Data:Lang en.json: Difference between revisions

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DeadBot v0.3.0-5450
Deadbot (talk | contribs)
DeadBot v0.3.0-5313
Line 31: Line 31:
"AbilityButtonHint_CastVoidSphere": "Teleport",
"AbilityButtonHint_CastVoidSphere": "Teleport",
"AbilityButtonHint_ClimbRope": "Hold to Climb Rope",
"AbilityButtonHint_ClimbRope": "Hold to Climb Rope",
"AbilityButtonHint_CloneTurretSwap": "Swap with Assistant",
"AbilityButtonHint_Deploy": "Deploy",
"AbilityButtonHint_Deploy": "Deploy",
"AbilityButtonHint_Deselect": "Deselect",
"AbilityButtonHint_Deselect": "Deselect",
Line 53: Line 52:
"AbilityButtonHint_HealSelf": "Heal Self",
"AbilityButtonHint_HealSelf": "Heal Self",
"AbilityButtonHint_HealTarget": "Heal Target",
"AbilityButtonHint_HealTarget": "Heal Target",
"AbilityButtonHint_IcePathDown": "Pitch Down",
"AbilityButtonHint_IcePathUp": "Pitch Up",
"AbilityButtonHint_LightningCrashDive": "Dive Early",
"AbilityButtonHint_LightningCrashDive": "Dive Early",
"AbilityButtonHint_MagicBoltRedirect": "Redirect Bolt",
"AbilityButtonHint_MagicianBigBoltFire": "Fire Bolt",
"AbilityButtonHint_MeleePowerUp": "Heavy Melee to claim PowerUp",
"AbilityButtonHint_MeleeRejuvinator": "Heavy Melee to claim Rejuvenator",
"AbilityButtonHint_MeleeRejuvinator": "Heavy Melee to claim Rejuvenator",
"AbilityButtonHint_MirageLaunchFireBeetle": "Launch Fire Beetle",
"AbilityButtonHint_MirageLaunchFireBeetle": "Launch Fire Beetle",
Line 88: Line 82:
"AbilityCooldownPerHeadshot_label": "Cooldown Per Headshot",
"AbilityCooldownPerHeadshot_label": "Cooldown Per Headshot",
"AbilityCooldownPerHeadshot_postfix": "s",
"AbilityCooldownPerHeadshot_postfix": "s",
"AbilityCooldownPerHit_label": "Cooldown Reduction per Hit",
"AbilityCooldownPerHit_postfix": "s",
"AbilityCooldown_label": "Cooldown",
"AbilityCooldown_label": "Cooldown",
"AbilityCooldown_postfix": "s",
"AbilityCooldown_postfix": "s",
Line 128: Line 120:
"ActiveBonusLifesteal_label": "Bullet Lifesteal",
"ActiveBonusLifesteal_label": "Bullet Lifesteal",
"ActiveBonusLifesteal_postfix": "%",
"ActiveBonusLifesteal_postfix": "%",
"ActiveBonusMoveSpeed_label": "Move Speed",
"ActiveBonusMoveSpeed_label": "Movement Speed",
"ActiveBonusMoveSpeed_postfix": "m/s",
"ActiveBonusMoveSpeed_postfix": "m/s",
"ActiveBonusMoveSpeed_prefix": "{s:sign}",
"ActiveBonusMoveSpeed_prefix": "{s:sign}",
Line 157: Line 149:
"ActiveHealthRegen_prefix": "{s:sign}",
"ActiveHealthRegen_prefix": "{s:sign}",
"ActiveItemUse_conditional": "while active",
"ActiveItemUse_conditional": "while active",
"ActiveMoveSpeedPenalty_label": "Active Movespeed Penalty",
"ActiveMoveSpeedPenalty_postfix": "m/s",
"ActivePlayerStats_MoveSpeed": "\u003Cspan id=\"speedDisplayMS\" class=\"statNumber\"\u003E{s:value}\u003C/span\u003E\u003Cspan id=\"speedDisplayPostfix\" class=\"statPostfix\"\u003Em/s\u003C/span\u003E",
"ActivePlayerStats_Percentage": "\u003Cspan class=\"statNumber\"\u003E{s:value}\u003C/span\u003E\u003Cspan class=\"statPostfix\"\u003E%\u003C/span\u003E",
"ActivePlayerStats_PercentageNum": "\u003Cspan class=\"statNumber\"\u003E{d:value}\u003C/span\u003E\u003Cspan class=\"statPostfix\"\u003E%\u003C/span\u003E",
"ActiveRadius_label": "Active Radius",
"ActiveRadius_label": "Active Radius",
"ActiveRadius_postfix": "m",
"ActiveRadius_postfix": "m",
Line 173: Line 160:
"ActiveWeaponDamageChange_label": "Weapon Damage Steal",
"ActiveWeaponDamageChange_label": "Weapon Damage Steal",
"ActiveWeaponDamageChange_postfix": "%",
"ActiveWeaponDamageChange_postfix": "%",
"AffectedPropertyPostFix": "\u003Cspan class=\"AffectedValPostfix\"\u003E{s:valPostfix}\u003C/span\u003E",
"AffectedProperty_new_value": "\u003Cspan class=\"AffectedValNew\"\u003E{s:valNew}\u003C/span\u003E",
"AfterburnExplodeDamage_label": "Explode Damage",
"AfterburnExplodeDamage_label": "Explode Damage",
"AfterburnExplodeRadius_label": "Spread Radius",
"AfterburnExplodeRadius_label": "Spread Radius",
Line 271: Line 256:
"AvaRecallCooldown_postfix": "s",
"AvaRecallCooldown_postfix": "s",
"AwakenDamage_label": "Awaken Damage",
"AwakenDamage_label": "Awaken Damage",
"BackstabBonusDamagePct_label": "Blindside Damage",
"BackstabBonusDamagePct_postfix": "%",
"BallRadius_label": "Ball Radius",
"BallRadius_postfix": "m",
"BarrelDamageRadius_label": "Explosion Radius",
"BarrelDamageRadius_label": "Explosion Radius",
"BarrelDamageRadius_postfix": "m",
"BarrelDamageRadius_postfix": "m",
Line 298: Line 279:
"BaseDamagePct_postfix": "%",
"BaseDamagePct_postfix": "%",
"BaseDamagePct_prefix": "{s:sign}",
"BaseDamagePct_prefix": "{s:sign}",
"BaseDamage_label": "Base Damage",
"BaseHeatPower_Label": "Base Heat Power",
"BaseHeatPower_Label": "Base Heat Power",
"BaseWeaponDamage_postfix": "%",
"BaseWeaponDamage_postfix": "%",
Line 349: Line 329:
"BonusAmmo_postfix": "%",
"BonusAmmo_postfix": "%",
"BonusAmmo_prefix": "{s:sign}",
"BonusAmmo_prefix": "{s:sign}",
"BonusAmpPerHeadshot_label": "Spirit Amp Per Headshot",
"BonusAmpPerHeadshot_postfix": "%",
"BonusAmpPerHeadshot_prefix": "+",
"BonusAttackRangePercent_label": "Weapon Fall-off Range",
"BonusAttackRangePercent_label": "Weapon Fall-off Range",
"BonusAttackRangePercent_postfix": "%",
"BonusAttackRangePercent_postfix": "%",
Line 494: Line 471:
"BonusTechPowerPerKill_label": "Spirit Power Per Kill",
"BonusTechPowerPerKill_label": "Spirit Power Per Kill",
"BonusTechPower_label": "Spirit Power while Pathing",
"BonusTechPower_label": "Spirit Power while Pathing",
"BonusTechPower_prefix": "{s:sign}",
"BonusWeaponDamage_label": "Bullet Damage",
"BonusWeaponDamage_label": "Bullet Damage",
"BonusWeaponDamage_prefix": "+",
"BonusWeaponDamage_prefix": "+",
Line 504: Line 480:
"BoostDuration_label": "Ally Move Speed Duration",
"BoostDuration_label": "Ally Move Speed Duration",
"BoostDuration_postfix": "s",
"BoostDuration_postfix": "s",
"BotMatchWarning_EarlyGame": "Bots are great to practice fighting against, but struggle with grouping up and pushing objectives.",
"BotMatchWarning_LateGame": "These matches tend to last much longer than a typical game - you'll need to take charge to defeat their Patron!",
"BotMatchWarning_Title": "Bots - Match Length Warning",
"BounceCount_label": "Shield Bounces",
"BounceCount_label": "Shield Bounces",
"BouncePadStompCount_label": "Max Head Stomps",
"BouncePadStompCount_label": "Max Head Stomps",
Line 518: Line 497:
"BuffDuration_label": "Buff Duration",
"BuffDuration_label": "Buff Duration",
"BuffDuration_postfix": "s",
"BuffDuration_postfix": "s",
"BuffMoveSpeedBonus_label": "Move Speed",
"BuffMoveSpeedBonus_label": "Movement Speed",
"BuffMoveSpeedBonus_postfix": "m/s",
"BuffMoveSpeedBonus_postfix": "m/s",
"BuffMoveSpeedBonus_prefix": "{s:sign}",
"BuffMoveSpeedBonus_prefix": "{s:sign}",
Line 530: Line 509:
"BuildUpPercentPerHit_label": "Buildup per hit",
"BuildUpPercentPerHit_label": "Buildup per hit",
"BuildUpPercentPerHit_postfix": "%",
"BuildUpPercentPerHit_postfix": "%",
"BuildUpProcDamage_label": "Proc Damage",
"BuildupDamage_label": "Damage on Buildup",
"BuildupDamage_label": "Damage on Buildup",
"BuildupDecayDelay_label": "Buildup Decay Delay",
"BuildupDecayDelay_label": "Buildup Decay Delay",
Line 544: Line 522:
"BuildupRate_label": "Buildup Per Shot",
"BuildupRate_label": "Buildup Per Shot",
"BuildupRate_postfix": "",
"BuildupRate_postfix": "",
"BuildupSpiritDamageThreshold_label": "Spirit Damage Threshold",
"BulletArmorDamageReduction_label": "Bullet Resist",
"BulletArmorDamageReduction_label": "Bullet Resist",
"BulletArmorDamageReduction_postfix": "%",
"BulletArmorDamageReduction_postfix": "%",
Line 714: Line 691:
"ChargedShotBonus_postfix": "%",
"ChargedShotBonus_postfix": "%",
"ChargedShotBonus_prefix": "+",
"ChargedShotBonus_prefix": "+",
"ChargedShotHitRadiusScale_label": "Charged Shot Radius",
"ChargedShotHitRadiusScale_postfix": "%",
"ChargedShotHitRadiusScale_prefix": "+",
"ChargesRestored_label": "Charges Restored",
"ChargesRestored_label": "Charges Restored",
"CharmDamage_label": "Charm Damage",
"ChronoTimeScale_label": "Paradox Time Acceleration",
"ChronoTimeScale_label": "Paradox Time Acceleration",
"ChronoTimeScale_postfix": "%",
"ChronoTimeScale_postfix": "%",
Line 806: Line 779:
"Citadel_CommendPlayer_Skilled": "Skilled Gamer",
"Citadel_CommendPlayer_Skilled": "Skilled Gamer",
"Citadel_CommendPlayer_Teamwork": "Team Player",
"Citadel_CommendPlayer_Teamwork": "Team Player",
"Citadel_CommendToast_ReturnCommendTooltip": "Click To Return Commend",
"Citadel_Commend_Toast_Friendly": "{s:commender} ({s:commender_hero}) commended you for being Friendly and Fun to play with.",
"Citadel_Commend_Toast_Friendly": "{s:commender} ({s:commender_hero}) commended you for being Friendly and Fun to play with.",
"Citadel_Commend_Toast_Generic": "{s:commender} ({s:commender_hero}) commended you",
"Citadel_Commend_Toast_Generic": "{s:commender} ({s:commender_hero}) commended you",
Line 842: Line 814:
"Citadel_Dashboard_ClearReadyUpButtonTooltipText": "Clear your ready state so that your party can't play",
"Citadel_Dashboard_ClearReadyUpButtonTooltipText": "Clear your ready state so that your party can't play",
"Citadel_Dashboard_CloseAnnounceTooltip": "Close Announcements",
"Citadel_Dashboard_CloseAnnounceTooltip": "Close Announcements",
"Citadel_Dashboard_CompilingShaders": "Preloading Map and Compiling Shaders {d:prewarm_progress} of {d:prewarm_progress_total}",
"Citadel_Dashboard_CompilingShaders_Desc": "Completed {d:prewarm_progress} of {d:prewarm_progress_total}",
"Citadel_Dashboard_CompilingShaders_Play_Tooltip": "Waiting For Map Preload and Shader Compiling To Finish.",
"Citadel_Dashboard_CompilingShaders_Title": "Pre-loading Map and Shaders",
"Citadel_Dashboard_EnterMatchmaking": "Enter\"nMatchmaking",
"Citadel_Dashboard_EnterMatchmaking": "Enter\"nMatchmaking",
"Citadel_Dashboard_Matchmaking_SearchingForBotMatchPlayers": "COOP BOT MATCH - Waiting for Players",
"Citadel_Dashboard_Matchmaking_SearchingForBotMatchPlayers": "COOP BOT MATCH - Waiting for Players",
Line 904: Line 872:
"Citadel_FlexSlotUnlockedAllTier1": "You've unlocked a flex slot for killing three of the \u003Cspan class=\"FlexSlotObjectiveName\"\u003EEnemy Guardians\u003C/span\u003E",
"Citadel_FlexSlotUnlockedAllTier1": "You've unlocked a flex slot for killing three of the \u003Cspan class=\"FlexSlotObjectiveName\"\u003EEnemy Guardians\u003C/span\u003E",
"Citadel_FlexSlotUnlockedAllTier2": "You've unlocked a flex slot for killing all the \u003Cspan class=\"FlexSlotObjectiveName\"\u003EEnemy Walkers\u003C/span\u003E",
"Citadel_FlexSlotUnlockedAllTier2": "You've unlocked a flex slot for killing all the \u003Cspan class=\"FlexSlotObjectiveName\"\u003EEnemy Walkers\u003C/span\u003E",
"Citadel_FlexSlotUnlockedGenerator": "You've unlocked a flex slot for killing a set of \u003Cspan class=\"FlexSlotObjectiveName\"\u003EBase Guardians\u003C/span\u003E and an \u003Cspan class=\"FlexSlotObjectiveName\"\u003EEnemy Shrine\u003C/span\u003E",
"Citadel_FlexSlotUnlockedGenerator": "You've unlocked a flex slot for killing both \u003Cspan class=\"FlexSlotObjectiveName\"\u003EEnemy Shrines\u003C/span\u003E",
"Citadel_FlexSlotUnlockedKill2Tier2": "You've unlocked a flex slot for killing two \u003Cspan class=\"FlexSlotObjectiveName\"\u003EEnemy Walkers\u003C/span\u003E",
"Citadel_FlexSlotUnlockedKill2Tier2": "You've unlocked a flex slot for killing two \u003Cspan class=\"FlexSlotObjectiveName\"\u003EEnemy Walkers\u003C/span\u003E",
"Citadel_FlexSlot_Title": "Flex Slot Unlocked",
"Citadel_FlexSlot_Title": "Flex Slot Unlocked",
Line 970: Line 938:
"Citadel_GenericError_InvalidClientVersion": "Your client is unable to connect to this server due to version differences. Try updating your client to the latest version.",
"Citadel_GenericError_InvalidClientVersion": "Your client is unable to connect to this server due to version differences. Try updating your client to the latest version.",
"Citadel_GenericError_RegionInfoNotProvided": "In order to play online, you must register your account.",
"Citadel_GenericError_RegionInfoNotProvided": "In order to play online, you must register your account.",
"Citadel_GlobalLeaderboard_Desc": "Skill Rating",
"Citadel_GlobalLeaderboard_Empty": "Selected Leaderboard is Currently Empty",
"Citadel_GlobalLeaderboard_Error": "Error Loading Leaderboards",
"Citadel_GlobalLeaderboard_HeroNote": "A minimum of {i:required_games_played} games played with {s:leaderboard_hero_name} in the last 30 days is required to appear on the leaderboard",
"Citadel_GlobalLeaderboard_Note": "A minimum of {i:required_games_played} games played in the last 30 days is required to appear on the leaderboard",
"Citadel_GlobalLeaderboard_Overall": "Overall",
"Citadel_GlobalLeaderboard_OverallRating": "Overall Rating",
"Citadel_GlobalLeaderboard_Player": "Player",
"Citadel_GlobalLeaderboard_Title": "Global Leaderboards",
"Citadel_GraphGroup_General": "General",
"Citadel_GraphGroup_General": "General",
"Citadel_GraphGroup_Player": "Player-Specific",
"Citadel_GraphGroup_Player": "Player-Specific",
Line 1,002: Line 961:
"Citadel_Graph_Souls_Lane": "Troopers",
"Citadel_Graph_Souls_Lane": "Troopers",
"Citadel_Graph_Souls_Neutral": "Neutral Enemies",
"Citadel_Graph_Souls_Neutral": "Neutral Enemies",
"Citadel_Graph_Souls_Percent": "{d:pct}%",
"Citadel_Graph_Souls_Percent_Paren": "({d:pct}%)",
"Citadel_Graph_Souls_Players": "Enemy Kills",
"Citadel_Graph_Souls_Players": "Enemy Kills",
"Citadel_Graph_Souls_Treasure": "Urn",
"Citadel_Graph_Souls_Treasure": "Urn",
Line 1,013: Line 970:
"Citadel_GraphicsDriverOutOfDateWarning_Nvidia": "For an optimal gameplay experience, please visit Nvidia support to download the latest driver.",
"Citadel_GraphicsDriverOutOfDateWarning_Nvidia": "For an optimal gameplay experience, please visit Nvidia support to download the latest driver.",
"Citadel_GraphicsDriverWarning_Title": "Warning: Graphics Driver Out-of-Date",
"Citadel_GraphicsDriverWarning_Title": "Warning: Graphics Driver Out-of-Date",
"Citadel_GraphicsSettingsWarning_Title": "Graphics Settings Recommendation",
"Citadel_HUD_AbilityUnlockAvailable": "Hold \u003Cspan class=\"keybind\"\u003E[{s:show_scoreboard}]\u003C/span\u003E to Unlock an Ability",
"Citadel_HUD_AbilityUnlockAvailable": "Hold \u003Cspan class=\"keybind\"\u003E[{s:show_scoreboard}]\u003C/span\u003E to Unlock an Ability",
"Citadel_HUD_AbilityUnlock_Button": "Unlock",
"Citadel_HUD_AbilityUnlock_Button": "Unlock",
Line 1,058: Line 1,014:
"Citadel_HUD_LevelReward_BulletResist": "Spirit Damage",
"Citadel_HUD_LevelReward_BulletResist": "Spirit Damage",
"Citadel_HUD_LevelReward_Health": "Health",
"Citadel_HUD_LevelReward_Health": "Health",
"Citadel_HUD_LevelReward_NetWorth": "{s:souls_required}k",
"Citadel_HUD_LevelReward_NextRewardsLabel": "Next Rewards:",
"Citadel_HUD_LevelReward_NextRewardsLabel": "Next Rewards:",
"Citadel_HUD_LevelReward_SpiritDamage": "Spirit Damage",
"Citadel_HUD_LevelReward_SpiritDamage": "Spirit Damage",
Line 1,103: Line 1,058:
"Citadel_HeroBuilds_CategoryName": "{s:category_name}",
"Citadel_HeroBuilds_CategoryName": "{s:category_name}",
"Citadel_HeroBuilds_CategoryNameLabel": "Name",
"Citadel_HeroBuilds_CategoryNameLabel": "Name",
"Citadel_HeroBuilds_ChangeHero": "Change Hero",
"Citadel_HeroBuilds_CopyBuildLabel": "Copy \u0026 Edit",
"Citadel_HeroBuilds_CopyBuildLabel": "Copy \u0026 Edit",
"Citadel_HeroBuilds_CopyOfName": "Copy of [%name%]",
"Citadel_HeroBuilds_CopyOfName": "Copy of [%name%]",
Line 1,167: Line 1,121:
"Citadel_HeroBuilds_Version": "Version: {i:r:selected_hero_build_version}",
"Citadel_HeroBuilds_Version": "Version: {i:r:selected_hero_build_version}",
"Citadel_HeroBuilds_WeeklyFavorite": "Popular",
"Citadel_HeroBuilds_WeeklyFavorite": "Popular",
"Citadel_HeroLabsPatchNotes_PopupTitle": "{s:hero_name} Recent Changes",
"Citadel_HeroPage_BaseStats": "BASE STATS",
"Citadel_HeroPage_BaseStats": "BASE STATS",
"Citadel_HeroPage_Complexity": "Complexity",
"Citadel_HeroPage_Complexity": "Complexity",
"Citadel_HeroPage_EditBuild": "Create/Edit Build",
"Citadel_HeroPage_EditBuild": "Create/Edit Build",
"Citadel_HeroPage_FatesTale": "A FATE'S TALE:",
"Citadel_HeroPage_FatesTale": "A FATE'S TALE:",
"Citadel_HeroPage_HeroLabs_Button": "View Changes",
"Citadel_HeroPage_HeroLabs_Title": "This Experimental Hero is expected to have frequent changes.",
"Citadel_HeroPage_MissingVideos": "Hero currently does not have movies created for abilities",
"Citadel_HeroPage_MissingVideos": "Hero currently does not have movies created for abilities",
"Citadel_HeroPage_PlayerStats": "Player Stats",
"Citadel_HeroPage_PlayerStats": "Player Stats",
"Citadel_HeroPage_Sandbox": "Hero Sandbox",
"Citadel_HeroPage_Sandbox": "Hero Sandbox",
"Citadel_Hero_Stats_ItemValue": "Item Value",
"Citadel_Hero_Stats_Souls": "Souls",
"Citadel_Hero_Stats_Souls": "Souls",
"Citadel_Hero_Stats_Tooltip_HealthMult": "Total Bonus to your Base Health gained from buying items in the Vitality tree",
"Citadel_Hero_Stats_Tooltip_HealthMult": "Total Bonus to your Base Health gained from buying items in the Vitality tree",
Line 1,197: Line 1,147:
"Citadel_Hud_DPS": "DPS {i:dps}",
"Citadel_Hud_DPS": "DPS {i:dps}",
"Citadel_Hud_DeathCam": "DEATH CAM",
"Citadel_Hud_DeathCam": "DEATH CAM",
"Citadel_Hud_DebugStats": "MATCH: {s:match_id} \"nSERVER CPU: {i:server_frametime_avg_pct}% (peak: {i:server_frametime_max_pct}%)",
"Citadel_Hud_DebugStats": "MATCH: {s:match_id}\"nCLIENT FPS:{i:client_framerate}  PING: {i:ping}ms\"nSERVER CPU: {i:server_frametime_avg_pct}% (peak: {i:server_frametime_max_pct}%)",
"Citadel_Hud_HealthCritical": "Health Critical",
"Citadel_Hud_HealthCritical": "Health Critical",
"Citadel_Hud_HealthWarning": "Health Warning",
"Citadel_Hud_HealthWarning": "Health Warning",
Line 1,237: Line 1,187:
"Citadel_Hud_Paused": "Game is paused",
"Citadel_Hud_Paused": "Game is paused",
"Citadel_Hud_Pauser": "by {s:pauser}",
"Citadel_Hud_Pauser": "by {s:pauser}",
"Citadel_Hud_PlayerSpeedUnits": "m/s",
"Citadel_Hud_PreGame_Countdown": "Game Starting...",
"Citadel_Hud_PreGame_Countdown": "Game Starting...",
"Citadel_Hud_Quickbuy": "Quickbuy",
"Citadel_Hud_Quickbuy_Empty": "Add to Quickbuy with \u003CPanel class=\"rightClick\"\u003E\u003C/Panel\u003E",
"Citadel_Hud_Quickbuy_Instructional": "Add/Remove from Quickbuy with \u003CPanel class=\"rightClick\"\u003E\u003C/Panel\u003E",
"Citadel_Hud_Quickbuy_Instructional_Ready": "Press [{s:key_purchase_quickbuy}] to Purchase",
"Citadel_Hud_Quickbuy_ItemsReady": "{i:items_ready}",
"Citadel_Hud_Quickbuy_ModCost": "{i:mod_cost}",
"Citadel_Hud_Quickbuy_ModName": "{s:mod_name}",
"Citadel_Hud_Quickbuy_QueueSize": "{i:queue_size}",
"Citadel_Hud_Quickbuy_Short": "Quick\u003Cbr\u003EBuy",
"Citadel_Hud_Quickbuy_ToastLabel_Purchase": "Item Purchased",
"Citadel_Hud_Quickbuy_ToastLabel_Sell": "Item Sold",
"Citadel_Hud_Quickbuy_Tooltip": "You click to buy any of these items or press [{s:key_purchase_quickbuy}] while in range of the shop to buy your next quickbuy item.",
"Citadel_Hud_Quickbuy_Tooltip_Autobuy": "When you are in range of the shop and can afford this item, it will be purchased (this is ignored when free purchasing, such as in Sandbox Mode, is enabled).",
"Citadel_Hud_Quickbuy_Tooltip_Empty": "Use [M2] to add or remove items from your Quickbuy queue, [Ctrl] + [M2] will remove all items and start fresh with your new selection.",
"Citadel_Hud_RecentPurchases": "Recent Purchases:",
"Citadel_Hud_RespawnIn": "Respawn in:",
"Citadel_Hud_RespawnIn": "Respawn in:",
"Citadel_Hud_ReturnToMatch": "RETURN TO GAME",
"Citadel_Hud_ReturnToMatch": "RETURN TO GAME",
Line 1,260: Line 1,196:
"Citadel_Hud_SoulsGathered": "Souls Gathered",
"Citadel_Hud_SoulsGathered": "Souls Gathered",
"Citadel_Hud_ToNext": "TO NEXT",
"Citadel_Hud_ToNext": "TO NEXT",
"Citadel_Hud_Toast_SeasonalAchievementUnlocked": "{g:citadel_persona:account_id} achieved holiday cheer for {s:hero_name}!",
"Citadel_Hud_TopbarPlayerNetworth": "{i:thousands_gold}\u003Cspan class=\"demote\"\u003Ek\u003C/span\u003E",
"Citadel_Hud_TopbarPlayerNetworth": "{i:thousands_gold}\u003Cspan class=\"demote\"\u003Ek\u003C/span\u003E",
"Citadel_Hud_TopbarPlayerNetworthPlayerHigh": "{i:thousands_gold}\u003Cspan class=\"demote\"\u003Ek\u003C/span\u003E",
"Citadel_Hud_TopbarPlayerNetworthPlayerHigh": "{i:thousands_gold}\u003Cspan class=\"demote\"\u003Ek\u003C/span\u003E",
Line 1,330: Line 1,265:
"Citadel_LaneColorUnassigned": "Unassigned",
"Citadel_LaneColorUnassigned": "Unassigned",
"Citadel_LaneColorYellow": "Yellow",
"Citadel_LaneColorYellow": "Yellow",
"Citadel_LanePreference_BalancedLanes": "Balanced",
"Citadel_LanePreference_Balanced_Desc": "Lanes will be assigned based on the skill of all players in the match.",
"Citadel_LanePreference_Party_Desc": "Lane assignments will prioritize keeping your party together.",
"Citadel_LanePreference_Title": "Lane Preference",
"Citadel_LanePreference_WithParty": "With Party",
"Citadel_LaneStats_Denies": "Denies",
"Citadel_LaneStats_Denies": "Denies",
"Citadel_LaneStats_Guardians": "Base Guardians",
"Citadel_LaneStats_Guardians": "Base Guardians",
Line 1,357: Line 1,287:
"Citadel_Library_Title": "The Library",
"Citadel_Library_Title": "The Library",
"Citadel_Library_Welcome": "Welcome to the Library",
"Citadel_Library_Welcome": "Welcome to the Library",
"Citadel_LowLatencyVSyncRecommendation_Nvidia": "It looks like you have NVIDIA G-Sync enabled but not both V-Sync and NVIDIA Reflex. Enabling all three settings together is recommended for an optimal gameplay experience.",
"Citadel_Main_EarlyDevBuild": "Early Development Build",
"Citadel_Main_EarlyDevBuild": "Early Development Build",
"Citadel_Main_PlayMode": "Select Play Mode:",
"Citadel_Main_PlayMode": "Select Play Mode:",
Line 1,392: Line 1,321:
"Citadel_MatchDetails_Team1NetWorth": "{i:team1_networth}k",
"Citadel_MatchDetails_Team1NetWorth": "{i:team1_networth}k",
"Citadel_MatchDetails_Team2NetWorth": "{i:team2_networth}k",
"Citadel_MatchDetails_Team2NetWorth": "{i:team2_networth}k",
"Citadel_MatchDetails_Team_Results_Bottom": "\u003Cspan class=\"OutcomeLabel h1 display\"\u003E{s:outcome_label}\u003C/span\u003E",
"Citadel_MatchDetails_Team_Result": "\u003Cspan class=\"TeamName h2 display\"\u003E{s:team_name}\u003C/span\u003E\u003Cbr\u003E\u003Cspan class=\"OutcomeLabel h1 display\"\u003E{s:outcome_label}\u003C/span\u003E",
"Citadel_MatchDetails_Team_Results_Top": "\u003Cspan class=\"TeamName h2 display\"\u003E{s:team_name}\u003C/span\u003E",
"Citadel_MatchDetails_TemporarilyDisabled": "Match details has temporarily been disabled for maintenance",
"Citadel_MatchDetails_TemporarilyDisabled": "Match details has temporarily been disabled for maintenance",
"Citadel_MatchDetails_TooBusy": "The Deadlock Network is too busy and unable to provide match details right now",
"Citadel_MatchDetails_TooBusy": "The Deadlock Network is too busy and unable to provide match details right now",
Line 1,420: Line 1,348:
"Citadel_MatchPage_Next": "Next",
"Citadel_MatchPage_Next": "Next",
"Citadel_MatchPage_Prev": "Prev",
"Citadel_MatchPage_Prev": "Prev",
"Citadel_MatchSurvey_FreeformPlaceholder": "Share any other feedback you have for this match...",
"Citadel_MatchSurvey_KindOfFun": "Kind of Fun",
"Citadel_MatchSurvey_KindOfFun": "Kind of Fun",
"Citadel_MatchSurvey_NotFun": "Not Fun",
"Citadel_MatchSurvey_NotFun": "Not Fun",
Line 1,429: Line 1,356:
"Citadel_MatchmakingSchedule": "Update:",
"Citadel_MatchmakingSchedule": "Update:",
"Citadel_MatchmakingSchedule_Desc": "Matchmaking now open 24/7!",
"Citadel_MatchmakingSchedule_Desc": "Matchmaking now open 24/7!",
"Citadel_MatchmakingStopped_Header": "Removed from match making",
"Citadel_MatchmakingStopped_Reason_HeroLabsClosed": "Hero Labs match making is now closed.",
"Citadel_MatchmakingStopped_Reason_RankedClosed": "Ranked match making is now closed.",
"Citadel_MatchmakingStopped_Reason_Unspecified": "You have been removed from match making.",
"Citadel_MatchmakingStopped_Reason_VersionUpdated": "Your client version is no longer compatible, and you have been removed from match making. Please restart the game to update your client.",
"Citadel_Mod_Tooltip_Active": "Active",
"Citadel_Mod_Tooltip_Active": "Active",
"Citadel_Mod_Tooltip_Innate": "Innate",
"Citadel_Mod_Tooltip_Innate": "Innate",
Line 1,492: Line 1,414:
"Citadel_PartyInvite_TooManyInvites": "There are too many invites already outstanding for this party. Please cancel previous invites before sending more.",
"Citadel_PartyInvite_TooManyInvites": "There are too many invites already outstanding for this party. Please cancel previous invites before sending more.",
"Citadel_PartyInvite_UserDoesntHaveGame": "The player you invited hasn't played Deadlock before. For the closed beta we are only allowing you to send invites to users that have played Deadlock.",
"Citadel_PartyInvite_UserDoesntHaveGame": "The player you invited hasn't played Deadlock before. For the closed beta we are only allowing you to send invites to users that have played Deadlock.",
"Citadel_PartySetMode_AccountLocked": "A member of your party {g:citadel_persona:nl:account_id} currently has their Steam account locked and is unable to play in this mode",
"Citadel_PartySetMode_AlreadyDrafting": "The party has already started a match. You must stop the current match before you start another one.",
"Citadel_PartySetMode_AlreadyDrafting": "The party has already started a match. You must stop the current match before you start another one.",
"Citadel_PartySetMode_CannotLeavePrivate": "Private lobbies are not currently allowed to change modes right now",
"Citadel_PartySetMode_CannotLeavePrivate": "Private lobbies are not currently allowed to change modes right now",
Line 1,601: Line 1,522:
"Citadel_Party_SetBotDifficultyText": "Please wait",
"Citadel_Party_SetBotDifficultyText": "Please wait",
"Citadel_Party_SetBotDifficultyTitle": "Setting Bot Difficulty",
"Citadel_Party_SetBotDifficultyTitle": "Setting Bot Difficulty",
"Citadel_Party_SetMMPrefernceText": "Please wait",
"Citadel_Party_SetMMPrefernceTitle": "Setting Preference",
"Citadel_Party_SetMatchModeText": "Please wait while we setup your party",
"Citadel_Party_SetMatchModeText": "Please wait while we setup your party",
"Citadel_Party_SetMatchModeTitle": "Setting Party Mode",
"Citadel_Party_SetMatchModeTitle": "Setting Party Mode",
Line 1,613: Line 1,532:
"Citadel_Party_SpectatorLabel": "Spectator",
"Citadel_Party_SpectatorLabel": "Spectator",
"Citadel_Party_UnavailableInQueueTooltip": "Unavailable while in Queue",
"Citadel_Party_UnavailableInQueueTooltip": "Unavailable while in Queue",
"Citadel_PatchNotes_HeroLabs_hero_astro_1": "\u003Cb\u003E10/24/2024\u003C/b\u003E\t\t\t\u003Cli\u003EHero Added to Hero Labs\u003C/li\u003E",
"Citadel_PatchNotes_HeroLabs_hero_astro_2": "\u003Cb\u003E10/29/2024\u003C/b\u003E\t\t\t\u003Cli\u003E\u003Ci\u003EBounce Pad\u003C/i\u003E: Now properly deals damage in an area on landing\u003C/li\u003E",
"Citadel_PatchNotes_HeroLabs_hero_astro_3": "\u003Cb\u003E11/07/2024\u003C/b\u003E\t\t\t\u003Cli\u003E\u003Ci\u003EBounce Pad\u003C/i\u003E: Updated to only allow one Stomp per Bounce Pad\t\t\t\u003Cli\u003E\u003Ci\u003EBounce Pad\u003C/i\u003E: Allies no longer receive particle effects when hitting a Bounce Pad\t\t\t\u003Cli\u003E\u003Ci\u003EGun\u003C/i\u003E: Updated weapon kit VFX\t\t\t\u003Cli\u003E\u003Ci\u003EPowder Keg\u003C/i\u003E: Reduce VFX visual obstructions when close\t\t\t\u003Cli\u003E\u003Ci\u003ECrackshot\u003C/i\u003E: Reduce VFX visual obstructions for victim\u003C/li\u003E",
"Citadel_PatchNotes_HeroLabs_hero_magician_1": "\u003Cb\u003E10/24/2024\u003C/b\u003E\t\t\t\u003Cli\u003EHero Added to Hero Labs\u003C/li\u003E",
"Citadel_PatchNotes_HeroLabs_hero_magician_2": "\u003Cb\u003E10/29/2024\u003C/b\u003E\t\t\t\u003Cli\u003E\u003Ci\u003EGun:\u003C/i\u003E Now properly has damage fall-off\u003C/li\u003E",
"Citadel_PatchNotes_HeroLabs_hero_magician_3": "\u003Cb\u003E11/7/2024\u003C/b\u003E\t\t\t\u003Cli\u003ENow has an ultimate ability - \u003Ci\u003EGrand Finale\u003C/i\u003E\t\t\t\u003Cli\u003E\u003Ci\u003EGun\u003C/i\u003E: Increase bullet capacity from 20 to 22\t\t\t\u003Cli\u003E\u003Ci\u003EVexing Bolt\u003C/i\u003E: Now applies 20% Fire Rate Slow, instead of Movement Slow\t\t\t\u003Cli\u003E\u003Ci\u003EVexing Bolt\u003C/i\u003E: Damage increased from 100 to 120, Spirit Scaling from 1.2 to 1.4\t\t\t\u003Cli\u003E\u003Ci\u003EVexing Bolt\u003C/i\u003E: Debuff Duration increased from 2s to 5s\t\t\t\u003Cli\u003E\u003Ci\u003EVexing Bolt\u003C/i\u003E: T2 Spirit Shred increased from -15% to -20%\t\t\t\u003Cli\u003E\u003Ci\u003EVexing Bolt\u003C/i\u003E: T3 Upgrade now grants increased velocity\t\t\t\u003Cli\u003E\u003Ci\u003EVexing Bolt\u003C/i\u003E: Now has a UI hint when redirecting is available\t\t\t\u003Cli\u003E\u003Ci\u003ESpectral Assistant\u003C/i\u003E: Now castable in the air\t\t\t\u003Cli\u003E\u003Ci\u003ERabbit Hex\u003C/i\u003E: No longer castable on allies\u003C/li\u003E",
"Citadel_PatchNotes_HeroLabs_hero_magician_4": "\u003Cb\u003E11/21/2024\u003C/b\u003E\t\t\t\u003Cli\u003E\u003Ci\u003EVexing Bolt\u003C/i\u003E: Now always casts alongside your Assistant, at reduced damage\t\t\t\u003Cli\u003E\u003Ci\u003EVexing Bol\u003C/i\u003E: Update upgrades to match new behaviors\t\t\t\u003Cli\u003E\u003Ci\u003EVexing Bol\u003C/i\u003E: Reduce Spirit Scaling from 1.4 to 1.2\t\t\t\u003Cli\u003E\u003Ci\u003ERabbit Hex\u003C/i\u003E: Magician now knows the difference between rabbits and frogs, and transforms targets properly into rabbits\t\t\t\u003Cli\u003E\u003Ci\u003ERabbit Hex\u003C/i\u003E: Can no longer be cast on yourself\t\t\t\u003Cli\u003E\u003Ci\u003ERabbit Hex\u003C/i\u003E: Now applies a max speed limit, rather than increasing speed.\t\t\t\u003Cli\u003E\u003Ci\u003ERabbit Hex\u003C/i\u003E: T3 upgrade now applies hex at full duration to all targets in the radius\t\t\t\u003Cli\u003E\u003Ci\u003ESpectral Assistant\u003C/i\u003E: Now reloads your weapon on cast\t\t\t\u003Cli\u003E\u003Ci\u003ESpectral Assistant\u003C/i\u003E: Now fires in a burst of two.\t\t\t\u003Cli\u003E\u003Ci\u003ESpectral Assistant\u003C/i\u003E: Spirit Damage reduced from 1x60 at 0.5 scaling to to 2x30 at 0.3 scaling\t\t\t\u003Cli\u003E\u003Ci\u003ESpectral Assistant\u003C/i\u003E: Tracer now matches weapon tracer\t\t\t\u003Cli\u003E\u003Ci\u003ESpectral Assistant\u003C/i\u003E: Improve target finding\t\t\t\u003Cli\u003E\u003Ci\u003ESpectral Assistant\u003C/i\u003E: Fix a bug where sometimes, you couldn't redirect your bolts after the Assistant casts it\t\t\t\u003Cli\u003E\u003Ci\u003ESpectral Assistant\u003C/i\u003E: Smooth camera transition when teleporting\t\t\t\u003Cli\u003E\u003Ci\u003ESpectral Assistant\u003C/i\u003E: Reduce cast range from 20m to 15m\t\t\t\u003Cli\u003E\u003Ci\u003ESpectral Assistant\u003C/i\u003E: Update upgrades to match new behaviors\u003C/li\u003E",
"Citadel_PatchNotes_HeroLabs_hero_nano_1": "\u003Cb\u003E10/24/2024\u003C/b\u003E\t\t\t\u003Cli\u003EHero Added to Hero Labs\u003C/li\u003E",
"Citadel_PatchNotes_HeroLabs_hero_nano_2": "\u003Cb\u003E10/29/2024\u003C/b\u003E\t\t\t\u003Cli\u003E\u003Ci\u003EGun\u003C/i\u003E: Decreased Reload time from 3.5 to 3\t\t\t\u003Cli\u003E\u003Ci\u003EGun\u003C/i\u003E: Reduced Clip Size from 18 to 16\t\t\t\u003Cli\u003E\u003Ci\u003EGun\u003C/i\u003E: Increased AltFire Bullet Damage from 6 to 7\t\t\t\u003Cli\u003E\u003Ci\u003ESekhmet's Spirit\u003C/i\u003E: Can now be detonated immediately after cast\t\t\t\u003Cli\u003E\u003Ci\u003ESekhmet's Spirit\u003C/i\u003E: Will only pop up targets that were hit/dragged by the moving cat\t\t\t\u003Cli\u003E\u003Ci\u003ENekomata Ward\u003C/i\u003E: No longer has charges\t\t\t\u003Cli\u003E\u003Ci\u003ENekomata Ward\u003C/i\u003E: Now has a separate 'Attack Range' of 30m\t\t\t\u003Cli\u003E\u003Ci\u003ENekomata Ward\u003C/i\u003E: Duration from 120 to 60\t\t\t\u003Cli\u003E\u003Ci\u003ENekomata Ward\u003C/i\u003E: DPS spirit scaling from 0.4 to 0.3\t\t\t\u003Cli\u003E\u003Ci\u003ENekomata Ward\u003C/i\u003E: Health Spirit Scaling reduced from 3.0 to 2.0\t\t\t\u003Cli\u003E\u003Ci\u003ENekomata Ward\u003C/i\u003E: Removed T2 Ability Charges Bonus and Added +30 Ability Duration Bonus\u003C/li\u003E",
"Citadel_PatchNotes_HeroLabs_hero_operative_1": "\u003Cb\u003E12/06/2024\u003C/b\u003E\t\t\t\u003Cli\u003EHero Added to Hero Labs\u003C/li\u003E",
"Citadel_PatchNotes_HeroLabs_hero_operative_2": "\u003Cb\u003E12/17/2024\u003C/b\u003E\t\t\t\u003Cli\u003EDefault item build added\u003C/li\u003E",
"Citadel_PatchNotes_HeroLabs_hero_slork_1": "\u003Cb\u003E10/24/2024\u003C/b\u003E\t\t\t\u003Cli\u003EHero Added to Hero Labs\u003C/li\u003E",
"Citadel_PatchNotes_HeroLabs_hero_slork_2": "\u003Cb\u003E10/29/2024\u003C/b\u003E\t\t\t\u003Cli\u003E\u003Ci\u003EGun\u003C/i\u003E: Damage per pellet reduced from 5 to 4.5\t\t\t\u003Cli\u003E\u003Ci\u003EGun\u003C/i\u003E: Pellet spread increased and falloff start range reduced from 20m to 18m\t\t\t\u003Cli\u003E\u003Ci\u003EScalding Spray\u003C/i\u003E: Updated particle to not obstruct Fathom's vision, and added a hit effect\t\t\t\u003Cli\u003E\u003Ci\u003EBreach\u003C/i\u003E: You can now use other abilities during Breach's motion\t\t\t\u003Cli\u003E\u003Ci\u003EBreach\u003C/i\u003E: Updated particle effects\t\t\t\u003Cli\u003E\u003Ci\u003EReefdweller Harpoon\u003C/i\u003E: You can now perform any action while latched to the wall and it will instantly cancel the latch\u003C/li\u003E",
"Citadel_PatchNotes_HeroLabs_hero_slork_3": "\u003Cb\u003E11/1/2024\u003C/b\u003E\t\t\t\u003Cli\u003EHealth per boon reduced from 41 to 36\t\t\t\u003Cli\u003EShotgun damage per pellet reduced from 4.5 to 4\t\t\t\u003Cli\u003EShotgun falloff start reduced from 18m to 16m\t\t\t\u003Cli\u003EScalding Spray weapon damage gain per sec reduced from 8% to 7%\t\t\t\u003Cli\u003EFathom's Bloodletting updated to have the same values as the latest version of Shiv's Bloodletting\u003C/li\u003E",
"Citadel_PatchNotes_HeroLabs_hero_slork_4": "\u003Cb\u003E11/8/2024\u003C/b\u003E\t\t\t\u003Cli\u003E\u003Cb\u003ENew Ability\u003C/b\u003E: \u003Ci\u003ELurker's Ambush\u003C/i\u003E\t\t\t\u003Cli\u003E\u003Ci\u003EFathom's Bloodletting\u003Ci\u003E replaced by \u003Ci\u003EReefdweller Harpoon\u003C/i\u003E \t\t\t\u003Cli\u003E\u003Ci\u003EReefdweller Harpoon\u003C/i\u003E: Gains 2 charges once latched to a surface\t\t\t\u003Cli\u003E\u003Ci\u003EReefdweller Harpoon\u003C/i\u003E: Can no longer be cast onto a floor\t\t\t\u003Cli\u003E\u003Ci\u003EReefdweller Harpoon\u003C/i\u003E: Will now prevent casting when target surface is too far\t\t\t\u003Cli\u003E\u003Ci\u003EReefdweller Harpoon\u003C/i\u003E: Now won't break invisibility when cast\t\t\t\u003Cli\u003E\u003Ci\u003EReefdweller Harpoon\u003C/i\u003E: Triggers invisibility on Lurker's Ambush when cast\t\t\t\u003Cli\u003E\u003Ci\u003EReefdweller Harpoon\u003C/i\u003E: Now starts cooldown upon detaching from surface\t\t\t\u003Cli\u003E\u003Ci\u003EReefdweller Harpoon\u003C/i\u003E: No longer has passive regen\t\t\t\u003Cli\u003E\u003Ci\u003EReefdweller Harpoon\u003C/i\u003E: No longer has passive invisibility\u003C/li\u003E",
"Citadel_PatchNotes_HeroLabs_hero_slork_5": "\u003Cb\u003E11/21/2024\u003C/b\u003E\t\t\t\u003Cli\u003E\u003Ci\u003EWeapon\u003C/i\u003E: Bullet damage per boon reduced from 0.57 to 0.35\t\t\t\u003Cli\u003E\u003Ci\u003ELurker's Ambush\u003C/i\u003E: Updated particles\u003C/li\u003E",
"Citadel_PatchNotes_HeroLabs_hero_slork_6": "\u003Cb\u003E12/6/2024\u003C/b\u003E\t\t\t\u003Cli\u003E\u003Ci\u003EScalding Spray\u003C/i\u003E: Updated particles\t\t\t\u003Cli\u003E\u003Ci\u003ELurker's Ambush\u003C/i\u003E: Added an aquatic screen effect for enemies that get immobilized\t\t\t\u003Cli\u003E\u003Ci\u003ELurker's Ambush\u003C/i\u003E: The active's projectile now has a 2.5m radius\u003C/li\u003E",
"Citadel_PatchNotes_HeroLabs_hero_slork_7": "\u003Cb\u003E12/17/2024\u003C/b\u003E\t\t\t\u003Cli\u003EDefault item build added\t\t\t\u003Cli\u003EUpdated and improved SFX for all abilities\u003C/li\u003E",
"Citadel_PatchNotes_HeroLabs_hero_trapper_1": "\u003Cb\u003E11/07/2024\u003C/b\u003E\t\t\t\u003Cli\u003EHero Added to Hero Labs\u003C/li\u003E",
"Citadel_PatchNotes_HeroLabs_hero_trapper_2": "\u003Cb\u003E11/08/2024\u003C/b\u003E\t\t\t\u003Cli\u003E\u003Ci\u003ESilktrap:\u003C/i\u003E Fix an issue where the thread effect sometimes becomes invisible.\u003C/li\u003E",
"Citadel_PatchNotes_HeroLabs_hero_trapper_3": "\u003Cb\u003E11/21/2024\u003C/b\u003E\t\t\t\u003Cli\u003E\u003Ci\u003EBottled Phantasmicide:\u003C/i\u003E Reduce initial radius from 5m to 3m\t\t\t\u003Cli\u003E\u003Ci\u003EBottled Phantasmicide:\u003C/i\u003E Reduce duration from 9s to 8s\t\t\t\u003Cli\u003E\u003Ci\u003EBottled Phantasmicide:\u003C/i\u003E Increase base cooldown from 20s to 25s\t\t\t\u003Cli\u003E\u003Ci\u003EBottled Phantasmicide:\u003C/i\u003E Change T1 upgrade to be -20% Spirit Damge to targets in the poison\t\t\t\u003Cli\u003E\u003Ci\u003EBottled Phantasmicide:\u003C/i\u003E Change T2 upgrade to be +4 Durations\t\t\t\u003Cli\u003E\u003Ci\u003ESilktrap:\u003C/i\u003E Can now target creeps \u0026 troopers\t\t\t\u003Cli\u003E\u003Ci\u003ESilktrap:\u003C/i\u003E Fixed an issue where the trap would deal damage from the other side of a wall\t\t\t\u003Cli\u003E\u003Ci\u003ESilktrap:\u003C/i\u003E Fixed an issue where the trap would sometimes fail to spawn\u003C/li\u003E",
"Citadel_PatchNotes_HeroLabs_hero_trapper_4": "\u003Cb\u003E11/24/2024\u003C/b\u003E\t\t\t\u003Cli\u003E\u003Ci\u003EBottled Phantasmicide:\u003C/i\u003E Change growth calculation to be a fixed radius increase per second, scaling with ability range\t\t\t\u003Cli\u003E\u003Ci\u003ESilktrap:\u003C/i\u003E Improve preview visuals\t\t\t\u003Cli\u003E\u003Ci\u003ESilktrap:\u003C/i\u003E Fixed an issue where the trap would sometimes fail to spawn\t\t\t\u003Cli\u003E\u003Ci\u003ESilktrap:\u003C/i\u003E Now has a required minimum trap length\t\t\t\u003Cli\u003E\u003Ci\u003ESilktrap:\u003C/i\u003E T3 Upgrade now Silences for 2.5s, rather than Disarm for 4s\u003C/li\u003E",
"Citadel_PatchNotes_HeroLabs_hero_trapper_5": "\u003Cb\u003E12/06/2024\u003C/b\u003E\t\t\t\u003Cli\u003E\u003Ci\u003EBottled Phantasmicide:\u003C/i\u003E Increase initial radius from 3m to 4.5m\u003C/li\u003E",
"Citadel_PatchNotes_HeroLabs_hero_viper_1": "\u003Cb\u003E10/24/2024\u003C/b\u003E\t\t\t\u003Cli\u003EHero Added to Hero Labs\u003C/li\u003E",
