Data:Lang en.json: Difference between revisions

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DeadBot v0.4.0-beta.3-5885
Deadbot (talk | contribs)
DeadBot v0.4.1-beta.4-5902
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"BonusDamagePercent_postfix": "%",
"BonusDamagePercent_postfix": "%",
"BonusDamagePercent_postvalue_label": "Bonus Damage",
"BonusDamagePercent_postvalue_label": "Bonus Damage",
"BonusDamagePercent_prefix": "{s:sign}",
"BonusDamage_label": "Bonus Damage",
"BonusDamage_label": "Bonus Damage",
"BonusDamage_postvalue_label": "Bonus Damage",
"BonusDamage_postvalue_label": "Bonus Damage",
Line 731: Line 732:
"BuffDuration_postfix": "s",
"BuffDuration_postfix": "s",
"BuffDuration_postvalue_label": "Buff Duration",
"BuffDuration_postvalue_label": "Buff Duration",
"BuffMeleeDamageBoost_label": "Melee Damage",
"BuffMeleeDamageBoost_postfix": "%",
"BuffMeleeDamageBoost_postvalue_label": "Melee Damage",
"BuffMeleeDamageBoost_prefix": "+",
"BuffMoveSpeedBonus_label": "Move Speed",
"BuffMoveSpeedBonus_label": "Move Speed",
"BuffMoveSpeedBonus_postfix": "m/s",
"BuffMoveSpeedBonus_postfix": "m/s",
Line 1,698: Line 1,695:
"Citadel_Hero_Stats_Tooltip_WeaponPower": "Total Bonus to your Gun and Melee Damage gained from buying items in the Weapon tree",
"Citadel_Hero_Stats_Tooltip_WeaponPower": "Total Bonus to your Gun and Melee Damage gained from buying items in the Weapon tree",
"Citadel_Hero_Stats_Unsecured": "Unsecured",
"Citadel_Hero_Stats_Unsecured": "Unsecured",
"Citadel_HideoutBallJuggle_Increment": "{s:value}x",
"Citadel_HideoutBallJuggle_Land": "{s:value}x :)",
"Citadel_HideoutConnectionFailed_FailedToConnect": "Failed to connect",
"Citadel_HideoutConnectionFailed_FailedToConnect": "Failed to connect",
"Citadel_HideoutConnectionFailed_NoServer": "No server assigned",
"Citadel_HideoutConnectionFailed_NoServer": "No server assigned",
Line 6,609: Line 6,608:
"ability_explosive_barrel_desc": "Throw a barrel that explodes after a delay, dealing {g:citadel_inline_attribute:'SpiritDamage'} and applying {g:citadel_inline_attribute:'KnockUp'}. \u003Cbr\u003E\u003Cbr\u003E The barrel can be detonated early by being \u003Cspan class=\"highlight\"\u003Eshot\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003Emelee'd\u003C/span\u003E, or \u003Cspan class=\"highlight\"\u003Edetonated\u003C/span\u003E by another barrel.",
"ability_explosive_barrel_desc": "Throw a barrel that explodes after a delay, dealing {g:citadel_inline_attribute:'SpiritDamage'} and applying {g:citadel_inline_attribute:'KnockUp'}. \u003Cbr\u003E\u003Cbr\u003E The barrel can be detonated early by being \u003Cspan class=\"highlight\"\u003Eshot\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003Emelee'd\u003C/span\u003E, or \u003Cspan class=\"highlight\"\u003Edetonated\u003C/span\u003E by another barrel.",
"ability_explosive_barrel_quip": "Throw a barrel that explodes when shot",
"ability_explosive_barrel_quip": "Throw a barrel that explodes when shot",
"ability_explosive_barrel_t3_desc": "\u003Cspan class=\"highlight\"\u003E+0.4s\u003C/span\u003E Displacement and \u003Cspan class=\"highlight\"\u003E+2\u003C/span\u003E Charges.",
"ability_explosive_trap": "Remote Bomb",
"ability_explosive_trap": "Remote Bomb",
