Data:Lang en.json: Difference between revisionsGive feedback
DeadBot v0.3.0-beta.20-5668 |
DeadBot v0.3.0-beta.21-5690 |
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"AbilityButtonHint_MoveDown": "Move Down", | "AbilityButtonHint_MoveDown": "Move Down", | ||
"AbilityButtonHint_MoveUp": "Move Up", | "AbilityButtonHint_MoveUp": "Move Up", | ||
"AbilityButtonHint_RejuvenatorOwned": "Cannot claim Rejuvenator - Already owned", | |||
"AbilityButtonHint_RollingGooAccelerate": "Go Fast", | "AbilityButtonHint_RollingGooAccelerate": "Go Fast", | ||
"AbilityButtonHint_RollingGooCancel": "Cancel", | "AbilityButtonHint_RollingGooCancel": "Cancel", | ||
| Line 302: | Line 303: | ||
"BarrierDuration_label": "Barrier Duration", | "BarrierDuration_label": "Barrier Duration", | ||
"BarrierDuration_postfix": "s", | "BarrierDuration_postfix": "s", | ||
"BaseAttackDamagePercentAltFire_label": " | "BaseAttackDamagePercentAltFire_label": "Secondary Fire Weapon Damage", | ||
"BaseAttackDamagePercentAltFire_postfix": "%", | "BaseAttackDamagePercentAltFire_postfix": "%", | ||
"BaseAttackDamagePercentAltFire_postvalue_label": "Secondary Fire Weapon Damage", | |||
"BaseAttackDamagePercentAltFire_prefix": "{s:sign}", | "BaseAttackDamagePercentAltFire_prefix": "{s:sign}", | ||
"BaseAttackDamagePercentAtMaxDuration_label": "Max Weapon Damage", | "BaseAttackDamagePercentAtMaxDuration_label": "Max Weapon Damage", | ||
| Line 467: | Line 469: | ||
"BonusHealthRegen_prefix": "{s:sign}", | "BonusHealthRegen_prefix": "{s:sign}", | ||
"BonusHealth_label": "Bonus Health", | "BonusHealth_label": "Bonus Health", | ||
"BonusHealth_postvalue_label": "Bonus Health", | |||
"BonusHealth_prefix": "{s:sign}", | "BonusHealth_prefix": "{s:sign}", | ||
"BonusHeavyMeleeDamage_label": "Bonus Heavy Damage", | "BonusHeavyMeleeDamage_label": "Bonus Heavy Damage", | ||
| Line 2,384: | Line 2,387: | ||
"Citadel_StopMatchMaking_FailedToGetResponse": "Matchmaking stopped. Failed to get a response from the GC", | "Citadel_StopMatchMaking_FailedToGetResponse": "Matchmaking stopped. Failed to get a response from the GC", | ||
"Citadel_StopMatchMaking_GeneralError": "Matchmaking failed. Please try again", | "Citadel_StopMatchMaking_GeneralError": "Matchmaking failed. Please try again", | ||
"Citadel_Survey_Question_Desc": "Please provide your general, high-level reactions. Player input helps shape the game.", | |||
"Citadel_Survey_Question_HeroPlayAgainst": "How fun is it to play \u003Cspan class=\"playtestHighlight\"\u003E\u003Cb\u003Eagainst\u003C/b\u003E\u003C/span\u003E this hero?", | |||
"Citadel_Survey_Question_HeroPlayAgainst_HighLabel": "Great", | |||
"Citadel_Survey_Question_HeroPlayAgainst_LowLabel": "Awful", | |||
"Citadel_Survey_Question_ItemDesign": "How interesting or fun is this item?", | |||
"Citadel_Survey_Question_ItemDesign_HighLabel": "Very Fun", | |||
"Citadel_Survey_Question_ItemDesign_LowLabel": "Needs Redesign", | |||
"Citadel_Survey_Question_ItemPower": "How powerful is this item?", | |||
"Citadel_Survey_Question_ItemPower_HighLabel": "Too Strong", | |||
"Citadel_Survey_Question_ItemPower_LowLabel": "Too Weak", | |||
"Citadel_Survey_Question_Number": "Question {d:question_number} / {d:max_question_number}", | |||
"Citadel_Survey_Question_Title": "Playtester Survey", | |||
"Citadel_Survey_Skip": "Skip", | |||
"Citadel_Survey_Submitting": "Submitting ...", | |||
"Citadel_Team1_Name": "The Amber Hand", | "Citadel_Team1_Name": "The Amber Hand", | ||
"Citadel_Team1_Name_Uppercase:n": "THE AMBER HAND", | "Citadel_Team1_Name_Uppercase:n": "THE AMBER HAND", | ||
| Line 2,554: | Line 2,571: | ||
"CooldownReductionPerHit_label": "Cooldown Reduction per Hit", | "CooldownReductionPerHit_label": "Cooldown Reduction per Hit", | ||
"CooldownReductionPerHit_postfix": "s", | "CooldownReductionPerHit_postfix": "s", | ||
"CooldownReduction_label": "Cooldown Reduction", | "CooldownReduction_label": "Ability Cooldown Reduction", | ||
"CooldownReduction_postfix": "%", | "CooldownReduction_postfix": "%", | ||
"CooldownReduction_postvalue_label": "Ability Cooldown Reduction", | |||
"CooldownReduction_prefix": "{s:sign}", | "CooldownReduction_prefix": "{s:sign}", | ||
"CooldownRefreshChancePercent_label": "Cooldown Refund Chance", | "CooldownRefreshChancePercent_label": "Cooldown Refund Chance", | ||
| Line 3,158: | Line 3,176: | ||
"HealMaxHealth_postfix": "% of Max Health", | "HealMaxHealth_postfix": "% of Max Health", | ||
"HealOnActivate_label": "HP Healed On Activate", | "HealOnActivate_label": "HP Healed On Activate", | ||
"HealOnCounterSpell_label": "Healing", | |||
"HealOnCounterSpell_postvalue_label": "Healing", | |||
"HealOnKill_label": "Heal On Hero Kill", | "HealOnKill_label": "Heal On Hero Kill", | ||
"HealOnlevelHealAmount_label": "Heal Amount", | "HealOnlevelHealAmount_label": "Heal Amount", | ||
| Line 3,385: | Line 3,405: | ||
"InvisRegen_postfix": "%", | "InvisRegen_postfix": "%", | ||
"InvisibilityDuration_label": "Invisibility Duration", | "InvisibilityDuration_label": "Invisibility Duration", | ||
"ItemCooldownReduction_label": "Item Cooldown Reduction", | |||
"ItemCooldownReduction_postfix": "%", | |||
"ItemCooldownReduction_postvalue_label": "Item Cooldown Reduction", | |||
"ItemCooldownReduction_prefix": "{s:sign}", | |||
"ItemHistory_ActionWithTime": "%s1 on %s2", | "ItemHistory_ActionWithTime": "%s1 on %s2", | ||
"ItemHistory_Action_AddItemToSocket_Remove": "Removed from socket", | "ItemHistory_Action_AddItemToSocket_Remove": "Removed from socket", | ||
| Line 3,663: | Line 3,687: | ||
"MaxArmorStacks_label": "Max Bullet Resist", | "MaxArmorStacks_label": "Max Bullet Resist", | ||
"MaxArmorStacks_postfix": "%", | "MaxArmorStacks_postfix": "%", | ||
"MaxBonusBulletDamage_label": "Max Damage | "MaxBonusBulletDamage_label": "Max Damage", | ||
"MaxBonusBulletDamage_postfix": " | "MaxBonusBulletDamage_postfix": "", | ||
"MaxBonusBulletDamage_prefix": " | "MaxBonusBulletDamage_postvalue_label": "Max Damage", | ||
"MaxBonusBulletDamage_prefix": "", | |||
"MaxBounces_label": "Bounces", | "MaxBounces_label": "Bounces", | ||
"MaxBulletResist_label": "Max Bullet Resist", | "MaxBulletResist_label": "Max Bullet Resist", | ||
| Line 3,700: | Line 3,725: | ||
"MaxHealthRegen_label": "Max Health Heal", | "MaxHealthRegen_label": "Max Health Heal", | ||
"MaxHealthRegen_postfix": "%", | "MaxHealthRegen_postfix": "%", | ||
"MaxHealthRegen_postvalue_label": "Max Health Heal", | |||
"MaxHealth_label": "Max Health", | "MaxHealth_label": "Max Health", | ||
"MaxHealth_prefix": "{s:sign}", | "MaxHealth_prefix": "{s:sign}", | ||
| Line 3,713: | Line 3,739: | ||
"MaxRange_postfix": "m", | "MaxRange_postfix": "m", | ||
"MaxShots_label": "Max Shots", | "MaxShots_label": "Max Shots", | ||
"MaxSlowDuration_label": "Max Stop | "MaxSlowDuration_label": "Max Time-Stop", | ||
"MaxSlowDuration_postfix": "s", | "MaxSlowDuration_postfix": "s", | ||
"MaxSlowDuration_postvalue_label": "Max Time-Stop", | |||
"MaxSlowPercent_label": "Max Move Speed", | "MaxSlowPercent_label": "Max Move Speed", | ||
"MaxSlowPercent_postfix": "%", | "MaxSlowPercent_postfix": "%", | ||
| Line 3,757: | Line 3,784: | ||
"MinAirTimeForStomp_label": "Min Air Time for Stomp", | "MinAirTimeForStomp_label": "Min Air Time for Stomp", | ||
"MinAirTimeForStomp_postfix": "s", | "MinAirTimeForStomp_postfix": "s", | ||
"MinBonusBulletDamage_label": "Min Damage | "MinBonusBulletDamage_label": "Min Damage", | ||
"MinBonusBulletDamage_postfix": " | "MinBonusBulletDamage_postfix": "", | ||
"MinBonusBulletDamage_prefix": " | "MinBonusBulletDamage_postvalue_label": "Min Damage", | ||
"MinBonusBulletDamage_prefix": "", | |||
"MinChargeDamagePercent_label": "No Charge Damage", | "MinChargeDamagePercent_label": "No Charge Damage", | ||
"MinChargeDamagePercent_postfix": "%", | "MinChargeDamagePercent_postfix": "%", | ||
| Line 3,776: | Line 3,804: | ||
"MinRange_label": "Minimum Range", | "MinRange_label": "Minimum Range", | ||
"MinRange_postfix": "m", | "MinRange_postfix": "m", | ||
