damage\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-5\u003C/span\u003E Charge Time\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003EImproved Spirit Scaling\u003C/span\u003E", | ||
"ability_explosive_trap": "Remote Bomb", | "ability_explosive_trap": "Remote Bomb", | ||
"ability_explosive_trap_desc": "A bomb that launches everything it hits \u003Cspan class=\"highlight\"\u003Eup in the air\u003C/span\u003E. Manually detonate by pressing \u003Cspan class=\"highlight\"\u003E[1]\u003C/span\u003E after arming. Useful for \u003Cspan class=\"highlight\"\u003Emobility\u003C/span\u003E.", | "ability_explosive_trap_desc": "A bomb that launches everything it hits \u003Cspan class=\"highlight\"\u003Eup in the air\u003C/span\u003E. Manually detonate by pressing \u003Cspan class=\"highlight\"\u003E[1]\u003C/span\u003E after arming. Useful for \u003Cspan class=\"highlight\"\u003Emobility\u003C/span\u003E.", | ||
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"ability_fencer_lunge_t1_desc": "Perfect Hit on Hero: Heal 35", | "ability_fencer_lunge_t1_desc": "Perfect Hit on Hero: Heal 35", | ||
"ability_fencer_lunge_t2_desc": "-12s Cooldown. Gain \u003Cspan class=\"highlight\"\u003E+60%\u003C/span\u003E Bullet Resist during lunge", | "ability_fencer_lunge_t2_desc": "-12s Cooldown. Gain \u003Cspan class=\"highlight\"\u003E+60%\u003C/span\u003E Bullet Resist during lunge", | ||
"ability_fencer_lunge_t3_desc": "+65 Perfect Damage | "ability_fencer_lunge_t3_desc": "+65 Perfect Damage with improved Spirit scaling.\u003Cbr\u003EIncreased lunge speed \u0026 distance.", | ||
"ability_fencer_riposte": "Riposte", | "ability_fencer_riposte": "Riposte", | ||
"ability_fencer_riposte_attack": "Riposte", | "ability_fencer_riposte_attack": "Riposte", | ||
| Line 7,751: | Line 7,759: | ||
"ability_fencer_throwblade_desc": "Draw a sigil sphere in front of you and then \u003Cspan class=\"highlight\"\u003Eleap backwards\u003C/span\u003E as it explodes, \u003Cspan class=\"highlight\"\u003Edamaging and slowing\u003C/span\u003E enemies caught in it.", | "ability_fencer_throwblade_desc": "Draw a sigil sphere in front of you and then \u003Cspan class=\"highlight\"\u003Eleap backwards\u003C/span\u003E as it explodes, \u003Cspan class=\"highlight\"\u003Edamaging and slowing\u003C/span\u003E enemies caught in it.", | ||
"ability_fencer_throwblade_on_player_hit": "On Player Hit", | "ability_fencer_throwblade_on_player_hit": "On Player Hit", | ||
" | "ability_fencer_throwblade_t1_desc": "Gain +25% Fire Rate and +25% Bullet Speed for 8s", | ||
" | "ability_fencer_throwblade_t2_desc": "On Player Hit: +1 stamina restored and resets Air Jump/Dash limit", | ||
"ability_fencer_throwblade_t3_desc": "Can be Recast within 4s", | |||
"ability_fencer_ultimate": "Itani Lo Sahn", | "ability_fencer_ultimate": "Itani Lo Sahn", | ||
"ability_fencer_ultimate_desc": "Charge up and perform a long range slash. Struck enemies \u003Cspan class=\"highlight\"\u003Ecannot take action or heal\u003C/span\u003E and are stuck in slow motion. When this effect expires, they suffer \u003Cspan class=\"highlight\"\u003Edevastating damage\u003C/span\u003E, dealing bonus damage against half-health enemies.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EWhile in slow motion, Apollo is invulnerable and enemies take reduced damage.\u003Cbr\u003E\u003Cbr\u003EHold {g:citadel_binding:'Ability4'} or {g:citadel_binding:'Attack'} to delay the cast.\u003C/span\u003E", | "ability_fencer_ultimate_desc": "Charge up and perform a long range slash. Struck enemies \u003Cspan class=\"highlight\"\u003Ecannot take action or heal\u003C/span\u003E and are stuck in slow motion. When this effect expires, they suffer \u003Cspan class=\"highlight\"\u003Edevastating damage\u003C/span\u003E, dealing bonus damage against half-health enemies.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EWhile in slow motion, Apollo is invulnerable and enemies take reduced damage.\u003Cbr\u003E\u003Cbr\u003EHold {g:citadel_binding:'Ability4'} or {g:citadel_binding:'Attack'} to delay the cast.\u003C/span\u003E", | ||
