Data:Lang en.json: Difference between revisions

Deadbot (talk | contribs)
Deadbot v1.6.1-6338
Deadbot (talk | contribs)
Deadbot v1.8.1-6359
Line 40: Line 40:
"AbilityButtonHint_Detonate": "Detonate",
"AbilityButtonHint_Detonate": "Detonate",
"AbilityButtonHint_DetonateDjinnBomb": "Detonate Djinn Bomb",
"AbilityButtonHint_DetonateDjinnBomb": "Detonate Djinn Bomb",
"AbilityButtonHint_DragonsFireAscend": "Ascend",
"AbilityButtonHint_DragonsFireDive": "Dive",
"AbilityButtonHint_DragonsFireSpeedDown": "Slow Down",
"AbilityButtonHint_DragonsFireSpeedDown": "Slow Down",
"AbilityButtonHint_DragonsFireSpeedUp": "Speed Up",
"AbilityButtonHint_DragonsFireSpeedUp": "Speed Up",
Line 197: Line 195:
"ActiveFireRate_postfix": "%",
"ActiveFireRate_postfix": "%",
"ActiveFireRate_postvalue_label": "Fire Rate",
"ActiveFireRate_postvalue_label": "Fire Rate",
"ActiveFlightTime_label": "Flight time",
"ActiveFlightTime_postfix": "s",
"ActiveHealAmount_label": "Self Heal",
"ActiveHealAmount_label": "Self Heal",
"ActiveHealAmount_postfix": "HP",
"ActiveHealAmount_postfix": "HP",
Line 247: Line 243:
"AffectedProperty_new_value": "\u003Cspan class=\"AffectedValNew\"\u003E{s:valNew}\u003C/span\u003E",
"AffectedProperty_new_value": "\u003Cspan class=\"AffectedValNew\"\u003E{s:valNew}\u003C/span\u003E",
"AfterProc_conditional": "after proc",
"AfterProc_conditional": "after proc",
"AfterburnDurationBase_label": "Base Burn Duration",
"AfterburnDurationBase_postfix": "s",
"AfterburnDurationBase_postvalue_label": "Base Burn Duration",
"AfterburnDurationMax_label": "Max Burn Duration",
"AfterburnDurationMax_postfix": "s",
"AfterburnDurationMax_postvalue_label": "Max Burn Duration",
"AfterburnExplodeDamage_label": "Explode Damage",
"AfterburnExplodeDamage_label": "Explode Damage",
"AfterburnExplodeRadius_label": "Spread Radius",
"AfterburnExplodeRadius_label": "Spread Radius",
Line 261: Line 263:
"AirControlPercent_postvalue_label": "Air Control",
"AirControlPercent_postvalue_label": "Air Control",
"AirControlPercent_prefix": "{s:sign}",
"AirControlPercent_prefix": "{s:sign}",
"AirDropBuffDuration_label": "Shield Duration",
"AirDropBuffDuration_label": "Buff Duration",
"AirDropBuffDuration_postfix": "s",
"AirDropBuffDuration_postfix": "s",
"AirDropBuffDuration_postvalue_label": "Shield Duration",
"AirDropBuffDuration_postvalue_label": "Buff Duration",
"AirDropBuffDuration_prefix": "",
"AirDropBuffDuration_prefix": "",
"AirDropBulletArmorReduction_label": "Enemy Bullet Resist",
"AirDropBulletArmorReduction_label": "Enemy Bullet Resist",
Line 272: Line 274:
"AirDropBulletResist_postvalue_label": "Ally Bullet Resist",
"AirDropBulletResist_postvalue_label": "Ally Bullet Resist",
"AirDropBulletResist_prefix": "+",
"AirDropBulletResist_prefix": "+",
"AirDropBulletShield_label": "Combat Barrier",
"AirDropBulletShield_label": "Barrier",
"AirDropBulletShield_postfix": "",
"AirDropBulletShield_postfix": "",
"AirDropBulletShield_postvalue_label": "Combat Barrier",
"AirDropBulletShield_postvalue_label": "Barrier",
"AirDropDebuff02Duration_label": "Bullet Resist Duration",
"AirDropDebuff02Duration_label": "Bullet Resist Duration",
"AirDropDebuff02Duration_postfix": "s",
"AirDropDebuff02Duration_postfix": "s",
Line 284: Line 286:
"AirDropExplodeRadius_postfix": "m",
"AirDropExplodeRadius_postfix": "m",
"AirDropExplodeRadius_postvalue_label": "Explode Radius",
"AirDropExplodeRadius_postvalue_label": "Explode Radius",
"AirDropOutgoingDamagePercent_label": "Outgoing Damage Bonus",
"AirDropOutgoingDamagePercent_postfix": "%",
"AirDropOutgoingDamagePercent_postvalue_label": "Outgoing Damage Bonus",
"AirDropSelfCastDelay_label": "Self Cast Time",
"AirDropSelfCastDelay_label": "Self Cast Time",
"AirDropSelfCastDelay_postfix": "s",
"AirDropSelfCastDelay_postfix": "s",
Line 301: Line 306:
"AirSpeedBonus_postvalue_label": "Bonus Air Speed",
"AirSpeedBonus_postvalue_label": "Bonus Air Speed",
"AirSpeedBonus_prefix": "{s:sign}",
"AirSpeedBonus_prefix": "{s:sign}",
"AirSpeedHealthBonus_label": "Healthy Speed Bonus",
"AirSpeedHealthBonus_postfix": "m",
"AllyCooldownReduction_label": "Ally Cooldown Reduction",
"AllyCooldownReduction_postfix": "s",
"AllyDistance_label": "Ally Distance",
"AllyDistance_label": "Ally Distance",
"AllyDistance_postfix": "m",
"AllyDistance_postfix": "m",
Line 496: Line 497:
"BeamWidth_postfix": "m",
"BeamWidth_postfix": "m",
"BeamWidth_postvalue_label": "Beam Width",
"BeamWidth_postvalue_label": "Beam Width",
"BellLifetime_label": "Bell Lifetime",
"BellLifetime_postfix": "s",
"BellLifetime_postvalue_label": "Bell Lifetime",
"BelowHealthThreshold_conditional": "below health threshold",
"BelowHealthThreshold_conditional": "below health threshold",
"BlastAOERadius_postvalue_label": "Blast Radius",
"BlastAOERadius_postvalue_label": "Blast Radius",
Line 637: Line 641:
"BonusDamagePercent_postvalue_label": "Bonus Damage",
"BonusDamagePercent_postvalue_label": "Bonus Damage",
"BonusDamagePercent_prefix": "{s:sign}",
"BonusDamagePercent_prefix": "{s:sign}",
"BonusDamageVsBarrier_postvalue_label": "Bonus Damage vs Barriers",
"BonusDamage_label": "Bonus Damage",
"BonusDamage_label": "Bonus Damage",
"BonusDamage_postvalue_label": "Bonus Damage",
"BonusDamage_postvalue_label": "Bonus Damage",
Line 660: Line 665:
"BonusGoldOnKill_label": "Bonus Souls Per Assassination",
"BonusGoldOnKill_label": "Bonus Souls Per Assassination",
"BonusGoldOnKill_postvalue_label": "Bonus Souls Per Assassination",
"BonusGoldOnKill_postvalue_label": "Bonus Souls Per Assassination",
"BonusGoldPerMinute_postvalue_label": "Soul Value per Minute",
"BonusHeadshotDamage_label": "Bonus Headshot Damage",
"BonusHeadshotDamage_label": "Bonus Headshot Damage",
"BonusHeadshotDamage_postfix": "%",
"BonusHeadshotDamage_postfix": "%",
Line 717: Line 723:
"BonusPerHeadshot_postfix": "%",
"BonusPerHeadshot_postfix": "%",
"BonusPerHeadshot_prefix": "+",
"BonusPerHeadshot_prefix": "+",
"BonusPerMeterPct_label": "Shield Gain Per Meter",
"BonusPerMeterPct_postfix": "%",
"BonusRadius_postfix": "m",
"BonusRadius_postfix": "m",
"BonusRadius_postvalue_label": "Bonus Radius",
"BonusRadius_postvalue_label": "Bonus Radius",
Line 795: Line 799:
"BounceRadius_postfix": "m",
"BounceRadius_postfix": "m",
"BounceRadius_postvalue_label": "Bounce Range",
"BounceRadius_postvalue_label": "Bounce Range",
"BountyDuration_label": "Bounty Duration",
"BountyDuration_postfix": "s",
"BountyDuration_postvalue_label": "Bounty Duration",
"BrowseItems_Desc": "Browse through the item catalog to get yourself ready for your next match!",
"BrowseItems_Desc": "Browse through the item catalog to get yourself ready for your next match!",
"BrowseItems_Title": "Browse Items",
"BrowseItems_Title": "Browse Items",
Line 959: Line 966:
"BulletShieldOnLand_label": "Barrier on Teleport",
"BulletShieldOnLand_label": "Barrier on Teleport",
"BulletShieldOnLand_postvalue_label": "Barrier on Teleport",
"BulletShieldOnLand_postvalue_label": "Barrier on Teleport",
"BulletShieldPerHero_label": "Bullet Shield Per Hero",
"BulletShieldPoints_label": "Bullet Shield",
"BulletShieldPoints_label": "Bullet Shield",
"BulletShieldPoints_postvalue_label": "Bullet Shield",
"BulletShieldPoints_postvalue_label": "Bullet Shield",
Line 996: Line 1,002:
"CDReduceOnPillowHit_prefix": "-",
"CDReduceOnPillowHit_prefix": "-",
"CITADEL_ABILITY_DEBUG_COMMAND_REQUIRES_HERO_TARGET": "Debug command requires hero target",
"CITADEL_ABILITY_DEBUG_COMMAND_REQUIRES_HERO_TARGET": "Debug command requires hero target",
"CITADEL_ABILITY_INVALID_ASLEEP": "You are Asleep",
"CITADEL_ABILITY_INVALID_ASLEEP": "Asleep - Can't Take Action",
"CITADEL_ABILITY_INVALID_BEETLE_TARGET": "Target has beetle",
"CITADEL_ABILITY_INVALID_BEETLE_TARGET": "Target has beetle",
"CITADEL_ABILITY_INVALID_BUSY_WITH_ACTION": "You are busy",
"CITADEL_ABILITY_INVALID_BUSY_WITH_ACTION": "You are busy",
Line 1,002: Line 1,008:
"CITADEL_ABILITY_INVALID_CANT_CAST_NO_CHARGES": "Not enough charges",
"CITADEL_ABILITY_INVALID_CANT_CAST_NO_CHARGES": "Not enough charges",
"CITADEL_ABILITY_INVALID_CANT_USE_OFF_GROUND": "Can't be used off ground",
"CITADEL_ABILITY_INVALID_CANT_USE_OFF_GROUND": "Can't be used off ground",
"CITADEL_ABILITY_INVALID_CHAINED": "You are Chained",
"CITADEL_ABILITY_INVALID_CHAINED": "Movement Abilities Disabled",
"CITADEL_ABILITY_INVALID_CLIP_IS_FULL": "Clip is full",
"CITADEL_ABILITY_INVALID_CLIP_IS_FULL": "Clip is full",
"CITADEL_ABILITY_INVALID_CONSUME_TARGET": "Target can't be consumed",
"CITADEL_ABILITY_INVALID_CONSUME_TARGET": "Target can't be consumed",
"CITADEL_ABILITY_INVALID_DISARMED": "You are Disarmed",
"CITADEL_ABILITY_INVALID_DISARMED": "Gun Disabled",
"CITADEL_ABILITY_INVALID_DOORWAY_NOT_ALLOWED": "Doorways not allowed here",
"CITADEL_ABILITY_INVALID_DOORWAY_NOT_ALLOWED": "Doorways not allowed here",
"CITADEL_ABILITY_INVALID_ENEMY_HEALTH_TOO_LOW": "Enemy health too low",
"CITADEL_ABILITY_INVALID_ENEMY_HEALTH_TOO_LOW": "Enemy health too low",
Line 1,015: Line 1,021:
"CITADEL_ABILITY_INVALID_IN_CAST_DELAY": "Already activated",
"CITADEL_ABILITY_INVALID_IN_CAST_DELAY": "Already activated",
"CITADEL_ABILITY_INVALID_IN_COOLDOWN": "On Cooldown for {f:1:cooldown_seconds}s",
"CITADEL_ABILITY_INVALID_IN_COOLDOWN": "On Cooldown for {f:1:cooldown_seconds}s",
"CITADEL_ABILITY_INVALID_MUTED": "Muted disabling abilities and items",
"CITADEL_ABILITY_INVALID_MUTED": "Abilities and Items Disabled",
"CITADEL_ABILITY_INVALID_NOTHING_TO_REFRESH": "Nothing to refresh",
"CITADEL_ABILITY_INVALID_NOTHING_TO_REFRESH": "Nothing to refresh",
"CITADEL_ABILITY_INVALID_NOT_ALIVE": "Must Be Alive",
"CITADEL_ABILITY_INVALID_NOT_ALIVE": "Must Be Alive",
Line 1,045: Line 1,051:
"CITADEL_ABILITY_INVALID_POSITION": "Invalid Position",
"CITADEL_ABILITY_INVALID_POSITION": "Invalid Position",
"CITADEL_ABILITY_INVALID_PREMATCH": "Match not yet started",
"CITADEL_ABILITY_INVALID_PREMATCH": "Match not yet started",
"CITADEL_ABILITY_INVALID_ROOTED": "You are Immobilized",
"CITADEL_ABILITY_INVALID_ROOTED": "Movement Abilities Disabled",
"CITADEL_ABILITY_INVALID_SILENCED": "Can't use Abilities while Silenced",
"CITADEL_ABILITY_INVALID_SILENCED": "Abilities Disabled",
"CITADEL_ABILITY_INVALID_SILENCED_IDOL": "Can't use Abilities while Holding Urn",
"CITADEL_ABILITY_INVALID_SILENCED_IDOL": "Carrying Urn - Abilities Disabled",
"CITADEL_ABILITY_INVALID_SILENCE_MOVEMENT_ABILITIES": "Movement abilities disabled",
"CITADEL_ABILITY_INVALID_SILENCE_MOVEMENT_ABILITIES": "Movement Abilities Disabled",
"CITADEL_ABILITY_INVALID_STAMINA_DISABLED": "Stamina Disabled",
"CITADEL_ABILITY_INVALID_STAMINA_DISABLED": "Stamina Disabled",
"CITADEL_ABILITY_INVALID_STUNNED": "You are Stunned",
"CITADEL_ABILITY_INVALID_STUNNED": "Stunned - Can't Take Action",
"CITADEL_ABILITY_INVALID_TARGET_OUT_OF_RANGE": "Target out of range",
"CITADEL_ABILITY_INVALID_TARGET_OUT_OF_RANGE": "Out of range",
"CITADEL_ABILITY_INVALID_UNABLE_TO_TELEPORT": "Unable to Teleport",
"CITADEL_ABILITY_INVALID_UNABLE_TO_TELEPORT": "Unable to Teleport",
"CITADEL_ABILITY_INVALID_USING_WEAPON_SCOPE": "Can't be used while aiming",
"CITADEL_ABILITY_INVALID_USING_WEAPON_SCOPE": "Can't be used while aiming",
Line 1,064: Line 1,070:
"CarbineHeadshotBonus_postvalue_label": "HeadShot Bonus",
"CarbineHeadshotBonus_postvalue_label": "HeadShot Bonus",
"CarbineHeadshotBonus_prefix": "+",
"CarbineHeadshotBonus_prefix": "+",
"CardHandDuration_label": "Hand Duration",
"CardHandDuration_postvalue_label": "Hand Duration",
"CardResourceGenPctScale_label": "Card Summon Rate",
"CardResourceGenPctScale_label": "Card Summon Rate",
"CardResourceGenPctScale_postfix": "%",
"CardResourceGenPctScale_postfix": "%",
Line 1,107: Line 1,115:
"ChargeSpeed_postfix": "m",
"ChargeSpeed_postfix": "m",
"ChargeSpeed_postvalue_label": "Charge Speed",
"ChargeSpeed_postvalue_label": "Charge Speed",
"ChargeUpTime_label": "Charge Time",
"ChargeUpTime_postfix": "s",
"ChargedDuration_label": "Charged Duration",
"ChargedDuration_label": "Charged Duration",
"ChargedDuration_postfix": "s",
"ChargedDuration_postfix": "s",
Line 1,122: Line 1,128:
"CharmDamage_label": "Charm Damage",
"CharmDamage_label": "Charm Damage",
"CharmDamage_postvalue_label": "Charm Damage",
"CharmDamage_postvalue_label": "Charm Damage",
"ChronoTimeScale_label": "Paradox Time Acceleration",
"ChronoTimeScale_postfix": "%",
"CitadelCategoryArmor": "Vitality",
"CitadelCategoryArmor": "Vitality",
"CitadelCategoryBuilds": "Build",
"CitadelCategoryBuilds": "Build",
Line 2,876: Line 2,880:
"Citadel_RosterMode_Dev1v1Testing": "Development 1v1 Testing",
"Citadel_RosterMode_Dev1v1Testing": "Development 1v1 Testing",
"Citadel_RosterMode_EditRoster": "Edit Roster",
"Citadel_RosterMode_EditRoster": "Edit Roster",
"Citadel_RosterMode_ExploreMap": "Explore NYC",
"Citadel_RosterMode_HeroLabsMatchmaking": "Hero Labs",
"Citadel_RosterMode_HeroLabsMatchmaking": "Hero Labs",
"Citadel_RosterMode_HeroTesting": "Sandbox Mode",
"Citadel_RosterMode_HeroTesting": "Sandbox Mode",
Line 2,898: Line 2,903:
"Citadel_RosterUpdate_InternalError": "Unexpected error code {d:error_code}.",
"Citadel_RosterUpdate_InternalError": "Unexpected error code {d:error_code}.",
"Citadel_RosterUpdate_InvalidHeroSelection": "Invalid hero selection.",
"Citadel_RosterUpdate_InvalidHeroSelection": "Invalid hero selection.",
"Citadel_RosterUpdate_InvalidMode": "Game mode doesn't support roster edits.",
"Citadel_RosterUpdate_MMBusy": "Match is already being formed.",
"Citadel_RosterUpdate_MMBusy": "Match is already being formed.",
"Citadel_RosterUpdate_NotInMatchmaking": "Not in the matchmaking queue.",
"Citadel_RosterUpdate_NotInMatchmaking": "Not in the matchmaking queue.",
Line 3,382: Line 3,388:
"CloudDuration_label": "Cloud Lifetime",
"CloudDuration_label": "Cloud Lifetime",
"CloudDuration_postfix": "s",
"CloudDuration_postfix": "s",
"ClubSlowPercent_label": "Movement Slow",
"ClubSlowPercent_postfix": "%",
"ClubSlowPercent_postvalue_label": "Movement Slow",
"CombatBarrierPerStack_postvalue_label": "Barrier per Stack",
"CombatBarrierPerStack_postvalue_label": "Barrier per Stack",
"CombatBarrier_label": "Barrier",
"CombatBarrier_label": "Barrier",
Line 3,408: Line 3,417:
"CooldownOnMissReduction_postfix": "%",
"CooldownOnMissReduction_postfix": "%",
"CooldownOnMissReduction_postvalue_label": "Cooldown on miss",
"CooldownOnMissReduction_postvalue_label": "Cooldown on miss",
"CooldownOnMiss_Label": "Cooldown on miss",
"CooldownOnMiss_postfix": "s",
"CooldownReductionFlat_label": "Cooldown Reduction",
"CooldownReductionFlat_label": "Cooldown Reduction",
"CooldownReductionFlat_postfix": "s",
"CooldownReductionFlat_postfix": "s",
Line 3,422: Line 3,429:
"CooldownReductionOnHitMin_postfix": "s",
"CooldownReductionOnHitMin_postfix": "s",
"CooldownReductionOnHitMin_postvalue_label": "Min Reduction",
"CooldownReductionOnHitMin_postvalue_label": "Min Reduction",
"CooldownReductionOnHitNonHero_label": "Cooldown Reduced on Non-Hero Hit",
"CooldownReductionOnHitNonHero_postfix": "s",
"CooldownReductionOnHitNonHero_postvalue_label": "Cooldown Reduced on Non-Hero Hit",
"CooldownReductionOnHitPct_label": "Cooldown Reduction on Hit",
"CooldownReductionOnHitPct_label": "Cooldown Reduction on Hit",
"CooldownReductionOnHitPct_postfix": "%",
"CooldownReductionOnHitPct_postfix": "%",
"CooldownReductionOnHitPct_postvalue_label": "Cooldown Reduction on Hit",
"CooldownReductionOnHitPct_postvalue_label": "Cooldown Reduction on Hit",
"CooldownReductionOnHit_label": "Cooldown Reduced on Hit",
"CooldownReductionOnHit_label": "Cooldown Reduced on Hero Hit",
"CooldownReductionOnHit_postfix": "s",
"CooldownReductionOnHit_postfix": "s",
"CooldownReductionOnHit_postvalue_label": "Cooldown Reduced on Hit",
"CooldownReductionOnHit_postvalue_label": "Cooldown Reduced on Hero Hit",
"CooldownReductionOnKill_label": "Cooldown Reduction",
"CooldownReductionOnKill_label": "Cooldown Reduction",
"CooldownReductionOnKill_postfix": "s",
"CooldownReductionOnKill_postfix": "s",
Line 3,479: Line 3,489:
"CubeHealth_label": "Cube Health",
"CubeHealth_label": "Cube Health",
"CubeHealth_postvalue_label": "Cube Health",
"CubeHealth_postvalue_label": "Cube Health",
"CurrentBonus_label": "Current Bonus:",
"CurrentBonus_postvalue_label": "Current Bonus:",
"CurrentHealthDamagePercentage_label": "Current Health as Damage",
"CurrentHealthDamagePercentage_label": "Current Health as Damage",
"CurrentHealthDamagePercentage_postfix": "%",
"CurrentHealthDamagePercentage_postfix": "%",
Line 3,498: Line 3,510:
"CycleTimePercent_label": "Fire Rate compared to Gun",
"CycleTimePercent_label": "Fire Rate compared to Gun",
"CycleTimePercent_postfix": "%",
"CycleTimePercent_postfix": "%",
"DMarkMaxMarks_label": "Max Marks",
"DMarkMaxMarks_postvalue_label": "Max Marks",
"DMarkMultiplierPerStack_label": "Damage Per Mark",
"DMarkMultiplierPerStack_postfix": "x",
"DMarkMultiplierPerStack_postvalue_label": "Damage Per Mark",
"DMarkProcCD_label": "Per Target Cooldown",
"DMarkProcCD_postfix": "s",
"DMarkProcCD_postvalue_label": "Per Target Cooldown",
"DOTDuration_Label": "Duration",
"DOTDuration_Label": "Duration",
"DOTDuration_postfix": "s",
"DOTDuration_postfix": "s",
Line 3,503: Line 3,523:
"DPSDmgPercent_label": "DPS as Damage",
"DPSDmgPercent_label": "DPS as Damage",
"DPSDmgPercent_postfix": "%",
"DPSDmgPercent_postfix": "%",
"DPSDuration_label": "Damage Duration",
"DPSDuration_postfix": "s",
"DPSIncrease_label": "Damage Increase Rate",
"DPSIncrease_label": "Damage Increase Rate",
"DPSMax_label": "Max DPS",
"DPSMax_label": "Max DPS",
Line 3,564: Line 3,582:
"DamageIncrease_postvalue_label": "Damage Taken",
"DamageIncrease_postvalue_label": "Damage Taken",
"DamageIncrease_prefix": "{s:sign}",
"DamageIncrease_prefix": "{s:sign}",
"DamageInterval_label": "Damage Interval",
"DamageInterval_postfix": "s",
"DamageMaxDisplay_label": "Max Damage",
"DamageMaxDisplay_label": "Max Damage",
"DamageMax_label": "Maximum Damage",
"DamageMax_label": "Maximum Damage",
Line 3,750: Line 3,766:
"DevMenu_UnstickHero": "Unstick Hero",
"DevMenu_UnstickHero": "Unstick Hero",
"DevMenu_UnstickHeroTooltip": "Early Development Tool - Use to Unstick Hero if caught in world geometry",
"DevMenu_UnstickHeroTooltip": "Early Development Tool - Use to Unstick Hero if caught in world geometry",
"DiamondResistShred_label": "Bullet and Spirit Resist Reduction",
"DiamondResistShred_postfix": "%",
"DiamondResistShred_postvalue_label": "Bullet and Spirit Resist Reduction",
"DisarmDuration_label": "Disarm Duration",
"DisarmDuration_label": "Disarm Duration",
"DisarmDuration_postfix": "s",
"DisarmDuration_postfix": "s",
Line 3,772: Line 3,791:
"DragonTravelRange_postfix": "m",
"DragonTravelRange_postfix": "m",
"DragonTravelRange_postvalue_label": "Dragon Travel Range",
"DragonTravelRange_postvalue_label": "Dragon Travel Range",
"DragonsFireBurnDuration_label": "Burn Duration",
"DragonsFireBurnDuration_postfix": "s",
"DrainPulseRadius_label": "Drain Pulse Radius",
"DrainPulseRadius_label": "Drain Pulse Radius",
"DrainPulseRadius_postfix": "m",
"DrainPulseRadius_postfix": "m",
Line 3,781: Line 3,798:
"DrifterNearbyRangeCheck_postfix": "m",
"DrifterNearbyRangeCheck_postfix": "m",
"DrifterNearbyRangeCheck_postvalue_label": "Drifter Nearby",
"DrifterNearbyRangeCheck_postvalue_label": "Drifter Nearby",
"DrifterRend_SpiritDamage_label": "Damage",
"DrifterRend_SpiritDamage_postvalue_label": "Damage",
"DroneBonusMoveSpeed_label": "Move Speed",
"DroneBonusMoveSpeed_label": "Move Speed",
"DroneBonusMoveSpeed_postfix": "",
"DroneBonusMoveSpeed_postfix": "",
Line 3,843: Line 3,862:
"EnemyHealthPercent_label": "Enemy health threshold",
"EnemyHealthPercent_label": "Enemy health threshold",
"EnemyHealthPercent_postfix": "%",
"EnemyHealthPercent_postfix": "%",
"EnemyHealthPercent_postvalue_label": "Enemy health threshold",
"EnemyHealthPercent_postvalue_label": "Enemy Health Threshold",
"EnemyLaunchHeight_label": "Enemy Launch Height",
"EnemyLaunchHeight_label": "Enemy Launch Height",
"EnemyLaunchHeight_postfix": "m",
"EnemyLaunchHeight_postfix": "m",
Line 3,946: Line 3,965:
"FaradayCageDuration_label": "Cage Duration",
"FaradayCageDuration_label": "Cage Duration",
"FaradayCageHealth_label": "Cage Health",
"FaradayCageHealth_label": "Cage Health",
"FastFireBullets_label": "Fast Fire Shots",
"FastFireDuration_label": "Fast Fire Duration",
"FastFireDuration_postfix": "s",
"FencerLungeBaseDamage_label": "Base Hold Damage",
"FencerLungeBaseDamage_label": "Base Hold Damage",
"FencerLungeBaseDamage_postvalue_label": "Base Hold Damage",
"FencerLungeBaseDamage_postvalue_label": "Base Hold Damage",
Line 4,038: Line 4,054:
"FlatHealthHealing_label": "Healing Amount",
"FlatHealthHealing_label": "Healing Amount",
"FlatHealthHealing_postvalue_label": "Healing Amount",
"FlatHealthHealing_postvalue_label": "Healing Amount",
"FlightControlEnabled_label": "Flight Speed",
"FlightControlEnabled_postfix": "m",
"FlightControlEnabled_postvalue_label": "Flight Speed",
"FloatMoveSpeed_label": "Float Speed",
"FloatMoveSpeed_label": "Float Speed",
"FloatMoveSpeed_postfix": "m",
"FloatMoveSpeed_postfix": "m",
Line 4,045: Line 4,064:
"FlyingBulletResist_postfix": "%",
"FlyingBulletResist_postfix": "%",
"FlyingBulletResist_postvalue_label": "Bullet Resist",
"FlyingBulletResist_postvalue_label": "Bullet Resist",
"FlyingItemCastRange_label": "Item Range",
"FlyingItemCastRange_postfix": "%",
"FlyingItemCastRange_postvalue_label": "Item Range",
"FlyingItemCastRange_prefix": "+",
"Force_label": "Blast Force",
"Force_label": "Blast Force",
"FreezeBuildUpTime_label": "Freeze buildup time",
"FreezeBuildUpTime_label": "Freeze buildup time",
Line 4,051: Line 4,074:
"FreezeDuration_postfix": "s",
"FreezeDuration_postfix": "s",
"FreezeDuration_postvalue_label": "Freeze Duration",
"FreezeDuration_postvalue_label": "Freeze Duration",
"FriendlyBulletDamageBonus_label": "Ally Weapon Damage",
"FriendlyBulletDamageBonus_postfix": "%",
"FriendlyBulletDamageBonus_postvalue_label": "Ally Weapon Damage",
"FriendlyBulletDamageBonus_prefix": "+",
"FriendlyTargetCooldown": "Ally Target Cooldown",
"FriendlyTargetCooldown": "Ally Target Cooldown",
"FriendlyTargetCooldown_label": "Friendly Cooldown",
"FriendlyTargetCooldown_label": "Friendly Cooldown",
"FriendlyTargetCooldown_postfix": "s",
"FriendlyTargetCooldown_postfix": "s",
"FriendlyTimeBoost_label": "Time acceleration",
"FullChargeDamage_label": "Full Charge Damage",
"FullChargeDamage_label": "Full Charge Damage",
"FullChargeDamage_postvalue_label": "Full Charge Damage",
"FullChargeDamage_postvalue_label": "Full Charge Damage",
Line 4,192: Line 4,218:
"GlassCannon_SlowPercent_postvalue_label": "Bullet Slow Proc",
"GlassCannon_SlowPercent_postvalue_label": "Bullet Slow Proc",
"GlassCannon_SlowPercent_prefix": "+",
"GlassCannon_SlowPercent_prefix": "+",
"GoldPerMinute_postvalue_label": "Souls per Minute",
"GoldPerMinute_prefix": "{s:sign}",
"GooDuration_label": "Puddle Duration",
"GooDuration_label": "Puddle Duration",
"GooDuration_postfix": "s",
"GooDuration_postfix": "s",
Line 4,304: Line 4,332:
"HealOnCounterSpell_postvalue_label": "Healing",
"HealOnCounterSpell_postvalue_label": "Healing",
"HealOnHit_postvalue_label": "Heal On Hit",
"HealOnHit_postvalue_label": "Heal On Hit",
"HealOnKillPct_label": "Heal On Isolation Kill",
"HealOnKillPct_label": "Missing Health as Healing",
"HealOnKillPct_postfix": "%",
"HealOnKillPct_postfix": "%",
"HealOnKillPct_postvalue_label": "Heal On Isolation Kill",
"HealOnKillPct_postvalue_label": "Missing Health as Healing",
"HealOnKill_label": "Heal On Hero Kill",
"HealOnKill_label": "Heal On Hero Kill",
"HealOnKill_postvalue_label": "Heal On Hero Kill",
"HealOnKill_postvalue_label": "Heal On Hero Kill",
Line 4,391: Line 4,419:
"Health_postvalue_label": "Health",
"Health_postvalue_label": "Health",
"Health_prefix": "",
"Health_prefix": "",
"HeartHeal_label": "Heal",
"HeartHeal_postvalue_label": "Heal",
"HeatDPS_label": "Heat Powered DPS",
"HeatDPS_label": "Heat Powered DPS",
"HeatDamage_label": "Heat Powered Damage",
"HeatDamage_label": "Heat Powered Damage",
Line 4,634: Line 4,664:
"InlineAttribute_WeaponDamage": "weapon damage",
"InlineAttribute_WeaponDamage": "weapon damage",
"InterruptCooldown_label": "Interrupt Cooldown",
"InterruptCooldown_label": "Interrupt Cooldown",
"InterruptCooldown_postfix": "s",
"InterruptCooldown_postvalue_label": "Interrupt Cooldown",
"InterruptCooldown_postvalue_label": "Interrupt Cooldown",
"InvisDuration_label": "Invisibility Duration",
"InvisDuration_label": "Invisibility Duration",
Line 4,807: Line 4,838:
"ItemTypeDescNoLevel": "Level %s1",
"ItemTypeDescNoLevel": "Level %s1",
"Item_Rejuvenator": "Rejuvenator",
"Item_Rejuvenator": "Rejuvenator",
"JokerExtraCards_label": "Split Cards",
"JokerExtraCards_postvalue_label": "Split Cards",
"JumpVelocity_label": "Jump Velocity",
"JumpVelocity_label": "Jump Velocity",
"JumpVelocity_postfix": "m",
"JumpVelocity_postfix": "m",
Line 4,843: Line 4,876:
"LaunchDamage_label": "Knockback Damage",
"LaunchDamage_label": "Knockback Damage",
"LaunchDamage_postfix": "",
"LaunchDamage_postfix": "",
"LaunchWindowCooldown_label": "Cooldown",
"LaunchWindowCooldown_postfix": "s",
"LaunchWindowCooldown_postvalue_label": "Cooldown",
"LaunchWindowDuration_label": "Launch Window",
"LaunchWindowDuration_postfix": "s",
"LaunchWindowDuration_postvalue_label": "Launch Window",
"LeashRadius_label": "Max Leash Radius",
"LeashRadius_label": "Max Leash Radius",
"LeashRadius_postfix": "m",
"LeashRadius_postfix": "m",
Line 5,264: Line 5,291:
"MaxBonusBulletDamage_postvalue_label": "Max Damage",
"MaxBonusBulletDamage_postvalue_label": "Max Damage",
"MaxBonusBulletDamage_prefix": "",
"MaxBonusBulletDamage_prefix": "",
"MaxBonusMoveSpeedPercent_postfix": "%",
"MaxBonusMoveSpeedPercent_postvalue_label": "Max Move Speed",
"MaxBounces_label": "Bounces",
"MaxBounces_label": "Bounces",
"MaxBounces_postvalue_label": "Bounces",
"MaxBounces_postvalue_label": "Bounces",
Line 5,269: Line 5,298:
"MaxBulletResist_postfix": "%",
"MaxBulletResist_postfix": "%",
"MaxBulletResist_postvalue_label": "Max Bullet Resist",
"MaxBulletResist_postvalue_label": "Max Bullet Resist",
"MaxCards_label": "Hand Size",
"MaxCards_postvalue_label": "Hand Size",
"MaxChargeDuration_label": "Full Charge Time",
"MaxChargeDuration_label": "Full Charge Time",
"MaxChargeDuration_postfix": "s",
"MaxChargeDuration_postfix": "s",
Line 5,274: Line 5,305:
"MaxCharges_label": "Max Charges",
"MaxCharges_label": "Max Charges",
"MaxClipBonus_label": "Max Clip Bonus",
"MaxClipBonus_label": "Max Clip Bonus",
"MaxCooldownReductionsFromHits_label": "Max Cooldown Reduction",
"MaxCooldownReductionsFromHits_postvalue_label": "Max Cooldown Reduction",
"MaxDPS_label": "Max DPS",
"MaxDPS_label": "Max DPS",
"MaxDPS_postvalue_label": "Max DPS",
"MaxDPS_postvalue_label": "Max DPS",
Line 5,303: Line 5,336:
"MaxGravestones_label": "Max Gravestones",
"MaxGravestones_label": "Max Gravestones",
"MaxGravestones_postvalue_label": "Max Gravestones",
"MaxGravestones_postvalue_label": "Max Gravestones",
"MaxGroundDashReductionPercent_label": "Max Dash Slow",
"MaxGroundDashReductionPercent_postfix": "%",
"MaxGroundDashReductionPercent_postvalue_label": "Max Dash Slow",
"MaxHPDamage_label": "Max Health Damage",
"MaxHPDamage_label": "Max Health Damage",
"MaxHPDamage_postfix": "%",
"MaxHPDamage_postfix": "%",
Line 5,362: Line 5,398:
"MaxStacks_label": "Max Stacks",
"MaxStacks_label": "Max Stacks",
"MaxStacks_postvalue_label": "Max Stacks",
"MaxStacks_postvalue_label": "Max Stacks",
"MaxStaminaRestore_label": "Max Stamina Restore",
"MaxStaminaRestore_postvalue_label": "Max Stamina Restore",
"MaxStolenAttackDamage_postfix": "%",
"MaxStolenAttackDamage_postfix": "%",
"MaxStolenAttackDamage_postvalue_label": "Max Weapon Damage Stolen",
"MaxStolenAttackDamage_postvalue_label": "Max Weapon Damage Stolen",
Line 5,432: Line 5,470:
"MinBonusBulletDamage_postvalue_label": "Min Damage",
"MinBonusBulletDamage_postvalue_label": "Min Damage",
"MinBonusBulletDamage_prefix": "",
"MinBonusBulletDamage_prefix": "",
"MinBonusMoveSpeedPercent_postfix": "%",
"MinBonusMoveSpeedPercent_postvalue_label": "Min Move Speed",
"MinChargeDamagePercent_label": "No Charge Damage",
"MinChargeDamagePercent_label": "No Charge Damage",
"MinChargeDamagePercent_postfix": "%",
"MinChargeDamagePercent_postfix": "%",
Line 5,442: Line 5,482:
"MinDistance_postfix": "m",
"MinDistance_postfix": "m",
"MinDistance_postvalue_label": "Min Range",
"MinDistance_postvalue_label": "Min Range",
"MinDuration_label": "Min Duration",
"MinDuration_postfix": "s",
"MinExplosionDamage_label": "Min Explosion Damage:",
"MinExplosionDamage_label": "Min Explosion Damage:",
"MinExplosionDamage_postfix": "",
"MinExplosionDamage_postfix": "",
Line 5,466: Line 5,504:
"MinSlowDuration_postfix": "s",
"MinSlowDuration_postfix": "s",
"MinSlowDuration_postvalue_label": "Min Time-Stop",
"MinSlowDuration_postvalue_label": "Min Time-Stop",
"MinStaminaRestore_label": "Min Stamina Restore",
"MinStaminaRestore_postvalue_label": "Min Stamina Restore",
"MinStunDuration_label": "Min Stun Duration",
"MinStunDuration_label": "Min Stun Duration",
"MinStunDuration_postfix": "s",
"MinStunDuration_postfix": "s",
Line 5,478: Line 5,518:
"MinimumSleepTime_postfix": "s",
"MinimumSleepTime_postfix": "s",
"MinimumSleepTime_postvalue_label": "Min Sleep Time",
"MinimumSleepTime_postvalue_label": "Min Sleep Time",
"MirageDjinnsMarkMaxStacks_label": "Max Multiplier",
"MirageDjinnsMarkMaxStacks_postfix": "x",
"MirageDjinnsMarkMaxStacks_postvalue_label": "Max Multiplier",
"MirageFireScarabsHealthSteal_label": "Max Health Steal",
"MirageFireScarabsHealthSteal_label": "Max Health Steal",
"MirageFireScarabsHealthSteal_postvalue_label": "Max Health Steal",
"MirageFireScarabsHealthSteal_postvalue_label": "Max Health Steal",
Line 5,529: Line 5,566:
"MoveSpeedBonus_postvalue_label": "Move Speed",
"MoveSpeedBonus_postvalue_label": "Move Speed",
"MoveSpeedBonus_prefix": "{s:sign}",
"MoveSpeedBonus_prefix": "{s:sign}",
"MoveSpeedDuration_label": "Move Speed",
"MoveSpeedDuration_postfix": "s",
"MoveSpeedDuration_postvalue_label": "Move Speed",
"MoveSpeedDuration_prefix": "+",
"MoveSpeedFriendlyBuff_label": "Ally Move Speed",
"MoveSpeedFriendlyBuff_label": "Ally Move Speed",
"MoveSpeedFriendlyBuff_postfix": "m/s",
"MoveSpeedFriendlyBuff_postfix": "m/s",
Line 5,576: Line 5,609:
"MovementSpeedSlow_postfix": "%",
"MovementSpeedSlow_postfix": "%",
"MovementSpeedSlow_postvalue_label": "Movement Slow",
"MovementSpeedSlow_postvalue_label": "Movement Slow",
"MultiSwap_label": "Multi Target Radius",
"MultiSwap_postfix": "m",
"MultiSwap_postvalue_label": "Multi Target Radius",
"MyRosterAddHeroes": "Add Heroes",
"MyRosterAddHeroes": "Add Heroes",
"MyRosterAssignedOpenTesting": "Open Testing",
"MyRosterAssignedOpenTesting": "Open Testing",
Line 5,842: Line 5,878:
"PoisonDuration_postvalue_label": "Duration",
"PoisonDuration_postvalue_label": "Duration",
"PostBounceDamage_label": "Post-Bounce Damage",
"PostBounceDamage_label": "Post-Bounce Damage",
"PostCastDelay_postfix": "s",
"PostCubeBuffDuration_label": "Buff Duration",
"PostCubeBuffDuration_label": "Buff Duration",
"PostCubeBuffDuration_postfix": "s",
"PostCubeBuffDuration_postfix": "s",
Line 5,863: Line 5,898:
"PrepareTime_postfix": "s",
