Data:Lang en.json: Difference between revisionsGive feedback
Deadbot v1.4.2-6056 |
Deadbot v1.4.2-6065 |
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"Citadel_Player_Level_SpiritPower": "Spirit Power", | "Citadel_Player_Level_SpiritPower": "Spirit Power", | ||
"Citadel_Player_Level_StatIncreases": "Stat Increases", | "Citadel_Player_Level_StatIncreases": "Stat Increases", | ||
"Citadel_Player_Level_StatMax": "Rewards max at Boon | "Citadel_Player_Level_StatMax": "Rewards max at Boon 35", | ||
"Citadel_Player_Level_Stat_Rewards": "Stat Increases", | "Citadel_Player_Level_Stat_Rewards": "Stat Increases", | ||
"Citadel_Player_Level_Stat_RewardsMax": "Stat Rewards max at Boon {#}", | "Citadel_Player_Level_Stat_RewardsMax": "Stat Rewards max at Boon {#}", | ||
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"ability_ice_grenade_quip": "Damage and slow enemies", | "ability_ice_grenade_quip": "Damage and slow enemies", | ||
"ability_ice_grenade_t2_desc": "Frost Grenade now \u003Cspan class=\"highlight\"\u003Eheals 80 HP\u003C/span\u003E to friendly targets. Scales with Spirit.", | "ability_ice_grenade_t2_desc": "Frost Grenade now \u003Cspan class=\"highlight\"\u003Eheals 80 HP\u003C/span\u003E to friendly targets. Scales with Spirit.", | ||
"ability_ice_grenade_t3_desc": "+144 Damage and -30% Stamina Regen", | |||
"ability_icebeam": "Arctic Beam", | "ability_icebeam": "Arctic Beam", | ||
"ability_icebeam/modifier_buildup": "Freezing", | "ability_icebeam/modifier_buildup": "Freezing", | ||
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"ability_icepath_desc": "Kelvin creates a \u003Cspan class=\"highlight\"\u003Efloating trail\u003C/span\u003E of ice and snow that gives movement bonuses to him and his allies. Kelvin gains 60% slow resistance for the duration. Enemies can also walk on the floating trail. \u003Cbr\u003EPress {g:citadel_binding:'Roll'} / {g:citadel_binding:'Crouch'} to travel up or down while in Ice Path.", | "ability_icepath_desc": "Kelvin creates a \u003Cspan class=\"highlight\"\u003Efloating trail\u003C/span\u003E of ice and snow that gives movement bonuses to him and his allies. Kelvin gains 60% slow resistance for the duration. Enemies can also walk on the floating trail. \u003Cbr\u003EPress {g:citadel_binding:'Roll'} / {g:citadel_binding:'Crouch'} to travel up or down while in Ice Path.", | ||
"ability_icepath_quip": "Speed around on a floating path of ice", | "ability_icepath_quip": "Speed around on a floating path of ice", | ||
"ability_icepath_t3_desc": "While active, gain +1 Spirit Power per meter of Ice Path trail created. Max of | "ability_icepath_t3_desc": "While active, gain +1 Spirit Power per meter of Ice Path trail created. Max of 75 Spirit Power", | ||
"ability_immobilize_trap": "Spirit Snare", | "ability_immobilize_trap": "Spirit Snare", | ||
"ability_immobilize_trap/trap_debuff": "Spirit Armor Reduced", | "ability_immobilize_trap/trap_debuff": "Spirit Armor Reduced", | ||
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"ability_power_jump_quip": "Jump high up in the air and unleash multishots", | "ability_power_jump_quip": "Jump high up in the air and unleash multishots", | ||
"ability_power_jump_t2_desc": "While airborne, \u003Cspan class=\"highlight\"\u003E+5\u003C/span\u003E Weapon Damage and weapon damage applies \u003Cspan class=\"highlight\"\u003E40%\u003C/span\u003E movement slow for 1.5s", | "ability_power_jump_t2_desc": "While airborne, \u003Cspan class=\"highlight\"\u003E+5\u003C/span\u003E Weapon Damage and weapon damage applies \u003Cspan class=\"highlight\"\u003E40%\u003C/span\u003E movement slow for 1.5s", | ||
"ability_power_jump_t3_desc": "While airborne, \u003Cspan class=\"highlight\"\u003E+30%\u003C/span\u003E Bullet Lifesteal | "ability_power_jump_t3_desc": "While airborne, \u003Cspan class=\"highlight\"\u003E+30%\u003C/span\u003E Bullet Lifesteal, \u003Cspan class=\"highlight\"\u003E+30%\u003C/span\u003E Spirit Lifesteal and \u003Cspan class=\"highlight\"\u003E+30%\u003C/span\u003E Bullet Evasion", | ||
"ability_power_surge": "Power Surge", | "ability_power_surge": "Power Surge", | ||