| Line 7,775: | Line 7,784: | ||
"ability_frank_painaura_t1_desc": "Enemies receive \u003Cspan class=\"highlight\"\u003E25%\u003C/span\u003E Move and Dash Slow", | "ability_frank_painaura_t1_desc": "Enemies receive \u003Cspan class=\"highlight\"\u003E25%\u003C/span\u003E Move and Dash Slow", | ||
"ability_frank_painaura_t2_desc": "\u003Cspan class=\"highlight\"\u003E+6\u003C/span\u003E Min DPS and \u003Cspan class=\"highlight\"\u003E+34\u003C/span\u003E Max DPS", | "ability_frank_painaura_t2_desc": "\u003Cspan class=\"highlight\"\u003E+6\u003C/span\u003E Min DPS and \u003Cspan class=\"highlight\"\u003E+34\u003C/span\u003E Max DPS", | ||
"ability_frank_painaura_t3_desc": " | "ability_frank_painaura_t3_desc": "\u003Cspan class=\"highlight\"\u003E+1m\u003C/span\u003E Radius\u003Cbr\u003EEnemies take \u003Cspan class=\"highlight\"\u003E+15%\u003C/span\u003E Damage", | ||
"ability_frank_revive": "Shocking Reanimation", | "ability_frank_revive": "Shocking Reanimation", | ||
"ability_frank_revive/reviving": "Shocking Reanimation", | "ability_frank_revive/reviving": "Shocking Reanimation", | ||
| Line 7,783: | Line 7,792: | ||
"ability_frank_revive_desc": "Release a wave after taking lethal damage, applying a diminishing {g:citadel_inline_attribute:'Slow'}. \u003Cbr\u003E\u003Cbr\u003EAfter a brief channel you reanimate, dealing {g:citadel_inline_attribute:'SpiritDamage'} and applying {g:citadel_inline_attribute:'Stun'} to nearby enemies.", | "ability_frank_revive_desc": "Release a wave after taking lethal damage, applying a diminishing {g:citadel_inline_attribute:'Slow'}. \u003Cbr\u003E\u003Cbr\u003EAfter a brief channel you reanimate, dealing {g:citadel_inline_attribute:'SpiritDamage'} and applying {g:citadel_inline_attribute:'Stun'} to nearby enemies.", | ||
"ability_frank_revive_t1_desc": "While On Cooldown: Gain \u003Cspan class=\"highlight\"\u003E+15%\u003C/span\u003E Fire Rate and \u003Cspan class=\"highlight\"\u003E6\u003C/span\u003E Spirit Damage per Bullet", | "ability_frank_revive_t1_desc": "While On Cooldown: Gain \u003Cspan class=\"highlight\"\u003E+15%\u003C/span\u003E Fire Rate and \u003Cspan class=\"highlight\"\u003E6\u003C/span\u003E Spirit Damage per Bullet", | ||
"ability_frank_revive_t3_desc": "\u003Cspan class=\"highlight\"\u003E+ | "ability_frank_revive_t3_desc": "\u003Cspan class=\"highlight\"\u003E+175\u003C/span\u003E Damage\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+1.5\u003C/span\u003E Stun \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-110s\u003C/span\u003E Cooldown", | ||
"ability_frank_selfzap": "Jumpstart", | "ability_frank_selfzap": "Jumpstart", | ||
"ability_frank_selfzap/selfzap": "Jumpstart", | "ability_frank_selfzap/selfzap": "Jumpstart", | ||
| Line 8,039: | Line 8,048: | ||
"ability_nano_clustergrenade_desc": "Throw a cluster of bombs that detonate after a delay, dealing {g:citadel_inline_attribute:'SpiritDamage'}.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EEnemies hit by multiple bombs take 65% damage.\u003C/span\u003E", | "ability_nano_clustergrenade_desc": "Throw a cluster of bombs that detonate after a delay, dealing {g:citadel_inline_attribute:'SpiritDamage'}.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EEnemies hit by multiple bombs take 65% damage.\u003C/span\u003E", | ||