"PrepareTime_postfix": "s",
"ProcAmmoConsumed_label": "Extra Ammo Consumed",
"ProcAmmoConsumed_label": "Extra Ammo Consumed",
"ProcAmmoConsumed_postfix": "%",
"ProcAmmoConsumed_postfix": "",
"ProcAmmoConsumed_postvalue_label": "Extra Ammo Consumed",
"ProcAmmoConsumed_postvalue_label": "Extra Ammo Consumed",
"ProcBonusMagicDamageEscalation_label": "Escalating Spirit Damage",
"ProcBonusMagicDamageEscalation_postvalue_label": "Escalating Spirit Damage",
"ProcBonusMagicDamageEscalation_prefix": "{s:sign}",
"ProcBonusMagicDamage_label": "Spirit Damage",
"ProcBonusMagicDamage_label": "Spirit Damage",
"ProcBonusMagicDamage_postvalue_label": "Spirit Damage",
"ProcBonusMagicDamage_postvalue_label": "Spirit Damage",
Line 5,894: Line 5,926:
"ProcMaxRange_postfix": "m",
"ProcMaxRange_postfix": "m",
"ProcMaxRange_postvalue_label": "Proc Max Range",
"ProcMaxRange_postvalue_label": "Proc Max Range",
"ProcRadius_label": "Close Range",
"ProcRadius_postfix": "m",
"ProcRadius_postvalue_label": "Close Range",
"ProjectileAmount_label": "Projectile Amount",
"ProjectileAmount_label": "Projectile Amount",
"ProjectileAmount_postvalue_label": "Projectile Amount",
"ProjectileAmount_postvalue_label": "Projectile Amount",
Line 5,919: Line 5,954:
"PulseGrenadeDebuffDuration_postfix": "s",
"PulseGrenadeDebuffDuration_postfix": "s",
"PulseGrenadeDebuffDuration_postvalue_label": "Amp Duration",
"PulseGrenadeDebuffDuration_postvalue_label": "Amp Duration",
"PulseGrenadeTimeSlow_label": "Time Slow",
"PulseGrenadeTimeSlow_postfix": "%",
"PulseGrenadeTimeSlow_postvalue_label": "Time Slow",
"PulseInterval_label": "Pulse Interval",
"PulseInterval_label": "Pulse Interval",
"PulseInterval_postfix": "s",
"PulseInterval_postfix": "s",
Line 5,929: Line 5,967:
"PushToTalk": "Push to talk",
"PushToTalk": "Push to talk",
"Quicksilver_conditional": "after using ability",
"Quicksilver_conditional": "after using ability",
"RadiusIncreasePerPulse_label": "Radius Per Pulse",
"RadiusIncreasePerPulse_postfix": "m",
"RadiusIncreasePerPulse_postvalue_label": "Radius Per Pulse",
"RadiusPerSecond_label": "Radius Growth",
"RadiusPerSecond_label": "Radius Growth",
"RadiusPerSecond_postfix": "m",
"RadiusPerSecond_postfix": "m",
Line 5,938: Line 5,979:
"RampDuration_label": "Ramp Duration",
"RampDuration_label": "Ramp Duration",
"RampDuration_postfix": "s",
"RampDuration_postfix": "s",
"RangeForBonusDamage_label": "Range for Bonus Damage",
"RangeForBonusDamage_label": "Close Range",
"RangeForBonusDamage_postfix": "m",
"RangeForBonusDamage_postfix": "m",
"RangeForBonusDamage_postvalue_label": "Range for Bonus Damage",
"RangeForBonusDamage_postvalue_label": "Close Range",
"Range_label": "Range",
"Range_label": "Range",
"Range_postfix": "m",
"Range_postfix": "m",
Line 6,102: Line 6,143:
"SalvageDuration_postfix": "s",
"SalvageDuration_postfix": "s",
"SalvageDuration_postvalue_label": "Max Duration",
"SalvageDuration_postvalue_label": "Max Duration",
"SandPhantomProcCooldown_label": "Cooldown Between Multiplier",
"SandPhantomProcCooldown_postfix": "s",
"SandPhantomProcCooldown_postvalue_label": "Cooldown Between Multiplier",
"Sandbox_Tutorial_Abilities": "Use an Ability",
"Sandbox_Tutorial_Abilities": "Use an Ability",
"Sandbox_Tutorial_Abilities_Cast_desc": "Press {g:citadel_binding:'Ability1'} to Cast",
"Sandbox_Tutorial_Abilities_Cast_desc": "Press {g:citadel_binding:'Ability1'} to Cast",
Line 6,184: Line 6,222:
"SelfMovementBonus_postfix": "m",
"SelfMovementBonus_postfix": "m",
"SelfMovementBonus_prefix": "+",
"SelfMovementBonus_prefix": "+",
"SellBonusSouls_label": "Sell Bonus Souls:",
"SellBonusSouls_postvalue_label": "Sell Bonus Souls:",
"SellBonusSouls_postvalue_prefix": "{g:citadel_inline_attribute:'SoulsIcon'}",
"SenseRange_label": "Sense Range",
"SenseRange_label": "Sense Range",
"SequentialHitScalePct_postfix": "%",
"SequentialHitScalePct_postfix": "%",
Line 6,271: Line 6,312:
"SingleAbilityCooldownReduction_postvalue_label": "Ability Cooldown Reduction",
"SingleAbilityCooldownReduction_postvalue_label": "Ability Cooldown Reduction",
"SingleAbilityCooldownReduction_prefix": "{s:sign}",
"SingleAbilityCooldownReduction_prefix": "{s:sign}",
"SiphonBullets_HealthStealPctHero_label": "Max HP Steal",
"SiphonBullets_HealthStealPctHero_postfix": "%",
"SiphonBullets_HealthStealPctHero_postvalue_label": "Max HP Steal",
"SiphonRadius_label": "Activate Radius",
"SiphonRadius_label": "Activate Radius",
"SiphonRadius_postfix": "m",
"SiphonRadius_postfix": "m",
Line 6,309: Line 6,353:
"SlideScale_postvalue_label": "Slide Distance",
"SlideScale_postvalue_label": "Slide Distance",
"SlideScale_prefix": "+",
"SlideScale_prefix": "+",
"SlowAuraPercent_label": "Enemy Movement Slow",
"SlowAuraPercent_postfix": "%",
"SlowAuraPercent_postvalue_label": "Enemy Movement Slow",
"SlowAuraRadius_label": "Slow Radius",
"SlowAuraRadius_postfix": "m",
"SlowAuraRadius_postvalue_label": "Slow Radius",
"SlowCoatingDuration_label": "Slowing Coating Slow Duration",
"SlowCoatingDuration_label": "Slowing Coating Slow Duration",
"SlowCoatingDuration_postfix": "",
"SlowCoatingDuration_postfix": "",
Line 6,362: Line 6,400:
"SnowballSpeed_postvalue_label": "Velocity",
"SnowballSpeed_postvalue_label": "Velocity",
"SoulProjectileRadius_label": "Projectile Radius",
"SoulProjectileRadius_label": "Projectile Radius",
"SpadeDamageBonus_label": "Bonus Damage",
"SpadeDamageBonus_postfix": "%",
"SpadeDamageBonus_postvalue_label": "Bonus Damage",
"SpawnTimePenalty_label": "Increased Respawn Time",
"SpawnTimePenalty_label": "Increased Respawn Time",
"SpawnTimePenalty_postfix": "s",
"SpawnTimePenalty_postfix": "s",
Line 6,379: Line 6,420:
"SpeedBoostPercent_postfix": "%",
"SpeedBoostPercent_postfix": "%",
"SpeedBoostPercent_prefix": "{s:sign}",
"SpeedBoostPercent_prefix": "{s:sign}",
"SpeedBuildDuration_postfix": "s",
"SpeedBuildDuration_postvalue_label": "Time for Max Bonus",
"SpeedBurstSpeed_label": "Max Dash Speed",
"SpeedBurstSpeed_label": "Max Dash Speed",
"SpeedBurstSpeed_postfix": "m",
"SpeedBurstSpeed_postfix": "m",
Line 6,392: Line 6,435:
"SpellAmplificationPercent_postvalue_label": "Spirit Power",
"SpellAmplificationPercent_postvalue_label": "Spirit Power",
"SpellAmplificationPercent_prefix": "{s:sign}",
"SpellAmplificationPercent_prefix": "{s:sign}",
"SpellLifestealNonHero_label": "Spirit Lifesteal (Non-Hero)",
"SpellLifestealNonHero_postfix": "%",
"SpellLifestealNonHero_postvalue_label": "Spirit Lifesteal (Non-Hero)",
"SpellLifesteal_label": "Spirit Lifesteal",
"SpellLifesteal_postfix": "%",
"SpellLifesteal_postvalue_label": "Spirit Lifesteal",
"SpellParryDuration_label": "Spell Parry Duration",
"SpellParryDuration_label": "Spell Parry Duration",
"SpellParryDuration_postfix": "s",
"SpellParryDuration_postfix": "s",
Line 6,406: Line 6,443:
"SpellSlingerHeadshots_SpiritShredPerStack_postfix": "%",
"SpellSlingerHeadshots_SpiritShredPerStack_postfix": "%",
"SpellSlingerHeadshots_SpiritShredPerStack_postvalue_label": "Spirit Resist on Headshot",
"SpellSlingerHeadshots_SpiritShredPerStack_postvalue_label": "Spirit Resist on Headshot",
"SphereRadius_label": "Sphere Radius",
"SphereRadius_postfix": "m",
"SpiderCount_label": "Spiders Released",
"SpiderCount_label": "Spiders Released",
"SpiderCount_postvalue_label": "Spiders Released",
"SpiderCount_postvalue_label": "Spiders Released",
Line 6,422: Line 6,457:
"SpinDuration_postvalue_label": "Spin Duration",
"SpinDuration_postvalue_label": "Spin Duration",
"SpinUpTime_postfix": "s",
"SpinUpTime_postfix": "s",
"SpiritBonus_label": "Bonus Spirit",
"SpiritBonus_postvalue_label": "Bonus Spirit",
"SpiritCount_label": "Energy Spirits",
"SpiritCount_label": "Energy Spirits",
"SpiritDamagePerAttack_label": "Spirit Damage Proc",
"SpiritDamagePerAttack_label": "Spirit Damage Proc",
Line 6,497: Line 6,534:
"StackingGoldPerMinute_postvalue_label": "Souls per Minute",
"StackingGoldPerMinute_postvalue_label": "Souls per Minute",
"StacksPerShot_label": "Stacks Per Shot",
"StacksPerShot_label": "Stacks Per Shot",
"StacksRequiredForSlow_label": "Multiplier Required for Slow",
"StacksRequiredForSlow_postvalue_label": "Multiplier Required for Slow",
"StageDuration_label": "Duration",
"StageDuration_label": "Duration",
"StageDuration_postfix": "s",
"StageDuration_postfix": "s",
Line 6,523: Line 6,558:
"StaminaReduction_label": "Stamina Reduction",
"StaminaReduction_label": "Stamina Reduction",
"StaminaReduction_postvalue_label": "Stamina Reduction",
"StaminaReduction_postvalue_label": "Stamina Reduction",
"StaminaRegenPenalty_postfix": "%",
"StaminaRegenPercent_label": "Stamina Regen",
"StaminaRegenPercent_label": "Stamina Regen",
"StaminaRegenPercent_postfix": "%",
"StaminaRegenPercent_postfix": "%",
"StaminaRegenPercent_postvalue_label": "Stamina Regen",
"StaminaRegenPercent_postvalue_label": "Stamina Regen",
"StaminaRestore_label": "Stamina Restored",
"StaminaRestore_postfix": "",
"StaminaRestore_postvalue_label": "Stamina Restored",
"StaminaToRemove_label": "Stamina Drain",
"StaminaToRemove_label": "Stamina Drain",
"StaminaToRestore_label": "Stamina Restored",
"StaminaToRestore_label": "Stamina Restored",
Line 6,979: Line 7,016:
"SwapTotalDamage_label": "Swap Damage",
"SwapTotalDamage_label": "Swap Damage",
"SwapTotalDamage_postvalue_label": "Swap Damage",
"SwapTotalDamage_postvalue_label": "Swap Damage",
"SwapTotalHeal_label": "Heal Over Swap Time",
"SwordSlow_label": "Movement Penalty",
"SwordSlow_label": "Movement Penalty",
"SwordSlow_suffix": "%",
"SwordSlow_suffix": "%",
Line 7,014: Line 7,050:
"TargetsPerTick_postfix": "",
"TargetsPerTick_postfix": "",
"TargetsPerTick_postvalue_label": "Targets Hit Per Shot",
"TargetsPerTick_postvalue_label": "Targets Hit Per Shot",
"TechAmpLinger_label": "Spirit Amp Duration",
"TechAmpLinger_postfix": "s",
"TechAmpPerBullet_label": "Spirit Amp Per Shot",
"TechAmpPerBullet_postfix": "%",
"TechArmorDamageReductionPerStack_label": "Spirit Resistance per Stack",
"TechArmorDamageReductionPerStack_label": "Spirit Resistance per Stack",
"TechArmorDamageReductionPerStack_postfix": "%",
"TechArmorDamageReductionPerStack_postfix": "%",
Line 7,129: Line 7,161:
"TechShieldPerSecond_label": "Spirit Shield Added",
"TechShieldPerSecond_label": "Spirit Shield Added",
"TechShieldPerSecond_postfix": "/s",
"TechShieldPerSecond_postfix": "/s",
"TeleportCompletedTime_label": "Wait Time",
"TeleportCompletedTime_postfix": "s",
"TeleportCompletedTime_postvalue_label": "Wait Time",
"TeleportDamage_label": "Blink Damage",
"TeleportDamage_label": "Blink Damage",
"TeleportDamage_postvalue_label": "Blink Damage",
"TeleportDamage_postvalue_label": "Blink Damage",
Line 7,151: Line 7,186:
"TetherDuration_postfix": "s",
"TetherDuration_postfix": "s",
"TetherDuration_postvalue_label": "Tether Duration",
"TetherDuration_postvalue_label": "Tether Duration",
"TetherLength_label": "Tether Length",
"TetherLength_postfix": "m",
"TetherRadius_label": "Tether Radius",
"TetherRadius_label": "Tether Radius",
"TetherRadius_postfix": "m",
"TetherRadius_postfix": "m",
Line 7,172: Line 7,205:
"ThrowRange_postfix": "m",
"ThrowRange_postfix": "m",
"TickDamage_label": "Damage per bomb tick",
"TickDamage_label": "Damage per bomb tick",
"TimeBankSpeedBonus_label": "Time acceleration",
"TimeBankSpeedBonus_postfix": "%",
"TimeBankSpeedDurationMax_label": "Accelerated Duration",
"TimeBankSpeedDurationMax_postfix": "s",
"TimeBeforeCursed_label": "Time Until Cursed",
"TimeBeforeCursed_label": "Time Until Cursed",
"TimeBeforeCursed_postfix": "s",
"TimeBeforeCursed_postfix": "s",
Line 7,183: Line 7,212:
"TimeBetweenShots_label": "Time between shots",
"TimeBetweenShots_label": "Time between shots",
"TimeBetweenShots_postfix": "",
"TimeBetweenShots_postfix": "",
"TimeFreeze_label": "Time Freeze",
"TimeFreeze_postfix": "s",
"TimeSaveDuration_label": "Max Charge Time",
"TimeSaveDuration_postfix": "s",
"TimeSaveSpeedPenaltyDuration_label": "Time Penalty Duration",
"TimeSaveSpeedPenaltyDuration_postfix": "s",
"TimeSaveSpeedPenalty_label": "Time Penalty",
"TimeSaveSpeedPenalty_postfix": "%",
"TimeScaleDuration_label": "Time Stop Duration",
"TimeScaleDuration_label": "Time Stop Duration",
"TimeScaleDuration_postfix": "s",
"TimeScaleDuration_postfix": "s",
Line 7,205: Line 7,226:
"TimeWallHeight_postfix": "m",
"TimeWallHeight_postfix": "m",
"TimeWallHeight_postvalue_label": "Wall Height",
"TimeWallHeight_postvalue_label": "Wall Height",
"TimeWallTimeScaleFriendly_label": "Ally Bullet Speed",
"TimeWallTimeScaleFriendly_postfix": "x",
"TimeWallTimeScaleFriendly_postvalue_label": "Ally Bullet Speed",
"TimeWallWidth_label": "Wall Width",
"TimeWallWidth_label": "Wall Width",
"TimeWallWidth_postfix": "m",
"TimeWallWidth_postfix": "m",
"TimeWallWidth_postvalue_label": "Wall Width",
"TimeWallWidth_postvalue_label": "Wall Width",
"TornadoDuration_label": "Tornado Lifetime",
"TornadoDuration_postfix": "s",
"TorrentDelay_Label": "Torrent Delay",
"TorrentDelay_Label": "Torrent Delay",
"TorrentDuration_Label": "Torrent Duration",
"TorrentDuration_Label": "Torrent Duration",
"TorrentRadius_Label": "Torrent Radius",
"TorrentRadius_Label": "Torrent Radius",
"TorrentRadius_postfix": "m",
"TorrentRadius_postfix": "m",
"TossDistance_label": "Throw Range",
"TossDistance_postfix": "m",
"TossDistance_postvalue_label": "Throw Range",
"TossDuration_postfix": "s",
"TossDuration_postfix": "s",
"TossDuration_postvalue_label": "Duration",
"TossDuration_postvalue_label": "Duration",
"TotalBolts_label": "Magic Bolts",
"TotalBolts_label": "Magic Bolts",
"TotalBolts_postvalue_label": "Magic Bolts",
"TotalBolts_postvalue_label": "Magic Bolts",
"TotalDamage_label": "Total Damage",
"TotalDamage_postvalue_label": "Total Damage",
"TotalHealthRegen_label": "Total HP Regen",
"TotalHealthRegen_label": "Total HP Regen",
"TotalHealthRegen_postvalue_label": "Total HP Regen",
"TotalHealthRegen_postvalue_label": "Total HP Regen",
Line 7,235: Line 7,258:
"TrailDuration_postvalue_label": "Trail Duration",
"TrailDuration_postvalue_label": "Trail Duration",
"TrickShotTargetCount_label": "Targets Per Shot",
"TrickShotTargetCount_label": "Targets Per Shot",
"TriggerDelay_label": "Explosion Delay",
"TriggerDelay_postfix": "s",
"TriggerDelay_postvalue_label": "Explosion Delay",
"TrooperLifetime_label": "Trooper lifetime",
"TrooperLifetime_label": "Trooper lifetime",
"TrooperLifetime_postfix": "s",
"TrooperLifetime_postfix": "s",
Line 7,302: Line 7,322:
"VenomMissingHealthDamagePercentage_postfix": "%",
"VenomMissingHealthDamagePercentage_postfix": "%",
"VenomMissingHealthDamagePercentage_postvalue_label": "Missing Health Damage",
"VenomMissingHealthDamagePercentage_postvalue_label": "Missing Health Damage",
"VictimStackDuration_label": "Multiplier Duration",
"VictimStackDuration_label": "Djinn's Mark Duration",
"VictimStackDuration_postfix": "s",
"VictimStackDuration_postfix": "s",
"VictimStackDuration_postvalue_label": "Multiplier Duration",
"VictimStackDuration_postvalue_label": "Djinn's Mark Duration",
"VisionDistance_label": "Vision Range",
"VisionDistance_label": "Vision Range",
"VisionDistance_postfix": "m",
"VisionDistance_postfix": "m",
Line 7,375: Line 7,395:
"WeaponPowerAttribute_Desc": "%s1 to any weapon damage bonus",
"WeaponPowerAttribute_Desc": "%s1 to any weapon damage bonus",
"WeaponPowerAttribute_Desc_0": "no additional weapon damage bonuses",
"WeaponPowerAttribute_Desc_0": "no additional weapon damage bonuses",
"WeaponPowerBonusDuration_label": "Bonus Courage Duration",
"WeaponPowerBonus_label": "Bonus Courage",
"WeaponPowerDebuff_label": "Weapon Damage",
"WeaponPowerDebuff_label": "Weapon Damage",
"WeaponPowerDebuff_postfix": "%",
"WeaponPowerDebuff_postfix": "%",
Line 7,461: Line 7,479:
"ability_afterburn_SpiritSteal_AMP": "Afterburn Damage Amp",
"ability_afterburn_SpiritSteal_AMP": "Afterburn Damage Amp",
"ability_afterburn_burn_header": "Burn Effect:",
"ability_afterburn_burn_header": "Burn Effect:",
"ability_afterburn_desc": "Weapon hits build up a burning effect, dealing {g:citadel_inline_attribute:'SpiritDPS'}. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EBullets and abilities refresh the burn duration.",
"ability_afterburn_desc": "Weapon hits build up a burning effect, dealing {g:citadel_inline_attribute:'SpiritDPS'}. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EAbilities refresh the base burn duration.",
"ability_afterburn_quip": "Shoot enemies to set them on fire",
"ability_afterburn_quip": "Shoot enemies to set them on fire",
"ability_afterburn_t1_desc": "Burn Effect: \u003Cspan class=\"highlight\"\u003E-20%\u003C/span\u003E Spirit Damage",
"ability_afterburn_t2_desc": "Burn Effect: \u003Cspan class=\"highlight\"\u003E-35%\u003C/span\u003E Spirit Damage",
"ability_afterburn_t3_desc": "\u003Cspan class=\"highlight\"\u003E+3s\u003C/span\u003E Max Burn Duration",
"ability_ammo_pouch": "Bandolier",
"ability_ammo_pouch": "Bandolier",
"ability_ammo_pouch_desc": "Large increase to Heavy's ammo",
"ability_ammo_pouch_desc": "Large increase to Heavy's ammo",
Line 7,482: Line 7,501:
"ability_blood_bomb_desc": "\u003Cspan class=\"highlight\"\u003ESacrifice some of your health\u003C/span\u003E to launch a bomb that \u003Cspan class=\"highlight\"\u003Edeals damage\u003C/span\u003E after a brief arm time.\u003Cbr\u003ESelf damage type is Spirit and can be mitigated.",
"ability_blood_bomb_desc": "\u003Cspan class=\"highlight\"\u003ESacrifice some of your health\u003C/span\u003E to launch a bomb that \u003Cspan class=\"highlight\"\u003Edeals damage\u003C/span\u003E after a brief arm time.\u003Cbr\u003ESelf damage type is Spirit and can be mitigated.",
"ability_blood_bomb_quip": "Sacrifice some health to launch a damaging bomb",
"ability_blood_bomb_quip": "Sacrifice some health to launch a damaging bomb",
"ability_blood_bomb_t2_desc": "+\u003Cspan class=\"highlight\"\u003E2\u003C/span\u003E Radius and +\u003Cspan class=\"highlight\"\u003E50\u003C/span\u003E Damage.",
"ability_blood_bomb_t3_desc": "Bombs leave a toxic mess on the ground, dealing \u003Cspan class=\"highlight\"\u003E26%\u003C/span\u003E of the original \u003Cspan class=\"highlight\"\u003Edamage per second\u003C/span\u003E, for \u003Cspan class=\"highlight\"\u003E6s\u003C/span\u003E.",
"ability_blood_bomb_t3_desc": "Bombs leave a toxic mess on the ground, dealing \u003Cspan class=\"highlight\"\u003E26%\u003C/span\u003E of the original \u003Cspan class=\"highlight\"\u003Edamage per second\u003C/span\u003E, for \u003Cspan class=\"highlight\"\u003E6s\u003C/span\u003E.",
"ability_blood_shards": "Malice",
"ability_blood_shards": "Malice",
Line 7,501: Line 7,521:
"ability_bookworm_aoemagic/areamodifier/root": "Captivating Read",
"ability_bookworm_aoemagic/areamodifier/root": "Captivating Read",
"ability_bookworm_aoemagic_desc": "Target an area with latent magic, applying {g:citadel_inline_attribute:'Slow'}. \u003Cbr\u003E\u003Cbr\u003EThe magic detonates after a delay, dealing {g:citadel_inline_attribute:'SpiritDamage'} and applying {g:citadel_inline_attribute:'Immobilize'}.",
"ability_bookworm_aoemagic_desc": "Target an area with latent magic, applying {g:citadel_inline_attribute:'Slow'}. \u003Cbr\u003E\u003Cbr\u003EThe magic detonates after a delay, dealing {g:citadel_inline_attribute:'SpiritDamage'} and applying {g:citadel_inline_attribute:'Immobilize'}.",
"ability_bookworm_aoemagic_t3_desc": "On Hit: Reduce Spirit Resist by \u003Cspan class=\"highlight\"\u003E-18%\u003C/span\u003E for \u003Cspan class=\"highlight\"\u003E6s\u003C/span\u003E",
"ability_bookworm_aoemagic_t3_desc": "\u003Cspan class=\"highlight\"\u003E+1m\u003C/span\u003E Radius\u003Cbr\u003EOn Hit: Reduce Spirit Resist by \u003Cspan class=\"highlight\"\u003E-18%\u003C/span\u003E for \u003Cspan class=\"highlight\"\u003E6s\u003C/span\u003E",
"ability_bookworm_dragonfire": "Conjure Dragon",
"ability_bookworm_dragonfire": "Bookwyrm",
"ability_bookworm_dragonfire/debuff": "Conjure Dragon",
"ability_bookworm_dragonfire/debuff": "Conjure Dragon",
"ability_bookworm_dragonfire_desc": "Conjure a dragon that appears at the target location before flying forward, dealing {g:citadel_inline_attribute:'SpiritDamage'} and leaving a burning path in its trail.",
"ability_bookworm_dragonfire_desc": "Conjure a dragon that appears at the target location before flying forward, dealing {g:citadel_inline_attribute:'SpiritDamage'} and leaving a burning path in its trail.",
"ability_bookworm_dragonfire_t3_desc": "\u003Cspan class=\"highlight\"\u003E+103.5\u003C/span\u003E Damage \u0026 \u003Cspan class=\"highlight\"\u003E+27\u003C/span\u003E DPS",
"ability_bookworm_dragonfire_t1_desc": "\u003Cspan class=\"highlight\"\u003E+2\u003C/span\u003E Trail Duration \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+1m\u003C/span\u003E Radius",
"ability_bookworm_knightbarrier": "Defend and Fight!",
"ability_bookworm_dragonfire_t2_desc": "\u003Cspan class=\"highlight\"\u003E+10m\u003C/span\u003E Travel Range \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-8s\u003C/span\u003E Cooldown",
"ability_bookworm_dragonfire_t3_desc": "\u003Cspan class=\"highlight\"\u003E+100\u003C/span\u003E Damage \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+30\u003C/span\u003E DPS\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+1\u003C/span\u003E Charge",
"ability_bookworm_knightbarrier": "Plot Armor",
"ability_bookworm_knightbarrier/attackbuff": "Fight",
"ability_bookworm_knightbarrier/attackbuff": "Fight",
"ability_bookworm_knightbarrier/knightbarrier": "Defend",
"ability_bookworm_knightbarrier/knightbarrier": "Defend",
Line 7,512: Line 7,534:
"ability_bookworm_knightbarrier_t1_desc": "On Barrier: \u003Cspan class=\"highlight\"\u003E+14%\u003C/span\u003E Fire Rate",
"ability_bookworm_knightbarrier_t1_desc": "On Barrier: \u003Cspan class=\"highlight\"\u003E+14%\u003C/span\u003E Fire Rate",
"ability_bookworm_knightbarrier_t2_desc": "\u003Cspan class=\"highlight\"\u003E+100\u003C/span\u003E Barrier and \u003Cspan class=\"highlight\"\u003E+2s\u003C/span\u003E Duration",
"ability_bookworm_knightbarrier_t2_desc": "\u003Cspan class=\"highlight\"\u003E+100\u003C/span\u003E Barrier and \u003Cspan class=\"highlight\"\u003E+2s\u003C/span\u003E Duration",
"ability_bookworm_knightbarrier_t3_desc": "Up to \u003Cspan class=\"highlight\"\u003E2\u003C/span\u003E additional allies gain \u003Cspan class=\"highlight\"\u003E75%\u003C/span\u003E Barrier",
"ability_bookworm_knightbarrier_t3_desc": "Increases barrier scaling.\u003Cbr\u003EUp to \u003Cspan class=\"highlight\"\u003E2\u003C/span\u003E additional allies gain \u003Cspan class=\"highlight\"\u003E75%\u003C/span\u003E Barrier",
"ability_bookworm_knightcharge": "Rallying Charge",
"ability_bookworm_knightcharge": "Rallying Charge",
"ability_bookworm_knightcharge/buff": "Rallying Charge",
"ability_bookworm_knightcharge/buff": "Rallying Charge",
"ability_bookworm_knightcharge_desc": "Release a wave of spectral knights and steeds that charge across the \u003Cspan class=\"highlight\"\u003Eentire city\u003C/span\u003E, {g:citadel_inline_attribute:'Healing'} allies and dealing {g:citadel_inline_attribute:'SpiritDamage'} to enemies. \u003Cbr\u003E\u003Cbr\u003EThe strength of the {g:citadel_inline_attribute:'Heal'} and {g:citadel_inline_attribute:'SpiritDamage'} is amplified as the knights travel further.",
"ability_bookworm_knightcharge_desc": "Release a wave of spectral knights and steeds that charge across the \u003Cspan class=\"highlight\"\u003Eentire city\u003C/span\u003E, {g:citadel_inline_attribute:'Healing'} allies and dealing {g:citadel_inline_attribute:'SpiritDamage'} to enemies. \u003Cbr\u003E\u003Cbr\u003EThe strength of the {g:citadel_inline_attribute:'Heal'} and {g:citadel_inline_attribute:'SpiritDamage'} is amplified as the knights travel further.",
"ability_bookworm_knightcharge_t2_desc": "Increase width by \u003Cspan class=\"highlight\"\u003E+4 Steeds\u003C/span\u003E",
"ability_bookworm_knightcharge_t2_desc": "Increase width by \u003Cspan class=\"highlight\"\u003E+4 Steeds\u003C/span\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-30\u003C/span\u003E Cooldown",
"ability_bookworm_knightcharge_t3_desc": "\u003Cspan class=\"highlight\"\u003E+135\u003C/span\u003E Damage and \u003Cspan class=\"highlight\"\u003E+0.5s\u003C/span\u003E Stun Duration",
"ability_bookworm_knightcharge_t3_desc": "\u003Cspan class=\"highlight\"\u003E+135\u003C/span\u003E Damage \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+0.5s\u003C/span\u003E Stun Duration\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+50%\u003C/span\u003E Max Amp",
"ability_bounce_pad": "Bounce Pad",
"ability_bounce_pad": "Bounce Pad",
"ability_bounce_pad/speed_on_land": "Move Speed",
"ability_bounce_pad/speed_on_land": "Move Speed",
Line 7,529: Line 7,551:
"ability_bullet_flurry_desc": "Enter a flurry, \u003Cspan class=\"highlight\"\u003Efiring your weapon\u003C/span\u003E at nearby enemies with \u003Cspan class=\"highlight\"\u003Eperfect accuracy\u003C/span\u003E and added \u003Cspan class=\"highlight\"\u003EBullet Damage.\u003C/span\u003E",
"ability_bullet_flurry_desc": "Enter a flurry, \u003Cspan class=\"highlight\"\u003Efiring your weapon\u003C/span\u003E at nearby enemies with \u003Cspan class=\"highlight\"\u003Eperfect accuracy\u003C/span\u003E and added \u003Cspan class=\"highlight\"\u003EBullet Damage.\u003C/span\u003E",
"ability_bullet_flurry_quip": "Unleash a flurry of bullets around you",
"ability_bullet_flurry_quip": "Unleash a flurry of bullets around you",
"ability_bullet_flurry_t3_desc": "\u003Cspan class=\"highlight\"\u003E+60%\u003C/span\u003E Bullet Evasion and \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+3m/s\u003C/span\u003E Dance Movespeed",
"ability_bullet_flurry_t2_desc": "\u003Cspan class=\"highlight\"\u003E+10%\u003C/span\u003E Fire Rate \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-45s\u003C/span\u003E Cooldown",
"ability_bullet_flurry_t3_desc": "\u003Cspan class=\"highlight\"\u003E+1\u003C/span\u003E Additional Target\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+3m\u003C/span\u003E Dance Movespeed",
"ability_burrow": "Burrow",
"ability_burrow": "Burrow",
"ability_burrow2": "Burrow",
"ability_burrow2": "Burrow",
Line 7,536: Line 7,559:
"ability_burrow_desc": "Burrow underground, \u003Cspan class=\"highlight\"\u003Emoving faster,\u003C/span\u003E and gaining \u003Cspan class=\"highlight\"\u003Espirit and bullet armor\u003C/span\u003E. Damage from enemy heroes will reduce the speed bonus. \u003Cbr\u003E\u003Cbr\u003EWhen you jump out, deal {g:citadel_inline_attribute:'SpiritDamage'}, {g:citadel_inline_attribute:'Slow'}, and {g:citadel_inline_attribute:'KnockUp'}.",
"ability_burrow_desc": "Burrow underground, \u003Cspan class=\"highlight\"\u003Emoving faster,\u003C/span\u003E and gaining \u003Cspan class=\"highlight\"\u003Espirit and bullet armor\u003C/span\u003E. Damage from enemy heroes will reduce the speed bonus. \u003Cbr\u003E\u003Cbr\u003EWhen you jump out, deal {g:citadel_inline_attribute:'SpiritDamage'}, {g:citadel_inline_attribute:'Slow'}, and {g:citadel_inline_attribute:'KnockUp'}.",
"ability_burrow_quip": "Travel underground, emerging with spin damage",
"ability_burrow_quip": "Travel underground, emerging with spin damage",
"ability_burrow_t1_desc": "Burrow time \u003Cspan class=\"highlight\"\u003E+3s\u003C/span\u003E",
"ability_burrow_t1_desc": "\u003Cspan class=\"highlight\"\u003E+50\u003C/span\u003E Spin DPS",
"ability_burrow_t2_desc": "\u003Cspan class=\"highlight\"\u003E+67.5\u003C/span\u003E Spin DPS and +2 radius",
"ability_burrow_t2_desc": "\u003Cspan class=\"highlight\"\u003E+4s\u003C/span\u003E Burrow time and +2 radius",
"ability_burrow_t3_desc": "\u003Cspan class=\"highlight\"\u003E-19\u003C/span\u003E Cooldown and \u003Cspan class=\"highlight\"\u003E+2m/s\u003C/span\u003E Move Speed",
"ability_burrow_t3_desc": "\u003Cspan class=\"highlight\"\u003E-20\u003C/span\u003E Cooldown and \u003Cspan class=\"highlight\"\u003E+4m/s\u003C/span\u003E Move Speed",
"ability_cadence_burstaura": "Upswing",
"ability_cadence_burstaura": "Upswing",
"ability_cadence_burstaura/modifier_burstaura": "Upswing",
"ability_cadence_burstaura/modifier_burstaura": "Upswing",
Line 7,577: Line 7,600:
"ability_doorman_bomb_Explosion": "Explosion",
"ability_doorman_bomb_Explosion": "Explosion",
"ability_doorman_bomb_debuff": "On Hit",
"ability_doorman_bomb_debuff": "On Hit",
"ability_doorman_bomb_desc": "Throw out a call bell that deals {g:citadel_inline_attribute:'SpiritDamage'} on impact. After a short delay it explodes, dealing additional {g:citadel_inline_attribute:'SpiritDamage'} and causing affected enemies to suffer reduced weapon accuracy and movement {g:citadel_inline_attribute:'Slow'}.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ECan be shot to detonate early.\u003C/span\u003E",
"ability_doorman_bomb_desc": "Throw out a call bell that explodes and deals {g:citadel_inline_attribute:'SpiritDamage'} after a short delay and causes enemies to suffer reduced weapon accuracy and movement {g:citadel_inline_attribute:'Slow'}.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ECan be shot to detonate early.\u003C/span\u003E",
"ability_doorman_bomb_impact": "On Impact",
"ability_doorman_bomb_impact": "On Impact",
"ability_doorman_bomb_t2_desc": "+27 Impact Damage\u003Cbr\u003E+40 Explosion Damage",
"ability_doorman_bomb_t2_desc": "+75 Explosion Damage and increased scaling",
"ability_doorman_bomb_t3_desc": "Impacts cause half radius explosions",
"ability_doorman_bomb_t3_desc": "+1 Charge\u003Cbr\u003E+22s Bell Lifetime\u003Cbr\u003EBell continuously emits slow",
"ability_doorman_doorway": "Doorway",
"ability_doorman_doorway": "Doorway",
"ability_doorman_doorway_clear_first_hint": "Clear placement",
"ability_doorman_doorway_clear_first_hint": "Clear placement",
Line 7,587: Line 7,610:
"ability_doorman_doorway_on_portal": "On Portal",
"ability_doorman_doorway_on_portal": "On Portal",
"ability_doorman_doorway_t2_desc": "Grants a Barrier first time traveling through doors",
"ability_doorman_doorway_t2_desc": "Grants a Barrier first time traveling through doors",
"ability_doorman_doorway_t3_desc": "+50m Doorway Distance\u003Cbr\u003E+30m Cast Range",
"ability_doorman_doorway_t3_desc": "+30m Cast Range. +50m Doorway Distance\u003Cbr\u003E and scales with Spirit Power.",
"ability_doorman_hotel": "Hotel Guest",
"ability_doorman_hotel": "Hotel Guest",
"ability_doorman_hotel/damage_timer": "Escape the Hotel",
"ability_doorman_hotel/damage_timer": "Escape the Hotel",
"ability_doorman_hotel_desc": "Send the target's physical body to be a guest at the Baroness Hotel. The guest is to promptly make their way to the exit elevator, where they'll be sent back to their original position. \u003Cbr\u003E\u003Cbr\u003EA stay at the Baroness Hotel is paid for in {g:citadel_inline_attribute:'SpiritDamage'}. Failure to check-out on time costs additional {g:citadel_inline_attribute:'SpiritDamage'}.",
"ability_doorman_hotel_desc": "Send the target's physical body to be a guest at the Baroness Hotel. The guest is to promptly make their way to the exit elevator, where they'll be sent back to their original position. \u003Cbr\u003E\u003Cbr\u003EA stay at the Baroness Hotel is paid for in {g:citadel_inline_attribute:'SpiritDamage'}. Failure to check-out on time costs additional {g:citadel_inline_attribute:'SpiritDamage'}.",