"Citadel_PatchNotes_HeroLabs_hero_viper_2": "\u003Cb\u003E10/29/2024\u003C/b\u003E\t\t\t\u003Cli\u003E\u003Ci\u003EHook Dagger\u003C/i\u003E has been replaced by \u003Ci\u003EScrewjab Dagger\u003C/i\u003E\t\t\t\u003Cli\u003E\u003Ci\u003ELethal Venom\u003C/i\u003E: Now targetable only on enemy heroes\t\t\t\u003Cli\u003E\u003Ci\u003ELethal Venom\u003C/i\u003E: Improve VFX\t\t\t\u003Cli\u003E\u003Ci\u003ESlither\u003C/i\u003E: Now upgraded by default at level 1.\t\t\t\u003Cli\u003E\u003Ci\u003ESlither\u003C/i\u003E: Change T1 upgrade to be +25% Slide distance, T2 to be +2 Stamina, and T3 to be +30% Bullet/Spirit Resistance.\t\t\t\u003Cli\u003E\u003Ci\u003EPetrify\u003C/i\u003E: Increase detonation delay from 0.6s -\u003E 1.0s \t\t\t\u003Cli\u003E\u003Ci\u003EPetrify\u003C/i\u003E: Improve VFX, SFX, and Camera Controls when Petrified \t\t\t\u003Cli\u003E\u003Ci\u003EPetrify\u003C/i\u003E: Block amount now scales with Spirit power \t\t\t\u003Cli\u003E\u003Ci\u003EPetrify\u003C/i\u003E: Can no longer be cast mid-air \t\t\t\u003Cli\u003E\u003Ci\u003EPetrify\u003C/i\u003E: Now is properly blocked by Unstoppable \u003C/li\u003E",
"Citadel_PatchNotes_HeroLabs_hero_viper_3": "\u003Cb\u003E11/21/2024\u003C/b\u003E\t\t\t\u003Cli\u003E\u003Ci\u003EPetrify\u003C/i\u003E has been replaced by \u003Ci\u003EPetrifying Bola\u003C/i\u003E\t\t\t\u003Cli\u003E\u003Ci\u003EPetrifying Bola\u003C/i\u003E: Visual revisions to projectile\t\t\t\u003Cli\u003E\u003Ci\u003EScrewjab Dagger\u003C/i\u003E: No longer interrupts sliding\t\t\t\u003Cli\u003E\u003Ci\u003EScrewjab Dagger\u003C/i\u003E: Revisions to projectile and impact to improve visibility\t\t\t\u003Cli\u003E\u003Ci\u003ELethal Venom\u003C/i\u003E: Now applies a screen effect\t\t\t\u003Cli\u003E\u003Ci\u003EGun:\u003C/i\u003E Reduce damage from 12 to 11\t\t\t\u003Cli\u003E\u003Ci\u003EGun:\u003C/i\u003E Tracer revisions to improve visibility due to the high fire rate\u003C/li\u003E",
"Citadel_PatchNotes_HeroLabs_hero_viper_4": "\u003Cb\u003E11/26/2024\u003C/b\u003E\t\t\t\u003Cli\u003E\u003Ci\u003EGun:\u003C/i\u003E Reduce damage from 11 to 9\t\t\t\u003Cli\u003E\u003Ci\u003EGun:\u003C/i\u003E Increase bullet velocity from 81 m/s to 411 m/s\t\t\t\u003Cli\u003E\u003Ci\u003EGun:\u003C/i\u003E Increase clip size from 18 to 24\t\t\t\u003Cli\u003E\u003Ci\u003EPetrifying Bola\u003C/i\u003E: Increase projectile radius from 30 to 45\t\t\t\u003Cli\u003EReduce health per boon from 35 to 30\u003C/li\u003E",
"Citadel_PatchNotes_HeroLabs_hero_viper_5": "\u003Cb\u003E12/06/2024\u003C/b\u003E\t\t\t\u003Cli\u003EIncrease model size by +15%\u003C/li\u003E",
"Citadel_PatchNotes_HeroLabs_hero_wrecker_1": "\u003Cb\u003E10/24/2024\u003C/b\u003E\t\t\t\u003Cli\u003EHero Added to Hero Labs\u003C/li\u003E",
"Citadel_PatchNotes_HeroLabs_hero_wrecker_2": "\u003Cb\u003E11/07/2024\u003C/b\u003E\t\t\t\u003Cli\u003E\u003Ci\u003EGun\u003C/i\u003E: Increase Clip Size from 10 to 15\t\t\t\u003Cli\u003E\u003Ci\u003EGun\u003C/i\u003E: Increase Bullets Per Second from 2.86 to 4\t\t\t\u003Cli\u003E\u003Ci\u003EGun\u003C/i\u003E: Reduce Bullet Damage from 25 to 21\t\t\t\u003Cli\u003E\u003Ci\u003EWrecking Ball\u003C/i\u003E: Now explodes on impact\t\t\t\u003Cli\u003E\u003Ci\u003EWrecking Ball\u003C/i\u003E: Increase base Damage from 80 to 150\t\t\t\u003Cli\u003E\u003Ci\u003EWrecking Ball\u003C/i\u003E: Increase Boulder speed from 1500 to 2000\t\t\t\u003Cli\u003E\u003Ci\u003EWrecking Ball\u003C/i\u003E: Increase Boulder force from 280 to 1500\t\t\t\u003Cli\u003E\u003Ci\u003EWrecking Ball\u003C/i\u003E: Increase Boulder cast time from 1.2s to 1.4s\t\t\t\u003Cli\u003E\u003Ci\u003EWrecking Ball\u003C/i\u003E: Increase the Spirit Scaling from 1.0 to 1.4\t\t\t\u003Cli\u003E\u003Ci\u003EWrecking Ball\u003C/i\u003E: Increase the base cooldown from 21s to 31s\t\t\t\u003Cli\u003E\u003Ci\u003EConsume\u003C/i\u003E: Updated ability to now be useable on all Enemies\t\t\t\u003Cli\u003E\u003Ci\u003EConsume\u003C/i\u003E: No longer stuns or lifts targets\t\t\t\u003Cli\u003E\u003Ci\u003EConsume\u003C/i\u003E: Reduce the base DPS from 80 to 40\t\t\t\u003Cli\u003E\u003Ci\u003EConsume\u003C/i\u003E: Change the T1 upgrade to grant 75% healing of damage done\t\t\t\u003Cli\u003E\u003Ci\u003EConsume\u003C/i\u003E: Reduce the T2 upgrade to give +40 DPS from +80 DPS\t\t\t\u003Cli\u003E\u003Ci\u003EConsume\u003C/i\u003E: Change the T3 upgrade to add +2 additional targets\u003C/li\u003E",
"Citadel_PatchNotes_HeroLabs_hero_wrecker_3": "\u003Cb\u003E11/21/2024\u003C/b\u003E\t\t\t\u003Cli\u003E\u003Ci\u003EWrecking Ball\u003C/i\u003E: Can now jump at a reduced height while holding the ball\t\t\t\u003Cli\u003E\u003Ci\u003EWrecking Ball\u003C/i\u003E: Decrease trigger radius from 92 to 65\t\t\t\u003Cli\u003E\u003Ci\u003EConsume\u003C/i\u003E: New visual updates\t\t\t\u003Cli\u003E\u003Ci\u003EConsume\u003C/i\u003E: Increased base DPS from 40 to 60\t\t\t\u003Cli\u003E\u003Ci\u003EConsume\u003C/i\u003E: Increased cast range from 12m to 15m\t\t\t\u003Cli\u003E\u003Ci\u003EConsume\u003C/i\u003E: Now has a max range of 20m\t\t\t\u003Cli\u003E\u003Ci\u003EConsume\u003C/i\u003E: Now requires LOS to stay latched\t\t\t\u003Cli\u003E\u003Ci\u003EConsume\u003C/i\u003E: No longer breaks enemy movement\t\t\t\u003Cli\u003E\u003Ci\u003EConsume\u003C/i\u003E: Removed fire rate buff\t\t\t\u003Cli\u003E\u003Ci\u003EConsume\u003C/i\u003E: Added 50% base heal percentage\t\t\t\u003Cli\u003E\u003Ci\u003EConsume\u003C/i\u003E: Reduced T1 upgrade from +75% to +25% heal percentage\t\t\t\u003Cli\u003E\u003Ci\u003EBio Blast\u003C/i\u003E: Increased range from 5m to 10m\t\t\t\u003Cli\u003E\u003Ci\u003EBio Blast\u003C/i\u003E: Update targeting cone slightly\t\t\t\u003Cli\u003E\u003Ci\u003EBio Blast\u003C/i\u003E: Remove screen darkening effect on cast\t\t\t\u003Cli\u003E\u003Ci\u003EAstral Walk\u003C/i\u003E: Removed. Updated to new ult \u003Ci\u003EOverload\u003C/i\u003E\t\t\t\u003Cli\u003E\u003Ci\u003EOverload\u003C/i\u003E: New visual updates\u003C/li\u003E",
"Citadel_PatchNotes_HeroLabs_hero_wrecker_4": "\u003Cb\u003E12/06/2024\u003C/b\u003E\t\t\t\u003Cli\u003E\u003Ci\u003EWrecking Ball\u003C/i\u003E: Rework ability behavior\t\t\t\u003Cli\u003E\u003Ci\u003EWrecking Ball\u003C/i\u003E: New visual updates\t\t\t\u003Cli\u003E\u003Ci\u003EOverload\u003C/i\u003E: Increased camera zoom out\t\t\t\u003Cli\u003E\u003Ci\u003EOverload\u003C/i\u003E: Change T2 upgrade to reduce cooldown by 35 seconds\t\t\t\u003Cli\u003E\u003Ci\u003EOverload\u003C/i\u003E: Now includes movespeed slow in the description and UI\u003C/li\u003E",
"Citadel_PauseMsg_AutoUnpaused": "Game was automatically resumed.",
"Citadel_PauseMsg_AutoUnpaused": "Game was automatically resumed.",
"Citadel_PauseMsg_CantPause": "You cannot pause.",
"Citadel_PauseMsg_CantPause": "You cannot pause.",
Line 1,770: Line 1,657:
"Citadel_PrivateLobby_Error_NotAllAssigned": "Not all players have yet chosen a team",
"Citadel_PrivateLobby_Error_NotAllAssigned": "Not all players have yet chosen a team",
"Citadel_PrivateLobby_Error_NotAllReady": "Not all players are yet ready",
"Citadel_PrivateLobby_Error_NotAllReady": "Not all players are yet ready",
"Citadel_PrivateLobby_Experimental_Heroes_Off": "Experimental Heroes Disabled",
"Citadel_PrivateLobby_Experimental_Heroes_On": "Experimental Heroes Enabled",
"Citadel_PrivateLobby_FindingMatch": "Match is starting soon",
"Citadel_PrivateLobby_FindingMatch": "Match is starting soon",
"Citadel_PrivateLobby_Group_Invites": "Invites",
"Citadel_PrivateLobby_Group_Invites": "Invites",
Line 1,810: Line 1,695:
"Citadel_PrivilegedFeatures_CommsRestricted_InactiveTitle": "Comms",
"Citadel_PrivilegedFeatures_CommsRestricted_InactiveTitle": "Comms",
"Citadel_PrivilegedFeatures_CommsRestricted_Title": "Comms Restricted",
"Citadel_PrivilegedFeatures_CommsRestricted_Title": "Comms Restricted",
"Citadel_PrivilegedFeatures_LowPriority_Active:p{low_priority_games_remaining}": "You have {i:low_priority_games_remaining} win left in Low Priority Matchmaking.#|#You have {i:low_priority_games_remaining} wins left in Low Priority Matchmaking.",
"Citadel_PrivilegedFeatures_LowPriority_Active:p{low_priority_games_remaining}": "You have {i:low_priority_games_remaining} game left in Low Priority Matchmaking.#|#You have {i:low_priority_games_remaining} games left in Low Priority Matchmaking.",
"Citadel_PrivilegedFeatures_LowPriority_Inactive": "Players who frequently abandon matches will be put into a separate Low Priority Matchmaking queue, which when active, will only match you with other players who also have Low Priority Matchmaking.",
"Citadel_PrivilegedFeatures_LowPriority_Inactive": "Players who frequently abandon matches will be put into a separate Low Priority Matchmaking queue, which when active, will only match you with other players who also have Low Priority Matchmaking.",
"Citadel_PrivilegedFeatures_LowPriority_InactiveTitle": "Matchmaking",
"Citadel_PrivilegedFeatures_LowPriority_InactiveTitle": "Matchmaking",
Line 1,820: Line 1,705:
"Citadel_PrivilegedFeatures_PausingDisabled_Title": "Pausing Disabled",
"Citadel_PrivilegedFeatures_PausingDisabled_Title": "Pausing Disabled",
"Citadel_PrivilegedFeatures_ReportingDisabled_Active": "The in-game player reporting feature has been disabled on your account until {t:l:t:m:report_ban_end_time}.",
"Citadel_PrivilegedFeatures_ReportingDisabled_Active": "The in-game player reporting feature has been disabled on your account until {t:l:t:m:report_ban_end_time}.",
"Citadel_PrivilegedFeatures_ReportingDisabled_Inactive": "Inaccurate or excessive player reports will result in the reporting feature being disabled on your account, and if the problem persists, a permanent account ban.",
"Citadel_PrivilegedFeatures_ReportingDisabled_Inactive": "Inaccurate player reports will result in the reporting feature being disabled on your account, and if the problem persists, a permanent account ban.",
"Citadel_PrivilegedFeatures_ReportingDisabled_InactiveTitle": "Reporting",
"Citadel_PrivilegedFeatures_ReportingDisabled_InactiveTitle": "Reporting",
"Citadel_PrivilegedFeatures_ReportingDisabled_Title": "Reporting Disabled",
"Citadel_PrivilegedFeatures_ReportingDisabled_Title": "Reporting Disabled",
Line 1,837: Line 1,722:
"Citadel_ProfileCard_StatValue_Int": "{d:stat_value}",
"Citadel_ProfileCard_StatValue_Int": "{d:stat_value}",
"Citadel_ProfileCard_StatValue_String": "{s:stat_value}",
"Citadel_ProfileCard_StatValue_String": "{s:stat_value}",
"Citadel_Profile_CoreRating": "Skill Rating",
"Citadel_Profile_Loading": "Loading...",
"Citadel_Profile_Loading": "Loading...",
"Citadel_Profile_Loss": "Loss",
"Citadel_Profile_Loss": "Loss",
Line 1,845: Line 1,729:
"Citadel_Profile_MatchHistory_ViewDetails": "View Details",
"Citadel_Profile_MatchHistory_ViewDetails": "View Details",
"Citadel_Profile_MostPlayed": "Most Played Hero",
"Citadel_Profile_MostPlayed": "Most Played Hero",
"Citadel_Profile_NotScored": "Not Scored",
"Citadel_Profile_RankHistory": "Rank History",
"Citadel_Profile_RankedPerformanceSort": "Skill Rating",
"Citadel_Profile_Statistics": "Statistics",
"Citadel_Profile_Skill_Arrow_Tooltip_-1": "Low relative to Skill Rating",
"Citadel_Profile_Skill_Arrow_Tooltip_-2": "Lowest relative to Skill Rating",
"Citadel_Profile_Skill_Arrow_Tooltip_0": "Play this hero to calibrate Skill Rating",
"Citadel_Profile_Skill_Arrow_Tooltip_1": "High relative to Skill Rating",
"Citadel_Profile_Skill_Arrow_Tooltip_2": "Highest relative to Skill Rating",
"Citadel_Profile_Skill_Rating_Intro": "Skill Rating is measurement of a player's recent and historical performance.",
"Citadel_Profile_Skill_Rating_Tooltip": "Skill Rating - Click for Details",
"Citadel_Profile_Stats_All": "All Heroes",
"Citadel_Profile_Stats_All": "All Heroes",
"Citadel_Profile_Stats_Assists": "Assists",
"Citadel_Profile_Stats_Assists": "Assists",
Line 1,866: Line 1,743:
"Citadel_Profile_Stats_Networth": "Souls Collected",
"Citadel_Profile_Stats_Networth": "Souls Collected",
"Citadel_Profile_Stats_ObjDamage": "Objective Damage",
"Citadel_Profile_Stats_ObjDamage": "Objective Damage",
"Citadel_Profile_Stats_SortBy": "Sort By:",
"Citadel_Profile_Stats_TitleSection": "All Time Stats",
"Citadel_Profile_Stats_TitleSection": "All Time Stats",
"Citadel_Profile_Stats_Value_Networth_High": "{i:game_networth}k",
"Citadel_Profile_Stats_Value_Networth_High": "{i:game_networth}k",
"Citadel_Profile_Stats_Value_Networth_Low": "{i:game_networth}",
"Citadel_Profile_Stats_Value_Networth_Low": "{i:game_networth}",
"Citadel_Profile_TimePlayedSort": "Time Played",
"Citadel_Profile_Title": "Profile",
"Citadel_Profile_Title": "Profile",
"Citadel_Profile_ViewLeaderboard": "View Global Leaderboards",
"Citadel_Profile_Win": "Win",
"Citadel_Profile_Win": "Win",
"Citadel_Profile_Win_Short": "W",
"Citadel_Profile_Win_Short": "W",
"Citadel_QueueOptions_Button": "Queue Options",
"Citadel_QueueOptions_Modal_Title": "Queue Options",
"Citadel_RP_Away": "Away",
"Citadel_RP_Away": "Away",
"Citadel_RP_Busy": "Busy",
"Citadel_RP_Busy": "Busy",
Line 1,915: Line 1,787:
"Citadel_Reconnect_IncompatibleVersionBody": "Your client is no longer a valid version to connect to this server",
"Citadel_Reconnect_IncompatibleVersionBody": "Your client is no longer a valid version to connect to this server",
"Citadel_Reconnect_IncompatibleVersionTitle": "Incompatible Version",
"Citadel_Reconnect_IncompatibleVersionTitle": "Incompatible Version",
"Citadel_RefreshRateRecommendation": "It looks like your display has a {d:max_refresh_rate} Hz mode but it's currently running at {d:curr_refresh_rate} Hz. Using the highest refresh rate your display supports is generally recommended for an optimal gameplay experience.",
"Citadel_Region_All": "All",
"Citadel_Region_Europe": "Europe",
"Citadel_Region_Europe": "Europe",
"Citadel_Region_NA": "N America",
"Citadel_Region_NA": "NA",
"Citadel_Region_Oceania": "Oceania",
"Citadel_Region_Oceania": "Oceania",
"Citadel_Region_SAmerica": "S America",
"Citadel_Region_SAmerica": "S America",
Line 2,000: Line 1,870:
"Citadel_Scoreboard_KDA_Deaths": "D",
"Citadel_Scoreboard_KDA_Deaths": "D",
"Citadel_Scoreboard_KDA_Kills": "K",
"Citadel_Scoreboard_KDA_Kills": "K",
"Citadel_Scoreboard_LaneSwapAvailable_Tooltip": "Click to request swapping lanes.",
"Citadel_Scoreboard_LaneSwapReceiving_Tooltip": "Click to swap lanes.\u003Cbr\u003ERight click to reject.",
"Citadel_Scoreboard_LaneSwapRejected_Tooltip": "Rejected.",
"Citadel_Scoreboard_LaneSwapRejecting_Tooltip": "Rejected.",
"Citadel_Scoreboard_LaneSwapRequesting_Tooltip": "Click to cancel this request.",
"Citadel_Scoreboard_Obj_Damage": "Obj Dmg:",
"Citadel_Scoreboard_TeamAP": "AP",
"Citadel_Scoreboard_TeamAP": "AP",
"Citadel_Scoreboard_TeamKills": "Kills",
"Citadel_Scoreboard_TeamKills": "Kills",
Line 2,037: Line 1,901:
"Citadel_SetSchedule_SetSuccessfully": "Schedule Set Successfully",
"Citadel_SetSchedule_SetSuccessfully": "Schedule Set Successfully",
"Citadel_SetSchedule_Success": "Success",
"Citadel_SetSchedule_Success": "Success",
"Citadel_Settings_HudTelemetry_FrameTime": "Show frame time and FPS",
"Citadel_Settings_HudTelemetry_FrameTimePoor": "Frame time warning threshold",
"Citadel_Settings_HudTelemetry_FrameTimePoor_Info": "When the frame time exceeds this value, conditions are considered 'poor'.",
"Citadel_Settings_HudTelemetry_FrameTimePoor_Slider_Display": "{f:1:ms}ms = {f:0:fps}FPS",
"Citadel_Settings_HudTelemetry_FrameTime_Info": "Shows the worst recent frame time in milliseconds, and the current average frames per second.",
"Citadel_Settings_HudTelemetry_NetworkMissedTicks": "Show network problems (ticks missed due to loss / jitter)",
"Citadel_Settings_HudTelemetry_NetworkMissedTicksPoor": "Network tick miss rate warning threshold",
"Citadel_Settings_HudTelemetry_NetworkMissedTicksPoor_Info": "When the percentage of ticks missed due network misdelivery exceeds this value, conditions are considered 'poor'.",
"Citadel_Settings_HudTelemetry_NetworkMissedTicks_Info": "Shows the percentage of ticks that are not available at the time they are needed, due to network loss or late delivery.\"nThe rate in each direction (upstream to the server and downstream from the server) is displayed.\"n\"nNetwork misdeliveries can often be automatically corrected, and missed ticks can be filled in with extra buffering.  This number only counts ticks that are missed due to network misdelivery and not corrected.",
"Citadel_Settings_HudTelemetry_NetworkQualityDetailed": "Use the detailed network quality display",
"Citadel_Settings_HudTelemetry_NetworkQualityDetailed_Info": "Display network information on two lines.  In addition to the ping and missed tick rate, the also shows the raw packet loss and jitter measurements.",
"Citadel_Settings_HudTelemetry_NetworkQualityGraph": "Show network jitter / misdelivery graph",
"Citadel_Settings_HudTelemetry_NetworkQualityGraph_Info": "Show a realtime graph of network jitter.  Misdelivery events (loss, reordering, or excessive jitter) are highlighted.",
"Citadel_Settings_HudTelemetry_Ping": "Show ping",
"Citadel_Settings_HudTelemetry_Ping_Info": "Shows the round trip latency to the server, in milliseconds.",
"Citadel_Settings_HudTelemetry_Show_Always": "Always",
"Citadel_Settings_HudTelemetry_Show_Never": "Never",
"Citadel_Settings_HudTelemetry_Show_OnlyInPoorConditions": "If conditions are poor",
"Citadel_Settings_Telemetry_SectionHeader": "HUD Telemetry",
"Citadel_ShopFilter_Ammo": "Ammo",
"Citadel_ShopFilter_Ammo": "Ammo",
"Citadel_ShopFilter_Disruption": "Disruption",
"Citadel_ShopFilter_Disruption": "Disruption",
Line 2,073: Line 1,918:
"Citadel_ShopStats_Starting": "Starting",
"Citadel_ShopStats_Starting": "Starting",
"Citadel_ShopStats_Total": "Total",
"Citadel_ShopStats_Total": "Total",
"Citadel_Shop_AbilityisImbued": "Imbued with {s:imbuing_ability_name}",
"Citadel_Shop_AbilityisImbued": "Ability is imbued",
"Citadel_Shop_ActivePlacementTooltip_Drag": "Drag and drop to reassign current activated abilities",
"Citadel_Shop_ActivePlacementTooltip_Drag": "Drag and drop to reassign current activated abilities",
"Citadel_Shop_ActivePlacementTooltip_Title": "Choose an ability slot to complete purchase",
"Citadel_Shop_ActivePlacementTooltip_Title": "Choose an ability slot to complete purchase",
Line 2,117: Line 1,962:
"Citadel_Spectate_Kills": "Kill",
"Citadel_Spectate_Kills": "Kill",
"Citadel_Spectate_KillsAndDeaths": "Kill \u0026 Death",
"Citadel_Spectate_KillsAndDeaths": "Kill \u0026 Death",
"Citadel_StartMatchmaking_AccountLocked": "Your Steam account is currently locked and is unable to play in this mode while locked",
"Citadel_StartMatchmaking_AlreadyFindingMatch": "Cannot enter matchmaking, you are already trying to find a match.",
"Citadel_StartMatchmaking_AlreadyFindingMatch": "Cannot enter matchmaking, you are already trying to find a match.",
"Citadel_StartMatchmaking_CannotSelectRegion": "Unable to select a region for match making",
"Citadel_StartMatchmaking_CannotSelectRegion": "Unable to select a region for match making",
Line 2,176: Line 2,020:
"Citadel_StatusEffectStun": "Stun",
"Citadel_StatusEffectStun": "Stun",
"Citadel_StatusEffectTethered": "Tether",
"Citadel_StatusEffectTethered": "Tether",
"Citadel_Steamshare_Desc_Allied_ObjectiveDestroyed": "Your %victim_name% has been destroyed",
"Citadel_Steamshare_Desc_Death_Player": "You were killed by %killer_name%",
"Citadel_Steamshare_Desc_Enemy_ObjectiveDestroyed": "Enemy %victim_name% has been destroyed",
"Citadel_Steamshare_Desc_Kill_Player": "You killed %victim_name%",
"Citadel_Steamshare_Title_Allied_ObjectiveDestroyed": "Allied %victim_name%",
"Citadel_Steamshare_Title_Death_Player": "Death",
"Citadel_Steamshare_Title_Enemy_ObjectiveDestroyed": "Enemy %victim_name%",
"Citadel_Steamshare_Title_Kill_Player": "Kill",
"Citadel_StopMatchMaking_FailedToGetResponse": "Matchmaking stopped. Failed to get a response from the GC",
"Citadel_StopMatchMaking_FailedToGetResponse": "Matchmaking stopped. Failed to get a response from the GC",
"Citadel_StopMatchMaking_GeneralError": "Matchmaking failed. Please try again",
"Citadel_StopMatchMaking_GeneralError": "Matchmaking failed. Please try again",
Line 2,216: Line 2,052:
"Citadel_UserFeedback_eType_Other": "Other",
"Citadel_UserFeedback_eType_Other": "Other",
"Citadel_UserFeedback_eType_Suggestion": "Suggestion",
"Citadel_UserFeedback_eType_Suggestion": "Suggestion",
"Citadel_VariableRefreshRateRecommendation_Nvidia": "It looks like you have a display that supports NVIDIA G-Sync but it's not currently enabled. Enabling G-Sync is recommended for an optimal gameplay experience. It can be enabled outside the game using the NVIDIA Control Panel. You may need to restart the game before changes take effect.",
"Citadel_ViewMatchID_Desc": "Enter a match ID to view the match details",
"Citadel_ViewMatchID_Desc": "Enter a match ID to view the match details",
"Citadel_ViewMatchID_InFlight_Body": "This match is still being played. Would you like to spectate this match?",
"Citadel_ViewMatchID_InFlight_Body": "This match is still being played. Would you like to spectate this match?",
Line 2,248: Line 2,083:
"Citadel_ZiplineBoost_Cooldown": "On Cooldown",
"Citadel_ZiplineBoost_Cooldown": "On Cooldown",
"Citadel_ability_hook_on_hook": "To Bebop:",
"Citadel_ability_hook_on_hook": "To Bebop:",
"Citadel_core_skill_rating": "Core Skill Rating",
"Citadel_library_Modal_CTA": "How does this work?",
"Citadel_library_Modal_CTA": "How does this work?",
"Citadel_rank_phase_example": "{t:s:popup_start_day} - {t:s:popup_end_day}",
"Citadel_rank_phase_example": "{t:s:popup_start_day} - {t:s:popup_end_day}",
Line 2,257: Line 2,091:
"Citadel_ranked_explainer_note": "Badge designs will be revealed when the first ranks are awarded on Tuesday October 22nd.",
"Citadel_ranked_explainer_note": "Badge designs will be revealed when the first ranks are awarded on Tuesday October 22nd.",
"Citadel_ranked_explainer_title": "Ranked Matchmaking",
"Citadel_ranked_explainer_title": "Ranked Matchmaking",
"Citadel_ranked_howitworks_desc": "All players start with the provisional Skill Rating of Obscurus until enough matches have been played to calibrate.\u003Cbr\u003E\u003Cbr\u003EThere are eleven different Skill Rating tiers, and within each tier, players will also be assigned a level from I to \u003CPanel class=\"starIcon\"\u003E\u003C/Panel\u003E, which further distinguishes their position within that tier.\u003Cbr\u003E\u003Cbr\u003EEach individual hero is assigned a matchmaking weighting relative to a player's Core Skill Rating (as indicated by arrows).\u003Cbr\u003E\u003Cbr\u003EUnplayed heroes will always begin with lower relative weightings to your Core Skill Rating.\u003Cbr\u003E\u003Cbr\u003ESkill Rating updates immediately post-match.\u003Cbr\u003E\u003Cbr\u003EOnly you can see your Skill Rating.",
"Citadel_ranked_howitworks_desc": "All players start with the provisional rank of Obscurus, and you must complete seven Ranked matches each week in order to qualify for that week's ranking. At the end of that week, you will be awarded your Rank, which will be shown as a badge on your profile.\u003Cbr\u003E\u003Cbr\u003EIf at the end of a week you haven't played seven Ranked matches, your visible Rank will fade back to Obscurus and will remain hidden until you successfully qualify for a later week. The underlying skill metrics will still be preserved and utilized for your future Ranked games, but no badge will be presented until then.\u003Cbr\u003E\u003Cbr\u003EThere are eleven different Ranks, and within each Rank, players will also be assigned a subrank from I to \u003CPanel class=\"starIcon\"\u003E\u003C/Panel\u003E, which further distinguishes your position within that specific Rank.",
"Citadel_ranked_howitworks_title": "How does it work?",
"Citadel_ranked_howitworks_title": "How does it work?",
"Citadel_ranked_match_history": "Match History:",
"Citadel_ranked_match_history": "Match History:",
"Citadel_ranked_numGamesPlayed": "{s:games_played} Games Played",
"Citadel_ranked_numGamesPlayed": "{s:games_played} Games Played",
"Citadel_ranked_open": "Open Now",
"Citadel_ranked_open": "Open Now",
"Citadel_ranked_rankedmedals": "Badge Levels:",
"Citadel_ranked_rankedmedals": "Ranks:",
"Citadel_ranked_result_adjustment": "Rank Adjustment",
"Citadel_ranked_result_adjustment": "Rank Adjustment",
"Citadel_ranked_result_rankup": "Your Skill Rating Increased",
"Citadel_ranked_result_rankup": "Rank Up!",
"Citadel_ranked_result_title": "Skill Rating",
"Citadel_ranked_result_title": "Rank Report",
"Citadel_ranked_scheduleModal_desc": "Select the ranked windows that best suit your preferred playtimes.\u003Cbr\u003E\u003Cbr\u003EYou will always play on the closest available server, regardless of selected time window.",
"Citadel_ranked_scheduleModal_desc": "Select the ranked windows that best suit your preferred playtimes.\u003Cbr\u003E\u003Cbr\u003EYou will always play on the closest available server, regardless of selected time window.",
"Citadel_ranked_scheduleModal_title": "Ranked Schedules",
"Citadel_ranked_scheduleModal_title": "Ranked Schedules",
"Citadel_ranked_scheduleModal_warning": "Note: After selecting a schedule, you will need to wait seven days before changing to a different schedule.",
"Citadel_ranked_scheduleModal_warning": "Note: After selecting a schedule, you will need to wait seven days before changing to a different schedule.",
"Citadel_ranked_schedule_explainer": "Ranked will only be available during certain hours, before playing you must select a time setting that best suits your schedule.",
"Citadel_ranked_schedule_explainer": "Ranked will only be available during certain hours, before playing you must select a time setting that best suits your schedule.",
"Citadel_ranked_subranks_explainer": "Level: I, II, III, IV, V, \u003CPanel class=\"starIcon\"\u003E\u003C/Panel\u003E",
"Citadel_ranked_subranks_explainer": "Subranks: I, II, III, IV, V, \u003CPanel class=\"starIcon\"\u003E\u003C/Panel\u003E",
"Citadel_ranks_rank0": "Obscurus",
"Citadel_ranks_rank0": "Obscurus",
"Citadel_ranks_rank1": "Initiate",
"Citadel_ranks_rank1": "Initiate",
Line 2,283: Line 2,117:
"Citadel_ranks_rank8": "Oracle",
"Citadel_ranks_rank8": "Oracle",
"Citadel_ranks_rank9": "Phantom",
"Citadel_ranks_rank9": "Phantom",
"Citadel_skill_rating_explainer_title": "Skill Rating",
"Citadel_subranks_1": "I",
"Citadel_subranks_1": "I",
"Citadel_subranks_2": "II",
"Citadel_subranks_2": "II",
Line 2,305: Line 2,138:
"CloneDamageTakenIncreasePercent_postfix": "%",
"CloneDamageTakenIncreasePercent_postfix": "%",
"CloneDamageTakenIncreasePercent_prefix": "{s:sign}",
"CloneDamageTakenIncreasePercent_prefix": "{s:sign}",
"CloneDamage_label": "Assistant Damage",
"CloneHealthPercentage_label": "Copy Health",
"CloneHealthPercentage_label": "Copy Health",
"CloneHealthPercentage_postfix": "%",
"CloneHealthPercentage_postfix": "%",
"CloneHealth_label": "Assistant Health",
"CloneLifetime_label": "Copy Duration",
"CloneLifetime_label": "Copy Duration",
"CloneLifetime_postfix": "s",
"CloneLifetime_postfix": "s",
Line 2,332: Line 2,163:
"ConeRadius_postfix": "m",
"ConeRadius_postfix": "m",
"ConfirmRoster_BadRoster": "You need at least 3 heroes in your Roster to join a match.",
"ConfirmRoster_BadRoster": "You need at least 3 heroes in your Roster to join a match.",
"ConsumeHealPercentage_label": "Consume Heal Percentage",
"ConsumeHealPercentage_postfix": "%",
"ConvertedHealth_label": "Trooper Health",
"ConvertedHealth_label": "Trooper Health",
"CooldownBetweenChargeReduction_label": "Faster Time Between Charges",
"CooldownBetweenChargeReduction_label": "Faster Time Between Charges",
"CooldownBetweenChargeReduction_postfix": "%",
"CooldownBetweenChargeReduction_postfix": "%",
"CooldownBetweenChargeReduction_prefix": "{s:sign}",
"CooldownBetweenChargeReduction_prefix": "+",
"CooldownOnMiss_Label": "Cooldown on miss",
"CooldownOnMiss_Label": "Cooldown on miss",
"CooldownOnMiss_postfix": "s",
"CooldownOnMiss_postfix": "s",
Line 2,367: Line 2,196:
"CritCoatingDamagePercent_postfix": "%",
"CritCoatingDamagePercent_postfix": "%",
"CritCoatingDamagePercent_prefix": "{s:sign}",
"CritCoatingDamagePercent_prefix": "{s:sign}",
"CritDamagePercent_label": "Bonus Weapon Damage",
"CritDamagePercent_label": "Bonus Damage",
"CritDamagePercent_postfix": "%",
"CritDamagePercent_postfix": "%",
"CritDamagePercent_prefix": "+",
"CritStackInterval_label": "Crit Charge Delay",
"CritStackInterval_label": "Crit Charge Delay",
"CritStackInterval_postfix": "s",
"CritStackInterval_postfix": "s",
"CubeHealth_label": "Cube Health",
"CubeHealth_label": "Cube Health",
"CurrentHealthDamage_label": "Current Health Damage",
"CurrentHealthDamage_postfix": "%",
"CurseDuration_label": "Curse Duration",
"CurseDuration_postfix": "s",
"CycleTimePercent_label": "Fire Rate compared to Gun",
"CycleTimePercent_label": "Fire Rate compared to Gun",
"CycleTimePercent_postfix": "%",
"CycleTimePercent_postfix": "%",
Line 2,417: Line 2,241:
"DamageHealMult_postfix": "x",
"DamageHealMult_postfix": "x",
"DamageHealPerTarget_label": "Damage/Heal Per Target",
"DamageHealPerTarget_label": "Damage/Heal Per Target",
"DamageHeavyMelee_label": "Damage",
"DamageIncreasePercent_label": "Damage Taken",
"DamageIncreasePercent_label": "Damage Taken",
"DamageIncreasePercent_postfix": "%",
"DamageIncreasePercent_postfix": "%",
Line 2,449: Line 2,272:
"DamagePerRocket_label": "Damage Per Rocket",
"DamagePerRocket_label": "Damage Per Rocket",
"DamagePerSecondFlown_label": "Damage per second flown",
"DamagePerSecondFlown_label": "Damage per second flown",
"DamagePerSecondWrecker_label": "Damage Per Second",
"DamagePerSecond_label": "Damage Per Second",
"DamagePerSecond_label": "Damage Per Second",
"DamagePerShot_label": "Damage Gain per Bolt",
"DamagePercentHealth_label": "Damage Health Percent",
"DamagePercentHealth_label": "Damage Health Percent",
"DamagePercentHealth_postfix": "%",
"DamagePercentHealth_postfix": "%",
Line 2,472: Line 2,293:
"DamageThreshold_label": "Damage Threshold",
"DamageThreshold_label": "Damage Threshold",
"DamageToStack_label": "Damage taken to Stack",
"DamageToStack_label": "Damage taken to Stack",
"DamageWallHit_label": "Damage on Touch",
"Damage_label": "Damage",
"Damage_label": "Damage",
"DanceMoveSpeed_label": "Dance Movespeed",
"DanceMoveSpeed_label": "Dance Movespeed",
Line 2,478: Line 2,298:
"DashDistance_label": "Dash Distance",
"DashDistance_label": "Dash Distance",
"DashDistance_postfix": "m",
"DashDistance_postfix": "m",
"DashJump_conditional": "after dash-jump",
"DashJump_conditional": "after successful dash-jump",
"DashRange_label": "Dash Range",
"DashRange_label": "Dash Range",
"DashRange_postfix": "m",
"DashRange_postfix": "m",
Line 2,516: Line 2,336:
"DelayDuration_Label": "Delay Duration",
"DelayDuration_Label": "Delay Duration",
"DelayDuration_Postfix": "s",
"DelayDuration_Postfix": "s",
"DemonShotCount_label": "Demon Rounds",
"DeployHealthRegen_label": "Deployable Health",
"DeployHealthRegen_label": "Deployable Health",
"DescendSpeed_label": "",
"DescendSpeed_label": "",
Line 2,610: Line 2,429:
"EnemySlowDuration_label": "Enemy Slow Duration",
"EnemySlowDuration_label": "Enemy Slow Duration",
"EnemySlowDuration_postfix": "s",
"EnemySlowDuration_postfix": "s",
"EnemySlowPct_label": "Enemy Movement Slow",
"EnemySlowPct_label": "Enemy Move Slow",
"EnemySlowPct_postfix": "%",
"EnemySlowPct_postfix": "%",
"EnemyTurnRateMax_label": "Enemy Turn Rate Max",
"EnemyTurnRateMax_postfix": "%",
"EscalatingExposureProcCooldown_label": "Max Frequency Per Target",
"EscalatingExposureProcCooldown_label": "Max Frequency Per Target",
"EscalatingExposureProcCooldown_postfix": "s",
"EscalatingExposureProcCooldown_postfix": "s",
Line 2,668: Line 2,485:
"FastFireDuration_label": "Fast Fire Duration",
"FastFireDuration_label": "Fast Fire Duration",
"FastFireDuration_postfix": "s",
"FastFireDuration_postfix": "s",
"FervorBulletResist_label": "Bullet Resist",
"FervorBulletResist_postfix": "%",
"FervorBulletResist_prefix": "+",
"FervorDebuffResistance_label": "Enrage Debuff Resistance",
"FervorDebuffResistance_label": "Enrage Debuff Resistance",
"FervorDebuffResistance_postfix": "%",
"FervorDebuffResistance_postfix": "%",
"FervorFireRate_label": "Fire Rate",
"FervorFireRate_label": "Fire Rate",
"FervorFireRate_postfix": "%",
"FervorFireRate_postfix": "%",
"FervorMovespeed_label": "Move Speed",
"FervorMovespeed_label": "Movement Speed",
"FervorMovespeed_postfix": "m/s",
"FervorMovespeed_postfix": "m/s",
"FervorTechResist_label": "Spirit Resist",
"FervorTechResist_label": "Spirit Resist",
Line 2,801: Line 2,615:
"GameUI_Disconnect_SoundsMessage": "Error writing game sounds message",
"GameUI_Disconnect_SoundsMessage": "Error writing game sounds message",
"GameUI_Disconnect_SteamDeny_BadAntiCheat": "Disconnected from gameserver.  Steam anti-cheat incompatibility.",
"GameUI_Disconnect_SteamDeny_BadAntiCheat": "Disconnected from gameserver.  Steam anti-cheat incompatibility.",
"GameUI_Disconnect_SteamDeny_Misc": "Disconnected from gameserver.  Miscellaneous Steam incompatibility.",
"GameUI_Disconnect_SteamDeny_Misc": "Disconnected from gameserver.  Miscellanous Steam incompatibility.",
"GameUI_Disconnect_SteamDropped": "Steam authorization failed.  You must be connected to Steam to make the initial connection to the game server.",
"GameUI_Disconnect_SteamDropped": "Steam authorization failed.  You must be connected to Steam to make the initial connection to the game server.",
"GameUI_Disconnect_SteamIDBanned": "STEAM UserID is banned",
"GameUI_Disconnect_SteamIDBanned": "STEAM UserID is banned",
Line 2,843: Line 2,657:
"GameUI_ServerRejectSteam": "STEAM validation rejected\"n",
"GameUI_ServerRejectSteam": "STEAM validation rejected\"n",
"GameUI_ServerRequireSteams": "The server requires that you be running Steam.\"n",
"GameUI_ServerRequireSteams": "The server requires that you be running Steam.\"n",
"GarbageRadius_label": "Overload Radius",
"GarbageRadius_postfix": "m",
"GlassCannon_SlowPercent_label": "Bullet Slow Proc",
"GlassCannon_SlowPercent_postfix": "%",
"GlassCannon_SlowPercent_prefix": "+",
"GooDuration_label": "Puddle Duration",
"GooDuration_label": "Puddle Duration",
"GooDuration_postfix": "s",
"GooDuration_postfix": "s",
Line 2,865: Line 2,674:
"Grenades_postfix": "",
"Grenades_postfix": "",
"Grenades_prefix": "",
"Grenades_prefix": "",
"GroundDashReductionPercent_label": "Dash Distance",
"GroundDashReductionPercent_postfix": "%",
"GroundFlameDuration_label": "Trail Duration",
"GroundFlameDuration_label": "Trail Duration",
"GroundFlameDuration_postfix": "s",
"GroundFlameDuration_postfix": "s",
Line 2,910: Line 2,717:
"HealFriendRadius_postfix": "m",
"HealFriendRadius_postfix": "m",
"HealFromHero_label": "Healing From Heroes",
"HealFromHero_label": "Healing From Heroes",
"HealFromNPC_label": "Healing From NPCs / Orbs",
"HealFromNPC_label": "Healing From NPCs",
"HealInterval_label": "Heal Interval",
"HealInterval_label": "Heal Interval",
"HealInterval_postfix": "s",
"HealInterval_postfix": "s",
Line 2,917: Line 2,724:
"HealMaxHealth_label": "Heal on hero hit",
"HealMaxHealth_label": "Heal on hero hit",
"HealMaxHealth_postfix": "% of Max Health",
"HealMaxHealth_postfix": "% of Max Health",
"HealOnActivate_label": "HP Healed On Activate",
"HealOnKill_label": "Heal On Hero Kill",
"HealOnKill_label": "Heal On Hero Kill",
"HealOnlevelHealAmount_label": "Heal Amount",
"HealOnlevelHealAmount_label": "Heal Amount",
Line 3,013: Line 2,819:
"HeroesPageActionText": "Select a hero to view details",
"HeroesPageActionText": "Select a hero to view details",
"HeroesPageTitle": "Heroes",
"HeroesPageTitle": "Heroes",
"HexMoveSpeedLimit_label": "Movement Speed Limit",
"HexMoveSpeedLimit_postfix": "m/s",
"HighGroundBonusWeaponPower_label": "Weapon Damage When Above Enemies",
"HighGroundBonusWeaponPower_label": "Weapon Damage When Above Enemies",
"HighGroundBonusWeaponPower_postfix": "%",
"HighGroundBonusWeaponPower_postfix": "%",
Line 3,032: Line 2,836:
"IcePathShardRadius_label": "Path Width",
"IcePathShardRadius_label": "Path Width",
"IcePathShardRadius_postfix": "m",
"IcePathShardRadius_postfix": "m",
"Ignore": "Ignore",
"ImbuedBonusDuration_label": "Imbued Ability Duration",
"ImbuedBonusDuration_label": "Imbued Ability Duration",
"ImbuedBonusDuration_postfix": "%",
"ImbuedBonusDuration_postfix": "%",
Line 3,049: Line 2,852:
"ImmobilizeDuration_label": "Immobilize Duration",
"ImmobilizeDuration_label": "Immobilize Duration",
"ImmobilizeDuration_postfix": "s",
"ImmobilizeDuration_postfix": "s",
"ImmobilizeMaxDuration_label": "Max Immobilize Duration",
"ImmobilizeMaxDuration_postfix": "s",
"ImmobilizeTrap_CurseDuration_label": "Curse Duration",
"ImmobilizeTrap_CurseDuration_postfix": "s",
"ImmunityDuration_label": "Immunity Duration",
"ImmunityDuration_label": "Immunity Duration",
"ImmunityDuration_postfix": "s",
"ImmunityDuration_postfix": "s",
Line 3,058: Line 2,857:
"ImpactDuration_label": "Slow Duration",
"ImpactDuration_label": "Slow Duration",
"ImpactDuration_postfix": "s",
"ImpactDuration_postfix": "s",
"ImpactMoveSlow_label": "Impact Movement Slow",
"ImpactMoveSlow_label": "Impact Move Slow",
"ImpactMoveSlow_postfix": "%",
"ImpactMoveSlow_postfix": "%",
"ImpactRadius_label": "Impact Radius",
"ImpactRadius_label": "Impact Radius",
Line 3,075: Line 2,874:
"InfectionBonusDPS_postfix": "",
"InfectionBonusDPS_postfix": "",
"InfectionBonusDPS_prefix": "",
"InfectionBonusDPS_prefix": "",
"InfinitySlashHealOnCast_label": "Max HP Heal On Cast",
"InfinitySlashHealOnCast_postfix": "%",
"InfinitySlashHealOnKill_label": "Max HP Heal On Kill",
"InfinitySlashHealOnKill_postfix": "%",
"InitialDamage_label": "Initial Damage",
"InitialDamage_label": "Initial Damage",
"InitialFireRateDecrease_label": "Initial Fire Rate",
"InitialFireRateDecrease_label": "Initial Fire Rate",
Line 3,097: Line 2,892:
"InvisRegen_Label": "Invis Max Health Regen",
"InvisRegen_Label": "Invis Max Health Regen",
"InvisRegen_postfix": "%",
"InvisRegen_postfix": "%",
"InvisibilityDuration_label": "Invisibility Duration",
"ItemHistory_ActionWithTime": "%s1 on %s2",
"ItemHistory_ActionWithTime": "%s1 on %s2",
"ItemHistory_Action_AddItemToSocket_Remove": "Removed from socket",
"ItemHistory_Action_AddItemToSocket_Remove": "Removed from socket",
Line 3,264: Line 3,058:
"LaunchWindowDuration_label": "Launch Window",
"LaunchWindowDuration_label": "Launch Window",
"LaunchWindowDuration_postfix": "s",
