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"Citadel_HUD_LevelUpSpectatingPlayerMessage": "{s:leveled_up_hero_name} has Reached", | "Citadel_HUD_LevelUpSpectatingPlayerMessage": "{s:leveled_up_hero_name} has Reached", | ||
"Citadel_HUD_LevelUpUltimateAbilityUnlocked": "Ultimate Unlocked", | "Citadel_HUD_LevelUpUltimateAbilityUnlocked": "Ultimate Unlocked", | ||
"Citadel_HUD_NextReward_PowerIncrease": " | "Citadel_HUD_NextReward_PowerIncrease": "Boon", | ||
"Citadel_HUD_PatronBoon": "A | "Citadel_HUD_PatronBoon": "A gift from your Patron...", | ||
"Citadel_HUD_PlayerKilledAnnouncement": "\u0026nbsp;earned \u003Cspan class=\"dataFeedClass\"\u003E{i:param_1}\u003C/span\u003E", | "Citadel_HUD_PlayerKilledAnnouncement": "\u0026nbsp;earned \u003Cspan class=\"dataFeedClass\"\u003E{i:param_1}\u003C/span\u003E", | ||
"Citadel_HUD_PlayerKilledSelfAnnouncement": "\u0026nbsp;killed themself", | "Citadel_HUD_PlayerKilledSelfAnnouncement": "\u0026nbsp;killed themself", | ||
"Citadel_HUD_PlayerLostGoldAnnouncement": "\u0026nbsp;lost \u003Cspan class=\"dataFeedClass\"\u003E{i:param_1}\u003C/span\u003E", | "Citadel_HUD_PlayerLostGoldAnnouncement": "\u0026nbsp;lost \u003Cspan class=\"dataFeedClass\"\u003E{i:param_1}\u003C/span\u003E", | ||
"Citadel_HUD_PowerIncrease": " | "Citadel_HUD_PowerIncrease": "Boon", | ||
"Citadel_HUD_RejuvCaptured": "Captured Rejuvenator", | "Citadel_HUD_RejuvCaptured": "Captured Rejuvenator", | ||
"Citadel_HUD_RejuvStolen": "Stole Rejuvenator!", | "Citadel_HUD_RejuvStolen": "Stole Rejuvenator!", | ||
"Citadel_HUD_TotalPowerIncreasesLabel": "Total | "Citadel_HUD_TotalPowerIncreasesLabel": "Total Boons", | ||
"Citadel_HUD_WeaponPowerAnnouncement": "Bullet and Melee Damage", | "Citadel_HUD_WeaponPowerAnnouncement": "Bullet and Melee Damage", | ||
"Citadel_HeroBuilds_AP_Next_Indicator": "Suggested", | "Citadel_HeroBuilds_AP_Next_Indicator": "Suggested", | ||
| Line 1,340: | Line 1,340: | ||
"Citadel_Hud_Autobuy_HudHint_ShopKey": "{g:citadel_keybind:'Default.OpenHeroSheet'}to Open Shop", | "Citadel_Hud_Autobuy_HudHint_ShopKey": "{g:citadel_keybind:'Default.OpenHeroSheet'}to Open Shop", | ||
"Citadel_Hud_Autobuy_Tray_Title": "Purchase Order:", | "Citadel_Hud_Autobuy_Tray_Title": "Purchase Order:", | ||
"Citadel_Hud_BoonsRecieved": "Boons Received", | |||
"Citadel_Hud_BuildOrder": "Build Order", | "Citadel_Hud_BuildOrder": "Build Order", | ||
"Citadel_Hud_BuildOrder_AutoQueue": "Auto-queue selected build at game start", | "Citadel_Hud_BuildOrder_AutoQueue": "Auto-queue selected build at game start", | ||
| Line 1,357: | Line 1,358: | ||
"Citadel_Hud_CheaterVote_Option_Play": "Frog Now,\u003Cbr\u003EBan Later", | "Citadel_Hud_CheaterVote_Option_Play": "Frog Now,\u003Cbr\u003EBan Later", | ||
"Citadel_Hud_ChooseHero": "Choose Hero", | "Citadel_Hud_ChooseHero": "Choose Hero", | ||
"Citadel_Hud_Critical": "Critical", | |||
"Citadel_Hud_DPS": "DPS {i:dps}", | "Citadel_Hud_DPS": "DPS {i:dps}", | ||
"Citadel_Hud_DeathCam": "DEATH CAM", | "Citadel_Hud_DeathCam": "DEATH CAM", | ||
| Line 1,890: | Line 1,892: | ||
"Citadel_Player_Level_BulletResist": "Bullet Resist", | "Citadel_Player_Level_BulletResist": "Bullet Resist", | ||
