Data:Lang en.json: Difference between revisions

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DeadBot v0.3.0-5450
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"Citadel_Hud_SoulsGathered": "Souls Gathered",
"Citadel_Hud_SoulsGathered": "Souls Gathered",
"Citadel_Hud_ToNext": "TO NEXT",
"Citadel_Hud_ToNext": "TO NEXT",
"Citadel_Hud_Toast_SeasonalAchievementUnlocked": "{g:citadel_persona:account_id} achieved holiday cheer for {s:hero_name}!",
"Citadel_Hud_TopbarPlayerNetworth": "{i:thousands_gold}\u003Cspan class=\"demote\"\u003Ek\u003C/span\u003E",
"Citadel_Hud_TopbarPlayerNetworth": "{i:thousands_gold}\u003Cspan class=\"demote\"\u003Ek\u003C/span\u003E",
"Citadel_Hud_TopbarPlayerNetworthPlayerHigh": "{i:thousands_gold}\u003Cspan class=\"demote\"\u003Ek\u003C/span\u003E",
"Citadel_Hud_TopbarPlayerNetworthPlayerHigh": "{i:thousands_gold}\u003Cspan class=\"demote\"\u003Ek\u003C/span\u003E",
Line 1,622: Line 1,623:
"Citadel_PatchNotes_HeroLabs_hero_nano_2": "\u003Cb\u003E10/29/2024\u003C/b\u003E\t\t\t\u003Cli\u003E\u003Ci\u003EGun\u003C/i\u003E: Decreased Reload time from 3.5 to 3\t\t\t\u003Cli\u003E\u003Ci\u003EGun\u003C/i\u003E: Reduced Clip Size from 18 to 16\t\t\t\u003Cli\u003E\u003Ci\u003EGun\u003C/i\u003E: Increased AltFire Bullet Damage from 6 to 7\t\t\t\u003Cli\u003E\u003Ci\u003ESekhmet's Spirit\u003C/i\u003E: Can now be detonated immediately after cast\t\t\t\u003Cli\u003E\u003Ci\u003ESekhmet's Spirit\u003C/i\u003E: Will only pop up targets that were hit/dragged by the moving cat\t\t\t\u003Cli\u003E\u003Ci\u003ENekomata Ward\u003C/i\u003E: No longer has charges\t\t\t\u003Cli\u003E\u003Ci\u003ENekomata Ward\u003C/i\u003E: Now has a separate 'Attack Range' of 30m\t\t\t\u003Cli\u003E\u003Ci\u003ENekomata Ward\u003C/i\u003E: Duration from 120 to 60\t\t\t\u003Cli\u003E\u003Ci\u003ENekomata Ward\u003C/i\u003E: DPS spirit scaling from 0.4 to 0.3\t\t\t\u003Cli\u003E\u003Ci\u003ENekomata Ward\u003C/i\u003E: Health Spirit Scaling reduced from 3.0 to 2.0\t\t\t\u003Cli\u003E\u003Ci\u003ENekomata Ward\u003C/i\u003E: Removed T2 Ability Charges Bonus and Added +30 Ability Duration Bonus\u003C/li\u003E",
"Citadel_PatchNotes_HeroLabs_hero_nano_2": "\u003Cb\u003E10/29/2024\u003C/b\u003E\t\t\t\u003Cli\u003E\u003Ci\u003EGun\u003C/i\u003E: Decreased Reload time from 3.5 to 3\t\t\t\u003Cli\u003E\u003Ci\u003EGun\u003C/i\u003E: Reduced Clip Size from 18 to 16\t\t\t\u003Cli\u003E\u003Ci\u003EGun\u003C/i\u003E: Increased AltFire Bullet Damage from 6 to 7\t\t\t\u003Cli\u003E\u003Ci\u003ESekhmet's Spirit\u003C/i\u003E: Can now be detonated immediately after cast\t\t\t\u003Cli\u003E\u003Ci\u003ESekhmet's Spirit\u003C/i\u003E: Will only pop up targets that were hit/dragged by the moving cat\t\t\t\u003Cli\u003E\u003Ci\u003ENekomata Ward\u003C/i\u003E: No longer has charges\t\t\t\u003Cli\u003E\u003Ci\u003ENekomata Ward\u003C/i\u003E: Now has a separate 'Attack Range' of 30m\t\t\t\u003Cli\u003E\u003Ci\u003ENekomata Ward\u003C/i\u003E: Duration from 120 to 60\t\t\t\u003Cli\u003E\u003Ci\u003ENekomata Ward\u003C/i\u003E: DPS spirit scaling from 0.4 to 0.3\t\t\t\u003Cli\u003E\u003Ci\u003ENekomata Ward\u003C/i\u003E: Health Spirit Scaling reduced from 3.0 to 2.0\t\t\t\u003Cli\u003E\u003Ci\u003ENekomata Ward\u003C/i\u003E: Removed T2 Ability Charges Bonus and Added +30 Ability Duration Bonus\u003C/li\u003E",