"LaunchWindowDuration_postfix": "s",
"LeashRadius_label": "Max Leash Radius",
"LeashRadius_postfix": "m",
"LeaveMatchPrompt_Cancel": "Stay in match",
"LeaveMatchPrompt_Cancel": "Stay in match",
"LeaveMatchPrompt_Confirm": "Leave match",
"LeaveMatchPrompt_Confirm": "Leave match",
"LeaveMatchPrompt_Text": "You will not be able to rejoin once you leave.",
"LeaveMatchPrompt_Text": "You will not be able to rejoin once you leave.",
"LeaveMatchPrompt_Title": "Leave this match?",
"LeaveMatchPrompt_Title": "Leave this match?",
"LeechHealOnKill_label": "Max HP Heal On Kill",
"LeechHealOnKill_postfix": "%",
"LeechHealOnKill_prefix": "+",
"LevelUpBaseMeleeDamage": "Melee Damage",
"LevelUpBaseMeleeDamage": "Melee Damage",
"LevelUpBaseWeaponDamage": "Bullet Damage",
"LevelUpBaseWeaponDamage": "Bullet Damage",
Line 3,294: Line 3,083:
"Lifetime_label": "Lifetime",
"Lifetime_label": "Lifetime",
"Lifetime_postfix": "s",
"Lifetime_postfix": "s",
"LightningStrikeDamage_label": "Strike Damage",
"LightningStrikeRadius_label": "Strike Radius",
"LightningStrikeRadius_postfix": "m",
"LingerAfterLeavingSmokeDurationPerHeat_label": "Linger Duration",
"LingerAfterLeavingSmokeDurationPerHeat_label": "Linger Duration",
"LingerDuration_label": "Linger Duration",
"LingerDuration_label": "Linger Duration",
Line 3,316: Line 3,102:
"LongRangeBonusWeaponPower_postfix": "%",
"LongRangeBonusWeaponPower_postfix": "%",
"LongRangeBonusWeaponPower_prefix": "{s:sign}",
"LongRangeBonusWeaponPower_prefix": "{s:sign}",
"LowHealthEnemyDamageBonus_label": "Max Bonus Damage",
"LowHealthEnemyDamageBonus_label": "Bonus Damage",
"LowHealthEnemyThresholdPct_label": "Low Health Threshold",
"LowHealthEnemyThresholdPct_label": "Low Health Threshold",
"LowHealthEnemyThresholdPct_postfix": "%",
"LowHealthEnemyThresholdPct_postfix": "%",
Line 3,377: Line 3,163:
"MaxDPS_label": "Max DPS",
"MaxDPS_label": "Max DPS",
"MaxDaggers_label": "Card Count",
"MaxDaggers_label": "Card Count",
"MaxDamage_label": "Max Damage",
"MaxDistance_label": "Max Range",
"MaxDistance_label": "Max Range",
"MaxDistance_postfix": "m",
"MaxDistance_postfix": "m",
Line 3,419: Line 3,204:
"MaxStunDuration_prefix": "",
"MaxStunDuration_prefix": "",
"MaxUnitsMindControl_label": "Max Units",
"MaxUnitsMindControl_label": "Max Units",
"MaxWallToWallDistance_label": "Maximum Web Distance",
"MaxWallToWallDistance_postfix": "m",
"MediumChargeDamagePct_label": "Medium Charge Dmg",
"MediumChargeDamagePct_label": "Medium Charge Dmg",
"MediumChargeDamagePct_postfix": "%",
"MediumChargeDamagePct_postfix": "%",
Line 3,453: Line 3,236:
"MinBonusBulletDamage_postfix": "%",
"MinBonusBulletDamage_postfix": "%",
"MinBonusBulletDamage_prefix": "+",
"MinBonusBulletDamage_prefix": "+",
"MinChargeDamagePercent_label": "No Charge Damage",
"MinChargeDamagePercent_postfix": "%",
"MinDistance_label": "Min Range",
"MinDistance_label": "Min Range",
"MinDistance_postfix": "m",
"MinDistance_postfix": "m",
Line 3,472: Line 3,253:
"MinStunDuration_postfix": "s",
"MinStunDuration_postfix": "s",
"MinStunDuration_prefix": "",
"MinStunDuration_prefix": "",
"MinWallToWallDistance_label": "Minimum Web Distance",
"MinWallToWallDistance_postfix": "m",
"MindControlHealthBonus_label": "Extra Health given to units",
"MindControlHealthBonus_label": "Extra Health given to units",
"MinimumDamage_Label": "Minimum Damage",
"MinimumDamage_Label": "Minimum Damage",
Line 3,495: Line 3,274:
"ModIconTooltip_UnlockAllTier1": "Unlocked after your team destroys three enemy Guardians",
"ModIconTooltip_UnlockAllTier1": "Unlocked after your team destroys three enemy Guardians",
"ModIconTooltip_UnlockAllTier2": "Unlocked after your team destroys all enemy Walkers",
"ModIconTooltip_UnlockAllTier2": "Unlocked after your team destroys all enemy Walkers",
"ModIconTooltip_UnlockGenerators": "Unlocked after your team destroys a set of Base Guardians and one Shrine",
"ModIconTooltip_UnlockGenerators": "Unlocked after your team destroys both enemy Shrines",
"ModIconTooltip_UnlockGuardians": "Unlocked after your team destroys a set of enemy Base Guardians",
"ModIconTooltip_UnlockGuardians": "Unlocked after your team destroys a set of enemy Base Guardians",
"ModIconTooltip_UnlockTier2": "Unlocked after your team destroys two enemy Walkers",
"ModIconTooltip_UnlockTier2": "Unlocked after your team destroys two enemy Walkers",
"ModIconTooltip_UnlockTier3": "Unlocked after your team destroys the enemy Patron's first form",
"ModIconTooltip_UnlockTier3": "Unlocked after your team destroys the enemy Patron's first form",
"MoveSpeedBonusPct_label": "Move Speed bonus",
"MoveSpeedBonusPct_label": "Move speed bonus",
"MoveSpeedBonusPct_postfix": "%",
"MoveSpeedBonusPct_postfix": "%",
"MoveSpeedBonusPercentStart_label": "Speed Bonus",
"MoveSpeedBonusPercentStart_label": "Speed Bonus",
Line 3,517: Line 3,296:
"MoveSpeedMax_label": "Move Speed",
"MoveSpeedMax_label": "Move Speed",
"MoveSpeedMax_postfix": "m/s",
"MoveSpeedMax_postfix": "m/s",
"MoveSpeedPenaltyPerStack_label": "Movement Slow",
"MoveSpeedPenaltyPerStack_label": "Move Slow",
"MoveSpeedPenaltyPerStack_postfix": "%",
"MoveSpeedPenaltyPerStack_postfix": "%",
"MoveSpeedSlowPct_label": "Move Speed Slow",
"MoveSpeedSlowPct_label": "Move Speed Slow",
Line 3,523: Line 3,302:
"MoveSpeedSlowPercent_label": "Movement slow",
"MoveSpeedSlowPercent_label": "Movement slow",
"MoveSpeedSlowPercent_postfix": "%",
"MoveSpeedSlowPercent_postfix": "%",
"MoveWhileShootingSpeedPenaltyReductionPercent_label": "move speed penalty while shooting reduction",
"MoveWhileShootingSpeedPenaltyReductionPercent_label": "Movement speed penalty while shooting reduction",
"MovementDamagePercent_label": "Damage",
"MovementDamagePercent_label": "Damage",
"MovementDamagePercent_postfix": "% Damage every 256 units moved",
"MovementDamagePercent_postfix": "% Damage every 256 units moved",
Line 3,552: Line 3,331:
"MyRosterNumHeroesInRoster": "{i:num_heroes_in_roster} HEROES IN ROSTER",
"MyRosterNumHeroesInRoster": "{i:num_heroes_in_roster} HEROES IN ROSTER",
"MyRosterNumHeroesInRosterSingular": "{i:num_heroes_in_roster} HERO IN ROSTER",
"MyRosterNumHeroesInRosterSingular": "{i:num_heroes_in_roster} HERO IN ROSTER",
"MyRosterPartyHighSkillRangeNew": "Your party members have a wide range of skill.\u003Cbr\u003E\u003Cbr\u003EAs a result, any lower skilled players in your match will have a harder time than usual.",
"MyRosterPartyHighSkillRange": "Your party members have a wider range of skill than what would normally be allowed into a match. As a result matches will ONLY be made with other similar wide range parties, and matchmaking times may take longer than usual.\u003Cbr\u003E\u003Cbr\u003EThis also means any lower skilled players in your match will have a harder time.\u003Cbr\u003E\u003Cbr\u003EParties of Two, Three or Six players will tend to find matches more quickly than other party sizes.",
"MyRosterPartyHighSkillRangeTitle": "Party with Wide Skill Range",
"MyRosterPartyHighSkillRangeTitle": "Party with Wide Skill Range",
"MyRosterPartyMemberRoster": "Hero Already in Rosters:",
"MyRosterPartyMemberRoster": "Hero Already in Rosters:",
Line 3,613: Line 3,392:
"NonPlayerBonusWeaponPower_label": "Weapon Damage vs. NPCs",
"NonPlayerBonusWeaponPower_label": "Weapon Damage vs. NPCs",
"NonPlayerBonusWeaponPower_postfix": "%",
"NonPlayerBonusWeaponPower_postfix": "%",
"NonPlayerBonusWeaponPower_prefix": "{s:sign}",
"NonPlayerBonusWeaponPower_prefix": "+",
"NonPlayerBulletResist_conditional": "against NPCs",
"NonPlayerBulletResist_conditional": "against NPCs",
"NonPlayerBulletResist_label": "Bullet Resist vs. NPCs",
"NonPlayerBulletResist_label": "Bullet Resist vs. NPCs",
"NonPlayerBulletResist_postfix": "%",
"NonPlayerBulletResist_postfix": "%",
"NonPlayerBulletResist_prefix": "{s:sign}",
"NonPlayerBulletResist_prefix": "+",
"NormalDPS_label": "Normal DPS",
"NormalDPS_label": "Normal DPS",
"NotSeenByEnemiesRegen_label": "Max Health Regen",
"NotSeenByEnemiesRegen_postfix": "%",
"NumBloodShards_label": "Blood Shards",
"NumBloodShards_label": "Blood Shards",
"OK": "OK",
"OK": "OK",
Line 3,654: Line 3,431:
"OnLandDamageRadius_postfix": "m",
"OnLandDamageRadius_postfix": "m",
"OpenHeroSheet": "Open Shop",
"OpenHeroSheet": "Open Shop",
"OutOfCombatRegen_label": "Max Health Regen",
"OutOfCombatRegen_postfix": "%",
"OuterDamage_label": "Damage at the edge",
"OuterDamage_label": "Damage at the edge",
"OutgoingDamagePenaltyPercent_label": "Damage Penalty",
"OutgoingDamagePenaltyPercent_label": "Damage Penalty",
Line 3,680: Line 3,459:
"PeakFireRateBonus_postfix": "%",
"PeakFireRateBonus_postfix": "%",
"PerfectBurstWeaponPower_label": "Perfect Burst Bonus Weapon Damage",
"PerfectBurstWeaponPower_label": "Perfect Burst Bonus Weapon Damage",
"PetrifyDamageBreakThreshold_label": "Petrify Damage Block",
"PetrifyDamageBreakThreshold_label": "Petrify Max Block",
"PetrifyDamage_label": "Petrify Damage",
"PetrifyDuration_label": "Petrify Duration",
"PetrifyDuration_label": "Petrify Duration",
"PetrifyDuration_postfix": "s",
"PetrifyDuration_postfix": "s",
"PetrifyRadius_label": "Petrify Radius",
"PetrifyRadius_postfix": "m",
"PhantomStrikeDebuffDuration_label": "Disarm \u0026 Slow Duration",
"PhantomStrikeDebuffDuration_label": "Disarm \u0026 Slow Duration",
"PhantomStrikeDebuffDuration_postfix": "s",
"PhantomStrikeDebuffDuration_postfix": "s",
Line 3,719: Line 3,495:
"ProcCooldown_postfix": "s",
"ProcCooldown_postfix": "s",
"ProcDamageBase_label": "Base Damage",
"ProcDamageBase_label": "Base Damage",
"ProcDamagePercentage_label": "Bonus Bullet Damage",
"ProcDamagePercentage_postfix": "%",
"ProcDamagePercentage_prefix": "+",
"ProcDamage_label": "Spirit Damage",
"ProcDamage_label": "Spirit Damage",
"ProcDamage_postfix": "",
"ProcDamage_postfix": "",
Line 3,749: Line 3,522:
"PushToTalk": "Push to talk",
"PushToTalk": "Push to talk",
"Quicksilver_conditional": "after using ability",
"Quicksilver_conditional": "after using ability",
"RadiusPerSecond_label": "Radius Growth",
"RadiusPerSecond_postfix": "m/s",
"Radius_label": "Radius",
"Radius_label": "Radius",
"Radius_postfix": "m",
"Radius_postfix": "m",
Line 3,910: Line 3,681:
"ShadowDuration_label": "Explosion Delay",
"ShadowDuration_label": "Explosion Delay",
"ShadowDuration_postfix": "s",
"ShadowDuration_postfix": "s",
"ShadowFormDurationOnKill_label": "Duration On Kill",
"ShadowFormDurationOnKill_postfix": "s",
"ShadowFormDurationOnKill_prefix": "+",
"ShareDamagePercent_label": "Increased Damage Share",
"ShareDamagePercent_label": "Increased Damage Share",
"ShareDamagePercent_postfix": "%",
"ShareDamagePercent_postfix": "%",
Line 3,924: Line 3,692:
"ShieldPercentage_label": "Shield Max Health %",
"ShieldPercentage_label": "Shield Max Health %",
"ShieldPercentage_postfix": "% Max Health",
"ShieldPercentage_postfix": "% Max Health",
"ShieldTechArmor_label": "Shield Spirit Resist",
"ShieldTechArmor_postfix": "%",
"ShieldedSentry_EffectsPerStack": "Per stack:",
"ShieldedSentry_EffectsPerStack": "Per stack:",
"ShiftingVeilDuration_label": "Duration",
"ShiftingVeilDuration_label": "Duration",
Line 3,949: Line 3,715:
"ShreddersTechAmp_postfix": "%",
"ShreddersTechAmp_postfix": "%",
"SilenceDuration_label": "Silence Duration",
"SilenceDuration_label": "Silence Duration",
"SilenceDuration_postfix": "s",
"SilenceDuration_postfix": "seconds",
"SilenceOnHeavyDuration_label": "Silence Duration",
"SilenceOnHeavyDuration_label": "Silence Duration",
"SilenceOnHeavyDuration_postfix": "s",
"SilenceOnHeavyDuration_postfix": "s",
"SilenceRadius_label": "Silence Radius",
"SilenceRadius_postfix": "m",
"SilencerSlowPercent_label": "Bullet Slow Proc",
"SilencerSlowPercent_label": "Bullet Slow Proc",
"SilencerSlowPercent_postfix": "%",
"SilencerSlowPercent_postfix": "%",
Line 3,967: Line 3,731:
"SleepDuration_label": "Sleep Duration",
"SleepDuration_label": "Sleep Duration",
"SleepDuration_postfix": "s",
"SleepDuration_postfix": "s",
"SleepMoveSpeed_label": "Sleep Movespeed",
"SleepMoveSpeed_postfix": "m/s",
"SleepWakeUpDelay_label": "Wake Up Time",
"SleepWakeUpDelay_label": "Wake Up Time",
"SleepWakeUpDelay_postfix": "s",
"SleepWakeUpDelay_postfix": "s",
Line 4,013: Line 3,775:
"SpawnTimePenalty_prefix": "+",
"SpawnTimePenalty_prefix": "+",
"SpawnTroopers_label": "Spawn a melee trooper for each enemy hero trapped in the cage",
"SpawnTroopers_label": "Spawn a melee trooper for each enemy hero trapped in the cage",
"SpeedBonus_label": "Move Speed Bonus",
"SpeedBonus_label": "Movement Speed Bonus",
"SpeedBonus_postfix": "m/s",
"SpeedBonus_postfix": "m/s",
"SpeedBoostDuration_label": "Speed Duration",
"SpeedBoostDuration_label": "Speed Duration",
Line 4,034: Line 3,796:
"SpellLifesteal_postfix": "%",
"SpellLifesteal_postfix": "%",
"SpellShieldFlavorText_label": "Label!",
"SpellShieldFlavorText_label": "Label!",
"SpellSlingerHeadshots_AbilityLifestealPercentHero_label": "Spirit Lifesteal Proc",
"SpellSlingerHeadshots_AbilityLifestealPercentHero_postfix": "%",
"SpellSlingerHeadshots_AbilityLifestealPercentHero_prefix": "+",
"SpellSlingerHeadshots_ShreddersTechAmp_label": "Spirit Amp Proc",
"SpellSlingerHeadshots_ShreddersTechAmp_postfix": "%",
"SpellSlingerHeadshots_ShreddersTechAmp_prefix": "+",
"SphereRadius_label": "Sphere Radius",
"SphereRadius_label": "Sphere Radius",
"SphereRadius_postfix": "m",
"SphereRadius_postfix": "m",
"SpiderCount_label": "Spiders Released",
"SpiderDamage_label": "Spider Damage",
"SpiderLifetime_label": "Spider Life Time",
"SpiderLifetime_postfix": "s",
"SpiderSearchRadius_label": "Spider Chase Distance",
"SpiderSearchRadius_postfix": "m",
"SpinDuration_label": "Spin Duration",
"SpinDuration_label": "Spin Duration",
"SpinDuration_postfix": "s",
"SpinDuration_postfix": "s",
Line 4,056: Line 3,806:
"SpiritDamageReflectedPct_postfix": "%",
"SpiritDamageReflectedPct_postfix": "%",
"SpiritDamage_label": "Spirit Damage",
"SpiritDamage_label": "Spirit Damage",
"SpiritPowerGainPct_label": "Spirit Power",
"SpiritPowerGainPct_postfix": "%",
"SpiritPowerPerSoul_label": "Spirit Power Per Soul",
"SpiritPowerPerSoul_label": "Spirit Power Per Soul",
"SpiritPowerPerSoul_prefix": "+",
"SpiritPowerPerSoul_prefix": "+",
"SpiritPower_label": "Spirit Power",
"SpiritPower_label": "Spirit Power",
"SpiritPower_prefix": "+",
"SpiritPower_prefix": "+",
"SpiritReducedPerStack_label": "Spirit Reduction",
"SpiritResReducedPerStack_label": "Spirit Resist Reduction",
"SpiritResReducedPerStack_postfix": "%",
"SpiritShotDamage_label": "Damage when shot",
"SpiritShotDamage_label": "Damage when shot",
"SpiritShotSlowDuration_label": "Slow Duration",
"SpiritShotSlowDuration_label": "Slow Duration",
"SpiritShotSlowPct_label": "Slow Percentage",
"SpiritShotSlowPct_label": "Slow Percentage",
"SpiritSnatch_TechArmorSteal_label": "Spirit Resist Steal",
"SpiritSnatch_TechPowerSteal_label": "Spirit Power Steal",
"SpiritSpinDamage_label": "Damage when spinning",
"SpiritSpinDamage_label": "Damage when spinning",
"SpiritStealDuration_label": "Spirit Debuff Duration",
"SpiritStealDuration_label": "Spirit Power Steal Duration",
"SpiritStealDuration_postfix": "s",
"SpiritStealDuration_postfix": "s",
"SpiritSteal_label": "Spirit Power Steal",
"SpiritSteal_label": "Spirit Power Steal",
Line 4,080: Line 3,823:
"SpreadDuration_label": "Spread Duration:",
"SpreadDuration_label": "Spread Duration:",
"SpreadDuration_postfix": "s",
"SpreadDuration_postfix": "s",
"SpreadRadius_label": "Jump Radius",
"SpreadRadius_postfix": "m",
"SpreadTargets_label": "Jump Targets",
"SprintSpeedBonus_label": "Sprint Speed",
"SprintSpeedBonus_label": "Sprint Speed",
"SprintSpeedBonus_postfix": "m/s",
"SprintSpeedBonus_postfix": "m/s",
Line 4,100: Line 3,840:
"StalkDuration_label": "Stalk Time",
"StalkDuration_label": "Stalk Time",
"StalkDuration_postfix": "seconds",
"StalkDuration_postfix": "seconds",
"StaminaCooldownIncrease_label": "Stamina Regen",
"StaminaCooldownIncrease_postfix": "%",
"StaminaCooldownReduction_label": "Stamina Recovery",
"StaminaCooldownReduction_label": "Stamina Recovery",
"StaminaCooldownReduction_postfix": "%",
"StaminaCooldownReduction_postfix": "%",
"StaminaCooldownReduction_prefix": "+",
"StaminaCooldownReduction_prefix": "+",
"StaminaDamage_Label": "Stamina Damage",
"StaminaDamage_Label": "Stamina Damage",
"StaminaHeal_label": "Stamina Heal",
"StaminaReduction_label": "Stamina Reduction",
"StaminaReduction_label": "Stamina Reduction",
"StaminaRegenPenalty_postfix": "%",
"StaminaRegenPenalty_postfix": "%",
Line 4,120: Line 3,857:
"StatDesc_AbilityPower": "Ability Power",
"StatDesc_AbilityPower": "Ability Power",
"StatDesc_AirJumps": "Air Jumps",
"StatDesc_AirJumps": "Air Jumps",
"StatDesc_AmmoDesc": "\u003Cb\u003EAmmo\u003C/b\u003E - The number of shots in your gun before requiring a reload",
"StatDesc_AmmoRegen": "Ammo Regen",
"StatDesc_AmmoRegen": "Ammo Regen",
"StatDesc_ArmorAttribute": "Armor",
"StatDesc_ArmorAttribute": "Armor",
Line 4,133: Line 3,869:
"StatDesc_BulletDamage": "Bullet Damage",
"StatDesc_BulletDamage": "Bullet Damage",
"StatDesc_BulletDamagePerLevel": "Bullet Damage Per Level",
"StatDesc_BulletDamagePerLevel": "Bullet Damage Per Level",
"StatDesc_BulletEvationDesc": "\u003Cb\u003EBullet Evasion\u003C/b\u003E - Percentage chance of dodging incoming bullets",
"StatDesc_BulletLifesteal": "Bullet Lifesteal",
"StatDesc_BulletLifesteal": "Bullet Lifesteal",
"StatDesc_BulletLifesteal_postfix": "%",
"StatDesc_BulletLifesteal_postfix": "%",
Line 4,158: Line 3,893:
"StatDesc_FireRate": "Fire Rate",
"StatDesc_FireRate": "Fire Rate",
"StatDesc_FireRateAttribute": "Fire Rate",
"StatDesc_FireRateAttribute": "Fire Rate",
"StatDesc_FireRateDesc": "\u003Cb\u003EFire Rate\u003C/b\u003E - Percentage modification to your gun's rate of fire",
"StatDesc_FireRate_postfix": "%",
"StatDesc_FireRate_postfix": "%",
"StatDesc_HealingBoostDesc": "\u003Cb\u003EHealing Effectiveness\u003C/b\u003E - Percentage modification to the effectiveness of your healing abilities",
"StatDesc_HealingOutput": "Heal Amp",
"StatDesc_HealingOutput": "Heal Amp",
"StatDesc_HealingOutput_postfix": "%",
"StatDesc_HealingOutput_postfix": "%",
Line 4,184: Line 3,917:
"StatDesc_MeleeResist": "Melee Resist",
"StatDesc_MeleeResist": "Melee Resist",
"StatDesc_MeleeResist_postfix": "%",
"StatDesc_MeleeResist_postfix": "%",
"StatDesc_MoveSpeedDesc": "\u003Cb\u003EMove Speed\u003C/b\u003E - Your current movement speed.",
"StatDesc_ProcModifier": "Proc Modifier",
"StatDesc_ProcModifier": "Proc Modifier",
"StatDesc_RechargeRate": "Recharge Rate",
"StatDesc_RechargeRate": "Recharge Rate",
Line 4,196: Line 3,928:
"StatDesc_RunSpeed": "Move Speed",
"StatDesc_RunSpeed": "Move Speed",
"StatDesc_RunSpeed_postfix": "m/s",
"StatDesc_RunSpeed_postfix": "m/s",
"StatDesc_SpiritLifestealDesc": "\u003Cb\u003ESpirit Lifesteal\u003C/b\u003E - Amount of health you regain from dealing Spirit Damage",
"StatDesc_SpiritPowerDesc": "\u003Cb\u003ESpirit Power\u003C/b\u003E - Increases the effectiveness of your Abilities and Items",
"StatDesc_SpiritResistDesc": "\u003Cb\u003ESpirit Armor\u003C/b\u003E - Your resistance to incoming Spirit Damage",
"StatDesc_SprintAcceleration": "Sprint Acceleration",
"StatDesc_SprintAcceleration": "Sprint Acceleration",
"StatDesc_SprintSpeed": "Sprint Speed",
"StatDesc_SprintSpeed": "Sprint Speed",
Line 4,235: Line 3,964:
"StatDesc_Toughness": "Toughness",
"StatDesc_Toughness": "Toughness",
"StatDesc_WeaponDPSPerLevel": "Weapon DPS Per Level",
"StatDesc_WeaponDPSPerLevel": "Weapon DPS Per Level",
"StatDesc_WeaponDamageDesc": "\u003Cb\u003EWeapon Damage\u003C/b\u003E - Percentage modification to the damage of your Gun and Melee attacks",
"StatDesc_WeaponLifestealDesc": "\u003Cb\u003EWeapon Lifesteal\u003C/b\u003E - Amount of health you regain from dealing Weapon Damage",
"StatDesc_WeaponPower": "Weapon Damage",
"StatDesc_WeaponPower": "Weapon Damage",
"StatDesc_WeaponPowerAmp": "Bullet Damage Amp",
"StatDesc_WeaponPowerAmp": "Bullet Damage Amp",
Line 4,244: Line 3,971:
"StatDesc_WeaponRangeFalloffMin_postfix": "m",
"StatDesc_WeaponRangeFalloffMin_postfix": "m",
"StatDesc_WeaponRecoilReduction": "Recoil Reduction",
"StatDesc_WeaponRecoilReduction": "Recoil Reduction",
"StatDesc_WeaponResistDesc": "\u003Cb\u003EBullet Armor\u003C/b\u003E - Your resistance to incoming Bullet Damage",
"StatDesc_Weaponry": "Weaponry",
"StatDesc_Weaponry": "Weaponry",
"StatDesc_ZipLineSpeed": "Hyperline Speed",
"StatDesc_ZipLineSpeed": "Hyperline Speed",
"StatStealDuration_label": "Health Steal Duration",
"StatStealDuration_postfix": "s",
"StationaryRecoilReduction_label": "Less Recoil While Not Moving",
"StationaryRecoilReduction_label": "Less Recoil While Not Moving",
"StationaryRecoilReduction_postfix": "%",
"StationaryRecoilReduction_postfix": "%",
"StationaryWeaponPower_label": "Courage While Not Moving",
"StationaryWeaponPower_label": "Courage While Not Moving",
"StationaryWeaponPower_prefix": "+",
"StationaryWeaponPower_prefix": "+",
"StatueActivateRange_label": "Enemy Reveal",
"StatueActivateRange_label": "Reveal Range",
"StatueActivateRange_postfix": "m",
"StatueActivateRange_postfix": "m",
"StatueAttackRadius_label": "Attack Range",
"StatueHealth_label": "Ava (Normalized)",
"StatueAttackRadius_postfix": "m",
"StatueHealth_label": "(Normalized)",
"StatueHealth_postfix": "HP",
"StatueHealth_postfix": "HP",
"StatueHeldRegen_label": "Ava Recalled Regen",
"StatueHeldRegen_label": "Ava Recalled Regen",
Line 4,272: Line 3,994:
"StatusResistancePercent_label": "Debuff Resist",
"StatusResistancePercent_label": "Debuff Resist",
"StatusResistancePercent_postfix": "%",
"StatusResistancePercent_postfix": "%",
"StatusResistancePercent_prefix": "{s:sign}",
"StealDuration_label": "Steal Duration",
"StealDuration_label": "Steal Duration",
"StealDuration_postfix": "s",
"StealDuration_postfix": "s",
Line 4,330: Line 4,051:
"Steam_RP_hero_mirage": "Mirage",
"Steam_RP_hero_mirage": "Mirage",
"Steam_RP_hero_nano": "Calico",
"Steam_RP_hero_nano": "Calico",
"Steam_RP_hero_operative": "Raven",
"Steam_RP_hero_orion": "Grey Talon",
"Steam_RP_hero_orion": "Grey Talon",
"Steam_RP_hero_phalanx": "Phalanx",
"Steam_RP_hero_phalanx": "Phalanx",
Line 4,441: Line 4,161:
"TechDamagePercent_Label": "Damage",
"TechDamagePercent_Label": "Damage",
"TechDamagePercent_Postfix": "%",
"TechDamagePercent_Postfix": "%",
"TechDamageReduction_label": "Spirit Damage Reduction",
"TechDamageReduction_postfix": "%",
"TechDamageScale_label": "Spirit Damage",
"TechDamageScale_label": "Spirit Damage",
"TechDamageScale_postfix": "%",
"TechDamageScale_postfix": "%",
Line 4,532: Line 4,250:
"TimeBankSpeedDurationMax_label": "Accelerated Duration",
"TimeBankSpeedDurationMax_label": "Accelerated Duration",
"TimeBankSpeedDurationMax_postfix": "s",
"TimeBankSpeedDurationMax_postfix": "s",
"TimeBeforeCursed_label": "Time Until Cursed",
"TimeBeforeCursed_postfix": "s",
"TimeBetweenRockets_label": "Time between rockets",
"TimeBetweenRockets_label": "Time between rockets",
"TimeBetweenRockets_postfix": "s",
"TimeBetweenRockets_postfix": "s",
Line 4,550: Line 4,266:
"TimeSlowPercent_label": "Time Slow",
"TimeSlowPercent_label": "Time Slow",
"TimeSlowPercent_postfix": "%",
"TimeSlowPercent_postfix": "%",
"TimeToFullCharge_label": "Full Charge Time",
"TimeToFullCharge_postfix": "s",
"TimeToMaxStacks_label": "Time To Max Stacks",
"TimeToMaxStacks_label": "Time To Max Stacks",
"TimeToMaxStacks_postfix": "s",
"TimeToMaxStacks_postfix": "s",
Line 4,564: Line 4,278:
"TorrentRadius_Label": "Torrent Radius",
"TorrentRadius_Label": "Torrent Radius",
"TorrentRadius_postfix": "m",
"TorrentRadius_postfix": "m",
"TotalBolts_label": "Magic Bolts",
"TotalDamage_label": "Total Damage",
"TotalDamage_label": "Total Damage",
"TotalHealthRegen_label": "Total HP Regen",
"TotalHealthRegen_label": "Total HP Regen",
"TotalShots_label": "Total Shots Fired",
"TotalSwaps_label": "Max Swaps",
"TotalTetherTargets_label": "Tether Count",
"TotalTetherTargets_label": "Tether Count",
"TrickShotTargetCount_label": "Targets Per Shot",
"TrickShotTargetCount_label": "Targets Per Shot",
Line 4,576: Line 4,287:
"TrooperLifetime_postfix": "s",
"TrooperLifetime_postfix": "s",
"TroopersToSummon_label": "Troopers created",
"TroopersToSummon_label": "Troopers created",
"TurnRateSlowDuration_label": "Slowed Turn Rate Duration",
"TurnRateSlowDuration_postfix": "s",
"TurretAttackRange_label": "Attack Range",
"TurretAttackRange_label": "Attack Range",
"TurretAttackRange_postfix": "m",
"TurretAttackRange_postfix": "m",
"TurretBaseHealth_label": "Turret Health",
"TurretDPS_label": "Turret DPS",
"TurretDPS_label": "Turret DPS",
"TurretDeployTime_label": "Deploy Time",
"TurretDeployTime_label": "Deploy Time",
Line 4,586: Line 4,294:
"TurretFireRate_label": "Turret Fire Rate",
"TurretFireRate_label": "Turret Fire Rate",
"TurretFireRate_postfix": "%",
"TurretFireRate_postfix": "%",
"TurretFireRate_prefix": "{s:sign}",
"TurretFireRate_prefix": "+",
"TurretHealthScaling_label": "Turret Health",
"TurretHealthScaling_label": "Turret Health",
"TurretHealthScaling_postfix": "%",
"TurretHealthScaling_postfix": "%",
Line 4,683: Line 4,391:
"WeaponRecoilReduction_label": "Recoil Reduction",
"WeaponRecoilReduction_label": "Recoil Reduction",
"WeaponRecoilReduction_postfix": "%",
"WeaponRecoilReduction_postfix": "%",
"WebDuration_label": "Web Duration",
"WebDuration_postfix": "s",
"WhirlwindDuration_label": "Bullet Evasion Duration",
"WhirlwindDuration_label": "Bullet Evasion Duration",
"WhirlwindDuration_postfix": "s",
"WhirlwindDuration_postfix": "s",
Line 4,736: Line 4,442:
"ability_bounce_pad": "Bounce Pad",
"ability_bounce_pad": "Bounce Pad",
"ability_bounce_pad/speed_on_land": "Move Speed",
"ability_bounce_pad/speed_on_land": "Move Speed",
"ability_bounce_pad_desc": "Drop a bounce pad in the world that \u003Cspan style=\"font-weight: bold;\"\u003Esends you and other heroes flying\u003C/span\u003E. You will Stomp on landing, \u003Cspan style=\"font-weight: bold;\"\u003Edealing damage\u003C/span\u003E to any nearby enemies.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan style=\"font-style: italic;\"\u003EThe Stomp can only occur once per Bounce Pad.\t\u003C/span\u003E",
"ability_bounce_pad_desc": "Drop a bounce pad in the world that \u003Cspan style=\"font-weight: bold;\"\u003Esends you and other heroes flying\u003C/span\u003E. You will stomp down on landing, \u003Cspan style=\"font-weight: bold;\"\u003Edealing damage\u003C/span\u003E to any nearby enemies.",
"ability_bounce_pad_quip": "Send yourself and others flying",
"ability_bounce_pad_quip": "Send yourself and others flying",
"ability_bounce_pad_t1_desc": "You and allies gain a +4m/s move speed bonus for 4s on landing",
"ability_bounce_pad_t1_desc": "You and allies gain a +4m/s movement speed bonus for 4s on landing",
"ability_bounce_pad_t2_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+100\u003C/span\u003E Stomp Damage with improved scaling",
"ability_bounce_pad_t2_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+100\u003C/span\u003E Stomp Damage with improved scaling",
"ability_bounce_pad_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+1.25s Stun\u003C/span\u003E on Stomp",
"ability_bounce_pad_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+1.25s Stun\u003C/span\u003E on Stomp",
"ability_bullet_flurry": "Bullet Dance",
"ability_bullet_flurry": "Bullet Dance",
"ability_bullet_flurry/modifier_citadel_bullet_flurry": "Bullet Flurry",
"ability_bullet_flurry/modifier_citadel_bullet_flurry": "Bullet Flurry",
"ability_bullet_flurry_desc": "Enter a flurry, \u003Cspan style=\"font-weight: bold;\"\u003Efiring your weapon\u003C/span\u003E at nearby enemies with \u003Cspan style=\"font-weight: bold;\"\u003Eperfect accuracy\u003C/span\u003E and added \u003Cspan style=\"font-weight: bold;\"\u003ESpirit Damage.\u003C/span\u003E",
"ability_bullet_flurry_desc": "Enter a flurry, \u003Cspan style=\"font-weight: bold;\"\u003Efiring your weapon\u003C/span\u003E at nearby enemies with \u003Cspan style=\"font-weight: bold;\"\u003Eperfect accuracy\u003C/span\u003E.",
"ability_bullet_flurry_quip": "Unleash a flurry of bullets around you",
"ability_bullet_flurry_quip": "Unleash a flurry of bullets around you",
"ability_bullet_flurry_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+40%\u003C/span\u003E Bullet Evasion and \u003Cbr\u003E\u003Cspan style=\"font-weight: bold;\"\u003E+2m/s\u003C/span\u003E Dance Movespeed",
"ability_bullet_flurry_t3_desc": "Gain \u003Cspan style=\"font-weight: bold;\"\u003E+40%\u003C/span\u003E Bullet Evasion and \u003Cspan style=\"font-weight: bold;\"\u003E+2m/s\u003C/span\u003E Dance Movespeed",
"ability_burrow": "Burrow",
"ability_burrow": "Burrow",
"ability_burrow_cancel_channel": "Unburrow",
"ability_burrow_cancel_channel": "Unburrow",
Line 4,753: Line 4,459:
"ability_burrow_t2_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+140\u003C/span\u003E Spin DPS and +2 radius",
"ability_burrow_t2_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+140\u003C/span\u003E Spin DPS and +2 radius",
"ability_burrow_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E-19.0\u003C/span\u003E Cooldown and \u003Cspan style=\"font-weight: bold;\"\u003E+2m/s\u003C/span\u003E Move Speed",
"ability_burrow_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E-19.0\u003C/span\u003E Cooldown and \u003Cspan style=\"font-weight: bold;\"\u003E+2m/s\u003C/span\u003E Move Speed",
"ability_cadence_burstaura": "Upswing",
"ability_cadence_burstaura/modifier_burstaura": "Upswing",
"ability_cadence_charm": "Stolen Glance",
"ability_cadence_charm/modifier_charm": "Charmed",
"ability_cadence_charm/modifier_mark": "Tempted...",
"ability_cadence_charm_desc": "Glance in a target direction, dealing \u003Cspan class=\"highlight_spirit\"\u003EDamage\u003C/span\u003E \u003CPanel class=\"AbilityPropertyIcon prop_tech_damage\"\u003E to the first enemy hit and \u003Cspan class=\"highlight\"\u003Emarking\u003C/span\u003E them.\u003Cbr\u003E\u003Cbr\u003EIf the victim was already \u003Cspan class=\"highlight\"\u003Emarked\u003C/span\u003E, they instead take additional \u003Cspan class=\"highlight_spirit\"\u003EDamage\u003C/span\u003E \u003CPanel class=\"AbilityPropertyIcon prop_tech_damage\"\u003E and become \u003Cspan class=\"highlight\"\u003ECharmed\u003C/span\u003E.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ECharmed enemies are forced to run towards you, but at reduced speeds.\u003C/span\u003E",
"ability_cadence_desc2": "",
"ability_cadence_tempo_bullet": "Tempo",
"ability_cadence_tempo_bullet/modifier_tempo_bullet": "Tempo",
"ability_cadence_tempo_bullet_desc": "Casting an ability empowers your next  \u003Cspan class=\"highlight\"\u003E{s:MaxProcCount} bullets\u003C/span\u003E. Empowered bullets deal bonus \u003Cspan class=\"highlight_spirit\"\u003EDamage\u003C/span\u003E \u003CPanel class=\"AbilityPropertyIcon prop_tech_damage\"\u003E and reduce all your \u003Cspan class=\"highlight\"\u003ECooldowns\u003C/span\u003E \u003CPanel class=\"AbilityPropertyIcon prop_cooldown\"\u003E .",
"ability_cancel_channel": "End Channel",
"ability_cancel_channel": "End Channel",
"ability_capture_zip_line": "Capture Hyperline",
"ability_capture_zip_line": "Capture Hyperline",
Line 4,782: Line 4,478:
"ability_death_tax_t1_desc": "Reduce one of your Cooldowns by \u003Cspan class=\"highlight\"\u003E{s:CooldownReductionOnKill}s\u003C/span\u003E when a marked enemy dies",
"ability_death_tax_t1_desc": "Reduce one of your Cooldowns by \u003Cspan class=\"highlight\"\u003E{s:CooldownReductionOnKill}s\u003C/span\u003E when a marked enemy dies",
"ability_death_tax_t3_desc": "Increase Spirit Power by \u003Cspan class=\"highlight\"\u003E{s:TechPowerAmpBonus}\u003C/span\u003E for \u003Cspan class=\"highlight\"\u003E{s:TechPowerAmpBonusDuration}s\u003C/span\u003E when a marked enemy dies.  Stacks up to \u003Cspan class=\"highlight\"\u003E{s:TechPowerAmpBonusMaxStacks}\u003C/span\u003E times.",
"ability_death_tax_t3_desc": "Increase Spirit Power by \u003Cspan class=\"highlight\"\u003E{s:TechPowerAmpBonus}\u003C/span\u003E for \u003Cspan class=\"highlight\"\u003E{s:TechPowerAmpBonusDuration}s\u003C/span\u003E when a marked enemy dies.  Stacks up to \u003Cspan class=\"highlight\"\u003E{s:TechPowerAmpBonusMaxStacks}\u003C/span\u003E times.",
"ability_empowerbullet": "Sleight of Hand",
"ability_empowerbullet/empowerbullet_watcher": "Empowered Round",
"ability_empowerbullet_desc": "Performing a \u003Cspan class=\"highlight\"\u003EDash or Slide\u003C/span\u003E loads your weapon with an \u003Cspan class=\"highlight\"\u003Eempowered bullet\u003C/span\u003E that deals bonus \u003CPanel class=\"AbilityPropertyIcon prop_tech_damage\"\u003E \u003Cspan class=\"highlight_spirit\"\u003EDamage\u003C/span\u003E, equal to a percentage of your \u003CPanel class=\"AbilityPropertyIcon prop_bullet_damage\"\u003E \u003Cspan class=\"highlight_weapon\"\u003EWeapon Damage\u003C/span\u003E.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EIf you're out of bullets, you'll find an extra one. How lucky.\u003C/span\u003E",
"ability_empowerbullet_t1_desc": "Gain \u003Cspan class=\"highlight\"\u003E+{s:BonusMoveSpeed} m/s\u003C/span\u003E Move Speed while empowered",
"ability_empowerbullet_t2_desc": "Deal an additional \u003Cspan class=\"highlight\"\u003E+{s:BulletArmorReduction}%\u003C/span\u003E weapon damage for {s:DebuffDuration}s against the victim",
"ability_explosive_barrel": "Powder Keg",
"ability_explosive_barrel": "Powder Keg",
"ability_explosive_barrel_desc": "Place a barrel that explodes when \u003Cspan style=\"font-weight: bold;\"\u003Eshot\u003C/span\u003E, or on landing after launched via \u003Cspan style=\"font-weight: bold;\"\u003Emelee attack\u003C/span\u003E or \u003Cspan style=\"font-weight: bold;\"\u003Ebounce pad\u003C/span\u003E. Has a minimum arm time before it can explode.",
"ability_explosive_barrel_desc": "Place a barrel that explodes when \u003Cspan style=\"font-weight: bold;\"\u003Eshot\u003C/span\u003E, or on landing after launched via \u003Cspan style=\"font-weight: bold;\"\u003Emelee attack\u003C/span\u003E or \u003Cspan style=\"font-weight: bold;\"\u003Ebounce pad\u003C/span\u003E. Has a minimum arm time before it can explode.",
Line 4,799: Line 4,490:
"ability_fire_bomb_desc": "Turns you into a living bomb that explodes after a short delay, \u003Cspan style=\"font-weight: bold;\"\u003Estunning all enemies\u003C/span\u003E in its radius.",
"ability_fire_bomb_desc": "Turns you into a living bomb that explodes after a short delay, \u003Cspan style=\"font-weight: bold;\"\u003Estunning all enemies\u003C/span\u003E in its radius.",
"ability_fire_bomb_quip": "Stun all nearby enemies after a short delay",
"ability_fire_bomb_quip": "Stun all nearby enemies after a short delay",
"ability_fire_bomb_t2_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+0.5s\u003C/span\u003E Stun Duration and \u003Cspan style=\"font-weight: bold;\"\u003E+3m\u003C/span\u003E Radius",
"ability_fire_bomb_t2_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+0.5s\u003C/span\u003E Stun Duration and \u003Cspan style=\"font-weight: bold;\"\u003E+4m\u003C/span\u003E Radius",
"ability_fire_bomb_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+115 Damage\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003E85% lifesteal from enemy heroes hit\u003C/span\u003E",
"ability_fire_bomb_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+115 Damage\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003E100% lifesteal from enemy heroes hit\u003C/span\u003E",
"ability_flame_dash": "Flame Dash",
"ability_flame_dash": "Flame Dash",
"ability_flame_dash_cancel_trigger": "Cancel Flame Dash",
"ability_flame_dash_cancel_trigger": "Cancel Flame Dash",
Line 4,806: Line 4,497:
"ability_flame_dash_quip": "Blaze forward, leaving a flame trail in your wake",
"ability_flame_dash_quip": "Blaze forward, leaving a flame trail in your wake",
"ability_flame_dash_t1_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+30% Fire Rate Slow\u003C/span\u003E for 6s",
"ability_flame_dash_t1_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+30% Fire Rate Slow\u003C/span\u003E for 6s",
"ability_flame_dash_t3_desc": "Enable Ability Charges\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003E-15.0s\u003C/span\u003E Ability Cooldown",
"ability_flying_nimbus": "Flying Nimbus",
"ability_flying_nimbus": "Flying Nimbus",
"ability_golden_idol": "Drop Soul Urn",
"ability_golden_idol": "Drop Soul Urn",
Line 4,819: Line 4,509:
"ability_guided_arrow_quip": "Fly your owl to damage enemies from afar",
"ability_guided_arrow_quip": "Fly your owl to damage enemies from afar",
"ability_guided_arrow_t3_desc": "After hit, kills enemies that are below \u003Cspan style=\"font-weight: bold;\"\u003E22% Health\u003C/span\u003E",
"ability_guided_arrow_t3_desc": "After hit, kills enemies that are below \u003Cspan style=\"font-weight: bold;\"\u003E22% Health\u003C/span\u003E",
"ability_gunslinger_demon_carbine": "Hellfire Salvo",
"ability_gunslinger_demon_carbine_desc": "Load your weapon with demonic rounds. After a delay, you empower your next shots to deal bonus damage and penetrate enemies.",
"ability_gunslinger_salvo": "Demontrigger Blitz",
"ability_gunslinger_salvo/gunslinger_salvo_warning_modifier": "Take Cover..!",
"ability_gunslinger_salvo_desc": "Load your weapon with \u003Cspan class=\"highlight\"\u003Edemonic rounds\u003C/span\u003E. After a delay, release a \u003Cspan class=\"highlight\"\u003Eblitz of bullets\u003C/span\u003E at the target enemy, dealing bonus \u003CPanel class=\"AbilityPropertyIcon prop_tech_damage\"\u003E \u003Cspan class=\"highlight_spirit\"\u003EDamage\u003C/span\u003E. \u003Cbr\u003E\u003Cbr\u003EEnemies can intercept the bullets.",
"ability_gunslinger_spreadingfire": "Flame Imp",
"ability_gunslinger_spreadingfire/modifier_spreadingfire_dot": "Spreading Flames",
"ability_gunslinger_spreadingfire_desc": "Throw a projectile, infused with an imp's spirit. It posseses the enemy, dealing \u003CPanel class=\"AbilityPropertyIcon prop_tech_damage\"\u003E \u003Cspan class=\"highlight_spirit\"\u003EDamage\u003C/span\u003E over time. \u003Cbr\u003E\u003Cbr\u003EIf the target dies while possessed, the imp \u003Cspan class=\"highlight\"\u003Ejumps to another nearby enemy\u003C/span\u003E, refreshing its duration.",
"ability_gunslinger_spreadingfire_t3_desc": "+{s:DPS} DPS. Spreads to +{s:SpreadTargets} targets after death.",
"ability_hat_trick": "Hat Trick",