"Citadel_Player_Level_Legend": "Legend:", | "Citadel_Player_Level_Legend": "Legend:", | ||
"Citadel_Player_Level_PowerIncrease": " | "Citadel_Player_Level_PowerIncrease": "Boon", | ||
"Citadel_Player_Level_PowerIncreaseGrants": "Each | "Citadel_Player_Level_PowerIncreaseGrants": "Each Boon grants:", | ||
"Citadel_Player_Level_PowerIncreases": " | "Citadel_Player_Level_PowerIncreases": "Boons", | ||
"Citadel_Player_Level_SpiritAmp": "Spirit Damage Amp", | "Citadel_Player_Level_SpiritAmp": "Spirit Damage Amp", | ||
"Citadel_Player_Level_SpiritPower": "Spirit Power", | "Citadel_Player_Level_SpiritPower": "Spirit Power", | ||
| Line 2,545: | Line 2,547: | ||
"CooldownBetweenChargeReduction_postfix": "%", | "CooldownBetweenChargeReduction_postfix": "%", | ||
"CooldownBetweenChargeReduction_prefix": "{s:sign}", | "CooldownBetweenChargeReduction_prefix": "{s:sign}", | ||
"CooldownOnMissReduction_label": "Cooldown on miss", | |||
"CooldownOnMissReduction_postfix": "%", | |||
"CooldownOnMiss_Label": "Cooldown on miss", | "CooldownOnMiss_Label": "Cooldown on miss", | ||
"CooldownOnMiss_postfix": "s", | "CooldownOnMiss_postfix": "s", | ||
| Line 5,382: | Line 5,386: | ||
"ability_magician_cloneturret_desc": "Summon an \u003Cspan class=\"highlight\"\u003EAssistant\u003C/span\u003E at the targeted location. The \u003Cspan class=\"highlight\"\u003EAssistant\u003C/span\u003E attacks whenever you fire your weapon, dealing \u003Cspan class=\"highlight_spirit\"\u003EDamage\u003C/span\u003E. \u003Cbr\u003E\u003Cbr\u003EWhile the \u003Cspan class=\"highlight\"\u003EAssistant\u003C/span\u003E is out, you can press \u003Cspan class=\"highlight\"\u003E2\u003C/span\u003E to swap positions with your \u003Cspan class=\"highlight\"\u003EAssistant\u003C/span\u003E. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ECasting Spectral Assistant also reloads your weapon.\u003C/span\u003E", | "ability_magician_cloneturret_desc": "Summon an \u003Cspan class=\"highlight\"\u003EAssistant\u003C/span\u003E at the targeted location. The \u003Cspan class=\"highlight\"\u003EAssistant\u003C/span\u003E attacks whenever you fire your weapon, dealing \u003Cspan class=\"highlight_spirit\"\u003EDamage\u003C/span\u003E. \u003Cbr\u003E\u003Cbr\u003EWhile the \u003Cspan class=\"highlight\"\u003EAssistant\u003C/span\u003E is out, you can press \u003Cspan class=\"highlight\"\u003E2\u003C/span\u003E to swap positions with your \u003Cspan class=\"highlight\"\u003EAssistant\u003C/span\u003E. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ECasting Spectral Assistant also reloads your weapon.\u003C/span\u003E", | ||
"ability_magician_cloneturret_quip": "Summon your faithful assistant", | "ability_magician_cloneturret_quip": "Summon your faithful assistant", | ||
"ability_magician_cloneturret_t2_desc": "\u003Cspan class=\"highlight\"\u003E+ | "ability_magician_cloneturret_t2_desc": "\u003Cspan class=\"highlight\"\u003E+7s Duration\u003C/span\u003E \u0026 \u003Cspan class=\"highlight\"\u003E5m Range\u003C/span\u003E", | ||
