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Deadbot v1.4.2-6104 |
Deadbot v1.5.1-6131 |
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| Line 69: | Line 69: | ||
"AbilityButtonHint_MoveDown": "Move Down", | "AbilityButtonHint_MoveDown": "Move Down", | ||
"AbilityButtonHint_MoveUp": "Move Up", | "AbilityButtonHint_MoveUp": "Move Up", | ||
"AbilityButtonHint_PlacePoster": "Place Poster", | |||
"AbilityButtonHint_RejuvenatorOwned": "Rejuvenator Already Owned - Will go to Ally", | "AbilityButtonHint_RejuvenatorOwned": "Rejuvenator Already Owned - Will go to Ally", | ||
"AbilityButtonHint_RollingGooAccelerate": "Go Fast", | "AbilityButtonHint_RollingGooAccelerate": "Go Fast", | ||
"AbilityButtonHint_RollingGooCancel": "Cancel", | "AbilityButtonHint_RollingGooCancel": "Cancel", | ||
"AbilityButtonHint_RollingGooJump": "Jump", | "AbilityButtonHint_RollingGooJump": "Jump", | ||
"AbilityButtonHint_ShrinkSelf": "Shrink Self", | |||
"AbilityButtonHint_ShrinkTarget": "Shrink Target", | |||
"AbilityButtonHint_SpeedBoost": "Speed Boost", | "AbilityButtonHint_SpeedBoost": "Speed Boost", | ||
"AbilityButtonHint_StopLifeDrain": "Stop Life Drain", | "AbilityButtonHint_StopLifeDrain": "Stop Life Drain", | ||
| Line 123: | Line 126: | ||
"AbilityDuration_postfix": "s", | "AbilityDuration_postfix": "s", | ||
"AbilityDuration_postvalue_label": "Duration", | "AbilityDuration_postvalue_label": "Duration", | ||
"AbilityLifestealDuration_label": "Ability Lifesteal Duration", | |||
"AbilityLifestealDuration_postfix": "s", | |||
"AbilityLifestealDuration_postvalue_label": "Ability Lifesteal Duration", | |||
"AbilityLifestealPercentHeroPassive_label": "Spirit Lifesteal", | "AbilityLifestealPercentHeroPassive_label": "Spirit Lifesteal", | ||
"AbilityLifestealPercentHeroPassive_postfix": "%", | "AbilityLifestealPercentHeroPassive_postfix": "%", | ||
| Line 166: | Line 172: | ||
"ActiveBonusLifesteal_postvalue_label": "Bullet Lifesteal", | "ActiveBonusLifesteal_postvalue_label": "Bullet Lifesteal", | ||
"ActiveBonusMoveSpeed_label": "Move Speed", | "ActiveBonusMoveSpeed_label": "Move Speed", | ||
"ActiveBonusMoveSpeed_postfix": "m | "ActiveBonusMoveSpeed_postfix": "m", | ||
"ActiveBonusMoveSpeed_postvalue_label": "Move Speed", | "ActiveBonusMoveSpeed_postvalue_label": "Move Speed", | ||
"ActiveBonusMoveSpeed_prefix": "{s:sign}", | "ActiveBonusMoveSpeed_prefix": "{s:sign}", | ||
| Line 201: | Line 207: | ||
"ActiveHealthRegen_prefix": "{s:sign}", | "ActiveHealthRegen_prefix": "{s:sign}", | ||
"ActiveItemUse_conditional": "while active", | "ActiveItemUse_conditional": "while active", | ||
"ActiveMODIFIER_VALUE_BULLET_DAMAGE_REDUCTION_label": "Bullet Damage", | |||
"ActiveMODIFIER_VALUE_BULLET_DAMAGE_REDUCTION_postfix": "%", | |||
"ActiveMODIFIER_VALUE_BULLET_DAMAGE_REDUCTION_postvalue_label": "Bullet Damage", | |||
"ActiveMODIFIER_VALUE_BULLET_DAMAGE_REDUCTION_prefix": "{s:sign}", | |||
"ActiveMODIFIER_VALUE_BULLET_SHIELD_HEALTH_MAX_label": "Bullet Shield Health", | |||
"ActiveMODIFIER_VALUE_BULLET_SHIELD_HEALTH_MAX_postvalue_label": "Bullet Shield Health", | |||
"ActiveMODIFIER_VALUE_BULLET_SHIELD_HEALTH_MAX_prefix": "{s:sign}", | |||
"ActiveMODIFIER_VALUE_STATUS_RESISTANCE_label": "Debuff Reduction", | |||
"ActiveMODIFIER_VALUE_STATUS_RESISTANCE_postfix": "%", | |||
"ActiveMODIFIER_VALUE_STATUS_RESISTANCE_postvalue_label": "Debuff Reduction", | |||
"ActiveMoveSpeedPenalty_label": "Active Movespeed Penalty", | "ActiveMoveSpeedPenalty_label": "Active Movespeed Penalty", | ||
"ActiveMoveSpeedPenalty_postfix": "m | "ActiveMoveSpeedPenalty_postfix": "m", | ||
"ActiveMoveSpeedPenalty_postvalue_label": "Active Movespeed Penalty", | "ActiveMoveSpeedPenalty_postvalue_label": "Active Movespeed Penalty", | ||
"ActivePlayerStats_MoveSpeed": "\u003Cspan id=\"speedDisplayMS\" class=\"statNumber\"\u003E{s:value}\u003C/span\u003E\u003Cspan id=\"speedDisplayPostfix\" class=\"statPostfix\"\u003Em/s\u003C/span\u003E", | "ActivePlayerStats_MoveSpeed": "\u003Cspan id=\"speedDisplayMS\" class=\"statNumber\"\u003E{s:value}\u003C/span\u003E\u003Cspan id=\"speedDisplayPostfix\" class=\"statPostfix\"\u003Em/s\u003C/span\u003E", | ||
| Line 229: | Line 245: | ||
"AfterburnExplodeRadius_label": "Spread Radius", | "AfterburnExplodeRadius_label": "Spread Radius", | ||
"AfterburnExplodeRadius_postfix": "m", | "AfterburnExplodeRadius_postfix": "m", | ||
"AirBonusDamageGiven_label": "In Air Damage", | |||
"AirBonusDamageGiven_postfix": "%", | |||
"AirBonusDamageGiven_postvalue_label": "In Air Damage", | |||
"AirBonusDamageGiven_prefix": "{s:sign}", | |||
"AirBonusDamageTaken_label": "In Air Damage Received", | |||
"AirBonusDamageTaken_postfix": "%", | |||
"AirBonusDamageTaken_postvalue_label": "In Air Damage Received", | |||
"AirControlPercent_label": "Air Control", | "AirControlPercent_label": "Air Control", | ||
"AirControlPercent_postfix": "%", | "AirControlPercent_postfix": "%", | ||
| Line 270: | Line 293: | ||
"AirMoveIncreasePercent_prefix": "+", | "AirMoveIncreasePercent_prefix": "+", | ||
"AirSpeedBonus_label": "Bonus Air Speed", | "AirSpeedBonus_label": "Bonus Air Speed", | ||
"AirSpeedBonus_postfix": "m | "AirSpeedBonus_postfix": "m", | ||
"AirSpeedBonus_postvalue_label": "Bonus Air Speed", | "AirSpeedBonus_postvalue_label": "Bonus Air Speed", | ||
"AirSpeedBonus_prefix": "{s:sign}", | "AirSpeedBonus_prefix": "{s:sign}", | ||
"AirSpeedHealthBonus_label": "Healthy Speed Bonus", | "AirSpeedHealthBonus_label": "Healthy Speed Bonus", | ||
"AirSpeedHealthBonus_postfix": "m | "AirSpeedHealthBonus_postfix": "m", | ||
"AllyCooldownReduction_label": "Ally Cooldown Reduction", | "AllyCooldownReduction_label": "Ally Cooldown Reduction", | ||
"AllyCooldownReduction_postfix": "s", | "AllyCooldownReduction_postfix": "s", | ||
| Line 280: | Line 303: | ||
"AllyDistance_postfix": "m", | "AllyDistance_postfix": "m", | ||
"AllyDistance_postvalue_label": "Ally Distance", | "AllyDistance_postvalue_label": "Ally Distance", | ||
"AllyPercentage_label": "Ally Percentage", | |||
"AllyPercentage_postfix": "%", | |||
"AllyPercentage_postvalue_label": "Ally Percentage", | |||
"AllyPercentage_prefix": "{s:sign}", | |||
"AmbushBonusFireRate_label": "Ambush Fire Rate", | "AmbushBonusFireRate_label": "Ambush Fire Rate", | ||
"AmbushBonusFireRate_postfix": "%", | "AmbushBonusFireRate_postfix": "%", | ||
| Line 347: | Line 374: | ||
"AttribFormat_AdditionalNote": "( %s1 )", | "AttribFormat_AdditionalNote": "( %s1 )", | ||
"Attribute_EWeaponAttribute_BeamWeapon": "Beam Weapon", | "Attribute_EWeaponAttribute_BeamWeapon": "Beam Weapon", | ||
"Attribute_EWeaponAttribute_Bouncy": "Bouncy", | |||
"Attribute_EWeaponAttribute_Bow": "Bow", | "Attribute_EWeaponAttribute_Bow": "Bow", | ||
"Attribute_EWeaponAttribute_BurstFire": "Burst Fire", | "Attribute_EWeaponAttribute_BurstFire": "Burst Fire", | ||
"Attribute_EWeaponAttribute_CloseRange": "Close Range", | "Attribute_EWeaponAttribute_CloseRange": "Close Range", | ||
"Attribute_EWeaponAttribute_Crossbow": "Crossbow", | |||
"Attribute_EWeaponAttribute_Heavy": "Heavy Artillery", | "Attribute_EWeaponAttribute_Heavy": "Heavy Artillery", | ||
"Attribute_EWeaponAttribute_HeavyHitter": "Heavy Hitter", | "Attribute_EWeaponAttribute_HeavyHitter": "Heavy Hitter", | ||
| Line 467: | Line 496: | ||
"BombDamagePercent_label": "Target max health as damage", | "BombDamagePercent_label": "Target max health as damage", | ||
"BombDamagePercent_postfix": "%", | "BombDamagePercent_postfix": "%", | ||
"BonusAbilityChargesNonCharge_label": "Non Charged Ability", | |||
"BonusAbilityChargesNonCharge_postvalue_label": "Non Charged Ability", | |||
"BonusAbilityChargesNonCharge_prefix": "{s:sign}", | |||
"BonusAbilityCharges_label": "Bonus Ability Charges", | "BonusAbilityCharges_label": "Bonus Ability Charges", | ||
"BonusAbilityCharges_postvalue_label": "Bonus Ability Charges", | "BonusAbilityCharges_postvalue_label": "Bonus Ability Charges", | ||
| Line 642: | Line 674: | ||
"BonusMoveSpeedPercent_prefix": "{s:sign}", | "BonusMoveSpeedPercent_prefix": "{s:sign}", | ||
"BonusMoveSpeed_label": "Move Speed", | "BonusMoveSpeed_label": "Move Speed", | ||
"BonusMoveSpeed_postfix": "m | "BonusMoveSpeed_postfix": "m", | ||
"BonusMoveSpeed_postvalue_label": "Move Speed", | "BonusMoveSpeed_postvalue_label": "Move Speed", | ||
"BonusMoveSpeed_prefix": "{s:sign}", | "BonusMoveSpeed_prefix": "{s:sign}", | ||
| Line 684: | Line 716: | ||
"BonusSprintSpeedPercent_prefix": "{s:sign}", | "BonusSprintSpeedPercent_prefix": "{s:sign}", | ||
"BonusSprintSpeed_label": "Sprint Speed", | "BonusSprintSpeed_label": "Sprint Speed", | ||
"BonusSprintSpeed_postfix": "m | "BonusSprintSpeed_postfix": "m", | ||
"BonusSprintSpeed_postvalue_label": "Sprint Speed", | "BonusSprintSpeed_postvalue_label": "Sprint Speed", | ||
"BonusSprintSpeed_prefix": "{s:sign}", | "BonusSprintSpeed_prefix": "{s:sign}", | ||
| Line 737: | Line 769: | ||
"BuffDuration_postfix": "s", | "BuffDuration_postfix": "s", | ||
"BuffDuration_postvalue_label": "Buff Duration", | "BuffDuration_postvalue_label": "Buff Duration", | ||
"BuffFrequency_label": "Buff Frequency", | |||
"BuffFrequency_postfix": "s", | |||
"BuffFrequency_postvalue_label": "Buff Frequency", | |||
"BuffMoveSpeedBonus_label": "Move Speed", | "BuffMoveSpeedBonus_label": "Move Speed", | ||
"BuffMoveSpeedBonus_postfix": "m | "BuffMoveSpeedBonus_postfix": "m", | ||
"BuffMoveSpeedBonus_postvalue_label": "Move Speed", | "BuffMoveSpeedBonus_postvalue_label": "Move Speed", | ||
"BuffMoveSpeedBonus_prefix": "{s:sign}", | "BuffMoveSpeedBonus_prefix": "{s:sign}", | ||
"BuffMoveSpeed_label": "Move Speed", | "BuffMoveSpeed_label": "Move Speed", | ||
"BuffMoveSpeed_postfix": "m | "BuffMoveSpeed_postfix": "m", | ||
"BuffMoveSpeed_postvalue_label": "Move Speed", | "BuffMoveSpeed_postvalue_label": "Move Speed", | ||
"BuffMoveSpeed_prefix": "+", | "BuffMoveSpeed_prefix": "+", | ||
| Line 753: | Line 788: | ||
"BuildUpMaxDamageNonHero_label": "Build Up Non-Hero", | "BuildUpMaxDamageNonHero_label": "Build Up Non-Hero", | ||
"BuildUpMaxDamage_label": "Build Up Damage", | "BuildUpMaxDamage_label": "Build Up Damage", | ||
"BuildUpPerSecond_label": "Buildup per Second", | |||
"BuildUpPerSecond_postfix": "%", | |||
"BuildUpPerSecond_postvalue_label": "Buildup per Second", | |||
"BuildUpPercentPerHit_label": "Buildup per hit", | "BuildUpPercentPerHit_label": "Buildup per hit", | ||
"BuildUpPercentPerHit_postfix": "%", | "BuildUpPercentPerHit_postfix": "%", | ||
| Line 835: | Line 873: | ||
"BulletProcDeflectionPercent_postfix": "%", | "BulletProcDeflectionPercent_postfix": "%", | ||
"BulletProcDeflectionPercent_postvalue_label": "On-Hit Prevention Percent", | "BulletProcDeflectionPercent_postvalue_label": "On-Hit Prevention Percent", | ||
"BulletRadius_label": "Bullet Radius", | |||
"BulletRadius_postfix": "m", | |||
"BulletRadius_postvalue_label": "Bullet Radius", | |||
"BulletResistDuration_label": "Stack Duration", | "BulletResistDuration_label": "Stack Duration", | ||
"BulletResistDuration_postfix": "s", | "BulletResistDuration_postfix": "s", | ||
| Line 915: | Line 956: | ||
"CITADEL_ABILITY_INVALID_CHAINED": "You are Chained", | "CITADEL_ABILITY_INVALID_CHAINED": "You are Chained", | ||
"CITADEL_ABILITY_INVALID_CLIP_IS_FULL": "Clip is full", | "CITADEL_ABILITY_INVALID_CLIP_IS_FULL": "Clip is full", | ||
"CITADEL_ABILITY_INVALID_CONSUME_TARGET": "Target can't be consumed", | |||
"CITADEL_ABILITY_INVALID_DISARMED": "You are Disarmed", | "CITADEL_ABILITY_INVALID_DISARMED": "You are Disarmed", | ||
"CITADEL_ABILITY_INVALID_DOORWAY_NOT_ALLOWED": "Doorways not allowed here", | "CITADEL_ABILITY_INVALID_DOORWAY_NOT_ALLOWED": "Doorways not allowed here", | ||
| Line 989: | Line 1,031: | ||
"CatLifetime_postfix": "s", | "CatLifetime_postfix": "s", | ||
"CatMaxSpeed_label": "Ghostcat Max Speed", | "CatMaxSpeed_label": "Ghostcat Max Speed", | ||
"CatMaxSpeed_postfix": "m | "CatMaxSpeed_postfix": "m", | ||
"CenterDamage_label": "Damage at the center", | "CenterDamage_label": "Damage at the center", | ||
"ChainCount_label": "Max Jumps", | "ChainCount_label": "Max Jumps", | ||
| Line 1,008: | Line 1,050: | ||
"ChannelBulletShield_label": "Bullet Barrier While Channeling", | "ChannelBulletShield_label": "Bullet Barrier While Channeling", | ||
"ChannelMoveSpeed_label": "Channel Move Speed", | "ChannelMoveSpeed_label": "Channel Move Speed", | ||
"ChannelMoveSpeed_postfx": "m | "ChannelMoveSpeed_postfx": "m", | ||
"ChannelMoveSpeed_prefix": "", | "ChannelMoveSpeed_prefix": "", | ||
"ChargeDistance_label": "Charge Distance", | "ChargeDistance_label": "Charge Distance", | ||
| Line 1,017: | Line 1,059: | ||
"ChargeMultiHitRadius_postvalue_label": "Hit Range", | "ChargeMultiHitRadius_postvalue_label": "Hit Range", | ||
"ChargeSpeed_label": "Charge Speed", | "ChargeSpeed_label": "Charge Speed", | ||
"ChargeSpeed_postfix": "m | "ChargeSpeed_postfix": "m", | ||
"ChargeSpeed_postvalue_label": "Charge Speed", | "ChargeSpeed_postvalue_label": "Charge Speed", | ||
"ChargeUpTime_label": "Charge Time", | "ChargeUpTime_label": "Charge Time", | ||
| Line 1,152: | Line 1,194: | ||
"Citadel_Bookworm_HeroTag_2": "Protector", | "Citadel_Bookworm_HeroTag_2": "Protector", | ||
"Citadel_Bookworm_HeroTag_3": "Booksmart", | "Citadel_Bookworm_HeroTag_3": "Booksmart", | ||
"Citadel_BotMatchModal_Coop": "Play an online match alongside other players", | "Citadel_BotMatchModal_Coop": "Play an online standard match alongside other players", | ||
"Citadel_BotMatchModal_Desc": "Select your Difficulty:", | "Citadel_BotMatchModal_Desc": "Select your Difficulty:", | ||
"Citadel_BotMatchModal_Private": "Play a private match", | "Citadel_BotMatchModal_Private": "Play a private standard match", | ||
"Citadel_BotMatchModal_PrivateBrawl": "Play a private brawl match", | |||
"Citadel_BuildBrowser_SelectBuild": "Use Selected Build", | "Citadel_BuildBrowser_SelectBuild": "Use Selected Build", | ||
"Citadel_BuildBrowser_Title": "Browse Builds", | "Citadel_BuildBrowser_Title": "Browse Builds", | ||
| Line 1,280: | Line 1,323: | ||
"Citadel_Dashboard_Status_Mode_Private": "Private Match", | "Citadel_Dashboard_Status_Mode_Private": "Private Match", | ||
"Citadel_Dashboard_Status_Mode_Ranked": "Ranked Match", | "Citadel_Dashboard_Status_Mode_Ranked": "Ranked Match", | ||
"Citadel_Dashboard_Status_Mode_StreetBrawl": "Street Brawl", | |||
"Citadel_Dashboard_Status_Mode_Unranked": "Match", | "Citadel_Dashboard_Status_Mode_Unranked": "Match", | ||
"Citadel_Dashboard_Status_OutOfDateClient": "Update Available", | "Citadel_Dashboard_Status_OutOfDateClient": "Update Available", | ||
| Line 1,327: | Line 1,371: | ||
"Citadel_Event_Holiday_Challenge2025_Title": "2025 Holiday Challenge", | "Citadel_Event_Holiday_Challenge2025_Title": "2025 Holiday Challenge", | ||
"Citadel_Exit_Game_Confirm": "Are you sure?", | "Citadel_Exit_Game_Confirm": "Are you sure?", | ||
"Citadel_Familiar_HeroTag_1": "Helpful", | |||
"Citadel_Familiar_HeroTag_2": "Tiny", | |||
"Citadel_Familiar_HeroTag_3": "zZzzZ", | |||
"Citadel_Fencer_HeroTag_1": "Finesse", | |||
"Citadel_Fencer_HeroTag_2": "Mobility", | |||
"Citadel_Fencer_HeroTag_3": "A Cut Above", | |||
"Citadel_FlexSlotUnlockedSlot01": "", | "Citadel_FlexSlotUnlockedSlot01": "", | ||
"Citadel_FlexSlotUnlockedSlot02": "You've unlocked an extra slot for killing one of the \u003Cspan class=\"FlexSlotObjectiveName\"\u003EEnemy Walkers\u003C/span\u003E", | "Citadel_FlexSlotUnlockedSlot02": "You've unlocked an extra slot for killing one of the \u003Cspan class=\"FlexSlotObjectiveName\"\u003EEnemy Walkers\u003C/span\u003E", | ||
"Citadel_FlexSlotUnlockedSlot03": "You've unlocked an extra slot for killing two of the \u003Cspan class=\"FlexSlotObjectiveName\"\u003EEnemy Walkers\u003C/span\u003E", | "Citadel_FlexSlotUnlockedSlot03": "You've unlocked an extra slot for killing two of the \u003Cspan class=\"FlexSlotObjectiveName\"\u003EEnemy Walkers\u003C/span\u003E", | ||
"Citadel_FlexSlotUnlockedSlot04": "You've unlocked an extra slot for killing all of the \u003Cspan class=\"FlexSlotObjectiveName\"\u003EEnemy Walkers\u003C/span\u003E", | "Citadel_FlexSlotUnlockedSlot04": "You've unlocked an extra slot for killing all of the \u003Cspan class=\"FlexSlotObjectiveName\"\u003EEnemy Walkers\u003C/span\u003E", | ||
"Citadel_FlexSlotVanguard": "Vanguard arriving soon to {Lane Color} Lane", | |||
"Citadel_FlexSlot_Title": "Extra Slot Unlocked", | "Citadel_FlexSlot_Title": "Extra Slot Unlocked", | ||
"Citadel_Frank_HeroTag_1": "You", | "Citadel_Frank_HeroTag_1": "You", | ||
| Line 1,375: | Line 1,426: | ||
"Citadel_FriendsCategory_Offline": "Offline", | "Citadel_FriendsCategory_Offline": "Offline", | ||
"Citadel_FriendsCategory_Online": "Online", | "Citadel_FriendsCategory_Online": "Online", | ||
"Citadel_FriendsCategory_Party": " | "Citadel_FriendsCategory_Party": "Party", | ||
"Citadel_FriendsCategory_PartyInvite": " | "Citadel_FriendsCategory_PartyInvite": "Invites Sent", | ||
"Citadel_FriendsCategory_Pending": "Pending", | "Citadel_FriendsCategory_Pending": "Pending", | ||
"Citadel_FriendsCategory_PlayingCitadel": "Playing", | "Citadel_FriendsCategory_PlayingCitadel": "Playing", | ||
| Line 1,447: | Line 1,498: | ||
"Citadel_Graph_Souls_Percent_Paren": "({d:pct}%)", | "Citadel_Graph_Souls_Percent_Paren": "({d:pct}%)", | ||
"Citadel_Graph_Souls_Players": "Enemy Kills", | "Citadel_Graph_Souls_Players": "Enemy Kills", | ||
"Citadel_Graph_Souls_TeamBonus": "Team Catch-Up", | |||
"Citadel_Graph_Souls_Treasure": "Urn", | "Citadel_Graph_Souls_Treasure": "Urn", | ||
"Citadel_Graph_Team1": "Amber", | "Citadel_Graph_Team1": "Amber", | ||
| Line 1,466: | Line 1,518: | ||
"Citadel_GunTag_Sniper": "Sniper Rifle", | "Citadel_GunTag_Sniper": "Sniper Rifle", | ||
"Citadel_HUD_AbilityUnlockAvailable": "Hold {g:citadel_binding:'Scoreboard'} to Unlock an Ability", | "Citadel_HUD_AbilityUnlockAvailable": "Hold {g:citadel_binding:'Scoreboard'} to Unlock an Ability", | ||
"Citadel_HUD_AbilityUnlockAvailableRadial": "Hold {g:citadel_binding:'AbilityUpgradeRadial'} to Unlock an Ability", | |||
"Citadel_HUD_AbilityUnlock_Button": "Unlock", | "Citadel_HUD_AbilityUnlock_Button": "Unlock", | ||
"Citadel_HUD_AbilityUnlock_Locked": "Locked", | "Citadel_HUD_AbilityUnlock_Locked": "Locked", | ||
"Citadel_HUD_AbilityUpgradeAvailable": "Hold {g:citadel_binding:'Scoreboard'} to Upgrade an Ability", | "Citadel_HUD_AbilityUpgradeAvailable": "Hold {g:citadel_binding:'Scoreboard'} to Upgrade an Ability", | ||
"Citadel_HUD_AbilityUpgradeAvailableRadial": "Hold {g:citadel_binding:' | "Citadel_HUD_AbilityUpgradeAvailableRadial": "Hold {g:citadel_binding:'AbilityUpgradeRadial'} to Upgrade an Ability", | ||
"Citadel_HUD_AdjustedBy": "ADJUSTED BY", | "Citadel_HUD_AdjustedBy": "ADJUSTED BY", | ||
"Citadel_HUD_DamageReport_AbilitySummary": "{s:ability_summary}", | "Citadel_HUD_DamageReport_AbilitySummary": "{s:ability_summary}", | ||
| Line 1,511: | Line 1,564: | ||
"Citadel_HUD_IdolPickedUp": "Urn Picked Up!", | "Citadel_HUD_IdolPickedUp": "Urn Picked Up!", | ||
"Citadel_HUD_IdolReturned": "Soul Urn Returned!", | "Citadel_HUD_IdolReturned": "Soul Urn Returned!", | ||
"Citadel_HUD_Impact_Asleep": "Asleep", | |||
"Citadel_HUD_Impact_Assist": "Kill\u003Cbr\u003EAssist", | "Citadel_HUD_Impact_Assist": "Kill\u003Cbr\u003EAssist", | ||
"Citadel_HUD_Impact_Cursed": "Cursed", | |||
"Citadel_HUD_Impact_Disarmed": "Disarmed", | |||
"Citadel_HUD_Impact_Immobolized": "Immobolized", | |||
"Citadel_HUD_Impact_Kill": "Kill", | "Citadel_HUD_Impact_Kill": "Kill", | ||
"Citadel_HUD_Impact_Silenced": "Silenced", | |||
"Citadel_HUD_Impact_Stunned": "Stunned", | |||
"Citadel_HUD_JoinTeamChat_Dialog": "Hold {g:citadel_binding:'PushToTalk'} to opt-in to Team Chat", | "Citadel_HUD_JoinTeamChat_Dialog": "Hold {g:citadel_binding:'PushToTalk'} to opt-in to Team Chat", | ||
"Citadel_HUD_LevelReward_BulletDamage": "Bullet Damage", | "Citadel_HUD_LevelReward_BulletDamage": "Bullet Damage", | ||
| Line 1,573: | Line 1,632: | ||
"Citadel_HeroBuilds_CopiedHeroBuildDesc": "Created from MatchID %match_id%.", | "Citadel_HeroBuilds_CopiedHeroBuildDesc": "Created from MatchID %match_id%.", | ||
"Citadel_HeroBuilds_CopiedHeroBuildName": "Copy of %persona_name%'s %hero_name% Build", | "Citadel_HeroBuilds_CopiedHeroBuildName": "Copy of %persona_name%'s %hero_name% Build", | ||
"Citadel_HeroBuilds_CopyBuildFailed_Desc": "During a match, you can only copy builds from the hero you are currently playing.", | |||
"Citadel_HeroBuilds_CopyBuildFailed_Title": "Failed To Copy Build", | |||
"Citadel_HeroBuilds_CopyBuildLabel": "Copy \u0026 Edit", | "Citadel_HeroBuilds_CopyBuildLabel": "Copy \u0026 Edit", | ||
"Citadel_HeroBuilds_CopyOfName": "Copy of [%name%]", | "Citadel_HeroBuilds_CopyOfName": "Copy of [%name%]", | ||
| Line 1,694: | Line 1,755: | ||
"Citadel_HeroReleaseVote_Button_Swap": "Swap to {s:hero_name}", | "Citadel_HeroReleaseVote_Button_Swap": "Swap to {s:hero_name}", | ||
"Citadel_HeroReleaseVote_Countdown": "\u003Cb\u003E{t:d:t:countdown_time}\u003C/b\u003E until next hero unlocks", | "Citadel_HeroReleaseVote_Countdown": "\u003Cb\u003E{t:d:t:countdown_time}\u003C/b\u003E until next hero unlocks", | ||
"Citadel_HeroReleaseVote_HowToGet": " | "Citadel_HeroReleaseVote_HowToGet": "Play a Standard Match or Street Brawl to earn votes.", | ||
"Citadel_HeroReleaseVote_RemainingVotes:p{remaining_votes}": " | "Citadel_HeroReleaseVote_HowToGetBonus": "Your first win of the day gives you 4 additional votes.", | ||
"Citadel_HeroReleaseVote_RemainingVotes:p{remaining_votes}": "You have \u003Cb\u003E{d:remaining_votes}\u003C/b\u003E \u003Cb\u003EVOTE\u003C/b\u003E to cast#|#You have \u003Cb\u003E{d:remaining_votes}\u003C/b\u003E \u003Cb\u003EVOTES\u003C/b\u003E to cast", | |||
"Citadel_HeroReleaseVote_Reveal_Introducting": "Introducing", | "Citadel_HeroReleaseVote_Reveal_Introducting": "Introducing", | ||
"Citadel_HeroReleaseVote_Reveal_Title": "THE VOTES are in...", | "Citadel_HeroReleaseVote_Reveal_Title": "THE VOTES are in...", | ||
"Citadel_HeroReleaseVote_Title": " | "Citadel_HeroReleaseVote_Title": "Who's next?", | ||
"Citadel_HeroReleaseVote_Toast_HasVotes:p{remaining_votes}": "You have {d:remaining_votes} hero unlock vote.\u003Cbr /\u003ECast it at the hideout ballot box.#|#You have {d:remaining_votes} hero unlock votes.\u003Cbr /\u003ECast them at the hideout ballot box.", | "Citadel_HeroReleaseVote_Toast_HasVotes:p{remaining_votes}": "You have {d:remaining_votes} hero unlock vote.\u003Cbr /\u003ECast it at the hideout ballot box.#|#You have {d:remaining_votes} hero unlock votes.\u003Cbr /\u003ECast them at the hideout ballot box.", | ||
"Citadel_HeroReleaseVote_Unlocked": " | "Citadel_HeroReleaseVote_Unlocked": "Unlocked", | ||
"Citadel_HeroReleaseVote_VoteButton": "Vote", | "Citadel_HeroReleaseVote_VoteButton": "Vote", | ||
"Citadel_HeroReleaseVote_VoteCounter": "Your Total", | "Citadel_HeroReleaseVote_VoteCounter": "Your Total", | ||
"Citadel_HeroReleaseVote_World": "Vote", | "Citadel_HeroReleaseVote_World": "Vote", | ||
"Citadel_HeroReleaseVote_World_HasVotes:p{remaining_votes}": " | "Citadel_HeroReleaseVote_World_HasVotes": "Vote", | ||
"Citadel_HeroReleaseVote_World_RemainingVotes:p{remaining_votes}": "{d:remaining_votes} vote to cast#|#{d:remaining_votes} votes to cast", | |||
"Citadel_Hero_Stats_ItemValue": "Item Value", | "Citadel_Hero_Stats_ItemValue": "Item Value", | ||
"Citadel_Hero_Stats_Souls": "Souls", | "Citadel_Hero_Stats_Souls": "Souls", | ||
| Line 1,730: | Line 1,793: | ||
"Citadel_Hideout_Resources": "Press {g:citadel_binding:'HideoutUse'} to view resources", | "Citadel_Hideout_Resources": "Press {g:citadel_binding:'HideoutUse'} to view resources", | ||
"Citadel_Hideout_ToggleFastCooldowns": "{g:citadel_binding:'AbilityMelee'} Melee to toggle fast cooldowns and stamina", | "Citadel_Hideout_ToggleFastCooldowns": "{g:citadel_binding:'AbilityMelee'} Melee to toggle fast cooldowns and stamina", | ||
"Citadel_Hideout_VaultHint01": "{g:citadel_binding:'AbilityMelee'} Melee to Collect Souls", | |||
"Citadel_Hideout_VaultHint02": "{g:citadel_binding:'AbilityMelee'} Melee during flashing lights for bonuses, \u003Cbr\u003EHeavy melee for even more", | |||
"Citadel_Hideout_VoteHero": "Press {g:citadel_binding:'HideoutUse'} to vote for the next Hero", | "Citadel_Hideout_VoteHero": "Press {g:citadel_binding:'HideoutUse'} to vote for the next Hero", | ||
"Citadel_Hideout_Watch": "Press {g:citadel_binding:'HideoutUse'} to watch matches", | "Citadel_Hideout_Watch": "Press {g:citadel_binding:'HideoutUse'} to watch matches", | ||
| Line 1,751: | Line 1,816: | ||
"Citadel_Hud_BuildOrder_On": "Pause Auto-Purchase", | "Citadel_Hud_BuildOrder_On": "Pause Auto-Purchase", | ||
"Citadel_Hud_BuildOrder_RemoveText": "Right click to remove items from Queue", | "Citadel_Hud_BuildOrder_RemoveText": "Right click to remove items from Queue", | ||
"Citadel_Hud_BuyPhase_Countdown": "Round Begins In...", | |||
"Citadel_Hud_CantPause": "Can't Pause for {i:pause_cooldown} more seconds", | "Citadel_Hud_CantPause": "Can't Pause for {i:pause_cooldown} more seconds", | ||
"Citadel_Hud_CantUnpause": "Can't Unpause for {i:pause_cooldown} more seconds", | "Citadel_Hud_CantUnpause": "Can't Unpause for {i:pause_cooldown} more seconds", | ||
| Line 1,843: | Line 1,909: | ||
"Citadel_Hud_SoulsGathered": "Souls Gathered", | "Citadel_Hud_SoulsGathered": "Souls Gathered", | ||
"Citadel_Hud_Spectate": "Spectate", | "Citadel_Hud_Spectate": "Spectate", | ||
"Citadel_Hud_StreeBrawlScores": "Round Complete", | |||
"Citadel_Hud_StreeBrawlTeamName": "\u003Cspan class=\"TeamName h2 display\"\u003E{s:team_name}\u003C/span\u003E", | |||
"Citadel_Hud_StreetBrawlShopCountdown": "Round Begins in:", | |||
"Citadel_Hud_TeamChoice": "Team:", | "Citadel_Hud_TeamChoice": "Team:", | ||
"Citadel_Hud_ToNext": "TO NEXT", | "Citadel_Hud_ToNext": "TO NEXT", | ||
| Line 1,853: | Line 1,922: | ||
"Citadel_Hud_TopbarPlayerNetworthPlayerLow": "{i:gold}", | "Citadel_Hud_TopbarPlayerNetworthPlayerLow": "{i:gold}", | ||
"Citadel_Hud_TopbarPlayerNetworthPlayerMed": "{i:thousands_gold}.{i:hundred_gold}\u003Cspan class=\"demote\"\u003Ek\u003C/span\u003E", | "Citadel_Hud_TopbarPlayerNetworthPlayerMed": "{i:thousands_gold}.{i:hundred_gold}\u003Cspan class=\"demote\"\u003Ek\u003C/span\u003E", | ||
"Citadel_Hud_TopbarStreeBrawlScore": "{i:score}\u003Cspan class=\"demote\"\u003Epts\u003C/span\u003E", | |||
"Citadel_Hud_Unpausing": "Game is unpausing", | "Citadel_Hud_Unpausing": "Game is unpausing", | ||
"Citadel_Hud_UseBuild": "Start with Current Build", | "Citadel_Hud_UseBuild": "Start with Current Build", | ||
"Citadel_Hud_VoiceChatNotAvailable": "Chat currently disabled", | "Citadel_Hud_VoiceChatNotAvailable": "Chat currently disabled", | ||
"Citadel_Hud_Voting_Poster_Tooltip_Header": "Choose Your Poster", | |||
"Citadel_Hud_Voting_Poster_Tooltip_Selected": "Selected", | |||
"Citadel_IdleMatchmaking_Dialog_Body": "You are currently in matchmaking, but don't seem to be at your computer. Please move your mouse or you'll be removed from matchmaking.", | "Citadel_IdleMatchmaking_Dialog_Body": "You are currently in matchmaking, but don't seem to be at your computer. Please move your mouse or you'll be removed from matchmaking.", | ||
"Citadel_IdleMatchmaking_Dialog_Title": "Idle Matchmaking", | "Citadel_IdleMatchmaking_Dialog_Title": "Idle Matchmaking", | ||
| Line 1,876: | Line 1,948: | ||
"Citadel_InviteFrient_FailedToGetFriends_Title": "Error", | "Citadel_InviteFrient_FailedToGetFriends_Title": "Error", | ||
"Citadel_IsComponentOf": "Upgrades To:", | "Citadel_IsComponentOf": "Upgrades To:", | ||
"Citadel_ItemDraft_Bonus": "Bonus!", | |||
"Citadel_ItemDraft_Enhanced": "Enhanced", | |||
"Citadel_ItemDraft_Legendary": "Legendary", | |||
"Citadel_ItemDraft_Rare": "Rare!", | |||
"Citadel_ItemModifies": "Modifies", | "Citadel_ItemModifies": "Modifies", | ||
"Citadel_ItemOwnedBy": "Owned by:", | "Citadel_ItemOwnedBy": "Owned by:", | ||
| Line 1,904: | Line 1,980: | ||
"Citadel_JoinForum_Title": "Forum Access", | "Citadel_JoinForum_Title": "Forum Access", | ||
"Citadel_JoinForum_ViewInfo": "View Forum Login Info", | "Citadel_JoinForum_ViewInfo": "View Forum Login Info", | ||
"Citadel_JoinOrCreateParty_CreateNewParty": "Create | "Citadel_JoinOrCreateParty_CopyPartyCode": "Copy Code", | ||
"Citadel_JoinOrCreateParty_CreateParty": "Create", | "Citadel_JoinOrCreateParty_CreateNewParty": "Create Party", | ||
"Citadel_JoinOrCreateParty_CreateNewParty_Desc": "Create a new party with a code to share", | |||
"Citadel_JoinOrCreateParty_CreateParty": "Create Code", | |||
"Citadel_JoinOrCreateParty_EnterCode": "Enter Party Code", | "Citadel_JoinOrCreateParty_EnterCode": "Enter Party Code", | ||
"Citadel_JoinOrCreateParty_FriendsInGame:p{friend_count}": "{d:friend_count} friend playing Deadlock#|#{d:friend_count} friends playing Deadlock", | "Citadel_JoinOrCreateParty_FriendsInGame:p{friend_count}": "{d:friend_count} friend playing Deadlock#|#{d:friend_count} friends playing Deadlock", | ||
"Citadel_JoinOrCreateParty_JoinParty": "Join", | "Citadel_JoinOrCreateParty_JoinParty": "Join", | ||
"Citadel_JoinOrCreateParty_JoinPartyWithCode": "Join Party | "Citadel_JoinOrCreateParty_JoinPartyWithCode": "Join Party", | ||
"Citadel_JoinOrCreateParty_JoinorCreatePartyWithCode": " | "Citadel_JoinOrCreateParty_JoinPartyWithCode_Desc": "Enter a party code to join an existing party", | ||
"Citadel_JoinOrCreateParty_JoinorCreatePartyWithCode": "Party Settings", | |||
"Citadel_JoinOrCreateParty_SelectAddFriend": "Invite a friend", | "Citadel_JoinOrCreateParty_SelectAddFriend": "Invite a friend", | ||
"Citadel_JoinOrCreateParty_Title": " | "Citadel_JoinOrCreateParty_Title": "Party Settings", | ||
"Citadel_JoinOrCreateParty_YourPartyCode": "Your Party Code", | |||
"Citadel_JoinOrCreateParty_YourPartyCode_Desc": "Share this code to let others to join your party", | |||
"Citadel_JoinParty_AlreadyInParty": "You are already part of a party and cannot join another one until you leave the current party.", | "Citadel_JoinParty_AlreadyInParty": "You are already part of a party and cannot join another one until you leave the current party.", | ||
"Citadel_JoinParty_Desc": "If you’ve been sent a party code, please input the code below.", | "Citadel_JoinParty_Desc": "If you’ve been sent a party code, please input the code below.", | ||
| Line 1,947: | Line 2,028: | ||
"Citadel_Key_Space": "Space", | "Citadel_Key_Space": "Space", | ||
"Citadel_Key_Tab": "Tab", | "Citadel_Key_Tab": "Tab", | ||
"Citadel_KeybindConflict": "Binding conflict:", | |||
"Citadel_LaneColorBlue": "Blue", | "Citadel_LaneColorBlue": "Blue", | ||
"Citadel_LaneColorGreen": "Green", | "Citadel_LaneColorGreen": "Green", | ||
| Line 1,955: | Line 2,037: | ||
"Citadel_LanePreference_Balanced_Desc": "Lanes will be assigned based on the skill of all players in the match.", | "Citadel_LanePreference_Balanced_Desc": "Lanes will be assigned based on the skill of all players in the match.", | ||
"Citadel_LanePreference_Party_Desc": "Lane assignments will prioritize keeping your party together.", | "Citadel_LanePreference_Party_Desc": "Lane assignments will prioritize keeping your party together.", | ||
"Citadel_LanePreference_Title": "Lane | "Citadel_LanePreference_Title": "Lane preference", | ||
"Citadel_LanePreference_Tooltip": "Prioritize starting in the same lane as party members when possible.\u003Cbr\u003E\u003Cbr\u003ENote this may impact game balance.", | |||
"Citadel_LanePreference_WithParty": "With Party", | "Citadel_LanePreference_WithParty": "With Party", | ||
"Citadel_LaneStats_Denies": "Denies", | "Citadel_LaneStats_Denies": "Denies", | ||
| Line 1,996: | Line 2,079: | ||
"Citadel_MatchDetails_CommendTooltip": "Click To Commend Player", | "Citadel_MatchDetails_CommendTooltip": "Click To Commend Player", | ||
"Citadel_MatchDetails_Deaths": "Deaths", | "Citadel_MatchDetails_Deaths": "Deaths", | ||
"Citadel_MatchDetails_Defeat": " | "Citadel_MatchDetails_Defeat": "Defeated", | ||
"Citadel_MatchDetails_GraphType": "Graph Type:", | "Citadel_MatchDetails_GraphType": "Graph Type:", | ||
"Citadel_MatchDetails_Healing": "Healing", | "Citadel_MatchDetails_Healing": "Healing", | ||
| Line 2,004: | Line 2,087: | ||
"Citadel_MatchDetails_Kills": "Kills", | "Citadel_MatchDetails_Kills": "Kills", | ||
"Citadel_MatchDetails_Loading": "Loading Match Details", | "Citadel_MatchDetails_Loading": "Loading Match Details", | ||
"Citadel_MatchDetails_MatchDraw": "Draw", | |||
"Citadel_MatchDetails_MatchID": "MATCH {s:match_id}", | "Citadel_MatchDetails_MatchID": "MATCH {s:match_id}", | ||
"Citadel_MatchDetails_MatchInFlight": "This match is still being played", | "Citadel_MatchDetails_MatchInFlight": "This match is still being played", | ||
| Line 2,032: | Line 2,116: | ||
"Citadel_MatchDetails_TemporarilyDisabled": "Match details has temporarily been disabled for maintenance", | "Citadel_MatchDetails_TemporarilyDisabled": "Match details has temporarily been disabled for maintenance", | ||
"Citadel_MatchDetails_TooBusy": "The Deadlock Network is too busy and unable to provide match details right now", | "Citadel_MatchDetails_TooBusy": "The Deadlock Network is too busy and unable to provide match details right now", | ||
"Citadel_MatchDetails_Victory": " | "Citadel_MatchDetails_Victory": "Victorious", | ||
"Citadel_MatchDetails_ViewAs": "View As:", | "Citadel_MatchDetails_ViewAs": "View As:", | ||
"Citadel_MatchDetails_ViewAsPct": "%", | "Citadel_MatchDetails_ViewAsPct": "%", | ||
| Line 2,040: | Line 2,124: | ||
"Citadel_MatchDetails_WinningTeam": "{g:citadel_team_name:winning_team} Won", | "Citadel_MatchDetails_WinningTeam": "{g:citadel_team_name:winning_team} Won", | ||
"Citadel_MatchHistory_Disbanded": "Disbanded", | "Citadel_MatchHistory_Disbanded": "Disbanded", | ||
"Citadel_MatchHistory_FilterGameMode_All": "All Matches", | |||
"Citadel_MatchHistory_FilterGameMode_Brawl": "Street Brawl Matches", | |||
"Citadel_MatchHistory_FilterGameMode_CoopBot": "Coop Bot Matches", | |||
"Citadel_MatchHistory_FilterGameMode_Standard": "Standard Matches", | |||
"Citadel_MatchHistory_InternalError": "An unexpected error occurred while getting the match history", | "Citadel_MatchHistory_InternalError": "An unexpected error occurred while getting the match history", | ||
"Citadel_MatchHistory_InvalidPermission": "You do not have permission to view this user's match history", | "Citadel_MatchHistory_InvalidPermission": "You do not have permission to view this user's match history", | ||
| Line 2,049: | Line 2,137: | ||
"Citadel_MatchHistory_TooBusy": "The Deadlock Network is too busy and unable to provide match history right now", | "Citadel_MatchHistory_TooBusy": "The Deadlock Network is too busy and unable to provide match history right now", | ||
"Citadel_MatchHistory_Win": "Win", | "Citadel_MatchHistory_Win": "Win", | ||
"Citadel_MatchInfo_Mode_CoopBot": " | "Citadel_MatchInfo_Mode_CoopBot": "Standard (Bots)", | ||
"Citadel_MatchInfo_Mode_CoopBotBrawl": "Street Brawl (Bots)", | |||
"Citadel_MatchInfo_Mode_HeroLabs": "Hero Labs", | "Citadel_MatchInfo_Mode_HeroLabs": "Hero Labs", | ||
"Citadel_MatchInfo_Mode_Private": " | "Citadel_MatchInfo_Mode_Private": "Standard (Lobby)", | ||
"Citadel_MatchInfo_Mode_PrivateBrawl": "Street Brawl (Lobby)", | |||
"Citadel_MatchInfo_Mode_Ranked": "Ranked", | "Citadel_MatchInfo_Mode_Ranked": "Ranked", | ||
"Citadel_MatchInfo_Mode_Standard": "Standard", | "Citadel_MatchInfo_Mode_Standard": "Standard", | ||
"Citadel_MatchInfo_Mode_StandardBrawl": "Street Brawl", | |||
"Citadel_MatchIntro_HeroReveal": "JOINING THE FIGHT as...", | |||
"Citadel_MatchPage_Next": "Next", | "Citadel_MatchPage_Next": "Next", | ||
"Citadel_MatchPage_Prev": "Prev", | "Citadel_MatchPage_Prev": "Prev", | ||
| Line 2,099: | Line 2,191: | ||
"Citadel_Nano_HeroTag_2": "Slippery", | "Citadel_Nano_HeroTag_2": "Slippery", | ||
"Citadel_Nano_HeroTag_3": "Burst Damage", | "Citadel_Nano_HeroTag_3": "Burst Damage", | ||
"Citadel_Necro_HeroTag_1": "Morbid", | |||
"Citadel_Necro_HeroTag_2": "Area Denial", | |||
"Citadel_Necro_HeroTag_3": "Necromancer", | |||
"Citadel_News_LoadMore": "Load More", | "Citadel_News_LoadMore": "Load More", | ||
"Citadel_News_Loading": "Loading...", | "Citadel_News_Loading": "Loading...", | ||
"Citadel_News_MajorUpdate": "Major Update", | "Citadel_News_MajorUpdate": "Major Update", | ||
"Citadel_News_OldGods_Title": "Old Gods, New Blood", | |||
"Citadel_News_RegularUpdate": "Regular Update", | "Citadel_News_RegularUpdate": "Regular Update", | ||
"Citadel_News_SmallUpdate": "Small Update", | "Citadel_News_SmallUpdate": "Small Update", | ||
| Line 2,113: | Line 2,209: | ||
"Citadel_Notification_Unpaused_Message": "The game is unpausing...", | "Citadel_Notification_Unpaused_Message": "The game is unpausing...", | ||
"Citadel_Notification_Unpaused_Title": "Unpaused", | "Citadel_Notification_Unpaused_Title": "Unpaused", | ||
"Citadel_Opera_HeroTag_1": "La", | |||
"Citadel_Opera_HeroTag_2": "Laa", | |||
"Citadel_Opera_HeroTag_3": "Laaaaaa", | |||
"Citadel_OrbClaimTime_postfix": "ms", | "Citadel_OrbClaimTime_postfix": "ms", | ||
"Citadel_Orion_HeroTag_1": "Precision", | "Citadel_Orion_HeroTag_1": "Precision", | ||
"Citadel_Orion_HeroTag_2": "Hunter", | "Citadel_Orion_HeroTag_2": "Hunter", | ||
"Citadel_Orion_HeroTag_3": "Area Denial", | "Citadel_Orion_HeroTag_3": "Area Denial", | ||
"Citadel_Overtime": "Overtime", | |||
"Citadel_PartyAction_AlreadyDrafting": "The party has already started a match. You must stop the current match before you start another one.", | "Citadel_PartyAction_AlreadyDrafting": "The party has already started a match. You must stop the current match before you start another one.", | ||
"Citadel_PartyAction_Disabled": "This action is temporarily disabled. Please try again in a few minutes.", | "Citadel_PartyAction_Disabled": "This action is temporarily disabled. Please try again in a few minutes.", | ||
| Line 2,133: | Line 2,233: | ||
"Citadel_PartyChat_PlayerCount": "{i:players_in_team_chat} Players", | "Citadel_PartyChat_PlayerCount": "{i:players_in_team_chat} Players", | ||
"Citadel_PartyChat_Title": "Party Chat", | "Citadel_PartyChat_Title": "Party Chat", | ||
"Citadel_PartyChat_VoiceAndText": "Voice and | "Citadel_PartyChat_VoiceAndText": "Voice and text chat", | ||
"Citadel_PartyFindMatch": "Find Match", | "Citadel_PartyFindMatch": "Find Match", | ||
"Citadel_PartyFindMatch_DevContinue": "DEV - Continue Anyway", | "Citadel_PartyFindMatch_DevContinue": "DEV - Continue Anyway", | ||
| Line 2,203: | Line 2,303: | ||
"Citadel_Party_Context_ClearReady": "Clear Ready", | "Citadel_Party_Context_ClearReady": "Clear Ready", | ||
"Citadel_Party_Context_Close": "Close Party", | "Citadel_Party_Context_Close": "Close Party", | ||
"Citadel_Party_Context_CopyCode": "Copy", | "Citadel_Party_Context_CopyCode": "Copy Party Code", | ||
"Citadel_Party_Context_HideCode": "Hide", | "Citadel_Party_Context_HideCode": "Hide", | ||
"Citadel_Party_Context_Invite": "Invite Friends", | "Citadel_Party_Context_Invite": "Invite Friends", | ||
| Line 2,261: | Line 2,361: | ||
"Citadel_Party_Or": "Or", | "Citadel_Party_Or": "Or", | ||
"Citadel_Party_OutOfDateClientTooltip": "Game is out of date", | "Citadel_Party_OutOfDateClientTooltip": "Game is out of date", | ||
"Citadel_Party_PartyCodeHidden": " | "Citadel_Party_PartyCodeHidden": "XXXXXX", | ||
"Citadel_Party_PartyCodeLabel": "Invite Code:", | "Citadel_Party_PartyCodeLabel": "Invite Code:", | ||
"Citadel_Party_PartyPlayer": "Player", | "Citadel_Party_PartyPlayer": "Player", | ||
| Line 2,305: | Line 2,405: | ||
"Citadel_PauseMsg_Unpaused": "{s:player} resumed the game.", | "Citadel_PauseMsg_Unpaused": "{s:player} resumed the game.", | ||
"Citadel_PauseMsg_YouPaused:p{value}": "You paused the game, you have {i:value} pause remaining.#|#You paused the game, you have {i:value} pauses remaining.", | "Citadel_PauseMsg_YouPaused:p{value}": "You paused the game, you have {i:value} pause remaining.#|#You paused the game, you have {i:value} pauses remaining.", | ||
"Citadel_Ping_Customize_Reminder": "You may change the options in your | "Citadel_Ping_Customize_Reminder": "You may change the options in your chat wheel via \u003Cb\u003ESettings.\u003C/b\u003E", | ||
"Citadel_PlayOfTheGame_Intro_1": "[Play of the Game]", | |||
"Citadel_PlayOfTheGame_PlayedBy": "played by", | |||
"Citadel_PlayOfTheGame_StarringMajor": "Starring", | |||
"Citadel_PlayOfTheGame_StarringMinor": "Featuring", | |||
"Citadel_Play_BotsOfflineText": "Bots are temporarily disabled, please check back later.", | "Citadel_Play_BotsOfflineText": "Bots are temporarily disabled, please check back later.", | ||
"Citadel_Play_BotsOfflineTitle": "Bots Temporarily Offline", | "Citadel_Play_BotsOfflineTitle": "Bots Temporarily Offline", | ||
" | "Citadel_Play_MatchmakingOfflineExperimentalText": "Matchmaking is currently closed. Please come back during the scheduled playtesting times", | ||
"Citadel_Play_MatchmakingOfflineText": "Matchmaking is currently offline. Please try again in a few minutes", | |||
"Citadel_Play_MatchmakingOfflineTitle": "Matchmaking Closed", | "Citadel_Play_MatchmakingOfflineTitle": "Matchmaking Closed", | ||
"Citadel_Play_NotConnectedToGCText": "You are not currently connected to the Deadlock network. You may be having connectivity issues to Steam or the Deadlock network may be temporarily offline", | |||
"Citadel_Play_NotConnectedToGCTitle": "Not Connected", | |||
"Citadel_Play_RankedMatchmakingOfflineText": "Ranked Matchmaking is currently closed. Please come back during your selected schedule playtest times.", | "Citadel_Play_RankedMatchmakingOfflineText": "Ranked Matchmaking is currently closed. Please come back during your selected schedule playtest times.", | ||
"Citadel_Play_RankedMatchmakingOfflineTitle": "Ranked Matchmaking Closed", | "Citadel_Play_RankedMatchmakingOfflineTitle": "Ranked Matchmaking Closed", | ||
"Citadel_Play_RankedNoSchedule": "No Schedule Selected", | "Citadel_Play_RankedNoSchedule": "No Schedule Selected", | ||
"Citadel_Play_RankedNoScheduleDesc": "You must select a scheduled time before you can play ranked.", | "Citadel_Play_RankedNoScheduleDesc": "You must select a scheduled time before you can play ranked.", | ||
"Citadel_Play_StreetBrawl_Desc": "A quick-paced 4v4 battle", | |||
"Citadel_Play_StreetBrawl_Title": "Street Brawl", | |||
"Citadel_Play_Street_Brawl_Logo_Part1": "Street", | |||
"Citadel_Play_Street_Brawl_Logo_Part2": "Brawl", | |||
"Citadel_PlayerCard_FavoriteHero": "Favorite Hero", | "Citadel_PlayerCard_FavoriteHero": "Favorite Hero", | ||
"Citadel_PlayerContextMenu_AcceptFriendRequest": "Accept Friend Request", | "Citadel_PlayerContextMenu_AcceptFriendRequest": "Accept Friend Request", | ||
| Line 2,379: | Line 2,490: | ||
"Citadel_PlaytestUser_SubmitProcessing": "Please wait", | "Citadel_PlaytestUser_SubmitProcessing": "Please wait", | ||
"Citadel_PlaytestUser_SubmitProcessingTitle": "Submitting User", | "Citadel_PlaytestUser_SubmitProcessingTitle": "Submitting User", | ||
"Citadel_PlaytestWarningBody": " | "Citadel_PlaytestWarningBody": "This game is early in development, with a lot of temporary art and experimental gameplay. All feedback is welcome.", | ||
"Citadel_PlaytestWarningTitle": "Early Development Build", | "Citadel_PlaytestWarningTitle": "Early Development Build", | ||
"Citadel_Playtest_CreateAccountsBody": "Create a forum account to provide feedback about the game. Join the Deadlock discord to chat with other players and get latest news.", | "Citadel_Playtest_CreateAccountsBody": "Create a forum account to provide feedback about the game. Join the Deadlock discord to chat with other players and get latest news.", | ||
| Line 2,401: | Line 2,512: | ||
"Citadel_Playtest_Weekdays": "Monday - Thursday:", | "Citadel_Playtest_Weekdays": "Monday - Thursday:", | ||
"Citadel_Playtest_Weekends": "Friday - Sunday:", | "Citadel_Playtest_Weekends": "Friday - Sunday:", | ||
"Citadel_PostGame_AwardAbilityKills": "\u003Cspan class=\"rank_demote\"\u003EMost\u003C/span\u003E\u003Cbr/\u003EAbility Kills", | |||
"Citadel_PostGame_AwardAbilityKills_Rank2": "\u003Cspan class=\"rank_demote\"\u003ESecond Most\u003C/span\u003E\u003Cbr/\u003EAbility Kills", | |||
"Citadel_PostGame_AwardAbilityKills_Rank3": "\u003Cspan class=\"rank_demote\"\u003EThird Most\u003C/span\u003E\u003Cbr/\u003EAbility Kills", | |||
"Citadel_PostGame_AwardAbilityKills_RankOther": "\u003Cbr/\u003EAbility Kills", | |||
"Citadel_PostGame_AwardAssists": "\u003Cspan class=\"rank_demote\"\u003EMost\u003C/span\u003E\u003Cbr/\u003EAssists", | |||
"Citadel_PostGame_AwardAssists_Rank2": "\u003Cspan class=\"rank_demote\"\u003ESecond Most\u003C/span\u003E\u003Cbr/\u003EAssists", | |||
"Citadel_PostGame_AwardAssists_Rank3": "\u003Cspan class=\"rank_demote\"\u003EThird Most\u003C/span\u003E\u003Cbr/\u003EAssists", | |||
"Citadel_PostGame_AwardAssists_RankOther": "\u003Cbr/\u003EAssists", | |||
"Citadel_PostGame_AwardHeadshotKills": "\u003Cspan class=\"rank_demote\"\u003EMost\u003C/span\u003E\u003Cbr/\u003EHeadshot Kills", | |||
"Citadel_PostGame_AwardHeadshotKills_Rank2": "\u003Cspan class=\"rank_demote\"\u003ESecond Most\u003C/span\u003E\u003Cbr/\u003EHeadshot Kills", | |||
"Citadel_PostGame_AwardHeadshotKills_Rank3": "\u003Cspan class=\"rank_demote\"\u003EThird Most\u003C/span\u003E\u003Cbr/\u003EHeadshot Kills", | |||
"Citadel_PostGame_AwardHealing": "\u003Cspan class=\"rank_demote\"\u003EMost\u003C/span\u003E\u003Cbr/\u003EHealing", | |||
"Citadel_PostGame_AwardHealing_Rank2": "\u003Cspan class=\"rank_demote\"\u003ESecond Most\u003C/span\u003E\u003Cbr/\u003EHealing", | |||
"Citadel_PostGame_AwardHealing_Rank3": "\u003Cspan class=\"rank_demote\"\u003EThird Most\u003C/span\u003E\u003Cbr/\u003EHealing", | |||
"Citadel_PostGame_AwardHealing_RankOther": "\u003Cbr/\u003EHealing", | |||
"Citadel_PostGame_AwardKills": "\u003Cspan class=\"rank_demote\"\u003EMost\u003C/span\u003E\u003Cbr/\u003EKills", | |||
"Citadel_PostGame_AwardKills_Rank2": "\u003Cspan class=\"rank_demote\"\u003ESecond Most\u003C/span\u003E\u003Cbr/\u003EKills", | |||
"Citadel_PostGame_AwardKills_Rank3": "\u003Cspan class=\"rank_demote\"\u003EThird Most\u003C/span\u003E\u003Cbr/\u003EKills", | |||
"Citadel_PostGame_AwardKills_RankOther": "\u003Cbr/\u003EKills", | |||
"Citadel_PostGame_AwardMaxKillstreak": "\u003Cbr/\u003EKillstreak", | |||
"Citadel_PostGame_AwardMaxKillstreak_Rank2": "\u003Cbr/\u003EKillstreak", | |||
"Citadel_PostGame_AwardMaxKillstreak_Rank3": "\u003Cbr/\u003EKillstreak", | |||
"Citadel_PostGame_AwardMaxKillstreak_RankOther": "\u003Cbr/\u003EKillstreak", | |||
"Citadel_PostGame_AwardMeleeKills": "\u003Cspan class=\"rank_demote\"\u003EMost\u003C/span\u003E\u003Cbr/\u003EMelee Kills", | |||
"Citadel_PostGame_AwardMeleeKills_Rank2": "\u003Cspan class=\"rank_demote\"\u003ESecond Most\u003C/span\u003E\u003Cbr/\u003EMelee Kills", | |||
"Citadel_PostGame_AwardMeleeKills_Rank3": "\u003Cspan class=\"rank_demote\"\u003EThird Most\u003C/span\u003E\u003Cbr/\u003EMelee Kills", | |||
"Citadel_PostGame_AwardMeleeKills_RankOther": "\u003Cbr/\u003EMelee Kills", | |||
"Citadel_PostGame_AwardObjDmg": "\u003Cspan class=\"rank_demote\"\u003EMost\u003C/span\u003E\u003Cbr/\u003EOBJ Dmg", | |||
"Citadel_PostGame_AwardObjDmg_Rank2": "\u003Cspan class=\"rank_demote\"\u003ESecond Most\u003C/span\u003E\u003Cbr/\u003EOBJ Dmg", | |||
"Citadel_PostGame_AwardObjDmg_Rank3": "\u003Cspan class=\"rank_demote\"\u003EThird Most\u003C/span\u003E\u003Cbr/\u003EOBJ Dmg", | |||
"Citadel_PostGame_AwardObjDmg_RankOther": "\u003Cbr/\u003EOBJ Dmg", | |||
"Citadel_PostGame_AwardPlayerDmg": "\u003Cspan class=\"rank_demote\"\u003EMost\u003C/span\u003E\u003Cbr/\u003EPlayer Dmg", | |||
"Citadel_PostGame_AwardPlayerDmg_Rank2": "\u003Cspan class=\"rank_demote\"\u003ESecond Most\u003C/span\u003E\u003Cbr/\u003EPlayer Dmg", | |||
"Citadel_PostGame_AwardPlayerDmg_Rank3": "\u003Cspan class=\"rank_demote\"\u003EThird Most\u003C/span\u003E\u003Cbr/\u003EPlayer Dmg", | |||
"Citadel_PostGame_AwardPlayerDmg_RankOther": "\u003Cbr/\u003EPlayer Dmg", | |||
"Citadel_PostGame_AwardSouls": "\u003Cspan class=\"rank_demote\"\u003EMost\u003C/span\u003E\u003Cbr/\u003ESouls", | |||
"Citadel_PostGame_AwardSouls_Rank2": "\u003Cspan class=\"rank_demote\"\u003ESecond Most\u003C/span\u003E\u003Cbr/\u003ESouls", | |||
"Citadel_PostGame_AwardSouls_Rank3": "\u003Cspan class=\"rank_demote\"\u003EThird Most\u003C/span\u003E\u003Cbr/\u003ESouls", | |||
"Citadel_PostGame_AwardSouls_RankOther": "\u003Cbr/\u003ESouls", | |||
"Citadel_PostGame_AwardWeaponKills": "\u003Cspan class=\"rank_demote\"\u003EMost\u003C/span\u003E\u003Cbr/\u003EWeapon Kills", | |||
"Citadel_PostGame_AwardWeaponKills_Rank2": "\u003Cspan class=\"rank_demote\"\u003ESecond Most\u003C/span\u003E\u003Cbr/\u003EWeapon Kills", | |||
"Citadel_PostGame_AwardWeaponKills_Rank3": "\u003Cspan class=\"rank_demote\"\u003EThird Most\u003C/span\u003E\u003Cbr/\u003EWeapon Kills", | |||
"Citadel_PostGame_AwardWeaponKills_RankOther": "\u003Cbr/\u003EWeapon Kills", | |||
"Citadel_PostGame_CopyMatchID": "Copy Match ID", | "Citadel_PostGame_CopyMatchID": "Copy Match ID", | ||
"Citadel_PostGame_CopyMatchIDSuccess": "Success", | "Citadel_PostGame_CopyMatchIDSuccess": "Success", | ||
"Citadel_PostGame_HighSkillRangeParties": "High Skill Range Parties", | "Citadel_PostGame_HighSkillRangeParties": "High Skill Range Parties", | ||
"Citadel_PostGame_StreetBrawl": "Street Brawl", | |||
"Citadel_Post_Game_Assits": "Assists", | "Citadel_Post_Game_Assits": "Assists", | ||
"Citadel_Post_Game_BossDamage": "Boss Damage", | "Citadel_Post_Game_BossDamage": "Boss Damage", | ||
"Citadel_Post_Game_Graphs": "Personal", | "Citadel_Post_Game_Graphs": "Personal", | ||
"Citadel_Post_Game_Graphs_New": "Graphs", | |||
"Citadel_Post_Game_Healing": "Healing", | "Citadel_Post_Game_Healing": "Healing", | ||
"Citadel_Post_Game_HeroDamage": "Hero Damage", | "Citadel_Post_Game_HeroDamage": "Hero Damage", | ||
"Citadel_Post_Game_HighestNetworth": "Highest Networth", | "Citadel_Post_Game_HighestNetworth": "Highest Networth", | ||
"Citadel_Post_Game_Kills": "Kills", | "Citadel_Post_Game_Kills": "Kills", | ||
"Citadel_Post_Game_MVP": "MVP", | |||
"Citadel_Post_Game_MVP_HonorableMention": "Key Player", | |||
"Citadel_Post_Game_MostAssits": "Most Assists", | "Citadel_Post_Game_MostAssits": "Most Assists", | ||
"Citadel_Post_Game_MostBossDamage": "Most Boss Damage", | "Citadel_Post_Game_MostBossDamage": "Most Boss Damage", | ||
| Line 2,418: | Line 2,576: | ||
"Citadel_Post_Game_Networth": "Networth", | "Citadel_Post_Game_Networth": "Networth", | ||
"Citadel_Post_Game_Personal": "Personal", | "Citadel_Post_Game_Personal": "Personal", | ||
"Citadel_Post_Game_PlayedBy": " | "Citadel_Post_Game_PlayedBy": "played by", | ||
"Citadel_Post_Game_Requeue": "Play Again", | |||
"Citadel_Post_Game_Retry": "Retry", | "Citadel_Post_Game_Retry": "Retry", | ||
"Citadel_Post_Game_Scoreboard": "Scoreboard", | "Citadel_Post_Game_Scoreboard": "Scoreboard", | ||
"Citadel_Post_Game_You": "You", | |||
"Citadel_Post_View_Other_Team": "View Other Team", | |||
"Citadel_Pregame_WaitingForMapToLoad": "Finishing Loading", | |||
"Citadel_Pregame_WaitingForPlayers": "Players Connecting", | |||
"Citadel_Priest_HeroTag_1": "Devout", | |||
"Citadel_Priest_HeroTag_2": "Arms Expert", | |||
"Citadel_Priest_HeroTag_3": "Tactical", | |||
"Citadel_PriorityToken": "New Hero Priority Token", | |||
"Citadel_PriorityToken_Available": "Available", | |||
"Citadel_PriorityToken_Cancel": "Cancel", | |||
"Citadel_PriorityToken_Desc": "Starting once the first new hero is release, you can earn progress towards a token by playing matches. Once you have a token unlocked, you can drag it onto a hero card to have the highest chance of getting that specific hero. Your token will only be spent if you are given that hero. The rate at which you can earn tokens will increase as more new heroes are released into the matchmaking pool.", | |||
"Citadel_PriorityToken_MatchesPlayed": "", | |||
"Citadel_PriorityToken_Progress": "", | |||
"Citadel_PrivateLobby_Bot_Easy": "Bots: Easy", | "Citadel_PrivateLobby_Bot_Easy": "Bots: Easy", | ||
"Citadel_PrivateLobby_Bot_Hard": "Bots: Hard", | "Citadel_PrivateLobby_Bot_Hard": "Bots: Hard", | ||
| Line 2,439: | Line 2,611: | ||
"Citadel_PrivateLobby_Experimental_Heroes_On": "Experimental Heroes Enabled", | "Citadel_PrivateLobby_Experimental_Heroes_On": "Experimental Heroes Enabled", | ||
"Citadel_PrivateLobby_FindingMatch": "Match is starting soon", | "Citadel_PrivateLobby_FindingMatch": "Match is starting soon", | ||
"Citadel_PrivateLobby_GameMode_Normal": "Game Mode - Normal", | |||
"Citadel_PrivateLobby_GameMode_StreetBrawl": "Game Mode - Street Brawl", | |||
"Citadel_PrivateLobby_Group_Invites": "Invites", | "Citadel_PrivateLobby_Group_Invites": "Invites", | ||
"Citadel_PrivateLobby_Group_Spectators": "Spectators", | "Citadel_PrivateLobby_Group_Spectators": "Spectators", | ||
| Line 2,547: | Line 2,721: | ||
"Citadel_QueueOptions_Button": "Queue Options", | "Citadel_QueueOptions_Button": "Queue Options", | ||
"Citadel_QueueOptions_Modal_Title": "Matchmaking", | "Citadel_QueueOptions_Modal_Title": "Matchmaking", | ||
"Citadel_QueueOptions_Modal_Title_confirm_reset": "Are you sure you want to reset your matchmaking setting to the default?", | |||
"Citadel_QueueOptions_Modal_Title_reset_tooltip": "Restore default matchmaking settings.", | |||
