Data:Lang en.json: Difference between revisionsGive feedback
DeadBot v0.3.0-5450 |
DeadBot v0.3.0-5313 |
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| Line 31: | Line 31: | ||
"AbilityButtonHint_CastVoidSphere": "Teleport", | "AbilityButtonHint_CastVoidSphere": "Teleport", | ||
"AbilityButtonHint_ClimbRope": "Hold to Climb Rope", | "AbilityButtonHint_ClimbRope": "Hold to Climb Rope", | ||
"AbilityButtonHint_Deploy": "Deploy", | "AbilityButtonHint_Deploy": "Deploy", | ||
"AbilityButtonHint_Deselect": "Deselect", | "AbilityButtonHint_Deselect": "Deselect", | ||
| Line 53: | Line 52: | ||
"AbilityButtonHint_HealSelf": "Heal Self", | "AbilityButtonHint_HealSelf": "Heal Self", | ||
"AbilityButtonHint_HealTarget": "Heal Target", | "AbilityButtonHint_HealTarget": "Heal Target", | ||
"AbilityButtonHint_LightningCrashDive": "Dive Early", | "AbilityButtonHint_LightningCrashDive": "Dive Early", | ||
"AbilityButtonHint_MeleeRejuvinator": "Heavy Melee to claim Rejuvenator", | "AbilityButtonHint_MeleeRejuvinator": "Heavy Melee to claim Rejuvenator", | ||
"AbilityButtonHint_MirageLaunchFireBeetle": "Launch Fire Beetle", | "AbilityButtonHint_MirageLaunchFireBeetle": "Launch Fire Beetle", | ||
| Line 88: | Line 82: | ||
"AbilityCooldownPerHeadshot_label": "Cooldown Per Headshot", | "AbilityCooldownPerHeadshot_label": "Cooldown Per Headshot", | ||
"AbilityCooldownPerHeadshot_postfix": "s", | "AbilityCooldownPerHeadshot_postfix": "s", | ||
"AbilityCooldown_label": "Cooldown", | "AbilityCooldown_label": "Cooldown", | ||
"AbilityCooldown_postfix": "s", | "AbilityCooldown_postfix": "s", | ||
| Line 128: | Line 120: | ||
"ActiveBonusLifesteal_label": "Bullet Lifesteal", | "ActiveBonusLifesteal_label": "Bullet Lifesteal", | ||
"ActiveBonusLifesteal_postfix": "%", | "ActiveBonusLifesteal_postfix": "%", | ||
"ActiveBonusMoveSpeed_label": " | "ActiveBonusMoveSpeed_label": "Movement Speed", | ||
"ActiveBonusMoveSpeed_postfix": "m/s", | "ActiveBonusMoveSpeed_postfix": "m/s", | ||
"ActiveBonusMoveSpeed_prefix": "{s:sign}", | "ActiveBonusMoveSpeed_prefix": "{s:sign}", | ||
| Line 157: | Line 149: | ||
"ActiveHealthRegen_prefix": "{s:sign}", | "ActiveHealthRegen_prefix": "{s:sign}", | ||
"ActiveItemUse_conditional": "while active", | "ActiveItemUse_conditional": "while active", | ||
"ActiveRadius_label": "Active Radius", | "ActiveRadius_label": "Active Radius", | ||
"ActiveRadius_postfix": "m", | "ActiveRadius_postfix": "m", | ||
| Line 173: | Line 160: | ||
"ActiveWeaponDamageChange_label": "Weapon Damage Steal", | "ActiveWeaponDamageChange_label": "Weapon Damage Steal", | ||
"ActiveWeaponDamageChange_postfix": "%", | "ActiveWeaponDamageChange_postfix": "%", | ||
"AfterburnExplodeDamage_label": "Explode Damage", | "AfterburnExplodeDamage_label": "Explode Damage", | ||
"AfterburnExplodeRadius_label": "Spread Radius", | "AfterburnExplodeRadius_label": "Spread Radius", | ||
| Line 271: | Line 256: | ||
"AvaRecallCooldown_postfix": "s", | "AvaRecallCooldown_postfix": "s", | ||
"AwakenDamage_label": "Awaken Damage", | "AwakenDamage_label": "Awaken Damage", | ||
"BarrelDamageRadius_label": "Explosion Radius", | "BarrelDamageRadius_label": "Explosion Radius", | ||
"BarrelDamageRadius_postfix": "m", | "BarrelDamageRadius_postfix": "m", | ||
| Line 298: | Line 279: | ||
"BaseDamagePct_postfix": "%", | "BaseDamagePct_postfix": "%", | ||
"BaseDamagePct_prefix": "{s:sign}", | "BaseDamagePct_prefix": "{s:sign}", | ||
"BaseHeatPower_Label": "Base Heat Power", | "BaseHeatPower_Label": "Base Heat Power", | ||
"BaseWeaponDamage_postfix": "%", | "BaseWeaponDamage_postfix": "%", | ||
| Line 349: | Line 329: | ||
"BonusAmmo_postfix": "%", | "BonusAmmo_postfix": "%", | ||
"BonusAmmo_prefix": "{s:sign}", | "BonusAmmo_prefix": "{s:sign}", | ||
"BonusAttackRangePercent_label": "Weapon Fall-off Range", | "BonusAttackRangePercent_label": "Weapon Fall-off Range", | ||
"BonusAttackRangePercent_postfix": "%", | "BonusAttackRangePercent_postfix": "%", | ||
| Line 494: | Line 471: | ||
"BonusTechPowerPerKill_label": "Spirit Power Per Kill", | "BonusTechPowerPerKill_label": "Spirit Power Per Kill", | ||
"BonusTechPower_label": "Spirit Power while Pathing", | "BonusTechPower_label": "Spirit Power while Pathing", | ||
"BonusWeaponDamage_label": "Bullet Damage", | "BonusWeaponDamage_label": "Bullet Damage", | ||
"BonusWeaponDamage_prefix": "+", | "BonusWeaponDamage_prefix": "+", | ||
| Line 504: | Line 480: | ||
"BoostDuration_label": "Ally Move Speed Duration", | "BoostDuration_label": "Ally Move Speed Duration", | ||
"BoostDuration_postfix": "s", | "BoostDuration_postfix": "s", | ||
"BotMatchWarning_EarlyGame": "Bots are great to practice fighting against, but struggle with grouping up and pushing objectives.", | |||
"BotMatchWarning_LateGame": "These matches tend to last much longer than a typical game - you'll need to take charge to defeat their Patron!", | |||
"BotMatchWarning_Title": "Bots - Match Length Warning", | |||
"BounceCount_label": "Shield Bounces", | "BounceCount_label": "Shield Bounces", | ||
"BouncePadStompCount_label": "Max Head Stomps", | "BouncePadStompCount_label": "Max Head Stomps", | ||
| Line 518: | Line 497: | ||
"BuffDuration_label": "Buff Duration", | "BuffDuration_label": "Buff Duration", | ||
"BuffDuration_postfix": "s", | "BuffDuration_postfix": "s", | ||
"BuffMoveSpeedBonus_label": " | "BuffMoveSpeedBonus_label": "Movement Speed", | ||
"BuffMoveSpeedBonus_postfix": "m/s", | "BuffMoveSpeedBonus_postfix": "m/s", | ||
"BuffMoveSpeedBonus_prefix": "{s:sign}", | "BuffMoveSpeedBonus_prefix": "{s:sign}", | ||
| Line 530: | Line 509: | ||
"BuildUpPercentPerHit_label": "Buildup per hit", | "BuildUpPercentPerHit_label": "Buildup per hit", | ||
"BuildUpPercentPerHit_postfix": "%", | "BuildUpPercentPerHit_postfix": "%", | ||
"BuildupDamage_label": "Damage on Buildup", | "BuildupDamage_label": "Damage on Buildup", | ||
"BuildupDecayDelay_label": "Buildup Decay Delay", | "BuildupDecayDelay_label": "Buildup Decay Delay", | ||
| Line 544: | Line 522: | ||
"BuildupRate_label": "Buildup Per Shot", | "BuildupRate_label": "Buildup Per Shot", | ||
"BuildupRate_postfix": "", | "BuildupRate_postfix": "", | ||
"BulletArmorDamageReduction_label": "Bullet Resist", | "BulletArmorDamageReduction_label": "Bullet Resist", | ||
"BulletArmorDamageReduction_postfix": "%", | "BulletArmorDamageReduction_postfix": "%", | ||
| Line 714: | Line 691: | ||
"ChargedShotBonus_postfix": "%", | "ChargedShotBonus_postfix": "%", | ||
"ChargedShotBonus_prefix": "+", | "ChargedShotBonus_prefix": "+", | ||
"ChargesRestored_label": "Charges Restored", | "ChargesRestored_label": "Charges Restored", | ||
"ChronoTimeScale_label": "Paradox Time Acceleration", | "ChronoTimeScale_label": "Paradox Time Acceleration", | ||
"ChronoTimeScale_postfix": "%", | "ChronoTimeScale_postfix": "%", | ||
| Line 806: | Line 779: | ||
"Citadel_CommendPlayer_Skilled": "Skilled Gamer", | "Citadel_CommendPlayer_Skilled": "Skilled Gamer", | ||
"Citadel_CommendPlayer_Teamwork": "Team Player", | "Citadel_CommendPlayer_Teamwork": "Team Player", | ||
"Citadel_Commend_Toast_Friendly": "{s:commender} ({s:commender_hero}) commended you for being Friendly and Fun to play with.", | "Citadel_Commend_Toast_Friendly": "{s:commender} ({s:commender_hero}) commended you for being Friendly and Fun to play with.", | ||
"Citadel_Commend_Toast_Generic": "{s:commender} ({s:commender_hero}) commended you", | "Citadel_Commend_Toast_Generic": "{s:commender} ({s:commender_hero}) commended you", | ||
| Line 842: | Line 814: | ||
"Citadel_Dashboard_ClearReadyUpButtonTooltipText": "Clear your ready state so that your party can't play", | "Citadel_Dashboard_ClearReadyUpButtonTooltipText": "Clear your ready state so that your party can't play", | ||
"Citadel_Dashboard_CloseAnnounceTooltip": "Close Announcements", | "Citadel_Dashboard_CloseAnnounceTooltip": "Close Announcements", | ||
"Citadel_Dashboard_EnterMatchmaking": "Enter\"nMatchmaking", | "Citadel_Dashboard_EnterMatchmaking": "Enter\"nMatchmaking", | ||
"Citadel_Dashboard_Matchmaking_SearchingForBotMatchPlayers": "COOP BOT MATCH - Waiting for Players", | "Citadel_Dashboard_Matchmaking_SearchingForBotMatchPlayers": "COOP BOT MATCH - Waiting for Players", | ||
| Line 904: | Line 872: | ||
"Citadel_FlexSlotUnlockedAllTier1": "You've unlocked a flex slot for killing three of the \u003Cspan class=\"FlexSlotObjectiveName\"\u003EEnemy Guardians\u003C/span\u003E", | "Citadel_FlexSlotUnlockedAllTier1": "You've unlocked a flex slot for killing three of the \u003Cspan class=\"FlexSlotObjectiveName\"\u003EEnemy Guardians\u003C/span\u003E", | ||
"Citadel_FlexSlotUnlockedAllTier2": "You've unlocked a flex slot for killing all the \u003Cspan class=\"FlexSlotObjectiveName\"\u003EEnemy Walkers\u003C/span\u003E", | "Citadel_FlexSlotUnlockedAllTier2": "You've unlocked a flex slot for killing all the \u003Cspan class=\"FlexSlotObjectiveName\"\u003EEnemy Walkers\u003C/span\u003E", | ||
"Citadel_FlexSlotUnlockedGenerator": "You've unlocked a flex slot for killing | "Citadel_FlexSlotUnlockedGenerator": "You've unlocked a flex slot for killing both \u003Cspan class=\"FlexSlotObjectiveName\"\u003EEnemy Shrines\u003C/span\u003E", | ||
"Citadel_FlexSlotUnlockedKill2Tier2": "You've unlocked a flex slot for killing two \u003Cspan class=\"FlexSlotObjectiveName\"\u003EEnemy Walkers\u003C/span\u003E", | "Citadel_FlexSlotUnlockedKill2Tier2": "You've unlocked a flex slot for killing two \u003Cspan class=\"FlexSlotObjectiveName\"\u003EEnemy Walkers\u003C/span\u003E", | ||
"Citadel_FlexSlot_Title": "Flex Slot Unlocked", | "Citadel_FlexSlot_Title": "Flex Slot Unlocked", | ||
| Line 970: | Line 938: | ||
"Citadel_GenericError_InvalidClientVersion": "Your client is unable to connect to this server due to version differences. Try updating your client to the latest version.", | "Citadel_GenericError_InvalidClientVersion": "Your client is unable to connect to this server due to version differences. Try updating your client to the latest version.", | ||
"Citadel_GenericError_RegionInfoNotProvided": "In order to play online, you must register your account.", | "Citadel_GenericError_RegionInfoNotProvided": "In order to play online, you must register your account.", | ||
"Citadel_GraphGroup_General": "General", | "Citadel_GraphGroup_General": "General", | ||
"Citadel_GraphGroup_Player": "Player-Specific", | "Citadel_GraphGroup_Player": "Player-Specific", | ||
| Line 1,002: | Line 961: | ||
"Citadel_Graph_Souls_Lane": "Troopers", | "Citadel_Graph_Souls_Lane": "Troopers", | ||
"Citadel_Graph_Souls_Neutral": "Neutral Enemies", | "Citadel_Graph_Souls_Neutral": "Neutral Enemies", | ||
"Citadel_Graph_Souls_Players": "Enemy Kills", | "Citadel_Graph_Souls_Players": "Enemy Kills", | ||
"Citadel_Graph_Souls_Treasure": "Urn", | "Citadel_Graph_Souls_Treasure": "Urn", | ||
| Line 1,013: | Line 970: | ||
"Citadel_GraphicsDriverOutOfDateWarning_Nvidia": "For an optimal gameplay experience, please visit Nvidia support to download the latest driver.", | "Citadel_GraphicsDriverOutOfDateWarning_Nvidia": "For an optimal gameplay experience, please visit Nvidia support to download the latest driver.", | ||
"Citadel_GraphicsDriverWarning_Title": "Warning: Graphics Driver Out-of-Date", | "Citadel_GraphicsDriverWarning_Title": "Warning: Graphics Driver Out-of-Date", | ||
"Citadel_HUD_AbilityUnlockAvailable": "Hold \u003Cspan class=\"keybind\"\u003E[{s:show_scoreboard}]\u003C/span\u003E to Unlock an Ability", | "Citadel_HUD_AbilityUnlockAvailable": "Hold \u003Cspan class=\"keybind\"\u003E[{s:show_scoreboard}]\u003C/span\u003E to Unlock an Ability", | ||
"Citadel_HUD_AbilityUnlock_Button": "Unlock", | "Citadel_HUD_AbilityUnlock_Button": "Unlock", | ||
| Line 1,058: | Line 1,014: | ||
"Citadel_HUD_LevelReward_BulletResist": "Spirit Damage", | "Citadel_HUD_LevelReward_BulletResist": "Spirit Damage", | ||
"Citadel_HUD_LevelReward_Health": "Health", | "Citadel_HUD_LevelReward_Health": "Health", | ||
"Citadel_HUD_LevelReward_NextRewardsLabel": "Next Rewards:", | "Citadel_HUD_LevelReward_NextRewardsLabel": "Next Rewards:", | ||
"Citadel_HUD_LevelReward_SpiritDamage": "Spirit Damage", | "Citadel_HUD_LevelReward_SpiritDamage": "Spirit Damage", | ||
| Line 1,103: | Line 1,058: | ||
"Citadel_HeroBuilds_CategoryName": "{s:category_name}", | "Citadel_HeroBuilds_CategoryName": "{s:category_name}", | ||
"Citadel_HeroBuilds_CategoryNameLabel": "Name", | "Citadel_HeroBuilds_CategoryNameLabel": "Name", | ||
"Citadel_HeroBuilds_CopyBuildLabel": "Copy \u0026 Edit", | "Citadel_HeroBuilds_CopyBuildLabel": "Copy \u0026 Edit", | ||
"Citadel_HeroBuilds_CopyOfName": "Copy of [%name%]", | "Citadel_HeroBuilds_CopyOfName": "Copy of [%name%]", | ||
| Line 1,167: | Line 1,121: | ||
"Citadel_HeroBuilds_Version": "Version: {i:r:selected_hero_build_version}", | "Citadel_HeroBuilds_Version": "Version: {i:r:selected_hero_build_version}", | ||
"Citadel_HeroBuilds_WeeklyFavorite": "Popular", | "Citadel_HeroBuilds_WeeklyFavorite": "Popular", | ||
"Citadel_HeroPage_BaseStats": "BASE STATS", | "Citadel_HeroPage_BaseStats": "BASE STATS", | ||
"Citadel_HeroPage_Complexity": "Complexity", | "Citadel_HeroPage_Complexity": "Complexity", | ||
"Citadel_HeroPage_EditBuild": "Create/Edit Build", | "Citadel_HeroPage_EditBuild": "Create/Edit Build", | ||
"Citadel_HeroPage_FatesTale": "A FATE'S TALE:", | "Citadel_HeroPage_FatesTale": "A FATE'S TALE:", | ||
"Citadel_HeroPage_MissingVideos": "Hero currently does not have movies created for abilities", | "Citadel_HeroPage_MissingVideos": "Hero currently does not have movies created for abilities", | ||
"Citadel_HeroPage_PlayerStats": "Player Stats", | "Citadel_HeroPage_PlayerStats": "Player Stats", | ||
"Citadel_HeroPage_Sandbox": "Hero Sandbox", | "Citadel_HeroPage_Sandbox": "Hero Sandbox", | ||
"Citadel_Hero_Stats_Souls": "Souls", | "Citadel_Hero_Stats_Souls": "Souls", | ||
"Citadel_Hero_Stats_Tooltip_HealthMult": "Total Bonus to your Base Health gained from buying items in the Vitality tree", | "Citadel_Hero_Stats_Tooltip_HealthMult": "Total Bonus to your Base Health gained from buying items in the Vitality tree", | ||
| Line 1,197: | Line 1,147: | ||
"Citadel_Hud_DPS": "DPS {i:dps}", | "Citadel_Hud_DPS": "DPS {i:dps}", | ||
"Citadel_Hud_DeathCam": "DEATH CAM", | "Citadel_Hud_DeathCam": "DEATH CAM", | ||
"Citadel_Hud_DebugStats": "MATCH: {s:match_id} \"nSERVER CPU: {i:server_frametime_avg_pct}% (peak: {i:server_frametime_max_pct}%)", | "Citadel_Hud_DebugStats": "MATCH: {s:match_id}\"nCLIENT FPS:{i:client_framerate} PING: {i:ping}ms\"nSERVER CPU: {i:server_frametime_avg_pct}% (peak: {i:server_frametime_max_pct}%)", | ||
"Citadel_Hud_HealthCritical": "Health Critical", | "Citadel_Hud_HealthCritical": "Health Critical", | ||
"Citadel_Hud_HealthWarning": "Health Warning", | "Citadel_Hud_HealthWarning": "Health Warning", | ||
| Line 1,237: | Line 1,187: | ||
"Citadel_Hud_Paused": "Game is paused", | "Citadel_Hud_Paused": "Game is paused", | ||
"Citadel_Hud_Pauser": "by {s:pauser}", | "Citadel_Hud_Pauser": "by {s:pauser}", | ||
"Citadel_Hud_PlayerSpeedUnits": "m/s", | |||
"Citadel_Hud_PreGame_Countdown": "Game Starting...", | "Citadel_Hud_PreGame_Countdown": "Game Starting...", | ||
"Citadel_Hud_RespawnIn": "Respawn in:", | "Citadel_Hud_RespawnIn": "Respawn in:", | ||
"Citadel_Hud_ReturnToMatch": "RETURN TO GAME", | "Citadel_Hud_ReturnToMatch": "RETURN TO GAME", | ||
| Line 1,260: | Line 1,196: | ||
"Citadel_Hud_SoulsGathered": "Souls Gathered", | "Citadel_Hud_SoulsGathered": "Souls Gathered", | ||
"Citadel_Hud_ToNext": "TO NEXT", | "Citadel_Hud_ToNext": "TO NEXT", | ||
"Citadel_Hud_TopbarPlayerNetworth": "{i:thousands_gold}\u003Cspan class=\"demote\"\u003Ek\u003C/span\u003E", | "Citadel_Hud_TopbarPlayerNetworth": "{i:thousands_gold}\u003Cspan class=\"demote\"\u003Ek\u003C/span\u003E", | ||
"Citadel_Hud_TopbarPlayerNetworthPlayerHigh": "{i:thousands_gold}\u003Cspan class=\"demote\"\u003Ek\u003C/span\u003E", | "Citadel_Hud_TopbarPlayerNetworthPlayerHigh": "{i:thousands_gold}\u003Cspan class=\"demote\"\u003Ek\u003C/span\u003E", | ||
| Line 1,330: | Line 1,265: | ||
"Citadel_LaneColorUnassigned": "Unassigned", | "Citadel_LaneColorUnassigned": "Unassigned", | ||
"Citadel_LaneColorYellow": "Yellow", | "Citadel_LaneColorYellow": "Yellow", | ||
"Citadel_LaneStats_Denies": "Denies", | "Citadel_LaneStats_Denies": "Denies", | ||
"Citadel_LaneStats_Guardians": "Base Guardians", | "Citadel_LaneStats_Guardians": "Base Guardians", | ||
| Line 1,357: | Line 1,287: | ||
"Citadel_Library_Title": "The Library", | "Citadel_Library_Title": "The Library", | ||
"Citadel_Library_Welcome": "Welcome to the Library", | "Citadel_Library_Welcome": "Welcome to the Library", | ||
"Citadel_Main_EarlyDevBuild": "Early Development Build", | "Citadel_Main_EarlyDevBuild": "Early Development Build", | ||
"Citadel_Main_PlayMode": "Select Play Mode:", | "Citadel_Main_PlayMode": "Select Play Mode:", | ||
| Line 1,392: | Line 1,321: | ||
"Citadel_MatchDetails_Team1NetWorth": "{i:team1_networth}k", | "Citadel_MatchDetails_Team1NetWorth": "{i:team1_networth}k", | ||
"Citadel_MatchDetails_Team2NetWorth": "{i:team2_networth}k", | "Citadel_MatchDetails_Team2NetWorth": "{i:team2_networth}k", | ||
" | "Citadel_MatchDetails_Team_Result": "\u003Cspan class=\"TeamName h2 display\"\u003E{s:team_name}\u003C/span\u003E\u003Cbr\u003E\u003Cspan class=\"OutcomeLabel h1 display\"\u003E{s:outcome_label}\u003C/span\u003E", | ||
"Citadel_MatchDetails_TemporarilyDisabled": "Match details has temporarily been disabled for maintenance", | "Citadel_MatchDetails_TemporarilyDisabled": "Match details has temporarily been disabled for maintenance", | ||
"Citadel_MatchDetails_TooBusy": "The Deadlock Network is too busy and unable to provide match details right now", | "Citadel_MatchDetails_TooBusy": "The Deadlock Network is too busy and unable to provide match details right now", | ||
| Line 1,420: | Line 1,348: | ||
"Citadel_MatchPage_Next": "Next", | "Citadel_MatchPage_Next": "Next", | ||
"Citadel_MatchPage_Prev": "Prev", | "Citadel_MatchPage_Prev": "Prev", | ||
"Citadel_MatchSurvey_KindOfFun": "Kind of Fun", | "Citadel_MatchSurvey_KindOfFun": "Kind of Fun", | ||
"Citadel_MatchSurvey_NotFun": "Not Fun", | "Citadel_MatchSurvey_NotFun": "Not Fun", | ||
| Line 1,429: | Line 1,356: | ||
"Citadel_MatchmakingSchedule": "Update:", | "Citadel_MatchmakingSchedule": "Update:", | ||
"Citadel_MatchmakingSchedule_Desc": "Matchmaking now open 24/7!", | "Citadel_MatchmakingSchedule_Desc": "Matchmaking now open 24/7!", | ||
"Citadel_Mod_Tooltip_Active": "Active", | "Citadel_Mod_Tooltip_Active": "Active", | ||
"Citadel_Mod_Tooltip_Innate": "Innate", | "Citadel_Mod_Tooltip_Innate": "Innate", | ||
| Line 1,492: | Line 1,414: | ||
"Citadel_PartyInvite_TooManyInvites": "There are too many invites already outstanding for this party. Please cancel previous invites before sending more.", | "Citadel_PartyInvite_TooManyInvites": "There are too many invites already outstanding for this party. Please cancel previous invites before sending more.", | ||
"Citadel_PartyInvite_UserDoesntHaveGame": "The player you invited hasn't played Deadlock before. For the closed beta we are only allowing you to send invites to users that have played Deadlock.", | "Citadel_PartyInvite_UserDoesntHaveGame": "The player you invited hasn't played Deadlock before. For the closed beta we are only allowing you to send invites to users that have played Deadlock.", | ||
"Citadel_PartySetMode_AlreadyDrafting": "The party has already started a match. You must stop the current match before you start another one.", | "Citadel_PartySetMode_AlreadyDrafting": "The party has already started a match. You must stop the current match before you start another one.", | ||
"Citadel_PartySetMode_CannotLeavePrivate": "Private lobbies are not currently allowed to change modes right now", | "Citadel_PartySetMode_CannotLeavePrivate": "Private lobbies are not currently allowed to change modes right now", | ||
| Line 1,601: | Line 1,522: | ||
"Citadel_Party_SetBotDifficultyText": "Please wait", | "Citadel_Party_SetBotDifficultyText": "Please wait", | ||
"Citadel_Party_SetBotDifficultyTitle": "Setting Bot Difficulty", | "Citadel_Party_SetBotDifficultyTitle": "Setting Bot Difficulty", | ||
"Citadel_Party_SetMatchModeText": "Please wait while we setup your party", | "Citadel_Party_SetMatchModeText": "Please wait while we setup your party", | ||
"Citadel_Party_SetMatchModeTitle": "Setting Party Mode", | "Citadel_Party_SetMatchModeTitle": "Setting Party Mode", | ||
| Line 1,613: | Line 1,532: | ||
"Citadel_Party_SpectatorLabel": "Spectator", | "Citadel_Party_SpectatorLabel": "Spectator", | ||
"Citadel_Party_UnavailableInQueueTooltip": "Unavailable while in Queue", | "Citadel_Party_UnavailableInQueueTooltip": "Unavailable while in Queue", | ||
"Citadel_PauseMsg_AutoUnpaused": "Game was automatically resumed.", | "Citadel_PauseMsg_AutoUnpaused": "Game was automatically resumed.", | ||
"Citadel_PauseMsg_CantPause": "You cannot pause.", | "Citadel_PauseMsg_CantPause": "You cannot pause.", | ||
| Line 1,770: | Line 1,657: | ||
"Citadel_PrivateLobby_Error_NotAllAssigned": "Not all players have yet chosen a team", | "Citadel_PrivateLobby_Error_NotAllAssigned": "Not all players have yet chosen a team", | ||
"Citadel_PrivateLobby_Error_NotAllReady": "Not all players are yet ready", | "Citadel_PrivateLobby_Error_NotAllReady": "Not all players are yet ready", | ||
"Citadel_PrivateLobby_FindingMatch": "Match is starting soon", | "Citadel_PrivateLobby_FindingMatch": "Match is starting soon", | ||
"Citadel_PrivateLobby_Group_Invites": "Invites", | "Citadel_PrivateLobby_Group_Invites": "Invites", | ||
| Line 1,810: | Line 1,695: | ||
"Citadel_PrivilegedFeatures_CommsRestricted_InactiveTitle": "Comms", | "Citadel_PrivilegedFeatures_CommsRestricted_InactiveTitle": "Comms", | ||
"Citadel_PrivilegedFeatures_CommsRestricted_Title": "Comms Restricted", | "Citadel_PrivilegedFeatures_CommsRestricted_Title": "Comms Restricted", | ||
"Citadel_PrivilegedFeatures_LowPriority_Active:p{low_priority_games_remaining}": "You have {i:low_priority_games_remaining} | "Citadel_PrivilegedFeatures_LowPriority_Active:p{low_priority_games_remaining}": "You have {i:low_priority_games_remaining} game left in Low Priority Matchmaking.#|#You have {i:low_priority_games_remaining} games left in Low Priority Matchmaking.", | ||
"Citadel_PrivilegedFeatures_LowPriority_Inactive": "Players who frequently abandon matches will be put into a separate Low Priority Matchmaking queue, which when active, will only match you with other players who also have Low Priority Matchmaking.", | "Citadel_PrivilegedFeatures_LowPriority_Inactive": "Players who frequently abandon matches will be put into a separate Low Priority Matchmaking queue, which when active, will only match you with other players who also have Low Priority Matchmaking.", | ||
"Citadel_PrivilegedFeatures_LowPriority_InactiveTitle": "Matchmaking", | "Citadel_PrivilegedFeatures_LowPriority_InactiveTitle": "Matchmaking", | ||
| Line 1,820: | Line 1,705: | ||
"Citadel_PrivilegedFeatures_PausingDisabled_Title": "Pausing Disabled", | "Citadel_PrivilegedFeatures_PausingDisabled_Title": "Pausing Disabled", | ||
"Citadel_PrivilegedFeatures_ReportingDisabled_Active": "The in-game player reporting feature has been disabled on your account until {t:l:t:m:report_ban_end_time}.", | "Citadel_PrivilegedFeatures_ReportingDisabled_Active": "The in-game player reporting feature has been disabled on your account until {t:l:t:m:report_ban_end_time}.", | ||
"Citadel_PrivilegedFeatures_ReportingDisabled_Inactive": "Inaccurate | "Citadel_PrivilegedFeatures_ReportingDisabled_Inactive": "Inaccurate player reports will result in the reporting feature being disabled on your account, and if the problem persists, a permanent account ban.", | ||
"Citadel_PrivilegedFeatures_ReportingDisabled_InactiveTitle": "Reporting", | "Citadel_PrivilegedFeatures_ReportingDisabled_InactiveTitle": "Reporting", | ||
"Citadel_PrivilegedFeatures_ReportingDisabled_Title": "Reporting Disabled", | "Citadel_PrivilegedFeatures_ReportingDisabled_Title": "Reporting Disabled", | ||
| Line 1,837: | Line 1,722: | ||
"Citadel_ProfileCard_StatValue_Int": "{d:stat_value}", | "Citadel_ProfileCard_StatValue_Int": "{d:stat_value}", | ||
"Citadel_ProfileCard_StatValue_String": "{s:stat_value}", | "Citadel_ProfileCard_StatValue_String": "{s:stat_value}", | ||
"Citadel_Profile_Loading": "Loading...", | "Citadel_Profile_Loading": "Loading...", | ||
"Citadel_Profile_Loss": "Loss", | "Citadel_Profile_Loss": "Loss", | ||
| Line 1,845: | Line 1,729: | ||
"Citadel_Profile_MatchHistory_ViewDetails": "View Details", | "Citadel_Profile_MatchHistory_ViewDetails": "View Details", | ||
"Citadel_Profile_MostPlayed": "Most Played Hero", | "Citadel_Profile_MostPlayed": "Most Played Hero", | ||
" | "Citadel_Profile_RankHistory": "Rank History", | ||
" | "Citadel_Profile_Statistics": "Statistics", | ||
"Citadel_Profile_Stats_All": "All Heroes", | "Citadel_Profile_Stats_All": "All Heroes", | ||
"Citadel_Profile_Stats_Assists": "Assists", | "Citadel_Profile_Stats_Assists": "Assists", | ||
| Line 1,866: | Line 1,743: | ||
"Citadel_Profile_Stats_Networth": "Souls Collected", | "Citadel_Profile_Stats_Networth": "Souls Collected", | ||
"Citadel_Profile_Stats_ObjDamage": "Objective Damage", | "Citadel_Profile_Stats_ObjDamage": "Objective Damage", | ||
"Citadel_Profile_Stats_TitleSection": "All Time Stats", | "Citadel_Profile_Stats_TitleSection": "All Time Stats", | ||
"Citadel_Profile_Stats_Value_Networth_High": "{i:game_networth}k", | "Citadel_Profile_Stats_Value_Networth_High": "{i:game_networth}k", | ||
"Citadel_Profile_Stats_Value_Networth_Low": "{i:game_networth}", | "Citadel_Profile_Stats_Value_Networth_Low": "{i:game_networth}", | ||
"Citadel_Profile_Title": "Profile", | "Citadel_Profile_Title": "Profile", | ||
"Citadel_Profile_Win": "Win", | "Citadel_Profile_Win": "Win", | ||
"Citadel_Profile_Win_Short": "W", | "Citadel_Profile_Win_Short": "W", | ||
"Citadel_RP_Away": "Away", | "Citadel_RP_Away": "Away", | ||
"Citadel_RP_Busy": "Busy", | "Citadel_RP_Busy": "Busy", | ||
| Line 1,915: | Line 1,787: | ||
"Citadel_Reconnect_IncompatibleVersionBody": "Your client is no longer a valid version to connect to this server", | "Citadel_Reconnect_IncompatibleVersionBody": "Your client is no longer a valid version to connect to this server", | ||
"Citadel_Reconnect_IncompatibleVersionTitle": "Incompatible Version", | "Citadel_Reconnect_IncompatibleVersionTitle": "Incompatible Version", | ||
"Citadel_Region_Europe": "Europe", | "Citadel_Region_Europe": "Europe", | ||
"Citadel_Region_NA": " | "Citadel_Region_NA": "NA", | ||
"Citadel_Region_Oceania": "Oceania", | "Citadel_Region_Oceania": "Oceania", | ||
"Citadel_Region_SAmerica": "S America", | "Citadel_Region_SAmerica": "S America", | ||
| Line 2,000: | Line 1,870: | ||
"Citadel_Scoreboard_KDA_Deaths": "D", | "Citadel_Scoreboard_KDA_Deaths": "D", | ||
"Citadel_Scoreboard_KDA_Kills": "K", | "Citadel_Scoreboard_KDA_Kills": "K", | ||
"Citadel_Scoreboard_TeamAP": "AP", | "Citadel_Scoreboard_TeamAP": "AP", | ||
"Citadel_Scoreboard_TeamKills": "Kills", | "Citadel_Scoreboard_TeamKills": "Kills", | ||
| Line 2,037: | Line 1,901: | ||
"Citadel_SetSchedule_SetSuccessfully": "Schedule Set Successfully", | "Citadel_SetSchedule_SetSuccessfully": "Schedule Set Successfully", | ||
"Citadel_SetSchedule_Success": "Success", | "Citadel_SetSchedule_Success": "Success", | ||
"Citadel_ShopFilter_Ammo": "Ammo", | "Citadel_ShopFilter_Ammo": "Ammo", | ||
"Citadel_ShopFilter_Disruption": "Disruption", | "Citadel_ShopFilter_Disruption": "Disruption", | ||
| Line 2,073: | Line 1,918: | ||
"Citadel_ShopStats_Starting": "Starting", | "Citadel_ShopStats_Starting": "Starting", | ||
"Citadel_ShopStats_Total": "Total", | "Citadel_ShopStats_Total": "Total", | ||
"Citadel_Shop_AbilityisImbued": " | "Citadel_Shop_AbilityisImbued": "Ability is imbued", | ||
"Citadel_Shop_ActivePlacementTooltip_Drag": "Drag and drop to reassign current activated abilities", | "Citadel_Shop_ActivePlacementTooltip_Drag": "Drag and drop to reassign current activated abilities", | ||
"Citadel_Shop_ActivePlacementTooltip_Title": "Choose an ability slot to complete purchase", | "Citadel_Shop_ActivePlacementTooltip_Title": "Choose an ability slot to complete purchase", | ||
| Line 2,117: | Line 1,962: | ||
"Citadel_Spectate_Kills": "Kill", | "Citadel_Spectate_Kills": "Kill", | ||
"Citadel_Spectate_KillsAndDeaths": "Kill \u0026 Death", | "Citadel_Spectate_KillsAndDeaths": "Kill \u0026 Death", | ||
"Citadel_StartMatchmaking_AlreadyFindingMatch": "Cannot enter matchmaking, you are already trying to find a match.", | "Citadel_StartMatchmaking_AlreadyFindingMatch": "Cannot enter matchmaking, you are already trying to find a match.", | ||
"Citadel_StartMatchmaking_CannotSelectRegion": "Unable to select a region for match making", | "Citadel_StartMatchmaking_CannotSelectRegion": "Unable to select a region for match making", | ||
| Line 2,176: | Line 2,020: | ||
"Citadel_StatusEffectStun": "Stun", | "Citadel_StatusEffectStun": "Stun", | ||
"Citadel_StatusEffectTethered": "Tether", | "Citadel_StatusEffectTethered": "Tether", | ||
"Citadel_StopMatchMaking_FailedToGetResponse": "Matchmaking stopped. Failed to get a response from the GC", | "Citadel_StopMatchMaking_FailedToGetResponse": "Matchmaking stopped. Failed to get a response from the GC", | ||
"Citadel_StopMatchMaking_GeneralError": "Matchmaking failed. Please try again", | "Citadel_StopMatchMaking_GeneralError": "Matchmaking failed. Please try again", | ||
