Data:Lang en.json: Difference between revisionsGive feedback
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DeadBot v0.3.0-beta.2-5458 |
DeadBot v0.3.0-beta.2-5474 |
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"AbilityCooldownBetweenCharge_label": "Charge Delay", | "AbilityCooldownBetweenCharge_label": "Charge Delay", | ||
"AbilityCooldownBetweenCharge_postfix": "s", | "AbilityCooldownBetweenCharge_postfix": "s", | ||
"AbilityCooldownPerHeadshotNPC_label": "Cooldown Per Headshot NPC", | |||
"AbilityCooldownPerHeadshotNPC_postfix": "s", | |||
"AbilityCooldownPerHeadshot_label": "Cooldown Per Headshot", | "AbilityCooldownPerHeadshot_label": "Cooldown Per Headshot", | ||
"AbilityCooldownPerHeadshot_postfix": "s", | "AbilityCooldownPerHeadshot_postfix": "s", | ||
| Line 1,896: | Line 1,898: | ||
"Citadel_ReadyUp_InvalidGroupRoster": "Your roster overlaps too heavily with other players in your party. Try adding more heroes or changing the heroes in your roster", | "Citadel_ReadyUp_InvalidGroupRoster": "Your roster overlaps too heavily with other players in your party. Try adding more heroes or changing the heroes in your roster", | ||
"Citadel_ReadyUp_InvalidRoster": "You must have a valid roster before you can ready up", | "Citadel_ReadyUp_InvalidRoster": "You must have a valid roster before you can ready up", | ||
"Citadel_ReadyUp_TooManyLimitedHeroes": "Your roster contains mostly new heroes. In order to help form matches, we are currently requiring rosters to include some heroes that are not new. Please add some more heroes into your roster.", | |||
"Citadel_RecommendFriend_Comments": "Comments:", | "Citadel_RecommendFriend_Comments": "Comments:", | ||
"Citadel_RecommendFriend_CommentsPrompt": "Describe who this is briefly", | "Citadel_RecommendFriend_CommentsPrompt": "Describe who this is briefly", | ||
| Line 2,158: | Line 2,161: | ||
"Citadel_StartMatchmaking_RankedNotUnlocked": "You have not yet unlocked ranked matchmaking", | "Citadel_StartMatchmaking_RankedNotUnlocked": "You have not yet unlocked ranked matchmaking", | ||
"Citadel_StartMatchmaking_TooFewPlayers": "There are not enough players in this party to enter match making in this mode", | "Citadel_StartMatchmaking_TooFewPlayers": "There are not enough players in this party to enter match making in this mode", | ||
"Citadel_StartMatchmaking_TooManyLimitedHeroes": "Your roster contains mostly new heroes. In order to help form matches, we are currently requiring rosters to include some heroes that are not new. Please add some more heroes into your roster.", | |||
"Citadel_StartMatchmaking_TooManyPlayers": "There are too many players in this party to enter match making in this mode", | "Citadel_StartMatchmaking_TooManyPlayers": "There are too many players in this party to enter match making in this mode", | ||
"Citadel_StartMatchmaking_TooManyPlayersOnTeam": "Too many players are on the same team", | "Citadel_StartMatchmaking_TooManyPlayersOnTeam": "Too many players are on the same team", | ||
| Line 3,568: | Line 3,572: | ||
"MyRosterRosterDesc": "In order to enter Matchmaking, you’ll need to add at least 3 Heroes to your Roster.", | "MyRosterRosterDesc": "In order to enter Matchmaking, you’ll need to add at least 3 Heroes to your Roster.", | ||
"MyRosterRosterDesc_HeroLabs": "Your roster needs at least 3 Heroes, 2 of which must be standard, non-testing Heroes", | "MyRosterRosterDesc_HeroLabs": "Your roster needs at least 3 Heroes, 2 of which must be standard, non-testing Heroes", | ||
"MyRosterRosterDesc_MinNonNew": "Your roster needs at least {d:min_non_new_heroes} or more heroes that are not new", | |||
"MyRosterRosterEmpty": "ROSTER EMPTY", | "MyRosterRosterEmpty": "ROSTER EMPTY", | ||