"ability_power_surge_desc": "Power up your weapon with a shock effect, making \u003Cspan class=\"highlight\"\u003Eyour bullets proc shock damage on your target\u003C/span\u003E. This shock damage \u003Cspan class=\"highlight\"\u003Ebounces to enemies\u003C/span\u003E near your target. Occurs once per burst shot.", | "ability_power_surge_desc": "Power up your weapon with a shock effect, making \u003Cspan class=\"highlight\"\u003Eyour bullets proc shock damage on your target\u003C/span\u003E. This shock damage \u003Cspan class=\"highlight\"\u003Ebounces to enemies\u003C/span\u003E near your target. Occurs once per burst shot.", | ||
"ability_power_surge_quip": "Create electric arcs with your shots", | "ability_power_surge_quip": "Create electric arcs with your shots", | ||
"ability_power_surge_t2_desc": "Shock Damage applies - | "ability_power_surge_t2_desc": "Shock Damage applies -10% Spirit Resist for 6s", | ||
"ability_power_surge_t3_desc": "+11 Shock Damage, improved Spirit scaling, and +3 Max Jumps", | "ability_power_surge_t3_desc": "+11 Shock Damage, improved Spirit scaling, and +3 Max Jumps", | ||
"ability_propulsion_gel": "Propulsion Gel", | "ability_propulsion_gel": "Propulsion Gel", | ||
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"ability_tempest_weathermaker_desc": "A ray of sun shines on each enemy hero anywhere on the map. Moments later, any enemy that did not find cover is struck by a powerful bolt of lightning, dealing damage to them and revealing them through walls for a duration. Can pass through Faraday Cage.", | "ability_tempest_weathermaker_desc": "A ray of sun shines on each enemy hero anywhere on the map. Moments later, any enemy that did not find cover is struck by a powerful bolt of lightning, dealing damage to them and revealing them through walls for a duration. Can pass through Faraday Cage.", | ||
"ability_throw_sand": "Sand Blast", | "ability_throw_sand": "Sand Blast", | ||
"ability_throw_sand_desc": "Spray sand that \u003Cspan class=\"highlight\"\u003Edisarms\u003C/span\u003E enemies in front of you.", | "ability_throw_sand_desc": "Spray sand that \u003Cspan class=\"highlight\"\u003Edisarms\u003C/span\u003E enemies in front of you and deals \u003Cspan class=\"highlight\"\u003Edamage\u003C/span\u003E.", | ||
"ability_throw_sand_quip": "Disarm enemies in front of you", | "ability_throw_sand_quip": "Disarm enemies in front of you", | ||
"ability_throw_sand_t3_desc": "Slow targets by \u003Cspan class=\"highlight\"\u003E-40%\u003C/span\u003E", | "ability_throw_sand_t3_desc": "Slow targets by \u003Cspan class=\"highlight\"\u003E-40% and reduces dash distances by -40%\u003C/span\u003E", | ||
"ability_trapper_fear": "Spectral Silk", | "ability_trapper_fear": "Spectral Silk", | ||
"ability_trapper_fear/trapper_fear_modifier": "Fear", | "ability_trapper_fear/trapper_fear_modifier": "Fear", | ||
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"citadel_ability_lightning_ball_desc": "Shoot a ball of lightning that travels in a straight line. Does \u003Cspan class=\"highlight\"\u003Edamage to all targets in its radius\u003C/span\u003E. Slows down when damaging enemies and stops if it hits the world.", | "citadel_ability_lightning_ball_desc": "Shoot a ball of lightning that travels in a straight line. Does \u003Cspan class=\"highlight\"\u003Edamage to all targets in its radius\u003C/span\u003E. Slows down when damaging enemies and stops if it hits the world.", | ||
"citadel_ability_lightning_ball_quip": "Launch a damaging ball of lightning", | "citadel_ability_lightning_ball_quip": "Launch a damaging ball of lightning", | ||
"citadel_ability_lightning_ball_t3_desc": "+58.5 DPS and + | "citadel_ability_lightning_ball_t3_desc": "+58.5 DPS and +1.5m radius", | ||
"citadel_ability_lightning_dodge": "Lightning Roll", | "citadel_ability_lightning_dodge": "Lightning Roll", | ||
"citadel_ability_lightning_dodge_passive": "Lightning Roll", | "citadel_ability_lightning_dodge_passive": "Lightning Roll", | ||
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"citadel_ability_power_slash_t1_desc": "Gain \u003Cspan class=\"highlight\"\u003E+60 Bullet Resist\u003C/span\u003E while channeling", | "citadel_ability_power_slash_t1_desc": "Gain \u003Cspan class=\"highlight\"\u003E+60 Bullet Resist\u003C/span\u003E while channeling", | ||