"Citadel_RP_Away": "Away", | "Citadel_RP_Away": "Away", | ||
"Citadel_RP_Busy": "Busy", | "Citadel_RP_Busy": "Busy", | ||
| Line 2,605: | Line 2,781: | ||
"Citadel_Replay_DecompressPct": "Decompressing - {d:replay_progress}%", | "Citadel_Replay_DecompressPct": "Decompressing - {d:replay_progress}%", | ||
"Citadel_Replay_Delete": "Delete Replay", | "Citadel_Replay_Delete": "Delete Replay", | ||
"Citadel_Replay_Download": " | "Citadel_Replay_Download": "Replay", | ||
"Citadel_Replay_Downloading": "Downloading", | "Citadel_Replay_Downloading": "Downloading", | ||
"Citadel_Replay_DownloadingPct": "Downloading - {d:replay_progress}%", | "Citadel_Replay_DownloadingPct": "Downloading - {d:replay_progress}%", | ||
| Line 2,614: | Line 2,790: | ||
"Citadel_Replay_NotReadyYet": "Replay Not Yet Ready", | "Citadel_Replay_NotReadyYet": "Replay Not Yet Ready", | ||
"Citadel_Replay_RequestingReplay": "Requesting Replay", | "Citadel_Replay_RequestingReplay": "Requesting Replay", | ||
"Citadel_Replay_Speed_1": "1x", | |||
"Citadel_Replay_Speed_16": "16x", | |||
"Citadel_Replay_Speed_1Point5": "1.5x", | |||
"Citadel_Replay_Speed_2": "2x", | |||
"Citadel_Replay_Speed_4": "4x", | |||
"Citadel_Replay_Speed_8": "8x", | |||
"Citadel_Replay_Speed_Point25": "0.25x", | |||
"Citadel_Replay_Speed_Point5": "0.5x", | |||
"Citadel_Replay_Unavailable": "Replay Unavailable", | "Citadel_Replay_Unavailable": "Replay Unavailable", | ||
"Citadel_Replay_Watch": "Watch Replay", | "Citadel_Replay_Watch": "Watch Replay", | ||
| Line 2,652: | Line 2,836: | ||
"Citadel_RosterMode_PrivateLobby": "Private Lobby", | "Citadel_RosterMode_PrivateLobby": "Private Lobby", | ||
"Citadel_RosterMode_RankedMatchmaking": "Play Ranked", | "Citadel_RosterMode_RankedMatchmaking": "Play Ranked", | ||
"Citadel_RosterMode_StreetBrawl": "Play Street Brawl", | |||
"Citadel_RosterMode_TutorialGuided": "Tutorial - Guided Training", | "Citadel_RosterMode_TutorialGuided": "Tutorial - Guided Training", | ||
"Citadel_RosterMode_TutorialSandbox": "Tutorial - Sandbox", | "Citadel_RosterMode_TutorialSandbox": "Tutorial - Sandbox", | ||
| Line 2,675: | Line 2,860: | ||
"Citadel_Roster_Priority": "Priority", | "Citadel_Roster_Priority": "Priority", | ||
"Citadel_Roster_Random": "Random", | "Citadel_Roster_Random": "Random", | ||
"Citadel_Roster_RandomHero": "Random Hero", | |||
"Citadel_Roster_RandomHero_Desc": "When enabled, the matchmaker will pick a random hero among all available.", | |||
"Citadel_Roster_RemoveFromRoster": "Remove from Roster", | "Citadel_Roster_RemoveFromRoster": "Remove from Roster", | ||
"Citadel_Roster_TestHero": "Test", | |||
"Citadel_Roster_ViewBackstory_Tooltip": "View Character Backstory", | "Citadel_Roster_ViewBackstory_Tooltip": "View Character Backstory", | ||
"Citadel_Scoreboard_BrawlRoundTitle": "Round {i:sb_round}", | |||
"Citadel_Scoreboard_BrawlRoundTotalTitle": "Total Round Time", | |||
"Citadel_Scoreboard_Items": "Items", | |||
"Citadel_Scoreboard_KDA_Assists": "A", | "Citadel_Scoreboard_KDA_Assists": "A", | ||
"Citadel_Scoreboard_KDA_Deaths": "D", | "Citadel_Scoreboard_KDA_Deaths": "D", | ||
| Line 2,691: | Line 2,882: | ||
"Citadel_ServerRegion_0": "Auto Select Region", | "Citadel_ServerRegion_0": "Auto Select Region", | ||
"Citadel_ServerRegion_1": "US West", | "Citadel_ServerRegion_1": "US West", | ||
"Citadel_ServerRegion_10": "South America", | |||
"Citadel_ServerRegion_11": "South Africa", | "Citadel_ServerRegion_11": "South Africa", | ||
"Citadel_ServerRegion_14": "Chile", | "Citadel_ServerRegion_14": "Chile", | ||
"Citadel_ServerRegion_15": "Peru", | |||
"Citadel_ServerRegion_19": "Japan", | "Citadel_ServerRegion_19": "Japan", | ||
"Citadel_ServerRegion_2": "US East", | "Citadel_ServerRegion_2": "US East", | ||
| Line 2,702: | Line 2,895: | ||
"Citadel_ServerRegion_28": "Poland", | "Citadel_ServerRegion_28": "Poland", | ||
"Citadel_ServerRegion_3": "France", | "Citadel_ServerRegion_3": "France", | ||
"Citadel_ServerRegion_31": "US South Central", | |||
"Citadel_ServerRegion_38": "Argentina", | "Citadel_ServerRegion_38": "Argentina", | ||
"Citadel_ServerRegion_39": "South Korea", | "Citadel_ServerRegion_39": "South Korea", | ||
"Citadel_ServerRegion_44": "Finland", | "Citadel_ServerRegion_44": "Finland", | ||
"Citadel_ServerRegion_45": "England", | "Citadel_ServerRegion_45": "England", | ||
"Citadel_ServerRegion_48": "Hong Kong", | |||
"Citadel_ServerRegion_5": "Singapore", | "Citadel_ServerRegion_5": "Singapore", | ||
"Citadel_ServerRegion_50": "Netherlands", | |||
"Citadel_ServerRegion_52": "Germany", | |||
"Citadel_ServerRegion_7": "Australia", | "Citadel_ServerRegion_7": "Australia", | ||
"Citadel_ServerRegion_8": "Sweden", | "Citadel_ServerRegion_8": "Sweden", | ||
| Line 2,719: | Line 2,916: | ||
"Citadel_SetSchedule_Success": "Success", | "Citadel_SetSchedule_Success": "Success", | ||
"Citadel_Settings_HudTelemetry_FrameTime": "Show frame time and FPS", | "Citadel_Settings_HudTelemetry_FrameTime": "Show frame time and FPS", | ||
"Citadel_Settings_HudTelemetry_FrameTimePoor": "Frame time | "Citadel_Settings_HudTelemetry_FrameTimePoor": "Frame time alert threshold", | ||
"Citadel_Settings_HudTelemetry_FrameTimePoor_Info": "When the frame time exceeds this value, conditions are considered | "Citadel_Settings_HudTelemetry_FrameTimePoor_Info": "When the frame time exceeds this value, conditions are considered \"poor.\"", | ||
"Citadel_Settings_HudTelemetry_FrameTimePoor_Slider_Display": "{f:1:ms}ms = {f:0:fps}FPS", | "Citadel_Settings_HudTelemetry_FrameTimePoor_Slider_Display": "{f:1:ms}ms = {f:0:fps}FPS", | ||
"Citadel_Settings_HudTelemetry_FrameTime_Info": "Shows the worst recent frame time in milliseconds, and the current average frames per second.", | "Citadel_Settings_HudTelemetry_FrameTime_Info": "Shows the worst recent frame time in milliseconds, and the current average frames per second.", | ||
"Citadel_Settings_HudTelemetry_NetworkMissedTicks": "Show network problems | "Citadel_Settings_HudTelemetry_NetworkMissedTicks": "Show network problems", | ||
"Citadel_Settings_HudTelemetry_NetworkMissedTicksPoor": " | "Citadel_Settings_HudTelemetry_NetworkMissedTicksPoor": "Tick miss rate alert threshold", | ||
"Citadel_Settings_HudTelemetry_NetworkMissedTicksPoor_Info": "When the percentage of ticks missed due to network misdelivery exceeds this value, conditions are considered | "Citadel_Settings_HudTelemetry_NetworkMissedTicksPoor_Info": "When the percentage of ticks missed due to network misdelivery exceeds this value, conditions are considered \"poor.\"", | ||
"Citadel_Settings_HudTelemetry_NetworkMissedTicks_Info": "Shows the percentage of ticks that are not available at the time they are needed | "Citadel_Settings_HudTelemetry_NetworkMissedTicks_Info": "Shows the percentage of ticks that are not available at the time they are needed due to network loss or late delivery.\u003Cbr\u003E\u003Cbr\u003EThe rate in each direction (upstream to the server and downstream from the server) is displayed.\u003Cbr\u003E\u003Cbr\u003ENetwork misdeliveries can often be automatically corrected, and missed ticks can be filled in with extra buffering. This number only counts ticks that are missed due to network misdelivery and not corrected.", | ||
"Citadel_Settings_HudTelemetry_NetworkQualityDetailed": " | "Citadel_Settings_HudTelemetry_NetworkQualityDetailed": "Show detailed network quality", | ||
"Citadel_Settings_HudTelemetry_NetworkQualityDetailed_Info": "Display network information on two lines. | "Citadel_Settings_HudTelemetry_NetworkQualityDetailed_Info": "Display network information on two lines. In addition to the ping and missed tick rate, the also shows the raw packet loss and jitter measurements.", | ||
"Citadel_Settings_HudTelemetry_NetworkQualityGraph": "Show | "Citadel_Settings_HudTelemetry_NetworkQualityGraph": "Show jitter", | ||
"Citadel_Settings_HudTelemetry_NetworkQualityGraph_Info": "Show a realtime graph of network jitter. | "Citadel_Settings_HudTelemetry_NetworkQualityGraph_Info": "Show a realtime graph of network jitter. Misdelivery events (loss, reordering, or excessive jitter) are highlighted.", | ||
"Citadel_Settings_HudTelemetry_Ping": "Show ping", | "Citadel_Settings_HudTelemetry_Ping": "Show ping", | ||
"Citadel_Settings_HudTelemetry_Ping_Info": "Shows the round trip latency to the server, in milliseconds.", | "Citadel_Settings_HudTelemetry_Ping_Info": "Shows the round trip latency to the server, in milliseconds.", | ||
| Line 2,736: | Line 2,933: | ||
"Citadel_Settings_HudTelemetry_Show_Never": "Never", | "Citadel_Settings_HudTelemetry_Show_Never": "Never", | ||
"Citadel_Settings_HudTelemetry_Show_OnlyInPoorConditions": "If conditions are poor", | "Citadel_Settings_HudTelemetry_Show_OnlyInPoorConditions": "If conditions are poor", | ||
"Citadel_Settings_Rendering_Interface": "Interface", | |||
"Citadel_Settings_Telemetry_SectionHeader": "HUD Telemetry", | "Citadel_Settings_Telemetry_SectionHeader": "HUD Telemetry", | ||
"Citadel_Settings_Telemetry_SectionHeader_confirm_reset": "Are you sure you want to reset your telemetry options to the defaults?", | |||
"Citadel_Settings_Telemetry_SectionHeader_reset_tooltip": "Restore default telemetry settings.", | |||
"Citadel_Shiv_HeroTag_1": "Rage", | "Citadel_Shiv_HeroTag_1": "Rage", | ||
"Citadel_Shiv_HeroTag_2": "Bleed", | "Citadel_Shiv_HeroTag_2": "Bleed", | ||
| Line 2,768: | Line 2,968: | ||
"Citadel_Shop_ImbueTooltip_Title": "Choose an ability to imbue", | "Citadel_Shop_ImbueTooltip_Title": "Choose an ability to imbue", | ||
"Citadel_Shop_InCombat_Alert": "Damage Warning", | "Citadel_Shop_InCombat_Alert": "Damage Warning", | ||
"Citadel_Shop_PickEnhanceItem_Desc": "Pick which item you'd like to enhance", | |||
"Citadel_Shop_PickEnhanceItem_Title": "Enhance an item", | |||
"Citadel_Shop_Player_Level_Label": "Player Level: \u003Cspan class=\"playerLevelNum\"\u003E{i:total_player_level}\u003C/span\u003E", | "Citadel_Shop_Player_Level_Label": "Player Level: \u003Cspan class=\"playerLevelNum\"\u003E{i:total_player_level}\u003C/span\u003E", | ||
"Citadel_Shop_Purchased": "Purchased", | "Citadel_Shop_Purchased": "Purchased", | ||
| Line 2,888: | Line 3,090: | ||
"Citadel_StopMatchMaking_FailedToGetResponse": "Matchmaking stopped. Failed to get a response from the GC", | "Citadel_StopMatchMaking_FailedToGetResponse": "Matchmaking stopped. Failed to get a response from the GC", | ||
"Citadel_StopMatchMaking_GeneralError": "Matchmaking failed. Please try again", | "Citadel_StopMatchMaking_GeneralError": "Matchmaking failed. Please try again", | ||
"Citadel_StreetBrawl_Draft_Choice": "Choice {d:item_draft_round} of {d:item_draft_rounds_total}", | |||
"Citadel_StreetBrawl_Draft_ReRoll_Btn": "Use Re-Roll", | |||
"Citadel_StreetBrawl_Draft_ReRoll_Desc:p{rerolls}": "{i:rerolls} Re-Roll Remaining#|#{i:rerolls} Re-Rolls Remaining", | |||
"Citadel_StreetBrawl_Draft_Skip_Btn": "Skip Item", | |||
"Citadel_StreetBrawl_Draft_Title": "Select Items", | |||
"Citadel_StreetBrawl_MatchPoint": "Match Point", | |||
"Citadel_StreetBrawl_MatchPoint_Both_Teams": "Both Teams", | |||
"Citadel_StreetBrawl_Overtime_Desc": "Increased Trooper Health\u003Cbr\u003EIncreased Respawn Times", | |||
"Citadel_StreetBrawl_Overtime_Title": "Overtime", | |||
"Citadel_StreetBrawl_RoundSubtitle": "First to 3 wins", | |||
"Citadel_StreetBrawl_RoundTitle": "Round {d:sb_round}", | |||
"Citadel_Subtitles_Message_Entity": "\u003Cb\u003E{s:subtitle_actor}\u003C/b\u003E: \u003Ci\u003E{s:subtitle_text}\u003C/i\u003E", | |||
"Citadel_Subtitles_Message_World": "\u003Ci\u003E{s:subtitle_text}\u003C/i\u003E", | |||
"Citadel_Survey_Question_Desc": "Please provide your general, high-level reactions. Player input helps shape the game.", | "Citadel_Survey_Question_Desc": "Please provide your general, high-level reactions. Player input helps shape the game.", | ||
"Citadel_Survey_Question_HeroPlayAgainst": "How fun is it to play \u003Cspan class=\"playtestHighlight\"\u003E\u003Cb\u003Eagainst\u003C/b\u003E\u003C/span\u003E this hero?", | "Citadel_Survey_Question_HeroPlayAgainst": "How fun is it to play \u003Cspan class=\"playtestHighlight\"\u003E\u003Cb\u003Eagainst\u003C/b\u003E\u003C/span\u003E this hero?", | ||
| Line 2,908: | Line 3,123: | ||
"Citadel_Synth_HeroTag_2": "Burst Damage", | "Citadel_Synth_HeroTag_2": "Burst Damage", | ||
"Citadel_Synth_HeroTag_3": "Frogs", | "Citadel_Synth_HeroTag_3": "Frogs", | ||
"Citadel_Team1_Name": "The | "Citadel_Team1_Name": "The Hidden King", | ||
"Citadel_Team1_Name_Uppercase": "THE | "Citadel_Team1_Name_Uppercase": "THE HIDDEN KING", | ||
"Citadel_Team1_Name_Uppercase:n": "THE | "Citadel_Team1_Name_Uppercase:n": "THE HIDDEN KING", | ||
"Citadel_Team2_Name": "The | "Citadel_Team2_Name": "The Archmother", | ||
"Citadel_Team2_Name_Uppercase": "THE | "Citadel_Team2_Name_Uppercase": "THE ARCHMOTHER", | ||
"Citadel_Team2_Name_Uppercase:n": "THE | "Citadel_Team2_Name_Uppercase:n": "THE ARCHMOTHER", | ||
"Citadel_TeamMsg_BossKilledMessage": "DESTROYED", | "Citadel_TeamMsg_BossKilledMessage": "DESTROYED", | ||
"Citadel_TeamMsg_BossKilledTitle": "Your {s:lane_color} Tier {i:boss_tier}", | "Citadel_TeamMsg_BossKilledTitle": "Your {s:lane_color} Tier {i:boss_tier}", | ||
| Line 2,927: | Line 3,142: | ||
"Citadel_Tengu_HeroTag_2": "Disruptor", | "Citadel_Tengu_HeroTag_2": "Disruptor", | ||
"Citadel_Tengu_HeroTag_3": "Rock Solid", | "Citadel_Tengu_HeroTag_3": "Rock Solid", | ||
"Citadel_ThousandsNumber": "{s:number_value}\u003Cspan class=\"demote\"\u003Ek\u003C/span\u003E", | |||
"Citadel_Three_Lanes": "Map Rework", | "Citadel_Three_Lanes": "Map Rework", | ||
"Citadel_Tip_0": "This is a tip.", | "Citadel_Tip_0": "This is a tip.", | ||
| Line 2,934: | Line 3,150: | ||
"Citadel_UnableToBindKey": "Unable to Bind Key", | "Citadel_UnableToBindKey": "Unable to Bind Key", | ||
"Citadel_UnableToBindUniqueKey": "Key '{s:bind_name}' is already bound to unique key '{s:duplicate_bind_name}'", | "Citadel_UnableToBindUniqueKey": "Key '{s:bind_name}' is already bound to unique key '{s:duplicate_bind_name}'", | ||
"Citadel_Unicorn_HeroTag_1": "Performer", | |||
"Citadel_Unicorn_HeroTag_2": "Disruptive", | |||
"Citadel_Unicorn_HeroTag_3": "Dazzling", | |||
"Citadel_UnknownKey": "Unknown Key", | "Citadel_UnknownKey": "Unknown Key", | ||
"Citadel_UserFeedback_Result_GenericFailure": "Failed to submit the feedback, unable to talk to the Deadlock network. Please try again shortly.", | "Citadel_UserFeedback_Result_GenericFailure": "Failed to submit the feedback, unable to talk to the Deadlock network. Please try again shortly.", | ||
| Line 2,977: | Line 3,196: | ||
"Citadel_WatchPage_ActiveMatches:p{ActiveMatchCount}": "{d:ActiveMatchCount} Active Match#|#{d:ActiveMatchCount} Active Matches", | "Citadel_WatchPage_ActiveMatches:p{ActiveMatchCount}": "{d:ActiveMatchCount} Active Match#|#{d:ActiveMatchCount} Active Matches", | ||
"Citadel_WatchPage_FilterByHeroDefault": "Filter By Hero", | "Citadel_WatchPage_FilterByHeroDefault": "Filter By Hero", | ||
"Citadel_WatchPage_FilterGameMode_All": "All Modes", | |||
"Citadel_WatchPage_FilterGameMode_Brawl": "Street Brawl Matches", | |||
"Citadel_WatchPage_FilterGameMode_Normal": "Standard Matches", | |||
"Citadel_WatchPage_NextPage": "Next", | "Citadel_WatchPage_NextPage": "Next", | ||
"Citadel_WatchPage_PrevPage": "Previous", | "Citadel_WatchPage_PrevPage": "Previous", | ||
| Line 2,995: | Line 3,217: | ||
"Citadel_Watch_Page_ViewFeaturedMatches": "View Featured Matches", | "Citadel_Watch_Page_ViewFeaturedMatches": "View Featured Matches", | ||
"Citadel_Watch_Title": "Watch Matches", | "Citadel_Watch_Title": "Watch Matches", | ||
"Citadel_Werewolf_HeroTag_1": "Feral", | |||
"Citadel_Werewolf_HeroTag_2": "Hot Mess", | |||
"Citadel_Werewolf_HeroTag_3": "Transformation", | |||
"Citadel_Wraith_HeroTag_1": "Duelist", | "Citadel_Wraith_HeroTag_1": "Duelist", | ||
"Citadel_Wraith_HeroTag_2": "Isolator", | "Citadel_Wraith_HeroTag_2": "Isolator", | ||
| Line 3,122: | Line 3,347: | ||
"CooldownReductionOnChargedAbilities_postvalue_label": "Cooldown Reduction For Charged Abilities", | "CooldownReductionOnChargedAbilities_postvalue_label": "Cooldown Reduction For Charged Abilities", | ||
"CooldownReductionOnChargedAbilities_prefix": "+", | "CooldownReductionOnChargedAbilities_prefix": "+", | ||
"CooldownReductionOnHitMin_label": "Min Reduction", | |||
"CooldownReductionOnHitMin_postfix": "s", | |||
"CooldownReductionOnHitMin_postvalue_label": "Min Reduction", | |||
"CooldownReductionOnHitPct_label": "Cooldown Reduction on Hit", | |||
"CooldownReductionOnHitPct_postfix": "%", | |||
"CooldownReductionOnHitPct_postvalue_label": "Cooldown Reduction on Hit", | |||
"CooldownReductionOnHit_label": "Cooldown Reduced on Hit", | "CooldownReductionOnHit_label": "Cooldown Reduced on Hit", | ||
"CooldownReductionOnHit_postfix": "s", | "CooldownReductionOnHit_postfix": "s", | ||
| Line 3,130: | Line 3,361: | ||
"CooldownReductionOnProc_label": "Cooldown On Apply", | "CooldownReductionOnProc_label": "Cooldown On Apply", | ||
"CooldownReductionOnProc_postfix": "s", | "CooldownReductionOnProc_postfix": "s", | ||
"CooldownReductionOnProc_postvalue_label": "Cooldown Reduction", | |||
"CooldownReductionOnProc_prefix": "{s:sign}", | |||
"CooldownReductionPerHit_label": "Cooldown Reduction per Hit", | "CooldownReductionPerHit_label": "Cooldown Reduction per Hit", | ||
"CooldownReductionPerHit_postfix": "s", | "CooldownReductionPerHit_postfix": "s", | ||
| Line 3,339: | Line 3,572: | ||
"Damage_postvalue_label": "Damage", | "Damage_postvalue_label": "Damage", | ||
"DanceMoveSpeed_label": "Dance Movespeed", | "DanceMoveSpeed_label": "Dance Movespeed", | ||
"DanceMoveSpeed_postfix": "m | "DanceMoveSpeed_postfix": "m", | ||
"DanceMoveSpeed_postvalue_label": "Dance Movespeed", | "DanceMoveSpeed_postvalue_label": "Dance Movespeed", | ||
"DashDistance_label": "Dash Distance", | "DashDistance_label": "Dash Distance", | ||
| Line 3,351: | Line 3,584: | ||
"DashSlowPct_postvalue_label": "Dash Slow", | "DashSlowPct_postvalue_label": "Dash Slow", | ||
"DashSpeed_label": "Dash Speed", | "DashSpeed_label": "Dash Speed", | ||
"DashSpeed_postfix": "m | "DashSpeed_postfix": "m", | ||
"DashSpeed_postvalue_label": "Dash Speed", | "DashSpeed_postvalue_label": "Dash Speed", | ||
"DashTime_label": "Dash Time", | "DashTime_label": "Dash Time", | ||
"DashTime_postfix": "s", | "DashTime_postfix": "s", | ||
"DashTime_postvalue_label": "Dash Time", | "DashTime_postvalue_label": "Dash Time", | ||
"DazeDuration_label": "Daze Duration", | |||
"DazeDuration_postfix": "s", | |||
"DazeDuration_postvalue_label": "Daze Duration", | |||
"DealMaxHealthDamagePct_postfix": "%", | "DealMaxHealthDamagePct_postfix": "%", | ||
"DealMaxHealthDamagePct_postvalue_label": "Max Health Damage", | "DealMaxHealthDamagePct_postvalue_label": "Max Health Damage", | ||
| Line 3,567: | Line 3,803: | ||
"EvasionPercent_postfix": "%", | "EvasionPercent_postfix": "%", | ||
"EvasionPercent_postvalue_label": "Bullet Evasion", | "EvasionPercent_postvalue_label": "Bullet Evasion", | ||
"EvasionWhileSliding_label": "Evasion While Sliding", | |||
"EvasionWhileSliding_postvalue_label": "Evasion While Sliding", | |||
"ExecuteThreshold_label": "Execute Threshold", | "ExecuteThreshold_label": "Execute Threshold", | ||
"ExecuteThreshold_postfix": "%", | "ExecuteThreshold_postfix": "%", | ||
| Line 3,635: | Line 3,873: | ||
"FinalBlow_label": "Final Blow Damage", | "FinalBlow_label": "Final Blow Damage", | ||
"FinalSlow_label": "Slowest Speed", | "FinalSlow_label": "Slowest Speed", | ||
"FinalSlow_postfix": "m | "FinalSlow_postfix": "m", | ||
"FireRateAttribute_Desc": "%s1 to any weapon fire rate bonus", | "FireRateAttribute_Desc": "%s1 to any weapon fire rate bonus", | ||
"FireRateAttribute_Desc_0": "no additional weapon fire rate bonuses", | "FireRateAttribute_Desc_0": "no additional weapon fire rate bonuses", | ||
| Line 3,668: | Line 3,906: | ||
"FireRateSlow_postvalue_label": "Fire Rate", | "FireRateSlow_postvalue_label": "Fire Rate", | ||
"FireRateSlow_prefix": "-", | "FireRateSlow_prefix": "-", | ||
"FireRateWhileSliding_label": "Fire Rate While Sliding", | |||
"FireRateWhileSliding_postfix": "%", | |||
"FireRateWhileSliding_postvalue_label": "Fire Rate While Sliding", | |||
"FireRate_postfix": "%", | "FireRate_postfix": "%", | ||
"FlameAuraDPS_label": "DPS", | "FlameAuraDPS_label": "DPS", | ||
| Line 3,693: | Line 3,934: | ||
"FlatBulletDamageReduction_label": "Bullet Damage Reduction", | "FlatBulletDamageReduction_label": "Bullet Damage Reduction", | ||
"FlatBulletDamageReduction_postvalue_label": "Bullet Damage Reduction", | "FlatBulletDamageReduction_postvalue_label": "Bullet Damage Reduction", | ||
"FloatMoveSpeed_label": "Float Speed", | |||
"FloatMoveSpeed_postfix": "m", | |||
"FloatMoveSpeed_postvalue_label": "Float Speed", | |||
"FloatMoveSpeed_prefix": "", | |||
"FlyingBulletResist_label": "Bullet Resist", | "FlyingBulletResist_label": "Bullet Resist", | ||
"FlyingBulletResist_postfix": "%", | "FlyingBulletResist_postfix": "%", | ||
| Line 3,838: | Line 4,083: | ||
"GrabRange_label": "Grab Range", | "GrabRange_label": "Grab Range", | ||
"GrabRange_postfix": "m", | "GrabRange_postfix": "m", | ||
"GravityScale_label": "Gravity Scale", | |||
"GravityScale_postfix": "%", | |||
"GravityScale_postvalue_label": "Gravity Scale", | |||
"GrenadeCount_label": "Bomb Count", | "GrenadeCount_label": "Bomb Count", | ||
"GrenadeCount_postvalue_label": "Bomb Count", | "GrenadeCount_postvalue_label": "Bomb Count", | ||
| Line 3,916: | Line 4,164: | ||
"HealInterval_postfix": "s", | "HealInterval_postfix": "s", | ||
"HealInterval_postvalue_label": "Heal Interval", | "HealInterval_postvalue_label": "Heal Interval", | ||
"HealLifePercentOutOfCombat_label": "Max Health Regen", | |||
"HealLifePercentOutOfCombat_postfix": "%", | |||
"HealLifePercentOutOfCombat_postvalue_label": "Max Health Regen", | |||
"HealLifePercentOutOfCombat_prefix": "{s:sign}", | |||
"HealMaxHealthPercent_label": "Max Health Restored", | "HealMaxHealthPercent_label": "Max Health Restored", | ||
"HealMaxHealthPercent_postfix": "%/s", | "HealMaxHealthPercent_postfix": "%/s", | ||
| Line 3,975: | Line 4,227: | ||
"HealthDrainedPerSecond_postfix": "/s", | "HealthDrainedPerSecond_postfix": "/s", | ||
"HealthDrainedPerSecond_postvalue_label": "Health Drain", | "HealthDrainedPerSecond_postvalue_label": "Health Drain", | ||
"HealthPctDamage_label": "Current Health Damage", | |||
"HealthPctDamage_postfix": "%", | |||
"HealthPctDamage_postvalue_label": "Current Health Damage", | |||
"HealthPercent_label": "Health Percent", | "HealthPercent_label": "Health Percent", | ||
"HealthPercent_postfix": "%", | "HealthPercent_postfix": "%", | ||
| Line 4,062: | Line 4,317: | ||
"HexDuration_postvalue_label": "Hex Duration", | "HexDuration_postvalue_label": "Hex Duration", | ||
"HexMoveSpeedLimit_label": "Movement Speed Limit", | "HexMoveSpeedLimit_label": "Movement Speed Limit", | ||
"HexMoveSpeedLimit_postfix": "m | "HexMoveSpeedLimit_postfix": "m", | ||
"HexMoveSpeedLimit_postvalue_label": "Movement Speed Limit", | "HexMoveSpeedLimit_postvalue_label": "Movement Speed Limit", | ||
"Hideout_View_Builds": "Builds", | "Hideout_View_Builds": "Builds", | ||
| Line 4,101: | Line 4,356: | ||
"ImbuedCooldownReduction_postvalue_label": "Imbued Ability Cooldown Reduction", | "ImbuedCooldownReduction_postvalue_label": "Imbued Ability Cooldown Reduction", | ||
"ImbuedCooldownReduction_prefix": "{s:sign}", | "ImbuedCooldownReduction_prefix": "{s:sign}", | ||
"ImbuedMODIFIER_VALUE_TECH_RANGE_PERCENT_label": "Imbued Ability Range", | |||
"ImbuedMODIFIER_VALUE_TECH_RANGE_PERCENT_postfix": "%", | |||
"ImbuedMODIFIER_VALUE_TECH_RANGE_PERCENT_postvalue_label": "Imbued Ability Range", | |||
"ImbuedMODIFIER_VALUE_TECH_RANGE_PERCENT_prefix": "{s:sign}", | |||
"ImbuedTechPower_label": "Imbued Ability Spirit Power", | "ImbuedTechPower_label": "Imbued Ability Spirit Power", | ||
"ImbuedTechPower_postvalue_label": "Imbued Ability Spirit Power", | "ImbuedTechPower_postvalue_label": "Imbued Ability Spirit Power", | ||
| Line 4,123: | Line 4,382: | ||
"ImpactCooldownReductionPercentage_postfix": "%", | "ImpactCooldownReductionPercentage_postfix": "%", | ||
"ImpactCooldownReductionPercentage_postvalue_label": "Cooldown Refunded", | "ImpactCooldownReductionPercentage_postvalue_label": "Cooldown Refunded", | ||
"ImpactDamage_label": "Damage", | "ImpactDamage_label": "Impact Damage", | ||
"ImpactDamage_postvalue_label": "Damage", | "ImpactDamage_postvalue_label": "Impact Damage", | ||
"ImpactDurationBonus_label": "Bonus Duration", | "ImpactDurationBonus_label": "Bonus Duration", | ||
"ImpactDurationBonus_postfix": "s", | "ImpactDurationBonus_postfix": "s", | ||
| Line 4,197: | Line 4,456: | ||
"InlineAttribute_Healing": "healing", | "InlineAttribute_Healing": "healing", | ||
"InlineAttribute_Heals": "heals", | "InlineAttribute_Heals": "heals", | ||
"InlineAttribute_Health": "health", | |||
"InlineAttribute_Immobilize": "immobilize", | "InlineAttribute_Immobilize": "immobilize", | ||
"InlineAttribute_KnockBack": "knockback", | "InlineAttribute_KnockBack": "knockback", | ||
| Line 4,210: | Line 4,470: | ||
"InlineAttribute_Regen": "regeneration", | "InlineAttribute_Regen": "regeneration", | ||
"InlineAttribute_Silence": "Silence", | "InlineAttribute_Silence": "Silence", | ||
"InlineAttribute_Sleep": "sleep", | |||
"InlineAttribute_Slow": "slow", | "InlineAttribute_Slow": "slow", | ||
"InlineAttribute_SlowResistance": "slow resistance", | "InlineAttribute_SlowResistance": "slow resistance", | ||
| Line 4,220: | Line 4,481: | ||
"InlineAttribute_Stun": "stun", | "InlineAttribute_Stun": "stun", | ||
"InlineAttribute_WeaponDamage": "weapon damage", | "InlineAttribute_WeaponDamage": "weapon damage", | ||
" | "InterruptCooldown_label": "Interrupt Cooldown", | ||
" | "InterruptCooldown_postvalue_label": "Interrupt Cooldown", | ||
"InvisDuration_label": "Invisibility Duration", | "InvisDuration_label": "Invisibility Duration", | ||
"InvisDuration_postfix": "s", | "InvisDuration_postfix": "s", | ||
| Line 4,229: | Line 4,490: | ||
"InvisFadeToDuration_postvalue_label": "Fade Time", | "InvisFadeToDuration_postvalue_label": "Fade Time", | ||
"InvisMoveSpeedMod_label": "Invis Sprint Speed", | "InvisMoveSpeedMod_label": "Invis Sprint Speed", | ||
"InvisMoveSpeedMod_postfix": "m | "InvisMoveSpeedMod_postfix": "m", | ||
"InvisMoveSpeedMod_postvalue_label": "Invis Sprint Speed", | "InvisMoveSpeedMod_postvalue_label": "Invis Sprint Speed", | ||
"InvisMoveSpeedMod_prefix": "{s:sign}", | "InvisMoveSpeedMod_prefix": "{s:sign}", | ||
| Line 4,391: | Line 4,652: | ||
"Item_Rejuvenator": "Rejuvenator", | "Item_Rejuvenator": "Rejuvenator", | ||
"JumpVelocity_label": "Jump Velocity", | "JumpVelocity_label": "Jump Velocity", | ||
"JumpVelocity_postfix": "m | "JumpVelocity_postfix": "m", | ||
"JumpVelocity_postvalue_label": "Jump Velocity", | "JumpVelocity_postvalue_label": "Jump Velocity", | ||
"KillDuration_label": "Kill Duration", | "KillDuration_label": "Kill Duration", | ||
| Line 4,412: | Line 4,673: | ||
"LaneTraining_Intro_Title": "Welcome to \u003Cb\u003ELane Training\u003C/b\u003E", | "LaneTraining_Intro_Title": "Welcome to \u003Cb\u003ELane Training\u003C/b\u003E", | ||
"LaneTraining_Outro_Title": "\u003Cb\u003ELane Training\u003C/b\u003E finished", | "LaneTraining_Outro_Title": "\u003Cb\u003ELane Training\u003C/b\u003E finished", | ||
"Language_search": "English", | |||
"LashDamage_label": "Grapple Damage", | "LashDamage_label": "Grapple Damage", | ||
"LashDamage_postvalue_label": "Grapple Damage", | "LashDamage_postvalue_label": "Grapple Damage", | ||
| Line 4,456: | Line 4,718: | ||
"LifestealDuration_postfix": "s", | "LifestealDuration_postfix": "s", | ||
"LifestealDuration_postvalue_label": "Lifesteal Duration", | "LifestealDuration_postvalue_label": "Lifesteal Duration", | ||
"LifestealHealPercent_label": "% Melee Hit Heal", | |||
"LifestealHealPercent_postfix": "%", | |||
"LifestealHealPercent_postvalue_label": "% Melee Hit Heal", | |||
"LifestealHeal_label": "Heal on Melee Hit", | |||
"LifestealHeal_postvalue_label": "Heal on Melee Hit", | |||
"LifestealPercentHero_label": "Lifesteal", | "LifestealPercentHero_label": "Lifesteal", | ||
"LifestealPercentHero_postfix": "%", | "LifestealPercentHero_postfix": "%", | ||
| Line 4,522: | Line 4,789: | ||
"LowHealthWeaponPowerPercent_postfix": "%", | "LowHealthWeaponPowerPercent_postfix": "%", | ||
"LowHealthWeaponPowerPercent_prefix": "{s:sign}", | "LowHealthWeaponPowerPercent_prefix": "{s:sign}", | ||
"MODIFIER_NON_PLAYER_BONUS_BASE_DAMAGE_PERCENT_conditional": "against NPCs", | |||
"MODIFIER_NON_PLAYER_BONUS_BASE_DAMAGE_PERCENT_label": "Weapon Damage vs. NPCs", | |||
"MODIFIER_NON_PLAYER_BONUS_BASE_DAMAGE_PERCENT_postfix": "%", | |||
"MODIFIER_NON_PLAYER_BONUS_BASE_DAMAGE_PERCENT_postvalue_label": "Weapon Damage vs. NPCs", | |||
"MODIFIER_NON_PLAYER_BONUS_BASE_DAMAGE_PERCENT_prefix": "{s:sign}", | |||
"MODIFIER_STATE_ALL_ARMOR_DISABLED": "Armors Disabled", | "MODIFIER_STATE_ALL_ARMOR_DISABLED": "Armors Disabled", | ||
"MODIFIER_STATE_BLINDED": "Blinded", | "MODIFIER_STATE_BLINDED": "Blinded", | ||
| Line 4,541: | Line 4,813: | ||
"MODIFIER_STATE_TOXIC_BULLETS": "Toxic", | "MODIFIER_STATE_TOXIC_BULLETS": "Toxic", | ||
"MODIFIER_STATE_WEAPON_JAMMED": "Weapon Jammed", | "MODIFIER_STATE_WEAPON_JAMMED": "Weapon Jammed", | ||
"MODIFIER_VALUE_ABILITY_DAMAGE_REDUCTION_label": "Spirit Damage Reduction", | |||
"MODIFIER_VALUE_ABILITY_DAMAGE_REDUCTION_postfix": "%", | |||
"MODIFIER_VALUE_ABILITY_DAMAGE_REDUCTION_postvalue_label": "Spirit Damage Reduction", | |||
"MODIFIER_VALUE_ABILITY_PROJECTILE_SPEED_PERCENT_label": "Speed Increase", | |||
"MODIFIER_VALUE_ABILITY_PROJECTILE_SPEED_PERCENT_postfix": "%", | |||
"MODIFIER_VALUE_AIR_CONTROL_PERCENT_label": "Air Control", | |||
"MODIFIER_VALUE_AIR_CONTROL_PERCENT_postfix": "%", | |||
"MODIFIER_VALUE_AIR_CONTROL_PERCENT_postvalue_label": "Air Control", | |||
"MODIFIER_VALUE_AIR_CONTROL_PERCENT_prefix": "{s:sign}", | |||
"MODIFIER_VALUE_AIR_MOVE_DISTANCE_INCREASE_PERCENT_label": "Air Jump/Dash Distance", | |||
"MODIFIER_VALUE_AIR_MOVE_DISTANCE_INCREASE_PERCENT_postfix": "%", | |||
"MODIFIER_VALUE_AIR_MOVE_DISTANCE_INCREASE_PERCENT_postvalue_label": "Air Jump/Dash Distance", | |||
"MODIFIER_VALUE_AIR_MOVE_DISTANCE_INCREASE_PERCENT_prefix": "+", | |||
"MODIFIER_VALUE_AMMO_CLIP_SIZE_OVERRIDE_label": "Ammo", | |||
"MODIFIER_VALUE_AMMO_CLIP_SIZE_OVERRIDE_postvalue_label": "Ammo", | |||
"MODIFIER_VALUE_AMMO_CLIP_SIZE_PERCENT_label": "Max Ammo", | |||
"MODIFIER_VALUE_AMMO_CLIP_SIZE_PERCENT_postfix": "%", | |||
"MODIFIER_VALUE_AMMO_CLIP_SIZE_PERCENT_postvalue_label": "Max Ammo", | |||
"MODIFIER_VALUE_AMMO_CLIP_SIZE_PERCENT_prefix": "{s:sign}", | |||
"MODIFIER_VALUE_AMMO_CLIP_SIZE_label": "Ammo", | |||
"MODIFIER_VALUE_AMMO_CLIP_SIZE_postvalue_label": "Ammo", | |||
"MODIFIER_VALUE_AMMO_CLIP_SIZE_prefix": "{s:sign}", | |||
"MODIFIER_VALUE_ARMOR_POWER_label": "Base Health", | |||
"MODIFIER_VALUE_ARMOR_POWER_postfix": "%", | |||
"MODIFIER_VALUE_ARMOR_POWER_postvalue_label": "Base Health", | |||
"MODIFIER_VALUE_ARMOR_POWER_prefix": "{s:sign}", | |||
"MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENTAltFire_label": "Secondary Fire Weapon Damage", | |||
"MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENTAltFire_postfix": "%", | |||
"MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENTAltFire_postvalue_label": "Secondary Fire Weapon Damage", | |||
"MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENTAltFire_prefix": "{s:sign}", | |||
"MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT_label": "Weapon Damage", | |||
"MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT_postfix": "%", | |||
"MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT_postvalue_label": "Weapon Damage", | |||
"MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT_prefix": "{s:sign}", | |||
"MODIFIER_VALUE_BASEATTACK_DAMAGE_label": "Base Damage", | |||
"MODIFIER_VALUE_BASEATTACK_DAMAGE_postvalue_label": "Base Damage", | |||
"MODIFIER_VALUE_BASEATTACK_DAMAGE_prefix": "{s:sign}", | |||
"MODIFIER_VALUE_BASE_BULLET_DAMAGE_PERCENT_label": "Weapon Damage", | |||
"MODIFIER_VALUE_BASE_BULLET_DAMAGE_PERCENT_postfix": "%", | |||
"MODIFIER_VALUE_BASE_BULLET_DAMAGE_PERCENT_postvalue_label": "Weapon Damage", | |||
"MODIFIER_VALUE_BASE_BULLET_DAMAGE_PERCENT_prefix": "{s:sign}", | |||
"MODIFIER_VALUE_BONUS_ABILITY_CHARGES_label": "Bonus Ability Charges", | |||
"MODIFIER_VALUE_BONUS_ABILITY_CHARGES_postvalue_label": "Bonus Ability Charges", | |||
"MODIFIER_VALUE_BONUS_ABILITY_CHARGES_prefix": "{s:sign}", | |||
"MODIFIER_VALUE_BONUS_ABILITY_DURATION_PERCENTAGE_label": "Ability Duration", | |||
"MODIFIER_VALUE_BONUS_ABILITY_DURATION_PERCENTAGE_postfix": "%", | |||
"MODIFIER_VALUE_BONUS_ABILITY_DURATION_PERCENTAGE_postvalue_label": "Ability Duration", | |||
"MODIFIER_VALUE_BONUS_ABILITY_DURATION_PERCENTAGE_prefix": "{s:sign}", | |||
"MODIFIER_VALUE_BONUS_ATTACK_RANGE_PERCENT_label": "Weapon Fall-off Range", | |||
"MODIFIER_VALUE_BONUS_ATTACK_RANGE_PERCENT_postfix": "%", | |||
"MODIFIER_VALUE_BONUS_ATTACK_RANGE_PERCENT_postvalue_label": "Weapon Fall-off Range", | |||
"MODIFIER_VALUE_BONUS_ATTACK_RANGE_PERCENT_prefix": "{s:sign}", | |||
"MODIFIER_VALUE_BONUS_ATTACK_RANGE_postfix": "meters", | |||
"MODIFIER_VALUE_BONUS_BULLET_SPEED_PERCENT_label": "Bullet Velocity", | |||
"MODIFIER_VALUE_BONUS_BULLET_SPEED_PERCENT_postfix": "%", | |||
"MODIFIER_VALUE_BONUS_BULLET_SPEED_PERCENT_postvalue_label": "Bullet Velocity", | |||
"MODIFIER_VALUE_BONUS_BULLET_SPEED_PERCENT_prefix": "{s:sign}", | |||
"MODIFIER_VALUE_BONUS_CHANNEL_TIME_PERCENTAGE_label": "Channel Duration", | |||
"MODIFIER_VALUE_BONUS_CHANNEL_TIME_PERCENTAGE_postfix": "%", | |||
"MODIFIER_VALUE_BONUS_CHANNEL_TIME_PERCENTAGE_postvalue_label": "Channel Duration", | |||
"MODIFIER_VALUE_BONUS_CHANNEL_TIME_PERCENTAGE_prefix": "+", | |||
"MODIFIER_VALUE_BONUS_CRIT_DAMAGE_PERCENT_postfix": "%", | |||
"MODIFIER_VALUE_BONUS_CRIT_DAMAGE_PERCENT_prefix": "{s:sign}", | |||
"MODIFIER_VALUE_BULLET_ARMOR_DAMAGE_RESIST_label": "Bullet Resist", | |||
"MODIFIER_VALUE_BULLET_ARMOR_DAMAGE_RESIST_postfix": "%", | |||
"MODIFIER_VALUE_BULLET_ARMOR_DAMAGE_RESIST_postvalue_label": "Bullet Resist", | |||
"MODIFIER_VALUE_BULLET_ARMOR_DAMAGE_RESIST_prefix": "{s:sign}", | |||
"MODIFIER_VALUE_BULLET_ARMOR_label": "Bullet Armor", | |||
"MODIFIER_VALUE_BULLET_ARMOR_postvalue_label": "Bullet Armor", | |||
"MODIFIER_VALUE_BULLET_ARMOR_prefix": "{s:sign}", | |||
"MODIFIER_VALUE_BULLET_DAMAGE_REDUCTION_label": "Bullet Armor", | |||
"MODIFIER_VALUE_BULLET_DAMAGE_REDUCTION_postfix": "%", | |||
"MODIFIER_VALUE_BULLET_DAMAGE_REDUCTION_postvalue_label": "Bullet Armor", | |||
"MODIFIER_VALUE_BULLET_LIFESTEAL_label": "Bullet Lifesteal", | |||
"MODIFIER_VALUE_BULLET_LIFESTEAL_postfix": "%", | |||
"MODIFIER_VALUE_BULLET_LIFESTEAL_postvalue_label": "Bullet Lifesteal", | |||
"MODIFIER_VALUE_BULLET_LIFESTEAL_prefix": "{s:sign}", | |||
"MODIFIER_VALUE_BULLET_SHIELD_HEALTH_MAX_label": "Bullet Shield Health", | |||
"MODIFIER_VALUE_BULLET_SHIELD_HEALTH_MAX_postvalue_label": "Bullet Shield Health", | |||
"MODIFIER_VALUE_BULLET_SHIELD_HEALTH_MAX_prefix": "{s:sign}", | |||
"MODIFIER_VALUE_BULLET_SHIELD_HEALTH_label": "Bullet Shield Health", | |||
"MODIFIER_VALUE_BULLET_SHIELD_HEALTH_postvalue_label": "Bullet Shield Health", | |||
"MODIFIER_VALUE_COOLDOWN_BETWEEN_CHARGE_REDUCTION_PERCENTAGE_label": "Faster Time Between Charges", | |||
"MODIFIER_VALUE_COOLDOWN_BETWEEN_CHARGE_REDUCTION_PERCENTAGE_postfix": "%", | |||
"MODIFIER_VALUE_COOLDOWN_BETWEEN_CHARGE_REDUCTION_PERCENTAGE_postvalue_label": "Faster Time Between Charges", | |||
"MODIFIER_VALUE_COOLDOWN_BETWEEN_CHARGE_REDUCTION_PERCENTAGE_prefix": "{s:sign}", | |||
"MODIFIER_VALUE_COOLDOWN_REDUCTION_PERCENTAGE_label": "Ability Cooldown Reduction", | |||
"MODIFIER_VALUE_COOLDOWN_REDUCTION_PERCENTAGE_postfix": "%", | |||
"MODIFIER_VALUE_COOLDOWN_REDUCTION_PERCENTAGE_postvalue_label": "Ability Cooldown Reduction", | |||
"MODIFIER_VALUE_COOLDOWN_REDUCTION_PERCENTAGE_prefix": "{s:sign}", | |||
"MODIFIER_VALUE_EXTERNAL_HEALTH_REGEN_PER_SECOND_label": "Health Regen", | |||
"MODIFIER_VALUE_EXTERNAL_HEALTH_REGEN_PER_SECOND_postfix": "/sec", | |||
"MODIFIER_VALUE_EXTERNAL_HEALTH_REGEN_PER_SECOND_postvalue_label": "Health Regen", | |||
"MODIFIER_VALUE_EXTERNAL_HEALTH_REGEN_PER_SECOND_prefix": "{s:sign}", | |||
"MODIFIER_VALUE_FIREARM_ACCURACY_PERCENTAGE_postfix": "%", | |||
"MODIFIER_VALUE_FIREARM_ACCURACY_PERCENTAGE_prefix": "{s:sign}", | |||
"MODIFIER_VALUE_FIRE_RATE_SLOW_label": "Fire Rate", | |||
"MODIFIER_VALUE_FIRE_RATE_SLOW_postfix": "%", | |||
"MODIFIER_VALUE_FIRE_RATE_SLOW_postvalue_label": "Fire Rate", | |||
"MODIFIER_VALUE_FIRE_RATE_SLOW_prefix": "-", | |||
"MODIFIER_VALUE_FIRE_RATE_label": "Fire Rate", | |||
"MODIFIER_VALUE_FIRE_RATE_postfix": "%", | |||
"MODIFIER_VALUE_FIRE_RATE_postvalue_label": "Fire Rate", | |||
"MODIFIER_VALUE_FIRE_RATE_prefix": "{s:sign}", | |||
"MODIFIER_VALUE_HEALTH_MAX_PERCENT_label": "Health", | |||
"MODIFIER_VALUE_HEALTH_MAX_PERCENT_postfix": "%", | |||
"MODIFIER_VALUE_HEALTH_MAX_PERCENT_postvalue_label": "Health", | |||
"MODIFIER_VALUE_HEALTH_MAX_PERCENT_prefix": "{s:sign}", | |||
"MODIFIER_VALUE_HEALTH_MAX_label": "Bonus Health", | |||
"MODIFIER_VALUE_HEALTH_MAX_postvalue_label": "Bonus Health", | |||
"MODIFIER_VALUE_HEALTH_MAX_prefix": "{s:sign}", | |||
"MODIFIER_VALUE_HEALTH_REGEN_PER_SECOND_label": "Health Regen", | |||
"MODIFIER_VALUE_HEALTH_REGEN_PER_SECOND_postfix": "", | |||
"MODIFIER_VALUE_HEALTH_REGEN_PER_SECOND_postvalue_label": "Health Regen", | |||
"MODIFIER_VALUE_HEALTH_REGEN_PER_SECOND_prefix": "{s:sign}", | |||
"MODIFIER_VALUE_HEAL_AMP_CAST_PERCENT_label": "Healing Effectiveness", | |||
"MODIFIER_VALUE_HEAL_AMP_CAST_PERCENT_postfix": "%", | |||
"MODIFIER_VALUE_HEAL_AMP_CAST_PERCENT_postvalue_label": "Healing Effectiveness", | |||
"MODIFIER_VALUE_HEAL_AMP_CAST_PERCENT_prefix": "{s:sign}", | |||
"MODIFIER_VALUE_HEAL_AMP_RECEIVE_PERCENT_label": "Healing Received Boost", | |||
"MODIFIER_VALUE_HEAL_AMP_RECEIVE_PERCENT_postfix": "%", | |||
"MODIFIER_VALUE_HEAL_AMP_RECEIVE_PERCENT_prefix": "{s:sign}", | |||
"MODIFIER_VALUE_HEAL_AMP_REGEN_PERCENT_label": "Health Regen Boost", | |||
"MODIFIER_VALUE_HEAL_AMP_REGEN_PERCENT_postfix": "%", | |||
"MODIFIER_VALUE_HEAL_AMP_REGEN_PERCENT_prefix": "{s:sign}", | |||
"MODIFIER_VALUE_IMBUED_BONUS_DURATION_label": "Imbued Ability Duration", | |||
"MODIFIER_VALUE_IMBUED_BONUS_DURATION_postfix": "%", | |||
"MODIFIER_VALUE_IMBUED_BONUS_DURATION_postvalue_label": "Imbued Ability Duration", | |||
"MODIFIER_VALUE_IMBUED_BONUS_DURATION_prefix": "{s:sign}", | |||
"MODIFIER_VALUE_ITEM_COOLDOWN_REDUCTION_PERCENTAGE_label": "Item Cooldown Reduction", | |||
"MODIFIER_VALUE_ITEM_COOLDOWN_REDUCTION_PERCENTAGE_postfix": "%", | |||
"MODIFIER_VALUE_ITEM_COOLDOWN_REDUCTION_PERCENTAGE_postvalue_label": "Item Cooldown Reduction", | |||
"MODIFIER_VALUE_ITEM_COOLDOWN_REDUCTION_PERCENTAGE_prefix": "{s:sign}", | |||
"MODIFIER_VALUE_LONG_RANGE_BONUS_BASE_DAMAGE_PERCENTMinRange_label": "Min. Distance", | |||
"MODIFIER_VALUE_LONG_RANGE_BONUS_BASE_DAMAGE_PERCENTMinRange_postfix": "m", | |||
"MODIFIER_VALUE_LONG_RANGE_BONUS_BASE_DAMAGE_PERCENTMinRange_postvalue_label": "Min. Distance", | |||
"MODIFIER_VALUE_LONG_RANGE_BONUS_BASE_DAMAGE_PERCENT_conditional": "beyond Range", | |||
"MODIFIER_VALUE_LONG_RANGE_BONUS_BASE_DAMAGE_PERCENT_label": "Weapon Damage", | |||
"MODIFIER_VALUE_LONG_RANGE_BONUS_BASE_DAMAGE_PERCENT_postfix": "%", | |||
"MODIFIER_VALUE_LONG_RANGE_BONUS_BASE_DAMAGE_PERCENT_postvalue_label": "Weapon Damage", | |||
"MODIFIER_VALUE_LONG_RANGE_BONUS_BASE_DAMAGE_PERCENT_prefix": "{s:sign}", | |||
"MODIFIER_VALUE_MELEEATTACK_DAMAGE_label": "Melee Damage", | |||
"MODIFIER_VALUE_MELEEATTACK_DAMAGE_postvalue_label": "Melee Damage", | |||
"MODIFIER_VALUE_MELEEATTACK_DAMAGE_prefix": "{s:sign}", | |||
"MODIFIER_VALUE_MELEEATTACK_SPEED_postfix": "%", | |||
"MODIFIER_VALUE_MELEEATTACK_SPEED_prefix": "{s:sign}", | |||
"MODIFIER_VALUE_MELEE_DAMAGE_REDUCTION_PERCENT_label": "Melee Armor", | |||
"MODIFIER_VALUE_MELEE_DAMAGE_REDUCTION_PERCENT_postfix": "%", | |||
"MODIFIER_VALUE_MELEE_DAMAGE_REDUCTION_PERCENT_prefix": "{s:sign}", | |||
"MODIFIER_VALUE_MOVEMENT_SLOW_RESISTANCE_label": "Slow Resistance", | |||
"MODIFIER_VALUE_MOVEMENT_SLOW_RESISTANCE_postfix": "%", | |||
"MODIFIER_VALUE_MOVEMENT_SLOW_RESISTANCE_postvalue_label": "Slow Resistance", | |||
"MODIFIER_VALUE_MOVEMENT_SPEED_MAX_PERCENT_label": "Move Speed", | |||
"MODIFIER_VALUE_MOVEMENT_SPEED_MAX_PERCENT_postfix": "%", | |||
"MODIFIER_VALUE_MOVEMENT_SPEED_MAX_PERCENT_postvalue_label": "Move Speed", | |||
"MODIFIER_VALUE_MOVEMENT_SPEED_MAX_PERCENT_prefix": "{s:sign}", | |||
"MODIFIER_VALUE_MOVEMENT_SPEED_MAX_label": "Move Speed", | |||
"MODIFIER_VALUE_MOVEMENT_SPEED_MAX_postfix": "m", | |||
"MODIFIER_VALUE_MOVEMENT_SPEED_MAX_postvalue_label": "Move Speed", | |||
"MODIFIER_VALUE_MOVEMENT_SPEED_MAX_prefix": "{s:sign}", | |||
"MODIFIER_VALUE_MOVEMENT_SPEED_SLOW_PERCENT_label": "Movement slow", | |||
"MODIFIER_VALUE_MOVEMENT_SPEED_SLOW_PERCENT_postfix": "%", | |||
"MODIFIER_VALUE_MOVEMENT_SPEED_SLOW_PERCENT_postvalue_label": "Movement slow", | |||
"MODIFIER_VALUE_OUT_OF_COMBAT_HEALTH_REGEN_label": "Out of Combat Regen", | |||
"MODIFIER_VALUE_OUT_OF_COMBAT_HEALTH_REGEN_postfix": "", | |||
"MODIFIER_VALUE_OUT_OF_COMBAT_HEALTH_REGEN_postvalue_label": "Out of Combat Regen", | |||
"MODIFIER_VALUE_OUT_OF_COMBAT_HEALTH_REGEN_prefix": "{s:sign}", | |||
"MODIFIER_VALUE_REGEN_MAX_HEALTH_PERCENT_PER_SECOND_label": "Max Health Regen", | |||
"MODIFIER_VALUE_REGEN_MAX_HEALTH_PERCENT_PER_SECOND_postfix": "%", | |||
"MODIFIER_VALUE_REGEN_MAX_HEALTH_PERCENT_PER_SECOND_postvalue_label": "Max Health Regen", | |||
"MODIFIER_VALUE_REGEN_MAX_HEALTH_PERCENT_PER_SECOND_prefix": "{s:sign}", | |||
"MODIFIER_VALUE_RELOAD_SPEED_label": "Reload Time", | |||
"MODIFIER_VALUE_RELOAD_SPEED_postfix": "%", | |||
"MODIFIER_VALUE_RELOAD_SPEED_postvalue_label": "Reload Time", | |||
"MODIFIER_VALUE_RELOAD_SPEED_prefix": "{s:sign}", | |||
"MODIFIER_VALUE_SPRINT_SPEED_BONUS_label": "Sprint Speed", | |||
"MODIFIER_VALUE_SPRINT_SPEED_BONUS_postfix": "m", | |||
"MODIFIER_VALUE_SPRINT_SPEED_BONUS_postvalue_label": "Sprint Speed", | |||
"MODIFIER_VALUE_SPRINT_SPEED_BONUS_prefix": "{s:sign}", | |||
"MODIFIER_VALUE_SPRINT_SPEED_MAX_PERCENT_label": "Sprint Speed", | |||
"MODIFIER_VALUE_SPRINT_SPEED_MAX_PERCENT_postfix": "%", | |||
"MODIFIER_VALUE_SPRINT_SPEED_MAX_PERCENT_postvalue_label": "Sprint Speed", | |||
"MODIFIER_VALUE_SPRINT_SPEED_MAX_PERCENT_prefix": "{s:sign}", | |||
"MODIFIER_VALUE_STAMINA_label": "Stamina", | |||
"MODIFIER_VALUE_STAMINA_postvalue_label": "Stamina", | |||
"MODIFIER_VALUE_STAMINA_prefix": "{s:sign}", | |||
"MODIFIER_VALUE_STATUS_RESISTANCE_label": "Debuff Resist", | |||
"MODIFIER_VALUE_STATUS_RESISTANCE_postfix": "%", | |||
"MODIFIER_VALUE_STATUS_RESISTANCE_postvalue_label": "Debuff Resist", | |||
"MODIFIER_VALUE_STATUS_RESISTANCE_prefix": "{s:sign}", | |||
"MODIFIER_VALUE_TECH_ARMOR_DAMAGE_RESIST_label": "Spirit Resist", | |||
"MODIFIER_VALUE_TECH_ARMOR_DAMAGE_RESIST_postfix": "%", | |||
"MODIFIER_VALUE_TECH_ARMOR_DAMAGE_RESIST_postvalue_label": "Spirit Resist", | |||
"MODIFIER_VALUE_TECH_ARMOR_DAMAGE_RESIST_prefix": "{s:sign}", | |||
"MODIFIER_VALUE_TECH_ARMOR_label": "Spirit Armor", | |||
"MODIFIER_VALUE_TECH_ARMOR_postvalue_label": "Spirit Armor", | |||
"MODIFIER_VALUE_TECH_ARMOR_prefix": "{s:sign}", | |||
"MODIFIER_VALUE_TECH_DAMAGE_PERCENT_Label": "Damage", | |||
"MODIFIER_VALUE_TECH_DAMAGE_PERCENT_Postfix": "%", | |||
"MODIFIER_VALUE_TECH_DAMAGE_PERCENT_postvalue_label": "Damage", | |||
"MODIFIER_VALUE_TECH_LIFESTEAL_label": "Spirit Lifesteal", | |||
"MODIFIER_VALUE_TECH_LIFESTEAL_postfix": "%", | |||
"MODIFIER_VALUE_TECH_LIFESTEAL_postvalue_label": "Spirit Lifesteal", | |||
"MODIFIER_VALUE_TECH_LIFESTEAL_prefix": "{s:sign}", | |||
"MODIFIER_VALUE_TECH_POWER_PERCENT_label": "Spirit Power", | |||
"MODIFIER_VALUE_TECH_POWER_PERCENT_postfix": "%", | |||
"MODIFIER_VALUE_TECH_POWER_PERCENT_postvalue_label": "Spirit Power", | |||
"MODIFIER_VALUE_TECH_POWER_PERCENT_prefix": "{s:sign}", | |||
"MODIFIER_VALUE_TECH_POWER_label": "Spirit Power", | |||
"MODIFIER_VALUE_TECH_POWER_postfix": "", | |||
"MODIFIER_VALUE_TECH_POWER_postvalue_label": "Spirit Power", | |||
"MODIFIER_VALUE_TECH_POWER_prefix": "{s:sign}", | |||
"MODIFIER_VALUE_TECH_RADIUS_PERCENT_label": "Radius", | |||
"MODIFIER_VALUE_TECH_RADIUS_PERCENT_postfix": "%", | |||
"MODIFIER_VALUE_TECH_RADIUS_PERCENT_postvalue_label": "Radius", | |||
"MODIFIER_VALUE_TECH_RADIUS_PERCENT_prefix": "{s:sign}", | |||
"MODIFIER_VALUE_TECH_RANGE_ADDITIVE_label": "Ability Range", | |||
"MODIFIER_VALUE_TECH_RANGE_ADDITIVE_postfix": "m", | |||
"MODIFIER_VALUE_TECH_RANGE_ADDITIVE_postvalue_label": "Ability Range", | |||
"MODIFIER_VALUE_TECH_RANGE_ADDITIVE_prefix": "{s:sign}", | |||
"MODIFIER_VALUE_TECH_RANGE_PERCENTBuff_label": "Ability Range", | |||
"MODIFIER_VALUE_TECH_RANGE_PERCENTBuff_postfix": "%", | |||
"MODIFIER_VALUE_TECH_RANGE_PERCENTBuff_postvalue_label": "Ability Range", | |||
"MODIFIER_VALUE_TECH_RANGE_PERCENTBuff_prefix": "{s:sign}", | |||
"MODIFIER_VALUE_TECH_RANGE_PERCENT_label": "Ability Range", | |||
"MODIFIER_VALUE_TECH_RANGE_PERCENT_postfix": "%", | |||
"MODIFIER_VALUE_TECH_RANGE_PERCENT_postvalue_label": "Ability Range", | |||
"MODIFIER_VALUE_TECH_RANGE_PERCENT_prefix": "{s:sign}", | |||
"MODIFIER_VALUE_WEAPON_POWER_label": "Weapon Damage", | |||
"MODIFIER_VALUE_WEAPON_POWER_postfix": "%", | |||
"MODIFIER_VALUE_WEAPON_POWER_postvalue_label": "Weapon Damage", | |||
"MODIFIER_VALUE_WEAPON_POWER_prefix": "{s:sign}", | |||
"MODIFIER_VALUE_WEAPON_RECOIL_REDUCTION_PERCENT_postfix": "%", | |||
"MODIFIER_VALUE_ZIP_LINE_SPEED_ADDITIVE_prefix": "{s:sign}", | |||
"MODIFIER_VALUE_ZIP_LINE_SPEED_PERCENTAGE_label": "Zipline Speed", | |||
"MODIFIER_VALUE_ZIP_LINE_SPEED_PERCENTAGE_prefix": "{s:sign}", | |||
"MODIFIER_VALUE_ZIP_LINE_SPEED_PERCENTAGEt_postfix": "%", | |||
"MODIFIER_VALUE_ZIP_LINE_SPEED_PERCENTAGEt_postvalue_label": "Zipline Speed", | |||
"MODIFIER_VALUE_ZOOM_INCREASE_PERCENT_label": "Weapon Zoom", | |||
"MODIFIER_VALUE_ZOOM_INCREASE_PERCENT_postfix": "%", | |||
"MODIFIER_VALUE_ZOOM_INCREASE_PERCENT_postvalue_label": "Weapon Zoom", | |||
"MODIFIER_VALUE_ZOOM_INCREASE_PERCENT_prefix": "{s:sign}", | |||
"MageTime_label": "Untargetable Duration", | "MageTime_label": "Untargetable Duration", | ||
"MageTime_postfix": "s", | "MageTime_postfix": "s", | ||
| Line 4,550: | Line 5,064: | ||
"MagicBurstDamage_postvalue_label": "Bonus Damage", | "MagicBurstDamage_postvalue_label": "Bonus Damage", | ||
"MagicCarpetMoveSpeed_label": "Bonus Fly Speed", | "MagicCarpetMoveSpeed_label": "Bonus Fly Speed", | ||
"MagicCarpetMoveSpeed_postfix": "m | "MagicCarpetMoveSpeed_postfix": "m", | ||
"MagicCarpetMoveSpeed_postvalue_label": "Bonus Fly Speed", | "MagicCarpetMoveSpeed_postvalue_label": "Bonus Fly Speed", | ||
"MagicCarpetMoveSpeed_prefix": "+", | "MagicCarpetMoveSpeed_prefix": "+", | ||
| Line 4,613: | Line 5,127: | ||
"MaxFireRateSlowPercent_postvalue_label": "Max Fire Rate", | "MaxFireRateSlowPercent_postvalue_label": "Max Fire Rate", | ||
"MaxFireRateSlowPercent_prefix": "-", | "MaxFireRateSlowPercent_prefix": "-", | ||
"MaxHPDamage_label": "Max Health Damage", | |||
"MaxHPDamage_postfix": "%", | |||
"MaxHPDamage_postvalue_label": "Max Health Damage", | |||
"MaxHealthDamage_label": "Max Health Damage", | "MaxHealthDamage_label": "Max Health Damage", | ||
"MaxHealthDamage_postfix": "%", | "MaxHealthDamage_postfix": "%", | ||
| Line 4,641: | Line 5,158: | ||
"MaxMines_label": "Max Mines", | "MaxMines_label": "Max Mines", | ||
"MaxMoveSpeed_label": "Max Movement Speed", | "MaxMoveSpeed_label": "Max Movement Speed", | ||
"MaxMoveSpeed_postfix": "m | "MaxMoveSpeed_postfix": "m", | ||
"MaxMoveSpeed_postvalue_label": "Max Movement Speed", | "MaxMoveSpeed_postvalue_label": "Max Movement Speed", | ||
"MaxProjectiles_label": "Projectile Count", | "MaxProjectiles_label": "Projectile Count", | ||
| Line 4,651: | Line 5,168: | ||
"MaxRange_postfix": "m", | "MaxRange_postfix": "m", | ||
"MaxRange_postvalue_label": "Max Tether Range", | "MaxRange_postvalue_label": "Max Tether Range", | ||
"MaxRecasts_postvalue_label": "Recasts", | "MaxRecasts_label": "Max Recasts", | ||
"MaxRecasts_postvalue_label": "Max Recasts", | |||
"MaxShots_label": "Max Shots", | "MaxShots_label": "Max Shots", | ||
"MaxSlowDuration_label": "Max Time-Stop", | "MaxSlowDuration_label": "Max Time-Stop", | ||
| Line 4,736: | Line 5,254: | ||
"MinExplosionRadius_postfix": "m", | "MinExplosionRadius_postfix": "m", | ||
"MinExplosionRadius_postvalue_label": "Min Explosion Radius", | "MinExplosionRadius_postvalue_label": "Min Explosion Radius", | ||
"MinHeal_label": "Min. Heal", | |||
"MinHeal_postvalue_label": "Min. Heal", | |||
"MinHealthTakenPct_label": "Min Health Received", | "MinHealthTakenPct_label": "Min Health Received", | ||
"MinHealthTakenPct_postfix": "%", | "MinHealthTakenPct_postfix": "%", | ||
| Line 4,785: | Line 5,305: | ||
"ModIconTooltip_UnlockSlot03": "Unlocked after your team destroys two enemy Walkers", | "ModIconTooltip_UnlockSlot03": "Unlocked after your team destroys two enemy Walkers", | ||
"ModIconTooltip_UnlockSlot04": "Unlocked after your team destroys three enemy Walkers", | "ModIconTooltip_UnlockSlot04": "Unlocked after your team destroys three enemy Walkers", | ||
"ModelScaleGrowthTooltip_label": "Model Scale", | |||
"ModelScaleGrowthTooltip_postfix": "%", | |||
"ModelScaleGrowthTooltip_postvalue_label": "Model Scale", | |||
"MoveSpeedBonusPct_label": "Move Speed bonus", | "MoveSpeedBonusPct_label": "Move Speed bonus", | ||
"MoveSpeedBonusPct_postfix": "%", | "MoveSpeedBonusPct_postfix": "%", | ||
| Line 4,792: | Line 5,315: | ||
"MoveSpeedBonusPercentStart_prefix": "+", | "MoveSpeedBonusPercentStart_prefix": "+", | ||
"MoveSpeedBonus_label": "Move Speed", | "MoveSpeedBonus_label": "Move Speed", | ||
"MoveSpeedBonus_postfix": "m | "MoveSpeedBonus_postfix": "m", | ||
"MoveSpeedBonus_postvalue_label": "Move Speed", | "MoveSpeedBonus_postvalue_label": "Move Speed", | ||
"MoveSpeedBonus_prefix": "{s:sign}", | "MoveSpeedBonus_prefix": "{s:sign}", | ||
| Line 4,803: | Line 5,326: | ||
"MoveSpeedFriendlyBuff_prefix": "", | "MoveSpeedFriendlyBuff_prefix": "", | ||
"MoveSpeedLimit_label": "Move Speed", | "MoveSpeedLimit_label": "Move Speed", | ||
"MoveSpeedLimit_postfix": "m | "MoveSpeedLimit_postfix": "m", | ||
"MoveSpeedLimit_postvalue_label": "Move Speed", | "MoveSpeedLimit_postvalue_label": "Move Speed", | ||
"MoveSpeedMax_label": "Move Speed", | "MoveSpeedMax_label": "Move Speed", | ||
| Line 4,916: | Line 5,439: | ||
"NonHeroHealingFactor_postfix": "%", | "NonHeroHealingFactor_postfix": "%", | ||
"NonHeroHealingFactor_postvalue_label": "Lifesteal vs Non-Heroes", | "NonHeroHealingFactor_postvalue_label": "Lifesteal vs Non-Heroes", | ||
"NonHeroStackLimit_label": "Non-Hero Stack Limit", | |||
"NonHeroStackLimit_postfix": "", | |||
"NonHeroStackLimit_postvalue_label": "Non-Hero Stack Limit", | |||
"NonHeroStackLimit_prefix": "", | |||
"NonImbuedBonusDuration_label": "Non-Imbued Ability Duration", | "NonImbuedBonusDuration_label": "Non-Imbued Ability Duration", | ||
"NonImbuedBonusDuration_postfix": "%", | "NonImbuedBonusDuration_postfix": "%", | ||
| Line 4,924: | Line 5,451: | ||
"NonImbuedCooldownReduction_postvalue_label": "Non-Imbued Ability Cooldown Reduction", | "NonImbuedCooldownReduction_postvalue_label": "Non-Imbued Ability Cooldown Reduction", | ||
"NonImbuedCooldownReduction_prefix": "{s:sign}", | "NonImbuedCooldownReduction_prefix": "{s:sign}", | ||
"NonImbuedMODIFIER_VALUE_TECH_RANGE_PERCENT_label": "Non-Imbued Ability Range", | |||
"NonImbuedMODIFIER_VALUE_TECH_RANGE_PERCENT_postfix": "%", | |||
"NonImbuedMODIFIER_VALUE_TECH_RANGE_PERCENT_postvalue_label": "Non-Imbued Ability Range", | |||
"NonImbuedMODIFIER_VALUE_TECH_RANGE_PERCENT_prefix": "{s:sign}", | |||
"NonImbuedTechRadiusMultiplier_label": "Non-Imbued Radius", | "NonImbuedTechRadiusMultiplier_label": "Non-Imbued Radius", | ||
"NonImbuedTechRadiusMultiplier_postfix": "%", | "NonImbuedTechRadiusMultiplier_postfix": "%", | ||
| Line 4,956: | Line 5,487: | ||
"Objective_Defender_Resistant": "Nearby Defender Resistance", | "Objective_Defender_Resistant": "Nearby Defender Resistance", | ||
"Objective_Enemy_BarrackBoss": "Enemy Base Boss", | "Objective_Enemy_BarrackBoss": "Enemy Base Boss", | ||
"Objective_Enemy_ShieldGenerator": "Enemy Shrine", | "Objective_Enemy_ShieldGenerator": "Enemy Shrine", | ||
"Objective_Enemy_T1": "Enemy Guardian", | "Objective_Enemy_T1": "Enemy Guardian", | ||
"Objective_Enemy_T2": "Enemy Walker", | "Objective_Enemy_T2": "Enemy Walker", | ||
"Objective_Enemy_T3": "Enemy Patron", | "Objective_Enemy_T3": "Enemy Patron", | ||
"Objective_Enemy_T3_Final": "Enemy Patron (final phase)", | |||
"Objective_Enemy_T3_FirstPhase": "Enemy Patron (first phase)", | |||
"Objective_Friendly_BarrackBoss": "Friendly Base Boss", | "Objective_Friendly_BarrackBoss": "Friendly Base Boss", | ||
"Objective_Friendly_ShieldGenerator": "Friendly Shrine", | "Objective_Friendly_ShieldGenerator": "Friendly Shrine", | ||
"Objective_Friendly_T1": "Friendly Guardian", | "Objective_Friendly_T1": "Friendly Guardian", | ||