"ability_nano_clustergrenade_quip": "Throw out cluster bombs", | "ability_nano_clustergrenade_quip": "Throw out cluster bombs", | ||
"ability_nano_clustergrenade_t2_desc": "\u003Cspan class=\"highlight\"\u003E- | "ability_nano_clustergrenade_t2_desc": "Per Bomb Touch : \u003Cspan class=\"highlight\"\u003E-6%\u003C/span\u003E Melee Resist for 6s\u003C/span\u003E", | ||
"ability_nano_dash": "Leaping Slash", | "ability_nano_dash": "Leaping Slash", | ||
"ability_nano_dash_desc": "Dash forward before slashing all enemies in a circle, dealing {g:citadel_inline_attribute:'MeleeDamage'}. \u003Cbr\u003E\u003Cbr\u003EIf the ability hits at least one hero, {g:citadel_inline_attribute:'Heal'} a small amount of health.", | "ability_nano_dash_desc": "Dash forward before slashing all enemies in a circle, dealing {g:citadel_inline_attribute:'MeleeDamage'}. \u003Cbr\u003E\u003Cbr\u003EIf the ability hits at least one hero, {g:citadel_inline_attribute:'Heal'} a small amount of health.", | ||
| Line 8,062: | Line 8,071: | ||
"ability_nano_shadow_pulse_desc": "Instantly turn to shadows, becoming \u003Cspan class=\"highlight\"\u003Euntargetable\u003C/span\u003E, gaining {g:citadel_inline_attribute:'BonusMoveSpeed'}, and dealing {g:citadel_inline_attribute:'SpiritDamage'}.\u003Cbr\u003E\u003Cbr\u003E After a delay, return from the shadows, dealing {g:citadel_inline_attribute:'SpiritDamage'} again.", | "ability_nano_shadow_pulse_desc": "Instantly turn to shadows, becoming \u003Cspan class=\"highlight\"\u003Euntargetable\u003C/span\u003E, gaining {g:citadel_inline_attribute:'BonusMoveSpeed'}, and dealing {g:citadel_inline_attribute:'SpiritDamage'}.\u003Cbr\u003E\u003Cbr\u003E After a delay, return from the shadows, dealing {g:citadel_inline_attribute:'SpiritDamage'} again.", | ||
"ability_nano_shadow_pulse_quip": "Turn to Shadows, gaining movespeed and dealing delayed damage", | "ability_nano_shadow_pulse_quip": "Turn to Shadows, gaining movespeed and dealing delayed damage", | ||
"ability_nano_shadow_pulse_t2_desc": "\u003Cspan class=\"highlight\"\u003E+ | "ability_nano_shadow_pulse_t2_desc": "\u003Cspan class=\"highlight\"\u003E+75\u003C/span\u003E Damage and \u003Cspan class=\"highlight\"\u003E+20%\u003C/span\u003E Move Speed", | ||
"ability_nano_shadow_pulse_t3_desc": "On Completion: Heal for \u003Cspan class=\"highlight\"\ | "ability_nano_shadow_pulse_t3_desc": "On Completion: Heal for \u003Cspan class=\"highlight\"\u003E450\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Erefund\u003C/span\u003E all ability cooldowns", | ||
"ability_nano_shadow_step": "Queen of Shadows", | "ability_nano_shadow_step": "Queen of Shadows", | ||
"ability_nano_shadow_step_desc": "Mark your enemies and bathe yourself in shadow to strengthen your attacks and make yourself \u003Cspan class=\"highlight\"\u003EInvisible\u003C/span\u003E. Attacking will only temporarily reveal you. Hitting enemies with \u003Cspan class=\"highlight\"\u003EMelee damage\u003C/span\u003E will reduce their bullet resist (stacking)", | "ability_nano_shadow_step_desc": "Mark your enemies and bathe yourself in shadow to strengthen your attacks and make yourself \u003Cspan class=\"highlight\"\u003EInvisible\u003C/span\u003E. Attacking will only temporarily reveal you. Hitting enemies with \u003Cspan class=\"highlight\"\u003EMelee damage\u003C/span\u003E will reduce their bullet resist (stacking)", | ||
| Line 8,109: | Line 8,118: | ||
