Data:Lang en.json: Difference between revisionsGive feedback
Deadbot v1.6.1-6293 |
Deadbot v1.6.1-6295 |
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"BasicReflectPercent_label": "Basic Damage Reflect", | "BasicReflectPercent_label": "Basic Damage Reflect", | ||
"BasicReflectPercent_postfix": "%", | "BasicReflectPercent_postfix": "%", | ||
"Basics_Tutorial_Desc": "Learn the ropes in this quick interactive walk through.", | |||
"Basics_Tutorial_Title": "Basics Tutorial", | |||
"BatCount_label": "Total Bats Released", | "BatCount_label": "Total Bats Released", | ||
"BatCount_postvalue_label": "Total Bats Released", | "BatCount_postvalue_label": "Total Bats Released", | ||
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"HeroTraining_Intro_Title": "Welcome to \u003Cb\u003EHero Training\u003C/b\u003E", | "HeroTraining_Intro_Title": "Welcome to \u003Cb\u003EHero Training\u003C/b\u003E", | ||
"HeroTraining_Outro_Button": "Finish", | "HeroTraining_Outro_Button": "Finish", | ||
"HeroTraining_Outro_Desc": " | "HeroTraining_Outro_Desc": "Next try playing a match of Street Brawl.", | ||
"HeroTraining_Outro_Title": " | "HeroTraining_Outro_Title": "Basics Tutorial Complete", | ||
"HeroesPageTitle": "Heroes", | "HeroesPageTitle": "Heroes", | ||
"HexDuration_label": "Hex Duration", | "HexDuration_label": "Hex Duration", | ||
| Line 4,878: | Line 4,880: | ||
"LifestealDuration_postfix": "s", | "LifestealDuration_postfix": "s", | ||
"LifestealDuration_postvalue_label": "Lifesteal Duration", | "LifestealDuration_postvalue_label": "Lifesteal Duration", | ||
"LifestealHealPercent_label": " | "LifestealHealPercent_label": "Melee Hit Heal", | ||
"LifestealHealPercent_postfix": "%", | "LifestealHealPercent_postfix": "%", | ||
"LifestealHealPercent_postvalue_label": " | "LifestealHealPercent_postvalue_label": "Melee Hit Heal", | ||
"LifestealHeal_label": "Heal on Melee Hit", | "LifestealHeal_label": "Heal on Melee Hit", | ||
"LifestealHeal_postvalue_label": "Heal on Melee Hit", | "LifestealHeal_postvalue_label": "Heal on Melee Hit", | ||
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"SandPhantomProcCooldown_postfix": "s", | "SandPhantomProcCooldown_postfix": "s", | ||
"SandPhantomProcCooldown_postvalue_label": "Cooldown Between Multiplier", | "SandPhantomProcCooldown_postvalue_label": "Cooldown Between Multiplier", | ||
"Sandbox_Tutorial_Abilities": " | "Sandbox_Tutorial_Abilities": "Use an Ability", | ||
" | "Sandbox_Tutorial_Abilities_Cast_desc": "Press {g:citadel_binding:'Ability1'} to Cast", | ||
"Sandbox_Tutorial_Abilities_Unlock_desc": "Hold {g:citadel_binding:'Ability1'} to Unlock", | |||
"Sandbox_Tutorial_Abilities_Upgrade_desc": "Hold {g:citadel_binding:'Default.Scoreboard'} and click to Upgrade", | |||
"Sandbox_Tutorial_Completed": "Sandbox Completed", | "Sandbox_Tutorial_Completed": "Sandbox Completed", | ||
"Sandbox_Tutorial_Completed_desc": "Feel free to play around more. When you’re done, leave Sandbox and start Lane Training.", | "Sandbox_Tutorial_Completed_desc": "Feel free to play around more. When you’re done, leave Sandbox and start Lane Training.", | ||
"Sandbox_Tutorial_Controls_AirDash": "{g:citadel_binding:1st:'Mantle'} then {g:citadel_binding:1st:'Roll'}", | |||
"Sandbox_Tutorial_Controls_Attack": "{g:citadel_binding:1st:'Attack'}", | "Sandbox_Tutorial_Controls_Attack": "{g:citadel_binding:1st:'Attack'}", | ||
"Sandbox_Tutorial_Controls_Dash": "{g:citadel_binding:1st:'Roll'}", | "Sandbox_Tutorial_Controls_Cast": "Cast", | ||
"Sandbox_Tutorial_Controls_CloseShop": "Close Shop", | |||
"Sandbox_Tutorial_Controls_Dash": "{g:citadel_binding:1st:'MoveForward'}+{g:citadel_binding:1st:'Roll'}", | |||
"Sandbox_Tutorial_Controls_DestroyGuardian": "Guardian Destroyed", | |||
"Sandbox_Tutorial_Controls_HeavyMelee": "Hold {g:citadel_binding:1st:'AbilityMelee'}", | |||
"Sandbox_Tutorial_Controls_Jump": "{g:citadel_binding:1st:'Mantle'}", | "Sandbox_Tutorial_Controls_Jump": "{g:citadel_binding:1st:'Mantle'}", | ||
"Sandbox_Tutorial_Controls_LightMelee": "{g:citadel_binding:1st:'AbilityMelee'}", | |||
"Sandbox_Tutorial_Controls_Mantle": "Hold {g:citadel_binding:1st:'Mantle'}", | "Sandbox_Tutorial_Controls_Mantle": "Hold {g:citadel_binding:1st:'Mantle'}", | ||
"Sandbox_Tutorial_Controls_Mantle_desc": "Mantle\u003Cbr\u003E\u003Cspan class=\"footnote\"\u003E(Climb up a Ledge)\u003C/span\u003E", | "Sandbox_Tutorial_Controls_Mantle_desc": "Mantle\u003Cbr\u003E\u003Cspan class=\"footnote\"\u003E(Climb up a Ledge)\u003C/span\u003E", | ||