| Line 2,216: | Line 2,052: | ||
"Citadel_UserFeedback_eType_Other": "Other", | "Citadel_UserFeedback_eType_Other": "Other", | ||
"Citadel_UserFeedback_eType_Suggestion": "Suggestion", | "Citadel_UserFeedback_eType_Suggestion": "Suggestion", | ||
"Citadel_ViewMatchID_Desc": "Enter a match ID to view the match details", | "Citadel_ViewMatchID_Desc": "Enter a match ID to view the match details", | ||
"Citadel_ViewMatchID_InFlight_Body": "This match is still being played. Would you like to spectate this match?", | "Citadel_ViewMatchID_InFlight_Body": "This match is still being played. Would you like to spectate this match?", | ||
| Line 2,248: | Line 2,083: | ||
"Citadel_ZiplineBoost_Cooldown": "On Cooldown", | "Citadel_ZiplineBoost_Cooldown": "On Cooldown", | ||
"Citadel_ability_hook_on_hook": "To Bebop:", | "Citadel_ability_hook_on_hook": "To Bebop:", | ||
"Citadel_library_Modal_CTA": "How does this work?", | "Citadel_library_Modal_CTA": "How does this work?", | ||
"Citadel_rank_phase_example": "{t:s:popup_start_day} - {t:s:popup_end_day}", | "Citadel_rank_phase_example": "{t:s:popup_start_day} - {t:s:popup_end_day}", | ||
| Line 2,257: | Line 2,091: | ||
"Citadel_ranked_explainer_note": "Badge designs will be revealed when the first ranks are awarded on Tuesday October 22nd.", | "Citadel_ranked_explainer_note": "Badge designs will be revealed when the first ranks are awarded on Tuesday October 22nd.", | ||
"Citadel_ranked_explainer_title": "Ranked Matchmaking", | "Citadel_ranked_explainer_title": "Ranked Matchmaking", | ||
"Citadel_ranked_howitworks_desc": "All players start with the provisional | "Citadel_ranked_howitworks_desc": "All players start with the provisional rank of Obscurus, and you must complete seven Ranked matches each week in order to qualify for that week's ranking. At the end of that week, you will be awarded your Rank, which will be shown as a badge on your profile.\u003Cbr\u003E\u003Cbr\u003EIf at the end of a week you haven't played seven Ranked matches, your visible Rank will fade back to Obscurus and will remain hidden until you successfully qualify for a later week. The underlying skill metrics will still be preserved and utilized for your future Ranked games, but no badge will be presented until then.\u003Cbr\u003E\u003Cbr\u003EThere are eleven different Ranks, and within each Rank, players will also be assigned a subrank from I to \u003CPanel class=\"starIcon\"\u003E\u003C/Panel\u003E, which further distinguishes your position within that specific Rank.", | ||
"Citadel_ranked_howitworks_title": "How does it work?", | "Citadel_ranked_howitworks_title": "How does it work?", | ||
"Citadel_ranked_match_history": "Match History:", | "Citadel_ranked_match_history": "Match History:", | ||
"Citadel_ranked_numGamesPlayed": "{s:games_played} Games Played", | "Citadel_ranked_numGamesPlayed": "{s:games_played} Games Played", | ||
"Citadel_ranked_open": "Open Now", | "Citadel_ranked_open": "Open Now", | ||
"Citadel_ranked_rankedmedals": " | "Citadel_ranked_rankedmedals": "Ranks:", | ||
"Citadel_ranked_result_adjustment": "Rank Adjustment", | "Citadel_ranked_result_adjustment": "Rank Adjustment", | ||
"Citadel_ranked_result_rankup": " | "Citadel_ranked_result_rankup": "Rank Up!", | ||
"Citadel_ranked_result_title": " | "Citadel_ranked_result_title": "Rank Report", | ||
"Citadel_ranked_scheduleModal_desc": "Select the ranked windows that best suit your preferred playtimes.\u003Cbr\u003E\u003Cbr\u003EYou will always play on the closest available server, regardless of selected time window.", | "Citadel_ranked_scheduleModal_desc": "Select the ranked windows that best suit your preferred playtimes.\u003Cbr\u003E\u003Cbr\u003EYou will always play on the closest available server, regardless of selected time window.", | ||
"Citadel_ranked_scheduleModal_title": "Ranked Schedules", | "Citadel_ranked_scheduleModal_title": "Ranked Schedules", | ||
"Citadel_ranked_scheduleModal_warning": "Note: After selecting a schedule, you will need to wait seven days before changing to a different schedule.", | "Citadel_ranked_scheduleModal_warning": "Note: After selecting a schedule, you will need to wait seven days before changing to a different schedule.", | ||
"Citadel_ranked_schedule_explainer": "Ranked will only be available during certain hours, before playing you must select a time setting that best suits your schedule.", | "Citadel_ranked_schedule_explainer": "Ranked will only be available during certain hours, before playing you must select a time setting that best suits your schedule.", | ||
"Citadel_ranked_subranks_explainer": " | "Citadel_ranked_subranks_explainer": "Subranks: I, II, III, IV, V, \u003CPanel class=\"starIcon\"\u003E\u003C/Panel\u003E", | ||
"Citadel_ranks_rank0": "Obscurus", | "Citadel_ranks_rank0": "Obscurus", | ||
"Citadel_ranks_rank1": "Initiate", | "Citadel_ranks_rank1": "Initiate", | ||
| Line 2,283: | Line 2,117: | ||
"Citadel_ranks_rank8": "Oracle", | "Citadel_ranks_rank8": "Oracle", | ||
"Citadel_ranks_rank9": "Phantom", | "Citadel_ranks_rank9": "Phantom", | ||
"Citadel_subranks_1": "I", | "Citadel_subranks_1": "I", | ||
"Citadel_subranks_2": "II", | "Citadel_subranks_2": "II", | ||
| Line 2,305: | Line 2,138: | ||
"CloneDamageTakenIncreasePercent_postfix": "%", | "CloneDamageTakenIncreasePercent_postfix": "%", | ||
"CloneDamageTakenIncreasePercent_prefix": "{s:sign}", | "CloneDamageTakenIncreasePercent_prefix": "{s:sign}", | ||
"CloneHealthPercentage_label": "Copy Health", | "CloneHealthPercentage_label": "Copy Health", | ||
"CloneHealthPercentage_postfix": "%", | "CloneHealthPercentage_postfix": "%", | ||
"CloneLifetime_label": "Copy Duration", | "CloneLifetime_label": "Copy Duration", | ||
"CloneLifetime_postfix": "s", | "CloneLifetime_postfix": "s", | ||
| Line 2,332: | Line 2,163: | ||
"ConeRadius_postfix": "m", | "ConeRadius_postfix": "m", | ||
"ConfirmRoster_BadRoster": "You need at least 3 heroes in your Roster to join a match.", | "ConfirmRoster_BadRoster": "You need at least 3 heroes in your Roster to join a match.", | ||
"ConvertedHealth_label": "Trooper Health", | "ConvertedHealth_label": "Trooper Health", | ||
"CooldownBetweenChargeReduction_label": "Faster Time Between Charges", | "CooldownBetweenChargeReduction_label": "Faster Time Between Charges", | ||
"CooldownBetweenChargeReduction_postfix": "%", | "CooldownBetweenChargeReduction_postfix": "%", | ||
"CooldownBetweenChargeReduction_prefix": " | "CooldownBetweenChargeReduction_prefix": "+", | ||
"CooldownOnMiss_Label": "Cooldown on miss", | "CooldownOnMiss_Label": "Cooldown on miss", | ||
"CooldownOnMiss_postfix": "s", | "CooldownOnMiss_postfix": "s", | ||
| Line 2,367: | Line 2,196: | ||
"CritCoatingDamagePercent_postfix": "%", | "CritCoatingDamagePercent_postfix": "%", | ||
"CritCoatingDamagePercent_prefix": "{s:sign}", | "CritCoatingDamagePercent_prefix": "{s:sign}", | ||
"CritDamagePercent_label": "Bonus | "CritDamagePercent_label": "Bonus Damage", | ||
"CritDamagePercent_postfix": "%", | "CritDamagePercent_postfix": "%", | ||
"CritStackInterval_label": "Crit Charge Delay", | "CritStackInterval_label": "Crit Charge Delay", | ||
"CritStackInterval_postfix": "s", | "CritStackInterval_postfix": "s", | ||
"CubeHealth_label": "Cube Health", | "CubeHealth_label": "Cube Health", | ||
"CycleTimePercent_label": "Fire Rate compared to Gun", | "CycleTimePercent_label": "Fire Rate compared to Gun", | ||
"CycleTimePercent_postfix": "%", | "CycleTimePercent_postfix": "%", | ||
| Line 2,417: | Line 2,241: | ||
"DamageHealMult_postfix": "x", | "DamageHealMult_postfix": "x", | ||
"DamageHealPerTarget_label": "Damage/Heal Per Target", | "DamageHealPerTarget_label": "Damage/Heal Per Target", | ||
"DamageIncreasePercent_label": "Damage Taken", | "DamageIncreasePercent_label": "Damage Taken", | ||
"DamageIncreasePercent_postfix": "%", | "DamageIncreasePercent_postfix": "%", | ||
| Line 2,449: | Line 2,272: | ||
"DamagePerRocket_label": "Damage Per Rocket", | "DamagePerRocket_label": "Damage Per Rocket", | ||
"DamagePerSecondFlown_label": "Damage per second flown", | "DamagePerSecondFlown_label": "Damage per second flown", | ||
"DamagePerSecond_label": "Damage Per Second", | "DamagePerSecond_label": "Damage Per Second", | ||
"DamagePercentHealth_label": "Damage Health Percent", | "DamagePercentHealth_label": "Damage Health Percent", | ||
"DamagePercentHealth_postfix": "%", | "DamagePercentHealth_postfix": "%", | ||
| Line 2,472: | Line 2,293: | ||
"DamageThreshold_label": "Damage Threshold", | "DamageThreshold_label": "Damage Threshold", | ||
"DamageToStack_label": "Damage taken to Stack", | "DamageToStack_label": "Damage taken to Stack", | ||
"Damage_label": "Damage", | "Damage_label": "Damage", | ||
"DanceMoveSpeed_label": "Dance Movespeed", | "DanceMoveSpeed_label": "Dance Movespeed", | ||
| Line 2,478: | Line 2,298: | ||
"DashDistance_label": "Dash Distance", | "DashDistance_label": "Dash Distance", | ||
"DashDistance_postfix": "m", | "DashDistance_postfix": "m", | ||
"DashJump_conditional": "after dash-jump", | "DashJump_conditional": "after successful dash-jump", | ||
"DashRange_label": "Dash Range", | "DashRange_label": "Dash Range", | ||
"DashRange_postfix": "m", | "DashRange_postfix": "m", | ||
| Line 2,516: | Line 2,336: | ||
"DelayDuration_Label": "Delay Duration", | "DelayDuration_Label": "Delay Duration", | ||
"DelayDuration_Postfix": "s", | "DelayDuration_Postfix": "s", | ||
"DeployHealthRegen_label": "Deployable Health", | "DeployHealthRegen_label": "Deployable Health", | ||
"DescendSpeed_label": "", | "DescendSpeed_label": "", | ||
| Line 2,610: | Line 2,429: | ||
"EnemySlowDuration_label": "Enemy Slow Duration", | "EnemySlowDuration_label": "Enemy Slow Duration", | ||
"EnemySlowDuration_postfix": "s", | "EnemySlowDuration_postfix": "s", | ||
"EnemySlowPct_label": "Enemy | "EnemySlowPct_label": "Enemy Move Slow", | ||
"EnemySlowPct_postfix": "%", | "EnemySlowPct_postfix": "%", | ||
"EscalatingExposureProcCooldown_label": "Max Frequency Per Target", | "EscalatingExposureProcCooldown_label": "Max Frequency Per Target", | ||
"EscalatingExposureProcCooldown_postfix": "s", | "EscalatingExposureProcCooldown_postfix": "s", | ||
| Line 2,668: | Line 2,485: | ||
"FastFireDuration_label": "Fast Fire Duration", | "FastFireDuration_label": "Fast Fire Duration", | ||
"FastFireDuration_postfix": "s", | "FastFireDuration_postfix": "s", | ||
"FervorDebuffResistance_label": "Enrage Debuff Resistance", | "FervorDebuffResistance_label": "Enrage Debuff Resistance", | ||
"FervorDebuffResistance_postfix": "%", | "FervorDebuffResistance_postfix": "%", | ||
"FervorFireRate_label": "Fire Rate", | "FervorFireRate_label": "Fire Rate", | ||
"FervorFireRate_postfix": "%", | "FervorFireRate_postfix": "%", | ||
"FervorMovespeed_label": " | "FervorMovespeed_label": "Movement Speed", | ||
"FervorMovespeed_postfix": "m/s", | "FervorMovespeed_postfix": "m/s", | ||
"FervorTechResist_label": "Spirit Resist", | "FervorTechResist_label": "Spirit Resist", | ||
| Line 2,801: | Line 2,615: | ||
"GameUI_Disconnect_SoundsMessage": "Error writing game sounds message", | "GameUI_Disconnect_SoundsMessage": "Error writing game sounds message", | ||
"GameUI_Disconnect_SteamDeny_BadAntiCheat": "Disconnected from gameserver. Steam anti-cheat incompatibility.", | "GameUI_Disconnect_SteamDeny_BadAntiCheat": "Disconnected from gameserver. Steam anti-cheat incompatibility.", | ||
"GameUI_Disconnect_SteamDeny_Misc": "Disconnected from gameserver. | "GameUI_Disconnect_SteamDeny_Misc": "Disconnected from gameserver. Miscellanous Steam incompatibility.", | ||
"GameUI_Disconnect_SteamDropped": "Steam authorization failed. You must be connected to Steam to make the initial connection to the game server.", | "GameUI_Disconnect_SteamDropped": "Steam authorization failed. You must be connected to Steam to make the initial connection to the game server.", | ||
"GameUI_Disconnect_SteamIDBanned": "STEAM UserID is banned", | "GameUI_Disconnect_SteamIDBanned": "STEAM UserID is banned", | ||
| Line 2,843: | Line 2,657: | ||
"GameUI_ServerRejectSteam": "STEAM validation rejected\"n", | "GameUI_ServerRejectSteam": "STEAM validation rejected\"n", | ||
"GameUI_ServerRequireSteams": "The server requires that you be running Steam.\"n", | "GameUI_ServerRequireSteams": "The server requires that you be running Steam.\"n", | ||
"GooDuration_label": "Puddle Duration", | "GooDuration_label": "Puddle Duration", | ||
"GooDuration_postfix": "s", | "GooDuration_postfix": "s", | ||
| Line 2,865: | Line 2,674: | ||
"Grenades_postfix": "", | "Grenades_postfix": "", | ||
"Grenades_prefix": "", | "Grenades_prefix": "", | ||
"GroundFlameDuration_label": "Trail Duration", | "GroundFlameDuration_label": "Trail Duration", | ||
"GroundFlameDuration_postfix": "s", | "GroundFlameDuration_postfix": "s", | ||
| Line 2,910: | Line 2,717: | ||
"HealFriendRadius_postfix": "m", | "HealFriendRadius_postfix": "m", | ||
"HealFromHero_label": "Healing From Heroes", | "HealFromHero_label": "Healing From Heroes", | ||
"HealFromNPC_label": "Healing From NPCs | "HealFromNPC_label": "Healing From NPCs", | ||
"HealInterval_label": "Heal Interval", | "HealInterval_label": "Heal Interval", | ||
"HealInterval_postfix": "s", | "HealInterval_postfix": "s", | ||
| Line 2,917: | Line 2,724: | ||
"HealMaxHealth_label": "Heal on hero hit", | "HealMaxHealth_label": "Heal on hero hit", | ||
"HealMaxHealth_postfix": "% of Max Health", | "HealMaxHealth_postfix": "% of Max Health", | ||
"HealOnKill_label": "Heal On Hero Kill", | "HealOnKill_label": "Heal On Hero Kill", | ||
"HealOnlevelHealAmount_label": "Heal Amount", | "HealOnlevelHealAmount_label": "Heal Amount", | ||
| Line 3,013: | Line 2,819: | ||
"HeroesPageActionText": "Select a hero to view details", | "HeroesPageActionText": "Select a hero to view details", | ||
"HeroesPageTitle": "Heroes", | "HeroesPageTitle": "Heroes", | ||
"HighGroundBonusWeaponPower_label": "Weapon Damage When Above Enemies", | "HighGroundBonusWeaponPower_label": "Weapon Damage When Above Enemies", | ||
"HighGroundBonusWeaponPower_postfix": "%", | "HighGroundBonusWeaponPower_postfix": "%", | ||
| Line 3,032: | Line 2,836: | ||
"IcePathShardRadius_label": "Path Width", | "IcePathShardRadius_label": "Path Width", | ||
"IcePathShardRadius_postfix": "m", | "IcePathShardRadius_postfix": "m", | ||
"ImbuedBonusDuration_label": "Imbued Ability Duration", | "ImbuedBonusDuration_label": "Imbued Ability Duration", | ||
"ImbuedBonusDuration_postfix": "%", | "ImbuedBonusDuration_postfix": "%", | ||
| Line 3,049: | Line 2,852: | ||
"ImmobilizeDuration_label": "Immobilize Duration", | "ImmobilizeDuration_label": "Immobilize Duration", | ||
"ImmobilizeDuration_postfix": "s", | "ImmobilizeDuration_postfix": "s", | ||
"ImmunityDuration_label": "Immunity Duration", | "ImmunityDuration_label": "Immunity Duration", | ||
"ImmunityDuration_postfix": "s", | "ImmunityDuration_postfix": "s", | ||
| Line 3,058: | Line 2,857: | ||
"ImpactDuration_label": "Slow Duration", | "ImpactDuration_label": "Slow Duration", | ||
"ImpactDuration_postfix": "s", | "ImpactDuration_postfix": "s", | ||
"ImpactMoveSlow_label": "Impact | "ImpactMoveSlow_label": "Impact Move Slow", | ||
"ImpactMoveSlow_postfix": "%", | "ImpactMoveSlow_postfix": "%", | ||
"ImpactRadius_label": "Impact Radius", | "ImpactRadius_label": "Impact Radius", | ||
| Line 3,075: | Line 2,874: | ||
"InfectionBonusDPS_postfix": "", | "InfectionBonusDPS_postfix": "", | ||
"InfectionBonusDPS_prefix": "", | "InfectionBonusDPS_prefix": "", | ||
"InitialDamage_label": "Initial Damage", | "InitialDamage_label": "Initial Damage", | ||
"InitialFireRateDecrease_label": "Initial Fire Rate", | "InitialFireRateDecrease_label": "Initial Fire Rate", | ||
| Line 3,097: | Line 2,892: | ||
"InvisRegen_Label": "Invis Max Health Regen", | "InvisRegen_Label": "Invis Max Health Regen", | ||
"InvisRegen_postfix": "%", | "InvisRegen_postfix": "%", | ||
"ItemHistory_ActionWithTime": "%s1 on %s2", | "ItemHistory_ActionWithTime": "%s1 on %s2", | ||
"ItemHistory_Action_AddItemToSocket_Remove": "Removed from socket", | "ItemHistory_Action_AddItemToSocket_Remove": "Removed from socket", | ||
| Line 3,264: | Line 3,058: | ||
"LaunchWindowDuration_label": "Launch Window", | "LaunchWindowDuration_label": "Launch Window", | ||
"LaunchWindowDuration_postfix": "s", | "LaunchWindowDuration_postfix": "s", | ||
"LeaveMatchPrompt_Cancel": "Stay in match", | "LeaveMatchPrompt_Cancel": "Stay in match", | ||
"LeaveMatchPrompt_Confirm": "Leave match", | "LeaveMatchPrompt_Confirm": "Leave match", | ||
"LeaveMatchPrompt_Text": "You will not be able to rejoin once you leave.", | "LeaveMatchPrompt_Text": "You will not be able to rejoin once you leave.", | ||
"LeaveMatchPrompt_Title": "Leave this match?", | "LeaveMatchPrompt_Title": "Leave this match?", | ||
"LevelUpBaseMeleeDamage": "Melee Damage", | "LevelUpBaseMeleeDamage": "Melee Damage", | ||
"LevelUpBaseWeaponDamage": "Bullet Damage", | "LevelUpBaseWeaponDamage": "Bullet Damage", | ||
| Line 3,294: | Line 3,083: | ||
"Lifetime_label": "Lifetime", | "Lifetime_label": "Lifetime", | ||
"Lifetime_postfix": "s", | "Lifetime_postfix": "s", | ||
"LingerAfterLeavingSmokeDurationPerHeat_label": "Linger Duration", | "LingerAfterLeavingSmokeDurationPerHeat_label": "Linger Duration", | ||
"LingerDuration_label": "Linger Duration", | "LingerDuration_label": "Linger Duration", | ||
| Line 3,316: | Line 3,102: | ||
"LongRangeBonusWeaponPower_postfix": "%", | "LongRangeBonusWeaponPower_postfix": "%", | ||
"LongRangeBonusWeaponPower_prefix": "{s:sign}", | "LongRangeBonusWeaponPower_prefix": "{s:sign}", | ||
"LowHealthEnemyDamageBonus_label": " | "LowHealthEnemyDamageBonus_label": "Bonus Damage", | ||
"LowHealthEnemyThresholdPct_label": "Low Health Threshold", | "LowHealthEnemyThresholdPct_label": "Low Health Threshold", | ||
"LowHealthEnemyThresholdPct_postfix": "%", | "LowHealthEnemyThresholdPct_postfix": "%", | ||
| Line 3,377: | Line 3,163: | ||
"MaxDPS_label": "Max DPS", | "MaxDPS_label": "Max DPS", | ||
"MaxDaggers_label": "Card Count", | "MaxDaggers_label": "Card Count", | ||
"MaxDistance_label": "Max Range", | "MaxDistance_label": "Max Range", | ||
"MaxDistance_postfix": "m", | "MaxDistance_postfix": "m", | ||
| Line 3,419: | Line 3,204: | ||
"MaxStunDuration_prefix": "", | "MaxStunDuration_prefix": "", | ||
"MaxUnitsMindControl_label": "Max Units", | "MaxUnitsMindControl_label": "Max Units", | ||
"MediumChargeDamagePct_label": "Medium Charge Dmg", | "MediumChargeDamagePct_label": "Medium Charge Dmg", | ||
"MediumChargeDamagePct_postfix": "%", | "MediumChargeDamagePct_postfix": "%", | ||
| Line 3,453: | Line 3,236: | ||
"MinBonusBulletDamage_postfix": "%", | "MinBonusBulletDamage_postfix": "%", | ||
"MinBonusBulletDamage_prefix": "+", | "MinBonusBulletDamage_prefix": "+", | ||
"MinDistance_label": "Min Range", | "MinDistance_label": "Min Range", | ||
"MinDistance_postfix": "m", | "MinDistance_postfix": "m", | ||
| Line 3,472: | Line 3,253: | ||
"MinStunDuration_postfix": "s", | "MinStunDuration_postfix": "s", | ||
"MinStunDuration_prefix": "", | "MinStunDuration_prefix": "", | ||
"MindControlHealthBonus_label": "Extra Health given to units", | "MindControlHealthBonus_label": "Extra Health given to units", | ||
"MinimumDamage_Label": "Minimum Damage", | "MinimumDamage_Label": "Minimum Damage", | ||
| Line 3,495: | Line 3,274: | ||
"ModIconTooltip_UnlockAllTier1": "Unlocked after your team destroys three enemy Guardians", | "ModIconTooltip_UnlockAllTier1": "Unlocked after your team destroys three enemy Guardians", | ||
"ModIconTooltip_UnlockAllTier2": "Unlocked after your team destroys all enemy Walkers", | "ModIconTooltip_UnlockAllTier2": "Unlocked after your team destroys all enemy Walkers", | ||
"ModIconTooltip_UnlockGenerators": "Unlocked after your team destroys | "ModIconTooltip_UnlockGenerators": "Unlocked after your team destroys both enemy Shrines", | ||
"ModIconTooltip_UnlockGuardians": "Unlocked after your team destroys a set of enemy Base Guardians", | "ModIconTooltip_UnlockGuardians": "Unlocked after your team destroys a set of enemy Base Guardians", | ||
"ModIconTooltip_UnlockTier2": "Unlocked after your team destroys two enemy Walkers", | "ModIconTooltip_UnlockTier2": "Unlocked after your team destroys two enemy Walkers", | ||
"ModIconTooltip_UnlockTier3": "Unlocked after your team destroys the enemy Patron's first form", | "ModIconTooltip_UnlockTier3": "Unlocked after your team destroys the enemy Patron's first form", | ||
"MoveSpeedBonusPct_label": "Move | "MoveSpeedBonusPct_label": "Move speed bonus", | ||
"MoveSpeedBonusPct_postfix": "%", | "MoveSpeedBonusPct_postfix": "%", | ||
"MoveSpeedBonusPercentStart_label": "Speed Bonus", | "MoveSpeedBonusPercentStart_label": "Speed Bonus", | ||
| Line 3,517: | Line 3,296: | ||
"MoveSpeedMax_label": "Move Speed", | "MoveSpeedMax_label": "Move Speed", | ||
"MoveSpeedMax_postfix": "m/s", | "MoveSpeedMax_postfix": "m/s", | ||
"MoveSpeedPenaltyPerStack_label": " | "MoveSpeedPenaltyPerStack_label": "Move Slow", | ||
"MoveSpeedPenaltyPerStack_postfix": "%", | "MoveSpeedPenaltyPerStack_postfix": "%", | ||
"MoveSpeedSlowPct_label": "Move Speed Slow", | "MoveSpeedSlowPct_label": "Move Speed Slow", | ||
| Line 3,523: | Line 3,302: | ||
"MoveSpeedSlowPercent_label": "Movement slow", | "MoveSpeedSlowPercent_label": "Movement slow", | ||
"MoveSpeedSlowPercent_postfix": "%", | "MoveSpeedSlowPercent_postfix": "%", | ||
"MoveWhileShootingSpeedPenaltyReductionPercent_label": " | "MoveWhileShootingSpeedPenaltyReductionPercent_label": "Movement speed penalty while shooting reduction", | ||
"MovementDamagePercent_label": "Damage", | "MovementDamagePercent_label": "Damage", | ||
"MovementDamagePercent_postfix": "% Damage every 256 units moved", | "MovementDamagePercent_postfix": "% Damage every 256 units moved", | ||
| Line 3,552: | Line 3,331: | ||
"MyRosterNumHeroesInRoster": "{i:num_heroes_in_roster} HEROES IN ROSTER", | "MyRosterNumHeroesInRoster": "{i:num_heroes_in_roster} HEROES IN ROSTER", | ||
"MyRosterNumHeroesInRosterSingular": "{i:num_heroes_in_roster} HERO IN ROSTER", | "MyRosterNumHeroesInRosterSingular": "{i:num_heroes_in_roster} HERO IN ROSTER", | ||
" | "MyRosterPartyHighSkillRange": "Your party members have a wider range of skill than what would normally be allowed into a match. As a result matches will ONLY be made with other similar wide range parties, and matchmaking times may take longer than usual.\u003Cbr\u003E\u003Cbr\u003EThis also means any lower skilled players in your match will have a harder time.\u003Cbr\u003E\u003Cbr\u003EParties of Two, Three or Six players will tend to find matches more quickly than other party sizes.", | ||
"MyRosterPartyHighSkillRangeTitle": "Party with Wide Skill Range", | "MyRosterPartyHighSkillRangeTitle": "Party with Wide Skill Range", | ||
"MyRosterPartyMemberRoster": "Hero Already in Rosters:", | "MyRosterPartyMemberRoster": "Hero Already in Rosters:", | ||
| Line 3,613: | Line 3,392: | ||
"NonPlayerBonusWeaponPower_label": "Weapon Damage vs. NPCs", | "NonPlayerBonusWeaponPower_label": "Weapon Damage vs. NPCs", | ||
"NonPlayerBonusWeaponPower_postfix": "%", | "NonPlayerBonusWeaponPower_postfix": "%", | ||
"NonPlayerBonusWeaponPower_prefix": " | "NonPlayerBonusWeaponPower_prefix": "+", | ||
"NonPlayerBulletResist_conditional": "against NPCs", | "NonPlayerBulletResist_conditional": "against NPCs", | ||
"NonPlayerBulletResist_label": "Bullet Resist vs. NPCs", | "NonPlayerBulletResist_label": "Bullet Resist vs. NPCs", | ||
"NonPlayerBulletResist_postfix": "%", | "NonPlayerBulletResist_postfix": "%", | ||
"NonPlayerBulletResist_prefix": " | "NonPlayerBulletResist_prefix": "+", | ||
"NormalDPS_label": "Normal DPS", | "NormalDPS_label": "Normal DPS", | ||
"NumBloodShards_label": "Blood Shards", | "NumBloodShards_label": "Blood Shards", | ||
"OK": "OK", | "OK": "OK", | ||
| Line 3,654: | Line 3,431: | ||
"OnLandDamageRadius_postfix": "m", | "OnLandDamageRadius_postfix": "m", | ||
"OpenHeroSheet": "Open Shop", | "OpenHeroSheet": "Open Shop", | ||
"OutOfCombatRegen_label": "Max Health Regen", | |||
"OutOfCombatRegen_postfix": "%", | |||
"OuterDamage_label": "Damage at the edge", | "OuterDamage_label": "Damage at the edge", | ||
"OutgoingDamagePenaltyPercent_label": "Damage Penalty", | "OutgoingDamagePenaltyPercent_label": "Damage Penalty", | ||
| Line 3,680: | Line 3,459: | ||
"PeakFireRateBonus_postfix": "%", | "PeakFireRateBonus_postfix": "%", | ||
"PerfectBurstWeaponPower_label": "Perfect Burst Bonus Weapon Damage", | "PerfectBurstWeaponPower_label": "Perfect Burst Bonus Weapon Damage", | ||
"PetrifyDamageBreakThreshold_label": "Petrify | "PetrifyDamageBreakThreshold_label": "Petrify Max Block", | ||
"PetrifyDuration_label": "Petrify Duration", | "PetrifyDuration_label": "Petrify Duration", | ||
"PetrifyDuration_postfix": "s", | "PetrifyDuration_postfix": "s", | ||
"PhantomStrikeDebuffDuration_label": "Disarm \u0026 Slow Duration", | "PhantomStrikeDebuffDuration_label": "Disarm \u0026 Slow Duration", | ||
"PhantomStrikeDebuffDuration_postfix": "s", | "PhantomStrikeDebuffDuration_postfix": "s", | ||
| Line 3,719: | Line 3,495: | ||
"ProcCooldown_postfix": "s", | "ProcCooldown_postfix": "s", | ||
"ProcDamageBase_label": "Base Damage", | "ProcDamageBase_label": "Base Damage", | ||
"ProcDamage_label": "Spirit Damage", | "ProcDamage_label": "Spirit Damage", | ||
"ProcDamage_postfix": "", | "ProcDamage_postfix": "", | ||
| Line 3,749: | Line 3,522: | ||
"PushToTalk": "Push to talk", | "PushToTalk": "Push to talk", | ||
"Quicksilver_conditional": "after using ability", | "Quicksilver_conditional": "after using ability", | ||
"Radius_label": "Radius", | "Radius_label": "Radius", | ||
"Radius_postfix": "m", | "Radius_postfix": "m", | ||
| Line 3,910: | Line 3,681: | ||
"ShadowDuration_label": "Explosion Delay", | "ShadowDuration_label": "Explosion Delay", | ||
"ShadowDuration_postfix": "s", | "ShadowDuration_postfix": "s", | ||
"ShareDamagePercent_label": "Increased Damage Share", | "ShareDamagePercent_label": "Increased Damage Share", | ||
"ShareDamagePercent_postfix": "%", | "ShareDamagePercent_postfix": "%", | ||
| Line 3,924: | Line 3,692: | ||
"ShieldPercentage_label": "Shield Max Health %", | "ShieldPercentage_label": "Shield Max Health %", | ||
"ShieldPercentage_postfix": "% Max Health", | "ShieldPercentage_postfix": "% Max Health", | ||
"ShieldedSentry_EffectsPerStack": "Per stack:", | "ShieldedSentry_EffectsPerStack": "Per stack:", | ||
"ShiftingVeilDuration_label": "Duration", | "ShiftingVeilDuration_label": "Duration", | ||
| Line 3,949: | Line 3,715: | ||
"ShreddersTechAmp_postfix": "%", | "ShreddersTechAmp_postfix": "%", | ||
"SilenceDuration_label": "Silence Duration", | "SilenceDuration_label": "Silence Duration", | ||
"SilenceDuration_postfix": " | "SilenceDuration_postfix": "seconds", | ||
"SilenceOnHeavyDuration_label": "Silence Duration", | "SilenceOnHeavyDuration_label": "Silence Duration", | ||
"SilenceOnHeavyDuration_postfix": "s", | "SilenceOnHeavyDuration_postfix": "s", | ||
"SilencerSlowPercent_label": "Bullet Slow Proc", | "SilencerSlowPercent_label": "Bullet Slow Proc", | ||
"SilencerSlowPercent_postfix": "%", | "SilencerSlowPercent_postfix": "%", | ||
| Line 3,967: | Line 3,731: | ||
"SleepDuration_label": "Sleep Duration", | "SleepDuration_label": "Sleep Duration", | ||
"SleepDuration_postfix": "s", | "SleepDuration_postfix": "s", | ||
"SleepWakeUpDelay_label": "Wake Up Time", | "SleepWakeUpDelay_label": "Wake Up Time", | ||
"SleepWakeUpDelay_postfix": "s", | "SleepWakeUpDelay_postfix": "s", | ||
| Line 4,013: | Line 3,775: | ||
"SpawnTimePenalty_prefix": "+", | "SpawnTimePenalty_prefix": "+", | ||
"SpawnTroopers_label": "Spawn a melee trooper for each enemy hero trapped in the cage", | "SpawnTroopers_label": "Spawn a melee trooper for each enemy hero trapped in the cage", | ||
"SpeedBonus_label": " | "SpeedBonus_label": "Movement Speed Bonus", | ||
"SpeedBonus_postfix": "m/s", | "SpeedBonus_postfix": "m/s", | ||
"SpeedBoostDuration_label": "Speed Duration", | "SpeedBoostDuration_label": "Speed Duration", | ||
| Line 4,034: | Line 3,796: | ||
"SpellLifesteal_postfix": "%", | "SpellLifesteal_postfix": "%", | ||
"SpellShieldFlavorText_label": "Label!", | "SpellShieldFlavorText_label": "Label!", | ||
"SphereRadius_label": "Sphere Radius", | "SphereRadius_label": "Sphere Radius", | ||
"SphereRadius_postfix": "m", | "SphereRadius_postfix": "m", | ||
"SpinDuration_label": "Spin Duration", | "SpinDuration_label": "Spin Duration", | ||
"SpinDuration_postfix": "s", | "SpinDuration_postfix": "s", | ||
| Line 4,056: | Line 3,806: | ||
"SpiritDamageReflectedPct_postfix": "%", | "SpiritDamageReflectedPct_postfix": "%", | ||
"SpiritDamage_label": "Spirit Damage", | "SpiritDamage_label": "Spirit Damage", | ||
"SpiritPowerPerSoul_label": "Spirit Power Per Soul", | "SpiritPowerPerSoul_label": "Spirit Power Per Soul", | ||
"SpiritPowerPerSoul_prefix": "+", | "SpiritPowerPerSoul_prefix": "+", | ||
"SpiritPower_label": "Spirit Power", | "SpiritPower_label": "Spirit Power", | ||
"SpiritPower_prefix": "+", | "SpiritPower_prefix": "+", | ||
"SpiritShotDamage_label": "Damage when shot", | "SpiritShotDamage_label": "Damage when shot", | ||
"SpiritShotSlowDuration_label": "Slow Duration", | "SpiritShotSlowDuration_label": "Slow Duration", | ||
"SpiritShotSlowPct_label": "Slow Percentage", | "SpiritShotSlowPct_label": "Slow Percentage", | ||
