Data:Lang en.json: Difference between revisionsGive feedback
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"ability_viper_debuffdagger_quip": "Throw a slowing dagger", | "ability_viper_debuffdagger_quip": "Throw a slowing dagger", | ||
"ability_viper_debuffdagger_t2_desc": "On Hit: \u003Cspan class=\"highlight\"\u003E-8%\u003C/span\u003E Bullet Resist and \u003Cspan class=\"highlight\"\u003E-5%\u003C/span\u003E Bullet Resist per Stack", | "ability_viper_debuffdagger_t2_desc": "On Hit: \u003Cspan class=\"highlight\"\u003E-8%\u003C/span\u003E Bullet Resist and \u003Cspan class=\"highlight\"\u003E-5%\u003C/span\u003E Bullet Resist per Stack", | ||
"ability_viper_debuffdagger_t3_desc": "On Hit: Refund \u003Cspan class=\"highlight\"\u003E40%\u003C/span\u003E Cooldown", | "ability_viper_debuffdagger_t3_desc": "On Hit: Refund \u003Cspan class=\"highlight\"\u003E40%\u003C/span\u003E Charge Cooldown", | ||
"ability_viper_hookdagger": "Hook Blade", | "ability_viper_hookdagger": "Hook Blade", | ||
"ability_viper_hookdagger_desc": "Throw a blade, dealing \u003Cspan class=\"highlight_spirit\"\u003ESpirit Damage\u003C/span\u003E. The blade then hooks back, applying \u003Cspan class=\"highlight_spirit\"\u003ESpirit Damage\u003C/span\u003E again and applying a \u003Cspan class=\"highlight\"\u003ESlow\u003C/span\u003E.", | "ability_viper_hookdagger_desc": "Throw a blade, dealing \u003Cspan class=\"highlight_spirit\"\u003ESpirit Damage\u003C/span\u003E. The blade then hooks back, applying \u003Cspan class=\"highlight_spirit\"\u003ESpirit Damage\u003C/span\u003E again and applying a \u003Cspan class=\"highlight\"\u003ESlow\u003C/span\u003E.", | ||