"Sandbox_Tutorial_Controls_Move": "{g:citadel_binding:1st:'MoveForward'}, {g:citadel_binding:1st:'MoveBackwards'}, {g:citadel_binding:1st:'MoveLeft'}, {g:citadel_binding:1st:'MoveRight'}", | "Sandbox_Tutorial_Controls_Move": "{g:citadel_binding:1st:'MoveForward'}, {g:citadel_binding:1st:'MoveBackwards'}, {g:citadel_binding:1st:'MoveLeft'}, {g:citadel_binding:1st:'MoveRight'}", | ||
"Sandbox_Tutorial_Controls_Parry": "{g:citadel_binding:1st:'HeldItem'}", | |||
"Sandbox_Tutorial_Controls_PurchaseMods": "Purchase Escalating Exposure", | |||
"Sandbox_Tutorial_Controls_Reload": "{g:citadel_binding:1st:'Reload'}", | "Sandbox_Tutorial_Controls_Reload": "{g:citadel_binding:1st:'Reload'}", | ||
"Sandbox_Tutorial_Controls_Slide": "{g:citadel_binding:1st:'Crouch'} then {g:citadel_binding:1st:'Roll'}", | |||
"Sandbox_Tutorial_Controls_Upgraded": "Upgrade", | |||
"Sandbox_Tutorial_Controls_Zoom": "{g:citadel_binding:1st:'ADS'}", | "Sandbox_Tutorial_Controls_Zoom": "{g:citadel_binding:1st:'ADS'}", | ||
"Sandbox_Tutorial_Controls_task_AirDash": "Air Dash", | |||
"Sandbox_Tutorial_Controls_task_Attack": "Shoot", | "Sandbox_Tutorial_Controls_task_Attack": "Shoot", | ||
"Sandbox_Tutorial_Controls_task_Dash": "Dash", | "Sandbox_Tutorial_Controls_task_Dash": "Dash", | ||
"Sandbox_Tutorial_Controls_task_HeavyMelee": "Heavy Melee", | |||
"Sandbox_Tutorial_Controls_task_Jump": "Jump", | "Sandbox_Tutorial_Controls_task_Jump": "Jump", | ||
"Sandbox_Tutorial_Controls_task_LightMelee": "Light Melee", | |||
"Sandbox_Tutorial_Controls_task_Move": "Move", | "Sandbox_Tutorial_Controls_task_Move": "Move", | ||
"Sandbox_Tutorial_Controls_task_Parry": "Parry", | |||
"Sandbox_Tutorial_Controls_task_Reload": "Reload", | "Sandbox_Tutorial_Controls_task_Reload": "Reload", | ||
"Sandbox_Tutorial_Controls_task_Slide": "Slide", | |||
"Sandbox_Tutorial_Controls_task_Zoom": "Zoom", | "Sandbox_Tutorial_Controls_task_Zoom": "Zoom", | ||
"Sandbox_Tutorial_Mods": "Purchase Items | "Sandbox_Tutorial_DestroyGuardian": "Defeat the Enemy Guardian", | ||
"Sandbox_Tutorial_Mods_desc": " | "Sandbox_Tutorial_DestroyGuardian_desc": "We've loaded you up with some additional Items and Ability Points, now face off against enemy heroes and troopers.\u003Cbr/\u003E\u003Cbr/\u003EDestroy their Guardian while defending your own.", | ||
"Sandbox_Tutorial_KillTroopers": "Kill Troopers ({i:troopers_remaining} remaining)", | |||
"Sandbox_Tutorial_KillTroopers_desc": "There are {i:troopers_remaining} enemy troopers remaining.", | |||
"Sandbox_Tutorial_Mods": "Purchase Items", | |||
"Sandbox_Tutorial_Mods_desc": "Items in the Curiosity Shop make your hero much more powerful.\u003Cbr/\u003E\u003Cbr/\u003EMove within range of the shop and press {g:citadel_binding:'OpenHeroSheet'}.", | |||
"Sandbox_Tutorial_Movement": "Test out Controls", | "Sandbox_Tutorial_Movement": "Test out Controls", | ||
"Sandbox_Tutorial_Movement_desc": "Use this area to test out your controls.", | "Sandbox_Tutorial_Movement_desc": "Use this area to test out your controls.", | ||
"Sandbox_Tutorial_Step_1": " | "Sandbox_Tutorial_Step_1": "1 of 6", | ||
"Sandbox_Tutorial_Step_2": " | "Sandbox_Tutorial_Step_2": "2 of 6", | ||
"Sandbox_Tutorial_Step_3": " | "Sandbox_Tutorial_Step_3": "3 of 6", | ||
"Sandbox_Tutorial_Step_4": " | "Sandbox_Tutorial_Step_4": "4 of 6", | ||
"Sandbox_Tutorial_Step_5": " | "Sandbox_Tutorial_Step_5": "5 of 6", | ||
"Sandbox_Tutorial_Step_6": " | "Sandbox_Tutorial_Step_6": "6 of 6", | ||
"Sandbox_Tutorial_Ultimate": "Unleash your Ultimate", | |||
"Sandbox_Tutorial_UltimateAbility": "{s:Ability4Name2}", | |||
"Sandbox_Tutorial_UltimateAbility_desc": "Press {g:citadel_binding:'Ability4'} to cast your Ultimate.", | |||
"Sandbox_Tutorial_Ultimate_desc": "Kill Troopers ({i:troopers_remaining} remaining)", | |||
"Sandbox_Tutorial_Unlock_Abilities": "Unlock Your Abilities", | "Sandbox_Tutorial_Unlock_Abilities": "Unlock Your Abilities", | ||
"Sandbox_Tutorial_Unlock_Abilities_desc": "Hold {g:citadel_binding:'Default.Scoreboard'} to unlock new abilities.", | "Sandbox_Tutorial_Unlock_Abilities_desc": "Hold {g:citadel_binding:'Default.Scoreboard'} to unlock new abilities.", | ||
"Sandbox_Tutorial_Upgrades": "Upgrade | "Sandbox_Tutorial_Upgrades": "Upgrade Ability", | ||