"ability_magician_cloneturret_t3_desc": "\u003Cspan class=\"highlight\"\u003E+45% Fire Rate\u003C/span\u003E and +\u003Cspan class=\"highlight\"\u003E15 Assistant Damage\u003C/span\u003E", | "ability_magician_cloneturret_t3_desc": "\u003Cspan class=\"highlight\"\u003E+45% Fire Rate\u003C/span\u003E and +\u003Cspan class=\"highlight\"\u003E15 Assistant Damage\u003C/span\u003E", | ||
"ability_magician_cloneturret_trigger": "Spectral Assistant", | "ability_magician_cloneturret_trigger": "Spectral Assistant", | ||
| Line 5,433: | Line 5,437: | ||
"ability_nano_catform": "Ava", | "ability_nano_catform": "Ava", | ||
"ability_nano_catform/modifier_catform": "Ava", | "ability_nano_catform/modifier_catform": "Ava", | ||
"ability_nano_catform_desc": "Turn to shadows and possess Ava. You gain {g:citadel_inline_attribute:'BonusMoveSpeed'} and become \u003Cspan class=\"highlight\"\u003Ehidden on the minimap\u003C/span\u003E, but cannot attack or cast abilities. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EAfter taking damage from an enemy hero, you lose | "ability_nano_catform_desc": "Turn to shadows and possess Ava. You gain {g:citadel_inline_attribute:'BonusMoveSpeed'} and become \u003Cspan class=\"highlight\"\u003Ehidden on the minimap\u003C/span\u003E, but cannot attack or cast abilities. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EAfter taking damage from an enemy hero, you lose 65% Move Speed and are briefly unable to activate Ava.\u003C/span\u003E", | ||
"ability_nano_catform_quip": "Take control of Ava", | "ability_nano_catform_quip": "Take control of Ava", | ||
"ability_nano_catform_t3_desc": "\u003Cspan class=\"highlight\"\u003E-15s\u003C/span\u003E Cooldown. Gain \u003Cspan class=\"highlight\"\u003E25\u003C/span\u003E Health Regen during Ava.", | "ability_nano_catform_t3_desc": "\u003Cspan class=\"highlight\"\u003E-15s\u003C/span\u003E Cooldown. Gain \u003Cspan class=\"highlight\"\u003E25\u003C/span\u003E Health Regen during Ava.", | ||
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"citadel_ability_bull_charge_quip": "Charge into the fray, dragging enemies along", | "citadel_ability_bull_charge_quip": "Charge into the fray, dragging enemies along", | ||
"citadel_ability_bull_charge_t1_desc": "On Hero Collide: \u003Cspan class=\"highlight\"\u003E+25%\u003C/span\u003E Weapon Damage for \u003Cspan class=\"highlight\"\u003E8\u003C/span\u003Es", | "citadel_ability_bull_charge_t1_desc": "On Hero Collide: \u003Cspan class=\"highlight\"\u003E+25%\u003C/span\u003E Weapon Damage for \u003Cspan class=\"highlight\"\u003E8\u003C/span\u003Es", | ||
" | "citadel_ability_bull_charge_t2_desc": "On Wall Hit: \u003Cspan class=\"highlight\"\u003E+0.45s\u003C/span\u003E Stun Duration", | ||
"citadel_ability_bull_heal": "Siphon Life", | "citadel_ability_bull_heal": "Siphon Life", | ||
"citadel_ability_bull_heal/modifier_bull_heal_aura": "Siphon Life", | "citadel_ability_bull_heal/modifier_bull_heal_aura": "Siphon Life", | ||
| Line 6,219: | Line 6,223: | ||
"citadel_ability_storm_cloud_t1_desc": "\u003Cspan class=\"highlight\"\u003E+35% Bullet Resist\u003C/span\u003E while channeling Storm Cloud", | "citadel_ability_storm_cloud_t1_desc": "\u003Cspan class=\"highlight\"\u003E+35% Bullet Resist\u003C/span\u003E while channeling Storm Cloud", | ||