"MyRosterSaveAndBack": "Save and Back", | "MyRosterSaveAndBack": "Save and Back", | ||
| Line 4,339: | Line 4,344: | ||
"Steam_RP_hero_krill": "Mo \u0026 Krill", | "Steam_RP_hero_krill": "Mo \u0026 Krill", | ||
"Steam_RP_hero_lash": "Lash", | "Steam_RP_hero_lash": "Lash", | ||
"Steam_RP_hero_magician": "THE MAGNIFICENT SINCLAIR", | |||
"Steam_RP_hero_mechaguy": "Mecha Guy", | "Steam_RP_hero_mechaguy": "Mecha Guy", | ||
"Steam_RP_hero_mirage": "Mirage", | "Steam_RP_hero_mirage": "Mirage", | ||
| Line 4,349: | Line 4,355: | ||
"Steam_RP_hero_rutger": "Rutger", | "Steam_RP_hero_rutger": "Rutger", | ||
"Steam_RP_hero_sapper": "Sapper", | "Steam_RP_hero_sapper": "Sapper", | ||
"Steam_RP_hero_shieldguy": "Shield Guy", | |||
"Steam_RP_hero_shiv": "Shiv", | "Steam_RP_hero_shiv": "Shiv", | ||
"Steam_RP_hero_skymonk": "Sky Monk", | "Steam_RP_hero_skymonk": "Sky Monk", | ||
| Line 4,361: | Line 4,368: | ||
"Steam_RP_hero_thumper": "Thumper", | "Steam_RP_hero_thumper": "Thumper", | ||
"Steam_RP_hero_tokamak": "Tokamak", | "Steam_RP_hero_tokamak": "Tokamak", | ||
"Steam_RP_hero_trapper": "Trapper", | |||
"Steam_RP_hero_vampire": "Vampire", | "Steam_RP_hero_vampire": "Vampire", | ||
"Steam_RP_hero_vandal": "Vandal", | |||
"Steam_RP_hero_viper": "Vyper", | |||
"Steam_RP_hero_viscous": "Viscous", | "Steam_RP_hero_viscous": "Viscous", | ||
"Steam_RP_hero_warden": "Warden", | "Steam_RP_hero_warden": "Warden", | ||
| Line 4,788: | Line 4,798: | ||
"ability_charged_shot_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003EImproved damage scaling\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003E-3s\u003C/span\u003E Charge Delay", | "ability_charged_shot_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003EImproved damage scaling\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003E-3s\u003C/span\u003E Charge Delay", | ||
"ability_crackshot": "Crackshot", | "ability_crackshot": "Crackshot", | ||
"ability_crackshot_desc": "Headshots deal bonus \u003Cspan style=\"font-weight: bold;\"\u003EDamage\u003C/span\u003E and applies a \u003Cspan style=\"font-weight: bold;\"\u003EFading Slow\u003C/span\u003E. This effect can only occur when off cooldown. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan style=\"font-style: italic;\"\u003ECrackshot ignores range damage fall-off.\u003C/span\u003E", | "ability_crackshot_desc": "Headshots deal bonus \u003Cspan style=\"font-weight: bold;\"\u003EDamage\u003C/span\u003E and applies a \u003Cspan style=\"font-weight: bold;\"\u003EFading Slow\u003C/span\u003E. This effect can only occur when off cooldown. \u003Cbr\u003E\u003Cbr\u003ECooldown is reduced by 50% on NPC hits. \u003Cbr\u003E\u003Cspan style=\"font-style: italic;\"\u003ECrackshot ignores range damage fall-off and does not apply to objectives.\u003C/span\u003E", | ||
"ability_crackshot_quip": "Deal bonus damage with headshots", | "ability_crackshot_quip": "Deal bonus damage with headshots", | ||
"ability_crackshot_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E-4s\u003C/span\u003E Cooldown on Hero Headshots. -2s on NPC Headshots", | |||
"ability_death_tax": "Death Tax", | "ability_death_tax": "Death Tax", | ||
"ability_death_tax_desc": "Enemies injured by Lady Geist are marked with Death Tax. Whenever a marked enemy dies, {s:hero_name} gains health.", | "ability_death_tax_desc": "Enemies injured by Lady Geist are marked with Death Tax. Whenever a marked enemy dies, {s:hero_name} gains health.", | ||
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"ability_viper_snakedash_desc": "You have increased Slide Distance, can Slide up hills, and can turn faster while Sliding.\u003C/span\u003E", | "ability_viper_snakedash_desc": "You have increased Slide Distance, can Slide up hills, and can turn faster while Sliding.\u003C/span\u003E", | ||