"SpiritSpinDamage_label": "Damage when spinning", | "SpiritSpinDamage_label": "Damage when spinning", | ||
"SpiritStealDuration_label": "Spirit | "SpiritStealDuration_label": "Spirit Power Steal Duration", | ||
"SpiritStealDuration_postfix": "s", | "SpiritStealDuration_postfix": "s", | ||
"SpiritSteal_label": "Spirit Power Steal", | "SpiritSteal_label": "Spirit Power Steal", | ||
| Line 4,080: | Line 3,823: | ||
"SpreadDuration_label": "Spread Duration:", | "SpreadDuration_label": "Spread Duration:", | ||
"SpreadDuration_postfix": "s", | "SpreadDuration_postfix": "s", | ||
"SprintSpeedBonus_label": "Sprint Speed", | "SprintSpeedBonus_label": "Sprint Speed", | ||
"SprintSpeedBonus_postfix": "m/s", | "SprintSpeedBonus_postfix": "m/s", | ||
| Line 4,100: | Line 3,840: | ||
"StalkDuration_label": "Stalk Time", | "StalkDuration_label": "Stalk Time", | ||
"StalkDuration_postfix": "seconds", | "StalkDuration_postfix": "seconds", | ||
"StaminaCooldownReduction_label": "Stamina Recovery", | "StaminaCooldownReduction_label": "Stamina Recovery", | ||
"StaminaCooldownReduction_postfix": "%", | "StaminaCooldownReduction_postfix": "%", | ||
"StaminaCooldownReduction_prefix": "+", | "StaminaCooldownReduction_prefix": "+", | ||
"StaminaDamage_Label": "Stamina Damage", | "StaminaDamage_Label": "Stamina Damage", | ||
"StaminaReduction_label": "Stamina Reduction", | "StaminaReduction_label": "Stamina Reduction", | ||
"StaminaRegenPenalty_postfix": "%", | "StaminaRegenPenalty_postfix": "%", | ||
| Line 4,120: | Line 3,857: | ||
"StatDesc_AbilityPower": "Ability Power", | "StatDesc_AbilityPower": "Ability Power", | ||
"StatDesc_AirJumps": "Air Jumps", | "StatDesc_AirJumps": "Air Jumps", | ||
"StatDesc_AmmoRegen": "Ammo Regen", | "StatDesc_AmmoRegen": "Ammo Regen", | ||
"StatDesc_ArmorAttribute": "Armor", | "StatDesc_ArmorAttribute": "Armor", | ||
| Line 4,133: | Line 3,869: | ||
"StatDesc_BulletDamage": "Bullet Damage", | "StatDesc_BulletDamage": "Bullet Damage", | ||
"StatDesc_BulletDamagePerLevel": "Bullet Damage Per Level", | "StatDesc_BulletDamagePerLevel": "Bullet Damage Per Level", | ||
"StatDesc_BulletLifesteal": "Bullet Lifesteal", | "StatDesc_BulletLifesteal": "Bullet Lifesteal", | ||
"StatDesc_BulletLifesteal_postfix": "%", | "StatDesc_BulletLifesteal_postfix": "%", | ||
| Line 4,158: | Line 3,893: | ||
"StatDesc_FireRate": "Fire Rate", | "StatDesc_FireRate": "Fire Rate", | ||
"StatDesc_FireRateAttribute": "Fire Rate", | "StatDesc_FireRateAttribute": "Fire Rate", | ||
"StatDesc_FireRate_postfix": "%", | "StatDesc_FireRate_postfix": "%", | ||
"StatDesc_HealingOutput": "Heal Amp", | "StatDesc_HealingOutput": "Heal Amp", | ||
"StatDesc_HealingOutput_postfix": "%", | "StatDesc_HealingOutput_postfix": "%", | ||
| Line 4,184: | Line 3,917: | ||
"StatDesc_MeleeResist": "Melee Resist", | "StatDesc_MeleeResist": "Melee Resist", | ||
"StatDesc_MeleeResist_postfix": "%", | "StatDesc_MeleeResist_postfix": "%", | ||
"StatDesc_ProcModifier": "Proc Modifier", | "StatDesc_ProcModifier": "Proc Modifier", | ||
"StatDesc_RechargeRate": "Recharge Rate", | "StatDesc_RechargeRate": "Recharge Rate", | ||
| Line 4,196: | Line 3,928: | ||
"StatDesc_RunSpeed": "Move Speed", | "StatDesc_RunSpeed": "Move Speed", | ||
"StatDesc_RunSpeed_postfix": "m/s", | "StatDesc_RunSpeed_postfix": "m/s", | ||
"StatDesc_SprintAcceleration": "Sprint Acceleration", | "StatDesc_SprintAcceleration": "Sprint Acceleration", | ||
"StatDesc_SprintSpeed": "Sprint Speed", | "StatDesc_SprintSpeed": "Sprint Speed", | ||
| Line 4,235: | Line 3,964: | ||
"StatDesc_Toughness": "Toughness", | "StatDesc_Toughness": "Toughness", | ||
"StatDesc_WeaponDPSPerLevel": "Weapon DPS Per Level", | "StatDesc_WeaponDPSPerLevel": "Weapon DPS Per Level", | ||
"StatDesc_WeaponPower": "Weapon Damage", | "StatDesc_WeaponPower": "Weapon Damage", | ||
"StatDesc_WeaponPowerAmp": "Bullet Damage Amp", | "StatDesc_WeaponPowerAmp": "Bullet Damage Amp", | ||
| Line 4,244: | Line 3,971: | ||
"StatDesc_WeaponRangeFalloffMin_postfix": "m", | "StatDesc_WeaponRangeFalloffMin_postfix": "m", | ||
"StatDesc_WeaponRecoilReduction": "Recoil Reduction", | "StatDesc_WeaponRecoilReduction": "Recoil Reduction", | ||
"StatDesc_Weaponry": "Weaponry", | "StatDesc_Weaponry": "Weaponry", | ||
"StatDesc_ZipLineSpeed": "Hyperline Speed", | "StatDesc_ZipLineSpeed": "Hyperline Speed", | ||
"StationaryRecoilReduction_label": "Less Recoil While Not Moving", | "StationaryRecoilReduction_label": "Less Recoil While Not Moving", | ||
"StationaryRecoilReduction_postfix": "%", | "StationaryRecoilReduction_postfix": "%", | ||
"StationaryWeaponPower_label": "Courage While Not Moving", | "StationaryWeaponPower_label": "Courage While Not Moving", | ||
"StationaryWeaponPower_prefix": "+", | "StationaryWeaponPower_prefix": "+", | ||
"StatueActivateRange_label": " | "StatueActivateRange_label": "Reveal Range", | ||
"StatueActivateRange_postfix": "m", | "StatueActivateRange_postfix": "m", | ||
"StatueHealth_label": "Ava (Normalized)", | |||
"StatueHealth_label": "(Normalized)", | |||
"StatueHealth_postfix": "HP", | "StatueHealth_postfix": "HP", | ||
"StatueHeldRegen_label": "Ava Recalled Regen", | "StatueHeldRegen_label": "Ava Recalled Regen", | ||
| Line 4,272: | Line 3,994: | ||
"StatusResistancePercent_label": "Debuff Resist", | "StatusResistancePercent_label": "Debuff Resist", | ||
"StatusResistancePercent_postfix": "%", | "StatusResistancePercent_postfix": "%", | ||
"StealDuration_label": "Steal Duration", | "StealDuration_label": "Steal Duration", | ||
"StealDuration_postfix": "s", | "StealDuration_postfix": "s", | ||
| Line 4,330: | Line 4,051: | ||
"Steam_RP_hero_mirage": "Mirage", | "Steam_RP_hero_mirage": "Mirage", | ||
"Steam_RP_hero_nano": "Calico", | "Steam_RP_hero_nano": "Calico", | ||
"Steam_RP_hero_orion": "Grey Talon", | "Steam_RP_hero_orion": "Grey Talon", | ||
"Steam_RP_hero_phalanx": "Phalanx", | "Steam_RP_hero_phalanx": "Phalanx", | ||
| Line 4,441: | Line 4,161: | ||
"TechDamagePercent_Label": "Damage", | "TechDamagePercent_Label": "Damage", | ||
"TechDamagePercent_Postfix": "%", | "TechDamagePercent_Postfix": "%", | ||
"TechDamageScale_label": "Spirit Damage", | "TechDamageScale_label": "Spirit Damage", | ||
"TechDamageScale_postfix": "%", | "TechDamageScale_postfix": "%", | ||
| Line 4,532: | Line 4,250: | ||
"TimeBankSpeedDurationMax_label": "Accelerated Duration", | "TimeBankSpeedDurationMax_label": "Accelerated Duration", | ||
"TimeBankSpeedDurationMax_postfix": "s", | "TimeBankSpeedDurationMax_postfix": "s", | ||
"TimeBetweenRockets_label": "Time between rockets", | "TimeBetweenRockets_label": "Time between rockets", | ||
"TimeBetweenRockets_postfix": "s", | "TimeBetweenRockets_postfix": "s", | ||
| Line 4,550: | Line 4,266: | ||
"TimeSlowPercent_label": "Time Slow", | "TimeSlowPercent_label": "Time Slow", | ||
"TimeSlowPercent_postfix": "%", | "TimeSlowPercent_postfix": "%", | ||
"TimeToMaxStacks_label": "Time To Max Stacks", | "TimeToMaxStacks_label": "Time To Max Stacks", | ||
"TimeToMaxStacks_postfix": "s", | "TimeToMaxStacks_postfix": "s", | ||
| Line 4,564: | Line 4,278: | ||
"TorrentRadius_Label": "Torrent Radius", | "TorrentRadius_Label": "Torrent Radius", | ||
"TorrentRadius_postfix": "m", | "TorrentRadius_postfix": "m", | ||
"TotalDamage_label": "Total Damage", | "TotalDamage_label": "Total Damage", | ||
"TotalHealthRegen_label": "Total HP Regen", | "TotalHealthRegen_label": "Total HP Regen", | ||
"TotalTetherTargets_label": "Tether Count", | "TotalTetherTargets_label": "Tether Count", | ||
"TrickShotTargetCount_label": "Targets Per Shot", | "TrickShotTargetCount_label": "Targets Per Shot", | ||
| Line 4,576: | Line 4,287: | ||
"TrooperLifetime_postfix": "s", | "TrooperLifetime_postfix": "s", | ||
"TroopersToSummon_label": "Troopers created", | "TroopersToSummon_label": "Troopers created", | ||
"TurretAttackRange_label": "Attack Range", | "TurretAttackRange_label": "Attack Range", | ||
"TurretAttackRange_postfix": "m", | "TurretAttackRange_postfix": "m", | ||
"TurretDPS_label": "Turret DPS", | "TurretDPS_label": "Turret DPS", | ||
"TurretDeployTime_label": "Deploy Time", | "TurretDeployTime_label": "Deploy Time", | ||
| Line 4,586: | Line 4,294: | ||
"TurretFireRate_label": "Turret Fire Rate", | "TurretFireRate_label": "Turret Fire Rate", | ||
"TurretFireRate_postfix": "%", | "TurretFireRate_postfix": "%", | ||
"TurretFireRate_prefix": " | "TurretFireRate_prefix": "+", | ||
"TurretHealthScaling_label": "Turret Health", | "TurretHealthScaling_label": "Turret Health", | ||
"TurretHealthScaling_postfix": "%", | "TurretHealthScaling_postfix": "%", | ||
| Line 4,683: | Line 4,391: | ||
"WeaponRecoilReduction_label": "Recoil Reduction", | "WeaponRecoilReduction_label": "Recoil Reduction", | ||
"WeaponRecoilReduction_postfix": "%", | "WeaponRecoilReduction_postfix": "%", | ||
"WhirlwindDuration_label": "Bullet Evasion Duration", | "WhirlwindDuration_label": "Bullet Evasion Duration", | ||
"WhirlwindDuration_postfix": "s", | "WhirlwindDuration_postfix": "s", | ||
| Line 4,736: | Line 4,442: | ||
"ability_bounce_pad": "Bounce Pad", | "ability_bounce_pad": "Bounce Pad", | ||
"ability_bounce_pad/speed_on_land": "Move Speed", | "ability_bounce_pad/speed_on_land": "Move Speed", | ||
"ability_bounce_pad_desc": "Drop a bounce pad in the world that \u003Cspan style=\"font-weight: bold;\"\u003Esends you and other heroes flying\u003C/span\u003E. You will | "ability_bounce_pad_desc": "Drop a bounce pad in the world that \u003Cspan style=\"font-weight: bold;\"\u003Esends you and other heroes flying\u003C/span\u003E. You will stomp down on landing, \u003Cspan style=\"font-weight: bold;\"\u003Edealing damage\u003C/span\u003E to any nearby enemies.", | ||
"ability_bounce_pad_quip": "Send yourself and others flying", | "ability_bounce_pad_quip": "Send yourself and others flying", | ||
"ability_bounce_pad_t1_desc": "You and allies gain a +4m/s | "ability_bounce_pad_t1_desc": "You and allies gain a +4m/s movement speed bonus for 4s on landing", | ||
"ability_bounce_pad_t2_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+100\u003C/span\u003E Stomp Damage with improved scaling", | "ability_bounce_pad_t2_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+100\u003C/span\u003E Stomp Damage with improved scaling", | ||
"ability_bounce_pad_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+1.25s Stun\u003C/span\u003E on Stomp", | "ability_bounce_pad_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+1.25s Stun\u003C/span\u003E on Stomp", | ||
"ability_bullet_flurry": "Bullet Dance", | "ability_bullet_flurry": "Bullet Dance", | ||
"ability_bullet_flurry/modifier_citadel_bullet_flurry": "Bullet Flurry", | "ability_bullet_flurry/modifier_citadel_bullet_flurry": "Bullet Flurry", | ||
"ability_bullet_flurry_desc": "Enter a flurry, \u003Cspan style=\"font-weight: bold;\"\u003Efiring your weapon\u003C/span\u003E at nearby enemies with \u003Cspan style=\"font-weight: bold;\"\u003Eperfect accuracy\u003C/span\u003E | "ability_bullet_flurry_desc": "Enter a flurry, \u003Cspan style=\"font-weight: bold;\"\u003Efiring your weapon\u003C/span\u003E at nearby enemies with \u003Cspan style=\"font-weight: bold;\"\u003Eperfect accuracy\u003C/span\u003E.", | ||
"ability_bullet_flurry_quip": "Unleash a flurry of bullets around you", | "ability_bullet_flurry_quip": "Unleash a flurry of bullets around you", | ||
"ability_bullet_flurry_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+40%\u003C/span\u003E Bullet Evasion and | "ability_bullet_flurry_t3_desc": "Gain \u003Cspan style=\"font-weight: bold;\"\u003E+40%\u003C/span\u003E Bullet Evasion and \u003Cspan style=\"font-weight: bold;\"\u003E+2m/s\u003C/span\u003E Dance Movespeed", | ||
"ability_burrow": "Burrow", | "ability_burrow": "Burrow", | ||
"ability_burrow_cancel_channel": "Unburrow", | "ability_burrow_cancel_channel": "Unburrow", | ||
| Line 4,753: | Line 4,459: | ||
"ability_burrow_t2_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+140\u003C/span\u003E Spin DPS and +2 radius", | "ability_burrow_t2_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+140\u003C/span\u003E Spin DPS and +2 radius", | ||
"ability_burrow_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E-19.0\u003C/span\u003E Cooldown and \u003Cspan style=\"font-weight: bold;\"\u003E+2m/s\u003C/span\u003E Move Speed", | "ability_burrow_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E-19.0\u003C/span\u003E Cooldown and \u003Cspan style=\"font-weight: bold;\"\u003E+2m/s\u003C/span\u003E Move Speed", | ||
"ability_cancel_channel": "End Channel", | "ability_cancel_channel": "End Channel", | ||
"ability_capture_zip_line": "Capture Hyperline", | "ability_capture_zip_line": "Capture Hyperline", | ||
| Line 4,782: | Line 4,478: | ||
"ability_death_tax_t1_desc": "Reduce one of your Cooldowns by \u003Cspan class=\"highlight\"\u003E{s:CooldownReductionOnKill}s\u003C/span\u003E when a marked enemy dies", | "ability_death_tax_t1_desc": "Reduce one of your Cooldowns by \u003Cspan class=\"highlight\"\u003E{s:CooldownReductionOnKill}s\u003C/span\u003E when a marked enemy dies", | ||
"ability_death_tax_t3_desc": "Increase Spirit Power by \u003Cspan class=\"highlight\"\u003E{s:TechPowerAmpBonus}\u003C/span\u003E for \u003Cspan class=\"highlight\"\u003E{s:TechPowerAmpBonusDuration}s\u003C/span\u003E when a marked enemy dies. Stacks up to \u003Cspan class=\"highlight\"\u003E{s:TechPowerAmpBonusMaxStacks}\u003C/span\u003E times.", | "ability_death_tax_t3_desc": "Increase Spirit Power by \u003Cspan class=\"highlight\"\u003E{s:TechPowerAmpBonus}\u003C/span\u003E for \u003Cspan class=\"highlight\"\u003E{s:TechPowerAmpBonusDuration}s\u003C/span\u003E when a marked enemy dies. Stacks up to \u003Cspan class=\"highlight\"\u003E{s:TechPowerAmpBonusMaxStacks}\u003C/span\u003E times.", | ||
"ability_explosive_barrel": "Powder Keg", | "ability_explosive_barrel": "Powder Keg", | ||
"ability_explosive_barrel_desc": "Place a barrel that explodes when \u003Cspan style=\"font-weight: bold;\"\u003Eshot\u003C/span\u003E, or on landing after launched via \u003Cspan style=\"font-weight: bold;\"\u003Emelee attack\u003C/span\u003E or \u003Cspan style=\"font-weight: bold;\"\u003Ebounce pad\u003C/span\u003E. Has a minimum arm time before it can explode.", | "ability_explosive_barrel_desc": "Place a barrel that explodes when \u003Cspan style=\"font-weight: bold;\"\u003Eshot\u003C/span\u003E, or on landing after launched via \u003Cspan style=\"font-weight: bold;\"\u003Emelee attack\u003C/span\u003E or \u003Cspan style=\"font-weight: bold;\"\u003Ebounce pad\u003C/span\u003E. Has a minimum arm time before it can explode.", | ||
| Line 4,799: | Line 4,490: | ||
"ability_fire_bomb_desc": "Turns you into a living bomb that explodes after a short delay, \u003Cspan style=\"font-weight: bold;\"\u003Estunning all enemies\u003C/span\u003E in its radius.", | "ability_fire_bomb_desc": "Turns you into a living bomb that explodes after a short delay, \u003Cspan style=\"font-weight: bold;\"\u003Estunning all enemies\u003C/span\u003E in its radius.", | ||
"ability_fire_bomb_quip": "Stun all nearby enemies after a short delay", | "ability_fire_bomb_quip": "Stun all nearby enemies after a short delay", | ||
"ability_fire_bomb_t2_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+0.5s\u003C/span\u003E Stun Duration and \u003Cspan style=\"font-weight: bold;\"\u003E+ | "ability_fire_bomb_t2_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+0.5s\u003C/span\u003E Stun Duration and \u003Cspan style=\"font-weight: bold;\"\u003E+4m\u003C/span\u003E Radius", | ||
"ability_fire_bomb_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+115 Damage\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\ | "ability_fire_bomb_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+115 Damage\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003E100% lifesteal from enemy heroes hit\u003C/span\u003E", | ||
"ability_flame_dash": "Flame Dash", | "ability_flame_dash": "Flame Dash", | ||
"ability_flame_dash_cancel_trigger": "Cancel Flame Dash", | "ability_flame_dash_cancel_trigger": "Cancel Flame Dash", | ||
| Line 4,806: | Line 4,497: | ||
"ability_flame_dash_quip": "Blaze forward, leaving a flame trail in your wake", | "ability_flame_dash_quip": "Blaze forward, leaving a flame trail in your wake", | ||
"ability_flame_dash_t1_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+30% Fire Rate Slow\u003C/span\u003E for 6s", | "ability_flame_dash_t1_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+30% Fire Rate Slow\u003C/span\u003E for 6s", | ||
"ability_flying_nimbus": "Flying Nimbus", | "ability_flying_nimbus": "Flying Nimbus", | ||
"ability_golden_idol": "Drop Soul Urn", | "ability_golden_idol": "Drop Soul Urn", | ||
| Line 4,819: | Line 4,509: | ||
"ability_guided_arrow_quip": "Fly your owl to damage enemies from afar", | "ability_guided_arrow_quip": "Fly your owl to damage enemies from afar", | ||
"ability_guided_arrow_t3_desc": "After hit, kills enemies that are below \u003Cspan style=\"font-weight: bold;\"\u003E22% Health\u003C/span\u003E", | "ability_guided_arrow_t3_desc": "After hit, kills enemies that are below \u003Cspan style=\"font-weight: bold;\"\u003E22% Health\u003C/span\u003E", | ||
"ability_hat_trick": "Hat Trick", | "ability_hat_trick": "Hat Trick", | ||
"ability_hat_trick_desc": "Throws out her \u003Cspan class=\"highlight\"\u003Ehat\u003C/span\u003E to strike enemies, \u003Cspan class=\"highlight\"\u003Eslowing\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Erevealing\u003C/span\u003E them through walls.", | "ability_hat_trick_desc": "Throws out her \u003Cspan class=\"highlight\"\u003Ehat\u003C/span\u003E to strike enemies, \u003Cspan class=\"highlight\"\u003Eslowing\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Erevealing\u003C/span\u003E them through walls.", | ||
| Line 4,839: | Line 4,520: | ||
"ability_health_swap_desc": "\u003Cspan style=\"font-weight: bold;\"\u003ESwaps health levels\u003C/span\u003E with an enemy target. There is a minimum health percentage that enemies can be brought down to and a minimum amount of health received based on victims current health.", | "ability_health_swap_desc": "\u003Cspan style=\"font-weight: bold;\"\u003ESwaps health levels\u003C/span\u003E with an enemy target. There is a minimum health percentage that enemies can be brought down to and a minimum amount of health received based on victims current health.", | ||
"ability_health_swap_quip": "Swap your current health with an enemy hero's", | "ability_health_swap_quip": "Swap your current health with an enemy hero's", | ||
" | "ability_health_swap_t3_desc": "On cast, \u003Cspan style=\"font-weight: bold;\"\u003E+40%\u003C/span\u003E Fire Rate and \u003Cspan style=\"font-weight: bold;\"\u003E+40%\u003C/span\u003E Spirit Resist for 8s.", | ||
"ability_heavy_drone": "Utility Drone", | "ability_heavy_drone": "Utility Drone", | ||
"ability_heavy_drone_desc": "Creates a helper drone that can be toggled between providing Healing, Speed or Rockets. Drones take a short time to activate after being switched.", | "ability_heavy_drone_desc": "Creates a helper drone that can be toggled between providing Healing, Speed or Rockets. Drones take a short time to activate after being switched.", | ||
| Line 4,856: | Line 4,536: | ||
"ability_ice_dome_quip": "Create an impenetrable healing dome", | "ability_ice_dome_quip": "Create an impenetrable healing dome", | ||
"ability_ice_dome_t1_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+40%\u003C/span\u003E Fire Rate Slow", | "ability_ice_dome_t1_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+40%\u003C/span\u003E Fire Rate Slow", | ||
"ability_ice_dome_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+ | "ability_ice_dome_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+70\u003C/span\u003E Health Regen and now scales with Spirit Power", | ||
"ability_ice_grenade": "Frost Grenade", | "ability_ice_grenade": "Frost Grenade", | ||
"ability_ice_grenade/kelvin_ice_grenade_slow": "Ice Grenade Slow", | "ability_ice_grenade/kelvin_ice_grenade_slow": "Ice Grenade Slow", | ||
"ability_ice_grenade_desc": "Throw a grenade that explodes in a cloud of freezing ice, \u003Cspan style=\"font-weight: bold;\"\u003Edamaging\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003Eslowing\u003C/span\u003E enemies.", | "ability_ice_grenade_desc": "Throw a grenade that explodes in a cloud of freezing ice, \u003Cspan style=\"font-weight: bold;\"\u003Edamaging\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003Eslowing\u003C/span\u003E enemies.", | ||
"ability_ice_grenade_quip": "Damage and slow enemies", | "ability_ice_grenade_quip": "Damage and slow enemies", | ||
"ability_ice_grenade_t2_desc": "Frost Grenade now \u003Cspan style=\"font-weight: bold;\"\u003Eheals | "ability_ice_grenade_t2_desc": "Frost Grenade now \u003Cspan style=\"font-weight: bold;\"\u003Eheals 125 HP\u003C/span\u003E to friendly targets. Scales with Spirit.", | ||
"ability_icebeam": "Arctic Beam", | "ability_icebeam": "Arctic Beam", | ||
"ability_icebeam/modifier_buildup": "Freezing", | "ability_icebeam/modifier_buildup": "Freezing", | ||
"ability_icebeam/modifier_slow": "Arctic Beam Slow", | "ability_icebeam/modifier_slow": "Arctic Beam Slow", | ||
"ability_icebeam_desc": "Shoot freezing cold energy out in front of you, \u003Cspan style=\"font-weight: bold;\"\u003Edamaging targets\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003Ebuilding up movement and fire rate slow\u003C/span\u003E against them the longer you sustain the beam on them. You have reduced | "ability_icebeam_desc": "Shoot freezing cold energy out in front of you, \u003Cspan style=\"font-weight: bold;\"\u003Edamaging targets\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003Ebuilding up movement and fire rate slow\u003C/span\u003E against them the longer you sustain the beam on them. You have reduced movement speed while using Arctic Beam. The beam may also claim Souls.", | ||
"ability_icebeam_quip": "Apply an escalating slow", | "ability_icebeam_quip": "Apply an escalating slow", | ||
"ability_icebeam_t3_desc": "Fires \u003Cspan style=\"font-weight: bold;\"\u003E2 additional Arctic Beams\u003C/span\u003E toward enemies within 13m of the last target hit", | "ability_icebeam_t3_desc": "Fires \u003Cspan style=\"font-weight: bold;\"\u003E2 additional Arctic Beams\u003C/span\u003E toward enemies within 13m of the last target hit", | ||
| Line 4,874: | Line 4,554: | ||
"ability_icepath_quip": "Speed around on a floating path of ice", | "ability_icepath_quip": "Speed around on a floating path of ice", | ||
"ability_icepath_t3_desc": "While active, gain +1 Spirit Power per meter of Ice Path trail created. Max of 55 Spirit Power", | "ability_icepath_t3_desc": "While active, gain +1 Spirit Power per meter of Ice Path trail created. Max of 55 Spirit Power", | ||
"ability_immobilize_trap": " | "ability_immobilize_trap": "Immobilizing Trap", | ||
"ability_immobilize_trap/trap_debuff": "Spirit Armor Reduced", | "ability_immobilize_trap/trap_debuff": "Spirit Armor Reduced", | ||
"ability_immobilize_trap_desc": "\u003Cspan style=\"font-weight: bold;\"\u003EThrow out a trap\u003C/span\u003E that begins to arm itself. Once armed, the trap will trigger when an enemy enters its radius, | "ability_immobilize_trap_desc": "\u003Cspan style=\"font-weight: bold;\"\u003EThrow out a trap\u003C/span\u003E that begins to arm itself. Once armed, the trap will trigger when an enemy enters its radius, \u003Cspan style=\"font-weight: bold;\"\u003Eimmobilizing\u003C/span\u003E and then \u003Cspan style=\"font-weight: bold;\"\u003Eslowing\u003C/span\u003E them.", | ||
"ability_immobilize_trap_quip": "Place a trap that | "ability_immobilize_trap_quip": "Place a trap that immobilizes enemies", | ||
"ability_immobilize_trap_t3_desc": "Grey Talon deals \u003Cspan style=\"font-weight: bold;\"\u003E+30%\u003C/span\u003E more Bullet Damage to enemies hit by | "ability_immobilize_trap_t3_desc": "Grey Talon deals \u003Cspan style=\"font-weight: bold;\"\u003E+30%\u003C/span\u003E more Bullet Damage to enemies hit by Immobilizing Trap for \u003Cspan style=\"font-weight: bold;\"\u003E10s\u003C/span\u003E", | ||
"ability_incendiary_projectile": "Catalyst", | "ability_incendiary_projectile": "Catalyst", | ||
"ability_incendiary_projectile_desc": "Spew napalm that \u003Cspan style=\"font-weight: bold;\"\u003Eslows enemy movement\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003Eamplifies the damage\u003C/span\u003E Infernus does to them.", | "ability_incendiary_projectile_desc": "Spew napalm that \u003Cspan style=\"font-weight: bold;\"\u003Eslows enemy movement\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003Eamplifies the damage\u003C/span\u003E Infernus does to them.", | ||
"ability_incendiary_projectile_quip": "Spew napalm that amplifies your damage", | "ability_incendiary_projectile_quip": "Spew napalm that amplifies your damage", | ||
"ability_incendiary_projectile_t2_desc": "Infernus gains \u003Cspan style=\"font-weight: bold;\"\ | "ability_incendiary_projectile_t2_desc": "Infernus gains \u003Cspan style=\"font-weight: bold;\"\u003E15% Lifesteal\u003C/span\u003E against victims", | ||
"ability_incendiary_projectile_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+20%\u003C/span\u003E Damage Amplification and \u003Cspan style=\"font-weight: bold;\"\u003E- | "ability_incendiary_projectile_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+20%\u003C/span\u003E Damage Amplification and \u003Cspan style=\"font-weight: bold;\"\u003E-40%\u003C/span\u003E Heal/Regen", | ||
"ability_intimidate": "Scorn", | "ability_intimidate": "Scorn", | ||
"ability_intimidate_desc": "Deal \u003Cspan style=\"font-weight: bold;\"\u003Edamage\u003C/span\u003E to nearby enemies and \u003Cspan style=\"font-weight: bold;\"\u003Eheal yourself\u003C/span\u003E based on the damage done. Heal is stronger against enemy heroes.", | "ability_intimidate_desc": "Deal \u003Cspan style=\"font-weight: bold;\"\u003Edamage\u003C/span\u003E to nearby enemies and \u003Cspan style=\"font-weight: bold;\"\u003Eheal yourself\u003C/span\u003E based on the damage done. Heal is stronger against enemy heroes.", | ||
| Line 4,909: | Line 4,589: | ||
"ability_life_drain/modifier_life_drain_caster": "Life Drain", | "ability_life_drain/modifier_life_drain_caster": "Life Drain", | ||
"ability_life_drain_cancel_trigger": "Cancel Life Drain", | "ability_life_drain_cancel_trigger": "Cancel Life Drain", | ||
"ability_life_drain_desc": "Create a tether that \u003Cspan style=\"font-weight: bold;\"\u003Edrains enemy health over time\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003Eheals you\u003C/span\u003E. Target must be in line of sight and within max range to drain. You can shoot and use other abilities during the drain, but your | "ability_life_drain_desc": "Create a tether that \u003Cspan style=\"font-weight: bold;\"\u003Edrains enemy health over time\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003Eheals you\u003C/span\u003E. Target must be in line of sight and within max range to drain. You can shoot and use other abilities during the drain, but your movement speed is reduced by half. \u003Cbr\u003E\u003Cspan style=\"font-weight: bold;\"\u003E[Alt-Cast] to give health to friendly Heroes\u003C/span\u003E.\u003Cbr\u003E\u003Cspan style=\"font-weight: bold;\"\u003EPress 2\u003C/span\u003E to cancel.", | ||
"ability_life_drain_quip": "Steal health from an enemy over time", | "ability_life_drain_quip": "Steal health from an enemy over time", | ||
"ability_life_drain_t3_desc": " | "ability_life_drain_t3_desc": "Enemy is \u003Cspan style=\"font-weight: bold;\"\u003ESilenced\u003C/span\u003E while being Life Drained (requires line of sight)", | ||
"ability_magician_animalcurse": "Rabbit Hex", | "ability_magician_animalcurse": "Rabbit Hex", | ||
"ability_magician_animalcurse/animalhex_curse_modifier": "Hexed!", | "ability_magician_animalcurse/animalhex_curse_modifier": "Hexed!", | ||
"ability_magician_animalcurse_desc": "Hex a target, transforming them into a \u003Cspan style=\"font-weight: bold;\"\u003ERabbit\u003C/span\u003E | "ability_magician_animalcurse_desc": "Hex a target, transforming them into a \u003Cspan style=\"font-weight: bold;\"\u003ERabbit\u003C/span\u003E. Rabbits are smaller and move faster, but receive a Damage Amp and cannot perform most actions.\u003Cbr\u003E\u003Cspan style=\"font-weight: bold;\"\u003E[Cast]\u003C/span\u003E Hex target hero.\u003Cbr\u003E\u003Cspan style=\"font-weight: bold;\"\u003E[Alt-Cast]\u003C/span\u003E Hex yourself.\u003Cbr\u003E\u003Cspan style=\"font-style: italic;\"\u003EHex does not interrupt abilities.\u003C/span\u003E", | ||
"ability_magician_animalcurse_quip": "Transform your enemy into a rabbit", | "ability_magician_animalcurse_quip": "Transform your enemy into a rabbit", | ||
"ability_magician_animalcurse_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003EHex\u003C/span\u003E | "ability_magician_animalcurse_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003EHex\u003C/span\u003E nearby enemies for \u003Cspan style=\"font-weight: bold;\"\u003Ehalf duration\u003C/span\u003E.", | ||
"ability_magician_cloneturret": "Spectral Assistant", | "ability_magician_cloneturret": "Spectral Assistant", | ||