"ability_doorman_hotel_t2_desc": "Unstoppable while channeling",
"ability_doorman_hotel_t1_desc": "1 Stamina Drain and -25 Cooldown",
"ability_doorman_hotel_t2_desc": "+150 Damage\u003Cbr\u003E+1.5s Stun on Failure to Check Out",
"ability_doorman_hotel_t3_desc": "Unstoppable while the Baroness is occupied.\u003Cbr\u003E10s Cooldown on Failure to Check Out.",
"ability_doorman_luggage_cart": "Luggage Cart",
"ability_doorman_luggage_cart": "Luggage Cart",
"ability_doorman_luggage_cart_desc": "Send out a luggage Cart that deals {g:citadel_inline_attribute:'SpiritDamage'} and {g:citadel_inline_attribute:'Pulls'} enemy heroes along its path. \u003Cbr\u003E\u003Cbr\u003ECan be alt cast with {g:citadel_binding:'AltCast'} to target friendly heroes instead.",
"ability_doorman_luggage_cart_desc": "Send out a luggage Cart that deals {g:citadel_inline_attribute:'SpiritDamage'} and {g:citadel_inline_attribute:'Pulls'} enemy heroes along its path. \u003Cbr\u003E\u003Cbr\u003ECan be alt cast with {g:citadel_binding:'AltCast'} to target friendly heroes instead.",
"ability_doorman_luggage_cart_t3_desc": "+45 Cart Damage and deal 117 Damage and 1.2s {g:citadel_inline_attribute:'Stun'} on wall impact",
"ability_doorman_luggage_cart_t3_desc": "-15s Cooldown and 1.5s {g:citadel_inline_attribute:'Stun'} on wall impact",
"ability_doorman_luggage_cart_t3_note": "If the cart collides with a wall while dragging an enemy, it will {g:citadel_inline_attribute:'Stun'} the targets and deal additional {g:citadel_inline_attribute:'SpiritDamage'}.",
"ability_doorman_luggage_cart_t3_note": "If the cart collides with a wall while dragging an enemy, it will {g:citadel_inline_attribute:'Stun'} the targets and deal additional {g:citadel_inline_attribute:'SpiritDamage'}.",
"ability_drifter_header_selfbuff": "Satiated:",
"ability_drifter_header_selfbuff": "Satiated:",
Line 7,604: Line 7,629:
"ability_drifter_hunger_active_desc": "Active: Accentuate your senses, revealing a trail that leads to nearby heroes.",
"ability_drifter_hunger_active_desc": "Active: Accentuate your senses, revealing a trail that leads to nearby heroes.",
"ability_drifter_hunger_desc": "When enemy heroes are \u003Cspan class=\"highlight\"\u003Elow on health\u003C/span\u003E you deal \u003Cspan class=\"highlight\"\u003Eamplified damage\u003C/span\u003E against them. These enemies leave a \u003Cspan class=\"highlight\"\u003Elingering blood trail\u003C/span\u003E as they move.",
"ability_drifter_hunger_desc": "When enemy heroes are \u003Cspan class=\"highlight\"\u003Elow on health\u003C/span\u003E you deal \u003Cspan class=\"highlight\"\u003Eamplified damage\u003C/span\u003E against them. These enemies leave a \u003Cspan class=\"highlight\"\u003Elingering blood trail\u003C/span\u003E as they move.",
"ability_drifter_hunger_on_kill_desc": "On Isolated Hero Kill:",
"ability_drifter_hunger_on_kill_desc": "On Isolated Hero Death:",
"ability_drifter_hunger_passive_desc": "\u003Cspan class=\"highlight\"\u003EIsolated\u003C/span\u003E heroes leave a trail as they move, and emit their heartbeat from afar. \u003Cbr\u003E\u003Cbr\u003EYou deal \u003Cspan class=\"highlight\"\u003Eamplified damage\u003C/span\u003E against \u003Cspan class=\"highlight\"\u003Eisolated\u003C/span\u003E heroes, and killing them grants you permanent {g:citadel_inline_attribute:'WeaponDamage'}.",
"ability_drifter_hunger_passive_desc": "\u003Cspan class=\"highlight\"\u003EIsolated\u003C/span\u003E heroes leave a trail as they move, and emit their heartbeat from afar. \u003Cbr\u003E\u003Cbr\u003EYou deal \u003Cspan class=\"highlight\"\u003Eamplified damage\u003C/span\u003E against \u003Cspan class=\"highlight\"\u003Eisolated\u003C/span\u003E heroes, and when isolated heroes die nearby you gain permanent {g:citadel_inline_attribute:'WeaponDamage'}.",
"ability_drifter_hunger_t1_desc": "+2m/s Move Speed when around an isolated enemy hero",
"ability_drifter_hunger_t1_desc": "+2m/s Move Speed when around an isolated enemy hero",
"ability_drifter_hunger_t2_desc": "On isolated kill: reduces the cooldown of all your abilities by 15s and restores 3 stamina",
"ability_drifter_hunger_t2_desc": "On isolated hero death: Heal 18% of your missing health and restores 2 Stamina",
"ability_drifter_stalkers_mark_after_blink_desc": "After ambushing:",
"ability_drifter_stalkers_mark_after_blink_desc": "After ambushing:",
"ability_empowerbullet": "Sleight of Hand",
"ability_empowerbullet": "Sleight of Hand",
Line 7,624: Line 7,649:
"ability_familiar_ability01": "Naptime",
"ability_familiar_ability01": "Naptime",
"ability_familiar_ability01/effect": "Taking a snooze...",
"ability_familiar_ability01/effect": "Taking a snooze...",
"ability_familiar_ability01_desc": "Rem's eyes cast your gaze forward, piercing walls and floors. Enemies in the gaze are \u003Cspan class=\"highlight\"\u003Eslowed, reduced dash distance, and cannot use movement abilities.\u003C/span\u003E\u003Cbr\u003E\u003Cbr\u003EWhen the channel ends \u003Cspan class=\"highlight\"\u003Ethey fall asleep\u003C/span\u003E before waking up to a splitting headache that deals heavy {g:citadel_inline_attribute:'SpiritDamage'}.",
"ability_familiar_ability01_desc": "Cast your gaze forward, piercing walls and floors. Enemies in the gaze are \u003Cspan class=\"highlight\"\u003Eslowed, have reduced dash distance, and cannot use movement abilities.\u003C/span\u003E\u003Cbr\u003E\u003Cbr\u003EWhen the channel ends \u003Cspan class=\"highlight\"\u003Ethey fall asleep\u003C/span\u003E before waking up to a splitting headache that deals heavy {g:citadel_inline_attribute:'SpiritDamage'}.",
"ability_familiar_ability01_t1_desc": "-1 Stamina On Wake and no Stamina Regen while sleeping",
"ability_familiar_ability01_t1_desc": "-1 Stamina On Wake and no Stamina Regen while sleeping",
"ability_familiar_ability01_t2_desc": "Unstoppable and reduced damage while channeling",
"ability_familiar_ability01_t2_desc": "+3m Radius and +0.5s Sleep Duration",
"ability_familiar_ability01_t3_desc": "-65s cooldown and reduced damage while channeling",
"ability_familiar_ability02": "Pillow Toss",
"ability_familiar_ability02": "Pillow Toss",
"ability_familiar_ability02_desc": "Throw your trusty pillow inflicting {g:citadel_inline_attribute:'SpiritDamage'} and heavy {g:citadel_inline_attribute:'KnockBack'}.\u003Cbr\u003E\u003Cbr\u003ELanding hits reduces the cooldown of your other abilities.",
"ability_familiar_ability02_desc": "Throw your trusty pillow inflicting {g:citadel_inline_attribute:'SpiritDamage'} and heavy {g:citadel_inline_attribute:'KnockBack'}.\u003Cbr\u003E\u003Cbr\u003ELanding hits reduces the cooldown of your other abilities.",
Line 7,661: Line 7,687:
"ability_fencer_lunge_recast_hint": "Recast",
"ability_fencer_lunge_recast_hint": "Recast",
"ability_fencer_lunge_t1_desc": "Perfect Hit on Hero: Heal 30",
"ability_fencer_lunge_t1_desc": "Perfect Hit on Hero: Heal 30",
"ability_fencer_lunge_t2_desc": "-10s Cooldown. Gain increased \u003Cspan class=\"highlight\"\u003ESpeed\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003E+60%\u003C/span\u003E Bullet Resist during lunge",
"ability_fencer_lunge_t2_desc": "-10s Cooldown. Gain \u003Cspan class=\"highlight\"\u003E+60%\u003C/span\u003E Bullet Resist during lunge",
"ability_fencer_lunge_t3_desc": "+65 Perfect Damage and increased spirit scaling.\u003Cbr\u003EIncreased lunge attacking dash distance.",
"ability_fencer_lunge_t3_desc": "+65 Perfect Damage and increased spirit scaling.\u003Cbr\u003EIncreased lunge attacking dash distance.",
"ability_fencer_riposte": "Riposte",
"ability_fencer_riposte": "Riposte",
"ability_fencer_riposte_attack": "Riposte",
"ability_fencer_riposte_attack": "Riposte",
"ability_fencer_riposte_attack_desc": "Perform a quick dash forward and stun an enemy with your weapon's pommel.",
"ability_fencer_riposte_attack_desc": "Perform a quick dash forward and stun an enemy with your weapon's pommel.",
"ability_fencer_riposte_desc": "Prepare to \u003Cspan class=\"highlight\"\u003Edeflect\u003C/span\u003E the next incoming attack. On a successful deflection, briefly become \u003Cspan class=\"highlight\"\u003Einvulnerable\u003C/span\u003E, before performing a dash forward that \u003Cspan class=\"highlight\"\u003Estuns an enemy\u003C/span\u003E and reduces their \u003Cspan class=\"highlight\"\u003EMelee Resist\u003C/span\u003E.",
"ability_fencer_riposte_desc": "Prepare to \u003Cspan class=\"highlight\"\u003Edeflect\u003C/span\u003E the next incoming attack. On a successful deflection, briefly become \u003Cspan class=\"highlight\"\u003Einvulnerable\u003C/span\u003E, before performing a dash forward that \u003Cspan class=\"highlight\"\u003Estuns an enemy\u003C/span\u003E and reduces their \u003Cspan class=\"highlight\"\u003EMelee Resist\u003C/span\u003E.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EDoes not trigger against trooper or neutral damage.\u003C/span\u003E",
"ability_fencer_riposte_on_parry": "On Pommel Hit:",
"ability_fencer_riposte_on_parry": "On Pommel Hit:",
"ability_fencer_throwblade": "Disengaging Sigil",
"ability_fencer_throwblade": "Disengaging Sigil",
Line 7,680: Line 7,706:
"ability_fire_bomb_desc": "Become a living bomb, dealing {g:citadel_inline_attribute:'SpiritDamage'} and applying {g:citadel_inline_attribute:'Stun'} to all nearby enemies after a delay.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EOnce cast, Concussive Combustion cannot be interrupted.\u003C/span\u003E",
"ability_fire_bomb_desc": "Become a living bomb, dealing {g:citadel_inline_attribute:'SpiritDamage'} and applying {g:citadel_inline_attribute:'Stun'} to all nearby enemies after a delay.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EOnce cast, Concussive Combustion cannot be interrupted.\u003C/span\u003E",
"ability_fire_bomb_quip": "Stun all nearby enemies after a short delay",
"ability_fire_bomb_quip": "Stun all nearby enemies after a short delay",
"ability_fire_bomb_t2_desc": "\u003Cspan class=\"highlight\"\u003E+0.5s\u003C/span\u003E Stun Duration and \u003Cspan class=\"highlight\"\u003E+3m\u003C/span\u003E Radius",
"ability_fire_bomb_t2_desc": "\u003Cspan class=\"highlight\"\u003E-65s\u003C/span\u003E Cooldown and \u003Cspan class=\"highlight\"\u003E+65%\u003C/span\u003E Explosion Lifesteal",
"ability_fire_bomb_t3_desc": "\u003Cspan class=\"highlight\"\u003E+94.5\u003C/span\u003E Damage. \u003Cbr\u003EOn Hero Hit: \u003Cspan class=\"highlight\"\u003EHeal\u003C/span\u003E for 70% of damage",
"ability_fire_bomb_t3_desc": "\u003Cspan class=\"highlight\"\u003E+0.75s\u003C/span\u003E Stun Duration and \u003Cspan class=\"highlight\"\u003E+10m\u003C/span\u003E Radius",
"ability_flame_dash": "Flame Dash",
"ability_flame_dash": "Flame Dash",
"ability_flame_dash_cancel_trigger": "Cancel Flame Dash",
"ability_flame_dash_cancel_trigger": "Cancel Flame Dash",
"ability_flame_dash_desc": "Dash forward, gaining {g:citadel_inline_attribute:'SlowResistance'} while leaving a flaming trail that deals {g:citadel_inline_attribute:'SpiritDPS'}. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EHold{g:citadel_binding:'MoveForward'}while active to dash farther.",
"ability_flame_dash_desc": "Dash forward, gaining {g:citadel_inline_attribute:'SlowResistance'} while leaving a flaming trail that deals {g:citadel_inline_attribute:'SpiritDPS'}. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EHold{g:citadel_binding:'MoveForward'}while active to dash farther.",
"ability_flame_dash_quip": "Blaze forward, leaving a flame trail in your wake",
"ability_flame_dash_quip": "Blaze forward, leaving a flame trail in your wake",
"ability_flame_dash_t1_desc": "On Hit: \u003Cspan class=\"highlight\"\u003E-25% Fire Rate\u003C/span\u003E for 6s",
"ability_flame_dash_t2_desc": "\u003Cspan class=\"highlight\"\u003E+1s\u003C/span\u003E Trail Duration and \u003Cspan class=\"highlight\"\u003E+20 DPS\u003C/span\u003E",
"ability_flame_dash_t3_desc": "Enable Ability Charges\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003E-15s\u003C/span\u003E Ability Cooldown",
"ability_flame_dash_t3_desc": "Enable \u003Cspan class=\"highlight\"\u003E2 Ability Charges\u003C/span\u003E with \u003Cspan class=\"highlight\"\u003E14s\u003C/span\u003E Recharge time",
"ability_flying_nimbus": "Flying Nimbus",
"ability_flying_nimbus": "Flying Nimbus",
"ability_frank_painaura": "Aura of Suffering",
"ability_frank_painaura": "Aura of Suffering",
Line 7,694: Line 7,720:
"ability_frank_painaura_desc": "Unleash pain, dealing {g:citadel_inline_attribute:'SpiritDPS'} to both enemies and yourself. \u003Cbr\u003E\u003Cbr\u003EThe damage \u003Cspan class=\"highlight\"\u003Econtinues to increase\u003C/span\u003E the longer the ability is channeled, up to a maximum amount.",
"ability_frank_painaura_desc": "Unleash pain, dealing {g:citadel_inline_attribute:'SpiritDPS'} to both enemies and yourself. \u003Cbr\u003E\u003Cbr\u003EThe damage \u003Cspan class=\"highlight\"\u003Econtinues to increase\u003C/span\u003E the longer the ability is channeled, up to a maximum amount.",
"ability_frank_painaura_t1_desc": "Enemies receive \u003Cspan class=\"highlight\"\u003E30%\u003C/span\u003E Slow",
"ability_frank_painaura_t1_desc": "Enemies receive \u003Cspan class=\"highlight\"\u003E30%\u003C/span\u003E Slow",
"ability_frank_painaura_t2_desc": "\u003Cspan class=\"highlight\"\u003E+8\u003C/span\u003E Min DPS and \u003Cspan class=\"highlight\"\u003E+36\u003C/span\u003E Max DPS",
"ability_frank_painaura_t2_desc": "\u003Cspan class=\"highlight\"\u003E+6\u003C/span\u003E Min DPS and \u003Cspan class=\"highlight\"\u003E+26\u003C/span\u003E Max DPS",
"ability_frank_painaura_t3_desc": "Enemies take \u003Cspan class=\"highlight\"\u003E+13%\u003C/span\u003E Damage",
"ability_frank_painaura_t3_desc": "Enemies take \u003Cspan class=\"highlight\"\u003E+15%\u003C/span\u003E Damage",
"ability_frank_revive": "Shocking Reanimation",
"ability_frank_revive": "Shocking Reanimation",
"ability_frank_revive/reviving": "Shocking Reanimation",
"ability_frank_revive/reviving": "Shocking Reanimation",
Line 7,702: Line 7,728:
"ability_frank_revive/zombie": "Temporary Reanimation",
"ability_frank_revive/zombie": "Temporary Reanimation",
"ability_frank_revive_desc": "Reanimate after taking lethal damage, dealing {g:citadel_inline_attribute:'SpiritDamage'} and applying {g:citadel_inline_attribute:'Stun'} to nearby enemies.",
"ability_frank_revive_desc": "Reanimate after taking lethal damage, dealing {g:citadel_inline_attribute:'SpiritDamage'} and applying {g:citadel_inline_attribute:'Stun'} to nearby enemies.",
"ability_frank_revive_t1_desc": "\u003Cspan class=\"highlight\"\u003E+3m\u003C/span\u003E Radius \u0026 \u003Cspan class=\"highlight\"\u003E+90\u003C/span\u003E Damage",
"ability_frank_revive_t1_desc": "While On Cooldown: Gain \u003Cspan class=\"highlight\"\u003E+15%\u003C/span\u003E Fire Rate and \u003Cspan class=\"highlight\"\u003E6\u003C/span\u003E Spirit Damage per Bullet",
"ability_frank_revive_t3_desc": "While On Cooldown: Gain \u003Cspan class=\"highlight\"\u003E18%\u003C/span\u003E Fire Rate and \u003Cspan class=\"highlight\"\u003E9\u003C/span\u003E Spirit Damage per Bullet",
"ability_frank_revive_t3_desc": "\u003Cspan class=\"highlight\"\u003E+6m\u003C/span\u003E Radius \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+1.5\u003C/span\u003E Stun \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-50s\u003C/span\u003E Cooldown",
"ability_frank_selfzap": "Jumpstart",
"ability_frank_selfzap": "Jumpstart",
"ability_frank_selfzap/selfzap": "Jumpstart",
"ability_frank_selfzap/selfzap": "Jumpstart",
"ability_frank_selfzap_desc": "Deal {g:citadel_inline_attribute:'SpiritDamage'} to yourself. Then, gain bonus {g:citadel_inline_attribute:'Regen'} and {g:citadel_inline_attribute:'BonusMoveSpeed'}, decaying over time.",
"ability_frank_selfzap_desc": "Deal {g:citadel_inline_attribute:'SpiritDamage'} to yourself. Then, gain bonus {g:citadel_inline_attribute:'Regen'} and {g:citadel_inline_attribute:'BonusMoveSpeed'}, decaying over time.",
"ability_frank_selfzap_t3_desc": "\u003Cspan class=\"highlight\"\u003E-4s\u003C/span\u003E Cooldown. On Cast: Purge non-ultimate debuffs",
"ability_frank_selfzap_t2_desc": "\u003Cspan class=\"highlight\"\u003E+50\u003C/span\u003E Total HP Regen and \u003Cspan class=\"highlight\"\u003E-8s\u003C/span\u003E Cooldown",
"ability_frank_selfzap_t3_desc": "\u003Cspan class=\"highlight\"\u003E+1\u003C/span\u003E Charge, Purges non-ultimate debuffs and increases spirit scaling",
"ability_frank_shocktarget": "Pain Battery",
"ability_frank_shocktarget": "Pain Battery",
"ability_frank_shocktarget2": "Pain Battery",
"ability_frank_shocktarget2": "Pain Battery",
"ability_frank_shocktarget2_desc": "\u003Cspan class=\"highlight\"\u003ETaking any damage\u003C/span\u003E passively charges up your Pain Battery. \u003Cbr\u003E\u003Cbr\u003EOnce full, activating the ability fires multiple shocking bolts, dealing {g:citadel_inline_attribute:'SpiritDamage'} once per target.",
"ability_frank_shocktarget2_desc": "\u003Cspan class=\"highlight\"\u003ETaking any damage\u003C/span\u003E passively charges up your Pain Battery. \u003Cbr\u003E\u003Cbr\u003EOnce full, activating the ability fires multiple shocking bolts, dealing {g:citadel_inline_attribute:'SpiritDamage'} once per target.",
"ability_frank_shocktarget2_t1_desc": "On Hit: Apply \u003Cspan class=\"highlight\"\u003E40%\u003C/span\u003E Slow for \u003Cspan class=\"highlight\"\u003E2s\u003C/span\u003E",
"ability_frank_shocktarget2_t1_desc": "On Hit: Apply \u003Cspan class=\"highlight\"\u003E40%\u003C/span\u003E Slow for \u003Cspan class=\"highlight\"\u003E2s\u003C/span\u003E",
"ability_frank_shocktarget2_t3_desc": "On Hero Hit: Heal for \u003Cspan class=\"highlight\"\u003E18%\u003C/span\u003E of your missing health",
"ability_frank_shocktarget2_t3_desc": "On Hero Hit: Heal for \u003Cspan class=\"highlight\"\u003E18%\u003C/span\u003E of your missing health and increased Spirit scaling",
"ability_frank_shocktarget_desc": "Zap a target in front of you, dealing {g:citadel_inline_attribute:'SpiritDamage'} and applying a brief {g:citadel_inline_attribute:'Slow'}. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003EIncoming damage\u003C/span\u003E is stored as additional {g:citadel_inline_attribute:'BonusSpiritDamage'} on your next cast, up to a maximum amount.",
"ability_frank_shocktarget_desc": "Zap a target in front of you, dealing {g:citadel_inline_attribute:'SpiritDamage'} and applying a brief {g:citadel_inline_attribute:'Slow'}. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003EIncoming damage\u003C/span\u003E is stored as additional {g:citadel_inline_attribute:'BonusSpiritDamage'} on your next cast, up to a maximum amount.",
"ability_frank_shocktarget_desc_t3bonus": "The target then shocks a nearby target, dealing {g:citadel_inline_attribute:'SpiritDPS'}.",
"ability_frank_shocktarget_desc_t3bonus": "The target then shocks a nearby target, dealing {g:citadel_inline_attribute:'SpiritDPS'}.",
Line 7,743: Line 7,770:
"ability_header_blasted_melee": "On Blasted Melee:",
"ability_header_blasted_melee": "On Blasted Melee:",
"ability_header_bulletamp": "Wrecked:",
"ability_header_bulletamp": "Wrecked:",
"ability_header_card_toss_club": "Club",
"ability_header_card_toss_diamond": "Diamond",
"ability_header_card_toss_heart": "Heart",
"ability_header_card_toss_spade": "Spade",
"ability_header_card_toss_suits_desc": "\u003Cbr\u003EEach suit provides a different bonus. \u003Cspan class=\"highlight\"\u003EJokers\u003C/span\u003E counts as all suits and will \u003Cspan class=\"highlight\"\u003Ebounce to a nearby target\u003C/span\u003E",
"ability_header_helpinghands_ally": "Following Hero:",
"ability_header_helpinghands_ally": "Following Hero:",
"ability_header_helpinghands_trooper": "Following Trooper:",
"ability_header_helpinghands_trooper": "Following Trooper:",
Line 7,780: Line 7,812:
"ability_health_swap_desc": "\u003Cspan class=\"highlight\"\u003ESwaps health levels\u003C/span\u003E with an enemy target. There is a minimum health percentage that enemies can be brought down to and a minimum amount of health received based on victims current health.",
"ability_health_swap_desc": "\u003Cspan class=\"highlight\"\u003ESwaps health levels\u003C/span\u003E with an enemy target. There is a minimum health percentage that enemies can be brought down to and a minimum amount of health received based on victims current health.",
"ability_health_swap_quip": "Swap your current health with an enemy hero's",
"ability_health_swap_quip": "Swap your current health with an enemy hero's",
"ability_health_swap_t2_desc": "On cast, \u003Cspan class=\"highlight\"\u003E+35%\u003C/span\u003E Fire Rate for 8s.",
"ability_health_swap_t2_desc": "\u003Cspan class=\"highlight\"\u003ESilence\u003C/span\u003E enemies within 25m for 3s",
"ability_health_swap_t3_desc": "\u003Cspan class=\"highlight\"\u003ESilence\u003C/span\u003E enemies within 25m for 3s",
"ability_health_swap_t3_desc": "On cast, \u003Cspan class=\"highlight\"\u003E+60\u003C/span\u003E Spirit Power, +40%\u003C/span\u003E Fire Rate and +50%\u003C/span\u003E Spirit Resistance for 8s.",
"ability_heavy_drone": "Utility Drone",
"ability_heavy_drone": "Utility Drone",
"ability_heavy_drone_desc": "Creates a helper drone that can be toggled between providing Healing, Speed or Rockets. Drones take a short time to activate after being switched.",
"ability_heavy_drone_desc": "Creates a helper drone that can be toggled between providing Healing, Speed or Rockets. Drones take a short time to activate after being switched.",
Line 7,794: Line 7,826:
"ability_ice_dome/modifier_ice_dome/ice_dome_enemy_aura/modifier_debuff": "Frozen Shelter",
"ability_ice_dome/modifier_ice_dome/ice_dome_enemy_aura/modifier_debuff": "Frozen Shelter",
"ability_ice_dome/modifier_ice_dome/modifier_debuff": "Frozen Shelter",
"ability_ice_dome/modifier_ice_dome/modifier_debuff": "Frozen Shelter",
"ability_ice_dome_desc": "Kelvin freezes the air around him, creating an \u003Cspan class=\"highlight\"\u003Eimpenetrable dome\u003C/span\u003E around himself. While in the dome, allies rapidly \u003Cspan class=\"highlight\"\u003Eregenerate health\u003C/span\u003E and enemies are \u003Cspan class=\"highlight\"\u003Eslowed\u003C/span\u003E. \u003Cbr\u003EObjectives becomes Invulnerable and Frozen under Frozen Shelter.",
"ability_ice_dome_desc": "Target yourself or a Hero to freeze the air and create an \u003Cspan class=\"highlight\"\u003Eimpenetrable dome\u003C/span\u003E around them. While in the dome, allies gain rapid {g:citadel_inline_attribute:'Regen'} and enemies are \u003Cspan class=\"highlight\"\u003Eslowed\u003C/span\u003E. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EObjectives becomes Invulnerable and Frozen under Frozen Shelter\u003C/span\u003E",
"ability_ice_dome_quip": "Create an impenetrable healing dome",
"ability_ice_dome_quip": "Create an impenetrable healing dome",
"ability_ice_dome_t1_desc": "\u003Cspan class=\"highlight\"\u003E-35%\u003C/span\u003E Enemy Fire Rate",
"ability_ice_dome_t3_desc": "\u003Cspan class=\"highlight\"\u003EPurges\u003C/span\u003E non-ult debuffs for you and your allies. \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+50\u003C/span\u003E Health Regen that now scales with Spirit",
"ability_ice_dome_t3_desc": "\u003Cspan class=\"highlight\"\u003E+50\u003C/span\u003E Health Regen and now scales with Spirit Power",
"ability_ice_dome_trigger": "Frozen Shelter",
"ability_ice_dome_trigger": "Frozen Shelter",
"ability_ice_grenade": "Frost Grenade",
"ability_ice_grenade": "Frost Grenade",
"ability_ice_grenade/kelvin_ice_grenade_slow": "Ice Grenade Slow",
"ability_ice_grenade/kelvin_ice_grenade_slow": "Ice Grenade Slow",
"ability_ice_grenade_desc": "Throw a grenade that explodes in a cloud of freezing ice, \u003Cspan class=\"highlight\"\u003Edamaging\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Ereducing the move speed\u003C/span\u003E of enemies.",
"ability_ice_grenade_desc": "Throw a grenade that explodes in a cloud of freezing ice that {g:citadel_inline_attribute:'Heals'} allies and applies {g:citadel_inline_attribute:'SpiritDamage'} and \u003Cspan class=\"highlight\"\u003Emove speed reduction\u003C/span\u003E to enemies.",
"ability_ice_grenade_quip": "Damage and slow enemies",
"ability_ice_grenade_quip": "Damage and slow enemies",
"ability_ice_grenade_t2_desc": "Frost Grenade now \u003Cspan class=\"highlight\"\u003Eheals 80 HP\u003C/span\u003E to friendly targets. Scales with Spirit.",
"ability_ice_grenade_t1_desc": "\u003Cspan class=\"highlight\"\u003E+30\u003C/span\u003E Damage and \u003Cspan class=\"highlight\"\u003E+30\u003C/span\u003E Heal Amount",
"ability_ice_grenade_t3_desc": "+144 Damage and -30% Stamina Regen",
"ability_ice_grenade_t2_desc": "\u003Cspan class=\"highlight\"\u003E-10\u003C/span\u003E Cooldown and debuff now \u003Cspan class=\"highlight\"\u003Efreezes Stamina Regen\u003C/span\u003E",
"ability_ice_grenade_t3_desc": "\u003Cspan class=\"highlight\"\u003E+2m\u003C/span\u003E Radius. Damage and Heal Spirit Scaling increased.",
"ability_icebeam": "Arctic Beam",
"ability_icebeam": "Arctic Beam",
"ability_icebeam/modifier_buildup": "Freezing",
"ability_icebeam/modifier_buildup": "Freezing",
Line 7,810: Line 7,842:
"ability_icebeam_desc": "Shoot freezing cold energy out in front of you, \u003Cspan class=\"highlight\"\u003Edamaging targets\u003C/span\u003E and progressively reducing their \u003Cspan class=\"highlight\"\u003Emovement and fire rate\u003C/span\u003E the longer you sustain the beam on them. You have reduced move speed while using Arctic Beam. The beam may also claim Souls.",
"ability_icebeam_desc": "Shoot freezing cold energy out in front of you, \u003Cspan class=\"highlight\"\u003Edamaging targets\u003C/span\u003E and progressively reducing their \u003Cspan class=\"highlight\"\u003Emovement and fire rate\u003C/span\u003E the longer you sustain the beam on them. You have reduced move speed while using Arctic Beam. The beam may also claim Souls.",
"ability_icebeam_quip": "Apply an escalating slow",
"ability_icebeam_quip": "Apply an escalating slow",
"ability_icebeam_t3_desc": "Fires \u003Cspan class=\"highlight\"\u003E2 additional Arctic Beams\u003C/span\u003E toward enemies within 10m of the last target hit",
"ability_icebeam_t1_desc": "\u003Cspan class=\"highlight\"\u003E-25%\u003C/span\u003E to Fire Rate and Move Speed",
"ability_icebeam_t2_desc": "\u003Cspan class=\"highlight\"\u003E+20\u003C/span\u003E DPS and increased Spirit Scaling",
"ability_icebeam_t3_desc": "\u003Cspan class=\"highlight\"\u003E-13s\u003C/span\u003E Cooldown and Fires \u003Cspan class=\"highlight\"\u003E2 additional Arctic Beams\u003C/span\u003E within 10m of the last target hit.",
"ability_icepath": "Ice Path",
"ability_icepath": "Ice Path",
"ability_icepath/modifier_icepath": "Ice Path",
"ability_icepath/modifier_icepath": "Ice Path",
Line 7,816: Line 7,850:
"ability_icepath_desc": "Kelvin creates a \u003Cspan class=\"highlight\"\u003Efloating trail\u003C/span\u003E of ice and snow that gives movement bonuses to him and his allies. Kelvin gains 60% slow resistance for the duration. Enemies can also walk on the floating trail. \u003Cbr\u003EPress {g:citadel_binding:'Roll'} / {g:citadel_binding:'Crouch'} to travel up or down while in Ice Path.",
"ability_icepath_desc": "Kelvin creates a \u003Cspan class=\"highlight\"\u003Efloating trail\u003C/span\u003E of ice and snow that gives movement bonuses to him and his allies. Kelvin gains 60% slow resistance for the duration. Enemies can also walk on the floating trail. \u003Cbr\u003EPress {g:citadel_binding:'Roll'} / {g:citadel_binding:'Crouch'} to travel up or down while in Ice Path.",
"ability_icepath_quip": "Speed around on a floating path of ice",
"ability_icepath_quip": "Speed around on a floating path of ice",
"ability_icepath_t3_desc": "While active, gain +1 Spirit Power per meter of Ice Path trail created. Max of 90 Spirit Power",
"ability_icepath_t1_desc": "\u003Cspan class=\"highlight\"\u003E+35%\u003C/span\u003E Bullet Resist for Kelvin while on Ice Path",
"ability_icepath_t3_desc": "\u003Cspan class=\"highlight\"\u003E+35%\u003C/span\u003E Spirit for Kelvin while on Ice Path",
"ability_immobilize_trap": "Spirit Snare",
"ability_immobilize_trap": "Spirit Snare",
"ability_immobilize_trap/trap_debuff": "Spirit Armor Reduced",
"ability_immobilize_trap/trap_debuff": "Spirit Armor Reduced",
Line 7,828: Line 7,863:
"ability_incendiary_projectile_desc": "Spew an incendiary mixture, dealing {g:citadel_inline_attribute:'SpiritDamage'}, applying {g:citadel_inline_attribute:'Slow'}, and coating targets in \u003Cspan class=\"highlight\"\u003Enapalm\u003C/span\u003E.",
"ability_incendiary_projectile_desc": "Spew an incendiary mixture, dealing {g:citadel_inline_attribute:'SpiritDamage'}, applying {g:citadel_inline_attribute:'Slow'}, and coating targets in \u003Cspan class=\"highlight\"\u003Enapalm\u003C/span\u003E.",
"ability_incendiary_projectile_quip": "Spew napalm that amplifies your damage",
"ability_incendiary_projectile_quip": "Spew napalm that amplifies your damage",
"ability_incendiary_projectile_t2_desc": "Napalm Effect: +\u003Cspan class=\"highlight\"\u003E10% Lifesteal\u003C/span\u003E",
"ability_incendiary_projectile_t2_desc": "Napalm Effect: +\u003Cspan class=\"highlight\"\u003E15% Lifesteal\u003C/span\u003E",
"ability_incendiary_projectile_t3_desc": "Napalm Effect: \u003Cspan class=\"highlight\"\u003E+17%\u003C/span\u003E Damage Taken and \u003Cspan class=\"highlight\"\u003E-33%\u003C/span\u003E Healing",
"ability_incendiary_projectile_t3_desc": "Napalm Effect: \u003Cspan class=\"highlight\"\u003E+17%\u003C/span\u003E Damage Taken and \u003Cspan class=\"highlight\"\u003E-33%\u003C/span\u003E Healing",
"ability_intimidate": "Scorn",
"ability_intimidate": "Scorn",
"ability_intimidate_desc": "Deal \u003Cspan class=\"highlight\"\u003Edamage\u003C/span\u003E to nearby enemies and \u003Cspan class=\"highlight\"\u003Eheal yourself\u003C/span\u003E based on the damage done. Heal is stronger against enemy heroes.",
"ability_intimidate_desc": "Deal \u003Cspan class=\"highlight\"\u003Edamage\u003C/span\u003E to nearby enemies and \u003Cspan class=\"highlight\"\u003Eheal yourself\u003C/span\u003E based on the damage done. Heal is stronger against enemy heroes.",
"ability_intimidate_quip": "Damage enemies nearby, healing from each hit",
"ability_intimidate_quip": "Damage enemies nearby, healing from each hit",
"ability_intimidate_t2_desc": "\u003Cspan class=\"highlight\"\u003E-5s Cooldown\u003C/span\u003E \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+1m Radius\u003C/span\u003E",
"ability_intimidate_t3_desc": "Adds a debuff to enemies that lets Mo \u0026 Krill deal \u003Cspan class=\"highlight\"\u003E+15% Damage\u003C/span\u003E to them. Stacks and lasts 16s.",
"ability_intimidate_t3_desc": "Adds a debuff to enemies that lets Mo \u0026 Krill deal \u003Cspan class=\"highlight\"\u003E+15% Damage\u003C/span\u003E to them. Stacks and lasts 16s.",
"ability_kali_dust_storm": "Dust Storm",
"ability_kali_dust_storm": "Dust Storm",