"ability_hat_trick": "Hat Trick",
"ability_hat_trick_desc": "Throws out her \u003Cspan class=\"highlight\"\u003Ehat\u003C/span\u003E to strike enemies, \u003Cspan class=\"highlight\"\u003Eslowing\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Erevealing\u003C/span\u003E them through walls.",
"ability_hat_trick_desc": "Throws out her \u003Cspan class=\"highlight\"\u003Ehat\u003C/span\u003E to strike enemies, \u003Cspan class=\"highlight\"\u003Eslowing\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Erevealing\u003C/span\u003E them through walls.",
Line 4,839: Line 4,520:
"ability_health_swap_desc": "\u003Cspan style=\"font-weight: bold;\"\u003ESwaps health levels\u003C/span\u003E with an enemy target. There is a minimum health percentage that enemies can be brought down to and a minimum amount of health received based on victims current health.",
"ability_health_swap_desc": "\u003Cspan style=\"font-weight: bold;\"\u003ESwaps health levels\u003C/span\u003E with an enemy target. There is a minimum health percentage that enemies can be brought down to and a minimum amount of health received based on victims current health.",
"ability_health_swap_quip": "Swap your current health with an enemy hero's",
"ability_health_swap_quip": "Swap your current health with an enemy hero's",
"ability_health_swap_t2_desc": "On cast, \u003Cspan style=\"font-weight: bold;\"\u003E+40%\u003C/span\u003E Fire Rate for 8s.",
"ability_health_swap_t3_desc": "On cast, \u003Cspan style=\"font-weight: bold;\"\u003E+40%\u003C/span\u003E Fire Rate and \u003Cspan style=\"font-weight: bold;\"\u003E+40%\u003C/span\u003E Spirit Resist for 8s.",
"ability_health_swap_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003ESilence\u003C/span\u003E enemies within 15m for 3s",
"ability_heavy_drone": "Utility Drone",
"ability_heavy_drone": "Utility Drone",
"ability_heavy_drone_desc": "Creates a helper drone that can be toggled between providing Healing, Speed or Rockets. Drones take a short time to activate after being switched.",
"ability_heavy_drone_desc": "Creates a helper drone that can be toggled between providing Healing, Speed or Rockets. Drones take a short time to activate after being switched.",
Line 4,856: Line 4,536:
"ability_ice_dome_quip": "Create an impenetrable healing dome",
"ability_ice_dome_quip": "Create an impenetrable healing dome",
"ability_ice_dome_t1_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+40%\u003C/span\u003E Fire Rate Slow",
"ability_ice_dome_t1_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+40%\u003C/span\u003E Fire Rate Slow",
"ability_ice_dome_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+60\u003C/span\u003E Health Regen and now scales with Spirit Power",
"ability_ice_dome_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+70\u003C/span\u003E Health Regen and now scales with Spirit Power",
"ability_ice_grenade": "Frost Grenade",
"ability_ice_grenade": "Frost Grenade",
"ability_ice_grenade/kelvin_ice_grenade_slow": "Ice Grenade Slow",
"ability_ice_grenade/kelvin_ice_grenade_slow": "Ice Grenade Slow",
"ability_ice_grenade_desc": "Throw a grenade that explodes in a cloud of freezing ice, \u003Cspan style=\"font-weight: bold;\"\u003Edamaging\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003Eslowing\u003C/span\u003E enemies.",
"ability_ice_grenade_desc": "Throw a grenade that explodes in a cloud of freezing ice, \u003Cspan style=\"font-weight: bold;\"\u003Edamaging\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003Eslowing\u003C/span\u003E enemies.",
"ability_ice_grenade_quip": "Damage and slow enemies",
"ability_ice_grenade_quip": "Damage and slow enemies",
"ability_ice_grenade_t2_desc": "Frost Grenade now \u003Cspan style=\"font-weight: bold;\"\u003Eheals 100 HP\u003C/span\u003E to friendly targets. Scales with Spirit.",
"ability_ice_grenade_t2_desc": "Frost Grenade now \u003Cspan style=\"font-weight: bold;\"\u003Eheals 125 HP\u003C/span\u003E to friendly targets. Scales with Spirit.",
"ability_icebeam": "Arctic Beam",
"ability_icebeam": "Arctic Beam",
"ability_icebeam/modifier_buildup": "Freezing",
"ability_icebeam/modifier_buildup": "Freezing",
"ability_icebeam/modifier_slow": "Arctic Beam Slow",
"ability_icebeam/modifier_slow": "Arctic Beam Slow",
"ability_icebeam_desc": "Shoot freezing cold energy out in front of you, \u003Cspan style=\"font-weight: bold;\"\u003Edamaging targets\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003Ebuilding up movement and fire rate slow\u003C/span\u003E against them the longer you sustain the beam on them. You have reduced move speed while using Arctic Beam. The beam may also claim Souls.",
"ability_icebeam_desc": "Shoot freezing cold energy out in front of you, \u003Cspan style=\"font-weight: bold;\"\u003Edamaging targets\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003Ebuilding up movement and fire rate slow\u003C/span\u003E against them the longer you sustain the beam on them. You have reduced movement speed while using Arctic Beam. The beam may also claim Souls.",
"ability_icebeam_quip": "Apply an escalating slow",
"ability_icebeam_quip": "Apply an escalating slow",
"ability_icebeam_t3_desc": "Fires \u003Cspan style=\"font-weight: bold;\"\u003E2 additional Arctic Beams\u003C/span\u003E toward enemies within 13m of the last target hit",
"ability_icebeam_t3_desc": "Fires \u003Cspan style=\"font-weight: bold;\"\u003E2 additional Arctic Beams\u003C/span\u003E toward enemies within 13m of the last target hit",
Line 4,874: Line 4,554:
"ability_icepath_quip": "Speed around on a floating path of ice",
"ability_icepath_quip": "Speed around on a floating path of ice",
"ability_icepath_t3_desc": "While active, gain +1 Spirit Power per meter of Ice Path trail created.  Max of 55 Spirit Power",
"ability_icepath_t3_desc": "While active, gain +1 Spirit Power per meter of Ice Path trail created.  Max of 55 Spirit Power",
"ability_immobilize_trap": "Spirit Snare",
"ability_immobilize_trap": "Immobilizing Trap",
"ability_immobilize_trap/trap_debuff": "Spirit Armor Reduced",
"ability_immobilize_trap/trap_debuff": "Spirit Armor Reduced",
"ability_immobilize_trap_desc": "\u003Cspan style=\"font-weight: bold;\"\u003EThrow out a trap\u003C/span\u003E that begins to arm itself. Once armed, the trap will trigger when an enemy enters its radius, applying \u003Cspan style=\"font-weight: bold;\"\u003ECurse and Movement Slow\u003C/span\u003E that \u003Cspan style=\"font-weight: bold;\"\u003Einterrupts, Silences, Disarms\u003C/span\u003E, and \u003Cspan style=\"font-weight: bold;\"\u003Eprevents item usage\u003C/span\u003E.\u003Cbr\u003EHit the trap with a Charged Shot to detonate early with increased radius.",
"ability_immobilize_trap_desc": "\u003Cspan style=\"font-weight: bold;\"\u003EThrow out a trap\u003C/span\u003E that begins to arm itself. Once armed, the trap will trigger when an enemy enters its radius, \u003Cspan style=\"font-weight: bold;\"\u003Eimmobilizing\u003C/span\u003E and then \u003Cspan style=\"font-weight: bold;\"\u003Eslowing\u003C/span\u003E them.",
"ability_immobilize_trap_quip": "Place a trap that restricts enemy movement",
"ability_immobilize_trap_quip": "Place a trap that immobilizes enemies",
"ability_immobilize_trap_t3_desc": "Grey Talon deals \u003Cspan style=\"font-weight: bold;\"\u003E+30%\u003C/span\u003E more Bullet Damage to enemies hit by Spirit Snare for \u003Cspan style=\"font-weight: bold;\"\u003E10s\u003C/span\u003E",
"ability_immobilize_trap_t3_desc": "Grey Talon deals \u003Cspan style=\"font-weight: bold;\"\u003E+30%\u003C/span\u003E more Bullet Damage to enemies hit by Immobilizing Trap for \u003Cspan style=\"font-weight: bold;\"\u003E10s\u003C/span\u003E",
"ability_incendiary_projectile": "Catalyst",
"ability_incendiary_projectile": "Catalyst",
"ability_incendiary_projectile_desc": "Spew napalm that \u003Cspan style=\"font-weight: bold;\"\u003Eslows enemy movement\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003Eamplifies the damage\u003C/span\u003E Infernus does to them.",
"ability_incendiary_projectile_desc": "Spew napalm that \u003Cspan style=\"font-weight: bold;\"\u003Eslows enemy movement\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003Eamplifies the damage\u003C/span\u003E Infernus does to them.",
"ability_incendiary_projectile_quip": "Spew napalm that amplifies your damage",
"ability_incendiary_projectile_quip": "Spew napalm that amplifies your damage",
"ability_incendiary_projectile_t2_desc": "Infernus gains \u003Cspan style=\"font-weight: bold;\"\u003E12% Lifesteal\u003C/span\u003E against victims",
"ability_incendiary_projectile_t2_desc": "Infernus gains \u003Cspan style=\"font-weight: bold;\"\u003E15% Lifesteal\u003C/span\u003E against victims",
"ability_incendiary_projectile_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+20%\u003C/span\u003E Damage Amplification and \u003Cspan style=\"font-weight: bold;\"\u003E-33%\u003C/span\u003E Heal/Regen",
"ability_incendiary_projectile_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+20%\u003C/span\u003E Damage Amplification and \u003Cspan style=\"font-weight: bold;\"\u003E-40%\u003C/span\u003E Heal/Regen",
"ability_intimidate": "Scorn",
"ability_intimidate": "Scorn",
"ability_intimidate_desc": "Deal \u003Cspan style=\"font-weight: bold;\"\u003Edamage\u003C/span\u003E to nearby enemies and \u003Cspan style=\"font-weight: bold;\"\u003Eheal yourself\u003C/span\u003E based on the damage done. Heal is stronger against enemy heroes.",
"ability_intimidate_desc": "Deal \u003Cspan style=\"font-weight: bold;\"\u003Edamage\u003C/span\u003E to nearby enemies and \u003Cspan style=\"font-weight: bold;\"\u003Eheal yourself\u003C/span\u003E based on the damage done. Heal is stronger against enemy heroes.",
Line 4,909: Line 4,589:
"ability_life_drain/modifier_life_drain_caster": "Life Drain",
"ability_life_drain/modifier_life_drain_caster": "Life Drain",
"ability_life_drain_cancel_trigger": "Cancel Life Drain",
"ability_life_drain_cancel_trigger": "Cancel Life Drain",
"ability_life_drain_desc": "Create a tether that \u003Cspan style=\"font-weight: bold;\"\u003Edrains enemy health over time\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003Eheals you\u003C/span\u003E. Target must be in line of sight and within max range to drain. You can shoot and use other abilities during the drain, but your move speed is reduced by half. \u003Cbr\u003E\u003Cspan style=\"font-weight: bold;\"\u003E[Alt-Cast] to give health to friendly Heroes\u003C/span\u003E.\u003Cbr\u003E\u003Cspan style=\"font-weight: bold;\"\u003EPress 2\u003C/span\u003E to cancel.",
"ability_life_drain_desc": "Create a tether that \u003Cspan style=\"font-weight: bold;\"\u003Edrains enemy health over time\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003Eheals you\u003C/span\u003E. Target must be in line of sight and within max range to drain. You can shoot and use other abilities during the drain, but your movement speed is reduced by half. \u003Cbr\u003E\u003Cspan style=\"font-weight: bold;\"\u003E[Alt-Cast] to give health to friendly Heroes\u003C/span\u003E.\u003Cbr\u003E\u003Cspan style=\"font-weight: bold;\"\u003EPress 2\u003C/span\u003E to cancel.",
"ability_life_drain_quip": "Steal health from an enemy over time",
"ability_life_drain_quip": "Steal health from an enemy over time",
"ability_life_drain_t3_desc": "Ability becomes \u003Cspan style=\"font-weight: bold;\"\u003Echarged\u003C/span\u003E and grants \u003Cspan style=\"font-weight: bold;\"\u003E+1\u003C/span\u003E Charge",
"ability_life_drain_t3_desc": "Enemy is \u003Cspan style=\"font-weight: bold;\"\u003ESilenced\u003C/span\u003E while being Life Drained (requires line of sight)",
"ability_magician_animalcurse": "Rabbit Hex",
"ability_magician_animalcurse": "Rabbit Hex",
"ability_magician_animalcurse/animalhex_curse_modifier": "Hexed!",
"ability_magician_animalcurse/animalhex_curse_modifier": "Hexed!",
"ability_magician_animalcurse_desc": "Hex a target, transforming them into a \u003Cspan style=\"font-weight: bold;\"\u003ERabbit\u003C/span\u003E for a limited duration.\u003Cbr\u003E\u003Cbr\u003E Rabbits are small, but suffer from  \u003Cspan style=\"font-weight: bold;\"\u003Elimited movement speed\u003C/span\u003E, increased \u003Cspan style=\"font-weight: bold;\"\u003EIncoming Damage\u003C/span\u003E, and are \u003Cspan style=\"font-weight: bold;\"\u003Eunable to perform most actions\u003C/span\u003E.\u003Cbr\u003E\u003Cspan style=\"font-style: italic;\"\u003EHex does not interrupt abilities.\u003C/span\u003E",
"ability_magician_animalcurse_desc": "Hex a target, transforming them into a \u003Cspan style=\"font-weight: bold;\"\u003ERabbit\u003C/span\u003E. Rabbits are smaller and move faster, but receive a Damage Amp and cannot perform most actions.\u003Cbr\u003E\u003Cspan style=\"font-weight: bold;\"\u003E[Cast]\u003C/span\u003E Hex target hero.\u003Cbr\u003E\u003Cspan style=\"font-weight: bold;\"\u003E[Alt-Cast]\u003C/span\u003E Hex yourself.\u003Cbr\u003E\u003Cspan style=\"font-style: italic;\"\u003EHex does not interrupt abilities.\u003C/span\u003E",
"ability_magician_animalcurse_quip": "Transform your enemy into a rabbit",
"ability_magician_animalcurse_quip": "Transform your enemy into a rabbit",
"ability_magician_animalcurse_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003EHex\u003C/span\u003E all enemies within \u003Cspan style=\"font-weight: bold;\"\u003E6m\u003C/span\u003E",
"ability_magician_animalcurse_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003EHex\u003C/span\u003E nearby enemies for \u003Cspan style=\"font-weight: bold;\"\u003Ehalf duration\u003C/span\u003E.",
"ability_magician_bigbolt": "Grand Finale!",
"ability_magician_bigbolt_desc": "Prepare three AMAZING bolts of magic. Each bolt applies a \u003Cspan style=\"font-weight: bold;\"\u003EFading Slow\u003C/span\u003E and deals \u003Cspan style=\"font-weight: bold;\"\u003ESpirit Damage\u003C/span\u003E, increased for \u003Cspan style=\"font-weight: bold;\"\u003Eevery bolt fired\u003C/span\u003E.",
"ability_magician_bigbolt_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+50\u003C/span\u003E Damage Per Bolt. Refund \u003Cspan style=\"font-weight: bold;\"\u003E1\u003C/span\u003E Bolt per Kill",
"ability_magician_cloneturret": "Spectral Assistant",
"ability_magician_cloneturret": "Spectral Assistant",
"ability_magician_cloneturret_desc": "Summon an \u003Cspan style=\"font-weight: bold;\"\u003EAssistant\u003C/span\u003E at the targeted location. The \u003Cspan style=\"font-weight: bold;\"\u003EAssistant\u003C/span\u003E attacks whenever you fire your weapon, dealing  \u003Cspan style=\"font-weight: bold;\"\u003EDamage\u003C/span\u003E. \u003Cbr\u003E\u003Cbr\u003EWhile the \u003Cspan style=\"font-weight: bold;\"\u003EAssistant\u003C/span\u003E is out, you can press \u003Cspan style=\"font-weight: bold;\"\u003E2\u003C/span\u003E to swap positions with your \u003Cspan style=\"font-weight: bold;\"\u003EAssistant\u003C/span\u003E. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan style=\"font-style: italic;\"\u003ECasting Spectral Assistant also reloads your weapon.\u003C/span\u003E",
"ability_magician_cloneturret_desc": "Summon an \u003Cspan style=\"font-weight: bold;\"\u003EAssistant\u003C/span\u003E at the target location. They mimic your attacks, throwing cards that deal \u003Cspan style=\"font-weight: bold;\"\u003ESpirit Damage\u003C/span\u003E. \u003Cbr\u003E\u003Cbr\u003EPress \u003Cspan style=\"font-weight: bold;\"\u003E2\u003C/span\u003E to swap positions with your Assistant.",
"ability_magician_cloneturret_quip": "Summon your faithful assistant",
"ability_magician_cloneturret_quip": "Summon your faithful assistant",
"ability_magician_cloneturret_t2_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+5s Duration\u003C/span\u003E \u0026 \u003Cspan style=\"font-weight: bold;\"\u003E5m Range\u003C/span\u003E",
"ability_magician_cloneturret_t3_desc": "The Assistant also mimics Vexing Bolt",
"ability_magician_cloneturret_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+45% Fire Rate\u003C/span\u003E and +\u003Cspan style=\"font-weight: bold;\"\u003E15 Assistant Damage\u003C/span\u003E",
"ability_magician_cloneturret_trigger": "Spectral Assistant",
"ability_magician_escape": "Escape Artist",
"ability_magician_escape/escape_buff_modifier": "Ready to Escape",
"ability_magician_escape/escape_escaped_modifier": "Escaped!",
"ability_magician_escape_desc": "Blink to the target location. On arrival, briefly gain \u003CPanel class=\"AbilityPropertyIcon prop_move_speed\"\u003E \u003Cspan class=\"highlight\"\u003Emovement speed\u003C/span\u003E and become \u003Cspan class=\"highlight\"\u003EInvisible\u003C/span\u003E. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E[Cast]\u003C/span\u003E Appear at the target location.\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E[Alt-Cast]\u003C/span\u003E Appear in place.\u003C/span\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EEnemies will not know which cast you performed.\u003C/span\u003E",
"ability_magician_magicbolt": "Vexing Bolt",
"ability_magician_magicbolt": "Vexing Bolt",
"ability_magician_magicbolt_desc": "Fire a bolt of magic that deals \u003Cspan style=\"font-weight: bold;\"\u003EDamage\u003C/span\u003E and applies a \u003Cspan style=\"font-weight: bold;\"\u003EFire Rate Slow\u003C/span\u003E. If you have an \u003Cspan style=\"font-weight: bold;\"\u003EAssistant\u003C/span\u003E, they also cast Vexing Bolt at reduced damage. \u003Cbr\u003E\u003Cbr\u003EPress \u003Cspan style=\"font-weight: bold;\"\u003E1\u003C/span\u003E to \u003Cspan style=\"font-weight: bold;\"\u003Eredirect\u003C/span\u003E the bolt towards your crosshairs.",
"ability_magician_magicbolt_desc": "Fire a bolt of magic that deals \u003Cspan style=\"font-weight: bold;\"\u003ESpirit Damage\u003C/span\u003E and applies a \u003Cspan style=\"font-weight: bold;\"\u003EFading Slow\u003C/span\u003E. \u003Cbr\u003E\u003Cbr\u003EPress \u003Cspan style=\"font-weight: bold;\"\u003E1\u003C/span\u003E to \u003Cspan style=\"font-weight: bold;\"\u003Eredirect\u003C/span\u003E the bolt towards your crosshairs.",
"ability_magician_magicbolt_quip": "Launch a guided bolt of magic",
"ability_magician_magicbolt_quip": "Launch a guided bolt of magic",
"ability_magician_magicbolt_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+110\u003C/spa\u003E Damage. Your Assistant casts \u003Cspan style=\"font-weight: bold;\"\u003EVexing Bolt without reductions\u003C/span\u003E",
"ability_magician_magicbolt_t3_desc": "+1 Max Redirects and +130 Damage",
"ability_magician_shadowclone": "The Great Homonculus!",
"ability_magician_shadowclone": "The Great Homonculus!",
"ability_magician_shadowclone_desc": "Create a \u003Cspan class=\"highlight\"\u003ECopy\u003C/span\u003E of yourself with reduced health and damage. When the clone dies or expires it explodes, dealing Spirit Damage.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EThe Copy cannot use their Ultimate ability.\u003C/span\u003E",
"ability_magician_shadowclone_desc": "Create a \u003Cspan class=\"highlight\"\u003ECopy\u003C/span\u003E of yourself with reduced health and damage. When the clone dies or expires it explodes, dealing Spirit Damage.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EThe Copy cannot use their Ultimate ability.\u003C/span\u003E",
Line 4,971: Line 4,642:
"ability_nano_proximity_ritual_quip": "Deploy a statue that survey's an area",
"ability_nano_proximity_ritual_quip": "Deploy a statue that survey's an area",
"ability_nano_proximity_ritual_t1_desc": "Statues gain \u003Cspan style=\"font-weight: bold;\"\u003EInvisibility\u003C/span\u003E when not attacking.",
"ability_nano_proximity_ritual_t1_desc": "Statues gain \u003Cspan style=\"font-weight: bold;\"\u003EInvisibility\u003C/span\u003E when not attacking.",
"ability_nano_proximity_ritual_t2_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+30s\u003C/span\u003E Duration and \u003Cspan style=\"font-weight: bold;\"\u003E+20\u003C/span\u003E DPS.",
"ability_nano_proximity_ritual_t2_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+1\u003C/span\u003E Ability Charge and \u003Cspan style=\"font-weight: bold;\"\u003E+20\u003C/span\u003E DPS.",
"ability_nano_proximity_ritual_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E-30%\u003C/span\u003E Damage Reduction and -30% Heal Reduction on targets.",
"ability_nano_proximity_ritual_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E-30%\u003C/span\u003E Damage Reduction and -30% Heal Reduction on targets.",
"ability_nano_proximity_ritual_trigger": "Recall Ava",
"ability_nano_proximity_ritual_trigger": "Recall Ava",
Line 4,990: Line 4,661:
"ability_power_jump_quip": "Jump high up in the air and unleash multishots",
"ability_power_jump_quip": "Jump high up in the air and unleash multishots",
"ability_power_jump_t2_desc": "While airborne, \u003Cspan style=\"font-weight: bold;\"\u003E+5\u003C/span\u003E Weapon Damage and weapon damage applies \u003Cspan style=\"font-weight: bold;\"\u003E40%\u003C/span\u003E movement slow for 1.5s",
"ability_power_jump_t2_desc": "While airborne, \u003Cspan style=\"font-weight: bold;\"\u003E+5\u003C/span\u003E Weapon Damage and weapon damage applies \u003Cspan style=\"font-weight: bold;\"\u003E40%\u003C/span\u003E movement slow for 1.5s",
"ability_power_jump_t3_desc": "While airborne, \u003Cspan style=\"font-weight: bold;\"\u003E+40%\u003C/span\u003E Bullet Lifesteal and \u003Cspan style=\"font-weight: bold;\"\u003E+40%\u003C/span\u003E Spirit Lifesteal",
"ability_power_jump_t3_desc": "While airborne, \u003Cspan style=\"font-weight: bold;\"\u003E+50%\u003C/span\u003E Bullet Lifesteal and \u003Cspan style=\"font-weight: bold;\"\u003E+50%\u003C/span\u003E Spirit Lifesteal",
"ability_power_surge": "Power Surge",
"ability_power_surge": "Power Surge",
"ability_power_surge_desc": "Power up your weapon with a shock effect, making \u003Cspan style=\"font-weight: bold;\"\u003Eyour bullets proc shock damage on your target\u003C/span\u003E. This shock damage \u003Cspan style=\"font-weight: bold;\"\u003Ebounces to enemies\u003C/span\u003E near your target. Occurs once per burst shot.",
"ability_power_surge_desc": "Power up your weapon with a shock effect, making \u003Cspan style=\"font-weight: bold;\"\u003Eyour bullets proc shock damage on your target\u003C/span\u003E. This shock damage \u003Cspan style=\"font-weight: bold;\"\u003Ebounces to enemies\u003C/span\u003E near your target. Occurs once per burst shot.",
Line 4,997: Line 4,668:
"ability_power_surge_t3_desc": "+12 Shock Damage, improved Spirit scaling, and +3 Max Jumps",
"ability_power_surge_t3_desc": "+12 Shock Damage, improved Spirit scaling, and +3 Max Jumps",
"ability_propulsion_gel": "Propulsion Gel",
"ability_propulsion_gel": "Propulsion Gel",
"ability_propulsion_gel_desc": "Fire a wave of propulsion gel that grants \u003Cspan class=\"highlight\"\u003Eincreased move speed\u003C/span\u003E for allies.  Unit's hit by the gel wave will be covered by gel and leave a trail behind them",
"ability_propulsion_gel_desc": "Fire a wave of propulsion gel that grants \u003Cspan class=\"highlight\"\u003Eincreased movement speed\u003C/span\u003E for allies.  Unit's hit by the gel wave will be covered by gel and leave a trail behind them",
"ability_propulsion_gel_t1_desc": "Gel reduces zoomed and shooting move speed penalty by \u003Cspan class=\"highlight\"\u003E{s:ShootingSpeedPenaltyReduction}%\u003C/span\u003E to friendly units",
"ability_propulsion_gel_t1_desc": "Gel reduces zoomed and shooting move speed penalty by \u003Cspan class=\"highlight\"\u003E{s:ShootingSpeedPenaltyReduction}%\u003C/span\u003E to friendly units",
"ability_propulsion_gel_t2_desc": "Gel travel distance \u003Cspan class=\"highlight\"\u003E+{s:AbilityCastRange}m\u003C/span\u003E",
"ability_propulsion_gel_t2_desc": "Gel travel distance \u003Cspan class=\"highlight\"\u003E+{s:AbilityCastRange}m\u003C/span\u003E",
Line 5,019: Line 4,690:
"ability_sleep_dagger_quip": "Put an enemy to sleep",
"ability_sleep_dagger_quip": "Put an enemy to sleep",
"ability_sleep_dagger_t1_desc": "\u003Cspan style=\"font-weight: bold;\"\u003ERemoves 1 stamina\u003C/span\u003E",
"ability_sleep_dagger_t1_desc": "\u003Cspan style=\"font-weight: bold;\"\u003ERemoves 1 stamina\u003C/span\u003E",
"ability_sleep_dagger_t3_desc": "Applies \u003Cspan style=\"font-weight: bold;\"\u003E-12%\u003C/span\u003E Bullet Resist and \u003Cspan style=\"font-weight: bold;\"\u003E40%\u003C/span\u003E Fire Rate Slow for 6s on wake-up.",
"ability_sleep_dagger_t3_desc": "Applies \u003Cspan style=\"font-weight: bold;\"\u003E-12% Bullet Resist\u003C/span\u003E for 6s on wake-up.",
"ability_slingshot_bruising_shot": "Bruising Shot",
"ability_slingshot_bruising_shot": "Bruising Shot",
"ability_slingshot_bruising_shot_desc": "Hits damage the target, and stack bruises on them that increase all subsequent damage taken from Slingshot's weapon and abilities.",
"ability_slingshot_bruising_shot_desc": "Hits damage the target, and stack bruises on them that increase all subsequent damage taken from Slingshot's weapon and abilities.",
Line 5,034: Line 4,705:
"ability_smoke_bomb": "Smoke Bomb",
"ability_smoke_bomb": "Smoke Bomb",
"ability_smoke_bomb/modifier_buff": "Stabilizer",
"ability_smoke_bomb/modifier_buff": "Stabilizer",
"ability_smoke_bomb_desc": "Fade out of sight, becoming \u003Cspan style=\"font-weight: bold;\"\u003Einvisible\u003C/span\u003E and gaining \u003Cspan style=\"font-weight: bold;\"\u003Esprint speed\u003C/span\u003E. Attacking removes invisibility, but using items does not. Close enemies can see through your invisibility.",
"ability_smoke_bomb_desc": "Fade out of sight, becoming \u003Cspan style=\"font-weight: bold;\"\u003Einvisible\u003C/span\u003E and gaining \u003Cspan style=\"font-weight: bold;\"\u003Esprint speed\u003C/span\u003E. Attacking removes invisibility. Close enemies can see through your invisibility.",
"ability_smoke_bomb_quip": "Fade out of sight",
"ability_smoke_bomb_quip": "Fade out of sight",
"ability_smoke_bomb_t1_desc": "\u003Cspan class=\"highlight\"\u003E{s:AbilityCooldown}s\u003C/span\u003E Ability Cooldown",
"ability_smoke_bomb_t1_desc": "\u003Cspan class=\"highlight\"\u003E{s:AbilityCooldown}s\u003C/span\u003E Ability Cooldown",
"ability_smoke_bomb_t2_desc": "After invis, gain \u003Cspan style=\"font-weight: bold;\"\u003E+15% Bullet Lifesteal\u003C/span\u003E for 8s",
"ability_smoke_bomb_t2_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+6m/s\u003C/span\u003E Invis Sprint Speed",
"ability_smoke_bomb_t3_desc": "Enable Ability Charges\u003C/span\u003E and Phase out of the world for \u003Cspan style=\"font-weight: bold;\"\u003E+0.5s\u003C/span\u003E",
"ability_smoke_bomb_t3_desc": "After invis, gain \u003Cspan style=\"font-weight: bold;\"\u003E+30% Bullet Lifesteal\u003C/span\u003E for 8s",
"ability_speed_drone": "Speed Drone",
"ability_speed_drone": "Speed Drone",
"ability_speed_drone_desc": "Deploy a energy drone which helps you run faster, and reduces your windup and reload times.\"nReplaces any other drone.",
"ability_speed_drone_desc": "Deploy a energy drone which helps you run faster, and reduces your windup and reload times.\"nReplaces any other drone.",
Line 5,055: Line 4,726:
"ability_teammate_armor_buff/modifier_consumed_armor_buff": "Protective Shell",
"ability_teammate_armor_buff/modifier_consumed_armor_buff": "Protective Shell",
"ability_teammate_armor_buff_desc": "Apply a temporary Bullet and Spirit barrier to a friendly unit or yourself.",
"ability_teammate_armor_buff_desc": "Apply a temporary Bullet and Spirit barrier to a friendly unit or yourself.",
"ability_teammate_armor_buff_t1_desc": "Add move speed bonus effect \u003Cspan class=\"highlight\"\u003E+{s:SpeedBonus}m/s\u003C/span\u003E",
"ability_teammate_armor_buff_t1_desc": "Add movement speed bonus effect \u003Cspan class=\"highlight\"\u003E+{s:SpeedBonus}m/s\u003C/span\u003E",
"ability_teammate_armor_buff_t2_desc": "Adds health regen effect \u003Cspan class=\"highlight\"\u003E+{s:HealthRegenBonus}\u003C/span\u003E",
"ability_teammate_armor_buff_t2_desc": "Adds health regen effect \u003Cspan class=\"highlight\"\u003E+{s:HealthRegenBonus}\u003C/span\u003E",
"ability_teammate_armor_buff_t3_desc": "Bullet Shield \u003Cspan class=\"highlight\"\u003E+{s:BulletShieldHealth}\u003C/span\u003E and Spirit Shield \u003Cspan class=\"highlight\"\u003E+{s:TechShieldHealth}\u003C/span\u003E",
"ability_teammate_armor_buff_t3_desc": "Bullet Shield \u003Cspan class=\"highlight\"\u003E+{s:BulletShieldHealth}\u003C/span\u003E and Spirit Shield \u003Cspan class=\"highlight\"\u003E+{s:TechShieldHealth}\u003C/span\u003E",
Line 5,073: Line 4,744:
"ability_throw_sand_desc": "Spray sand that \u003Cspan style=\"font-weight: bold;\"\u003Edisarms\u003C/span\u003E enemies in front of you and deals \u003Cspan style=\"font-weight: bold;\"\u003Edamage\u003C/span\u003E.",
"ability_throw_sand_desc": "Spray sand that \u003Cspan style=\"font-weight: bold;\"\u003Edisarms\u003C/span\u003E enemies in front of you and deals \u003Cspan style=\"font-weight: bold;\"\u003Edamage\u003C/span\u003E.",
"ability_throw_sand_quip": "Disarm enemies in front of you",
"ability_throw_sand_quip": "Disarm enemies in front of you",
"ability_throw_sand_t3_desc": "Slow targets by \u003Cspan style=\"font-weight: bold;\"\u003E-40%\u003C/span\u003E",
"ability_throw_sand_t3_desc": "Slow targets by \u003Cspan style=\"font-weight: bold;\"\u003E-50%\u003C/span\u003E",
"ability_trapper_fear": "Spectral Silk",
"ability_trapper_fear/trapper_fear_modifier": "Fear",
"ability_trapper_fear_desc": "Dealing Spirit Damage builds an increasing \u003Cspan class=\"highlight\"\u003ESlow\u003C/span\u003E. Once full, the buildup is consumed to apply an \u003Cspan class=\"highlight\"\u003EImmobilize\u003C/span\u003E and a burst of \u003Cspan class=\"highlight_spirit\"\u003ESpirit Damage\u003C/span\u003E.\u003Cbr\u003E\u003Cbr\u003EThis effect has a cooldown per target.",
"ability_trapper_poisonjar": "Bottled Phantasmicide",
"ability_trapper_poisonjar_desc": "Throw a jar that leaves a pool of poison, dealing \u003Cspan style=\"font-weight: bold;\"\u003EDamage\u003C/span\u003E and  \u003Cspan style=\"font-weight: bold;\"\u003ESlowing\u003C/span\u003E. The pool spreads over time, growing in size.",
"ability_trapper_poisonjar_t1_desc": "Victims deal \u003Cspan style=\"font-weight: bold;\"\u003E-20% Spirit Damage\u003C/span\u003E",
"ability_trapper_spidershield": "Pest Barrier",
"ability_trapper_spidershield_desc": "Apply a barrier to a target ally, granting  \u003Cspan style=\"font-weight: bold;\"\u003ESpirit Shield\u003C/span\u003E. As long as the shield holds, it periodically deals  \u003Cspan style=\"font-weight: bold;\"\u003ESpirit Damage\u003C/span\u003E and  \u003Cspan style=\"font-weight: bold;\"\u003ESlows\u003C/span\u003E.",
"ability_trapper_spiderwave": "Crawling Plague",
"ability_trapper_spiderwave/trapper_stealspirit_buff": "Spidertide",
"ability_trapper_spiderwave/trapper_stealspirit_debuff": "Spidertide",
"ability_trapper_spiderwave_desc": "Release a wave of spectral spiders that \u003Cspan style=\"font-weight: bold;\"\u003Echase enemies\u003C/span\u003E and explode, dealing  \u003Cspan style=\"font-weight: bold;\"\u003ESpirit Damage\u003C/span\u003E. \u003Cbr\u003E\u003Cbr\u003EHit enemies are \u003Cspan style=\"font-weight: bold;\"\u003Epoisoned\u003C/span\u003E, temporarily losing  \u003Cspan style=\"font-weight: bold;\"\u003ESpirit\u003C/span\u003E and  \u003Cspan style=\"font-weight: bold;\"\u003ESpirit Resist\u003C/span\u003E. This effect can stack multiple times.",
"ability_trapper_spiderwave_t2_desc": "Additional \u003Cspan style=\"font-weight: bold;\"\u003E-3 Spirit\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003E-3% Spirit Resistance\u003C/span\u003E",
"ability_trapper_spiderwave_t3_desc": "Summon \u003Cspan style=\"font-weight: bold;\"\u003E+5 Spiders\u003C/span\u003E",
"ability_trapper_webwall": "Silktrap",
"ability_trapper_webwall/modifier_webwall_debuff": "Webbed",
"ability_trapper_webwall_desc": "Create a thread of web between two surfaces. Enemies who touch the web take  \u003Cspan style=\"font-weight: bold;\"\u003EDamage\u003C/span\u003E and are  \u003Cspan style=\"font-weight: bold;\"\u003ESlowed\u003C/span\u003E.",
"ability_trapper_webwall_t3_desc": "The Web also \u003Cspan style=\"font-weight: bold;\"\u003ESilences\u003C/span\u003E for \u003Cspan style=\"font-weight: bold;\"\u003E2.5\u003C/span\u003Es",
"ability_uber_drone": "Uber Charge",
"ability_uber_drone": "Uber Charge",
"ability_uber_drone_desc": "After a charge-up time, Heavy turns \u003Cspan class=\"highlight\"\u003Einvulnerable\u003C/span\u003E",
"ability_uber_drone_desc": "After a charge-up time, Heavy turns \u003Cspan class=\"highlight\"\u003Einvulnerable\u003C/span\u003E",
Line 5,098: Line 4,751:
"ability_uber_drone_t3_desc": "Gain \u003Cspan class=\"highlight\"\u003E+{s:RageOnUber} stacks of Heavy Rage\u003C/span\u003E",
"ability_uber_drone_t3_desc": "Gain \u003Cspan class=\"highlight\"\u003E+{s:RageOnUber} stacks of Heavy Rage\u003C/span\u003E",
"ability_ult_combo": "Combo",
"ability_ult_combo": "Combo",
"ability_ult_combo_desc": "Hold the target in place, \u003Cspan style=\"font-weight: bold;\"\u003Estunning them and dealing damage\u003C/span\u003E during the channel. If they die during, or within 3 seconds of Combo ending, you permanently gain max health.",
"ability_ult_combo_desc": "Hold the target in place, \u003Cspan style=\"font-weight: bold;\"\u003Estunning them and dealing damage\u003C/span\u003E during the channel. If they die during Combo, you permanently gain max health.",
"ability_ult_combo_quip": "Hold the enemy hero in place and pummel them",
"ability_ult_combo_quip": "Hold the enemy hero in place and pummel them",
"ability_ult_combo_t1_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+30%\u003C/span\u003E Bullet Resist during Combo",
"ability_ult_combo_t1_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+30%\u003C/span\u003E Bullet Resist during Combo",
Line 5,106: Line 4,759:
"ability_upgrade_description_open_shop": "Tier {s:upgradeTier} upgrades",
"ability_upgrade_description_open_shop": "Tier {s:upgradeTier} upgrades",
"ability_upgrade_extra_info": "Ability upgrades are unlocked whenever you purchase two upgrades in any mod tier (Weapon, Armor, Tech or Utility).",
"ability_upgrade_extra_info": "Ability upgrades are unlocked whenever you purchase two upgrades in any mod tier (Weapon, Armor, Tech or Utility).",
"ability_viper_debuffdagger": "Screwjab Dagger",
"ability_viper_debuffdagger_desc": "Throw a dagger, dealing \u003Cspan style=\"font-weight: bold;\"\u003ESpirit Damage\u003C/span\u003E and applying a \u003Cspan style=\"font-weight: bold;\"\u003EFading Slow\u003C/span\u003E.",
"ability_viper_debuffdagger_t3_desc": "+\u003Cspan style=\"font-weight: bold;\"\u003E1ss\u003C/span\u003E Slow Duration and remove \u003Cspan style=\"font-weight: bold;\"\u003E1 Stamina\u003C/span\u003E",
"ability_viper_hookdagger": "Hook Blade",
"ability_viper_hookdagger": "Hook Blade",
"ability_viper_hookdagger_desc": "Throw a blade, dealing \u003Cspan class=\"highlight_spirit\"\u003ESpirit Damage\u003C/span\u003E. The blade then hooks back, applying \u003Cspan class=\"highlight_spirit\"\u003ESpirit Damage\u003C/span\u003E again and applying a \u003Cspan class=\"highlight\"\u003ESlow\u003C/span\u003E.",
"ability_viper_hookdagger_desc": "Throw a blade, dealing \u003Cspan style=\"font-weight: bold;\"\u003ESpirit Damage\u003C/span\u003E. The blade then hooks back, applying \u003Cspan style=\"font-weight: bold;\"\u003ESpirit Damage\u003C/span\u003E again and applying a \u003Cspan style=\"font-weight: bold;\"\u003ESlow\u003C/span\u003E.",
"ability_viper_hookdagger_quip": "Throw a blade that returns to you",
"ability_viper_hookdagger_quip": "Throw a blade that returns to you",
"ability_viper_hookdagger_t3_desc": "Throw an additional \u003Cspan class=\"highlight\"\u003E2 Daggers\u003C/span\u003E",
"ability_viper_hookdagger_t3_desc": "Throw an additional \u003Cspan style=\"font-weight: bold;\"\u003E2 Daggers\u003C/span\u003E",
"ability_viper_petrifybola": "Petrifying Bola",
"ability_viper_petrifybola/petrifybola_petrify": "Petrified",
"ability_viper_petrifybola_desc": "Throw an explosive bola. On exploding, the bola  \u003Cspan style=\"font-weight: bold;\"\u003ESlows\u003C/span\u003E and  \u003Cspan style=\"font-weight: bold;\"\u003EDamages\u003C/span\u003E all enemies in the area. \u003Cbr\u003E\u003Cbr\u003EEnemies in the center of the explosion take additional  \u003Cspan style=\"font-weight: bold;\"\u003EDamage\u003C/span\u003E and are \u003Cspan style=\"font-weight: bold;\"\u003EPetrified\u003C/span\u003E.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan style=\"font-style: italic;\"\u003EPetrified units block all damage, but cannot take actions.\u003Cbr\u003EPetrified units break free after blocking enough damage.\u003C/span\u003E",
"ability_viper_snakedash": "Slither",
"ability_viper_snakedash": "Slither",
"ability_viper_snakedash_desc": "You have increased Slide Distance, can Slide up hills, and can turn faster while Sliding.\u003C/span\u003E",
"ability_viper_snakedash_desc": "You have increased Slide Distance, can Slide up hills, and can turn faster while Sliding.\u003C/span\u003E",
"ability_viper_snakedash_quip": "Increase the agility of your Slide",
"ability_viper_snakedash_quip": "Increase the agility of your Slide",
"ability_viper_snakedash_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+30% Spirit \u0026 Bullet Resist\u003C/span\u003E while Sliding",
"ability_viper_snakedash_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+50% Bullet Evasion\u003C/span\u003E while Sliding",
"ability_viper_ult": "Petrify",
"ability_viper_ult": "Petrify",
"ability_viper_ult/viper_ult_petrify": "Petrified",
"ability_viper_ult/viper_ult_petrify": "Petrified",
"ability_viper_ult_desc": "Create a hexed area on the ground. After a delay, ALL units in the cylindrical area are \u003Cspan id=\"TestID\"/\u003E\u003C/span\u003E\u003Cspan class=\"highlight\"\u003EPetrified\u003C/span\u003E. Enemies also suffer \u003Cspan class=\"highlight_spirit\"\u003ESpirit Damage\u003C/span\u003E.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EPetrified units block all damage, but cannot take actions.\u003Cbr\u003EPetrified units break free after blocking enough damage.\u003C/span\u003E",
