Data:Lang en.json: Difference between revisions

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DeadBot v0.3.0-beta.5-5524
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DeadBot v0.3.0-beta.5-5533
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"ability_burrow_quip": "Travel underground, emerging with spin damage",
"ability_burrow_quip": "Travel underground, emerging with spin damage",
"ability_burrow_t1_desc": "Burrow time \u003Cspan style=\"font-weight: bold;\"\u003E+3s\u003C/span\u003E",
"ability_burrow_t1_desc": "Burrow time \u003Cspan style=\"font-weight: bold;\"\u003E+3s\u003C/span\u003E",
"ability_burrow_t2_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+140\u003C/span\u003E Spin DPS and +2 radius",
"ability_burrow_t2_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+100\u003C/span\u003E Spin DPS and +2 radius",
"ability_burrow_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E-19.0\u003C/span\u003E Cooldown and \u003Cspan style=\"font-weight: bold;\"\u003E+2m/s\u003C/span\u003E Move Speed",
"ability_burrow_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E-19.0\u003C/span\u003E Cooldown and \u003Cspan style=\"font-weight: bold;\"\u003E+2m/s\u003C/span\u003E Move Speed",
"ability_cadence_burstaura": "Upswing",
"ability_cadence_burstaura": "Upswing",
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"ability_gravity_lasso/modifier_citadel_gravity_lasso_enemy": "Spirit Lasso",
"ability_gravity_lasso/modifier_citadel_gravity_lasso_enemy": "Spirit Lasso",
"ability_gravity_lasso/modifier_citadel_gravity_lasso_self": "Spirit Lasso",
"ability_gravity_lasso/modifier_citadel_gravity_lasso_self": "Spirit Lasso",
"ability_gravity_lasso_desc": "Throw out your lasso, dealing  \u003Cspan style=\"font-weight: bold;\"\u003EDamage\u003C/span\u003E and grabbing the first enemy hit. Grabbed enemies are  \u003Cspan style=\"font-weight: bold;\"\u003EStunned\u003C/span\u003E and dragged along behind you.\u003Cbr\u003EUsing a bounce pad extends the duration by 1.5s. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan style=\"font-style: italic;\"\u003EWhile Spirit Lasso is active, Holliday cannot melee or shoot.\u003C/span\u003E",
"ability_gravity_lasso_desc": "Throw out your lasso, dealing  \u003Cspan style=\"font-weight: bold;\"\u003EDamage\u003C/span\u003E and grabbing the first enemy hit. Grabbed enemies are  \u003Cspan style=\"font-weight: bold;\"\u003EStunned\u003C/span\u003E and dragged along behind you.\u003Cbr\u003EUsing a bounce pad extends the duration by 1.0s. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan style=\"font-style: italic;\"\u003EWhile Spirit Lasso is active, Holliday cannot melee or shoot.\u003C/span\u003E",
"ability_gravity_lasso_quip": "Grab an enemy and drag them behind you",
"ability_gravity_lasso_quip": "Grab an enemy and drag them behind you",
"ability_guided_arrow": "Guided Owl",
"ability_guided_arrow": "Guided Owl",
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"ability_magician_animalhexarea": "Rabbit Hex",
"ability_magician_animalhexarea": "Rabbit Hex",
"ability_magician_animalhexarea/hexarea_modifier/animalhex_curse_modifier": "Hexed!",
"ability_magician_animalhexarea/hexarea_modifier/animalhex_curse_modifier": "Hexed!",
"ability_magician_animalhexarea_desc": "Hex a target area, dealing  \u003Cspan style=\"font-weight: bold;\"\u003EDamage\u003C/span\u003E and transforming all enemies into a \u003Cspan style=\"font-weight: bold;\"\u003ERabbit\u003C/span\u003E for a limited duration.\u003Cbr\u003E\u003Cbr\u003E Rabbits are small and  \u003Cspan style=\"font-weight: bold;\"\u003Emove faster\u003C/span\u003E, but take increased \u003Cspan style=\"font-weight: bold;\"\u003EDamage\u003C/span\u003E and are \u003Cspan style=\"font-weight: bold;\"\u003Eunable to perform most actions\u003C/span\u003E.\u003Cbr\u003E\u003Cspan style=\"font-style: italic;\"\u003EHex does not interrupt abilities.\u003C/span\u003E",