"Sandbox_Tutorial_Upgrades_desc": "Hold {g:citadel_binding:'Default.Scoreboard'} | "Sandbox_Tutorial_Upgrades_desc": "Hold {g:citadel_binding:'Default.Scoreboard'} Ability Points.", | ||
"Sandbox_Tutorial_Zipline": "Ride the | "Sandbox_Tutorial_Zipline": "Ride the Zipline", | ||
"Sandbox_Tutorial_Zipline_desc": " | "Sandbox_Tutorial_Zipline_desc": "Aim at the Zipline, then hold {g:citadel_binding:'Default.Mantle'} to ride it to your Guardian.", | ||
"Scoreboard": "Scoreboard", | "Scoreboard": "Scoreboard", | ||
"ScrapDamage_label": "Damage", | "ScrapDamage_label": "Damage", | ||
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"TurretMoveSlowPercent_label": "Turret Movement Slow", | "TurretMoveSlowPercent_label": "Turret Movement Slow", | ||
"TurretMoveSlowPercent_postfix": "%", | "TurretMoveSlowPercent_postfix": "%", | ||
"Tutorial_BrawlBots": "Street Brawl (Bots)", | |||
"Tutorial_BrawlBots_Desc": "Try a Street Brawl match against Bots", | |||
"Tutorial_Recommended": "Recommended", | |||
"UberChargeTime_label": "Uber Charge Time", | "UberChargeTime_label": "Uber Charge Time", | ||
"UberChargeTime_postfix": "s", | "UberChargeTime_postfix": "s", | ||
| Line 8,436: | Line 8,466: | ||
"citadel_ability_bull_heal_desc": "Drain health from nearby enemies in front of you, dealing {g:citadel_inline_attribute:'SpiritDPS'} and {g:citadel_inline_attribute:'Healing'} for a portion of the damage dealt.", | "citadel_ability_bull_heal_desc": "Drain health from nearby enemies in front of you, dealing {g:citadel_inline_attribute:'SpiritDPS'} and {g:citadel_inline_attribute:'Healing'} for a portion of the damage dealt.", | ||
"citadel_ability_bull_heal_quip": "Drain health from nearby enemies in front of you", | "citadel_ability_bull_heal_quip": "Drain health from nearby enemies in front of you", | ||
"citadel_ability_bull_heal_t3_desc": "+\u003Cspan class=\"highlight\"\ | "citadel_ability_bull_heal_t3_desc": "+\u003Cspan class=\"highlight\"\u003E20\u003C/span\u003E DPS and \u003Cspan class=\"highlight\"\u003EImproved damage scaling\u003C/span\u003E", | ||
"citadel_ability_bull_leap": "Seismic Impact", | "citadel_ability_bull_leap": "Seismic Impact", | ||
"citadel_ability_bull_leap_desc": "Leap high into the air before crashing into the ground, dealing {g:citadel_inline_attribute:'SpiritDamage'} and applying {g:citadel_inline_attribute:'Stun'}.", | "citadel_ability_bull_leap_desc": "Leap high into the air before crashing into the ground, dealing {g:citadel_inline_attribute:'SpiritDamage'} and applying {g:citadel_inline_attribute:'Stun'}.", | ||
| Line 10,056: | Line 10,086: | ||
"guide_movement_slide_header": "Slide", | "guide_movement_slide_header": "Slide", | ||
"guide_movement_zipline_desc": "Hold {g:citadel_binding:'Zipline'} to get on the line.\u003Cbr\u003E\u003Cbr\u003EYou can jump off by pressing {g:citadel_binding:'Mantle'}", | "guide_movement_zipline_desc": "Hold {g:citadel_binding:'Zipline'} to get on the line.\u003Cbr\u003E\u003Cbr\u003EYou can jump off by pressing {g:citadel_binding:'Mantle'}", | ||
"guide_movement_zipline_header": " | "guide_movement_zipline_header": "Ziplines", | ||
"guide_neutrals_desc": "There are many neutral creatures lurking around the map. Defeat them to earn souls.\u003Cbr\u003E\u003Cbr\u003ESometimes, a powerful creature will appear at the center of the map… defeating it will offer your team great power.", | "guide_neutrals_desc": "There are many neutral creatures lurking around the map. Defeat them to earn souls.\u003Cbr\u003E\u003Cbr\u003ESometimes, a powerful creature will appear at the center of the map… defeating it will offer your team great power.", | ||
"guide_neutrals_header": "Neutrals", | "guide_neutrals_header": "Neutrals", | ||
| Line 10,071: | Line 10,101: | ||
"guide_the_map_guardians_header": "Guardians", | "guide_the_map_guardians_header": "Guardians", | ||
"guide_the_map_header": "Overview", | "guide_the_map_header": "Overview", | ||
"guide_the_map_lanes_desc": "There are three lanes, each with a | "guide_the_map_lanes_desc": "There are three lanes, each with a zipline that players can ride to move quickly.", | ||
"guide_the_map_lanes_header": "Lanes", | "guide_the_map_lanes_header": "Lanes", | ||
"guide_the_map_main_header": "Overview", | "guide_the_map_main_header": "Overview", | ||
| Line 10,392: | Line 10,422: | ||
"hero_necro": "Graves", | "hero_necro": "Graves", | ||
"hero_necro:n": "Graves", | "hero_necro:n": "Graves", | ||