"ability_explosive_trap_desc": "A bomb that launches everything it hits \u003Cspan class=\"highlight\"\u003Eup in the air\u003C/span\u003E. Manually detonate by pressing \u003Cspan class=\"highlight\"\u003E[1]\u003C/span\u003E after arming.  Useful for \u003Cspan class=\"highlight\"\u003Emobility\u003C/span\u003E.",
"ability_explosive_trap_desc": "A bomb that launches everything it hits \u003Cspan class=\"highlight\"\u003Eup in the air\u003C/span\u003E. Manually detonate by pressing \u003Cspan class=\"highlight\"\u003E[1]\u003C/span\u003E after arming.  Useful for \u003Cspan class=\"highlight\"\u003Emobility\u003C/span\u003E.",
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"ability_immobilize_trap_desc": "\u003Cspan class=\"highlight\"\u003EThrow out a trap\u003C/span\u003E that begins to arm itself. Once armed, the trap will trigger when an enemy enters its radius, applying \u003Cspan class=\"highlight\"\u003ECurse and Movement Slow\u003C/span\u003E that \u003Cspan class=\"highlight\"\u003Einterrupts, Silences, Disarms\u003C/span\u003E, and \u003Cspan class=\"highlight\"\u003Eprevents item usage\u003C/span\u003E.\u003Cbr\u003EHit the trap with a Charged Shot to detonate early with increased radius.",
"ability_immobilize_trap_desc": "\u003Cspan class=\"highlight\"\u003EThrow out a trap\u003C/span\u003E that begins to arm itself. Once armed, the trap will trigger when an enemy enters its radius, applying \u003Cspan class=\"highlight\"\u003ECurse and Movement Slow\u003C/span\u003E that \u003Cspan class=\"highlight\"\u003Einterrupts, Silences, Disarms\u003C/span\u003E, and \u003Cspan class=\"highlight\"\u003Eprevents item usage\u003C/span\u003E.\u003Cbr\u003EHit the trap with a Charged Shot to detonate early with increased radius.",
"ability_immobilize_trap_quip": "Place a trap that restricts enemy movement",
"ability_immobilize_trap_quip": "Place a trap that restricts enemy movement",
"ability_immobilize_trap_t3_desc": "Grey Talon deals \u003Cspan class=\"highlight\"\u003E+30%\u003C/span\u003E more Bullet Damage to enemies hit by Spirit Snare for \u003Cspan class=\"highlight\"\u003E10s\u003C/span\u003E",
"ability_immobilize_trap_t2_desc": "Applies \u003Cspan class=\"highlight\"\u003E-15%\u003C/span\u003E Bullet Resist for 10s",
"ability_immobilize_trap_t3_desc": "\u003Cspan class=\"highlight\"\u003E+1s\u003C/span\u003E Curse Duration and \u003Cspan class=\"highlight\"\u003E+1.5m\u003C/span\u003E Radius",
"ability_incendiary_projectile": "Napalm",
"ability_incendiary_projectile": "Napalm",
"ability_incendiary_projectile_amplification": "Catalyst Damage Amp",
"ability_incendiary_projectile_amplification": "Catalyst Damage Amp",
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"ability_magician_animalhexarea/hexarea_modifier/animalhex_curse_modifier": "Hexed!",
"ability_magician_animalhexarea/hexarea_modifier/animalhex_curse_modifier": "Hexed!",
"ability_magician_animalhexarea_desc": "Hex a target area and transforming all enemies into a \u003Cspan class=\"highlight\"\u003ERabbit\u003C/span\u003E for a limited duration.\u003Cbr\u003E\u003Cbr\u003E Rabbits are small and \u003CPanel class=\"AbilityPropertyIcon prop_move_speed\"\u003E \u003Cspan class=\"highlight\"\u003Emove faster\u003C/span\u003E, but take increased \u003CPanel class=\"AbilityPropertyIcon prop_damage\"\u003E\u003Cspan class=\"highlight\"\u003EDamage\u003C/span\u003E and are \u003CPanel class=\"AbilityPropertyIcon prop_cast\"\u003E\u003Cspan class=\"highlight\"\u003Eunable to perform most actions\u003C/span\u003E.\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EHex does not interrupt abilities.\u003C/span\u003E",