"Objective_Friendly_T2": "Friendly Walker", | "Objective_Friendly_T2": "Friendly Walker", | ||
"Objective_Friendly_T3": "Friendly Patron", | "Objective_Friendly_T3": "Friendly Patron", | ||
"Objective_Friendly_T3_Final": "Friendly Patron (final phase)", | |||
"Objective_Friendly_T3_FirstPhase": "Friendly Patron (first phase)", | |||
"Objective_Message_MidBoss_OutOfRange": "Out of Range", | "Objective_Message_MidBoss_OutOfRange": "Out of Range", | ||
"Objective_Message_Patron_Transforming": "The Patron is Transforming...", | "Objective_Message_Patron_Transforming": "The Patron is Transforming...", | ||
"Objective_Message_Protected": "Protected", | |||
"Objective_MidBoss": "Mid-Boss", | "Objective_MidBoss": "Mid-Boss", | ||
"Objective_Team1_BarrackBoss": "Amber Base Boss", | "Objective_Team1_BarrackBoss": "Amber Base Boss", | ||
"Objective_Team1_ShieldGenerator": "Amber Shrine", | "Objective_Team1_ShieldGenerator": "Amber Shrine", | ||
"Objective_Team1_T1": "Amber Guardian", | "Objective_Team1_T1": "Amber Guardian", | ||
"Objective_Team1_T2": "Amber Walker", | "Objective_Team1_T2": "Amber Walker", | ||
"Objective_Team1_T3": "Amber Patron", | "Objective_Team1_T3": "Amber Patron", | ||
"Objective_Team1_T3_Final": "Amber Patron (final phase)", | |||
"Objective_Team1_T3_FirstPhase": "Amber Patron (first phase)", | |||
"Objective_Team2_BarrackBoss": "Sapphire Base Boss", | "Objective_Team2_BarrackBoss": "Sapphire Base Boss", | ||
"Objective_Team2_ShieldGenerator": "Sapphire Shrine", | "Objective_Team2_ShieldGenerator": "Sapphire Shrine", | ||
"Objective_Team2_T1": "Sapphire Guardian", | "Objective_Team2_T1": "Sapphire Guardian", | ||
"Objective_Team2_T2": "Sapphire Walker", | "Objective_Team2_T2": "Sapphire Walker", | ||
"Objective_Team2_T3": "Sapphire Patron", | "Objective_Team2_T3": "Sapphire Patron", | ||
"Objective_Team2_T3_Final": "Sapphire Patron (final phase)", | |||
"Objective_Team2_T3_FirstPhase": "Sapphire Patron (first phase)", | |||
"OmniPendantBonusAbilityCharges_label": "Charged Ability", | |||
"OmniPendantBonusAbilityCharges_postvalue_label": "Charged Ability", | |||
"OmniPendantBonusAbilityCharges_prefix": "{s:sign}", | |||
"OnLandDamageRadius_label": "Landing Radius", | "OnLandDamageRadius_label": "Landing Radius", | ||
"OnLandDamageRadius_postfix": "m", | "OnLandDamageRadius_postfix": "m", | ||
| Line 5,158: | Line 5,697: | ||
"Quicksilver_conditional": "after using ability", | "Quicksilver_conditional": "after using ability", | ||
"RadiusPerSecond_label": "Radius Growth", | "RadiusPerSecond_label": "Radius Growth", | ||
"RadiusPerSecond_postfix": "m | "RadiusPerSecond_postfix": "m", | ||
"RadiusPerSecond_postvalue_label": "Radius Growth", | "RadiusPerSecond_postvalue_label": "Radius Growth", | ||
"Radius_label": "Radius", | "Radius_label": "Radius", | ||
| Line 5,257: | Line 5,796: | ||
"ResistReductionDuration_postfix": "s", | "ResistReductionDuration_postfix": "s", | ||
"ResistReductionDuration_postvalue_label": "Resist Reduction Duration", | "ResistReductionDuration_postvalue_label": "Resist Reduction Duration", | ||
"ResistStealAmount_label": "Resist Stolen", | |||
"ResistStealAmount_postfix": "%", | |||
"ResistStealAmount_postvalue_label": "Resist Stolen", | |||
"RespawnBonusHealthDuration_label": "Respawn Bonus Health Duration", | "RespawnBonusHealthDuration_label": "Respawn Bonus Health Duration", | ||
"RespawnBonusHealthDuration_postfix": "s", | "RespawnBonusHealthDuration_postfix": "s", | ||
| Line 5,265: | Line 5,807: | ||
"RespawnHealthPercent_postfix": "%", | "RespawnHealthPercent_postfix": "%", | ||
"RespawnHealthPercent_postvalue_label": "Rebirth Health", | "RespawnHealthPercent_postvalue_label": "Rebirth Health", | ||
"RespawnTime_label": "Respawn Time", | |||
"RespawnTime_postfix": "%", | |||
"RespawnTime_postvalue_label": "Respawn Time", | |||
"RespawnTime_prefix": "{s:sign}", | |||
"RestoreDelay_label": "Restore Delay", | "RestoreDelay_label": "Restore Delay", | ||
"RestoreDelay_postfix": "s", | "RestoreDelay_postfix": "s", | ||
"RestoreDelay_postvalue_label": "Restore Delay", | |||
"RestoreDelay_prefix": "{s:sign}", | |||
"ReturnDamage_label": "Hook Damage", | "ReturnDamage_label": "Hook Damage", | ||
"ReturnDamage_postvalue_label": "Hook Damage", | "ReturnDamage_postvalue_label": "Hook Damage", | ||
| Line 5,369: | Line 5,917: | ||
"SelfModifier_postfix": "%", | "SelfModifier_postfix": "%", | ||
"SelfMovementBonus_label": "Ivy Speed Bonus", | "SelfMovementBonus_label": "Ivy Speed Bonus", | ||
"SelfMovementBonus_postfix": "m | "SelfMovementBonus_postfix": "m", | ||
"SelfMovementBonus_prefix": "+", | "SelfMovementBonus_prefix": "+", | ||
"SenseRange_label": "Sense Range", | "SenseRange_label": "Sense Range", | ||
| Line 5,437: | Line 5,985: | ||
"ShreddersTechAmp_postfix": "%", | "ShreddersTechAmp_postfix": "%", | ||
"ShreddersTechAmp_postvalue_label": "Spirit Amp", | "ShreddersTechAmp_postvalue_label": "Spirit Amp", | ||
"ShrinkDuration_label": "Shrink Duration", | |||
"ShrinkDuration_postfix": "s", | |||
"ShrinkDuration_postvalue_label": "Shrink Duration", | |||
"SilenceDuration_label": "Silence Duration", | "SilenceDuration_label": "Silence Duration", | ||
"SilenceDuration_postfix": "s", | "SilenceDuration_postfix": "s", | ||
| Line 5,469: | Line 6,020: | ||
"SleepDuration_postvalue_label": "Sleep Duration", | "SleepDuration_postvalue_label": "Sleep Duration", | ||
"SleepMoveSpeed_label": "Sleep Movespeed", | "SleepMoveSpeed_label": "Sleep Movespeed", | ||
"SleepMoveSpeed_postfix": "m | "SleepMoveSpeed_postfix": "m", | ||
"SleepMoveSpeed_postvalue_label": "Sleep Movespeed", | "SleepMoveSpeed_postvalue_label": "Sleep Movespeed", | ||
"SleepWakeUpDelay_label": "Wake Up | "SleepWakeUpDelay_label": "Wake Up Delay", | ||
"SleepWakeUpDelay_postfix": "s", | "SleepWakeUpDelay_postfix": "s", | ||
"SleepWakeUpDelay_postvalue_label": "Wake Up | "SleepWakeUpDelay_postvalue_label": "Wake Up Delay", | ||
"SlideScale_label": "Slide Distance", | "SlideScale_label": "Slide Distance", | ||
"SlideScale_postfix": "%", | "SlideScale_postfix": "%", | ||
| Line 5,541: | Line 6,092: | ||
"SpecialShotsBonusFireRate_prefix": "+", | "SpecialShotsBonusFireRate_prefix": "+", | ||
"SpeedBonus_label": "Move Speed Bonus", | "SpeedBonus_label": "Move Speed Bonus", | ||
"SpeedBonus_postfix": "m | "SpeedBonus_postfix": "m", | ||
"SpeedBoostDuration_label": "Charge Hold Duration", | "SpeedBoostDuration_label": "Charge Hold Duration", | ||
"SpeedBoostDuration_postfix": "s", | "SpeedBoostDuration_postfix": "s", | ||
| Line 5,549: | Line 6,100: | ||
"SpeedBoostPercent_prefix": "{s:sign}", | "SpeedBoostPercent_prefix": "{s:sign}", | ||
"SpeedBurstSpeed_label": "Max Dash Speed", | "SpeedBurstSpeed_label": "Max Dash Speed", | ||
"SpeedBurstSpeed_postfix": "m | "SpeedBurstSpeed_postfix": "m", | ||
"SpeedBurstSpeed_postvalue_label": "Max Dash Speed", | "SpeedBurstSpeed_postvalue_label": "Max Dash Speed", | ||
"SpeedChange_label": "Bonus Speed", | "SpeedChange_label": "Bonus Speed", | ||
| Line 5,652: | Line 6,203: | ||
"SpreadTargets_postvalue_label": "Jump Targets", | "SpreadTargets_postvalue_label": "Jump Targets", | ||
"SprintSpeedBonus_label": "Sprint Speed", | "SprintSpeedBonus_label": "Sprint Speed", | ||
"SprintSpeedBonus_postfix": "m | "SprintSpeedBonus_postfix": "m", | ||
"SprintSpeedBonus_postvalue_label": "Sprint Speed", | "SprintSpeedBonus_postvalue_label": "Sprint Speed", | ||
"SprintSpeedBonus_prefix": "+", | "SprintSpeedBonus_prefix": "+", | ||
"SprintSpeed_label": "Sprint Speed", | "SprintSpeed_label": "Sprint Speed", | ||
"SprintSpeed_postfix": "m | "SprintSpeed_postfix": "m", | ||
"SprintSpeed_postvalue_label": "Sprint Speed", | "SprintSpeed_postvalue_label": "Sprint Speed", | ||
"StackDamage_label": "Stack Damage", | "StackDamage_label": "Stack Damage", | ||
| Line 5,712: | Line 6,263: | ||
"StatDesc_AmmoRegen": "Ammo Regen", | "StatDesc_AmmoRegen": "Ammo Regen", | ||
"StatDesc_ArmorAttribute": "Armor", | "StatDesc_ArmorAttribute": "Armor", | ||
"StatDesc_ArmorAttribute_postvalue_label": "Armor", | |||
"StatDesc_AttackPower": "Attack Power", | "StatDesc_AttackPower": "Attack Power", | ||
"StatDesc_BaseHealthRegen": "Health Regen", | "StatDesc_BaseHealthRegen": "Health Regen", | ||
"StatDesc_BaseHealthRegen_postvalue_label": "Health Regen", | |||
"StatDesc_BaseWeaponDamage": "Weapon Damage", | "StatDesc_BaseWeaponDamage": "Weapon Damage", | ||
"StatDesc_BaseWeaponDamage_postfix": "%", | "StatDesc_BaseWeaponDamage_postfix": "%", | ||
"StatDesc_BaseWeaponDamage_postvalue_label": "Weapon Damage", | |||
"StatDesc_BonusClips": "Clips", | "StatDesc_BonusClips": "Clips", | ||
"StatDesc_BulletArmor": "Armor", | "StatDesc_BulletArmor": "Armor", | ||
"StatDesc_BulletArmorDamageReduction": "Bullet Resist", | "StatDesc_BulletArmorDamageReduction": "Bullet Resist", | ||
"StatDesc_BulletArmorDamageReduction_postfix": "%", | "StatDesc_BulletArmorDamageReduction_postfix": "%", | ||
"StatDesc_BulletArmorDamageReduction_postvalue_label": "Bullet Resist", | |||
"StatDesc_BulletArmor_postvalue_label": "Armor", | |||
"StatDesc_BulletDamage": "Bullet Damage", | "StatDesc_BulletDamage": "Bullet Damage", | ||
"StatDesc_BulletDamagePerLevel": "Bullet Damage Per Level", | "StatDesc_BulletDamagePerLevel": "Bullet Damage Per Level", | ||
"StatDesc_BulletDamage_postvalue_label": "Bullet Damage", | |||
"StatDesc_BulletEvationDesc": "\u003Cb\u003EBullet Evasion\u003C/b\u003E - Percentage chance of dodging incoming bullets", | "StatDesc_BulletEvationDesc": "\u003Cb\u003EBullet Evasion\u003C/b\u003E - Percentage chance of dodging incoming bullets", | ||
"StatDesc_BulletLifesteal": "Bullet Lifesteal", | "StatDesc_BulletLifesteal": "Bullet Lifesteal", | ||
"StatDesc_BulletLifesteal_postfix": "%", | "StatDesc_BulletLifesteal_postfix": "%", | ||
"StatDesc_BulletLifesteal_postvalue_label": "Bullet Lifesteal", | |||
"StatDesc_BulletLifesteal_prefix": "{s:sign}", | "StatDesc_BulletLifesteal_prefix": "{s:sign}", | ||
"StatDesc_BulletShieldHealth": "Damage Shield", | "StatDesc_BulletShieldHealth": "Damage Shield", | ||
"StatDesc_BulletShieldHealth_postvalue_label": "Damage Shield", | |||
"StatDesc_BulletSpeed": "Bullet Velocity", | "StatDesc_BulletSpeed": "Bullet Velocity", | ||
"StatDesc_BulletSpeedIncrease": "Bullet Velocity Increase", | "StatDesc_BulletSpeedIncrease": "Bullet Velocity Increase", | ||
"StatDesc_BulletSpeedIncrease_postfix": "%", | "StatDesc_BulletSpeedIncrease_postfix": "%", | ||
"StatDesc_BulletSpeedIncrease_postvalue_label": "Bullet Velocity Increase", | |||
"StatDesc_BulletSpeed_postfix": "m/s", | "StatDesc_BulletSpeed_postfix": "m/s", | ||
"StatDesc_BulletSpeed_postvalue_label": "Bullet Velocity", | |||
"StatDesc_ClipSizeBonus": "Ammo", | "StatDesc_ClipSizeBonus": "Ammo", | ||
"StatDesc_ClipSizeBonus_postvalue_label": "Ammo", | |||
"StatDesc_ClipSizeIncrease": "Clip Size Increase", | "StatDesc_ClipSizeIncrease": "Clip Size Increase", | ||
"StatDesc_ClipSizeIncrease_postfix": "%", | "StatDesc_ClipSizeIncrease_postfix": "%", | ||
"StatDesc_ClipSizeIncrease_postvalue_label": "Clip Size Increase", | |||
"StatDesc_CritDamageBonusScale": "Crit Bonus Scale", | "StatDesc_CritDamageBonusScale": "Crit Bonus Scale", | ||
"StatDesc_CritDamageBonusScale_postfix": "%", | "StatDesc_CritDamageBonusScale_postfix": "%", | ||
"StatDesc_CritDamageBonusScale_postvalue_label": "Crit Bonus Scale", | |||
"StatDesc_CritDamageReceivedScale": "Crit Reduction", | "StatDesc_CritDamageReceivedScale": "Crit Reduction", | ||
"StatDesc_CritDamageReceivedScale_postfix": "%", | "StatDesc_CritDamageReceivedScale_postfix": "%", | ||
"StatDesc_CritDamageReceivedScale_postvalue_label": "Crit Reduction", | |||
"StatDesc_DPS": "DPS", | "StatDesc_DPS": "DPS", | ||
"StatDesc_DPS_postvalue_label": "DPS", | |||
"StatDesc_DebuffResist": "Debuff Resist", | "StatDesc_DebuffResist": "Debuff Resist", | ||
"StatDesc_DebuffResist_postfix": "%", | "StatDesc_DebuffResist_postfix": "%", | ||
"StatDesc_DebuffResist_postvalue_label": "Debuff Resist", | |||
"StatDesc_DefensePower": "Defense Power", | "StatDesc_DefensePower": "Defense Power", | ||
"StatDesc_EnergyMax": "Energy Cells", | "StatDesc_EnergyMax": "Energy Cells", | ||
| Line 5,747: | Line 6,314: | ||
"StatDesc_FireRate": "Fire Rate", | "StatDesc_FireRate": "Fire Rate", | ||
"StatDesc_FireRateAttribute": "Fire Rate", | "StatDesc_FireRateAttribute": "Fire Rate", | ||
"StatDesc_FireRateAttribute_postvalue_label": "Fire Rate", | |||
"StatDesc_FireRateDesc": "\u003Cb\u003EFire Rate\u003C/b\u003E - Percentage modification to your gun's rate of fire", | "StatDesc_FireRateDesc": "\u003Cb\u003EFire Rate\u003C/b\u003E - Percentage modification to your gun's rate of fire", | ||
"StatDesc_FireRate_postfix": "%", | "StatDesc_FireRate_postfix": "%", | ||
"StatDesc_FireRate_postvalue_label": "Fire Rate", | |||
"StatDesc_HealingBoostDesc": "\u003Cb\u003EHealing Effectiveness\u003C/b\u003E - Percentage modification to the effectiveness of your healing abilities", | "StatDesc_HealingBoostDesc": "\u003Cb\u003EHealing Effectiveness\u003C/b\u003E - Percentage modification to the effectiveness of your healing abilities", | ||
"StatDesc_HealingOutput": "Heal Amp", | "StatDesc_HealingOutput": "Heal Amp", | ||
"StatDesc_HealingOutput_postfix": "%", | "StatDesc_HealingOutput_postfix": "%", | ||
"StatDesc_HealingOutput_postvalue_label": "Heal Amp", | |||
"StatDesc_HealthAttribute": "Health", | "StatDesc_HealthAttribute": "Health", | ||
"StatDesc_HealthAttribute_postvalue_label": "Health", | |||
"StatDesc_HealthPerLevel": "Health Per Level", | "StatDesc_HealthPerLevel": "Health Per Level", | ||
"StatDesc_HealthRegen": "Health Regen", | "StatDesc_HealthRegen": "Health Regen", | ||
"StatDesc_HealthRegenPerLevel": "Health Regen Per Level", | "StatDesc_HealthRegenPerLevel": "Health Regen Per Level", | ||
"StatDesc_HealthRegen_postvalue_label": "Health Regen", | |||
"StatDesc_HeavyMeleeDamage": "Heavy Melee", | "StatDesc_HeavyMeleeDamage": "Heavy Melee", | ||
"StatDesc_HeavyMeleeDamage_postvalue_label": "Heavy Melee", | |||
"StatDesc_IncomingAbilityDamageReduction": "Ability Armor", | "StatDesc_IncomingAbilityDamageReduction": "Ability Armor", | ||
"StatDesc_IncomingAbilityDamageScale": "Ability Damage Scale", | "StatDesc_IncomingAbilityDamageScale": "Ability Damage Scale", | ||
| Line 5,762: | Line 6,335: | ||
"StatDesc_IncomingBulletDamageScale": "Bullet Damage Scale", | "StatDesc_IncomingBulletDamageScale": "Bullet Damage Scale", | ||
"StatDesc_IncomingDamageReduction": "Armor", | "StatDesc_IncomingDamageReduction": "Armor", | ||
"StatDesc_IncomingDamageReduction_postvalue_label": "Armor", | |||
"StatDesc_IncomingDamageScale": "Incoming Damage Scale", | "StatDesc_IncomingDamageScale": "Incoming Damage Scale", | ||
"StatDesc_IncomingMeleeDamageReduction": "Melee Damage Armor", | "StatDesc_IncomingMeleeDamageReduction": "Melee Damage Armor", | ||
"StatDesc_IncomingMeleeDamageScale": "Melee Damage Scale", | "StatDesc_IncomingMeleeDamageScale": "Melee Damage Scale", | ||
"StatDesc_LightMeleeDamage": "Light Melee", | "StatDesc_LightMeleeDamage": "Light Melee", | ||
"StatDesc_LightMeleeDamage_postvalue_label": "Light Melee", | |||
"StatDesc_ManaPerLevel": "Energy Per Level", | "StatDesc_ManaPerLevel": "Energy Per Level", | ||
"StatDesc_ManaRegenPerLevel": "Energy Regen Per Level", | "StatDesc_ManaRegenPerLevel": "Energy Regen Per Level", | ||
"StatDesc_MaxChargesIncrease": "Max Charges Increase", | "StatDesc_MaxChargesIncrease": "Max Charges Increase", | ||
"StatDesc_MaxChargesIncrease_postvalue_label": "Max Charges Increase", | |||
"StatDesc_MaxHealth": "Max Health", | "StatDesc_MaxHealth": "Max Health", | ||
"StatDesc_MaxHealth_postvalue_label": "Max Health", | |||
"StatDesc_MeleeDamage": "Melee Damage", | "StatDesc_MeleeDamage": "Melee Damage", | ||
"StatDesc_MeleeDamage_postvalue_label": "Melee Damage", | |||
"StatDesc_MeleeResist": "Melee Resist", | "StatDesc_MeleeResist": "Melee Resist", | ||
"StatDesc_MeleeResist_postfix": "%", | "StatDesc_MeleeResist_postfix": "%", | ||
"StatDesc_MeleeResist_postvalue_label": "Melee Resist", | |||
"StatDesc_MoveSpeedDesc": "\u003Cb\u003EMove Speed\u003C/b\u003E - Your current movement speed.", | "StatDesc_MoveSpeedDesc": "\u003Cb\u003EMove Speed\u003C/b\u003E - Your current movement speed.", | ||
"StatDesc_OutOfCombatHealthRegen": "Non-Combat Regen", | "StatDesc_OutOfCombatHealthRegen": "Non-Combat Regen", | ||
"StatDesc_OutOfCombatHealthRegen_postvalue_label": "Non-Combat Regen", | |||
"StatDesc_ProcModifier": "Proc Modifier", | "StatDesc_ProcModifier": "Proc Modifier", | ||
"StatDesc_RechargeRate": "Recharge Rate", | "StatDesc_RechargeRate": "Recharge Rate", | ||
| Line 5,780: | Line 6,360: | ||
"StatDesc_ReloadSpeed": "Reload Reduction", | "StatDesc_ReloadSpeed": "Reload Reduction", | ||
"StatDesc_ReloadSpeed_postfix": "%", | "StatDesc_ReloadSpeed_postfix": "%", | ||
"StatDesc_ReloadSpeed_postvalue_label": "Reload Reduction", | |||
"StatDesc_ReloadSpeed_prefix": "{s:sign}", | "StatDesc_ReloadSpeed_prefix": "{s:sign}", | ||
"StatDesc_ReloadTime": "Reload Time", | "StatDesc_ReloadTime": "Reload Time", | ||
"StatDesc_ReloadTime_postfix": "s", | "StatDesc_ReloadTime_postfix": "s", | ||
"StatDesc_ReloadTime_postvalue_label": "Reload Time", | |||
"StatDesc_RoundsPerSecond": "Bullets per sec", | "StatDesc_RoundsPerSecond": "Bullets per sec", | ||
"StatDesc_RoundsPerSecond_postvalue_label": "Bullets per sec", | |||
"StatDesc_RunAcceleration": "Move Acceleration", | "StatDesc_RunAcceleration": "Move Acceleration", | ||
"StatDesc_RunSpeed": "Move Speed", | "StatDesc_RunSpeed": "Move Speed", | ||
"StatDesc_RunSpeed_postfix": "m | "StatDesc_RunSpeed_postfix": "m", | ||
"StatDesc_RunSpeed_postvalue_label": "Move Speed", | |||
"StatDesc_SpiritLifestealDesc": "\u003Cb\u003ESpirit Lifesteal\u003C/b\u003E - Amount of health you regain from dealing Spirit Damage", | "StatDesc_SpiritLifestealDesc": "\u003Cb\u003ESpirit Lifesteal\u003C/b\u003E - Amount of health you regain from dealing Spirit Damage", | ||
"StatDesc_SpiritPowerDesc": "\u003Cb\u003ESpirit Power\u003C/b\u003E - Increases the effectiveness of your Abilities and Items", | "StatDesc_SpiritPowerDesc": "\u003Cb\u003ESpirit Power\u003C/b\u003E - Increases the effectiveness of your Abilities and Items", | ||
| Line 5,792: | Line 6,376: | ||
"StatDesc_SprintAcceleration": "Sprint Acceleration", | "StatDesc_SprintAcceleration": "Sprint Acceleration", | ||
"StatDesc_SprintSpeed": "Sprint Speed", | "StatDesc_SprintSpeed": "Sprint Speed", | ||
"StatDesc_SprintSpeed_postfix": "m | "StatDesc_SprintSpeed_postfix": "m", | ||
"StatDesc_SprintSpeed_postvalue_label": "Sprint Speed", | |||
"StatDesc_Stamina": "Stamina", | "StatDesc_Stamina": "Stamina", | ||
"StatDesc_StaminaCooldown": "Stamina Cooldown", | "StatDesc_StaminaCooldown": "Stamina Cooldown", | ||
"StatDesc_StaminaCooldown_postfix": "s", | "StatDesc_StaminaCooldown_postfix": "s", | ||
"StatDesc_StaminaCooldown_postvalue_label": "Stamina Cooldown", | |||
"StatDesc_StaminaRegenIncrease": "Stamina Recovery", | "StatDesc_StaminaRegenIncrease": "Stamina Recovery", | ||
"StatDesc_StaminaRegenIncrease_postfix": "%", | "StatDesc_StaminaRegenIncrease_postfix": "%", | ||
"StatDesc_StaminaRegenIncrease_postvalue_label": "Stamina Recovery", | |||
"StatDesc_StaminaRegenIncrease_prefix": "+", | "StatDesc_StaminaRegenIncrease_prefix": "+", | ||
"StatDesc_StaminaRegenPerSecond": "Stamina Recovery", | "StatDesc_StaminaRegenPerSecond": "Stamina Recovery", | ||
"StatDesc_StaminaRegenPerSecond_postfix": "%", | "StatDesc_StaminaRegenPerSecond_postfix": "%", | ||
"StatDesc_StaminaRegenPerSecond_postvalue_label": "Stamina Recovery", | |||
"StatDesc_StaminaRegenPercent": "Stamina Recovery", | "StatDesc_StaminaRegenPercent": "Stamina Recovery", | ||
"StatDesc_StaminaRegenPercent_postfix": "%", | "StatDesc_StaminaRegenPercent_postfix": "%", | ||
"StatDesc_StaminaRegenPercent_postvalue_label": "Stamina Recovery", | |||
"StatDesc_Stamina_postvalue_label": "Stamina", | |||
"StatDesc_SuperSprintSpeed": "Super Sprint Speed", | "StatDesc_SuperSprintSpeed": "Super Sprint Speed", | ||
"StatDesc_TechArmor": "Spirit Armor", | "StatDesc_TechArmor": "Spirit Armor", | ||
"StatDesc_TechArmorDamageReduction": "Spirit Resist", | "StatDesc_TechArmorDamageReduction": "Spirit Resist", | ||
"StatDesc_TechArmorDamageReduction_postfix": "%", | "StatDesc_TechArmorDamageReduction_postfix": "%", | ||
"StatDesc_TechArmorDamageReduction_postvalue_label": "Spirit Resist", | |||
"StatDesc_TechArmor_postvalue_label": "Spirit Armor", | |||
"StatDesc_TechCooldown": "Ability Cooldown", | "StatDesc_TechCooldown": "Ability Cooldown", | ||
"StatDesc_TechCooldownBetweenCharges": "Charge Cooldown", | "StatDesc_TechCooldownBetweenCharges": "Charge Cooldown", | ||
"StatDesc_TechCooldownBetweenCharges_postfix": "%", | "StatDesc_TechCooldownBetweenCharges_postfix": "%", | ||
"StatDesc_TechCooldownBetweenCharges_postvalue_label": "Charge Cooldown", | |||
"StatDesc_TechCooldown_postfix": "%", | "StatDesc_TechCooldown_postfix": "%", | ||
"StatDesc_TechCooldown_postvalue_label": "Ability Cooldown", | |||
"StatDesc_TechDamageAttribute": "Spirit Damage", | "StatDesc_TechDamageAttribute": "Spirit Damage", | ||
"StatDesc_TechDamageAttribute_postvalue_label": "Spirit Damage", | |||
"StatDesc_TechDamageScale": "Spirit Damage", | "StatDesc_TechDamageScale": "Spirit Damage", | ||
"StatDesc_TechDamageScale_postvalue_label": "Spirit Damage", | |||
"StatDesc_TechDuration": "Ability Duration", | "StatDesc_TechDuration": "Ability Duration", | ||
"StatDesc_TechDuration_postfix": "%", | "StatDesc_TechDuration_postfix": "%", | ||
"StatDesc_TechDuration_postvalue_label": "Ability Duration", | |||
"StatDesc_TechLifesteal": "Spirit Lifesteal", | "StatDesc_TechLifesteal": "Spirit Lifesteal", | ||
"StatDesc_TechLifestealNonHero": "Spirit Lifesteal on Non Heroes", | "StatDesc_TechLifestealNonHero": "Spirit Lifesteal on Non Heroes", | ||
"StatDesc_TechLifestealNonHero_postvalue_label": "Spirit Lifesteal on Non Heroes", | |||
"StatDesc_TechLifestealNonHero_prefix": "{s:sign}", | "StatDesc_TechLifestealNonHero_prefix": "{s:sign}", | ||
"StatDesc_TechLifesteal_postfix": "%", | "StatDesc_TechLifesteal_postfix": "%", | ||
"StatDesc_TechLifesteal_postvalue_label": "Spirit Lifesteal", | |||
"StatDesc_TechLifesteal_prefix": "{s:sign}", | "StatDesc_TechLifesteal_prefix": "{s:sign}", | ||
"StatDesc_TechPower": "Spirit Power", | "StatDesc_TechPower": "Spirit Power", | ||
"StatDesc_TechPowerAmp": "Spirit", | "StatDesc_TechPowerAmp": "Spirit", | ||
"StatDesc_TechPower_postvalue_label": "Spirit Power", | |||
"StatDesc_TechRange": "Ability Range", | "StatDesc_TechRange": "Ability Range", | ||
"StatDesc_TechRange_postfix": "%", | "StatDesc_TechRange_postfix": "%", | ||
"StatDesc_TechRange_postvalue_label": "Ability Range", | |||
"StatDesc_TechShieldHealth": "Spirit Shield", | "StatDesc_TechShieldHealth": "Spirit Shield", | ||
"StatDesc_Technology": "Technology", | "StatDesc_Technology": "Technology", | ||
| Line 5,833: | Line 6,434: | ||
"StatDesc_WeaponPowerAmp": "Bullet Damage Amp", | "StatDesc_WeaponPowerAmp": "Bullet Damage Amp", | ||
"StatDesc_WeaponPowerAttribute": "Weapon Damage", | "StatDesc_WeaponPowerAttribute": "Weapon Damage", | ||
"StatDesc_WeaponPowerAttribute_postvalue_label": "Weapon Damage", | |||
"StatDesc_WeaponPower_postvalue_label": "Weapon Damage", | |||
"StatDesc_WeaponRange": "Range", | "StatDesc_WeaponRange": "Range", | ||
"StatDesc_WeaponRangeFalloffMax_postfix": "m", | "StatDesc_WeaponRangeFalloffMax_postfix": "m", | ||
| Line 5,870: | Line 6,473: | ||
"StatueVictimDamageReduction_postfix": "%", | "StatueVictimDamageReduction_postfix": "%", | ||
"StatueVictimDamageReduction_postvalue_label": "Damage Reduction", | "StatueVictimDamageReduction_postvalue_label": "Damage Reduction", | ||
"StatusImmuneDuration_label": "Unstoppable Duration", | |||
"StatusImmuneDuration_postfix": "s", | |||
"StatusImmuneDuration_postvalue_label": "Unstoppable Duration", | |||
"StatusResistanceDuration_label": "Duration", | "StatusResistanceDuration_label": "Duration", | ||
"StatusResistanceDuration_postfix": "s", | "StatusResistanceDuration_postfix": "s", | ||
| Line 5,934: | Line 6,540: | ||
"Steam_Citadel_RP_Online": "Online", | "Steam_Citadel_RP_Online": "Online", | ||
"Steam_Citadel_Spectating": "Spectating a Match", | "Steam_Citadel_Spectating": "Spectating a Match", | ||
"Steam_RP_hero_airheart": "Airheart", | |||
"Steam_RP_hero_akimbo": "Akimbo", | "Steam_RP_hero_akimbo": "Akimbo", | ||
"Steam_RP_hero_apocalypse": "Apocalypse", | "Steam_RP_hero_apocalypse": "Apocalypse", | ||
| Line 5,955: | Line 6,562: | ||
"Steam_RP_hero_duo": "Duo", | "Steam_RP_hero_duo": "Duo", | ||
"Steam_RP_hero_dynamo": "Dynamo", | "Steam_RP_hero_dynamo": "Dynamo", | ||
"Steam_RP_hero_familiar": "Rem", | |||
"Steam_RP_hero_fencer": "Apollo", | |||
"Steam_RP_hero_forge": "McGinnis", | "Steam_RP_hero_forge": "McGinnis", | ||
"Steam_RP_hero_fortuna": "Fortuna", | "Steam_RP_hero_fortuna": "Fortuna", | ||
| Line 5,979: | Line 6,588: | ||
"Steam_RP_hero_mirage": "Mirage", | "Steam_RP_hero_mirage": "Mirage", | ||
"Steam_RP_hero_nano": "Calico", | "Steam_RP_hero_nano": "Calico", | ||
"Steam_RP_hero_necro": "Graves", | |||
"Steam_RP_hero_opera": "Opera", | |||
"Steam_RP_hero_operative": "Raven", | "Steam_RP_hero_operative": "Raven", | ||
"Steam_RP_hero_orion": "Grey Talon", | "Steam_RP_hero_orion": "Grey Talon", | ||
| Line 6,002: | Line 6,613: | ||
"Steam_RP_hero_tokamak": "Tokamak", | "Steam_RP_hero_tokamak": "Tokamak", | ||
"Steam_RP_hero_trapper": "Trapper", | "Steam_RP_hero_trapper": "Trapper", | ||
"Steam_RP_hero_unicorn": "Celeste", | |||
"Steam_RP_hero_vampire": "Vampire", | "Steam_RP_hero_vampire": "Vampire", | ||
"Steam_RP_hero_vampirebat": "Mina", | "Steam_RP_hero_vampirebat": "Mina", | ||
| Line 6,008: | Line 6,620: | ||
"Steam_RP_hero_viscous": "Viscous", | "Steam_RP_hero_viscous": "Viscous", | ||
"Steam_RP_hero_warden": "Warden", | "Steam_RP_hero_warden": "Warden", | ||
"Steam_RP_hero_werewolf": "Silver", | |||
"Steam_RP_hero_wraith": "Wraith", | "Steam_RP_hero_wraith": "Wraith", | ||
"Steam_RP_hero_wrecker": "Wrecker", | "Steam_RP_hero_wrecker": "Wrecker", | ||
| Line 6,353: | Line 6,966: | ||
"VeilWalker_Heal_postvalue_label": "Heal", | "VeilWalker_Heal_postvalue_label": "Heal", | ||
"VeilWalker_MoveSpeed_label": "Invis Move Speed", | "VeilWalker_MoveSpeed_label": "Invis Move Speed", | ||
"VeilWalker_MoveSpeed_postfix": "m | "VeilWalker_MoveSpeed_postfix": "m", | ||
"VeilWalker_MoveSpeed_postvalue_label": "Invis Move Speed", | "VeilWalker_MoveSpeed_postvalue_label": "Invis Move Speed", | ||
"VenomDuration_label": "Venom Buildup Duration", | "VenomDuration_label": "Venom Buildup Duration", | ||
| Line 6,453: | Line 7,066: | ||
"WeaponPowerPerKill_postvalue_label": "Weapon Damage per Kill", | "WeaponPowerPerKill_postvalue_label": "Weapon Damage per Kill", | ||
"WeaponPowerPerKill_prefix": "+", | "WeaponPowerPerKill_prefix": "+", | ||
"WeaponPowerPerStackNonHero_label": "Non-Hero Weapon Damage", | |||
"WeaponPowerPerStackNonHero_postfix": "%", | |||
"WeaponPowerPerStackNonHero_postvalue_label": "Non-Hero Weapon Damage", | |||
"WeaponPowerPerStackNonHero_prefix": "{s:sign}", | |||
"WeaponPowerPerStack_label": "Weapon Damage per Stack", | "WeaponPowerPerStack_label": "Weapon Damage per Stack", | ||
"WeaponPowerPerStack_postfix": "%", | "WeaponPowerPerStack_postfix": "%", | ||
| Line 6,498: | Line 7,115: | ||
"ZiplineJumpBonusDuration_postfix": "s", | "ZiplineJumpBonusDuration_postfix": "s", | ||
"ZiplineJumpBonusMoveSpeed_label": "Jump Off Speed Bonus", | "ZiplineJumpBonusMoveSpeed_label": "Jump Off Speed Bonus", | ||
"ZiplineJumpBonusMoveSpeed_postfix": "m | "ZiplineJumpBonusMoveSpeed_postfix": "m", | ||
"ZombieLifeDuration_label": "Temporary Revive Duration", | "ZombieLifeDuration_label": "Temporary Revive Duration", | ||
"ZombieLifeDuration_postfix": "s", | "ZombieLifeDuration_postfix": "s", | ||
| Line 6,710: | Line 7,327: | ||
"ability_frank_shocktarget_desc_t3bonus": "The target then shocks a nearby target, dealing {g:citadel_inline_attribute:'SpiritDPS'}.", | "ability_frank_shocktarget_desc_t3bonus": "The target then shocks a nearby target, dealing {g:citadel_inline_attribute:'SpiritDPS'}.", | ||
"ability_frank_shocktarget_t1_desc": "\u003Cspan class=\"highlight\"\u003E+{s:Damage}\u003C/span\u003E Damage, \u003Cspan class=\"highlight\"\u003E+{s:BonusDamageCap}\u003C/span\u003E Max Stored Damage", | "ability_frank_shocktarget_t1_desc": "\u003Cspan class=\"highlight\"\u003E+{s:Damage}\u003C/span\u003E Damage, \u003Cspan class=\"highlight\"\u003E+{s:BonusDamageCap}\u003C/span\u003E Max Stored Damage", | ||
"ability_golden_idol": " | "ability_golden_idol": "Soul Urn", | ||
"ability_gravity_lasso": "Spirit Lasso", | "ability_gravity_lasso": "Spirit Lasso", | ||
"ability_gravity_lasso/modifier_citadel_gravity_lasso_enemy": "Spirit Lasso", | "ability_gravity_lasso/modifier_citadel_gravity_lasso_enemy": "Spirit Lasso", | ||
| Line 6,741: | Line 7,358: | ||
"ability_header_on_buff": "On Buff:", | "ability_header_on_buff": "On Buff:", | ||
"ability_header_on_cast": "On Cast:", | "ability_header_on_cast": "On Cast:", | ||
"ability_header_on_death": "On Death:", | |||
"ability_header_on_debuff": "On Debuff:", | "ability_header_on_debuff": "On Debuff:", | ||
"ability_header_on_empowered_cast": "On Empowered Cast:", | "ability_header_on_empowered_cast": "On Empowered Cast:", | ||
"ability_header_on_enemy_hit": "On Enemy Hit:", | "ability_header_on_enemy_hit": "On Enemy Hit:", | ||
"ability_header_on_friendly_hit": "On Friendly Hit:", | "ability_header_on_friendly_hit": "On Friendly Hit:", | ||
"ability_header_on_headshot": "On Headshot:", | |||
"ability_header_on_hero_hit": "On Hero Hit:", | "ability_header_on_hero_hit": "On Hero Hit:", | ||
"ability_header_on_hero_kill": "On Hero Kill:", | "ability_header_on_hero_kill": "On Hero Kill:", | ||
| Line 6,784: | Line 7,403: | ||
"ability_ice_dome_t1_desc": "\u003Cspan class=\"highlight\"\u003E-40%\u003C/span\u003E Enemy Fire Rate", | "ability_ice_dome_t1_desc": "\u003Cspan class=\"highlight\"\u003E-40%\u003C/span\u003E Enemy Fire Rate", | ||
"ability_ice_dome_t3_desc": "\u003Cspan class=\"highlight\"\u003E+50\u003C/span\u003E Health Regen and now scales with Spirit Power", | "ability_ice_dome_t3_desc": "\u003Cspan class=\"highlight\"\u003E+50\u003C/span\u003E Health Regen and now scales with Spirit Power", | ||
"ability_ice_dome_trigger": "Frozen Shelter", | |||
"ability_ice_grenade": "Frost Grenade", | "ability_ice_grenade": "Frost Grenade", | ||
"ability_ice_grenade/kelvin_ice_grenade_slow": "Ice Grenade Slow", | "ability_ice_grenade/kelvin_ice_grenade_slow": "Ice Grenade Slow", | ||
| Line 6,897: | Line 7,517: | ||
"ability_melee_lash": "Melee", | "ability_melee_lash": "Melee", | ||
"ability_melee_magician": "Melee", | "ability_melee_magician": "Melee", | ||
"ability_melee_mirage": "Melee", | |||
"ability_melee_nano": "Melee", | "ability_melee_nano": "Melee", | ||
"ability_melee_opera": "Melee", | |||
"ability_melee_punkgoat": "Melee", | "ability_melee_punkgoat": "Melee", | ||
"ability_melee_vampirebat": "Melee", | "ability_melee_vampirebat": "Melee", | ||
| Line 7,258: | Line 7,880: | ||
"capture_point_escort/capturing_escort": "Capturing", | "capture_point_escort/capturing_escort": "Capturing", | ||
"casting_powerup_pickup": "Casting", | "casting_powerup_pickup": "Casting", | ||
"ccitadel_settings_alt_cast_hold_time_tooltip": "Set the duration for which the ability button must be held in order to trigger an alternate cast.", | |||
"cd_permanent_pickup_label": "+0.5% Cooldown Reduction", | "cd_permanent_pickup_label": "+0.5% Cooldown Reduction", | ||
"cd_permanent_pickup_label_lv2": "+0.75% Cooldown Reduction", | "cd_permanent_pickup_label_lv2": "+0.75% Cooldown Reduction", | ||
| Line 7,264: | Line 7,887: | ||
"chat_wheel_options": "WHEEL OPTIONS", | "chat_wheel_options": "WHEEL OPTIONS", | ||
"chrono_time_trap_debuff": "Time Bomb", | "chrono_time_trap_debuff": "Time Bomb", | ||
"citadel_ClearHeroHotkeyBindings": "Reset | "citadel_ClearHeroHotkeyBindings": "Reset {s:selected_hero_name}", | ||
"citadel_Hotkeys_Tooltip_PerUnitHotkeys": "Enable/ | "citadel_Hotkeys_Tooltip_PerUnitHotkeys": "Enable/disable hero-specific keybinds.", | ||
"citadel_ability_action": "", | "citadel_ability_action": "", | ||
"citadel_ability_ballista_ammo_pack": "Belt Feed", | "citadel_ability_ballista_ammo_pack": "Belt Feed", | ||
| Line 7,288: | Line 7,911: | ||
"citadel_ability_bebop_laser_beam_desc": "Channel a powerful torrent of energy that deals {g:citadel_inline_attribute:'SpiritDamage'} and applies {g:citadel_inline_attribute:'Slow'}.", | "citadel_ability_bebop_laser_beam_desc": "Channel a powerful torrent of energy that deals {g:citadel_inline_attribute:'SpiritDamage'} and applies {g:citadel_inline_attribute:'Slow'}.", | ||
"citadel_ability_bebop_laser_beam_quip": "Unleash a massive damaging beam", | "citadel_ability_bebop_laser_beam_quip": "Unleash a massive damaging beam", | ||
"citadel_ability_bebop_laser_beam_t3_desc": "Hyper Beam heals | "citadel_ability_bebop_laser_beam_t3_desc": "Hyper Beam heals None for \u003Cspan class=\"highlight\"\u003E65%\u003C/span\u003E of its damage on Heroes. 20% on non-hero", | ||
"citadel_ability_bull_charge": "Shoulder Charge", | "citadel_ability_bull_charge": "Shoulder Charge", | ||
"citadel_ability_bull_charge_desc": "Charge forward, {g:citadel_inline_attribute:'Pulling'} enemies you hit. Pushing a hero into a wall applies {g:citadel_inline_attribute:'Stun'}.\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EIf you collide with a hero you move faster during your charge.\u003C/span\u003E", | "citadel_ability_bull_charge_desc": "Charge forward, {g:citadel_inline_attribute:'Pulling'} enemies you hit. Pushing a hero into a wall applies {g:citadel_inline_attribute:'Stun'}.\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EIf you collide with a hero you move faster during your charge.\u003C/span\u003E", | ||
| Line 7,456: | Line 8,079: | ||
"citadel_ability_infinity_slash_quip": "Become invincible and more powerful", | "citadel_ability_infinity_slash_quip": "Become invincible and more powerful", | ||
"citadel_ability_infinity_slash_t3_desc": "+3s Duration\u003Cbr\u003E+20% Bullet Resist\u003Cbr\u003E+20% Spirit Resist", | "citadel_ability_infinity_slash_t3_desc": "+3s Duration\u003Cbr\u003E+20% Bullet Resist\u003Cbr\u003E+20% Spirit Resist", | ||
"citadel_ability_interrupted": "Interrupted | "citadel_ability_interrupted": "Interrupted", | ||
"citadel_ability_jump": "Jump", | "citadel_ability_jump": "Jump", | ||
"citadel_ability_kali_disruptive_charge": "Pack Hunter", | "citadel_ability_kali_disruptive_charge": "Pack Hunter", | ||
| Line 7,782: | Line 8,405: | ||
"citadel_ability_tier2boss_laser_beam": "Laser", | "citadel_ability_tier2boss_laser_beam": "Laser", | ||
"citadel_ability_tier2boss_rocket_barrage": "Rocket Barrage", | "citadel_ability_tier2boss_rocket_barrage": "Rocket Barrage", | ||
"citadel_ability_tier2boss_stomp": "Stomp", | "citadel_ability_tier2boss_stomp": "Stomp", | ||
"citadel_ability_tier3boss_aoe_wave": "Patron", | |||
"citadel_ability_tier3boss_drop_bombs": "Patron", | |||
"citadel_ability_tier3boss_laser_beam": "Patron Laser", | "citadel_ability_tier3boss_laser_beam": "Patron Laser", | ||
"citadel_ability_tier3boss_rocket_barrage": "Patron", | |||
"citadel_ability_time_bank": "Time Bank", | "citadel_ability_time_bank": "Time Bank", | ||
"citadel_ability_time_bank_desc": "{s:hero_name} activates a burst of \u003Cspan class=\"highlight\"\u003Eaccelerated time\u003C/span\u003E where they \u003Cspan class=\"highlight\"\u003Emove, shoot and reload\u003C/span\u003E faster. When the burst ends, {s:hero_name} must save up time for a short period and is time slowed.", | "citadel_ability_time_bank_desc": "{s:hero_name} activates a burst of \u003Cspan class=\"highlight\"\u003Eaccelerated time\u003C/span\u003E where they \u003Cspan class=\"highlight\"\u003Emove, shoot and reload\u003C/span\u003E faster. When the burst ends, {s:hero_name} must save up time for a short period and is time slowed.", | ||
| Line 7,870: | Line 8,495: | ||
"citadel_build_tag_vitality": "Vitality", | "citadel_build_tag_vitality": "Vitality", | ||
"citadel_build_tag_weapon": "Weapon", | "citadel_build_tag_weapon": "Weapon", | ||
"citadel_camera_pitch_inverted": "Invert | "citadel_camera_hero_fov": "Camera FOV", | ||
" | "citadel_camera_hero_fov_new": "The Legacy FOV setting has been replaced with a slider allowing greater customization of your field of view.", | ||
"citadel_camera_zoom_is_toggle": " | "citadel_camera_hero_fov_tooltip": "Adjust the field of view. A larger angle provides a wider field of view, while a smaller angle narrows it.", | ||
"citadel_camera_pitch_inverted": "Invert mouse", | |||
"citadel_camera_pitch_inverted_search": "invert y-axis", | |||
"citadel_camera_pitch_inverted_tooltip": "When inverted, move the mouse forward to look down and backward to look up.", | |||
"citadel_camera_zoom_is_toggle": "Zoom-lock", | |||
"citadel_camera_zoom_is_toggle_tooltip": "Remain zoomed in until the Zoom button is pressed a second time to cancel.", | |||
"citadel_chat_all": "[ALL]", | "citadel_chat_all": "[ALL]", | ||
"citadel_chat_allies": "[ALLIES]", | "citadel_chat_allies": "[ALLIES]", | ||
"citadel_chat_item_draft_reaction_legendary": "Legendary!", | |||
"citadel_chat_item_draft_reaction_rare": "Rare!", | |||
"citadel_chat_placeholder": "To (ALL):", | "citadel_chat_placeholder": "To (ALL):", | ||
"citadel_chat_placeholder_party": "To (PARTY):", | "citadel_chat_placeholder_party": "To (PARTY):", | ||
| Line 8,009: | Line 8,641: | ||
"citadel_chatwheel_youre_welcome": "You're Welcome", | "citadel_chatwheel_youre_welcome": "You're Welcome", | ||
"citadel_clientversion": "#{d:client_version_number}", | "citadel_clientversion": "#{d:client_version_number}", | ||
" | "citadel_confirm_reset_audio": "Are you sure you want to restore default audio settings?", | ||
"citadel_confirm_reset_keybindings": "Are you sure you want to reset | "citadel_confirm_reset_communication": "Are you sure you want to restore all default communication settings?", | ||
"citadel_confirm_reset_keybindings_for_default": "Are you sure you want to reset your default | "citadel_confirm_reset_controller": "Are you sure you want to restore default button glyph settings?", | ||
"citadel_confirm_reset_keybindings_for_hero": "Are you sure you want to reset | "citadel_confirm_reset_game": "Are you sure you want to restore all default settings in the Game section?", | ||
"citadel_confirm_reset_keybindings": "Are you sure you want to reset all keybinds (including hero-specific keybinds) to their defaults?", | |||
"citadel_confirm_reset_keybindings_for_default": "Are you sure you want to reset your default keybinds?\u003Cbr\u003EThis will not reset any hero-specific keybinds.", | |||
"citadel_confirm_reset_keybindings_for_either": "Reset all custom keybinds for this selection.\u003Cbr\u003E\u003Cbr\u003EIf a hero is selected, that hero's keybinds will revert to the keys mapped in your current Default set.\u003Cbr\u003E\u003Cbr\u003EIf the Default keybind set is selected, you Default keybinds will be reset to their predefined values.", | |||
"citadel_confirm_reset_keybindings_for_hero": "Are you sure you want to reset all custom keybinds for this hero?", | |||
"citadel_confirm_reset_language": "Are you sure you want to restore default settings?\u003Cbr\u003EThis will not change your primary language.", | |||
"citadel_confirm_reset_video": "Are you sure you want to set your display to its native resolution and restore default video settings?", | |||
"citadel_duo_drone_extra_abilities": "Combat Drone Abilities", | "citadel_duo_drone_extra_abilities": "Combat Drone Abilities", | ||
"citadel_east_team_name": "AMBER", | "citadel_east_team_name": "AMBER", | ||
"citadel_enable_ping_indicator": " | "citadel_enable_ping_indicator": "HUD ping indicator", | ||
"citadel_game_audio_muted": "Game Audio Muted", | "citadel_game_audio_muted": "Game Audio Muted", | ||
"citadel_game_audio_press_unmute": "Press {g:citadel_binding:'ToggleMute'} to unmute", | "citadel_game_audio_press_unmute": "Press {g:citadel_binding:'ToggleMute'} to unmute", | ||
| Line 8,038: | Line 8,676: | ||
"citadel_hotkeys_tooltip_chatvoiceparty": "Use your microphone to communicate with all party members. If set to use open mic, this will also work in the dashboard.", | "citadel_hotkeys_tooltip_chatvoiceparty": "Use your microphone to communicate with all party members. If set to use open mic, this will also work in the dashboard.", | ||
"citadel_hotkeys_tooltip_chatvoiceteam": "Use your microphone to communicate with all team members.", | "citadel_hotkeys_tooltip_chatvoiceteam": "Use your microphone to communicate with all team members.", | ||
"citadel_hotkeys_tooltip_togglemute": "Mute or unmute game audio.", | |||
"citadel_keybind_ability1": "Ability 1", | "citadel_keybind_ability1": "Ability 1", | ||
"citadel_keybind_ability2": "Ability 2", | "citadel_keybind_ability2": "Ability 2", | ||
"citadel_keybind_ability3": "Ability 3", | "citadel_keybind_ability3": "Ability 3", | ||
"citadel_keybind_ability4": "Ability 4", | "citadel_keybind_ability4": "Ability 4", | ||
"citadel_keybind_ads": "Alt- | "citadel_keybind_ads": "Alt-fire", | ||
"citadel_keybind_alt": "ALT", | "citadel_keybind_alt": "ALT", | ||
"citadel_keybind_alt_cast": "Alternate | "citadel_keybind_alt_cast": "Alternate cast", | ||
"citadel_keybind_alt_modifier": "Alt Modifier", | "citadel_keybind_alt_modifier": "Alt Modifier", | ||
"citadel_keybind_attack": "Fire", | "citadel_keybind_attack": "Fire", | ||
"citadel_keybind_backwards": "Move | "citadel_keybind_backwards": "Move backward", | ||
"citadel_keybind_cancel_ability": "Cancel | "citadel_keybind_cancel_ability": "Cancel ability", | ||
"citadel_keybind_chat_all": "Chat | "citadel_keybind_chat_all": "Chat (all)", | ||
"citadel_keybind_chat_team": "Chat | "citadel_keybind_chat_team": "Chat (team)", | ||
"citadel_keybind_chatwheel_option1": "Ping | "citadel_keybind_chatwheel_option1": "Quick Ping 1", | ||
"citadel_keybind_chatwheel_option2": "Ping | "citadel_keybind_chatwheel_option2": "Quick Ping 2", | ||
"citadel_keybind_chatwheel_option3": "Ping | "citadel_keybind_chatwheel_option3": "Quick Ping 3", | ||
"citadel_keybind_chatwheel_option4": "Ping | "citadel_keybind_chatwheel_option4": "Quick Ping 4", | ||
"citadel_keybind_chatwheel_option5": "Ping | "citadel_keybind_chatwheel_option5": "Quick Ping 5", | ||
"citadel_keybind_command": "CMD", | "citadel_keybind_command": "CMD", | ||
"citadel_keybind_cosmetic1": "Cosmetic 1", | "citadel_keybind_cosmetic1": "Cosmetic 1", | ||
"citadel_keybind_crouch": "Crouch/ | "citadel_keybind_cosmetic1_search": "snowball poster", | ||
"citadel_keybind_crouch_toggle": "Toggle | "citadel_keybind_crouch": "Crouch / slide", | ||
"citadel_keybind_crouch_toggle": "Toggle crouch / toggle slide", | |||
"citadel_keybind_ctrl": "CTRL", | "citadel_keybind_ctrl": "CTRL", | ||
"citadel_keybind_cursorcontext": "Menu", | "citadel_keybind_cursorcontext": "Menu", | ||
"citadel_keybind_cursorselect": "Select", | "citadel_keybind_cursorselect": "Select", | ||
"citadel_keybind_decrease_replay_speed": "Decrease | "citadel_keybind_decrease_replay_speed": "Decrease replay speed", | ||
"citadel_keybind_dev_console": "Dev | "citadel_keybind_dev_console": "Dev console", | ||
"citadel_keybind_down": "Fly | "citadel_keybind_down": "Fly down", | ||
"citadel_keybind_extra_info": "Extra | "citadel_keybind_extra_info": "Extra info", | ||
"citadel_keybind_forward": "Move | "citadel_keybind_forward": "Move forward", | ||
"citadel_keybind_held_item": "Melee | "citadel_keybind_held_item": "Melee parry / throw held item", | ||
"citadel_keybind_hideout_accept_request": "Accept | "citadel_keybind_hideout_accept_request": "Accept request", | ||
"citadel_keybind_hideout_cancel_matchmaking": "Cancel | "citadel_keybind_hideout_cancel_matchmaking": "Cancel matchmaking", | ||
"citadel_keybind_hideout_news": "Show | "citadel_keybind_hideout_news": "Show recent news", | ||
"citadel_keybind_hideout_reject_request": "Reject | "citadel_keybind_hideout_reject_request": "Reject request", | ||
"citadel_keybind_hideout_survey_option_1": "Survey Option 1", | "citadel_keybind_hideout_survey_option_1": "Survey Option 1", | ||
"citadel_keybind_hideout_survey_option_2": "Survey Option 2", | "citadel_keybind_hideout_survey_option_2": "Survey Option 2", | ||
| Line 8,079: | Line 8,719: | ||
"citadel_keybind_hideout_survey_option_5": "Survey Option 5", | "citadel_keybind_hideout_survey_option_5": "Survey Option 5", | ||
"citadel_keybind_hideout_survey_skip": "Survey Skip", | "citadel_keybind_hideout_survey_skip": "Survey Skip", | ||
"citadel_keybind_hideout_use": "Interact with | "citadel_keybind_hideout_use": "Interact with Hideout object", | ||
"citadel_keybind_increase_replay_speed": "Increase | "citadel_keybind_increase_replay_speed": "Increase replay speed", | ||
"citadel_keybind_item1": "Item 1", | "citadel_keybind_item1": "Item 1", | ||
"citadel_keybind_item2": "Item 2", | "citadel_keybind_item2": "Item 2", | ||
"citadel_keybind_item3": "Item 3", | "citadel_keybind_item3": "Item 3", | ||
"citadel_keybind_item4": "Item 4", | "citadel_keybind_item4": "Item 4", | ||
"citadel_keybind_left": "Move | "citadel_keybind_left": "Move left (strafe)", | ||
"citadel_keybind_mantle": "Jump/ | "citadel_keybind_mantle": "Jump / mantle", | ||
"citadel_keybind_melee": "Melee", | "citadel_keybind_melee": "Melee", | ||
"citadel_keybind_menuback": "Back", | "citadel_keybind_menuback": "Back", | ||
| Line 8,093: | Line 8,733: | ||
"citadel_keybind_menuright": "Right", | "citadel_keybind_menuright": "Right", | ||
"citadel_keybind_menuup": "Up", | "citadel_keybind_menuup": "Up", | ||
"citadel_keybind_minimap_view_amber_team": "Amber | "citadel_keybind_minimap_view_amber_team": "Amber minimap view", | ||
"citadel_keybind_minimap_view_sapphire_team": "Sapphire | "citadel_keybind_minimap_view_sapphire_team": "Sapphire minimap view", | ||
"citadel_keybind_minimap_view_spectator_team": " | "citadel_keybind_minimap_view_spectator_team": "Dual-team minimap view", | ||
"citadel_keybind_minimap_view_targets_team": "Target's | "citadel_keybind_minimap_view_targets_team": "Target's minimap view", | ||
"citadel_keybind_mouse_wheel": "Chat Wheel", | "citadel_keybind_mouse_wheel": "Chat Wheel", | ||
"citadel_keybind_open_hero_sheet": "Open | "citadel_keybind_open_hero_sheet": "Open shop", | ||
"citadel_keybind_open_main_menu": "Main Menu", | "citadel_keybind_open_main_menu": "Main Menu", | ||
"citadel_keybind_pause": "Pause", | "citadel_keybind_pause": "Pause", | ||
"citadel_keybind_ping": "Ping", | "citadel_keybind_ping": "Ping / Chat Wheel", | ||
"citadel_keybind_purchase_quickbuy": "Purchase | "citadel_keybind_popup_cancel": "Cancel", | ||
"citadel_keybind_push_to_talk": "Voice | "citadel_keybind_popup_confirm": "Confirm", | ||
"citadel_keybind_push_to_talk_party": "Voice | "citadel_keybind_popup_conflict_list:p{numAdditional}": "{s:first_command} + {d:numAdditional} more#|#{s:first_command} + {d:numAdditional} more", | ||
"citadel_keybind_popup_conflict_name": "{s:first_command}", | |||
"citadel_keybind_popup_ignore_conflict": "Bind Anyway", | |||
"citadel_keybind_popup_single_key_bind": "Single keys only. Key combos not supported.", | |||
"citadel_keybind_popup_subtitle": "{s:command}", | |||
"citadel_keybind_popup_title": "Bind Hotkey", | |||
"citadel_keybind_postgame_graphs": "Graphs", | |||
"citadel_keybind_postgame_scoreboard": "Scoreboard", | |||
"citadel_keybind_purchase_quickbuy": "Purchase quickbuy", | |||
"citadel_keybind_push_to_talk": "Voice chat (team)", | |||
"citadel_keybind_push_to_talk_party": "Voice chat (party)", | |||
"citadel_keybind_quick_response": "Quick Response", | "citadel_keybind_quick_response": "Quick Response", | ||
"citadel_keybind_reload": "Reload", | "citadel_keybind_reload": "Reload", | ||
"citadel_keybind_replay_change_Team": "Change Spectating Team", | "citadel_keybind_replay_change_Team": "Change Spectating Team", | ||
"citadel_keybind_replay_death": "Replay | "citadel_keybind_replay_death": "Replay death", | ||
"citadel_keybind_replay_fly_down": "Replay Fly Down", | "citadel_keybind_replay_fly_down": "Replay Fly Down", | ||
"citadel_keybind_replay_fly_up": "Replay Fly Up", | "citadel_keybind_replay_fly_up": "Replay Fly Up", | ||
"citadel_keybind_replay_next_target": "Replay Next Target", | "citadel_keybind_replay_next_target": "Replay Next Target", | ||
"citadel_keybind_replay_prev_target": "Replay Prev Target", | "citadel_keybind_replay_prev_target": "Replay Prev Target", | ||
"citadel_keybind_reset_camera": " | "citadel_keybind_reset_camera": "Reset camera", | ||
"citadel_keybind_right": "Move | "citadel_keybind_right": "Move right (strafe)", | ||
"citadel_keybind_roll": "Dash", | "citadel_keybind_roll": "Dash", | ||
"citadel_keybind_scoreboard": "Scoreboard", | "citadel_keybind_scoreboard": "Scoreboard", | ||
"citadel_keybind_scoreboard_sheet": "HUD detail view", | |||
"citadel_keybind_settings_postgame_scoreboard": "Post-game scoreboard", | |||
"citadel_keybind_shift": "SHIFT", | "citadel_keybind_shift": "SHIFT", | ||
"citadel_keybind_spec_change_Team": " | "citadel_keybind_spec_change_Team": "Switch teams", | ||
"citadel_keybind_spec_chase": "Spectate | "citadel_keybind_spec_chase": "Spectate chase cam", | ||
"citadel_keybind_spec_in_eye": "Spectate | "citadel_keybind_spec_in_eye": "Spectate in-eye", | ||
"citadel_keybind_spec_next_target": "Spectate | "citadel_keybind_spec_next_target": "Spectate next target", | ||
"citadel_keybind_spec_prev_target": "Spectate | "citadel_keybind_spec_prev_target": "Spectate prev target", | ||
"citadel_keybind_spectator_fly_down": "Fly | "citadel_keybind_spectator_fly_down": "Fly down", | ||
"citadel_keybind_spectator_fly_up": "Fly | "citadel_keybind_spectator_fly_up": "Fly up", | ||
"citadel_keybind_tab": "TAB", | "citadel_keybind_tab": "TAB", | ||
"citadel_keybind_teleport_to_objective": "Teleport", | "citadel_keybind_teleport_to_objective": "Teleport", | ||
"citadel_keybind_toggle_free_cursor": "Toggle | "citadel_keybind_toggle_free_cursor": "Toggle free cursor", | ||
"citadel_keybind_toggle_mute": "Toggle | "citadel_keybind_toggle_mute": "Toggle mute", | ||
"citadel_keybind_toggle_replay_camera": "Change Replay Camera mode", | "citadel_keybind_toggle_replay_camera": "Change Replay Camera mode", | ||
"citadel_keybind_toggle_replay_pause": " | "citadel_keybind_toggle_replay_pause": "Replay pause", | ||
"citadel_keybind_toggle_spec_camera": " | "citadel_keybind_toggle_spec_camera": "Camera mode", | ||
"citadel_keybind_up": "Fly | "citadel_keybind_up": "Fly up", | ||
"citadel_keybind_upgrade_ability1": "Upgrade Ability 1", | "citadel_keybind_upgrade_ability1": "Upgrade Ability 1", | ||
"citadel_keybind_upgrade_ability2": "Upgrade Ability 2", | "citadel_keybind_upgrade_ability2": "Upgrade Ability 2", | ||
| Line 8,178: | Line 8,830: | ||
"citadel_replay_manager_error_chunk_failed": "Replay not yet ready for download", | "citadel_replay_manager_error_chunk_failed": "Replay not yet ready for download", | ||
"citadel_replay_manager_error_write_failure": "Replay failed to write to local disk", | "citadel_replay_manager_error_write_failure": "Replay failed to write to local disk", | ||
"citadel_reset_audio": "Reset Audio Settings?", | |||
"citadel_reset_communication": "Reset Communication Settings?", | |||
"citadel_reset_controller": "Reset Controller Settings?", | |||
"citadel_reset_game": "Reset Game Settings?", | |||
"citadel_reset_keybind": "Reset Keybindings?", | "citadel_reset_keybind": "Reset Keybindings?", | ||
"citadel_reset_language": "Reset Language Settings?", | |||
"citadel_reset_video": "Reset Video Settings?", | |||
"citadel_settings_2speakers": "2 Speakers", | "citadel_settings_2speakers": "2 Speakers", | ||
"citadel_settings_4speakers": "4 Speakers", | "citadel_settings_4speakers": "4 Speakers", | ||
"citadel_settings_5speakers": "5.1 Speakers", | "citadel_settings_5speakers": "5.1 Speakers", | ||
"citadel_settings_7speakers": "7.1 Speakers", | "citadel_settings_7speakers": "7.1 Speakers", | ||
"citadel_settings_abilitieskeybinds": " | "citadel_settings_abilitieskeybinds": "Abilities", | ||
"citadel_settings_abilitieskeybinds_reset_tooltip": "Restore default ability keybinds.", | |||
"citadel_settings_ability_quickcast_tooltip": "Toggle to enable/disable quickcast for this specific ability/item", | "citadel_settings_ability_quickcast_tooltip": "Toggle to enable/disable quickcast for this specific ability/item", | ||
"citadel_settings_about": "About", | "citadel_settings_about": "About", | ||
"citadel_settings_active_window_unpause": " | "citadel_settings_active_item_slot_popup": "When purchasing an active item, show a popup for selecting and managing slot assignments.", | ||
"citadel_settings_active_window_unpause_tooltip": "Turn this on to | "citadel_settings_active_window_unpause": "Focus game when unpaused", | ||
"citadel_settings_advancedvideosettings": " | "citadel_settings_active_window_unpause_tooltip": "Turn this on to bring the game window into focus when the game is about to unpause.", | ||
"citadel_settings_advancedvideosettings": "Advanced settings", | |||