"ability_magician_cloneturret_desc": "Summon an \u003Cspan style=\"font-weight: bold;\"\u003EAssistant\u003C/span\u003E at the | "ability_magician_cloneturret_desc": "Summon an \u003Cspan style=\"font-weight: bold;\"\u003EAssistant\u003C/span\u003E at the target location. They mimic your attacks, throwing cards that deal \u003Cspan style=\"font-weight: bold;\"\u003ESpirit Damage\u003C/span\u003E. \u003Cbr\u003E\u003Cbr\u003EPress \u003Cspan style=\"font-weight: bold;\"\u003E2\u003C/span\u003E to swap positions with your Assistant.", | ||
"ability_magician_cloneturret_quip": "Summon your faithful assistant", | "ability_magician_cloneturret_quip": "Summon your faithful assistant", | ||
"ability_magician_cloneturret_t3_desc": "The Assistant also mimics Vexing Bolt", | |||
"ability_magician_cloneturret_t3_desc": " | |||
"ability_magician_magicbolt": "Vexing Bolt", | "ability_magician_magicbolt": "Vexing Bolt", | ||
"ability_magician_magicbolt_desc": "Fire a bolt of magic that deals | "ability_magician_magicbolt_desc": "Fire a bolt of magic that deals \u003Cspan style=\"font-weight: bold;\"\u003ESpirit Damage\u003C/span\u003E and applies a \u003Cspan style=\"font-weight: bold;\"\u003EFading Slow\u003C/span\u003E. \u003Cbr\u003E\u003Cbr\u003EPress \u003Cspan style=\"font-weight: bold;\"\u003E1\u003C/span\u003E to \u003Cspan style=\"font-weight: bold;\"\u003Eredirect\u003C/span\u003E the bolt towards your crosshairs.", | ||
"ability_magician_magicbolt_quip": "Launch a guided bolt of magic", | "ability_magician_magicbolt_quip": "Launch a guided bolt of magic", | ||
"ability_magician_magicbolt_t3_desc": " | "ability_magician_magicbolt_t3_desc": "+1 Max Redirects and +130 Damage", | ||
"ability_magician_shadowclone": "The Great Homonculus!", | "ability_magician_shadowclone": "The Great Homonculus!", | ||
"ability_magician_shadowclone_desc": "Create a \u003Cspan class=\"highlight\"\u003ECopy\u003C/span\u003E of yourself with reduced health and damage. When the clone dies or expires it explodes, dealing Spirit Damage.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EThe Copy cannot use their Ultimate ability.\u003C/span\u003E", | "ability_magician_shadowclone_desc": "Create a \u003Cspan class=\"highlight\"\u003ECopy\u003C/span\u003E of yourself with reduced health and damage. When the clone dies or expires it explodes, dealing Spirit Damage.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EThe Copy cannot use their Ultimate ability.\u003C/span\u003E", | ||
| Line 4,971: | Line 4,642: | ||
"ability_nano_proximity_ritual_quip": "Deploy a statue that survey's an area", | "ability_nano_proximity_ritual_quip": "Deploy a statue that survey's an area", | ||
"ability_nano_proximity_ritual_t1_desc": "Statues gain \u003Cspan style=\"font-weight: bold;\"\u003EInvisibility\u003C/span\u003E when not attacking.", | "ability_nano_proximity_ritual_t1_desc": "Statues gain \u003Cspan style=\"font-weight: bold;\"\u003EInvisibility\u003C/span\u003E when not attacking.", | ||
"ability_nano_proximity_ritual_t2_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+ | "ability_nano_proximity_ritual_t2_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+1\u003C/span\u003E Ability Charge and \u003Cspan style=\"font-weight: bold;\"\u003E+20\u003C/span\u003E DPS.", | ||
"ability_nano_proximity_ritual_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E-30%\u003C/span\u003E Damage Reduction and -30% Heal Reduction on targets.", | "ability_nano_proximity_ritual_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E-30%\u003C/span\u003E Damage Reduction and -30% Heal Reduction on targets.", | ||
"ability_nano_proximity_ritual_trigger": "Recall Ava", | "ability_nano_proximity_ritual_trigger": "Recall Ava", | ||
| Line 4,990: | Line 4,661: | ||
"ability_power_jump_quip": "Jump high up in the air and unleash multishots", | "ability_power_jump_quip": "Jump high up in the air and unleash multishots", | ||
"ability_power_jump_t2_desc": "While airborne, \u003Cspan style=\"font-weight: bold;\"\u003E+5\u003C/span\u003E Weapon Damage and weapon damage applies \u003Cspan style=\"font-weight: bold;\"\u003E40%\u003C/span\u003E movement slow for 1.5s", | "ability_power_jump_t2_desc": "While airborne, \u003Cspan style=\"font-weight: bold;\"\u003E+5\u003C/span\u003E Weapon Damage and weapon damage applies \u003Cspan style=\"font-weight: bold;\"\u003E40%\u003C/span\u003E movement slow for 1.5s", | ||
"ability_power_jump_t3_desc": "While airborne, \u003Cspan style=\"font-weight: bold;\"\u003E+ | "ability_power_jump_t3_desc": "While airborne, \u003Cspan style=\"font-weight: bold;\"\u003E+50%\u003C/span\u003E Bullet Lifesteal and \u003Cspan style=\"font-weight: bold;\"\u003E+50%\u003C/span\u003E Spirit Lifesteal", | ||
"ability_power_surge": "Power Surge", | "ability_power_surge": "Power Surge", | ||
"ability_power_surge_desc": "Power up your weapon with a shock effect, making \u003Cspan style=\"font-weight: bold;\"\u003Eyour bullets proc shock damage on your target\u003C/span\u003E. This shock damage \u003Cspan style=\"font-weight: bold;\"\u003Ebounces to enemies\u003C/span\u003E near your target. Occurs once per burst shot.", | "ability_power_surge_desc": "Power up your weapon with a shock effect, making \u003Cspan style=\"font-weight: bold;\"\u003Eyour bullets proc shock damage on your target\u003C/span\u003E. This shock damage \u003Cspan style=\"font-weight: bold;\"\u003Ebounces to enemies\u003C/span\u003E near your target. Occurs once per burst shot.", | ||
| Line 4,997: | Line 4,668: | ||
"ability_power_surge_t3_desc": "+12 Shock Damage, improved Spirit scaling, and +3 Max Jumps", | "ability_power_surge_t3_desc": "+12 Shock Damage, improved Spirit scaling, and +3 Max Jumps", | ||
"ability_propulsion_gel": "Propulsion Gel", | "ability_propulsion_gel": "Propulsion Gel", | ||
"ability_propulsion_gel_desc": "Fire a wave of propulsion gel that grants \u003Cspan class=\"highlight\"\u003Eincreased | "ability_propulsion_gel_desc": "Fire a wave of propulsion gel that grants \u003Cspan class=\"highlight\"\u003Eincreased movement speed\u003C/span\u003E for allies. Unit's hit by the gel wave will be covered by gel and leave a trail behind them", | ||
"ability_propulsion_gel_t1_desc": "Gel reduces zoomed and shooting move speed penalty by \u003Cspan class=\"highlight\"\u003E{s:ShootingSpeedPenaltyReduction}%\u003C/span\u003E to friendly units", | "ability_propulsion_gel_t1_desc": "Gel reduces zoomed and shooting move speed penalty by \u003Cspan class=\"highlight\"\u003E{s:ShootingSpeedPenaltyReduction}%\u003C/span\u003E to friendly units", | ||
"ability_propulsion_gel_t2_desc": "Gel travel distance \u003Cspan class=\"highlight\"\u003E+{s:AbilityCastRange}m\u003C/span\u003E", | "ability_propulsion_gel_t2_desc": "Gel travel distance \u003Cspan class=\"highlight\"\u003E+{s:AbilityCastRange}m\u003C/span\u003E", | ||
| Line 5,019: | Line 4,690: | ||
"ability_sleep_dagger_quip": "Put an enemy to sleep", | "ability_sleep_dagger_quip": "Put an enemy to sleep", | ||
"ability_sleep_dagger_t1_desc": "\u003Cspan style=\"font-weight: bold;\"\u003ERemoves 1 stamina\u003C/span\u003E", | "ability_sleep_dagger_t1_desc": "\u003Cspan style=\"font-weight: bold;\"\u003ERemoves 1 stamina\u003C/span\u003E", | ||
"ability_sleep_dagger_t3_desc": "Applies \u003Cspan style=\"font-weight: bold;\"\u003E-12% | "ability_sleep_dagger_t3_desc": "Applies \u003Cspan style=\"font-weight: bold;\"\u003E-12% Bullet Resist\u003C/span\u003E for 6s on wake-up.", | ||
"ability_slingshot_bruising_shot": "Bruising Shot", | "ability_slingshot_bruising_shot": "Bruising Shot", | ||
"ability_slingshot_bruising_shot_desc": "Hits damage the target, and stack bruises on them that increase all subsequent damage taken from Slingshot's weapon and abilities.", | "ability_slingshot_bruising_shot_desc": "Hits damage the target, and stack bruises on them that increase all subsequent damage taken from Slingshot's weapon and abilities.", | ||
| Line 5,034: | Line 4,705: | ||
"ability_smoke_bomb": "Smoke Bomb", | "ability_smoke_bomb": "Smoke Bomb", | ||
"ability_smoke_bomb/modifier_buff": "Stabilizer", | "ability_smoke_bomb/modifier_buff": "Stabilizer", | ||
"ability_smoke_bomb_desc": "Fade out of sight, becoming \u003Cspan style=\"font-weight: bold;\"\u003Einvisible\u003C/span\u003E and gaining \u003Cspan style=\"font-weight: bold;\"\u003Esprint speed\u003C/span\u003E. Attacking removes invisibility | "ability_smoke_bomb_desc": "Fade out of sight, becoming \u003Cspan style=\"font-weight: bold;\"\u003Einvisible\u003C/span\u003E and gaining \u003Cspan style=\"font-weight: bold;\"\u003Esprint speed\u003C/span\u003E. Attacking removes invisibility. Close enemies can see through your invisibility.", | ||
"ability_smoke_bomb_quip": "Fade out of sight", | "ability_smoke_bomb_quip": "Fade out of sight", | ||
"ability_smoke_bomb_t1_desc": "\u003Cspan class=\"highlight\"\u003E{s:AbilityCooldown}s\u003C/span\u003E Ability Cooldown", | "ability_smoke_bomb_t1_desc": "\u003Cspan class=\"highlight\"\u003E{s:AbilityCooldown}s\u003C/span\u003E Ability Cooldown", | ||
"ability_smoke_bomb_t2_desc": " | "ability_smoke_bomb_t2_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+6m/s\u003C/span\u003E Invis Sprint Speed", | ||
"ability_smoke_bomb_t3_desc": " | "ability_smoke_bomb_t3_desc": "After invis, gain \u003Cspan style=\"font-weight: bold;\"\u003E+30% Bullet Lifesteal\u003C/span\u003E for 8s", | ||
"ability_speed_drone": "Speed Drone", | "ability_speed_drone": "Speed Drone", | ||
"ability_speed_drone_desc": "Deploy a energy drone which helps you run faster, and reduces your windup and reload times.\"nReplaces any other drone.", | "ability_speed_drone_desc": "Deploy a energy drone which helps you run faster, and reduces your windup and reload times.\"nReplaces any other drone.", | ||
| Line 5,055: | Line 4,726: | ||
"ability_teammate_armor_buff/modifier_consumed_armor_buff": "Protective Shell", | "ability_teammate_armor_buff/modifier_consumed_armor_buff": "Protective Shell", | ||
"ability_teammate_armor_buff_desc": "Apply a temporary Bullet and Spirit barrier to a friendly unit or yourself.", | "ability_teammate_armor_buff_desc": "Apply a temporary Bullet and Spirit barrier to a friendly unit or yourself.", | ||
"ability_teammate_armor_buff_t1_desc": "Add | "ability_teammate_armor_buff_t1_desc": "Add movement speed bonus effect \u003Cspan class=\"highlight\"\u003E+{s:SpeedBonus}m/s\u003C/span\u003E", | ||
"ability_teammate_armor_buff_t2_desc": "Adds health regen effect \u003Cspan class=\"highlight\"\u003E+{s:HealthRegenBonus}\u003C/span\u003E", | "ability_teammate_armor_buff_t2_desc": "Adds health regen effect \u003Cspan class=\"highlight\"\u003E+{s:HealthRegenBonus}\u003C/span\u003E", | ||
"ability_teammate_armor_buff_t3_desc": "Bullet Shield \u003Cspan class=\"highlight\"\u003E+{s:BulletShieldHealth}\u003C/span\u003E and Spirit Shield \u003Cspan class=\"highlight\"\u003E+{s:TechShieldHealth}\u003C/span\u003E", | "ability_teammate_armor_buff_t3_desc": "Bullet Shield \u003Cspan class=\"highlight\"\u003E+{s:BulletShieldHealth}\u003C/span\u003E and Spirit Shield \u003Cspan class=\"highlight\"\u003E+{s:TechShieldHealth}\u003C/span\u003E", | ||
| Line 5,073: | Line 4,744: | ||
"ability_throw_sand_desc": "Spray sand that \u003Cspan style=\"font-weight: bold;\"\u003Edisarms\u003C/span\u003E enemies in front of you and deals \u003Cspan style=\"font-weight: bold;\"\u003Edamage\u003C/span\u003E.", | "ability_throw_sand_desc": "Spray sand that \u003Cspan style=\"font-weight: bold;\"\u003Edisarms\u003C/span\u003E enemies in front of you and deals \u003Cspan style=\"font-weight: bold;\"\u003Edamage\u003C/span\u003E.", | ||
"ability_throw_sand_quip": "Disarm enemies in front of you", | "ability_throw_sand_quip": "Disarm enemies in front of you", | ||
"ability_throw_sand_t3_desc": "Slow targets by \u003Cspan style=\"font-weight: bold;\"\u003E- | "ability_throw_sand_t3_desc": "Slow targets by \u003Cspan style=\"font-weight: bold;\"\u003E-50%\u003C/span\u003E", | ||
"ability_uber_drone": "Uber Charge", | "ability_uber_drone": "Uber Charge", | ||
"ability_uber_drone_desc": "After a charge-up time, Heavy turns \u003Cspan class=\"highlight\"\u003Einvulnerable\u003C/span\u003E", | "ability_uber_drone_desc": "After a charge-up time, Heavy turns \u003Cspan class=\"highlight\"\u003Einvulnerable\u003C/span\u003E", | ||
| Line 5,098: | Line 4,751: | ||
"ability_uber_drone_t3_desc": "Gain \u003Cspan class=\"highlight\"\u003E+{s:RageOnUber} stacks of Heavy Rage\u003C/span\u003E", | "ability_uber_drone_t3_desc": "Gain \u003Cspan class=\"highlight\"\u003E+{s:RageOnUber} stacks of Heavy Rage\u003C/span\u003E", | ||
"ability_ult_combo": "Combo", | "ability_ult_combo": "Combo", | ||
"ability_ult_combo_desc": "Hold the target in place, \u003Cspan style=\"font-weight: bold;\"\u003Estunning them and dealing damage\u003C/span\u003E during the channel. If they die during | "ability_ult_combo_desc": "Hold the target in place, \u003Cspan style=\"font-weight: bold;\"\u003Estunning them and dealing damage\u003C/span\u003E during the channel. If they die during Combo, you permanently gain max health.", | ||
"ability_ult_combo_quip": "Hold the enemy hero in place and pummel them", | "ability_ult_combo_quip": "Hold the enemy hero in place and pummel them", | ||
"ability_ult_combo_t1_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+30%\u003C/span\u003E Bullet Resist during Combo", | "ability_ult_combo_t1_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+30%\u003C/span\u003E Bullet Resist during Combo", | ||
| Line 5,106: | Line 4,759: | ||
"ability_upgrade_description_open_shop": "Tier {s:upgradeTier} upgrades", | "ability_upgrade_description_open_shop": "Tier {s:upgradeTier} upgrades", | ||
"ability_upgrade_extra_info": "Ability upgrades are unlocked whenever you purchase two upgrades in any mod tier (Weapon, Armor, Tech or Utility).", | "ability_upgrade_extra_info": "Ability upgrades are unlocked whenever you purchase two upgrades in any mod tier (Weapon, Armor, Tech or Utility).", | ||
"ability_viper_hookdagger": "Hook Blade", | "ability_viper_hookdagger": "Hook Blade", | ||
"ability_viper_hookdagger_desc": "Throw a blade, dealing \u003Cspan | "ability_viper_hookdagger_desc": "Throw a blade, dealing \u003Cspan style=\"font-weight: bold;\"\u003ESpirit Damage\u003C/span\u003E. The blade then hooks back, applying \u003Cspan style=\"font-weight: bold;\"\u003ESpirit Damage\u003C/span\u003E again and applying a \u003Cspan style=\"font-weight: bold;\"\u003ESlow\u003C/span\u003E.", | ||
"ability_viper_hookdagger_quip": "Throw a blade that returns to you", | "ability_viper_hookdagger_quip": "Throw a blade that returns to you", | ||
"ability_viper_hookdagger_t3_desc": "Throw an additional | "ability_viper_hookdagger_t3_desc": "Throw an additional \u003Cspan style=\"font-weight: bold;\"\u003E2 Daggers\u003C/span\u003E", | ||
"ability_viper_snakedash": "Slither", | "ability_viper_snakedash": "Slither", | ||
"ability_viper_snakedash_desc": "You have increased Slide Distance, can Slide up hills, and can turn faster while Sliding.\u003C/span\u003E", | "ability_viper_snakedash_desc": "You have increased Slide Distance, can Slide up hills, and can turn faster while Sliding.\u003C/span\u003E", | ||
"ability_viper_snakedash_quip": "Increase the agility of your Slide", | "ability_viper_snakedash_quip": "Increase the agility of your Slide", | ||
"ability_viper_snakedash_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+ | "ability_viper_snakedash_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+50% Bullet Evasion\u003C/span\u003E while Sliding", | ||
"ability_viper_ult": "Petrify", | "ability_viper_ult": "Petrify", | ||
"ability_viper_ult/viper_ult_petrify": "Petrified", | "ability_viper_ult/viper_ult_petrify": "Petrified", | ||
"ability_viper_ult_desc": "Create a hexed area on the ground. After a delay, ALL units in the cylindrical area are \u003Cspan | "ability_viper_ult_desc": "Create a hexed area on the ground. After a delay, ALL units in the cylindrical area are \u003Cspan\u003E\u003C/span\u003E\u003Cspan style=\"font-weight: bold;\"\u003EPetrified\u003C/span\u003E. Enemies also suffer \u003Cspan style=\"font-weight: bold;\"\u003ESpirit Damage\u003C/span\u003E.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan style=\"font-style: italic;\"\u003EPetrified units block all damage, but cannot take actions.\u003Cbr\u003EPetrified units break free after blocking enough damage.\u003C/span\u003E", | ||
"ability_viper_ult_quip": "Turn both allies and enemies into stone", | "ability_viper_ult_quip": "Turn both allies and enemies into stone", | ||
"ability_viper_venom": "Lethal Venom", | "ability_viper_venom": "Lethal Venom", | ||
"ability_viper_venom_desc": "Inject a target with lethal venom. After a delay the venom triggers, dealing \u003Cspan style=\"font-weight: bold;\"\u003ESpirit Damage\u003C/span\u003E. The damage is increased by the target's missing health.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan style=\"font-style: italic;\"\u003EReapplying Venom refreshes the duration.\u003C/span\u003E", | |||
"ability_viper_venom_desc": "Inject a target with lethal venom. After a delay the venom triggers, dealing \u003Cspan style=\"font-weight: bold;\"\u003ESpirit Damage\u003C/span\u003E. The damage is increased by the target's missing health.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan style=\"font-style: italic;\"\u003EReapplying Venom refreshes the duration | |||
"ability_viper_venom_quip": "Inject your enemies with a deadly venom", | "ability_viper_venom_quip": "Inject your enemies with a deadly venom", | ||
"ability_viper_venom_t3_desc": "+\u003Cspan style=\"font-weight: bold;\"\u003E8% Missing Health Damage\u003C/span\u003E", | "ability_viper_venom_t3_desc": "+\u003Cspan style=\"font-weight: bold;\"\u003E8% Missing Health Damage\u003C/span\u003E", | ||
"ability_warden_crowd_control": "Alchemical Flask", | "ability_warden_crowd_control": "Alchemical Flask", | ||
"ability_warden_crowd_control_desc": "Throw a flask that \u003Cspan style=\"font-weight: bold;\"\u003Edamages, slows movement,\u003C/span\u003E and reduces the \u003Cspan style=\"font-weight: bold;\"\u003Eweapon damage\u003C/span\u003E of enemies it hits.", | "ability_warden_crowd_control_desc": "Throw a flask that \u003Cspan style=\"font-weight: bold;\"\u003Edamages, slows movement,\u003C/span\u003E and reduces the \u003Cspan style=\"font-weight: bold;\"\u003Eweapon damage\u003C/span\u003E and of enemies it hits.", | ||
"ability_warden_crowd_control_quip": "Damage and debuff enemies nearby", | "ability_warden_crowd_control_quip": "Damage and debuff enemies nearby", | ||
"ability_warden_crowd_control_t1_desc": "Hit enemies lose \u003Cspan style=\"font-weight: bold;\"\u003E1 Stamina\u003C/span\u003E", | "ability_warden_crowd_control_t1_desc": "Hit enemies lose \u003Cspan style=\"font-weight: bold;\"\u003E1 Stamina\u003C/span\u003E", | ||
"ability_warden_crowd_control_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E-6.5s\u003C/span\u003E Cooldown and Weapon Debuff applies \u003Cspan style=\"font-weight: bold;\"\u003E35%\u003C/span\u003E Fire Rate Slow", | "ability_warden_crowd_control_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E-6.5s\u003C/span\u003E Cooldown and Weapon Debuff applies \u003Cspan style=\"font-weight: bold;\"\u003E35%\u003C/span\u003E Fire Rate Slow", | ||
"ability_warden_high_alert": "Willpower", | "ability_warden_high_alert": "Willpower", | ||
"ability_warden_high_alert_desc": "Gain a \u003Cspan style=\"font-weight: bold;\"\u003Espirit shield\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003Ebonus | "ability_warden_high_alert_desc": "Gain a \u003Cspan style=\"font-weight: bold;\"\u003Espirit shield\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003Ebonus movement speed\u003C/span\u003E.", | ||
"ability_warden_high_alert_quip": "Gain a spirit shield and | "ability_warden_high_alert_quip": "Gain a spirit shield and movement speed", | ||
"ability_warden_high_alert_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+200\u003C/span\u003E Spirit Shield Health and now scales with Spirit Power", | "ability_warden_high_alert_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+200\u003C/span\u003E Spirit Shield Health and now scales with Spirit Power", | ||
"ability_warden_lock_down": "Binding Word", | "ability_warden_lock_down": "Binding Word", | ||
| Line 5,143: | Line 4,789: | ||
"ability_warden_lock_down_t3_desc": "Warden deals \u003Cspan style=\"font-weight: bold;\"\u003E+20% more Bullet Damage\u003C/span\u003E to trapped Heroes for \u003Cspan style=\"font-weight: bold;\"\u003E6s\u003C/span\u003E", | "ability_warden_lock_down_t3_desc": "Warden deals \u003Cspan style=\"font-weight: bold;\"\u003E+20% more Bullet Damage\u003C/span\u003E to trapped Heroes for \u003Cspan style=\"font-weight: bold;\"\u003E6s\u003C/span\u003E", | ||
"ability_warden_riot_protocol": "Last Stand", | "ability_warden_riot_protocol": "Last Stand", | ||
"ability_warden_riot_protocol_desc": "After charging for 2s, \u003Cspan style=\"font-weight: bold;\"\u003Erelease pulses that damage enemies and heal you\u003C/span\u003E based on the damage done. \u003Cbr\u003EWhile channeling Last Stand you are have greatly increased \u003Cspan style=\"font-weight: bold;\"\u003Ebullet | "ability_warden_riot_protocol_desc": "After charging for 2s, \u003Cspan style=\"font-weight: bold;\"\u003Erelease pulses that damage enemies and heal you\u003C/span\u003E based on the damage done. \u003Cbr\u003EWhile channeling Last Stand you are have greatly increased \u003Cspan style=\"font-weight: bold;\"\u003Ebullet resist\u003C/span\u003E.", | ||
"ability_warden_riot_protocol_quip": "Emit pulses that steal health from enemies", | "ability_warden_riot_protocol_quip": "Emit pulses that steal health from enemies", | ||
" | "ability_warden_riot_protocol_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E-56.0s\u003C/span\u003E Cooldown and Gain \u003Cspan style=\"font-weight: bold;\"\u003EUnstoppable Status Resist\u003C/span\u003E while channeling.", | ||
"ability_wrecker_salvage": "Consume", | "ability_wrecker_salvage": "Consume", | ||
" | "ability_wrecker_salvage_desc": "\u003Cspan style=\"font-weight: bold;\"\u003EStuns\u003C/span\u003E an enemy trooper or NPC, \u003Cspan style=\"font-weight: bold;\"\u003Edamaging\u003C/span\u003E them while held. A successful kill provides a \u003Cspan style=\"font-weight: bold;\"\u003Efire rate\u003C/span\u003E bonus, and restores a \u003Cspan style=\"font-weight: bold;\"\u003EBio Blast\u003C/span\u003E charge. This bonus stacks independently", | ||
"ability_wrecker_salvage_quip": "Consume an enemy trooper or neutral", | "ability_wrecker_salvage_quip": "Consume an enemy trooper or neutral", | ||
" | "ability_wrecker_salvage_t1_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E150 health\u003C/span\u003E restored per kill.", | ||
"ability_wrecker_teleport": "Astral Walk", | "ability_wrecker_teleport": "Astral Walk", | ||
"ability_wrecker_teleport_desc": "Launch a \u003Cspan | "ability_wrecker_teleport_desc": "Launch a \u003Cspan style=\"font-weight: bold;\"\u003Eflying shadow copy of yourself that you control\u003C/span\u003E, \u003Cspan style=\"font-weight: bold;\"\u003Eteleporting\u003C/span\u003E your original body to wherever it lands. The teleport explosion \u003Cspan style=\"font-weight: bold;\"\u003Eslows enemies and deals damage\u003C/span\u003E based on how long you were flying.", | ||
"ability_wrecker_teleport_quip": "Launch a flying illusion of yourself, teleporting your real body where the illusion lands", | "ability_wrecker_teleport_quip": "Launch a flying illusion of yourself, teleporting your real body where the illusion lands", | ||
"ability_wrecker_ultimate": "Magnetic Flux", | "ability_wrecker_ultimate": "Magnetic Flux", | ||
| Line 5,159: | Line 4,803: | ||
"ability_wrecker_ultimate_t3_desc": "Wrecker is \u003Cspan class=\"highlight\"\u003EInvulnerable\u003C/span\u003E during use", | "ability_wrecker_ultimate_t3_desc": "Wrecker is \u003Cspan class=\"highlight\"\u003EInvulnerable\u003C/span\u003E during use", | ||
"ability_wrecking_ball": "Wrecking Ball", | "ability_wrecking_ball": "Wrecking Ball", | ||
"ability_wrecking_ball_desc": "Create a large ball of scrap that can be thrown, \u003Cspan | "ability_wrecking_ball_desc": "Create a large ball of scrap that can be thrown, \u003Cspan style=\"font-weight: bold;\"\u003Edamaging and stunning\u003C/span\u003E anything it hits. The ball takes time to create and you move slower while carrying it.", | ||
"ability_wrecking_ball_quip": "Throw a ball of scrap that stuns enemies", | "ability_wrecking_ball_quip": "Throw a ball of scrap that stuns enemies", | ||
"active_bullet_shield": "Bullet Shield", | "active_bullet_shield": "Bullet Shield", | ||
| Line 5,237: | Line 4,881: | ||
"citadel_ability_bebop_laser_beam_desc": "Charge up your laser to unleash a powerful torrent of energy that \u003Cspan style=\"font-weight: bold;\"\u003Edeals damage\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003Eslows enemies' movement and dashes\u003C/span\u003E. You have slow movement and turn rate for the duration. If activated in the air, you will hover while unleashing the beam.", | "citadel_ability_bebop_laser_beam_desc": "Charge up your laser to unleash a powerful torrent of energy that \u003Cspan style=\"font-weight: bold;\"\u003Edeals damage\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003Eslows enemies' movement and dashes\u003C/span\u003E. You have slow movement and turn rate for the duration. If activated in the air, you will hover while unleashing the beam.", | ||
"citadel_ability_bebop_laser_beam_quip": "Unleash a massive damaging beam", | "citadel_ability_bebop_laser_beam_quip": "Unleash a massive damaging beam", | ||
"citadel_ability_bebop_laser_beam_t3_desc": "Hyper Beam heals Bebop for \u003Cspan style=\"font-weight: bold;\"\ | "citadel_ability_bebop_laser_beam_t3_desc": "Hyper Beam heals Bebop for \u003Cspan style=\"font-weight: bold;\"\u003E100%\u003C/span\u003E of its damage on Heroes. 33% on non-hero", | ||
"citadel_ability_bull_charge": "Shoulder Charge", | "citadel_ability_bull_charge": "Shoulder Charge", | ||
"citadel_ability_bull_charge_desc": "\u003Cspan style=\"font-weight: bold;\"\u003ECharge forward\u003C/span\u003E, colliding with enemies and dragging them along. Hitting a \u003Cspan style=\"font-weight: bold;\"\u003Ewall\u003C/span\u003E will \u003Cspan style=\"font-weight: bold;\"\u003EStun\u003C/span\u003E enemies caught by Abrams. Speed increased after colliding with enemy Heroes.", | "citadel_ability_bull_charge_desc": "\u003Cspan style=\"font-weight: bold;\"\u003ECharge forward\u003C/span\u003E, colliding with enemies and dragging them along. Hitting a \u003Cspan style=\"font-weight: bold;\"\u003Ewall\u003C/span\u003E will \u003Cspan style=\"font-weight: bold;\"\u003EStun\u003C/span\u003E enemies caught by Abrams. Speed increased after colliding with enemy Heroes.", | ||
| Line 5,271: | Line 4,915: | ||
"citadel_ability_chrono_kinetic_carbine/modifier_chrono_kinetic_carbine": "Kinetic Carbine", | "citadel_ability_chrono_kinetic_carbine/modifier_chrono_kinetic_carbine": "Kinetic Carbine", | ||
"citadel_ability_chrono_kinetic_carbine_charged": "CHARGED!", | "citadel_ability_chrono_kinetic_carbine_charged": "CHARGED!", | ||
"citadel_ability_chrono_kinetic_carbine_desc": "Start charging your weapon and gain \u003Cspan style=\"font-weight: bold;\"\u003Eincreased | "citadel_ability_chrono_kinetic_carbine_desc": "Start charging your weapon and gain \u003Cspan style=\"font-weight: bold;\"\u003Eincreased movement speed\u003C/span\u003E once it's fully charged. Your next shot will release the energy, dealing \u003Cspan style=\"font-weight: bold;\"\u003Espirit damage\u003C/span\u003E and applying a \u003Cspan style=\"font-weight: bold;\"\u003Etime stop\u003C/span\u003E to the enemy hit. The damage dealt is an amplification of your current weapon damage. \u003Cbr\u003E\u003Cbr\u003EYou can slow time on yourself by pressing {{Mouse|2}} while an empowered shot is available.", | ||
"citadel_ability_chrono_kinetic_carbine_expiring": "EXPIRING", | "citadel_ability_chrono_kinetic_carbine_expiring": "EXPIRING", | ||
"citadel_ability_chrono_kinetic_carbine_quip": "Charge up your weapon to deal high damage and timestop", | "citadel_ability_chrono_kinetic_carbine_quip": "Charge up your weapon to deal high damage and timestop", | ||
| Line 5,287: | Line 4,931: | ||
"citadel_ability_chrono_swap": "Paradoxical Swap", | "citadel_ability_chrono_swap": "Paradoxical Swap", | ||
"citadel_ability_chrono_swap_desc": "Fire a projectile that \u003Cspan style=\"font-weight: bold;\"\u003Eswaps your position with the target enemy hero.\u003C/span\u003E While the effect occurs, you gain \u003Cspan style=\"font-weight: bold;\"\u003Espirit lifesteal\u003C/span\u003E and the enemy \u003Cspan style=\"font-weight: bold;\"\u003Etakes damage over time\u003C/span\u003E.", | "citadel_ability_chrono_swap_desc": "Fire a projectile that \u003Cspan style=\"font-weight: bold;\"\u003Eswaps your position with the target enemy hero.\u003C/span\u003E While the effect occurs, you gain \u003Cspan style=\"font-weight: bold;\"\u003Espirit lifesteal\u003C/span\u003E and the enemy \u003Cspan style=\"font-weight: bold;\"\u003Etakes damage over time\u003C/span\u003E.", | ||
"citadel_ability_chrono_swap_quip": "Swap positions with an enemy hero | "citadel_ability_chrono_swap_quip": "Swap positions with an enemy hero", | ||
"citadel_ability_chrono_time_wall": "Time Wall", | "citadel_ability_chrono_time_wall": "Time Wall", | ||