"Citadel_PatchNotes_HeroLabs_hero_operative_1": "\u003Cb\u003E12/06/2024\u003C/b\u003E\t\t\t\u003Cli\u003EHero Added to Hero Labs\u003C/li\u003E",
"Citadel_PatchNotes_HeroLabs_hero_operative_1": "\u003Cb\u003E12/06/2024\u003C/b\u003E\t\t\t\u003Cli\u003EHero Added to Hero Labs\u003C/li\u003E",
"Citadel_PatchNotes_HeroLabs_hero_operative_2": "\u003Cb\u003E12/17/2024\u003C/b\u003E\t\t\t\u003Cli\u003EDefault item build added\u003C/li\u003E",
"Citadel_PatchNotes_HeroLabs_hero_slork_1": "\u003Cb\u003E10/24/2024\u003C/b\u003E\t\t\t\u003Cli\u003EHero Added to Hero Labs\u003C/li\u003E",
"Citadel_PatchNotes_HeroLabs_hero_slork_1": "\u003Cb\u003E10/24/2024\u003C/b\u003E\t\t\t\u003Cli\u003EHero Added to Hero Labs\u003C/li\u003E",
"Citadel_PatchNotes_HeroLabs_hero_slork_2": "\u003Cb\u003E10/29/2024\u003C/b\u003E\t\t\t\u003Cli\u003E\u003Ci\u003EGun\u003C/i\u003E: Damage per pellet reduced from 5 to 4.5\t\t\t\u003Cli\u003E\u003Ci\u003EGun\u003C/i\u003E: Pellet spread increased and falloff start range reduced from 20m to 18m\t\t\t\u003Cli\u003E\u003Ci\u003EScalding Spray\u003C/i\u003E: Updated particle to not obstruct Fathom's vision, and added a hit effect\t\t\t\u003Cli\u003E\u003Ci\u003EBreach\u003C/i\u003E: You can now use other abilities during Breach's motion\t\t\t\u003Cli\u003E\u003Ci\u003EBreach\u003C/i\u003E: Updated particle effects\t\t\t\u003Cli\u003E\u003Ci\u003EReefdweller Harpoon\u003C/i\u003E: You can now perform any action while latched to the wall and it will instantly cancel the latch\u003C/li\u003E",
"Citadel_PatchNotes_HeroLabs_hero_slork_2": "\u003Cb\u003E10/29/2024\u003C/b\u003E\t\t\t\u003Cli\u003E\u003Ci\u003EGun\u003C/i\u003E: Damage per pellet reduced from 5 to 4.5\t\t\t\u003Cli\u003E\u003Ci\u003EGun\u003C/i\u003E: Pellet spread increased and falloff start range reduced from 20m to 18m\t\t\t\u003Cli\u003E\u003Ci\u003EScalding Spray\u003C/i\u003E: Updated particle to not obstruct Fathom's vision, and added a hit effect\t\t\t\u003Cli\u003E\u003Ci\u003EBreach\u003C/i\u003E: You can now use other abilities during Breach's motion\t\t\t\u003Cli\u003E\u003Ci\u003EBreach\u003C/i\u003E: Updated particle effects\t\t\t\u003Cli\u003E\u003Ci\u003EReefdweller Harpoon\u003C/i\u003E: You can now perform any action while latched to the wall and it will instantly cancel the latch\u003C/li\u003E",
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"Citadel_PatchNotes_HeroLabs_hero_slork_5": "\u003Cb\u003E11/21/2024\u003C/b\u003E\t\t\t\u003Cli\u003E\u003Ci\u003EWeapon\u003C/i\u003E: Bullet damage per boon reduced from 0.57 to 0.35\t\t\t\u003Cli\u003E\u003Ci\u003ELurker's Ambush\u003C/i\u003E: Updated particles\u003C/li\u003E",