"MinSlowDuration_label": "Min Stop | "MinSlowDuration_label": "Min Time-Stop", | ||
"MinSlowDuration_postfix": "s", | "MinSlowDuration_postfix": "s", | ||
"MinSlowDuration_postvalue_label": "Min Time-Stop", | |||
"MinStunDuration_label": "Min Stun Duration", | "MinStunDuration_label": "Min Stun Duration", | ||
"MinStunDuration_postfix": "s", | "MinStunDuration_postfix": "s", | ||
| Line 4,063: | Line 4,092: | ||
"ProcHealth_label": "Health Threshold", | "ProcHealth_label": "Health Threshold", | ||
"ProcHealth_postfix": "%", | "ProcHealth_postfix": "%", | ||
"ProcMaxRange_label": "Proc Max Range", | |||
"ProcMaxRange_postfix": "m", | |||
"ProcMaxRange_postvalue_label": "Proc Max Range", | |||
"ProjectileAmount_label": "Projectile Amount", | "ProjectileAmount_label": "Projectile Amount", | ||
"ProjectileInterval_label": "Projectile Interval", | "ProjectileInterval_label": "Projectile Interval", | ||
| Line 4,364: | Line 4,396: | ||
"SpeedBonus_label": "Move Speed Bonus", | "SpeedBonus_label": "Move Speed Bonus", | ||
"SpeedBonus_postfix": "m/s", | "SpeedBonus_postfix": "m/s", | ||
"SpeedBoostDuration_label": " | "SpeedBoostDuration_label": "Charge Hold Duration", | ||
"SpeedBoostDuration_postfix": "s", | "SpeedBoostDuration_postfix": "s", | ||
"SpeedBoostDuration_postvalue_label": "Charge Hold Duration", | |||
"SpeedBoostPercent_label": "Speed", | "SpeedBoostPercent_label": "Speed", | ||
"SpeedBoostPercent_postfix": "%", | "SpeedBoostPercent_postfix": "%", | ||
| Line 4,407: | Line 4,440: | ||
"SpiritPowerGainPct_label": "Spirit Power", | "SpiritPowerGainPct_label": "Spirit Power", | ||
"SpiritPowerGainPct_postfix": "%", | "SpiritPowerGainPct_postfix": "%", | ||
"SpiritPowerInnate_label": "Spirit Power", | |||
"SpiritPowerInnate_postvalue_label": "Spirit Power", | |||
"SpiritPowerInnate_prefix": "{s:sign}", | |||
"SpiritPowerPerSoul_label": "Spirit Power Per Soul", | "SpiritPowerPerSoul_label": "Spirit Power Per Soul", | ||
"SpiritPowerPerSoul_prefix": "+", | "SpiritPowerPerSoul_prefix": "+", | ||
| Line 5,118: | Line 5,154: | ||
"ability_blood_bomb_desc": "\u003Cspan class=\"highlight\"\u003ESacrifice some of your health\u003C/span\u003E to launch a bomb that \u003Cspan class=\"highlight\"\u003Edeals damage\u003C/span\u003E after a brief arm time.\u003Cbr\u003ESelf damage type is Spirit and can be mitigated.", | "ability_blood_bomb_desc": "\u003Cspan class=\"highlight\"\u003ESacrifice some of your health\u003C/span\u003E to launch a bomb that \u003Cspan class=\"highlight\"\u003Edeals damage\u003C/span\u003E after a brief arm time.\u003Cbr\u003ESelf damage type is Spirit and can be mitigated.", | ||
"ability_blood_bomb_quip": "Sacrifice some health to launch a damaging bomb", | "ability_blood_bomb_quip": "Sacrifice some health to launch a damaging bomb", | ||
"ability_blood_bomb_t3_desc": "Bombs leave a toxic mess on the ground, dealing \u003Cspan class=\"highlight\"\ | "ability_blood_bomb_t3_desc": "Bombs leave a toxic mess on the ground, dealing \u003Cspan class=\"highlight\"\u003E24%\u003C/span\u003E of the original \u003Cspan class=\"highlight\"\u003Edamage per second\u003C/span\u003E, for \u003Cspan class=\"highlight\"\u003E6s\u003C/span\u003E.", | ||
"ability_blood_shards": "Malice", | "ability_blood_shards": "Malice", | ||
"ability_blood_shards/modifier_blood_shard_debuff": "Malice", | "ability_blood_shards/modifier_blood_shard_debuff": "Malice", | ||
| Line 5,124: | Line 5,160: | ||
"ability_blood_shards_desc": "\u003Cspan class=\"highlight\"\u003ESacrifice some of your health\u003C/span\u003E to launch blood shards that apply a stack of Malice. Each stack \u003Cspan class=\"highlight\"\u003Eslows\u003C/span\u003E the victim and \u003Cspan class=\"highlight\"\u003Eincreases the damage\u003C/span\u003E they take from you. The slow effect decreases over time.", | "ability_blood_shards_desc": "\u003Cspan class=\"highlight\"\u003ESacrifice some of your health\u003C/span\u003E to launch blood shards that apply a stack of Malice. Each stack \u003Cspan class=\"highlight\"\u003Eslows\u003C/span\u003E the victim and \u003Cspan class=\"highlight\"\u003Eincreases the damage\u003C/span\u003E they take from you. The slow effect decreases over time.", | ||
"ability_blood_shards_quip": "Stack damage amplification on an enemy", | "ability_blood_shards_quip": "Stack damage amplification on an enemy", | ||
"ability_blood_shards_t2_desc": "\u003Cspan class=\"highlight\"\u003E+ | "ability_blood_shards_t2_desc": "\u003Cspan class=\"highlight\"\u003E+28\u003C/span\u003E Damage and +4 Blood Shards", | ||
"ability_blood_shards_t3_desc": "\u003Cspan class=\"highlight\"\u003E+7%\u003C/span\u003E Damage Amp", | |||
"ability_bookworm_aoemagic": "AOEMagic", | "ability_bookworm_aoemagic": "AOEMagic", | ||
"ability_bookworm_aoemagic/areamodifier/root": "AOEMagic", | "ability_bookworm_aoemagic/areamodifier/root": "AOEMagic", | ||
| Line 5,142: | Line 5,178: | ||
"ability_bounce_pad_t1_desc": "\u003Cspan class=\"highlight\"\u003E-10s\u003C/span\u003E Cooldown", | "ability_bounce_pad_t1_desc": "\u003Cspan class=\"highlight\"\u003E-10s\u003C/span\u003E Cooldown", | ||
"ability_bounce_pad_t2_desc": "You and allies gain a +4m/s move speed bonus for 4s on landing", | "ability_bounce_pad_t2_desc": "You and allies gain a +4m/s move speed bonus for 4s on landing", | ||
"ability_bounce_pad_t3_desc": "\u003Cspan class=\"highlight\"\u003E+ | "ability_bounce_pad_t3_desc": "\u003Cspan class=\"highlight\"\u003E+75\u003C/span\u003E Stomp Damage. Improve Spirit scaling", | ||
"ability_bullet_flurry": "Bullet Dance", | "ability_bullet_flurry": "Bullet Dance", | ||
"ability_bullet_flurry/modifier_citadel_bullet_flurry": "Bullet Flurry", | "ability_bullet_flurry/modifier_citadel_bullet_flurry": "Bullet Flurry", | ||
| Line 5,155: | Line 5,191: | ||
"ability_burrow_quip": "Travel underground, emerging with spin damage", | "ability_burrow_quip": "Travel underground, emerging with spin damage", | ||
"ability_burrow_t1_desc": "Burrow time \u003Cspan class=\"highlight\"\u003E+3s\u003C/span\u003E", | "ability_burrow_t1_desc": "Burrow time \u003Cspan class=\"highlight\"\u003E+3s\u003C/span\u003E", | ||
"ability_burrow_t2_desc": "\u003Cspan class=\"highlight\"\u003E+ | "ability_burrow_t2_desc": "\u003Cspan class=\"highlight\"\u003E+75\u003C/span\u003E Spin DPS and +2 radius", | ||
"ability_burrow_t3_desc": "\u003Cspan class=\"highlight\"\u003E-19.0\u003C/span\u003E Cooldown and \u003Cspan class=\"highlight\"\u003E+2m/s\u003C/span\u003E Move Speed", | "ability_burrow_t3_desc": "\u003Cspan class=\"highlight\"\u003E-19.0\u003C/span\u003E Cooldown and \u003Cspan class=\"highlight\"\u003E+2m/s\u003C/span\u003E Move Speed", | ||
"ability_cadence_burstaura": "Upswing", | "ability_cadence_burstaura": "Upswing", | ||
| Line 5,177: | Line 5,213: | ||
"ability_charged_shot_desc": "\u003Cspan class=\"highlight\"\u003ECharge up a powerful shot\u003C/span\u003E that pierces through enemies. Hold 1 or {{Mouse|1}} to hold the shot.", | "ability_charged_shot_desc": "\u003Cspan class=\"highlight\"\u003ECharge up a powerful shot\u003C/span\u003E that pierces through enemies. Hold 1 or {{Mouse|1}} to hold the shot.", | ||
"ability_charged_shot_quip": "Charge up a long range shot", | "ability_charged_shot_quip": "Charge up a long range shot", | ||
"ability_charged_shot_t2_desc": "\u003Cspan class=\"highlight\"\u003E+ | "ability_charged_shot_t2_desc": "\u003Cspan class=\"highlight\"\u003E+60 Damage\u003C/span\u003E", | ||
"ability_charged_shot_t3_desc": "\u003Cspan class=\"highlight\"\u003EImproved damage scaling\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003E-3s\u003C/span\u003E Charge Delay", | "ability_charged_shot_t3_desc": "\u003Cspan class=\"highlight\"\u003EImproved damage scaling\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003E-3s\u003C/span\u003E Charge Delay", | ||
"ability_crackshot": "Crackshot", | "ability_crackshot": "Crackshot", | ||
| Line 5,219: | Line 5,255: | ||