"citadel_ability_chrono_time_wall_desc": "Create a time warping wall that \u003Cspan style=\"font-weight: bold;\"\u003Estops time\u003C/span\u003E for all \u003Cspan style=\"font-weight: bold;\"\u003Eenemy projectiles and bullets\u003C/span\u003E that touch it. Enemies that touch the wall will | "citadel_ability_chrono_time_wall_desc": "Create a time warping wall that \u003Cspan style=\"font-weight: bold;\"\u003Estops time\u003C/span\u003E for all \u003Cspan style=\"font-weight: bold;\"\u003Eenemy projectiles and bullets\u003C/span\u003E that touch it. Enemies that touch the wall will take \u003Cspan style=\"font-weight: bold;\"\u003Edamage as a percentage of their max health\u003C/span\u003E and be briefly slowed.", | ||
"citadel_ability_chrono_time_wall_quip": "Create a wall that greatly slows projectiles", | "citadel_ability_chrono_time_wall_quip": "Create a wall that greatly slows projectiles", | ||
"citadel_ability_chrono_time_wall_t1_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+2m | "citadel_ability_chrono_time_wall_t1_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+2m Width, +1m Height\u003C/span\u003E", | ||
"citadel_ability_chrono_time_wall_t3_desc": "Enemies that touch Time Wall will be \u003Cspan style=\"font-weight: bold;\"\u003ESilenced\u003C/span\u003E for 3.0s", | |||
"citadel_ability_chrono_time_wall_t3_desc": "Enemies that touch Time Wall will be \u003Cspan style=\"font-weight: bold;\"\u003ESilenced\u003C/span\u003E for | |||
"citadel_ability_converge": "Converge", | "citadel_ability_converge": "Converge", | ||
"citadel_ability_converge_desc": "Throw a grenade that quckly pulls enemies toward its center.", | "citadel_ability_converge_desc": "Throw a grenade that quckly pulls enemies toward its center.", | ||
| Line 5,347: | Line 4,990: | ||
"citadel_ability_flying_strike_desc": "Throw a grappling hook to \u003Cspan style=\"font-weight: bold;\"\u003Ereel yourself towards an enemy, damaging and slowing the target\u003C/span\u003E when you arrive.", | "citadel_ability_flying_strike_desc": "Throw a grappling hook to \u003Cspan style=\"font-weight: bold;\"\u003Ereel yourself towards an enemy, damaging and slowing the target\u003C/span\u003E when you arrive.", | ||
"citadel_ability_flying_strike_quip": "Fly towards an enemy target", | "citadel_ability_flying_strike_quip": "Fly towards an enemy target", | ||
"citadel_ability_flying_strike_t3_desc": " | "citadel_ability_flying_strike_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+6\u003C/span\u003E Weapon Damage for \u003Cspan style=\"font-weight: bold;\"\u003E10s\u003C/span\u003E after striking the target", | ||
"citadel_ability_grapplehook": "Grapple Hook", | "citadel_ability_grapplehook": "Grapple Hook", | ||
"citadel_ability_grapplehook_desc": "Launches out a hook, and pull {s:hero_name} towards the wall it hits.", | "citadel_ability_grapplehook_desc": "Launches out a hook, and pull {s:hero_name} towards the wall it hits.", | ||
| Line 5,363: | Line 5,006: | ||
"citadel_ability_hook_desc": "Launch out a hook that \u003Cspan style=\"font-weight: bold;\"\u003Egrabs and reels in\u003C/span\u003E the first hero it hits and deals damage to enemies. Target will be placed where you are facing.", | "citadel_ability_hook_desc": "Launch out a hook that \u003Cspan style=\"font-weight: bold;\"\u003Egrabs and reels in\u003C/span\u003E the first hero it hits and deals damage to enemies. Target will be placed where you are facing.", | ||
"citadel_ability_hook_quip": "Pull in a target to you", | "citadel_ability_hook_quip": "Pull in a target to you", | ||
"citadel_ability_hook_t1_desc": "Bebop deals \u003Cspan style=\"font-weight: bold;\"\u003E30% more | "citadel_ability_hook_t1_desc": "Bebop deals \u003Cspan style=\"font-weight: bold;\"\u003E30% more bullet damage\u003C/span\u003E against hooked enemies for 10s", | ||
"citadel_ability_hornet_chain": "Stake", | "citadel_ability_hornet_chain": "Stake", | ||
"citadel_ability_hornet_chain/modifier_citadel_hornet_chain_connection": "Tethered to the ground", | "citadel_ability_hornet_chain/modifier_citadel_hornet_chain_connection": "Tethered to the ground", | ||
"citadel_ability_hornet_chain_desc": "Throw a stake that \u003Cspan style=\"font-weight: bold;\"\u003Etethers enemies\u003C/span\u003E to the location where the stake lands. Enemy movement is restricted to the length of the tether.", | "citadel_ability_hornet_chain_desc": "Throw a stake that \u003Cspan style=\"font-weight: bold;\"\u003Etethers enemies\u003C/span\u003E to the location where the stake lands. Enemy movement is restricted to the length of the tether.", | ||
"citadel_ability_hornet_chain_quip": "Tether your enemies to the ground", | "citadel_ability_hornet_chain_quip": "Tether your enemies to the ground", | ||
"citadel_ability_hornet_chain_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\ | "citadel_ability_hornet_chain_t3_desc": "Tethered enemies are also \u003Cspan style=\"font-weight: bold;\"\u003Edisarmed\u003C/span\u003E", | ||
"citadel_ability_hornet_crit_stacking_buff": "Headhunter", | "citadel_ability_hornet_crit_stacking_buff": "Headhunter", | ||
"citadel_ability_hornet_crit_stacking_buff_desc": "Landing a headshot temporarily increases your weapon damage, stacking up to {s:MaxStacks} times.", | "citadel_ability_hornet_crit_stacking_buff_desc": "Landing a headshot temporarily increases your weapon damage, stacking up to {s:MaxStacks} times.", | ||
| Line 5,385: | Line 5,028: | ||
"citadel_ability_hornet_nest_desc": "Deploys a nest which will deploy Vindicta drones that fly slowly forward, attacking all enemies.", | "citadel_ability_hornet_nest_desc": "Deploys a nest which will deploy Vindicta drones that fly slowly forward, attacking all enemies.", | ||
"citadel_ability_hornet_snipe": "Assassinate", | "citadel_ability_hornet_snipe": "Assassinate", | ||
"citadel_ability_hornet_snipe_desc": "Use your scoped rifle to fire a powerful shot over long distances. Deal only partial damage until fully charged after | "citadel_ability_hornet_snipe_desc": "Use your scoped rifle to fire a powerful shot over long distances. Deal only partial damage until fully charged after 1s of being scoped. Does \u003Cspan style=\"font-weight: bold;\"\u003Ebonus damage\u003C/span\u003E to enemies with \u003Cspan style=\"font-weight: bold;\"\u003Eless than 50% health\u003C/span\u003E remaining. Landing a killing blow on a player with Assassinate \u003Cspan style=\"font-weight: bold;\"\u003Egrants you bonus souls\u003C/span\u003E.", | ||
"citadel_ability_hornet_snipe_quip": "Snipe injured targets for massive damage", | "citadel_ability_hornet_snipe_quip": "Snipe injured targets for massive damage", | ||
"citadel_ability_hornet_snipe_t3_desc": "Assassinate kills grant +600 souls", | "citadel_ability_hornet_snipe_t3_desc": "Assassinate kills grant +600 souls", | ||
| Line 5,393: | Line 5,036: | ||
"citadel_ability_hornet_sting_quip": "Make a target bleed over time", | "citadel_ability_hornet_sting_quip": "Make a target bleed over time", | ||
"citadel_ability_hornet_sting_t1_desc": "Crow \u003Cspan style=\"font-weight: bold;\"\u003ERicochets up to 2 times\u003C/span\u003E towards other enemies within 15m", | "citadel_ability_hornet_sting_t1_desc": "Crow \u003Cspan style=\"font-weight: bold;\"\u003ERicochets up to 2 times\u003C/span\u003E towards other enemies within 15m", | ||
"citadel_ability_hornet_sting_t3_desc": " | "citadel_ability_hornet_sting_t3_desc": "+3% Bleed and suppresses healing by -40%", | ||
"citadel_ability_infinity_slash": "Shadow Transformation", | "citadel_ability_infinity_slash": "Shadow Transformation", | ||
"citadel_ability_infinity_slash/timer": "Shadow Form", | "citadel_ability_infinity_slash/timer": "Shadow Form", | ||
"citadel_ability_infinity_slash_buff_header": "Per Hero Hit", | "citadel_ability_infinity_slash_buff_header": "Per Hero Hit", | ||
"citadel_ability_infinity_slash_desc": "Become infused with Yamato's shadow soul. After an initial \u003Cspan style=\"font-weight: bold;\"\u003Einvincible\u003C/span\u003E transformation your \u003Cspan style=\"font-weight: bold;\"\u003Eabilities are refreshed and are 60% faster\u003C/span\u003E | "citadel_ability_infinity_slash_desc": "Become infused with Yamato's shadow soul. After an initial \u003Cspan style=\"font-weight: bold;\"\u003Einvincible\u003C/span\u003E transformation, your \u003Cspan style=\"font-weight: bold;\"\u003Eabilities are refreshed and are 60% faster\u003C/span\u003E, and you gain \u003Cspan style=\"font-weight: bold;\"\u003Eimmunity to negative status effects\u003C/span\u003E. You are unable to die in this mode.", | ||
"citadel_ability_infinity_slash_quip": "Become invincible and more powerful", | "citadel_ability_infinity_slash_quip": "Become invincible and more powerful", | ||
"citadel_ability_interrupted": "Interrupted by", | "citadel_ability_interrupted": "Interrupted by", | ||
"citadel_ability_jump": "Jump", | "citadel_ability_jump": "Jump", | ||
| Line 5,430: | Line 5,072: | ||
"citadel_ability_lash_ultimate_desc": "Focus on enemies to connect whips to them. After channeling, connected enemies are \u003Cspan style=\"font-weight: bold;\"\u003Elifted and stunned\u003C/span\u003E then slammed into the ground. Your victims and any enemies in the landing zone will be \u003Cspan style=\"font-weight: bold;\"\u003Edamaged and slowed\u003C/span\u003E. \u003Cbr\u003EPress {{Mouse|1}} to throw connected enemies early. Enemies that are not in line of sight or go out of range during the latch time will not be grabbed.", | "citadel_ability_lash_ultimate_desc": "Focus on enemies to connect whips to them. After channeling, connected enemies are \u003Cspan style=\"font-weight: bold;\"\u003Elifted and stunned\u003C/span\u003E then slammed into the ground. Your victims and any enemies in the landing zone will be \u003Cspan style=\"font-weight: bold;\"\u003Edamaged and slowed\u003C/span\u003E. \u003Cbr\u003EPress {{Mouse|1}} to throw connected enemies early. Enemies that are not in line of sight or go out of range during the latch time will not be grabbed.", | ||
"citadel_ability_lash_ultimate_quip": "Lift enemies and smash them into the ground", | "citadel_ability_lash_ultimate_quip": "Lift enemies and smash them into the ground", | ||
"citadel_ability_lightning_ball": "Lightning Ball", | "citadel_ability_lightning_ball": "Lightning Ball", | ||
"citadel_ability_lightning_ball/modifier_citadel_lightningball": "Lightning Ball Slow", | "citadel_ability_lightning_ball/modifier_citadel_lightningball": "Lightning Ball Slow", | ||
| Line 5,485: | Line 5,126: | ||
"citadel_ability_mobile_resupply_quip": "Deploy a healing spirit", | "citadel_ability_mobile_resupply_quip": "Deploy a healing spirit", | ||
"citadel_ability_mobile_resupply_t1_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+35% Fire Rate\u003C/span\u003E on units being healed by Medicinal Specter", | "citadel_ability_mobile_resupply_t1_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+35% Fire Rate\u003C/span\u003E on units being healed by Medicinal Specter", | ||
"citadel_ability_mobile_resupply_t3_desc": "+ | "citadel_ability_mobile_resupply_t3_desc": "+5% Max Health regen per second", | ||
"citadel_ability_mortarsentry": "Mortar Sentry", | "citadel_ability_mortarsentry": "Mortar Sentry", | ||
"citadel_ability_mortarsentry_desc": "Deploy a Sentry infront of {s:hero_name} that periodically launches mortars at enemies in the \u003Cspan class=\"highlight\"\u003Etarget area\u003C/span\u003E. Deals reduced damage to boss types", | "citadel_ability_mortarsentry_desc": "Deploy a Sentry infront of {s:hero_name} that periodically launches mortars at enemies in the \u003Cspan class=\"highlight\"\u003Etarget area\u003C/span\u003E. Deals reduced damage to boss types", | ||
| Line 5,493: | Line 5,134: | ||
"citadel_ability_nikuman": "Rejuvenating Aurora", | "citadel_ability_nikuman": "Rejuvenating Aurora", | ||
"citadel_ability_nikuman/modifier_nikuman": "Rejuvenating Aurora", | "citadel_ability_nikuman/modifier_nikuman": "Rejuvenating Aurora", | ||
"citadel_ability_nikuman_desc": "While channelling, \u003Cspan style=\"font-weight: bold;\"\u003Erestore health over time\u003C/span\u003E to you and any allies nearby. | "citadel_ability_nikuman_desc": "While channelling, \u003Cspan style=\"font-weight: bold;\"\u003Erestore health over time\u003C/span\u003E to you and any allies nearby. Dashing does not break channel.", | ||
"citadel_ability_nikuman_quip": "Heal yourself and those around you", | "citadel_ability_nikuman_quip": "Heal yourself and those around you", | ||
"citadel_ability_nikuman_t1_desc": "Gain \u003Cspan style=\"font-weight: bold;\"\u003E+4m/s movespeed bonus\u003C/span\u003E for 8s if Aurora is fully channeled. Gain instantly with 5AP Upgrade.", | "citadel_ability_nikuman_t1_desc": "Gain \u003Cspan style=\"font-weight: bold;\"\u003E+4m/s movespeed bonus\u003C/span\u003E for 8s if Aurora is fully channeled. Gain instantly with 5AP Upgrade.", | ||
"citadel_ability_nikuman_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003EFull move and ability use\u003C/span\u003E and additionaly heals \u003Cspan style=\"font-weight: bold;\"\u003E+3. | "citadel_ability_nikuman_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003EFull move and ability use\u003C/span\u003E and additionaly heals \u003Cspan style=\"font-weight: bold;\"\u003E+3.8% of Max Health\u003C/span\u003E per second", | ||
"citadel_ability_passive_beefy": "Infernal Resilience", | "citadel_ability_passive_beefy": "Infernal Resilience", | ||
"citadel_ability_passive_beefy_desc": "\u003Cspan style=\"font-weight: bold;\"\u003ERegenerate\u003C/span\u003E a portion of incoming damage over time.", | "citadel_ability_passive_beefy_desc": "\u003Cspan style=\"font-weight: bold;\"\u003ERegenerate\u003C/span\u003E a portion of incoming damage over time.", | ||
| Line 5,537: | Line 5,178: | ||
"citadel_ability_psychic_lift": "Telekinesis", | "citadel_ability_psychic_lift": "Telekinesis", | ||
"citadel_ability_psychic_lift/lift": "Telekinesis", | "citadel_ability_psychic_lift/lift": "Telekinesis", | ||
"citadel_ability_psychic_lift_desc": "Lift an enemy hero into the air, \u003Cspan style=\"font-weight: bold;\"\u003Estunning\u003C/span\u003E them, | "citadel_ability_psychic_lift_desc": "Lift an enemy hero into the air, \u003Cspan style=\"font-weight: bold;\"\u003Estunning\u003C/span\u003E them for a short time. When the lift ends, the target receives Telekinesis damage.", | ||
"citadel_ability_psychic_lift_quip": "Lift an enemy, interrupting and silencing them", | "citadel_ability_psychic_lift_quip": "Lift an enemy, interrupting and silencing them", | ||
"citadel_ability_psychic_lift_t3_desc": "Telekinesis will | "citadel_ability_psychic_lift_t3_desc": "Telekinesis will target enemies in an area around Wraith", | ||
"citadel_ability_psychic_pulse": "Psychic Pulse", | "citadel_ability_psychic_pulse": "Psychic Pulse", | ||
"citadel_ability_psychic_pulse_desc": "Sense enemies in front of you, revealing their position through walls to your team. Card Trick can target enemies seen through walls", | "citadel_ability_psychic_pulse_desc": "Sense enemies in front of you, revealing their position through walls to your team. Card Trick can target enemies seen through walls", | ||
| Line 5,566: | Line 5,207: | ||
"citadel_ability_running_decoy_t2_desc": "Astro is \u003Cspan class=\"highlight\"\u003Ehealed {s:HealOnCloneDamage}%\u003C/span\u003E of the damage taken by the decoy", | "citadel_ability_running_decoy_t2_desc": "Astro is \u003Cspan class=\"highlight\"\u003Ehealed {s:HealOnCloneDamage}%\u003C/span\u003E of the damage taken by the decoy", | ||
"citadel_ability_self_vacuum": "Singularity", | "citadel_ability_self_vacuum": "Singularity", | ||
"citadel_ability_self_vacuum_desc": "Create a singularity in your hands that \u003Cspan style=\"font-weight: bold;\"\u003Epulls in nearby enemies and damages them\u003C/span\u003E.", | "citadel_ability_self_vacuum_desc": "Create a singularity in your hands that \u003Cspan style=\"font-weight: bold;\"\u003Epulls in nearby enemies and damages them\u003C/span\u003E. Once it's finished, enemies get knocked into the air.", | ||
"citadel_ability_self_vacuum_quip": "Pull in and stun the enemy team", | "citadel_ability_self_vacuum_quip": "Pull in and stun the enemy team", | ||
"citadel_ability_self_vacuum_t3_desc": "Singularity takes \u003Cspan style=\"font-weight: bold;\"\ | "citadel_ability_self_vacuum_t3_desc": "Singularity takes \u003Cspan style=\"font-weight: bold;\"\u003E3.8%\u003C/span\u003E of the enemies' max health each second.", | ||
"citadel_ability_shield_toss": "Shield Toss", | "citadel_ability_shield_toss": "Shield Toss", | ||
"citadel_ability_shield_toss_desc": "{s:hero_name} tosses his shield with great force, causing it to bounce between enemies, damaging and stunning them.", | "citadel_ability_shield_toss_desc": "{s:hero_name} tosses his shield with great force, causing it to bounce between enemies, damaging and stunning them.", | ||
"citadel_ability_shieldedsentry": "Mini Turret", | "citadel_ability_shieldedsentry": "Mini Turret", | ||
"citadel_ability_shieldedsentry/modifier_bullet_resist_reduction_stack": "Sentry Bullet Resist Debuff", | "citadel_ability_shieldedsentry/modifier_bullet_resist_reduction_stack": "Sentry Bullet Resist Debuff", | ||
"citadel_ability_shieldedsentry_desc": "Deploy a Mini Turret that \u003Cspan style=\"font-weight: bold;\"\u003Eautomatically shoots enemies\u003C/span\u003E. The turret expires after a limited lifetime.\u003Cbr\u003ETurrets gain | "citadel_ability_shieldedsentry_desc": "Deploy a Mini Turret that \u003Cspan style=\"font-weight: bold;\"\u003Eautomatically shoots enemies\u003C/span\u003E. The turret expires after a limited lifetime.\u003Cbr\u003ETurrets gain 20% of McGinnis's max health and have 70% Spirit Resist. They deal reduced damage to troopers and objectives.", | ||
"citadel_ability_shieldedsentry_quip": "Deploy an automated turret", | "citadel_ability_shieldedsentry_quip": "Deploy an automated turret", | ||
"citadel_ability_shieldedsentry_t1_desc": "Turrets apply \u003Cspan style=\"font-weight: bold;\"\u003E+25%\u003C/span\u003E Movement Slow", | "citadel_ability_shieldedsentry_t1_desc": "Turrets apply \u003Cspan style=\"font-weight: bold;\"\u003E+25%\u003C/span\u003E Movement Slow", | ||
| Line 5,598: | Line 5,239: | ||
"citadel_ability_shiv_killing_blow_quip": "Travel to a low health hero and instantly kill it", | "citadel_ability_shiv_killing_blow_quip": "Travel to a low health hero and instantly kill it", | ||
"citadel_ability_shiv_killing_blow_t1_desc": "Gain \u003Cspan style=\"font-weight: bold;\"\u003E+2 m/s\u003C/span\u003E move speed while at full rage.", | "citadel_ability_shiv_killing_blow_t1_desc": "Gain \u003Cspan style=\"font-weight: bold;\"\u003E+2 m/s\u003C/span\u003E move speed while at full rage.", | ||
"citadel_ability_shiv_killing_blow_t2_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+ | "citadel_ability_shiv_killing_blow_t2_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+8%\u003C/span\u003E Enemy Health Threshold and \u003Cspan style=\"font-weight: bold;\"\u003E+10%\u003C/span\u003E Full Rage Bonus Damage", | ||
"citadel_ability_shiv_killing_blow_t3_desc": "Finishing off an enemy with Killing Blow \u003Cspan style=\"font-weight: bold;\"\u003Eresets its cooldown.\u003C/span\u003E", | "citadel_ability_shiv_killing_blow_t3_desc": "Finishing off an enemy with Killing Blow \u003Cspan style=\"font-weight: bold;\"\u003Eresets its cooldown.\u003C/span\u003E", | ||
"citadel_ability_shiv_killing_blow_ui_meter": "Rage", | "citadel_ability_shiv_killing_blow_ui_meter": "Rage", | ||
| Line 5,662: | Line 5,303: | ||
"citadel_ability_static_charge_quip": "Apply a delayed area stun to an enemy hero", | "citadel_ability_static_charge_quip": "Apply a delayed area stun to an enemy hero", | ||
"citadel_ability_sticky_bomb": "Sticky Bomb", | "citadel_ability_sticky_bomb": "Sticky Bomb", | ||
"citadel_ability_sticky_bomb_desc": "Attach a Sticky Bomb to a nearby target that deals \u003Cspan style=\"font-weight: bold;\"\u003Eexplosive damage\u003C/span\u003E after a short fuse time. | "citadel_ability_sticky_bomb_desc": "Attach a Sticky Bomb to a nearby target that deals \u003Cspan style=\"font-weight: bold;\"\u003Eexplosive damage\u003C/span\u003E after a short fuse time. \u003Cbr\u003EGain a bomb stack that gives \u003Cspan style=\"font-weight: bold;\"\u003E+5% bomb damage\u003C/span\u003E for every enemy hero killed within 12.0s of taking bomb damage. \u003Cbr\u003EHold {{Mouse|3}} to cast a Sticky Bomb on yourself.", | ||
"citadel_ability_sticky_bomb_quip": "Plant a bomb on an enemy", | "citadel_ability_sticky_bomb_quip": "Plant a bomb on an enemy", | ||
"citadel_ability_sticky_bomb_t3_desc": "On Attach, | "citadel_ability_sticky_bomb_t3_desc": "On Attach, \u003Cspan style=\"font-weight: bold;\"\u003Edisarms\u003C/span\u003E the target for \u003Cspan style=\"font-weight: bold;\"\u003E3.5s\u003C/span\u003E", | ||
"citadel_ability_stomp": "Kinetic Pulse", | "citadel_ability_stomp": "Kinetic Pulse", | ||
"citadel_ability_stomp_desc": "Release an energy pulse that knocks enemies up into the air.", | "citadel_ability_stomp_desc": "Release an energy pulse that knocks enemies up into the air.", | ||
"citadel_ability_stomp_quip": "Release a ground pulse that knocks enemies into the air", | "citadel_ability_stomp_quip": "Release a ground pulse that knocks enemies into the air", | ||
"citadel_ability_stomp_t1_desc": "Hit enemies are \u003Cspan style=\"font-weight: bold;\"\u003Efire rate and movement slowed\u003C/span\u003E by \u003Cspan style=\"font-weight: bold;\"\u003E35%\u003C/span\u003E for \u003Cspan style=\"font-weight: bold;\"\u003E4s\u003C/span\u003E.", | "citadel_ability_stomp_t1_desc": "Hit enemies are \u003Cspan style=\"font-weight: bold;\"\u003Efire rate and movement slowed\u003C/span\u003E by \u003Cspan style=\"font-weight: bold;\"\u003E35%\u003C/span\u003E for \u003Cspan style=\"font-weight: bold;\"\u003E4s\u003C/span\u003E.", | ||
"citadel_ability_stomp_t2_desc": "Dynamo deals \u003Cspan style=\"font-weight: bold;\"\u003E30% more | "citadel_ability_stomp_t2_desc": "Dynamo deals \u003Cspan style=\"font-weight: bold;\"\u003E30% more Bullet Damage\u003C/span\u003E to hit enemies for \u003Cspan style=\"font-weight: bold;\"\u003E8s\u003C/span\u003E", | ||
"citadel_ability_storm_cloud": "Storm Cloud", | "citadel_ability_storm_cloud": "Storm Cloud", | ||
"citadel_ability_storm_cloud_desc": "Channel an expanding storm cloud around you that \u003Cspan style=\"font-weight: bold;\"\u003Edamages all enemies\u003C/span\u003E within its radius. Enemies do not take damage when they are out of line-of-sight. You have increased \u003Cspan style=\"font-weight: bold;\"\u003EBullet Resist\u003C/span\u003E during the channel.", | "citadel_ability_storm_cloud_desc": "Channel an expanding storm cloud around you that \u003Cspan style=\"font-weight: bold;\"\u003Edamages all enemies\u003C/span\u003E within its radius. Enemies do not take damage when they are out of line-of-sight. You have increased \u003Cspan style=\"font-weight: bold;\"\u003EBullet Resist\u003C/span\u003E during the channel.", | ||
"citadel_ability_storm_cloud_quip": "Fry all enemies in a large area", | "citadel_ability_storm_cloud_quip": "Fry all enemies in a large area", | ||
"citadel_ability_storm_cloud_t1_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+35% Bullet Resist\u003C/span\u003E while channeling Storm Cloud", | "citadel_ability_storm_cloud_t1_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+35% Bullet Resist\u003C/span\u003E while channeling Storm Cloud", | ||
"citadel_ability_storm_cloud_t2_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+7s\u003C/span\u003E Channel Time and \u003Cspan style=\"font-weight: bold;\"\u003E+10m\u003C/span\u003E Radius", | "citadel_ability_storm_cloud_t2_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+7s\u003C/span\u003E Channel Time and \u003Cspan style=\"font-weight: bold;\"\u003E+10m\u003C/span\u003E Radius", | ||
"citadel_ability_storm_cloud_t3_desc": "+75 DPS | "citadel_ability_storm_cloud_t3_desc": "+75 DPS", | ||
"citadel_ability_surveillance_drone": "Deploy Combat Drone", | "citadel_ability_surveillance_drone": "Deploy Combat Drone", | ||
"citadel_ability_surveillance_drone_camera": "Drone Camera", | "citadel_ability_surveillance_drone_camera": "Drone Camera", | ||
| Line 5,694: | Line 5,333: | ||
"citadel_ability_teleport": "Teleport", | "citadel_ability_teleport": "Teleport", | ||
"citadel_ability_tengu_airlift": "Air Drop", | "citadel_ability_tengu_airlift": "Air Drop", | ||
"citadel_ability_tengu_airlift_desc": "Take flight with an ally or a bomb. Drop your ally or bomb to cause a \u003Cspan style=\"font-weight: bold;\"\u003Elarge explosion\u003C/span\u003E that causes \u003Cspan style=\"font-weight: bold;\"\u003Emovement slow\u003C/span\u003E. Ivy and ally gain a bullet shield when flying ends. \u003Cbr\u003EWhile lifted, your ally gains bullet resist but cannot attack and deals -50% damage. Air Drop has faster cast time when targeting an ally. | "citadel_ability_tengu_airlift_desc": "Take flight with an ally or a bomb. Drop your ally or bomb to cause a \u003Cspan style=\"font-weight: bold;\"\u003Elarge explosion\u003C/span\u003E that causes \u003Cspan style=\"font-weight: bold;\"\u003Emovement slow\u003C/span\u003E. Ivy and ally gain a bullet shield when flying ends. \u003Cbr\u003EWhile lifted, your ally gains bullet resist but cannot attack and deals -50% damage. Air Drop has faster cast time when targeting an ally. \u003Cbr\u003E{{Mouse|1}} to accelerate flying speed. \u003Cbr\u003E{{Mouse|2}} to drop ally/bomb.", | ||
"citadel_ability_tengu_airlift_quip": "Death from Above! Fly and drop a bomb (or ally) on enemies", | "citadel_ability_tengu_airlift_quip": "Death from Above! Fly and drop a bomb (or ally) on enemies", | ||
"citadel_ability_tengu_airlift_t1_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E-20%\u003C/span\u003E Bullet Resist on enemies hit for \u003Cspan style=\"font-weight: bold;\"\u003E12s\u003C/span\u003E", | "citadel_ability_tengu_airlift_t1_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E-20%\u003C/span\u003E Bullet Resist on enemies hit for \u003Cspan style=\"font-weight: bold;\"\u003E12s\u003C/span\u003E", | ||
| Line 5,739: | Line 5,378: | ||
"citadel_ability_viscous_ball_boost": "Slam Ball", | "citadel_ability_viscous_ball_boost": "Slam Ball", | ||
"citadel_ability_void_sphere": "Quantum Entanglement", | "citadel_ability_void_sphere": "Quantum Entanglement", | ||
"citadel_ability_void_sphere_desc": "Dynamo briefly \u003Cspan style=\"font-weight: bold;\"\u003Edisappears into the void\u003C/span\u003E and then reappears a short distance away. On reappearing, your weapon is \u003Cspan style=\"font-weight: bold;\"\u003Ereloaded\u003C/span\u003E and has a \u003Cspan style=\"font-weight: bold;\"\u003Efire rate bonus\u003C/span\u003E for the next clip (Max 8s). Can be | "citadel_ability_void_sphere_desc": "Dynamo briefly \u003Cspan style=\"font-weight: bold;\"\u003Edisappears into the void\u003C/span\u003E and then reappears a short distance away. On reappearing, your weapon is \u003Cspan style=\"font-weight: bold;\"\u003Ereloaded\u003C/span\u003E and has a \u003Cspan style=\"font-weight: bold;\"\u003Efire rate bonus\u003C/span\u003E for the next clip (Max 8s). Can be cast with {{Mouse|3}} to also bring nearby allies and give them half fire rate bonus.", | ||
"citadel_ability_void_sphere_quip": "Blink in and out of existence", | "citadel_ability_void_sphere_quip": "Blink in and out of existence", | ||
"citadel_ability_void_sphere_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E- | "citadel_ability_void_sphere_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E-4s\u003C/span\u003E Ability Cooldown and \u003Cspan style=\"font-weight: bold;\"\u003E+120%\u003C/span\u003E Base Ammo when reappearing", | ||
"citadel_ability_wing_blast": "Wing Blast", | "citadel_ability_wing_blast": "Wing Blast", | ||
"citadel_ability_wing_blast_desc": "Create a blast of air that pushes enemies away and damages them.", | "citadel_ability_wing_blast_desc": "Create a blast of air that pushes enemies away and damages them.", | ||
| Line 5,748: | Line 5,387: | ||
"citadel_ability_wraith_rapidfire_desc": "Temporarily boosts your \u003Cspan style=\"font-weight: bold;\"\u003Efire rate\u003C/span\u003E. Nearby allies receive half the fire rate bonus.", | "citadel_ability_wraith_rapidfire_desc": "Temporarily boosts your \u003Cspan style=\"font-weight: bold;\"\u003Efire rate\u003C/span\u003E. Nearby allies receive half the fire rate bonus.", | ||
"citadel_ability_wraith_rapidfire_quip": "Boost your fire rate", | "citadel_ability_wraith_rapidfire_quip": "Boost your fire rate", | ||
"citadel_ability_zealot_energy_warp": "Energy Warp", | "citadel_ability_zealot_energy_warp": "Energy Warp", | ||
"citadel_ability_zealot_energy_warp_desc": "Teleports Zealot forward to a distant target. When the teleport is complete, a large burst of energy is released damaging and silencing enemies. Any tethered friendly will also be teleported along with Zealot.", | "citadel_ability_zealot_energy_warp_desc": "Teleports Zealot forward to a distant target. When the teleport is complete, a large burst of energy is released damaging and silencing enemies. Any tethered friendly will also be teleported along with Zealot.", | ||
| Line 5,915: | Line 5,548: | ||
"citadel_keybind_ability3": "Ability 3", | "citadel_keybind_ability3": "Ability 3", | ||