"ability_magician_animalhexarea_desc": "Hex a target area and transforming all enemies into a \u003Cspan style=\"font-weight: bold;\"\u003ERabbit\u003C/span\u003E for a limited duration.\u003Cbr\u003E\u003Cbr\u003E Rabbits are small and  \u003Cspan style=\"font-weight: bold;\"\u003Emove faster\u003C/span\u003E, but take increased \u003Cspan style=\"font-weight: bold;\"\u003EDamage\u003C/span\u003E and are \u003Cspan style=\"font-weight: bold;\"\u003Eunable to perform most actions\u003C/span\u003E.\u003Cbr\u003E\u003Cspan style=\"font-style: italic;\"\u003EHex does not interrupt abilities.\u003C/span\u003E",
"ability_magician_animalhexarea_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+5%\u003C/span\u003E Damage Amp and \u003Cspan style=\"font-weight: bold;\"\u003E+3m\u003C/span\u003E Radius",
"ability_magician_bigbolt": "Grand Finale!",
"ability_magician_bigbolt": "Grand Finale!",
"ability_magician_bigbolt_desc": "Prepare three AMAZING bolts of magic. Each bolt applies a \u003Cspan class=\"highlight\"\u003EFading Slow\u003C/span\u003E and deals \u003Cspan class=\"highlight_spirit\"\u003ESpirit Damage\u003C/span\u003E, increased for \u003Cspan class=\"highlight\"\u003Eevery bolt fired\u003C/span\u003E.",
"ability_magician_bigbolt_desc": "Prepare three AMAZING bolts of magic. Each bolt applies a \u003Cspan class=\"highlight\"\u003EFading Slow\u003C/span\u003E and deals \u003Cspan class=\"highlight_spirit\"\u003ESpirit Damage\u003C/span\u003E, increased for \u003Cspan class=\"highlight\"\u003Eevery bolt fired\u003C/span\u003E.",
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"ability_sleep_dagger_desc": "Throw a dagger that \u003Cspan style=\"font-weight: bold;\"\u003Edamages\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003Esleeps\u003C/span\u003E the target. Sleeping targets wake up shortly after being damaged. Throwing a Dagger does not break your invisibility. Sleep Dagger does not interrupt enemies' channeling abilities.",
"ability_sleep_dagger_desc": "Throw a dagger that \u003Cspan style=\"font-weight: bold;\"\u003Edamages\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003Esleeps\u003C/span\u003E the target. Sleeping targets wake up shortly after being damaged. Throwing a Dagger does not break your invisibility. Sleep Dagger does not interrupt enemies' channeling abilities.",
"ability_sleep_dagger_quip": "Put an enemy to sleep",
"ability_sleep_dagger_quip": "Put an enemy to sleep",
"ability_sleep_dagger_t1_desc": "\u003Cspan style=\"font-weight: bold;\"\u003ERemoves 1 stamina\u003C/span\u003E",
"ability_sleep_dagger_t1_desc": "\u003Cspan style=\"font-weight: bold;\"\u003ERemoves 1 stamina\u003C/span\u003E on wake-up",
"ability_sleep_dagger_t2_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E-12.0 Cooldown\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003E-60%\u003C/span\u003E stamina recovery for 6s on wake-up",
"ability_sleep_dagger_t3_desc": "Applies \u003Cspan style=\"font-weight: bold;\"\u003E-12%\u003C/span\u003E Bullet Resist and \u003Cspan style=\"font-weight: bold;\"\u003E40%\u003C/span\u003E Fire Rate Slow for 6s on wake-up.",
"ability_sleep_dagger_t3_desc": "Applies \u003Cspan style=\"font-weight: bold;\"\u003E-12%\u003C/span\u003E Bullet Resist and \u003Cspan style=\"font-weight: bold;\"\u003E40%\u003C/span\u003E Fire Rate Slow for 6s on wake-up.",
