Data:Lang en.json: Difference between revisionsGive feedback
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"ability_charged_shot_t3_desc": "\u003Cspan class=\"highlight\"\u003EImproved damage scaling\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003E-3s\u003C/span\u003E Charge Delay", | "ability_charged_shot_t3_desc": "\u003Cspan class=\"highlight\"\u003EImproved damage scaling\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003E-3s\u003C/span\u003E Charge Delay", | ||
"ability_crackshot": "Crackshot", | "ability_crackshot": "Crackshot", | ||
"ability_crackshot_desc": " | "ability_crackshot_desc": "Headshots deal bonus \u003CPanel class=\"AbilityPropertyIcon prop_bullet_damage\"\u003E \u003Cspan class=\"highlight_courage\"\u003EDamage\u003C/span\u003E and applies a \u003CPanel class=\"AbilityPropertyIcon prop_slow\"\u003E \u003Cspan class=\"highlight\"\u003EFading Move Speed penalty\u003C/span\u003E. This effect can only occur when off cooldown. \u003Cbr\u003E\u003Cbr\u003ECooldown is reduced by 50% on NPC hits. \u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ECrackshot ignores range damage fall-off and does not apply to objectives.\u003C/span\u003E", | ||
"ability_crackshot_quip": "Deal bonus damage with headshots", | "ability_crackshot_quip": "Deal bonus damage with headshots", | ||
"ability_crackshot_t1_desc": "\u003Cspan class=\"highlight\"\u003E-25%\u003C/span\u003E Fading Move Speed", | "ability_crackshot_t1_desc": "\u003Cspan class=\"highlight\"\u003E-25%\u003C/span\u003E Fading Move Speed", | ||