Line 7,850: Line 7,886:
"ability_lash_flog_quip": "Heals from targets ahead of you",
"ability_lash_flog_quip": "Heals from targets ahead of you",
"ability_lash_flog_t1_desc": "Apply \u003Cspan class=\"highlight\"\u003E-35%\u003C/span\u003E Move speed for 3s",
"ability_lash_flog_t1_desc": "Apply \u003Cspan class=\"highlight\"\u003E-35%\u003C/span\u003E Move speed for 3s",
"ability_lash_flog_t3_desc": "+85.5 Damage and applies -30% Fire Rate",
"ability_lash_flog_t2_desc": "Apply \u003Cspan class=\"highlight\"\u003E-30%\u003C/span\u003E Fire Rate \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-16s\u003C/span\u003E Cooldown",
"ability_lash_flog_t3_desc": "\u003Cspan class=\"highlight\"\u003E+80\u003C/span\u003E Damage \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+40\u003C/span\u003E Attack angle\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+20%\u003C/span\u003E Heal",
"ability_life_drain": "Life Drain",
"ability_life_drain": "Life Drain",
"ability_life_drain/modifier_life_drain": "Life Drain",
"ability_life_drain/modifier_life_drain": "Life Drain",
Line 7,857: Line 7,894:
"ability_life_drain_desc": "Create a tether that \u003Cspan class=\"highlight\"\u003Edrains enemy health over time\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Eheals you\u003C/span\u003E. Target must be in line of sight and within max range to drain. You can shoot and use other abilities during the drain, but your move speed is reduced. \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E{g:citadel_binding:'AltCast'} to give health to friendly Heroes\u003C/span\u003E.",
"ability_life_drain_desc": "Create a tether that \u003Cspan class=\"highlight\"\u003Edrains enemy health over time\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Eheals you\u003C/span\u003E. Target must be in line of sight and within max range to drain. You can shoot and use other abilities during the drain, but your move speed is reduced. \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E{g:citadel_binding:'AltCast'} to give health to friendly Heroes\u003C/span\u003E.",
"ability_life_drain_quip": "Steal health from an enemy over time",
"ability_life_drain_quip": "Steal health from an enemy over time",
"ability_life_drain_t3_desc": "Ability becomes \u003Cspan class=\"highlight\"\u003Echarged\u003C/span\u003E and grants \u003Cspan class=\"highlight\"\u003E+1\u003C/span\u003E Charge",
"ability_life_drain_t3_desc": "Enables and Grants \u003Cspan class=\"highlight\"\u003E+2\u003C/span\u003E Charges. Increases spirit scaling.",
"ability_magician_animalcurse": "Rabbit Hex",
"ability_magician_animalcurse": "Rabbit Hex",
"ability_magician_animalcurse/animalhex_curse_modifier": "Hexed!",
"ability_magician_animalcurse/animalhex_curse_modifier": "Hexed!",
Line 7,938: Line 7,975:
"ability_mirv_grenade_buff_t3_desc": "Infinite Shots while Mad Bomber is active",
"ability_mirv_grenade_buff_t3_desc": "Infinite Shots while Mad Bomber is active",
"ability_nano_catform": "Ava",
"ability_nano_catform": "Ava",
"ability_nano_catform/damageamp": "Ava",
"ability_nano_catform/modifier_catform": "Ava",
"ability_nano_catform/modifier_catform": "Ava",
"ability_nano_catform_desc": "Turn to shadows and possess Ava. You gain {g:citadel_inline_attribute:'BonusMoveSpeed'} and become \u003CPanel class=\"AbilityPropertyIcon prop_invisible\"\u003E \u003Cspan class=\"highlight\"\u003Ehidden on the minimap\u003C/span\u003E, but cannot use your weapon or cast abilities.  \u003Cbr\u003E{g:citadel_keybind:'AbilityMelee'} : Pounce to break boxes. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EWhen taking damage from an enemy hero, bonus move speed is reduced by 65% and you are unable to activate Ava for 6s.\u003C/span\u003E",
"ability_nano_catform_desc": "Turn to shadows and possess Ava. You gain {g:citadel_inline_attribute:'BonusMoveSpeed'} that increases over time, and become \u003CPanel class=\"AbilityPropertyIcon prop_invisible\"\u003E \u003Cspan class=\"highlight\"\u003Ehidden on the minimap\u003C/span\u003E. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ETaking damage from an enemy hero resets your bonus move speed and puts Ava on a brief cooldown.\u003C/span\u003E",
"ability_nano_catform_quip": "Take control of Ava",
"ability_nano_catform_quip": "Take control of Ava",
"ability_nano_catform_t3_desc": "\u003Cspan class=\"highlight\"\u003E-20s\u003C/span\u003E Cooldown. Gain \u003Cspan class=\"highlight\"\u003E35\u003C/span\u003E Health Regen during Ava.",
"ability_nano_catform_t2_desc": "\u003Cspan class=\"highlight\"\u003E+15\u003C/span\u003E Health Regen \u0026 \u003Cspan class=\"highlight\"\u003E+45%\u003C/span\u003E Max Move Speed",
"ability_nano_catform_t3_desc": "Gain Damage Amp over time, up to \u003Cspan class=\"highlight\"\u003E20%\u003C/span\u003E. Lingers for 6s",
"ability_nano_catform_trigger_buttonhint": "Return from Ava",
"ability_nano_catform_trigger_buttonhint": "Return from Ava",
"ability_nano_clustergrenade": "Gloom Bombs",
"ability_nano_clustergrenade": "Gloom Bombs",
"ability_nano_clustergrenade_desc": "Throw a cluster of bombs that detonate after a delay, dealing {g:citadel_inline_attribute:'SpiritDamage'}.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EEnemies hit by multiple bombs take 65% damage.\u003C/span\u003E",
"ability_nano_clustergrenade_desc": "Throw a cluster of bombs that detonate after a delay, dealing {g:citadel_inline_attribute:'SpiritDamage'}.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EEnemies hit by multiple bombs take 65% damage.\u003C/span\u003E",
"ability_nano_clustergrenade_quip": "Throw out cluster bombs",
"ability_nano_clustergrenade_quip": "Throw out cluster bombs",
"ability_nano_clustergrenade_t2_desc": "Bombs deal \u003Cspan class=\"highlight\"\u003E+75\u003C/span\u003E Damage vs Barriers",
"ability_nano_dash": "Leaping Slash",
"ability_nano_dash": "Leaping Slash",
"ability_nano_dash_desc": "Dash forward before slashing all enemies in a circle, dealing {g:citadel_inline_attribute:'MeleeDamage'}. \u003Cbr\u003E\u003Cbr\u003EIf the ability hits at least one hero, {g:citadel_inline_attribute:'Heal'} a small amount of health.",
"ability_nano_dash_desc": "Dash forward before slashing all enemies in a circle, dealing {g:citadel_inline_attribute:'MeleeDamage'}. \u003Cbr\u003E\u003Cbr\u003EIf the ability hits at least one hero, {g:citadel_inline_attribute:'Heal'} a small amount of health.",
"ability_nano_dash_quip": "Dash forward and slash enemies",
"ability_nano_dash_quip": "Dash forward and slash enemies",
"ability_nano_dash_t3_desc": "On Hero Hit: 50% Cooldown Refund",
"ability_nano_dash_t2_desc": "Heros killed within 4s grant \u003Cspan class=\"highlight\"\u003E+300\u003C/span\u003E souls",
"ability_nano_dash_t3_desc": "\u003Cspan class=\"highlight\"\u003E+60\u003C/span\u003E Damage \u0026 On Hero Hit: \u003Cspan class=\"highlight\"\u003E50%\u003C/span\u003E Cooldown Refund",
"ability_nano_pounce": "Pounce",
"ability_nano_pounce": "Pounce",
"ability_nano_pounce_desc": "\u003Cspan class=\"highlight\"\u003ELeap\u003C/span\u003E at a target to inflict \u003Cspan class=\"highlight\"\u003ELight Melee damage\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Eslow\u003C/span\u003E on nearby enemies.  \u003Cbr\u003EYou may use \u003Cspan class=\"highlight\"\u003EPounce on a second target\u003C/span\u003E if used within \u003Cspan class=\"highlight\"\u003E{s:DoublePounceTime}s\u003C/span\u003E",
"ability_nano_pounce_desc": "\u003Cspan class=\"highlight\"\u003ELeap\u003C/span\u003E at a target to inflict \u003Cspan class=\"highlight\"\u003ELight Melee damage\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Eslow\u003C/span\u003E on nearby enemies.  \u003Cbr\u003EYou may use \u003Cspan class=\"highlight\"\u003EPounce on a second target\u003C/span\u003E if used within \u003Cspan class=\"highlight\"\u003E{s:DoublePounceTime}s\u003C/span\u003E",
Line 7,967: Line 8,008:
"ability_nano_shadow_pulse_desc": "Instantly turn to shadows, becoming \u003Cspan class=\"highlight\"\u003Euntargetable\u003C/span\u003E, gaining {g:citadel_inline_attribute:'BonusMoveSpeed'}, and dealing {g:citadel_inline_attribute:'SpiritDamage'}.\u003Cbr\u003E\u003Cbr\u003E After a delay, return from the shadows, dealing {g:citadel_inline_attribute:'SpiritDamage'} again.",
"ability_nano_shadow_pulse_desc": "Instantly turn to shadows, becoming \u003Cspan class=\"highlight\"\u003Euntargetable\u003C/span\u003E, gaining {g:citadel_inline_attribute:'BonusMoveSpeed'}, and dealing {g:citadel_inline_attribute:'SpiritDamage'}.\u003Cbr\u003E\u003Cbr\u003E After a delay, return from the shadows, dealing {g:citadel_inline_attribute:'SpiritDamage'} again.",
"ability_nano_shadow_pulse_quip": "Turn to Shadows, gaining movespeed and dealing delayed damage",
"ability_nano_shadow_pulse_quip": "Turn to Shadows, gaining movespeed and dealing delayed damage",
"ability_nano_shadow_pulse_t2_desc": "\u003Cspan class=\"highlight\"\u003E+67.5\u003C/span\u003E Damage. \u003Cspan class=\"highlight\"\u003E+20%\u003C/span\u003E Move Speed.",
"ability_nano_shadow_pulse_t2_desc": "\u003Cspan class=\"highlight\"\u003E+65\u003C/span\u003E Damage and \u003Cspan class=\"highlight\"\u003E+20%\u003C/span\u003E Move Speed",
"ability_nano_shadow_pulse_t3_desc": "\u003Cspan class=\"highlight\"\u003ERefund all cooldowns\u003C/span\u003E and gain \u003Cspan class=\"highlight\"\u003E18%\u003C/span\u003E Damage for \u003Cspan class=\"highlight\"\u003E6s\u003C/span\u003E.",
"ability_nano_shadow_pulse_t3_desc": "On Completion: Heal for \u003Cspan class=\"highlight\"\u003E350\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Erefund\u003C/span\u003E all ability cooldowns",
"ability_nano_shadow_step": "Queen of Shadows",
"ability_nano_shadow_step": "Queen of Shadows",
"ability_nano_shadow_step_desc": "Mark your enemies and bathe yourself in shadow to strengthen your attacks and make yourself \u003Cspan class=\"highlight\"\u003EInvisible\u003C/span\u003E. Attacking will only temporarily reveal you.  Hitting enemies with \u003Cspan class=\"highlight\"\u003EMelee damage\u003C/span\u003E will reduce their bullet resist (stacking)",
"ability_nano_shadow_step_desc": "Mark your enemies and bathe yourself in shadow to strengthen your attacks and make yourself \u003Cspan class=\"highlight\"\u003EInvisible\u003C/span\u003E. Attacking will only temporarily reveal you.  Hitting enemies with \u003Cspan class=\"highlight\"\u003EMelee damage\u003C/span\u003E will reduce their bullet resist (stacking)",
Line 8,013: Line 8,054:
"ability_necro_zombiewall/zombiewall/debuff": "Grasping Hands",
"ability_necro_zombiewall/zombiewall/debuff": "Grasping Hands",
"ability_necro_zombiewall_desc": "Unearth a line of grasping hands, dealing {g:citadel_inline_attribute:'SpiritDamage'} and applying {g:citadel_inline_attribute:'Immobilize'} to enemies when they pass through.  \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EAlt-Cast {g:citadel_binding:'AltCast'} rotates the orientation of the wall.",
"ability_necro_zombiewall_desc": "Unearth a line of grasping hands, dealing {g:citadel_inline_attribute:'SpiritDamage'} and applying {g:citadel_inline_attribute:'Immobilize'} to enemies when they pass through.  \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EAlt-Cast {g:citadel_binding:'AltCast'} rotates the orientation of the wall.",
"ability_necro_zombiewall_t3_desc": "\u003Cspan class=\"highlight\"\u003E+15m\u003C/span\u003E Wall Length \u0026 \u003Cspan class=\"highlight\"\u003E-10s\u003C/span\u003E Cooldown",
"ability_necro_zombiewall_t2_desc": "\u003Cspan class=\"highlight\"\u003E+90\u003C/span\u003E Damage and \u003Cspan class=\"highlight\"\u003E+10m\u003C/span\u003E Wall Length",
"ability_necro_zombiewall_t3_desc": "\u003Cspan class=\"highlight\"\u003E+1s\u003C/span\u003E Immobilize Duration \u0026 \u003Cspan class=\"highlight\"\u003E-12s\u003C/span\u003E Cooldown",
"ability_overcharge": "Energy Surge",
"ability_overcharge": "Energy Surge",
"ability_overcharge_desc": "Temporarily boosts the effect of Heavy's current drone and increases his fire rate.",
"ability_overcharge_desc": "Temporarily boosts the effect of Heavy's current drone and increases his fire rate.",
Line 8,029: Line 8,071:
"ability_power_surge_desc": "Power up your weapon with a shock effect, making \u003Cspan class=\"highlight\"\u003Eyour bullets proc shock damage on your target\u003C/span\u003E. This shock damage \u003Cspan class=\"highlight\"\u003Ebounces to enemies\u003C/span\u003E near your target. Occurs once per burst shot.",
"ability_power_surge_desc": "Power up your weapon with a shock effect, making \u003Cspan class=\"highlight\"\u003Eyour bullets proc shock damage on your target\u003C/span\u003E. This shock damage \u003Cspan class=\"highlight\"\u003Ebounces to enemies\u003C/span\u003E near your target. Occurs once per burst shot.",
"ability_power_surge_quip": "Create electric arcs with your shots",
"ability_power_surge_quip": "Create electric arcs with your shots",
"ability_power_surge_t2_desc": "Shock Damage applies -10% Spirit Resist for 6s",
"ability_power_surge_t2_desc": "\u003Cspan class=\"highlight\"\u003E+3m\u003C/span\u003E Move Speed \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+8\u003C/span\u003E Damage and increased scaling",
"ability_power_surge_t3_desc": "+11 Shock Damage, improved Spirit scaling, and +3 Max Jumps",
"ability_power_surge_t3_desc": "+12s Duration\u003Cbr\u003EApplies \u003Cspan class=\"highlight\"\u003E-15%\u003C/span\u003E Spirit Resist",
"ability_priest_antispiritvest": "Blessed Tac-Vest",
"ability_priest_antispiritvest": "Blessed Tac-Vest",
"ability_priest_antispiritvest_desc": "Gain passive {g:citadel_inline_attribute:'CombatBarrier'} that grants {g:citadel_inline_attribute:'BulletResist'} and {g:citadel_inline_attribute:'SpiritResist'}. The barrier repairs itself when out of combat.",
"ability_priest_antispiritvest_desc": "Gain passive {g:citadel_inline_attribute:'CombatBarrier'} that grants {g:citadel_inline_attribute:'BulletResist'} and {g:citadel_inline_attribute:'SpiritResist'}. The barrier repairs itself when out of combat.",
Line 8,081: Line 8,123:
"ability_punkgoat_blasted/blastedhealthdisplay": "Pissed",
"ability_punkgoat_blasted/blastedhealthdisplay": "Pissed",
"ability_punkgoat_blasted/blastedshred": "Wrecked",
"ability_punkgoat_blasted/blastedshred": "Wrecked",
"ability_punkgoat_blasted_desc": "\u003Cspan class=\"diminish\"\u003EPassive:\u003C/span\u003E Melee hits \u003Cspan class=\"highlight\"\u003Erestore ammo\u003C/span\u003E and inflict \u003Cspan class=\"highlight_special\"\u003Ewrecked\u003C/span\u003E on the victim.",
"ability_punkgoat_blasted_desc": "\u003Cspan class=\"diminish\"\u003EPassive:\u003C/span\u003E Melee hits \u003Cspan class=\"highlight\"\u003Erestore ammo\u003C/span\u003E and inflict \u003Cspan class=\"highlight_special\"\u003Ewrecked\u003C/span\u003E on the victim for 7s.",
"ability_punkgoat_blasted_t1_desc": "While Blasted: \u003Cspan class=\"highlight\"\u003E+2.25m/s\u003C/span\u003E {g:citadel_inline_attribute:'BonusMoveSpeed'}",
"ability_punkgoat_blasted_t1_desc": "While Blasted: \u003Cspan class=\"highlight\"\u003E+2.25m/s\u003C/span\u003E {g:citadel_inline_attribute:'BonusMoveSpeed'}",
"ability_punkgoat_blasted_t2_desc": "\u003Cspan class=\"highlight\"\u003E+1 Bashdown Charge\u003C/span\u003E on use and +7% Wrecked Bullet Amp",
"ability_punkgoat_blasted_t2_desc": "\u003Cspan class=\"highlight\"\u003E+1 Bashdown Charge\u003C/span\u003E on use and +7% Wrecked Bullet Amp",
"ability_punkgoat_blastedactive_desc": "\u003Cspan class=\"diminish\"\u003EActive:\u003C/span\u003E Empower your weapons. Melee boosts {g:citadel_inline_attribute:'MaxHealth'} and bullets are amplified against \u003Cspan class=\"highlight_special\"\u003Ewrecked\u003C/span\u003E enemies.\u003Cbr\u003EDeal weapon damage to remain Blasted longer.",
"ability_punkgoat_blasted_t3_desc": "+50 Melee Bonus Health and increases spirit scaling",
"ability_punkgoat_blastedactive_desc": "\u003Cspan class=\"diminish\"\u003EActive:\u003C/span\u003E Bullets are amplified against \u003Cspan class=\"highlight_special\"\u003Ewrecked\u003C/span\u003E enemies. Using melee boosts {g:citadel_inline_attribute:'MaxHealth'} and extends duration.",
"ability_punkgoat_goatflip": "Rising Ram",
"ability_punkgoat_goatflip": "Rising Ram",
"ability_punkgoat_goatflip/damagebuff": "Ram Damage Boost",
"ability_punkgoat_goatflip/damagebuff": "Ram Damage Boost",
"ability_punkgoat_goatflip/empowermelee": "Empowered Melee",
"ability_punkgoat_goatflip/empowermelee": "Empowered Melee",
"ability_punkgoat_goatflip_desc": "Charge head-first into an enemy and \u003Cspan class=\"highlight\"\u003Esend them into the air along with Billy.\u003C/span\u003E",
"ability_punkgoat_goatflip_desc": "Charge head-first into an enemy and \u003Cspan class=\"highlight\"\u003Esend them into the air along with Billy.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ECooldown reduced by 50% on impact.\u003C/span\u003E\u003C/span\u003E",
"ability_punkgoat_goatflip_on_hero_collide_header": "On Impact:",
"ability_punkgoat_goatflip_on_hero_collide_header": "On Impact:",
"ability_punkgoat_goatflip_t1_desc": "On Impact: -50% cooldown",
"ability_punkgoat_goatflip_t1_desc": "On Impact: +25% {g:citadel_inline_attribute:'WeaponDamage'} for 5s",
"ability_punkgoat_goatflip_t2_desc": "On Impact: +35% {g:citadel_inline_attribute:'WeaponDamage'} for 5s",
"ability_punkgoat_goatflip_t3_desc": "On Impact: Deal 8% max health as {g:citadel_inline_attribute:'SpiritDamage'}",
"ability_punkgoat_goatflip_t3_desc": "On Impact: Deal 6.5% max health as {g:citadel_inline_attribute:'SpiritDamage'}",
"ability_punkgoat_tether": "Chain Gang",
"ability_punkgoat_tether": "Chain Gang",
"ability_punkgoat_tether/immobilize": "Immobilized",
"ability_punkgoat_tether/immobilize": "Immobilized",
Line 8,101: Line 8,143:
"ability_punkgoat_tether/waiting_for_pull": "Chained",
"ability_punkgoat_tether/waiting_for_pull": "Chained",
"ability_punkgoat_tether_desc": "Chain nearby enemies to you. Chained enemies \u003Cspan class=\"highlight\"\u003Ecannot use movement abilities\u003C/span\u003E and receive a heavy {g:citadel_inline_attribute:'Slow'} when they pull on the chain.\u003Cbr\u003E\u003Cbr\u003EAfter a delay, \u003Cspan class=\"highlight\"\u003Eyank everyone towards Billy\u003C/span\u003E and deal {g:citadel_inline_attribute:'SpiritDamage'}.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EThe chain breaks if you lose line of sight for a short while.\u003C/span\u003E",
"ability_punkgoat_tether_desc": "Chain nearby enemies to you. Chained enemies \u003Cspan class=\"highlight\"\u003Ecannot use movement abilities\u003C/span\u003E and receive a heavy {g:citadel_inline_attribute:'Slow'} when they pull on the chain.\u003Cbr\u003E\u003Cbr\u003EAfter a delay, \u003Cspan class=\"highlight\"\u003Eyank everyone towards Billy\u003C/span\u003E and deal {g:citadel_inline_attribute:'SpiritDamage'}.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EThe chain breaks if you lose line of sight for a short while.\u003C/span\u003E",
"ability_punkgoat_tether_t2_desc": "+15% {g:citadel_inline_attribute:'SpiritResist'} \u0026 {g:citadel_inline_attribute:'BulletResist'}",
"ability_punkgoat_tether_t1_desc": "+40% {g:citadel_inline_attribute:'SpiritResist'} \u0026 {g:citadel_inline_attribute:'BulletResist'}",
"ability_punkgoat_tether_t3_desc": "+90 {g:citadel_inline_attribute:'SpiritDamage'}\u003Cbr\u003EOn Pull: \u003Cspan class=\"highlight\"\u003EUnstoppable for 2s\u003C/span\u003E",
"ability_punkgoat_tether_t3_desc": "\u003Cspan class=\"highlight\"\u003E+5m\u003C/span\u003E Range \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+1.3s\u003C/span\u003E of \u003Cspan class=\"highlight\"\u003EUnstoppable\u003C/span\u003E Per Hero pulled in",
"ability_punkgoat_ult": "Bashdown",
"ability_punkgoat_ult": "Bashdown",
"ability_punkgoat_ult/slam_firerate_slow": "Slammed",
"ability_punkgoat_ult/slam_firerate_slow": "Slammed",
Line 8,108: Line 8,150:
"ability_punkgoat_ult_desc": "Slam your bat into the ground, {g:citadel_inline_attribute:'Pulling'} enemies down and dealing {g:citadel_inline_attribute:'MeleeDamage'}.\u003Cbr\u003E\u003Cbr\u003EThe slam creates a shockwave that deals {g:citadel_inline_attribute:'SpiritDamage'} and applies {g:citadel_inline_attribute:'KnockUp'}.",
"ability_punkgoat_ult_desc": "Slam your bat into the ground, {g:citadel_inline_attribute:'Pulling'} enemies down and dealing {g:citadel_inline_attribute:'MeleeDamage'}.\u003Cbr\u003E\u003Cbr\u003EThe slam creates a shockwave that deals {g:citadel_inline_attribute:'SpiritDamage'} and applies {g:citadel_inline_attribute:'KnockUp'}.",
"ability_punkgoat_ult_t1_desc": "-10s Cooldown",
"ability_punkgoat_ult_t1_desc": "-10s Cooldown",
"ability_punkgoat_ult_t2_desc": "+1.3m Radius",
"ability_punkgoat_ult_t2_desc": "+1 Charge and +2m Radius",
"ability_punkgoat_ult_t3_desc": "Now deals 60% \u003Cspan class=\"highlight\"\u003EHeavy Melee Damage\u003C/span\u003E",
"ability_punkgoat_ult_t3_desc": "-2s Charge Time\u003Cbr\u003ENow deals \u003Cspan class=\"highlight\"\u003E60% Heavy Melee Damage\u003C/span\u003E",
"ability_rocket_drone": "Heavy Drone",
"ability_rocket_drone": "Heavy Drone",
"ability_rocket_drone_desc": "Deploy a drone which shoots \u003Cspan class=\"highlight\"\u003Ehoming rockets\u003C/span\u003E at enemies at close range that \u003Cspan class=\"highlight\"\u003Eslows\u003C/span\u003E enemies.",
"ability_rocket_drone_desc": "Deploy a drone which shoots \u003Cspan class=\"highlight\"\u003Ehoming rockets\u003C/span\u003E at enemies at close range that \u003Cspan class=\"highlight\"\u003Eslows\u003C/span\u003E enemies.",
Line 8,131: Line 8,173:
"ability_sleep_dagger_desc": "Throw a dagger that \u003Cspan class=\"highlight\"\u003Edamages\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Esleeps\u003C/span\u003E the target. Sleeping targets wake up shortly after being damaged. Throwing a Dagger does not break your invisibility. Sleep Dagger does not interrupt enemies' channeling abilities.",
"ability_sleep_dagger_desc": "Throw a dagger that \u003Cspan class=\"highlight\"\u003Edamages\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Esleeps\u003C/span\u003E the target. Sleeping targets wake up shortly after being damaged. Throwing a Dagger does not break your invisibility. Sleep Dagger does not interrupt enemies' channeling abilities.",
"ability_sleep_dagger_quip": "Put an enemy to sleep",
"ability_sleep_dagger_quip": "Put an enemy to sleep",
"ability_sleep_dagger_t1_desc": "\u003Cspan class=\"highlight\"\u003ERemoves 1 stamina\u003C/span\u003E on wake-up",
"ability_sleep_dagger_t1_desc": "\u003Cspan class=\"highlight\"\u003E-8%\u003C/span\u003E Bullet Resist Reduction for 6s on wake-up",
"ability_sleep_dagger_t2_desc": "\u003Cspan class=\"highlight\"\u003E-12 Cooldown\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003E-60%\u003C/span\u003E stamina recovery for 6s on wake-up",
"ability_sleep_dagger_t2_desc": "\u003Cspan class=\"highlight\"\u003E-15s\u003C/span\u003E Cooldown",
"ability_sleep_dagger_t3_desc": "Applies \u003Cspan class=\"highlight\"\u003E-12%\u003C/span\u003E Bullet Resist and \u003Cspan class=\"highlight\"\u003E-35%\u003C/span\u003E Fire Rate for 6s on wake-up.",
"ability_sleep_dagger_t3_desc": "\u003Cspan class=\"highlight\"\u003E+0.75s\u003C/span\u003E Sleep Duration \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-50%\u003C/span\u003E Move and Dash Speed for \u003Cspan class=\"highlight\"\u003E2.5s\u003C/span\u003E on wake-up",
"ability_slingshot_bruising_shot": "Bruising Shot",
"ability_slingshot_bruising_shot": "Bruising Shot",
"ability_slingshot_bruising_shot_desc": "Hits damage the target, and stack bruises on them that increase all subsequent damage taken from Slingshot's weapon and abilities.",
"ability_slingshot_bruising_shot_desc": "Hits damage the target, and stack bruises on them that increase all subsequent damage taken from Slingshot's weapon and abilities.",
Line 8,151: Line 8,193:
"ability_smoke_bomb_quip": "Fade out of sight",
"ability_smoke_bomb_quip": "Fade out of sight",
"ability_smoke_bomb_t1_desc": "\u003Cspan class=\"highlight\"\u003E{s:AbilityCooldown}s\u003C/span\u003E Ability Cooldown",
"ability_smoke_bomb_t1_desc": "\u003Cspan class=\"highlight\"\u003E{s:AbilityCooldown}s\u003C/span\u003E Ability Cooldown",
"ability_smoke_bomb_t2_desc": "After invis, gain \u003Cspan class=\"highlight\"\u003E+10% Bullet Lifesteal\u003C/span\u003E for 8s",
"ability_smoke_bomb_t2_desc": "Enable \u003Cspan class=\"highlight\"\u003E2\u003C/span\u003E Ability Charges",
"ability_smoke_bomb_t3_desc": "Enable Ability Charges\u003C/span\u003E and grants \u003Cspan class=\"highlight\"\u003E0.5s\u003C/span\u003E of Invincibility",
"ability_smoke_bomb_t3_desc": "Dispels non-ult debuffs\u003Cbr\u003EGrants \u003Cspan class=\"highlight\"\u003E+30% Bullet Lifesteal\u003C/span\u003E for 5s",
"ability_speed_drone": "Speed Drone",
"ability_speed_drone": "Speed Drone",
"ability_speed_drone_desc": "Deploy a energy drone which helps you run faster, and reduces your windup and reload times.\u003Cbr\u003EReplaces any other drone.",
"ability_speed_drone_desc": "Deploy a energy drone which helps you run faster, and reduces your windup and reload times.\u003Cbr\u003EReplaces any other drone.",
Line 8,160: Line 8,202:
"ability_stacking_damage_desc": "Shooting a target \u003Cspan class=\"highlight\"\u003Eincreases your bullet damage on that target\u003C/span\u003E. Gain one \u003Cspan class=\"highlight\"\u003Estack\u003C/span\u003E per bullet hit, two if the hit is a headshot.",
"ability_stacking_damage_desc": "Shooting a target \u003Cspan class=\"highlight\"\u003Eincreases your bullet damage on that target\u003C/span\u003E. Gain one \u003Cspan class=\"highlight\"\u003Estack\u003C/span\u003E per bullet hit, two if the hit is a headshot.",
"ability_stacking_damage_quip": "Deal increasing bullet damage to a target",
"ability_stacking_damage_quip": "Deal increasing bullet damage to a target",
"ability_stacking_damage_t1_desc": "\u003Cspan class=\"highlight\"\u003E49.5\u003C/span\u003E Spirit damage and \u003Cspan class=\"highlight\"\u003E15%\u003C/span\u003E slow for 2s to target every \u003Cspan class=\"highlight\"\u003E20\u003C/span\u003E stacks",
"ability_stacking_damage_t1_desc": "\u003Cspan class=\"highlight\"\u003E40\u003C/span\u003E Spirit damage and \u003Cspan class=\"highlight\"\u003E15%\u003C/span\u003E slow for 2s to target every \u003Cspan class=\"highlight\"\u003E20\u003C/span\u003E stacks",
"ability_stacking_damage_t2_desc": "\u003Cspan class=\"highlight\"\u003E+40\u003C/span\u003E Max Stacks and \u003Cspan class=\"highlight\"\u003E+5s\u003C/span\u003E Duration",
"ability_stacking_damage_t2_desc": "\u003Cspan class=\"highlight\"\u003E+40\u003C/span\u003E Max Stacks and \u003Cspan class=\"highlight\"\u003E+5s\u003C/span\u003E Duration",
"ability_swan_acrobat": "Acrobat",
"ability_swan_acrobat": "Acrobat",
Line 8,193: Line 8,235:
"ability_throw_sand_desc": "Spray sand that \u003Cspan class=\"highlight\"\u003Edisarms\u003C/span\u003E enemies in front of you and deals \u003Cspan class=\"highlight\"\u003Edamage\u003C/span\u003E.",
"ability_throw_sand_desc": "Spray sand that \u003Cspan class=\"highlight\"\u003Edisarms\u003C/span\u003E enemies in front of you and deals \u003Cspan class=\"highlight\"\u003Edamage\u003C/span\u003E.",
"ability_throw_sand_quip": "Disarm enemies in front of you",
"ability_throw_sand_quip": "Disarm enemies in front of you",
"ability_throw_sand_t3_desc": "Slow targets by \u003Cspan class=\"highlight\"\u003E-40% and reduces dash distances by -40%\u003C/span\u003E",
"ability_throw_sand_t1_desc": "\u003Cspan class=\"highlight\"\u003E+50 Damage and \u003Cspan class=\"highlight\"\u003E+5m Range",
"ability_throw_sand_t2_desc": "Slow targets by \u003Cspan class=\"highlight\"\u003E-25% and reduces dash distances by -25%\u003C/span\u003E",
"ability_throw_sand_t3_desc": "\u003Cspan class=\"highlight\"\u003E+1s\u003C/span\u003E Duration and \u003Cspan class=\"highlight\"\u003E-20\u003C/span\u003E Cooldown",
"ability_trapper_fear": "Spectral Silk",
"ability_trapper_fear": "Spectral Silk",
"ability_trapper_fear/trapper_fear_modifier": "Fear",
"ability_trapper_fear/trapper_fear_modifier": "Fear",
Line 8,224: Line 8,268:
"ability_ult_combo_desc": "Hold the target in place, \u003Cspan class=\"highlight\"\u003Estunning them and dealing damage\u003C/span\u003E during the channel. If they die during, or within 3 seconds of Combo ending, you permanently gain max health.",
"ability_ult_combo_desc": "Hold the target in place, \u003Cspan class=\"highlight\"\u003Estunning them and dealing damage\u003C/span\u003E during the channel. If they die during, or within 3 seconds of Combo ending, you permanently gain max health.",
"ability_ult_combo_quip": "Hold the enemy hero in place and pummel them",
"ability_ult_combo_quip": "Hold the enemy hero in place and pummel them",
"ability_ult_combo_t1_desc": "\u003Cspan class=\"highlight\"\u003E+30%\u003C/span\u003E Bullet Resist during Combo",
"ability_ult_combo_t1_desc": "\u003Cspan class=\"highlight\"\u003E+100% lifesteal\u003C/span\u003E",
"ability_ult_combo_t2_desc": "Combo Duration \u003Cspan class=\"highlight\"\u003E+0.7s\u003C/span\u003E",
"ability_ult_combo_t2_desc": "\u003Cspan class=\"highlight\"\u003E+60\u003C/span\u003E Damage Per Second and \u003Cspan class=\"highlight\"\u003E+50% Bullet Resist\u003C/span\u003E",
"ability_ult_combo_t3_desc": "\u003Cspan class=\"highlight\"\u003E+31.5\u003C/span\u003E Damage Per Second and \u003Cspan class=\"highlight\"\u003E80% lifesteal\u003C/span\u003E",
"ability_ult_combo_t3_desc": "\u003Cspan class=\"highlight\"\u003E+0.7s\u003C/span\u003E Duration and \u003Cspan class=\"highlight\"\u003E-60s Cooldown\u003C/span\u003E",
"ability_unicorn_dazzlingorb": "Shining Wonder",
"ability_unicorn_dazzlingorb": "Shining Wonder",
"ability_unicorn_dazzlingorb_desc": "Launch a deadly orb of light that deals {g:citadel_inline_attribute:'SpiritDamage'} and applies {g:citadel_inline_attribute:'Slow'} and reduces \u003Cspan class=\"highlight\"\u003EDash Distance\u003C/span\u003E on impact. The orb then bounces to the enemies within range. If no target is found, the orb will linger for a short duration while continuing to look for targets.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EPrioritizes enemy heroes when picking targets. Refunds half the cooldown on a miss.\u003C/span\u003E",
"ability_unicorn_dazzlingorb_desc": "Launch a deadly orb of light that deals {g:citadel_inline_attribute:'SpiritDamage'} and applies {g:citadel_inline_attribute:'Slow'} and reduces \u003Cspan class=\"highlight\"\u003EDash Distance\u003C/span\u003E on impact. The orb then bounces to the enemies within range. If no target is found, the orb will linger for a short duration while continuing to look for targets.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EPrioritizes enemy heroes when picking targets. Refunds half the cooldown on a miss.\u003C/span\u003E",
Line 8,253: Line 8,297:
"ability_vampirebat_batblink": "Sanguine Retreat",
"ability_vampirebat_batblink": "Sanguine Retreat",