"citadel_ability_storm_cloud_t2_desc": "\u003Cspan class=\"highlight\"\u003E+7s\u003C/span\u003E Channel Time and \u003Cspan class=\"highlight\"\u003E+10m\u003C/span\u003E Radius", | "citadel_ability_storm_cloud_t2_desc": "\u003Cspan class=\"highlight\"\u003E+7s\u003C/span\u003E Channel Time and \u003Cspan class=\"highlight\"\u003E+10m\u003C/span\u003E Radius", | ||
"citadel_ability_storm_cloud_t3_desc": "+ | "citadel_ability_storm_cloud_t3_desc": "+70 DPS and allows movement control", | ||
"citadel_ability_surveillance_drone": "Deploy Combat Drone", | "citadel_ability_surveillance_drone": "Deploy Combat Drone", | ||
"citadel_ability_surveillance_drone_camera": "Drone Camera", | "citadel_ability_surveillance_drone_camera": "Drone Camera", | ||
| Line 8,110: | Line 8,114: | ||
"upgrade_attack_speed_2_desc": "Increases your \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E.", | "upgrade_attack_speed_2_desc": "Increases your \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E.", | ||
"upgrade_banshee_slugs": "Crippling Headshot", | "upgrade_banshee_slugs": "Crippling Headshot", | ||
"upgrade_banshee_slugs_headshots_desc": "Landing a \u003Cspan class=\"highlight\"\u003EHeadshot\u003C/span\u003E will reduce | "upgrade_banshee_slugs_headshots_desc": "Landing a \u003Cspan class=\"highlight\"\u003EHeadshot\u003C/span\u003E on Heroes will reduce their \u003Cspan class=\"highlight\"\u003EBullet and Spirit Resist\u003C/span\u003E and applies \u003Cspan class=\"highlight\"\u003EHealing Reduction\u003C/span\u003E.", | ||
"upgrade_belt_fed_magazine": "Belt-Fed Magazine", | "upgrade_belt_fed_magazine": "Belt-Fed Magazine", | ||
"upgrade_belt_fed_magazine_desc": "Your weapon gains a \u003Cspan class=\"highlight\"\u003Emuch larger magazine that \u003C/span\u003E\u003Cspan class=\"isNegative\"\u003Erequires spin-up time\u003C/span\u003E, starting with a \u003Cspan class=\"highlight\"\u003Eslower initial fire rate and becoming faster over the spin-up time\u003C/span\u003E.", | "upgrade_belt_fed_magazine_desc": "Your weapon gains a \u003Cspan class=\"highlight\"\u003Emuch larger magazine that \u003C/span\u003E\u003Cspan class=\"isNegative\"\u003Erequires spin-up time\u003C/span\u003E, starting with a \u003Cspan class=\"highlight\"\u003Eslower initial fire rate and becoming faster over the spin-up time\u003C/span\u003E.", | ||
| Line 8,233: | Line 8,237: | ||
"upgrade_duration_extender": "[Deprecated] Duration Extender", | "upgrade_duration_extender": "[Deprecated] Duration Extender", | ||
"upgrade_duration_extender_desc": "Increases \u003Cspan class=\"highlight\"\u003EDuration\u003C/span\u003E of your abilities and items by \u003Cspan class=\"highlight\"\u003E{s:NonImbuedBonusDuration}%\u003C/span\u003E.", | "upgrade_duration_extender_desc": "Increases \u003Cspan class=\"highlight\"\u003EDuration\u003C/span\u003E of your abilities and items by \u003Cspan class=\"highlight\"\u003E{s:NonImbuedBonusDuration}%\u003C/span\u003E.", | ||
"upgrade_enchanted_holsters": " | "upgrade_enchanted_holsters": "Enchanted Holsters", | ||