"Citadel_PatchNotes_HeroLabs_hero_slork_5": "\u003Cb\u003E11/21/2024\u003C/b\u003E\t\t\t\u003Cli\u003E\u003Ci\u003EWeapon\u003C/i\u003E: Bullet damage per boon reduced from 0.57 to 0.35\t\t\t\u003Cli\u003E\u003Ci\u003ELurker's Ambush\u003C/i\u003E: Updated particles\u003C/li\u003E",
"Citadel_PatchNotes_HeroLabs_hero_slork_6": "\u003Cb\u003E12/6/2024\u003C/b\u003E\t\t\t\u003Cli\u003E\u003Ci\u003EScalding Spray\u003C/i\u003E: Updated particles\t\t\t\u003Cli\u003E\u003Ci\u003ELurker's Ambush\u003C/i\u003E: Added an aquatic screen effect for enemies that get immobilized\t\t\t\u003Cli\u003E\u003Ci\u003ELurker's Ambush\u003C/i\u003E: The active's projectile now has a 2.5m radius\u003C/li\u003E",
"Citadel_PatchNotes_HeroLabs_hero_slork_6": "\u003Cb\u003E12/6/2024\u003C/b\u003E\t\t\t\u003Cli\u003E\u003Ci\u003EScalding Spray\u003C/i\u003E: Updated particles\t\t\t\u003Cli\u003E\u003Ci\u003ELurker's Ambush\u003C/i\u003E: Added an aquatic screen effect for enemies that get immobilized\t\t\t\u003Cli\u003E\u003Ci\u003ELurker's Ambush\u003C/i\u003E: The active's projectile now has a 2.5m radius\u003C/li\u003E",
"Citadel_PatchNotes_HeroLabs_hero_slork_7": "\u003Cb\u003E12/17/2024\u003C/b\u003E\t\t\t\u003Cli\u003EDefault item build added\t\t\t\u003Cli\u003EUpdated and improved SFX for all abilities\u003C/li\u003E",
"Citadel_PatchNotes_HeroLabs_hero_trapper_1": "\u003Cb\u003E11/07/2024\u003C/b\u003E\t\t\t\u003Cli\u003EHero Added to Hero Labs\u003C/li\u003E",
"Citadel_PatchNotes_HeroLabs_hero_trapper_1": "\u003Cb\u003E11/07/2024\u003C/b\u003E\t\t\t\u003Cli\u003EHero Added to Hero Labs\u003C/li\u003E",
"Citadel_PatchNotes_HeroLabs_hero_trapper_2": "\u003Cb\u003E11/08/2024\u003C/b\u003E\t\t\t\u003Cli\u003E\u003Ci\u003ESilktrap:\u003C/i\u003E Fix an issue where the thread effect sometimes becomes invisible.\u003C/li\u003E",
"Citadel_PatchNotes_HeroLabs_hero_trapper_2": "\u003Cb\u003E11/08/2024\u003C/b\u003E\t\t\t\u003Cli\u003E\u003Ci\u003ESilktrap:\u003C/i\u003E Fix an issue where the thread effect sometimes becomes invisible.\u003C/li\u003E",
Line 5,396: Line 5,399:
"citadel_ability_infinity_slash_desc": "Become infused with Yamato's shadow soul. After an initial \u003Cspan style=\"font-weight: bold;\"\u003Einvincible\u003C/span\u003E transformation your \u003Cspan style=\"font-weight: bold;\"\u003Eabilities are refreshed and are 60% faster\u003C/span\u003E. You gain \u003Cspan style=\"font-weight: bold;\"\u003Eimmunity to negative status effects\u003C/span\u003E and have greatly increased \u003Cspan style=\"font-weight: bold;\"\u003Ebullet and spirit resist\u003C/span\u003E.\u003Cbr\u003EWhen you get a hero kill, you \u003Cspan style=\"font-weight: bold;\"\u003Eheal\u003C/span\u003E and the \u003Cspan style=\"font-weight: bold;\"\u003Eduration\u003C/span\u003E is extended.",