"citadel_ability_power_slash_t2_desc": "\u003Cspan class=\"highlight\"\u003E-2s\u003C/span\u003E Ability Cooldown and apply \u003Cspan class=\"highlight\"\u003E40%\u003C/span\u003E movement slow for \u003Cspan class=\"highlight\"\u003E3s\u003C/span\u003E", | "citadel_ability_power_slash_t2_desc": "\u003Cspan class=\"highlight\"\u003E-2s\u003C/span\u003E Ability Cooldown and apply \u003Cspan class=\"highlight\"\u003E40%\u003C/span\u003E movement slow for \u003Cspan class=\"highlight\"\u003E3s\u003C/span\u003E", | ||
"citadel_ability_power_slash_t3_desc": "+150 Damage and increases Spirit Power scaling\u003C/span\u003E", | |||
"citadel_ability_projectmind": "Project Mind", | "citadel_ability_projectmind": "Project Mind", | ||
"citadel_ability_projectmind/modifier_citadel_projectmind/modifier_wraith_project_mind_shield": "Barrier", | "citadel_ability_projectmind/modifier_citadel_projectmind/modifier_wraith_project_mind_shield": "Barrier", | ||
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"citadel_ability_storm_cloud_t1_desc": "\u003Cspan class=\"highlight\"\u003E+35% Bullet Resist\u003C/span\u003E while channeling Storm Cloud", | "citadel_ability_storm_cloud_t1_desc": "\u003Cspan class=\"highlight\"\u003E+35% Bullet Resist\u003C/span\u003E while channeling Storm Cloud", | ||
"citadel_ability_storm_cloud_t2_desc": "\u003Cspan class=\"highlight\"\u003E+7s\u003C/span\u003E Channel Time and \u003Cspan class=\"highlight\"\u003E+10m\u003C/span\u003E Radius", | "citadel_ability_storm_cloud_t2_desc": "\u003Cspan class=\"highlight\"\u003E+7s\u003C/span\u003E Channel Time and \u003Cspan class=\"highlight\"\u003E+10m\u003C/span\u003E Radius", | ||
"citadel_ability_storm_cloud_t3_desc": "+ | "citadel_ability_storm_cloud_t3_desc": "+65 DPS and allows movement control", | ||
"citadel_ability_surveillance_drone": "Deploy Combat Drone", | "citadel_ability_surveillance_drone": "Deploy Combat Drone", | ||
"citadel_ability_surveillance_drone_camera": "Drone Camera", | "citadel_ability_surveillance_drone_camera": "Drone Camera", | ||
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"citadel_ability_teleport": "Teleport", | "citadel_ability_teleport": "Teleport", | ||
"citadel_ability_tengu_airlift": "Air Drop", | "citadel_ability_tengu_airlift": "Air Drop", | ||
"citadel_ability_tengu_airlift_desc": "\u003Cspan class=\"highlight\"\u003EGrab an ally\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Etake flight\u003C/span\u003E with them. Drop your ally to cause an explosion, dealing {g:citadel_inline_attribute:'SpiritDamage'} and applying {g:citadel_inline_attribute:'Slow'} and {g:citadel_inline_attribute:'KnockUp'}. You and your ally gain a Barrier when flying ends. \u003Cbr\u003E\u003Cbr\u003EWhile lifted, your ally cannot attack and deals - | "citadel_ability_tengu_airlift_desc": "\u003Cspan class=\"highlight\"\u003EGrab an ally\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Etake flight\u003C/span\u003E with them. Drop your ally to cause an explosion, dealing {g:citadel_inline_attribute:'SpiritDamage'} and applying {g:citadel_inline_attribute:'Slow'} and {g:citadel_inline_attribute:'KnockUp'}. You and your ally gain a Barrier when flying ends. \u003Cbr\u003E\u003Cbr\u003EWhile lifted, your ally cannot attack and deals -20% damage.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003E{g:citadel_binding:'AltCast'}lets you fly without an ally, carrying a bomb instead.\u003Cbr\u003E{g:citadel_binding:'Attack'}to drop ally/bomb.\u003Cbr\u003E{g:citadel_binding:'MoveForward'}to fly faster. \u003Cbr\u003EHold {g:citadel_binding:'MoveDown'}during cast to reduce launch height", | ||
"citadel_ability_tengu_airlift_quip": "Death from Above! Fly and drop an ally on enemies", | "citadel_ability_tengu_airlift_quip": "Death from Above! Fly and drop an ally on enemies", | ||
"citadel_ability_tengu_airlift_t1_desc": "\u003Cspan class=\"highlight\"\u003E-20%\u003C/span\u003E Bullet Resist on enemies hit for \u003Cspan class=\"highlight\"\u003E8s\u003C/span\u003E", | "citadel_ability_tengu_airlift_t1_desc": "\u003Cspan class=\"highlight\"\u003E-20%\u003C/span\u003E Bullet Resist on enemies hit for \u003Cspan class=\"highlight\"\u003E8s\u003C/span\u003E", | ||