"ability_viper_ult_desc": "Create a hexed area on the ground. After a delay, ALL units in the cylindrical area are \u003Cspan\u003E\u003C/span\u003E\u003Cspan style=\"font-weight: bold;\"\u003EPetrified\u003C/span\u003E. Enemies also suffer \u003Cspan style=\"font-weight: bold;\"\u003ESpirit Damage\u003C/span\u003E.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan style=\"font-style: italic;\"\u003EPetrified units block all damage, but cannot take actions.\u003Cbr\u003EPetrified units break free after blocking enough damage.\u003C/span\u003E",
"ability_viper_ult_quip": "Turn both allies and enemies into stone",
"ability_viper_ult_quip": "Turn both allies and enemies into stone",
"ability_viper_venom": "Lethal Venom",
"ability_viper_venom": "Lethal Venom",
"ability_viper_venom/viper_venom_modifier_subclass": "Lethal Venom",
"ability_viper_venom_desc": "Inject a target with lethal venom. After a delay the venom triggers, dealing \u003Cspan style=\"font-weight: bold;\"\u003ESpirit Damage\u003C/span\u003E. The damage is increased by the target's missing health.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan style=\"font-style: italic;\"\u003EReapplying Venom refreshes the duration.\u003C/span\u003E",
"ability_viper_venom_desc": "Inject a target with lethal venom. After a delay the venom triggers, dealing \u003Cspan style=\"font-weight: bold;\"\u003ESpirit Damage\u003C/span\u003E. The damage is increased by the target's missing health.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan style=\"font-style: italic;\"\u003EReapplying Venom refreshes the duration.\u003Cbr\u003EVenom breaks Petrify before detonating.\u003C/span\u003E",
"ability_viper_venom_quip": "Inject your enemies with a deadly venom",
"ability_viper_venom_quip": "Inject your enemies with a deadly venom",
"ability_viper_venom_t3_desc": "+\u003Cspan style=\"font-weight: bold;\"\u003E8% Missing Health Damage\u003C/span\u003E",
"ability_viper_venom_t3_desc": "+\u003Cspan style=\"font-weight: bold;\"\u003E8% Missing Health Damage\u003C/span\u003E",
"ability_warden_crowd_control": "Alchemical Flask",
"ability_warden_crowd_control": "Alchemical Flask",
"ability_warden_crowd_control_desc": "Throw a flask that \u003Cspan style=\"font-weight: bold;\"\u003Edamages, slows movement,\u003C/span\u003E and reduces the \u003Cspan style=\"font-weight: bold;\"\u003Eweapon damage\u003C/span\u003E of enemies it hits.",
"ability_warden_crowd_control_desc": "Throw a flask that \u003Cspan style=\"font-weight: bold;\"\u003Edamages, slows movement,\u003C/span\u003E and reduces the \u003Cspan style=\"font-weight: bold;\"\u003Eweapon damage\u003C/span\u003E and of enemies it hits.",
"ability_warden_crowd_control_quip": "Damage and debuff enemies nearby",
"ability_warden_crowd_control_quip": "Damage and debuff enemies nearby",
"ability_warden_crowd_control_t1_desc": "Hit enemies lose \u003Cspan style=\"font-weight: bold;\"\u003E1 Stamina\u003C/span\u003E",
"ability_warden_crowd_control_t1_desc": "Hit enemies lose \u003Cspan style=\"font-weight: bold;\"\u003E1 Stamina\u003C/span\u003E",
"ability_warden_crowd_control_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E-6.5s\u003C/span\u003E Cooldown and Weapon Debuff applies \u003Cspan style=\"font-weight: bold;\"\u003E35%\u003C/span\u003E Fire Rate Slow",
"ability_warden_crowd_control_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E-6.5s\u003C/span\u003E Cooldown and Weapon Debuff applies \u003Cspan style=\"font-weight: bold;\"\u003E35%\u003C/span\u003E Fire Rate Slow",
"ability_warden_high_alert": "Willpower",
"ability_warden_high_alert": "Willpower",
"ability_warden_high_alert_desc": "Gain a \u003Cspan style=\"font-weight: bold;\"\u003Espirit shield\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003Ebonus move speed\u003C/span\u003E.",
"ability_warden_high_alert_desc": "Gain a \u003Cspan style=\"font-weight: bold;\"\u003Espirit shield\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003Ebonus movement speed\u003C/span\u003E.",
"ability_warden_high_alert_quip": "Gain a spirit shield and move speed",
"ability_warden_high_alert_quip": "Gain a spirit shield and movement speed",
"ability_warden_high_alert_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+200\u003C/span\u003E Spirit Shield Health and now scales with Spirit Power",
"ability_warden_high_alert_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+200\u003C/span\u003E Spirit Shield Health and now scales with Spirit Power",
"ability_warden_lock_down": "Binding Word",
"ability_warden_lock_down": "Binding Word",
Line 5,143: Line 4,789:
"ability_warden_lock_down_t3_desc": "Warden deals \u003Cspan style=\"font-weight: bold;\"\u003E+20% more Bullet Damage\u003C/span\u003E to trapped Heroes for \u003Cspan style=\"font-weight: bold;\"\u003E6s\u003C/span\u003E",
"ability_warden_lock_down_t3_desc": "Warden deals \u003Cspan style=\"font-weight: bold;\"\u003E+20% more Bullet Damage\u003C/span\u003E to trapped Heroes for \u003Cspan style=\"font-weight: bold;\"\u003E6s\u003C/span\u003E",
"ability_warden_riot_protocol": "Last Stand",
"ability_warden_riot_protocol": "Last Stand",
"ability_warden_riot_protocol_desc": "After charging for 2s, \u003Cspan style=\"font-weight: bold;\"\u003Erelease pulses that damage enemies and heal you\u003C/span\u003E based on the damage done. \u003Cbr\u003EWhile channeling Last Stand you are have greatly increased \u003Cspan style=\"font-weight: bold;\"\u003Ebullet and spirit resist\u003C/span\u003E. Goes on a reduced cooldown if interrupted while charging.",
"ability_warden_riot_protocol_desc": "After charging for 2s, \u003Cspan style=\"font-weight: bold;\"\u003Erelease pulses that damage enemies and heal you\u003C/span\u003E based on the damage done. \u003Cbr\u003EWhile channeling Last Stand you are have greatly increased \u003Cspan style=\"font-weight: bold;\"\u003Ebullet resist\u003C/span\u003E.",
"ability_warden_riot_protocol_quip": "Emit pulses that steal health from enemies",
"ability_warden_riot_protocol_quip": "Emit pulses that steal health from enemies",
"ability_warden_riot_protocol_t2_desc": "+70 DPS\u003Cbr\u003E-35.0s Cooldown",
"ability_warden_riot_protocol_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E-56.0s\u003C/span\u003E Cooldown and Gain \u003Cspan style=\"font-weight: bold;\"\u003EUnstoppable Status Resist\u003C/span\u003E while channeling.",
"ability_warden_riot_protocol_t3_desc": "+50.0% Bullet Resist\u003Cbr\u003E+50.0% Spirit Resist\u003Cbr\u003E+2.5s Duration",
"ability_wrecker_salvage": "Consume",
"ability_wrecker_salvage": "Consume",
"ability_wrecker_salvage/modifier_wrecker_salvage": "Tethered",
"ability_wrecker_salvage_desc": "\u003Cspan style=\"font-weight: bold;\"\u003EStuns\u003C/span\u003E an enemy trooper or NPC, \u003Cspan style=\"font-weight: bold;\"\u003Edamaging\u003C/span\u003E them while held. A successful kill provides a \u003Cspan style=\"font-weight: bold;\"\u003Efire rate\u003C/span\u003E bonus, and restores a \u003Cspan style=\"font-weight: bold;\"\u003EBio Blast\u003C/span\u003E charge. This bonus stacks independently",
"ability_wrecker_salvage_desc": "Latches onto an Enemy, \u003Cspan style=\"font-weight: bold;\"\u003Edamaging\u003C/span\u003E them and \u003Cspan style=\"font-weight: bold;\"\u003Ehealing\u003C/span\u003E yourself while attached. Targets must be in line of sight and within max range to stay latched. A successful kill also restores a \u003Cspan style=\"font-weight: bold;\"\u003EBio Blast\u003C/span\u003E charge.",
"ability_wrecker_salvage_quip": "Consume an enemy trooper or neutral",
"ability_wrecker_salvage_quip": "Consume an enemy trooper or neutral",
"ability_wrecker_salvage_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+2\u003C/span\u003E additional targets",
"ability_wrecker_salvage_t1_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E150 health\u003C/span\u003E restored per kill.",
"ability_wrecker_teleport": "Astral Walk",
"ability_wrecker_teleport": "Astral Walk",
"ability_wrecker_teleport_desc": "Launch a \u003Cspan class=\"highlight\"\u003Eflying shadow copy of yourself that you control\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003Eteleporting\u003C/span\u003E your original body to wherever it lands. The teleport explosion \u003Cspan class=\"highlight\"\u003Eslows enemies and deals damage\u003C/span\u003E based on how long you were flying.",
"ability_wrecker_teleport_desc": "Launch a \u003Cspan style=\"font-weight: bold;\"\u003Eflying shadow copy of yourself that you control\u003C/span\u003E, \u003Cspan style=\"font-weight: bold;\"\u003Eteleporting\u003C/span\u003E your original body to wherever it lands. The teleport explosion \u003Cspan style=\"font-weight: bold;\"\u003Eslows enemies and deals damage\u003C/span\u003E based on how long you were flying.",
"ability_wrecker_teleport_quip": "Launch a flying illusion of yourself, teleporting your real body where the illusion lands",
"ability_wrecker_teleport_quip": "Launch a flying illusion of yourself, teleporting your real body where the illusion lands",
"ability_wrecker_ultimate": "Magnetic Flux",
"ability_wrecker_ultimate": "Magnetic Flux",
Line 5,159: Line 4,803:
"ability_wrecker_ultimate_t3_desc": "Wrecker is \u003Cspan class=\"highlight\"\u003EInvulnerable\u003C/span\u003E during use",
"ability_wrecker_ultimate_t3_desc": "Wrecker is \u003Cspan class=\"highlight\"\u003EInvulnerable\u003C/span\u003E during use",
"ability_wrecking_ball": "Wrecking Ball",
"ability_wrecking_ball": "Wrecking Ball",
"ability_wrecking_ball_desc": "Create a large ball of scrap that can be thrown, \u003Cspan class=\"highlight\"\u003Edamaging and stunning\u003C/span\u003E the first enemy hit. The ball takes time to create and you move slower while carrying it.",
"ability_wrecking_ball_desc": "Create a large ball of scrap that can be thrown, \u003Cspan style=\"font-weight: bold;\"\u003Edamaging and stunning\u003C/span\u003E anything it hits. The ball takes time to create and you move slower while carrying it.",
"ability_wrecking_ball_quip": "Throw a ball of scrap that stuns enemies",
"ability_wrecking_ball_quip": "Throw a ball of scrap that stuns enemies",
"active_bullet_shield": "Bullet Shield",
"active_bullet_shield": "Bullet Shield",
Line 5,237: Line 4,881:
"citadel_ability_bebop_laser_beam_desc": "Charge up your laser to unleash a powerful torrent of energy that \u003Cspan style=\"font-weight: bold;\"\u003Edeals damage\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003Eslows enemies' movement and dashes\u003C/span\u003E. You have slow movement and turn rate for the duration. If activated in the air, you will hover while unleashing the beam.",
"citadel_ability_bebop_laser_beam_desc": "Charge up your laser to unleash a powerful torrent of energy that \u003Cspan style=\"font-weight: bold;\"\u003Edeals damage\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003Eslows enemies' movement and dashes\u003C/span\u003E. You have slow movement and turn rate for the duration. If activated in the air, you will hover while unleashing the beam.",
"citadel_ability_bebop_laser_beam_quip": "Unleash a massive damaging beam",
"citadel_ability_bebop_laser_beam_quip": "Unleash a massive damaging beam",
"citadel_ability_bebop_laser_beam_t3_desc": "Hyper Beam heals Bebop for \u003Cspan style=\"font-weight: bold;\"\u003E80%\u003C/span\u003E of its damage on Heroes. 25% on non-hero",
"citadel_ability_bebop_laser_beam_t3_desc": "Hyper Beam heals Bebop for \u003Cspan style=\"font-weight: bold;\"\u003E100%\u003C/span\u003E of its damage on Heroes. 33% on non-hero",
"citadel_ability_bull_charge": "Shoulder Charge",
"citadel_ability_bull_charge": "Shoulder Charge",
"citadel_ability_bull_charge_desc": "\u003Cspan style=\"font-weight: bold;\"\u003ECharge forward\u003C/span\u003E, colliding with enemies and dragging them along.  Hitting a \u003Cspan style=\"font-weight: bold;\"\u003Ewall\u003C/span\u003E will \u003Cspan style=\"font-weight: bold;\"\u003EStun\u003C/span\u003E enemies caught by Abrams. Speed increased after colliding with enemy Heroes.",
"citadel_ability_bull_charge_desc": "\u003Cspan style=\"font-weight: bold;\"\u003ECharge forward\u003C/span\u003E, colliding with enemies and dragging them along.  Hitting a \u003Cspan style=\"font-weight: bold;\"\u003Ewall\u003C/span\u003E will \u003Cspan style=\"font-weight: bold;\"\u003EStun\u003C/span\u003E enemies caught by Abrams. Speed increased after colliding with enemy Heroes.",
Line 5,271: Line 4,915:
"citadel_ability_chrono_kinetic_carbine/modifier_chrono_kinetic_carbine": "Kinetic Carbine",
"citadel_ability_chrono_kinetic_carbine/modifier_chrono_kinetic_carbine": "Kinetic Carbine",
"citadel_ability_chrono_kinetic_carbine_charged": "CHARGED!",
"citadel_ability_chrono_kinetic_carbine_charged": "CHARGED!",
"citadel_ability_chrono_kinetic_carbine_desc": "Start charging your weapon and gain \u003Cspan style=\"font-weight: bold;\"\u003Eincreased move speed\u003C/span\u003E once it's fully charged. Your next shot will release the energy, dealing \u003Cspan style=\"font-weight: bold;\"\u003Espirit damage\u003C/span\u003E and applying a \u003Cspan style=\"font-weight: bold;\"\u003Etime stop\u003C/span\u003E to the enemy hit. The damage dealt is an amplification of your current weapon damage. \u003Cbr\u003E\u003Cbr\u003EYou can slow time on yourself by pressing {{Mouse|2}} while an empowered shot is available.",
"citadel_ability_chrono_kinetic_carbine_desc": "Start charging your weapon and gain \u003Cspan style=\"font-weight: bold;\"\u003Eincreased movement speed\u003C/span\u003E once it's fully charged. Your next shot will release the energy, dealing \u003Cspan style=\"font-weight: bold;\"\u003Espirit damage\u003C/span\u003E and applying a \u003Cspan style=\"font-weight: bold;\"\u003Etime stop\u003C/span\u003E to the enemy hit. The damage dealt is an amplification of your current weapon damage. \u003Cbr\u003E\u003Cbr\u003EYou can slow time on yourself by pressing {{Mouse|2}} while an empowered shot is available.",
"citadel_ability_chrono_kinetic_carbine_expiring": "EXPIRING",
"citadel_ability_chrono_kinetic_carbine_expiring": "EXPIRING",
"citadel_ability_chrono_kinetic_carbine_quip": "Charge up your weapon to deal high damage and timestop",
"citadel_ability_chrono_kinetic_carbine_quip": "Charge up your weapon to deal high damage and timestop",
Line 5,287: Line 4,931:
"citadel_ability_chrono_swap": "Paradoxical Swap",
"citadel_ability_chrono_swap": "Paradoxical Swap",
"citadel_ability_chrono_swap_desc": "Fire a projectile that \u003Cspan style=\"font-weight: bold;\"\u003Eswaps your position with the target enemy hero.\u003C/span\u003E While the effect occurs, you gain \u003Cspan style=\"font-weight: bold;\"\u003Espirit lifesteal\u003C/span\u003E and the enemy \u003Cspan style=\"font-weight: bold;\"\u003Etakes damage over time\u003C/span\u003E.",
"citadel_ability_chrono_swap_desc": "Fire a projectile that \u003Cspan style=\"font-weight: bold;\"\u003Eswaps your position with the target enemy hero.\u003C/span\u003E While the effect occurs, you gain \u003Cspan style=\"font-weight: bold;\"\u003Espirit lifesteal\u003C/span\u003E and the enemy \u003Cspan style=\"font-weight: bold;\"\u003Etakes damage over time\u003C/span\u003E.",
"citadel_ability_chrono_swap_quip": "Swap positions with an enemy hero.",
"citadel_ability_chrono_swap_quip": "Swap positions with an enemy hero",
"citadel_ability_chrono_time_wall": "Time Wall",
"citadel_ability_chrono_time_wall": "Time Wall",
"citadel_ability_chrono_time_wall_desc": "Create a time warping wall that \u003Cspan style=\"font-weight: bold;\"\u003Estops time\u003C/span\u003E for all \u003Cspan style=\"font-weight: bold;\"\u003Eenemy projectiles and bullets\u003C/span\u003E that touch it.  Enemies that touch the wall will be briefly \u003Cspan style=\"font-weight: bold;\"\u003Eslowed\u003C/span\u003E.",
"citadel_ability_chrono_time_wall_desc": "Create a time warping wall that \u003Cspan style=\"font-weight: bold;\"\u003Estops time\u003C/span\u003E for all \u003Cspan style=\"font-weight: bold;\"\u003Eenemy projectiles and bullets\u003C/span\u003E that touch it.  Enemies that touch the wall will take \u003Cspan style=\"font-weight: bold;\"\u003Edamage as a percentage of their max health\u003C/span\u003E and be briefly slowed.",
"citadel_ability_chrono_time_wall_quip": "Create a wall that greatly slows projectiles",
"citadel_ability_chrono_time_wall_quip": "Create a wall that greatly slows projectiles",
"citadel_ability_chrono_time_wall_t1_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+2m\u003C/span\u003E Width,\u003Cbr\u003E\u003Cspan style=\"font-weight: bold;\"\u003E+1m\u003C/span\u003E Height",
"citadel_ability_chrono_time_wall_t1_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+2m Width, +1m Height\u003C/span\u003E",
"citadel_ability_chrono_time_wall_t2_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+10%\u003C/span\u003E Max Health Damage on Touch",
"citadel_ability_chrono_time_wall_t3_desc": "Enemies that touch Time Wall will be \u003Cspan style=\"font-weight: bold;\"\u003ESilenced\u003C/span\u003E for 3.0s",
"citadel_ability_chrono_time_wall_t3_desc": "Enemies that touch Time Wall will be \u003Cspan style=\"font-weight: bold;\"\u003ESilenced\u003C/span\u003E for 2.5s",
"citadel_ability_converge": "Converge",
"citadel_ability_converge": "Converge",
"citadel_ability_converge_desc": "Throw a grenade that quckly pulls enemies toward its center.",
"citadel_ability_converge_desc": "Throw a grenade that quckly pulls enemies toward its center.",
Line 5,347: Line 4,990:
"citadel_ability_flying_strike_desc": "Throw a grappling hook to \u003Cspan style=\"font-weight: bold;\"\u003Ereel yourself towards an enemy, damaging and slowing the target\u003C/span\u003E when you arrive.",
"citadel_ability_flying_strike_desc": "Throw a grappling hook to \u003Cspan style=\"font-weight: bold;\"\u003Ereel yourself towards an enemy, damaging and slowing the target\u003C/span\u003E when you arrive.",
"citadel_ability_flying_strike_quip": "Fly towards an enemy target",
"citadel_ability_flying_strike_quip": "Fly towards an enemy target",
"citadel_ability_flying_strike_t3_desc": "Can Grapple to ally \u003Cspan style=\"font-weight: bold;\"\u003EHeroes\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003E+6\u003C/span\u003E Weapon Damage for \u003Cspan style=\"font-weight: bold;\"\u003E10s\u003C/span\u003E",
"citadel_ability_flying_strike_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+6\u003C/span\u003E Weapon Damage for \u003Cspan style=\"font-weight: bold;\"\u003E10s\u003C/span\u003E after striking the target",
"citadel_ability_grapplehook": "Grapple Hook",
"citadel_ability_grapplehook": "Grapple Hook",
"citadel_ability_grapplehook_desc": "Launches out a hook, and pull {s:hero_name} towards the wall it hits.",
"citadel_ability_grapplehook_desc": "Launches out a hook, and pull {s:hero_name} towards the wall it hits.",
Line 5,363: Line 5,006:
"citadel_ability_hook_desc": "Launch out a hook that \u003Cspan style=\"font-weight: bold;\"\u003Egrabs and reels in\u003C/span\u003E the first hero it hits and deals damage to enemies. Target will be placed where you are facing.",
"citadel_ability_hook_desc": "Launch out a hook that \u003Cspan style=\"font-weight: bold;\"\u003Egrabs and reels in\u003C/span\u003E the first hero it hits and deals damage to enemies. Target will be placed where you are facing.",
"citadel_ability_hook_quip": "Pull in a target to you",
"citadel_ability_hook_quip": "Pull in a target to you",
"citadel_ability_hook_t1_desc": "Bebop deals \u003Cspan style=\"font-weight: bold;\"\u003E30% more weapon damage\u003C/span\u003E against hooked enemies for 10s",
"citadel_ability_hook_t1_desc": "Bebop deals \u003Cspan style=\"font-weight: bold;\"\u003E30% more bullet damage\u003C/span\u003E against hooked enemies for 10s",
"citadel_ability_hornet_chain": "Stake",
"citadel_ability_hornet_chain": "Stake",
"citadel_ability_hornet_chain/modifier_citadel_hornet_chain_connection": "Tethered to the ground",
"citadel_ability_hornet_chain/modifier_citadel_hornet_chain_connection": "Tethered to the ground",
"citadel_ability_hornet_chain_desc": "Throw a stake that \u003Cspan style=\"font-weight: bold;\"\u003Etethers enemies\u003C/span\u003E to the location where the stake lands. Enemy movement is restricted to the length of the tether.",
"citadel_ability_hornet_chain_desc": "Throw a stake that \u003Cspan style=\"font-weight: bold;\"\u003Etethers enemies\u003C/span\u003E to the location where the stake lands. Enemy movement is restricted to the length of the tether.",
"citadel_ability_hornet_chain_quip": "Tether your enemies to the ground",
"citadel_ability_hornet_chain_quip": "Tether your enemies to the ground",
"citadel_ability_hornet_chain_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+0.5s\u003C/span\u003E Tether Duration and \u003Cspan style=\"font-weight: bold;\"\u003E+2m\u003C/span\u003E Capture Radius",
"citadel_ability_hornet_chain_t3_desc": "Tethered enemies are also \u003Cspan style=\"font-weight: bold;\"\u003Edisarmed\u003C/span\u003E",
"citadel_ability_hornet_crit_stacking_buff": "Headhunter",
"citadel_ability_hornet_crit_stacking_buff": "Headhunter",
"citadel_ability_hornet_crit_stacking_buff_desc": "Landing a headshot temporarily increases your weapon damage, stacking up to {s:MaxStacks} times.",
"citadel_ability_hornet_crit_stacking_buff_desc": "Landing a headshot temporarily increases your weapon damage, stacking up to {s:MaxStacks} times.",
Line 5,385: Line 5,028:
"citadel_ability_hornet_nest_desc": "Deploys a nest which will deploy Vindicta drones that fly slowly forward, attacking all enemies.",
"citadel_ability_hornet_nest_desc": "Deploys a nest which will deploy Vindicta drones that fly slowly forward, attacking all enemies.",
"citadel_ability_hornet_snipe": "Assassinate",
"citadel_ability_hornet_snipe": "Assassinate",
"citadel_ability_hornet_snipe_desc": "Use your scoped rifle to fire a powerful shot over long distances. Deal only partial damage until fully charged after 1.0s of being scoped. Does \u003Cspan style=\"font-weight: bold;\"\u003Ebonus damage\u003C/span\u003E to enemies with \u003Cspan style=\"font-weight: bold;\"\u003Eless than 50% health\u003C/span\u003E remaining. Landing a killing blow on a player with Assassinate \u003Cspan style=\"font-weight: bold;\"\u003Egrants you bonus souls\u003C/span\u003E.",
"citadel_ability_hornet_snipe_desc": "Use your scoped rifle to fire a powerful shot over long distances. Deal only partial damage until fully charged after 1s of being scoped. Does \u003Cspan style=\"font-weight: bold;\"\u003Ebonus damage\u003C/span\u003E to enemies with \u003Cspan style=\"font-weight: bold;\"\u003Eless than 50% health\u003C/span\u003E remaining. Landing a killing blow on a player with Assassinate \u003Cspan style=\"font-weight: bold;\"\u003Egrants you bonus souls\u003C/span\u003E.",
"citadel_ability_hornet_snipe_quip": "Snipe injured targets for massive damage",
"citadel_ability_hornet_snipe_quip": "Snipe injured targets for massive damage",
"citadel_ability_hornet_snipe_t3_desc": "Assassinate kills grant +600 souls",
"citadel_ability_hornet_snipe_t3_desc": "Assassinate kills grant +600 souls",
Line 5,393: Line 5,036:
"citadel_ability_hornet_sting_quip": "Make a target bleed over time",
"citadel_ability_hornet_sting_quip": "Make a target bleed over time",
"citadel_ability_hornet_sting_t1_desc": "Crow \u003Cspan style=\"font-weight: bold;\"\u003ERicochets up to 2 times\u003C/span\u003E towards other enemies within 15m",
"citadel_ability_hornet_sting_t1_desc": "Crow \u003Cspan style=\"font-weight: bold;\"\u003ERicochets up to 2 times\u003C/span\u003E towards other enemies within 15m",
"citadel_ability_hornet_sting_t3_desc": "-12% Bullet Resist and -12% Spirit Resist",
"citadel_ability_hornet_sting_t3_desc": "+3% Bleed and suppresses healing by -40%",
"citadel_ability_infinity_slash": "Shadow Transformation",
"citadel_ability_infinity_slash": "Shadow Transformation",
"citadel_ability_infinity_slash/timer": "Shadow Form",
"citadel_ability_infinity_slash/timer": "Shadow Form",
"citadel_ability_infinity_slash_buff_header": "Per Hero Hit",
"citadel_ability_infinity_slash_buff_header": "Per Hero Hit",
"citadel_ability_infinity_slash_desc": "Become infused with Yamato's shadow soul. After an initial \u003Cspan style=\"font-weight: bold;\"\u003Einvincible\u003C/span\u003E transformation your \u003Cspan style=\"font-weight: bold;\"\u003Eabilities are refreshed and are 60% faster\u003C/span\u003E. You gain \u003Cspan style=\"font-weight: bold;\"\u003Eimmunity to negative status effects\u003C/span\u003E and have greatly increased \u003Cspan style=\"font-weight: bold;\"\u003Ebullet and spirit resist\u003C/span\u003E.\u003Cbr\u003EWhen you get a hero kill, you \u003Cspan style=\"font-weight: bold;\"\u003Eheal\u003C/span\u003E and the \u003Cspan style=\"font-weight: bold;\"\u003Eduration\u003C/span\u003E is extended.",
"citadel_ability_infinity_slash_desc": "Become infused with Yamato's shadow soul. After an initial \u003Cspan style=\"font-weight: bold;\"\u003Einvincible\u003C/span\u003E transformation, your \u003Cspan style=\"font-weight: bold;\"\u003Eabilities are refreshed and are 60% faster\u003C/span\u003E, and you gain \u003Cspan style=\"font-weight: bold;\"\u003Eimmunity to negative status effects\u003C/span\u003E. You are unable to die in this mode.",
"citadel_ability_infinity_slash_quip": "Become invincible and more powerful",
"citadel_ability_infinity_slash_quip": "Become invincible and more powerful",
"citadel_ability_infinity_slash_t3_desc": "+3.0s Duration\u003Cbr\u003E+20% Bullet Resist\u003Cbr\u003E+20% Spirit Resist",
"citadel_ability_interrupted": "Interrupted by",
"citadel_ability_interrupted": "Interrupted by",
"citadel_ability_jump": "Jump",
"citadel_ability_jump": "Jump",
Line 5,430: Line 5,072:
"citadel_ability_lash_ultimate_desc": "Focus on enemies to connect whips to them. After channeling, connected enemies are \u003Cspan style=\"font-weight: bold;\"\u003Elifted and stunned\u003C/span\u003E then slammed into the ground. Your victims and any enemies in the landing zone will be \u003Cspan style=\"font-weight: bold;\"\u003Edamaged and slowed\u003C/span\u003E. \u003Cbr\u003EPress {{Mouse|1}} to throw connected enemies early. Enemies that are not in line of sight or go out of range during the latch time will not be grabbed.",
"citadel_ability_lash_ultimate_desc": "Focus on enemies to connect whips to them. After channeling, connected enemies are \u003Cspan style=\"font-weight: bold;\"\u003Elifted and stunned\u003C/span\u003E then slammed into the ground. Your victims and any enemies in the landing zone will be \u003Cspan style=\"font-weight: bold;\"\u003Edamaged and slowed\u003C/span\u003E. \u003Cbr\u003EPress {{Mouse|1}} to throw connected enemies early. Enemies that are not in line of sight or go out of range during the latch time will not be grabbed.",
"citadel_ability_lash_ultimate_quip": "Lift enemies and smash them into the ground",
"citadel_ability_lash_ultimate_quip": "Lift enemies and smash them into the ground",
"citadel_ability_lash_ultimate_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003EStun\u003C/span\u003E enemies in the landing zone for 1s",
"citadel_ability_lightning_ball": "Lightning Ball",
"citadel_ability_lightning_ball": "Lightning Ball",
"citadel_ability_lightning_ball/modifier_citadel_lightningball": "Lightning Ball Slow",
"citadel_ability_lightning_ball/modifier_citadel_lightningball": "Lightning Ball Slow",
Line 5,485: Line 5,126:
"citadel_ability_mobile_resupply_quip": "Deploy a healing spirit",
"citadel_ability_mobile_resupply_quip": "Deploy a healing spirit",
"citadel_ability_mobile_resupply_t1_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+35% Fire Rate\u003C/span\u003E on units being healed by Medicinal Specter",
"citadel_ability_mobile_resupply_t1_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+35% Fire Rate\u003C/span\u003E on units being healed by Medicinal Specter",
"citadel_ability_mobile_resupply_t3_desc": "+4.5% Max Health regen per second",
"citadel_ability_mobile_resupply_t3_desc": "+5% Max Health regen per second",
"citadel_ability_mortarsentry": "Mortar Sentry",
"citadel_ability_mortarsentry": "Mortar Sentry",
"citadel_ability_mortarsentry_desc": "Deploy a Sentry infront of {s:hero_name} that periodically launches mortars at enemies in the \u003Cspan class=\"highlight\"\u003Etarget area\u003C/span\u003E.  Deals reduced damage to boss types",
"citadel_ability_mortarsentry_desc": "Deploy a Sentry infront of {s:hero_name} that periodically launches mortars at enemies in the \u003Cspan class=\"highlight\"\u003Etarget area\u003C/span\u003E.  Deals reduced damage to boss types",
Line 5,493: Line 5,134:
"citadel_ability_nikuman": "Rejuvenating Aurora",
"citadel_ability_nikuman": "Rejuvenating Aurora",
"citadel_ability_nikuman/modifier_nikuman": "Rejuvenating Aurora",
"citadel_ability_nikuman/modifier_nikuman": "Rejuvenating Aurora",
"citadel_ability_nikuman_desc": "While channelling, \u003Cspan style=\"font-weight: bold;\"\u003Erestore health over time\u003C/span\u003E to you and any allies nearby.\u003Cbr\u003E\u003Cspan style=\"font-style: italic;\"\u003EYou can dash and melee without breaking the channel.\u003C/span\u003E",
"citadel_ability_nikuman_desc": "While channelling, \u003Cspan style=\"font-weight: bold;\"\u003Erestore health over time\u003C/span\u003E to you and any allies nearby. Dashing does not break channel.",
"citadel_ability_nikuman_quip": "Heal yourself and those around you",
"citadel_ability_nikuman_quip": "Heal yourself and those around you",
"citadel_ability_nikuman_t1_desc": "Gain \u003Cspan style=\"font-weight: bold;\"\u003E+4m/s movespeed bonus\u003C/span\u003E for 8s if Aurora is fully channeled.  Gain instantly with 5AP Upgrade.",
"citadel_ability_nikuman_t1_desc": "Gain \u003Cspan style=\"font-weight: bold;\"\u003E+4m/s movespeed bonus\u003C/span\u003E for 8s if Aurora is fully channeled.  Gain instantly with 5AP Upgrade.",
"citadel_ability_nikuman_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003EFull move and ability use\u003C/span\u003E and additionaly heals \u003Cspan style=\"font-weight: bold;\"\u003E+3.4% of Max Health\u003C/span\u003E per second",
"citadel_ability_nikuman_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003EFull move and ability use\u003C/span\u003E and additionaly heals \u003Cspan style=\"font-weight: bold;\"\u003E+3.8% of Max Health\u003C/span\u003E per second",
"citadel_ability_passive_beefy": "Infernal Resilience",
"citadel_ability_passive_beefy": "Infernal Resilience",
"citadel_ability_passive_beefy_desc": "\u003Cspan style=\"font-weight: bold;\"\u003ERegenerate\u003C/span\u003E a portion of incoming damage over time.",
"citadel_ability_passive_beefy_desc": "\u003Cspan style=\"font-weight: bold;\"\u003ERegenerate\u003C/span\u003E a portion of incoming damage over time.",
Line 5,537: Line 5,178:
"citadel_ability_psychic_lift": "Telekinesis",
"citadel_ability_psychic_lift": "Telekinesis",
"citadel_ability_psychic_lift/lift": "Telekinesis",
"citadel_ability_psychic_lift/lift": "Telekinesis",
"citadel_ability_psychic_lift_desc": "Lift an enemy hero into the air, \u003Cspan style=\"font-weight: bold;\"\u003Estunning\u003C/span\u003E them, then slam them into the ground. Targets are silenced and disarmed afterwards.",
"citadel_ability_psychic_lift_desc": "Lift an enemy hero into the air, \u003Cspan style=\"font-weight: bold;\"\u003Estunning\u003C/span\u003E them for a short time. When the lift ends, the target receives Telekinesis damage.",
"citadel_ability_psychic_lift_quip": "Lift an enemy, interrupting and silencing them",
"citadel_ability_psychic_lift_quip": "Lift an enemy, interrupting and silencing them",
"citadel_ability_psychic_lift_t3_desc": "Telekinesis will bounce to an additional nearby target",
"citadel_ability_psychic_lift_t3_desc": "Telekinesis will target enemies in an area around Wraith",
"citadel_ability_psychic_pulse": "Psychic Pulse",
"citadel_ability_psychic_pulse": "Psychic Pulse",
"citadel_ability_psychic_pulse_desc": "Sense enemies in front of you, revealing their position through walls to your team.  Card Trick can target enemies seen through walls",
"citadel_ability_psychic_pulse_desc": "Sense enemies in front of you, revealing their position through walls to your team.  Card Trick can target enemies seen through walls",
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"citadel_ability_running_decoy_t2_desc": "Astro is \u003Cspan class=\"highlight\"\u003Ehealed {s:HealOnCloneDamage}%\u003C/span\u003E of the damage taken by the decoy",
"citadel_ability_running_decoy_t2_desc": "Astro is \u003Cspan class=\"highlight\"\u003Ehealed {s:HealOnCloneDamage}%\u003C/span\u003E of the damage taken by the decoy",
"citadel_ability_self_vacuum": "Singularity",
"citadel_ability_self_vacuum": "Singularity",
"citadel_ability_self_vacuum_desc": "Create a singularity in your hands that \u003Cspan style=\"font-weight: bold;\"\u003Epulls in nearby enemies and damages them\u003C/span\u003E.",
"citadel_ability_self_vacuum_desc": "Create a singularity in your hands that \u003Cspan style=\"font-weight: bold;\"\u003Epulls in nearby enemies and damages them\u003C/span\u003E. Once it's finished, enemies get knocked into the air.",
"citadel_ability_self_vacuum_quip": "Pull in and stun the enemy team",
"citadel_ability_self_vacuum_quip": "Pull in and stun the enemy team",
"citadel_ability_self_vacuum_t3_desc": "Singularity takes \u003Cspan style=\"font-weight: bold;\"\u003E4%\u003C/span\u003E of the enemies' max health each second.",
"citadel_ability_self_vacuum_t3_desc": "Singularity takes \u003Cspan style=\"font-weight: bold;\"\u003E3.8%\u003C/span\u003E of the enemies' max health each second.",
"citadel_ability_shield_toss": "Shield Toss",
"citadel_ability_shield_toss": "Shield Toss",
"citadel_ability_shield_toss_desc": "{s:hero_name} tosses his shield with great force, causing it to bounce between enemies, damaging and stunning them.",
"citadel_ability_shield_toss_desc": "{s:hero_name} tosses his shield with great force, causing it to bounce between enemies, damaging and stunning them.",
"citadel_ability_shieldedsentry": "Mini Turret",
"citadel_ability_shieldedsentry": "Mini Turret",
"citadel_ability_shieldedsentry/modifier_bullet_resist_reduction_stack": "Sentry Bullet Resist Debuff",
"citadel_ability_shieldedsentry/modifier_bullet_resist_reduction_stack": "Sentry Bullet Resist Debuff",
"citadel_ability_shieldedsentry_desc": "Deploy a Mini Turret that \u003Cspan style=\"font-weight: bold;\"\u003Eautomatically shoots enemies\u003C/span\u003E. The turret expires after a limited lifetime.\u003Cbr\u003ETurrets gain \u003Cspan style=\"font-weight: bold;\"\u003E30HP per Boon\u003C/span\u003E. They deal reduced damage to troopers and objectives.",
"citadel_ability_shieldedsentry_desc": "Deploy a Mini Turret that \u003Cspan style=\"font-weight: bold;\"\u003Eautomatically shoots enemies\u003C/span\u003E. The turret expires after a limited lifetime.\u003Cbr\u003ETurrets gain 20% of McGinnis's max health and have 70% Spirit Resist. They deal reduced damage to troopers and objectives.",
"citadel_ability_shieldedsentry_quip": "Deploy an automated turret",
"citadel_ability_shieldedsentry_quip": "Deploy an automated turret",
"citadel_ability_shieldedsentry_t1_desc": "Turrets apply \u003Cspan style=\"font-weight: bold;\"\u003E+25%\u003C/span\u003E Movement Slow",
"citadel_ability_shieldedsentry_t1_desc": "Turrets apply \u003Cspan style=\"font-weight: bold;\"\u003E+25%\u003C/span\u003E Movement Slow",
Line 5,598: Line 5,239:
"citadel_ability_shiv_killing_blow_quip": "Travel to a low health hero and instantly kill it",
"citadel_ability_shiv_killing_blow_quip": "Travel to a low health hero and instantly kill it",
"citadel_ability_shiv_killing_blow_t1_desc": "Gain \u003Cspan style=\"font-weight: bold;\"\u003E+2 m/s\u003C/span\u003E move speed while at full rage.",
"citadel_ability_shiv_killing_blow_t1_desc": "Gain \u003Cspan style=\"font-weight: bold;\"\u003E+2 m/s\u003C/span\u003E move speed while at full rage.",
"citadel_ability_shiv_killing_blow_t2_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+6%\u003C/span\u003E Enemy Health Threshold and \u003Cspan style=\"font-weight: bold;\"\u003E+8%\u003C/span\u003E Full Rage Bonus Damage",
"citadel_ability_shiv_killing_blow_t2_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+8%\u003C/span\u003E Enemy Health Threshold and \u003Cspan style=\"font-weight: bold;\"\u003E+10%\u003C/span\u003E Full Rage Bonus Damage",
"citadel_ability_shiv_killing_blow_t3_desc": "Finishing off an enemy with Killing Blow \u003Cspan style=\"font-weight: bold;\"\u003Eresets its cooldown.\u003C/span\u003E",
"citadel_ability_shiv_killing_blow_t3_desc": "Finishing off an enemy with Killing Blow \u003Cspan style=\"font-weight: bold;\"\u003Eresets its cooldown.\u003C/span\u003E",
"citadel_ability_shiv_killing_blow_ui_meter": "Rage",
"citadel_ability_shiv_killing_blow_ui_meter": "Rage",
Line 5,662: Line 5,303:
"citadel_ability_static_charge_quip": "Apply a delayed area stun to an enemy hero",
"citadel_ability_static_charge_quip": "Apply a delayed area stun to an enemy hero",
"citadel_ability_sticky_bomb": "Sticky Bomb",
"citadel_ability_sticky_bomb": "Sticky Bomb",
"citadel_ability_sticky_bomb_desc": "Attach a Sticky Bomb to a nearby target that deals \u003Cspan style=\"font-weight: bold;\"\u003Eexplosive damage\u003C/span\u003E after a short fuse time. \u003Cbr\u003E\u003Cbr\u003EGain \u003Cspan style=\"font-weight: bold;\"\u003E+1.5% bomb damage\u003C/span\u003E for every enemy hero hurt.\u003Cbr\u003EGain \u003Cspan style=\"font-weight: bold;\"\u003E+4% bomb damage\u003C/span\u003E for every enemy hero killed within 12.0s of taking bomb damage.\u003Cbr\u003E\u003Cbr\u003EHold {{Mouse|3}} to attach the Sticky Bomb to yourself.",
"citadel_ability_sticky_bomb_desc": "Attach a Sticky Bomb to a nearby target that deals \u003Cspan style=\"font-weight: bold;\"\u003Eexplosive damage\u003C/span\u003E after a short fuse time. \u003Cbr\u003EGain a bomb stack that gives \u003Cspan style=\"font-weight: bold;\"\u003E+5% bomb damage\u003C/span\u003E for every enemy hero killed within 12.0s of taking bomb damage. \u003Cbr\u003EHold {{Mouse|3}} to cast a Sticky Bomb on yourself.",