"hero_necro_lore": "The daughter of high-power defense attorneys, Darcy Graves grew up in a home where every conversation was a debate, argument, or negotiation. It was exhausting. But while her parents were often too busy meeting with clients or working on cases to bond with her, the dead were always there to listen.\u003Cbr\u003E\u003Cbr\u003EGraves enjoyed her time in the cemetery. It was a quiet place to calm her thoughts and talk through her problems... but one day her | "hero_necro_lore": "The daughter of high-power defense attorneys, Darcy Graves grew up in a home where every conversation was a debate, argument, or negotiation. It was exhausting. But while her parents were often too busy meeting with clients or working on cases to bond with her, the dead were always there to listen.\u003Cbr\u003E\u003Cbr\u003EGraves enjoyed her time in the cemetery. It was a quiet place to calm her thoughts and talk through her problems...but one day her one-sided conversations started to change.\u003Cbr\u003E\u003Cbr\u003EIt began with a faint whisper. A woman's voice that seemed to respond to Graves' complaints. Intrigued, the teenager listened...and followed the voice's instructions until it guided her to a lead-lined box buried in Van Cortlandt Park. But while most high school students would freak out if they were to unearth a severed lich hand, Graves was certainly not most teens. The hand now free of its prison, the lich's voice grew stronger... It had spent years looking to find a student she could pass her knowledge to, and Graves was eager to learn.\u003Cbr\u003E\u003Cbr\u003ENow a fledgling necromancer, Darcy balances not only her homework at Blackmore Academy...but the demands of graveyard denizens, each of whom have their own unfinished business that they seek her aid in resolving.", | ||
"hero_necro_search": "Graves", | "hero_necro_search": "Graves", | ||
"hero_necro_search:n": "Graves", | "hero_necro_search:n": "Graves", | ||
| Line 10,717: | Line 10,747: | ||
"menu_play_lane_training_desc": "Learn the early game with a friendly hero to guide the way.", | "menu_play_lane_training_desc": "Learn the early game with a friendly hero to guide the way.", | ||
"menu_play_lane_training_time_est": "8 Minutes", | "menu_play_lane_training_time_est": "8 Minutes", | ||
"menu_play_learn_to_play_desc": " | "menu_play_learn_to_play_desc": "Learn the basics to get started", | ||
"menu_play_low_priority_matchmaking:f": "Your party is in the Low Priority matchmaking queue as a result of you or a party member abandoning matches or inappropriate behavior reported by other players. \u003Cbr\u003E\u003Cbr\u003EYou must win \u003Cspan class=\"LowPriGamesText\"\u003E{i:low_pri_games_remaining}\u003C/span\u003E {low_pri_games_remaining, plural, one{game} other{games}} in the Low Priority queue or remove the penalized party member to return to normal matchmaking.", | "menu_play_low_priority_matchmaking:f": "Your party is in the Low Priority matchmaking queue as a result of you or a party member abandoning matches or inappropriate behavior reported by other players. \u003Cbr\u003E\u003Cbr\u003EYou must win \u003Cspan class=\"LowPriGamesText\"\u003E{i:low_pri_games_remaining}\u003C/span\u003E {low_pri_games_remaining, plural, one{game} other{games}} in the Low Priority queue or remove the penalized party member to return to normal matchmaking.", | ||
"menu_play_matchmaking": "Play a standard match against other players", | "menu_play_matchmaking": "Play a standard match against other players", | ||
| Line 10,727: | Line 10,757: | ||
"menu_play_roster_button": "Play", | "menu_play_roster_button": "Play", | ||
"menu_play_sandbox_desc": "Test Hero abilities, movement, and items", | "menu_play_sandbox_desc": "Test Hero abilities, movement, and items", | ||
"menu_play_sandbox_time_est": " | "menu_play_sandbox_time_est": "3 Minutes", | ||
"menu_play_unavailable_in_party": "Unavailable while in Party", | "menu_play_unavailable_in_party": "Unavailable while in Party", | ||
"menu_play_unavailable_in_queue": "Unavailable while in Queue", | "menu_play_unavailable_in_queue": "Unavailable while in Queue", | ||
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"upgrade_celestial_guidance_desc": "Applies an extremely powerful cleanse that replenishes your allies globally.", | "upgrade_celestial_guidance_desc": "Applies an extremely powerful cleanse that replenishes your allies globally.", | ||