"citadel_keybind_ability4": "Ability 4", | "citadel_keybind_ability4": "Ability 4", | ||
"citadel_keybind_ads": " | "citadel_keybind_ads": "Zoom", | ||
"citadel_keybind_alt": "ALT", | "citadel_keybind_alt": "ALT", | ||
"citadel_keybind_alt_cast": "Alternate Cast", | "citadel_keybind_alt_cast": "Alternate Cast", | ||
| Line 5,924: | Line 5,557: | ||
"citadel_keybind_chat_all": "Chat All", | "citadel_keybind_chat_all": "Chat All", | ||
"citadel_keybind_chat_team": "Chat Team", | "citadel_keybind_chat_team": "Chat Team", | ||
"citadel_keybind_command": "CMD", | "citadel_keybind_command": "CMD", | ||
"citadel_keybind_crouch": "Crouch/Slide", | "citadel_keybind_crouch": "Crouch/Slide", | ||
"citadel_keybind_ctrl": "CTRL", | "citadel_keybind_ctrl": "CTRL", | ||
"citadel_keybind_decrease_replay_speed": "Decrease Replay Speed", | "citadel_keybind_decrease_replay_speed": "Decrease Replay Speed", | ||
| Line 5,951: | Line 5,578: | ||
"citadel_keybind_minimap_view_spectator_team": "Both Team's Minimap View", | "citadel_keybind_minimap_view_spectator_team": "Both Team's Minimap View", | ||
"citadel_keybind_minimap_view_targets_team": "Target's Minimap View", | "citadel_keybind_minimap_view_targets_team": "Target's Minimap View", | ||
"citadel_keybind_mouse_wheel": " | "citadel_keybind_mouse_wheel": "Mouse Wheel", | ||
"citadel_keybind_open_hero_sheet": "Open Shop", | "citadel_keybind_open_hero_sheet": "Open Shop", | ||
"citadel_keybind_pause": "Pause", | "citadel_keybind_pause": "Pause", | ||
"citadel_keybind_ping": "Ping", | "citadel_keybind_ping": "Ping", | ||
"citadel_keybind_push_to_talk": "Voice Chat ( TEAM )", | "citadel_keybind_push_to_talk": "Voice Chat ( TEAM )", | ||
"citadel_keybind_push_to_talk_party": "Voice Chat ( PARTY )", | "citadel_keybind_push_to_talk_party": "Voice Chat ( PARTY )", | ||
| Line 5,984: | Line 5,610: | ||
"citadel_keybind_toggle_replay_camera": "Change Replay Camera mode", | "citadel_keybind_toggle_replay_camera": "Change Replay Camera mode", | ||
"citadel_keybind_toggle_replay_pause": "Toggle Replay Pause", | "citadel_keybind_toggle_replay_pause": "Toggle Replay Pause", | ||
"citadel_keybind_toggle_spec_camera": "Change Camera mode", | "citadel_keybind_toggle_spec_camera": "Change Spectator Camera mode", | ||
"citadel_keybind_up": "Fly Up", | "citadel_keybind_up": "Fly Up", | ||
"citadel_keybind_upgrade_ability1": "Upgrade Ability 1", | "citadel_keybind_upgrade_ability1": "Upgrade Ability 1", | ||
| Line 6,013: | Line 5,639: | ||
"citadel_ping_wheel_disabled_while_dead": "Disabled While Dead", | "citadel_ping_wheel_disabled_while_dead": "Disabled While Dead", | ||
"citadel_ping_wheel_message": "{s:message}", | "citadel_ping_wheel_message": "{s:message}", | ||
"citadel_purchasemessage": "{s: | "citadel_purchasemessage": "\u003Cspan class=\"ChatTarget\"\u003E{s:target} \u003Cspan class=\"ChatPersona\"\u003E\u003Cspan class=\"{s:player_color_class}\"\u003E{s:persona}\u003C/span\u003E\u003C/span\u003E\u003C/span\u003E \u003Cspan class=\"{s:purchaseText}\"\u003E{s:soldOrPurchasedText}\u003C/span\u003E \u003Cspan class=\"{s:message_color_class}\"\u003E{s:message}\u003C/span\u003E", | ||
"citadel_quick_response_cancel": "Cancel Last Ping Message", | "citadel_quick_response_cancel": "Cancel Last Ping Message", | ||
"citadel_quick_response_respond_onmyway": "Respond 'On my Way'", | "citadel_quick_response_respond_onmyway": "Respond 'On my Way'", | ||
"citadel_quick_response_respond_onmyway_to_hero": "Respond 'On my Way' to {s:hero_name}", | "citadel_quick_response_respond_onmyway_to_hero": "Respond 'On my Way' to {s:hero_name}", | ||
"citadel_replay_manager_error_chunk_failed": "Replay not yet ready for download", | "citadel_replay_manager_error_chunk_failed": "Replay not yet ready for download", | ||
"citadel_replay_manager_error_write_failure": "Replay failed to write to local disk", | "citadel_replay_manager_error_write_failure": "Replay failed to write to local disk", | ||
| Line 6,030: | Line 5,654: | ||
"citadel_settings_about": "About", | "citadel_settings_about": "About", | ||
"citadel_settings_actionkeybinds": "Action Keybinds", | "citadel_settings_actionkeybinds": "Action Keybinds", | ||
"citadel_settings_advancedvideosettings": "Use advanced settings", | "citadel_settings_advancedvideosettings": "Use advanced settings", | ||
"citadel_settings_alt_cast_double_tap": "Double Tap", | "citadel_settings_alt_cast_double_tap": "Double Tap", | ||
| Line 6,042: | Line 5,664: | ||
"citadel_settings_alt_cast_press_and_hold": "Press and Hold", | "citadel_settings_alt_cast_press_and_hold": "Press and Hold", | ||
"citadel_settings_alt_cast_press_and_hold_tooltip": "Hold an ability button for a short duration to alternate cast", | "citadel_settings_alt_cast_press_and_hold_tooltip": "Hold an ability button for a short duration to alternate cast", | ||
"citadel_settings_antialiasing": "Anti-Aliasing", | "citadel_settings_antialiasing": "Anti-Aliasing", | ||
"citadel_settings_antialiasing_cmaa": "CMAA", | "citadel_settings_antialiasing_cmaa": "CMAA", | ||
| Line 6,068: | Line 5,688: | ||
"citadel_settings_cancel_ability_mode_cancel_key": "Cancel Key", | "citadel_settings_cancel_ability_mode_cancel_key": "Cancel Key", | ||
"citadel_settings_cancel_ability_mode_cancel_key_tooltip": "Cancel an active ability be pressing the Cancel Key", | "citadel_settings_cancel_ability_mode_cancel_key_tooltip": "Cancel an active ability be pressing the Cancel Key", | ||
"citadel_settings_cancel_ability_mode_either": "Cancel Key or the Ability Key", | "citadel_settings_cancel_ability_mode_either": "Cancel Key or the Ability Key", | ||
"citadel_settings_cancel_ability_mode_either_tooltip": "Cancel an active ability be pressing the Cancel Key or Ability key again", | "citadel_settings_cancel_ability_mode_either_tooltip": "Cancel an active ability be pressing the Cancel Key or Ability key again", | ||
"citadel_settings_chat_allow_global": "Channel messages appear in other channel tabs", | "citadel_settings_chat_allow_global": "Channel messages appear in other channel tabs", | ||
"citadel_settings_chat_filter": "Allowed Chat", | "citadel_settings_chat_filter": "Allowed Chat", | ||
"citadel_settings_chat_filter_allow_all": "All players", | "citadel_settings_chat_filter_allow_all": "All players", | ||
"citadel_settings_chat_filter_allow_friendly": "Friendly players (friends, party members)", | "citadel_settings_chat_filter_allow_friendly": "Friendly players (friends, party members, and guild members)", | ||
"citadel_settings_chat_filter_allow_none": "No incoming chat", | "citadel_settings_chat_filter_allow_none": "No incoming chat", | ||
"citadel_settings_chat_filter_allow_teams": "Friendly players and teammates", | "citadel_settings_chat_filter_allow_teams": "Friendly players and teammates", | ||
"citadel_settings_chat_filter_onlyfriends": "Only show chat from friends and | "citadel_settings_chat_filter_onlyfriends": "Only show chat from friends, party, and guild", | ||
"citadel_settings_chat_filter_settings_apply_to_spectating": "Apply Allowed Chat Filter Settings to Spectating", | "citadel_settings_chat_filter_settings_apply_to_spectating": "Apply Allowed Chat Filter Settings to Spectating", | ||
"citadel_settings_chat_invert_ping": "Invert Ping", | "citadel_settings_chat_invert_ping": "Invert Ping", | ||
| Line 6,092: | Line 5,710: | ||
"citadel_settings_communicationkeybinds": "Communication Keybinds", | "citadel_settings_communicationkeybinds": "Communication Keybinds", | ||
"citadel_settings_contextual_slot": "[Contextual Slot]", | "citadel_settings_contextual_slot": "[Contextual Slot]", | ||
"citadel_settings_contextual_slot_label": "Contextual Ping Wheel Slot", | "citadel_settings_contextual_slot_label": "Contextual Ping Wheel Slot", | ||
"citadel_settings_crosshair": "Reticle Settings", | "citadel_settings_crosshair": "Reticle Settings", | ||
| Line 6,108: | Line 5,725: | ||
"citadel_settings_crosshair_pip_width": "Width", | "citadel_settings_crosshair_pip_width": "Width", | ||
"citadel_settings_crosshair_size": "Crosshair", | "citadel_settings_crosshair_size": "Crosshair", | ||
"citadel_settings_crosshair_visibility": "Dot", | "citadel_settings_crosshair_visibility": "Dot", | ||
"citadel_settings_customresolution": "Use Custom Resolution", | "citadel_settings_customresolution": "Use Custom Resolution", | ||
| Line 6,115: | Line 5,731: | ||
"citadel_settings_depth_of_field": "Depth of Field", | "citadel_settings_depth_of_field": "Depth of Field", | ||
"citadel_settings_depth_of_field_desc": "Simulates varying camera lens focal length and aperture. Should not affect gameplay performance in its current state.\u003Cbr\u003E\u003Cbr\u003EPerformance cost: negligible", | "citadel_settings_depth_of_field_desc": "Simulates varying camera lens focal length and aperture. Should not affect gameplay performance in its current state.\u003Cbr\u003E\u003Cbr\u003EPerformance cost: negligible", | ||
"citadel_settings_dfao": "Distance Field | "citadel_settings_dfao": "Distance Field AO", | ||
"citadel_settings_dfao_desc": "Approximates soft contact shadowing from characters and dynamic objects using distance field data.\u003Cbr\u003E\u003Cbr\u003EPerformance cost: moderate/varies", | "citadel_settings_dfao_desc": "Approximates soft contact shadowing from characters and dynamic objects using distance field data.\u003Cbr\u003E\u003Cbr\u003EPerformance cost: moderate/varies", | ||
"citadel_settings_dfao_quality_high": "High", | "citadel_settings_dfao_quality_high": "High", | ||
| Line 6,126: | Line 5,742: | ||
"citadel_settings_display": "Display:", | "citadel_settings_display": "Display:", | ||
"citadel_settings_display_choice": "Monitor {d:displayNumber} - {s:displayName}", | "citadel_settings_display_choice": "Monitor {d:displayNumber} - {s:displayName}", | ||
"citadel_settings_distancefield_reflections": "Distance Field Reflections", | |||
"citadel_settings_distancefield_reflections_desc": "WIP feature using distance fields for specular occlusion. Performance degrades with more characters on screen but should improve in future updates.\u003Cbr\u003E\u003Cbr\u003EPerformance cost: heavy/varies", | |||
"citadel_settings_distancefield_shadows": "Distance Field Shadows", | |||
"citadel_settings_distancefield_shadows_desc": "Dynamic objects cast shadows in cheaper non-shadow mapped lights.\u003Cbr\u003E\u003Cbr\u003EPerformance cost: moderate/varies", | |||
"citadel_settings_effects_bloom": "Effects Bloom", | "citadel_settings_effects_bloom": "Effects Bloom", | ||
"citadel_settings_effects_bloom_desc": "Allows us to draw effects directly into the bloom buffer to enhanced visuals.\u003Cbr\u003E\u003Cbr\u003EPerformance cost: small/consistent", | "citadel_settings_effects_bloom_desc": "Allows us to draw effects directly into the bloom buffer to enhanced visuals.\u003Cbr\u003E\u003Cbr\u003EPerformance cost: small/consistent", | ||
"citadel_settings_enable_console": "Enable Console", | "citadel_settings_enable_console": "Enable Console", | ||
"citadel_settings_enable_console_tooltip": "If you have launch options like -dev or -console that enable the console they override this setting.", | "citadel_settings_enable_console_tooltip": "If you have launch options like -dev or -console that enable the console they override this setting.", | ||
"citadel_settings_fastestvideo": "Fastest", | "citadel_settings_fastestvideo": "Fastest", | ||
"citadel_settings_fog_quality": "Fog Quality", | "citadel_settings_fog_quality": "Fog Quality", | ||
| Line 6,139: | Line 5,755: | ||
"citadel_settings_fog_quality_low": "Low", | "citadel_settings_fog_quality_low": "Low", | ||
"citadel_settings_fog_quality_med": "Med", | "citadel_settings_fog_quality_med": "Med", | ||
"citadel_settings_fps_max": "In-Game Maximum frames per second", | "citadel_settings_fps_max": "In-Game Maximum frames per second", | ||
"citadel_settings_fps_max_tip": "Extended values can be provided with the +fps_max launch option.\"nValues out of range for the slider will disable the slider.", | "citadel_settings_fps_max_tip": "Extended values can be provided with the +fps_max launch option.\"nValues out of range for the slider will disable the slider.", | ||
"citadel_settings_fps_max_ui": "Dashboard maximum frames per second", | "citadel_settings_fps_max_ui": "Dashboard maximum frames per second", | ||
"citadel_settings_fps_max_ui_tip": "Extended values can be provided with the + | "citadel_settings_fps_max_ui_tip": "Extended values can be provided with the +ui_fps_max launch option.\"nValues out of range for the slider will disable the slider.", | ||
"citadel_settings_fsr": "FidelityFX Super Resolution", | "citadel_settings_fsr": "FidelityFX Super Resolution", | ||
"citadel_settings_fsr2": "FSR2", | "citadel_settings_fsr2": "FSR2", | ||
| Line 6,172: | Line 5,784: | ||
"citadel_settings_gamevolume": "Game Sound Volume", | "citadel_settings_gamevolume": "Game Sound Volume", | ||
"citadel_settings_gamevolume_desc": "Adjusts the volume of sound effects, music, and dialog", | "citadel_settings_gamevolume_desc": "Adjusts the volume of sound effects, music, and dialog", | ||
"citadel_settings_headphones": "Headphones", | "citadel_settings_headphones": "Headphones", | ||
"citadel_settings_hotkeys": "Keybinds", | "citadel_settings_hotkeys": "Keybinds", | ||
| Line 6,190: | Line 5,791: | ||
"citadel_settings_language_change_body": "Restart the Deadlock client to apply language changes.", | "citadel_settings_language_change_body": "Restart the Deadlock client to apply language changes.", | ||
"citadel_settings_language_change_title": "Restart Required", | "citadel_settings_language_change_title": "Restart Required", | ||
"citadel_settings_light_sensitivity_mode": "Reduce Flashing Effects", | "citadel_settings_light_sensitivity_mode": "Reduce Flashing Effects", | ||
"citadel_settings_light_sensitivity_mode_desc": "This setting will reduce flashing and strobing effects, but it won’t completely eliminate them. It aims to make gameplay more comfortable, but some effects may still be present.", | "citadel_settings_light_sensitivity_mode_desc": "This setting will reduce flashing and strobing effects, but it won’t completely eliminate them. It aims to make gameplay more comfortable, but some effects may still be present.", | ||
| Line 6,206: | Line 5,806: | ||
"citadel_settings_mboit_desc": "WIP feature allowing effects to render more consistently, and eventually at lower resolution than the rest of the frame.", | "citadel_settings_mboit_desc": "WIP feature allowing effects to render more consistently, and eventually at lower resolution than the rest of the frame.", | ||
"citadel_settings_misckeybinds": "Misc Keybinds", | "citadel_settings_misckeybinds": "Misc Keybinds", | ||
"citadel_settings_monitor_mic": "Listen to My Mic", | "citadel_settings_monitor_mic": "Listen to My Mic", | ||
"citadel_settings_monitor_mic_desc": "Turn this on to listen to your microphone while adjusting voice settings.", | "citadel_settings_monitor_mic_desc": "Turn this on to listen to your microphone while adjusting voice settings.", | ||
| Line 6,258: | Line 5,856: | ||
"citadel_settings_renderquality": "Render Quality", | "citadel_settings_renderquality": "Render Quality", | ||
"citadel_settings_renderquality_desc": "Per-dimension scaling ratio for calculating internal render resolution. Lower values render faster. Higher values render sharper with fewer artifacts.", | "citadel_settings_renderquality_desc": "Per-dimension scaling ratio for calculating internal render resolution. Lower values render faster. Higher values render sharper with fewer artifacts.", | ||
"citadel_settings_replaykeybinds": "Replay | "citadel_settings_replaykeybinds": "Replay Keybinds", | ||
"citadel_settings_reset_keybind": "Reset", | "citadel_settings_reset_keybind": "Reset", | ||
"citadel_settings_reset_keybind_tooltip": "Reset Keybind to Default", | "citadel_settings_reset_keybind_tooltip": "Reset Keybind to Default", | ||
| Line 6,266: | Line 5,864: | ||
"citadel_settings_screen_space_shadows": "Contact Shadows", | "citadel_settings_screen_space_shadows": "Contact Shadows", | ||
"citadel_settings_screen_space_shadows_desc": "Not currently used.", | "citadel_settings_screen_space_shadows_desc": "Not currently used.", | ||
"citadel_settings_shadow_quality": "Shadow Quality", | "citadel_settings_shadow_quality": "Shadow Quality", | ||
"citadel_settings_shadow_quality_desc": "Shadow Quality", | "citadel_settings_shadow_quality_desc": "Shadow Quality", | ||
| Line 6,273: | Line 5,870: | ||
"citadel_settings_shadow_quality_med": "Med", | "citadel_settings_shadow_quality_med": "Med", | ||
"citadel_settings_shadow_quality_ultra": "Ultra", | "citadel_settings_shadow_quality_ultra": "Ultra", | ||
"citadel_settings_sounddevice": "Sound Device:", | "citadel_settings_sounddevice": "Sound Device:", | ||
"citadel_settings_speakerconfig": "Speaker Configuration:", | "citadel_settings_speakerconfig": "Speaker Configuration:", | ||
"citadel_settings_spectatorkeybinds": "Spectator | "citadel_settings_spectatorkeybinds": "Spectator Keybinds", | ||
"citadel_settings_ssao": "Screen Space AO", | "citadel_settings_ssao": "Screen Space AO", | ||
"citadel_settings_ssao_desc": "Approximates soft contact shadowing using screen space data.\u003Cbr\u003E\u003Cbr\u003EPerformance cost: moderate/consistent.", | "citadel_settings_ssao_desc": "Approximates soft contact shadowing using screen space data.\u003Cbr\u003E\u003Cbr\u003EPerformance cost: moderate/consistent.", | ||
| Line 6,288: | Line 5,880: | ||
"citadel_settings_ssao_quality_off": "Off", | "citadel_settings_ssao_quality_off": "Off", | ||
"citadel_settings_ssao_quality_ultra": "Ultra", | "citadel_settings_ssao_quality_ultra": "Ultra", | ||
"citadel_settings_streamer_mode": "Streamer Mode", | "citadel_settings_streamer_mode": "Streamer Mode", | ||
"citadel_settings_streamer_mode_tooltip": "Turn this on to hide player names in-game and on the dashboard. Does not hide player names from Profile Cards.", | "citadel_settings_streamer_mode_tooltip": "Turn this on to hide player names in-game and on the dashboard. Does not hide player names from Profile Cards.", | ||
"citadel_settings_streamlined_mic": "Streamlined Mic", | "citadel_settings_streamlined_mic": "Streamlined Mic", | ||
"citadel_settings_streamlined_mic_desc": "Open the recording device when the game is started, instead of when the mic is used.", | "citadel_settings_streamlined_mic_desc": "Open the recording device when the game is started, instead of when the mic is used.", | ||
"citadel_settings_text_filter_filtered": "Enable text filtering", | "citadel_settings_text_filter_filtered": "Enable text filtering", | ||
"citadel_settings_texturequality": "Texture Quality", | "citadel_settings_texturequality": "Texture Quality", | ||
| Line 6,387: | Line 5,973: | ||
"citadel_weapon_hero_tengu_set": "Protector's Hand", | "citadel_weapon_hero_tengu_set": "Protector's Hand", | ||
"citadel_weapon_hero_tokamak_set": "Curie-ous Times", | "citadel_weapon_hero_tokamak_set": "Curie-ous Times", | ||
"citadel_weapon_hero_viper_set": "The Rattler", | "citadel_weapon_hero_viper_set": "The Rattler", | ||
"citadel_weapon_hero_viscous_set": "Deep Sea Interpreter", | "citadel_weapon_hero_viscous_set": "Deep Sea Interpreter", | ||
| Line 6,423: | Line 6,008: | ||
"disarm_immune": "Disarm Immune", | "disarm_immune": "Disarm Immune", | ||
"double_jump_pickup/double_jump": "Double Jump and Zipline Speed", | "double_jump_pickup/double_jump": "Double Jump and Zipline Speed", | ||
"emp_immune": "Silenced Immune", | |||
"extra_gold_pickup/extra_gold_pickup": "Bonus Bounty Next Hero Kill", | "extra_gold_pickup/extra_gold_pickup": "Bonus Bounty Next Hero Kill", | ||
"extra_stamina_pickup/extra_stamina": "Extra Stamina", | "extra_stamina_pickup/extra_stamina": "Extra Stamina", | ||
| Line 6,429: | Line 6,015: | ||
"fathom_breach_desc": "Launch forward, damaging all enemies near where you land and knocking them into the air.", | "fathom_breach_desc": "Launch forward, damaging all enemies near where you land and knocking them into the air.", | ||
"fathom_breach_quip": "Launch forward into enemies", | "fathom_breach_quip": "Launch forward into enemies", | ||
" | "fathom_defer_damage": "Bloodletting", | ||
" | "fathom_defer_damage_quip": "Defer a portion of damage taken", | ||
"fathom_reefdweller_harpoon": "Reefdweller Harpoon", | "fathom_reefdweller_harpoon": "Reefdweller Harpoon", | ||
"fathom_reefdweller_harpoon/ | "fathom_reefdweller_harpoon/latched": "Attached to Wall", | ||
"fathom_reefdweller_harpoon/regen": " | "fathom_reefdweller_harpoon/regen": "Out of Combat Regen", | ||
"fathom_reefdweller_harpoon_desc": "Throw a harpoon that latches to a | "fathom_reefdweller_harpoon_desc": "Throw a harpoon that latches to a surface and pulls you in. While hanging attached to the harpoon surface, you are \u003Cspan style=\"font-weight: bold;\"\u003Einvisible and invulnerable\u003C/span\u003E. Enemies that look directly at Fathom reveal the invisibility.", | ||
"fathom_reefdweller_harpoon_passive_desc": "Passive: While out of combat and hidden on the minimap, \u003Cspan | "fathom_reefdweller_harpoon_passive_desc": "Passive: While out of combat and hidden on the minimap, \u003Cspan style=\"font-weight: bold;\"\u003Eheal a portion of your max health\u003C/span\u003E every second.", | ||
"fathom_reefdweller_harpoon_quip": "Throw a harpoon to pull yourself towards a surface.", | "fathom_reefdweller_harpoon_quip": "Throw a harpoon to pull yourself towards a surface.", | ||
"fathom_scalding_spray": "Scalding Spray", | "fathom_scalding_spray": "Scalding Spray", | ||
"fathom_scalding_spray_desc": "Spray scalding water in a cone ahead of you. You build up bonus weapon damage as the spray damages an enemy hero.", | "fathom_scalding_spray_desc": "Spray scalding water in a cone ahead of you. You build up bonus weapon damage as the spray damages an enemy hero.", | ||
| Line 6,531: | Line 6,112: | ||
"guide_upgrades_yellow_orbs_header": "Securing Souls", | "guide_upgrades_yellow_orbs_header": "Securing Souls", | ||
"gun_powerup_pickup": "Gun", | "gun_powerup_pickup": "Gun", | ||
"gunslinger_rapid_fire": "Rapid Fire", | "gunslinger_rapid_fire": "Rapid Fire", | ||
"gunslinger_rapid_fire_desc": "Rapidly fire your guns at a target with perfect accuracy and 50% increased damage for {s:AbilityChannelTime}s. Causes {s:hero_name} and the target to float if in the air.", | "gunslinger_rapid_fire_desc": "Rapidly fire your guns at a target with perfect accuracy and 50% increased damage for {s:AbilityChannelTime}s. Causes {s:hero_name} and the target to float if in the air.", | ||
"gunslinger_rocket_launcher": "Rocket Launcher", | "gunslinger_rocket_launcher": "Rocket Launcher", | ||
| Line 6,558: | Line 6,134: | ||
"hero_assassin": "Assassin", | "hero_assassin": "Assassin", | ||
"hero_astro": "Holliday", | "hero_astro": "Holliday", | ||
"hero_astro_lore": "There are people who spent their whole lives dreaming about moving to New York. Holliday isn't one of those people. Content with being a Sheriff in a small town, Holliday enjoyed a career where the only time she had to use her gun was when trick shooting at the county fair...then the murders started.\"n\"nGrisly and inhumane; the bodies were found with their ribcages ripped open... their innards picked apart as if by birds. Holliday tracked down the killer, a travelling folk musician that the media dubbed \"The Troubadour\", but when she confronted him he exploded into a murder of crows and flew away.\"n\"nThat was 6 months ago, and while the murders in central | "hero_astro_lore": "There are people who spent their whole lives dreaming about moving to New York. Holliday isn't one of those people. Content with being a Sheriff in a small town, Holliday enjoyed a career where the only time she had to use her gun was when trick shooting at the county fair...then the murders started.\"n\"nGrisly and inhumane; the bodies were found with their ribcages ripped open... their innards picked apart as if by birds. Holliday tracked down the killer, a travelling folk musician that the media dubbed \"The Troubadour\", but when she confronted him he exploded into a murder of crows and flew away.\"n\"nThat was 6 months ago, and while the murders in central illinois have stopped, Holliday's investigation has not. She believes that The Troubadour is travelling to New York, and when she finds him she's going to kill that evil son of a bitch.", | ||
"hero_astro_playstyle": "Astro depends on her skills as a crack shot, shooting things she's bounced into the air. With good aim she can lay out heavy damage. Her movement skills let her isolate her enemies or beat a hasty retreat.", | "hero_astro_playstyle": "Astro depends on her skills as a crack shot, shooting things she's bounced into the air. With good aim she can lay out heavy damage. Her movement skills let her isolate her enemies or beat a hasty retreat.", | ||
"hero_astro_role": "Bounces about dispensing trick shots", | "hero_astro_role": "Bounces about dispensing trick shots", | ||
| Line 6,634: | Line 6,210: | ||
"hero_lash_role": "Dives down to stomp his foes", | "hero_lash_role": "Dives down to stomp his foes", | ||
"hero_magician": "Magician", | "hero_magician": "Magician", | ||
"hero_magician_lore": "Henry's parents told him he was too young and impulsive to mess with real magic, and so they gave him a deck of cards to play with. He took to sleight of hand naturally and soon was dazzling his classmates with fantastic feats of illusions that were done without mystic artifacts or incantation.\"n\"nWhen he was in high school he met Savannah, and their | "hero_magician_lore": "Henry's parents told him he was too young and impulsive to mess with real magic, and so they gave him a deck of cards to play with. He took to sleight of hand naturally and soon was dazzling his classmates with fantastic feats of illusions that were done without mystic artifacts or incantation.\"n\"nWhen he was in high school he met Savannah, and their mutal love of stage magic sparked a whirlwind romance. Soon they fell in love and created an act together. Obviously they were meant to be; and so at prom, Henry proposed to Savannah and they married soon after graduation.\"n\"nUnsurprisingly both sets of parents were not thrilled at this prospect, but Henry and Savannah knew they were soulmates. And so they cemented their love for one another by having a blood mystic bind their souls for eternity.\"n\"nWhen an on-stage accident claimed both their lives, no one was sure who to blame. Henry claims Savannah was out of position. Savannah says Henry didn't wait for his queue. But one things for sure, since their souls are tied to each other neither one of them have been able to move on. Now a bickering pair of ghosts, Henry and Savannah need to work together if they want to have any chance of undoing their eternal union.", | ||
"hero_magician_playstyle": "With the help of their unwilling assistant, the Magician can confuse enemies with curving hexes and rapid cards.", | "hero_magician_playstyle": "With the help of their unwilling assistant, the Magician can confuse enemies with curving hexes and rapid cards.", | ||
"hero_magician_role": "Misdirect and hex enemies", | "hero_magician_role": "Misdirect and hex enemies", | ||
| Line 6,646: | Line 6,222: | ||
"hero_nano_playstyle": "Calico uses the shadows to her advantage, weaving in and out of combat to hunt down her enemies one by one.", | "hero_nano_playstyle": "Calico uses the shadows to her advantage, weaving in and out of combat to hunt down her enemies one by one.", | ||
"hero_nano_role": "Wreaks havoc from the sidelines", | "hero_nano_role": "Wreaks havoc from the sidelines", | ||
"hero_orion": "Grey Talon", | "hero_orion": "Grey Talon", | ||
"hero_orion_lore": "A founding member of \"The Baxter Society\", Wesley Grey Talon spent close to 40 years hunting monsters that preyed on man before finally deciding to find a replacement and lay down his bow. Grey Talon's duties had meant that he never spent much time with his wife and kid, and now that his son had started a family of his own he realized that this was his last chance to reconnect with the people he loved.\"n\"nRetirement suited Wesley. He made up for lost time with his wife. He doted on his grandkids. He cooked dinner for the whole family every Wednesday. He was happy.\"n\"nThen he got the call.\"n\"nThe authorities claimed that it was a freak accident... that the fire consumed his son's house before anyone got a chance to escape. But Wesley knew better. His son's wife was an Ixian who could snuff out flame with a thought. If their bodies were found burned they had to be dead long before there was a fire.\"n\"nAnd so Grey Talon has picked up his bow once more, and when he finds who's responsible there will be a bloody reckoning.", | "hero_orion_lore": "A founding member of \"The Baxter Society\", Wesley Grey Talon spent close to 40 years hunting monsters that preyed on man before finally deciding to find a replacement and lay down his bow. Grey Talon's duties had meant that he never spent much time with his wife and kid, and now that his son had started a family of his own he realized that this was his last chance to reconnect with the people he loved.\"n\"nRetirement suited Wesley. He made up for lost time with his wife. He doted on his grandkids. He cooked dinner for the whole family every Wednesday. He was happy.\"n\"nThen he got the call.\"n\"nThe authorities claimed that it was a freak accident... that the fire consumed his son's house before anyone got a chance to escape. But Wesley knew better. His son's wife was an Ixian who could snuff out flame with a thought. If their bodies were found burned they had to be dead long before there was a fire.\"n\"nAnd so Grey Talon has picked up his bow once more, and when he finds who's responsible there will be a bloody reckoning.", | ||