"ability_necro_zombiewall_desc": "Unearth a line of grasping hands, summoning a \u003Cspan class=\"highlight\"\u003EGhoul\u003C/span\u003E and leaving behind a rift. Enemies who pass through take {g:citadel_inline_attribute:'SpiritDamage'} and receive {g:citadel_inline_attribute:'Immobilize'}. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EAlt-Cast {g:citadel_binding:'AltCast'} rotates the orientation of the wall.", | "ability_necro_zombiewall_desc": "Unearth a line of grasping hands, summoning a \u003Cspan class=\"highlight\"\u003EGhoul\u003C/span\u003E and leaving behind a rift. Enemies who pass through take {g:citadel_inline_attribute:'SpiritDamage'} and receive {g:citadel_inline_attribute:'Immobilize'}. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EAlt-Cast {g:citadel_binding:'AltCast'} rotates the orientation of the wall.", | ||
"ability_necro_zombiewall_t2_desc": "\u003Cspan class=\"highlight\"\u003E+90\u003C/span\u003E Damage and \u003Cspan class=\"highlight\"\u003E+10m\u003C/span\u003E Wall Length", | "ability_necro_zombiewall_t2_desc": "\u003Cspan class=\"highlight\"\u003E+90\u003C/span\u003E Damage and \u003Cspan class=\"highlight\"\u003E+10m\u003C/span\u003E Wall Length", | ||
"ability_necro_zombiewall_t3_desc": "\u003Cspan class=\"highlight\"\u003E+1\u003C/span\u003E Ghouls Raised \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-10s\u003C/span\u003E Cooldown\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+ | "ability_necro_zombiewall_t3_desc": "\u003Cspan class=\"highlight\"\u003E+1\u003C/span\u003E Ghouls Raised \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-10s\u003C/span\u003E Cooldown\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+0.75s\u003C/span\u003E Immobilize Duration", | ||
"ability_overcharge": "Energy Surge", | "ability_overcharge": "Energy Surge", | ||
"ability_overcharge_desc": "Temporarily boosts the effect of Heavy's current drone and increases his fire rate.", | "ability_overcharge_desc": "Temporarily boosts the effect of Heavy's current drone and increases his fire rate.", | ||
| Line 8,126: | Line 8,135: | ||
"ability_power_surge_quip": "Create electric arcs with your shots", | "ability_power_surge_quip": "Create electric arcs with your shots", | ||
"ability_power_surge_t2_desc": "\u003Cspan class=\"highlight\"\u003E+3m\u003C/span\u003E Move Speed \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+8\u003C/span\u003E Damage and increased scaling", | "ability_power_surge_t2_desc": "\u003Cspan class=\"highlight\"\u003E+3m\u003C/span\u003E Move Speed \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+8\u003C/span\u003E Damage and increased scaling", | ||
"ability_power_surge_t3_desc": "+ | "ability_power_surge_t3_desc": "+10s Duration\u003Cbr\u003EApplies \u003Cspan class=\"highlight\"\u003E-15%\u003C/span\u003E Spirit Resist", | ||
"ability_priest_antispiritvest": "Blessed Tac-Vest", | "ability_priest_antispiritvest": "Blessed Tac-Vest", | ||
"ability_priest_antispiritvest_desc": "Gain passive {g:citadel_inline_attribute:'CombatBarrier'} that grants {g:citadel_inline_attribute:'BulletResist'} and {g:citadel_inline_attribute:'SpiritResist'}. The barrier repairs itself when out of combat.", | "ability_priest_antispiritvest_desc": "Gain passive {g:citadel_inline_attribute:'CombatBarrier'} that grants {g:citadel_inline_attribute:'BulletResist'} and {g:citadel_inline_attribute:'SpiritResist'}. The barrier repairs itself when out of combat.", | ||
| Line 8,406: | Line 8,415: | ||
"ability_warden_crowd_control_quip": "Damage and debuff enemies nearby", | "ability_warden_crowd_control_quip": "Damage and debuff enemies nearby", | ||