"citadel_ability_sticky_bomb_quip": "Plant a bomb on an enemy",
"citadel_ability_sticky_bomb_quip": "Plant a bomb on an enemy",
"citadel_ability_sticky_bomb_t3_desc": "On Attach, target deals \u003Cspan style=\"font-weight: bold;\"\u003E-30%\u003C/span\u003E less damage for \u003Cspan style=\"font-weight: bold;\"\u003E5s\u003C/span\u003E",
"citadel_ability_sticky_bomb_t3_desc": "On Attach, \u003Cspan style=\"font-weight: bold;\"\u003Edisarms\u003C/span\u003E the target for \u003Cspan style=\"font-weight: bold;\"\u003E3.5s\u003C/span\u003E",
"citadel_ability_stomp": "Kinetic Pulse",
"citadel_ability_stomp": "Kinetic Pulse",
"citadel_ability_stomp_desc": "Release an energy pulse that knocks enemies up into the air.",
"citadel_ability_stomp_desc": "Release an energy pulse that knocks enemies up into the air.",
"citadel_ability_stomp_quip": "Release a ground pulse that knocks enemies into the air",
"citadel_ability_stomp_quip": "Release a ground pulse that knocks enemies into the air",
"citadel_ability_stomp_t1_desc": "Hit enemies are \u003Cspan style=\"font-weight: bold;\"\u003Efire rate and movement slowed\u003C/span\u003E by \u003Cspan style=\"font-weight: bold;\"\u003E35%\u003C/span\u003E for \u003Cspan style=\"font-weight: bold;\"\u003E4s\u003C/span\u003E.",
"citadel_ability_stomp_t1_desc": "Hit enemies are \u003Cspan style=\"font-weight: bold;\"\u003Efire rate and movement slowed\u003C/span\u003E by \u003Cspan style=\"font-weight: bold;\"\u003E35%\u003C/span\u003E for \u003Cspan style=\"font-weight: bold;\"\u003E4s\u003C/span\u003E.",
"citadel_ability_stomp_t2_desc": "Dynamo deals \u003Cspan style=\"font-weight: bold;\"\u003E30% more Weapon Damage\u003C/span\u003E to hit enemies for \u003Cspan style=\"font-weight: bold;\"\u003E8s\u003C/span\u003E",
"citadel_ability_stomp_t2_desc": "Dynamo deals \u003Cspan style=\"font-weight: bold;\"\u003E30% more Bullet Damage\u003C/span\u003E to hit enemies for \u003Cspan style=\"font-weight: bold;\"\u003E8s\u003C/span\u003E",
"citadel_ability_storm_cloud": "Storm Cloud",
"citadel_ability_storm_cloud": "Storm Cloud",
"citadel_ability_storm_cloud_desc": "Channel an expanding storm cloud around you that \u003Cspan style=\"font-weight: bold;\"\u003Edamages all enemies\u003C/span\u003E within its radius. Enemies do not take damage when they are out of line-of-sight. You have increased \u003Cspan style=\"font-weight: bold;\"\u003EBullet Resist\u003C/span\u003E during the channel.",
"citadel_ability_storm_cloud_desc": "Channel an expanding storm cloud around you that \u003Cspan style=\"font-weight: bold;\"\u003Edamages all enemies\u003C/span\u003E within its radius. Enemies do not take damage when they are out of line-of-sight. You have increased \u003Cspan style=\"font-weight: bold;\"\u003EBullet Resist\u003C/span\u003E during the channel.",
"citadel_ability_storm_cloud_lightning_strike": "Lightning Strike",
"citadel_ability_storm_cloud_lightning_strike_desc": "While channeling, press {{Mouse|1}} to mark the targeted area to be struck with a powerful lightning bolt that \u003Cspan style=\"font-weight: bold;\"\u003Eknocks enemies away\u003C/span\u003E after a 2s delay. One use per cast.",
"citadel_ability_storm_cloud_quip": "Fry all enemies in a large area",
"citadel_ability_storm_cloud_quip": "Fry all enemies in a large area",
"citadel_ability_storm_cloud_t1_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+35% Bullet Resist\u003C/span\u003E while channeling Storm Cloud",
"citadel_ability_storm_cloud_t1_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+35% Bullet Resist\u003C/span\u003E while channeling Storm Cloud",
"citadel_ability_storm_cloud_t2_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+7s\u003C/span\u003E Channel Time and \u003Cspan style=\"font-weight: bold;\"\u003E+10m\u003C/span\u003E Radius",
"citadel_ability_storm_cloud_t2_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+7s\u003C/span\u003E Channel Time and \u003Cspan style=\"font-weight: bold;\"\u003E+10m\u003C/span\u003E Radius",
"citadel_ability_storm_cloud_t3_desc": "+75 DPS and allows movement control",
"citadel_ability_storm_cloud_t3_desc": "+75 DPS",
"citadel_ability_surveillance_drone": "Deploy Combat Drone",
"citadel_ability_surveillance_drone": "Deploy Combat Drone",
"citadel_ability_surveillance_drone_camera": "Drone Camera",
"citadel_ability_surveillance_drone_camera": "Drone Camera",
Line 5,694: Line 5,333:
"citadel_ability_teleport": "Teleport",
"citadel_ability_teleport": "Teleport",
"citadel_ability_tengu_airlift": "Air Drop",
"citadel_ability_tengu_airlift": "Air Drop",
"citadel_ability_tengu_airlift_desc": "Take flight with an ally or a bomb. Drop your ally or bomb to cause a \u003Cspan style=\"font-weight: bold;\"\u003Elarge explosion\u003C/span\u003E that causes \u003Cspan style=\"font-weight: bold;\"\u003Emovement slow\u003C/span\u003E. Ivy and ally gain a bullet shield when flying ends. \u003Cbr\u003EWhile lifted, your ally gains bullet resist but cannot attack and deals -50% damage. Air Drop has faster cast time when targeting an ally. \u003Cbr\u003EHold Down at cast to reduce launch height\u003Cbr\u003E{{Mouse|1}} to accelerate flying speed. \u003Cbr\u003E{{Mouse|2}} to drop ally/bomb.",
"citadel_ability_tengu_airlift_desc": "Take flight with an ally or a bomb. Drop your ally or bomb to cause a \u003Cspan style=\"font-weight: bold;\"\u003Elarge explosion\u003C/span\u003E that causes \u003Cspan style=\"font-weight: bold;\"\u003Emovement slow\u003C/span\u003E. Ivy and ally gain a bullet shield when flying ends. \u003Cbr\u003EWhile lifted, your ally gains bullet resist but cannot attack and deals -50% damage. Air Drop has faster cast time when targeting an ally. \u003Cbr\u003E{{Mouse|1}} to accelerate flying speed. \u003Cbr\u003E{{Mouse|2}} to drop ally/bomb.",
"citadel_ability_tengu_airlift_quip": "Death from Above!  Fly and drop a bomb (or ally) on enemies",
"citadel_ability_tengu_airlift_quip": "Death from Above!  Fly and drop a bomb (or ally) on enemies",
"citadel_ability_tengu_airlift_t1_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E-20%\u003C/span\u003E Bullet Resist on enemies hit for \u003Cspan style=\"font-weight: bold;\"\u003E12s\u003C/span\u003E",
"citadel_ability_tengu_airlift_t1_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E-20%\u003C/span\u003E Bullet Resist on enemies hit for \u003Cspan style=\"font-weight: bold;\"\u003E12s\u003C/span\u003E",
Line 5,739: Line 5,378:
"citadel_ability_viscous_ball_boost": "Slam Ball",
"citadel_ability_viscous_ball_boost": "Slam Ball",
"citadel_ability_void_sphere": "Quantum Entanglement",
"citadel_ability_void_sphere": "Quantum Entanglement",
"citadel_ability_void_sphere_desc": "Dynamo briefly \u003Cspan style=\"font-weight: bold;\"\u003Edisappears into the void\u003C/span\u003E and then reappears a short distance away. On reappearing, your weapon is \u003Cspan style=\"font-weight: bold;\"\u003Ereloaded\u003C/span\u003E and has a \u003Cspan style=\"font-weight: bold;\"\u003Efire rate bonus\u003C/span\u003E for the next clip (Max 8s). Can be Alt-Cast to also bring nearby allies and give them half fire rate bonus.",
"citadel_ability_void_sphere_desc": "Dynamo briefly \u003Cspan style=\"font-weight: bold;\"\u003Edisappears into the void\u003C/span\u003E and then reappears a short distance away. On reappearing, your weapon is \u003Cspan style=\"font-weight: bold;\"\u003Ereloaded\u003C/span\u003E and has a \u003Cspan style=\"font-weight: bold;\"\u003Efire rate bonus\u003C/span\u003E for the next clip (Max 8s). Can be cast with {{Mouse|3}} to also bring nearby allies and give them half fire rate bonus.",
"citadel_ability_void_sphere_quip": "Blink in and out of existence",
"citadel_ability_void_sphere_quip": "Blink in and out of existence",
"citadel_ability_void_sphere_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E-5s\u003C/span\u003E Ability Cooldown and \u003Cspan style=\"font-weight: bold;\"\u003E+120%\u003C/span\u003E Base Ammo when reappearing",
"citadel_ability_void_sphere_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E-4s\u003C/span\u003E Ability Cooldown and \u003Cspan style=\"font-weight: bold;\"\u003E+120%\u003C/span\u003E Base Ammo when reappearing",
"citadel_ability_wing_blast": "Wing Blast",
"citadel_ability_wing_blast": "Wing Blast",
"citadel_ability_wing_blast_desc": "Create a blast of air that pushes enemies away and damages them.",
"citadel_ability_wing_blast_desc": "Create a blast of air that pushes enemies away and damages them.",
Line 5,748: Line 5,387:
"citadel_ability_wraith_rapidfire_desc": "Temporarily boosts your \u003Cspan style=\"font-weight: bold;\"\u003Efire rate\u003C/span\u003E. Nearby allies receive half the fire rate bonus.",
"citadel_ability_wraith_rapidfire_desc": "Temporarily boosts your \u003Cspan style=\"font-weight: bold;\"\u003Efire rate\u003C/span\u003E. Nearby allies receive half the fire rate bonus.",
"citadel_ability_wraith_rapidfire_quip": "Boost your fire rate",
"citadel_ability_wraith_rapidfire_quip": "Boost your fire rate",
"citadel_ability_wraith_rapidfire_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+20% Bullet and Spirit Lifesteal\u003C/span\u003E and Increased Scaling on Spirit Damage Per Bullet",
"citadel_ability_wrecker_bouldergrenade": "Wrecking Ball",
"citadel_ability_wrecker_bouldergrenade_desc": "Create a large ball of scrap, \u003Cspan style=\"font-weight: bold;\"\u003Edamaging and stunning\u003C/span\u003E the first enemy hit. Nearby enemies take reduced damage.",
"citadel_ability_wrecker_garbage_suck": "Overload",
"citadel_ability_wrecker_garbage_suck_desc": "Create an area that \u003Cspan style=\"font-weight: bold;\"\u003Eslows\u003C/span\u003E nearby enemies and \u003Cspan style=\"font-weight: bold;\"\u003Edamages\u003C/span\u003E them after a channel. Damage scales with total channel time.",
"citadel_ability_wrecker_garbage_suck_quip": "Slow and Damage nearby enemies",
"citadel_ability_zealot_energy_warp": "Energy Warp",
"citadel_ability_zealot_energy_warp": "Energy Warp",
"citadel_ability_zealot_energy_warp_desc": "Teleports Zealot forward to a distant target. When the teleport is complete, a large burst of energy is released damaging and silencing enemies. Any tethered friendly will also be teleported along with Zealot.",
"citadel_ability_zealot_energy_warp_desc": "Teleports Zealot forward to a distant target. When the teleport is complete, a large burst of energy is released damaging and silencing enemies. Any tethered friendly will also be teleported along with Zealot.",
Line 5,915: Line 5,548:
"citadel_keybind_ability3": "Ability 3",
"citadel_keybind_ability3": "Ability 3",
"citadel_keybind_ability4": "Ability 4",
"citadel_keybind_ability4": "Ability 4",
"citadel_keybind_ads": "Alt-Fire",
"citadel_keybind_ads": "Zoom",
"citadel_keybind_alt": "ALT",
"citadel_keybind_alt": "ALT",
"citadel_keybind_alt_cast": "Alternate Cast",
"citadel_keybind_alt_cast": "Alternate Cast",
Line 5,924: Line 5,557:
"citadel_keybind_chat_all": "Chat All",
"citadel_keybind_chat_all": "Chat All",
"citadel_keybind_chat_team": "Chat Team",
"citadel_keybind_chat_team": "Chat Team",
"citadel_keybind_chatwheel_option1": "Ping Option 1",
"citadel_keybind_chatwheel_option2": "Ping Option 2",
"citadel_keybind_chatwheel_option3": "Ping Option 3",
"citadel_keybind_chatwheel_option4": "Ping Option 4",
"citadel_keybind_chatwheel_option5": "Ping Option 5",
"citadel_keybind_command": "CMD",
"citadel_keybind_command": "CMD",
"citadel_keybind_crouch": "Crouch/Slide",
"citadel_keybind_crouch": "Crouch/Slide",
"citadel_keybind_crouch_toggle": "Toggle Crouch / Toggle Slide",
"citadel_keybind_ctrl": "CTRL",
"citadel_keybind_ctrl": "CTRL",
"citadel_keybind_decrease_replay_speed": "Decrease Replay Speed",
"citadel_keybind_decrease_replay_speed": "Decrease Replay Speed",
Line 5,951: Line 5,578:
"citadel_keybind_minimap_view_spectator_team": "Both Team's Minimap View",
"citadel_keybind_minimap_view_spectator_team": "Both Team's Minimap View",
"citadel_keybind_minimap_view_targets_team": "Target's Minimap View",
"citadel_keybind_minimap_view_targets_team": "Target's Minimap View",
"citadel_keybind_mouse_wheel": "Chat Wheel",
"citadel_keybind_mouse_wheel": "Mouse Wheel",
"citadel_keybind_open_hero_sheet": "Open Shop",
"citadel_keybind_open_hero_sheet": "Open Shop",
"citadel_keybind_pause": "Pause",
"citadel_keybind_pause": "Pause",
"citadel_keybind_ping": "Ping",
"citadel_keybind_ping": "Ping",
"citadel_keybind_purchase_quickbuy": "Purchase Quickbuy",
"citadel_keybind_push_to_talk": "Voice Chat ( TEAM )",
"citadel_keybind_push_to_talk": "Voice Chat ( TEAM )",
"citadel_keybind_push_to_talk_party": "Voice Chat ( PARTY )",
"citadel_keybind_push_to_talk_party": "Voice Chat ( PARTY )",
Line 5,984: Line 5,610:
"citadel_keybind_toggle_replay_camera": "Change Replay Camera mode",
"citadel_keybind_toggle_replay_camera": "Change Replay Camera mode",
"citadel_keybind_toggle_replay_pause": "Toggle Replay Pause",
"citadel_keybind_toggle_replay_pause": "Toggle Replay Pause",
"citadel_keybind_toggle_spec_camera": "Change Camera mode",
"citadel_keybind_toggle_spec_camera": "Change Spectator Camera mode",
"citadel_keybind_up": "Fly Up",
"citadel_keybind_up": "Fly Up",
"citadel_keybind_upgrade_ability1": "Upgrade Ability 1",
"citadel_keybind_upgrade_ability1": "Upgrade Ability 1",
Line 6,013: Line 5,639:
"citadel_ping_wheel_disabled_while_dead": "Disabled While Dead",
"citadel_ping_wheel_disabled_while_dead": "Disabled While Dead",
"citadel_ping_wheel_message": "{s:message}",
"citadel_ping_wheel_message": "{s:message}",
"citadel_purchasemessage": "{s:param_1}",
"citadel_purchasemessage": "\u003Cspan class=\"ChatTarget\"\u003E{s:target} \u003Cspan class=\"ChatPersona\"\u003E\u003Cspan class=\"{s:player_color_class}\"\u003E{s:persona}\u003C/span\u003E\u003C/span\u003E\u003C/span\u003E \u003Cspan class=\"{s:purchaseText}\"\u003E{s:soldOrPurchasedText}\u003C/span\u003E \u003Cspan class=\"{s:message_color_class}\"\u003E{s:message}\u003C/span\u003E",
"citadel_quick_response_cancel": "Cancel Last Ping Message",
"citadel_quick_response_cancel": "Cancel Last Ping Message",
"citadel_quick_response_respond_onmyway": "Respond 'On my Way'",
"citadel_quick_response_respond_onmyway": "Respond 'On my Way'",
"citadel_quick_response_respond_onmyway_to_hero": "Respond 'On my Way' to {s:hero_name}",
"citadel_quick_response_respond_onmyway_to_hero": "Respond 'On my Way' to {s:hero_name}",
"citadel_quickbuy_auto_buy_enable": "Quickbuy Auto Purchase",
"citadel_quickbuy_auto_buy_enable_tooltip": "If enabled, continually check if you can afford the next item in your quickbuy queue and purchase it if you are within range of a shop.",
"citadel_replay_manager_error_chunk_failed": "Replay not yet ready for download",
"citadel_replay_manager_error_chunk_failed": "Replay not yet ready for download",
"citadel_replay_manager_error_write_failure": "Replay failed to write to local disk",
"citadel_replay_manager_error_write_failure": "Replay failed to write to local disk",
Line 6,030: Line 5,654:
"citadel_settings_about": "About",
"citadel_settings_about": "About",
"citadel_settings_actionkeybinds": "Action Keybinds",
"citadel_settings_actionkeybinds": "Action Keybinds",
"citadel_settings_active_window_unpause": "Force Game Focus when Game is Unpaused",
"citadel_settings_active_window_unpause_tooltip": "Turn this on to focus the game window into focus when the game is about to unpause.",
"citadel_settings_advancedvideosettings": "Use advanced settings",
"citadel_settings_advancedvideosettings": "Use advanced settings",
"citadel_settings_alt_cast_double_tap": "Double Tap",
"citadel_settings_alt_cast_double_tap": "Double Tap",
Line 6,042: Line 5,664:
"citadel_settings_alt_cast_press_and_hold": "Press and Hold",
"citadel_settings_alt_cast_press_and_hold": "Press and Hold",
"citadel_settings_alt_cast_press_and_hold_tooltip": "Hold an ability button for a short duration to alternate cast",
"citadel_settings_alt_cast_press_and_hold_tooltip": "Hold an ability button for a short duration to alternate cast",
"citadel_settings_always_show_hud_stats": "Always show HUD Stats",
"citadel_settings_always_show_hud_stats_tooltip": "Turn this on to always have the stats on the left of the HUD visible.",
"citadel_settings_antialiasing": "Anti-Aliasing",
"citadel_settings_antialiasing": "Anti-Aliasing",
"citadel_settings_antialiasing_cmaa": "CMAA",
"citadel_settings_antialiasing_cmaa": "CMAA",
Line 6,068: Line 5,688:
"citadel_settings_cancel_ability_mode_cancel_key": "Cancel Key",
"citadel_settings_cancel_ability_mode_cancel_key": "Cancel Key",
"citadel_settings_cancel_ability_mode_cancel_key_tooltip": "Cancel an active ability be pressing the Cancel Key",
"citadel_settings_cancel_ability_mode_cancel_key_tooltip": "Cancel an active ability be pressing the Cancel Key",
"citadel_settings_cancel_ability_mode_desc": "Note: Abilities will be cancelled with the Cancel Key when possible.",
"citadel_settings_cancel_ability_mode_either": "Cancel Key or the Ability Key",
"citadel_settings_cancel_ability_mode_either": "Cancel Key or the Ability Key",
"citadel_settings_cancel_ability_mode_either_tooltip": "Cancel an active ability be pressing the Cancel Key or Ability key again",
"citadel_settings_cancel_ability_mode_either_tooltip": "Cancel an active ability be pressing the Cancel Key or Ability key again",
"citadel_settings_chat": "Chat",
"citadel_settings_chat_allow_global": "Channel messages appear in other channel tabs",
"citadel_settings_chat_allow_global": "Channel messages appear in other channel tabs",
"citadel_settings_chat_filter": "Allowed Chat",
"citadel_settings_chat_filter": "Allowed Chat",
"citadel_settings_chat_filter_allow_all": "All players",
"citadel_settings_chat_filter_allow_all": "All players",
"citadel_settings_chat_filter_allow_friendly": "Friendly players (friends, party members)",
"citadel_settings_chat_filter_allow_friendly": "Friendly players (friends, party members, and guild members)",
"citadel_settings_chat_filter_allow_none": "No incoming chat",
"citadel_settings_chat_filter_allow_none": "No incoming chat",
"citadel_settings_chat_filter_allow_teams": "Friendly players and teammates",
"citadel_settings_chat_filter_allow_teams": "Friendly players and teammates",
"citadel_settings_chat_filter_onlyfriends": "Only show chat from friends and party",
"citadel_settings_chat_filter_onlyfriends": "Only show chat from friends, party, and guild",
"citadel_settings_chat_filter_settings_apply_to_spectating": "Apply Allowed Chat Filter Settings to Spectating",
"citadel_settings_chat_filter_settings_apply_to_spectating": "Apply Allowed Chat Filter Settings to Spectating",
"citadel_settings_chat_invert_ping": "Invert Ping",
"citadel_settings_chat_invert_ping": "Invert Ping",
Line 6,092: Line 5,710:
"citadel_settings_communicationkeybinds": "Communication Keybinds",
"citadel_settings_communicationkeybinds": "Communication Keybinds",
"citadel_settings_contextual_slot": "[Contextual Slot]",
"citadel_settings_contextual_slot": "[Contextual Slot]",
"citadel_settings_contextual_slot_invalid": "No Context Pings",
"citadel_settings_contextual_slot_label": "Contextual Ping Wheel Slot",
"citadel_settings_contextual_slot_label": "Contextual Ping Wheel Slot",
"citadel_settings_crosshair": "Reticle Settings",
"citadel_settings_crosshair": "Reticle Settings",
Line 6,108: Line 5,725:
"citadel_settings_crosshair_pip_width": "Width",
"citadel_settings_crosshair_pip_width": "Width",
"citadel_settings_crosshair_size": "Crosshair",
"citadel_settings_crosshair_size": "Crosshair",
"citadel_settings_crosshair_static_pip_gap": "Static Pip Gap",
"citadel_settings_crosshair_visibility": "Dot",
"citadel_settings_crosshair_visibility": "Dot",
"citadel_settings_customresolution": "Use Custom Resolution",
"citadel_settings_customresolution": "Use Custom Resolution",
Line 6,115: Line 5,731:
"citadel_settings_depth_of_field": "Depth of Field",
"citadel_settings_depth_of_field": "Depth of Field",
"citadel_settings_depth_of_field_desc": "Simulates varying camera lens focal length and aperture. Should not affect gameplay performance in its current state.\u003Cbr\u003E\u003Cbr\u003EPerformance cost: negligible",
"citadel_settings_depth_of_field_desc": "Simulates varying camera lens focal length and aperture. Should not affect gameplay performance in its current state.\u003Cbr\u003E\u003Cbr\u003EPerformance cost: negligible",
"citadel_settings_dfao": "Distance Field Shadows",
"citadel_settings_dfao": "Distance Field AO",
"citadel_settings_dfao_desc": "Approximates soft contact shadowing from characters and dynamic objects using distance field data.\u003Cbr\u003E\u003Cbr\u003EPerformance cost: moderate/varies",
"citadel_settings_dfao_desc": "Approximates soft contact shadowing from characters and dynamic objects using distance field data.\u003Cbr\u003E\u003Cbr\u003EPerformance cost: moderate/varies",
"citadel_settings_dfao_quality_high": "High",
"citadel_settings_dfao_quality_high": "High",
Line 6,126: Line 5,742:
"citadel_settings_display": "Display:",
"citadel_settings_display": "Display:",
"citadel_settings_display_choice": "Monitor {d:displayNumber} - {s:displayName}",
"citadel_settings_display_choice": "Monitor {d:displayNumber} - {s:displayName}",
"citadel_settings_distancefield_reflections": "Distance Field Reflections",
"citadel_settings_distancefield_reflections_desc": "WIP feature using distance fields for specular occlusion. Performance degrades with more characters on screen but should improve in future updates.\u003Cbr\u003E\u003Cbr\u003EPerformance cost: heavy/varies",
"citadel_settings_distancefield_shadows": "Distance Field Shadows",
"citadel_settings_distancefield_shadows_desc": "Dynamic objects cast shadows in cheaper non-shadow mapped lights.\u003Cbr\u003E\u003Cbr\u003EPerformance cost: moderate/varies",
"citadel_settings_effects_bloom": "Effects Bloom",
"citadel_settings_effects_bloom": "Effects Bloom",
"citadel_settings_effects_bloom_desc": "Allows us to draw effects directly into the bloom buffer to enhanced visuals.\u003Cbr\u003E\u003Cbr\u003EPerformance cost: small/consistent",
"citadel_settings_effects_bloom_desc": "Allows us to draw effects directly into the bloom buffer to enhanced visuals.\u003Cbr\u003E\u003Cbr\u003EPerformance cost: small/consistent",
"citadel_settings_enable_console": "Enable Console",
"citadel_settings_enable_console": "Enable Console",
"citadel_settings_enable_console_tooltip": "If you have launch options like -dev or -console that enable the console they override this setting.",
"citadel_settings_enable_console_tooltip": "If you have launch options like -dev or -console that enable the console they override this setting.",
"citadel_settings_english_hero_names": "Force English Hero Names",
"citadel_settings_english_hero_names_desc": "Hero names will display in English regardless of language setting. Localized names may still appear within descriptive text.",
"citadel_settings_english_mod_names": "Force English Item Names",
"citadel_settings_english_mod_names_desc": "Item names will display in English regardless of language setting. Localized names may still appear within descriptive text.",
"citadel_settings_fastestvideo": "Fastest",
"citadel_settings_fastestvideo": "Fastest",
"citadel_settings_fog_quality": "Fog Quality",
"citadel_settings_fog_quality": "Fog Quality",
Line 6,139: Line 5,755:
"citadel_settings_fog_quality_low": "Low",
"citadel_settings_fog_quality_low": "Low",
"citadel_settings_fog_quality_med": "Med",
"citadel_settings_fog_quality_med": "Med",
"citadel_settings_fogquality": "Fog Quality",
"citadel_settings_fogquality_desc": "Lower settings reduce volumetric fog resolution to improve performance on lower-end systems.",
"citadel_settings_fogquality_high": "High",
"citadel_settings_fogquality_low": "Low",
"citadel_settings_fps_max": "In-Game Maximum frames per second",
"citadel_settings_fps_max": "In-Game Maximum frames per second",
"citadel_settings_fps_max_tip": "Extended values can be provided with the +fps_max launch option.\"nValues out of range for the slider will disable the slider.",
"citadel_settings_fps_max_tip": "Extended values can be provided with the +fps_max launch option.\"nValues out of range for the slider will disable the slider.",
"citadel_settings_fps_max_ui": "Dashboard maximum frames per second",
"citadel_settings_fps_max_ui": "Dashboard maximum frames per second",
"citadel_settings_fps_max_ui_tip": "Extended values can be provided with the +fps_max_ui launch option.\"nValues out of range for the slider will disable the slider.",
"citadel_settings_fps_max_ui_tip": "Extended values can be provided with the +ui_fps_max launch option.\"nValues out of range for the slider will disable the slider.",
"citadel_settings_fsr": "FidelityFX Super Resolution",
"citadel_settings_fsr": "FidelityFX Super Resolution",
"citadel_settings_fsr2": "FSR2",
"citadel_settings_fsr2": "FSR2",
Line 6,172: Line 5,784:
"citadel_settings_gamevolume": "Game Sound Volume",
"citadel_settings_gamevolume": "Game Sound Volume",
"citadel_settings_gamevolume_desc": "Adjusts the volume of sound effects, music, and dialog",
"citadel_settings_gamevolume_desc": "Adjusts the volume of sound effects, music, and dialog",
"citadel_settings_glyph_lock_mode": "Glyph Mode",
"citadel_settings_glyph_lock_mode_gamepad": "GamePad only",
"citadel_settings_glyph_lock_mode_kbm": "Keyboard \u0026 Mouse only",
"citadel_settings_glyph_lock_mode_off": "Automatic",
"citadel_settings_glyph_lock_mode_tooltip_gamepad": "Only GamePad glyphs will be displayed (note: a controller must be connected)",
"citadel_settings_glyph_lock_mode_tooltip_kbm": "Only Keyboard and Mouse Glyphs will be displayed.",
"citadel_settings_glyph_lock_mode_tooltip_off": "Binding Glyphs Automatically change based on the source of the last button pressed.",
"citadel_settings_gsync": "NVIDIA G-Sync:",
"citadel_settings_gsync_disabled": "Disabled",
"citadel_settings_gsync_enabled": "Enabled",
"citadel_settings_gsync_info": "NVIDIA G-Sync allows a display to dynamically change its refresh rate to match the game's frame rate where possible, resulting in a smoother visual experience. It is only available on certain displays and is most effective when the game's frame rate is below the display mode's maximum refresh rate. It can be enabled outside the game using the NVIDIA Control Panel. You may need to restart the game before changes take effect.",
"citadel_settings_headphones": "Headphones",
"citadel_settings_headphones": "Headphones",
"citadel_settings_hotkeys": "Keybinds",
"citadel_settings_hotkeys": "Keybinds",
Line 6,190: Line 5,791:
"citadel_settings_language_change_body": "Restart the Deadlock client to apply language changes.",
"citadel_settings_language_change_body": "Restart the Deadlock client to apply language changes.",
"citadel_settings_language_change_title": "Restart Required",
"citadel_settings_language_change_title": "Restart Required",
"citadel_settings_language_none": "None",
"citadel_settings_light_sensitivity_mode": "Reduce Flashing Effects",
"citadel_settings_light_sensitivity_mode": "Reduce Flashing Effects",
"citadel_settings_light_sensitivity_mode_desc": "This setting will reduce flashing and strobing effects, but it won’t completely eliminate them. It aims to make gameplay more comfortable, but some effects may still be present.",
"citadel_settings_light_sensitivity_mode_desc": "This setting will reduce flashing and strobing effects, but it won’t completely eliminate them. It aims to make gameplay more comfortable, but some effects may still be present.",
Line 6,206: Line 5,806:
"citadel_settings_mboit_desc": "WIP feature allowing effects to render more consistently, and eventually at lower resolution than the rest of the frame.",
"citadel_settings_mboit_desc": "WIP feature allowing effects to render more consistently, and eventually at lower resolution than the rest of the frame.",
"citadel_settings_misckeybinds": "Misc Keybinds",
"citadel_settings_misckeybinds": "Misc Keybinds",
"citadel_settings_mm_preference_serious_desc": "You prefer to play with others who are looking for higher levels of coordination, communication, and competitiveness.",
"citadel_settings_mm_preference_text": "Extra Competitive",
"citadel_settings_monitor_mic": "Listen to My Mic",
"citadel_settings_monitor_mic": "Listen to My Mic",
"citadel_settings_monitor_mic_desc": "Turn this on to listen to your microphone while adjusting voice settings.",
"citadel_settings_monitor_mic_desc": "Turn this on to listen to your microphone while adjusting voice settings.",
Line 6,258: Line 5,856:
"citadel_settings_renderquality": "Render Quality",
"citadel_settings_renderquality": "Render Quality",
"citadel_settings_renderquality_desc": "Per-dimension scaling ratio for calculating internal render resolution. Lower values render faster. Higher values render sharper with fewer artifacts.",
"citadel_settings_renderquality_desc": "Per-dimension scaling ratio for calculating internal render resolution. Lower values render faster. Higher values render sharper with fewer artifacts.",
"citadel_settings_replaykeybinds": "Replay Specific Keybinds",
"citadel_settings_replaykeybinds": "Replay Keybinds",
"citadel_settings_reset_keybind": "Reset",
"citadel_settings_reset_keybind": "Reset",
"citadel_settings_reset_keybind_tooltip": "Reset Keybind to Default",
"citadel_settings_reset_keybind_tooltip": "Reset Keybind to Default",
Line 6,266: Line 5,864:
"citadel_settings_screen_space_shadows": "Contact Shadows",
"citadel_settings_screen_space_shadows": "Contact Shadows",
"citadel_settings_screen_space_shadows_desc": "Not currently used.",
"citadel_settings_screen_space_shadows_desc": "Not currently used.",
"citadel_settings_secondary_language_builds": "Additional Build Search Language",
"citadel_settings_shadow_quality": "Shadow Quality",
"citadel_settings_shadow_quality": "Shadow Quality",
"citadel_settings_shadow_quality_desc": "Shadow Quality",
"citadel_settings_shadow_quality_desc": "Shadow Quality",
Line 6,273: Line 5,870:
"citadel_settings_shadow_quality_med": "Med",
"citadel_settings_shadow_quality_med": "Med",
"citadel_settings_shadow_quality_ultra": "Ultra",
"citadel_settings_shadow_quality_ultra": "Ultra",
"citadel_settings_show_telemtry_settings": "Show HUD Telemetry Settings",
"citadel_settings_skill_rating": "Skill Rating",
"citadel_settings_skill_rating_notification": "Show notification when my rating changes",
"citadel_settings_skill_rating_post_game": "Show average team rating after the match",
"citadel_settings_social": "Social",
"citadel_settings_sounddevice": "Sound Device:",
"citadel_settings_sounddevice": "Sound Device:",
"citadel_settings_speakerconfig": "Speaker Configuration:",
"citadel_settings_speakerconfig": "Speaker Configuration:",
"citadel_settings_spectatorkeybinds": "Spectator/Replay Keybinds",
"citadel_settings_spectatorkeybinds": "Spectator Keybinds",
"citadel_settings_ssao": "Screen Space AO",
"citadel_settings_ssao": "Screen Space AO",
"citadel_settings_ssao_desc": "Approximates soft contact shadowing using screen space data.\u003Cbr\u003E\u003Cbr\u003EPerformance cost: moderate/consistent.",
"citadel_settings_ssao_desc": "Approximates soft contact shadowing using screen space data.\u003Cbr\u003E\u003Cbr\u003EPerformance cost: moderate/consistent.",
Line 6,288: Line 5,880:
"citadel_settings_ssao_quality_off": "Off",
"citadel_settings_ssao_quality_off": "Off",
"citadel_settings_ssao_quality_ultra": "Ultra",
"citadel_settings_ssao_quality_ultra": "Ultra",
"citadel_settings_steam_input": "Controller Settings",
"citadel_settings_steam_input_no_controller": "Controller(s) not detected",
"citadel_settings_steam_input_open_configurator": "Open Steam Input Configurator",
"citadel_settings_steam_text_filter": "Steam Text Filter Settings",
"citadel_settings_steaminput": "Controller",
"citadel_settings_streamer_mode": "Streamer Mode",
"citadel_settings_streamer_mode": "Streamer Mode",
"citadel_settings_streamer_mode_tooltip": "Turn this on to hide player names in-game and on the dashboard. Does not hide player names from Profile Cards.",
"citadel_settings_streamer_mode_tooltip": "Turn this on to hide player names in-game and on the dashboard. Does not hide player names from Profile Cards.",
"citadel_settings_streamlined_mic": "Streamlined Mic",
"citadel_settings_streamlined_mic": "Streamlined Mic",
"citadel_settings_streamlined_mic_desc": "Open the recording device when the game is started, instead of when the mic is used.",
"citadel_settings_streamlined_mic_desc": "Open the recording device when the game is started, instead of when the mic is used.",
"citadel_settings_telemtry_settings_info_desc": "Launch Source2 Telemetry HUD Support Page to get more info about the Telemetry HUD",
"citadel_settings_text_filter_filtered": "Enable text filtering",
"citadel_settings_text_filter_filtered": "Enable text filtering",
"citadel_settings_texturequality": "Texture Quality",
"citadel_settings_texturequality": "Texture Quality",
Line 6,387: Line 5,973:
"citadel_weapon_hero_tengu_set": "Protector's Hand",
"citadel_weapon_hero_tengu_set": "Protector's Hand",
"citadel_weapon_hero_tokamak_set": "Curie-ous Times",
"citadel_weapon_hero_tokamak_set": "Curie-ous Times",
"citadel_weapon_hero_trapper_set": "Civil Servant",
"citadel_weapon_hero_viper_set": "The Rattler",
"citadel_weapon_hero_viper_set": "The Rattler",
"citadel_weapon_hero_viscous_set": "Deep Sea Interpreter",
"citadel_weapon_hero_viscous_set": "Deep Sea Interpreter",
Line 6,423: Line 6,008:
"disarm_immune": "Disarm Immune",
"disarm_immune": "Disarm Immune",
"double_jump_pickup/double_jump": "Double Jump and Zipline Speed",
"double_jump_pickup/double_jump": "Double Jump and Zipline Speed",
"emp_immune": "Silenced Immune",
"extra_gold_pickup/extra_gold_pickup": "Bonus Bounty Next Hero Kill",
"extra_gold_pickup/extra_gold_pickup": "Bonus Bounty Next Hero Kill",
"extra_stamina_pickup/extra_stamina": "Extra Stamina",
"extra_stamina_pickup/extra_stamina": "Extra Stamina",
Line 6,429: Line 6,015:
"fathom_breach_desc": "Launch forward, damaging all enemies near where you land and knocking them into the air.",
"fathom_breach_desc": "Launch forward, damaging all enemies near where you land and knocking them into the air.",
"fathom_breach_quip": "Launch forward into enemies",
"fathom_breach_quip": "Launch forward into enemies",
"fathom_lurkers_ambush": "Lurker's Ambush",
"fathom_defer_damage": "Bloodletting",
"fathom_lurkers_ambush/immobilize": "Immobilized",
"fathom_defer_damage_quip": "Defer a portion of damage taken",
"fathom_lurkers_ambush/invis": "Invisible",
"fathom_lurkers_ambush/regen": "Health Regen",
"fathom_lurkers_ambush_active_desc": "\u003Cspan style=\"font-weight: bold;\"\u003ECharge up a mouthful of sticky spit\u003C/span\u003E that damages and immobilizes enemies. Hold 4 to hold the spit.  Damage and immobilization duration increase the longer you hold the spit.",
"fathom_lurkers_ambush_passive_desc": "Passive: While out of combat and not seen by enemies, \u003Cspan style=\"font-weight: bold;\"\u003Eheal a portion of your max health\u003C/span\u003E every second. \u003Cspan style=\"font-weight: bold;\"\u003EIf you stand still, you also become  invisible\u003C/span\u003E, so long as you stay still or crouched and don't perform any actions.  While completely invisible, you are \u003Cspan style=\"font-weight: bold;\"\u003Einvulnerable\u003C/span\u003E.",
"fathom_reefdweller_harpoon": "Reefdweller Harpoon",
"fathom_reefdweller_harpoon": "Reefdweller Harpoon",
"fathom_reefdweller_harpoon/detach_buff": "Fire Rate",
"fathom_reefdweller_harpoon/latched": "Attached to Wall",
"fathom_reefdweller_harpoon/regen": "Reefdweller Harpoon Regen",
"fathom_reefdweller_harpoon/regen": "Out of Combat Regen",
"fathom_reefdweller_harpoon_desc": "Throw a harpoon that latches to a wall or ceiling, and \u003Cspan style=\"font-weight: bold;\"\u003Epulls you in\u003C/span\u003E. Activates \u003Cspan style=\"font-weight: bold;\"\u003ELurker's Ambush's invisibility\u003C/span\u003E while being pulled in. Once hanging attached to the harpoon surface, \u003Cspan style=\"font-weight: bold;\"\u003Egain additional charges\u003C/span\u003E.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan style=\"font-style: italic;\"\u003ECasting Reefdweller Harpoon does not break invisibility.\u003C/span\u003E",
"fathom_reefdweller_harpoon_desc": "Throw a harpoon that latches to a surface and pulls you in. While hanging attached to the harpoon surface, you are \u003Cspan style=\"font-weight: bold;\"\u003Einvisible and invulnerable\u003C/span\u003E. Enemies that look directly at Fathom reveal the invisibility.",
"fathom_reefdweller_harpoon_passive_desc": "Passive: While out of combat and hidden on the minimap, \u003Cspan class=\"highlight\"\u003Eheal a portion of your max health\u003C/span\u003E every second.",
"fathom_reefdweller_harpoon_passive_desc": "Passive: While out of combat and hidden on the minimap, \u003Cspan style=\"font-weight: bold;\"\u003Eheal a portion of your max health\u003C/span\u003E every second.",
"fathom_reefdweller_harpoon_quip": "Throw a harpoon to pull yourself towards a surface.",
"fathom_reefdweller_harpoon_quip": "Throw a harpoon to pull yourself towards a surface.",
"fathom_reefdweller_harpoon_t3_desc": "After detaching, gain 30% Fire Rate for 7s or until you reload",
"fathom_scalding_spray": "Scalding Spray",
"fathom_scalding_spray": "Scalding Spray",
"fathom_scalding_spray_desc": "Spray scalding water in a cone ahead of you. You build up bonus weapon damage as the spray damages an enemy hero.",
"fathom_scalding_spray_desc": "Spray scalding water in a cone ahead of you. You build up bonus weapon damage as the spray damages an enemy hero.",
Line 6,531: Line 6,112:
"guide_upgrades_yellow_orbs_header": "Securing Souls",
"guide_upgrades_yellow_orbs_header": "Securing Souls",
"gun_powerup_pickup": "Gun",
"gun_powerup_pickup": "Gun",
"gunslinger_demonMark": "Infernal Brand",
"gunslinger_demonMark/demonmark": "Demon Mark",
"gunslinger_demonMark/demonmark/demonmark_buff": "Mark Claimed",