| Line 6,670: | Line 6,242: | ||
"hero_slingshot": "Slingshot", | "hero_slingshot": "Slingshot", | ||
"hero_slork": "Fathom", | "hero_slork": "Fathom", | ||
"hero_slork_lore": "A notorious monster of The Deep, Fathom enjoyed cultivating an aura of mystery and fear around him. He was content feasting on wayward sailors and demanding tithes from | "hero_slork_lore": "A notorious monster of The Deep, Fathom enjoyed cultivating an aura of mystery and fear around him. He was content feasting on wayward sailors and demanding tithes from selkie's, but then The Adversary came and ruined everything. After all, when it came to sowing terror, how could he compete with a genocidal force of nature? It wasn't fair. Something had to be done to save himself from fading into obscurity...and so he seeks to summon The Patrons to endure that he will always be the apex predator of The Deep.", | ||
"hero_slork_playstyle": "A short-ranged assassin, Fathom can slip in and out of combat and win long engagements.", | "hero_slork_playstyle": "A short-ranged assassin, Fathom can slip in and out of combat and win long engagements.", | ||
"hero_slork_role": "Slips into combat and then hides to recover", | "hero_slork_role": "Slips into combat and then hides to recover", | ||
| Line 6,690: | Line 6,262: | ||
"hero_tokamak": "Tokamak", | "hero_tokamak": "Tokamak", | ||
"hero_tokamak_playstyle": "Shooting Tokamak's weapon builds heat which bleeds off whenever the gun isn't shooting. High heat levels can be used to increase the power of some abilities.", | "hero_tokamak_playstyle": "Shooting Tokamak's weapon builds heat which bleeds off whenever the gun isn't shooting. High heat levels can be used to increase the power of some abilities.", | ||
"hero_vampire": "Vampire", | "hero_vampire": "Vampire", | ||
"hero_vandal": "Vandal", | "hero_vandal": "Vandal", | ||
| Line 6,701: | Line 6,269: | ||
"hero_viper_role": "Slither in and assassinate enemies", | "hero_viper_role": "Slither in and assassinate enemies", | ||
"hero_viscous": "Viscous", | "hero_viscous": "Viscous", | ||
"hero_viscous_lore": "The Bermuda Triangle was never a myth, it was a shadowline nexus deep underneath the Atlantic Ocean. For the most part, the things that escaped this astral gate were benign (like Nessie), but now something dark and predatory known only as The Adversary hunts the seas... and ocean denizens are scared to death.\"n\"nOne of those inhabitants, a psychic sea anemone, wants to do something about it. Summoning an ectoplasmic goo body to traverse the surface, Viscous is desperately trying to summon | "hero_viscous_lore": "The Bermuda Triangle was never a myth, it was a shadowline nexus deep underneath the Atlantic Ocean. For the most part, the things that escaped this astral gate were benign (like Nessie), but now something dark and predatory known only as The Adversary hunts the seas... and ocean denizens are scared to death.\"n\"nOne of those inhabitants, a psychic sea anemone, wants to do something about it. Summoning an ectoplasmic goo body to traverse the surface, Viscous is desperately trying to summon The Patrons in order to keep The Deep safe from the horror that lurks below.", | ||
"hero_viscous_playstyle": "Viscous vexes his opponents through clever evasion and strategic uses of healing, enabling him to withstand the most brutal of enemy attacks.", | "hero_viscous_playstyle": "Viscous vexes his opponents through clever evasion and strategic uses of healing, enabling him to withstand the most brutal of enemy attacks.", | ||
"hero_viscous_role": "Rolls around deflecting bullets", | "hero_viscous_role": "Rolls around deflecting bullets", | ||
| Line 6,751: | Line 6,319: | ||
"item_info_cant_afford": "Can't Afford", | "item_info_cant_afford": "Can't Afford", | ||
"item_info_flex_slots": "FLEX SLOTS", | "item_info_flex_slots": "FLEX SLOTS", | ||
"item_info_new": "NEW", | "item_info_new": "NEW", | ||
"item_info_no_shop": "No Nearby Shop", | "item_info_no_shop": "No Nearby Shop", | ||
| Line 6,766: | Line 6,333: | ||
"menu_bot_practice": "Private Bots", | "menu_bot_practice": "Private Bots", | ||
"menu_botmatchmaking": "Play Against Bots", | "menu_botmatchmaking": "Play Against Bots", | ||
"menu_botmatchmaking_count": "{s:mm_coopbot_count} In Queue", | |||
"menu_bots": "Bot Match", | "menu_bots": "Bot Match", | ||
"menu_bots_1v1": "Bot Match (1v1)", | "menu_bots_1v1": "Bot Match (1v1)", | ||
| Line 6,847: | Line 6,415: | ||
"menu_watch_live_games": "{d:live_matches} Live Now", | "menu_watch_live_games": "{d:live_matches} Live Now", | ||
"mirage_fire_beetles": "Fire Scarabs", | "mirage_fire_beetles": "Fire Scarabs", | ||
"mirage_fire_beetles_desc": "Start launching fire scarabs. Each scarab can be \u003Cspan style=\"font-weight: bold;\"\u003Elaunched separately\u003C/span\u003E, stealing \u003Cspan style=\"font-weight: bold;\"\u003Emax health from enemies\u003C/span\u003E | "mirage_fire_beetles_desc": "Start launching fire scarabs. Each scarab can be \u003Cspan style=\"font-weight: bold;\"\u003Elaunched separately\u003C/span\u003E, stealing \u003Cspan style=\"font-weight: bold;\"\u003Emax health from enemies\u003C/span\u003E and applying \u003Cspan style=\"font-weight: bold;\"\u003Ebullet resist reduction\u003C/span\u003E. Cannot apply multiple scarabs to the same enemy. The health gain from hitting heroes is 3x as effective as against non-heroes.", | ||
"mirage_fire_beetles_quip": "Send out scarabs that steal life from enemies", | "mirage_fire_beetles_quip": "Send out scarabs that steal life from enemies", | ||
"mirage_sand_phantom": "Djinn's Mark", | "mirage_sand_phantom": "Djinn's Mark", | ||
| Line 6,857: | Line 6,425: | ||
"mirage_sand_phantom_t3_desc": "-0.75s Cooldown Between Multiplier and +4 Max Multiplier", | "mirage_sand_phantom_t3_desc": "-0.75s Cooldown Between Multiplier and +4 Max Multiplier", | ||
"mirage_teleport": "Traveler", | "mirage_teleport": "Traveler", | ||
"mirage_teleport_desc": "Channeled. Target an ally or visible enemy hero on the minimap, then \u003Cspan style=\"font-weight: bold;\"\u003Eteleport\u003C/span\u003E to where they were when your channel started. After teleporting, you gain \u003Cspan style=\"font-weight: bold;\"\ | "mirage_teleport_desc": "Channeled. Target an ally or visible enemy hero on the minimap, then \u003Cspan style=\"font-weight: bold;\"\u003Eteleport\u003C/span\u003E to where they were when your channel started. After teleporting, you gain \u003Cspan style=\"font-weight: bold;\"\u003Emovement speed\u003C/span\u003E as well as \u003Cspan style=\"font-weight: bold;\"\u003Efire rate until your next reload\u003C/span\u003E.", | ||
"mirage_teleport_movespeed": "Traveler - Bonus Movement", | "mirage_teleport_movespeed": "Traveler - Bonus Movement", | ||
"mirage_teleport_quip": "Teleport to an ally or enemy hero", | "mirage_teleport_quip": "Teleport to an ally or enemy hero", | ||
"mirage_teleport_t3_desc": "On arrival, become \u003Cspan style=\"font-weight: bold;\"\u003EImmune\u003C/span\u003E to Stun, Silence, Sleep, Root, and Disarm for \u003Cspan style=\"font-weight: bold;\"\u003E3s\u003C/span\u003E.", | "mirage_teleport_t3_desc": "On arrival, become \u003Cspan style=\"font-weight: bold;\"\u003EImmune\u003C/span\u003E to Stun, Silence, Sleep, Root, and Disarm for \u003Cspan style=\"font-weight: bold;\"\u003E3s\u003C/span\u003E.", | ||
"mirage_tornado": "Tornado", | "mirage_tornado": "Tornado", | ||
| Line 6,875: | Line 6,442: | ||
"modifier_arcane_eater_debuff": "Spirit Power Stolen", | "modifier_arcane_eater_debuff": "Spirit Power Stolen", | ||
"modifier_arcane_medallion_triggered": "Arcane Medallion", | "modifier_arcane_medallion_triggered": "Arcane Medallion", | ||
"modifier_armor_breaking_bullets": "Armor Piercing Rounds", | "modifier_armor_breaking_bullets": "Armor Piercing Rounds", | ||
"modifier_armor_reactive_armor": "Return Fire", | "modifier_armor_reactive_armor": "Return Fire", | ||
| Line 6,957: | Line 6,522: | ||
"modifier_citadel_hornetmark": "Vindicta's Mark", | "modifier_citadel_hornetmark": "Vindicta's Mark", | ||
"modifier_citadel_idol_pickup_disabled": "Soul Urn Pickup Disabled", | "modifier_citadel_idol_pickup_disabled": "Soul Urn Pickup Disabled", | ||
"modifier_citadel_immobilize_trap_immobilize": " | "modifier_citadel_immobilize_trap_immobilize": "Immobilizing Trap", | ||
"modifier_citadel_immobilize_trap_immobilize_debuff": " | "modifier_citadel_immobilize_trap_immobilize_debuff": "Immobilizing Trap Debuff", | ||
"modifier_citadel_in_fountain": "Home Base", | "modifier_citadel_in_fountain": "Home Base", | ||
"modifier_citadel_in_shop": "In Shop", | "modifier_citadel_in_shop": "In Shop", | ||
| Line 6,986: | Line 6,551: | ||
"modifier_citadel_shiv_dash": "Slice and Dice", | "modifier_citadel_shiv_dash": "Slice and Dice", | ||
"modifier_citadel_shiv_dash_impact_slow": "Slice and Dice", | "modifier_citadel_shiv_dash_impact_slow": "Slice and Dice", | ||
"modifier_citadel_silenced": "Silenced", | "modifier_citadel_silenced": "Silenced", | ||
"modifier_citadel_sleep_dagger_asleep": "Asleep", | "modifier_citadel_sleep_dagger_asleep": "Asleep", | ||
| Line 7,024: | Line 6,588: | ||
"modifier_dust_storm_debuff": "Slow Firerate \u0026 Movement", | "modifier_dust_storm_debuff": "Slow Firerate \u0026 Movement", | ||
"modifier_early_gold_pickup_aura/aura_target/timer": "Capturing Team Souls", | "modifier_early_gold_pickup_aura/aura_target/timer": "Capturing Team Souls", | ||
"modifier_fathom_reefdweller_harpoon_latched": "Reefdweller Harpoon", | |||
"modifier_fervor_aura_active": "Frenzied", | "modifier_fervor_aura_active": "Frenzied", | ||
"modifier_fire_rate_reduction_aura": "Weapon Jammer", | "modifier_fire_rate_reduction_aura": "Weapon Jammer", | ||
| Line 7,039: | Line 6,604: | ||
"modifier_hint_vertical_movement": "Press {s:in_mantle} to cancel. {s:in_innate1}/{s:duck} to move Up/Down", | "modifier_hint_vertical_movement": "Press {s:in_mantle} to cancel. {s:in_innate1}/{s:duck} to move Up/Down", | ||
"modifier_hollow_point_stack": "Hollow Point Ward", | "modifier_hollow_point_stack": "Hollow Point Ward", | ||
"modifier_hook_bonus_movespeed": "Hook | "modifier_hook_bonus_movespeed": "Hook Movement Speed", | ||
"modifier_icebeam_stacking_slow": "Arctic Beam", | "modifier_icebeam_stacking_slow": "Arctic Beam", | ||
"modifier_idol_pickup_aura/aura_target/timer": "Picking up Soul Urn", | "modifier_idol_pickup_aura/aura_target/timer": "Picking up Soul Urn", | ||
| Line 7,081: | Line 6,646: | ||
"modifier_neutral_gold_pickup_aura/aura_target/timer": "Picking up Unsecured Souls", | "modifier_neutral_gold_pickup_aura/aura_target/timer": "Picking up Unsecured Souls", | ||
"modifier_nikuman_buff": "+Fire Rate", | "modifier_nikuman_buff": "+Fire Rate", | ||
"modifier_nikuman_self_buff": "+ | "modifier_nikuman_self_buff": "+Movement Speed", | ||
"modifier_nikuman_techshield": "Spirit Shield", | "modifier_nikuman_techshield": "Spirit Shield", | ||
"modifier_obscured_by_steam": "Obscured", | "modifier_obscured_by_steam": "Obscured", | ||
"modifier_overcharge_rapidfire": "Energy Surge", | "modifier_overcharge_rapidfire": "Energy Surge", | ||
"modifier_passive_heavy_rage_stacks": "Rage Stacks", | "modifier_passive_heavy_rage_stacks": "Rage Stacks", | ||
| Line 7,172: | Line 6,733: | ||
"modifier_upgrade_siphon_debuff": "Health Stolen", | "modifier_upgrade_siphon_debuff": "Health Stolen", | ||
"modifier_uppercut_buff": "Weapon Boost", | "modifier_uppercut_buff": "Weapon Boost", | ||
"modifier_uppercut_movespeed": "Uppercut | "modifier_uppercut_movespeed": "Uppercut Movement Speed", | ||
"modifier_veil_walker_stealth": "Veil Walker Invisibility", | "modifier_veil_walker_stealth": "Veil Walker Invisibility", | ||
"modifier_veil_walker_triggered": "Veil Fire Rate", | "modifier_veil_walker_triggered": "Veil Fire Rate", | ||
"modifier_void_sphere": "Quantum Entanglement", | "modifier_void_sphere": "Quantum Entanglement", | ||
"modifier_voidsphere_buff": "Void Sphere +Fire Rate", | "modifier_voidsphere_buff": "Void Sphere +Fire Rate", | ||
"modifier_warden_crowd_control_debuff": "Alchemical Flask", | "modifier_warden_crowd_control_debuff": "Alchemical Flask", | ||
"modifier_warden_high_alert": "Willpower", | "modifier_warden_high_alert": "Willpower", | ||
| Line 7,206: | Line 6,766: | ||
"on_roof": "{s:param_1} is on the roof", | "on_roof": "{s:param_1} is on the roof", | ||
"on_top_of_mid": "{s:param_1} is on top of mid", | "on_top_of_mid": "{s:param_1} is on top of mid", | ||
"ping_ability_on_cooldown": "{s:param_1} is on cooldown for {s:param_2}s", | "ping_ability_on_cooldown": "{s:param_1} is on cooldown for {s:param_2}s", | ||
"ping_ability_ready": "{s:param_1} is ready!", | "ping_ability_ready": "{s:param_1} is ready!", | ||
| Line 7,291: | Line 6,840: | ||
"pounce_double_notify": "Double Pounce", | "pounce_double_notify": "Double Pounce", | ||
"power_slash_debuff": "Power Slash", | "power_slash_debuff": "Power Slash", | ||
"respond_no": "No!", | "respond_no": "No!", | ||
"respond_yes": "Yes!", | "respond_yes": "Yes!", | ||
"rutger_cheat_death": "Cheat Death", | "rutger_cheat_death": "Cheat Death", | ||
"rutger_cheat_death_desc": "When taking otherwise fatal damage, Rutger becomes unkillable for 4s.", | "rutger_cheat_death_desc": "When taking otherwise fatal damage, Rutger becomes unkillable for 4s.", | ||
"rutger_cheat_death_t2_desc": "\u003Cspan class=\"highlight\"\u003E+{s:BonusMoveSpeed}% Bonus | "rutger_cheat_death_t2_desc": "\u003Cspan class=\"highlight\"\u003E+{s:BonusMoveSpeed}% Bonus Movement speed\u003C/span\u003E when Cheat Death activates.", | ||
"rutger_cheat_death_t3_desc": "\u003Cspan class=\"highlight\"\u003E+{s:BulletLifestealPercent}% Bullet Lifesteal\u003C/span\u003E when Cheat Death activates.", | "rutger_cheat_death_t3_desc": "\u003Cspan class=\"highlight\"\u003E+{s:BulletLifestealPercent}% Bullet Lifesteal\u003C/span\u003E when Cheat Death activates.", | ||
"rutger_force_field": "Force Field", | "rutger_force_field": "Force Field", | ||
| Line 7,306: | Line 6,852: | ||
"rutger_rocket": "Rocket Launcher", | "rutger_rocket": "Rocket Launcher", | ||
"rutger_rocket_desc": "Launch a rocket that deals damage in an area and applies knockback.\u003Cbr\u003ERutger receives {s:SelfDamagePercent}% damage and {s:SelfLaunchPercent}% knockback from his own rocket if he's in its impact radius.", | "rutger_rocket_desc": "Launch a rocket that deals damage in an area and applies knockback.\u003Cbr\u003ERutger receives {s:SelfDamagePercent}% damage and {s:SelfLaunchPercent}% knockback from his own rocket if he's in its impact radius.", | ||
"shifting_veil_bonus": "Speed | "shifting_veil_bonus": "Speed and Spirit Resist", | ||
"skymonk_break_of_dawn": "Break of Dawn", | "skymonk_break_of_dawn": "Break of Dawn", | ||
"skymonk_pool_of_light": "Pool of Light", | "skymonk_pool_of_light": "Pool of Light", | ||
| Line 7,342: | Line 6,887: | ||
"survival_powerup_pickup": "Survival", | "survival_powerup_pickup": "Survival", | ||
"synth_affliction": "Affliction", | "synth_affliction": "Affliction", | ||
"synth_affliction_desc": " | "synth_affliction_desc": "Apply \u003Cspan style=\"font-weight: bold;\"\u003Edamage over time\u003C/span\u003E to all enemies nearby.\u003Cbr\u003EAffliction's damage is non-lethal and does not apply item procs.", | ||
"synth_affliction_quip": "Apply damage over time to enemies nearby", | "synth_affliction_quip": "Apply damage over time to enemies nearby", | ||
"synth_affliction_t2_desc": "Suppress targets' healing by - | "synth_affliction_t2_desc": "Suppress targets' healing by -60%", | ||
"synth_affliction_t3_desc": "+ | "synth_affliction_t3_desc": "+27 DPS", | ||
"synth_barrage": "Barrage", | "synth_barrage": "Barrage", | ||
"synth_barrage_desc": "Channel to start launching projectiles that \u003Cspan style=\"font-weight: bold;\"\u003Edeal damage\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003Eapply movement slow\u003C/span\u003E around their impact point. Each projectile landed on a hero grants you a \u003Cspan style=\"font-weight: bold;\"\u003Estacking buff that amplifies all of your damage\u003C/span\u003E.\u003Cbr\u003EIf you cast it while in the air, you'll \u003Cspan style=\"font-weight: bold;\"\u003Efloat\u003C/span\u003E and maintain any horizontal momentum you started with.", | "synth_barrage_desc": "Channel to start launching projectiles that \u003Cspan style=\"font-weight: bold;\"\u003Edeal damage\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003Eapply movement slow\u003C/span\u003E around their impact point. Each projectile landed on a hero grants you a \u003Cspan style=\"font-weight: bold;\"\u003Estacking buff that amplifies all of your damage\u003C/span\u003E.\u003Cbr\u003EIf you cast it while in the air, you'll \u003Cspan style=\"font-weight: bold;\"\u003Efloat\u003C/span\u003E and maintain any horizontal momentum you started with.", | ||
| Line 7,373: | Line 6,918: | ||
"synth_pulse_desc": "\u003Cspan style=\"font-weight: bold;\"\u003EEscape\u003C/span\u003E into your suitcase. When the duration ends, \u003Cspan style=\"font-weight: bold;\"\u003Edeal damage\u003C/span\u003E to nearby enemies. Duration can be ended early by performing any action.", | "synth_pulse_desc": "\u003Cspan style=\"font-weight: bold;\"\u003EEscape\u003C/span\u003E into your suitcase. When the duration ends, \u003Cspan style=\"font-weight: bold;\"\u003Edeal damage\u003C/span\u003E to nearby enemies. Duration can be ended early by performing any action.", | ||
"synth_pulse_quip": "Briefly escape into your suitcase, then deal damage", | "synth_pulse_quip": "Briefly escape into your suitcase, then deal damage", | ||
"synth_pulse_t3_desc": "Applies \u003Cspan style=\"font-weight: bold;\"\u003E40%\u003C/span\u003E Fire Rate Slow for 4.0s | "synth_pulse_t3_desc": "Applies \u003Cspan style=\"font-weight: bold;\"\u003E40%\u003C/span\u003E Fire Rate Slow for 4.0s", | ||
"target_practice_buildup": "Target Buildup", | "target_practice_buildup": "Target Buildup", | ||
"team_msg_Idol_Desc": "Soul Urn", | "team_msg_Idol_Desc": "Soul Urn", | ||
| Line 7,423: | Line 6,968: | ||
"upgrade_ability_refresher_innate_desc": "Health\u003Cbr\u003ESpirit Power", | "upgrade_ability_refresher_innate_desc": "Health\u003Cbr\u003ESpirit Power", | ||
"upgrade_ability_speed": "Ability Speed", | "upgrade_ability_speed": "Ability Speed", | ||
"upgrade_ability_speed_desc": "Increases your | "upgrade_ability_speed_desc": "Increases your movement speed while using any movement-based ability", | ||
"upgrade_ablative_coat": "Ablative Coat", | "upgrade_ablative_coat": "Ablative Coat", | ||
"upgrade_ablative_coat_desc": "Provides \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E but you lose some each time you take Weapon Damage. Loss can only happen once every {s:StackLossFrequency}s. Bullet Resist is restored when out of combat.", | "upgrade_ablative_coat_desc": "Provides \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E but you lose some each time you take Weapon Damage. Loss can only happen once every {s:StackLossFrequency}s. Bullet Resist is restored when out of combat.", | ||
"upgrade_ablative_coat_innate": "Increases your \u003Cspan class=\"highlight\"\u003Eforward | "upgrade_ablative_coat_innate": "Increases your \u003Cspan class=\"highlight\"\u003Eforward movement speed\u003C/span\u003E over time. If Ablative Coat is reduced to 0 Bullet Resist, taking damage will reset the effect for \u003Cspan class=\"highlight\"\u003E1.5s\u003C/span\u003E", | ||
"upgrade_acolytes_glove": "Spirit Strike", | "upgrade_acolytes_glove": "Spirit Strike", | ||
"upgrade_acolytes_glove_desc": "When you perform a \u003Cspan class=\"highlight\"\u003ELight or Heavy Melee\u003C/span\u003E attack against a hero, deal extra \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E with the attack and reduce the target's \u003Cspan class=\"highlight\"\u003ESpirit Resist\u003C/span\u003E.", | "upgrade_acolytes_glove_desc": "When you perform a \u003Cspan class=\"highlight\"\u003ELight or Heavy Melee\u003C/span\u003E attack against a hero, deal extra \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E with the attack and reduce the target's \u003Cspan class=\"highlight\"\u003ESpirit Resist\u003C/span\u003E.", | ||
| Line 7,439: | Line 6,984: | ||
"upgrade_aerial_assault_active": "\u003Cspan class=\"highlight\"\u003ELaunch straight up\u003C/span\u003E high into the air. While in the air you will pause your aerial movement for {s:AssaultDuration}s\u003C/span\u003E. During this time you gain \u003Cspan class=\"highlight\"\u003E+{s:AssaultLifestealPercent}% bullet lifesteal\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003Eunlimited clip\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003E+{s:AssaultFireRate}% fire rate\u003C/span\u003E, and bullets that \u003Cspan class=\"highlight\"\u003Eexplode\u003C/span\u003E in a {s:ExplodeRadius}m radius.", | "upgrade_aerial_assault_active": "\u003Cspan class=\"highlight\"\u003ELaunch straight up\u003C/span\u003E high into the air. While in the air you will pause your aerial movement for {s:AssaultDuration}s\u003C/span\u003E. During this time you gain \u003Cspan class=\"highlight\"\u003E+{s:AssaultLifestealPercent}% bullet lifesteal\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003Eunlimited clip\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003E+{s:AssaultFireRate}% fire rate\u003C/span\u003E, and bullets that \u003Cspan class=\"highlight\"\u003Eexplode\u003C/span\u003E in a {s:ExplodeRadius}m radius.", | ||
"upgrade_ammo_scavenger": "Ammo Scavenger", | "upgrade_ammo_scavenger": "Ammo Scavenger", | ||
"upgrade_ammo_scavenger_desc": "Any time you secure or deny a Soul from an entity you \u003Cspan class=\"highlight\"\u003Eget ammo back\u003C/span\u003E and gain stacking \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E. | "upgrade_ammo_scavenger_desc": "Any time you secure or deny a Soul from an entity you \u003Cspan class=\"highlight\"\u003Eget ammo back\u003C/span\u003E and gain stacking \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E.", | ||
"upgrade_aoe_root": "Vacuum Web", | "upgrade_aoe_root": "Vacuum Web", | ||
"upgrade_aoe_root_active": "Throw a \u003Cspan class=\"highlight\"\u003Evacuum\u003C/span\u003E grenade, pulling all enemies into a small area where they remain \u003Cspan class=\"highlight\"\u003Etethered\u003C/span\u003E.", | "upgrade_aoe_root_active": "Throw a \u003Cspan class=\"highlight\"\u003Evacuum\u003C/span\u003E grenade, pulling all enemies into a small area where they remain \u003Cspan class=\"highlight\"\u003Etethered\u003C/span\u003E.", | ||
| Line 7,446: | Line 6,991: | ||
"upgrade_aoe_smoke_bomb": "Smoke", | "upgrade_aoe_smoke_bomb": "Smoke", | ||
"upgrade_aoe_smoke_bomb/modifier_invis": "Stealthed", | "upgrade_aoe_smoke_bomb/modifier_invis": "Stealthed", | ||
"upgrade_aoe_smoke_bomb_desc": "Give you and teammates \u003Cspan class=\"highlight\"\u003Einvisibility\u003C/span\u003E and a \u003Cspan class=\"highlight\"\ | "upgrade_aoe_smoke_bomb_desc": "Give you and teammates \u003Cspan class=\"highlight\"\u003Einvisibility\u003C/span\u003E and a \u003Cspan class=\"highlight\"\u003Emovement speed\u003C/span\u003E bonus. Attacking or taking damage will remove the invisibility.\u003Cbr\u003ECast delay: {s:AbilityCastDelay}s.", | ||
"upgrade_aoe_tech_shield": "Spirit Barrier Pulse", | "upgrade_aoe_tech_shield": "Spirit Barrier Pulse", | ||
"upgrade_aoe_tech_shield/modifier_duration": "Spirit Barrier Pulse", | "upgrade_aoe_tech_shield/modifier_duration": "Spirit Barrier Pulse", | ||
| Line 7,456: | Line 7,001: | ||
"upgrade_arcane_medallion": "Arcane Medallion", | "upgrade_arcane_medallion": "Arcane Medallion", | ||
"upgrade_arcane_medallion_desc": "Whenever you deal \u003Cspan class=\"highlight\"\u003E{s:MinimumDamage} Spirit damage\u003C/span\u003E or more in a single hit against an enemy hero, gain \u003Cspan class=\"highlight\"\u003Etemporary Spirit Power\u003C/span\u003E.", | "upgrade_arcane_medallion_desc": "Whenever you deal \u003Cspan class=\"highlight\"\u003E{s:MinimumDamage} Spirit damage\u003C/span\u003E or more in a single hit against an enemy hero, gain \u003Cspan class=\"highlight\"\u003Etemporary Spirit Power\u003C/span\u003E.", | ||
"upgrade_armor_reduction_debuff": "Armor Piercing Rounds", | "upgrade_armor_reduction_debuff": "Armor Piercing Rounds", | ||
"upgrade_armor_reduction_debuff_desc": "Your bullets reduce the target's \u003Cspan class=\"highlight\"\u003Ebullet resistance by {s:ResistReduction}%\u003C/span\u003E of their current value for {s:AbilityDuration}s and deal bonus damage \u003Cspan class=\"highlight\"\u003Eagainst bullet shields\u003C/span\u003E.", | "upgrade_armor_reduction_debuff_desc": "Your bullets reduce the target's \u003Cspan class=\"highlight\"\u003Ebullet resistance by {s:ResistReduction}%\u003C/span\u003E of their current value for {s:AbilityDuration}s and deal bonus damage \u003Cspan class=\"highlight\"\u003Eagainst bullet shields\u003C/span\u003E.", | ||
| Line 7,511: | Line 7,054: | ||
"upgrade_chonky": "Fortitude", | "upgrade_chonky": "Fortitude", | ||
"upgrade_chonky_desc": "After not taking damage for \u003Cspan class=\"highlight\"\u003E{s:RestoreDelay}s\u003C/span\u003E, gain \u003Cspan class=\"highlight\"\u003E{s:HealLifePercentOutOfCombat}% Max Health Regen\u003C/span\u003E.", | "upgrade_chonky_desc": "After not taking damage for \u003Cspan class=\"highlight\"\u003E{s:RestoreDelay}s\u003C/span\u003E, gain \u003Cspan class=\"highlight\"\u003E{s:HealLifePercentOutOfCombat}% Max Health Regen\u003C/span\u003E.", | ||
"upgrade_chonky_high_health_passive_desc": "When you are \u003Cspan class=\"highlight\"\u003Eabove {s:HealthThreshold}% health\u003C/span\u003E, you have bonus \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E and \u003Cspan class=\"highlight\"\ | "upgrade_chonky_high_health_passive_desc": "When you are \u003Cspan class=\"highlight\"\u003Eabove {s:HealthThreshold}% health\u003C/span\u003E, you have bonus \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EMovement Speed\u003C/span\u003E.", | ||
"upgrade_clip_size": "Basic Magazine", | "upgrade_clip_size": "Basic Magazine", | ||
"upgrade_clip_size_2": "Big Clip", | "upgrade_clip_size_2": "Big Clip", | ||
| Line 7,538: | Line 7,081: | ||
"upgrade_cold_front_desc": "Release an expanding ice blast that deals \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESlows\u003C/span\u003E targets it hits. Deals {s:NPCDamageMult}x Damage to non-Heroes.", | "upgrade_cold_front_desc": "Release an expanding ice blast that deals \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESlows\u003C/span\u003E targets it hits. Deals {s:NPCDamageMult}x Damage to non-Heroes.", | ||
"upgrade_colossus": "Colossus", | "upgrade_colossus": "Colossus", | ||
"upgrade_colossus_desc": "Gain \u003Cspan class=\"highlight\"\u003EBullet and Spirit Resist\u003C/span\u003E, and \u003Cspan class=\"highlight\"\u003Eslow the | "upgrade_colossus_desc": "Gain \u003Cspan class=\"highlight\"\u003EBullet and Spirit Resist\u003C/span\u003E, and \u003Cspan class=\"highlight\"\u003Eslow the movement and dash speed\u003C/span\u003E of enemies nearby. Your model size grows by 20%.", | ||
"upgrade_combo_breaker": "Combo Breaker", | "upgrade_combo_breaker": "Combo Breaker", | ||
"upgrade_combo_breaker/modifier_combo_breaker": "Combo Breaker", | "upgrade_combo_breaker/modifier_combo_breaker": "Combo Breaker", | ||
"upgrade_combo_breaker_desc": "\u003Cspan class=\"highlight\"\u003ERemove all debuffs\u003C/span\u003E and heal yourself. \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003ECan be used while stunned.\u003C/span\u003E", | "upgrade_combo_breaker_desc": "\u003Cspan class=\"highlight\"\u003ERemove all debuffs\u003C/span\u003E and heal yourself. \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003ECan be used while stunned.\u003C/span\u003E", | ||
"upgrade_containment": "Slowing Hex", | "upgrade_containment": "Slowing Hex", | ||
"upgrade_containment_desc": "Deals \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E | "upgrade_containment_desc": "Deals \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESlows\u003C/span\u003E targets movement and dashes. Also \u003Cspan class=\"highlight\"\u003ESilences their movement-based items and abilities\u003C/span\u003E.\u003Cbr\u003EDoes not affect target's stamina usage.", | ||
"upgrade_cooldown_reduction": "Superior Cooldown", | "upgrade_cooldown_reduction": "Superior Cooldown", | ||
"upgrade_cooldown_reduction_desc": "Reduces the \u003Cspan class=\"highlight\"\u003ECooldown\u003C/span\u003E of your abilities and items.", | "upgrade_cooldown_reduction_desc": "Reduces the \u003Cspan class=\"highlight\"\u003ECooldown\u003C/span\u003E of your abilities and items.", | ||
| Line 7,549: | Line 7,092: | ||
"upgrade_crackshot_desc": "Your next bullet deals bonus \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E.", | "upgrade_crackshot_desc": "Your next bullet deals bonus \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E.", | ||
"upgrade_critshot": "Lucky Shot", | "upgrade_critshot": "Lucky Shot", | ||