"ability_warden_crowd_control_t1_desc": "Hit enemies lose \u003Cspan class=\"highlight\"\u003E1 Stamina\u003C/span\u003E", | "ability_warden_crowd_control_t1_desc": "Hit enemies lose \u003Cspan class=\"highlight\"\u003E1 Stamina\u003C/span\u003E", | ||
"ability_warden_crowd_control_t2_desc": "\u003Cspan class=\"highlight\"\u003E+ | "ability_warden_crowd_control_t2_desc": "\u003Cspan class=\"highlight\"\u003E+35 Damage\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003E-25% Weapon Damage\u003C/span\u003E", | ||
"ability_warden_crowd_control_t3_desc": "\u003Cspan class=\"highlight\"\u003E-7s\u003C/span\u003E Cooldown and \u003Cspan class=\"highlight\"\u003E+2m\u003C/span\u003E Radius\u003Cbr\u003E Applies \u003Cspan class=\"highlight\"\u003E-30%\u003C/span\u003E Fire Rate", | "ability_warden_crowd_control_t3_desc": "\u003Cspan class=\"highlight\"\u003E-7s\u003C/span\u003E Cooldown and \u003Cspan class=\"highlight\"\u003E+2m\u003C/span\u003E Radius\u003Cbr\u003E Applies \u003Cspan class=\"highlight\"\u003E-30%\u003C/span\u003E Fire Rate", | ||
"ability_warden_high_alert": "Willpower", | "ability_warden_high_alert": "Willpower", | ||
| Line 8,418: | Line 8,427: | ||
"ability_warden_lock_down_t1_desc": "Warden deals \u003Cspan class=\"highlight\"\u003E+20% more Bullet Damage\u003C/span\u003E to trapped Heroes for \u003Cspan class=\"highlight\"\u003E5s\u003C/span\u003E", | "ability_warden_lock_down_t1_desc": "Warden deals \u003Cspan class=\"highlight\"\u003E+20% more Bullet Damage\u003C/span\u003E to trapped Heroes for \u003Cspan class=\"highlight\"\u003E5s\u003C/span\u003E", | ||
"ability_warden_lock_down_t2_desc": "+0.75s Duration", | "ability_warden_lock_down_t2_desc": "+0.75s Duration", | ||
"ability_warden_lock_down_t3_desc": "- | "ability_warden_lock_down_t3_desc": "-14s Cooldown \u003Cbr\u003ESilences enemies until they escape or are immobilized", | ||
"ability_warden_riot_protocol": "Last Stand", | "ability_warden_riot_protocol": "Last Stand", | ||
"ability_warden_riot_protocol_desc": "After charging for 2s, \u003Cspan class=\"highlight\"\u003Erelease pulses that damage enemies and heal you\u003C/span\u003E based on the damage done. \u003Cbr\u003EWhile channeling Last Stand you have greatly increased \u003Cspan class=\"highlight\"\u003Ebullet and spirit resist\u003C/span\u003E.", | "ability_warden_riot_protocol_desc": "After charging for 2s, \u003Cspan class=\"highlight\"\u003Erelease pulses that damage enemies and heal you\u003C/span\u003E based on the damage done. \u003Cbr\u003EWhile channeling Last Stand you have greatly increased \u003Cspan class=\"highlight\"\u003Ebullet and spirit resist\u003C/span\u003E.", | ||
"ability_warden_riot_protocol_quip": "Emit pulses that steal health from enemies", | "ability_warden_riot_protocol_quip": "Emit pulses that steal health from enemies", | ||
"ability_warden_riot_protocol_t2_desc": "+40.5 DPS\u003Cbr\u003E- | "ability_warden_riot_protocol_t2_desc": "+40.5 DPS\u003Cbr\u003E-35s Cooldown", | ||
"ability_warden_riot_protocol_t3_desc": "+ | "ability_warden_riot_protocol_t3_desc": "+4s Duration\u003Cbr\u003EUnstoppable and +30% Resists while channeling", | ||
"ability_werewolf_cripplingslash": "Tail Whack", | "ability_werewolf_cripplingslash": "Tail Whack", | ||
"ability_werewolf_cripplingslash/debuff": "Tail Whack", | "ability_werewolf_cripplingslash/debuff": "Tail Whack", | ||
| Line 8,462: | Line 8,471: | ||