"gunslinger_demonMark_desc": "Passively mark nearby enemies with a \u003Cspan class=\"highlight\"\u003EBrand\u003C/span\u003E. Shooting an enemy with a \u003Cspan class=\"highlight\"\u003EBrand\u003C/span\u003E consumes the effect, dealing bonus \u003CPanel class=\"AbilityPropertyIcon prop_tech_damage\"\u003E \u003Cspan class=\"highlight_spirit\"\u003EDamage\u003C/span\u003E and granting \u003CPanel class=\"AbilityPropertyIcon prop_fire_rate\"\u003E \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E and \u003CPanel class=\"AbilityPropertyIcon prop_move_speed\"\u003E \u003Cspan class=\"highlight\"\u003EMovement Speed\u003C/span\u003E.",
"gunslinger_rapid_fire": "Rapid Fire",
"gunslinger_rapid_fire": "Rapid Fire",
"gunslinger_rapid_fire/modifier_citadel_rapid_fire": "Rapid Fire",
"gunslinger_rapid_fire_desc": "Rapidly fire your guns at a target with perfect accuracy and 50% increased damage for {s:AbilityChannelTime}s.  Causes {s:hero_name} and the target to float if in the air.",
"gunslinger_rapid_fire_desc": "Rapidly fire your guns at a target with perfect accuracy and 50% increased damage for {s:AbilityChannelTime}s.  Causes {s:hero_name} and the target to float if in the air.",
"gunslinger_rocket_launcher": "Rocket Launcher",
"gunslinger_rocket_launcher": "Rocket Launcher",
Line 6,558: Line 6,134:
"hero_assassin": "Assassin",
"hero_assassin": "Assassin",
"hero_astro": "Holliday",
"hero_astro": "Holliday",
"hero_astro_lore": "There are people who spent their whole lives dreaming about moving to New York.  Holliday isn't one of those people.  Content with being a Sheriff in a small town, Holliday enjoyed a career where the only time she had to use her gun was when trick shooting at the county fair...then the murders started.\"n\"nGrisly and inhumane; the bodies were found with their ribcages ripped open... their innards picked apart as if by birds.  Holliday tracked down the killer, a travelling folk musician that the media dubbed \"The Troubadour\", but when she confronted him he exploded into a murder of crows and flew away.\"n\"nThat was 6 months ago, and while the murders in central Illinois have stopped, Holliday's investigation has not.  She believes that The Troubadour is travelling to New York, and when she finds him she's going to kill that evil son of a bitch.",
"hero_astro_lore": "There are people who spent their whole lives dreaming about moving to New York.  Holliday isn't one of those people.  Content with being a Sheriff in a small town, Holliday enjoyed a career where the only time she had to use her gun was when trick shooting at the county fair...then the murders started.\"n\"nGrisly and inhumane; the bodies were found with their ribcages ripped open... their innards picked apart as if by birds.  Holliday tracked down the killer, a travelling folk musician that the media dubbed \"The Troubadour\", but when she confronted him he exploded into a murder of crows and flew away.\"n\"nThat was 6 months ago, and while the murders in central illinois have stopped, Holliday's investigation has not.  She believes that The Troubadour is travelling to New York, and when she finds him she's going to kill that evil son of a bitch.",
"hero_astro_playstyle": "Astro depends on her skills as a crack shot, shooting things she's bounced into the air. With good aim she can lay out heavy damage. Her movement skills let her isolate her enemies or beat a hasty retreat.",
"hero_astro_playstyle": "Astro depends on her skills as a crack shot, shooting things she's bounced into the air. With good aim she can lay out heavy damage. Her movement skills let her isolate her enemies or beat a hasty retreat.",
"hero_astro_role": "Bounces about dispensing trick shots",
"hero_astro_role": "Bounces about dispensing trick shots",
Line 6,634: Line 6,210:
"hero_lash_role": "Dives down to stomp his foes",
"hero_lash_role": "Dives down to stomp his foes",
"hero_magician": "Magician",
"hero_magician": "Magician",
"hero_magician_lore": "Henry's parents told him he was too young and impulsive to mess with real magic, and so they gave him a deck of cards to play with.  He took to sleight of hand naturally and soon was dazzling his classmates with fantastic feats of illusions that were done without mystic artifacts or incantation.\"n\"nWhen he was in high school he met Savannah, and their mutual love of stage magic sparked a whirlwind romance.  Soon they fell in love and created an act together.  Obviously they were meant to be; and so at prom, Henry proposed to Savannah and they married soon after graduation.\"n\"nUnsurprisingly both sets of parents were not thrilled at this prospect, but Henry and Savannah knew they were soulmates.  And so they cemented their love for one another by having a blood mystic bind their souls for eternity.\"n\"nWhen an on-stage accident claimed both their lives, no one was sure who to blame.  Henry claims Savannah was out of position.  Savannah says Henry didn't wait for his cue.  But one thing's for sure, since their souls are tied to each other neither one of them have been able to move on.  Now a bickering pair of ghosts, Henry and Savannah need to work together if they want to have any chance of undoing their eternal union.",
"hero_magician_lore": "Henry's parents told him he was too young and impulsive to mess with real magic, and so they gave him a deck of cards to play with.  He took to sleight of hand naturally and soon was dazzling his classmates with fantastic feats of illusions that were done without mystic artifacts or incantation.\"n\"nWhen he was in high school he met Savannah, and their mutal love of stage magic sparked a whirlwind romance.  Soon they fell in love and created an act together.  Obviously they were meant to be; and so at prom, Henry proposed to Savannah and they married soon after graduation.\"n\"nUnsurprisingly both sets of parents were not thrilled at this prospect, but Henry and Savannah knew they were soulmates.  And so they cemented their love for one another by having a blood mystic bind their souls for eternity.\"n\"nWhen an on-stage accident claimed both their lives, no one was sure who to blame.  Henry claims Savannah was out of position.  Savannah says Henry didn't wait for his queue.  But one things for sure, since their souls are tied to each other neither one of them have been able to move on.  Now a bickering pair of ghosts, Henry and Savannah need to work together if they want to have any chance of undoing their eternal union.",
"hero_magician_playstyle": "With the help of their unwilling assistant, the Magician can confuse enemies with curving hexes and rapid cards.",
"hero_magician_playstyle": "With the help of their unwilling assistant, the Magician can confuse enemies with curving hexes and rapid cards.",
"hero_magician_role": "Misdirect and hex enemies",
"hero_magician_role": "Misdirect and hex enemies",
Line 6,646: Line 6,222:
"hero_nano_playstyle": "Calico uses the shadows to her advantage, weaving in and out of combat to hunt down her enemies one by one.",
"hero_nano_playstyle": "Calico uses the shadows to her advantage, weaving in and out of combat to hunt down her enemies one by one.",
"hero_nano_role": "Wreaks havoc from the sidelines",
"hero_nano_role": "Wreaks havoc from the sidelines",
"hero_operative": "Raven",
"hero_operative_lore": "Led by the specter of Catherine the Great, the Soviet Empire has flourished in a brave new world of mysticism.  But while her deeper motivations are often obfuscated from the world stage, one thing is for certain: she hates being a ghost.  To this end she has tasked The Empire’s spymaster with one goal: find a way to make her corporeal once more.\"n\"nRelentless in pursuit of his task; the operative known only as \"The Raven\" has scoured the Earth looking for strange artifacts, apocryphal writings, and wisdom of the life beyond. Now in New York, Raven looks to find a way to tether Catherine’s spirit to the mortal coil.",
"hero_operative_playstyle": "By impeding enemy movement and punishing those who look in his direction, Raven creates opportunites to stab his enemies in the back.",
"hero_operative_role": "Uses cunning to maximize damage",
"hero_orion": "Grey Talon",
"hero_orion": "Grey Talon",
"hero_orion_lore": "A founding member of \"The Baxter Society\", Wesley Grey Talon spent close to 40 years hunting monsters that preyed on man before finally deciding to find a replacement and lay down his bow. Grey Talon's duties had meant that he never spent much time with his wife and kid, and now that his son had started a family of his own he realized that this was his last chance to reconnect with the people he loved.\"n\"nRetirement suited Wesley.  He made up for lost time with his wife.  He doted on his grandkids.  He cooked dinner for the whole family every Wednesday.  He was happy.\"n\"nThen he got the call.\"n\"nThe authorities claimed that it was a freak accident... that the fire consumed his son's house before anyone got a chance to escape.  But Wesley knew better.  His son's wife was an Ixian who could snuff out flame with a thought.  If their bodies were found burned they had to be dead long before there was a fire.\"n\"nAnd so Grey Talon has picked up his bow once more, and when he finds who's responsible there will be a bloody reckoning.",
"hero_orion_lore": "A founding member of \"The Baxter Society\", Wesley Grey Talon spent close to 40 years hunting monsters that preyed on man before finally deciding to find a replacement and lay down his bow. Grey Talon's duties had meant that he never spent much time with his wife and kid, and now that his son had started a family of his own he realized that this was his last chance to reconnect with the people he loved.\"n\"nRetirement suited Wesley.  He made up for lost time with his wife.  He doted on his grandkids.  He cooked dinner for the whole family every Wednesday.  He was happy.\"n\"nThen he got the call.\"n\"nThe authorities claimed that it was a freak accident... that the fire consumed his son's house before anyone got a chance to escape.  But Wesley knew better.  His son's wife was an Ixian who could snuff out flame with a thought.  If their bodies were found burned they had to be dead long before there was a fire.\"n\"nAnd so Grey Talon has picked up his bow once more, and when he finds who's responsible there will be a bloody reckoning.",
Line 6,670: Line 6,242:
"hero_slingshot": "Slingshot",
"hero_slingshot": "Slingshot",
"hero_slork": "Fathom",
"hero_slork": "Fathom",
"hero_slork_lore": "A notorious monster of The Deep, Fathom enjoyed cultivating an aura of mystery and fear around him.  He was content feasting on wayward sailors and demanding tithes from selkies, but then The Adversary came and ruined everything.  After all, when it came to sowing terror, how could he compete with a genocidal force of nature?  It wasn't fair.  Something had to be done to save himself from fading into obscurity...and so he seeks to summon the Patrons to ensure that he will always be the apex predator of The Deep.",
"hero_slork_lore": "A notorious monster of The Deep, Fathom enjoyed cultivating an aura of mystery and fear around him.  He was content feasting on wayward sailors and demanding tithes from selkie's, but then The Adversary came and ruined everything.  After all, when it came to sowing terror, how could he compete with a genocidal force of nature?  It wasn't fair.  Something had to be done to save himself from fading into obscurity...and so he seeks to summon The Patrons to endure that he will always be the apex predator of The Deep.",
"hero_slork_playstyle": "A short-ranged assassin, Fathom can slip in and out of combat and win long engagements.",
"hero_slork_playstyle": "A short-ranged assassin, Fathom can slip in and out of combat and win long engagements.",
"hero_slork_role": "Slips into combat and then hides to recover",
"hero_slork_role": "Slips into combat and then hides to recover",
Line 6,690: Line 6,262:
"hero_tokamak": "Tokamak",
"hero_tokamak": "Tokamak",
"hero_tokamak_playstyle": "Shooting Tokamak's weapon builds heat which bleeds off whenever the gun isn't shooting. High heat levels can be used to increase the power of some abilities.",
"hero_tokamak_playstyle": "Shooting Tokamak's weapon builds heat which bleeds off whenever the gun isn't shooting. High heat levels can be used to increase the power of some abilities.",
"hero_trapper": "Trapper",
"hero_trapper_lore": "An employee of the New York Municipal Coven; Trapper spends his days building Spirit Urns, luring giant rats, and capturing various invasive species from The Outer Planes.  It's not a particularly glamorous job, and he really hates working with spiders, but those Knickerbocker season tickets don't pay for themselves.",
"hero_trapper_playstyle": "The Trapper can infest the battlefield with their haunted spiders, leaving latent curses in key areas. If you let the Trapper have their way, you won't be able to navigate the map without springing some sort of trap.",
"hero_trapper_role": "Entrap enemies and control space",
"hero_vampire": "Vampire",
"hero_vampire": "Vampire",
"hero_vandal": "Vandal",
"hero_vandal": "Vandal",
Line 6,701: Line 6,269:
"hero_viper_role": "Slither in and assassinate enemies",
"hero_viper_role": "Slither in and assassinate enemies",
"hero_viscous": "Viscous",
"hero_viscous": "Viscous",
"hero_viscous_lore": "The Bermuda Triangle was never a myth, it was a shadowline nexus deep underneath the Atlantic Ocean.  For the most part, the things that escaped this astral gate were benign (like Nessie), but now something dark and predatory known only as The Adversary hunts the seas... and ocean denizens are scared to death.\"n\"nOne of those inhabitants, a psychic sea anemone, wants to do something about it.  Summoning an ectoplasmic goo body to traverse the surface, Viscous is desperately trying to summon the Patrons in order to keep The Deep safe from the horror that lurks below.",
"hero_viscous_lore": "The Bermuda Triangle was never a myth, it was a shadowline nexus deep underneath the Atlantic Ocean.  For the most part, the things that escaped this astral gate were benign (like Nessie), but now something dark and predatory known only as The Adversary hunts the seas... and ocean denizens are scared to death.\"n\"nOne of those inhabitants, a psychic sea anemone, wants to do something about it.  Summoning an ectoplasmic goo body to traverse the surface, Viscous is desperately trying to summon The Patrons in order to keep The Deep safe from the horror that lurks below.",
"hero_viscous_playstyle": "Viscous vexes his opponents through clever evasion and strategic uses of healing, enabling him to withstand the most brutal of enemy attacks.",
"hero_viscous_playstyle": "Viscous vexes his opponents through clever evasion and strategic uses of healing, enabling him to withstand the most brutal of enemy attacks.",
"hero_viscous_role": "Rolls around deflecting bullets",
"hero_viscous_role": "Rolls around deflecting bullets",
Line 6,751: Line 6,319:
"item_info_cant_afford": "Can't Afford",
"item_info_cant_afford": "Can't Afford",
"item_info_flex_slots": "FLEX SLOTS",
"item_info_flex_slots": "FLEX SLOTS",
"item_info_imbue": "Imbue",
"item_info_new": "NEW",
"item_info_new": "NEW",
"item_info_no_shop": "No Nearby Shop",
"item_info_no_shop": "No Nearby Shop",
Line 6,766: Line 6,333:
"menu_bot_practice": "Private Bots",
"menu_bot_practice": "Private Bots",
"menu_botmatchmaking": "Play Against Bots",
"menu_botmatchmaking": "Play Against Bots",
"menu_botmatchmaking_count": "{s:mm_coopbot_count} In Queue",
"menu_bots": "Bot Match",
"menu_bots": "Bot Match",
"menu_bots_1v1": "Bot Match (1v1)",
"menu_bots_1v1": "Bot Match (1v1)",
Line 6,847: Line 6,415:
"menu_watch_live_games": "{d:live_matches} Live Now",
"menu_watch_live_games": "{d:live_matches} Live Now",
"mirage_fire_beetles": "Fire Scarabs",
"mirage_fire_beetles": "Fire Scarabs",
"mirage_fire_beetles_desc": "Start launching fire scarabs. Each scarab can be \u003Cspan style=\"font-weight: bold;\"\u003Elaunched separately\u003C/span\u003E, stealing \u003Cspan style=\"font-weight: bold;\"\u003Emax health from enemies\u003C/span\u003E over time and applying \u003Cspan style=\"font-weight: bold;\"\u003Ebullet resist reduction\u003C/span\u003E. Applying multiple scarabs to the same enemy will extend the health stealing duration. The health gain from hitting heroes is 3x as effective as against non-heroes.",
"mirage_fire_beetles_desc": "Start launching fire scarabs. Each scarab can be \u003Cspan style=\"font-weight: bold;\"\u003Elaunched separately\u003C/span\u003E, stealing \u003Cspan style=\"font-weight: bold;\"\u003Emax health from enemies\u003C/span\u003E and applying \u003Cspan style=\"font-weight: bold;\"\u003Ebullet resist reduction\u003C/span\u003E. Cannot apply multiple scarabs to the same enemy. The health gain from hitting heroes is 3x as effective as against non-heroes.",
"mirage_fire_beetles_quip": "Send out scarabs that steal life from enemies",
"mirage_fire_beetles_quip": "Send out scarabs that steal life from enemies",
"mirage_sand_phantom": "Djinn's Mark",
"mirage_sand_phantom": "Djinn's Mark",
Line 6,857: Line 6,425:
"mirage_sand_phantom_t3_desc": "-0.75s Cooldown Between Multiplier and +4 Max Multiplier",
"mirage_sand_phantom_t3_desc": "-0.75s Cooldown Between Multiplier and +4 Max Multiplier",
"mirage_teleport": "Traveler",
"mirage_teleport": "Traveler",
"mirage_teleport_desc": "Channeled. Target an ally or visible enemy hero on the minimap, then \u003Cspan style=\"font-weight: bold;\"\u003Eteleport\u003C/span\u003E to where they were when your channel started. After teleporting, you gain \u003Cspan style=\"font-weight: bold;\"\u003Emove speed\u003C/span\u003E as well as \u003Cspan style=\"font-weight: bold;\"\u003Efire rate until your next reload\u003C/span\u003E.",
"mirage_teleport_desc": "Channeled. Target an ally or visible enemy hero on the minimap, then \u003Cspan style=\"font-weight: bold;\"\u003Eteleport\u003C/span\u003E to where they were when your channel started. After teleporting, you gain \u003Cspan style=\"font-weight: bold;\"\u003Emovement speed\u003C/span\u003E as well as \u003Cspan style=\"font-weight: bold;\"\u003Efire rate until your next reload\u003C/span\u003E.",
"mirage_teleport_movespeed": "Traveler - Bonus Movement",
"mirage_teleport_movespeed": "Traveler - Bonus Movement",
"mirage_teleport_quip": "Teleport to an ally or enemy hero",
"mirage_teleport_quip": "Teleport to an ally or enemy hero",
"mirage_teleport_t2_desc": "Grants Traveller Buffs to Ally",
"mirage_teleport_t3_desc": "On arrival, become \u003Cspan style=\"font-weight: bold;\"\u003EImmune\u003C/span\u003E to Stun, Silence, Sleep, Root, and Disarm for \u003Cspan style=\"font-weight: bold;\"\u003E3s\u003C/span\u003E.",
"mirage_teleport_t3_desc": "On arrival, become \u003Cspan style=\"font-weight: bold;\"\u003EImmune\u003C/span\u003E to Stun, Silence, Sleep, Root, and Disarm for \u003Cspan style=\"font-weight: bold;\"\u003E3s\u003C/span\u003E.",
"mirage_tornado": "Tornado",
"mirage_tornado": "Tornado",
Line 6,875: Line 6,442:
"modifier_arcane_eater_debuff": "Spirit Power Stolen",
"modifier_arcane_eater_debuff": "Spirit Power Stolen",
"modifier_arcane_medallion_triggered": "Arcane Medallion",
"modifier_arcane_medallion_triggered": "Arcane Medallion",
"modifier_arcane_surge_ability": "Ability Surged!",
"modifier_arcane_surge_triggered": "Arcane Surge!",
"modifier_armor_breaking_bullets": "Armor Piercing Rounds",
"modifier_armor_breaking_bullets": "Armor Piercing Rounds",
"modifier_armor_reactive_armor": "Return Fire",
"modifier_armor_reactive_armor": "Return Fire",
Line 6,957: Line 6,522:
"modifier_citadel_hornetmark": "Vindicta's Mark",
"modifier_citadel_hornetmark": "Vindicta's Mark",
"modifier_citadel_idol_pickup_disabled": "Soul Urn Pickup Disabled",
"modifier_citadel_idol_pickup_disabled": "Soul Urn Pickup Disabled",
"modifier_citadel_immobilize_trap_immobilize": "Spirit Snare",
"modifier_citadel_immobilize_trap_immobilize": "Immobilizing Trap",
"modifier_citadel_immobilize_trap_immobilize_debuff": "Spirit Snare Debuff",
"modifier_citadel_immobilize_trap_immobilize_debuff": "Immobilizing Trap Debuff",
"modifier_citadel_in_fountain": "Home Base",
"modifier_citadel_in_fountain": "Home Base",
"modifier_citadel_in_shop": "In Shop",
"modifier_citadel_in_shop": "In Shop",
Line 6,986: Line 6,551:
"modifier_citadel_shiv_dash": "Slice and Dice",
"modifier_citadel_shiv_dash": "Slice and Dice",
"modifier_citadel_shiv_dash_impact_slow": "Slice and Dice",
"modifier_citadel_shiv_dash_impact_slow": "Slice and Dice",
"modifier_citadel_silence_proc_debuff": "-Spirit Damage",
"modifier_citadel_silenced": "Silenced",
"modifier_citadel_silenced": "Silenced",
"modifier_citadel_sleep_dagger_asleep": "Asleep",
"modifier_citadel_sleep_dagger_asleep": "Asleep",
Line 7,024: Line 6,588:
"modifier_dust_storm_debuff": "Slow Firerate \u0026 Movement",
"modifier_dust_storm_debuff": "Slow Firerate \u0026 Movement",
"modifier_early_gold_pickup_aura/aura_target/timer": "Capturing Team Souls",
"modifier_early_gold_pickup_aura/aura_target/timer": "Capturing Team Souls",
"modifier_fathom_reefdweller_harpoon_latched": "Reefdweller Harpoon",
"modifier_fervor_aura_active": "Frenzied",
"modifier_fervor_aura_active": "Frenzied",
"modifier_fire_rate_reduction_aura": "Weapon Jammer",
"modifier_fire_rate_reduction_aura": "Weapon Jammer",
Line 7,039: Line 6,604:
"modifier_hint_vertical_movement": "Press {s:in_mantle} to cancel. {s:in_innate1}/{s:duck} to move Up/Down",
"modifier_hint_vertical_movement": "Press {s:in_mantle} to cancel. {s:in_innate1}/{s:duck} to move Up/Down",
"modifier_hollow_point_stack": "Hollow Point Ward",
"modifier_hollow_point_stack": "Hollow Point Ward",
"modifier_hook_bonus_movespeed": "Hook Move Speed",
"modifier_hook_bonus_movespeed": "Hook Movement Speed",
"modifier_icebeam_stacking_slow": "Arctic Beam",
"modifier_icebeam_stacking_slow": "Arctic Beam",
"modifier_idol_pickup_aura/aura_target/timer": "Picking up Soul Urn",
"modifier_idol_pickup_aura/aura_target/timer": "Picking up Soul Urn",
Line 7,081: Line 6,646:
"modifier_neutral_gold_pickup_aura/aura_target/timer": "Picking up Unsecured Souls",
"modifier_neutral_gold_pickup_aura/aura_target/timer": "Picking up Unsecured Souls",
"modifier_nikuman_buff": "+Fire Rate",
"modifier_nikuman_buff": "+Fire Rate",
"modifier_nikuman_self_buff": "+Move Speed",
"modifier_nikuman_self_buff": "+Movement Speed",
"modifier_nikuman_techshield": "Spirit Shield",
"modifier_nikuman_techshield": "Spirit Shield",
"modifier_obscured_by_steam": "Obscured",
"modifier_obscured_by_steam": "Obscured",
"modifier_operative_revelation_caster": "Revelation",
"modifier_operative_revelation_debuff": "Revelation Curse",
"modifier_operative_umbrella_maneuver_air_hang": "Umbrella Maneuver",
"modifier_operative_umbrella_maneuver_watcher": "Umbrella Maneuver",
"modifier_overcharge_rapidfire": "Energy Surge",
"modifier_overcharge_rapidfire": "Energy Surge",
"modifier_passive_heavy_rage_stacks": "Rage Stacks",
"modifier_passive_heavy_rage_stacks": "Rage Stacks",
Line 7,172: Line 6,733:
"modifier_upgrade_siphon_debuff": "Health Stolen",
"modifier_upgrade_siphon_debuff": "Health Stolen",
"modifier_uppercut_buff": "Weapon Boost",
"modifier_uppercut_buff": "Weapon Boost",
"modifier_uppercut_movespeed": "Uppercut Move Speed",
"modifier_uppercut_movespeed": "Uppercut Movement Speed",
"modifier_veil_walker_stealth": "Veil Walker Invisibility",
"modifier_veil_walker_stealth": "Veil Walker Invisibility",
"modifier_veil_walker_triggered": "Veil Fire Rate",
"modifier_veil_walker_triggered": "Veil Fire Rate",
"modifier_void_sphere": "Quantum Entanglement",
"modifier_void_sphere": "Quantum Entanglement",
"modifier_voidsphere_buff": "Void Sphere +Fire Rate",
"modifier_voidsphere_buff": "Void Sphere +Fire Rate",
"modifier_walker_resist_aura": "Walker Resist Aura",
"modifier_warden_crowd_control_debuff": "Alchemical Flask",
"modifier_warden_crowd_control_debuff": "Alchemical Flask",
"modifier_warden_high_alert": "Willpower",
"modifier_warden_high_alert": "Willpower",
Line 7,206: Line 6,766:
"on_roof": "{s:param_1} is on the roof",
"on_roof": "{s:param_1} is on the roof",
"on_top_of_mid": "{s:param_1} is on top of mid",
"on_top_of_mid": "{s:param_1} is on top of mid",
"operative_blindside": "Blindside",
"operative_blindside_active_desc": "Active: Throw a concussion grenade that reduces enemies' turn rate.",
"operative_blindside_passive_desc": "Passive: Deal bonus damage with your gun and melee attacks when hitting an enemy in the back.",
"operative_revelation": "Revelation",
"operative_revelation_desc": "Activate your relic.  Enemy heroes nearby have slowed movement and dashes, and receive damage over time \u003Cspan style=\"font-weight: bold;\"\u003Ewhen looking towards you\u003C/span\u003E.  If enemies look at you long enough, they get \u003Cspan style=\"font-weight: bold;\"\u003Ecursed\u003C/span\u003E.",
"operative_scattercharge": "Scattercharge",
"operative_scattercharge_desc": "Spin your umbrella, launching numerous charges in a cone ahead of you. They detonate shortly after landing on the ground.",
"operative_umbrella_maneuver": "Umbrella Maneuver",
"operative_umbrella_maneuver_desc": "Use your umbrella to catch a gust of wind that lifts you backwards.  You then charge up your umbrella to fire a projectile that explodes on impact.",
"operative_umbrella_maneuver_t2_desc": "[Not Yet Implemented]",
"operative_umbrella_maneuver_t3_desc": "[Not Yet Implemented]",
"ping_ability_on_cooldown": "{s:param_1} is on cooldown for {s:param_2}s",
"ping_ability_on_cooldown": "{s:param_1} is on cooldown for {s:param_2}s",
"ping_ability_ready": "{s:param_1} is ready!",
"ping_ability_ready": "{s:param_1} is ready!",
Line 7,291: Line 6,840:
"pounce_double_notify": "Double Pounce",
"pounce_double_notify": "Double Pounce",
"power_slash_debuff": "Power Slash",
"power_slash_debuff": "Power Slash",
"proc_silence_buildup": "Silence Building...",
"psychic_lift_debuff_duration_label": "Silence and Disarm Duration",
"psychic_lift_debuff_duration_postfix": "s",
"respond_no": "No!",
"respond_no": "No!",
"respond_yes": "Yes!",
"respond_yes": "Yes!",
"rutger_cheat_death": "Cheat Death",
"rutger_cheat_death": "Cheat Death",
"rutger_cheat_death_desc": "When taking otherwise fatal damage, Rutger becomes unkillable for 4s.",
"rutger_cheat_death_desc": "When taking otherwise fatal damage, Rutger becomes unkillable for 4s.",
"rutger_cheat_death_t2_desc": "\u003Cspan class=\"highlight\"\u003E+{s:BonusMoveSpeed}% Bonus move speed\u003C/span\u003E when Cheat Death activates.",
"rutger_cheat_death_t2_desc": "\u003Cspan class=\"highlight\"\u003E+{s:BonusMoveSpeed}% Bonus Movement speed\u003C/span\u003E when Cheat Death activates.",
"rutger_cheat_death_t3_desc": "\u003Cspan class=\"highlight\"\u003E+{s:BulletLifestealPercent}% Bullet Lifesteal\u003C/span\u003E when Cheat Death activates.",
"rutger_cheat_death_t3_desc": "\u003Cspan class=\"highlight\"\u003E+{s:BulletLifestealPercent}% Bullet Lifesteal\u003C/span\u003E when Cheat Death activates.",
"rutger_force_field": "Force Field",
"rutger_force_field": "Force Field",
Line 7,306: Line 6,852:
"rutger_rocket": "Rocket Launcher",
"rutger_rocket": "Rocket Launcher",
"rutger_rocket_desc": "Launch a rocket that deals damage in an area and applies knockback.\u003Cbr\u003ERutger receives {s:SelfDamagePercent}% damage and {s:SelfLaunchPercent}% knockback from his own rocket if he's in its impact radius.",
"rutger_rocket_desc": "Launch a rocket that deals damage in an area and applies knockback.\u003Cbr\u003ERutger receives {s:SelfDamagePercent}% damage and {s:SelfLaunchPercent}% knockback from his own rocket if he's in its impact radius.",
"shifting_veil_bonus": "Speed, Spirit and Resist",
"shifting_veil_bonus": "Speed and Spirit Resist",
"silencer_immune": "Silencer Immune",
"skymonk_break_of_dawn": "Break of Dawn",
"skymonk_break_of_dawn": "Break of Dawn",
"skymonk_pool_of_light": "Pool of Light",
"skymonk_pool_of_light": "Pool of Light",
Line 7,342: Line 6,887:
"survival_powerup_pickup": "Survival",
"survival_powerup_pickup": "Survival",
"synth_affliction": "Affliction",
"synth_affliction": "Affliction",
"synth_affliction_desc": "Deals \u003Cspan style=\"font-weight: bold;\"\u003E% Current Health damage\u003C/span\u003E, and then applies \u003Cspan style=\"font-weight: bold;\"\u003Edamage over time\u003C/span\u003E to all enemies nearby.\u003Cbr\u003EAffliction's damage is non-lethal and does not apply item procs.",
"synth_affliction_desc": "Apply \u003Cspan style=\"font-weight: bold;\"\u003Edamage over time\u003C/span\u003E to all enemies nearby.\u003Cbr\u003EAffliction's damage is non-lethal and does not apply item procs.",
"synth_affliction_quip": "Apply damage over time to enemies nearby",
"synth_affliction_quip": "Apply damage over time to enemies nearby",
"synth_affliction_t2_desc": "Suppress targets' healing by -50%",
"synth_affliction_t2_desc": "Suppress targets' healing by -60%",
"synth_affliction_t3_desc": "+12 DPS, +5% Current Health Damage and +5m Radius",
"synth_affliction_t3_desc": "+27 DPS",
"synth_barrage": "Barrage",
"synth_barrage": "Barrage",
"synth_barrage_desc": "Channel to start launching projectiles that \u003Cspan style=\"font-weight: bold;\"\u003Edeal damage\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003Eapply movement slow\u003C/span\u003E around their impact point. Each projectile landed on a hero grants you a \u003Cspan style=\"font-weight: bold;\"\u003Estacking buff that amplifies all of your damage\u003C/span\u003E.\u003Cbr\u003EIf you cast it while in the air, you'll \u003Cspan style=\"font-weight: bold;\"\u003Efloat\u003C/span\u003E and maintain any horizontal momentum you started with.",
"synth_barrage_desc": "Channel to start launching projectiles that \u003Cspan style=\"font-weight: bold;\"\u003Edeal damage\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003Eapply movement slow\u003C/span\u003E around their impact point. Each projectile landed on a hero grants you a \u003Cspan style=\"font-weight: bold;\"\u003Estacking buff that amplifies all of your damage\u003C/span\u003E.\u003Cbr\u003EIf you cast it while in the air, you'll \u003Cspan style=\"font-weight: bold;\"\u003Efloat\u003C/span\u003E and maintain any horizontal momentum you started with.",
Line 7,373: Line 6,918:
"synth_pulse_desc": "\u003Cspan style=\"font-weight: bold;\"\u003EEscape\u003C/span\u003E into your suitcase. When the duration ends, \u003Cspan style=\"font-weight: bold;\"\u003Edeal damage\u003C/span\u003E to nearby enemies. Duration can be ended early by performing any action.",
"synth_pulse_desc": "\u003Cspan style=\"font-weight: bold;\"\u003EEscape\u003C/span\u003E into your suitcase. When the duration ends, \u003Cspan style=\"font-weight: bold;\"\u003Edeal damage\u003C/span\u003E to nearby enemies. Duration can be ended early by performing any action.",
"synth_pulse_quip": "Briefly escape into your suitcase, then deal damage",
"synth_pulse_quip": "Briefly escape into your suitcase, then deal damage",
"synth_pulse_t3_desc": "Applies \u003Cspan style=\"font-weight: bold;\"\u003E40%\u003C/span\u003E Fire Rate Slow for 4.0s and +0.5s Escape Duration",
"synth_pulse_t3_desc": "Applies \u003Cspan style=\"font-weight: bold;\"\u003E40%\u003C/span\u003E Fire Rate Slow for 4.0s",
"target_practice_buildup": "Target Buildup",
"target_practice_buildup": "Target Buildup",
"team_msg_Idol_Desc": "Soul Urn",
"team_msg_Idol_Desc": "Soul Urn",
Line 7,423: Line 6,968:
"upgrade_ability_refresher_innate_desc": "Health\u003Cbr\u003ESpirit Power",
"upgrade_ability_refresher_innate_desc": "Health\u003Cbr\u003ESpirit Power",
"upgrade_ability_speed": "Ability Speed",
"upgrade_ability_speed": "Ability Speed",
"upgrade_ability_speed_desc": "Increases your move speed while using any movement-based ability",
"upgrade_ability_speed_desc": "Increases your movement speed while using any movement-based ability",
"upgrade_ablative_coat": "Ablative Coat",
"upgrade_ablative_coat": "Ablative Coat",
"upgrade_ablative_coat_desc": "Provides \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E but you lose some each time you take Weapon Damage. Loss can only happen once every {s:StackLossFrequency}s. Bullet Resist is restored when out of combat.",
"upgrade_ablative_coat_desc": "Provides \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E but you lose some each time you take Weapon Damage. Loss can only happen once every {s:StackLossFrequency}s. Bullet Resist is restored when out of combat.",
"upgrade_ablative_coat_innate": "Increases your \u003Cspan class=\"highlight\"\u003Eforward move speed\u003C/span\u003E over time. If Ablative Coat is reduced to 0 Bullet Resist, taking damage will reset the effect for \u003Cspan class=\"highlight\"\u003E1.5s\u003C/span\u003E",
"upgrade_ablative_coat_innate": "Increases your \u003Cspan class=\"highlight\"\u003Eforward movement speed\u003C/span\u003E over time. If Ablative Coat is reduced to 0 Bullet Resist, taking damage will reset the effect for \u003Cspan class=\"highlight\"\u003E1.5s\u003C/span\u003E",
"upgrade_acolytes_glove": "Spirit Strike",
"upgrade_acolytes_glove": "Spirit Strike",
"upgrade_acolytes_glove_desc": "When you perform a \u003Cspan class=\"highlight\"\u003ELight or Heavy Melee\u003C/span\u003E attack against a hero, deal extra \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E with the attack and reduce the target's \u003Cspan class=\"highlight\"\u003ESpirit Resist\u003C/span\u003E.",
"upgrade_acolytes_glove_desc": "When you perform a \u003Cspan class=\"highlight\"\u003ELight or Heavy Melee\u003C/span\u003E attack against a hero, deal extra \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E with the attack and reduce the target's \u003Cspan class=\"highlight\"\u003ESpirit Resist\u003C/span\u003E.",
Line 7,439: Line 6,984:
"upgrade_aerial_assault_active": "\u003Cspan class=\"highlight\"\u003ELaunch straight up\u003C/span\u003E high into the air. While in the air you will pause your aerial movement for {s:AssaultDuration}s\u003C/span\u003E.  During this time you gain \u003Cspan class=\"highlight\"\u003E+{s:AssaultLifestealPercent}% bullet lifesteal\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003Eunlimited clip\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003E+{s:AssaultFireRate}% fire rate\u003C/span\u003E, and bullets that \u003Cspan class=\"highlight\"\u003Eexplode\u003C/span\u003E in a {s:ExplodeRadius}m radius.",
"upgrade_aerial_assault_active": "\u003Cspan class=\"highlight\"\u003ELaunch straight up\u003C/span\u003E high into the air. While in the air you will pause your aerial movement for {s:AssaultDuration}s\u003C/span\u003E.  During this time you gain \u003Cspan class=\"highlight\"\u003E+{s:AssaultLifestealPercent}% bullet lifesteal\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003Eunlimited clip\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003E+{s:AssaultFireRate}% fire rate\u003C/span\u003E, and bullets that \u003Cspan class=\"highlight\"\u003Eexplode\u003C/span\u003E in a {s:ExplodeRadius}m radius.",
"upgrade_ammo_scavenger": "Ammo Scavenger",
"upgrade_ammo_scavenger": "Ammo Scavenger",
"upgrade_ammo_scavenger_desc": "Any time you secure or deny a Soul from an entity you \u003Cspan class=\"highlight\"\u003Eget ammo back\u003C/span\u003E and gain stacking \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E.\u003Cbr\u003EAt Max Stacks, gain bonus Sprint speed",
"upgrade_ammo_scavenger_desc": "Any time you secure or deny a Soul from an entity you \u003Cspan class=\"highlight\"\u003Eget ammo back\u003C/span\u003E and gain stacking \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E.",
"upgrade_aoe_root": "Vacuum Web",
"upgrade_aoe_root": "Vacuum Web",
"upgrade_aoe_root_active": "Throw a \u003Cspan class=\"highlight\"\u003Evacuum\u003C/span\u003E grenade, pulling all enemies into a small area where they remain \u003Cspan class=\"highlight\"\u003Etethered\u003C/span\u003E.",
"upgrade_aoe_root_active": "Throw a \u003Cspan class=\"highlight\"\u003Evacuum\u003C/span\u003E grenade, pulling all enemies into a small area where they remain \u003Cspan class=\"highlight\"\u003Etethered\u003C/span\u003E.",
Line 7,446: Line 6,991:
"upgrade_aoe_smoke_bomb": "Smoke",
"upgrade_aoe_smoke_bomb": "Smoke",
"upgrade_aoe_smoke_bomb/modifier_invis": "Stealthed",
"upgrade_aoe_smoke_bomb/modifier_invis": "Stealthed",
"upgrade_aoe_smoke_bomb_desc": "Give you and teammates \u003Cspan class=\"highlight\"\u003Einvisibility\u003C/span\u003E and a \u003Cspan class=\"highlight\"\u003Emove speed\u003C/span\u003E bonus.  Attacking or taking damage will remove the invisibility.\u003Cbr\u003ECast delay: {s:AbilityCastDelay}s.",
"upgrade_aoe_smoke_bomb_desc": "Give you and teammates \u003Cspan class=\"highlight\"\u003Einvisibility\u003C/span\u003E and a \u003Cspan class=\"highlight\"\u003Emovement speed\u003C/span\u003E bonus.  Attacking or taking damage will remove the invisibility.\u003Cbr\u003ECast delay: {s:AbilityCastDelay}s.",
"upgrade_aoe_tech_shield": "Spirit Barrier Pulse",
"upgrade_aoe_tech_shield": "Spirit Barrier Pulse",
"upgrade_aoe_tech_shield/modifier_duration": "Spirit Barrier Pulse",
"upgrade_aoe_tech_shield/modifier_duration": "Spirit Barrier Pulse",
Line 7,456: Line 7,001:
"upgrade_arcane_medallion": "Arcane Medallion",
"upgrade_arcane_medallion": "Arcane Medallion",
"upgrade_arcane_medallion_desc": "Whenever you deal \u003Cspan class=\"highlight\"\u003E{s:MinimumDamage} Spirit damage\u003C/span\u003E or more in a single hit against an enemy hero, gain \u003Cspan class=\"highlight\"\u003Etemporary Spirit Power\u003C/span\u003E.",
"upgrade_arcane_medallion_desc": "Whenever you deal \u003Cspan class=\"highlight\"\u003E{s:MinimumDamage} Spirit damage\u003C/span\u003E or more in a single hit against an enemy hero, gain \u003Cspan class=\"highlight\"\u003Etemporary Spirit Power\u003C/span\u003E.",
"upgrade_arcane_surge": "Arcane Surge",
"upgrade_arcane_surge_desc": "Your next \u003Cspan class=\"highlight\"\u003EDash-Jump\u003C/span\u003E does not cost an extra stamina and the \u003Cspan class=\"highlight\"\u003Enext ability you use\u003C/span\u003E will have bonus \u003Cspan class=\"highlight\"\u003ERange, Duration,\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E. Additionally, you gain \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E and bonus \u003Cspan class=\"highlight\"\u003EAmmo\u003C/span\u003E until your next reload. Lasts up to {s:AbilityDuration}s.",