"ability_vampirebat_batblink_desc": "Briefly disperse, becoming \u003Cspan class=\"highlight\"\u003Euntargetable\u003C/span\u003E and flying to a target location. \u003Cbr\u003E\u003Cbr\u003ECan be \u003Cspan class=\"highlight\"\u003Erecast\u003C/span\u003E within a brief window.",
"ability_vampirebat_batblink_desc": "Briefly disperse, becoming \u003Cspan class=\"highlight\"\u003Euntargetable\u003C/span\u003E and flying to a target location. \u003Cbr\u003E\u003Cbr\u003ECan be \u003Cspan class=\"highlight\"\u003Erecast\u003C/span\u003E within a brief window.",
"ability_vampirebat_batblink_t2_desc": "On Cast: Gain \u003Cspan class=\"highlight\"\u003E+25%\u003C/span\u003E Fire Rate \u0026 add \u003Cspan class=\"highlight\"\u003E8\u003C/span\u003E bullets",
"ability_vampirebat_batblink_t1_desc": "On Cast: Gain \u003Cspan class=\"highlight\"\u003E+25%\u003C/span\u003E Fire Rate for 8s and add \u003Cspan class=\"highlight\"\u003E8\u003C/span\u003E bullets",
"ability_vampirebat_batblink_t3_desc": "\u003Cspan class=\"highlight\"\u003E+1\u003C/span\u003E Recast",
"ability_vampirebat_batswarm": "Nox Nostra",
"ability_vampirebat_batswarm": "Nox Nostra",
"ability_vampirebat_batswarm/debuff": "Nox Nostra",
"ability_vampirebat_batswarm/debuff": "Nox Nostra",
Line 8,267: Line 8,312:
"ability_vampirebat_lovebites_desc": "Bullets and abilities apply {g:citadel_inline_attribute:'SpiritDamage'}, building up to a burst of {g:citadel_inline_attribute:'BonusSpiritDamage'}. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ELove Bites has a unique cooldown per target.\u003C/span\u003E",
"ability_vampirebat_lovebites_desc": "Bullets and abilities apply {g:citadel_inline_attribute:'SpiritDamage'}, building up to a burst of {g:citadel_inline_attribute:'BonusSpiritDamage'}. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ELove Bites has a unique cooldown per target.\u003C/span\u003E",
"ability_vampirebat_lovebites_flatdamage": "Love Bites (On-Hit)",
"ability_vampirebat_lovebites_flatdamage": "Love Bites (On-Hit)",
"ability_vampirebat_lovebites_t1_desc": "On Proc: \u003Cspan class=\"highlight\"\u003E+4.064 m/s\u003C/span\u003E Move Speed for 3s",
"ability_vampirebat_lovebites_t1_desc": "On Proc: \u003Cspan class=\"highlight\"\u003E+30%\u003C/span\u003E Slow for 3s",
"ability_vampirebat_lovebites_t2_desc": "\u003Cspan class=\"highlight\"\u003E+3.6\u003C/span\u003E Damage, \u003Cspan class=\"highlight\"\u003E+49.5\u003C/span\u003E Bonus Damage",
"ability_vampirebat_lovebites_t2_desc": "\u003Cspan class=\"highlight\"\u003E+3\u003C/span\u003E Damage \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+45\u003C/span\u003E Bonus Damage",
"ability_vampirebat_lovebites_t3_desc": "On Proc: \u003Cspan class=\"highlight\"\u003E-1\u003C/span\u003E Stamina and \u003Cspan class=\"highlight\"\u003E30%\u003C/span\u003E Slow for 3s",
"ability_vampirebat_lovebites_t3_desc": "\u003Cspan class=\"highlight\"\u003E-4\u003C/span\u003E Cooldown \u003Cbr\u003EOn Proc: \u003Cspan class=\"highlight\"\u003E+25%\u003C/span\u003E Fire Rate for 5s",
"ability_vampirebat_steallife": "Rake",
"ability_vampirebat_steallife": "Rake",
"ability_vampirebat_steallife_desc": "\u003Cspan class=\"diminish\"\u003EActive:\u003C/span\u003E Slash with your umbrella, dealing {g:citadel_inline_attribute:'SpiritDamage'}, increasing with their missing health. Receive a {g:citadel_inline_attribute:'Heal'} for every target killed.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EPassive: \u003C/span\u003EHolding {g:citadel_binding:'ADS'} causes you to briefly float.",
"ability_vampirebat_steallife_desc": "\u003Cspan class=\"diminish\"\u003EActive:\u003C/span\u003E Slash with your umbrella, dealing {g:citadel_inline_attribute:'SpiritDamage'}, increasing with their missing health. Receive a {g:citadel_inline_attribute:'Heal'} for every target killed.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EPassive: \u003C/span\u003EHolding {g:citadel_binding:'ADS'} causes you to briefly float.",
"ability_vampirebat_steallife_t2_desc": "+54 Damage and improved Heal Per Kill scaling",
"ability_vampirebat_steallife_t2_desc": "\u003Cspan class=\"highlight\"\u003E+30\u003C/span\u003E Heal per Kill \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-8s\u003C/span\u003E Cooldown",
"ability_vampirebat_steallife_t3_desc": "\u003Cspan class=\"highlight\"\u003E+7%\u003C/span\u003E Missing health damage and increased Heal per Kill Spirit scaling",
"ability_viper_debuffdagger": "Screwjab Dagger",
"ability_viper_debuffdagger": "Screwjab Dagger",
"ability_viper_debuffdagger/debuff": "Screwjab",
"ability_viper_debuffdagger/debuff": "Screwjab",
Line 8,306: Line 8,352:
"ability_warden_crowd_control_quip": "Damage and debuff enemies nearby",
"ability_warden_crowd_control_quip": "Damage and debuff enemies nearby",
"ability_warden_crowd_control_t1_desc": "Hit enemies lose \u003Cspan class=\"highlight\"\u003E1 Stamina\u003C/span\u003E",
"ability_warden_crowd_control_t1_desc": "Hit enemies lose \u003Cspan class=\"highlight\"\u003E1 Stamina\u003C/span\u003E",
"ability_warden_crowd_control_t2_desc": "\u003Cspan class=\"highlight\"\u003E+36 Damage\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003E+1m Radius\u003C/span\u003E",
"ability_warden_crowd_control_t2_desc": "\u003Cspan class=\"highlight\"\u003E+40 Damage\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003E-20% Weapon Damage\u003C/span\u003E",
"ability_warden_crowd_control_t3_desc": "\u003Cspan class=\"highlight\"\u003E-6.5s\u003C/span\u003E Cooldown and Weapon Debuff applies \u003Cspan class=\"highlight\"\u003E-30%\u003C/span\u003E Fire Rate",
"ability_warden_crowd_control_t3_desc": "\u003Cspan class=\"highlight\"\u003E-7s\u003C/span\u003E Cooldown and \u003Cspan class=\"highlight\"\u003E+2m\u003C/span\u003E Radius\u003Cbr\u003E Applies \u003Cspan class=\"highlight\"\u003E-30%\u003C/span\u003E Fire Rate",
"ability_warden_high_alert": "Willpower",
"ability_warden_high_alert": "Willpower",
"ability_warden_high_alert_desc": "Gain a \u003Cspan class=\"highlight\"\u003EBarrier\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Ebonus move speed\u003C/span\u003E.",
"ability_warden_high_alert_desc": "Gain a \u003Cspan class=\"highlight\"\u003EBarrier\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Ebonus move speed\u003C/span\u003E.",
"ability_warden_high_alert_quip": "Gain a Barrier and move speed",
"ability_warden_high_alert_quip": "Gain a Barrier and move speed",
"ability_warden_high_alert_t3_desc": "\u003Cspan class=\"highlight\"\u003E+150\u003C/span\u003E Barrier Health and now scales with Spirit Power",
"ability_warden_high_alert_t2_desc": "-22s Cooldown and +2s Duration",
"ability_warden_high_alert_t3_desc": "\u003Cspan class=\"highlight\"\u003E+40%\u003C/span\u003E Debuff Resistance and improved Barrier scaling",
"ability_warden_lock_down": "Binding Word",
"ability_warden_lock_down": "Binding Word",
"ability_warden_lock_down_desc": "Curse an enemy hero. If they don't move away from their initial position within the \u003Cspan class=\"highlight\"\u003Eescape time\u003C/span\u003E, they will be \u003Cspan class=\"highlight\"\u003Edamaged\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Eimmobilized\u003C/span\u003E.",
"ability_warden_lock_down_desc": "Curse an enemy hero. If they don't move away from their initial position within the \u003Cspan class=\"highlight\"\u003Eescape time\u003C/span\u003E, they will be \u003Cspan class=\"highlight\"\u003Edamaged\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Eimmobilized\u003C/span\u003E.",
"ability_warden_lock_down_quip": "Curse your target, rooting them if they don't escape",
"ability_warden_lock_down_quip": "Curse your target, rooting them if they don't escape",
"ability_warden_lock_down_t3_desc": "Warden deals \u003Cspan class=\"highlight\"\u003E+20% more Bullet Damage\u003C/span\u003E to trapped Heroes for \u003Cspan class=\"highlight\"\u003E6s\u003C/span\u003E",
"ability_warden_lock_down_t1_desc": "Warden deals \u003Cspan class=\"highlight\"\u003E+20% more Bullet Damage\u003C/span\u003E to trapped Heroes for \u003Cspan class=\"highlight\"\u003E5s\u003C/span\u003E",
"ability_warden_lock_down_t2_desc": "+0.75s Duration\u003Cbr\u003E12m Cast Range",
"ability_warden_lock_down_t3_desc": "-18s Cooldown \u003Cbr\u003ESilences enemies until they escape or are immobilized",
"ability_warden_riot_protocol": "Last Stand",
"ability_warden_riot_protocol": "Last Stand",
"ability_warden_riot_protocol_desc": "After charging for 2s, \u003Cspan class=\"highlight\"\u003Erelease pulses that damage enemies and heal you\u003C/span\u003E based on the damage done. \u003Cbr\u003EWhile channeling Last Stand you have greatly increased \u003Cspan class=\"highlight\"\u003Ebullet and spirit resist\u003C/span\u003E.",
"ability_warden_riot_protocol_desc": "After charging for 2s, \u003Cspan class=\"highlight\"\u003Erelease pulses that damage enemies and heal you\u003C/span\u003E based on the damage done. \u003Cbr\u003EWhile channeling Last Stand you have greatly increased \u003Cspan class=\"highlight\"\u003Ebullet and spirit resist\u003C/span\u003E.",
"ability_warden_riot_protocol_quip": "Emit pulses that steal health from enemies",
"ability_warden_riot_protocol_quip": "Emit pulses that steal health from enemies",
"ability_warden_riot_protocol_t2_desc": "+40.5 DPS\u003Cbr\u003E-30s Cooldown",
"ability_warden_riot_protocol_t2_desc": "+40.5 DPS\u003Cbr\u003E-30s Cooldown",
"ability_warden_riot_protocol_t3_desc": "+50% Bullet Resist\u003Cbr\u003E+50% Spirit Resist\u003Cbr\u003E+2.5s Duration",
"ability_warden_riot_protocol_t3_desc": "+3s Duration and Unstoppable while charging",
"ability_werewolf_cripplingslash": "Tail Whack",
"ability_werewolf_cripplingslash": "Tail Whack",
"ability_werewolf_cripplingslash/debuff": "Tail Whack",
"ability_werewolf_cripplingslash/debuff": "Tail Whack",
"ability_werewolf_cripplingslash/disarm": "Tail Whack",
"ability_werewolf_cripplingslash/disarm": "Tail Whack",
"ability_werewolf_cripplingslash_desc": "Smash enemies around you, dealing {g:citadel_inline_attribute:'SpiritDamage'}. They suffer from \u003Cspan class=\"highlight\"\u003Edisarm\u003C/span\u003E and a brief {g:citadel_inline_attribute:'Slow'}.",
"ability_werewolf_cripplingslash_desc": "Smash enemies around you, dealing {g:citadel_inline_attribute:'SpiritDamage'}. They suffer from \u003Cspan class=\"highlight\"\u003Edisarm\u003C/span\u003E and a brief {g:citadel_inline_attribute:'Slow'}.",
"ability_werewolf_cripplingslash_t3_desc": "\u003Cspan class=\"highlight\"\u003E+1.5s\u003C/span\u003E Debuff Duration",
"ability_werewolf_frenzy": "Go For The Throat",
"ability_werewolf_frenzy": "Go For The Throat",
"ability_werewolf_frenzy_desc": "Deal {g:citadel_inline_attribute:'MeleeDamage'} to all enemies in front of you, receiving a {g:citadel_inline_attribute:'Heal'} for a portion of the damage dealt. The damage is increased the lower health they have.",
"ability_werewolf_frenzy_desc": "Deal {g:citadel_inline_attribute:'MeleeDamage'} to all enemies in front of you, receiving a {g:citadel_inline_attribute:'Heal'} for a portion of the damage dealt. The damage is increased the lower health they have.",
Line 8,356: Line 8,406:
"ability_werewolf_transformation_desc": "\u003Cspan class=\"diminish\"\u003EPassive: \u003C/span\u003EDealing damage generates bloodlust, increased at low health. At max bloodlust, you automatically cast Lycan Curse.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EActive:\u003C/span\u003E Instantly transform, gaining increased {g:citadel_inline_attribute:'MaxHealth'}, {g:citadel_inline_attribute:'MoveSpeed'}, and stacking {g:citadel_inline_attribute:'FireRate'} on enemy heroes, and \u003Cspan class=\"highlight\"\u003Ereplacing your abilities and weapon\u003C/span\u003E with their ferocious versions.",
"ability_werewolf_transformation_desc": "\u003Cspan class=\"diminish\"\u003EPassive: \u003C/span\u003EDealing damage generates bloodlust, increased at low health. At max bloodlust, you automatically cast Lycan Curse.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EActive:\u003C/span\u003E Instantly transform, gaining increased {g:citadel_inline_attribute:'MaxHealth'}, {g:citadel_inline_attribute:'MoveSpeed'}, and stacking {g:citadel_inline_attribute:'FireRate'} on enemy heroes, and \u003Cspan class=\"highlight\"\u003Ereplacing your abilities and weapon\u003C/span\u003E with their ferocious versions.",
"ability_werewolf_transformation_ready_hint": "Unleash!",
"ability_werewolf_transformation_ready_hint": "Unleash!",
"ability_werewolf_transformation_t1_desc": "\u003Cspan class=\"highlight\"\u003E+14%\u003C/span\u003E Bullet \u0026 Spirit Resistance",
"ability_werewolf_transformation_t1_desc": "\u003Cspan class=\"highlight\"\u003E+15%\u003C/span\u003E Bullet \u0026 Spirit Resistance",
"ability_werewolf_transformation_t2_desc": "\u003Cspan class=\"highlight\"\u003E+3 m/s\u003C/span\u003E Move Speed and \u003Cspan class=\"highlight\"\u003E125\u003C/span\u003E Bonus Health",
"ability_werewolf_transformation_t2_desc": "\u003Cspan class=\"highlight\"\u003E+3 m/s\u003C/span\u003E Move Speed and \u003Cspan class=\"highlight\"\u003E150\u003C/span\u003E Bonus Health",
"ability_werewolf_transformation_t3_desc": "On Hero Kill: Refresh abilities, duration, and transformation heal",
"ability_werewolf_transformation_t3_desc": "On Hero Kill: Refresh abilities, duration, and transformation heal",
"ability_werewolf_transformation_trigger": "End the Curse",
"ability_werewolf_transformation_trigger": "End the Curse",
Line 8,465: Line 8,515:
"citadel_ability_bull_charge_on_wall_header": "On Wall Hit:",
"citadel_ability_bull_charge_on_wall_header": "On Wall Hit:",
"citadel_ability_bull_charge_quip": "Charge into the fray, dragging enemies along",
"citadel_ability_bull_charge_quip": "Charge into the fray, dragging enemies along",
"citadel_ability_bull_charge_t1_desc": "On Hero Collide: \u003Cspan class=\"highlight\"\u003E+2.2\u003C/span\u003E Weapon Damage for \u003Cspan class=\"highlight\"\u003E8\u003C/span\u003Es",
"citadel_ability_bull_charge_t1_desc": "Applies \u003Cspan class=\"highlight\"\u003E+40%\u003C/span\u003E Slow for \u003Cspan class=\"highlight\"\u003E3s\u003C/span\u003E",
"citadel_ability_bull_charge_t2_desc": "On Wall Hit: \u003Cspan class=\"highlight\"\u003E+0.45s\u003C/span\u003E Stun Duration",
"citadel_ability_bull_charge_t2_desc": "On Wall Hit: \u003Cspan class=\"highlight\"\u003E+0.8s\u003C/span\u003E Stun Duration",
"citadel_ability_bull_charge_t3_desc": "\u003Cspan class=\"highlight\"\u003E-20s\u003C/span\u003E Cooldown \u003Cbr\u003EOn Hero Collide: \u003Cspan class=\"highlight\"\u003E+1.5\u003C/span\u003E Weapon Damage for \u003Cspan class=\"highlight\"\u003E6\u003C/span\u003Es",
"citadel_ability_bull_heal": "Siphon Life",
"citadel_ability_bull_heal": "Siphon Life",
"citadel_ability_bull_heal/modifier_bull_heal_aura": "Siphon Life",
"citadel_ability_bull_heal/modifier_bull_heal_aura": "Siphon Life",
"citadel_ability_bull_heal_desc": "Drain health from nearby enemies in front of you, dealing {g:citadel_inline_attribute:'SpiritDPS'} and {g:citadel_inline_attribute:'Healing'} for a portion of the damage dealt.",
"citadel_ability_bull_heal_desc": "Drain health from nearby enemies in front of you, dealing {g:citadel_inline_attribute:'SpiritDPS'} and {g:citadel_inline_attribute:'Healing'} for a portion of the damage dealt.",
"citadel_ability_bull_heal_quip": "Drain health from nearby enemies in front of you",
"citadel_ability_bull_heal_quip": "Drain health from nearby enemies in front of you",
"citadel_ability_bull_heal_t3_desc": "+\u003Cspan class=\"highlight\"\u003E20\u003C/span\u003E DPS and \u003Cspan class=\"highlight\"\u003EImproved damage scaling\u003C/span\u003E",
"citadel_ability_bull_heal_t3_desc": "\u003Cspan class=\"highlight\"\u003E+3.5m\u003C/span\u003E Radius and \u003Cspan class=\"highlight\"\u003E+18\u003C/span\u003E DPS with improved Spirit scaling\u003C/span\u003E",
"citadel_ability_bull_leap": "Seismic Impact",
"citadel_ability_bull_leap": "Seismic Impact",
"citadel_ability_bull_leap_desc": "Leap high into the air before crashing into the ground, dealing {g:citadel_inline_attribute:'SpiritDamage'} and applying {g:citadel_inline_attribute:'Stun'}.",
"citadel_ability_bull_leap_desc": "Leap high into the air before crashing into the ground, dealing {g:citadel_inline_attribute:'SpiritDamage'} and applying {g:citadel_inline_attribute:'Stun'}.",
"citadel_ability_bull_leap_quip": "Smash into enemies from above, stunning them",
"citadel_ability_bull_leap_quip": "Smash into enemies from above, stunning them",
"citadel_ability_bull_leap_t2_desc": "On Hero Hit: +100 Max HP and +14% Fire Rate",
"citadel_ability_bull_leap_t3_desc": "On cast, become \u003Cspan class=\"highlight\"\u003EUnstoppable\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003E+6m\u003C/span\u003E Impact Radius",
"citadel_ability_bull_leap_t3_desc": "On cast, become \u003Cspan class=\"highlight\"\u003EUnstoppable\u003C/span\u003E.",
"citadel_ability_bullet_damage_amp_wall": "Bullet Damage Amp Wall",
"citadel_ability_bullet_damage_amp_wall": "Bullet Damage Amp Wall",
"citadel_ability_card_toss": "Card Trick",
"citadel_ability_card_toss": "Card Trick",
"citadel_ability_card_toss_desc": "Deal weapon damage to summon cards. Activate to throw a card that flies towards the enemy or point under your crosshair.",
"citadel_ability_card_toss_desc": "Deal weapon damage to summon cards of a random suit. Each card can be thrown, dealing damage and applying a different effect depending of its suit. Cards thrown fly towards the enemy or point under your crosshair.",
"citadel_ability_card_toss_quip": "Throw homing cards",
"citadel_ability_card_toss_quip": "Throw homing cards",
"citadel_ability_card_toss_t3_desc": "\u003Cspan class=\"highlight\"\u003E+50%\u003C/span\u003E Card Summon Rate and Cards apply a \u003Cspan class=\"highlight\"\u003E30%\u003C/span\u003E Slow for \u003Cspan class=\"highlight\"\u003E1s\u003C/span\u003E.",
"citadel_ability_card_toss_t2_desc": "+40 Damage and increased Spirit Scaling",
"citadel_ability_card_toss_t3_desc": "All suits are improved and higher chance for \u003Cspan class=\"highlight\"\u003EJokers\u003C/span\u003E",
"citadel_ability_chain_lightning": "Chain Lightning",
"citadel_ability_chain_lightning": "Chain Lightning",
"citadel_ability_chain_lightning_t1": "Chain Radius",
"citadel_ability_chain_lightning_t1": "Chain Radius",
Line 8,501: Line 8,552:
"citadel_ability_chrono_kinetic_carbine_expiring": "EXPIRING",
"citadel_ability_chrono_kinetic_carbine_expiring": "EXPIRING",
"citadel_ability_chrono_kinetic_carbine_quip": "Charge up your weapon to deal high damage and timestop",
"citadel_ability_chrono_kinetic_carbine_quip": "Charge up your weapon to deal high damage and timestop",
"citadel_ability_chrono_kinetic_carbine_t2_desc": "-8s Cooldown and +2s Charge Hold Duration",
"citadel_ability_chrono_kinetic_carbine_t3_desc": "+2s Charge Hold Duration and +50% Max Damage Scaling",
"citadel_ability_chrono_kinetic_carbine_t3_desc": "+50% Max Damage Scaling",
"citadel_ability_chrono_pulse_grenade": "Pulse Grenade",
"citadel_ability_chrono_pulse_grenade": "Pulse Grenade",
"citadel_ability_chrono_pulse_grenade_AMP": "Pulse Grenade Damage Amp",
"citadel_ability_chrono_pulse_grenade_AMP": "Pulse Grenade Damage Amp",
"citadel_ability_chrono_pulse_grenade_desc": "Throw a grenade that begins pulsing when it lands. Each pulse applies \u003Cspan class=\"highlight\"\u003Edamage, movement slow, and stacking damage amplification\u003C/span\u003E for Paradox against the victim.",
"citadel_ability_chrono_pulse_grenade_desc": "Throw a grenade that begins pulsing when it lands. Each pulse expands the radius and applies {g:citadel_inline_attribute:'SpiritDamage'}, \u003Cspan class=\"highlight\"\u003Etime slow, and stacking \u003C/span\u003E{g:citadel_inline_attribute:'DamageAmp'} for Paradox against the victim.",
"citadel_ability_chrono_pulse_grenade_quip": "Throw a grenade that pulses, dealing damage and slow",
"citadel_ability_chrono_pulse_grenade_quip": "Throw a grenade that pulses, dealing damage and time slowing",
"citadel_ability_chrono_pulse_grenade_t3_desc": "\u003Cspan class=\"highlight\"\u003E+36\u003C/span\u003E Pulse Damage and \u003Cspan class=\"highlight\"\u003E+0.75m\u003C/span\u003E Radius per pulse.",
"citadel_ability_chrono_pulse_grenade_t2_desc": "\u003Cspan class=\"highlight\"\u003E+20\u003C/span\u003E Pulse Damage and increased Spirit scaling",
"citadel_ability_chrono_sphere": "Chrono's Sphere",
"citadel_ability_chrono_pulse_grenade_t3_desc": "\u003Cspan class=\"highlight\"\u003E+4%\u003C/span\u003E Damage Amp and \u003Cspan class=\"highlight\"\u003E+1.6s\u003C/span\u003E Duration",
"citadel_ability_chrono_sphere_desc": "{s:hero_name} creates a Time Vortex that \u003Cspan class=\"highlight\"\u003Eslows down the flow of time\u003C/span\u003E for enemies. Enemies are also \u003Cspan class=\"highlight\"\u003ESilenced\u003C/span\u003E while in the Vortex.",
"citadel_ability_chrono_sphere_quip": "Create a slow-down time vortex",
"citadel_ability_chrono_sphere_t3_desc": "On creation, the Time Vortex will \u003Cspan class=\"highlight\"\u003Epull all enemies in to its center.\u003C/span\u003E",
"citadel_ability_chrono_swap": "Paradoxical Swap",
"citadel_ability_chrono_swap": "Paradoxical Swap",
"citadel_ability_chrono_swap_desc": "Fire a projectile that \u003Cspan class=\"highlight\"\u003Eswaps your position with the target enemy hero.\u003C/span\u003E While the effect occurs, you gain \u003Cspan class=\"highlight\"\u003Espirit lifesteal\u003C/span\u003E and the enemy \u003Cspan class=\"highlight\"\u003Etakes damage over time\u003C/span\u003E.",
"citadel_ability_chrono_swap_desc": "Fire a projectile that \u003Cspan class=\"highlight\"\u003Eswaps your position with the target enemy hero.",
"citadel_ability_chrono_swap_quip": "Swap positions with an enemy hero.",
"citadel_ability_chrono_swap_quip": "Swap positions with an enemy hero.",
"citadel_ability_chrono_swap_t1_desc": "\u003Cspan class=\"highlight\"\u003E200 Barrier\u003C/span\u003E for 8s. Barrier scales with Spirit",
"citadel_ability_chrono_swap_t2_desc": "\u003Cspan class=\"highlight\"\u003E-35s\u003C/span\u003E Cooldown and \u003Cspan class=\"highlight\"\u003E+13m\u003C/span\u003E Cast Range",
"citadel_ability_chrono_swap_t3_desc": "Swaps all enemies within \u003Cspan class=\"highlight\"\u003E7m\u003C/span\u003E of hit target and \u003Cspan class=\"highlight\"\u003E+10%\u003C/span\u003E Current Health Damage",
"citadel_ability_chrono_time_wall": "Time Wall",
"citadel_ability_chrono_time_wall": "Time Wall",
"citadel_ability_chrono_time_wall_desc": "Create a time warping wall that \u003Cspan class=\"highlight\"\u003Estops time\u003C/span\u003E for all \u003Cspan class=\"highlight\"\u003Eenemy projectiles and bullets\u003C/span\u003E that touch it.  Enemies that touch the wall will be briefly \u003Cspan class=\"highlight\"\u003Eslowed\u003C/span\u003E.",
"citadel_ability_chrono_time_wall_desc": "Create a time warping wall that \u003Cspan class=\"highlight\"\u003Estops time\u003C/span\u003E for all \u003Cspan class=\"highlight\"\u003Eenemy projectiles and bullets\u003C/span\u003E that touch it and increases the \u003Cspan class=\"highlight\"\u003Espeed and damage\u003C/span\u003E of friendly bullets\u003Cbr\u003E\u003Cbr\u003EEnemies that touch the wall will be briefly \u003Cspan class=\"highlight\"\u003Eslowed\u003C/span\u003E.",
"citadel_ability_chrono_time_wall_quip": "Create a wall that greatly slows projectiles",
"citadel_ability_chrono_time_wall_quip": "Create a wall that greatly slows projectiles",
"citadel_ability_chrono_time_wall_t1_desc": "\u003Cspan class=\"highlight\"\u003E+2m\u003C/span\u003E Width,\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+1m\u003C/span\u003E Height",
"citadel_ability_chrono_time_wall_t1_desc": "\u003Cspan class=\"highlight\"\u003E+3m\u003C/span\u003E Width,\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+1m\u003C/span\u003E Height",
"citadel_ability_chrono_time_wall_t2_desc": "\u003Cspan class=\"highlight\"\u003E+9%\u003C/span\u003E Max Health Damage on Touch",
"citadel_ability_chrono_time_wall_t2_desc": "\u003Cspan class=\"highlight\"\u003E+2.5s\u003C/span\u003E Duration and \u003Cspan class=\"highlight\"\u003E+30%\u003C/span\u003E Weapon Damage",
"citadel_ability_chrono_time_wall_t3_desc": "Enemies that touch Time Wall will be \u003Cspan class=\"highlight\"\u003ESilenced\u003C/span\u003E for 2.5s",
"citadel_ability_chrono_time_wall_t3_desc": "Enable \u003Cspan class=\"highlight\"\u003E2\u003C/span\u003E Ability Charges with 4s Recharge Time.",
"citadel_ability_converge": "Converge",
"citadel_ability_converge": "Converge",
"citadel_ability_converge_desc": "Throw a grenade that quckly pulls enemies toward its center.",
"citadel_ability_converge_desc": "Throw a grenade that quckly pulls enemies toward its center.",
Line 8,564: Line 8,614:
"citadel_ability_fissure_wall/modifier_fissure_wall/modifier_bonus_damage_percent": "Wall Damage Debuff",
"citadel_ability_fissure_wall/modifier_fissure_wall/modifier_bonus_damage_percent": "Wall Damage Debuff",
"citadel_ability_fissure_wall_cancel": "Cancel Fissure Wall",
"citadel_ability_fissure_wall_cancel": "Cancel Fissure Wall",
"citadel_ability_fissure_wall_desc": "Creates a wall that \u003Cspan class=\"highlight\"\u003Edivides the terrain\u003C/span\u003E in half. On creation, the wall \u003Cspan class=\"highlight\"\u003Edeals damage\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Eapplies slow\u003C/span\u003E to enemies nearby. \u003Cbr\u003EAfter casting, press{g:citadel_binding:'Attack'}or{g:citadel_binding:'Ability3'}to erupt the wall early.",
"citadel_ability_fissure_wall_desc": "Cast a wall that \u003Cspan class=\"highlight\"\u003Eapplies slow\u003C/span\u003E on enemies it passes through. Erupt the wall to \u003Cspan class=\"highlight\"\u003Edivide the terrain\u003C/span\u003E in half and \u003Cspan class=\"highlight\"\u003Edamage\u003C/span\u003E nearby enemies. \u003Cbr\u003EAfter casting, press{g:citadel_binding:'Attack'}or{g:citadel_binding:'Ability3'}to erupt the wall early. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ECan be Destroyed with Melee Attacks\u003C/span\u003E",
"citadel_ability_fissure_wall_quip": "Conjure a wall to block your foes",
"citadel_ability_fissure_wall_quip": "Conjure a wall to block your foes",
"citadel_ability_fissure_wall_t1_desc": "\u003Cspan class=\"highlight\"\u003ERemoves 1 stamina\u003C/span\u003E and amplifies McGinnis's damage by \u003Cspan class=\"highlight\"\u003E15%\u003C/span\u003E on hit enemies for 7s",
"citadel_ability_fissure_wall_t1_desc": "Amplifies McGinnis's damage by \u003Cspan class=\"highlight\"\u003E+20%\u003C/span\u003E on hit enemies for 7s",
"citadel_ability_fissure_wall_t3_desc": "Adds a \u003Cspan class=\"highlight\"\u003E0.75s Stun\u003C/span\u003E to enemies hit by Spectral Wall",
"citadel_ability_fissure_wall_t2_desc": "\u003Cspan class=\"highlight\"\u003E-20s Cooldown\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003E+2s Duration\u003C/span\u003E",
"citadel_ability_fissure_wall_t3_desc": "Deploy \u003Cspan class=\"highlight\"\u003E2 Mini Turrets\u003C/span\u003E near the wall for 8s\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+30% Slow\u003C/span\u003E",
"citadel_ability_fissure_wall_trigger": "Trigger Fissure Wall",
"citadel_ability_fissure_wall_trigger": "Trigger Fissure Wall",
"citadel_ability_flying_strike": "Flying Strike",
"citadel_ability_flying_strike": "Flying Slash",
"citadel_ability_flying_strike/slow": "Flying Strike Slow",
"citadel_ability_flying_strike/slow": "Flying Slash Slow",
"citadel_ability_flying_strike/weapon_buff": "+Weapon Damage",
"citadel_ability_flying_strike/weapon_buff": "+Weapon Damage",
"citadel_ability_flying_strike_desc": "Throw a grappling hook to \u003Cspan class=\"highlight\"\u003Ereel yourself towards an enemy, damaging and slowing the target\u003C/span\u003E when you arrive.",
"citadel_ability_flying_strike_desc": "Throw a grappling hook to \u003Cspan class=\"highlight\"\u003Ereel yourself towards an enemy, dealing Light {g:citadel_inline_attribute:'MeleeDamage'} and slowing the target\u003C/span\u003E when you arrive.",
"citadel_ability_flying_strike_quip": "Fly towards an enemy target",
"citadel_ability_flying_strike_quip": "Fly towards an enemy target",
"citadel_ability_flying_strike_t3_desc": "Can Grapple to ally \u003Cspan class=\"highlight\"\u003EHeroes\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003E+6\u003C/span\u003E Weapon Damage for \u003Cspan class=\"highlight\"\u003E10s\u003C/span\u003E",
"citadel_ability_flying_strike_t2_desc": "\u003Cspan class=\"highlight\"\u003E+20m\u003C/span\u003E Cast Range and gain \u003Cspan class=\"highlight\"\u003E+40\u003C/span\u003E Spirit Power for \u003Cspan class=\"highlight\"\u003E6s\u003C/span\u003E",
"citadel_ability_flying_strike_t3_desc": "Can Grapple to ally \u003Cspan class=\"highlight\"\u003EHeroes\u003C/span\u003E and gains \u003Cspan class=\"highlight\"\u003Ea charge\u003C/span\u003E",
"citadel_ability_gigawatt_lightning_strike": "Storm Cloud Lightning Strike",
"citadel_ability_gigawatt_lightning_strike": "Storm Cloud Lightning Strike",
"citadel_ability_grapplehook": "Grapple Hook",
"citadel_ability_grapplehook": "Grapple Hook",
Line 8,582: Line 8,634:
"citadel_ability_healing_slash_desc": "Slash enemies in front of you, \u003Cspan class=\"highlight\"\u003Edamaging them and slowing their fire rate\u003C/span\u003E. If any enemy heroes are hit, you \u003Cspan class=\"highlight\"\u003Eheal\u003C/span\u003E.",
"citadel_ability_healing_slash_desc": "Slash enemies in front of you, \u003Cspan class=\"highlight\"\u003Edamaging them and slowing their fire rate\u003C/span\u003E. If any enemy heroes are hit, you \u003Cspan class=\"highlight\"\u003Eheal\u003C/span\u003E.",
"citadel_ability_healing_slash_quip": "Damage enemies nearby, healing on hit",
"citadel_ability_healing_slash_quip": "Damage enemies nearby, healing on hit",
"citadel_ability_healing_slash_t1_desc": "On Hit : \u003Cspan class=\"highlight\"\u003E+30%\u003C/span\u003E Melee Damage for 4s",
"citadel_ability_healing_slash_t2_desc": "On Hero Hit : \u003Cspan class=\"highlight\"\u003E+6%\u003C/span\u003E Max Health Heal",
"citadel_ability_healing_slash_t3_desc": "\u003Cspan class=\"highlight\"\u003E-10s\u003C/span\u003E Cooldown and increases scaling",
"citadel_ability_hijack_mind_control": "Hack Enemy Units",
"citadel_ability_hijack_mind_control": "Hack Enemy Units",
"citadel_ability_hijack_mind_control_desc": "Changes the team of enemy NPC's in an area and gives them extra health and bonus weapon damage. {s:hero_name} and nearby allies gain half the gold bounty for each hacked unit.",
"citadel_ability_hijack_mind_control_desc": "Changes the team of enemy NPC's in an area and gives them extra health and bonus weapon damage. {s:hero_name} and nearby allies gain half the gold bounty for each hacked unit.",
Line 8,596: Line 8,651:
"citadel_ability_hornet_chain_desc": "Throw a stake that \u003Cspan class=\"highlight\"\u003Etethers enemies\u003C/span\u003E to the location where the stake lands. Enemy movement is restricted to the length of the tether.",
"citadel_ability_hornet_chain_desc": "Throw a stake that \u003Cspan class=\"highlight\"\u003Etethers enemies\u003C/span\u003E to the location where the stake lands. Enemy movement is restricted to the length of the tether.",
"citadel_ability_hornet_chain_quip": "Tether your enemies to the ground",
"citadel_ability_hornet_chain_quip": "Tether your enemies to the ground",
"citadel_ability_hornet_chain_t3_desc": "\u003Cspan class=\"highlight\"\u003E+0.5s\u003C/span\u003E Tether Duration and \u003Cspan class=\"highlight\"\u003E+1m\u003C/span\u003E Capture Radius",
"citadel_ability_hornet_chain_t3_desc": "\u003Cspan class=\"highlight\"\u003E+0.75s\u003C/span\u003E Tether Duration and \u003Cspan class=\"highlight\"\u003E+2m\u003C/span\u003E Capture Radius",
"citadel_ability_hornet_crit_stacking_buff": "Headhunter",
"citadel_ability_hornet_crit_stacking_buff": "Headhunter",
"citadel_ability_hornet_crit_stacking_buff_desc": "Landing a headshot temporarily increases your weapon damage, stacking up to {s:MaxStacks} times.",
"citadel_ability_hornet_crit_stacking_buff_desc": "Landing a headshot temporarily increases your weapon damage, stacking up to {s:MaxStacks} times.",
Line 8,604: Line 8,659:
"citadel_ability_hornet_explosive_headshots_desc": "Headshots you deal explode, dealing a percent of the damage to nearby enemies.",
"citadel_ability_hornet_explosive_headshots_desc": "Headshots you deal explode, dealing a percent of the damage to nearby enemies.",
"citadel_ability_hornet_leap": "Flight",
"citadel_ability_hornet_leap": "Flight",
"citadel_ability_hornet_leap_desc": "Leap into the air and \u003Cspan class=\"highlight\"\u003Efly\u003C/span\u003E. While in flight your weapon deals \u003Cspan class=\"highlight\"\u003Ebonus spirit damage\u003C/span\u003E.",
"citadel_ability_hornet_leap_desc": "Leap into the air and \u003Cspan class=\"highlight\"\u003Efly\u003C/span\u003E. While in flight your weapon deals \u003Cspan class=\"highlight\"\u003Ebonus spirit damage\u003C/span\u003E and your items have increased \u003Cspan class=\"highlight\"\u003Erange.\u003C/span\u003E",
"citadel_ability_hornet_leap_quip": "Take flight and empower your weapon",
"citadel_ability_hornet_leap_quip": "Take flight and empower your weapon",
"citadel_ability_hornet_leap_t1_desc": "\u003Cspan class=\"highlight\"\u003E+50%\u003C/span\u003E base Ammo while flying",
"citadel_ability_hornet_leap_t1_desc": "\u003Cspan class=\"highlight\"\u003E+50%\u003C/span\u003E base Ammo while flying",
"citadel_ability_hornet_leap_t3_desc": "Hero Kills \u003Cspan class=\"highlight\"\u003ERefresh\u003C/span\u003E Duration. \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+10\u003C/span\u003E Spirit Damage with increased Spirit scaling",
"citadel_ability_hornet_mark": "Vindicta's Mark",
"citadel_ability_hornet_mark": "Vindicta's Mark",
"citadel_ability_hornet_mark_desc": "Vindicta mark's an enemy. They are visible on the minimap for the duration, and Vindicta can detect them through walls.",
"citadel_ability_hornet_mark_desc": "Vindicta mark's an enemy. They are visible on the minimap for the duration, and Vindicta can detect them through walls.",
Line 8,615: Line 8,671:
"citadel_ability_hornet_snipe_desc": "Use your scoped rifle to fire a powerful shot over long distances. Deal only partial damage until fully charged after 1s of being scoped. Does \u003Cspan class=\"highlight\"\u003Ebonus damage\u003C/span\u003E to enemies with \u003Cspan class=\"highlight\"\u003Eless than 50% health\u003C/span\u003E remaining. Landing a killing blow on a player with Assassinate \u003Cspan class=\"highlight\"\u003Egrants you bonus weapon damage\u003C/span\u003E.",
"citadel_ability_hornet_snipe_desc": "Use your scoped rifle to fire a powerful shot over long distances. Deal only partial damage until fully charged after 1s of being scoped. Does \u003Cspan class=\"highlight\"\u003Ebonus damage\u003C/span\u003E to enemies with \u003Cspan class=\"highlight\"\u003Eless than 50% health\u003C/span\u003E remaining. Landing a killing blow on a player with Assassinate \u003Cspan class=\"highlight\"\u003Egrants you bonus weapon damage\u003C/span\u003E.",
"citadel_ability_hornet_snipe_quip": "Snipe injured targets for massive damage",
"citadel_ability_hornet_snipe_quip": "Snipe injured targets for massive damage",
"citadel_ability_hornet_snipe_t3_desc": "Assassinate kills grant +250 souls",
"citadel_ability_hornet_sting": "Crow Familiar",
"citadel_ability_hornet_sting": "Crow Familiar",
"citadel_ability_hornet_sting/modifier_citadel_hornet_sting_debuff": "Crow Familiar",
"citadel_ability_hornet_sting/modifier_citadel_hornet_sting_debuff": "Crow Familiar",
"citadel_ability_hornet_sting_desc": "Your crow familiar deals \u003Cspan class=\"highlight\"\u003Eimpact damage\u003C/span\u003E, reduces their bullet resist and applies a \u003Cspan class=\"highlight\"\u003Ebleed\u003C/span\u003E that deals damage based on the \u003Cspan class=\"highlight\"\u003Etarget's current health\u003C/span\u003E.",
"citadel_ability_hornet_sting_desc": "Your crow familiar deals \u003Cspan class=\"highlight\"\u003Eimpact damage\u003C/span\u003E, reduces their bullet resist and applies a \u003Cspan class=\"highlight\"\u003Ebleed\u003C/span\u003E that deals damage based on the \u003Cspan class=\"highlight\"\u003Etarget's current health\u003C/span\u003E.",
"citadel_ability_hornet_sting_quip": "Make a target bleed over time",
"citadel_ability_hornet_sting_quip": "Make a target bleed over time",
"citadel_ability_hornet_sting_t1_desc": "Crow \u003Cspan class=\"highlight\"\u003ERicochets up to 2 times\u003C/span\u003E towards other enemies within 15m",
"citadel_ability_hornet_sting_t1_desc": "Applies \u003Cspan class=\"highlight\"\u003E-35%\u003C/span\u003E Healing Reduction",
"citadel_ability_hornet_sting_t3_desc": "-8% Bullet Resist and -8% Spirit Resist",
"citadel_ability_hornet_sting_t2_desc": "\u003Cspan class=\"highlight\"\u003E+0.5%\u003C/span\u003E Bleed Damage \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-12s\u003C/span\u003E Cooldown",
"citadel_ability_hornet_sting_t3_desc": "\u003Cspan class=\"highlight\"\u003E+2s\u003C/span\u003E Duration \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-8% Bullet Resist\u003C/span\u003E \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-8% Spirit Resist\u003C/span\u003E",
"citadel_ability_infinity_slash": "Shadow Transformation",
"citadel_ability_infinity_slash": "Shadow Transformation",
"citadel_ability_infinity_slash/timer": "Shadow Form",
"citadel_ability_infinity_slash/timer": "Shadow Form",
Line 8,627: Line 8,683:
"citadel_ability_infinity_slash_desc": "Become infused with Yamato's shadow soul. After an initial \u003Cspan class=\"highlight\"\u003Einvincible\u003C/span\u003E transformation your \u003Cspan class=\"highlight\"\u003Eabilities are refreshed and are 60% faster\u003C/span\u003E. You gain \u003Cspan class=\"highlight\"\u003Eimmunity to negative status effects\u003C/span\u003E and have greatly increased \u003Cspan class=\"highlight\"\u003Ebullet and spirit resist\u003C/span\u003E.\u003Cbr\u003EWhen you get a hero kill, you \u003Cspan class=\"highlight\"\u003Eheal\u003C/span\u003E and the \u003Cspan class=\"highlight\"\u003Eduration\u003C/span\u003E is extended.",
"citadel_ability_infinity_slash_desc": "Become infused with Yamato's shadow soul. After an initial \u003Cspan class=\"highlight\"\u003Einvincible\u003C/span\u003E transformation your \u003Cspan class=\"highlight\"\u003Eabilities are refreshed and are 60% faster\u003C/span\u003E. You gain \u003Cspan class=\"highlight\"\u003Eimmunity to negative status effects\u003C/span\u003E and have greatly increased \u003Cspan class=\"highlight\"\u003Ebullet and spirit resist\u003C/span\u003E.\u003Cbr\u003EWhen you get a hero kill, you \u003Cspan class=\"highlight\"\u003Eheal\u003C/span\u003E and the \u003Cspan class=\"highlight\"\u003Eduration\u003C/span\u003E is extended.",
"citadel_ability_infinity_slash_quip": "Become invincible and more powerful",
"citadel_ability_infinity_slash_quip": "Become invincible and more powerful",
"citadel_ability_infinity_slash_t3_desc": "+3s Duration\u003Cbr\u003E+20% Bullet Resist\u003Cbr\u003E+20% Spirit Resist",
"citadel_ability_infinity_slash_t2_desc": "+4m Move Speed and 130 Cooldown",
"citadel_ability_infinity_slash_t3_desc": "+3s Duration\u003Cbr\u003E+30% Bullet Resist\u003Cbr\u003E+30% Spirit Resist",
"citadel_ability_interrupted": "Interrupted",
"citadel_ability_interrupted": "Interrupted",
"citadel_ability_jump": "Jump",
"citadel_ability_jump": "Jump",
Line 8,650: Line 8,707:
"citadel_ability_lash_high_explosive_desc": "Lash starts charging his grenade; the longer the grenade is held before being thrown, the more damage it does. Press the button again to throw it a short distance in front of Lash, exploding on contact.",
"citadel_ability_lash_high_explosive_desc": "Lash starts charging his grenade; the longer the grenade is held before being thrown, the more damage it does. Press the button again to throw it a short distance in front of Lash, exploding on contact.",
"citadel_ability_lash_quip": "Use your whip to pull yourself to an enemy",
"citadel_ability_lash_quip": "Use your whip to pull yourself to an enemy",
"citadel_ability_lash_t2_desc": "\u003Cspan class=\"highlight\"\u003E+20m\u003C/span\u003E Cast Range and gain \u003Cspan class=\"highlight\"\u003E+6\u003C/span\u003E Weapon Damage for 10s",
"citadel_ability_lash_t2_desc": "\u003Cspan class=\"highlight\"\u003E+20m\u003C/span\u003E Cast Range and gain \u003Cspan class=\"highlight\"\u003E+7\u003C/span\u003E Weapon Damage for 10s",
"citadel_ability_lash_t3_desc": "\u003Cspan class=\"highlight\"\u003E+20%\u003C/span\u003E Fire Rate to Weapon Bonus Buff",
"citadel_ability_lash_t3_desc": "OnCast : \u003Cspan class=\"highlight\"\u003E+1\u003C/span\u003E Stamina and \u003Cspan class=\"highlight\"\u003E+60%\u003C/span\u003E Air Control",
"citadel_ability_lash_throw_grenade": "Throw Explosive",
"citadel_ability_lash_throw_grenade": "Throw Explosive",
"citadel_ability_lash_ultimate": "Death Slam",
"citadel_ability_lash_ultimate": "Death Slam",
Line 8,658: Line 8,715:
"citadel_ability_lash_ultimate_desc": "Focus on enemies to connect whips to them. After channeling, connected enemies are \u003Cspan class=\"highlight\"\u003Elifted and stunned\u003C/span\u003E then slammed into the ground. Your victims and any enemies in the landing zone will be \u003Cspan class=\"highlight\"\u003Edamaged and slowed\u003C/span\u003E. \u003Cbr\u003EPress{g:citadel_binding:'Attack'}to throw connected enemies early. Enemies that are not in line of sight or go out of range during the latch time will not be grabbed.",
"citadel_ability_lash_ultimate_desc": "Focus on enemies to connect whips to them. After channeling, connected enemies are \u003Cspan class=\"highlight\"\u003Elifted and stunned\u003C/span\u003E then slammed into the ground. Your victims and any enemies in the landing zone will be \u003Cspan class=\"highlight\"\u003Edamaged and slowed\u003C/span\u003E. \u003Cbr\u003EPress{g:citadel_binding:'Attack'}to throw connected enemies early. Enemies that are not in line of sight or go out of range during the latch time will not be grabbed.",
"citadel_ability_lash_ultimate_quip": "Lift enemies and smash them into the ground",
"citadel_ability_lash_ultimate_quip": "Lift enemies and smash them into the ground",
"citadel_ability_lash_ultimate_t3_desc": "\u003Cspan class=\"highlight\"\u003EStun\u003C/span\u003E enemies in the landing zone for 1s",
"citadel_ability_lash_ultimate_t3_desc": "\u003Cspan class=\"highlight\"\u003EStun\u003C/span\u003E enemies in Radius for 1s\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E10m\u003C/span\u003E Cast Range",
"citadel_ability_lightning_ball": "Lightning Ball",
"citadel_ability_lightning_ball": "Lightning Ball",
"citadel_ability_lightning_ball/modifier_citadel_lightningball": "Lightning Ball Slow",
"citadel_ability_lightning_ball/modifier_citadel_lightningball": "Lightning Ball Slow",
"citadel_ability_lightning_ball_desc": "Shoot a ball of lightning that travels in a straight line. Does \u003Cspan class=\"highlight\"\u003Edamage to all targets in its radius\u003C/span\u003E. Slows down when damaging enemies and stops if it hits the world.",
"citadel_ability_lightning_ball_desc": "Shoot a ball of lightning that travels in a straight line. Does \u003Cspan class=\"highlight\"\u003Edamage to all targets in its radius\u003C/span\u003E. Slows down when damaging enemies and stops if it hits the world.",
"citadel_ability_lightning_ball_quip": "Launch a damaging ball of lightning",
"citadel_ability_lightning_ball_quip": "Launch a damaging ball of lightning",
"citadel_ability_lightning_ball_t2_desc": "\u003Cspan class=\"highlight\"\u003E-35%\u003C/span\u003E move speed on hit targets and \u003Cspan class=\"highlight\"\u003E+1s\u003C/span\u003E Lifetime",
"citadel_ability_lightning_ball_t3_desc": "+58.5 DPS and +1.5m radius",
"citadel_ability_lightning_ball_t3_desc": "+58.5 DPS and +1.5m radius",
"citadel_ability_lightning_dodge": "Lightning Roll",
"citadel_ability_lightning_dodge": "Lightning Roll",
Line 8,710: Line 8,768:
"citadel_ability_mobile_resupply": "Medicinal Specter",
"citadel_ability_mobile_resupply": "Medicinal Specter",
"citadel_ability_mobile_resupply/modifier_mobile_resupply_aura/modifier_mobile_resupply": "Medicating",
"citadel_ability_mobile_resupply/modifier_mobile_resupply_aura/modifier_mobile_resupply": "Medicating",
"citadel_ability_mobile_resupply_desc": "Deploy a spirit that provides \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'Healing'}\u003C/span\u003E and stamina recovery to nearby allies.",
"citadel_ability_mobile_resupply_desc": "Deploy a spirit that provides \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'Healing'}\u003C/span\u003E to nearby allies.",
"citadel_ability_mobile_resupply_quip": "Deploy a healing spirit",
"citadel_ability_mobile_resupply_quip": "Deploy a healing spirit",
"citadel_ability_mobile_resupply_t1_desc": "\u003Cspan class=\"highlight\"\u003E+30% Fire Rate\u003C/span\u003E on units being healed by Medicinal Specter",
"citadel_ability_mobile_resupply_t1_desc": "Specter provides \u003Cspan class=\"highlight\"\u003E+40%\u003C/span\u003E Spirit Resist",
"citadel_ability_mobile_resupply_t3_desc": "+2.5% Max Health regen per second",
"citadel_ability_mobile_resupply_t2_desc": "\u003Cspan class=\"highlight\"\u003E-20s\u003C/span\u003E Cooldown and and provides \u003Cspan class=\"highlight\"\u003E+100%\u003C/span\u003E Stamina Recovery",
"citadel_ability_mobile_resupply_t3_desc": "\u003Cspan class=\"highlight\"\u003E+2%\u003C/span\u003E Max Health regen per second, \u003Cspan class=\"highlight\"\u003E+3m\u003C/span\u003E Heal Radius and \u003Cspan class=\"highlight\"\u003E+1s\u003C/span\u003E Duration",
"citadel_ability_mortarsentry": "Mortar Sentry",
"citadel_ability_mortarsentry": "Mortar Sentry",
"citadel_ability_mortarsentry_desc": "Deploy a Sentry infront of {s:hero_name} that periodically launches mortars at enemies in the \u003Cspan class=\"highlight\"\u003Etarget area\u003C/span\u003E.  Deals reduced damage to boss types",
"citadel_ability_mortarsentry_desc": "Deploy a Sentry infront of {s:hero_name} that periodically launches mortars at enemies in the \u003Cspan class=\"highlight\"\u003Etarget area\u003C/span\u003E.  Deals reduced damage to boss types",
Line 8,723: Line 8,782:
"citadel_ability_nikuman_desc": "While channeling, \u003Cspan class=\"highlight\"\u003Erestore health over time\u003C/span\u003E to you and any allies nearby.\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EYou can dash and melee without breaking the channel.\u003C/span\u003E",
"citadel_ability_nikuman_desc": "While channeling, \u003Cspan class=\"highlight\"\u003Erestore health over time\u003C/span\u003E to you and any allies nearby.\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EYou can dash and melee without breaking the channel.\u003C/span\u003E",
"citadel_ability_nikuman_quip": "Heal yourself and those around you",
"citadel_ability_nikuman_quip": "Heal yourself and those around you",
"citadel_ability_nikuman_t1_desc": "Gain \u003Cspan class=\"highlight\"\u003E+4m/s movespeed bonus\u003C/span\u003E for 8s if Aurora is fully channeled. Gain instantly with 5AP Upgrade.",
"citadel_ability_nikuman_t1_desc": "Aura provides +4m Move Speed during channel",
"citadel_ability_nikuman_t2_desc": "-20 Cooldown and +1s Duration",
"citadel_ability_nikuman_t3_desc": "\u003Cspan class=\"highlight\"\u003EFull move and ability use\u003C/span\u003E and additionally heals \u003Cspan class=\"highlight\"\u003E+2.5% of Max Health\u003C/span\u003E per second",
"citadel_ability_nikuman_t3_desc": "\u003Cspan class=\"highlight\"\u003EFull move and ability use\u003C/span\u003E and additionally heals \u003Cspan class=\"highlight\"\u003E+2.5% of Max Health\u003C/span\u003E per second",
"citadel_ability_passive_beefy": "Infernal Resilience",
"citadel_ability_passive_beefy": "Infernal Resilience",
"citadel_ability_passive_beefy_desc": "Gain bonus defensive attributes. Taking damage grants temporary {g:citadel_inline_attribute:'Regen'} for a portion of the damage taken.",
"citadel_ability_passive_beefy_desc": "Gain bonus defensive attributes. Taking damage grants temporary {g:citadel_inline_attribute:'Regen'} for a portion of the damage taken.",
"citadel_ability_passive_beefy_quip": "Regenerate some of the damage you receive",
"citadel_ability_passive_beefy_quip": "Regenerate some of the damage you receive",
"citadel_ability_passive_beefy_t3_desc": "\u003Cspan class=\"highlight\"\u003E+20%\u003C/span\u003E Debuff Resist and \u003Cspan class=\"highlight\"\u003E+7%\u003C/span\u003E Damage Regenerated",
"citadel_ability_personal_shield": "",
"citadel_ability_personal_shield": "",
"citadel_ability_pestilence_contaminate": "Contaminate",
"citadel_ability_pestilence_contaminate": "Contaminate",
Line 8,752: Line 8,813:
"citadel_ability_power_slash_desc": "Channel to increase damage over 1.4 seconds, then release a \u003Cspan class=\"highlight\"\u003Efully-charged sword strike\u003C/span\u003E.\u003Cbr\u003EPress{g:citadel_binding:'Ability1'}or{g:citadel_binding:'Attack'}to trigger the strike early, dealing partial damage.",
"citadel_ability_power_slash_desc": "Channel to increase damage over 1.4 seconds, then release a \u003Cspan class=\"highlight\"\u003Efully-charged sword strike\u003C/span\u003E.\u003Cbr\u003EPress{g:citadel_binding:'Ability1'}or{g:citadel_binding:'Attack'}to trigger the strike early, dealing partial damage.",
"citadel_ability_power_slash_quip": "Charge up an attack, dealing high damage on a full charge",
"citadel_ability_power_slash_quip": "Charge up an attack, dealing high damage on a full charge",
"citadel_ability_power_slash_t1_desc": "Gain \u003Cspan class=\"highlight\"\u003E+60 Bullet Resist\u003C/span\u003E while channeling",
"citadel_ability_power_slash_t1_desc": "\u003Cspan class=\"highlight\"\u003E+40%\u003C/span\u003E Movement Slow for \u003Cspan class=\"highlight\"\u003E3s\u003C/span\u003E",
"citadel_ability_power_slash_t2_desc": "\u003Cspan class=\"highlight\"\u003E-2s\u003C/span\u003E Ability Cooldown and apply \u003Cspan class=\"highlight\"\u003E40%\u003C/span\u003E movement slow for \u003Cspan class=\"highlight\"\u003E3s\u003C/span\u003E",
"citadel_ability_power_slash_t2_desc": "\u003Cspan class=\"highlight\"\u003E-4s\u003C/span\u003E Ability Cooldown",
"citadel_ability_power_slash_t3_desc": "+150 Damage and increases Spirit Power scaling\u003C/span\u003E",
"citadel_ability_power_slash_t3_desc": "\u003Cspan class=\"highlight\"\u003E+8m\u003C/span\u003E Cast Range \u003Cbr\u003E+150 Damage and Increases Spirit Power scaling",
"citadel_ability_projectmind": "Project Mind",
"citadel_ability_projectmind": "Project Mind",
"citadel_ability_projectmind/modifier_citadel_projectmind/modifier_wraith_project_mind_shield": "Barrier",
"citadel_ability_projectmind/modifier_citadel_projectmind/modifier_wraith_project_mind_shield": "Barrier",
Line 8,766: Line 8,827:
"citadel_ability_psychic_lift": "Telekinesis",
"citadel_ability_psychic_lift": "Telekinesis",
"citadel_ability_psychic_lift/lift": "Telekinesis",
"citadel_ability_psychic_lift/lift": "Telekinesis",
"citadel_ability_psychic_lift_desc": "Lift an enemy hero into the air, \u003Cspan class=\"highlight\"\u003Estunning\u003C/span\u003E them, then slam them into the ground. Targets are silenced and disarmed afterwards.",
"citadel_ability_psychic_lift_desc": "Lift an enemy hero into the air and then slam them \u003Cspan class=\"highlight\"\u003Etowards the target location\u003C/span\u003E.",
"citadel_ability_psychic_lift_quip": "Lift an enemy, interrupting and silencing them",
"citadel_ability_psychic_lift_quip": "Lift an enemy, interrupting and silencing them",
"citadel_ability_psychic_lift_t3_desc": "Telekinesis will bounce to an additional nearby target",
"citadel_ability_psychic_lift_slam_desc": "\u003Cbr\u003ESlamming the target into the ground deals {g:citadel_inline_attribute:'SpiritDamage'}, applying {g:citadel_inline_attribute:'Slow'} and prevents \u003Cspan class=\"highlight\"\u003EStamina and movement-based items and abilities\u003C/span\u003E",
"citadel_ability_psychic_lift_t3_desc": "+1.5s Debuff Duration and +6m Throw and Cast Range",
"citadel_ability_psychic_pulse": "Psychic Pulse",
"citadel_ability_psychic_pulse": "Psychic Pulse",
"citadel_ability_psychic_pulse_desc": "Sense enemies in front of you, revealing their position through walls to your team.  Card Trick can target enemies seen through walls",
"citadel_ability_psychic_pulse_desc": "Sense enemies in front of you, revealing their position through walls to your team.  Card Trick can target enemies seen through walls",
Line 8,788: Line 8,850:
"citadel_ability_rocket_barrage_desc": "Unleashes a volley of rockets that home in on a targeted location. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EMcGinnis is slowed and is still able to use stamina.\u003C/span\u003E",
"citadel_ability_rocket_barrage_desc": "Unleashes a volley of rockets that home in on a targeted location. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EMcGinnis is slowed and is still able to use stamina.\u003C/span\u003E",
"citadel_ability_rocket_barrage_quip": "Bombard an area with rockets",
"citadel_ability_rocket_barrage_quip": "Bombard an area with rockets",
"citadel_ability_rocket_barrage_t1_desc": "Applies \u003Cspan class=\"highlight\"\u003E40% movement slow\u003C/span\u003E",
"citadel_ability_rocket_barrage_t1_desc": "Applies \u003Cspan class=\"highlight\"\u003E30% movement and dash slow\u003C/span\u003E for 1.5s",
"citadel_ability_rocket_barrage_t3_desc": "\u003Cspan class=\"highlight\"\u003E+20.7 Damage per Rocket \u003C/span\u003Eand \u003Cspan class=\"highlight\"\u003EImproved damage scaling\u003C/span\u003E",
"citadel_ability_rocket_barrage_t2_desc": "\u003Cspan class=\"highlight\"\u003E-55s\u003C/span\u003E Cooldown and \u003Cspan class=\"highlight\"\u003E+6s\u003C/span\u003E Duration",
"citadel_ability_rocket_barrage_t3_desc": "\u003Cspan class=\"highlight\"\u003E+2m\u003C/span\u003E Radius and \u003Cspan class=\"highlight\"\u003E+25\u003C/span\u003E Damage per Rocket with increased spirit scaling",
"citadel_ability_running_decoy": "Decoy",
"citadel_ability_running_decoy": "Decoy",
"citadel_ability_running_decoy_desc": "{s:hero_name} creates a temporary decoy that will run towards the target location and shoot at any nearby enemies.",
"citadel_ability_running_decoy_desc": "{s:hero_name} creates a temporary decoy that will run towards the target location and shoot at any nearby enemies.",
Line 8,803: Line 8,866:
"citadel_ability_shieldedsentry_desc": "Deploy a turret that shoots enemies, dealing {g:citadel_inline_attribute:'SpiritDPS'}. The turret expires after a limited lifetime.\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ETurrets deal reduced damage to troopers and objectives.\u003C/span\u003E",
"citadel_ability_shieldedsentry_desc": "Deploy a turret that shoots enemies, dealing {g:citadel_inline_attribute:'SpiritDPS'}. The turret expires after a limited lifetime.\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ETurrets deal reduced damage to troopers and objectives.\u003C/span\u003E",
"citadel_ability_shieldedsentry_quip": "Deploy an automated turret",
"citadel_ability_shieldedsentry_quip": "Deploy an automated turret",
"citadel_ability_shieldedsentry_t1_desc": "Turrets apply \u003Cspan class=\"highlight\"\u003E+25%\u003C/span\u003E Movement Slow",
"citadel_ability_shieldedsentry_t1_desc": "\u003Cspan class=\"highlight\"\u003E+10\u003C/span\u003E Turret DPS and \u003Cspan class=\"highlight\"\u003E+10m\u003C/span\u003E Attack Range",
"citadel_ability_shieldedsentry_t2_desc": "\u003Cspan class=\"highlight\"\u003E+10m\u003C/span\u003E Attack Range and \u003Cspan class=\"highlight\"\u003E+10%\u003C/span\u003E turret fire rate",
"citadel_ability_shieldedsentry_t3_desc": "\u003Cspan class=\"highlight\"\u003E+30%\u003C/span\u003E Turret Fire Rate and \u003Cspan class=\"highlight\"\u003E+12s\u003C/span\u003E Turret Lifetime",
"citadel_ability_shieldedsentry_t3_desc": "\u003Cspan class=\"highlight\"\u003E+37.8\u003C/span\u003E Turret DPS and \u003Cspan class=\"highlight\"\u003E+14s\u003C/span\u003E Turret Lifetime",
"citadel_ability_shiv_dagger": "Serrated Knives",
"citadel_ability_shiv_dagger": "Serrated Knives",
"citadel_ability_shiv_dagger_desc": "Throw a knife that \u003Cspan class=\"highlight\"\u003Edamages and bleeds\u003C/span\u003E an enemy. Each additional hit adds a \u003Cspan class=\"highlight\"\u003Estack\u003C/span\u003E and refreshes the bleed duration, causing the bleed to increase per stack.",
"citadel_ability_shiv_dagger_desc": "Throw a knife that \u003Cspan class=\"highlight\"\u003Ebleeds\u003C/span\u003E an enemy. Each additional hit adds a \u003Cspan class=\"highlight\"\u003Estack\u003C/span\u003E and refreshes the bleed duration, causing the bleed to increase per stack.",
"citadel_ability_shiv_dagger_dot": "Serrated Knives Bleed Damage",
"citadel_ability_shiv_dagger_dot": "Serrated Knives Bleed Damage",
"citadel_ability_shiv_dagger_max_rage_desc": "Ultimate Unlock: \u003Cspan class=\"highlight\"\u003E While rage is full\u003C/span\u003E knives will ricochet to another enemy and apply a slow to enemies they bleed.",
"citadel_ability_shiv_dagger_max_rage_desc": "\u003Cbr\u003EUltimate Unlock: \u003Cspan class=\"highlight\"\u003E While rage is full\u003C/span\u003E knives will ricochet to another enemy and apply a slow to enemies they bleed.",
"citadel_ability_shiv_dagger_quip": "Apply stacking bleed to the target",
"citadel_ability_shiv_dagger_quip": "Apply stacking bleed to the target",
"citadel_ability_shiv_dagger_t3_desc": "+30 Damage and +5.5 Bleed DPS",
"citadel_ability_shiv_dagger_t3_desc": "+12 Bleed DPS with increased Spirit scaling",
"citadel_ability_shiv_dash": "Slice and Dice",
"citadel_ability_shiv_dash": "Slice and Dice",
"citadel_ability_shiv_dash_desc": "Perform a \u003Cspan class=\"highlight\"\u003Edash forward, damaging enemies along the path\u003C/span\u003E.\u003Cbr\u003E\u003Cbr\u003EUltimate Unlock: \u003Cspan class=\"highlight\"\u003EWhile rage is full\u003C/span\u003E an echo of Shiv retraces the dash path after a short delay, damaging enemies again.",
"citadel_ability_shiv_dash_desc": "Perform a \u003Cspan class=\"highlight\"\u003Edash forward, damaging enemies along the path\u003C/span\u003E. Hit Enemies have their {g:citadel_inline_attribute:'SpiritResist'} reduced. This debuff can stack.",
"citadel_ability_shiv_dash_quip": "Dash ahead, damaging all enemies along the path",
"citadel_ability_shiv_dash_quip": "Dash ahead, damaging all enemies along the path",
"citadel_ability_shiv_dash_t3_desc": "Reduce cooldown by 2s per enemy hero hit (1s for Non-Hero). Max -8s per Dash.",
"citadel_ability_shiv_dash_t2_desc": "\u003Cspan class=\"highlight\"\u003E-8%\u003C/span\u003E Spirit Resist\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+2m\u003C/span\u003E Dash Range",
"citadel_ability_shiv_dash_t3_desc": "\u003Cspan class=\"highlight\"\u003E+50\u003C/span\u003E Impact Damage\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-2s\u003C/span\u003E Cooldown per Hero hit.",
"citadel_ability_shiv_dash_t3_tooltip": "On hit",
"citadel_ability_shiv_dash_t3_tooltip": "On hit",
"citadel_ability_shiv_dash_ult_desc": "\u003Cbr\u003EUltimate Unlock: \u003Cspan class=\"highlight\"\u003EWhile rage is full\u003C/span\u003E an echo of Shiv retraces the dash path after a short delay, damaging enemies again.",
"citadel_ability_shiv_defer_damage": "Bloodletting",
"citadel_ability_shiv_defer_damage": "Bloodletting",
"citadel_ability_shiv_defer_damage_desc": "Take only a portion of incoming damage immediately and defer the rest to be taken over time. Activate to \u003Cspan class=\"highlight\"\u003Eclear a portion of the deferred damage\u003C/span\u003E.",
"citadel_ability_shiv_defer_damage_desc": "Take only a portion of incoming damage immediately and defer the rest to be taken over time. Activate to \u003Cspan class=\"highlight\"\u003Eclear a portion of the deferred damage\u003C/span\u003E.",
"citadel_ability_shiv_defer_damage_max_rage_desc": "Ultimate Unlock: \u003Cspan class=\"highlight\"\u003EWhile rage is full\u003C/span\u003E the amount of damage deferred is increased.",
"citadel_ability_shiv_defer_damage_max_rage_desc": "\u003Cbr\u003EUltimate Unlock: \u003Cspan class=\"highlight\"\u003EWhile rage is full\u003C/span\u003E the amount of damage deferred is increased.",
"citadel_ability_shiv_defer_damage_on_cast": "On Activate",
"citadel_ability_shiv_defer_damage_on_cast": "On Activate",
"citadel_ability_shiv_defer_damage_quip": "Defer a portion of damage taken",
"citadel_ability_shiv_defer_damage_quip": "Defer a portion of damage taken",
"citadel_ability_shiv_killing_blow": "Killing Blow",
"citadel_ability_shiv_killing_blow": "Killing Blow",
"citadel_ability_shiv_killing_blow/active_buff": "Enraged",
"citadel_ability_shiv_killing_blow/active_buff": "Enraged",
"citadel_ability_shiv_killing_blow_active_desc": "Activate to leap towards an enemy hero and \u003Cspan class=\"highlight\"\u003Einstantly kill\u003C/span\u003E them if their health is \u003Cspan class=\"highlight\"\u003Ebelow the kill threshold\u003C/span\u003E, otherwise deal 200 damage to them.",
"citadel_ability_shiv_killing_blow_active_desc": "\u003Cspan class=\"diminish\"\u003EActive:\u003C/span\u003E Leap forward, dealing {g:citadel_inline_attribute:'SpiritDamage'} to the first enemy hero. If they are below the \u003Cspan class=\"highlight\"\u003Ekill threshold\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003Eexecute\u003C/span\u003E them instead.",
"citadel_ability_shiv_killing_blow_passive_desc": "Passive: Damaging enemies fills you with rage. While at full rage, Shiv gains increased damage and \u003Cspan class=\"highlight\"\u003Especial properties\u003C/span\u003E on his other abilities.",