"ability_werewolf_transformation_t1_desc": "\u003Cspan class=\"highlight\"\u003E+20%\u003C/span\u003E Bullet \u0026 Spirit Resistance", | "ability_werewolf_transformation_t1_desc": "\u003Cspan class=\"highlight\"\u003E+20%\u003C/span\u003E Bullet \u0026 Spirit Resistance", | ||
"ability_werewolf_transformation_t2_desc": "\u003Cspan class=\"highlight\"\u003E+4 m/s\u003C/span\u003E Move Speed and \u003Cspan class=\"highlight\"\u003E200\u003C/span\u003E Bonus Health", | "ability_werewolf_transformation_t2_desc": "\u003Cspan class=\"highlight\"\u003E+4 m/s\u003C/span\u003E Move Speed and \u003Cspan class=\"highlight\"\u003E200\u003C/span\u003E Bonus Health", | ||
"ability_werewolf_transformation_t3_desc": "On Hero Kill: Refresh abilities | "ability_werewolf_transformation_t3_desc": "On Hero Kill: Refresh abilities and duration", | ||
"ability_werewolf_transformation_trigger": "End the Curse", | "ability_werewolf_transformation_trigger": "End the Curse", | ||
"ability_werewolf_transformation_trigger_desc": "Return back to your human form.", | "ability_werewolf_transformation_trigger_desc": "Return back to your human form.", | ||
| Line 8,921: | Line 8,930: | ||
"citadel_ability_shieldedsentry_quip": "Deploy an automated turret", | "citadel_ability_shieldedsentry_quip": "Deploy an automated turret", | ||
"citadel_ability_shieldedsentry_t1_desc": "\u003Cspan class=\"highlight\"\u003E+10\u003C/span\u003E Turret DPS and \u003Cspan class=\"highlight\"\u003E+10m\u003C/span\u003E Attack Range", | "citadel_ability_shieldedsentry_t1_desc": "\u003Cspan class=\"highlight\"\u003E+10\u003C/span\u003E Turret DPS and \u003Cspan class=\"highlight\"\u003E+10m\u003C/span\u003E Attack Range", | ||
"citadel_ability_shieldedsentry_t3_desc": "\u003Cspan class=\"highlight\"\u003E+ | "citadel_ability_shieldedsentry_t3_desc": "\u003Cspan class=\"highlight\"\u003E+25%\u003C/span\u003E Turret Fire Rate and \u003Cspan class=\"highlight\"\u003E+12s\u003C/span\u003E Turret Lifetime", | ||
"citadel_ability_shiv_dagger": "Serrated Knives", | "citadel_ability_shiv_dagger": "Serrated Knives", | ||
"citadel_ability_shiv_dagger_desc": "Throw a knife that \u003Cspan class=\"highlight\"\u003Ebleeds\u003C/span\u003E an enemy. Each additional hit adds a \u003Cspan class=\"highlight\"\u003Estack\u003C/span\u003E and refreshes the bleed duration, causing the bleed to increase per stack.", | "citadel_ability_shiv_dagger_desc": "Throw a knife that \u003Cspan class=\"highlight\"\u003Ebleeds\u003C/span\u003E an enemy. Each additional hit adds a \u003Cspan class=\"highlight\"\u003Estack\u003C/span\u003E and refreshes the bleed duration, causing the bleed to increase per stack.", | ||
| Line 8,945: | Line 8,954: | ||
"citadel_ability_shiv_killing_blow_active_desc": "\u003Cspan class=\"diminish\"\u003EActive:\u003C/span\u003E Leap forward, dealing {g:citadel_inline_attribute:'SpiritDamage'} to the first enemy hero. If they are below the \u003Cspan class=\"highlight\"\u003Ekill threshold\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003Eexecute\u003C/span\u003E them instead.", | "citadel_ability_shiv_killing_blow_active_desc": "\u003Cspan class=\"diminish\"\u003EActive:\u003C/span\u003E Leap forward, dealing {g:citadel_inline_attribute:'SpiritDamage'} to the first enemy hero. If they are below the \u003Cspan class=\"highlight\"\u003Ekill threshold\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003Eexecute\u003C/span\u003E them instead.", | ||