"ability_slingshot_bruising_shot": "Bruising Shot",
"ability_slingshot_bruising_shot": "Bruising Shot",
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"citadel_ability_hornet_sting_quip": "Make a target bleed over time",
"citadel_ability_hornet_sting_quip": "Make a target bleed over time",
"citadel_ability_hornet_sting_t1_desc": "Crow \u003Cspan style=\"font-weight: bold;\"\u003ERicochets up to 2 times\u003C/span\u003E towards other enemies within 15m",
"citadel_ability_hornet_sting_t1_desc": "Crow \u003Cspan style=\"font-weight: bold;\"\u003ERicochets up to 2 times\u003C/span\u003E towards other enemies within 15m",
"citadel_ability_hornet_sting_t3_desc": "-12% Bullet Resist and -12% Spirit Resist",
"citadel_ability_hornet_sting_t3_desc": "-8% Bullet Resist and -8% Spirit Resist",
"citadel_ability_infinity_slash": "Shadow Transformation",
"citadel_ability_infinity_slash": "Shadow Transformation",
"citadel_ability_infinity_slash/timer": "Shadow Form",
"citadel_ability_infinity_slash/timer": "Shadow Form",
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"citadel_ability_shieldedsentry_t1_desc": "Turrets apply \u003Cspan style=\"font-weight: bold;\"\u003E+25%\u003C/span\u003E Movement Slow",
"citadel_ability_shieldedsentry_t1_desc": "Turrets apply \u003Cspan style=\"font-weight: bold;\"\u003E+25%\u003C/span\u003E Movement Slow",
"citadel_ability_shieldedsentry_t2_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+10m\u003C/span\u003E Attack Range and \u003Cspan style=\"font-weight: bold;\"\u003E+10%\u003C/span\u003E turret fire rate",
"citadel_ability_shieldedsentry_t2_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+10m\u003C/span\u003E Attack Range and \u003Cspan style=\"font-weight: bold;\"\u003E+10%\u003C/span\u003E turret fire rate",
"citadel_ability_shieldedsentry_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+45m\u003C/span\u003E Turret DPS and \u003Cspan style=\"font-weight: bold;\"\u003E+18s\u003C/span\u003E Turret Lifetime",
"citadel_ability_shiv_dagger": "Serrated Knives",
"citadel_ability_shiv_dagger": "Serrated Knives",
"citadel_ability_shiv_dagger_desc": "Throw a knife that \u003Cspan style=\"font-weight: bold;\"\u003Edamages and bleeds\u003C/span\u003E an enemy.  Each additional hit adds a \u003Cspan style=\"font-weight: bold;\"\u003Estack\u003C/span\u003E and refreshes the bleed duration, causing the bleed to increase per stack.",
"citadel_ability_shiv_dagger_desc": "Throw a knife that \u003Cspan style=\"font-weight: bold;\"\u003Edamages and bleeds\u003C/span\u003E an enemy.  Each additional hit adds a \u003Cspan style=\"font-weight: bold;\"\u003Estack\u003C/span\u003E and refreshes the bleed duration, causing the bleed to increase per stack.",
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"mirage_sand_phantom_passive_desc": "Passive: Your shots \u003Cspan style=\"font-weight: bold;\"\u003Eapply an increasing multiplier\u003C/span\u003E on the target. When the multiplier on a target expires or you reach the max, it's consumed and the target suffers \u003Cspan style=\"font-weight: bold;\"\u003ESpirit Damage\u003C/span\u003E and is briefly \u003Cspan style=\"font-weight: bold;\"\u003Erevealed on the map\u003C/span\u003E. The final damage is the base damage times the multiplier.",
"mirage_sand_phantom_passive_desc": "Passive: Your shots \u003Cspan style=\"font-weight: bold;\"\u003Eapply an increasing multiplier\u003C/span\u003E on the target. When the multiplier on a target expires or you reach the max, it's consumed and the target suffers \u003Cspan style=\"font-weight: bold;\"\u003ESpirit Damage\u003C/span\u003E and is briefly \u003Cspan style=\"font-weight: bold;\"\u003Erevealed on the map\u003C/span\u003E. The final damage is the base damage times the multiplier.",