"upgrade_chain_lightning": "Tesla Bullets", | "upgrade_chain_lightning": "Tesla Bullets", | ||
"upgrade_chain_lightning_desc": "Your bullets have a chance to \u003Cspan class=\"highlight\"\u003Eshock\u003C/span\u003E your target. | "upgrade_chain_lightning_desc": "Your bullets have a chance to \u003Cspan class=\"highlight\"\u003Eshock\u003C/span\u003E your target. The \u003Cspan class=\"highlight\"\u003Eshock\u003C/span\u003E will jump to a nearby enemy.", | ||
"upgrade_chain_lightning_search": "Tesla Bullets", | "upgrade_chain_lightning_search": "Tesla Bullets", | ||
"upgrade_cheat_death": "Cheat Death", | "upgrade_cheat_death": "Cheat Death", | ||
| Line 11,415: | Line 11,445: | ||
"upgrade_clip_size_search": "Extended Magazine", | "upgrade_clip_size_search": "Extended Magazine", | ||
"upgrade_cloak_of_opportunity": "Cloak of Opportunity", | "upgrade_cloak_of_opportunity": "Cloak of Opportunity", | ||
"upgrade_cloak_of_opportunity_desc": "Block the next debuff that would apply \u003Cspan class=\"highlight\"\u003Emovement lock, Stun, Chained, Immobilize, or Sleep\u003C/span\u003E and become \u003Cspan class=\"highlight\"\u003EUnstoppable\u003C/span\u003E. | "upgrade_cloak_of_opportunity_desc": "Block the next debuff that would apply \u003Cspan class=\"highlight\"\u003Emovement lock, Stun, Chained, Immobilize, or Sleep\u003C/span\u003E and become \u003Cspan class=\"highlight\"\u003EUnstoppable\u003C/span\u003E. Also gain a \u003Cspan class=\"highlight\"\u003EBarrier\u003C/span\u003E and bonus {g:citadel_inline_attribute:'MoveSpeed'}", | ||
"upgrade_cloaking_device_active": "Shadow Weave", | "upgrade_cloaking_device_active": "Shadow Weave", | ||
"upgrade_cloaking_device_active_ambush_desc": "\u003Cbr\u003EAttacking or using an ability will end your stealth and start an \u003Cspan class=\"highlight\"\u003Eambush\u003C/span\u003E, temporarily granting you bonus \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EMelee Damage\u003C/span\u003E.", | "upgrade_cloaking_device_active_ambush_desc": "\u003Cbr\u003EAttacking or using an ability will end your stealth and start an \u003Cspan class=\"highlight\"\u003Eambush\u003C/span\u003E, temporarily granting you bonus \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EMelee Damage\u003C/span\u003E.", | ||
| Line 11,479: | Line 11,509: | ||
"upgrade_eldritch_shot_desc": "Your next bullet applies a powerful debuff reducing the enemy's damage output, healing and movement speed. It also deals {g:citadel_inline_attribute:'BonusSpiritDamage'} based on the targets current Health. \u003Cbr\u003E\u003Cbr\u003EThe bullet is larger and penetrates through targets.", | "upgrade_eldritch_shot_desc": "Your next bullet applies a powerful debuff reducing the enemy's damage output, healing and movement speed. It also deals {g:citadel_inline_attribute:'BonusSpiritDamage'} based on the targets current Health. \u003Cbr\u003E\u003Cbr\u003EThe bullet is larger and penetrates through targets.", | ||
"upgrade_electric_slippers": "Electric Slippers", | "upgrade_electric_slippers": "Electric Slippers", | ||
"upgrade_electric_slippers_desc": "When sliding, evade bullets, gain fire rate and deal damage to enemies around you. | "upgrade_electric_slippers_desc": "When sliding, evade bullets, gain fire rate and deal damage to enemies around you. \u003Cspan class=\"diminish\"\u003E\u003Cbr\u003E\u003Cbr\u003ECooldown is per target.\u003C/span\u003E", | ||
"upgrade_enchanted_holsters": "Spellslinger", | "upgrade_enchanted_holsters": "Spellslinger", | ||
"upgrade_enchanted_holsters_desc": "While in-combat whenever you cast an ability or item, gain a stacking buff that improves fire rate and reload speed. \u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EEach stack refreshes the duration.\u003C/span\u003E", | "upgrade_enchanted_holsters_desc": "While in-combat whenever you cast an ability or item, gain a stacking buff that improves fire rate and reload speed. \u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EEach stack refreshes the duration.\u003C/span\u003E", | ||
| Line 11,496: | Line 11,526: | ||
"upgrade_ethereal_bullets_search": "Mercurial Magnum", | "upgrade_ethereal_bullets_search": "Mercurial Magnum", | ||
"upgrade_express_shot": "Express Shot", | "upgrade_express_shot": "Express Shot", | ||