"citadel_ability_shiv_killing_blow_passive_desc": "\u003Cspan class=\"diminish\"\u003EPassive:\u003C/span\u003E Damaging enemies fills you with rage. While at full rage, Shiv gains increased damage and \u003Cspan class=\"highlight\"\u003Eunlocks special properties\u003C/span\u003E on his other abilities.", | "citadel_ability_shiv_killing_blow_passive_desc": "\u003Cspan class=\"diminish\"\u003EPassive:\u003C/span\u003E Damaging enemies fills you with rage. While at full rage, Shiv gains increased damage and \u003Cspan class=\"highlight\"\u003Eunlocks special properties\u003C/span\u003E on his other abilities.", | ||
"citadel_ability_shiv_killing_blow_passive_desc_footer": "\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ECooldown is increased by +30% if no target is executed.\u003C/span\u003E", | |||
"citadel_ability_shiv_killing_blow_quip": "Travel to a low health hero and instantly kill it", | "citadel_ability_shiv_killing_blow_quip": "Travel to a low health hero and instantly kill it", | ||
"citadel_ability_shiv_killing_blow_t1_desc": "Gain \u003Cspan class=\"highlight\"\u003E+2 m/s\u003C/span\u003E move speed while at full rage.", | "citadel_ability_shiv_killing_blow_t1_desc": "Gain \u003Cspan class=\"highlight\"\u003E+2 m/s\u003C/span\u003E move speed while at full rage.", | ||
| Line 9,018: | Line 9,028: | ||
"citadel_ability_sticky_bomb_desc": "Attach a bomb that explodes after a delay, dealing {g:citadel_inline_attribute:'SpiritDamage'} to nearby enemies. \u003Cbr\u003E\u003Cbr\u003EIf the bomb hits or kills a hero, you gain \u003Cspan class=\"highlight\"\u003Epermanent bonus damage\u003C/span\u003E on Sticky Bomb. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EStacks diminish by half after 60 hits and 7 kills", | "citadel_ability_sticky_bomb_desc": "Attach a bomb that explodes after a delay, dealing {g:citadel_inline_attribute:'SpiritDamage'} to nearby enemies. \u003Cbr\u003E\u003Cbr\u003EIf the bomb hits or kills a hero, you gain \u003Cspan class=\"highlight\"\u003Epermanent bonus damage\u003C/span\u003E on Sticky Bomb. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EStacks diminish by half after 60 hits and 7 kills", | ||
"citadel_ability_sticky_bomb_quip": "Plant a bomb on an enemy", | "citadel_ability_sticky_bomb_quip": "Plant a bomb on an enemy", | ||
"citadel_ability_sticky_bomb_t3_desc": "On Cast: \u003Cspan class=\"highlight\"\u003E+5m\u003C/span\u003E Move Speed and \u003Cspan class=\"highlight\"\u003E+ | "citadel_ability_sticky_bomb_t3_desc": "On Cast: \u003Cspan class=\"highlight\"\u003E+5m\u003C/span\u003E Move Speed and \u003Cspan class=\"highlight\"\u003E+25%\u003C/span\u003E Debuff Resistance for \u003Cspan class=\"highlight\"\u003E6s\u003C/span\u003E", | ||
"citadel_ability_stomp": "Kinetic Pulse", | "citadel_ability_stomp": "Kinetic Pulse", | ||
"citadel_ability_stomp_desc": "Release an energy pulse that travels along the ground, dealing {g:citadel_inline_attribute:'SpiritDamage'} and applying {g:citadel_inline_attribute:'KnockUp'}.", | "citadel_ability_stomp_desc": "Release an energy pulse that travels along the ground, dealing {g:citadel_inline_attribute:'SpiritDamage'} and applying {g:citadel_inline_attribute:'KnockUp'}.", | ||
| Line 9,082: | Line 9,092: | ||
"citadel_ability_uppercut_quip": "Punch someone away from you", | "citadel_ability_uppercut_quip": "Punch someone away from you", | ||
"citadel_ability_uppercut_t2_desc": "On Hero Hit: Gain \u003Cspan class=\"highlight\"\u003Efast spin-up time, 2x weapon range and +30% weapon damage\u003C/span\u003E for 9s", | "citadel_ability_uppercut_t2_desc": "On Hero Hit: Gain \u003Cspan class=\"highlight\"\u003Efast spin-up time, 2x weapon range and +30% weapon damage\u003C/span\u003E for 9s", | ||