"ability_fire_bomb_quip": "Stun all nearby enemies after a short delay", | "ability_fire_bomb_quip": "Stun all nearby enemies after a short delay", | ||
"ability_fire_bomb_t2_desc": "\u003Cspan class=\"highlight\"\u003E+0.5s\u003C/span\u003E Stun Duration and \u003Cspan class=\"highlight\"\u003E+3m\u003C/span\u003E Radius", | "ability_fire_bomb_t2_desc": "\u003Cspan class=\"highlight\"\u003E+0.5s\u003C/span\u003E Stun Duration and \u003Cspan class=\"highlight\"\u003E+3m\u003C/span\u003E Radius", | ||
"ability_fire_bomb_t3_desc": "\u003Cspan class=\"highlight\"\u003E+ | "ability_fire_bomb_t3_desc": "\u003Cspan class=\"highlight\"\u003E+105\u003C/span\u003E Damage. \u003Cbr\u003EOn Hero Hit: \u003Cspan class=\"highlight\"\u003EHeal\u003C/span\u003E for 70% of damage", | ||
"ability_flame_dash": "Flame Dash", | "ability_flame_dash": "Flame Dash", | ||
"ability_flame_dash_cancel_trigger": "Cancel Flame Dash", | "ability_flame_dash_cancel_trigger": "Cancel Flame Dash", | ||
| Line 5,352: | Line 5,388: | ||
"ability_lash_flog_quip": "Heals from targets ahead of you", | "ability_lash_flog_quip": "Heals from targets ahead of you", | ||
"ability_lash_flog_t1_desc": "Apply \u003Cspan class=\"highlight\"\u003E-35%\u003C/span\u003E Move speed for 3s", | "ability_lash_flog_t1_desc": "Apply \u003Cspan class=\"highlight\"\u003E-35%\u003C/span\u003E Move speed for 3s", | ||
"ability_lash_flog_t3_desc": "+ | "ability_lash_flog_t3_desc": "+95 Damage and applies -35% Fire Rate", | ||
"ability_life_drain": "Life Drain", | "ability_life_drain": "Life Drain", | ||
"ability_life_drain/modifier_life_drain": "Life Drain", | "ability_life_drain/modifier_life_drain": "Life Drain", | ||
| Line 5,376: | Line 5,412: | ||
"ability_magician_cloneturret_quip": "Summon your faithful assistant", | "ability_magician_cloneturret_quip": "Summon your faithful assistant", | ||
"ability_magician_cloneturret_t2_desc": "\u003Cspan class=\"highlight\"\u003E+7s Duration\u003C/span\u003E \u0026 \u003Cspan class=\"highlight\"\u003E5m Range\u003C/span\u003E", | "ability_magician_cloneturret_t2_desc": "\u003Cspan class=\"highlight\"\u003E+7s Duration\u003C/span\u003E \u0026 \u003Cspan class=\"highlight\"\u003E5m Range\u003C/span\u003E", | ||
"ability_magician_cloneturret_t3_desc": "\u003Cspan class=\"highlight\"\u003E+45% Fire Rate\u003C/span\u003E and +\u003Cspan class=\"highlight\"\ | "ability_magician_cloneturret_t3_desc": "\u003Cspan class=\"highlight\"\u003E+45% Fire Rate\u003C/span\u003E and +\u003Cspan class=\"highlight\"\u003E14 Assistant Damage\u003C/span\u003E", | ||
"ability_magician_cloneturret_trigger": "Spectral Assistant", | "ability_magician_cloneturret_trigger": "Spectral Assistant", | ||
"ability_magician_copyult": "Audience Participation", | "ability_magician_copyult": "Audience Participation", | ||
| Line 5,394: | Line 5,430: | ||
"ability_magician_magicbolt_quip": "Launch a guided bolt of magic", | "ability_magician_magicbolt_quip": "Launch a guided bolt of magic", | ||
"ability_magician_magicbolt_t1_desc": "Bolts apply \u003Cspan class=\"highlight\"\u003E-25%\u003C/span\u003E Fire Rate for \u003Cspan class=\"highlight\"\u003E5\u003C/span\u003Es.", | "ability_magician_magicbolt_t1_desc": "Bolts apply \u003Cspan class=\"highlight\"\u003E-25%\u003C/span\u003E Fire Rate for \u003Cspan class=\"highlight\"\u003E5\u003C/span\u003Es.", | ||
"ability_magician_magicbolt_t3_desc": "\u003Cspan class=\"highlight\"\u003E+ | "ability_magician_magicbolt_t3_desc": "\u003Cspan class=\"highlight\"\u003E+140.0\u003C/span\u003E Max Damage. +\u003Cspan class=\"highlight\"\u003E50.0%\u003C/span\u003E Assistant Damage.", | ||
"ability_magician_shadowclone": "The Great Homonculus!", | "ability_magician_shadowclone": "The Great Homonculus!", | ||
"ability_magician_shadowclone_desc": "Create a \u003Cspan class=\"highlight\"\u003ECopy\u003C/span\u003E of yourself with reduced health and damage. When the clone dies or expires it explodes, dealing Spirit Damage.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EThe Copy cannot use their Ultimate ability.\u003C/span\u003E", | "ability_magician_shadowclone_desc": "Create a \u003Cspan class=\"highlight\"\u003ECopy\u003C/span\u003E of yourself with reduced health and damage. When the clone dies or expires it explodes, dealing Spirit Damage.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EThe Copy cannot use their Ultimate ability.\u003C/span\u003E", | ||
| Line 5,454: | Line 5,490: | ||
"ability_nano_shadow_pulse_desc": "Instantly turn to shadows, becoming \u003Cspan class=\"highlight\"\u003Euntargetable\u003C/span\u003E, gaining {g:citadel_inline_attribute:'BonusMoveSpeed'}, and dealing {g:citadel_inline_attribute:'SpiritDamage'}.\u003Cbr\u003E\u003Cbr\u003E After a delay, return from the shadows, dealing {g:citadel_inline_attribute:'SpiritDamage'} again.", | "ability_nano_shadow_pulse_desc": "Instantly turn to shadows, becoming \u003Cspan class=\"highlight\"\u003Euntargetable\u003C/span\u003E, gaining {g:citadel_inline_attribute:'BonusMoveSpeed'}, and dealing {g:citadel_inline_attribute:'SpiritDamage'}.\u003Cbr\u003E\u003Cbr\u003E After a delay, return from the shadows, dealing {g:citadel_inline_attribute:'SpiritDamage'} again.", | ||
"ability_nano_shadow_pulse_quip": "Turn to Shadows, gaining movespeed and dealing delayed damage", | "ability_nano_shadow_pulse_quip": "Turn to Shadows, gaining movespeed and dealing delayed damage", | ||
"ability_nano_shadow_pulse_t2_desc": "\u003Cspan class=\"highlight\"\u003E+ | "ability_nano_shadow_pulse_t2_desc": "\u003Cspan class=\"highlight\"\u003E+75\u003C/span\u003E Damage. \u003Cspan class=\"highlight\"\u003E+20%\u003C/span\u003E Move Speed.", | ||
"ability_nano_shadow_pulse_t3_desc": "\u003Cspan class=\"highlight\"\u003ERefund all cooldowns\u003C/span\u003E and gain \u003Cspan class=\"highlight\"\u003E24%\u003C/span\u003E Damage for \u003Cspan class=\"highlight\"\u003E5s\u003C/span\u003E.", | "ability_nano_shadow_pulse_t3_desc": "\u003Cspan class=\"highlight\"\u003ERefund all cooldowns\u003C/span\u003E and gain \u003Cspan class=\"highlight\"\u003E24%\u003C/span\u003E Damage for \u003Cspan class=\"highlight\"\u003E5s\u003C/span\u003E.", | ||
"ability_nano_shadow_step": "Queen of Shadows", | "ability_nano_shadow_step": "Queen of Shadows", | ||
| Line 5,546: | Line 5,582: | ||
"ability_stacking_damage_desc": "Shooting a target \u003Cspan class=\"highlight\"\u003Eincreases your bullet damage on that target\u003C/span\u003E. Gain one \u003Cspan class=\"highlight\"\u003Estack\u003C/span\u003E per bullet hit, two if the hit is a headshot.", | "ability_stacking_damage_desc": "Shooting a target \u003Cspan class=\"highlight\"\u003Eincreases your bullet damage on that target\u003C/span\u003E. Gain one \u003Cspan class=\"highlight\"\u003Estack\u003C/span\u003E per bullet hit, two if the hit is a headshot.", | ||
"ability_stacking_damage_quip": "Deal increasing bullet damage to a target", | "ability_stacking_damage_quip": "Deal increasing bullet damage to a target", | ||
"ability_stacking_damage_t1_desc": "\u003Cspan class=\"highlight\"\ | "ability_stacking_damage_t1_desc": "\u003Cspan class=\"highlight\"\u003E55\u003C/span\u003E Spirit damage and \u003Cspan class=\"highlight\"\u003E15%\u003C/span\u003E slow for 2s to target every \u003Cspan class=\"highlight\"\u003E20\u003C/span\u003E stacks", | ||
"ability_stacking_damage_t2_desc": "\u003Cspan class=\"highlight\"\u003E+40\u003C/span\u003E Max Stacks and \u003Cspan class=\"highlight\"\u003E+5s\u003C/span\u003E Duration", | "ability_stacking_damage_t2_desc": "\u003Cspan class=\"highlight\"\u003E+40\u003C/span\u003E Max Stacks and \u003Cspan class=\"highlight\"\u003E+5s\u003C/span\u003E Duration", | ||
"ability_swan_acrobat": "Acrobat", | "ability_swan_acrobat": "Acrobat", | ||
| Line 5,612: | Line 5,648: | ||
"ability_ult_combo_t1_desc": "\u003Cspan class=\"highlight\"\u003E+30%\u003C/span\u003E Bullet Resist during Combo", | "ability_ult_combo_t1_desc": "\u003Cspan class=\"highlight\"\u003E+30%\u003C/span\u003E Bullet Resist during Combo", | ||