"upgrade_express_shot_desc": "Your next attack will \u003Cspan class=\"highlight\"\u003Efire twice\u003C/span\u003E in quick succession with \u003Cspan class=\"highlight\"\u003Eincreased damage\u003C/span\u003E and velocity. | "upgrade_express_shot_desc": "Your next attack will \u003Cspan class=\"highlight\"\u003Efire twice\u003C/span\u003E in quick succession with \u003Cspan class=\"highlight\"\u003Eincreased damage\u003C/span\u003E and velocity. This attack consumes extra ammo.", | ||
"upgrade_express_shot_search": "Express Shot", | "upgrade_express_shot_search": "Express Shot", | ||
"upgrade_extra_charge": "Extra Charge", | "upgrade_extra_charge": "Extra Charge", | ||
| Line 11,518: | Line 11,548: | ||
"upgrade_glass_cannon": "Glass Cannon", | "upgrade_glass_cannon": "Glass Cannon", | ||
"upgrade_glass_cannon2": "Glass Cannon v2", | "upgrade_glass_cannon2": "Glass Cannon v2", | ||
"upgrade_glass_cannon2_desc": "Each hero kill grants \u003Cspan class=\"highlight\"\u003Epermanent Weapon Damage\u003C/span\u003E (up to a max of {s:MaxStacks} times). | "upgrade_glass_cannon2_desc": "Each hero kill grants \u003Cspan class=\"highlight\"\u003Epermanent Weapon Damage\u003C/span\u003E (up to a max of {s:MaxStacks} times). Death results in the loss of 1 stack.", | ||
"upgrade_glass_cannon2_search": "Glass Cannon v2", | "upgrade_glass_cannon2_search": "Glass Cannon v2", | ||
"upgrade_glass_cannon_desc": "Each hero kill grants \u003Cspan class=\"highlight\"\u003Epermanent Fire Rate\u003C/span\u003E (up to a max of {s:MaxStacks} times). | "upgrade_glass_cannon_desc": "Each hero kill grants \u003Cspan class=\"highlight\"\u003Epermanent Fire Rate\u003C/span\u003E (up to a max of {s:MaxStacks} times). Death results in the loss of 1 stack.", | ||
"upgrade_glass_cannon_plus1": "Glass Cannon +1", | "upgrade_glass_cannon_plus1": "Glass Cannon +1", | ||
"upgrade_glass_cannon_search": "Glass Cannon", | "upgrade_glass_cannon_search": "Glass Cannon", | ||
| Line 11,623: | Line 11,653: | ||
"upgrade_magic_burst_search": "Mystic Burst", | "upgrade_magic_burst_search": "Mystic Burst", | ||
"upgrade_magic_carpet": "Magic Carpet", | "upgrade_magic_carpet": "Magic Carpet", | ||
"upgrade_magic_carpet_desc": "Summon a Magic Carpet that will \u003Cspan class=\"highlight\"\u003Efly\u003C/span\u003E you away. | "upgrade_magic_carpet_desc": "Summon a Magic Carpet that will \u003Cspan class=\"highlight\"\u003Efly\u003C/span\u003E you away. While flying you are immune to slows and doing any action will dismiss the carpet. \u003Cspan class=\"diminish\"\u003E\u003Cbr\u003ECannot use abilities while the carpet is being summoned.\u003C/span\u003E", | ||
"upgrade_magic_carpet_search": "Magic Carpet", | "upgrade_magic_carpet_search": "Magic Carpet", | ||
"upgrade_magic_clarity_desc": "On ability or item use, gain a \u003Cspan class=\"highlight\"\u003Emove speed\u003C/span\u003E bonus for {s:AbilityDuration}s. | "upgrade_magic_clarity_desc": "On ability or item use, gain a \u003Cspan class=\"highlight\"\u003Emove speed\u003C/span\u003E bonus for {s:AbilityDuration}s. Your next ability cast will remove the move speed bonus and apply a \u003Cspan class=\"highlight\"\u003ESpirit\u003C/span\u003E bonus to that ability.", | ||
"upgrade_magic_missile": "Conjure Missiles", | "upgrade_magic_missile": "Conjure Missiles", | ||
"upgrade_magic_missile_search": "Conjure Missiles", | "upgrade_magic_missile_search": "Conjure Missiles", | ||
| Line 11,667: | Line 11,697: | ||
"upgrade_mystic_reverb_search": "Mystic Reverb", | "upgrade_mystic_reverb_search": "Mystic Reverb", | ||
"upgrade_mystical_piano": "Mystical Piano", | "upgrade_mystical_piano": "Mystical Piano", | ||
"upgrade_mystical_piano_desc": "After a short delay, enemies in the target area will be stunned and have their stamina depleted. | "upgrade_mystical_piano_desc": "After a short delay, enemies in the target area will be stunned and have their stamina depleted. After the stun they will be temporarily dazed.", | ||
"upgrade_non_player_bonus": "Monster Rounds", | "upgrade_non_player_bonus": "Monster Rounds", | ||
"upgrade_non_player_bonus_sacrifice": "Cultist Sacrifice", | "upgrade_non_player_bonus_sacrifice": "Cultist Sacrifice", | ||
| Line 11,678: | Line 11,708: | ||
"upgrade_omnicharge_pendant": "Omnicharge Signet", | "upgrade_omnicharge_pendant": "Omnicharge Signet", | ||
"upgrade_omnicharge_pendant_charges": "Bonus Charges", | "upgrade_omnicharge_pendant_charges": "Bonus Charges", | ||