"upgrade_enchanted_holsters_desc": "Whenever you cast an ability or item, gain a stacking buff that improves fire rate and reload speed. \u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EEach stack refreshes the duration.\u003C/span\u003E", | "upgrade_enchanted_holsters_desc": "Whenever you cast an ability or item, gain a stacking buff that improves fire rate and reload speed. \u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EEach stack refreshes the duration.\u003C/span\u003E", | ||
"upgrade_endurance": "Extra Regen", | "upgrade_endurance": "Extra Regen", | ||
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"upgrade_fire_rate_reduction_aura/modifier_base_aura/aura_target_modifier": "Fire Rate Reduction Aura", | "upgrade_fire_rate_reduction_aura/modifier_base_aura/aura_target_modifier": "Fire Rate Reduction Aura", | ||
"upgrade_fleetfoot_boots": "Fleetfoot", | "upgrade_fleetfoot_boots": "Fleetfoot", | ||
"upgrade_fleetfoot_boots_active_desc": "Gain bonus \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E.", | "upgrade_fleetfoot_boots_active_desc": "Gain bonus \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESlow Resistance\u003C/span\u003E.", | ||
"upgrade_fleetfoot_boots_passive_desc": "Removes the \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E penalty while shooting.", | "upgrade_fleetfoot_boots_passive_desc": "Removes the \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E penalty while shooting.", | ||
"upgrade_focus_lens": "Focus Lens", | "upgrade_focus_lens": "Focus Lens", | ||
| Line 8,283: | Line 8,287: | ||
"upgrade_guardian_ward_desc": "Provide the target with a \u003Cspan class=\"highlight\"\u003EBarrier\u003C/span\u003E and temporary \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E. \u003Cspan class=\"diminish\"\u003E\u003Cbr\u003ECan be self-cast.\u003Cbr\u003ECooldown is reduced by half when cast on someone else.\u003C/span\u003E", | "upgrade_guardian_ward_desc": "Provide the target with a \u003Cspan class=\"highlight\"\u003EBarrier\u003C/span\u003E and temporary \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E. \u003Cspan class=\"diminish\"\u003E\u003Cbr\u003ECan be self-cast.\u003Cbr\u003ECooldown is reduced by half when cast on someone else.\u003C/span\u003E", | ||
"upgrade_headhunter": "Headhunter", | "upgrade_headhunter": "Headhunter", | ||
"upgrade_headhunter_desc": " | "upgrade_headhunter_desc": "Your next \u003Cspan class=\"highlight\"\u003Eheadshot\u003C/span\u003E against an enemy Hero deals {g:citadel_inline_attribute:'BonusWeaponDamage'}, {g:citadel_inline_attribute:'Heal'} you, and briefly grants {g:citadel_inline_attribute:'BonusMoveSpeed'}.", | ||
"upgrade_headshot_booster": "Headshot Booster", | "upgrade_headshot_booster": "Headshot Booster", | ||
"upgrade_headshot_booster2": "Weakening Headshot", | "upgrade_headshot_booster2": "Weakening Headshot", | ||
"upgrade_headshot_booster2_desc": " | "upgrade_headshot_booster2_desc": "Landing a \u003Cspan class=\"highlight\"\u003EHeadshot\u003C/span\u003E on Heroes reduces their \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E.", | ||
"upgrade_headshot_booster_desc": " | "upgrade_headshot_booster_desc": "Your next \u003Cspan class=\"highlight\"\u003Eheadshot\u003C/span\u003E against an enemy Hero deals {g:citadel_inline_attribute:'BonusWeaponDamage'}.", | ||