"ability_ult_combo_t2_desc": "Combo Duration \u003Cspan class=\"highlight\"\u003E+0.75s\u003C/span\u003E", | "ability_ult_combo_t2_desc": "Combo Duration \u003Cspan class=\"highlight\"\u003E+0.75s\u003C/span\u003E", | ||
"ability_ult_combo_t3_desc": "\u003Cspan class=\"highlight\"\u003E+ | "ability_ult_combo_t3_desc": "\u003Cspan class=\"highlight\"\u003E+35\u003C/span\u003E Damage Per Second and \u003Cspan class=\"highlight\"\u003E80% lifesteal\u003C/span\u003E", | ||
"ability_upgrade_description": "You have unlocked a tier {s:upgradeTier} ability upgrade. Choose an upgrade from the list below.", | "ability_upgrade_description": "You have unlocked a tier {s:upgradeTier} ability upgrade. Choose an upgrade from the list below.", | ||
"ability_upgrade_description_open_shop": "Tier {s:upgradeTier} upgrades", | "ability_upgrade_description_open_shop": "Tier {s:upgradeTier} upgrades", | ||
| Line 5,672: | Line 5,708: | ||
"ability_warden_riot_protocol_desc": "After charging for 2s, \u003Cspan class=\"highlight\"\u003Erelease pulses that damage enemies and heal you\u003C/span\u003E based on the damage done. \u003Cbr\u003EWhile channeling Last Stand you have greatly increased \u003Cspan class=\"highlight\"\u003Ebullet and spirit resist\u003C/span\u003E.", | "ability_warden_riot_protocol_desc": "After charging for 2s, \u003Cspan class=\"highlight\"\u003Erelease pulses that damage enemies and heal you\u003C/span\u003E based on the damage done. \u003Cbr\u003EWhile channeling Last Stand you have greatly increased \u003Cspan class=\"highlight\"\u003Ebullet and spirit resist\u003C/span\u003E.", | ||
"ability_warden_riot_protocol_quip": "Emit pulses that steal health from enemies", | "ability_warden_riot_protocol_quip": "Emit pulses that steal health from enemies", | ||
"ability_warden_riot_protocol_t2_desc": "+ | "ability_warden_riot_protocol_t2_desc": "+45.0 DPS\u003Cbr\u003E-30.0s Cooldown", | ||
"ability_warden_riot_protocol_t3_desc": "+50.0% Bullet Resist\u003Cbr\u003E+50.0% Spirit Resist\u003Cbr\u003E+2.5s Duration", | "ability_warden_riot_protocol_t3_desc": "+50.0% Bullet Resist\u003Cbr\u003E+50.0% Spirit Resist\u003Cbr\u003E+2.5s Duration", | ||
"ability_wrecker_salvage": "Consume", | "ability_wrecker_salvage": "Consume", | ||
| Line 5,786: | Line 5,822: | ||
"citadel_ability_card_toss_desc": "Deal weapon damage to summon cards. Activate to throw a card that flies towards the enemy or point under your crosshair.", | "citadel_ability_card_toss_desc": "Deal weapon damage to summon cards. Activate to throw a card that flies towards the enemy or point under your crosshair.", | ||
"citadel_ability_card_toss_quip": "Throw homing cards", | "citadel_ability_card_toss_quip": "Throw homing cards", | ||
"citadel_ability_card_toss_t3_desc": "\u003Cspan class=\"highlight\"\u003E+50%\u003C/span\u003E Card Summon Rate and Cards apply a \u003Cspan class=\"highlight\"\ | "citadel_ability_card_toss_t3_desc": "\u003Cspan class=\"highlight\"\u003E+50%\u003C/span\u003E Card Summon Rate and Cards apply a \u003Cspan class=\"highlight\"\u003E30%\u003C/span\u003E Slow for \u003Cspan class=\"highlight\"\u003E1s\u003C/span\u003E.", | ||
"citadel_ability_chain_lightning": "Chain Lightning", | "citadel_ability_chain_lightning": "Chain Lightning", | ||
"citadel_ability_chain_lightning_t1": "Chain Radius", | "citadel_ability_chain_lightning_t1": "Chain Radius", | ||
| Line 5,803: | Line 5,839: | ||
"citadel_ability_chrono_kinetic_carbine/modifier_chrono_kinetic_carbine": "Kinetic Carbine", | "citadel_ability_chrono_kinetic_carbine/modifier_chrono_kinetic_carbine": "Kinetic Carbine", | ||
"citadel_ability_chrono_kinetic_carbine_charged": "CHARGED!", | "citadel_ability_chrono_kinetic_carbine_charged": "CHARGED!", | ||
"citadel_ability_chrono_kinetic_carbine_desc": " | "citadel_ability_chrono_kinetic_carbine_desc": "Charge up a powerful shot of time energy, dealing {g:citadel_inline_attribute:'SpiritDamage'} and applying a \u003Cspan class=\"highlight\"\u003ETime-Stop\u003C/span\u003E to enemies hit. The damage dealt increases with {g:citadel_inline_attribute:'WeaponDamage'}. Move speed is increased while charging. \u003Cbr\u003E\u003Cbr\u003EWhile in the air and charging, {g:citadel_binding:'ADS'} to timeslow your movement.", | ||
"citadel_ability_chrono_kinetic_carbine_expiring": "EXPIRING", | "citadel_ability_chrono_kinetic_carbine_expiring": "EXPIRING", | ||
"citadel_ability_chrono_kinetic_carbine_quip": "Charge up your weapon to deal high damage and timestop", | "citadel_ability_chrono_kinetic_carbine_quip": "Charge up your weapon to deal high damage and timestop", | ||
"citadel_ability_chrono_kinetic_carbine_t2_desc": "-8s Cooldown and +2s Charge Hold Duration", | |||
"citadel_ability_chrono_kinetic_carbine_t2_desc": " | "citadel_ability_chrono_kinetic_carbine_t3_desc": "+UNKNOWN[MaxBonusBulletDamage_scale]% Max Damage Scaling", | ||
"citadel_ability_chrono_kinetic_carbine_t3_desc": " | |||
"citadel_ability_chrono_pulse_grenade": "Pulse Grenade", | "citadel_ability_chrono_pulse_grenade": "Pulse Grenade", | ||
"citadel_ability_chrono_pulse_grenade_AMP": "Pulse Grenade Damage Amp", | "citadel_ability_chrono_pulse_grenade_AMP": "Pulse Grenade Damage Amp", | ||
"citadel_ability_chrono_pulse_grenade_desc": "Throw a grenade that begins pulsing when it lands. Each pulse applies \u003Cspan class=\"highlight\"\u003Edamage, movement slow, and stacking damage amplification\u003C/span\u003E for Gunslinger against the victim.", | "citadel_ability_chrono_pulse_grenade_desc": "Throw a grenade that begins pulsing when it lands. Each pulse applies \u003Cspan class=\"highlight\"\u003Edamage, movement slow, and stacking damage amplification\u003C/span\u003E for Gunslinger against the victim.", | ||
"citadel_ability_chrono_pulse_grenade_quip": "Throw a grenade that pulses, dealing damage and slow", | "citadel_ability_chrono_pulse_grenade_quip": "Throw a grenade that pulses, dealing damage and slow", | ||
"citadel_ability_chrono_pulse_grenade_t3_desc": "\u003Cspan class=\"highlight\"\u003E+ | "citadel_ability_chrono_pulse_grenade_t3_desc": "\u003Cspan class=\"highlight\"\u003E+40\u003C/span\u003E Pulse Damage and \u003Cspan class=\"highlight\"\u003E+0.75m\u003C/span\u003E Radius per pulse.", | ||
"citadel_ability_chrono_sphere": "Chrono's Sphere", | "citadel_ability_chrono_sphere": "Chrono's Sphere", | ||
"citadel_ability_chrono_sphere_desc": "{s:hero_name} creates a Time Vortex that \u003Cspan class=\"highlight\"\u003Eslows down the flow of time\u003C/span\u003E for enemies. Enemies are also \u003Cspan class=\"highlight\"\u003ESilenced\u003C/span\u003E while in the Vortex.", | "citadel_ability_chrono_sphere_desc": "{s:hero_name} creates a Time Vortex that \u003Cspan class=\"highlight\"\u003Eslows down the flow of time\u003C/span\u003E for enemies. Enemies are also \u003Cspan class=\"highlight\"\u003ESilenced\u003C/span\u003E while in the Vortex.", | ||
| Line 5,825: | Line 5,860: | ||
"citadel_ability_chrono_time_wall_quip": "Create a wall that greatly slows projectiles", | "citadel_ability_chrono_time_wall_quip": "Create a wall that greatly slows projectiles", | ||
"citadel_ability_chrono_time_wall_t1_desc": "\u003Cspan class=\"highlight\"\u003E+2m\u003C/span\u003E Width,\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+1m\u003C/span\u003E Height", | "citadel_ability_chrono_time_wall_t1_desc": "\u003Cspan class=\"highlight\"\u003E+2m\u003C/span\u003E Width,\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E+1m\u003C/span\u003E Height", | ||
"citadel_ability_chrono_time_wall_t2_desc": "\u003Cspan class=\"highlight\"\u003E+ | "citadel_ability_chrono_time_wall_t2_desc": "\u003Cspan class=\"highlight\"\u003E+9%\u003C/span\u003E Max Health Damage on Touch", | ||
"citadel_ability_chrono_time_wall_t3_desc": "Enemies that touch Time Wall will be \u003Cspan class=\"highlight\"\u003ESilenced\u003C/span\u003E for 2.5s", | "citadel_ability_chrono_time_wall_t3_desc": "Enemies that touch Time Wall will be \u003Cspan class=\"highlight\"\u003ESilenced\u003C/span\u003E for 2.5s", | ||