"citadel_settings_alt_cast_double_tap": "Double Tap", | "citadel_settings_alt_cast_double_tap": "Double Tap", | ||
"citadel_settings_alt_cast_double_tap_tooltip": "Double tap an ability button to alternate cast the ability", | "citadel_settings_alt_cast_double_tap_tooltip": "Double tap an ability button to alternate cast the ability.", | ||
"citadel_settings_alt_cast_double_tap_window": " | "citadel_settings_alt_cast_double_tap_window": "Double tap cast window", | ||
"citadel_settings_alt_cast_hold_time": "Alternate | "citadel_settings_alt_cast_double_tap_window_tooltip": "Set the duration within which a second tap will register as a double tap and trigger an alternate cast.", | ||
"citadel_settings_alt_cast_hold_time": "Alternate cast hold time", | |||
"citadel_settings_alt_cast_key": "Alternate Cast Button", | "citadel_settings_alt_cast_key": "Alternate Cast Button", | ||
"citadel_settings_alt_cast_key_tooltip": "Alternate Cast an ability by selecting it then pressing the Alternate Cast button, or by holding the Alternate Cast button and then pressing an ability key", | "citadel_settings_alt_cast_key_tooltip": "Alternate Cast an ability by selecting it then pressing the Alternate Cast button, or by holding the Alternate Cast button and then pressing an ability key.", | ||
"citadel_settings_alt_cast_mode": " | "citadel_settings_alt_cast_mode": "Alternate cast mode", | ||
"citadel_settings_alt_cast_mode_section": "Alternate Cast", | |||
"citadel_settings_alt_cast_mode_tooltip": "Set the input method for performing an alt-cast instead of a regular cast.", | |||
"citadel_settings_alt_cast_press_and_hold": "Press and Hold", | "citadel_settings_alt_cast_press_and_hold": "Press and Hold", | ||
"citadel_settings_alt_cast_press_and_hold_tooltip": "Hold an ability button for a short duration to alternate cast", | "citadel_settings_alt_cast_press_and_hold_tooltip": "Hold an ability button for a short duration to alternate cast.", | ||
"citadel_settings_always_show_hud_stats": "Always show HUD Stats", | "citadel_settings_always_show_hud_stats": "Always show HUD Stats", | ||
"citadel_settings_always_show_hud_stats_tooltip": "Turn this on to always have the stats on the left of the HUD visible.", | "citadel_settings_always_show_hud_stats_tooltip": "Turn this on to always have the stats on the left of the HUD visible.", | ||
| Line 8,205: | Line 8,868: | ||
"citadel_settings_antialiasing_fxaa": "FXAA", | "citadel_settings_antialiasing_fxaa": "FXAA", | ||
"citadel_settings_antialiasing_none": "None", | "citadel_settings_antialiasing_none": "None", | ||
"citadel_settings_appearancevideo": "Best | "citadel_settings_appearancevideo": "Best looking", | ||
"citadel_settings_apply": "Apply Settings", | "citadel_settings_apply": "Apply Settings", | ||
"citadel_settings_area_lights": "Area | "citadel_settings_area_lights": "Area lights", | ||
"citadel_settings_area_lights_desc": "Allows large or irregularly shaped light sources, such as beam effects, to be rendered correctly. Performance cost could be higher on low-end systems.\u003Cbr\u003E\u003Cbr\u003EPerformance cost: small/consistent", | "citadel_settings_area_lights_desc": "Allows large or irregularly shaped light sources, such as beam effects, to be rendered correctly. Performance cost could be higher on low-end systems.\u003Cbr\u003E\u003Cbr\u003EPerformance cost: small/consistent", | ||
"citadel_settings_aspectratio": "Aspect | "citadel_settings_aspectratio": "Aspect ratio", | ||
"citadel_settings_aspectratio1610": "16x10", | "citadel_settings_aspectratio1610": "16x10", | ||
"citadel_settings_aspectratio169": "16x9", | "citadel_settings_aspectratio169": "16x9", | ||
"citadel_settings_aspectratio219": "21x9", | "citadel_settings_aspectratio219": "21x9", | ||
"citadel_settings_audio": "Audio", | "citadel_settings_audio": "Audio", | ||
"citadel_settings_audiodefaults": "Restore | "citadel_settings_audio_options": "Options", | ||
"citadel_settings_audio_output": "Output", | |||
"citadel_settings_audio_output_confirm_reset": "Are you sure you want to reset your audio output settings to the defaults?", | |||
"citadel_settings_audio_output_reset_tooltip": "Restore default audio output settings.", | |||
"citadel_settings_audio_search": "sound", | |||
"citadel_settings_audiodefaults": "Restore Defaults", | |||
"citadel_settings_audiokeybinds": "Audio", | |||
"citadel_settings_audiokeybinds_reset_tooltip": "Restore default audio keybinds.", | |||
"citadel_settings_basicvideosettings": "Use basic settings", | "citadel_settings_basicvideosettings": "Use basic settings", | ||
"citadel_settings_borderless": "Borderless Window", | "citadel_settings_borderless": "Borderless Window", | ||
"citadel_settings_camera": "Camera", | "citadel_settings_camera": "Camera", | ||
"citadel_settings_camera_confirm_reset": "Are you sure you want to reset your camera to the defaults?", | |||
"citadel_settings_camera_preset_1": "Camera 1", | "citadel_settings_camera_preset_1": "Camera 1", | ||
"citadel_settings_camera_preset_2": "Camera 2", | "citadel_settings_camera_preset_2": "Camera 2", | ||
| Line 8,223: | Line 8,894: | ||
"citadel_settings_camera_preset_default": "Default", | "citadel_settings_camera_preset_default": "Default", | ||
"citadel_settings_camera_presets": "Camera Presets", | "citadel_settings_camera_presets": "Camera Presets", | ||
"citadel_settings_camera_reset_tooltip": "Restore default camera settings.", | |||
"citadel_settings_camera_volume_cutout": "Camera Cutout", | "citadel_settings_camera_volume_cutout": "Camera Cutout", | ||
"citadel_settings_camera_volume_cutout_desc": "Not currently used", | "citadel_settings_camera_volume_cutout_desc": "Not currently used", | ||
| Line 8,233: | Line 8,905: | ||
"citadel_settings_cancel_ability_mode_either": "Cancel Key or the Ability Key", | "citadel_settings_cancel_ability_mode_either": "Cancel Key or the Ability Key", | ||
"citadel_settings_cancel_ability_mode_either_tooltip": "Cancel an active ability be pressing the Cancel Key or Ability key again", | "citadel_settings_cancel_ability_mode_either_tooltip": "Cancel an active ability be pressing the Cancel Key or Ability key again", | ||
"citadel_settings_cancel_with_ability_key": " | "citadel_settings_cancel_with_ability_key": "Cancel abilities with ability key", | ||
"citadel_settings_cancel_with_ability_key_tooltip": "Enables pressing the ability key or the | "citadel_settings_cancel_with_ability_key_tooltip": "Enables pressing either the ability key or the cancel ability key to cancel abilities.", | ||
"citadel_settings_category_reset": "Reset Settings?", | |||
"citadel_settings_chat": "Chat", | "citadel_settings_chat": "Chat", | ||
"citadel_settings_chat_allow_global": "Channel messages appear in other channel tabs", | "citadel_settings_chat_allow_global": "Channel messages appear in other channel tabs", | ||
"citadel_settings_chat_filter": "Allowed | "citadel_settings_chat_filter": "Allowed chat", | ||
"citadel_settings_chat_filter_allow_all": "All players", | "citadel_settings_chat_filter_allow_all": "All players", | ||
"citadel_settings_chat_filter_allow_friendly": "Friendly players (friends, party members)", | "citadel_settings_chat_filter_allow_friendly": "Friendly players (friends, party members)", | ||
| Line 8,244: | Line 8,917: | ||
"citadel_settings_chat_filter_onlyfriends": "Only show chat from friends and party", | "citadel_settings_chat_filter_onlyfriends": "Only show chat from friends and party", | ||
"citadel_settings_chat_filter_settings_apply_to_spectating": "Apply Allowed Chat Filter Settings to Spectating", | "citadel_settings_chat_filter_settings_apply_to_spectating": "Apply Allowed Chat Filter Settings to Spectating", | ||
"citadel_settings_chat_invert_ping": "Invert | "citadel_settings_chat_invert_ping": "Invert ping", | ||
"citadel_settings_chat_join_regional": "Join regional chat channel on startup", | "citadel_settings_chat_join_regional": "Join regional chat channel on startup", | ||
"citadel_settings_chat_mute_enemies": "Mute chat from enemies", | "citadel_settings_chat_mute_enemies": "Mute chat from enemies", | ||
"citadel_settings_chat_mute_everyone": "Mute all incoming chat", | "citadel_settings_chat_mute_everyone": "Mute all incoming chat", | ||
"citadel_settings_chat_openmic": "Open | "citadel_settings_chat_openmic": "Open mic", | ||
"citadel_settings_chat_openmic_party": "Open mic (party)", | |||
"citadel_settings_chat_openmic_party_desc": "Transmit your voice to party members at all times, instead of only when holding the key bound to Voice chat (party).", | |||
"citadel_settings_chat_openmic_team": "Open mic (team)", | |||
"citadel_settings_chat_openmic_team_desc": "Transmit your voice to teammates at all times, instead of only when holding the key bound to Voice chat (team).", | |||
"citadel_settings_chat_ptt": "Push to Talk", | "citadel_settings_chat_ptt": "Push to Talk", | ||
"citadel_settings_chat_wheel_all": "[ALL]", | "citadel_settings_chat_wheel_all": "[ALL]", | ||
"citadel_settings_chat_whispers": "Display Steam messages as whispers", | "citadel_settings_chat_whispers": "Display Steam messages as whispers", | ||
"citadel_settings_chatwheel": "Chat Wheel", | "citadel_settings_chatwheel": "Chat Wheel", | ||
"citadel_settings_clear_keybind_tooltip": "Clear | "citadel_settings_chatwheel_confirm_reset": "Are you sure you want to reset your Chat Wheel to the defaults?", | ||
"citadel_settings_combatkeybinds": "Combat | "citadel_settings_chatwheel_reset_tooltip": "Restore default Chat Wheel settings.", | ||
"citadel_settings_communicationkeybinds": "Communication | "citadel_settings_chatwheel_search": "ping wheel", | ||
"citadel_settings_clear_all": "Clear All", | |||
"citadel_settings_clear_keybind_tooltip": "Clear keybind", | |||
"citadel_settings_combatkeybinds": "Combat", | |||
"citadel_settings_combatkeybinds_reset_tooltip": "Restore default combat keybinds.", | |||
"citadel_settings_communication": "Communication", | |||
"citadel_settings_communication_allies": "Allies", | |||
"citadel_settings_communication_allow_pings": "Pings", | |||
"citadel_settings_communication_allow_text": "Text", | |||
"citadel_settings_communication_allow_voice": "Voice", | |||
"citadel_settings_communication_opponents": "Opponents", | |||
"citadel_settings_communication_party": "Party Members", | |||
"citadel_settings_communication_permissions": "Permissions", | |||
"citadel_settings_communication_permissions_confirm_reset": "Are you sure you want to reset your communication permissions to the defaults?", | |||
"citadel_settings_communication_permissions_desc": "Choose which types of communication you'd like to receive by default. Players can also be individually muted by using the Escape menu. Disabling Pings will also disable Chat Wheel and Map Drawings from those players.", | |||
"citadel_settings_communication_permissions_new_setting": "Communication Permissions", | |||
"citadel_settings_communication_permissions_reset_tooltip": "Restore default communication permissions.", | |||
"citadel_settings_communication_permissions_tooltip": "Chat and Voice Settings", | |||
"citadel_settings_communication_spectated": "Spectated Players", | |||
"citadel_settings_communicationkeybinds": "Communication", | |||
"citadel_settings_communicationkeybinds_reset_tooltip": "Restore default communication keybinds.", | |||
"citadel_settings_contextual_slot": "[Contextual Slot]", | "citadel_settings_contextual_slot": "[Contextual Slot]", | ||
"citadel_settings_contextual_slot_invalid": "No Context Pings", | "citadel_settings_contextual_slot_invalid": "No Context Pings", | ||
"citadel_settings_contextual_slot_label": "Contextual Ping Wheel Slot", | "citadel_settings_contextual_slot_label": "Contextual Ping Wheel Slot", | ||
"citadel_settings_crosshair": "Reticle | "citadel_settings_controller": "Controller", | ||
"citadel_settings_coop_fullscreen": "Co-op Full Screen", | |||
"citadel_settings_crosshair": "Reticle", | |||
"citadel_settings_crosshair_color": "Color", | "citadel_settings_crosshair_color": "Color", | ||
"citadel_settings_crosshair_color_b": "Blue", | "citadel_settings_crosshair_color_b": "Fill Blue", | ||
"citadel_settings_crosshair_color_g": "Green", | "citadel_settings_crosshair_color_g": "Fill Green", | ||
"citadel_settings_crosshair_color_r": "Red", | "citadel_settings_crosshair_color_r": "Fill Red", | ||
"citadel_settings_crosshair_color_search": "color", | |||
"citadel_settings_crosshair_confirm_reset": "Are you sure you want to reset your reticle to the defaults?", | |||
"citadel_settings_crosshair_custom": "Themed hero reticles", | |||
"citadel_settings_crosshair_custom_tooltip": "Use the predefined, thematic hero reticles instead of the basic reticle.", | |||
"citadel_settings_crosshair_customization": "Advanced Reticle Customization", | |||
"citadel_settings_crosshair_customization_desc": "You can now customize your reticle's line and center dot border thickness, gaps, and fill color as well as the size of your center dot.", | |||
"citadel_settings_crosshair_defaults": "Reset to Default", | "citadel_settings_crosshair_defaults": "Reset to Default", | ||
"citadel_settings_crosshair_disable_custom": "Disable | "citadel_settings_crosshair_disable_custom": "Disable custom hero crosshairs", | ||
"citadel_settings_crosshair_dot_opacity": "Dot Opacity", | "citadel_settings_crosshair_dot_opacity": "Dot Opacity", | ||
"citadel_settings_crosshair_dot_outline_opacity": "Dot | "citadel_settings_crosshair_dot_outline_border": "Dot Border", | ||
"citadel_settings_crosshair_pip_border": " | "citadel_settings_crosshair_dot_outline_gap": "Dot Border Gap", | ||
"citadel_settings_crosshair_pip_gap": "Gap", | "citadel_settings_crosshair_dot_outline_opacity": "Dot Border Opacity", | ||
"citadel_settings_crosshair_pip_height": "Height", | "citadel_settings_crosshair_dot_size": "Dot Size", | ||
"citadel_settings_crosshair_pip_opacity": " | "citadel_settings_crosshair_outline_color_b": "Border Blue", | ||
"citadel_settings_crosshair_pip_width": "Width", | "citadel_settings_crosshair_outline_color_g": "Border Green", | ||
"citadel_settings_crosshair_outline_color_r": "Border Red", | |||
"citadel_settings_crosshair_outline_color_search": "color", | |||
"citadel_settings_crosshair_pip_border": "Line borders", | |||
"citadel_settings_crosshair_pip_gap": "Line Gap", | |||
"citadel_settings_crosshair_pip_height": "Line Height", | |||
"citadel_settings_crosshair_pip_opacity": "Line Opacity", | |||
"citadel_settings_crosshair_pip_outline_border": "Line Border", | |||
"citadel_settings_crosshair_pip_outline_gap": "Line Border Gap", | |||
"citadel_settings_crosshair_pip_outline_opacity": "Line Border Opacity", | |||
"citadel_settings_crosshair_pip_width": "Line Width", | |||
"citadel_settings_crosshair_reset_tooltip": "Restore default reticle settings.", | |||
"citadel_settings_crosshair_search": "Crosshair", | |||
"citadel_settings_crosshair_size": "Crosshair", | "citadel_settings_crosshair_size": "Crosshair", | ||
"citadel_settings_crosshair_static_pip_gap": " | "citadel_settings_crosshair_static_pip_gap": "Reticle motion", | ||
"citadel_settings_crosshair_static_pip_gap_tooltip": "Enable firing animation for the reticle.", | |||
"citadel_settings_crosshair_visibility": "Dot", | "citadel_settings_crosshair_visibility": "Dot", | ||
"citadel_settings_customresolution": " | "citadel_settings_customresolution": "Custom resolution", | ||
"citadel_settings_defaultaudio": "Default", | "citadel_settings_defaultaudio": "Default", | ||
"citadel_settings_defaultkeybinds": "Default", | "citadel_settings_defaultkeybinds": "Default", | ||
"citadel_settings_depth_of_field": "Depth of | "citadel_settings_depth_of_field": "Depth of field", | ||
"citadel_settings_depth_of_field_desc": "Simulates varying camera lens focal length and aperture. Should not affect gameplay performance in its current state.\u003Cbr\u003E\u003Cbr\u003EPerformance cost: negligible", | "citadel_settings_depth_of_field_desc": "Simulates varying camera lens focal length and aperture. Should not affect gameplay performance in its current state.\u003Cbr\u003E\u003Cbr\u003EPerformance cost: negligible", | ||
"citadel_settings_dfao": "Distance | "citadel_settings_dfao": "Distance field shadows", | ||
"citadel_settings_dfao_desc": "Approximates soft contact shadowing from characters and dynamic objects using distance field data.\u003Cbr\u003E\u003Cbr\u003EPerformance cost: moderate/varies", | "citadel_settings_dfao_desc": "Approximates soft contact shadowing from characters and dynamic objects using distance field data.\u003Cbr\u003E\u003Cbr\u003EPerformance cost: moderate/varies", | ||
"citadel_settings_dfao_quality_high": "High", | "citadel_settings_dfao_quality_high": "High", | ||
| Line 8,288: | Line 9,006: | ||
"citadel_settings_dfao_quality_off": "Off", | "citadel_settings_dfao_quality_off": "Off", | ||
"citadel_settings_dfao_quality_ultra": "Ultra", | "citadel_settings_dfao_quality_ultra": "Ultra", | ||
"citadel_settings_displacement_mapping": "Displacement | "citadel_settings_dismiss": "Dismiss", | ||
"citadel_settings_displacement_mapping": "Displacement mapping", | |||
"citadel_settings_displacement_mapping_desc": "Screen space displacement effect for higher fidelity bumps on world geometry.\u003Cbr\u003E\u003Cbr\u003EPerformance cost: moderate/consistent", | "citadel_settings_displacement_mapping_desc": "Screen space displacement effect for higher fidelity bumps on world geometry.\u003Cbr\u003E\u003Cbr\u003EPerformance cost: moderate/consistent", | ||
"citadel_settings_display": "Display | "citadel_settings_display": "Display", | ||
"citadel_settings_display_choice": "Monitor {d:displayNumber} - {s:displayName}", | "citadel_settings_display_choice": "Monitor {d:displayNumber} - {s:displayName}", | ||
"citadel_settings_dlssscaling": "Scaling | "citadel_settings_display_confirm_reset": "Are you sure you want to reset your display to the default settings?", | ||
"citadel_settings_dlssscaling_DLAA": "DLAA", | "citadel_settings_display_device": "Display", | ||
"citadel_settings_display_reset_tooltip": "Restore default display settings.", | |||
"citadel_settings_dlssscaling": "Scaling mode", | |||
"citadel_settings_dlssscaling_DLAA": "1x (DLAA)", | |||
"citadel_settings_dlssscaling_auto": "Auto", | "citadel_settings_dlssscaling_auto": "Auto", | ||
"citadel_settings_dlssscaling_balanced": " | "citadel_settings_dlssscaling_balanced": "1.7x", | ||
"citadel_settings_dlssscaling_desc": "Super Resolution boosts frame rates by rendering fewer pixels and using AI to output high resolution frames. This feature requires a GeForce RTX graphics card\u003Cbr\u003E\u003Cbr\ | "citadel_settings_dlssscaling_desc": "Super Resolution boosts frame rates by rendering fewer pixels and using AI to output high resolution frames. This feature requires a GeForce RTX graphics card\u003Cbr\u003E\u003Cbr\u003EHigher scaling rates lowers the native resolution, but renders faster.", | ||
"citadel_settings_dlssscaling_performance": " | "citadel_settings_dlssscaling_performance": "2x", | ||
"citadel_settings_dlssscaling_quality": " | "citadel_settings_dlssscaling_quality": "1.5x", | ||
"citadel_settings_dlsstechnology": "DLSS Model", | "citadel_settings_dlsstechnology": "DLSS Model", | ||
"citadel_settings_dlsstechnology_cnn": "CNN", | "citadel_settings_dlsstechnology_cnn": "CNN", | ||
"citadel_settings_dlsstechnology_desc": "DLSS model being used\u003Cbr\u003E\u003Cbr\u003ECNN is the current default model using Convolutional Neural Networks\u003Cbr\u003E\u003Cbr\u003ETransformer is the newer beta model released with DLSS4, sharper and more accurate especially at higher scaling ratios, but also more expensive.", | "citadel_settings_dlsstechnology_desc": "DLSS model being used\u003Cbr\u003E\u003Cbr\u003ECNN is the current default model using Convolutional Neural Networks\u003Cbr\u003E\u003Cbr\u003ETransformer is the newer beta model released with DLSS4, sharper and more accurate especially at higher scaling ratios, but also more expensive.", | ||
"citadel_settings_dlsstechnology_transformer": "Transformer", | "citadel_settings_dlsstechnology_transformer": "Transformer", | ||
"citadel_settings_effects_bloom": "Effects | "citadel_settings_effects_bloom": "Effects bloom", | ||
"citadel_settings_effects_bloom_desc": "Allows us to draw effects directly into the bloom buffer to enhanced visuals.\u003Cbr\u003E\u003Cbr\u003EPerformance cost: small/consistent", | "citadel_settings_effects_bloom_desc": "Allows us to draw effects directly into the bloom buffer to enhanced visuals.\u003Cbr\u003E\u003Cbr\u003EPerformance cost: small/consistent", | ||
"citadel_settings_enable_console": " | "citadel_settings_enable_console": "Dev command console", | ||
"citadel_settings_enable_console_tooltip": "If you have launch options like -dev or -console that enable the console they override this setting.", | "citadel_settings_enable_console_tooltip": "If you have launch options like -dev or -console that enable the console they override this setting.", | ||
"citadel_settings_english_hero_names": " | "citadel_settings_english_hero_names": "English hero names", | ||
"citadel_settings_english_hero_names_desc": "Hero names will display in English regardless of language setting. Localized names may still appear within descriptive text.", | "citadel_settings_english_hero_names_desc": "Hero names will display in English regardless of language setting. Localized names may still appear within descriptive text.", | ||
"citadel_settings_english_mod_names": " | "citadel_settings_english_mod_names": "English item names", | ||
"citadel_settings_english_mod_names_desc": "Item names will display in English regardless of language setting. Localized names may still appear within descriptive text.", | "citadel_settings_english_mod_names_desc": "Item names will display in English regardless of language setting. Localized names may still appear within descriptive text.", | ||
"citadel_settings_fastestvideo": "Fastest", | "citadel_settings_fastestvideo": "Fastest", | ||
"citadel_settings_fogquality": "Fog quality", | |||
"citadel_settings_fogquality": "Fog | |||
"citadel_settings_fogquality_desc": "Lower settings reduce volumetric fog resolution to improve performance on lower-end systems.", | "citadel_settings_fogquality_desc": "Lower settings reduce volumetric fog resolution to improve performance on lower-end systems.", | ||
"citadel_settings_fogquality_high": "High", | "citadel_settings_fogquality_high": "High", | ||
"citadel_settings_fogquality_low": "Low", | "citadel_settings_fogquality_low": "Low", | ||
"citadel_settings_fps_max": "In- | "citadel_settings_fps_max": "In-game maximum FPS", | ||
"citadel_settings_fps_max_tip": "Extended values can be provided with the +fps_max launch option.\u003Cbr\u003EValues out of range for the slider will disable the slider.", | "citadel_settings_fps_max_tip": "Extended values can be provided with the +fps_max launch option.\u003Cbr\u003EValues out of range for the slider will disable the slider.", | ||
"citadel_settings_fps_max_ui": "Dashboard maximum | "citadel_settings_fps_max_ui": "Dashboard maximum FPS", | ||
"citadel_settings_fps_max_ui_tip": "Extended values can be provided with the +fps_max_ui launch option.\u003Cbr\u003EValues out of range for the slider will disable the slider.", | "citadel_settings_fps_max_ui_tip": "Extended values can be provided with the +fps_max_ui launch option.\u003Cbr\u003EValues out of range for the slider will disable the slider.", | ||
"citadel_settings_fsr": "FidelityFX Super Resolution", | "citadel_settings_fsr": "FidelityFX Super Resolution", | ||
"citadel_settings_fsr2": "FSR2", | "citadel_settings_fsr2": "FSR2", | ||
"citadel_settings_fsr2_desc": "WIP Integration of AMD FidelityFX Super Resolution 2 Temporal AA/Upscaling", | "citadel_settings_fsr2_desc": "WIP Integration of AMD FidelityFX Super Resolution 2 Temporal AA/Upscaling", | ||
"citadel_settings_fsr2_sharpness": "FSR | "citadel_settings_fsr2_sharpness": "FSR sharpness", | ||
"citadel_settings_fsr2_sharpness_desc": "FSR | "citadel_settings_fsr2_sharpness_desc": "Adjust the strength of the sharpness filter applied to increase the clarity of the FSR-upscaled screen image.", | ||
"citadel_settings_fsr2scaling": "Scaling | "citadel_settings_fsr2scaling": "Scaling mode", | ||
"citadel_settings_fsr2scaling_balanced": " | "citadel_settings_fsr2scaling_balanced": "1.7x", | ||
"citadel_settings_fsr2scaling_desc": " | "citadel_settings_fsr2scaling_desc": "FSR scaling boosts frame rates by rendering fewer pixels. Higher scaling rates lowers the native resolution, but renders faster.", | ||
"citadel_settings_fsr2scaling_native": " | "citadel_settings_fsr2scaling_native": "1x", | ||
"citadel_settings_fsr2scaling_performance": " | "citadel_settings_fsr2scaling_performance": "2x", | ||
"citadel_settings_fsr2scaling_quality": " | "citadel_settings_fsr2scaling_quality": "1.5x", | ||
"citadel_settings_fsr_rcas_sharpness": "FSR sharpness", | |||
"citadel_settings_fsr_rcas_sharpness": "FSR | "citadel_settings_fsr_rcas_sharpness_desc": "Adjust the strength of the sharpness filter applied to increase the clarity of the FSR-upscaled screen image.", | ||
"citadel_settings_fsr_rcas_sharpness_desc": "FSR | |||
"citadel_settings_fsr_tooltip": "High quality upscaling when game render screen quality is less than 100%.\u003Cbr\u003ERequires Anti-Aliasing enabled.", | "citadel_settings_fsr_tooltip": "High quality upscaling when game render screen quality is less than 100%.\u003Cbr\u003ERequires Anti-Aliasing enabled.", | ||
"citadel_settings_fullscreen": "Full Screen", | "citadel_settings_fullscreen": "Full Screen", | ||
"citadel_settings_fullscreen_focus_behavior": " | "citadel_settings_fullscreen_focus_behavior": "Minimize on focus loss", | ||
"citadel_settings_fullscreen_focus_behavior_desc": "Minimize the game if another application gains focus.\u003Cbr\u003E\u003Cbr\u003EThis setting only applies when playing in full-screen mode.", | |||
"citadel_settings_fullscreenbrightness": "Full Screen Brightness", | "citadel_settings_fullscreenbrightness": "Full Screen Brightness", | ||
"citadel_settings_fxaa": "Antialiasing", | "citadel_settings_fxaa": "Antialiasing", | ||
"citadel_settings_fxaa_desc": "Reduces stair-stepping artifacts from undersampling the image. Antialiasing is WIP - we currently support FXAA.\u003Cbr\u003E\u003Cbr\u003EPerformance cost: small/consistent", | "citadel_settings_fxaa_desc": "Reduces stair-stepping artifacts from undersampling the image. Antialiasing is WIP - we currently support FXAA.\u003Cbr\u003E\u003Cbr\u003EPerformance cost: small/consistent", | ||
"citadel_settings_game": "Game", | "citadel_settings_game": "Game", | ||
"citadel_settings_gamevoicevolume": " | "citadel_settings_game_abilities_items_confirm_reset": "Are you sure you want to restore all ability \u0026 item settings to the defaults?", | ||
"citadel_settings_game_abilities_items_reset_tooltip": "Restore default ability \u0026 item settings.", | |||
"citadel_settings_game_options": "Options", | |||
"citadel_settings_gamevoicevolume": "Mic Volume", | |||
"citadel_settings_gamevoicevolume_desc": "Controls the input volume of your microphone", | "citadel_settings_gamevoicevolume_desc": "Controls the input volume of your microphone", | ||
"citadel_settings_gamevolume": " | "citadel_settings_gamevolume": "Gameplay audio", | ||
"citadel_settings_gamevolume_desc": "Adjusts the volume of sound effects, music, and dialog", | "citadel_settings_gamevolume_desc": "Adjusts the volume of sound effects, music, and dialog.", | ||
"citadel_settings_glyph_lock_mode": " | "citadel_settings_gamevolume_search": "sound effects", | ||
"citadel_settings_glyph_lock_mode_gamepad": " | "citadel_settings_glyph_lock_mode": "Button prompts", | ||
"citadel_settings_glyph_lock_mode_kbm": "Keyboard \u0026 Mouse | "citadel_settings_glyph_lock_mode_gamepad": "Gamepad", | ||
"citadel_settings_glyph_lock_mode_kbm": "Keyboard \u0026 Mouse", | |||
"citadel_settings_glyph_lock_mode_off": "Automatic", | "citadel_settings_glyph_lock_mode_off": "Automatic", | ||
" | "citadel_settings_glyph_lock_mode_search": "icons glyphs", | ||
" | "citadel_settings_glyph_lock_mode_tooltip": "Select whether the game should always display keyboard and mouse input icons, always display controller button icons as long as a controller is connected, or change input prompt icons automatically based on the last input source.", | ||
" | "citadel_settings_glyph_universal_toggle": "Universal controller glyphs", | ||
" | "citadel_settings_glyph_universal_toggle_search": "button icons", | ||
"citadel_settings_gsync": "NVIDIA G-Sync | "citadel_settings_glyph_universal_tooltip": "Show generic controller button icons regardless of the type of controller connected.", | ||
"citadel_settings_gsync": "NVIDIA G-Sync", | |||
"citadel_settings_gsync_disabled": "Disabled", | "citadel_settings_gsync_disabled": "Disabled", | ||
"citadel_settings_gsync_enabled": "Enabled", | "citadel_settings_gsync_enabled": "Enabled", | ||
"citadel_settings_gsync_info": "NVIDIA G-Sync allows a display to dynamically change its refresh rate to match the game's frame rate where possible, resulting in a smoother visual experience. It is only available on certain displays and is most effective when the game's frame rate is below the display mode's maximum refresh rate. It can be enabled outside the game using the NVIDIA Control Panel. You may need to restart the game before changes take effect.", | "citadel_settings_gsync_info": "NVIDIA G-Sync allows a display to dynamically change its refresh rate to match the game's frame rate where possible, resulting in a smoother visual experience. It is only available on certain displays and is most effective when the game's frame rate is below the display mode's maximum refresh rate. It can be enabled outside the game using the NVIDIA Control Panel. You may need to restart the game before changes take effect.", | ||
"citadel_settings_headphones": "Headphones", | "citadel_settings_headphones": "Headphones", | ||
"citadel_settings_hideoutkeybinds": "Hideout | "citadel_settings_hero_specific_hotkeys": "Hero-Specific", | ||
"citadel_settings_hero_specific_hotkeys_hero": "Hero", | |||
"citadel_settings_hideoutkeybinds": "Hideout", | |||
"citadel_settings_hideoutkeybinds_reset_tooltip": "Restore default Hideout keybinds.", | |||
"citadel_settings_hotkeys": "Keybinds", | "citadel_settings_hotkeys": "Keybinds", | ||
"citadel_settings_hotkeys_reset": "Reset", | |||
"citadel_settings_ingamemenukeybinds": "In-Game Menus", | "citadel_settings_ingamemenukeybinds": "In-Game Menus", | ||
"citadel_settings_invert_ping_desc": " | "citadel_settings_ingamemenukeybinds_reset_tooltip": "Restore default in-game menu keybinds.", | ||
"citadel_settings_itemkeybinds": " | "citadel_settings_interface": "Interface", | ||
"citadel_settings_interface_confirm_reset": "Are you sure you want to reset your interface settings to the defaults?", | |||
"citadel_settings_interface_reset_tooltip": "Restore default interface settings.", | |||
"citadel_settings_invert_ping_desc": "Enable to invert ping behavior.\u003Cbr\u003E\u003Cbr\u003EDefault: \u003Cbr\u003ESingle ping = passive \u003Cbr\u003EDouble ping = aggressive \u003Cbr\u003E\u003Cbr\u003EInverted: \u003Cbr\u003ESingle ping = aggressive \u003Cbr\u003EDouble ping = passive", | |||
"citadel_settings_itemkeybinds": "Items", | |||
"citadel_settings_itemkeybinds_reset_tooltip": "Restore default item keybinds and item casting mode.", | |||
"citadel_settings_keybind_category_confirm_reset": "Are you sure you want to reset all keybinds in this group to their defaults?\u003Cbr\u003E\u003Cbr\u003EKeybinds in other groups may be unbound if currently bound to this group’s defaults.", | |||
"citadel_settings_keybind_category_reset": "Reset Keybinds?", | |||
"citadel_settings_keybind_hero_name": "{s:hero_name}", | "citadel_settings_keybind_hero_name": "{s:hero_name}", | ||
"citadel_settings_keybind_primary": "Primary", | |||
"citadel_settings_keybind_secondary": "Secondary (Optional)", | |||
"citadel_settings_keybind_unbound": "[?]", | "citadel_settings_keybind_unbound": "[?]", | ||
"citadel_settings_keybinddefaults": "Reset all keybinds to defaults", | "citadel_settings_keybind_unbound_warning_body:p{num_conflicts}": "You have saved one or more keybinds that were previously assigned to another command:\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"h4 CriticalText\"\u003E{s:existing_binding_primary}{s:existing_binding_secondary}\u003C/span\u003E\u003Cbr\u003E\u003Cbr\u003EPlease be sure to rebind this command.#|#You have saved keybinds that were previously associated with other commands:\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"h4 CriticalText\"\u003E{s:existing_binding_primary}\u003Cbr\u003E{s:existing_binding_secondary}\u003C/span\u003E\u003Cbr\u003E\u003Cbr\u003EPlease be sure to rebind these commands.", | ||
"citadel_settings_language_change_body": " | "citadel_settings_keybind_unbound_warning_title": "Prior Binding Removed", | ||
"citadel_settings_language_change_title": " | "citadel_settings_keybinddefaults": "Reset all keybinds to defaults.", | ||
"citadel_settings_language": "Language", | |||
"citadel_settings_language_change_body": "Language setting changes will not take effect until the next time you restart Deadlock.", | |||
"citadel_settings_language_change_title": "Change Pending", | |||
"citadel_settings_language_none": "None", | "citadel_settings_language_none": "None", | ||
"citadel_settings_light_sensitivity_mode": "Reduce | "citadel_settings_language_options": "Language Options", | ||
"citadel_settings_language_search": "localization", | |||
"citadel_settings_light_sensitivity_mode": "Reduce flashing effects", | |||
"citadel_settings_light_sensitivity_mode_desc": "This setting will reduce flashing and strobing effects, but it won’t completely eliminate them. It aims to make gameplay more comfortable, but some effects may still be present.", | "citadel_settings_light_sensitivity_mode_desc": "This setting will reduce flashing and strobing effects, but it won’t completely eliminate them. It aims to make gameplay more comfortable, but some effects may still be present.", | ||
"citadel_settings_low_latency": "NVIDIA Reflex | "citadel_settings_light_sensitivity_mode_search": "photosensitivity", | ||
"citadel_settings_low_latency": "NVIDIA Reflex", | |||
"citadel_settings_low_latency_amd": "AMD Anti-Lag 2.0", | "citadel_settings_low_latency_amd": "AMD Anti-Lag 2.0", | ||
"citadel_settings_low_latency_tooltip_boost": "Low | "citadel_settings_low_latency_tip": "NVIDIA Reflex is a low latency technology that reduces input lag by synchronizing the CPU and GPU.", | ||
"citadel_settings_low_latency_tooltip_off": "Low | "citadel_settings_low_latency_tip_amd": "AMD Anti-Lag 2.0 is a low latency technology that reduces input lag by synchronizing the CPU and GPU.", | ||
"citadel_settings_low_latency_tooltip_on": "Low | "citadel_settings_low_latency_tooltip_boost": "Low latency mode is now enabled and optimizes system latency. Includes techniques that may draw more power to the GPU and slightly impact FPS to reduce latency as much as possible.", | ||
"citadel_settings_low_latency_tooltip_off": "Low latency mode is disabled.", | |||
"citadel_settings_low_latency_tooltip_on": "Low latency mode is now enabled and optimizes system latency.", | |||
"citadel_settings_lowlatency_boost": "Enabled + Boost", | "citadel_settings_lowlatency_boost": "Enabled + Boost", | ||
"citadel_settings_lowlatency_off": "Disabled", | "citadel_settings_lowlatency_off": "Disabled", | ||
"citadel_settings_lowlatency_on": "Enabled", | "citadel_settings_lowlatency_on": "Enabled", | ||
"citadel_settings_mastervolume": "Master | "citadel_settings_mastervolume": "Master volume", | ||
"citadel_settings_mastervolume_desc": "Adjusts the overall volume of the game", | "citadel_settings_mastervolume_desc": "Adjusts the overall volume of the game.", | ||
"citadel_settings_mboit": "MBOIT", | "citadel_settings_mboit": "MBOIT", | ||
"citadel_settings_mboit_desc": "WIP feature allowing effects to render more consistently, and eventually at lower resolution than the rest of the frame.", | "citadel_settings_mboit_desc": "WIP feature allowing effects to render more consistently, and eventually at lower resolution than the rest of the frame.", | ||
"citadel_settings_misckeybinds": " | "citadel_settings_misckeybinds": "Miscellaneous", | ||
"citadel_settings_mm_preference_serious_desc": "You prefer to play with others who are looking for higher levels of coordination, communication, and competitiveness.", | "citadel_settings_misckeybinds_reset_tooltip": "Restore default miscellaneous keybinds.", | ||
"citadel_settings_mm_preference_text": "Extra | "citadel_settings_mm_preference_serious_desc": "You prefer to play with others who are looking for higher levels of coordination, communication, and competitiveness.\u003Cbr\u003E\u003Cbr\u003ENote: If you are currently in a party, changing this setting will only affect matchmaking for your current party. Upon leaving the party, this setting will revert to its previous value.", | ||
"citadel_settings_monitor_mic": "Listen to | "citadel_settings_mm_preference_text": "Extra competitive", | ||
"citadel_settings_monitor_mic": "Listen to my mic", | |||
"citadel_settings_monitor_mic_desc": "Turn this on to listen to your microphone while adjusting voice settings.", | "citadel_settings_monitor_mic_desc": "Turn this on to listen to your microphone while adjusting voice settings.", | ||
"citadel_settings_motion_blur": "Motion | "citadel_settings_motion_blur": "Motion blur", | ||
"citadel_settings_motion_blur_desc": "WIP objects-only motion blur effect.", | "citadel_settings_motion_blur_desc": "WIP objects-only motion blur effect.", | ||
"citadel_settings_motion_blur_objects_only": "On", | "citadel_settings_motion_blur_objects_only": "On", | ||
"citadel_settings_motion_blur_off": "Off", | "citadel_settings_motion_blur_off": "Off", | ||
"citadel_settings_motion_blur_player_only": "Player Only", | "citadel_settings_motion_blur_player_only": "Player Only", | ||
"citadel_settings_mousesensitivity": "Mouse | "citadel_settings_mousesensitivity": "Mouse sensitivity", | ||
"citadel_settings_mousesensitivity_y_scale": "Mouse | "citadel_settings_mousesensitivity_y_scale": "Mouse sensitivity: Y-axis scaling", | ||
"citadel_settings_mousezoomsensitivity": "Zoom | "citadel_settings_mousesensitivity_y_scale_search": "y-axis scaling", | ||
"citadel_settings_movementkeybinds": "Movement | "citadel_settings_mousezoomsensitivity": "Zoom sensitivity ratio", | ||
"citadel_settings_musicvolume": "Menu | "citadel_settings_mousezoomsensitivity_tooltip": "Adjust the sensitivity of the mouse while zoomed in.", | ||
"citadel_settings_musicvolume_desc": "Adjusts the volume of the music in the main menu", | "citadel_settings_movementkeybinds": "Movement", | ||
"citadel_settings_movementkeybinds_reset_tooltip": "Restore default movement keybinds.", | |||
"citadel_settings_musicvolume": "Menu music", | |||
"citadel_settings_musicvolume_desc": "Adjusts the volume of the music in the main menu.", | |||
"citadel_settings_network": "Network", | "citadel_settings_network": "Network", | ||
"citadel_settings_openmicthreshold": "Mic | "citadel_settings_new": "New", | ||
"citadel_settings_openmicthreshold_desc": "Only transmit voice when audio input volume is above this level. | "citadel_settings_no_audio_input_devices": "No microphone detected", | ||
"citadel_settings_no_results": "No settings found.", | |||
"citadel_settings_openmicthreshold": "Mic trigger threshold", | |||
"citadel_settings_openmicthreshold_desc": "Only transmit voice when audio input volume is above this level. This threshold applies even if you have open mic enabled for voice chat.", | |||
"citadel_settings_particlequality": "Effects Quality", | "citadel_settings_particlequality": "Effects Quality", | ||
"citadel_settings_particlequality_desc": "Cull unnecessary parts of effects for better performance. Not currently used.", | "citadel_settings_particlequality_desc": "Cull unnecessary parts of effects for better performance. Not currently used.", | ||
| Line 8,412: | Line 9,162: | ||
"citadel_settings_particlequality_low": "Low", | "citadel_settings_particlequality_low": "Low", | ||
"citadel_settings_particlequality_med": "Med", | "citadel_settings_particlequality_med": "Med", | ||
"citadel_settings_per_unit_hotkeys": "Hero | "citadel_settings_per_unit_hotkeys": "Hero-specific keybinds", | ||
"citadel_settings_ping_wheel_contextual": "Use | "citadel_settings_ping_wheel_context_slot5": "Contextual Slot 5", | ||
"citadel_settings_ping_wheel_contextual": "Use contextual wheel slot", | |||
"citadel_settings_ping_wheel_contextual_desc": "Contextual Slot is changed during gameplay based on the current context", | "citadel_settings_ping_wheel_contextual_desc": "Contextual Slot is changed during gameplay based on the current context", | ||
"citadel_settings_pingwheeldefaults": "Reset | "citadel_settings_ping_wheel_slot1": "Slot 1", | ||
"citadel_settings_playsoundinbackground": "Play | "citadel_settings_ping_wheel_slot2": "Slot 2", | ||
"citadel_settings_post_bloom": "Post | "citadel_settings_ping_wheel_slot3": "Slot 3", | ||
"citadel_settings_ping_wheel_slot4": "Slot 4", | |||
"citadel_settings_ping_wheel_slot5": "Slot 5", | |||
"citadel_settings_ping_wheel_slot6": "Slot 6", | |||
"citadel_settings_ping_wheel_slot7": "Slot 7", | |||
"citadel_settings_ping_wheel_slot8": "Slot 8", | |||
"citadel_settings_pingwheeldefaults": "Reset Chat Wheel to default", | |||
"citadel_settings_playsoundinbackground": "Play sound in background", | |||
"citadel_settings_playsoundinbackground_desc": "Select whether game audio should play even when another application window is in focus.", | |||
"citadel_settings_post_bloom": "Post process bloom", | |||
"citadel_settings_post_bloom_desc": "Bleeds light from brighter parts of the image to simulate imperfections in camera lenses, to give a visual cue for high brightness.\u003Cbr\u003E\u003Cbr\u003EPerformance cost: small/consistent", | "citadel_settings_post_bloom_desc": "Bleeds light from brighter parts of the image to simulate imperfections in camera lenses, to give a visual cue for high brightness.\u003Cbr\u003E\u003Cbr\u003EPerformance cost: small/consistent", | ||
"citadel_settings_quick_cast_desc": " | "citadel_settings_quick_cast_desc": "Quick Cast mode:", | ||
" | "citadel_settings_quick_cast_global": "Casting mode", | ||
"citadel_settings_quick_cast_items_desc": " | "citadel_settings_quick_cast_global_confirm": "This will override any existing hero-specific Quick Cast settings as well as your default Quick Cast setting.\u003Cbr\u003E\u003Cbr\u003EAre you sure you want to change the Quick Cast mode globally?", | ||
"citadel_settings_quick_cast_global_desc": "Sets the casting mode for all hero abilities globally.", | |||
"citadel_settings_quick_cast_global_warning": "Confirm Change", | |||
"citadel_settings_quick_cast_items_desc": "Active item casting", | |||
"citadel_settings_quick_cast_set_success": "Quick Cast Mode for all hero abilities set successfully.", | "citadel_settings_quick_cast_set_success": "Quick Cast Mode for all hero abilities set successfully.", | ||
"citadel_settings_quick_cast_success": "Success", | "citadel_settings_quick_cast_success": "Success", | ||
| Line 8,427: | Line 9,190: | ||
"citadel_settings_quickcast_confirm_cast_tooltip": "Select an ability by pressing its ability button, then cast it by pressing the Fire button.", | "citadel_settings_quickcast_confirm_cast_tooltip": "Select an ability by pressing its ability button, then cast it by pressing the Fire button.", | ||
"citadel_settings_quickcast_default": "Ability Default", | "citadel_settings_quickcast_default": "Ability Default", | ||
"citadel_settings_quickcast_default_tooltip": "Uses the | "citadel_settings_quickcast_default_tooltip": "Uses the item's default Quick Cast mode.", | ||
"citadel_settings_quickcast_disabled": "Quick Cast", | "citadel_settings_quickcast_disabled": "Quick Cast", | ||
"citadel_settings_quickcast_disabled_tooltip": "Select an ability while pressing its ability button and cast it when the ability button is released.", | "citadel_settings_quickcast_disabled_tooltip": "Select an ability while pressing its ability button and cast it when the ability button is released.", | ||
| Line 8,437: | Line 9,200: | ||
"citadel_settings_render_system": "Rendering", | "citadel_settings_render_system": "Rendering", | ||
"citadel_settings_render_system_recommended": "recommended", | "citadel_settings_render_system_recommended": "recommended", | ||
"citadel_settings_render_system_tooltip": " | "citadel_settings_render_system_tooltip": "Graphics API", | ||
"citadel_settings_rendering": " | "citadel_settings_rendering": "Performance", | ||
"citadel_settings_rendering_confirm_reset": "Are you sure you want to reset your rendering quality settings to the defaults?", | |||
"citadel_settings_rendering_reset_tooltip": "Restore default rendering quality settings.", | |||
"citadel_settings_rendering_search": "rendering graphics", | |||
"citadel_settings_renderquality": "Render Quality", | "citadel_settings_renderquality": "Render Quality", | ||
"citadel_settings_renderquality_desc": "Per-dimension scaling ratio for calculating internal render resolution. Lower values render faster. Higher values render sharper with fewer artifacts.", | "citadel_settings_renderquality_desc": "Per-dimension scaling ratio for calculating internal render resolution. Lower values render faster. Higher values render sharper with fewer artifacts.", | ||
"citadel_settings_replaykeybinds": "Replay Specific | "citadel_settings_replaykeybinds": "Replay-Specific", | ||
"citadel_settings_replaykeybinds_reset_tooltip": "Restore default replay-specific keybinds.", | |||
"citadel_settings_reset": "Reset", | |||
"citadel_settings_reset_audio_tooltip": "Restore default audio settings.", | |||
"citadel_settings_reset_communication_tooltip": "Reset Chat Wheel and restore default communication options.", | |||
"citadel_settings_reset_controller_tooltip": "Restore default button glyph settings.", | |||
"citadel_settings_reset_game_tooltip": "Restore default game settings.", | |||
"citadel_settings_reset_keybind": "Reset", | "citadel_settings_reset_keybind": "Reset", | ||
"citadel_settings_reset_keybind_tooltip": "Reset | "citadel_settings_reset_keybind_tooltip": "Reset keybind to default", | ||
"citadel_settings_reset_language_tooltip": "Restore default language settings.", | |||
"citadel_settings_reset_video_tooltip": "Set display to native resolution and restore default video settings.", | |||
"citadel_settings_resolution": "Resolution", | "citadel_settings_resolution": "Resolution", | ||
"citadel_settings_resolution_display_mode": "Window | "citadel_settings_resolution_display_mode": "Window mode", | ||
"citadel_settings_resolution_size": "Resolution", | "citadel_settings_resolution_size": "Resolution", | ||
"citadel_settings_screen_space_shadows": "Contact Shadows", | "citadel_settings_screen_space_shadows": "Contact Shadows", | ||
"citadel_settings_screen_space_shadows_desc": "Not currently used.", | "citadel_settings_screen_space_shadows_desc": "Not currently used.", | ||
"citadel_settings_secondary_language_builds": " | "citadel_settings_search": "Search", | ||
"citadel_settings_secondary_language_builds_desc": "Public builds | "citadel_settings_search_subsetting_prefix": ":", | ||
"citadel_settings_shadow_quality": "Shadow | "citadel_settings_secondary_language_builds": "Alternate hero build language", | ||
"citadel_settings_shadow_quality_desc": " | "citadel_settings_secondary_language_builds_desc": "Public builds authored in this language will be shown in addition to builds in your primary language.", | ||
"citadel_settings_shadow_quality": "Shadow quality", | |||
"citadel_settings_shadow_quality_desc": "Lower settings reduce shadow rendering quality to improve performance on lower-end systems.", | |||
"citadel_settings_shadow_quality_high": "High", | "citadel_settings_shadow_quality_high": "High", | ||
"citadel_settings_shadow_quality_low": "Low", | "citadel_settings_shadow_quality_low": "Low", | ||
"citadel_settings_shadow_quality_med": "Med", | "citadel_settings_shadow_quality_med": "Med", | ||
"citadel_settings_shadow_quality_ultra": "Ultra", | "citadel_settings_shadow_quality_ultra": "Ultra", | ||
"citadel_settings_show_active_slot_popup": " | "citadel_settings_shop": "Shop", | ||
"citadel_settings_shop_confirm_reset": "Are you sure you want to reset your shop setting?", | |||
"citadel_settings_shop_reset_tooltip": "Restore default shop settings.", | |||
"citadel_settings_show_active_slot_popup": "Active item slot popup", | |||
"citadel_settings_show_telemtry_settings": "Show HUD Telemetry Settings", | "citadel_settings_show_telemtry_settings": "Show HUD Telemetry Settings", | ||
"citadel_settings_skill_rating": "Skill Rating", | "citadel_settings_skill_rating": "Skill Rating", | ||
"citadel_settings_skill_rating_notification": "Show | "citadel_settings_skill_rating_confirm_reset": "Are you sure you want to reset your skill rating settings to the defaults?", | ||
"citadel_settings_skill_rating_post_game": "Show average team rating after | "citadel_settings_skill_rating_notification": "Rating change notifications", | ||
"citadel_settings_skill_rating_notification_tip": "Show notifications when your own skill rating changes.", | |||
"citadel_settings_skill_rating_post_game": "Post-match team ratings", | |||
"citadel_settings_skill_rating_post_game_tip": "Show average team rating after each match.", | |||
"citadel_settings_skill_rating_reset_tooltip": "Restore default skill rating settings.", | |||
"citadel_settings_slider_percentage": "%", | |||
"citadel_settings_social": "Social", | "citadel_settings_social": "Social", | ||
"citadel_settings_sounddevice": " | "citadel_settings_sounddevice": "Output device", | ||
"citadel_settings_speakerconfig": "Speaker | "citadel_settings_sounddevice_desc": "Select the speakers or headset where you would like game audio to play.", | ||
"citadel_settings_spectatorkeybinds": "Spectator/Replay | "citadel_settings_sounddevice_search": "speakers headset headphone", | ||
"citadel_settings_ssao": "Screen | "citadel_settings_speakerconfig": "Speaker configuration", | ||
"citadel_settings_speakerconfig_desc": "Select the type of device (headphones or speakers) for which audio output should be optimized.", | |||
"citadel_settings_spectatorkeybinds": "Spectator/Replay", | |||
"citadel_settings_spectatorkeybinds_reset_tooltip": "Restore default spectator/replay keybinds.", | |||
"citadel_settings_ssao": "Screen space AO", | |||
"citadel_settings_ssao_desc": "Approximates soft contact shadowing using screen space data.\u003Cbr\u003E\u003Cbr\u003EPerformance cost: moderate/consistent.", | "citadel_settings_ssao_desc": "Approximates soft contact shadowing using screen space data.\u003Cbr\u003E\u003Cbr\u003EPerformance cost: moderate/consistent.", | ||
"citadel_settings_ssao_quality_high": "High", | "citadel_settings_ssao_quality_high": "High", | ||
| Line 8,473: | Line 9,261: | ||
"citadel_settings_ssao_quality_off": "Off", | "citadel_settings_ssao_quality_off": "Off", | ||
"citadel_settings_ssao_quality_ultra": "Ultra", | "citadel_settings_ssao_quality_ultra": "Ultra", | ||
"citadel_settings_steam_input": "Controller | "citadel_settings_steam_input": "Controller Options", | ||
"citadel_settings_steam_input_no_controller": "Controller | "citadel_settings_steam_input_config:p{controller_count}": "{d:controller_count} Controller#|#{d:controller_count} Controllers", | ||
"citadel_settings_steam_input_open_configurator": "Open Steam | "citadel_settings_steam_input_no_controller": "Controller not detected", | ||
"citadel_settings_steam_input_open_configurator": "Open Steam Settings", | |||
"citadel_settings_steam_text_filter": "Steam Text Filter Settings", | "citadel_settings_steam_text_filter": "Steam Text Filter Settings", | ||
"citadel_settings_steam_text_filter_new": "Open Steam Settings", | |||
"citadel_settings_steam_text_filter_title": "Text filter", | |||
"citadel_settings_steaminput": "Controller", | "citadel_settings_steaminput": "Controller", | ||
"citadel_settings_streamer_mode": "Streamer | "citadel_settings_streamer_mode": "Streamer mode", | ||
"citadel_settings_streamer_mode_search": "hide player names", | |||
"citadel_settings_streamer_mode_tooltip": "Turn this on to hide player names in-game and on the dashboard. Does not hide player names from Profile Cards.", | "citadel_settings_streamer_mode_tooltip": "Turn this on to hide player names in-game and on the dashboard. Does not hide player names from Profile Cards.", | ||
"citadel_settings_streamlined_mic": "Streamlined | "citadel_settings_streamlined_mic": "Streamlined mic", | ||
"citadel_settings_streamlined_mic_desc": "Open the recording device when the game is started, instead of when the mic is used.", | "citadel_settings_streamlined_mic_desc": "Open the recording device when the game is started, instead of when the mic is used.", | ||
"citadel_settings_telemtry_settings_info_desc": "Click to launch Source2 Telemetry HUD Support Page to get more info about the Telemetry HUD", | "citadel_settings_telemtry_settings_info_desc": "Click to launch Source2 Telemetry HUD Support Page to get more info about the Telemetry HUD", | ||