"upgrade_omnicharge_pendant_desc": "Imbue any active non-ultimate ability with \u003Cspan class=\"highlight\"\u003EBonus Ability Charges\u003C/span\u003E. | "upgrade_omnicharge_pendant_desc": "Imbue any active non-ultimate ability with \u003Cspan class=\"highlight\"\u003EBonus Ability Charges\u003C/span\u003E. Already charged abilities recieve more bonus charges.", | ||
"upgrade_patrons_blessing": "Mystic Conduit", | "upgrade_patrons_blessing": "Mystic Conduit", | ||
"upgrade_patrons_blessing_desc": "Provides yourself and allies with a powerful spirit focused aura. Has reduced values on allies.", | "upgrade_patrons_blessing_desc": "Provides yourself and allies with a powerful spirit focused aura. Has reduced values on allies.", | ||
| Line 11,686: | Line 11,716: | ||
"upgrade_personal_rejuvenator_search": "Rebirth", | "upgrade_personal_rejuvenator_search": "Rebirth", | ||
"upgrade_phantom_strike": "Phantom Strike", | "upgrade_phantom_strike": "Phantom Strike", | ||
"upgrade_phantom_strike_desc": "\u003Cspan class=\"highlight\"\u003ETeleport\u003C/span\u003E to an enemy target and pull them to the ground. | "upgrade_phantom_strike_desc": "\u003Cspan class=\"highlight\"\u003ETeleport\u003C/span\u003E to an enemy target and pull them to the ground. Dealing \u003Cspan class=\"highlight\"\u003Edamage\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003EMove speed\u003C/span\u003E reduction and \u003Cspan class=\"highlight\"\u003EDisarm\u003C/span\u003E.", | ||
"upgrade_phantom_strike_search": "Phantom Strike", | "upgrade_phantom_strike_search": "Phantom Strike", | ||
"upgrade_prism_blast": "Prism Blast", | "upgrade_prism_blast": "Prism Blast", | ||
| Line 11,764: | Line 11,794: | ||
"upgrade_sharpshooter_search": "Sharpshooter", | "upgrade_sharpshooter_search": "Sharpshooter", | ||
"upgrade_shivas_bracelet": "Frostbite Charm", | "upgrade_shivas_bracelet": "Frostbite Charm", | ||
"upgrade_shivas_bracelet_desc": "Imbued ability has its \u003Cspan class=\"highlight\"\u003ECooldown reduced\u003C/span\u003E and gains \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E. | "upgrade_shivas_bracelet_desc": "Imbued ability has its \u003Cspan class=\"highlight\"\u003ECooldown reduced\u003C/span\u003E and gains \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E. When the ability deals damage, \u003Cspan class=\"highlight\"\u003Efreeze\u003C/span\u003E the target and apply \u003Cspan class=\"highlight\"\u003Ebonus damage\u003C/span\u003E. \u003Cspan class=\"diminish\"\u003E\u003Cbr\u003E\u003Cbr\u003ECooldown is per target.\u003C/span\u003E", | ||
"upgrade_shrink_ray": "Shrink Ray", | "upgrade_shrink_ray": "Shrink Ray", | ||
"upgrade_shrink_ray/modifier_shrink_ray": "Shrink Ray", | "upgrade_shrink_ray/modifier_shrink_ray": "Shrink Ray", | ||
| Line 11,772: | Line 11,802: | ||
"upgrade_silencer_search": "Silencer", | "upgrade_silencer_search": "Silencer", | ||
"upgrade_siphon_bullets": "Siphon Bullets", | "upgrade_siphon_bullets": "Siphon Bullets", | ||
"upgrade_siphon_bullets_desc_passive2": "Your bullets temporarily \u003Cspan class=\"highlight\"\u003Esteal Max HP\u003C/span\u003E from enemies. Enemies regain their stolen health when the debuff expires. | "upgrade_siphon_bullets_desc_passive2": "Your bullets temporarily \u003Cspan class=\"highlight\"\u003Esteal Max HP\u003C/span\u003E from enemies. Enemies regain their stolen health when the debuff expires. Permanently steal {s:StealPerKill} stacks of health if a siphoned target dies and lose {s:StackLostPerDeath} stacks if you die.", | ||
"upgrade_siphon_bullets_search": "Siphon Bullets", | "upgrade_siphon_bullets_search": "Siphon Bullets", | ||
"upgrade_slowing_bullets": "Slowing Bullets", | "upgrade_slowing_bullets": "Slowing Bullets", | ||
| Line 11,799: | Line 11,829: | ||
"upgrade_spirit_burn": "Spirit Burn", | "upgrade_spirit_burn": "Spirit Burn", | ||
"upgrade_spirit_burn/modifier_proc_watcher/modifier_debuff": "Spirit Burn", | "upgrade_spirit_burn/modifier_proc_watcher/modifier_debuff": "Spirit Burn", | ||
"upgrade_spirit_burn_desc": "Dealing significant \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E to an enemy within {s:DamageThresholdDuration}s causes an explosion dealing damage and a burn to nearby enemies. | "upgrade_spirit_burn_desc": "Dealing significant \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E to an enemy within {s:DamageThresholdDuration}s causes an explosion dealing damage and a burn to nearby enemies. While burning, enemies take damage over time and receive reduced healing.\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EDeals half-damage and has half-cooldown on non-heroes.\u003C/span\u003E", | ||