"ability_viper_snakedash_quip": "Increase the agility of your Slide", | "ability_viper_snakedash_quip": "Increase the agility of your Slide", | ||
"ability_viper_snakedash_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+ | "ability_viper_snakedash_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+25% Spirit \u0026 Bullet Resist\u003C/span\u003E while Sliding", | ||
"ability_viper_ult": "Petrify", | "ability_viper_ult": "Petrify", | ||
"ability_viper_ult/viper_ult_petrify": "Petrified", | "ability_viper_ult/viper_ult_petrify": "Petrified", | ||
| Line 5,404: | Line 5,415: | ||
"citadel_ability_hook_desc": "Launch out a hook that \u003Cspan style=\"font-weight: bold;\"\u003Egrabs and reels in\u003C/span\u003E the first hero it hits and deals damage to enemies. Target will be placed where you are facing.", | "citadel_ability_hook_desc": "Launch out a hook that \u003Cspan style=\"font-weight: bold;\"\u003Egrabs and reels in\u003C/span\u003E the first hero it hits and deals damage to enemies. Target will be placed where you are facing.", | ||
"citadel_ability_hook_quip": "Pull in a target to you", | "citadel_ability_hook_quip": "Pull in a target to you", | ||
"citadel_ability_hook_t1_desc": "Bebop deals \u003Cspan style=\"font-weight: bold;\"\ | "citadel_ability_hook_t1_desc": "Bebop deals \u003Cspan style=\"font-weight: bold;\"\u003E25% more weapon damage\u003C/span\u003E against hooked enemies for 10s", | ||
"citadel_ability_hornet_chain": "Stake", | "citadel_ability_hornet_chain": "Stake", | ||
"citadel_ability_hornet_chain/modifier_citadel_hornet_chain_connection": "Tethered to the ground", | "citadel_ability_hornet_chain/modifier_citadel_hornet_chain_connection": "Tethered to the ground", | ||
| Line 5,776: | Line 5,787: | ||
"citadel_ability_uppercut_desc": "Deal \u003Cspan style=\"font-weight: bold;\"\u003ELight Melee\u003C/span\u003E damage to nearby units and send them \u003Cspan style=\"font-weight: bold;\"\u003Eflying back\u003C/span\u003E, causing \u003Cspan style=\"font-weight: bold;\"\u003Earea damage\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003Efire rate slow\u003C/span\u003E where they land. Does not damage allies.", | "citadel_ability_uppercut_desc": "Deal \u003Cspan style=\"font-weight: bold;\"\u003ELight Melee\u003C/span\u003E damage to nearby units and send them \u003Cspan style=\"font-weight: bold;\"\u003Eflying back\u003C/span\u003E, causing \u003Cspan style=\"font-weight: bold;\"\u003Earea damage\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003Efire rate slow\u003C/span\u003E where they land. Does not damage allies.", | ||
"citadel_ability_uppercut_quip": "Punch someone away from you", | "citadel_ability_uppercut_quip": "Punch someone away from you", | ||
"citadel_ability_uppercut_t2_desc": "On Uppercut enemy Hero, gain \u003Cspan style=\"font-weight: bold;\"\u003Efast spin-up time, 2x range, and + | "citadel_ability_uppercut_t2_desc": "On Uppercut enemy Hero, gain \u003Cspan style=\"font-weight: bold;\"\u003Efast spin-up time, 2x range, and +50% weapon damage\u003C/span\u003E for 12s", | ||
"citadel_ability_uppercut_t3_desc": "On Uppercut enemy Hero, set \u003Cspan style=\"font-weight: bold;\"\u003EHook cooldown to 0\u003C/span\u003E and instantly \u003Cspan style=\"font-weight: bold;\"\u003E+100% bullets\u003C/span\u003E to your current clip", | "citadel_ability_uppercut_t3_desc": "On Uppercut enemy Hero, set \u003Cspan style=\"font-weight: bold;\"\u003EHook cooldown to 0\u003C/span\u003E and instantly \u003Cspan style=\"font-weight: bold;\"\u003E+100% bullets\u003C/span\u003E to your current clip", | ||
"citadel_ability_viscous_ball_boost": "Slam Ball", | "citadel_ability_viscous_ball_boost": "Slam Ball", | ||