"citadel_settings_text_filter_filtered": "Enable text filtering", | "citadel_settings_text_filter_filtered": "Enable text filtering", | ||
"citadel_settings_texturequality": "Texture | "citadel_settings_texturequality": "Texture quality", | ||
"citadel_settings_texturequality_desc": "Lower settings reduce texture resolution to possibly improve performance on lower-end systems.", | "citadel_settings_texturequality_desc": "Lower settings reduce texture resolution to possibly improve performance on lower-end systems.", | ||
"citadel_settings_texturequality_high": "High", | "citadel_settings_texturequality_high": "High", | ||
"citadel_settings_texturequality_low": "Low", | "citadel_settings_texturequality_low": "Low", | ||
"citadel_settings_texturequality_med": "Med", | "citadel_settings_texturequality_med": "Med", | ||
"citadel_settings_ui_language": " | "citadel_settings_ui_language": "In-game text", | ||
"citadel_settings_upscaling": "Upscaling | "citadel_settings_ui_language_tooltip": "Set the primary UI language.", | ||
"citadel_settings_upscaling": "Upscaling technology", | |||
"citadel_settings_upscaling_desc": "Generates high resolution frames from low resolution, faster-to-render internal frames.\u003Cbr\u003E\u003Cbr\u003EFSR2 uses temporal anti-aliasing (TAA).\u003Cbr\u003E\u003Cbr\u003EPerformance cost: moderate/consistent", | "citadel_settings_upscaling_desc": "Generates high resolution frames from low resolution, faster-to-render internal frames.\u003Cbr\u003E\u003Cbr\u003EFSR2 uses temporal anti-aliasing (TAA).\u003Cbr\u003E\u003Cbr\u003EPerformance cost: moderate/consistent", | ||
"citadel_settings_upscaling_dlss": "NVIDIA DLSS", | "citadel_settings_upscaling_dlss": "NVIDIA DLSS", | ||
| Line 8,497: | Line 9,290: | ||
"citadel_settings_upscaling_fsr3": "FSR3 (TAA)", | "citadel_settings_upscaling_fsr3": "FSR3 (TAA)", | ||
"citadel_settings_upscaling_none": "Stretch", | "citadel_settings_upscaling_none": "Stretch", | ||
"citadel_settings_usenativeresolution": "Use | "citadel_settings_usenativeresolution": "Use native resolution", | ||
"citadel_settings_video": "Video", | "citadel_settings_video": "Video", | ||
"citadel_settings_videodefaults": "Restore | "citadel_settings_video_options": "Options", | ||
"citadel_settings_voice": "Voice | "citadel_settings_video_options_confirm_reset": "Are you sure you want to reset your video options to the defaults?", | ||
"citadel_settings_video_options_reset_tooltip": "Restore default video options.", | |||
"citadel_settings_video_search": "graphics", | |||
"citadel_settings_videodefaults": "Restore Defaults", | |||
"citadel_settings_videopreset": "Rendering quality", | |||
"citadel_settings_videopreset_high": "High", | |||
"citadel_settings_videopreset_low": "Low", | |||
"citadel_settings_videopreset_med": "Medium", | |||
"citadel_settings_videopreset_ultra": "Ultra", | |||
"citadel_settings_violator_new": "New", | |||
"citadel_settings_violator_updated": "Updated", | |||
"citadel_settings_voice": "Voice", | |||
"citadel_settings_voice_always_sample_mic": "Always Sample Mic", | "citadel_settings_voice_always_sample_mic": "Always Sample Mic", | ||
"citadel_settings_voice_level": "Voice | "citadel_settings_voice_confirm_reset": "Are you sure you want to reset your mic settings to the defaults?", | ||
"citadel_settings_voice_sounddevice": " | "citadel_settings_voice_level": "Voice level", | ||
"citadel_settings_voice_level_desc": "This bar displays the current volume level being detected by your microphone. Use it to test your mic and set a mic trigger threshold if desired.", | |||
"citadel_settings_voice_reset_tooltip": "Restore default input settings for voice chat.", | |||
"citadel_settings_voice_sounddevice": "Input device", | |||
"citadel_settings_voice_sounddevice_desc": "Select the microphone to use for voice chat.", | |||
"citadel_settings_voice_sounddevice_search": "microphone", | |||
"citadel_settings_voice_steam_link": "Recording device settings are configured using \u003Ca href=\"event:DOTAShowSteamVoiceSettings()\"\u003ESteam voice settings\u003C/a\u003E.", | "citadel_settings_voice_steam_link": "Recording device settings are configured using \u003Ca href=\"event:DOTAShowSteamVoiceSettings()\"\u003ESteam voice settings\u003C/a\u003E.", | ||
"citadel_settings_voicevolume": "Voice | "citadel_settings_voicevolume": "Voice chat (incoming)", | ||
"citadel_settings_voicevolume_desc": "Adjust the volume of other players' microphones", | "citadel_settings_voicevolume_desc": "Adjust the volume of other players' microphones.", | ||
"citadel_settings_volume": "Volume", | "citadel_settings_volume": "Volume", | ||
"citadel_settings_volume_confirm_reset": "Are you sure you want to reset your volume settings to the defaults?", | |||
"citadel_settings_volume_reset_tooltip": "Restore default volume settings.", | |||
"citadel_settings_vsync": "VSync", | "citadel_settings_vsync": "VSync", | ||
"citadel_settings_vsync_desc": "Eliminates screen tearing artifacts but increases input latency.", | "citadel_settings_vsync_desc": "Eliminates screen tearing artifacts but increases input latency.", | ||
| Line 8,517: | Line 9,328: | ||
"citadel_survey_least_fun_hero_to_play_against": "Which hero was the least fun to play against?", | "citadel_survey_least_fun_hero_to_play_against": "Which hero was the least fun to play against?", | ||
"citadel_survey_match_fun": "How fun was the match?", | "citadel_survey_match_fun": "How fun was the match?", | ||
"citadel_switch_camera_teammate_1": " | "citadel_switch_camera_teammate_1": "Teammate 1 camera", | ||
"citadel_switch_camera_teammate_2": " | "citadel_switch_camera_teammate_2": "Teammate 2 camera", | ||
"citadel_switch_camera_teammate_3": " | "citadel_switch_camera_teammate_3": "Teammate 3 camera", | ||
"citadel_switch_camera_teammate_4": " | "citadel_switch_camera_teammate_4": "Teammate 4 camera", | ||
"citadel_switch_camera_teammate_5": " | "citadel_switch_camera_teammate_5": "Teammate 5 camera", | ||
"citadel_trick_shot": "Shooting Star", | "citadel_trick_shot": "Shooting Star", | ||
"citadel_trick_shot_desc": "Toss a Shooting Star that will fire slowing bullets at nearby enemies. Shoot the Star to increase its fire rate (Enemies can shoot it to slow it down). Weapon upgrades apply to Shooting Star.", | "citadel_trick_shot_desc": "Toss a Shooting Star that will fire slowing bullets at nearby enemies. Shoot the Star to increase its fire rate (Enemies can shoot it to slow it down). Weapon upgrades apply to Shooting Star.", | ||
| Line 8,550: | Line 9,361: | ||
"citadel_weapon_hero_duo_set": "Duo Gun", | "citadel_weapon_hero_duo_set": "Duo Gun", | ||
"citadel_weapon_hero_dynamo_set": "The Vonnegun", | "citadel_weapon_hero_dynamo_set": "The Vonnegun", | ||
"citadel_weapon_hero_familiar_set": "Long Night", | |||
"citadel_weapon_hero_fencer_set": "Pride of Ixia", | |||
"citadel_weapon_hero_forge_set": "Services Rendered", | "citadel_weapon_hero_forge_set": "Services Rendered", | ||
"citadel_weapon_hero_forge_set_desc": "Increases fire rate as the guns spins up", | "citadel_weapon_hero_forge_set_desc": "Increases fire rate as the guns spins up", | ||
| Line 8,569: | Line 9,382: | ||
"citadel_weapon_hero_mirage_set": "Promises Kept", | "citadel_weapon_hero_mirage_set": "Promises Kept", | ||
"citadel_weapon_hero_nano_set": "Sweetest Lie", | "citadel_weapon_hero_nano_set": "Sweetest Lie", | ||
"citadel_weapon_hero_necro_set": "The Teacher", | |||
"citadel_weapon_hero_opera_set": "Opera Gun", | |||
"citadel_weapon_hero_operative_set": "Umbrella Gun", | "citadel_weapon_hero_operative_set": "Umbrella Gun", | ||
"citadel_weapon_hero_orion_set": "The Mourning Comes", | "citadel_weapon_hero_orion_set": "The Mourning Comes", | ||
| Line 8,585: | Line 9,400: | ||
"citadel_weapon_hero_tokamak_set": "Curie-ous Times", | "citadel_weapon_hero_tokamak_set": "Curie-ous Times", | ||
"citadel_weapon_hero_trapper_set": "Civil Servant", | "citadel_weapon_hero_trapper_set": "Civil Servant", | ||
"citadel_weapon_hero_unicorn_set": "Carny Life", | |||
"citadel_weapon_hero_vampirebat_set": "New Money", | "citadel_weapon_hero_vampirebat_set": "New Money", | ||
"citadel_weapon_hero_viper_set": "The Rattler", | "citadel_weapon_hero_viper_set": "The Rattler", | ||
"citadel_weapon_hero_viscous_set": "Deep Sea Interpreter", | "citadel_weapon_hero_viscous_set": "Deep Sea Interpreter", | ||
"citadel_weapon_hero_warden_set": "Freedom's Cost", | "citadel_weapon_hero_warden_set": "Freedom's Cost", | ||
"citadel_weapon_hero_werewolf_set": "Hair of the Dog", | |||
"citadel_weapon_hero_werewolf_wolf_set": "Loose Muzzle", | |||
"citadel_weapon_hero_wraith_set": "The Rake", | "citadel_weapon_hero_wraith_set": "The Rake", | ||
"citadel_weapon_hero_wrecker_set": "The Butcher's Hand", | "citadel_weapon_hero_wrecker_set": "The Butcher's Hand", | ||
| Line 8,618: | Line 9,436: | ||
"cosmetic_item_snowball": "Snowball", | "cosmetic_item_snowball": "Snowball", | ||
"cosmetic_item_snowball_desc": "Throw snowballs at your friends and enemies. Distance and other properties improve as you make progress in the \u003Cspan class=\"highlight\"\u003E2025 Holiday Challenge\u003C/span\u003E.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EThrowing a Snowball at an ally won't inflict damage and will reset its cooldown.\u003C/span\u003E", | "cosmetic_item_snowball_desc": "Throw snowballs at your friends and enemies. Distance and other properties improve as you make progress in the \u003Cspan class=\"highlight\"\u003E2025 Holiday Challenge\u003C/span\u003E.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EThrowing a Snowball at an ally won't inflict damage and will reset its cooldown.\u003C/span\u003E", | ||
"cosmetic_item_voting_poster": "Place Poster", | |||
"damage_reduction_label": "Damage Reduction", | "damage_reduction_label": "Damage Reduction", | ||
"damage_reduction_postfix": "%", | "damage_reduction_postfix": "%", | ||
| Line 8,778: | Line 9,597: | ||
"hero_akimbo_lore": "Though he was built by a lonely gunslinger, Akimbo was taught that he couldn't use a gun to solve all his problems. This frustrated the robot outlaw immensely, but as time passed Akimbo realized that his human father was right. A gun only solved about 75% of his problems. To solve ALL his problems, he would need at least 2 guns.", | "hero_akimbo_lore": "Though he was built by a lonely gunslinger, Akimbo was taught that he couldn't use a gun to solve all his problems. This frustrated the robot outlaw immensely, but as time passed Akimbo realized that his human father was right. A gun only solved about 75% of his problems. To solve ALL his problems, he would need at least 2 guns.", | ||
"hero_akimbo_playstyle": "Akimbo excels at close range combat, where he relies on speed, cone attacks, and a whole lot of bullets to hit as many targets as possible.", | "hero_akimbo_playstyle": "Akimbo excels at close range combat, where he relies on speed, cone attacks, and a whole lot of bullets to hit as many targets as possible.", | ||
"hero_akimbo_search": "Akimbo", | |||
"hero_akimbo_search:n": "Akimbo", | |||
"hero_apocalypse": "Apocalypse", | "hero_apocalypse": "Apocalypse", | ||
"hero_apocalypse:n": "Apocalypse", | "hero_apocalypse:n": "Apocalypse", | ||
"hero_apocalypse_search": "Apocalypse", | |||
"hero_apocalypse_search:n": "Apocalypse", | |||
"hero_architect": "Architect", | "hero_architect": "Architect", | ||
"hero_architect:n": "Architect", | "hero_architect:n": "Architect", | ||
"hero_architect_search": "Architect", | |||
"hero_architect_search:n": "Architect", | |||
"hero_assassin": "Assassin", | "hero_assassin": "Assassin", | ||
"hero_assassin:n": "Assassin", | "hero_assassin:n": "Assassin", | ||
"hero_assassin_search": "Assassin", | |||
"hero_assassin_search:n": "Assassin", | |||
"hero_astro": "Holliday", | "hero_astro": "Holliday", | ||
"hero_astro:n": "Holliday", | "hero_astro:n": "Holliday", | ||
| Line 8,789: | Line 9,616: | ||
"hero_astro_playstyle": "Holliday depends on her skills as a crack shot, shooting things she's bounced into the air. With good aim she can lay out heavy damage. Her movement skills let her isolate her enemies or beat a hasty retreat.", | "hero_astro_playstyle": "Holliday depends on her skills as a crack shot, shooting things she's bounced into the air. With good aim she can lay out heavy damage. Her movement skills let her isolate her enemies or beat a hasty retreat.", | ||
"hero_astro_role": "Bounces about dispensing trick shots", | "hero_astro_role": "Bounces about dispensing trick shots", | ||
"hero_astro_search": "Holliday", | |||
"hero_astro_search:n": "Holliday", | |||
"hero_atlas": "Abrams", | "hero_atlas": "Abrams", | ||
"hero_atlas:n": "Abrams", | "hero_atlas:n": "Abrams", | ||
| Line 8,794: | Line 9,623: | ||
"hero_atlas_playstyle": "Abrams has the bulk and sustain to lead from the front, often running into the middle of his foes and watching them scatter. If his enemies waste their fire on him, his backline teammates can lay out damage with impunity.", | "hero_atlas_playstyle": "Abrams has the bulk and sustain to lead from the front, often running into the middle of his foes and watching them scatter. If his enemies waste their fire on him, his backline teammates can lay out damage with impunity.", | ||
"hero_atlas_role": "Charges into close combat", | "hero_atlas_role": "Charges into close combat", | ||
"hero_atlas_search": "Abrams", | |||
"hero_atlas_search:n": "Abrams", | |||
"hero_ballista": "Ballista", | "hero_ballista": "Ballista", | ||
"hero_ballista:n": "Ballista", | "hero_ballista:n": "Ballista", | ||
"hero_ballista_playstyle": "You know what people hate? Being knocked back by a shotgun. You know what they hate even more? Being knocked back into a mine field. Do you know what they hate even more than that? Being atomized by a fusion bomb. Ballista turns the battlefield into an explosive Rube Goldberg device.", | "hero_ballista_playstyle": "You know what people hate? Being knocked back by a shotgun. You know what they hate even more? Being knocked back into a mine field. Do you know what they hate even more than that? Being atomized by a fusion bomb. Ballista turns the battlefield into an explosive Rube Goldberg device.", | ||
"hero_ballista_role": "Shields up to drop the bomb", | "hero_ballista_role": "Shields up to drop the bomb", | ||
"hero_ballista_search": "Ballista", | |||
"hero_ballista_search:n": "Ballista", | |||
"hero_bebop": "Bebop", | "hero_bebop": "Bebop", | ||
"hero_bebop:n": "Bebop", | "hero_bebop:n": "Bebop", | ||
| Line 8,803: | Line 9,636: | ||
"hero_bebop_playstyle": "Bebop can string together his abilities in many different ways. Disrupting enemy positions, saving an ally or dealing bursts of damage. When the situation doesn't require subtlety his giant laser still solves many problems.", | "hero_bebop_playstyle": "Bebop can string together his abilities in many different ways. Disrupting enemy positions, saving an ally or dealing bursts of damage. When the situation doesn't require subtlety his giant laser still solves many problems.", | ||
"hero_bebop_role": "Hooks an enemy for a knockout combo", | "hero_bebop_role": "Hooks an enemy for a knockout combo", | ||
"hero_bebop_search": "Bebop", | |||
"hero_bebop_search:n": "Bebop", | |||
"hero_bebop_sort": "Bebop", | |||
"hero_bebop_sort:n": "Bebop", | |||
"hero_boho": "Boho", | "hero_boho": "Boho", | ||
"hero_boho:n": "Boho", | "hero_boho:n": "Boho", | ||
"hero_boho_search": "Boho", | |||
"hero_boho_search:n": "Boho", | |||
"hero_bomber": "Bomber", | "hero_bomber": "Bomber", | ||
"hero_bomber:n": "Bomber", | "hero_bomber:n": "Bomber", | ||
"hero_bomber_search": "Bomber", | |||
"hero_bomber_search:n": "Bomber", | |||
"hero_bookworm": "Paige", | "hero_bookworm": "Paige", | ||
"hero_bookworm:n": "Paige", | "hero_bookworm:n": "Paige", | ||
"hero_bookworm_lore": "The daughter of a rare book dealer, Paige grew up in a loving home that prioritized kindness, magic, and storytelling. But while Paige took naturally to her parents' values, her little brother Bryce did not.\u003Cbr\u003E\u003Cbr\u003EA rebellious teen, Bryce resented not only his family’s saccharine attitude, but also their refusal to let him dabble in magics that they deemed too dangerous. Paige tried everything she could think of to keep him out of trouble, but like most teenagers, the more his big sister tried to tell him what was best for him, the more he turned away.\u003Cbr\u003E\u003Cbr\u003EPaige doesn't know what Bryce did to get kicked out of the house...just that she came home from the library to find her brother gone and her parents crying.\u003Cbr\u003E\u003Cbr\u003EDays turned to weeks, to months, to years. Paige grew to become a talented bibliomancer, making a living as a storyteller reading at libraries across the five boroughs; and while her parents have remained silent about what happened with Bryce, Paige's obsession with finding him has only grown. She will discover what happened to her brother... and no man or god is going to stand in her way.", | "hero_bookworm_lore": "The daughter of a rare book dealer, Paige grew up in a loving home that prioritized kindness, magic, and storytelling. But while Paige took naturally to her parents' values, her little brother Bryce did not.\u003Cbr\u003E\u003Cbr\u003EA rebellious teen, Bryce resented not only his family’s saccharine attitude, but also their refusal to let him dabble in magics that they deemed too dangerous. Paige tried everything she could think of to keep him out of trouble, but like most teenagers, the more his big sister tried to tell him what was best for him, the more he turned away.\u003Cbr\u003E\u003Cbr\u003EPaige doesn't know what Bryce did to get kicked out of the house...just that she came home from the library to find her brother gone and her parents crying.\u003Cbr\u003E\u003Cbr\u003EDays turned to weeks, to months, to years. Paige grew to become a talented bibliomancer, making a living as a storyteller reading at libraries across the five boroughs; and while her parents have remained silent about what happened with Bryce, Paige's obsession with finding him has only grown. She will discover what happened to her brother... and no man or god is going to stand in her way.", | ||
"hero_bookworm_search": "Paige", | |||
"hero_bookworm_search:n": "Paige", | |||
"hero_cadence": "Cadence", | "hero_cadence": "Cadence", | ||
"hero_cadence:n": "Cadence", | "hero_cadence:n": "Cadence", | ||
"hero_cadence_search": "Cadence", | |||
"hero_cadence_search:n": "Cadence", | |||
"hero_chrono": "Paradox", | "hero_chrono": "Paradox", | ||
"hero_chrono:n": "Paradox", | "hero_chrono:n": "Paradox", | ||
| Line 8,817: | Line 9,662: | ||
"hero_chrono_playstyle": "Manipulating time lets Paradox outpace an enemy in one on one combat. She thrives by subjecting her enemies to timely swaps into a waiting pulse grenade, her wall, or into the middle of her teammates.", | "hero_chrono_playstyle": "Manipulating time lets Paradox outpace an enemy in one on one combat. She thrives by subjecting her enemies to timely swaps into a waiting pulse grenade, her wall, or into the middle of her teammates.", | ||
"hero_chrono_role": "Manipulates Space and Time", | "hero_chrono_role": "Manipulates Space and Time", | ||
"hero_chrono_search": "Paradox", | |||
"hero_chrono_search:n": "Paradox", | |||
"hero_clawdril": "Clawdril", | "hero_clawdril": "Clawdril", | ||
"hero_clawdril:n": "Clawdril", | "hero_clawdril:n": "Clawdril", | ||
"hero_clawdril_search": "Clawdril", | |||
"hero_clawdril_search:n": "Clawdril", | |||
"hero_coldmetal": "Cold Metal", | "hero_coldmetal": "Cold Metal", | ||
"hero_coldmetal:n": "Cold Metal", | "hero_coldmetal:n": "Cold Metal", | ||
"hero_coldmetal_search": "Cold Metal", | |||
"hero_coldmetal_search:n": "Cold Metal", | |||
"hero_cowboy": "Cowboy", | "hero_cowboy": "Cowboy", | ||
"hero_cowboy:n": "Cowboy", | "hero_cowboy:n": "Cowboy", | ||
"hero_cowboy_search": "Cowboy", | |||
"hero_cowboy_search:n": "Cowboy", | |||
"hero_demoman": "Demolitions Expert", | "hero_demoman": "Demolitions Expert", | ||
"hero_demoman:n": "Demolitions Expert", | "hero_demoman:n": "Demolitions Expert", | ||
"hero_demoman_search": "Demolitions Expert", | |||
"hero_demoman_search:n": "Demolitions Expert", | |||
"hero_doorman": "The Doorman", | "hero_doorman": "The Doorman", | ||
"hero_doorman:n": "The Doorman", | "hero_doorman:n": "The Doorman", | ||
"hero_doorman_lore": "He's proper, he's polite, but the humble Doorman of The Baroness Hotel is more than meets the eye.\u003Cbr\u003E\u003Cbr\u003EWhile he had only planned to experience life on this plane for a few weeks, The Doorman quickly discovered that the New York service industry was a great way to see the strange demands that please humans.", | "hero_doorman_lore": "He's proper, he's polite, but the humble Doorman of The Baroness Hotel is more than meets the eye.\u003Cbr\u003E\u003Cbr\u003EWhile he had only planned to experience life on this plane for a few weeks, The Doorman quickly discovered that the New York service industry was a great way to see the strange demands that please humans.", | ||
"hero_doorman_search": "The Doorman", | |||
"hero_doorman_search:n": "The Doorman", | |||
"hero_doorman_sort": "Doorman", | "hero_doorman_sort": "Doorman", | ||
"hero_doorman_sort:n": "Doorman", | "hero_doorman_sort:n": "Doorman", | ||
| Line 8,833: | Line 9,690: | ||
"hero_drifter:n": "Drifter", | "hero_drifter:n": "Drifter", | ||
"hero_drifter_lore": "An ancient vampire roaming across America, the nameless monstrosity known as The Drifter has been preying on the living for generations.\u003Cbr\u003E\u003Cbr\u003EUnlike most vampires, Drifter doesn’t value finery or titles and has naked contempt for vampiric laws and tradition. This refusal to toe the line has made him a marked man all over the North American Baronies; but while Viscounts and Elders cry for his execution, Drifter continues to do what he pleases...", | "hero_drifter_lore": "An ancient vampire roaming across America, the nameless monstrosity known as The Drifter has been preying on the living for generations.\u003Cbr\u003E\u003Cbr\u003EUnlike most vampires, Drifter doesn’t value finery or titles and has naked contempt for vampiric laws and tradition. This refusal to toe the line has made him a marked man all over the North American Baronies; but while Viscounts and Elders cry for his execution, Drifter continues to do what he pleases...", | ||
"hero_drifter_search": "Drifter", | |||
"hero_drifter_search:n": "Drifter", | |||
"hero_drifter_sort": "Drifter", | |||
"hero_drifter_sort:n": "Drifter", | |||
"hero_druid": "Druid", | "hero_druid": "Druid", | ||
"hero_druid:n": "Druid", | "hero_druid:n": "Druid", | ||
"hero_druid_search": "Druid", | |||
"hero_druid_search:n": "Druid", | |||
"hero_duo": "Duo", | "hero_duo": "Duo", | ||
"hero_duo:n": "Duo", | "hero_duo:n": "Duo", | ||
"hero_duo_search": "Duo", | |||
"hero_duo_search:n": "Duo", | |||
"hero_dynamo": "Dynamo", | "hero_dynamo": "Dynamo", | ||
"hero_dynamo:n": "Dynamo", | "hero_dynamo:n": "Dynamo", | ||
| Line 8,842: | Line 9,707: | ||
"hero_dynamo_playstyle": "Dynamo keeps himself and his allies healthy while waiting for his moment. Few things can warp a team fight more than a well-coordinated use of Singularity.", | "hero_dynamo_playstyle": "Dynamo keeps himself and his allies healthy while waiting for his moment. Few things can warp a team fight more than a well-coordinated use of Singularity.", | ||
"hero_dynamo_role": "Locks down the enemy team", | "hero_dynamo_role": "Locks down the enemy team", | ||
"hero_dynamo_search": "Dynamo", | |||
"hero_dynamo_search:n": "Dynamo", | |||
"hero_familiar": "Rem", | |||
"hero_familiar:n": "Rem", | |||
"hero_familiar_search": "Rem", | |||
"hero_familiar_search:n": "Rem", | |||
"hero_fencer": "Apollo", | |||
"hero_fencer:n": "Apollo", | |||
"hero_fencer_search": "Apollo", | |||
"hero_fencer_search:n": "Apollo", | |||
"hero_forge": "McGinnis", | "hero_forge": "McGinnis", | ||
"hero_forge:n": "McGinnis", | "hero_forge:n": "McGinnis", | ||
| Line 8,847: | Line 9,722: | ||
"hero_forge_playstyle": "Precise placement is everything for McGinnis, whether she's creating a killzone or splitting the enemy team. She can help keep her team running making them hard to dislodge when entrenched.", | "hero_forge_playstyle": "Precise placement is everything for McGinnis, whether she's creating a killzone or splitting the enemy team. She can help keep her team running making them hard to dislodge when entrenched.", | ||
"hero_forge_role": "Controls the battle with combat turrets", | "hero_forge_role": "Controls the battle with combat turrets", | ||
"hero_forge_search": "McGinnis", | |||
"hero_forge_search:n": "McGinnis", | |||
"hero_fortuna": "Fortuna", | "hero_fortuna": "Fortuna", | ||
"hero_fortuna:n": "Fortuna", | "hero_fortuna:n": "Fortuna", | ||
"hero_fortuna_search": "Fortuna", | |||
"hero_fortuna_search:n": "Fortuna", | |||
"hero_frank": "Victor", | "hero_frank": "Victor", | ||
"hero_frank:n": "Victor", | "hero_frank:n": "Victor", | ||
"hero_frank_lore": "A lot of people spend their whole lives wondering who they really are. For Victor, this existential question is made more complicated as he woke up on a mortuary table with no knowledge of his creator, why he was made, and whom he is made of.\u003Cbr\u003E\u003Cbr\u003ENow searching the five boroughs for answers, Victor is hoping to find someone who can identify any part of him.", | "hero_frank_lore": "A lot of people spend their whole lives wondering who they really are. For Victor, this existential question is made more complicated as he woke up on a mortuary table with no knowledge of his creator, why he was made, and whom he is made of.\u003Cbr\u003E\u003Cbr\u003ENow searching the five boroughs for answers, Victor is hoping to find someone who can identify any part of him.", | ||
"hero_frank_search": "Victor", | |||
"hero_frank_search:n": "Victor", | |||
"hero_gadgeteer": "Gadgeteer", | "hero_gadgeteer": "Gadgeteer", | ||
"hero_gadgeteer:n": "Gadgeteer", | "hero_gadgeteer:n": "Gadgeteer", | ||
"hero_gadgeteer_search": "Gadgeteer", | |||
"hero_gadgeteer_search:n": "Gadgeteer", | |||
"hero_gadgetman": "Gadget Man", | "hero_gadgetman": "Gadget Man", | ||
"hero_gadgetman:n": "Gadget Man", | "hero_gadgetman:n": "Gadget Man", | ||
"hero_gadgetman_search": "Gadget Man", | |||
"hero_gadgetman_search:n": "Gadget Man", | |||
"hero_genericperson": "Generic Person", | "hero_genericperson": "Generic Person", | ||
"hero_genericperson:n": "Generic Person", | "hero_genericperson:n": "Generic Person", | ||
| Line 8,863: | Line 9,748: | ||
"hero_ghost_playstyle": "Expending health to achieve devastating effects is the source of Lady Geist's power. When running low, she can drain the life out of her rivals.", | "hero_ghost_playstyle": "Expending health to achieve devastating effects is the source of Lady Geist's power. When running low, she can drain the life out of her rivals.", | ||
"hero_ghost_role": "Sacrifices health then drains it back", | "hero_ghost_role": "Sacrifices health then drains it back", | ||
"hero_ghost_search": "Lady Geist", | |||
"hero_ghost_search:n": "Lady Geist", | |||
"hero_gigawatt": "Seven", | "hero_gigawatt": "Seven", | ||
"hero_gigawatt:n": "Seven", | "hero_gigawatt:n": "Seven", | ||
| Line 8,868: | Line 9,755: | ||
"hero_gigawatt_playstyle": "Seven thrives in a skirmish waiting for the time to strike. Then he rolls into the fight like a storm and batters his enemies with a cascade of lightning.", | "hero_gigawatt_playstyle": "Seven thrives in a skirmish waiting for the time to strike. Then he rolls into the fight like a storm and batters his enemies with a cascade of lightning.", | ||
"hero_gigawatt_role": "Electrocutes crowds of enemies", | "hero_gigawatt_role": "Electrocutes crowds of enemies", | ||
"hero_gigawatt_search": "Seven", | |||
"hero_gigawatt_search:n": "Seven", | |||
"hero_glider": "Glider", | "hero_glider": "Glider", | ||
"hero_glider:n": "Glider", | "hero_glider:n": "Glider", | ||
"hero_glider_search": "Glider", | |||
"hero_glider_search:n": "Glider", | |||
"hero_graf": "Graf", | "hero_graf": "Graf", | ||
"hero_graf:n": "Graf", | "hero_graf:n": "Graf", | ||
"hero_graf_search": "Graf", | |||
"hero_graf_search:n": "Graf", | |||
"hero_gunner": "Gunner", | "hero_gunner": "Gunner", | ||
"hero_gunner:n": "Gunner", | "hero_gunner:n": "Gunner", | ||
"hero_gunner_search": "Gunner", | |||
"hero_gunner_search:n": "Gunner", | |||
"hero_gunslinger": "Gunslinger", | "hero_gunslinger": "Gunslinger", | ||
"hero_gunslinger:n": "Gunslinger", | "hero_gunslinger:n": "Gunslinger", | ||
"hero_gunslinger_search": "Gunslinger", | |||
"hero_gunslinger_search:n": "Gunslinger", | |||
"hero_haze": "Haze", | "hero_haze": "Haze", | ||
"hero_haze:n": "Haze", | "hero_haze:n": "Haze", | ||
| Line 8,881: | Line 9,778: | ||
"hero_haze_playstyle": "When Haze fixates on a target she can hold her own in a firefight. She prefers to create one sided exchanges, avoiding damage then picking off unsuspecting targets up close.", | "hero_haze_playstyle": "When Haze fixates on a target she can hold her own in a firefight. She prefers to create one sided exchanges, avoiding damage then picking off unsuspecting targets up close.", | ||
"hero_haze_role": "Sneaks in and sprays bullets", | "hero_haze_role": "Sneaks in and sprays bullets", | ||
"hero_haze_search": "Haze", | |||
"hero_haze_search:n": "Haze", | |||
"hero_haze_sort": "Haze", | |||
"hero_haze_sort:n": "Haze", | |||
"hero_heavy_role": "Heavy Weapon Expert", | "hero_heavy_role": "Heavy Weapon Expert", | ||
"hero_hijack": "Hijack", | "hero_hijack": "Hijack", | ||
"hero_hijack:n": "Hijack", | "hero_hijack:n": "Hijack", | ||
"hero_hijack_search": "Hijack", | |||
"hero_hijack_search:n": "Hijack", | |||
"hero_hornet": "Vindicta", | "hero_hornet": "Vindicta", | ||
"hero_hornet:n": "Vindicta", | "hero_hornet:n": "Vindicta", | ||
| Line 8,889: | Line 9,792: | ||
"hero_hornet_playstyle": "Vindicta has the mobility to engage at her leisure, picking at her prey and bleeding them out slowly. Injured enemies at any distance should fear being picked off when she is on the map.", | "hero_hornet_playstyle": "Vindicta has the mobility to engage at her leisure, picking at her prey and bleeding them out slowly. Injured enemies at any distance should fear being picked off when she is on the map.", | ||
"hero_hornet_role": "Snipes the unsuspecting", | "hero_hornet_role": "Snipes the unsuspecting", | ||
"hero_hornet_search": "Vindicta", | |||
"hero_hornet_search:n": "Vindicta", | |||
"hero_inferno": "Infernus", | "hero_inferno": "Infernus", | ||
"hero_inferno:n": "Infernus", | "hero_inferno:n": "Infernus", | ||
| Line 8,894: | Line 9,799: | ||
"hero_inferno_playstyle": "Infernus has many ways to deal damage over time, burning foes before swooping in for the kill. Due to Infernus' blazing speed, his enemies won't be able to escape the flames.", | "hero_inferno_playstyle": "Infernus has many ways to deal damage over time, burning foes before swooping in for the kill. Due to Infernus' blazing speed, his enemies won't be able to escape the flames.", | ||
"hero_inferno_role": "Lights up enemies and watches them burn", | "hero_inferno_role": "Lights up enemies and watches them burn", | ||
"hero_inferno_search": "Infernus", | |||
"hero_inferno_search:n": "Infernus", | |||
"hero_inferno_sort": "Infernus", | |||
"hero_inferno_sort:n": "Infernus", | |||
"hero_kali": "Kali", | "hero_kali": "Kali", | ||
"hero_kali:n": "Kali", | "hero_kali:n": "Kali", | ||
"hero_kali_playstyle": "Kali is positively lethal with his boomerang, however if he misses catching the blade on it's return path his effectiveness reduces dramatically.", | "hero_kali_playstyle": "Kali is positively lethal with his boomerang, however if he misses catching the blade on it's return path his effectiveness reduces dramatically.", | ||
"hero_kali_search": "Kali", | |||
"hero_kali_search:n": "Kali", | |||
"hero_kelvin": "Kelvin", | "hero_kelvin": "Kelvin", | ||
"hero_kelvin:n": "Kelvin", | "hero_kelvin:n": "Kelvin", | ||
| Line 8,902: | Line 9,813: | ||
"hero_kelvin_playstyle": "Timely heals and splitting a teamfight properly is the difference between an easy victory or a ruinous defeat. Gliding around slowing enemies gives Kelvin's team the maneuvering advantage to make this happen.", | "hero_kelvin_playstyle": "Timely heals and splitting a teamfight properly is the difference between an easy victory or a ruinous defeat. Gliding around slowing enemies gives Kelvin's team the maneuvering advantage to make this happen.", | ||
"hero_kelvin_role": "Freezes enemies in their tracks", | "hero_kelvin_role": "Freezes enemies in their tracks", | ||
"hero_kelvin_search": "Kelvin", | |||
"hero_kelvin_search:n": "Kelvin", | |||
"hero_krill": "Mo \u0026 Krill", | "hero_krill": "Mo \u0026 Krill", | ||
"hero_krill:n": "Mo \u0026 Krill", | "hero_krill:n": "Mo \u0026 Krill", | ||
| Line 8,907: | Line 9,820: | ||
"hero_krill_playstyle": "By burrowing through the ground, Mo and Krill can get the drop on almost anyone; and once they get in close the results can be devastating.", | "hero_krill_playstyle": "By burrowing through the ground, Mo and Krill can get the drop on almost anyone; and once they get in close the results can be devastating.", | ||
"hero_krill_role": "Burrows underneath his enemies", | "hero_krill_role": "Burrows underneath his enemies", | ||
"hero_krill_search": "Mo \u0026 Krill", | |||
"hero_krill_search:n": "Mo \u0026 Krill", | |||
"hero_lash": "Lash", | "hero_lash": "Lash", | ||
"hero_lash:n": "Lash", | "hero_lash:n": "Lash", | ||
| Line 8,912: | Line 9,827: | ||
"hero_lash_playstyle": "Lash gives his enemies little room to breathe, either by flying in from long distances to initiate combat with unsuspecting enemies, or pursuing said enemies when they try to run.", | "hero_lash_playstyle": "Lash gives his enemies little room to breathe, either by flying in from long distances to initiate combat with unsuspecting enemies, or pursuing said enemies when they try to run.", | ||
"hero_lash_role": "Dives down to stomp his foes", | "hero_lash_role": "Dives down to stomp his foes", | ||
"hero_lash_search": "Lash", | |||
"hero_lash_search:n": "Lash", | |||
"hero_magician": "Sinclair", | "hero_magician": "Sinclair", | ||
"hero_magician:n": "Sinclair", | "hero_magician:n": "Sinclair", | ||
| Line 8,917: | Line 9,834: | ||
"hero_magician_playstyle": "With the help of their unwilling assistant, \u003Ci\u003EThe Magnificent Sinclair\u003C/i\u003E can confuse enemies with curving hexes and rapid bolts.", | "hero_magician_playstyle": "With the help of their unwilling assistant, \u003Ci\u003EThe Magnificent Sinclair\u003C/i\u003E can confuse enemies with curving hexes and rapid bolts.", | ||
"hero_magician_role": "Misdirect and hex enemies", | "hero_magician_role": "Misdirect and hex enemies", | ||
"hero_magician_search": "Sinclair", | |||
"hero_magician_search:n": "Sinclair", | |||
"hero_magician_sort": "Sinclair", | |||
"hero_magician_sort:n": "Sinclair", | |||
"hero_mechaguy": "Mecha Guy", | "hero_mechaguy": "Mecha Guy", | ||
"hero_mechaguy:n": "Mecha Guy", | "hero_mechaguy:n": "Mecha Guy", | ||
"hero_mechaguy_search": "Mecha Guy", | |||
"hero_mechaguy_search:n": "Mecha Guy", | |||
"hero_mirage": "Mirage", | "hero_mirage": "Mirage", | ||
"hero_mirage:n": "Mirage", | "hero_mirage:n": "Mirage", | ||
| Line 8,924: | Line 9,847: | ||
"hero_mirage_playstyle": "Mirage can envelop himself in a violent tornado to catch up to enemies and lift them up. His scarabs help him sustain against multiple enemies, and he's always ready to help an ally or punish an enemy anywhere.", | "hero_mirage_playstyle": "Mirage can envelop himself in a violent tornado to catch up to enemies and lift them up. His scarabs help him sustain against multiple enemies, and he's always ready to help an ally or punish an enemy anywhere.", | ||
"hero_mirage_role": "Times his shots and catches fleeing targets", | "hero_mirage_role": "Times his shots and catches fleeing targets", | ||
"hero_mirage_search": "Mirage", | |||
"hero_mirage_search:n": "Mirage", | |||
"hero_mirage_sort": "Mirage", | |||
"hero_mirage_sort:n": "Mirage", | |||
"hero_nano": "Calico", | "hero_nano": "Calico", | ||
"hero_nano:n": "Calico", | "hero_nano:n": "Calico", | ||
| Line 8,929: | Line 9,856: | ||
"hero_nano_playstyle": "Calico uses the shadows to her advantage, weaving in and out of combat to hunt down her enemies one by one.", | "hero_nano_playstyle": "Calico uses the shadows to her advantage, weaving in and out of combat to hunt down her enemies one by one.", | ||
"hero_nano_role": "Wreaks havoc from the sidelines", | "hero_nano_role": "Wreaks havoc from the sidelines", | ||
"hero_nano_search": "Calico", | |||
"hero_nano_search:n": "Calico", | |||
"hero_necro": "Graves", | |||
"hero_necro:n": "Graves", | |||
"hero_necro_search": "Graves", | |||
"hero_necro_search:n": "Graves", | |||
"hero_necro_sort": "Graves", | |||
"hero_necro_sort:n": "Graves", | |||
"hero_opera": "Opera", | |||
"hero_opera:n": "Opera", | |||
"hero_opera_lore": "I'M SINGING", | |||
"hero_opera_search": "Opera", | |||
"hero_opera_search:n": "Opera", | |||
"hero_operative": "Raven", | "hero_operative": "Raven", | ||
"hero_operative:n": "Raven", | "hero_operative:n": "Raven", | ||
| Line 8,934: | Line 9,874: | ||
"hero_operative_playstyle": "By impeding enemy movement and punishing those who look in his direction, Raven creates opportunites to stab his enemies in the back.", | "hero_operative_playstyle": "By impeding enemy movement and punishing those who look in his direction, Raven creates opportunites to stab his enemies in the back.", | ||
"hero_operative_role": "Uses cunning to maximize damage", | "hero_operative_role": "Uses cunning to maximize damage", | ||
"hero_operative_search": "Raven", | |||
"hero_operative_search:n": "Raven", | |||
"hero_orion": "Grey Talon", | "hero_orion": "Grey Talon", | ||
"hero_orion:n": "Grey Talon", | "hero_orion:n": "Grey Talon", | ||
| Line 8,939: | Line 9,881: | ||
"hero_orion_playstyle": "A cunning predator, Grey Talon uses a combination of deadly accuracy, traps, and clever positioning to bring down the toughest of opponents.", | "hero_orion_playstyle": "A cunning predator, Grey Talon uses a combination of deadly accuracy, traps, and clever positioning to bring down the toughest of opponents.", | ||
"hero_orion_role": "Delivers long range skill-shots", | "hero_orion_role": "Delivers long range skill-shots", | ||
"hero_orion_search": "Grey Talon", | |||
"hero_orion_search:n": "Grey Talon", | |||
"hero_phalanx": "Phalanx", | "hero_phalanx": "Phalanx", | ||
"hero_phalanx:n": "Phalanx", | "hero_phalanx:n": "Phalanx", | ||
"hero_phalanx_search": "Phalanx", | |||
"hero_phalanx_search:n": "Phalanx", | |||
"hero_phoenix": "Phoenix", | "hero_phoenix": "Phoenix", | ||
"hero_phoenix:n": "Phoenix", | "hero_phoenix:n": "Phoenix", | ||
"hero_phoenix_search": "Phoenix", | |||
"hero_phoenix_search:n": "Phoenix", | |||
"hero_priest": "Venator", | "hero_priest": "Venator", | ||
"hero_priest:n": "Venator", | "hero_priest:n": "Venator", | ||
"hero_priest_search": "Venator", | |||
"hero_priest_search:n": "Venator", | |||
"hero_priest_sort": "Venator", | |||
"hero_priest_sort:n": "Venator", | |||
"hero_punkgoat": "Billy", | "hero_punkgoat": "Billy", | ||
"hero_punkgoat:n": "Billy", | "hero_punkgoat:n": "Billy", | ||
"hero_punkgoat_lore": "Billy is a white hot ball of rage, furious at the very notion of...something. Maybe it’s the cops. Maybe it’s magic regulations. Maybe it’s the service at the gyro place downtown. (Not the good one. The other one.)\u003Cbr\u003E\u003Cbr\u003EDon't ask him how he got the goat head.", | "hero_punkgoat_lore": "Billy is a white hot ball of rage, furious at the very notion of...something. Maybe it’s the cops. Maybe it’s magic regulations. Maybe it’s the service at the gyro place downtown. (Not the good one. The other one.)\u003Cbr\u003E\u003Cbr\u003EDon't ask him how he got the goat head.", | ||
"hero_punkgoat_search": "Billy", | |||
"hero_punkgoat_search:n": "Billy", | |||
"hero_punkgoat_sort": "Billy", | |||
"hero_punkgoat_sort:n": "Billy", | |||
"hero_revenant": "Revenant", | "hero_revenant": "Revenant", | ||
"hero_revenant:n": "Revenant", | "hero_revenant:n": "Revenant", | ||
"hero_revenant_search": "Revenant", | |||
"hero_revenant_search:n": "Revenant", | |||
"hero_rutger": "Rutger", | "hero_rutger": "Rutger", | ||
"hero_rutger:n": "Rutger", | "hero_rutger:n": "Rutger", | ||
"hero_rutger_playstyle": "Rocket Launcher gives him some rocket-jumping capabilities, Force Field allows him to close off movement options, Cheat Death lets him turn bad fights around, and a Pulse released in the middle of a teamfight can dictate the outcome.", | "hero_rutger_playstyle": "Rocket Launcher gives him some rocket-jumping capabilities, Force Field allows him to close off movement options, Cheat Death lets him turn bad fights around, and a Pulse released in the middle of a teamfight can dictate the outcome.", | ||
"hero_rutger_search": "Rutger", | |||
"hero_rutger_search:n": "Rutger", | |||
"hero_sapper": "Sapper", | "hero_sapper": "Sapper", | ||
"hero_sapper:n": "Sapper", | "hero_sapper:n": "Sapper", | ||
"hero_sapper_search": "Sapper", | |||
"hero_sapper_search:n": "Sapper", | |||
"hero_shieldguy": "Shield Guy", | "hero_shieldguy": "Shield Guy", | ||
"hero_shieldguy:n": "Shield Guy", | "hero_shieldguy:n": "Shield Guy", | ||
"hero_shieldguy_search": "Shield Guy", | |||
"hero_shieldguy_search:n": "Shield Guy", | |||
"hero_shiv": "Shiv", | "hero_shiv": "Shiv", | ||
"hero_shiv:n": "Shiv", | "hero_shiv:n": "Shiv", | ||
| Line 8,962: | Line 9,926: | ||
"hero_shiv_playstyle": "Shiv has zero interest in playing fair, which is why he relies on hit and run tactics to weaken enemies before he dives in for the kill.", | "hero_shiv_playstyle": "Shiv has zero interest in playing fair, which is why he relies on hit and run tactics to weaken enemies before he dives in for the kill.", | ||
"hero_shiv_role": "Bleeds out foes, then goes in for a kill", | "hero_shiv_role": "Bleeds out foes, then goes in for a kill", | ||
"hero_shiv_search": "Shiv", | |||
"hero_shiv_search:n": "Shiv", | |||
"hero_shiv_sort": "Shiv", | |||
"hero_shiv_sort:n": "Shiv", | |||
"hero_skymonk": "Sky Monk", | "hero_skymonk": "Sky Monk", | ||
"hero_skymonk:n": "Sky Monk", | "hero_skymonk:n": "Sky Monk", | ||
"hero_skymonk_role": "Initiation", | "hero_skymonk_role": "Initiation", | ||
"hero_skymonk_search": "Sky Monk", | |||
"hero_skymonk_search:n": "Sky Monk", | |||
"hero_skymonk_strengths": "Crafty", | "hero_skymonk_strengths": "Crafty", | ||
"hero_skyrunner": "Skyrunner", | "hero_skyrunner": "Skyrunner", | ||
"hero_skyrunner:n": "Skyrunner", | "hero_skyrunner:n": "Skyrunner", | ||
"hero_skyrunner_search": "Skyrunner", | |||
"hero_skyrunner_search:n": "Skyrunner", | |||
"hero_slingshot": "Slingshot", | "hero_slingshot": "Slingshot", | ||
"hero_slingshot:n": "Slingshot", | "hero_slingshot:n": "Slingshot", | ||
"hero_slingshot_search": "Slingshot", | |||
"hero_slingshot_search:n": "Slingshot", | |||
"hero_slork": "Fathom", | "hero_slork": "Fathom", | ||
"hero_slork:n": "Fathom", | "hero_slork:n": "Fathom", | ||
| Line 8,975: | Line 9,949: | ||
"hero_slork_playstyle": "A short-ranged assassin, Fathom can slip in and out of combat and win long engagements.", | "hero_slork_playstyle": "A short-ranged assassin, Fathom can slip in and out of combat and win long engagements.", | ||
"hero_slork_role": "Slips into combat and then hides to recover", | "hero_slork_role": "Slips into combat and then hides to recover", | ||
"hero_slork_search": "Fathom", | |||
"hero_slork_search:n": "Fathom", | |||
"hero_spade": "Spade", | "hero_spade": "Spade", | ||
"hero_spade:n": "Spade", | "hero_spade:n": "Spade", | ||
"hero_spade_playstyle": "Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.", | "hero_spade_playstyle": "Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.", | ||
"hero_spade_search": "Spade", | |||
"hero_spade_search:n": "Spade", | |||
"hero_swan": "Swan", | "hero_swan": "Swan", | ||
"hero_swan:n": "Swan", | "hero_swan:n": "Swan", | ||
"hero_swan_search": "Swan", | |||
"hero_swan_search:n": "Swan", | |||
"hero_synth": "Pocket", | "hero_synth": "Pocket", | ||
"hero_synth:n": "Pocket", | "hero_synth:n": "Pocket", | ||
| Line 8,985: | Line 9,965: | ||
"hero_synth_playstyle": "With a powerful shotgun and a thin frame, Pocket relies on their ability to briefly escape into a mystic suitcase and teleport via a flying cloak in order to survive close encounters.", | "hero_synth_playstyle": "With a powerful shotgun and a thin frame, Pocket relies on their ability to briefly escape into a mystic suitcase and teleport via a flying cloak in order to survive close encounters.", | ||
"hero_synth_role": "Infiltrates and disrupts the backline", | "hero_synth_role": "Infiltrates and disrupts the backline", | ||
"hero_synth_search": "Pocket", | |||
"hero_synth_search:n": "Pocket", | |||
"hero_targetdummy": "TargetDummy", | "hero_targetdummy": "TargetDummy", | ||
"hero_targetdummy:n": "TargetDummy", | "hero_targetdummy:n": "TargetDummy", | ||
| Line 8,990: | Line 9,972: | ||
"hero_tempest:n": "Tempest", | "hero_tempest:n": "Tempest", | ||
"hero_tempest_playstyle": "Much like how a child has no idea how a TV works, no one knows exactly HOW Tempest kills you. Was it a tesla coil? You didn't see a tesla coil. Either way, you're dead and Tempest is laughing.", | "hero_tempest_playstyle": "Much like how a child has no idea how a TV works, no one knows exactly HOW Tempest kills you. Was it a tesla coil? You didn't see a tesla coil. Either way, you're dead and Tempest is laughing.", | ||
"hero_tempest_search": "Tempest", | |||
"hero_tempest_search:n": "Tempest", | |||
"hero_tengu": "Ivy", | "hero_tengu": "Ivy", | ||
"hero_tengu:n": "Ivy", | "hero_tengu:n": "Ivy", | ||
| Line 8,995: | Line 9,979: | ||
"hero_tengu_playstyle": "Ivy has disruptive combat tricks that slow and stun enemies. She's most effective when linking up with an ally, empowering her and her ally's guns as well as sharing heals.", | "hero_tengu_playstyle": "Ivy has disruptive combat tricks that slow and stun enemies. She's most effective when linking up with an ally, empowering her and her ally's guns as well as sharing heals.", | ||
"hero_tengu_role": "Sets up a power duo with a lucky ally", | "hero_tengu_role": "Sets up a power duo with a lucky ally", | ||
"hero_tengu_search": "Ivy", | |||
"hero_tengu_search:n": "Ivy", | |||
"hero_test": "Test Hero", | "hero_test": "Test Hero", | ||
"hero_test:n": "Test Hero", | "hero_test:n": "Test Hero", | ||
"hero_test_search": "Test Hero", | |||
"hero_test_search:n": "Test Hero", | |||
"hero_thumper": "Thumper", | "hero_thumper": "Thumper", | ||
"hero_thumper:n": "Thumper", | "hero_thumper:n": "Thumper", | ||
"hero_thumper_search": "Thumper", | |||
"hero_thumper_search:n": "Thumper", | |||
"hero_tokamak": "Tokamak", | "hero_tokamak": "Tokamak", | ||
"hero_tokamak:n": "Tokamak", | "hero_tokamak:n": "Tokamak", | ||
"hero_tokamak_playstyle": "Shooting Tokamak's weapon builds heat which bleeds off whenever the gun isn't shooting. High heat levels can be used to increase the power of some abilities.", | "hero_tokamak_playstyle": "Shooting Tokamak's weapon builds heat which bleeds off whenever the gun isn't shooting. High heat levels can be used to increase the power of some abilities.", | ||
"hero_tokamak_search": "Tokamak", | |||
"hero_tokamak_search:n": "Tokamak", | |||
"hero_trapper": "Trapper", | "hero_trapper": "Trapper", | ||
"hero_trapper:n": "Trapper", | "hero_trapper:n": "Trapper", | ||
| Line 9,007: | Line 9,999: | ||
"hero_trapper_playstyle": "The Trapper can infest the battlefield with their haunted spiders, leaving latent curses in key areas. If you let the Trapper have their way, you won't be able to navigate the map without springing some sort of trap.", | "hero_trapper_playstyle": "The Trapper can infest the battlefield with their haunted spiders, leaving latent curses in key areas. If you let the Trapper have their way, you won't be able to navigate the map without springing some sort of trap.", | ||
"hero_trapper_role": "Entrap enemies and control space", | "hero_trapper_role": "Entrap enemies and control space", | ||
"hero_trapper_search": "Trapper", | |||
"hero_trapper_search:n": "Trapper", | |||
"hero_unicorn": "Celeste", | |||
"hero_unicorn:n": "Celeste", | |||
"hero_unicorn_search": "Celeste", | |||
"hero_unicorn_search:n": "Celeste", | |||
"hero_vampire": "Vampire", | "hero_vampire": "Vampire", | ||
"hero_vampire:n": "Vampire", | "hero_vampire:n": "Vampire", | ||
"hero_vampire_search": "Vampire", | |||
"hero_vampire_search:n": "Vampire", | |||
"hero_vampirebat": "Mina", | "hero_vampirebat": "Mina", | ||
"hero_vampirebat:n": "Mina", | "hero_vampirebat:n": "Mina", | ||
"hero_vampirebat_lore": "Mina Ha had it all...rich parents, elite education, and an arranged marriage that would see her ascend from run-of-the-mill upper class to American royalty. She was happy.\u003Cbr\u003E\u003Cbr\u003EThen her betrothed was assassinated.\u003Cbr\u003E\u003Cbr\u003EMina wept; not for the life of her fiancé, but for the future that was stolen from her. Why couldn’t the killer just wait until after the wedding? Then she’d have the last name she always dreamed of and no one would even have to pretend to love anyone. It could have been perfect, but life wasn’t fair...and so Mina did what she always does when things don’t go her way: she told her parents to fix it.\u003Cbr\u003E\u003Cbr\u003EMr. And Mrs. Ha knew that the only way to appease their daughter was to offer her something greater than what she lost... and marrying into one of the world’s most lauded families was a tall order to top. They had to think big. They had to think outside of the box. They had to promise their daughter immortality.\u003Cbr\u003E\u003Cbr\u003EIt took a small fortune, but eventually they found a vampire who was willing to turn her. Unsurprisingly, Mina thought the idea of eternal youth and a trust fund was an acceptable plan B and happily agreed to the proposal. Now a fledgling vampire, Mina is quickly discovering that the clout she held as a human has no weight in vampire high society...and while at first that annoyed her, if there is one thing Mina has a knack for, it's learning the rules so she can subvert them. She will be the Viscount of New York, the other vampires just don't know it yet.", | "hero_vampirebat_lore": "Mina Ha had it all...rich parents, elite education, and an arranged marriage that would see her ascend from run-of-the-mill upper class to American royalty. She was happy.\u003Cbr\u003E\u003Cbr\u003EThen her betrothed was assassinated.\u003Cbr\u003E\u003Cbr\u003EMina wept; not for the life of her fiancé, but for the future that was stolen from her. Why couldn’t the killer just wait until after the wedding? Then she’d have the last name she always dreamed of and no one would even have to pretend to love anyone. It could have been perfect, but life wasn’t fair...and so Mina did what she always does when things don’t go her way: she told her parents to fix it.\u003Cbr\u003E\u003Cbr\u003EMr. And Mrs. Ha knew that the only way to appease their daughter was to offer her something greater than what she lost... and marrying into one of the world’s most lauded families was a tall order to top. They had to think big. They had to think outside of the box. They had to promise their daughter immortality.\u003Cbr\u003E\u003Cbr\u003EIt took a small fortune, but eventually they found a vampire who was willing to turn her. Unsurprisingly, Mina thought the idea of eternal youth and a trust fund was an acceptable plan B and happily agreed to the proposal. Now a fledgling vampire, Mina is quickly discovering that the clout she held as a human has no weight in vampire high society...and while at first that annoyed her, if there is one thing Mina has a knack for, it's learning the rules so she can subvert them. She will be the Viscount of New York, the other vampires just don't know it yet.", | ||
"hero_vampirebat_search": "Mina", | |||
"hero_vampirebat_search:n": "Mina", | |||
"hero_vampirebat_sort": "Mina", | |||
"hero_vampirebat_sort:n": "Mina", | |||
"hero_vandal": "Vandal", | "hero_vandal": "Vandal", | ||
"hero_vandal:n": "Vandal", | "hero_vandal:n": "Vandal", | ||
"hero_vandal_search": "Vandal", | |||
"hero_vandal_search:n": "Vandal", | |||
"hero_viper": "Vyper", | "hero_viper": "Vyper", | ||
"hero_viper:n": "Vyper", | "hero_viper:n": "Vyper", | ||
| Line 9,019: | Line 10,025: | ||
"hero_viper_playstyle": "With a powerful weapon (and deadly venom to match), Vyper can slither into the back of teams and assassinate high-priority targets in a storm of bullets.", | "hero_viper_playstyle": "With a powerful weapon (and deadly venom to match), Vyper can slither into the back of teams and assassinate high-priority targets in a storm of bullets.", | ||
"hero_viper_role": "Slither in and assassinate enemies", | "hero_viper_role": "Slither in and assassinate enemies", | ||
"hero_viper_search": "Vyper", | |||
"hero_viper_search:n": "Vyper", | |||
"hero_viscous": "Viscous", | "hero_viscous": "Viscous", | ||
"hero_viscous:n": "Viscous", | "hero_viscous:n": "Viscous", | ||
| Line 9,024: | Line 10,032: | ||