"mirage_sand_phantom_quip": "Apply procs of escalating damage",
"mirage_sand_phantom_quip": "Apply procs of escalating damage",
"mirage_sand_phantom_t1_desc": "Apply 80% Slow for 0.5s whenever you apply 2x multiplier or higher",
"mirage_sand_phantom_t1_desc": "Apply 60% Slow for 0.5s whenever you apply 2x multiplier or higher",
"mirage_sand_phantom_t2_desc": "+2.5s Multiplier Duration and +10 Base Damage",
"mirage_sand_phantom_t2_desc": "+2.5s Multiplier Duration and +10 Base Damage",
"mirage_sand_phantom_t3_desc": "-0.75s Cooldown Between Multiplier and +4 Max Multiplier",
"mirage_sand_phantom_t3_desc": "-0.75s Cooldown Between Multiplier and +4 Max Multiplier",
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"rutger_rocket": "Rocket Launcher",
"rutger_rocket": "Rocket Launcher",
"rutger_rocket_desc": "Launch a rocket that deals damage in an area and applies knockback.\u003Cbr\u003ERutger receives {s:SelfDamagePercent}% damage and {s:SelfLaunchPercent}% knockback from his own rocket if he's in its impact radius.",
"rutger_rocket_desc": "Launch a rocket that deals damage in an area and applies knockback.\u003Cbr\u003ERutger receives {s:SelfDamagePercent}% damage and {s:SelfLaunchPercent}% knockback from his own rocket if he's in its impact radius.",
"shifting_veil_bonus": "Speed, Spirit and Resist",
"shifting_veil_bonus": "Spirit Power, Speed, and Spirit Resist",
"silencer_immune": "Silencer Immune",
"silencer_immune": "Silencer Immune",
"skymonk_break_of_dawn": "Break of Dawn",
"skymonk_break_of_dawn": "Break of Dawn",
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"upgrade_savior_desc": "Provide the target with \u003Cspan class=\"highlight\"\u003EBullet Shield, Spirit Shield, and Move Speed\u003C/span\u003E. Can be self-cast.",
"upgrade_savior_desc": "Provide the target with \u003Cspan class=\"highlight\"\u003EBullet Shield, Spirit Shield, and Move Speed\u003C/span\u003E. Can be self-cast.",
"upgrade_self_bubble": "Ethereal Shift",
"upgrade_self_bubble": "Ethereal Shift",
"upgrade_self_bubble_desc": "You enter a void state and become \u003Cspan class=\"highlight\"\u003Euntargetable and invincible\u003C/span\u003E for a short duration, during which you float slowly and cannot perform actions. Afterwards you gain \u003Cspan class=\"highlight\"\u003Emove speed, spirit and spirit resist\u003C/span\u003E. \u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ECancels any active ability.\u003C/span\u003E",
"upgrade_self_bubble_desc": "You enter a void state and become \u003Cspan class=\"highlight\"\u003Euntargetable and invincible\u003C/span\u003E for a short duration, during which you float slowly and cannot perform actions. Afterwards you gain \u003Cspan class=\"highlight\"\u003ESpirit Power, Move Speed, and Spirit Resist\u003C/span\u003E.\u003Cbr\u003ECan be canceled early.\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EActivation cancels any active ability.\u003C/span\u003E",
"upgrade_sharpshooter": "Sharpshooter",
"upgrade_sharpshooter": "Sharpshooter",
"upgrade_sharpshooter_desc": "Deal additional \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E when \u003Cspan class=\"highlight\"\u003Ebeyond a minimum distance\u003C/span\u003E from your target.",
"upgrade_sharpshooter_desc": "Deal additional \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E when \u003Cspan class=\"highlight\"\u003Ebeyond a minimum distance\u003C/span\u003E from your target.",