"upgrade_armor_reduction_debuff": "Armor Piercing Rounds",
"upgrade_armor_reduction_debuff": "Armor Piercing Rounds",
"upgrade_armor_reduction_debuff_desc": "Your bullets reduce the target's \u003Cspan class=\"highlight\"\u003Ebullet resistance by {s:ResistReduction}%\u003C/span\u003E of their current value for {s:AbilityDuration}s and deal bonus damage \u003Cspan class=\"highlight\"\u003Eagainst bullet shields\u003C/span\u003E.",
"upgrade_armor_reduction_debuff_desc": "Your bullets reduce the target's \u003Cspan class=\"highlight\"\u003Ebullet resistance by {s:ResistReduction}%\u003C/span\u003E of their current value for {s:AbilityDuration}s and deal bonus damage \u003Cspan class=\"highlight\"\u003Eagainst bullet shields\u003C/span\u003E.",
Line 7,511: Line 7,054:
"upgrade_chonky": "Fortitude",
"upgrade_chonky": "Fortitude",
"upgrade_chonky_desc": "After not taking damage for \u003Cspan class=\"highlight\"\u003E{s:RestoreDelay}s\u003C/span\u003E, gain \u003Cspan class=\"highlight\"\u003E{s:HealLifePercentOutOfCombat}% Max Health Regen\u003C/span\u003E.",
"upgrade_chonky_desc": "After not taking damage for \u003Cspan class=\"highlight\"\u003E{s:RestoreDelay}s\u003C/span\u003E, gain \u003Cspan class=\"highlight\"\u003E{s:HealLifePercentOutOfCombat}% Max Health Regen\u003C/span\u003E.",
"upgrade_chonky_high_health_passive_desc": "When you are \u003Cspan class=\"highlight\"\u003Eabove {s:HealthThreshold}% health\u003C/span\u003E, you have bonus \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E.",
"upgrade_chonky_high_health_passive_desc": "When you are \u003Cspan class=\"highlight\"\u003Eabove {s:HealthThreshold}% health\u003C/span\u003E, you have bonus \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EMovement Speed\u003C/span\u003E.",
"upgrade_clip_size": "Basic Magazine",
"upgrade_clip_size": "Basic Magazine",
"upgrade_clip_size_2": "Big Clip",
"upgrade_clip_size_2": "Big Clip",
Line 7,538: Line 7,081:
"upgrade_cold_front_desc": "Release an expanding ice blast that deals \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESlows\u003C/span\u003E targets it hits.  Deals {s:NPCDamageMult}x Damage to non-Heroes.",
"upgrade_cold_front_desc": "Release an expanding ice blast that deals \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESlows\u003C/span\u003E targets it hits.  Deals {s:NPCDamageMult}x Damage to non-Heroes.",
"upgrade_colossus": "Colossus",
"upgrade_colossus": "Colossus",
"upgrade_colossus_desc": "Gain \u003Cspan class=\"highlight\"\u003EBullet and Spirit Resist\u003C/span\u003E, and \u003Cspan class=\"highlight\"\u003Eslow the move and dash speed\u003C/span\u003E of enemies nearby. Your model size grows by 20%.",
"upgrade_colossus_desc": "Gain \u003Cspan class=\"highlight\"\u003EBullet and Spirit Resist\u003C/span\u003E, and \u003Cspan class=\"highlight\"\u003Eslow the movement and dash speed\u003C/span\u003E of enemies nearby. Your model size grows by 20%.",
"upgrade_combo_breaker": "Combo Breaker",
"upgrade_combo_breaker": "Combo Breaker",
"upgrade_combo_breaker/modifier_combo_breaker": "Combo Breaker",
"upgrade_combo_breaker/modifier_combo_breaker": "Combo Breaker",
"upgrade_combo_breaker_desc": "\u003Cspan class=\"highlight\"\u003ERemove all debuffs\u003C/span\u003E and heal yourself. \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003ECan be used while stunned.\u003C/span\u003E",
"upgrade_combo_breaker_desc": "\u003Cspan class=\"highlight\"\u003ERemove all debuffs\u003C/span\u003E and heal yourself. \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003ECan be used while stunned.\u003C/span\u003E",
"upgrade_containment": "Slowing Hex",
"upgrade_containment": "Slowing Hex",
"upgrade_containment_desc": "Deals \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003ESlows\u003C/span\u003E targets movement and dashes. Also \u003Cspan class=\"highlight\"\u003ESilences their movement-based items and abilities\u003C/span\u003E.\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EDoes not affect target's stamina usage.\u003C/span\u003E",
"upgrade_containment_desc": "Deals \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESlows\u003C/span\u003E targets movement and dashes. Also \u003Cspan class=\"highlight\"\u003ESilences their movement-based items and abilities\u003C/span\u003E.\u003Cbr\u003EDoes not affect target's stamina usage.",
"upgrade_cooldown_reduction": "Superior Cooldown",
"upgrade_cooldown_reduction": "Superior Cooldown",
"upgrade_cooldown_reduction_desc": "Reduces the \u003Cspan class=\"highlight\"\u003ECooldown\u003C/span\u003E of your abilities and items.",
"upgrade_cooldown_reduction_desc": "Reduces the \u003Cspan class=\"highlight\"\u003ECooldown\u003C/span\u003E of your abilities and items.",
Line 7,549: Line 7,092:
"upgrade_crackshot_desc": "Your next bullet deals bonus \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E.",
"upgrade_crackshot_desc": "Your next bullet deals bonus \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E.",
"upgrade_critshot": "Lucky Shot",
"upgrade_critshot": "Lucky Shot",
"upgrade_critshot_desc": "Your bullets have a chance to be empowered, causing them to deal \u003Cspan class=\"highlight\"\u003Ebonus weapon damage\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESlow\u003C/span\u003E on hit.\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EBonus damage cannot Crit.\u003C/span\u003E",
"upgrade_critshot_desc": "Your bullets have a chance to be empowered, causing them to deal \u003Cspan class=\"highlight\"\u003Ebonus damage\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESlow\u003C/span\u003E on hit.",
"upgrade_damage_recycler": "Leech",
"upgrade_damage_recycler": "Leech",
"upgrade_damage_recycler_desc": "Reduces the effect of enemy applied \u003Cspan class=\"highlight\"\u003Ehealing reduction\u003C/span\u003E.",
"upgrade_damage_recycler_desc": "Reduces the effect of enemy applied \u003Cspan class=\"highlight\"\u003Ehealing reduction\u003C/span\u003E.",
Line 7,567: Line 7,110:
"upgrade_double_jump_desc": "Allows you to perform an additional \u003Cspan class=\"highlight\"\u003Ejump\u003C/span\u003E in mid-air.",
"upgrade_double_jump_desc": "Allows you to perform an additional \u003Cspan class=\"highlight\"\u003Ejump\u003C/span\u003E in mid-air.",
"upgrade_dps_aura": "Heroic Aura",
"upgrade_dps_aura": "Heroic Aura",
"upgrade_dps_aura_active_desc": "Provides bonus \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E to you and nearby allies.",
"upgrade_dps_aura_active_desc": "Provides bonus \u003Cspan class=\"highlight\"\u003EMovement Speed\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E to you and nearby allies.",
"upgrade_dps_aura_desc": "Provides \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E to nearby player minions.",
"upgrade_dps_aura_desc": "Provides \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E to nearby player minions.",
"upgrade_drum_magazine": "Drum Magazine",
"upgrade_drum_magazine": "Drum Magazine",
Line 7,589: Line 7,132:
"upgrade_fire_rate_reduction_aura/modifier_base_aura/aura_target_modifier": "Fire Rate Reduction Aura",
"upgrade_fire_rate_reduction_aura/modifier_base_aura/aura_target_modifier": "Fire Rate Reduction Aura",
"upgrade_fleetfoot_boots": "Fleetfoot",
"upgrade_fleetfoot_boots": "Fleetfoot",
"upgrade_fleetfoot_boots_active_desc": "Gain bonus \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EAmmo\u003C/span\u003E.",
"upgrade_fleetfoot_boots_active_desc": "Gain bonus \u003Cspan class=\"highlight\"\u003EMovement Speed\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EAmmo\u003C/span\u003E.",
"upgrade_fleetfoot_boots_passive_desc": "Removes the \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E penalty while shooting.",
"upgrade_fleetfoot_boots_passive_desc": "Removes the \u003Cspan class=\"highlight\"\u003EMovement Speed\u003C/span\u003E penalty while shooting.",
"upgrade_frenzy/modifier_frenzy_aura/modifier_frenzy_kill": "Killed Frenzy",
"upgrade_frenzy/modifier_frenzy_aura/modifier_frenzy_kill": "Killed Frenzy",
"upgrade_frenzy/modifier_frenzy_lowhealth": "Low HP Frenzy",
"upgrade_frenzy/modifier_frenzy_lowhealth": "Low HP Frenzy",
Line 7,599: Line 7,142:
"upgrade_galvanic_storm": "Galvanic Storm",
"upgrade_galvanic_storm": "Galvanic Storm",
"upgrade_galvanic_storm_passive1": "Your bullets have a chance to \u003Cspan class=\"highlight\"\u003Eshock\u003C/span\u003E your target.  The shock will jump to a nearby enemy.",
"upgrade_galvanic_storm_passive1": "Your bullets have a chance to \u003Cspan class=\"highlight\"\u003Eshock\u003C/span\u003E your target.  The shock will jump to a nearby enemy.",
"upgrade_galvanic_storm_passive2": "When your spirit barrier is destroyed, you are empowered, granting \u003Cspan class=\"highlight\"\u003E{s:BuffDamageMult}x shock damage\u003C/span\u003E and increased \u003Cspan class=\"highlight\"\u003Emove speed\u003C/span\u003E",
"upgrade_galvanic_storm_passive2": "When your spirit barrier is destroyed, you are empowered, granting \u003Cspan class=\"highlight\"\u003E{s:BuffDamageMult}x shock damage\u003C/span\u003E and increased \u003Cspan class=\"highlight\"\u003Emovement speed\u003C/span\u003E",
"upgrade_glass_cannon": "Glass Cannon",
"upgrade_glass_cannon": "Glass Cannon",
"upgrade_glass_cannon_desc": "Each hero kill grants \u003Cspan class=\"highlight\"\u003Epermanent Weapon Damage\u003C/span\u003E (up to a max of {s:MaxStacks} times).  Death results in the loss of 1 stack.",
"upgrade_glass_cannon_desc": "Each hero kill grants \u003Cspan class=\"highlight\"\u003Epermanent Weapon Damage\u003C/span\u003E (up to a max of {s:MaxStacks} times).  Death results in the loss of 1 stack.",
Line 7,606: Line 7,149:
"upgrade_glitch_desc": "Curses an enemy - \u003Cspan class=\"highlight\"\u003Einterrupting, Silencing, Disarming\u003C/span\u003E, and \u003Cspan class=\"highlight\"\u003Epreventing item usage\u003C/span\u003E.",
"upgrade_glitch_desc": "Curses an enemy - \u003Cspan class=\"highlight\"\u003Einterrupting, Silencing, Disarming\u003C/span\u003E, and \u003Cspan class=\"highlight\"\u003Epreventing item usage\u003C/span\u003E.",
"upgrade_headhunter": "Headhunter",
"upgrade_headhunter": "Headhunter",
"upgrade_headhunter_desc": "Landing a \u003Cspan class=\"highlight\"\u003Eheadshot\u003C/span\u003E deals bonus damage, heals you for a portion of your Max HP, and briefly grants you bonus move speed.",
"upgrade_headhunter_desc": "Landing a headshot deals bonus damage, heals you for a portion of your Max HP, and briefly grants you bonus move speed.",
"upgrade_headshot_booster": "Headshot Booster",
"upgrade_headshot_booster": "Headshot Booster",
"upgrade_headshot_booster_desc": "Deal bonus \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E with \u003Cspan class=\"highlight\"\u003Eheadshots\u003C/span\u003E.",
"upgrade_headshot_booster_desc": "Deal bonus \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E with \u003Cspan class=\"highlight\"\u003Eheadshots\u003C/span\u003E.",
Line 7,687: Line 7,230:
"upgrade_magic_shock_desc": "Abilities deal bonus \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E if they deal {s:MinimumDamage} damage or more in a single hit.\u003Cbr/\u003ETargets are immune to the effects of Improved Burst for \u003Cspan class=\"highlight\"\u003E{s:ReProcLockoutTime}s\u003C/span\u003E after taking damage from it.",
"upgrade_magic_shock_desc": "Abilities deal bonus \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E if they deal {s:MinimumDamage} damage or more in a single hit.\u003Cbr/\u003ETargets are immune to the effects of Improved Burst for \u003Cspan class=\"highlight\"\u003E{s:ReProcLockoutTime}s\u003C/span\u003E after taking damage from it.",
"upgrade_magic_slow": "Mystic Slow",
"upgrade_magic_slow": "Mystic Slow",
"upgrade_magic_slow_desc": "When the target takes \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E, they have their \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E reduced.",
"upgrade_magic_slow_desc": "When the target takes \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E, they have their \u003Cspan class=\"highlight\"\u003EMovement Speed\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E reduced.",
"upgrade_magic_storm": "Surge of Power",
"upgrade_magic_storm": "Surge of Power",
"upgrade_magic_storm_desc": "Imbue an ability with \u003Cspan class=\"highlight\"\u003Epermanent Spirit Power\u003C/span\u003E. When that ability is used, gain bonus \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E and maintain full speed while attacking.",
"upgrade_magic_storm_desc": "Imbue an ability with \u003Cspan class=\"highlight\"\u003Epermanent Spirit Power\u003C/span\u003E. When that ability is used, gain bonus \u003Cspan class=\"highlight\"\u003EMovement Speed\u003C/span\u003E and maintain full speed while attacking.",
"upgrade_magic_tempo": "Improved Cooldown",
"upgrade_magic_tempo": "Improved Cooldown",
"upgrade_magic_tempo_desc": "Reduces the \u003Cspan class=\"highlight\"\u003ECooldown\u003C/span\u003E of your abilities and items.",
"upgrade_magic_tempo_desc": "Reduces the \u003Cspan class=\"highlight\"\u003ECooldown\u003C/span\u003E of your abilities and items.",
Line 7,700: Line 7,243:
"upgrade_melee_charge_desc": "Your next \u003Cspan class=\"highlight\"\u003EHeavy Melee\u003C/span\u003E attack against an enemy \u003Cspan class=\"highlight\"\u003Edeals increased damage\u003C/span\u003E and either \u003Cspan class=\"highlight\"\u003Ereload your weapon instantly\u003C/span\u003E or give you up to \u003Cspan class=\"highlight\"\u003E+100% bonus ammo\u003C/span\u003E. \u003Cbr\u003EOnly activates when Bonus Ammo is not full.",
"upgrade_melee_charge_desc": "Your next \u003Cspan class=\"highlight\"\u003EHeavy Melee\u003C/span\u003E attack against an enemy \u003Cspan class=\"highlight\"\u003Edeals increased damage\u003C/span\u003E and either \u003Cspan class=\"highlight\"\u003Ereload your weapon instantly\u003C/span\u003E or give you up to \u003Cspan class=\"highlight\"\u003E+100% bonus ammo\u003C/span\u003E. \u003Cbr\u003EOnly activates when Bonus Ammo is not full.",
"upgrade_metal_skin": "Metal Skin",
"upgrade_metal_skin": "Metal Skin",
"upgrade_metal_skin_desc": "Become \u003Cspan class=\"highlight\"\u003Eimmune to bullets\u003C/span\u003E.",
"upgrade_metal_skin_desc": "Become \u003Cspan class=\"highlight\"\u003Eimmune to bullets and melee attacks\u003C/span\u003E.",
"upgrade_mod_disruptor": "Soul Disruptor",
"upgrade_mod_disruptor": "Soul Disruptor",
"upgrade_mod_disruptor_desc": "Throw a grenade that explodes on contact and applies \u003Cspan class=\"highlight\"\u003Esilence\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Eincreasing amounts of damage\u003C/span\u003E to each enemy.",
"upgrade_mod_disruptor_desc": "Throw a grenade that explodes on contact and applies \u003Cspan class=\"highlight\"\u003Esilence\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Eincreasing amounts of damage\u003C/span\u003E to each enemy.",
Line 7,711: Line 7,254:
"upgrade_personal_rejuvenator_desc": "Respawns the hero at the spot they died.",
"upgrade_personal_rejuvenator_desc": "Respawns the hero at the spot they died.",
"upgrade_phantom_strike": "Phantom Strike",
"upgrade_phantom_strike": "Phantom Strike",
"upgrade_phantom_strike_desc": "\u003Cspan class=\"highlight\"\u003ETeleport\u003C/span\u003E to an enemy target, dealing \u003Cspan class=\"highlight\"\u003Edamage\u003C/span\u003E, applying \u003Cspan class=\"highlight\"\u003EDisarm\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003ESlow\u003C/span\u003E, and pulls them to the ground.",
"upgrade_phantom_strike_desc": "\u003Cspan class=\"highlight\"\u003ETeleport\u003C/span\u003E to an enemy target, applying \u003Cspan class=\"highlight\"\u003EDisarm\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003ESlow\u003C/span\u003E, and dealing \u003Cspan class=\"highlight\"\u003Edamage\u003C/span\u003E.",
"upgrade_predator_precision": "Predator Precision",
"upgrade_predator_precision": "Predator Precision",
"upgrade_predator_precision_desc": "Gain additional \u003Cspan class=\"highlight\"\u003Eweapon damage\u003C/span\u003E against enemy Heroes that are \u003Cspan class=\"highlight\"\u003Elow health\u003C/span\u003E",
"upgrade_predator_precision_desc": "Gain additional \u003Cspan class=\"highlight\"\u003Eweapon damage\u003C/span\u003E against enemy Heroes that are \u003Cspan class=\"highlight\"\u003Elow health\u003C/span\u003E",
Line 7,720: Line 7,263:
"upgrade_proc_melee_stun": "Melee Knockdown",
"upgrade_proc_melee_stun": "Melee Knockdown",
"upgrade_proc_melee_stun_desc": "The 3rd hit of your \u003Cspan class=\"highlight\"\u003Emelee combo\u003C/span\u003E will \u003Cspan class=\"highlight\"\u003Estun\u003C/span\u003E enemies.",
"upgrade_proc_melee_stun_desc": "The 3rd hit of your \u003Cspan class=\"highlight\"\u003Emelee combo\u003C/span\u003E will \u003Cspan class=\"highlight\"\u003Estun\u003C/span\u003E enemies.",
"upgrade_proc_silence": "Silencer",
"upgrade_proc_silence": "EMP Bullets",
"upgrade_proc_silence_desc": "Your bullets build up a Debuff that briefly \u003Cspan class=\"highlight\"\u003ESilences\u003C/span\u003E and reduces their \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E. Victims are immune to the build up for \u003Cspan class=\"highlight\"\u003E{s:ImmunityDuration}s\u003C/span\u003E after debuff expires.",
"upgrade_proc_silence/modifier_citadel_silence_proc_watcher/modifier_citadel_base_buildup": "Silence Building...",
"upgrade_proc_silence_desc": "Your bullets charge up an \u003Cspan class=\"highlight\"\u003EEMP\u003C/span\u003E on enemy heroes that will \u003Cspan class=\"highlight\"\u003Eprevent targets from using abilities\u003C/span\u003E. Victims are immune to emp bullets for \u003Cspan class=\"highlight\"\u003E{s:ImmunityDuration}s\u003C/span\u003E after application expires.",
"upgrade_proc_tech_damage": "Magitech Rounds",
"upgrade_proc_tech_damage": "Magitech Rounds",
"upgrade_proc_tech_damage_desc": "Your bullets also deal your \u003Cspan class=\"highlight\"\u003Ebase bullet damage [{s:BaseDamagePerShot}] \u003C/span\u003E as spirit damage.  Magitech Rounds receives \u003Cspan class=\"highlight\"\u003E{s:SpellAmplificationMultiplier}x\u003C/span\u003E amplification from \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E. Shotguns split the damage between each pellet. This effect can only happen once every {s:ProcCooldown}s.",
"upgrade_proc_tech_damage_desc": "Your bullets also deal your \u003Cspan class=\"highlight\"\u003Ebase bullet damage [{s:BaseDamagePerShot}] \u003C/span\u003E as spirit damage.  Magitech Rounds receives \u003Cspan class=\"highlight\"\u003E{s:SpellAmplificationMultiplier}x\u003C/span\u003E amplification from \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E. Shotguns split the damage between each pellet. This effect can only happen once every {s:ProcCooldown}s.",
Line 7,737: Line 7,281:
"upgrade_recharge_duration_reduction_desc": "Reduces the \u003Cspan class=\"highlight\"\u003Erecharge duration\u003C%s\u003E of your ability chages.",
"upgrade_recharge_duration_reduction_desc": "Reduces the \u003Cspan class=\"highlight\"\u003Erecharge duration\u003C%s\u003E of your ability chages.",
"upgrade_reduce_debuff_duration": "Debuff Remover",
"upgrade_reduce_debuff_duration": "Debuff Remover",
"upgrade_reduce_debuff_duration_active_desc": "\u003Cspan class=\"highlight\"\u003EPurge all negative effects\u003C/span\u003E currently applied to you. If any effects were removed, \u003Cspan class=\"highlight\"\u003Eheal yourself\u003C/span\u003E and gain a \u003Cspan class=\"highlight\"\u003Emove speed bonus\u003C/span\u003E. \u003Cbr\u003ECannot be used while \u003Cspan class=\"highlight\"\u003EStunned\u003C/span\u003E or \u003Cspan class=\"highlight\"\u003ESlept\u003C/span\u003E.",
"upgrade_reduce_debuff_duration_active_desc": "\u003Cspan class=\"highlight\"\u003EPurge all negative effects\u003C/span\u003E currently applied to you. If any effects were removed, gain a \u003Cspan class=\"highlight\"\u003Emovement speed bonus\u003C/span\u003E. \u003Cbr\u003ECannot be used while \u003Cspan class=\"highlight\"\u003EStunned\u003C/span\u003E or \u003Cspan class=\"highlight\"\u003ESlept\u003C/span\u003E.",
"upgrade_reduce_debuff_duration_desc": "Reduces the \u003Cspan class=\"highlight\"\u003Eduration\u003C/span\u003E of all negative effects applied to you.",
"upgrade_reduce_debuff_duration_desc": "Reduces the \u003Cspan class=\"highlight\"\u003Eduration\u003C/span\u003E of all negative effects applied to you.",
"upgrade_regenerating_bullet_shield": "Combat Barrier",
"upgrade_regenerating_bullet_shield": "Combat Barrier",
Line 7,767: Line 7,311:
"upgrade_rupture_desc": "Reduces \u003Cspan class=\"highlight\"\u003Ehealing\u003C/span\u003E received of targeted enemy and inflicts \u003Cspan class=\"highlight\"\u003Edamage over time\u003C/span\u003E of their current health.\u003Cbr\u003EDecay's damage is non-lethal.",
"upgrade_rupture_desc": "Reduces \u003Cspan class=\"highlight\"\u003Ehealing\u003C/span\u003E received of targeted enemy and inflicts \u003Cspan class=\"highlight\"\u003Edamage over time\u003C/span\u003E of their current health.\u003Cbr\u003EDecay's damage is non-lethal.",
"upgrade_savior": "Divine Barrier",
"upgrade_savior": "Divine Barrier",
"upgrade_savior_desc": "Provide the target with \u003Cspan class=\"highlight\"\u003EBullet Shield, Spirit Shield, and Move Speed\u003C/span\u003E. Can be self-cast.",
"upgrade_savior_desc": "Provide the target with \u003Cspan class=\"highlight\"\u003EBullet Shield, Spirit Shield, and Movement Speed\u003C/span\u003E. Can be self-cast.",
"upgrade_self_bubble": "Ethereal Shift",
"upgrade_self_bubble": "Ethereal Shift",
"upgrade_self_bubble_desc": "You enter a void state and become \u003Cspan class=\"highlight\"\u003Euntargetable and invincible\u003C/span\u003E for a short duration, during which you float slowly and cannot perform actions. Afterwards you gain \u003Cspan class=\"highlight\"\u003Emove speed, spirit and spirit resist\u003C/span\u003E. \u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ECancels any active ability.\u003C/span\u003E",
"upgrade_self_bubble_desc": "You enter a void state and become \u003Cspan class=\"highlight\"\u003Euntargetable and invincible\u003C/span\u003E for a short duration, during which you cannot move or perform any actions. Afterwards you gain \u003Cspan class=\"highlight\"\u003Emovement speed and spirit resist\u003C/span\u003E.",
"upgrade_sharpshooter": "Sharpshooter",
"upgrade_sharpshooter": "Sharpshooter",
"upgrade_sharpshooter_desc": "Deal additional \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E when \u003Cspan class=\"highlight\"\u003Ebeyond a minimum distance\u003C/span\u003E from your target.",
"upgrade_sharpshooter_desc": "Deal additional \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E when \u003Cspan class=\"highlight\"\u003Ebeyond a minimum distance\u003C/span\u003E from your target.",
Line 7,797: Line 7,341:
"upgrade_spellshield_desc": "Block the next \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E or \u003Cspan class=\"highlight\"\u003EDebuff\u003C/span\u003E, preventing its effects. Only regenerates outside of combat.",
"upgrade_spellshield_desc": "Block the next \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E or \u003Cspan class=\"highlight\"\u003EDebuff\u003C/span\u003E, preventing its effects. Only regenerates outside of combat.",
"upgrade_spellshield_shield": "Anti-Spirit Sigil",
"upgrade_spellshield_shield": "Anti-Spirit Sigil",
"upgrade_spellslinger_headshots": "Spellslinger Headshots",
"upgrade_spellslinger_headshots_component_passive_desc": "\u003Cspan class=\"highlight\"\u003ESoul Shredder Bullets\u003C/span\u003E Effect",
"upgrade_spellslinger_headshots_desc": "Your bullets apply a debuff that amplifies your \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E and grants you \u003Cspan class=\"highlight\"\u003ESpirit Lifesteal\u003C/span\u003E against them. Landing a \u003Cspan class=\"highlight\"\u003Eheadshot\u003C/span\u003E increases your total \u003Cspan class=\"highlight\"\u003ESpirit Amp\u003C/span\u003E against them.",
"upgrade_spirit_snatch": "Spirit Snatch",
"upgrade_spirit_snatch_desc": "When you perform a \u003Cspan class=\"highlight\"\u003ELight or Heavy Melee\u003C/span\u003E attack against a hero, the attack deals extra \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E and steals \u003Cspan class=\"highlight\"\u003ESpirit Resist\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E.",
"upgrade_sprint_booster": "Sprint Boots",
"upgrade_sprint_booster": "Sprint Boots",
"upgrade_sprint_booster_desc": "Increases your \u003Cspan class=\"highlight\"\u003Eforward move speed\u003C/span\u003E over time. Taking damage resets the effect for \u003Cspan class=\"highlight\"\u003E1.5s\u003C/span\u003E",
"upgrade_sprint_booster_desc": "Increases your \u003Cspan class=\"highlight\"\u003Eforward movement speed\u003C/span\u003E over time. Taking damage resets the effect for \u003Cspan class=\"highlight\"\u003E1.5s\u003C/span\u003E",
"upgrade_stabilizer": "Stabilizer",
"upgrade_stabilizer": "Stabilizer",
"upgrade_stabilizer_desc": "Removes the \u003Cspan class=\"highlight\"\u003Emove speed penalty\u003C/span\u003E while shooting, and increases \u003Cspan class=\"highlight\"\u003Ebullet speed\u003C/span\u003E.",
"upgrade_stabilizer_desc": "Removes the \u003Cspan class=\"highlight\"\u003Emovement speed penalty\u003C/span\u003E while shooting, and increases \u003Cspan class=\"highlight\"\u003Ebullet speed\u003C/span\u003E.",
"upgrade_stabilizing_tripod": "Stabilizing Tripod",
"upgrade_stabilizing_tripod": "Stabilizing Tripod",
"upgrade_stabilizing_tripod_desc": "\u003Cspan class=\"highlight\"\u003EDisarm yourself\u003C/span\u003E to toss your weapon to the target location where it transforms into a \u003Cspan class=\"highlight\"\u003EField Sentry that will attack enemies using your weapon with an unlimited clip\u003C/span\u003E.  You can melee the sentry to end the effect early.",
"upgrade_stabilizing_tripod_desc": "\u003Cspan class=\"highlight\"\u003EDisarm yourself\u003C/span\u003E to toss your weapon to the target location where it transforms into a \u003Cspan class=\"highlight\"\u003EField Sentry that will attack enemies using your weapon with an unlimited clip\u003C/span\u003E.  You can melee the sentry to end the effect early.",
Line 7,819: Line 7,358:
"upgrade_superacolytes_glove_desc": "After dealing an accumulated \u003Cspan class=\"highlight\"\u003E{s:StoredSpiritDamage}\u003C/span\u003E spirit damage, your next \u003Cspan class=\"highlight\"\u003EHeavy Melee Attack\u003C/span\u003E deals an additional \u003Cspan class=\"highlight\"\u003E{s:StoredSpiritDamage} spirit damage\u003C/span\u003E.",
"upgrade_superacolytes_glove_desc": "After dealing an accumulated \u003Cspan class=\"highlight\"\u003E{s:StoredSpiritDamage}\u003C/span\u003E spirit damage, your next \u003Cspan class=\"highlight\"\u003EHeavy Melee Attack\u003C/span\u003E deals an additional \u003Cspan class=\"highlight\"\u003E{s:StoredSpiritDamage} spirit damage\u003C/span\u003E.",
"upgrade_superior_stamina": "Superior Stamina",
"upgrade_superior_stamina": "Superior Stamina",
"upgrade_superior_stamina_passive": "Increases the number of \u003Cspan class=\"highlight\"\u003EAir Jump, Air Dashes\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EWall Jumps\u003C/span\u003E that can be performed before landing from \u003Cspan class=\"highlight\"\u003E1 to 2\u003C/span\u003E",
"upgrade_superior_stamina_passive": "Increases the number of \u003Cspan class=\"highlight\"\u003EAir Dashes\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EAir Jumps\u003C/span\u003E that can be performed before landing from \u003Cspan class=\"highlight\"\u003E1 to 2\u003C/span\u003E",
"upgrade_suppressor": "Suppressor",
"upgrade_suppressor": "Suppressor",
"upgrade_suppressor_desc": "When you deal \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E to enemies, you also apply \u003Cspan class=\"highlight\"\u003EFire Rate Slow\u003C/span\u003E.",
"upgrade_suppressor_desc": "When you deal \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E to enemies, you also apply \u003Cspan class=\"highlight\"\u003EFire Rate Slow\u003C/span\u003E.",
Line 7,828: Line 7,367:
"upgrade_surging_power_active": "Grants \u003Cspan class=\"highlight\"\u003ELifesteal\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E, and \u003Cspan class=\"highlight\"\u003EAmmo\u003C/span\u003E. This added Ammo is not limited by your max magazine size.",
"upgrade_surging_power_active": "Grants \u003Cspan class=\"highlight\"\u003ELifesteal\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E, and \u003Cspan class=\"highlight\"\u003EAmmo\u003C/span\u003E. This added Ammo is not limited by your max magazine size.",
"upgrade_target_stun": "Knockdown",
"upgrade_target_stun": "Knockdown",
"upgrade_target_stun_desc": "Target is \u003Cspan class=\"highlight\"\u003Eknocked down\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EStunned\u003C/span\u003E after a \u003Cspan class=\"highlight\"\u003E{s:StunDelay}s delay\u003C/span\u003E, interrupting and temporarily preventing them from taking any action. Stun lasts up to 2x longer against \u003Cspan class=\"highlight\"\u003Eairborne\u003C/span\u003E targets based on how high off the ground they are (up to {s:MaxHeightForBonus}m).",
"upgrade_target_stun_desc": "Target is \u003Cspan class=\"highlight\"\u003Eknocked down\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EStunned\u003C/span\u003E after a \u003Cspan class=\"highlight\"\u003E{s:StunDelay}s delay\u003C/span\u003E, interrupting and temporarily preventing them from taking any action.",
"upgrade_targeted_silence": "Silence Glyph",
"upgrade_targeted_silence": "Silence Glyph",
"upgrade_targeted_silence_desc": "Fire a projectile which \u003Cspan class=\"highlight\"\u003Esilences and damages\u003C/span\u003E the first enemy hero it hits. Silence does not interrupt channeling abilities.",
"upgrade_targeted_silence_desc": "Fires a projectile which \u003Cspan class=\"highlight\"\u003Esilences and damages\u003C/span\u003E the target. Silence does not interrupt channeling abilities.",
"upgrade_tech_3": "Energy",
"upgrade_tech_3": "Energy",
"upgrade_tech_3_desc": "Large increase in \u003Cspan class=\"highlight\"\u003EEnergy\u003C/span\u003E.",
"upgrade_tech_3_desc": "Large increase in \u003Cspan class=\"highlight\"\u003EEnergy\u003C/span\u003E.",
Line 7,866: Line 7,405:
"upgrade_toxic_bullets": "Toxic Bullets",
"upgrade_toxic_bullets": "Toxic Bullets",
"upgrade_toxic_bullets_buildup": "Toxic building...",
"upgrade_toxic_bullets_buildup": "Toxic building...",
"upgrade_toxic_bullets_desc": "Your bullets build up a \u003Cspan class=\"highlight\"\u003EBleed\u003C/span\u003E on enemies, causing them to lose a \u003Cspan class=\"highlight\"\u003Epercentage\u003C/span\u003E of their \u003Cspan class=\"highlight\"\u003EMax Health\u003C/span\u003E over time. Also applies \u003Cspan class=\"highlight\"\u003EHealing Reduction\u003C/span\u003E on the bleeding target.",
"upgrade_toxic_bullets_desc": "Your bullets build up a \u003Cspan class=\"highlight\"\u003EBleed\u003C/span\u003E on enemies, causing them to lose a \u003Cspan class=\"highlight\"\u003Epercentage of their current health\u003C/span\u003E over time. Also applies \u003Cspan class=\"highlight\"\u003EHealing Reduction\u003C/span\u003E on the bleeding target.",
"upgrade_unstoppable": "Unstoppable",
"upgrade_unstoppable": "Unstoppable",
"upgrade_unstoppable_desc": "Temporarily suppress \u003Cspan class=\"highlight\"\u003Enegative status effects\u003C/span\u003E and become \u003Cspan class=\"highlight\"\u003Eimmune\u003C/span\u003E to \u003Cspan class=\"highlight\"\u003EStun, Silence, Sleep, Root, and Disarm\u003C/span\u003E. \u003Cbr\u003ECannot be used while \u003Cspan class=\"highlight\"\u003EStunned\u003C/span\u003E or \u003Cspan class=\"highlight\"\u003ESlept\u003C/span\u003E.",
"upgrade_unstoppable_desc": "Temporarily suppress \u003Cspan class=\"highlight\"\u003Enegative status effects\u003C/span\u003E and become \u003Cspan class=\"highlight\"\u003Eimmune\u003C/span\u003E to \u003Cspan class=\"highlight\"\u003EStun, Silence, Sleep, Root, and Disarm\u003C/span\u003E. \u003Cbr\u003ECannot be used while \u003Cspan class=\"highlight\"\u003EStunned\u003C/span\u003E or \u003Cspan class=\"highlight\"\u003ESlept\u003C/span\u003E.",
Line 7,872: Line 7,411:
"upgrade_vampire_desc": "Your \u003Cspan class=\"highlight\"\u003Ebullets heal you\u003C/span\u003E for a percentage of the damage they deal to enemies. Half as effective vs Non-Heroes.",
"upgrade_vampire_desc": "Your \u003Cspan class=\"highlight\"\u003Ebullets heal you\u003C/span\u003E for a percentage of the damage they deal to enemies. Half as effective vs Non-Heroes.",
"upgrade_veil_walker": "Veil Walker",
"upgrade_veil_walker": "Veil Walker",
"upgrade_veil_walker_desc": "Walking through a \u003Cspan class=\"highlight\"\u003Ecosmic veil\u003C/span\u003E grants you \u003Cspan class=\"highlight\"\u003EStealth\u003C/span\u003E, increased \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E and restores all \u003Cspan class=\"highlight\"\u003EBullet and Spirit Shields\u003C/span\u003E.",
"upgrade_veil_walker_desc": "Walking through a \u003Cspan class=\"highlight\"\u003Ecosmic veil\u003C/span\u003E grants you \u003Cspan class=\"highlight\"\u003EStealth\u003C/span\u003E, increased \u003Cspan class=\"highlight\"\u003EMovement Speed\u003C/span\u003E and restores all \u003Cspan class=\"highlight\"\u003EBullet and Spirit Shields\u003C/span\u003E.",
"upgrade_vex_barrier": "Reactive Barrier",
"upgrade_vex_barrier": "Reactive Barrier",
"upgrade_vex_barrier_desc": "Automatically \u003Cspan class=\"highlight\"\u003Erestores one stamina\u003C/span\u003E and deploy temporary \u003Cspan class=\"highlight\"\u003EBullet and Spirit Shields\u003C/span\u003E when you are \u003Cspan class=\"highlight\"\u003Emovement locked, Stunned, Chained, Immobilized, or Slept\u003C/span\u003E.",
"upgrade_vex_barrier_desc": "Automatically deploy temporary \u003Cspan class=\"highlight\"\u003EBullet and Spirit Shields\u003C/span\u003E when you are \u003Cspan class=\"highlight\"\u003Emovement locked, Stunned, Chained, Immobilized, or Slept\u003C/span\u003E.",
"upgrade_vex_barrier_shield": "Reactive Barrier",
"upgrade_vex_barrier_shield": "Reactive Barrier",
"upgrade_warp_stone": "Warp Stone",
"upgrade_warp_stone": "Warp Stone",
Line 7,914: Line 7,453:
"viscous_restorative_goo": "The Cube",
"viscous_restorative_goo": "The Cube",
"viscous_restorative_goo/modifier_restorative_goo/breakoutProgress": "Breaking out",
"viscous_restorative_goo/modifier_restorative_goo/breakoutProgress": "Breaking out",
"viscous_restorative_goo_buff_desc": "After exiting the cube, the target has increased \u003Cspan class=\"highlight\"\u003Emove speed and stamina recovery\u003C/span\u003E for a short duration.",
"viscous_restorative_goo_buff_desc": "After exiting the cube, the target has increased \u003Cspan class=\"highlight\"\u003Emovement speed and stamina recovery\u003C/span\u003E for a short duration.",
"viscous_restorative_goo_desc": "Encase the target in a cube of restorative goo that \u003Cspan style=\"font-weight: bold;\"\u003Eprotects from damage, and increases health regen\u003C/span\u003E. Target is \u003Cspan style=\"font-weight: bold;\"\u003Eunable to take any new actions\u003C/span\u003E while cubed. Can be used on self. Press \u003Cspan style=\"font-weight: bold;\"\u003ESpace\u003C/span\u003E to escape early.",
"viscous_restorative_goo_desc": "Encase the target in a cube of restorative goo that \u003Cspan style=\"font-weight: bold;\"\u003Eprotects from damage, and increases health regen\u003C/span\u003E. Target is \u003Cspan style=\"font-weight: bold;\"\u003Eunable to take any new actions\u003C/span\u003E while cubed. Can be used on self. Press \u003Cspan style=\"font-weight: bold;\"\u003ESpace\u003C/span\u003E to escape early.",
"viscous_restorative_goo_quip": "The Cube is a safe place to be",
"viscous_restorative_goo_quip": "The Cube is a safe place to be",
"viscous_restorative_goo_t1_desc": "Increases Move Speed and Stamina Recovery",
"viscous_restorative_goo_t1_desc": "Increases Movement Speed and Stamina Recovery",
"viscous_restorative_goo_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003ERemoves all Debuffs\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003E-21.0s\u003C/span\u003E Cooldown",
"viscous_restorative_goo_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003ERemoves all Debuffs\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003E-21.0s\u003C/span\u003E Ability Cooldown",
"viscous_telepunch": "Puddle Punch",
"viscous_telepunch": "Puddle Punch",
"viscous_telepunch_desc": "Materialize a fist in the world that \u003Cspan style=\"font-weight: bold;\"\u003Epunches\u003C/span\u003E units in the area and send them flying. Enemies will be \u003Cspan style=\"font-weight: bold;\"\u003Edealt damage\u003C/span\u003E, have their dash distance reduced for a brief moment, and have their \u003Cspan style=\"font-weight: bold;\"\u003Emovement slowed\u003C/span\u003E. This is considered a \u003Cspan style=\"font-weight: bold;\"\u003ELight Melee\u003C/span\u003E attack.",
"viscous_telepunch_desc": "Materialize a fist in the world that \u003Cspan style=\"font-weight: bold;\"\u003Epunches\u003C/span\u003E units in the area and send them flying. Enemies will be \u003Cspan style=\"font-weight: bold;\"\u003Edealt damage\u003C/span\u003E, have their dash distance reduced for a brief moment, and have their \u003Cspan style=\"font-weight: bold;\"\u003Emovement slowed\u003C/span\u003E. This is considered a \u003Cspan style=\"font-weight: bold;\"\u003ELight Melee\u003C/span\u003E attack.",
"viscous_telepunch_quip": "Punch enemies with a giant fist",
"viscous_telepunch_quip": "Punch enemies with a giant fist",
"viscous_telepunch_t2_desc": "+35 Damage and +15% Movement Slow",
"viscous_telepunch_t2_desc": "+35 Damage and +20% Movement Slow",
"viscous_telepunch_t3_desc": "-11.5 Cooldown and now deals \u003Cspan style=\"font-weight: bold;\"\u003EHeavy Melee Damage\u003C/span\u003E",
"walker_unit": "Walker",
"walker_unit": "Walker",
"wp_permanent_pickup_label": "+3% Weapon Damage",
"wp_permanent_pickup_label": "+3% Weapon Damage",