"citadel_ability_uppercut_t3_desc": "On Hero Hit: Set \u003Cspan class=\"highlight\"\u003EGrapple Arm cooldown to 0\u003C/span\u003E and restores \u003Cspan class=\"highlight\"\u003E+ | "citadel_ability_uppercut_t3_desc": "On Hero Hit: Set \u003Cspan class=\"highlight\"\u003EGrapple Arm cooldown to 0\u003C/span\u003E and restores \u003Cspan class=\"highlight\"\u003E+18%\u003C/span\u003E of your missing health", | ||
"citadel_ability_viscous_ball_boost": "Slam Ball", | "citadel_ability_viscous_ball_boost": "Slam Ball", | ||
"citadel_ability_void_sphere": "Quantum Entanglement", | "citadel_ability_void_sphere": "Quantum Entanglement", | ||
| Line 11,399: | Line 11,409: | ||
"synth_plasma_flux_quip": "Launch a damaging cloak that you can teleport to", | "synth_plasma_flux_quip": "Launch a damaging cloak that you can teleport to", | ||
"synth_plasma_flux_t2_desc": "\u003Cspan class=\"highlight\"\u003E+5\u003C/span\u003E Weapon Damage for 6s\u003C/span\u003E", | "synth_plasma_flux_t2_desc": "\u003Cspan class=\"highlight\"\u003E+5\u003C/span\u003E Weapon Damage for 6s\u003C/span\u003E", | ||
"synth_plasma_flux_t3_desc": "\u003Cspan class=\"highlight\"\u003E+1.6s\u003C/span\u003E Lifetime and \u003Cspan class=\"highlight\"\u003E- | "synth_plasma_flux_t3_desc": "\u003Cspan class=\"highlight\"\u003E+1.6s\u003C/span\u003E Lifetime and \u003Cspan class=\"highlight\"\u003E-12s\u003C/span\u003E Cooldown.", | ||
"synth_plasma_flux_teleport": "Teleport", | "synth_plasma_flux_teleport": "Teleport", | ||
"synth_pulse": "Enchanter's Satchel", | "synth_pulse": "Enchanter's Satchel", | ||
| Line 12,043: | Line 12,053: | ||
"viscous_goo_bowling_ball_desc": "Morph into a large goo ball that \u003Cspan class=\"highlight\"\u003Edeals damage\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Estuns\u003C/span\u003E enemies on impact. The ball grants large amounts of \u003Cspan class=\"highlight\"\u003EBullet\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESpirit\u003C/span\u003E resist, bounces off walls and can \u003Cspan class=\"highlight\"\u003Edouble jump\u003C/span\u003E.", | "viscous_goo_bowling_ball_desc": "Morph into a large goo ball that \u003Cspan class=\"highlight\"\u003Edeals damage\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Estuns\u003C/span\u003E enemies on impact. The ball grants large amounts of \u003Cspan class=\"highlight\"\u003EBullet\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESpirit\u003C/span\u003E resist, bounces off walls and can \u003Cspan class=\"highlight\"\u003Edouble jump\u003C/span\u003E.", | ||
"viscous_goo_bowling_ball_quip": "Roll around and cause chaos", | "viscous_goo_bowling_ball_quip": "Roll around and cause chaos", | ||
"viscous_goo_bowling_ball_t2_desc": "+70 Damage and +10% Resists", | |||
"viscous_goo_bowling_ball_t3_desc": "+6s Duration and +0.3s\t Stun Duration", | "viscous_goo_bowling_ball_t3_desc": "+6s Duration and +0.3s\t Stun Duration", | ||
"viscous_goo_grenade": "Splatter", | "viscous_goo_grenade": "Splatter", | ||
| Line 12,070: | Line 12,081: | ||
"viscous_telepunch_quip": "Punch enemies with a giant fist", | "viscous_telepunch_quip": "Punch enemies with a giant fist", | ||
"viscous_telepunch_t1_desc": "+1 Charge and +20 Damage", | "viscous_telepunch_t1_desc": "+1 Charge and +20 Damage", | ||
"viscous_telepunch_t2_desc": "+1.5m Radius and + | "viscous_telepunch_t2_desc": "+1.5m Radius and +60% Lifesteal", | ||
"viscous_telepunch_t3_desc": "-12s Cooldown and now deals \u003Cspan class=\"highlight\"\u003EHeavy Melee Damage\u003C/span\u003E", | "viscous_telepunch_t3_desc": "-12s Cooldown and now deals \u003Cspan class=\"highlight\"\u003EHeavy Melee Damage\u003C/span\u003E", | ||
"walker_unit": "Walker", | "walker_unit": "Walker", | ||