"upgrade_spirit_burn_search": "Spirit Burn", | "upgrade_spirit_burn_search": "Spirit Burn", | ||
"upgrade_spirit_sap": "Spirit Sap", | "upgrade_spirit_sap": "Spirit Sap", | ||
| Line 11,808: | Line 11,838: | ||
"upgrade_spirit_snatch_search": "Spirit Snatch", | "upgrade_spirit_snatch_search": "Spirit Snatch", | ||
"upgrade_split_shot": "Split Shot", | "upgrade_split_shot": "Split Shot", | ||
"upgrade_split_shot_desc": "Make your weapon fire \u003Cspan class=\"highlight\"\u003Emultishot\u003C/span\u003E. \u003Cbr\u003E\u003Cbr\u003E Hitting more than one Hero per attack will grant a \u003Cspan class=\"highlight\"\u003Estacking weapon damage bonus\u003C/span\u003E. | "upgrade_split_shot_desc": "Make your weapon fire \u003Cspan class=\"highlight\"\u003Emultishot\u003C/span\u003E. \u003Cbr\u003E\u003Cbr\u003E Hitting more than one Hero per attack will grant a \u003Cspan class=\"highlight\"\u003Estacking weapon damage bonus\u003C/span\u003E. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ETargets can only be hit once per multishot.\u003C/span\u003E", | ||
"upgrade_split_shot_desc_02": "Splitshot Multi-Hit Bonus", | "upgrade_split_shot_desc_02": "Splitshot Multi-Hit Bonus", | ||
"upgrade_split_shot_search": "Split Shot", | "upgrade_split_shot_search": "Split Shot", | ||
| Line 11,872: | Line 11,902: | ||
"upgrade_ultimate_burst_search": "Lightning Scroll", | "upgrade_ultimate_burst_search": "Lightning Scroll", | ||
"upgrade_unstable_concoction": "Unstable Concoction", | "upgrade_unstable_concoction": "Unstable Concoction", | ||
"upgrade_unstable_concoction_desc": "Consume a concotion that grants you increased \u003Cspan class=\"highlight\"\u003Espeed, health, spirit and weapon damage\u003C/span\u003E. | "upgrade_unstable_concoction_desc": "Consume a concotion that grants you increased \u003Cspan class=\"highlight\"\u003Espeed, health, spirit and weapon damage\u003C/span\u003E. After a short duration \u003Cspan class=\"highlight\"\u003Eyou die and explode\u003C/span\u003E, stunning nearby enemies and dealing damage based on your maximum health.", | ||
"upgrade_unstoppable": "Unstoppable", | "upgrade_unstoppable": "Unstoppable", | ||
"upgrade_unstoppable_desc": "Temporarily suppress \u003Cspan class=\"highlight\"\u003Enegative status effects\u003C/span\u003E and become \u003Cspan class=\"highlight\"\u003Eimmune\u003C/span\u003E to \u003Cspan class=\"highlight\"\u003EStun, Silence, Sleep, Root, and Disarm\u003C/span\u003E. \u003Cbr\u003ECannot be used while \u003Cspan class=\"highlight\"\u003EStunned\u003C/span\u003E or \u003Cspan class=\"highlight\"\u003ESlept\u003C/span\u003E.", | "upgrade_unstoppable_desc": "Temporarily suppress \u003Cspan class=\"highlight\"\u003Enegative status effects\u003C/span\u003E and become \u003Cspan class=\"highlight\"\u003Eimmune\u003C/span\u003E to \u003Cspan class=\"highlight\"\u003EStun, Silence, Sleep, Root, and Disarm\u003C/span\u003E. \u003Cbr\u003ECannot be used while \u003Cspan class=\"highlight\"\u003EStunned\u003C/span\u003E or \u003Cspan class=\"highlight\"\u003ESlept\u003C/span\u003E.", | ||
| Line 11,889: | Line 11,919: | ||
"upgrade_warp_stone_search": "Warp Stone", | "upgrade_warp_stone_search": "Warp Stone", | ||
"upgrade_weapon_backstabber": "Backstabber", | "upgrade_weapon_backstabber": "Backstabber", | ||
"upgrade_weapon_backstabber_desc": "Attacking enemies from behind with your weapon or melee opens a wound dealing {g:citadel_inline_attribute:'SpiritDPS'} and reducing their bullet resist. | "upgrade_weapon_backstabber_desc": "Attacking enemies from behind with your weapon or melee opens a wound dealing {g:citadel_inline_attribute:'SpiritDPS'} and reducing their bullet resist. During this time, if you or any allies are near the target, will see them \u003Cspan class=\"highlight\"\u003Ethrough walls\u003C/span\u003E and be given {g:citadel_inline_attribute:'BonusMoveSpeed'}.", | ||
"upgrade_weapon_backstabber_search": "Backstabber", | "upgrade_weapon_backstabber_search": "Backstabber", | ||
"upgrade_weapon_shielding": "Weapon Shielding", | "upgrade_weapon_shielding": "Weapon Shielding", | ||