"citadel_ability_shiv_killing_blow_passive_desc": "\u003Cspan class=\"diminish\"\u003EPassive:\u003C/span\u003E Damaging enemies fills you with rage. While at full rage, Shiv gains increased damage and \u003Cspan class=\"highlight\"\u003Eunlocks special properties\u003C/span\u003E on his other abilities.",
"citadel_ability_shiv_killing_blow_quip": "Travel to a low health hero and instantly kill it",
"citadel_ability_shiv_killing_blow_quip": "Travel to a low health hero and instantly kill it",
"citadel_ability_shiv_killing_blow_t1_desc": "Gain \u003Cspan class=\"highlight\"\u003E+2 m/s\u003C/span\u003E move speed while at full rage.",
"citadel_ability_shiv_killing_blow_t1_desc": "Gain \u003Cspan class=\"highlight\"\u003E+2 m/s\u003C/span\u003E move speed while at full rage.",
"citadel_ability_shiv_killing_blow_t2_desc": "\u003Cspan class=\"highlight\"\u003E+5%\u003C/span\u003E Enemy Health Threshold and \u003Cspan class=\"highlight\"\u003E+6%\u003C/span\u003E Full Rage Bonus Damage",
"citadel_ability_shiv_killing_blow_t2_desc": "\u003Cspan class=\"highlight\"\u003E+8%\u003C/span\u003E Full Rage Bonus Damage",
"citadel_ability_shiv_killing_blow_t3_desc": "Finishing off an enemy with Killing Blow \u003Cspan class=\"highlight\"\u003Eresets its cooldown.\u003C/span\u003E",
"citadel_ability_shiv_killing_blow_t3_desc": "\u003Cspan class=\"highlight\"\u003E+5%\u003C/span\u003E Enemy Health Threshold \u003Cbr\u003EFinishing an enemy with Killing Blow lets you recast for \u003Cspan class=\"highlight\"\u003E20s\u003C/span\u003E",
"citadel_ability_shiv_killing_blow_ui_meter": "Rage",
"citadel_ability_shiv_killing_blow_ui_meter": "Rage",
"citadel_ability_shiv_killing_blow_while_full_rage": "While Rage is Full",
"citadel_ability_shiv_killing_blow_while_full_rage": "While Rage is Full",
Line 8,891: Line 8,955:
"citadel_ability_static_charge_desc": "Apply a charge to a target enemy hero. After a short duration, the static charge \u003Cspan class=\"highlight\"\u003Estuns and damages\u003C/span\u003E enemies within the radius.",
"citadel_ability_static_charge_desc": "Apply a charge to a target enemy hero. After a short duration, the static charge \u003Cspan class=\"highlight\"\u003Estuns and damages\u003C/span\u003E enemies within the radius.",
"citadel_ability_static_charge_quip": "Apply a delayed area stun to an enemy hero",
"citadel_ability_static_charge_quip": "Apply a delayed area stun to an enemy hero",
"citadel_ability_static_charge_t2_desc": "\u003Cspan class=\"highlight\"\u003E+7m\u003C/span\u003E Radius \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+5m\u003C/span\u003E Cast range",
"citadel_ability_static_charge_t3_desc": "\u003Cspan class=\"highlight\"\u003E+0.9s\u003C/span\u003E Stun Duration \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+160\u003C/span\u003E Damage",
"citadel_ability_static_charge_v2": "Static Charge",
"citadel_ability_static_charge_v2": "Static Charge",
"citadel_ability_static_charge_v2_desc": "Strike in front of you with lightning, applying a charge to the unit or area hit. After a short duration, the static charge \u003Cspan class=\"highlight\"\u003Estuns and damages\u003C/span\u003E enemies within the radius.",
"citadel_ability_static_charge_v2_desc": "Strike in front of you with lightning, applying a charge to the unit or area hit. After a short duration, the static charge \u003Cspan class=\"highlight\"\u003Estuns and damages\u003C/span\u003E enemies within the radius.",
Line 8,901: Line 8,967:
"citadel_ability_stomp_desc": "Release an energy pulse that travels along the ground, dealing {g:citadel_inline_attribute:'SpiritDamage'} and applying {g:citadel_inline_attribute:'KnockUp'}.",
"citadel_ability_stomp_desc": "Release an energy pulse that travels along the ground, dealing {g:citadel_inline_attribute:'SpiritDamage'} and applying {g:citadel_inline_attribute:'KnockUp'}.",
"citadel_ability_stomp_quip": "Release a ground pulse that knocks enemies into the air",
"citadel_ability_stomp_quip": "Release a ground pulse that knocks enemies into the air",
"citadel_ability_stomp_t1_desc": "On Hit: \u003Cspan class=\"highlight\"\u003E35%\u003C/span\u003E Slow and \u003Cspan class=\"highlight\"\u003E-30%\u003C/span\u003E Fire Rate for 4s",
"citadel_ability_stomp_t1_desc": "\u003Cspan class=\"highlight\"\u003E+1\u003C/span\u003E Charge",
"citadel_ability_stomp_t2_desc": "On Hit: \u003Cspan class=\"highlight\"\u003E+30%\u003C/span\u003E Bullet Damage Taken for \u003Cspan class=\"highlight\"\u003E8s\u003C/span\u003E",
"citadel_ability_stomp_t2_desc": "On Hit: \u003Cspan class=\"highlight\"\u003E-18%\u003C/span\u003E Bullet Resist and \u003Cspan class=\"highlight\"\u003E-30%\u003C/spawn\u003E Move Speed\u003Cspan class=\"highlight\"\u003E for 4s\u003C/span\u003E",
"citadel_ability_stomp_t3_desc": "\u003Cspan class=\"highlight\"\u003E+103.5\u003C/span\u003E Damage and \u003Cspan class=\"highlight\"\u003E+1\u003C/span\u003E Charge",
"citadel_ability_stomp_t3_desc": "\u003Cspan class=\"highlight\"\u003E+135\u003C/span\u003E Damage and \u003Cspan class=\"highlight\"\u003E+16m\u003C/span\u003E Cast Range",
"citadel_ability_storm_cloud": "Storm Cloud",
"citadel_ability_storm_cloud": "Storm Cloud",
"citadel_ability_storm_cloud_desc": "Channel an expanding storm cloud around you that \u003Cspan class=\"highlight\"\u003Edamages all enemies\u003C/span\u003E within its radius. Enemies do not take damage when they are out of line-of-sight. You have increased \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E during the channel.",
"citadel_ability_storm_cloud_desc": "Channel an expanding storm cloud around you that \u003Cspan class=\"highlight\"\u003Edamages all enemies\u003C/span\u003E within its radius. Enemies do not take damage when they are out of line-of-sight.",
"citadel_ability_storm_cloud_lightning_strike": "Lightning Strike",
"citadel_ability_storm_cloud_lightning_strike": "Lightning Strike",
"citadel_ability_storm_cloud_lightning_strike_desc": "While channeling, press{g:citadel_binding:'Attack'}to mark the targeted area to be struck with a powerful lightning bolt that \u003Cspan class=\"highlight\"\u003Eknocks enemies away\u003C/span\u003E after a 0.25s delay. One use per cast.",
"citadel_ability_storm_cloud_lightning_strike_desc": "While channeling, press{g:citadel_binding:'Attack'}to mark the targeted area to be struck with a powerful lightning bolt that \u003Cspan class=\"highlight\"\u003Eknocks enemies away\u003C/span\u003E after a 0.25s delay. One use per cast.",
"citadel_ability_storm_cloud_quip": "Fry all enemies in a large area",
"citadel_ability_storm_cloud_quip": "Fry all enemies in a large area",
"citadel_ability_storm_cloud_t1_desc": "\u003Cspan class=\"highlight\"\u003E+35% Bullet Resist\u003C/span\u003E while channeling Storm Cloud",
"citadel_ability_storm_cloud_t1_desc": "\u003Cspan class=\"highlight\"\u003E+55% Bullet Resist\u003C/span\u003E while channeling Storm Cloud",
"citadel_ability_storm_cloud_t2_desc": "\u003Cspan class=\"highlight\"\u003E+7s\u003C/span\u003E Channel Time and \u003Cspan class=\"highlight\"\u003E+10m\u003C/span\u003E Radius",
"citadel_ability_storm_cloud_t2_desc": "\u003Cspan class=\"highlight\"\u003E+7s\u003C/span\u003E Channel Time \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+10m\u003C/span\u003E Radius",
"citadel_ability_storm_cloud_t3_desc": "+65 DPS and allows movement control",
"citadel_ability_storm_cloud_t3_desc": "\u003Cspan class=\"highlight\"\u003E+65s\u003C/span\u003E DPS \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+3m\u003C/span\u003E Flight Speed",
"citadel_ability_surveillance_drone": "Deploy Combat Drone",
"citadel_ability_surveillance_drone": "Deploy Combat Drone",
"citadel_ability_surveillance_drone_camera": "Drone Camera",
"citadel_ability_surveillance_drone_camera": "Drone Camera",
Line 8,921: Line 8,987:
"citadel_ability_surveillance_drone_player_camera_desc": "Switches Camera from Drone to Player",
"citadel_ability_surveillance_drone_player_camera_desc": "Switches Camera from Drone to Player",
"citadel_ability_surveillance_drone_t2_desc": "+\u003Cspan class=\"highlight\"\u003E{s:CrashImpactRadius}\u003C/span\u003E crash impact radius, +\u003Cspan class=\"highlight\"\u003E{s:DroneCrashDamage}\u003C/span\u003E drone crash damage",
"citadel_ability_surveillance_drone_t2_desc": "+\u003Cspan class=\"highlight\"\u003E{s:CrashImpactRadius}\u003C/span\u003E crash impact radius, +\u003Cspan class=\"highlight\"\u003E{s:DroneCrashDamage}\u003C/span\u003E drone crash damage",
"citadel_ability_tangotether": "Watcher's Covenant",
"citadel_ability_tangotether": "Kudzu Connection",
"citadel_ability_tangotether_desc": "Gain bonuses and automatically connect with a nearby ally to share them. \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'Healing'} is replicated\u003C/span\u003E among all those connected. \u003Cbr\u003ERemoves shooting \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'MoveSpeed'} penalty\u003C/span\u003E. \u003Cbr\u003EPress{g:citadel_binding:'Ability2'}to Lock on to a target. \u003Cspan class=\"diminish\"\u003E\u003Cbr\u003EConnection requires line of sight.\u003C/span\u003E",
"citadel_ability_tangotether_desc": "Connect with a nearby ally to gain bonuses, \u003Cspan class=\"highlight\"\u003Ereplicated healing,\u003C/span\u003E and ignore the move speed penalty while shooting.\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E\u003Cbr\u003EConnection requires line of sight.\u003C/span\u003E",
"citadel_ability_tangotether_lock": "Lock on to Target",
"citadel_ability_tangotether_lock": "Lock on to Target",
"citadel_ability_tangotether_quip": "Empower yourself and a nearby ally",
"citadel_ability_tangotether_quip": "Empower yourself and a nearby ally",
"citadel_ability_tangotether_t2_desc": "+2m/s movement bonus",
"citadel_ability_tangotether_t2_desc": "\u003Cspan class=\"highlight\"\u003E+8%\u003C/span\u003E Fire Rate and \u003Cspan class=\"highlight\"\u003E+8%\u003C/span\u003E Bullet Lifesteal",
"citadel_ability_tangotether_t3_desc": "Ability is always active",
"citadel_ability_teleport": "Teleport",
"citadel_ability_teleport": "Teleport",
"citadel_ability_tengu_airlift": "Air Drop",
"citadel_ability_tengu_airlift": "Air Drop",
"citadel_ability_tengu_airlift_desc": "\u003Cspan class=\"highlight\"\u003EGrab an ally\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Etake flight\u003C/span\u003E with them. Drop your ally to cause an explosion, dealing {g:citadel_inline_attribute:'SpiritDamage'} and applying {g:citadel_inline_attribute:'Slow'} and {g:citadel_inline_attribute:'KnockUp'}. You and your ally gain a Barrier when flying ends. \u003Cbr\u003E\u003Cbr\u003EWhile lifted, your ally cannot attack and deals -20% damage.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E{g:citadel_binding:'AltCast'}lets you fly without an ally, carrying a bomb instead.\u003Cbr\u003E{g:citadel_binding:'Attack'}to drop ally/bomb.\u003Cbr\u003E{g:citadel_binding:'MoveForward'}to fly faster. \u003Cbr\u003EHold {g:citadel_binding:'MoveDown'}during cast to reduce launch height",
"citadel_ability_tengu_airlift_desc": "\u003Cspan class=\"highlight\"\u003EGrab an ally\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Etake flight\u003C/span\u003E with them. Drop your ally to cause an explosion, dealing {g:citadel_inline_attribute:'SpiritDamage'}. You and your ally gain increased Outgoing Damage when flying ends. \u003Cspan class=\"diminish\"\u003E\u003Cbr\u003E\u003Cbr\u003ETaking damage briefly disables using the ability.\u003Cbr\u003EWhile lifted, your ally cannot attack and deals -20% damage.\u003C/span\u003E",
"citadel_ability_tengu_airlift_quip": "Death from Above! Fly and drop an ally on enemies",
"citadel_ability_tengu_airlift_quip": "Death from Above! Fly and drop an ally on enemies",
"citadel_ability_tengu_airlift_t1_desc": "\u003Cspan class=\"highlight\"\u003E-20%\u003C/span\u003E Bullet Resist on enemies hit for \u003Cspan class=\"highlight\"\u003E8s\u003C/span\u003E",
"citadel_ability_tengu_airlift_t1_desc": "On Fly End : \u003Cspan class=\"highlight\"\u003E300\u003C/span\u003E Barrier to Ivy and ally that scales with Spirit",
"citadel_ability_tengu_airlift_t2_desc": "\u003Cspan class=\"highlight\"\u003E+200\u003C/span\u003E Barrier and \u003Cspan class=\"highlight\"\u003E+5m\u003C/span\u003E Explode Radius",
"citadel_ability_tengu_airlift_t2_desc": "\u003Cspan class=\"highlight\"\u003E+50%\u003C/span\u003E Slow for \u003Cspan class=\"highlight\"\u003E3s\u003C/span\u003E on enemies hit",
"citadel_ability_tengu_airlift_t3_desc": "Applies \u003Cspan class=\"highlight\"\u003ESilence\u003C/span\u003E on enemies hit for \u003Cspan class=\"highlight\"\u003E+3s\u003C/span\u003E",
"citadel_ability_tengu_airlift_t3_desc": "\u003Cspan class=\"highlight\"\u003ESilence\u003C/span\u003E for \u003Cspan class=\"highlight\"\u003E3s\u003C/span\u003E on enemies hit.\u003Cbr\u003EIncreases damage and barrier scaling.",
"citadel_ability_tengu_dragonsfire": "Wildfire",
"citadel_ability_tengu_dragonsfire_desc": "Take flight and breathe eldritch flame down on your enemies. Gain Bullet Resist while flying.",
"citadel_ability_tengu_dragonsfire_t3_desc": "\u003Cspan class=\"highlight\"\u003E+{s:AbilityDuration}s\u003C/span\u003E Duration and \u003Cspan class=\"highlight\"\u003E+{s:FlyingBulletResist}\u003C/span\u003E Flying Bullet Resist",
"citadel_ability_tengu_ghost": "Ghost",
"citadel_ability_tengu_ghost_desc": "Summon a tracking ghost that bounces randomly {s:Bounces} times to new targets after impact. Slows targets hit for 5 seconds.",
"citadel_ability_tengu_ghost_t3_desc": "Bounces +{s:Bounces} additional times",
"citadel_ability_tengu_lightningcrash": "Falling Grace",
"citadel_ability_tengu_lightningcrash_desc": "Jump into the air and start flying for a short time. When you hit the ground you \u003Cspan class=\"highlight\"\u003Edeal damage\u003C/span\u003E based on how long you flew, as well as gaining a \u003Cspan class=\"highlight\"\u003Eregeneration boost\u003C/span\u003E. You can end your flight and dive early by pressing \u003Cspan class='keybind'\u003E{g:citadel_binding:'Attack'}\u003C/span\u003E.",
"citadel_ability_tengu_lightningcrash_quip": "Fly above the battlefield",
"citadel_ability_tengu_lightningcrash_t3_desc": "\u003Cspan class=\"highlight\"\u003E+{s:Damage}\u003C/span\u003E Damage, and \u003Cspan class=\"highlight\"\u003E+{s:Regeneration}\u003C/span\u003E Regeneration",
"citadel_ability_tengu_stone_form": "Stone Form",
"citadel_ability_tengu_stone_form": "Stone Form",
"citadel_ability_tengu_stone_form/modifier_citadel_tengu_stone_form": "Stone Form",
"citadel_ability_tengu_stone_form/modifier_citadel_tengu_stone_form": "Stone Form",
"citadel_ability_tengu_stone_form_desc": "Turn yourself into \u003Cspan class=\"highlight\"\u003Eimpervious stone\u003C/span\u003E and smash into the ground, \u003Cspan class=\"highlight\"\u003Estunning and damaging\u003C/span\u003E enemies nearby. Heals you for a percentage of your max health. You have some air control before falling.",
"citadel_ability_tengu_stone_form_desc": "Turn yourself into \u003Cspan class=\"highlight\"\u003Eimpervious stone\u003C/span\u003E and smash into the ground, \u003Cspan class=\"highlight\"\u003Estunning and damaging\u003C/span\u003E enemies nearby. Heals you for a percentage of your max health.",
"citadel_ability_tengu_stone_form_quip": "Turn into impervious stone and stun enemies nearby",
"citadel_ability_tengu_stone_form_quip": "Turn into impervious stone and stun enemies nearby",
"citadel_ability_tengu_stone_form_t2_desc": "\u003Cspan class=\"highlight\"\u003E+67.5 Damage\u003C/span\u003E and stuns for \u003Cspan class=\"highlight\"\u003E0.5s\u003C/span\u003E.",
"citadel_ability_tengu_stone_form_t3_desc": "\u003Cspan class=\"highlight\"\u003E+1s\u003C/span\u003E Stun Duration and increased Damage spirit scaling",
"citadel_ability_tengu_urn": "Kudzu Bomb",
"citadel_ability_tengu_urn": "Entangling Thorns",
"citadel_ability_tengu_urn_desc": "Summon a patch of choking vines that \u003Cspan class=\"highlight\"\u003Edamages\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Eslows\u003C/span\u003E enemies in its radius.",
"citadel_ability_tengu_urn_desc": "Summon a patch of choking thorns that \u003Cspan class=\"highlight\"\u003Edamage\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Eslows\u003C/span\u003E enemies in its radius.",
"citadel_ability_tengu_urn_quip": "Damage and slow enemies in the area",
"citadel_ability_tengu_urn_quip": "Damage and slow enemies in the area",
"citadel_ability_tengu_urn_t3_desc": "\u003Cspan class=\"highlight\"\u003E+36 DPS\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003E+2m Radius\u003C/span\u003E",
"citadel_ability_tengu_urn_t2_desc": "\u003Cspan class=\"highlight\"\u003E+2m\u003C/span\u003E Radius and increased DPS Spirit scaling",
"citadel_ability_tengu_urn_t3_desc": "Enemies caught in thorns for 2s are \u003Cspan class=\"highlight\"\u003EImmobilized\u003C/span\u003E for \u003Cspan class=\"highlight\"\u003E+1.6s\u003C/span\u003E",
"citadel_ability_tier2boss_laser_beam": "Laser",
"citadel_ability_tier2boss_laser_beam": "Laser",
"citadel_ability_tier2boss_rocket_barrage": "Rocket Barrage",
"citadel_ability_tier2boss_rocket_barrage": "Rocket Barrage",
Line 8,959: Line 9,017:
"citadel_ability_tier3boss_laser_beam": "Patron Laser",
"citadel_ability_tier3boss_laser_beam": "Patron Laser",
"citadel_ability_tier3boss_rocket_barrage": "Patron",
"citadel_ability_tier3boss_rocket_barrage": "Patron",
"citadel_ability_time_bank": "Time Bank",
"citadel_ability_time_bank_desc": "{s:hero_name} activates a burst of \u003Cspan class=\"highlight\"\u003Eaccelerated time\u003C/span\u003E where they \u003Cspan class=\"highlight\"\u003Emove, shoot and reload\u003C/span\u003E faster.  When the burst ends, {s:hero_name} must save up time for a short period and is time slowed.",
"citadel_ability_time_bank_quip": "Speed yourself up, then slow down briefly",
"citadel_ability_time_bank_trigger": "Speed Time",
"citadel_ability_time_bomb": "Time Bomb",
"citadel_ability_time_bomb": "Time Bomb",
"citadel_ability_time_bomb_desc": "{s:hero_name} throws a bomb that explodes if enemies are in its radius after its arm time. The explosion causes a quick \u003Cspan class=\"highlight\"\u003Etime freeze\u003C/span\u003E and deals \u003Cspan class=\"highlight\"\u003E{s:SingleTargetMult}x more damage\u003C/span\u003E if it only hits a single target.",
"citadel_ability_time_bomb_desc": "{s:hero_name} throws a bomb that explodes if enemies are in its radius after its arm time. The explosion causes a quick \u003Cspan class=\"highlight\"\u003Etime freeze\u003C/span\u003E and deals \u003Cspan class=\"highlight\"\u003E{s:SingleTargetMult}x more damage\u003C/span\u003E if it only hits a single target.",
Line 8,976: Line 9,030:
"citadel_ability_viscous_ball_boost": "Slam Ball",
"citadel_ability_viscous_ball_boost": "Slam Ball",
"citadel_ability_void_sphere": "Quantum Entanglement",
"citadel_ability_void_sphere": "Quantum Entanglement",
"citadel_ability_void_sphere_desc": "Briefly become \u003Cspan class=\"highlight\"\u003Euntargetable\u003C/span\u003E and teleport to the target location. On reappearing, gain {g:citadel_inline_attribute:'BonusFireRate'} and \u003Cspan class=\"highlight\"\u003Ereload\u003C/span\u003E your weapon. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E{g:citadel_binding:'AltCast'}\u003C/span\u003E: Bring nearby allies, \u003Cspan class=\"highlight\"\u003Ereloading\u003C/span\u003E their weapons and granting them half of your {g:citadel_inline_attribute:'BonusFireRate'}.",
"citadel_ability_void_sphere_desc": "Briefly become \u003Cspan class=\"highlight\"\u003Euntargetable\u003C/span\u003E while teleporting to the target location. Restores stamina upon use. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E{g:citadel_binding:'AltCast'}\u003C/span\u003E: Bring nearby allies with you. Allies receive half the {g:citadel_inline_attribute:'CombatBarrier'} value.",
"citadel_ability_void_sphere_quip": "Blink in and out of existence",
"citadel_ability_void_sphere_quip": "Blink in and out of existence",
"citadel_ability_void_sphere_t3_desc": "\u003Cspan class=\"highlight\"\u003E-5s\u003C/span\u003E Cooldown and On Buff: \u003Cspan class=\"highlight\"\u003E+120%\u003C/span\u003E Max Ammo",
"citadel_ability_void_sphere_t3_desc": "Dispels non-ult debuffs",
"citadel_ability_wing_blast": "Wing Blast",
"citadel_ability_wing_blast": "Wing Blast",
"citadel_ability_wing_blast_desc": "Create a blast of air that pushes enemies away and damages them.",
"citadel_ability_wing_blast_desc": "Create a blast of air that pushes enemies away and damages them.",
"citadel_ability_wraith_rapidfire": "Full Auto",
"citadel_ability_wraith_rapidfire": "Full Auto",
"citadel_ability_wraith_rapidfire/modifier_rapidfire": "Rapid Fire",
"citadel_ability_wraith_rapidfire/modifier_rapidfire": "Rapid Fire",
"citadel_ability_wraith_rapidfire_desc": "Temporarily boosts your \u003Cspan class=\"highlight\"\u003Efire rate\u003C/span\u003E. Nearby allies receive half the fire rate bonus.",
"citadel_ability_wraith_rapidfire_desc": "Temporarily boosts your \u003Cspan class=\"highlight\"\u003Efire rate\u003C/span\u003E and deal bonus {g:citadel_inline_attribute:'SpiritDamage'}",
"citadel_ability_wraith_rapidfire_quip": "Boost your fire rate",
"citadel_ability_wraith_rapidfire_quip": "Boost your fire rate",
"citadel_ability_wraith_rapidfire_t3_desc": "\u003Cspan class=\"highlight\"\u003E+15% Bullet and Spirit Lifesteal\u003C/span\u003E and Increased Scaling on Spirit Damage Per Bullet",
"citadel_ability_wraith_rapidfire_t2_desc": "\u003Cspan class=\"highlight\"\u003E+10% Fire Rate\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003E+3s Duration\u003C/span\u003E",
"citadel_ability_wraith_rapidfire_t3_desc": "\u003Cspan class=\"highlight\"\u003EUnlimited Ammo\u003C/span\u003E and Increased Scaling on Spirit Damage Per Bullet",
"citadel_ability_wrecker_bouldergrenade": "Wrecking Ball",
"citadel_ability_wrecker_bouldergrenade": "Wrecking Ball",
"citadel_ability_wrecker_bouldergrenade_desc": "Create a large ball of scrap, \u003Cspan class=\"highlight\"\u003Edamaging and stunning\u003C/span\u003E the first enemy hit. Nearby enemies take reduced damage.",
"citadel_ability_wrecker_bouldergrenade_desc": "Create a large ball of scrap, \u003Cspan class=\"highlight\"\u003Edamaging and stunning\u003C/span\u003E the first enemy hit. Nearby enemies take reduced damage.",
Line 10,010: Line 10,065:
"double_jump_pickup/double_jump": "Double Jump and Zipline Speed",
"double_jump_pickup/double_jump": "Double Jump and Zipline Speed",
"drifter_blood_blast": "Rend",
"drifter_blood_blast": "Rend",
"drifter_blood_blast_desc": "Swipe at enemies in a cone ahead of you, dealing {g:citadel_inline_attribute:'MeleeDamage'}. If the enemy is at \u003Cspan class=\"highlight\"\u003Eclose range\u003C/span\u003E, deal {g:citadel_inline_attribute:'BonusSpiritDamage'}.",
"drifter_blood_blast_desc": "Swipe at enemies in a cone ahead of you, dealing {g:citadel_inline_attribute:'SpiritDamage'}. If the enemy is in \u003Cspan class=\"highlight\"\u003Eclose range\u003C/span\u003E, deal bonus {g:citadel_inline_attribute:'MeleeDamage'}.",
"drifter_blood_blast_t3_desc": "Gain 45% Bullet Lifesteal against affected enemies for 4s",
"drifter_blood_blast_header_on_close_range": "On Close Range",
"drifter_blood_blast_t2_desc": "-7s Cooldown",
"drifter_blood_blast_t3_desc": "Silences\u003C/span\u003E enemies for 2.3s if close range",
"drifter_darkness": "Eternal Night",
"drifter_darkness": "Eternal Night",
"drifter_darkness_desc": "Surround nearby enemy heroes in darkness, \u003Cspan class=\"highlight\"\u003Eseverely limiting their vision of other units\u003C/span\u003E. Affected enemies are briefly revealed.\u003Cbr\u003E\u003Cbr\u003EYou gain {g:citadel_inline_attribute:'BonusSprintSpeed'} and your attacks proc {g:citadel_inline_attribute:'SpiritDamage'} for the duration.",
"drifter_darkness_desc": "Surround nearby enemy heroes in darkness, \u003Cspan class=\"highlight\"\u003Eseverely limiting their vision of other units\u003C/span\u003E. Affected enemies are briefly revealed to you and are considered \u003Cspan class=\"highlight\"\u003Eisolated\u003C/span\u003E for the duration.\u003Cbr\u003E\u003Cbr\u003EYou gain {g:citadel_inline_attribute:'BonusSprintSpeed'}.",
"drifter_darkness_t2_desc": "-30s Cooldown and +3m/s Sprint Speed.",
"drifter_darkness_t3_desc": "+2.5s Duration and +1 Max Targets.",
"drifter_darkness_t3_desc": "+2s Duration and +1 Max Targets.",
"drifter_infinity_slash": "Shadow Slashes",
"drifter_infinity_slash": "Shadow Slashes",
"drifter_infinity_slash_desc": "",
"drifter_infinity_slash_desc": "",
Line 10,021: Line 10,077:
"drifter_last_breath_desc": "Encase yourself in a sphere of water that can absorb damage before bursting. When the sphere dissipates for any reason enemies in range take damage.",
"drifter_last_breath_desc": "Encase yourself in a sphere of water that can absorb damage before bursting. When the sphere dissipates for any reason enemies in range take damage.",
"drifter_shadow_mark": "Stalker's Mark",
"drifter_shadow_mark": "Stalker's Mark",
"drifter_shadow_mark_desc": "Send out a mark that bleeds the first target it hits, dealing {g:citadel_inline_attribute:'SpiritDPS'}. \u003Cbr\u003E\u003Cbr\u003EWhile the enemy is bleeding you can re-activate Stalker's Mark to instantly \u003Cspan class=\"highlight\"\u003Eappear behind their back.\u003C/span\u003E",
"drifter_shadow_mark_desc": "Send out a mark that bleeds the first target it hits, dealing {g:citadel_inline_attribute:'SpiritDPS'}.\u003Cbr\u003E\u003Cbr\u003EWhile the enemy is bleeding you can re-activate Stalker's Mark to instantly \u003Cspan class=\"highlight\"\u003Eappear behind their back.\u003C/span\u003E",
"drifter_shadow_mark_t2_desc": "+\u003Cspan class=\"highlight\"\u003E22%\u003C/span\u003E Fire Rate for 6s after ambushing",
"drifter_shadow_mark_t1_desc": "\u003Cspan class=\"highlight\"\u003E-8% Bullet Resist",
"drifter_shadow_mark_t3_desc": "Enable \u003Cspan class=\"highlight\"\u003E2 \u003C/span\u003EAbility Charges and +\u003Cspan class=\"highlight\"\u003E2s\u003C/span\u003E Duration",
"drifter_shadow_mark_t2_desc": "\u003Cspan class=\"highlight\"\u003E-8s Cooldown and +3s\u003C/span\u003E Duration",
"drifter_shadow_mark_t3_desc": "\u003Cspan class=\"highlight\"\u003E+2% Bleed\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003E-40% Healing Reduction\u003C/span\u003E",
"drifter_shadow_mark_teleport": "Ambush",
"drifter_shadow_mark_teleport": "Ambush",
"extra_gold_pickup/extra_gold_pickup": "Bonus Bounty Next Hero Kill",
"extra_gold_pickup/extra_gold_pickup": "Bonus Bounty Next Hero Kill",
Line 10,797: Line 10,854:
"menu_watch_live_games": "{d:live_matches} Live Now",
"menu_watch_live_games": "{d:live_matches} Live Now",
"mirage_fire_beetles": "Fire Scarabs",
"mirage_fire_beetles": "Fire Scarabs",
"mirage_fire_beetles_desc": "Start launching fire scarabs. Each scarab can be \u003Cspan class=\"highlight\"\u003Elaunched separately\u003C/span\u003E, stealing \u003Cspan class=\"highlight\"\u003Emax health from enemies\u003C/span\u003E over time and applying \u003Cspan class=\"highlight\"\u003Ebullet resist reduction\u003C/span\u003E. Applying multiple scarabs to the same enemy will extend the health stealing duration. The health gain from hitting heroes is 3x as effective as against non-heroes.",
"mirage_fire_beetles_desc": "Infest an enemy with fire scarabs. Infested enemies have {g:citadel_inline_attribute:'MaxHealth'}\u003Cspan class=\"highlight\"\u003E stolen\u003C/span\u003E and they take {g:citadel_inline_attribute:'DamageAmp'} from Mirage",
"mirage_fire_beetles_quip": "Send out scarabs that steal life from enemies",
"mirage_fire_beetles_quip": "Send out scarabs that steal life from enemies",
"mirage_fire_beetles_t2_desc": "+2 Charges",
"mirage_sand_phantom": "Djinn's Mark",
"mirage_sand_phantom": "Djinn's Mark",
"mirage_sand_phantom_desc": "Active: \u003Cspan class=\"highlight\"\u003EConsume multiplier\u003C/span\u003E of Djinn's Mark to deal its damage now.",
"mirage_sand_phantom_desc": "Active: \u003Cspan class=\"highlight\"\u003EConsume\u003C/span\u003E all Djinn Mark's to deal its damage now.",
"mirage_sand_phantom_passive_desc": "Passive: Your shots \u003Cspan class=\"highlight\"\u003Eapply an increasing multiplier\u003C/span\u003E on the target. When the multiplier on a target expires or you reach the max, it's consumed and the target suffers \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E and is briefly \u003Cspan class=\"highlight\"\u003Erevealed on the map\u003C/span\u003E. The final damage is the base damage times the multiplier.",
"mirage_sand_phantom_passive_desc": "Passive: Your shots \u003Cspan class=\"highlight\"\u003Eapply a Djinn Mark\u003C/span\u003E on the target. When the mark expires or is consumed, it deals {g:citadel_inline_attribute:'SpiritDamage'} and the target is briefly \u003Cspan class=\"highlight\"\u003Erevealed on the map\u003C/span\u003E. Each added mark doubles the current damage.\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E\u003Cbr\u003EThere is a per target Cooldown for applying additional marks\u003C/span\u003E",
"mirage_sand_phantom_quip": "Apply procs of escalating damage",
"mirage_sand_phantom_quip": "Apply marks of escalating damage",
"mirage_sand_phantom_t1_desc": "Apply 60% Slow for 0.5s whenever you apply 2x multiplier or higher",
"mirage_sand_phantom_t1_desc": "On Proc: Apply a fading \u003Cspan class=\"highlight\"\u003E60%\u003C/span\u003E Slow for \u003Cspan class=\"highlight\"\u003E0.5s\u003C/span\u003E",
"mirage_sand_phantom_t2_desc": "+2.5s Multiplier Duration and +8.1 Base Damage",
"mirage_sand_phantom_t2_desc": "\u003Cspan class=\"highlight\"\u003E+20\u003C/span\u003E Base Damage and \u003Cspan class=\"highlight\"\u003E+2.5s\u003C/span\u003E Multiplier Duration",
"mirage_sand_phantom_t3_desc": "-0.75s Cooldown Between Multiplier and +4 Max Multiplier",
"mirage_sand_phantom_t3_desc": "\u003Cspan class=\"highlight\"\u003E-1s\u003C/span\u003E Cooldown \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+1\u003C/span\u003E Max Marks \u003Cbr\u003EStun Victim for \u003Cspan class=\"highlight\"\u003E0.5s\u003C/span\u003E on Max Marks",
"mirage_teleport": "Traveler",
"mirage_teleport": "Traveler",
"mirage_teleport_desc": "Channeled. Target a friendly objective, ally or visible enemy hero on the minimap, then \u003Cspan class=\"highlight\"\u003Eteleport\u003C/span\u003E to where they were when your channel started. After teleporting, you gain \u003Cspan class=\"highlight\"\u003Emove speed\u003C/span\u003E as well as \u003Cspan class=\"highlight\"\u003Efire rate until your next reload\u003C/span\u003E.",
"mirage_teleport_desc": "Target a location on the minimap.  After a brief wait, \u003Cspan class=\"highlight\"\u003Eteleport\u003C/span\u003E to that location. Taking damage during the wait period causes the teleport to be interrupted.",
"mirage_teleport_movespeed": "Traveler - Bonus Movement",
"mirage_teleport_movespeed": "Traveler - Bonus Movement",
"mirage_teleport_quip": "Teleport to an ally or enemy hero",