"hero_viscous_playstyle": "Viscous vexes his opponents through clever evasion and strategic uses of healing, enabling him to withstand the most brutal of enemy attacks.", | "hero_viscous_playstyle": "Viscous vexes his opponents through clever evasion and strategic uses of healing, enabling him to withstand the most brutal of enemy attacks.", | ||
"hero_viscous_role": "Rolls around deflecting bullets", | "hero_viscous_role": "Rolls around deflecting bullets", | ||
"hero_viscous_search": "Viscous", | |||
"hero_viscous_search:n": "Viscous", | |||
"hero_warden": "Warden", | "hero_warden": "Warden", | ||
"hero_warden:n": "Warden", | "hero_warden:n": "Warden", | ||
| Line 9,029: | Line 10,039: | ||
"hero_warden_playstyle": "Warden leads from the front, jumping into the fray and hindering his opponents' ability to fight effectively. But what Warden considers brave, others consider reckless, and if he's not careful he can easily find himself in over his head.", | "hero_warden_playstyle": "Warden leads from the front, jumping into the fray and hindering his opponents' ability to fight effectively. But what Warden considers brave, others consider reckless, and if he's not careful he can easily find himself in over his head.", | ||
"hero_warden_role": "Weakens his enemies and chases them down", | "hero_warden_role": "Weakens his enemies and chases them down", | ||
"hero_warden_search": "Warden", | |||
"hero_warden_search:n": "Warden", | |||
"hero_werewolf": "Silver", | |||
"hero_werewolf:n": "Silver", | |||
"hero_werewolf_search": "Silver", | |||
"hero_werewolf_search:n": "Silver", | |||
"hero_werewolf_sort": "Silver", | |||
"hero_werewolf_sort:n": "Silver", | |||
"hero_wraith": "Wraith", | "hero_wraith": "Wraith", | ||
"hero_wraith:n": "Wraith", | "hero_wraith:n": "Wraith", | ||
| Line 9,034: | Line 10,052: | ||
"hero_wraith_playstyle": "Excelling at one-on-one combat, Wraith isolates targets, eliminating them with ruthless efficiency. Then teleporting away before anyone can retaliate.", | "hero_wraith_playstyle": "Excelling at one-on-one combat, Wraith isolates targets, eliminating them with ruthless efficiency. Then teleporting away before anyone can retaliate.", | ||
"hero_wraith_role": "Melts isolated targets", | "hero_wraith_role": "Melts isolated targets", | ||
"hero_wraith_search": "Wraith", | |||
"hero_wraith_search:n": "Wraith", | |||
"hero_wrecker": "Wrecker", | "hero_wrecker": "Wrecker", | ||
"hero_wrecker:n": "Wrecker", | "hero_wrecker:n": "Wrecker", | ||
| Line 9,039: | Line 10,059: | ||
"hero_wrecker_playstyle": "Salvaging and scrapping for parts, Wrecker can disassemble troopers, crush foes with his Wrecking Ball, and capture all enemies in his Stasis Trap.", | "hero_wrecker_playstyle": "Salvaging and scrapping for parts, Wrecker can disassemble troopers, crush foes with his Wrecking Ball, and capture all enemies in his Stasis Trap.", | ||
"hero_wrecker_role": "Salvages scrap to create weapons", | "hero_wrecker_role": "Salvages scrap to create weapons", | ||
"hero_wrecker_search": "Wrecker", | |||
"hero_wrecker_search:n": "Wrecker", | |||
"hero_yakuza": "The Boss", | "hero_yakuza": "The Boss", | ||
"hero_yakuza:n": "The Boss", | "hero_yakuza:n": "The Boss", | ||
"hero_yakuza_search": "The Boss", | |||
"hero_yakuza_search:n": "The Boss", | |||
"hero_yamato": "Yamato", | "hero_yamato": "Yamato", | ||
"hero_yamato:n": "Yamato", | "hero_yamato:n": "Yamato", | ||
| Line 9,046: | Line 10,070: | ||
"hero_yamato_playstyle": "Yamato uses precise strikes to decimate her rivals. However, such damaging attacks often will leave her exposed, so she needs to make every shot count.", | "hero_yamato_playstyle": "Yamato uses precise strikes to decimate her rivals. However, such damaging attacks often will leave her exposed, so she needs to make every shot count.", | ||
"hero_yamato_role": "Delivers charged attacks with finesse", | "hero_yamato_role": "Delivers charged attacks with finesse", | ||
"hero_yamato_search": "Yamato", | |||
"hero_yamato_search:n": "Yamato", | |||
"hero_zealot": "Zealot", | "hero_zealot": "Zealot", | ||
"hero_zealot:n": "Zealot", | "hero_zealot:n": "Zealot", | ||
"hero_zealot_search": "Zealot", | |||
"hero_zealot_search:n": "Zealot", | |||
"hint_throw_wrecking_ball": "Throw Ball", | "hint_throw_wrecking_ball": "Throw Ball", | ||
"hold_up": "Hold up {s:param_1}", | "hold_up": "Hold up {s:param_1}", | ||
| Line 9,059: | Line 10,087: | ||
"hud_prev_player": "{g:citadel_binding:'Spectator.SpectatorPrevTarget'}Previous Player", | "hud_prev_player": "{g:citadel_binding:'Spectator.SpectatorPrevTarget'}Previous Player", | ||
"hud_spectate_change_team": "{g:citadel_binding:'Spectator.ToggleSpectatorTeam'}Change Team", | "hud_spectate_change_team": "{g:citadel_binding:'Spectator.ToggleSpectatorTeam'}Change Team", | ||
"hud_spectate_count": "{d:spectatorCount} | "hud_spectate_count": "{d:spectatorCount}", | ||
"hud_spectate_fly_down": "{g:citadel_binding:'Spectator.SpectatorFlyDown'}Fly | "hud_spectate_count_tooltip": "Viewers currently spectating", | ||
"hud_spectate_fly_up": "{g:citadel_binding:'Spectator.SpectatorFlyUp'}Fly | "hud_spectate_fly_down": "{g:citadel_binding:'Spectator.SpectatorFlyDown'}Fly Down", | ||
"hud_spectate_minimap_view": " | "hud_spectate_fly_up": "{g:citadel_binding:'Spectator.SpectatorFlyUp'}Fly Up", | ||
"hud_spectate_minimap_view": "Map View", | |||
"hud_spectate_minimap_view_amber": "{g:citadel_binding:'Spectator.SpectatorFOWTeamAmber'}Amber", | "hud_spectate_minimap_view_amber": "{g:citadel_binding:'Spectator.SpectatorFOWTeamAmber'}Amber", | ||
"hud_spectate_minimap_view_both_teams": "{g:citadel_binding:'Spectator.SpectatorFOWTeamBoth'}Both Teams", | "hud_spectate_minimap_view_both_teams": "{g:citadel_binding:'Spectator.SpectatorFOWTeamBoth'}Both Teams", | ||
| Line 9,092: | Line 10,121: | ||
"item_info_tier_tier3": "T3", | "item_info_tier_tier3": "T3", | ||
"item_info_tier_tier4": "T4", | "item_info_tier_tier4": "T4", | ||
"kill_hype_FirstBlood": " | "kill_hype_FirstBlood": "First\u003Cbr\u003EBlood!", | ||
"kill_hype_KillStreak | "kill_hype_KillStreak": "Kill\u003Cbr\u003EStreak!", | ||
"lash_down_strike_slow_modifier": "Slowed", | "lash_down_strike_slow_modifier": "Slowed", | ||
"lash_grapple_buff": "Weapon Damage", | "lash_grapple_buff": "Weapon Damage", | ||
| Line 9,152: | Line 10,181: | ||
"menu_play_lane_training_time_est": "8 Minutes", | "menu_play_lane_training_time_est": "8 Minutes", | ||
"menu_play_learn_to_play_desc": "Watch the tutorial then follow it up with some hero sandbox and lane training.", | "menu_play_learn_to_play_desc": "Watch the tutorial then follow it up with some hero sandbox and lane training.", | ||
"menu_play_low_priority_matchmaking": "Your party is in the Low Priority matchmaking queue as a result of you or a party member abandoning matches or inappropriate behavior reported by other players. \u003Cbr\u003E\u003Cbr\u003EYou must win \u003Cspan class=\"LowPriGamesText\"\u003E{i:low_pri_games_remaining}\u003C/span\u003E games in the Low Priority queue or remove the penalized party member to return to normal matchmaking.", | "menu_play_low_priority_matchmaking:p{low_pri_games_remaining}": "Your party is in the Low Priority matchmaking queue as a result of you or a party member abandoning matches or inappropriate behavior reported by other players. \u003Cbr\u003E\u003Cbr\u003EYou must win \u003Cspan class=\"LowPriGamesText\"\u003E{i:low_pri_games_remaining}\u003C/span\u003E game in the Low Priority queue or remove the penalized party member to return to normal matchmaking.#|#Your party is in the Low Priority matchmaking queue as a result of you or a party member abandoning matches or inappropriate behavior reported by other players. \u003Cbr\u003E\u003Cbr\u003EYou must win \u003Cspan class=\"LowPriGamesText\"\u003E{i:low_pri_games_remaining}\u003C/span\u003E games in the Low Priority queue or remove the penalized party member to return to normal matchmaking.", | ||
"menu_play_matchmaking": "Play a standard match against other players", | "menu_play_matchmaking": "Play a standard match against other players", | ||
"menu_play_normal": "Deadlock", | "menu_play_normal": "Deadlock", | ||
| Line 9,283: | Line 10,312: | ||
"modifier_citadel_damage_reduction": "Armor Boost", | "modifier_citadel_damage_reduction": "Armor Boost", | ||
"modifier_citadel_damageboost": "Damage Boost", | "modifier_citadel_damageboost": "Damage Boost", | ||
"modifier_citadel_dazed": "Dazed", | |||
"modifier_citadel_death_tax": "Death Tax", | "modifier_citadel_death_tax": "Death Tax", | ||
"modifier_citadel_death_tax_tech_amp": "Death Tax Power", | "modifier_citadel_death_tax_tech_amp": "Death Tax Power", | ||
| Line 9,304: | Line 10,334: | ||
"modifier_citadel_hijack_weapon_jammer_proc_desc": "Weapon has been Jammed", | "modifier_citadel_hijack_weapon_jammer_proc_desc": "Weapon has been Jammed", | ||
"modifier_citadel_holding_golden_idol": "Bring the Urn to an Altar", | "modifier_citadel_holding_golden_idol": "Bring the Urn to an Altar", | ||
"modifier_citadel_holding_golden_idol_revealed": "Visible to | "modifier_citadel_holding_golden_idol_revealed": "Carrying Urn", | ||
"modifier_citadel_holding_golden_idol_visible": "Visible to Enemies", | |||
"modifier_citadel_hornet_chain_connection": "Tethered to the ground", | "modifier_citadel_hornet_chain_connection": "Tethered to the ground", | ||
"modifier_citadel_hornet_crit_stacking_damage_buff": "Headhunter", | "modifier_citadel_hornet_crit_stacking_damage_buff": "Headhunter", | ||
| Line 9,310: | Line 10,341: | ||
"modifier_citadel_hornetleap": "Vindicta Leap", | "modifier_citadel_hornetleap": "Vindicta Leap", | ||
"modifier_citadel_hornetmark": "Vindicta's Mark", | "modifier_citadel_hornetmark": "Vindicta's Mark", | ||
"modifier_citadel_idol_pickup_disabled": "Soul Urn | "modifier_citadel_idol_pickup_disabled": "Team Soul Urn Timeout", | ||
"modifier_citadel_immobilize_trap_immobilize": "Spirit Snare", | "modifier_citadel_immobilize_trap_immobilize": "Spirit Snare", | ||
"modifier_citadel_immobilize_trap_immobilize_debuff": "Spirit Snare Debuff", | "modifier_citadel_immobilize_trap_immobilize_debuff": "Spirit Snare Debuff", | ||
| Line 9,334: | Line 10,365: | ||
"modifier_citadel_respawn_credit": "Instant Revive", | "modifier_citadel_respawn_credit": "Instant Revive", | ||
"modifier_citadel_returning_golden_idol": "Depositing Urn", | "modifier_citadel_returning_golden_idol": "Depositing Urn", | ||
"modifier_citadel_revealed_on_map": "Revealed", | |||
"modifier_citadel_root": "Immobilized", | "modifier_citadel_root": "Immobilized", | ||
"modifier_citadel_rootgrenade": "Immobilized", | "modifier_citadel_rootgrenade": "Immobilized", | ||
| Line 9,390: | Line 10,422: | ||
"modifier_galvanic_storm": "Galvanic Storm", | "modifier_galvanic_storm": "Galvanic Storm", | ||
"modifier_gigantic_sword": "You have a Gigantic Sword", | "modifier_gigantic_sword": "You have a Gigantic Sword", | ||
"modifier_glitch_debuff": "Cursed!", | |||
"modifier_healaura": "Healing", | "modifier_healaura": "Healing", | ||
"modifier_health_nova": "Healing Nova", | "modifier_health_nova": "Healing Nova", | ||
| Line 9,471: | Line 10,504: | ||
"modifier_shiv_thrown_shiv_slow_debuff": "Serrated Knive", | "modifier_shiv_thrown_shiv_slow_debuff": "Serrated Knive", | ||
"modifier_shoulder_charge_buff": "Bonus Damage", | "modifier_shoulder_charge_buff": "Bonus Damage", | ||
"modifier_shrink_ray": "Shrink Ray", | |||
"modifier_silencer_proc_active": "SILENCER", | "modifier_silencer_proc_active": "SILENCER", | ||
"modifier_siphon_bullets_health_gain": "Siphon Bullets", | "modifier_siphon_bullets_health_gain": "Siphon Bullets", | ||
| Line 9,497: | Line 10,531: | ||
"modifier_summon_spirits": "Energy Spirits", | "modifier_summon_spirits": "Energy Spirits", | ||
"modifier_surging_power": "Vampiric Burst", | "modifier_surging_power": "Vampiric Burst", | ||
"modifier_synth_affliction_debuff": " | "modifier_synth_affliction_debuff": "Afflicted", | ||
"modifier_synth_barrage_amp": "Barrage - Damage Amp", | "modifier_synth_barrage_amp": "Barrage - Damage Amp", | ||
"modifier_synth_barrage_debuff": "Barrage Slow", | "modifier_synth_barrage_debuff": "Barrage Slow", | ||
| Line 9,517: | Line 10,551: | ||
"modifier_tempest_ionized_bullets_charged": "Charged!", | "modifier_tempest_ionized_bullets_charged": "Charged!", | ||
"modifier_tengu_lightningcrash_regeneration": "Falling Grace Regeneration", | "modifier_tengu_lightningcrash_regeneration": "Falling Grace Regeneration", | ||
"modifier_tier2boss_rocket_damage_aura_debuff": "Rocket Barrage", | |||
"modifier_time_bank_save_time": "Slow time", | "modifier_time_bank_save_time": "Slow time", | ||
"modifier_time_bank_speed_time": "Accelerating time", | "modifier_time_bank_speed_time": "Accelerating time", | ||
| Line 9,523: | Line 10,558: | ||
"modifier_tokamak_enemy_in_smoke": "Peeking In Smoke", | "modifier_tokamak_enemy_in_smoke": "Peeking In Smoke", | ||
"modifier_tokamak_radiance": "Blinding Light", | "modifier_tokamak_radiance": "Blinding Light", | ||
"modifier_unstable_concoction": "Unstable Concoction", | |||
"modifier_unstoppable": "Unstoppable", | "modifier_unstoppable": "Unstoppable", | ||
"modifier_upgrade_detention_ammo_detaining": "Detaining...", | "modifier_upgrade_detention_ammo_detaining": "Detaining...", | ||
| Line 9,531: | Line 10,567: | ||
"modifier_uppercut_buff": "Weapon Boost", | "modifier_uppercut_buff": "Weapon Boost", | ||
"modifier_uppercut_movespeed": "Uppercut Move Speed", | "modifier_uppercut_movespeed": "Uppercut Move Speed", | ||
"modifier_vanguard_buff": "Vanguard Buff", | |||
"modifier_veil_walker_stealth": "Veil Walker Invisibility", | "modifier_veil_walker_stealth": "Veil Walker Invisibility", | ||
"modifier_veil_walker_triggered": "Veil Fire Rate", | "modifier_veil_walker_triggered": "Veil Fire Rate", | ||
| Line 9,769: | Line 10,806: | ||
"upgrade_ability_power_shard": "Echo Shard", | "upgrade_ability_power_shard": "Echo Shard", | ||
"upgrade_ability_power_shard_active": "\u003Cspan class=\"highlight\"\u003EReset the cooldown\u003C/span\u003E of the imbued non-ultimate ability.", | "upgrade_ability_power_shard_active": "\u003Cspan class=\"highlight\"\u003EReset the cooldown\u003C/span\u003E of the imbued non-ultimate ability.", | ||
"upgrade_ability_power_shard_search": "Echo Shard", | |||
"upgrade_ability_refresher": "Refresher", | "upgrade_ability_refresher": "Refresher", | ||
"upgrade_ability_refresher_desc": "\u003Cspan class=\"highlight\"\u003EReset the cooldown\u003C/span\u003E of all your abilities and \u003Cspan class=\"highlight\"\u003Erestore all your charges\u003C/span\u003E.", | "upgrade_ability_refresher_desc": "\u003Cspan class=\"highlight\"\u003EReset the cooldown\u003C/span\u003E of all your abilities and \u003Cspan class=\"highlight\"\u003Erestore all your charges\u003C/span\u003E.", | ||
"upgrade_ability_refresher_innate_desc": "Health\u003Cbr\u003ESpirit Power", | "upgrade_ability_refresher_innate_desc": "Health\u003Cbr\u003ESpirit Power", | ||
"upgrade_ability_refresher_search": "Refresher", | |||
"upgrade_ability_speed": "Ability Speed", | "upgrade_ability_speed": "Ability Speed", | ||
"upgrade_ability_speed_desc": "Increases your move speed while using any movement-based ability", | "upgrade_ability_speed_desc": "Increases your move speed while using any movement-based ability", | ||
| Line 9,779: | Line 10,818: | ||
"upgrade_absorbing_armor": "Witchmail", | "upgrade_absorbing_armor": "Witchmail", | ||
"upgrade_absorbing_armor_desc": "Taking heavy hits of {g:citadel_inline_attribute:'SpiritDamage'} from an enemy reduces a \u003Cspan class=\"highlight\"\u003Erandom ability cooldown\u003C/span\u003E.", | "upgrade_absorbing_armor_desc": "Taking heavy hits of {g:citadel_inline_attribute:'SpiritDamage'} from an enemy reduces a \u003Cspan class=\"highlight\"\u003Erandom ability cooldown\u003C/span\u003E.", | ||
"upgrade_absorbing_armor_search": "Witchmail", | |||
"upgrade_acolytes_glove": "Spirit Strike", | "upgrade_acolytes_glove": "Spirit Strike", | ||
"upgrade_acolytes_glove_desc": "When you perform a \u003Cspan class=\"highlight\"\u003ELight or Heavy Melee\u003C/span\u003E attack against a hero, deal extra \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E with the attack and reduce the target's \u003Cspan class=\"highlight\"\u003ESpirit Resist\u003C/span\u003E.\u003Cspan class=\"diminish\"\u003E\u003Cbr\u003E\u003Cbr\u003ECooldown is {s:LightMeleeCooldownMult}x longer for Light Melee hits.\u003C/span\u003E", | "upgrade_acolytes_glove_desc": "When you perform a \u003Cspan class=\"highlight\"\u003ELight or Heavy Melee\u003C/span\u003E attack against a hero, deal extra \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E with the attack and reduce the target's \u003Cspan class=\"highlight\"\u003ESpirit Resist\u003C/span\u003E.\u003Cspan class=\"diminish\"\u003E\u003Cbr\u003E\u003Cbr\u003ECooldown is {s:LightMeleeCooldownMult}x longer for Light Melee hits.\u003C/span\u003E", | ||
"upgrade_acolytes_glove_search": "Spirit Strike", | |||
"upgrade_active_bullet_shield": "Shield Rush", | "upgrade_active_bullet_shield": "Shield Rush", | ||
"upgrade_active_bullet_shield/modifier_duration": "Bullet Barrier", | "upgrade_active_bullet_shield/modifier_duration": "Bullet Barrier", | ||
| Line 9,787: | Line 10,828: | ||
"upgrade_active_reload/buff": "Active Reload", | "upgrade_active_reload/buff": "Active Reload", | ||
"upgrade_active_reload_desc": "While reloading, pressing {g:citadel_binding:'Reload'} during the highlighted portion will \u003Cspan class=\"highlight\"\u003Einstantly finish your reload\u003C/span\u003E and grant you \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003EBullet Lifesteal\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E.", | "upgrade_active_reload_desc": "While reloading, pressing {g:citadel_binding:'Reload'} during the highlighted portion will \u003Cspan class=\"highlight\"\u003Einstantly finish your reload\u003C/span\u003E and grant you \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003EBullet Lifesteal\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E.", | ||
"upgrade_active_reload_search": "Active Reload", | |||
"upgrade_aerial_assault": "Aerial Assault", | "upgrade_aerial_assault": "Aerial Assault", | ||
"upgrade_aerial_assault/modifier_aerial_assault_watcher/modifier_aerial_assault": "Aerial Assault", | "upgrade_aerial_assault/modifier_aerial_assault_watcher/modifier_aerial_assault": "Aerial Assault", | ||
"upgrade_aerial_assault_active": "\u003Cspan class=\"highlight\"\u003ELaunch straight up\u003C/span\u003E high into the air. While in the air you will pause your aerial movement for {s:AssaultDuration}s\u003C/span\u003E. During this time you gain \u003Cspan class=\"highlight\"\u003E+{s:AssaultLifestealPercent}% bullet lifesteal\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003Eunlimited clip\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003E+{s:AssaultFireRate}% fire rate\u003C/span\u003E, and bullets that \u003Cspan class=\"highlight\"\u003Eexplode\u003C/span\u003E in a {s:ExplodeRadius}m radius.", | "upgrade_aerial_assault_active": "\u003Cspan class=\"highlight\"\u003ELaunch straight up\u003C/span\u003E high into the air. While in the air you will pause your aerial movement for {s:AssaultDuration}s\u003C/span\u003E. During this time you gain \u003Cspan class=\"highlight\"\u003E+{s:AssaultLifestealPercent}% bullet lifesteal\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003Eunlimited clip\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003E+{s:AssaultFireRate}% fire rate\u003C/span\u003E, and bullets that \u003Cspan class=\"highlight\"\u003Eexplode\u003C/span\u003E in a {s:ExplodeRadius}m radius.", | ||
"upgrade_aerial_supremacy": "Aerial Supremacy", | |||
"upgrade_aerial_supremacy_passive": "Allows \u003Cspan class=\"highlight\"\u003Eunlimited\u003C/span\u003E use of \u003Cspan class=\"highlight\"\u003EAir Jump\u003C/span\u003E or \u003Cspan class=\"highlight\"\u003EAir Dash\u003C/span\u003E before landing.", | |||
"upgrade_ammo_scavenger": "Ammo Scavenger", | "upgrade_ammo_scavenger": "Ammo Scavenger", | ||
"upgrade_ammo_scavenger_desc": "Any time you secure or deny a Soul from an entity you \u003Cspan class=\"highlight\"\u003Eget ammo back\u003C/span\u003E and gain stacking \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E.\u003Cbr\u003EAt Max Stacks, gain bonus Sprint speed", | "upgrade_ammo_scavenger_desc": "Any time you secure or deny a Soul from an entity you \u003Cspan class=\"highlight\"\u003Eget ammo back\u003C/span\u003E and gain stacking \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E.\u003Cbr\u003EAt Max Stacks, gain bonus Sprint speed", | ||
"upgrade_ammo_scavenger_search": "Ammo Scavenger", | |||
"upgrade_ancient_shield": "Ancient Shield", | |||
"upgrade_aoe_root": "Vortex Web", | "upgrade_aoe_root": "Vortex Web", | ||
"upgrade_aoe_root_active": "Throw a \u003Cspan class=\"highlight\"\u003Evacuum\u003C/span\u003E grenade, pulling all enemies into a small area and applying \u003Cspan class=\"highlight\"\u003ESlowing Hex\u003C/span\u003E.", | "upgrade_aoe_root_active": "Throw a \u003Cspan class=\"highlight\"\u003Evacuum\u003C/span\u003E grenade, pulling all enemies into a small area and applying \u003Cspan class=\"highlight\"\u003ESlowing Hex\u003C/span\u003E.", | ||
"upgrade_aoe_root_search": "Vortex Web", | |||
"upgrade_aoe_silence": "EMP Grenade", | "upgrade_aoe_silence": "EMP Grenade", | ||
"upgrade_aoe_silence_desc": "Throw a grenade that \u003Cspan class=\"highlight\"\u003Esilences\u003C/span\u003E enemies and lowers their \u003Cspan class=\"highlight\"\u003Espirit resistance\u003C/span\u003E.", | "upgrade_aoe_silence_desc": "Throw a grenade that \u003Cspan class=\"highlight\"\u003Esilences\u003C/span\u003E enemies and lowers their \u003Cspan class=\"highlight\"\u003Espirit resistance\u003C/span\u003E.", | ||
| Line 9,802: | Line 10,849: | ||
"upgrade_aoe_tech_shield/modifier_duration": "Spirit Barrier Pulse", | "upgrade_aoe_tech_shield/modifier_duration": "Spirit Barrier Pulse", | ||
"upgrade_aoe_tech_shield_desc": "Temporarily gain \u003Cspan class=\"highlight\"\u003Espirit barrier\u003C/span\u003E for you and all nearby allied units.", | "upgrade_aoe_tech_shield_desc": "Temporarily gain \u003Cspan class=\"highlight\"\u003Espirit barrier\u003C/span\u003E for you and all nearby allied units.", | ||
"upgrade_apex_combat": "Apex Combat", | |||
"upgrade_apex_combat_desc": "Your bullets will \u003Cspan class=\"highlight\"\u003Ericochet\u003C/span\u003E on enemies near your target, \u003Cspan class=\"highlight\"\u003Eapplying any bullet procs\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Edealing a percentage of the original damage.\u003C/span\u003E", | |||
"upgrade_aprounds": "Armor Piercing Rounds", | "upgrade_aprounds": "Armor Piercing Rounds", | ||
"upgrade_aprounds_desc": "Your Bullets have a chance to become unavoidable, \u003Cspan class=\"highlight\"\u003Epiercing through\u003C/span\u003E enemies and \u003Cspan class=\"highlight\"\u003Eignoring their Bullet Resistance\u003C/span\u003E.", | "upgrade_aprounds_desc": "Your Bullets have a chance to become unavoidable, \u003Cspan class=\"highlight\"\u003Epiercing through\u003C/span\u003E enemies and \u003Cspan class=\"highlight\"\u003Eignoring their Bullet Resistance\u003C/span\u003E.", | ||
"upgrade_aprounds_search": "Armor Piercing Rounds", | |||
"upgrade_arcane_eater": "Arcane Eater", | "upgrade_arcane_eater": "Arcane Eater", | ||
"upgrade_arcane_eater_desc": "Your bullets \u003Cspan class=\"highlight\"\u003ESteal Spirit Power\u003C/span\u003E from enemy Heroes. Steal {s:HeadshotBonusSteal} extra Spirit Power with Headshots. This effect stacks.", | "upgrade_arcane_eater_desc": "Your bullets \u003Cspan class=\"highlight\"\u003ESteal Spirit Power\u003C/span\u003E from enemy Heroes. Steal {s:HeadshotBonusSteal} extra Spirit Power with Headshots. This effect stacks.", | ||
"upgrade_arcane_extension": "Duration Extender", | "upgrade_arcane_extension": "Duration Extender", | ||
"upgrade_arcane_extension_desc": "Imbue an ability to increase its \u003Cspan class=\"highlight\"\u003EDuration\u003C/span\u003E.", | "upgrade_arcane_extension_desc": "Imbue an ability to increase its \u003Cspan class=\"highlight\"\u003EDuration\u003C/span\u003E.", | ||
"upgrade_arcane_extension_search": "Duration Extender", | |||
"upgrade_arcane_medallion": "Arcane Medallion", | "upgrade_arcane_medallion": "Arcane Medallion", | ||
"upgrade_arcane_medallion_desc": "Whenever you deal \u003Cspan class=\"highlight\"\u003E{s:MinimumDamage} Spirit damage\u003C/span\u003E or more in a single hit against an enemy hero, gain \u003Cspan class=\"highlight\"\u003Etemporary Spirit Power\u003C/span\u003E.", | "upgrade_arcane_medallion_desc": "Whenever you deal \u003Cspan class=\"highlight\"\u003E{s:MinimumDamage} Spirit damage\u003C/span\u003E or more in a single hit against an enemy hero, gain \u003Cspan class=\"highlight\"\u003Etemporary Spirit Power\u003C/span\u003E.", | ||
"upgrade_arcane_surge": "Arcane Surge", | "upgrade_arcane_surge": "Arcane Surge", | ||
"upgrade_arcane_surge_desc": "When you \u003Cspan class=\"highlight\"\u003EDash-Jump\u003C/span\u003E the \u003Cspan class=\"highlight\"\u003Enext ability you use\u003C/span\u003E will have bonus \u003Cspan class=\"highlight\"\u003ERange, Duration,\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E. Lasts up to {s:AbilityDuration}s.", | "upgrade_arcane_surge_desc": "When you \u003Cspan class=\"highlight\"\u003EDash-Jump\u003C/span\u003E the \u003Cspan class=\"highlight\"\u003Enext ability you use\u003C/span\u003E will have bonus \u003Cspan class=\"highlight\"\u003ERange, Duration,\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E. Lasts up to {s:AbilityDuration}s.", | ||
"upgrade_arcane_surge_search": "Arcane Surge", | |||
"upgrade_arctic_blast": "Arctic Blast", | "upgrade_arctic_blast": "Arctic Blast", | ||
"upgrade_arctic_blast_desc": "Release an expanding ice blast that deals \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003EFreezing\u003C/span\u003E and then \u003Cspan class=\"highlight\"\u003ESlowing\u003C/span\u003E targets it hits. Targets take increased damage while frozen.", | "upgrade_arctic_blast_desc": "Release an expanding ice blast that deals \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003EFreezing\u003C/span\u003E and then \u003Cspan class=\"highlight\"\u003ESlowing\u003C/span\u003E targets it hits. Targets take increased damage while frozen.", | ||
"upgrade_arctic_blast_search": "Arctic Blast", | |||
"upgrade_armor_reduction_debuff": "Armor Piercing Rounds", | "upgrade_armor_reduction_debuff": "Armor Piercing Rounds", | ||
"upgrade_armor_reduction_debuff_desc": "Your bullets reduce the target's \u003Cspan class=\"highlight\"\u003Ebullet resistance by {s:ResistReduction}%\u003C/span\u003E of their current value for {s:AbilityDuration}s and deal bonus damage \u003Cspan class=\"highlight\"\u003Eagainst bullet shields\u003C/span\u003E.", | "upgrade_armor_reduction_debuff_desc": "Your bullets reduce the target's \u003Cspan class=\"highlight\"\u003Ebullet resistance by {s:ResistReduction}%\u003C/span\u003E of their current value for {s:AbilityDuration}s and deal bonus damage \u003Cspan class=\"highlight\"\u003Eagainst bullet shields\u003C/span\u003E.", | ||
| Line 9,822: | Line 10,875: | ||
"upgrade_banshee_slugs": "Crippling Headshot", | "upgrade_banshee_slugs": "Crippling Headshot", | ||
"upgrade_banshee_slugs_headshots_desc": "Landing a \u003Cspan class=\"highlight\"\u003EHeadshot\u003C/span\u003E on Heroes will reduce their \u003Cspan class=\"highlight\"\u003EBullet and Spirit Resist\u003C/span\u003E and applies \u003Cspan class=\"highlight\"\u003EHealing Reduction\u003C/span\u003E.", | "upgrade_banshee_slugs_headshots_desc": "Landing a \u003Cspan class=\"highlight\"\u003EHeadshot\u003C/span\u003E on Heroes will reduce their \u003Cspan class=\"highlight\"\u003EBullet and Spirit Resist\u003C/span\u003E and applies \u003Cspan class=\"highlight\"\u003EHealing Reduction\u003C/span\u003E.", | ||
"upgrade_banshee_slugs_search": "Crippling Headshot", | |||
"upgrade_belt_fed_magazine": "Belt-Fed Magazine", | "upgrade_belt_fed_magazine": "Belt-Fed Magazine", | ||
"upgrade_belt_fed_magazine_desc": "Your weapon gains a \u003Cspan class=\"highlight\"\u003Emuch larger magazine that \u003C/span\u003E\u003Cspan class=\"isNegative\"\u003Erequires spin-up time\u003C/span\u003E, starting with a \u003Cspan class=\"highlight\"\u003Eslower initial fire rate and becoming faster over the spin-up time\u003C/span\u003E.", | "upgrade_belt_fed_magazine_desc": "Your weapon gains a \u003Cspan class=\"highlight\"\u003Emuch larger magazine that \u003C/span\u003E\u003Cspan class=\"isNegative\"\u003Erequires spin-up time\u003C/span\u003E, starting with a \u003Cspan class=\"highlight\"\u003Eslower initial fire rate and becoming faster over the spin-up time\u003C/span\u003E.", | ||
| Line 9,827: | Line 10,881: | ||
"upgrade_berserker/modifier_berserker/modifier_berserker_damage_stack": "Berserker", | "upgrade_berserker/modifier_berserker/modifier_berserker_damage_stack": "Berserker", | ||
"upgrade_berserker_desc": "Your \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E increases as you take sustained damage.", | "upgrade_berserker_desc": "Your \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E increases as you take sustained damage.", | ||
"upgrade_berserker_search": "Berserker", | |||
"upgrade_bleeding_bullets/modifier_item_bleeding_bullets_active/modifier_item_bleeding_bullets_damageovertime": "Serrated Bullets", | "upgrade_bleeding_bullets/modifier_item_bleeding_bullets_active/modifier_item_bleeding_bullets_damageovertime": "Serrated Bullets", | ||
"upgrade_bleeding_bullets_buildup": "Serrated building...", | "upgrade_bleeding_bullets_buildup": "Serrated building...", | ||
"upgrade_blitz_bullets": "Swift Striker", | "upgrade_blitz_bullets": "Swift Striker", | ||
"upgrade_blitz_bullets_search": "Swift Striker", | |||
"upgrade_blood_tribute": "Blood Tribute", | "upgrade_blood_tribute": "Blood Tribute", | ||
"upgrade_blood_tribute_desc": "Toggle: Continually sacrifice Health to improve {g:citadel_inline_attribute:'FireRate'}, \u003Cspan class=\"highlight\"\u003EDebuff Resistance\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E. Healing received is reduced during the sacrifice.", | "upgrade_blood_tribute_desc": "Toggle: Continually sacrifice Health to improve {g:citadel_inline_attribute:'FireRate'}, \u003Cspan class=\"highlight\"\u003EDebuff Resistance\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E. Healing received is reduced during the sacrifice.", | ||
"upgrade_blood_tribute_search": "Blood Tribute", | |||
"upgrade_bonus_ability_charge_3": "Hyper Charge", | "upgrade_bonus_ability_charge_3": "Hyper Charge", | ||
"upgrade_bonus_ability_charge_3_desc": "\u003Cspan class=\"highlight\"\u003E+{s:BonusAbilityCharges}\u003C/span\u003E to your max ability \u003Cspan class=\"highlight\"\u003Echarges\u003C/span\u003E.", | "upgrade_bonus_ability_charge_3_desc": "\u003Cspan class=\"highlight\"\u003E+{s:BonusAbilityCharges}\u003C/span\u003E to your max ability \u003Cspan class=\"highlight\"\u003Echarges\u003C/span\u003E.", | ||
"upgrade_boundless_spirit": "Boundless Spirit", | "upgrade_boundless_spirit": "Boundless Spirit", | ||
"upgrade_boundless_spirit_search": "Boundless Spirit", | |||
"upgrade_boxing_glove": "Lifestrike", | "upgrade_boxing_glove": "Lifestrike", | ||
"upgrade_boxing_glove_desc": "Your \u003Cspan class=\"highlight\"\u003EMelee Attack\u003C/span\u003E applies \u003Cspan class=\"highlight\"\u003EMovement Slow\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Eheals you\u003C/span\u003E for | "upgrade_boxing_glove_desc": "Your \u003Cspan class=\"highlight\"\u003EMelee Attack\u003C/span\u003E applies \u003Cspan class=\"highlight\"\u003EMovement Slow\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Eheals you\u003C/span\u003E for a percentage of the \u003Cspan class=\"highlight\"\u003EMelee Damage\u003C/span\u003E dealt plus a fixed amount. \u003Cspan class=\"diminish\"\u003E\u003Cbr\u003E\u003Cbr\u003EThis heal is {s:NonHeroHealPct}% effective vs non-heroes. \u003Cbr\u003ECooldown is {s:LightMeleeCooldownMult}x as long for Light Melee hits.\u003C/span\u003E", | ||
"upgrade_boxing_glove_search": "Lifestrike", | |||
"upgrade_bullet_armor": "Bullet Armor", | "upgrade_bullet_armor": "Bullet Armor", | ||
"upgrade_bullet_armor_2": "Bullet Resilience Disabled", | "upgrade_bullet_armor_2": "Bullet Resilience Disabled", | ||
| Line 9,844: | Line 10,903: | ||
"upgrade_bullet_armor_reduction_aura/modifier_bullet_armor_reduction_aura/modifier_bullet_armor_reduction": "Bullet Armor Reduced", | "upgrade_bullet_armor_reduction_aura/modifier_bullet_armor_reduction_aura/modifier_bullet_armor_reduction": "Bullet Armor Reduced", | ||
"upgrade_bullet_armor_reduction_aura_desc": "Reduces nearby enemies' \u003Cspan class=\"highlight\"\u003EBullet Resist and Fire Rate\u003C/span\u003E. If there is only one enemy hero nearby, this \u003Cspan class=\"highlight\"\u003Eeffect is tripled\u003C/span\u003E.", | "upgrade_bullet_armor_reduction_aura_desc": "Reduces nearby enemies' \u003Cspan class=\"highlight\"\u003EBullet Resist and Fire Rate\u003C/span\u003E. If there is only one enemy hero nearby, this \u003Cspan class=\"highlight\"\u003Eeffect is tripled\u003C/span\u003E.", | ||
"upgrade_bullet_armor_reduction_aura_search": "Hunter's Aura", | |||
"upgrade_bullet_armor_search": "Bullet Armor", | |||
"upgrade_bullet_damage_reduction_aura": "Weapon Jammer", | "upgrade_bullet_damage_reduction_aura": "Weapon Jammer", | ||
"upgrade_bullet_damage_reduction_aura/modifier_base_aura/aura_target_modifier": "Slowed Attack Speed", | "upgrade_bullet_damage_reduction_aura/modifier_base_aura/aura_target_modifier": "Slowed Attack Speed", | ||
| Line 9,850: | Line 10,911: | ||
"upgrade_bullet_resist_shredder/modifier_bullet_armor_shredder_proc/modifier_bullet_armor_shredder": "Reduced bullet armor", | "upgrade_bullet_resist_shredder/modifier_bullet_armor_shredder_proc/modifier_bullet_armor_shredder": "Reduced bullet armor", | ||
"upgrade_bullet_resist_shredder_desc": "Reduces \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E on enemies when you deal \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E.", | "upgrade_bullet_resist_shredder_desc": "Reduces \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E on enemies when you deal \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E.", | ||
"upgrade_bullet_resist_shredder_search": "Bullet Resist Shredder", | |||
"upgrade_bulletshredimbue": "Ballistic Enchantment", | |||
"upgrade_bulletshredimbue_desc": "Imbue an ability with increased \u003Cspan class=\"highlight\"\u003Erange\u003C/span\u003E. Dealing damage with that ability grants you increased \u003Cspan class=\"highlight\"\u003Eweapon damage\u003C/span\u003E per \u003Cspan class=\"highlight\"\u003Eunique hero hit\u003C/span\u003E. Has reduced effect on non-heroes.", | |||
"upgrade_bulletshredimbue_search": "Ballistic Enchantment", | |||
"upgrade_burst_fire": "Burst Fire", | "upgrade_burst_fire": "Burst Fire", | ||
"upgrade_burst_fire/modifier_burst_fire_buff": "Burst Fire", | "upgrade_burst_fire/modifier_burst_fire_buff": "Burst Fire", | ||
| Line 9,855: | Line 10,920: | ||
"upgrade_burst_fire_actuator_desc": "Your weapon \u003Cspan class=\"highlight\"\u003E fires an additional percentage of your gun's starting clip as a burst\u003C/span\u003E. If all bullets in a burst connect with an enemy Hero, \u003Cspan class=\"highlight\"\u003Egain temporary Base Bullet Damage\u003C/span\u003E for the rest of the clip.", | "upgrade_burst_fire_actuator_desc": "Your weapon \u003Cspan class=\"highlight\"\u003E fires an additional percentage of your gun's starting clip as a burst\u003C/span\u003E. If all bullets in a burst connect with an enemy Hero, \u003Cspan class=\"highlight\"\u003Egain temporary Base Bullet Damage\u003C/span\u003E for the rest of the clip.", | ||
"upgrade_burst_fire_desc": "Briefly gain \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E when one of your bullets hits an enemy hero.", | "upgrade_burst_fire_desc": "Briefly gain \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E when one of your bullets hits an enemy hero.", | ||
"upgrade_burst_fire_search": "Burst Fire", | |||
"upgrade_camouflage": "Camouflage Suit", | "upgrade_camouflage": "Camouflage Suit", | ||
"upgrade_camouflage_desc": "Go \u003Cspan class=\"highlight\"\u003Einvisible\u003C/span\u003E and maintain invisibility by \u003Cspan class=\"highlight\"\u003Enot moving or attacking\u003C/span\u003E. Taking damage will not reveal the Hero. Bonus Regen while Invisible.", | "upgrade_camouflage_desc": "Go \u003Cspan class=\"highlight\"\u003Einvisible\u003C/span\u003E and maintain invisibility by \u003Cspan class=\"highlight\"\u003Enot moving or attacking\u003C/span\u003E. Taking damage will not reveal the Hero. Bonus Regen while Invisible.", | ||
"upgrade_capacitor": "Capacitor", | "upgrade_capacitor": "Capacitor", | ||
"upgrade_capacitor_desc": "Launch a projectile that deals \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'SpiritIcon'}damage\u003C/span\u003E, applies a strong slow that recovers over time, \u003Cspan class=\"highlight\"\u003Eprevents Stamina usage\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESilences\u003C/span\u003E their \u003Cspan class=\"highlight\"\u003Emovement-based items and abilities\u003C/span\u003E.", | "upgrade_capacitor_desc": "Launch a projectile that deals \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'SpiritIcon'}damage\u003C/span\u003E, applies a strong slow that recovers over time, \u003Cspan class=\"highlight\"\u003Eprevents Stamina usage\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESilences\u003C/span\u003E their \u003Cspan class=\"highlight\"\u003Emovement-based items and abilities\u003C/span\u003E.", | ||
"upgrade_capacitor_search": "Capacitor", | |||
"upgrade_cardio_calibrator": "Enduring Speed", | "upgrade_cardio_calibrator": "Enduring Speed", | ||
"upgrade_cardio_calibrator_desc": "Reduces the effect of enemy \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E penalties.", | "upgrade_cardio_calibrator_desc": "Reduces the effect of enemy \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E penalties.", | ||
"upgrade_cardio_calibrator_search": "Enduring Speed", | |||
"upgrade_celestial_guidance": "Celestial Blessing", | |||
"upgrade_celestial_guidance_desc": "Applies an extremely powerful cleanse that replenishes your allies globally.", | |||
"upgrade_chain_lightning": "Tesla Bullets", | "upgrade_chain_lightning": "Tesla Bullets", | ||
"upgrade_chain_lightning_desc": "Your bullets have a chance to \u003Cspan class=\"highlight\"\u003Eshock\u003C/span\u003E your target. The \u003Cspan class=\"highlight\"\u003Eshock\u003C/span\u003E will jump to a nearby enemy.", | "upgrade_chain_lightning_desc": "Your bullets have a chance to \u003Cspan class=\"highlight\"\u003Eshock\u003C/span\u003E your target. The \u003Cspan class=\"highlight\"\u003Eshock\u003C/span\u003E will jump to a nearby enemy.", | ||
"upgrade_chain_lightning_search": "Tesla Bullets", | |||
"upgrade_charge_mastery": "Charge Mastery", | "upgrade_charge_mastery": "Charge Mastery", | ||
"upgrade_charge_mastery_passive": "Charged abilities have \u003Cspan class=\"highlight\"\u003E{s:BonusChargedAbilityDamage}%\u003C/span\u003E increased damage and \u003Cspan class=\"highlight\"\u003E{s:BonusChargedCooldownReduction}%\u003C/span\u003E reduced cooldown.", | "upgrade_charge_mastery_passive": "Charged abilities have \u003Cspan class=\"highlight\"\u003E{s:BonusChargedAbilityDamage}%\u003C/span\u003E increased damage and \u003Cspan class=\"highlight\"\u003E{s:BonusChargedCooldownReduction}%\u003C/span\u003E reduced cooldown.", | ||
| Line 9,869: | Line 10,940: | ||
"upgrade_cheat_death": "Cheat Death", | "upgrade_cheat_death": "Cheat Death", | ||
"upgrade_cheat_death_pulse_passive": "Releases a \u003Cspan class=\"highlight\"\u003Eperiodic pulse\u003C/span\u003E, damaging nearby enemies.\u003Cbr\u003EWhile death immune, the \u003Cspan class=\"highlight\"\u003Erate of the damage pulse\u003C/span\u003E is greatly increased.", | "upgrade_cheat_death_pulse_passive": "Releases a \u003Cspan class=\"highlight\"\u003Eperiodic pulse\u003C/span\u003E, damaging nearby enemies.\u003Cbr\u003EWhile death immune, the \u003Cspan class=\"highlight\"\u003Erate of the damage pulse\u003C/span\u003E is greatly increased.", | ||
"upgrade_cheat_death_search": "Cheat Death", | |||
"upgrade_cheat_death_unkillable_passive": "When you would take lethal damage, instead become \u003Cspan class=\"highlight\"\u003Etemporarily death immune\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Eremoves all non-stun debuffs\u003C/span\u003E. \u003Cbr\u003E\u003Cbr\u003EWhile death immune, you deal \u003Cspan class=\"highlight\"\u003Ereduced damage\u003C/span\u003E, have \u003Cspan class=\"highlight\"\u003Ereduced healing\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Emove slower\u003C/span\u003E.", | "upgrade_cheat_death_unkillable_passive": "When you would take lethal damage, instead become \u003Cspan class=\"highlight\"\u003Etemporarily death immune\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Eremoves all non-stun debuffs\u003C/span\u003E. \u003Cbr\u003E\u003Cbr\u003EWhile death immune, you deal \u003Cspan class=\"highlight\"\u003Ereduced damage\u003C/span\u003E, have \u003Cspan class=\"highlight\"\u003Ereduced healing\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Emove slower\u003C/span\u003E.", | ||
"upgrade_chonky": "Fortitude", | "upgrade_chonky": "Fortitude", | ||
"upgrade_chonky_desc": "After not taking damage for | "upgrade_chonky_desc": "After not taking damage for a period, gain health regen.", | ||
"upgrade_chonky_high_health_passive_desc": "When you are \u003Cspan class=\"highlight\"\u003Eabove {s:HealthThreshold}% health\u003C/span\u003E, you have bonus \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E.", | "upgrade_chonky_high_health_passive_desc": "When you are \u003Cspan class=\"highlight\"\u003Eabove {s:HealthThreshold}% health\u003C/span\u003E, you have bonus \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E.", | ||
"upgrade_chonky_search": "Fortitude", | |||
"upgrade_clip_size": "Extended Magazine", | "upgrade_clip_size": "Extended Magazine", | ||
"upgrade_clip_size_2": "Big Clip", | "upgrade_clip_size_2": "Big Clip", | ||
| Line 9,883: | Line 10,956: | ||
"upgrade_clip_size_fixed_t3": "Extra Large Magazine", | "upgrade_clip_size_fixed_t3": "Extra Large Magazine", | ||
"upgrade_clip_size_fixed_t3_desc": "Greatly Increases \u003Cspan class=\"highlight\"\u003Eammo\u003C/span\u003E.", | "upgrade_clip_size_fixed_t3_desc": "Greatly Increases \u003Cspan class=\"highlight\"\u003Eammo\u003C/span\u003E.", | ||
"upgrade_clip_size_search": "Extended Magazine", | |||
"upgrade_cloak_of_opportunity": "Cloak of Opportunity", | |||
"upgrade_cloak_of_opportunity_desc": "Block the next debuff that would apply \u003Cspan class=\"highlight\"\u003Emovement lock, Stun, Chained, Immobilize, or Sleep\u003C/span\u003E and become \u003Cspan class=\"highlight\"\u003EUnstoppable\u003C/span\u003E. Also gain a \u003Cspan class=\"highlight\"\u003EBarrier\u003C/span\u003E and bonus {g:citadel_inline_attribute:'MoveSpeed'}", | |||
"upgrade_cloaking_device": "Cloaking Device", | "upgrade_cloaking_device": "Cloaking Device", | ||
"upgrade_cloaking_device/modifier_citadel_passive_cloak": "Cloaking Device", | "upgrade_cloaking_device/modifier_citadel_passive_cloak": "Cloaking Device", | ||
| Line 9,890: | Line 10,966: | ||
"upgrade_cloaking_device_active_ambush_desc": "\u003Cbr\u003EAttacking or using an ability will end your stealth and start an \u003Cspan class=\"highlight\"\u003Eambush\u003C/span\u003E, temporarily granting you bonus \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EMelee Damage\u003C/span\u003E.", | "upgrade_cloaking_device_active_ambush_desc": "\u003Cbr\u003EAttacking or using an ability will end your stealth and start an \u003Cspan class=\"highlight\"\u003Eambush\u003C/span\u003E, temporarily granting you bonus \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EMelee Damage\u003C/span\u003E.", | ||
"upgrade_cloaking_device_active_desc": "Become \u003Cspan class=\"highlight\"\u003EStealthed\u003C/span\u003E. Whenever you take damage while Stealthed you get briefly revealed.", | "upgrade_cloaking_device_active_desc": "Become \u003Cspan class=\"highlight\"\u003EStealthed\u003C/span\u003E. Whenever you take damage while Stealthed you get briefly revealed.", | ||
"upgrade_cloaking_device_active_search": "Shadow Weave", | |||
"upgrade_cloaking_device_desc": "Become \u003Cspan class=\"highlight\"\u003Einvisible\u003C/span\u003E. Nearby enemies will temporaily reveal the hero. Attacking or taking damage will remove the invisibility for {s:AbilityCooldown}s.", | "upgrade_cloaking_device_desc": "Become \u003Cspan class=\"highlight\"\u003Einvisible\u003C/span\u003E. Nearby enemies will temporaily reveal the hero. Attacking or taking damage will remove the invisibility for {s:AbilityCooldown}s.", | ||
"upgrade_close_quarter_combat": "Point Blank", | "upgrade_close_quarter_combat": "Point Blank", | ||
"upgrade_close_quarter_combat/modifier_cqc_proc/modifier_slow_base": "Slowed", | "upgrade_close_quarter_combat/modifier_cqc_proc/modifier_slow_base": "Slowed", | ||
"upgrade_close_quarter_combat_desc": "When in \u003Cspan class=\"highlight\"\u003Eclose range\u003C/span\u003E to your target, gain \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E and your bullets apply a \u003Cspan class=\"highlight\"\u003EMovement Slow\u003C/span\u003E.", | "upgrade_close_quarter_combat_desc": "When in \u003Cspan class=\"highlight\"\u003Eclose range\u003C/span\u003E to your target, gain \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E and your bullets apply a \u003Cspan class=\"highlight\"\u003EMovement Slow\u003C/span\u003E.", | ||
"upgrade_close_quarter_combat_search": "Point Blank", | |||
"upgrade_close_range": "Close Quarters", | "upgrade_close_range": "Close Quarters", | ||
"upgrade_close_range_desc": "Deal additional \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E when in \u003Cspan class=\"highlight\"\u003Eclose range\u003C/span\u003E to your target.", | "upgrade_close_range_desc": "Deal additional \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E when in \u003Cspan class=\"highlight\"\u003Eclose range\u003C/span\u003E to your target.", | ||
"upgrade_close_range_search": "Close Quarters", | |||
"upgrade_cold_front": "Cold Front", | "upgrade_cold_front": "Cold Front", | ||
"upgrade_cold_front_desc": "Release an expanding ice blast that deals \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESlows\u003C/span\u003E targets it hits.", | "upgrade_cold_front_desc": "Release an expanding ice blast that deals \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESlows\u003C/span\u003E targets it hits.", | ||
"upgrade_cold_front_search": "Cold Front", | |||
"upgrade_colossus": "Colossus", | "upgrade_colossus": "Colossus", | ||
"upgrade_colossus_desc": "Gain \u003Cspan class=\"highlight\"\u003EBullet and Spirit Resist\u003C/span\u003E, and \u003Cspan class=\"highlight\"\u003Eslow the move and dash speed\u003C/span\u003E of enemies nearby. | "upgrade_colossus_desc": "Gain \u003Cspan class=\"highlight\"\u003EBullet and Spirit Resist\u003C/span\u003E, and \u003Cspan class=\"highlight\"\u003Eslow the move and dash speed\u003C/span\u003E of enemies nearby. Increases your model size.", | ||
"upgrade_colossus_search": "Colossus", | |||
"upgrade_combo_breaker": "Combo Breaker", | "upgrade_combo_breaker": "Combo Breaker", | ||
"upgrade_combo_breaker/modifier_combo_breaker": "Combo Breaker", | "upgrade_combo_breaker/modifier_combo_breaker": "Combo Breaker", | ||
| Line 9,905: | Line 10,986: | ||
"upgrade_containment": "Slowing Hex", | "upgrade_containment": "Slowing Hex", | ||
"upgrade_containment_desc": "\u003Cspan class=\"highlight\"\u003ESlows movement\u003C/span\u003E of enemy target. Also \u003Cspan class=\"highlight\"\u003ESilences\u003C/span\u003E their \u003Cspan class=\"highlight\"\u003Emovement-based items and abilities\u003C/span\u003E.\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EDoes not affect target's stamina usage.\u003C/span\u003E", | "upgrade_containment_desc": "\u003Cspan class=\"highlight\"\u003ESlows movement\u003C/span\u003E of enemy target. Also \u003Cspan class=\"highlight\"\u003ESilences\u003C/span\u003E their \u003Cspan class=\"highlight\"\u003Emovement-based items and abilities\u003C/span\u003E.\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EDoes not affect target's stamina usage.\u003C/span\u003E", | ||
"upgrade_containment_search": "Slowing Hex", | |||
"upgrade_cooldown_reduction": "Superior Cooldown", | "upgrade_cooldown_reduction": "Superior Cooldown", | ||
"upgrade_cooldown_reduction_desc": "Reduces the \u003Cspan class=\"highlight\"\u003ECooldown\u003C/span\u003E of your abilities.", | "upgrade_cooldown_reduction_desc": "Reduces the \u003Cspan class=\"highlight\"\u003ECooldown\u003C/span\u003E of your abilities.", | ||
"upgrade_cooldown_reduction_search": "Superior Cooldown", | |||
"upgrade_corpse_explosion": "Soul Explosion", | "upgrade_corpse_explosion": "Soul Explosion", | ||
"upgrade_corpse_explosion_desc": "Kills or assists cause an \u003Cspan class=\"highlight\"\u003Eexplosion\u003C/span\u003E where the victim dies. Kills against heroes have greater radius and damage.", | "upgrade_corpse_explosion_desc": "Kills or assists cause an \u003Cspan class=\"highlight\"\u003Eexplosion\u003C/span\u003E where the victim dies. Kills against heroes have greater radius and damage.", | ||
"upgrade_corpse_explosion_search": "Soul Explosion", | |||
"upgrade_counterspell": "Counterspell", | "upgrade_counterspell": "Counterspell", | ||
"upgrade_counterspell_desc": "Your next parry \u003Cspan class=\"highlight\"\u003Eprotects you from the damage and effects of enemy abilities and items\u003C/span\u003E. On a successful spell parry {g:citadel_inline_attribute:'Heal'} and gain {g:citadel_inline_attribute:'MoveSpeed'} and {g:citadel_inline_attribute:'Spirit'}.", | "upgrade_counterspell_desc": "Your next parry \u003Cspan class=\"highlight\"\u003Eprotects you from the damage and effects of enemy abilities and items\u003C/span\u003E. On a successful spell parry {g:citadel_inline_attribute:'Heal'} and gain {g:citadel_inline_attribute:'MoveSpeed'} and {g:citadel_inline_attribute:'Spirit'}.", | ||
"upgrade_counterspell_search": "Counterspell", | |||
"upgrade_crackshot": "Mystic Shot", | "upgrade_crackshot": "Mystic Shot", | ||
"upgrade_crackshot_desc": "Your next bullet deals bonus \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E.", | "upgrade_crackshot_desc": "Your next bullet deals bonus \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E.", | ||
"upgrade_crackshot_search": "Mystic Shot", | |||
"upgrade_critshot": "Lucky Shot", | "upgrade_critshot": "Lucky Shot", | ||
"upgrade_critshot_desc": "Your bullets have a chance to be empowered, causing them to deal \u003Cspan class=\"highlight\"\u003Ebonus weapon damage\u003C/span\u003E on hit.\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EBonus damage cannot Crit.\u003C/span\u003E", | "upgrade_critshot_desc": "Your bullets have a chance to be empowered, causing them to deal \u003Cspan class=\"highlight\"\u003Ebonus weapon damage\u003C/span\u003E on hit.\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EBonus damage cannot Crit.\u003C/span\u003E", | ||
"upgrade_critshot_search": "Lucky Shot", | |||
"upgrade_crushing_fists": "Crushing Fists", | "upgrade_crushing_fists": "Crushing Fists", | ||
"upgrade_crushing_fists_desc": "Your \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'MeleeDamage'}\u003C/span\u003E will \u003Cspan class=\"highlight\"\u003Erestore ammo\u003C/span\u003E and apply a \u003Cspan class=\"highlight\"\u003Estacking bullet resist debuff\u003C/span\u003E on enemies. Heavy melee applies 2 stacks. \u003Cbr\u003E\u003Cbr\u003EIf the target reaches max stacks, they will be \u003Cspan class=\"highlight\"\u003Estunned\u003C/span\u003E.", | "upgrade_crushing_fists_desc": "Your \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'MeleeDamage'}\u003C/span\u003E will \u003Cspan class=\"highlight\"\u003Erestore ammo\u003C/span\u003E and apply a \u003Cspan class=\"highlight\"\u003Estacking bullet resist debuff\u003C/span\u003E on enemies. Heavy melee applies 2 stacks. \u003Cbr\u003E\u003Cbr\u003EIf the target reaches max stacks, they will be \u003Cspan class=\"highlight\"\u003Estunned\u003C/span\u003E.", | ||
"upgrade_crushing_fists_search": "Crushing Fists", | |||
"upgrade_damage_recycler": "Leech", | "upgrade_damage_recycler": "Leech", | ||
"upgrade_damage_recycler_desc": "Reduces the effect of enemy applied \u003Cspan class=\"highlight\"\u003Ehealing reduction\u003C/span\u003E.", | "upgrade_damage_recycler_desc": "Reduces the effect of enemy applied \u003Cspan class=\"highlight\"\u003Ehealing reduction\u003C/span\u003E.", | ||
"upgrade_damage_recycler_search": "Leech", | |||
"upgrade_debuff_absorb": "Tech Defender", | "upgrade_debuff_absorb": "Tech Defender", | ||