"upgrade_heal_on_level": "Patron's Healing", | "upgrade_heal_on_level": "Patron's Healing", | ||
"upgrade_heal_on_level/heal_on_level_buff": "Heal On Level", | "upgrade_heal_on_level/heal_on_level_buff": "Heal On Level", | ||
| Line 8,398: | Line 8,402: | ||
"upgrade_non_player_bonus": "Monster Rounds", | "upgrade_non_player_bonus": "Monster Rounds", | ||
"upgrade_non_player_bonus_desc": "Gain additional \u003Cspan class=\"highlight_weapon\"\u003E{s:NonPlayerBonusWeaponPower}% Weapon Damage\u003C/span\u003E when attacking \u003Cspan class=\"highlight\"\u003ETroopers\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003ENeutrals\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EBosses\u003C/span\u003E.", | "upgrade_non_player_bonus_desc": "Gain additional \u003Cspan class=\"highlight_weapon\"\u003E{s:NonPlayerBonusWeaponPower}% Weapon Damage\u003C/span\u003E when attacking \u003Cspan class=\"highlight\"\u003ETroopers\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003ENeutrals\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EBosses\u003C/span\u003E.", | ||
"upgrade_non_player_bonus_sacrifice": " | "upgrade_non_player_bonus_sacrifice": "Cultlist Sacrifice", | ||
"upgrade_non_player_bonus_sacrifice_desc": "Target an enemy NPC and consume it for \u003Cspan class=\"highlight\"\u003E{s:BonusSoulsPct}% Bonus Souls\u003C/span\u003E and grants a powerful long lasting buff.", | "upgrade_non_player_bonus_sacrifice_desc": "Target an enemy NPC and consume it for \u003Cspan class=\"highlight\"\u003E{s:BonusSoulsPct}% Bonus Souls\u003C/span\u003E and grants a powerful long lasting buff.", | ||
"upgrade_out_of_combat_health_regen/modifier_citadel_armor_out_of_combat_health_regen": "Metabolic Nanites", | "upgrade_out_of_combat_health_regen/modifier_citadel_armor_out_of_combat_health_regen": "Metabolic Nanites", | ||
| Line 8,459: | Line 8,463: | ||
"upgrade_rupture": "Decay", | "upgrade_rupture": "Decay", | ||
"upgrade_rupture/modifier_rupture": "Decay", | "upgrade_rupture/modifier_rupture": "Decay", | ||
"upgrade_rupture_desc": "Inflict \u003Cspan class=\"highlight\"\u003Edamage over time\u003C/span\u003E to a target, dealing damage based on their current health.", | "upgrade_rupture_desc": "Inflict \u003Cspan class=\"highlight\"\u003Edamage over time\u003C/span\u003E to a target, dealing damage based on their current health.\u003Cbr\u003EDecay's damage is non-lethal and does not apply item procs.", | ||
"upgrade_self_bubble": "Ethereal Shift", | "upgrade_self_bubble": "Ethereal Shift", | ||
"upgrade_self_bubble_desc": "You enter a void state and become \u003Cspan class=\"highlight\"\u003Euntargetable and invincible\u003C/span\u003E for a short duration, during which you float slowly and cannot perform actions. Afterwards you gain \u003Cspan class=\"highlight\"\u003ESpirit Power, Move Speed, and Spirit Resist\u003C/span\u003E.\u003Cbr\u003ECan be canceled early.\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EActivation cancels any active ability.\u003C/span\u003E", | "upgrade_self_bubble_desc": "You enter a void state and become \u003Cspan class=\"highlight\"\u003Euntargetable and invincible\u003C/span\u003E for a short duration, during which you float slowly and cannot perform actions. Afterwards you gain \u003Cspan class=\"highlight\"\u003ESpirit Power, Move Speed, and Spirit Resist\u003C/span\u003E.\u003Cbr\u003ECan be canceled early.\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EActivation cancels any active ability.\u003C/span\u003E", | ||