"citadel_ability_converge": "Converge", | "citadel_ability_converge": "Converge", | ||
| Line 5,969: | Line 6,004: | ||
"citadel_ability_lightning_ball_desc": "Shoot a ball of lightning that travels in a straight line. Does \u003Cspan class=\"highlight\"\u003Edamage to all targets in its radius\u003C/span\u003E. Slows down when damaging enemies and stops if it hits the world.", | "citadel_ability_lightning_ball_desc": "Shoot a ball of lightning that travels in a straight line. Does \u003Cspan class=\"highlight\"\u003Edamage to all targets in its radius\u003C/span\u003E. Slows down when damaging enemies and stops if it hits the world.", | ||
"citadel_ability_lightning_ball_quip": "Launch a damaging ball of lightning", | "citadel_ability_lightning_ball_quip": "Launch a damaging ball of lightning", | ||
"citadel_ability_lightning_ball_t3_desc": "+ | "citadel_ability_lightning_ball_t3_desc": "+65 DPS and +1m radius", | ||
"citadel_ability_lightning_dodge": "Lightning Roll", | "citadel_ability_lightning_dodge": "Lightning Roll", | ||
"citadel_ability_lightning_dodge_passive": "Lightning Roll", | "citadel_ability_lightning_dodge_passive": "Lightning Roll", | ||
| Line 6,094: | Line 6,129: | ||
"citadel_ability_rocket_barrage_quip": "Bombard an area with rockets", | "citadel_ability_rocket_barrage_quip": "Bombard an area with rockets", | ||
"citadel_ability_rocket_barrage_t1_desc": "Applies \u003Cspan class=\"highlight\"\u003E30% movement slow\u003C/span\u003E", | "citadel_ability_rocket_barrage_t1_desc": "Applies \u003Cspan class=\"highlight\"\u003E30% movement slow\u003C/span\u003E", | ||
"citadel_ability_rocket_barrage_t3_desc": "\u003Cspan class=\"highlight\"\u003E+ | "citadel_ability_rocket_barrage_t3_desc": "\u003Cspan class=\"highlight\"\u003E+23 Damage per Rocket \u003C/span\u003Eand \u003Cspan class=\"highlight\"\u003EImproved damage scaling\u003C/span\u003E", | ||
"citadel_ability_running_decoy": "Decoy", | "citadel_ability_running_decoy": "Decoy", | ||
"citadel_ability_running_decoy_desc": "{s:hero_name} creates a temporary decoy that will run towards the target location and shoot at any nearby enemies.", | "citadel_ability_running_decoy_desc": "{s:hero_name} creates a temporary decoy that will run towards the target location and shoot at any nearby enemies.", | ||
| Line 6,110: | Line 6,145: | ||
"citadel_ability_shieldedsentry_t1_desc": "Turrets apply \u003Cspan class=\"highlight\"\u003E+25%\u003C/span\u003E Movement Slow", | "citadel_ability_shieldedsentry_t1_desc": "Turrets apply \u003Cspan class=\"highlight\"\u003E+25%\u003C/span\u003E Movement Slow", | ||
"citadel_ability_shieldedsentry_t2_desc": "\u003Cspan class=\"highlight\"\u003E+10m\u003C/span\u003E Attack Range and \u003Cspan class=\"highlight\"\u003E+10%\u003C/span\u003E turret fire rate", | "citadel_ability_shieldedsentry_t2_desc": "\u003Cspan class=\"highlight\"\u003E+10m\u003C/span\u003E Attack Range and \u003Cspan class=\"highlight\"\u003E+10%\u003C/span\u003E turret fire rate", | ||
"citadel_ability_shieldedsentry_t3_desc": "\u003Cspan class=\"highlight\"\u003E+ | "citadel_ability_shieldedsentry_t3_desc": "\u003Cspan class=\"highlight\"\u003E+42\u003C/span\u003E Turret DPS and \u003Cspan class=\"highlight\"\u003E+14s\u003C/span\u003E Turret Lifetime", | ||
"citadel_ability_shiv_dagger": "Serrated Knives", | "citadel_ability_shiv_dagger": "Serrated Knives", | ||
"citadel_ability_shiv_dagger_desc": "Throw a knife that \u003Cspan class=\"highlight\"\u003Edamages and bleeds\u003C/span\u003E an enemy. Each additional hit adds a \u003Cspan class=\"highlight\"\u003Estack\u003C/span\u003E and refreshes the bleed duration, causing the bleed to increase per stack.", | "citadel_ability_shiv_dagger_desc": "Throw a knife that \u003Cspan class=\"highlight\"\u003Edamages and bleeds\u003C/span\u003E an enemy. Each additional hit adds a \u003Cspan class=\"highlight\"\u003Estack\u003C/span\u003E and refreshes the bleed duration, causing the bleed to increase per stack.", | ||
| Line 6,116: | Line 6,151: | ||
"citadel_ability_shiv_dagger_max_rage_desc": "Ultimate Unlock: \u003Cspan class=\"highlight\"\u003E While rage is full\u003C/span\u003E knives will ricochet to another enemy and apply a slow to enemies they bleed.", | "citadel_ability_shiv_dagger_max_rage_desc": "Ultimate Unlock: \u003Cspan class=\"highlight\"\u003E While rage is full\u003C/span\u003E knives will ricochet to another enemy and apply a slow to enemies they bleed.", | ||
"citadel_ability_shiv_dagger_quip": "Apply stacking bleed to the target", | "citadel_ability_shiv_dagger_quip": "Apply stacking bleed to the target", | ||
"citadel_ability_shiv_dagger_t3_desc": "+ | "citadel_ability_shiv_dagger_t3_desc": "+37 Damage and +6.5 Bleed DPS", | ||
"citadel_ability_shiv_dash": "Slice and Dice", | "citadel_ability_shiv_dash": "Slice and Dice", | ||
"citadel_ability_shiv_dash_desc": "Perform a \u003Cspan class=\"highlight\"\u003Edash forward, damaging enemies along the path\u003C/span\u003E.\u003Cbr\u003E\u003Cbr\u003EUltimate Unlock: \u003Cspan class=\"highlight\"\u003EWhile rage is full\u003C/span\u003E an echo of Shiv retraces the dash path after a short delay, damaging enemies again.", | "citadel_ability_shiv_dash_desc": "Perform a \u003Cspan class=\"highlight\"\u003Edash forward, damaging enemies along the path\u003C/span\u003E.\u003Cbr\u003E\u003Cbr\u003EUltimate Unlock: \u003Cspan class=\"highlight\"\u003EWhile rage is full\u003C/span\u003E an echo of Shiv retraces the dash path after a short delay, damaging enemies again.", | ||
| Line 6,205: | Line 6,240: | ||
"citadel_ability_stomp_t1_desc": "On Hit: \u003Cspan class=\"highlight\"\u003E35%\u003C/span\u003E Slow and \u003Cspan class=\"highlight\"\u003E-35%\u003C/span\u003E Fire Rate for 4s", | "citadel_ability_stomp_t1_desc": "On Hit: \u003Cspan class=\"highlight\"\u003E35%\u003C/span\u003E Slow and \u003Cspan class=\"highlight\"\u003E-35%\u003C/span\u003E Fire Rate for 4s", | ||
"citadel_ability_stomp_t2_desc": "On Hit: \u003Cspan class=\"highlight\"\u003E+30%\u003C/span\u003E Bullet Damage Taken for \u003Cspan class=\"highlight\"\u003E8s\u003C/span\u003E", | "citadel_ability_stomp_t2_desc": "On Hit: \u003Cspan class=\"highlight\"\u003E+30%\u003C/span\u003E Bullet Damage Taken for \u003Cspan class=\"highlight\"\u003E8s\u003C/span\u003E", | ||
"citadel_ability_stomp_t3_desc": "\u003Cspan class=\"highlight\"\u003E+ | "citadel_ability_stomp_t3_desc": "\u003Cspan class=\"highlight\"\u003E+115\u003C/span\u003E Damage and \u003Cspan class=\"highlight\"\u003E+1\u003C/span\u003E Charge", | ||
"citadel_ability_storm_cloud": "Storm Cloud", | "citadel_ability_storm_cloud": "Storm Cloud", | ||
"citadel_ability_storm_cloud_desc": "Channel an expanding storm cloud around you that \u003Cspan class=\"highlight\"\u003Edamages all enemies\u003C/span\u003E within its radius. Enemies do not take damage when they are out of line-of-sight. You have increased \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E during the channel.", | "citadel_ability_storm_cloud_desc": "Channel an expanding storm cloud around you that \u003Cspan class=\"highlight\"\u003Edamages all enemies\u003C/span\u003E within its radius. Enemies do not take damage when they are out of line-of-sight. You have increased \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E during the channel.", | ||
| Line 6,213: | Line 6,248: | ||
"citadel_ability_storm_cloud_t1_desc": "\u003Cspan class=\"highlight\"\u003E+35% Bullet Resist\u003C/span\u003E while channeling Storm Cloud", | "citadel_ability_storm_cloud_t1_desc": "\u003Cspan class=\"highlight\"\u003E+35% Bullet Resist\u003C/span\u003E while channeling Storm Cloud", | ||
"citadel_ability_storm_cloud_t2_desc": "\u003Cspan class=\"highlight\"\u003E+7s\u003C/span\u003E Channel Time and \u003Cspan class=\"highlight\"\u003E+10m\u003C/span\u003E Radius", | "citadel_ability_storm_cloud_t2_desc": "\u003Cspan class=\"highlight\"\u003E+7s\u003C/span\u003E Channel Time and \u003Cspan class=\"highlight\"\u003E+10m\u003C/span\u003E Radius", | ||