"upgrade_debuff_absorb_desc": "Shield against \u003Cspan class=\"highlight\"\u003Eall spirit damage and debuffs\u003C/span\u003E.", | "upgrade_debuff_absorb_desc": "Shield against \u003Cspan class=\"highlight\"\u003Eall spirit damage and debuffs\u003C/span\u003E.", | ||
"upgrade_debuff_reducer": "Debuff Reducer", | "upgrade_debuff_reducer": "Debuff Reducer", | ||
"upgrade_debuff_reducer_desc": "Reduces the \u003Cspan class=\"highlight\"\u003Eduration\u003C/span\u003E of all negative effects applied to you.", | "upgrade_debuff_reducer_desc": "Reduces the \u003Cspan class=\"highlight\"\u003Eduration\u003C/span\u003E of all negative effects applied to you.", | ||
"upgrade_debuff_reducer_search": "Debuff Reducer", | |||
"upgrade_deflecting_armor": "Plated Armor", | "upgrade_deflecting_armor": "Plated Armor", | ||
"upgrade_deflecting_armor_desc": "Gain a chance to either deflect incoming bullets, preventing all {g:citadel_inline_attribute:'WeaponDamage'} or prevent all \u003Cspan class=\"highlight\"\u003Eon-hit effects\u003C/span\u003E from bullets.", | "upgrade_deflecting_armor_desc": "Gain a chance to either deflect incoming bullets, preventing all {g:citadel_inline_attribute:'WeaponDamage'} or prevent all \u003Cspan class=\"highlight\"\u003Eon-hit effects\u003C/span\u003E from bullets.", | ||
"upgrade_deflecting_armor_search": "Plated Armor", | |||
"upgrade_deflector_shield": "Bullet Deflector Shield", | "upgrade_deflector_shield": "Bullet Deflector Shield", | ||
"upgrade_deflector_shield_desc": "Adds \u003Cspan class=\"highlight\"\u003Ebullet armor\u003C/span\u003E, and provides a shield that absorbs bullet damage. Shield regens out of combat (10s no damage).", | "upgrade_deflector_shield_desc": "Adds \u003Cspan class=\"highlight\"\u003Ebullet armor\u003C/span\u003E, and provides a shield that absorbs bullet damage. Shield regens out of combat (10s no damage).", | ||
| Line 9,931: | Line 11,022: | ||
"upgrade_discord": "Scourge", | "upgrade_discord": "Scourge", | ||
"upgrade_discord_desc": "Apply \u003Cspan class=\"highlight\"\u003ESpirit Resistance\u003C/span\u003E and an aura on a friendly target that deals \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'SpiritIcon'}damage\u003C/span\u003E to enemies proportional to their max health. \u003Cbr\u003ECan be self cast.", | "upgrade_discord_desc": "Apply \u003Cspan class=\"highlight\"\u003ESpirit Resistance\u003C/span\u003E and an aura on a friendly target that deals \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'SpiritIcon'}damage\u003C/span\u003E to enemies proportional to their max health. \u003Cbr\u003ECan be self cast.", | ||
"upgrade_discord_search": "Scourge", | |||
"upgrade_divine_barrier": "Divine Barrier", | "upgrade_divine_barrier": "Divine Barrier", | ||
"upgrade_divine_barrier_desc": "\u003Cspan class=\"highlight\"\u003ERemove all non-stun debuffs\u003C/span\u003E from the target and provide them with a \u003Cspan class=\"highlight\"\u003EBarrier\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E. \u003Cspan class=\"diminish\"\u003E\u003Cbr\u003ECan be self-cast. Cooldown is reduced by half when cast on someone else.\u003C/span\u003E", | "upgrade_divine_barrier_desc": "\u003Cspan class=\"highlight\"\u003ERemove all non-stun debuffs\u003C/span\u003E from the target and provide them with a \u003Cspan class=\"highlight\"\u003EBarrier\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E. \u003Cspan class=\"diminish\"\u003E\u003Cbr\u003ECan be self-cast. Cooldown is reduced by half when cast on someone else.\u003C/span\u003E", | ||
"upgrade_divine_barrier_search": "Divine Barrier", | |||
"upgrade_diviners_kevlar": "Diviner's Kevlar", | "upgrade_diviners_kevlar": "Diviner's Kevlar", | ||
"upgrade_diviners_kevlar_desc": "Upon casting an \u003Cspan class=\"highlight\"\u003Eultimate ability\u003C/span\u003E gain a \u003Cspan class=\"highlight\"\u003EBarrier\u003C/span\u003E and temporary \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E.", | "upgrade_diviners_kevlar_desc": "Upon casting an \u003Cspan class=\"highlight\"\u003Eultimate ability\u003C/span\u003E gain a \u003Cspan class=\"highlight\"\u003EBarrier\u003C/span\u003E and temporary \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E.", | ||
"upgrade_diviners_kevlar_search": "Diviner's Kevlar", | |||
"upgrade_double_jump": "Double-Jump", | "upgrade_double_jump": "Double-Jump", | ||
"upgrade_double_jump_desc": "Allows you to perform an additional \u003Cspan class=\"highlight\"\u003Ejump\u003C/span\u003E in mid-air.", | "upgrade_double_jump_desc": "Allows you to perform an additional \u003Cspan class=\"highlight\"\u003Ejump\u003C/span\u003E in mid-air.", | ||
| Line 9,940: | Line 11,034: | ||
"upgrade_dps_aura_active_desc": "Provides \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'MoveSpeed'}\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'FireRate'}\u003C/span\u003E to you and nearby allies. \u003Cspan class=\"highlight\"\u003EMinions\u003C/span\u003E get double value.", | "upgrade_dps_aura_active_desc": "Provides \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'MoveSpeed'}\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'FireRate'}\u003C/span\u003E to you and nearby allies. \u003Cspan class=\"highlight\"\u003EMinions\u003C/span\u003E get double value.", | ||
"upgrade_dps_aura_desc": "Provides \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E to nearby friendly units.", | "upgrade_dps_aura_desc": "Provides \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E to nearby friendly units.", | ||
"upgrade_dps_aura_search": "Heroic Aura", | |||
"upgrade_drum_magazine": "Drum Magazine", | "upgrade_drum_magazine": "Drum Magazine", | ||
"upgrade_drum_magazine_desc": "Provides a large \u003Cspan class=\"highlight\"\u003Eammo bonus\u003C/span\u003E, and \u003Cspan class=\"highlight\"\u003Eincreased reload speed\u003C/span\u003E", | "upgrade_drum_magazine_desc": "Provides a large \u003Cspan class=\"highlight\"\u003Eammo bonus\u003C/span\u003E, and \u003Cspan class=\"highlight\"\u003Eincreased reload speed\u003C/span\u003E", | ||
"upgrade_duration_extender": "[Deprecated] Duration Extender", | "upgrade_duration_extender": "[Deprecated] Duration Extender", | ||
"upgrade_duration_extender_desc": "Increases \u003Cspan class=\"highlight\"\u003EDuration\u003C/span\u003E of your abilities and items by \u003Cspan class=\"highlight\"\u003E{s:NonImbuedBonusDuration}%\u003C/span\u003E.", | "upgrade_duration_extender_desc": "Increases \u003Cspan class=\"highlight\"\u003EDuration\u003C/span\u003E of your abilities and items by \u003Cspan class=\"highlight\"\u003E{s:NonImbuedBonusDuration}%\u003C/span\u003E.", | ||
"upgrade_eldritch_shot": "Haunting Shot", | |||
"upgrade_eldritch_shot_desc": "Your next bullet applies a powerful debuff reducing the enemy's damage output, healing and movement speed. It also deals {g:citadel_inline_attribute:'BonusSpiritDamage'} based on the targets current Health. \u003Cbr\u003E\u003Cbr\u003EThe bullet is larger and penetrates through targets.", | |||
"upgrade_electric_slippers": "Electric Slippers", | |||
"upgrade_electric_slippers_desc": "When sliding, evade bullets, gain fire rate and deal damage to enemies around you. \u003Cspan class=\"diminish\"\u003E\u003Cbr\u003E\u003Cbr\u003ECooldown is per target.\u003C/span\u003E", | |||
"upgrade_enchanted_holsters": "Spellslinger", | "upgrade_enchanted_holsters": "Spellslinger", | ||
"upgrade_enchanted_holsters_desc": "While in-combat whenever you cast an ability or item, gain a stacking buff that improves fire rate and reload speed. \u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EEach stack refreshes the duration.\u003C/span\u003E", | "upgrade_enchanted_holsters_desc": "While in-combat whenever you cast an ability or item, gain a stacking buff that improves fire rate and reload speed. \u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EEach stack refreshes the duration.\u003C/span\u003E", | ||
"upgrade_enchanted_holsters_search": "Spellslinger", | |||
"upgrade_endurance": "Extra Regen", | "upgrade_endurance": "Extra Regen", | ||
"upgrade_endurance_search": "Extra Regen", | |||
"upgrade_escalating_exposure": "Escalating Exposure", | "upgrade_escalating_exposure": "Escalating Exposure", | ||
"upgrade_escalating_exposure/modifier_proc_watcher/modifier_debuff": "Escalating Exposure", | "upgrade_escalating_exposure/modifier_proc_watcher/modifier_debuff": "Escalating Exposure", | ||
"upgrade_escalating_exposure_desc": "Dealing \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E applies a stacking \u003Cspan class=\"highlight\"\u003ESpirit Amp\u003C/span\u003E that increases your \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E to the target.", | "upgrade_escalating_exposure_desc": "Dealing \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E applies a stacking \u003Cspan class=\"highlight\"\u003ESpirit Amp\u003C/span\u003E that increases your \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E to the target.", | ||
"upgrade_escalating_exposure_search": "Escalating Exposure", | |||
"upgrade_eternal_gift": "Eternal Gift", | |||
"upgrade_eternal_gift_desc": "Periodically gain a random permanent stat buff.", | |||
"upgrade_eternal_gift_respawn_desc": "Reduces your next death's respawn timer.", | |||
"upgrade_ethereal_bullets": "Mercurial Magnum", | "upgrade_ethereal_bullets": "Mercurial Magnum", | ||
"upgrade_ethereal_bullets_desc": "Your imbued ability charges up over time with {g:citadel_inline_attribute:'BonusSpiritDamage'}, {g:citadel_inline_attribute:'BonusFireRate'}, and \u003Cspan class=\"highlight\"\u003Ereloads bullets\u003C/span\u003E on use. Until your next reload, your \u003Cspan class=\"highlight\"\u003Ebullets deal bonus Spirit Damage\u003C/span\u003E based on your Spirit Power.", | "upgrade_ethereal_bullets_desc": "Your imbued ability charges up over time with {g:citadel_inline_attribute:'BonusSpiritDamage'}, {g:citadel_inline_attribute:'BonusFireRate'}, and \u003Cspan class=\"highlight\"\u003Ereloads bullets\u003C/span\u003E on use. Until your next reload, your \u003Cspan class=\"highlight\"\u003Ebullets deal bonus Spirit Damage\u003C/span\u003E based on your Spirit Power.", | ||
"upgrade_ethereal_bullets_search": "Mercurial Magnum", | |||
"upgrade_explosive_bullets/modifier_explosive_bullets/modifier_citadel_base_buildup": "Explosive Rounds", | "upgrade_explosive_bullets/modifier_explosive_bullets/modifier_citadel_base_buildup": "Explosive Rounds", | ||
"upgrade_express_shot": "Express Shot", | "upgrade_express_shot": "Express Shot", | ||
"upgrade_express_shot_desc": "Your next attack will \u003Cspan class=\"highlight\"\u003Efire twice\u003C/span\u003E in quick succession with \u003Cspan class=\"highlight\"\u003Eincreased damage\u003C/span\u003E and velocity. This attack consumes extra ammo.", | "upgrade_express_shot_desc": "Your next attack will \u003Cspan class=\"highlight\"\u003Efire twice\u003C/span\u003E in quick succession with \u003Cspan class=\"highlight\"\u003Eincreased damage\u003C/span\u003E and velocity. This attack consumes extra ammo.", | ||
"upgrade_express_shot_search": "Express Shot", | |||
"upgrade_extra_charge": "Extra Charge", | "upgrade_extra_charge": "Extra Charge", | ||
"upgrade_extra_charge_desc": "Adds one to your ability max \u003Cspan class=\"highlight\"\u003Echarges\u003C/span\u003E.", | "upgrade_extra_charge_desc": "Adds one to your ability max \u003Cspan class=\"highlight\"\u003Echarges\u003C/span\u003E.", | ||
"upgrade_extra_charge_search": "Extra Charge", | |||
"upgrade_fervor": "Frenzy", | "upgrade_fervor": "Frenzy", | ||
"upgrade_fervor/modifier_fervor/modifier_fervor_bonuses": "Enrage Bonuses", | "upgrade_fervor/modifier_fervor/modifier_fervor_bonuses": "Enrage Bonuses", | ||
"upgrade_fervor/modifier_fervor/modifier_fervor_damage_stack": "Fervor Stack", | "upgrade_fervor/modifier_fervor/modifier_fervor_damage_stack": "Fervor Stack", | ||
"upgrade_fervor_passive": "While you are \u003Cspan class=\"highlight\"\u003Ebelow {s:LowHealthThreshold}% health\u003C/span\u003E, you gain stat bonuses.", | "upgrade_fervor_passive": "While you are \u003Cspan class=\"highlight\"\u003Ebelow {s:LowHealthThreshold}% health\u003C/span\u003E, you gain stat bonuses.", | ||
"upgrade_fervor_search": "Frenzy", | |||
"upgrade_fire_rate_aura": "Fire Rate Aura", | "upgrade_fire_rate_aura": "Fire Rate Aura", | ||
"upgrade_fire_rate_aura/modifier_fire_rate_aura/modifier_fire_rate_aura_target": "Fire Rate Aura", | "upgrade_fire_rate_aura/modifier_fire_rate_aura/modifier_fire_rate_aura_target": "Fire Rate Aura", | ||
| Line 9,968: | Line 11,077: | ||
"upgrade_fleetfoot_boots_active_desc": "Gain bonus \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESlow Resistance\u003C/span\u003E.", | "upgrade_fleetfoot_boots_active_desc": "Gain bonus \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESlow Resistance\u003C/span\u003E.", | ||
"upgrade_fleetfoot_boots_passive_desc": "Removes the \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E penalty while shooting.", | "upgrade_fleetfoot_boots_passive_desc": "Removes the \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E penalty while shooting.", | ||
"upgrade_fleetfoot_boots_search": "Fleetfoot", | |||
"upgrade_focus_lens": "Focus Lens", | "upgrade_focus_lens": "Focus Lens", | ||
"upgrade_focus_lens_desc": "Target an enemy to \u003Cspan class=\"highlight\"\u003ESilence\u003C/span\u003E them. A portion of \u003Cspan class=\"highlight\"\u003Eall damage dealt\u003C/span\u003E during the silence gets applied to the target when the silence wears off.", | "upgrade_focus_lens_desc": "Target an enemy to \u003Cspan class=\"highlight\"\u003ESilence\u003C/span\u003E them. A portion of \u003Cspan class=\"highlight\"\u003Eall damage dealt\u003C/span\u003E during the silence gets applied to the target when the silence wears off.", | ||
"upgrade_focus_lens_search": "Focus Lens", | |||
"upgrade_frenzy/modifier_frenzy_aura/modifier_frenzy_kill": "Killed Frenzy", | "upgrade_frenzy/modifier_frenzy_aura/modifier_frenzy_kill": "Killed Frenzy", | ||
"upgrade_frenzy/modifier_frenzy_lowhealth": "Low HP Frenzy", | "upgrade_frenzy/modifier_frenzy_lowhealth": "Low HP Frenzy", | ||
| Line 9,978: | Line 11,089: | ||
"upgrade_fury_trance": "Fury Trance", | "upgrade_fury_trance": "Fury Trance", | ||
"upgrade_fury_trance_active": "Grants \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESpirit Resistance\u003C/span\u003E but \u003Cspan class=\"highlight\"\u003ESilences\u003C/span\u003E you and \u003Cspan class=\"highlight\"\u003Edisables stamina usage and regeneration\u003C/span\u003E.", | "upgrade_fury_trance_active": "Grants \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESpirit Resistance\u003C/span\u003E but \u003Cspan class=\"highlight\"\u003ESilences\u003C/span\u003E you and \u003Cspan class=\"highlight\"\u003Edisables stamina usage and regeneration\u003C/span\u003E.", | ||
"upgrade_fury_trance_search": "Fury Trance", | |||
"upgrade_galvanic_storm": "Galvanic Storm", | "upgrade_galvanic_storm": "Galvanic Storm", | ||
"upgrade_galvanic_storm_passive1": "Your bullets have a chance to \u003Cspan class=\"highlight\"\u003Eshock\u003C/span\u003E your target. The shock will jump to a nearby enemy.", | "upgrade_galvanic_storm_passive1": "Your bullets have a chance to \u003Cspan class=\"highlight\"\u003Eshock\u003C/span\u003E your target. The shock will jump to a nearby enemy.", | ||
| Line 9,984: | Line 11,096: | ||
"upgrade_glass_cannon2": "Glass Cannon v2", | "upgrade_glass_cannon2": "Glass Cannon v2", | ||
"upgrade_glass_cannon2_desc": "Each hero kill grants \u003Cspan class=\"highlight\"\u003Epermanent Weapon Damage\u003C/span\u003E (up to a max of {s:MaxStacks} times). Death results in the loss of 1 stack.", | "upgrade_glass_cannon2_desc": "Each hero kill grants \u003Cspan class=\"highlight\"\u003Epermanent Weapon Damage\u003C/span\u003E (up to a max of {s:MaxStacks} times). Death results in the loss of 1 stack.", | ||
"upgrade_glass_cannon2_search": "Glass Cannon v2", | |||
"upgrade_glass_cannon_desc": "Each hero kill grants \u003Cspan class=\"highlight\"\u003Epermanent Fire Rate\u003C/span\u003E (up to a max of {s:MaxStacks} times). Death results in the loss of 1 stack.", | "upgrade_glass_cannon_desc": "Each hero kill grants \u003Cspan class=\"highlight\"\u003Epermanent Fire Rate\u003C/span\u003E (up to a max of {s:MaxStacks} times). Death results in the loss of 1 stack.", | ||
"upgrade_glass_cannon_plus1": "Glass Cannon +1", | "upgrade_glass_cannon_plus1": "Glass Cannon +1", | ||
"upgrade_glass_cannon_search": "Glass Cannon", | |||
"upgrade_glitch": "Curse", | "upgrade_glitch": "Curse", | ||
"upgrade_glitch_desc": "Curses an enemy - \u003Cspan class=\"highlight\"\u003Einterrupting, Silencing, Disarming\u003C/span\u003E, and \u003Cspan class=\"highlight\"\u003Epreventing item usage\u003C/span\u003E. \u003Cspan class=\"highlight\"\u003ERemoves all non-ultimate buffs\u003C/span\u003E.", | "upgrade_glitch_desc": "Curses an enemy - \u003Cspan class=\"highlight\"\u003Einterrupting, Silencing, Disarming\u003C/span\u003E, and \u003Cspan class=\"highlight\"\u003Epreventing item usage\u003C/span\u003E. \u003Cspan class=\"highlight\"\u003ERemoves all non-ultimate buffs\u003C/span\u003E.", | ||
"upgrade_glitch_search": "Curse", | |||
"upgrade_greater_withering_whip": "Disarming Hex", | "upgrade_greater_withering_whip": "Disarming Hex", | ||
"upgrade_greater_withering_whip_debuff": "Disarmed", | "upgrade_greater_withering_whip_debuff": "Disarmed", | ||
"upgrade_greater_withering_whip_desc": "\u003Cspan class=\"highlight\"\u003EDisarms\u003C/span\u003E enemy target and reduces their \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E.", | "upgrade_greater_withering_whip_desc": "\u003Cspan class=\"highlight\"\u003EDisarms\u003C/span\u003E enemy target and reduces their \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E.", | ||
"upgrade_greater_withering_whip_search": "Disarming Hex", | |||
"upgrade_guardian_ward": "Guardian Ward", | "upgrade_guardian_ward": "Guardian Ward", | ||
"upgrade_guardian_ward_desc": "Provide the target with a \u003Cspan class=\"highlight\"\u003EBarrier\u003C/span\u003E and temporary \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E. \u003Cspan class=\"diminish\"\u003E\u003Cbr\u003ECan be self-cast.\u003Cbr\u003ECooldown is reduced by half when cast on someone else.\u003C/span\u003E", | "upgrade_guardian_ward_desc": "Provide the target with a \u003Cspan class=\"highlight\"\u003EBarrier\u003C/span\u003E and temporary \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E. \u003Cspan class=\"diminish\"\u003E\u003Cbr\u003ECan be self-cast.\u003Cbr\u003ECooldown is reduced by half when cast on someone else.\u003C/span\u003E", | ||
"upgrade_guardian_ward_search": "Guardian Ward", | |||
"upgrade_haunting_scream": "Haunting Scream", | |||
"upgrade_haunting_scream_desc": "Launch an expanding projectile which \u003Cspan class=\"highlight\"\u003ECurses\u003C/span\u003E enemies for a short duration.", | |||
"upgrade_headhunter": "Headhunter", | "upgrade_headhunter": "Headhunter", | ||
"upgrade_headhunter_desc": "Your next \u003Cspan class=\"highlight\"\u003Eheadshot\u003C/span\u003E against an enemy Hero deals {g:citadel_inline_attribute:'BonusWeaponDamage'}, {g:citadel_inline_attribute:'Heal'} you, and briefly grants {g:citadel_inline_attribute:'BonusMoveSpeed'}.", | "upgrade_headhunter_desc": "Your next \u003Cspan class=\"highlight\"\u003Eheadshot\u003C/span\u003E against an enemy Hero deals {g:citadel_inline_attribute:'BonusWeaponDamage'}, {g:citadel_inline_attribute:'Heal'} you, and briefly grants {g:citadel_inline_attribute:'BonusMoveSpeed'}.", | ||
"upgrade_headhunter_search": "Headhunter", | |||
"upgrade_headshot_booster": "Headshot Booster", | "upgrade_headshot_booster": "Headshot Booster", | ||
"upgrade_headshot_booster2": "Weakening Headshot", | "upgrade_headshot_booster2": "Weakening Headshot", | ||
"upgrade_headshot_booster2_desc": "Landing a \u003Cspan class=\"highlight\"\u003EHeadshot\u003C/span\u003E on Heroes reduces their \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E.", | "upgrade_headshot_booster2_desc": "Landing a \u003Cspan class=\"highlight\"\u003EHeadshot\u003C/span\u003E on Heroes reduces their \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E.", | ||
"upgrade_headshot_booster2_search": "Weakening Headshot", | |||
"upgrade_headshot_booster_desc": "Your next \u003Cspan class=\"highlight\"\u003Eheadshot\u003C/span\u003E against an enemy Hero deals {g:citadel_inline_attribute:'BonusWeaponDamage'}.", | "upgrade_headshot_booster_desc": "Your next \u003Cspan class=\"highlight\"\u003Eheadshot\u003C/span\u003E against an enemy Hero deals {g:citadel_inline_attribute:'BonusWeaponDamage'}.", | ||
"upgrade_headshot_booster_search": "Headshot Booster", | |||
"upgrade_heal_on_level": "Patron's Healing", | "upgrade_heal_on_level": "Patron's Healing", | ||
"upgrade_heal_on_level/heal_on_level_buff": "Heal On Level", | "upgrade_heal_on_level/heal_on_level_buff": "Heal On Level", | ||
"upgrade_heal_on_level_buff": "Heal On Level", | "upgrade_heal_on_level_buff": "Heal On Level", | ||
"upgrade_heal_on_level_desc": "When you receive a \u003Cspan class=\"highlight\"\u003EBoon\u003C/span\u003E, automatically \u003Cspan class=\"highlight\"\u003Eheal\u003C/span\u003E.", | "upgrade_heal_on_level_desc": "When you receive a \u003Cspan class=\"highlight\"\u003EBoon\u003C/span\u003E, automatically \u003Cspan class=\"highlight\"\u003Eheal\u003C/span\u003E.", | ||
"upgrade_heal_on_level_search": "Patron's Healing", | |||
"upgrade_healbane": "Healbane", | "upgrade_healbane": "Healbane", | ||
"upgrade_healbane_desc": "Your \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E applies \u003Cspan class=\"highlight\"\u003EHealing Reduction\u003C/span\u003E. If an enemy hero dies under this effect, you receive a large heal.", | "upgrade_healbane_desc": "Your \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E applies \u003Cspan class=\"highlight\"\u003EHealing Reduction\u003C/span\u003E. If an enemy hero dies under this effect, you receive a large heal.", | ||
"upgrade_healbane_search": "Healbane", | |||
"upgrade_healbuff": "Healing Tempo", | "upgrade_healbuff": "Healing Tempo", | ||
"upgrade_healbuff/modifier_healbuff/modifier_healbuff_buff": "Healing Tempo", | "upgrade_healbuff/modifier_healbuff/modifier_healbuff_buff": "Healing Tempo", | ||
"upgrade_healbuff_desc": "Applying {g:citadel_inline_attribute:'Heal'} to yourself or an ally grants the target {g:citadel_inline_attribute:'BonusFireRate'} and {g:citadel_inline_attribute:'BonusMoveSpeed'}.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EDoes not apply on innate Regen or | "upgrade_healbuff_desc": "Applying {g:citadel_inline_attribute:'Heal'} to yourself or an ally grants the target {g:citadel_inline_attribute:'BonusFireRate'} and {g:citadel_inline_attribute:'BonusMoveSpeed'}.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EDoes not apply on innate Regen or passive Bullet/Spirit Lifesteals.\u003C/span\u003E", | ||
"upgrade_healbuff_search": "Healing Tempo", | |||
"upgrade_healing_booster": "Healing Booster", | "upgrade_healing_booster": "Healing Booster", | ||
"upgrade_healing_booster_desc": "Increases the effectiveness of your \u003Cspan class=\"highlight\"\u003Ehealing\u003C/span\u003E | "upgrade_healing_booster_desc": "Increases the effectiveness of your \u003Cspan class=\"highlight\"\u003Ehealing\u003C/span\u003E.", | ||
"upgrade_healing_booster_search": "Healing Booster", | |||
"upgrade_health": "Extra Health", | "upgrade_health": "Extra Health", | ||
"upgrade_health_2": "Toughness", | "upgrade_health_2": "Toughness", | ||
"upgrade_health_2_search": "Toughness", | |||
"upgrade_health_bullet_deflector": "Bullet Deflector", | "upgrade_health_bullet_deflector": "Bullet Deflector", | ||
"upgrade_health_bullet_deflector_desc": "Prevents \u003Cspan class=\"highlight\"\u003E{s:BulletDamageReductionPct}%\u003C/span\u003E of incoming bullet damage, with a maximum of \u003Cspan class=\"highlight\"\u003E{s:BulletDamageReductionPerSecond}\u003C/span\u003E damage deflected per second.", | "upgrade_health_bullet_deflector_desc": "Prevents \u003Cspan class=\"highlight\"\u003E{s:BulletDamageReductionPct}%\u003C/span\u003E of incoming bullet damage, with a maximum of \u003Cspan class=\"highlight\"\u003E{s:BulletDamageReductionPerSecond}\u003C/span\u003E damage deflected per second.", | ||
| Line 10,018: | Line 11,144: | ||
"upgrade_health_nova": "Healing Nova", | "upgrade_health_nova": "Healing Nova", | ||
"upgrade_health_nova_desc": "\u003Cspan class=\"highlight\"\u003EHeal\u003C/span\u003E yourself and nearby allies.", | "upgrade_health_nova_desc": "\u003Cspan class=\"highlight\"\u003EHeal\u003C/span\u003E yourself and nearby allies.", | ||
"upgrade_health_nova_search": "Healing Nova", | |||
"upgrade_health_regen_1": "Health Regen", | "upgrade_health_regen_1": "Health Regen", | ||
"upgrade_health_regen_1_desc": "Increases \u003Cspan class=\"highlight\"\u003Ehealth regen\u003C/span\u003E.", | "upgrade_health_regen_1_desc": "Increases \u003Cspan class=\"highlight\"\u003Ehealth regen\u003C/span\u003E.", | ||
| Line 10,024: | Line 11,151: | ||
"upgrade_health_regenerative_armor": "Regenerative Armor", | "upgrade_health_regenerative_armor": "Regenerative Armor", | ||
"upgrade_health_regenerative_armor_desc": "Automatically \u003Cspan class=\"highlight\"\u003Erestores health\u003C/span\u003E lost from \u003Cspan class=\"highlight\"\u003Ebullet damage\u003C/span\u003E, regenerating up to \u003Cspan class=\"highlight\"\u003E{s:BulletDamageRecoveredPerSecond} health\u003C/span\u003E per second.", | "upgrade_health_regenerative_armor_desc": "Automatically \u003Cspan class=\"highlight\"\u003Erestores health\u003C/span\u003E lost from \u003Cspan class=\"highlight\"\u003Ebullet damage\u003C/span\u003E, regenerating up to \u003Cspan class=\"highlight\"\u003E{s:BulletDamageRecoveredPerSecond} health\u003C/span\u003E per second.", | ||
"upgrade_health_search": "Extra Health", | |||
"upgrade_health_stealing_magic": "Spirit Lifesteal", | "upgrade_health_stealing_magic": "Spirit Lifesteal", | ||
"upgrade_health_stealing_magic_desc": "Your \u003Cspan class=\"highlight\"\u003Espirit items and abilities heal you\u003C/span\u003E for a percentage of the damage they deal. Heals for less on Non-Heroes and does not work on buildings.", | "upgrade_health_stealing_magic_desc": "Your \u003Cspan class=\"highlight\"\u003Espirit items and abilities heal you\u003C/span\u003E for a percentage of the damage they deal. Heals for less on Non-Heroes and does not work on buildings.", | ||
"upgrade_health_stealing_magic_search": "Spirit Lifesteal", | |||
"upgrade_health_stimpak": "Healing Rite", | "upgrade_health_stimpak": "Healing Rite", | ||
"upgrade_health_stimpak/modifier_stimpak_regen": "Healing Rite", | "upgrade_health_stimpak/modifier_stimpak_regen": "Healing Rite", | ||
"upgrade_health_stimpak_desc": "Grant \u003Cspan class=\"highlight\"\u003ERegen\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESprint Speed\u003C/span\u003E to the target. Gets dispelled if you take damage from enemy players or objectives. Can be self-cast.", | "upgrade_health_stimpak_desc": "Grant \u003Cspan class=\"highlight\"\u003ERegen\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESprint Speed\u003C/span\u003E to the target. Gets dispelled if you take damage from enemy players or objectives. Can be self-cast.", | ||
"upgrade_health_stimpak_search": "Healing Rite", | |||
"upgrade_height_advantage": "Height Advantage", | "upgrade_height_advantage": "Height Advantage", | ||
"upgrade_height_advantage_desc": "Gain additional \u003Cspan class=\"highlight_weapon\"\u003E{s:HighGroundBonusWeaponPower}% Weapon Damage\u003C/span\u003E when attacking targets that are \u003Cspan class=\"highlight\"\u003Ebelow you\u003C/span\u003E.", | "upgrade_height_advantage_desc": "Gain additional \u003Cspan class=\"highlight_weapon\"\u003E{s:HighGroundBonusWeaponPower}% Weapon Damage\u003C/span\u003E when attacking targets that are \u003Cspan class=\"highlight\"\u003Ebelow you\u003C/span\u003E.", | ||
| Line 10,036: | Line 11,166: | ||
"upgrade_high_impact_armor_desc": "Provides protection against high-damage bullets. Any \u003Cspan class=\"highlight\"\u003Ebullet damage\u003C/span\u003E portion above the threshold is reduced by {s:DamageReduction}%.", | "upgrade_high_impact_armor_desc": "Provides protection against high-damage bullets. Any \u003Cspan class=\"highlight\"\u003Ebullet damage\u003C/span\u003E portion above the threshold is reduced by {s:DamageReduction}%.", | ||
"upgrade_high_velocity_mag": "High-Velocity Rounds", | "upgrade_high_velocity_mag": "High-Velocity Rounds", | ||
"upgrade_high_velocity_mag_search": "High-Velocity Rounds", | |||
"upgrade_hollow_point_rounds": "Hollow Point", | "upgrade_hollow_point_rounds": "Hollow Point", | ||
"upgrade_hollow_point_rounds_desc": "When you are \u003Cspan class=\"highlight\"\u003Eabove {s:LifeThreshold}% health\u003C/span\u003E, deal additional \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E and your bullets reduce enemy \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E.", | "upgrade_hollow_point_rounds_desc": "When you are \u003Cspan class=\"highlight\"\u003Eabove {s:LifeThreshold}% health\u003C/span\u003E, deal additional \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E and your bullets reduce enemy \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E.", | ||
"upgrade_hollow_point_rounds_search": "Hollow Point", | |||
"upgrade_hollow_point_rounds_shield_desc": "Gain a \u003Cspan class=\"highlight\"\u003ESpirit Shield\u003C/span\u003E that blocks incoming \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E. The shield is restored when out of combat.", | "upgrade_hollow_point_rounds_shield_desc": "Gain a \u003Cspan class=\"highlight\"\u003ESpirit Shield\u003C/span\u003E that blocks incoming \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E. The shield is restored when out of combat.", | ||
"upgrade_icarus_wings": "Seraphim Wings", | |||
"upgrade_icarus_wings_desc": "When Airborne, You deal more damage and take reduced damage. Allows an additional use of \u003Cspan class=\"highlight\"\u003EAir Jump\u003C/span\u003E or \u003Cspan class=\"highlight\"\u003EAir Dash\u003C/span\u003E before landing.", | |||
"upgrade_imbued_ability": "Imbued Ability", | "upgrade_imbued_ability": "Imbued Ability", | ||
"upgrade_imbued_ability_passive1": "Upon purchasing this mod, select an ability to imbue with \u003Cspan class=\"highlight\"\u003E{s:ImbuedBonusDuration}% bonus duration\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003E{s:ImbuedBonusDamage}% bonus damage\u003C/span\u003E.", | "upgrade_imbued_ability_passive1": "Upon purchasing this mod, select an ability to imbue with \u003Cspan class=\"highlight\"\u003E{s:ImbuedBonusDuration}% bonus duration\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003E{s:ImbuedBonusDamage}% bonus damage\u003C/span\u003E.", | ||
| Line 10,044: | Line 11,178: | ||
"upgrade_imbued_duration_extender": "Superior Duration", | "upgrade_imbued_duration_extender": "Superior Duration", | ||
"upgrade_imbued_duration_extender_desc": "Increases the \u003Cspan class=\"highlight\"\u003Eduration\u003C/span\u003E of your abilities and items.", | "upgrade_imbued_duration_extender_desc": "Increases the \u003Cspan class=\"highlight\"\u003Eduration\u003C/span\u003E of your abilities and items.", | ||
"upgrade_imbued_duration_extender_search": "Superior Duration", | |||
"upgrade_improved_bullet_armor": "Bullet Resilience", | "upgrade_improved_bullet_armor": "Bullet Resilience", | ||
"upgrade_improved_bullet_armor_desc": "When below \u003Cspan class=\"highlight\"\u003E{s:HealthThreshold}% health\u003C/span\u003E, gain additional \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E.", | "upgrade_improved_bullet_armor_desc": "When below \u003Cspan class=\"highlight\"\u003E{s:HealthThreshold}% health\u003C/span\u003E, gain additional \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E.", | ||
"upgrade_improved_bullet_armor_search": "Bullet Resilience", | |||
"upgrade_improved_spirit": "Extra Spirit", | "upgrade_improved_spirit": "Extra Spirit", | ||
"upgrade_improved_spirit_search": "Extra Spirit", | |||
"upgrade_improved_stamina": "Extra Stamina", | "upgrade_improved_stamina": "Extra Stamina", | ||
"upgrade_improved_stamina_search": "Extra Stamina", | |||
"upgrade_infinite_rounds": "Infinite Rounds", | |||
"upgrade_infinite_rounds_desc": "You have \u003Cspan class=\"highlight\"\u003Einfinite\u003C/span\u003E ammo.", | |||
"upgrade_infinitemagazine": "Endless Magazine", | "upgrade_infinitemagazine": "Endless Magazine", | ||
"upgrade_infinitemagazine/modifier_infinite_magazine_active": "Endless Magazine", | "upgrade_infinitemagazine/modifier_infinite_magazine_active": "Endless Magazine", | ||
"upgrade_infinitemagazine_desc": "Gain \u003Cspan class=\"highlight\"\u003Einfinite ammo\u003C/span\u003E and {g:citadel_inline_attribute:'BonusFireRate'}.", | "upgrade_infinitemagazine_desc": "Gain \u003Cspan class=\"highlight\"\u003Einfinite ammo\u003C/span\u003E and {g:citadel_inline_attribute:'BonusFireRate'}.", | ||
"upgrade_infinitemagazine_search": "Endless Magazine", | |||
"upgrade_infuser": "Infuser", | "upgrade_infuser": "Infuser", | ||
"upgrade_infuser_desc": "Gain \u003Cspan class=\"highlight\"\u003ESpirit Lifesteal\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E.", | "upgrade_infuser_desc": "Gain \u003Cspan class=\"highlight\"\u003ESpirit Lifesteal\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E.", | ||
"upgrade_infuser_search": "Infuser", | |||
"upgrade_inhibitor": "Inhibitor", | "upgrade_inhibitor": "Inhibitor", | ||
"upgrade_inhibitor_desc": "Your bullets build up to reduce the target's \u003Cspan class=\"highlight\"\u003Eoutgoing damage\u003C/span\u003E and apply \u003Cspan class=\"highlight\"\u003Ehealing reduction\u003C/span\u003E.", | "upgrade_inhibitor_desc": "Your bullets build up to reduce the target's \u003Cspan class=\"highlight\"\u003Eoutgoing damage\u003C/span\u003E and apply \u003Cspan class=\"highlight\"\u003Ehealing reduction\u003C/span\u003E.", | ||
"upgrade_inhibitor_search": "Inhibitor", | |||
"upgrade_intensifying_clip": "Intensifying Magazine", | "upgrade_intensifying_clip": "Intensifying Magazine", | ||
"upgrade_intensifying_clip_desc": "Increases \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E as you continuously fire your weapon.", | "upgrade_intensifying_clip_desc": "Increases \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E as you continuously fire your weapon.", | ||
"upgrade_intensifying_clip_search": "Intensifying Magazine", | |||
"upgrade_juggernaut": "Juggernaut", | "upgrade_juggernaut": "Juggernaut", | ||
"upgrade_juggernaut_search": "Juggernaut", | |||
"upgrade_juggernaut_slow_desc": "Enemies that shoot you have their \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E slowed.", | "upgrade_juggernaut_slow_desc": "Enemies that shoot you have their \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E slowed.", | ||
"upgrade_kinetic_sash": "Kinetic Dash", | "upgrade_kinetic_sash": "Kinetic Dash", | ||
"upgrade_kinetic_sash_desc": "When you \u003Cspan class=\"highlight\"\u003EDash-Jump\u003C/span\u003E you gain \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E and bonus \u003Cspan class=\"highlight\"\u003EAmmo\u003C/span\u003E until your next reload. Lasts up to {s:AbilityDuration}s.", | "upgrade_kinetic_sash_desc": "When you \u003Cspan class=\"highlight\"\u003EDash-Jump\u003C/span\u003E you gain \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E and bonus \u003Cspan class=\"highlight\"\u003EAmmo\u003C/span\u003E until your next reload. Lasts up to {s:AbilityDuration}s.", | ||
"upgrade_kinetic_sash_search": "Kinetic Dash", | |||
"upgrade_leveler": "Leveler", | "upgrade_leveler": "Leveler", | ||
"upgrade_leveler/headshot_cooldown_modifier": "Head Shot Bonus Cooldown", | "upgrade_leveler/headshot_cooldown_modifier": "Head Shot Bonus Cooldown", | ||
| Line 10,068: | Line 11,214: | ||
"upgrade_lifestrike_gauntlets": "Melee Lifesteal", | "upgrade_lifestrike_gauntlets": "Melee Lifesteal", | ||
"upgrade_lifestrike_gauntlets_desc": "Your next \u003Cspan class=\"highlight\"\u003EMelee\u003C/span\u003E attack \u003Cspan class=\"highlight\"\u003Eheals you\u003C/span\u003E. \u003Cspan class=\"diminish\"\u003E\u003Cbr\u003E\u003Cbr\u003EThis heal is {s:NonHeroHealPct}% effective vs non-heroes. \u003Cbr\u003ECooldown is {s:LightMeleeCooldownMult}x as long for Light Melee hits.\u003C/span\u003E", | "upgrade_lifestrike_gauntlets_desc": "Your next \u003Cspan class=\"highlight\"\u003EMelee\u003C/span\u003E attack \u003Cspan class=\"highlight\"\u003Eheals you\u003C/span\u003E. \u003Cspan class=\"diminish\"\u003E\u003Cbr\u003E\u003Cbr\u003EThis heal is {s:NonHeroHealPct}% effective vs non-heroes. \u003Cbr\u003ECooldown is {s:LightMeleeCooldownMult}x as long for Light Melee hits.\u003C/span\u003E", | ||
"upgrade_lifestrike_gauntlets_search": "Melee Lifesteal", | |||
"upgrade_long_range": "Long Range", | "upgrade_long_range": "Long Range", | ||
"upgrade_long_range_desc": "Deal additional \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E when \u003Cspan class=\"highlight\"\u003Ebeyond a minimum distance\u003C/span\u003E from your target.", | "upgrade_long_range_desc": "Deal additional \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E when \u003Cspan class=\"highlight\"\u003Ebeyond a minimum distance\u003C/span\u003E from your target.", | ||
"upgrade_long_range_search": "Long Range", | |||
"upgrade_long_range_slowing_tech": "Omni Spirit", | "upgrade_long_range_slowing_tech": "Omni Spirit", | ||
"upgrade_long_range_slowing_tech/modifier_long_range_slowing_tech_proc/modifier_slow_base": "Slowed", | "upgrade_long_range_slowing_tech/modifier_long_range_slowing_tech_proc/modifier_slow_base": "Slowed", | ||
| Line 10,075: | Line 11,223: | ||
"upgrade_magic_burst": "Mystic Burst", | "upgrade_magic_burst": "Mystic Burst", | ||
"upgrade_magic_burst_desc": "Charges up over time with {g:citadel_inline_attribute:'BonusSpiritDamage'}, causing abilities dealing more than \u003Cspan class=\"highlight\"\u003E{s:MinimumDamage}\u003C/span\u003E damage to deal additional damage.", | "upgrade_magic_burst_desc": "Charges up over time with {g:citadel_inline_attribute:'BonusSpiritDamage'}, causing abilities dealing more than \u003Cspan class=\"highlight\"\u003E{s:MinimumDamage}\u003C/span\u003E damage to deal additional damage.", | ||
"upgrade_magic_burst_search": "Mystic Burst", | |||
"upgrade_magic_carpet": "Magic Carpet", | "upgrade_magic_carpet": "Magic Carpet", | ||
"upgrade_magic_carpet_desc": "Summon a Magic Carpet that will \u003Cspan class=\"highlight\"\u003Efly\u003C/span\u003E you away. While flying you are immune to slows and doing any action will dismiss the carpet. \u003Cspan class=\"diminish\"\u003E\u003Cbr\u003ECannot use abilities while the carpet is being summoned.\u003C/span\u003E", | "upgrade_magic_carpet_desc": "Summon a Magic Carpet that will \u003Cspan class=\"highlight\"\u003Efly\u003C/span\u003E you away. While flying you are immune to slows and doing any action will dismiss the carpet. \u003Cspan class=\"diminish\"\u003E\u003Cbr\u003ECannot use abilities while the carpet is being summoned.\u003C/span\u003E", | ||
"upgrade_magic_carpet_search": "Magic Carpet", | |||
"upgrade_magic_clarity": "Clarity", | "upgrade_magic_clarity": "Clarity", | ||
"upgrade_magic_clarity_desc": "On ability or item use, gain a \u003Cspan class=\"highlight\"\u003Emove speed\u003C/span\u003E bonus for {s:AbilityDuration}s. Your next ability cast will remove the move speed bonus and apply a \u003Cspan class=\"highlight\"\u003ESpirit\u003C/span\u003E bonus to that ability.", | "upgrade_magic_clarity_desc": "On ability or item use, gain a \u003Cspan class=\"highlight\"\u003Emove speed\u003C/span\u003E bonus for {s:AbilityDuration}s. Your next ability cast will remove the move speed bonus and apply a \u003Cspan class=\"highlight\"\u003ESpirit\u003C/span\u003E bonus to that ability.", | ||
"upgrade_magic_missile": "Conjure Missiles", | "upgrade_magic_missile": "Conjure Missiles", | ||
"upgrade_magic_missile_search": "Conjure Missiles", | |||
"upgrade_magic_reach": "Mystic Expansion", | "upgrade_magic_reach": "Mystic Expansion", | ||
"upgrade_magic_reach_desc": "Imbue an ability to increase its \u003Cspan class=\"highlight\"\u003Erange\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Eeffect radius\u003C/span\u003E.", | "upgrade_magic_reach_desc": "Imbue an ability to increase its \u003Cspan class=\"highlight\"\u003Erange\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Eeffect radius\u003C/span\u003E.", | ||
"upgrade_magic_reach_search": "Mystic Expansion", | |||
"upgrade_magic_shield": "Enchanter's Emblem", | "upgrade_magic_shield": "Enchanter's Emblem", | ||
"upgrade_magic_shield_desc": "While you are \u003Cspan class=\"highlight\"\u003Eabove {s:LifeThreshold}% health\u003C/span\u003E, gain bonus \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'Spirit'}\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ECooldown Reduction\u003C/span\u003E.", | "upgrade_magic_shield_desc": "While you are \u003Cspan class=\"highlight\"\u003Eabove {s:LifeThreshold}% health\u003C/span\u003E, gain bonus \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'Spirit'}\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ECooldown Reduction\u003C/span\u003E.", | ||
"upgrade_magic_shield_search": "Enchanter's Emblem", | |||
"upgrade_magic_shock": "Tankbuster", | "upgrade_magic_shock": "Tankbuster", | ||
"upgrade_magic_shock_desc": "Charges up over time with {g:citadel_inline_attribute:'BonusSpiritDamage'}, causing abilities dealing more than \u003Cspan class=\"highlight\"\u003E{s:MinimumDamage}\u003C/span\u003E damage to deal additional damage. \u003Cspan class=\"highlight\"\u003EIgnores Spirit Resistance.\u003C/span\u003E", | "upgrade_magic_shock_desc": "Charges up over time with {g:citadel_inline_attribute:'BonusSpiritDamage'}, causing abilities dealing more than \u003Cspan class=\"highlight\"\u003E{s:MinimumDamage}\u003C/span\u003E damage to deal additional damage. \u003Cspan class=\"highlight\"\u003EIgnores Spirit Resistance.\u003C/span\u003E", | ||
"upgrade_magic_shock_search": "Tankbuster", | |||
"upgrade_magic_slow": "Mystic Slow", | "upgrade_magic_slow": "Mystic Slow", | ||
"upgrade_magic_slow_desc": "When the target takes \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E, they have their \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E reduced.", | "upgrade_magic_slow_desc": "When the target takes \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E, they have their \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E reduced.", | ||
"upgrade_magic_slow_search": "Mystic Slow", | |||
"upgrade_magic_storm": "Surge of Power", | "upgrade_magic_storm": "Surge of Power", | ||
"upgrade_magic_storm_desc": "Imbue an ability with \u003Cspan class=\"highlight\"\u003Epermanent Spirit Power\u003C/span\u003E. When that ability is used, gain bonus \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E and maintain full speed while attacking.", | "upgrade_magic_storm_desc": "Imbue an ability with \u003Cspan class=\"highlight\"\u003Epermanent Spirit Power\u003C/span\u003E. When that ability is used, gain bonus \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E and maintain full speed while attacking.", | ||
"upgrade_magic_storm_search": "Surge of Power", | |||
"upgrade_magic_tempo": "Compress Cooldown", | "upgrade_magic_tempo": "Compress Cooldown", | ||
"upgrade_magic_tempo_desc": "Imbue an ability to reduce its \u003Cspan class=\"highlight\"\u003ECooldown\u003C/span\u003E.", | "upgrade_magic_tempo_desc": "Imbue an ability to reduce its \u003Cspan class=\"highlight\"\u003ECooldown\u003C/span\u003E.", | ||
"upgrade_magic_tempo_search": "Compress Cooldown", | |||
"upgrade_magic_vulnerability": "Mystic Vulnerability", | "upgrade_magic_vulnerability": "Mystic Vulnerability", | ||
"upgrade_magic_vulnerability_desc": "When the target takes \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E, they have their \u003Cspan class=\"highlight\"\u003ESpirit Resist\u003C/span\u003E reduced.", | "upgrade_magic_vulnerability_desc": "When the target takes \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E, they have their \u003Cspan class=\"highlight\"\u003ESpirit Resist\u003C/span\u003E reduced.", | ||
"upgrade_magic_vulnerability_search": "Mystic Vulnerability", | |||
"upgrade_medic_bullets": "Restorative Shot", | "upgrade_medic_bullets": "Restorative Shot", | ||
"upgrade_medic_bullets_desc": "Your next bullet will \u003Cspan class=\"highlight\"\u003Eheal\u003C/span\u003E you based on what target you hit.", | "upgrade_medic_bullets_desc": "Your next bullet will \u003Cspan class=\"highlight\"\u003Eheal\u003C/span\u003E you based on what target you hit.", | ||
"upgrade_medic_bullets_search": "Restorative Shot", | |||
"upgrade_melee_charge": "Melee Charge", | "upgrade_melee_charge": "Melee Charge", | ||
"upgrade_melee_charge_desc": "Your next \u003Cspan class=\"highlight\"\u003EHeavy Melee\u003C/span\u003E attack against an enemy \u003Cspan class=\"highlight\"\u003Edeals increased damage\u003C/span\u003E.", | "upgrade_melee_charge_desc": "Your next \u003Cspan class=\"highlight\"\u003EHeavy Melee\u003C/span\u003E attack against an enemy \u003Cspan class=\"highlight\"\u003Edeals increased damage\u003C/span\u003E.", | ||
"upgrade_melee_charge_search": "Melee Charge", | |||
"upgrade_melee_rebuttal": "Rebuttal", | "upgrade_melee_rebuttal": "Rebuttal", | ||
"upgrade_melee_rebuttal_desc": "On a successful \u003Cspan class=\"highlight\"\u003EParry\u003C/span\u003E against an enemy Hero, \u003Cspan class=\"highlight\"\u003EHeal\u003C/span\u003E yourself for the damage parried and returns that damage to the target, and temporarily gain increased \u003Cspan class=\"highlight\"\u003Edamage.\u003C/span\u003E", | "upgrade_melee_rebuttal_desc": "On a successful \u003Cspan class=\"highlight\"\u003EParry\u003C/span\u003E against an enemy Hero, \u003Cspan class=\"highlight\"\u003EHeal\u003C/span\u003E yourself for the damage parried and returns that damage to the target, and temporarily gain increased \u003Cspan class=\"highlight\"\u003Edamage.\u003C/span\u003E", | ||
"upgrade_melee_rebuttal_search": "Rebuttal", | |||
"upgrade_metal_skin": "Metal Skin", | "upgrade_metal_skin": "Metal Skin", | ||
"upgrade_metal_skin_desc": "Become \u003Cspan class=\"highlight\"\u003Eimmune to bullets\u003C/span\u003E.", | "upgrade_metal_skin_desc": "Become \u003Cspan class=\"highlight\"\u003Eimmune to bullets\u003C/span\u003E.", | ||
"upgrade_metal_skin_search": "Metal Skin", | |||
"upgrade_mod_disruptor": "Soul Disruptor", | "upgrade_mod_disruptor": "Soul Disruptor", | ||
"upgrade_mod_disruptor_desc": "Throw a grenade that explodes on contact and applies \u003Cspan class=\"highlight\"\u003Esilence\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Eincreasing amounts of damage\u003C/span\u003E to each enemy.", | "upgrade_mod_disruptor_desc": "Throw a grenade that explodes on contact and applies \u003Cspan class=\"highlight\"\u003Esilence\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Eincreasing amounts of damage\u003C/span\u003E to each enemy.", | ||
"upgrade_mystic_regeneration": "Mystic Regeneration", | "upgrade_mystic_regeneration": "Mystic Regeneration", | ||
"upgrade_mystic_regeneration_desc": "Dealing Spirit Damage to enemy Heroes grants you Bonus Health Regen. Stacks when dealing damage to different heroes.", | "upgrade_mystic_regeneration_desc": "Dealing Spirit Damage to enemy Heroes grants you Bonus Health Regen. Stacks when dealing damage to different heroes.", | ||
"upgrade_mystic_regeneration_search": "Mystic Regeneration", | |||
"upgrade_mystical_piano": "Mystical Piano", | |||
"upgrade_mystical_piano_desc": "After a short delay, enemies in the target area will be stunned and have their stamina depleted. After the stun they will be temporarily dazed.", | |||
"upgrade_nearby_enemy_boost": "Adrenaline Rush", | "upgrade_nearby_enemy_boost": "Adrenaline Rush", | ||
"upgrade_nearby_enemy_boost_desc": "Gain bonus \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E when there are two or more enemy heroes nearby.", | "upgrade_nearby_enemy_boost_desc": "Gain bonus \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E when there are two or more enemy heroes nearby.", | ||
| Line 10,112: | Line 11,277: | ||
"upgrade_non_player_bonus_sacrifice": "Cultist Sacrifice", | "upgrade_non_player_bonus_sacrifice": "Cultist Sacrifice", | ||
"upgrade_non_player_bonus_sacrifice_desc": "Target an enemy NPC and consume it for \u003Cspan class=\"highlight\"\u003E{s:BonusSoulsPct}% Bonus Souls\u003C/span\u003E and grants a powerful long lasting buff.", | "upgrade_non_player_bonus_sacrifice_desc": "Target an enemy NPC and consume it for \u003Cspan class=\"highlight\"\u003E{s:BonusSoulsPct}% Bonus Souls\u003C/span\u003E and grants a powerful long lasting buff.", | ||
"upgrade_non_player_bonus_sacrifice_search": "Cultist Sacrifice", | |||
"upgrade_non_player_bonus_search": "Monster Rounds", | |||
"upgrade_nullification_aura": "Nullification Burst", | |||
"upgrade_nullification_aura_deathdamage_desc": "Deals heavy spirit damage upon your death.", | |||
"upgrade_nullification_aura_desc": "Removes any positive buffs and prevents stamina usage and healing effects on enemies.", | |||
"upgrade_omnicharge_pendant": "Omnicharge Signet", | |||
"upgrade_omnicharge_pendant_charges": "Bonus Charges", | |||
"upgrade_omnicharge_pendant_desc": "Imbue any active non-ultimate ability with \u003Cspan class=\"highlight\"\u003EBonus Ability Charges\u003C/span\u003E. Already charged items recieve more bonus charges.", | |||
"upgrade_out_of_combat_health_regen/modifier_citadel_armor_out_of_combat_health_regen": "Metabolic Nanites", | "upgrade_out_of_combat_health_regen/modifier_citadel_armor_out_of_combat_health_regen": "Metabolic Nanites", | ||
"upgrade_patrons_blessing": "Mystic Conduit", | |||
"upgrade_patrons_blessing_desc": "Provides yourself and allies with a powerful spirit focused aura. Has reduced values on allies.", | |||
"upgrade_patrons_blessing_proc_desc": "Dealing significant \u003Cspan class=\"highlight\"\u003EDamage\u003C/span\u003E to an enemy Hero within {s:DamageThresholdDuration}s causes you to heal yourself and nearby allies.", | |||
"upgrade_personal_rejuvenator": "Rebirth", | "upgrade_personal_rejuvenator": "Rebirth", | ||
"upgrade_personal_rejuvenator_desc": "Respawns the hero at the spot they died.", | "upgrade_personal_rejuvenator_desc": "Respawns the hero at the spot they died.", | ||
"upgrade_personal_rejuvenator_search": "Rebirth", | |||
"upgrade_phantom_strike": "Phantom Strike", | "upgrade_phantom_strike": "Phantom Strike", | ||
"upgrade_phantom_strike_desc": "\u003Cspan class=\"highlight\"\u003ETeleport\u003C/span\u003E to an enemy target and pull them to the ground. Dealing \u003Cspan class=\"highlight\"\u003Edamage\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003EMove speed\u003C/span\u003E reduction and \u003Cspan class=\"highlight\"\u003EDisarm\u003C/span\u003E.", | "upgrade_phantom_strike_desc": "\u003Cspan class=\"highlight\"\u003ETeleport\u003C/span\u003E to an enemy target and pull them to the ground. Dealing \u003Cspan class=\"highlight\"\u003Edamage\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003EMove speed\u003C/span\u003E reduction and \u003Cspan class=\"highlight\"\u003EDisarm\u003C/span\u003E.", | ||
"upgrade_phantom_strike_search": "Phantom Strike", | |||
"upgrade_predator_precision": "Predator Precision", | "upgrade_predator_precision": "Predator Precision", | ||
"upgrade_predator_precision_desc": "Gain additional \u003Cspan class=\"highlight\"\u003Eweapon damage\u003C/span\u003E against enemy Heroes that are \u003Cspan class=\"highlight\"\u003Elow health\u003C/span\u003E", | "upgrade_predator_precision_desc": "Gain additional \u003Cspan class=\"highlight\"\u003Eweapon damage\u003C/span\u003E against enemy Heroes that are \u003Cspan class=\"highlight\"\u003Elow health\u003C/span\u003E", | ||
"upgrade_prism_blast": "Prism Blast", | |||
"upgrade_prism_blast_desc": "You enter a void state and become \u003Cspan class=\"highlight\"\u003Euntargetable and invincible\u003C/span\u003E for a short duration, during which lasers blast out and rotate around you.", | |||
"upgrade_pristine_emblem": "Opening Rounds", | "upgrade_pristine_emblem": "Opening Rounds", | ||
"upgrade_pristine_emblem_desc": "Your attacks have additional \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E against \u003Cspan class=\"highlight\"\u003Eenemies above {s:EnemyLifeThreshold}% health\u003C/span\u003E.", | "upgrade_pristine_emblem_desc": "Your attacks have additional \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E against \u003Cspan class=\"highlight\"\u003Eenemies above {s:EnemyLifeThreshold}% health\u003C/span\u003E.", | ||
"upgrade_pristine_emblem_search": "Opening Rounds", | |||
"upgrade_proc_disarm": "Disarming Bullets", | "upgrade_proc_disarm": "Disarming Bullets", | ||