"ability_magician_animalhexarea_desc": "Hex a target area and transforming all enemies into a \u003Cspan class=\"highlight\"\u003ERabbit\u003C/span\u003E for a limited duration.\u003Cbr\u003E\u003Cbr\u003E Rabbits are small and \u003CPanel class=\"AbilityPropertyIcon prop_move_speed\"\u003E \u003Cspan class=\"highlight\"\u003Emove faster\u003C/span\u003E, but take increased \u003CPanel class=\"AbilityPropertyIcon prop_damage\"\u003E\u003Cspan class=\"highlight\"\u003EDamage\u003C/span\u003E and are \u003CPanel class=\"AbilityPropertyIcon prop_cast\"\u003E\u003Cspan class=\"highlight\"\u003Eunable to perform most actions\u003C/span\u003E.\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EHex does not interrupt abilities.\u003C/span\u003E",
"ability_magician_animalhexarea_t3_desc": "\u003Cspan class=\"highlight\"\u003E+5%\u003C/span\u003E Damage Amp and \u003Cspan class=\"highlight\"\u003E+3m\u003C/span\u003E Radius",
"ability_magician_animalhexarea_t3_desc": "\u003Cspan class=\"highlight\"\u003E+7%\u003C/span\u003E Damage Amp and \u003Cspan class=\"highlight\"\u003E+3m\u003C/span\u003E Radius",
"ability_magician_bigbolt": "Grand Finale!",
"ability_magician_bigbolt": "Grand Finale!",
"ability_magician_bigbolt_desc": "Prepare three AMAZING bolts of magic. Each bolt applies a \u003Cspan class=\"highlight\"\u003EFading Slow\u003C/span\u003E and deals \u003Cspan class=\"highlight_spirit\"\u003ESpirit Damage\u003C/span\u003E, increased for \u003Cspan class=\"highlight\"\u003Eevery bolt fired\u003C/span\u003E.",
"ability_magician_bigbolt_desc": "Prepare three AMAZING bolts of magic. Each bolt applies a \u003Cspan class=\"highlight\"\u003EFading Slow\u003C/span\u003E and deals \u003Cspan class=\"highlight_spirit\"\u003ESpirit Damage\u003C/span\u003E, increased for \u003Cspan class=\"highlight\"\u003Eevery bolt fired\u003C/span\u003E.",
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"ability_magician_cloneturret_quip": "Summon your faithful assistant",
"ability_magician_cloneturret_quip": "Summon your faithful assistant",
"ability_magician_cloneturret_t2_desc": "\u003Cspan class=\"highlight\"\u003E+7s Duration\u003C/span\u003E \u0026 \u003Cspan class=\"highlight\"\u003E5m Range\u003C/span\u003E",
"ability_magician_cloneturret_t2_desc": "\u003Cspan class=\"highlight\"\u003E+7s Duration\u003C/span\u003E \u0026 \u003Cspan class=\"highlight\"\u003E5m Range\u003C/span\u003E",
"ability_magician_cloneturret_t3_desc": "\u003Cspan class=\"highlight\"\u003E+45% Fire Rate\u003C/span\u003E and +\u003Cspan class=\"highlight\"\u003E14 Assistant Damage\u003C/span\u003E",
"ability_magician_cloneturret_t3_desc": "\u003Cspan class=\"highlight\"\u003E+60% Fire Rate\u003C/span\u003E and +\u003Cspan class=\"highlight\"\u003E14 Assistant Damage\u003C/span\u003E",
"ability_magician_cloneturret_trigger": "Spectral Assistant",
"ability_magician_cloneturret_trigger": "Spectral Assistant",
"ability_magician_copyult": "Audience Participation",
"ability_magician_copyult": "Audience Participation",