"citadel_ability_storm_cloud_t3_desc": "+ | "citadel_ability_storm_cloud_t3_desc": "+65 DPS and allows movement control", | ||
"citadel_ability_surveillance_drone": "Deploy Combat Drone", | "citadel_ability_surveillance_drone": "Deploy Combat Drone", | ||
"citadel_ability_surveillance_drone_camera": "Drone Camera", | "citadel_ability_surveillance_drone_camera": "Drone Camera", | ||
| Line 6,224: | Line 6,259: | ||
"citadel_ability_surveillance_drone_t2_desc": "+\u003Cspan class=\"highlight\"\u003E{s:CrashImpactRadius}\u003C/span\u003E crash impact radius, +\u003Cspan class=\"highlight\"\u003E{s:DroneCrashDamage}\u003C/span\u003E drone crash damage", | "citadel_ability_surveillance_drone_t2_desc": "+\u003Cspan class=\"highlight\"\u003E{s:CrashImpactRadius}\u003C/span\u003E crash impact radius, +\u003Cspan class=\"highlight\"\u003E{s:DroneCrashDamage}\u003C/span\u003E drone crash damage", | ||
"citadel_ability_tangotether": "Watcher's Covenant", | "citadel_ability_tangotether": "Watcher's Covenant", | ||
"citadel_ability_tangotether_desc": "Gain bonuses and automatically connect with a nearby ally to share them. \u003Cspan class=\"highlight\"\ | "citadel_ability_tangotether_desc": "Gain bonuses and automatically connect with a nearby ally to share them. \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'Healing'} is replicated\u003C/span\u003E among all those connected. \u003Cbr\u003ERemoves shooting \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'MoveSpeed'} penalty\u003C/span\u003E. \u003Cbr\u003EPress{g:citadel_binding:'Ability2'}to Lock on to a target. \u003Cspan class=\"diminish\"\u003E\u003Cbr\u003EConnection requires line of sight.\u003C/span\u003E", | ||
"citadel_ability_tangotether_lock": "Lock on to Target", | "citadel_ability_tangotether_lock": "Lock on to Target", | ||
"citadel_ability_tangotether_quip": "Empower yourself and a nearby ally", | "citadel_ability_tangotether_quip": "Empower yourself and a nearby ally", | ||
| Line 6,249: | Line 6,284: | ||
"citadel_ability_tengu_stone_form_desc": "Turn yourself into \u003Cspan class=\"highlight\"\u003Eimpervious stone\u003C/span\u003E and smash into the ground, \u003Cspan class=\"highlight\"\u003Estunning and damaging\u003C/span\u003E enemies nearby. Heals you for a percentage of your max health. You have some air control before falling.", | "citadel_ability_tengu_stone_form_desc": "Turn yourself into \u003Cspan class=\"highlight\"\u003Eimpervious stone\u003C/span\u003E and smash into the ground, \u003Cspan class=\"highlight\"\u003Estunning and damaging\u003C/span\u003E enemies nearby. Heals you for a percentage of your max health. You have some air control before falling.", | ||
"citadel_ability_tengu_stone_form_quip": "Turn into impervious stone and stun enemies nearby", | "citadel_ability_tengu_stone_form_quip": "Turn into impervious stone and stun enemies nearby", | ||
"citadel_ability_tengu_stone_form_t2_desc": "\u003Cspan class=\"highlight\"\u003E+ | "citadel_ability_tengu_stone_form_t2_desc": "\u003Cspan class=\"highlight\"\u003E+75 Damage\u003C/span\u003E and stuns for \u003Cspan class=\"highlight\"\u003E0.5s\u003C/span\u003E.", | ||
"citadel_ability_tengu_urn": "Kudzu Bomb", | "citadel_ability_tengu_urn": "Kudzu Bomb", | ||
"citadel_ability_tengu_urn_desc": "Summon a patch of choking vines that \u003Cspan class=\"highlight\"\u003Edamages\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Eslows\u003C/span\u003E enemies in its radius.", | "citadel_ability_tengu_urn_desc": "Summon a patch of choking vines that \u003Cspan class=\"highlight\"\u003Edamages\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Eslows\u003C/span\u003E enemies in its radius.", | ||
"citadel_ability_tengu_urn_quip": "Damage and slow enemies in the area", | "citadel_ability_tengu_urn_quip": "Damage and slow enemies in the area", | ||
"citadel_ability_tengu_urn_t3_desc": "\u003Cspan class=\"highlight\"\u003E+ | "citadel_ability_tengu_urn_t3_desc": "\u003Cspan class=\"highlight\"\u003E+46.0 DPS\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003E+2m Radius\u003C/span\u003E", | ||
"citadel_ability_tier2boss_laser_beam": "Laser", | "citadel_ability_tier2boss_laser_beam": "Laser", | ||
"citadel_ability_tier2boss_rocket_barrage": "Rocket Barrage", | "citadel_ability_tier2boss_rocket_barrage": "Rocket Barrage", | ||
| Line 7,496: | Line 7,531: | ||
"mirage_sand_phantom_quip": "Apply procs of escalating damage", | "mirage_sand_phantom_quip": "Apply procs of escalating damage", | ||
"mirage_sand_phantom_t1_desc": "Apply 60% Slow for 0.5s whenever you apply 2x multiplier or higher", | "mirage_sand_phantom_t1_desc": "Apply 60% Slow for 0.5s whenever you apply 2x multiplier or higher", | ||
"mirage_sand_phantom_t2_desc": "+2.5s Multiplier Duration and + | "mirage_sand_phantom_t2_desc": "+2.5s Multiplier Duration and +9 Base Damage", | ||
"mirage_sand_phantom_t3_desc": "-0.75s Cooldown Between Multiplier and +4 Max Multiplier", | "mirage_sand_phantom_t3_desc": "-0.75s Cooldown Between Multiplier and +4 Max Multiplier", | ||
"mirage_teleport": "Traveler", | "mirage_teleport": "Traveler", | ||
| Line 7,978: | Line 8,013: | ||
"synth_affliction_quip": "Apply damage over time to enemies nearby", | "synth_affliction_quip": "Apply damage over time to enemies nearby", | ||
"synth_affliction_t2_desc": "+4s Duration and suppresses targets' healing by -40%", | "synth_affliction_t2_desc": "+4s Duration and suppresses targets' healing by -40%", | ||
"synth_affliction_t3_desc": "+ | "synth_affliction_t3_desc": "+18 DPS and +6m Radius", | ||
"synth_barrage": "Barrage", | "synth_barrage": "Barrage", | ||
"synth_barrage_desc": "Channel to start launching projectiles that \u003Cspan class=\"highlight\"\u003Edeal damage\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Eapply movement slow\u003C/span\u003E around their impact point. Each projectile landed on a hero grants you a \u003Cspan class=\"highlight\"\u003Estacking buff that amplifies all of your damage\u003C/span\u003E.\u003Cbr\u003EIf you cast it while in the air, you'll \u003Cspan class=\"highlight\"\u003Efloat\u003C/span\u003E and maintain any horizontal momentum you started with.", | "synth_barrage_desc": "Channel to start launching projectiles that \u003Cspan class=\"highlight\"\u003Edeal damage\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Eapply movement slow\u003C/span\u003E around their impact point. Each projectile landed on a hero grants you a \u003Cspan class=\"highlight\"\u003Estacking buff that amplifies all of your damage\u003C/span\u003E.\u003Cbr\u003EIf you cast it while in the air, you'll \u003Cspan class=\"highlight\"\u003Efloat\u003C/span\u003E and maintain any horizontal momentum you started with.", | ||
| Line 8,063: | Line 8,098: | ||
"upgrade_absorbing_armor_desc": "Taking heavy hits of {g:citadel_inline_attribute:'SpiritDamage'} from an enemy reduces a \u003Cspan class=\"highlight\"\u003Erandom ability cooldown\u003C/span\u003E.", | "upgrade_absorbing_armor_desc": "Taking heavy hits of {g:citadel_inline_attribute:'SpiritDamage'} from an enemy reduces a \u003Cspan class=\"highlight\"\u003Erandom ability cooldown\u003C/span\u003E.", | ||
"upgrade_acolytes_glove": "Spirit Strike", | "upgrade_acolytes_glove": "Spirit Strike", | ||
"upgrade_acolytes_glove_desc": "When you perform a \u003Cspan class=\"highlight\"\u003ELight or Heavy Melee\u003C/span\u003E attack against a hero, deal extra \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E with the attack and reduce the target's \u003Cspan class=\"highlight\"\u003ESpirit Resist\u003C/span\u003E.", | "upgrade_acolytes_glove_desc": "When you perform a \u003Cspan class=\"highlight\"\u003ELight or Heavy Melee\u003C/span\u003E attack against a hero, deal extra \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E with the attack and reduce the target's \u003Cspan class=\"highlight\"\u003ESpirit Resist\u003C/span\u003E.\u003Cspan class=\"diminish\"\u003E\u003Cbr\u003E\u003Cbr\u003ECooldown is {s:LightMeleeCooldownMult}x longer for Light Melee hits.\u003C/span\u003E", | ||
