Data:Lang en.json: Difference between revisions

Deadbot (talk | contribs)
Deadbot v1.14.0-6603
Deadbot (talk | contribs)
Deadbot v1.14.0-6612
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"citadel_ability_shiv_dagger_t3_desc": "+12 Bleed DPS with increased Spirit scaling",
"citadel_ability_shiv_dagger_t3_desc": "+12 Bleed DPS with increased Spirit scaling",
"citadel_ability_shiv_dash": "Slice and Dice",
"citadel_ability_shiv_dash": "Slice and Dice",
"citadel_ability_shiv_dash_desc": "Perform a \u003Cspan class=\"highlight\"\u003Edash forward, damaging enemies along the path\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Eincreases the damage\u003C/span\u003E they take from you. This debuff can stack.",
"citadel_ability_shiv_dash_desc": "Perform a \u003Cspan class=\"highlight\"\u003Edash forward, damaging enemies along the path\u003C/span\u003E.  Hit Enemies have their {g:citadel_inline_attribute:'SpiritResist'} reduced. This debuff can stack.",
"citadel_ability_shiv_dash_quip": "Dash ahead, damaging all enemies along the path",
"citadel_ability_shiv_dash_quip": "Dash ahead, damaging all enemies along the path",
"citadel_ability_shiv_dash_t2_desc": "\u003Cspan class=\"highlight\"\u003E+4%\u003C/span\u003E Damage Amp\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+2m\u003C/span\u003E Dash Range",
"citadel_ability_shiv_dash_t2_desc": "\u003Cspan class=\"highlight\"\u003E-6%\u003C/span\u003E Spirit Resist\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+2m\u003C/span\u003E Dash Range",
"citadel_ability_shiv_dash_t3_desc": "\u003Cspan class=\"highlight\"\u003E+50\u003C/span\u003E Impact Damage\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-2s\u003C/span\u003E Cooldown per Hero hit.",
"citadel_ability_shiv_dash_t3_desc": "\u003Cspan class=\"highlight\"\u003E+50\u003C/span\u003E Impact Damage\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-2s\u003C/span\u003E Cooldown per Hero hit.",
"citadel_ability_shiv_dash_t3_tooltip": "On hit",
"citadel_ability_shiv_dash_t3_tooltip": "On hit",
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"citadel_ability_shiv_killing_blow_t1_desc": "\u003Cspan class=\"highlight\"\u003E+6 m\u003C/span\u003E Range\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+2 m/s\u003C/span\u003E in Full Rage.",
"citadel_ability_shiv_killing_blow_t1_desc": "\u003Cspan class=\"highlight\"\u003E+6 m\u003C/span\u003E Range\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+2 m/s\u003C/span\u003E in Full Rage.",
"citadel_ability_shiv_killing_blow_t2_desc": "\u003Cspan class=\"highlight\"\u003E+16%\u003C/span\u003E Full Rage Bonus Damage\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-25s\u003C/span\u003E Cooldown",
"citadel_ability_shiv_killing_blow_t2_desc": "\u003Cspan class=\"highlight\"\u003E+16%\u003C/span\u003E Full Rage Bonus Damage\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-25s\u003C/span\u003E Cooldown",
"citadel_ability_shiv_killing_blow_t3_desc": "\u003Cspan class=\"highlight\"\u003E+10%\u003C/span\u003E Enemy Health Threshold",
"citadel_ability_shiv_killing_blow_t3_desc": "\u003Cspan class=\"highlight\"\u003E+8%\u003C/span\u003E Enemy Health Threshold",
"citadel_ability_shiv_killing_blow_ui_meter": "Rage",
"citadel_ability_shiv_killing_blow_ui_meter": "Rage",
"citadel_ability_shiv_killing_blow_while_full_rage": "While Rage is Full",
"citadel_ability_shiv_killing_blow_while_full_rage": "While Rage is Full",