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"ability_nano_catform_desc": "Turn to shadows and possess Ava. You gain {g:citadel_inline_attribute:'BonusMoveSpeed'} and become \u003CPanel class=\"AbilityPropertyIcon prop_invisible\"\u003E \u003Cspan class=\"highlight\"\u003Ehidden on the minimap\u003C/span\u003E, but cannot use your weapon or cast abilities.  \u003Cbr\u003E{g:citadel_keybind:'AbilityMelee'} : Pounce to break boxes. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EWhen taking damage from an enemy hero, bonus move speed is reduced by 65% and you are unable to activate Ava for 6s.\u003C/span\u003E",
"ability_nano_catform_desc": "Turn to shadows and possess Ava. You gain {g:citadel_inline_attribute:'BonusMoveSpeed'} and become \u003CPanel class=\"AbilityPropertyIcon prop_invisible\"\u003E \u003Cspan class=\"highlight\"\u003Ehidden on the minimap\u003C/span\u003E, but cannot use your weapon or cast abilities.  \u003Cbr\u003E{g:citadel_keybind:'AbilityMelee'} : Pounce to break boxes. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EWhen taking damage from an enemy hero, bonus move speed is reduced by 65% and you are unable to activate Ava for 6s.\u003C/span\u003E",
"ability_nano_catform_quip": "Take control of Ava",
"ability_nano_catform_quip": "Take control of Ava",
"ability_nano_catform_t3_desc": "\u003Cspan class=\"highlight\"\u003E-15s\u003C/span\u003E Cooldown. Gain \u003Cspan class=\"highlight\"\u003E25\u003C/span\u003E Health Regen during Ava.",
"ability_nano_catform_t3_desc": "\u003Cspan class=\"highlight\"\u003E-20s\u003C/span\u003E Cooldown. Gain \u003Cspan class=\"highlight\"\u003E35\u003C/span\u003E Health Regen during Ava.",
"ability_nano_catform_trigger_buttonhint": "Return from Ava",
"ability_nano_catform_trigger_buttonhint": "Return from Ava",
"ability_nano_clustergrenade": "Gloom Bombs",
"ability_nano_clustergrenade": "Gloom Bombs",
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"ability_punkgoat_blasted_desc": "\u003Cspan class=\"diminish\"\u003EPassive:\u003C/span\u003E Melee hits \u003Cspan class=\"highlight\"\u003Erestore ammo\u003C/span\u003E and inflict \u003Cspan class=\"highlight_special\"\u003Ewrecked\u003C/span\u003E on the victim.",
"ability_punkgoat_blasted_desc": "\u003Cspan class=\"diminish\"\u003EPassive:\u003C/span\u003E Melee hits \u003Cspan class=\"highlight\"\u003Erestore ammo\u003C/span\u003E and inflict \u003Cspan class=\"highlight_special\"\u003Ewrecked\u003C/span\u003E on the victim.",
"ability_punkgoat_blasted_t1_desc": "While Blasted: \u003Cspan class=\"highlight\"\u003E+1.75m/s\u003C/span\u003E {g:citadel_inline_attribute:'BonusMoveSpeed'}",
"ability_punkgoat_blasted_t1_desc": "While Blasted: \u003Cspan class=\"highlight\"\u003E+1.75m/s\u003C/span\u003E {g:citadel_inline_attribute:'BonusMoveSpeed'}",
"ability_punkgoat_blasted_t2_desc": "\u003Cspan class=\"highlight\"\u003E+1 Bashdown Charge\u003C/span\u003E on use and +5% Wrecked Bullet Amp",
"ability_punkgoat_blasted_t2_desc": "\u003Cspan class=\"highlight\"\u003E+1 Bashdown Charge\u003C/span\u003E on use and +7% Wrecked Bullet Amp",
"ability_punkgoat_blastedactive_desc": "\u003Cspan class=\"diminish\"\u003EActive:\u003C/span\u003E Empower your weapons. Melee boosts {g:citadel_inline_attribute:'MaxHealth'} and bullets are amplified against \u003Cspan class=\"highlight_special\"\u003Ewrecked\u003C/span\u003E enemies.\u003Cbr\u003EDeal weapon damage to remain Blasted longer.",