"upgrade_active_bullet_shield": "Shield Rush", | "upgrade_active_bullet_shield": "Shield Rush", | ||
"upgrade_active_bullet_shield/modifier_duration": "Bullet Barrier", | "upgrade_active_bullet_shield/modifier_duration": "Bullet Barrier", | ||
| Line 8,119: | Line 8,154: | ||
"upgrade_boundless_spirit": "Boundless Spirit", | "upgrade_boundless_spirit": "Boundless Spirit", | ||
"upgrade_boxing_glove": "Lifestrike", | "upgrade_boxing_glove": "Lifestrike", | ||
"upgrade_boxing_glove_desc": "Your \u003Cspan class=\"highlight\"\u003EMelee Attack\u003C/span\u003E applies \u003Cspan class=\"highlight\"\u003EMovement Slow\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Eheals you\u003C/span\u003E for {s:LifestealHealPercent}% of the \u003Cspan class=\"highlight\"\u003EMelee Damage\u003C/span\u003E dealt plus {s:LifestealHeal}. | "upgrade_boxing_glove_desc": "Your \u003Cspan class=\"highlight\"\u003EMelee Attack\u003C/span\u003E applies \u003Cspan class=\"highlight\"\u003EMovement Slow\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Eheals you\u003C/span\u003E for {s:LifestealHealPercent}% of the \u003Cspan class=\"highlight\"\u003EMelee Damage\u003C/span\u003E dealt plus {s:LifestealHeal}. \u003Cspan class=\"diminish\"\u003E\u003Cbr\u003E\u003Cbr\u003EThis heal is {s:NonHeroHealPct}% effective vs non-heroes. \u003Cbr\u003ECooldown is {s:LightMeleeCooldownMult}x as long for Light Melee hits.\u003C/span\u003E", | ||
"upgrade_bullet_armor": "Bullet Armor", | "upgrade_bullet_armor": "Bullet Armor", | ||
"upgrade_bullet_armor_2": "Bullet Resilience Disabled", | "upgrade_bullet_armor_2": "Bullet Resilience Disabled", | ||
| Line 8,155: | Line 8,190: | ||
"upgrade_chonky": "Fortitude", | "upgrade_chonky": "Fortitude", | ||
"upgrade_chonky_desc": "After not taking damage for \u003Cspan class=\"highlight\"\u003E{s:RestoreDelay}s\u003C/span\u003E, gain \u003Cspan class=\"highlight\"\u003E{s:HealLifePercentOutOfCombat}% Max Health Regen\u003C/span\u003E.", | "upgrade_chonky_desc": "After not taking damage for \u003Cspan class=\"highlight\"\u003E{s:RestoreDelay}s\u003C/span\u003E, gain \u003Cspan class=\"highlight\"\u003E{s:HealLifePercentOutOfCombat}% Max Health Regen\u003C/span\u003E.", | ||
"upgrade_chonky_high_health_passive_desc": "When you are \u003Cspan class=\"highlight\"\u003Eabove {s:HealthThreshold}% health\u003C/span\u003E, you have bonus | "upgrade_chonky_high_health_passive_desc": "When you are \u003Cspan class=\"highlight\"\u003Eabove {s:HealthThreshold}% health\u003C/span\u003E, you have bonus \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E.", | ||
"upgrade_clip_size": "Extended Magazine", | "upgrade_clip_size": "Extended Magazine", | ||
"upgrade_clip_size_2": "Big Clip", | "upgrade_clip_size_2": "Big Clip", | ||
| Line 8,189: | Line 8,224: | ||
"upgrade_containment_desc": "\u003Cspan class=\"highlight\"\u003ESlows movement\u003C/span\u003E of enemy target. Also \u003Cspan class=\"highlight\"\u003ESilences\u003C/span\u003E their \u003Cspan class=\"highlight\"\u003Emovement-based items and abilities\u003C/span\u003E.\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EDoes not affect target's stamina usage.\u003C/span\u003E", | "upgrade_containment_desc": "\u003Cspan class=\"highlight\"\u003ESlows movement\u003C/span\u003E of enemy target. Also \u003Cspan class=\"highlight\"\u003ESilences\u003C/span\u003E their \u003Cspan class=\"highlight\"\u003Emovement-based items and abilities\u003C/span\u003E.\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EDoes not affect target's stamina usage.\u003C/span\u003E", | ||
"upgrade_cooldown_reduction": "Superior Cooldown", | "upgrade_cooldown_reduction": "Superior Cooldown", | ||
"upgrade_cooldown_reduction_desc": "Reduces the \u003Cspan class=\"highlight\"\u003ECooldown\u003C/span\u003E of your abilities | "upgrade_cooldown_reduction_desc": "Reduces the \u003Cspan class=\"highlight\"\u003ECooldown\u003C/span\u003E of your abilities.", | ||
"upgrade_corpse_explosion": "Soul Explosion", | "upgrade_corpse_explosion": "Soul Explosion", | ||
"upgrade_corpse_explosion_desc": "Kills or assists cause an \u003Cspan class=\"highlight\"\u003Eexplosion\u003C/span\u003E where the victim dies. Kills against heroes have greater radius and damage.", | "upgrade_corpse_explosion_desc": "Kills or assists cause an \u003Cspan class=\"highlight\"\u003Eexplosion\u003C/span\u003E where the victim dies. Kills against heroes have greater radius and damage.", | ||
"upgrade_counterspell": "Counterspell", | "upgrade_counterspell": "Counterspell", | ||
"upgrade_counterspell_desc": "Your next parry \u003Cspan class=\"highlight\"\u003Eprotects you from the damage and effects of enemy abilities and items\u003C/span\u003E. On a successful spell parry gain | "upgrade_counterspell_desc": "Your next parry \u003Cspan class=\"highlight\"\u003Eprotects you from the damage and effects of enemy abilities and items\u003C/span\u003E. On a successful spell parry {g:citadel_inline_attribute:'Heal'} and gain {g:citadel_inline_attribute:'MoveSpeed'} and {g:citadel_inline_attribute:'Spirit'}.", | ||
"upgrade_crackshot": "Mystic Shot", | "upgrade_crackshot": "Mystic Shot", | ||
"upgrade_crackshot_desc": "Your next bullet deals bonus \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E.", | "upgrade_crackshot_desc": "Your next bullet deals bonus \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E.", | ||
| Line 8,228: | Line 8,263: | ||
"upgrade_duration_extender_desc": "Increases \u003Cspan class=\"highlight\"\u003EDuration\u003C/span\u003E of your abilities and items by \u003Cspan class=\"highlight\"\u003E{s:NonImbuedBonusDuration}%\u003C/span\u003E.", | "upgrade_duration_extender_desc": "Increases \u003Cspan class=\"highlight\"\u003EDuration\u003C/span\u003E of your abilities and items by \u003Cspan class=\"highlight\"\u003E{s:NonImbuedBonusDuration}%\u003C/span\u003E.", | ||
"upgrade_enchanted_holsters": "Spellslinger", | "upgrade_enchanted_holsters": "Spellslinger", | ||
"upgrade_enchanted_holsters_desc": " | "upgrade_enchanted_holsters_desc": "While in-combat whenever you cast an ability or item, gain a stacking buff that improves fire rate and reload speed. \u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EEach stack refreshes the duration.\u003C/span\u003E", | ||
"upgrade_endurance": "Extra Regen", | "upgrade_endurance": "Extra Regen", | ||
"upgrade_escalating_exposure": "Escalating Exposure", | "upgrade_escalating_exposure": "Escalating Exposure", | ||
| Line 8,336: | Line 8,371: | ||
"upgrade_infuser_desc": "Gain \u003Cspan class=\"highlight\"\u003ESpirit Lifesteal\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E.", | "upgrade_infuser_desc": "Gain \u003Cspan class=\"highlight\"\u003ESpirit Lifesteal\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E.", | ||
"upgrade_inhibitor": "Inhibitor", | "upgrade_inhibitor": "Inhibitor", | ||
"upgrade_inhibitor_desc": "Your bullets reduce the target's \u003Cspan class=\"highlight\"\u003Eoutgoing damage\u003C/span\u003E and apply \u003Cspan class=\"highlight\"\u003Ehealing reduction\u003C/span\u003E.", | "upgrade_inhibitor_desc": "Your bullets buildup to reduce the target's \u003Cspan class=\"highlight\"\u003Eoutgoing damage\u003C/span\u003E and apply \u003Cspan class=\"highlight\"\u003Ehealing reduction\u003C/span\u003E.", | ||
"upgrade_intensifying_clip": "Intensifying Magazine", | "upgrade_intensifying_clip": "Intensifying Magazine", | ||
"upgrade_intensifying_clip_desc": "Increases \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E as you continuously fire your weapon.", | "upgrade_intensifying_clip_desc": "Increases \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E as you continuously fire your weapon.", | ||
| Line 8,349: | Line 8,384: | ||
"upgrade_leveler_passive_desc": "Your headshot deals bonus damage and heavily slows enemy fire rate.", | "upgrade_leveler_passive_desc": "Your headshot deals bonus damage and heavily slows enemy fire rate.", | ||