| Line 8,495: | Line 8,499: | ||
"upgrade_spellslinger_headshots_part1_desc": "Your bullets apply a debuff that reduces the \u003Cspan class=\"highlight\"\u003ESpirit Resist\u003C/span\u003E of the target and grants you and your allies \u003Cspan class=\"highlight\"\u003ESpirit Lifesteal\u003C/span\u003E against them.", | "upgrade_spellslinger_headshots_part1_desc": "Your bullets apply a debuff that reduces the \u003Cspan class=\"highlight\"\u003ESpirit Resist\u003C/span\u003E of the target and grants you and your allies \u003Cspan class=\"highlight\"\u003ESpirit Lifesteal\u003C/span\u003E against them.", | ||
"upgrade_spellslinger_headshots_part2_desc": "Landing \u003Cspan class=\"highlight\"\u003Eheadshots\u003C/span\u003E against the target reduces their \u003Cspan class=\"highlight\"\u003ESpirit Resist\u003C/span\u003E further.", | "upgrade_spellslinger_headshots_part2_desc": "Landing \u003Cspan class=\"highlight\"\u003Eheadshots\u003C/span\u003E against the target reduces their \u003Cspan class=\"highlight\"\u003ESpirit Resist\u003C/span\u003E further.", | ||
"upgrade_spirit_bubble": "Spirit | "upgrade_spirit_bubble": "Spirit Bubble", | ||
"upgrade_spirit_bubble_desc": "Gain a \u003Cspan class=\"highlight\"\u003EBarrier\u003C/span\u003E whenever you take significant {g:citadel_inline_attribute:'SpiritDamage'} from enemy Heroes in a small time frame.", | "upgrade_spirit_bubble_desc": "Gain a \u003Cspan class=\"highlight\"\u003EBarrier\u003C/span\u003E whenever you take significant {g:citadel_inline_attribute:'SpiritDamage'} from enemy Heroes in a small time frame.", | ||
"upgrade_spirit_burn": "Spirit Burn", | "upgrade_spirit_burn": "Spirit Burn", | ||
| Line 8,603: | Line 8,607: | ||
"upgrade_weapon_power_and_health_drain": "Overdrive", | "upgrade_weapon_power_and_health_drain": "Overdrive", | ||
"upgrade_weapon_power_and_health_drain_desc": "Increase your \u003Cspan class=\"highlight\"\u003ECourage\u003C/span\u003E while draining your own \u003Cspan class=\"highlight\"\u003Ehealth\u003C/span\u003E.", | "upgrade_weapon_power_and_health_drain_desc": "Increase your \u003Cspan class=\"highlight\"\u003ECourage\u003C/span\u003E while draining your own \u003Cspan class=\"highlight\"\u003Ehealth\u003C/span\u003E.", | ||
"upgrade_weapon_shielding": " | "upgrade_weapon_shielding": "Emergency Shielding", | ||
"upgrade_weapon_shielding_desc": "Gain a \u003Cspan class=\"highlight\"\u003EBarrier\u003C/span\u003E whenever you take significant {g:citadel_inline_attribute:'WeaponDamage'} from enemy Heroes in a small time frame.", | "upgrade_weapon_shielding_desc": "Gain a \u003Cspan class=\"highlight\"\u003EBarrier\u003C/span\u003E whenever you take significant {g:citadel_inline_attribute:'WeaponDamage'} from enemy Heroes in a small time frame.", | ||
"upgrade_weighted_shots": "Weighted Shots", | "upgrade_weighted_shots": "Weighted Shots", | ||