"citadel_ability_infinity_slash_desc": "Become infused with Yamato's shadow soul. After an initial \u003Cspan style=\"font-weight: bold;\"\u003Einvincible\u003C/span\u003E transformation your \u003Cspan style=\"font-weight: bold;\"\u003Eabilities are refreshed and are 60% faster\u003C/span\u003E. You gain \u003Cspan style=\"font-weight: bold;\"\u003Eimmunity to negative status effects\u003C/span\u003E and have greatly increased \u003Cspan style=\"font-weight: bold;\"\u003Ebullet and spirit resist\u003C/span\u003E.\u003Cbr\u003EWhen you get a hero kill, you \u003Cspan style=\"font-weight: bold;\"\u003Eheal\u003C/span\u003E and the \u003Cspan style=\"font-weight: bold;\"\u003Eduration\u003C/span\u003E is extended.",
"citadel_ability_infinity_slash_quip": "Become invincible and more powerful",
"citadel_ability_infinity_slash_quip": "Become invincible and more powerful",
"citadel_ability_infinity_slash_t3_desc": "+3.0s Duration\u003Cbr\u003E+15% Bullet Resist\u003Cbr\u003E+15% Spirit Resist",
"citadel_ability_infinity_slash_t3_desc": "+3.0s Duration\u003Cbr\u003E+20% Bullet Resist\u003Cbr\u003E+20% Spirit Resist",
"citadel_ability_interrupted": "Interrupted by",
"citadel_ability_interrupted": "Interrupted by",
"citadel_ability_jump": "Jump",
"citadel_ability_jump": "Jump",
Line 7,766: Line 7,769:
"upgrade_savior_desc": "Provide the target with \u003Cspan class=\"highlight\"\u003EBullet Shield, Spirit Shield, and Move Speed\u003C/span\u003E. Can be self-cast.",
"upgrade_savior_desc": "Provide the target with \u003Cspan class=\"highlight\"\u003EBullet Shield, Spirit Shield, and Move Speed\u003C/span\u003E. Can be self-cast.",
"upgrade_self_bubble": "Ethereal Shift",
"upgrade_self_bubble": "Ethereal Shift",
"upgrade_self_bubble_desc": "You enter a void state and become \u003Cspan class=\"highlight\"\u003Euntargetable and invincible\u003C/span\u003E for a short duration, during which you float slowly and cannot perform actions. Afterwards you gain \u003Cspan class=\"highlight\"\u003Emove speed, spirit and spirit resist\u003C/span\u003E.",
"upgrade_self_bubble_desc": "You enter a void state and become \u003Cspan class=\"highlight\"\u003Euntargetable and invincible\u003C/span\u003E for a short duration, during which you float slowly and cannot perform actions. Afterwards you gain \u003Cspan class=\"highlight\"\u003Emove speed, spirit and spirit resist\u003C/span\u003E. \u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ECancels any active ability.\u003C/span\u003E",
"upgrade_sharpshooter": "Sharpshooter",
"upgrade_sharpshooter": "Sharpshooter",
"upgrade_sharpshooter_desc": "Deal additional \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E when \u003Cspan class=\"highlight\"\u003Ebeyond a minimum distance\u003C/span\u003E from your target.",
"upgrade_sharpshooter_desc": "Deal additional \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E when \u003Cspan class=\"highlight\"\u003Ebeyond a minimum distance\u003C/span\u003E from your target.",