"ability_punkgoat_blastedactive_desc": "\u003Cspan class=\"diminish\"\u003EActive:\u003C/span\u003E Empower your weapons. Melee boosts {g:citadel_inline_attribute:'MaxHealth'} and bullets are amplified against \u003Cspan class=\"highlight_special\"\u003Ewrecked\u003C/span\u003E enemies.\u003Cbr\u003EDeal weapon damage to remain Blasted longer.",
"ability_punkgoat_goatflip": "Rising Ram",
"ability_punkgoat_goatflip": "Rising Ram",
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"ability_viper_debuffdagger_desc": "Throw a dagger, dealing \u003Cspan class=\"highlight_spirit\"\u003ESpirit Damage\u003C/span\u003E and applying a \u003Cspan class=\"highlight\"\u003EFading Slow\u003C/span\u003E.",
"ability_viper_debuffdagger_desc": "Throw a dagger, dealing \u003Cspan class=\"highlight_spirit\"\u003ESpirit Damage\u003C/span\u003E and applying a \u003Cspan class=\"highlight\"\u003EFading Slow\u003C/span\u003E.",
"ability_viper_debuffdagger_quip": "Throw a slowing dagger",
"ability_viper_debuffdagger_quip": "Throw a slowing dagger",
"ability_viper_debuffdagger_t3_desc": "+\u003Cspan class=\"highlight\"\u003E1s\u003C/span\u003E Slow Duration and remove \u003Cspan class=\"highlight\"\u003E1 Stamina\u003C/span\u003E",
"ability_viper_debuffdagger_t3_desc": "+\u003Cspan class=\"highlight\"\u003E2s\u003C/span\u003E Slow Duration and remove \u003Cspan class=\"highlight\"\u003E1 Stamina\u003C/span\u003E",
"ability_viper_hookdagger": "Hook Blade",
"ability_viper_hookdagger": "Hook Blade",
"ability_viper_hookdagger_desc": "Throw a blade, dealing \u003Cspan class=\"highlight_spirit\"\u003ESpirit Damage\u003C/span\u003E. The blade then hooks back, applying \u003Cspan class=\"highlight_spirit\"\u003ESpirit Damage\u003C/span\u003E again and applying a \u003Cspan class=\"highlight\"\u003ESlow\u003C/span\u003E.",
"ability_viper_hookdagger_desc": "Throw a blade, dealing \u003Cspan class=\"highlight_spirit\"\u003ESpirit Damage\u003C/span\u003E. The blade then hooks back, applying \u003Cspan class=\"highlight_spirit\"\u003ESpirit Damage\u003C/span\u003E again and applying a \u003Cspan class=\"highlight\"\u003ESlow\u003C/span\u003E.",
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"citadel_ability_shiv_dagger_max_rage_desc": "Ultimate Unlock: \u003Cspan class=\"highlight\"\u003E While rage is full\u003C/span\u003E knives will ricochet to another enemy and apply a slow to enemies they bleed.",
"citadel_ability_shiv_dagger_max_rage_desc": "Ultimate Unlock: \u003Cspan class=\"highlight\"\u003E While rage is full\u003C/span\u003E knives will ricochet to another enemy and apply a slow to enemies they bleed.",
"citadel_ability_shiv_dagger_quip": "Apply stacking bleed to the target",
"citadel_ability_shiv_dagger_quip": "Apply stacking bleed to the target",
"citadel_ability_shiv_dagger_t3_desc": "+37 Damage and +6.5 Bleed DPS",
"citadel_ability_shiv_dagger_t3_desc": "+40 Damage and +7 Bleed DPS",
"citadel_ability_shiv_dash": "Slice and Dice",
"citadel_ability_shiv_dash": "Slice and Dice",
"citadel_ability_shiv_dash_desc": "Perform a \u003Cspan class=\"highlight\"\u003Edash forward, damaging enemies along the path\u003C/span\u003E.\u003Cbr\u003E\u003Cbr\u003EUltimate Unlock: \u003Cspan class=\"highlight\"\u003EWhile rage is full\u003C/span\u003E an echo of Shiv retraces the dash path after a short delay, damaging enemies again.",