"mirage_teleport_quip": "Teleport to an ally or enemy hero",
"mirage_teleport_t1_desc": "+2 m Move Speed and -35s Cooldown",
"mirage_teleport_t1_desc": "+3m Move Speed for 12s",
"mirage_teleport_t2_desc": "Grants Traveller Buffs to Ally",
"mirage_teleport_t2_desc": "400 Barrier that scales with Spirit",
"mirage_teleport_t3_desc": "On arrival, become \u003Cspan class=\"highlight\"\u003EImmune\u003C/span\u003E to Stun, Silence, Sleep, Root, and Disarm for \u003Cspan class=\"highlight\"\u003E3s\u003C/span\u003E.",
"mirage_tornado": "Dust Devil",
"mirage_tornado": "Tornado",
"mirage_tornado_desc": "Transform yourself into a whirlwind that travels forward, \u003Cspan class=\"highlight\"\u003Edamaging enemies\u003C/span\u003E, slowing their \u003Cspan class=\"highlight\"\u003Emove speed\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Elifting them up\u003C/span\u003E in the air. After emerging from the tornado you gain \u003Cspan class=\"highlight\"\u003Ebullet evasion\u003C/span\u003E.",
"mirage_tornado_desc": "Transform yourself into a tornado that travels forward, \u003Cspan class=\"highlight\"\u003Edamaging enemies\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Elifting them up in the air\u003C/span\u003E. After emerging from the tornado you gain \u003Cspan class=\"highlight\"\u003Ebullet evasion\u003C/span\u003E.",
"mirage_tornado_quip": "Transform yourself into a whirlwind that lifts enemies",
"mirage_tornado_quip": "Transform yourself into a tornado that lifts enemies",
"mirage_tornado_t1_desc": "\u003Cspan class=\"highlight\"\u003E+60\u003C/span\u003E Damage",
"mirage_tornado_t2_desc": "\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-8s\u003C/span\u003E Cooldown\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+30%\u003C/span\u003E Evasion",
"mirage_tornado_t3_desc": "Can be recast within \u003Cspan class=\"highlight\"\u003E5s\u003C/span\u003E. Increases spirit scaling.",
"misc_modifier_HUD_label": "+{s:modifier_value}{s:modifier_postfix} {s:modifier_name}",
"misc_modifier_HUD_label": "+{s:modifier_value}{s:modifier_postfix} {s:modifier_name}",
"modifier_abrams_immunity": "Immunity",
"modifier_abrams_immunity": "Immunity",
Line 10,847: Line 10,907:
"modifier_cheat_death_immunity": "Cheat Death",
"modifier_cheat_death_immunity": "Cheat Death",
"modifier_chrono_pulse_grenade_tech_resist_debuff": "Pulse Grenade - Spirit Resist Down",
"modifier_chrono_pulse_grenade_tech_resist_debuff": "Pulse Grenade - Spirit Resist Down",
"modifier_chrono_sphere_friendly": "Time Accelerated",
"modifier_chrono_swap_bubble_move": "Paradoxical Swap",
"modifier_chrono_swap_bubble_move": "Paradoxical Swap",
"modifier_citadel_accuracy_tracker": "Accuracy",
"modifier_citadel_accuracy_tracker": "Accuracy",
Line 10,865: Line 10,924:
"modifier_citadel_charging": "Charging",
"modifier_citadel_charging": "Charging",
"modifier_citadel_chrono_pulse_grenade_debuff": "Pulse Grenade",
"modifier_citadel_chrono_pulse_grenade_debuff": "Pulse Grenade",
"modifier_citadel_chrono_sphere": "Time Stop",
"modifier_citadel_chrono_swap_buff": "Spirit Immune",
"modifier_citadel_chrono_swap_buff": "Spirit Immune",
"modifier_citadel_chrono_swap_debuff": "Slowed",
"modifier_citadel_chrono_swap_debuff": "Slowed",
Line 10,951: Line 11,009:
"modifier_citadel_tethered": "Tethered",
"modifier_citadel_tethered": "Tethered",
"modifier_citadel_throw_sand_debuff": "Sand Blasted",
"modifier_citadel_throw_sand_debuff": "Sand Blasted",
"modifier_citadel_time_bomb_fuse": "Time Bomb Fuse",
"modifier_citadel_unstick": "Unsticking",
"modifier_citadel_unstick": "Unsticking",
"modifier_citadel_wing_blast_push": "Being Vindicta Pushed",
"modifier_citadel_wing_blast_push": "Being Vindicta Pushed",
Line 11,017: Line 11,074:
"modifier_magiccarpet": "Magic Carpet",
"modifier_magiccarpet": "Magic Carpet",
"modifier_mechaguy_defense_field_aura_thinker": "Reactive Armor",
"modifier_mechaguy_defense_field_aura_thinker": "Reactive Armor",
"modifier_mirage_fire_beetles_launch_window": "Launch Fire Scarabs",
"modifier_mirage_fire_scarabs_health_gain": "Fire Scarabs",
"modifier_mirage_fire_scarabs_health_gain": "Fire Scarabs",
"modifier_mirage_fire_scarabs_health_loss": "Fire Scarabs",
"modifier_mirage_fire_scarabs_health_loss": "Fire Scarabs",
"modifier_mirage_sand_phantom": "Whirling Dervish",
"modifier_mirage_sand_phantom_passive_victim": "Djinn's Mark",
"modifier_mirage_sand_phantom_passive_victim": "Djinn's Mark Multiplier",
"modifier_mirage_tornado_hold_in_place": "Immobilized",
"modifier_mirage_sand_phantom_slow_aura_effect": "Whirling Dervish",
"modifier_mirage_tornado_lift": "Dust Devil",
"modifier_mirage_sand_phantom_whirlwind_reflect": "Whirling Dervish",
"modifier_mirage_tornado_slow": "Dust Devil - Slow",
"modifier_mirage_tornado_hold_in_place": "Tornado",
"modifier_mirage_tornado_lift": "Tornado",
"modifier_mirage_tornado_slow": "Tornado - Slow",
"modifier_mirv_grenades": "Mad Bomber",
"modifier_mirv_grenades": "Mad Bomber",
"modifier_mobile_resupply": "Medicinal Specter",
"modifier_mobile_resupply": "Medicinal Specter",
Line 11,091: Line 11,144:
"modifier_synth_barrage_amp": "Barrage - Damage Amp",
"modifier_synth_barrage_amp": "Barrage - Damage Amp",
"modifier_synth_barrage_debuff": "Barrage Slow",
"modifier_synth_barrage_debuff": "Barrage Slow",
"modifier_synth_grasp_caster": "Grasp",
"modifier_synth_grasp_victim": "Grasp",
"modifier_synth_plasma_flux_auto_projectile": "Flying Cloak",
"modifier_synth_plasma_flux_auto_projectile": "Flying Cloak",
"modifier_synth_plasma_flux_dps": "Flying Cloak",
"modifier_synth_plasma_flux_dps": "Flying Cloak",
Line 11,104: Line 11,155:
"modifier_tempest_ionized_bullets_buildup": "Ionizing",
"modifier_tempest_ionized_bullets_buildup": "Ionizing",
"modifier_tempest_ionized_bullets_charged": "Charged!",
"modifier_tempest_ionized_bullets_charged": "Charged!",
"modifier_tengu_lightningcrash_regeneration": "Falling Grace Regeneration",
"modifier_tier2boss_rocket_damage_aura_debuff": "Rocket Barrage",
"modifier_tier2boss_rocket_damage_aura_debuff": "Rocket Barrage",
"modifier_time_bank_save_time": "Slow time",
"modifier_time_bank_speed_time": "Accelerating time",
"modifier_timewall_damageamp": "Damage Vulnerability",
"modifier_timewall_damageamp": "Damage Vulnerability",
"modifier_tokamak_ally_in_smoke": "Hidden In Smoke",
"modifier_tokamak_ally_in_smoke": "Hidden In Smoke",
Line 11,229: Line 11,277:
"power_slash_debuff": "Power Slash",
"power_slash_debuff": "Power Slash",
"proc_silence_buildup": "Silence Building...",
"proc_silence_buildup": "Silence Building...",
"psychic_lift_debuff_duration_label": "Silence and Disarm Duration",
"psychic_lift_debuff_duration_label": "Slow Duration",
"psychic_lift_debuff_duration_postfix": "s",
"psychic_lift_debuff_duration_postfix": "s",
"psychic_lift_debuff_duration_postvalue_label": "Silence and Disarm Duration",
"psychic_lift_debuff_duration_postvalue_label": "Slow Duration",
"refresh_powerup_pickup": "Refresh",
"refresh_powerup_pickup": "Refresh",
"respond_no": "No!",
"respond_no": "No!",
Line 11,281: Line 11,329:
"survival_powerup_pickup": "Survival",
"survival_powerup_pickup": "Survival",
"synth_affliction": "Affliction",
"synth_affliction": "Affliction",
"synth_affliction_desc": "Deals \u003Cspan class=\"highlight\"\u003Edamage\u003C/span\u003E and applies \u003Cspan class=\"highlight\"\u003Edamage over time\u003C/span\u003E to all enemies nearby.\u003Cbr\u003EAffliction's damage is non-lethal and does not apply item procs.",
"synth_affliction_desc": "Applies {g:citadel_inline_attribute:'SpiritIcon'}\u003Cspan class=\"highlight\"\u003Edamage over time\u003C/span\u003E to enemies nearby.\u003Cspan class=\"diminish\"\u003E\u003Cbr\u003E\u003Cbr\u003EAffliction's damage is non-lethal and does not apply item procs.\u003C/span\u003E",
"synth_affliction_quip": "Apply damage over time to enemies nearby",
"synth_affliction_quip": "Apply damage over time to enemies nearby",
"synth_affliction_t2_desc": "+4s Duration and suppresses targets' healing by -40%",
"synth_affliction_t2_desc": "\u003Cspan class=\"highlight\"\u003E+4s\u003C/span\u003E Duration and \u003Cspan class=\"highlight\"\u003E+4m\u003C/span\u003E Radius",
"synth_affliction_t3_desc": "+16.2 DPS and +6m Radius",
"synth_affliction_t3_desc": "\u003Cspan class=\"highlight\"\u003EPrevets all healing\u003C/span\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+16\u003C/span\u003E DPS with increase Spirit scaling",
"synth_barrage": "Barrage",
"synth_barrage": "Barrage",
"synth_barrage_desc": "Channel to start launching projectiles that \u003Cspan class=\"highlight\"\u003Edeal damage\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Eapply movement slow\u003C/span\u003E around their impact point. Each projectile landed on a hero grants you a \u003Cspan class=\"highlight\"\u003Estacking buff that amplifies all of your damage\u003C/span\u003E.\u003Cbr\u003EIf you cast it while in the air, you'll \u003Cspan class=\"highlight\"\u003Efloat\u003C/span\u003E and maintain any horizontal momentum you started with.",
"synth_barrage_desc": "Channel to start launching projectiles that \u003Cspan class=\"highlight\"\u003Edeal {g:citadel_inline_attribute:'SpiritDamage'}\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Eapply {g:citadel_inline_attribute:'Slow'}\u003C/span\u003E around their impact point. Projectiles that hit a hero grant Pocket \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'DamageAmp'} that stacks\u003C/span\u003E.\u003Cbr\u003ECasting while airborne will cause Pocket to \u003Cspan class=\"highlight\"\u003Efloat\u003C/span\u003E.\u003Cspan class=\"diminish\"\u003E\u003Cbr\u003E\u003Cbr\u003ECasting AirDash or Flying Cloaking will not cancel Barrage.\u003C/span\u003E",
"synth_barrage_quip": "Air glide while firing multiple projectiles",
"synth_barrage_quip": "Air glide while firing multiple projectiles",
"synth_barrage_t3_desc": "\u003Cspan class=\"highlight\"\u003E+4%\u003C/span\u003E Amp Per Stack and \u003Cspan class=\"highlight\"\u003E2m\u003C/span\u003E Radius",
"synth_barrage_t3_desc": "\u003Cspan class=\"highlight\"\u003E+4%\u003C/span\u003E Amp Per Stack and \u003Cspan class=\"highlight\"\u003E3m\u003C/span\u003E Radius",
"synth_blitz": "Blitz",
"synth_blitz/modifier_synth_blitz": "Blitz",
"synth_blitz/modifier_synth_blitz_tech_amp": "Blitz - Spirit Amp",
"synth_blitz_desc": "Gain \u003Cspan class=\"highlight\"\u003Efast firing rate\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Ebullet lifesteal\u003C/span\u003E for a brief flurry of shots.",
"synth_blitz_quip": "Your bullets fire faster and apply spirit amp",
"synth_blitz_t1_desc": "Each Blitz shot amplifies your spirit damage against the target by {s:TechAmpPerBullet}% for {s:TechAmpLinger}s",
"synth_blitz_t3_desc": "+{s:FastFireBullets} Fast Fire Shots and +{s:MaxStacks} Max Stacks",
"synth_dematerialize": "Dematerialize",
"synth_dematerialize_desc": "Alter your composition to become temporarily out of world, dealing damaging pulses to enemies nearby. Can be cancelled early.",
"synth_dematerialize_t3_desc": "Dematerialize applies a stacking \u003Cspan class=\"highlight\"\u003E-15% Fire Rate\u003C/span\u003E to enemies on each damage interval. Lasts {s:FireRateSlowDuration}s.\u003C/span\u003E",
"synth_grasp": "Grasp",
"synth_grasp_cancel": "Cancel Grasp",
"synth_grasp_desc": "\u003Cspan class=\"highlight\"\u003ETether all nearby enemy heroes\u003C/span\u003E to you and gain \u003Cspan class=\"highlight\"\u003EBullet Shield\u003C/span\u003E for each enemy hero tethered. You're \u003Cspan class=\"highlight\"\u003Eimmobilized\u003C/span\u003E for the duration.",
"synth_grasp_quip": "Tether nearby enemy heroes to your position",
"synth_grasp_t3_desc": "Damages and lifesteals {s:LifestealPerSecond}% of targets' max health per second",
"synth_plasma_flux": "Flying Cloak",
"synth_plasma_flux": "Flying Cloak",
"synth_plasma_flux_desc": "Launch a sentient cloak that \u003Cspan class=\"highlight\"\u003Etravels forward\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Edamages enemies\u003C/span\u003E. You can press \u003Cspan class=\"highlight\"\u003E{g:citadel_binding:'Ability2'}\u003C/span\u003E to \u003Cspan class=\"highlight\"\u003Eteleport\u003C/span\u003E to its location.",
"synth_plasma_flux_desc": "Launch a sentient cloak that \u003Cspan class=\"highlight\"\u003Etravels forward\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Edamages enemies\u003C/span\u003E. You can press \u003Cspan class=\"highlight\"\u003E{g:citadel_binding:'Ability2'}\u003C/span\u003E to \u003Cspan class=\"highlight\"\u003Eteleport\u003C/span\u003E to its location.",
"synth_plasma_flux_quip": "Launch a damaging cloak that you can teleport to",
"synth_plasma_flux_quip": "Launch a damaging cloak that you can teleport to",
"synth_plasma_flux_t3_desc": "\u003Cspan class=\"highlight\"\u003E+7 Weapon Damage\u003C/span\u003E for 10s\u003C/span\u003E after teleporting with Flying Cloak.",
"synth_plasma_flux_t2_desc": "\u003Cspan class=\"highlight\"\u003E+5\u003C/span\u003E Weapon Damage for 8s\u003C/span\u003E",
"synth_plasma_flux_t3_desc": "\u003Cspan class=\"highlight\"\u003E+1.6s\u003C/span\u003E Lifetime and \u003Cspan class=\"highlight\"\u003E-14s\u003C/span\u003E Cooldown.",
"synth_plasma_flux_teleport": "Teleport",
"synth_plasma_flux_teleport": "Teleport",
"synth_pulse": "Enchanter's Satchel",
"synth_pulse": "Enchanter's Satchel",
"synth_pulse_desc": "\u003Cspan class=\"highlight\"\u003EEscape\u003C/span\u003E into your suitcase. When the duration ends, \u003Cspan class=\"highlight\"\u003Edeal damage\u003C/span\u003E to nearby enemies. Duration can be ended early by performing any action.",
"synth_pulse_desc": "\u003Cspan class=\"highlight\"\u003EEscape\u003C/span\u003E into your suitcase. When the duration ends, \u003Cspan class=\"highlight\"\u003Edeal {g:citadel_inline_attribute:'SpiritDamage'}\u003C/span\u003E to nearby enemies. Duration can be ended early by performing any action.",
"synth_pulse_quip": "Briefly escape into your suitcase, then deal damage",
"synth_pulse_quip": "Briefly escape into your suitcase, then deal damage",
"synth_pulse_t3_desc": "Applies \u003Cspan class=\"highlight\"\u003E-35%\u003C/span\u003E Fire Rate for 4s. \u003Cbr\u003E+0.5s Escape Duration",
"synth_pulse_t3_desc": "\u003Cspan class=\"highlight\"\u003E+1.5s\u003C/span\u003E Duration\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+4m\u003C/span\u003E Radius\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E-40%\u003C/span\u003E Move Speed and Fire Rate for 4s",
"target_practice_buildup": "Target Buildup",
"target_practice_buildup": "Target Buildup",
"team_msg_Idol_Desc": "Soul Urn",
"team_msg_Idol_Desc": "Soul Urn",
Line 11,415: Line 11,449:
"upgrade_bullet_armor": "Bullet Armor",
"upgrade_bullet_armor": "Bullet Armor",
"upgrade_bullet_armor_reduction_aura": "Hunter's Aura",
"upgrade_bullet_armor_reduction_aura": "Hunter's Aura",
"upgrade_bullet_armor_reduction_aura_desc": "Reduces nearby enemies' \u003Cspan class=\"highlight\"\u003EBullet Resist and Fire Rate\u003C/span\u003E. If there is only one enemy hero nearby, this \u003Cspan class=\"highlight\"\u003Eeffect is tripled\u003C/span\u003E.",
"upgrade_bullet_armor_reduction_aura_desc": "Reduces nearby enemies' \u003Cspan class=\"highlight\"\u003EBullet Resist and Fire Rate\u003C/span\u003E. If there is only one enemy hero nearby, this \u003Cspan class=\"highlight\"\u003Eeffect is doubled\u003C/span\u003E.",
"upgrade_bullet_armor_reduction_aura_search": "Hunter's Aura",
"upgrade_bullet_armor_reduction_aura_search": "Hunter's Aura",
"upgrade_bullet_armor_search": "Bullet Armor",
"upgrade_bullet_armor_search": "Bullet Armor",
Line 11,442: Line 11,476:
"upgrade_cheat_death": "Cheat Death",
"upgrade_cheat_death": "Cheat Death",
"upgrade_cheat_death_search": "Cheat Death",
"upgrade_cheat_death_search": "Cheat Death",
"upgrade_cheat_death_unkillable_passive": "When you would take lethal damage, instead become \u003Cspan class=\"highlight\"\u003Etemporarily death immune\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Eremoves all non-stun debuffs\u003C/span\u003E. \u003Cbr\u003E\u003Cbr\u003EWhile death immune, you deal \u003Cspan class=\"highlight\"\u003Ereduced damage\u003C/span\u003E, have \u003Cspan class=\"highlight\"\u003Ereduced healing\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Emove slower\u003C/span\u003E.",
"upgrade_cheat_death_unkillable_passive": "When you would take lethal damage, instead become \u003Cspan class=\"highlight\"\u003Etemporarily death immune\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Eremove all non-stun debuffs\u003C/span\u003E. \u003Cbr\u003E\u003Cbr\u003EWhile death immune, you deal \u003Cspan class=\"highlight\"\u003Ereduced damage\u003C/span\u003E and have \u003Cspan class=\"highlight\"\u003Ereduced healing\u003C/span\u003E.",
"upgrade_chonky": "Fortitude",
"upgrade_chonky": "Fortitude",
"upgrade_chonky_desc": "After not taking damage for a period, gain health regen.",
"upgrade_chonky_desc": "After not taking damage for a period, gain health regen.",
Line 11,466: Line 11,500:
"upgrade_cold_front_search": "Cold Front",
"upgrade_cold_front_search": "Cold Front",
"upgrade_colossus": "Colossus",
"upgrade_colossus": "Colossus",
"upgrade_colossus_desc": "Gain \u003Cspan class=\"highlight\"\u003EBullet and Spirit Resist\u003C/span\u003E, and \u003Cspan class=\"highlight\"\u003Eslow the move and dash speed\u003C/span\u003E of enemies nearby. Increases your model size.",
"upgrade_colossus_desc": "Grow \u003Cspan class=\"highlight\"\u003Elarger in size\u003C/span\u003E, gaining {g:citadel_inline_attribute:'BulletResist'}, {g:citadel_inline_attribute:'SpiritResist'}, and {g:citadel_inline_attribute:'MeleeDamage'}. \u003Cbr\u003E\u003Cbr\u003ENearby enemies suffer from {g:citadel_inline_attribute:'Slow'} and have reduced \u003Cspan class=\"highlight\"\u003Edash speed\u003C/span\u003E.",
"upgrade_colossus_search": "Colossus",
"upgrade_colossus_search": "Colossus",
"upgrade_containment": "Slowing Hex",
"upgrade_containment": "Slowing Hex",
"upgrade_containment_desc": "\u003Cspan class=\"highlight\"\u003ESlows movement\u003C/span\u003E of enemy target. Also \u003Cspan class=\"highlight\"\u003ESilences\u003C/span\u003E their \u003Cspan class=\"highlight\"\u003Emovement-based items and abilities\u003C/span\u003E.\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EDoes not affect target's stamina usage.\u003C/span\u003E",
"upgrade_containment_desc": "\u003Cspan class=\"highlight\"\u003ESlows movement\u003C/span\u003E of enemy target. Also \u003Cspan class=\"highlight\"\u003ESilences\u003C/span\u003E their \u003Cspan class=\"highlight\"\u003Emovement-based items and abilities\u003C/span\u003E.\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EIncreases the target's gravity.\u003Cbr\u003EDoes not affect target's stamina usage.\u003C/span\u003E",
"upgrade_containment_search": "Slowing Hex",
"upgrade_containment_search": "Slowing Hex",
"upgrade_cooldown_reduction": "Superior Cooldown",
"upgrade_cooldown_reduction": "Superior Cooldown",
Line 11,499: Line 11,533:
"upgrade_deflecting_armor_search": "Plated Armor",
"upgrade_deflecting_armor_search": "Plated Armor",
"upgrade_discord": "Scourge",
"upgrade_discord": "Scourge",
"upgrade_discord_desc": "Apply \u003Cspan class=\"highlight\"\u003ESpirit Resistance\u003C/span\u003E and an aura on a friendly target that deals \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'SpiritIcon'}damage\u003C/span\u003E to enemies proportional to their max health. \u003Cbr\u003ECan be self cast.",
"upgrade_discord_desc": "Apply \u003Cspan class=\"highlight\"\u003ESpirit Resist\u003C/span\u003E and an aura on a friendly target that deals \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'SpiritIcon'}damage\u003C/span\u003E to enemies proportional to their max health. \u003Cbr\u003ECan be self cast.",
"upgrade_discord_search": "Scourge",
"upgrade_discord_search": "Scourge",
"upgrade_divine_barrier": "Divine Barrier",
"upgrade_divine_barrier": "Divine Barrier",
Line 11,561: Line 11,595:
"upgrade_glitch_desc": "Curses an enemy - \u003Cspan class=\"highlight\"\u003Einterrupting, Silencing, Disarming\u003C/span\u003E, and \u003Cspan class=\"highlight\"\u003Epreventing item usage\u003C/span\u003E. \u003Cspan class=\"highlight\"\u003ERemoves all non-ultimate buffs\u003C/span\u003E.",
"upgrade_glitch_desc": "Curses an enemy - \u003Cspan class=\"highlight\"\u003Einterrupting, Silencing, Disarming\u003C/span\u003E, and \u003Cspan class=\"highlight\"\u003Epreventing item usage\u003C/span\u003E. \u003Cspan class=\"highlight\"\u003ERemoves all non-ultimate buffs\u003C/span\u003E.",
"upgrade_glitch_search": "Curse Relic",
"upgrade_glitch_search": "Curse Relic",
"upgrade_goose_egg": "Golden Goose Egg",
"upgrade_goose_egg_active_desc": "Hatch the egg, gaining \u003Cspan class=\"highlight\"\u003Esouls\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Epermanent buffs\u003C/span\u003E.\u003Cbr\u003E\u003Cbr\u003EThe value of the egg grows the longer you hold onto it.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EGain a permanent buff per {s:BonusBuffsPerGold} Souls stored when hatched.",
"upgrade_goose_egg_desc": "Gain \u003Cspan class=\"highlight\"\u003Esouls over time\u003C/span\u003E, as long as you are alive.",
"upgrade_goose_egg_stacklabel": "Souls To Gain",
"upgrade_greater_withering_whip": "Disarming Hex",
"upgrade_greater_withering_whip": "Disarming Hex",
"upgrade_greater_withering_whip_debuff": "Disarmed",
"upgrade_greater_withering_whip_debuff": "Disarmed",
Line 11,807: Line 11,845:
"upgrade_silencer_search": "Silencer",
"upgrade_silencer_search": "Silencer",
"upgrade_siphon_bullets": "Siphon Bullets",
"upgrade_siphon_bullets": "Siphon Bullets",
"upgrade_siphon_bullets_desc_passive2": "Your bullets temporarily \u003Cspan class=\"highlight\"\u003Esteal Max HP\u003C/span\u003E from enemies. Enemies regain their stolen health when the debuff expires. Permanently steal {s:StealPerKill} stacks of health if a siphoned target dies and lose {s:StackLostPerDeath} stacks if you die.",
"upgrade_siphon_bullets_desc_passive2": "Your bullets temporarily \u003Cspan class=\"highlight\"\u003Esteal Max HP\u003C/span\u003E from enemies. Enemies regain their stolen health when the debuff expires.",
"upgrade_siphon_bullets_search": "Siphon Bullets",
"upgrade_siphon_bullets_search": "Siphon Bullets",
"upgrade_slowing_bullets": "Slowing Bullets",
"upgrade_slowing_bullets": "Slowing Bullets",
Line 11,862: Line 11,900:
"upgrade_surging_power_search": "Vampiric Burst",
"upgrade_surging_power_search": "Vampiric Burst",
"upgrade_target_stun": "Knockdown",
"upgrade_target_stun": "Knockdown",
"upgrade_target_stun_desc": "Apply a \u003Cspan class=\"highlight\"\u003EStun\u003C/span\u003E after \u003Cspan class=\"highlight\"\u003E{s:StunDelay}s\u003C/span\u003E. Stun duration is increased against \u003Cspan class=\"highlight\"\u003Eairborne\u003C/span\u003E targets.",
"upgrade_target_stun_desc": "Apply a \u003Cspan class=\"highlight\"\u003EStun\u003C/span\u003E after \u003Cspan class=\"highlight\"\u003E{s:StunDelay}s\u003C/span\u003E. Stun duration is increased against \u003Cspan class=\"highlight\"\u003Eairborne\u003C/span\u003E targets.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EIncreases the target's gravity for the duration of the stun.\u003C/span\u003E",
"upgrade_target_stun_search": "Knockdown",
"upgrade_target_stun_search": "Knockdown",
"upgrade_targeted_silence": "Silence Wave",
"upgrade_targeted_silence": "Silence Wave",
Line 11,923: Line 11,961:
"upgrade_warp_stone_desc": "\u003Cspan class=\"highlight\"\u003ETeleport\u003C/span\u003E straight ahead, gaining \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E.",
"upgrade_warp_stone_desc": "\u003Cspan class=\"highlight\"\u003ETeleport\u003C/span\u003E straight ahead, gaining \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E.",
"upgrade_warp_stone_search": "Warp Stone",
"upgrade_warp_stone_search": "Warp Stone",
"upgrade_weapon_backstabber": "Backstabber",
"upgrade_weapon_backstabber": "Stalker",
"upgrade_weapon_backstabber_desc": "Attacking enemies from behind with your weapon or melee opens a wound dealing {g:citadel_inline_attribute:'SpiritDPS'} and reducing their bullet resist. During this time, if you or any allies are near the target, will see them \u003Cspan class=\"highlight\"\u003Ethrough walls\u003C/span\u003E and be given {g:citadel_inline_attribute:'BonusMoveSpeed'}.",
"upgrade_weapon_backstabber_desc": "Dealing {g:citadel_inline_attribute:'WeaponDamage'} at close range opens a wound and grants you {g:citadel_inline_attribute:'BonusMoveSpeed'}. \u003Cbr\u003E\u003Cbr\u003EWounded enemies take {g:citadel_inline_attribute:'SpiritDPS'}, have reduced {g:citadel_inline_attribute:'BulletResist'}, and are revealed \u003Cspan class=\"highlight\"\u003Ethrough walls\u003C/span\u003E.",
"upgrade_weapon_backstabber_search": "Backstabber",
"upgrade_weapon_backstabber_search": "Stalker",
"upgrade_weapon_shielding": "Weapon Shielding",
"upgrade_weapon_shielding": "Weapon Shielding",
"upgrade_weapon_shielding_desc": "Gain a \u003Cspan class=\"highlight\"\u003EBarrier\u003C/span\u003E whenever you take significant {g:citadel_inline_attribute:'WeaponDamage'} from enemy Heroes in a small time frame.",
"upgrade_weapon_shielding_desc": "Gain a \u003Cspan class=\"highlight\"\u003EBarrier\u003C/span\u003E whenever you take significant {g:citadel_inline_attribute:'WeaponDamage'} from enemy Heroes in a small time frame.",
"upgrade_weapon_shielding_search": "Weapon Shielding",
"upgrade_weapon_shielding_search": "Weapon Shielding",
"upgrade_weighted_shots": "Weighted Shots",
"upgrade_weighted_shots": "Weighted Shots",
"upgrade_weighted_shots_desc": "Your bullets build up a \u003Cspan class=\"highlight\"\u003EMovement Slow\u003C/span\u003E on enemies.",
"upgrade_weighted_shots_search": "Weighted Shots",
"upgrade_weighted_shots_search": "Weighted Shots",
"upgrade_withering_whip": "Rusted Barrel",
"upgrade_withering_whip": "Rusted Barrel",
Line 11,938: Line 11,977:
"viscous_goo_bowling_ball_desc": "Morph into a large goo ball that \u003Cspan class=\"highlight\"\u003Edeals damage\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Estuns\u003C/span\u003E enemies on impact. The ball grants large amounts of \u003Cspan class=\"highlight\"\u003EBullet\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESpirit\u003C/span\u003E resist, bounces off walls and can \u003Cspan class=\"highlight\"\u003Edouble jump\u003C/span\u003E.",
"viscous_goo_bowling_ball_desc": "Morph into a large goo ball that \u003Cspan class=\"highlight\"\u003Edeals damage\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Estuns\u003C/span\u003E enemies on impact. The ball grants large amounts of \u003Cspan class=\"highlight\"\u003EBullet\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESpirit\u003C/span\u003E resist, bounces off walls and can \u003Cspan class=\"highlight\"\u003Edouble jump\u003C/span\u003E.",
"viscous_goo_bowling_ball_quip": "Roll around and cause chaos",
"viscous_goo_bowling_ball_quip": "Roll around and cause chaos",
"viscous_goo_bowling_ball_t3_desc": "Can cast abilities and use items while rolling",
"viscous_goo_bowling_ball_t3_desc": "+6s Duration and +0.3s\t Stun Duration",
"viscous_goo_grenade": "Splatter",
"viscous_goo_grenade": "Splatter",
"viscous_goo_grenade/modifier_viscous_goo_grenade_debuff": "Slowed",
"viscous_goo_grenade/modifier_viscous_goo_grenade_debuff": "Slowed",
"viscous_goo_grenade_bounce_desc": "Multiple hits to the same target deal less damage.",
"viscous_goo_grenade_bounce_desc": "Multiple hits to the same target deal less damage.",
"viscous_goo_grenade_desc": "Throw a ball of goo that \u003Cspan class=\"highlight\"\u003Edeals damage\u003C/span\u003E and leaves puddles of goo behind that apply \u003Cspan class=\"highlight\"\u003Emovement slow\u003C/span\u003E to enemies in the radius.",
"viscous_goo_grenade_desc": "Throw a ball of goo that \u003Cspan class=\"highlight\"\u003Edeals damage\u003C/span\u003E and leaves puddles of goo behind that apply \u003Cspan class=\"highlight\"\u003Emovement slow\u003C/span\u003E to enemies in the radius.",
"viscous_goo_grenade_puddle_desc": "Goo puddles linger on the ground and apply a \u003Cspan class=\"highlight\"\u003Emovement slow\u003C/span\u003E to enemies walking on them.",
"viscous_goo_grenade_puddle_desc": "Goo puddles linger on the ground and apply a \u003Cspan class=\"highlight\"\u003Emovement slow\u003C/span\u003E to enemies walking on them. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EYou and your allies slide faster on goo puddles.\u003C/span\u003E",
"viscous_goo_grenade_quip": "Damage enemies and make a mess",
"viscous_goo_grenade_quip": "Damage enemies and make a mess",
"viscous_goo_grenade_t1_desc": "+36 Damage and +1m Radius",
"viscous_goo_grenade_t1_desc": "+36 Damage and +2m Radius",
"viscous_goo_grenade_t3_desc": "Bounces 2 times and improves Spirit Scaling",
"viscous_goo_grenade_t3_desc": "Bounces 2 times and improves Spirit Scaling",
"viscous_goo_puddle": "Goo Form",
"viscous_goo_puddle": "Goo Form",
Line 11,960: Line 11,999:
"viscous_restorative_goo_t1_desc": "Increases Move Speed and Stamina Recovery",
"viscous_restorative_goo_t1_desc": "Increases Move Speed and Stamina Recovery",
"viscous_restorative_goo_t2_desc": "+25 Health Regen and +1s Duration",
"viscous_restorative_goo_t2_desc": "+25 Health Regen and +1s Duration",
"viscous_restorative_goo_t3_desc": "\u003Cspan class=\"highlight\"\u003ERemoves all non-ult Debuffs\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003E-21s\u003C/span\u003E Cooldown",
"viscous_restorative_goo_t3_desc": "\u003Cspan class=\"highlight\"\u003ERemoves all non-ult Debuffs\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003E-25s\u003C/span\u003E Cooldown",
"viscous_telepunch": "Puddle Punch",
"viscous_telepunch": "Puddle Punch",
"viscous_telepunch_desc": "Materialize a fist in the world that punches everyone in the area, applying {g:citadel_inline_attribute:'KnockUp'}. \u003Cbr\u003E\u003Cbr\u003EPunching an enemy deals {g:citadel_inline_attribute:'MeleeDamage'} and applies {g:citadel_inline_attribute:'Slow'}.",
"viscous_telepunch_desc": "Materialize a fist in the world that punches everyone in the area, applying {g:citadel_inline_attribute:'KnockUp'}. \u003Cbr\u003E\u003Cbr\u003EPunching an enemy deals {g:citadel_inline_attribute:'MeleeDamage'} and applies {g:citadel_inline_attribute:'Slow'}.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EYou and your allies have increased Air Control.\u003C/span\u003E",
"viscous_telepunch_quip": "Punch enemies with a giant fist",
"viscous_telepunch_quip": "Punch enemies with a giant fist",
"viscous_telepunch_t2_desc": "+27 Damage and +15% Movement Slow",
"viscous_telepunch_t2_desc": "+1.5m Radius and +30 Damage",
"viscous_telepunch_t3_desc": "-12s Cooldown and now deals \u003Cspan class=\"highlight\"\u003EHeavy Melee Damage\u003C/span\u003E",
"viscous_telepunch_t3_desc": "-12s Cooldown and now deals \u003Cspan class=\"highlight\"\u003EHeavy Melee Damage\u003C/span\u003E",
"walker_unit": "Walker",
"walker_unit": "Walker",