"upgrade_critshot_desc": "Your bullets have a chance to be empowered, causing them to deal \u003Cspan class=\"highlight\"\u003Ebonus | "upgrade_critshot_desc": "Your bullets have a chance to be empowered, causing them to deal \u003Cspan class=\"highlight\"\u003Ebonus damage\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESlow\u003C/span\u003E on hit.", | ||
"upgrade_damage_recycler": "Leech", | "upgrade_damage_recycler": "Leech", | ||
"upgrade_damage_recycler_desc": "Reduces the effect of enemy applied \u003Cspan class=\"highlight\"\u003Ehealing reduction\u003C/span\u003E.", | "upgrade_damage_recycler_desc": "Reduces the effect of enemy applied \u003Cspan class=\"highlight\"\u003Ehealing reduction\u003C/span\u003E.", | ||
| Line 7,567: | Line 7,110: | ||
"upgrade_double_jump_desc": "Allows you to perform an additional \u003Cspan class=\"highlight\"\u003Ejump\u003C/span\u003E in mid-air.", | "upgrade_double_jump_desc": "Allows you to perform an additional \u003Cspan class=\"highlight\"\u003Ejump\u003C/span\u003E in mid-air.", | ||
"upgrade_dps_aura": "Heroic Aura", | "upgrade_dps_aura": "Heroic Aura", | ||
"upgrade_dps_aura_active_desc": "Provides bonus \u003Cspan class=\"highlight\"\ | "upgrade_dps_aura_active_desc": "Provides bonus \u003Cspan class=\"highlight\"\u003EMovement Speed\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E to you and nearby allies.", | ||
"upgrade_dps_aura_desc": "Provides \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E to nearby player minions.", | "upgrade_dps_aura_desc": "Provides \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E to nearby player minions.", | ||
"upgrade_drum_magazine": "Drum Magazine", | "upgrade_drum_magazine": "Drum Magazine", | ||
| Line 7,589: | Line 7,132: | ||
"upgrade_fire_rate_reduction_aura/modifier_base_aura/aura_target_modifier": "Fire Rate Reduction Aura", | "upgrade_fire_rate_reduction_aura/modifier_base_aura/aura_target_modifier": "Fire Rate Reduction Aura", | ||
"upgrade_fleetfoot_boots": "Fleetfoot", | "upgrade_fleetfoot_boots": "Fleetfoot", | ||
"upgrade_fleetfoot_boots_active_desc": "Gain bonus \u003Cspan class=\"highlight\"\ | "upgrade_fleetfoot_boots_active_desc": "Gain bonus \u003Cspan class=\"highlight\"\u003EMovement Speed\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EAmmo\u003C/span\u003E.", | ||
"upgrade_fleetfoot_boots_passive_desc": "Removes the \u003Cspan class=\"highlight\"\ | "upgrade_fleetfoot_boots_passive_desc": "Removes the \u003Cspan class=\"highlight\"\u003EMovement Speed\u003C/span\u003E penalty while shooting.", | ||
"upgrade_frenzy/modifier_frenzy_aura/modifier_frenzy_kill": "Killed Frenzy", | "upgrade_frenzy/modifier_frenzy_aura/modifier_frenzy_kill": "Killed Frenzy", | ||
"upgrade_frenzy/modifier_frenzy_lowhealth": "Low HP Frenzy", | "upgrade_frenzy/modifier_frenzy_lowhealth": "Low HP Frenzy", | ||
| Line 7,599: | Line 7,142: | ||
"upgrade_galvanic_storm": "Galvanic Storm", | "upgrade_galvanic_storm": "Galvanic Storm", | ||
"upgrade_galvanic_storm_passive1": "Your bullets have a chance to \u003Cspan class=\"highlight\"\u003Eshock\u003C/span\u003E your target. The shock will jump to a nearby enemy.", | "upgrade_galvanic_storm_passive1": "Your bullets have a chance to \u003Cspan class=\"highlight\"\u003Eshock\u003C/span\u003E your target. The shock will jump to a nearby enemy.", | ||
"upgrade_galvanic_storm_passive2": "When your spirit barrier is destroyed, you are empowered, granting \u003Cspan class=\"highlight\"\u003E{s:BuffDamageMult}x shock damage\u003C/span\u003E and increased \u003Cspan class=\"highlight\"\ | "upgrade_galvanic_storm_passive2": "When your spirit barrier is destroyed, you are empowered, granting \u003Cspan class=\"highlight\"\u003E{s:BuffDamageMult}x shock damage\u003C/span\u003E and increased \u003Cspan class=\"highlight\"\u003Emovement speed\u003C/span\u003E", | ||
"upgrade_glass_cannon": "Glass Cannon", | "upgrade_glass_cannon": "Glass Cannon", | ||
"upgrade_glass_cannon_desc": "Each hero kill grants \u003Cspan class=\"highlight\"\u003Epermanent Weapon Damage\u003C/span\u003E (up to a max of {s:MaxStacks} times). Death results in the loss of 1 stack.", | "upgrade_glass_cannon_desc": "Each hero kill grants \u003Cspan class=\"highlight\"\u003Epermanent Weapon Damage\u003C/span\u003E (up to a max of {s:MaxStacks} times). Death results in the loss of 1 stack.", | ||
| Line 7,606: | Line 7,149: | ||
"upgrade_glitch_desc": "Curses an enemy - \u003Cspan class=\"highlight\"\u003Einterrupting, Silencing, Disarming\u003C/span\u003E, and \u003Cspan class=\"highlight\"\u003Epreventing item usage\u003C/span\u003E.", | "upgrade_glitch_desc": "Curses an enemy - \u003Cspan class=\"highlight\"\u003Einterrupting, Silencing, Disarming\u003C/span\u003E, and \u003Cspan class=\"highlight\"\u003Epreventing item usage\u003C/span\u003E.", | ||
"upgrade_headhunter": "Headhunter", | "upgrade_headhunter": "Headhunter", | ||
"upgrade_headhunter_desc": "Landing a | "upgrade_headhunter_desc": "Landing a headshot deals bonus damage, heals you for a portion of your Max HP, and briefly grants you bonus move speed.", | ||
"upgrade_headshot_booster": "Headshot Booster", | "upgrade_headshot_booster": "Headshot Booster", | ||
"upgrade_headshot_booster_desc": "Deal bonus \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E with \u003Cspan class=\"highlight\"\u003Eheadshots\u003C/span\u003E.", | "upgrade_headshot_booster_desc": "Deal bonus \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E with \u003Cspan class=\"highlight\"\u003Eheadshots\u003C/span\u003E.", | ||
| Line 7,687: | Line 7,230: | ||
"upgrade_magic_shock_desc": "Abilities deal bonus \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E if they deal {s:MinimumDamage} damage or more in a single hit.\u003Cbr/\u003ETargets are immune to the effects of Improved Burst for \u003Cspan class=\"highlight\"\u003E{s:ReProcLockoutTime}s\u003C/span\u003E after taking damage from it.", | "upgrade_magic_shock_desc": "Abilities deal bonus \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E if they deal {s:MinimumDamage} damage or more in a single hit.\u003Cbr/\u003ETargets are immune to the effects of Improved Burst for \u003Cspan class=\"highlight\"\u003E{s:ReProcLockoutTime}s\u003C/span\u003E after taking damage from it.", | ||
"upgrade_magic_slow": "Mystic Slow", | "upgrade_magic_slow": "Mystic Slow", | ||
"upgrade_magic_slow_desc": "When the target takes \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E, they have their \u003Cspan class=\"highlight\"\ | "upgrade_magic_slow_desc": "When the target takes \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E, they have their \u003Cspan class=\"highlight\"\u003EMovement Speed\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E reduced.", | ||
"upgrade_magic_storm": "Surge of Power", | "upgrade_magic_storm": "Surge of Power", | ||
"upgrade_magic_storm_desc": "Imbue an ability with \u003Cspan class=\"highlight\"\u003Epermanent Spirit Power\u003C/span\u003E. When that ability is used, gain bonus \u003Cspan class=\"highlight\"\ | "upgrade_magic_storm_desc": "Imbue an ability with \u003Cspan class=\"highlight\"\u003Epermanent Spirit Power\u003C/span\u003E. When that ability is used, gain bonus \u003Cspan class=\"highlight\"\u003EMovement Speed\u003C/span\u003E and maintain full speed while attacking.", | ||
"upgrade_magic_tempo": "Improved Cooldown", | "upgrade_magic_tempo": "Improved Cooldown", | ||
"upgrade_magic_tempo_desc": "Reduces the \u003Cspan class=\"highlight\"\u003ECooldown\u003C/span\u003E of your abilities and items.", | "upgrade_magic_tempo_desc": "Reduces the \u003Cspan class=\"highlight\"\u003ECooldown\u003C/span\u003E of your abilities and items.", | ||
| Line 7,700: | Line 7,243: | ||
"upgrade_melee_charge_desc": "Your next \u003Cspan class=\"highlight\"\u003EHeavy Melee\u003C/span\u003E attack against an enemy \u003Cspan class=\"highlight\"\u003Edeals increased damage\u003C/span\u003E and either \u003Cspan class=\"highlight\"\u003Ereload your weapon instantly\u003C/span\u003E or give you up to \u003Cspan class=\"highlight\"\u003E+100% bonus ammo\u003C/span\u003E. \u003Cbr\u003EOnly activates when Bonus Ammo is not full.", | "upgrade_melee_charge_desc": "Your next \u003Cspan class=\"highlight\"\u003EHeavy Melee\u003C/span\u003E attack against an enemy \u003Cspan class=\"highlight\"\u003Edeals increased damage\u003C/span\u003E and either \u003Cspan class=\"highlight\"\u003Ereload your weapon instantly\u003C/span\u003E or give you up to \u003Cspan class=\"highlight\"\u003E+100% bonus ammo\u003C/span\u003E. \u003Cbr\u003EOnly activates when Bonus Ammo is not full.", | ||
"upgrade_metal_skin": "Metal Skin", | "upgrade_metal_skin": "Metal Skin", | ||
"upgrade_metal_skin_desc": "Become \u003Cspan class=\"highlight\"\u003Eimmune to bullets\u003C/span\u003E.", | "upgrade_metal_skin_desc": "Become \u003Cspan class=\"highlight\"\u003Eimmune to bullets and melee attacks\u003C/span\u003E.", | ||
"upgrade_mod_disruptor": "Soul Disruptor", | "upgrade_mod_disruptor": "Soul Disruptor", | ||
"upgrade_mod_disruptor_desc": "Throw a grenade that explodes on contact and applies \u003Cspan class=\"highlight\"\u003Esilence\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Eincreasing amounts of damage\u003C/span\u003E to each enemy.", | "upgrade_mod_disruptor_desc": "Throw a grenade that explodes on contact and applies \u003Cspan class=\"highlight\"\u003Esilence\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Eincreasing amounts of damage\u003C/span\u003E to each enemy.", | ||
| Line 7,711: | Line 7,254: | ||
"upgrade_personal_rejuvenator_desc": "Respawns the hero at the spot they died.", | "upgrade_personal_rejuvenator_desc": "Respawns the hero at the spot they died.", | ||
"upgrade_phantom_strike": "Phantom Strike", | "upgrade_phantom_strike": "Phantom Strike", | ||
"upgrade_phantom_strike_desc": "\u003Cspan class=\"highlight\"\u003ETeleport\u003C/span\u003E to an enemy target, | "upgrade_phantom_strike_desc": "\u003Cspan class=\"highlight\"\u003ETeleport\u003C/span\u003E to an enemy target, applying \u003Cspan class=\"highlight\"\u003EDisarm\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003ESlow\u003C/span\u003E, and dealing \u003Cspan class=\"highlight\"\u003Edamage\u003C/span\u003E.", | ||
"upgrade_predator_precision": "Predator Precision", | "upgrade_predator_precision": "Predator Precision", | ||
"upgrade_predator_precision_desc": "Gain additional \u003Cspan class=\"highlight\"\u003Eweapon damage\u003C/span\u003E against enemy Heroes that are \u003Cspan class=\"highlight\"\u003Elow health\u003C/span\u003E", | "upgrade_predator_precision_desc": "Gain additional \u003Cspan class=\"highlight\"\u003Eweapon damage\u003C/span\u003E against enemy Heroes that are \u003Cspan class=\"highlight\"\u003Elow health\u003C/span\u003E", | ||
| Line 7,720: | Line 7,263: | ||
"upgrade_proc_melee_stun": "Melee Knockdown", | "upgrade_proc_melee_stun": "Melee Knockdown", | ||
"upgrade_proc_melee_stun_desc": "The 3rd hit of your \u003Cspan class=\"highlight\"\u003Emelee combo\u003C/span\u003E will \u003Cspan class=\"highlight\"\u003Estun\u003C/span\u003E enemies.", | "upgrade_proc_melee_stun_desc": "The 3rd hit of your \u003Cspan class=\"highlight\"\u003Emelee combo\u003C/span\u003E will \u003Cspan class=\"highlight\"\u003Estun\u003C/span\u003E enemies.", | ||
"upgrade_proc_silence": " | "upgrade_proc_silence": "EMP Bullets", | ||
"upgrade_proc_silence_desc": "Your bullets | "upgrade_proc_silence/modifier_citadel_silence_proc_watcher/modifier_citadel_base_buildup": "Silence Building...", | ||
"upgrade_proc_silence_desc": "Your bullets charge up an \u003Cspan class=\"highlight\"\u003EEMP\u003C/span\u003E on enemy heroes that will \u003Cspan class=\"highlight\"\u003Eprevent targets from using abilities\u003C/span\u003E. Victims are immune to emp bullets for \u003Cspan class=\"highlight\"\u003E{s:ImmunityDuration}s\u003C/span\u003E after application expires.", | |||
"upgrade_proc_tech_damage": "Magitech Rounds", | "upgrade_proc_tech_damage": "Magitech Rounds", | ||
"upgrade_proc_tech_damage_desc": "Your bullets also deal your \u003Cspan class=\"highlight\"\u003Ebase bullet damage [{s:BaseDamagePerShot}] \u003C/span\u003E as spirit damage. Magitech Rounds receives \u003Cspan class=\"highlight\"\u003E{s:SpellAmplificationMultiplier}x\u003C/span\u003E amplification from \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E. Shotguns split the damage between each pellet. This effect can only happen once every {s:ProcCooldown}s.", | "upgrade_proc_tech_damage_desc": "Your bullets also deal your \u003Cspan class=\"highlight\"\u003Ebase bullet damage [{s:BaseDamagePerShot}] \u003C/span\u003E as spirit damage. Magitech Rounds receives \u003Cspan class=\"highlight\"\u003E{s:SpellAmplificationMultiplier}x\u003C/span\u003E amplification from \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E. Shotguns split the damage between each pellet. This effect can only happen once every {s:ProcCooldown}s.", | ||
| Line 7,737: | Line 7,281: | ||
"upgrade_recharge_duration_reduction_desc": "Reduces the \u003Cspan class=\"highlight\"\u003Erecharge duration\u003C%s\u003E of your ability chages.", | "upgrade_recharge_duration_reduction_desc": "Reduces the \u003Cspan class=\"highlight\"\u003Erecharge duration\u003C%s\u003E of your ability chages.", | ||
"upgrade_reduce_debuff_duration": "Debuff Remover", | "upgrade_reduce_debuff_duration": "Debuff Remover", | ||
"upgrade_reduce_debuff_duration_active_desc": "\u003Cspan class=\"highlight\"\u003EPurge all negative effects\u003C/span\u003E currently applied to you. If any effects were removed, | "upgrade_reduce_debuff_duration_active_desc": "\u003Cspan class=\"highlight\"\u003EPurge all negative effects\u003C/span\u003E currently applied to you. If any effects were removed, gain a \u003Cspan class=\"highlight\"\u003Emovement speed bonus\u003C/span\u003E. \u003Cbr\u003ECannot be used while \u003Cspan class=\"highlight\"\u003EStunned\u003C/span\u003E or \u003Cspan class=\"highlight\"\u003ESlept\u003C/span\u003E.", | ||
"upgrade_reduce_debuff_duration_desc": "Reduces the \u003Cspan class=\"highlight\"\u003Eduration\u003C/span\u003E of all negative effects applied to you.", | "upgrade_reduce_debuff_duration_desc": "Reduces the \u003Cspan class=\"highlight\"\u003Eduration\u003C/span\u003E of all negative effects applied to you.", | ||
"upgrade_regenerating_bullet_shield": "Combat Barrier", | "upgrade_regenerating_bullet_shield": "Combat Barrier", | ||
| Line 7,767: | Line 7,311: | ||
"upgrade_rupture_desc": "Reduces \u003Cspan class=\"highlight\"\u003Ehealing\u003C/span\u003E received of targeted enemy and inflicts \u003Cspan class=\"highlight\"\u003Edamage over time\u003C/span\u003E of their current health.\u003Cbr\u003EDecay's damage is non-lethal.", | "upgrade_rupture_desc": "Reduces \u003Cspan class=\"highlight\"\u003Ehealing\u003C/span\u003E received of targeted enemy and inflicts \u003Cspan class=\"highlight\"\u003Edamage over time\u003C/span\u003E of their current health.\u003Cbr\u003EDecay's damage is non-lethal.", | ||
"upgrade_savior": "Divine Barrier", | "upgrade_savior": "Divine Barrier", | ||
"upgrade_savior_desc": "Provide the target with \u003Cspan class=\"highlight\"\u003EBullet Shield, Spirit Shield, and | "upgrade_savior_desc": "Provide the target with \u003Cspan class=\"highlight\"\u003EBullet Shield, Spirit Shield, and Movement Speed\u003C/span\u003E. Can be self-cast.", | ||
"upgrade_self_bubble": "Ethereal Shift", | "upgrade_self_bubble": "Ethereal Shift", | ||
"upgrade_self_bubble_desc": "You enter a void state and become \u003Cspan class=\"highlight\"\u003Euntargetable and invincible\u003C/span\u003E for a short duration, during which you | "upgrade_self_bubble_desc": "You enter a void state and become \u003Cspan class=\"highlight\"\u003Euntargetable and invincible\u003C/span\u003E for a short duration, during which you cannot move or perform any actions. Afterwards you gain \u003Cspan class=\"highlight\"\u003Emovement speed and spirit resist\u003C/span\u003E.", | ||
"upgrade_sharpshooter": "Sharpshooter", | "upgrade_sharpshooter": "Sharpshooter", | ||
"upgrade_sharpshooter_desc": "Deal additional \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E when \u003Cspan class=\"highlight\"\u003Ebeyond a minimum distance\u003C/span\u003E from your target.", | "upgrade_sharpshooter_desc": "Deal additional \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E when \u003Cspan class=\"highlight\"\u003Ebeyond a minimum distance\u003C/span\u003E from your target.", | ||
| Line 7,797: | Line 7,341: | ||
"upgrade_spellshield_desc": "Block the next \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E or \u003Cspan class=\"highlight\"\u003EDebuff\u003C/span\u003E, preventing its effects. Only regenerates outside of combat.", | "upgrade_spellshield_desc": "Block the next \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E or \u003Cspan class=\"highlight\"\u003EDebuff\u003C/span\u003E, preventing its effects. Only regenerates outside of combat.", | ||
"upgrade_spellshield_shield": "Anti-Spirit Sigil", | "upgrade_spellshield_shield": "Anti-Spirit Sigil", | ||
"upgrade_sprint_booster": "Sprint Boots", | "upgrade_sprint_booster": "Sprint Boots", | ||
"upgrade_sprint_booster_desc": "Increases your \u003Cspan class=\"highlight\"\u003Eforward | "upgrade_sprint_booster_desc": "Increases your \u003Cspan class=\"highlight\"\u003Eforward movement speed\u003C/span\u003E over time. Taking damage resets the effect for \u003Cspan class=\"highlight\"\u003E1.5s\u003C/span\u003E", | ||
"upgrade_stabilizer": "Stabilizer", | "upgrade_stabilizer": "Stabilizer", | ||
"upgrade_stabilizer_desc": "Removes the \u003Cspan class=\"highlight\"\ | "upgrade_stabilizer_desc": "Removes the \u003Cspan class=\"highlight\"\u003Emovement speed penalty\u003C/span\u003E while shooting, and increases \u003Cspan class=\"highlight\"\u003Ebullet speed\u003C/span\u003E.", | ||
"upgrade_stabilizing_tripod": "Stabilizing Tripod", | "upgrade_stabilizing_tripod": "Stabilizing Tripod", | ||
"upgrade_stabilizing_tripod_desc": "\u003Cspan class=\"highlight\"\u003EDisarm yourself\u003C/span\u003E to toss your weapon to the target location where it transforms into a \u003Cspan class=\"highlight\"\u003EField Sentry that will attack enemies using your weapon with an unlimited clip\u003C/span\u003E. You can melee the sentry to end the effect early.", | "upgrade_stabilizing_tripod_desc": "\u003Cspan class=\"highlight\"\u003EDisarm yourself\u003C/span\u003E to toss your weapon to the target location where it transforms into a \u003Cspan class=\"highlight\"\u003EField Sentry that will attack enemies using your weapon with an unlimited clip\u003C/span\u003E. You can melee the sentry to end the effect early.", | ||
| Line 7,819: | Line 7,358: | ||
"upgrade_superacolytes_glove_desc": "After dealing an accumulated \u003Cspan class=\"highlight\"\u003E{s:StoredSpiritDamage}\u003C/span\u003E spirit damage, your next \u003Cspan class=\"highlight\"\u003EHeavy Melee Attack\u003C/span\u003E deals an additional \u003Cspan class=\"highlight\"\u003E{s:StoredSpiritDamage} spirit damage\u003C/span\u003E.", | "upgrade_superacolytes_glove_desc": "After dealing an accumulated \u003Cspan class=\"highlight\"\u003E{s:StoredSpiritDamage}\u003C/span\u003E spirit damage, your next \u003Cspan class=\"highlight\"\u003EHeavy Melee Attack\u003C/span\u003E deals an additional \u003Cspan class=\"highlight\"\u003E{s:StoredSpiritDamage} spirit damage\u003C/span\u003E.", | ||
"upgrade_superior_stamina": "Superior Stamina", | "upgrade_superior_stamina": "Superior Stamina", | ||
"upgrade_superior_stamina_passive": "Increases the number of \u003Cspan class=\"highlight\"\u003EAir | "upgrade_superior_stamina_passive": "Increases the number of \u003Cspan class=\"highlight\"\u003EAir Dashes\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EAir Jumps\u003C/span\u003E that can be performed before landing from \u003Cspan class=\"highlight\"\u003E1 to 2\u003C/span\u003E", | ||
"upgrade_suppressor": "Suppressor", | "upgrade_suppressor": "Suppressor", | ||
"upgrade_suppressor_desc": "When you deal \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E to enemies, you also apply \u003Cspan class=\"highlight\"\u003EFire Rate Slow\u003C/span\u003E.", | "upgrade_suppressor_desc": "When you deal \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E to enemies, you also apply \u003Cspan class=\"highlight\"\u003EFire Rate Slow\u003C/span\u003E.", | ||
| Line 7,828: | Line 7,367: | ||
"upgrade_surging_power_active": "Grants \u003Cspan class=\"highlight\"\u003ELifesteal\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E, and \u003Cspan class=\"highlight\"\u003EAmmo\u003C/span\u003E. This added Ammo is not limited by your max magazine size.", | "upgrade_surging_power_active": "Grants \u003Cspan class=\"highlight\"\u003ELifesteal\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E, and \u003Cspan class=\"highlight\"\u003EAmmo\u003C/span\u003E. This added Ammo is not limited by your max magazine size.", | ||
"upgrade_target_stun": "Knockdown", | "upgrade_target_stun": "Knockdown", | ||
"upgrade_target_stun_desc": "Target is \u003Cspan class=\"highlight\"\u003Eknocked down\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EStunned\u003C/span\u003E after a \u003Cspan class=\"highlight\"\u003E{s:StunDelay}s delay\u003C/span\u003E, interrupting and temporarily preventing them from taking any action | "upgrade_target_stun_desc": "Target is \u003Cspan class=\"highlight\"\u003Eknocked down\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EStunned\u003C/span\u003E after a \u003Cspan class=\"highlight\"\u003E{s:StunDelay}s delay\u003C/span\u003E, interrupting and temporarily preventing them from taking any action.", | ||
"upgrade_targeted_silence": "Silence Glyph", | "upgrade_targeted_silence": "Silence Glyph", | ||
"upgrade_targeted_silence_desc": " | "upgrade_targeted_silence_desc": "Fires a projectile which \u003Cspan class=\"highlight\"\u003Esilences and damages\u003C/span\u003E the target. Silence does not interrupt channeling abilities.", | ||
"upgrade_tech_3": "Energy", | "upgrade_tech_3": "Energy", | ||
"upgrade_tech_3_desc": "Large increase in \u003Cspan class=\"highlight\"\u003EEnergy\u003C/span\u003E.", | "upgrade_tech_3_desc": "Large increase in \u003Cspan class=\"highlight\"\u003EEnergy\u003C/span\u003E.", | ||
| Line 7,866: | Line 7,405: | ||
"upgrade_toxic_bullets": "Toxic Bullets", | "upgrade_toxic_bullets": "Toxic Bullets", | ||
"upgrade_toxic_bullets_buildup": "Toxic building...", | "upgrade_toxic_bullets_buildup": "Toxic building...", | ||
"upgrade_toxic_bullets_desc": "Your bullets build up a \u003Cspan class=\"highlight\"\u003EBleed\u003C/span\u003E on enemies, causing them to lose a \u003Cspan class=\"highlight\"\u003Epercentage | "upgrade_toxic_bullets_desc": "Your bullets build up a \u003Cspan class=\"highlight\"\u003EBleed\u003C/span\u003E on enemies, causing them to lose a \u003Cspan class=\"highlight\"\u003Epercentage of their current health\u003C/span\u003E over time. Also applies \u003Cspan class=\"highlight\"\u003EHealing Reduction\u003C/span\u003E on the bleeding target.", | ||
"upgrade_unstoppable": "Unstoppable", | "upgrade_unstoppable": "Unstoppable", | ||
"upgrade_unstoppable_desc": "Temporarily suppress \u003Cspan class=\"highlight\"\u003Enegative status effects\u003C/span\u003E and become \u003Cspan class=\"highlight\"\u003Eimmune\u003C/span\u003E to \u003Cspan class=\"highlight\"\u003EStun, Silence, Sleep, Root, and Disarm\u003C/span\u003E. \u003Cbr\u003ECannot be used while \u003Cspan class=\"highlight\"\u003EStunned\u003C/span\u003E or \u003Cspan class=\"highlight\"\u003ESlept\u003C/span\u003E.", | "upgrade_unstoppable_desc": "Temporarily suppress \u003Cspan class=\"highlight\"\u003Enegative status effects\u003C/span\u003E and become \u003Cspan class=\"highlight\"\u003Eimmune\u003C/span\u003E to \u003Cspan class=\"highlight\"\u003EStun, Silence, Sleep, Root, and Disarm\u003C/span\u003E. \u003Cbr\u003ECannot be used while \u003Cspan class=\"highlight\"\u003EStunned\u003C/span\u003E or \u003Cspan class=\"highlight\"\u003ESlept\u003C/span\u003E.", | ||
| Line 7,872: | Line 7,411: | ||
"upgrade_vampire_desc": "Your \u003Cspan class=\"highlight\"\u003Ebullets heal you\u003C/span\u003E for a percentage of the damage they deal to enemies. Half as effective vs Non-Heroes.", | "upgrade_vampire_desc": "Your \u003Cspan class=\"highlight\"\u003Ebullets heal you\u003C/span\u003E for a percentage of the damage they deal to enemies. Half as effective vs Non-Heroes.", | ||
"upgrade_veil_walker": "Veil Walker", | "upgrade_veil_walker": "Veil Walker", | ||
"upgrade_veil_walker_desc": "Walking through a \u003Cspan class=\"highlight\"\u003Ecosmic veil\u003C/span\u003E grants you \u003Cspan class=\"highlight\"\u003EStealth\u003C/span\u003E, increased \u003Cspan class=\"highlight\"\ | "upgrade_veil_walker_desc": "Walking through a \u003Cspan class=\"highlight\"\u003Ecosmic veil\u003C/span\u003E grants you \u003Cspan class=\"highlight\"\u003EStealth\u003C/span\u003E, increased \u003Cspan class=\"highlight\"\u003EMovement Speed\u003C/span\u003E and restores all \u003Cspan class=\"highlight\"\u003EBullet and Spirit Shields\u003C/span\u003E.", | ||
"upgrade_vex_barrier": "Reactive Barrier", | "upgrade_vex_barrier": "Reactive Barrier", | ||
"upgrade_vex_barrier_desc": "Automatically | "upgrade_vex_barrier_desc": "Automatically deploy temporary \u003Cspan class=\"highlight\"\u003EBullet and Spirit Shields\u003C/span\u003E when you are \u003Cspan class=\"highlight\"\u003Emovement locked, Stunned, Chained, Immobilized, or Slept\u003C/span\u003E.", | ||
"upgrade_vex_barrier_shield": "Reactive Barrier", | "upgrade_vex_barrier_shield": "Reactive Barrier", | ||
"upgrade_warp_stone": "Warp Stone", | "upgrade_warp_stone": "Warp Stone", | ||
| Line 7,914: | Line 7,453: | ||
"viscous_restorative_goo": "The Cube", | "viscous_restorative_goo": "The Cube", | ||
"viscous_restorative_goo/modifier_restorative_goo/breakoutProgress": "Breaking out", | "viscous_restorative_goo/modifier_restorative_goo/breakoutProgress": "Breaking out", | ||
"viscous_restorative_goo_buff_desc": "After exiting the cube, the target has increased \u003Cspan class=\"highlight\"\ | "viscous_restorative_goo_buff_desc": "After exiting the cube, the target has increased \u003Cspan class=\"highlight\"\u003Emovement speed and stamina recovery\u003C/span\u003E for a short duration.", | ||
"viscous_restorative_goo_desc": "Encase the target in a cube of restorative goo that \u003Cspan style=\"font-weight: bold;\"\u003Eprotects from damage, and increases health regen\u003C/span\u003E. Target is \u003Cspan style=\"font-weight: bold;\"\u003Eunable to take any new actions\u003C/span\u003E while cubed. Can be used on self. Press \u003Cspan style=\"font-weight: bold;\"\u003ESpace\u003C/span\u003E to escape early.", | "viscous_restorative_goo_desc": "Encase the target in a cube of restorative goo that \u003Cspan style=\"font-weight: bold;\"\u003Eprotects from damage, and increases health regen\u003C/span\u003E. Target is \u003Cspan style=\"font-weight: bold;\"\u003Eunable to take any new actions\u003C/span\u003E while cubed. Can be used on self. Press \u003Cspan style=\"font-weight: bold;\"\u003ESpace\u003C/span\u003E to escape early.", | ||
"viscous_restorative_goo_quip": "The Cube is a safe place to be", | "viscous_restorative_goo_quip": "The Cube is a safe place to be", | ||
"viscous_restorative_goo_t1_desc": "Increases | "viscous_restorative_goo_t1_desc": "Increases Movement Speed and Stamina Recovery", | ||
"viscous_restorative_goo_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003ERemoves all Debuffs\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003E-21.0s\u003C/span\u003E Cooldown", | "viscous_restorative_goo_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003ERemoves all Debuffs\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003E-21.0s\u003C/span\u003E Ability Cooldown", | ||
"viscous_telepunch": "Puddle Punch", | "viscous_telepunch": "Puddle Punch", | ||
"viscous_telepunch_desc": "Materialize a fist in the world that \u003Cspan style=\"font-weight: bold;\"\u003Epunches\u003C/span\u003E units in the area and send them flying. Enemies will be \u003Cspan style=\"font-weight: bold;\"\u003Edealt damage\u003C/span\u003E, have their dash distance reduced for a brief moment, and have their \u003Cspan style=\"font-weight: bold;\"\u003Emovement slowed\u003C/span\u003E. This is considered a \u003Cspan style=\"font-weight: bold;\"\u003ELight Melee\u003C/span\u003E attack.", | "viscous_telepunch_desc": "Materialize a fist in the world that \u003Cspan style=\"font-weight: bold;\"\u003Epunches\u003C/span\u003E units in the area and send them flying. Enemies will be \u003Cspan style=\"font-weight: bold;\"\u003Edealt damage\u003C/span\u003E, have their dash distance reduced for a brief moment, and have their \u003Cspan style=\"font-weight: bold;\"\u003Emovement slowed\u003C/span\u003E. This is considered a \u003Cspan style=\"font-weight: bold;\"\u003ELight Melee\u003C/span\u003E attack.", | ||
"viscous_telepunch_quip": "Punch enemies with a giant fist", | "viscous_telepunch_quip": "Punch enemies with a giant fist", | ||
"viscous_telepunch_t2_desc": "+35 Damage and + | "viscous_telepunch_t2_desc": "+35 Damage and +20% Movement Slow", | ||
"walker_unit": "Walker", | "walker_unit": "Walker", | ||
"wp_permanent_pickup_label": "+3% Weapon Damage", | "wp_permanent_pickup_label": "+3% Weapon Damage", | ||