"citadel_ability_shiv_dash_desc": "Perform a \u003Cspan class=\"highlight\"\u003Edash forward, damaging enemies along the path\u003C/span\u003E.\u003Cbr\u003E\u003Cbr\u003EUltimate Unlock: \u003Cspan class=\"highlight\"\u003EWhile rage is full\u003C/span\u003E an echo of Shiv retraces the dash path after a short delay, damaging enemies again.",
"citadel_ability_shiv_dash_quip": "Dash ahead, damaging all enemies along the path",
"citadel_ability_shiv_dash_quip": "Dash ahead, damaging all enemies along the path",
"citadel_ability_shiv_dash_t3_desc": "Reduce cooldown by 2s per enemy hero hit (1s for Non-Hero). Max -6s per Dash.",
"citadel_ability_shiv_dash_t3_desc": "Reduce cooldown by 2s per enemy hero hit (1s for Non-Hero). Max -8s per Dash.",
"citadel_ability_shiv_dash_t3_tooltip": "On hit",
"citadel_ability_shiv_dash_t3_tooltip": "On hit",
"citadel_ability_shiv_defer_damage": "Bloodletting",
"citadel_ability_shiv_defer_damage": "Bloodletting",
Line 9,014: Line 9,015:
"item_info_queued": "Queued!",
"item_info_queued": "Queued!",
"item_info_sell": "Sell",
"item_info_sell": "Sell",
"item_info_sold_out": "Sold",
"item_info_sold_out": "Owned",
"item_info_tier_tier1": "T1",
"item_info_tier_tier1": "T1",
"item_info_tier_tier2": "T2",
"item_info_tier_tier2": "T2",
Line 9,038: Line 9,039:
"menu_bots_medium": "Medium",
"menu_bots_medium": "Medium",
"menu_browseshop": "Browse Items",
"menu_browseshop": "Browse Items",
"menu_changehero": "CHANGE hero",
"menu_changehero": "SWAP hero",
"menu_clear_party_mode": "Change Mode",
"menu_clear_party_mode": "Change Mode",
"menu_clear_ready_up": "Clear Ready",
"menu_clear_ready_up": "Clear Ready",
Line 10,022: Line 10,023:
"upgrade_melee_charge_desc": "Your next \u003Cspan class=\"highlight\"\u003EHeavy Melee\u003C/span\u003E attack against an enemy \u003Cspan class=\"highlight\"\u003Edeals increased damage\u003C/span\u003E.",
"upgrade_melee_charge_desc": "Your next \u003Cspan class=\"highlight\"\u003EHeavy Melee\u003C/span\u003E attack against an enemy \u003Cspan class=\"highlight\"\u003Edeals increased damage\u003C/span\u003E.",
"upgrade_melee_rebuttal": "Rebuttal",
"upgrade_melee_rebuttal": "Rebuttal",
"upgrade_melee_rebuttal_desc": "On a successful \u003Cspan class=\"highlight\"\u003EParry\u003C/span\u003E against an enemy Hero, \u003Cspan class=\"highlight\"\u003EHeal\u003C/span\u003E yourself for the damage parried and returns that damage to the target, and temporarily gain increased \u003Cspan class=\"highlight\"\u003Emelee damage.\u003C/span\u003E",
"upgrade_melee_rebuttal_desc": "On a successful \u003Cspan class=\"highlight\"\u003EParry\u003C/span\u003E against an enemy Hero, \u003Cspan class=\"highlight\"\u003EHeal\u003C/span\u003E yourself for the damage parried and returns that damage to the target, and temporarily gain increased \u003Cspan class=\"highlight\"\u003Edamage.\u003C/span\u003E",
"upgrade_metal_skin": "Metal Skin",
"upgrade_metal_skin": "Metal Skin",
"upgrade_metal_skin_desc": "Become \u003Cspan class=\"highlight\"\u003Eimmune to bullets\u003C/span\u003E.",
"upgrade_metal_skin_desc": "Become \u003Cspan class=\"highlight\"\u003Eimmune to bullets\u003C/span\u003E.",