"upgrade_lifestrike_gauntlets": "Melee Lifesteal", | "upgrade_lifestrike_gauntlets": "Melee Lifesteal", | ||
"upgrade_lifestrike_gauntlets_desc": "Your next \u003Cspan class=\"highlight\"\u003EMelee\u003C/span\u003E attack \u003Cspan class=\"highlight\"\u003Eheals you\u003C/span\u003E. | "upgrade_lifestrike_gauntlets_desc": "Your next \u003Cspan class=\"highlight\"\u003EMelee\u003C/span\u003E attack \u003Cspan class=\"highlight\"\u003Eheals you\u003C/span\u003E. \u003Cspan class=\"diminish\"\u003E\u003Cbr\u003E\u003Cbr\u003EThis heal is {s:NonHeroHealPct}% effective vs non-heroes. \u003Cbr\u003ECooldown is {s:LightMeleeCooldownMult}x as long for Light Melee hits.\u003C/span\u003E", | ||
"upgrade_long_range": "Long Range", | "upgrade_long_range": "Long Range", | ||
"upgrade_long_range_desc": "Deal additional \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E when \u003Cspan class=\"highlight\"\u003Ebeyond a minimum distance\u003C/span\u003E from your target.", | "upgrade_long_range_desc": "Deal additional \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E when \u003Cspan class=\"highlight\"\u003Ebeyond a minimum distance\u003C/span\u003E from your target.", | ||
| Line 8,497: | Line 8,532: | ||
"upgrade_spirit_sap_desc": "Target an enemy to \u003Cspan class=\"highlight\"\u003Ereduce their Spirit Resist\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E.", | "upgrade_spirit_sap_desc": "Target an enemy to \u003Cspan class=\"highlight\"\u003Ereduce their Spirit Resist\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E.", | ||
"upgrade_spirit_snatch": "Spirit Snatch", | "upgrade_spirit_snatch": "Spirit Snatch", | ||
"upgrade_spirit_snatch_desc": "When you perform a \u003Cspan class=\"highlight\"\u003ELight or Heavy Melee\u003C/span\u003E attack against a hero, the attack deals extra \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E and steals \u003Cspan class=\"highlight\"\u003ESpirit Resist\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E.", | "upgrade_spirit_snatch_desc": "When you perform a \u003Cspan class=\"highlight\"\u003ELight or Heavy Melee\u003C/span\u003E attack against a hero, the attack deals extra \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E and steals \u003Cspan class=\"highlight\"\u003ESpirit Resist\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E.\u003Cspan class=\"diminish\"\u003E\u003Cbr\u003E\u003Cbr\u003ECooldown is {s:LightMeleeCooldownMult}x longer for Light Melee hits.\u003C/span\u003E", | ||
"upgrade_split_shot": "Split Shot", | "upgrade_split_shot": "Split Shot", | ||
"upgrade_split_shot_desc": "Make your weapon fire \u003Cspan class=\"highlight\"\u003Emultishot\u003C/span\u003E. \u003Cbr\u003E\u003Cbr\u003E Hitting more than one Hero per attack will grant a \u003Cspan class=\"highlight\"\u003Estacking weapon damage bonus\u003C/span\u003E. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ETargets can only be hit once per multishot.\u003C/span\u003E", | "upgrade_split_shot_desc": "Make your weapon fire \u003Cspan class=\"highlight\"\u003Emultishot\u003C/span\u003E. \u003Cbr\u003E\u003Cbr\u003E Hitting more than one Hero per attack will grant a \u003Cspan class=\"highlight\"\u003Estacking weapon damage bonus\u003C/span\u003E. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ETargets can only be hit once per multishot.\u003C/span\u003E", | ||
| Line 8,567: | Line 8,602: | ||
"upgrade_toxic_bullets_buildup": "Toxic building...", | "upgrade_toxic_bullets_buildup": "Toxic building...", | ||
"upgrade_toxic_bullets_desc": "Your bullets build up a \u003Cspan class=\"highlight\"\u003EBleed\u003C/span\u003E on enemies, causing them to lose a \u003Cspan class=\"highlight\"\u003Epercentage\u003C/span\u003E of their \u003Cspan class=\"highlight\"\u003EMax Health\u003C/span\u003E over time. Also applies \u003Cspan class=\"highlight\"\u003EHealing Reduction\u003C/span\u003E on the bleeding target.", | "upgrade_toxic_bullets_desc": "Your bullets build up a \u003Cspan class=\"highlight\"\u003EBleed\u003C/span\u003E on enemies, causing them to lose a \u003Cspan class=\"highlight\"\u003Epercentage\u003C/span\u003E of their \u003Cspan class=\"highlight\"\u003EMax Health\u003C/span\u003E over time. Also applies \u003Cspan class=\"highlight\"\u003EHealing Reduction\u003C/span\u003E on the bleeding target.", | ||
"upgrade_transcendent_cooldown": "Transcendent Cooldown", | |||
"upgrade_transcendent_cooldown_desc": "Reduces the \u003Cspan class=\"highlight\"\u003ECooldown\u003C/span\u003E of your abilities and items.", | |||
"upgrade_trophy_collector": "Trophy Collector", | "upgrade_trophy_collector": "Trophy Collector", | ||
"upgrade_trophy_collector_desc": "Whenever you score an \u003Cspan class=\"highlight\"\u003Eassist or kill\u003C/span\u003E, gain extra \u003Cspan class=\"highlight\"\u003Ehealth\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003Esprint\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003Eability range\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Epassive soul generation\u003C/span\u003E. This effect stacks and persists through death.", | "upgrade_trophy_collector_desc": "Whenever you score an \u003Cspan class=\"highlight\"\u003Eassist or kill\u003C/span\u003E, gain extra \u003Cspan class=\"highlight\"\u003Ehealth\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003Esprint\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003Eability range\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Epassive soul generation\u003C/span\u003E. This effect stacks and persists through death.", | ||
| Line 8,614: | Line 8,651: | ||
"viscous_goo_grenade_puddle_desc": "Goo puddles linger on the ground and apply a \u003Cspan class=\"highlight\"\u003Emovement slow\u003C/span\u003E to enemies walking on them.", | "viscous_goo_grenade_puddle_desc": "Goo puddles linger on the ground and apply a \u003Cspan class=\"highlight\"\u003Emovement slow\u003C/span\u003E to enemies walking on them.", | ||
"viscous_goo_grenade_quip": "Damage enemies and make a mess", | "viscous_goo_grenade_quip": "Damage enemies and make a mess", | ||
"viscous_goo_grenade_t2_desc": "+ | "viscous_goo_grenade_t2_desc": "+45.0 Damage and +1m Radius", | ||
"viscous_goo_grenade_t3_desc": "Bounces 2 times", | "viscous_goo_grenade_t3_desc": "Bounces 2 times", | ||
"viscous_goo_puddle": "Goo Form", | "viscous_goo_puddle": "Goo Form", | ||
| Line 8,632: | Line 8,669: | ||
"viscous_telepunch_desc": "Materialize a fist in the world that \u003Cspan class=\"highlight\"\u003Epunches\u003C/span\u003E units in the area and send them flying. Enemies will be \u003Cspan class=\"highlight\"\u003Edealt damage\u003C/span\u003E, have their dash distance reduced for a brief moment, and have their \u003Cspan class=\"highlight\"\u003Emovement slowed\u003C/span\u003E. This is considered a \u003Cspan class=\"highlight\"\u003ELight Melee\u003C/span\u003E attack.", | "viscous_telepunch_desc": "Materialize a fist in the world that \u003Cspan class=\"highlight\"\u003Epunches\u003C/span\u003E units in the area and send them flying. Enemies will be \u003Cspan class=\"highlight\"\u003Edealt damage\u003C/span\u003E, have their dash distance reduced for a brief moment, and have their \u003Cspan class=\"highlight\"\u003Emovement slowed\u003C/span\u003E. This is considered a \u003Cspan class=\"highlight\"\u003ELight Melee\u003C/span\u003E attack.", | ||
"viscous_telepunch_quip": "Punch enemies with a giant fist", | "viscous_telepunch_quip": "Punch enemies with a giant fist", | ||
"viscous_telepunch_t2_desc": "+ | "viscous_telepunch_t2_desc": "+30 Damage and +15% Movement Slow", | ||
"viscous_telepunch_t3_desc": "-11.5s Cooldown and now deals \u003Cspan class=\"highlight\"\u003EHeavy Melee Damage\u003C/span\u003E", | "viscous_telepunch_t3_desc": "-11.5s Cooldown and now deals \u003Cspan class=\"highlight\"\u003EHeavy Melee Damage\u003C/span\u003E", | ||
"walker_unit": "Walker", | "walker_unit": "Walker", | ||