"upgrade_proc_disarm_desc": "Your bullets \u003Cspan class=\"highlight\"\u003Edisarm\u003C/span\u003E enemies, them preventing them from shooting their weapon. Victims are immune to disarming bullets for \u003Cspan class=\"highlight\"\u003E{s:ImmunityDuration}s\u003C/span\u003E after application expires.", | "upgrade_proc_disarm_desc": "Your bullets \u003Cspan class=\"highlight\"\u003Edisarm\u003C/span\u003E enemies, them preventing them from shooting their weapon. Victims are immune to disarming bullets for \u003Cspan class=\"highlight\"\u003E{s:ImmunityDuration}s\u003C/span\u003E after application expires.", | ||
| Line 10,128: | Line 11,309: | ||
"upgrade_proc_silence_debuff_desc": "Your bullets reduce the target's \u003Cspan class=\"highlight\"\u003Eoutgoing spirit damage\u003C/span\u003E.", | "upgrade_proc_silence_debuff_desc": "Your bullets reduce the target's \u003Cspan class=\"highlight\"\u003Eoutgoing spirit damage\u003C/span\u003E.", | ||
"upgrade_proc_silence_desc": "Your bullets build up to a \u003Cspan class=\"highlight\"\u003ESilence\u003C/span\u003E. Victims are immune to the build up for \u003Cspan class=\"highlight\"\u003E{s:ImmunityDuration}s\u003C/span\u003E after silence expires.", | "upgrade_proc_silence_desc": "Your bullets build up to a \u003Cspan class=\"highlight\"\u003ESilence\u003C/span\u003E. Victims are immune to the build up for \u003Cspan class=\"highlight\"\u003E{s:ImmunityDuration}s\u003C/span\u003E after silence expires.", | ||
"upgrade_proc_silence_search": "Silencer", | |||
"upgrade_proc_tech_damage": "Magitech Rounds", | "upgrade_proc_tech_damage": "Magitech Rounds", | ||
"upgrade_proc_tech_damage_desc": "Your bullets also deal your \u003Cspan class=\"highlight\"\u003Ebase bullet damage [{s:BaseDamagePerShot}] \u003C/span\u003E as spirit damage. Magitech Rounds receives \u003Cspan class=\"highlight\"\u003E{s:SpellAmplificationMultiplier}x\u003C/span\u003E amplification from \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E. Shotguns split the damage between each pellet. This effect can only happen once every {s:ProcCooldown}s.", | "upgrade_proc_tech_damage_desc": "Your bullets also deal your \u003Cspan class=\"highlight\"\u003Ebase bullet damage [{s:BaseDamagePerShot}] \u003C/span\u003E as spirit damage. Magitech Rounds receives \u003Cspan class=\"highlight\"\u003E{s:SpellAmplificationMultiplier}x\u003C/span\u003E amplification from \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E. Shotguns split the damage between each pellet. This effect can only happen once every {s:ProcCooldown}s.", | ||
| Line 10,135: | Line 11,317: | ||
"upgrade_quick_silver": "Quicksilver Reload", | "upgrade_quick_silver": "Quicksilver Reload", | ||
"upgrade_quick_silver_desc": "Your imbued ability charges up over time with {g:citadel_inline_attribute:'BonusSpiritDamage'}, {g:citadel_inline_attribute:'BonusFireRate'}, and \u003Cspan class=\"highlight\"\u003Ebonus bullets\u003C/span\u003E on use.", | "upgrade_quick_silver_desc": "Your imbued ability charges up over time with {g:citadel_inline_attribute:'BonusSpiritDamage'}, {g:citadel_inline_attribute:'BonusFireRate'}, and \u003Cspan class=\"highlight\"\u003Ebonus bullets\u003C/span\u003E on use.", | ||
"upgrade_quick_silver_search": "Quicksilver Reload", | |||
"upgrade_rapid_recharge": "Rapid Recharge", | "upgrade_rapid_recharge": "Rapid Recharge", | ||
"upgrade_rapid_recharge_search": "Rapid Recharge", | |||
"upgrade_rapid_rounds": "Rapid Rounds", | "upgrade_rapid_rounds": "Rapid Rounds", | ||
"upgrade_rapid_rounds_search": "Rapid Rounds", | |||
"upgrade_rebirth": "Soul Rebirth", | "upgrade_rebirth": "Soul Rebirth", | ||
"upgrade_rebirth/respawn_bonus_health_modifier": "Rebirth Bonus Health", | "upgrade_rebirth/respawn_bonus_health_modifier": "Rebirth Bonus Health", | ||
"upgrade_rebirth_passive": "If you die, after {s:RespawnDelay}s you will \u003Cspan class=\"highlight\"\u003Erespawn at your death location\u003C/span\u003E with partial health.", | "upgrade_rebirth_passive": "If you die, after {s:RespawnDelay}s you will \u003Cspan class=\"highlight\"\u003Erespawn at your death location\u003C/span\u003E with partial health.", | ||
"upgrade_rebirth_search": "Soul Rebirth", | |||
"upgrade_recharge_duration_reduction": "Spiritual Recharge", | "upgrade_recharge_duration_reduction": "Spiritual Recharge", | ||
"upgrade_recharge_duration_reduction_desc": "Reduces the \u003Cspan class=\"highlight\"\u003Erecharge duration\u003C%s\u003E of your ability chages.", | "upgrade_recharge_duration_reduction_desc": "Reduces the \u003Cspan class=\"highlight\"\u003Erecharge duration\u003C%s\u003E of your ability chages.", | ||
"upgrade_rechargingbullets": "Recharging Rush", | |||
"upgrade_rechargingbullets_desc": "Dealing significant {g:citadel_inline_attribute:'WeaponDamage'} replenishes a charge for \u003Cspan class=\"highlight\"\u003Eeach of your charged abilities\u003C/span\u003E.", | |||
"upgrade_rechargingbullets_search": "Recharging Rush", | |||
"upgrade_reduce_debuff_duration": "Debuff Remover", | "upgrade_reduce_debuff_duration": "Debuff Remover", | ||
"upgrade_reduce_debuff_duration_active_desc": "\u003Cspan class=\"highlight\"\u003EPurge all non-ultimate negative effects\u003C/span\u003E currently applied to you. If any effects were removed, \u003Cspan class=\"highlight\"\u003Eheal yourself\u003C/span\u003E and gain a \u003Cspan class=\"highlight\"\u003Emove speed bonus\u003C/span\u003E. \u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ECannot be used while Stunned or Slept.\u003C/span\u003E", | "upgrade_reduce_debuff_duration_active_desc": "\u003Cspan class=\"highlight\"\u003EPurge all non-ultimate negative effects\u003C/span\u003E currently applied to you. If any effects were removed, \u003Cspan class=\"highlight\"\u003Eheal yourself\u003C/span\u003E and gain a \u003Cspan class=\"highlight\"\u003Emove speed bonus\u003C/span\u003E. \u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ECannot be used while Stunned or Slept.\u003C/span\u003E", | ||
"upgrade_reduce_debuff_duration_search": "Debuff Remover", | |||
"upgrade_regenerating_bullet_shield": "Battle Vest", | "upgrade_regenerating_bullet_shield": "Battle Vest", | ||
"upgrade_regenerating_bullet_shield_desc": "While you are \u003Cspan class=\"highlight\"\u003Eabove {s:LifeThreshold}% health\u003C/span\u003E, gain \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'WeaponDamage'}\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'BonusFireRate'}\u003C/span\u003E.", | "upgrade_regenerating_bullet_shield_desc": "While you are \u003Cspan class=\"highlight\"\u003Eabove {s:LifeThreshold}% health\u003C/span\u003E, gain \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'WeaponDamage'}\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003E{g:citadel_inline_attribute:'BonusFireRate'}\u003C/span\u003E.", | ||
"upgrade_regenerating_bullet_shield_search": "Battle Vest", | |||
"upgrade_regenerative_armor": "Regenerative Armor", | "upgrade_regenerative_armor": "Regenerative Armor", | ||
"upgrade_regenerative_armor_desc": "Gain a short burst of health regeneration when taking bullet damage from heroes", | "upgrade_regenerative_armor_desc": "Gain a short burst of health regeneration when taking bullet damage from heroes", | ||
"upgrade_reinforcing_casings": "Escalating Resilience", | "upgrade_reinforcing_casings": "Escalating Resilience", | ||
"upgrade_reinforcing_casings_desc": "Grants \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E when your bullets hit an enemy hero. \u003Cspan class=\"highlight\"\u003EEach shot can only grant one stack.\u003C/span\u003E", | "upgrade_reinforcing_casings_desc": "Grants \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E when your bullets hit an enemy hero. \u003Cspan class=\"highlight\"\u003EEach shot can only grant one stack.\u003C/span\u003E", | ||
"upgrade_reinforcing_casings_search": "Escalating Resilience", | |||
"upgrade_reload_speed": "Fast Reload", | "upgrade_reload_speed": "Fast Reload", | ||
"upgrade_reload_speed_desc": "Increased \u003Cspan class=\"highlight\"\u003Ereload speed\u003C/span\u003E.", | "upgrade_reload_speed_desc": "Increased \u003Cspan class=\"highlight\"\u003Ereload speed\u003C/span\u003E.", | ||
| Line 10,155: | Line 11,347: | ||
"upgrade_rescue_beam_desc": "\u003Cspan class=\"highlight\"\u003EHeals\u003C/span\u003E a target allied hero and yourself for a percentage of \u003Cspan class=\"highlight\"\u003EMax Health\u003C/span\u003E. Once while healing, you can \u003Cspan class=\"highlight\"\u003EPull\u003C/span\u003E the target towards you. Can be self-cast.", | "upgrade_rescue_beam_desc": "\u003Cspan class=\"highlight\"\u003EHeals\u003C/span\u003E a target allied hero and yourself for a percentage of \u003Cspan class=\"highlight\"\u003EMax Health\u003C/span\u003E. Once while healing, you can \u003Cspan class=\"highlight\"\u003EPull\u003C/span\u003E the target towards you. Can be self-cast.", | ||
"upgrade_rescue_beam_pull": "Pull Target", | "upgrade_rescue_beam_pull": "Pull Target", | ||
"upgrade_rescue_beam_search": "Rescue Beam", | |||
"upgrade_resilience": "Enduring Spirit", | "upgrade_resilience": "Enduring Spirit", | ||
"upgrade_resilience_search": "Enduring Spirit", | |||
"upgrade_resonant_healing": "Radiant Regeneration", | "upgrade_resonant_healing": "Radiant Regeneration", | ||
"upgrade_resonant_healing_desc": "\u003Cspan class=\"highlight\"\u003EHeal\u003C/span\u003E and gain bonus \u003Cspan class=\"highlight\"\u003EMovement Speed\u003C/span\u003E for a short duration when you cast an ability.", | "upgrade_resonant_healing_desc": "\u003Cspan class=\"highlight\"\u003EHeal\u003C/span\u003E and gain bonus \u003Cspan class=\"highlight\"\u003EMovement Speed\u003C/span\u003E for a short duration when you cast an ability.", | ||
"upgrade_resonant_healing_search": "Radiant Regeneration", | |||
"upgrade_restorative_locket": "Restorative Locket", | "upgrade_restorative_locket": "Restorative Locket", | ||
"upgrade_restorative_locket_active_desc": "When an enemy uses an ability within {s:Radius}m range from you, store one \u003Cspan class=\"highlight\"\u003ERestoration Stack\u003C/span\u003E. \u003Cbr\u003E\u003Cbr\u003EConsume all stacks to \u003Cspan class=\"highlight\"\u003Eheal target ally\u003C/span\u003E and replenish \u003Cspan class=\"highlight\"\u003E{s:StaminaToRestore} stamina points\u003C/span\u003E. Can be self-cast.", | "upgrade_restorative_locket_active_desc": "When an enemy uses an ability within {s:Radius}m range from you, store one \u003Cspan class=\"highlight\"\u003ERestoration Stack\u003C/span\u003E. \u003Cbr\u003E\u003Cbr\u003EConsume all stacks to \u003Cspan class=\"highlight\"\u003Eheal target ally\u003C/span\u003E and replenish \u003Cspan class=\"highlight\"\u003E{s:StaminaToRestore} stamina points\u003C/span\u003E. Can be self-cast.", | ||
"upgrade_restorative_locket_search": "Restorative Locket", | |||
"upgrade_return_fire": "Return Fire", | "upgrade_return_fire": "Return Fire", | ||
"upgrade_return_fire_desc": "Automatically \u003Cspan class=\"highlight\"\u003Efire a bullet\u003C/span\u003E towards any attacker who damages you with their abilities or weapon.", | "upgrade_return_fire_desc": "Automatically \u003Cspan class=\"highlight\"\u003Efire a bullet\u003C/span\u003E towards any attacker who damages you with their abilities or weapon.", | ||
"upgrade_return_fire_search": "Return Fire", | |||
"upgrade_ricochet": "Ricochet", | "upgrade_ricochet": "Ricochet", | ||
"upgrade_ricochet_desc": "Your bullets will \u003Cspan class=\"highlight\"\u003Ericochet\u003C/span\u003E on enemies near your target, \u003Cspan class=\"highlight\"\u003Eapplying any bullet procs\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Edealing a percentage of the original damage.\u003C/span\u003E", | "upgrade_ricochet_desc": "Your bullets will \u003Cspan class=\"highlight\"\u003Ericochet\u003C/span\u003E on enemies near your target, \u003Cspan class=\"highlight\"\u003Eapplying any bullet procs\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Edealing a percentage of the original damage.\u003C/span\u003E", | ||
"upgrade_ricochet_search": "Ricochet", | |||
"upgrade_rocket_booster": "Majestic Leap", | "upgrade_rocket_booster": "Majestic Leap", | ||
"upgrade_rocket_booster_desc": "\u003Cspan class=\"highlight\"\u003ELaunch yourself\u003C/span\u003E high into the air and grant yourself a \u003Cspan class=\"highlight\"\u003EBarrier\u003C/span\u003E. While in the air, you can use the active again to drop down faster.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ECannot be used for {s: | "upgrade_rocket_booster_desc": "\u003Cspan class=\"highlight\"\u003ELaunch yourself\u003C/span\u003E high into the air and grant yourself a \u003Cspan class=\"highlight\"\u003EBarrier\u003C/span\u003E. While in the air, you can use the active again to drop down faster.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ECannot be used for {s:InterruptCooldown}s if attacked by enemy Hero.\u003C/span\u003E", | ||
"upgrade_rocket_booster_drop_down": "Drop Down", | "upgrade_rocket_booster_drop_down": "Drop Down", | ||
"upgrade_rocket_booster_search": "Majestic Leap", | |||
"upgrade_rocket_boots": "Majestic Leap - Disabled", | "upgrade_rocket_boots": "Majestic Leap - Disabled", | ||
"upgrade_rocket_boots_desc": "\u003Cspan class=\"highlight\"\u003ELaunch yourself\u003C/span\u003E high into the air. Cannot be used for {s: | "upgrade_rocket_boots_desc": "\u003Cspan class=\"highlight\"\u003ELaunch yourself\u003C/span\u003E high into the air. Cannot be used for {s:InterruptCooldown}s if damaged by enemy Hero.", | ||
"upgrade_rocket_boots_search": "Majestic Leap - Disabled", | |||
"upgrade_runed_gauntlets": "Runed Gauntlets", | |||
"upgrade_runed_gauntlets_desc": "Everytime you land a heavy melee, your existing cooldowns get reduced.", | |||
"upgrade_runed_gauntlets_parry_desc": "Pierces through parry.", | |||
"upgrade_rupture": "Decay", | "upgrade_rupture": "Decay", | ||
"upgrade_rupture/modifier_rupture": "Decay", | "upgrade_rupture/modifier_rupture": "Decay", | ||
"upgrade_rupture_desc": "Inflict \u003Cspan class=\"highlight\"\u003Edamage over time\u003C/span\u003E to a target, dealing damage based on their current health.\u003Cbr\u003EDecay's damage is non-lethal and does not apply item procs.", | "upgrade_rupture_desc": "Inflict \u003Cspan class=\"highlight\"\u003Edamage over time\u003C/span\u003E to a target, dealing damage based on their current health.\u003Cbr\u003EDecay's damage is non-lethal and does not apply item procs.", | ||
"upgrade_rupture_search": "Decay", | |||
"upgrade_self_bubble": "Ethereal Shift", | "upgrade_self_bubble": "Ethereal Shift", | ||
"upgrade_self_bubble_desc": "You enter a void state and become \u003Cspan class=\"highlight\"\u003Euntargetable and invincible\u003C/span\u003E for a short duration, during which you float slowly and cannot perform actions. Afterwards you gain \u003Cspan class=\"highlight\"\u003ESpirit Power, Move Speed, and Spirit Resist\u003C/span\u003E.\u003Cbr\u003ECan be canceled early.\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EActivation cancels any active ability.\u003C/span\u003E", | "upgrade_self_bubble_desc": "You enter a void state and become \u003Cspan class=\"highlight\"\u003Euntargetable and invincible\u003C/span\u003E for a short duration, during which you float slowly and cannot perform actions. Afterwards you gain \u003Cspan class=\"highlight\"\u003ESpirit Power, Move Speed, and Spirit Resist\u003C/span\u003E.\u003Cbr\u003ECan be canceled early.\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EActivation cancels any active ability.\u003C/span\u003E", | ||
"upgrade_self_bubble_search": "Ethereal Shift", | |||
"upgrade_shadow_step": "Shadow Step", | |||
"upgrade_shadow_step_desc": "\u003Cspan class=\"highlight\"\u003ETeleport\u003C/span\u003E straight ahead.", | |||
"upgrade_shadow_step_passive_desc": "Periodically deals \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E to all nearby enemies.", | |||
"upgrade_shadow_strike": "Shadow Strike", | |||
"upgrade_shadow_strike_desc": "Go \u003Cspan class=\"highlight\"\u003EInvisible\u003C/span\u003E on \u003Cspan class=\"highlight\"\u003EStamina use\u003C/span\u003E with no detection range. Doing a \u003Cspan class=\"highlight\"\u003Emelee attack\u003C/span\u003E while invisible will cause you to \u003Cspan class=\"highlight\"\u003Esteal bullet and spirit resistance\u003C/span\u003E from them and deal \u003Cspan class=\"highlight\"\u003Edamage over time\u003C/span\u003E.", | |||
"upgrade_sharpshooter": "Sharpshooter", | "upgrade_sharpshooter": "Sharpshooter", | ||
"upgrade_sharpshooter_desc": "Deal additional \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E when \u003Cspan class=\"highlight\"\u003Ebeyond a minimum distance\u003C/span\u003E from your target.", | "upgrade_sharpshooter_desc": "Deal additional \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E when \u003Cspan class=\"highlight\"\u003Ebeyond a minimum distance\u003C/span\u003E from your target.", | ||
"upgrade_sharpshooter_search": "Sharpshooter", | |||
"upgrade_shivas_bracelet": "Frostbite Charm", | |||
"upgrade_shivas_bracelet_desc": "Imbued ability has its \u003Cspan class=\"highlight\"\u003ECooldown reduced\u003C/span\u003E and gains \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E. When the ability deals damage, \u003Cspan class=\"highlight\"\u003Efreeze\u003C/span\u003E the target and apply \u003Cspan class=\"highlight\"\u003Ebonus damage\u003C/span\u003E. \u003Cspan class=\"diminish\"\u003E\u003Cbr\u003E\u003Cbr\u003ECooldown is per target.\u003C/span\u003E", | |||
"upgrade_shrink_ray": "Shrink Ray", | |||
"upgrade_shrink_ray/modifier_shrink_ray": "Shrink Ray", | |||
"upgrade_shrink_ray_desc": "Reduces \u003Cspan class=\"highlight\"\u003EModel Size\u003C/span\u003E and grants \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E to the target. Allows \u003Cspan class=\"highlight\"\u003Eusage of tunnels\u003C/span\u003E in this mode. Can be self-cast.", | |||
"upgrade_silencer": "Silencer", | "upgrade_silencer": "Silencer", | ||
"upgrade_silencer_active": "For the next {s:AbilityDuration}s, \u003Cspan class=\"highlight\"\u003Eall your bullets immediately apply Silence\u003C/span\u003E. Silence prevents targets from using abilities.", | "upgrade_silencer_active": "For the next {s:AbilityDuration}s, \u003Cspan class=\"highlight\"\u003Eall your bullets immediately apply Silence\u003C/span\u003E. Silence prevents targets from using abilities.", | ||
"upgrade_silencer_passive1": "Your bullets deal \u003Cspan class=\"highlight\"\u003E+{s:BonusBulletDamageToEMPTargets}% damage to Silenced targets\u003C/span\u003E.", | "upgrade_silencer_passive1": "Your bullets deal \u003Cspan class=\"highlight\"\u003E+{s:BonusBulletDamageToEMPTargets}% damage to Silenced targets\u003C/span\u003E.", | ||
"upgrade_silencer_passive2": "Your bullets build up an \u003Cspan class=\"highlight\"\u003EEMP\u003C/span\u003E on enemy heroes, preventing them from using abilities.", | "upgrade_silencer_passive2": "Your bullets build up an \u003Cspan class=\"highlight\"\u003EEMP\u003C/span\u003E on enemy heroes, preventing them from using abilities.", | ||
"upgrade_silencer_search": "Silencer", | |||
"upgrade_siphon_bullets": "Siphon Bullets", | "upgrade_siphon_bullets": "Siphon Bullets", | ||
"upgrade_siphon_bullets_desc_passive1": "When in \u003Cspan class=\"highlight\"\u003Eclose range\u003C/span\u003E of your target, deal additional \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E.", | "upgrade_siphon_bullets_desc_passive1": "When in \u003Cspan class=\"highlight\"\u003Eclose range\u003C/span\u003E of your target, deal additional \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E.", | ||
"upgrade_siphon_bullets_desc_passive2": "Your bullets temporarily \u003Cspan class=\"highlight\"\u003Esteal Max HP\u003C/span\u003E from enemies. Enemies regain their stolen health when the debuff expires. Permanently steal {s:StealPerKill} stacks of health if a siphoned target dies and lose {s:StackLostPerDeath} stacks if you die.", | "upgrade_siphon_bullets_desc_passive2": "Your bullets temporarily \u003Cspan class=\"highlight\"\u003Esteal Max HP\u003C/span\u003E from enemies. Enemies regain their stolen health when the debuff expires. Permanently steal {s:StealPerKill} stacks of health if a siphoned target dies and lose {s:StackLostPerDeath} stacks if you die.", | ||
"upgrade_siphon_bullets_search": "Siphon Bullets", | |||
"upgrade_slow_immunity": "Unstoppable - Deprecated", | "upgrade_slow_immunity": "Unstoppable - Deprecated", | ||
"upgrade_slow_immunity_desc": "Purges any roots and chains on use and makes you immune to slows for the duration", | "upgrade_slow_immunity_desc": "Purges any roots and chains on use and makes you immune to slows for the duration", | ||
| Line 10,188: | Line 11,406: | ||
"upgrade_slowing_bullets/modifier_slowing_bullets_proc/modifier_slow_base": "Slowed", | "upgrade_slowing_bullets/modifier_slowing_bullets_proc/modifier_slow_base": "Slowed", | ||
"upgrade_slowing_bullets_desc": "Your bullets build up a \u003Cspan class=\"highlight\"\u003EMovement Slow\u003C/span\u003E on enemies.", | "upgrade_slowing_bullets_desc": "Your bullets build up a \u003Cspan class=\"highlight\"\u003EMovement Slow\u003C/span\u003E on enemies.", | ||
"upgrade_slowing_bullets_search": "Slowing Bullets", | |||
"upgrade_slowing_tech": "Slowing Spirit", | "upgrade_slowing_tech": "Slowing Spirit", | ||
"upgrade_slowing_tech/modifier_slowing_tech_proc/modifier_slow_base": "Slowed", | "upgrade_slowing_tech/modifier_slowing_tech_proc/modifier_slow_base": "Slowed", | ||
| Line 10,194: | Line 11,413: | ||
"upgrade_small_attack_speed_desc": "Increases your \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E.", | "upgrade_small_attack_speed_desc": "Increases your \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E.", | ||
"upgrade_soaring_spirit": "Improved Spirit", | "upgrade_soaring_spirit": "Improved Spirit", | ||
"upgrade_soaring_spirit_search": "Improved Spirit", | |||
"upgrade_spell_absorb": "Tech Absorber", | "upgrade_spell_absorb": "Tech Absorber", | ||
"upgrade_spell_absorb_desc": "\u003Cspan class=\"highlight\"\u003EBlocks\u003C/span\u003E a targeted ability.", | "upgrade_spell_absorb_desc": "\u003Cspan class=\"highlight\"\u003EBlocks\u003C/span\u003E a targeted ability.", | ||
"upgrade_spellbreaker": "Spellbreaker", | "upgrade_spellbreaker": "Spellbreaker", | ||
"upgrade_spellbreaker_desc": "The next instance of high spirit damage you take is significantly reduced.", | "upgrade_spellbreaker_desc": "The next instance of high spirit damage you take is significantly reduced.", | ||
"upgrade_spellbreaker_search": "Spellbreaker", | |||
"upgrade_spellshield": "Hexafoil Ward", | "upgrade_spellshield": "Hexafoil Ward", | ||
"upgrade_spellshield/modifier_spellshield_buff": "Hexafoil Ward", | "upgrade_spellshield/modifier_spellshield_buff": "Hexafoil Ward", | ||
"upgrade_spellshield/modifier_spellshield_linger_buff": "Hexafoil Ward Broken!", | "upgrade_spellshield/modifier_spellshield_linger_buff": "Hexafoil Ward Broken!", | ||
"upgrade_spellshield_desc": "Block the next \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E or \u003Cspan class=\"highlight\"\u003EDebuff\u003C/span\u003E, preventing its effects. Only regenerates outside of combat.", | "upgrade_spellshield_desc": "Block the next \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E or \u003Cspan class=\"highlight\"\u003EDebuff\u003C/span\u003E, preventing its effects. Only regenerates outside of combat.", | ||
"upgrade_spellshield_search": "Hexafoil Ward", | |||
"upgrade_spellshield_shield": "Anti-Spirit Sigil", | "upgrade_spellshield_shield": "Anti-Spirit Sigil", | ||
"upgrade_spellslinger_headshots": "Spirit Rend", | "upgrade_spellslinger_headshots": "Spirit Rend", | ||
| Line 10,207: | Line 11,429: | ||
"upgrade_spellslinger_headshots_part1_desc": "Your bullets apply a debuff that reduces the \u003Cspan class=\"highlight\"\u003ESpirit Resist\u003C/span\u003E of the target and grants you and your allies \u003Cspan class=\"highlight\"\u003ESpirit Lifesteal\u003C/span\u003E against them.", | "upgrade_spellslinger_headshots_part1_desc": "Your bullets apply a debuff that reduces the \u003Cspan class=\"highlight\"\u003ESpirit Resist\u003C/span\u003E of the target and grants you and your allies \u003Cspan class=\"highlight\"\u003ESpirit Lifesteal\u003C/span\u003E against them.", | ||
"upgrade_spellslinger_headshots_part2_desc": "Landing \u003Cspan class=\"highlight\"\u003Eheadshots\u003C/span\u003E against the target reduces their \u003Cspan class=\"highlight\"\u003ESpirit Resist\u003C/span\u003E further.", | "upgrade_spellslinger_headshots_part2_desc": "Landing \u003Cspan class=\"highlight\"\u003Eheadshots\u003C/span\u003E against the target reduces their \u003Cspan class=\"highlight\"\u003ESpirit Resist\u003C/span\u003E further.", | ||
"upgrade_spellslinger_headshots_search": "Spirit Rend", | |||
"upgrade_spirit_bubble": "Spirit Shielding", | "upgrade_spirit_bubble": "Spirit Shielding", | ||
"upgrade_spirit_bubble_desc": "Gain a \u003Cspan class=\"highlight\"\u003EBarrier\u003C/span\u003E whenever you take significant {g:citadel_inline_attribute:'SpiritDamage'} from enemy Heroes in a small time frame.", | "upgrade_spirit_bubble_desc": "Gain a \u003Cspan class=\"highlight\"\u003EBarrier\u003C/span\u003E whenever you take significant {g:citadel_inline_attribute:'SpiritDamage'} from enemy Heroes in a small time frame.", | ||
"upgrade_spirit_bubble_search": "Spirit Shielding", | |||
"upgrade_spirit_burn": "Spirit Burn", | "upgrade_spirit_burn": "Spirit Burn", | ||
"upgrade_spirit_burn/modifier_proc_watcher/modifier_debuff": "Spirit Burn", | "upgrade_spirit_burn/modifier_proc_watcher/modifier_debuff": "Spirit Burn", | ||
"upgrade_spirit_burn_desc": "Dealing significant \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E to an enemy within {s:DamageThresholdDuration}s causes an explosion dealing damage and a burn to nearby enemies. While burning, enemies take damage over time and receive reduced healing.\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EDeals half-damage and has half-cooldown on non-heroes.\u003C/span\u003E", | "upgrade_spirit_burn_desc": "Dealing significant \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E to an enemy within {s:DamageThresholdDuration}s causes an explosion dealing damage and a burn to nearby enemies. While burning, enemies take damage over time and receive reduced healing.\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EDeals half-damage and has half-cooldown on non-heroes.\u003C/span\u003E", | ||
"upgrade_spirit_burn_search": "Spirit Burn", | |||
"upgrade_spirit_sap": "Spirit Sap", | "upgrade_spirit_sap": "Spirit Sap", | ||
"upgrade_spirit_sap_desc": "Target an enemy to \u003Cspan class=\"highlight\"\u003Ereduce their Spirit Resist\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E.", | "upgrade_spirit_sap_desc": "Target an enemy to \u003Cspan class=\"highlight\"\u003Ereduce their Spirit Resist\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E.", | ||
"upgrade_spirit_sap_search": "Spirit Sap", | |||
"upgrade_spirit_snatch": "Spirit Snatch", | "upgrade_spirit_snatch": "Spirit Snatch", | ||
"upgrade_spirit_snatch_desc": "When you perform a \u003Cspan class=\"highlight\"\u003ELight or Heavy Melee\u003C/span\u003E attack against a hero, the attack deals extra \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E and steals \u003Cspan class=\"highlight\"\u003ESpirit Resist\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E.\u003Cspan class=\"diminish\"\u003E\u003Cbr\u003E\u003Cbr\u003EEffects are reduced to {s:LightMeleeScale}% for Light Melee hits.\u003C/span\u003E", | "upgrade_spirit_snatch_desc": "When you perform a \u003Cspan class=\"highlight\"\u003ELight or Heavy Melee\u003C/span\u003E attack against a hero, the attack deals extra \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E and steals \u003Cspan class=\"highlight\"\u003ESpirit Resist\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E.\u003Cspan class=\"diminish\"\u003E\u003Cbr\u003E\u003Cbr\u003EEffects are reduced to {s:LightMeleeScale}% for Light Melee hits.\u003C/span\u003E", | ||
"upgrade_spirit_snatch_search": "Spirit Snatch", | |||
"upgrade_split_shot": "Split Shot", | "upgrade_split_shot": "Split Shot", | ||
"upgrade_split_shot_desc": "Make your weapon fire \u003Cspan class=\"highlight\"\u003Emultishot\u003C/span\u003E. \u003Cbr\u003E\u003Cbr\u003E Hitting more than one Hero per attack will grant a \u003Cspan class=\"highlight\"\u003Estacking weapon damage bonus\u003C/span\u003E. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ETargets can only be hit once per multishot.\u003C/span\u003E", | "upgrade_split_shot_desc": "Make your weapon fire \u003Cspan class=\"highlight\"\u003Emultishot\u003C/span\u003E. \u003Cbr\u003E\u003Cbr\u003E Hitting more than one Hero per attack will grant a \u003Cspan class=\"highlight\"\u003Estacking weapon damage bonus\u003C/span\u003E. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ETargets can only be hit once per multishot.\u003C/span\u003E", | ||
"upgrade_split_shot_desc_02": "Splitshot Multi-Hit Bonus", | "upgrade_split_shot_desc_02": "Splitshot Multi-Hit Bonus", | ||
"upgrade_split_shot_search": "Split Shot", | |||
"upgrade_sprint_booster": "Sprint Boots", | "upgrade_sprint_booster": "Sprint Boots", | ||
"upgrade_sprint_booster_desc": "Increases your \u003Cspan class=\"highlight\"\u003Eforward move speed\u003C/span\u003E over time. Taking damage resets the effect for \u003Cspan class=\"highlight\"\u003E1.5s\u003C/span\u003E", | "upgrade_sprint_booster_desc": "Increases your \u003Cspan class=\"highlight\"\u003Eforward move speed\u003C/span\u003E over time. Taking damage resets the effect for \u003Cspan class=\"highlight\"\u003E1.5s\u003C/span\u003E", | ||
"upgrade_sprint_booster_search": "Sprint Boots", | |||
"upgrade_stabilizer": "Stabilizer", | "upgrade_stabilizer": "Stabilizer", | ||
"upgrade_stabilizer_desc": "Removes the \u003Cspan class=\"highlight\"\u003Emove speed penalty\u003C/span\u003E while shooting, and increases \u003Cspan class=\"highlight\"\u003Ebullet speed\u003C/span\u003E.", | "upgrade_stabilizer_desc": "Removes the \u003Cspan class=\"highlight\"\u003Emove speed penalty\u003C/span\u003E while shooting, and increases \u003Cspan class=\"highlight\"\u003Ebullet speed\u003C/span\u003E.", | ||
| Line 10,235: | Line 11,464: | ||
"upgrade_superacolytes_glove/modifier_superacoloytes_glove": "Knuckles Unsealed!", | "upgrade_superacolytes_glove/modifier_superacoloytes_glove": "Knuckles Unsealed!", | ||
"upgrade_superacolytes_glove_desc": "After dealing an accumulated \u003Cspan class=\"highlight\"\u003E{s:StoredSpiritDamage}\u003C/span\u003E spirit damage, your next \u003Cspan class=\"highlight\"\u003EHeavy Melee Attack\u003C/span\u003E deals an additional \u003Cspan class=\"highlight\"\u003E{s:StoredSpiritDamage} spirit damage\u003C/span\u003E.", | "upgrade_superacolytes_glove_desc": "After dealing an accumulated \u003Cspan class=\"highlight\"\u003E{s:StoredSpiritDamage}\u003C/span\u003E spirit damage, your next \u003Cspan class=\"highlight\"\u003EHeavy Melee Attack\u003C/span\u003E deals an additional \u003Cspan class=\"highlight\"\u003E{s:StoredSpiritDamage} spirit damage\u003C/span\u003E.", | ||
"upgrade_superacolytes_glove_search": "Hex-Sealed Knuckles", | |||
"upgrade_superior_stamina": "Stamina Mastery", | "upgrade_superior_stamina": "Stamina Mastery", | ||
"upgrade_superior_stamina_passive": "Allows an additional use of \u003Cspan class=\"highlight\"\u003EAir Jump\u003C/span\u003E or \u003Cspan class=\"highlight\"\u003EAir Dash\u003C/span\u003E before landing.", | "upgrade_superior_stamina_passive": "Allows an additional use of \u003Cspan class=\"highlight\"\u003EAir Jump\u003C/span\u003E or \u003Cspan class=\"highlight\"\u003EAir Dash\u003C/span\u003E before landing.", | ||
"upgrade_superior_stamina_search": "Stamina Mastery", | |||
"upgrade_suppressor": "Suppressor", | "upgrade_suppressor": "Suppressor", | ||
"upgrade_suppressor_desc": "When you deal \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E to enemies, you also reduce their \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E.", | "upgrade_suppressor_desc": "When you deal \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E to enemies, you also reduce their \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E.", | ||
"upgrade_suppressor_search": "Suppressor", | |||
"upgrade_surging_power": "Vampiric Burst", | "upgrade_surging_power": "Vampiric Burst", | ||
"upgrade_surging_power/surge": "Surging Power", | "upgrade_surging_power/surge": "Surging Power", | ||
| Line 10,244: | Line 11,476: | ||
"upgrade_surging_power/surge/windup": "Surging Power", | "upgrade_surging_power/surge/windup": "Surging Power", | ||
"upgrade_surging_power_active": "Grants \u003Cspan class=\"highlight\"\u003ELifesteal\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E, and \u003Cspan class=\"highlight\"\u003EAmmo\u003C/span\u003E. This added Ammo is not limited by your max magazine size.", | "upgrade_surging_power_active": "Grants \u003Cspan class=\"highlight\"\u003ELifesteal\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E, and \u003Cspan class=\"highlight\"\u003EAmmo\u003C/span\u003E. This added Ammo is not limited by your max magazine size.", | ||
"upgrade_surging_power_search": "Vampiric Burst", | |||
"upgrade_target_stun": "Knockdown", | "upgrade_target_stun": "Knockdown", | ||
"upgrade_target_stun_desc": "Apply a \u003Cspan class=\"highlight\"\u003EStun\u003C/span\u003E after \u003Cspan class=\"highlight\"\u003E{s:StunDelay}s\u003C/span\u003E. Stun duration is increased against \u003Cspan class=\"highlight\"\u003Eairborne\u003C/span\u003E targets.", | "upgrade_target_stun_desc": "Apply a \u003Cspan class=\"highlight\"\u003EStun\u003C/span\u003E after \u003Cspan class=\"highlight\"\u003E{s:StunDelay}s\u003C/span\u003E. Stun duration is increased against \u003Cspan class=\"highlight\"\u003Eairborne\u003C/span\u003E targets.", | ||
"upgrade_target_stun_search": "Knockdown", | |||
"upgrade_targeted_silence": "Silence Wave", | "upgrade_targeted_silence": "Silence Wave", | ||
"upgrade_targeted_silence_desc": "Launch an expanding projectile which \u003Cspan class=\"highlight\"\u003ESilences\u003C/span\u003E enemies for a short duration and deals impact damage. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ESilence does not interrupt channeling abilities.\u003C/span\u003E", | "upgrade_targeted_silence_desc": "Launch an expanding projectile which \u003Cspan class=\"highlight\"\u003ESilences\u003C/span\u003E enemies for a short duration and deals impact damage. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ESilence does not interrupt channeling abilities.\u003C/span\u003E", | ||
"upgrade_targeted_silence_search": "Silence Wave", | |||
"upgrade_tech_3": "Energy", | "upgrade_tech_3": "Energy", | ||
"upgrade_tech_3_desc": "Large increase in \u003Cspan class=\"highlight\"\u003EEnergy\u003C/span\u003E.", | "upgrade_tech_3_desc": "Large increase in \u003Cspan class=\"highlight\"\u003EEnergy\u003C/span\u003E.", | ||
| Line 10,256: | Line 11,491: | ||
"upgrade_tech_armor_reduction_aura": "Spirit Armor Reduction Aura", | "upgrade_tech_armor_reduction_aura": "Spirit Armor Reduction Aura", | ||
"upgrade_tech_armor_reduction_aura_desc": "Increases \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E taken by nearby enemies.", | "upgrade_tech_armor_reduction_aura_desc": "Increases \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E taken by nearby enemies.", | ||
"upgrade_tech_armor_search": "Spirit Armor", | |||
"upgrade_tech_bleed": "Mystic Reverb", | "upgrade_tech_bleed": "Mystic Reverb", | ||
"upgrade_tech_bleed/modifier_tech_bleed_proc/modifier_tech_bleed": "Mystic Reverb", | "upgrade_tech_bleed/modifier_tech_bleed_proc/modifier_tech_bleed": "Mystic Reverb", | ||
"upgrade_tech_bleed_desc": "Imbue an ability to apply \u003Cspan class=\"highlight\"\u003Eslow\u003C/span\u003E on a hit target and deal an \u003Cspan class=\"highlight\"\u003Eadditional percentage of the damage dealt\u003C/span\u003E to enemies around the target after a short delay.", | "upgrade_tech_bleed_desc": "Imbue an ability to apply \u003Cspan class=\"highlight\"\u003Eslow\u003C/span\u003E on a hit target and deal an \u003Cspan class=\"highlight\"\u003Eadditional percentage of the damage dealt\u003C/span\u003E to enemies around the target after a short delay.", | ||
"upgrade_tech_bleed_search": "Mystic Reverb", | |||
"upgrade_tech_cleave": "Quantum Chimaera", | "upgrade_tech_cleave": "Quantum Chimaera", | ||
"upgrade_tech_cleave_desc": "Your Tech attacks strike additional nearby enemies for \u003Cspan class=\"highlight\"\u003E75% of the total damage\u003C/span\u003E.", | "upgrade_tech_cleave_desc": "Your Tech attacks strike additional nearby enemies for \u003Cspan class=\"highlight\"\u003E75% of the total damage\u003C/span\u003E.", | ||
"upgrade_tech_damage_pulse": "Torment Pulse", | "upgrade_tech_damage_pulse": "Torment Pulse", | ||
"upgrade_tech_damage_pulse_desc": "Periodically deals \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E to the closest two enemies nearby.", | "upgrade_tech_damage_pulse_desc": "Periodically deals \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E to the closest two enemies nearby.", | ||
"upgrade_tech_damage_pulse_search": "Torment Pulse", | |||
"upgrade_tech_defender": "Tech Defender", | "upgrade_tech_defender": "Tech Defender", | ||
"upgrade_tech_defender/modifier_debuff_immunity": "Immune to Debuffs", | "upgrade_tech_defender/modifier_debuff_immunity": "Immune to Debuffs", | ||
| Line 10,269: | Line 11,507: | ||
"upgrade_tech_defense_shredders/modifier_tech_defense_shredders_proc/modifier_base": "Spirit Armor Reduced", | "upgrade_tech_defense_shredders/modifier_tech_defense_shredders_proc/modifier_base": "Spirit Armor Reduced", | ||
"upgrade_tech_defense_shredders_desc": "Your bullets apply a debuff that reduces the \u003Cspan class=\"highlight\"\u003ESpirit Resist\u003C/span\u003E of the target and grants you and your allies \u003Cspan class=\"highlight\"\u003ESpirit Lifesteal\u003C/span\u003E against them.", | "upgrade_tech_defense_shredders_desc": "Your bullets apply a debuff that reduces the \u003Cspan class=\"highlight\"\u003ESpirit Resist\u003C/span\u003E of the target and grants you and your allies \u003Cspan class=\"highlight\"\u003ESpirit Lifesteal\u003C/span\u003E against them.", | ||
"upgrade_tech_defense_shredders_search": "Spirit Shredder Bullets", | |||
"upgrade_tech_overflow": "Spiritual Overflow", | "upgrade_tech_overflow": "Spiritual Overflow", | ||
"upgrade_tech_overflow_desc": "Gain bonus \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E by \u003Cspan class=\"highlight\"\u003Echarging up\u003C/span\u003E when shooting enemy heroes.", | "upgrade_tech_overflow_desc": "Gain bonus \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E by \u003Cspan class=\"highlight\"\u003Echarging up\u003C/span\u003E when shooting enemy heroes.", | ||
"upgrade_tech_overflow_search": "Spiritual Overflow", | |||
"upgrade_tech_purge": "Spirit Resilience", | "upgrade_tech_purge": "Spirit Resilience", | ||
"upgrade_tech_purge_desc": "When below \u003Cspan class=\"highlight\"\u003E{s:HealthThreshold}% health\u003C/span\u003E, gain additional Spirit Resist.", | "upgrade_tech_purge_desc": "When below \u003Cspan class=\"highlight\"\u003E{s:HealthThreshold}% health\u003C/span\u003E, gain additional Spirit Resist.", | ||
"upgrade_tech_purge_search": "Spirit Resilience", | |||
"upgrade_tech_range": "Greater Expansion", | "upgrade_tech_range": "Greater Expansion", | ||
"upgrade_tech_range_2": "Mystic Range", | "upgrade_tech_range_2": "Mystic Range", | ||
"upgrade_tech_range_2_desc": "Increases your spirit \u003Cspan class=\"highlight\"\u003Erange\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003Eaura radius\u003C/span\u003E, and \u003Cspan class=\"highlight\"\u003Eeffect radius\u003C/span\u003E.", | "upgrade_tech_range_2_desc": "Increases your spirit \u003Cspan class=\"highlight\"\u003Erange\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003Eaura radius\u003C/span\u003E, and \u003Cspan class=\"highlight\"\u003Eeffect radius\u003C/span\u003E.", | ||
"upgrade_tech_range_desc": "Increases the \u003Cspan class=\"highlight\"\u003Erange\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Eeffect radius\u003C/span\u003E of your abilities and items.", | "upgrade_tech_range_desc": "Increases the \u003Cspan class=\"highlight\"\u003Erange\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Eeffect radius\u003C/span\u003E of your abilities and items.", | ||
"upgrade_tech_range_search": "Greater Expansion", | |||
"upgrade_thermal_detonator": "Alchemical Fire", | "upgrade_thermal_detonator": "Alchemical Fire", | ||
"upgrade_thermal_detonator_desc": "Throw a flask that explodes on contact, creating an area that does increasing \u003Cspan class=\"highlight\"\u003ESpirit Damage per second\u003C/span\u003E and reduces enemy \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E.\u003Cbr\u003E\u003Cbr\u003E{s:NonHeroReductionPercent}% less effective vs non-heroes.", | "upgrade_thermal_detonator_desc": "Throw a flask that explodes on contact, creating an area that does increasing \u003Cspan class=\"highlight\"\u003ESpirit Damage per second\u003C/span\u003E and reduces enemy \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E.\u003Cbr\u003E\u003Cbr\u003E{s:NonHeroReductionPercent}% less effective vs non-heroes.", | ||
"upgrade_thermal_detonator_search": "Alchemical Fire", | |||
"upgrade_timeless_emblem": "Timeless Emblem", | |||
"upgrade_titan_round": "Titanic Magazine", | "upgrade_titan_round": "Titanic Magazine", | ||
"upgrade_titan_round_search": "Titanic Magazine", | |||
"upgrade_toughness_3": "Toughness", | "upgrade_toughness_3": "Toughness", | ||
"upgrade_toughness_3_desc": "Increases \u003Cspan class=\"highlight\"\u003EHealth\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Ehealth regen\u003C/span\u003E.", | "upgrade_toughness_3_desc": "Increases \u003Cspan class=\"highlight\"\u003EHealth\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Ehealth regen\u003C/span\u003E.", | ||
| Line 10,285: | Line 11,530: | ||
"upgrade_toxic_bullets_buildup": "Toxic building...", | "upgrade_toxic_bullets_buildup": "Toxic building...", | ||
"upgrade_toxic_bullets_desc": "Your bullets build up a \u003Cspan class=\"highlight\"\u003EBleed\u003C/span\u003E on enemies, causing them to lose a \u003Cspan class=\"highlight\"\u003Epercentage\u003C/span\u003E of their \u003Cspan class=\"highlight\"\u003EMax Health\u003C/span\u003E over time. Also applies \u003Cspan class=\"highlight\"\u003EHealing Reduction\u003C/span\u003E on the bleeding target.", | "upgrade_toxic_bullets_desc": "Your bullets build up a \u003Cspan class=\"highlight\"\u003EBleed\u003C/span\u003E on enemies, causing them to lose a \u003Cspan class=\"highlight\"\u003Epercentage\u003C/span\u003E of their \u003Cspan class=\"highlight\"\u003EMax Health\u003C/span\u003E over time. Also applies \u003Cspan class=\"highlight\"\u003EHealing Reduction\u003C/span\u003E on the bleeding target.", | ||
"upgrade_toxic_bullets_search": "Toxic Bullets", | |||
"upgrade_transcendent_cooldown": "Transcendent Cooldown", | "upgrade_transcendent_cooldown": "Transcendent Cooldown", | ||
"upgrade_transcendent_cooldown_desc": "Reduces the \u003Cspan class=\"highlight\"\u003ECooldown\u003C/span\u003E of your abilities and items.", | "upgrade_transcendent_cooldown_desc": "Reduces the \u003Cspan class=\"highlight\"\u003ECooldown\u003C/span\u003E of your abilities and items.", | ||
"upgrade_transcendent_cooldown_search": "Transcendent Cooldown", | |||
"upgrade_trophy_collector": "Trophy Collector", | "upgrade_trophy_collector": "Trophy Collector", | ||
"upgrade_trophy_collector_desc": "Whenever you score an \u003Cspan class=\"highlight\"\u003Eassist or kill\u003C/span\u003E, gain extra \u003Cspan class=\"highlight\"\u003Ehealth\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003Esprint\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003Eability range\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Epassive soul generation\u003C/span\u003E. This effect stacks and persists through death.", | "upgrade_trophy_collector_desc": "Whenever you score an \u003Cspan class=\"highlight\"\u003Eassist or kill\u003C/span\u003E, gain extra \u003Cspan class=\"highlight\"\u003Ehealth\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003Esprint\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003Eability range\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Epassive soul generation\u003C/span\u003E. This effect stacks and persists through death.", | ||
"upgrade_trophy_collector_search": "Trophy Collector", | |||
"upgrade_ultimate_burst": "Lightning Scroll", | "upgrade_ultimate_burst": "Lightning Scroll", | ||
"upgrade_ultimate_burst_desc": "Damage from your ultimate applies a {g:citadel_inline_attribute:'Stun'} and deals {g:citadel_inline_attribute:'BonusSpiritDamage'} after a short delay.\u003C/span\u003E", | "upgrade_ultimate_burst_desc": "Damage from your ultimate applies a {g:citadel_inline_attribute:'Stun'} and deals {g:citadel_inline_attribute:'BonusSpiritDamage'} after a short delay.\u003C/span\u003E", | ||
"upgrade_ultimate_burst_hint": "\u003Cspan class=\"diminish\"\u003EThis effect can only trigger once per target per ultimate, and | "upgrade_ultimate_burst_hint": "\u003Cspan class=\"diminish\"\u003EThis effect can only trigger once per target per ultimate.\u003C/span\u003E", | ||
"upgrade_ultimate_burst_search": "Lightning Scroll", | |||
"upgrade_unstable_concoction": "Unstable Concoction", | |||
"upgrade_unstable_concoction_desc": "Consume a concotion that grants you increased \u003Cspan class=\"highlight\"\u003Espeed, health, spirit and weapon damage\u003C/span\u003E. After a short duration \u003Cspan class=\"highlight\"\u003Eyou die and explode\u003C/span\u003E, stunning nearby enemies and dealing damage based on your maximum health.", | |||
"upgrade_unstoppable": "Unstoppable", | "upgrade_unstoppable": "Unstoppable", | ||
"upgrade_unstoppable_desc": "Temporarily suppress \u003Cspan class=\"highlight\"\u003Enegative status effects\u003C/span\u003E and become \u003Cspan class=\"highlight\"\u003Eimmune\u003C/span\u003E to \u003Cspan class=\"highlight\"\u003EStun, Silence, Sleep, Root, and Disarm\u003C/span\u003E. \u003Cbr\u003ECannot be used while \u003Cspan class=\"highlight\"\u003EStunned\u003C/span\u003E or \u003Cspan class=\"highlight\"\u003ESlept\u003C/span\u003E.", | "upgrade_unstoppable_desc": "Temporarily suppress \u003Cspan class=\"highlight\"\u003Enegative status effects\u003C/span\u003E and become \u003Cspan class=\"highlight\"\u003Eimmune\u003C/span\u003E to \u003Cspan class=\"highlight\"\u003EStun, Silence, Sleep, Root, and Disarm\u003C/span\u003E. \u003Cbr\u003ECannot be used while \u003Cspan class=\"highlight\"\u003EStunned\u003C/span\u003E or \u003Cspan class=\"highlight\"\u003ESlept\u003C/span\u003E.", | ||
"upgrade_unstoppable_search": "Unstoppable", | |||
"upgrade_vampire": "Bullet Lifesteal", | "upgrade_vampire": "Bullet Lifesteal", | ||
"upgrade_vampire_desc": "Your \u003Cspan class=\"highlight\"\u003Ebullets heal you\u003C/span\u003E for a percentage of the damage they deal to enemies. Half as effective vs Non-Heroes.", | "upgrade_vampire_desc": "Your \u003Cspan class=\"highlight\"\u003Ebullets heal you\u003C/span\u003E for a percentage of the damage they deal to enemies. Half as effective vs Non-Heroes.", | ||
"upgrade_vampire_search": "Bullet Lifesteal", | |||
"upgrade_veil_walker": "Veil Walker", | "upgrade_veil_walker": "Veil Walker", | ||
"upgrade_veil_walker_desc": "Walking through a \u003Cspan class=\"highlight\"\u003Ecosmic veil\u003C/span\u003E grants you \u003Cspan class=\"highlight\"\u003EStealth\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003EHeal\u003C/span\u003E and increased \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E.", | "upgrade_veil_walker_desc": "Walking through a \u003Cspan class=\"highlight\"\u003Ecosmic veil\u003C/span\u003E grants you \u003Cspan class=\"highlight\"\u003EStealth\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003EHeal\u003C/span\u003E and increased \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E.", | ||
"upgrade_veil_walker_search": "Veil Walker", | |||
"upgrade_vex_barrier": "Reactive Barrier", | "upgrade_vex_barrier": "Reactive Barrier", | ||
"upgrade_vex_barrier_desc": "Automatically \u003Cspan class=\"highlight\"\u003Erestores one stamina\u003C/span\u003E and gain a \u003Cspan class=\"highlight\"\u003EBarrier\u003C/span\u003E when you are \u003Cspan class=\"highlight\"\u003Emovement locked, Stunned, Chained, Immobilized, or Slept\u003C/span\u003E.", | "upgrade_vex_barrier_desc": "Automatically \u003Cspan class=\"highlight\"\u003Erestores one stamina\u003C/span\u003E and gain a \u003Cspan class=\"highlight\"\u003EBarrier\u003C/span\u003E when you are \u003Cspan class=\"highlight\"\u003Emovement locked, Stunned, Chained, Immobilized, or Slept\u003C/span\u003E.", | ||
"upgrade_vex_barrier_search": "Reactive Barrier", | |||
"upgrade_vex_barrier_shield": "Reactive Barrier", | "upgrade_vex_barrier_shield": "Reactive Barrier", | ||
"upgrade_warp_stone": "Warp Stone", | "upgrade_warp_stone": "Warp Stone", | ||
"upgrade_warp_stone_desc": "\u003Cspan class=\"highlight\"\u003ETeleport\u003C/span\u003E straight ahead, gaining \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E.", | "upgrade_warp_stone_desc": "\u003Cspan class=\"highlight\"\u003ETeleport\u003C/span\u003E straight ahead, gaining \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E.", | ||
"upgrade_warp_stone_search": "Warp Stone", | |||
"upgrade_weapon_backstabber": "Backstabber", | "upgrade_weapon_backstabber": "Backstabber", | ||
"upgrade_weapon_backstabber_desc": "Attacking enemies from behind with your weapon or melee opens a wound dealing {g:citadel_inline_attribute:'SpiritDPS'} and reducing their bullet resist. During this time, if you or any allies are near the target, will see them \u003Cspan class=\"highlight\"\u003Ethrough walls\u003C/span\u003E and be given {g:citadel_inline_attribute:'BonusMoveSpeed'}.", | "upgrade_weapon_backstabber_desc": "Attacking enemies from behind with your weapon or melee opens a wound dealing {g:citadel_inline_attribute:'SpiritDPS'} and reducing their bullet resist. During this time, if you or any allies are near the target, will see them \u003Cspan class=\"highlight\"\u003Ethrough walls\u003C/span\u003E and be given {g:citadel_inline_attribute:'BonusMoveSpeed'}.", | ||
"upgrade_weapon_backstabber_search": "Backstabber", | |||
"upgrade_weapon_detention_ammo": "Detention Rounds", | "upgrade_weapon_detention_ammo": "Detention Rounds", | ||
"upgrade_weapon_detention_ammo_desc": "Your bullets build up on enemies, causing them to be \u003Cspan class=\"highlight\"\u003Etethered\u003C/span\u003E to their position.", | "upgrade_weapon_detention_ammo_desc": "Your bullets build up on enemies, causing them to be \u003Cspan class=\"highlight\"\u003Etethered\u003C/span\u003E to their position.", | ||
| Line 10,319: | Line 11,576: | ||
"upgrade_weapon_shielding": "Weapon Shielding", | "upgrade_weapon_shielding": "Weapon Shielding", | ||
"upgrade_weapon_shielding_desc": "Gain a \u003Cspan class=\"highlight\"\u003EBarrier\u003C/span\u003E whenever you take significant {g:citadel_inline_attribute:'WeaponDamage'} from enemy Heroes in a small time frame.", | "upgrade_weapon_shielding_desc": "Gain a \u003Cspan class=\"highlight\"\u003EBarrier\u003C/span\u003E whenever you take significant {g:citadel_inline_attribute:'WeaponDamage'} from enemy Heroes in a small time frame.", | ||
"upgrade_weapon_shielding_search": "Weapon Shielding", | |||
"upgrade_weighted_shots": "Weighted Shots", | "upgrade_weighted_shots": "Weighted Shots", | ||
"upgrade_weighted_shots_search": "Weighted Shots", | |||
"upgrade_withering_whip": "Rusted Barrel", | "upgrade_withering_whip": "Rusted Barrel", | ||
"upgrade_withering_whip_desc": "Target an enemy to reduce their \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EBullet Resistance\u003C/span\u003E.", | "upgrade_withering_whip_desc": "Target an enemy to reduce their \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EBullet Resistance\u003C/span\u003E.", | ||
"upgrade_withering_whip_search": "Rusted Barrel", | |||
"upgrade_zipine_mastery": "Zip Line Mastery", | "upgrade_zipine_mastery": "Zip Line Mastery", | ||
"upgrade_zipine_mastery_desc": "Zip line speed \u003Cspan class=\"highlight\"\u003Eaccelerates\u003C/span\u003E and allows you to use \u003Cspan class=\"highlight\"\u003Eneutral\u003C/span\u003E zip lines and capture them while zip lining. Provides a movement speed bonus when jumping off a zip line whose duration increases the longer you are on the zip line.", | "upgrade_zipine_mastery_desc": "Zip line speed \u003Cspan class=\"highlight\"\u003Eaccelerates\u003C/span\u003E and allows you to use \u003Cspan class=\"highlight\"\u003Eneutral\u003C/span\u003E zip lines and capture them while zip lining. Provides a movement speed bonus when jumping off a zip line whose duration increases the longer you are on the zip line.", | ||